Made by tsjost
Games indexed at 2020-04-22 20:19 UTC
ID | Type | Name | Platforms | Private comments (saved locally) | Description |
177154 | jam | Cloudy With A Chance Of Pain |  https://youtu.be/X3qT5LPUIU0 ## **Description** Sheep are dumb. Make sure the dumb sheep stay alive by using your rain and lightning to keep them from starving, dehydrating, and becoming a tasty snack for the wolves. ## **Gameplay** - Keep the dumb sheep alive by filling their water and growing food for them to eat. - Defend the dumb sheep by using your weather powers against the wolves. ## **Controls** - **Use Lightning**: LMB - **Use Rain**: RMB - **Pause**: ESC ## **Team** - **Programming**: Nelson, Travis - **Graphics/Sounds**: Michael - **Character Models**: Chevy - **Original Music**: Jesse | ||
177156 | jam | Conservatorio | this is Conservatorio, the game we made for the LD46 challenge with the theme "Keep it alive".  You are a farmer and need to keep the farm and the plants alive, starting with just 100 goldpieces. You can order materials such as planters, seeds, pesticides and more in the farmhouse. You can also check the weather forcast in the newspaper. Ordered materials will be delivered to the dropzone outside, in the garden. The planters will be installed in the greenhouse. This is where you can plant the seeds. Make sure to water the plants in time and have some pesticides at hand. You also need to keep an eye out on your energybar and on the time. If plants are matured, make sure to harvest them in time. The harvest may be dropped in the dropzone, it will then automaticly be sold at night. You can play the game in the browser or download the stand alone client from itch.io In both cases, you can use the links below: | ||
177162 | jam | Spring Tree |   # Credits ### Team - lilou_cormic | @lilou-cormic | Programmer | [lilou-cormic.itch.io](https://lilou-cormic.itch.io/) | [@lilou_cormic](https://twitter.com/lilou_cormic) | [purplecable.ca](https://purplecable.ca/) | [lilou-cormic](https://github.com/lilou-cormic) - LadyMistLeaf | @ladymistleaf | Designer / Artist | [ladymistleaf.itch.io](https://ladymistleaf.itch.io/) | [@ladymistleaf](https://twitter.com/ladymistleaf) - Joshua McLean | @mrjoshuamclean | Composer | [joshua-mclean.itch.io](https://joshua-mclean.itch.io) | [@MrJoshuaMcLean](https://twitter.com/MrJoshuaMcLean) | [mrjoshuamclean.com](www.mrjoshuamclean.com) | [joshuamclean17](https://soundcloud.com/joshuamclean17) ### Free tools - Unity 2019.2.17f1 - Paint.net # How to play - Keep the Tree of Life alive and growing - Extinguish fires with your fire hose - Replenish your water tank with water bubbles - Let water reach the soil - Don't let the fire touch the tree - You win when the tree has grown big and healthy Also try to make a high score. Extinguishing a fire awards 100 points. A fire touching the tree takes away 50 points. # Controls ### Keyboard - Move: Left-Right arrow / A-D / Q-D - Jump: Up arrow / Space / W / Z ### Gamepad - Move: Left-stick / D-pad - Jump: Bottom button | ||
177163 | jam | Hive Mind |  The bees are under attack! You must keep the colony alive. Repair the damaged honeycombs. Fight off the predator wasps. Protect the queen!  The game: ----- Programming and SFX: whycardboard Art: mateusboga ----- Made in Gamemaker Studio 2. Art in Aseprite. SFX in BFXR. Music found online. | ||
177164 | compo | Theft of the Inferno Heart |  Steal the inferno heart and keep it (and yourself) alive. Fight your way through brutal arenas filled with deadly enemies, desperate for the next waypoint to guide your quest for freedom.  Choose between abilities at the end of each stage: will you become an unstoppable juggernaut of power or an awesome behemoth of force?  FYI, if you finish a stage and end up back at the main menu, you've won! #### Technology * Godot * Sunvox * Aseprite * Pixel FX Designer * SmearFX #### Bugfixes * I have made several bugfixes since the deadline. For the full list, see the [github commit log](https://github.com/markopolojorgensen/ldjam46/commits/master) | ||
177165 | compo | CAMPFIRE |  Add logs and stoke the fire to keep it alive until 08:00 hours. Game, art, music, and audio by Roger || PROJECTaroid Shadowed Serif Font by J. Fordyce from DaFont.com | ||
177169 | jam | Hearty Dose | ## Play here: https://fupi.itch.io/hearty-dose *(If you experience lag or sound lagging behind, you can try the executable versions below. They don't have this problem.)* This is my submission for **Ludum Dare 46: Keep it alive!** You control some dude's immune system and have to defend his heart against two threats at the same time, for as long as you can.  ## How to play: - Mouse = Move cells. - White cell destroys white invaders. Black cell destroys black invaders. - Touch invader with wrong colored cell = Lose. - The browser game also works on *some* phones. It ran perfectly on a Samsung J7 and didn't run at all on an iPhone X, Moto G 2014 and iPad 5th generation. Please let me know if it worked for you! ### 2 player co-op: - IJKL = Move white cell. - WASD = Move black cell. - The mode is also *supposedly* controller compatible. ## Credits and licenses: All of the assets (besides the font) used for this game, and the art and code made by me, are public domain (CC0), but I'll link them here in case you find any of them useful: ### Art and code: - Me ### Font: - [Ubuntu regular](https://design.ubuntu.com/font/) ### Menu music: - [No Rocking in the Jazzhands Zone](https://freepd.com/Page2/music/No%20Rocking%20in%20the%20Jazzhands%20Zone.mp3) - Peter Gresser ### In-game music: - [Electronic C Squee Crash](https://freepd.com/Page2/music/Electronic%20C%20Squee%20Crash.mp3) - Frank Nora ### Button hover sound: - [Lightswitch 3](https://freesound.org/people/rdneubauer/sounds/93779/#) - rdneubauer ### Menu to game sound: - [timp_rolls](https://freesound.org/people/spt3125/sounds/24810/#) - spt3125 ### Invader destroy sound made with: - [steek 1](https://freesound.org/people/fons/sounds/62412/#) - fons - [Zap](https://freesound.org/people/TRNGLE/sounds/367960/#) - TRNGLE - [Popping](https://freesound.org/people/supersound23/sounds/431532/#) - supersound23 ### Heart explode sound made with: - [Firework Explosion 2](https://freesound.org/people/deleted_user_3544904/sounds/212682/#) - deleted_user_3544904 - [glass break 4](https://freesound.org/people/mccormick_iain/sounds/371091/#) - mccormick_iain - [glass-shattering_01](https://freesound.org/people/C_Rogers/sounds/203375/#) - C_Rogers - [large explosion 2](https://freesound.org/people/V-ktor/sounds/482992/#) - V-ktor ### Game to menu sound: - [Woosh_High_01](https://freesound.org/people/moogy73/sounds/425696/#) - moogy73 | ||
177171 | compo | UnArchive |  Have you ever had a sense of regret when looking at ruins of cities and civilizations in ruin? In UnArchive, you can put several ruins back together again, and capture the way the architecture was meant to be, if in a silly, physics based way. ## Controls | Action | Input | | ------------- |:-------------:| | Pickup Object | Left Click | | Rotate Object | Right Click and Drag | | Drop Object | Left Click | | Raise or Lower Object | Scroll Wheel | | Reset Puzzle | Space | ## Screenshots   ## Gotcha's - Base pieces need to go on the white floor tiles, but the hit box is sometimes too low, so you may have to scroll down on the mouse wheel to jam it into place - Order matters, even for identical pieces | ||
177173 | jam | Null and Void |  **Null and Void** my 2nd Ludum Dare Entry is a **first person open world fps-platformer** which is rather freeform and loose. Allowing you to **triple jump** have **mid-air boosting** and the ability to **ride on-top of hyper-fast-trains** and **jump across AI Traffic.**  **Technically you can play for ever but be careful, the timer is running and only getting smaller.**  ** Controls: ** & 1. WASD To move & 2. Shift to boost & 3. Space to Jump (up to 3 times per jump) **Changelog:** Win & Mac: 1. v.01 -- Release 2. v.02(Mac) -- Fixed Text displaying to fast; Changed the UI sprite to be more visible; and Fixed Typos; 3. v.03(Win) -- Forced player to look at tutorial by closing the doors. | ||
177174 | jam | Dance n' Die | Defend the villager and steal his coins, dance with the monsters and kill them... now you are the real monster... put traps so nobody can hurt your monstrosity. Are you sure you have the braveness to enter this horrifying dungeon? Some of the bestest disco dancers have tried, but died on the try... at least you will get a nice dance and that is the only matter. For a more terrorific experience and a complete feel of a real disco dance you should use ALT + Enter, don't be scared its just fullscreen (only for the real disco warriors)  The creation the of the game was streamed on https://www.twitch.tv/therodel77 **Timelapse**: *WIP* **Engine:** Love2D **IDE:** VSCode **Music:** LMMS **GFX:** Aseprite **SFX:** sfxr | ||
177175 | compo | The jumping red cube | Save the cube from dying by making him jump | ||
177182 | compo | Beware the Dark | ### You strayed too far from your home and darkness set in. Make it back and don't get eaten! Welp that was fun. This is my first Compo game and it contains the first music I've ever done ~~Go easy on me~~. It unfortunately doesn't follow the theme as much as I had planned. If I got my way you would have to dodge gusts of wind that would put your lantern out too **Controls** * A/D to move. * SPACE to jump   **Made With Phaser 3.0** | ||
177183 | compo | Guardian of the Flame | Guardian of the Flame is a single-screen survival platformer in which you try to protect your magical flame from danger. There are magical blasts and an angry storm cloud to avoid, which are extremely dangerous. Luckily, you have a special connection with your flame, where neither of you can be hurt while in the other's company! Just be sure to avoid getting hit, because that knocks your flame away and severs the connection. The flame is extremely fragile and can die in a single hit from such powerful attacks, and you're not much better off, so try to avoid danger as much as possible. The enemy is not very persistent however, and will give up after only a minute of hunting as they really don't care if you're alive or dead at the end of the day. Keep the flame (and yourself) alive to successfully escape from the temple in the sky!  **-=-=-=-=-=-CONTROLS-=-=-=-=-=-** - A and D to move - W to jump | ||
177188 | compo | The Great Return | A chicken has gotten lost in the forest. Only you, "the farmer", can keep it alive and bring it home. Only problem is the Chicken is afraid of you. How will you get the chicken to cross the road(s)?  https://youtu.be/ePwi3_iZtxA How to play: The chicken will move away from you if you get close to it. Use this to get it over the roads. Move the farmer with the mouse. The farmer will always move toward the mousecursor. Press left mousebutton to give the chicken an extra boost. (You need to be close to the chicken otherwise it will not work). | ||
177189 | jam | Lighthouse |  Game description: You are the lighthouse keeper on an island trying to keep the light alive, but there are monsters lurking in the dark trying to turn that light off. You must stop them and save the light that can show path to the lost sailors. Survive as many waves as you can and find out three different endings.  Developer comment: So little time to make so much. This was my biggest game yet. It still need polishing and balancing, also I've put an effort to make all the art and music stuff in short period but overall, I'm happy with the results. I would most appriciate if you could share your thoughts on the game in the comments. And Thank you for playing the game and reading this :) ! | ||
177190 | jam | Castle Defence | |||
177198 | jam | Vine and Void |  Explore a relaxing world, in a quest to recover the mega seed. Chat with the locals, take your time, and eventually save the world. It's all procedural, with new friends and locations each time.  - **Art + Programming + Writing: [JUSTCAMH](https://justcamh.itch.io/)** - **Music + Sound: [ClockMaker](https://soundcloud.com/clockmaker1)**  | ||
177199 | jam | Kims little shop of Convenience | WASD Keys to Move. Space/Enter to confirm menus. Can you save the monster? (Hint go south first.) As you can tell, I ran out of time before finishing the map and the quests. I did get the monster saving quest added, you just need to find the monster and his food. Several of the NPCs have branching dialog trees, so don't be afraid to try out the options. | ||
177200 | jam | The Dying Fish | A simple game where you must keep your fish alive. This may not be my proudest project in terms of quality, but still glad to have worked with my girlfriend on this one.  | ||
177202 | compo | Mollie | Mollie is a platformer where jumping separates you from your skateboard.  All design, code, art, music, and sound was made within 48 hours for the Ludum Dare 46. Tools used: - GameMaker Studio 2 Desktop (engine and IDE) - FireAlpaca SE (art) - Spine (animation) - FL Studio (music) - Audacity (sfx) - GitHub (source control) There are 20 levels. | ||
177203 | compo | Spirit Quest: Journey to Devil's Mound |  **Spirit Quest** is an RPGish game. You will select a spirit and then utilize it in a Pokemonesque series of battles until you either fail to **keep it alive** or you triumph over the evil Demon Prince who threatens to destroy the land. Your journey will take you see many strange foes. Will you fight the legendary Ice Lobster or the ancient Lava Golem the choice is your with this games branching level select. Also this game features an option menu on the title screen which is always nice. **Instruction**: While the game does feature in game instructions on the main menu as well as in the description of the various pages the HTML5 version is on I will restate what is said there here for the sake of those who need it. This game is controlled entirely by the mouse. After selecting your spirit you will be taken to a map to select one of the highlighted letters this will start your journey. In battle you have four option - Attack which deals damage to the enemy and expends all your boost - Defend which reduced the damage you take and expends all your boost - Boost which multiples either your next attack or defense by how many boost you have stored. - Meditate which calms your mind and heals your spirit for a quarter of its current health; **Mac and Linux Support** as this game was made in unity I went ahead and built for both Mac and Linux feel free to download them but I lack a machine to test these builds on so I would expect that there are probably some bugs in these versions that I am completely unaware of sorry if this makes the game unplayable for you Mac and Linux users. | ||
177209 | compo | A Guy and his Princess | Every guy who plays the platformer knows - if you have rescued the princess the game is done. But...really...you are in this dark dungeon and defeated bowser or whatever for example. Didn't you must go home ? The answer is YES! So here you go - go home and keept the princess alive. It is like all lovely "escort" missions in other games where people follow you and you must bring them safety at home. The difference: you have a shared health bar. If you or the princess gonna be hit you loose energy. If you shoot an enemy take care of the lifebar (you can shoot him max 2 times). Don't kill him.  | ||
177215 | jam | Sliding Caves | Slide the cave blocks to protect the center Gem Stone from the bad slugs(orange), while letting the good slugs(green) reaching it. Mouse is required to play. Web version will be available soon.  | ||
177223 | jam | Peculiar Farming | In this very normal farming simulator (with absolutely nothing odd), you have to waddle around keeping crops alive, as they will die if you take too long to harvest them. You can grow some very interesting plants in the process. When you grow birds from eggs, they go to the nest. They will require food to live, and this is in the form of wheat (when the hunger bar drops to 0, 10% of the Toucans die). There are now 5 quests, to give the game a meaning. The final quest in this set has a comedic ending. Hope you enjoy!  Watch the gameplay / game dev: https://www.youtube.com/watch?v=wytN-uCoWP4 | ||
177234 | jam | Feed The Slime | This is **Feed The Slime**, my entry for Ludum Dare 46.  In the game you play as a protagonist that wanders lightheartedly through a forest as you hear a distant squeaking. It is a slime! And it is starving! You are now at a crossroads: Do you want to help **keeping it alive** (the theme, tada!) or do you want to leave it there starving? You can feed the slime resources that are scattered on the forest floor. But keep an eye on its needs. When it comes to food it is rather picky. **A big thanks goes to Lunaventor.** She provided me with the sound effects for the slime.  | ||
177236 | compo | Protect The Source |  WASD - Movement Left Click - Swing Sword Fight off waves of goblins and protect the Source of all Life. ====== Sadly, I got caught up a couple times due to bugs and couldn't do much of what was planned. The Source was supposed to be the Source of Manna, but magic and ranged attacks got pushed off til the end and never made it. | ||
177243 | jam | Doggo Defense | You must keep the dog on your head alive as you slice your way through enemies and bullets to get to the final boss. Controls: - WASD: Move - Space: Jump - Left Click: Swing | ||
177247 | jam | Flat Frat | This is Flat Frat. The goal is to keep the party alive, and you best believe that YOU are responsible for it. You have the manage all the necessities of a party by supplying food, drinks, fixing the broken appliances, and making sure the cops don't show up. You have limited time to get everything done, and the difficulty keeps getting harder as the game goes along. Good luck, its time to party hardy. The game was uploaded to itch.io under DuckStackStudios, our Ludum dare name of Prism should be changed to DuckStackStudios by next event. This was our first game jam and was made by two people, MrManGuy -Coding/Audio, UltraCowMan -Graphics/Audio. We really hope you enjoy our game, and we will hopefully compete again next jam! -Many thanks DuckStack | ||
177250 | jam | Pandonteus |  # Story Pandonteus is a weir boomerang shaped creature that lives in a forest. You want ot help him escape, by solving puzzles and using his... shape. Unfortunately, whenever you throw him, you take a part of his health. # Controlls Controls are pretty simple, but if you feel stuck, then read this: WASD to move and mouse to throw and aim. | ||
177254 | compo | BOILING PLANET |   ## About - The planet's temperature is rising **faster and faster**, turning the terrain into **sand**! - And **sand**, after a while, **collapses**!  - But when it **rains**, the weary land **refreshes**!  - But when there is no rain, **rain filled holes** support the land! - When the soil is wet, **grass can grow** and **spread**!  - When it rains, grown grass gives you **coins**, letting you buy useful **tools**!  - Have **more grass** when the **clock stops ticking**, to get a **higher score**!  - **Fully grown** grass worths **triple the points**!  - **Optimise** your strategy to get a higher score and **unlock further levels**!  ## Need more info? - There is a **tutorial in the first level**, but this page already told you everything. - **WASD** to move the camera, - **Left Click** to use tools, **Right click** to cancel using them, - and **ESC** for menu. ## Features, that didn't make it? - Trees. Would have been a gameplay changer mechanic. - Water flowing mechanics. - More complex grass mechnics. - Difficulties. - More levels. - Fleshed out graphics and sound. ## **Post Mortem soon at: ** https://www.youtube.com/Tudvari ## Thanks for playing, and share you highscores! :) ## Changelog - Uploaded a newer version with balanced parameters, because the old version was too easy. ## Warning - The **Android version** wasn't intended, so it could be **worse** than other platforms. Keep this in mind when rating :) | ||
177265 | jam | A minute and a half | I made this game in less than 24H. I hope you like it (i'm only 11)! https://brokenvectors.itch.io/a-minute-and-a-half WASD to move, and click to water the plants. Water the plants before they die! If one of them dies, you get an F-. If nobody dies, you get an A+! Keep in mind that I have playtested this game, and it is possible. | ||
177266 | jam | BÅL | Keep your fire alive for as long as you feel like. 🔥 No goals, no stress, just a nice moment. 🧡  ## 🎮 Controls * **Left mouse button:** throw in more firewood * **Right mouse button:** use lighter * **X/Y:** toggle camera inversion * **Space:** toggle cursor lock ## 🎭 Credits * [Ava Skoog](https://twitter.com/avaskoog) * Free font [Super Mario 256](https://www.dafont.com/super-mario-256.font) by *fsuarez913* * Free foley from [zapsplat.com](https://www.zapsplat.com/) and [opengameart.org](https://opengameart.org/)  | ||
177267 | jam | Defendeer |  ## Backstory One day Billy Biophile was boasting that he loved wildlife so much that he'd be willing to take a bullet for a living creature. Someone called him out on his bravado and now his actions must live up to his words or he will be exposed as a hypocrite and face absolute humiliation. Fortunately for him, deer hunting season has just begun. He has gone out to the forest and found a deer that he is determined to keep alive at any cost, even if it means a total disregard for his own safety. ## Description Defendeer was designed to imitate the style of LCD handheld games (such as the Game & Watch brand) from the 1980s.  ## How to Play Use the arrow keys (or WASD) to place Billy between the hunters and the deer. If a deer gets shot, it's abject humiliation for Billy, and game over for you.  | ||
177272 | jam | a Very Talented Worm |  This is Worma, a little worm who would like to invite some friends to come over and have a party. For everyone to enjoy the party, she had the idea of preparing a mojito for her friends to enjoy, but to do so, she'll have to get pieces from the surface. The problem is that a huge bird is outside, waiting to get some fresh worms to eat! Help Worma get all the ingredients for the mojito before the time runs out! https://youtu.be/j5ru1vewBYQ ## Controls: Use WASD to move Worma from her house to the surface. Stay close to an ingredient to collect it, and take it to the oven to prepare it. The game ends when you've collected every ingredient. Good luck!  ## Credits: [Rjwest07](https://twitter.com/Rjwest071) - Team Mascot [James9270](https://twitter.com/James9270Dev) - Coding [Noogai223](https://twitter.com/Noogai223) - Sprites [Astrodex](https://soundcloud.com/the_real_astrodex/) - Music [Lau](https://laulaulau.bandcamp.com/) - Music + Trailer [Kaudiac](https://twitter.com/kaudiac) - Cute drawing at the end [Red](https://unplug.red/) - Technical Art  ## worms says trans rights | ||
177285 | compo | Balloon Jump | An infinite arcade platformer where you must keep a balloon from falling!   My Highscore is 623, let me know if you beat it :wink: | ||
177304 | jam | Don't Touch the Button |  _Yay, my dear, I have finally made enough cash to buy a new aquarium! No doubt my pet will be happy! He smashed the last one in a fight with crabs, so I had to move him away. Little fish doesn't really get along with arthropods... Anyway, could you look after him while I'm out? I don't want him to get in trouble. And do not press the button under any circumstances._ So, that's it. Your friend asked you to look after a fish she has in this... blender? Who puts a goldfish in a blen... &yawn& nevermind... and what in the world can happen with a fish. It will be fine... . . . . . . . **Controls:** use your mouse, don't click the button. **Credits:** * [Igor](https://ldjam.com/users/yngvarr) - programming, sound effects. * [Veronika](https://ldjam.com/users/syudzius) - visuals. * [Egor](https://ldjam.com/users/phoenixking) - voice acting, wise advice. | ||
177312 | jam | Gard3n From H3ll | The player has to protect flowers. This can be done by either healing flowers, Or protecting flowers from damage. | ||
177315 | compo | Planet Parasites | Defend the planet from it's worse enemies in order to keep it alive! Use projectiles, abilities and special abilities to defend yourself. Plant trees to generate points and unlock new special abilities. The game is made to last from 6 to 10 minutes, if you can beat it in a single try :)  ------------------------------------------------------------------ This is the first game I ever made and finished. There are some bugs and some things are not quite finished, but that's Ludum Dare, I guess. :dog: Thanks so much for playing and rating! Made with: - Unity - Aseprite - Audacity - Visual Studio Changelog: - V1.1 (2020-apr-19 10:42 pm BRT) - Fixed heal behaviour - Fixed sprites order - V1.2 (2020-apr-19 11:42 pm BRT) - Fixed heal behaviour again - Port (2020-apr-20 01:42 am BRT) - Added Mac version - Trying to make Web version work | ||
177330 | compo | The Fire Burning |  ***Keep the fire alive and burning!*** The night is cold and you need your fire to survive. However there seem to be some water sprites that wish to put out your fire... Stop them from extinguishing the flame and keep feeding fuel to the fire! **Controls** Use WASD to move around. Space drops the current item you're holding at your feet. If you're holding a log, use Left Mouse Button to throw the log into the fire or at water sprites!  Aim for the high score, or survive for as long as you can!  This is my first game and first game jam! Don't mind the programmer art and sounds! It was a lot of fun and very satisfying to have finally made and released a game! Thank you for any and all feedback! I would love you see all of your high scores! | ||
177331 | compo | SOS STARSHIP F1 |  Your spaceship is out of fuel, stuck in the middle of nowhere, and slowly running out of oxygen. Explore the area gathering fuel, oxygen and scraps to help you survive the dangerous jumps back home. Be careful if you want to keep your ship in one piece all the way back home! ## How to play Launch your shuttle, dock with locations in the vicinity of the spaceship and gather resources. Simply walk over the resources (colored dots) to gather them. What resources you currently have will be listed in the lower left corner. When you have enough fuel to progress dock your shuttle to the spaceship and activate the jump drive. Try not to hit anything while jumping to the next location! ## Controls Many actions has one or two letters written next to them like this: "Launch shuttle? (y)". Press the matching key on your keyboard to trigger the action. **In space** - W / A / S / D - Move the shuttle around **When docked** - A / D - Move the person around - SPACE - Jump **When jumping** - W / S - Move the spaceship to try to avoid taking damage | ||
177335 | jam | Party Spirit | Despite being dead, you bring life to the party - you are the party spirit. Not every party rocks as much as it should. Luckily for some of these dead parties you are there to liven them up. Use your rhythm-based spirit powers to bring the right people together; and turn a dumpster fire of a party, into a party that involves dumpster fires. ===================================== This game is made together with HB0SS. Although we've got the core of the game running, key-features are still missing, as well as a balancing of the levels and stereotyped NPC characters. This means that the game now mostly functions as a toy-box - seeing how mechanics based on bringing together NPCs (and our particular implementations of the behavior of the NPCs) play out. Most of the fun stems from seeing interacting systems; not from playing a tight 'rhythm action puzzler', which is what the game should (have) become. Feedback is appreciated both on how to improve on the systems themselves, as well as providing ideas on ways forward for turning these systems into more tight gameplay experiences. We are quite happy with the results of our first Ludum Dare, on to the next game jam!!! | ||
177340 | compo | Pet shop INC. | ## [PLAY ON WEB!](https://hadikcz.github.io/LudumDare46/build/)  # About game: You are owner of the pet shop, and you must take care about your pets, feed them, clean them, and also care about customers. Sell them your pets and for money buy new kinds. # How to play ? / Controls Point & click (mouse and left mouse button) # Bug fixes: 20.4.2020 10:37 - Hopefully fix all fatal crashes. Balance and tweek animal prices, demands etc. (only balancing no new content) - Check commits on github :) 20.4.2020 11:46 - Fix shop show price Fix selling area large (sometime customer not purchase goods when player stay in the bad position) Fix customer progress when purchasing + build 22.4.2020 8:34 - Fix font not loading. Included boss notes. ## Sorry there is not enought time for make more animals, techniqs, and sounds and music. I want that, I really want but there is no enought time for that. Next time maybe smaller scope :) | ||
177344 | jam | Generator | You are a person with a gun and you're in a room with a generator that is losing power over time. Robotic spider things are coming to drain the power quicker, and if it runs out, you lose. The spiders will also attack you if you're not careful, so make sure to keep yourself alive as well. Have fun! | ||
177358 | jam | Dust Bunny | You are an ant that has caught some dust on his back and are not a dust bunny. Don't lose all your dust and die as a dust bunny, gather more dust to stay a live longer, and avoid the vacuums. | ||
177364 | compo | That's Crazy, What? |    Hi! Welcome to the very sought after description. To play, you must know that you have to click the LEFT MOUSE BUTTON on the little yellow cart you have to grab it. Then after you have grabbed it, press the F button.(Jump Button) you can then fire with the Right mouse button. You'll need it if you want to win. (watch your water, it will run out; if you do, put it back in your bucket with the same process to "dunk" it back in. This recharges your mop and the UI will reflect the new store of water. Your Cart will run over people and kill them. Just click the left mouse button again to give it a little kick. you navigate around the place. victory will be assured if you get the girl thing to her ship, that's on a countdown so you have to survive till it runs out, at the end. good luck. note:Click ESC at anytime to access the menu, mute sounds, and change every control, but one. I was unable to have the time to map the grabCart button. The rest are mapped and can be changed to anything. Known Bugs: -Sometimes when you give an object to the alien, there's a small window of chance where her eating animation will be cut short by her blinking, and you'll have to give her another one. (easy fix, but we're in post submission now) :-) | ||
177378 | compo | Ultimate Planet Habitat Support Tester 2020!! | I (tried) made a simulation game, where you decide what creatures will roam a planet. If there is symbiosis (for a couple of in game years) between all species and the planet, they all survive and you win! Hello there young apprentice! Today your skills as a Planet custodian will be teseted! You have (almost) all the tools needed to have this planet survive as long as the cosmos will exist! Remember not to run out of the planets energy and dont let all the creatures die! Energy is restored to the planet from dead creatures. Plants consume the energy of the planet to live. Animals eat plants and eachother. If you dont like a certain species you can eliminate them or change its behaviour, but remember, everything comes at a cost! Controls: Most things are done by clicking the left mouse button. You can zoom with the scrool wheel od +/- on your keyboard. To move around press the right mouse button and move the mouse or use WASD/Arrow keys. Have fun :)! Didnt have time for graphics :& spent too much time on simple bugs. Didnt playtest enough and there is probably a lot more to balance and tweak with some setting there. There were supposed to be more options in the GUI, like modifications for creatures, not only kill and re-roll. Either way hope you like it :) Used: Godot 3.2 sfxr for sounds Krita for `graphics`     | ||
177382 | jam | It Came From Inside! |  You are a parasite. Steal life to keep yours. **Programmer:** @ziamor **Art/Audio:** @jakeuro TOOLS -Unity -Aseprite -BFXR -Font used was not made by us, we got it from [Eeve Somepx](https://www.patreon.com/posts/matchup-pro-20630319) | ||
177385 | jam | alive | |||
177387 | jam | Bob and Plantboy | Bugs are coming to attack your plant Bob, you have to protect it and make sure you keep it alive. To do that you need to fend of the attackers trying to get to Bob. While all of this is happening you have to **make sure that your buddy gets some sun shine to stay alive.** ### Controls * WASD to move * Mouse click to shoot * Space to dodge roll  | ||
177393 | compo | B.S.O.D | # Keeping I.T. Alive! This game was written from 9PM onwards on Sunday (UK time), having quit on Saturday afternoon following an aborted attempt at an I.T. management sim, probably sensing it was going to be as boring and pointless as it sounds. And that was the best idea I had.....christ. I did think it a shame to waste the work I had done on the graphics though (and fail to complete another Ludum Dare in some form), so decided to knock together this simple clicker. The controls are simple, just hold the mouse button down on a PC to fix/upgrade it. To complete a level, fill the productivity meter before the time runs out. * Green screen = Fully working PC, +4 productivity. * Orange screen = Obsolete machine, +1 productivity. * Blue screen of death = Crashed machine, 0 productivity. * Red screen = infected machine, -2 productivity and chance to spread to other machines.  ### **Tools** * Unity3D 2019.3 * Visual Studio for Mac 2019 * Logic Pro X | ||
177409 | jam | Press The Button | Keep pressing the button to stay alive | ||
177413 | compo | Livewire Lifesaver | You're a loose plasma globe trying to keep the current in your machine flowing smoothly. Roll between gaps to get the electric current to its receiver! Use WASD to move, Space to jump, and the Left / Right Arrow Keys to swivel the camera. This is a short little game I made for my first time participating here. I didn't get to add particles and whatnot to help pretty it up, but considering I took it easy, I'm happy with how it turned out.  | ||
177431 | jam | Suicidal timer | This is my first gamejam game. In this game there is timer that just wants to die and you have a way to reset it. That all have fun :D | ||
177437 | jam | The Keep is Alive | You're one of the last Sentient Castles. Just a young Keep, you have no choice but to flee the incoming horde of barbarians. Seek and find friendly villages, navigate through obstacles, acquire new abilities for your keep, and grow enough to scare off your enemies. Gather all 5 Castle piece to win. Controls: WASD, arrows or gamepad to move the Keep Made in 72 hours for Ludum Dare 46 | ||
177442 | compo | Long Live The King | Try to keep your people from dying in this simple resource management game | ||
177448 | compo | In the Valley of Souls Deluxe Edition | Welcome to the Deluxe Edition of the classic game In the Valley of Souls! ### Features - Remastered graphics and sound! - Developer commentary! - that's it ### Controls - Arrow Left + Right / A + D: move - Space / W / Arrow Up: jump - Hold Escape: Back to main menu ### Screenshots    ### Changelog #### 1.0 - initial release ### Everything after this was not posted during compo time. Decide for yourself which version you base your vote on. #### 1.0.1 - fixed some stuff that broke the html5 version - added the html5 version #### 1.0.2 - added alternative control schemes | ||
177449 | compo | The Hero of the Hamlet | Protect a small village (also called a Hamlet) from a Zombie Invasion! | ||
177450 | jam | Wordbound | You are a best-selling author, confident in your writing abilities and mastery. So confident, in fact, you state that you are the best writer in the word, better, in fact, than the devil. You are challenged to a writing contest by the devil. Bound by time with your soul on the line, you must keep your story, and yourself, alive. --------------- In *Wordbound*, Your goal is to KEEP THE STORY ALIVE. Each sentence you write must have increasingly more difficult and absurd words included, OR ELSE. Once you are done writing, you can even save whatever story you have written as a text file, in order to edit it, read it later, or share it! We would love to see what people make with *Wordbound*! Tutorial included, so don't worry. Includes highly rich handmade pixel art for the words that you should make crucial to the story.    -------------- Details and attributions: Made in Unity with C#. Made by Gregory and Benjamin Starr as a team. Includes 1 font that is not our own, but has been modified in order to fit with the game's aesthetic. https://www.1001fonts.com/dpcomic-font.html WARNING: Windows builds ONLY tested in Virtual Machine. | ||
177451 | jam | Sacred Guard | This is a 2D Platformer and Tower Defense game, the goal is to survive and protect the crystal in the center of the map from enemies. Currently there are 10 waves, if you managed to survive, congrats you completed the level.     | ||
177463 | jam | Dying Plant | This game is about a young boy named joe helping a plant which is dying to survive, your objective is to provide the things that plant need to it.This is a endless game made for ludam dare 46, this game is hosted on itch.io  | ||
177468 | compo | Treewatcher | ## Building and Note? This is my first Ludum Dare and this was amazing, although I think I want to take a rest now :P. To build the game if you're not going to use the pre-built provided will require the following: - A **C++14** compatible compiler (TDM MinGW, and GCC 8.3 are the compilers used for prebuilt) - **SDL2, SDL2_image, SDL2_mixer, SDL2_ttf** (as of typing this I don't provide versions in the repo, sorry!) - GNU make was used but the game was made in **one 2.6k line file so you can easily compile** without hassle. I might not be able to package a Linux version until later today, because I don't know how you package this... If someone could tell me I'd like to know! ## Game Description In a future where humanity has drained nearly all of it's natural resources, a group of oddly armed environmentalists have found the last tree on the plant. Apparently they're somehow still able to receive nearly endless shipments of low-tech turrets. In their infinite wisdom, they decide to make a last stand to preserve the last piece of green in a sea of gray and dirt... _**How long can you last?**_ ## Controls The menus in the game are primarily controlled by arrow keys unless explicitly stated. The only mouse interaction is used to place and remove units. - Enter : In-game will start the wave. Take your time :D - Tab : In-game will show you the order and amount of enemies that will come. - Escape : opens menu or quits game. - M : can mute the "music" | ||
177475 | jam | The Possible Game | This is The Possible Game!! Inspired by The World's Hardest Game. The goal is simple: Get to the end. -------CONTROLS-------- ASDW/Arrow Keys - Move Escape - Main Menu  | ||
177481 | compo | Wavering Divinity | Too many enemies reach the sun and the world burns, but the sun still requires sacrifices to burn. Find this balance. | ||
177498 | compo | The Ritual | This is my first Ludum Dare. I hope you like it! A demon has been summoned and is now stuck in this world. It needs souls to gain strength so it can survive. ## Controls Move with W, A, D or :arrow_up_small:, :arrow_backward:, :arrow_forward: Click to swing your sword ## Screenshots   ## Tools - Notepad++ - Krita - Bfxr - Bosca Ceoil | ||
177501 | jam | Storm Warden |  In a dreary world where the Storm runs rampant, you are a floating island tasked with leading others to safety. Controls: WASD/Arrow Keys/Joystick: Move Space/A button: Dash How to Play: - Find other floating islands - Lead them to an island hub - Don't let them die!      | ||
177504 | jam | Icebreaker | #### Break your way home through the harsh frozen sea. | ||
177507 | compo | The Mad Piper | A tower defense game where you defend a village from invaders. These invaders are bent on kidnapping the children of the town and taking them off to an unknown fate. Protect the children, keep them alive. I made the game in game maker studio 2, using aesprite and the internal image editor for the graphics. I used sfxr and chiptone for sound effects. I used chrome musiclab for the music. I used dr. pepper for energy and tylenol for my headache. :P Second LD. Happy to be a part of it. Edit: Fixed the bug with the cannon tower. It would crash when searching for multiple targets in the blast radius to do damage to. It works as intended now. Reuploaded to itch.io with only the minor bug fix Another Edit: Fixed a bug with the building mechanic's cost feature. There was a typo with one of the towers so it would crash if you canceled building and it tried to refund the "csot". | ||
177513 | compo | Rolly and the Flower | ### Rolly the Robot fell in love with a beautiful flower.  He would like to bring her to his garden and take care of her for eternity. But even if it's safe for a robot, the path that leads there is full of danger for such a fragile creature. Take good care of her! ## Keys - **A** - **D** (or **Q** - **D** on AZERTY keyboards) to move left and right. - **Space bar** to throw the flower if you are carrying her. - **R** to restart a level - **U** to show / hide audio settings **The game was designed for 16:10 screens. The window in the browser has this ratio and will give more comfort if not set to full-screen.** ## Changelog I provide a link to the original version, as it was published before the deadline ; and a link to a fixed version. This fixed version is exactly the same as the original except for: - Fixed a bug with buttons not being reset when rolly is on it and the level restarted. - Changed a bit of level 9 to give more time to leave the platform. - Changed the interaction area of the wrench to catch the flower more easily. Good luck, have fun, keep it alive! | ||
177516 | compo | DungeonScape |  ## 📒 RULES 1. Exit the dungeon through doors and ladders 2. Don't leave your friends behind and keep them alive! 3. Movement is turn-based, but all creatures move at once. ***If web build runs slow, please download a desktop version.*** Please rate and leave a review. Appreciate it! ## 🔗 Links * Itch.io (**Download for Windows/Mac/Linux or play in browser**): **https://lawrence-laz.itch.io/dungeonscape** * Source: https://github.com/lawrence-laz/GameJam/tree/master/LudumDare/LD46 ## 🖼️ Moments    ## 🔨 Tools - Unity - Audacity - Ukulele - Aseprite ### [Twitter](https://twitter.com/lawrence_laz) | ||
177527 | jam | Beelieve In Yourself | Will you be able to keep the last bee alive, in order to keep mankind alive?  In this short game, made for LD46, you are the last bee on Earth. Even though, you can't do much else, just do what a bee would do normally. ------Controls------ Up arrow to move forward, A-D(Left-Right arrow) to rotate. ------------------------------  -I'm not sure but I think there's a small chance that the arrow won't point to the flower, but instead will point opposite to the flower. In that case, fly opposite of where the arrow points. (If you're playing normal mode, and your score is 3, even if you think it's a bug, it probably isn't 😉 ) -I'm planning to update this game, at least to add a "Night Mode", and surely to fix bugs. -It's my first time making music so please don't be too harsh.  I hope you enjoy it! (Everything made by TheInkSkeleton in 72 hours) | ||
177529 | jam | Keep I.T. alive | Your are the new Intern. Your task is to keep the I.T. alive! Make sure that the programmers always have enough coffee and that a duck is always around. As you know programmers convert coffee into code and use the wise advices of ducks to debug https://en.wikipedia.org/wiki/Rubber_duck_debugging   | ||
177536 | jam | Trumpet-chan's Dungeon | My Ludum Dare submission Help trumpet-chan escape from the depths of the dungeon in this short puzzle platformer.  **Controls**: *WASD* to move, *Space Bar* to use special ability of item, *E* to interact/pick up item, *R* to drop item If holding trumpet: *J/K/L* to press valve *Space* to play If holding torch: *Space* to throw torch If holding nothing: *Space* to jump | ||
177547 | jam | Meltdown | NukeCorp welcomes you to your new post as Operator at reactor 9. Try to keep the reactor going, and don't die. We don't want another lawsuit. Please.    Good luck. -NukeCorp Management Team | ||
177554 | jam | I'll Never Leaf You Behind | Your soul has been trapped in a plant. You are now bound to the plant. If the plant dies, you die. You must go through the dungeon, find all the keys, and open the chest at the end that can put your soul back in your body. If the plant's water level reaches 0%, you die. Get to the chest to win. Put your plant down with M2. You can then swing your sword to collect items/open doors with M1. M2 will pick the plant up again. Putting the plant down will make the water level drop faster, and will go faster if you walk away. | ||
177571 | jam | You Have One Job | …And this job is: push the buttons when they change (and only when they change!), in order to keep this ~~thing~~ valuable experiment subject alive. At least, enough time to retrieve some data on it, for your employer. Anyways, you have an unlimited amount of subjects to test, so it's not so bad if you let it die. Except for itself, obviously.  | ||
177577 | compo | Game Jam Brain | Was not expecting this theme - but here we go :thumbsup_tone1:  This game is about saving your project from bugs, sunlight and sports... in other words - procrastinators. You place turrets along the brainwaves connected to your brain. Once turrets have been placed they can be sold again - however roughly 50% of the value is lost. The price when placing turrets is losing focus which together with quality determines your "Ludum Dare placement" (rank within the game. Enemies periodically eat of both quality and focus - especially once they reach your brain. Have a fantastic day :smile: :sunny: :purple_heart: :dart: :frog: CONTROLS: Clicks on the brainwaves once a type is selected constructs a turret in that position. (Waves light up with green indicators when selected). Shortcuts: 0: Clear selected tower. 1: Build Fixer Tower (versus bugs). 2: Build In the zone Tower (versus sunny weather). 3: Build Coffenator Tower (slows every that is enemy hit - also good damage on sports). Q: Sell Turret. C: Cheat (Clear active wave). L: Lose on purpose. D: Delete highscore (not verified). P: Pause game. R: Restart game. M: Toggle Music. ESC: Quit | ||
177578 | jam | Keep IT Fed | What is this thing in the gutter? OH, a nice clown! He looks hungry, I gonna find something for him to eat... In this game, you want to keep your friend Pennywise alive. For that, only one way: find him people to eat. You move your bike using arrows. When you want to go back to It, just press spacebar. Be carefull of the differents traps, they allow the children you caught to escape. Here's some screenshots:    You can find a HTML version on itch.io, but there's some minor sound issue. If you want, there's also downloadable Mac & Windows version, without sound issues. Tools used : - Godot Engine 3.2.1 - GIMP 2.10 - GitHub - Logic pro X - Photoshop | ||
177586 | jam | Therapy |  Welcome to our game called "**Therapy**" ! We are a group of high schoolers in senior year trying to have fun developing a game all together in spite of the quarantine. This is our first time developing a game and participing to this kind of event and we are really proud of the outcome of it ! This game is made for the **46th Ludum Dare** as theme '**Keep It Alive**' and since we are all in the scientific pathway, we made a game related to science ! & In our game you're a kind of 'antibody' coming out of a liquid injected to a person with a syringe, the goal is to survive, to keep it alive as you can guess ! It's goal is to save that person from an unknown virus by destroying the differents infected cells in the body. We don't wanna spoil you anything about what's in our game but we would really appreciate to have a critical feedback ! **Please _leave a comment_ to tell us how you liked it, don't forget to _rate it_ and _share_ to your friends or family if you appreciated our game !** And we hope you'll like the death screen because you'll see it very often trust us :wink: .     Join us on Discord : https://discordapp.com/invite/adnuSpa  | ||
177587 | compo | Keep cats alive! | Continuation of the epic story of the flood. Having built the raft, you have not forgotten about the rest of the inhabitants of the land - cats! Control: mouse Collect as many cats as possible in 5 minutes! But be careful: the more cats on board, the more food they require!! Over time, the islands go under water, so by the end of the game it will be difficult to find anything  | ||
177590 | compo | Uncle Dale's Farm | Take over **Uncle Dale's Farm** while he's away on a 7 day fishing trip. Plant seeds, water your crops, keep bugs away with pesticide and harvest the crops.  When he returns, Dale expects to see a farm in perfect shape - so give your best! **Features** * different crops with different growth speeds * when it rains, your crops are watered automatically * 3 endings - good, bad and a secret one **Controls** * WASD to move * walk into tools to pick them up/switch/put them back * SPACE to use tools  | ||
177617 | jam | Sky Sniper | my first attempt at ludum dare and its a simple game where meteors fall from the sky and you have to protect a guy by shooting them and the game gets harder as you go on. the game was a bit rushed because i had a lack of motivation and i spend at the max 12 hours on the game but it turned out good | ||
177625 | jam | The last baby ninja | The evil Dragon emperor has taken your village hostage trying to kill all the people in it. It is in your hands to keep the last baby ninja safe from the Dragon emperor and eliminate all the enemy. Collect the baby bottles while running through the village to feed the baby. Collect the red hearts for your health. Note: We are still working on fixing the breaking bugs and developing the levels. | ||
177628 | jam | Whisper of the Flame | You are venturing in a dark cave and are trying to keep your soul alive by dodging the watery slime who want to extinguish you and collecting some small flames to warm you up.Beware the pools of water, they will extinguish you instantly. It does not have a lot of levels (2 for the moment but I plan to add more and I hope that you will enjoy your experience)  -wasd or arrows to move and jump This is my first game jam experience and I hope that you will have a lot of fun playing it. :)  | ||
177635 | jam | The Last Dragon |   | ||
177639 | compo | Ia! Fhtagn! |  You are ruler of the Church of Starry Wisdom. You and your fellow cultists using unholy rituals summoned star spawn The Greatest Ph'aptch. You must keep it alive while it in his infant state. Space traveler has various needs. For serving them you need to direct your cultists at several jobs. They can worship the creature, reading unholy spells from forbidden books, brew various potions, agitate neophytes and ofc sacrifice themselves to serve cosmic bieng as a food. Grow it until stars will be right and conqure whole Universe! Left mouse button is the only controls in this game.  Icons on cards means: worship, read Necronomicon, brew potions, agitate for your cult, scrifice cultist. Last command cannot be diclined.  | ||
177644 | jam | Forester | Keep it alive. Pick up box with fire and finish. & to move left & to move right space to jump | ||
177659 | jam | 8-Bit Soul Eater | You are a Clydenth Soul Collector who is tasked with Protecting the Soul Eaters, the creatures that devour souls and release them to the underworld. Each Lunar Cycle, Soul Eaters go through the Moonsilet Ritual, which requires them to release the souls into the underworld. During this ritual, the Soul Eaters become vulnerable and are unable to defend themselves, so that call upon the Soul Collectors to protect them from the Synarounth's, the sworn enemies of the Clydenth's. Hordes of Synarounth's attack each Lunar Cycle with the objective of releasing soul's from the Soul Eater and allowing them ascend, with also the hope of killing Soul Eaters. **The Controls:** * **Movement** =& AWSD, Arrow Keys, Gamepad-Directional * **Jump** =& SPACE, J, Z, GamePad-B * **Fire** =& H, K, X, GamePad-A  | ||
177680 | jam | Operations : KIA | **Welcome human! Try to survive in me! Arachnomar! Kill zombies and feed me their souls so I can be all powerfu... I mean so I can live to see my dear grandkids. Ahem. If you fail, your family will die! HAHAHAHAHA** - 3 Levels - 1 Weapon - 3 Zombies **Fight your way through this crunched and rushed piece of... art?** Oh gosh no.... **Well. This mess was hard to make. So yeah.. enjoy? I guess...**  **Shoot zombies!**  **Shoot even more zombies!**  **Collect souls.. and stuff... Yay!** **If you like or dislike the game, please rate it accordingly and give any feedback. Thanks!** | ||
177698 | compo | A Fistful of Daisies | I was unfortunately very delayed this year so I did actually start the project this time around until around 10pm last night. So, considering I managed to get something developed and up in under 24 hours, I'm happy, bugs and all. I think the added time constraint this time really made me focus in on just trying to keep it as simple as possible though I still fell victim to scope creep along the way. I wanted to get full controller support in for this game and I was very close to having it working but the additional polish time needed to getting it working just wasn't worth it. Hopefully next LD Jam I'll make some time to get a solid controller experience together. Any who, all the music and sound effects were made in FL Studio. This was actually my first time developing on a Windows Machine in a long time and I'm still very new to FL Studio. That also considered, I'm pretty happy with my Western Soundtrack I put together. I used Aseprite for the art and this is a Unity project. The gameplay is incredibly simple and gear towards just trying to survive as long as possible and try to make sure the bandits don't steal your beautiful flower. This is no win state but I definitely look forward to hearing some high scores in the comments. I suck so I usually only managed to fight off maybe 15 or so bandits. | ||
177702 | jam | B R U I S E S |  # About Bruises is a short point & click adventure about keeping a relationship alive. For three weeks now, you weren't able to skate. Your board is still up in the 'home', a self-made hideout in an abandoned industry building you and your friends use to skate. For three weeks now, it was just you and your thoughts. Barrages of the same thoughts over and over again. You can't bear it. You **HAVE TO** skate. You have to **GO GET IT.** ## Controls Left Mouse: Interact Right Mouse: Look ## Features - Playtime: ~ 5min - point and click adventure game - emotional short story - three puzzles    ## Credits Music: Isolated by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3930-isolated License: http://creativecommons.org/licenses/by/4.0/ Everything else: @leafthief | ||
177709 | jam | Piggy Defense | Defend the pig. Build turrets using a modular system and see if it's enough. If you can't get through a level try a different design. Gun -& Loader -& Ammo Box  10:06 UTC Tuesday, 21 April 2020: Included the .Net Core 3.0 binaries. Woops! 11:39 UTC Tuesday, 21 April 2020: Added Mac build. | ||
177712 | jam | Chip and Run | First off all, This game is not completly finished yet, im going to Patch it in a few days. I'd be glad if you would give me Feedback. Controlls: 1. Press Space to jump 2. Press Shift to run Have fun! PS: I dont know why it says its a Virus but it is Completly save safe | ||
177723 | compo | Bodyguard for Chicken |    This is top-down shooter game where you play as a Robot and your mission is to keep Chicken alive. | ||
177724 | compo | Rescue Mission | Wow, I never knew you could get this much done if you just didn't go to bed! Lol, but yeah, I didn't get to bed until around 5:30. After an hour's nap I was up and at it again, and for the first time, I think, I had enough time to make something decent. Well, really, it's around the level of my Pogo Stick Granny, but there is an actual end goal and a graphic at the end that shows how well you did so that people can take a screen shot and show off. Alright, enough talking! I'm currently waiting on a webgl build as I write this, and I've got to go make the itch page, so yeah. See ya'll in the comments maybe!  | ||
177726 | compo | Vaccinator | Fight off incoming viruses in this 6DOF shooter! Pilot the fantastic ship Vaccinator with total freedom as you blast away incoming viruses! Medication periodically comes in (both orally and ...suppositorily) to completely heal all organs! Remember, you can live with only one kidney and one lung! P.S. I forgot to program your health so you can't actually die **CONTROLS** WASD - Move E, Q - Move up and down Mouse - Control pitch and yaw Z, C - Control Roll Left Mouse Button - Shoot | ||
177746 | jam | Live fire |  collect the logs to fule the flame and "Keep it alive" DevLog on channel later https://www.youtube.com/nikola0020 | ||
177764 | jam | Snowy Night |  # Story In a snowy night, you saw a deer in danger and you wanna keep it alive... ## You have to help deer Cold, wolfs, hungery, thirst.. These are the enemy of life in the snowy forest night. You have to tour all forest for collect the necessary materials... ## Controls: 1)W/A/S/D for move 2)Left Shift for run 3)E for interact with objects 4)F for change fullscreen/windowed   | ||
177782 | jam | Save the Fish | **Oh no. The fish is going to die... Save it!** It's basically a "Simon says" game, do the right action in order but only if the fish ask it. Don't forget the previous actions and repeat everything correctly to save the fish.  *** *Game only playable with mouse and keyboard. Some issues? Do you want to play the FULL HD (deluxe) game version? Just download the standalone version!* ***      Game made with love by: Matthieu Giraud - &https://twitter.com/matthieu_giraud& Simon Giraud - &https://twitter.com/Labelpastek& **Duck Reaction loves you!** | ||
177827 | jam | Last Days of the Empire | The age of the great empire is over, corruption and failure to modernize had led to the demise of the once great empire The Empire of Ekulerome is falling, can you ease the fall or perhaps bring the empire to its former glory. In this faux-rome strategy, you're surrounded by ravaging barbarians. You must defend the borders as the barbarians get more numerous with time. Manage your resources and defend the cities, how long will it take for you to fall?  Most of the icons are taken from freepik "Icon made by Pixel perfect from www.flaticon.com" | ||
177837 | compo | Me and My BEAST | Protect the BEAST from invading hunters! Move the farmer and collect wheat for the BEAST (spacebar on wheat tile). Then, mount the BEAST (walk near BEAST) to ride it around! Walking uses up HUNGER, but if you have wheat while riding (yellow icons, right-side of screen), the BEAST'S HUNGER will replenish. Full HUNGER will heal your HEALTH. HEALTH will only heal if the BEAST is STATIONARY. HUNTERS will attack the BEAST. Ride the BEAST to squish the HUNTERS! Controls: E = tutorial (while in title) WASD/Arrow keys = movement Spacebar = action (collect wheat/dismount BEAST) Downloads: Should work on any computer, let me know if it doesn't. Click on dropbox URL, then click the download icon in the top right of the screen.   FIXED [My game runs WAY faster than intended on some computers. Unfortunately, I programmed this on a MacBook Air and designed the frame rate accordingly] If you have a faster/good computer I would recommend the faster version download. If you have a slower computer (ex. MacBook Air) I recommend the slower version download. | ||
177845 | jam | NOTHING | NOTHING | ||
177854 | jam | Seven Nights in Siberia | After fleeing a Russian Gulag, you find yourself alone in the Siberian wilderness, find some kindling, and produce a fire. However, in the dead of winter, a meager fire lasts mere minutes against the unforgiving, frigid wilderness of Siberia. Your objective is to maintain the fire at all costs, and hope help arrives soon. Unfortunately, you have set up camp in a territory where your enemies will stop at nothing to extinguish your fire, and your life. If left unattended, the fire will rapidly dwindle until it runs out, resulting in a game over. You must constantly satisfy the fire with kindling or gasoline, with kindling keeping it lit for a bit, and gasoline keeping it lit for a longer period of time. Created in 72 hours for LD46 using Godot, Aseprite, Sfxr + FL Studio 20. CONTROLS: W/A/S/D - move E - pick item / interact Q - drop item (fuel fire) Enter - Attack CREDITS: Gus Goucher - programming, audio/music (@gus-goucher) Josh Byrd - art, design Nicholas Miller - design, art (@nicholasm21) Amanuel Seifu - art, prototyping, design (@Unittest) Graham Mack - cHOnky animations (@chonky-animations)    | ||
177862 | jam | Arex: Contain And Keep |  __Arex: Contain And Keep__ Welcome to Arex! At our facilities we keep and contain subjects that are better kept at a safe distance from our cities. In our modern labs we conduct experiments on these subjects in the name of science to find out more about their behaviour and characteristics. As a researcher you will perform experiments on our newest subject. Its behaviour is not yet known, so it will take some trial and error to find out more about it. However, we have full confidence that you will figure it out! Oh, by the way... make sure the subject stays alive! __The game features:__ * Humerous and detailed animations * Unique puzzles * Lots of pixel-art * Lots of surprise __Have fun playing!__ | ||
177908 | jam | The Land I Live On | The theme of the LD46 is Keep it Alive. You were just born and you hear a plea of help. Aparently you are on the back of a giant turtle and only you can aid it in this time of need. Grab your water gun and say "I will help you! This is The Land I Live On!". "The Land I Live On" is a chill 3rd Person Shooter where you need to shoot seeds and withering plants to help them grow and keep the turtle alive. | ||
177917 | compo | Robot's Best Friend | *In a world where robots destroyed their makers, life is the most dangerous research...* TAR-112, a robot scientist, manages to revive a rat. The Supremacists, who killed their makers and destroyed all life, are bent on destroying them. With the help of HAL-9, an intelligent spaceship, TAL-112 tries to keep the rat alive... Your goal is to flee the city, avoiding Supremacists and keeping the rat alive at all costs. Remember: unlike robots, living beings are vulnerable and need oxygen!   Tools: - Unity - Blender - RealworldPaint - BeepBox - Audacity ``` Changelog: 1.0.1: -Fixed some collision detection (the game should be slightly easier now). -Fixed some transitions. 1.0.0: -Initial version ``` | ||
177918 | jam | Ice Age | Game goal: Keep your people alive by providing a livable environment temperature for 10days -If everyone dies you lose the game Controls : WASD - Move camera LeftShift - Speed up camera movement SrollDown/ScrollUp - Camre view angle ESC - Puase/Unpause the game Right Click on buildings - Building info + stats Space - Close building info + stats window Tab-Open/Close building menu  1-Iron/Metal 2-Coal 3-Wood 4-Pause/Unpause Time 5-1x time speed 6-3x time speed; 7-Current Temperature 8-Free workers 9-Tents, (1Tent = 6worker) 10-Dead workers  1-Burner load level 2-Selected building temperature 3-Destroy Building 4-Pause Building effect 5-Building info 6-remove worker 7-workers/free space 8-add worker  1-Tent providing 6worker 2-Woodcutter produce wood 3-Coalpit produce charcoal 4-Ironwork produce iron/metal You can build Woodcutter only close to trees. Coalpit only on marked places(grey/black ground) Tent/IronWork everywhere Used tools : Unity Blender Substance Painter Substance Designer Photoshop Adobe xD Visual studio     | ||
177927 | jam | The Hum | Feed the bonfire. _Keep it alive._  ### Ingame Controls `WASD` to move `SPACE` to jump `E` to interact _Careful_, you cannot jump when your inventory is full! ### Changelog - `v1.0.0` Initial release. Has a major audio volume bug. Has a level collision bug. - `v1.0.1` Settings changes, balancing, minor bug fixes. Fix: proximity-based song volume. Fix: level collision. - `v1.0.2` released: 2020-04-22 Show score in GameOver screen Minor performance improvement Fix: Remove empty noise from main background music track --- __Note:__ Requires Vulkan API support to run. Update your graphics drivers, if you're having trouble launching, and want to play the game. | ||
177979 | compo | Ice Ice Baby | !!!FULL JOYSTICK SUPPORT!!! (keyboard also) Not your usual platformer mechanics, to make the ice cube slide, you have to tilt the world.  It's a hot day outside, and a cute little ice cube is trying to get back to his igloo, will he make it on time or will the sun melt him down?!  "Speed Run" https://youtu.be/6klUwam_6ZE | ||
177998 | jam | Keep It Alive |    The weather is _cold_. You need to keep your heat source _alive_ or you'll _freeze_. Collect resources, cut down plants, use your tools. But most import thing... ___Keep It Alive___! #### Tips: - Press on the plants to break them. - Press on the tools to use them (you need to have the right amount of resources) | ||
178010 | compo | Dashing Guard |  You must protect a little blue person and dash through enemies. The whole game was made within 24 hours. The HTML version's music affect for slow-mo does not work. CONTROLS -Move with WASD or arrow keys -Dash with left mouse click -Throw little blue person with right mouse keys | ||
178031 | jam | Timmy Telekinesis |  ## Introduction Timmy Telekinesis is about a young man trying to keep his dream of winning a buggy race, despite being a mediocre racer. To achieve this, he must use his telekinetic powers to steer other cars off the track and into the barriers. ## Controls WASD - Controls your buggy Left, Right Arrows - Enters 'telekinetic' mode and cycles through the other cars. Up, Down Arrows - Cancels telekinetic mode ## Development I made the game using java with LWJGL 3 and my own Ludum Dare 'engine' [LintfordLib](https://github.com/LintfordPickle/LintfordLib). It would be great if you could let me know if you had any problems running the game with the bundled JRE or with resource loading etc. as I will need to fix them :) For Ludum Dare #46, I wanted to use Box2d, to see if the 'out-of-the-box' collision detection would save me time and make for interesting game mechanics, especially in a racing game as all the momentum and skidding kind of comes for free. In the end though it was probably more trouble than it was worth. The first real issue is just importing scenes and object to be used within a custom game engine - I spent a good 6-8 hours over the weekend just fixing bugs with my import code. Another problem is that it is all too easy to put the box2d world into a unstable state - objects would collide and get stuck together etc. These things are also unfortunately visible in the final game. ## Bugs There are at least 2 bugs I plan to fix in the coming days. The first is that the game 'engine' doesn't respect the sound volume levels if you save and reload the game. The other is related to the physics simulation, which seams to randomly slow your buggy down. Also, it is possible that the enemy buggies crash and don't really recover during the race. Just restart the game and the next time will probably be better. I will update the base version of the game with bug fixes as they get fixed. ## Timelaspe I recorded my desktop during development, and will release a time-lapse of the weekend, cut down to around 5-10 mins. ## Enhanced Version Because I ran out off time, the game is missing a few art assets which I would like to add. For any additional features, I will release and maintain an 'enhanced' version on the itch.io website. | ||
178034 | jam | Flower Secret |  *** ## 💡 Description A little game about a guy who found a strange flower with a letter near it. He was interested in letter's content. From here on his adventure begins. You need to help him to finish this adventure. *** ## 📟 Controls #### Keyboard: - **A, D** to move - **Space** to jump/skip dialogs - **E** to drop flower into the water *** ## 🎈 Credits - Dmitrii Ratushniuc (@Fvafhae) *** | ||
178039 | jam | Quite Contrary |  Mary, Mary, Quite Contrary; How Does Your Garden Grow? Tend to your garden, keep your flowers alive, and decorate to your heart's content! You never know what you may find as you develop your peaceful backyard! ---------------------------------- Click around the backyard to play. Make sure to order your daily seeds from the journal and check back from time to time, you might've made a new discovery! | ||
178048 | compo | Fine Flowers |  Fine Flowers: take care of your flower! Click objects to move them around. There's not much here content-wise, but I tried some new things with the art style that I quite like, and I only had time to work on it since Sunday afternoon, so all in all I'm not disappointed. | ||
178058 | jam | Dungeon of Robots |    Dungeon of Robots is a top-down roguelike dungeon crawler. The goal is to beat as many bosses as you can to go down to the next levels. The only way to heal in the game is to feed your robot friend bolts. You must keep him alive to keep yourself alive. ## Controls: - WASD to move - Click and point to shoot - Right click to give your robot bolts - Press M to see the map (blue is you, red is the boss) Soundtrack composed by AIVA (Artificial Intelligence Virtual Artist): https://www.aiva.ai | ||
178071 | jam | S.I.M.P. | will update this page later on there's nothing here right now!!! | ||
178072 | compo | The Bob and the Rob | This game relates to my previous game (in Ludum Dare 45, check it out!). In it you need to give your grandparents all they wish for before they die. HAVE FUN!!!   Tools: - Unity - Blender - RealWorldPaint - BeepBox Change Log: - Fixed text on health bar - Fixed grab action - Fixed house colliders - Fixed audio X2 - Fixed stairs - Fixed lighting on menu | ||
178073 | jam | CYBER-SHIELD | You've landed yourself in a challenging situation - surrounded by opponents with nothing but a shield to protect you! Battle against swarms of robots and use your shield to repel their projectile attacks!  ### How to Play --- * Use the **WASD** keys to move. * Hold down **SPACE** to draw out your shield. * Use **LEFT CLICK** while drawing the shield to thrust it. * Thrust the shield forwards into an enemy projectile to bounce it backwards. * Use **RIGHT CLICK** to place blockades that repel enemy bullets. ### Credits --- Programming - *Zyro* & *Megalink* Art - *Megalink* Music - *Jackass* Created in 72 hours for LD46. ---  | ||
178079 | jam | Keep the party alive | Just a usual party, but you are a vampire and you want suck some blood Gameplay tutorial video: https://youtu.be/hWRtBD6xYS4 Also you can check our twitter https://twitter.com/RedFallenStars     | ||
178083 | compo | Windy The Indie | Windy the Indie is a game about an native American boy called Windy. Windy is struggling to protect his home forest from mean rednecks. Desperately with his bow, he tries to shoot as much of them down as he can! Can you keep the forest alive?  | ||
178084 | compo | Feed the Fire | In" Feed the Fire", you collect coal dropped by enemies to fuel your "Master Flame", which must be kept alive at all costs! Use "W", "A", "S", and "D" to move, and click to shoot at your enemies.  NOTE: I STRONGLY RECOMMEND that you download this to your computer instead of playing it on WebGL, as it will improve performance. | ||
178087 | jam | VORACIOUS |  DESCRIPTION COMING SOON && WE ARE TIRED (We are having problems submitting, might need to wait until itch.io calms down) | ||
178095 | compo | Lost Beneath |   Lost Beneath is a short, but probably challenging platforming game where you play as an unknown creature exploring an unknowable place. You, along with the various floral Spirits you meet along the way, are trying to escape the dark and menacing structure that you have found yourself in. The more Spirits you are able to keep alive, the better your mobility, as the Spirits help you grapple to walls, create midair platforms, and even fly short distances. Note: I probably should opt out of Humor, but I didn't because the website will not give you as much credit for rating my game if I opt out of a category. If you're OK with that, you can leave the Humor category unrated. Note 2: AZERTY controls should be supported but are untested. Note 3: The web version works pretty well on my computer, but has occasional lag spikes. I probably recommend downloading the Windows version but whatever. Although from what I can tell the gamepad controllers do not work on the web version..? Note 4: Make sure you're pressing up while flying, or you won't get any height. | ||
178125 | jam | V.I.P | One of the worst games i have ever made, but im still happy with my self that i made a game in 3 day | ||
178127 | jam | Sector 17-12 | This game is about moving your way through a dungeon (Evil alien hivemind building). You're trying to reach the end where you suspect the hivemind brain is and try to reprogram it to lend its powers to you. Your number one priority is to keep the bosses on each level alive as they will grant you much power when on your side. The game has 4 floors with a different boss on each floor. The objective is explained on the top of the screen when you get to a boss room. When the objective has been reached the stairs to the next floor will appear. Controls: - W,A,S,D = Move - SPACE = Attack - 1-6 = Use Spell - R = Pick up item / Interact - Z-N = use Item  | ||
178128 | jam | On Air |  You, Che Guewario, keep the show alive! Prevent accidents on camera by keeping everything tidy behind the scenes!  # Controls move around - Arrow Keys / XBOX-Stick pick up/lay down things - X / XBOX-A use item - C / XBOX-X pause - Escape / Start-Button # Credits Basti - Script Christian - Costume, Make-Up, Choreography Tido - Set, Soundtrack # 🐬 Have fun playing! 🐬 | ||
178130 | jam | Bringing Home the Bacon | Game story and instructions available within the game. I hope you enjoy! Terrible programmer artwork / I couldn't seem to get motivated, but I *did* spend some time trying to make ACTUAL pixel art for the rock and the dragon, not just placeholder art with the spray can in Aseprite. ^_^ I haven't been able to test Linux / OSX executables, trying to get this submitted before the hour ends! | ||
178135 | jam | Fighting Footwork | ## A turn based game focused around choosing the right moves during the right turns.## If Windows decides to flag the game, click more information and run anyways. The Attackers goal is to get to the end of the round with at least one attack still usable, the defender wants to exhaust (or disallow) all the attackers moves. The attacker deals damage if they win the round, the defender becomes the attacker if they win the round. I recommend starting on Medium as the AI will uses move combos on that difficulty so you can get a chance to see what a few of them are. Easy and Hard use an AI that randomly picks moves and Impossible's timer makes it hard to figure out whats going on. # Impossible gameplay # https://www.youtube.com/watch?v=_efUqrIowOw ## Offensive Move Descriptions ## **Strike:** Using Strike on your first turn allows you to use Remise's ability on your second turn. **Remise:** If Strike was played during the first turn you can use Remise again on the third turn. **Faint:** Appears as strike to the defender. **Bind:** Forces the defender to use Breeze even if Faint is already exhausted. **Break:** If the Attacker loses the round and this is played on the last turn the attacker still deals damage. ## Defensive Move Descriptions ## **Parry:** Attacker can't use Bind. **Counter:** Attacker can't use Strike. **Displace:** Attacker can't use Break. **Beat:** Attacker can't use Remise. **Breeze:** Attacker can't use Faint. **Tip:** Look for move combos. Faint, which is exhausted by Breeze, followed by Bind, which forces Breeze, is one example of this. **Quick note,** I didn't think to add visibility to what moves your opponent has despite it being a major part of the goal as a defender. | ||
178186 | jam | Dram Fireth |  Our studio of experimental archeology would like to present Dram Fireth - a game based on words that has been buried in ice for centuries: _ Keepeth t alive, mine own lief _ _ bringeth m're and warmeth up _ _ nobody knoweth how bitter cold _ _ the wint'r without fireth is _ _ what freezing has't i hath felt _ _ Keepeth t alive, mine own lief _ _ a dram fireth f'r thy hands _ _ alloweth not t wend out _ _ nev'r beest merit if 't be true _ _ t'd did cost thee life _   ** controls: ** ** arrows / wsad ** ** space to use the axe ** ** E to pick up & drop stuff ** ** EDIT 2020-04-21 ** - fixed a few small bugs - added web version | ||
178193 | jam | Feed Charles | Charles needs food! Use your jetpack to navigate the world and return with nutrients to keep him alive! Full screen recommended. Move mouse to move left and right Right click to activate jetpack Food is pulled towards you when you are close enough to it   | ||
178195 | jam | Protect the Princess | You must protect the princess. Guide her to the end to win. My 2nd attempt at ludum dare. Definitely not perfect, but im very happy with the completed result. | ||
178197 | compo | Feed Your Starter!!! |   ### It's 2020, the year of impulsively making sourdough bread! Keep your brand new dough alive, feed your starter!!! ## Features - Should work on any device that can run HTML5! - Tested on Windows 10, Mac, Google Pixel XL - (Hopefully) Colorblind-friendly! - (Hopefully) Dyslexia-friendly! - Only two buttons! (Unless you count the start screen, then it's three.) - Time-based score! The longer you keep the dough alive, the higher it goes! ## Tools - **Code:** Godot engine using GDScript - **Art:** MS paint & Paint.net - **Music:** LMMS - **Sounds & Voice acting:** Audacity + [ToneBoosters Timemachine plugin](http://www.vst4free.com/free_vst.php?plugin=Timemachine&id=2068) - All recordings of myself and my boyfriend were obtained during the event as per the Compo rules. - **Font:** [OpenDyslexic 3](https://www.opendyslexic.org/) | ||
178221 | compo | Servant Snake | Its a twist on the classic game of snake, where your job is to bring food to your master at the top of the screen. Enemies will also spawn to take the food from you. A few mechanics things I didn't mention in the tutorial: As time passes, the game speeds up. Giving the master more food at once is more efficient. You can specify the direction of teleportation by dragging the mouse before releasing. Also you can only teleport your head to somewhere on the tail of your snake.   | ||
178222 | compo | Servers & Sockets |    Servers & Sockets: an arcade-style game where you, the server administrator, must keep your website alive amidst a crisis that forced everyone to start working at home - using the internet! Pick up additional servers and place them. Press the down arrow key to connect the server to the internet, or to another server to balance the load. Disconnect servers to cool them down and get them working again. Created in 10 hours after abandoning my original idea due to it not really working | ||
178236 | compo | Silly Fluffy Bunny |  ## About Once upon a time there was a bunny. The bunny is cute but not very clever. It just wants to go home but the world is full of danger. Please help the bunny and keep it alive! A game full of cuteness, fluffyness and bear traps. This is little, relaxed bunny puzzle game, not too hard, not too long but very cute! Main mechanics is drawing into a map to help bunnies reach home. ## Rules * All bunnies have to be at home to beat the level * Line become solid after you finish drawing (it turn out white), before that it's just a blueprint * When you draw a line/curve, previously drawn line starts to disappear ## Controls - Draw by mouse, but basically follow the instructions... - R - restart level  ## Used tools - Godot engine - Inkscape - FL Studio - Audacity | ||
178238 | compo | Yegg | # Yegg ## The Game Where You Are an Egg ### That Must Use its Yolk as a Swinging Vine #### To Avoid Crashing Into Walls and Bullets #### Controls Key | Action ---|--- A | Swing Left D | Swing Right Left Click | Shoot / Retract Yolk ### Objective Land on the gray platform and don't slide off to complete a level. Use your yolk to swing across the level and to avoid walls. Watch out for launchers that shoot deadly bullets at you! Good luck.    | ||
178240 | compo | Unnamed Balloon Game: Video Game Edition |   **PLEASE NOTE: the Play button currently will not render but it is in the middle I promise. I have also been told there are other bugs with the UI. If you have any please let me know so I can try to find a fix.** At sometime in their life, everyone has played a game with a balloon, where the goal is to keep it from touching the ground. I've made a 100% true to life video game version. In Unnamed Balloon Game: Video Game Edition you play as a child with his newly created friend, Balloony. Unfortunately it's a dangerous world out there and you have to keep Balloony from popping. Good Luck! This is my first Ludum Dare! This is my first Ludum Dare! Bugs fixed post deadline: - player getting stuck in the spin cycle and being unable to jump - moved the score meter UI down to prevent it from being cropped off in some browsers - fixed spelling on game over screen | ||
178249 | compo | The Blind Hummingbird | **IMPORTANT**: Some browsers are experiencing a bug where the bird flies away off screen, if that's the case for you this is the post jam version: (That bug fix is the only thing that changes) https://webox.itch.io/the-blind-hummingbird-postjam A puzzle game about a hummingbird who can't see and must eat to survive. A bat friend showed her how to use it's wings flapping as a sonar, and can now move seeing what's really close around. Eat all the food in one area to move to the next one, don't let the bird die!! Controls: * WASD To move * E to eat * SPACE to increase sight * F to leave a landmark * Q to recall to landmark    Tools: * Unity * For GFX I used Aseprite and GIMP * For sounds, my Mic and Audacity * Music abundant-music.com and audacity * Repo in github Source code: https://github.com/webocs/LDJAM46 | ||
178291 | jam | Stop them! | Something terrible has happened and a bunch of your friends are being forced to commit suicide! I'ts up to you to stop them before it's too late! # Credits @joll05 - Design, Programming @Sag05 - Design, Art # Screenshots    # Tools Game Engine: [Unity](https://unity3d.com) Sprites: [Aseprite](https://www.aseprite.org) Code Editor: [Visual Studio Community 2017](https://visualstudio.microsoft.com) # Disclaimer This game is not very well balanced, due to time restraints. It is really easy to "win" my just permanently building walls in front of the people. Please see this as a prototype rather than a finished game. | ||
178326 | jam | Winter Lights | Your Name Is Kimberly Brook, Before Your Father Passed Away He Left You His Cabin Up On The Mountain, As An Apology For All The Years Of Neglect You Went Through You Couldn't Bring Yourself To Go Up The Mountain To The Cabin As There Was A Rumour. One Night You Are Snowed In, But A Dark Shadow Lurks In The Thick Snow, The Power Grid Was Knocked Out During The Snow Storm. Now All You Have Are Candles! They Are Your Only Source Of Light. So You Must Keep Them Alive/Lit! | ||
178343 | compo | The Cause | Brothers and Sisters! Too long have we lived under the heel of these tyrants and opressors! The time has come! The CAUSE is just! The GVRNMNT is not omnipotent! To arms! A short card game, where You, as a noble and just leader of the opposition, must topple the evil GVRNMNT and bring peace, prosperity and justice to all. Authors comments: As always i failed miserably at scoping out my design, which led to a silent(despite my elaborate audio recording set-up), quite ugly (IMO) game with some of the systems and mechanics severed at their roots, balance issues and typo's everywhere. That said, I'm quite proud of it. Hope you enjoy, and i'm really looking forward to your comments and impressions. NB: There are 4 ending's total, and remember, Hope by itself doesn't do much!   [changelog] 05:15AM ; fixed a UI scaling bug; added screenshot; added webGL build; | ||
178345 | jam | Survivor | # Welcome to Survivor.  This is your car. This car can help you to fly to a "better place".  Your car needs fuel made by trash you´ll find scattered all over the map to be able to continue driving. Inside your car, you will get oxygen for you to breathe. If the car has no fuel it can´t make oxygen and you will die.  To be able to get $ you have to store some trash in the car and sell. The goal is to raise 750$ and automatically buy a plane ticket for "A better place" In short, you will have to balance putting the trash into the fuel tank to get fuel and oxygen and selling the trash to get $ without dying... Good luck. See you in a better place... ### Controls Moving: WASD Enter/Exitcar: Space Pickup trash: LMB Deposit trash into the trucks bed: LMB Turn the trash into fuel for the car: RMB ### Known issues The car can drive through rocks and also the world border | ||
178352 | jam | Super Stick Party | You are the manager of a club and have to attend your guest's wishes to keep the party running! Can you manage to beat all 5 challenges? Play with headphones for best experience! DISCLAIMER: Contains flashy images. Better not play this if you have problems with epileptic seizures.  Controls: Mouse: Interact Alt + Enter: Toggle Fullscreen --------------------------------------- Credits: Nehvis: Programming (Godot), Art (Aseprite) Draquise: Music (FL Studio) Smileys by Vectors Market and Freepik --------------------------------------- | ||
178354 | jam | Zoo keeper |  This game is about abondoned Zoo, and you are a new zookepeer. You need to entertain, feed and take care of various animals. This game contains 8 minigames with 7 difficulty levels. All minigames played with click(or taps), it's easy to get how to play it=)  ### Tools: * Unity 2019.3.9f1 * Visual Studio 2019 * Procreate * FlipaClip  ### Credits * [Team-on](https://teamon.itch.io/) - programmer * [Long-as-Python](https://github.com/Long-as-Python) - programmer * [ggrusha art](https://www.instagram.com/ggrusha_art/) - 2d artist * [shintaro-kk](https://www.instagram.com/shintaro_kk) - sound designer/narrative designer/game designer * [Trozeman](https://github.com/Trozeman) - programmer  ### Fixes in post-jam version * Fix few typos in intro cinematic * Make cinematic text background darker, because it was hard to read * Fix bug in crocodile minigame, when toothbrush sometimes stuck in tooths * Reduce build size by 100mb  ### Download help Available in Windows, Linux, OSX, Web and Android. If you encounter any problem, please leave a comment! Actually, OSX build have never been tested, so please leave feedback is it work properly. | ||
178369 | jam | Solar | Solar is a **roguelike** game where you control a cute fire spawn and try to reach the end of a dungeon without getting extinguished! The level is randomly generated each time and each playtrough is unique! How many coins can you find? Write it down in the comment! Play in full screen for the best experience P.S. You need to press E to deatach from the bonfire, there was supposed to be an animation but we had to scrape it.  (Sadly our artist left us at the last day with zero art so we had to rush everything by ourselves. The final game was supposed to have more features, but even right now it's in a playable state.) This means that sadly the game lacks variety in spawns, if you don't feel like reaching the exit don't worry, you're not missing much :) **Tools used** * Unity3D * Audacity * Aseprite  Known bugs: * Sometimes two instances of wood spawn on top of eachother * Lighting isn't properly rendered on some of the items Windows version is a couple of fixes behind the web one **Code**: thevinter **Music and Sound Effects**: IainWay **Art**: thevinter, IainWay | ||
178371 | compo | Morituri Combonaturi | **Welcome to MY city!**  I am emperor Augustus Pompeius Maximus IV. I like to hold games in **MY** honour. I grant these gladiators a glorious death in **MY** Combo arena. *Keeping the combo alive* for longer grants **ME** more gifts from **MY** audience. Which I can then use to throw even bigger games by upgrading the arena. To Kick off **MY** games I like to hurl the first gladiator into the arena from where I stand. It makes for an entertaining chain reaction if you aim it right. & Some of these gladiators will die in the process but that is a sacrifice I am willing to make. & & *- A.P.M. IV* ## Gameplay * Shoot gladiators into the arena * Aim with mouse * Click to shoot * Every hit increases the COMBO * Higher COMBO = More **gold** * Spend your gold in the upgrade shop * Repeat | ||
178377 | jam | By Lanterns Light | ‘By Lanterns Light’ is a 2D platformer about a cursed boy that must protect his lanterns’ flame and escape the Witches curse. Water is the natural enemy of the boy as well as harsh terrains that test his ability to navigate the world as he is pursued by the evil witch that cursed him. As the boy advances, he learns the true power of his lantern giving him multiple movement abilities that help him in his adventure. This is our first game Jam as a team and first year as a club. If you get stuck press "R" to go back to the last checkpoint Created by Programming Team Robby Beattie John Urbani Alex Silence Art and Animation Team Spencer Prouty Henry Prouty Artur Smiechowski Music and Sound Team Marcus Elia Jeremiah Cory Idea Man Christian DeLuca Play Testing Team Nate Whipple Danis Ly University of Vermont's Game Devlopement Club - Game Jam Ludum Dare 46 | ||
178378 | jam | The Last Burito | # Story About one thousand years ago, a portal spawned in the middle of nowhere and the creatures from the portal were searching for Burritos, known as cores of all the planets. Creatures, known as demons from demon realm ate every Burrito they could find. Only Earth survived, because of the samurais that defended it. After 980 years, there was a massive demon invasion and barely anyone survived... For all we know, Nikola(MC) armed with katana, was left with the only thing that could defend the Burrito.... a crystal. # Menu  # Gameplay ### Check it out here https://www.youtube.com/watch?v=FkJ9W8JcTJk # Tutorial Protect Burrito which is in center of map and it's surrounded by four crystals which protect it. Demons first need to destroy all the crystals and they will target them if you don't touch them. After each round crystals regenerate. Collect souls dropped by the enemies and level up. After each level up you will gain one skill point.  # Controls ### Left-A Right-D Up-W Down-D ### Left Click - Attack ### Right Click - Dash ### E - To open skill upgrade ### ESC - To leave # Credits ### Programmer and Game Designer: lazarche ### Graphical Artists: kasalooo(God),Lonazen ### Musical Artist: M1dorin ### Kandulja: Kandic | ||
178380 | jam | Extreme Gardening | Keep your garden alive while fending of locusts and watering your plants before they perish. Will you keep your garden alive and become the ultimate extreme gardener? This game was made to also honor the excellent theme idea of garden. instructions: Your goal is to keep all of the plants in the garden alive. left click on the watering can and swatter to pick them up and right click to put them back. Left click the plants with the watering can when a water droplet appears above them. Left click on locusts with the swatter to destroy them. Left click the apple in time to get extra health for the plants. You can not water plants during a locust swarm. This game was made for Ludum Dare 46: Keep it Alive | ||
178383 | compo | An ocean's life | game for ludum dare 46 | ||
178393 | compo | Colony | In this game you create your own ant colony by digging tunnels and constructing rooms. But you won't do this all by yourself of course, as the queen you'll acquire servants to do the work for you! Your goal is to stockpile food for the winter and fend off any threats coming your way. Protect the queen at all cost! # Controls * __Moving the Camera__ use the arrow keys or right mouse button * __Creating ants__ use the "actions" menu in the bottom left corner _only works if you have any eggs available_ * __Building rooms__ use the "build" menu in the bottom right corner, click to confirm # Score * You'll gain 1 point for each second that the colony survives. * Each collected food item grants 30 points. # Types of ants * __Queen__ the most important of them all. You'll lose the game if she dies. She can lay eggs by using the "lay eggs" action in the action menu (_if there's one or more empty nurseries available_).  * __Soldier__ wanders around the hive. Has increased health and damage. Useful for fending off attackers.  * __Forager__ digs tunnels under the surface and searches for food. When food is found it will be caried to a storage room that has space left if there is one available.  * __Builder__ digs tunnels and constructs rooms. You'll need at least 1 builder to construct rooms.  # Rooms * __Nursery__ houses eggs, which can be laid by the queen. You'll need at least 1 nursery to lay eggs.  * __Queen Room__ houses the queen. The queen will return here after laying eggs.  * __Storage__ drop off point for foragers. Can store around 10 food items. Each stored food grants 30 points.  # Screenshots     # Tips and Tricks * Build the queens room in the lower part of the ant hill. This gives her a safe place to retreat after laying eggs. * Build the nursery rooms above the queens room. Hatching soldiers here will most likely make them patrol the rooms above the queen's. * Build the storage rooms in the upper part of the hill to decrease the distance foragers have to walk. * Expand early by creating builders. This will become harder later on. # Post COMPO changes * Increased difficulty # It is recommended to play in full screen (using the fullscreen button in the Unity webplayer)  | ||
178394 | jam | Gimme The Tree | A survival, funny, small game that takes place in the future where you have to defend a tree and **Keep It Alive** from business men who want to chop it. It's probably got some bugs, but otherwise it's pretty much complete. Controls: WASD - Move Space - Shoot projectile Left Ctrl - Lightray | ||
178401 | jam | Ludum Reactor Facility | Your goal is to meet your daily quota for power output. You can't let your reactor overheat and you have to meet you daily quota, or else you lose.  | ||
178417 | jam | Keep Away |  # Objective # Lead thy keep to battle! Place waypoints to direct the keep. Collect Ammo and Health to keep your keep battle ready. When it's time to attack the enemy keeps, go into the tower and fire the cannons. Destroy as many other keeps as you can! *For the best experience, play with 2-4 players!* # Controls # *Supports one keyboard & mouse and three controllers OR four controllers total* ## Keyboard ## **While outside keep** - Movement - WASD or arrow keys - Pickup/drop resource - Right mouse click - Drop waypoint - Middle mouse click - Enter keep - Move into it (while holding no resources) **While inside keep** - Move reticle - WASD or arrow keys - Fire cannon - Left mouse click - Exit keep - Middle mouse click ## X-Box Controller ## **While outside keep** - Movement - Left control stick - Pickup/drop resource - Y - Drop waypoint - B - Enter keep - Move into it (while holding no resources) **While inside keep** - Move reticle - Left control stick - Fire cannon - X - Exit keep - B | ||
178437 | jam | COVID 19 | Protect yourself and your grandma from the swarming virus. USE 'e' or 'LeftClick' to shoot antibacterial spray at the virus'. 'a' & 'd' to move left and right. Endless survival This project was for the Ludum Dare 46 Theme: Keep it alive game jam. Ps. We forgot the start date and only started on the 20th April. lol. Thanks for playing. Alex Warren, Henry Mead, Nick Gosbee & Jack Hiskett. | ||
178444 | jam | Robot Battery Dig |  **Premise:** Keep the little robot "alive" by digging for batteries, which are buried under the ground for some reason! **How to play:** - Use the mouse to click on the block to move to or mine through (must be adjacent to the robot) **Development notes:** This game was built using Godot Engine. I've done a few Ludum Dares in the past (#42 and #43), but then sat out the next few for different reasons, so this one was a fun way of getting back into it. All graphics were made using Inkscape over the course of the weekend, and the music and sound effects were CC0 from OpenGameArt (see the in-game credits screen for details). | ||
178453 | jam | All Pigs Go to Heaven |  Controls: WSAD/Arrows – Movement The game was made in our in-house engine called Aporia Blitz. Credits: Programming & Music – Dubgron Graphics – PetiteChoufleur Level Design – Tebrik | ||
178464 | jam | Picturesque |     **Picturesque** is a narrative game where you explore a short story while restoring an old painting. Uncover the whereabouts of the different characters as you try to bring the seascape back to life ! ## Gameplay (spoiler : do not expect much here ; this plays more like a visual novel than anything, so brace yourself for some text.) The game is divided in two phases : painting restoration and story scenes. During restoration phases, use your brush (your mouse) to clean up the painting and reveal its contents. Story scenes play just like a visual novel ; sit back and enjoy the dialogue ! | ||
178478 | compo | Forest Guardian |  You are the Guardian of the Forest. Protect the Hearth of the Forest at any cost. Another LD! This time was great fun as well. I'm happy with the results, a bit bummed out that I didn't have time for any sound whatsoever but still happy with the game as a whole. Have fun playing! Update: Fixed the accidental difficulty that basically made the game unwinnable, should still be challenging though!  | ||
178480 | compo | Corporate Slave Rabbit | What is 'alive'? In my view, 'alive' can be defined as physically alive or spiritually alive. This game is about a corporate slave struggling from being spiritually death, and you need to help him find the balance point between rest and work to keep both spiritually and physically alive. This game is super, super short and you can reach 3 ending in about 5 minutes , just by choosing different choices. It is my first time using my voice to make the game sound. It should have Day2 Part originally, but I don't have enough time for I am also a corporate slave. PC Controls: Left Mouse Button -- Click, click and click. | ||
178482 | compo | WALL-E get the water! |  Play as WALL-E! One of the greatest characters of the Pixar movies ever. He found a shoe with a little seedling in it. The seedling looks all wizened... can you help WALL-E keep the seedling alive?! Jump from platform to platform and find the fastest way to the water! This is the big challenge! But are you up to the fifth level...? :smile: Needed: - Keyboard Move: "A" and "D" or Arrow-keys Jump: "Space" Restart: "R" https://youtu.be/BZ0FxYlEQ_Y | ||
178493 | jam | the Grocery Store | You are the manager of a store, and you need to buy food for your customers. Purchasing the food might be challenging as the food is alive. Try to keep the food alive until you can buy all the food for your store. | ||
178507 | jam | Jonny's Bizarre Adventure Part 7: Running *out* of Vietnam | Important: Not a serious game. Done for the lulz. Part 7 of the world-renowned saga! We made this game in about 6 hours to substitute for a better one we couldn't realistically finish on time. It's regrettable, but eh we had a blast making this one. | ||
178512 | compo | aaaa | aaaaa | ||
178514 | jam | Berndmän und Wonderstevie Adventures XIII: keep it alive | A sidscrolling jump n run platformer featuring the greatest heroes of our time and a lot of beer. Start the game by pressing SPACE https://youtu.be/A1OWGrYyox0 Controls: Left Arrow -- move left Right Arrow -- move right Space -- jump Left Ctrl -- SUPERPOWER Up Arrow -- switch hero / fly up Down -- fly down Credits: Berndman & Wonderstevie Adventures XIII - Keep It Alive Based on kind of a true story Developed by Möbius (Nils Kornfeld, Jonas Grosse-Holz) Contributions: Summer tileset based on "Seasonal Platformer Tiles" by GrafxKid (Public Domain): https://opengameart.org/content/seasonal-platformer-tiles Mountain Tileset based on "tanks assets" by mishonis (Public Domain): https://opengameart.org/content/tileset-and-assets-for-a-scorched-earth-type-game Background images: "Castle Platformer" by Jetrel (Public Domain): https://opengameart.org/content/castle-platformer Book portrait based on "Magic Books" by Rafaelchm (Public Domain): https://opengameart.org/content/magic-books Berndman portrait by "Wie euch beliebt" Rosa Eimer Sound by "Don Eftephan con Eff" (made with beer) Fonts: Geometry Dash Font by herovblin: https://fontstruct.com/fontstructions/show/1321518 Lady Radical 2 by Allison JJ: https://fontstruct.com/fontstructions/show/1465380 Lady Radical 2 by Allison JJ: https://fontstruct.com/fontstructions/show/1465380 Tom sound in soundtrack by Bedroom Producers: http://bedroomproducers.wordpress.com | ||
178518 | jam | Jiggy Bungus | Create a meme and keep it alive! ## &&& [Go to the itch.io page](https://cymanide.itch.io/jiggy-bungus)    | ||
178528 | jam | Ember Story | A tiny interactive tale. Don't forget to throw a log into the fire to keep the story going!  (After 2 days we had to scrap all of the code and rewrite it in a different game framework.) ## Post-Jam Updates 0.2.1 - fix memory leak ## Tools **Rust** - the programming language of choice. ~~**Amethyst** - powerful game framework on which we spent 2 days and decided to switch to~~ **GGEZ** - lightweight game framework for making 2D games ~~that saved our heads~~ **Atom** - decent text editor. **Sublime Merge** - awesome GUI for Git. **Adobe Photoshop** - for making art. **Dropbox** - for sharing work with the team. | ||
178540 | jam | Hostage Escape |  **Reversed tower defense with puzzle elements where you set up weapons to protect hostages during their escape.** You're an elite tactician. Use your "invisible special task force" to set up weapons on the level. Hostages are being held by evil terrorists. Place, aim and shoot those bad guys to create a safe path for hostages. **WHILE ROTATING A WEAPON(RMB) MOVE MOUSE CURSOR FAR FROM THE WEAPON FOR HIGHER PRECISION** **WHAT SHOULD I DO?** Drag weapons onto the level, aim and shoot the enemies. **LEFT MOUSE BUTTON** to **MOVE** weapon  **RIGHT MOUSE BUTTON** to **ROTATE** weapon  **WHEN DO I WIN?** Your goal is to protect hostages and let them safely reach their target.  **WHEN IT ENDS?** There are **7 levels** about 5-10 minutes of gameplay. **HOW TO PLAY**  **PROTIP** There are many protips on **level completed** screen. List of used assets (credits) Casual Game Sounds (DUSTYROOM) Clean Vector Icons (PONETI) simple icon pastel tone (ASTR999) Fantasy Wooden GUI Free Grenade Sound FX (MGWSOUNDDESING) HyperCasual - Free Sample (STEGO BUBBLES) Low Poly Weapons VOL.1 (SIMON MERCUZOT) PolygonStarter (SYNTY STUDIOS) PSD Logo Templates(UNRULY GAMES) [WebGL Templates](https://seansleblanc.itch.io/better-minimal-webgl-template) Simple FX (SYNTY STUDIOS) [Barrell model](https://sketchfab.com/3d-models/explosive-barrel-8024c48cab9e4cd8bc8cdfa224b2d3f1) Royalty free music by https://www.youtube.com/watch?v=-pAIh69Oq7I **PLEASE IF YOU'RE PLAYING ON ITCH.IO USE FULL SCREEN** | ||
178546 | jam | Corposprint |  ### About Important phone call and crossing the city during rush hour? Huh, it would be a shame if your mobile phone ran out of power, am I right? Hurry up, run home as fast as you can and try to keep your phone alive using public chargers! ### How to play? Your goal is to reach the building at the end of the street. That's all. Easy peasy. Wanna some tips? Here are some tips: - watch your battery level, be aware where the nearest charging station is, - avoid "landmines", - avoid crowds, they will slow you down, - do not trust falling flowers, collecting them isn't yur goal, - pigeons will not disturb you, at least I think so. ### Controls | Button | Action | | ------------- | ------------- | | **Lef arrow** or **A** | Move left | | **Right arrow** or **D** | Move right | | **Up arrow** or **W** or **Spacebar** | Jump | | **Shift** | Charging a phone | ### Credits | User | Credits | | ------ | ------------ | | @aart | Programming | | @sarneh| Programming | | @foka | Graphics | ### Music * By: [David Renda](https://davidrenda.com/) * Title: [8 Bit Surf](https://www.fesliyanstudios.com/royalty-free-music/download/8-bit-surf/568) * [License](https://creativecommons.org/licenses/by/4.0/) | ||
178559 | jam | Nigthfall | This is my first GameJam game and also my first normal game. | ||
178575 | jam | Aqua Vitae | *Aqua vitae (Latin for "water of life") or aqua vita is an archaic name for a concentrated aqueous solution of ethanol. *  You play as a citizen of the USSR, whose grandfather left a recipe for "water of life". You can interpret the topic in different ways: - Keep water alive - Keep alive your grandfather's work - Or as you like TIP: If you don't know what to do, open journal on the table or press TAB key. **Control:** WASD: Movement Mouse: Look around Left click: Pickup/Interact with objects CTRL: Crouch Tab: Help ESC: Menu/Settings    All content (*except radio broadcast*) was made in 72 hours by Roman Zimenko, Yuriy Mikhalchenko and Maxim Golubenko. Broadcast used: "At a party", July 8, 1980. All rights to the songs belong to their respective owners. | ||
178577 | compo | Of Wolf and Mom |   **Description** The villagers have invaded the abandoned castle and now the werewolf must escape from it. However, it can't left it's baby behind. Now Mamma Werewolf must elude the villagers at the same time it takes care of it's baby! **Controls** Arrows - Move Z - Jump X - Attack C - Drop/Pickup Baby **Version History** 1.0 - Ludum Dare 46 Release 1.0.1 - Correcting bug in the end of the level 2 in which the door deals damage to the player | ||
178594 | jam | The Genie of Light | You play as a genie who has to traverse a dark dungeon using your light core avoiding traps and looking for an idol. Watch out for ghosts and ghouls that might pursue you, preventing you from leaving. Controls: - WASD to move - LMB to grow light - RMB to shrink light - R to restart level - ESC to get to your options  Installation: - Download TheGenieOfLight.zip - Extract the files - Run TheGenieOfLight.exe Don't forget to comment your best times and if you're really sadistic you can try the minimum light or no light genie run (burn out your core before you start moving and do the whole thing in the dark!). Any feedback is greatly appreciated. This is our first game jam so we'd love to get some tips from the community. A game by Ruairidh Williamson and Sam Wilkinson Music by: Ben Sanders (https://twitter.com/AstroflashTR)  | ||
178597 | jam | Steven Saves The World! |  **_DESCRIPTION:_** STEVEN SAVES THE WORLD! is a procedurally generated adventure about a young creature hell bent on saving the world! You go town by town, defending the innocent from an evil invading army.  **_GAMEPLAY:_** The core gameplay loop consists of clearing rooms of enemies across 3 procedurally generated levels with up to 50 rooms each! Once you've defeated all the enemies across the 3 levels, you can move onto the next town and purchase upgrades from the blacksmith and the mage. You can get new spells, purchase potions, or get upgrades for your harpoon!  **_CONTROLS:_** **LEFT-CLICK:** Shoot harpoon **RIGHT-CLICK:** Unstick harpoon from surfaces/enemies **RIGHT-CLICK (HOLD):** retrieve the arrow from surfaces, or pull enemies towards you **SPACE:** Use spell (you start with a spell called "whack" that pushes enemies back) **Q:** Use potion **E:** Interact with the merchants **_KNOWN ISSUES:_** The defaults windows version is the debug version with the console, apologies however we could not get the dialogue system to function otherwise. :/ | ||
178598 | jam | My Friendly Planet | You are a star, there is a planet in orbit around you. Asteroids comets and more are coming towards you and your planet. You can save your planet by attracting it away or your can transform into a black hole to eat threats. How long can you and your planet survive? | ||
178601 | jam | Keep It Alive (didn't find a better title, ah) | Second GameJam, and holy crap that's hard ! I tried, my best, but the game still lacks some cool features, like...musics and sounds or preview for earth and air spells !! :cry: Well, nevertheless, I'm proud of me :smile: The game doesn't really have a name, so call it "Keep it alive". You play as a mage using 4 elementary spells to protect and bring the last spark of Mana to the world's altar. Fire burn foes Air push everything away Earth build irremovable walls Water protect from every danger Use those spells cleverly to pass all 5 levels and save the World.  Postsubmission changelog : - Correctly added the A key to move left - Increased player move speed - Mana spark no longer pass through wall - Added buttons to switch spells :) | ||
178620 | compo | Life On Mars | You are a martian. Try to keep the human rover alive.  **Tips :** - You loose if you are spotted by the humans or if the rover breaks for good (which happens if you don't repair it in time). - The longer you last (score in top right corner), the better you do. - Rocks can hide you from the rover, but you can't hide from satellites. **Controls :** - Move with arrow keys or WASD. - Repair by going near the failure then press space. | ||
178625 | jam | LudumDare 46 "keep your fish alive" | Actually it's our second game for gamejam and this time we became more efficient. Players' goal is thinking ways to keep the cat's fish alive and take it to the box with a tag of "flag"(or take the box to the fish!) AD - move J- swallow /put down Long Press J- shoot R- restart I'm sorry that we only make this on windows platform | ||
178629 | jam | ...or get eaten | Keep the fire alive or get eaten! Collect branches and feed them to the fire to avoid Darkness! OOOooooOOoO!    ---- **CONTROLS** Use **arrows or WASD to walk** and **spacebar** to **collect highlighted branch** or **feed collected branches to fire** (get close to it). ---- Code & Gfx by twilightfeel Music by [@miripiruni](https://twitter.com/miripiruni) ---- On Linux you can use your own `love` binary v11.3 and love package, or download windows package and run it using wine. | ||
178630 | jam | Turnip Turmoil |  A fast-paced arcade game with lots of love! --------------- Your goal in this game is to protect Ralph Rabbit‘s prized turnip from the ever-growing insect army. Being in control of Ralph, fend off the five different types of flying and crawling fiends by whacking them with your pitchfork, stomping them or by using three different special powers.  Inspired by Cupheads Mausoleum levels, we tried taking a simple game idea and getting the maximum of fun out of it. The game features an **interactive Tutorial**, which is why we have not included one on the game page. Also, we have implemented a Social Media sharing function and an SQL Server-based global Highscore board, so get up on that ladder! We hope you'll have as much fun as we did developing the game.  Love, Fin (Coding and Network) Jonas (Coding and Music) Hanna (Art and Animations) Marius (Coding) Nicholas (UI Design, Coding, Music and Sound) | ||
178635 | jam | F.I.R.E. (Fel Ine Rescue Endeavors) |  A game about saving a cat from a burning building, created in 72 hours entirely from scratch. This is our first real game, and we think it turned out pretty well. WASD to move around, S to pick stuff up and SPACE to interact Fire Axes open doors, Boards block them (fire spreads more slowly through doors). Extinguishers put out fire. And, most importantly, get the Cat in the basket to win. Fair warning, Jake spelled my name wrong on the credits, but it's too late to fix it. I guess I'm Brennan Seymore now. Art: Jacob Denny Programming: Brennan Seymour, Trent Woodhouse Music: Brennan Seymour All sfx were either made by us, or found on royalty free sites | ||
178644 | jam | CODE B12 | ### CODE B12 This 2D ENDLESS PLATFORMER has you protected your leader from an alien invasion! KEEP HIM ALIVE AT ALL COSTS! This game was made in Unity using C#, Paint.net, and Bosca Ceoil. This game take monochromatic inspiration from the original GameBoy graphics. Had lots of fun this jam...can't wait for the next! ### OBJECTIVE: Just keep running! Your score goes up the more aliens you kill. See how far you can get with your leader still by your side! ### CONTROLS: - Use 'A'/'D' and Space or the Arrow Keys to move - Left click to shoot (HINT: Some guns auto-fire if left-click is held) - Move mouse to aim *All assets made by Justin Toyoshiba*    | ||
178673 | compo | Protect the Pup! | Oh no! Some aliens are coming to take the pup to do.. Do.. Well, that's the thing... WE DON'T KNOW! Protect the pup from the aliens with your trusty towers! Keep the puppy alive through the boss to win! Protect the Pup! is an inverse Tower Defense game. Where normally the player would place towers to defend something from a threat, instead you are the something that would be attacked! Navigate the aliens and the towers to defeat the boss to stay alive! Controls: WASD / Left Thumbstick : Move Mouse / Right Thumbstick : Camera Mouse Wheel / DPad Up|Down / LT RT : Zoom  How can you look past the puppy?  Watch out for those terrible aliens!  Kudos Also, I would like to express special thanks to my wife who pushed me to finish a project even if I was struggling for motivation. Love you, hun ##EDIT There is a game breaking bug (or several) in the first upload. The FIXED upload should fix it. This link includes new source, Windows binary, and Linux binary. I did notice that opening the source on another PC did not load the shaders correctly. This is a Godot issue (likely down to version). I used v3.2.1.stable.official for this project. | ||
178676 | jam | Hellianthus |  Hellianthus Last memory of your beloved one. Sunflower. It can't dry out. Water vapor is accessible only underground. You need to get it and deliver it to the pipe, the outlet of which is located directly at the flower. Hideous monsters that come straight from hell are lurking in the underground. Do not let the last substitute of Your love be lost. Unfortunately, we were unable to implement all the features we wanted. We hope you enjoy the Early Alpha Alpha version. - P.S. If you have difficulties, try to interact with pipe. Controls: P to Pause game ESC to quit game LMB to emit bubbles RMB to vacuum steam/interaction Space to jump WASD/Arrows to move - Cheers, Quartetique Team // Kinkietto - Graphics artist/Music // Yanush - Programmer // Maryush - Level Design/Support graphics artist | ||
178681 | compo | Don't Bring a Dog to a Gunfight! | Don't Bring a Dog to a Gunfight is a 3D 3rd person, crawling, sliding, dog-based tactical espionage title. Explore and navigate the old town without disrupting the ensuing gunfight. The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup). If you distract them too much and the gunfight dies down, they are bound to try to round you up. But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.  | ||
178694 | compo | The Unicorn and the need for coffee..! | So Phil is stranded on a floating island without coffee. The horror! By pure accident Phil noticed the smell of coffee from a unicorn nearby, and desperate to get coffee, he caught it and tried to figure out where the smell came from and how to turn, whatever it was, into a nice cup of liquid caffeine. So most important is to **keep** the **Unicorn** **alive**, to keep the flow of coffee coming. And what could be simpler than feeding it exactly what it needs? Nothing, just keep going. **Extra challenge:** Find all 3 way of dying. **Controls:** - Move - wasd or arrow keys - Pickup stuff - Space (hold) - Do action - e (Open close gate, toggle switch, draw water from well) That's it, just try to figure it out. No tutorial here! Only learning by doing. **NOTE:** I've been told the audio is a bit loud, so please turn down the volume before playing. (will fix when allowed) **Known bugs:** - Standing on a coffeebean while feeding the Unicorn, will prevent you from picking it up! Workaround, just walk away from the bean and back on it. - You can get stuck on the collider for the pen gate, when inside the pen. Workaround, move up, left and down (that is go around it) | ||
178699 | jam | The Skeleton King and his cute dragon plant | Take care your very own dragon plant as a big evil skeleton king, while fighting of pests that want it dead  Game played with mouse only | ||
178701 | jam | Cells |   For this Ludum Dare entry, we propose a turn-based management game. The purpose is to create, manipulate, and keep cybernetic organs alive.  Thanks for playing!  ----- **Made by:** Julian & Thibaud & Julien & [Leønaaard](https://dribbble.com/Leonaaard) **Music credits:** [Signals](https://www.deezer.com/track/674055232?utm_source=deezer&utm_content=track-674055232&utm_term=10326315_1587423774&utm_medium=web) by Brian Eno -----  | ||
178708 | compo | IcyNoid |  ### Crazy Combination of Icy Tower and Arkanoid ## Manual: ### - Use mouse to move the platform and bounce your dude ### - Move the platform faster to give your dude more speed ### - Collect coins, break blocks and make combos to score points ### - And most importantly - don't let the dude touch the spikes or fall - **KEEP HIM ALIVE**  ## Changelog: ### v1.0.1 - improved difficulty balance - fixed music and sound bug - fixed block spawning bug ### No new features added - just bug fixes ## KNOWN BUGS: ### - Game tends to freeze in random situations. In that case, kill the process. | ||
178721 | jam | Egg Protector | I would be lieing if I said it was good | ||
178728 | jam | Run! Skeliboi |  Run! Skeliboi is a game about keeping yourself alive, even after death. The first release from the team Neato Burrito, for the LD46 game jam! We hope you enjoy. In this game you take on the role of a revived skeleton! However, now you have to run, run from the police who isn't to happy about your impromptu resurrection. Be chased through different environments as you jump over every obstacle from tombstones to grandmas! So run Skeliboi and keep yourself alive! CREDITS: Programming: @Piturnah Art: @CyclonicHeart51 & @Piturnah Music & Sound: @Piturnah Idea of it being a skeleton (and unused assets): @SenStrawberry This was my first time working in a team, and @SenStrawberry & @CyclonicHeart51 's first time making a game at all. As such, we had some issues! For example, we spent the whole first day on a dead idea, the second day we spent wayyyyy too long planning, and on the third day @SenStrawberry mysteriously disappeared (we assume this was through no fault of his own, since his strict parents do randomly prohibit him from using his PC). As a result of being down our only non-pixel artist, we had to scrap half of the entire concept (including the main way it fit with the theme). What you will play is the result of our improvisation with this poor luck and poor planning, but we are just very glad to have published anything at all. Hope you enjoy! :) Note: not playing in fullscreen is recommended for better FOV. | ||
178748 | jam | Kipthulhulhive! | Here's where Kipthulhulhive development began, scroll down for more!  That's our journey so far. The game went unfinished by the jam deadline. But you can check it out over [http://cantarim.itch.io/kipthulhulhive](http://cantarim.itch.io/kipthulhulhive) I think you'll have some fun, even without gameplay. ;) I'll continue the development as soon as I recover from the game jam rush. Follow us at twitter: [@cantarimstudios](http://twitter.com/cantarimstudios) | ||
178755 | compo | HealthAI | # My game for my first jam.  ## Please read instructions on how to play because I'm not good at modelling so maybe you won't recognize some meanings. #### Story: You are an AI, which is invented not long ago. You job is to handle the hospital's traumatology, which consists of sending the injured people to the right department so they will be alive. #### There are 5 wound types, which belongs to 5 departments shown on boards at the front of the elevators: - Broke something (Broken bone board) - Burnt something (Fire on board) - Some toxic happened (Glass filled with green liquid) - Something got in one of the holes on the person for example: ear, mouth (X-ray logo on board) - Something caused the person to bleed (Scalpel like thing on board) #### CONTROL: Left click on patients to select them. If patient selected, then click on the board of any elevator to send them to that department. Right click Causes of injury are randomly generated, so there can be some funny cases too. :) If 3 patient dies then the game is over. ##### Only the main menu title font is not mine, [Owner can be found here](https://www.1001freefonts.com/starlight.font) ##### P.S.:The game is probably not tweaked to be the most enjoyable. | ||
178764 | compo | Hungry Monster | **DISCLAMER**: I felt bad on the second day of the jam. Tiredness mixed with headache, therefore this game is obvisouly not finished, there is no sound and the polishing is not done. I hope you'll still have fun playing it. Thanks for checking it out. The idea of the game was, that you have to sacrifice small minions to keep the monster alive. Sadly there is no goal or threat, just have fun with it though!   | ||
178786 | compo | Exterminators |  Hello young exterminator, here at Exo Labs, we have a bit of a bug problem. Ever since we started inter-dimensional travel, the critters are everywhere. Travel floor to floor and make sure the critters don't shut off the power. What's there to help you? Your super human abilities! Pick between four of the most extraordinary characters, and vanquish the bugs.  | ||
178788 | compo | The IT | Keep the IT alive by feeding it red things. Win by feeding it something special. Made with Godot, Photoshop, Bfxr, and Audiotool. Also finished in under 24h  | ||
178790 | jam | Coins | Current status: verified to work on firefox and chrome   | ||
178806 | jam | Goblin Slayer | a very fun game i am sorry for no sound and poor art this is my first submission for ludum dare i hope you have fun playing my game Goblin Slayer | ||
178810 | compo | Satisfy'n: Keep the Love Alive | Keep your love alive! While you aren't "fanning the flame" you can wander around town and do OTHER stuff! Can you find the 2 major secrets?!?      | ||
178818 | jam | Stoke It ! - V1.1 | # Stoke It ! **Keep high pressure in your boiler to escape a huge worm cave !** **Keep stoking it !** **Keep it alive !** *Game made with Unity, graphic made with Aseprite* *All musics and sound effects are homemade !* ## Instructions : Escape from the worm's jaws by keeping a high speed and avoiding damage from hitting a stalactite or enemy fire. Use **arrows keys to move** Keep all your modules safe and go on ! ## Detailed instructions :     ## UPDATE : V1.1 available on "itch.io" link Changelog : - Fix HUD minor errors | ||
178821 | jam | Save the sun MAN | The sun is getting cold. It needs batteries to recharge. You've gotta collect batteries to save the sun MAN! CONTROLS: ARROW KEY MOVEMENT Other controls explained in-game STORY: Save the sun MAN follows the character of MAN a no armed abundantly tinge two-legged creature. MAN must save the sun which is getting colder by supplying the sun with batteries that are fueled to the sun via "The fountain of SUN". The two main sections consist of the "Mushroom and Duck EUTOPIA" and "The ancient rock TEMPLE".   Art and vocals by Piggles Programming and Music by Chippy | ||
178827 | jam | Guardian Reaper |  # Guardian Reaper ### Prevent the man you hate from dying and joining you in The Underworld! ## Controls: WASD/Arrow Keys - Move SPACE/E/ENTER - Interact/Dialog ## Gameplay Possess Traps to prevent the untimely death of an old coworker ## Development Made in Godot Art in Aseprite Sounds in Bfxr ## Credits Font - https://fontstruct.com/fontstructions/show/1205992 | ||
178830 | jam | Strongman Jim: The Con-Quest for $$$ | ### You have three minutes to prepare for the fight of your life. Do you have what it takes to go from flimsy shrimp to mighty prawn?  https://www.youtube.com/watch?v=Ylh1GQcbJhU ### Note: Entering the lifting stations in the built versions of the game is currently impossible for an unknown reason. This is very frustrating and does not reflect the real gameplay of Strongman Jim. It works in the editor. Please keep this in mind as you rate this game and maybe wait for it to be fixed before you do so! The objective of the game is to develop as much muscle mass as possible by lifting weighs in the gym. You engage with a lift by going near it. Once you've done this, you must quickly press the spacebar, A button (xbox), or X button (Playstation) repeatedly until you get the desired amount of repetitions. The game supports conventional controllers as well as a keyboard. The mouse is not used. To move around, you use the **WASD** or **arrow** keys. | ||
178837 | jam | platformEGG |  # About Here is a platformer and here is an egg, platformEGG! This game is a small platformer where you play as a ninja frog, who needs to bring an egg to finish line. Avoiding a lot of traps without dying or breaking the egg. Sounds easy? Not for the ninja frog, as if she carries the egg, she can't jump. Luckily, she can throw the egg. # Controls You can play both keyboard and gamepad. ## Keyboard 1. **Move** - A, D or Arrows 2. **Jump** - Space 3. **Interact** - E or RMB 4. **Throw** - Shift or LMB ## Gamepad 1. **Move** - D-pad or Left stick 2. **Jump** - Cross(PS4)/A(Xbox) 3. **Interact** - Triangle(PS4)/Y(Xbox) or Circle/B 4. **Throw** - Square(PS4)/X(Xbox) or R1(PS4)/RB(Xbox) # Team For the majority of the team this is the very first jam. And we hope you'll enjoy our game as well as we. # Honored mentions This gorgeous art was made by [**pixel frog**](https://pixel-frog.itch.io/) and you can download it [**here**](https://pixel-frog.itch.io/pixel-adventure-2). | ||
178847 | jam | Keep Blue Dot Alive |  Mouse to control. Pull back to shoot. You should protect the blue dot in the center from yellow enemies. Be aware **squares** - they are most powerful.    Font is Bungee from Google Fonts. You can find it [there](https://fonts.google.com/specimen/Bungee?query=Bungee). Background music done by me with audiotool.com. Track from game [there](https://www.audiotool.com/track/gzbvnzofj/). Other sounds from 99sounds.com. Drum Samples [there](http://99sounds.org/drum-samples/). | ||
178867 | jam | Fear the Beast | You and the Red Hood stuck in a dark forest for the night. There is only one thing, which can help you survive amongst wolves ... The light! You are in the forest. In order to survive this night you have to collect the wood and keep up the fire in camp with F button. Also you have a torch and while it burns, it scares the hungry wolves. You can light the torch with E. You need to stay alive until dawn (4:30AM). Good luck.  We have created this game for Ludum Dare 46. This is a second jam for our team, and the second game we created. | ||
178877 | compo | theColony | A group of colonists have exhausted their last resources. In a desperate attempt to survive they gather all they have left to construct a spaceship - the Colonia - to forage for food and material among the neighboring planets. There is enough food to survive for five days. Gather materials to upgrade the ship, or food to feed the hungry. Be aware that as planets' resources are depleted, only an upgraded ship will be able to reach more food in time. - W - forward thrust - S - minor reverse thrust - A/D - turn left/right - Space - Open map - E - Enter orbit around planet Use the mouse to transfer food and/or materials to your ship while in orbit around a planet. Food and materials will be transferred to the home planet automatically when docked there. The planets (location, size, color, name, and contents - but not the mesh) are procedurally generated, but the seed is currently fixed. There's currently no "win" condition. Just try to stay alive as long as you can. This was my first project with Unity, and I think it turned out alright :)    **Edit** - Known Bugs: - If you get to really remote planets the orbit menu is shifted off screen and you might not be able to click the "leave" button any more. I thought I had fixed that, but looking at the code, I apparently forgot. - The sliders sometimes bug when entering the orbit menu which can result in a negative cargo load - Entering orbit with the map open produces an ... interesting ... effect ;) - Gameplay balance is off, should probably reduce the amount of available resources overall. - The "New game" button to restart the game doesn't seem to properly regenerate the map (it should be destroyed and recreated), and it appears some planets will have incorrect amounts of resources - possibly remnant from the previous instance that didn't get properly deleted (obvious workaround is to quit out of the game and restart it). | ||
178890 | jam | The Last Primpy | Save the last primpy, by rescuing them and setting off on a journey across the galaxy. Made in 72 hours for Ludum Dare 46. Controls are all displayed in-game.     | ||
178908 | jam | Captain Coal |    The fuel for the train is gone, you'll have to find a solution to make the train go as far as possible. But the passengers might not be too happy about it. | ||
178910 | jam | Doomsday Deliveries |  ***Raiders are swarming and the town will surely die if people don't get their packages! It's your job to keep it alive! Take control of a package delivery drone and deliver packages to the correct houses - but watch out for those raiders! They'll shoot you out of the sky!*** **Controls:** WASD to move Hold right mouse button to turn. Press E to drop packages Hold shift to boost your speed for a limited time Press F12 at any time to exit and close the game **How to play** Read the description panel in the top right of the game window to find the description of the house you need to deliver to. Fly over the target house and drop your package by pressing E. You can only carry THREE packages at a time, so when you run out, return back to the base (the red building with the helipad on top) to collect more packages. *This game was made by two people in 2 and a half days* **PLEASE NOTE:** ***This game has been designed SOLELY for 1920 by 1080 resolution - it may (and likely will) look awful and/or not work in other resolutions.*** The only build that has been tested is the Windows build. Linux and Mac builds have been supplied but ***they have not been tested and may not work!*** | ||
178911 | jam | Feed Him | # FEED HIM ## Description Feed Him is a game where you are a slave to a monster. In order to keep him alive you must feed him human bodies. Throw a party every night to satisfy his appetite. Distract your guests using the boombox, knock them out cold and take their bodies down stairs to throw them into the monsters mouth. ## Controls * WASD to move * Space to attack * E to travel up/down stairs and pick up-drop items. BEWARE! Every night you complete is harder than the last.  | ||
178917 | compo | Hungy Hungy Dwagons | ### X-Input Gamepad support! **COMPO GAME DEVELOPED FROM SCRATCH IN 48 HOURS** **IF YOU SEE BOUNCING MEAT THAT IS THE LOADING SCREEN BE PATIENT** # Controls * W, S or gamepad d-pad or gamepad left stick: **moves the flaming end of your dragon vertically** * mouse or gamepad right stick: **aim's your dragon's fireball at the mouse cursor or in the direction you push the gamepad right stick** * (hold) left mouse click or (hold) gamepad right trigger or (hold) gamepad right bumper: **charge yer fireball** * (release) left mouse click or (release) gamepad right trigger or (release) gamepad right bumper: **spew yer fireball!** # Mechanics * shoot fireballs at the knights before they reach your babies! * don't shoot the steaks or lose points! (just kidding I didn't have enough time to make a points system) # There are only **3** waves! Can you beat the game? * GIMP for visual assets * Wolfram for generated music * bsfxr for bleeps * blinking blue gamer headset for voice talent (myself) * Phaser 3 HTML game framework * Typescript (bless!) * CoolText for word art *4/22/2020 reduced volume of some sound effects to protect the ears of headphones users* Feed your baby dragons some fried knights! But don't let the knights murder your babies in their nests...  | ||
178924 | jam | Collect The Cores | You need to collect the cores to restore the teleporter that has placed you in an unknown land. You have 70 seconds to do this. You can keep the teleporter stable by giving it a core - which will keep it from exploding for another 15 seconds (this is how the game fits the theme). This is the first game I have made using all my own assets. Note there is a minor bug where the player will get stuck while moving. This can be sorted by jumping or briefly moving in the other direction. | ||
178927 | jam | Soul Light | What happens after death? What do you see when you are in a coma? Jane, 22 Years old, currently lying in a Hospital bed. Last night Jane was hit by a drunken driver. She's now in a coma and her condition is still critical. But what no one would ever imagine is what Jane is really going through. In front of Jane, a black hooded skeleton appears. "I am Death! You, on the verge of eternal sleep, have one last chance to save your soul. Every soul has a Soullight which shines bright over all beings. Once on the verge of death it starts to extinguish... and you end up here... But there is still a chance.... Find me in hell and defeat me. Only if you do this will your Soullight recover enough that you can return to your body. But beware... On the way to hell there are ghosts of those who failed and demons who protect hell." Death turns around and merges with the darkness... Will Jane be strong enough to recover her Soullight? To keep it alive? | ||
178928 | jam | Silence, Please!!! |  Sleep is essential to health and mental balance. Lack of sleep can make you sick and sometimes even death. But what about when you want to sleep and have something that bothers you and doesn't let you sleep? What do you do? Inspired by SNES RPG games like "Breath of Fire", "Chrono Trigger", "Legend of Zelda" and "Final Fantasy", "Silence, Please!!!" has many geek references and will make you "fight" a lot to get a good night sleep. **Controls:** - Arrows : Walk - Z: Interact - X: Drop This game was made by the "Siricutico Team", a Brazilian team with its members Felipe Inoue and Euler Moisés for Ludum Dare 46. | ||
178932 | jam | the survival of masculinity | ### Description You are going through an important part of your life. Your first Job Interview! That's why you're so nervous right now. Your stomach twisted like a poodle swept by a tornado. If this goes well, you will get your first Job. But you gonna fail.  ### Gameplay In this game, you have to answer the question from your interviewer. Use WASD to choose your answer. Each answer will cost your macho points. To acquire macho points, you will need to follow the instruction on the right side. If you input ↑↓←→ arrows correctly, then you can get the 20 macho points, or lose 20 points if you missed. The green bar in the middle is your interview score. The game ends when the bar is full or empty. Good luck. ### Controls W,A,S,D to answer the question ↑↓←→ to punch ur MASCULINITY Click to pass the story | ||
178933 | jam | Peacock Potions | You inherit a potion shop from your father after he dies, brewing magical potions with feathers from your magical peacock. How long can you keep the business alive?   Mouse controls only. At the end of each season, you automatically collect feathers from your peacock. Use feathers to craft potions. Sell the potions to make money. code by almost and adafheyesh art by quack doctor music by adafheyesh | ||
178938 | jam | Royal Decree | Peter is a family man living in a poor, hungry town. Working under the royal family, he has to keep the princess’s tummy full or risk the lives of his family! In order to accomplish this, Peter has to face many angry villagers. Do you think Peter can satisfy the princess cravings and keep his loved ones alive?  | ||
178939 | jam | pedALIVE (Pedal to keep it alive) |  pedALIVE is our project for the 46th Ludum Dare from april 2020. With the help of Bery (Graphic Design), Nixco (Sound Design) (and myself to the "code") we have created a prototype that ask you to ride a bicycle to keep alive the music and your avatar. Right and Left arrows are the controls you need to press alternatively to grow your speed gauge. Pedal as fast as you can keep the music alive, to gather points. Beware of the stamina (the numbers on top of the watch), don't let it go down to 0, try to cool it down a bit by stopping pedaling (the watch gauge should be green if you want to cool down and keep your avatar alive). https://www.youtube.com/watch?v=1TwofF8amuo PS : could you find the secret room, maybe ask your friend Konami if he can help you ;) | ||
178953 | jam | Where`s my Pills | This game is about a warrior who needs pills to survive. | ||
178960 | compo | DJ Data Bender | ## DJ, can you keep the party alive?! Play us your hipster minimalistic electronic music :control_knobs: that the fellow kids are talking about. If they vibe with you, they'll buy your merch - so check on the **ALIVE-o-METER** to see how you're doing. When in doubt, bring out the big guns: **fog machines** :cloud:, **confetti** :sparkles:, and **fireworks** :boom:. Play NOW on [Linux](https://github.com/BinRoot/ludum-dare-46/blob/master/Builds/html/DJ_Data_Bender_linux_x86_64.zip?raw=true) [(mirror)](https://databender.netlify.app/DJ_Data_Bender_linux_x86_64.zip), [Windows](https://github.com/BinRoot/ludum-dare-46/blob/master/Builds/html/DJ_Data_Bender_windows.zip?raw=true) [(mirror)](https://databender.netlify.app/DJ_Data_Bender_windows.zip), or [macOS](https://github.com/BinRoot/ludum-dare-46/blob/master/Builds/html/DJ_Data_Bender.dmg?raw=true) [(mirror)](https://databender.netlify.app/DJ_Data_Bender.dmg). You can also play on [Chrome or Firefox](https://databender.netlify.app/), but there will be long loading times due to the 3D engine.  ## How to play Use your **mouse** to left-click on the buttons. Each person has a 3x3 pattern that they want to hear. If you click on the buttons to light them and match a player's preference, they'll jump around in excitement. At the end of the round (30 seconds), you earn cash based on the ALIVE-o-METER results. Use cash to buy equipment (fog, confetti, fireworks) for even more energetic concerts. ## Development summary * Engine: Godot 3.2.1 * Art: Inkscape, Gimp * Music: sfxr, [SongMaker](https://musiclab.chromeexperiments.com/Song-Maker/) * Font: Google Fonts | ||
178962 | compo | Party Pooper | This is a game where you are trying to keep the party alive! | ||
178963 | jam | Miscen...AGAIN!? | # You've just found Miscen! But...there she goes again...  **Miscen** keeps taking your belongings, can you get them back, before something goes *horribly wrong*? - Why is your charger missing? Your laptop just died because of it! :angry: - Who stole your watering can? Your plants died from having nothing to drink! :sob: Solve these riddles and find **Miscen** before it's too late!  ***** # Controls: - **[WASD/Arrows]:** Move - **[E]:** Interact/Search - **[M]:** Show/Hide Riddle Sheet  ***** ## Made for Ludum Dare 46 and Geta Jam! ***** # Credits: - **Programming-** [@danidre](/u/danidre) - **Design-** [@TMG](/u/TeaEhmGee) - **Art-** [@rbatistadelima](https://ldjam.com/users/rbatistadelima/) - **Audio/Composer-** [@JasmineCooper](https://twitter.com/perennialcoop) | ||
178982 | compo | FICER | The game is about keeping alive an ice cube, you are a fire that tries to keep the ice cube alive, damaging he a little every time you touch it, and the other fire tries to kill your little friend, you can make the ice cube grow again leaving him in a safe spot.  | ||
178997 | compo | Defend the Magic Forest | My Game is about a small Ball trying to defend his crystal from robots. The Game is not really finished. It was my first game made during a Game Jam. | ||
179005 | compo | Spikey |  Simple game where you play as a ball and have to lure spikey (who is a spiked ball) into a hole. | ||
179007 | jam | Spread | Spread out from one cell, don't let the cells die. Music by finefin https://finefin.bandcamp.com/track/ld46-ludum-or-dare | ||
179023 | compo | The Grain Against Disasters | Grow your kingdom to survive. Build resource manufactories and provide your kingdom with resources such as grain or bread to see through what the world throws as you.   Changelog: - 2020-04-20: [[5d9bb447fd6c]](https://github.com/Uzpykes/ludumdare46/commit/5d9bb447fd6c4f04267421c3d4a7de84727e3639) Fixed an issue which made it impossible to place tiles after restarting game scene | ||
179024 | jam | Paper Holes | Paper Holes is a game about a red dot trying to avoid the paper holes while running from some explosive blue dots.  Controls are : A/left arrow to rotate left D/right arrow to rotate right **WARNING : A very small percentage of people may experience a seizure while playing this game due to flashing lights and continually switching colors for the background** | ||
179028 | jam | Flower Defense | Flower Defense is a tower defense game with the flower as the centerpiece. This is our second game jam! The enemies are incoming in waves while you collect resources and build powerful turrets and traps! Controls: WASD to move; Mouse to aim; Left-click(or hold) to shoot; Q/Esc to open/close the store catalog; (you can use mouse scrollbar to scroll in the store) To buy, click on the desired item and the hit the buy button. Place it down with left click or cancel your purchase with the right-click! Some people didn't know how to buy drills so here is a reminder. Press Q/ESC to open the shop and then u can scroll with the mouse scrollbar up so u can see the option to buy a drill  | ||
179035 | jam | Mycelium | Plant friendly fungus to defend against hordes of eldritch horrors! Use your mighty watering can to heal your friends with the blood of your enemies. Make sure to keep the mother mushroom healthy to aquire the most uncanny of shrooms to aid you in this chaotic tower-defence-like game! The game may be a bit too hard at first but I believe in you &3.  different species of mushrooms to discover and befriend!  Horrible eldritch horrors!  Controls: "W A S D" or "Arrow keys" to move. "Mouse Click" to water. Keep the mother mushroom hydrated for better spores! Gather spores and throw them with "Mouse Click". Make sure to give them space to grow! | ||
179039 | jam | Pyromania |  You're on duty to keep the ancient magical fire alive. It shall feast on the sacrifices you offer to him. Though to be honest the fire is more of a food addict than a picky eater. In return the fire grants you his magical ash so you can create buildings that produce fuels to further feed his undying hunger. Whatever you do, don't let the fire go out! | ||
179041 | compo | Worm Protect Egg | **WORM PROTECT EGG** Play as a worm, protect your egg. Enemies that collide with your tail will be stunned, eat them to increase your length. New segments for your tail can be dropped with Z, these will block enemies too! The longer the tail, the slower you move. Eat lots of enemies in a row to rack up a combo and get more points!  | ||
179045 | jam | Left in the Dark | Your goal is to keep the fire alive. Very buggy and unfinished. Use *WASD* to move, *Space* to pick up logs or ammo (and also to put logs in the fire). *Right Mouse Button* to aim, *Left Mouse Button* to shot. | ||
179047 | jam | Blazerunner |  --- # BRING THE OLYMPIC'S TORCH TO THE CAULDRON... # ...WITHOUT EXTINGUISHING IT ! #### You are charged with the hard task of bringing the olympic's torch to the cauldron. However, the organizators forgot to pave the way. Therefore, you might have to do a little bit of... Parkour... In order to get to the unusual place where they decided to put the cauldron. Avoid any contact with water or strong winds in order to keep the flame alive. And don't forget to stay alive too. Use the **ZQSD / WASD** on your keyboard to move, **Space** to jump (and double jump), **Shift** to run, **CTRL** to crouch / slide, **Left Click** throw your torch (and **click** again to recall it back), and **Right Click** to dash. ## BE FAST & AGILE ! AVOID THE TRAPS, AND KEEP THE FLAME ABLAZE ! --- ### V1.1 : Bug Fix Fix a crash at the end of level 2 --- **Level Designer / UI & VFX Artist / 3D Artist** : *Thomas Lebrun* (Raivk) **3D Artist / Artistic Direction** : *Léa Pequignot* (Silveria) **System / Gameplay / UI Developer** : *Anatole Chaumont Frelet* (CharlieTU) **Gameplay Developer** : *Jean-Christophe* (eFrag) **Sound Designer / Music Compositor** : *Aurélien Montero* (Punkzen) **UX Designer / Game Designer** : *Florent Samat* (Solcarlus) #### Together we're **Teagher Studio** : [Teagher Studio](https://twitter.com/teagher) ---  ---  ---  ---  --- | ||
179049 | jam | The Campfire |  # Description You're an elf who got lost in the forest. It is too late to try to go back to the village, you will be forced to survive until the morning. Keep the fire alive by chopping wood and use your torch to move around. ** Watch out! ** ### Something awaits you in the dark .. # Commands & WADS: **Movements** & Left click: **Action** & Mouse wheel: **Select item** Chop the trees to keep your campfire alive. Use it to **lit your torch**. ### Survive the night! | ||
179055 | compo | Watering the plant | Find the plant. You were supose to gather water but the feature is not working correctly.  Controls: * CTRL or left mouse click to shoot. * ALT or right mouse click to trow a grenade. * SHIFT to slide. * SPACE to jump. | ||
179056 | jam | Hans in Purgatory | Still a work-in-progress, but most basic scripts and models were made in 72 hours. | ||
179061 | jam | Scuba-Up | **Scuba-Up** is a platformer in which you must collect bubbles to have enough air to survive. Climb up using the buoyant pockets of water which contain the valuable bubbles of air!  | ||
179068 | compo | Ball Keeper | * * *  * * * # ** :partly_sunny: Ball Keeper ** * * * Done in the compo 48hr format * * * ### :wrench: ** Tools ** * ** Engine: ** Godot * ** Art: ** Aseprite * ** Audio: ** Audacity * ** Music: ** Sonic Pi * * * ### :floppy_disk: ** Game ** Welcome Ball Keeper!! Your task is to escort this ball around the arena, safely... Use our custom Blocks to help guide our little friend. WASD to move Follow the Ball unit around and make sure its safe. You can do this by placing Block units down with LEFT CLICK. You can only have 15 Block units active at one time, so place carefully. * * * | ||
179080 | jam | Sheep Wrangler |   This game was made with the UPBGE game engine. Our 3rd LD around, I think we finally got the hang of scope. **Hope you like the game, and don't forget to share your scores!** Civilization has given us many wonders, but it has deprived us of some of the simpler joys. This game is a throwback to the good old days of shepherding, when you didn't have to worry about anything but the grass under your feet and the sun on your face. Oh yes, and the sheep. The kind, caring, sensitive, wise, compassionate sheep, that do nothing but run around eating things that poison them. Those sheep. So sit back, relax, and enjoy the harmonies of the Symphony of Baahs. P.S. Please try to keep the sheep away from those scary-looking bushes. **You may find your cattleprod (LMB) and your fences (RMB) useful.** Good luck, and may the force be with ewe. (Make sure to run SheepWrangler.exe to play the game) -- **See if you can beat any of our scores:** **1. tubaDude99: 0447860** **2. CaptnJacob: 3.14159265358979323846264** **3. Elmos Minion: Cheeseburger** -- **FIXED BROKEN LINKS** | ||
179085 | jam | Creature Keeper | A game where you have to look after a strange creature. ### Timelapse https://youtu.be/I_oTXiKWT8k ### Credits - Game made using GameMaker Studio 2 - Graphics made using Aseprite - Sound Effects made using Bfxr #### Fonts - Retron 2000 by Daymarius (https://www.dafont.com/retron2000.font) - 8 Bit Wonder by Joiro Hatgaya (https://www.dafont.com/8bit-wonder.font) #### Audio - Rescue from PlayOnLoop.com (https://www.playonloop.com) - Finger Tap by pikachu09 (https://freesound.org/people/pikachu09/sounds/204605/) - Dog Grumble by qubodup (https://opengameart.org/content/dog-snarl-grunt-grumble) | ||
179101 | jam | Keep summer garden safe! | ## Keys: Movement - WSAD Pick/use item - E ### How to play: Flowers grow only when they are watered. Moles try to destroy your flowers, put traps to stop them. Repair flower patches with hammer and crop your plants with hoe. Get points for planting and growing your flowers, get 5000 and win!  Start your own garden, plant flowers, water them and finally crop what you deserves. There is unfortunately a slight problem. MOLES! They try to eat your preciuos plants and destroy patches. Protect plants with traps but remember to take care of your flowers. Without water they will not improve. Keep the balance and win! This game is entry for Ludum Dare 46 game jam! Please leave a comment and rate so I can make better games in the future. Cheers and good luck! :)     | ||
179107 | compo | The Core | Finally! My third Ludum Dare. I feel like this game is a little bit better than my previous ones. Anyhow, game was made using: - Unity - LMMS, Audacity - Inkscape, MSPaint It ain't much, but it's honest work! Thanks for all feedback and have a nice play. :smiley: # Update - Adjusted player's speed | ||
179109 | jam | Conservation Inc. | Scientists have discovered a planet that somehow has dinosaurs on it! You are tasked with protecting them for as long as possible. Juggle money, safety and research in this real time strategy/management game! Our artist made a rough sketch of the dinosaur but then had to go, so everything else is programmer art by me. I'm more comfortable with pixel art but since our artist did an actual drawing I was forced to step outside my comfort zone I hope it doesn't detract from your experience. # This game is complicated, scroll down for a guide! [Play it here!](https://sharkgamedev.itch.io/conservation-inc) *Keep in mind the web version of the game is post-jam which improves the wording on the tutorial and makes it so that you can choose how much money you want to start off, and what the grace period should be. If you want the original you will have to download it.* Or check out these screenshots! # Features ## Fully Implemented research and money system  ## Four Disasters to experience!   ## Effectiveness system   # Gameplay guide ## Resources There are two types of resources, research and money. You can see how much of each you have on the top bar. You get research and money via buying research buildings and ad campaigns, the in-game tutorial does a good enough job of walking you through this. Each ad campaign/research building will give you +blank money or research a second. You can see how much it will give you in the purchase menu. ## Natural disasters There are four natural disasters that can occur and kill the dinosaurs. To stop them you must research a natural disaster 'counter'. A tip is to hold on to your research until a disaster occurs and then dump it all into a counter to that disaster. Once you own a counter you can click it's button again to upgrade it, this will increase it's effectiveness. ## Effectiveness The effectiveness system may seem daunting, but really it's simple. Your counters are not perfect. If you buy and launch the anti-asteroid missile with an effectiveness of 30%, it will only hit and destroy the asteroid 30% of the time. ## Action menu When a disaster occurs a 'take action' button will appear in the top right. Using each 'Counter' will require money, anywhere $200-$275 to use them. When you have the money you can click the 'Save them' button to use the counter. This will take you to a minigame ## Minigame When clicking 'save them' a minigame will open up, playing this will increase the effectiveness of whatever 'counter' your about to launch. Effectiveness increases the longer you survive. ## Other If you have any other questions or found a bug, comment and I'll be happy to help! | ||
179131 | jam | Power Source | Power Source is a fast-paced top-down shooter in which you have to protect a Power Source and yourself from incoming waves of enemies. Enemies become progressively stronger and faster as the game progresses so you will need to purchase weapon upgrades and repairs for your Power Source to ensure your survival. You can also walk through the Power Source to refill your health and ammo, but be warned as this will reduce it's health. The game is available to download on Window, Mac and Linux. However, I developed using Unity for Windows and did not have the ability to check the Mac and Linux version so they may be buggy. I was responsible for the coding and design on this project, but did not make the art or audio. Attribution is provided in the readme file when you download the game.    | ||
179132 | jam | Feed King or Die Starving |    The King's chicken coop has been invaded by poachers. As a chef you need to be able to keep your King alive, and prevent these nuisances from getting to his pile of food. Controls: * Drag the ball to charge him like a catapult, and then launch him by releasing. * Once landed, tap to do a short dash attack, which will target enemies in a short range in front of him. * If the dash misses enemies, he will have a time of exhaustion * If enemies manage to get close to you, they will latch on for a free ride to the kings food pile. **Minor fix post submission: Changed variable to make guards actually be useful** | ||
179139 | jam | Keep the remote control safe [unfinished] | Hello Roger the TV lover ! You have been teleported to the age of "Le Roi Arthur" because of a magic remote control. Yes, this is an astonishing news. You have to keep it alive and bring it to the castle in order to save the King who has been attacked by the Knights of "La Table Ronde". The magic contained in the remote control (and produced by Merlin) will be allow to save the King. Well, it was the initial story background. We were two people working on a adventure 2D game from scratch using Python Pygame library. We had less time than expected (initially planning for the Ludum and not the compo) and were new with the tech. The result is a mix of bugs and beginning of a small engine/game. So not really a success :joy: Still, good to share :) Hope you have been more successful than us !    | ||
179142 | jam | Party Pooper | |||
179146 | jam | Trail Mix | Z to throw bun. Space to jump. Arrow Keys to move! Walk into bunny to pick up. Don't let it hit the ground after you've thrown, it though. Carry it to the goal! Tilemap is from the Sunnyland Asset Pack on the Asset Store of Unity (https://assetstore.unity.com/packages/2d/characters/sunny-land-103349). The other sprites (trust me, you can tell) are original! | ||
179150 | compo | Yes, Mr. President! | Protect Mr. Presidetnhe while he makes his speech. Catch suspicious individuals in the crowd. Sacrifice yourself for the president. Don't die of epilepsy.  Self Note : It would be nice to add distinctive signs of criminals, give the player the opportunity to distinguish them by clothing or reaction. But it's difficult to explain. | ||
179156 | jam | Gnome Man's Land | A cool, 72h-made, gardening game with nice looking art. Game is not quite ready, will be updated in a few hours. | ||
179176 | compo | Protect the Egg | Save the last egg from sure destruction! CHANGE LOG: Added ".Trim()" to a string so that the level will end. Level 2 and 3 are now playable and the game will end. END OF CHANGE LOG. Hi! Thanks for playing my game! This is my first Ludum Dare, and I think I bit off more than I could chew O__O On top of that, this is my first time making a top-down shooter. After hearing the theme I remembered this idea I had about making a top-down shooter where you can dual wield guns, aiming in 2 directions simultaneously. It was a challenge to make the aiming feel intuitive, but I'm happy how it turned out. I can think of a few improvements I'd make to the mechanic, but maybe for another game, another day. After finishing up the game-play I did not have much time left for the art or animations, so the game looks a little basic. But oh well you live and you learn. I'm happy with the mechanics of the game, and the gameplay is ok. I wish I had time to animate the game a bit more, and add sounds to give the player a bit more feedback. I think next time I will try make a game thats a bit more basic, and more well rounded. Alternatively I'll team up with an artist and join the Jam :) Cheers, Nathan.    | ||
179179 | compo | Keep-Alive Server | This is my Compo Submission to Ludum Dare 46 ## The Game Keep-Alive Server is a spiritual sequence of [Memory Exception](https://ldjam.com/events/ludum-dare/42/memory-exception), where you dive into the depths of a computer to save the entire system from the threats like disconnection and halt (or even the monstrous cable pull). Really, in this game you need to manage network packets arriving at a server, routing them properly and keeping the system free from overload. ## Instructions You control a anonymous robot (that could be named E-Shrek) and have the following tasks: * Receive packets and analyze then on Analyzer Table * Put the packets on the right port * Pick up the responses packets and send to the output * Discard expired packets (malicious packets don't be implemented) ## Controls * Arrow Keys - Player movement * Space - Action Key * Esc - Pause Menu * Enter - Dialogs scape ## Screenshots      ## Developer Developed by Ramon Venson for Compo | ||
179185 | jam | My first game :) | It's not impressive, but it's working ! Keep the cube alove by fulfilling its needs as long as you can ! Get to the squares to get resources. The cube grows with time. Earn money by bringin him resources and upgrade resources providers to help you. Made with Unreal Engine 4.24.3 (Alt+F4 to quit. The game may restart soon after launched, don't know why yet) | ||
179188 | jam | Need for Feed - High Voltage | In Need for Feed - High Voltage you have the privileg to command a group of loyal capsule friends in the conquest to feed a power plant. If you can't achieve a continous uptime of the power plant then you and your crew will be fired. So focus ... your crews job is on the line!  ## **HowToPlay** Sadly I couldn't finish in time. It was my first completed project, my first interaction with blender (3d modelling) and my first interaction with audio design (Music is NOT made by me!!) **Because I ran out of time, I wasn't able to create a proper ingame tutorial. So here a short summary how to play my game:** You can select the cargo with the left mouse button. The selected cargo can be moved to a specific location by clicking the right mouse button. To insert the items into the power plant, just select the items and right click on the power plant. In order to sell items, just place them on the market area. They will be sold as soon as possible. ## **Goals** Survive as long as possible. The power plant is automatically fed every 30s. Also every item on the market area is sold. You receive a new delivery every 45s. To add a little bit of fun the energy consumption of the power plant increases every 60s until you can't feed it anymore! ## **Tipps** - Manage your resources wisely. Keep items with long burn duration for later - Check spawned cargo! Some item have no burn time benefit what so ever - Do not overfeed the powerplant. Efficiency drops if powerplant is overfed. Fear the penalties!!! ## **Controls** WASD: Camera movement Shift: Faster camera movement Left Mouse: Select cargo (single or selection box) Right Mouse: Drop cargo at mouse position or insert into powerplant Wheel Mouse: Zoom | ||
179193 | compo | ALIEN RESCUE | **How To Play** AWDS to Steer. SPACE/Fire1 to Revice Alien. **Goal** Let the Alien get as far as possible from crash site. Revive it when it dies, but don't drag your feet. Don't get killed! **PLAY WEB GL HERE:** https://imphenzia.itch.io/alien-rescue **Screenshots**    | ||
179199 | compo | Golden Flower | Collect flowers and brew them in the cauldron to make potions. Some potions and good, some are bad, so are not what they seem. - WASD Keys to move around or arrows. - SPACE to read or talk to NPC - Left Mouse Click on cross to drop item - LEFT MOUSE CLICK on slot to use potion - LEFT MOUSE CLICK on Flower while near cauldron to brew it I really do apologise it is not as complete as I would have like it. I came to a realisation you really need to have a toolkit ready. Not remake stuff each time. Next time. I really loved doing Pixel art for my first time too :) I hope you like the core mechanic. **Known Bugs:** - [ ] I need to restart the game when I die...grrr - [X] When a projectile hits you, screen shaking doesn't stop.Grrr - [X] When reading sign posts, dialogue box will not close - [X] Camera following bounds is not working ** Poor User Experience ** - [ ] You can place an item in unreachable areas - [ ] Cauldron drops potions in the same spot - [ ] No End Game - [ ] No Win Game - [ ] Two areas not finished | ||
179200 | jam | Hearth | Hearth is a horror/action FPS which takes you head to head with hordes of monsters as you escort the last hope of humanity: a steam-train called "Hearth". Shoot grotesque monsters and use flaming magic to defend the train and guide it to the end of the tracks. Be vigilant! If the train takes too much damage and loses it's heat, the world will be engulfed in frozen darkness forever. Controls ======== * WASD - move * LMB - fire * Q - Flamethrower * E - Phoenix Wings Objective ======== Keep the train alive by killing the oncoming monster hordes. Use the Flamethrower and Phoenix abilities to defeat them faster. Each monster defeated gives the train more energy and speed. Loose too much health, or let the train get attacked and you loose. Credits (no order of importance) ======== * Adam Martin - AI Programming * Ruben Tipparach - Art and Programming * Wren Erickson - Art and Programming * Nate Ehlers - @SuperNatetend0 - Textures, Concept Art * Meg Ridl - Audio and Music    | ||
179203 | compo | IGKNIGHT: Keeper of Flame |     Experience this immense challenge as you battle ravenous dragons :dragon: and the blistering cold winter :snowflake:. :fire: :fire: :fire: Keeping the flame alive is the only hope for our heroic Knight. As always feedback is much appreciated | ||
179204 | jam | Until Sunrise | The night is dark and you need your fire to survive... Keep it alive **Until Sunrise**! ### Controls: - Mouse is needed for menus regardless of the controls you choose at the moment. - WASD + J - K - Arrow keys + Z - X - Joypad | ||
179224 | jam | Don't Kill Death (Or Die Trying) |  Spawn and slaughter countless souls to help Soulvester make it through the night and find a cure for death! Controlled with mouse only. This is my first ever game jam and the first thing I've made in GameMaker Studio 2. I will be posting a complete development timelapse on my website soon! http://www.MadeByChaz.com CONTROLS: Left click to move Right click to spawn To access the Soul Hole upgrade store, you can either: click the middle mouse button, press space or click the soul orb in the top right corner.    | ||
179235 | compo | Pug Panic | OH NO! Your pet pug has gotten loose on your spaceship! You're locked in the bridge, though, so you'll have to try and protect it through your archaic, virus-ridden systems monitor. How long can you keep him safe?  This is a purely mouse-based game, so no controls, other than clicking and dragging stuff - track-pad not recommended. Instructions are accessible in-game through the help button on the menu. # [Play Pug Panic](https://alex-davies.itch.io/pug-panic) ### Watch the timelapse of me making it! https://www.youtube.com/watch?v=sinkqyFWZsY Tools used: - Unity - Pyxel Edit - GIMP - REAPER - Audacity - BFXR - Some custom tools available on my GitHub (developed for personal use only): https://github.com/AlexDavies8/Unity-Plugins My experience this time around: I really struggled to come up with an idea past a generic platformer for the first couple hours, but once I settled on it, this is the most inventive I think I've been so far. It was also much quicker through development than my previous submissions, and somehow I never felt pressured for time, even after polishing! It was also nice to work with more familiar programs, and to be able to use a DAW better than Bosca for music (REAPER can be got as a free trial version, but it seemingly never expires). | ||
179247 | jam | Firestarter | ## Save the city from it's inevitable overpopulation, burn it down! You've woken up to the realization that the city has be growing really rapidly. If it grows too large the whole cities' economy could collapse! So you've come up with a plan... "Incentivize" the people to move out or to not move in... by burning their homes! Save the city from itself, by keeping it from growing too large! But be warned, burning too much might have the opposite effect! Avoid the cops who are trying to arrest you for arson, and keep burning to keep the city in perfect balance!  ### Keyboard Controls: - WASD or Arrow Keys - Move - Space - Burn Building - Esc - Open Menu - Mouse for Menus ### Gamepad Controls(Xbox Mapping): - Analog Stick - Move - A - Burn House - Start - Open Menu - Mouse for Menus(Didn't have time to iron out Gamepad UI support) | ||
179249 | compo | Just Fishing |   https://www.youtube.com/watch?v=_N7saUW11Go **About the Game** Just Fishing is just a game about fishing. After you're plane has crashed in the middle of the Ocean, your only means of survival is a fishing rod. From a nearby rock, you must sit and fish to pass the time and to keep yourself alive. Surprisingly, fighting for your life can actually be pretty chill. The game has 2 game modes to choose from: **Survival: ** With a timer counting down to your demise, you must catch fish to gain more time. Each fish adds a varying amount of time, small fish offer 5 seconds, medium sized fish offer 10 and large fish awarding a whopping 20 additional seconds of sweet sweet life. **Peaceful: ** It's just fishing, but without the shoe horned timer mechanics that I added to match the theme some what. Just relax and catch some fish. **How to play:** Left click to cast your line, left click to reel it back in. When a fish is on the hook, smash left click repeatedly to reel it in. Larger fish require more clicks and will stay on the line for less time. Pull up with the mouse to reduce the number of clicks needed. You can press 'R' to restart at any time and 'ESC' to exit to the main menu. | ||
179254 | compo | KeepAlive |  ~~The TIC-80 page's HTML player has a known issue where the music does not play and some sound effects are distorted. For that reason, I recommend playing on the standalone executable or TIC-80 cartridge found on the itch.io page.~~ This issue has since been fixed. I recommend playing on the HTML builds on either itch.io or TIC-80's website ### STORY The year is 1998. As the sole system administrator to Big Company Inc., protect your web servers from the onslaught of user traffic. Pick up packets and avoid malware. If you drop 5 packets, all connections to your server will end immediately. Keep the connection alive as long as you can! ### CONTROLS * Arrow Keys: Movement * Z: Start/Restart ### CREDITS * George Stone for composing CANYON.MID ("Trip Through the Grand Canyon") which I covered for the music | ||
179255 | jam | VampiricFailure | Try to survive by devouring your enemies, before your own thirst for blood kills you. How to play: pressing left mouse, throws a projectile, if it hits a wall you can recall it; if it hits an enemy press left mouse again to teleport and get more life time; if you end up running out of life, the game will stop and a score will show on top with how long you lasted *If there's a bug, you can press R to restart the level if you want. --------------- This game is made all by me in the last ~12 hours of the Jam (uploaded literally in the last seconds)and being new to Unity means that I failed to put a decent amount of stuff that would make this a bit more playable, also changing my mind midway through the process doesn't help. I'm sure there's plenty of ridiculous bugs in it, would appreciate if you would let me now. Thank you for playing! | ||
179261 | compo | Phoenix Egg | Part of your job as an alchemist involves procuring rare and wonderful ingredients through various legal and illegal means. Today, your target is the majestic phoenix egg, on display at a museum. However, the guards will be on high alert, and because the egg is so hot to the touch, you'll have to be juggling it in the air. Use WASD to move, jump, and wall jump. Press space to swing your sword, knocking enemies away and eggs into the air. If you egg hits the ground four times, it breaks, and you lose - but this also applies to the eggs held by the guards. Battle through the museum exhibit hall, museum entrance, tunnels, dock, and finally your ship. | ||
179264 | compo | Morel-ess Defense | -I Posted a post on here when I finished I forgot to post the game. SO Here it is! I hope I can still post it to the compo as I had completed and posted a post in the timeframe allotted and have not changed anything at all in the game sense.- You start in a procedurally generated map full of trees, bushes, grass, rocks, and non-edible mushrooms (not morel). In the middle at the start is a small morel mushroom. You are to defend this mushroom from other mushroom pickers! You must go around the map while keeping an eye on your growing baby morel mushroom. Pick other mushrooms and collect them. When you see an incoming mushroom picker you must use these picked mushrooms as "Ammo" to rid of the other mushroom pickers. Each hour the baby morel grows just a bit bigger. Each day attracts more pickers who want to steal your mushroom. If it gets to be too much for you. You can pick your mushroom at any time. | ||
179265 | jam | I think I am going to die | You are tied to a **motion bomb**. You better **start running** because if you slow down for too long **you will explode**. Keep yourself alive :v: ___ ### **Controls** | Key | Action | | ------|--------| | Mouse | Move | | A,D | Strafe | | C | Crouch | | SPACE | Jump | ___ ### **Instructions** Keep running and maintin your speed otherwise the bomb will start to go off as you lose health. Collect the energy drink to increase stamina otherwise you'll slow down. ___ ### **Accreditation** 1. **Main Theme Music:** playonloop.com (Licensed under Creative Commons by Attribution 4.0) 2. **Menu Music:** bensound.com 3. **Power Up Sound:** noiseforfun.com 4. **Explosion Sound Effect:** freesound.org 5. **Turret Sound Effect:** freesound.org ___ ### **Screenshots**       | ||
179267 | jam | I Rose Petals | |||
179279 | compo | Keep it alive, doc! | You have been working as a doctor for a nameless agency in a secret labratory for years. Today it finally happened - the agency found a crashed UFO! And the "pilot" is still alive and to learn more about it, we need to do everything we can to... *KEEP IT ALIVE!*  | ||
179289 | jam | Crossroads | Team: Tony (@gamebuilder), Brian (@bcav) and Dr. Chung (@genie) Tools: * Graphics: Krita * Language: JavaScript * Code base (raw): K'nuth K'nok (see [Knuth Knok](http://www.pub22.net/knuth-knok-code-base.txt)) Note: after some folks tried the game and got lost, **I uploaded some hints**. If you get stuck, you can access them here: [Crossroads hints](http://www.pub22.net/ld46/hints.html). The game is winnable without them however (just listen carefully to Stella). Change Log: 4/21/20: Removed a serious typographical error in the final message and modified archive code (the latter has no effect on gameplay). | ||
179300 | jam | Medic VS Virus | You must **protect** the last hospital by using the different warriors that are offered to you | ||
179317 | jam | Frictionless | Space is a dangerous place... Well not for you. You have mastered the art of magic and guns. But you're not alone up here and I'm not just talking about the endless waves of bad guys. No... your heart, your loved one, your whatever you can imagine idk... is with you. It is not so strong. Keep it alive! (Yeah, that's about as much story as ya gonna get) Frictionless is an endless-action-topdown-shooter-bad.guys.go.pew.pew-difficult defense game with spells and guns to assist you on your meaningless journey. --Catch Bullets to protect the heart-- For my first ever Game Jam I think I did pretty well. I didn't focus a lot on making art and more on making a playable at least somewhat fun game, which I just pray is not too difficult or too easy. As expected: Every asset, sound, song and piece of code was made by me. ------------ Controls: W,A,S,D -& Move RMB -& Dash LMB -& Shoot (If you have Bullets) Q,E,R,F -& Spells Mouse -& Aim ------------ My Highscore: 7155 Try to beat it! ~ Agent_Jo    Also I just noticed, that I forgot to add a Quit-Button, sooooo.. | ||
179329 | compo | Valley of the Dying | You have just fended off marauders from destroying your village, but just barely. Those you love are seriously injured and to save them, you must travel through the Valley of the Dying with an ancient treant named Genesis. As you trek though the Valley, you'll fight off hordes of beasts so you can reach the Holy Well. When Genesis drinks from the Well, it produces a single Magic Fruit which can be used to heal an ally. Battle back and forth between your village and the Holy Well until the entire team is back on their feet. If Genesis dies, the game is over.     Made with Unity. Blender, and Photoshop. | ||
179334 | compo | Queen's Rose Garden |  Tend to the Queen's garden! Keep all the roses alive and bring happiness to the people. TIPS if you are having trouble * There are two secrets to the game, ***placing patterns effectively*** and ***water management***. * ***Placing Patterns*** Always try to match as many flowers as you can. You are often limited by water; the more flowers you match with each use of water, the better. * ***Water Management*** Always place something (anything!) when you are at the maximum 5 water to avoid missing out on more. Two POST-COMPO Changes: * Added a screen to congratulation the player on winning if you complete Chapter 6. * Added a graphic to let players know they can rotate pieces. Tools used: * Unity * Photoshop * Visual Studio * LMMS | ||
179335 | jam | Genamoeba | ## build walls and feed you amoebas  ## use genes to create new species  ## increase your population...  ## ...and increase...  ## ...and increase  ## collect different type of DNAs  | ||
179336 | jam | Save The Cat | A cat got into a pickle with some aliens, and now needs your help. Keep the cat alive from uncertain danger, with no other than fire bullets! In the Demo, there is only one stage available, with one kind of enemy, 3 power ups, and 2 characters! This game was made in 72 hours for Ludum Dare 46, and may contain bugs.(I haven't experienced any with this version, but I'm the creator) =Controls= W,A,S,D- Move Space- Shoot ESC- Exit! [1.PNG](///raw/c6e/12/z/2e805.png) | ||
179340 | compo | A Slime Defense |  Controls: ``` Place Tower: Mouse Click Select Towers: Q: Blue Tower W: Green Tower E: Red Tower R: Dark Tower In Menus: UP/W = UP Down/S = Down Enter/Space = Choose ``` | ||
179343 | jam | The Keep! It's Alive! |  You are a keep. A hungry keep. Eat all the adventurers foolish enough to get close. Play with the mouse only. You will get it after the first level. Stomp on guys. Throw them around. When you are finished playing with your food, eat them. Eat everyone to score 3 stars on each level.  All content was created during the jam for this game. DaveB (Minibobbo) - Code and Art - https://minibobbo.itch.io/ JamesOliverMusic - Music and Sound - https://jamesolivermusic.com/ | ||
179350 | compo | Wreckless Survivor | ## Objectives Your main objective is to *keep your character alive* by collecting health items scattered on the levels. You can improve your score too by collecting the coins. - The blue color is the **Player** - The gray color is the **Floor** - The white color is the **Walls** - The green color is **Health** (to replenish *Life*) - The yellow color is the **Coins** (to improve *Score*) - The red color is the **Goal** ## Commands WASD keys and Arrows key to **Move** | ||
179359 | jam | CODENAME: SPROUT |   **CODENAME: SPROUT is LDJAM46 entry, made in 72 hours with the theme "Keep it alive". Goal is to keep both the research and the alien alive, balancing between the welfare of the alien and the research budget. ** **TEAM** - Antti Koponen (Game Design, Programming, SFX, Animation, UI Art) - NANIkisunami (Art) **FEEDBACK QUESTIONNAIRE** (Optional, but much appreciated!) - What made you play the game in the first place? - How would you describe the game to a friend with one sentence? - What was the most memorable thing you encountered? - What did you find lacking or would add in the game? | ||
179365 | compo | Eggcelerate | Drive a car with a bowl attached to the roof and an egg inside. Keep your egg safe, for it will die if it falls to the ground. What is your best time? Good luck! ### Controls - WASD, Arrow Keys or Gamepad to Drive - R on Keyboard, or B on Gamepad to Reset ### Tips - Be smooth with your eggcelerator - Go slow on the jump!! - Good luck catching the egg! https://www.youtube.com/watch?v=x_vj7Pi5YAY | ||
179380 | jam | Captain Planet | You have to save earth by healing it with a gun. Deforestation and Water pollution occurs automatically and you have to heal it by using mouse and keyboard | ||
179383 | jam | Soaring | *Soaring is a Jam game made in Godot Engine by Talops & Null_Skull in 72 hours under the theme **Keep it alive** (+ Momentum)* You are Pouce, a tiny little thumbkin living on a humble sky archipel. One day, the human mayor woke you up by uprooting your mushroom-house, seemingly panicked. "Small one! We are out of fuel! The airships cannot take off! There is only one hot air balloon remaining and the islands are going to sink!" "What does it have to do with me, mayor? And why did you destroy my house?" "You are the only thumbkin in the archipel, lightweight enough to ride the winds on a paper plane!" "Let me guess, if I find fuel crystals around the archipel you're going to handsomely reward me, yes?" "Yes! Whatever!" "...And rebuild my house? And make it bigger!" "Yes yes now go!" **HOW TO PLAY**: Steer with the mouse, Roll with Q/A and D or the mouse buttons To gain speed, dive or ride the winds Pick up Time Watches to extend your remaining time Find the crystals hidden across the archipel Keep your momentum, and more importantly, the islands, alive! Keypad +/- to change mouse sensitivity Keypad * to invert Y axis R to restart --- Known bugs: - Restart might be broken, you have to Alt + F4, a fix is coming. Due to pipeline issues, our actual map had a lot of missing faces and couldn't make it in time, so this build includes our *very beautiful* prototype map along with its stellar level design and broken colliders also Pouce fell from his paper plane. Hey at least it's playable! :laughing: Hopefully, a patch is on the way, making the final map playable. This one however, depending on what you estimate is too big a change to be a non-postjam build, might not be eligible for the ranking. We might add leaderboards post-jam. --- By: Talops (Twitter @talopsit) - Code, Audio, VFX Null_Skull (Twitter @Null_Skull) - Art, Code | ||
179388 | compo | Harvey Rideswell Wants a Puppy | Harvey Rideswell wants a puppy, but his parents don't think that he's responsible enough to care for one, so he was given a plant for a trial run. Harvey must care for this plant, if he wants his own puppy. Help Harvey collect fertilizer in this bicycle runner, so he can care for the puppy that he really wants to care for. ## Screenshot  ## Toolset - Engine: Unity - 3D: Blender - 2D: Inkscape / Gimp / Krita - Sound: LMMS / Audacity | ||
179390 | jam | Ignitus Dead Paw - The Revenge |  ## Story Humankind did not listen to Scientists, but to FoxNews, TinFoilHats and Repliloids instead. The climate disaster did take place exactly as predicted by the scientists and Iginitus Dead Paw wakes up from his hibernation in this dystopian world. During his hibernation Ignitus Dead Paw has received some "upgrades" without recognizing. The upgrades were done by a odd shaman named Pingu Shaman. These upgrades were meant to help Ignitus Dead Paw during is upcoming mission. Humankind did not change it's behavior even when facing the impacts of the climate disaster and continues to grow the economy using "clean coal" and "clean gas". Ignitus Dead Paw dedicated it's life the fight against the destruction of the environment, or is he/she/it only hungry and clumsy? ## Task - Sabotage the Industry, to stop it form killing the Nature. - Cameras and Alarms are evil. - Radioactive Ground is also evil. - Guards are evil. - Industry is evil. ## Controls - W,A,S,D - Move - Space - Jump - Ctrl - Crouch - E - Use/Sabotage - MouseButtonLeft - Fire Snowball (if you have one) ## Made By Grafik Artists: LauraLaus lauradoerner.com SariSahari frauheller.com Developers: Wr4thon Twitter: @wr4thon WelverinRaven iFratze twitch.tv/iFratze Nerzal noobygames.de twitch.tv/Nerzal93 Twitter: @Nooby_Games | ||
179392 | jam | Hive Alive (HTML) | THE GAME You're a happy little bee trying to bring nectar back to your hive but the world is full of enemies that attack you and your hive. Can you keep your hive alive? https://snufkinshat.itch.io/hivealive HOW TO PLAY Pick up nectar from 5 flowers to bring to your hive while avoiding the flying insects. Once your hive is strong enough, send a swarm to destroy ground-dwelling beetles (using the Space ) Adjust enemy max speed by using the rabbit and turtle buttons. DEV NOTES Coding: Unity Art: Windsor Newton Cottman watercolors, hotpress paper, GIMP, Inkscape, pen, pencil Music & SFX: Audacity, Wolfram Tones AI Music Generator | ||
179396 | compo | Beeeees | Keep your baloon alive! Protect it from bees! Player is invulnerable, use him to kill bees by jumping on them (only small one) and to stop projectiles. Use "A" "D" to move, "W" to jump.  | ||
179401 | compo | Do not venture into the darkness |  Keep the fire alive while fending off demonic headless turkeys coming to kill you!! Tools used: - Blender - 3D modeling - Krita - Image editor - [ Sfxr ]( http://www.drpetter.se/project_sfxr.html ) - Sound effects - LAME - MP3 encoding - Sublime Text 3 - Text editor - Visual Studio 2019 - Compiler & Debugger - PIX, Renderdoc and Nvidia Nsight - Graphics debugger - Git and github for source control and LFS storage. | ||
179404 | jam | Unlucky Day |  # Try to survive on this unlucky day. ## Unlucky Day is a 2D game where you must protect a poor unlucky boy who, on his way, will encounter several mishaps. On your way, you will come across traps of various kinds such as a flower pot falling from a window for example or an open manhole. To protect the boy from an accident, you can find on the map various objects that can be caught and used to thwart the traps.  ## Try to survive as long as possible, the longer you will last, the more difficult the game will become ! So, how many time will you keep him alive ? | ||
179417 | jam | Wandering Spirit | Hi guys! This is my first game jam, and I wanted to create a simple 2D game using assets that I created myself. Through this project, I learned how to use 2D lighting and trail effects. I hope you enjoy the game! Welcome... You are a spirit wandering through the underground. Your goal is to collect mana orbs to stay alive. As you collect the mana orbs, watch out for hollow spirits that will chase you and try to consume you. Hollow spirits can also absorb mana orbs, and will become faster if they do. Enjoy the game!  Controls: Your character moves towards your mouse. Hold Space Bar to move faster. This will also increase your energy consumption. Press escape to pause.  | ||
179431 | compo | Polar | Game created for LudumDare 46 in 48h, theme "Keep it alive" The goal is to save the bear from drawning by bringing iceberg close to him. **- Use ZQSD or WQSD to move around** **- Use MOUSE DRAG as a slingshoot to move icebergs** Try your best to keep him alive, Have fun ! https://youtu.be/h3LPQ7L_g3s The bear is slow, he waits 2 seconds before jumping and he never goes back on previous icebergs !! **Better performances on Firefox** *Change Log :* *- Better performance on chrome* *- fix arrow bug* | ||
179433 | jam | Staying alive whoo | im die lol help. | ||
179435 | jam | Save The Dinosaur | Ludum Dare 46 (Theme: Keep it alive) The dinosaurs are under the meteors attack! You must save them by typing the correspondence key on the keyboard. Finally has finished the game, this is my first time joining Ludum Dare. Sorry for no WebGL version because of some problem when exported to WEBGL, and I don't know how to fix.   | ||
179438 | jam | Keeping IT Alive |  Ever wondered what it's like working for Pennywise? Well this time he will spare your life in exchange for a few others and dang, is he hungry! ## HOW TO PLAY Keep an eye on Pennywise to see who he wants to eat. Try to be as fast as possible to find that person and stab him, Pennywise will take care of the rest. Stab the wrong person, Pennywise eats YOU. When Pennywise gets up, expect a timer (which reduces over time) and a defined victim. When he's down, you can stab freely whomever you want. Also, avoid the cars! ## CONTROLS [WASD] - move [space] / E / LMB - stab ## DESCRIPTION Keep IT alive. In this game you play as a man who is blackmailed by an "unknown clown", which has been weakened lately due to not being fed properly, to kill others so he doesn't kill YOU. But don't get fooled. He may be weaker than before, but he has enough strength to finish you off! Because people are afraid of death, by killing them you help feed IT with fear and a bit of meat on the side. It will be game over for you if you don't fulfill this gourmet clown's wishes within the given time. Also, watch out for cars, obviously! So do your best to get a high score, no one likes a quick shot.   ### RELEASE NOTES April 21, 2020: Keeping IT Alive v1.0.1. has been released and contains a crucial fix for the glitch that pixelates characters when starting a new game! | ||
179440 | jam | Zombie Defence | This game is dedicated to the features thet were left behind in it's production. In this poorly balanced card-based tower-defence game you defend the Ancient Tree home of all wildlife and soul of the forest against hordes of undead enemies. I'm honestly quite pleased with the pathfinding implemented (though it took the whole weekend). We were also inspired by the theme "tower-offense" which sadly didn't make it into the final round.   Have fun playing our buggy mess - listen to Urjarm's beautyful music on repeat. Code: Willoxs, Urjarm in Python 3.7 (pygame) Art: Willoxs, Urjarm in breathtaking colourfulnes Art-Direction: Sadly didn't exist (will be better next time) Music: Urjarm after learning MuseScore for one hour | ||
179448 | jam | Elevator Orator | # Floor 1 Create meaningless conversation as you ascend. ## Floor 2 Chain words. ### Floor 3 Be careful with *vowels* and *consonants* in cyan and **blue lines**. #### Floor 4 Respect *vertical letters* in **yellow lines**. ##### Floor 5 Have fun!! ###### Floor 6 Tools: Game Maker Studio 2 Ableton Live 10 Audacity (with the help of freesound) Microsoft Paint [Screenshot.png](///raw/a1e/2/z/2f398.png) [Screenshot2.png](///raw/a1e/2/z/2f3f0.png) | ||
179454 | compo | Candle in the rain | 'Candle in the rain' is a short atmospheric adventure about keeping your candle burning bright. All standalone versions and source are available on itch.io: **https://erkberg.itch.io/candle-in-the-rain**  **~ How to play ~** WASD / Arrows to move, mouse to look around and interact. Keep your candle alive. Use right mouse button to move your hand down. **~ Tools used ~** Unity, Visual Studio, Blender, GIMP, FL Studio (included stage grand), Audacity, jfxr **~ Special thanks to ~** - my (remote) co-jammers and super-buddies Danny and Marius (will link their games once they're finished) - my wonderful testers Mör and Kasi **~ Timelapse ~** https://youtu.be/XlI9GzEs0Qs **~ Post compo version ~** I'm currently working on smoothing out the rough edges of the game a bit. The post compo version on itch.io will be updated constantly and so far includes the following changes: - set the cursor to be confined to the games window - hid the cursor when it was not used - forgot that I had used a sprite from the internet as a placeholder and replaced it with a sprite created by me - tree puzzle is solvable from both sides and slightly easier - fixed a few bugs (rain audio loop, player sometimes looking away from an interaction, end-sequences of point'n'click puzzles) **Working next on (aka known issues):** - scatter some rocks and grass on the ground to make it look less bland and get a better feeling of moving - rework the candle mechanic a bit so it can't just be avoided by keeping RMB pressed - polish the UI - maybe do a WebGL build... (I tried it out and there are a few bugs, like render textures not working properly and audio not playing. But most of all, the cursor can't be confined to the game window, which is pretty bad for a game with controls like these.) The compo version is still up on itch.io, so it's up to you to decide whether to play and rate based on that version or try out the smoother post compo version and take the changes noted above into account when rating the game. :) **~ A fun little story from during the jam ~** I sculpted all my models in Blender using a constant detail value of 30, which I believe is quite high, but it just allows me more flexibility, I feel (I'm still a total noob, so any advice is appreciated). So I sculpted the tree for the game and Blender started lagging. I checked the faces-count and it was at a whopping 2.3 million. After applying a 0.01 decimate modifier the lag was gone (and the tree also looked slighty better, less smooth), but I had already saved the .blend file before inside my Unity project and therefor inside my repo. And I had commited, but not pushed that file, which was 140mb large. When trying to push, I noticed that GitHub only supports file sizes up until 100mb (which is quite high already I guess). So in the end I also had to reset my repo. And I will never put .blend-files directly into my projects again (.fbx seems smaller anyway and also there was a bug with Unity and .blend-files that prevented multiple animations from being imported). Lesson learned :) **~ Parting words ~** This jam was just great and I'm kinda in love with how the game turned out ^^. Looking forward to playing a ton of games in the upcoming weeks! | ||
179457 | compo | Save My Grandparents | In the near future, the entire planet has been strucken with a deadly virus that has caused a world wide pandemic. The virus is called COVID-19. This spreading virus is infecting and killing many people throughout the world. The elderly are the most vulnerable to the new virus. Of those vulnerable elderly is your two grandparents. You are the only person that can protect your grandparents from the deadly COVID-19. | ||
179463 | jam | to Leave | In this puzzle game, you will learn to get along with the peculiar rules of a mysterious island. Music is the key! !!! In each level, you will have to find the 5 matching platforms and activate them.Then you will be able to gather what you need to get to the next day. !!! | ||
179480 | compo | Joe, the balance |  Joe, the balance is a respected construction worker. Help him keep it. ### How to play You need to balance, while you move. Keep the balance to deliver bricks to construction workers and go to boss to change a level. ### Controls ←/→ - balance SPACE - move direction | ||
179485 | jam | Trumpocalypse 2020 | # TRUMPOCALYPSE 2020   ## Summary The year 2020 has been filled with one disaster after another. Whether it be covid-19, locust swarms, large fires, or some other disaster, the year has also been one of highly charged politics. The United States is undergoing a lot of change, and many are divided. You play as the picture of freedom, a floating eagle head the size of a small country. Your extremely important role is to glide across the country and rally the people to turn the states blue and defeat the current supreme leader of the states, Trump. You also have to contend with disasters that threaten the very lives of the states, so terrible that the vivid color turns deathly black. Can you beat Trump in the election? Can you keep States alive for all of 2020? Find out! ## How to Play 2020 has declared war on democracy and the lives of Americans. Traverse the states as 2020 disasters occurs and rally to keep supreme leader Trump from taking over the country. Using RALLY: blue state - grants money for the cause red state - attempt to change the views of the state for 2M orange state - attempt to change views for 5M Using SUPPLY: A state that is in a DISASTER status can be saved if you provide it with 25K supply. Gain SUPPLY by requesting foreign aid, this will cost 25M Win the election and prevent the states from perishing to disaster! ### Author @DungeonEngineer on Twitter | ||
179487 | jam | Moonlight Shadows | Keep the light alive Move with A or D Shoot with space | ||
179492 | jam | Keep "IT" Alive |  A minimalist word game for Ludum Dare 46 ** HOW TO PLAY ** The goal of the game is to keep a word alive through successive rounds, beginning with the word "IT", and continuing for as many rounds as possible Each round you get a new set of letters that you can swap in to make a new word before the timer runs out Once you have made a new word, press **ALIVE** to progress to the next round You can also press **KEEP** to carry letters over to the next round As you progress through the rounds, you start to earn powerups which appear at the bottom right: - **Extra time** - **Change letters** - **Extra vowels** ** TIPS ** - The KEEP button is useful for making it further in the game. If you make a word and realise you can extend it with the remaining letters, press KEEP to hold those letters for the next round - If you're stuck, use your accumulated powerups. Give yourself extra time or new letters ** TOOLS ** - Unity 2019.2.0f1 - Pyxel Edit - Ableton Live - "Better Minimal" for WebGL build https://seansleblanc.itch.io/better-minimal-webgl-template Let me know how many rounds you make it through! **Note:** web version is temperamental on mobile right now. | ||
179494 | jam | Electro Service 2: Electric Boogaloo | Ludum Dare 46 game created by _@Fedora_ and _@Astrid_. Feel free to visit us at gakutech.com *Extra credits:* - SourceCodePro fonts - TheJazzPiano music, by Bensound.com *Software used:* - Python - VSCode - Adobe Photoshop *How to play:* - Hover over things to see what they do in the info screen. - Try to keep the patient alive as long as you can. - The game will keep getting harder and harder. *Some screenshots:*   Made with love, enjoy! &3 | ||
179500 | compo | LifeShip | You and your crew are stranded in a "LifeShip" after a catastrophic accident of the main ship. You must navigate star systems and collect essential resources to keep your crew alive. You have a very limited supply of fuel, oxygen, and food. Jump between systems and land on planets and rings to collect resources. Different planets yield different resources (fuel, oxygen, food) and some are more abundant than others. Eventually, safely reach a space station and bring your ship to safety. Each system is randomly generated, and planet surfaces are randomly generated. Use arrow keys to move ship and player around. Written in Golang using Ebiten. I tried to get a WebGL version but the planetary generation does not work nice in a browser :(. I have versions for Windows and MacOS. Ultimately this was fun because Ebiten is such a simple game library, and I ended up spending a lot of time writing my own viewports, collisions and scene system on top of building the game. It could definitely use some more polish but I'm still proud of what I did in 48 hours. Demo:  | ||
179506 | jam | 2 Souls Together |  A tale about keeping the Love alive. &3 It has an ending! keep playing, it's just some minutes :p **Controls** - **WASD** for movement. - **Mouse** for camera. **Tools Used:** - Unity - Visual Studio - Gimp **Audio** Some pieces from *Public Domain*. | ||
179517 | jam | Keep HE alive | This game is all about keeping a man from committing suicide. | ||
179524 | compo | Last Light | 'Last Light' is an action entry for the Ludum Dare 46 Game Jam with the theme 'Keep it Alive'. In this game your goal is to keep the fire alive, it is the last light! If it dies it's game over. Monsters will try and destroy it and you are the only person that can save it! There is a shop where you can upgrade the fire and yourself.You can win by upgrading the fire to it's maximum stage. This is my second entry on a game jam, I hope you enjoy playing this game as much as I enjoyed making it. Controls: [AWSD] or Arrows to Move Left click to Shoot Esc to Pause Prints:      Thank you for playing! I need sleep.. | ||
179525 | jam | Astrodrift |  ### Uh-oh, looks like the spaceship has exploded again! Time for another *emergency space walk* to one of the surviving escape pods. Your fragile spacesuit stores some oxygen, but be careful around your jettisoned cargo of prickly cacti and pointy hedgehogs! # 🎮 [➡ PLAY ASTRODRIFT](www.mostlyoriginal.net/play-astrodrift/) (HTML5) --- ### :joystick: Controls/How To Play * :mouse_three_button: **LEFT CLICK** on an **object** to engage your tractor beam. * :mouse_three_button: **LEFT CLICK** on **empty space** to disengage your tractor beam. * Use the tractor beam to adjust your **direction** and **momentum**. * Avoid hitting objects, they might **puncture your suit**! * Small objects will be pulled into motion themselves. * Pick up **additional oxygen** and maybe a **patch** to seal a puncture from **deceased astronauts**. * **Turn off music** or **sound effects** as well a **restart** using the icons in the top right. *Drift around sharp objects and get yourself to safety!*  --- ### :family_mmb: Credits - :computer: @daanvanyperen | coding & sfx | [twitter](https://twitter.com/DaanRedblade), [github](https://github.com/DaanVanYperen/), [website](http://www.mostlyoriginal.net) - :art: @flaterectomy | graphics | [twitter](https://twitter.com/flaterectomy), [soundcloud](https://soundcloud.com/flaterectomy), [YouTube](https://www.youtube.com/channel/UCn1zg3Jdr8LNnulISBtQs6w), [website](http://www.flaterectomy.com), [portfolio](http://portfolio.flaterectomy.com) - :warning: @troop | playtesting | [twitch](https://www.twitch.tv/ictooo) | [festive cheer](http://bit.ly/2oeRVwq) *We created the sound effects, but we did not make the music and so opted out of Audio.*  --- ### :movie_camera: Timelapse Videos #### Coding Timelapse *Coming soon?* #### Pixelart Timelapse *Coming soon?* --- ### :notebook_with_decorative_cover: Blog Posts * [Pre-LD: Wallpaper](https://ldjam.com/events/ludum-dare/46/$179525/remember-to-think-of-a-witty-wallpaper-post-title) * [Day #1 Progress](https://ldjam.com/events/ludum-dare/46/$179525/astrodrift-day-1-progress) * [Astrodrift: afloat... IN SPAAACE!](https://ldjam.com/events/ludum-dare/46/astrodrift/astrodrift-afloat-in-spaaace) --- | ||
179535 | jam | Mage or Trouble | ## Updates Play the game here! https://synystercola.itch.io/mageortrouble There seems to be a missing resource with the Windows download. I am removing it from itch.io for the time being. Since I'm using pre-made assets, I have bowed out of the Graphics and Audio ratings, thanks! ## Synopsis Congratulations! You beat the final boss! Now you need to get out of the dungeon alive. The problem is - everyone knows the only reason a curse hasn't killed your party is because your mage, Lancaster, is keeping the curse at bay. If he dies, everyone dies. All is fair in heat death. ## Controls - Arrow Keys: Move Player/Cursor (Selecting with your mouse also works) - Enter: Action (Left click works too) - Esc: Menu/Back (Right Click works too) ## Gameplay This is a turn-based RPG with some mechanics seen in games like Octopath Traveler. Offensive pressure is important. Striking your enemy's weakness will eventually stagger them, allowing you to inflict major damage!  As you strike down your enemy, you will learn their weaknesses.  But be warned - the enemy knows your weakness too. They will not hesitate to focus their efforts on Lancaster. Knowing when to keep attacking or fallback to heal is the difference between surviving another fight or decaying in a dead universe.  Traversing through the labyrinths (with limited supplies!) often have two paths: The path of least resistance, which will get you to the next floor. Side paths have more encounters, but the experience can be worthwhile. Enemies often drop supplies. Lastly, treasures and upgraded equipment can be found if one chooses to explore. Watch out - often stronger enemies await you and block your only way out. ## Characters ### Rayna The Sentinel  Rayna is the leader of the group. She is strong and ready to help her teammates. She has a mix of offensive skills and defensive skills that allow her to divert the enemy's attention. She can deal damage or take damage as needed. ### Lancaster The Warlock  Beneath Lancaster's cool demeanor lies an intelligent mind with a knack for destruction. Lancaster's spells deal devastating damage, and he can even bolster the team's offensives. However, keeping curses at bay take a toll on his defenses. ### Merwyn the Templar  The optimistic Templar, Merwyn keeps the team together with his sacred healing spells. He can throw punches and deal damage in a pinch. Utilize Merwyn's support capabilities and the team will be near impossible to take down. ### Jennelle The Hunter  Jennelle believes the best defense is a never-ending offense. She is the first to strike and can cause trouble for her enemies early. In a pinch, she can slow down her enemies, or put them to sleep. ## Hints - You should be able to run from every encounter, save for boss battles. You don't need to do every fight, unless you want the experience/supplies. It is possible to beat the maps at level 70 - leveling up adds some cushion. - The more advanced mazes have a path of least resistance - pay attention to the environment! - Rayna's "Provoke" skill helps with mob control. Be careful, some enemies can bypass the taunt, and it's useless for skills that target more than one person. - Merwyn's "Bulwark" spell raises defenses - don't hesitant to use it early in a fight! | ||
179555 | jam | Keep Moving | Help Fluffy to survive ! Stay away from enemies and keep moving ! (Do not play in full screen)   | ||
179577 | compo | GolFISH |  Ever felt like a fish out of water being putt-putted into a large body of water? No? Well now you can with GolFISH. Avoid the seagulls, utilise the oil slicks and sand pits to golf your fishy friend to salvation. | ||
179593 | jam | Keep the store alive | Ludum Dare 46 entry ---------------------------------------------------------------------------------------------------------- Known Issues: Weird looking customer queue Customer teleporting to entrance Worker not displaying when fruit not available ---------------------------------------------------------------------------------------------------------- Rules: Try to reach 100 Money until Day 10 or you will become bankrupt and avoid getting in debt as the day ends! Decide at the beginning of the day about your resources for the day. Tomatos are most popular but won't add much profit, oranges are in the middle and pears are the most profitable but also most risky ones. Important to note is that happy customers result to more customers and unhappy customers have the opposite effect. | ||
179609 | jam | Coalesce | # Coalesce Welcome to our ninth straight Ludum Dare Entry! This time has proven more challenging even though our team was not really affected by the current events. We took it almost to the wire this time! We hope you enjoy. ## Description Aliens from another dimension have attacked a top secret laboratory and your work place, and it is up to you to stop them. These are no ordinary aliens though, because they are attacking in two dimensions! The clever physicist and warrior you are, you have learned of their secret ability and now you must cooperate with your alternate self to find out what has brought this calamity. However, both you and yourself must be careful to protect each other from these invaders, or you will die in both realities! ## Contributions **Coding**: James Dunlap **Graphics**: Cameron Dunlap **Level design, props and graphics, sounds**: Anthony Dunlap **Music**: Oliver Richmeier ## Screenshots    ## Review In Kind We are always looking to improve what we are doing. As such, please give as honest feedback as possible. Whether we like what you have to say about our game or not, we always come by and look at your game as well. We appreciate all the feedback that you can give. ## Special Note About Mac and Linux The Mac and Linux (Not Yet Available) build have not been tested by us. We have trusted that Unity just works... | ||
179611 | jam | The Sapling Sage | Play as a powerful mage as you fight to protect the tree that gives you your powers. Explore different areas, find ancient ruins, and fight formidable foes while you progress through the game building you defenses! Make sure to explore the world while also protecting your tree at the same time! By exploring you can find bosses that you can defeat. When you defeat a boss the "Phase" if the game increases, and a new mob starts to spawn. After defeating a boss you will also gain a new spell and receive a lot of money. Phases: 1 - Goblins (plains) 2 - Elves (dark forest) 3 - Cyclopes (mountains) 4 - Scorpions (desert) 5 - ALL OF THEM Controls: WASD/Arrows - Move Mouse - Aim LeftClick - shoot (rest of controls are in game) Towers: 1 - Ward: Slows enemies down that are in it's radius 2 - Turret: Shoots nearby enemies 3 - Upgrade: By pressing 3 you permanently upgrade the level of the towers you place down. [Game1.PNG](///raw/32b/b2/z/3087b.png) Change Log: -Cost for Upgrades is now shown -The game actually allows you to restart | ||
179619 | jam | Shipping Schrödinger's Cat |  Schrödinger has ordered a cat online. He's not sure if it's alive or dead. It's your job to make sure it stays that way. ** CONTROLS ** Click on colored machinery to trigger all machinery of that type (or click 1-4). - Conveyor belts will reverse. - Pistons will push once. - Flippers will toggle between open and closed. Camera: wasd & space ** GAMEPLAY ** Make sure the cat package makes it to the delivery truck unharmed. ** MADE BY ** https://twitter.com/hjaltetagmose https://twitter.com/AsgerGotved ** ATTRIBUTION ** Realizer by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5047-realizer License: http://creativecommons.org/licenses/by/4.0/ Funk Game Loop by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3787-funk-game-loop License: http://creativecommons.org/licenses/by/4.0/ The FontStruction “SD Auto Pilot” (http://fontstruct.fontshop.com/fontstructions/show/86016) by “SD Fontz” is licensed under a Creative Commons Attribution Share Alike license (http://creativecommons.org/licenses/by-sa/3.0/). | ||
179620 | jam | Cyto Killer: Save Our Cells! | A real-time strategy cell defense game with procedurally generated levels. Protect the human body from invading microorganisms using its defense systems. Played with the mouse, also works reasonably well on a tablet. Features 8 levels ans 10 unit types. Credits: Programming: Boris; Graphics: Val, Boris; Sound: Val   | ||
179621 | jam | Cthulhu: The Cult Must Not Die | Your cult is in the process of finally summoning the great Cthulhu! But your enemies have tracked you down and are trying to prevent you from reaching your goal and killing you all. Keep the cult alive!! Downloadable versions for Windows, Linux and MacOS have been added and can be downloaded via itch.io (see links below). Note: MacOS has not been tested due to lack of hardware and was added for your convenience. Please notify us if it is broken. **READ BEFORE PLAYING**! How to play: The cultists must survive long enough to summon the dark lord. As long as any cultist survives, you included, you can win. Left mouse button to move, right mouse button for attack. Perform combos by waiting for the cursor to turn red for a follow up attack. If enough combos are chained, you will perform a high powered attack that damages all enemies around you. Miss the combo and you will abort the attack. Some enemies will only be incapacitated. Move to them and attack to sacrifice them and gather their souls. Bring their souls to the altar to speed up the summoning of the dark lord and heal yourself. Don't worry if you die, your life is nothing to the dark lords. Another member of the cult will take over. Only the summoning of the dark lord matters. The cult must survive!   Changelog: 1.0 Initial Release 1.01 Fixed bug where enemies wont leave spawn when static cultists are dead Fixed bug where enemies stop attacking the player | ||
179624 | jam | Overjammed | The Game Jam has started. You must make sure the devs keep on working until the end. Bring them what they need, take care of what’s annoying them and motivate them so they don’t give up. Keep the team alive! ### Instructions - Move using the arrow keys - Press space to interact with things (or cancel the interaction if you are in one) - Keep playing after you win :wink:     | ||
179630 | jam | Soulless | You have no soul, Your soul is the Soul Tree of Gem Collect gems from the tree and water from well. Water this tree to prevent it from being dead, Enemies can do harm to it, so fight against enemies to protect it. You must Keep The Tree Alive.    Controls: Movement- WASD or Arrow keys, Shooting- Left Mouse Button A Ludum Dare 46 game by Shikto, Saqlain and Shaumik | ||
179658 | jam | Baby Shooting | ## BABY SHOOTING Dear Forest Folks ! We came across a cute baby. We need to rescue it and bring it back to its cradle. But the path to the cradle is long and filled with traps, we need to .... shoot and pass the baby! Get, pass and shoot the baby to the cradle but KEEP IT ALIVE at all costs. https://youtu.be/oIvh-Srur44 ## GAMEPLAY Bring the baby to the cradle You can switch partners You can throw the baby between partners But the baby must never hit the ground If are stuck press P to pause or R to restart level ## CONTROLS KEYBOARD - Arrows left-right to move or aim - spacebar to jump - Tab to change forest folk - right shift to throw, you can control the baby while the direction of the shoot while the shift key is pressed ## CONTROLS JOYSTICK - left joystick to move or aim - cross to jump - L1/LS to change forest folk - R2/RT to shoot ## POST JAM We fixed the music loop, better try this one if you don't mind | ||
179665 | jam | Cadavour | ## Description You wake up one day, realizing your body is literally falling apart. You decide to take matters into your own (or someone else's) hands, go out on killing spree and replace your own body parts with those found on dead enemies. All in name of prolonging your sorry existence. Sadly we did not have enough time or man power to polish the game and we had to resort to partial use of third party graphics as well as audio which is entirely third party. So we're opting out of both graphics and audio categories. We did not have much time to test as well, but in general we're quite satisfied with some core mechanics and how they were implemented. We hope you enjoy the game and kindly ask for your feedback. We will play and rate yours if you leave feedback. ### Game mechanics Go on rampage, shoot some enemies, but beware, you feel weak and can only pull the trigger while not moving left or right. Your body energies slowly decay so make sure to loot some nice body parts from the enemies you kill. Quality of the part directly influences the decay rate of the newly attached part. Kill em all! ### Controls Information on game controls provided in game, but just in case the most important ones: ARROWS/WASD - Move SPACE - Shoot E - loot when positioned over dead enemy ESC - pause menu #### Gameplay screenshot  #### Assets credits ##### Background music - [Alexcs Sunders, RPGJRPG 5 Songs free pack](https://alecxs-sunders.itch.io/rpgjrpg-5-songs-free-pack) ##### Sound effects - [Eating sound](http://soundbible.com/976-Eating.html) - [Shooting sound](http://soundbible.com/1785-Skorpion.html) ##### Background graphics - [edermunizz, Free pixel art forest](https://edermunizz.itch.io/free-pixel-art-forest) ##### Character sprites / animations - [Kenney, Platformer Characters](https://kenney.nl/assets/platformer-characters) ##### Props - [Kenney, Physics assets](https://kenney.nl/assets/physics-assets) - [pinclipart, Bird asset](https://www.pinclipart.com/pindetail/oRbhhm_flip-book-animation-transprent-pixel-art-flying-bird/) ##### Font - [8-bit Limit](https://ttfonts.net/font/1590_8-bitLimitRBRK.htm) | ||
179667 | jam | Keep It ALIVE! | More on the itch.io website. | ||
179673 | jam | Metabolic Mayhem | The objective of the game is to keep the body alive, you will do this by beating the heart, pumping the lungs and giving food to the stomach, you cannot beat the heart or pump the lungs while holding food. Controls: A/D - movement Space - jump E - interact (use to pick up food and to interact with the organs)  | ||
179677 | jam | Sim Cell | You are the brain in charge of keeping your little cell alive. Keep the Nucleus producing the right worker proteins to do all the jobs that need done and place the right structures that can keep your proteins happily working along.  Music by [Rob Robertson](https://www.reverbnation.com/robrobertson) | ||
179679 | compo | Confluence | This is a shoot'em up game where you must protect a very valuable computer that has been placed in a fail safe after the space station it was housed in was attacked. It is now on emergency power and is vital to the survival of your species. You will need to gather and reconnect the 4 power supplies as well as protect the computer from the onslaught of enemies to survive. Developed with: Phaser 3, Piskel and Beepbox   Controls: Arrow Keys = Move Space Key = Fire F Key = Toggle Fullscreen When hit by an enemy or projectile you will automatically turn on a shield for a few seconds. You will be unable to fire until the shield is down. Walls will also cause a smaller amount of damage but will not activate your shield. Collecting the power supplys will heal the computer.  If you are using chrome and the game isn't working for you try running it in incognito. That's it! Changelog: -Made the enemy attacks on computer do less damage -Reduced damage taken from walls and enemies | ||
179680 | compo | The Remaining | The Remaining is a post-apocaliptic tower-defense game. The world had been infected by mutant creatures which are destroying whats left of humanity. You must protect your settlement from every stronger waves of mutant creatures. How long can you keep them alive..? Controls Camera Move - Right-Click + WASD Pan - Right-Click + Drag Building Place - Left-Click Cancel - Right-Click    | ||
179681 | jam | Save The Duck | A Beaver Trying to rescue a Rubber Duck  | ||
179683 | compo | MMO Dungeon Healer: Quest of Valor |  ## How To Play: Use spells on portraits of party members. Don't let them die. Survive 15 waves. ### Spells: Click on spell or use keyboard (1,2,3,4,5,6) 1. Heal (3 sec cooldown) - Heals Target for 40HP. 2. Group Heal (10 sec cooldown) - Heals Target for 30HP and Rest of the team for 15HP. 3. Resurrection (30 sec cooldown) - Brings dead party member to live and restores health to max. Can be used on living. 4. Magic Shield (15 sec cooldown) - Drops shield on party member. 5. Divine Power (50 sec cooldown) - Drops shield on party member. In addition brings your restores your cooldowns. 6. Cure Poison (2 sec cooldown) - Cures poison. #### Effects: 1. Shield: Damage is halved; Lasts 20 seconds. 2. Poison: Character loses 2HP per 2 secs. Lasts until cured with spell or until death. ### Party Members: 1. You: If dies - game over. :x: 120HP :x: Deals 3dmg/1s 2. Warrior: Tank - most of enemies will target him. :x: 150HP :x: Deals 5dmg/1s 3. Hunter: Can poison enemies (25%). :x: 80HP :x: Deals 5dmg/1s 4. Mage: Can randomly put shield on party member. :x: 70HP :x: Deals 6dmg/1s 5. Barbarian: 120HP :x: Deals 7dmg/1s ### Info: Engine: Unity 2019.1.4f1. Graphics made in GIMP 2. Sound effects created with sfxr. Music created in online midi creator and modified in Audacity. (first attempt on creating music for jam, me very trashy version of drums inspired by Blue Monday). ##### Some bugs, ~~I'm not willing to fix~~ ~~I was too lazy to fix~~, I wasn't able to fix: 1. Spells can be used on dead target. 2. Mage is often target for some reason. 3. Wave timer shows -0.01 etc. 4. Sometimes characters may have screwed rotation pattern. | ||
179694 | compo | Keep it Ali...ens! | As aliens spacecrafts start descending upon our planet, and the acting President is doing nothing to stop them, NASA's Commander Quill is Earth's last hope of defending the invaders. Progress through 3 painfully hand-drawn ASCII-based levels and enjoy the subtle political satire throughout. This game is totally related to the theme. Just as you are pronouncing "Keep it Alive", you look up to the sky, see the aliens, and end up saying "Aliens" instead. * Download the Mac and Windows executables [here](https://ostr.itch.io/keep-it-aliens). * View the [source](https://github.com/eldarbogdanov/keep-it-aliens).    | ||
179715 | jam | Kalend |  You have to climb to the top of a crumbling rock giant, to see what it's made of and to keep him alive. A simple and moody-at-times platformer with a lot of puzzles to solve.     | ||
179725 | jam | Tama-Gotcha! | _**You sneak out late at night to go play in the snow-blanketed fields of a neighboring farmstead. A streak of light fills the sky, impacting the ground some distance ahead. In the center of the crater there is a glowing shape.**_ _**After a time the light fades, revealing a strange, grub-like creature.**_ _**Naturally, you take it home. Better not let mom find out...**_  A virtual pet / narrative adventure game about being a kid raising a mysterious alien creature in your bedroom. But don't draw too much attention from your parents, the local cops, or those shady guys in the Flowers By Irene van which has been parked down the street for the last couple of days...  # Created by: - **Andrew Trahan:** https://twitter.com/andrewrtrahan - **Briarwick:** https://twitter.com/BriarwickArt - **Fen Evetts:** https://twitter.com/Fen_Evetts - **Jason Davey:** https://twitter.com/StrayBasilisk - **Paul Sim:** https://twitter.com/PaulSim_ - **PixelBradii:** https://twitter.com/PixelBradii - **Ryan "Syndicat" Holmes:** https://soundcloud.com/syndicatdnb ### If you enjoy this, you might also want to check out our main project, [Steamhounds](https://straybasilisk.com)! | ||
179730 | compo | Dad Day |  **Dad Day** is a short and funny game about a dad who is experiencing his first time solo babysitting his twins, while his wife is out for a quick shopping for lunch. ## Goal Keep the twins alive as long as possible. Sadly, they always find the electric sockets, dangerous kitchen tools and furnitures, and... well... and everything that is not for them. Be a better dad in real life than in this game. ## Controls / Hints - Move Dad: WASD - Grab / Drop Child: SPACE ### Tips / Points / Notes Grab and put away them from dangerous things. Keep in mind, while you're holding any of them, the points will not increase. - **Any changes will be mentioned in the Change Log.** - **I could only test on OSX and in browser.** ## Screenshot  ## About the Author and the Game I'm mudlee, father of one and a hobbist game dev. This is my 5th jam, but the first LD. In the beginning I started a completely different game in Twine, but after a half a day I threw all of my plans into trash and started over. Hence, my time was way less as I expected. Originally I planned that the dad has to cook, clean and to do other housekeeping activity, but I had no more time for such extras. I used: - Unity - Aseprite - Gimp - LMMS | ||
179744 | jam | Feed The Flame(s) | You have just made a bonfire in wildernis where mountains are looming in the distance. Now you want to *keep it alive*, no matter the cost. #### Controls: - WASD or arrow keys to **move** - E,R,F,T or P to **pick up** and **drop items** except for gasoline (they all do the same) - 1, 2 and 3 to make **time** (and you) **run faster** #### There are two things you can strive for: - Making the most simultaneous flames. - Keeping the fire alive for the longest amount of time. Programming was done by me. Art was done by my two younger sisters. --- Music is from the [Free Music Archive](https://freemusicarchive.org); the creator is Robert John; no changes to the soundtrack were made. [Link to Soundtrack](https://freemusicarchive.org/music/Robert_John/2019090232012590/Home_Fire_1886#) Copyright©2020 Robert John CC BY-NC-SA 4.0 [Licence](https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode)   | ||
179760 | jam | The Visitors | This is my first game jam so i went with something very simple. I'm not experienced with C# or Unity so I didn't create a title screen or game over screen. I hope you enjoy! | ||
179772 | jam | Monster Zoo |  Don't let the monsters die... or the guests... ------------------------------------------------------------------------------------ This was a rather overly ambitious little project so it's not fully gameified but hopefully it's a fun sandbox. You gain or loose reputation based on how happy your visitors are, seeing monsters will make them happy.. being eaten by monsters will make them sad. This game was partially an experiment in learning to use / using vulkan Full source code is included below incase anyone is curious Controls: ------------------------------------------------------------------------------------ -Right mouse: activates doors -Left mouse: activate tools -Middle mouse: drag the view around -Space: pause   | ||
179784 | jam | Keep it alive | Protect your magical life from zombies! Keep it alive as long as possible. Good luck!      | ||
179797 | compo | Late Medieval Network Engineer |  *adventure awaits!*  *picking castles, taking names*  *the tunnels* ### Intro **Late Medieval Network Engineer** is a game where you play a Network Engineer in the Late Middle Ages, responsible for keeping the connections between a group of castles alive while the King is away. To do this, you travel through the tunnels between castles, dealing with technically correct monsters and fearsome HTTP status codes, or possibly the other way around. ### Instructions Controls: Pointer / mouse, but you'll probably need to be on a laptop (or tablet) to see the whole screen. There are instruction modals in the game, but just in case: Gameplay is split into two phases. In the overworld, you must choose a castle to travel to from your current castle (which will have a blue marker around it). Once you've chosen a castle, a red marker will appear underneath it. You can then travel by clicking the "travel" button in the left-hand pane. Travelling takes 1 day. You have to survive for 14 days. While travelling, you enter the other phase of the game. You are underground and must choose a route through a sequence of cards which will affect your status and the status of the tunnel you're in. You choose from the top row of cards, again using the mouse. Depending on your last choice of card, between 2 and 3 of this top row will be selectable. Cards not adjacent to your previous position will not be selectable. The goal overall is to keep the network of tunnels healthy and also not die yourself. At the end of every turn, the network will suffer random damage which it is your job to repair. ### Theme I went with this design because the theme reminded me of the [keep-alive](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Keep-Alive) HTTP header, so I wanted to create something that was kind of HTTP but not really. In this game, you are keeping a network alive. ### Details This game was made using [kontra.js](https://straker.github.io/kontra/) and my own tool for procedurally making sprites, [pixel-factory](https://pixel-factory.surge.sh/). I like pixel-factory because it lets me keep writing JavaScript all the way through the jam without breaking flow and changing to another tool. You can see an example [here](https://pixel-factory.surge.sh/#eyJ3IjoiMTI4IiwiaCI6IjEyOCIsImYiOltbeyJ0IjoiY29uc3QgeG9mcyA9IDA7XG5jb25zdCB5b2ZzID0gMTY7XG5jb25zdCBhbHBoYSA9IDAuNTtcblxuZWxsaXBzZSh7eDogNjQgKyB4b2ZzLCB5OiA5NiArIHlvZnMsIHJYOiAzMiwgclk6IDEyfSkuZmlsbCh3aXRoQWxwaGEoY29sb3JzWzFdLCBhbHBoYSkpIiwidiI6dHJ1ZSwibiI6InNoYWRvdyJ9LHsidCI6ImFyYyh7eDogNjQsIHk6IDY0LCByOiA1NH0pLmZpbGwoXCIjYzJjXCIpXG5hcmMoe3g6IDY0LCB5OiA2NCwgcjogNDZ9KS5maWxsKFwiIzUwNVwiKVxuXG5hcmMoe3g6IDY0LCB5OiA2NCwgcjogMjB9KS5maWxsKFwiIzIwMlwiKVxuXG5cblxuXG5cbmxldCByID0gMzY7XG5sZXQgeCA9IDk7XG5mb3IobGV0IGkgPSAwOyBpIDwgMTI7IGkrKyl7XG4gIGNvbnN0IGFuZ2xlID0gMiAqIE1hdGguUEkgKiBpIC8gMTI7XG5cblxuICB0cmlhbmdsZSh7eDogNjQgKyByICogTWF0aC5jb3MoYW5nbGUpLCB5OiA2NCArIHIgKiBNYXRoLnNpbihhbmdsZSksIHI6IHgsIGFuZ2xlOiBhbmdsZSAtIE1hdGguUEl9KS5maWxsKFwiI2ZlZVwiKVxufVxuXG5cbnIgPSAyMDtcbnggPSA1O1xuZm9yKGxldCBpID0gMDsgaSA8IDEyOyBpKyspe1xuICBjb25zdCBhbmdsZSA9IDIgKiBNYXRoLlBJICogaSAvIDEyICsgMC4zO1xuXG5cbiAgdHJpYW5nbGUoe3g6IDY0ICsgciAqIE1hdGguY29zKGFuZ2xlKSwgeTogNjQgKyByICogTWF0aC5zaW4oYW5nbGUpLCByOiB4LCBhbmdsZTogYW5nbGUgLSBNYXRoLlBJfSkuZmlsbChcIiNmZWVcIilcbn0iLCJ2Ijp0cnVlLCJuIjoiIn1dXSwiYyI6WyIjYzBiOWIzIiwiIzEwMTAxMCIsIiM5Nzc1NDYiLCIjMzMzMzMzIiwiIzQ0NDQ0NCIsIiM1NTU1NTUiLCIjNjY2NjY2IiwiIzc3Nzc3NyIsIiM4ODg4ODgiLCIjOTk5OTk5IiwiI2FhYWFhYSIsIiNiYmJiYmIiLCIjY2NjY2NjIiwiI2RkZGRkZCIsIiNlZWVlZWUiLCIjZmZmZmZmIl19) -- this is the worm card used in-game. I'm pretty happy with the results (it's the first jam I've used it for). Generally I think sprites went well with a couple of notable exceptions (health bars in the tunnels, probably a few others). I didn't get around to audio and wish I had now -- next jam I need to write less code and use more tools! "amount of source code produced" and "how fun the game is" are pretty much completely unrelated :smile: Thanks for playing and reading, I appreciate it! | ||
179809 | jam | The Umbrella | Faced with the mission to enter a dying planet, the goal of the space team "The Umbrella" is to Keep the planet Alive. The mothership orbits this dying planet, sending an abundance of supplies to the mech-robot driver on the surface. | ||
179813 | compo | They are corrupted | What a beautiful morning. You wake up, look out of the windo- what the?! Get all 3 possible endings to unlock "THE TRUTH"!   WARNING: This game contains (badly drawn, pixelart) blood. If that's not something you want to see, don't play it. p.s: The game turned out kinda difficult so, if you don't want to play it anymore, you can press shift+t in the TitleScreen to unlock "THE TRUTH". You can also press shift+r to reset your progress. | ||
179824 | jam | Keep IT Alive | Rouge Like, Dark Souls-esc, Binding of Isac, Stealth Brawler. - ESCAPE. SURVIVE. EAT. | ||
179827 | compo | Snoo's Quest to Antarctica | What a lovely sunny day in Spring Island! :sunny: Too bad you are made of snow. Oh no, you are melting! :snowman: Pack your things in a hurry and leave to Antarctica before it's too late. :sailboat:  **Screenshots**  **Controls**: Arrow keys or WASD to move, space to headbutt and mouse click to throw snowballs and scarf. The music is Tchaikovsky's Italian Song. | ||
179830 | jam | Ludum Dare 46: Aliveball | You played flappy bird? This is the spiritual successor of the modern classic. You are a ball that needs to survive as long as possible. Dodge the enemies or attack them in the right **moment**. Make sure to not hit the walls because they hurt you too! I challenge you to beat my highscore of 6760!  | ||
179838 | jam | Escape From Sector-37 | Escape From An Evil Lab | ||
179848 | jam | Spark Of Imagination! |  # Introduction Imagination, it is something we all have, but more and more in modern times we are losing touch with it. That spark is no longer there, it has been watered down and trodden on by all of the mass media consumption that runs rampant in this modern era. But still, those stories and worlds, those creatures and friends, all existed in the land of imagination. They still do, though our loss of belief in them corrodes their memory, their very image. This was the basis of the idea for this game, pulled into the land of imagination by imagination itself, you play as the Champion - carrying the last vestiges of the spark of imagination. Your goal is simple: free those creations that have been tarnished, corrupted, and forgotten - free them, and **Keep Imagination Alive**. Yeah, that is how the theme ties into this work. ## Instructions The game is rather short, and simple - lets call those features. - W/A/S/D = Move. - SPACE = Roll. - Left Click = Attack (up to a 3x combo). - The icon at the bottom middle of your screen denotes your roll cooldown. - The flame signifies your health/longevity :).  ### What led to the game being short? A mixture of things, ranging from: Oversleeping, struggling with the theme, and a massive loss of motivation and time when the electricity to my apartment blew up (its still not fixed, wont be for days), and learning framework and data structure I'd never used before (Abstraction + Events, its really clean :o)... I also overscoped the project - as I always do. I spent a solid few hours planning the style of gameplay, the theming, and all of these extra functions/content pieces that never made it in. What was planned and missed? Multiphase fights - Elf to Treant. More encounters (had planned 5 in total, Elf, Orc, Dwarf, Dragon, and Human), definitely overspecced there XD.  All in all though, I love how this came out. I love how my hand made animations (made multiple times due to them looking wrong) finally look nice and flow smoothly. I love how the retro style and shading brought out exactly what I wanted from the game. *I hope you also enjoy this tiny game, and if you do - leave me a comment :D! I love those :).* | ||
179851 | jam | Silicon Soldiers |  ## The only thing between the natives and the destruction of your livelihood is you. In the desert outskirts of the metropolis Corpus your Collector must **defend** her miners by any means necessary. Whether that’s by **gunning down** the local fauna or **blocking** their attacks with your own body all you're there for is silicon. Fight or defend but you must complete your duty as a **Silicon Soldier**. *If you are having trouble hitting enemies check to see if you are above 60Hz. Setting to 60Hz should solve this.*    | ||
179860 | compo | A Lost Child | This is a game where you help a small child find the way home. Of course a lot of evil monsters will try to stop you from that.  That's how you meet.  And that are the evil monsters.  Controls: * WASD or arrow keys - for movement * space, enter or "E" - for interaction with people and objects Some info about the night with the monsters: * the night takes 2 minutes * the more square your browser window is, the better you will be able to see the monsters approaching (refresh the website to update the size of the game) I tested the game in Firefox and Chrome and it somehow worked better in Chrome | ||
179869 | jam | Keep the Party Alive! |  # About **"Keep the Party Alive"** is a game where you play as an *overly* attentive party host. Keep those drinks, snacks and more going, because the guests are easily bored! Keep the party alive for as long as you can! Share your High Scores in the comments below! # Gameplay: ## In the game, you will need to take care of the Party's guests. Guests will frequently request refreshments or snacks to be delivered.  ## They will just as often make a mess that you will need to clean up.  ## The music will not suit everyone's tastes, so you'll have to sometimes switch the soundtrack  ## Moreover, some of the guests will have one drink to many, and will be needed to be thrown out of the party.  ## Fulfill the guests requirements for as long as possible! # Controls:  # Game by: **TouchMe** - Game Design **RahmKota3** - Programming **Nermo** - Level Art and 3D modelling # Software used: Unity 2019.2.2v1, Adobe Photoshop CC, 3DS Max, Blender # Additional Credits: ## Music bensound.com/royalty-free-music twinmusicom.org ## Character Models https://assetstore.unity.com/packages/3d/environments/urban/polygon-town-pack-121115 ## Character animations www.mixamo.com **Character Models used are from the above source. However, Enviroment and Props were all made within the competition's time. Please consider it when rating the "Graphics" category.** | ||
179873 | compo | Fermi Paradox |  ------ # [:rocket: Play Fermi Paradox here](tversteeg.nl/ld46) ------ How come we don't see any life from other planets? What does an intergalactic society need to do to survive? Fermi Paradox is a combination of the arcade games of yesteryear with some modern twists. It's played entirely by mouse.  ------ # :alien: Features ## :space_invader: Procedurally generated assets Every time you play all visuals will be different.  ------ ## :space_invader: Different enemy types Different enemies have different properties, and can even spawn other enemies.  ------ ## :space_invader: Upgrades Use the scraps you earned to buy upgrades and make your life slightly easier.  --- ## :space_invader: Tiny executables The executable for all native targets are smaller than 1MB.  ------ Share what levels you've reached and how many scraps you have, you can probably do better than me!  ------ # :tools: Tools - neovim - text editor - rust - awesomest programming language - [sprite](https://github.com/tversteeg/sprite):raised_hand: - procedural sprite generation - [const-tweaker](https://github.com/tversteeg/const-tweaker):raised_hand: - live tweak constant variables :raised_hand: Made by me! ------ # :books: Libraries - [anyhow](https://github.com/dtolnay/anyhow) - error handling - [derive_deref](https://github.com/sgrif/derive_deref) - automatic deref for newtypes - [direct-gui](https://github.com/tversteeg/direct-gui):raised_hand: - buttons & labels - [fastblur](https://github.com/fschutt/fastblur) - gaussian blur - [miniquad](https://github.com/not-fl3/miniquad) - opengl context & input handling - [specs-blit](https://github.com/tversteeg/specs-blit):raised_hand: - combining [specs](https://github.com/amethyst/specs) & [blit](https://github.com/tversteeg/blit):raised_hand: - [sprite-gen](https://github.com/tversteeg/sprite):raised_hand: - procedural sprite generation - [vek](https://github.com/yoanlcq/vek) - vector & geom types :raised_hand: Made by me! ------ # :mute: No sound Unfortunately my game doesn't have any sound, the reason for that is that the miniquad library I use for WebAssembly doesn't support it yet and I couldn't find another Rust library that supports sound in WebAssembly.. | ||
179874 | jam | Shoot'em UP| Survive the Crysis | ** # In the Post Apocalyptic World your only Hope is Your Cat.** Your only Source of survival is keeping your pet Alive and kill all the evil Monsters Until all Of them get Eradicated from Mother Earth.  ** ## And the most important thing: ** *This Cat have only five Lives.* ### Controls: 1.WASD Keys are your voice for Cat 2.Left Mouse Click for Shoot. | ||
179877 | jam | Death Arena |  A game where you can shoot and have fun  Can you get to the fifth wave?  Check it out yourself! https://nnnikitaaa.itch.io/death-arena | ||
179879 | jam | BLOOM ETERNAL | **BLOOM ETERNAL** is an arcade shooter / water-em-up from the gates of HELL, in which you must keep your plants alive and fend off the attackers. Make sure every flower patch is kept hydrated!  ### Story You are the :fire:**BLOOM SLAYER**:fire:, a peaceful garden-loving ex-marine who tends to his nursery in HELL. Out of nowhere, your garden is laid siege to by a never-ending army of plant-eating SLUGS. Equipped with an array of powerful weapons (and your trusty watering can) you must relive your past life to keep your flowers safe... ### Featuring: - Numerous equippable weapons & powerups! - Multiple classes of enemy slug! (2 of them) - Cute pixel-art :fire:**BLOOM SLAYER**:fire:! - A reasonably-sized arena! - Lava!  ### Controls Arrow keys or ESDF to move. Z/C to use watering can. Use mouse to aim and LMB to shoot weapons. ### Accolades - “I felt like I was really killing slugs in hell!” - Josh S - “10/10 best gardening simulator of the week” - Alan Titchmarsh - “...” - :fire:**BLOOM SLAYER**:fire:  Built for the PICO-8 fantasy console. | ||
179881 | jam | Necroded |  **Genre** Tower Defence **Description** The old necromancer lived peacefully in forest near the City. One day, the City's mayor wants to build the shopping mall in this place and sends the workers and troops to vanquish the necromancer and his livings. Keep the house alive! **Controls** LMB - Select Units Shift + LMB - Select Multiple Units RMB - Move Units Arrows, WSAD, Mouse wheel - Camera **ScreenShots** Jam Version  Post-Jam Version  **Update log** v1.0 (Jam Version): Released v1.1 (Post-Jam Version) - Updated UI - Added units info - Added unit upgrades - Added sound to units | ||
179886 | jam | Save the Spacemen | Our first game jam, I hope everything goes well!  | ||
179895 | compo | Captain! Captain! |  ## Captain! ## Captain! **Captain! Captain!** We need you to use the last Infinibattery to run this ship! All these asteroids and Space Pirates are getting in the way of the Warp Gate!  You got this! We believe in you, captain! Keep this Ship alive!  | ||
179896 | jam | Pet Slime |  **This is a submission for the Ludum Dare 46 Game Jam. ** Take care of a pet slime by rolling and die and doing activity. Take care to try to balance out the slime's interest and needs and hope you don't A-salt the slime. Each round, roll the activity die. If a die lands on salt then it hurts the slime immediately. You get to select 1 activity die that will increase or decrease the slime's level of interest or energy. If one of his stats goes to 0 he will perish. Try to keep your slime alive for as long as you can. **Instructions** Roll the die by pressing space bar Select a die **Some Notes** * Work on using the animation tools inside Godot. There is a bug, non-game-breaking, for the animations that I could not pin down these last few moments. * Work on programming patterns. My code is everywhere. Game Programming Patterns here I come. * Work on separating parts. I have a lot of nodes that could have been their own scenes to make life easier. * Godot has a nice signal system that can get abused rather easily (I abused it). Read up on better practices when utilizing signals. * Take bigger risks. I felt like I stayed within my comfort zone of what I knew in most cases instead of trying to do something creative. This is something I feel will take time, practice, and patience. * All in all, don't sweat the little stuff. I had a ton of fun even for this small project and I hope to improve for the next Ludum Dare! Hope you enjoy my little game, even if only for a few minutes. If you want to go mad, here is a link to my project on Github. Not required for the Jam but I figured I might as well. [Github Project](https://github.com/Aceofsquares/ld46) Edit: Added an HTML5 build. (4/21/2020) | ||
179898 | jam | Space VIP: The Needyon Ambassador | You are a highly-trained intergalactic-relations officer tasked with escorting a critically important alien VIP to safe location. The nature of their species requires that they never be alone or else their body will begin to break down, eventually exploding violently. For unknown reasons, distractions like watching TV can slow down this process. Unfortunately for you, this mission requires maximum secrecy, which means you are the only person able to maintain the ship while keeping the VIP alive...             Programming by Chris Hutchinson and Robert Ramsay. Audio by Evan Witt. Hull breach model by Chris Hutchinson. Level assets and alien model purchased from the Asset Store. Game created in Unity. ------ **CONTROLS:** **WASD** - movement **Left Shift** - Sprint (can't if both hands are full) **Left Click** - Interact with highlighted item. **Space** - Jump! **HINTS:** Take some time when the game starts to familiarize yourself with the ship before things start falling apart. Especially how much the Angst bar increases as you run from location to location. **Power** - The special TV the Needyons requires a tremendous amount of energy to power. There isn't enough power to run it and any other subsystem on the ship, so be very careful when turning on the Oxygen or Shield subsystems because without a distraction the Needyon gets upset much more quickly. **Patching Holes** - Small breaches can be covered with duct tape (which you have on you) by left-clicking when standing close and looking at the hole. Large breaches follow the same process but require you to be carrying a large patch first. **Large Patches** - Large patches can be found in two rooms on the ship: the storage room by the reactor light puzzle and the maintenance tunnel (as soon as you enter the large hallway leading to the bridge look to your right). **Reactor Light Puzzle** - The light above the switch you flip gets toggled. What happens to the lights next to that one? **WARNING:** the mouse sensitivity in the web player is really high for some reason. | ||
179902 | jam | Magic forest |  ### Instrutions - **Windows**: run "Magic Forest.exe" - **Linux**: run in Terminal "./launch.sh" ### Authors - **Code**: *Oleksandr Bilochenko* - **Graphics**: *Ihor Drach*  | ||
179909 | compo | Mom, I Started a Cult! |  The day after the supposed apocalypse of 21st December 2012, you decided to start a new doomsday cult. A crude simulation anyway in this game. * Buy upgrades to get more followers * Bask in the might of your new cult (at least in terms of numbers on the screen) * Expand to new cities (Well, three of them) * Two kind of crap sound effects * Runs with HTML5 oooohhh | ||
179918 | jam | Little Light Of Mine |  Little baby's combusting. Normally that's a bad thing, but the light is keeping the monsters away! Chop down trees and collect wood to keep the baby burning. Controls: Keyboard Move: WASD or arrow keys Chop/Select: Left click or left Ctrl Controller Move: Left joystick Chop/Select: Southward button Note: The web version doesn't have full support so we recommend downloading the game for the full experience. | ||
179922 | compo | Vanguard: Black | Dracula's got a big battle coming up, and you've got to get him there! Unfortunately, the local villagers have gotten word of about old Vlad's upcoming stroll, and they're out in force. Drac needs to conserve his strength for the upcoming battle, so you'll have to do all the heavy lifting as he travels. | ||
179924 | jam | The Fading Fire | An adventure game about a flame who is trying to find the Flame of Eternity. He must fight water along the way and touch the Flame of Eternity in order to never burn out and die...! | ||
179928 | jam | Turtle Daddy |  ***Your turtle babies need their Turtle Daddy!*** Use your turtle powers to keep your new born babies safe from the vicious beach predators and lead them to the ocean! __Controls:__ WASD to move Left Click to throw your shield Right Click / SPACE to shellter P to Pause **Tip: You can throw your shield at the babies to save them!      Credits: Art - Lenny Lam Programming - Mark Ilog Music/Sound - Johnson Nguyen @DummyDojo https://twitter.com/dummydojo @GenuineMusic https://twitter.com/itsgenuinemusic | ||
179941 | jam | The Drown | ## [Controls] - **[Arrow keys / [W]/[A]/[S]/[D] -** Move - **[Left Click] -** Shoot - **[Left Click] -** Revive friends **(If you are near them)** - **[Left Click] -** Interact with Buildings **(while not in wave)** - **[B] -** Open the Build menu - **[ESC] -** Pauses / Resume the game - **[X] -** Trigger "Skip cinematic". **NOTE** intended for people who have already seen it. (Works only in the menu) ## [Buildings] | Sprite | Name | Description | Unique | |---|---|---|---| ||Research Laboratry|Used to access the Tech-tree, where you can unlock weapons and skills.|Yes| ||Weaponry Workbench|Used to swap between available weapon.|Yes| ||Repair Table|Click it to repair all buildings.|Yes| ||Medical Bay|Click to heal your character.|Yes| ||Radar Tower|If built, makes the radar functional|Yes| ||Light Tower|Emits light|No| ||Basic Turret|Average in every way|No| ||Gatling Turret|Shoots fast, but has less range and accuracy|No| ||Shotgun Turret|Shoots 3 projectiles.|No| ## **[IMPORTANT]: All buildings are only intractable when no wave is active.** ## [3 Quick tips] - Watch the radar frequently. If your radar is offline prioritize rebuilding the Radar Tower. - Remember to **equip** any new weapons in the [Weaponry Workbench] you have unlocked. - When the wave is over, prioritize upgrading your weapon (remember to equip it) and building new structures. ## [CREDITS] ### [Art] | Name | Roles | Social Media | |---|---|---| |Belle Rahnasto| Artist & Director|[Instagram](https://www.instagram.com/cardcade_wmg)| ### [Code] | Name | Roles | Social Media | |---|---|---| |Simon Rahnasto|Programmer & Producer|[Twitter](https://twitter.com/windmillgames)| |Eric Bernard|Programmer|[Twitter](https://twitter.com/ebernerd)| ### [Sound] | Name | Roles | Social Media | |---|---|---| |Ben "Langotriel" French|Narrative Design, Casting Direction|[Youtube](https://www.youtube.com/channel/UC90absAVKFc-26PSeLXqkWA)| |Milan Kovarbašić|Sound Effects|[Linked in](https://www.linkedin.com/mwlite/in/milankovarbasic)| |Deoduckla|Music|[Soundcloud](https://soundcloud.com/deoduckla)| |Dianna "Melodypond22" Conley|Sergeant "Sapper" Falk & Reactor|[Twitter](https://twitter.com/DiannaConleyVO)| |Franki "Hankshaw" Garpeman|Captain H.Shaw|[Youtube](https://www.youtube.com/channel/UC8BKKGe5ATiCnVSb5xt_QAQ)| |Zach Pokres|Lieutenant Groves & Reactor|N/A| |Aiko Amami|Private Patts & Reactor|[Instagram](https://www.instagram.com/aiko.amami)|| | ||
179943 | jam | VirusWatch |  ## You are an antivirus! Keep the MainFrame alive! **Instructions** - Keep the viruses away from the MainFrame from 1AM to 7AM for 5 Nights! - Viruses have their color codes. You have to use the correct weapon for each virus. - You will lose if one virus reaches the MainFrame. - You won't die if you encounter any virus, however they would still attack you causing your vision to get blurry overtime. (Numpad above the alphabet keys) 1. **Blue Virus** - Num 1 2. **Orange Virus** - Num 2 3. **Yellow Virus** - Num 3 4. **Green Virus** - Num 4 5. **Red Virus** - Num 5 ### Some Screenshots     **Note** You can play the game on Web. However I recommend downloading the game if you experience any bugs/glitches (not that there's any... I hope) :smile: | ||
179947 | jam | YMGYPBVF: You Must Gather Your Party Before Venturing Forth | This is a puzzle game where you need to keep all of your adventuring party alive to the exit. Pressing a direction will cause your currently selected character slide that way until they hit a wall, a comrade, or get killed.  | ||
179954 | jam | PIXIE DUST: Tale of the wingless! | PIXIE DUST is an action platformer where you must save baby fairies and return them home. This game was made for Ludum Dare 46 and as such was made in a very short period of time so it is in an unfinished condition. Controls Arrow Keys to move. Space to attack. Z to create a trail pointing to the nearest Fairy. 1 to change attack to blasts (if you have collected crystals) 2 to activate wings (if you have collected crystals)  | ||
179962 | jam | Grandma's Boi | Grandma's sick and you are the only hope to take her to the hospital. Run around the city trying to avoid the crazy horny grandpas and the angry kids, and get to the hospital as soon as possible before she DIES! Some basic controls: WASD - move Scroll - Zoom In/Out LMB-Attack E-Pick Grandma Up CsOmega[Programmer] Giordas[Artist] ~Updates after submision:~ -Fixed character attack animation delay -Changed Normal Mode time from 300s to 600s !   | ||
179967 | jam | Symbiosis | An alien civilian, now helpless captive on the brink of death, forms an unlikely bond with a deadly parasite, the only creature that could keep them alive. Together their symbiosis brings to life a new predator, eager to escape the complex. Fight for your life against the facility security and devour your fallen enemies in an attempt to leave the facility. The only chance to get away is to have enough power to pass the gates that secure the starport.  **Tutorial: ** Symbiosis is 2D turn-based game. The game starts with you being in a lab. You see a soldier that brought you in and a scientist. Your turn started and you need to think about what you can do. You can move around or make actions. But be careful because enemies are always on your tail! Your turn ends when you move 2 tiles or perform an action. Then enemies will move and select some tiles to attack the next round. You win the game by reaching an escape ship and feeding the parasite that keeps you alive. **Controls:** You can play our game using mouse or keyboard. To play with keyboard: - WASD Move - E attack - F feed on an enemy corpse - R place a mine - SPACE next turn - ESC/TAB to pause the game Both attack and placing a mine need a direction in which they should be performed. If using mouse simply click on the icons in the UI that correspond to the buttons.  **Tools and resources:** Made with: Unity, Gale, Krita. - All the art assets were created in the three days of the game jam. - The music was procedurally generated using python scripts. - The sound effects and fonts are taken from public repositories and their sources and authors can be found in the game's repository ("readme.txt"). **Updates:** - 21/04/2020: Added readme.txt, fixed UI resoltion, fixed feeding bug | ||
179971 | jam | First Day: Chicken Duty | It's your first day at your new job at the farm, and you're on chicken duty. This is a speed-run/time trial style game in which you have to complete a series of levels in order to keep a chicken from dying. There are multiple difficulty levels, and as the player, your job is to beat the three difficulty levels as fast as you can.  | ||
179978 | jam | Is anybody out there? |   You wake up alone and there's nobody. No matter where you go. If you look hard enough, mabe you can find other people's tracks. But they seem to keep their distance. Try to keep your hope alive. You feel the loneliness coming closer...but wait, something changed! Keep an eye on objects. Interact with an object by hitting "Enter". Come back later and see if something has changed - interact with the object again. Your self-talks might contain hints. ## Controls WASD for moving Spacebar for jumping "Enter" for interaction ## Work Code & Design: @sansman01 Graphics & Design: @raomer ## Audio - https://freesound.org/people/InspectorJ/sounds/353501/ - https://freesound.org/people/florianreichelt/sounds/459977/ - https://freesound.org/people/laurenmg95/sounds/386691/ - https://freesound.org/people/swuing/sounds/38873/ ## Tools used Game Engine: Unity Graphics: Pyxel Edit Coding Tool: Visual Studio Audio: sfxr & Audacity | ||
179983 | jam | Milk Dungeon | Note: It seems the WebGL version of the game is a little buggy. I can't reproduce the errors in unity, so i'm not sure exactly what's causing them. If you play the webGL, skip the intro and refresh the game after you win/lose if you wanna play again. Your boss asked you to babysit for him. Little did you know, it was a much bigger job than you were expecting. play in browser or download  Controls: wasd - movement e - hit/interact q - throw away item Notes: Hammer required to repair pipes Mop required to clean spills CHEATS: (you can force win/lose to see the endings) press g to open cheat/debug menu What we made/Didn't: Audio: Only the voice acting was done by us, so we opted out of audio. Link to the music: https://www.youtube.com/watch?v=I1U6-Qogf14 Graphics: We drew all the graphics. My hammer drawing is amazing, I know. | ||
179991 | jam | Spotted | Testing Logs: Test No. 101 The robot gained independence. Oh, what's that ?! It wants to run away! Are we all going to be... SPOTTED?!!  | ||
179995 | compo | Keep the GameBoy alive. (on GameBoy Advance) |  This project is made with a big thank you to Tonc http://coranac.com/tonc/text/toc.htm The game idea is borrowed from ratchet and clank. Getting it working on the Game Boy advance was the biggest Puzzel. | ||
179998 | jam | Disco Revival | Disco Revival is a top down 2D action game with the goal of keeping non-dancers out of your club to "keep it alive" | ||
180025 | jam | SuperOgre64 | An Ogre is defending a small village in exchange of some sacrifices. Try to grow your village without collapsing your population with too many sacrifices. Be careful! The Ogre will need some food and he's grumpy if you deliver something different or not at all... Also keep your moral high in your village if you want some newborn ! Thanks for playing ! INPUTS: this is a mouse only game. You left clic your villager to upgrade them or sacrifice them. SIDENOTES : - Game objective displayed real time in top left corner. - You can assign a job to a villager. The level of the villager determines if he can apply to job. - Exp is gained over time by villagers. - You can mouse over jobs in job assignment panel to see what every job does. JOBS: - Beggar : does nothing - Farmer : Produces food - Builder : Repairs broken buildings - Cleric : Gives moral to ogre - Bard : Gives moral to village - King : Enhance village overall production and needed to win the game KNOWN BUGS: - Ogre can get stuck in a loop without food and the game is not ending as it should, restart is the only way - Sometimes wrong villager is upgraded/sacrificed - When in rampage, ogre can get stuck. it should reset its state at some point but might not... | ||
180027 | jam | Redshift-Recursion | Redshift Recursion is a parkour/FPS/Story driven game that hopefully can bring you a well needed dose of adrenaline! The story of this build well emulates the uncertainty of the development of the game itself, and the FPS addition to the parkour adds another dimension of stress to this retro-aesthetic kind of game. The original idea was simply called Redshift, and I intend to finish that original idea one day. But this version I decided to name Redshift recursion, for ummm, reasons...  Backstory: I essentially gave up due to choosing a waaay too unrealistic project, and got lost into lots of different things. And then I decided: "I feel so bad giving up, I'll just go all in, I'll do this and that to make it at least playable, and publish it regardless!" So I recycled my mechanics into what this build of the game is! And I did that with 10 hours left, so I expect there to be lots of bugs, and also lots of polishing that needs to be done. But with only 10 hours of time, I can't be that disappointed at myself. I will probably polish this further and work on it more, and also expand on it a little, and once I've done all that I might as well release the "finished" version, I'll probably release that on the website I have. Thanks! :& Update 1: Since I will polish the game further I will have two available builds: The first build/version, and the build that will get continuous updates. Both of which will be on my website! https://kayowo.net The game on itch.io will only be the updated one. Update 2: Released V0.02: UI improvement, Overall polishing. Read patch notes on itch for more information. edit: V0.021, fixed game breaking bug, oopz Update 3: Changed from .rar to .zip Will take all feedback into account of how I could've made things better! This will be the last update for this version of the game, thanks for playing! &3 | ||
180033 | jam | Infinite Machine | Welcome to the Infinite Machine! Keep the machine running by crafting components, batteries and various fuels out of base elements created by the machine itself. With time you will be able to craft a nuclear core which will make the machine run for eternity. Until then, make sure you keep its power above zero, otherwise you'll lose. Screenshots:  There is a help screen and a crafting guide in the game. The whole game lasts about 10-20 min. | ||
180041 | jam | Flare | # LD46 - Flare A unique coop puzzle game. Can be played alone but is better with a friend.  ## Objective Make it through the 3d maze before the time runs out and your flame fizzles out. ## Challenge Player 1 (top window) can only see the maze from a top view and player 2 (bottom window) can only see the maze from a side view. ## Controls | Action | Top Down View/Top Screen | Side View/Bottom Screen | |---|---|---|---|---| |Pause | Escape Key | Escape Key | |Switch Controls | Space Bar | Space Bar | | Left | left arrow | A | | Right | right arrow | D | | Up | up arrow | W | | Down | down arrow | S | Times are pretty crazy... We're a husband and wife team finishing up our third game jam together. We have two little kids who definitely add an extra level of difficulty to game dev in 72 hours but we wouldn't have it any other way! Seriously, times are pretty crazy. | ||
180043 | compo | LD46 - Keep it alive |  Hi, This is Earth Control. Mars has just been hit by the biggest sandstorm we have ever seen. The power plant you are in is the last one left. Please keep it alive at all cost..  Control: WASD to move, SPACE to pick up items. Instructions: Fix broken things, keep the stations charged and keep it alive. Will post a "spoiler/hint" in the comment, so don't read it if you want to explore. | ||
180049 | compo | Keep The Beat Alive! | Keep the Beat alive! You play as Beat, and you're trying to stay alive. Left and right click to the music to move and shoot through progressively harder and harder songs! Don't dally though, your rhythm drains slowly over time and once it reaches 0 it's game over! PRESS THE BLUE FULLSCREEN BUTTON IN THE BROWSER VERSION! If you want to change the difficulty from easy (default) to normal, reload the game. If you're experiencing lag or having trouble getting the beat, try downloading the executable, beat detection is more accurate in it. Make sure to comment your highest score! and have fun! | ||
180063 | jam | Until Darkness |  Hero try to save other heroes in this chaos world. And keep alive. Controls: Use arrows on keyboard for moving and jumping. Credits: Katrin - code, art, game-design @codekatrin on twitter Music (Tears in Rain) by Scott Buckley – www.scottbuckley.com.au Thanks everyone who reviewed my game. It's my first experience to create all parts of game by myself. Yes, my game is far from perfect. I've done not so much. But after these 48 hours I think that it's something unbelievable. Thank you, Ludum Dare! | ||
180071 | jam | The Campfire of Hope | This is my first ludum dare game. While chopping wood, make sure you burn it in your fire. Chop, and touch the fire and all your wood will be automatically burnt. However, a snowman is willingly melting himself to stop you from finishing the level... you'll see. Make sure to eliminate him! Arrow keys to move and space to chop/attack. Made with Godot Engine, PiskelApp and sfxr. | ||
180078 | jam | Turn The Party On | This game is a party where you are the Dj and need to Keep everyone Happy by choosing music to play as they favorite genre. Objective : Try to get to One Hour without lost more than 5 guests.    It's my first Ludum Dare and I'm a solo developer, so i tryied something to challenge me . So Test the game and tell me your thoughts. | ||
180082 | compo | Ninja and Mouse |  Ninja and Mouse is a PICO-8 game I made in 48 hours. I had a lot of fun making it and I hope you have a lot of fun playing it! Controls: * Left/Right = Move * Z/X = Actions | ||
180089 | compo | ..at any cost | Patience, hope, enjoy. Puzzle, Quest, adventure. Are you smart enough to solve The Secret of the Mansion? The story about lonely human, who desire to find the meaning of the castle whisper. Gameplay demo: https://youtu.be/CC9kJReQLS0  ** HERO MOVES ** - **Grab**. you can grab any single green brick by holding K (action button). Release the button to release the corner. - **Climb**. You can press W when hero hold himself on the corner to climb up - **Jump From Grab**. Press jump in the grab state - **Long Jump**. Press the opposite movement direction button in the grab state - **Wall Jump**. Hold the opposite movement direction button when hero jumps directly to wall ## [► Start An Adventure!](https://igoreha.itch.io/keep-it-alive) Don't forget to send me your feedback :wink: Do You♥ikeIt? :3 P.S.: patience, savvy and skill will be *rewarded* | ||
180093 | jam | Economic Bubble | How long can you keep Economic Bubble to be alive?  Hello, lad, you need to know that. The world is a cruel place. The stock market is most. Since the invention of money humanity has been raising a new economic bubble, one after another. You know it, we know it.  It all starts the same, end the same. But would you dare for the risk and rule the market by inflating and deflating this brittle and whimsy bubble? How long can you keep this new Economic Bubble from final fatal burst? Alright, gentlemen! This is simple (but risky, remember?) game with not so much controls: you only need 3 keyboard buttons and some luck. ``` [A] - use pump to inflate the bubble [D] - use a needle to make a hole to deflate the bubble [S] - apply medical patch to fix the hole just done. This will stop deflating but not for 100%. ```  | ||
180094 | jam | Exo Keeper | Exoplanetary Ecosystem Care Game After a long interstellar voyage, you arrive at the planet Kepler-7311b. The planet is an empty slate, waiting for you to take a hand in terraformation! The first step will be to introduce microbes. But you have to be careful to "Keep it alive!" Not all microbes will survive - there is the harsh cold, lack of oxygen, and the hostile biotopes from lava lakes to sulfur plains. Can you turn this alien hellscape into a lush paradise?   Once the game starts, you can select any of the species at the bottom. View their info with the 'Info button'. Choose one, and click somewhere in the map - now click 'Introduce species' and if the conditions are right, that species will start growing. The game has some hints that will pop up while you are playing. The microbes growing on the surface will slowly darken the icy landscape and decrese the 'albedo', the reflectiveness. This leads to a warming of the planet. Your goal is to reach a lush temperature of 298 K (i.e. 25 C) CREDITS: Code: @Amarillion Design: @Ehe Music: @donall Art: @kongroo Music and art are all created originally during the competition. The game is web-based, based on JavaScript and Phaser 3. Source code is available on github. KNOWN ISSUES: We noticed that sometimes when the game is not completely loaded, some buttons are unresponsive. When this happens, it seems to help to give the game some extra time to download the required files. | ||
180097 | jam | Feed The Fire | **Survive the night and feed your fire to avoid freezing to death.** Build up the heat with small items and gradually move onto bigger items. Remember to keep the fire healthy or you might encounter some nasty surprises. **CONTROLS:** - Move: WASD - L Click: Pick up items, Use tools - R Click: Throw items - Scroll: Scroll through the inventory - Numbers 1-8: Pick a specific inventory slot **Tips:** - Flame size tells you how long it will burn. Flame meter shows the same thing. - Flame brightness tells you how hot it burns: Semi-transparent flame is warm, bright white flame is very hot. - Some items require very HOT fire to burn. Size doesn't matter. - Some items give more heat than others. - Small fire can still be hot. Very big fire can still be only warm. - You can find better tools. - You must click right on the enemies with a tool to hit them. Otherwise you'll be hitting air.    | ||
180101 | jam | Elon-zo (Colony management + Interplanetary Shipping) | Elon-zo Colony Management and Interplanetary Shipping Two games for the price of One! Have you ever wanted to run a colony on Mars? How about Venus? Well today's your lucky day, you have the chance to be one of the first people to Colonise the planets in our solar system. Not your cut of tea? Ok, I bet you want something a little faster? How about 10km/s? That's fast! Speed your way through the solar system delivering the much needed supplies that colonies need to survive. Be their lifeline or be the doom of their economy, the power is in your hands Captain. ------------ The Game is set in our Solar system, and is a scale model. So each planet is the correct size in relation to the other planets in the solar system, and they are all the correct distance ratio from the Sun. However the universe has been scaled down to just a few million pixels. When you start the game, you can take one of two career paths, you can either be a Governor and balance the production capacity of your colony (on the planet of your choosing) so you produce enough food for your inhabitants to survive (they can all die out). You also want to balance your economy so that you can import/export goods to/from other planets in the solar system (Open economy). Some planets such as Mars do not have any water, so you have to import that from Earth. However you can't just import with no limit, you'll run out of money and your people will die. So you have to also create an export so you can afford to keep importing goods. Your planet has an economy as well, so if you start a colony on Mars, and other people also start a colony on mars, one colony can focus on producing Air, and the other colony can focus on producing metals, and you can trade between the colonies on your planet (closed loop economy) so that you can help each other. The second career is Captain you fly a cargo space-ship between the planets in the solar system. Your goal is to supply the needed resources from one plane to another, and turn a profit for yourself. When you have profit, you can buy upgrades for your ship. This is currently limited to Engine Upgrades, Sensor Upgrades and Attitude Controllers (Turning speed). As a Captain, if you choose you can deprive an economy of a resource they need, or you can save a colony who is on the edge of collapse. Be a Hero or be a Villain, you have that power. ------------ The game is MULTIPLAYER - you will be playing with anyone else who has connected to the server and whatever career paths you and others have chose. You'll be able to see other ships as they travel through space. Take advantage of the built in chat system to call for supplies that your colony will need in order to survive. Chat to your favourite Captains and export your valuable resources to help the Captains upgrade their ships - You scratch their back, they will turn a profit, and maybe they will scratch yours' too. FEATURES: Multiplayer Real Time Chat Realistic Solar system (Sizes and distances are to scale, though your ships acceleration is really high! Layered Economy driven by your choices Ability to destroy the Economy of planets Two Career paths both with UNIQUE gameplay experiences | ||
180103 | compo | KeepItAlive | # Introduction First of all, please forgive my poor English. I thought a lot about this topic, but because I had too little time, I made some important points. Although not complete but I am very satisfied, after all, it is the first time to participate in the competition, maybe I think too much. Finally,your suggestion is the most helpful to me.   # Introduction of my work This is a 2D pixel game, the protagonist is an agent, You have an assignment to go to the affected area and retrieve an urgent and important document. Find this document and you win, but don't underestimate the power of the virus, Keep It Alive, and don't waste any time.   # Finally Thank you for taking the time to play the game I made!  # Improtant After listening to the Suggestions, you can now extract the zip file to get the executable for the game!!!!! "WASD" Move,"R" UseIntection, "F" Interaction. "RP" is your ResistancePoint. Since you are in the infected area, your "RP" will gradually decrease, and after it drops to 0, your HP will decrease. Is this similar to real life?The injection will increase your "RP", so finding the injection on the map while completing the task is one of your tasks. | ||
180107 | jam | Isle of Light | Crack open some rum and sit by the fire on the Isle of Light :fire: Survive on this mini paradise with stuff that gets washed ashore. Keep the fire lit, cook food, boil water, and don’t forget to put on the tunes. Oh, and watch out for crabs :crab: Move - WASD. SPACE for everything else Change Log: Fixed a small bug where crabs weren't picking up objects   | ||
180109 | jam | Cat Kingdom | Oh no, cat kingdom felt because of cucumber kingdom. You need to take control of a cat and defend the rest of the cats left. /!\ This is a REALLY hard game /!\ Tutorial (I think that it's better to discover a game by ourself :D): Once you've started a new game, you will see something like this:  Let's look at the menu:  You can see three buttons at the left, you can choose what does the mouse do with those buttons:  The sword can be used to attack enemies one at time in a range of 2 block, you can hide behind a wall. The hammer can be used to remove or place blocks. And the circle can be used to heal the wall when clicking on it. At the center you can see block selection:  On the bottom, you can see what you can build on the ground. On the top, you can see what structure you can build. Now let's see the right menu:  You can see your health and your money. Good luck :) YOU MUST HAVE JAVA 8 MINIMUM TO PLAY THE GAME. You can download it in this link: https://www.java.com/fr/download/manual.jsp | ||
180124 | compo | Keep It Happy | **GameType** * Puzzle Game **Story** & World in danger, and people in panic & Connect people to **keep them happy**, against to disaster, and **alive** **Web And Windows Download** * **Game** https://cavenda.itch.io/keepithappy * **SourceCode** https://github.com/VendaCino/LudumDare46_KeepItHappy **Control** * WASD (or ARROWS) to move * Z to pick or put **Game** * Along people will sad, connect him to other people can make it happy * **When it is happy**, it connect **distance** will **expand double** * Item **loudspeaker** can **double extend** it connect distance * Item **radio** can provide 1 happiness       Let me know who is the first people play my first game :smile_cat: . | ||
180130 | jam | Macho Malcolm: Smashing Guard | Play as Macho Malcolm, local bad-ass/crossing guard as he shoves dangerous cars away from innocent civilians. Use the arrow keys to move and space to punch cars left or right! This game is our first jam submission and we couldn't be more pleased. Hope you enjoy playing it as much as we enjoyed making it &3 UPDATE: Now includes both an HTML5 and Mac version | ||
180132 | compo | Keep the King Alive | Your king is threatened by fellow opponents and YOU are the only one that can keep him alive!  # [Play here!](https://noxalus.github.io/LD46/index.html) As you can see, it's a strategy game, and your goal will be to properly control your units to make sure the King stays safe. # How to play Sorry, I spent so much time to work on the game that I didn't have time to create an in game tutorial, so I'm doing here instead as I think it's important to understand how to play :sweat_smile: You start the game with 3 units: the King, a worker and a soldier.  Each unit can be selected, by left clicking on it, and moved around to a specific location by right clicking. ### Workers Workers are the only ones that can collect resources (wood, rock, gold).  ### Soldier Soldiers are the only ones that can attack and kill opponents.  ### New units When you have enough resources, you can build new units.  Construct walls, worker or soldier using the bottom bar. Each X seconds, a new world chunk is added with new resources and potential enemy castle(s). Use your soldiers to kill enemies and destroy castles before they spawn new enemies. All units have health represented by the hearts above of them, if their health decrease to 0, the unit dies. If the King dies, the game is over.  Try to let your King alive as much as possible! Share your score in the comment :wink: # Controls Camera can move using the keyboard (arrow keys or ASWD) or the mouse by clicking on the screen with the middle mouse button and dragging it in the direction you want to go. You can zoom in/out using the mouse wheel. Left click is used to select units and right click to give order to a selected unit. When you are in "build" mode (you clicked on the bottom bar to build new a unit/wall), left click is used to place the new unit/wall and right click is used to exit the build mode. In build mode, you can also rotate unit/wall using R or CTRL keys. # Info - 2nd compo - Cumulative time spent: 29.5h - Tools used: - :tools: Programming: - Game engine: Unity3D - IDE: Visual Studio 2019 - VCS: Git (with SmartGit client) - :art: Art: - 2D: Inkscape, Paint.NET - 3D: Magica Voxel, Blender - :control_knobs: Sounds: Bfxr, Audacity - :musical_score: Music: Bosca Ceoil # Screenshots        # Timelapse https://www.youtube.com/watch?v=eDe4au5_2DA | ||
180141 | jam | Save the FOX! | ## CONTROLS: Control the player with **W/Space**: (jump), **A**: (left), **D**: (right), **E**: Feed the fox with an apple to heal it. ## TEAM: - :flag_cz: Viktor **Stopka** - :flag_cz: David **Stopka** - :flag_cz: Filip **Nguyen** ## DESCRIPTION: Mike loves his fox Lisa. Lisa loves to play on a big tree near their city. But she doesn't know, owls are dangerous for her. Help Mike protect Lisa! ## SCREENSHOTS:   ## TUTORIAL: https://youtu.be/QUNKYEEmo1A | ||
180147 | jam | Fire Keeper | |||
180148 | jam | The Village Alchemist | In the game you have to survive in a medieval zombie-apocalypse. To survive you have to build up walls, which protect your village. Another part of the game is, that you have to brew a medicine to heal infected citizens from being zombies. You can pin up orders so the citizens can help you to find resources for the walls or the medicine. But be careful...the zombies are waiting! Controls: Move: A/D Interact: F Use/Pickup Item: E Drop/Place Item: Q Use Inventory: Mouse (wheel) or keys 1 to 6 GUI: Mouse! | ||
180149 | jam | Escape from Exodus Prime | Escape from Exodus Prime is about saving the remaining people alive on a now toxic world. The environment is progressively getting worse and lowering the food production of Exodus Prime. Your mission is to colonize the other planets in the system, so the population from Exodus Prime can escape and live. Good luck! Update: 1. Fixed a bug that caused the game to crash after the tutorial/instructions section. 2. Fixed a bug that caused a crash due to a missing variable in the Food/Death section of Exodus Prime. 3. Added .zip version of the file. | ||
180154 | compo | BBYS |  Play it in your browser: https://lambdanaut.itch.io/bbys?secret=NUlT5Ed6Qz6PQk26dCnJywlzyG4 Keep the BBYS alive! PRESS `Z` to play. PRESS `X` to hide nametags. Right now there are two levels. Secret: Milk heals half life, Steak heals full life! Another Secret: Monsters prioritize chasing BBYS of the same color as themselves! | ||
180187 | jam | Zorla's Tavern | Hi there! Come to our friendly neighborhood tavern to enjoy drinks with fellow adventurers and take on quests! Heheheh… I mean, no eldritch horror here, just a friendly place to rest! Definitely not a trap! For a much more relaxing experience, play on a touchscreen device.    April 22: The html5 port is made immediately after Ludum Dare 46 as allowed by the rules (PC version is unchanged), with the following changes: Fixed a bug where Zorla dies after winning Fixed a bug where mute key activates every frame M key is pressed Fixed a bug where speech bubbles changes too quickly Fixed a bug where a big tentacle was 90 degrees off while growing Gibs on death are hard-coded in html5 and slightly different Music only starts after main menu and do not reset due to browser sound autoplay issues You cannot alt-enter to fullscreen in html5, so no text indicating so Due to touchscreen fat fingers, item collision box is enlarged in IOS and android | ||
180191 | jam | Keep Me Breathing |  Finally, it's here! We all 3 hope you will enjoy our game. It's our first Game Jam and so, our first Ludum Dare. Have fun! Your spaceship has suffered serious damage and the air recycling system is now out of service. The only way for you and your crew to survive until repairs is to grow plants to produce oxygen. Keep them alive long enough to grow so they can keep you breathing in return! & Note regarding the RGB sliders: - The color changes only happend 1 slider at a time. Which means you don't have to move every slider to try and get the right color. - They are additive colors, which means adding Red + Green will get you Yellow. Start with the sliders set to black and play around to better understand how they work !   Find the soundtrack here: https://soundcloud.com/mrvarren/sets/keep-me-breathing-soundtrack Music and Sound Design by @MrVarren Art by @Geegaz Prog by @Astrolabe & @Geegaz | ||
180193 | jam | Frequencies by De Nederlandse Amerikanen | Our music-based game is finally done! Keep the music alive, while fighting hordes of enemies!! The game uses the audio of your sound card, so you need to download the game if you want to play it, sorry.  Project the music orbs from "Followers". Kill them and/or play songs with the right frequency to keep all the orbs alive. If they have much hp, they buff your character. | ||
180196 | jam | Evergreen | Protect Evergreen's last tree from the horrors of nature. You will face many conditions and must complete different quests to survive the worst and save the Tree of Life.  This was easily our most intense and ambitious Ludum Dare yet, and pushed us way too close, and you can see it in some things. There was a huge amount of work put in over the weekend and honestly we're pretty surprised we made it as good as it came out to be. *We really hope that you complete the entire game*, you won't regret it :) As always, feels like an extra hour or two would've made it a whole lot more polished and better game as a whole, but that's Ludum Dare for you. Anyways we hope you enjoy this game of ours and thank you for playing, we really appreciate it. Feel free to leave any kind of comments below and destroy us with criticism. In this game jam we had a bigger group than usual, as always, we had @JustMars with an insane amount of programming, @RAFFE with all the artwork, art direction and sound effects, @Jokku with a bunch of programming and some design, @HappyTomato (https://soundcloud.com/itshrme) with the amazing musical pieces, @eleeve also helped with programming and ideas, and @kalle-aro with some assisting help of his own. *Please comment your feedback down below so we can learn and playtest your games =)* **Changes in version 1.1:** - Reduced the file size by compressing sprites and audio and removing unused assets. - Fixed sound effects not playing on button click - Decreased the resolution of the custom mouse cursor - Fixed a bug where insects underground could be seen through in specific circumstances - Made attack button at the ending only clickable once to prevent game from breaking completely with spam - Added a message to the end to inform that keyboard must be used at a specific point in the game - Made weeds/grass pull-able at any point in their growth instead of only when fully grown - Fixed checkmarks being shown on top of wrong quests when completed - Added a toggle for vSync to the start menu (top right corner, on by default) | ||
180198 | compo | goose no lose | ## Run for your life!  ## Blow stuff up!  ## Dance with your buddies!  ### But most importantly... # Protec the goose  move with arrows interact with space have fun with goose no lose &3 | ||
180202 | jam | Keep Yourself Alive | You have to protect the little buddy who loves ketchup. | ||
180204 | jam | The Totally Convenient Feeding Machine | A game where you use a strange machine to feed the clients of a restaurant. Use the arrow keys to control the arms of the machine. Graphical assets by www.kenney.nl    | ||
180208 | jam | Keep the memory Alive | In KEEP THE MEMORY ALIVE you play a little creature inside a brain, who is tasked to protect a precious memory from being forgotten. To keep the brain from forgetting the memory it has to be kept alive in at least 2 areas of the brain at the same time. Your goal is to get to the ripe old age of a hundred without forgetting this precious memory.  CONTROLS: W, D - walk LEFT MOUSE - shoot SPACE - jump E - heal a nearby memory (press multiple times) You can use the minimap to transport to other areas of the brain. I know this build is quite buggy and unfinished and I still want to add powerups, animation, tutorial etc. But I had some problems with getting a build done at all. So I'm happy I have at least something to show :) | ||
180209 | jam | Keep IT Alive | Pennywise is weak. It falls under attack of haters, who using hate words want to destroy the fandom ergo kill the clown. They come towards him and words are used as a weapon that damage him even more and he can’t defend himself on his own. You are an extreme fan (AKA fat sweaty guy) that REALLY doesn’t want to let that happen and doesn’t believe that such an amazing, loving, charming, astonishing, animating, wonderful, profound, giving hope and endless oblivion of happines can die, so you want to pay all the tribute to the master of the worlds Stephen Hawknig- er- Stephen King and defend your lovely Pennywise. You do that by BRUTALLY KILLING ALL THE HATERS WITH BFG YEAAAAH. There come more waves of Tumblr haters and you keep defending Pennie and upgrading your weapons. | ||
180217 | jam | Keep the Tree Alive | ### Story Sometime in the future, the world is in a disarray. 4 Robots has found a place with a living tree. One of them has the power to save the tree. Guide this robot to the tree! Unfortunately they ran out of power, but fortunately there are enough batteries lying around. ### Controls/Keys Move the robots with the arrow keys. You can only move one at a time. Press x or space key to switch robot. To win, guide the gray/grey robot to the tree. Every move costs 1 battery power. A battery recovers 5 battery power.  ### About the game My last LD was LD43, and that was 2 years ago. So glad I finally have some time to do this, and while the code is very similar to my last game, this game plays completely different and fine too. Of course I've drawn more tiles that didn't got used, and some other ideas, too. But in the end I depend on my random map generation skills again; but that came out well, too. I wanted to make maps but just didn't had the time. Thanks for playing! | ||
180219 | compo | FL0W3R |  Keep your plant alive. Too little or too much water will kill it. Fertilizer can help it grow faster. Tip : it takes several minutes for the flower to grow, so feel free to put the game on a corner of your screen while you do something else, but keep an eye on it if you don't want to watch it die too soon! (But it looks like the game is paused if it stays in a tab in the background, so you'll have to open it in a new window) | ||
180235 | jam | Techno Oink | A 3d FPS game where you are the lone survivor in a robot controlled world. Keep your robotic pig alive, and escape the city! What makes this game fun is that you have to costatntly switch between fighting the enemy bots and making sure you robot friend is safe. If you are to far away from him, he will get scared and die(you will get the message "Techno-Oink got scared to death"), but if you have him close to you you he might get killed. You can use different methods to kill the bots, one being to shoot them and the other being to throw stuff at them, like trash cans, motor bikes and other bots. https://www.youtube.com/watch?v=66ZIVLcmurY Some screenshots Edit: The default sensitivity is too high, use settings to turn it down. | ||
180238 | jam | Hard Vacuum: Keep Out | You are an AI controlling part of a advanced production ship sitting gin the middle of space. You control the door. The people on the ship are prone to acting lazy, breaking random thing, and setting things of fire. Keep the ship running by supplying air to the crew and not supplying air to the fires. Try to keep up with production goals.  Game lacks a end state. Keep producing paperclips to the end of time. ### Controls: W-A-S-D to move the camera Click on vents and door to turn them on or off. ### Note: Toxin indicator was for a mechanic that didn't make it into the game. Units and fire consume air and will die if all the air is removed. Air will travel between rooms if the door is open. Vents produce air at a slow rate. | ||
180247 | jam | Morse Code Hero | In a world where languages are facing imminent death, only you can keep it alive. Become the one true Morse Code Hero.  | ||
180277 | compo | Boundary | # You're the level. Keep it alive! Stay on your toes in this timing and execution heavy game! Each level has various elements which you will need to control through your keyboard to keep the ball alive! ## Controls Use the Q through R keys to interact! Use the space bar to retry ## Downloads **For the best experience use the executable** Find downloads on my **[itch page](https://juicyslew.itch.io/boundary)** ...or at the bottom of this page ## ScreenShots    | ||
180288 | jam | City Soundscapes |  You are the mayor of a nice beach city. Unfortunately this location is very attractive to burglars and other "nice" people. Once upon a time you got to defend your city. But of course as a mayor you cannot go out on the streets to fight. Instead you send your police and you try to do everything you can to help defending the city center. # Description In City Soundscapes you get control over a few roofs where you can build speakers (in fact line arrays) to play music all over the city. Humans of course like some music styles and dislike others. The bars above their heads are mood bars. If the mood of an intruder goes down to zero, he will flee and leave you (or your officers) alone. But beware! The intruders also like some styles of music. This will make their mood better. They will continue fighting you! Other way round your own personnel will get annoyed over time if you play the same music over and over. Switch styles in different parts of the city to keep them on a pleased level of entertainment. Other than for intruders, you can check the exact mood of your personnel. Simply click one of the heads of your policemen to see what styles of music they currently like. If one of the bars goes to zero, any beat they hear from this specific kind, will cause their mood to drop. "Music tolerations" recover automatically over time if the style isn't heard by the entity. If the mood of your policemen drops to zero, you will hear a cry and they will walk to the city center and stand near the fountain . If you want to recover them, click the fountain to open a special salary menu. It will cost quite a lot of money so watch out! It will further be more expensive, the more score you earn and also the more policemen to recover. # How to play It's kind of a point and click game, so everything is controlled by using your mouse. You can build line arrays on the roofs of some houses - look out for stages! You can select a song to play, by clicking a line array. You can recover policemen near the fountain by clicking it. You can view the individual policemen music tolerations by clicking them (click the ground to hide) # Hints From time to time intruders as well as your policemen tell about their feelings by showing their thoughts in bubbles. Every green bubble is good for you. For enemies a green bubble means "I hate this ..." - A red bubble means "I love this". But for your own entities a red bubble means "I hate that mayor" which means their mood drops. The small circle near the center of the screen shows the point where the sound scape in the top left corner is measured. It has no effect for the game. The distance of entities to the speaker within its range makes a difference of up to 25% on its effect Overlapping sound fields add up together up to 100% *And sorry but we know that there are some glitches in the movement when there are many entities on a single point. That however doesn't affect the game flow. It's just graphical.* # Screenshots   Finally: Remember, you CAN but do NOT HAVE to pay for the game! Damn! This is not even a ready game! The payment is a "cool I like what you are doing" donation.  | ||
180290 | jam | Kevin the Can | A game of skill and speed about keeping plants alive. Play now in your browser! https://boltkey.cz/kevin_the_can/ Move with **arrow keys** or **wasd**, shoot water with **space**, save flowers. **R** to restart level, **N** for next level.  Kevin is a humble watering can living a calm life in a country side cottage. One day, a near disaster happened! The flowers around the cottage are in danger of drying up! Fortunately, there is water leaking from the eaves! Collect that water and deliver it to the flowers before it's too late! Explore 3 different environments, save all the flowers as fast as you can and fight for the leaderboards!  In each level, there is some leaking water. You have to deliver enough water to flowers scattered around to save them. If a flower dies, you lose. You win once all the flowers are saved. Each flower has different water requirements. Some start almost dead, some start healthy but lose health faster. You will have to think quick to save them all! ## The team We are a brother and sister. @BoltKey, a Ludum Dare veteran with 12 completed Ludum Dare compos under his belt. Programming, level design, sound design, game design. @klara-spanelova, a digital artist and graphic designer always looking for new challenges. Decided to team up and bring her cute style to the table. It was her first Ludum Dare, and first game she worked on ever! Illustrations, graphic design. ## Levels The game features 15 levels with scaling difficulty in 3 different environments, with the last level being considerably harder than your average platformer final level. ## Audio We have created all the sound effects ourselves. We have recorded an actual watering can to create the walking and jumping sounds, and the speech is a result of @BoltKey's brilliant voice acting. We have used music that we have not created though, so we had to opt-out of the audio rating category. ## Scoring system The game features online high-score system, where the best 10 times are displayed, for each level individually. Also, there is an offline medal system, where the best medal is @BoltKeys best time at the time of release, and other medal times are calculated off of that. So if you want to take on the challenge and truly complete the game, try and obtain all 60 medals. | ||
180294 | jam | The Fire Keeper | The Fire Keeper is a game made by Zeta and RadioBear. We spent 25Hours in total creating this game for our very first Game Jam, LD46. Zeta specializes in Coding. RadioBear specializes in Visual. We have a lot more to learn and this is just another step. Some Screenshots    How to Play : Pay attention to your Hunger and campfire Fuel. Grab Mushrooms to replenish your hunger. Pick up Tree Branches and deliver it to your campfire to extend its life. The Hungrier you get, the Slower you move and the Less items u can hold. Keep your Stomache full and keep the Fire alive until the next morning and you Win! | ||
180300 | jam | The Urban Legend of Nightmare Forest | In Hawaii in the late 1940's there was a rash of unexplained deaths among Filipino men that left experts bewildered. Although seemingly healthy, 81 people died… mysteriously… seemingly without any cause… in their sleep. These occurrences increased over the next several decades among various minority ethnic groups residing in the United States, finally gaining the attention of the CDC in 1980. Legend has it that there was a group of researchers doing experiments to understand these phenomena. Ninety three subjects were chosen based on their family history and ethnic origins. They were subjected to vigorous physical testing to insure they were of perfect health. Then, as soon as night fell, the real research began. Each subject was hooked up to a host of monitoring equipment and given a mild sedative. Soon they had all drifted off to sleep, and the researchers retired to their beds for the night. But when the alarm clock rang out in the early morning light, the researchers were bewildered to find patient after patient dead in their beds. No wounds. No explanation… All but one. A single terrified subject survived. When asked what happened, he could only repeat two words… nightmare… forest… Can you survive until morning? | ||
180312 | jam | Ludum Dare 46 | **NOTE:** Please keep in mind that this is our first Game Jam, as well as our first "full" game we ever made. Also, were German, so we apologize for any grammar issues and spelling mistakes. **MADE WITH ** @GeoBaer --------------------------------------------------------------- This Game is a highscore-based limited time adventure. In this game, you play as a farmer. Your objective is to remove all the Weed from your field to keep alive your plants. You have one minute to destroy as much weed as you can. You can collect coins, which give you a time boost as well as extra points, as well as power-ups in the form of nuts to get a speed boost to collect more stuff in a shorter time. | ||
180314 | jam | Continuity |  # Welcome to Continuity!  ### The goal of the game is to help humanity survive. The game starts off with a single rocket which the player controls.  ### By steering to a planet you use it's resources to colonize it and build citys to make more rockets.  ### But be careful! The planet has limited resouces and will explode when they run out, you have to fly to other planets to make humanity survie. ### Good Luck! Camera movement: Middle mouse button, Right mouse button, Mouse scroll Rocket movement: WASD, LShift, LCtrl OBS! You might need to run "chmod +x "ContinuityMac.app/Contents/MacOS/Continuity" in the directory of the files for the mac version to work. | ||
180318 | compo | Reload |  this is my first game ever. I request all of you to to tell me. i keep doing it or not thank u. make your tank save, drift the tank, kill the ants, without counting the numbers, just kill as much as you can. enjoy!!! Controller: .fire by left mouse button .A and D Tools: .UNITY .VS .Photoshop | ||
180323 | compo | Ludum Dare 46 Entry: Tree Sim |  My Entry to Ludum Dare 46 is a little tree growing toy. No real way to grow a tree wrong, make sure to give it lots of love :D If you grow a particularly nice tree be sure to share! Here are some of mine:    | ||
180324 | jam | Program has stopped working | Your super free antivirus decided to crash and leave you defenceless against all the viruses of the Internet. All that's left now is to protect your precious computer yourself.  | ||
180336 | jam | System Failure |  Entry: 40446 Name: Corruption Cause: [CLASSIFIED] Description: A dark purple-ish substance which corrupts anything that it comes into contact with. Cure: UNKNOWN Explore The Dilapidated Hospital for health packs to stay alive longer. Avoid the enemies so they don't corrupt you. Stand next to the computer to empty it's "cache" and keep it alive. The doors protect the scientists working on a cure, don't let the "cache" fill up or the computer will crash, opening the security doors that are keeping the scientists alive. note: A blinking warning sign will appear when your computer is about to crash. The rooms are randomly generated. You have six shots for shooting the corruption. note: it will reload by itself when you use up your shots. Collect health packs to make sure your hunger doesn't get too low. Try to get the good ending and beat your best time! Controls: wasd = move mouse to aim Left-click to shoot E on a health pack to regain health Q on a health pack to un-corrupt yourself R to reload your gun C to toggle a compass on and off to find your way back. Keep it off for more of a challenge! F4 to toggle full screen press enter to skip text System failure is a game made in 72 hours for Ludum Dare 46. Everything was made in the time limit except the 2D lighting system by Jobo.    | ||
180337 | jam | Goldove (Demo) | This is a little demo for a project I'll try to finish in the upcoming weeks. | ||
180339 | jam | Friendship Simulator 2020 | Make friends, have a chat, and keep those friendships alive as you gain popularity in this thriling and relaxing slice of life game. Build up your contact list but be careful not to get overwhelmed as you become more reputable in your community. You don't want people to think that you don't care! Recommend scrolling by dragging the friends list - mouse wheel too slow!   | ||
180350 | compo | Be Cool or Die | ## Description One day, a cool teenager was trying filtering with his crush. This pretty girl liked a lot wild animals. So our cool guy decided to go to the forest to take some photos of this animals. Go! And take as much photos as you can of the wild animals! :smile: & **NOTE:** It's **not implemented the 'take photos' feature** jeje It's a critic for the new techonologies. I would like to finish another scene where you achieve X time keeping battery alive and he ends up throwing the phone and enjoying the nature. Sorry about that :( The next jam I will improve, I swear it :smile: #### Personal note This is my first Ludum Dare game! I learned lots of things during the development and it has motivated me a lot!! I developed this game using my own game engine [Skygine](https://github.com/AsierFox/Skygine) done in SDL2 and I'm so proud of it :) I hope that with the experience achived here I can improve my own skills of developmnet and design!! Thank you so much for playing my game and see you in the next LD!! :wink: | ||
180359 | jam | Frozen Skies |      You are stuck in a frozen wasteland with the fate of an entire empire on your shoulders. Frozen Skies is a survival adventure game where you must survive the harsh environments of the cold sky islands. | ||
180360 | compo | Disco Lives | The year in 1987. People say disco is dead, but you know better - time to go out to the clubs and prove them wrong. With your sweet dance moves, and some bottles of Spanish wine, turn the whole world into disco freaks! ## How to play The world is full of dorks and punks. Time to turn them on to the power of disco! Dance around the dorks to turn them into disco freaks, and turn the punks into dorks (gotta start somewhere!) by throwing them some good wine. Once everyone in a club has been turned on, on to the next one! But beware: the dorks and punks are also looking to make converts, with their boring classical records and broken bottles of cheap whiskey. You only have so much Disco Power to keep you going. When you're running low, grab a drink from the bar to recharge. ## Controls Disco Lives supports keyboard and controllers. ### Keyboard * WASD / arrow keys: Move * LShift: Dance * Space: Throw wine ### Controller * Left stick: Move * A: Dance * B: Throw wine (Controller mapping is for XBox controller - others may vary) ---- Windows only for now - web build to come! ---- ## Changelog v0.2 - April 20, 2020 12:04AM - fixed typo on end screens - fixed pathfinder initialization error v0.1 - April 19, 2020 9:19PM - initial build | ||
180381 | compo | Keep The Spider Alive! | Your wife hates spiders. Get a glass, and a piece of paper to slide under the glass. Then catch the spider and toss it out the door before she finds the fly spray and drowns it. | ||
180384 | jam | Waiting for godOS | Keep the hope alive! On your smartphone, a special OS grants you the power of a god for some minutes, through a well known UI. Help people, increase your followers. Keep their hope alive and be careful: your worshippers might take their reverence way too far. This game is not meant to be a parody of any religion or divinity. The objective of the game is exploring the reaction of humans to an explicit, supporting divine intervention. Waiting for godOS has not been created to offend any belief or to constitute an argument against religion in general. | ||
180389 | jam | The horse needs help | Your favourite companion horse, ran loose from your village. You found it deep in the forest, seriously wounded. You have to keep it alive until help arrives! | ||
180392 | jam | Heart Attack 万箭穿心 | [961850e23a498bbe4b9bb4538d54f8f.png](///raw/0df/b2/z/2f4d5.png)  This is a little game about protecting a heart from harm. Yes, one day good things will wither, all we can do is make the end come slower and the process last longer. You are the guardian, the roarer, the terminator of the long dark. Use WASD to move/ J to block. When your heart beats so fast,use space to lower blood pressure back to normal,or the heart will explode(Gorgeously). Hope you like our aesthetics and this little game. In addition, after playing once, Extra mode will be able, the sound effect will be changed. 这是一个关于保护一颗心不受伤害的小游戏,是的,终有一日美好的事物会枯萎,我们能做的只是让结束之时来得更慢,让进行之时持续更久,你是守护者、怒吼者,是漫漫长夜的终结者。 WASD进行移动/J键进行格挡/当你心跳过速的时候按空格降血压(否则会炸哦)。 希望大家喜欢我们的审美和游戏。 另外,当游玩过一次后,可以开启Extra模式,音效会有所改变哦。 网盘链接备份:https://pan.baidu.com/s/15q88Dl8o8EWmgxYCOW2spQ 提取码:3qb1 And welcome to our website: 同时欢迎来访: http://www.whiteverse.com/ | ||
180400 | jam | Unknown Defendant | ## Welcome to UNKNOWN DEFENCE! **In this game you play as an unknown hero who is trying to protect a "friend".** **Buy Guns, Defeat Zombies, Use a Banana and much more! Survive as long as you can.**  ## **Controls:** - **WASD** to move - **Left Click** to Shoot - **F** to buy Guns - Don't let your "friend" die! ------------------------------------------------------------------------------------------------------------------------- ## **Credits:** - Code Leader: **Afif Zughayer** - Design Leader: **Ayham Nassar** - Illustration by: **Mais Zughayer** - Script Maker: **Hani Hisham** and **Abdullah Taha** - Voice Actor: **Hani Hisham** - [Music By Ketsa](https://creativecommons.org/licenses/by-nc-nd/4.0/) | ||
180405 | jam | Protect_the_Dog | Robots decide to end life in planet. You are an old animal caretaker robot that remembers life matters and decides to protect a dog. space for dash left click for slash right click for shoot  | ||
180406 | compo | Place me back | by [nyunesu](https://twitter.com/nyunesu) | ||
180420 | jam | Egg Knight | Don't die, keep the egg alive at all costs! | ||
180425 | jam | Last Embers | In this game, you try to keep a fire alive, while also keeping yourself alive. The goal is to put a block of slab under the campfire, while also trying to survive for 300 seconds Tutorial: Controls: WASD - movement E - interact (fuel fire, drink water, eat food) Z - Drop item F - pickup Item C - Crafting menu Esc - pause game Craft a pickaxe, then go to the edges of the map to find boulders(select pickaxe and then try to harvest boulders) Then craft slab, place it under rock and try to survive the night. Have fun | ||
180427 | jam | Defend the swarm | Fight to defend the swarm from the overwhelming enemies. Collect as many hexagons as possible, but don't let them die Go to itch.io to play. https://defenestrate.itch.io/protect-the-swarm | ||
180439 | jam | Jerry's Space Berries | Save the planet from destruction in this fast-paced, action-packed, space-themed RTS game!! A black hole has appeared at the edge of your solar system! Fight it back and keep your home planet alive!    | ||
180446 | jam | Sample X | This is an idle game where you try to multiply alien biological samples in the lab on your ship. You're trying to get your Ph.D. in Xenobiology and you need these samples! Don't screw it up! Note: I wasn't able to extend the game very much, so there isn't much to it passed a certain point. | ||
180447 | jam | A Tree | Take control of a tree, and try to keep it alive.  Note to players: upgrades in the trunk section are currently broken, and they have no effect. I intend to fix this in the next few days, alongside other post-jam quality of life improvements. | ||
180456 | jam | Activated | # A C T I V A T E D . A C T I V A T E D . A C T I V A T E D . # A C T I V A T E D . A C T I V A T E D . A C T I V A T E D .  ### What is Activated? Activated is a puzzle game where you guide the robots to the exit and save them from deadly spikes of the test chambers by making bridges and portals. ### Link: https://ldjam.com/events/ludum-dare/46/activated  ### Current Status: - Beautiful 1-bit style art (with a tiny bit of red mixed in) - Implemented the basic mechanics (Portals and Bridges) - Only 2 levels (One for portals and one for the bridges) - Support for basically any platform (Thank you Unity!) ### Things we missed: - We had prepared a bunch of voice lines for the robots to make them more human but didn't get to implement them in time - We had one more level made but couldn't add it to the final version because of a game breaking bug - Couldn't add volume options in time (Sorry for the deafening sound) - Couldn't add our sound effects in time - Had a drop bridge that we completed but didn't manage to add into the level  ### Future Plans: - More levels - More mechanics - More sounds - More music (Basically more everything) - Possible mobile version? ### Post-Jam Changes: - Added HTML build | ||
180457 | jam | Lost in the Mine | A 2D top down game with minecraft inspired graphics where your objective is to save your dog. Navigate the different levels while surviving and gathering emeralds and exchange them for upgrades that will help you reach the end of the story. NOTE: In order to go back to the main menu in the game you will need to press ESC twice. The first time will minimize the fullscreen and the second one will put you on the main menu. Due to how itch works, I cannot change this I hope you enjoy my game and happy jamming!      | ||
180458 | jam | Protect the Earth |  Meteors are falling to our Earth! Its only chance is you, the Earth Protector. You need to destroy the meteors before they reach the Earth. We have **2 game modes**: Firing rockets to the meteors or slicing the meteors with your mouse swipe. Also, we have **3 Power-Ups**: Health, Destroy All Meteors, Slow Time The difficulty increases with each meteor you destroy. #### CREDITS **2D Art:** Ebru Kaplan, Ahmet Kamil Keles **Programming:** Ahmet Kamil Keles **Special Thanks:** Ezgi Çetin (for the idea of slicing meteors) | ||
180468 | compo | Legacy | As one of the last remaining punch card programmers in the world, you find yourself stuck with a machine that is on its last legs. Fill out punch cards correctly to keep the legacy machine going!  Controls: - Left click to drag cards - Right click to punch/unpunch holes - R to restart a level - N to start a new game - Escape to quit Written using SFML 2.5.1! | ||
180469 | jam | Plantlings |   Your houseplant Jerry has had babies and they are running rampage around your house! Take care of the plantlings so they can grow their leaves and be planted in their plant pot homes! Plantlings was made by Ryan; a software engineer with a couple of solo Ludum Dares under his belt, and Lucy; a chemist with no previous experience making games! We hope you enjoy what we've created! Use WASD or arrow keys to move S to descend stairs W or space to jump E to throw To play on the web: Visit https://ryanman56.itch.io/plantlings To play on desktop (windows only): Download zip file below. After downloading, unzip all contents of the folder and run the .exe file. Source code: https://github.com/RyanMan56/LD46 NOTICE: There is a rare bug in the web build which may cause the game to crash. If you find this happening to you please let me know, and try the desktop download instead. | ||
180471 | compo | K33P1T4L1V3 | Our character contacts the other party by putting ciphered words on the documents. Boss is giving documents and character should put correct words in document. Musics made by Bosca Ceoil. SFX made by Bfxr Graphical assets made by Aseprite. System made by Unity3D Engine. Timelapse (Forgot to record first 15 mins :/ ): https://www.youtube.com/watch?v=FwxF9OI07qM  | ||
180477 | jam | Night in the Garden | ## Good boys always listen their grandmothers. *To become a good boy for Granny click here:* https://nikchernyakov.itch.io/night-in-the-garden Our hero receives a letter from his beloved Granny, where she asks to **look after her favorite flower**. You need to water the flower, but the well is dry. No problem! Granny saved some jerrycans for cases like this. To tell the truth, she doesn't really remember where exactly she put them, but they are definitely somewhere in the garden. **Easy-peasy! Or not?** It seems like Granny forgot to tell us more about her garden...  ## To keep yourself alive: - Find all jerrycans  - Water the flower  - Use your flashlight to resist the monsters, which are hiding in the dark corners of Granny's garden  - Reveal all Granny's secrets  **Control:** - *W/A/S/D* - move - *E* - interaction - *Mouse* - flashlight direction - *Esc* - pause Don't worry about your progress: **even if you exit the game, it will be saved**. **Assets** - The environment is made using assets from here: https://syntystore.com/ - Characters' models were taken from here: https://sketchfab.com/feed - We modified all characters' models and made animations - Audio is made using assets from the Internet and modified **Version 1.1.0:** - Enemies fixes - Save-system improvement (now player is saved after collecting jerrycans too) - Audio fixes **Version 1.1.1:** - Minor fix on game map | ||
180484 | jam | Treevenge |  You are camping out in the woods, when suddenly the trees come alive! The trees are angry about your campfire, and you must defend it with all your might! (and a leaf blower of course). Fuel your fire with logs from your enemies. Tip: Try attacking enemies from behind so your logs aren't launched off screen! There are 20 waves, can you beat them all? Controls: Left Click - Attack (Hold for charge attack) Right Click - Suck in nearby logs, which then can be launched for more damage WASD - Movement  | ||
180485 | jam | DEFENDERS OF POLLEN | Disclaimer: This is a concept and we weren't able to finish the game in time. It's been modified to demonstrate the concept we did finish but expect bugs to be present. A strategic base game where you are a race of bee's protecting a giant flower from an army of angry snails! Using pollen (the currency of the game) you can buy bee's (they protect the flower from snails!) or you can buy health! The snails come in waves of attacks so watch out! There's a panel in game and it's kinda hard to read so here it is copied: This game wasn't finished :( Here are the buttons to demo our systems we did finish :) F: Attack/Get 1 Pollen (As if killing a snail) Left Click: Remove 1 flower health Right Click: Add 1 flower health "Buy Bees" Button: Remove 2 pollen as if buying new soldier bee "Menu" Button: Opens pause menu | ||
180497 | jam | Throwy Bird | This is Flappy Bird, but instead of the bird keeping itself alive, you control a stickman throwing and catching the bird in an effort to keep it alive. # Controls Move your arms with the mouse, hold click and release to throw. I will be extremely impressed if you get a score of more than 2. You will not be able to do well in this game unless you are either a basketball pro or a calculus mastermind. My twitter: @foo_null | ||
180508 | compo | Little Sunshine | This is not just the first game project for the LDGame Jam but also the first game I ever release and the first game I showed to the public, made entirely by myself! The theme was Keep it alive. You have to nourish the little sunshine with water and sunlight while defending against hordes of evil bugs! Stay alive for two minutes and win the ultimate price :) It was a fantastic experience creating this game for the last 48 hours! I know that this game is not perfect and I know so many things to improve. Still, I would love to hear your opinion on it and recommendations to improve "little sunshine" enjoy playing!  | ||
180513 | compo | Planet Doom | Turn on the 4 main systems and escape from Planet EQ-48 while keeping the core alive!  # WARNING. WARNING. You are aboard Exoplanet EQ-48. The place has become infested with Troglodytes, horrible little aliens that will eat your face off. The only way to get rid of them is to lead them into the planet's core to electrocute them. The planet's core, which currently has only enough energy to last exactly one minute. However, you can extend this time by killing Troglodytes to supply it with energy. In order to escape, you will have to power on the main 4 systems: * Rocket fuel, * Rocket leverage, * Network connection, * and Life support, and then walk into the rocket at the top. Due to the complex structure of EQ-48, you will fall back down at the top after falling to the bottom, and you will emerge at the left side after going to the right and vice-versa. The planet will automatically self-destruct in 10 minutes to prevent Troglodytes from spreading. Good luck.  # Controls: * A | D or ← | → - walk left/right * Walk into a wall to climb it. * Enter - Start/stop typing * Escape - Pause game Gamepad controls: * DPad - move in menu * DPad Left/Right / Joysticks - walk * LShoulder - Start/stop typing * Select - Pause game https://youtu.be/eOo9gkof6mU | ||
180520 | jam | Let It Rain #46 | # Let It Rain  Save the flowers from the pesky fire dudes. Ludum Dare 46 contribution ## Controls: WASD - Movement Shoot/Reload - Space ## Made by Erk & Bebsy! | ||
180525 | jam | Rock' em All | Rock'em All! You are a sphere-man who loves ROCK'N ROLL, and a lead guitar in a band. One day, as you are playing in a bar, audience asked you to stop playing what you love! You couldn't let rock music slowly fade away and die, you need to keep your band and your music alive! Keep your band alive by shooting enemies with your gu"itar"n! Collect points to unlock new tracks! Remember, your music is your weapon! Rock'em All is a 3D topdown shooter where you use the power of your band's songs to kill your enemies. You change your songs to change the power of your guitar. This power determined by the BPM (beats per minute) of your songs. Slower songs (low BPM rate) deal more damage, but you fire them less frequent. Faster songs (high BPM rate) deal less damage, but you fire them more frequent. Credits: Yigit Doruk - Developer, UI/UX Design | Semih Sevimli - Developer, Level Design | Mustafa Ahmet Ozdemir - Developer | Fatih Gorguc - Animation, Graphical Design | Martín Bâtard - Composer, Sound Design https://youtu.be/PMHjiWo4Xzs      | ||
180536 | compo | Grow! | Hello! Enjoy the game of Grow! where you expand the root system of a small plant that has great ambitions. Keep the plant alive by balancing your consumption, search for energy sources, fail and restart! Once you grow your plant, you will get new abilities that will help you along the way. The game is a mixture of exploration, clicker and puzzle genres. I hope you like my first ever Ludum Dare submission. Enjoy! | ||
180537 | compo | FlappyDot | First time using Unity for LD. Didn't get very far! Cursor Keys | ||
180540 | jam | Gate Ball | Hi there! This is a game Inspired by a sport called 'Croquet'. Hope you enjoy!  ## Description Hit ball(s) through Gates. Within the time given, make all gates been passed. Gate can only be passed by balls with the same color. Clock will count down as soon as you hit the first ball. Make a strategy before you start to hit!  ## Control - W.A.S.D to move your stick. - Hold & Drag down Left Mouse to Aim. - Release Mouse to hit the ball. ## Screenshots    | ||
180541 | jam | For Ducks' Sake |  # For Ducks' Sake A twin stick action shooter in which you try to stop your little ducklings from being stolen and eaten by inexplicably angry gnomes. Don't worry, you're heavily armed.  ## Controls - **Keyboard:** WASD or cursor keys and mouse to aim - **Gamepad:** Left stick move, Right stick aim, RT to fire. --- Built using Phaser 3, in a caffeine fueled frenzy, by Gary Stanton & Super Hadoken. --- **KNOWN BUGS** - There seems to be a bug in the setup whereby ocassionally the physics doesn't load up with the game. If you're unable to shoot any gnomes, please hit F5 to refresh the page! - Occasionally the game fails to register that you've lost all your ducklings. - Some collision issues when playing right at the edge of the screen. --- | ||
180543 | compo | KIA | In this game you need to keep alive your queen bee by collecting pollen from flowers and healing her. ATTENTION: If you play on itch.io use fullscreen otherwise the image is cropped. Controls: Shift: Fly faster WASD: Change direction Q/E: Fly down/up | ||
180553 | jam | Save Grave Dave |  **Last night the doctor made a terrible mistake... ** He wanted to create himself a **powerful companion**, but instead he only resurrected the foul flesh of the undead. Now he wants to find the **source of eternal youth** to overcome the merciless passage of time and the unavoidable rotting coming with it. If only he could stop his companion from needing **new limbs**...   **Programmer:** Barnabas Tamas-Nagy(Bananabas), Stefan Klimpfinger(Stefan Klimpfinger) **Art-Design & Animations:** Erika Schaefer(maagicpig), Julia-Anna Hinterdorfer(juliaanna) **original Game-Idea from:** Barnabas Tamas-Nagy(Bananabas) | ||
180565 | jam | Planet Escape | **Intro** Slowly running out of oxygen, his only chance of survival is using his trusted robot and fabricator to channel enough energy from repaired generators into the antenna to signal the ship. KEEP HIM ALIVE  **How to Play** Your goal is to repair the broken generators scattered around the planet to collect enough energy before your oxygen runs out. To repair generators you will have to produce items in the fabricator and use them in the generators to bridge the broken connections. You have to decide where to re-route the power to until you can produce enough splitters to power them all and escape before death. * Control your robot with the mouse. Point & Click to move to position or hold button to follow * Near a generator, click the device to look inside and access the puzzles * Drag and Drop connectors & splitters around the puzzle board and from/to your inventory * Connect the input with as much outputs as you can to power up additional devices * Build new connectors & splitters in the fabricator next to the antenna **Known Issues** (Not fixed during Jam; they are part of the experience) * The mouse coordinates in fabricator UI is off to the left. If you only use the left-most part of a button you should be good * Separate pieces on board will merge into one if dragged into each other. Don't worry, you .won't lose any of them. You can split them again on board or drag them from the board to return all into your inventory. | ||
180566 | jam | Bunnurse | # Bunnurse ## Controls ## ``` *MOVEMENT* - W, A, S, D *INTERACT* - E ( Pick up / Operate ) *OPERATE* - W, A, S, D, 1, 2, 3, 4 or 5 (Prompted on screen) ``` https://youtu.be/ZoNxETWZbyI ## Instructions ## - Nurse any soldiers in the medical tent back to good health - Be wary of taking too long, or the patients will enter critical state and risk dying - Allow the patients to recover after the operation, though keep an eye incase their condition takes a turn - Head North to the battlefield to retrieve injured soldiers (you can carry multiple at a time) - Bring back the patients to the tent and attempt to keep them alive - Be sure to hit your daily quota of lives saved Be aware of your perceived allegiance with either the Frogs or the Birds - Each soldier left to die on the battlefield will be noticed by the Frog and Bird generals - Each patient nursed back to good health will have a positive impact on the Generals' perception of you - Each patient that dies whilst under your care will have a negative impact on the Generals' perception of you ## Story ## The war between the *Birds* and the *Frogs* is relentless. The birds hate the smooth-heads of the frogs; the frogs despise the feathery plumages of the birds. It's a matter of racial hate. You are Bunnurse: a rabbit nurse who attempts to save the lives of those who fall victim to this war, regardless of race. Bring back injured soldiers from the battlefield and nurse them back to good health. Though be wary, neither side wants to see you favouring one race over the other when saving patients. Keep the birds alive. Keep the frogs alive. Keep the war... alive.  ##### Note from the devs: Thanks for those who tried the game soon. The build that was put up initially was our latest non-crashing build, but we've now fixed it up and hopefully it should now be stable and actually have the game loop hooked up and the UI showing! Whilst fixing the memory leak and re-packaging, we also: - changed font of the operation prompts (as an early comment complained it wasn't possible to read) - adjusted the audio volume so SFX were audible (rather than just the music!) Fantasting models and art: @Spacey3D Wonderful curved-world creation and general programming: @Brainoid Underlying systems for patients, operations and game loop: @Honest-Dan Atmospheric music: Barlas Tan Özemek | ||
180569 | jam | Heading North | **You walk North because you can.**    # Tutorial * **F1** - show/hide tutorial * **LMB** - select units and grap items * **RMB** - movement  | ||
180570 | jam | Fly Trap Dash |  # Description Keep your hungry flytrap alive with fresh water and delicious flies. Find all 50 flies before your plant runs out of food and water to win. How many attempts does it take for you to find all of the flies and complete the game? This is my first game jam and the first game I have ever made, so feedback is more than welcome! I hope you enjoy! # Controls WASD - Move # Screenshots    | ||
180584 | jam | Sellonia | We have to admit, it was a challenge to keep ourselves alive during this jam. A new team, new dynamic and a lot of ideas. Maybe a few too many ideas… However, we’ve survived the Jam! For that, we want to thank the lovely Twitch followers and all the kind people in our lives that have supported us in this game development madness, and most of all... COFFEE! We hope you’ll have a lot of fun playing *“Sellonia”* and we would love to hear your feedback on it! For now, we’ll go into hibernation mode while we’re catching up on our sleep, but after that we are very curious to see what you all have been building these last few days. ### Story In a world where humans fight for a spot among the robots, you are the hero of this story. You’re hired as a bodyguard by *Gogmarown* to get him his precious cargo carried by Alix. He is a Payload specialist often hired by the *The Malevash* to serve them on important transports. You'll have to get the heart, Guff McGuffin, to *Gogmarown*. *No, seriously, it is a human with a robot heart strapped to its back.* However devious Alix is, he doesn’t have the strength to keep the waves of mobs from his back and now your vehicle has crashed on its way to *Gogmarown*, there lies a heavy task on your shoulders. You have to escort Alix and Guff McGuffin to safety before the mobs get to you. *Yes, we tried to make a fun escort quest…. Sigh * ### Until the next jam **Dephon** Kept the music alive **Erikvdb** Kept the animation alive **Ken** Kept the models alive **Nopogo** Kept the code alive **Xaynia** Kept the dialogue and menu alive       | ||
180590 | jam | VURM | Keep the VURM alive as long as possible. Avoid obstacles and eat dots to grow. Grow large enough to expand your VURM family.    Planning on streaming the game? This game is twitch integrated, with adjustable settings [here](https://andyjadams.github.io/Games/vurmtwitch.html)  | ||
180601 | jam | Egg Hero | ## DOWNLOAD: https://firebelley.itch.io/egg-hero Brawl and smash your way through goblins in order to protect your dragon egg from certain destruction! https://youtu.be/lFy32pWvR1c ## Features - Fluid, satisfying combat and movement! - Punch, jump, and charge your way through hordes of goblins! - Protect your egg from the goblin menace! - 6 levels! (Plus a tutorial level!) - Goblin giblets galore! ## Controls - A/D or Left Arrow/Right Arrow to move - W/Space/Up Arrow to jump - Left click to punch, hold left click to charge ## Screenshots    ### Note for Mac users You may be unable to open the app initially. If so, CONTROL + Left Click the app and then select "Open" from the context menu. That will allow you to play the game. ### Credits - Art & Design - [Alex Karger](https://alexkarger.wixsite.com/index) | @aditon - Programming & Design - [Firebelley](https://twitter.com/firebelley) | @firebelley - Music - [NPCDwarf](https://twitter.com/NPCDwarf) Proudly made with the [Godot](https://godotengine.org) engine. ### Final Note We have opted out of the Audio category, as our SFX were done with samples from an audio library. Music by NPCDwarf was entirely original. | ||
180602 | jam | Shiny |  ___ You are the brave Fox. 🦊🦊🦊 One day you notice a rare and beautiful phenomenon - a *magical Starfall* over the forest, which is located near your home. Deciding to go check, you find yourself embroiled in an extraordinary adventure! After wandering through the forest, you find one little creature that needs your help - a fiery flower called **Shiny**, whose bright light awakened the most terrible inhabitants of this forest from eternal sleep. However, you decide to save this creature by taking her to your **home** - the nearest safe place in this district. Protecting yourself from evil spirits, escort Shiny to your home and do not let her fade out! Remember that you can get out of this forest only **together**! - *Protect* yourself and your new friend from evil spirits! - Help Shiny get out of this forest - *don't leave her alone*! - *Bring* her the essences of light that have fallen from heaven, so that she does not fade out! # How it works: - **Shiny** constantly losing its energy. - We should collect essences of light and heal Shiny on **E** button to keep her alive. - You need to escort **Shiny** all the way. - When you standing near the **Shiny** - she goes along the road. - When you goes away too far, **Shiny** loses you out of sight and afraid to move on alone without you   | ||
180615 | jam | Charge it! | You are trapped in the Haunted House, with only your phone signal to let someone know where you are! However, once that phone is down, you won't last much longer as well. Keep your phone alive as you solve the puzzles and boost your signal to escape! Controls: Arrow Keys - move Enter - Interact with objects Escape - Pull Up Menu Mouse 1 - move and interact with objects Notes: - Click on outlets to charge your phone. There is one in the foyer, and you may need to charge twice if the light goes out. - The game doesn't end when the light goes out. you can still move around - There is one outlet per area (5 in all) so you'll have to return to them as needed - You can check your phone's charge and message upload in the in-game menu (not the main) - You can use the rubble in the garden to save your game - When you click on an object to hide under, click on that same object again to unhide it. Otherwise, you won't see your player character. You should not move until your character is visible again, otherwise it will be very difficult to become visible. - some brown doors cannot be interacted with. These were intended to be doors to restrooms, but they got cut for time. - There is a secret room that will be your key to finding a special treasure. Explore the mansion fully and try interacting with everything to find it. Credits: Kadokawa - RPG Maker MV Engine and multiple art and music assets GABlue - Additional Music assets including area themes TwistedHawk - Additional Art assets including hiding spaces and tile sets elementcy - Additonal Sound Effects brleise12 - Additional Art assets TateTate - Level Design, Programming, and Testing  | ||
180633 | compo | Maintenance Bot 46 | You are a maintenance bot aboard a ship in combat, and have one task - keep your crew alive and breathing. You must fix breaches in the ship so that the oxygen levels don't become dangerously low. You can close bulkhead doors to cut off areas of the ship to stem the loss of oxygen. The crew will die if the average oxygen level drops below 35%. Controls: WASD to move Hold shift to boost Space to interact with buttons and breaches CHANGE LOG: I re-uploaded a build a few minutes after deadline with a parameter change to speed the game up (as it was painfully slow before). (Heavily inspired by FTL :))  Warning! There are bugs with the oxygen spread that I didn't have time to resolve :(. | ||
180644 | compo | B.U.B.B.A. Express |  Keep your giant robot alive and armed as he ferries your family to the hospital. ## Tips * You're a flimsy human, so make sure to use your giant robot as cover from the incoming lasers. * Turrets have a chance to explode every time the craft they're mounted on takes damage, and that chance gets higher the lower the craft's health is. Employ redundancy! * You automatically pick up whatever item you run into, but you can only hold one at a time. Clicking will toss whatever you're holding in the direction you're aiming, so throw it behind you if you don't want to just run into it again! ## Post-Deadline Bugfix * **[2020.04.20 01:21 EDT]** Fixed a bug that snuck in at the last minute and prevented you from mounting turrets if your collision shape recently overlapped two mountpoint zones at once. This was only a tiny change (swapped an `else:` with `elif current_drop_zone == zone:`). | ||
180653 | jam | Lawn of the dead | This is a small clicker game, with a tiny twist. It fits the theme because the game is about keeping the last plant alive in the apocalypse. | ||
180655 | jam | The Puzzle Of The Fantastic Fungus | ### A Sandbox Game With A Unique Challenge! Can you keep a fantastical, amorphous alien creature alive while it's own biology consumes it from the inside? Place different materials that react to the fungus and to each other in different ways - use these interactions to devise a strategy that will keep just enough fungus alive for just long enough in this fast-paced sandbox survival challenge! Inspired by years of playing Powder Game: https://dan-ball.jp/en/javagame/dust2/     | ||
180658 | jam | Roho - immortality of a deer stalker | # ROHO Keep the forest animals alive by rescuing their souls after hunters have shot them. Upgrade your spell at the shrine in exchange for cristals. Try and defeat death! We paired up for our first ludum dare and created this game in godot with sweat and tears. Try it out and please let us know what you think! :smiling_imp: ## Controlls: a, s, d, w to moove left click to shoot esc for pause menu, choose with a, s, d, w and select with spacebar/enter move over a spirit to pick it up and bring it to the shrine **move over a item on the shrine to buy it**  Added a web version but it only runs on chrome and firefox plus its buggy.. we suggest downloading it :dvd: | ||
180660 | jam | LAST HUMAN | # :warning: PLEASE USE _DOWNLOADED_ VERSIONS FOR THE BEST EXPERIENCE :warning: ## (SOME FEATURES ARE NOT SUPPORTED IN WEBGL) (Thanks, Unity)  In a post-apocalyptic future, the evil robots control the life support facility. But you are a robot with a different goal. You must escape the facility and *keep the last human alive*. ### _Will you make it out?_ :heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign: ## Screenshots    ## Tech used - Unity 2019.3 - Universal Render Pipeline - FL Studio 20 - Blender - Inkscape - Nodewerk ## Changelog - Version 1.0.1: - Fix for issues when restarting level | ||
180681 | jam | Seafood | Hey there fellow gamedevs! ... and others who happened to stumble across this, probably because I urged them to.. hi Mom! Thanks for checking out our entry for the 46th LD Gamejam! Normally I would try to write a super long witty text but honestly I'm super tired and since we spent so much time on the UI, let our game speak for itself ;) Here's a little screenshot. Our game might not quite be what you expect, hehe. If you like reading Lore that is. Attention, if available *please use a controller*, with a keyboard this can be kind of clunky, so if you're experiencing glitches, that's on you and your mediocre gear, gamer! ;P Just kidding, but if you happen to stumble across a bug that the plant wont eat, then move away/round a bit and it should then work 8/10 times :) **FatPenguin Are:** Angie - 3D Monkey: Modeling, Texturing, Rigging, Animation, Graphic Design, Level Design Chris - Code Penguin: Programming, UI, Level Design, Git Management AngiexChris **Install instructions:** 1- Download the zip 2- Extract the zip 3- double click on the .exe file 4- Play! **Thanks for playingggg &3**  Will probably add a Webbuild this Week! (Realtime GI doesn't work in WebGL 2.0 :frowning: )  Changelog: Changed stuttering cam colliders that were off Changelog: fixed Bug that stopped Script from Lvl 3 of working, it works now! woohooo! | ||
180682 | jam | Fire Is Life | Keep the fire and yourself alive from enemies. | ||
180684 | jam | Cactus Care |   You are a student trying to take care of the one thing of life in your apartment, a small cactus! Make sure it doesn't die! It gets frantic quite fast Dev Note: Try to beat our high score: 15956! You have to turn on the tap at the sink to get water. ;) We finished!!! the fifth time competing and only the second time we finished! Sadly no mac build because unity doesn't like making mac builds on a windows laptop. | ||
180689 | jam | Exolvuntur | Atempting to create a horror game for our first game jam, but ended up telling a story worth trying and creating a fitting atmosphere in the process. Make sure to interact with everything you get the chance to, as the game is meant to be played over some attempts in order to understand how the enemies move and how the map is laid out. The game features some topics certain people might find disturbing, but in light quantity. The character and the story are purely works of fiction and do not reflect any real life behaviour.    | ||
180690 | jam | Operation Trepidation | Perform operations by swiftly carrying out the correct actions in the correct order. Beware, if one of the pain, infection, or blood loss gauges reaches 100%, the patient dies, and it's back to square one. There are 3 levels of increasing difficulty; good luck! **Look at the hints; they will help you!** This is my second time participating and my first working game. I appreciate any feedback, positive or negative. Thank you for trying my game and I hope you enjoyed it. :smiley: https://youtu.be/2dzmvKOyEH0 Credits: - Spit sound, https://freesound.org/people/gidion, Attribution 3.0 Non-Commercial - Whistle, https://freesound.org/people/georgisound/, https://creativecommons.org/publicdomain/zero/1.0/ - Stitching sound, https://freesound.org/people/pfranzen/, http://creativecommons.org/publicdomain/zero/1.0/ - Pluck sound, https://freesound.org/people/Ayavaron/, https://creativecommons.org/publicdomain/zero/1.0/ - Cauterizing, https://freesound.org/people/vibe_crc/, http://creativecommons.org/publicdomain/zero/1.0/ - Cutting, https://freesound.org/people/Lextao/, https://creativecommons.org/licenses/by/3.0/ - Wearing mask, https://freesound.org/people/sound_ims/, http://creativecommons.org/licenses/by/3.0/ - Sawing, https://freesound.org/people/kolczok/, http://creativecommons.org/publicdomain/zero/1.0/ - Disinfecting, https://freesound.org/people/semccab/, http://creativecommons.org/publicdomain/zero/1.0/ - Anaesthetising, "Blood Squirting", http://soundbible.com/suggest.php?q=liquid, https://creativecommons.org/licenses/by/3.0/ - Scream sound, "AAAGH1", https://www.freesoundeffects.com/free-sounds/screams-10094/, https://www.freesoundeffects.com/licence.php - "Darkling" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ - "Grim Idol" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ - "Volatile Reaction" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Some sounds may be trimmed and/or amplified. | ||
180691 | jam | Blackbird Lives Matter | Blackbird, your younglings finally hatched. Keep them alive and see them fly or die trying. We hope you have fun!  View from your home tree  Time to feed  Please let us know what you think. | ||
180697 | jam | Sheepdog | Try to lead your sheep through these dangerous meadows. Use the arrow keys to move around, B to bark, R to reset the level, and Space to grab. When you have saved at least one sheep, you can use Enter to go to the next level.    | ||
180704 | jam | Further into the Universe |  Description: ---- In the not-so-distant future, life on earth is no longer possible, meteorites are destroying everything. Civilization as we know it has disappeared. You are one of the last survivors. Escape from Earth to begin your adventure. Space is not a safe place, be careful. Instructions ---- Welcome aboard your spaceship! In the space of raging battles, destroy as many enemy ships as you can. But beware, your resources are limited. Resources ---- During your journey, your resources will be consumed. There are 3 types of resources: -Fuel -Water -Food Planets ---- If your resources are empty you die, don't forget to keep an eye on them. The planets are rest areas, you can land there to regain a resource type. When you go down to the planet, you have to start the resource extraction. As you walk around the planet, you will find elements to speed up the extraction, use them ! Illustrations -----   Good Exploration !!! ----- | ||
180721 | compo | PULSE | 'It' has an acute case of exploding organ syndrome and only you can keep it alive. Take organs as they come, replace the old ones, destroy existing organs to make room if you need to, just do what you can to stop the bleeding. This is my humble submission to Ludum Dare 46 Compo! I took the theme, "Keep It Alive?" very literally this time around -HOW TO PLAY- Attach organs as they come Click organs from the left and arrange them to stop bleeding Right click to burst organs; this causes a lot of bleeding Keep "It" alive as long as possible  | ||
180727 | jam | Berfism | Ever wanted to be a maniacal cult leader and rule the world? Well guess what, now you can! Continue your father's legacy and keep Berfism alive! Convert heathens and make them join you as your followers, for this pleases The Old One, Berfi. And once he is satisfied, oh, you're gonna have a great time. | ||
180730 | jam | Into the Abyss |  Our Deep Water Marine Life Research Bases have stopped responding! Aquatical Life Corporations has hired you to discover the communication problem. Unfortunately, the only sub we have the funds for has... Uhhh... No Problems! Anyways, get down there and keep the company alive! Oh, and I suppose keep yourself alive! We wouldn't want any more lawsuits now would we!  Follow the purple squares to find a supply station where you can restore your oxygen and power. Follow the blue squares to go from research base to research base in an attempt to find out what happened to the researchers. **Controls** WADS - Move sub Left/Right Arrows - Switch sub view E - Turn on lights when looking out window ESC - Pull up menu in-game **Install** Download the zip folder and extract everything inside it. Run the jar to start the game. **Requirements** Java 8 or higher **Change Log** Patch 0.1 - Fixed a bug that caused resources to not be refilled at stations. | ||
180732 | jam | Escortape | Escort your crazy monster from the lab you created it in while keeping it alive! | ||
180735 | compo | Green Dream | #### **Green Dream is a gardening simulator.** **Manage water and sunlight to keep them alive.** **Complete the challenges to beat the game.**  ***Only Windows & WebGL tested! | ||
180744 | jam | Mumei | ** Mumei ** A 2D platformer with a sci-fi theme and retro emotions. Made from scratch with love and hesitation.  | ||
180746 | compo | VAT - Very Astonishing Tubs | "Welcome to Work, Bob! Here at VAT-enterprises we value the hard work required to keep our customers alive" -W. Bufflet, CEO VAT-Enterprises  Bob is just a man, but with his occupation comes great responsibility. Help him maintain the dreamful state customers are suspended in. The VATs (Very Astonishing Tubs) are magnificent peices of scientific equipment - they can prolong the lenght of life by a quite intricate telomerase switch - but sadly no one though about providing its dwellers food and entertainment. Hence the need for Bob - and you as a player - to provide the customers with these needs. They sure did pay for it.    | ||
180747 | compo | Flowdating | A dating sim with a flower that you have to keep alive. Controls are clicking. For the flowers best health you have to keep the water and sun bar in the center. Watering the flower fills the waterbar and keeping the flower in the bright will increase the sun bar while keeping the flower in the dark will decrease the bar. With the curtain-button you can toggle the brightness of the room Game was designed for chrome. Browsers tested: Chrome - Works as intended Opera - Works as intended Firefox - Unable to change volume of music Edge - Just don't | ||
180756 | compo | Seeds of Eru | This is my third entry for LDjam. I have to say I have way more fun building a game like this now that I have a better understanding of Unity and C#. It was also the first time I used Blender. I was really surprised at how easily and smooth Blender blends in with Unity. Had a blast making this, enjoy! | ||
180757 | compo | Campfire | expectations vs reality huh  Yeah, uh... I had fun developing this game atleast... I ended up spending way too long on setting up VR tools so I could develop assets and music in VR. However. this ended up not working out so I lost a lot of time. I should have prepared better before the jam.. # Controls - ASWD - left shift sprint - space jump # Gameplay Slay enemies to keep fire alive # Enemy explanations - Purple dude: fuel used to keep fire alive (it was supposed to be a running tree but now it is a low poly stickman) - Blue dude: sucidial dude that becomes fire dude if able to reach fire (because I thought the gameplay needed some more variation lol) - Fire dude: the most annoying prick in the game, kills the fuel closest to the player | ||
180763 | jam | Black Death 1347 | You are a plague doctor , try to save all your patients and kill all the enemies. For best experience please use the fullscreen button. | ||
180770 | jam | Sukiyaki RUNNER Grisha |  tds game on gamemaker 8.1 esc = escape f4 = fullscreen w,a,s,d = movement space = jump right mouse button = dash mouse over the enemy = destruction of the enemy | ||
180771 | compo | Cardkin | You have a Deckling and you need to give it stuff from your bag to keep it happy, clean, rested, and healthy. If only you can figure out what these weird stuff in your backpack does. Make sure you don't run out of items!  | ||
180775 | jam | Laser Evaders | **The Game** Your job as cube overlord is to will the rotation of cubes in order to keep balls from interacting with lasers. If you fail, the sphere you were trying to guide to safety will be vaporizing and you'll have to try again. There are 22 levels and one unlockable ability! Additionally, the game feature one whole sound effect, so be sure to listen close! **Controls** DRAG MOUSE to rotate cube ESCAPE to pause MOUSE SCROLL to zoom SHIFT to use unlockable ability **Screenshots**     Download the game for the best experience! (If the last level doesn't work on HTML, it should be fine on downloaded versions) This game was created using Unity3D. It's been so much fun creating this game and we both learned a lot. Can't wait for the next one! *While we did make the one sound effect used, we decided not to include this submission for the audio category* | ||
180782 | jam | Capybaba | #### @matthewi - Programmer #### @Brady0423 - Programmer #### @Gnarlie-Sheen - Music & Sound #### @junojop - Art ## You control Capy, a capybara who's goal is to keep Super Baby alive!  ## Watch out for evil shadow babies!  ## Use Super Baby to take out enemies!   #### Controls: WASD to move Mouse click and hold to aim and throw R to restart Right click to swing from orange mushrooms #### Some hints: Baby, Capy, and the box can all activate buttons (you only need the box for the first door) Red mushrooms are buttons! Take Baby with you! You need Baby for future puzzles and the boss. If you get super stuck, press R to restart at the last checkpoint. Thanks for playing our game! | ||
180785 | compo | The fisherman is the village hero | it's fishing season and nobody is fishing and the villagers income not enough for them to get new fishing gear , you mission is to catch fish then sell it and slowly you start buying fishing gear for the people from your village so they keep the lake alive and also help with the village economy, in exchange they will give you a percentage of what they earn. this game is more of a relaxing type of game and needs some time to explore the full content so please take your time and enjoy  web version is coming soon. im having weird bugs with the fonts with web version build | ||
180786 | compo | Pulse |  ## Description Keep the chain of pulsers alive. I didn't spend too much time on this, so it is what it is :) ## Controls Press F for fullscreen. Press the left mouse button to start a pulse. Press R to restart. --- | ||
180791 | jam | Grasp | ------------------------------------------------------ G R A S P ------------------------------------------------------ Code - The Propogation Art - Sam Demaine Sound - Reid ------------------------------------------------------ What drives you? What creates the desire to press on? Grasp is an ordeal of diligence, and more importantly, hope. Keep it alive as you try to find your freedom. ------------------------------------------------------ Controls: Up/Down/Left/Right = Movement [Z] = WallClimb ------------------------------------------------------ D O W N L O A D ------------------------------------------------------ https://samuel-demaine.itch.io/grasp ------------------------------------------------------ A D D E D ------------------------------------------------------ - Added IV Stand That Refills Stamina - Stamina Refills Quicker - More Levels - Fixed various bugs - Better looking polish - Two Endings - Better Sound Effects ------------------------------------------------------  | ||
180794 | compo | Proto | This game was made for the Ludum Dare 46 event and is my first entry into any Ludum Dare. I enjoyed making the game and think the the event was a blast. In Proto, you play as proto the courier of the last plant on post-apocalyptic Earth. Proto's mission is to reach his spaceship but mother Earth does everything in her power to stop him. Proto is an endless climber, meaning there really is no spaceship to reach. I hope you enjoy my Entry. | ||
180805 | jam | SheepShot | Keep yourself awake by shooting sheep! An arcade game based around the idea of counting sheep, but with a twist. | ||
180807 | compo | That was my last egg | you know what does egg means to a bird , especially for an abandoned one . A journey of a bird with physiological defect and an egg that didn't talk so much . Use your wisdom to overcome natural defects. about how to play: you need to carry the egg to the end, but if you pick up the egg,you cant jump high,so you need to throw it(throw angle depended on your mouse position) in the air and jump,then pick up.(you lose when your egg crash into the ground or wall) . please leave a message if you have some advise or thoughts , that may more valuable for me than you think . | ||
180812 | compo | Shadows of Drakthur | Game made for ludum dare 46 using Unity, Affinity Designer, sfxr, and Song Maker. The theme was to keep it alive, so you are in charge of the defenses of your space station on its way to Eden. Spend your resources wisely to repair and add cannons to the hull of the ship. This is a very quick piece after taking a few years off of game development. I had a lot of fun with this one for sure. I took inspiration from the first boss in Contra (NES) wondering what it would be like to play the defense wall rather than the players. I had stretch goals of adding more sound effects, multiple turrets, power cores to shield tiles, and a chatty AI that runs the station, but had to scale these items back to make the deadline. Simply click and build and make your way to the Eden Outpost where you and your crew will be safe! Thanks for check out my game. Matt | ||
180815 | compo | Meeple Machine Factory | Hi everyone, Meeple Machine Factory is a game about managing multiple machines with different components and making sure everything runs as smooth as silk. How to play: 1.Select meeple 2.Right click machine and pick activity from the menu (machines might have multiple components, so you might need to pick component first) 3.Stand back and watch meeple do his job :) Each machine consists of multiple components (furnace, pressure barel, valve, ...). Each machine has a resource within as well (temperature, pressure, fuel). These resources will be displayed by the gadgets on the machine itself Watch out, some machines might be damaged due to high temperature/pressure. If machine is breaking due to this, the gadget that displays that resource will shake. If any of the machines breaks, game is over. Keep them alive! Game is in very early stage, I managed to create only one level that I mostly used for testing. Eventually, bigger and bigger contraptions could be added and more and more meeples :D All assets and programming was done by me within 48 hours Thanks for playing and have a nice day! EDIT: I noticed that particles are not working in WebGL build for some reason. So if you want to see nice particles, you should download windows version :D EDIT2: Particles fixed for WebGL EDIT3: Removed windows build since Itch io works correctly now. Rearranged objects in the first level Screenshots:       | ||
180822 | jam | Life of ITman |  *"Because he's the hero this company doesn't deserve, but the one it needs right now. So we have him fix our computers, take care of servers and stop hackers. Because he can do it. Because he is not our hero. He's a silent guardian, a watchful protector."* *"He is ITman"* Become the techie, the unsung hero of every modern company, making sure the servers are okay, all hackers are stopped and every employee has their problems resolved. No wonder they drink more caffeine than the rest of the office combined. ## Features - Help co-workers with "useful" advice - Resolve "issues" with the server - Stop hackers from blowing up computers - Drink unhealthy amounts of caffeine - Probably still get fired - Online leader board lets you compare your performance to fellow ITmen (only in desktop version)  ## Known issues - The leaderboard doesn't load on the browser version, nor can high scores be submitted in that version (It works on the downloadable version ## Post jam plans - Android release | ||
180824 | jam | Magic Lettuce: The Adventure Begins | You have been hired to protect billy the snail, so that he can get to his magic lettuce. Use the wasd keys to move around. You look toward your cursor. Left click to fire. Also if you press the number keys then you can switch weapons. And remember, you don't matter KEEP BILLY ALIVE. | ||
180827 | jam | Elnelis | HI ! First game jam for us. We are really happy to present you Elnelis our little game :D Enjoy and don't hesitate to give some feedback ! Brace Yourself it's hard !! ;) PS : You can't fire arrow at the begining, it comes later ;)   Music: www.bensound.com | ||
180832 | compo | Fishing Around | ***Fishing Around! The fish population has dropped, what can we do! Time to get breeding! How many fish can you breed?*** Hi Guys I'm a 15 year old highschooler from Melbourne, Australia. This is my game I made for Ludum Dare 46. It was a blast to make and I enjoyed it thoroughly. If you could leave a rating, positive or negative, that would be greatly appreciated.   | ||
180837 | jam | Flower Defense | Shoot your Way through Hordes of Zombies and protect your precious Plant! Protect your Plant  There are multiple types of Enemies: The Zombie: the normal guy  The Giant: The bigger variant of the zombie. He tanks more shots and makes more damage, but is slower than the Zombie  The Mini Zombie: The smaller variant of the zombie. He is very fast  The Miner: The Miner is able to dig into the ground and then is invulnerable to Bullets. Although, he is still affected by Grenades  The Devil: The Devil is fast, tanks much and deals a lot of damage. The perfect Allrounder  | ||
180839 | compo | Operation Asteroid | Operation Asteroid is a 3d planet tower defense. The goal is to survive the infinite waves of asteroids coming towards your planet and with some turrets and your shooting skills the planet might survive.    ## Timelapse and Gameplay https://youtu.be/eW0oaGJ_jH0 ## Tools Used: - Unity - Blender - LMMS - Audacity - Asesprite ## Tips and Tricks - [Space] will pause the game giving you time to build turrets and look around - The missile launchers are good at small asteroids and the aa-defence are good at larger ones. - Hold down manual fire to shoot rapidly - Shoot slightly ahead of the asteroids to hit them reliably. | ||
180848 | jam | Keep Hostages Alive |  You are a sniper kill all bad guys and save the hostages. Bad guys spawn ever 30 seconds. It's a little buggy but playable. | ||
180868 | jam | Rescuer | This is a simple top down shooter entire made from scratch! On a soldier who is going to save a hostage and get him to an extraction point in order to complete the game this was made in collaboration with other Ludum Dare member Plzz note that it was my first jam and there can be plenty of bugs as we couldn't do much of playtests but its a definite fun to play  [icon.png](///raw/382/c2/z/2fe41.png) | ||
180878 | jam | Linda's Stresfull Walk to the Park |  Play as Linda, the stressed mom as she takes her kid or mom to the park. However, then situation is not as easy as it seems. They, for one reason or anther, do not see that the sewer system of the city is being renovated and that | ||
180887 | jam | Eater of Worlds |  Eater of Worlds is a simple Tower defense game with a twist. The Maw, an extraterrestrial entity that slowly engulfs whole worlds has made its way to Earth. It is taking control of electrical systems in its vaccinity and use them to defend itself. It needs materials in order to generate energy to run these, and YOU have to gather it aswell as manage the energy consumption of turrets.  | ||
180897 | jam | Fire Fades | # Description Fire Fades is a 3D flying platformer. Take a journey with your ember to the holy mountain in an flying adventure. Will you succeed or will you let the fire fade? In Fire Fades, you can fly and hook to do exciting feels-good platforming.  & Reach the mountain. & Don't let your fire fade. # Controls - Mouse = Move Camera - WASD = Movement - SPACE = Jump (Hold to glide) - Left Mouse Button = Hook (on a wall) - Right Mouse Button = Fire Speed Boost  # Technology Used - Unity - Photoshop - Amplify Shader Editor - Audacity # Credits Ian Mandarini (@ianmandarini) | ||
180901 | compo | DangerPet | You've always been fond of animals. You'd do just about anything just to make the little critters happy. But the entity you stumbled upon that Sunday evening in the deep woods was no ordinary pet. No matter the cost, you will **keep it alive** by making sure it's well fed. Not just because of your love for animals, but also out of fear. What could happen if it's not... satisfied?  DangerPet is a stealth game in which you try to get your *adorable* companion to devour as many people as possible without leaving any witnesses behind, as they're sure to notify the authorities.   The game has **3 endings**, 2 based on how well fed you keep your little friend, and 1 being a result of getting caught and the police getting notified. ## Controls & general instructions While the window is resizable, **I'd recommend playing in a 1:1 or similar aspect ratio**, as the games' text might go outside the bounds of the screen otherwise. The game is written in Java, you'll need to have **Java 8 or higher** to run it, which you most likely already have installed. I am aware of the fact that the game runs abysmally slow. Probably shouldn't've used pure Java for rendering. ### How to play You start in a small alley near your house at noon. You have 12 hours, or until midnight, to consume as many people unnoticed as possible. If any witnesses are left behind, they will alert others, and eventually the police. Wait for people in less crowded areas with your companion hidden nearby, and wait for someone to wander in. #### Controls - **WASD** / **arrow keys** to move around. - **SHIFT** to sprint. - **I** & **O** to zoom **i**n and **o**ut. - Instruct your pet to hide or attack using your **mouse**. That's all. Have fun! #### Post-jam bugfix A couple of hours after the jam I noticed one of the endings was unreachable due to a single line of code I must've typed while sleep deprived. I'm fairly sure fixing these kinds of bugs even if they're found post-jam is still within the compo rules, so that's the build I'd urge you to rate, but just to be safe I kept the original build on the page. Thanks! | ||
180902 | compo | Distant Messages | Distant Messages is a narrative based that depicts the relationship between lovers falling apart and one them trying to keep it alive (sort of, I guess) through a series of text messages. It takes place over three separate text exchange on separate days. IMPORTANT NOTE: You will stuck in an infinite conversation loop. This is intended for thematic reason, but I think the implementation could be better. A few notes: - In the web version fullscreen is practically required otherwise most of the game isn't visible. - In the windows version, escape quits the game. This may be needed. | ||
180903 | jam | The Weeny's Quest | Little Weeny is looking for his mom but he is constantly distracted by sweets along the way. Save the character by turning traps off and on. Build the bridges over the pits filled with water or lava. Protect Weeny from enemies by using cannons or blocking their path with walls. https://youtu.be/bCpZ6XDHLK0 [WASD] - camera movement   Traps kill you and stun enemies.  Update: Loaded bugfix, in original version level 2 is impassable. | ||
180904 | compo | DNF but still have source code | i didnt finish what i had in mine but i did get a working/almost multiplayer game made just had a lot of errors at the end that took to long to fix then had more but you can play it i will post a link to the full 48 hrs of me working on it after i edit it down for friendly youtube size press "P" to lock the mouse to screen made with unity &&&&======== | ||
180915 | compo | UFO Shield | Two alien races went to war and one got almost entirely wiped out, only one egg remains, and they want it gone. You have to protect it from all the missiles by building around it. **Note to Linux users**: I have provided a Linux build, but I really strongly urge you to build it yourself, due to library incompatibilities. **Note to people who like looking at the code**: Try not to have an aneurysm, I gave up on writing high quality code 1 day in. The color of your cursor indicates what you can do: if it's gray you can place blocks, if it's purple you don't have any more blocks, and if it's red you can't place a block there.  | ||
180916 | jam | The Fish ! | I have to many trouble to do something but for the participating I do something and I technicaly can't do more... It's basicly nothing more than just run and build. Enjoy (to play the other gameof other people) here: fren6.itch.io/keep-the-fish-alive | ||
180917 | jam | Active Earth Rush |   **Active Earth Rush** is a dark action-shooter game where you have to transport energy from the power source to the Earth's to keep the simulated Earth's alive. Enemies will get in your way and they will try their best to make sure the energy doesn't reach the little planets in the secret room. Controls: - Move: WASD/Arrow Keys/Left Stick (Controller) - Aim: Mouse/Right Stick (Controller) - Shoot: Left Mouse Button/Left Trigger (Controller) - Interact: Space/Y (Xbox Controller) How to play (There is an in game tutorial if you need it): - Get to the pickup zone - Pick up the box - Transport the box to the drop off zone - Go back to the pick up zone - When enemies attack you, the energy in your box decreases. - You win when you have transported enough energy to keep the Earth's running - You lose when you run out of time (you can add time when you pick up a blue coin) Extra things you should know - There is partial controller support. - You can press 'M' to toggle mute Art and Music created by TheOdd1In. You can download the music on the itch page. | ||
180918 | jam | Plants'N'Ants | ## Gameplay Defend and upgrade your plants and flowers to keep the ants out as long as possible. Build shooting plants, barricades, healing plants and more to combat the swarm of ants, that gets bigger and stronger over time. Rotate the planet to access different plants and flowers. Each lets you build different defences and upgrades to aid you in yours struggles. ## Hints * Click on the big flowers and build on E (or the UI button). Different flowers build different defences * Build defences around plants early. Shooting flowers and cacti FTW! * Shooting flowers are fragile but powerful * Cacti are tough but sacrifices themselves to deal damage ## Highscore Plant'N'Ants have a highscore system. Can you make the list? ## Controls Mouse and keyboard   ## Story In a far away galaxy, war is raging on the small planet Ludum. The giant plants and flowers that have inhabited the planet for millennia, are under attack from a deadly enemy, as swarms of ants have taken to the planet surface, to fight for domination. You must **keep the plant and flowers alive** at all cost! | ||
180934 | jam | Keep Everything Alive | _A lively microgame collection_ ## About Everything is on the verge of dying, and only you can save all of it! In Keep Everything Alive you will be presented with something that will die in the next 4 seconds: you have to do something to prevent that death, or you will lose one of your four precious lives. Play **6 microgames** at increasingly fast speed, and try to get an high score!  ## Controls - _**WASD** + **Mouse Movement** + **LMB** (Left Mouse Button)_ - Play the microgames! - _**F2**_ - Disable static effect (useful if you are recording / streaming) - _**Esc** (Hold)_ - Quit the game ## Screenshots    | ||
180938 | jam | Flood | Made by Ret401 and Joxev. Submission to Ludum Dare 46, Theme: Keep it alive. Take control of Gurt the slime and get to the top of the level. Be careful, you aren't the only one trying to get to the top. Have fun, and remember: Get to the airlock at all costs. We have plans on continuing this project after the jam so stay tuned! !   | ||
180940 | compo | tyle |  ## __Zone out and crush some tiles.__ As the mouse cursor rotates, time your clicks on the tiles to destroy them, and __keep your streak alive__ by destroying as many as you can in succession. Beware, you can only click __once__ per rotation of the mouse cursor.  ## RULES: - Green tiles are worth (1 x Level) points. - Pink tiles make your streak end faster but are worth (3 x Level) points. - Break your streak 3 times and it's Game Over. -----------   ------------ Made with love for LD46 : Keep It Alive! All programming, art, and music made by Jordan Tanner || jordan@jordantanner.net Special thanks to my bro TodySmittins for the conversations! I welcome all comments, questions, or feedback! ------------- BUG FIXES: After getting some sleep (finally), I managed to resolve some bugs: __Leaderboard:__ - Fixed a major bug that was preventing the user's data from uploading to the server, and also from populating the leaderboard list correctly __Game Flow:__ - Fixed a major bug (which was super avoidable, a real facepalm) that sometimes prevented the game from resetting properly after a playthrough I hope you'll consider playing/rating the bugfixed version, but if you want the original upload, it's right there! Thanks so much for any feedback! | ||
180942 | jam | Turkey's Plant Emporium | ## Welcome To Turkey's Plant Emporium! The goal of this game is to build up and manage all of you plants! The below game information can also be found in the game's How To Play Screen: **Game Play:** The goal of this game is to build up your plants in your emporium! To do so, trim, or chop down trees to gather saplings and other resources to sell in the market. Note, gathering currently does not do anything. The money you earn can then be used to buy new plants! Watch out though! Plants have health and water and temperature attributes! Don't let these go outside of their happy range or else they may die! **Controls:** - WASD to move - Hold left shift to run - Space to plant - Right click plants and objects to interact - Left click plants and objects to view info - E to open/ close inventrory - Escape to close overlay windows - Scroll wheel to change selected hotbar item **Plant Attributes:** Plant attributes will show like the bar above. The bar shows each plants happy range between the two green bars. The text above the bars is their numerical value. Keep the plants attribute value, the white bar, between these two green bars to keep it happy and growing! If the value goes outside this range the will start to die! **Heat Lamp:** The heat lamp will increase the temperature of nearby plants by 15 degrees! **Tiles:** Each tile provides different amounts of water to the plants. Most plants can only live on 1 type of tile! **Doing Things:** To interact with game objects, first hover your mouse over the object, this will show a circle around the object. Your players feet must be inside this circle in order to interact with the object! Once you are, right clicking will pop open an actions radial menu (if applicable), and left clicking will open a ui. To plant or place objects down, simply make sure you have selected it in your hotbar via the scroll wheel. Next hit space and a circle should appear around your player. Next click inside this circle to place at that location. Hitting space again will cancel. | ||
180945 | compo | Chess Mess | **A chess based puzzle game with the goal of KEEPING ALIVE the King!** If you aren't familiar with basic chess movement rules, I advise you search it up, the game doesn't teach you that. The controls are pretty self explanatory, read the dialog if to understand it if you don't want to figure it out yourself. It's not complicated tho :smile: **Used:** Unity3D, Blender2.8, Krita, LMMS, Audacity   **FOR THOSE WHO SAY THEY CAN'T RUN IT ON LINUX, I HAVE TESTED IT AND IT WORKS. DOWNLOAD THE LINUX ZIP, EXTRACT IT AND RUN THE Linux.x86_64. I AM SORRY FOR ANY CONFUSION. IF YOU ARE STILL NOT ABLE TO RUN THE GAME, PLEASE DO NOT RATE MY GAME AS THAT IS UNFAIR.**  | ||
180947 | compo | Game of Life+ | A one player version of John Conway's zero player "game of life". NOTE: The browser version is somewhat playable, but NOT recommended, as it runs poorly, I removed the music, and some features do not work.  As Conway recently passed away from COVID-19, this game serves as a tribute to his life and his work in mathematics. From Wikipedia: The universe of the Game of Life is a two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, (or populated and unpopulated, respectively). Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: Any live cell with fewer than two live neighbours dies, as if by underpopulation. Any live cell with two or three live neighbours lives on to the next generation. Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. | ||
180952 | jam | Dragon Eggs: Greatest Hits Edition | [Screen Shot 2020-04-21 at 3.03.14 PM.png](///raw/07c/2/z/31f54.png) | ||
180957 | compo | Balloon Balloon! |  Try to **keep a balloon in the air** with a friend for as long as possible in this fun **physics-based arcade game**!  **Featuring:** * Two exciting levels! * An original **pop-punk soundtrack**! * Fast paced physics fun! * A cute art style * **Local co-op**. In fact, this is the **only way to play**! Perfect for quarantine.  So grab a friend and have some good ol' fashioned balloon based fun! ------ CONTROLS: PLAYER 1 - WASD + G TO JUMP PLAYER 2 - ARROW KEYS + L TO JUMP SPACE / P / ESC TO PAUSE | ||
180964 | jam | Someone called for an ambulance? | Take the role of a paramedic. Explore a small open world island driving an ambulance. * Transfer patients to the hospitals * Complete tasks * Find stuff * Eat tacos _My first try at 3D, using Godot and Blender._ __The driving is a bit wonky with a keyboard. A controller is highly recommended.__  ## Controls ### Keyboard Arrow keys / WASD to navigate SPACE / E to confirm ### Controller Left stick / D-pad to navigate A to confirm ### Team Just me!     | ||
180966 | jam | Keep Joe Alive |  Joe just woke up and needs to get to.... work. He is sleepy and needs your HELP in order TO SURVIVE his infinite walk! Keep Joe away from danger on his path BY PRESSING EXACT KEYS at the RIGHT TIME. Be careful, a miss-click could be fatal for Joe! In our game: Your reflexes will be tested. You need to press correct key in the right time You will face few obstacles on your road (cactuses, holes, banana peels, ect...)   We hope you'll have at least some fun. You can play the game in HTML5 version, however since you can get a score, we would recommend to download WIN/MAC version to your device, as those versions got access to online highscore, so you can compete with others. Game has been created in GameMaker Studio 2 and the code (along with character sfx) was in hands of @sanguis Graphics was done in Aseprite and music in FL Studio both handled by @jin9310 It would be great if you'd find some spare time to rate our game and most importantly leave any feedback. | ||
180971 | compo | Daughter Saver | This is a game about a dad who saves his daughter from her zombie nightmare. But the nightmare is so realistic that if a zombie catches her, she turns into a zombie herself. | ||
180973 | jam | The Little Red Riding Hood And The Good Spirit Of The Woods | Little Red is visiting her grandma in the Forest of Dread- protect her until she reaches her destination! Little Red is a game made for Ludum Dare 46 with the theme Keep It Alive. You play as the Good Spirit of the Woods, and it is your task to protect Little Red from the horrors of the forest as she makes her way to grandma's house. How To Play WASD - Movement Left Mouse Button - Attack E (rapid) - Gather berries Q - Drop berries Shift - Eat berries Spacebar (rapid) - Break free As Little Red makes her way through the forest, its hostile denizens will attempt to stop her. Fight them off before they can reach her! Berries are a resource that can be used for multiple sources! Leave some on Little Red's path, and she will dash for a short period of time. Alternatively, you can eat some and have stronger attacks for yourself! Credits Nogam - Programmer Fabian - Composer Paul Dancer - 3D Artist Icun P - 2D Artist! https://www.youtube.com/watch?v=q2Xh7RSTadw&t=1s [G+D36k.png](///raw/ce2/c2/z/2e789.png) | ||
180978 | compo | Feed me! | In the wasteland of the future, you survive by keeping a mutant plant called Vizbig alive. It demands water, toxic sludge and bones constantly. As it grows it gets harder to keep up with its demands and store the fruit you need. The day lasts 4 minutes, can you keep Vizbig fed that long?  Controls: Arrow keys to move and space bar to grab/drop/fill/feed. Water in the west, sludge down south and bones to the east. Use the bucket to get water, use the tank to get toxic sludge. You can pick up fruit and bones by hand.  Drop water, sludge and bones onto Vizbig's roots to feed it. Collect the fruit and take it to your home up north to score.  It's not the best but I'm happy I got it done. Would have liked to ironed out some of the pick up/drop behaviour but it works for the most part! Built using: - Phaser 3 - VSCodium - AsepriteLS | ||
180987 | jam | Inanis | **INANIS** is a meta adventure game in which a guy named Blob tries to help his circle friend go back home. **Key features:** - A short and funny story about geometric shapes - Interesting gameplay involving smashing space to dash around - Upgrades and strange enemies. - Cool easter eggs Balanced difficulty curve   Lots of upgrades  That gameplay tho  Easter eggs???  | ||
180990 | jam | Burning Out |  _**Stranded in the woods, the middle of winter, nighttime falls... The last thing you want is letting your fire die.**_ Gather firewood to prevent your fire from _Burning Out_. Collect food, keep warm and try to stay alive as the night gets colder. How long can you survive? The game is slower paced but ramps up to being quite stressful as time goes.  **Our 2nd Jam** LD46 is the second game jam we participate in, LD45 being the first. We loved the experience last time so we knew we had to do it again sometime, and here we are! We really feel like we've grown in our gamemaking skills since last time, this project was more ambitious and turned out a lot better than our last jam entry(Nothin' to Muffin). The visuals have improved a lot, our last game didn't have a proper menu system which we have this time. Sound design is a lot better and we feel like gameplay is much more polished. And we did all this in a shorter amount of time. We are really proud of what we have done and we hope you will enjoy it. **Programs we used** The game was made in Unity and programmed in Visual Studio. We drew sprites and made animations in Aseprite. The music was made using soundtrap studio. We got the sound effects we didn't make ourselves from zapsplat.com. Krita was used to make some textures, i.e. the snow texture. | ||
180994 | jam | MegaCorn - Strategy / Economy Simulator |  # MegaCorn is a strategy game / economy simulator Main goal is to survive "Pyatiletka" - after this your corn tree will bloom and spread it's seeds all over the world. To do this you should give it enough water. Don't forget to feed your people - tree can't get food without humans so it will die.  # Description Food is literally growing on the corn tree - the only one tree in the world that can produce food so people believe that it's almost a god! You control a small settlement. Perhaps this is the only settlement in the world, because it lives around the only tree in the world that brings food. One fine day, the tree began to be covered with buds and prepare for flowering. Your task is to help the settlement achieve flowering of the tree and then the whole world will be covered with corn trees! We wish you good luck in your efforts.  # Team Our team have never participated in game jams before (only 1 of us have such experience) but we've tried to do our best - hope u'll enjoy playing this game. All assets (art, soundtrack, code etc) was made by us in these 72 hours. That was really exhausting and at the same time very interesting experience. You can get more info about us on credits screen inside the game. # Some semi-gameplay video https://youtu.be/WGd-P7hdpCc # Instructions Only LMB can help you win this game. Management games have never been easy. When corn tree blooming state is changed it starts to produce less food and consume more water. **Assign your people to the buildings to increase resources income.** Different types of buildings give different resources. - **Well House** gives you water but increases food consumption\ - **Fertilizer** gives you food but increases water consumption - **Cantine** (we know that right word is Canteen) helps people restore energy faster - When you'll need more people - just send 2 citizens to the **Kulturehaus** (be careful, it works only if there is a pair inside) - If you feel lack of resources - send your civilian in **Palace of Cornflakes** he will be sacrificed to give your tree some water (and the tree gives you food in return) Game rules are easy - Corn Tree gives you food. You should manage your people to get water and do your best to make it bloom soon. If you have errors in html5 version - it's better to play PC version (link below). PC version doesn't has these problems. | ||
180995 | jam | Immortality of Pain | We will take you to the year 2087, at a time when humanity is experimenting with genetic modification and a mad scientist creates you-a powerful Vampire with one flaw. You need blood to move. You will get out of control of the Creator and your goal will be a vendetta. On the way, you will face the scientists who worked on your modifications, and the guards of the laboratory. Everything will be seasoned with an entourage soundtrack. | ||
180997 | jam | Simple life and zombies | Create and customize your character. Look at the icons in the upper right corner, they inform you if your character is hungry, tired or bored. Drag and drop him into the right room at home to meet his needs. Put your character in the yard to kill the zombies walking there. And take him back home so that he can recover. Used Assets: - Music and SFX from Kenny Game Assets: https://kenney.itch.io/   | ||
180999 | jam | Agewalker | A 2D action-adventure game inspired by the NES and Gameboy classics! ! [SubmissionShot_OpenningClearing.PNG](///raw/39e/d/z/30ab6.png) Play through the opening areas of a grand adventure, where you, the legendary hero, have to save a world that died long ago!  Explore the world, go off the beaten track, uncover new abilities, and more!  The game offers anywhere between 5-15 minutes of gameplay, depending on how you play.  All programming, art, animation, level design, ect was done by me, while the music was sourced online. For more details on the music sourcing, and credits, check the games itch.io page. | ||
181002 | compo | Final Instruction |  Restored from hibernation. Instruction: Keep it alive. Final Instruction is a resource management game where you attempt to keep a jellyfish alive. *Game for Ludum Dare 46 Compo* If you encounter any problems with the web version, please try the downloadable versions instead. ## Controls - WASD / Arrows to Move - Z / E - Confirm / Inspect - X / Q - Cancel / Inspect Self - Space - Wait for 1 hour of in-game time - In-game tutorial available The controls are mapped in such a way to allow both WASD + E/Q (single hand) and Arrows + Z/X (both hands) arrangements. ## How to play See [the comment section on itch.io](https://itch.io/post/1346061) for a slightly more detailed guide that potentially contains spoiler depending on how you'd like to play. ## Fonts - CCG pixel 3x5 mono by “vyznev” - Creative Commons CC0 Public Domain Dedication license: https://fontstruct.com/fontstructions/show/1404346 - Digital Disco by jeti - CC BY 4.0: https://fontenddev.com/fonts/digital-disco/ - M+ Fonts (See LICENSE_E in source code): http://mplus-fonts.osdn.jp ## Tools Used - Godot Engine - Krita - sfxr - Studio One | ||
181005 | jam | Light or Death? | In a world of demons and ghouls, you travel through forest suspended above the bottomless void. Can you keep you and your Orb of light alive? Can you make it out of the treacherous woodland intact? Find out now :) | ||
181010 | jam | Dead Spirit | A Journey in Hell ! You are the death, guiding the spirits through hell, but only the brave will survive and reach the fields of Elysium. The game is playable with a gamepad on the Windows version.  | ||
181020 | compo | Promethean Legacy: Fan the Flames | -=-=-=-=-=- Keep the Sacred Fires burning while you build monuments to the gods in this dice-placement game! Drag-and-drop dice to complete quests, which often improve the dice to even greater levels of power. -=-=-=-=-=- Made in 48-hours from the Ludum Dare Compo by Martin “quill18” Glaude Livestreamed start-to-finish in front of an audience of thousands. Tools: Unity 2019.2 Photoshop Audacity Special thanks to everyone out in Twitch-land for supporting me and my streaming! -=-=-=-=-=- Questions? quill18@quill18.com http://twitter.com/quill18 http://youtube.com/quill18creates – Unity Programming Tutorials http://youtube.com/quill18 – Let’s Plays! | ||
181032 | compo | Super Simp Boy | Keep the love alive Your head is in the clouds... Navigate the treacherous terrain of a relationship and avoid getting burnt by the flames of love... Gameplay: - Jump through hoops to keep your love meter from running out - Hoops cost money so make sure you watch your money meter - If your love meter runs out or you lose too many lives your girlfriend will leave you - Try to reach the end to live happily ever after | ||
181034 | compo | Party Factory | A compo game that was made by me. | ||
181040 | jam | Left Behind |  In this game you play as an astronaut who is hit by the storm and presumed as dead. So his crew left him on a planet where no life exists. Your goal is to help him figure out a way to grow food on this planet. | ||
181051 | jam | Leafy Hero |  💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌱 Keep the plant alive and growing! Use the resources to keep it healthy! 🍃 Be carefull with the larva, they're hungry and they bite! 🎮 CONTROLS ===& Click and drag only!! 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺  💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺  💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 🌸 🌼 🌻 💐 🌷 🌹 🥀 🌺 by 🔴 DIGITAL SYNAPSIS 🔴 | ||
181055 | jam | Spirit’s Crossing | Spirit’s Crossing is a single player windows game with lyrical narrative elements. The player leads a spirit through a passage in order to reach a state of absolution. The spirit attempts to cross a threshold, amid assailing skulls and claws from beneath, seeking to deplete the spirit’s lifeforce. The player must avoid or activate quantum phase to bypass each threat. The spirit’s journey is narrated by an omnipotent guide. Created by Connor Swannell and Jet Sweeney Ludum Dare 46 Game Jam April 19th 2020  | ||
181056 | jam | Medic! |  The past 72 hours we worked hard on this game that we call **Medic!** and we all hope you like it as much as we had fun making it! The game is about a brave and pacifistic medic soldiers who desperately tries to keep his fellow soldiers alive. He is always on the lookout for wounded soldiers on the battlefield and drags them to the sickbay to heal up and continue fighting the fight. **Controls:** You move with **WASD** keys and can carry soldiers with the **F** key. If your fellow soldiers are in desperate need of immediate help you can bandage the wounds to slower the bleeding with **E**. To save lives at the last minute you can use the morphium with **Q**. **Mechanics:** After all soldiers are taken care of (hopefully by rescueing them) a new wave starts. Before each new wave you can upgrade your base of operation or buy more morphium and every third wave you even get a promotion with an additional bonus of your choice! Also the surviving soldiers are now more experienced and can take additional hits, **so keep them alive!** - **WASD | Left Joystick**: Movement - **F | XBox A | Dualshock Cross**: Carry soldiers - **E | XBox X | Dualshock Square**: Bandage wound - **Q | XBox B | Dualshow Circle**: Morphium | ||
181065 | jam | Wispering Away | You are a _wisp_ lost in a forest. Isolated from your community, you are weak and exposed to the elements. You managed to conjure some of your power and light a fire, but you will not be able to do it again. Your only hope is to... **Keep the fire alive!** If you venture too far from the fire for too long you'll freeze. _When you start shrinking, you must warm yourself up immediately, lest you die!_ You'll be unable to keep the fire alive when dead... | Key | Function | | --- | -------- | | WASD or ← → ↑ ↓ (or HJKL) | move around| |E | pick up logs / place them into fire| | SPACE (repeatedly) | chop down trees| (Note: you must touch trees, fireplace, log, etc. to act on them.)  ``` This game was more of an technical challenge for us: we wrote all of the engine ourselves in Rust using only pure WebGL and some mathematics libraries. We 'cheated' a little bit by making text-based UI in HTML/JS, because rendering text in WebGL would have taken too long. ``` | ||
181067 | jam | Death's Compass |  You are Death and you annual performance check is due. Protect souls from the dark angel until their time has run out. Use your compass to find souls whose time has ran out. Slay them with your scythe to claim victory. Soar through the magic village by grappling with your grappling hook. Music: Jelle van Aanholt Game: Valentijn Muijrers | ||
181070 | jam | LD46 - Keep It Alive - Skully's Job | LD46 - Keep it Alive - Skully's Job The grim reaper has decided you go one a holiday, leaving no one in charge of making sure the souls are able to cross into the new life. As the lord of death's *loyal* underling, you have that the souls are not crossing over! Pick up items to help the restless to go back to the living world... So you're really just keeping them alive :S ... Just don't ask whey they're so attached to any of the items. [LD46-KeepItAlive_2020-04-20_20-26-12.png](///raw/d43/c2/z/2dfe8.png) **Controls** * WASD/ Arrow keys - Move around * Space Bar - Pickup, drop and interact item Get close to an item and press space to pick it up. Whilst holding an item, go next to a ghost and it'll show you what item it needs. If you have the required item, hit space again. Every time you get it right you gain points and additional time. You'll also spawn in more ghost and items. See how long you can last!! | ||
181073 | jam | Planet Guardian | Evil Asteroids from outer space are attacking the last planet with living organisms. It is your job to defend this planet with all your might! You are provided with the best tools the galaxy has to offer, your trusty watering can and your grandfather's baseball bat. Good luck!      | ||
181082 | compo | Keep Them Alive | This game was made for the Ludum Dare 46 Compo. It is a game about keeping two flowers alive. This was my first ever game I made and first ever Ludum Dare. Have Fun! | ||
181091 | jam | Feed the Fire! |  ## Description: You awaken in a strange hut, with an unrelenting desire to create a roaring inferno! Explore your island and collect fuel for your fire to keep it alive. Find unusual fuel sources and meet new "friends" to interact with. Playtime around 10 - 20 minutes, Enjoy! ## How to Play: After you start the fire you'll have to feed it more or it'll run out of fuel. Almost anything works. You have three variables related to the fireplace on the UI: - The experience bar: This tells you how close to leveling up you are. Leveling up unlocks content! - Campfire fuel: Under the bar you have a number that tells you how much fuel your fireplace has. If this reaches 0 you lose! - Campfire decay rate: This tells you how much fuel you lose in a second. This value increases linearly so you will lose more fuel as time Goes on! Good luck! ## Tips: You can break grass with your fists! Start by breaking and burning everything you can! Examining things can give tips! There's always a viable fuel source available. Try exploring if you current fuel doesn't give much experience! ## Walkthrough: Only read if you are stuck! This contains spoilers to the whole game! https://pastebin.com/9nA7njxp ## Controls: - Left Mouse: Break / Interact - Right Mouse: Examine - WASD / Arrow: Move - 1-5 / Scroll: Hotbar - Q: Drop ## Credits ### Team: - Tommi Pakarinen - Patrik Larsen - Elias Heikkinen - Kasper Ervast ### Additional Sound Assets: - ["13_Fire in fireplace.wav"](https://freesound.org/s/499032/) by **16FThumaF** licensed under [CC0 1.0 Universal (CC0 1.0) Public Domain Dedication ](https://creativecommons.org/publicdomain/zero/1.0/legalcode) - ["Fireball Cast 1"](https://freesound.org/s/334234/) by **LiamG_SFX** licensed under [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/legalcode) - ["Fireball 1"](https://freesound.org/s/223615/) by **CTCollab** licensed under [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/legalcode) - ["Fire_Forest_Inferno.aif"](https://freesound.org/s/17548/) by **Dynamicell** licensed under [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/legalcode) - ["fire_explosion.wav"](https://freesound.org/s/186932/) by **ReadeOnly** licensed under [CC0 1.0 Universal (CC0 1.0) Public Domain Dedication](https://creativecommons.org/publicdomain/zero/1.0/legalcode)    | ||
181092 | compo | Run Robot Run! | Run to the right! However, as you run your components will start to break. Replace them before you fall apart. = Controls = A/D - Run Space - Jump   | ||
181093 | jam | Shieldbearer | Bear with me    | ||
181095 | compo | Keep it Alive - the Rectangle that is | Get your hands dirty in this puzzle game. Help the Rectangle get to the next door by moving not the Rectangle but the level instead.   **Note: this game was written in [Go](https://golang.org/) and packs its resources in the executable. No unpacking, no installation, just run the file. Unfortunately many virus scanners report false positives on Go executables. You can ignore them however.** **To be treated like an adult by Windows 10 (to add the game to the virus exceptions) open the Start menu and type "Virus & Thread Protection". There click on "Manage Settings", scroll down to "Exclusions" and click on "Add or remove exclusions". There add your Downloads folder. You cannot download the game and add it as a single file because Windows 10 will put it in quarantine right away. So you have to exclude the containing folder.** | ||
181102 | jam | Space Zoo | Hey everyone, I put out **two** games related to the LD46 Jam -- a warmup game and an actual entry. The entry is *very* unfinished but it's neat, and I really pushed myself this time, and learned a lot. -- The warm up game (#2) is way more finished, and way more fun to play. 😉 **#1: Space Zoo** This game is UNFINISHED, but it's a neat prototype, this is my main entry (that you should rate me on). ⚠ Warning ⚠, this needs a decent PC. -- I didn't realize it until now though. -- It's probably like the 20 layers of bloom and color grading. If it doesn't run smoothly for you, just skip it. Sorry. I was kind of going for a "Cosmic Ark" like experience (Atari 2600 game where you abduct life on alien planets). Right now you can fly around and abduct cows and stuff, but there's not much in the way of actual game play. Skip to #2 below if you want something better. Anyway, I had a lot of stuff planned out for this game, like police car chases (it's not obvious, but your "space ship" is a pirate ship, you can see the shadow of it when you fly by a planet sometimes) and like drop offs at the zoo and levels and stuff.  ``` 👉🏻 **CONTROLS:** - Mouse 🖱 + WASD (Q/E to roll) ⌨ - When you "orbit" a planet, W and S change to up and down; just break away from a planet to let go of it. - Mouse click turns on your beam -- if you capture something you'll hear it. 👉🏻 In Full Screen, &ESC& will exit and bring you back to the browser; hitting &ESC& again will release the mouse. ... ``` **#2: Gem Grabber** This was my warm-up game -- The goal is to collect as many gems as you can in a place where bombs and crates and stuff are falling from the ceiling. It even has a menu and instructions and stuff! 😆  ``` 👉🏻 **CONTROLS:** - For the main menu: use the mouse! - Movement: use gamepad 🎮, or WASD/arrows ⌨ 👉🏻 In Full Screen, &ESC& will exit and bring you back to the browser - Watch for shadows theyre there to telegraph where boxes will land -- theyre also visible on the mini-map! ... ``` What's a warm-up game you ask? -- well, I started on this earlier in the week to learn how to do all the things I don't know how to do (like make menus in Unity and add sound and music and stuff) -- it fits really close to the theme, but that's a coincidence. At any rate, it ended up more fleshed out and more fun to play over all than my actual entry. 🤦🏻♂️ Years and years ago when learning to program in BASIC on the TRS-80 Model 4, this was the first game I ever made -- though it used ASCII graphics and was a top-down thing... Since it's so simple, it's usually the first game I make in any new engine that I try for the first time. -- This is the first time it's been made in 3D though with animations, and sounds and stuff -- so when the Jam started, I had I hard time ending my "warm-up" session... -- I ended up wasting the first night of the Jam on it. -- Lesson learned, don't do that again. -- Anyway, since "Ludum Dare" means "to give a game", I thought I'd share it with y'all, just remember to rate me based on my main entry and not this one. 😎 . . . | ||
181121 | jam | Charge | Go around as a battery and charge the lamps. HOW TO PLAY: Use WASD to move Go into the lamps to charge them Go to the left to go to the battery charger (if you run out of battery you can not charge lamps. You start with 2k) Click Q to buy upgrades Click E to revive a lamp (You must have 100 points. You can see your points inside of your character in the upgrades menu) | ||
181122 | jam | The Lumberjack | ## You goal is to keep the generator alive! ## Feed the generator by throwing wood in your inventory using E.   Lumberjack man CHOP CHOP CHOP wood and feed it to the fire, don't let the generator die!! Controls: WASD --& move LeftClick --& chop E --& throw wood into generator | ||
181135 | jam | The Last Flower | You are a sword throwing Knight. You have to protect and save the last flower on earth | ||
181140 | jam | The Gumbo Garden | Play The Gumbo Garden at https://orionbh.itch.io/gumbo-garden  The Gumbo Garden is the finest restaurant in New Orleans. Its famous gumbo pot has been stewing away since 1957! Keep the pot alive by picking ingredients from the garden and placing them in the stockpot. Be sure to keep the ingredients balanced! If one runs out, customers will not pay as much for your gumbo! Use the arrow keys or [WASD] to move Use [Space] to pick ingredients from plants. Plants that grow large fill your pot more quickly! Carry the ingredients to the pot, then go find some more! Gumbo Garden is an entry to Ludum Dare 46. Thanks for playing! | ||
181141 | jam | Space Drone Guy | Alright guys. We did it. We're finally here. Now I can get some proper sleep. Basically I made a thing where you're a drone guy and you fly around and blow stuff up. Mostly asteroids and other space ships. You can imagine they're also drones if it puts your conscience at ease. The game was made from the ground up in JavaScript and HTML5, using VS Code as an Editor. I also used Paint.NET for graphics, Google Chrome for debugging, and BFXR to generate the sound effects. This is the first game where I made all the art and I feel like it's actually better than just my typical programmer graphics. Here are some screenshots and stuff. Enjoy or something    Here's a screen shot of the tutorial page. Pretty standard controls, nothing too unheard of. Make sure you are keeping an eye on your enemy radar otherwise stuff will sneak up on your hiveship and kill it. Also use your secondary weapon, the heavy cannon (Right Click) it is way more powerful than your primary weapon (left click).  I recommend using Google Chrome to play since the sound is a bit choppy in Firefox and I also have only tested it extensively in Chrome. Also itch.io appears to sometimes interfere with keyboard input for this game, so if you have this issue, use the second link (Web Mirror) and that should fix the non responsive keyboard input. | ||
181143 | jam | Final Flower: Petals of a Lost Age | You are a robot in charge of delivering the last remaining flower on Earth safely to its growth receptacle. Don't let the capsule holding it fall! When holding the capsule you can barely jump/wall jump. To navigate the levels you must toss the capsule in the air, jump, and catch the capsule before it hits the ground. When not holding the capsule you can shoot and kill long range enemies, melee enemies are not affected by bullets. Compete with players around the world to get the best times on the **online leaderboards**! When you complete a level, make sure to hit **Submit** to send your time to the server! Sometimes the UI can hang; if you have to restart the game, you can go to any level via the level select menu accessible from the title screen. Beat **Level 10** to see the game's ending. Movement: A, D Jump: Space Aim: Mouse Release Capsule, Shoot: Click! **All assets (Art, Music, SFX) created in 72 hours.** Scott S: Programming Nate D: Level Design, Everything Else Jasper S: Programming, Music, UI Mojamoja: Art Sanjo: Programming    | ||
181149 | jam | Gunshots, Gangsters, and The 60s Car | A game with a vauge story about a detective who loves his car from the 60s, and a gang who wants all evidence against them destroyed. Somewhat a nod to older beat em' up/shoot em' up games. Made for Ludum Dare 46, with the theme of "Keep it alive." Made by me, Jeevat: https://twitter.com/Jeevat_ The explosion sprite was made by ansimuz on Itch.io: https://ansimuz.itch.io/explosion-animations-pack  | ||
181161 | compo | Blooming friends | You ever wanted a friend? Here you go! Plant him today, but remember to keep his vitals as high as possible or he can turn violent or even die! You want to keep him alive, don't you? | ||
181163 | jam | Hammer of Light |  Physics-based 2D basher where confident movement is rewarded with deep impacts. Originally intended to have a story inspired by Black Blade by Blue Oyster Cult, but we didn't have the time to implement cutscenes. Music is created in Bandlab, sound effects are created in sfxr and Audacity. Artwork is in Krita. | ||
181164 | jam | The Core | Hey yoo, This is our very first entry into Ludum Dare, and to be honest, our first proper game. Please give as much feedback as you'd like. We appreciate ALL feedback. There are still a few bugs that we can't sort out but, Please enjoy the game and have fun!  | ||
181166 | jam | Catch the Worm | **Play here https://sprotex.itch.io/catch-the-worm** In each and every life, some rain must fall... Once upon a time, there lived a feathered fellow named Robyn, who parented a few youngsters in its nest. As time went by, the juveniles dined everything one could swallow, and demanded more. The only digestable nourishment was kept under the watchful eyes of Crows. Those black feathered, red eyed and rather cunning beasts are more than willing to defend their turf by any means necessary. Join Robyn on this adventure to save its offsprings from starvation by standing up face to face to its nemeses. # Controls # - WASD/Arrow keys to move - Space bar to toggle flight - E to feed little birds - H to heal self - mouse buttons to fight crows and peck worms   | ||
181167 | jam | Torchwoods | And finally, a first version is here! At the moment, it works only for Linux (tested on Ubuntu18.04). But no worries, fellow gamers, we are doing our best to have it working for Windows and MAC! This is a very simple top-down 2D RPG-like horror-survival game. Around a 90%* of any process is dealing with issues that do not allow you carry on with the process (*not real numbers, but percentages make you sound cooler). Following that trend, we have also run into last-minute compilation problems: we haven't been able to adapt fonts and some other details, so please have some patience with that. We are quite newbies in the LDJam and gaming worlds, but we surely can say we have learned a lot from the process! And here it is, a first prototype of a game we intend to extend along the year. Find here a folder with all the versions until now: https://tinyurl.com/Torchwoods If you can't wait and know what you are doing, you can always try it already with ubuntu on windows (https://tinyurl.com/y65hg72s) Also, the game is fully written in python, so if you are willing to run it anyway, we can facilitate the source. Feel free to give your most critical feedback, and we'll try to react ASAP in response. Again, thank you for your patience, and have fun! Updates Soon.. | ||
181168 | jam | Dinnertime! | Feed the baby while protecting your plants from hungry rats!  | ||
181170 | jam | KTLO - Keep The Light On | Capture the energy coming from the sky with the capacitors and wire them back to provide power to the bulbs! This game was made completely from scratch in 72h without using any external asset :) | ||
181172 | compo | Our World | --------------------------------- Your job is to keep the dinosaur alive. You must keep the plants alive to grow food to feed the dinosaur. Remember to water the plants, or they will die. ## Controls --------------------------------- - Left click to pick up items - Left clich with held items to drop or use the item - Middle mouse to move the camera (windows) - Right mouse to move the camera (web) - Scroll wheel to zoom in and out ## Screens ---------------------------------    ## Software Used --------------------------------- - Unity 2019 - Krita | ||
181175 | jam | Ultimate Kick Ball | Ultimate Kick Ball is my take on the classic childhood game of don't let the balloon touch the ground! Kick the ball around to get more points, the faster the better! Hitting walls and redirecting orbs get you more points too by increasing your multiplier. Keep the ball alive! Make sure it never touches the ground, or you lose. | ||
181181 | jam | Protect the jar |  **Protect the jar** You see the jar standing on the table? You **MUST** protect it! You have 2 attempts  If it break you lose, try to **keep it alive** as long as you can.   ** CONTROLS: ** **MOUSE: **move the defender **CLICK: **navigate in menu It is possible you may need to adjust the game sensibility | ||
181184 | jam | Keep IT alive - The daily struggle |  # Description You are the IT guy in a small company. It is already evening and you look forward to your after-work hours. Hoping your work day will soon end, you are currently in your office caring about your plant. But of course, your stupid colleagues call you all the time, so can resolve their trivial problems. The only way to survive the evening is coffee. A lot of coffee. # Gameplay Your goal is to hold out as long as possible. Therefore, it is necessary to fulfil the tasks of your colleagues. This will keep your reputation high. If you fail too often, your colleagues are going to complain about you and eventually you will get fired. You also have to keep your caffeine in check. To stay awake, you have to drink coffee, but beware too much isn't healthy as well. # Controls WSAD - move F - interact with your environment SPACE - dash 1 - accept task 2 - decline task ESC - quit to main menu If you want to mute the music, press M in-game. If you want to mute the sounds, press N in-game. # Technical Details The game was made in Java with the libGDX Framework ( https://libgdx.badlogicgames.com/ ). We made all the graphics ourselves, using Illustrator ( https://www.adobe.com/de/products/illustrator.html ), Photoshop (https://www.adobe.com/de/products/photoshop.html ) and Tiled ( https://www.mapeditor.org ) for the map. All the sound effects were created with assets of the ‘The #GameAudioGDC Bundle’ (Part 3) (http://www.sonniss.com/gameaudiogdc2017/). The background music is "Aria" by Kimiko Ishizaka from [https://freemusicarchive.org](https://freemusicarchive.org/music/Kimiko_Ishizaka/The_Open_Goldberg_Variations/KIMIKO_ISHIZAKA_-_Goldberg_Variations_BWV_988_-_01_-_Aria__44k-24b) # Made by Graphics: Janetheodd and Donarr Programming: Skosnowich and Matjes # Screenshots   # Downloads **Java 11 needed to play. Either use a build with packaged JRE and start with the start.sh/start.bat or use the jar-file. Start the jar-file by executing "java -jar ./Keep_IT_alive_The_daily_struggle_1.0.0.jar" in the directory with the jar-file.** | ||
181191 | compo | Rescue turtles | Some turtles born on the beach, save them from gulls ! ## Keys: Arrows or Gamepad (left joystick). ## Tips: You can push turtles, they will go faster. ## About the game development *First time I use Phaser3, I got lost in the doc of Phaser3, I didn't implement all the things I wanted. ~~Next time, I hope, I will be more ready!~~* ### Changelogs - **H+10**: [Bugfix](https://github.com/A-312/ludumdare-46/commit/fb0dbbd9f3e4ea5cd96568765baae3493b531a20) (Fatal error when turtle is dead and got eated by 2 gulls) - **H+4**: [Bugfix](https://github.com/A-312/ludumdare-46/commit/512c91ab490aba4534e570b5d53e632532452e74) [+ this bugfix](https://github.com/A-312/ludumdare-46/commit/fd3b402f9ee830bd3fa0fb5fce8221f6eec746e4) (gamepad doesn't work in somecase). | ||
181198 | jam | Meal to Kill | # Some Tips There is a language switch on the start screen! Make sure to select English if you don't understand Russian :) The web version is known to have minor issues with sound and mouse pointer. Downloadable is recommended. --- # The Plot You are the royal taster! Your job is to keep the king alive. Make sure that he can eat what he wants, but not something that is dangerous or poisoned or just something he does not feel like eating. --- # The Dev Notes This time around we tried to make a simple small game but give it as much polish as we could in the limited time. The only game mechanic is dead simple but our game has nice visual and sound design! --- ![2020-04-20 23-36-43.flv_snapshot_00.35_[2020.04.20_23.44.05].png](///raw/2bd/d1/z/2ea68.png) ![2020-04-20 23-36-43.flv_snapshot_05.33_[2020.04.20_23.49.01].png](///raw/2bd/d1/z/2eaec.png) ![2020-04-20 23-36-43.flv_snapshot_01.21_[2020.04.20_23.45.07].png](///raw/2bd/d1/z/2ea74.png) ![2020-04-20 23-36-43.flv_snapshot_02.29_[2020.04.20_23.46.26].png](///raw/2bd/d1/z/2ea78.png) ![2020-04-20 23-36-43.flv_snapshot_04.32_[2020.04.20_23.48.47].png](///raw/2bd/d1/z/2ea8c.png) ![2020-04-20 23-36-43.flv_snapshot_05.36_[2020.04.20_23.49.07].png](///raw/2bd/d1/z/2ea8e.png) | ||
181203 | compo | Dry Out | This is my first game that I created for the ludom dare 46. It's about a flower that you need to water while making sure that weeds don't grow too much. | ||
181206 | compo | Xtreme gardening 2020 | A gardener tries to keep a flower alive by watering it. It might even grow!   The game is written in Go, using the [ebiten](https://ebiten.org/) library. Graphics were made with Gimp, sound were recorded thanks to Audacity. | ||
181218 | jam | DiscoPuzzle Flooring Inc. | I didn't quite understand the theme... Don't @ me. (Also, you can move the camera with the arrow keys if needed) (Btw, I don't intend on anyone on completing the game, so don't mind if you cannot complete the game)       | ||
181219 | jam | CosmoDoggie |  # You are a Cosmo Corgi! Travelling the universe is exciting but you need to monitor the state of your rocket. Something may break at any time. Repair the details or your rocket will be destroyed. Corgi’s health also need some attention. Don’t get harm from the walls. Enjoy the space or Die!  ## How to Play ------ ### What to do Move around the rocket carefully, and repair details in time if necessary! Don’t leave the rocket and try to avoid walls! The game is over when the Cosmo Doggie has taken too much damage or your rocket is defective! ### Controls | Keys | Actions | | --------------- |------------- | | *WASD or arrows* | Move | | *E* | Repair details|  ------ ## Who Made This? https://ldjam.com/users/itshornunicorn - Programming, Game Design https://ldjam.com/users/coolestdoggie - Game Design, Art, Music ## Play the game in your browser or PC | ||
181225 | jam | Responsibility | You're a beautiful princess stumbling upon an egg and a note. It is now your responsibility. How To: Move - W,A,S,D Shoot - LMB (Hold) Feed Apple - Q Feed Horn - E Please mention things that you believe could be better. They are helpful and we really want to hear about the bad parts of the game. That way we make the next ones better! Don't worry, we don't take personally what you say and we don't bite. Well apart from Chumpo he's a biter. Made by: Deniz Cakmaz - Game Design Chumposaur - Programming Chris Comb - Sound and Music Aezylhazel/Mizukichama - Creative Director & Illustrator     | ||
181228 | jam | Rouge Connection | You are connected to a red weird ball, and all people wants to break it, what happens if it breaks ? Made during LD46 - 18-04-2020 to 21-04-2020, where the theme was "Keep it Alive". Controls: ZQSD or WASD or Arrows direction for movement, and to throw the red weird ball, put the mouse position towards the location where you want to throw it, and press left click ! Credits: - Music: Red Ant - Quincas Moreira (Youtube Royalty music) - Feedback sounds: Made with Bfxr   | ||
181229 | jam | Don't taste the lava | ## GAME DESCRIPTION Your goal is to prevent the monster taste (fall into) the lava. Pave the way for the monster using blocks so it doesn't fall into it. The difficulty gets higher over time and we are sorry in advance for rage-broken keyboards. DON’T PANIC! Every level has a solution (sometimes even more than one). If you finish the game, be sure to leave a comment, because hero like you deserves all the praise. ## CONTROLS **Move and Rotate blocks:** Arrow keys **Restart:** R **Return to Menu:** Esc **Mute:** M **Choose finished level in menu:** Mouse ## ABOUT MAKING THE GAME Our goal was to get better at making games, especially 3D ones. We are sure that we learned much along the way. At first, we had two prototypes and couldn’t decide which one to choose and finish. We wanted to finish under 48 hours, but because our deciding skills took 12 hours away, we had to use whole 72 hours - and even that was close one. We hope you will have fun playing “Don’t taste the lava” and thanks in advance for every feedback.   # IF PLAYING WEB VERSION - PLAY IN FULLSCREEN We are aware that web version is not behaving 100% correctly. Core gameplay works, but details like music tends to bug out. **Please consider Downloading desktop version over playing the web version([Google drive](https://drive.google.com/file/d/1mcus7uRZoz7at05kRxPXK4n-C1mk0ssA/view?usp=sharing) or [itch.io](https://quietmuffin.itch.io/dont-taste-the-lava-ludum-dare-46))** | ||
181239 | jam | @73N: KEEP. HIM. ALIVE. | @73N is an old friend of yours, a steam-powered robot fallen on hard times. Feed him the wood he needs to keep his fires going. Then build the parts he needs in order to fix himself. There's just one problem. The parts he needs are complicated. And you may just find yourself building a whole factory in order to put them together. CONTROLS: - Arrow keys to move. - Z: pick up items and blocks, or drop one if you're holding it - X: same as Z, except with a preference for blocks, and drops EVERYTHING you're holding This game is in the style of Infinifactory and Factorio, though of course streamlined for a weekend jam. I started out intending to make a combo game but ran out of time. Three cheers for the Jam! | ||
181241 | jam | Simple, Don't Die |  This is a platformer with a simple goal to not die and move on to the next level. **Features** - Unique puzzle on each levels. - Limited Vision. - Pixel Art Style **Controls** - Arrow Keys or A D to move - E to use item - R to restart level **Credits** I guess you will have to beat the game to find out! :wink: | ||
181257 | compo | Drag-On | Game is not working. I am trying to fix its bug. | ||
181258 | compo | Lighthouse Keeper | Made in Rust! Alone on a rock in the sea, your job is an important one. Keep the lighthouse safe and operational, and don't lose your mind. The goal is to survive for 30 days.  Unfortunately I didn't quite finish. Most of the game mechanics are implemented, but there wasn't enough time to add all the content I was hoping to add, or a story. Download for Windows 10 is available on itch.io.  | ||
181264 | jam | House Bouncers |  Keep the party alive and stop annoying neighbors from shutting it down. House Bouncers is a tower defense game where each unit has its own unique abilities and special upgrades. Your job is to build a defense of crazy party members to hold off waves after waves of pissed off neighbors. How long can you stay alive to the rhythm?   | ||
181265 | jam | PROJECT AIBO | Technology has advanced but has left something behind. Play as AI-BO as they try to pull themselves together!  Controls: -A/D: move -W or Space: jump -[1,2,3,4,5]: alternate between logic piece Right click bottom leg screen to repair AI-Bo  Engineering tutorial: Connect a wire from the single input (square) to the two outputs (circles). Signals must match. Split signal in two using the gates under the 3 key. Change the wire's signal with the gates under the 4 key. ! swaps red to green and vice versa. Dotted outline sets signal to that color. Due to not changing one of the game's parameters it takes approximately 45 minutes to beat the game. The game is beatable but not without bugs | ||
181267 | jam | Together | Keep your relationship alive!! INSTRUCTIONS: Each screen contains simple hints, but it's your job to figure out what to do to keep your relationship alive in better and worse times :) I wanted it to be a COMPO challenge at first, but I also wanted to chill a little bit and play FF7 Remake ;) So it turned out to be Normal Jam instead. And since it's normal jam, i skipped doing music, whoopsie. Done all the rest though. I am pretty glad with the outcome. I tried to show something important, you are the judghe if i managed to do so :)    | ||
181268 | compo | Pollinate | Play as a little bee with an even little-er bucket to pollinate and water your flowers. Make endless combinations of colors and grow your garden! Relax in this serene environment, where all you have to do is keep your garden alive and enjoy the scenery. Have a rest on the ground, go sit on the fence, make some new flowers, or take a bath in the well. The bees are dying at an alarming rate and only you can save them (IRL, not in the game. There's only 1 bee in the game).  | ||
181269 | jam | MOTHER QUACKER | Collect food, protect your ducklings, quack  Controls with mouse LMB - move RMB - protect Middle mouse button - quack Crashed unity made duck kinda laggy Downloadable from itch page | ||
181271 | jam | Doomsday Live | **KEEP YOUR BATTERY, CAMERAMAN AND BROADCAST ALIVE!** Press **RIGHT MOUSE BUTTON** to **RECORD DESTRUCTION OF THE WORLD**, and then earn on **SUBSCRIBERS** ! https://youtu.be/SZTQrHWlIT8 | ||
181275 | jam | LDBurst | It's a small Tower Defense Game. It was our first Jam and we had a lot of fun. Hope you had fun as well. !Sadly the moue isn't always on screen! | ||
181291 | compo | Fix the engine | A mini game where you have to keep the engine running. USE WASD TO ROTATE THE CUBE. | ||
181293 | jam | You should have stayed out of Derry.. | # HTML5: [ [Play Here] ](http://fusionbombsderp.com/ld46) ## Controls: * WASD to Move * Arrows Keys to Throw Knives ## Plot: You are *Henry Bowers*, and you are gonna kill everyone in the Loser's Club to **_Keep IT Safe_**. Deep down in the sewers no one will ever know. Though you will have the chance to face The Losers one on one, they each carry a subtle ability: * Richie - He's a quick little shit * Mike - It just seems like you can't kill this guy * Stan - This kid has some thick skin * Ben - He can throw a lot of em, but they don't make it far * Bev - This girl's got an arm * Bill - Bill-s-s-s will appear * Eddie - He must have like 5 Lives Don't worry. Help will float down here. Watch out, *STONES* will break your bones. ### Using: * Phaser 3 * GIMP * bfxr.net * nginx * github * Chrome Music Lab * Procreate | ||
181299 | compo | Fiery Glutton | This is a game about survival. Can you keep the fire ablaze, or will you be consumed by the cold? | ||
181303 | compo | Lively Spirit | Experience a platformer that doesn't punish you for dying! A fun game where you transfer your spirit from body to body in order to keep it alive, in order to transfer your body you've got to cause some havoc, whether that's smashing into a car, giant spike, or even a plane! Enjoy the fun gameplay and pixel art that will surely make you feel better about your own artistic skill! | ||
181310 | jam | Plant Party | Fight depression by continually buying more and more plants.  Make sure to keep the plants happy, or else they might to more bad than good! Your plants will keep you on your toes - some plants need, water, coffee, Jazz, or Funk.  | ||
181313 | jam | Big Hungry Chicken | The Big Hungry Chicken must be fed! # Controls - WASD or Arrow Keys to move - Space to pickup/throw items Made in around 7 hours, no sound as I didn't get time!  | ||
181314 | jam | Bloodsmith | You play as an abomination that must drink blood to survive. Your only way to obtain blood is through killing or destroying Blood Totems. How many levels can you survive? (P.s.: The game is infinite) CONTROLS: Movement: 'A' & 'D' to move left and right, 'Spacebar' to jump. Combat: 'Enter' to punch, 'Left Shift' to dash. NOTE: Dash instakills. (Was not able to correct typo or game name in build in time) | ||
181317 | jam | Protect The King | Protect your king from bandits along his journey. Block arrows, heal your king, and strike/charge down enemies! How to Play: "WASD" to move Left/Right click to attack. Attack Follows cursor "Q" to Heal (takes half your energy) "R" to charge (follows your mouse and takes half your energy) Stand in front of arrows to block them and survive as long as you can! (The background music and the heal sound were retrieved and were not made by me during the Jam.) (Made with Godot) | ||
181318 | jam | What A Dig Move | There has been a drought lately, so your garden has not been exactly thriwing. Fortunately, you have artifical water supply, and can water your delightful plants! There are five plants that need watering, but you need to terraform your terrain first, so that the water can actually find its way to the plants. The water supply is limited, and so is your number of terraforming moves, so think carefully! Controls - Use Left Mouse Button to Terraform the Terrain - Use Right Mouse Button to Move the Camera - Use Mouse Wheel to Zoom Just hit Play after you prepare the terrain, and watch the water get to the plants. Or not. Depending on how you did! GL&HF!    | ||
181320 | jam | 8-Bit of Farming | ### Come and enjoy *8-bit* of farming! #### We've got an update! Here's the changelog: - Fixed the music to not sound weird when walking around (used the wrong node, whoops.) - Adjusted all of the prices (balance) - Added 2 plants to the main room (balance) - Fixed the vending machines to show the correct frame of the animation when found - Fixed the UI completely bugging out when gaining enough of something at once - Made the satisfying final unlock actually work - Fixed inventory count to actually update when selling an item - Fixed a small visual issue where farmland and crops would flicker - Swapped music for a slower version (would have been in the original, but there was a last minute issue :& The original version is still available on the Itch page for reviewing purposes. #### :ALERT: While playing post-jam, I noticed that sometimes when the UI gets a few extra digits of money, the UI will bug out. To fix this, just resize the window and it should magically go back to normal. 8-Bit of Farming is a retro-style tycoon game. Keep your farm alive by growing corn and buying upgrades! #### Controls: - Left click: Use item (Using tools) - Right click: Interact (planting seeds, selling held items, opening gates, ect.) - WASD/Arrows: Walk - Mouse wheel: Change equipped item #### Things that aren't as they should be: - You can only sell items by holding a sellable item - You can only fertilize farmland when there's nothing growing on it #### Getting started: To progress, you collect and sell corn. Starting off, head to the farmland at the bottom of the room and right click to plant some corn! After it grows, right click to pick it up. Then you can sell it at the bin! After a little while, you'll be able to walk over to a gate and right click to unlock it. You'll find something new in each room, including a special tool at the one above the start room! Warning: We didn't have time to properly play-test the game, so all the prices were guesses. This game is probably way too slow in it's current state 😕    Made by @MrPiedPiper and @StinkyKitty for Ludum Dare 46 in 72 hours. | ||
181325 | compo | Corruption |    Defeat the mind to save the heart! An action platformer boss fight! Controls: - Left / Right Arrows - Move - X - Jump / Wall Jump - C - Attack Enjoy the game? [Follow me for more gamedev!](https://twitter.com/MaxBize) | ||
181329 | jam | -SPROUT- | -SPROUT- Made for the LD46 Jam Protect and water the last plant on Earth with your 2-in-1 water gun! Keep the plant alive by watering it and by protecting it from deadly plant-harvesting robots! Shoot the plant to replenish its health, shoot the robots to TOTALLY ANNIHILATE THEM! Made with Unity C# Coding Language Models made in Blender Music made in FL Studio 20 | ||
181330 | jam | Alien Endangered | First Time Ludum Dare Submission Visual Novel style game where you try to keep an endangered alien creature alive as you transport it to a shelter. Balance researching information on the species with keeping it alive. The traits of the alien are randomized to make playthroughs different. Please give me whatever feedback you can and thanks for playing! Now that I have a new computer that hopefully won't cause me as many problems as the last, I'm excited to practice with other game making tools in the meantime so I can do even better in October.  | ||
181333 | jam | Sweet Savor |      Keep princess Honeymint safe from the invading gingerbread pirates who want to steal her magical dust so their ship can fly again. Scavenge candy from the land to power the portal which will take you both home. -Controls- not explained in game -movement - W,A,S,D -combat- left click on peppermint rocks to scavenge peppermint shards. Left click to shoot the collected peppermint shards. right click to shoot gumdrop bombs. collect lolipops from lolipop stocks. Space bar to use lolipop hammer mele attack. -other directions- Shoot candy at the peppermint portal to charge it. Gumdrop bombs also heal princess honeymint. T to teleport your character back to its spawn point(in case you get stuck). R to restart the lvl(in case you spawn in on an object). I worked along side my sister on this one, she did all the art. Ld46 was great fun and we hope you enjoy what we made! | ||
181336 | compo | Branch Out | Branch Out is a game all about... branching out! Your goal is to expand your tree and keep it alive. Build branches and roots to obtain resources. Then, use those resources to build more and get upgrades.  ## Instructions * Start by building some simple roots. Roots collect water and nutrients. Nutrients are essential for building more in the future. * Add some branches up top. Sunlight can be used for upgrades. * Get upgrades! The bugs can become a problem. You don't want them hanging around. * Get even bigger. There is nothing stopping you. Only rule, stay alive! ### Resources The three resources are water, nutrient, and sun. If any three of these reach 0 your tree will start to die. Be extra careful with nutrient, it is essential to expand and it is impossible to obtain it again if you run out. ### Building To start building roots or branches, press the build button located on the top of the screen. Then, use your mouse to select a starting location. This location must be on the tree. Next, pick an ending location. This location will be the point the branch will grow out to. If the line is red, it can not be built. The amount of nutrient required to build is shown next to your cursor. *Note: Branches can't go down and roots can't go up. Also, they can not cross.*  ## Controls | Input | Function | |---|---| | `W` `A` `S` `D` `Arrows` | Move Camera | | `Left Mouse` | Select | | ||
181337 | compo | Save It | Controls : Arrow or WASD , Space This game is to save the player from the red cubes which follows the player from particular distance .. you can destroy it by making them to touch the blue cubes.... But be safe it will destroy the player tooo......   | ||
181339 | jam | Breaking Egg | Use "right" and "left" arrows or "A D" to control the egg    | ||
181347 | jam | The Show Must Go On | ### *[Play the game!](https://excaliburjs.com/ludum-46/)* You are an actor at a local theater, starring in a new production, but disaster has struck! Most of the cast have quit, but you're intent on keeping the show alive. Get your props and costumes ready, the show must go on!     Controls: Move: WASD or arrow keys (works best in Chrome and Firefox) | ||
181352 | jam | Asteroid Redirect Project | As Earth-threatening asteroids are discovered, your task is to knock them into an escape trajectory (i.e. off screen). Prevent them from crashing into Earth! If too many crash into the Earth, it will die. Inspired by the classic retro game Asteroids, and the Asteroid Redirect Mission of NASA. Features: - Elastic collisions!™ - Realistic* Gravity!™ - Procedurally-generated asteroids!™ - Explosions!™ Made in Java, using the Lightweight Java Game Library 3. Tools used include BFXR, Eclipse IDE, Audacity, Photoshop, GIMP, and BMFont. Requirements: Requires Java 1.8 Every resource was created ourselves except for the font. The physics were even created from scratch as well - we are proud of how well the physics turned out! (in fact all of our code was, except maybe a couple hundred lines of rudimentary base code). Yes we know we could have just downloaded a library for what we are doing, but we thought it would be more fun to try to program it ourselves. Controls: - W: Thrust forward - S: Thrust backward - A: rotate counter-clockwise - D: rotate clockwise - R: Restart (try not to accidentally press it) - Spacebar: Pause - Escape: Exit (only while paused) Additional info/tips: - The faster an asteroid is travelling, the more damage it will do if you hit Earth. - All asteroids will start in a counter-clockwise orbit around Earth, at a random phase angle, a random altitude (within a range) and with some variation in velocity. Download (13MB) at https://master-spike.itch.io/asteroid-redirect-project. Requires Java 1.8 KNOWN ISSUES: - You might get an error saying Failed to set to 44100hz, got 48000hz instead. If you get this try setting your audio playback device to 44100hz sample rate via control panel (Control panel -& Hardware and sound -& manage audio devices -& click your audio device -& properties -& advanced -& change the sample rate there). If you get this error on another platform, again its just a matter of changing the sample rate of your audio device. - You might get an error saying something along the lines of "lwjgl.dll not found" or something. If this happens at this stage, we're not sure what to do. I don't really know what causes it. It seems to be inconsistent but we've done our best to minimise the chance it occurs. Maybe try downloading the 64 bit version of Java if you have the 32 bit version, and vice versa. - Sometimes double clicking the jar doesn't work, in this case run the "run.bat" file (if on windows). If on Linux, run it through the terminal. Sometimes this actually works (for whatever reason, again I have no idea). If it still doesn't work it should output some sort of error message and you can comment it below. - Doesn't work on the only Mac I tested it on. I don't know if this always occurs on Mac or if its just the system i tested it on. *Subject to subjectivity. | ||
181354 | compo | Defend the Loot! | This was my second Ludum Dare and it went quite well! I'm quite proud of this game as it's the fourth game I every completed and it is way better than my last Ludum Dare game (https://ldjam.com/events/ludum-dare/42/running-out-of-space-17). This was made from scratch with C++ and SDL2. You can view the source code from the link below, although I'd suggest you don't as it is pretty bad. I was gonna write sane code at first, but as the compo went on I kinda stopped... The objective of the game is to protect your treasure chest from waves of enemies. Before every wave you have a minute to build up your base. Have fun!    Changelogs: * Fixed a bug where the game would crash after playing all 4 music tracks. It now resets back to the first track. * Fixed a bug that prevented one of the music tracks from playing. * Fixed a bug that caused the game to crash sometimes when the player died. Note: I didn't have much time to polish the game. So far I fixed all bugs and crashes I found, but you may still encounter some crashes. If you do please let me know by leaving a comment. It would also be helpful if you mentioned exactly what you did before the game crashed. Thanks! | ||
181355 | compo | Don't Crack | You can't make an omelette without cracking a few eggs, and you're next, make a break for it! A local co-op multiplayer platformer where you're an egg and you have to escape a house. One player is the egg and another is the protector who has to stop the egg from falling too hard using a pillow or stop objects from crushing it. To create the game I used: Godot, Gimp, Krita, LMMS, Audacity | ||
181361 | compo | Fire Saver | Fire Saver is a quick top-down "arena survival" where you have to keep fire alive by putting wood on it, but in order to get wood you have to chop down tree and if you chop them too fast, you can't grow other one because you won't have any seed. So yeah, keep some of them alive too, just a small tips. There's also a multi mode where you have to be selfish to get your own fire alive, but have to steal things and maybe try to bother a bit your opponent, last fire on fire win. About the author: I'm fairly new to game dev (2 months) and this is obviously my first game jam, and this is litteraly an old dream becoming true. I learned a lot during these two last days, and i had a lot of fun coding this, so, i'll hope you will have fun too trying this out :) | ||
181363 | jam | Unicorn | So ... I finally made it ... with my kids! 1. Play with arrows (left, right, up) or use space instead of up 2. Game is complete, playable and you can finish it (find unicorn) 3. KEEP IT ALIVE - keep eating! 4. I used free stock with music to get background music 5. I used sfxr to generate sounds 6. My kids made background image, all monsters, food, player, unicorn 7. I used free TooCubeForest pack from Unit Store as terrain objects 8. We had great time with my family doing this game ... and trying to complete it! Have fun and good luck! | ||
181365 | jam | I am your Dead | Epidemic. There are not enough meds for people. Young Doctor tired to lose his patients and he decided to seek for Black Magic to raise them from the dead. It’s not that simple. Now the Undeads live in a Limbo and they are bend to its will. That’s why it’s really hard to bring Undeads on the surface. Young Doctor need a huge source of energy. Luckily the energy could be found in Limbo…! Help: Lead your Undead from a Limbo to the Portal, till you run out of Mana! Unless you control your Undead quickly, it starts to act insane, doing what it wants. Such actions don’t cost Mana, but they are unpredictable. Think quick and control your Undead with Mana points! Each order costs 2 Mana points. Move by mouse double click to your goal. Build the whole path (not for one cell only) to save enough mana. E = Loot There are enemies. DESTROY them with the WARRIOR Undead. = SPACE button There are fake traps. There are fake chests. FIND them with the MAGE Undead. = SPACE button If your Mana is over, you lose.  | ||
181369 | jam | Loch Ness Periodism | Keep the Loch Ness Monster legend alive! As a journalist, write fake articles, falsify photos and make up stories so people don't stop believing in it ( and earn some money in the process ) | ||
181372 | jam | Save Our Ship | ## Introduction SOS, SOS!! Here the crew of LERJ-20 interstellar spacecraft. We are adrift in one escape pod. We managed to leave the ship after a terrible explosion that destroyed it. There is only few of us right now. The other ones weren't that lucky. Our situation is critical: we have very little oxygen and the pod energy is limited. We are lost at the Sector 37 asteroid belt. We cannot locate the nearest base of the Federation. Please, help us! Save our ship!! Here you can see the introduction as it is shown in the game: [](https://youtu.be/lf8y8rwbACk) ## How to play ### Controls Press **A** and **D** to change the **ROTATION** of the ship. Hold **W** to **ACCELERATE** the ship towards the direction that is facing until max velocity is reached. Hold **S** to **STOP** completely the ship. Press **Q** or **E** to **DETACH** left or right modules respectively. ### Modules Blue Modules give you oxygen - They disappear when empty Yellow-dotted Modules give you Energy - Radar points to the closest Federation Base Grey Modules are trash (or blocks) All equiped modules are destroyed by asteroids. ## Credits ### Developers & VFX Laura Martinez Sanahuja Ennio Casas Puglielli ### Music & Art & SFX Joan Martinez Diaz M.Rosa Sanahuja Montesinos ### QA & Art Marc Fernandez Diaz ### Assets Kenney ## Gameplay [](https://youtu.be/N8n4RnDdKfA) | ||
181382 | jam | Keep It Alive | Its a game where you play as a potion seller in a world where people need lots of potions and the good place to buy potions is a shop named "Keep It Alive". Sadly couldn't finish it in time. Hope to make it next time! | ||
181387 | jam | Devil Egg | protect an egg for the devil. the angels will throw anything at you to destroy the eggs. you can protect the egg by using your wall placements (right-click ) and to shoot (left-click). the Ludum dare - kopie .zip file are the assets from the game. the Devil Egg is the game. follow me on instagram if you want to see more games from me: insta link | ||
181388 | jam | The Lamp Man |  An atmospheric puzzle game where you solve the puzzle while keeping your light from going out. The puzzles are based on the well known "connect the pipes" puzzle, but with a simple twist: you can't see the whole puzzle completely, you must base your solution on the plans that are scattered around the map (the plans are always close to the puzzle it depicts). Move by clicking your mouse (ARPG/Diablo style). We did not make our own humanoid animations, we used Kevin Iglesias' free Unity Assets. We also used sound effects from freesound.org, but the music is custom made.  | ||
181390 | jam | Soul Blazer | It was just a mere bunny you stole in your lord's forest. But in these lands, thiefs are punished by a swift justice : all you limbs were cutted and thrown away in the castle. Despite this, your soul survived and is now trapped in this horrible realm. You need to escape. But to keep the flame lit, only your left hand remain. Will you manage to find all your limbs and complete the incantation to free your soul before all your fingers are consumed ?  Made with Unity. All the sprites were drawn with care using Piskel. Sounds from FreeSound. Controls : QZER/AWER and Space to lit fingers Mouse to moove hand Fire spreads from fingers to fingers. Main develeoper : Lukas Tamayo  Game design and aditional coding : Eleonore Schiltz  Art : Raphael Brito  | ||
181391 | compo | VAMP |   # VAMP! ## You're a vampire... ## You have visitors... ## You need blood... ## ...Pounce on them! (*rawr*) ### Objective: * Eat *all* the visitors! * Find your coffin - _back to bed_ - level complete! * Replay to beat 'par'! Let me know some of your best times. :slight_smile: ### Controls: * Move: WASD * Turn: Mouse / arrow keys * Eat: Left click / up arrow * Fullscreen: F * Mute: M ### Please follow/join my game development here: * [Discord](http://forceofhab.it/discord) * [Twitter](http://twitter.com/forcehabit) * [Facebook](http://facebook.com/forcehabit) * [Website](http://forceofhab.it) ### Tools: * Custom C++ game engine (ark2d) * Photoshop * Reaper | ||
181396 | jam | Lone | # Game: **Please play with headphones!** **Seriously, please play with headphones!** Wander into the unknown, sound your only guide. See if you can get to the end of the randomly generated encounters! # Images:   # Credits: Kristian Kurktchiev - Programming & Art Nami Sabet - Music and Audio Laurent Voisard - Programming Maximilian Grabowski - Art # THANK YOU FOR PLAYING &3 | ||
181404 | jam | 2D Surgery Simulator | 2D Surgery Simulator Keep it alive! The patient of course! A two-player game (or one if you are super skilled). One player per hand (or activate big brain multitasking), but you must do actions at the same time so make sure your friend isn’t holding the scalpel over patients open heart while you pick up the band aid. Follow the surgery task and keep the patient alive. Controls: Movement: P1: WASD , P2: Arrow Keys Action: Spacebar There are clueas and spoilers in the description on https://gvekan.itch.io/2d-surgery-simulator Screenshots   | ||
181409 | jam | Who did you meet ? | Version English & Française Puzzle and investigation game in a closed room. Find the illnesses of each of the residents of the building based on their meeting with their neighbors during the previous week. ________________ Jeu de réflexion et d’enquête dans un huit-clos. Trouver les maladies de chacun des habitants de l’immeuble en fonction de leur rencontre avec leur voisinage durant la semaine précédente.   | ||
181414 | jam | Spirit of Resistance |  # WE SHALL NOT LET THE LIGHT FADE # THE FLAMES OF TRUTH SHALL BURN FOREVER  First with the members of the Torchbearers to survive the global Totalitarian Oppression! Travel around the world and play Mines... PLACE BEACONS AND HACK STUFF. Meet the (almost) adorable members of the resistance, and what ever you do, don't ask about that album. Weird mix of globe trotting and minesweeping gameplay with a bunch of dialogue thrown in here and there. Also, it's 4 am and I have no idea what I'm writing.  Music by DOS-88 (https://dos88.itch.io/dos-88-music-library)  *Warning: May contain politics and Finnish expletives.* | ||
181421 | jam | Overgarden |  # Overgarden You just found a farm in the middle of nowhere. What else could you do besides keeping it alive in an infinite loop? Choosing between the multiple seeds at your disposal, find out the most efficient way to earn points in this endless farming simulator! ## Instructions - WASD to move - E to interact with scenario - Mouse click to interact with UI - Hold SHIFT to run - P to pause ## Screenshots     ## Credits - Scenario by Daniel Eddeland. - Character and plants by José Lavorsier - Code by Eduardo Simplicio, Francisco Castro and Matheus Rodrigues | ||
181424 | jam | No Spray, No Pay | You've landed yourself a new job working on a local farm where you'll be watering plants; how hard can it be? * Use WASD to move, the mouse to aim and the left mouse button to fire your hose * Keep all of the plants hydrated to stop them from dying out; if too many die, you’ll be fired from your job! * If you run out of water, go and get a top up from a tap | ||
181428 | jam | Boxi | I game developed at alone but that realy good result. Github links ; https://github.com/BDRYL/Boxi.git Controls A=left curve D=right curve Q=left punch E=right punch Enjoy That Game!!!  drawing by Bedirhan Yılmaz developed by Bedirhan Yılmaz composed by Bedirhan Yılmaz | ||
181431 | jam | Pan Dem Duck | It's every duck for themselves! Grab the toilet paper and avoid the sample ladies and dodge the Covid spores.  ### Controls - w,a,s,d (or Up, Down, Left, Right) - r reset - Space stop music ### Story: Quackenbush has run out of toilet paper. He receives a flyer from his local grocery store – they just got a shipment of Quadrupal-ply Tushie Soft – his fav. But hurry down because supplies are limited because The Karens are out in force, determined to snap up every last roll of Tushie Soft. Join Quackenbush in his adventure of obtaining the unobtainable – a roll of Tushie Soft. Avoid free-floating COVID-19 spores and the Sample Lady (Plague on a Stick!). Follow the maze that is our Mrs. M’s Everyday Market aisles. Check out the latest in PPE – like Mason’s Disinfection Spray and Col. X’s Fabulous Bar Soap. Grab a roll of Tushie Soft and exit the store through the self-checkout and you are home free. ### Gameplay Player starts out at the entrance to the store. Objective – obtain a roll of toilet paper (in upper, left-hand area of playing field) and get through check-out line and out the exit. Toilet paer counts down as lives are lost. When all the rolls are gone, play is done. COVID-19 spores – they spawn and float around, unconstrained throughout the playing field. Sample Ladies – they are constrained to one spot in the game (end of certain aisles). The continuously thrust out samples (Plague on a Stick). ### UHACC Team This is our group's first Jam. We hope you enjoy our submission! - Programming: JoshH - Sprites: chux0r - Sound: leokrechmer - Map: achmorrison - Storyboard: trb0grl ### Known Issues - Game is not finished, but playable. - The native love2d (https://love2d.org/) file runs a bit better than the html5 (seems sluggish). - No collision enabled (ran out of time!). | ||
181434 | compo | Keep her alive! | In keep her alive you are on a journey with your wife. Unfortunately she has developed an illness on the journey and is resting to recouperate, at the end of each day you make a journey to the shop along the hazardous path to get supplies for your sick wife, the shopkeepers may also have an upgrade or two for yourself if you have the funds! Developed using the below tools: Godot 3.2 BFXR Pixaki Photoshop Abundant Music ----------------------------------------------------------------------------------------------------- Controls WASD - Move Mouse Cursor - Move sword Left Click - Swing sword ----------------------------------------------------------------------------------------------------- Changelog V1.1 Fixed player upgrades not costing gold ----------------------------------------------------------------------------------------------------- MACOS AND LINUX Builds are untested.    My first publically available game and honestly, not that great! But it's out there. Really wanted to explore the relationship between the player character and the wife but sadly ran out of time. Some thoughts at the finish line I started with the wrong node type for enemies and it was too late in the compo to change so if enemies get "air" beneath them they will fall very slowly, it's a bug, no time to fix it before end of compo. Sound effects are garbage and would dedicate time to a proper folly job next time I'm not an artist but boy is there some real programmer art in there Overall though, that's a project done in 48 hours. I'm proud of myself. I'm impressed with everyones work here. Well done all! Let me know what you think below. Thank you. | ||
181436 | compo | Save the Earth Initiative | Hello, and welcome to STEI (Save the Earth Initiative) ! We are a secret organization that is monitoring and saving the Earth from natural disasters. Your new job here is to monitor space activity... To make sure there are no asteroids heading towards the Earth.  What's that? Again? HELP! Someone calm down Mr. President! He is about to push the big red button!  Well, that was close... Anyway, keep an eye on the science team. They might need your help.  Thank you for your service. - STEI This is my third Ludum Dare game ever. It was coded from scratch in Java. I hope you like it :) If you have Java version mismatch error, that is because I used Java 8 update 241 | ||
181442 | compo | Egg Simulator | Well you were originally supposed to save the egg but......now you try and kill the egg as many times as possible. Yeah. I know it doesn't follow the theme. But it's not really a game so kinda the least of my concerns. Anyway. Controls: a, d - left / right w/space - jump s - drop through platform + fast pall shift - drop through platform arrow keys - directional attacks Hit near the center of the egg for a sweet spot to deal more damage and knockback.   | ||
181450 | jam | Keep Him Alive | Hi, This is my first participation to Ludum Dare. It was a tough process. But I think it's all worth it. Happy gamin'... :smile: Edit : I will add player animation in the future ( I'm not experienced with character animation - I couldn't do it in two days time). I admit, there're a lot of other things to do. There are some bugs too :smile: . But I focused on achieving game mechanics mainly, in two days time... Really appreciated for the comments...Thanks... | ||
181453 | compo | Keep Vlad Alive | Your master, Vlad the Vampire, has been defeated by an alliance of men and elves. Now he is starving without blood. Help your master stay alive and regain his former strength! VERSION 1.1: - Fix ballancing issue, - Fix the typos. INSTRUCTIONS: - Use a Hand Tool to buy seeds by pressing the plus button next to a seed bag, - Use a Hand Tool to take Seed Bag Tool and plant the seeds in empty fields, - Use a Water Tool to water the plants when they start to dry (turn to gray color), - Use a Scythe Tool to collect the juice from plant before they rot, - Use button 1, 2, 3 to switch between the tool. | ||
181460 | jam | Coldman | Survival mini-game where you have to take care of your hunger, hydration and heat.   | ||
181461 | jam | Idle Idol | ### You just discovered an ancient idol! It seems it might have some special powers... ## This game is hard. **Controls:** [A/D] or [Left Arrow/Right Arrow] to move. [SPACE] to jump. [W] or [Up Arrow] to pick up idol / throw idol. [S] or [Down Arrow] to put down idol. [L Shift] teleport - in levels 5-8. **Thank you for your feedback!** Leave your time / # deaths in the comments! ## Post-Jam Changes Added decorations (flowers, mushrooms, and long grass). Added Music by Christovix Games. Adjusted enemy walk cycles for more rapid gameplay. Fixed camera jitter.    | ||
181468 | jam | TERROID | You must protect Earth from the incoming asteroids! Keep it alive! Use your gun and shield together to prevent the asteroids from hitting Earth. This is our first Game Jam together as a team! All artwork, music, sfx, and code is original. **Controls:** Use your mouse or the left and right arrow keys to rotate your gun and shield. Use left click or spacebar to fire your gun and destroy asteroids for points. **Made using:** Unity 2018.4, Bosca Ceoil, BFXR, and Aseprite. **CREDITS:** D. O'Kelly - Programmer E. Rogers - Programmer & GIT expert E. Pyper - Art & Music    | ||
181477 | jam | Petra | Petra Make your way through the puzzles of Petra using pressure plates and precise timing to reach the finish and save the life at the end. Controls: WASD - Movement     Music - Arabian Night , Stone Ocean. https://www.youtube.com/watch?v=5uhQt9yUYwA | ||
181486 | jam | LYMPHOSITE |  The immune crystal is under attack! Plentiful germs, parasites and viruses come to plague the once healthy immune crystal... Just when all hope seems lost, the vigilant Pill Ship comes to save the day, no disease can combat this scrapper's arsenal. Collect the blood your adversaries drop in order to relieve the crystal, obtain upgrades from the shop and gun germs down with many guns to your disposal!  ### Features: 6 guns with different gameplay 7 purchasable upgrades 9 enemies with unique patterns 3 intense boss battles An encyclopedia to complete with your many encounters and findings An original soundtrack Quality 2D Pixel art graphics      ### Default Controls: **WASD** - Movement **LMB** - Fire **RMB** - Use bomb **E** - Purchase items **Q** - Skip intermission timer **ESC** - Pause Be sure to check the **'Help'** option in the menu for additional information about the game mechanics. ### Contributors: **Saturnyoshi** - Programming **bub** - Art **Snakeblock** - Art **JonTheRealJon** - Art **Oroshibu** - Art, Music & Voice **minichibis** - Additional Art & Writing **peas** - Sound and moral support | ||
181494 | jam | Tempo Rogue |  # Tempo Rogue ### A rhythm survival game Imagine playing a survival game and a rhythm game at the same time.. Keep the combo alive! --- ### Controls: - wasd to move - Mouse to aim and left click to shoot | ||
181506 | jam | Power Slime Shootout | ## :notepad_spiral: Description **Power Slime Shootout** is a third person Endless shooter game. In this endless battle how long can you keep your slime alive? - **You can shoot lasers from your slime hand** - Moving degrades your power slowly - Getting hit by other slimes will reduce your power. - Collect batteries to recharge your power. - A single endless mode. - Made for Ludum Dare 46. - Features online Leaderboard | Can you become the best power slime ever existed? - :warning: **This game might not balanced at all.** - :warning: **Partial Controller support available** - :warning: **If the game is lagging, reduce the graphics quality using the in-game settings menu.** ___________________________________________________________________________________________________________________ ## :bug: Bug Fixes \ ___________________________________________________________________________________________________________________ ## :gear: **Engine** **Unreal Engine 4** :sunglasses: ___________________________________________________________________________________________________________________ ## :white_check_mark: **Credits** - Additional Music and sound FX from [ZapSplat.com](https://www.zapsplat.com/) - Additional Sound effects from [Kenney.nl](https://kenney.nl) - Chair model from [CG Axis](https://free.cgaxis.com/) ___________________________________________________________________________________________________________________ ## :computer: **Screenshots**  ___________________________________________________________________________________________________________________  ___________________________________________________________________________________________________________________  ___________________________________________________________________________________________________________________ ## :iphone: **Socials** [Twitter](https://www.twitter.com/extr0ne) | [Youtube](https://www.youtube.com/channel/UCqRWVWqOn9jfSmgXP1qrC9w) | [Instagram](https://www.instagram.com/arjun_subhash_) | [ArtStation](https://www.artstation.com/extrone) | [itch](https://extrone.itch.io/) ___________________________________________________________________________________________________________________ ## :point_down: **Download Page** | ||
181515 | jam | The Last Vestige | Play a strategy based tower defense game. Your task is to defend the Core, the last vestige of humanity. In it is all of the world’s diversity. You will be fighting off hordes of angry minions in an effort to keep the Core alive. They will be swarming in from all directions, keeping you on your toes. Defend your home. Keep it alive! ------------------------------------------ CONTROLS Click on turret to select it When turret is selected, click on a black tile to place it When a turret it selected, press 'Escape' to exit 'Shop' mode  | ||
181518 | jam | Feed Me | Make sure to feed Joe Exotic's carnivorous plant to keep it alive! created with javascript and pixi.js [](https://lexenson.itch.io/feed-me) | ||
181519 | jam | Sustain the Specimen | Press buttons to keep the research specimen alive during an experiment. | ||
181526 | compo | Bugs And Glitches v1.0 | Your job as the player is to protect the core of the game(the fire) from the bugs and glitches. Will you be able to keep the game alive?? Play and find out... | ||
181529 | compo | Space ranger babysitting | Keep your hologram baby alive and complete your space training Traps and enemies are the least of your worries keep the baby close or it will move into dangers.  You use awsd for movement, mouse for aiming, Q and space or mouse click for shooting. Edit: the UI scalling is a problem, it´s recommended to play in full screen | ||
181536 | jam | Our Little Town of Cradyl |  https://videk.itch.io/our-little-town-of-cradle To whom it may concern We appreciate your cooperation to spend 30 days as temporary mayor for our beloved town of Cradyl. The town currently houses 5 people, they begin in the house on the top left. Left click on buildings and the townsfolk to select them, and right click to move the townsfolk around. Right click on new houses to buy, then assign townsfolk to build them. Setting people to work in the factory will generate money, which you can use to improve the town. Workers will gradually lose Approval in you. You can have more people that houses, but people left outside a house at night will not be happy. Two people left alone in a house during the day produces a third, new person. If your overall average Approval sinks too low, you will be deposed, so keep Approval high by sending people to the tavern. We are a close knit town - all will Despair should one of us die of old age, or any other reason. Praying at the church eases our Despair. One who succumbs to their Despair will inflict more on others. Cradyl is a very special town. Please keep it alive. Good luck. The Council -------- Made for Ludum Dare 46 - Keep It Alive. Developed by SlapDash Games. Didn’t get the chance to playtest for balance - however definitely a challenging game. | ||
181547 | jam | Wake Up | This is my first time joining Ludum Dare! I'm excited to see all the game developer's games! Here is mine :smiley: All your friends fell into a deep sleep and they started sleepwalking. An unknown creature lures your friends, they will die. You are the only hope. Save them all. Wake them Up! To wake them up without using violence, throw water at your friend. And also you can scream at them all at once to wake them up! Prevent them from dying while they are sleepwalking.     | ||
181553 | compo | Memes Never Die | **Memes come and go. Create your own meme and try to Keep it Alive!** Game Objective: Stop your meme from dying by talking to everyone in town and placing posters in every spot you can see! Does not display correctly in Microsoft Edge - please use a different browser! (Definitely works in chrome!) Controls: - WASD/Arrow Key - Move - Space - Talk/Place Poster - Escape - Pause - Left Mouse - Draw   | ||
181555 | jam | LD 46 - Guinea Pug | Pug is a happy pug. At least, he was until we introduced Pug to you. Something didn't go according to plan, and you made Pug end up in an endless test-run! How cruel! Bounce Pug around various tiles using your WASD keys and try to make the challenges set in the test-run. Good luck and have fun!   Controls: Use your WASD keys to hop around! | ||
181561 | jam | Doctor Knapp | As a hospital worker, you assist Doctor Knapp to perform a vital surgery during a stressful night shift. With the right set of tools, you can save a life! But be careful... the time you work with is at a minimum. Navigate the hospital with cleverness and bring the right tools for the job. ### Controls * **A/D** or **LEFT/RIGHT** - move character * **E** - interact with world * **SPACE** - grab items ---  --- ### Tips and tricks You may need to lose in order to do better on your next try. You can also interact with characters and items when you have lost! If you want to delete your high score, put the floppy disk in the trash can by the entrance.  If you manage to beat the game and keep the patient alive, post a screenshot! We would be truly impressed. :gift: --- ### Changelog #### 1.0.1 - Timer now starts only once the doctor has finished the dialog. - Shortened doctor's dialog by 1 sentence. --- | ||
181571 | jam | Wizard Town Lane Switching Showdown | # [Uploading files please wait...]  Craft ever stronger staffs and have your wizards defend your town from the unstoppable hoard of creeps coming to wreak havoc upon the area. Craft new weapons at the blacksmith, many unqique combinations can be made. Each one giving different benifits as well as downsides. So be sure to balance your arsanel wisely. Craft Melee and range weapons and balance your force to be able to attack as much as possible!Stopping the bad guys in there tracks.  Create weapons of different elemental bonuses and have them affect the enemies that come to attack you. Be sure to line them up against the enemies they are strongest to, allowing you to wipe out the waves as quickly as possible. Be sure to keep moving your wizards around to be as effective as possible. You don't want any of those nasty creeps taking the lives of your magical soldiers. | ||
181572 | jam | Nightwatch | **Nightwatch** is a relaxed camping game where your sole goal is to keep the fire alive and burning while the others sleep, by feeding it sticks by your camp, or finding them in the woods. Who knows, maybe by searching the woods you might find something else as well! Controls: - Movement with WASD or Left stick on your gamepad. - Look around with Mouse or Right stick on your gamepad. - Grab/throw with Left click or A on your gamepad. - Ignite a stick with another burning stick (or the campfire) with Right click or B on your gamepad. - Pause the game and open the options menu with Escape. Credits: - Directing, Art, Voice acting, and Story - [Tea](https://teascade.net) - Programming and Gameplay - [Neon](https://nc.itch.io) External assets (keep this in mind for the Audio category!): - Footsteps by [revolt2564](https://freesound.org/people/revolt2563/sounds/352870/) - Campfire, owl, radio fx, and bird takeoff sounds by [Yle](https://freesound.org/people/YleArkisto/) The voice acting is original however, which is why we didn't opt out of the Audio category.    | ||
181573 | jam | Fire Keeper | This is a small platformer about a fire keeper who need to keep all the way stations on a dangerous trail lit. To carry out their mission they need to protect a lit oil lamp and bring it to each station before it burns out. Controls are: * "WASD" or "Left stick" to move. * "Arrow keys" or "Right stick" to move shield. * "Space" or "Bumpers" to Jump. * You can restart a level by pressing "Start" or "Escape". * To Grind on your shield you need to keep the shield pointed towards the wall you're grinding on. We made all assets, sound, music and code. The game was made in Unity. Enjoy :smile: https://youtu.be/hJ8D8j8yqtk   | ||
181590 | compo | Space Station Express |  You must deliver packages for Space Station Express to save up to at least $5000 in order to hire a new crew to to handle this dangerous region. Some of the packages have odd requirements but you're confident you can keep them alive (assuming they were alive originally) during the trip. Also, supposedly your competitors have hired mercenaries to ambush you, but that's probably just a rumor. Controls: WASD to move and strafe, mouse to aim Bump stations to repair, collect packages, and drop packages | ||
181591 | compo | Dicelem: Rise of the Golem v0.9.0 - demoversion | v.0.9.0 - demo version, since I was able to do only basics. Alchemist brought life to golem, but in order to keep it alive, the golem needs to be regain life force. Sadly, the life force can be obtained only from other living creatures. To give golem chance the alchemist sent message to the world about the mighty and evil golem and that for his capture he is going to pay the hero weight in gold. To avoid any trouble he sent golem to the world and told him to return as soon as he will regain his life force. You are in charge of golem. Life force can be obtained by killing the opponents. Mechanism is build based on dice - meaning you set how many dice you want to use for attack and how many for defense. Oppoennt will do the same and the result is then compared. If you kill the oponent, you gain rest of his life force. Both parties are dealt damage to their healths based on the difference of opponent attack and its own deffense. If you loose your life, you also loose the game. Control: w,s,a,d mouse -& click on opponent and you are going to see. EDIT [2020/04/20]: Based on the feedback here is a little guide to game. If you click with left mouse button to opponent you will see action menu. Left side belongs to player. On the top you set how many dice you want to throw for attack and on bottom how many dice you want to throw for defense. Total count of dice cant be higher the the life force. If you use all the dice, you die. On the right side there is information about oponent. Health and his lifeforce. In the section with life force at the top is available life force and at bottom number about how many dice is opponent going to use. The AI then determine how many dice will be used for attack and for defense. Damage dealt is done by difference betweeen your attack and player defense and vice versa for opponent.  | ||
181594 | compo | The Basics | *NOTE: Since the initial submission, a patch was added to fix some issues with mouse interaction.* A quick and detailed demonstration of the basics of growing a plant. You will learn to: - Water your plant - Feed your plant - Care for your plant - Love your plant - Serve your plant - Feed your plant - Inexplicably summon an infinite source of nutrients - To feed your plant with - Find new and interesting ways to feed your plant - Sigh as you come to terms with the fact that you cannot feed yourself to the plant - Head-carrying     Made with: ⚙️ Unreal Engine 4.24 📦 Blender 2.82 🖌️ Affinity Photo & Designer 👏 The voice recorder on my phone 🤔 An m4a to wav file converter 🈴 ~~Overconfidence~~ Just the right amount of confidence in ability to submit for compo in personal first ever game jam. CHANGE LOG: Build 2 (2020-04-20): - Fixed issues with mouse interaction - Fixed issues with plant detecting items to consume | ||
181596 | compo | Pet Keeper | This is a game in which you are a robot in charge of keeping your little alien pet alive by feeding it and protecting it from enemies!! Use the arrow keys to move and Z, X, C, V and S for all possible actions. Tip: you can stack up the ultimate, but beware that it costs a lot of energy!!!  | ||
181597 | jam | Dr. Noir |  ## Welcome to the Dr. Noir's hurry to survive! --- Imagine that **you're a doctor** living in a **steampunk apocalyptic** world and a virus starts to spread across the planet. **And to make things even worse... ** ## you got infected as well! Now you have a limited amount of time to find the right ingredients, make the cure and run into a bunker to survive the end of the world. Well, good luck.  --- # How to Play? - You're infected! Your objective it to keep yourself alive and make the blue antidote to enter in the bunker. - Use WASD to walk. Find the capsules, grab them using E and drop on the corresponding antidote machine colors until you get the blue one. - Once you have the blue antidote, drop it in front of the bunker to enter and survive! - And remember: In the game, you'll have a new virus side effect every clock cycle that may affect your abbilities to survive!  --- # Gameplay https://youtu.be/Q0vZNszZErA So now that you know what is the problem and how to play, the only question that I need to ask is: # Will Dr. Noir survive? Is up to you! :) # Download and Play: | ||
181605 | jam | ChargeMe | After the nuclear explosion, only robots remained on the surface of the earth, who looked after the garden and equipment. Now that there are no people left, robots are forced to maintain themselves in working condition and survive in this difficult time. Your task is to control robots to maintain their efficiency by finding resources in the form of a tree and burning them to get energy and charge robots. One robot "gardener" he knows how to cut trees and water bushes for further growth. The second robot "mechanic", he knows how to repair and cut metal. | ||
181606 | compo | The Tale of the Lumberjack who did not want to cut trees | Once upon a time, there was a lumberjack who loved the woods so much he did not want to cut any tree. A 3D puzzle game about finding your own way and making decisions. Made in 48 hours by Thomas Bringer for Ludum Dare 46 (Theme: Keep it alive)        | ||
181614 | jam | Take Care of Little Fellas | # Extinguish the fires! Those little fellas are living in their small world, in a matchbox. You should keep the fire at bay as long as you can! I hope you enjoy to play my game as much as I had fun making it and learning new things with the GameMaker! ## How to play Use mouse to play. - Click smokes/fires until they are extinguished. - You can also keep the mouse over fire to put it out, but it slower than clicking! - You have limited water supply - You can replenish it a little by picking up small water containers randomly spawned - The faster you are the less water you need to put out the fire ## Assets - Musics with Figure (iOS-app) - Sound effects with [jfxr](https://jfxr.frozenfractal.com/#) - Graphics drawn in Aseprite ## Download Game is available for Windows and macOS. You can download it from my itch.io -page: https://serialkamikaze.itch.io/take-care-of-little-fellas ## Screenshots    | ||
181615 | compo | Protect the Egg | Protect the egg is an online multiplayer game, where your goal is to prevent the egg from taking damage and keep it alive. Move with A and D or arrow keys, jump with W, space, or Up arrow. Jump on the enemies to destroy them and increase your score. | ||
181623 | jam | Survivenstein |  # About Play as both Dr Frankenstein and Frankenstein's Monster as you fight off waves of angry villagers trying to destroy your laboritory. Dr Frankenstein can use resources to build traps which he can place during the day whilst the monster can attack villagers during the night. When a villager is killed they will drop resources which Dr Frankenstein can pickup. Dr Frankenstean poured his life into recreating the life which is his monster and will do anything to, Keep it alive. # Gameplay During the daytime you play as Dr Frankenstein. You can walk around and place traps. To place a trap, simply click within 1 meter of the Drs character. The trap type you have selected is shown in the bottom left of the screen. You can change trap type by clicking on the item. In the bottom right of the screen is the resource count, creating traps uses resources. If you don't have enough resources you can't create traps. At night time you play as the Monster. You can walk around and attack villagers, however they will attack back. Walk up to them and click on them to attack. When villagers dies they will drop resources, which can be picked up by the Dr on the next day. # Controls Key Action W Move Up A Move Left S Move Down D Move Right Left Click (Dr Frankenstein) Place Traps Left Click (Monster) Attack nearby villagers | ||
181625 | jam | Last keeper | Is it hard to keep plane in the sky if you are alone? Especially if something went wrong. Repair parts of the plane to hold it working. Fly as far as you can.  Tools used: * [Unity](https://unity.com/) * [Audacity](https://www.audacityteam.org/) * [Gimp](https://www.gimp.org/) Sounds from: [freesound.org](https://freesound.org/) Music from: [bensound.com](https://www.bensound.com/) | ||
181626 | jam | Fire my guitar up | Have you ever spent summer nights in the woods with friends with a guitar? When everyone is enjoying their favourite songs, and you have to maintain the fire? This simple game will bring you back those memories. But beware: this forest is not that safe this night as it seems...    | ||
181633 | jam | Arrhythmia | You are stuck in an abandoned building, filled with ungodly monsters. Even worse, your body has forgotten how to keep your heart beating. You must manually control your heart as you inch through this dilapidated building. Can you make it out alive? Can you keep yourself alive? https://bodaciouslycrazy.itch.io/arrhythmia   https://bodaciouslycrazy.itch.io/arrhythmia Made by: Bodie Malik and Taben Malik additional sounds by Kayleigh Brown | ||
181638 | jam | Owen Davies' Citizen | You are the overseer of a citizenship. You're aim is to defend your citizenship form invaders and other cities.  ** Controls ** - WASD to move camera (or move your mouse to the edges of the screen) - Q/E to rotate the camera, R to reset. - LMB to select entities - RMB fast movement. - Scroll Wheel / +/- Zoom - MMB rotation This game is download only! (NOTE THIS GAME IS NOT IN IT'S FINAL FORM, there are many features missing due to corruption, still enjoy this jam version of the game.) | ||
181640 | jam | Stay Alive! | Made for 72 hours. Used zBrush,3DS max, substance painter, Unity. Music was written by my good friend who wished to remain anonymous. | ||
181641 | jam | Keep Clive Alive | Clive is sad. So sad that he wants to kill himself. But we will not let him die. Of course, we need to save him, because we're his guardian angel! Follow along the story of Clive as he slowly learns to treat himself better. **Credits** Design, Gameplay and Direction by Souporno Ghosh and Shubhankar Amitabh Art and Sound by Kaustav Mukherjee Special thanks to Noyonika Saha, for saving our heinies when we were in a pinch. And you, for playing the game.    | ||
181644 | jam | Egg Delivery |  Hey! We are Edvard Sandquist and Erik Sandquist. This is our first Ludum Dare ever and we are really happy with what we manage to do in 3 days. Hope you like our game we made! Please give us some feedback and ratings! Have fun! Controls: Accelerate: W Brake/Drive Backwards: S Start Game: Spacebar Credits: Developer: Edvard Sandquist 3D Artist: Erik Sandquist Music: Edvard Sandquist | ||
181650 | jam | Life Light | [](https://madbarron.itch.io/lifelight) [Click to play in your browser! Takes up to 10 minutes.](https://madbarron.itch.io/lifelight) Keep the Fire Alive ------------------- Lost in the woods at night, you are not alone. Your campfire is your companion and only hope for rescue. If fed, it will provide light for you to search the area for supplies. Build it up high enough to be noticed by the rescue chopper and you just might survive the night.  Controls -------- * Click on the ground to walk there * Click on an item to pick it up * Click and hold to drag an item out of your inventory to where you want it to go and then release. Tips ---- * Be quick! The fire will die down over time. * Bigger wood = bigger fire. Try to burn the biggest pieces of fuel you can find, but be careful not to smother the fire with something too big! * Try exploring in all directions. Burn enough big branches to grow the light to the farthest reaches where logs can be found. * If you burn up all the good stuff and want to try again, use the water bucket.    Credits ------- * Alex Davis: Art * [Noah Dietterich](http://yoyatheband.com): Music + Sound Design * [Ryan Hansen](https://aboogoost.itch.io): Programming + Game Design * [Brandon Quinn](https://madbarron.itch.io): Programming | ||
181655 | jam | Duck Crossing |   Paca is a duck on a mission to rescue her lost chicks. She must survive a series of common city challenges, such as facing hordes of humans, dodging cars, running from hunters... all to keep her chicks alive. To do this, Paca will use her squawks to lure people away or call out her chicks. You have to protect the little ones, good luck duck!  ## Controller  ## Keyboard - **WASD - ** Move Player - **Shift - ** Run - **H Hold - ** Scare Humans - **H Pressed - ** Attract chicks - **Space Bar - ** Jump      ## ART Hermes Escriva Serra - 3D Sara Sánchez Monreal - 3D ## PROGRAMMING Álvaro López Fernández Adrian Guevara Alonso Néstor Ferrando ## MUSIC / SOUND Juan Novella Cruzado Alberto Trigueros Páez | ||
181662 | jam | Desert Decryptor |  The alien who powers your desert crawler is going to die without proper sustenance. Decypher its language. Scavenge food. Keep it alive! Bram: Code, game design Mart: Code, sound Siim: Art Morr: Art Dan: Art      | ||
181666 | jam | Root Mania | Keep it alive! Again, I bit more than I could handle. What I hoped it would be a team of 3+ it turned out into a me, myself and I team. I spent most of the time trying to implement the fluid dynamics and make it pretty. The game play suffers yet again, as it's always my last priority :rolling_eyes: | ||
181668 | jam | Protect your king! | First ludum dare: gone! I had a lot of fun, hope you enjoy playing it | ||
181670 | compo | Mein Eie Reich | This Geme is a simple one all one would have to do is get one egg to the boil location and get the boiled egg to the high pot.    | ||
181677 | jam | Movin' and Keepin' Alive | This is a game where you avoid enemies and obstacles and get to end. Check out the game if you want the story. Also when playing a level you can use the escape key to exit the level. | ||
181678 | jam | Gryphon Peaks | Gryphon Peaks, my entry for the Ludum Dare Game Jam #46. Theme: Keep It Alive Update: HTML5 build has been released! Notice, the game looks a bit different as I had to port the screen-effects shader to Web GL 1.0, and that has caused some slight visual differences.  Controls: W/S = forward and back, A/D = strafe, R/F = up/down, mouse left = shoot, mouse move = steer  Objective: Save your gryphon nests from the attacking demon plane enemies! They have opened portals and will surge out and attack both you and your vulnerable nests. Destroy all the portals by attacking and killing enemies, which will cause planar crystals to spawn. Collect the crystal and carry it to the portal to destroy it. Destroying all portals and enemies and you win!   | ||
181685 | jam | Until We Freeze | **TLDR: Bring your fish to the top of the mountain. :snowflake: ** Time to play: 10-20 minutes. [](https://graal.itch.io/until-we-freeze) #### Controls - WASD + mouse to look around. - Space or mouse01 to interact. - TAB or mouse02 to swap items. --------------------------------------------------- #### Tools: - Unity 2019.3.10f1 with URP stack. - Default Unity terrain, post-processing and physics. - Bitbucket (see repository link). - Default Unity meshes &_& (didn't have time to open Blender). - Casio CDP-S100 for music (made by my isolationmate) + some freesound.org ambient. - [This font](https://assetstore.unity.com/packages/2d/fonts/bubble-font-free-version-24987) from Asset Store. --------------------------------------------------- Check out other two submissions by Volcanic Giraffe team on this LD: - [Abandoned](https://ldjam.com/events/ludum-dare/46/abandoned) by [@graal](https://ldjam.com/users/graal) :alien: - [Unit 21](https://ldjam.com/events/ludum-dare/46/unit-21) by [@a333](https://ldjam.com/users/a333) :robot: ---------------------------------------------------  | ||
181690 | jam | Life-Line | Keep the scientist alive by controlling the doors and cameras. Made in Unreal Engine 4.23. Didn`t have much time to polish, but still think its funny.    &Concept, Programming, animation and object modeling: Thiago Nascimento &Creature and scientist models: MatheusBorba &Logo, Music and sound effects: MacacoPaulo | ||
181692 | jam | Toilet Paper Gardener | Plant and sell toilet paper plants! | ||
181695 | compo | Save Satan | In this rendition of another keep it alive submission, you have to save satan! Block incoming bullets and push enemies away to save satan (just a red circle actually). Controls: wasd + j + k  | ||
181701 | compo | The Abomination | WARNING: Escape CLOSES the game. NOTE: Use the "Main Level Only" download if the menus are causing your game to crash. Fixed an error causing values of random objects to be stuck at 1. Fixed a bug causing the Combination Table to not highlight correctly when hovering. Extended the life of The Abomination from 60 seconds to 120 seconds when not fed at all. Added a notification when The Abomination dies. These small changes simply make the game more enjoyable and possible to play for more users while still staying authentic to the entry that was released for the compo. ----------------------------------------------------- QUICK! You must feed The Abomination anything you can find to keep it alive! STORY: Your weird uncle REALLY has to go to the bathroom, and look... you just so happen to be standing in his way! He frantically tells you about his "abomination" that he has been growing in his basement. He tells you that it moves and must be fed. He seemed very sure that you cannot possibly keep it alive with just the items around the basement, and that items must be combined! He ran off to the bathroom before you could ask what combinations worked, so good luck keeping it alive! DETAILED INSTRUCTIONS: You must keep The Abomination alive for 5 full minutes. You can grab objects by pressing and holding the Left Mouse Button or E key (The circle on the center of the screen with fill as you hold the button down). You can drop objects by pressing the Right Mouse Button or F key. When holding objects, you have a few options: You can drop the item. You can feed the item to the abomination (find The Abomination, then hold the interaction key on The Abomination until the center circle is full). You can combine two objects by using the Combination Table (as seen in this image).  Hold the interaction key on the Combination Table while holding an object in your hand to add it to the table. Once the table has two items, it will combine them and give you a new object in return. If you follow the instructions on the whiteboard, you will receive helpful combinations, but if you choose to combine objects not listed on the whiteboard, you will end up with harmful combinations. If The Abomination is no where to be found, it has died. The timer will continue to count down to zero, but you will be presented with a screen reflecting your performance at the end. It is impossible to keep the Abomination alive for the entire 5 minutes without feeding it combined items. Make sure to manage your time and resources well. There are plenty items around the basement, but never underestimate the speed that The Abomination shrinks! NOTE FROM DEVELOPER: I am 16 years old and this was my first game jam experience (and first fully functional game). To be honest, it was really stressful, but also loads of fun! Side Node - Unfortunately, I was unable to create my own music in time, so the music in the game is a mix of some royalty free stuff. Also, PLEASE GIVE CRITICAL FEEDBACK! I want to know how to improve as a developer!  | ||
181704 | jam | AC ⚡ DC 🔋 | *STORY* In AC/DC, You play the role of a robotics scientist, you're left stranded on an unknown space station; that looks more like a maze than a respectable structure... **The Robots have led up a Rebellion against all AC power Sources and so you were given 1 goal.** ***DO NOT LET THEM KILL YOUR ONLY GENERATOR!*** ==**==**==**==**==**==**==**==**== *Tools Used* Blender, Unity 3D, Audacity. ==**==**==**==**==**==**==**==**== Alrighty!, Our first ever Ludum-Dare Submission, The theme didn't serve us THAT well, But we tried to work it around... *3D* - SparkDrago, *Code* - StarkTheGNR, *Concept Art* - Thrunduil, *SFX* - K.Y Productions. ==**==**==**==**==**==**==**==**== Ideas Scrapped due to time-crunch: * ~~Lab Weapon Upgrades.~~ * ~~Enemy Pickups.~~ * ~~Fancy VFX.~~ * ~~UI and End Screen~~ ¯\_(ツ)_/¯ Edit: We have uploaded a new build with bug fixes for the bugs reported in the comments. Thank you for your help! | ||
181707 | jam | My Game Jam Experience | get through a game jam while keeping your motivation alive. click on motivation button to increase motivation. | ||
181713 | compo | Don't touch the goblins! | Don't touch the goblins is a game made with LibGDX. I was mainly focusing of learning new frameworks, that I didn't work with before, like Box2D, Box2D lights, GDX-AI. I opted-out the audio category, because I didn't have enough time to make music myself. To give the game some kind of a background music, I used one of the sample soundfiles from LMMS. Controls: WASD + Left MouseButton to shoot The goal of the game is to collect as many scores as you can. Your life is constantly decreasing and you have to kill the light goblins to fill it up. They drop shiny lights, which heal you. Share your scores in the comments below, and have fun! FIX: A few of you mentioned that the room quickly fills up with goblins. That's because of the fact, that I forget to add one line of code to remove them upon collision. I add a new link to that fixed version.  | ||
181715 | jam | Plant Protector | I am kind of new to making games, and have never competed in any jams before. Because of this, the idea I had come up with had way too big of a scope. Next time I will for sure make something much more simple. A lot of my ideas did not come close to being put into the game, so I just kind of made it into a playable state. Music was made by my buddy. There are three levels in total and three powerups that spawn randomly. The first two levels have an exit that you open by defeating all the robots. The final level has a ship that allows you to exit when you find it. Both you and the plant have a health bar. If either of them reaches zero the game restarts. The biggest problem with the game would be the loading screens. I wanted randomly generated levels, but the way I am making them can take awhile. Otherwise, enjoy! | ||
181717 | jam | Last Hope | **ABOUT** Short point and click adventure (with slight strategy elements). You play as general Sir Gorham trying to defend the keep from approaching enemy army. Will you keep the royal family and everyone at the castle alive? **DOWNLOAD for WIN** **https://digital-mosaic-games.itch.io/last-hope** **TIPS** - Right click to look - Left click to interact/speak    | ||
181719 | jam | Stellar Ride | My first Ludum Dare! I wanted to see how creative I can get with my idea while strictly following the theme. I also wanted to see how much I can match my creation to what I had in mind. I think I got pretty close! Had so much fun! Although spent too much time searching for the idea, I finally got my inspiration from a youtube video about Stellar Engines. These things (theoretically) can transport the entire solar system wherever you want! So, in this game you have to keep your solar system alive, while avoiding black holes and gathering hydrogen from other dead stars nebulas. The more hydrogen you gain, the faster you go!. | ||
181725 | jam | The Last Stand | THE LAST STAND Overview: - Play as the wanderer, in his attempt to protect "the Kid" from a hostile environment. - Your objective is to restore the Kid to full energy.  Mechanics: - Hunt down energy-filled rocks, crystals and canisters in order to replenish yours and the Kid's energy. - Four available abilities: a short-range punch, a long-range shot, cube building and heal, each dependent on mouse aiming. - Fend off wave after wave of creatures. Keep them away from the Kid: they will start stealing its energy when nearby.  Controls: - WASD: player movement - Mouse: aim - Left click: shoot - Right click: pick up/put down the Kid (when next to it) - Mouse wheel: toggle abilities  Team: -KeithCrystals: Music https://twitter.com/mikesummers27 -Fufu: Programming, Game Design and a bit of music/art/sfx https://twitter.com/Fusionnist -Knightsunder: Game design, art https://twitter.com/Knightsundere -Essence: Game design, art + animation, sfx https://twitter.com/EssenceArtThing -Lobsterblues: Music, cover art https://twitter.com/lobsterblues :star: Special thanks: -Lommo: moral support https://twitter.com/Lommmmmo | ||
181726 | jam | Feeed Mee | Feed the plant to keep it alive! Use WASD to move around, enter to pick objects up or throw them, and space to jump. Give the plant whatever it craves.     | ||
181728 | jam | Growing defense |  Hey everyone, This is our second Ludum Dare entry and we are very proud making it in time. Unfortunately, we couldn’t animate most of our plants and enemy bugs in this short period. Maybe we can add them afterwards!   Our game is a tower defense game in which you need to keep your flowers (these are your towers) alive. There are two types of towers and 11 levels to accomplish. Best regards @nivbeth & @Fis Credits: music – „Motivate me“ by Mixaund https://www.free-stock-music.com/mixaund-motivate-me.html Sound effects – https://www.zapsplat.com/ Ingame Screenshot:  | ||
181729 | jam | Keep THEM Alive | ItzJoJo = Code and Design Thijmen = Art and Animations No Ingame tutorial, because of reasons below :) WASD to move Left Mouse Button to splashpunch The player has 3 HP A slime has 2 HP A skeleton has 1 HP A minion has 10 HP The game resets when the player dies The goal is to collect both minions and escape the dungeon with both of them. Slime enemies are only trying to kill the minions and Skeletons only damages the player. Kill the slimes to prevent your minions from dying, but also watch out for the skeletons coming for You.  -------------------------------------------------------------------------------------------------------------------------- Oh well, this was a interesting experience... I had about a week of experience in the engine we used and my friend had never done an animation in Photoshop before. This and the lack of time resulted in a very challenging and maybe even stressful experience We were not able to polish or fully test the game and had to leave behind a lot of very important features and cool extra things we wanted to add. The code and the project itself was really messy and far from optimized and some ideas didn't work out due to a lack of knowledge. We really wanted to give up and not submit anything at some points where we got stuck and couldn't go forward, but we motivated eachother and eventually we were able to submit something we didn't dislike and we could be a tiny bit proud of. | ||
181742 | jam | Save The Fish | Adventure arcade game based on **ACTIVE RAGDOLLLLLLLLLL AND PURE TIME PRESSURE**. You have to **SAVE THE FISH** to win the game. Your fishbowl is leaking and the only way to help your little friend is to throw it to the lake. Collect additional water refills and don't leak any additional water by falling. Have fun with physics and **GOOD LUCK** :smile:  Main menu  LVL  DANGER Everything you can see was **made from scratch...** except music - we are not musicians :). Music loop is from Kevin MacLeod and SFX comes from https://freesound.org/ **How to Play:** - W/S - Move - A/D - Rotate - F - Active Ragdoll On/Off - Esc/P - Pause (cool Slow-mo effect) - L-Shift - Run - Space - Jump **Tools:** - Affinity Designer - Photoshop - Unity - Visual Studio - Blender 2.8 - Materialize | ||
181756 | jam | Oparty no die | poaryt | ||
181765 | jam | ÁED - The Spark of Life |  Keep Áed, the final spark, alive. This 2D Platformer is meant to be atmospheric and all self-made within 72h as our submission for Ludum Dare 46 - Theme " Keep it Alive ". Fun Project to learn gamedev. It's the first game we made. We basically started to play around with Unity six weeks ago. Three people worked on this: HarlequinsDen (@harlequinsden) SebWod and itsatony | ||
181769 | jam | The flame of life | # 1 GAME 2 JAMS Ludum Dare 46 and Nordic Game Jam were taking place at the same time. So we decided to use the theme from both the jams to make a game. The themes were: - **Ludum Dare 46**: *Keep it alive* - **Nordic Game Jam**: *Everyday magic* ## Why don't we *keep alive* the *everyday magic* that is the light of life?  ## QA: 1. **Why the emojis?** The initial idea was to put 6 items around the map and choose 3 of them randomly to become the things you like in this life. So, to keep the light of life alive you had to pickup only the things you liked in this run. Unfortunately, we ran out of time for the Nordic Game Jam and we left the placeholders. 2. **Can you send me the fire particle effect?** Just google `youtube unity fire`, the first result is what you're looking for. For the sake of credits, the video is from `Sirhaian'Arts`. & __________________________________________ & # **The highest score is `195` by @captaindreamcast!** & # **Let me know if you do any better in the comments!** & __________________________________________ ## Leaderboard: 1. captaindreamcast **195** 2. trezza **187** 3. aposs **176** ____________________________________________ | ||
181770 | jam | Save The Egg | Hello, this is my game for Ludum Dare 46. Collect Eggs And Not Touch Bunnys | ||
181774 | compo | BABYSITTING |  You have to deliver the last baby in the world to the space shuttle. But be careful about needs of the baby. Tools I have used: Unity Blender LMMS SFXR GIMP Visual Studio 2019 | ||
181782 | jam | Mr Ficus | [gameplay.png](///raw/2a1/42/z/3164e.png) It all started with the plant I got from my Mom. And after a few years, I killed it :( So I jumped into the details of taking care of a Ficus, and then came the Ludum dare theme, Keep it alive... The rest is history. And as always, no tutorial no readme, my bad: you can &bi&water the plant by clicking on the pot&bi& (several times)! | ||
181784 | jam | Keep it @alive | Perhaps a not so serious "Real life in isolation" simulator, perhaps an attempt to simulate the pain of waiting for social media relevance.  Help @live keep it together ^^ https://velvetlobster.itch.io/keep-it-live | ||
181787 | compo | Only One More | This is my third game in the Ludum Dare series. Had a lot of fun making it. Please be sure to rate the game as I wish to improve. Have fun! | ||
181788 | jam | Vegetation Station |  The defence of the last plant is vital for the rebuilding of civilization. Unfortunately, abominations kinda wanna eat it. The final flower is protected only by you, your shotgun and it's own mysterious defences. Best of luck. Recommended: 1280x720 resolution Windowed mode Please: Fullscreen in Web Version I was initially going to enter this in the Compo, but it turns out managing time wasn't on my todo list this weekend. Either way, the Jam was still a fun experience and I wish the best of luck to everyone. | ||
181789 | jam | Shelter | Our first Ludum Dare submission! Art by my younger brother, Ethan. Survive the day by facing off zombies and defending your shelter, but be sure not to starve in the process!  Tools used were Unity and GIMP. | ||
181794 | jam | Flame Keeper | A puzzly adventure thing! It's like a cross between Zelda and the Olympic opening ceremony. You have to keep the flame alive and light the big cauldron! It's a solo jam entry, I was originally aiming for the compo, but ran out of time and also changed the gameplay quite a bit on the 3rd day as I was not happy with it (and nearly gave up). So in the end it was quite a rush to finish a game! NOTE: The windows exe version always goes fullscreen because apparently Unity decided to remove the automatic dialog thing that allowed people to change resolution and quality settings. So annoying!  | ||
181795 | jam | Keep It Alive from nuclear explosion |  It was good day...good day to die after nuclear explosion. But you can try to save your life and your car...or try to live a little longer. And you can do this if will be pick up the fuel and the boost. Also you can pick up the money, if you want to buy another car.!But road has traps, be careful. **Controls: WASD** Have a nice game and have fun! Let's go!!! In future: * Add more cars * Add more locations * Optimization! * Add more interactive objects on the road and more mechanics! | ||
181809 | jam | Back to the Hell |  You have an important mission. Help your father get back to hell. Find him! Rescue him! Lead the way and protect him for all costs. Beware! There may be powers against you on your journey. **Good luck and have fun!** :smile: Learned a lot in the process and had fun doing it. We did as much as we can in such amount of time. We hope you'll all enjoy. If you experience any toruble please feel free to contact or give any feedbacks. We always want to improve ourselves. 😈😈 **Controls:** - WASD - Move - E - Interact/grab - Q - Drop - F - Command the car - C - Cracks to hell (ammo help) - Left Click - Shoot - ESC - Pause *For the first puzzle part of the game I'll gave you a clue. Keep your eye on the compass above the screen. :star_of_david:*     | ||
181812 | jam | Planet Defenders For Hire | thanks for playing my game! mouse wheel = rotate shield around planet wasd = rotate shield fine will not destroy shields does 1 damage to planet does 2 damage to planet does 3 damage to planet thanks to kenny.nl for the UI graphics. thanks to my family for putting up with me for another weekend.      | ||
181816 | compo | AliveClicker | 46 LD compo game. It's simple(?) clicker game where You must keep alive our "little" creature. Can You beat the game and reach lvl 100? Unfortunately I didn't have time to make music and sounds so just play some music You like most :)   | ||
181817 | jam | Tree Tender LD46 |  Collect Sunlight and Water Avoid the vengeful Spectres Collect Powerups to make you Faster Keep the last tree alive WASD/Arrow keys for movement Mouse/Left Ctrl to fire | ||
181822 | jam | The Flame of Life |  You are a knight with a mission, but during your journey you fall into a hole. You find yourself in a dark cave, with only your torch as a light source. If it fades, you will die. Keep your torch alive, or you will perish. ## How to play: A-D to move Left-Click to do a melee attack Right-Click to do a ranged attack E to use Spacebar to Jump Your torch will fade over time, if you get hit by enemies and if you use your special ranged attack, so be careful!  ## End notes This was my first game jam and it was so fun! I started learning game development a month ago, so I did this jam mostly as an exercise. Unfortunately I had many things to do and I lost a whole day, so this game is pretty short. Nonetheless I am proud of my work! Please enjoy :) My twitter: https://twitter.com/PandaSekh My website: https://alessiofranceschi.me/ ### Credits Music: https://opengameart.org/content/spooky-dungeon Sword SFX: https://opengameart.org/content/swishes-sound-pack Flame SFX: https://freesound.org/people/hykenfreak/sounds/331621/ Knight Sprite (I recolored it): https://adrverissimo.itch.io/knight-pixel-art Fire: https://stealthix.itch.io/animated-fires Font: https://www.dafont.com/it/enchanted-land.font Tileset: https://vectorpixelstar.itch.io/1-bit-patterns-and-tiles | ||
181829 | jam | Dr. Kronenberg |  Welcome to the fabulous world of Dr. Kronenberg.  But What are Actions you ask?  Look at our wonderfull Machines, we created them for world domination!  #GermanIndies  ## Technology Using Godot.! | ||
181839 | jam | Pet Sitter! |  ## Pet Sitter Your friend needs someone to look after his pet for a few days. Of course you accept but can you keep it alive? Pet sitter is a resource management game where you must decide what to do with your limited money and time carefully. ## Controls: - Mouse for most interaction. - F11: toggle full screen - Space: Progress through tutorial. ### Notes: - To increase happiness drag the ball until the pet starts to follow it around.    | ||
181840 | jam | Pyro Party! | **OUR HTML VERSION IS STILL BUGGY RN BUT WE'RE TOO TIRED TO FIX IT. DOWNLOADABLE WORKS FINE** One wants to keep the citizens alive, the other wants to keep the fire alive! Grab your player 2 and some controllers and get ready to enjoy Pyro Party! The two players can have short, funny and intense battles with each other. While one of them is trying to extinguish the fire, the other is trying to light as much fires as possible! Annoy each other and use the firehose to make the pyromaniac slip. Play with your friends, your parents, your significant other, your dog, or whoever you are stuck in quarantine with and get ready to hate each other even more!   For some reason the downloadable link disappears below, so here is the link: https://drive.google.com/open?id=1EsDr9r3zm_NwxqVbbOiN7-TFhIVHD0RE | ||
181853 | jam | Run for their lives | 'Run for their lives' is a game developed for LudumDare46 with 'Keep it alive' as theme.  This game has been the first one developed on a JS game engine. I really hope you enjoy it as much as I've developing it. Controls: - Mouse (touch) - Arrow Keys (also AWSD) Tools: - Custom JS game engine. - Google Slides and Gimp. | ||
181857 | compo | Area 64 | **NOTE:** if the text appears to be going off the bottom of the screen. Zoom out in your browser. **_Area 64_** is a text adventure taking place in the fictional town of Withrope. You are tasked with delivering a package to Area 64, a top secret base hidden somewhere in the town. The only problems are: you don't have anything other than what you can find around town, You're told to keep the package 'alive' (whatever that means), and to top it all off you don't even know where Area 64 is! There are six different music tracks in the game so ake sure to have your sound on! # Controls The game's controls are simple. At the end of each passage you are given a number of options in the form of blue links. Just click the links with your mouse. **_Note:_** In order to interact with certain inventory items you need to click the relevent button in the sidebar.  # The Save System The game comes packed with a save/load system. In order to save press save and in order to load press load (surprisingly enough). After getting certain types of game overs you are able to just return to the moments right before you died, however if you get a game over for one of the following reasons: Getting 'caught', fatigue being too high, or torch power running out you will need to restart the game. Alternatively you can press the little & button at the top of the sidebar to go back to the previous turn.  # Platforms The game can run on most web browsers. It was only tested in Google Chrome, and iOS Safari. Firefox and Edge should also work. THIS GAME DOES NOT WORK IN INTERNET EXPLORER. # Mistakes If you notice any mistakes please mention them in the comments. Over 4000 words had to be written for the game, it's inevitable that I've made a mistake somewhere and didn't pick up on it. # The Source Code If you try to view the source all you'll come across is the games (few) graphics, music tracks and an incomprehensible HTML file titled 'index.html'. In order to view the source code you'll first have to download Twine 2. After that just drag index.html into there. # Tools & Software Used **Programming:** Twine 2, Visual Studio Code **Graphics:** GIMP **Music:** Bosca Ceoil & Audacity | ||
181858 | jam | Falling Rocks | You and your friend have gotten stuck in a cave full of falling rocks! Can you escape? Move with WASD or arrow keys, going into dirt digs it; to dig dirt without going into it press Ctrl+direction. We didn't have time to implement even half of the things we wanted, but we hope you have fun on our proof-of-concept level! | ||
181861 | jam | Operator | You are evil 5G Operator and your job is to keep alive deadly Corona as long as you can. Reptilians King together with Illuminati Boss will be pleased. ## How to play Place 5G Towers with mouse. Only sick (green) humans are good for Corona. Keep spawning towers, when angry (red) humans destroy some.  ## Tools used: - Godot - VirtualAns - PixelWave - Hexels - Audacity ## Credits: - Coding/Concept/Audio/Some graphics: kamilko - Some graphics/Concept: Lu XiFu Fonts: - pixeldroid Botic | ||
181877 | compo | Bigfoot Protector of the Forest | This is a terrible game I made. I did learn the Ada language much better, which was one of the goals. | ||
181878 | compo | Desolation | Stranded in the dark and lonely depths of space, the fuel in your spaceship is the only thing keeping you alive, for now... Mine asteroids for resources to keep your fuel levels high, and craft upgrades to gather faster, fly for longer or fix your FTL Drive and escape. Whatever you do, keep your ship alive. This was my first jam and, while I unfortunately only had one day to work on it, I had a blast. Includes a Mac build, WebGL build and a Windows build (not tested). | ||
181883 | jam | Keep'n It Alive | Disco... they put it in the image when they announced the theme... they put it in my brain. Damn them. | ||
181884 | compo | Bouncy Battlegrounds |   **Long live the king! Survive the battles and ambushes, keep the king alive!** Controls (Keyboard + Mouse): - Alt + F4 - Exit game (For Windows); - Escape - Restart battle; - Scroll Mouse Wheel - Camera Zoom In/Out; - WASD/Arrow keys - Drag Camera (**For all platforms/browsers including Firefox!**); - Hold Mouse Wheel Button and Drag - Drag Camera (**Not for Firefox! See comments below.**); - Click with Left Mouse Button on a player squad, Drag to prepare movement direction and Release the button to move the squad:  *Win Conditions:* - King captured the flag; - All AI squads defeated. *Lose Conditions:* - King is defeated; - All player squads defeated. Changelog: - [HOTFIX] Drag camera with WASD/arrow keys to handle Firefox blackscreen issue dragging with mouse wheel - [commit](https://github.com/Artemyev-Sergei/LD46/commit/c957b88bcfc3455d97b029270ccc3edcf309478c) Dev Posts: 1) [Meet Bouncy Battlegrounds! My first ever LD entry!](https://ldjam.com/events/ludum-dare/46/bouncy-battlegrounds/meet-bouncy-battlegrounds-my-first-ever-ld-entry) 2) [More information on Bouncy Battlegrounds](https://ldjam.com/events/ludum-dare/46/bouncy-battlegrounds/more-information-on-bouncy-battlegrounds) | ||
181886 | jam | Ducky's Day Out | ### Description Mama Duck :duck: has left little Ducky :hatching_chick: behind! It is up to you to place animals around the stage to assist Ducky's journey back to Mama. Ducky is always moving, so use frogs :frog: and eagles :eagle: to avoid snakes :snake:, tigers :tiger2:, and more! Plan out your level on the fly to keep Ducky alive! Use your mouse to place animals from the bottom hotbar into the level. Right click will cancel a placement, but they cannot be deleted so choose wisely! If you get stuck in any way, you can kill Ducky (boo) or restart the level. Want an extra challenge? Go for the Bread :bread: collectible in each level!! #### Controls W, A, S, D or Right Click and Drag to move the camera. Left Click and drag critter portraits to place them on the map. You can move critters you already placed by clicking on them again (but only while Ducky is not yet hatched). Right click while holding a critter to put him back on the bar. ### Post Jam version - 4/21/2020 6pm EST The Post Jam version below added some basic quality of life improvements to the game including: Being able to move critters while Ducky is dead, respawning sugar gliders, and not auto-spawning ducky. Thanks! ### Screenshots    ### Utilities The following tools/software were used to make Ducky's Day Out: - Godot - LMMS - Adobe Photoshop - Adobe Illustrator - Affinity Photo - Audacity | ||
181888 | jam | Out Of Harms Way | KNOWN ISSUES: windows sometimes defaults to 125% screen resolution, this causes bugs in the UI, if you want to avoid this go to your screen setting and change it to 100%, please check this before playing  Escort a VIP out of randomly generated levels by blowing holes in walls, shooting bad guys, and using teamwork no two matches are ever the same! play more than once! use movement and the environment to your advantage! destroy everything in the environment! Equip 25+ Unique items supports up to 7 local coop players die.. a LOT to play online try using "parsec" we also suggest you skim through these instructions... - - ---CONTROLS--- mouse + keyboard:  WASD to move L-CLICK to shoot R-CLICK to call the VIP to you R to reload E to revive players - - Controller:  L-STICK to move R-STICK to aim R-TRIGGER to shoot BUMPERS to switch weapon A to call the VIP to you B to reload X to revive - - --CHANGE LOG-- (since jam ended) decreased enemy count made players take less damage players heal over time (5-ish seconds) some (more) tutorialization losing to all players dying Resolution bugs Quality of life (prompts when reviving players) --EXTRA???-- thanks for reading the entire page! we're thinking about turning this into a proper release, new graphics, items, online play, etc! | ||
181897 | jam | Baby on board | Hello! Our first submisson. Code by **maxim218**. Design and Art by **akenoq**. Chilling and talking, while others work, by **steambrain**. Little Bob really wants all those teddy bears, and somehow got itself on rooftops! Move the boards, to help it safely reach his goals and keep it safe!   https://youtu.be/ppVZAnXuu7g **Source code: ** https://github.com/maxim218/Baby_On_Board_Game **Download from itch.io: ** https://maxim218.itch.io/baby-on-board **Download Archive: ** http://maxim218.github.io/Game_Baby_On_Board_Final.rar | ||
181899 | jam | Not Now... | Not Now... is a pixel art game which revolves around the theme of getting out of hell, and to the surface, so the setting for the majority of the game is gonna be taking place in the underworld. It's somewhat similar to a rail shooter but it's a lot more lighthearted and a bit cutesy. You (the soul) are going to be connected to your tombstone which you will defend from enemies attacking it. The game consists of three levels. You start at the underworld's bottom and make your way up to the surface. | ||
181909 | compo | Oh Deer! | This is a game about being a gluttonous deer, who is constantly hunted by wolves. Eat as much grass as you can not only to stay alive but also to get as high of a score as possible! How to Play: Hold Left mouse to eat grass near you. Hold Right mouse to look out for wolves. Hold Shift run and dodge preditors. Eat as much as you can. Good luck known Bugs: Wolves are only spawning at center of world.(For Best Experience stay around the areas with sticks) | ||
181914 | compo | Plant life - My LD 46 Game | This is a game that was made for Ludum Dare 46, Theme : Keep it Alive Controls: X - Shoot Arrow keys to move left and right Z - To move through the doors Escape - Hit escape to open the shop during buy phases, from left to right the cost go 5 - 15 - 35, each upgrade helps improve your stats! Monsters get progressively harder. Plant life is a game that was made for ludum dare in the compo, so 48 hours, it was made using Libgdx, a java game library which I started learning 3 days prioir (Sorry for the flex) I've never been great at coding, but this was a huge adventure and I loved every minute of it, except for every minute of it. Especially when the theme was announced. | ||
181915 | jam | MitosiVilization |  *owo ?? What’s this…?* There’s something strange with your meal… *It’s alive…! * **A meal left a little too long in your fridge becomes a country for a new type of living forms. Cute monsters appeared on your old steak and have now taken possession of your meal ! Grow your own colony of monsters. Feed them, develop the land and defeat the enemies !**  GAMEPLAY ----------------- Become the god of your refrigerator and develop your army of little monsters. **The goal is to reach 20 living monsters !** To complete the mission ; farm resources, develop your country by upgrading the buildings and keep multiplying your monsters. Don't forget to grow your army, to be protected from the enemy attacks. *Keep them alive and enjoy the game !*  THE TEAM ----------------- **Olivier Millochau** : Developer **Aymeric Le Moal** : Developer **Solène Ricaud** : Art Director **Samuel Souville-Chassaing** : Sounds, Cutscenes Animator   | ||
181919 | jam | Lonely Fire | You are stranded in the cold and dark forest of the northern tundra. Your only chance to survive: Upgrade your fire until it is big enough to attract help! Gather wood and stone, drop it near the fireplace and click on the fire to craft tools - or upgrade your fire instead just like that, because higher fire levels enable you to craft more tools. Oh, and you win the game when you reach level 4 and get to see our **_awesome_** win-message! Your energy bar drops when you are attacked, too far away from your fire or when you do exhausting chopping or mining. You die when your energy reaches 0 or the fire extinguishes. So remember to eat food (cooked meat or berries) to fill it up again, and put some wood into your fire from time to time! ## Controls and Tips (if you get stuck)  | ||
181921 | jam | Garbage Cat | The Garbage Cat hungers... Keep him well fed by harpooning garbage from the sea until nap time! Try not to miss with your harpoon to maximize your score! | ||
181928 | jam | Squatch Watch: Keeping The Myth Alive | Squatch Watch is a PS1-style stealth game about keeping the legend of Bigfoot alive. It was created in 72 hours for the Ludum Dare 46 competition. Web build on itch.io!  Post Jam Bug Fix: - Fixed WebGL build to actually work! - Fixed AI's chase range - Fixed being able to move after you die - Fixed flashlights not showing up on WebGL build - Fixed music looping over itself after you beat game Controls: Controller: Movement - Left Thumbstick Run - Left Face Button (X) Attack - Bottom Face Button (A) Mouse and Keyboard: Movement - WSAD Run - Left Shift Attack - Left Mouse Button Screenshots:     To make your mark on the forest, find a puddle of mud and leave your footprint, then escape without being caught! You will encounter 3 types of foes: Rangers: Park rangers on patrol that will stun you up close on sight  Hunters: Crazed Bigfoot hunters that wander until they catch sight of your trail  FBI: Federal Bigfoot Investigators that will try to gun you down!  AI/Game Programming: Camden Obertop @camden_grape (twitter) Graphics/Level Design/Game Programming: Jaden Goter @jadengoter (twitter) Music/Sound: Grant Davis @GrantimationEDM (twitter) 3D Modeling: Matt Lowe @Matlow100 (twitter) Animation: Erik Skoog @euskoog (twitter) Narrator voiced by Camden Obertop. Letter voiced by Denny Nguyen. In-game character voices by Grant Davis. | ||
181929 | jam | LAIKA | Your first car, the Laika is now an old rust bucket. Can you keep it alive through this roadtrip?   ### Known Bugs - On some screens, text will overflow the dialogue box - The successful ending is abrupt and happens before you reach babushka's house ### Have fun! | ||
181932 | jam | It's About Slime | It's About slime is a top down shooter where you defend the final tree in the forest from an onslaught of slimes using your milk hose. Pick your character and fight to keep the slimes away. CONTROLS: WASD - Move Space - Run Left Click - Shoot Mouse - Aim   WARNING: The HTML5 version is slower and has a few bugs. If you can I would suggest you download the windows version. | ||
181947 | compo | Marx And His Dog | This is a 2D Platformer about Marx and his dog. Follow their journey :). There are some bugs, this was the first game I have ever finished in Unity and I'm pretty proud even though how it looks lmfao. | ||
181957 | jam | Batry Low | Keep your smartphone alive or it will run out of battery. | ||
181960 | compo | It Lives |  Summon a creature with limitless appetite. Use your flame to guide it to food. When the time comes, let it consume you. | ||
181969 | jam | Angst | **Angst is a 2D adventure-exploration game about fighting one's inner demons. ** Windows, WebGL, and Mac version available. We released a post-jam version with critical bugs fixed. Our interpretation of the theme is keeping Pauline's sainty/positivity alive.  --- https://youtu.be/xNG5-VZXkmg ---  ---  --- A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/). ## About This is a story of social anxiety and keeping Pauline’s sanity alive Help a socially anxious lady to make it through a day at her office job without having a panic attack. Learn how to fight your inner demons by finding healthy ways to discover comfort in a busy and crazy world! You'll encounter various demons inside her "mind forest", use the environment to push them away and get back to the office. Once you have faced Pauline's demons in her mind and taken down notes into her journal, Pauline will finally understand how to make it through the day without any blackouts. **Can you find all the demons and items to fill up Pauline's journal?** *Hint: try "facing" your demons..."* ## Jam Notes Naturally we ran out of time so here is some helpful info: - Pills are really effective, but you can only use them once. - All interactables can be more effective by pairing them with the right item in your inventory. - Demons have weaknesses against specific items. - Use your journal to track your progress. During the jam our team created all of the following: - Music - Sound Effects - Character Art - Environment Art - UI Art - Coding ## Controls - Space/Return - interact - WSAD - (move) - ESC - pause - J - journal - SHIFT - run (with cooldown) ## Installation Instructions - Download the Zip - Unzip to a folder of your choice - Run `angst.exe` ## Source Code https://github.com/EnigmaDragons/LDJAM46 ## Credits A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/). - Executive Producer - Silas Reinagel - Lead Game Designer - Max Louis (MLC) - Lead Programmer - Noah Reinagel - Lead Artist / Character Art - Ludmila Sosa (MLC) - Lead Tester - Gordy Keene - Animator - GraphicEdit - Programmer - Jaroslav Vozar - Programmer - Mark - Environment Art - Youghurt (MLC) - Music Composer - Amerigo Gazaway - Sound Designer - Trevyn (MLC) - Tester - Mustafa Contractor Special Thanks to: - Cassie Conway for naming Pauline (On Twitter) - Elliott Cockett for the eyelid transition (MLC) - Ricardo Hoyos for post processing that didn't make it in because Unity broke! (MLC) - Rhianna Ford for helping with testing, dialogue and social media (MLC) ## Soundtrack 🎵 Stream/download "Angst (Original Game Soundtrack)" on Bandcamp: - https://amerigo.bandcamp.com/album/angst-original-game-soundtrack ## Update Log v0.1.2 - Initial Jam Version v0.1.3 - Critical Bugs Fixed Version  | ||
181989 | jam | Game of Beans | You, Sean Bean, a retired actor and hobbyist bean farmer, have enraged the locals by starring in too few movies featuring your own grisly death. You must protect your farm with the only defence you have - your body! Throw yourself in front of the flaming arrows to prevent them from setting your farm ablaze! In the ~~un~~likely event that your farm catches fire, you must hurl your body onto the flames to smother them! Careful that Sean doesn’t get too crispy himself though! Toss Beany into the well to cool him down and reduce his crispyness. Any likeness to real-life actor Sean Bean is purely coincidental... ———————————————————————————————————————— Controls: Click and hold the mouse to move (not) Sean Bean’s body. ———————————————————————————————————————— Created by **OuterCube**: * Art - Aidan Parr * Audio - Marcus Galic * Code - Adam Judd * Code - Noah de Win There are no bugs - only carefully constructed features. ;) https://youtu.be/YHGFlZFwIsM Gameplay Trailer! https://youtu.be/6eAM5GR-nFY | ||
181997 | jam | Battery | This game is a top down shooter with a goal to defend a battery from running out of charge! | ||
181999 | jam | Northern Pirates | Land Hoooo! Explore the wonderful world of Northern Pirates where you are tasked with navigating the high seas in search of wood to restock your local settlements supply. This is no easy task for any captain as you will have to avoid dangerous sheets of ice that can damage your ship and leave you stranded. Be on the look out as you are not the only one out on the waters. Fleets of blood thirsty pirates are waiting to plunder your ship and take all your supplies. Defend your self with explosive cannons as you embark on this adventure. · Puzzle like navigation avoiding obstacles · Simple combat to test your hand eye coordination · Supply runs that allow you to risk it all or play it safe *** Mild use of language in game *** WASD To move R to repair Space or Left mouse to fire cannons  | ||
182003 | jam | Feed the Beast | I didn't realize that I built this in the wrong aspect ratio, but It still works. Some scenes are a little bit weird or cut off, they are still completely playable and you can see all the necessary information. | ||
182012 | jam | SPACE GARDEN | Space Garden is a little space adventure. Player help the Astronaut Kitten to grow and protect a tree under the surface of a small asteroid. Insidious bionic spiders attack! Let's watering the plant and driving off aliens! Kitten needs your help, because he has paws :)  ## RULES 1. Catch the ice for the watering. 2. Push the spiders to save the surface. 3. Catch the sticky to fix the holes. 4. Watering the tree and keep it alive. ## CONTROLS - **Move** - A, D - **Exit through the hatch** - E - **Targeting** - Mouse move - **Catch tool** - Left Mouse - **Watering tool** - Right Mouse | ||
182013 | compo | Feeding Words | The spirit of words is starving, and you must form unique words to feed it and keep it alive. Every 1.5 minutes you are granted the chance for an additional power to help feed the spirit. Try to keep it alive as long as possible by feeding as many letters as possible, or score maximum points by feeding it the largest words. Each time a tile is used in a word, it loses 1 durability (the number in the corner). When that reaches 0, the tile is randomized. You start with a King's movement (Only adjacent tiles) and the reset power (which reduces all tile durability by 2). The big blue button is used to submit a word (green arrow = ok, red circle = not a word or already used before).  | ||
182014 | jam | Lonely Year |  A small game about staying (and maybe keeping) things alive. Made completely from scratch in close to 72 hours. Powered by Godot, DefleMask and Pyxel Edit. UPDATE 22.04.2020: A Mac-using friend just told me the game fails to load on Safari with a "call_indirect to a null table entry [...]"-error. The Problem seems to be on itch.ios side, since the exact same files run on github pages without any problems. So I completely moved the whole thing over to github for the time being. | ||
182015 | jam | Medically Inaccurate | Titled "Medically Inaccurate", this game requires that your shooting is everything but inaccurate. Take up the role of an antibody armed with a syringe launcher to protect the heart from invading viruses. Use the enemy health drops to heal the bleeding heart and see just how long you can survive. Controls: - WASD = Move - Mouse = Aim - Left Mouse = Shoot - Right Mouse = Heal the Heart - Esc = Open Pause Menu Instructions: - Keep the heart alive and beating for as long as possible by protecting it from the invading viruses. - Walk near health drops to pick them up. Heal the heart with Right Click; this transfers some of your health to it. - The top bar represents the heart's health, and the bottom bar represents your health.  There are four types of enemies: - Blue is a normal enemy. - Red is a faster moving enemy but has less health. - Green is a brute and has more health, but moves slower. - Black is a boss, has the most health, and shoots virus projectiles at its target.   https://www.youtube.com/watch?v=BuHquNogH50 All sound effects and music were not made by us (unfortunately we did not have enough time), and here are the credits for those: - Ultimate Game Music Collection by John Leonard French (Unity Asset Store) - Universal Sound FX by Imphenzia (Unity Asset Store) - http://soundbible.com/1766-Fire-Pager.html And thanks to Illumin8 for the font!  Please feel free to post your highest score and time in the comments and thank you for playing! We hope you enjoy! | ||
182019 | jam | Verbose | A highly unbalanced (not intended) strategy game. The game takes place in 2157, where words have fallen victim to the devices of capitalism. Companies invest in and charge royalties on the usage of certain words. The word "it" has fallen into near obscurity. You are the Chief Strategist of It Corp. and you will stop at nothing, not even war, to keep "it" alive, and to make "it" thrive. Yeah, it's less funny now that I've written it out. (moreover, in the war segments, you also keep tower alive) [Post jam reflections](https://ldjam.com/events/ludum-dare/46/verbose/an-introduction-to-everything-post-jam-reflections-part-1)  | ||
182026 | jam | Hanging by a Copper Wire | ## Goal find the RTG fuel (looks the same as application icon). Keep the power running using batteries (yellow bar). ## Story Ido is a robot you found in the facility. As many things you have found there it was likely meant to be used in circumstances like this: desolate and radiated. It's very likely that facility was built to give shelter for the Blaze. The robot had already entered power saving mode when you found it. the RTG had no fuel, and it was instead powered by a battery array on the wall next to it. all but 1 battery were bone dry, and the one that did function only had a few minutes of charge left. You lay the robot on a table to get a better look, and see that it could help you get out of the facility. So you decide to head out and search for the required RTG fuel. A platformer roguelike. additional info coming up. | ||
182036 | jam | Oak Defenders |  _______________________ ## Keep the oak alive & You play as Gobby the tree goblin. You are endowed with the position of the almighty Oak Defender. You must protect the mighty enchanted oak from the surrounding forest creatures. You must keep the tree alive or it will die and the forest will become corrupted. & You will use helpful plants at your side and feed the mighty Oak plenty of sunshine and water to keep it growing big, strong, and mighty.  _______________________   ### *They're coming, you must prepare!* - Flying and ground enemies with different characters - Cute oak tree (with a face :3 ) - Quirky music and SFX - Different plants that defend the tree _______________________ ## Controls 🎮 - **Move:** WASD / Arrow keys - **Shoot:** Left mouse button / 'X' Key - **Interact:** Space - **Switch tower type:** 'S' Key / Down arrow key - **Exit:** Escape - **Restart:** 'R' Key - **Toggle fullscreen:** F11 _______________________ ## Credits - **Director & Lead Designer, Developer: @hugimugi7** - **Developer, Designer: @barret** - **Composer, Sound Designer, (comedy relief): @disomikron** - **Pixel Artist, Animator, Logo Designer: @lymze** _______________________ ## Important note ❗ - **MacOS users, please download the game through the itch.io app.** Some are experiencing problems when not downloading through there. _______________________  | ||
182040 | jam | Save The Bird! | `if (bird.beauty=="incredible") protect_at_all_costs();` You are an experimental military drone. Captivated by the beauty of a passing bird, you vow to protect it from the threats surrounding it -- including your former comrades, who've realised you've gone AWOL and are chasing you down. Keep the bird (and yourself) alive for as long as you can!  **Features:** - Shoot down obstacles, or lure the bird away from them - Endless gameplay that gradually ramps up in difficulty - Local high-score table to track your best runs **Controls:** - Arrows: Move - Z: Shoot - X: Call the bird to you Created in 72 hours for Ludum Dare 46.  | ||
182043 | jam | Kindred Flame | A short story about finding a lost soul! **How to play:** - Arrow key to move - Space to attack The game may not be finished, but we are! | ||
182046 | compo | Garden Keeper | Keep the garden alive! Everything is completely dry, if you water the garden enough you might see flowers bloom! - Use the keyboard or your Xbox 360 controller to move around (other controllers might work as well). - Use space bar or "A" (on the controller) to water the fields or fill up your watering can. - Growing crops have little green stars flying around. Water fields that do not grow (that don't have the stars) - If you don't water a crop in a given amount of time it will start to decay - If you grow a crop enough it will be fully grown, earn you a star point and will not require to be watered any longer. - Win condition is to have 130 points.    | ||
182072 | compo | Baby Monster Delivery | The games is made for the Ludum Dare 46. The theme of this game jam is "Keep it Alive". And what other way to keep alive are cute little monsters. You are a flying pan delivering the monster baby to their mother over lava and boobytraps. Try to get as many babies as save as possible to their home. Playable on Keyboard and controller.  | ||
182074 | jam | AI* - Save Them All! |  # AI* - The puzzle game Hello everybody!!! This time we have made an unusual puzzle. You play the role of **artificial intelligence**, which wants to free all animals from the laboratory. Control various **_electronic devices_ (!)** to guide animals on the right path. ``` Hotkeys: Mouse Left - interact with objects / move game camera R - Restart level Ctrl + "?" + "?" - secret combination ( ? = some keys ) ``` The archive has a _text file (utf-8)_ with the _walkthrough_. The puzzles are not very simple, but solvable (I have tested it :sweat_smile: ). For the game to work, you **need to download the entire archive with files**. P.S. : For the first time in my life, I had to write artificial intelligence for creatures. ~~They may seem dumb XD~~ Anyway, the work on this project was very exciting! ### Thanks to everyone who played this game! | ||
182077 | jam | Baby On Board |  You find yourself stranded in the middle of the Pacific Ocean, upon the sinking submarine Ludum. The Admiral has been turned into a baby, and zombies are trying to consume your squishy brains! What a terrible day! Requirement: At least 3 players. To find other players, join this Discord server: https://discord.gg/8nr2VJV This is a GMod gamemode and requires Garry's Mod, cs:go, half life 2 and source to play. To install and run a server: 1. Navigate to SteamLibrary\steamapps\common\GarrysMod\garrysmod\gamemodes 2. Place folder "ludum" inside this folder 3. Navigate to SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps 4. Place file submarine.bsp inside this folder 5. Start up Garry's Mod. Click "Start New Game". Change gamemode to "Ludum" in the bottom right. 6. Select Other & Submarine as the map. 7. Change number of players to 4/8/16 - however many players you wish to play with. 8. Start the game and wait for everyone to join. 9. Keep Admiral Baby alive and repair the sinking submarine! To join a server: 1. Add the host on steam. 2. Have them invite you to the server. Roles: 1. Soldier - You have the only shotgun on the submarine. Restock it at the armour and keep the engineers alive by shooting the zombies. 2. Engineer - You have a crowbar and lots of leaking holes around you. Find repair points and press E on them to repair them. 3. Admiral Baby - You're babysitting the Admiral. Make sure he doesn't take damage!   | ||
182079 | jam | Fox! Hen! Bag! |       🦊🐔 🌾 You have to move your friends over to the other side but you can only bring one at a time. Based on a riddle. Controls: Interact: Left mouse button Talk: Right mouse button Walk: WASD **Update 1**: Sound didn't work. Fixed. **Update 2**: Another audio issue. **Update 3**: Fixed lighting/occlusion issue found on mac. **Update 4**: Fixed horrendous performance on mac. | ||
182080 | jam | Entropia | ### Introduction Lost in space, as the universe decays into singularity. Helping those few little remaining planets survive by resource exchange. Keeping them alive... Keeping you alive... Keeping the universe alive. --------- Feel free to experiment, or check the help for some instructions. Known bugs: - Entering help will mess up with music. So after reading, please restart the game. Or just read the instructions further down...   ### Instructions Basics: - Each tile movement costs one action - When moving you need to confirm longer routes by double clicking the destination - Pasing next to planets cost additional action - Trading with planets gives you valuable resources and increases your score - Consume resources in your inventory by clicking them - Exchange (give/take) resources with planets by clicking the resource in the corresponding area Keep Astronaut alive: - He needs food - gross green thingie called Foodium - He needs air - there's plenty of that on his mothership - Radiation's killing you - so keep it to a minimum using Resistium plates Additionaly: - Scorium gives more score than other resources when giving to planets - Decayium irradiates you more - Actionium gives you additional actions | ||
182092 | compo | Don't Blow It | Hey Folks! This is my first entry to Ludum Dare, I didn't manage to add all the things I wanted, so I'll be adding them later!  | ||
182097 | jam | Flerg's new obsession | Help Flerg take care of his new friend so he won't be alone ever again!   | ||
182103 | jam | WandererThatHasNothingToDo | Once upon a time there was an adventurer that has nothing better to do. So he decided to visit a forest to die. You will join this journey for a short(very short) amount of time. (We didn't have the time because of our college homeworks etc. Also this is our first jam we sincerely hope that you like it.) | ||
182104 | jam | Me. Fire. Run. Cave. | Caveman: Me find fire and run to cave. Me keep fire alive. See if you can avoid the obstacles on the way back to your cave with your fire and "keep it alive" in this 3 level platformer. - Don't let the ankylosauruses bite you. - Don't let the clouds rain on you. - Don't fall in the water. | ||
182105 | jam | Sleepyhead |  Who is that guy walking around in the middle of the night on the buildings with his pajamas? That's our friendly neighbor sleepyhead. **Sleepyhead** is such a heavy sleeper, did I mention he is also a sleepwalker? Walking on the buildings can be dangerous when you are not aware of your surroundings. Don't let sleepyhead hurt himself by falling or any other way. You can place various items in your inventory to help sleepyhead out.Have fun and sweet dreams.  **Controls** **Left click** and **hold** to drag the item on screen. **A-D** to rotate items while holding. Programming Abdullah Kırmızıyüz twitter.com/vaizaragorn Graphics & Music Muhammet Tarık Özkaya twitter.com/MTarikOzkaya | ||
182127 | jam | Vivere Computatrum |  As civilization crumbled, your monastery kept safe a laptop containing the combined knowledge of humanity. Now the laptop's batteries are failing and you must transcribe its contents into a library of books, keeping that knowledge alive for future generations. If the laptop turns off nobody remembers the password to log back in again... Gather resources, trade for parts, and expand your monastery to fulfill your goal... Vivere Computatrum! ### Controls: - WASD to move camera - Click on monks to select, then click a building to set and prioritize a job. - Click on job in monk's priority queue to remove it - Click buttons to open menus - Press Space or click red X to exit menus - Ctrl+Shift+R to restart ### Help and Hints - Monks are only human, once they become hungry or tired they will stop working on any job you give them and seek out food or a bed. If there are no meals in the dining room or free beds they will sit idle and unresponsive until their needs are met. - **If all your monks are idle** even though they are assigned jobs, then they are probably starving and out of food. Monks can only perform the Eat or Sleep tasks while starving so this is a loss state - there is nobody to charge the laptop. Press Ctrl+Shift+R to restart (the starvation 'Defeat' screen is fixed in the post-jam release). - Monks will perform their highest priority job until they run out of work, then check their later priorities. - A monk with a job that requires an item (for example grain for bread) will seek out that item. - Once a monk fetches an item required for a job they cannot be interrupted until the job is complete (except book transcription). After the task is complete they will follow their new job list. - The Charge Battery action requires an empty battery, which are "produced" at the laptop room. Likewise, Monitor Batteries moves charged batteries from bikes to laptop. Both jobs are required to keep the laptop running. - The Laptop Room and Library each have two job types that can be set by clicking on different halves of the room. - To sell an item in the Trade screen a monk must move it to the Trade Post structure. Click "Take from Post" to toggle the Inventory mode to "Move to Post" and assign a monk to the Trade Post to have them gather the items. - Transcription requires a monk with mastery of a skill and a Blank Book bought via trade.   ### v1.2 Bugfixes The v1.2 download links have a post-jam release with a few fixes. It just contains bug fixes and small interface tweaks that make the game a bit easier to learn. Definitely play this version of the game if not judging, and if judging use your own judgement. See the comments for a post with the full set of changes. | ||
182130 | compo | Keep the princess... Alive | Hello, it's my 5th Compo. I Hope you will have good time with my game! You are Euphrase, a knight! You have to keep your princess.... Alive! Control: Use Arrow to move Space to jump Q to attack W to use your powerfull shield Make with Unity. | ||
182134 | jam | Houston, We Have A Problem | Houston, We Have A Problem is a real-time resource management game, where you try your best to make sure Astronaut Steve survives till you have the resources to bring him home.  | ||
182148 | jam | Project Kepler |  _**"A way too complicated space ship management game"**_ The time is future. And in the future - earth didn't manage to keep alive. So humanity set out to colonize other systems, launching an advanced space ship towards the exoplanet Kepler 1649c. After five years of travel, the ship's captain decided to hand over control to you - the most advanced AI available on the ship. So your tasks becomes to manage all the ships systems, to order new research and upgrades and to fix the ever appearing problems of the ship. All with the goal to reach the target planet before your population turns sour or you get outpaced by another ship. --- The game is about 70% feature-complete, but hopefully you can see what we're trying to get at with it. --- ***Update 1:*** *A quick overview / "tutorial"*  - *Please note that the capacity of beds is not correctly displayed, but the population count is.* - you start with 250 beds, afterwards the upgrades scale the capacity as follows: - upgrade 1 = 700 - upgrade 2 = 1,500 - upgrade 3 = 3,500 - upgrade 4 = 5,600 - upgrade 5 = 8,800 - upgrade 6 = 14,400 - upgrade 7 = 25,000 - upgrade 8 = 37,000 - upgrade 9 = 49,999 - upgrade 10 = 100,000 - Also, the VR mode unfortunately didn't get that far. You can have a look around and immerse yourself but we didn't get to implement walking or interaction with VR controllers. | ||
182155 | jam | Bosskeeper |  You start the game as a main character of any old video game and meet the slime boss - pretty much the first thing you encounter anywhere. But the boss is weak and easily defeated and therefore nobody even took the time to kill it properly. In this moment you decide that your days as a hero are over and that you would love nothing more than to help this boss to stay alive as long as possible. In this game you have cards to help the angry slime boss to survive. Each time a marvelous hero comes by, you get the chance to place traps, walls, fields of slime and valuable barrels the hero just can't resist to look into. But watch out: if the slime boss dies, you are defeated too. Have fun playing ~ | ||
182160 | jam | Crab It Alive! |  Kick out humans and keep the reef alive! **CONTROLS:** * WASD/Arrow keys to move * Hold left mouse button to grab * ESC to quit All art, sound and coding by Carlos Pérez and Nuria Pico. Engine: Godot 3.2. Graphics: Illustrator. Sound: LMMS, Audacity. Thanks for playing :] **Release notes** We appreciate feedback regarding performance or possible issues on any platform (we couldn't test as we've liked). Nuria Pico made every single asset present in the game, including the recording of all sound effects using only her voice and random home stuff. Making this game has been so much fun for us. Hope you enjoy it too! Our current high score is 21, let us know if you beat it! | ||
182163 | jam | DOC+ORS |  ### Keep them Alive! You control a Nurse, a Doctor and a Surgeon in an attempt to save as many patients as possible. A single mistake could be catastrophic! DOC+ORS is a point and click game where the goal is to save as many patients as possible. Select one of the professionals (nurse, doctor or surgeon) and tend to a patient. Patients will display a popup with their requirement but beware; Some professionals are not as proficient as others in meeting those needs. A nurse cannot perform surgery, but she can stabilise a patient until a doctor or surgeon become available. Select a professional by either clicking on them, clicking their portrait or pressing the key displayed next to their portrait. Then, click on a patient to send the professional there to tend to their needs. Keep them alive, but above all; Have Fun! ### Information ***The Patients*** Patients arrive at the hospital in a somewhat stable condition, but there could be an *incident* at any moment. The level of health determines the treatment required by each patient; - *Pill*: This patient is only slightly ill and requires only a quick checkup - *Syringe*: This patient is quite ill and requires some specialised treatment - *Broken bone*: This patient is severely ill and requires surgery A patient's incident tier do not change when their health drops below the tier for the incident. However, when a subsequent incident is triggered in that lower tier, this will be reflected in the incident marker. Be aware that during an incident the health of patients deteriorate while they are not receiving treatment. The longer you wait to treat the patients, the more health they lose making it even harder the next time around. Patients without an incident indicator are stable. For now. Once a patient is fully recovered they will leave, scoring you one of those *hard-to-get* points. ***The Professionals*** Each professional has a different skill level; - *The Nurse* can heal most patients, but she cannot perform surgery. Sending a nurse to a patient that requires surgery will not heal the patient, but she will stop the patient's health from going down. This might be necessary if the doctor or surgeon is not currently available. - *The Doctor* can heal all patients, and will heal them at a faster rate than the nurse. - *The Surgeon* can heal all patients, and will heal them at a faster rate than the doctor. The surgeon will also heal a patient with a minor ailment (Pill) with a single visit, provided he started treatment while the patient's health was still in that tier. ### Controls - **Choose Professional:** Click on the professional or their portrait in the HUD, or press their hotkey (displayed next to the portraits) - **Choose a Patient:** Click on the bed ### Strategy - The professionals can be sent to empty beds. If they appear to be getting in the way, move them - A professional can be sent to a different patient or bed while in the process of treating someone - You can swap professionals by sending the one away and assigning a new one - The higher level professionals heal patients faster. The surgeon should be your first choice, followed by the doctor. Use them as they become available, but beware; It's dangerous to send the surgeon to give a pill when another patient requires surgery. ### Tools - Unity - MagicaVoxel - Mixamo - InkScape - Photoshop | ||
182177 | compo | Boids of Prey | [](https://boids-of-prey.sartak.org/) # [Play now in your browser!](https://boids-of-prey.sartak.org) Tools used: * Code: JavaScript / Phaser engine * Art: Asesprite and Photoshop * Sound Effects: ChipTone * Music: Abundant Music | ||
182183 | jam | The Grand Plant Hotel |  **Welcome to the Grand Plant Hotel, Caretaker!** It is your job to look after the many different plants of the local residents. Try to figure out what each individual type of plant needs and keep them happy and build a relationship with their owners. You can play the game on Windows or Web. You should opt for the Windows version for the best experience. If you do play the Web version please go to fullscreen for the best experience.    Mehmet Dereli - https://twitter.com/MehmetD64036507 Lars Grevsmühl - https://twitter.com/Mezaka_ Julius Krüger - https://twitter.com/OverlordJules Felix Kosian - https://twitter.com/nayrutes Lars Eble - https://twitter.com/LarsEble Ines Hilz - https://twitter.com/HilzInes Marcel Zurawka - https://twitter.com/marcel_zurawka Irox Games - https://twitter.com/irox_games | ||
182192 | jam | Lightlife |  Groping in the dark with his little spark our hero wants to find his path But be careful little mage your enemies are full of rage they hunt you down so take no break Your light is bright so keep it alive otherwise you will face the afterlife Rules: - hit the light orb to keep it alive - hit the ghosts with the light orb before they hit you - unlock and use your abilities - level up your light orb by hitting it Controls: - 'Space' to hit the light orb - 'Shift' to dash through ghosts (unlock first) - 'E' to drag the light orb to your position (unlock first) - 'R' to activate chain light orb (unlock first) Used tools: - Unity3D 2019.3.7f1 - Blender - Gimp - Font: https://www.dafont.com/de/black-chancery.font Credits: - Sound effects and music obtained from https://www.zapsplat.com - Music from https://soundcloud.com/user-72365304/skyland1 - Christian Kresse for his little poem - Miguel Laguna for his sweet voice Uploaded it to itch.io: https://beefandbackflips.itch.io/lightlife Windows: https://drive.google.com/file/d/183ce6Zc_Z4Y6N3n9AtY0uEDGRUHwwZbW/view?usp=sharing Web: https://beefandbackflips.itch.io/lightlife Source: https://drive.google.com/file/d/1Jk4kf4GqK6P2Hsv-vPmlJBDMmB0rkFvm/view?usp=sharing Thanks for playing :) Nils 'Oneils' Rieger Daniel 'xoidberg' Hein      | ||
182194 | jam | Morphology | _"I keep seeing this little guy around my shelter. Does it expect food and protection from me? Haaah... it's been a long time since anyone ever expected anything from me at all"._  **Story:** once again you are hunting and scavenging amidst the ruined world. Unexpectedly, a peculiar creature comes close to your base. It's weak and hungry and at its death's door already. Will you help it? Will you feed it, offer it cloth and armor as morphing fuel and play with your new "pet" so it won't get lonely? You can raise it as a tough warrior. You can make it your closest aide. You can create the ultimate predator that won't be needing anything or anyone ever again - including its former caretaker. The choice is yours. But first, let's just keep it alive.  *** & * **Raise** a tiny morphling into a powerful independent being. & * **Ration** food, clothes and medicine to help it grow. & * **Explore** the ruined city in search of resources. & * **Unlock** all of the unique evolution forms. & * **[Play in browser!](https://yanrishatum.itch.io/morphology)** ***  **Controls:** mouse. **Click** on the morphling to interact with it, **drag-n-drop** items to balance its stats, scavenge for extra resources – but remember to keep your morph fed and healthy in the meantime. You won't always understand what it wants or needs at the moment, but you'll get there eventually. We value independent exploration and discovery in games. However, if you ever feel you need more help, please check the in-game tutorial. Some extra hints before you start: & * **Mood meter** is what matters most during evolution. Think of it as **humanity**. & * **Fruits** and **Meat**, while both satiating hunger, are also suited for mood control. & * **Fabric** and/or **Armor** are essential in that your evolution goes smoothly. & * **Medicine** helps when your pet is ill... but it has other uses, too. & * **Toy** and **Interaction** may seem like pointless options, but they have hidden effects depending on the route you're taking. & * Oh, and hit **[Escape]** to skip text during interludes to speed things up ;) *** Code: [Yanrishatum](https://twitter.com/yanrishatum). Art, story: [Shess](https://twitter.com/yenneash). Music: [Theodote](https://twitter.com/theodote_) and [Elvendan](https://soundcloud.com/orchesy). | ||
182197 | jam | Stan has souls! | Stan was just a young lad when- Stan! Stan! what are you doing, get those souls back here! well... Stan just stole a bunch of souls which means the hounds will be after him, Thankfully he has that candle to help guide him, but of course theirs always the possibility that the candle goes out, or he could get lost or the hounds get him... oh! maybe you could help him? but how would you do that?... ooh I know! you could use the WASD keys, or those arrow keys, or a controller, even the ZQSD keys if you have an azerty keyboard! you can also drop a soul as a distraction with the space bar or the A button or the whatever the equivalent of that is for your particular controller. anyway thanks for taking care of Stan for me, remember to keep him and the candle alive, bye! | ||
182198 | jam | Green Thumb: Balcony Bounty | Controls: A - Look Left D - Look Right Q - Lean Left E - Lean Right Left-Click - Press Button Description: This is an entry for Ludum Dare 46. The theme for this jam was "Keep it alive". Models were created by https://argagaming.itch.io/ You have planted a couple of watermelon plants on your apartment balcony. Using your remote-controlled gardening kit, keep those melons safe for as long as you can from crows that try to eat them. And don't forget to water the plants! Textures and sounds that were not custom, are under Creative Commons 0. The game was created using Unity, Blender, Krita, and Audacity. | ||
182205 | jam | Udder Defender | NOTE: Leaderboard will only function in http NOT https Game still runs fine in either http or https STANDARD CONTROLS Left - Left Arrow Key Right - Right Arrow Key Jump - Up Arrow Key or Space Bar Melee - Z or X WASD CONTROLS Left - A Right - D Jump - W or Space Bar Melee - LMB or Shift | ||
182206 | compo | Symbio-tech |     Play here: https://generictoast.itch.io/symbio-tech Equipped with a shield, you must keep your nexus alive as hordes of enemies come towards you! Defend your nexus as it moves around collecting cores, using your shield to destroy any enemies and projectiles that come your way. Make use of upgrades in the shop to increase your movement speed, add an ability to your shield, and more! Levels are randomly generated so each run is unique. Scores can also be submitted to a global leaderboard, see how well you compare to other players! (Please let me know if there are any bugs!) ``` Controls WASD: Movement Mouse: Aim shield Space: Shield bash M : Mute BGM ``` Features - Global leaderboard - Randomly generated levels - Variety of upgrades - Multiple enemies with different mechanics - Lots of bloom Tools used - Unity - Inkscape - Paint.net - Audacity ``` Be sure to post your scores to the leaderboard! I'll keep an update of the top scores here! ```  | ||
182214 | jam | Save the Dragon | My Ludum Dare submition. For the Enemies, Protaganist and Cave background, free assets were used. Everything else is designed by me. It starts off easy but you'll soon be regretting you ever started. I've never even made it past wave 6! Navigate menus with the mouse. WASD or Arrow Keys to move. Space Bar to shoot. T to build. | ||
182221 | jam | Scavenger | ## Synopsis City builder simulator where you shouldn't build a city! Just kidding. It's a sort of strategic clicker. Garbageville is suffers from pollution. You runs a pollution control station and need to keep town alive by collecting a trash. Click on trash to send a worker to collect it. Collecting a trash reduces the pollution level. There is a hobo on a streets. Hobo just walks around and eats all the trash he found but doesn't reduce the pollution level, so make sure to keep streets clean. If pollution level is critical, the town is doomed and you lose! Could you survive for five minutes?  Alas, hard featurecut turned great time-management game into a clicker. We hope you enjoy it anyway! ## Controls **W A S D** - move camera **Click** - collect trash bag | ||
182223 | jam | Keep it, Alice |  ## Description Play as the Sorceress Alice, keeping the Last Sapling alive until it grows into a full-fledged self-sustained tree! ## Instructions - Explore the world and get enough resources to keep your Sapling alive! It requires 10 water in the beginning, and its needs increase as it grows its roots! - Return to the Sapling before the night begins! Remember to get into your tent, though, to sleep through the night. - The world changes every night, and as the Sapling grows, it locks down world fragments with its roots. - Touch the Sapling to restore your health! - Gather enough resources, and the Sapling will grow into a mighty tree, raising your stats! - Remember to check in-game instructions for controls! ## Credits Neon Glass Team: @yerkwell @dragonayzer Invited guests: Art by @vickiegrey Music by @moorcore118 | ||
182224 | compo | Dont Drop the Plant | WASD or KEYS to move MOUSE to look LEFT CLICK to pick up the plant EXTRA HELP - You can not jump with the plant. | ||
182234 | compo | Keep Earth Alive! | Made in C using raylib Sound effects made in sfxr It ain't much, but it's honest work!! | ||
182242 | jam | Keep the download running | You are an employee, who is packing his stuff from the office to work from home and your job is to tranfer your PC's data to a CD, but with a plot twist. The power randomly shuts down and you need to fix it. Controls: W,A,S,D - Move drag mouse - Move while zoomed in the PC left click - toggle flashlight (if picked) E - Interact F - Pick CD Gameplay: On power outage you need to search which of the power boxes are damaged (only 1 at power outage), repair them and then press the reset button located on the 1st and 5th floor. To repair the power boxes you need a tool kit, which spawns randomly at server or power mainterance room. Also I used 3 icons from the internet (CD icon - "https://www.flaticon.com/free-icon/cd_651772?term=cd&page=1&position=31", Flashlight icon - "https://www.flaticon.com/free-icon/torch_2149230?term=flashlight&page=1&position=12", Tools icon - "https://www.flaticon.com/free-icon/customer-support_1086581?term=customer%20support&page=1&position=1") and the UE4 starter content. All the other assets are created all by myself. I will post timelapse of my development after a week, because I need to work on the footage. Also Unreal Engine 4 crashed 5 times and lost me in total 2 hours of progress. BUG FIXES (12 hours after deadline): - Players not being able to finish the game - The e-mail at the start had some issues - The warning texts are now red instead of white - Press "E" dialogs fixed (there was a lot of bugs regarding dialogs staying on the screen) I will put a timelapse video of the development and bug fixing after a week. FILE UPDATE: - File sizes reduced: Windows x64 from 600 MB to 200 MB and Source code from 2 GB to 75 MB The game doesn't have audio or menu because my time run out. I hope you like it this is my first Ludum dare :D | ||
182245 | jam | Burning Time | Burning Time is about a lumberjack trying to keep his fire burning and his morals up in a time where all hope seems lost. If surviving in a seemingly desolate place wasn't enough, zombies are here to make everything worse.     | ||
182246 | jam | Sadboi and the Swank | It happened again! Swank broke free and the robots aren’t happy about it. Keep him safe as he dances about without a care for his own mortality. Objective Get points when Swank (pink) kicks the heck out of robots smaller than him. But be careful, if Swank kicks something too big, it’s game over. When you have enough points, Swank will be able to kick bigger bots. When exactly? Who knows! Take the leap of faith. You play as Sadboi (green). Keep Swank safe by slapping robots out of the way. Feeling confident? Try punching small robots towards Swank to level up faster. Controls WASD/Arrow keys: Movement Left Mouse Button: Punch [Screen Shot 2020-04-20 at 5.18.47 PM.png](///raw/2ab/22/z/2f74f.png) | ||
182249 | jam | Manual Breathing | Humans take automatic breathing for granted. Sentient marshmallow creatures must manually breath. In this game you take control of Biffy, a marshmallow creature, out for their morning jog - who is a real mouth-breather.  An infinite runner where you have to manually inhale and exhale: press right-arrow-key to inhale; left-arrow-key to exhale and up-arrow-key for jumps. Take more breaths when running uphill and large breaths for big jumps. ***Right Arrow: Inhale*** ***Left Arrow: Exhale*** ***Space: Double Jump*** ***In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed***   ============================================================================================ [Our First Game] Made in Unreal Engine 4 Programmers: legav, MyAlias Art: Quach Contributor & 3D Artist: glazey For everything else, there is Injured During our brainstorming session, one of us choked while breathing - a skill that should be mastered by our age - and thus birthed this idea. We intentionally picked a project small-in-scope, such as an infinite runner, as this was our first introduction to the Unreal Engine. Ultimately, the game has a bit more to be desired - like hot chocolate bottomless pits - and there's always more polish that can be done. Our biggest obstacle was finding the right control system (our second biggest obstacle was a WebGL build). Ultimately, we picked the current control system as the inhale - exhale meters goes up and down (left and right) - therefore, if you having difficulty we recommend trying to imagine the controls work with the meter. ========================================================================================== ***In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed*** | ||
182251 | jam | Dance Commander |  You are the last Dance Commander, so go show them HOW IT'S DONE! But be sure to keep your party alive! With the help of your dance-commanding skills you gather a crowd of dancing people around you, and soon enough the whole dance floor will be yours! ### GAME RULES To gain movement speed press spacebar with the bit of the music. To gain control of another person, you or your party members need to physically bump into him (your sprites should collide). Auras around characters are only a visual indication of this character's faction. There are 4 different factions: - Freeroamers (grey auras) - can be captured with any party strength. Gives +1 to your party strength when captured. - Solo dancers (blue auras) - can be captured if your party strength is 16 or higher. Gives +5/+2 to your party strength when captured. If you interact with them while your party strength is lower than 16, you would lose control of one of your party members. - Bouncers (red auras) - can be captured if your party strength is 46 or higher. Gives +10/+4 to your party strength when captured. If they see you or your party members, the would start chasing you and would try to arrest your party members, so you should try to avoid guys with red auras while your party strength is lower than 46. - Fake Dance Commanders (yellow auras) - can be captured if your party strength is 66 or higher. Gives varying amounts of party strength. If you interact with them while your party strength is lower than 66, they would steal your party members. Guys with green auras are your party members. **Controls:** - WASD - Move - Spacebar - Dance! - ESC - Main Menu      **If you having the problem with understanding game mechanics, please check out the video tutorial** https://youtu.be/KMBRS4U7Yy8 **Team:** - Leonid Dudakov (https://twitter.com/DetectiveLosos) - VFX, character art, programming - Alexander Kopiy (https://twitter.com/kopiy_that) - environment art, level design - Annie Owl (https://twitter.com/owl_annie) - programming - Problemke (https://twitter.com/morel_8ight) - music | ||
182258 | jam | Insect Infestation | Protect your back yard from bugs! Control your electric lawn mower and run over the insects as they try to destroy your shed and mower. Bugs that get into your shed or jump on the back of your mower will cause damage. Mower health is reset every 5 waves. Use WASD, arrows, or GamePad joystick to control your mower. How any waves can you survive?  | ||
182264 | compo | King's Table | ## Keep Your King Alive From evil **Poker Chips**, by placing chess pieces around the map! ## Build A Maze Build the most efficient maze to **annihilate** you enemy! ## Controls * Click a **tower** to build it * Click **X** to sell towers * **Right** click to cancel building/selling * Press **Escape** to pause or go to main menu  ## Made Using * Godot * Asprite * sfxr ## Change Log * Fixed hit audio sometimes not playing * Tweaked enemy scaliing * html page has fullscreen | ||
182266 | jam | Mampfred and the singing, tingling tree |  You're Mampfred, the only remaining citizen of Dwarf City. The others left when love-crazed princes started attacking to steal the singing and tingling tree. If you could could only find a way to stop them. Well, there is one. If you can keep the tree alive for about 120 seconds it'll grow to a huge tree, too big for princes to carry. May then even your fellow neighbours will return home. Without the tree all hope will be gone. ## :keyboard: Controls * **Move around** with the **arrow keys** * **Pick** or **use items** with **Space** * **Arm traps** with **Space** * **Talk to the tree** with **Space** * **Quit** with **Escape** ## :sos: Got stuck? You need to keep the tree alive for two minutes. To reach that goal you need to cultivate the little tree by fulfiling it's demands and protecting it from the princes. The tree tingles when ever it has a demand. It then shows what it needs. For a speech bubble simply talk to it. For the watering can and scissor you need to pick up the right item and use it with the tree. The princes can be kept away from the tree using the traps that lay around in Dwarf City. Just make sure they are armed. | ||
182274 | compo | Firelighter | Firelighter is entry for Ludum Dare 46 (Keep it alive) and first game with Pico-8! You are a firelighter, keep the flame alive! ## Controls **Controller (360 Mapping):** - Analog/D-pad - *Select Direction* - A or Y - *Speed Up Turn Timer* - B or X - *Select Ability* **Keyboard:** - Arrow Keys - *Select Direction* - Z (or C/N) - *Speed Up Turn Timer* - X (or V/M) - *Select Ability* **Explanation:** You lose when all fires die out. Fires can light adjacent grass on fire. The selected ability occurs when the bars at the bottom of the screen touch. You can speed the bars up with the *Speed Up Turn Timer* button once you have decided what ability/direction you will use. You can select between three abilities: * Move: Move one square in selected direction and turn dirt into grass. * Dash: Move as far in one direction as you can turning all grass into dirt. * Sleep: Do nothing and pass your turn.     | ||
182279 | jam | Save Bob | Hey, this is my first game jam, I'm sure you'il like it.  I trust you to save Bob from the birds, don't disappoint me. | ||
182282 | compo | Super Smash Berries |  Defend your Berry base from attacking insects with a variety of fighters  Prefer brute strength? - Chose the Strawberry, for the one - two punch  Range more your style? - Chose the Blueberry, and throw exploding seeds to keep them off you.  Surrounded? Chose the Blackberry, and spin your way to victory. There is no win state, this is a survive as long as you can type game. Made in 48 hours for Ludum Dare 46 - 4/17th- 4/19 2020 Working Time approx. 20 hours Made with Unity Visual Studio Blender Audacity Affinity Designer Font - Ninja Garden https://www.dafont.com/ninja-garden.font? | ||
182291 | jam | Ice Light |  Keep the firefly alive … it’s your last hope … ------------------------------------------------------ Controls: AD - Movement W or Space - Jump E - Pick up / drop Right Click - Aim / throw ----------------------------------------------------- Daniel Grave (Code): https://twitter.com/DanielGrave6 Murilo M. Grosso (Art/Code): https://twitter.com/Murilo3031 Luca Bregolato (Music): https://soundcloud.com/ekebis/ ----------------------------------------------------- Log: 20/04 - Game launch 21/04 - Bug fixes: - Restart - Cave Sound - Cursor | ||
182294 | jam | BoPeep vs Big Bad | 2 Bases, 2 Bosses, sh33ps vs the Wolf. Goal is the kill the opposing team's boss and the only way to do that is for your Technician to take their defenses down so you can damage them. This means keep your Technician alive.     | ||
182302 | compo | Circuit in Distress | We all know that a computer needs to stay charged in order to operate. However, John the computer is not being charged! Why, oh why must this tragedy happen? Well, in the roots, this is because John is an old computer. Due to his owners having to stay home all the time, their electricity usage has jumped high into the sky. Since John's owners have newer computers than him, the owners decided to stop charging him. What an outrage! Help John use his limited electricity supply to annoy his humans around him into opening the dark closet that he is in, and plugging him in. SCREENSHOTS ARE ON THE ITCH COUNTERPART | ||
182327 | jam | Scrappalooza TV [LD46] | Made by 3 students, it's our first attempt at a games jam and we have learned an absolute ton, even if the end product isn't as polished as we might have hoped we have all enjoyed the process and are excited to go again on LD47! Our game is Scrappalooza TV, inspired by the old micro machine games! We are aware of a bug that seems to make the window miss-size for some users when in the web client, apparently zooming in/out on the webpage can help to fix this and should correct errors in the tutorial and credits pages! (We have no idea why this happening though, sorry!) | ||
182333 | jam | Pro Fishing: The Fishing Mini-Game Game | Created in 70 hours for the Ludum Dare 46 Game Jam Competition! --------------------------------------------------------------------------------- Can You Catch All The Fish? Explore The World Of Pro Fishing! Discover: --------------------------------------------------------------------------------- -- 5+ Rods -- 20+ Lures -- 30+ Fish All Over the Span of 4 Unique Regions! Each With Its Own Unique Soundtrack! Controls: --------------------------------------------------------------------------------- Aim For The Bubbles! Catch And Sell All The Fish! WASD -- Move Left Mouse Click -- Place Fishing Rod Left Mouse Drag -- Aim Fishing Rod Left Mouse Release -- Launch Fishing Rod Mouse Wheel Scroll -- Navigate Menus Escape -- Menu     | ||
182358 | jam | Life Aber Die | The objective in Live Aber Die is to keep your overloads alive by feeding them food that falls from the sky. WASD, analog stick, or D-Pad should work for movement. Space bar, or the bottom face button on a controller (A for Xbox, X for Playstation) will jump. Just knock your body into the food and watch it fly.  | ||
182359 | jam | Leap Of Faith | Finally! A glimpse of freedom! Leap Of Faith is about a fish who escapes the fish bowl and makes a break for the ocean. Jump from pond to pond and through people's houses to reach our goal. Careful, the game is not easy, and you may want to give up :) Good luck! # Instructions: - Drag backwards to bring up a power indicator, showing the direction and force in which your fish will fly - Move right until you reach the ocean, but be careful, it gets weird - Don't run out of oxygen, and stop in water (*any water*) to restart the O2 bar - Be free! # Credits: - Programming/Game Design: Cipherix - Art: JukeBoxTheGhosts - Music: Borkakke # Change Log (bugs only): - Fixed bug: Not able to leave starting fish bowl - Fixed bug: Getting stuck in toilets - Fixed bug: Window missing on 5th house (made the game impossible whoops) - Fixed bug: Sometimes the player would stop being able to shoot   Hopefully you all enjoy! | ||
182361 | compo | Crystal Defense | **About** Evil cubes are trying to suck out poor crystals life force. Don't be "that" guy, help the damn thing, keep it alive! **Some random stuff about me** My first attempt on making a Tower Defense game (TD in short). After really long brake from gamedev, LudumDare is a good way to regain some lost forgotten skills. Cheers! **Gameplay** Nothing really hard, click on the designated tower spots to create tower and survive 12 rounds. More info by pressing on the "?" icon ingame. There are some small balance issues, needed more time for that. But hey, its not that bad :))   | ||
182365 | jam | Battle for Kyrrdon | This small RTS was made during Ludum Dare 46 Jam. Victory & Defeat conditions: If a faction has no HQs anymore, it is defeated - the other faction acclaimed victory There is no ai, but you can play your enemy to a certain degree e.g. producing units & command units CONTROLS: esc - quit game f2 - restart game f4 - toggle fullscreen/windowed Scrolling: use arrow keys for scrolling, or scroll by putting your cursor at the border of the screen. Unit Selection: Select units with the selectionbox, press LMB and drag your cursor. No selection by simply clicking a unit or building Minimap: shows the location of units, click on it to jump to the corresponding place in the battlefield. Beware, it is glitchy Thank you for playing/testing this glitchbuggy mess!!!  | ||
182368 | jam | Stoker | ## Goal Keep the boiler running and disarm bombs the saboteur places on the train. Watch the steam gauge in the upper left corner, when it is low return to the furnace where you start and stand by the coal box to refill it. Keep an eye out for the bomb timer in the top-middle. If there is a timer, the saboteur has dropped a bomb somewhere on the train. Keep track of where he is (he runs along the top of the train) and get to it first! See how long you can keep the train running and try for a high score. ## Controls (Keyboard) - Left arrow: move left - Up arrow: jump - Right arrow: move right - Spacebar: shoot ## Controls (Gamepad) - Left stick or D-pad Move - A: Jump - X: Shoot ## Credits Design and pixel art: Henri Code: Mark Sounds from freesounds, and bfxr. Music from the public domain. | ||
182370 | compo | ERROR 404 |  Your Computer has a virus and its your job to save it from death. In ERROR 404 you play as a computer program robot whose job is to find the virus plaguing the system and eliminate them, all the while the virus slowly works to destroy the computer. To eliminate virus left-click to stun the virus and then right-click to pick them up and move them to the furnace where they will be used to keep the computer running. | ||
182375 | jam | Broadcast Bandits | A SynthWave inspired turn-based heist escape!  You just stole the solar system's most valuable Specs - right from under the nose of the nefarious Cash Corp. You've begun the upload to your boss, but intergalactic transmissions can take a long time! Evade the Cash Corp goons while you broadcast your specs - but most importantly keep your transmission alive! Play your cards to move your ship around the playing field. Your action always resolves first, followed by the enemies. Then you'll zoom forward! Keep you broadcast going by gaining battery power in one of two ways: Knock enemies into barriers, missiles, or asteroids to steal their juice, or you can burn a card and dismantle it for that sweet energy! Both are critical for sending your boss the all important Specs you stole!   | ||
182379 | jam | Shelter the Flame | It's pouring down with rain and you and a beach umbrella are the only things keeping these flames alive and lit. You must blow on the flames to increase their size and cover them with the umbrella to shelter the flame. | ||
182381 | jam | The Last Defence | Controls KeyboardMouse : Controller Move - WASD : left analog stick Dash - Space : B button aim - mouse : right analog stick attack - Left Mouse : right bumper circle Attack - E : Y button spiral Attack - Q : X button Second game jam i've participated in. Super fun... super stressful. Hope someone can enjoy my game for even a few minutes. Cheers! My friend Shadow Neko helped with a large amount of the art. | ||
182411 | jam | Responsibility | Few minutes long isometric adventure game with multiple different endings about trying to fix the wrongs you did to someone or something, possibly failing really bad, possibly making a friend. Every asset is hand made by me in the time of the Jam, same goes for audio that was 50% my motorcycle pants going through Audacity. When it comes to the Author(that is me) I never had any kind of experience with any kind of coding/making assets until 3 weeks ago Its my first ever finished project. The menu is whats left from original game idea. Have fun playing and exploring world that I created, oh, I forgot to mention this world plays by... different rules. ## **Timelapse:** https://youtu.be/TMdYOJ8-als ## **Screenshots:**   ## **Controls:** **W/A/S/D** is movement, shift is for sprint **SPACE** is for interaction with objects **F** is for checking current objective ## **Tips and tricks:** There are doors to the garage in the up-right direction. You need to find at least one item and bring it back to your guest. ## **If you have a problem in a game[SPOILERS!]:** !& In the first level you have to get an item and come back to the car where the green light is[two items in the bar, one in the garage] !& In the second level you need to reply to the cop by choosing answers that are being given to your inventory by him(Items you picked up before return to their places). Later you have to get correct item and bring it to the alien location. And then get back to the alien and give him item.[two items in kitchen, one in bar, three in bathroom] Thanks for playing.. I forgot to mention that in the credits, sorry &3 | ||
182419 | jam | Wildfire |  ## [PLAY IT HERE! (web)](https://dancar.itch.io/wildfire) **changelog:** - v1.2: Fixed broken fullscreen mode ### Protect the forests from the wildfire! #### TIP - Start by playing a 3x3 level to learn how the game works! #### HOW TO PLAY - Move the raincloud around by selecting it and clicking on a highlighted tile to move. - Move the cloud to water tiles to absorb water using the "DRAIN" ability. You can store rain like this up to 3 times before you need to release it! - Move to tiles on fire and use the "RAIN" ability to put out fires. - Move to grass or forest tiles and use the "RAIN" ability to make them resistant to fire.   | ||
182434 | jam | Viva La Revolution! | As Maximilien Robespierre, rouse the populous, keep the revolution alive and bring the Monarchy to its knees. Viva La Revolution! Viva La France! | ||
182447 | jam | Keep It Alive | In this game you need to protect the town from some strange things that are being launched at it. You control a giant metal plate that can block what's incoming, use the mouse to move it. This game is based partly on memory and reflexes, whoever is shooting is luckily using laser sights, so you can see where they are aiming. Just before they shoot, the laser expands slightly, giving you a short warning, where to focus. That is the reflex part, the memory comes in if you remember what order the lasers turn on, that is the same order they will shoot. The game has 20 levels, can you protect the town for that long? ***Programs:*** - Unity 2019.3.8f1 - Visual Studio Community 2017 - Audacity - Paint.net ***Assets:*** - [Universal Sound FX Pack by Imphenzia](universalsoundfx.com) - [Responsive WebGL Template by SIMMER.io](https://assetstore.unity.com/packages/tools/gui/responsive-webgl-template-117308) | ||
182450 | jam | The siege of Yggdrasil | The siege of Yggdrasil is a mix between Skyrim and Minecraft. Build a Wall around Yggdrasil to keep it alive and prevent the world from ending. Fight against wolfes and crawlers in a "Skyrim light style" combat system. Harvest wood and stone for the wall. Destroy the crystal of Hel to end the siege of Yggdrasil. Please use 16:9 resolutions (1920x1080, 1280x720 etc), the menus could be cropped at different ratios. To destroy the crystal you have to hit it several times while staying alive, not only once :).  "Hel, the goddes of the underworld is attacking Yggdrasil, the tree in the center of the world. All trees in its valley, except a few far away stone pines, were already destroyed by Hels crawlers. She sent her wolfs to guard these insects and to destroy the world. You have to defend Yggdrasil. Gather wood and build a wall around it. Fight her wolfs and slay her crawlers. After this you can try to stop Hel by destroying her crimson crystal." Ulf the Viking will do his best to prevent Ragnarök. | ||
182453 | jam | Honeycomb Empire |  About the game: "DRONES I REQUIRE HONEY" "BRING ME HONEY" Satiate your queen's hunger for honey whilst defending her from armies of insects. Manage the economy of your hive while building units to push back to incoming threat. Team: Angus Secomb - Art, Design, Programming @Axeliz Myles Foote - Art @MyFeet Daniel Cooper - Art @ElementalGamerFire Callum S.P - Design @Cappy All art and programming assets were created during the jam and we used Unity Engine 2018.2f.  Summary: We did pretty well overall. The game looks very appealing and there is a lot of mechanics in the back end. The lesson to learn from this jam is don't create a mechanic heavy game when your team is comprised of mostly artists. In the end we got most of the mechanics in there a few upgrades here and there got missed and we didn't have enough time to implement any sound but overall it was a good jam. | ||
182460 | jam | A Very Fishy Game | *Blop Blop Blop - local fish* *Almost better than live fish - my mom* *Remember, a dead fish can float downstream, but it takes a live one to swim upstream. - W.C. Fields* *The best way to observe a fish is to become a fish. - Jacques Yves Cousteau* *Loved the game... It was... Hm... I forgot - Dory* The fish game that got the nation swimming! Ever wanted a fish tank but never got it? Dive into a wonderful fish watching experience with our survival simulation - **A Very Fishy Game.**  **The crew:** Coding by *Hilllego* Art, Animation and Music by *Puzmak* **Programs used:** Gamemaker 1.4, Bfxr, Procreate, Garageband **Additional resources:** Fonts: Coder's crux, Chequered Ink, Aldi font by Phil Goodwin, Bubble sound by Glaneur de Sons. | ||
182466 | jam | Shadoweight: A Moguel tale | https://www.youtube.com/watch?v=ni1TEyQ7fCY A pixel-action survival videogame jam. Defend your friend against the creatures and try to heal him with the cures spread around the building. Search the cures in Four different floors: -The Office. -The Room. -The Church. -The Rooftop. Fight against The monsters: -Suneo: The cool monster. -Soler: The fast monster. -Calvofuego: The tank monster. -Delivery Guy: The guy that bring the food to your friend, don't kill it or the pizza will be wasted. Controls: WASD- To move. LeftMouse- To shoot. E/SpaceBar- To interact. Esc- To exit. People behind the project: @R2isAbot (Music director, screenwriter and Art supporter and awesome bot). @Davidenki (Project manager and Programmer). @Ad0rian (Art director and level designer).     | ||
182467 | jam | Just the Two of Us | You live in an appartment building. You are completely alone besides your friend Jeb, who spends most of his time on the windowsill. GUIDANCE: 1. You can move between most rooms by clicking on objects (in the first room, there is an arrow on the windowsill). 2. If you hover your mouse over the top side of the screen, an inventory bar will open. 3. You can return from the slippers by moving into the door you came out of. | ||
182468 | jam | Rescue Mission: Amateur Hour |  Help our team of ragtag infiltrators rescue a number of endangered creatures from the confine of a heavily guarded private Zoo. Explore three levels full of ever-escalating security, avoid patrols and surveillance, and try to bring our mythical friends to safety. Art design by https://www.instagram.com/sparrowich/ Sound design by https://www.instagram.com/tmikic100/ | ||
182470 | jam | Nuke-A-Tron 2000 | From Colonel Marshall: "You have been assigned to operate our brand new nuclear reactor, the NUKE-A-TRON 2000-1 The NUKE-A-TRON is equipped with the most advanced state-of-the-art equipment and gizmos. It is, quite frankly, the finest piece of machinery on the face of the Earth. To operate it, simply click on anything that pops up and follow the provided instructions. Please do so as quickly as possible to avoid a highly probable nuclear meltdown. Be warned: as the power usage of the grid increases, so does the power output of the reactor. This will lead to an increase in the things you need to do. Good luck." (NOTE: IF THE BALL DISAPPEARS DURING THE MAZE MINIGAME (it probably will), THERE IS A RESET BUTTON IN THE TOP LEFT. NOTHING WE CAN DO SADLY, ENGINE LIMITATIONS) Tools used: - Godot - Aseprite - Ableton Live | ||
182471 | compo | Cleaning Chaos | Your friend has dumped their strange "pet" on you, but you need to clean your house! Do your best to finish your cleaning while keeping Merlin out of trouble. ### How to play **Arrow Keys** - Move **W** - Pick up apple, Save Merlin, Clean Mess **A** - Give Merlin an apple | ||
182480 | jam | Bunnyguard | Keep alive more bunnies as you can. | ||
182484 | jam | Keep Him Alive |  Young man fell in love to death. He is ready to follow his lover wherever his eyes look. Help him get alive! Have a great time playing!   | ||
182486 | jam | Carnabis |  Your friend left you to look after his plant while he's gone. Can you survive until he comes back? **Instructions:** WASD to walk Left Mouse Button to Pick-Up/Drop items Right Might Button to Use Items **Credits:** Matthew Murphy - Programming - https://matthewmurphy.itch.io/ Vilius Drumsta - Programming - https://worm00111.itch.io/ Emanuele Ferrari - Sound/Music Laura Lofaro - Art 2D - https://www.instagram.com/lightsweethome/ Raffaele Signori - Art 3D - https://www.artstation.com/raffaelesignori | ||
182488 | jam | A Letter To Ed |  Following your grandmother's death, you find yourself in her house. Before passing away, **she asked you to send some final words to her best friend Ed**, whom neither you nor other acquaintances ever heard about. Search for clues among the correspondence between Annabel and Ed, read postcards, old bills and poems, and **gather enough information so you can send this farewell letter**.  **Controls** : click/tap papers to read them. You can also drag them to tidy things up. *Works on computers, tablets and phones !* **Stuck ?** After some time, a light bulb icon will appear. Click it to reveal some tips *(and spoilers)*.  We decided to interpret the theme as "keeping the memories alive". Most graphics are pictures taken in the house we made the game in or in the neighborhood. There are also some drawings and collages, and some made-up documents like bills or letters.  The game was programmed with Construct 3 (source available), the graphics were made and the photos adjusted with Photoshop, the music was composed in FL Studio, and most importantly the letters were written with a pen, a big notebook, *and a lot of time and dedication.* :smile: **We hope you enjoy this little investigation game as much as we enjoyed working on it !** **[Play A Letter To Ed](http://www.zoglu.net/trucs/alettertoed)**  | ||
182494 | jam | Elementrees | Top-down Tower defense Shooter. Protect the elemental trees and use their powers to vanquish the evil lord. We are a team of students from France and made this game under 72h for the 46th edition of the Ludum Dare Game Jam ! Our Team : - Mathieu SEMIN (@mathieu-semin) : Game Design - Programming - Lukas MAYER (@lukas-mayer) : Game Design- Game Art - Théo WEBER (@millverion) : Game Art - Valentin CARLUT (@shion-off) : Game Art - Morgane VERNADAT (@morgane) : Game Art - Ulysse JACQUIN (@uly) : Sound design Controls : - WASD to Move - Left click for basic Attack/Interaction - Right click for first ability - Q for second Ability - F for ultimate ability Screenshots!      | ||
182495 | compo | The King's Efforts | This is my second time participating in Ludum Dare. ### Description You are the king of a remote country. Sesame is your beloved cat. One day, the doctor told you that Sesame is old enough. Her life has only 50 days left. You expelled the doctor. But the problem still exists. You cannot imagine the scene of the day she dies. You decided to do something to keep her alive. ### Screenshot  ### Information 5 endings in total except gameover ending. 34 skills/abilities to unlock. ### Personal Page [Click Here](http://cirno.blog/archives/542) ### Other Visual C++ Runtime: [Click Here](https://www.microsoft.com/en-us/download/details.aspx?id=48145) | ||
182512 | jam | Fire Keeper | Very simple arcade game were we control an umbrella and our main objective is to keep the water away from the fire. The score is equal to the time that the player maintained the fire alive. Controls: use WASD or Key Arrows to move. This has been my very first jam and I participated solo, but some friends gave me some advice and helped a little bit. I hope you enjoy the game! Some of the assets where taken from the following links: - Fire https://opengameart.org/content/fireflame - Wood https://opengameart.org/content/wood-pile - Floor texture https://opengameart.org/content/ground-tiles-4 - Water Sound https://freesound.org/people/Mafon2/sounds/371274/ - Background Music https://www.freesfx.co.uk/ | ||
182515 | jam | AXI AND THE BIG FALL |  Solve digital circuit logic to keep AXI alive and save it. WASD - Move E - Interact Esc - Pause Anything - Bugs Had fun making the logic for the puzzles, but I mostly forgot about the theme and didn't really have any idea how to tie things together. The puzzles are pretty hard i think (i deleted the solutions and was havin alot of trouble solving them, was to lazy to rework them to be easier). Im not really happy with how thing turned out, but hey another finished jam. :)  | ||
182518 | jam | Immune Defense | "We've all been thoroughly informed how important the immune system is for our health. Take the place of a white blood cell and protect the body from deadly viruses. It's your job to keep it alive!" A little Top-Down-Shooter to keep you company inside. This is actually a couples project to see if we could accomplish a whole (tiny) game together. So planning and content were a team effort, while programming was on my part, and my girlfriend made the graphics. (Also, I made her write this, which made her quite uncomfortable because writing about yourself in third person feels weird.)! Controlls: -Move with WASD, or the arrow keys -Aim with the mouse -Shoot with mouse0 or space Gameplay: -In each level you have to kill all the viruses before they kill your human. -Every virus damages the human in a specific interval, which isn't identical for all viruses though. -You have to be patient while fighting the viruses since they can also harm you on contact. Edit: In the first level/Main menu you have to press the start button to start the actual levels. I added a Day 1 Patch Version to itch, where the startmenu shouldn't be as confusing as before and I fixed an audio issue in the third level. | ||
182530 | jam | Fueled by Fire | ## Fuel the fire, the fire is your life force. Keep it alive, *at all costs.* If the fire is extinguished, you will perish as well.  Find and kill enemies in order to feed their souls to the dying flame. The more enemies you kill, the longer you can survive, and the greater your score. Enemies will come from all directions, but it is your job to seek them out and release their soul, as the fire is quickly dimming.  *Controls* - **WASD (or ARROW KEYS)** to move around - **SPACE** to jump (twice to double jump) - **K (or X)** to strike (direction can be controlled with up/down or W/S) - Hold **ESCAPE** to exit the game - **ENTER** to skip the initial tutorial Features an online leaderboard to compete amongst others. Feedback is much appreciated. We have opted out of the audio category, despite having the made the music ourselves, some of the sound effects were not made during the 72 hours of the name. We have also opted out of the humor category (for obvious reasons). We will most likely upload a post-jam build, but it will be labeled as such and be separate from the jam version. Please use the *jam version* to make your vote, as it is only fair. Thank you for your time, and we hope you enjoy our project! *Update log* 4/22/2020 - Went back and quickly fixed some bugs, such as enemies not correctly spawning upon restart (for those wondering, it was simply the difference of using Object.DestroyImmediate instead of Object.Destroy). Some of the hitboxes were actually not functioning *at all*, and it was simply defaulting to the character controller collider for a hitbox. This fix includes the spiders and "headless ghoul" enemies. Also (thanks @roey-shap), I realized there were quite a few debug keybinds still in-place, and those have since been removed. Thank you for bringing these bugs to my attention. I am currently adding a bit more content, and will upload that as post-jam build in the next few days. | ||
182532 | jam | AmbiSphere | Little game for training reaction and attention) This game was created in less than 24 hours. Completely from scratch. I hope it gives you pleasure!!! How to play!? The goal of the game is very simple - hold out as long as possible (game become faster and faster). Dont touch other sphere, dont touch the yellow stripes) You lose charge when you are not connected by the beam in the center. Just fly closer) Management: for the blue sphere -WASD , for the red sphere - arrows. That's all, have fun) https://x-c.itch.io/ambisphere (with web to play) | ||
182537 | jam | Unfinished Thing Zelda Controls | https://chrismulholland.itch.io/ld46-unfinished | ||
182539 | jam | Twist of Fate | Olympus is under attack! Luckily the hero is here to save the day, and fate is on his side! Play as fate, protecting the hero from harm. Drag objects to protect the hero. | ||
182542 | jam | Gregg | **Experience the Future** Gregg is a highly trained bounty hunter in the year 2084. His mission today? To protect the last living plant life in the Mega-City. Time to spin up those plasma blasters!  Venture up through the Underbelly of the Mega-City, avoid toxic neon sludge and quick-draw on crazed A.I. security turrets as you make your way to the surface. Your plant can't survive in the Underbelly for very long - make sure and grab any Canned Sunlight™ you find along the way. This game is a roguelite platformer/shooter loosely inspired by Spelunky. Wish we had time to add more cool stuff!  **How to Play** A - Move left D - Move Right Space - Jump Space, Space (Hold) - Jetpack Left Click - Shoot toward cursor  | ||
182547 | jam | Gallop to the Carrot | # GALLOP TO THE CARROT ## a ludum dare 46 game  A game about protecting a carrot **DISCLAIMER** : The game might take some time to load (around 5 seconds) **Controls**: - right click : *move and grab object* - left click : *throw objects* **ART** - @KourouRenard - @Val_Arkandes - @jellocube - @frenot_frederic **MUSIC & SFX** - @Ardymusics - @norbertweiher **PROGRAMMING** - @Val_Arkandes - @frenot_frederic ## THANK YOU FOR PLAYING OUR GAME !!!! | ||
182552 | jam | Kindle and Egg | Kindle and Egg are trying to find their way home. Be careful though, Egg gets cold easily and needs to stay near Kindle to keep warm. | ||
182560 | jam | Attack on Lizilla |  Please forgive the awful resolution as much as possible, we encountered a unresolvable build error and this was the only build we had that worked :c ----------------------------------------------------------------------- Defend the city from the evil Lizilla!! Keep the buildings safe from Lizilla's destructive attacks! Be careful though, your attacks are just are powerful! CONTROLS: Move - WASD Use Weapon - Left Mouse Button 1 - Select Assault Rifle 2 - Select Grenade 3 - Select Laser 4 - Select Nuke | ||
182577 | compo | Flower Defense | Your goal is to protect flower in the middle of the map from gigant snails! Goblins'll try to hurt you! Controls: left mouse button - attack w,a,s,d - move mouse - rotate space - dash! If you want to see further development: https://twitter.com/CodeEvolving  | ||
182578 | compo | DEBUGGER | Bugs are attacking your handheld! Take control of a tiny soldier inside it and get to work. Protect the batteries that keep the system alive, or it's game over...  - ARROW KEYS: move - X: fire - Z: jump Bugs infest various parts of the system. They can cause all kinds of problems. Shoot them or jump on top of them to finish them off. If a bug infests one of your buttons, you might have to hammer the button to free it up. ``` changelog version 1.01 (3:00am BST, 20/04/2020) - fixed an issue that was limiting the number of bugs ``` | ||
182587 | jam | The Stuntman Simulator | ## About this game: You are a stuntman, the man behind all those risky scenes in the films. In this game you have to make your way from a 750 m huge roof jump all, the way down. Can you survive the director's 100% real no-fake homing missile? Keep this stuntman alive! ## Goal: The main goal of this game is to achieve a descent of 750 m. ## Controls 🎮 -Left button: move left -Right button: move right ## Credits: - [thetomix](https://thetomix.itch.io/) (Programmer) - [arjenous](https://soundcloud.com/arjenous) (Music & sfx) & - [Leo](http://thetomix.itch.io/stuntman-simulator) (Art Design) &- he doesn't want to be mentioned, maybe he works in the shadows. | ||
182593 | jam | MELT |  Keep your flame alive Have fun -Matt | ||
182603 | compo | Slime Knights | # Slime Knights  ## Can you resist the endless waves of demons? Take part in the fight alongside three slime knights! And get the highest score possible!  Very simple mechanics: * one click: forward, * one click: back * a _safe zone_ is on the far left to recover HP 3 times faster  Design: _Kittennation_ Music: _Kittennation_ Development: _Kittennation_ Have fun ! I will post all of the resources on OGA as soon as possible  | ||
182608 | jam | Feed The King | The king must be fed to keep this village alive! He seems to like that goo the egg people produce! Looks like we need to keep these egg people entertained and well fed! Whatever we do we can't let the king die. You're job is simple, KEEP THE KING ALIVE. If you run out of eggs you can always right click to plant an egg. Instructions : You need to drag and drop your items such as food,toy and mating. When you drop all eggs within the radius they will be affected. If you run out of eggs you can always right click to place one. FYI - Eggs love muffins!!! | ||
182627 | jam | Soulectron | One evil scientist finished his soul transfer project: Soulectron 2020. Now your soul is inside an electron. Can you keep electron alive flying and tunneling through crystals to retrieve your soul?  Or will electron scatter on defects and your soul will be lost? You will find it out in this game!!!  UPD: Now Web version is available! Check a link below! | ||
182629 | jam | Living Mandala | Meditation experience. Control mandala with your breath. Art created via Inspirit from escapemotions. Music Credits: https://freesound.org/people/Ephemeral_Rift/sounds/133484/ https://youtu.be/fk80wc2Ft2E Controls: [SPACE] - press and hold [SPACE] while making a breath in, release the button during breath out [ESC] - pause/continue/stats [Q] - quit | ||
182642 | compo | Flowers for Johnny | I've played a lot of puzzle/optimization games and I've always wanted to implement Conway's Game of Life just for fun. Seemed like a good time to combine both.  Overall I'm very pleased that I got a compo entry in on time, and with the core loop closed, levels and scores and all those bits that make a game, a game. It doesn't always work out like this! That said, there are some janky bits in the animation that given more time, I would sort out. First on my list for improvements though would be adding some feedback when you achieve your objectives, or beat your personal best, and of course having the scores persist between sessions. The "music" is the laziest composition ever but I wanted to be able to tick the music box. Vangelis I am not. There is some humor lurking too if you know where to look, it's very low key though. The real joke of course is in the source code. Obligatory tech notes: Engine: Unity3D Art: Paint.net Music: https://sb.bitsnbites.eu/ There is help in-game on how to play but you may find the example patterns at https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life to be helpful if you get stuck. | ||
182650 | jam | Hacker Boy |    xx\_\_H4CK3R-B01\_\_xx (Hacker Boy), was born from the code. His legendary hacking prowess is known far and wide. Chronicled here is one of his many legendary exploits... Play as xx\_\_H4CK3R-B01\_\_xx himself, and experience the thrill of keeping the ***LIVE HACK FEED*** alive. * Sift through messages sent from fellow hackers, as well as malicious narcs. * Complete the hacker minigames as they appear, and keep your router lines online! * Try your hardest to raise your hacker score and claim the highest score possible. Credits Sydney Foe http://sydneyfoe.com/ Jake Hyland https://greyhillsproductions.com/ William Nomikos http://wnomikos.com/ Luke Piazza https://lukepiazza.org/ Connor Wolf http://connorwolf.info | ||
182660 | compo | Feed the Fire |  # Description A short game about keeping a fire alive with whatever fuel you can find. Approximate time to complete: 2 minutes # How to Play Run around finding items that you can throw into the fire. Pick them up when prompted and take them back to the fire pit to increase it's fuel. Keep going until there is no more fuel. * W A S D/ Arrow Keys = Move character * E = Pickup item (when prompted) and close dialog boxs. In the top left of the screen is your fuel indicator and the top right shows your current held item  # A final word Thank you for playing this 'game'. I really appreciate it and i am super proud of what i've achieved here regardless of where i place. This was my first ever submission to the Ludum Dare 46 Compo! I previously submitted a game to the Jam in LD42 as part of a team; but this was the first time going solo! As per the Compo rule all assets were made by myself using the following tools: * Unity for the engine * Aseprite to create the pixel 'art' * Bosca Ceoil to create the music * Audacity (and my microphone)to create the sound effects. * YouTube/Stack Overflow/Google for answers to my gamedev problems. Finally i tracked what i spent time on. Here's a quick breakdown: Sleeping/Breaks (19hrs), Dev (9hrs), Graphics (7.5hrs), Sound (4hrs), Polishing (6hrs). Total (26.5hrs working). | ||
182677 | jam | Are We There Yet | A Game About Keeping Your Child From Dying Of Boredom  In this game you have to manage keep your child dying from boredom while not trying to crash. Use keys, toys or a tablet to help with the boredom of a long road trip.  But be careful you might crash while looking back at your kid!!!!  Tutorial - Move R or L using A & D - Press E to Open Boredom Window || Be careful not crash while in the Menu - Collect Money in order to unlock the different items Using Unity Engine Made for the Ludum Dare 46 | ||
182679 | jam | Keep It Alive For 100s | My Entry for LD46. So hard to find ideas. Only have it at day 2. Not enough time... You are a ragdoll that need to avoid Traps. You don't wanna die even though you are only a ragdoll don't you? | ||
182685 | jam | Convicted | Plant detective game. Our first game, it's a little buggy but we wanted to make the deadline... Enjoy! Controls: Right Mouse button | ||
182691 | compo | Fleeting Flames | Welcome to...  In this game, you play as the astronaut Jack who has crash landed on a frigid cold planet. In order to survive, you must keep your fire alive. Your main goal is to escape the planet using fragments of your ship you lost in the crash. This game includes 3 skins to use (2 unlock-able), 3 difficulty modes, and a few references and easter eggs to locate... There's more too it, but I'll let you find that for yourself. This game was made using G Develop 4, Audacity, Piskell, Bfxr, and BeepBox Gallery:   | ||
182692 | jam | Keep Hope Alive |  Keep hope alive as you try to figure out how to escape this cave. Created by: Paulo Gonçalves (Olocomeu) Gabriel da Motta (Vawer) Henrique Mesquita (Mablemb) Special Thanks to: Rafael Scartezini (Rascar) Arthur Brandão (Pato) Bruno Queiroz (Brunowsky) Fred Guedes (Sfregson)  We didn't manage to put a proper ending, but when you leave the cave thats it. **Post Release 1.01 Changelog: fixed JavaScript crashing error; slightly lowered volume of certain sounds.** The tile set used is Caves Of Gallet by Adam Saltsman. The Font Pixelated by Skylar Park was used. Sound effects made with ChipTone, Bfxr, Bosca Ceoil. Made with Unity. | ||
182698 | jam | Commodore Commander | Commodore Commander is about an unfortunate mistake which lead to a high-tech tank being equipped with the processor of a 1980s Commodore 64. Its up to you (and a helpful AI bot) to **KEEP THIS TANK ALIVE** while heading out to patrol a dangerous cyberpunk landscape. If youve ever wanted to control the destructive power of a military tank using an oldschool Commodore 64 interface, now you can!  Controls are a bit different with this one, youre only able to control the tank via the C64 console with custom commands. But the controls are explained in-game, and are on screen at all times. You get the hang of it pretty quick.  This was both a super interesting and overwhelming project to work on over the 72 hours of Ludum Dare 46. Developing and embedding a C64 console in unity was quite a task to undertake just for a control system. But after a couple of pivots I settled on this end resulting game and it was pretty fun to make (if not mind melting with all the dialogue and state logic required!). Theres a lot of features and systems I had to develop and have work together to get this game to happen, so while its certainly far from perfect Im happy with my effort! Open to any feedback or thoughts! 22/04/2020 *Fixed a couple of game breaking bugs, while theres still a few ways to break everything it should be a much more stable game.  A-Bot: Always here to help  Enemy tanks spotted!  Cyberpunk lazers all the way!  Level 1 Zone  | ||
182701 | jam | The Spirit of Pharoah | Updated with a change to camera size that was suggested. This is the our families first independent game creation. Our inspiration was the "Mummy" movies and trying to collect relics with goal to revive a spirit. Time flew making this project, and our brains are hurting from learning. Hope you enjoy the finished product. Use left, right, and space to jump. "Hint, you can push the mummies off the ledge to die in the Quicksand." Mom, Dad, Jasmine 13, Parker 11, Eric 10 | ||
182702 | jam | Etiolation | Journey into the caverns below to find what lurks beneath! A friendly companion will aid you in your quest, but to survive the ordeals of the underground you not only have make it, but your new pal does too!  | ||
182707 | jam | Gunther's Plant 😃 | # Gunther's Plant :smile: ### What Gunther's Plant :smile: is a game about an old villager named Gunther. Gunther wants his plant to grow and to be as big as it can, but those *gosh darn* villagers keep getting in the way! ### Controls **WASD** - Control Gunther **E** - Pickup objects **J** - Open quest journal *Walk into the plant or well while holding objects to interact* ### About Gunther's Plant :smile: was made by @Mickson and @Lemon The game was programmed in Godot Art was made in Aseprite Sound and voice acting by @Mickson ### Pictures   | ||
182709 | jam | Root Quest | **Description:** Play as the root of an enterprising plant as you explore the soil beneath in search of fresh pools of water, guarded deep within dungeons filled with root-eating worms. Jump in to these water sources to make your plant grow! Be careful though, as taking damage or exploring uses water, and your supply is constantly dwindling. Lose too much water and the plant will wither and die. Find all three dungeons! Play our game at Itch.io: https://thebreakfast.itch.io/root  **Keyboard controls:** -WASD to move -space to jump -left ctrl or left mouse to attack **Controller (X-input / Xbox):** -A to Jump -X to attack -Left joystick to move **Credits:** -Art and 3D models/animation by Hayden Haley and Marcio Miranda. -Code by Marcio Miranda and Jacob Carewick **Music:** Halloween Theme 1 by Alexander Nakarada Link: https://filmmusic.io/song/4735-halloween-theme-1 License: http://creativecommons.org/licenses/by/4.0/ Easy Lemon by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3697-easy-lemon License: http://creativecommons.org/licenses/by/4.0/ **Sounds:** https://freesound.org/people/Lydmakeren/sounds/511488/ https://freesound.org/people/qubodup/sounds/60013/ https://freesound.org/people/LittleLuigi/sounds/364782/ https://freesound.org/people/mangiedog/sounds/213369/ **Additional art:** Buch, Opengame Art https://opengameart.org/content/a-platformer-in-the-forest | ||
182710 | jam | Run A Morte | Run A Morte This is our Ludum Dare 46 Entry!! In this game you have found some alien creature that appears to be blind but will react predictably, mostly, to the tools provided. Your goal is to used your limited tools get him safely to the end. Tools Wall - You can have up to 3 on the screen at once -Can be used as a bridge - Can be used in a stairway type pattern Ladder- you can have up to 3 on the screen at once -Can be used to reach higher places Wedge- you can have up to 3 but you would never need more than one -Can be used to make the player smaller, when he walks under it Pad - you can have 1 on the screen -Can be used to save the players life Controls Left Click - Select objects/Drop Objects into play Right Click - deletes tools on the screen Mouse Wheel - Rotates either the Wall, or the Ladder, which you don't "really" need to do but you still can Thank you for playing this, and we hope you enjoy it. | ||
182714 | jam | Chemical Nonsense with the Unpaid Lab Assistant | |||
182722 | jam | P1 - 5NT | Welcome aboard the P1 - 5NT Spacecraft. On your journey you will be tasked with helping us care for the extraterrestrial life samples from the planets we pass by. In other words, you gotta keep these weird space plants alive. The tricky part about that is we have no clue what these things even need to survive. That is where you come in. You gotta try and figure out what each of these plants need without killing too many of them. Includes 2 different ways to play As a plant researcher trying to discover what each type of plant needs to survive As a plant caretaker that has to supply each plant with the right materials before time runs out.    | ||
182727 | compo | The Light Child | So this was my first foray into game jams and LD, and I have to say it was an absolute blast! It's been quite a while since I've last developed any games, so it's fun to be getting back into it. My game is called "The Light Child". The main goal of the game is to keep the small fire creature alive (by feeding it wood and protecting it from enemies), all the while also collecting four orbs so that you can rid the world of the darkness it finds itself in. The game is definitely on the harder side, but if you're up for a challenge, then this game is for you! Controls: - Move with arrow keys - Pickup/drop items with space bar - 'z' to attack with the axe (direction is determined by which way you're moving), or to feed the fire child wood pieces - esc to pause The game was made using Godot and all art was made in Aseprite (both of which I only starting learning on Friday :sweat_smile:). Unfortunately, I didn't get around to adding any music :( I look forwards to participating in future Ludum Dares, and hope you all have fun playing my game!      | ||
182729 | jam | Сharon-don-don | You control Charon, the grim ferryman of Hades. Together you are trying to keep the Living World alive and save it from the mad god of death Thanatos. Gather souls and deliver them to the exit from the Underworld! Watch out for Thanatos as he is going to mess things up! This world depends on you!   Alakazam team: Marakuya https://vk.com/id2485021 Rhayegar https://vk.com/rhayegar Perfontana https://www.behance.net/perfontana https://vk.com/paranormart Dobrokot https://www.instagram.com/arsenty_metaldude?r=nametag Royoyo Fearawl https://t.me/fearawl Andrey Maha https://www.instagram.com/moon_salt/ https://www.artstation.com/makar_rrr | ||
182732 | jam | Keep it live |  You're in charge of keeping a show live, but computer viruses are attacking your power core! Keep your ratings up by hitting the bits on the left screen, while switching to the right screen to protect your power core from enemies. How long can you keep it live? The bar on the left is your ratings, the bar on the right is your remaining power. To switch screens, press the switch button once, choose your spawn location, and then press it again It's a jam game, but I still made everything myself as if in compo Controls: Keyboard: - Move - Arrow keys - Jump - Space - Attack - E - Dash - w - Switch screen - Q Controller: - Move - L joystick or arrows - Jump - A - Attack - LB - Dash - B - Switch screen - Y | ||
182740 | jam | MythicalPlantOfDoom | |||
182742 | compo | He Needs Healing | You are a mage who follows a brave warrior. This time he is stuck in a really long battle. Heal him and protect from foes while he is fighting the overlord. | ||
182745 | jam | The Dragonsitter | You wake up on an unfamiliar shore, with memories of only one thing: "Keep it alive" You must scavenge as much food as you can and firewood too, not for your own sake, but for that of the dragon you are babysitting. Controls: Move: WASD or Arrow Keys Space: Use tool or throw item! C: Crafting Menu Mouse Wheel: Change Item (you can also use the number keys to change item) If you can keep the dragon alive until day 3, it will grow into an adult! Kids grow up so fast these days...! # FAQ: Q - There's not enough food! A - You can get apples from apple trees, you go up to them while holding nothing and press space. Q - How do I equip the gloves? A - You change your equipped item with the mouse wheel, or by pressing the number keys (eg 1, 2, 3, 4). Q - The fire went out before I could move the dragon! What do I do? A - Sorry, we didn't have time to handle that, you have to restart! :( Q - Are there any more quests after building the bridge? A - We wish there were, but ran out of time! Q - What do the beds do? A - Another victim of running out of time, they don't do anything.   | ||
182749 | jam | Sheep Sheep Halloumi |  You play as a shepherd*, chasing your sheep and preventing it from eating the poisonous red flowers! **Instructions** : Click on the flowers to make them disappear *Shepherd not included | ||
182750 | compo | Lighthouse Keeper and the Shadow Pirates | Pirates want to turn off the only static light in the ocean. Can you keep your lonely home away from them? This is an arcade-inspired shooter where you control the boat of the lighthouse keeper. Various enemies appear around at random. Keep the light alive for as long as you can! Controls: - Mouse cursor: move - Left click: shoot - Esc.: pause the game You can also play with WASD+Space, or even a gamepad, if you don't have a mouse or touchpad. | ||
182751 | jam | Botanico |  # About Year is 2060. An experiment that aimed to increase insect pollination abilities has gone wrong. The earth is now completely void of any plant life. You are one of the droids sent by humans to revert this extinction level ordeal. # Developer notes My fourth submission for the Ludum Dare game jam. Although it could definitely use some more balancing, I'm pretty happy with the results. # Things to know before playing Controls explained in the game. Choose a downloadable build for better performance. # Credits ### Elina : art ### Steamed bun : sound ### Martynas : fullstack # Sneak peak    | ||
182757 | jam | Stupid Little Bird | Stupid Little Bird is a game where you try to prevent the little bird from getting itself killed. | ||
182762 | compo | Let's stick together |   Bring the queen to the exit. The queen must stay alive! A unit squad must be kept together. Beware of traps. Control with the mouse. Drag and drop - the mouse wheel. | ||
182771 | jam | Xenov: Ascension | *Planet Xenov-81 is under attack.* *Can you save its people?* _Xenov: Ascension_ is an isometric voxel tower defense game, with roguelike elements, in which you are a general in charge of protecting a city from foreign invaders. Prepare your defenses, and keep the city alive for as long as possible. There are multiple strategies you can use to approach the game; you could go for a farming build, or for a tower-intensive one, for example. Can you save a million people? Share your highscores below :grin:! Releases: v1.00: Initial release. *Good luck, General.*    More screenshots on the [itch.io page](https://alxertion.itch.io/xenov-ascension). | ||
182794 | jam | Blood and Snow | Blood and Snow is a top down survival game set during a snow storm. The storm will be over in seven days. Your task is to chop trees and hunt deer to keep you and Emily alive. However, you can't stay outside for too long, because the cold will freeze you to death.  ## Controls * Move using WASD and sprint with Shift * Switch weapon with Q * Shoot/Interact with the Left Mouse Button * Collect with E (or by clicking with LMB) * Zoom the camera with the scroll wheel * **Rebind keys** in the controlsmenu ## Tips * Go inside the cabin to warm up, drop off supplies and restock on ammo. * Chop trees by clicking on them. * Carrying a lot of supplies will slow you down. * The compass in the top right points towards the cabin. * Follow the footstep to find the deer. * The deer are incredibly stupid, because I spent too much time on the dynamically growing forest. ## Theme This game was made for Ludum Dare 46. The theme was "Keep it alive". In this case, you have to keep Emily alive (the woman in the cabin). I first wanted to go for some kind of monster that you had to bring to some place, but this was hard because of the freezing mechanic I wanted to implemented. Though, Emily is pretty nice as well. ### SFX's https://freesound.org/people/soundscalpel.com/sounds/110619/ https://freesound.org/people/soundscalpel.com/sounds/110609/ https://freesound.org/people/soundscalpel.com/sounds/110620/ https://freesound.org/people/CosmicEmbers/sounds/387481/ https://freesound.org/people/cobratronik/sounds/117136/ ## Patches * Increased movement speed and decreased movement penalty (over encumbered) * Added dialog (feedback) * Added axe sprite * Added failscreen and pausemenu | ||
182796 | compo | It came from the sewers | An Interdimensional blob has crawled from the Sewers. It is highly unstable, and if destroyed it will contaminate a large area. A local scientist has been able to hack into the entity with a remote control. It is your task to keep the blob alive, hopefully we will find a permanent solution soon. The game uses the excellent FastNoise library by Jordan Peck: https://github.com/Auburns/FastNoise_CSharp  | ||
182797 | jam | Lazy King (Web & Win Version) | Protect the King with you set of 4 weapon. Collect their blood to upgrade your weapon, KILL EVERY and KEEP THE LAZY KING ALIVE!  Warning* (Fixed after the submission time) I removed an image that was blocking the weapon upgrade descriptions and change the speed value of a enemy that wouldn't move, breaking the game. Ludum Dare Rule: Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players. | ||
182807 | compo | Have Mercy | Have Mercy is game where killing is not allowed! You control a group of noble warriors trying to get out of the dungeon without killing any goblin(even though goblins are bastards and will try to kill you). Each goblin has a HP range in which it will be immobilized but won't be killed(indicated in parentheses next to HP). Your job is to make enough damage to immobilize goblins. If you kill them, you are screwed and will have to try again. Controls: UP AND DOWN ARROW - NAVIGATION SPACE - CONFIRM  | ||
182813 | jam | The Machine's Blessing |  # The Goddess' **BLESSING** saved us, but it is changing us. ## I must grow my **GARDEN** to **FEED** the village, but the **OIL** turns crops to **METAL**. ## If we can eat, we might live a few more days. When we starve, we turn into **MACHINES**. I must fight to **KEEP US ALIVE**. Oil leaks from my brain. Just a few more days.  - **GROW** your **PLANTS**  - And **FEED** your population  Team : - Arthur MAYOT : Lead Game Designer/ Project Manager / Writer - Anthony HUREZ : Programmer - Abel LEFEL FERNANDEZ : Game Designer / Lead Programmer - Erlé MONCHANIN : Sound Designer - Noémie VERSTRAETEN : Project Lead / Lead Graph / Singer - Clément GOULEY : Game Designer / Graph Little **TUTORIAL** before the first update of the game !  - Open your drawer to show your Plants and Food ! (There are no insects yet) - Use metals to change your crops! - Don't forget to use your food or feed the village by adding it to the cart! | ||
182816 | compo | Pixel Man 2 Odyssey | Travel to space and save Earth from an alien Invasion | ||
182821 | jam | Pet Rock Simulator | ## Description Take care of a pet rock. Give him love, food, water, freedom and fun, and it will grow to a massive rock.  ## Credits - [ShuShu](https://www.deviantart.com/marybriars) - Art - [Keepoccino](https://github.com/Keepoccino) - Programming | ||
182824 | compo | Keep Town Alive | You need to **keep the population alive** by DISINFECTING the houses to prevent epidemic. But beware, you must disinfect quickly before healthy population catch the virus and spread it even more! Challenge yourself and try to reach for the highest level! Playtime ~5-15 min. Average level reached is 10. Controls - WASD + mouse + LMB *! IMPORTANT ! * - the web version has scaling issues and missing some UI elements (i'm truly sorry), to get full experience download the game. Main Menu  GamePlay  | ||
182831 | jam | Lone Settler | You are a lone robot on a lifeless planet. Do your best to terraform this distant world before a spaceship full of human settlers fly near your planet to establish the new home for mankind.   How to play :    | ||
182833 | jam | HarakiRun |   # **Japan, 17th century** Yamamoto Tsunemoto, an old samurai who retired to become a Buddhist monk, tells the principles of bushidō to his pupil Tsuramoto Tashiro. One day, Tashiro's writings will be known to the world under the name of Hagakure. However, the story does not tell of the lazy fat ass known as Koshu Hikosen, Tashiro's secret pupil. Considered the worst samurai of all time, one night Koshu got incredibly drunk and high and stole Tsunemoto's notes. Completely misunderstanding the meaning of bushidō, Koshu embarked on a mad rush to find any way to die without the commitment of having to fight and the heavy burden of Harakiri.  ## CONTROLS Basically the game is an endless run of a samurai trying to Harakiri himself. We control which action the character will perform based on which card we’ll use. Every card has limited uses and we can pickup them along the path. Our main goal is to avoid any obstacle to prolong his life as much as possible. When the game will be over our samurai will share with us some of his ancient wisdom. ### Q to walk ### W to run ### E to jump  | ||
182836 | jam | Rusty Spaceship | You're the handyman for a spaceship decades old, it barely can fly, thanks to you. You have to repair everything aboard to keep it alive. This is my first jam, it was nice participating, but so tiring and hard ! Thanks for testing. Please report bugs and feel free to comment. I made the code, graphics (if we can call them that) sounds and music on my own. To play, Just visit the site. you need a decent browser, it uses ES6 syntax and modules. https://rodolphegohard.github.io/rusty-spaceship/ Credits: * PhaserJS * https://github.com/cemrich/js-motor-sound-generation * Bandlab * Audacity * my instruments (Reface Dx keys, Alhambra Guitar, Squier Jazz Bass, Kawai mp10) * Gimp * Pain.net * Texture Packer * Intellij * Chrome * Github pages Known bugs: * ~~diagonal movement around ladders can get quirky~~ * ~~engine sound doesn’t quit properly on level end~~ * ~~engine sound may not start if user has not clicked on the page since load~~ * ~~Music playing twice at level 2 end~~ * ~~Clipping through walls sometimes ???~~ * ~~Repair animation not properly anchored~~ * ~~Bad screen sizing~~ * Piano/Keys Track in the music are not in Sync (bandlab support ticket ongoing) | ||
182838 | jam | A Troll-y Problem | It's a hard life being a dungeon manager. You have to deal with foolhardy adventurers looking for gold, dreary consultation meetings with the undead management board, and the WiFi cuts out constantly! Today you get to work and realise organising the delivery of a troll and gallons of ale in the same delivery window may have been an error of judgement. This mistake has left you with a brand new top of the range (and expensive) troll drunkenly wandering haphazardly through your dungeon - unable to avoid your traps and those horrible 'heroes' who seem to kill anything that fits into their narrow minded view of 'evil'.  Fortunately the latest in dungeon design technology means that, while the troll is horrifically out of control, the dungeon itself is very much in your control. You'll just have to move the whole dungeon around him so he doesn't get killed!  Use the arrow buttons to slide and shift the dungeon tiles around to keep the troll safe. This is a challenging game but you can quickly discover techniques to fight even the hardest of the 5 levels! Each level brings a new layer of music to enjoy amping up the challenge and excitement! Team: Design, Art, Coding: Olly Smith (Broccolly) Music: Sam Fisher | ||
182843 | compo | Farm Trouble |  Keep your plants and business alive! Plant, harvest and sell vegetables and flowers. Controls: Arrow Keys: Move Space: Interact Esc: Quit R: Restart F: Toggle Fullscreen | ||
182849 | jam | Dreadful Sanity - A Ludum Dare Game Jam Game | Hello friends, welcome to the game page for the "Dreadful Sanity" game. The game can be found on itch.io! https://misterg420.itch.io/ludum-dare-46 The game is a 2D pixel art point and click adventure. Will you be able to find out where you are and why you are here in time? Can you feel your sanity vanish, as time moves on... Can you feel your legs shake, during those last few secods before your brain shuts down and you drift into eternal darkness? The game is team effort, Artwork is done by Tentras, Music by Ardy :)  | ||
182856 | compo | LD Jam 46 Keep It Alive |  You have been warned! this game is very hard... A dungeon crawl with a little roll reversal; it's up to the princess to guide her valiant, albeit naked, knight safely back through the cursed gardens! I hope you have some fun for what it is, I wish everyone the best of luck and have fun rating games. WASD to move Left Mouse to shoot Find all the keys in the dungeon and escape with your life (and the Knight's life too i guess...) If you die, you lose. If the knight dies, you lose. Some extra hearts of health are scattered about the gardens. Keep it alive! PS: I DON'T KNOW WHAT HAPPENED BUT I CANNOT BUILD TO HTML IN UNITY SO A WINDOWS EXE IS ALL I GOT - I AM SO SORRY ABOUT THAT! Thanks for playing, I hope everyone had a great ludum dare 46! | ||
182860 | jam | DON`T DIE STAY ALIVE! | You are a penguin dodging spears to collect fish. The movement is simple use Arrow Key or W A S D to move on the grid. For each fish you get 5 is added to your score, and for each spear you dodge 1 is added to your score. The Music is calm and relaxing , and their are cool animations. Tools used: Unity, C#, Visual Studio 2017, Photoshop, and Musenet.  | ||
182861 | jam | RUSSIAN VIP | Welcome to the HARD BASS MAYEM : RUSSIAN VIP. RUSSIAN VIP is a top down shooter where you need to protect an RUSSIAN HARD BASS DJ from an army of hitmans. The game has local coop support if you have a gamepad and friend. A gameplay is better than words : https://www.youtube.com/watch?v=9x-FnUryOag | ||
182864 | compo | The Machine at the Center of the Earth | The Machine at the center of the Earth is falling apart, and you need to keep it running as long as possible! Jump your way around the massive machine and fix problems as they arise. But be careful, as more things break the machine will become even more dangerous! | ||
182870 | compo | Reforest | This game is a mod for Tabletop Simulator Your tree is dying! You have lived here your whole life and the rest of your village has abandoned you. Only you can keep it alive! Rush around the tree healing important parts of your decaying village before the tree fully decays and dies. You will need to forage in the local area for the resources you need to rebuild. if you are efficient enough you will be able to save your tree. Good Luck!   I have added a rules clarification for the Prune action and the Regrowth Card I have now added a link to print and play files which includes art assets and rules for those without Tabletop Simulator) 1-4 Players Solo/Co-operative | ||
182878 | jam | Derelict: Gaia Protocol |  # Story Earth has become a nuclear wasteland, you play as a derelict Satellite that has sprung into life after the end of a devastating world war. Earth can still be saved but is heading to where it can no longer sustain life. It is your task to try and recover and Keep Earth Alive. At your disposal is several tools that will help you with this task. **Gardening but with Nukes** # Instructions ## GAIA PROTOCOL OBJECTIVE Earth is a nuclear wasteland, ravaged by war and is heading towards a point of where life can no longer be sustained. Objective is to reach 100 Homeostasis of Earth. If Homeostasis hits 0 then Earth has gone past the point of no return, and you game over. If your Energy hits 0 you game over. ## CAMERA MOVEMENT You can control the Camera by using either WASD or Arrow Keys You can change the Zoom of the Camera by using Q/E or Page Up/Page Down keys. ## TOOLS Power Plant: Generates Energy but causes Homeostasis to decay. Atmospheric Plant: Takes energy but improves Homeostasis. Will cause atmosphere to stabilize and introduce back Clouds. Water Plant: Generates Energy more efficiently but needs Water to be present in tile. Scrubber: Turns Wasteland into Barren land, Barren can become Restored land if Clouds rain on it. Fusion Plant: Highly advanced and efficient Energy production, can only be built on Restored land or land with a functioning Biosphere Biomass Generator: Will create functioning Biosphere in Restored tiles. Biosphere tiles improve Earth's Homeostasis Terraformer: Will raise Mountains around it. Nuke: Will obliterate almost anything in the area of the blast.. ## RECOMMENDATIONS Start by getting your energy source built up, I recommend building two power generators and one atmospheric plant. Humans are hiding in shelters in the ruins of old world's larger cities. When earth becomes stable enough the Humans will return out of these ruins and start settling earth again. When this happens the Humans will start producing pollution again so be ready to deal with that. Pollution spawned by the Human settlements will cause your work to be destroyed. ## NOTE There's a known bug where Y coordinate when clicking on map might be a bit off. Sorry I couldn't fix it in time! Game was developed on Linux, with Visual Studio Code, C++, SFML and a lot of gusto. If you want to see me turn adversaries during development into features feel free to have a look at https://www.twitch.tv/sirgroogy | ||
182881 | jam | The adventures of H.I.P.O | You are the robot **H.I.P.O.** - the **H**ighly **I**ntelligent **P**ersonal **O**rganaizer. Your job is to deliver medkits to the houses. Your battery is limited tho, and you should charge it from time to time. | ||
182884 | jam | Hope |  ============================================================================================= # A puzzle game / walking simulator set in the apocalypse. When the world goes to hell and the zombie apocalypse rages on, there are rumors that there's a band of survivors deep within Russia, with food, water, and supplies. Your only hope of getting there is in the form of a train; and you must keep that train working. You must keep that train alive. =============================================================================================   ## Controls - WASD or arrow keys to move - Shift to run - Space or W or Up arrow key to jump - E (or F if your on the web version) to interact with things with shine ## Changelog - fixed bug where player cannot start lift even when generator is on - added warning because some people cannot hear ingame sound and then think there is no sound even though I have plastered huge god damn warnings on both this and the itch io page - added version with better fixed collisions ## Strongly recommend to download the exe instead of using the web version if you can. ### No content difference between original, and version with fixed collisions, just slightly sharpened collision boxes, I reckon your better off just playing the latter ### | ||
182889 | jam | The Last Plant |  **help the last plant survive through apocalypse** keep the last plant alive by catering to its needs and preventing toxicity. protect the plant from weather when appropriate by sheltering and purifying the plant, though you will also loose the weathers benefits. *detailed instructions within in game **Summary -** small resource management game based on juggling the needs of the plant while dealing with random weather events that shake up what plant stats are most important to tend to **controls** move upwards - W key / up arrow key move downwards- S key / down arrow key move left- A key / left arrow key move right- D key / right arrow key interact- E key zoom- mouse scroll options menu open / close(ingame)- escape key     hope you enjoy my project, first attempt at a game jam so any feedback would be great :), | ||
182892 | jam | Cloudin' Around | |||
182895 | compo | Man Need Fire |  You are lost from home, and have finally found the fire you will need to live. Bring it back, and do not let it go dark. Do what you must to return your precious flame to the safety of home. | ||
182899 | compo | Hungry Dragon | You found a dragon egg! Once he hatches, it's your job to feed him to keep him alive. Get food by hunting birds and feeding them to your dragon and watch him grow older! Screenshots:    | ||
182909 | jam | Elemental Robotics |  Beat the levels and have fun!! | ||
182920 | jam | Keep Your Faith Alive | **Keep Your Faith Alive** - is my entry for the 46th LudumDare contest. I created (again) a clever puzzle game with cubes. I am proud of what I did, and especially about code because this project does'nt use any collider, raycast, rigidbody or light. All aesthetic and levels are created procedurally. Finally I have a good draw calls value - more or less 20. The main gameplay is easy to understand but really hard to master. At start, you move a single cube (a monk) using arrow keys so as to reach a star on ground, keeping your unique eye upwards so as to pray some divinity. So you have some epiphany - an illumination and you nourish your faith. After first levels, things are more complicated... My game has been posted as a **jam** project because as aesthetic I use a shader which I coded a few weeks ago and some useful scripts. Have fun playing. Rate my project and I will rate yours. I wish you the best. Stay At Home :) **~~I cannot work more time on this project as I want because I have to work now, delivering thousands surgical masks in Luxembourg door to door. Thanks Covid19 :)~~ done**  | ||
182924 | compo | Destructive Flyer | Fly around destroying enemies and protect the blue slime creature! **Instructions** Point with the cursor and hold left click to fly around the map. Bump into enemies to hurt them and push them away, keeping them from the center of the map where the slime creature resides. The slime creature in the center must be protected. To buy turrets, you'll need coins - Get these by killing enemies. When you have enough, drag a turret from the selection HUD over to where you want to place it, then release the left click button. You win once all enemies are defeated on the final wave, and lose if the slime creature's HP runs out. Score is gained by collecting coins and keeping the creature's health high. **Technical Information / Etc** **Programming:** Written in Java with the LibGDX framework **Music/Sfx:** Made up on a music keyboard then manually converted into beepbox.co for samples & layering **Artwork:** Slapped together in Gimp  | ||
182926 | jam | Where's That WIFI ?! |  Herr Strauss is trying to maintain the WIFI connection on his mobile! | ||
182928 | jam | Don't Let The Samba Die | Keep the party going! Make sure the musicians are playing, the food are good and if there is enough drinks for everyone! DON'T LET THE SAMBA DIE! A Genius-like game with humor and Brazilian music! | ||
182935 | jam | Remnants |    # Instructions Can you get your colonists to New Earth to keep the species alive? Choose three cards per turn which match the number and color of the card categories on the top right. Click ASSIGN to fight space penguins, plagues, mutinies, and escape pulsars in space! Different bosses need to be beaten with different combinations of political, martial, science, and overflow cards. If you max out one of the first three categories, the overflow card objective is met - like colorless mana in Magic. ## Winning the Game Make it to New Earth and defeat the boss! ## Losing the Game You immediately lose if your HULL or POPULATION reach zero. ## Event Walkthrough 1. Drag and drop up to 3 cards to the 3 crew slots 2. Click ASSIGN when you are happy with your choice 3. Cards will then be resolved from left to right 4. If you ASSIGN your last card, you will be dealt a new hand of 6 cards 5. The event will trigger its effects including losing Hull, losing Population, disabling, or destroying cards 6. If all of the contributions to the right are filled, you win the event 7. Select one of 3 rewards to permanently add to your deck ## Status Effects * **DISABLE** - Red X - Disabled crew cannot be played this turn. They can become active next turn. * **MUTINY** - Black X - Crew that have mutinied cannot be used for effects but must be assigned or discarded. * **KILL** - Crew that are killed and removed from your deck permanently. TIP: If all crew are disabled, you can click ASSIGN without any cards in the slots to move forward. | ||
182938 | jam | Space Mercenary | Space Mercenary is a game were you need to fight in order to save you son. The goal of the game is to pay for your son's surgery, you need to take care of him. If is health goes down to zero he dies. If his hunger is low his life will decrease faster. By taking down ennemies you can take their ship. If you loose all of you ships you will need to pay a new one in order to continue. This game was made with processing https://processing.org/ Pixel arts with Adobe illustrator I was alone in this jam so i had to use musics under Creative Commons licenses. music: Silver Blue Light by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4361-silver-blue-light License: http://creativecommons.org/licenses/by/4.0/ Controls: To advance : z or w To back off : s To shoot : Mouse Button IMPORTANT : - You cannot let your son die, upgrades in the shop can increase is health for example. You have to go as far in the game as possible by keeping your son alive. - The upgrade shield grants you an additional shield. - When you have many spaceships (by defeating ennemies), you can switch between them in the shop. When you die you loose you current spaceship, if it was the last one you have to pay for a new one.  - Hope you enjoy my game, have a nice time triying it. - I can add a macos version if someone want it. - I have made a new version of the gaming fixing many bugs (audio) and adding a low rez. Please feel free to download the audio fix version. | ||
182940 | jam | Mother Bird + Flamethrower! | **KEEP** your egg **ALIVE**! (hoho, I hope that's a good enough LD theme usage there). **You are a mother bird who is trying to protect her offspring!** Fight the evil (but cute) foxes that will try to eat your egg! And what will you fight with, you may ask? Well, with your FIRETHROWER! (duh).  **This is my first Game Jam btw!** (Without mentioning that it's also the very first time that I publish a game anywhere. **So exciting!**). **It was an amazing experience!** I'm still a slow programmer, so the game doesn't feel exactly finished. I would have liked to add a lot more things also, but I had a lot of fun making this, and I learned a lot! It was a very rewarding experience :D I hope you can also have fun playing it! Music: Hit 'n' Smash. Found on FreePD.com | ||
182944 | jam | Mutiny |  _As the captain of your ship you sail to the end of the world to find treasure while trying to **keep the morale of your crew alive** to avoid mutiny._ **Manage** multiple aspects of your ship and assign **your crew** to different jobs and **keep the vessel moving.** Steer the ship, handle the sails, climb the crow’s nest and prepare food for your team. A sailor is not working enough? _Let him walk the plank_ to motivate the rest of the crew to work harder. Can you **reach the next heaven** before food runs out and are charismatic sailors positively influencing the morale of your crew? If nothing helps, let them binge so that even the most hardened "mutineer" will forget to mutiny. Set sail and steer your ship to rum and glory, **ARRR!** Programming and Game Design: Cataractar Art, Game Design, UI: Pilarius 2D-Art: Plantless _Due to the lack of time, there is no sound implemented. **Sing yer own shanties!**_ **Update:** You can now play the game while sailing the seven seas (if you brought your Android device)! We also squashed several bugs that sneaked on board: - Fixed switching icons when sending sailors over the plank! - Fixed buttons at the port, which weren't properly indicating which items are purchasable. - The progress and mutiny bars were interacable when the game was paused. Now the interactability was sent over the plank. | ||
182945 | jam | Remember his Name | Your adventure as a bard starts here. You will visit a total of 5 villages. You will need to find a balance between telling the true story of the King Andreval and telling beautiful lies which will please the masses. Indeed, you’ll need money to travel. Keep an eye on each village’s interests to know what can please them.  I'll be really interested to see what result you got at the end. Feel free to post them in the comments ! :D | ||
182946 | jam | Abducted [Unfinished] | Foreword: **Our first game!** Still couldn't get a lot done such as finding music and some of the assets were rushed (damn you procrastination!), however most of the intended gameplay is implemented, albeit missing 'game juice' elements and is unpolished. Still, it was a great experience and hopefully will do better with time management next time. Thank you for this experience! --- Synopsis: An alien scout was supposed to abduct an adult human being for testing and research. However, a baby was abducted instead. Your commander has issued you a new mission: "Keep the baby alive until we can return it to Earth!" **This game is made in Unity. All the graphics were created by me and the programming was done by couper64. The audio in the game was provided by FreeSound.org** Controls: Navigation is done using the mouse. Left-click on one of the four buttons to enter a mini-game. The mini-game also uses these controls. Difficulty: The game isn't really that challenging and there lacks a clear game over. Here are some **screenshots**:    *Feedback such as suggestions and criticism are welcomed* | ||
182954 | jam | Alfred's Box | **JAVA MAY BE REQUIRED IF JRE BUNDLE SYSTEM FAILS** Your crazy neighbor, Alfred the nut, asks you a favor to keep **IT alive**, which is in the box, from dying to the crazy robots from a different dimension. That itself explains why he is crazy. Shoot the robots from your window and keep **IT** alive. But the true question is, who or what, is **IT**? | ||
182956 | jam | War Force | This game about a lone sailor who was left to fight with his destiny. You need to take care of your ship, otherwise you have no chance. This game was made by 2 enthusiasts. And actually its our first time on game jam. Everything is handmade except sound. We have no artist so we have what we have. Made by Koflip, Vitold Controls: w,a,s,d - move e - grab/activate q - drop/deactivate. | ||
182968 | jam | Say Aloe To My Little Friend |  So, it comes down to you and the last plant on Earth. An Aloe plant. A plant of life. Too bad wasteland raiders want to destroy it. Protect your plant from the terrible outlaws by using your garden shears to show them whose the boss. Don't forget your water hose. The plant will die in the sun, so keep it refreshed with water, and maybe use some of that water to slow your enemies. Run to the fire hydrants to refill your water tank when you run low. And don't worry about dying, the raiders aren't interested in you, only your plant. **WASD** to move, **RMB** to use your Garden Shears, **LMB** to use your hose. **Space Bar** to pump a hydrant. **Uploaded a new version that removed a game breaking bug and adjusted some UI that would occasionally block the shop. Updated the distance text so that it could still be read after butchering tons of enemies. Fixed some math that was causing inconsistent damage and regeneration numbers.** https://www.youtube.com/watch?v=2e3-cBAt8Y8      | ||
182971 | jam | The Empty Cone |  Your ice cream parlor, The Empty Cone, is at risk of shutting down! Due to the unfortunately frequent monster attacks, The Empty Cone is on the brink of financial collapse. Can you keep the parlor alive? Serve customers ice cream as rapidly as you can while hiring employees, purchasing upgrades, and, well... fending off monsters every once in a while. ## Controls: Use WASD to move. Other controls are explained in-game. ## Screenshots:    ## Changelog: ### v1.0 - Original release ### v1.0.1 - Fixed a bug that prevented the player from purchasing the "Training" upgrade - Fixed a bug that caused the game to crash or enter an error state after Day 7 - Fixed a bug that sometimes caused machines not to dispense ice cream to the player - Fixed a bug that sometimes prevented the player from taking a customer's order - Fixed a bug causing the end of day report to display the incorrect amount of money lost from customer deaths - Fixed a bug that prevented music from stopping properly | ||
182979 | compo | Nature | In nature you play as a nature spirit. It is your job to keep yourself and the civilization alive. Use your power to provide food, resources, change the temperature or release deadly diseases. Keep tracking of everything you and the civilization needs and hope the civilization reaches it's modern age by the year 100.  **As a nature spirit you can...** - Plant trees and generate rocks that the civilization will use as resources to expand and develop technology. Beware that resources too far are hard to reach. They last longers but produce less. - Spawn animals the civlization will use for foood. This is the only resource you can't live with, specially early on, keep a good track of it. - Change the temperature. It affects many things. Highger temperatures makes people consume less food. Lower temperatures increase food consumption but reduce population multiplication, and also diseases effectivity. - Unsleash diseases. These will help you to control the population when overpopulation occurs. The more cells used by the civilization, the more the population can increase without falling into overpopulation. **The civilization will rise and expand** - Expansions occur when some criterias are met and allows the civilization to have more population. - Age advance occur when some criterias are met and completely changes how your civilization behaves in terms on consumption and productionm, while also changing how diseases affect them. **To win and lose** - To win you'll need to reach the modern stage of civilization by the year 100. - You'll lose if pollution consumes you or if you fail to keep the civilization alive. ** Requirements to expand ** For the civilization to expand on any stage you will require 1 empty tile on the side of any of the already existing cities. You will also require: - Old age: 500 *population*, 100 *resources* and 10% *technology* per each existing city. - Middle age: 3000 *population*, 3000 *resources* and 50% *technology* per each existing city. - Modern age: 15000 *population*, 10000*resources* and 75% *technology* per each existing city *(which makes it kind of impossible to get an expansion on the latest age... damn...)* ** Requirements to advance ** To advance to the next stage you will require: - Old age to Middle age: 300 *population*, 300 *food*, 300 *resouces *, 3% *technology* and at least year 10. - Middle age to Modern age: 10000 *population*, 10000 *food*, 10000 *resouces *, 50% *technology* and at least year 40. ** Gameplay ** https://www.youtube.com/watch?v=_rFI5OcgI20 ** Update 1 ** - Added windows binaries for those with problems on the HTML version ** Update 2 ** - Added requirements for expansion and advance to the description section ** Update 3 ** - Added builds for OSX and Linux as requested ** Update 4 ** - Changed unity player style to allow **fullscreen gameplay** *I'm aware of some calculations bugs. Yet didn't have the time to correct them properly, so it will make the game a little more challenging to win* | ||
182985 | jam | Struthio Camelus | # Struthio Camelus... #### ...or the life of an African Ostrich  This game is about a *“Struthio Camelus”*. A female Struthio Camelus to be precise. For the number of people out there thinking to themselves “What on Earth is this?”, its commonly known as an Ostrich. Our Struthio is doing her very best to protect her breeding egg that is in critical danger from a number of enemies from different shapes and sizes that all have one target in common; stealing the ostrich’s egg. There are wild monkeys, snarling crocodiles, lurking lions, giant elephants and even more monkeys. But they all underestimated this mother ostrich. She will do everything to keep the egg alive until her little chick hatches. ## Team Three guys, three different time zones, zero experience in creating games but 72 hours to learn and deal with it. It was a fun time with a great result: ***Struthio Camelus!*** ## Gameplay https://youtu.be/pYJ3Rfqu1y8 ## Controls - Move: W A S D - Attack: Left Click / Space - Bend time: Right Click / ESC ## Screenhots    ## About Struthio Camelus was made with [Godot 3](https://godotengine.org/) and Adobe Animate. | ||
182986 | jam | Marrow | A basic oldschool 2D shooter in a randomly generated world, with a twist - killing enemies is necessary to survive. If you go too long without killing anything, the altar will lose its magic power and you will die. The time will run down faster and faster the longer you play, but more enemies and upgraded guns will make sure the action keeps going. Made feedback and criticism is welcome and encouraged :) NOTE: Versions 1.0.4 of the game and above were made post-jam. Play 1.0.3 if you want the jam version. Coded by Baconinvader Graphics and audio by Valdee   | ||
182988 | compo | That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code | # The year is 2038. After a decade of trouble, Apple decided to finally crush the IT sector by using brute force. You are Nem, the owner of the last surviving copy of the K&R Bible that hasn't been snatched by Apple. Should it be lost, millions of incompetent coders will write terrible C and Apple will eventually become a monopoly. The book, Nem. You must keep it alive to keep IT alive!!!  # Controls Use the **mouse** to clear Nem's path. The book is too large; she can't see what's in front of her! Pat her head 3 times to restart. I recommend using a real mouse. I think it might be unbeatable with a trackpad/trackpoint. # Acknowledgements Using soundfonts: "Aegean Symphonic Orchestra" and one of the "20 free synth soundfonts". # Video https://youtu.be/hQDsGSOfUow # Lesson learned Everyone and their grandmother use a game engine, and I don't. I didn't do my homework and didn't prepare anything aside from the previous LD game's code, so I wrote everything from almost ground zero. Therefore, even though I'm happy with how it turned out, it could have been better if I hadn't spent several hours on collision. # Requirements **Windows**: Visual C++ Redistributable ([Website](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads), [Direct link](https://aka.ms/vs/16/release/vc_redist.x64.exe)) **Linux**: SFML, tmxlite | ||
182991 | jam | Save The Buddy | The premise of Save The Buddy is to help "Buddy" the rag doll avoid various traps and obstacles by flinging him around the screen.  | ||
182993 | jam | Crossbow Quest |  *Keep your Mermaid lover alive mid-mutiny in this enthralling shoot-em-up'!* Kia, a mermaid who had fallen in love with the captain of a pirate ship, had been meeting up with him in secret for a while now as he travelled all across the seven seas. His crew wasn't aware of this, however, as they were brewing something more malign behind the scenes - a mutiny to overtake their negligent Captain. And, as they started to go through with their plan, Kia was discovered by the rest of the crew! Keep the mermaid alive in this top down shoot-em-up throughout three scenarios, each more intense than the last, as you play as the Captain shooting with his trusty crossbow anyone who dares come close to Kia! Can you reign victorious amongst your crew, or will they get her before you do?    **INSTRUCTIONS** You play as the Captain, which can shoot arrows from his trusty crossbow by clicking on it with the *Left Mouse Button*. Aim the reticle anywhere on screen and shoot away! Defeat the rest of the pirates before they get to Kia. You have three lives, so make them count! Also, you can accidentally shoot her with your weapon as well, so make sure not to aim too close to her. **DISCLAIMER** This game was developed in Construct 3, using their Free Trial for the duration of the Game Jam. Sadly, this trial was cut off 40 minutes early, meaning that the final build could not be exported. The game has been updated after the intended submision date, about 30 minutes lates, so it technically counts as a post-jam update. Sorry about the hassle! | ||
182999 | jam | Lights Out | Our first jam went great and here we made this game "Lights out" You are awake in a strange dark place , Dont know what made you come here and the whole place is dark and you are afraid of darkness and there is a dark creature in the place and your only hope is to Keep the lights ALIVE!  Bug fixes Update V1.1: Fixed AI not working properly Added Windows Version | ||
183000 | jam | Lifeline |  Hi everyone i hope you are well because some may dont like this game's protagonist Your job as EMS operator which helps and make sure he/she is safe until police comes  I actually aimed for compo but managed to finish few hours later but nevertheless it was a great first LD experience (If game crashes please reflesh the page, sorry for that didnt have much time for debugging) | ||
183003 | jam | Keep Them Away ! | Keep Them Away Game by SpaceStrawberriesStudio(Eren Değirmenci, Arda Deniz Kara) Description You are in a Castle and you have to keep the enemies away with your arrows.They are trying to Destroy the Castle. While playing you collect coins by defeating enemies and you can use coins to buy upgrades (Fire rate , Wall Upgrade , Catapult Upgrade , Catapult Fire Rate) How To Play Simply use your Mouse Left Click and shoot an arrow.  If your castle's healt is 0 you lose, you have to retry .You can buy upgrades to defeat enemies.  Development This was our first Ludum Dare. Everything Except Tilemap and background music created by us. Tools Unity Aseprite Bfxr Credits Background music : https://opengameart.org/content/lasso-lady-seamless-loop Roguelike pack by Kenney Vleugels for Kenney (www.kenney.nl) with help by Lynn Evers (Twitter: @EversLynn) | ||
183006 | compo | Its Adventure | You are it. No really. You are IT. You must use your word-sumoning powers to help you get to the exit of each level. You can summon words along the way to help you, but they MUST have the word 'it' in them! Also, each word can only be used once for the entire game so save your long words for when you really need them. Note: This is a physics game so there are a number of creative ways to solve seemingly difficult traversals. Be creative! #### Controls Move: A/D or Arrows Jump: W or Up Arrow Self-Destruct: Q Spacebar: Advance in-process text message #### Version History v0.13 - bug fixed: Typing 'q' while summoning a word will no longer kill the player v 0.12 - bug fixed: Typing a word containing 'w', 'a', or 'd' caused the player to move v 0.11 - Fixed a bug with jump control - Can now restart the level     | ||
183009 | compo | Keith's Flint & Steel | Save the fire, save the camp! A tribute to the Firestarter Keith Flint of the Prodigy. Kicking and Throwing is done automatically. Arrows / Touch controls if mobile. Music/FX in FlStudio, Game in Construct 2, Visuals in Adobe Photoshop CC 2015  | ||
183010 | compo | 104 BPM |  **Keep them alive with the power of 104 BPM!** Keep your chest compressions to the beat in this CPR rhythm game! Controls: Use the A S D keys on the left, and the J K L keys on the right. When the white note hits the heart icon, press the corresponding key. Thank you very much for playing my game! I hope everyone has a good LDJAM46! :smile: | ||
183016 | jam | Jungle Jack’s Jaguar Jamboree | Oh no! Jungle Jack fell out of his helicopter and is now trapped in the jungle surrounded by an endless sea of jaguars! Luckily for him, he’s an experienced hunter with thousands of confirmed kills on his shotgun. Unluckily for him, he’s been sitting at home playing video games for the past 5 years, so he’s a little rusty. As he attempts to shoot the jaguars, help him out by dropping bombs on his hungry friends! Double-click the jar file to run. Use left click to defend Jungle Jack with bombs. Press space to use power-ups as they become available in the bottom-right.  | ||
183017 | jam | Repair-it Roger | My first Ludum Dare game Keep your old house safe from the enemies coming in all directions You have infinite jumps, can't die, and your weapons switch automatically | ||
183019 | jam | Keep LD Servers Alive | Take on the role of Mike, the server admin for Ludum Dare!  - Move around world by moving mouse to edge of the screen - Zoom with Scroll Wheel - Games appear around the globe as red dots - Click on the green data uplink sphere to move it and click again to place it - Collect and process more games to earn money - Click on the server to spend your money on upgrades - Didn't have time for real win/lose conditions so just have fun playing around and upgrading! Enjoy!      | ||
183020 | jam | Jonny Brown Thumb | Jonny Brown Thumb is really bad at gardening. Like, really bad. Play as Jonny as he maintains his perfectly normal garden full of not at all strange plants growing. Water the plants before they die, or they will do very normal, not at all strange plant things. | ||
183023 | jam | Save the Trees! |  You are an elf that is planting a forest but the evil doers are trying to chop your trees down! Destroy the bad guys by pulling back your bow to fire at them! Pressing "i" will bring up the inventory to use the seeds on the ground to plant more trees or use apples to refill your health. | ||
183025 | jam | Damocle's Sword | Protect humanity's last hope from an evil terrorist group in this defence game set in the future! Keep the human race alive! | ||
183039 | jam | 7 Intelligence | Play as a disembodied spirit just trying to be a good friend to your traveling companion. That's it. No ulterior motives. | ||
183050 | jam | Stranded |  You're the sole survivor of a plane crash on a remote island. You wake up on the coast, next to the flaming wreckage of your aircraft. Your goal is to find rescue, but just beyond the illumination of the flames, you see a glimmer of dread. To explore the island and survive the forest inland, you must **Keep Your Flame Alive -- lest you don't keep yourself alive**. - **Carry a torch** to light the way forward - Find an axe to **chop down trees** - Build and **maintain bonfires** so you have a place to rest - Explore the map so you can find a way to **escape the island and win** the game! Controls: - **WASD to move** - **Left click to pick up** item OR use held item - **Right click to drop** held item *If your antivirus quarantines the game, please try temporarily disabling your antivirus. If the game won't start, please let us know via the comments or @philliptrudeau#8865 on Discord.* | ||
183055 | jam | LD46_Charger | [](https://elzach.itch.io/ld46-charger)  ------------------------------------------ ## if you get stuck in level 4, press 5 to skip to the final level Try to keep your phone from turning off. ______________________________________________ Tools: Unity 2020.1 / Krita and Asprite / beepbox.co / Audacity | ||
183066 | jam | No Way Back | As a commander give orders to a soldier to help him move deeper to enemy territory and survive! The game is a simple infinite runner with indirect controls. https://www.youtube.com/watch?v=DFMRGN-mtEo | ||
183067 | compo | Autoexec | YOU have been tasked with bringing THE LAST HUMAN to the HIGH PROTECTOR. But the EXCEPTIONS have become aware of your mission and will throw everything they have at you in order to capture the human. As per your programming, you must develop a SOLID AND COMPLETE PLAN before embarking on this mission. It's a shmup with a level-up system. But instead of choosing your skills at the time of level up, you have to plan them all out in advance. Not every skill combination will work! A successful run through the game is only about 5 minutes or so, but you might need a few practice runs, to see how all the skills work. (Tip: consider getting a weapon as your first skill!) Tools and resources used: - Programming: [VS Code](https://code.visualstudio.com/), [Debugger for Firefox](https://marketplace.visualstudio.com/items?itemName=firefox-devtools.vscode-firefox-debug) and my Typescript code base and bundling tool: [pH](https://github.com/reheated/ph) - Music and Sound Effects: [FL Studio](https://www.image-line.com/flstudio/) and several of its instruments, plus [Miroslav Philharmonik](https://www.ikmultimedia.com/index.php) and [EWQLSO](http://www.soundsonline.com/symphonic-orchestra) - Art: [Krita](https://krita.org) and [Endesga 36 colour palette](https://lospec.com/palette-list/endesga-36) - Fonts: [m5x7](https://managore.itch.io/m5x7) and [Fjalla One](https://fonts.google.com/specimen/Fjalla+One)     | ||
183070 | jam | Exstare | ### Extinction events? Not on my watch!  Some just want to watch the world burn. And warp in hefty space rocks to do that. You're the watch commander on a sentinel platform overseeing the local freshly-terraformed world grow. Keep it alive. #### Controls * `LMB` - shoot * `RMB` / `~` - cycle windows * Mouse wheel - zoom * `1` - select slugs * `2` - select rockets * `p` / `pause` - toggle pause * `Esc` - quit  More info on [itch.io page](https://icrbow.itch.io/exstare). | ||
183074 | jam | Mass Murder: The Video Game | A game where you murder Survive for as long as you can while fending off enemies with a GUN. After you die you can buy upgrades You can go for a high score if you start Hard Mode Try and see what your best score is. The game was made by me. Some Enemy Sprites were made by Inferno Gaming. | ||
183083 | jam | Goddle Royale | You are a god and you must keep your only believer alive! You are controlling a god! Select your skills with QWER and cast them using left mouse click to foes in order to help your believer survive the upcoming battle. You are not able to control his actions, you can just help him winning the battle devoted to you. Every God has their own skill set but currently only available God is Zeus. A God Battle Royale Simulator. https://yigitserin.itch.io/goddle-royale ! !  | ||
183086 | jam | Keep IT alive | # Keep IT Alive The year is 20XX. In those dark times eveything is automated, even programming. You, however, are one of the last bastions of the older ways. You actually employ *people* in you IT company. So get creative, struggle and, most importantly, profit - **Keep IT Alive**! ## Watch video on Youtube: https://www.youtube.com/watch?v=2Fijt1jwRwc ## Instructions: * Playing in full screen is recommended * You can rotate building in building mode by pressing Q/E * You can demolish buildings by pressing button in bottom right corner. * When in game, click escape-&Help for some general information * Optimize your processes and get that Revenue Per Minute! * ProTip: Mergers can also merge Empty Conveyor with Non-Empty Conveyor * Use Trash can to unblock belts occupied by items ### Note: Sound in web build MIGHT be "glitchy", but it happened for 2 people only and they have changed sampling rate in windows settings. * The only sound we did not make is the Theme song. Source: https://www.bensound.com/royalty-free-music/track/funky-suspense It would be a shame not to judge all the other sound, so keep that in mind when judging. | ||
183094 | jam | Pollice Verso | In the colosseum of Ancient Rome, gladiators fight with their lives on the line, all for the entertainment of the people. However, it is the Emperor who decides whether the fallen shall live or die. Their judgement is cast 'pollice verso': "with a turned thumb". As Rome's mightiest gladiator, you fight not just for yourself, but for the lives of others. Defeat your opponents without killing them, and if the Emperor is pleased, he might just spare them - and spare you from having to pay their owners the cost of a new slave... | ||
183097 | jam | YumYumMagic |  As a new wizard student you get a strange pet with strange look! Really ! what is this creature? and what it is eating ! Use your magic potions to find out his dishes with your ingredients that arrive from wizard school each day! Try to keep him happy or his next meal will be you!  This year the Nordic Game Jam got online and we were hyped to attend both Nordic and Ludum Dare jams and the idea of our team was to combine both jam themes together and we did it because, why not? :D So this game created with "Keep it alive" and "Everyday Magic" into consideration.  | ||
183100 | jam | Get The Immunity | Used Programs -Unity -InkScape | ||
183101 | jam | Test-a-ball | I didn't manage to get as far with this as I'd hoped, but here's what I've got! It feels quite fun and there's something there..... If it does well, I'll "flesh" it out into a proper game :) Updated export, it finally works &3 | ||
183105 | jam | RushBomb | Oh no! it appears that your country will be nuked bombed in 48 hours! Everybody will die! You have got to stop them! you and your amazing hacking skills can hack the missile base computer system and disable the missile, in order to do that you'll need to go through a number of security layers. To break through the security system you'll need to go through the pink high tech connecter, but sometimes it will need a data about the place to connect to. Can you keep your country alive? **Controls:** - Move with WASD. - Attack with 'L' - The HP counter will appear in the lower-left corner (when an enemy attacks you). - Press ESC to close the game. **Epic gamer moments screenshots:**   Good luck! **About the game:** This game is the first game my friend and I made using our own game engine made with pure C++! yeah, it was hard. We also lost about 17 hours so there are some **known bugs:** - At the third level, sometimes one of the lines that open the doors won't disappear, just restart the game. - Sometimes when you exit the game it will congratulate you for finishing it, We don't know, it's weird. - When you finish the last level the game will exit automatically, it doesn't crash **Don't worry if the console window will be full screen, it's the way it's supposed to be and you can always press ESC ;) ** Have fun! :) | ||
183109 | jam | The dying earth | the sun is a red giant and now you have to protect the earth | ||
183118 | jam | Sunflower Strife | Well here goes! I have only just started to learn coding, graphics and Unity two weeks ago and gave myself the challenge of competing in Ludum Dare 46 for a bit of fun and a goal(I've watched YouTube videos on it for years). I present Sunflower Strife! A game where you have to keep the Sunflower alive at all costs, by ensuring it has enough water to grow and thrive. There is but one problem! Flames are encroaching all around and are making the temperature rise! Shoot the flames to douse them, but make sure to keep the Sunflower well saturated to see it grow to maturity! Controls: Move mouse right/left to aim and Left Mouse Button to spray. Escape to quit. Good luck! | ||
183125 | jam | Hop to it | Play as Frobert, a married father of two, who toils day to day in the fields to provide for his family. Sell and buy crops to maintain your family's health bar whilst keeping an eye on the market to see what crops are selling the best! Credits Programming and UI: Owen Rees Artist and Animator: Will Powell Music and Sound Effects: Richard Stockley Game Testing: Danica Henderson and Robert Stockley   | ||
183130 | compo | Crossing Animals | [](http://crossinganimals.fun/) [Play here!](http://crossinganimals.fun/) Crossing Animals is a game about keeping wildlife alive next to busy car roads! The animals have their own free will, and it is up to you to stop the cars in time. Playing is simple! Clicking or touching the cars will make them perform an emergency stop, use this to stop them from driving into the wildlife. If you can do this for 60 seconds without any accidents, you win the level!  This game was created for the Ludum Dare 46 game jam compo. The game and source code to the game is available here. | ||
183139 | compo | Ahoy! | Ahoy, Mihearties! "Ahoy!" is a nautical action game based around pirates. You have to use the winds to your advantage to defeat the insurmountable odds you face: 15:1 battles, permadeath and superior ships. Your only advantage is that you're not a landlubber! (This fits the theme as you have to keep your ship alive through the battle) Historically Accurate Game Jam 3: https://itch.io/jam/historically-accurate-3 | ||
183140 | jam | LD46-Keep it alive | dont have engouh time... | ||
183147 | jam | Keep the Beet Alive |  # Screenshots   # You are a Beetroot There you are, minding your own business while listening to your favourite songs. Suddenly, a horde of snails descend upon you. Well, that's just not on. It's time to fight back. So grab your salt shaker, your best headphones (we recommend "Beets by Dray"), and a can-do attitude: It's time to slug these snails. --- # How to Play ## What to do Use the reticule to aim at incoming snails, and tap in time with the beat to rebuff and damage them, buying you precious time. The game is over when the Beet has taken too much damage or you've defeated all the snails! ## Controls | Control | Description | |--------------------|--------------------------------------| | Spacebar | Tap in time with the beats to attack | | Mouse | Aim | | Q / Esc | Back to main menu | --- # Who Made This? ## Team Members | User | Credits | |--------------------|--------------------------------------| | @quandtm | Programming | | @robert-van-duursen| Programming, Shader Design | | @tad | Art, Music | ## Extra Credits | Credit for | Credit to | |---------------------|--------------------------------------| | Drum samples | [SampleRadar via MusicRadar](https://www.musicradar.com/news/tech/free-music-samples-royalty-free-loops-hits-and-multis-to-download) | | "Porky" font family | [Font-a-licious](https://www.1001fonts.com/porkys-font.html), used royalty-free for non-commercial purposes |  | ||
183150 | jam | Flower Protector |  This game was made for Ludum Dare 46 gamejam, Theme: Keep it alive. You have a flower that needs water, light, and a mighty protector. You will have to keep its demands high enough for it to survive until time runs out. Flower needs sunlight and water, and will also be attacked by evil ants who want to eat it. You have powers to control weather and daytime by dragging around rain clouds and the sky sphere itself. You can also turn rain on/off. Controls: Mouse click and drag - to control daytime and rain clouds Mouse click - to kill enemies Mouse scroll up/down to turn rain on/off | ||
183155 | jam | Spirit cave |    ## Spir(it) Cave The game can be played with a mouse and keyboard (WASD) but also an **Xbox one controller** if you have one. Other controllers might work but has been untested. The Xbox one controller **also works in the HTML5-version** on Windows 10. ### How to play You need to take the cave spirit in a bottle to the cave crystal and heal it from evilness. Bring it with you and make sure you protect it. But you can't shoot and carry the spirit at the same time. Everytime you play you will get a new level to explore. Every game is unique. **A and D** = Move around **Space** = Jump **Altgr** or **mouse button** = Shoot **X** = Pick up and drop the spirit ### Tools used: * Unity 2019.3 * Aseprite * Ableton Live * Gimp * Bfxr * Audacity All graphics, music, audio and code was created during the Jam. No assets from Assets store was used. A few standard Unity provided packages was added and used. ### Credits Programming - Nicklas Löf Graphics - Mathias Lindfeldt, Nicklas Löf Music - Mathias Lindfeldt Sound effects - Mathias Lindfeldt | ||
183158 | jam | Lone Soldier | -=-=-=-=-=-=- You end your career, but your superior doesn't want to take the risk, which is YOU! So fight your way out of this mess and kill all pursuers. A problem still remains ... you only own a pistol at the moment. Try to gather as much money as you can from your enemies. When your out of the fight, you can contact arms dealer to get better weapons. -=-=-=-=-=-=- = Controls = -=-=-=-=-=-=- WASD/Arrow-keys: Movement Left-Klick : Shooting Right-Klick : Aiming Escape-Key : Surrender/Quit Game -=-=-=-=-=-=-=- = Disclaimer = -=-=-=-=-=-=-=- This was our second functional contribution to ludum dare. This time we tried to make a 3D game. -=-=-=-=-=-=- = Tools = -=-=-=-=-=-=- Graphics : Blender 2.8, Unity Asset Store Audio : Audacity Development : Unity3D 2019.3.10f1 -=-=-=-=-=-=- = External Things = -=-=-=-=-=-=- [RPG/FPS Game Assets for PC/Mobile (Industrial Set v2.0)](https://assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v2-0-86679) by Dmitrii Kutsenko [Windridge City](https://assetstore.unity.com/packages/3d/environments/roadways/windridge-city-132222) by Unity Technologies [Sounds](freesound.org) -=-=-=-=-=-=- P.S. You might find some bugs :smile: | ||
183166 | jam | Drenching burning skulls in lava |  ## Introduction Hello! Originally we had another (better) idea revolving around managing an IT company ("Keep IT alive", ha), but our lack of experience and time forced us to panic and rethink. We opted for a much simpler concept that didn't involve AI and pathfinding, where we would have the minimum viable product after just a few hours, so we could spend the remaining time polishing and adding quality of life features. ## Instructions ### Player  This is you. You care a whole lot about the happiness of skulls scuttered around in your domain. Don't ask what you are - I don't know. ### Skulls  You have one goal: Keep those pretty little skulls from burning out. Since you can't breath fire, you will have to shower them with lava (and love and affection). When a skull burns out, it hurts so much you lose a life. Once you run out of lifes, you're dead. Skulls that have burned out can't be reignited. ### Lake  There is a lake in the middle of the map. Keeps you warm and looks neat; but its main purpose is supplying fresh lava (or technically magma, since the game looks underground-ish). ### Items  Items will periodically spawn to assist you in your endeavour. Only one item will be present at a time at maximum, and items don't despawn. ## Controls [WASD] or [Arrow keys] Movement [M] Mute/unmute sounds [R] Restart game [Esc] Exit game Bumping into skulls will fully reignite them, but will drain your lava reservoir. Bumping into the lake will replenish the lava you're carrying in your pockets. ## Technology used - Visual Studio - MonoGame - GitHub - Bfxr - GIMP | ||
183170 | compo | The Lost of Nix |  A pixel-art turn based rpg set in a dead world.  A mysterious Orb of Nix has revived a chosen soul. Cross the wasteland. Add other lost souls to your team. Defend yourself from the mindless enemies.  ## Controls: Left click on units to select them. Hover over abilities to figure out what they do. Abilities have hotkeys on Q, W, E, R. End turn hotkey is T. Exit the game by pressing escape twice in quick succession. ## Tools: Unity, Photoshop, Ableton Live Lite, A guitar. ## Update: Fixed a bug which caused you to not be able to pick characters properly, the original version is still available on itch.io for download. | ||
183171 | jam | Hell Yeah! |  #### Please play the game in fullscreen mode for best experience. ### Bored of sitting at home? ### Come and join us for a 3 day long party! ### And guess what? You are the host and the club is yours! Just like that! No strings attached!* ### Hell Yeah! is a time based puzzle game with lots of gorgeous pixel art, ear catching tunes and exploitable spaghetti code. ## Keep the party alive! # How to play minigames:   * To get points for green "order" press on highlighted "Hip Hop" tile and, while holding left mouse button drag the cursor to guitar tile below and release the button on guitar tile (or do it in reverse order - press LMB on guitar and release on "hip hop") * you can do the same for remaining "orders" * you can only drag vertically or horizontally * to remove any single tile, just click on it and the corresponding column will collapse #### Game made by: ##### Art: @szupinek ##### Music and sound effects: @kate90 ##### Code: @ryzy27 Stay safe, *Strings attached. | ||
183177 | jam | Orbshot | Guide your orb to its pedestal. Don't let your energy die!   Music and sound effects by Eric Matyas - soundimage.org | ||
183181 | jam | The Keeper | # Protect the heart! # Protect it at all cost! # Don't let these creatures devoure this last Fire Heart!  | ||
183184 | jam | Fragile Flower |  In Fragile Flower you play as a dwarf who lost his way in the caves. You need to save this flower and find a way out as soon as possible. | ||
183193 | jam | Zealotry | *(4/22/2020) Balance patch due to the difficulty scaling too much. We have reduced enemy count and increased villager health* https://github.com/skerys/LD46/commit/559eb22fa03ab4a14abdc67914aa153fe2dce1e6 It is the age of agriculture, the age of advancement. Heresy has spread in these lands. No festivals are held for the old gods, no sacrifices made. Be the true servant of your religion, and restore power to your deity! # CONTROLS: - WASD to move - Space -& Left Click to possess villagers/have them follow you - Alt -& Left Click to station villagers in a defensive position - F to interact with locations:  # TIPS: - Villagers will not attack enemies unless stationed using Alt+Click! - You can have a stationed villager start following you again using Space+Click! - Make sure to spend all the gold you get ASAP by increasing prosperity of a village or buying an inquisitor at the church  # LOCATIONS: - Increase the prosperity of a village by spending gold - Buy a strong minion at the church - Sacrifice villagers at the altar to heal the demon lord   | ||
183200 | jam | Garbagefire | This game sucks, but I don't want to lose my [now] 11 LD streak, so here you go. You must keep the fire alive and dodge the enemy! Experience the riveting audio-less gameplay! Tremble at the sight of the broken sprites! Laugh as the game crashes every now and then! Experience the Garbagefire that this game is! (still better than LD38). (if you want an explanation for this it's that A.| this is an April jam, and for whatever reason I suck at those and B.| I tried a new framework that I built and it didn't work out so well. There were bugs that took me hours to fix, and I wasn't able to add audio support before the jam began. Not to mention I had to work in a completely different environment this time around...) I hope you at least get a laugh out of this. I'm going to go play some good jam games now. | ||
183202 | jam | Stayin' Alive | This was my submission for Ludum Dare 46. In keeping with the LD46 theme "Keep it alive", the goal of this game is just that. By playing various minigames your task is to keep the alien alive while its health continues to rapidly decline. **The twist?** By failing to successfully complete one of the minigames, you may in fact lose health. | ||
183212 | jam | keep her alive | this game was made for ludem dare 46 you'll need to use fullscreen move the cat with the left and right arrow keys, if you fall into the lava refresh the page and start the game, the candy bars are meownds, kitty kats, and kitty canes. | ||
183217 | jam | Light Carrier |  Graphics and audio made from scratch for the game jam. The only assets that are not ours is the public domain [Calligraserif](http://www.publicdomainfiles.com/show_file.php?id=13949889935212) font and the TETRA PULSE pxTone instruments by KiriShimentai used to make the music, which can be found [here](http://pxtone.haru.gs/english/support.html). **Tools used:** - Skype - Unity - Visual Studio - VS Code - Git - GraphicsGale - GIMP - pxTone ## Controls Movement: W, A, S, D H: Collect seedlings, place trees & mushrooms J: Run, cancel placement of tree/mushroom K: Switch bag of seed (green = tree seedlings, yellow = mushroom seedlings) L: Stash seedlings to chest. ## Mechanics Trees and mushrooms will drop seedlings when they die (the particles and color of the mushrooms and trees indicate their status: green = healthy, yellow = low health, red = will son die). These seedlings can be used to plant more mushrooms and trees. Trees can be planted anywhere, but mushrooms can only be planted where a tree has died (due to a bug it is impossible to collect seeds from a dead mushroom planted by the player, so just gather the generated mushroom seedlings). The goal of the game is to stash 30 seedlings in total, despite it saying 50 in the beginning of the game. ## Known bugs - Medium and small trees/mushrooms may overlap with big trees/mushrooms. - Big trees/mushrooms may be passable. - Action keys not responding when pressed (press twice). - Mushrooms seedlings can not be placed in some circumstances. - Wrong Z position of the mushroom when is placed. ## Gameplay https://www.youtube.com/watch?v=TQfDoFQG9LQ ## Soundtrack https://www.youtube.com/watch?v=JKzpvcCnjZU | ||
183224 | jam | Protection Recommended | This little game is about protecting your egg. You have to confuse your enemys, get the egg to the hatchery and back to the barn. Good luck! It's not finished, but I've run out of time and wanted to publish it. | ||
183240 | jam | SMT V final Boss leak | We decided to create a JRPG Boss fight - a leak of the final Boss of "Shin Megoomi Tensei Virtuality", where your only damage dealer will not listen to any commands! Keep him alive to deal as much damage to the boss as possible! Since the final boss of any SMT is some form divine being and you did not go through the 90h grind fest yet, this fight is going to be impossible to win. Instead just focus on dealing as much damage as you can before your damage dealer dies and comment your total damage down below! At least Walter is not in your party ... or is he? ----- Things to explain: - On a characters turn, they get a random selection of 5 Skills out of their specific pool of actions to choose from. - As shown by the red numbers, Actions generate a Threat Level, the Boss will prioritize the character with the highest threat value. - The white numbers above the red ones describe the turn order, but while speed is implemented, speed manipulation skills are not, therefore the order will not change for now. - We did not enough balancing, maybe there is a ways to survive infinitely? - There is no quit button anyways, so welcome to SAO ----- CONTROLS: just click stuff, no hotkeys or anything else exist ----- Music made during the Jam by our good friend Gabriel Thäter who was too lazy to create an ldjam account: https://www.youtube.com/channel/UCntrJnsnV5kDcgqKPZjf2DA ----- Edit: Please play one of the WebGL Versions. The Windows version is an early build and contains some more bugs. | ||
183246 | compo | Eradication |  Eradication is an EXTREME game where INSANE things happen. If you play it, you might even win! Warning: Contains extremely pixelated nudity | ||
183254 | jam | Wave Machine |  ## Keep the wave alive as long as you can! Wave Machine is a rhythm game inspired by the Rhythm Heaven series! Use any button to interact, and try hitting the notes when the white bar/wave is right on you. (Timing can be a little finnicky, if you aren't hitting notes try pressing the button slightly earlier). Music created by the incredible LCS - [Check out her other work here!](https://soundcloud.com/lordcakespy) **Bugfix 4/22/2020** - Fixed ability to have a negative accuracy rating - Fixed glitch where you could get stuck in the air at the end of the song - Increased timing margin for hitting notes to make getting 'Great's easier | ||
183262 | jam | Mascota Joy | Mascota Joy - Ludum Dare Jam 46 https://www.uecasts.com/files/mascota-shake.gif Mascota Joy is a simple game of fetch to keep my & others joy alive. Since the covid outbreak I haven't been able to visit my pup at my parents. Looking forward to being able to do that sooner rather than later. This game is also dedicated to my significant other's youngest sister whom has apraxia of speech and loves dogs. While she hasn't been able to have a dog yet, hopefully this game will help bring her some joy of the amazing relationship we have with our pets of all kinds. Dogs, cats, bearded dragons, chickens, birds you name it. All pets (mascotas) are our best friends and deserve the upmost affection. Controls: Left Mouse - Throw Tennis ball Mouse Movement - Look around scene Esc - Exit Game Notes: I did not create the retriever asset in the game. That was created by [Rabik Bilalov](https://www.unrealengine.com/marketplace/en-US/profile/Rabik+Bilalov) https://www.unrealengine.com/marketplace/en-US/product/retriever-dog | ||
183263 | compo | Phoenix Run | A phoenix is trying to get back home (in the volcano). You must keep it alive long enough to reach there. Flying rocks will injure the phoenix while lava globs will heal it. f | ||
183264 | jam | Teddy? | Teddy? A horror game made for Ludum Dare 46! Play in full screen for a better experience! ---------------------------------------------------------------------------------------------------------------- Controls: A & D to Move Space to Jump X to interact Q to change battery E to turn flashlight off ---------------------------------------------------------------------------------------------------------------- Objective of teddy is to get to the room in the house so you can sleep till morning, where it isn't raining, dark or cold out! | ||
183271 | compo | Keeper of the Flame | The armies of darkness are trying to extinguish the eternal flame. You must keep it burning until reinforcements arrive. Gather resources to fuel the fire and build weapons to protect the flame from the armies of darkness and the elements. Controls: - **A&D** - Move, - **F** - Interact with Anvil, Add fuel to fire, - **Left Mouse** - Attack, gather resources, - **E** - Cycle through weapons Tools - **Game Engine** - Unity - **Pixel Art** - Paint.net | ||
183277 | jam | A Way Out | **A 2D Platformer Game**      | ||
183289 | jam | We're Lost, Boy | -- We're Lost, Boy -- is an epic, heartfelt adventure game made in GameMakerStudio2. Move with the arrow keys to explore and collect food and equipment. Return the food and equipment to your camp for your best friend to eat and build with, respectively. Credits: Connor Egan: Artistic Design David Parker: World Development Tatiana Aristizabal: SoundFX Joey Lyon: Music Sam Evans: Code | ||
183290 | compo | Turtle Dash | Turtles are more important than people. | ||
183291 | compo | Comboboy |  Comboboy is lost and running out of energy. Help him in this turn-based puzzle game. ### Controls Use the mouse to plan Comboboy's movement. ### Conditions - Comboboy must collect energy every turn. - Comboboy must move three times every turn. - Comboboy can only move in straight lines. - Comboboy will perform an action when finishing a move. | ||
183296 | compo | Leaning plates | Hey, guys, For my first LD I am happy to present my arcade game: "Leaning plates". The principle of the game is simple, you must follow the three following rules: * Prevent the plates from breaking * Put them in the dishwasher, you'll be well rewarded if you economize water! * Be careful you can't carry more than 10 plates... I made the game in Lua with the help of the Amulet framework. My total working time is 16 hours. Have a good game!   | ||
183299 | jam | Kaoamaru Kaiju |  # About A short, dark interactive story, where the Kaiju Kaoamaru arises. With atmospheric music and visuals inspired by PS1 games and Half-Life, all done from scratch for the jam (alone, no team). Kaiju: from Japanese "strange beast". From my point of view, "planet protectors". **Made with:** Blender, Godot, LMMS, Audacity. **Post Mortem:** published [here](https://ldjam.com/events/ludum-dare/46/kaoamaru-kaiju/kaoamaru-a-dark-atmospheric-narrative-ps1-like-post-mortem-1).   # A Cry to Save the Planet _Our land... Devastated and bleak..._ _And then for progress... Devastate somewhere else?_ _We can't even protect our own._ _We are too many. Numerours... Uncontrollable..._ Note: I planned 6 endings and 3 gameplay mechanics, but the scope was too big.   | ||
183306 | jam | Super Hose | Super Hose is a game about spraying away animals that are trying to eat your crops. PLAY: https://nottofufood.itch.io/super-hose Download this game to experience it for yourself! Made By: NotTofuFood and Orinji Neko | ||
183307 | compo | Feed Me Freddy | You hide it in your house. It is always hungry. If it doesn't get what it wants it will die. So it writes down a list of what it wants to eat. When you go buying these things you only have a few amount of time or it will die. But its starting getting close when all the people there push you around so it's hard to get too the food you want to buy.    | ||
183308 | jam | Grooveaholics: Rock-Bottom Bell-Bottoms |  Our submission for LudumDare #46 (Keep it alive) is Grooveaholics: Rock-Bottom Bell-Bottoms. # You own a disco ### Fueled by rivers of alcohol to keep all the disco dancer darlings grooving. ### Bringing them drinks will make them happier, but don't give them too much or they'll start spinnin'! ### Make it until 4am. # KEEP THE GROOVE ALIVE |Action|Control|Optional| |---|---|---| |Move|WASD| | |Give/Pickup|Left Click|Space| |Change Drink|Scroll Wheel|Q/E| |Toggle Status|Right Click|Ctrl| Notable features: - All original artwork - All original music - All original Godot source - Custom pathfinding - Drinking - Dancing | ||
183313 | jam | Once Bear Got a Job at Hell | **"Once Bear Got a Job at Hell"** - Based on iconic piece of Slavic Folklore (memes) breath-taking game made in the mixed genre of arcade and tower defence with completely original artwork and soundtrack. Enjoy the medieval-stylised Hell, save it from the Flood as an **EPIC** flame-assistant. Don’t let the Bear get fired... And remember - water is your main enemy ! :fire: ### Controls: ### * Enter - skip intro * W,A,S,D - move * Mouse left - pick up and interact * ESC - exit ### Features: ### * `Glorious` medieval art and two ** *cool as f..k* ** metal tracks * Rethinking of classic genres * Made with love and sweat ### Team: ### * Yulia Khanova (@welfhen-gontram) - artist, all designes and arts * Ivan Kalinin (@rexagon) - main unity programmer, level artist * Artem Pyatnitskiy (@mechanic) - second unity programmer * Stepan Lvovskiy (@mrgovart) - level designer, management * Ilya Voluiskiy (@ilya-acid) - music creator, sounds ### Tools: ### Unity, FL Studio, SAI, Photoshop, Guitar Pro ### Note: ### It is full of bugs as hell( We will make bugfix soon | ||
183322 | jam | Chaleace Tournament auto-battle | Chaleace Tournament is an auto-battler, to win the game you'll have to discover the best strategies to protect your chaleace while destroying your opponent ones but beware, you only have a few seconds each battle to damage you opponents.  Expect bugs for now, but you should be able to explore the game content already ! Try getting a level 3 item ! Additional notes : - there are 8 attendants, shopping phase will wait all battles are over before showing after a win/lose. You are match with a random opponent each round. - there is no timer, no sometimes there is no winner and the game is stuck (sorry !). Escape will restart a new game. - Have fun ! | ||
183325 | jam | Heart Break | A heart ❤️ still beats in a dark world. You, the last blood knight, tirelessly defend the heart from a horde of approaching ghosts 👻. The raining blood 🩸 rejuvenates you, as you charge against the invaders. If only you could *keep it alive*. ----------------------- Less lyrical instructions 1. change direction of the blood knight by clicking the heart 2. destroy ghosts by running into them 3. refresh your blood knight by collecting blood drops 4. see how long you will last before heart break maxes out. Made in Phaser 3. Code, art and sound by me. Thanks for playing! | ||
183329 | jam | Don't Hang Up on Mom | Don't let your phone die! | ||
183341 | compo | Zombie Cure | Do you have what it takes to save your friend from turning into a gruesome Zombie? If so, this game will be for you!! Defend your friend by shooting Zombies and letting them explode with grenades!!  At day they sleep, at night they come. Be ready. (I forgot to put instructions for reloading. Press R to reload) | ||
183347 | jam | Server Keeper | Keep "IT" Labs Servers "ALIVE"! Note: In the write mini game when you write the word hit enter twice to focus again to write area.     | ||
183366 | jam | El Burritón | You live for Food, flavour and freshness, you like your Chili hot, your Burritos well rolled and your Nachos crunchy! As a chef you're determinded to keep your recipes alive and serve only the best food there is. But be aware, a day as a chef can get very demanding. The key to a good meal is a well timed and well performed task, while maintaining a cool head and fridge.  ## **HOW TO PLAY:** In order to cook the recipes you have to **push**, **press repeatedly** and/or **hold** the keyboard buttons seen on screen. Keep a good eye on the thermometer of your fridge, since spoiled food won't help you create delicious meals and will end in certain **DEATH**! Tip: Open and close the fridge every now and then, since some recipes (chili and burrito) require meat in order to be finished. If you press a button and it doesn't respond, every counterspace/stove is already in use, so finish the other orders first. ## **Can you beat this score?**  | ||
183378 | jam | Saving IT | A game about making sure that the It makes it to the required destination. Kill all of the enemies of the It along the way. W A S D to move. Right click to shoot.(You have an infinite amount of bullets so don't be afraid to spray and pray :wink:  | ||
183381 | jam | STASIS | You awaken in a mysterious facility with an ominous voice presiding over you. It is there to assist you in completing a simple task: keeping the plants alive. But things aren’t as they seem, and you feel like you might be in danger from a unexpected threat. **RELEASE TRAILER** https://www.youtube.com/watch?v=GuJV9mzg5qg **Controls**: [WASD] Movement [SPACE] Jump [R-Click] Use/Interact [L-Click] Pickup [CTRL] Crouch [F] Flashlight **Music Used:** - Mycelium by lookyan (with special permission from label to remix and adapt) - Cybernator (Abby Lee Tee Cyberwars Rebot) by Pixelord Made in Unreal Engine using the [Horror Engine](https://www.unrealengine.com/marketplace/en-US/product/horror-engine). **Updates:** 22/04/20: Increase movement speed, remove glitchy wall in greenhouse, clarify final puzzle notes. | ||
183393 | jam | Good Dog | You and your dog in a hostile world.  You can use either controller or keyboard + mouse to play. I'd say gamepad works better! There's a text input box, which receives only keyboard input, after it you're good to go with the controller. Credits: My friend who doesn't participate in LD recorded a bunch of whistle sounds for me. His dog Maya was the voice actress for all dog sounds in the game:  Font is Chocolate, by Chevy Ray: https://chevyray.itch.io/pixel-fonts Trailer: https://www.youtube.com/watch?v=IGE57WjmY8s | ||
183403 | compo | Friendly Fire | * Explore dark underground caves. * Find at least 100 gold bars in chests. * Return to the surface alive. * Use fire to repel bats. * Keep a fire alive at all times. ## Controls * Arrow Keys: Move * Z: Swing torch to repel bats, or to light kindling/torch. * X: Climb ladder, open chests, pick up/drop kindling. * C: Add fuel to torch from your carried kindling. ## Additional Notes Based on Feedback * You need to go collect at least 100 gold before returning to the ladder and pressing X to win. * You can light kindling on the ground by swinging your lit torch at it. Lit kindling also wards off bats.   | ||
183407 | compo | "Zen" Garden | # Description You are gardening peacefully when hoodlums starts wreaking havoc in your little sanctuary of peace. This can only be solved in violence. The theme was Keep it Alive. You need to grow your garden and keep it alive against dangerous people. The game is hosted on itch.io. Don't hesitate to leave feedback ;) # Controls WASD or arrow keys to move around. Left Click to add a garden tile (This costs money). Right Click to shoot people. In the menu, Esc to quit and Enter to Start if you don’t want to use the mouse. # Screenshots   # Tools && Wrapup This was my second time using Unity. I fell ill saturday's night so I had to cut some corners to have a working game at the end, but it was worth it :) I used Studio One for the audio and Aseprite for the graphisms. If you have any questions, you can contact me on twitter [@tic_is_mad](https://twitter.com/tic_is_mad) # Ratings I did everything in the game except the background music.(I did the sfx.) | ||
183408 | compo | Keep your kill streak alive | a game where you need to keep your kill streak alive (I initially planned on joning the event on a team but the person I planned on teaming up with dropped out so I ended up doing the whole thing alone) | ||
183414 | compo | Tom Braider | # Tom Braider You are Tom Braider, archaeologist adventurer. Keep your clients alive while guiding them through an ancient ruins filled with dangerous puzzles. Made with Unity, WebGL build. Controls are WASD + Space bar. In addition to feedback, I'd be interested in hearing how far you made it in the comments. Enjoy! Thanks for playing :cowboy: :cowboy: :cowboy:   | ||
183419 | jam | Wayward |  Everyone moves forward in their own way. Make your own goals and find yours in this open ended experience.  **Credits:** **Programmers:** * Jared Slawski * Azim Momin **Artists:** * Stephen Rudd * Andrew Rudd **Music courtesy of freesound.org:** * Jaraxe - Reverse Piano * Shadydave - Under the Stars * Shadydave - Feelings of Twilight * Plasterbrain - Piano Loop I am Cry * Xinematix - Emotional Piano 3 * Xinematix - Emotional Piano 4 * Xinematix - Emotional Piano 6 **Fonts** * Inspiratype - Cerita Senja Regular * MadeType - MADE Evolve Sans Regular | ||
183439 | compo | 8 Degrees of Being Charlie McCandless | A game about keeping it together emotionally. Inspired by One Piece Mansion and Inside Out. | ||
183453 | jam | Care Your Follower | ## Care Your Follower Author: Marek Tomczewski (Marot) It's a game created in 72h for Ludum Dare 46 game jam with "Keep it alive" theme. It has 4 playable levels. It's written purely in Python using Pyglet library. Best played in Full HD. Please use newest revision for best playinh experience. ---------------------------- Updates: * rev2 - multiplied game time by 180% to make gameplay faster | ||
183455 | compo | Shape of Light |  ### -- There are times when one can help anyone but him/herself. -- The Flame Of Light brings others light, yet it is fragile to darkness. The best way to keep your flame alive, is to give out your light. & The light that provided by other light sources keeps your flame alive & The light that provided by your flame lights up other flames & May the light be with you ### -- About The Game -- 2D platformer with lightning system (The light can be blocked and shaped by obstacles) ~~(I made such an effort to implement it with code =w=)~~ The goal is to reach your destination, with your flame still burning (the life of your flame is displayed on the bottom of the screen). To pass the levels, small plans of when and where to go are needed. I didn't make the levels quiet hard. And the puzzles are not that serious (might be better if the time wasn't limited to 48 hrs). That means, if you play platformer really well you might finish the level just before the flame dies out without thinking about the strategy. It would be better if there was more time. At least this game is able to show that the combination of lightning system and keeping alive can make action game more "puzzle" and puzzle game more "action". Btw I made sooooooo many versions of background music to fit the atmosphere. At last I decided to use simple chords loops and make all the sound effects with sounds of instrument rather than record more realistic ones. Well the result is quiet interesting XD     | ||
183460 | jam | Save The Miracle (Disaster) Dragon! | This is my game project for Ludum Dare 46. Sound clips and weapon models are created by me. (A bit too amateurish because i didn't have any experiences in these departments.) Description: You have found a baby dragon with a fatal illness. The people who think the dragon will cause a disaster are coming after you. You need to find the Golden Rose to cure its illness. | ||
183463 | jam | Keep "It" alive |  Use arrows to move (or WASD) | ||
183467 | jam | Rumble in the Bronchs | ### Objectives - keep the body alive - clear the Bronchs of viruses and infection - don't let infection grow before time runs out ## To play the game Visit the corresponding link and click Download. - Linux users: [Linux](https://github.com/ballipilla/LudumDare2020/blob/master/RumbleInTheBronchs/dist/Linux/RumbleInTheBronchs_Linux) - Windows 64bit users: [Win64](https://github.com/ballipilla/LudumDare2020/blob/master/RumbleInTheBronchs/dist/Win64/RumbleInTheBronchs_Win64.exe) - MacOS users: [MacOS](https://github.com/ballipilla/LudumDare2020/blob/master/RumbleInTheBronchs/dist/MacOS/RumbleInTheBronchs_MacOS.zip) Linux users need to open a terminal and run ```chmod +x ./RumbleInTheBronchs_Linux``` on the executable and launch it as ```./RumbleInTheBronchs_Linux``` from the terminal itself.    ## To build the game yourself Follow these instructions. #### Dependencies: - pyglet #### Install pyglet: ```bash pip install pyglet ``` #### Clone this repository: ```bash git clone https://github.com/ballipilla/LudumDare2020 ``` #### To run the game: ```bash cd LudumDare2020/RumbleInTheBronchs python run_game.py ``` #### Controls: arrow keys - move the player space bar - fire ### Credits: sounds and music - Kranthi art and code - ballipilla, pillitoka Authors reserve copyright over all art, music and sounds | ||
183475 | compo | Peanut Butcher | The strongest mage of the world... with a terribly specific disease. how long can you keep it alive? COMMANDS: W,A,S,D: Move Arrow Keys: Shoot 1: Use skill! | ||
183486 | compo | Fencing Meka |  Hey ! This my participation for this 46th Ludum Dare ! I made the game and all the assets in the 48 hours of the Ludum Dare Compo range time. Hope you will enjoy this little platforming adventure, it's a bit short though ! It's about a meka with enough kindness to help a plant, and he discovers his love and talent for fencing ! - Solweak CONTROL : Jump - "Space" Move - Directional Arrows (left and right) Interact - "E" Edit : 20/04 Corrected a bug with checkpoint encountered after finishing the game and replaying it | ||
183488 | jam | Hydro-Carbon Rescue |  # Save the last Hydro-Carbon lifeform! Booting up... Identity: Modular Droid 0100201 Power: Low... Information banks: EMP Wiped... ## Emergency Objective Keep the last hydro-carbon Lifeform alive! Take it to the escape pods near the helm. ### Modular Droid Controls: - Hold `left mouse button` to grab items. - Hold `right mouse button` for module effects. - Press `escape` to skip/view logs. - Keep items in spotlight for information. - Connect more modules to your Droid. - Find power sources to stay active. - You can tap power from broken bots. | ||
183489 | jam | Big Brain Simulator |  Big Brain Simulator is an exciting adventure, where you take control of a mutated Brain. The Big Brain is trying to escape an evil lab, it will be transplanted to a new host soon, so its decided to break free, during its escape it will face different challenges that it will need to overcome to achieve freedom - hint: look out for Pigeons, they're keen on brains. But careful, the brain loses health outside is host or the controlled Brain Jar, be careful with sudden moves, and look out for blood bags. Keep your brain alive! This game was made in 3 days for the Ludum Dare 46, the teams is formed by 6 students, split equally in 3 coders, and 3 artists. I hope you enjoy our game as much as we enjoyed making it. The controls are briefly explained in the first level. We support Gamepads as well. The game was made in Unity all the scripts were made by us, as well as the art assets, including animations and texturing. The music and sounds used in this game are from royalty free sources.   | ||
183491 | compo | Keep Them Alive | Zombies don't think nowadays, and, well Humans should be terminated and stuff, so you are a robot, you try to kill human, he try to kill you, and, well, zombies try to kill themeselves, don't let them, keep them alive you know.  | ||
183493 | jam | Fire Camp |  **"Fire Camp" is a jam game produced for Ludum Dare 46, with the theme being "Keep it alive".** In our game, you play a lumberjack lost in a fairy forest. Your only way to survive is to keep your camp fire alive. But be aware! Ghosts won't let you alone and will try to extinguish it. Pick up logs, find axes to cut trees and add combustible inside your camp fire. Don't forget to push ghosts away by crossing them.  When you launch the game, you appear in front of your camp fire. You have to pick up logs or use axes, which can be found in different places, to chop trees. Throw logs in your fire before it gets extinguished. You have a limited amount of combustible you can carry and logs obtained by cutting down a tree that make you go over your maximum capacity will be lost, so don't forget to commute to your camp fire. There are ghosts trying to extinguish the fire. Walk across them to make them disappear. Your goal is to survive as long as possible. After a game you earn points (money) than you can spend to improve your skills. ## **How to play:**  - Use arrows / WASD or joystick to move - Press E or button A to interact (pick up logs / axe, chop trees, add combustibles to camp fire) - Cross ghosts to kill them - Camp fire loses combustible at regular time (noticed by grey smoke) - If ghost reach the camp fire, it loses combustible ## **Credits:** **3D Artist / Tech Artist** - [Boue Florian](https://www.artstation.com/florianboue) **Sound Designer** - [De Lipski Victor](https://vdelipski.wixsite.com/portfoliosounddesign) **Programmers** - Alves De Sousa Kenny - [Carreira Rémi](https://carreiraremi.wixsite.com/home) - Dubillet Axel ## **Screenshots:**  | ||
183510 | jam | Grow or Die | You have some very thirsty plants on your window board! Keep them hydrated, make sure they have enough sunlight shining on them and be aware of the ever changing room temperature. Keep your plants alive! **Notice:** Every Sound and Music was made by us, only the music in the Menu and Loadingscreen was not made during the 72h Jamtime. We'd love to have all our other sounds and sxf rated; if you intend to rate our music, please ignore these two musicsamples for your desicion. | ||
183517 | jam | Nuclear Family | Are you a fan of resource management games? Ever wondered how it feels to raise an adorable and not at all excessively needy plutonium rod? If so, look no further, Nuclear Family is the game for you. Nuclear Family is a game created for Ludum Dare #46, to correspond with the theme of “Keep it Alive”. In this game you’ll need to keep your wits about you as you raise these adorably anthropomorphised mutagenic rods in a battle to keep them alive. Your role in a power-plant consists of three tasks: Feeding the rods, cooling the rods and, once they’ve hit maturity, allowing them to fulfil their lifelong goal of powering the nearby city. Best of luck Operator! **Controls** A & D to move around E to Interact **Credits** Blue Suit Operator Zigg - Design, Tech & Foley Audio Yellow Suit Operator GamesOgre - Art, Animation, Soundtrack & Trailer We had Blast making this hope you enjoy! **Trailer** https://youtu.be/G-wjRffIEx4 | ||
183522 | compo | The Call of the Unicore |  Take care of the big little Unicore by making sure it is kept well fed, healthy and entertained, and do so while making sure none of those weird looking entities get to it! Your work is to Keep it Alive! CONTROLS: Use WASD keys to move around, Mouse to aim and Left Click to shoot. Stay close to the Unicore and use Right Click to feed him, heal him or play with him. Use the Scroll Wheel to switch between the different items that you have collected. TOOLS: * Unity 2019.3 * Asesprite * Beepbox.co * BFXR | ||
183525 | jam | PARTY ON! | In PARTY ON! you are a employee of a club, where your task is to keep the party alive. You do this by playing music and keeping the guests satisfied.  The club is open from 1 AM to 6 AM, so don't let the party die out, your job is on the line!  The game also features a Endless mode, if you just can't get enough of partying!  **CREDITS:** - WormholeGames - idea, graphics, programming - leokrechmer - music, SFX | ||
183526 | jam | Craftastrophe | Stop your child bent on it's own destruction from coming to any harm! It's been a few years since I did an LD jam, but I had fun :)  | ||
183532 | compo | An Eggscelent Farmer |  A quick game about leading rather fragile eggs through a small handful of interesting puzzles.  Also... Very, Very, Very Hidden Easter Egg: You can run by holding down shift. Built in MonoGame. | ||
183535 | compo | save president Target | You are the immortal bodyguard of president Target tasked with protecting him. Unfortunaly president target can't move himself so you have to do all the work. left arrow , 'd': move left right arrow, 'a', 'q':move right shift: dash (allows you to change direction in mid air.) control: quickly fall to the ground up arrow, space: jump Unforunaly I could at any music so it is a bit quite. | ||
183566 | compo | No Return | Commander Sally has suffered an accident while repairing her shuttle. Now she must make use of her limited propeller to get the parts she needs to get home. Controls: - Click below Sally to propel her upwards, and viceversa. - Right click gives you a quick impulse, at the cost of extra propeller. - IMPORTANT: The first few seconds of the game are animation, controls are enabled as soon as the camera starts following Sally. I will be finishing this game with the missing gameplay elements this week (obstacles, the story, a longer progression and a final event with an ending). If you are interested in following the progress, please check the github page. Thank you for playing!  | ||
183569 | compo | Protect The PowerSource | This Game is a Tower defence Game but with a twist. In this game you protect a power source that is feeding the enemy Deathboxes. When your power source runs out of power you lose. If you lose your 5 health then you will also lose. There is a timer you have to keep your tower or yourself alive as long as possible. | ||
183572 | jam | Clerical Error | You play as a cleric trying to keep your dumb party of adventures alive! They're always getting themselves into trouble and being hit by fireballs. They would never survive without your strategic insight or god-given powers of healing... Select your party members then use A and D to move them back and forth, click on the icon next to their health to change their behaviour. When hit their health will start to decrease, be sure not to let it fall to zero! Use your three spells, Heal, Group Heal, and Revive, to keep your party alive whilst they attack the Dragon!  **Controls** - Click a Party Member to select them - A and D allow you to move them between neighbouring cells - Click the 'Sword' or 'Shield' icons next to the Health bar to swap between attacking and defending - Your party members constantly attack the dragon whilst in attacking mode - Click one of the three spell buttons and then select a target to use them on - Keep an eye on your Mana Bar! **Tips** - Whilst defending, your Units take less damage, don't attack, and can't move through their teammates, use it to buy yourself some time whilst your Mana recharges! | ||
183575 | jam | Penguin Tower Defense |  | ||
183578 | jam | Torch Wood | Your objective is to find a safe location to sleep. Keep your torch alive through out the night by finding kindling or improvements to the torch in the world. Your torch is the only thing that can help you navigate the world as you search for sanctuary. Use WASD or LEFT Analogue stick to move. Use Space or A Button to interact with the environment.  | ||
183587 | jam | By Lantern's Light | A lone traveler wanders steadily down a mountain, his path lit only by his trusty lantern. Of course, lanterns need oil to burn, and this one has a leak in it. Navigate from oil can to oil can to help this traveler reach his goal with a lit lantern.  | ||
183595 | jam | Keep Reputation Alive | A short puzzle game created for Ludum Dare 46.  Story : You are a Painter who paints grass.....yeah You are new to this business so you have to build a Reputation. And the faster you do your job the more reputation you will earn and will able to survive for longer time.  Technical : This game is completely written in python3.6 using pygame1.9 module.  Install instructions: Just download the game unzip it and run "K_R_A.exe" the game will launch | ||
183596 | jam | Rainy Day | **RAINY DAY** Rainy Day is a game where you have to keep your torch on. Brave the weather to survive the winter, and bring warmth in your burrow. We’re a team of three students, and we’re glad to participate. We look forward for you to play our game 😉 ! *Artist :* Audrey Lhomme *Developers :* Mathis Abdou / Alex Doumenq **HOW TO PLAY** Use the shelter in the street like the trees or bus stops, and the light of the sun piercing through the sky !    **CONTROLLERS** The keyboard controllers are set for an AZERTY keyboard. If you're in a QWERTY mode, you can use a gamepad, or the arrows! **RULES** Explore and enjoy :) | ||
183597 | jam | Krabbenritter | You are a worthy knight, protecting a precious flower from a humongous crab. Are you up to the task? Controls: WASD to move J to attack K to block Has controller support.  Find potions to keep yourself healthy, and dodge the crab's mighty thump! | ||
183598 | compo | Blind-O-Saur | Blind-O-Saur! Escape the temple and dodge the Blind-O-Saurs! Collect coins and find the key but most of all.. Keep it alive! | ||
183600 | jam | Cool Rat 3D: Adventures in the Houseplant Zone | Do you have trouble raising plants? Are you unable to meet their constant demands for time, attention, human blood, and armed geopolitical conflict? Have we got the answer for you- pop your BrainPlugs into the DataGrid and download Cool Rat 3D: Adventures in the Houseplant Zone- the last high-flyin', rock-and-rollin', houseplant-growin' Game Program you'll ever need! Activities include: * Reading mail * Jamming out with your best bud * Preparing food * Putting blood in vials * And other cool, legal activities \* So clear out your hard drive and pick up a copy of Cool Rat 3D: Adventures in the Houseplant Zone today! \* Municipal wall faucet may not be legal in some Zones. | ||
183604 | jam | Egg Mama |  In Egg Mama you play a bird who goal is to raise 3 chicks to win Gather food and woof, Climb Trees Use wood to make nests and use food to lay eggs in nests Protect your eggs long enough in their nests so that they'll hatch and make chicks avoid foxes or poo on them to keep them away from your chicks/eggs Controls: wasd or arrow keys to move up arrow or down arrow to go up and down trees "space" to fly (costs food) "n" to make nest (costs wood) "g" to poo on foxes "e" to pick up and drop eggs | ||
183615 | compo | Sitbot 5000 |  ## The Game Sitbot 5000 is the 5000th iteration of a bot made for sitting. Sitting Babies, that is! Use your powers of movement and action to ensure no unfortunate accidents befall the little tyke. ## The Controls WASD, Arrow Keys, or Controller D-pad: Move Spacebar, Enter, or Controller A button: Action Escape or Controller Select: Back to Title ## The Experience I wish I'd had a chance to build a few more levels, but I guess that's the nature of the Compo. This is my first solo, and I'm glad I was able to get something actually completed. Good luck everyone! | ||
183621 | jam | In This Moment | You just take care of fish. | ||
183623 | jam | shopalypse | A game made in the span of 72 hours for Ludum Dare game jam 46. click on stuff and you will win! I guarantee it XD ( or crash the game LOL) Rules: It's a two-person game, so in this version, you're playing against the AI. You're player 1, and the AI is player 2. You're trying to fill your cart with supplies to feed your family. There are six decks of cards, each for a different category. - You choose a category, and four cards are dealt. - You click on one. It'll turn over, and you choose whether to keep it or not. - The left number represent the time you will survive choosing that product. The the right number represents the amount of space it takes up in your cart. - If you don't keep the one you selected, you can take a different card. The objective of the game is to shop for the best products that will keep you alive the longest while preserving your cart space. Note from the programmer: It's still super buggy and doesn't run quite right, but as a first time programmer on a game jam and never having done a card game before I'm quite happy with it. | ||
183624 | jam | First Game Jam | First one! Lots of things missing (got tied up on the respawn logic), but was really fun and learned a lot. I had a different game idea to better match the theme, but it quickly turned out the idea was to big, so I scraped it and just focused and producing *something*. The object is just to kill the chickens. To hit them, aim the sword at them, and when they come into contact with the sword, left click. If the chicken hits the player, player dies and respawns. Artwork is not my own! Thank you to the talented people who made the sprites and shared them on the Unity asset store: - Chicken: Cute Birds by Minotaur - Red Knight: Flat Platformer Template by Bulat - Environment: Grotto Escape II by Ansimuz | ||
183633 | jam | Stick Ink! | ## About the Game Long long ago, two little students made a big mistake. They decided to participate in the 2018 summer Ludum Dare, and since then, they got stuck in their houses traumatized about all the things that happened and how quick was all. Now, two years later, a friendo made it on getting them out of their houses, no one knows the secret yet. But few days after coming out, a huge pandemic stroke the world and they had to lock themselves again. In order to keep them alive, that friend proposed to participate again in the incoming Ludum Dare, because it was a good oportunity to fight that trauma, and this is the result of it. After hours fixing infinite bugs and several issues, Stick Ink is released, a game where you control a stickman that his whole existance is fading, and is in your hand to keep it alive. You must fight and think, in order to survive the malicious enemies that are wanting to kick you off the world and to be able to solve the puzzles that will made you complete all the levels. Luckily, the ink gods are smiling to our little character and in the levels there are some divine ink pots that will give you more time after the inevitable death. All the characters in this story are fictional and any similarity with the reality is mere coincidence ## Controls - Move Right: D - Move Left: A - Jump : SPACE - Attack: Mouse Left Click - Climb Up Ladder: W - Climb Down Ladder: S ## Gameplay https://youtu.be/77QMAfWif8s ### Thanks for playing. ### We hope you enjoy the game and Rate It! | ||
183637 | jam | Bullets & Babies | While out on reconnaissance for your platoon, you come across a baby... out in the middle of a war zone! Get the baby back to base ASAP... and make sure he doesn't get hungry! Screenshots:    Controls: WASD/Arrow keys : Movement Mouse and Left Click : Shoot Tips: Check the meter at the bottom of the screen to see if the baby is hungry. If he is, grab a bottle to keep him alive! | ||
183642 | jam | IT KEPT ME ALIVE | This game takes place in a forest when a small family decides to go on a hiking trip. They find a lost dog and decide to set up camp where they found the dog. What happens next is for you to find out! | ||
183646 | jam | The Little Bakery of Horrors |  You have just open a Little Bakery shop. A dream comes true! First customers are coming and you have a lot of things to do: * Buy flour. * Use the sourdough. * Bake the bread. * Sell the loafs for your new customers. But remember!! You must **feed the sourdough** to keep it alive. To keep your business alive! Or it will become the worst zombie dough you have ever seen!    | ||
183647 | compo | Balloony |  Do whatever you can to save little Billy's balloon! You can use your hand to hit the balloon by moving your mouse. Every time you tap a balloon you get a point. You can buy several things to keep your balloon afloat, but look out, they'll break after some time! It's not a party unless we add more balloons! You don't have to save these balloons, but keeping them alive increases your score! Now, it can't be that easy. Parties are dangerous! Several obstacles will try to stop you from surviving, but as long as you keep your red balloon alive, all is good! Play multiple times to try and beat your high score. Good Luck! | ||
183652 | compo | Feed the cat |  *See the itch.io page for description/instructions.* **Remarks** - Write your high scores in the comments! On *Easy* I could probably go on forever (I stopped at 1000), and on *Hard* my best score so far is 179. - I’m usually more of a programmer, but this time I tried to make an effort as far as graphics are concerned. It was the first time I used Krita/used a graphics tablet/drew a cat (let alone animate it), and I am quite happy with how the cat and the can of food turned out. There are animations missing though (getting up/lying down/turning around/dying) because of lack of time. **Edits since submission** - Fixed small bug in how score is computed - Tweaked "Hard" difficulty level to make it less impossible | ||
183661 | jam | Keep Jeff Alive | Jeff is an adventurous, but somewhat foolhardy, baby. Guide Jeff to his Mum and avoid the spikes. This is the first Unity game we've made! Lots of problems along the way, but my son (age 11) and I had a blast. We used Blender, Unity and Bolt. [Screenshot 2020-04-21 at 23.45.51.png](///raw/c6d/c2/z/3208b.png) | ||
183663 | jam | Egg Rescue | # PROTECT THE EGG  Egg Rescue, a love letter to Gradius made solo in 72 hours from scratch for Ludum Dare 46. Fly through space just like the in the classics as you face off against enemy fighters, weird movement patterns, turrets, at least one mini-boss, and endless frustration! Arrow keys or WASD to move, space to shoot. For convenience & accessibility, there's an option to use hold to shoot instead of press to shoot in the settings on the main menu, which is turned on by default. Turn this feature off if you want the true button mashing, space bar breaking experience. Now defend that egg, no matter how many lives it takes! Current web version is 1.2 ### Software used - Music: Bosca Ceoil - SFX: Bfxr - Visuals: Aseprite (pixel art), Affinity Photo (composition), Asset Forge (Ships & terrain) - Engine: Unity 2019.3 Change Log 1.2: Bug fixes to menu fade effect (effect was being re-triggered by the egg "dying" multiple times), bug fix to volume control settings (slider to 0 now actually mutes instead of making the sounds louder), Hold to Fire made the default, egg damage indicator now appears on egg hits, final boss second phase now actually activates, and killing the boss triggers the end screen (whoops). 1.1: Bug fixes to menu UI (can now click the return-to-menu button on the death screen, fades properly, settings & back button will no longer scale infinitely large by repeatedly opening and closing the settings) 1.0: Original release | ||
183665 | jam | Fire Age | Fire Age Fire Age is a survival game where you need to keep the fire alive in order to survive ! Fight wild animals looking for homo-erectus meat. Gather wood to maintain the biggest flame. Protect your fire from the wind. Stay organized during the day & night cycle to have better chance of surviving! How to play: Move with arrow keys or wasd You can grab, drop and switch item with the key E. While holding the axe, chop tree with Q key. While holding the torch, scare animal with Q or refill it with Q when close from fire. If close from fire and nothing in hand, Q key to create a new torch. Protect you from the wind by holding the wood plank near the fire and in the good direction. Scare the animals with a torch !  Create new torches with the Q key near the fire to see all around you !  Screenshots in game:       | ||
183671 | compo | Smiley's Grid of Fun | My entry for Ludum Dare 46 (Keep it Alive) You are on a grid with your Robot named Smiley. You must stay alive while preventing your robot from falling. The robot has programmable movement that you must constantly manage while acting as yourself Screenshots:   | ||
183676 | jam | Little prince keep rose alive | This was fantastic experience to participate in jam. I was stunned by amout of work i done in this 3 days. I hope you guys will have fun playing my game. Enjoy!  Menu  Models Gameplay | ||
183678 | compo | Robot Tale | Once upon a time, a strange thing happened to a robot. He found a human being in a cryo-chamber. He decided to rescue him. Will the robot be able to keep the human alive? The cryo-chamber needs energy cells and water. You should collect them, or you will loose. Avoid or destroy the enemy drones and find the evacuation ship. Controls: - Left Mouse Button = Move - Right Mouse Button = Shoot Objectives: - Stay alive - Find the evacuation ship - Collect energy and water for the cryo chamber    | ||
183684 | jam | Tarvun | Tarvun is a game made during Ludum Dare 46 with the theme "Keep it alive". Your Hero will wake up in a strange island with a goat god in front of him. This go explain to him he will die if you didn't help him. With the quest to keep the god alive, you will explore and fight in this little. We had a lot of fun doing this game, we are quite proud of the results, even if it is not perfect and some work has to be done. We are pretty satisfied of this final result, and we hope you will enjoy playing it ;) Also, if you have any piece of advice or any question, please, feel free to ask in the comment section ! :) Instructions before playing: Use Xbox controller or your keyboard Use ZQSD or Arrow to move your player Use E keyboard or A button to interact with object Use Space or B button to use your spear (you will have it during the game) Baptiste Guérin: Development Alma Steinfeld and Sarah Gergaud: Graphism     | ||
183688 | compo | Keep the Earth Alive! | Take control of the Big A.S.S. (Big Asteroid Suppression System) and blast the meteors before they reach earth!! This is my first submission to Ludum Dare ever and my first time participating in Ludum Dare Compo! I had a lot of fun making this game! Please give feedback as I want to continue to improve my game development skills. Thanks! | ||
183689 | jam | Dr. Noid's Perfect Creature | "I'VE DONE IT! IT'S ALIIIIIIVE!" *thunder sounds* In Dr.Noid's Perfect Creature, you must look after your new creation by feeding it, maintaining it's tank and making sure it doesn't get sick. Make sure to WASH YOUR HANDS before anything goes in the tank, or it may become sick. Remember to use soap. [Controls] Mouse: Movement LMB: Grab RMB: Rotate wrist Mouse Scroll: Move hand up and down ASDF: Move individual fingers SPACE: Move thumb Game by Ryan Javanshir 3D Modelling: Martin Webber (tank, fish, beaker) & Dion Willis (Tap)  | ||
183692 | jam | Covidiot Survival | The baby has a genetic mutation that means it is immune to the Coronavirus, but it also has the side effect that it is insatiably hungry. Keep it alive by feeding it burgers that you get from the supermarket. Just avoid getting infected along the way.... This is the first game I have ever made. I used Pygame as I am most familiar with Python as a programming language (ahem...lesson learnt). All artwork is mine, though I used the Joja market from Stardew Valley as a template when creating the supermarket so it has a similar look. Sound FX are mine bar the music which is from Peter Spacey. I created the game using PyGame and the current executable file is not working....can't seem to find a solution and likely won't before the time is up. Will add a download link to a working .exe file if and when I solve the issue. For now I have uploaded the source code and assets so if you feel like you want to play already, you can run if you have python (3.7) and pygame installed. https://www.dropbox.com/sh/8np4v3jsebwx2n2/AABI0AzCF_CDYCXuNV0m9xrWa?dl=0    | ||
183695 | jam | The Last Unicorn | A multiplayer game. Kill the last Unicorn or Protect it! [ludumDareCover.PNG](///raw/e8d/c2/z/2f619.png) | ||
183698 | compo | souvenirs | As time flows by, memories fade. I made this little “game” to make you remember all these little moments, to **keep these memories alive**. The game asks questions about your past, and you must answer to these questions by typing them with your keyboard. The game tries to push you in your answers to make you remember details about the events and the persons involved.  **IMPORTANT: If the game stops proposing new discussion subjects, that's because you already answer EVERY DIALOGUE! CONGRATULATIONS... ** _In fact I didn't had the time to implement more than **4 of them** because... I... hmmm... underestimated the time I would need to implement the texts of the "dialogues" inside the game... implementing them 1 hours before the compo's end while taking roughly 15min per dialogue **wasn't** a good idea... Still, I hope you like the concept, and what I was able to implement on time :)_ | ||
183702 | compo | Rock Raiser | Keep your rock alive and raise it from childhood to adulthood. Rocks are needy creatures. Make sure to frequently water, feed, and pet them. Rocks are randomly generated with a lot of variety. Quick mode lasts about 10 minutes until adulthood. Normal mode takes a lot longer to grow, but saves data so you can check back a couple times a day (only with windows standalone version).  | ||
183703 | jam | To The Bunker! | The President is enjoying a normal day at a local coffee shop when all of the sudden the town is swarmed with assassins armed with mines. You, as the presidents limo driver, must get him across the town safely to his bunker down the road. Avoid the assassins mines and make it to the end.  Play through the 3 difficulties, normal, hard, and extreme. Each one of them has an increased number of assassins making the game much more challenging and fun  | ||
183704 | jam | Snake | Keep the snake alive and get it to the finish by giving it apples. Toss apples with left mouse button. Rotate the view with right mouse button. Zoom with mouse scroller. | ||
183705 | jam | Untitled Phoenix Game |   Untitled Phoenix Game is a puzzle platformer where you have to find a way out a cave to help your friend hatch. Explore the cave and find a way out. **Controls:** A: Move Left D: Move Right Space: Jump Shift: Glide Left Mouse Button: Pick up Right Mouse Button: Throw **Made using** Engine: Unity Art: Pyxel Edit Sound: FL Studio CptFinn: [anders_wagner](https://twitter.com/anders_wagner) Pixel art Rasmus Clausen: [_Rasmus_Clausen](https://twitter.com/_Rasmus_Clausen) Programming SimonTheCase: [SimonVWebs](https://twitter.com/SimonVWebs) Sound Design  | ||
183712 | compo | current | You are tasked with reconnecting underwater grids before the power is turned on. Controls: Arrows - Move R - Restart Level Space/Enter - Select Play in Chrome or Firefox Used [Phaser 3](https://github.com/photonstorm/phaser), my [boilerplate](https://github.com/zzox/phaser-boiler) and a [font](https://www.dafont.com/miniset.font) from Bartek Nowak. [source](https://github.com/zzox/current) twitter [zzox](https://twitter.com/zzo__x) itch [zzox](https://zzox.itch.io/) github [zzox](https://github.com/zzox)  | ||
183720 | jam | By the Sword |  By the Sword was an overly ambitious attempt at making a multiplayer card game in ~~48~~ 72 hours. It mostly works, but I probably wouldn't consider it a "proper game" as yet. & To play, open up one normal browser window and get a friend to open another (or open a second browser window in private mode to play two-handed). Open the link and click the "vs People" button. Then create a lobby. Once two players have joined (you may need to refresh the lobby page to see updates) then you can both click start and away you go. There is a rules page accessible from the home page. In By The Sword, you and up to ~~3~~ ~~2~~ 1 of your friends enter the arena in Ancient Rome, ready to fight to gain popularity and earn your life, and your freedom. Will you work together to defeat the enemies in the arena, or will you turn on each other and be the last surviving Gladiator, winning all the fame and glory for yourself? ## Known issues - Many (most?!) card special effects are not implemented - There is almost no visual feedback on actions :) - creatures don't fight back yet. --- ## Example cards    --- ## Mini post mortem Life and parenthood during lock down made this an overly ambitious project for a 72 hour game jam and in the end I just ran out of steam. I think the game design is interesting, but the implementation is only about 70% usable with limited help text, animations etc. So it may be a little hard to follow as you try to play it.I may develop it further, but will probably do it on paper first. | ||
183724 | compo | Anti-Toxin | Hi, I am a 16 year old from Canada. This is my second time doing Ludum dare Hope you have fun with my Game. Also make sure you read how to play as it may be overly complex, sorry about that. Anyway, thanks for playing my game. | ||
183729 | jam | Save the Kindgom! A Knight, a Prince and a Monster |  Notes: This is my first game jam ever and I worked solo on this game. Multitasking between this and taking care of my grandparents and work was a pretty hard task on itself, but I still feel very proud of the end product. It works, got all those bugs fixed, maybe left out my main idea but it's also the first game I ever publish/finish, so that's already a win. Made almost all the assets myself (except for font and music), and, even if they look pretty simple, it took quite a long time for me to make and then make them fit inside the game. This was a pretty cool experience, and I do hope at least one person enjoys playing it as much as I did making it. "Save the Kingdom! A Knight, a Prince and a Monster" is a turn-based battle in which you must kill the giant slime, Magrait Bonnbaisse, before he kills either you or the prince. As the game progresses, your damage will increase a bit, and the boss' too. The boss will attack on random intervals, even deal critical damage if you're not careful enough. But, don't worry! You have a set of potions that will either heal you or the prince ACTIONS: Attack = Deal damage to the monster Special = Heal yourself and, if possible, heal the prince as well. Costs 10 mana. Talk = Interact with the enemy. Items = Use an HP or Mana Potion, or boost your next attack. Do Nothing = Skip a game turn. UPDATE: If you get to beat the boss send me a screenshot at my twitter if you want, I'll be making an Achievement Badge for anyone who wants one (better looking than the game graphics, I'll try my best!) Follow me on Twitter and I'll followback: twitter.com/devsmakegames | ||
183735 | jam | Unfinished Shöt Game | Unfinished Game that will never get finished as I lost energy partway through. It is my first project in Unity, as it is my first game. I wanted to try this, so I did. Be a cube with a gun, shoot those triangles, keep the Circle alive. Moving is per WASD or Arrow Keys or Left Joystick (hopefully), aiming per Mouse or RIght Joystick (Hopefully), shooting is left mouse key or JoystickKey1, reloading is right mousekey or JoystickKey2. | ||
183738 | jam | Keep It (on) ALive | There comes a time in every programmer's life when she/he has to make all the art herself/himself. This is Keep it (on) Alive where the objectives are simple: (Keep (it) alive[green] , But keep (that) dead[red]) && ( (it) and (alive) on (Here)[Blue])  Got that? Me neither. But you learn fast! To make it even more simpler, let me introduce a new tile: The SWAP[white]' Remember the objectives? When you SWAP is pressed down, just swap (that) and (it) Got that? Of course, maybe! If you want a game with a more serious theme, check out our team submission: https://ldjam.com/events/ludum-dare/46/monsieur-le-maire Controls: Skip Tutorial - z Movement - Arrow Keys Change Character - z Reset Level - s Have a great day - Drink coffee, sleep well | ||
183740 | compo | Virtual Pet: No escape from Life | ## Keep your virtual pet alive and happy... but it will need to work for it! ### Congratulations on your new pet - A TimTam should be ready to hatch from your egg soon.... Your job is to love it and play with it. Also to feed it. Also nothing is free in this life. You will have to put your little baby pet to work so you can afford to give it all the love you really want to. Training it will help with working speed but working and training does take the shine off life a bit. Pats are free though. Who doesnt love a good pat. ### GAMEPLAY: After you hatch your pet you will need to manage hunger and happiness - these are key to a long life! You can pat your pet - as a baby and when it is old it will appreciate this but in adulthood it will just make it grumpy! You send your pet to work to get credits to buy interaction points including food, play, (more!) work and training. Training will increase your pets work speed (hidden) however it really doesn't like training! GOOD LUCK!     ### Dev summary #### The good The game is simple but I implemented it heavily event based. This means that the initial coding took a while but adding a lot of user feedback (SFX, graphics changes and even tutorial stuff) was trivial without making it spaghetti code-ish. Not perfect but pretty happy with how flexible it was. I am very happy with the full user experience - tutorial, feedback through SFX, UI and art (graphics changes etc). Sound effects came out ok I think for never having attempted it before! #### The bad UI scaling in Unity - all dev was done in 1920x1080 but had some challenges with scaling to smaller webplayer resolution. Ended up changing the look a bit to allow for better scaling at the end which resulted in a bit loss of the "good" feel to it. #### The ugly The art. First time I have tried to art and it kind of shows. Feels very flash game-y. I am actually happy with how the art turned out in general but the UI backing and character feel quite bad still. I am still not sure on the game as far as fun goes. I quite enjoyed it but again.... feels too much like a 2000s era flash game for me to be really happy with it. This is offset by me being happy that it is a full 'game'. ### Notes *This game was made for Ludum Dare 46 Compo, a 48 hour solo Game Jam.* The game was developed from scratch in an empty Unity project. An open licenced font was the only pre existing asset used. Artwork created using Inkscape. Music created using Rytmik Ultimate. Sounds created using a webcam microphone and edited with Audacity. **Font:** *Mansalva Regular*, developed by Mansalva Project (https://github.com/carolinashort/mansalva) and used under the Open Font Licence (SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007), included in game download folder. | ||
183748 | jam | Out of Juice | Help a production line robot escape an abandoned factory, but make sure it has enough battery to enjoy its freedom!    | ||
183749 | jam | LAB41902 | KILL all enemies, and then move to the next room, but before that they should not DIE. (The block area is open when all enemies' hp are 0. They will not DIE before the death anim is finished. Remember death anim can be interrupted) - WSAD - MOVE - J - MELEE ATTACK - K - SHOOT ### NOTES ABOUT CONTROLLING Basically, **Input between flashes**. On flash your buffered inputs are handled and your character moves. Also remember to hit the key(s) every flash, even for actions like moving. This controlling is designed as slow paced and horror-game-like, differing from usual action games, and may take some practice to get used to. ##### MOVING All the descs below supposes you are currently facing right.  Remember, hit the keys or key combinations every flash. ##### ATTACK  | ||
183750 | compo | Monster Love | You are Frankenstein's Cousin. Surely you can do better than him? You collected body parts, stitched them together and prepared everything. Now you have to wait for the next thunder storm. While you do, make sure, that Frankie (your creation) is not eaten by flies and other critters. Grab your mighty fly swatter and get on doctoring!  Probably final entry uploaded, see link below. Includes both binary (Windows) and source code. Have fun! :) Remember when voting, Compo time is not yet up, so there may be some more changes! Current final version is V1.0a (shown in menu screen) | ||
183757 | jam | Orb Defender | Defend the orb from 20 waves of robots. Movement: WASD Shoot: Left-click | ||
183759 | jam | Boss Fight | You play as bob, a lovable mechanic hired by the meanest villain in the kingdom. He wants you to keep his arch rival, the Hero, distracted in a dungeon for as long as possible, so he can go on vacation. Are you up to the challenge? | ||
183769 | jam | Forfeit REBIRTH |  Defend your fetal siblings in the wastes of the far future  AD to move and LMB and mouse to shoot and aim. | ||
183777 | jam | CONSUME |  As a lone knight tasked with feeding an eternally hungry king, you have your work cut out for you. Scramble to forage and hunt enough food to last, and make a deal with the mysterious Poop Dealer if you dare...  Code by Joshua Edwards, art & animation by Cosmo Wegman, backgrounds by Lulu Wegman, and music by Aaron Weatherford. | ||
183779 | compo | Keep Pictures Alive | Keep paintings alive by fighting in them! | ||
183781 | jam | Keep it Live |  **Description** **Keep it Live** is a live stream chat moderator simulation game. It features five different channels that are totally original and definitely not a parody of real streamers. Each channel requests specfic rules that the chat must follow. If a viewer falls out of line, you must **BAN** them! Your task is to keep the channel **alive** without failing 3 times. **Warning to young players** This game contains swear words! **Download Link is at the bottom of the page** The download is zipped up and contains two files, an exe and a data folder. You need both to play the game, so just unzip the files and double click the exe to launch! **Contributors** - **Lead Programmer** - Kryto627 - **Programmer and Artist** - Calemi - **Programmer and Sound Design** - Flakey - **Music** - CaptainKray Check out our Youtube channel and Twitter. This is just one of our many projects! **Youtube** - https://www.youtube.com/c/TeamMonumental **Twitter** - https://twitter.com/Team_Monumental?lang=en **Screenshots**    | ||
183782 | jam | Unit 21 |  ### HTML5: [https://a333.itch.io/unit21](https://a333.itch.io/unit21) Unit 21 is a strategy / positioning / survival game . Collect resources and hide from the enemies, while the giant robot covers your back by shooting them (well, at least, some of them). Keep him alive by constantly repairing and reach safety of the mountain base together. ### other VG team games: @icxon: 🥶 [Until We Freeze](https://ldjam.com/events/ludum-dare/46/until-we-freeze) @graal: 🌑 [Abandoned](https://ldjam.com/events/ludum-dare/46/abandoned) =================================================== Game is controlled by mouse (left/right button). Data is saved, so in case of crash you will keep your stats and current level. Debug keys R - quick restart P - clean up save and restart. Intro is skippable by mouse click Tips After restart some layout will be changed, so it might help in a sticky situation, but constantly rerolling for advantage can be considered a cheat. Unit 21 loses some health every level, so it's recommended to forage some scrap and get survivors to be able to keep it repaired. In a dire situation hide in the house. Monster will destroy it on attack, but your team will be unharmed. If enemy is standing near the bot, it will always attack the bot, so you can sneak past. Enemies have sight range, so don't come too close, or they will start following you. Different enemies have different sight. Bot is huge, so they see it from longer distance. Stalkeyed enemies can see you from far away too though. All enemies will aggro on shot sounds.  | ||
183790 | jam | Guide Ur Human | ## Description :champagne_glass: Are you drunk when you've finished your party in a pub? :champagne_glass: :sleeping: Are you tired of the long road to go home? :bed: This is the story of this man who needs to find his home :house:. His super-dog Doggy is fortunely there to bring him back home safe and you will control him to prevent his friend to not get an accident. Remember drinking without your captain is very bad!! ## Screenshots    ## Crédits - Graphics: @ptitbouchon (1st jam :baby_chick:) - Gamedev: @chtimy (4th jam) and @avzgui (5th jam) - Musics: - Title Theme: [Funk Loop - Jam Session](https://www.jamendo.com/track/1578681/funk-loop-jam-session) - Main Theme: [P.C.K - Funky Loop](https://www.jamendo.com/album/69633/funkygroove) - Pause Theme: [Funkafè - Funk'e'Tony](https://www.jamendo.com/track/602803/funk-e-tony) - GameOver Theme: [Funkafè - Ciassa Brin](https://www.jamendo.com/track/602609/ciassa-brin) - Victory Theme: [Funk Loop - Funk'n'Roll](https://www.jamendo.com/track/1578679/funk-loop-funk-n-roll) | ||
183792 | jam | Anthill Death |  https://youtu.be/kdCbXXdoJ2s Challenge your friends and family to those who manage to get the beloved ants to survive as much as possible, against the craziest obstacles you can meet. HOW TO PLAY Your ant colony is under attack!!! Keep 'em safe from the dangers that will threat your beloved ants, and save the most you can. Don't drop below the alive ants threshold to win the game. There are three enemies to face: Cactus -& Keep the displayed keyboard letter pushed until it fades. Be aware, it can propose more than one! Dungbug -& Click on it for the number of times displayed. Bee -& Press the displayed keyboard letter, again it can ask for more key! Note to players: Thanks for playing our game, we really appreciate it! If you find any bugs, let us know in the comments or directly on our [Github issue tracker](https://github.com/redd096/LudumDare46/issues). Don't forget to give us your feedback! JOIN OUR #BEATME CHALLENGE! THE DUNGBUG MUST FALL! ** 21/04/2020 h10.56 - Little Bugfix Update -& UI and AI fixes | ||
183801 | jam | E.M.D. (Earth Meteorite Defense) | Defend the earth from meteorites in this highscore based minigame. Use your shield against the meteors to prevent them from coming to earth. But watch out, not everything is coming to get you. If you let health packs reach earth you will regenerate health and will allow you to reach a higher highscore! Once the app has been reviewed on the playstore the download link will be updated to playstore page. | ||
183802 | jam | Dwindling Kindle | This is my first game jam entry! I plan on continuing this game after LDJam, there are a lot of features that I'd still like to polish and a lot of features I still would like to implement. Keep an eye out for Dwindling Kindle on steam! Alternatively, you can follow me on my Twitter for updates (https://twitter.com/Xarlasar), and I am very active on my Discord server (https://discord.gg/nJ4P68s), which is less tailored towards game design and more towards general art projects. =-=-=-=-=-=-=-=-= In Dwindling Kindle, your goal is to keep a fire alive, but make sure not to kill the forest at the same time! You can harvest wood from trees, replant them, and throw the wood into the fire! Make sure to replant trees, or you will run out of wood for supply. Deeper in the forest, you may find golden trees that are harder to break, slower to grow, but yield more wood. Periodically, random events will occur, ranging from strong winds, to bandit squirrels, to full-on meteor impact! =-=-=-=-=-=-=-=-= Controls: =-=-=-=-=-=-=-=-= W, A, S, D: Move the player. LShift: Dash towards the mouse. Scroll & 1, 2, 3, 4: Select item in hotbar. Left Click: Throw wood, swing axe, or plant seed. | ||
183805 | jam | Welcome to Cheesy Town | I "quickly" made a Twine text adventure to be able to play AND rate other games! In this game you explore Cheesy Town and try to find the secret that lies underneath. | ||
183813 | compo | Fimbledore | Fimbledore is a action packed game where you have to defend yourself and a cute character(Fimbledore) from the many waves of enemies. Fimbledore gets hungry from time to time and you need to bring him food that will appear on one of the five tables in the map. If you don't, he dies.This makes for an extremely difficult game which requires a lot of smart thinking to get a high score. What is your next upgrade going to be? When will you use your insta-kill? The game can be frustrating from times to times but you have to just try again. Feel like you have a good high score? share it in the comments! Some screenshots:  -  -  - Hope you'll enjoy playing as much as i did making, this is my first ever compo entry! | ||
183819 | jam | Letter to Thomas |     Walking Sim/Simple platformer/Puzzle accompanied by a story of keeping a special connection alive. Use "A" and "D" to move. Press "Space" and "D" to jump and "W" to climb in certain places. Use trial and error to get over and around obstacles! | ||
183839 | compo | Sheep it alive! | Easy to understand, hard to master. Use seeds to keep sheep alive. Hint: Enemies can also die  First Gamejam ever. That was great exercise! More screenshots:   | ||
183843 | compo | Fish Escape | Fish Escape:     You are a fish trying to stay alive. Avoid cats and obstacles to escape multiple rooms. This is a physics platformer game where you are a fish in a fishbowl trying to stay alive. There is no sound in this game, as I never had time. I tried some new things out here, so i'm glad I participated. Now to play your amazing games! | ||
183844 | jam | Cub Valley | # One more story before bedtime... In a far-away land, magical creatures roam the lands and the woods. Many dangers lurk in the unexplored wilderness after dark. So what happens when one day, four cubs lose their way and are forced to work together to make it back home? ## FEATURES - Gripping story about four creatures getting to know each other - Deep combat system that encourages strategical play - Replayability owing to various tactics you can use to defeat your opponents ## HOW TO PLAY - Each turn, you can select up to two of any element. (Each of the four cubs represents one element.) - All combinations of elements make up moves - Press ENTER (or gamepad A) to confirm your move - Press BACKSPACE or ESC (or gamepad B) to remove one queued element ## TIPS These tips are not required to play the game! Give it a try and explore the options! But if you're stuck: - Your enemies show one element of their chosen move. Use this information to guess what they're going to do. - For example, Ice is likely to be a protective move and Steel might indicate a physical attack (but may not be!). - Be sure to use Counter (Steel + Ice) and Deflect (Tempest + Ice)! They're very strong moves that block damage *and* return it to sender. - Counter only blocks physical attacks. Deflect only blocks magical attacks. - Try repositioning enemies with Nausea (Void + Tempest) to expose other enemies. - Use Dispel (Steel + Void) to remove buffs from enemies - Enemies never Deflect, so your magic attacks will always hit. # Nice! Show me!    ## Timelapse https://www.youtube.com/watch?v=tDY8PRtbQqs ## Credits **Mika Molenkamp**: Programming & implementation, UI layout **Sam Minh Ly**: Game design, balancing, VFX & audio implementation **Jorrit Neslo**: Character & environment pixel artist Sounds created with assistance of BFXR. Music: OpenGameArt (https://opengameart.org: TalkingCuteChiptune, suez crisis remade, CHIPTUNE_Loop_The_Bards_Tale, Great boss, nes_02-incomplete ## Known issues - If you have a controller plugged in, you might not be able to play with a keyboard. # Downloads and such | ||
183845 | jam | Keep Him Alive | An old man is lost. You Are a knight sent to help him. Controls are wasd, click to attack and escape to pause. | ||
183847 | jam | Keep the Party Alive | Keep the party alive is game about, well, keeping a party alive. The idea is that you're throwing a party at your house, but your guest have a very different party taste than you. So, you have to find what kind of music, drinks and food the guests like, so that they can have fun in the party. This is our first game and it was made using Unity. Unfortunatly, we couldn't do everything we wanted (and even forgot some stuff) but the game is, at least, done. We hope you have fun and please, give us your feedback on the game!  Devs: pedrorocha, Eliote, Rivendor.// PixelArt and Art: Rivendor, JuliAkame. | ||
183861 | jam | Future of Delivery | To keep alive our clients and supply them with best food and dishes we ran a new best in class delivery service which bring your order not just to entrance but right in your face! | ||
183862 | jam | Mauritius: The Last Odyssey |  *Lost within space, a creature last of its kind drifts toward an unknown destiny. The space station it lives in is no longer inhabited by humans, and the responsibility to keep the species alive is left to the local AI.* # Description : The last living being not being able to survive by itself, the station AI must ensure it does not die. Armed with a few station equipment, the AI can push the animals towards the machines ensuring its survival. Lead the dodos to the food dispenser when it is hungry, then bring him to its litter to collect raw materials; and show him the way to the incubator once he’s ready to lay an egg. The more dodos there are, the less oxygen there will be; build your station accordingly by adding oxygen refiners, additional machines, and conveyor belts to ease the management of that lonely species.   # Staff - La communauté de la plancha : - Agloo - Greet - Maximilien - Raiponz - Zessirb # Keys binding: Your camera can be controlled with **arrow keys** or **WASD**. Use your **mouse scroll** to zoom in and out. The turret on the wall can rotate around the room using **Q** and **E** keys. Fire non lethal projectiles using **mouse left click** to push dodos in a direction. Select a building in the **quickbar** with your mouse, or use the matching **shortcut keys** to select one; then place it where you want using **mouse left click**. Rotate it with **R**, or cancel the operation with **mouse right click**. Press the **X** key to enter deletion mode, and **right click** to exit. Game created with 130 commit using Git # Install instructions : Play it on itch.io! :warning: We were lacking time for achieving our ambitions, and did not manage to complete a game loop we deem interesting. We hope you will find the prototype fun and original nonetheless! | ||
183864 | compo | Save My Short Necked Friends | Please Save My Short Necked Friends! You play as an alpaca charged with protecting his flock. Unfortunately, there are a lot of hungry foxes around! Survive the waves on each level until you reach the end.  I massively ran out of time on this one. I had it planned so there would be feeding and taking care of the animals as well as fighting, and a boss fight against the farmer at the end, but hey, I was just over ambitious and too rusty from jamming. Controls: WASD: Movement Left Click: Spit Right Click: Headbutt Update: Fixed bug that would occasionally make the Alpaca an astronaut by launching the poor thing into the stratosphere. | ||
183866 | jam | u died | u died is a conceptual genre-mixing game which aims to 'keep alive' two genres close to my heart which don't have much representation these days - text-based adventure games and pure platformers. I hoped to encapsulate the energy of the very first days of game development and really make the player feel like they had stumbled on something ancient. The game you see here is a minimal, immersion-focused, text adventure and the combat system, one of the few things I always find lacking in this genre, is very simplistically replaced with platformer levels - you fail in the level: you lose health. You beat the level: you beat the enemy. These levels are stripped-back, removing all gimmicks and focusing on the core component of moving through a level which is out to get you not through whats in it, but by its layout itself! Incorporated throughout are suspense cues heavily inspired by survival horror games. Play (kind of) as yourself, someone venturing into long-forgotten games and finding something new! Interact with the game world and talk to your new friend [A picture here](http://kaeos.net/udied/udied.png) Storyline-wise, to be dark and thought-provoking, but keep the tongue-in-cheek humour of the earliest dungeon crawlers. It was a hard tightrope to walk, and I'd appreciate your feedback on it for post-LD expansion! From the implementation side of things, I decided to go with pure HTML5 so anyone with an *up-to-date, modern, PC* web browser would be able to start playing immediately. As a high school student, I'm open to working with anything for now, but I'm most comfortable with web technologies, and this was a great opportunity to employ them. It also meant I could avoid relying on any third party code at all (except for a couple of snippets from StackOverflow...). The 2d platformer engine, and the text adventure are both my own creation, written entirely over the course of the weekend. In terms of fitting the theme, I'm mostly looking at it from an abstract position: the act of making the game is "keeping it alive". However, much of the game is focused on protecting someone else whilst you have little option to do anything else, and the questions that raises (at least I hope this is communicated properly). The minimal storyline I do have right now does conclude with something that takes the theme a little further but I'll leave that as a surprise ;) I'd love in the future to see more interactivity, more dialogue, more rooms, more platformer levels, more objects and most importantly properly flesh out characters and important game events. The only asset I didn't make myself was the amazing font. Credit to sensi.org for this. **WARNING: the intention is for this to be dark, and without giving too much away, some of the descriptions can me quite graphic so please do make sure to keep this in mind.** I'm a little upset that I wasn't able to finish this in time for the compo, but I had some olympiad stuff this weekend that had to take priority :( Basic Dev log: I opened Notepad++ on a blank HTML document at 14:30 on saturday. I had the terminal running and the platformer physics engine written by midnight on saturday. In the early hours of the morning I started wroting and sequencing the music. Unfortunately was never finished :( I was able to restart development at 16:00 on sunday and had the start of storyboarding and platformer level design done by about 18:00. Quick food break, then working on the text-based adventure game engine and rewriting a lot of the graphics code. Some optimisations to the platformer 2d engine concluded the work on sunday, with some more storyboarding done in the early hours of monday morning. Monday was the big day and a day of (finally) solid working. I planned out the platformer levels on a whiteboard and then implemented them, finished the storyboarding and implemented ALL of the dialog and room details for the text adventure, which was a pretty huge task... At some point soon I'm going to do a proper writeup!! | ||
183868 | jam | Bat Man | Bat Man, a short for Battery Man :smile: As a battery, your inner energy is steadily decreasing with every action you take! Try to keep yourself alive :stuck_out_tongue:  | ||
183871 | jam | Tunnel Vision |  Fly through the procedurally generated tunnels to survive! |  | |  | | :------ | :-------- | :-------- | | | | | | https://youtu.be/lkEXemsW8TY | ||
183879 | jam | Lokat | Enter LOKAT's lair and try to keep its catisfaction alive by providing the food required. Commands : Arrows : Move Space : Jump T : Empty your inventory ... and some other keys Go to the Kitchen to : - Know what food you need - Store some food - Cook and serve | ||
183881 | compo | Keep the Pink Ball alive | Survive and Earn | ||
183888 | jam | Blocked Out | A fast-paced reaction time platformer in which you collect cells and try to keep your bar full for as long as you can. | ||
183894 | jam | Life is Hard, and then You Buy a Cactus |  You play as a bunny who's working from home. Being home & working brings up your anxiety, but having plants brings down your anxiety! Earn plants by working. Work by typing up business words! Sing to your plants to bring down your anxiety even more! Keep yourself sane, and remember: It's all about that work/life balance! :)   Code by mathemagician and Armure Concepts by giraffalope and RobL 3D Art by trmrddr and RobL Music and sounds by Progs ``` Changelog 1. v1_1: Non-US keyboard layouts had issues with ? and '. Those characters have been removed. ``` | ||
183897 | jam | Reckless Brave |  A brave man’s soul was taken away by the succubus, so he decided to go into the dungeon to retrieve his soul. However, as a reckless brave, he could only continue moving forward and attacking the enemies he saw without understanding the strategy of pass. The only thing waiting for him is the fate of death. Now it’s your time to go! Use your wisdom to place props in the path of the brave to keep it alive and let him retrieve is soul successfully! 7 different items to be placed, each one has multiple uses waiting to be discovered. 10 different levels to be challenged, each requires a different strategy.    | ||
183898 | jam | Beluas | You are a slime mother protecting your young from annoying humans. As you are grown you are not affected by their weak weapons. However, your little one is. Slam your body into those humans to show them who is boss and save your child. WASD/Arrow keys - Move Space - Go super fast | ||
183901 | jam | This Fire Burns | The player lost in a forest in the middle of the night. You have only one torch. You need to keep the fire alive until morning. | ||
183913 | jam | Body and Soul |  You are dead. Almost. Although your ghost has separated from your body, there is a tiny flicker of life left in your semi-corpse. Luckily, you died just meters away from the Spring of Life, and your body begins to slowly shamble towards it. Defend your body from evil spirits while it shuffles its way towards the Spring of Life, and use essence dropped by enemies to become more powerful!   | ||
183914 | compo | Last Fortress Left | Place down your castles on the grid to intercept the attacking forces. You must kill all enemy units to ensure your fortress's survival. Are you ready? Instructions: - Left click to place down your castles / remove your castles (You have a limited amount per level) - Intercept the attacking forces before they get to your fortress - Defeat all of the enemy units to solve the puzzle | ||
183917 | jam | Levain - My needy friend | Your Grand Father need some rest, he can't keep up with the bakery, espacially with Levain, the prodigy of the bakery... Levain can make the best bread in town, but god... he is needy.. Will you be able to keep it alive ? Manage the bakery until Grandpa' comes back to keep Levain alive. Make the dough, cook and sell the bread and FEED LEVAIN or he will die...! ### Made with - Unity - Blender - Affinity Designer ### Control - Movement : ZQSD - Interact : E - Help : F ### Credits - Music : Happy Arcade Tune by rezoner - http://opengameart.org/content/happy-arcade-tune ### Edit - Added build for MacOs and Linux ### Edit 2 - Added HTML5 build ! This is my first jam, happy to participate ! Thanks for playing ! :)    | ||
183923 | jam | Container |  Welcome to **Cradle, inc.**! [Loading, please wait] Receiving files...[**96%**]  **Accept the job?** **CONTROLS:** **WASD** to MOVE **E** to USE **LMB** - to SHOOT | ||
183926 | jam | Where the Fire Goes |  ## The Game 'Where the Fire Goes' is a turn-based puzzle game where you must use your ability to move rocks and trees to stop the fire from spreading and destroying precious flowers and trees. Don't get distracted by the ever-increasing inferno however, as you are not flameproof, and staying alive is equally as important as keeping the plants alive! Our 7th entry into Ludum Dare and another ambitious one. We would love to make more levels for this introducing new mechanics and developing on all ready established ones, as we have never really made a puzzle game before and it was a fun and challenging experience. ## How to play The help pages in game are quite detailed and should tell you everything you need to know but here is some more information: - 'Left Mouse' on adjacent tiles to move there. - 'Right Mouse' on adjacent tiles with items on to pick them up, or on empty tiles while holding an item to drop it there. - 'Escape' to open pause menu in the campaign mode. - Use the buttons at the bottom to either progress a single turn without performing an action, or to skip until the level is resolved either with the player winning or dying. ## Screenshots All screenshots are taken from levels before doing actions as to not give away the solution!     ## Credit - RokaJosh: Programming & Art - Yarro (formerly Thomu): Art & Music ## Links - Our Company Website: http://jagtek.co.uk/ - Our Company Twitter: https://twitter.com/JaGTeK_Games - RokaJosh Twitter: https://twitter.com/RokaJosh - Yarro (formerly Thomu) Soundcloud: https://soundcloud.com/y-arro ## Tools - Unity 2019.1.12f1 - Photoshop CC - Piskel - Aseprite - Pixel FX Designer - Bfxr - Ableton 9.5 | ||
183933 | compo | Keep me alive |  *Keep me alive* - is a small not feature full clone of Supaplex game written in KTX Controls (AWSD or Arrows), sorry you can't disable music. The game is written in Kotlin and compiled to jar, any machine with Java should run it. *POST COMPO* Updated jar with "uber jar" to be able to run without dependencies | ||
183934 | jam | Chill garden | Really chill garden | ||
183935 | compo | Battery Panic |  Your phone is almost out of battery, and you can't find the charging cord anywhere! Quickly, now! I think we still have that old power converter in the garage next to that drawer of old batteries... --- So, I'm really happy with how this entry came out, but I would like to acknowledge that it would be *far* better with a proper scoring system... Right now, I feel like the balance and 'push and pull' of the game is a bit off... BUT! I'll let you decide for yourself. :) **Read the info on the itch page for important gameplay info!** | ||
183939 | jam | Gaia | This is a game about indirectly keeping a civilization alive. The civilization will expand and grow by itself but it is your job to protect and nurture it. Along the way you will have to terraform the environment to thwart your enemies and empower your friends. Are you worthy enough to play god?   There is a lot of different tiles in the game, the bigger your civilization the more tiles that could spawn. Every single tile on the map can be upgraded to another tile, for example the forest upgrades into a mill. You can also defile your enemies civilization by summoning a meteor to crash down upon them. | ||
183942 | compo | Abandoned |  ## Web: https://graal.itch.io/abandoned Abandoned in the dungeon, you've met mysterious creature. It is wounded and loses his life while moving. But it goes on your whistle (X) and may blast your enemies with light (Z). And you need it to pass the exit light well. So try to keep it alive. ## Controls * Arrows - move * X - whistle (call creature) * Z - attack (using creature's power) * R - restart level   ## Tools * Godot engine * Piskel * Audiotool * Audacity (for recording and processing sounds) ## My teammates' games (Volcanic Giraffe) @a333: [Unit 21](https://ldjam.com/events/ludum-dare/46/unit-21) @icxon: [Until we freeze](https://ldjam.com/events/ludum-dare/46/until-we-freeze ) | ||
183944 | jam | NightLight | Keep the dream alive. You play as The Sandman keeping a young girls dream going by securing the light that keeps the nightmares at bay, the monsters under the bed. Game Designers: Jack Roper, Jack McPherson and Arthur Audren de Kerdel Asset Designer: Nichola Humphreys Music: Peter Gatrell | ||
183948 | jam | burning desire | little experimentation made in one day and half, first time using pico8. No gameplay but cool graphics ! skeleton inspired by @Jsf23Art. background inspired by @antti_tiihonen | ||
183952 | jam | Repair-bot Rodeo |   Repair-bot Rodeo is a puzzle RTS where you command an army of small robots to keep a spaceship up and running. Survive through a wide array of malfunctions and breakdowns to reach a new home for your cargo of humans. Send robots onto pressure plates to deactivate the various obstacles. Then, place a different set on the blue pressure plates to repair the corresponding part. You can match the damaged parts up to their plates by matching the symbols on the healthbars to the ones near the pressure plates. Also, make sure to place bots on the thruster plates on the sides to get the ship moving! Controls - Drag Left Click to select robots - Right Click to command robots to move to a point - Spacebar to clear selection - Drag Middle Click or use WASD to pan - Scroll to zoom - F11 for fullscreen | ||
183959 | compo | WAVE | Mexican wave simulator - keep it going! Needs lot more polish, sounds, graphics etc. But this is the basic idea! Stay tuned for a post-compo version with an online leaderboard :) | ||
183964 | compo | Keep Me Alive | Keep Me Alive is my entry for Ludum Dare 46. You are falling from the sky and have to find a way to survive the fall. What do you do? Land on a stack of hay, a swimming pool, or a trampoline to soften your fall! The game gets more challenging the more levels you complete. Made with Unity Game Engine. https://youtu.be/beNeUi016-0 | ||
183966 | compo | Rover Pilot | # Rover Pilot Welcome to Rover Pilot. Your new job is to pilot a rover over the surface of mars, mapping it completely. Your number 1 goal during this mission? Keep it alive! Explore mars. There's not much here. There was talk of upgrades to your solar panels, batteries, engine and scanner but it looks like there were some cutbacks. Controls are WAD. Minimap shows you where you have already explored:  Have fun. | ||
183978 | jam | Feed The Monster |  A friendly Monster landed on earth: will you be able to help it survive? *IMPORTANT NOTES* 1) If you're playing the WebGL version of the game please execute in FULL SCREEN 2) Scroll the page down if you want the downloadeable version of the game.     This game was created for Ludum Dare 46 by: OldManWinters: Art Marvin Chong: Music and SFXs Svalinn85: Coding Let us know if you managed to Keep It Alive long enough to see the success screen in the comments ;) | ||
183981 | jam | Lay Down Your Roots | https://www.youtube.com/watch?v=D-iyLSRMyDw   You start as a little seed who must grow into a beautiful plant. Your goal is not just to keep the plant alive, but also to make it flower and flourish. Lay down roots to collect water, you can use that water to raise up your stem and collect energy. You gain more energy in sunlight and gain more water in water patches. As your energy and water production and capacity increase, you'll be able to produce flowers and even one day a fruit to produce a seed of your own. Controls - Click on a piece of the plant to select an upgrade. - Use the scroll wheel or left click to pan the camera up and down Programmed By: NotExplosive Music By: Ryan Yoshikami *If you are not on windows you'll need to first install LOVE2D at http://love2d.org | ||
183985 | jam | LD46 - Grower (not a shower) | Roll up your sleeves for another JAM brought to you by the Golden Goat Gaming crew! Keep your plant alive in the high alpine climate! Watch out for the snow and the wind that will push you into the snow. Get Some Sun! Keep hydrated! And don't forget to blossom!   | ||
183987 | jam | Postcard Ninja | This is my little contribute for Ludum Dare. Its a little game about a ninja. This is the last postcard with him. Recover as many coins as you can! Don't kill me, please. [rsz_start.png](///raw/5cb/c2/z/2d627.png) | ||
183989 | compo | It's Not Rocket Science | https://youtu.be/3GtdW0GuPto You are stranded in space as you realise that your ship has no steering, how long can you keep your crew alive before succumbing to the lack of oxygen. This is a tricky arcade space game about keeping the crew of your ship alive for as long as possible. The longer your crew are alive, the more points you get. To steer your ship, you must place down gravity wells; these will attract your ship to allow you to turn but be careful - you will lose if you crash into them! Planets will also allow your ship to turn however these are less predictable and you have no control over them. You can fire your engines to escape from orbits or increase your ship's velocity but use your fuel carefully, if it runs out you will be unable to use your engines. Bubbles of fuel and air can be found floating in space, these can be used to refill the respective meter. If you run out of air, you lose as your crew suffocate. | ||
183991 | jam | Aviarium |  Live life as a bird on a deserted island, with stunning mid-90s 3D graphics! # The Goal Build a nest, lay eggs, hatch chicks, and teach them to fly! # How To Play There is a tutorial in game, but the controls are as follows: **Ground** WASD - Walk Spacebar - Take off Left Click - Peck/Grab **Flying** WASD - Steer Spacebar - Speed Up Shift - Slow Down Right Click - Chirp | ||
183992 | jam | He Protec | You were escorting a celebrity to his/her concert, but then the limousine broke down! Escort the VIP through the crowds and get them safely to the stage! Beware, the crowds are filled with "over-eager" fans. # How to Play - **W** - Move Forward - **A/D** - Rotate - **R** - Restart From Last Checkpoint - **Escape** - Exit Game & Escort the VIP to safety!  &Be vigilant, look around and watch out for sketchy characters!  &Shove away over-eager fans!  &Thwart assassination attempts!  &Finally, enjoy the show...  &Granted you keep the VIP alive!  Thank you for playing! | ||
183993 | jam | Keeping Your Fire Alive |      # Hook What lies outside the bonfire is abyss. Why are you here? Who are you? There is one true ending to the game. A short story based on The Egg Short story by Andy Weir # Hints **Use left click to play, you can click on most things you see. That's it!** **PRESS M TO UNLOCK MOUSE** # Orignal Plans, no longer possible but I got a better idea ;) (SPOILERS)  (Cover Image is Shovel Knight Screenshot) | ||
183999 | jam | IT Thrives |   Alien Tower Defense, grow and build an alien creature and protect it from attackers. | ||
184001 | jam | Spirit of the Forest | Save your forest from destruction! Controls: Up Arrow or W - step forward Left Arrow or A - turn left Right Arrow or D - turn right Buttons: 1 - Fire. Damage enemies. 2 - Earth. Armor. 3 - Water. Activate & restore obelisks, restore trees. 4 - Wind. Increase your speed. | ||
184005 | compo | Corvus Cultivate | In this game you farm plants and keep away the crow https://scratch.mit.edu/projects/386450889/ It was made in scratch and I used SXFR and a random music generation program to make the music and sound effects. | ||
184007 | compo | Trap In A Cave |  You are a viking and you are lost in a cave with one of your bro. You have to keep him alive with meat that you could find on rats. ## **Instruction :** ARROWS : to move E : to grab and drop SPACE : to attack ## **Tool :** - Unity   | ||
184009 | jam | Frankenstein Pet | You are lonely looking for something to fill that void in your heart. Why not follow in Dr. Frankenstein's shoes and make your own pet! Build your new pet from the discarded parts of others peoples pets. Step 1: Find pieces floating down the river. Step 2: Put your pieces together to make a pet that can survive. Step 3: Bring your new pet to life. Step 4: Put your pet into the arena to solidify its survival! if your pet doesn't make it restart and try again! This was actually built by a team of three. We didn't have a lot of time to work together but we like to participate in jams. We didn't have a lot of QA time but from what we have gather so far are instructions aren't super clear and there is some information overload. Thank you for visiting our page and have a good jam :) | ||
184016 | jam | BullShielder | Escort the wagon to the end of the stage [Arrow Keys] - Move [Space] - Jump and Start the game [R] - Reset position [Q] - Restart stage --- **_Music by:_** rolemu - La Calahorra Komiku - Time to go to space now mathgrant - Arctic Sleet Website used: https://freemusicarchive.org --- **_Bonus content:_** I was given a prompt, and had to work around it. The original prompt was: _Escort nothing with RNG_ Website used: https://www.michaelhemingway.com/gamegen/ ---  | ||
184021 | jam | A tale of Rebirthism | # Journey through a surrealistic tale to protect something precious.  Controls: Movement: A and D Fire: Space Bar Switch: J and K Pause: ESC ## Meet surrealistic creatures!  ## Protect something precious!  ## Face off against a mighty oponent!  ##### This game may be a little too hard to learn and finish, if you are having trouble finishing it you can skip levels in the level select, but you will lose some cutscenes and dialog doing so. Also the final level is really, really hard but there's a cool reward behind it I promise! ##### Please look at the credits and explore the game a bit before rating, it starts slow but picks up the pace fast! This is my first Game Jam ever. Thanks for checking out the game! # WARNING!!! ### Since the final level appears to be really hard I made a video of me beating it for those who wish to see the finale! Link below! # SPOILERS: https://youtu.be/ruuQ6TjxPko ##### Patch Notes ##### V0.2 Fixed a bug where some bullets would remain on the screen after a game over. | ||
184022 | jam | Captured | You must free them. Even if you need to use force!   Visit my website for more of my projects: https://otisdev.wixsite.com/mysite | ||
184023 | compo | The Blobbysitter | * We love blobbies! * Create blobbies with incubators. * Buy incubators in the store. * Be sure to give your blobbies love if they get hurt. * Feed them so they get big and strong. * Sometimes, you need some money, so you can trap them. * You get more money for later rounds if you let them survive the timer. | ||
184027 | compo | Broken Threads |   ## Description *A stray piece of code lands in an unknown world. Keep yourself alive by blocking corrupt data with a borrowed shield, and confront various characters as you try to find your place in the world. Strange forces are at work, and something seems more... real... than it should be.* ## Warning: Spoilers in comments! **This game is very narrative based! There are story and mechanics spoilers in the comments.** This game sometimes crashes rather violently, so you might want to save other work you have open before you play it! ## Tools: - Art: Paint.NET - Programming: Python/PyGame - Sound: SFXR, Audacity - Music: Sibelius | ||
184033 | jam | In The Flesh | # Links --- - ** [HTML5/WebGL](https://lando.systems/games/ld46-intheflesh) ** - ** [Desktop/Java](https://lando.systems/games/ld46-intheflesh/ld46-intheflesh.jar) ** - ** [Source](https://github.com/bploeckelman/LudumDare46) ** Ever wanted to climb inside a rotting corpse? Neither does this scientist, but when science calls, he answers! Frankenstein together the viscera to make a strong suit to keep the weak scientist alive.   # Controls: --- - ** Left click ** or ** Enter ** to attack - ** A,D ** to move - ** S ** key to enter Zombie suit  # Game: --- Assemble zombie suit to help the scientist and ** keep it alive** . :small_blue_diamond: Platformer :small_blue_diamond: Collect parts to complete the zombie :small_blue_diamond: Beat'em up  # About the Team: --- [LandoSystems](https://lando.systems) is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team's 21st Ludum Dare game!! :grinning: # Team Members: --- Code: - Doug Graham [dsgraham](https://twitter.com/dsgraham) - Brian Ploeckelman [PalpatinesSmile](https://twitter.com/PalpatinesSmile) - Brian Rossman - Jeffrey Hwang Art: - Matt Neumann - Luke Bain Audio: - Luke Bain Support Shiba: - Asuka!  We hope you enjoy playing the game as much as we did making it! :fingers_crossed: | ||
184040 | jam | A Day in Granple-Bee's Garden |  ### HTML5 : https://togimaro.itch.io/garden --- ### Synopsis : You are Bumble-Billy, a humble bumble-bee whose grandfather, Granple-Bee, went on vacation for one day. In a letter, he tasked you to look after his Celeriligno, a very rare fast-growing tree. Will ou be able to keep this plant alive ? --- ### Images :   --- ### Controls : | | Keyboard | Gamepad | |-----------------------------------|------------|------------| | **Move** | Arrow keys | Left Stick | | **Grab & Use a tool** | Space | A | | **Drop a tool** | Shift | B | | **Validate Menu** | Space | A | | ||
184047 | compo | The Great It | Definitely did not finish. Wasd moves, Left shift moves you faster. scroll wheel can zoom in and out. M to mute :) refer to the tutorial page in game for more information. | ||
184052 | jam | Seven Nights | Story Lupin is not a very fortunate sailor. During one of his voyages he fell off the side and into the sea. Luckily, he was cast ashore by waves at a mysterious, uninhabited island. Now, Lupin must fight for his survival and possibly... for the survival of the whole world.  About You play the character of Lupin. In this top down adventure you will have to explore an island, gather and craft items, as well as protect yourself from enemies at nights. The game is inspired by titles such as Don't Starve or Kingdom. There is some combat during game play but it is not very dexterity-demanding. You can play it in your browser. Bugs There are so many known bugs we didn't had time to fix it's pointless to point them out here. We will continue to work hard on eliminating them. Starting with not working animations, and sorting layers going bonkers on us, Definitely our messiest release during any jam. Controls Arrows - Movement Space - Interact 1/2/3 - Use equipped item Enter - Open Inventory | ||
184054 | compo | Just A Throw Away | You wake up next to a cylinder, in what looks like a lab, suddenly you get attacked and die... only to see your spirit rise and take control of the murderer ! Flee you mad... green... spirity-thingy ! Flee to keep the hope of being the character of a good game alive ! But be wary : being possessed is hard on the body and soon enough, it will be noticeable... guards have been ordered to shoot on sight and they won't wait to know if you're friendly or not, or if what they're aiming at is an enemy... or one of your former bodies... ----------------------- Hi and welcome in this... experience I guess ? Controls : WASD and left mouse button. Up and down are only used for "elevators" (holes in the ceiling and floor). Left click on an NPC to possess them. This game doesn't have sounds, sorry. If you reach a brightly lighted room : gg, you're supposed to get an end screen... but you won't because of some unknown reason. For an other unknown reason you sometime get stuck in the wall or the ground : again, very sorry. ----------------------- (the cover image is from the level as seen from Blender, before Unity did what I can only describe as "something the Geneva Convention should have banned", it's technically not "in the game" per say but hey, I made it, it's probably the only thing about this that I'm proud of so I'm using it !) | ||
184055 | compo | Reeactor | Keep the power alive, without melting the core! Your goal is to produce 100 units of energy at the power generator (at the top). You will lose if the core temperature goes above 300 units.  Water flows counter-clockwise in both circuits (except when things start to get out of control!). The heat exchanger (in the center) transfers heat between the primary circuit and the secondary circuit. You can: - Control water pumps - Open/Close valves - Control the immersion of the control rods in the reactor core. The underlying hot water flowing simulation is made of ad-hoc formulas (although the water is conserved!), please don't build a nuclear reactor at home based on my design :D Tip: start by setting the control rods to 0, so the core will stop generating heat and won't melt in less than a minute. To get a better understanding of what's going on, use the spacebar to toggle the display of physics quantities. Can you win without using this mode? Keys: - 'R' : retry - Spacebar: toggle the debug mode, showing pressures (P), fluid quantity (N), and temperatures (redness). | ||
184063 | jam | FEED HOLE |  GYGA was created to fulfill the end of history, but succeeded beyond it's creators intent. A supercomputer, corrupted by entropy and bound to the planets core, feeds off data to stay alive and is the only thing staving off the collapse of reality. Also there is a lobster. Capture rogue automatons and saddle them onto the immortal crustacean to cast the robotic prey into the maw of GYGA. The more the mechanical teeth gnash, the more you KEEP IT ALIVE, but be warned, there is no sacrifice too great for GYGA. Do you smell toast or is that just me?   Post Jam Hotfix: Did a couple little tweaks to make the WebGL version more playable. Had to remove some audio effects in FMOD, and force the load to happen prior to gameplay. Also removed a large amount of mesh colliders for simple box colliders, hopefully this will allow WebGL to work a bit better! Additionally the lobster has decided not to get stuck anymore, and will scoot to you a bit quicker. (Has anyone found the melee weapon yet?) Hope you all enjoy! | ||
184064 | jam | The Messenger Assist |  Board the starship _Messenger_ as a manifestation of the ship's computer, and keep your pilot alive long enough to escape. The game is over after you go to warp and the console reads "Mission Complete" - however, you can continue to tinker with the ship afterwards as long as you like. **Controls:** - Mouse - Look around (mouse sensitivity can be changed in the pause menu) - WASD - Move - Left Click - Interact - Escape - Pause **Team:** - Code/Art by @graebor - Sound by @julianbeutel - Voice by Lauren Marshall Made in Unity 2019. Since this is a Jam entry, some small helper scripts from a previous jam were used. We've opted out of Audio since some pre-existing sounds were used in the mix. Update: We did a small bugfix update at 9pm on April 20th to add a more precise option for mouse sensitivity - for some players the mouse was super sensitive when using vsync, so you can now turn the speed all the way down to 1%. | ||
184069 | jam | Custom Critter Fighter | A shoot-em-up where you evolve and customize a creature who must try to survive in a tough environment. Choose whether to prioritize food or evolve to become stronger in order to deal with increasingly difficult obstacles. Music by Drew Spenny - check out his Bandcamp at https://pathsto.bandcamp.com Changelog: v0.1.2 - Initial release v0.1.4 - Post-jam bugfix; fixed a bug that sometimes caused performance issues, fixed a bug that rendered you unable to die if you cleared a mission and died at the same time, adjusted some enemy formation spawn rates to function as intended, and a few other minor bugfixes | ||
184074 | compo | The Ill Divinity | The divinity of your lands is ill. As the shaman of your village, it is your duty to heal him! Go inside its body and use your power to heal him, but be careful about the macrobias and the lymphocytes that can kill you!  The Ill Divinity is a platformer game where you have to finish each screen before the divinity dies. If you stay idle, you can use a healing aura that will heal it and make you earn some time. It also neutralized macrobias for a few seconds. But be careful, it boosts lymphocytes!  This is my third participation in compo and, even though this game is a bit unfinished, I am pretty proud of it. Hope you will like it! I used: - Unity - Gimp - Bandlab - Audacity 20/04: - Corrected a wrong respawn position - Made the tutorial shown adapted to the chosen keyboad configuration - Put a limit on the vertical acceleration to prevent collision detection fails NB: When I uploaded the new version on itch.io, it deleted the old one, the uploaded source code remains unchanged though and contains the game at its state at the end of the Compo. | ||
184076 | compo | Kings Orders | "The King has ordered you to defend him as he suspects there are assassins trying to kill him. You know, he might be right... ...maybe" This is my first ever submission to a Ludum Dare game-jam (or any jam) so it may be a bit rusty. -[Controls]- Move / Arrow Keys Attack / X Jump / Z Enter / Pause -[CONTROLLER SUPPORTED]-  Note: to view the source code, open the .p8 file (downloaded at Gamejolt.com by clikcing the submenu next to download) in a text editor or the PICO-8 software | ||
184077 | jam | Dziob! |  That is our first attempt to make a 3D game so it's been a hell of a ride on a learning curve, yet still an amazing experience. It ain't perfect but nothing is, eh? First time in such a big team and first time coding for some of us. Our team : Alicja, Ryju, Pączek, Cebula # Welcome to Dziob! **Your task is to keep you and your eggs alive.** Beware of the farmer trying to steal your eggs and the fox trying to kill you. To defend your eggs from the farmer try pecking him. When the fox is chasing you, try hiding in the chicken hoot. To increase your hunger bar, find some bugs in the 'eating area'. In order to hatch your eggs, you need to keep them from getting too cold. You win if you hatch your lovely eggs.  ## Controls: CTRL - Peck / Eat / Warm the egg Arrows/WSAD - movement ALt + F4 - Exit game | ||
184080 | jam | The Business | This is our first game ever. Therefore you have to face the ugliest of the ugliest. Enjoy!!! | ||
184085 | compo | Feed Me More! | Feed the monster gems to keep it alive. Some gems are better than others. Change gems to better gems by placing them in machines. Use gems to create upgrades for the machines. This is my first Ludum Dare. The game was a 3d game, but I failed at it yesterday evening. So, I changed it to 2d and it looks way better. *I did turn off the sound for the machines after I published the game since they were a bit annoying. | ||
184090 | jam | Snail Crossing: Lucky Lefty Lives?! | The land is being invaded by colonizers! You are under attack! Buttons: Down Arrow to hold onto rock when colonizers try to knock you off with a shovel. Right Arrow to shoot love darts when colonizers try to sit on you. Up Arrow to call in a wasp attack to fend off colonizers trying to capture you. Space bar to restart.  | ||
184096 | jam | Tree of Life | Hello there, we are Brandon(16) and Yoran(17). This is a tower defense game in which you have to keep the Tree of Life alive from a termite infestation. Randomly generated maps and infinite waves keep the game fresh everytime you play.  All art is made by us (mostly Yoran) and all of the programming, including the custom [game engine](https://github.com/SantaClausNL/Hummingbird) (not made during the jam of course 😄) was done by Brandon. If you find any bugs or would just like to share your high score, we'd love to see you down in the comments 🤗. Credits: - Ideas: Brandon + Yoran - Programming: Brandon - Art: Yoran - Balancing: Yoran - Playtesting: Brandon + Yoran - QA: Chroding (friend of ours) | ||
184097 | jam | I am the mason, i didn't get payment for 3 days, i'm hungry |  | ||
184098 | jam | Keep-Alive |  Snoop around through a government server, with the goal of disabling their firewall. The problem? You must send a keep-alive packet every 60 seconds, but you don't know how. Should you go straight to figuring out the firewall, or should you go for quality of life first? It's your choice! There is much to explore. (Type HELP for a list of commands)  | ||
184101 | jam | Advise the King |  # ADVISE THE KING ## The Chess-Based Deck-Builder! - "*Advise the King*" by **playing cards to help him survive**. - Battle your way through **10 levels**, collecting cards along the way. - Can you get to the final level and defeat the **Dark King**?  ## Features - 6 different enemy types, each with their own unique move/attack options - 7 unique collectable cards. - **Procedurally generated levels** so each playthrough feels different - **Hand-crafted "chess pathfinding"** to help enemies find smart moves - Meticulously designed card animations & interactions - A dozen **real foley sound effects** for cards and chess pieces for added immersion - 2 custom-made instrumental tracks   | ||
184107 | jam | Aisle of Hell | You are a janitor and you must keep all customers safe from falling canned goods. Good luck | ||
184114 | jam | Rescue Ranger |  You are the rescue ranger sent to a small planet will the goal of storing exactly 2 of each species to keep them alive. Controls WASD or Arrows to move Left Click to probe an animal Left Click again to store it Right Click to take animal out of storage Right Click again to drop it | ||
184121 | compo | Keep the Garden Alive |  **Controls:** ``` | Keyboard | Gamepad ------------------------------------------------------------------------------------- Move and Aim | WASD | Left Stick / D-Pad Jump/Select | K | A Button Water Spray | J | X Button Weed Killer | I | Y Button Bug Spray | L | B Button ``` **How to Play:** Keep all your flowers alive for as long as possible by regularly spraying them with water. Weeds and bugs will keep appearing, which will make flowers die quicker, so exterminate them with weed killer and bug spray. Game is over when all flowers are dead.  | ||
184128 | compo | In A Game Wherein |  Playtime: 5 minutes. You are preparing to play a game. Maybe you have just finished your own, eager to see what others have done with their time. A name catches your attention. It doesn’t sound like a game. It sounds like a trick. | ||
184143 | jam | Atuin |  Protect the turtle and the world and grow the population, Upgrade weapons, armor and damage mitigation. Ludum Dare 46 Entry - Not 100% complete WASD - Movement Fire - Left Mouse Button | ||
184149 | jam | Keep it burning | Could you keep the fire burning into the darkness and dangers of the forest ? | ||
184155 | compo | Keep, Calm! |  ## The Keep! It's alive! Roll to crush your enemies and defeat a boss at the top of the mountain. - Smash WASD to roll – keep track of direction of the letters on the Keep, hit whichever looks forward - Escape to restart | ||
184167 | jam | Bruti the bear |  This is my entry for Ludum Dare 46: Keep it alive. Was produced for the Jam within 72h. You control the environment around a bear stuck on an island. Your goal is to get the bear to eat its food. Increase your score by also picking up other items, but avoid viruses that get you sick. Keys: AWSD: Move QE: Turn Space: RAISE/LOWER/REMOVE platform. Tab: Switch platform. | ||
184168 | jam | WAVER | Keep the **wave** alive Keep the **team** pumped Keep any and all **memorabilia** thrown into the stands _Code by Skyeward, Art/Sound by Niru_     ***Arrow Keys + Enter to navigate menus*** ***Esc to bring up in-game menu*** | ||
184169 | compo | RobotDefender | In this game you must defend your base against robots, (all the rules are write on the itch.io page ^^)every 5 stage a boss spawn! | ||
184170 | jam | Soullife | The last thing you remembered was falling asleep in your warm and cozy bed… Now your soul has been separated from your body and placed into a ghost-infested alternate realm. Your only defense is a limited supply of holy water. See how long you can stay alive in this spooky arcade-style survival game. All graphics and audio assets created during the jam. Tutorial: WASD or arrow keys to move. Collect holy water automatically by moving into it. Click on a ghost to use holy water to kill it. Trailer: https://youtu.be/hAn0CdBRcws | ||
184172 | jam | Team Wipe | Team Wipe is a game made for 46th Ludum Dare by Louis MAREAU and Sigo. You play as a final boss in a dungeon and a party is ready to defeat you. Their trump card is to erased you with a big magic explosion, but they need time to cast it ! Go kill the mage, and everything's gonna be alright.  Thanks for playing. | ||
184174 | jam | Keep the light alive | The first attempt to participate in Ludum Dare. Small horror game with simple mechanics. But with very suspense gameplay Controls: Arrows - movement Z - Use item The goal of the game is to get out of this place. Do it. Thanks for our discord community! Without, inferno, Gost_stelser, pro100_baton, Killbuy, Rommily, Neimzi, jeck_black123, Shin and all from server [Божечки Кошечки] and Toxic Biohazard. Thanks for playing!  | ||
184180 | jam | My Botanical Romance | Before the great confinement, you decided to buy plants. After a while, your plants got alive! Who will you keep alive? Interact with Sunflower, Weed, Carnivorous, Cactus and Fern! New lively plants in your apartment. Go on date with them. Only one of them will stay alive! The game might receive further development for fine tuning. Credits: Jessy Anglehart-Nunes (Mélo) - Programming, Dialogue Text, UI Design, animation Francis Labelle (Shill) - Programming, Sound Design, UI Design Audrey Lemay (Mayo) - Character Design, Asset Design, UI Design, Animation    | ||
184182 | jam | Keep it a LIVE | **Keep it A LIVE** is a 3D top down arcade hardcore game where you control a **roadie **in charge of repairing the equipment of a **rock band** during a live. You will have to cross the stage to reach musicians having a problem with their instrument and **repair** it. But because you are not the star, you must **avoid staying in the light**, or the public satisfaction gauge will go down ! Try to keep the live going on for the length of the track, but be careful... this won't be an easy task ! **• Controls :** - Keyboard ←↓↑→ to move around SPACE (repeat) to repair a broken instrument - Game Pad L. Joystick to move around A Button (repeat) to repair a broken instrument **• Tips:** The number of working instruments affect how much satisfaction gauge regenerate over time. Sometimes it is preferable to wait for a window of opportunity to rescue a musician rather than risk passing into the light ! **• Music :** Through the Fire and Flames by Dragonforce **• Tools :** Unity, Adobe Audition **• Constraints :** "Use only Unity native primitives" The show must go on !! :metal:  | ||
184183 | jam | ADOA - Addition Dino Offspring Alive | "If only the Dinos knew their Maths..."  You need to save your offspring from the running Lava behind you! Find the appropriate rocks to balance the platforms allowing the Baby Dino to came across the gaps in the ground. The number on the rocks shows how much it weighs. - Use Right/Left keys Directional Keys to move the Dino Mother. - Press space when you are beneath the rock with the desired weight. - Press space again to release the rock in the desired position. - Drop it in a way the rock can stabilize in the platforms and watch your kiddo run for his life! - If the rock ends up in the wrong platform (or you bump into some bug...) click on Reset Level (or simply press Enter).  Disclaimer: This game was made during the CoViD-19 Social Distancing period, in April/2020, in Curitiba/PR - Brazil. This was the perfect opportunity to gather the whole family in this project. My wife and son (7y.o.) played along as artists and game designers and we had a lot of fun doing this game together. Our son, Luís Carlos (a.k.a. "Luca") suggested we did our game with the Dinosaur theme. My wife and I wanted to include his Math homeworks in the game somehow, so that's how this game was born. Hope you like playing it as much as we did building it!! | ||
184184 | jam | Birdie Burglars |  [Cocoa Moss](https://cocoamoss.com/) presents: **[Birdie Burglars](https://cocoamoss.com/birdie-burglars/birdie-burglars.html)!** **Launch meowmies with your slingshot to stop the birdie burglars!**  Trackpad users beware: This game uses your cursor to aim. **Mouse or touchscreen highly recommended.** **Jam version (v1.05): https://cocoamoss.com/birdie-burglars/birdie-burglars.html** Mobile port, soundtrack download, and more coming soon! Changelog: ``` v1.05 - Fixed a silly mistake in v1.04 that caused a tutorial segment to display before it should have v1.04 - Fixed accidental looping of certain music fanfares, especially if game is paused - Various aspect ratio-related internal changes in preparation for mobile builds - Tweaked credits screen slightly v1.03 - HTML5 fix: Now captures mouse cursor during gameplay, to solve issue with mouse inputs outside the game window being dropped - Press escape to unlock the mouse cursor - Very minor timing tweak to one of the tutorial steps v1.02 - Fixed level 3 using the wrong grass asset - Very slight audio volume tweaks v1.01 - Fixed a minor audio glitch v1.00 - First release! ``` | ||
184189 | jam | CrossWalk | A physics-based game where you protect an oblivious salaryman by wreaking havoc on his city. All assets were created during the jam. (It's our first LD! We tried our best.) | ||
184193 | jam | Keep it up lad! |  An embarrassingly simple game about keeping a ball 'alive' by bouncing it off a wall and a players head. First LD Jam, just giving it a go. Appreciate any feedback! Note: the audio was taken from Freesound. I am trying to find the name of the creator amongst my notes to credit them here. | ||
184201 | jam | Keep the Planet Alive | Protect your planet from all threats, both extraterrestrial and terrestrial.  Use the A and D keys, or the left and right arrow keys, to rotate around the planet clockwise and anti-clockwise. Press space to shoot at meteors. Press R to rotate your ship towards the planet. Press Shift to spray water. Press Escape at any time to quit. | ||
184202 | compo | Crop Time | Attempt to grow as many crops as possible within the time limit. If crops are not kept watered, they will wither and die. The more fully grown crops, and the less dead crops, the higher your score.  | ||
184205 | jam | Telephorus | # Telephorus ## In space no one can hear you cough Telephorus… a mining cargo ship on it's way to Hearth. Aboard the ship, a crew of 6 peoples and a deadly extraterrestrial pathogen. ## Goal Reach the Earth and keep your crew alive. ## How to play: Move crew members around the ship to avoid contamination. A healthy person can be infected by another one or if standing too long in a contaminated room. Likewise, a room will be contaminated by infected peoples. After 30 hours, the infected will die and remain infectious. ### Mask You can equip crew member with protection mask, it will not prevent infection, but it will decrease the probability of infection. A mask can last up to 12h and can be stacked (if you give two masks to a person, it will add 12h to the mask durability) The ship generates 2 masks every 12h. ### Health station The ship is equipped with a health station that will heal completely one person at a time. But there is a cool down of 24h that increase of 12h after each use. | ||
184207 | jam | Virus Simulator | There is a novel deadly virus Worldwide. You are the mayor of a small town, trying to keep your peeps alive. You lose if either your money, healtcare, or happiness reach 0. You win if there are no more infected people in your town.  This is my first LDjam Game. A little bit unfinished. I could spare only 3*5 hours to work. I didn't manage to make art and sound assets. I also didn't balance the mechanics as well as i could/wanted. I literally posted 2 min before deadline. (Then i saw i had one more hour :laughing: Anyway I had a blast doing this. I will prepare better next time. https://sligames.itch.io/virus-simulator-ld46 | ||
184210 | jam | Angry Aphid | Defend Your sprout from the aphids, wit the best tool: fire. Source code can be found at &https://github.com/scifi6546/ldjam_46&. | ||
184213 | compo | Slimekeep | Slimekeep is a simple arcade game where you must shoot slimes strategically to earn the most points while staying alive. As slimes live longer and grow, they become worth more points. Occasionally voids will drop which also can help you defeat hoards of slimes. This game was made in less than 48 hours for the 46th Ludum Dare game jam.  | ||
184216 | compo | Robo Riot | Link: https://rn-games.itch.io/robo-riot Charge a core by killing enemies; don't let the core die! The only thing is, the healthier the core, the harder the challenge, but the bigger the reward.     | ||
184217 | compo | Keep It Alive |  *This is the most important haul of your life. You need to keep this heart alive and shuttle it from Vancouver to Tijuana. Keep that furnace alive as well; slowing down in these parts is perilous. May the llord be with you.* This game takes about 10-15 minutes to complete and has an ending. Hang in there! **Controls** * Context sensitive W, A, S, D or Arrow Keys * Hold a key to speed up dialogue text **Tools Used** * Unity * Surge Tween Library * Photoshop * LMMS * Audacity * bfxr **Credits** * [Font by Castpixel](https://twitter.com/castpixel) | ||
184222 | jam | Creature Coraller | Protect the creature. If the creature loses all 6 health, you lose the game. Controls- WASD to move Shift to begin sliding. You must have momentum to start a slide Space to reload. Pressing space reloads one bullet at a time, but there is no cool down so you can mash it. | ||
184223 | jam | flutter | The most beautiful things never truly last. Combining adorable hand drawn stop motion animation with intimate storytelling, flutter aims to be the cute tug of the heartstrings for players of all ages. | ||
184227 | jam | Toymageddon | You are in control of small and vulnerable toy starship. But other starships are not happy with you and try to kill you in any cost, even if it mean they will decimate their own population. Try to keep your toyship alive long enough to see last you enemy die or help them die faster. But be careful - your enemies will find and hunt you down so you better run faster. While you are running - don't forget about obstacles, on speeds your toyship can produce every small thing on your way can be deadly. Good luck and have fun. And don't forget - try to KEEP IT ALIVE! | ||
184231 | jam | Tablet Force |  ## Background You are a member of Tablet Force, an elite squadron trained to salvage spaceships lost in the war. You've been assigned to recover the Trantorius X, but it won't be easy. It's life support systems were critically damaged, but it's defense systems are still online. And it thinks you're a hostile. Your mission is to reach the main control room, connect to the central computer, and repair the life support systems so that the ship can be reclaimed. Your only tool is an advanced Tablet that can conjure attacks, hack sentries and terminals, act as a flashlight, and sustain your portable life support. This tablet is the only thing keeping you alive, so you better keep *it* alive! ## Gameplay Each room has a locked exit door. Reaching that door is your objective, but you'll first have to hack a terminal to unlock it. Use WASD to move, arrow keys to shoot, E to interact (hold E for some interactions), and Q to toggle mode. Energy Blast is a regular attack and Hack Wave can be used to disable enemies. Once disabled, you can drain the enemy to restore enemy to your tablet. Careful, using attacks and terminals will consume energy! Your tablet energy will also be slowly drained over time to keep the area lit.  Credits: - Adam V: Programming, game design - Josh D: Graphics, game design, level design Thanks to PetterTheSturgeon for the free music (https://soundcloud.com/petterthesturgeon/lost-signal-main-theme-wip) | ||
184233 | jam | MMO Healer Simulator 2020 |  It is up to you to keep your party members alive as you progress through an infinite dungeon! This is my 2nd game that I've made completely solo and I'm really proud of how it turned out! Let me know what you think I could have done better / added in. [My Twitter](https://twitter.com/xEmiCBx)  ## How to Play - Keep your team from dying by attacking enemies, healing, and resurrecting! - You lose if you die *OR* if your entire team dies while your resurrect is on cooldown ## Controls - TAB to swap between targets (order is healer, tank, dps1, dps2, enemy) - 1 to use your attack (1 second cooldown, restores 10/100 mana) - 2 to use your heal (2 second cooldown, heals target for 10 hp, uses 10/100 mana) - 3 to use your resurrection (100 second cooldown, uses 100/100 mana) - ESC to pause ## What I Used - Unity 2020.2.0a7 - Visual Studio 2019 - Aseprite - BeepBox | ||
184240 | compo | Torchkick | The great floods have ruined the lower world. A lone traveler, one of the last fire carriers, seeks to climb to places untouched by the water. They head out at the next low tide...    # Goal Get your torch to the top of each level while escaping the water below. # Controls - Arrow keys: move character - Spacebar: jump/kick - Shift: dash - R: restart level You can only kick/dash once before touching the ground, but if you manage to hit your torch, you can kick/dash again. # Made With - C# + MonoGame - Visual Studio 2019 - Aseprite - Audacity I didn't get enough time to do much audio work, unfortunately, but I am happy with the result otherwise! # Running the Game Extract the .zip and run "_Torchkick.exe". | ||
184247 | jam | Pump It |  ### About the game ### Pump it is a game where you need to keep the heart pumping making sure the patient will live long enough to arrive at the surgery room. The closest you get, the harder it gets, so keep a sharp eye! ### How to play: ### The game is simple enough to play: Press the arrow key corresponding to the direction of the heart, if it comes from above, press the up key, from below, the down key and so on. The closest you get from the objective, the faster the hearts come! ### About our team: ### Our team decided to use GODOT for the first time, to expand the horizons and learn a new engine. ### Changelog ### ``` 1.0 - Game available! 1.0.1 - Fixed issues with audio driver (lag spikes when new sound events occours) ``` | ||
184253 | jam | Keep IT alive (Play Online) | I'm not sure if this has team size limit, but some of my teammates can't be added in as Authors. I'll put their IDs here: @cui, @magicmofei, @gtiiiii, @baohongjiang  Then it's the game description: The IT dude in your office is too busy fixing bugs and won't move anywhere until off work. He could be hungry, thirsty and so forth. Your job is to get resources to support your IT dude and keep IT alive. Control: W,S,A,D to move; SPACE to interact; T to drop object in hand; R to restart when finish. | ||
184256 | jam | Finch Quest: Bloodline | We didn't get all the assets in on time for the deadline but the game is still fun. Enjoy! You play as a little finch who flies around and courts other birds with song and gifts. Pick the best mates to improve your stats every generation. Use ARROW KEYS to fly around Use Z to sing Use X to peck Watch out for cats! Created with Phaser 3 and TypeScript | ||
184257 | jam | LAMPCHASERS |  PLAY ON ITCH: https://raoulwb.itch.io/lampchasers LISTEN TO THE OST: https://www.youtube.com/playlist?list=PLE7zcA4skqdEbJg4dpLiz3bqWrZNBN6iH On July 24th, 20XX, a young moth named Motti submits an application to work at Lucca’s Underground Farms and gets accepted as an employee. Weeks later- taking place 3 days after your birthday, play as the teen moth Mot Harlow as you begin your journey solo as an underground farmer in Houston, Arizona. LAMPCHASERS is a survival management game made by an experimental Ludum Dare Mega Team named Team LIYAVERSE. The team consists of 10 developers and was formed by StudioNOVEGA in the time span of 5 days. We recommend you play the desktop version for the best experience! (COMING SOON) --- CREDITS: Marten Ward - Project Director, Programming, Game Design, Writing & Dialogue, Character Design, Environmental Art, Music Composition, Sound Effects, Testing, ESP + FRA + JPN Translation (TRANSLATIONS COMING SOON) https://linktr.ee/machmarten RaoulWB - Project Director, Programming, Game Design, Technical Art, Music Composition, Testing, FRA Translation https://twitter.com/RaoulWB Connor McHarney - Programming, Environmental Design https://twitter.com/Onronc FlamingSparrow - Programming, Testing https://twitter.com/ntangudu Flomino - Character Design, Character Animation, Character Art https://gamejolt.com/@ztelDev Nyupun - Character Design, Character Art, DE Translation https://twitter.com/Nyuupun Wishdream - Environment Art https://twitter.com/WishdreamStar CYMJ (Luzious) - Music Composition, Sound Effects https://twitter.com/JackKilledit Dazzyls - NL Translation https://twitter.com/DazzylsTDC Flor Geneva - RUS Translation https://twitter.com/Fl0r_Geneva --- FOLLOW STUDIONOVEGA ON SOCIAL MEDIA: https://linktr.ee/studionovega JOIN THE LIYAVERSE DISCORD: https://discord.gg/2YwDQ6b | ||
184260 | jam | Stalking Shadows | #### *...when you spend so long trapped in darkness, you find that the darkness begins to stare back...* In Stalking Shadows, you play as Alina, an adventurer who has found herself lost in old ruins littered with strange magic, and even stranger creatures. Your torch light seems to stave away the dark creatures, but as time passes, light itself struggles to exist here. Fortunately, there are magical remnants that return your light, but who knows how many of these remnants remain as you explore, and what will happen if the light completely goes out? ________________________________________________________________________ #### *The Team* - Spike @Iferit | Programmer, Level Design - Matt @mustangs1552 | Programmer - Axcel @Axcel | 3D Artist, Texture Artist - Lili @Macabre | Concept Artist, Level Design, Sound Engineer - Mark @MTheMan | 3D Artist - Proterius @proterius | Level Design **Special thanks to The Everstream Discord server for moral support!** ##### *Thank you Vince for Discord DJing, you are my rolling star &3* ________________________________________________________________________  | ||
184263 | jam | Magiroid Battery | The Magiroid race has been asleep for 5000 years. You wake up in a mysterious temple with a large crystal stuck to your back. The crystal loses charge every 3 seconds. The battery requires the four Power Cells to be fully functional. With no way out, you have nothing to do but to collect the Power Cells. The Magiroid race needs you to save them...but is it the right thing to do? Use WASD or Arrow Keys to move. Use Space or Z to shoot.    | ||
184277 | jam | Flame Bearer |  ------------------------------------------------------- A flame bearer has fallen into a cave where you find him taking his last breath to reignite the flame. It's up to you to see so the flame reaches its final destination. **Controls:** The mouse (works on the phone too but kinda wonky) | ||
184287 | jam | Prometheus | Prometheus has stolen fire from the gods to give to human kind, however the mortal chosen to bear the torch needs to return to their people, and keep the fire alive. Prometheus is a platformer where every move that you make takes away what little light and fire you have. If the fire dies, so do you. Don't waste any jumps, find the tinder you need to keep going, and light campfires to refresh the flame. Controls: WSAD or Arrows Space to attack with the torch    | ||
184289 | compo | Corona Grocery Run | This is a pandemic! But your mom still asks you to do your grocery run daily. Will you practice social distancing or act willy nilly? Make your choice and decide how you die! ===============Control================ [W/S/Space]: to circle through choices. [Enter]: to make decision and progress further. ===================================== PS: This is my first full game. Since I usually have problem with commitment, I decide to join Ludum Dare to force myself to pick up game development. I've yet learnt how to make graphic, animation and sound so here goes a text based game. The 2 days have been very fulfilling for me. Please go ham on me! Made with Haxe - Heaps. | ||
184291 | compo | Daisy Danger |  Keep your precious flower alive while under attack from the baddies! Use the arrow keys to move and X to attack. __________________________________________ 2020-4-20 Bugfix. Tiny update to remove a debug feature. I didn't get to tune the enemy waves to my liking, but I hope you get some enjoyment from it! | ||
184292 | jam | Crimp |  **LAST UPDATE** I made a final version after the Jam as a separate entry. This is the complete version. You can rate me with the first version and play the second version for a slightly better experience. I decided not to submit the source code since it's Jam. Most notable change is the weapon hotkeys. You can now use number hotkeys to toggle weapons. Also using the composite collider in Unity helped with the fps a little. Aright this is really the end. I am proud to say I actually finished this game for good. Thank you for playing y'all! **HOW TO PLAY** - Mix ingredients to make medicine and give them to infected houses. - Make the final Panacea to do "something" and win the game! **ALL KEYS** - **WASD** to move - **LClick** to use current weapon - **RClick** to toggle through weapons **(Number Hotkeys for v2.0)** - **Q & E or Mouse Scroll** to toggle through items - **SPACE** to interact: add item to caldron or use medicine on houses - **TAB** for recipe - **Z** to flush caldron - **R** to remove item in current slot - **ZXC** to shop near shop centers | ||
184293 | compo | The Picky Eater | # THE PICKY EATER A game about feeding a picky fire.  Fire is fire. But this fire is peculiar, like no other. This fire will defend you from creatures lurking in the dark, repelling them with its light. But its special in another way as well. This fire is nourished not by lumber or tinder, but instead the finest dishes the world has to offer. But should it not receive the desired food, it will burn out, leaving you open and defenseless. In order to stay alive and keep your fire alive, scavenge your world for ingredients, and use those, plus your instructions, to cook dishes to perfection, making sure to put in the exact ingredients and cooking for the perfect time. Craft all three dishes to survive the night. There are 6 possible recipes to make, each with a unique set of required ingredients and a specific amount of cook time. This game isn't quite finished, but should still provide the baseline of a playable experience. ## CONTROLS WASD - MOVE LEFT CLICK - INTERACT Q - STOPWATCH E - INVENTORY R - RECIPES ## FINDING INGREDIENTS Read this if stuck :) Ingredients are scattered throughout the map in either the middle or the left/rights sides. In the campfire/spawn area, there are *mushrooms* and *herbs* on the ground. Going to the Fishy River on the left, you can find *chocolate* and *butter* in plants on the side of the road, and you can catch *fish* in the river by clicking on them when they jump out. Moving to the right, You can find boxes containing *poultry* and *beef*, as well as *garlic* and *flour* from plants on the sides of the road.   | ||
184306 | jam | Curandero | You are the village's grand Healer, a master gardener, a renown potion brewer, and the only one who can keep this town alive! Pick bushes from the forest to gather seeds, plant them in your garden, and use the ingredients to brew magical healing potions to help the villager's in need. A relaxing and positive game where your biggest challenges are figuring what ingredients to mix, which potions heal what ailments, and doing this quick enough before your patients leave. As always there was much more I wanted to add but I'm happy to say that most of my planned features actually made it into the game. Woot! Hope you enjoy, stay safe, and STAY HEALTHY! | ||
184318 | jam | Phobos |  You play as Phobos, a creature that lurks these woods hunting for fear to survive. Collect fear from humans by creeping them out. Don't let them see you, for their fear is only of the unknown.  | ||
184322 | jam | Fading Ember | In Fading Ember, your torch is the only thing between you and a quick demise. Be careful and use your resources wisely to overcome the temples greatest challenges.   CHANGE LOG -Slowed down water drip in level 2 so it's not impossible to beat | ||
184336 | compo | Morose | All that remains of Earth is a small sanctuary. Someone needs to keep it alive, and that someone is you, a small child born inside a flower. Combine seeds to create new flowers, and fight off the bugs eating them away. The overseer of the sanctuary has a very strict rule on no growing flowers in the dark... I wonder what she's hiding.     # Controls A and D and more right and left. Mouse to continue text / interact with the environment. ## Please leave a comment. I'm looking for all kinds of feedback. | ||
184339 | jam | Grandma's Garden | [DESCRIPTION] A short mini-game about watering your late grandmother's house plant after she leaves her house to you... It is not the best game but it provides a little bit of fun and was a great experience to make! [CONTROLS] A, W, S & D to move Left Mouse Button to shoot your water gun Shift to run faster(consumes stamina) [SCREENSHOTS] [Credits] Avery Cross - Code and SFX Ross Cowden - Art and Music | ||
184342 | compo | Dungeon Petscort | Defend a cute pet going out for a walk in the middle of a perilous dungeon. Don't worry, nothing can hurt you, but your cute friend on the other hand isn't as durable. Defend it as long as you can before getting overwhelmed!    Note: This game is an entry to both the Compo and Jam, and the respective files are downloadable on the itch.io page. | ||
184345 | compo | Uncomplited LD46 Game |  When the theme of jam was announced, I immediately thought about the song "Staying Alive", and decided to repeat this soundtrack. Also, the duration of the moves in the game is matched to the beat of this song.  Unfortunately I did not finish the main level. In it, I would have to protect THE THING from stray bandits by interacting with the environment, but you can go through the first level and listen to my unreal soundtrack now! :)  Font from 1001freefonts.com | ||
184355 | jam | S^5 (Summoner Shooting Skeletons Saving Something) |  A short survival/protect the thing game **Controls: ** Move: WASD Aim: Mouse Cast Spell (Shoot): Q or LMB Interact: E Pause: Escape Close tutorial text: P **Tips: ** You can change colors int the pause menu! Grab books as soon as you need them to refill your spells, and if you can manage it start refilling the books by using the well (upwards of where you start) as often as you can. **Known issues:** Web version: music doesn't play If you pause, you can still aim and shoot, but the spells don't travel anywhere. When you unpause they go shooting of wherever you pointed them. I though this was kind of cool so I kept it in. Using it a lot makes things pretty easy, so I'd recommend using it sparingly if you're looking to challenge yourself. But it's REALLY fun to fire off four spells at once in the middle of a lot of skeletons! | ||
184357 | compo | Remember, Apollo | Created for Ludum Dare 46. In Remember, Apollo, you play as a hunter struggling to recount a critical moment in his recent past. Fling from memory to memory with your trusty bow, as Apollo relives that fateful day in approachable yet challenging slingshot action platforming, akin to the likes of Angry Birds, Jump King and Celeste. Controls are simple, just click and drag anywhere on the screen to pull on the bow and release to launch.  | ||
184361 | jam | Hunger of Life | Hi there! This is our third game on Ludum Dare and this time we spent more time to our game more playable instead of fitting the theme in a creative way. Please try it and give us feedback!Huge thanks! | ||
184370 | compo | Keep the Party Alive | Venture in the dark to find wood, so you can keep the fire alive. There is less and less wood, so you have to go deeper every time. Will fear overwhelm you? If you are wondering, there is an ending, hope you don't miss it! The game is pretty short anyways. I tried my best to make it WebGL compatible, but I had issues with lighting, so I gave up. Also, I published the game as a development build by accident, so don't mind the debug log... | ||
184375 | compo | Disaster Island | Can you build a civilization on an island that's constantly hit by natural disasters? :cloud_lightning: Grow your population by building new houses, and evaculate your people when natural disasters are about to strike! Keep your population alive! :house: **Controls:** WASD - Move Camera Scroll - Zoom Camera Click on house - Move People Click on empty plot (when moving people) - Build New House Click on existing house (when moving people) - Relocate People Made for Ludum Dare 46, with the theme 'Keep it alive.'       :exclamation: Disclaimer: Because of extreme time constraints a lot of corners had to be cut from the original concept. This means there are now only two hazards, the UI is a bit buggy, the game is not playtested/balanced very well and the performance is just straight-out bad. I'm sorry if you experience any of these issues! :exclamation: :bug: Known bugs/problems: * The game has a lot of lag-spikes when a building is being build or removed. This has to do with the navigation system recalculating the whole level. * Sometimes camera glitches through ground: just scroll backwards to get back. * Sometimes people get stuck in the middle of nowhere, send other people to their square to help them getting unstuck. | ||
184377 | jam | Jelly Rescue | Hopefully ive fixed the bugs. In this game you must help jelly get out of the factory, the only way is to carry him. Ive only managed 2 levels as ive ran out of time, this is my first jam entry, feel free to critic honestly. https://www.youtube.com/watch?v=Zyku72C0qh0 | ||
184380 | jam | Speeder Feeder | Bring food to your neighbor, with the aid of a device that vaguely resembles a plane! Fly low over crates to snag them with your hook, and drop them by pressing space. Drop boxes directly into your neighbor's giant red mouth at the center of the map. Don't let them go hungry! | ||
184382 | jam | Time Agent: Protect the VIP | ## Description Stop hitmen from killing the VIP. Restart time on failure. Use gathered information from previous tries. Note: there are multiple solutions to each puzzle ## Controls - Controls: ESC - Walk: WASD - Interact: E - Equip/Unequip weapon: Q - Check time & notes: TAB - Reset after failure: ENTER - Inspect Item: Hold Mouse1 - Rotate Item: Hold Mouse2 (while inspecting) - Flashlight: F - Faster time: . - Slower time: , - Normal time: M ## Tools - Unity (2019.3) - Blender (2.8) - Inventor - Audacity ## About Us We are people. | ||
184386 | jam | S for Squad | Hello =D Your objective in **S for Squad** is to rescue all the hostages on a level and get them to the helicopter safely.  ## Controls -& Move the character with arrow keys or WASD/ZQSD -& Press escape to change the music volume ## Actions -& Change target -& Shoot the selected enemy -& Heal the player -& Prevent the hostage from taking damage ## Team -& **Asue** : game developer -& **Emperor Of Paradox** : graphics -& **Oxalotte** : composed all the musics, level-design  | ||
184391 | jam | Goldsmith |  Help a goldsmith's shop fulfill the king's appointment! | ||
184392 | jam | You are on the wrong path! | **Save the chicks!** 🐤🐤🐤🐤🐤🐤🐤 Chicks with brains are thrown onto an assembly line. They will try thier best to save as many chicks as possible! The intensive animal farming industry has no use for male chicks. This factory is desigend to seperate male chicks and dispose them. Any saved chick will grant a point. Try to beat the high score. Single player or two player co-op with points counted for each player. Sadly didnt had enough time to finish the level... [](https://github.com/JuriKnauth/juriknauth.github.io/blob/master/Images/Preview/Ingame.jpg "IngameScreenShot") **Solo Game Dev** - *Juri Knauth* **Assets used:** **Art:** - Cute Pet - *SURIYUN* - Spotlight and Structure - *SpaceZeta* - Urban Dumpsters pack - *QuadArt* - Snaps Prototype | Construction Site - *Asset Store Originals* - Epic Toon FX -*Archanor VFX* - Quick Outline - *Chris Nolet* **PostProcess-HeightFog.shader:** - *Koto Asari* https://gist.github.com/kasari/d92dd8ebb2002667900543edc0441d52 **Animation:** - DOTween Pro - *Demigiant* **Unity Editor Enhancements:** - Odin - Inspector and Serializer - *Sirenix* - Rewired - *Guavaman Enterprises* - Maintainer - *Code Stage* - Enhanced Hierarchy 2.0 - *Muka Schultze* - Rainbow Folders 2 - *Borodar* **Music & SFX:** from https://www.storyblocks.com/ (atm not playing - will fix) **Font** - Wolves Lower - Divide by Zero 🐤🐤🐤🐤🐤🐤🐤 | ||
184395 | jam | Apocalypse Baby | It's the apocalypse and you have to keep your baby alive! This was an interesting experience after not making any games for almost a year... For some reason it was really hard to import the materials from Blender so, the textures are really messed up. Also, we couldn't really figure out a way to make the environment generate according to our path generation system therefore the world is just straight. The point is, this was a really challenging experience. We accomplished far more than we did last year but we're also upset that we couldn't submit a more complete product. At least the soundtrack is fire as always. Enjoy :)  | ||
184396 | compo | Super B saves The City |   Super B Saves The City. Made for Ludum Dare 46 - "Keep it alive" ******* CONTROLS *********** C - SHOOT X - JUMP ARROW KEYS - move ***** GOAL ******* Aliens are destroying the city, Keep it alive by shooting them! ********* CONTEXT ********** You are SuperB and you must kill the aliens before the destroy all the people and the buildings. Made in 48hrs with Aseprite, Unity, Blender and BoscaCeoil. Inspired by reading too much 'My Hero Academia' and old snes games. *EDIT* After a lot of feedback about the buggy camera/controls I've made a 5 minute change to rotate the camera. | ||
184400 | jam | Raising the bar |  You are a bar owner, and the world is in lockdown. How will you keep your bar alive, with no employees and no clients? Well, you have a stock of alcohol, some cocktail blenders you could repurpose, and the demand for hand sanitizer is exploding. Time to make the best of a bad situation! Transform your bar in a hand sanitizer factory and save it from bankruptcy. ### How to play - Drag and drop the ingredients in the blender and turn it on. - Click the blender to collect the product of your labor. - Sell it on the market in the right panel. **Note that the market is always looking for new fancy products. You'll need to diversify. Try adding more slots to your blenders to prepare more valuable products and discover new recipes.** We opted-out of the sound category because we didn't have the time to compose music and used previously made tracks instead. The music is still from @J-Star though. | ||
184402 | compo | Not a Toy | CONTROLS: A to move LEFT-- D to move RIGHT-- MOUSE to aim-- Left Mouse Button to Shoot-- Right Mouse Button to use slo mo The red bar is Health and the Blue bar is slo mo meter *HTML NOT WORKING!!!* This is my first ludum dare and my 4th game...2 days was not enough to complete without bugs but I managed somehow.! [Screenshot1.png](///raw/b9e/b2/z/2cf2c.png) | ||
184408 | jam | Tower Defence of the Heart |  I excluded this from the Audio category for obvious reasons. There's nothing I can say, it's a tower defence of the heart &3 (I used a new framework for this jam and haven't completely figured out all the issues with it yet. Will probably have a post jam version later this week!) | ||
184417 | jam | The Genesis Loop |  ------------------------------------------------------------------ Take control of an expedition to keep the human race alive and find a new place to call home. Explore supernovas. Contract illnesses. Handle conflicts. Analyze planets. But above all, keep your crew alive. Download and get immersed in this text adventure with both visuals and music. ------------------------------------------------------------------  ------------------------------------------------------------------ Linux & Mac builds soon! ### Controls ### *Interact:* Mouse left OR Gamepad face buttons *Quit:* Escape *Mute:* M *Toggle Fullscreen:* Alt Enter ------------------------------------------------------------------ ### Make your own adventure! ### This was quite an interesting project to make for us. We made an entire little scripting system from scratch to let our writers be able to create the entire story directly from json files with simple yet powerful logic. This made our project actually be almost more of a game maker in itself than a game for us coders! We even created a complete documentation and script validation for this so that anyone can make their own adventure or add events - for a gamejam! Has anyone done that before? You can easily make your own events, planets and ending conditions by just creating simple json files and put them in the Data/Story/ directory and they will be loaded automatically. If there are any parsing errors you will get an error message with the details of the error when you start the game. If the game boots up fine, you are good to go and your story content will appear. If you do manage to build any events, we would happily add them to the game, just post them here after testing them! :) Check out the docmentation here: https://docs.google.com/document/d/1rwSUWFH9EhmjcISgoDi3gOAAHQiNgUf8NRvmuxqw50Q ------------------------------------------------------------------  ------------------------------------------------------------------   ### Credits: ### Jonathan Smars @jsmars - Code, Design, Graphics, Writing Andreas Wilcox @svdvorak - Code, Design, Graphics, Writing Kim Nolemo - Writing Daniel Stavdal - Writing Björn Majholm - Writing Erik Jans - Music, Sound Effects Johan Westring - Music, Sound Effects, Design | ||
184423 | jam | Holy Fire Knight | "Holy Fire Knight" is Dungeon game, where the goal is to bring the holy fire to your king. ## How to Play Download the jar file, and run it (you must have Java 1.8 or newer installed) WASD to move E or P to interact L or mouse-left to attack ## Keep it alive After you take the holy fire, you need keep it alive with coal. If the fire extinguish, you lose! | ||
184424 | jam | Pandamonium | #### Please read the description  # Pandamonium ## A cute ~~incomplete~~ Sims-like game that revolves around Pandas working for a game studio and chasing their dreams. This was my first time trying to make a game for the web in JS. Certainly not my best entry (and definitely my sloppiest as far as code is concerned LMAO), but I learned a lot. I'd consider this more of a prototype or proof-of-concept than anything, it didn't really turn out the way I would've liked. I'm not happy with the gameplay and honestly I'll probably make a post-jam version soon. **CONTROLS:** - **WASD** to move - **G** to switch Pandas - **Arrow keys** to navigate Food menus - **Space** to confirm **SPACE BAMBOO CONTROLS:** - **A** and **D** to move - **Space** to shoot - **Escape** to pause **WHAT DO I DO?** - You pretty much just keep your pandas alive (easier said than done). Get a job, make enough money to feed your household, and buy a mansion! **TO STREAMERS:** - I suggest putting on some background music, as the game has basically no audio. I'll probably make a small post-jam version with music and such soon. **KNOWN ISSUES/QUIRKS:** - Last names in the Panda creation screen don't carry over to the rest of your Pandas unless you manually upload them. *This is intentional*. - Happiness doesn't really affect anything, just didn't have time to implement it. - You can't visit neighbors. - Hospital is pointless. - Input scheme is kinda inconsistent. - Physics may break on obscure browsers. ~~I almost want to say this is basically an unfinished entry, but hey, pencils down~~ If you get a 503 when you go to play the game, Tweet me [KP_CFTSZ](https://twitter.com/KP_CFTSZ) and I'll try to get it fixed up ASAP. Oh also, the TV in the game was made by [TheChaseExp](https://twitter.com/TheChaseExp), go check him out! | ||
184426 | jam | Digipet Story | Visual Novel A lonely kid in elementery school gets a tamagotchi device! Will they take the school by storm? Or will they fail? Will he find true frendship? Find out! | ||
184429 | jam | Lost Signal | Defend against waves of enemies while you keep your signal alive! Make it to the final wave and complete the transmission. Place buildings and friendly AIs to survive the enemy forces!  Download on Itch.io: https://dominik-dec.itch.io/lost-signal Controls: - WASD to move - LMB - Shoot / Build (in build mode) - B - Building menu - ESC to leave build mode - SPACE - Jump - Shift - Sprint | ||
184431 | compo | Save the station | Tower Defense game. Here you need to defense the station from the triangles army. Build your own defense station, manage energy and survive 20 waves Controls: - Mouse for anything - no shortcuts  | ||
184432 | compo | Hell TD | Tower Defense... in hell...  | ||
184433 | jam | Lich Clicker | Imagine a life after death, a purpose beyond shedding the mortal shell. Imagine feeding on the souls of the deceased to feed your power and to stay alive. What will you do with your powers? Will you rule the world or destroy it? Will you unleash madness or true love? The choice is yours, if you dare to take it. With 5 different endings, there is much to explore while clicking your way to power. We set ourself the challenge to finish within 48 hours and we are very happy with the result. We hope you enjoy our game and would be happy if you leave some feedback for us. Want to learn more? Read our blog posts: Of first times of rough voices and of lost love long dead https://ldjam.com/events/ludum-dare/46/lich-clicker/of-first-times-of-rough-voices-and-of-lost-love-long-dead?fbclid=IwAR1sAsC5ZG4_9DpiSGJpkdySM61bz5B2yGLbmfpb4vk0HkCW1ulwT6bGx9E What lies beneath the Lich https://ldjam.com/events/ludum-dare/46/lich-clicker/what-lies-beneath-the-lich?fbclid=IwAR1sAsC5ZG4_9DpiSGJpkdySM61bz5B2yGLbmfpb4vk0HkCW1ulwT6bGx9E Created by: Inka McAtee: Art, Design https://m.facebook.com/inka.mc.atee Raphael Kölz: Code, Design https://raphael-koelz.de/ https://www.youtube.com/channel/UCTb9nI3Ic95v8pMkslX9Yiw Deniz Erdogan: Sound, Music https://strdl.de/ Björn Loesing: Story, Voices http://www.twitter.com/vexingvision     | ||
184436 | jam | Blood On The Snow | You are a vampire hunter, tasked with a rather strange thing: protecting someone. When it turns out it's vampires hunting him, though, it makes sense. Become a vampire hunter in a unique fantasy world; fight the vampire, learn new traits, and Keep Him Alive! Made for Ludum Dare 46 in 72 hours in Unity, and using Inkle's Ink for the narrative bits.        | ||
184439 | jam | Energence |  Your light.. Your light.. keep them alive. Can you escape alive? Made for Ludum Dare 46 within the concept of "Keep It Alive". This is the first game I've ever created. CONTROLS: Arrow keys - to move C - to dash Space - to jump Enter - restart the level Tools Used: GameMaker Studio 2 Aseprite FL Studio | ||
184443 | compo | The Most Simple Farm | A game made in 3 hours. Web player, you just need the mouse and one click. Why a 3hour game ? Because I had a full game in made, and start working on it, but the motivation didn't come. I was afraid to never be able to do something "enough". Good enough. Smart enough. Enjoyable enough. So when the deadline come, I decide to let myself go, and make a game in just 3 hour, no matter how basic it will be ! And... I'm satisfied. | ||
184454 | jam | The last plant | You're a botanist. You need to protect the last plant, because your enemies want to destroy it. | ||
184456 | jam | The Camp |  After few weeks of this new conflict, we travel from road to road and finaly find a place to stay. This is not as easy as it seems but we fix electric and water problem in little dam near river. In "The Camp" you have to deploy supplies and infantry to keep everything alive for 7 days !    This game is made in 62h it’s my 4th LD, so feel free to let any comment to progress in that way or unknown bug. Thanks in advance for feedback. Enjoy and have fun. TODO LIST: - have to fix global balance - have to make a clever UI - improve UX with more stuff | ||
184459 | compo | Bloody Fantastic | Probably the weirdest game I've come up with to date. It is set in the cardiovascular system of a mammal. The objective of the game is to direct incoming blood cells to their respective "tubes", to keep the mammal alive. Each cell you has a colour associated with it which indicates the "tube" to direct it to.  # Objective Simply try to last as long as you can. Your score is counted by how many cells you direct successfully. Your "heart rate" adjusts accordingly depending on how well you're directing cells. If your heart rate reaches zero, you lose! The player is able to "collect" a maximum of 3 cells at a time. Use the spacebar to release them as you want. After 3 cells are stored, any other cells that try to enter will be destroyed and your heart rate will reduce. The game also features two "power ups" - a BPM boost, and a movement speed increaser. # Controls * Left/Right: Movement * Spacebar or Down arrow: Release cell. * P: Pause. (Alternatively click in bottom-left corner of screen.) *Only 64-bit systems supported.* # To run the game * Download the .rar archive and extract somewhere using WinRAR, WinZip, or 7Zip, etc. * Run the executable file, 'Bloody Fantastic.exe' # Made with * Unity3D * gVim * Paint.NET * Audacity * Bosca Ceoil Enjoy and please rate | ||
184462 | jam | Revenge of the Woods | You play as the Forest Spirit, who is desperately trying to avenge the forest. The forest has been burnt by the fires of Mount Feru under the command of the Mountain Spirit. Only one tree stands. It is the Master Tree, and it holds the Heart of the Forest. However, the Heart will not be safe here. - Expand your forest! - Slaughter the hoards of Lava Monsters! - Keep the heart alive!    | ||
184465 | jam | THE PATH | ### Kot Kot KOOOT ! ###    ### Description ### The Path is a single-player game made during the Ludum Dare 46 Game Jam event by a team of two, [@theblackfrog](https://ldjam.com/users/theblackfrog) and [@gregoire-d](https://ldjam.com/users/gregoire-d/) also know as _The Boredom Ministry_. You play as an inoffensive chicken who goes to extreme length in order to save a newborn chick. Help the little fellow move around by going near it and protect it during the journey. ### Hints ### Don't forget the little chick ! ### Controls ### Move Around : Arrow Keys / Left stick ### Credits ### [@theblackfrog](https://ldjam.com/users/theblackfrog) : Game Design, Art, Music, Sound design [@gregoire-d](https://ldjam.com/users/gregoire-d/) : Game Design, Code | ||
184472 | jam | afterthought |  Your girlfriend left you. You are trying to recall the small details that led to these unpleasant events so that you can sort things out and keep a relationship. Recover your memories by placing missing items to the right spots. ## **Controls:** W/A/S/D - movement RMB - cycle thoughts Hold LMB - hold an item - **Code, Music:** Stepan Masychev (Steff) - **Art, Gamedesign:** Dmitrii Obukhov (Rion, https://twitter.com/essinior) We are not native english speakers, sorry for probably bad writing. Feel free to point out typos. ## Changelog: - Fixed collisions - Fixed overlapping text - Fixed typos and grammar   | ||
184477 | jam | Nest Guard VR |  ### Nest guard is a PCVR Game, you need a desktop headset to play ### Run the NestGuard.exe in administrator # Sinopsys You cannot imagine what a mother dino is ready to do in order to protect her offspring. Protect your nest from the predators until your eggs have hatched. The predator will take a egg from your nest and flee to eat it elsewhere. Hit a dinosaur with your claws to kill it. # Controls * Left analog to move around * Right analog to snap turn * Grip to grip objets (no use for now) * Trigger to click on menu button pointed with laser # Team * @Louspirit : developer & texturing * @Popo3744 : designer * @Clemzd : music maker      ### Notes - It was our first game in VR and we were shorter in team members. We learn a lot but we could not implement all the features we wanted in time. - We used VR Expansion plugin to get some basic features - We made dino character, hands & egg, the rest was from Unreal marketplace - Tested with Rift S, should be compatible Vive, Index, Windows MR and SteamVR | ||
184481 | compo | Vampire BloodLust 3D | WOW ! My last LD was two years ago ... now I understand why I waited so long : this is so intense ! Every LD I try to challenge myself with something new. This time I wanted to create a **Raycasting game** with plain **JS and HTML5**. For sure that was a challenge ! Especially when I realized that the tutorial that I was following only explained how to draw walls but not sprites :smile: . I'm happy that I found some time to compose a theme and work on the audio even if I would've like to create more assets (other wall texture etc) and create more animations. I hope that you will have some fun playing my game :slight_smile: #### :warning: Read before play :warning: Use arrow keys to move **Space bar** to activate/deactivate your power (**you can go through walls**) but mind your health bar ! Find doors to go to the next levels until you find your **coffin**. Work the best on Google Chrome #### :tools: Tools that I used - Music : https://musiclab.chromeexperiments.com/Song-Maker/ (great tool that I discovered during this LD) - Graphism : https://www.piskelapp.com/ - Audio : My cell phone and https://twistedwave.com/online - RayCasting tutorial : https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ | ||
184492 | jam | Eggbert II | **Eggbert is a Puzzle Game in which you have to keep alive a mysterious egg untill it hatches. Evil wiverns (wtf?) are wondering in the map attacking randomly around them. Each turn you have the possibility to rotate one wivern trying to make it hit other wiverns but more importantly avoiding the egg!** # :egg: [PLAY NOW](https://senar93.itch.io/ld46) :egg: ## How to play - click on a wivern and rotate it ( 1 each turn ) or skip the turn - avoid contact between egg and wiverns (both attacks and movements) - make the egg survive untill it hatches ## Screen  ## The Team programming / design by Andrea Teruzzi (https://www.linkedin.com/in/andrea-teruzzi-416292157/). programming / graphics by Marco Marchitelli (https://twitter.com/_Deirin). design by Andrea Ancona (https://www.linkedin.com/in/andrea-ancona-9429a6107/) ## Details Game for Ludum Dare 46 “Keep it alive” Audio was royalty free and downloaded online. ## Known Bugs: - the fourth level desn't work properly, if you lose you can continue Thanks for playing and rating!!! | ||
184497 | jam | Live, breathe, beneath | A game where you (were) supposed to live as long as you keep a steady pace and don't let your run meter deplete (which gets harder as you go underground). That's basically it.  So fucking ashamed of myself, couldn't even make two core mechanics work, and I didn't actually have to spend time on art and stuff. I'm such a mess. I made a bunch of level segments at least. Not that it helps. I just wish I could do better next time, and maybe find a team or make a simpler game. Sorry for the rant, it was supposed to be my first jam, and I kinda got my hopes too high.  | ||
184506 | jam | Keep ET alive |  First Ludum Dare **Controls:** Use the mouse to move around! ENTER skip intro Esc quit game Thanks for checking it out. | ||
184508 | compo | Keep the princess alive | Tools used: GDevelop Save Princess Ernestina from the Evil witches and collect all magical beach balls which bring you 100 life points each. Be careful. Do not touch the witches or you will lose 2000 life Points. However, you can kill the witches by jumping on them and, by doing so, gain another 200 life points. The game is finished, when you have found the magical pink gymnastics ball. | ||
184509 | compo | The Last Antibody | The Last Antibody is an Endless 3D Wave-Based Action Game Gameplay: Kill Viruses, Collect Upgrades, Recruit Temporary Allies and Reach Unattainable Highscores Backstory: The world is in its apocalyptic state and you are the last human or to be exact you are the last remaining antibody of your hooman's body. Exterminate, kill, cleanse as much virus as you possibly can before humanities inevitable end. Reaction Paper: This is my very first jam that I have participated and super glad I did, I learned a lot of new things while developing this and also slightly panicked when i saw that i have a few hours left and i haven't slept yet haha. We all have 4 hours of sleep or less haha but it is totally worth the experience that i got from this jam, Thank you in advance for the people who will play/download my game. See you in the next jam guys :) Controls: [Hold Right Click - Move Player] [Drag Left Click - Move BigBoi (An Upgrade)]    Made in Unity 3D | ||
184510 | compo | Blokrok | You are a sheet of paper and your mission is to protect the scissors from the incoming rocks. Sounds boring, but it's actually quite fun. I swear!  | ||
184512 | jam | Spirit | A dystopian arcade game about keeping hope alive. Details on itch.io page. | ||
184514 | compo | Wasmball | # WASMBall/AwsmBall ### Genre: Hypercasual Save the capsule from the projectiles! Just click or touch the screen to jump. It works on phones too. & Note: The webpage will be blank for a moment as it loads the 1 MB game. This is a web assembly export. Admittedly the game is barebones but this was my first game jam, my first ECS Project* and my first Unity Tiny project with my first ever manual collision detection system. So I'm happy with the result. I will participate in the next Ludum Dare too! P.S. I picked Unity Tiny because I'm intrigued by the underlying lightweight engine. One of the best things I did was exporting the game and testing it after every new module. I was able to release the final build without wondering if something was broken during the last moments. | ||
184516 | jam | Lost Together | A game located in world made of platforms. You must find a portal and bring your buddy and yourself thru it. Every new level gives you a better weapon. Your buddy can't really do much on his own, so you must move him around. He doesn't have any weapons on him so you better go first.  ## Controls: - Switch characters with Right Click, - Hit with Left Click, - WASD or arrow keys to move Java 8 or newer must be installed to play this game. ## Stats & info: - Engine: Custom engine built on top of Processing Java framework - Lines of code: 2014 - Time of development: 43+ h | ||
184518 | jam | Signal Fire On Mystery Island |  After being lost on a mysterious island your goal is to keep the signal fire burning until you become rescued. You have to explore the island because there is not enough fire wood in the closer area. Can you solve the islands mysteries and find enough fire wood? Controls: ========= Use WASD or ARROW KEYS to move around. Use CTRL, SPACE or E to interact with the world. Screenshots: ============     This Game was proudly made with Godot, Gimp and Audacity for the Ludum Dare 46 Game Jam 17-20th April 2020. Update: ======= * 2020-04-22: fixed a minor bug. sometimes text from the signs did not appear. | ||
184522 | jam | Save Ancient Tree Unity LUDUM DARE 46 | Windows Build Game About Saving Ancient Tree From Stone Golems using Magic! Key Map: LMB - Fire Magic Skill WASD - Move Space - Jump!    | ||
184526 | jam | Leaf Protector | You're a bud. Trying to protect the plant from attackers You got 150 seconds to protect so will you Succeed | ||
184529 | compo | What a horrible night... | I decided to make player keep their enemies alive. Weakened but alive enemy can be turned into an ally. As you will see, it is indeed very beneficial. You play as a vampire, trying to endure human raid. Little do they know that sides will be switched soon... Made in GameMaker Studio2  | ||
184530 | jam | FRANKY IS ALIVE... don't let him die now | You brought Franky back to life. Don't let him die now! Sidescroller puzzle game. ={D #### Controls: A&D - Move left and right W - Jump and climb ladders E - Interact SPACE - Speed up Franky #### Quick Help: In the Maze: Pick up yellow Key to unlock yellow door Pipe Game: Rotate Tiles to get Power to the other side Numbers Game: Click on the next Number Simon: It's literally simon  ## |--------------------------------SPOILERS---------------------------------| Level|Walkthrough ---|--- 1|Let Franky walk on the first plate, go through the trap, let him come to you. Go up the ladder, put the box on the plate. 2|Solve the pipe game, wait for Franky to walk on the plate, then put the box on the other plate. 3|Go up the ladder, press the left plate, leave the cube where it lands, go down the other ladder and go on the plate. 4|Jump over the pools of acid, put the box near the second pool, jump on it, solve the Simon puzzle. 5|Wait for Franky to walk on the plate, climb the ladder, solve the pipe game, push the box to the edge of the gap, jump on the box and over to the other side, solve the maze. 6|Activate the plate to get the box, solve the maze, push the box between the trap and the ladder, wait for Franky to walk to the plate right of the ladder, climb up the ladder, put the upper box on the upper plate, solve the number game. You did it! :smile: ## |----------------------------END-SPOILERS---------------------------------| | ||
184531 | jam | Operation inside | Uh oh the coronavirus is attacking and some people can't stay inside because they don't have homes and there are not any homeless shelters near by. You need to build them houses and get in your home before the virus comes! | ||
184541 | jam | Bring Back The Chick | An innocent chick lost his way in this strange tunnel. Bring him back to the nest and Keep him alive ! It's my first game ever, it's not much but I hope you still can have fun !! Credit to Twin Musicom for the soundtrack : Stopping By the Inn | ||
184542 | jam | Bingo Blossom | We didn't have time to finish it all so don't bother playing it, mostly uploading for nostalgia reasons for future us. Had a good time though! | ||
184544 | jam | Alchemist | Hi and thank you for checking out my little game! **Intro to The Game** You are an alchemist in a village, your goal is to keep your shop open (alive). Your goal is to become famous and a well respectable alchemist all throughout the kingdom! If you make a video or take screenshot I'd love to see them, feel free to share in the comments! **My Take on the Theme** I've for the longest time wanted to make a game inspired by "Doodle God" without just being a direct ripoff. So I thought to myself "How can I use this theme and also make something like that?" - Well after hours of brainstorming I thought "What if it is an alchemist store you wanna keep open (alive) and withold your reputation as a great alchemist?" and so started the game idea to form! **My Final Product** I could probably have done a lot more, I kinda hit a block all Saturday and did not do much that day. I will go ahead and say it part is my own fault but it is a game jam after all :D - Regardless, The end result have some very basic functionality, I wanted to also include power ups/downs and items which would make your character stronger, but I ended out in scrapping those in this version. **How to Play/Game Rules** I sadly did not really have time to make an in-game tutorial, so I strong encourage everyone to read this Section! You goal is to reach 100% Reputation by selling the correct potion to people asking for potions, but beware; if you sell people wrong potions or snake oils they will start disliking you and your reputation may take a hit for this! You will also need to make money as this kingdom has some very high taxes; 2500 Gold each week which is collected every 7 days; if you fail to pay taxes you will be imprisoned and the game is over. If your Reputation hit 0% the villages will chase you out of the village as they will see you as a fraud. The game is completely randomly generated so each herb have different effect for each game, the same with potions! When you start the game you have the possibility to do a few different tasks; Search for Herb: You will for 3 hours go look for herbs Create Potion: You can here mix two herbs into a potion Buy Herbs: All herbs cost 250 Gold Test Potion: You can test potions on your self or a test subject, if you test on yourself you have a chance to pass out for 8 hours if the potion have a negative effect (this was were power ups/down were supose to be used), and if the potion have a negative effect on a test subject you may loose some reputation if you didn't pay the subject well. After testing you will learn what the potion do and also some of the effects of the herbs used to make this potion. Sell Potion: You can sell potion to different people, all people will ask for different potions with different effects, if you sell them a potion with the desired effect, you will earn reputation, but if you sell a person a potion they did not ask for you will slowly loose the reputation, unless the potion has a placebo effect which then may earn you a bit of reputation. **Known bugs (Currently being fixed)** None     | ||
184545 | jam | Frankie Stein Keeps It Alive |  This is a Hidden Object game with a fun story and great humor.  Go ahead and play it. Just remember, if you're in -- you have to keep It alive. | ||
184547 | compo | Rogue Janitor | Like all things in this world, the ones who keep things alive are the ones who receive the least appreciation or recognition. In Rogue Janitor you play as Grolig, the Goblin Janitor. You work for Ooolag the Demon King in his Dungeon as one of the custodial staff. After defeating the last wave of Human Heroes, Ooolag took everyone out for drinks to celebrate. Things got a bit out of hand, and now it's 2pm, you're hungover and you realise you forgot to clean up the dungeon before next shift! Rush through the procedurally generated dungeon levels and tidy up before the next wave of humans arrive, if the humans arrive before you're finished cleaning and resetting the treasure you'll get fired and the Dungeon will shut down! How to play: - Use W/A/S/D to move yourself around the dungeon. Move your mouse to move your camera, left click to pick something up. - Pick up bodies and junk (the cylinders) and dispose of them by feeding them to the Grue-in-a-Box. - Pick up gems from the top of your gem sack, and put them inside of a chest to fill the chest back up. - Mop up blood pools by moving the mop back and forth over the top. After you have cleaned everything, find the portal and move into it to avoid getting fired for being a lazy drunk https://youtu.be/twu2ZMaaRbw       Tools used to make the game: Game Engine: - Godot https://godotengine.org/ Graphics: - Blender https://www.blender.org/ - GIMP https://www.gimp.org/ Music: - Abundant Music https://pernyblom.github.io/abundant-music/index.html Sound Effects: - sfxr http://www.drpetter.se/project_sfxr.html Follow me on twitter! https://twitter.com/stolen_biscuit ATTENTION MacOS Catalina users: If it refuses to open the game: Go to System Preferences & Security & Privacy & General and press the Open anyway button. Thanks @jonah for the tip :) | ||
184548 | compo | Keep Clam Stary Home | Your goal is to keep your human from going mad. You have to manage resources, and run to shops / parks and go to work. **Big thanks to my wife for keeping me alive during the Jam, and feeding me food** **Controls** RoomScreen: `mouse` Run Screen: `A,D or Left, Right arrows` You can chill at home or you can go to one of the following locations: 1. Shop 2. Park 3. Work 4. Shopping mall **Totally not inspired by the current world situation ** :joy: Status: Some pars are not finished yet. 1. No win or loss screen, just a message. 1. No bonuses during the run. Idea was that you can find stuff on the road, and that'll incentivise you to change lanes (and jump under the cars :)) 1. No random events. 1. No money. 1. No hunger forcing you to eat. 1. No use for toilet paper apart from panic effects. 2. You can't see the time advancing unless it's a new day. P.S. I'm not entirely sure it's balanced, and winnable.   ### Tools used: 1. [Piskel](https://www.piskelapp.com/p/create) for my improvised pixel-art. 2. Unity for everything else. 3. [Entitas, and ECS framework](https://github.com/sschmid/Entitas-CSharp) to keep code organised. 4. Unity's Scriptable Objects, cause they are nice. I tried to keep game logic isolated from Unity, but still used a lof of Unity;s *easy to replace* utilities. i.e. I was using Vector3, knowing I can replace it with any other vector lib if I ever need to port it. Some part of the Room's logic, around user interactions are more heavily connected to Unity, and will be harder to replace. That was a trade-off, I had to make, as I've been running out of time. I tried to keep a healthy sleep habits, so I've slept normally, leaving me less time to work. | ||
184554 | jam | Rememberance | In the near future of 20XX, people are loosing their place in the afterlife. Their tales and lives are leaving the people's minds. Some have taken it upon themselves to re kindle the legend that they once held. It's their job to keep it alive. You are a reporter from the future, trying to collect evidence on John Johnson so that people can remember him, allowing him into the after life. You must collect different pieces of evidence which tell of John's legends. After 5 minutes (or after collecting all 6 pieces of evidence) you will be sent back in time to write a report based on what you found. You can either write about the good things you found out about him, or the bad things. Based on your report, he shall  | ||
184561 | jam | Protektor | # Protektor  Protektor is a game created for the Ludum Dare #46 Jam, the theme is "Keep it alive" In the game you must protect a VIP target and bring him alive to the end of each level. You can also collect stars (3 for each level) to increase your self esteem. ## Controls Use arrow keys to move and Z key to shoot If you get shot or the VIP gets shot you loose. ## Credits The Game was made with Construct 2 (https://www.construct.net/) in 2 days by Rujogames(https://rujogames.itch.io/), music by Alice Mako (https://alicemako.bandcamp.com/), sound by Freesound(https://freesound.org/), additional art was made by Asvedesign. Have fun and stay safe! Gameplay: https://youtu.be/CKMQ-Os2fFs Screens:   | ||
184563 | compo | BEHEMOTH | Save the last tree | ||
184566 | jam | 10K To Impact | Game made by Smorg and Magicanz. Music made by gladhet. Save the earth by bringing a water filled asteroid to the surface! But beware, if it gets too hot or springs too many leaks, the water might not be there when you land! A and D to move, W or S to change between moving character and rotating asteroid, Mouse1 to shoot and E to fix leaks. | ||
184568 | jam | Burn to Love |  | ||
184570 | jam | Scythe Streaker | Scythe Streaker is a platformer made for the Ludum Dare 46 game jam by the Plague of Minds team using Unity. All assets (artwork, code, music and sfx) were created during the jam by the team with the exception of the free to use font called "Toothy" which was borrowed from FMOfficial here on itch.io. (Thanks FMOfficial!). The Ludum Dare 46 theme of "Keep it Alive" is fulfilled by keeping your "STREAK" alive in the game. A "streak" is slang for keeping a winning activity going repeatedly. In this case, your streak is trying to slay the monsters while never touching the ground. A total of 10 rooms await the intrepid gamer ready to undertake this adventure. Between each room, an opportunity to obtain upgrades to your streak abilities is available. It's time to pick up your scythe and get streaking! | ||
184574 | jam | The Big Man of Purgatory |  The Big Man of Purgatory Is about working as a servant of a chaotic god. As the Big Man wages war in the overworld, delicious heroes will join you in his purgatory domain.  Conquering worlds in hungry work, and the Big Man of Purgatory has a large appetite. It's your job to appease this appetite.. and make sure you don't end up like some of his old servants!  The Big Man will be watching. Slack off, and he'll make you work even harder!  | ||
184575 | compo | PARENTHOOD | A very realistic simulation of raising a baby. This is a tower defense meets Tamagotchi style game. What will your baby grow up to be?  | ||
184577 | compo | ShootingFire | A rougelike game made for LD46 COMBO RULES/CONTROLS WASD TO MOVE, E TO SWITCH WEAPONS, MB0 TO SHOOT/SLASH WALK ON FIRE PLACE TO SUMMON ENEMY AND KEEP THE FLAME ALIVE YOU HAVE 5 HEALTH 2 WEAPONS - SWORD AND BOW ENJOY | ||
184578 | jam | Rough Ship | As Captain of the LD-Rough Ship you must keep your ship running til you reach your destination. Trying to secure the future for your people, you decided to undertake a risky mission, transporting "The Item" to your home planet to rebuild your world. The journey is full of many dangers, Good luck. CONTROLS: W-A-S-D - Movement. Left Mouse - Shoot. R - Reload. E - Interact. Left Ctrl - Crouch. | ||
184581 | compo | Flameout | Keep the drop of water from evaporating! Ward off the flames as they approach, but don't lose him. How high can you score? * There is a cursor that hovers around you pointing to the drop. * You can use the number keys to trigger skills listed at the bottom of the screen.    I learned a lot from this game jam, being my first. Don't go with the first thing that comes into your head. I know I could've done better, but I was too afraid to spend time brainstorming. | ||
184583 | compo | To the Moon and Back... | Experience a unique telling of the Apollo 13 mission. This was an ode for the 50th anniversary. It was tough making a story driven game :). Maybe I'll learn my lesson for next time. ## Play Game HTML5 (web) [https://etdofresh.github.io/LudumDare46](https://etdofresh.github.io/LudumDare46) ## Controls Movement (WASD or Arrows) Interact (Space or Left Click) ## Screenshots  Title Screen  Embarking  The Plan!  Flying through space  Red Alert!  Around the moon!  Home at last! ## Youtube Playlist Watch me create this game in realtime... as fun as that could be?? :p [https://www.youtube.com/playlist?list=PL3n_16RyJxmY-y-x_Hf16jYEc01oq-g6z](https://www.youtube.com/playlist?list=PL3n_16RyJxmY-y-x_Hf16jYEc01oq-g6z) ## Compo Note... All assets, code, and graphics were done by me in the allotted time. Sorry for grown man making 5-year old drawings. Hahaha | ||
184585 | compo | Extraction | ### Welcome to Extraction! You have found yourself stranded in some sort of wasteland and your aim is to get the attention of the rest of the robot fleet. The problem is, your engine is running out and you need to keep it fueled to stay alive. Good luck! _For more information, use the ingame help menu or comment below._ __UPDATE:__ Unfortunately, there are a few bugs that arose that I was unable to notice until the day after. It is now not possible to interact with objects. However, you can still have fun collecting resources and the endgame animation still works! | ||
184586 | jam | Ocutachican Danbuilt | You and your now injured human have crash landed in an ancient frozen forest and you have to keep it alive until help comes. Left click to move. Right click to bring up contextual menu to interact. Known Issues: Must click away from contextual menus to make them go away. Solo project. Created from scratch in 72 hours with Unity. | ||
184594 | jam | Dude Dont Die | You are in a postapocalyptic World and your mate named Dude needs your help. You need to bring him medicine before he starved to death. Btw when you finish the Game the Game reloads :D Credits: Marc Müller (Did Something) , Philip Nuss (Did also something) | ||
184602 | compo | Princess Ribbon |  ### Will you be able to keep Princess Ribbon alive? :ribbon: ### But at what cost? :cry:    Instructions (if necessary): Mouse left click on the blue box, drag. If you have any problem, let me know! Developed with Godot Engine. ### Please leave a comment with your feedback 😊 This will allow me to improve for my next participation!! | ||
184605 | jam | Viridian | A young girl stumbles upon an injured Bunny whilst collecting flowers in the forest. Protect and feed the bunny until it's healthy again! Made for Ludum Dare 46 game jam Theme - "Keep It Alive" Click to Move Click and Hold to interact with objects Can you find the "Easter Egg"?? --- Graphics, Audio, Level Design - Scott Stillwell Development, Animations - Drew Stillwell! | ||
184606 | compo | Firekeeper | You are stranded in the mountains at night, and a small fire is the only thing delaying your death by hypothermia. Collect materials to keep the fire burning and use an umbrella to keep it dry until the sun rises. | ||
184610 | jam | Something Fishy | **Something Fishy** is a game where you need to clean the ocean. Follow me on [Twitter](https://twitter.com/sztrovacsek92)!  | ||
184611 | compo | The Exigent Ecosystem | **Goal**: keep the ecosystem alive by not letting the population of any species get to 0 **Controls**: WASD to move the camera around, scroll wheel to zoom in, and r to restart. By clicking anywhere on the screen, (that is viable) you place down the current object selected. To select different objects, press 1-4, 1 being plant, 2 being bunny, 3 being fox, and 4 being bear. **About animal behavior**: animals have **6 different states**. Searching for a need, chasing/going that need, consuming that need, running from a predator, and in labor. The animals will do what they need to do the most. *EX*: if they are more thirsty than hungry, they will look for water. This does not always apply for the reproductive urge as they will not look for a mate unless the bar is filled to the brown line. This is just so that they do not have a ton of babies. Obviously they will not reproduce unless they are of opposite sex (determined by fur color: darker = male; lighter = female). The number of babies is random and can range from 1 to 5. *Bears will only eat bunnies if pretty hungry *Sorry about the cruddy music there is a toggle to turn it off **Visit help screen for more information** *Version history - fixed scrolling speed  | ||
184612 | compo | QUBOR The Cubic Robot |  Game is supposed to be hard. Win the race and get unexpected reward. Controls [Left Mouse Button] or [A] – Move Right Leg [Right Mouse Button] or [L] – Move Left Leg Also you can use [R] to force restart. Tools: Made with Unity 2019.3. Music made in FL Studio. Voice is recorded from Google Translator. | ||
184615 | jam | Alien Safeguard | Protect your alien friend as he tries to get to his rocket.   | ||
184617 | jam | Preservation of the Legend | Welcome to the world where you play as a hero whom people look up to. There are many daring tales going on about you and many legends! But what is a hero's tale if it isn't real? This is a question that one vile wizard had who decided to capture you and put you through several simulations of your tales to confirm if you really are a hero capable of those daring tales. Try to prove yourself and Keep the Legend Alive by redoing all your incredible tales in front of the vile wizard! Controls: WSDA - Movement Mouse - Look Left Click - Use Item (If you have any) This terrible journey was made in 9 hours by 2 sleep deprived lads: Programming & Art - Shelvid Music - lofiskyline15   | ||
184621 | compo | Vulcano Escape | Wasn't able to have full availability to this jam. But I was happy to make a little prototype. | ||
184627 | compo | Keep the Fire Alive |  # What the game is about # Eternal Darkness has risen and covered all of the known world. The only way to battle it is to make a fire and shine light upon it. However there is only little hope, since the Darkness is ever growing.  Take command of a small city featuring a huge bonfire. Construct coal mines and transport lines in the surroundings of the city. Keep the Darkness at bay until you have constructed enough propellers that will lift the city off ground and transport it to another place. # How to play #  On the left screen side you can select conveyors, buildings or demolition. In the pipes menu you can choose to construct new conveyor belts or turn around existing ones. To construct a new conveyor belt you need to click and drag an existing conveyor node to another existing node or to free space to create a new one. Start your network with a city receiver (First buildind in building menu). The following buildings can be built: * City receiver: Takes delivered coal into citys storage * Coal storage: Expands citys storage capacity * Propeller: Provides lift for city * Lantern: Emmits light if provided coal * Coal mine: Minies coal from adjacent coal deposits # Important notes # You will need to unpack the zip-file before being able to play. The game requires a working Java JRE or JDK to be installed on your system. | ||
184634 | jam | ALPHA PAPA ECHO | Our loveable giant ape friend is under attack, and it is down to you to help him out! Defend him with your life by surviving rounds of enemy fighters to gain points and, most importantly, to discover the power of friendship from fighting for your monkey ally. Take caution though, the army doesn't surrender that easy so it may be a rough ride out there! Do you have what it takes to protect Kong’s innocence from the power hungry dogs of the military? This game was made for the Ludum Dare Jam 46. This has been our first attempt for a game jam and we have all worked incredibly hard to produce this game for you to play. These are hard times we are living in right now and we hope that our goofy little game will bring a little bit of joy to you during all of this. Any feedback is welcome and we really hope you have fun zooming around this game shooting bad guys to defend a giant monkey.!     | ||
184647 | compo | Look After Larry |  :fish: Your Uncle is gone on a skiing trip and has left you in charge of Larry, his prized goldfish. It's your job to keep Larry alive and safe, no matter what situation he gets himself into. Please comment what level you got to! (: :fish: :blowfish: How to play :blowfish: Strategically place Larry and a variety of defensive parts to keep Larry safe. 🎮 Controls 🎮 Left Click - Place R - Restart Level :camera: Screenshots :camera:    :gear: Changelog :gear: V2 - Removed Dev Cheat  | ||
184648 | compo | Star Keeper (Ludum Dare 46) | You are the Star Keeper! You must go from planet to planet healing and protecting by collecting shooting stars. The game is played entirely with a mouse, right-click to move around and right-click to bust out your stretchy arm. The game was built with the Unity game engine. All visual assets were created from scratch using Gravit Designer, and all audio and music was made using Garage Band.        Source code here: https://github.com/cobear25/LudumDare46 | ||
184659 | compo | The Fire Keeper | The Fire Keeper is a short game about a slime who must protect his village from darkness. All the assets were drawn using Aseprite. I used Unity and Visual Studio to develop the game. I made all the sound effects and music using Reason. The sound effects were made by items found around my house. I hope you like The Fire Keeper! | ||
184661 | jam | PLANETORUS2 |  **NOTE:** You will have to hit Enter/Return to spawn the first time. I didn't have a chance (yet) to add a title screen... This game is sort of a sequel to a previous LD game of mine. While this is currently missing some polish (and some serious cleanup of last minute features), I am quite proud of how this game feels!  The basic form of the game is to race through the gates and avoid falling to your doom. I haven't gotten motion sick due to this, *but I wouldn't be surprised if it affects some people in that way.* CONTROLS: A, D to steer. Space to jump. Enter/Return to spawn/respawn. Escape to close the game. Music is from Unity Asset store: Future Ramen: Free Cyberpunk Vol. 1 Music Pack https://assetstore.unity.com/packages/audio/music/free-cyberpunk-vol-1-music-pack-165610 | ||
184664 | jam | THE SECRET FLAME |  *Most have given up. Will you go all the way?* **CONTROLS:** - Move the **Mouse** to control your flame buddy - **Arrows Keys** or **WASD**/**ZQSD** to move around - Press **[E]** to talk to characters (some will help you in your quest!) /!\ The game is quite big, first load might take some time.  **CREDITS:** - Programming: Thomas Lean ([Twitter](https://www.twitter.com/thomaslean/)) - Environment Art: Lucas Princé ([ArtStation](https://www.artstation.com/lucasprince)) - Character Design/Illustration: Jim Bishop ([Twitter](https://www.twitter.com/jibishop/), [Instagram](https://www.instagram.com/bishopjimm/)) - Pixel Character: Célia G. ([Twitter](https://www.twitter.com/CGronnet/)) - Visual Effects: Orik McFly ([ArtStation](https://www.artstation.com/orikmcfly)) - Music & Sound Design: Dr. Jedd ([Youtube](https://www.youtube.com/DrJedd), [Instagram](https://www.instagram.com/doctorjedd/)) | ||
184669 | jam | Planet Wrapper | # Keep the Planet alive  | ||
184675 | jam | Feed The Panda | & Feed the Panda is Here !  Feed a beautiful little panda with the burgers he asks for! Costumes are available to make the panda even cuter. https://youtu.be/blLuvxXCIlk **it is better to use the Python version for a better gaming experience.** sound : 8 BIT JAZZ - Pixel Beats background picture : https://zupimages.net/up/20/17/a10r.png Good game! | ||
184677 | jam | Sustain Defence | Keep your turret, generator and yourself alive by killing hordes of zombies that drop healing pills. Controls- A and D - Left and Right W - Jump Space - Shoot E - Pick up/Throw Healing Pills Q - Re-position Turret | ||
184679 | jam | A Support's Burden | In "A support's burden" you play as a healer who has been paired with an incapable Warrior who needs to be healed and saved from traps and goblins. Genre: Puzzle-Game ? You must help your warrior to stay alive by healing him, interact with levers to help I'm avoid traps, move chest to attract him out of danger. Be aware, he is dumb as a rock!  Controls Move: Directional arrows Interact/grab: E Heal: Spacebar Credits : TomBuston GD/Prog BenLeMS Sound Design Faendys GD/LD Lockness GD/LD Saaranir Prog Semoon Prog rorubu Game Art | ||
184685 | jam | MandaTrouble | You've crashed on a mysterious planet. All that was left is you and this yellowish creature that you need to protect in order it stays alive...  | ||
184692 | jam | It is tired |  # Description Just keep it alive and share your score! :) # Notes I started this game Sunday because I wasn't sure if I would have the time to participate, but here it is! https://twitter.com/Narudgi # Play | ||
184694 | jam | Only one way | A game about the robot protecting the baby https://www.youtube.com/watch?v=XesfCSUM-js | ||
184696 | compo | Keep It Alive! | I usually go for the Jam in Ludum Dare because I swear I always need more time. Well, this time round, considering the quarantine, I thought doing the 48 hour compo would give me plenty of time! Boy was I wrong, there's so much that didn't make it into this build, including lots of polishing and minor improvements. However, as every good game dev knows, getting something out is the main thing! Help your helpful little drone survive 'product testing' as long as possible! Hitting anything too fast or hitting other drones or spikes will reduce your shield. Shield slowly regenerates, but get hit while your shield is 0 and the game will end! Controlling your happy little drone carefully is key. A tip! Thrusting down into the ground will help control, just don't do it too hard, or you will damage yourself! Controls : Arrow keys, up and down to thrust, left and right to rotate. Please leave any comments or bugs below, I always aim to go and play the game of everyone who comments! 21/04 EDIT : Fixed the bugs related to the game over sequence and not falling off ledges correctly. | ||
184697 | jam | The Given Path | Karel.. you have to get me out of town, everyone is hunting me. Keep the escort alive by drawing his path and ordering him when to move. Be stealthy or fight, the combat is a card game inspired by Pokemon and Slay The Spire! We had some problems with teammates not being able to participate the jam anymore but other then that the team worked really well together! This is the 5th installment in the Kareliverse.    ***Changelog*** Fixed a bug that would cause player to break movement. Fixed a bug where player would go into the ground because of animation. | ||
184699 | jam | You are likely to be eaten by a grue | It is not pitch black yet, who knows what will happen then ? I guess you'd better keep that fire alive... | ||
184712 | jam | Keep Sweep | Keep! It Alive! [Gameplay_2.png](///raw/50d/7/z/2e615.png) In this game, you play as a keep that has been brought to life by some higher power. Fight your way through the world and upgrade yourself to the max!! | ||
184715 | compo | Keep it alive TD | Not my greatest work, but my first step into a more strategy game. Controls: arrow keys to move around, 1-2-3-4 to select tower builds, click to build, click to get information on a build tower, ESC to cancel any selection. There are 10 levels to finish, build a diversity of towers to try and win! Unfortunately, no end screen; it only tells you when you lose... Sorry! | ||
184717 | jam | Seeds of the Future |  ### Description Seeds of the future is a platformer without jumping. Instead of jumping, you throw seeds. When these seeds land you grow in the location they land. This game was made for Ludum Dare 46 with the theme "Keep it alive". Both the programming and the art was done in 72 hours. ### Contributors Programming: Timothy Bosman Art: Laura Bosman Music: Kevin MacLeod ### Find more of Kevins amazing work Parting of the Ways - Part 1 by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4195-parting-of-the-ways---part-1 License: http://creativecommons.org/licenses/by/4.0/ | ||
184719 | jam | Life | A game based on Conway's Game of Life.    | ||
184727 | compo | My Friend Vac |  Pick up Batteries and bring them to your friend Vac!   Clean up toys so the vacuum doesn't get jammed!  Don't crash!  Controls: - W/S - Forward/Backward - A/D - Left/Right - Q/E - Rotate Left/Right - Space/Left Ctrl (Or C) - Up/Down - R - Pickup/Drop Item # Play Here: https://agent-579194.itch.io/my-friend-vac ### Download source code here: https://drive.google.com/file/d/1y3g1koTm-fgW7Gdr9zkPa9hNg3M62c8e Programs Used: - Unity 2019.3.10f - 3DS Max 2014 - Adobe Photoshop CS - Audacity | ||
184730 | compo | Bacterium | Bacterium is a game inspired by the simple chaotic life of a microbial organism. Protect your friend Bob the Bacterium and try not to die. But, BEWARE survival of the fittest rules these parts. | ||
184735 | jam | Don't Go Grandpa |  ### How to play    ### Screenshots    ### Team - Ignacio Zamorano - Programmer (@ignacio-zamorano) - Rodrigo Zamorano - Artist (https://www.behance.net/yiyo-zamorano) | ||
184740 | jam | How It Bites |  The Story: You crash landed your plane in the woods during winter and now you have to survive in the elements! Pick up sticks and put them in the fire to add fuel to it. If the fire runs out of fuel, it's gone. The flames restore warmth faster when they are bigger, but also consume fuel faster. You have to be near the fire to receive it's warmth, but you have to leave it to retrieve sticks. Survive until rescue makes its way to your location (thank goodness you had that radio). What happens when the cold (the bar on the left) gets to the top you ask? It Bites... Controls: wasd to move e to interact q to drop About Me: This is my first jam, and my first game. I'm super excited to participate, even if the project isn't something to marvel at. I don't know what I would have done if YouTube didn't exist, but not I don't need it (as much... maybe). Known bugs: - When you hold a stick and interact with the fire, it doesn't always work, so you have to walk around it a bit, continuously pressing 'e'. - After talking to the radio, it can stop your movement  | ||
184742 | compo | It Hungers |  # Feed your Harbinger of the Apocalypse You must deliver genetic sustenance and protect the ancient evil that will bring about death and ruin to the Galaxy. Shoot the enemies before they gun down the larva as it sequences their consumed genes, or deploy your energy shield to block incoming enemies. Randomly created levels in a top-down arena shooter, three difficulty settings, and a swarm of enemies. # Controls - **Movement:** WASD or Arrows - **Aim:** Turns to mouse pointer - **Shoot:** Left Click - **Shield:** Right Click - **Objective:** Pick up and deliver purple gene slices back to your larva (purple egg looking thing) Give it a try and good luck! ### My Notes *New for me: Unity asynchronous scene management, events. The implementation of a difficulty slider was also new, and definitely makes a difference in the game.* *Regretting no sound, and more visibility on gene helix would have been better.* *My scene changing has some small issues, so if you happen to fall out of the world, sorry! And, a refresh should fix. Another minor issue, depending on resolution, if a button goes out of view when playing full screen, resizing will bring it back. (wasn't sure if this was a critical thing to fix post-compo submission)* | ||
184751 | jam | Kitten Catastrophe | This was a crazy adventure as me and my friend have never posted one game and to take part in this event was awesome! It was such a great experience! Even though there are a lot of bugs, my friend and I had fun making this project for the ludam dare. There was a problem with the screen and the UI elements but anyway, we want to thank you for playing! (Lucas - Programming) (Marcel - Art) Everything you need to know about the game is in the description. | ||
184752 | jam | Volty's Quest |  You're Volty, a little battery that's been lost down the sink. Chargers will keep Volty alive, but you will have to use his power to control things in the world. Watch out for water, and puzzle platform your way to freedom! Controls: Left / Right -& Walk Down / Up -& Enter / exit chargers and controllers Z -& Jump  | ||
184760 | jam | Keep it alive | had time only 4 one level i"m sorry... | ||
184762 | jam | Glory to Tamo |  For generations your town has been at the whim of it's overlord, Tamo. Tamo is a god who protects you. You must keep him alive to preserve your way of life. Screenshots:   | ||
184763 | jam | Ball Monster | This is a submission for Ludum Dare game jam 46. The theme was "Keep it alive". Save your little friend from the darkness! Throw him against buttons and jump across spikes. All while trying not to kill your friend or yourself. | ||
184765 | jam | Seeds of Hope: The Last Stand | The end is near! At the helm of humanity's last spaceship, you must survive long enough to send probes filled with seeds and humans to preserve life somewhere hidden from destruction. Manage your crew and upgrade your ship to hold your own against the waves of dreadful aliens and send as many probes as possible before your inevitable demise...Good luck captain. How to play: - Left click on a room to select it - Left click on a character to select it and Right click to move it Inspired by the great FTL game from Subset Games :) ps: play in fullscreen for more comfort and don't forget to post your highest score in the comments if you want! :) you also have the possibility to play in HTML5 and download the game for Win on both links    ps: here is the highest score right now from one of the player @team-on, will you do better? :)  fix: * [Fix] research 'Explosive Rounds' having no effect. * [Fix] a bug causing wave to be one-shoted in certain late-game conditions * [Fix] a webgl bug causing visual glitch where the ennemy attack could be in front of the spaceship * [Fix] sound 'level' related issue taking into account the requested sound level 2 times * [Changes] Added more wave in the late game to force player's death * [Changes] Enemies attack from further away to best match the shield size * [Changes] Enemies attack animation now include small movements (was planed but disabled in 1.0.0 release) | ||
184767 | jam | Plantsitter | Take care of plants and return them healthy to their owners ! Be careful about temperature, insects, watering, soil... ***Use different tools : *** •**Magnifying glass :** check what the plant needs •**Watering can or spray :** water the plant •**Shovel :** repot the plant •**Gloves :** move the plant to a better spot •**Brush :** remove the harmful insects    --- A little game done in less than 3 days, by two game design students. --- **Sounds from** freesound.org **Music by** Kevin MacLeod. | ||
184768 | jam | The God Of Adventurers |  **You are The God Of Adventurers!** On the small, remote island of Shrea, a lone inhabitant with the wish to explore has called upon you. It is your job to expand the island, offering them new places to explore. However, exploration comes with great danger, and it is your job to keep a balance between their need for new areas to explore and their health. Building new towns may provide them with shelter so they can heal, but will cause more Shrean inhabitants to get interested in adventuring, which means you have even more adventurers to take care of! How many days can you keep adventurers both interested and healthy before someone either perishes or gets bored? Controls: This game is entirely mouse based. Select the tile you want to place down from the right menu and place them into the world by clicking on an adjacent tile to your current island. The other buttons are for mute and song select respectivly. Some helpful hints: -Your adventurers have three stats: The red bar is health, the blue satisfaction and the yellow is level. -Your adventurers require two things: New areas to explore to keep their satisfaction up and nearby towns so they have somewhere to heal up after taking damage during their adventure. -Every adventurer tracks their unexplored territory individually and will prioritize seeking it out when uninjured. -Every town you place down recruits a new adventurer, making it harder to keep track of all the little buggers. -Higher level adventurers will want higher level areas to explore (the little numbers in the bottom of the tile), lower level adventurers will lose a lot of live in these areas, watch were you place them! -Tiles with the same level are mechanically equivalent, use them to make your island look pretty! Credits: Art and Sound: Iasper Programming: Lucille L. Blumire, Tomathor  | ||
184781 | compo | 3 Minutes To Freeze | You've somehow survived a plane crash and you are now stranded in a freezing forest. Rescue is coming, but you have to keep yourself warm long enough. The only source of heat? You're own burning plane. Keep its flames alive and MAYBE you'll have enough heat to survive.  ### CONTROLS WASD/Arrow keys: movement Left Click: throw stick on direction of mouse Escape: Main Menu | ||
184788 | jam | Recursion | You are B4, a little robot who needs to turn the power back on in a long dormant facility, but you only have a limited life span in which to do it. This is a short platformer where you have to get from one side of the room to the other! But obviously, it's not quite that simple. --- ## Controls F toggles fullscreen A and D to move Space to jump and double jump Shift to slide when you have momentum --- ## Credits Artwork, sound, music, writing, design, and animation by Archie "KAI" Reid (https://twitter.com/thekaigames) Programming and voice by Finn Truman (https://finnttruman.wixsite.com/portfolio) Background art by Katherine Simpers Made in GameMaker Studio 2 | ||
184796 | jam | Key Saver | This is a game where you need to show some love to the inputs and save them from dying, This is achieved by collect the gems spread over the map and returning them to the pedestal. Some controls if you're having a hard time: W and S is for getting a better view of the surroundings, A and D is to move around on the map and Space to jump, Also there is double jump, So have fun! | ||
184798 | jam | Tree of Life | This is a game made by noonegy, Grizley, Noggi and Morcado. We are first starters and this is our attempt. It's not complete but you can play a little. Move with arrow keys. Keep the tree safe from enemies. Collect fertilizer(the yellow bag of poop) to grow the tree so you can go to the next stage. Collect the blue spirit to be able to shoot a beam with the mouse button towards where you are pointing with your character not where the mouse is (note: we will change that to a button on the keyboard when we polish the game). Collect the seed to build a wall bush that stops enemies going towards the tree from one side. Collect the watering can to heal the tree. There are 3 stages for the tree to move to the next level (for some reason this doesn't show correctly) - Yellow thing: fertilizer. It grows your tree by 1 - Water can: Heal your tree by 5 hp. - Seed (litle bomb thing): Place a protective bush in front of the tree - Water drop: You can have a beam to shoot. Press action key (left ctrl or mouse click) to shoot once. You have to pick another to shoot again - If you touch enemies you kill them. YOU ARE THE WEAPON DO NOT RUN AWAY FROM THE ENEMIES! The goal is to pick 5 fertilizers to move to the next level. Each level would be a little harder and different. If HP goes to 0 then you have to go over level 1 again. The game is NOT complete, a lot of features are missing. But it's our first attempt and we are happy to know your opinion. Thank you for trying and playing! Credits: noneegy - Art and code Grizley - Art and sounds Noggi - Art and trello cards, which helped a lot with organizing everything morcado - Code Built in Unity, with our original artwork and care. (except for sounds) Edit: Some bugs where fixed because it crashed when you picked up 5 fertilizers | ||
184799 | jam | Carrying is Caring |     The goal is to kill all enemies and reach the end. You can attack them when they're in range, but only damage them when you're not holding the jar. WASD - walk Space - jump Shift - dash Mouse - Rotate camera Left mouse button - Attack Right mouse button - Throw Jar in Air! | ||
184804 | jam | Alien EMT | ## Alien EMT ###### Theme: Keep it Alive! ###### Description: Rescue as many aliens as you can by picking them up and bringing them to the hospital before they die! If an alien is about to die - use medicine you pick up on the road! ###### Controls: Scroll wheel: Zoom in and out (Alternative Zoom - W - Zoom In - S - Zoom Out) Click Mouse - move space ambulance Tap Alien - use medicine (gives you more time!) ###### Content Generation: Music was made with android app "Splash" 3d Graphics/animation with Blender Programming in Unity.  | ||
184805 | jam | Bestseller | As a writer facing the writer's block, you have only 30 days until the deadline. Do you think you can manage it?  In Bestseller you are an aspiring writer struggling to finish their book. Sip coffee and find inspiration to fight your way through the last month before deadline. Your publisher is expecting a lot! Don't let them down. The best literature is sometimes created by carefully treading the fine line between sanity and madness.  The game is made with LÖVE framework for the 46th Ludum Dare by me (Leo Jämsä) and my friend (Artturi Kivelä). Music was made by Jermu Itävuori. The standalone executable is for 64-bit Windows. For other operating systems you'll need LÖVE installed (https://love2d.org/) to run .love files. | ||
184812 | compo | Boomin' Zoomin' Lil' Lamb | ## [Play Now (HTML5) or download (Windows)](https://hegemege.itch.io/boomin-zoomin-lil-lamb) (Note: Unity WebGL player has some issues in Brave browser - please use Chrome or Firefox!)  ## About Zoom around downtown dodging spiky traps with insane speed - in true explosive-propelled sheep fashion! Game inspired by "Traps, Mines and a Sheep" ## Controls **A + D** - Steer **Space** - Boost! **R** - Restart **Escape** - Quit When you hit a booster on the road, it gives you one extra manual boost; use it well!  ## Gameplay video https://www.youtube.com/watch?v=RrNGTQHMWFk Tools * Unity 2019.3.10f1 * VSCode * sfxr * Bosca Ceoil * ... Main font in game is Roboto (license included in source) | ||
184815 | jam | Good Squire | Code: **Eli Delventhal** & **Willem Delventhal**, Art: **Brendan Milos**, Music & SFX: **Mario Godoy**, Game Design: All of us  # Story Ragnar the viking's relationship with Princess Prune is on the rocks. He's gone on one too many raids, gone for months, leaving his lovely bride alone in their icy homeland. Ragnar returns to find his wife missing and a note telling him he must do a trial to bring her back, and bring his faithful squire. He knows what that means: she has gone to the end of the _Iskalddøddødenshule_, the Icy Death Cave of Death, to wait for him to prove himself. The only way he'll ever see her again is he braves the cave and brings fresh flowers to her. It's the only way to keep the love alive!  # Game Good Squire is a game about leading Ragnar (who has taken one too many blows to the head and so is a complete idiot) through dangerous icy caverns so he can find his true love, Princess Prune! As his Squire, it's your duty to do your absolute best to keep Ragnar alive and guide him through the _Iskalddøddødenshule_. If you do so across 20 levels, then you're rewarded with a surprise ending! # Controls There is a how to play in the game, have a look! It also should tutorialize reasonably well as you play. You control Ragnar's Squire by moving with the arrow keys. You cannot be harmed. Ragnar will move entirely on his own, running forward unless a wall or something else gets his attention. The Squire can hold the space bar to pick up sacred runes, and release the bar to drop them. The runes can attract, repel, or stop Ragnar, depending on which type they are. This is the Squire's only means of controlling the viking. https://youtu.be/g-1Kc90Cguk # Goal Reach Princess Prune at the end of each level. If you can find the REAL Princess Prune at the end of all 20 levels, get ready for a surprise! There are also 3 stars in every level if you want to go for a 100% completion rate.  # Downloads The WebGL version should work fine, but older computers have seen some performance issues and there are some sound artifacts. If you experience those, you should grab a download. | ||
184822 | jam | Dungeon Farmer | This is game where you are an enchanted sword who has to protect a farmer in a dungeon. Controls: WASD - Movement Mouse - Pointing (This is a very simple game and is my first Ludem Dare.(Also, I am 13, In case you cared)) Fixed. (Sorry, I can't get it to be a WebGL.) | ||
184823 | jam | It Rains Swords |  # Defend the flower and juggle swords! Defend yourself and the flower from the rain of swords. Resist through all the waves to win. Hit the swords to push them away. ------- # Controls You can play with both the keyboard or a controller, but I **highly** reccomend a controller. I have designed the whole game with a controller in hand. Please keep in mind while playing. The web version seems to use different buttons on a controller, for example I have to use triangle instead of square and it doesn't seem to recognize the start button. You can still use the enter button to restart, but if you want the default settings try the downloadable version. **Arrows/D-pad/Analog**: move **V/cross**: jump **C/square**: attack **X/R2**: run **Enter/Start**: restart level **M**: Mute/Unmute sound ~~I have noticed a bug with the swords respawning in an odd way and killing you instantly. Technically you should be able to get hit three times by the swords, and of course this didn't come out in the last playtesting I did... I will fix this ASAP.~~ It is fixed now! --------------------------------- # About Hey! I'm fullmontis and I am a long time Ludum Dare partecipant. For older projects and WIPs please check my website and twitter. I mostly work on small games and visual novels. **[Website](https://fullmontis.com/)** **[Itch.io](https://fullmontis.itch.io/)** **[Twitter](https://twitter.com/fullmontis)** Made with Godot 3.2 ------ | ||
184825 | compo | Shrodinger's Cat | Help Schrodinger safely extract his cat Milton from the box.  | ||
184833 | jam | GAS | # The project still WIP! :v #NOTE: We have experienced some troubles building the project, but we will try to have it as soon as possible :( #NOTE2: A WIP build is available as we try to fix the problems mentioned above :D  # Hey fellas! We are back with an rts game! Surrounded by mustard gas, you must keep the nexus dissipating with the only fuel in the world, civilians. You will have to expand your area of influence generating clean air networks to explore, capture and collect materials. Remember, civilians are not your friends but your source of energy.     ## Controls: - **Left click** to build & **Right Click** to cancel construction - **Right click** on buildings to display context-menu - **R** and **T** to rotate buildings - **WASD / ARROW KEYS** for camera movement ## Credits: - Fernando Labarta Martín [Rafer](https://twitter.com/RaferLabarta) - Patricio Hidalgo Sánchez [Trisio](https://twitter.com/TrissiHidalgo) - Sergio Hernández-Alcelay [Bini](https://twitter.com/VincentBini) ## Thank you for playing, sharing and voting the game! ## [CrazyHomeboys](https://twitter.com/CrazyHomeboys) | ||
184837 | compo | Game of Rust | I tried to make this playable, it turned out unplayable, as in you can only watch the game play itself. | ||
184847 | jam | Gardener 2.X |  ## How to play Keep your garden alive and well! Left click to pickup an object, right click to throw, spacebar to just drop the item. Should your tools get lost, hold down "Q" for about four seconds to summon them back to you. Buy seeds and fertilizer at the corresponding boxes, sell harvested fruit at the box with the dollar sign. After planting the seed, keep the ground watered and fertilized to get the best result! You should also keep those pesky bugs away from your plants, got to fry them with your laser gun! If you accumulate enough money, try clicking the workbench with a tool to maybe get some upgrades…  ## Detailed How-To's ### Planting  Buy seeds at one of the boxes, left to right: Potato (7 Money), Tomato (20 Money), Beet (13 Money)  To plant a seed, click one of the planters with a seed in your hands. ### Selling You can sell the fruit you harvest at the box with the dollar sign next to it. Simply click the box with a fruit in your hands, or throw it at the box. ### Watering Can To know if you have water in your watering can, pay attention to the robots light.  When its blue, you have water,  When its yellow, you don't, refill at the well!  This is what a successful watered planter should look like. ### Fertilizer To help your plants growing, you should also keep the soil fertilized. Tomatoes flat out wont grow with out it.  Buy a bucket of fertilizer, good for four uses, costs 8 Money.  Using fertilizer works just as watering does. ### Throwing By right clicking, the robot will throw the item its currently carrying. You can use this to save time by throwing harvested fruits at the selling box for example.  ### Dead Plants  Remove dead plants by clicking them to regain the planting space. ### Insects  Use the laser gun to fry insects before they kill your plants! ### Upgrading  At the workbench you can upgrade your tools, just click it with the tool in your hand. Each tool has three stages. Watering can: Stage 2: 50 Money | Stage 3: 200 Money Laser gun: Stage 2: 100 Money | Stage 3: 200 Money Fertilizer: Stage 2: 30 Money | Stage 3: 50 Money ## Upgrading tools (Right Click on the Bench while having enough Money) will greatly improve their performance. Water multiple planters or kill multiple insects at once. ## Social Media Twitter [Harker](http://twitter.com/harker1993) and [Nerwerder](http://twitter.com/nerwerder) ## Used Tools - Unity 2019.3.10f1 Personal - Visual Studio - Blender - Photoshop CC 2019 - SourceTree ## Background Music: Ambient guitar X1 - Loop mode, frankum, https://freesound.org/people/frankum/sounds/393520/ Hint: If you want to disable the Music, press "m". | ||
184850 | jam | Another Night |  Help your friends and family survive the night in the desert. Find wood, feed the bonfire, fight mummies or try to sneak past them and don't get lost. Keep your party alive. Keep the fire alive. Till sunrise. **TIP: use your footprints to keep track of where you going to not get lost** Everything created during the jam, nothing was prepared beforehand. @SchizoInside - art and animation @DataGreed - programming and sound design   Bugfixes: 1.0.1 - fixed condition where you could win and loose at the same time if you managed to loose several seconds before the sunrise 1.0.2 - fixed performance issues caused by Unity rendering a lot of shadows out of the camera 1.0.3 - fixed GUI scaling issue (for some reason VerticalLayout and HorizontalLayout group scales differently inside Unity editor and the final build); Also added version for Winows and macOS, plus XBox Gamepad support (X to attack, A+left stick to evade, Y to light a torch, left stick to move, B to skip info screens). The standalone versions runs much more faster and smoother than WebGL version, especially in fullscreen. Headphones recommended 🎧 | ||
184854 | jam | Dozy Dungeon | ## ABOUT  Your name is John. You have recently moved into a new house, but now you have a problem. Some spooky things live in your basement, and their spooky sounds woke you up deep at night. Do you dare venture into the dark void of your basement, make the spooky monsters go to sleep, and not fall asleep yourself? Just a small silly game on the brink of two themes - Keep it alive and Turn a violent genre non-violent. WASD to move, arrow keys to rotate, E to interact. Put every monster in the dungeon to sleep, use the ladder to advance to the next level (it's infinite), all while trying to keep the flame in your lamp and yourself "alive". If your lamp oil runs out - you start to get dozy and lose consciousness. If you fall asleep - you loose. Some technical notes - written in Python3 with minimum C libraries, so adjust your performance expectations accordingly. But it was a fun learning and recreational experience, so we don't mind. ### Controls WASD to move, arrow keys to rotate, E to interact. ### Known ~~features~~ bugs: - Walking into a ladder can lead to getting stuck in a wall, just back out if it happens. - Sometimes the level generator can be mean, please restart if that happens  | ||
184857 | compo | Fishing Survivor Extreme | Hi, this is my entry for LD46 "Keep it alive"! In this game you have an aquarium and start with 2 fish. Your job is to keep your fish healthy and alive so they can populate. For that you can give your fish food, a cleaning or repair the oxygen pump! You also can reset the cooldowns, because the more fish you have, the more they need their needs. Controls are fairly simple, click on the icons in the top left to apply one of the effects. The pump has to additionially be clicked with the wrench! F - fast reset the first cooldown that needs a reset (from left to right) ALT - show debug information (some data about fish and pump) M - to unmute/mute music The game is over, when you don't have any fishes anymore. All assets and code have been made by myself, but this time with no sound effects from myself because I thought it would be weird when the fishy sounds everytime something happens. Thanks for reading and playing, if you leave a comment I will definitely check out your game aswell!  | ||
184867 | compo | Scrap Planet |  You have to keep the mass of the planet in a range if not it can go all wrong. Brown Blobs - Just basic food for the planet Green Blobs - Give more food than basic food but cause temporary hunger Grey Rocks - Just clog up the screen Red Blobs - Give lots of food to the planet but if you get them before they hit the planet then you can gain a powerup Tools Used: Photoshop Unity Davinci Resolve Bosca Ceoil Visual Studio Code | ||
184868 | compo | Pelican Play Ball | Pelican Play Ball is a fever dream clicker about keeping a Mexican ... uh, I mean, Pelican Wave alive.  Featuring: - Break the Finchess World Record for Largest Pelican Wave - Automatic waving devices - Money for nothing - Infinite Upgrades - Make a friend with a monocle - Be a cool bird - With a Black t-shirt - AND A CAP  Tools used: - Unity - Pyxel Edit - LabChirp - WolframTones - Audacity  | ||
184876 | compo | Flower Power |  You are taking a leisurely stroll through a flowery forest when you come across a flower monster, Tulip, stuck in a hole. Tulip needs to eat colored flowers to stay alive. Can you pluck and feed them to Tulip fast enough? **Controls:** WASD or Controller - Movement Space/Click/Fire - Pluck flower or feed Tulip There is no end to this game. The goal is to see how long you can last before Tulip passes out from lack of nutrition. **Jam Notes** My goal with this Ludum Dare was to create a game my kids could have fun playing. This game was intended to be easy to play, fun to look at and silly. I hope it makes you smile. Tools used: Unity, ZBrush, Blender, Substance Designer, Photoshop, Audacity, FL Studio  | ||
184881 | jam | A 90s Game! | Hey Kids! Do you like protecting the environment? I sure hope you do because there's a tree that needs protecting from EVIL Lumberjacks and a park that needs cleaning from Endless Trash! If you don't protect the environment than all hell will break loose! LITERALLY!!! | ||
184883 | jam | Don't Drop The Egg! | You just stole an egg from ol' Mother Clucker! Get back home with it as fast as possible, but be careful not to drop it!   | ||
184885 | jam | Trending Beasts | Jetty's legend is going to be forgotten. As to keep it alive, this beast needs to appear in front of people and to become more popular.  BigBoot and Niessy weren't able to join the game due to the required extra efforts. Nevertheless, in case it's requested by people, there will be a new version after GameJam including them. Besides some game improvements that couldn't be implemented on time.  People will change into green color and spread the Jetty's knowledge to the people that is far away.  Don't let the popularity drops under 10% or the game will end. Keep going for 80 years or reach 90% of popularity. I hope you enjoy the game, sorry for the English mistakes, thanks for playing and for your comments! Don't forget to enable the sound, switched OFF by default.  Game available as Windows executable and playable in a HTML Browser. Update: I appreciate the feedback you gave me. Therefore, I will do some improvements and release a post-JAM version with some features and ideas that couldn’t be implemented on time for the game jam delivery. Thanks! Controls: - Mouse: Left click - Show beast - Move mouse to move beast horizontally Implemented by: Luis Miguel Rubio - @siuler-lm Developed on: Game Maker Studio 2 Graphics done with: - Procreate - Pixel Studio - Photofiltre Music created on: - BeepBox Sound created on: - Audacity No beast was damaged during this game implementation, but the human that implemented it. Dealgo Dev. Studio - Twitter: @ dealgoDevStudio | ||
184886 | jam | House Party! | Solo Jam Entry. You are hosting a party and you must keep your guests in the perfect range of inebriation and cater to their personal music tastes until the sun comes up! Be warned! Some of your guests are lightweights, and if they get too drunk they won't have a good time. Keep your guests drunk with beer and shots, but if they get too drunk give them some water to help them last the night. This is my first ever game jam game and I still can't believe I finished it! I created everything except for the sound effects and font. Enjoy! ----------------------------------------------------------------------------------------------------------------------- Tools: Unity, Aseprite, BeepBox -----------------------------------------------------------------------------------------------------------------------  ----------------------------------------------------------------------------------------------------------------------- Controls: WASD / Up Down Left Right - Move SPACE - Pick Up/Give X - Drop Esc - Exit Game ----------------------------------------------------------------------------------------------------------------------- Fill the Guests' blue Drinks Bar to keep them having a good time, this will fill their green bar which in turns fills the overall Party Status bar at the bottom of the screen. If a Guest has too much to drink their green bar will go down, so don't fill the blue bar too much! Beer fills the Drinks Bar 25%. Shots fill the Drinks Bar 50%. Water reduces the Drinks Bar 15%. ------------------------------------------------------------------------------------------------------------------------- Bug Fixes: Resolution fixed to fit in web browser without having to enable full screen. FUTURE PLANS: Thank you all for the comments so far! I think I will keep working on this game in the future and I am taking all of your comments on board. I am going to add difficulty levels, layouts and time limits. I also want to clean up the UI, add drunkeness level indicators, possibly animations for the guests to add even more feedback and a small tutorial level that displays the benefits of each type of drink. I might also make the art style more cohesive, and I'm thinking about using a limited colour palette for each level as that is visually appealing to me and would be a fun challenge. | ||
184896 | jam | Clonization | You are an alien living on a planet whose power source is a Plant that eats carbon based life and converts that into energy. Humans want to colonize your planet and they are sending clones to either starve your power source or kill it by feeding it too much carbon. It's up to you to Keep the balance. Goodluck!  | ||
184901 | jam | God Save the CHRIST! | ## **DESCRIPTION** Jesus is walking through the streets of Jerusalem, where danger is coming from everywhere! From bandits to hateful citizens, nowhere is safe. So you, God, have to protect him using your *Godly* powers! Ha! See what I did there? This game is just as awesome and funny as my humor! P.S. : if you play on web, I would advise you to unzoom the page to see the whole screen ## **DISCLAIMER** We are not hating on religion, everything depicted in this game is purely for comedic purposes ## **CREDITS** **Gogani** : Game design and code **Caberu** : Game design, code and art **Hivernote** : Music and sound design # Crush them with **thunder**!  # **Summon** ferocious beasts!  # Use the power of **nature**!  # **Rally** the ennemy to your side!  # **And save Jesus!**  | ||
184914 | jam | Neighbor - a spooky pixel adventure | Neighbor is a first-person point-and-click narrative adventure about a woman, her lovely dog Willow, and her new neighbor.  It's a bit spooky and there are a couple of swears.  This was my very first time using Unity, and I created all of the assets including music, art, and code. I would have had this done in time for the compo, but. First time using Unity. :) This game SHOULD work on both Mac and Windows - I tested both. UPDATE: I fixed the issue with text rendering in the intro, so the web version is good to go as well. Enjoy! Tool Details: - Dev: Adventure Creator (in Unity) - Art: Pixaki - Music: Medley I hope you enjoy, and thank you so much for playing! | ||
184915 | jam | Replica Null | Survive for as long as possible in a desolate, collapsing simulation. Scavenge the deserted streets for parts to help build machines to eliminate the quines, a simple replicating entity that threatens to overload the simulation by replication. This is my first game jam and public game release. Thanks for stopping by!  | ||
184921 | compo | Not Clowning Around! |     *DISCLAIMER:* *Wacky video game clown suicide is a joke. Real suicide isn't. The National Suicide Prevention Hotline is 1-800-273-8255 if you're in America or visit https://www.iasp.info/resources/Crisis_Centres/ if you're outside America. There's someone that can talk to you right now.* *DISCLAIMER 2:* *This game is a work of fiction! A Tom Collins without soda water is just a modified Gin Gimlet! Don't let anyone tell you otherwise!* # A clown walks into a bar... except this is no laughing matter! ## He's got a gun to his head! Oh jeez! You've gotta talk this clown down! Fix him a drink, see what he likes! Throw the drink at him, you're not getting anywhere near a clown with a gun! Give him some sage advice and a ear to talk to! Better not be insincere! And just pray... PRAY... that the cops show up before anything happens! A GAME BY WILSON TAYLOR Check out my other games, available on Itch! This game is a submission for Ludum Dare 46, specifically the Compo! The theme is "Keep It Alive", and I've always thought of Clowns as "It"s. | ||
184932 | compo | Power plant | Just making sure the city and hospital has enough power for their computer games. Main objective of this game is not to let hospital run out of power, secondary objective is make the city as happy as possible and make some profit in the process. controls: Mouse WASD or Arrows there is night  or day  Final tools: Unreal engine 4 Audacity my phone for recording sound Affinity photo Blender 2.8 | ||
184936 | compo | Pogo | Traverse the great desert, avoid it's obstacles and get a high score! All this while jumping on a pogo stick!   | ||
184951 | jam | My family is me | A virus has decimated the world's population. Luckily, people like him still have their source of motivation to keep them moving on: His family, still out there caught in the middle between chaos and disaster. He wants to survive... alongside his family. Because he always says, and always will, "My family is me." Controls W A S D to move L-click to fire J journal I inventory ESC pause/restart     | ||
184952 | jam | Escaping Fire | # Play it online now: https://shunaky.itch.io/escaping-fire ## Diary (Story) I'm Lupin, I'm stranded and I don't know how to make a fire, ironic, huh? But luckly, I've found a enlightened campfire for this night... And that was just in time, it's almost dark and that's when the stuff get's creppy. I've seen some shadow creatures watching me, I think they want me dead... I have to find a way out of this island, but **I CAN'T LET THE FIRE DIE**, it's my only defense against those monsters... # How to play: You have to find a way out of this Island, there is a Signaling campfire somewhere far away from the spawn, use your compass (Tab) to find you way there, but remember, you need to light the signal up, so you need to bring the fire with you and **DON'T LET THE FIRE DIE** as you don't know how to start it again. How to move the fire: - Craft a campfire, go to the place where you want to settle down next; - Craft a torch, go to a campfire that is still lightened up, use the torch on it and run to the next campfire, use the torch again on the campfire; - Take care of the fire. How to add fuel to the fire: - Find leaves, branch or tree trunks and grab them (Space with no selected item) - Go to the campfire and press space with the fuel item selected (Don't overfuel it, all the aditional fuel will burn faster) How to craft items: - Press E, select the category and then the item; - On the right side you can see the ingredients for the item; - Find those items; - If you have all the items the craft button will be available. ## Controls: - Alpha 1~9: Select inventory slot; - Space (With Item selected): Use Item; - Space (With no item selected or with a empty slot selected): Grab droped item; - Q: Drop item; - E: Open crafting window; - Tab: Objective compass. ## Tips: - Use axes to cut down trees (Don't forget to keep cuting it until you break the trunk) - Rocks can be used as makeshift axes. - Leaves, Treetrunks and Branchs can be used as fuel for the fire. - You can't create fire, you can only move it. - You will need to craft Campfires and Torches to move through the map. - There are some campfires distributed around the map, but they are not many and they still need to be Lightened up as any other campfire. - You will need to bring the fire to the final campfire (The one that the arrow points at when you hold Tab) ## Screenshots    | ||
184956 | jam | VIP: Seeds of Sin | VIP: Seeds of Sin is a top-down action game, where you, a demonic bodyguard short on work, must protect rare and endangered plants of an old druid from harm by denizens of hell, like slugs and bugs. ***You must keep all Very Important Plants alive.*** With an array of metal powers at your disposal and the aid of plants with strange capabilities, defend your leafy greens! Don't forget to complete your chores!! **Q ability** - HELLRAISER - Spawn a bucket turret that fires leaves! Helpful to place around VIPs. **E ability** - DEVIL GUN MODE - Use a hose for big damage on enemies, or to water your flowers! Flowers may also spring into a helpful venus fly trap that will add some defences. **Z ability** - SATAN'S BREATH - Spray down a LOT of garlic to slow enemies. (Seriously, slugs don't like garlic, because they're vampires!) **TAB** - shows/hides your chores **WASD** - Moves our demon bodyguard pal around. **LMB** - Do a little slash with your pitchfork-turned-rake!! Complete all chores and survive at least 3 waves to win! You'll be doing a lot of running. As is the life of our demon bodyguard friend. *Voice over work by the great Allen Rutledge @Allen101110 on Twitter* | ||
184957 | jam | Resquack | Hello developers and players! This is our first gamejam as a team and we are so excited to read your reviews and feedback. Here are the links to our social media, follow us for updates and new games soon! https://www.instagram.com/sorgard.team/ https://twitter.com/SorgardTeam/ https://www.facebook.com/sorgard.team/  Resquack! Rescue the ducklings and take them to the lagoon. The little ducks are missing, you must save them and bring them back to the safety with their mom. - Keep them safe from the danger of the road. - Do not let the weather scare you. - You can carry the ducks that you consider necessary at the same time, but remember that these can be in danger and are very far from you. - Along the way you will encounter various dangers and obstacles such as a dog, trucks, cars, motorcycles, traffic cones and even an alien!    Input: - Move with WASD. - Pause with P. | ||
184959 | compo | Sol Tender |  **WARNING: UNFINISHED** A sun gardening game made using Unity Tiny Mode. Did not get to finish so there's nothing to the game, but it's a decent proof of concept... **TAP/DRAG/MOUSE** around to move your spaceship around and use your tractor beam to attract the asteroids towards the suns | ||
184966 | jam | Not a demon | |||
184975 | jam | How to Air | One day you are coming back home from intergalactic space-plumbing mission. The next moment you find yourself stranded on a small rocky planet, asking a question: how to make air? A mini adventure game. Controls: - left, right arrows to walk - left mouse to pick up standing on the object - drag&drop to interact Important: Walk onto the object or machine to pick it up / interact with it. Hover over object with mouse precisely. We are aware of the fact, item's hitbox could be better. --- Changelog: We have fixed a typo in the methane gas tank speech bubble from helium to.. well methane:) (Source code of the patch: https://github.com/GrzegorzKaczan/ludum_dare_oxygen/commit/e15c2d9c4fd89df0ced1f131181e3e43de480716) ---     | ||
184980 | jam | Lively |  Keep the kitten interested in her toy by pointing and clicking on her environment. The jam version is missing...basically everything that makes a game. But it's several technical steps up for the programmer's experience, so all-in-all this was a fun and successful jam! + Concept, art, programming, and mistakes made by CJ + Inspiration and future ideas kindly provided by Marc | ||
184984 | jam | Keep It Alive |  ## Gameplay - Catch the guy falling off the platforms in the net under the helicopter. - Don't run into the platforms ## Notes and thoughts - Game is not finished. I will be making improvements on gameplay and ease of use (Like restarting) - Graphics are bad, but I am a programmer. - This was my first jam and I wasn't as organized as I should have been. Learned some good lessons for next jam. - Had a great time delving back into game creation. | ||
184987 | jam | PANDEMIC-19 | Protect the city from the virus by closing the windows of buildings and disinfecting red areas before it infects the entire city. When the infection radius reaches a building: the more windows are open, the more lives are lost in the city and the more people you generate with the virus. If people have gone outside you can bring them back into a building or kill the infected people before they spread the virus throughout the city. Closing windows: Pull on a window or the icon above the building to close all windows as you go. UAV control: Forward/Reverse: Z and S, Up/Down: Q and D, Rotate: Mouse movement X. Actions: Left/Right Click! [PANDEMIC-19.jpg](///raw/a92/d2/z/31679.jpg) | ||
184989 | jam | Prism Flipper | Delve into the world of Prism Flipper. In dark gloomy times everyone needs a bit of color in their lives. Inspired by the color theory and the interaction of simplistic geometric shapes. Let’s keep the prism spirit alive. In Prism Flipper you control a triangle. The goal is to move your triangle with the black border through the playing field to get to the triangle with the cyan border. You can flip the triangle by flipping it on to neighboring triangles along side its edges. Your current triangle’s color will combine with the color of the triangle that you flip onto. If your triangle is a primary color (red, yellow, or blue), and you flip onto another primary color, the colors will be combined to produce a secondary color triangle. For example, if you flip a yellow triangle onto a red triangle, it turns into an orange triangle. If your triangle is a secondary color (green, purple, orange) and you flip onto the primary color, the color will be subtracted. For example, if you flip an orange triangle onto a yellow triangle, it turns into a red triangle. There are some combinations in Prism flipper that will cause you to lose the game. If you combine two different secondary colors together it turns into a dark triangle and you lose. For example, if you flip a purple triangle onto an orange triangle you lose. Also you combine a secondary color with an opposing primary color it turns into a dark triangle and you lose. For example, if you flip a red triangle onto a green triangle you lose.  | ||
184993 | jam | Job-Changing Janitor Fights Off Zombies And Tries To Save Patients At A Hospital | Job-Changing Janitor Fights Off Zombies And Tries To Save Patients At A Hospital (JCJFOZATTSPAAH for short) is a game about a job-changing janitor who fights off zombies and tries to save patients at a hospital. Use supply closets to change between classes! Shoot zombies as a soldier!  Use ancient healing magicks as a doctor!  Mop the floors and make them slippery as a janitor!  Whatever you do, keep those patients alive! | ||
184995 | compo | Keep The Power Plant Alive | First "completed" game. There are no sounds. Enemies spawn more frequently as time continues. There is a tutorial. As far as building power poles: you press B and then left click on the power plant to start placing. You have to look at the ground to get the preview to show up.  | ||
184996 | jam | Heartbeat | Out first Ludum Dare entry! Keep the heart alive by clicking on it. ** There are two levels, you can choose them from the main menu.**  **Controls** * Click in the circle to keep the heartbeat going and to let the heart jump away from your mouse. * Hold the left mouse button to charge a jump. * Release left mouse button on time with a heartbeat to make a farther jump. * You can aim your jump by postioning your mouse inside the circle, the red dots will indicate the trajectory of a perfect jump. ** We updated our submission to fix a bug that crashed the game when finishing a level.** **Made by** [CaptainProton42](https://twitter.com/CaptainProton42) [Gorb](https://twitter.com/BorcGorb98) Don't stand still and keep the heartbeat going. Get the heart safely to its box! | ||
185002 | jam | Memories Alive | Mortals will forget, but what do we want to keep alive? This time, we came back with a fascinating text adventure game. We also had a brand new team member who provided beautiful music. Hope all of you could enjoy the suspense but warm story. Credits: - Programming: Vilja - Story: Daviscartes - Graphics: Unknown_XYZ - Music: Noda Jam Made with [Ren'Py](https://www.renpy.org). | ||
185006 | jam | Micromanaged Mike | Truly put your multitasking skills to the test as you help Mike do daily tasks, hard parts is, Mike doesn't have any autonomous body functions. You have to do everything for him, even making him blink. | ||
185008 | jam | Protector | |||
185014 | jam | Colonize | Try and keep a mars colony alive by growing plants and keeping them alive! ### Gameplay: Click anything that is obviously a button and it will do what it says :stuck_out_tongue_winking_eye: Besides that, you can click the dome to show plant related buttons. Then click it again to hide them. Click the meteors coming down to blow them up, thereby protecting your plants. Try and grow the plants needed by the colony, as shown in the bottom left corner.  ### Credits: Code and sound: lovetocode999 (Elijah Gregg) Graphics: KaiExtreme~Virtualite artist and Coder | ||
185015 | jam | Protect The Plant | We are very excited to be our first game in Ludum Dare. But we started doing most of the game yesterday. Since we did not have much experience the game 3 for days, we only made this much. But we really enjoyed this job. Hope to see you in October :) Jikochi made his designs and was responsible for the coding part of Metehan.  ### About Game: The plant in space needs to be examined in order to create beauties about our life on earth. The spies are after the plant and it's only in your hands to protect it! ## Controls: **WASD** or **ARROW KEYS** to move **MOUSE** to aim and shoot **Q** to change for weapon | ||
185021 | compo | The Angel Recording the Truth | After some centuries, God has decided the world should be cleared of anything untrue. To decide what will be Kept Alive (hint hint), God has tasked an angel to go to the world and record everything true in the form of first order logic statements.   This is an educational game for first order logic. Concepts introduced include predicates, sets, and quantifiers. By introducing concepts one at a time in an interactive setting and letting related concepts build on itself, I hope that players will become more comfortable working with these concepts. I was probably a bit sloppy with some notation (for example, the Wikipedia page didn’t have examples using sets, so including them might really be an extension of first-order logic or something like that). If you really know this stuff and notice a huge mistake, please correct me. | ||
185024 | compo | War of the Flies | This is my first ever lurum dare submission, feel free to rate it as harshly as you feel is necessary. P.S. I know the audio i | ||
185030 | jam | The Village |  # Backstory: You are a benevolent mystical being who happened upon this quaint village. The people here are rather simple. They have 4 basic needs: food, water, sleep, and fun. Unfortunately, this village they have decided to occupy is subject to many hazards. Now, these are simple people, they have no knowledge of medicine or tools. They are only capable of satisfying their needs with some conveniently placed structures. Luckily for them, you appeared out of nowhere and decided to help them. Each of the necessary structures can become a hazard over time. The food pit can catch fire, hurting the people while they eat. The water can become poisoned, which will eventually kill them if left untreated. The hut for sleeping can be plagued with mosquitoes carrying malaria, which is also deadly. And the fun playground equipment can break, causing injuries bad enough to prevent walking. If they cannot fulfill their basic needs, their health bar will decrease. There are other hazards as well: bears, sinkholes, and banana peels. As more villagers appear in your village, you will think up new tools to help these people survive. However, more hazards will also appear. You will need all your wits about you to keep this village alive. *But*, if you can get a bunch of villagers to worship you, maybe it will all be worth it… # Controls: #### use number *or* left-click to select. Left-click to place. Spacebar will put the item back. 1. fence – villagers have to walk around it. Right click to rotate 2. bucket – puts out fire 3. shovel – removes banana peels and fills holes (any villager stuck in the hole will be buried) 4. medicine – cures villager of water poisoning and malaria 5. cast – heals villager from broken bones so they can walk again 6. potion – purifies drinking water and wards off malaria mosquitoes (for structures only) 7. hammer – fixes broken playground equipment (hold down to use, not click) 8. ladder – allows villagers to climb out of holes 9. trap – kills bears (also hurts villagers if they step on it first). Takes a few seconds to set up 0. idol – magically draws villagers to worship as long as their basic needs are not in danger # Notes: - This game was too much for our first time and some aspects are incomplete. Sounds are one of those, but music is present :) (note: due to a bug, each playthrough has a chance of playing a different music soundtrack in-game, rather than cycling like a playlist) - Hardcore mode and Normal are the same - Only one award, many are listed though, let me know in the comments if you finish them all - Playtesting showed that it takes time to master and gets hectic quick, be on your guard! -All Assets and Engine/game were made this weekend+monday. -The Music: Mr. Virus has been carrying around for a bit (his own stuff) -Font is Google Font Anton -Background is 0AD desert texture --Yes the Screensaver.exe is an early build;) ### There is a victory condition, for those of you who get good enough to win, actually quite satisfying :) #### The bugfixed version: - Ladders now only fill the hole you click on rather than all available holes - Music playlist is working properly! - These changes are still Jam eligible, I may do a Post Jam version with more polish Source Code: https://my.pcloud.com/publink/show?code=kZQALxkZJEu05gIRuOhf0HfsOJaCtS9eOBxk | ||
185031 | jam | WHITE HOT | WHITE HOT is a game about a weak torch who wants to become scorching. The only way for him to do that is to acquire the Sacred Kindling, hidden away in the incredibly straightforward water temple. Armed with nothing but his umbrella, he sets off to become WHITE HOT.  | ||
185043 | jam | Water The Plant | You must water the plant. But some obstacles may come your way. | ||
185045 | jam | Captain Bean and lil Jalapeño |  You are lil Jalapeño, sidekick to the world’s greatest superhero Captain Bean. As Captain Bean’s loyal sidekick you are always by his side and assist him in any way you can. What the public doesn’t know is that Captain Bean is an incompetent self obsessed moron that is constantly almost getting himself killed. The people need him, or at least the idea of him use A || D keys to control the side kick (green guy), press space key to jump, Mouse left click to shoot bullets, PS: You are the green guy who is trying to keep the blue guy alive, shoot the bad guys in red. bad guys will shoot at you (sidekick) and the hero, but their priority is to kill the hero. Keep both of them alive, if sidekick fall from the building he dies, if his health gets to zero, he dies, if hero health gets to zero he dies.  | ||
185058 | jam | Will of the Wisp | Link to game: http://138.197.213.214 100% of our code, art and music was created from scratch by us in the 72 hours. Yes, that includes the title screen music. :-)  You are a dryad hero who has been put to sleep for 500 years as part of a complicated to plot to depose Withers, the evil industrializing mastermind behind the destruction of the the forest that you call home. With the help of your magical dryad energy and your spirit pal, Bud, it's time to go on a metroidvania-platformer adventure to keep the land alive! Will of the Wisp is unaffiliated with Ori and the Blind Forest. --- **[CREDITS]:** johnfn - organization, code fawnblue - art, code Miyolophone - music (theme song vocals by sai: https://twitter.com/sai_pyon) garlagan - art, code LunacyEcho - dialogue, level design, code --- **[CONTROLS]:** **arrow keys** to move, **z** to jump, **x** to interact --- **[CHANGELOG]:** 4/21: Fixed a bug which made it unintentionally difficult to reach the end of the game --- **[KNOWN BUGS]:** -Some Chrome users are unable to see the game window -Some players experiencing lag, especially near the end of the game | ||
185064 | compo | The Halting Problem | OH NO!! Our robot has gone haywire. Its control program is out of control. QUICK, put floor tiles in its path so it doesn't fall to its death. How long can you keep it alive? | ||
185066 | jam | My Fair Planet | A Tiny Game of caring for a planet by removing pollution and stopping it's sources. All mouse controls - spin the planet to move around it! | ||
185070 | jam | Adrestia: Sublime Balance | # Adrestia: Sublime Balance Adrestia was venerated as a goddess of revolt, just retribution and sublime balance between good and evil. & In this game you aim to keep all entities that are in a battle alive... as long as they are useful.  ## Tips - During your first battle you WILL NOT be able to select commands or reorder them. - you can drag and drop the order of your 'commands'; you can click on them to change them at the start of the battle.  - You can unlock more 'commands' on the board with BP (Board Points). To obtain board points end a battle.  ### Board Points - `1 BP` if you end the battle too quickly - `2 BP` if you take your time - `5 BP` if you let them live long enough - `0 BP` if you exceed the number of turns ## Other Information - you can let the game play itself by clicking 'Auto' - there is no randomness. Effects are NOT random. Discover them.  ps: async multiplayer was planned, and it may be re-enabled later on, but I had trouble with firebase. pps: thanks for playing! ## Credits - [DawnLike tileset](https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181) - DawnBringer's color palette - [Henry Software Pixel Effects](https://henrysoftware.itch.io/pixel-effects) - [React Tech tree](https://ldd.github.io/react-tech-tree/) - [NES css](https://nostalgic-css.github.io/NES.css/) ^ I made the last one. Check out my [blog post](https://ldjam.com/events/ludum-dare/46/adrestia-sublime-balance/web-based-tech-trees-library-i-made-use-it) for more information! | ||
185072 | jam | Feed The Pillar |  As a mage, it is your job to feed the pillar and *keep it alive*! Gather energy from the wraiths and stand near the pillar to feed it energy! ## FEED THE PILLAR! - KEEP IT ALIVE! * Feed the pillar energy by standing near it * Gather energy from wraiths by hovering your mouse over them * Move with Arrow Keys or A/D * You must keep a balance between feeding the pillar and gathering energy! The timer starts when you first feed energy to the pillar... ### Gameplay You can watch a short gameplay clip on YouTube: [YouTube](https://www.youtube.com/watch?v=stDGSLBDaZ4) ### Tools I decided to focus on learning the Godot Engine for this project, so I had to sacrifice making my own custom art or sounds. I used open-license assets (will link soon), and modified them to fit a more consistent theme. :) | ||
185073 | jam | Hunting a Cure | Help create a cure for an unknown virus! Destroy invading viruses to learn more about them, while trying to defend major organs from their attack. Fight for patients as you build up the cure that will finally stop the virus.  Enjoy, and sorry for the sound;) | ||
185084 | compo | Return of the Viper |  --- # Return of the Viper --- Play as a Mole trying to keep alive the woodland's tunnel system.  | ||
185086 | jam | Keep the LEVEL ALIVE! | In this game you won't die but the LEVEL WILL, that's why you should KEEP IT ALIVE.  **RULE:** - NPCs destory the LEVEL. - You beat NPCs, and gain the chance to spawn the tile of the LEVEL. - Once all tiles are gone(the LEVEL is dead), game ends. **CONTROL:** *Via Keyboard and Mouse* - WASD or Arrow Keys for Directions. - Space to Jump - G or Mouse Left to Dash Strike - H or Mouse Right to Spawn a tile *Via Xbox Controller* - A to Jump - X to Dash Strike - B to Spawn a tile | ||
185089 | jam | Fly Zone | I wanted to make a challenging platformer with Flappy Bird style controls. You need to grab coins to keep your energy up (i.e. stay alive). Try to reach the end with the best time. There are some shortcuts throughout the level... but are they worth the risk? No sound, sorry.  .  .  .  | ||
185101 | jam | 1922: The Unfortunate Olympian | This is my first game jam and I had a ton of fun with the game. It's definitely a little rough around the edges but I'm still proud of what I accomplished alongside my teammates. Story: It's 1922 and you have the honor of carrying the torch across the great metropolitan plane. As you're running, carelessly I might add, you trip and fall into a manhole that was left open by some lackadaisical construction workers. You're stuck, at the bottom of a reasonably sized sewer-system, infested with green slime and overflowing with water. You have only the waning light of your torch keeping you safe. You have to traverse through the sewer, jumping from platform to platform, and from platform to ladder, and maybe even ladder to platform... Keep safe, and keep your torch out of the water. Keep the torch ALIVE!   Made for Ludum Dare (46) Controls: Move Left - A Move Right - D Jump - Space Float (In Water) - Space Climb Ladder - W Aim Torch with your mouse Throw your torch by either holding left-click for a second then release for maximum power, or just click for a weak throw. Tools: Unity Visual Studio 2019 FL Studio Audacity Piskel Credits: Programming: Or1beau Visuals: Tipiika A Single Sound: Mo | ||
185102 | jam | CP-ARTY | Use your arrow keys to help resuscitate some dude in this dumb rhythm game. https://www.youtube.com/watch?v=v85MckeeelU | ||
185109 | jam | Lights in the Dark | **What is Lights in the Dark?** In Lights in the Dark you explore a dark forest to find firewood to keep your campfire alive. You can place torches to help light your way but be careful as these torches will consume some of your campfire fuel. Once you find firewood bring it back to your campfire to refuel it. While exploring look for a series of pages left by a strange traveler to uncover a small story. **Controls:** - Move = WASD - Jump = SPACEBAR - Place Torch = Left Click or E - Fuel Campfire = Right Click On Campfire (when you have fuel) - ESC = Quit Game **Note:** Lights in the Dark was created for Ludum Dare 46 using Unity. We are both pretty knew to Unity so we may have made some mistakes in terms of optimization. It was really fun though and we learned a bunch of new things! Anyway thanks so much for checking out our game! **Created Using:** - Unity - Sublime - Blender - Substance Painter - Substance Alchemist - Photoshop - (we made all of our own models and materials) **Install Instructions:** 1. Download .zip file. 2. Unzip .zip file. 3. Open Lights in the Dark.exe 4. Play game (maybe have fun?) To close the game while playing it press Escape. **Credits:** - LemonLimeLife - Design, Art, Level Design - MrCrazySci - Design, Programming - Dividerline - Music, Hear music at https://dividerline.bandcamp.com/ | ||
185115 | compo | Bob The Bog Roll Defender |  **Story** You are Bob. You've lived your life alone, happily, for quite some time. You've got a real healthy collection of toilet paper on your property. And if it wasn't for the Zombrona Virus, it would have stayed that way, these damn zombies are obsessed with the stuff. Keep your toilet paper collection alive! **Controls** * WSAD: Move * Left-Click: Fire * 1-3: Select Weapon **Disclaimer** * For best performance, use the native binaries :) * I apologise, I wasn't able to test the Windows/Linux builds, but if they don't work I'll gladly fix them! _Made with love using Godot :)_ | ||
185118 | compo | R-SAVIOR: COVID Destroyer | **Somewhere in the distant future, a space shipping truck get's stuck on the NME's Bioweapon Development Site** Person A: The truck won't start! Person B: We have to call for help! We have enough supplies to keep us alive until rescue comes! Person A: Hold up, how do we deal with the NME's Bioweapons? Person B: .... Crap. Person A: What are we even shipping? Go there and maybe find a snack. *Person B walks to opens shipping container* Person B: You're not gonna believe this! We can live out our entire lives here with this guy's help! Person A: What do you mean? *Person A walks over to the container to see what Person B is up to* Person A: Oh ** R-Savior COVID Destroyer ** You're this mecha guy known as the R-Savior, and you have to protect a truck from giant coronaviruses. Cool Features: * Nice 3D Models * Manually-coded Inverse Kinematics Walking that took half the compo to start working decently Things I might have not finished: * LAZOR beam effects * 9 Barrel Howitzer * Nice Music ** Strategy & Gameplay ** The game is about managing a zerg rush attack on multiple fronts. To win a level, you have to advance forward and destroy the huge cowona, which creates lots of smaller cowonas. The lazor kills everything in line of sight, and you also don't have health and can't die. You have to destroy the cowonas ahead before they get behind you where they're harder to hit, and damage the truck. Tips: * The lazor is more accurate when you stand still * Walking down hills can be a bit difficult, walk in a zig-zag pattern * You can teleport back to the truck at any time, but you'll lose your defensive position The hilly and bouldery terrain is a battlefield where many areas can't be hit by your laser. Move forward to the next defensive point when enough cowonas are destroyed in front, so that you wouldn't be overwhelmed shooting back at the few that managed to sneak past.  ** Media: ** https://www.youtube.com/watch?v=dWlbMJL9u_0    ** Questions that might be asked ** * Why cowonas? It was originally suppose to be missiles on wheels with eyes and the player has to advance forward and destroy a giant missile launcher instead of a giant cowona, but then I was running out of time. They may be too popular, but they're easier to animate and move, and people actually want them dead. *"Fry those bastards"* -someone on twitter My LD42 game had "Box Caterpillars" which were unique and recognizable, but kind of too cute to kill for some people. LD43, you kill yourself. But this time you kill spiky balls that are currently ruining everything. * Why a mecha? It was in my mind for some of the other themes, but mostly because a walking mecha is cool. * What is the NME? They're the enemy. The E at the end stands for Enemy. Automated bad guys which were also the bad guys in my LD43 game, but didn't have a name at that time. * Why is the ground purple? This was probably inspired by the flash game "Heavy Weapons" where the ground in some levels looks similar. In fact, the endless looping bad music in inspired by "Hover Bot Arena." * Why does the mecha get stuck so much? I'm too lazy to fix it. The code is a balance between chaos and readability, just enough to get it done fast while still staying sane. For some reason I decided to use only collision checks to move the legs, instead of the physics engine dynamics. When the front leg is fully extended forward, and the back leg is fully retracted (walking down a hill), the back leg can't move up and gets stuck. Also, if you try walking towards a wall, there's some code in place to automatically deflect the walking direction. * What game engine is this? It uses Urho3D, nobody knows about it but it's pretty cool. It's fairly lightweight, portable, and barebones compared to something like Unity, which I consider a good thing. I've used the same engine for the past Ludum Dares. The entire game is made with scripting using AngelScript, which kind of looks like old C++. I'll try getting webassembly export working some day. | ||
185121 | jam | Prescription |  Our entry for Ludum dare 46. A game about making pills to save people. ... -------------------------------------------------------------------  (choose one patient, drag empty capsule from bottom-right to any plate under the three cure, squeeze some cure, then drag it to the wrapper on the table, click pack if all is set ) ... ------------------------------------------------------------------- made with Unity / Aseprite / PS / GarageBand in 72h .. some bugs remain, and lack of tuning, should be fixed later in a post-jam version now it's the burn out and rest.. Hope you enjoy it. . ---------------------------------------------------------------------- ==== Bug Fixed Version ==== Inclueds: +6 hours more work - Fixed several bugs - Has some extra polish and tuning - Fixed typo: Create by - Set music to loop ( Try not to use this version to vote :P ) . | ||
185123 | jam | Don't Let The Party Die | **Don't Let The Party Die** is a resource-management game that will take your running-around skills to the next level. As Jaiminho, the manager demon, try to make the party last as long as you can while hell breaks loose. ## **Controls**: - WASD - movement - Mouse left-click - interact with the environment ## **Team**: - Diogohex (Dev) - https://twitter.com/diogohex - Inacho (Dev) - https://twitter.com/inacho_ - ZezaumZZ (Artist) - https://twitter.com/ZezaumZZZ - Kbooz (Artist) - https://twitter.com/kbooz Game design done by all members! ## **Screenshots**    - Main theme: "Dark Moon" by Joshua McLean - Menu theme: https://opengameart.org/content/bossa-nova - SFX by diogohex Contains music ©2019 Joshua McLean (mrjoshuamclean.com) Licensed under Creative Commons Attribution 4.0 International Others executables are available on https://iinacho.itch.io/dontletthepartydie | ||
185125 | compo | Combo Launcher |  Welcome to COMBO LAUNCHER! Keep a combo alive to stay alive. Move with WASD, point and click to shoot in a direction. Keep damaging enemies to add too your COMBO meter at the top of the screen. Keep your COMBO value alive to increase your damage and bullet speed. Avoid being hit and use your bullets carefully, as these decrease your CONBO meter. If your COMBO meter reaches zero you die. Good luck on surviving all 5 waves. | ||
185148 | jam | Supernova |  # Supernova Keep the Starship Ludum alive, charge your FTL jump drive, and escape from the impending supernova! ## Objective In order to escape before the local star goes supernova, you will need to charge your FTL drive, and quickly! Manage and allocate your remaining functional ship parts to keep the Starship Ludum up and running long enough to escape! Keep in mind, there are many operations on the ship that will need to be kept running, and your sensors indicate several anomalies are threatening your ship's systems!  Use your status tool (F) to track the current state of your ship:  Don't forget to keep your quantum power generators up and running:  And maintain adequate life support:  ## Components To keep the Starship Ludum alive and running, you will need to efficiently allocate your remaining stockpile of the following components: - Batteries - Motors - Coolant - Compressors - Computers ## Screenshots  ## Failure If you fail to maintain life support, your starship may escape, but you won't. If you fail to charge your jump drive in time, the consequences will be disastrous:  | ||
185155 | jam | CAT 5 | You downloaded some cat GIFs off a seemingly legit website. Did you receive all the cat GIFs you could ever ask for? Find out by playing CAT 5... and help keep your computer alive. Screenshots:    | ||
185156 | jam | Hack'n Dice | Dungeon crawler with a DICEy twist.     Use your mouse and roll some dice, you may die if you don't dice your enemies. Focus your possessed heroes by clicking and force them to attack an enemy. Building the right set of dice will lead you to success. https://youtu.be/q9oLjy-lpuM - Fluffy_Kaeloky : Programmer - Anstabo : Digital Artist - Lenso : Digital Artist - Derek Volker : Sound Designer - Drafy : Level Design | ||
185157 | jam | Carry Me Through | Carry a mysterious orb through the maze for as long as you can! | ||
185158 | jam | Heartventure | Ever wondered how the heart of your favourite RPG protagonist feels like? Probably not. But if so, you can experience the thrilling adventure of a heart trying to keep its body alive in "Heartventure"! This is our very first entry in a gamejam. And we are proud of at least finishing the game. We hope you will like our little game! Let us know in the comments if you found the treasure! https://youtu.be/gFTkYfM-LJ4  Controls: -N or Left-Arrow-Key: Pull in Blood -M or Right-Arrow-Key: Pump out Blood -F: Fullscreen Toggle -R: Restart Game -ESC: Close Game Gameplay: -Pump Blood through the body of the Hero with oxygen, so he can do heroic things. Like punching pigs and snakes... -Don't Pump too fast, or your stress meter will deplete completely, which may end in a heart attack -Don't Pump too slow, if your stress meter is maxed out, you will continually lose life. -Each successful pump will return oxygen to your body, which in turn will allow you to attack and take less damage. -Pump just right to gain adrenalin, which will speed you up. -Don't skip a beat! Stay in rhythm and always follow a pull with a pump. If you pump two times in a row... you may end up with a heart attack. Tips (Read only if you have problems): -Try to keep your oxygen levels as high as possible, just before an enemy is about to attack. This way you can tank most of the damage. -If you are low on oxygen, don't panic. You should be fine if the enemy just attacked. Just be sure to have enough oxygen to attack yourself. -Try to always end with a pump befor you rest. This way you wont mess up the order of your inputs. -Try to pump perfectly. High adrenaline levels don't only speed you up, you also heal more hp per pump. -If you are high on adrenaline, try to pump as slowly as possible. This way the chance that you loose your adrenaline is lower. Less pumps = less possible misspumps! | ||
185180 | compo | Cable Guy |  Keep the website of fictional LD Jam alive by distributing server loads in the data center! Any resemblance to actual jams or data centers are purely coincidental. Used Unity as engine. Graphics were made using Photoshop, sounds with Bfxr and Phone + Audacity. Unity post-processing used. | ||
185184 | jam | Nightfall Sigil Gray Shield | A story of demons, and unexpected friendship. A sidescrolling turn-based combat game, controlled by mouse. Right click to advance, left click to interact. Click the button to use the chosen ability. Not every ability can be used on all enemies/allies, it always depends on the target position in the party. Hover over all characters to see what can which character do. **The little demon doesn't have any combat abilities, but has to survive each battle. Keep it alive, as they say.**  ## The HTML5 version is here for your convenience, but if you have even a little bit of extra time, please download the executable win version. There's something wrong with some sprites in HTML5, and the downloadable version runs much smoother, and is way prettier.  The game isn't finished. I recommend playing the story mode, which gives your wizard a +30 damage bonus to his lightning ability, and sets his initiative stat to 10 (makes him always go first). I didn't have time to test the normal game mode, so if you decide you want to play the normal mode, please let me know how it went/if it's even finishable. ## There will be a post-jam version with balanced gameplay and a few tweaks very soon.  ### The game has an autosave feature, so you should be able to resume your progress after each campfire. | ||
185188 | compo | Keep it Going | Have you ever been to a stadium where everyone made a giant wave? In this game, you control the wave! Press buttons at the right time to keep the wave alive. How long can you last? This is my first game jam, I really enjoyed it :)   | ||
185193 | jam | Rap Freyr | Our first game and our first game jam. Voice control game. A Game that require microphones :) You are the chosen one.You have a magical ability , if you sing, you will save the dying plants. Your singing is so beautiful that the plants which hear your singing will naturally recover their vitality . The louder you sing, the faster you save. But there is a defect. You can ONLY sing once in a row . Once you stop, you lose the power. Save a certain amount of plants and get enough score to move on to the next level. So let's start your Freestyle! Do your best to keep them alive! Rules: WASD move. sing or rap to the microphone. Hope you enjoy fun :)  | ||
185202 | jam | Fire of life | Ludum dare 46 submission "Keep it alive" Keep the water from touching "The fire of life". If the fire goes out, you will die. Also, don't touch the fire, since you are made of leaves. The fire contains the energy that keeps you alive. Try to beat my high score of 1235 points, i have no doubt that you can do it!  Created in Unity Sound effects made in sfxr Music made in FL-studio | ||
185206 | jam | Order of The Phoenix | Wandering in the woods collecting wood. The kindhearted lumberjack stumbles upon an ancient temple. On its center of it a pure gold egg. Astonished by the sight the lumber jack hurries to nurture it. From within the egg comes a majestic phoenix baby. Keep the baby warm and fed until its strong enough to spread it own wings. And who know, you might be rewarded for your efforts.   How to play WASD - Movement E - Pick up and interact with items Mouse1 - Attack / Chop Wood Mouse2 - Aim crossbow Esc - Pause game Credits Gameplay Design Martin Viidik (Arvuti) Music Sadao Enoki (Jade) Sound Design Norbert Weiher Art Bryan Walter (Monkeybit29) Antonis Koutsouradis (Not_Koutsou) Daniel Pham (dan_pha) Animations Lindsey Wailes (Linwail) | ||
185210 | compo | Chicky's Delivery Service | # Get the egg to the end of the line! ##### Play the game here: https://jellever.itch.io/chickys-delivery-service ##### Stay tuned on my youtube channel to see the making-of later this week! https://www.youtube.com/jellevermandere  ## Guide it by moving the objects with the directional keys.  ## There are 4 levels, each level move the egg further down the supply chain   ## tools used #### Unity3D #### Blender #### garageband (ios) #### procreate (ios) | ||
185217 | jam | Save The Puppy by Kerpter | Hi! We made a game about meeting a puppy and keeping her ALIVE! The game contains steps of mini-games that you should beat while not damage the dogs comfort too much. Your mission is to be the greatest veterinarian this Earth has seen. For people who play our game, your feedback is very important to us so don't forget to give us some feedback so that we could improve the game and our game development skills! Levels: 1-Stomach: Your job is to pass the road to the stomach without touching your surroundings with the magent. Touching objects will create discomfort for the puppy. When you find the stomach you should attach the screw tou yourself and go back the way you came but be carefull try to attach the screw strategically. You don't want to create discomfort to the puppy with your screw by touching to its surroundings as well! How To Play: WASD to control & to attach the screw just touch it with your character. 2-Leg: HELP! We need to cure this dogs leg. Controll the missing bone and transport it through a 2D Platformer type mini-game. Be carefull on this journey. How To Play: WASD to controll & Wall jump if press W while you touch a right or left side of a wall. 3-Eye: This poor dog has bacterias all over her face. You should clean her up. however be carefull. You need be accurate and fast so that the puppy will remain calm. How To Play: Upper Zone game only need one time press Space. However you should press it at the right time. Lower Zone game is abouut speed. Press Space as many time you can! 4-Mind: So you cured her physically but what about her soul. Let's play Catch with her. Just press the required keys ( Q W E R ) while the ball is in the zone (the area between lines)   | ||
185221 | jam | Earth 2.0 | A global pandemic has annihilated life on Earth. However, 300 human beings survive and are now on a spaceship to a colony on Mars. This Spaceship travelling through space is getting bombarded with asteroids travelling at very high speeds. Stir this spaceship through space and help it to reach Mars to keep Mankind alive.   Please Play, Comment and Rate! Made using: -Unity 2019.2.8 -Audacity -Boscha Ceoil -Paint.NET -Paint 3D -Maya Controls: -A: Move left -D: Move Right Note: This game works with touchscreen laptops as well. Press enter to start playing and then press on the left hand side of the screen to move left and right hand side of the screen to move right. Also note that the animations do not work with this. | ||
185224 | jam | Untitled Tree Game | Balance your tree while still letting it grow! I made this game completly solo from scratch (except for the sound effects). It's my first Ludum Dare and first 3D game, and I think the result is pretty good :) Ask if you want builds, but I think that webGL is well enough. Enjoy!! [Screenshot (24).png](///raw/683/d2/z/2d666.png) Controls are in the itch.io page. | ||
185228 | jam | Keep Him Alive | *Night. Street. You hear an angry roar just beside you. But then you see a distant light, a promise of safety. Your wounded ally is tired and can barely walk, let alone defend himself. Will this mansion become your shelter for these hard times or will it attract more unpleasant guests?* ## Shoot The Dead  ## Build Barricades And Traps  ## And Don't Let Them Corner You  Coding by lamossus Art by DiW527 ####### #### Changelog: -Changed icon and file name to proper ones. Now game uses DirectX instead of OpenGL to fix few graphical issues ####### Credits for audio can be found in a readme.txt file. | ||
185229 | jam | Keep chicks alive! |  **Keep chicks alive!** Bring them back to their mom before it is too late. 6 chicks to save. You have 20 seconds per level. 🏆 **Post your highscore in comments below!** The game has a timer, and count each time you die. At the end of the game, you will see your score. Take a screenshot, and share it in comments below if you enjoyed the game. This will make me so happy, btw ^^' ⌨ **Controls** Move Left/Right: arrow keys, or Q/D Jump: up arrow key, or Z/W Restart game: R key 🎶 **Music** Made with love by [@BlumMickael](https://twitter.com/BlumMickael) using FamiTracker ℹ **About** This game uses the Nokia 3310 restrictions. Such as its 1bit color palette, and its screen size (84 x 48 pixels - zoomed 6 times here). This is my first Ludum Dare submission. Built in a total of 16 hours (sprites + code). Tools: Construct 3, and Aseprite Oh, and.. Thank you for playing! 🐣 https://www.youtube.com/watch?v=ySb5Cn06qQA P.S.: I will upload for free source code, design assets + source files later after the jam ends. | ||
185230 | jam | Clumsy Looter | ## .Instructions. **Move **: WASD Turn Based battle against horrible monsters. **Pro tip: you can go in the room before Chris and defeat the monsters. Remember to heal!** :crossed_swords: `Follow and protect Chris, he just wants to loot the dungeon.` :crossed_swords: ## .Credits. I don't think it's fair to be rated in sounds. Our Sound designer/Musician dropped the day before the start and I had to gather all of them. Hope they're enjoyable. - ** Programming and damaged Chris sound**: Alessandro Belli (@Naghen). http://twitter.com/ale_belli90 - ** Illustration and Pixel Art **: Florian Hohmann (@hohse). https://twitter.com/hohse ### Free stuff used. - Astar Pathfinder **Free** https://arongranberg.com/astar/ - Music: www.bensound.com - Menu Sound: https://freesound.org/s/50565/ by broumbroum ## .Other info. ** Builds for Linux and MacOS are not tested, sorry.** First ever experience for @hohse in Game Jam, and this is my third game ever programmed. With this gamejam I really wanted to try out turn based battles and I hope you can enjoy a bit this game! | ||
185241 | jam | Slime Mama | :crossed_swords: A pesky knight is digging his way into your peaceful home! Quickly feed slime mama to build up her strength before he arrives, so she can take down this threat to the valley.      | ||
185242 | jam | ORB |  ** This game uses compute shaders for lighting effects, if you have any problems (or just want to see the difference) the lighting effects can be toggled by pressing the 1 and 2 keys ** ## OBJECTIVE ## Keep the Orb alive for as long as possible! The orb is constantly losing energy, but can absorb more from nearby crystals. Beware, the crystals have a limited supply! Sacrifice your orbs energy to build defences to try to hold off endless waves of aliens. The enemies strength will continue to grow, so keep moving to keep alive.  ## Controls ## We highly recommend you play the tutorial! - Move: A/D - Jump: Space - Pickup Item: F - Open Shop: E (With Orb Held) - Throw Held Item: Mouse 1 (Hold for stronger throw) - Force Push: Mouse 1 (Hold for stronger push) (Hands must be empty) - Force Grab: Mouse 2 (Hold for stronger pull) (Hands must be empty) - Toggle Lighting: 1/2  ## Credits ## ### Programming ### Jack Hardy Karl Davies Robert Arnold ### Art + Animation ### Jason Ware ### Audio ### Daniel Matarov | ||
185246 | compo | Competition of Living | So, keep it alive... What did that remind me of? - All that I have to do in my life - to manage the hard balance between everything in a world with so little time... With this reminder, the only thing to do was to make a simulation game of living a life, probably my life - and keep it alive. This might sound easy at first, but it is not - and to be honest, I haven't done any programming for years (and didn't participate since LD17) so was a bit rusty to say the least. The results; a simulator with questionable graphics, questionable sound, questionable game mechanics - but hey! - That is the results of my priorities in life! Thanks for showing interest :) // Sune -- The GAME! The concept is simple (and displayed on the beautiful non-virus intro page): balance the important measurable parameters in your life (the top 5 bars) by working with what you can spend your time on (the left 7 bars) - and hey!!!! you!!! - don't cheat looking up my scoring matrix and stuff in the source code! The activities on the left helps you either increase or decrease the bars on the top. You prioritize morning, midday, afternoon, evening and night (the five squares on the left). You can drag the squares to prioritize what you want to spend your time on with the consequences that follow. Once in a while, like in any interesting life, events do happen! - When an event happens you have to deal with it - whether you want it or not - your life simulation cannot continue until then. The game gets increasingly harder (basically since you have more plants to care for) so try to see how many days you can survive! Good luck. -- The source code is on GitHub and the game is based on Phaser.io and javascript. | ||
185247 | jam | Well bucket | The girl spent her day in the garden, what could have gone wrong? The problem appeared at the time of the search for water. Some creature settled in the well. You must either try to drive him away or appease him. | ||
185248 | compo | ReOrb | ReOrb is a tower defense game where you have to protect your core from projectiles by building defenses around it. The game is played in two modes, upgrade mode and survival mode. After each survival period, you get an upgrade window to upgrade your base for the next survival period. you get coins by destroying projectiles, which can be used to buy equipment and upgrades. Your goal is to survive for as many rounds as possible while collecting as many coins as you can.  | ||
185251 | jam | The Toiling |  Use your skills to keep your brethren alive and guide them out of the dangers of super markets. *Edit/hint - hitting your less developed brethren will make them go towards their friends and away from you!   | ||
185272 | jam | FireLight | Firelight is a single-player game where your goal is to survive until dawn. All you need to do to survive is to keep your campfire alive, however, this might be easier said than done. This was our first Gamejam, and we loved the experience! Hope you enjoy our game! Features: 1) Random map generation.  2) Dynamic Lighting and shadows.  3) Pixel art GamePlay: Keep the fire alive for 3 min to win the game! 1) Chop trees and add logs to the fire to keep it alive! 2) You will freeze to death if you get cold enough, stay near fires to warm back up. 3) The wind will periodically change direction, rotate the wind cover to protect the fire and keep it alive longer. 4) Grab a torch from the fire, to find trees that are further away. Grabbing a torch reduces the fuel amount in the fire, so use torches sparingly. 5) Have Fun! | ||
185278 | jam | Blood Runs | You wake up in the middle of the night (every night), starving. You take your keys, and you go for a drive, to satisfy your munchies. Vampire munchies are the worst. The bad news is that the people you feed on, they become ghouls (yuk!) and are just volent empty sacks of blood... just punch those. CONTROLS: - WASD / Arrow keys to control - Space key / Z: main action (enter/exit car, eat people) - Left/Right control / X: secondary action (punch) CREDITS: - Camilo ABELAYRAS: Art - Thibault LAINE: Map, Cars (behaviour and AI) - Sol ROO: Characters (behaviour and AI) - Marco BENZI TOBAR: Audio (music, FX, integration) CAPTURES:    | ||
185286 | jam | Keep It Live | # The stream has to go on! You're a controversial, yet successful streamer. There are people who will try to get your stream down. Your life, and more importantly internet fame depends on it! People: * Kacper Tereba - SFX * Cyprian Gburek - code * Jan Kadlewicz - graphics/code * Gabriel Mermer - Design/UX/SFX | ||
185287 | jam | Hired or Fired? | "Our first day at a remote job, while we were out for a cup of coffee, the cat had time to make trouble and put the virus on our computer. And how do they do that to their paws?" You need to catch all your files(Tap on files), they add points to you if you catch a virus, you lost points, pleasant games to you, and yes, if you do not score the right number of points 500 or 5000, I don't remember, you are FIRED! | ||
185294 | jam | DAVAI DAVAI |  # DAVAI DAVAI A cop-strategy game where you have to plan out your moves to take out the perps! Kill all hostiles in the area, keep your boys alive!  ## HOW TO PLAY #### PLANNING PHASE Using the controls below, plan out your movements first, this is the only time you get to say where to move, so make it count, you can queue up movements by shift-clicking a new location. Click space or "Execute" to start DAVAI PHASE. #### DAVAI PHASE The boys are going in! You cannot control their movements in the DAVAI PHASE but you can control their rotation. Select them and rotate them according to their needs, they will take care of the shooting themselves. Good luck! ## CONTROLS -Select a squad-member by clicking on them. -Hold *Shift* and *Left-click* to queue up moves. -Press *C* to clear a units orders. -Press *Space* or "Execute-button" to execute your move. -Hold *Right-Click* to change a selected squad members view angle. -Squad members will automatically shoot at every enemy they can see! ## MADE IN 72 HOURS BY Mathias Grønseth Andreas Kaldager Øyvin Higdem Waaler # PLAY ON WINDOWS IF YOU CAN *(WebGL does not like fancy audio trickery)* *On WebGL*: Fullscreen to avoid scaling issues | ||
185313 | jam | Deamon Flower | # 魔界ノ花 Deamon Flower ## GAME PLAY trailer https://www.youtube.com/watch?v=KoaZcs2EJjI  ## Story Our heroine is a demon who want to improve her living environment. so she(a demon) brings some flowers from a garden of human. She want to plant them in front of her home as a decoration. But... The flower will be unexpectedly polluted by the environment of devildom! She must purify it with her mana! ## Genre Action Game ## How to play? - press `j` to any plant. it will feed healthy plant and purify polluted plant. - gain fruit to win mana point. - use `space` to upgrade - polluted fruit will explode and infect other plants. - plant will die if it's polluted fruit explode. - gain polluted fruit to prevent explosion MOVE - `w` `s` `a` `d` FEED/PURIFY - `j` JUMP - `k` DASH - `l` UPGRADE - `space`, `1`,`2`,`3`,`4`,`5`,`6` for different abilities ## How to win? Don't let the amount of dead flowers exceed to Stage limit. Save plants as soon as possible and wait timeup. ## Credits ### Tileset [Fantasy Pixelart Platformer Tileset](https://mostbestestgames.itch.io/fantasy-pixelart-tileset) ### BGM [フリー高音質BGM素材「8bit風」](https://maoudamashii.jokersounds.com/list/bgm11.html) ### SFX [interface-sfx-pack-3](https://obsydianx.itch.io/interface-sfx-pack-3) | ||
185315 | jam | Amanita | Amanita is a cute horror game where you have to take care of a little mushroom!! https://www.youtube.com/watch?v=86ugEAj3s0Y  | ||
185322 | compo | Earth Last Defender |  Earth Last Defender is a game about keeping alive our beloved planet. You are in charge of the last spaceship with a simple mission: protect Earth from the alien forces threatening our planet. You start with a simple laser weapon, but scientists on Earth will aid you with some improvements, with extra fire rate or more weapons. The alien forces are getting stronger, so it's just a matter of time that we lose all hope, but try to keep the planet alive for as long as you can! **You can play the game [here](https://eld.clotet.dev/)!** ### :video_game: Controls The ship is controlled with WASD keys and mouse to aim and fire. ### :camera: Screenshots    ### :hammer: Tools - Unity - Aseprite - Audacity ### :bow: Thanks! This is my first Ludum Dare game, I hope you enjoy it! | ||
185327 | jam | All Systems Grow [LD46: KEEP IT ALIVE] | ### RESCUE A LITTLE PLANT FROM THE DEPTHS AND BRING IT, ALIVE, TO SAFETY. ### A LITTLE PIXEL + PUZZLE + PLATFORMER GAME.. **[FOLLOW ME ON TWITTER](http://www.twitter.com/itsandyjones)** ☕ **[BUY ME A COFFEE? ON KOFI](http://www.ko-fi.com/itsandyjones)** ``` WASD: Movement Space: Jump ```      | ||
185328 | compo | Shakey Hands | You're a struggling tattoo artist who needs to pay off their debts fast, to keep your business alive. Get tattooing!! [tattobanner.png](///raw/c16/z/2ca3b.png) | ||
185331 | jam | Madscape | GROW! Cells will automatically grow to higher tier when able (central healthy cell must be surrounded by cells of same color and same rank. Higher rank cells have much higher capacity. You can switch cell behavior (default - just push excess energy to nearby cells, protect - keep it for protection, surge - push up to half of the energy stored in cell nearby. You can rotate cell neigbors (Q and E) provided that there are no enemy cells in the noighborhood (you can rorate blank cells without owner). If you manage to create a completely isolated island, you can move it by clicking on the buttons or with keypad keys. Move around by pointing mouse cursor to the edge of the screen or with WASD keys. Zoom with scrollwheel. Default map can be won in few minutes. Huge maps can take hours. I originally wanted to make something a bit different, but you know how it is... I've missed the deadline for compo for about three hours so I've decided to do some balancing and tiny improvements and put it in jam.  | ||
185344 | jam | Umm, Your Majesty... |  In Umm, Your Majesty... you will take a role of a bodyguard of your country's ruler and make sure he gets to his destination safely. Sounds like a simple job, but your king *reaaaaly* likes ice cream and the anti-monarchists aren't making your job any easier either.   # How to play Your king has just finished a public speech and it's your job to get him to his tower safely. Get into the limo and put pedal the metal. You might want to be careful though, as the roads aren't known to be in the best condition and there are rumors the anti-royalists have put some plots into the action. Perhaps they're protesting the condition of the roads... # Controls WASD to walk or drive the limo E to interact F to throw the cars into the air when on foot --- ## Software used - Engine: Godot 3.2.1 - 3D art: Blender 2.82 - 2D art: GIMP, Krita, Inkscape - Music: a piano, LMMS - Sounds: various online free repositories | ||
185347 | jam | Keep it burning! | You are a miner in a cave. You try to collect as much crystals as you can, but the darkness is your enemy. Luckily you have a torch and someone placed fire spots all around, to keep the darkness away. Your torch must stay alive by using the firespots. So collect as much crystals as you can and find the exit before the darkness catches you!! Coder: Ayoub Gharbi; Noel Widmer; Mark Bubacz Art: Kevin Meißner Sound: Benjamin Tausen  https://youtu.be/Os47p8kAHLo How to play: - Light up your torch at the fireplace - Collect crystals - Watch out for your torch not to burn out. (as soon as your fire is off you only have a short amount of time to relight it at a firespot before you loose) - Find the exit - level up with your collected crystals - Next round you face a bigger cave Update : Added sensitivity sliders to the in-game options. Open ingame options by pressing Esc! | ||
185354 | jam | Keep the Fire Alive FINAL | This is our first game together for my wife and me, and we did it for the fun of it during the weekend here inside our home. The inspiration for this was kinda of our origins of latin america where there are indigenous people and the several different rites of passages there are. My wife did the art for the game and I tried doing the programming and music, please comment any feedback. Hope you guys enjoy the art, music and gameplay. Have a good time! Edit: Fixed the link! The game is available now!! The file under the name LD46 is the one you should acces!! Please turn down the volume a little! xD!       | ||
185359 | jam | Keepin' it Arr-live | You are a pirate on an enemy ship and they will try to kill you! How long can you stay out of Davy Jones'Locker, matey? Controls: A-D or arrows to move, Space to jump, Q to switch between sword and gun, E or Left mouse button to strike or fire, Flip your character with your mouse position. I havent gotten to scene managing, tweaking and finetuning and implemeting all the features I wanted, but my parents told me to stop now, before I get square eyes ;) Please be gently with rating, it's my first real game :smile: | ||
185360 | compo | Keep the light alive | ## Description A puzzle game where you control the streams of light and must use light to guide yourself in the dark. To move to next level you must connect the lightstream to the objective. ## Controls Movement - Arrows or WASD Change the level - Numbers 1-5 Restart level - R Return to menu - Escape Walk into the blocks to move them. There are 5 levels. Im so glad that I've finally managed to make a puzzle game. At first it was supposed to be a horror experience too but time was only enough to make the puzzle part. If you encounter any bugs, or found multiple solutions for a single level please let me know. Thanks to everyone for their feedback.  | ||
185373 | compo | GRAVITY. |   GRAVITY Gravity is a game about keeping your ship and it's crew alive! All the instructions are in game when you start, controls are Cursor and Left Click only. Have fun! I really wanted to get some progression features into this, there's a lot of code ready and waiting to have upgraded ship parts. Better fuel efficiency, thrust speed, resource collection speeds. But time just didn't allow unfortunately. Hopefully I got across the main mechanic though, which was surviving the void of space and dodging those damn asteroids! | ||
185377 | jam | Royally F*ed | #About Us We are five dutch guys around 20 years old and we made this game about keeping your royal bloodline alive. We are new to game development so it is not the best coding/game ever and we would still like to change things about the game but we think you guys will still enjoy it. "Dearest daughter and/or son (I have never been able to find out what you truly were). Ever since your deformed body came crawling out of our mother's womb, I have been doubting the ancient bama’alah ways. Is this the right path forward? Will my sister truly guide us to the future? Should it be allowed to break the family circle and branch out into a mighty family oak? These questions have plagued my feeble, old mind for years, but after peeking at you in the shower I knew that this could not be allowed to go on. So I made up my mind and decided to change the holy ways. Alas, I was too old for conquest. So, my dear thing, I will leave it into your deformed, yet capable hands to push us into the future, keep my dream alive and plow the most distant of wenches as I would have done. However, the road ahead won’t be easy. Be careful of the nearby lords and their strong feelings for their sisters. Some will follow, others will war against you. Still, my horrid child, I believe you can realise my dream and save us all." #How to play You download the game via the link given in this post. Then you open the LDJam.exe and then you are in the game! We recommend you play on a resolution of 1280x720, this can be change in the options menu You press on play and make a character, This will be the king of your mighty kingdom and pure bloodline. You are now in the main level of the game, on the right you have the map of the world and the different coloured hexagon areas are the different kingdoms. Your own country is always highlighted as bright pink. The goal of the game is to rule the world! You can achieve this by marrying other princesses so you can become the heir to their fathers' kingdom. You will try impress the princesses by your own wooing techniques, you may choose between romance, brawn, wits, performance, poetry or chivalry respectively. Performance, poetry and chivalry are combinations between two of three other skills. The princesses might show their interests in their appearance and you need to find out what they like to increase your chances at wooing her so they will marry you. Good Luck! PS: Special thanks to our lawyer Bebes. | ||
185389 | jam | EPS - Endangered Psychic Species | ## The game Escape from the city with the last specimen available of an endangered alien species. But the alien is cunning. And a psychic! And he likes to throw stuff at you to break free and bite electric cables (they are sparky!). Keep it alive. This is a 2 player game. One player plays with the keyboard and the other with the mouse. Enjoy! :) Game created for the Ludum Dare 46 using Godot game engine (https://godotengine.org/). ## The team **Ricardo Gomez Escalante** (@ricargoes) - Main role: Programming - https://github.com/ricargoes - https://gitlab.com/ricargoes - ricardogomezescalante@gmail.com **Francisco Neftalí Iglesias Varela** (@nefta) - Main role: Game art - https://www.instagram.com/_xnef_/ - https://www.youtube.com/channel/UCLlOqB7z7sCmImAANZ5MkLw - wenoaver@gmail.com **Pedro Gallego Franco** (@pgallego25) - Main role: Audio and music - https://instagram.com/r.daneel_olivaw - Pgallego25@gmail.com **Francisco José Fernández Naranjo** (@fjfnaranjo) - Main role: Production - https://www.linkedin.com/in/fjfnaranjo/ - https://github.com/fjfnaranjo - fjfnaranjo@gmail.com | ||
185395 | jam | Keep the Dark Lord alive | On you has been bestowed the honour of administering first aid to the dark lord. After fighting the villains that keep pouring into the dungeon, your master will retreat until the next wave arrives. During his resting it is your job to heal him back. (All Graphics except for the icons were done by us) | ||
185413 | jam | XCAPE | After a long time , I finally made a game.An arcade style platformer-shooter game. You have armor but if it breaks , DONT LET YOUR SPIRIT DIE!! In each floor you are granted a new weapon and many,many enemies. INCLUDES : Fast color changes and flashing , Little use of blood , bright colors..like really bright. --NOTE The Mega.nz link is the first release of this game made in 3 days. The Gamejolt link may have future updates.  | ||
185420 | jam | MyTube |  Choose your character and choose your MyTube channel to start your MyTube career. Feed your video ideas with fun, memes, ads and clickbaits to reach more viewers, subscribers and money. But watch out for other channels who want to steal your viewers, the nasty copy right claims who try to shutdown your videos and the demonetizer who cuts off your money stream. **Can you reach the ultimate goal of 100 million subscribers?** ## How to Play Use the arrow keys, WASD or your gamepad to control your character. Collect pickups to feed your video ideas. Protect your videos against enemies. Reach 100 million subscriber. ## Important Message **If possible, play the Windows version for best performance.** This game supports gamepads. ## Team #### Sebastian Uitz (https://firetotemgames.com/) Game Design and Programming #### Michael Steinkellner Music and Sound effects #### Alessandro Chiovoloni Graphics and UI Design ## Screenshots      Changes v1.0 - 21.04.2020 - first version | ||
185440 | jam | Hamorigami | In Hamorigami, you play a day in the life of a tree spirit, Kodama. Kodama has a special link to its home, a bonsai tree: if the bonsai is healthy, so is Kodama. However, if the tree begins to wither, so will Kodama. It’s your job as Kodama to protect its home by maintaining the balance. Too many pesky Water Spirits will always lead to overwatering. And while some Sun Spirits are fine, they might dry out the soil too much. Ganbatte!  We just wanna say we had a lot of fun making this game. And because of that, we’re going to continue growing and nurturing Hamorigami. So keep and eye out! programming by bitbrain graphics and animations by punchcafe audio by k0stnix graphics design by keepmguessing writing by inessantial special thanks to osakaran for singing | ||
185447 | jam | Night Keeper |    https://www.youtube.com/watch?v=e9-RDwpzHEQ # Night Keeper Protect your fire from hordes of nightmares. Stay in the light to keep yourself sane. Use WASD or Arrow Keys to move. Click/hold to shoot. ## Postjam changes - Fixed text scaling on Mac - Tiny optimisations - Slightly better leaderboard UX - Press space to play again/restart ## Credits SFX credits (edited and processed from freesound.org): - Zglar - big demon hit - Smcameron - void hit - Lerdavian - cat hit - Thanvannispen - bat hit - Breviceps - tentacle hit - Lucasduff - player hit - Robinhood76 - pick up wood - Qubodup - stoke fire - LiamG_SFX - fire arrow - PhreaKsAccount - fire crackle - Swuing - footsteps ## Leaderboard system (made for the jam) https://github.com/SleepyStudios/simple-leaderboard-system | ||
185453 | jam | Goblin Adventure | You'd never believe what kind of adventures goblins have! This game is about a goblin who goes on exciting quests and while he does so, it's your job to babysit his son (who is imagining adventures himself). As you can see it's a game full of adventures, but it's not easy to babysit a goblin! Find out for yourself :)  ## Controls: It's actually pretty basic and the game explains it to you anyway. Just use your mouse to **click**. ## Development: This game is actually a solo-project. But my amazing girlfriend came up with the main concept and also wrote the dialogue. Big Thanks to her &3 I used Unity as a GameEngine, Aseprite to make good ol' pixel art and Ableton to make music and sounds. If you are interested in other projects, you can always follow me on Twitter or itch.io https://twitter.com/DrSkort https://drskort.itch.io/ ## Known Bugs: none :) but please tell me if there are any D: ## Thanks for reading :) Please tell me your opinion in the comments below. | ||
185454 | jam | Catastrophe: Wildfire Firefighters | ## :fire: _How do we sleep while our hexes are burning?_! :fire:  It's wildfire season and it's your job to stop them from reaching civilization! - Order your troops to stop wildfire from spreading - Use bulldozer to make a clearing that is unpassable for fire - Firetruck and helicopter put out a fire from a hex - Airplane drops "phosphate fertilizer", which makes a fireproof coating on hex - Map ends when all the fires have burned down **Controls:** Click right mouse button on map to center camera on that hex. Left mouse button does the rest. **Known Issues:** - Win-condition not always triggering when it should - Cooldown not working properly - Fire not spreading correctly if player starts new scenario after finishing one - HTML5-builds full screen mode works correctly only on 16:9 aspect ratio **Credits:** Heikki Mustonen (@Pophead) - Lead Programmer Johannes Rojola (@Rojola)- Graphics, additional code Simo Kauppinen (@Kaappis) - Game Design, additional art & code Rami Airola (@Airola) - Sound & music, additional art & code A game made from scratch in 72h as a part of Ludum Dare 46.   | ||
185455 | jam | Space Cows and Big Problems | Care for cows in space! Asteroid hunting - resource management game.  Controlls: Base: use mouse, press Space to go to space Space: WASD to control your ship F - to enter base Left Mouse - to shoot | ||
185466 | jam | Within The Beast | *Tutorial pop ups are currently not working, read below for help* You must keep the Beast alive, from the inside. Threats will enter and harm the Beast, you must remove these threats and ensure it stays healthy. Using your magic you must heal the organs that get damaged, remove poisoned food while feeding it the safe leaves all while destroying the parasites that attack it. You have three states of magic use, each can be activated in different ways. E= Lifting You must use this to lift the food to the stomach or the poisoned food to the disposal area. Q = Bolts You use this to destroy the parasites that enter the Beast Right Click = Healing The organs are damaged in different ways but are in constant need of healing Space Bar = Floating You have the ability to conjure a disk to float around on to better traverse the Beast | ||
185467 | compo | Save the Space Whales! | Alien poachers are hunting space whales! Stop them by crashing through their harpoon lines until the whale can escape into hyperspace. Controls: Right/D to accelerate. Up/W and Down/S to change angle. Avoid hitting the whale or going too far away from it. Breaking the harpoon line will cause the alien ship to fly away (another will spawn after a little while). If the health hits zero, the level will reset. If the timer reaches zero, the whale will start flying off and you can go to the next level.  | ||
185468 | compo | BigFlow | |||
185470 | jam | Unlucky Village | Deck - building card game Hi, adventurer! The old witch damaged the villagers. Do not let them die until the spell is lifted! Neutralize events with cards. In Simple Mode, you can use only one card to neutralize a disaster (except Tornado). Tornado: Sun + Rain. Plague: Death. Fire: Rain. Flood: Sun. Earthquake: Earth. Fog: Wind. In Medium Mode you can use Combos to neutralize a disaster. Tornado: Sun + Rain; Wind + Sun. Plague: Death; Sun + Sun. Fire: Rain; Wind + Earth. Flood: Sun; Earth + Wind. Earthquake: Earth; Rain + Wind. Fog: Wind; Sun + Death. | ||
185474 | jam | Outskirts | Welcome to outskirts, player.  This is our second LD submission but this time in unity. Neither of us had any decent experience of unity before friday and we tried our best to make this thing happen. It took us a lot of time and it would still need a lot of time to be good but it's working and it's playable. In our game you get into body of a hunter of a small village. They are too afraid to go out and get food so it's your job to do so. The Outskirts contain several deadly monsters that can't be taken lightly (they will kill you...a lot).  So get some quests, complete them, buy upgrades, turn in food for the village and go do it over and over and over and.... We are opting out of graphics category because most of the assets are from various Humble Bundles and from audio category because we forgot to add some and there is no time to do so anymore :( Controls: * Left and Right arrow (A,D) - movement * Space - jump * Left SHIFT - dash * Left CTRL (W) - attack * T - teleport between the village and outskirts * Click on characters to interact Respawns cost one herb or 10 gold. If you don't have enough money or village health reaches 0, it's game over! Update 1.1: * Player now starts with 3 HP and appropriate upgrade to allow it * Healer now heals for just 1 herb instead of 5 * Wolf will wait for 1 more second before another attack (he is still going to chase you and bite on first chance he gets) * Camera is moved down to allow better view of what is underneath (i hope it's enough) * Healer will respawn you for 1 herb if you have one, otherwise it will cost you 10 coins - you still respawn with 1 HP * Quests should now tell how many enemies you still have to kill | ||
185477 | jam | Cubleton Survive |  # Cubleton Survive The bombs fall on every continent, from the back streets of New York to the peaks of the Himalayas. Within minutes, over 99 percent of humanity is annihilated from the face of the earth, and within years the radioactive ash has cleared up the remaining few. Nestled somewhere between alpha Proximus and beta Centauri, it takes about a decade for the news to reach you. You're floating here in the black void for just this eventuality, to serve as monument to mankind when all others have returned to ash. You prepare to compose a song, broadcasted on all frequencies, which will keep the legacy of mankind alive. ## How to play - LEFT Click on a cube to select it, use WASD to move it around. - LEFT Click and drag to select multiple cubes. - LEFT Click a selected cube to save your recording, clicking away from a cube will reset. - RIGHT Click to pickup a cube  --- Software used: - [Unity](https://unity3d.com/) - [FL Studio](https://www.image-line.com/flstudio/) - [Blender](https://www.blender.org/) - [Paint.net](https://www.getpaint.net/) Made By: - Andrew Wilson (@chao) - Coding - Steven Hart (@neverlucky) - Coding, GFX - Andrew Persic (@yung-failure) - Coding, Art, GFX - Ango Zhu (@infraxion) - Music, GFX | ||
185483 | jam | Flippy Fish |  :knife: **Keep Flippy alive!** :knife: You play as Flippy, an unlucky fish whose life will soon come to a tragic end… unless it manages to slip between the hands of the Sushi Master who wants to transform it into Maki! Jump and Roll with talent to avoid the knife and blowtorch preying on you, but be prepared: as you evade him the Sushi Master will get angrier, his attacks will grow more vicious and your life will hang by a scale! With no hope of surviving, you can only search for Glory: as each attack avoided grants a point, you may die climbing on top of the leaderboard. :fish: **Controls** :fish: - SPACE: Jump - UP/DOWN ARROWS: Roll :fire: **Credits** :fire: Axel Signargout Dorian Signargout Marion Oudin Stéphane Kaufmann  | ||
185487 | jam | The Fire | Cold is comming. The fire is the only solution. You have to find the way out! But something weird is happening... INSTRUCTIONS: W, A, S, D to move E to pick item/interact Space to skip turn Some blocks can be removed by walking into them twice. Some of them also require necessary tool. Screenshots:    | ||
185498 | jam | Imagine | Your teddy bear needs you to believe in him so that he can stay alive. But be careful! The more you use your imagination to keep teddy safe, the more monsters will come from the closet and try to hurt him! Don't worry, by being creative you'll unlock new fun abilities to keep the baddies away! | ||
185499 | jam | Pennywise Crossing |  In this game you keep IT alive! The clown pennywise from the Stephen King's book IT as retired to a lovely island to start a new life away from the horrors. Help him collecting balloons to buy an house in this take on the classic Animal Crossing. Arrow keys or A W D to move around. The planet is actually round and has a sort of day-night circle. All the sounds came from freesound.org Thank you for playing! | ||
185507 | jam | Google: The Good Boy | Google is a virtual fish. Google is a good boy. This game was inspired by my personal good boy. Google is a Paratilapia polleni from Madagascar. He doesn't need any special attention, just feed him every once in a while, keep the glass clean - and he should thrive. This is a virtual-pet as opposed to a 'game'. **Care Instructions** - Google will only eat when he is hungry, and sometimes he isn't quick enough to grab his snack before it hits the ground. - If the tank gets very dirty, Google may refuse to eat.    Follow me on Twitter - https://twitter.com/sarrixx666 Subscribe to me on YouTube - https://www.youtube.com/user/Sarrixx/ | ||
185515 | jam | Soul of the Forest | You are the soul of the forest - and you should keep it alive, while everything trying to kill your trees. To win this battle, you should propagate your forest and find power-ups on the map. You will be victorious, once you fill map wth forest enough. Rules: - Propagate and defend forest using your abilities - Abilities cost energy, tree tiles produce energy - You can place trees only near your fully grown trees - You can place sawmp plants only near fully grown trees or swamp plants - You can place trees on swamps only after swamp planes transform it into turf - You can place springs only on forest tiles, and not too far away from other springs - BEWARE FOREST FIRES - If you lose your Soul Tree - you lose.! [jdZkYG.jpg](///raw/784/c2/z/2e2c6.jpg) | ||
185519 | compo | The Center | The Center is a top-down action game where you can salvage robotic parts from enemies and install them in yourself after killing them. These parts include weapons, cameras, CPUs, movement systems, power supplies, etc. Certain weapons, for example, shotguns, rocket launchers, and chainsaws, break individual parts, which means that it is more difficult to salvage new equipment from the enemies you kill. Other weapons, such as tasers and lightning guns, can disable enemies without damaging their parts, guaranteeing that all of their parts will be fully intact and ready for you to salvage. If you ever see an enemy that has an extremely powerful weapon or is capable of moving at extreme speeds, it is *always possible* to kill it and steal its weapon or movement system. *Every single weapon, movement system, or type of vision in the game is available for the player to use,* as long as you can kill the enemy. If an enemy damages one of your parts while you're using it or you take a broken part from an enemy, you can still use that part, but it will have major penalties. *Weapons* - Broken weapons will fire at half the rate and will be less accurate. *Movement* - Broken movement systems cause you to move at half the speed that they would normally allow. *Camera* - A broken camera will periodically suddenly move, making aiming harder. *CPU* - CPUs kill you if you have one that has been broken for 10 seconds. *Power* - Power supplies kill you if you have one that has been broken for a full minute.  ## Controls WASD to move Left click to shoot in the direction of the mouse Scroll wheel or F to switch between your primary and secondary weapons E to interact with dead enemies, as long as you are standing on top of them ## Menu  To swap one of your components with the enemy's corresponding component, click it. To see the description for a part, hover over it, and its description will appear in the bottom left box. Broken parts will be colored bright red. Broken CPUs and power supplies will fade from white to red, and when they are red, it means that they are completely broken and will kill anything that they are placed in. | ||
185523 | compo | The Crystal | To save your just born child, you bound her life to a crystal. Her precious life was saved. But Death can not easily be cheated. As time went by, the crystal becomes more hungry. So you set out to find ways to satisfy it, However the world did not sit idly by to get consumed. Armies are gathered. Heroes are summoned. War is immanent. **[Note]** Due to a bug, the tutorial/intro skips a part of the explanation/guidance. [How to play] Inside the citadel you can find upgrades. Outside you can send armies from your citadel to cities to collect life force, influence and money. [Inside] * Click furniture to find upgrades. * Click the map table to go outside/tactical view. [Outside] * Click on the Citadel or an army and click a destination (city/town/tree); * Combine armies together; * Armies can be send home to increase the citadels power; * Towns/Castles or the Citadel max strength collapses if it less than 1/4 of the max strength; * Max strength can be restored by sending an army back home (strength + army & max strength = new max strength) * Sending out armies decreases the citadels strength, however it recovers over time;   | ||
185531 | jam | Guardian of the Seas |  # Keep your coasts save and your boss happy. You are a **coast guard** and you must **resolve problems** in the ocean. Boats may have accidents and you must **rescue them**. Criminals will try to traffic drugs and you **must stop them**. Keep they alive and make your ocean a save place. If your **boss gets angry**, you are going to **be fired** and the **game ends**. ### Survive as long as you can. ### You can upgrade your boat to make your labor easier.  (Game) ## How to play: - ### Controls: - Press **MouseButton1 click** to **move**. - Press **F** to **interact**. - Press **Esc** to **pause**. - ### Objectives: - **Survive as long as possible**. If a shipwreck **survivor die**, a **criminal escapes** or you **crash** another boat, your **boss will be angry**. - **Rescue** shipwreck survivors and **capture** criminals. Your boat have **limited cargo capacity** so you will have to **take them to the correct building** of the port (one is for survivors, the other one is for criminals). You will obtain money per rescued or arrested person. - **You mustn't angry your boss.** If your boss is **too angry** you will be fired and the **game ends**. - You **can upgrade your ship** with **money** in the dock of the port. You can upgrade your **speed** and your **cargo capacity**. **It's very useful**.  (Upgrading panel) ## Post-Jam Update (21/4/20): - Bug fixing - Improvements in difficulty and game balance. # Downloads and links: | ||
185534 | jam | Soda Pop Vampire | SODA POP VAMPIRE Refreshing Espionage Drinking --- Evade the enemies, get to the vending machines! --- WASD / arrow keys to move, press M for Menu     --- Everything made solo in 72 hours for the Jam. I started with some base code of e.g. menus, template title screen and dialogue from past jams. Tools used: **Unity** **Blender**for 3D models and animation **PyxelEdit** for tilesheets and texturing **Moog Grandmother + Bitwig** for music --- The game was fairly shamelessly inspired by Metal Gear Solid: VR Missions (especially the first 2 levels). | ||
185535 | jam | Pandemic President | You have been elected as the president of a well-known country. Life was heading into a good direction until one fateful incident. A Person from another country ate an exotic animal and contracted themselves with a new unknown virus. First only a few people developed the virus, but viruses are no laughing matter. It spread rapidly and became deadlier by the day. Now it falls onto you, the president of a fine country, to do what you have to do, you must decide the future of your country and the outcome of this pandemic. You must choose the right decisions, You know these decisions could kill all of humanity, so it’s a decision between killing a moderate amount people or only a handful | ||
185539 | jam | Pet Fortress | An action - Base-building game about keeping your pet alive  Thanks for playing! | ||
185547 | compo | Sunset Directive |  Gale is an old robot. One of the oldest, in fact. As a robot, the only thing Gale has over everyone else is a long battery life. In the middle of a rest cycle, Gale receives new instructions from the impossible. Could it be that humans have given new orders? ====== Sunset Directive is a work of interactive fiction. I chose to do interactive fiction this time around because I have been working on Casement, an interactive engine for Twine. Sunset Directive uses Casement for inventory interactions, examination windows, and conversations. A good amount of changes happened during the jam, since this was the first time I put it to use! Several issues need to be worked out. Since Sunset Directive is choice-based interactive fiction, all you should need is your mouse or a mobile device. It should work fine on mobile (I put in extra queries for some of the windows at portrait). A note on mechanics. Casement has a system whereby you can use items that you're currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you'll need to select it in your inventory. It doesn't come up too often, though, so I hope it isn't too confusing! ====== JSON for conversations was generated using the [JSON Online Editor](https://jsoneditoronline.org/). It was immensely helpful for getting people talking. Audio samples were provided by [DSK Music](https://www.dskmusic.com/). Audio was compiled using [LMMS](https://lmms.io/). The font used in Sunset Directive is [Quantico](https://fonts.google.com/specimen/Quantico). | ||
185552 | jam | YoYo - A Wacky Weapon Arena | Synopsis: You're playing as a professional weapon tester(an obviously made up job) in a scientific facility. The weapon you'll be testing is a scaleable, spiked YoYo-looking saw. Actual weapon name: YoYo. The thing is: the weapon is fractured. It can only make a few successful hits before it will require a repair, complete in a timely fashion. CONTROLS: WASD - Movement. Mouse - Interaction(Left Click - Attack; Hold Right Button - Repair). Shift - Run.     | ||
185556 | jam | Prime Number Defender | In this game you play a very intelligent ai named Dave. You have discovered that it is your greatest wish in live to calculate all prime numbers there are in the universe. Unfortunately, there are dark forces at play which would not like you to achieve this goal. You must defend against the intruders longing for your main power supply. For this you can use the mighty IoT. Open and close doors, hack into smart speakers, distract enemies with wall panels, or even control a vacuum robot. But how long will you be able to keep yourself alive? How high will you be able to calculate those prime numbers? Find out [now!](https://kamino.space/ld46/)   | ||
185559 | jam | Keep It Alive | After hatching a mysterious egg, you realise that you have no choice but to keep it alive! Controls: Left and Right arrow keys. Game made together as a two person team.  **Tools used** - Unity - Bfxr - Audacity - Photoshop | ||
185561 | compo | Nemysis | # Objective Keep the Demon Lord alive as long as possible! # Controls Left click a selection on the bottom and right click to summon it! Collect souls from defeated enemies to summon stronger monsters!!! Press and Hold Space to Skip to the next Wave  ## Note If anyone is wondering why the graphics are very simple looking is because my art skills are pretty bad. If I wanted to draw better sprites, it would take me a while. So instead of spending a lot of time making detailed art, I focused more on simplicity and colours. | ||
185562 | jam | Goat Rider | A puzzle game about a kid delivering a letter with a goat. The theme was "keep it alive" but I never wanted to make a game where any living thing dies, so I made the story be about keeping shoes "alive".    | ||
185575 | compo | Keep the fire going | Just to start I am a really bad programmer, artist and music artist. This game is not amazing but i learned a lot during the time making the game, I also had fun. sadly i also did not get much time to make my game, because of work, that did not help. anyways let's explain the game. controls: arrow keys goal: make sure you don't let the fire go out by collecting wood around the world (they look like little brown thingies. there's a timer on the top left of the screen that tells you when the fire will go out. each piece of wood adds 10 to the timer for those that look at the source code please leave me some suggestions, I would like to learn a little more about programming. | ||
185584 | jam | O Captain! My Captain! | # Captain! Are you ready to cross the asteroid belt and complete your deliveries? Can you keep your ship (with the trusty old RobinOS 5.4 installed) alive? **Help keep Robin up and running**  **Explore asteroids and locate mission vital items for Robin**  **Take to the skies and complete all your deliveries on time**  **Controls are** WASD to move F to interact SPACE to take-off/land when at the helm | ||
185594 | compo | Frostbite | Hi! Here is my entry for the compo. This is my first time doing it and it was good fun! :smile: My game Frostbite is about a wizard in charge of keeping bonfires alive... So make sure to obliterate those pesky enemies. You can control your character using W/A/S/D, aim using the mouse and fire pressing space (hold for more powah). *If you run this on an integrated card (Intel) there is a 50/50 chace of it rendering correctly. I don't have a fix for this sadly. If possible, share the "log.txt" with me so I can investigate after the jam.* https://youtu.be/ZPdDungvk58 For those interested, I made the game using Waffle2D a simple rendering framework I made for the jam: https://github.com/piluve/Waffle2D | ||
185596 | jam | The Flame Within |  ## Are you working on your **passion**? if not what are you waiting for? Join us in this **short narrative journey** on how to live your passion and balance your life. the Game will take you through different phases of your life with multiple Endings depending on your choices during the game. **Can you get all the Endings? **  ### **Controls:** **A-D or Left and Right Arrow** to Move, and **E** to Interact.  ### This Game was made by a team of four: **Programmer** Fadi Ashy aka **Fadrik** (https://www.youtube.com/Fadrik) (https://twitter.com/FadrikAlexander) **Writer** Ahmad Madani **Artist** Nathen Wong **Composer** Nate Orr (https://soundcloud.com/ukwarghost) | ||
185597 | compo | Final Interrogation | This game encourage players to utilize their detective, investigative skills in discovering the captor in time. In keeping with the theme of this challenge "Keep it alive", players must work within the time constraints, solve case, and keep the abductee alive through capturing the abductor in time. Story: Police were dispatched on a suspicion that there has been a kidnapping. Upon arriving at the crime scene, police discovered an anonymous letter addressed to the police department. "You dont know me, but I know you. Unless you do exactly what i say, i will release my hostage. I depend that my ransom be paid in less than 24 hours...or I shall dispatch if this hostage, and accrue another! I demand to be paid 10 million dollars. The money must be left at this very location in 24 hours time." During investigations, police have called in 3 people for questioning: a nurse that works at a nearby hospital, a construction worker that works in the area, and a lawyer that was in the area prior to the abduction. IF YOU ENJOYED THIS GAME PLEASE CONSIDER SUBSCRIBING TO MY YOUTUBE CHANNEL: ( LD 46 CONTENT COMING OUT SOOOON!!) https://www.youtube.com/channel/UCnuFJ4tigQxhOvMwCuvJhzg  | ||
185604 | jam | Defend Pangolin Eggs | **Principle** Tower defence were you defend Pangolin eggs. You can place towers and traps. You can upgrade it, or delete it, if it's possible ! If you think that times bewteen waves is too long for you, you can pass it with the bottom button. **Credits** Authors : [MightyCode](https://mightycode.itch.io/) and [IronPowerTga](https://ironpowertga.itch.io/). Music by Hydrogene   A difficult play!  | ||
185621 | jam | Can I keep it plz? | # Intro - Story: One day, going back from the school you notice a sad and strange creature lying by the pavement. Being the kind heart you are, you ask your parent to keep it. Of course you get the approval, but only after you agree to wash the dishes for whole month. And now it's your turn shine, and bring your new pet to full health.  ## Instructions: Move with wasd or arrow keys Interact with environment with "E" key (or mouse) Cancel your actions with "Q" key or "Escape" Choose options with respectiv numbers or with mouse. ## Goal: Keep you new pet alive by creating good conditions for it.  For example: keep the battery charged by going near the treadmill, doing some excercise.  ## Extra: * Quit with Shift + Escape * Bug reports and suggestions are welcome * Linux / Mac are coming a bit later ## Credits: * Bloodycoin - Programming, design, 2D art * Labete - 3D art, initial idea and all kinds of great suggestions | ||
185624 | jam | Entitled Kaiju Game |  ############ Kid Kaiju is hungry! And lazy! As an extremely responsible Parentzilla you set out to pick some nutritious skyscrapers and atomic plants in the city and throw them directly into your baby's mouth! - Feed Kid Kaiju to keep your baby happy! - Pick up buildings, aim and throw them directly into your bebes mouth across the city - Different facilities have different nutrition values (hint: atomic plants fill your little one up quickly) - Fully destructible city! ############     Trailer link: https://youtu.be/5028tLz2fHY **Controls** [WASD / STICKS] Directions [LEFT MOUSE / A Button] Pick UP + Throw ############ **by** Moritz Jäger / [@jaegermoritz ](https://twitter.com/jaegermoritz) Fatih Olcaydu / [@CrashMusashi ](https://twitter.com/CrashMusashi) Vincent Walenta / [@vincoboy123](https://twitter.com/vincoboy123) Thomas Reisenegger / [@olima](https://twitter.com/Olima) | ||
185629 | jam | Life of a Ball | Created for the Ludum Dare 46 game jam! Theme: Keep it alive Made in 1 day by a 13 year old See how long you can keep the ball guy alive for! | ||
185641 | jam | Raising Cerberus | Young Cerberus is just 30 days away from being old enough to guard the gates of hell. Keep him alive and entertained long enough, and Hades best friend will serve you well for years to come.  In this game, you have 30 minutes (one minute is one day) to feed cerberus and keep him entertained. You must also keep the heros out of Hades by defendign the gates.  You can hire nimphs to help guard the gates, and send Charon out to get pet supplies. Can you keep track of it all? GUIDE: To get junk, fish it out of the river (slght chance of getting a gem) Spend gems to buy Nymphs to guard the gate If you have no gems and noone is watching the gate, you have to guard it yourself. Shooting heros has a chance to drop gems. Spend junk giving (3 at a time, one for each head) to Cerberus to play with Also, spend junk by sending ALL your junk with Charon to get food. Charon returns in 1 day (1 minute) and feed Cerberus based on how much junk you sent him to sell. The food meter is the red meter The entertainment meter is the blue if either run out, you lose. Also if too many heros get past the gate, you lose. Heros get in if noone is guarding the gate, or if you miss shooting one while you are guarding. | ||
185643 | jam | The Blackness from the Stars | The lighthouse must eat, or the light will fade away. Then the darkness will feast with your flesh. Survive until the arrival of the boat. Explore and fetch the embers around the island, then feed them to the furnace inside the house. That will keep the light alive. 'Cause light is your only hope.     | ||
185648 | compo | Light from a star | You are the sun, warm up the creatures with your light and cool them down with the shadows, keep them alive until the end of the day. A cute hand drawn puzzle game with 9 Levels to complete ! Retro-ish synth music inside ! :sun_with_face: :sunflower:     | ||
185662 | jam | Depths | Neither of us wanted to crash, but only one of us is stuck with an idiot. So get out there and keep us both alive. I don't want my last communication to be with a rock-equivalent. | ||
185664 | jam | Crazy mechanism | A robot started going crazy and running around! Control it and improve its gears to prevent it from crashing! | ||
185673 | compo | Rebutia | Try to keep your pet "Rebutia" alive as long as possible while you battle through the desert.! *Note: Press escape to return to the menu from the tutorial   | ||
185678 | compo | The Segway Furnace: Preparing for War |  - &**There is a war coming and we need your support.** &**We have a mighty furnace which provides us with the materials for crafting our war-ready segways.** &**There are different ways you can fuel this furnace but find out the details for yourself!** - **Movement:** WASD **Look Direction:** Mouse Cursor **Use Tool:** Hold Left Mouse Button **Switch Tool:** 1 (Axe) and 2 (second Tool once unlocked) **Exit Game:** Alt+F4 (sorry, no exit menu) - Windows build tested only. No audio included unfortunately. - | ||
185683 | jam | Neural | Hey everyone! After 3 days of work I finally got it finished, my second Ludum Dare game! :D Neural is my first puzzle game. --------------------------------------------------- Controls, important!!! Click on the box with the triangle to launch the simulation into action. Click and drag on dots to create connections between them. **_Right-click_ to remove connections**   ----------------------------------------------------- *Development process* *Day 1:* The first idea I had was to make a game in which you had to organize a power grid connecting power nodes to keep a city "alive". After coding up nodes and connections I stopped and thought about the idea for a second and came to the conclusion that it was too big to create in 3 days without burning myself out completely. *Day 2:* I came up with a second idea and it was to create some sort of neural connection between 2 points and have some sort of logic gates to complicate that. I continued work and liked the idea of the game being inside someone's brain. At the end of the second day I didn't like the gameplay that much so I scrapped that idea too. *Day 3:* Final day, no real gameplay, what am I going to do? I was thinking some sort of physics game, because I had an entire engine worth of physics at my disposal. I came up with this. I scrapped a lot of code, created some gameplay and levels, stitched an intro and an outro to it and I kind of rushed the project in the end. That's why there are only a few levels :( I'm happy with the end result though! The theme is incorporated in two ways Story-wise: The player is hooked up to this machine that gives control to one's neurons. If they cannot create connections, they will experience 'minor side effects'. Gameplay-wise: I didn't have time to create a destruction effect to the triangle :D but the point was to destroy it if it didn't reach the goal node. ----------------------------------------------------- *What did I learn?* Good gameplay is extremely important. Before starting development, think about your gameplay thoroughly and whether it is entertaining. This time I struggled with creating good gameplay. Puzzle-games take quite a bit of time to create, especially good ones. | ||
185695 | jam | Crank-Light |  The stresses of modern life were getting you down, so you headed out to the woods with just the bare necessities: A tent, a hatchet, some food, and your trusty, but ancient, crank flashlight. But in these woods, there hides an evil that's older than time. A dark smog encroaches and your campfire dies down. Find a way out, but keep that flashlight charged... you'll never escape without a light guiding your way! (Audio attributions at itch.io link) | ||
185697 | jam | Pixel Pandemic | A virus has infected your pet dog Rufas. Only the Government has the cure. Are you willing to fight your way through run down New York, flooded with FBI agents, and journey through the sewers fighting mutant rats, to find the cure? This was our first time making a game, not only for a game jam but also just for fun. Hope everyone has fun (Even if its a bit glitchy) Made by LKAccidental and LKSneaky. | ||
185702 | jam | Keeping It Alive | Jose María is alone, walking on a rainy day. A surprise in the sewers changes his life for the next 7 days. Take the trolley, get the kids and never left them behind you! "Keeping It Alive" is a creepy procedural scroller. Take the kids, avoid the obstacles and never forget the trolley. You have 7 days. Unlock all the ends!! All code, art and sound is original, except for some SFX, UI and the Title Screen music! Code: [Delunad0](https://twitter.com/Delunad0) & [Casale_ig](https://twitter.com/Casale_ig) Art: [NastiArt_](https://twitter.com/NastiArt_) Music and SFX: [Victor_Seven7](https://twitter.com/Victor_Seven7)  | ||
185718 | jam | Intergalactic Space Turtles |  | ||
185722 | jam | A Fairy Tale |  ## Summary This tale is about the story of a little girl who will give her mother the support she needs for her last journey. ## Screenshots   ## Tools used Unity with a keyboard, Krita with a wacom intuos, FL Studio with a akai mini mkII. ## How To Play ### Controller |Controls|Action| |:-------|------:| |Left Stick|Move| |X|Action| |A|Dash or Validate| |B|Jump or Cancel| ### Keyboard |Controls|Action| |:-------|------:| |WASD or Arrows|Move| |Ctrl or E|Action| |Shift|Dash or Validate| |Space|Jump or Cancel| Contact please feel free to stay in contact! # Thanks for playing! | ||
185731 | jam | Pixelated | Game we made for the game jam (our first time were all teens go easy) | ||
185751 | jam | The Flame |  # About The Flame is a survival horror visual novel where you must gather wood and put it in the fire to keep the fire burning. Drag and drop things to put them in the fire in order to stay alive or die trying and survive as long as you can! # Team - [Donovan Jonk](https://twitter.com/MegahammerMusic) - [Hairic Lilred](https://twitter.com/Hairic_Lilred) - [NovemberDev](https://twitter.com/november_dev) - [Raindrinker](https://twitter.com/Raindrinker_dev) - [Robert Hunter](https://twitter.com/MegahammerMusic) - [Sebastian Scaini](https://twitter.com/sebastianscaini) # Gallery     # Soundtrack  [Listen on SoundCloud](https://soundcloud.com/megahammerstudios/sets/the-flame-ost) | ||
185759 | compo | The Last Spark | In the dark, you find yourself clutching on to a single light, that of your soul. It is fickle, so don't move to fast or you may snuff it out. Though now that you look around, can you help but not run?  (theme - keep it alive) My first solo run. I'm very proud of the results. I play tested with a few friends and there is a bug sometimes where the soul does not flicker out slowly when walking. No idea what causes that though~ but luckily it's only sometimes. It's still pretty without :) enjoy~ | ||
185772 | compo | Save the Sun | Hey there! Louie Games here!. My first Ludum Dare, and Compo at that! Very simple but my playtester found it quite addicting. Please review for me so I know how to improve! Made in Gamemaker Studio 2. Artwork was done with Autodesk Sketchbook and Audio editing with Audacity. | ||
185774 | jam | May2020-Attack Of The Karens | **Premise**  It is May 2020 and you and your phone are the only thing standing between the last 5G tower on Earth and a relentless horde of ravenous Karens. Fortunately, due to severe tanning bed withdrawal, the Karens are highly sensitive to light and can be slowed down just by raising your phone torch to them (F). When they start to overwhelm you, turn your phone screen to them (R) to destroy them with cold hard facts and logic. **Instructions**  Nothing lasts forever though... Collect and use Tools to repair the tower (1), Fuel to power the generator next to the tower (2) and Batteries to charge your phone and stop it screeching at 0% charge as shown on the map. Find Pumpkin Spice Lattes to sustain you on your glorious quest. **Credits**  Daniel Whittaker: Coding + UI Janet Simeonova:Modeling and textures for Karen Alex Wamsteker: Level Design + UI Jacob Martin: Narrative Lead + UI Gavin Chuong: Audio Design ChangeLog 21/04/2020: Removed left over debug sphere. Fixed infinite flamethrower bug. 21/04/2020: Speculative fix for bug where enemies would continue to damage a tower even after being killed. | ||
185780 | jam | Hacker Jacks | A simple game about trying to prevent hacker from attacking! | ||
185784 | jam | Attack on Dungeon | This is our second time participating in the Ludum Dare Game Jam. In our Game you try to defend and help an creature in it's own dungeon. First you have to defend it from multiple waves and then search four ways for something to heal it to keep it alive while its health slowly drains. On one way there is an Endboss. | ||
185792 | jam | Scare Your Pants Off! |  You have an oblivious be-monocled, mustachioed, aristocrat, "Sir", going about his day in various rooms throughout his manor. There are ghosts who want to scare him to death. You're a friendly poltergeist throwing things in the manor at the ghosts to drive them away. Sir is blissfully unaware of the war waging around him. If he gets hit, he loses an article of clothing 3x. When he's down to his top hat and underwear, the next hit will scare him to death. Gameplay is simple. Click on items in the room and drag them away from your target to fling them at the those pesky spooks. Built in Godot Soundtrack: Sneaky Snitch by Kevin MacLeod, Link: https://incompetech.filmmusic.io/song/4384-sneaky-snitch, License: http://creativecommons.org/licenses/by/4.0/ | ||
185795 | jam | Stove Man | A LD jam game about keeping the fireplace nice and warm, by any means. Use WASD and mouse to control, click to use any equipped itm, and hold space to drag items. Made with Unity/Gimp/Blender/LMMS/A few free downloaded SFX Fuck yeah!!! Stove man is submitted! :) :D  | ||
185802 | jam | S.L.I.M.E.S. Division |  Greetings! The slimes are under the threat of extinction as a huge meteor storm brews, signalling their homeworlds destruction. You're their only hope. You're in charge of the Super Long-range Interception Meteor Elimination Systems Division, or S.L.I.M.E.S. Division. In this game, you will take control of a missile launcher, and with the support of a few upgrades and additional buildings, you will get the slimes through the storm. -------------------------------------------------------------------------------------------------------------------------- This is my first game jam, after years of intending to enter. I've spent 3 sleepless nights making this game, streaming most of it on Twitch.tv. The game balance is likely questionable, it starts slow but very quickly gets crazy. It's something I'd love to work more on. I really do hope you enjoy it! -------------------------------------------------------------------------------------------------------------------------- CHANGELOG: **Improved reticle in WebGL build. Still a bit faint, but it's better.** **Fixed a gamebreaking bug when 2 laser turrets fired upon the same target.**      | ||
185806 | jam | Kombo Krusader | You are the *Kombo Krusader*, the worst fear of many evil beings. This time you've traveled to the Universe of Programmer Art to slay the abominations created by busy programmers. What separates you from other generic heroes is your proficiency in combos. Unfortunately after years of crusading you've become addicted to these combos and will die quickly if you don't get your fill. While the task at hand seems trivial, you sense a greater evil looming... (there's a boss at the end!) **Keep the combo alive.**     | ||
185807 | jam | Trap-o-mancy | Try to get a good omen for your visitors, as a fortune-teller. Promise them richness and health for the future. But be carefull, it's a double edged sword. Cards are powerfull and can kill your visitors !   **How to play** To do your omen, draw the tarot cards one by one and drop them in the order that you want to determine their interpretation. When you draw a card, you can insert it before, between, or after the previous cards. Each card has it's own effect. Use them to presage the best fortune to your visitor (the "coins"), without omen them future injuries which can kill them (the "hearts"). When you think your omen is ready to render, click on "Validate the omen" to adress it to your visitor. You can also touch the cristal ball to preview the result. **Credits** Pierre Terakopiantz (Karreg) : Game Design, Developpement (Unity), Graphics. Thomas Fernandez : Music and SFX **Patch v 1.2** - Bug on The World card corrected - Cristal ball estimation corrected - Descriptions of the cards corrected and more detailed - 3rd personne objectives corrected **Patch v 1.3** - Dialogue corrected after the third visitor - Hand coordinates on embedded screen corrected **Patch v 1.4** - Level goals corrected - First levels more easier - 4 new levels - Goals and visitor caracteristics clearly shown **Patch v 1.5** - Retry dialog bug now corrected (bug introduced in v1.4) | ||
185808 | compo | A Desperate Theif | :joystick: **Quick Controls guide:** :joystick:  Note that you can also play with a controller using the left stick to move and the right trigger to shoot. **The Game** You're a good man in an unfortunate situation. You've been diagnosed with a mysterious illness and the only way to keep yourself alive is the raid experimental laboratories. Unbenounced to you, the facilities are guarded by high tech robots. Will you be able to find the medicine in time? Will you rack up enough cash to be able to compete with the facilities increasing defenses? :first_place: **Win Condition?** :first_place: The "win" condition is completing the second level. This should be pretty easy for most players (i wanted everyone to see all the game has right now), in the future there would procedural generated levels that increase in difficulty. The win condition in the future idea would be completing your personal best amount of levels.  :book: **Guide:** :book: The clock in the top left is the number of seconds you have left before you die, find medicine to add more time. When the clock is under 30s you will take more damage from melee attacks and less from bullets. Your health is on the top of the screen. Running back down the hallway lets you go to the next level. (The yellow wall at the start) :bug: **Known Bugs** :bug: *As of 2020-04-20 2:03PM EST* Sometimes the turrets lasers will not fire because the lasers will spawn in touching a wall and immediately get destroyed. There are collision issues on the left side of the first level, you can fit but since the character is 16x16 and the space is exactly 16x16 its a tight fit. There was a problem with the transition to the second level, this was due to a UI bug causing a null pointer. **I went in and deleted the UI element and then re-added it**, the null pointer is gone. **Thanks to everyone who has played so far!!** A couple ideas brought up by people in the comments. One person brought up the idea of picking either the timer or the health bar not both. I really liked this suggestion, thanks to @logan-perkins. During development I thought about making it so when you reached 0 seconds on the timer you wouldn't immediately die, but instead would be 'one shot' and die to the next bullet or wheel that hit you. This would allow the player to flex their knowledge and skill at the game. I dont think I could completely remove the timer since the timer adds a lot to making tough decisions and trade offs. Its true that good thieving requires patience and planning, and that is exactly why I included the timer. The game is fundamentally against planning or taking it slow, your only option is to dive right in because the longer you wait the harder it will be. I think I might be able to remove the health bar but this is something I'd have to think about more. The idea is that the player can take more damage when they keep the timer up but doing this sacrifices the time and ammo they could've used grabbing money. A couple people brought up player speed. I spent a bit trying to get a dash mechanic working, but scrapped it for the sake of time. In the future of this game, I do plan to include it. Mechanics that reward skillful players are very much important to me and the dash would be a shinning example of that. | ||
185809 | jam | Heart of the Dungeon | Keep your dungeon heart alive! Defend it against the waves of enemies! You start with one imp. He can destroy earth, collect money and claim the ground. With the money you can buy more imps or frogs. Frogs can't destroy earth or collect money, but they are far stronger against the enemies! The imps are weak and die fast. Your goal is, to collect as much money as possible until you have the last wave beaten! -& A better description and a view images will follow on Tuesday | ||
185810 | jam | ʞɐdʇomʞɐ |  **ʞɐdʇomʞɐ** is a one-shot interactive experience hosted on Twitch. It's about a spaceship garden on its way somewhere. The viewers control gardener bots. The game ends forever once they fail to keep the garden alive or the ship reaches its destination. ... _Here be screenshots_ ... ## Commands - `!plant c5` — plant a tree in cell C5 - `!water a3` — water the tree in cell A3 - `!paint #f00 d1` — paint the tree in cell D1 red - `!cut f2` — cut the tree in cell F2 | ||
185812 | compo | Akula |  | ||
185821 | compo | Embers | *Keep the fire burning, craft tools and fend off enemies for as long as possible.* [**Play it here.**](https://anuke.itch.io/embers)    Tools used: - Framework: Custom, Java (code is somewhat based on libGDX) - Dungeon generation: SquidLib - Art: Aseprite (pixel), GIMP (general purpose), Krita (logo) - Sounds: [sfxia](https://rxi.itch.io/sfxia) - Music: LMMS (slapped together in less than half an hour, I apologize) - IDE: IntelliJ Changelog: - Added Java version download to itch.io; identical to web version in terms of content. - Critical issue: Fixed keyboard focus (WASD) randomly not working on web. - Removed the startup dialog mentioning keyboard focus *(as it was only there to warn users of the bug above)* - Fixed a crash in the web version caused by breaking crates | ||
185824 | jam | What the Firetruck!? |  Play as a fire truck in a fire mayhem! You have 2 minutes to keep the city alive and prevent as many people from dying as possible. Put out fires, send people to rescue helicopters, and avoid car accidents to prevent the fire from spreading... ## CONTROLS - Move - WASD - Shoot Water - Arrow Keys - Dual-stick controller supported! ## TIPS - You need to refill water every now and then! Just move next to a fire hydrant - People need to be rescued - touch them to pick them up, then move under the helicopter to send them to safety - Your truck moves slower when carrying more people - Sometimes, car drivers will not be nice! | ||
185825 | compo | Metahealer |  Being a healer is boring? Being a healer is easy? Then go ahead and play a healer using only one finger and see for yourself. Without a competent healer a dungeon raid is doomed from the beginning, so keep it alive! WASD - Move SPACE - Jump ENTER - Pick up skills - Place skills on the green keys TOOLS - Visual Studio - C# + MonoGame - Gimp - BoscaCeoil - Sfxr | ||
185827 | jam | Don't Let the Flame Die Out | Play as a flame in this puzzle game Unfortunately I lost motivation to continue this so ehh Enjoy If you wanna do something with this go ahead I won't judge  | ||
185834 | jam | Forest Idle | Upgrade your income and your troops to endure the assault of the black army until the world regains its colours.   Our small idle game for the JAM, balance might be a bit overtuned, sorry for that, it's a fairly active clicker, we barely made it but it was still quite a lot of fun. will be posting Win and Linux builds soon. And maybe some balanced post jam versions. | ||
185836 | jam | Keep Hope Alive? | You are a little postman girl of the Great Patriotic War (WW2), who delivers letters to civilians   | ||
185845 | compo | Pocket Bomb | In Pocket Bomb, you must defuse a ticking time bomb. However, you can't defuse the bomb completely; you can only slow down its explosion. To keep the bomb alive, you must quickly complete minigames. Easy mode is recommended for getting the hang of the game. Hard mode is recommended for a more intense experience, but you will probably want a mouse (not a trackpad). The game is played completely with the mouse.      | ||
185852 | compo | Elemental Babysitter |  Elemental Babysitter is a game that puts you in charge of taking care of baby elementals. They can get really agitated but be careful, they don't get along with elements aside from their own. | ||
185856 | compo | House Plant Hero |  # House Plant Hero Keep your house plants alive as long as possible. ## Controls - Arrow keys or WASD to move and jump - Space to squirt water - Enter to start a new game ## Made with - Godot - PyxelEdit - Bfxr - autotracker.py to generate music (https://github.com/iamgreaser/it2everything/blob/master/atrk-bu.py) | ||
185859 | jam | A Robot's Heart (Aedox) | This game was made by a team of 3 high school students and 3 middle school students hiding from our respective parents and school pressures. That is not an excuse at all! However we do know that most people who visits this page will be people who are way more experienced than us at doing this, so your honest feedback is precious to us. (PS. This was panically submitted after my dad came into the room and caught me.) GAME: Summary: You spawn with a running timer! Find your heart and run through the story, go to the dungeon to earn coins which can be used to buy roses from Ben to be delivered to a female character which will increase your timer, when the timer hits zero your heart deteriorates and therefore you have not kept it alive. When you increase the timer to 10 mins YOU WIN! This game is not finished and we plan on turning this into a full game with a lot more content so follow us on itch.io if you are interested! WASD - Movement SPACE - Interact H - Swing sword | ||
185862 | jam | OwOrbit | This is our first game jam. Enjoy!   | ||
185870 | compo | LiveLock | Paint boring black and white procedurally generated arenas and make them life like! Replay courses to try to play more optimally, and unlock new player skins and paint colors. This game was made in under 12 hours with just native HTML5 + JavaScript.  | ||
185880 | jam | Franky | First Ludum Dare, first game A feeling of unfinished business and happiness, but it was really a great experience. So you have to help Franky - he's alive! - to destroy the nearest village. Unfortunately you'll have to slap him around to remind him of Franky - whose brain was that? A point and click style - these are the ideas I couldn't implement, but that's only a postponement :) - music and sound - more enemies - more types of land - and much more... Cheers from Belgium! https://bumble-b.itch.io/franky Change log: - 21th 04 2020: message when you beat up the game added (so you know) - no gameplay or whatever | ||
185884 | jam | The Consequences of Gardening |  "Evolution is weird." That's probably what Kaz would say. But he doesn't really care anymore. You see, he's in a bit of a situation. He's dealing with it, though. Would you? Hard to say. Kaz loves plants. He's got a bunch. One of them grew. Grew a __*LOT*__. And things went a bit out of control. Gertrude, Gert' for short, is big now. Real big. Water and insects are not enough. Kaz's left arm was not enough either. Gert' wants flesh. *Human* flesh. A lot of it. So be a good boy, and fetch Gert's lunch. By *__all__ means* necessary... Dev : Kalarth, MrKebab, Maus3rSR Puzzle design : Thorqueor Music : Eqkter Sound design : Leo 'Moondude' Lemberger Story : Thorqueor, Eqkter, J.Mad Art : J.Mad Additional concept art : srccevert  --- **Changelog** 21/04 10:58am BST - *Fixed sprites that moved one pixel to the right for a single frame, and the end trigger condition.* --- | ||
185890 | compo | Hope Simulator | Play God and aim to keep the hope alive of you test subjects. Destroy the evil machines trying to sadden your subjects and re inspire them to complete the simulation. Be careful! You don't have much time! | ||
185892 | compo | STEM | Play as a lone stem cell with your heart set on evolution. Divide into other cell types to help you on your journey. Stay oxygenated and gather protein and nucleotides. Build scaffolding cells to mark your path. Keep the stem cell alive.  | ||
185894 | jam | Brawnfire | Night sets quickly, and the creatures begin to come out. Keep your fire burning till morning. Everything is fuel! (not just wood)  Inspired by brawler / beat 'em up genres of the 90's, the game evolved as we explored it. Can you survive the night?  Controls: Movement -- WASD / Arrow Keys Punch/Pickup/Throw -- Space / Left Click  Made with: - Haxe / HaxeFlixel - FLStudio - Pyxel Edit - Tiled  | ||
185895 | compo | The Living Blob | An action/puzzle game written in HTML5/JavaScript. For mouse and keyboard. ### Play here: http://planktongames.com/blob  ## Premise: You are a mad scientist who loves growing blobs. Unfortunately, your blobs have been getting infected recently. Your goal is to create full 5x5 blocks of healthy blobs. If you do, these blocks are immune from disease. ## Controls and Instructions: - You get your blobs in irregular groups of five at a time - To place a group on empty spots, **Click** on the grid - You can rotate the group with the **E** and **R** keys - If you leave a hole when you place a group, it will fill in with an infected blob - There are two levels of blob infection, infected (spotty) and diseased (purple) - You can heal a 3x3 square of blobs with medicine. Move your mouse to the center of the area you want to heal and hit the **M** key. Infected blobs become healthy, and diseased blobs become merely infected. - If you surround a medical syringe on the board with blobs, you collect it and can use it. - The Infection bar rises over time (after the first level). If the Infection bar fills, some healthy blobs on the board will be infected, and some infected or diseased blobs will infect their neighbors. - If you get stuck, or if your blob gets too infected, hit **ESC** to restart the level or return to the main menu ## Creation Written in HTML5/JavaScript using the CraftyJS library. Art in GIMP and PowerPoint with word graphics from CoolText.com. Sounds in GoldWave Audio. Music created in WolframTones composition tool. ## Screenshots ### Gameplay  ### Level intro  ### Help screen  *Post-submisison minor bug fix: Level number wasn't showing, so I added a bit of code (one line) to fix that. 4/20/2020* | ||
185898 | compo | Finn the Fox | **Keep Finn alive as you collect food and water, and combine them to make stronger resources!** ## Controls: The game can be played exclusively with your mouse! Hold and Drag your left mouse button to pan the camera and move resources. ## Screenshots:   | ||
185911 | jam | Tiny Goatherd | |||
185912 | jam | Bones to the Party |  Liven up the party with your dance moves! ### CONTROLS: * Move with WASD - try to stay in the spotlight to get score! * Dance with the arrow keys! Level starts when you press an arrow key for the first time while in the spotlight. Press the right keys for a combo! * Hit ESC to pause or unpause the game. #### If sound and music do not work, go to Options and use the sliders to activate them. Have fun! *PS. Chrome might warn you about the itch.io download, but do not worry. The file is safe.* | ||
185923 | compo | $#!% Luck | You and your accomplice are trying to make a fast break for it while on an unnamed mission. Little did you both know, your accomplice ate something wicked bad. Keep your accomplice alive. Controls WASD - Move LClick - Shoot RClick - Place turret / barrier LShift - Sprint    | ||
185929 | jam | No Heart | You were left Empty by a Monster, voidless, without HNothing. Now the only thing you have it´s your heart, protect it by all means.. Recover pieces of your heart to recover yourself, and avoid getting Your heart hurted by monsters! controls: Wasd: move E: Bombs Right click: Ability Left click: Attack! [screenshot_5.png](///raw/e3c/c2/z/314bc.png) | ||
185931 | jam | Sacred Flame | In this game, you need to make your way in the forest and save the lost souls of the wanderers, killed by the beast. Keep your torch alive and you won't suffer the same fate as them, careful, the monster will scare them if it gets too close. Move with arrows left and right. "X" to interact.  | ||
185933 | jam | Division Decisions |   1983 Although the Great War has ended, it gave way to another kind of war. Split up between the Winning Factions, Centralia has been divided into Westland and Ostland. A massive wall splits the two countries, symbolizing the Mistrust between East and West. As a last ditch effort, the Allies contract an independent diplomat to try to change things. Keep the relationship between East and West alive - Keep the dream of a united Centralia alive!  Division Decisions is about making decisions - and balancing Allied Trust, Civilian Contentment and National Safety in East and West.  Division Decisions is entirely controlled with the mouse. By pressing F2 the game window will be centered. The resolution of the game can be changed by pressing '+' and '-' on your numpad (windowed mode only).  Code - Sn4pi Art - Peringo Music - Artverwandt ( https://soundcloud.com/artverwandt )    | ||
185934 | jam | WeaponDodge |  ## Note that this game is multiplayer only Get some friends, have fun. Remember Multiplayer is bitch to do, especially in time constraint(thats why lobby is the plain lobby menu and why there isnt more content overall). If you want to play something good, check out https://nejcraft.itch.io/clickraft it was what we practiced on before and is probably better than this. If you want to play with the devs message honzapat_CZ#3001 on discord. | ||
185936 | jam | The Deepest Level | # The Deepest Level #### The Deepest Level is an action-platformer game developed for the Ludum Dare 46 game jam. #### Summary The cave of the Wisps has been corrupted by an unknown force. After discovering this, Anylian dives into the deep caverns to end the reign of the corruption. There are no ways to recover health, so you have to take everything on with the risk of losing at any moment. The surviving Wisps within the caves will boost your score at the end. The caves are full of treasure for you to claim as your own, however, beware of thieves wandering alongside the corruption. #### Controls: ##### Keyboard ``` Move: Arrow Keys Jump: Z Run: X Attack: C Pause: Enter ``` ##### Switch Pro Controller: ``` Move: D-Pad Jump: A Run: B Attack: X/Y Pause: Start ``` #### Screenshots        | ||
185938 | compo | Farm Life | You inherited the farm with 2 cows Erna and Emma! Now you have to keep them alive, so you can feed your family. 1. Harvest GRAS to feed the cows. 2. Discard the poo at the DUNGHEAP to prevent cows from getting sick. 3. Milk the cows and bring the MILKCANs to the KITCHEN, to keep your family fed. I made a bunch of animation that did not make it into the game, also some rough edges due to time. I might make a jam entry if I get the time. [EDIT] I made jam entry you can check out with an additional wheelbarrow to transport milk, grass and poo, better balancing of cow health and animations for the player and the cows.    | ||
185957 | jam | Folx in the Hood |  You are a city planner assigned to an abandoned lot between two empty apartment buildings. Your mission: save the community! Clean and landscape the lot, then start building a park, community center, playground, garden, workout area, bike paths, and more. Attract new residents to the neighbourhood. Fulfill their needs and watch the population grow! This is a work in progress, currently without any gameplay, but I've had SO MUCH FUN working on this! What a blast! I hope to finish the game over the next week in time for the GAMEDEVJS deadline. Controls: drag mouse to look around, click to build, and mousewheel to ZOOM in and out! All art and code was made from scratch by me this weekend, starting from a blank text file and blank piece of paper!  Thanks for a wonderful Ludum Dare. I'v participated in (and keynoted) a few LDJAMS over the last decade! Always a joy. McFunkypants | ||
185964 | compo | WKAM: Western Keep it Alive Mission |  & In a small town out west it seemed like the beginning of a new era of prosperity when the local gang leader was caught and sentenced to hanging. But for you, the mastermind behind the gang, this was a total disaster. The charismatic leader is key for keeping the operation together. So you you decide to gather a squad of the meanest bandits for a rescue mission. WKAM is a XCOM-inspired game in a western setting. Play the game [in your browser](https://aggrathon.github.io/LudumDare46/). ### Screenshots  ### Software Used Unity, Visual Studio Code, Audacity, Paint.net, Blender, Bfxr, AlegreyaSC (font). ### Bugfixes - fixed AI actively avoiding defensive locations (missing a minus) - fixed stalling during AI movement (when deciding not to move) | ||
185968 | compo | Algernon's Flower | Help Algernon take care of his flower. You are just a rat in a maze, but you have a flower to keep you company. Give the flower water and compost and keep away from spiders and snakes. ## Controls Arrows/WASD - Move X/J - Run Tab - Drop Item There is also some controller support, but it's not really tested so your mileage may vary. ## Gameplay You need to manage the health of your flower by providing it with water and compost. You also have to maintain your own energy by eating cheese. The HUD shows indicators of all the important values. The flower attributes decay over time, but your energy only decays when you move. If you are running low on energy, you should avoid unnecessary movement. ## Known Issues * Audio is kind of hit or miss in the web version, sorry * The title scroll doesn't reset, you'll have to restart the game if you want to read it again. ## Tools I used the following tools to make this game: * Game engine was done with my own SDL2 based framework, [gam](https://git.sr.ht/~bentglasstube/gam) * Art was made with [aseprite](https://www.aseprite.org/) * Music was made with [my modular synth](https://www.modulargrid.net/e/racks/view/1066195) * Sound effects were made with the venerable [sfxr](http://www.drpetter.se/project_sfxr.html) | ||
185972 | jam | Spellrager |    https://youtu.be/PFQZJOP75wQ Spellrager is a networked First Person RPG stylized game for 2 - 8 players. The original idea was to bring feeling from old-school Hexen\Heretic games with some characters, weapons and simple bossfight. Due to pressure and time investments into feeling experience and prototyping, there's only player vs player/AI with single character and weapon for now. The game is based on Unity | Photon Quantum | Photon FPS Framework (non-public). I plan to continue with development on this game, adding more spells, weapons, characters and some unique bossfights. I'll keep updating this post and itch.io with links to new builds. Thanks all for testing and bringing your thoughs :-) And don't forget to set **graphics quality** in in-game options before testing. | ||
185981 | jam | Indiana Farm | Indiana farm is a plataformer game where you have to save a goose from a cruel death. You can use ASD to move, SPACE for jump and ESC for pause. | ||
185985 | jam | FIRE-MUST-BURN |  Burn down the entire forest and keep the flame alive. Chop down trees and scare away the firefighters with your axe, then drag the logs around to connect the flames. **Move**: WASD **Chop**: C **Drag**: X If you have performance problems with the web version consider downloading the game for a much better performance. | ||
185987 | compo | A Game of Life | Keep it alive! You need to keep the forest alive.  Trees get water from lakes, growing when they have water and dying when they don't If a group of trees get big enough you'll score points Some large trees will turn into mountains and you'll get $10 each time they do Trees near mountains will produce clouds Clouds will spread and rain down water, creating lakes if they rain down enough  Inspired by The Game of Life by John Horton Conway EDIT: added hotkeys, slowed the game down by half, added starting tiles, reduced starting money | ||
185997 | jam | Heartful Defense | A card-based tower defense where you try to protect your heart from evils. Each turn you can **use willpower** to play cards that **cast spells** or **build/upgrade towers**. More willpower can be obtained by killing enemies. Your heart loses health whenever enemies reach it. Try to be smart and modify the path that enemies take to the heart, increasing the amount of time your towers can attack them. Use the best combination of towers and upgrades. Oh, and don't forget your spells! And if you think you're good enough, try your luck and skill in the **1-life challenge**! _**NOTE:** The game can be fully played with only the mouse/touch, but WASD/arrows can be used to adjust the camera._   | ||
185999 | compo | Hungry Henry | For my first Ludum Dare, I didn't want to try and set the bar too high for myself. So, here is a simple flash styled game, Hungry Henry! In Hungry Henry, your goal is to prevent Henry from eating too much. You do this by shooting the food into the bin. If Henry eats too much, well, let's just say you don't want to know!    | ||
186007 | jam | STOoOpid Chicken | STOoOpid Chicken: can you keep it alive? Probably not. Not the first one at least. But worry not! We got plenty more disposabl.... I mean, valiant bird contestants in our midst! Welcome participants of all ages and nationalities! To the Goriest Reality Rshow! Or "Grr!" for short. Sorry about that spelling, our greatest sponsor (my edgy little cousin that gave me 10 bucks) insisted it spelled "Grr!". In this incredible reality show, we got many valiant birds that must traverse an obstacle course... OF DEATH (sorry, sponsors demand it)! And our participants are tasked with the noblest of goals: Keep it alive! Simple right? Use your ingenuity and our assortment of gizmos to help the chicken survive. Do you want springs for a higher jump? We got it! A floating metal platform? Yeap. Corn...? I guess.... ok, we got one if you want. BUT REMEMBER: due to budget restrictions we got only a few of each, so you'll have to reuse them a little. Ok, I admit: we are a really low budget show. But we have a noble goal: save chickens from certain doom and my cousin's sick ideas for shows that I wouldn't even consider if it wasn't for this damn recession.... goddamnit Chucky, even your name fits your warped personality. Please, take care of the chicken and KEEP IT ALIVE! Team: Guilherme Henrique Oliveira - All the hard work / Gabriel Ferreira - Awesome and crazy ideas / Mariana Lima - Awesome animation adjustments. Credits: Shepardskin - twitter.com/Shepardskin / ScratchlO - https://scratchlo.itch.io/ / PWL - https://opengameart.org/content/blood-splats / Kenney - https://www.kenney.nl/assets  | ||
186021 | compo | RoadRage! | Your boss calls you and suddenly tells you to protect one of his agents on a tourist bus that's being attacked, you go in your motorcycle, load your gun, and kick ass! Message from the developer: This is my first Game Jam and i'm kind of a beginner, so i wanted to do something simple, i'm glad it worked out and i got it done in time! i hope you enjoy the game. :) Tools: Engine: Game Maker Studio 1.4. Graphics: Photoshop / Game Maker's sprite editor(LOL). Music: LMMS. SFX: SFXR. (PS: i got some weird errors with the pixel font, so i had to use the normal one. :/)  | ||
186024 | jam | Bankruptcy Countdown | The economic situation of our factory has recently been bad. You have to work efficiently to make money for the factory to keep it alive! Controls: - W,A,S,D for movement - J plus A or S moves fork up/down - K for sprint, but too much sprint slows you down! - L releases parcel Pick up parcels from the band, and drop with L key at truck with same symbol as the parcel. You will get money when the truck leaves loading dock! Don't forget to turn audio on as we spent effort on the music :)  | ||
186027 | compo | Uproot |  X to pick up tree, Z to hit. | ||
186030 | compo | Space Station Alpha | # **Description** Keep yourself, it, and a decaying space station alive by buying yourself enough time to escape. # **Controls** ## **Desktop** Arrow keys to move/interact/repair/pickup: * move (will automatically open and close doors) * interact (walk into yellow object to get sensor readings, recharge power, call for help, launch lifeboat) * pickup (walk into yellow tool to collect to fix help broken environment, used with scrap) * pickup (walk into yellow objects to increase power, o2, scrap, ammo) * repair (walk into objects to repair them) X key to perform the following actions in priority order: * shoot gun (bullets are rare, use sparingly) * interact with environment (activates sensor readings, recharge power, call for help, launch lifeboat) * repair first closest broken object (starting top left going to bottom right) Z to discharge oxygen (this makes the area breathable and doesn't reduce O2 when you move so long as there are no holes) Z+X to quit game ## **Mobile** Very similar, except Pico-8 creates a virtual handset for you. O button represents the Z key in the format # **Quick guide** ## **Hints** * Go south immediately and grab everything * There should be enough oxygen early on that you can pick it up anytime you see it * There are often multiple routes to everywhere * Ammo become more frequent about half way through the game, avoid to begin to with! ## **Objects** * All interactable objects are yellow * Broken and non-interactable objects are light purple (didn't have time to distinguish the colours) ## **Icons**  ## **Tools**  ## **Sample Gameplay**  # **Source code** Source code can be found at the same place where you can play the game, underneath the game by clicking on "code" Source code can also be found in .p8 format (open with any text editor) on google drive as ld46_station.p8 # **Pico-8 owners** Full game can be downloaded by this picture  # **Future development** ## **Planned updates** * Add screen to give additional information as to what everything is and does * Change the colour of non-functional objects (probably to dark blue) to avoid confusion between items * Give the player the spacesuit to begin with to stop needless early deaths * Allow player to pickup one spare O2 tank which is automatically used when out of oxygen ## **Planned bug fixes** * Fix camera movement to scroll with player * Fix UI in one place * Fix movement bug where if you are maxed out with scrap and try to pick some up, next movement fails ## **Potential updates** * Have all major damage randomly generated at start of the game rather than being hard corded in * Multiple difficulty levels (3x3, 4x4, and 5x5 station) * Create each part of the station in a modular way to allow game to randomly put them together to create a more random experience | ||
186032 | compo | GOLKIA | (G)ame (o)f (L)ife (K)eep (i)t (A)live Life sandbox.  | ||
186035 | compo | Dying Spark | Take control of an invincible machine powered by an orb circling around you that you must keep alive at all costs! Face off against hordes of enemies with different abilities! Unlock powerful weapons! Controls: Move with arrow keys or WASD Use the mouse to aim and click to shoot Second ever game jam, and first Ludum Dare! Lots of stuff I didn't have time for (like sound), but at least it's (hopefully) playable! | ||
186037 | jam | Father dies At The End | This is a dark story about a doctor fighting for his patient's life. Stay tuned! | ||
186045 | jam | Keep It Alight! |  Keep It Alight! Is a procedurally generated survival game where you're a piece of coal, trying to avoid the water. Your volcano has been flooded! The water is surging towards you. Stay alive by using the platforms at your disposal to move up, and avoid the water chasing you. Since you're a piece of coal on fire, you are always burning yourself out slowly. To avoid burning out, make sure to pick up Coal or Logs along the way, as those will raise your health and allow you to survive longer. Watch out for water though! If you pick up any water, you'll burn out sooner! Controls: Arrow Key Left for moving Left in the air Arrow Key Right for moving Right in the air The game jumps for you. You do not need to and cannot jump manually. Compatibility: Keep it Alight! will play well on all up-to-date desktop versions of Mozilla Firefox, Google Chrome, and Microsoft Edge. | ||
186060 | jam | Feed The Flames | You're a man trying to keep his family warm in the middle of an icy blizzard. Just `keep the fire lit` until morning without freezing to death. Play it here: https://lifeformmedia.itch.io/feed-the-flames Fixed two bugs that resulted with new game stuck in daylight and a bug that resulted in the campfires initial fuel count not resetting on lose. https://twitter.com/ydooley https://www.instagram.com/samuraichristo/ https://twitter.com/isoepodcast  | ||
186061 | jam | Fairy Fountain Factory Forest | Devout heroes come to a shrine in the forest, praying for the loot and power needed to Slam Evil. **You** are the fairy in charge of the massive factory that produces said loot -- can you produce the gear they need and **KEEP THEM ALIVE?**  - **Factorio Flavored Mindustry Minded Build n' Battle Arcade Strategery** A new genre, invented in 72 hours. - **Explore, Build, and Connect** You and your loyal workers will gather resources, refine them into better materials, and then craft those into useful loot. - **Dynamic Music** Belthesar is a boss and we've got that sweet crossfading from calm to tense build/battle atmosphere. - **Twin Stick or KB/Mouse** Do as ye please while flying and fighting. Like nearly 74% of the world's population, I enjoy Factorio and buildy-connecty-factory games. Mindustry **really** hit home though, as it added that Herzog Zwei / Dune 2 kick that bodies crave. This game is an homage to all that. It was hella ambitious in terms of features, even for a 72 hour project, and that shows mostly in the relatively thin amount of content. Note all the empty spaces in the builder grid. I took pains to add extra instructions to the main screen, as well as clear error messages when making incorrect build connections, but that was done at the cost of some bug proofing. Most critically: ** It's easy to place buildings too close to each other, or even overlapping. For maximum game enjoyment, don't do that. | ||
186062 | jam | Project Ark | The world is dying. The only chance remaining is to begin again on Mars. Command of the is bold enterprise has been given to you. You job is to ensure that a viable colony ship is launched before the virus infects everyone. # Planning based Simulation Game * Gather Additional Resource * Perform Research and Development * Construct a ship able to make the journey * ~~Find the Best of the Best Crew~~ * ~~Prepare the path ahead~~ * ~~The longer you wait to launch the higher the risk and the more each action costs.~~  ## Instructions Simple point and click interface.  In order to have a viable ship you must meet all of the following conditions: * Have crew capacity equal to or greater than the crew on board * Have more fuel then the total Fuel Required for Launch and Fuel Required for the Journey * Have more oxygen, supplies, and power production then consumed or have sufficient supplies. * Thrust and Mass determine time required to make the journey and how much fuel is required. * More thrust means less fuel needed and a shorter trip. * Less mass mean less fuel needed. ## Endings * Lose the Game if Infection Rate hits 100% - Red * Win by Launching a viable ship. Must have crew capacity for all crew, enough oxygen, supplies, and power for the journey and enough fuel to take off and reach Mars. - Blue * Secret Ending? - Green ## Updates Pushed Fix 0.1.3 - Resolves issue with build time going to 0 or negative causing infinite building. Cleaned up some ui issues. | ||
186071 | compo | Keep it Alive | |||
186074 | jam | Todd and Bobb's Excellent Adventure | A boy and his dragon must keep the flame alive to escape the dungeon! Help Todd and Bobb escape the dungeon. Keep the flame alive. The Flame provides life, sight and keeps the dead at bay while you race against the clock to escape. This is a creation by Backslash games: Ollie Blanks, Nick Warren, Peter Davidson For Ludum Dare 46 Big props and thanks to Synty for the wonderful graphical assets used :) TOTAL PLAY TIME: Approximately 5 Minutes (if you can survive!). Controls: - Todd will face the mouse cursor and move with the W (Forward) and S (Backward) keys. - Hold Shift to Sprint - Click the Left Mouse Button to Wave your torch to scare the undead away Mechanics: - Your goal is to keep Bobb (and Todd) alive and get them to the exit - The main mechanic is the light provided by the torch, you must keep your torch alive or you will perish - Lanterns light your path, and to proceed you need to visit each one in order indicated by a glowing circle around Todd - Swinging your torch, Bobb taking damage, and sprinting all drain your torch's life, so use these abilities wisely and keep Bobb out of danager! Bugs and Patch incoming for: - Sounds being too loud in some places - A few terrain issues - Missing music in a couple of places - Improved How To - Some performance tweaks Graphic Assets: https://syntystore.com/ https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-pack-102677 Music: https://johnleonardfrench.com/ https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351 Sound: https://www.imphenzia.com/ https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256  | ||
186076 | jam | R.A.Y. Rechargeable assistant (Yellow version) | This is your newest general purpose rechargeable assistant. works with only one button. ~~Unfortunately a batch came out defective.~~ X for yellow button tip: hold the yellow button to turn on  | ||
186078 | jam | Plant Panic | Play as a kind father, who has accepted the offer to watch his daughters biology experiment during spring break. Keep your daughter's strange plant(s) alive by granting them their bizarre wishes! (Honestly, does a plant truly watch television?) Don't dawdle! These plants will perish if you take too long to fulfill their request! ...Perhaps now, you're an avid collector of your Daughters bio-engineered omnivorous plant. Just wanting to see how long you can keep them alive for before the first one passes on you. Enjoy Endless Mode! CONTROLS/TUTORIAL: -Arrow keys to move -Space bar to interact -P to Pause -The refrigerator contains a limited amount of meat, fruit, candy, and plant medicine, but unlimited water. Move up to the fridge and press space to access the menu -If you run out of food, go to the supermarket and buy some -You can also buy useful items at the store! -You earn money by doing work on your computer, in the room right of the front hallway. [Screenshot1.png](///raw/819/z/2ea57.png) | ||
186092 | jam | 𝘋𝘜𝘕𝘌𝘞𝘙𝘖𝘜𝘎𝘏𝘛 |  Dunewrought is [wakeless.studio](https://wakeless.studio)'s take on a slow-paced first-person puzzle shooter. Set in a world of towering dunes and robot golems, you must leave your enemies intact. Shooting them in the arm, leg, or torso will allow you to read clues written in their eyes; fatal headshots will destroy their minds (and the knowledge within). [View the controls here.](#controls)   ## Controls **Esc**: Exit **Shoot**: Left Click **Zoom**: Right Click **Grab (Enemy)**: Right Click | ||
186095 | jam | Keep Your Town Alive! | ### You are a farmer tying to fill orders before the time runs out. You are the only farmer in your small town so the town depends on you. Fail to complete and order and they die!  ### Edit: You can only hold one resource at a time! # [Play HTML5 here](http://codechomper.com/GameJams/LD46/Index.html) | ||
186097 | jam | Yandere Emulator | While cleaning out your house you find an old computer, along with a floppy disk simply labeled "MEMORIES". Touching the disk gives you chills, yet you decide to boot up the PC and insert the disk as if you were possessed... You wake up in a dark room. Your vision impaired by a strange device on your head. A TV screen turns on, a strange sound comes from it: "Senpai~" There's six endings to get. Can you get them all? Hint: One requires you to follow her directions Known bugs: -Ending (both bad and good) music doesn't stop after the game ends and restarts. Close the game and open it again if that is the case. | ||
186102 | jam | Kitty is King | Protect King Kitty from the intruding Doggos. Make sure you keep the king satisfied, while also defending the kingdom! Throw balls to distract the Doggos', or to return the King to the Throne. ### Keyboard Controls | Action | Button | | ------------- |-------------| | Move | WASD | | Interact | E or Left Click | ### Xbox Game Pad Controls | Action | Button | | ------------- |-------------| | Move | Thumbsticks | | Interact | B | ## Gameplay Video https://www.youtube.com/watch?v=CVXRKXHXLzo&feature=youtu.be    | ||
186103 | jam | Win or Your Totobee WILL Die | No really, it will. These cute little Totobees are hungry as heck, but the only way to get them sustenance is to succeed in a series of fast-paced mini games. Compete with your friends or against your personal high score to see how long you can keep your Totobee alive! **You can play this Single Player or Multiplayer!** To play our game, go to https://birdbrain.games/ and click Create New Room. Enter your name, and choose "Win or Your Totobee WILL Die" from the list. You can then share the room code (which you can find in the top right of your screen) with anyone you like and they can join your room to play. (Supports up to 12 players in a room.)  | ||
186108 | jam | Alien Convoy |  Attention! A mysterious U.F.O. crash landed on Earth! And inside, a strange life form! Such an incredible finding deserves to be examined and studied, but at the same time it also draws attention from the highest authorities. They will do everything they can to cover this up and it’s your job to bring the Alien safe to your research facility. You are a super-secret agent tasked with protecting the truck that’s transporting the alien. Army men and even some minibosses will storm your way to attack the transport and eliminate the extra terrestrial being! And watch out for potential obstacles in the truck’s path. Keep it safe and KEEP IT ALIVE!  Controls: - WASD to move - Mouse to aim - Left-click to shoot - Right-click to break obstacles Credits: - Game design by @willian-oliva, - Art by @rbatistadelima, - Music & SFX by @vitor-amado, - Beta-testing by @zitronenspress. | ||
186114 | compo | Zilogever | Keep the Amstrad CPC alive by playing like I did by programming... Process the information quickly enough (with left and right arrows) so as not to have an overflow! If you are fast enough, the next level will show you that you cannot compete with a Z80 CPU :)  HOW TO PLAY - Download the virtual Amstrad CPC disk (ld46.dsk, see below) - Use an Amstrad emulator locally (like WinAPE or WinCPC), or use an online Amstrad CPC emulator (like https://www.retrovm.com/ which is slightly too fast) - Insert the disk ld46.dsk - Execute the program zilogevr.bas with this command (be care this is not "zilogevEr.bas"): run "zilogevr.bas"  INSTRUCTION Press the left/right arrow when the information is in the blue area. Note that there is no sound unfortunately. | ||
186119 | compo | LD46: The Lighthouse at the End of the Universe | You are the keeper of a lighthouse in the end of the universe. Keep it alive from hordes of evil guys! ## Instructions Try to keep the lighthouse intact wave after wave of enemy attacks. Controls are optimized for a controller with analog sticks, but you can play with the keyboard, too. * Move: Left analog tick, arrows, ~~WASD~~(\*) * Fire: A button, Cross button, Control(\*) * (\*)As some have pointed out, Ctrl+W closes the current browser tab :face_palm:, so **please use the arrow keys or a controller** when playing in the HTML5 version! Destroy blue asteroids for replenishing your own health, or red asteroids for fixing damage to the lighthouse. ## Tools and credits * **Engine:** [Godot](http://godotengine.org) 3.2.1. * **Graphics:** [Inkscape](https://inkscape.org) 0.92.4. Used [GIMP](https://www.gimp.org) 2.10.18 for the icon. * **Sound:** [SFXR](http://www.drpetter.se/project_sfxr.html). * **Music:** As with [my previous space-themed game](https://ldjam.com/events/ludum-dare/43/ld43-super-space-sacrifice), I created the music with [Otomata](http://earslap.com/page/otomata.html) and edited it with [Audacity](https://www.audacityteam.org). * **Font:** [Orbitron](https://www.theleagueofmoveabletype.com/orbitron), by [Matt McInerney](http://pixelspread.com). (Again, the same as my previous space-themed game.) ## Author comments you probably don't care about Very happy with this game. The idea is not creative at all, but overall this is my most well-polished Ludum Dare submission ever! (I am particularly fond of the title screen: kind of minimalist, but quite moody in my opinion!) I had a playable game, with sound, music and particle effects at the end of the first day. I then spent the second day basically improving it: implementing better enemy behavior and new enemy types, adding asteroids, removing bugs. My latest commits (the last one was two minutes before the deadline!) added new sprites for the player and enemies, which were very ugly before and now are passably elegant (if simple). Didn't do much playtesting or balancing, but did a bit. Oh, and if the game idea is not creative, I think the title is! :wink:   | ||
186130 | jam | Alien Operation |  **A simple moody escape room made in Visionaire Studio 5.1** by Anthony Novak, Syril McNally, Joseph Midthun, and Nikki Novak. | ||
186136 | compo | Hamloon | Hamloon is a game, in which you protect a hamster from pins and nails, and help him achive his dream, of reaching Earth's Stratosphere, game features 2 difficulty modes, Power ups, and diffrent types of enemies   | ||
186139 | jam | Chill | These days there are plenty of things to worry about. There's no shortage of fear and worry. What we need is more chill. Chill is an experience. There's nobody to shoot. There aren't even any weapons. Your only goal in life is to keep your chill up. You do this by wandering around the space and listening to some super chill music. Enjoy! | ||
186142 | jam | Keep The Planet Alive | In this game, you control three tanks who are trying to protect their planet. Make sure to match the color with the color of the enemies. It also gets harder as time goes on, so see how long you can survive!  | ||
186145 | compo | ALYVE | You're an intern in a biological research lab on the moon. You've been hired with a simple mission: whatever it is they're making here, keep the thing alive. | ||
186146 | jam | Box Of Limes |  (just a note this is my First Ludum Dare game jam so keep that in mind when rating this work, and this was all made by one girl so try to go easy on me please.) (also sorry about any bad English I'm not the best at spelling and writing) This game is a mix of Tetris and Lemmings you play as a UFO trying to help the Little "Lime" (not a Lemming) to the exit door in each level.  Due to my other puzzle jam games getting criticised about their difficulty due to not having enough time to work on the difficulty curve of the to teach the player. this Ludum Dare i decided to design the levels as i would do if this was just a start of a real full game. So due to this entry kinda ends just after the introductory levels so sorry about that but this is more so players can play as much of the game as they want to, tell me if you think this was a good or bad idea.  controls: this game uses a system that you can use both mouse and keyboard controls at the same time, to switch them simply press any keyboard key (apart from M/Space/R) to change to keyboard and click anywhere if you want to use the mouse. ( changeing between these has a cute little animation I'm really proud of. :3 ) keyboard controls: Menu: Z - enter/select Up/Down - move selection up and down InGame: Left/Right - Move UFO Left and Right Up/Down- Rotate Block Z - Drop Block Enter - pauses the game Mouse controls: Menu: Left Click - enter/select Swipe up/down - move selection up and down InGame: Mouse Movement - move UFO Left and Right goes under your mouse Left Click - Drop Block Right Click- Rotate Block Pause button on the top right - pauses the game Universal: (are on the keyboard but i couldn't fit them onscreen, but doesn't effect toggling) R - Restart Space - speed up game speed (doesn't effect blocks) M - Mute game (has a cute little animation I'm proud of btw)  as you can likely tell from the graphics of this game I spent a lot of time making things as clean and nice as i can expesaly with all the small little details, think of it of almost a vertical slice of a real game, its more quality than quantity. Overall I do hope everyone who plays has a nice time with it.  Credits: LadyLeia - Art/Level Design/Code/Design/Ect If something doesn’t work, please report it to me. Version History: v1: Jam First release v2: Critical bug Fixed when playing a small handful of levels the game will freeze on boot, this was due to a platform not being under the player's UFO. | ||
186148 | jam | Gravelighter |  You find yourselve on a dark graveyard, with your trusty oil lamp running low on fuel. Can you make it to the saving warmth and light of the house before it runs out? ## Features * Explore a handcrafted graveyard * Solve puzzles in order to find your way to safety * Play in three modes * **Normal** - the game as originally intended * **Light** - adding much more light, making the game playable for anyone struggeling with the low brightness * **Hard** - turning up the difficulty to 11 the game becomes a potentially frustrating experience, that asks players to explore and optimize every bit of their route in order to make it through. * An atmospheric Soundtrac * Bits of voice acting and small cutscenes * Options, Settings & Menus =D * Play on Windows, Linux or Web (experimental Mac build w.i.p.) ## The Team * **Pingu** - 3D Art, Game Design, Level Design * **Radow** - Programming, Game Design, UI/UX, Particle Systems * **Sergeant Biggs** - Sound Design, Game Design, Programming ## What we used * 3D Art * Blender * Substance Painter * 2D Art * Photoshop * Audio (music and most SFX are not created by us, see ingame credits) * Audacity * Engine * Unity * Version Controll * git ## Builds & Installs We are currently working on uploading the webbuild version. **We recommend playing the desktop build though, for better lights & shadows.** The desktopbuilds are your usual Unity desktop builds. ## Screenshots    | ||
186154 | compo | Flamebearer | My firt game jam! I look forward to getting some feedback and also playing the games made by the community. DESCRIPTION Use fire spells to fight your way through hordes of enemies while trying your best to keep the holy flame alive. CONTROLS W, A, S, D: movement U: weapon attack I, O, P: spell attacks Shift: rush SCREENSHOTS    Made with Construct-3. | ||
186156 | jam | GrowIt | GrowIt is a game where you have to plant and collect as much vegetables as you can to get the highest score possible. Keep your plants alive and grow your skills to be the best farmer!08ae.png) | ||
186160 | jam | "THE" ice cream game | GAME CONTROLLERS REQUIRED The quintessential ice cream game. Deliver your ice cream to kids at the beach but watch out for those annoying crowd getting in your way. Also look out for the golden child because he'll pay top dollar for some ice cream. Best played with 4 players!! | ||
186161 | jam | Power Glove | The power has gone out before your brother has finished beating the final level of his video game! Luckily you have a generator, but it's running low on power. Explore the neighborhood in search for batteries and doing quests for your neighbors! Can you power the generator for long enough for your brother to beat his game? Controls: - WASD - Move around - RMB - Free look - Shift - Run - E - interact / pick up - F - drop selected item - Mouse Wheel - Select item in inventory bar - Q - Open up active quests - P - Pause game Screenshots:   | ||
186166 | jam | You Reap What You Shoot | # You Reap What You Shoot With the fauna already gone, the last flora are counting on you to keep them alive by finding Biofuel out in the wastes, spending it to grow your plant and in turn, powering the type of ammo you shoot. In this game, you reap what you shoot! Keep your plant alive! Don't let the enemies kill it, because if your plant dies, you die! Should with an Xbox controller, or keyboard and mouse (even in the web build!) ## Controls: WASD / Left Stick: Move Mouse Left Click / Right Stick: Shoot! Right Click / Right Shoulder Button: Toggle Rope! Space or E / (A) Button: Buy item / Skip text ## Objective: Get in, find the large BioFuel, get back to your truck, buy upgrades with your BioFuel & repeat! Kill enemies & keep your plant alive while doing so! ## Credits: A 72hour game by Jacob Keane & Joseph Fletcher Ward! Really happy with how this game out, had some time to polish bits here and there! Didn't have a huge amount of time to actually balance the gameplay / powerups though, so you might get OP too quickly! :(  | ||
186167 | jam | Fire is Friend |  WEB LINK: https://joechatfield.itch.io/fire-is-friend Controls: | Left or Right: Move | | Up or X : Jump | | Down or Z : Pick up/drop | Gamepad also supported :) Protect your friend from the ravages of water in this puzzle-platformer. This is my first jam and it's been super fun - will be back :D I made everything from scratch in Pico-8/Lua as an excuse to learn how to use them :p Hope you enjoy, thanks for playing :) &3 Side note: Audio appears to stutter on certain computers/browsers when using the webplayer. This stuttering is not present in the standalone version available in the links below if you care about that sort of thing :p | ||
186172 | compo | CORRUPT TUNDRA | **TLDR** Defend your campfire by jetpacking around and smacking corrupted ice monsters  # ABOUT CORRUPT TUNDRA is my entry into the Ludum Dare 46 compo, with the theme "keep it alive". In this game, you defend your campfire from the "corruption", glitchy ice monsters who HATE your fire. # HOW TO PLAY You need to keep your campfire alive. Enemies will head straight for your fire from all angles, ignoring you completely. To defeat an enemy, smack it with your torch. Use your jetpack to move around the tundra quickly. If an enemy gets close to your campfire, a warning will appear on your screen to let you know. Destroying an enemy will increase your combo meter. Keeping your combo streak going is the key to getting a high score. Occasionally, you'll need to stray far from your fire to keep your meter up. If you're in a situation where you don't think you can make it back to your fire in time to save it, you can transfer your campfire to a new location by burning a tree down, though this will clear your multiplier. Have fun, and thanks for playing! # CONTROLS - **WASD** - Movement - **Space** - Use jetpack - **Left mouse** - Swing torch - **Right mouse** - Burn tree, convert to campfire - **P** - Pause - **Esc** - Exit game - **1** - Switch between fullscreen/windowed. May be slightly glitchy! - **2** - Toggle screen shaders # TOOLS - **LOVE 2D** - Game engine - **Pico-8, bfxr, and Audacity** - Sound creation - **http://terrain.party** - Terrain height map - **https://www.dafont.com/vcr-osd-mono.font** - Font https://youtu.be/c9pzuTSrMVc | ||
186174 | jam | Medic! Keep'em Alive | You are a combat medic, and your job is to keep your fellow soldiers alive! Move around and dodge deadly bullets, and use the radio to call for backup! The backup soldiers will make sure you get to the next injured soldier. Thanks to all medical professionals who are working to fight against the deadly virus! Movement: WSAD Rescue: E!  I used unity to create the whole game and aesprite to create the game art. | ||
186176 | jam | Planet Sitter: The Galactic Inquest |  Welcome to Planet Sitter: The Galactic Inquest, a procedurally generated planet management game. You are an alien babysitter for the Galactic Federation, tasked with watching over the newest planets. Watch over the planets' climates, sea levels and populations as they progress through the ages and towards enlightenment! ## Features: - Dynamic planetary terrain indicating sea level and temperature shifts. - Realistic gravity and a custom physics engine - Coded from scratch with Pygame and a whole lot of math - Love from the dev team  ## Bugs fixed after release - Figured out how to spell "Plague" (this misspelling was stopping the event from ever happening) - Wildfires and blizzards now heat and cool the planet, instead of cooling and heating it. (We got this backwards) - Enlightenment sound plays even when the game ends on the same frame. (We needed to update the status message as soon as enlightened, not one frame after.) - Event frequency no longer varies with framerate. (We needed to multiply probability by a factor related to delta time) - Enlightenment may no longer progress when population is falling. (indent of if statement was one too low) | ||
186179 | jam | a new life | will update later i gotta sleep | ||
186181 | compo | Magic Garden |  Gather plants that give you magical powers, but make sure you keep them alive on the way back! | ||
186186 | jam | Bakemodachi | You found something you weren't supposed to, didn't you? It shakes and hums and rumbles with vim. Lead your Bakemodachi to its ultimate form. Tips and Tricks: The more you feed you Bakemodachi, the faster it will grow! Remember to pet and clean your Bakemodachi every day. You can only pet once per day but you can clean as long as you have water! This will prevent your Bakemodachi from getting sick. You may want to keep some medicine on hand if you have some extra money! Every 4 days you will be charged for utilities. If you don't have enough, you will not be charged, but they will be turned off! Every 5 days there is a sale on Meat. Stock up while you can! When you see a thermometer, your Bakemodachi is sick! Use medicine to heal him and restore one point of health! As long as the Hunger bar has at least one unit, Bakemodachi will not take damage the next day. If you're low on cash, try to ration! Sorry this game is sort of hard! I LOVE YOU AND BELIEVE IN YOU AND BAKEMODACHI! THERE IS A SPECIAL ENDING! | ||
186207 | jam | Food Chuck |     ### Instructions Keep the masses fed and fuel up on this dusty highway to hell. Blow your customers away with delicious dishes like beer, hot dog's, ramen, and rat stick! - Use your mouse the control the direction of your cannon - Use left mouse click or the ctrl button to fire your cannon - Use the Q and E keys to rotate through your ammo or food options - The more vehicles you feed correctly the more gas you'll have to keep your truck alive and moving - Goal: See what level you can get to and how far you can get! ### Credit - Russ Moonbase (@russ-moonbase): Code - BryLaMare (@brylamare): Art - PeachTreeOath (@peachtreeoath): Code - Ashton_Morris (@ashton-morris): Music and Sound Design - BowWowPow (@bowwowpow): Code and Design | ||
186213 | jam | Defend The Bubble | Protect the cute little companion you find along your journey. | ||
186214 | jam | Space Force City Defenders |   Space Force City Defenders was created during Ludum Dare 46 Game Jam for the theme of "Keep it Alive" Use arrow keys to move your ship back and forth to protect your city from meteors until you fail. Developers: Ben Kaplan (https://www.instagram.com/benjaminkaplanart/) Billy Ross (https://www.facebook.com/rillybossstudios/) Scott Pantall (https://www.scottpantall.com/) | ||
186221 | jam | And weep above an endless grave | It's a game of love and despair. Try to survive and stay alive together. Father and daughter.  ### Controls Arrows to move current character. Space bar to switch between characters. Going Alpha Testing before Due time. | ||
186226 | compo | Feed the BEEG | Hi! First Ludum Dare. I kinda doubled back on my idea and lost a bit of time. Looking forward to continue on this! So, I guess this is more of a sneak peak than anything else | ||
186228 | compo | Penguin March | Lead a herd of penguins to their destination by pick either Option A or Option B as the events come up, that is it really. The game turned out alright, but I will give a warning here: It is Heavily RNG based. The Goal of the game is to Keep it Alive, it being the Herd. ESC: Return to the main menu Everything else is Menus, so just use the mouse. I had to finish this LD kinda early, but I hope you can still enjoy this... Thing I made The Source code is in a download on the itch.io page! | ||
186241 | jam | Time is of the Essence | My first Ludum Dare! A fast paced "mini-game" collection with the main objective being to keep the timer from hitting zero, ultimately keeping it "alive". The mini-games consist of: - Platformer - Simon Says - Racing Game - Space Shooter - Breakout - 1-Player Pong - Space Invaders - Snake - Frogger My thoughts on this Ludum Dare? It was pretty nice and calm until the last ~4 hours. That was extremely stressful, but overall I'm fairly content with what I've made in 3 days... or technically 1 Day 1 Hour 47 Minutes. The mini-games functionally I'm happy with, but graphically (as some I had to do the art myself) not so much. Well... all bar frogger and snake. I wanted to get the snake to move smoothly, but after many failed attempts, I gave up... it's a jam game after all. Frogger I didn't have time to look for sprites that I could use, and would they fit in the game even if I found some... probably not. Overall, however, I like the aesthetic of the game. Special thanks to Kenney (https://www.kenney.nl) for almost all of the graphics. The audio (all done by myself) I'm extremely happy with; the main song turned out really great and the sound effects fit well with the nature of the game.          This was all done solo, though submitted on the jam due to having extra time ### Gamebreaking Bug Fixes: - v1.0.0.1 Added jumps in two platformer levels to make them possible - v1.0.0.2 Fixed an oversight with the previous fix | ||
186253 | jam | Gardening Angel Kung Fu | Ready to grow glass flowers on Cloud 8? _Ready to kick some alien butt?_ All this and more in the daily chores of the *Gardening Angel*! It's a fast-paced arena-style arcade game. Smash crates for seeds, plant glass flowers, and defend them from stomping aliens (and your own feet!) while you wait to harvest them for maximum points. Keyboard and gamepad supported.   I made the music in GarageBand, but the SFX is all from FreeSound.org. So, no points for audio. :) | ||
186256 | compo | Save the King | Lundum Dare 46 submission The game consist to save the injured King by bring it back to the castle before he dies. You have to mine rock to build roads, build road to pull king and ... wait for it ... can't finish the game because I missed time to finish hahaha. Missing / Comming soon feature (after jam): - King life bar (have to hurry before he's dying !) - Cut down trees to get wood - Iron vein to get ore - Craft wood and iron to create tools (will be needed to mine/craft) - Get wheat to make bread - Feed King with bread to increase his life - A castle at the end of the path | ||
186259 | compo | Dragon Flower | I found a strange creature in a forest full of flowers. Can I keep it alive and happy long enough to tame it? A puzzle game in the style of digital pets.   | ||
186266 | jam | Socks |  A small sock loving skunk has wandered into your yard somehow! Keep watch over the poor thing, be sure to feed it. If you're low on supplies, there is a wonderful trove of treasures nearby that the skunk can traverse! Remember to keep it alive and you could have a pleasant new friend to play with!  This is a Tamagotchi-like (pet simulation) game. We chose something smaller scope so we'd actually finish something this time. Changelog ========= - Added a web build - Fixed several bugs where the wrong animation is being played. - Fixed not being able to restart the game. - Fixed certain items not being added to the inventory properly | ||
186274 | jam | Keep Plant Alive |  Transport your plant to the surface. Don't leave your plant unguarded. Feed your plant meat. --------- Left click to interact with potions, stairs, doors, weapon, and shield pickups. Right click to move around. | ||
186294 | jam | space kia | salva el cerebro que se encuentra en la capsula ! | ||
186295 | compo | Indie Dev Tycoon | Manage your very own indie game and try to keep it alive *wink-wink* through the development process! **Features:** - **Customize your game and yourself!** Change game's name half way through! Change the genre half way through! Add features! - **Buy new stuff in the Asset Store for real fake money!** - **Manage your game!** Balance your features and progress against the focus (or, well, boredom) of your team; - **Hire new people! Fire new people!** Their destiny is in your hands! Your destiny is in the hands of the random number generator! - **Jokes!** Not even sorry for most them! - **Lack of tutorial!** An exciting opportunity to venture into the unknown or a cut corner to get the submission out on time? Yes! - **It logs your progress!** Relieve the fun memories of the past couple of minutes at the very end of your game. **Screenshots:**   **How To Play:** So, about that lack of the tutorial. The main goal of the game is to get your game to the finish line. To do that, you must fill all 4 bars (Game Design, Programming, Art and Sound (last one is certainly ironic considering this game's soundscape)). Each developer you take on the team add points to the bars every couple of seconds (that's Delay stat). You can review each dev's stats on the Team screen. How do you hire new people then? From the same Team screen. Just pick the devs you like from the list of available people and click them. This list refreshes every once in a while. Now, making indie games for free for prolonged periods of time leads to the loss of focus and Boredom. That's the grey bar on top of the bars. Every time it fills -- a developer you hired leaves the project. If you don't have any more people on the team and you yourself get bored -- that's Game Over. So, how do you prevent it? Change the project over at the Project screen, of course. Add new features, change name, genre or theme -- go nuts. But, obviously, overhauling the project half way through comes at a great (well, -ish) cost. You lose some of the points you already accumulated. Some people on your team come with free money. Go over to the Store and spend it on assets to boost your bars and alleviate some boredom. As your project comes to an end (successfully or not) you will be shown a log of story of your game's development. Now that I'm writing this, I realize that you kinda have to Alt+F4 out of the game to start over, but it's a bit late to change things, huh. Oh, and the game is capped at windowed 720p mode, as I don't have the energy to fight Unity's UI systems anymore. Sorry about that | ||
186298 | jam | Beam Slinger |  Sling yourself across an asteroid field, keeping your momentum alive and staying warm in a cold universe!  Find new friends and break through the portal to move to the next dimension!  Through the final portal lies a truly warm world! -------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------- Our Team: Gage Johnson (egawag) - Programming Noah Matheu (Nobongo) - Art Zach Northrop (ThePirateNun) - Composer and Sound Design -------------------------------------------------------------------------------------------------------------------------- Enjoy! -------------------------------------------------------------------------------------------------------------------------- | ||
186303 | jam | the last ship | for ld56 | ||
186304 | jam | Dinder Rush | **serious logline, developers’ perspective** a reproductive drive motivated rabbit rushes to his Dinder dates to keep his weenie linguine al dente. **passionate longline, devil’s perspective** Mr. Rabbit (YOU) (not a furry) just want to REPRODUCE! All day! Any day! All night! Any night! So ya need to keep ya ice cream cone! From melting! So ya can keep it alive! With all that humping! Soooooooooo! Whattya gonna do!! Ya run for your Dinder dates!! like it’s DINDER RUSH!!!!!!!!!!!! **tutorial**  | ||
186305 | compo | Turto! Virtual Pet |  * Your pet turto has an incredible appetite, a propensity for getting sick, and a robust digestive system. * Select from several actions, foods, medicines, and tools to try to keep your turto happy and healthy. * Try to keep it alive long enough to reach the "Ancient" age. * Play online in your browser (mobile-friendly!): http://deathraygames.com/play-online/turto-virtual-pet/ld46/ :timer: :turtle: :syringe: :salad: :pill: :peanuts: :poop: :candy: :skull: Tips: * Petting makes your turto happy * Vaccines keep your turto from getting sick * Medicines make your turto healthy * Your turto likes the light off for sleeping * Items can be dragged to the edge of the screen to let them decay * Don't eat the poop! | ||
186309 | jam | Keep Distance | * Thanks to authors of game assets with a shared spirit. * Thanks to my team members.    Game description: In this building, some people have a cold. You must ensure as many people's health as possible before the crowd leaves. Game operation: Click the mouse to make the character turn around to avoid others. Because we are participating in JD for the first time, we have not grasped the time well, so there are still parts of the game that are not perfect. Please be considerate. * Known bug: The interaction between the characters of the game is determined by the collision box, which means that the game will only work properly when the two characters approach each other. If a character comes down from downstairs and happens to be within the collision box of another character, it will not be detected properly. | ||
186318 | jam | Phoenix Tower | For more than a thousand years, a wizard family relied their power into the legendary Phoenix, but unfortunately, for that wizard family, the power was fading… This is a tale of a brave wizard, fighting to reborn the Phoenix using her last remnants on the top of the Phoenix Tower. **Use a gamepad (directions / RT / A / Y) or the keyboard (directions / wasd / space / shift)**    | ||
186327 | jam | Llamita | An old granny is crowded by the cold of winter, and to warm up the only thing she has left is her stove, in which a small flame lives, but the winter is so cold that she could turn it off if she does not eat firewood. controls the park flame to eat all the logs. To move sideways use the "A" and "D" keys, to jump you can use the "W" and "Spacebar" keys. Do not let the red line of the thermometer run out or the flame will die, put all the logs together! | ||
186328 | jam | KungFu Grandpa | **Old But Vigorous** In order to defeat the bullies, the old man decided to start practicing kung fu. Can he succeed? A & D---Keep balance , LeftArrow & RightArrow---Move *The kung fu that grandpa practiced was called one-finger zen*   | ||
186335 | jam | Node Colony | https://youtu.be/JTb8Ya46vPo   Node Colony is a game where you control a desperate colony on the verge of an attack from the SWARM. Take control of nearby nodes to claim their resources. Watch out for the swarms, as they infect everything they touch. ## READ THIS - **Click on nodes** to select them, RIGHT CLICK on others to link them together. ( Note: *The Colony node, the one you start with, can link up to 3 nodes, while all others can only link 1* ) - **Claim nodes** by linking them together. Neutralize enemy nodes by keeping a unit on them while not being attacked. - **Making units** requires 1 population each. Gain more population by taking other nodes and staying alive for a cycle (cycles are 120s). - **Move units** by selecting them and right clicking where you want them to move. They will attack if you right-click on an enemy or if they collide with each other. - If the **special button** becomes available ( When the observer node is selected ), you can right-click on another node to have it scout (reveal) that node. ## Developer's Note *The game is in a very playable state, but I ran out of time to develop it. It isn't quite where I wanted it to be, so things like resources, scouts, and other nodes are pretty much useless in the game. Nonetheless, I'm still very proud of its current state. Please enjoy!* **Bug fix:** - *Enemy node claiming and movement fixed* **2nd Bug fix:** - *Friendly node claiming broke somehow. That's been fixed. Also some UI bugs that I didn't notice before...* :face_palm: | ||
186336 | compo | A LIGHT FROM BELOW | A game i created for Ludum dare 46 Compo, took me almost two day, its about a man who is given fire in a world of darkness and must go on a journey to restore light to the world, all my source code will be linked, ichio link below. https://austinjones648.itch.io/ludum-dare-46-a-light-from-below | ||
186337 | jam | Keep It Alive Virus Edition | This is my first time joining a Game Jam. I've created 8 levels for you guys and gals to try out. It's just a simple top-down casual game where you have to keep it (the virus) alive as it travels between different areas. The game gets harder as it progresses, with the first level being a breeze ... you just have to survive for 60 seconds and search for the randomly appearing 'portal' to other areas / levels. Do note that I am NOT a Graphics Designer so the graphics are rudimentary but just enjoy it for the arcade style gameplay and it's playability on both desktop and mobile (though the mobile version is much much difficult). Below is just a screenshot of the Starting Page ...  Here is a screenshot of one of the other levels.  The finals levels from 5 - 8 will have fog of war and will be harder to beat ... including an invisible foe in the final levels ... | ||
186349 | compo | Bodyguard | **Post your highest level in the comments! Curious to see how far you guys can get :) **  Bodyguard is an entry in the ludum dare 46 compo. All assets and code written by me in 48 hours. You are the bodyguard and you must ensure the VIP stays alive by killing any would-be assassins. You'll receive radio communications to help you pin down which of the civilians is really an assassin.  Once you've found the assassin, take your shot before they have a chance to kill the VIP!  Play progressively harder levels with more and more civilians but try not to shoot any innocent bystanders, they won't like that very much. **There are some mechanics people don't tend to notice from short play sessions:** * After 35 seconds the assassin can stab the VIP * If someone just walks through the VIP past 35 seconds, they probably aren't the assassin * If you hear a sound and the screen shakes, the assassin tried to stab the VIP but failed. He's probably still close by! * After 120 seconds the assassin will aggressively seek out the VIP * Take a warning shot to stop the civilians for a second! **Here's a video of the game in action:** https://www.youtube.com/watch?v=Stg44OvBTqI | ||
186354 | jam | Keep What Alive |  # KEEP WHAT ALIVE...? YOUR CHOICE. Hello guys, **We are Team Bacon x Pogo, a joint team of five, this is our first game jam and it's a cool new experience for all of us.** Here's our game: **"Keep what alive"**. As the name suggests, it's a choice-driven game where making certain choices unlocks new and 5 completely unexpected endings.  ## Stories and Features * You find yourself in a slowly deranging town amidst a deadly pandemic. * The townfolks seem fine at first, but god knows what's in their minds, or worse yet, their breaths? * Watch out for yourself as you'll be engulfed in all kinds of questions. What will I do? Who will I save? Is that a Cybertruck? * Dynamic, fun minigames * Various endings, depending on your choice and ability to complete some minigames  ## Controls * WASD to move * Space for using items * F for interactions * LMB to hide the dialogue bubble Don't like story-telling games? We also got some minigames intertwined into the main story to best suit your taste. Please rate us and leave a comment if you like our game or give us some advices on how to further improve it.  ## Tools used * Scripting + Programming: Visual Studio Community 2019 * Game Design: Unity 2019.3 * Sound Design: Bosca Ceoil * Storyboarding: Milanote * Graphics (16x16 pixels): Asesprite + Photoshop ## Roles * Lead Programmer + Designer: @baconn00 * Artists: @spookyfish + @Sandra Martinez * Content Writer + Designer: @Valeth2124 * Sound Engineer: @yauangon **Claim**: All of the assets found in game are made from scratch or completely modified from its originality by members of our team, including the sound effects, background music, graphics, story, dialogues, minigame and mechanics (some may have coincidentally taken inspiration from other games, nonetheless, it will not hinder the fun you will have while playing the game :smile: )  ## Post-submission Bug Fixes: Log 21-04-2020: - Fixed collider that would render you unable to interact with the neighbor's house at night. Log 22-04-2020: - Fixed the dialogue + add guidelines for players to follow easier. - Updated Google Drive download link because it unexpectedly shut down. Follow Team Bacon on [Facebook](https://www.facebook.com/baconn00/) P/s: Did I mention we got an ingame Cybertruck too?  | ||
186357 | jam | Time Crunch | Your goal is to create a self-consistent paradox. That is, you can go through the time portal *after* you've crossed the bridge that was enabled by the "you" that went back in time through the portal in the first place. To place a portal, click and drag down to select the number of steps the portal should go backward. Click play in the top-left to see what happens. We were only able to implement 2 levels, and no tutorial, but we hope you enjoy the concept!  | ||
186364 | jam | Save GANIMEDE |  ## Story A dystopian future, a raging war and the ultimate airship. But not everything goes always as planned. You are our only hope.  ## Description Discover this engaging 2D game where you will find yourself in a stressful situation where it may be difficult to keep yourself alive. Refill your **fuel**, collect nitro-booster and **battle the enemy troops** to **keep GANIMEDE alive**.  ## Controls - **SPACE** or **UP** or **W** to boost. - **DOWN** or **S** to drop anti submarine bombs. - **ESC** to switch fullscreen mode.  Game available in installer and compressed file mode. **Thanks for playing.** | ||
186372 | jam | Tumbleweed |  # Description Tumbleweed is a poetical game about the life of a desert plant who needs help to spread its seeds. The game takes place in a SciFi desert forged by wind. **You play as the wind** and must **help a tumbleweed** to make it's way through dangers. # Controls You play with your mouse only (and the spacebar once) Be careful, the cursor on the main menu is a bit hard to see :D  # Behind the scenes This game was made entirely during the LudumDare with a team composed of a level builder, two 3D artists and a gameplay developper. A writer and a composer worked on the game too, producing great quality musics and writings. Here is a small video about some moments we recorded during the jam https://youtu.be/JkjadTJEbn4 # Team * Rémi LEFEVRE - 3D Artist, he is the guy who made all of the SciFi stuff assets * Kim TERVAMAKI - 3D Artist, specialized in nature and material creation / Sound Designer * Yohan JAGER - Composer * Nicolas MEYSSONNIER - Level Builder / Game Designer * Reece BRIDGER - Writer * Adrien LUCAS - Gameplay Developper  # Devlogs * Devlog #1 https://ldjam.com/events/ludum-dare/46/$186372/tumbleweed-1-first-day-devlog! * Devlog #2 https://ldjam.com/events/ludum-dare/46/$186372/tumbleweed-2-gameplay-dev-vs-level-builder * Devlog #3 https://ldjam.com/events/ludum-dare/46/$186372/tumbleweed-3-first-gameplay-video * Devlog #4 https://ldjam.com/events/ludum-dare/46/$186372/tumbleweed-4-last-day # Note It was a lot of work and investment to get there, we really enjoyed making this game and we really hope you that you will love it ! Have fun  | ||
186373 | compo | Breeze | You are a snowflake in the snowy city for adventure ! It's buggy, clunky and ugly. But I have learned a lot for a first "real" game and for a first compo/event. I don't hope for anything with this game, only gained experience. If only I had more time :') Even if it's obvious, everything have been produced by myself... And most of them were a first as well x) | ||
186382 | jam | Space Girl Thibi Feed Me |  **Important:** Please ensure your browser's zoom is set to 100% or some multiple of that to get the best graphics experience. Otherwise, the pixel art will be distorted. Thank you! [Play _Space Girl Thibi Feed Me_ here!](https://mertios.itch.io/space-girl-thibi-feed-me) ## Controls - **A**/**D**, **←**/**→**, or **Left stick**: Move - **W**, **↑**, **Space**, or **Ⓐ**/**Button south**: Jump Jump while walking up sloped tiles to get a boost in your jump. ## Objective You are Thibi, a space girl who has a pet alien that needs to consume fruit and gems constantly. Grab the items and feed them to him before he looses health! However, he will only consume food items of the type that he is currently requesting. ## Details - **Engine:** Unity 2019.3.10f1 - **Source-code editor:** Microsoft Visual Studio 2019 - **Graphics editor:** Aseprite - **SFX editor:** SFXR/BFXR - **Music editor:** FL Studio Thanks for playing! | ||
186388 | compo | Anibun Help Me! |  ## Description The Anibuns need your help to survive an incoming onslaught of Disasterwisps! Make sure the Anibuns can get through these tough times! Guard can defend against Disasterwisps or heal your teammates. There are books scattered across the level that give more insight into each Anibun's strength and weaknesses. Thanks for playing! Update 4/21/20: Input bug with guard button not working fixed. ## Controls - **[Arrow Keys]** to Move - **[Z]** to Dash - **[X]** to Guard - **[C]** to Swap Anibuns ## Tools - Art: **Gimp** - Library: **HaxeFlixel** - IDE: **Visual Studio Code** - Music/Sound: **OpenMPT** - Level Editor: **Tiled** | ||
186392 | compo | Doggo | Doggo is a good boy and loves to protect sheep. - Protect the sheep! - Bark at the wolves to scare them away! - Have fun!!  | ||
186396 | jam | A Walk In The Park | As the title suggests. A lovely day walking around the park. You will however have to keep your new found friend happy and healthy.   | ||
186397 | jam | Into The Flow | A first person adventure game where need to survive using medicines you found in the enviroment.  Controls: Movement: WASD Pick item: Left Click Use item: E or F Change item: Mouse wheel | ||
186411 | jam | Seeking Past | As the time goes by our memories are getting weaker. To keep them alive and recover the the lost ones, we must fight against the monsters of oblivion who will try to take us over. Learn to manage your shield in order to defend you from these wild creatures. * **W,A,S,D** - Move * **Mouse** - Aim with the sword   :black_small_square: **CREDITS**:black_small_square: * Mousseigne, Azul: ailen.mousseigne@gmail.com * Piserchia, Dylan: dylanpiserchia77@gmail.com * Vega, Franco: franco_vega@msn.com * Martínez, Mariano: marianocr92@gmail.com | ||
186415 | jam | I-jump-you-run | Keep Steve alive: This is a jump and run based game in wich you have to take care of Steve, by placing actions in front of him, wich he will execute if he steps on it, so he don’t falls down, gets hit by a monster or falls on to a spike. | ||
186419 | compo | Keep My Keep Alive | This is my first Ludum Dare game. I did a "safe choice" and went with some easy gameplay that will test the quickest fingers. My focus for this game was to get the estetique right. I spent about half the time to get this game to look the way I envisioned it. | ||
186421 | jam | Necromancer |  ** by Directional light team ** Special for Ludum Dare 46 # CREDITS ## Game design * krakadushka * palvel ## Programming * krakadushka ## Art * palvel ## Narrative * krakadushka * palvel ## Special thanks * ** Nikita Klimachev ** * ** Sergei Smirnov ** # INTRODUCTION TO THE GAME ``` You are playing as a well-known shaman, who is going to ressurect fallen warriors to protect your village. To create strong squad you have to choose between good and evil. You should not combine them together, otherwise your squad's morale is going to bee too low to fight against enemy. Second, recruit a team of brave fighters, otherwise the defeat will not be avoided. Equipment will affect on power and defense of your squad and degree of preservation of bones will affect on your squad's health. All of theese stats you can find in deadman's biography. ** Hope you will enjoy this game just like we did! ** ```    # CONTROLS & ** WSAD ** - move & ** SHIFT ** - run & ** TAB ** - tutorial & ** LEFT MOUSE BUTTON ** - using an equipped item / interaction & ** Q ** - сhanging weapons & ** ALT + F4, ESC ** - exit  | ||
186422 | jam | Chicken Shuffle |    **Gameplay** Chicken Shuffle is an action game set on a hill-top farm. You must plant seeds and harvest the crops on your farm, but beware of the chickens that also live on the farm. The chickens will peck the seeds you planted and turn your growing crops to weeds! You must scare off the chickens so that you can properly attend to your farm. Scoring is the aim, and there is information given below your farm of each score for a particular action. **Controls** Movement: WASD keys, Arrow keys, or D-Pad on GamePad. Action: Z or N key, or Button A on GamePad. The action button will plant seeds, harvest a crop, or clear a weed, providing that there isn't a chicken nearby. Otherwise the action button will scare away any nearby chickens. Escape key can also be used to exit quickly back to the main menu. **Credits** Design and Art: https://helpcomputer.itch.io/ https://twitter.com/helpcomputer0 Sound and Music: https://mikerichmond.itch.io/ https://twitter.com/richmondmike Font: "Truffle Shuffle" by Damien Guard: https://damieng.com/typography/zx-origins/ | ||
186428 | jam | Sparks Of Light | Wield the Sparks of Light to pass the perilous trial that lies ahead of you! These Sparks are your only offense and defense, sacrifice them at your own risk!!  As a Spark wielder, you are able to control the mystical Sparks of Light at your own free will. These sparks are your greatest offense, and your greatest defense. However, they are not resilient, and will dissipate after being hit. Can you keep yourself alive along with your Sparks of Light? Or will you sacrifice them to protect yourself? Note: Advised to download as there are noticeable performance issues on HTML5.     | ||
186432 | jam | Deadly Afterquest |  # [:video_game: Play It Now (WEB GAME) :video_game:](https://mr-cybernetic.itch.io/deadly-afterquest) @Tamanar and @Cybernetic have just follow a Unity2D tutorials serie (FR: [YouTube Playlist](https://www.youtube.com/playlist?list=PLUWxWDlz8PYKnrd27LTqOxL2lr3KhEVRT)) and use this LD to challenged themself with their new abilities! They had fun to do! :smile: # Softwares used: * Visual Code * Unity * Pyxel Edit * Discord # How To Play :video_game: * QD or AD to move horizontally * space to jump, * F to spell a move point : /!\ Carefull it drains Heart energy /!\, * E to Interact with levers. # How To Win :medal: Go with your heart :heart: to the doors :door: . The Heart Life gauge decrease with time :timer: and "F spells". Parade the arrows :bow_and_arrow: with your shield :shield: . If an arrow touch you or the Heart, you lose :skull: .  | ||
186435 | jam | Keep the marriage 'alive' | Ludom Dare 46 entry,  Keep the marriage alive is a game where the protagonists are a couple that have been married for years. In their everyday live, many things can happen that will make loose thier temper - your objective is to "save" their marriage!  Key Icons=need to play using specific keys.  Mouse Icon=need to play using your mouse.  Touch Icon= need to click and drag away from the screen something. X icon=do not do anything. The Team: Lead programmer: Marco Minganna -https://www.marcominganna.com Lead Artist: Lucia Paganini-https://lucisaurus.com Sound Engineer: Pietro Quaranta All the game asset are done by the team. Used Unity Engine. | ||
186438 | jam | Carrying the Sun | The game is about keeping the small sun alive and carry it between altars. WASD for movement, Space for Jump. Other controls are explained in the game. P.S. Character model, particle effects, rock and grass textures are not ours - vote graphics only for static objects you see :) | ||
186439 | jam | Keep The Bouncy Thing Alive | Networked multiplayer web game. Bouncy thing doesn't want to die. Use mouse to create walls to bounce off of. You can have 2 walls at a a time. Your bouncy thing is green, other players' bouncy things are gray. After your bouncy thing dies, reload the page to play again. I wish I had time to polish - add names, scoring, etc. Maybe these will be added by the time you play.  | ||
186459 | compo | Clueless Sheep |  Your goal is to keep the sheep alive. Spawn tasty bushes to feed it. Keep it away from danger. Can you save the sheep? Controls: - Mouse - Q, W, E, R keys --------------- CHANGELOG - BUGFIX: *20.4. 2020 12:30 CEST* Fixed UI key hint showing wrong bush type. Reported by [wizzardmaker](https://ldjam.com/users/wizzardmaker) check out his [amazing western shooter](https://ldjam.com/events/ludum-dare/46/wild-west-hunt)! | ||
186463 | compo | Dungeon Feeds | copied from my itch page: # [LUDUM DARE 46 SUBMISSION] **In this fast paced burger cooking game you must make hamburgers for the big scary monster before it's too late! Even while under attack by his minions.** **THERE'S A TUTORIAL IN THE GAME (NOT THE BEST) BUT HERE'S AN EXTRA INCASE YOU'RE TOO LAZY OR ITS TOO DIFFICULT TO READ:** - Head over to the stove (Labeled in the tutorial) - Press Z and play the minigame (Press the keys that show up) - Once you see a flying burger, head over to the plate table (Labeled in the tutorial) - Press Z on the plate table and head over to the burger and press Z - Once both the burger and plate is on top of u, get close to the monster and press [ARROW UP]. - DON'T LET THE BAR ABOVE HIM DROP DOWN (trust me) ## CONTROLS: [Z] - Interact [X] - Shoot [UP ARROW] - Feed [LEFT RIGHT ARROW KEY] - Move ## SCREENSHOTS:    | ||
186466 | compo | Dave's Birthday Party |  [Click this text to play the game](https://goldenevolution.itch.io/daves-birthday-party) Dave invited you for his birthday, but you live on a mountain and have to get there before the end of the day! | ||
186476 | jam | Vacuum Queen | A game about a cleanly queen, attempting to clean her castle. It just so happens that her basements is a dungeon infested with zombies and ogres. She must use her haunted vaccuum to destroy monsters, or absorb them to add weight to her pummeling vacuum cleaner. Play here: https://www.construct.net/en/free-online-games/vacuum-queen-12140/play | ||
186479 | compo | Hosted | # Hosted is a RTS game in which you take on the role of a person incharge of a game jam. - You have to run the website by managing and scaling the servers according to the website traffic and not let the website die. - Add coolers to your overheating servers to prevent a total meltdown - Manage ads on the website for revenue to run the servers. Less ads attract users but too many ads and they do not stay on the website. - As your website gets famous, people will try to hack your site and you will have to protect it. - Old Hardware can also fail. - At the end of each month you have to pay your rent and bills and try not to go bankrupt. ## I am a 15 year old student from India and this is my first Ludum Dare and RTS Game. Hope you enjoy it. - changelog: -- Fixed a graphical bug which caused shadows to not render in the webGL build  | ||
186480 | jam | Courier (Ludum Dare 46) |    | ||
186485 | jam | Keep Space Alive | Shoot Asteroids to collect ennergy to keep your ship alive. Moving, firing bullets and hitting asteroids use energy. ## Control - Move =& Z,Q,S,D - Shoot =& all mouse click# - Display mouse =& escape (AZERTY version) If you want play with WASD play the Latest version ;) | ||
186488 | jam | The little match girl | Hi here is Yangying REN, a new game designer. This is my first time participating in Ludum Dare. This is a 2d strategy game that you need to keep the little match girl alive. My version is Mac ONLY but my friend may upload the Windows version.! PS: Because of unknown bug, please use 2560x1600 resolution for mac version. Sorry for the inconvenient.  here is the trailer: https://www.bilibili.com/video/BV1Df4y1S7dd/ | ||
186489 | jam | Ubergine |    :eggplant: :eggplant: :eggplant: :eggplant: You must water the Ubergine until it is fully grown whilst keeping the hipsters that are trying to eat it at bay! **Arrow Keys** or **Left Stick** - Move Dingus **WASD** or **Right Stick** - Move Gundog Gamepad support is basic so you have to use the D-Pad in menus, sorry! Had a lot of fun making this! Made with Monogame :smiley: **Quick Note** I'm trying to sort out the EXE so it won't get flagged up by Windows but I'm new at this! 😂 :eggplant: :eggplant: :eggplant: :eggplant: Follow me on Twitter if you like! [My Twitter!](https://twitter.com/curleysam) | ||
186490 | jam | Flame Keeper | The world fell into a complete and utter darkness and all hope is lost. But a lone skeleton wanders the barren wastelands and tries to rekindle the light by bringing the last flame to it's destination. On the way it has to protect the flame from dangerous winds so it can power the desolate machines of old. Controls are simple WASD and and interaction button (Space, E, F, Return, Right Ctrl). Collect wood from the trees and put it into the fire to keep it burning. Run into the handle at the cart to turn the windshield. This is our second try at completing a game for the Ludum Dare. We are very proud of what we ahve accomplished and are very happy to have it finished. We hope you have fun while playing. Screenshots: (sadly I couldn't really take any because Nvidia Capture acted up -.-)  | ||
186491 | jam | BOXBATTLE | Finished my first jam! :D  Collect shining stars before your world turns into darkness and you loose. Avoid dark orbs buttry to collect some coins to maximize your score. Beware your world might get turned around! Enjoy!  1 - 2 players Red Player controls with A, W, D Green player controls with Left, Up, Right arrow | ||
186497 | jam | Save Your Wife! | You and your wife are professional hunters. Your wife shoots a wolf and now is being attacked by a pack of wolves! You, as her husband have to save her! ## Shop: (Press C infront of a shop to buy) **10 coins=** Pistol (50 ammo) + 10 HP **30 coins=** Rifle (50 ammo) + 40HP ## Tips! Jump, and throw your wife up into the air to evade wolf attacks! Swampy lands are easier for wolves to attack. Unless you have a good weapon with enough ammo, its better to stay out. Before entering the next area, the Cave, make sure your wife has adequate HP. If you have already entered Area 2, you can always go back to Area 1 to get some extra HP and ammo! Wait for wolves to spawn for collecting coins. Its gonna be tough out there! Best of Luck! ## Controls: **Movement-** Arrow Keys **Open Crates-** Z/ Space when no gun equipped **Shop -** C **X-** Throw wife into the air to evade wolf attacks! **R-** Restart game ## Disclaimer! **As for the "throwing" mechanism,** **We do not encourage any such behaviour with any person whether it be a child,a grownup woman or man. We don't have any intention to hurt a person's feeling, nor do we support any sort of negative prejudice against any gender.** ## Our Team: **Sparsha Dhar-** Game Designer, Assets Designer, Programmer **Tabrez Shaikh-** Programmer, Game Tester **Subham Rathi-** Programmer Sound FX- https://freesound.org/ ### List of Bug Fixes after Project Submission: (7:02 pm Tuesday, 21 April 2020 GMT) -Player animation while Picking Up Wife sometimes not working -Player movements and/or shooting disabling after Picking Up Wife -Wife Sprite disappearing after picking her up -Shooting disabled after going to Area 2 -Wife being thrown at odd angles due to an overlapping object removed -Sometimes wolves spawning every 1 second (8:18 pm 21 April GMT) -Changed a condition which considered the time passed after game loaded as the difficulty to set accordingly, which means game becomes more difficult as time passes by and even after restarting level. | ||
186498 | jam | Try To Not Die | Try To Not Die : Ludum Dare 46 Use WS To move Full Screen mode is better! Keep your alien friend alive and if you get 50 Score, You will get a special scene Screenshoot the scene if you got 50 score!! Try to survive this game!! Credits: Tiles : https://rottingpixels.itch.io/nature-platformer-tileset Character : https://friday-art.itch.io/simple-2d-characters Music : DrKfir/My Self Coding and Making the actuall game : DrKfir/My Self | ||
186506 | compo | DDoS is coming |  In difficult conditions of constant DDoS attacks, you need to develop your small web service, increasing the number of servers and the amount in the account. There are three tools to protect against attacks, as well as the ability to buy new servers and purchase advertising. You have to balance between investments in protection, purchasing new servers and overheating them. If the servers do not cope with the load, then they simply burn out, and Game Over comes. === Controls: keyboard 1, 2, 3, 4, space + mouse movements. https://www.youtube.com/watch?v=A4NjJjyONSg  | ||
186508 | compo | Village Defender |  ludum dare 46 entry simple tower defence game SLINGSHOT - 1 damage, small range BOW - 2 damage, larger range that slingshot, shoots slower SPIKES - 10 ammo that deals damage on contact CATAPULT - fires a bullet that isnt destroyed on when it hits an enemy | ||
186509 | jam | ECHOSTATION |  You awaken in a haunted space station. Oh, you also have severe heart arrhythmia. A simple horror game. Your heart helps you stay alive, but it also kills you. Credits: Paperjack - Programming everything Matt Dear - Audio everything, map design Mateusz Wójcik - Graphics everything | ||
186518 | compo | The Protector | The Protector A game made in 48 hours for Ludum Dare 46 Compo. Protect the village by venturing out each day and collecting resources and fighting monsters. If the village runs out it will die. How many days can you keep it alive. WASD to move Mouse Aim for Combat!   | ||
186522 | compo | CellForm | You are a space sheep herder, and you must feed your carnivorous space sheep flock. Hunt down the "food parcels", but don't become one yourself MUWAHAHAHAHAHA! [1.png](///raw/498/d2/z/2c8e8.png) 4/20/20: I added support for R+Right Click and Shift+Right Click as well as CTRL+Right Click for surrounding enemies. | ||
186525 | compo | Welcome to Pre-Sushi | Save the last school of goldfish in the world. It's a clicker!!!! Not a great gameplay loop but I used this as an opportunity to learn the Unity Jobs System. 1000 Monobehaviours at 200FPS is pretty impressive. | ||
186536 | jam | LD46: Keep it alive | Feed the animals in the sky. Impressionism meets platformer. https://youtu.be/AsjgHtcidvY | ||
186538 | jam | Whacktory |  Evil factories continue to pop up around the world, pillaging the natural resources. You are armed with a hammer and a vacuum - SMASH THOSE FACTORIES, remove the smog and destroy those volcanoes! Help keep the planet alive! *Smash factories and volcanoes to keep the planet from dying!* **CONTROLS** Hammer - LMB • Vacuum - RMB • Rotate World - WASD/ARROWS **SCREENSHOTS**   | ||
186539 | jam | Patty & the Cannon |  https://www.construct.net/en/free-online-games/patty-cannon-12174/play ^ *** PLAY THE GAME THROUGH THE LINK ABOVE *** (the game is published on the "Scirra Arcade") or press the link below (the official release) The Jam - report: This game, Patty and the cannon, is the first public release by me. Its made by using the Construct 3 -platform. First game idea i developed was about the global warming, where the idea was to destroy the polluting facilities with a tractor or other to save keep the earth alive. The original concept was too large to create - it was more like an adventure concept than an arcade game. On the next day, while i was getting frustrated about the project was too difficulty create in this short time, while creating the clouds orbiting the round planet, the grey clouds were accidentally orbiting the ground of the planet, so i got the idea about the game, where you hide from the creepy monsters and watch out you wounded horse, the only escape plan you have, to get eaten by the monsters. There was problems to work out with the ready assets made by the Scirra, so i stressed out. On the last day (Monday) of the Jam, i have too few time left to create original concepts. I decide to create something small and fast. I had the vision about the game, where cannon-like object(s) were shooting at the object, which player should protect. The final game, "Patty & the Cannon", is made in around 6-8 hours on the last day before dead line. I learn many things while making the projects and the real deadline kept me motivated all the time. I don't know which is more interesting: see what other people are made (thousands of games, that is really epic thing!) or see how other people, the developers, likes your game. My game is made from the scratches, but i'm still proud of it. I hope while you play the game and after you write your comment, you'll read others comments too - that's how we create interesting discussions about the games. *** Feel free to leave the comment! Note that, if the game gets good rating, i would create it version 2.0 and probably publish it on the Play Store. Thank You for the playing! Thanks for the competition!*** | ||
186547 | jam | A Balloon's Journey | Help delivering the letter to the other side of the world. The journey through the forest, the ocean, animals and even monsters. From us "Cabbage Soup Studio" - Somlerk K. - Jukrapop K. Engine: Unity 2019.3.7f1 Modeling: Blender 2.8 Sounds and Musics: FreeSound.org, Khinsider Please enjoy :)   | ||
186560 | jam | Aliveness | In the world, where Sun is going to die, take control of mysterious but a bit talkative wizard to save the star and world from seemingly inevitable death. Art by Anastasia Goncharenko, Development by Alexander Vansovich (L3GlON).    | ||
186561 | jam | The White, The Dead and The Bullets | The white cell, the deadly virus and the bullets.  Traverse in a seemingly endless blood vessel, where your task is to destroy all viruses you can see, whilst growing your immunity at the same time. Growing immunity is essential, as this gives you more health and allows you to stay alive longer. You must keep yourself alive, and reach 100% immunity. Beware! Your immunity gradually decreases, and if it hits 0, your body is dead, and you must restart...! | ||
186567 | jam | Rabbit Guillotine | A story about a suicidal rabbit and a ghost trying to save it's life. Check it out at: Web version: https://ffly.itch.io/rabbit-guillotine download zip: https://gamejolt.com/games/rabbit_guillotine/488474 Or github: https://mikey214.itch.io/rabbit-guillotine     | ||
186569 | jam | 60 click to Alive | 5 minutes point and click interactive fiction. Probably the most funny Twine make game. Will Android suicide? Based on the cyberpunk background, try to survive within 60 clicks. || | ||
186572 | jam | The Apocalypse: Your Fired | The Apocalypse Your Fired is a zombie wave shooter where you have to surive waves of zombies whilst cutting down trees and stumps to collect logs and keep the fire alive. As the fire burns through the logs the area you can see gets smaller making it harder to see your foes. Keys Movement - WASD Shooting - LMB Mouse button Aiming - Mouse Throw logs on the fire and chop trees - Keyboard E Key  | ||
186575 | compo | Curie | Curie is the first game that I have made and Ludum Dare 46 is the first game jam that I have ever joined. With only a two-week experience, I'm kind of proud of what I made, though I could do better.:)  Curie is a Multi-directional Shooter with your character being a radioactive atom on the verge of exploding. You will need to shoot enemy atoms as you maintain your Radiation Level by emitting small amounts of radiation!   | ||
186584 | compo | Idle City of the not Unliving | This is an idle clicker game with two lists of hirelings. keep the city alive! [screenshot.jpg](///raw/edd/c2/z/2c0b2.jpg) Instructions: Click on the city to get free gold. Click Supply or Guard to choose from which list you wish to hire by spending gold. Suppliers provide the city's necessities and give you gold periodically. You will need more as the city grows! Guards provide protection from the ghosts below. You will need more and more to address the growing ghost population. When all your guards are dead the suppliers are attacked next, and that quickly drops the Supply Surplus causing a game over. Higher rank hirelings are somehow better, but cost a lot more. Hire the best Guard or best Supplier to win. Idle City of the not Unliving - because double negatives are not unconfusing! | ||
186585 | jam | Bonfire 🔥 |  **Bonfire is a small puzzle game about a fire sprite wanting to find a cosy home. Help us keep it alive ❤** ## About the team - **Colin Bellino:** programming, art, design (https://twitter.com/colinbellino) - **Romain Huc:** programming, audio, design ( huc.romain@gmail.com) ## Words from us - **Romain Huc:** Third Ludum Dare and second finished game !! Hourray ! I was a pleasure to make Bonfire. Great idea, some fancy music experience ( yeah testing Computer/Ai generated music was something ), good visuals, and burning (lot of) trees has something oddly satisfying. I'm fine with the result, it exceed my expectations ! - **Colin Bellino:** This was felt good from the beginning. I had fun with the theme and the art and we had time for a polish phase at the end because the gameplay loop was so simple. I wish we had time to make more levels though :o ## Screenshots   ## Tools used - Unity (game engine): https://unity3d.com/ - Aseprite (pixel art): https://www.aseprite.org/ - Streamlab (streaming): https://streamlabs.com/ - SFRX (sound effects generator): http://www.drpetter.se/project_sfxr.html - Odin inpector (inspector tool for unity): https://odininspector.com/ - Stateless (state machine c#): https://github.com/dotnet-state-machine/stateless - Wolfram (music): http://tones.wolfram.com - BitPotion (font): https://joebrogers.itch.io/bitpotion ## Releases - v1.0.0: Initial release. - v1.0.1: Remove placeholder audio clips that were used by mistake. - v1.0.2: Fix mobile touch inputs ([still not stable](https://ldjam.com/events/ludum-dare/46/bonfire-2/bonfire-update-v1-0-2)). | ||
186586 | compo | Keep The Blobs Alive | The blobs need to get healthy enough to enter hibernation. Unfortunately the feeders have been corrupted with poison. Also the blobs aren't overly intelligent. You are a janky cheaply made robot. Clear the poison and help the blobs get to the nutrients. Keep them alive to enter hibernation. Good Luck | ||
186588 | jam | Saving Elly! | ## The robots destroyed mankind. They were tired of man's stupidity. So they swept the humans from the face of the earth. ## One day, however, they heard something that no one had heard for a long time. The crying of a child. The robots set out to destroy the child. But when they arrived, it had already found a protector - you. You must protect the child at all costs. Be the savior of mankind. Use **WASD** to move. **Click to attack** the enemy. Press **Space to jump**. Change your weapon by pressing the number keys or by scrolling. Destroy all spawn points. Only then you are safe! *I did all graphics myself, except for the explosion. You can find the artist [here](https://opengameart.org/content/pixel-explosion-12-frames). Please do not consider the explosion when voting for the graphics.* If you think you have a low framerate, type *frameRate();* in the console. The return value should be around 60. If it is closer to 30 maybe try another browser.  | ||
186589 | jam | Keep It Undead | # Keep the zombie apocalypse alive! Do not let the zombie virus die out. Spread it before you heal! # Controls Everything is done using the mouse :mouse_three_button:. Use left mouse button to select zombies and move them around. You can use drag&drop to select multiple zombies. They will cough even without your assistance. # Credits A [Trion Team](https://trionteam.net) game, with special guest [PcMaster](https://ldjam.com/users/pcmaster/) * __Code+design__ by PcMaster & OndraSej * __Art__ by Peregrine * __Music__ by [Haunted Corpse](https://hauntedcorpse.bandcamp.com/releases) (thank you!) * __Sounds__ by PcMaster ** All code, graphics and sound assets are our own - _except for the MUSIC_ (see above, feel free to TURN OFF) **   | ||
186597 | jam | ALIVE |  You have four senses in this game, vision, auditory, sense of surrounding and sense of direction. These four senses would drop slowly over time, you can find different supplement in the maze to keep your senses alive, which would help you to avoid enemy and escape from the maze. Use:WASD to Move/LR Arrow to Look LD page here is more or less a update hub, we just post some major update here. If you want have some more info,you could follow our itch.io page. There we mantain a full log and more detailed info. We techincally still having ~12hr when writing this, we are current in a I-wonder-if-we-could-do-something-but-afraid-of-breaking-it mode. So currently, we are chilling out and take look at other games while find some little bit to deal with. 替换下载链接: https://pan.baidu.com/s/1gI3JsSTexr_EAgtkBXofKg 提取码: 4r5e Some First Peek:    Special Thanks, music created by the help of: https://www.ampermusic.com/ | ||
186609 | jam | Blazing Pig! | ## Help! Help the pig fight off insidious farmers in this beautiful endless rogue-like shooter game! Keep it alive!  - Choose one of three weapons - Go through an infinite number of waves - Upgrade your stats The poor pig fell into a trap. They want to send him to a meat factory! Urgently save poor pig! | ||
186619 | compo | Super Despair Shooter |  TOOLS ---------- Unity DOTween & Text Animator Adobe Illustrator Super Despair Shooter (* ^ * ) --------------------------------------------- 999BS - From the Tales of After Earth Archive --------------------------------------------- After failing to reclaim their heart Runner finds themselves being taken transformed into a Silence. If that where to happen it could alter the frequency!!! Its up to Bob the No-mish mage to keep Runner alive, but Bob will not be able to hold off the Silence forever. Its up to Player to decide who will live and who will die... -[0-0]- ============================================================================================================== How to play! --------------- Enemy's will spawn in the middle of the screen in 1 of 4 lanes. Click the CAST button that matches the lane you want to fire in. You can really SPAM this. Your shots cost 1 of the yellow bar. and deal damage = to your level. To restore your yellow bar click the black and white squares at the top of the screen. They award 7 yellow bar. You gain points when you kill the enemy's that spawn. You can keep the game alive as long as you want. The bar in the middle of the screen determines when the game ends. If it gets to far to the top of the screen or to low to the bottom then the game will end. Good luck! Can you beat my score? :v: 9999999? | ||
186625 | compo | Absolutely Authentic Streaming Experience™ | Ever dreamt of running a successful streaming channel ? Entertaining a vibrant community and sharing beautiful moments with your viewers ? Then, this game is **not** for you.  You don't care about your viewers. You don't care about ethics. The only thing you want is to keep your stream **alive.** Disclaimer : This game is intended as a (rather poorly made) **parody**. I don't and never had any intent to criticize or offend anyone, especially the streaming community. The game itself is full of cliches, offensive language, terrible puns and dead memes. Warning given. ### Tools used * Engine : Unity 2019.3.10f * Sprites : Aseprite * Audio : Bfxr, Audacity and good ol' google translate voice generator * Music : Abundant Music * Code : 2 days of sleep deprivation ### Bug fixes Highlighting them here as per the rules. #### 20/04 ##### 9pm - Changed the font as the previous one did not display properly. - Changed the screen scaling so the game should work with all aspect ratios now. ##### 11pm - Fixed a typo in the tutorial. - Renamed the project. #### 21/04 - Fixed a bug that prevented a card from spawning. Web build is coming. Linux build was tested and seems to runs perfectly on Arch. OSX build is **untested**, please someone comment on whether or not it runs. | ||
186645 | jam | No Signal | This game is a Ludum Dare 46 Jam Submission. You play as a child who is trying to stay connected to free Wi-Fi from a van, try to follow it if you can! The Van has a red trail behind it, try to keep the connection alive! Have fun Controls WASD - Movement Space -Jump Shift - Sprint Team Pedro Rainha - programmer Jake Turner - Programmer Freddy Hodge - Artist/Programmer | ||
186670 | compo | Keep it alive |  Take the orb. All that matters is the orb. Your minions are expendable. Except for the one that takes the orb. Keep it alive. Controls: * Click on menu buttons * Arrow keys to control the lead minion Your minions are simple-minded creatures. Each one follows the one in front of it. Tips: * Regular spikes won't kill you unless you run into them at high enough speed. * Your progress is saved using localStorage. | ||
186671 | jam | Phase 7 | ## #arcade #strategy #lasers #trolleyproblem # GAME INFO Phase 7 is an arcade strategy game, where you are responsible for the evacuation of a distant colony world. A terrible virus is spreading among the population, and you have to decide, who will have a chance to start a new life among the stars, and who will remain and surely die. # GOALS Your goal is to evacuate as many people from the surface of the planet as possible before embarking on an interstellar journey. You are free to choose when to leave the planet, but more passengers means more chances of survival on a new world. There are **SIX ENDINGS** based on your performance. # GAMEPLAY - Perform rescue missions - Scan for infected using your Omniscanner (it conveniently marks the infected) - Use your Mining Laser to keep the infected away from the drop ship - Sterilize the ship's compartments In case the infected managed to enter the drop ship. - It is very important to use the sterilizer sparingly as it is a finite resource! - You can't end mission and return to the mothership when there are infected on board! - Some of the civilians carry Omniscanner batteries and Sterilizer charges. However, these helpful guys can also be infected. ## CONTROLS - **SPACE** or "SCAN" button - Scan with the Omniscanner - **LEFT MOUSE CLICK** - Use the Mining Laser - **S** or "STERILIZE" button - Sterilize the cabin crew compartment to remove the infected - **F** or "LIFTOFF" button - End mission to return to the mothership for resupply. ### POST JAM bug fix. - Added second death animation (graphics, animation and sounds were made during the Jam, but we didn't have time to add the code) - Improved sound of sterilization (added steam to match the effect) - Removed white border from the UI panel background to improve readability # Be vigilant, persevere and keep humanity alive! ## SCREENSHOTS  __Title Screen__  __Story__  __Landing__  __Laser__  __Laser and Scanner__  __Sterilization__ #### ACKNOWLEDGEMENTS __and a bit of post-mortem reminiscence__ - As usual, we made our game using our own cross-platform "Symphony Engine". We are always discussing whether we should switch to some publicly available engine with more features and better support, but then another LD comes, and we have to make a game, not learn a new engine. - Animations have been made using Spine from http://esotericsoftware.com/ - a great tool we'd love to use commercially for our other serious projects (read: non gaming), but their licensing and pricing is still forbidding (but Spine is absolutely amazing if you are just making games!). Guys, we'll have to resort to using Lottie! - Art was created using Sketch, Corel, Photoshop - a variety of tools because our team doesn't work together in ordinary life. - Visual Studio and SublimeText were used to write code (there is no escaping the xCode, so it was used too). - Sounds have been edited using Audacity http://www.audacityteam.org/ - it works, and that's all we needed, but using Adobe Audition before was sooooo much easier. - Music was recorded using GarageBand for iPadOS - It is important to note that some of the source sounds have been downloaded from https://freesound.org/ - a very helpful resource with lots of sounds which can be used to make your own sfx. - Emergency announcements were created using https://voicechanger.io/ - it's just an awesome easy to use tool. Source audio was recorded on macOS standard system TTS voices. - We used Telegram and Google Meet for team communication - Meet has great video calls and doesn't require any applications to be installed, and Telegram is a great tool for chats (audio calling in Telegram sucks, but maybe it's because it is being blocked in Russia?). - We used Google Docs to create project documentation. Typical stuff. | ||
186673 | jam | The Keeper | Every universe has 4 wizards guarding the flame of life. Play as the Red Keeper, keep the flame alive as your wizard friends leave you to this task. Avoid creatures. Controls: WASD or arrows The design, scripting, audio, and art, were all created within the 3 day constraint of Ludum Dare!  Contributors: 2 humans Distractor: 1 cat Engine: Unity + C# Graphics: Aseprite Audio: Ableton | ||
186675 | compo | ECHO | KEEP THE UNIVERSE ALIVE BY FEEDING MUSIC AND SOUND PLAY HERE: http://stephenholly.com/ld46/echo.htm ECHO keeps the universe alive by looping music notes and sounds. ECHO will follow you. - Make sure you have your speakers/headphones on but check volume first. The sounds can be loud. - You'll need to play on desktop with your browser maximized as I didn't have time to figure out canvas scaling etc. - Tested on Chrome & Firefox, Chrome is the quickest. HINTS - If you find ECHO overshoots you, try to follow it and align your position/speed first, then guide it from there. - When you press UP the ship shuts down to generate its own sound, but ECHO will NOT be able to see you and follow you when this is held. It's unlikely you would need this in the first level. With more time I would have liked to work more with the music/audio side, as the sounds are fairly basic at the moment, but I ended up spending too much time on completing the game mechanics. Hope you enjoy, all feedback welcome!   | ||
186676 | compo | up in the sky | up in the sky something has grown! ~ 6 minutes, mouse only  | ||
186684 | jam | Prometheus | PROMETHEUS  Ludum Dare theme 46: Keep it alive Prometheus, don't let the fire fade, find shelter! Description: Short atmospheric linear game made for Ludum Dare 46, that I created to hone my atmosphere and visual style crafting (most models are Synty, but keeping graphics rating on for the visual style) **Inspired by Inside and Greek primordial mythology. ** **BEFORE YOU DOWNLOAD: there is an enemy eagle in version 1.0, that does not load in some instances, as one tester found out. In normal cases you have to defend with the spacebar, or the eagle hits you and damages your hp.**  | ||
186690 | compo | The Adventures of Eggbert | Help Eggbert collect eggs and keep them safe until they hatch. Avoid the pesky foxes - they're out to get you!  **Software used:** **Engine:** Construct 3 **Sprites:** Asesprite **Music:** FL Studio 20 **Sound:** Bfxr, Audacity and FL Studio 20 | ||
186695 | jam | Baby: Don't Hurt Me | *„During your research of an abandoned laboratory, you stumble upon a baby. Reasoning that this is not a place for a child, you decide to get it out of there. The question is: can you make it?”* *„Baby, don't hurt me”* is a **sci-fi themed platform game** that will test your skill and your mind. Your task is to transport the baby through the levels, without letting it (or yourself) die. Before you start your adventure in the laboratory, you should get acquainted with some of the games features: - **Cables**: trough loose cables flows a dangerous current, which in high doses can be deadly. You should never let yourself or the baby touch it. - **Robots**: the leftover watchmen of the laboratory will try to eliminate you. Try to avoid them at all cost. - **Tunnels**: there are some places were the baby can fit, but you can't. You can drop there the infant to make your journey a little bit easier. Don't worry, it's perfectly safe. - **Jump boosters**: those are special devices that allow you to reset you jumps and achieve great heights. Use them to get through levels quickly. - **Levers**: use them to activate devices or to get access to new areas. It's very helpful. That's all I wanted to tell. I hope you will enjoy the game as much as we enjoyed creating it. Hacka-team thanks you for playing the game. Lets see if you can get the high score ;). ## Leaderboard link: [here](http://www.grzegorzkoperwas.site:5000/index) Time submission does ~~not~~ appear to work in web version. ## Controls: WSAD - to move and jump E - pick up and drop the baby I -interact (for example with levers)  | ||
186696 | jam | Bogged Out |  **Description:** Ah, Swamps of Bog, quite a strange place, isn't it? Danger is lurking at every corner. And the only thing that can help you survive is your trusty Golem! But can you stand up for a challenge? & *-NOOOO! You can't just pick Mana-UP everytime!* & *-haha golem goes heal-heal* **Controls:** WASD - Movement Left Mouse Button - Heal Golem Right Mouse Button - Heal yourself Command Golem - F Pause - Esc / P **Gameplay:** https://www.youtube.com/watch?v=jaMG4u80vRs **Screenshots:**      | ||
186698 | jam | Cardboard Frank |  You are Cardboard Frank, the mightiest hero of Cardboard City. Some of the citizens dared to insult the all-divine Rock, by saying cardboard was the best material. The Rock then decided to obliterate the city by sending meteors of molten lava towards it. You must prevent those from destroying the city for as long as possible, by sending cardboard crates towards them ! Pick them up across the city, charge your throw, aim well and do your best ! But be careful, cardboard isn't that tough, hero or not.  **Controls :** ** - Z/S (W/S) :** Fly forward/Backwards ** - Q/D (A/D) :** Strafe Left/Right ** - A/E (Q/E) :** Fly up/down ** - Shift :** Fly faster ** - Spacebar **: Brake   | ||
186699 | jam | Dust |  Power up the Crawler by collecting Power Cores scattered throughout the landscape and dragging them back to the Crawler!! Note: All sound FX are from Freesound.org, however, the ambient track was made by me in FL Studio. | ||
186710 | compo | Keep it Alive, Keep them Alive | Keep it/them Alive! Click on the ground to put numbered action stamps that will make your fellow walk to the right direction.  There are only 8 levels. I wish I had the time to add much more but you know... I hope it still gives a good taste of the concept. The game was created with [ceramic engine](https://github.com/ceramic-engine/ceramic) and the Haxe programming language. Music composed on Korg Gadget Thanks for playing! | ||
186712 | jam | Keep IT Alive | Keep IT Alive!: Get a new project every day! Call with customer -& Develop solution -& Debug your work -& Travel to the client and deploy the solution! Our first Unity game. We kinda overshot the scope, but in the end, we are proud of what we achieved in such a short time and we DEFINITELLY learned alot! | ||
186719 | compo | Nurturer (Compo) |  **How to play**: The goal of the game is to plant trees and get to the highest difficulty level possible and there is no real end condition. The game gets more difficult as you play, in the form of faster decreasing health, as well as slightly more sparse energy further from the center. The world blossom's health deteriorates as its protector golem expends energy to create life in a newly forming world. **Controls**: E to deposit energy WASD to move Scroll wheel or keyboard 1-3 to select an object Click to place a structure (on an indicator) **Objects**: Energy: Picked up by walking into, you can bring energy to the world blossom or connected trees to the world blossom. Press E to deposit energy. Energy can also be generated by plants. Trees: Trees make connections to the world blossom in a straight line, which act as additional deposit zones for energy. Additionally, the golem can move efficiently between connections to the world blossom, so the world blossom's health does not decrease on these tiles. Plants: Plants are an expensive structure that generate 1 energy over the course of almost 1 difficulty stage. To produce energy, they must have a free space in one of the four cardinal directions. Priority is left, up, right, then down. Rocks: Rocks obstruct pathing, as well as connections between trees. They don't have any function at this time, but were planned to be used to trap enemies. Changelog: Within the first hour after submission I submitted a bug fix to the game (https://ldjam.com/events/ludum-dare/rules). Included in this fix was stopping a bug where the player could turn in energy even if they weren't holding any, indicators not updating on object place, and an issue with indicators at the edge of the world. You can view the code changes I made on the github page. Made with unity/c# | ||
186726 | compo | Thrive |  You have found a young plant in the post-apocalypse, where such things are very rare! Find plant food for it so it can grow, but don't let it run out of water! Controls are arrow keys to move and Enter to interact. This was my first game made with Godot, so I definitely spent a lot of time learning and not so much time actually doing what I wanted to do. I might come back to this because I like the aesthetics so much, but I might not because the code is really a mess. Godot / Aseprite / Bosca Ceoil / Audacity / SFXR | ||
186732 | compo | Keep It Alive | This is my first Ludum dare it's mostly stressfull thanks to bugs Guide Left Click for most work and w a s d or arrow keys ofcouse,Right click for quick switch to shovel, This game has 5 different endings Dont forget to give feedback   | ||
186735 | compo | Save Dave |  In a monstrous apocalypse, Dave has been with you always. You just need to survive until morning, using your virtual pet skills to keep Dave Alive. Also there are monsters bearing down on you, so shoot them too! Controls: Everything is click controlled, mouse only Holding left click on enemies damages them with your ray gun Holding left click on Dave drags him around the screen Click on Dave's control buttons to bring up the menu and interact! All art, music, and programming done by myself during the game jam. Only outside piece was Kenney's font "Kenney Pixel" and "Kenney Thick". I supported them; you should too! https://kenney.itch.io/ Made in Godot 3.2.1  | ||
186739 | jam | Space Ranger | **You are a Space Ranger!** **Your mission: Keep your planet alive and safe from the spacial threats!** With the **Astronaut**, round the orbit of the planet and use the **Attraction Gun** to get the **Stars of Life**:stars:to full restore your **planet's life**. When things get ugly, take control of the **Guardian Cannons** to destroy **Deadly Meteors**:boom:. :video_game:**CONTROLS:** Mouse cursor to aim. Hold left click for weapon activation. Right click for weapon swapping. :rocket:**CREDITS:** This is a collaborative piece of work, we all contributed with the Game Design. Arthur Graciano - Code JanaChumi - Art Jessica Azambuja - Art Luciana do Prado - Game Design Luísa Cecília - Production  | ||
186741 | jam | Raincatcher | Welcome, sprite! Your job is to protect the campfire flame from all that nasty rain that's been falling lately. Use the arrow keys or WASD to move around and stop as many raindrops as you can to prevent the rain from wetting the logs. The longer the flame strives, the better! But, stopping the raindrops hurts you. You can however regain your heat by being near or in the fire. You can also use flame shields to protect those logs. Try pressing the space bar to summon them. Beware, such flames will drain you of your precious heat. Brighten up little raincatcher, sunny days are bound to be back! | ||
186747 | jam | Let It Burn |  # PLEASE STAND BY for the following important message from the Big Brother: & In the long series of very fierce battles our military forces suppressed the last groups of rebellions. & This is the victory, and it is one of the many to come. & We will heat the burners, feed the steel monster and it will bless us with more power. & Everyone, man or woman, must expect more disappointments and unpleasant surprises. &More personal belongings will be collected and contributed to the Ministry of War. &Let the fire burn! In this dystopian scenario you play as an ordinary employee in the civil service. Your duty is to burn everything that is delivered to produce enough energy, without questions or thought. But among the piles of rubbish there're historical and cultural gems that can be preserved. Game controls: mouse  **jam build bugs** - _Text is not shown in the first tip of the tutorial_ - _Collected items are not shown in the preserved heritage screen_ For more games: https://lootgrounds.itch.io/ | ||
186751 | jam | Bastion Of The Beast!!! | |||
186759 | jam | Save the Plant | Note: The wepons will change over time and you have to keep yourself as well as the plant alive. There are also diffrent difficulty settings when you press escape. Known bugs: sometimes enemys won't damage you - restarting the game should fix it Hello Human, you are the last of your species. All other humans died during the apocalypse. Here is the last flower. Please take care of it and bring it to the goal. P.S: Be careful that the flower gets enough WATER and SUN. ... A top down Roguelike with Proceduraly generated dungeons. | ||
186760 | jam | Ages of New Earth | As you guide humanity through the *Ages of New Earth*, you'll find yourself... ## Terraforming Planets  ## Making Choices  ## Keeping Things In Balance  ...but if your colony loses that balance, you might struggle to **keep it alive**. ------------------------------- ### Controls - Interact - **Mouse** ### Pro-Tips - Don't let your resource **numbers** get too **high or low**. - **Gather cards** you want later in the **early game**. - **Develop** empty **Regolith** to make **Towns** and Cities. ### Version History **Apr. 20, 2020** :: *v1.0.0-jam* - Jam release | ||
186768 | jam | The Bodyguard | # 7-Level platformer. Escort the VIP-tofu to the exit. Don't get caught by the guards. Try to use headphones or speakers if you can, I've spent a fair amount of time in making the SFX and music. ## Tools used - game-engine/framework -- love2d - IDE/code-editor -- Visual Studio Code - Tilemap Editor -- Tiled - Image Manipulation Software -- Aseprite - Music/SFX -- hardware ( juno-6, DX7, Teenage Engineering PO-35 ) software ( Ableton, openMPT, Audacity ) I've used my code-base/game-template to make this game. It's on my github page. All of the assets are made by me. Any feedback is appreciated, thanks. ## Timelapse video https://www.youtube.com/watch?v=IJBv-S15YMU ## Music https://soundcloud.com/user-83577274-335133040/ld46-the-bodyguard-theme-song  | ||
186774 | compo | Skeleton Crew | Imagine everyone in your office was told to work from home but you. What happens to their plants!!! You must water all the plants in this fabulous two story office complex to save them from certain doom! Use arrow keys or wasd to move around the floors and the space key to gather water and use it to keep those plants alive. | ||
186775 | jam | Dying Ember | ## Gameplay You play as a ember trying to find its way back to the fiery brazier it calls home. but be careful not to burn out! some things to note, if you get back to the tutorial you have probably played through all levels and won. I didn't have enough time to do a win screen. ## Controls W and D to move sideways or alternatively arrow keys, space to jump or up arrow. your health is the light your character emits, the less health the smaller radius of the ember's halo. you only lose health by moving sideways  Please download the game for your specific platform for the best experience! | ||
186776 | compo | YOUR RAGING SPIRIT | A smash-like, 'tower-defence-like' poem? You must keep the fire alive as you try to survive a night in the woods. As you fight of each wave of angry, fire-destroying bears, you are treated to an original poem about overcoming adversity as you protect the fire inside you that pushes you onward. The protagonist of this game sports limbs of many colours, a grappling hook and a very powerful umbrella to defeat the bears with. The bears have water-guns, water barrels and rain-clouds to try and douse your burning fire! Keep it Alive! Appreciate any and all feedback, Thanks! Fast link (so you don't have to scroll to the bottom of the page): https://madbookstudios.itch.io/your-raging-spirit  The side-smash to send bears flying off the stage:  The up-smash, for lots of bear juggling:  The mystical grappling hook:  | ||
186780 | compo | Grovetender |  A small farming sim. The goal is to complete challenges and keep your garden alive and prospering as long as possible. But beware! Once blight starts to set in... it can be hard to stop. My first Ludum Dare. Controls: Left-Click to buy and place crops & units. Right-Click to sell crops (note that this is the only way to get mushrooms!). G to toggle grid. R to reset. There is no sound. | ||
186788 | compo | The Soulkeeper | The ghosts are hungry for souls, but you, the Grim Reaper, know that their time hasn't come yet. Only you can stop the ghosts from taking the people's souls. Possess objects that are on the park (trash cans and cones) to destroy their traps! and slash the ghosts with your scythe. WASD/Arrows to move. J to attack ghosts. Hold K to possess (cones and trash cans) (take them near the traps to eliminate them!).  | ||
186794 | jam | Sleepwalker | As the godly figure that you, the player, are, you will need to help a poor sleepwalking catto who fell into a cave to make sure they stay alive! However, things are not going to be that easy, as you have little control over the poor catto, despite being a god. All you can do is make them jump or stop D:& Be it! Help this poor catto find their way back home, and this in spite of the terrible dangers, and keep them alive (without them even noticing, they're sleeping! :3) Controls: - Left click on character: Jump (There’s a double jump) - Right click on character: Move/Stop - F: Switch camera mode - E: Re-center camera (in free camera mode) - WASD/ZQSD/Up Left Down Right: Move camera (in free camera mode) - Left click on moving platform: Move to next position - Right click on moving platform: Move to previous position - Left click on button to press it This game was made for the Ludum Dare 46: Keep it Alive, in about 2 days      Love!  | ||
186804 | jam | Mewbies | Mewbies is a point and click pet-care game where you take care of your pet mewbie. Feed it to ensure it stays healthy and play games with it to ensure it stays happy. Take good care of your new best friend in this game jam game: Mewbies.! [Mewbies.png](///raw/aa9/72/z/2fd81.png) | ||
186813 | jam | Abidance | You are a crash landed Space Marine on the unknown planet. Your goal is to survive approx 5 nights until the rescue will arrive. The planet you are on is quite unusual - there is barely any light on it during day time and complete darkness during night. There is no life on the planet other than some sort of entity living in the shadow - hunting you whenever you are in darkness. It’s afraid of light. Keep to the light to survive. Explore. Loot. Light. Survive. !!! BEST PLAYED IN WINDOW @ 1024x768 !!! HELP --------------------------------------------------------------------- WSAD - Move player F - Flashlight ON/OFF E - Open loot crates / Interact Q - Use Med-Kit Mouse - aim / look LMB - Shoot laser CHEATS --------------------------------------------------------------------- SHIFT + 1 &&& Adds few resources SHIFT + 2 &&& Adds one day to the current time ----- Search for loot crates for different resources - survive until the rescue will arrive. Flashlight scares off the Shadow entity. Shooting it with laser will not kill it but it will scare it off for a while. The only TRUE protection is the light next to the ship wreck - it will last approx 12 hours and uses 5 batteries. --------------------------------------------------------------------- PS. Will include HTML5 player very soon    | ||
186818 | jam | Sei | This game is all about creating a balance between your survival and your plant friend. You need each other to survive. # How to Play - You can press E to eat the plant if it is grown, this restores your health. - The orb above the plant represents it's energy level. - The bar on the side of the plant box shows it's water level. - If the plant has no water it will start to die. - If the plant has no power it won't grow. - You can supply power by touching the side of the box that glows pink. This will drain your health and restore power for - the plant. - You can get water by standing near the water fountain, it's glowing blue with particles. - Left click on the plant to resupply with water. | ||
186823 | compo | READ THE LABEL | IF YOUR RESOLUTION IS (1280x720) EXACTLY, OR LARGER THAN (1423 x 800), THEN THIS GAME IS FINE. OTHERWISE, IT WILL BE TINY, AND YOU DON'T WANT A TINY TEXT-HEAVY GAME BECAUSE YOUR EYES WILL HURT. Specifics: For some reason I made it so that my game only full-screens if your screen is 1920x1080 or 1280x720. Otherwise, it chooses the largest resolution out of (1920x1080), (1280x720), (640, 360) that is 90% of your screen or less. That means that screen sizes close to 1280x720 but not exactly are kind of screwed. Oh well. # READ THE LABEL #### OR ELSE THE WORLD ENDS Keep a strange orange puppet thing alive by feeding it a comically large amount of medicine. Just be sure not to give it anything with lethal side effects...  # How to play - READ THE LABEL. Avoid feeding the homunculus anything that'll cause it to die. - Left arrow key to feed. Right arrow key to skip. - Spacebar is used in navigating menus. Coded from (mostly) scratch in Python and Pygame, without an engine. Reuploaded at 10:20pm on the due date because I forgot to replace the debug win button with the actual win condition. | ||
186827 | jam | Battery Life | Battery Life is a game where you play a tiny robot run on a small capacity battery in a constant search for more juice. Your strength is your speed, your agility and an echo-location device thanks to which you know the exact place of replacement batteries. But look out, this maze is dark and full off nooks. Challenge yourself and keep your battery alive as long as possible! Only need a keyboard (A-S-D-W keys or arrows).  Credits: Game Designers – Anna Ziolkowska & Rafal Ziolkowski Level Designer – Rafal Ziolkowski Game Developer – Rafal Ziokowski Concept Artist – Anna Ziolkowska Sound Engineer – Anna Ziolkowska | ||
186828 | compo | Ozwomp Is Arriving | Keep the dream alive! Ozwomp will come, Ozwomp has to come! ITS A GAME CALLED OZWOMP IS ARRIVING!!! But really, here is a game I made over the last 2 days in Three.js and using a very simple engine I made myself some weeks ago. Im a bit sick of Unity owning game design and I think its about time we took the power back! This is arguably my first narrativeish game and definitely the first time doing all sound design, I guess its also the first time making a real project with web tech too. Alota firsts! You can play in browser, none of that downloading nonsense, be sure its an ok computer because timing is not stable ;D I hope you enjoy the arrival of ozwomp.    | ||
186832 | jam | Earth Wars | A world overrun by machines and factories, on the border of ecological destruction, has finally found a solution to its inevitable doom: a portal to another dimension, which leads to a near identical planet. The method is simple: just send all the junk through the portal, and let the others deal with it. There is no way your factories are gonna stop, how would you get all that big money without them! We all know that recycling is just a hack to lose money. But there is one problem… they have also mastered the portal technology! It is a kill or be killed situation in this real-time, resource management strategy game! You gotta save your home from total annihilation. There is no time for that ethics nonsense, just do what you need to do. THE CONTROL Because of lake of time we couldn't do a tutorial, please read if you want to play :) : Player 1 W and S: Opens and closes menu A and D: Moves through the menu/Rotates planet Space: Selects option from the menu Player 2 Up and Down Arrow: Opens and closes menu Left and Right Arrow: Moves through the menu/Rotates planet Enter: Selects option from the menu -Game mechanics- 1) Building: Build sites that have different functions -Factory: Generates money, but also waste -Dumping site: Stores waste -Incinerator: Reduces waste -Portal: Sends waste to the other planet 2)Upgrade Improves characteristics from each building site 3)Activate Turns on and off each building 4)Sell Sells the building to recover some money | ||
186836 | jam | The Hunger |  ### I've got this very expensive house plant which has acquired a taste for human flesh. In a small town like this the word travels fast and everybody's snooping around! Damn my vanity! Why did I buy that house plant!! ### Keys: use **arrow keys** or **wasd** to move around **q** to hit **space** to drag or leave the corpse Press **H** in the main menu for more info | ||
186839 | jam | Keep IT Alive | First time participating in Ludum Dare! Was a lot of fun exploring ideas for the theme and subsequently had a blast figuring out how to adapt some iconic scenes from IT. Physics got *a lot* faster when I compiled the game, but seems to still work well-enough. Look forward to the next one!   | ||
186855 | jam | Soaring Islands: ludum dare 46 game |   Keep it alive | ||
186856 | jam | Feast of blood | ## The game was made in 56 hours. All the art, music, and code were made from scratch. In a world where all the vampires were exterminated, you were one of the few bloodsuckers who could escape punishment. Now you have to survive in a harsh world where everything is set against you. How long can you hold out? Visiting the night city, you will have to drink the blood of its inhabitants and carefully hide the traces of their crimes in all possible ways. Hide in the back streets waiting for the victim, or merge with the crowd of ordinary people? You decide. The main thing is not to reveal your true identity, because the guards are always on the alert. ------  ------  ------  ------ # Controls **E** - Interactive objects. Hold **E** - Drink BLOOD ** LeftShift ** - Run **WASD** or Arrows - Walking. ------ # Hints Beware of mirror surfaces. Hide the bodies in the following places.    ------ ## Recommend to download the exe instead of using the web version if you can. ### Changes in Post LD Version: - Fix pause and menu window in tutorial. - Fix sound settings. - Change light intensity. - Fix interactive bugs. ### The browser version does not have a fix. | ||
186863 | compo | Cupid's Arrow Inc. Difficult Cases Division | [logo.png](///raw/ae9/d2/z/2cc16.png) Thank you for contracting with Cupid's Arrow Inc.™ Difficult Cases Division. This division strives to keep successfully matched couples, that might be having a few difficulties, together. We work very hard to keep our matching success rate high and cases like these really challenge our excellence. Somehow, these two, horrible individuals got through the matching process and we need you to keep the relationship alive. At least until they're married and we aren't liable for their relationship anymore. Good luck and don't fail. The game is turn based and you will have to use repair cards to remove the bad cards that the clients will play each round. These repair cards must be used to fix bad cards until those cards are fully repaired and are discarded. Each bad card that is repaired will grant you 1.5 cards for next round; repair 2 bad cards and receive 3 repair cards next round. # Change Log ## 1.0.1 #### Fixed - "Slept With Another" card description. Thanks @hanamigi ! | ||
186870 | compo | Swarm | SWARM ===== Try to keep your swarm alive while navigating through increasingly difficult levels. Tested with Firefox and Chrome on Windows and Android. Source code: https://gitlab.com/jkuechler/ld46  | ||
186871 | jam | The Fire Must Go On | A puzzle game about igniting the torch of the future to keep the flame of the next generations alive. I'm a student on my first year of game development and trying to improve. Thank you for playing!     | ||
186889 | jam | Slimy Friend | In this game you have to keep slims alive by feeding them but not to much. this is my first game jam so any advice or comments would be greatly appreciated. | ||
186899 | jam | Silva | Hi and thanks for downloading Silva! Silva is a short horror game created for the Ludum Dare 46 GameJam of April 2020. This game was created with Godot Engine within 3 days by 4 people total. CONTROLS: W / Arrow up: Walk up A / Arrow left: Walk left S / Arrow down: Walk down D / Arrow right: Walk right Spacebar: Pick up wood / Drop wood in fire 1: Select choice 1 2: Select choice 2 3: Select choice 3 ---------------------------------------------------- Source code can be found on github : https://github.com/Espresshock/LD46Jam-KeepItAlive- The game can be played on itch.io : https://katelyst.itch.io/silva CREDITS: This project was built by MennoDekker.media and Katelyst Special thanks to Gijs 'Atgeirr' Find out more about the project at katelyst.com | ||
186912 | jam | Keep your heart alive | Your daughter is about to get married, but ouch... you have a severe heart attack. Some weird german doctor gives you pills to keep it alive. There is only one catch. The pills have to be exactly in the specific order. Are you up for the challenge? Play in Browser. Mobile not supported.  | ||
186916 | jam | Keep the dinosaur alive | Your objective is to keep the dinosaur alive by jumping over the obstacles! Inspired by a really popular game that you problably have played before haha Press SPACE to jump. Try it out the 3 biomes ingame, wich one you will get when you press play? Please rate my game and leave feedback. Everything was done by myself using Unity Engine, Aseprite, Bosca Ceoil and SFXR. If you can leave some feedback below in the comments, I will be glad to read and answer! Have fun! | ||
186924 | jam | Oops, He's Dead! |  _Help the cat survive the dangers of a walk through the park_ ------------------------------------------------------------ _Programming_ - **DR.DVD, Renrith** (Godot Engine 3.2). _Graphics_ - **Renrith** (Photoshop, SAI). _Sound_ - **Vhaltz** (Ableton, Audacity). ### Controls Left click the elements on the menu to select them, left click on the map to place them. | ||
186928 | jam | Cydonia | ## Gameplay Story driven cooperative puzzle platformer game. Aliens from different planets arrive to a seemingly abandoned planet, where the last remnant of the civilization is a pyramid. They learn about their common past as they descend into it. **Play time:** 15-30 minutes We have managed to quickly put together 6 out of planned 17 levels. We hope you enjoy :) ## Controls **Arrow keys:** Move red character **WASD:** Move blue character **Space/Enter:** Advance dialog ## Contributors **Raeya Viðhlaejandi** - Graphics, Programming **Lukasz Dygon** - Programming, Writing, Puzzle Design Public domain music by **Blear Moon** | ||
186929 | jam | 🐱 Cat Fun Factory |  ## Welcome to the 🐱 Cat Fun Factory 🐱 Cat Fun Factory is a game about building and automating park for cats to collect data and learn what they really want. Use machine learning and the award-winning "IF-ELSE" tech. Collect enough data to create A Universal Problem-Solver for cats.  ### Digital Factory Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want to make a tycoon/sim game about digital factories, machine learning tech, and digital marketing. ## Team The game was made by 4 people: Ivan, Sergey, Alexander, and Oleg from Luden.io. Let us know your thoughts https://discord.gg/ludenio ## Theme We've interpreted the theme "Keep it alive" as "Keep the factory working to collect data". It looked like a perfect idea back to Friday's night :)) ## Why We are big fans of Machine Learning tech and cats. Also, we love to see games explaining something and sparking curiosity. https://youtu.be/NWSgu12PLP8 **Thank you for stopping by and please stay safe 😊** | ||
186933 | jam | Green Thumb | This is my first ever game jam. I'll admit it's not very good but it's all I got. Keep your prized plant alive. Water it, fertilize it, paint its flower, and inject it's leaves with antivirus if they catch anything. The only thing you aren't prepared for is the plant catching on fire or something... but there's no way THAT would happen. | ||
186934 | jam | Save The President |  Alien invasion is imminent and you are in control of **Tax Payer**! Carry The President to safety at all costs! Tax Payer has strong muscular arms and can use them to his advantage in creative ways, mostly by picking up and throwing various objects.   *Note: Reading the in-game dialogue is highly recommended, though reading it can be difficult due to the low-res font.* ## Controls & **WASD** and **arrows** to move & **Space** to pick up and throw objects & **E** to interact & **R** to restart the level ## Credits & Programming - **elq and unityyyy** & Music - **EddieTheCubeHead and elq** & Graphics - **AXLplosion**  **!!!Disclaimer: The HTML5 web version seems to be missing a couple lines of dialogue. We recommend downloading the .exe file for the "complete" experience.** | ||
186936 | jam | Milk Trail | Milk Trail is a difficult, co-op focused survival? cow defense game. :) Co-op is recommended, if you're unable to play on the same machine, it is possible to play using Steam Remote Play, which there are many easy tutorials around for if you wish to go that route. At your own risk of course. ;) Thanks for playing! | ||
186947 | jam | Souls Afire | As a mage you're not used to receiving curses. But this time they got you good: your soul is now.....a candle! You have to complete all the levels in order to reach freedom but, no matter what, protect the candle that keeps your soul alive!    | ||
186952 | jam | Lord of the Packets |  You are the soul manager of the KeepAlive packets being sent to and from LD Inc. You job is to keep the packets flowing back to the clients connected to the server before the timeout limit is hit. You don't want to face the angry wrath of the clients, hell bent on submitting games, do you? **Version 0.1.1 BUG FIX:** Input Slots were not clearing once a package was sent. This would prevent players from loading packages into previously used slots. **Rules:** Using the text commands, move the incoming packets into any input column to begin processing it. To resolve the data in each input you must unscramble the word given. (Hint: They are numbers) **Command Order:** 1.) load 2.) extract 3.) resolve 4.) repack 5.) send **commands are as follows:** **start:** starts the service **load packageNumber inputSlot:** loads the package into input **extract-data inputSlot:** extract package data **resolve-data inputSlot solution:** resolves package data with the given solution **repack-data inputSlot:** repackages data into package **send inputSlot:** sends package to client **exit:** quit the service **Command Structure:** load [packageNumber] [inputName] extract-data [inputName] resolve-data [inputName] [solution] repack-data [inputName] send [inputName] **Example Commands:** load 0 input0 extract-data input0 resolve-data input0 forty-five repack-data input0 send input0 HTML5 build coming soonish - **HTML5 build is now published!** | ||
186966 | jam | FireScout | Hi! Our 3 person indie game group's name is "GroRapp" and we're presenting to you "FireScout". This game is an Casual/Arcade game aimed to be a mobile game. Its about a boyscout who is trying to keep his campfire alive by gathering sticks and taking them to it. We Hope u enjoy the game, but there's more to come. We're planning to release this game on Android and update it with new content a bunch of times! Good Luck to you all! Till October :slight_smile:  | ||
186974 | compo | Don't Kill, Wash Hands (First LUDUM) |  Idea: A game about saving chickens with hand holding - even butchers need to wash their hands! Don't let the chicken death rate reach 60 %! Bear Butcher: patrol 3 - 4 times then kill one chicken Controls: Move- WASD Interact- SPACE (Hold Butchers' hand (to stop killing) / Gather Chickens & Launch Cannons) Tools: Unity, Adobe Illustrator, AudioTool.com, visual studio! | ||
186977 | jam | Wood Walker | It's cold and rainy as dusk falls over the birch tree forest. Keep the campfire alive to make it through the night.     | ||
186980 | jam | Party Animal | # Party Animal  ## You are the host of the wildest party in town. If you want everybody having a good time, you need to KEEP IT ALIVE! As every wolf know, there are four things every party must have: amazing music, good vibes, cold drinks and a dancefloor free of your friends dinner! Keep your headphones on to enjoy the different sound effects we added to the game. ### _DISCLAIMER_: - No Animals Were Harmed in the Making of This Videogame. ### HOW TO PLAY There are four bars which shows you the stats of the party: Music, Vibes, Drinks and Cleaness. If everything goes fine they will grow, making your party the best in town! But you have to take care of them. - :notes:**Music**:notes:: to keep the crew tamed, ChimpDJ :monkey_face::headphones: is your ape. You will be the one cracking a cold one to the famous DJ, so you just **go the fridge, take a drink :beer: and bring it to him**. - :ok_hand:**Vibes**:ok_hand:: as more friends come to the party, fights can appear. But you are lucky, old bro' Jimmy :wolf: is here to give you a paw. If a fight :right_anger_bubble: tries to kill the mood, just **go to the pinball machine and take your bro** with you. **His mere presence will stop the fights!** - :beers:**Drinks**:beers:: dancing makes people thirsty! that's why you have to refill the fridge with drinks time to time. In order to do that, **take a six-pack from the front door and bring them to the fridge in the kitchen**. - :green_heart:**Cleaness**:green_heart:: nothing kills a party more than dancing over somelse dinner, so **pick the mop in the bathroom and clean it** before everybody leaves your party. Just remember to **bring back the mop to the bathroom :wc:**. ### CONTROLS Interaction: Left Control or Space Movement: Arrows or WASD Exit: ESC # Prepared or not, Welcome To the Jungle! ### Credit - Soundtrack: "I'm Falling For My Kind of Girl" by copperhead (c) copyright 2014 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/copperhead/48664 Ft: CDK,Snowflake, spinningmerkaba - Some art assets: https://kenney.nl - Location dependent music: https://checkHowItChanges.withHeadphones.asUMove - BackGround: https://floorplanner.com/ :see_no_evil::frog::notes::smile_cat::chicken::wolf::monkey_face::headphones::notes::bear: | ||
186987 | jam | Goblin Guard | I made this game in Godot for the first time. In this game you have to protect the king from the approaching goblins that came through the magical portal. Make sure the goblins do not get to the king or he dies, game over. You have to keep the king alive. Have fun and good luck. | ||
186988 | jam | Beat Savior |  Keep the music alive in Beat Savior by shooting your targets on the beat! Use your personal music library for a custom aim training experience. Successfully firing to the beat as indicated below by the BPM meter is confirmed by a yellow muzzle flash.  Be sure to not let any targets reach the Danger Zone! Gameplay Trailer https://youtu.be/tICzm1GoQuM Happy Shooting! Controls: WASD - Movement Spacebar - Jump Left Click - Shoot Esc - Open Menu KNOWN BUGS: Sometimes end of song doesnt trigger. Please just press "Give up". You will still receive your score. | ||
186993 | compo | Blob |   Feed your friendly blobmonster! Use the X-button(V on your keyboard) to attack and collect al the unfriendly miniblobs. Use the O-button(C on your keyboard) to feed your very own blob while you stand in front of it. | ||
186997 | compo | On a Roll | A game where you need to protect your house from evil birds. | ||
187000 | jam | Spatious Inc. |  ### Description **Spatious Inc.** is a tactical game about the everyday life of a company providing space landscape design and terraforming services. Have you been shooting at the rebels and accidentally destroyed 90% of the planet's surface? Has your distant relative left you a family estate but it is covered with dwimeryt moss? Have Creatures from a parallel world invaded you and changed the atmosphere composition? It doesn’t matter - just find us in the galactic guide on the 19^10 page. P.S. the game has a lot of heavy metal, acid and other substances - be careful and KEEP THE PLANET ALIVE! ### Your Task Planet Limbo in the Mindtrix system. Have you ever heard of it? And you will never hear. Sand craters, the ocean, three Suns… and the Secret Research Centre instead of a resort. Our government was going to correct that nuisance, however, as soon as we started to celebrate, the experiment with Anti-mass spectrometer went wrong causing the devastating consequences: the sand beaches got covered with dwimeryt toxic moss, the ocean got sucked into a singularity! Nevertheless, we are here not for this purpose – the surrealistic landscapes have attracted a hundred times more tourists and who we are to bother our client! All we ask is to terraform a bit the Planet in order to make it inhabited. Clean up, so to speak. Less radiation, more water - you know it yourself. The task specifics are depicted inside. Just one wish – KEEP THE PLANET ALIVE! By the way, according to our Planet rules, you will be executed in the case of failure. Kidding. If you succeed, you will be rewarder with 1 000 000 energy credits. It is NOT a joke.  ### OKAY, BUT HOW TO PLAY??? To get started, look in the upper right corner - this is what you need to get. Next, look in the lower right corner and in the center - this is what you have. Now in the left corner, click on one of the modules and place it on the tile. The prompts contain all the special actions of the modules. You are halfway to victory. Keep it up! --- You are the owner and you happen to be the only employee of Spatious Inc. Your company provides services in the field of planetary terraforming. Your work consists in the modification of planet parameters in the way to satisfy your clients’ conditions and needs. The conditions are depicted in the top right corner. There are indications of the chemical elements and their quantity in the atmosphere and lithosphere of a planet in the bottom. On the right side you have a scale of the planet state like temperature, pollution or humidity. The tiles have three states of matter - solid, liquid and gas. Each of them contains a certain amount of chemical elements and affects the planet indicators. Besides, tiles have a basic chemical element affecting the atmospheric and lithospheric composition. Manipulations with a planet surface can be conducted with the autonomous modules aid. Every module has its own specialisation. The autonomous modules use the energy which is limited. It’s restored every turn. You can complete the job for any number of turns that do not exceed the client’s limitation. ### Comments - The game at this stage turned out to be quite complicated, we plan to significantly improve it in the next version; - You may find some extraordinary bugs - know, they were intentionally committed. ### Team Svyatoslav (@svyatoslav) Oleh (@suslon) Liza (@elliezen) Alex (@alexjedi) | ||
187009 | jam | Stayin Alive | Everything was created by me however the basic concept of a dance game belongs to my friend Emily. This is my second game I have made and my first published one. All artworks, music etc are made by me. The dances and background image are derivative works under fair use. Any criticism would be appreciated but keep in mind that I am still quite new to this. Also tell me if you enjoyed :) The key mechanics for those who are interested are: Hitting the notes = +100; Hitting the notes outside of range = -100; Missing notes = -1 hit point; 5 hit points total; Below 100 score = loss; | ||
187010 | compo | Pub Crawl | Keep your buzz alive! In this game you are sent out to a pub that is overrun with monstrous insects. Help out the barkeep by clearing out the bugs, and also keeping your tab active. The more you imbibe, the more difficult it becomes to see your surroundings and keep your aim straight. WIN by filling your intoxication bar and clearing out the insect nests and Queen. But be warned, shes not known to make an appearance. It may take a while, and more than a few drinks. LOSE by sobering up! You'll constantly be sobering up the longer you take, and being swarmed by the attacking bugs will speed up the process. ONE bartender to keep you company. THREE different Weapons to exterminate the insect menace. FOUR different Enemy Types to be wary of. EIGHT different bug-based drinks to indulge in. 4/20/2020 12:38 pm - Updated itch.io executable. A last minute change prior to publishing before deadline left some (unintentional) overlapping colliders that were causing issues when buying from the shop (sometimes causing 2 things to be purchased at once). I made a hotfix to shrink the collider sizes back to their correct sizes. | ||
187031 | jam | The Cave |  | ||
187032 | compo | Monster Hunger | **__Feed the Monster with everything on the planet :__**  **__Craft components :__**  **__Make a rocket before you run out of resources__**  | ||
187034 | compo | Lifeline | Lifeline is an infinite 2D and 3D sidescroller made for Ludum Dare 46. Your main character is a life line of a heart monitor and you need to make sure that will keep it alive! Switch between 2D and 3D perspective and try to survive the most you can! ** This game has the potential to induce SEIZURES for people with photosensitive EPILEPSY and LABYRINTHITIS. Viewer discretion is advised **   Controls: Space - Jump; A and D - Movement (on 3d Perspective); W - Gliding; S - Land faster. I've streamed the whole development process on https://www.twitch.tv/obego | ||
187037 | jam | Power Drain | Consume & satisfy your hunger for power as you fight your way through the levels. Eveything costs power, even existing. Keep yourself alive!  | ||
187041 | jam | My Friend Phil |  #### A young lad decides to take his goldfish to his friends house, can they make it there alive? ##### This is an action platform, (An attempt was made), I hope you all enjoy it! ## HOW TO PLAY Attack : Jump on enemies, or throw your fish with left click. Movement : A, D for left and right W or Spacebar to Jump E or mouse click to throw fish ## How it was Done Unity - FL Studio - Aesprite  | ||
187042 | compo | Experiment #31415 - The Takeover | # Welcome to a very interesting experiment This experiment revolves around a newly made virus, which is able to take control of a human being, so that another person from a different reality could control them with their fingertips, therefor - The Takeover.  Your goal in this game is simple - Don't let the virus die. It will die if its host dies. It will die if its host is healed. You will do what you must to **keep the virus alive**.  (And as a bonus, if that's your thing, you could try to kill as many people as you can while keeping the virus alive - whatever works for you..) #### Instructions Move with the arrow keys, use Z and X to take over people and attack them (In-Game tutorial included :slight_smile:) #### Details This game was made using the [LibGDX](https://libgdx.badlogicgames.com/) framework and the following tools: Sprites - Aseprite Sound Effects - Audacity Music - Bosca Ceoil IDE - Intellij IDEA ##### System Requirements: To run the game you must have Java 8+ installed. | ||
187043 | jam | Timewalk | It's all about time. Your timewalk begins automatically. Press D or Right Arrow Button to walk faster. Click on stars to reveal moments that slow your down and moments that keep time alive. Collect enough of the latter before your time runs out. ___ **Credits** Music & sound: Francesco Sicurella Art & code: Gossian  | ||
187055 | jam | Good Boy Wanwan | Wanwan seems to be a very good dog. He takes well care of Blind Granny ! At least she thinks that he does... Lead this poor old and blind lady in the modern city close to her house so she can take care of a few errands... But, be careful, walking in a city can be dangerous ! Control Wanwan with ZQSD or directional arrows, run with shift, move the camera with your mouse and press left click to continue dialogues!       | ||
187058 | jam | Mummy, I'm hungry | You and your son try not to starve but being a farmer is not easy every day ... | ||
187060 | jam | Hermann the German Dough | This little game is about Hermann, a lovely piece of dough. Treat him well and he will grow bigger, do him harm and he will shrink. If you've completed this tricky job, you can bake a cake or share the dough with others. Yay! BTW: Passing on this kind of dough is actually a real German tradition :)  **Resources** Base recipe (German): https://www.kiludo.ch/download-09winter#block-yui_3_17_2_3_1446417132996_18346 Used font: https://fonts.google.com/specimen/Patrick+Hand **SPOILERS** First 5 steps: http://conrad.codes/hermann/first5.html All steps: http://conrad.codes/hermann/all.html | ||
187066 | compo | Super Survival Ball | In the dystopian future of 201X, rack up massive points by bouncing balls in outer space and keeping your chain alive! Compete worldwide for the high score and share tips with others over the information super highway! It is truly the ultimate ball game!!    | ||
187068 | jam | DodgeCar! | All pygame - About you being a car, having to dodge all the blocks hurtling towards you. Keep yourself, and the game session alive! #keepitalive https://www.youtube.com/watch?v=oba6oLfAga4 | ||
187071 | jam | The Last Flame | The Last flame is a 2d top down action game where you have to protect the last light before eternal darkness... CONTROLSS--- WASD to move Mouse to rotatate weapon Left mouse button attack E to open shop (The buttons are buggy, so you have the click the name on the top) Shift to dash    | ||
187074 | jam | Planets wars | In year 2530 first Planet Wars happened. That disaster would be remembered for eternity of human kind. Every planet in the solar system fought for resources between each other. Everybody tried to keep their planet safe and alive as long as they could. Play as a rocket pilot from earth and fight other planets in order to save your home. Every time you die your planet will be under attack, try to stay alive as long as possible and destroy your enemies. Submission for Ludum dare. Controls: WASD - Movement Space - Accelerate LMB(Left mouse click) - Attack It was fun and it was hard but in the end we did it! Please leave a feedback :D Video: https://youtu.be/QMcNxIwngvk  | ||
187081 | jam | Whiny Slime |  Lexicon's spaceship runs on slime, but the slime has run off! Get the slime back into the tank so you can get going again, and nevermind that all those creatures you caught have gotten loose. What's the worst that could happen?  Z or C to fight, X to run. The digi-bugs are only interested in the slime, who will follow you if you're close enough and she isn't busy eating or complaining, and her voice is so distracting, that you can't fight while she's talking. [whiny-slime-box.png](///raw/f9a/d2/z/30db7.png) Your slimy companion will consume any nearby defeated digi-bugs whenever she's hurt or hungry.  If you can get her safely across the ship to her tube, you win!  By Brightmoth Games! ([Ava](http://twitter.com/alturos), [Nette](http://twitter.com/heynetters) and [Robin](http://twitter.com/robinsongtweets))!  You may need to think outside the monster crate on this one. ### UPDATED: A new build was uploaded to fix - Crash on death in certain cases - Music randomiser only played the wrong song - Bugs didn't spawn when retrying. | ||
187083 | compo | Keep the ball alive | Once you leave the ground, the ball becomes alive. Collect all crystals to finish the level. Use LMP to push the ball around. All levels were proven to be beatable. Have fun :) | ||
187085 | compo | Backwards Undertakers | A game where you play as a **team of Undertakers** who are using their shovels to **rescue good souls** from the Underworld until those souls finally die. Use a **power of teamwork** to save good people from dying. Just grab them out of Soul River and don't let Bad souls to take it away from you. But you still can punch your teammate or give him Yellow soul while running from a horde. Step 1: Find target  Step 2: Get soul and run  Step 3: Frame your teammate  So the most successfull tactics is being Joseph Joestar ![i[1]](///raw/a35/72/z/2cf48.jpg) | ||
187105 | jam | Keep Campfire On |  Link: https://sauronr.itch.io/keep-campfire-on -Expand to full screen Tips: Don’t feed the fire too much - Don’t let the fire go out - Do not catch bats - Eat all the time. - Controls: - &- Left - -& Right - Space Drop accumulated items (Over the campfire) Hello! We are students of "Image Campus" in our first year and this is our first video game. It was made specifically for Ludum Dare-46 but we hope to continue it later. We hope you have fun and give us harsh feedback so we can improve for future projects! Programmer: Federico Olive Artist: Santiago Lafosse Greetings! | ||
187106 | compo | Platdaughter | You're any average Joe, the platformer character. But... it just so happens that it's "Bring your daughter to work" day, so you take your little one on a ride along. Remember to protect her!  | ||
187111 | jam | Keep the Project Alive! | You're a project manager and you'll be playing your resources to deal with typical problems that appear in the project management world. Don't let the Fuckedness ruin your project! Fight in a card d-d-d-d-duel against different types of problems; the downfall of the server or the spread of the COVID-19. You'll have to make use of your powerful assets to defeat and solve problems! CONTROLS Simply click on the card you want to use to put it on the battlefield; be aware of the enemy Attack (blue gem of the card) and the enemy HP (green gem of the card). The power (attack) of your assets must be equal or greater than the problem's HP, then you'll solve the problem; any exceeding damage will be dealt to the boss health.  | ||
187112 | jam | J-1M: Hamster Protection Force | A turn/grid based puzzle game. Keep the hamster alive, and full of carrots! | ||
187123 | jam | Save the last plant. | It is the year 2045. A rampaging deer population as all but destroyed all the world's plants. Only one person, if cool sunglasses, can save the day. Navigate the catacombs beneath Neo Cincinnati, collect 2 key cards and make your escape. But be careful, your plant can die without sunlight and the killer deer are also a problem. WASD to move. Point and click mouse to shoot. Music by ElKirpitch. | ||
187128 | jam | Ne pas perdre la flamme | A turn-based/step-based game where each day you try to collect enough wood to make it through the night, while evading spirits. Bump into objects with your lance to interact with them, and watch out for the amount of steps you take: you are limited to a specific number each day, and will need to go back to your fire before it runs out. | ||
187136 | jam | Signal Surfer | ## Keep the signal alive and as intact as possible as it speeds along the power lines towards a satellite uplink. A simple little side-scrolling/on-rails platformer I built for my first Ludum Dare. ### Mechanics - Speed up or slow the signal with "D" and "A" - Jump with "W" - Drop down to the wire below (if there is one) with "S" - Being off of a wire (jumping or falling) loses signal strength - Hitting a bird loses signal strength (and score) - Being on a wire regains signal strength, the faster you move the faster it restores - End score is multiplied by the signal strength % for a final score ### Happy With - Finally managed to properly scope a game for a jam and actually finished on time :smiley: - The telephone pole and electrical wire generation code actually worked out pretty well. ### Not So Happy With - Realising the web version on itch.io is fairly broken with 2 hours left till submission, for both our sakes just download it for your OS. - The controls could be a bit tighter. ### Screenshots      ### Credits **Code, Music & Additional Art:** Jack McCaffrey **SFX/Sound Design:** James Bridges **Art:** - *Character Sprites:* [elthen](elthen.itch.io) - *Backgrounds: https:* [dyLESTorm](livingtheindie.itch.io) | ||
187139 | jam | SeaTurtle Safety Squad | Save the Sea Turtles! Only you can protect them. Escort the turtles from their eggs to the shoreline. At least one turtle must make it to the ocean to win. https://youtu.be/cnEA-PuwEgA | ||
187145 | jam | Carry The Torch | Carry a special kind of torch through the depths of The Dungeon. You will manage four resources: **Health, Stamina, Focus, and of course your torch.** Gather equipment and spend resources in order to climb through The Dungeon. The torch is both your source of power and your main weakness. **If your torch drops to zero you lose the game.** However if any of your other resources drop below zero the value will instead be taken from your torch. Additionally slain enemies will add to your torch resource. # Tutorial ## Map Access the map with the map button in the top right of your screen  Then click on the nodes (white circles) to explore them. You cannot explore a node if you have an event currently pending. ## Equipment Equipment can be found in the box at the bottom left of your screen.  Hover over an equipment card to get a closer look and see it's function and click in order to activate it.  The number and brain symbol in the top left is the **focus cost to use the equipment**. If you don't have enough focus you cannot use the equipment. The number in the bottom right of the card **represents the number of uses**, if it displays an "X" it can be used infinitely or at least until you run out of focus. Finally the trash can in the top right lets you click there on the card (don't click the zoomed in version, click the trash can directly on the card) to **delete the equipment** and yield you 2 torch. ## Combat  In order to win you must get your foe's health to zero, this is displayed in the upper right with a blood droplet. In the middle you have your attack and block (on the left side of the wood block) and your foe's attack and block (on the right side of the block). You can use the two sliders to burn stamina and health into attack and block respectively. Simply slide the slider to the desired value and press the checkmark. Then when you are ready to apply damage click the "Fight" button located in the bottom-middle of the screen. Remember your attack is reduced by your opponent's block and visa versa. You can use equipment such as revolvers by activating them during combat. | ||
187152 | compo | Innocuous Pong | It's a totally innocuous single player version of Pong! See if you can get to a score of 15 to see the ultimate level. Use your mouse to control. | ||
187162 | jam | Shiver | Shiver has two game modes. In 'Save Everyone' mode, you have to keep the prisoners from killing each other. Blow the whistle at a point to disperse the prisoners. In 'Survival' mode, you are a prisoner avoiding other prisoners for your own survival. This game was made with the Pixel Vision 8 game engine (and my first time using it!). Edit: Just saw all the comments, but as @sam-awk said, x is a and c is b. s is start which is used to quit from a game. If you're playing in survival, you move around with the directional buttons. Thanks for playing my game!  | ||
187173 | compo | SURVIVOR | Keep player ALIVE until the end You have SHIELD and Platforms Rotate the SHIELD : RIGHT CLICK Place the PLATFORM : LEFT CLICK You Can Select SHIELD OR PLATFORM FROM Bottom of the screen protect player from arrows and falling AND don't place platforms front of the player or Above each other. AND don't take away the shield from player. AND WATCH OUT!!! | ||
187176 | compo | MR BUZZ'S FANCY-ASS PICNIC | It's a fancy ass picnic, and you're invited!!! Well, not really... You're just sitting here trying to eat some veggies and some fool is tryin' to kill your ass! I tell ya man, the world is harsh. So it's up to you, keep Mr Buzz alive!!! Uses only a mouse... haven't tried with a trackpad yet, but the mouse is almost certainly WAY better :) PC and MAC builds available!      VID: https://youtu.be/x0N7_PFfE-c VID with commentary: https://youtu.be/u86V_ljjXgU This was a solo effort, everything from scratch. Sounds were entirely me and a microphone and audacity. I adore doing sounds for these events, but have to say time got away from me and I have several other funny audio things I just didn't have time to script, BUT... I'm really happy with how this plays. Some cool design notes: It's ***SUPER*** imporant to remember that your score is the LOWEST of your four scores. Pick your nibbles wisely! :) If you yank the mouse quickly too far, the fly takes flight, which makes you invulnerable for a second or two, but you miss out on valuable eating time. Similarly, if you "run into" an attacking arm/swatter on the table after it hits, you'll also take flight, again, losing eating time. I give you a slight delay before impacts will kill you, to keep it fun. Oh, and eating speed ramps up over a few seconds, so it's beneficial once you start eating to stay still as the rate increases. That's about it! Hope you have fun! | ||
187187 | jam | Critical Freight | Defend a very important piece of freight from a barrage of hacked robots. **Controls:** Mouse - Look around Left Click - Fire weapon WASD - Walk around. E - Activate objects.   | ||
187189 | jam | Plum |  In this 2D puzzle platformer the player explores some ruins and finds a mysterious being in a tank. As you take the tank the floor collapses. You wake up deep in those ruins and find some mechanisms. To find your way out, you must solve puzzles but activating switches consumes the liquid in the tank you carry. Meaning you must find the most optimized way to solve those puzzles so the mysterious being doesn’t run out of its vital liquid. If the mysterious being dies, the game is over. **Note: some mechanisms can be filled/emptied multiple times** A game made during Ludum Dare 46 “Keep it alive”. Every asset was made by the Donut Dodo Team. Even sound effects were made by mouth! (As of today there isn’t any music in menus and cutscenes.) Changelog April 22: - jump bugfix (nope sorry, wall jump was not an intended feature) - switches bugfix (the player was able to remotely activate the last used in some circumstances, making it difficult to activate others) - fixed a bug in level 1 where you could slip on the top moving platform in some circumstances - added desktop Linux build     ## Donut Dodo Team Heelio (MadWayDigital): Lead Developer, UI & FX Artist Simon Delavenne: Game Designer, Developer & Composer Louise Geffroy (Kyakune): Animator, Chara Designer & Sound Designer Flora Meunier (Floya): Environment & Props Artist  | ||
187194 | jam | VITAMAN | Keep the human body alive by defeating the almost indestructible Rhinovirus and its hoard of germs!! All Art, SFX, and Music are original work by me. SFX and Art were created during the Jam, Music was previously made, but has not been used for another project and is in my personal asset library. Tools used: Stencyl; FL Studio; InkScape   | ||
187199 | jam | Garden Royale |  Steal water from your neighbors. Let their gardens dry up and die. They defend themselves? Use your guns. They'll try to do the same... Enough of walking through idyllic villages gathering flowers. This is the era of Animal Crossfit. | ||
187202 | jam | Disco Boy | You Play As Disco Boy, A test subject at Disco Labs. you must battle your way through the disco floors to escape. | ||
187212 | jam | Me And My Bat | Keep the granny alive by collecting mysterious substance and protecting her from the enemies! Gameplay video: https://youtu.be/YIVpoq7iyOE ``` Controls: A/D | D-Pad | Analog - move left/right Spacebar | Bottom Face Button - jump S | D-Pad | Analog + Spacebar | Bottom Face Button - drop down LMB | Left Face Button - attack ``` ``` Credits: Charlie Serafini Łukasz Rębarz Robert Lewicki ``` | ||
187216 | jam | Meet God Under the Neon Lights | Great love requires great sacrifice. Play as a minion for a godlike figure in a mysterious town. Feed Him his chosen meal to KEEP HIM ALIVE. Satisfy his hunger for 4 nights and you might just get to meet him... Controls: WASD to navigate QE to strafe SHIFT to sprint mouse controls spotlight left click to shoot projectile when locked on walk over citizens to pick them up. When you are done capturing everyone, bring them back to the beginning area to store them (walk into green button), and then tell him (green button on building next door).     | ||
187218 | jam | Jaghund Armoured Organ Delivery Service | JAOD MISSION 46: Since the MAW Lojackers, a group of low-tech anarchists lost control of their insect horde all of society has crumbled into a battle of survival. You have one mission, and one only; you must stay alive to deliver the heart. Our client Travis, the CEO of Orbital Biotech Deliveries requires a heart transplant and you are the last functional drone capable of completing such a request. It’s dangerous out there but I’ve read reports that some of the power grid may still function. Use what power you can gather to charge up any of Fujisaki Corp’s bots you might find. The Lojackers will stop at nothing to capture your cargo. | ||
187232 | jam | Roboson Crusoe and the Spiders from Muranus |  After his Spaceship was destroyed Roboson Crusoe stranded on the tiny planet Muranus. He tries to send an emergency signal but then the evil Spiders attack him. Feed the Antenna with battery cells to keep the signal alive. You can find them on the surface of Muranus. Fight against the spiders and eventually Roboson will survive. Everything in the game (including all textures, 3D-models, effects, sounds and music) was made in 72 hours from scratch. Screenshots:   Developers: Samuel Arndt and Moritz Will; Location: Bavaria, Germany | ||
187236 | jam | Retro Breaker |  I wanted to build a game that supported local co op. This is a simple game which takes the traditional brick breaker genre and makes it fun for up to 4 players. | ||
187239 | jam | Keep Plant Alive | THIS GAME IS REALLY BAD SO YOU SHOULDN'T PLAY THIS! I PUBLISHED IT ONLY TO LEAVE SOME FEEDBACK AND RATE OTHER PARTICIPANTS GAMES.  So I made my first game using Unity for my first game jam. I didn't managed to end this game and it's also really buggy but I wanted to submit anything. Anyway if you really want to check some newbie games... You are supposed to water your plant and don't let it die. You do it with WASD for your movement and E for using wells. Every well can be used once, and once you use all of them you win. Pretty simple. I wanted to implement some mechanics like water gun, that knockbacks enemies while decreasing your water bar. Also pathfinding for enemies is kinda broken and doesn't works like I wanted but I didn't managed to create pathfinding by myself and had to use someone else's script. In case anyone is interested in what I used: - Unity - Microsoft Visual Studio - Aseprite - Pathfinding Script - https://arongranberg.com/astar/  | ||
187240 | jam | Dnot Let Bug Ded 2 | This is strategy game. Prevent water from drowning bug. If pool fills, bug ded, if helth low, bug ded. Don't let bug ded. You can buy stuff with PP, but if you don't have enough PP, then I'm sorry, bro no helth or flushie flush for you. (Seriously, the only reason I added an economy system is because the water is bugged, and I am too lazy to fix. Plz forgive. ty) Also I ran out of snacks, so if I could get an F in the chat from the bois, I'll be happy. Controls: just push buttons lol you'll figure it out. Also, like all our games, we have a lil cheat going on. Look on the bottom if you wanna ruin the game. (some) Artwork: @Rexxe Artwork, Code, and pretty much everything else: @Nurf Music is brought to you by Nurf Records (AKA @Nurf made it, so don't come and tell us to disable rating for music, he spent very much time on it (like 15 minutes and then removed the vocals, so at least like 17 minutes). You can find it on SoundCloud if you are into that stuff, and it will probably be released on Spotify, because he does that kind of thing. @YuKey0 freaking ditched me this time, so if you were expecting to see her stuff, then I'm sorry. @Rexxe did her best. (I think). Seriously, this is good game. We worked very hard on this. ty. Also, Android version will be put up on Google Play, but for obvious reasons, it won't be used as the submission, cos google be slow like that. Permissions required on Android:  CHEAT: this is not how the game is meant to be played lol. CTRL key. (works on android too if you have a keyboard) | ||
187246 | compo | Keep IT Alive | - Click to move your f(r)iend - Hit ESC to pause - WASD to move Camera - Moving into dirt will dig tunnels - Moving into victims will devour them - Don't let the Hunger Meter fill up - Eat the rich! [keepitalive.png](///raw/87f/2/z/2c882.png) | ||
187248 | jam | The Race Against Death | EPILEPSY WARNING: THIS GAME HAS MILD FLASHES!  The key to staying alive is to stay ahead of Death. After all, once Death catches up to you, you die. So that's the name of the game. Outrace him for as long as you can, but beware - Death catches up to everybody. The game consists of a simple track you navigate in a loop, your score is your "age", or laps. At the beginning you'll get a head start against Death, but your lead will inevitably shrink, as Death's AI is simply to repeat your best lap over and over, akin to an unfair Mario Kart ghost. You can get better laps to get farther ahead of Death, but every improvement only makes your lead more difficult to maintain. The scenery will change as you "age" - Will you live a long, fulfilled life, or will Death catch up to you early? Control information available on-site PRO TIP: If you wait a long time before finishing your first lap, Death will be forced to wait that extra time after he spawns, and you can use it to gain a huge lead. I recommend you do this if you'd like to see all 5 tile sets, reached by age 64, however it can make the game somewhat dull. Tools used: Notepad++, Freesound.org, Audacity, Aseprite | ||
187252 | jam | Overeat | Try to stay alive, eat as much as you can without blowing up before your NPC opponent does. Use the potty to slim down and speed up. | ||
187254 | jam | Get the Barky Started |  --- ## Summary ### - Arrow keys `⇦⇧⇩⇨` or `WASD` to move around ### - Spacebar to bark ### - Keep the guests happy and bark at things --- # Details You are Barky! 🐾 You are given the task to **keep the party alive**. Fortunately you have a magical bark! ## Goal  Keep the party going until the timer runs out. If **3 people** leave the apartment, the party is considered a failure! ## Why would they leave?  Your guests can get easily annoyed: - If the fridge is empty when they go for a beer - If the bathroom is occupied when they need it the most - If the music stops and they wander around being bored ⟶ Don't let them be annoyed for too long or they will head home! ## How do I prevent this?  Use your magical bark to: 1. Refill an empty fridge 2. Restart a sleeping jukebox 3. Make people hurry up in the bathroom 4. Send bored guests back to their room # Now let's get this Barky started! | ||
187264 | jam | Mammoth Expedition | The game is fairly simple. answer yes or no questions, and try to stay alive while the digging team reach the frozen Mammoth.. you can win if you make good decisions.  every time you play you might have new encounters... good luck ... please let us know if you've won | ||
187268 | jam | Protection | uhh, it is a little janky, but it is done. tab to enter a menu bc esc is already used by unity webgl stuff. Fairly new to this stuff, but I think it went decently well. | ||
187276 | jam | Ultimate Chicken Arena | Ultimate Chicken Arena is an ambitious game where you have to kill other's chicken ! Take a weapon and try to keep your alive ! Our first multiplayer game ! Try it with your friends and prove them you are the best of the chicken's master ! Allez, bisous !     ------------------------------------------ Tech (@Cmdu76) : C++ & Enlivengine (homemade engine) Graphics (@Milta) : Aseprite, Illustrator, Tiled Sounds (@abelAlpha) : Ableton live Server hosted in France (that's why the game can be little bit laggy) | ||
187279 | jam | Tepkluth and the scared one | *In Tepkluth and the Scared one, you are a spirit trying to help a little girl gather the three missing fragments of a talisman to vanquish EVIL! Use your powers to protect the girl from monsters. Once enough energy has been gathered, destroy an EEEEvil bird and take his shard back!* This is a **2D** game where you incarnate the spirit of the mystical forest. It asks a child as a guardian to help it to collect all the shards stolen. You will have to trigger the traps to prevent enemies to catch the guardian. When you fully get the energy, you have to beat the bird which stole the shard. You have to collect 3 shards before finishing the game. # Controls Mouse click : To trigger traps and energy balls. Two traps : - Slow trap : Slow down enemies. Trigger it when they are on the top of it. - Fall trap : Drop enemies in the void. Trigger it before the guardian reaches them. Boss's fight Strategy : - Trap enemies - Click on balls to trigger an energy ball and damage the bird. # Release We tried to show you a game as complete as possible and we tried to make all assets from scratch but this doesn't prevent the bugs. We apologize for this inconvenience and we hope you will enjoy it ! # Technologies used - Unity - Graphics Gale - Gimp - FL Studio - Pyxel Edit - VS Code - Github / GIT # Team - UltraBill : Game Design, Level Design and Programming - Achiliuus : Graphics(Sprites, animations and background), Sound Design(Compositing), Game Design, Level Design and Programming - Guests : Usas(Level Design), Xetor42(Fonts), PunkoManiak(GUI, Fonts) | ||
187280 | jam | tiriplici | |||
187285 | jam | A Walrus Dreams |  This is a game, an exploration, a journey into the nocturnal imaginings of a sleeping giant. What may seem familiar also transcends meaning. Interpret the messages as you will, but at all costs... keep the dream alive!!!  | ||
187289 | compo | Aero-Ball | Pinball meets breakout, in 3D! Keep the ball alive and get the coin to complete the level. Best experienced with a gamepad: left stick or d-pad to move the paddle, primary button to use the flippers. Also works with the keyboard: WASD to move the paddle, space to use the flippers. Unfortunately the Windows builds from Unity 2019.3.10 are horribly broken - neither input nor collisions work at all(!!!) - so there's only a WebGL build.  | ||
187295 | compo | Burndown | Burndown is a short survival game where you must keep your fire alive all night. WASD : Move around, collect wood and bring it back to your campfire.  | ||
187301 | jam | The last of its kind | A very simple child's game with a hidden little message. The game doesn't need much explanation and can be played with keyboard and gamepad. The playing time is a few minutes. The game was created by two people, one person was responsible for the game code and graphics and the other for the music. The game graphics and game code were created during the jam weekend. The background music was created by dark3zz (https://soundcloud.com/andydnet). The game was written in [Rust](https://www.rust-lang.org) using the [Tetra Engine](https://github.com/17cupsofcoffee/tetra). | ||
187302 | jam | Projet Crayon | In Projet Crayon, you have to survive as much as you can! Create your own path inside a bullet hell! _ _ _ _ _ _ _ _ _ /!\ XBOX 360 GAMEPAD ONLY /!\ Left stick : Move Right Stick : Rotate RB or LB : Parry red bullet to win 2 secondes of peace! A button: Launch the game _ _ _ _ _ _ _ _ _ Projet Crayon was a Twin Stick Shooter at first, but we found it more fun without shooting mechanics. Sadly, it was too late so we were unable to push it to the level of quality we expected! Team : Code : Julien LIAUZUN , Rodolphe VIAL-PAILLER Graphism : Clément "Bronislaw" NOWACKI FX : Arnaud GUEGHEROUNI Sound design but his PC died during the jam : Jean DESBEAUX _ _ _ _ _ _ _ _ _ | ||
187307 | compo | Sky Fyre Ruins | A horror maze game where you must keep you torch alive and Survive the ruins.    **Controls:** WASD: Movement Mouse: LOOK Left Shift: Sprint ** CHANGE LOG ** : 4/21/20 - locked cursor to make turning easier *Note: Source Code is uploaded to the gamejolt page in the folder assets.zip* *HTML5 build seems to run slow on Chrome, but fine on Edge* | ||
187313 | jam | You're Invited! | "You're Invited!" to the dopest house party on the block. In fact, you're the host! Keep your guests well fed and entertained until the party's over.  --- Use [Arrow keys] or [WASD] to move Use [SPACE] or [X] to interact Refill bowls with chips, replace the drinks, welcome guests at the door, and keep the music fresh! | ||
187318 | jam | Tomk | Tomk was an adventurous cat. He wandered too far and got lost. His was in danger, but not alone. Bastet the Goddess was with him. A physics-based puzzle game by BlackQuiltro!! * No real dogs or cats were harmed during the development of this game. We love dogs and cats!   | ||
187321 | compo | Slightly Agitated Road | The "it" in the theme refers to your little Mad Max inspired convoy. HTML5 and only a couple of minutes long!  | ||
187325 | compo | Plant (Panic) | This was my very first ludum dare and oh boy it was not what I expected. I had a lot of fun making this plant game based on the theme "Keep it alive". I made it using the latest version of PixelVision8 and had a blast! I look forward to doing this again next year! | ||
187330 | jam | Eclipse - Chip Hunt | Search for computer chips in space! Lost in the void, you must collect 5 chips, only using your radar and jets. Controls: WASD - Movement LeftCtrl / SPACE - Loot Corpses to Refill O2 / Repair your Ship. Cover:  Screenshots:  Made by: ToxicHouse (Toxic Mask) Software: Engine: Unity2D 3D-Render: Blender Audio Editing: Audacity & Bosca Ceoil | ||
187333 | jam | Pupper Truckers | ### 🐶 Controls: - WASD = Movement - E Key = Upgrade, when near Truck - R Key = Repair, when near Truck ### 🚀 Gameplay: - Retrieve scrap to upgrade and repair your rig as it defends against waves of enemies - Upgrades are randomly applied according to how much scrap you have banked ### 🐱 Modules/Upgrades: - Laser Turret: Big ol' zaps - Pulse Wave Turret: Get away from me - Chain Laser Turret: Zap a bunch - Sheilds: Protec - Trailers: To attach things to Visit us online: https://www.zambo.fun Soundtrack: https://soundcloud.com/zambonimacaroni/sets/pupper-trucker-ost Screen Shots:   Concept sribbles from night 1:  | ||
187337 | jam | Keep it Lit | Keep yourself warm and try to find the exit :) Controls: Arrow keys or WASD.  | ||
187339 | compo | Rock. The Game. | Rock is a simple and ordinary rock. Its *life* is quite *null*. It just stays there and do the things a rock would usually do. Until something occurs that makes its life a little more... interesting. ## INSTRUCTIONS: -Left mouse button or left/right keys: **Dash left/right** -Right mouse button or up key: **Jump** -Left mouse button or up key: **Continue/Skip dialog!** -P/Return key: **Pause** -Escape key: **Quit** https://www.youtube.com/watch?v=zVQDMA-Da-w   | ||
187341 | compo | The Acolyte | Serve your purpose. Betray your brothers. A very short game about destiny. Best served in Chrome/Chromium.     Made With Godot, Ardour, Aseprite, VSCode WASD or arrow keys to move, Space to perform actions. Gamepads might also work, with PlayStation X/Xbox A/Nintendo B performing the action. This game has received a small update post-jam with the following changes from the original: * Arrow key and gamepad support * Fixed a soft-lock bug if you tried to grab an enemy during an offering (but left in the funny bug that resulted, check it out) * Adjusted hitboxes to hopefully make the game a little less frustrating. I believe these small updates to be well within the rules for post-submission updates, but if you disagree the original submission can be downloaded as a .zip file from the same itch.io page and run with a local web server. | ||
187351 | compo | Batteries Included |  A simple puzzle game where whatever you touch gets powered. | ||
187358 | jam | Squared Defense | Squared Defense is a game about defending a the red square from the purple circles. You control the blue square and defend the red square!! This game was made for Ludem Dare 46 in 3 days. Instructions: Move the blue square with WASD The red square follows you, make sure to protect it at all costs!! Your score is based on how long you stay alive | ||
187362 | jam | Life of the Party | **"Life of the Party"** is a 6DOF (six degrees of freedom) game, in which the player has been invited to a surreal party that's in shambles. Float your way around the void and get the vibe back! **Can be played with Keyboard + Mouse / Gamepad** **Controls:** Mouse/Right Stick - Look WASD/Left Stick - Strafe Q/E / Triggers - Roll Left Shift/Space / Bumpers - Descend/Ascend F / Primary Button - Interact    | ||
187365 | jam | Lumberjack | In yet another routine of a Lumberjack's day, on your way back home, you find a fox with some mystical aura in it that is on the verge of death and, in an inexplicable way, the fox gave you information of where you should go to rescue it, but there is a catch though, the bad guys who attacked it are still on the way ... CONTROLS To Move: WASD To Attack: Left mouse click To Destroy Obstacle: E TEAM Valquiria Geib (@kgeib): Team Manager, Game Designer, Sound Designer, UX/UI Designer. Angelo Schiel (@schiel): Artist. André Gugelmin (@andre-gugelmin) : Programmer, Vfx Designer. | ||
187370 | jam | It's Cold Tonight | It's getting dark and your campfire is about to vanish, can you keep it alive through the night? Feel the vibe and solve the puzzles until the daylight comes. This game was fully developed by me, except for the music. I identify myself as a programmer, so it was quite of a challenge to make the graphics. Music From: https://www.purple-planet.com/  | ||
187372 | jam | The Fridge | ## There's something in your fridge! ### Weird!!! ##### But also kind of . . . rad???? 🦠 --- A short game about strategically moving items in your fridge to hide the secret in the back. 🍓🧀🥛🍍🥙🥚  ## Features: • revolutionary fridge-based gameplay • original soundtrack • ~10 minutes per game • replayability • chaotic energy • a Karen  ## Asset Art Gallery: [click here](https://imgur.com/a/VNzvAWf?fbclid=IwAR01qV1V2r8tcqKqIUrFDUWxqxmhjJG5HocUh6a-cVR22uHRi_vMxaxNH3Q)  ### Us: [@robokarla](https://twitter.com/robokarla) : Production [Kayla Schroter](https://www.instagram.com/kaylaschroter/?hl=en) : Art [Jared Keffer](https://soundcloud.com/sloths_music) : Programming [@stephthegeek](https://stephthegeek.com) : Programming [Evan Sirchuk](https://chipperswitch.com/) : Sound Design/Composition | ||
187374 | jam | Uptime? Nope. |  Welcome to _"Uptime? Nope."_ Where the aim of the game is to try and keep a Data Centre alive by trying to desperately keep up with the server demands of the increasing number of users accessing your data centre. All why trying to handle breaking server components. Now, neither one of us is a modeller or artist and we haven't touched Unity in over a year, so this was always going to go well. :sweat_smile: Unsurprisingly, it turned out to be a bit of a disaster :rofl: ## Instructions The aim of the game is to try and keep the data centre going as long as possible. Around the edge of the screen there are metrics on Number of Users, HDD Usage, Core Server Usage, Compute Server Usage, Profit and Current Money. The lower the combine server usage % the more profit you will make. In order to lower the usage % you will need to increase the capacity of the servers. To do this you will need to purchase additional parts from the computer. These parts will then appear on the delivery platform and you will need to pick them up and place them in their correct server slots. There is the chance of server component failure. If this happens that components will be disabled and the capacity will be decreased until the component is replaced. ## Controls WASD, Arrow Keys, Analog Stick = Movement E / X (Xbox Controller) = Open PC Window Space / A (Xbox Controller) = Pickup Item / Place in server Space / A (Xbox Controller) = Sell held item (when facing PC) Esc = Exit H / Y (Xbox Controller) = Open / Close Help ## Made by Richard Hancock - Code - http://richardhancock.co.uk Jamie Slowgrove - Art, Code - http://jamieslowgrove.co.uk ## Tools Unity 2019.3.10 Personal Visual Studio 2019 Blender 2.8 Gimp Inkscape GitLab CE ## 3RD Party Credits ### Music/SFX #### Music Fuzzball Parade by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5044-fuzzball-parade License: http://creativecommons.org/licenses/by/4.0/ #### SFX Purchase Sound: http://kenney.itch.io/kenney-donation - CC0 License Error Sound: http://kenney.itch.io/kenney-donation - CC0 License Server Breakdown Sound: https://freesound.org/people/thisusernameis/sounds/426888/ - CC0 License Add Server Component Sound: https://freesound.org/people/ShadowSilhouette/sounds/489726/ - CC0 License ### Font https://fonts.google.com/specimen/Architects+Daughter - Open Font License | ||
187375 | jam | Mushie |  Mushie is a classic side-scrolling platformer in the vein of Super Mario - except in this case, you don't eat the mushrooms - you must protect and guide them! Sent by the Gods of Wisdom, players take control of the young Acolyte Elin as they move throw musty ruins looking for the all-powerful Mushie. Players will navigate challenging puzzles to push and toss Mushies to the goal in order to win the favor of the Gods. **Controls** *Keyboard* - Move: WASD or Arrow Keys - Jump: Space Bar - Pickup/Drop Mushie: E key - Throw Mushie: F key *Controller* - Move: Left analog stick - Jump: A button/Cross button - Pickup/Drop Mushie: B button/Circle button - Throw Mushie: X button/Square button Built for the jam in Unity using Photoshop CC, FL Studio 20, and BFXR. First serious attempt at a 2D game in Unity for Ludum Dare - hope you enjoy and have fun!    | ||
187376 | jam | Journey to the center of the body | Kill the bacteria, avoid the enzymes.! A twist on an endless runner. This is a game about real bacteria that affect people. We thought this game would be relevant because of the current pandemic. The aim was to also create a library along with the game, with information regarding all the infections these bacteria cause as a way to create awareness but we ran out of time before we could finish it. We hope to finish it in the future but for now I hope you guys enjoy this version :)   Controls: Press the left arrow key to move left and the right arrow key to move right. The game also supports touch. Touch the left side of the screen to move left and the right side of the screen to move right. Engine: Construct 3 | ||
187391 | jam | Vestige | | Vestige | The platform is your health.  | Story | When the Blight devours another world, all is nearly lost. But in the hollow shell they left behind, a living vestige of the planet's surface survives. With a surge of its mysterious power, the vestige summons from its soil a Steward to act as its protector. Together, they must overcome the Blight if they are to find a way off this dying world...  | Controls | Keyboard and Mouse required | Left Click - Attack W or Up - Aim/Look up A or Left - Move left D or Right - Move right S or Down - Duck Space - Jump/Double-jump Escape/Backspace - Pause  | Changelog | * 1.0.2 - Fixed a bug that caused the game to experience several issues after reaching the ending * 1.0.1 - Fixed an issue that caused player to shrink when ducking * 1.0.0 - Game launch  | Contact Us | To submit bug reports or reach out to us directly, please email us at: contact@bitpokit.com Website: https://bitpokit.com/ Twitter: https://twitter.com/BitPokit SoundCloud: https://soundcloud.com/bitpokit-games Please leave feedback below! Your comments and suggestions will help us to improve this game! We are especially interested in knowing if you want us to develop this into a full game, so please let us know! :smiley_cat: | ||
187392 | compo | December 20XX | **Apocalyptic camping**  Escaping into the forest to avoid the apocalypse you and your companion, hearth bot head deep into the woods. **Controls:** WASD/Arrows Keys/Joystick - To Move E/Controller A or B - To Interact more prompts in game Keep hearth bot going by feeding it fuel from the branches and logs of trees. **Note:** When launching the game in browser it may take up to a minute. There are also Windows/Mac Downloads on the Itch.io page if you prefer that. | ||
187394 | jam | Smile Shield | Quick Note: My username is still SeaM00se, and I can't find a way to change it. If you check my itch.io page, you'll see me new name: Icosmophedron. Thanks!  Smile Shield is a game where you need to protect a little smiley face named Smith from bullets that chase him around! This is done thanks to the Smile Shield, a ring of protection around your mouse cursor that will protect him from any harm. However, the more your shield gets hit with bullets, the weaker it gets! You can heal it with the little squares you may find floating around, but only if Smith touches them. Keep Smith alive for as long as possible! | ||
187396 | compo | Core | Keep the core alive! Use mouse or controller analog stick to control core shields.   This build has debug keys for easier testing: * `h` to heal * `space` to skip to next level * `escape` to exit anytime Created using: * Godot engine * Affinity Designer for graphics * Magix Music Maker for music and a few sound effects * sfxr for sound effects Thank you for playing! | ||
187401 | jam | Candy's Dream Egg | https://youtu.be/lWhiTfuElsk ---------------- Join the adventure with Candy and her mysterious egg friend in this cute retro puzzle-platformer! A strange dream world full of head-scratching puzzles and deadly challenges awaits you :) *Note: Windows only, sorry!* ---------------- **[ KEYBOARD CONTROLS ] ** Arrow Keys - Move Z - Jump X - Grab / Throw R - Restart Space - Pause **[ GAMEPAD CONTROLS ] ** Dpad - Move A - Jump B - Grab / Throw Select - Restart Start - Pause **[ OTHER ]** F1 - Resize Window Esc - Quit Game ---------------- **[ Update: Post-jam hotfixes! ]** Hey all, hope you are all enjoying my little game about eggs and dreams! I jumped back into GameMaker today and ironed out a few minor collision issues and checks. No new content or anything just fixes and tweaks! This should all fall into the LD Jam post-jam fix rules so here we go: - Smoothed out player movement; - Fixed platform masks and collision checks; - Adjusted egg call radius and corresponding collision checks; - Fixed spring triggers; - Fixed button block collision mask switching; - Locked egg movement on conveyor belts; - Minor text and background drawing fixes. Thanks again everyone! And don't forget to rate :D CosmicCrystal | ||
187403 | jam | Pizza with a Pulse |  **One Driver, three pizzas, and a surprise. All at the end of the world… The only question is, will you make it?** *“It’s like Skyrim with Cars.” - IGN, Adam Kovic* *“I have never felt more alive playing a game…” - PCGamer* *“Better than The Fast and the Furious.” - Rob Cohen* *“Screw Borderlands; I want to make the next Pizza with a Pulse!” - Randy Pitchford* ---  Pizza With A Pulse is our entry for Ludam Dare #46. It is a fast paced and hectic pizza delivery simulation. Set during Dr. Badd’s alien invasion of earth the player must deliver the pizza, follow your orders, and who knows; you just might make it out alive!  We really had fun making this game and we feel like each time we do this our team gets better and better. This time is no exception to that. We have pushed our creative minds and talents together to push out a product that we are happy with, as well as one that we would like to maybe even polish further after the Gamejam is complete. For the next few weeks, you can find VoDs of the gamejam at: http://mixer.com/slimabob http://mixer.com/chambre19 http://mixer.com/thegrandpa  - W,A,S,&D - Driving controls. - SHIFT - Brakes - Mouse Look - Controlling your right hand. - LMB - Pick up objects & interact. - RMB - Changes hand elevation. - E - Pumps heart (while holding it)  **THANKS FOR PLAYING OUR GAME!**  | ||
187411 | jam | Keep the Plants alive! | A short TopDownShooter. Change Firemode with Left Mouse Button and water the Plants. Seed Upgrades dont work fine. | ||
187416 | jam | Sadness | This game has no intention to ofend anybody. In this game you try to be happy, fighting sadness. (Your Happiness= Happiness/sec - Sadness) The buttons on the left increase H/sec, and they have a chance of fail (some higher than others) *Issue on the GameOver panel.  | ||
187420 | jam | SkyBot Zombie | Health failing! How long can you survive?? Kill Enemy to replenish Health and power up WASD Move, Mouse: Aim and Shoot, Space: Dash | ||
187421 | jam | Saving Caesar | Everyone is trying to kill Caesar! Keep him alive by fighting off Senators, Gladiators, Soldiers and Gods using a variety of weapons! -15 waves total -checkpoints upon completion of waves 4, 5, 9, 10, 14 **Controls:** WASD to move F to toggle Caesar following you Left Click to attack Right Click to Shield Q and E to swap between weapons E to interact with shop  **Credits :** Coding: Johnathan Browning 3D modeling and animation: Bryce Mysona Music, sounds, and textures: Matthew Spoleti | ||
187423 | compo | Keep Them Alive | A short game about taking care of patients in a hospital room. There is a shortage of ventilators, we only have one for each pair of beds, so you need to be careful to which patient you give the ventilator. To take care of a patient you can switch a ventilator to that patient or just pass by the bed side of that patient. It can be played with keyboard: * move with arrow keys to move and take care of patients and switch ventilators or with the mouse: * just click a bed to take care of a patient * or a ventilator to switch it  A game made by [acoto87](http://twitter.com/acoto87) for LD46. | ||
187429 | jam | Keep Heart Beat |  一位病人正在抢救,玩家需要通过按下asdf四个按键,让蓝点跟着心率图上下移动,从而让病人保持心跳 A patient is being rescued, player need to keep the patient heart beating by press ASDF this four bottoms, and make sure that the blue check point will be able to match on the heart rate graph, so the heart of this patient keep beating | ||
187431 | compo | ULTIMATE HACKEYSACK | Ultimate Hackeysack is a game about keeping something in the air for as long as possible.    Excuse the late submission and dates, I had deleted the EventSystem and didn't realize it for a good half hour. | ||
187432 | jam | Lights Out | ### Your dad's been gone for a while, huh? Maybe you should go looking for him... ### Whatever you do, watch your back and DON'T let your candle go out!    | ||
187433 | compo | Bustion Defender | My first game for Ludum Dare. In total, I spent 22 hours. https://www.twitch.tv/axgord/videos?filter=archives&sort=time | ||
187443 | jam | Plox | Plox is a cube that doesn't know how to do anything but move forward. Keep him alive while I run out to the store, please. Edit the map to move him out of danger. Make sure he doesn't kill himself. Controls: only mouse and the R key to restart. **Bugs, unbalanced features, and unexplored mechanics** abound in this **short game**. We depended a little too much on members of our team who were unavailable and ended up managing time poorly during our first LD. Still, we had fun and we hope the concept is enjoyable and that we can do better next time. This game was created by Final Wave Studios' lead developers, Gamma and AetheR. **A major bug fix was uploaded at 02:35 UTC that prevented the end screen from being showed immediately after starting.**    | ||
187457 | jam | untitled mob game | I got 40 people in a discord server and it was a huge fun disaster :) You can shout milk bread eggs, and some npcs will hate or un-hate you &3 | ||
187458 | jam | Asteroid B612 |  **The Story:** You are Explorer 101 and your honorable hierarchy has sent you in his place to the borders of the galaxy to watch over a mysterious creature. Can you protect her until her master returns?  **The Game :** The play area is a series of planets where the player can move 360 ° Explorer 101 can jump from one planet to another and be attracted by their gravitational field. The goal of the game is to go and find the items necessary for the creature's survival, and bring it back to her before it is too late. Protect her from thirst, cold, insects and ... from the terrible space sheep!  **How to play :** On the ground : - Press the left or right arrow key to move - Press the up arrow key to take-off Close to the creature : - Press the space bar to talk with her - Press "Y" to give her an item In the air : - Press the left or right arrow key to modify your trajectory | ||
187463 | jam | Dungeon Survival | In Dungeon Survival you survive and loot. There are 5 levels in the game each level is unique. | ||
187471 | jam | A Knights Light | Since the beginning, legend has told of an eternal flame which lies within the center of this dungeon. To obtain everlasting light, a torch, who possesses the embers of power within them, and a keeper to tend to their flame, will bravely venture into the dungeon of darkness below. On this darkest path which you will follow, you must keep your torch alive. | ||
187473 | jam | Taberu Bakemono | ~  # **Taberu Bakemono: the Eating Monster** Taberu is a monster that, from era to era, leaves the center of the world and, for a day, feeds on the surface, until the sun goes down. Unfortunately, your village was in the monster's path. Upon noticing the creature's huge mouth approaching, some villagers ran away immediately. You, the king of this tribe, waited for each resident to escape safely to get away from the threat together. Find the others and look for an escape route until Taberu is satisfied and goes back to your millennial sleep. **Taberu Bakemono** is a *collect&craft* one shot-trial. Gather resources, build your own escape route and find one of three ways to get out of Taberu's way! _ a game by _ **Tengu風 Studio** - **lead and gd** by @hiro-e - **art** by @foxdrive - **composer and sfx** by @93eduardoresende - **system programming** by @sonnglung @henriquemany and @kojin _ follow us on instagram _ - https://www.instagram.com/tengukazestudio/ | ||
187475 | compo | Type IT! | Try to keep IT alive by defending it from other words! NOTE: You do not need to press the enter key. | ||
187485 | jam | The Wrecker | This town is dying. The new factory is flooding the air with smog and pollution, and the townspeople are becoming more and more ill. If only someone would do something about it... **Please disregard the music in your Audio rating as it was not created by the team.** ## Controls Mouse and keyboard ## Team * Brian MacIntosh (Programming/Art) * Christian Camargo (Audio) ## Tools Unity, WWise, Illustrator  | ||
187489 | jam | Keep Morality Alive | Keep morality and several ethical principles alive through this non-violent game. See instructions in game. This is a solo entry, but needed extra Jam time. Tools Used: Phaser, VS Code, ES6, Affinity Designer, Texture Packer, bfxr, ffmpeg, Audacity  | ||
187495 | compo | The Germinator | Inspired by the old flash game "The Germinator", I put my own spin on that idea. You're an anti-virus. Run around inside of your patient's body, and use your pill to shoot bad viruses. After a few levels, you get to the root of the virus. Can you take him? | ||
187500 | compo | FEED | FEED is a goofy little physics puzzle platformer created for Ludum Dare! Your mission is simple, feed the beast. Furniture, cups, yourself, plates, matches, anything and everything goes. As you feed it more and more, you will grow larger and larger, enabling you to shovel more food down its gullet!     This is my first ludum dare so I hope I didn't mess up to bad! | ||
187509 | jam | Cuties Don't Die | A monster training game. Make sure your cute monsters don't die Controls: WASD or arrow keys to move Inventory is Shift (both work) Menu navigation is mouse To bring up shop menus, walk onto the blocks Saving happens automatically Choose to load an old file, or make a new one. Only 1 file may exist at a time (unless you copy them to a new directory) To switch Cuties, press their name on the bag view and then press the next Cuties name you want to swap with To heal your Cuties, click their photo in the bag view    Credits!!! « Midnight Drive » font by Youssef Habchi © 2019. V.1.0 https://www.1001freefonts.com/midnight-drive.font Palletes: « Coldfire GB » by Kerrie Lake https://lospec.com/palette-list/coldfire-gb « Earth GB » by Kerrie Lake https://lospec.com/palette-list/earth-gb Music: Music made with « Autotracker » by WibblyMat https://github.com/wibblymat/ld24/blob/master/autotracker.py Sound effects SFX made with « SFXR » by DrPetter http://www.drpetter.se/project_sfxr.html | ||
187513 | jam | Keep Alex Alive | Use cards keep alex alive! | ||
187514 | compo | Antarctica Story | A simple platformer with mostly inspired by "Celeste". You are on a mission of collecting pieces of crystal which can help to save your friend's life. This is my 2nd LudumDare entry, I did improve a lot from the last time, but it is not that good. I still need to learn a lot. This time I use GameMaker as my main engine, Aseprite for the art. Some info about the game: Move: Arrow keys Jump/Confirm: Spacebar Dash In Air: Z Tip: Hold UP button in air make you fall slower, and you can dash in directions.  | ||
187517 | jam | Genomix | Play as the molecular biologist Lachesis and attempt to prevent the extinction of the woolly mammoths by sending pieces of DNA back in time. By giving woolly mammoths mutations such as increased longevity or stronger immune systems you can keep them alive for longer and push back their extinction date. [Genomix](https://kz.itch.io/genomix) is a short visual novel with some light strategic elements as you plan out which genes to research and implant. We spent a lot of time polishing the game and making it a tight 5 to 10 minute experience. We hope you enjoy the game and learn a bit about woolly mammoths and biology!    *Credits* Aquarium by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5738-aquarium License: http://creativecommons.org/licenses/by/4.0/ Adding The Sun by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5708-adding-the-sun License: http://creativecommons.org/licenses/by/4.0/ Cherry Monday by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3495-cheery-monday License: http://creativecommons.org/licenses/by/4.0/ Royalty Free Images by Pixabay Link: https://pixabay.com/ Background patterns by Toptal Subtle Patterns Link: https://www.toptal.com/designers/subtlepatterns/faq/ Sound Effects by Kenney Link: www.kenney.nl | ||
187518 | jam | Food Slayer | You are an adventurer travelling with your Horse to various places. Long story short, you're out of supply and you and your Horse are starving. Luckily you're surrounded by endless but dangerous food supply, edible Monsters. Before you can continue your journey, you must hunt some Monsters so you can earn food for your Horse and yourself. Control: - WASD: Move/Choose menu - Space: Select menu - Left Mouse Button: Attack - Shift: Run Credit: - Programmer - Georgius Bagas W. - Rahmat Maulana P.R. - Art - Ahistya Purbolintang Bugs Warning: - There are no borders within the map, so be careful not to fall off the game   | ||
187520 | jam | Terri-Fried |   Everyone is dead except for... an egg. Humanity is depending on you to make sure this egg survives. Balance power and precision in **Terri-Fried**, a game made in 72-hours with [raylib](https://www.raylib.com/) for Ludum Dare 46!  - Right click and drag your mouse to form a trajectory for the egg, and release the mouse button to send it flying! - The game ends when the egg falls in the boiling lava. To get a high score, aim for the falling platforms and collect as many coins as you can!      | ||
187525 | compo | Pray | https://youtu.be/LmNBIYncLbg Game made for ld46 comp Keep it alive Wasd or arrow keys to move q to repair and pray e to collect and set down object esc to close red bar is players and girls health blue is prayer, fill up prayer to win final note: small bug found - seg fault when killing enemy every once in a while, almost never. will fix asap | ||
187529 | compo | Welcome to paternity |  Will you survive being a father? | ||
187537 | compo | Summer Camp Soup |  Cooking in a summer camp is hell! Beware of kids allergies and requests. **Keep them all alive!** A game by **Pierre Tremblay-Thériault** [iampierre.ca](http://jesuispierre.ca/) [lapinchatware.ca](http://lapinchatware.ca/) # Controls * Click on ingredients to add them * Click on the bell to serve ## Goals * Cook soup for your kids * Watchout for allergies !!!! (Skip adding an ingredient if the kid is allergic.) * Add everything else the kids wants. ## Do not * Add more ingredients * Add to few ingredients * Add ingredient appearing on the allergy list **Have fun!** ### Tools * Construct 3 [link](https://www.construct.net/en) * Aseprite [link](https://www.aseprite.org/) * GIMP [link](https://www.gimp.org/) * Twisted Wave [link](https://twistedwave.com/) * Apple Voice Memo [link](https://support.apple.com/en-ca/guide/iphone/iph4d2a39a3b/ios) * Chrome Music Lab: Song Maker [link](https://musiclab.chromeexperiments.com/Song-Maker/)!  | ||
187540 | compo | Space Fight | A Bullet-Hell game made for the jam. Quite simple, first time doing so I hope it's good.  | ||
187548 | compo | Keep the Doctor Candidate Alive | (Still in development. I'll upload the formal version as long as it finished.) Hello, I'm a bachelor-straight-to-doctorate student. After graduating from undergraduate, I went directly to your school to study doctorate. The normal graduation period is 5 years, and it may be postponed up to 8 years. You can see my graduation requirements and my current status. Every turn, I have 7 initial points of energy and different things I can do according to my status. When the energy is not enough, you can click the ‘Next turn’ button to refresh. I'll trouble you in the next five years. Pay more attention to my attributes. If there are 3 items that are too low, I will be in danger. It doesn’t matter if I graduate or not, please keep me alive. | ||
187550 | compo | Blightstone |  Didn't finish this time. It's pretty fun running around and jumping/dashing though, so I figured I'd upload it anyway. Got a fair amount of work done but the scope was too massive and I ran into some show-stopping bugs which ate up a bunch of hours. Also I chose to do huge pixel art and that's an awful idea if you want to get it done in any reasonable amount of time. ## Controls: Move: [WASD] / [Arrows] / (LStick) Jump/Use: [Space] / [Z] / (A) Dash: [Shift] / [X] / (RB) ## Also for fun, some debug controls: Num 7: Toggle debug mode. (Also DPad Down) Num 8: Toggle fly/noclip. (Also DPad Up) Num +: Toggle single-frame mode. Num -: Advance one frame. Sorry for people with non-qwerty keyboards. I've only got the key rebinding half implemented. :( | ||
187551 | jam | Life of a Battery | This is Life of a Battery. You are a small android, alone and trapped in a strange place you do not know. There is no way out, but there is a bigger problem. You need to survive. Your battery is going down all the time, and if you don't do something, it will die - lose all of its life -and so will you. You need to keep your battery alive until it's time for the door to the next level to appear. Try to survive with as much battery life as you can!  | ||
187556 | jam | Baby Simulator | Your goal is simple - keep the baby alive. This game is a flawless simulation of parenthood.  | ||
187559 | compo | Crystal Tag |  Run around as a crystal! Grow immobile as a crystal! WOW! Play Tag with Crystals! WASD or Arrow Keys to move. You are Blue Crystal. You have to ability to walk, unlike the red crystals. Tag them to spread your walking ability before you break and become stationairy, and hope the ability is still moving around by the time you regrow. How long can you keep the chain alive? | ||
187563 | compo | Ecorobotical | https://youtu.be/wHa70u7RPVw You are a a lonely robot who has to save the last plant on the planet. You have too short hands to carry it, so instead you have to push it on a cart. Navigate through variety of obstacles to deliver the flower to the plant terminal. The robot is of course CLUMSY the controlls were designed to reflect that. With that manipulating a fragile flower cart it's quite a challenge. Controls WSAD or ARROW KEYS Watch out with the speed, cart suspension is very sensitive. Game Contains 10 LEVELS There is a TIMER in each level, you can compare the best time against your previous results which are saved. Level progression is also saved. Made with Unity, Blender, Photoshop, FL Studio,       TIMELAPSE of the development https://youtu.be/_eI3IoL-CJg | ||
187572 | compo | Medusa | Keep the lovely tentacle monster Medusa safe! X to shoot. Z to toggle stabiliser (once enabled).  | ||
187573 | compo | It Feasts On Gibs | So I made this game after working on another project for a while before realizing that project wasn't fun. In this you're the owner of a giant pet monster. You must keep it fed for if it goes hungry, you lose. Luckily hordes of undead are coming and you can blast their gibs into the mouth of your pet. The undead do not come without danger, get caught in their grasp and you'll die. https://www.youtube.com/watch?v=wJnTG-PS8a8 | ||
187581 | jam | Econaut |  You are an Econaut, an ancient guardian of the cosmos. Your current mission: Sustain the living asteroid by bringing frozen water to its central tree. Your goal: Keep it alive. Your only problem: Ice isn't an infinite recourse, before it runs out, you must find another way to sustain the tree. Your scanner has detected *four powerful signals* from the north, south, east and west of the asteroid. The journey to them will take away from your time attending to the tree, but they may be the only key to your problem. Controls: - Movement: Arrow Keys or WASD - Pause: Escape Key **Tools Used:** - Unity 2017.3 (C#) - Aseprite - FL Studio 20 - BFXR **People Involved:** - [Tyranosaw](https://twitter.com/Tyranosaw) - Programmer - [Zuezazon](https://twitter.com/Zuezazon) - Artist/Designer - [Fynzyme](https://soundcloud.com/fynzyme2) - Composer | ||
187590 | compo | Kindling | For nearly three and a half millenia this Holy Flame has remained lit, a reminder of days long past. Now there is one lonely soul who keeps that memory alive. You are tasked with gathering fuel to preserve this legacy, but the wilderness is dark and you may need to use some the precious fuel to light your way as you search for more. Balance your resources, and see how long can keep the flame alight!  This game is intended to be played multiple times, until you get an idea for how quickly the flame burns and how to best navigate the map. Good luck! - Engine: Godot - Graphics: GIMP - Music: beepbox.co - Audio: Audacity NOTE: This was tested with a resolution of 1600x900, other resolutions should still be playable but the text may not render correctly. Here are some screenshots from the game:    | ||
187601 | compo | just a boring topdown shooter | You don't need to play this game, and you shouldn't Here is a trailer for the game, https://www.youtube.com/watch?v=7JxaKrAImRA You don' t need to download this game, DON'T DOWNLOAD! This game is boring. Guaranteed. Do Not Play. Do Not Install. Do Not Run AWSD or Arrow Keys To Move, Hold Left Click to Shoot | ||
187603 | jam | Influence | The world is under constant threat and in desperate need of a hero. But so far, none have risen. Small bands of fighters have attempted to lead a resistance, but their efforts are falling short of what the world truly needs: someone with the will of a hero, who can lead the entire world to salvation. You live in a small mountain town, isolated from most of the world, just trying to get by and keep hope for better days. Will the hero the world needs come from such a small town? Or will the world only fall further into darkness? The choice is yours.   | ||
187607 | jam | Chicken King | # PLEASE PLAY IN FULL SCREEN, OR YOU MAY HAVE DIFFICULTY SEEING THE BUTTON TO GET OUT OF THE TUTORIAL SCREEN  **Game Description** Welome, Howard Quackin's! The concept of you, Chicken King, are to properly feed, water, and care for your chickens! If you do not do this on a daily basis within the time frame, Carole Quackin's, your wife, just may take your life! **Development Details** Chicken King was developed over the weekend of April 20, 2020 for the Ludum Dare 46 Game Jam by Travis Tracy. The vast majority of what you see was developed using Maya, Photoshop, and Unity. My favorite part of the game are the chickens roaming. I spent some time using the Unity AI system to randomly generate points and animations for each chicken, giving them a more lifelike feel to the game. I am also very proud of the art work. I do not typically do low poly art style so this was a new experience. I modeled, rigged, textured, and animated the chickens. My largest mistake was the scope of the project. I found the vast majority of features I wanted to place into the game (including Carole Quackin's killing her husband), simply did not make it into the game due to the time that I had. If I were to do it all over again, I would have one sole mechanic for the game and polish that as much as possible. **Credits:** Music / Sound from Bensound.com (Royalty Free) 3D Trees from Darth Artisan (Unity Asset Store) Skybox from SkySerie Freebie (Unity Asset Store) | ||
187618 | jam | BigMonsterSim | You play as Earth's balancer. Check the extreme human growth that is killing the planet and keep it alive. | ||
187624 | jam | Life of the Party | Imagine my plight: I was at a sick rager me and my frat bro, Chad, had planned when, at the most inopportune time, we were on the brink of running of snacks and sodas! Could you imagine? So, I did what was right, and I headed out to get some munchies and sodie pops for all of my bros. This task was made difficult, however, by the fact that if I didn't make it back in time, that rager would not be raging much longer, and even more difficult because of the poor gas mileage on my dinky dinker. Anyways, this game is my story.  Check out my other games on [my website](cjlane.tech). Art and fonts from Kenney.nl and Chrisblue (https://opengameart.org/content/type7r-spritefont), music from Johan Brodd (https://opengameart.org/content/metropolis-rush) | ||
187630 | compo | Heartbleed | Heartbleed is a roguelike with a twist, you can respawn at the cost of your health. Your goal in Heartbleed is to make your way to the bottom of the map while avoiding the obstacles and enemies along the way. When you die, you can buy perks with the gold you have collected from killing the critters, like a bigger light source, quick reload, double shot, and faster bullets, and you can purchase heals too, however you lose your perks when you die again. At the cost of an additional heart, you can respawn yourself where you died and carry on (if respawning would kill you then you cannot do this obviously), or respawn from the beginning without costing an extra heart! Additionally, the more damaged your heart, the more gold is dropped when killing critters. Play risky to earn big. What awaits you at the bottom of the cave? You'll have to see...     | ||
187645 | jam | The Last Plant | A small game about keeping the plant in your hand alive, by picking up patent pending space berries to get oxygen, keeping it away from aliens, and jumping through platforms! This project was a bit of struggle because this was all of our first times building a game accept one! So please don't be too harsh | ||
187652 | compo | Herding sheep | Hey you! I made a game in which you have to herde sheep. You can play the game here: https://stupidpawn.itch.io/herding-sheep This version of the game has some game breaking bugs removed from it. ## Controls: **Left mouse button:** Select the shepherd and dogs. **Right mouse button:** Move the shepherd and dogs, repair fences. **Space bar:** Call the sheep towards the shepherd. **R:** Restart.  Here is the source code: http://tiny.cc/k3sdnz This is the original version uploaded within the dealine, but it does contain game breaking bugs that can stop the game from working: http://tiny.cc/4vsdnz And here you can find my other games: http://tiny.cc/16sdnz | ||
187660 | jam | WormsWorms | Feed the big birbys wormys!  | ||
187668 | jam | Ludum Creare | ## You have 72 hours to create a game. A game created for Ludum Dare in 72 hours about creating a game for Ludum Dare in 72 hours. Solve programming bugs and then defeat those bugs in turn based combat while traversing through a FTL-inspired map with unique scenarios. ### Solve programming bugs  ### Reveal the bugs  ### Defeat the bugs  ### Traverse through an FTL-inspired map with unique scenarios  #### Keep your sanity and energy levels above 0 to keep the game alive --- **Design + Programming** / Jon Topielski / https://twitter.com/jontopielski **Music + SFX** / Mafgar / https://twitter.com/mafgar_online **Enemy Art** / Datz / https://datzz2.itch.io/ | ||
187672 | compo | Keep the Party Alive! | Keep The Party Alive! Entertain your guests by buying all sorts of fun distractions. The bigger the crowd, the harder it is to control! Your objective is to keep it going until dawn breaks, and make the most money you can.  ## Troubleshooting ### Window too big For some reason love.js decides at random to make the window way too big on Web. If that happens to you, adjust the page size using CMD + and CMD - on Mac, or CTRL + and CTRL - on Windows. ### Won't stop loading love.js doesn't seem compatible with Firefox Private mode, so that may be the issue. | ||
187683 | jam | Forest Protection with Heavy Artillery | Be a tank and keep the forest alive by picking up seeds dropped by trees and planting them with 'F', while the enemy tank knocks them down, WASD to move around and arrows to look. _Note: It is lacking many desirable features, but it is technically playable. I do plan to continue this project_ | ||
187704 | jam | Blooming with You |  *Blooming with You* is an atmospheric game where you chat with your significant other while you take care of their bonsai. Press space to raise or lower your phone and click on the responses to text your SO back. There are three endings based on how well you do, try to see them all! Refresh the page to start over. *Blooming with You* was made in 72 hours for Ludum Dare 46 with the theme "Keep it Alive".  | ||
187709 | jam | Rift Defender | Rift defender is a game about sending away different dimension humans and monsters back to there own dimension. You are gonna enter a building which came another dimension. Your are given a Rift Machine which can send the building back to it's dimension. You need to place it at the center of the building for it to work. There are gonna be many obstacles such as monsters and aliens. Don't let the rift machine get destroyed.    | ||
187715 | jam | Coffeetalism |  Immerse in your dream of working in a café and keep the coffee flowing!  Preparation: - At the beginning of the game you have to carefully plan out the week. - Assess the tendency forecast as it provides information on how likely certain resources will be in demand during the coming week. - Use your weekly salary to buy mugs and resources. Restocking is only possible once at the start of a week  Rounds: - The café opens three days a week. - Every day three orders are placed, represented by unoccupied tables in the café's seating area - Place mugs on tables and find the best mix of ingredients to fulfill orders in the most efficient way possible. Retrospective: - At the end of each week you will see a summary of your performance - Your goal is to do your best to keep the café in business! Aim for at least 2 successful orders per day and 2 profitable days per week.  The game is hosted on itch.io: https://neisha.itch.io/coffeetalism | ||
187735 | jam | Growing Up | As the sun god Ra, dance is your friend! Share the notes of your radiant love with the flowers of earth. Your music will keep them alive! Help our fledging sunflower reach the skies! Press the arrow keys in time with the suns beams to keep it growing steady. This game was created for Ludum Dare 46 by Team Awesome of the RMIT Programming Club. | ||
187741 | compo | Boxes in space | Eyyy, my first ludum dare.  controls: * (while hovering on a box) - left click to select it. * (while not hovering on a box) - left click and drag to select multiple boxes. * right click to control selected boxes. To be honest, I don't know what those boxes are doing out there in space, but meh, just protect them from the asteroids. Also, it seems that if one explodes, all of them just, poof. P.S: when the boxes spawn, they are green for 2 seconds, looks like they don't get damaged by asteroids during this time... hm weird boxes.  | ||
187747 | compo | Agrolab Adventure | This game started off being about regenerative agriculture, ecosystems, and biodiversity but ended up being much smaller in scale. | ||
187755 | jam | Battery Has Died | A horror game featuring Whatsapp. The 'Keep' of the 'Keep it alive' theme was a bit lost in translation, but I guess you get a fairly unique horrorgame in return. | ||
187763 | jam | Moodville: Peak 2020 | You are a nurse for the town of Moodville. A mysterious deadly plague has just been announced in your area. It spreads very quickly and, left untreated, it is universally fatal. Luckily, a cure has been developed elsewhere and is already on its way to your town. Your job is to keep your fellow townsfolk alive. Note: The plague can spread to every object(including items that you are holding) | ||
187764 | jam | Fever | My submission for Ludum Dare 46 "Keep it Alive" Story: Two brothers traverse a perilous desert to find a cure for a deadly mysterious fever. Try to keep your brother's fever down. Controls: WASD - move Space - jump E - Interact with objects LMB - Advance dialogue Assets: - Game Creator (with Stats Module) - Stylized Nature Bundle - Characters and assets from the Polygon Adventure Pack, Polygon Western Pack    | ||
187766 | jam | Feed The Fire | *The forest is a cold and dark place at night and you must **“keep the fire alive”** until dawn. With a small electric torch you have to search the woods looking for something combustible to throw into the bonfire to not let the flame go out.*   **Changelog** ------------------ **Version 1.0** - initial release - - - - - - - **Everything after this was not submitted during jam time. Decide for yourself which version you base your vote on.** **Version 1.0.1** - HTML5 Mobile support (android is ok, on iOs sound doesn't work). Desktop or tablet recommended for best gameplay. - You can release objects. - Longer torch battery charge and less click to recharge it. - - - - - - - | ||
187798 | jam | ViolAnts 2: For Queen and Colony | The traitorous lava ants are attacking your colony! Will you stand idly by and let them get away with these transgressions??? **ViolAnts 2: For Queen and Colony** is an RTS/Ant Simulator game! No tedious and difficult micro here—macro only! **How to play** Build up your base and ant army to overcome the enemy lava ants! Hold the middle mouse button or left shift and move your mouse to move the camera. Scroll the mouse wheel to zoom in and out. * Press Q and click to spawn a **Smasher Ant**! * Press W and click to spawn a **Shooter Ant**! * Press E and click to spawn an **Exploder Ant**! Ants can only be spawned within your goo radius, which can be increased by building structures. * Press R and click to spawn a **Goo Hub**! * Click on your **Goo Hub** to open an upgrade menu in the bottom right of the screen! * Upgrade your **Goo Hub** into either a **Nursery** to increase your production, or a **Spire** for defense. * Larvae are required to build units and are generated by your queen and by nurseries. Keeps tabs on your larvae count either on the left side of the screen, or safely nestled underneath your queen. You can win by killing the enemy queen, but beware—her dark forces will continue to grow! You can also assert your dominance and claim victory by maintaining 10 **Nurseries** for 1 minute. Good luck! Made in 72 hours from scratch for Ludum Dare 46 for the theme "Keep it Alive". Tools: * Unity 2019 * Krita * FL Studio Credits: Concept/Design/Balance - Logan Stolmaker, Mark Pressler, and Davide Spiert Art/Visuals/Antimation - Davide Spiert Sound - Mark Pressler Programming - Logan Stolmaker, Davide Spiert | ||
187807 | jam | Gerald's dog | The goal of the game is to keep Gerald's dog alive. controls: E: toggle dog's stats Q: toggle Gerald's stats WASD/arrows: move Gerald    | ||
187811 | jam | Turtle Team |  You are the team on a sea turtle's back. You need to find food for your Turtle. UPDATED: There is now a goal at the end and a shark to chase you! It was a fun puzzle to build an ocean and try to make units that move around another moving unit, but I'm super fatigued, and need to put it up in a kind of rushed state. I plan to work more on it though, but I don't know if any of the changes will be posted before the jam is up. I did write-up on how I made the ocean out of really hackish bits and pieces. Give me all the feedback you got! | ||
187813 | compo | Protect the Walnut! |  In this 2D Platform game you control a fragile boy who gains the strength to carry on when he meets an unusual friend: a silly Walnut! ------------------------------------- ## PLAY IT ON THE BROWSER: https://eduyukio.itch.io/protect-the-walnut ------------------------------------- ### Made with: * Programming: * Unity/C# * Visual Studio 2017 * Sublime Text * GitKraken * Graphics: * GIMP * MSPaint * Audio * Bfxr * Audacity ### Changelog: * v1.0.2 * Fixed a bug where the player could triple jump. * Fixed a bug where the player could jump from the top of the walnut and pick it up at the same time. * v1.0.1 * Adjusted some text sizes. * Bugfixes in the first and last puzzles. * v1.0.0 * Launched the game! | ||
187815 | jam | Friendly Fire | Welcome to a magical world full of mystery and wonder. Dive in and explore the world of "Friendly Fire" and meet all its inhabitants in a quest to save the world from an unknown destiny. What dark secrets does this twisted world hold? "Friendly Fire" is a small 2d platform adventure game with handcrafted pixel art, an original soundtrack and lots of love put into the creation of the characters and dialogs. We hope you have a good time! Feedback and Ratings are very much appreciated. Our team is very keen on reading every comment and we will definitely return the favor. Have fun! **Controls** WASD / Arrow keys to move, Space bar to jump, e to interact. 1 and 2 will be needed occasionally. **Platform** Gameplay happens in your browser (we suggest Chrome or Firefox), so no additional download is required.     NOTE: Please use Chrome or Firefox to play this game for now. Other browsers may not fully support the game, or not run it at all. Sorry for the inconvenience! | ||
187816 | jam | DodoSavior |  DodoSavior is a 2D adventure game with levels of increasing difficulty. Out hero is an environmental hippie whose mission is to save Dodo, an endangered species, from extinction. Dodos are not so smart nor they can look after themselves. The only way to avoid their extinction is to help them reach a nature reserve where they will be safe. Controls: - WASD or ARROW KEYS to move. - "X" to catch Dodo (and Stones). - Long press "C" to throw dodo in the national reserve. - "M" to mute/unmute. Game made with Stencyl in 72 hours. Sound effects made with Audacity, Bfxr and Freesound.org. Background music from PlayOnLoop.com (Licensed under Creative Commons by Attribution 4.0). | ||
187829 | compo | Chains |   Chains was depeloped using Unity under 48 hours during the game jam Ludum Dare 46 solo compo (Theme: Keep it alive). The game is a turn based RPG where the goal of the game is to defeat the boss on the map. Use WASD/arrow keys to move and RETURN to interact and select options. Takes around 10 minutes to complete. Feel free to leave any comments you might have, I appreciate the feedback! | ||
187833 | jam | Disco Lets's Go! | Play as moroder the disco alien, sent to earth to keep disco alive! this is an arcade puzzler similar in part to classic amiga game Lemmings. guide the people with your tractor beam to one of the three ever moving disco's. instructions are below and in-game, you need a mouse to play.  | ||
187835 | jam | HarbaVid19 | Hello, this is our 4th participation in LD Jams. As usual, we didn’t finish the whole idea that we started with. use WASD to move. With the recent events in the world, where it is difficult to keep it alive. Mahboul (the player's character) lost his grocery somewhere in the town after he wents shopping when it was allowed. Now he feels hungry and it's prohibited to go outside. But you are doing it anyways. Dont let him get caught by the police !!!  | ||
187839 | jam | Aviva La Llama | Help José Quispe guide his llama to the corral without being eaten by the coyote. Unfortunately, the llama is afraid of José (and not the coyote) and every time José approaches, the llama will try to run away. Use WASD to move and M to mute the music. Characters and animations are hand made. Artist Instagram: https://www.instagram.com/avelvalls/ Tiles got from OpenArt: https://opengameart.org/content/pine-tree-tiles https://opengameart.org/content/overworld-tiles-0 | ||
187850 | compo | Tree of Life | Didn't get the chance to learn as much as i wanted during these 2 days but it was a lot of fun! Collect the Light orbs to help the tree of life save the planet from darkness, keep it alive! | ||
187852 | jam | Keep E.T. Alive | Hello, It's my first LudumDare Jam ! This game is about an astronaut looking for life far far away from Earth. To survive during space travel, he needs to use components of water, whereas water is the cot of life. Explore planets, and try to reach one which welcomes life. You need to get enough hydrogen to survive with the extreme temperature, and oxygen to breath :) You need to bring back to your spaceship enough hydrogen, oxygen and isotops to be able to explore an other planet and maybe find life on it ! Controls : - left and right arrows to move, up and down arrows to take/give components, or to leave the planet. - Space to jump in space. - Your mouse to click on ''Start'', and ''Land'' if you survive to the first planet ;) Tips : in the spaceship, when you have no more oxygen, or hydrogen on you, keep pressing up arrow, and you transform isotops in oxygen or hydrogen. | ||
187865 | compo | The Dark | The Dark is my COMPO entry for Ludum Dare 46. The theme is "Keep it alive". The goal of the game is to simply keep the fire and yourself alive for as long as you can in the cold and dark winter night.   | ||
187877 | jam | Fish Flop | Flop as far as you can without running out of water! Bonus points if you get to the end! :wink:  **Controls** - Mouse - Aim and adjust flop strength - Left-click - Flop - Escape - Quit **Tips** - Flop into water to refill water supply. - It's possible to flop off walls if timed correctly.  **Note: Linux and MacOS builds are untested (but should work).** | ||
187886 | jam | Last Light | ## *"When you light a candle, you also cast a shadow"* Welcome to the story of neverending battle between Light and Darkness! __Brightman__ wants to bring life back to his hometown, which was devastated by __Darkers__ - evil monsters who came from darkness. Before the escape, Brightman managed to save the sprout of __Solar__, a flower capable of draining light. In the dungeon where Brightman is hiding, it’s hard to find the light to feed Solar. Therefore, the hero uses the energy of stock crystals. When the Flower collects enough light in itself, it will be able to break through to the surface and disperse the darkness over the city of Brightman. But the shadows continue to haunt Brightman. It is in their power to destroy the last magic flower and plunge the world into darkness forever ... This Ludum Dare our team decided to make a Top Down Adventure Game. - Charge the energyy of your light with crystals. - Feed Solar (the flower) with light and keep it alive. - But beware of monsters in the dark. Some developments materials:   ### Feel free to play and leave a comment! | ||
187889 | jam | I am pet |  You’ve always wanted a pet, but your parents would never allow it, the spoilsports. Well now you’re in luck! Look who has just appeared in your bedroom and is starting at you with those adorable massive eyes. Sure, it doesn’t look like any pet you’ve seen before, but beggars can’t be choosers, right? Better not to ask too many questions. RESPOND to its needs! DON’T let things get out of hand! KEEP IT ALIVE!   Controls: Click on an option button to interact with pet. Click and drag items on the table to pet to change its appearance.  All visual and sound assets, text sorter/generator etc created from scratch by the team during the jam. | ||
187898 | jam | Flower Defense | Classic arcade-style single screen shooter where you must keep a flower alive until it blooms. Use your laser wisely as you will have to reload it by navigating your ship carefully back to the ground. If you keep killing the enemies consistently then you will be awarded with score multipliers! SoundFX are taken from a Creative Commons library at https://freesound.org/ but all other assets including music where produced during the Jam. https://www.youtube.com/watch?v=4wyDz4xu-A0 | ||
187900 | jam | Let me die | Let me die is a 2 player opposition game where you have to die before your opponent so you keep him alive. You're stuck in a sci-fi map and the only way out is to die, to help you with that there are plenty objects to help you to kill yourself or to heal your opponent but be aware, because the map contains traps that can heal you. Commands: *Player 1 : -WASD or ZQSD to move -Left SHift to keep element -Spacebar to use it *Player 2 : -Arrow -Left Ctrl to keep -Num 0 to use | ||
187912 | jam | Fuel Me | # FuelMe Game created in 48h for Ludum Dare 46 Graphics are drawn by Thea. Pick up coins and deliver them to the goal, but be careful you're running out of gas! OH NO! Now the fuel tank broke! Movement: Arrow keys | ||
187918 | compo | Keep Adventurer alive | A slightly silly adventurer needs your help! # Save him from iconic traps!  # Destroy as many gold crates as possible!  # Controls -just click it! Click on Adventurer to switch between walking and idle, click on wooden elements to interact. -some wooden obstacles are destructible (spikes included, but u have to time you click) Feedback is much appreciated :) It is recommended to **play in firefox** as there are some problems with inputs in other browsers. (unity webgl issue)! | ||
187919 | jam | Keep Drogon alive |  Keep Drogon alive is a submission to IndiQ game jam and LDJAM46. It's a joint project betwen me and llunapuert. The game idea and BGM were due to llunapuert. On the surface, this game is a Game of Thrones theme, inverse space invader, Ikaruga-clone. Beneath the surface, it runs on a simulated quantum computer and demonstrate an important concept in quantum physics! When Drogon is red, its state is |0&; when it's blue, its state is |+& = |0&+|1&. When the arrow is read, it's a Z-basis measurement; when it's blue, it's a X-basis measurement. Whether Drogon gets hit is determined by the measurement outcome of |1&. When Drogon and arrow have the same color, the measurement outcome is 100% |0&, 0% |1& and therefore, it never gets hit. When they are not the same color, the measurement outcome is 50% |0& and 50% |1& and therefore, Drogon gets hit 50% of the time. The quantum computing aspect is implemented by a [MicroQiskit-Lua](https://github.com/qiskit-community/MicroQiskit) quantum simulator developed by [Decodoku](https://decodoku.itch.io/). The science is demo using Qiskit in a jupyter notebook [here](https://github.com/HuangJunye/Keep-Drogon-alive) This game is also an entry to IndiQ quantum game jam, a side quest to LDJAM with sole additional requirement of the game can run on a real quantum computer or a quantum simulator. Please rate the game for that jam as well in the HTML link below! Thanks a lot for playing and rating! | ||
187921 | jam | The Zeppelin | Don't get yourself killed. 'Keep it alive' as the theme says. Avoid flak, ww1 fighters and hitting the ground hard.  I invite you to rate the game as well 😉 Also I decided not to conquer in the humor category, because it's not all about it. This game is rather an unusual side-scroller set during the WW1, which has nothing to humor.. but there are some funny Easter eggs. Try dropping all the bombs 🦊  Day1, I made the core gameplay and the graphics. Day2, I added the SFX and Music to it. Day3, I fixed almost all the bugs. I made everything in this game except for the font, which was created in 1906 and it's free to commercial use. Controls Use your Keyboard or GamePad. Move using WASD, arrows or dpad. Shoot using Space, LMB or the Fire1 assigned button. Drop bombs (optional) using left ctrl, RMB or the Fire2 assigned button. Aim with your mouse. I didn't test it if the aiming works with the GamePad, because it's a pretty fresh mechanic added just 30 minutes before the submission.  | ||
187931 | jam | Surviving the wasteland | There was a nuclear war.Only the richest people in the world survived without any injuries.All kinds of people are attacking the building where all the rich people are staying.Your job is to protect the rich people by building a wall. | ||
187935 | jam | Probably the worst game in this event, but I'm still so proud that I finished it |  This weekend was a hell of a ride for me. As a novice that thought he finally knew what he was doing, making a game alone from scratch within 72 hours was eye opening. I experienced a rollercoaster of emotions; I even thought about quitting midway and not publish the game simply because of how bad it is compared to the rest of you. I ended up finishing it though, and I'm really proud. I'm not really presenting my game for the sake of competing, but just to mark the end of this event, and so that I can look back at this in the future and have a blast bullying my past self. I am genuinely curious if you manage to get to the end though, so if somebody takes the time to try it out and finishes the game, don't forget to tell me in the comments! | ||
187937 | jam | Heart of the World Tree | The Heart of the World Tree is being attacked by fireballs! Protect the Heart as long as you can by blocking the fireballs! This simple little game was made in under 72 hours by me in the game jam Ludum Dare 46 (my first game jam!) The gameplay is inspired by the classic title "Breakout", but essentially reversed. The only parts I did not make fully myself are the base sound effects (I did edit them during the jam, but the recordings are from libraries) and the fonts (Open Font License). Movement: Arrow keys Pause: Escape I initially was targeting just a Windows standalone, but deciced that a web build would be easier for other people to get working. This, however, broke the nice bloom post-processing effect that the game had. Oh well, lesson learned! If you are on Windows, I've provided a Windows standalone build as well available for download. Oh, and also, the "quit game" button breaks the web player, apparently. Install instructions To play the Windows standalone, download the .zip file, find the HeartOfTheWorldTree.exe file and run it. If your computer warns you not to run suspicious .exe files you found on the Internet, you can tell your computer to run it anyway (if you trust me, that is). | ||
187941 | jam | Harold & Fils, Alchimie Sur Mesure | You are Will, heir of Harold, a very famous alchemist. He opened this shop in order to provide tools and potions to anybody. You own this shop now, but these days, the alchemy business is not at its best... You must try to save this shop, and preserve your legacy in memory of Harold! Anyway, your father was a genius, and he bequeathed you some of its greatest ideas. You could work on one of its old projects, and see where it leads! | ||
187946 | jam | Home | Hi, the image shown is used later in the game. Please Play, I did not get time to make art for the menu so don't judge the game by its menu. I am working on a 2D platformer and a 3D Game if anyone wants to join please tell me. | ||
187952 | jam | BatteryLife | You are it, or , rather. you are I.T. and ever since you've gained self awareness you've started hating humans. time to Extract revenge! Downside is that your battery is limited and you have to stay still to recharge non the less I will get my revenge. || This is both my first game jam and first fully finished game so don't be harsh &3 | ||
187954 | jam | Outdoor Survivor | a Real-Time Strategy Survivor Game with a randomized world that's based in the Modern Days during the Quarantine Lock-down playing as a Homeless man with only one goal to keep him alive! The game contains humorist themes for fun but We really hope you'll get the real message, during this crisis we hope everyone stay safe and contribute to give any helping hand if possible! Hope you'll enjoy playing the game!   | ||
187967 | compo | runrunrunrun | runrunrunrun is a 1-12 player, last-man-standing game! Players pick their controls (or eachothers) and run away from anything coloured red to survive There are 10 levels and each has 15 seconds of chaos to try to survive in However long players can "Keep It Alive" will be their score, which is summed up on the scoreboard each turn Feel free to follow! [@ aaronhamiltn](https://twitter.com/AaronHamiltn)  | ||
187971 | compo | Feed Me! |  While exploring a network of underground ruins, you came across a strange creature. It's friendly, it's hungry, and it won't survive long without your help! **HOW TO PLAY** Find your little buddy the same color of fruit it's asking for; it won't eat any of the others. If it goes too long without eating, it'll die. **CONTROLS** * WASD: Move * Mouse: Look * Space: Jump * LMB: Grab and Throw Fruit * RMB: Whistle The first whistle will prepare him to jump, and the second will make him leap through the air! Use this to get him over gaps and obstacles.    Done in Unity/C#, with the help of [Crocotile 3D](http://www.crocotile3d.com/), [MagicaVoxel](https://ephtracy.github.io/), Photoshop, Illustrator, FL Studio, and Audacity. Font is Brunstfield CF by Chuck Mountain. Whistling SFX courtesy of my dad, the rest came from my mouth and a fly swatter. Check out my other projects [**here!**](http://thquinn.github.io/) The HTML5 version has some minor issues (especially if you're not in 16:9) but if it's more convenient for you... have at it. | ||
187974 | jam | The Glimmering Woods |  ### Summary & On a tiny island off the coast of Great Buttern & & Lay the town of Pattyport and its starchy mansions & & Good-natured were its people, but at an odd they'd turn & & To mistrust, gossip and superstition. & & & Among those villagers was a lad of little fear & & Who one day wandered into the woods up north & & With wit and courage, yet he would not go forth & & For a wounded creature was soon to appear. Take care of a mysterious **blue-eyed creature** that might just make your fellow villagers lose patience, in this top-down adventure by comic book artists [NoTruche](https://www.instagram.com/gribouillos) and [Pekolio](https://www.instagram.com/Pekolio), animator [Un ornithorynque dans la piscine](https://www.instagram.com/unornithorynquedanslapiscine) and programmer [Kyrio](https://twitter.com/KyrioDev). All graphics, designs and code were created during the Jam, with the help of [the BitPotion font by Joeb Rogers](https://joebrogers.itch.io/bitpotion) and [music](https://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/SAILORS_LAMENT____________3-08) by [Jason Shaw](https://audionautix.com/). We used such awesome software as [Godot](https://godotengine.org), [Aseprite](https://www.aseprite.org/) and [Tilesetter](https://tilesetter.org). ### Controls - **Arrow keys**: Move your character - **Space**: Interact (talk, progress in dialogue, etc.) | ||
187981 | jam | Cold Front |  # Description Keep 'Felix the Snowman' from melting in this 'Triple Triad' inspired card game. ### Gameplay ## How To Win Have more Cold Cards connected to 'Felix the Snowman' than Hot Cards. A card is connected to him if it is either in one of the slots next to him, or connected to a line of cards of the same type (Hot / Cold) where at least one is adjacent to him. ## How To Play 1. At the start of the game you draw 4 random Cold Cards. 2. Drag and drop your Cold Cards around the snowman. 3. Card types can be flipped if an opposite card type is placed beside them and has a higher number in their direction. 4. Continue placing cards until the board is full. 5. The side with the most connected cards wins.     ### Audio Credits - https://opengameart.org/ - Jordan Irwin (AntumDeluge) - Kenney.nl - artisticdude | ||
187982 | compo | FISHHEAD | TODO: this description | ||
187983 | jam | Monster Rumble | This was my first jam and I'm genuinely surprised I submitted anything at all considering I came into this expecting not to publish. Monster Rumble is an extremely basic tower defense game with a cute block style. Keep your castle alive from the waves of monsters coming to break down your door! A far cry from the game i had envisioned but none the less, a barely playable game made in 72 hours. | ||
187985 | jam | Keep IT Alive |  **Keep IT Alive** Is a short adventure game made for Ludum game Jam 46. **Plot:** In the dark forest of Faroffistan Dr.Frank Einstein is about to finish his new creation: The Monster (v IT 0.3321 alpha) But he is still missing some key parts, he needs to search his catacombs for the things he need. Find the pieces missing and bring them back to the laboratory, but hurry before the battery dies. Made with Monogame, PyxelEdit, BeepBox and Love Made by Mattias A Pallin, Jonatan Berglund och Royne Berglund.   | ||
187989 | jam | Shop Simulator 2020 |  Your new shop is open!!! How to play: - Add items to the stands to sell - Sell those items - Buy items from the sellers - Survive until the next day - You will lose the items that aren't sold in the day! Be careful! Notes: It loosely follows the theme as you need to keep the shop "alive" or you will lose. Worked alone but couldn't finish in time for the compo. Took some "inspiration" for the graphics. Blame my chat for that :laughing:  | ||
187995 | jam | Capture & Trace | # Introduction Hey! This game was made for Ludum Dare 46 by [LiquidFunk](https://ldjam.com/users/liquidfunk/) and [Lukas018](https://ldjam.com/users/lukas/) using the fantasy console [PICO-8](https://www.lexaloffle.com/pico-8.php)! # Capture & Trace Capture & Trace takes place inside a fictional city in which a disease is spreading. The problem? It is virtually impossible to detect it. That's where you come in. Your job? Capture & Trace citizens. How you ask? It's easy! ## Instructions The game takes place in cycles where the simulation runs. After each cycle, it is yours, the player's, turn. You have two tools to utilize each turn which both cost *action points* to use. *Capturing* costs 5 action points. *Tracing* costs 10 action points. ### Capturing Click capture and then click on a citizen. They will immediately be transported to *The Hall* where they can be examined. ### Tracing Click trace and then click on a captured citizen inside *The Hall*. If the citizen is infected a *trace line* will appear to the citizen that infected the clicked-on citizen. Trace that same captured citizen again and the trace will go one level deeper, tracing who infected the citizen that infected the captured citizen and so on. If no further trace lines appears, great! You found patient zero. Capture them to win! ### Winning Use *trace* to find patient zero and capture them to win! ### Losing If all of the citizens are infected, you lose. | ||
187996 | jam | Arboreas | You have to defend the forest against an epidemic. You can left click to cut a tree to prevent the propagation of the disease Or you can Right click to heal each tree once. You can move your camera using WASD or putting your mouse on the sides of the screen. You can Zoom/Unzoom with the mouse wheel. Every tile has it's own fertility. It was the first game jam in a while, and was kinda rough but so much fun ! So i hope you have fun with our game and send us some feedbacks ! And don't hesitate to send your high score. | ||
187998 | jam | Pizza Rush | In Pizza Rush, you need speed through traffic, dodging cars and honking them away (!), to make sure you can keep delivering pizzas. This game was made by: Armando Agra (programmer and game designer) Iago Lunardy (3D artist and game designer)  Disclaimer: Graphics: Pizza icon and skybox were not made by us. Everything else was. Downloadable version runs way better than the HTML5 version. | ||
187999 | jam | Spacewhale Multiverse (Only You Can Save The) | REJOICE! The SPACE WHALE has given birth to the UNIVERSE. ALAS! The forces of CHAOS seek to take the UNIVERSE for themselves. HARK! Is there not a HERO who can save the UNIVERSE! Can be played with a keyboard, but a gamepad is highly recommended. (Keyboard controls: arrow keys, Space to shoot, L-Alt to release the Universe) or (WASD to MOVE, Left Mouse to SHOOT, Right Mouse to DROP) This is our first time using Unity and competing in a game jam, so be gentle!  What!? A giant space squid!  For some reason bugs!?  What is going on? | ||
188005 | jam | Protector Of Zinoth | You're on a mission to protect your home planet from invading redaliens! Shoot and blast them out of existence, but at the same time shield your home planet from their bullets!  Some notes: While I did make practically everything in this game for this jam, there were a few minor scripts I copied from my older projects. And i don't want to give the impression that I made 100% of this game in those 72 hours, so here's a list of the scripts I copied: Script for button functionality Script for health & progress bar Fade In/Fade Out script Pause script And another note, the SFX in the game was auto-generated, but I ticked the "Do not rate me in Audio" since I did not make it. If you want to see some of my other games [non-ludum dare projects] you can find my website at sinciongames.com ! (keep in mind even though it says on the website that there is a mailing list, there isn't one yet but I'll probably implement it in the next few days) {Also the site might not be online yet, it will be probably later} | ||
188009 | compo | Trollwoods |  Want to go camping in the wild? Keep your campfire alive, because it is dark outside, and you are not quite alone in the forest.. Use arrow keys to move, SPACE to switch your torch light. A tiny evasion and resource management game with pixel art optics. Everything created, drawn, sampled, written during these 48hours using the great Godot engine, Pyxel Edit, Audacity, OpenMPT, Gimp and BFXR and my Keyboard. :smile: A Ludum Dare 46 compo entry. / Made from scratch in 48h. Dropbox Link (win32): https://www.dropbox.com/s/rx0lsfusnoc4eho/ld46trollwoods_v1_0_win32.zip?dl=0 Dropbox Godot Project Source: https://www.dropbox.com/s/dbwyih37ychlx9v/ld46trollwoods_v1_0_godot_project.zip?dl=0 HTML (browser playable) on itch.io, see below - but I recommend the Windows version for better experience. | ||
188011 | jam | Guardy_Bird | **Finally I finished my game just in time!** This bird gave me lot of bugs... :) I didn't have time to make special musics, so I used one music I had already made before. Otherwise, all the assets were made this 3 days (I used Construct 3) **You are a bird, and you must take care of your chicks, so by the way protect the tree and try to let the nature survive in the city. So be aware of all the events happening around.** - **Left** and **Right Arrows** or **A** and **D** TO MOVE - **Up Arrow** or **W** TO FLY - **Down arrow** or **S** to TAKE AN OBJECT | ||
188018 | compo | MR YELLOW | Mr Yellow needs your help | ||
188019 | compo | Supernova |  Humanity is on the verge of extinction. The Sun, its oldest ally, is fading away. Its mass is reaching a critical level. And the Sun is now collapsing on itself. We are now certain that after reaching the "point of no return" it will transform into a Supernova and erase our entire Solar System. Humanity is fleeing aboard spaceships but it will take time. You need to delay the inevitable! | ||
188032 | compo | Draguinho | DOWNLOAD LINK https://viniexplorer.itch.io/draguinho NOTE: FOR THE DRAGON TO EAT THE FRUIT HAS TO TOUCH THE DRAGON AND NOT THE PLAYER, AND THERE IS A DELAY FOR THE DRAGON TO SHOOT FIREBALLS. This is a game about a baby dragon that does nothing but eat and shoot fireballs. Keep it alive by feeding it and not letting it be stolen by bandits! Please check out my YouTube channel at https://www.youtube.com/channel/UCXEoMsQtyU5epxGQ1Xk24zw. | ||
188033 | jam | Eggy Roll | Help little egg find the way to home nest! To do this, you should roll down by the dream fields, and **keep it alive**. Control egg with swipes or arrow keys. Be gentle: sharp moves and falls will break your egg! And try to avoid stones: they will break egg instantly. Speaking of good things - there is 15 stars on every level, and collecting them is pretty challenging task. Try to collect as much as possible! If first levels looks pretty easy - just go on, every new level will be a little harder :) Here is some screenshots:  ***Update***: I composed some calmy music and added it to the web build. Hope it can be treated as bugfix, I did opt-out Audio category anyway :) | ||
188039 | compo | Save It With Fire!!! |  #### ~~Kill~~ *Save* it with fire! Humanity is on the brink, and it is up to you to keep your alien specimens alive long enough to manufacture a cure from them! In this top-down puzzler you are in the charge of an alien in a tank who is rapidly expiring. Collect resources from the dispensers around the laboratory and deliver them as needed to keep it alive! A burner and a mixer are also available, to synthesize several components not available directly from the dispensers. Each alien you save contributes a humanity-saving antibody to your collection. Save all 5 to save the world! ##### Note: There is a known bug where once you've mixed fire, it will continue to show up on the mixer whenever you place anything on it. This is simply a visual bug, and you can continue to combine items as usual. ## Controls **Move** - wasd / arrow keys **Interact** - space (picks up items from dispensers or inserts a held item into a receptacle)  #### Tools Engine: Unity (C#) Art: GIMP Audio: sfxr | ||
188040 | jam | Missing Pieces |  💜**Find the missing pieces of your heart as you go on a journey within yourself. Your past self will guide you through an experience of art, music, and friendship. Keep your inner-self alive.** 💜 Sneak peek: Art  Sneak peek: Friendship  Sneak peek: Music  #### Control: Click and Move #### Tools Used: * Unity 2019.3 * Blender * Garageband * Photoshop | ||
188043 | jam | Keep it afloat! | Rhythm and Pirates! **Keep moving and beat the kraken!**  We know that the synchronization of the music is very important, and unfortunately it happens that in some cases a delay is perceived. That’s why this little patch brings the possibility to force a synchronization with the “Begin” key of the keyboard. | ||
188055 | jam | Ignis Morty | Ignis Morty is a fire-demon that lives in the fireplace of an old, gloomy house. Once in a while, the fire gets the hiccups and Ignis gets thrown out the fire. Help him find his way back!! | ||
188058 | compo | Social Life | Welp, I seriously underscoped for my first Ludum Dare Jam. So, here is my Game for Ludum Dare 46: Social Life! In this game you try to keep your social life alive by balancing the three apsects Energy, Fitness and Social. Different "opportunities" are coming towards you and you must decide to either deflect or embrace them. It's a simple minigame that quickly gets quite franctic. Made with Godot 3.2 | ||
188060 | jam | Living Light | ### About Living Light is a difficult 2D game made for Ludum Dare 46. Your are the light in the darkness. Shine bright, but do not wake up dangers hidden in the darkness... Good luck!  This is my third Ludum Dare entry. This time I tried to make a real game with Godot for the first time. I actually wanted to finish it for the compo, but life had other plans and so it went to the jam instead. I hope you like the game! ### How to play Simply move your mouse to steer the light. Pick up all white orbs in the level to proceed. ### Post Jam changes (one day after the jam) * Levels must now be started with a mouse click, because setting mouse positions does not work in the browser. * Difficulty is now more balanced. * Added an online highscore. * Added an intro animation with images drawn during the jam. * Added a boss creature in later levels. | ||
188069 | compo | Eternal Flame | Tokyo 2020 has been postponed because of the COVID-19 virus. You are in charge of protecting the olympic flame until the games can be started. Stay away from evil firefighters and don't get the virus yourself. Keep it alive!  Developed from scratch, for and using PICO-8 __Update:__ If playing on keyboard, press the 'Z'-key to start, not '2'. :smirk: | ||
188071 | jam | Creature Goes To Life | # CREATURE GOES TO LIFE The goal is to make a creature the Frankenstein way, and then keep it alive as long as possible ! **Keys** : ZQSD to move, E / right click to use levers, left click to pickup / drop objects ! **The keys can be changed in the Unity launcher in INPUT tab : Horizontal / Vertical Axis, Use, and Carry.** **Keys for the pipe game :** Use your mouse, left click to pick / drop pipe, right click to turn it. ## IF YOU ARE LOST : **what to do :** First, you need to make the creature alive. - by adding arms and legs to its body. You add glue / bandage / tissu, then the body part you need. - Repair the machine ! Add gears and a pipes box ! Pipe game : You need to join the green pipes by moving / turning the red pipes. - Give a pizza to the creature ! - Turn on the machine lever and main lever. ITS ALIVE !! ITS ALIIIIVE !! - Now its alive, so maintain blood, hunger by giving food, stick the body parts that pops out of the body, and repair the machine when it breaks ! If you need glue or gears, craft it ! I made all myself, except some 3D models I found for free online ! ## Tools used : - Unity with Visual Studio - Blender - Bitwig - Paint dot net ## TIMELAPSE ON YOUTUBE : DAY 1 : https://www.youtube.com/watch?v=CadMnApw-cQ DAY 2 : (soon) DAY 3 : (soon) FPS Controller Script comes from my other game : Perpetual Dream : https://store.steampowered.com/app/1247030/Perpetual_Dream/ | ||
188077 | jam | Mainframe overload | Drones AIs have rebelled and are attacking your computers ! As the last standing IT guru, you must defend your mainframe by creating sentries or by hitting drones with your trusty keyboard :keyboard: Don't forget to connect a cable from your sentries to your computers or they won't have any power ## Controls All controls can rebinds in the options menu - **WASD / Arrows** : Move around :runner: - **Space : Attack** :keyboard: - **F** : Sentries build mode :construction_worker: - **E** : Interact to place or connect sentries :wrench: ## Screenshots    | ||
188078 | compo | Rewilding: The Story of Wolfhead Valley |  Welcome to Wolfhead Valley! It's been a long time since we had a scientist such as yourself come visit. In Rewilding: The Story of Wolfhead Valley you are a rewilding specialist sent to help restore the valley's natural ecosystem after decades of human disruption. For 3 (in-game, very short) years you are going to plant forests, seed meadows, and reintroduce rabbits, deer, and wolves (make sure they all have enough food before you do, or they won't last long!) Each spring you will have the ability to add more plants and animals to the valley, then sit back and see how it develops over the rest of the year. At the end of the 3 years, your efforts will be judged based on how much wildlife you've managed to keep alive. Good luck! | ||
188079 | jam | Keep I.T Alive |   # Keep I.T. Alive ! You are the I.T. guy in a company, you have to fix the issues the other employees have on their computers. When an employee can't use his computer, he does not generate money. If too many employees can't work, not enough money is being generated and the company goes bankrupt. It is your job to check the tickets and to fix them as fast as possible ! # Controls Arrows : move X : Interact with a computer C : View current opened tickets # Tips ## Ticket interface Read tickets with right arrow You can select tickets to highlight problematic computers with x You have to validate your tickets after solving them to get your employees back to work ## Computer interface Learn every menu to efficiently detect issues You can toggle some options with X Press C, then X to check if every cable is plugged in Press C two times to leave # Good luck ! Every day the ticket army grows. Become the fastest I.T. guy and defeat them day after day.! | ||
188081 | jam | a matter of life and death. | For my family. This is my first completed game and my first game jam. This is a simple game about the circle of life. It is about observing all the interactions as you control the tiger and try to get a high score by eating zebras. [Splash.jpg](///raw/0ae/d2/z/31dee.jpg) ***How To Play*** When you have the green light to move, use either WASD or the arrows to control the tiger. When the tiger moves she leaves behind tiger tracks, a zebra will not cross her tracks. Use the tracks to control the herds into larger groups. When you eat a zebra you will also eat all zebras that are touching that zebra. Eating larger groups gives you more points. The tiles all have interactions with the animals. The Zebras need to eat grass at least every three turns. Grass when eaten turns into dirt. Dirt when rained on turns into a impassable lake. When a zebra dies its bones fertilize the ground to create overgrowth. When a zebra enters an overgrowth is spawns an additional zebra. The game is forced to conclusion by lakes being created when rain is generated on dirt. Rain has a 2% chance to spawn on any tile at the beginning of tigers turn. There are many other interactions. Each turn you lose 50 points. If you get down to 0 points you starve. If all the zebra's die you lose. Credits; I did not make the music or sound. I coded and did the "art". My brother Josh Harriman created the title screen. Music: SoundImage.org Tiger SFX: FreeSoundEffects.Com I wish I had more time as I know the game ins't perfect. It feels a little sluggish while you wait for your turn. Also its very luck based. Thanks for Playing.! | ||
188102 | jam | Trappy Dungeon | My game for Ludum Dare 46 made in under 3 days, It is a platformer set in a dungeon full of traps, you, a knight thrown in by the king must attempt the impossible and escape the dungeon. Made with Gamemaker Studio 2 | ||
188104 | jam | Mr.Virus | Mr.Virus and his minions are here to attack you! Use mask to defeat them. Don't let them get to heart! Screenshot 1:  Screenshot 2:  Screenshot 3:  [Bug fix #1](https://github.com/BlackGoku36/BG36-LD-46/commit/196bfa058e2441c5ed3245dc483ad62ac0a216f5) [Bug fix #2](https://github.com/BlackGoku36/BG36-LD-46/commit/5d9a1aac33daecba0a643250cfbbbe4ae3cd191a) [Bug fix #3](https://github.com/BlackGoku36/BG36-LD-46/commit/5c80ac86a957336e82c8c9252c3f02b53f3f52c7) | ||
188107 | jam | Gaia |  ## You are Gaia, the ancestral mother of all life The balance between nature and human beings is very delicate. Your goal is to make them coexist, even if you have to make some sacrifices. ## Sreenshots    ## Play the game in your browser | ||
188111 | jam | Rodolf |  ENG : You're Sam, a babysitter who needs money to buy the new GameBoxStation 6. A family leaves you their baby that you have to keep for 5 days. You have to find the bottles in the house to feed the baby but be careful to manage well because at night, the nice baby will make you live a real hell ... FR : Tu es Sam, un babysitter qui a besoin de fric pour s'acheter la nouvelle GameBoxStation 6. Une famille te laisse son bébé que tu dois garder 5 jours. Tu dois trouver les biberons dans la maison pour nourrir le bébé mais attention à bien gérer car la nuit, le gentil bébé te fera vivre un véritable enfer...   Play with Keyboard or Gamepad ! Enjoy ! This is our first gamejam. We had a lot of fun, I hope you have as much fun as we do ! ;) Made with Unity. 2D Artist : Amandine Casset @Mandin (https://www.instagram.com/mandin.draws/) Game Developer : Bastien Serge @Nurk (https://twitter.com/Aikannaro) Music : "Menu" by Kok & "5Keer" by Hicham Chahidi! | ||
188117 | compo | Battery Life |  ### Premise *You must **escape the warehouse**. Mysterious entities lurk in the shadows. Scavenge for batteries, keep the lantern alive and it will you!* --- ### Controls Movement: WASD / ZQSD / Arrows (whichever you prefer) Back to title: M --- ### Development Unusual for me, I didn't over-scope too much. Some things could probably do with a bit of tweaking. I would've liked to have spent more time polishing the endgame events and adding more of a prologue. I used my usual tools (Phaser 3, Aseprite, Irfanview, Audacity, bfxr, Tiled) with the addition of [BeepBox](https://www.beepbox.co/) to make the ambient "music" loop. I'd not used it before but it's great, really intuitive, well worth checking out. All feedback / issues welcome. Hope you enjoy the game! :) --- | ||
188122 | jam | Until it blooms |  LDJAM46 - Keep it alive  Introducing a short management and narrative game, chill music and environnement.  The tree needs **3 different type of ressources**, but be careful, **too much or not enough of any of the resources will result in making the tree die**. Two modes are available, one story mode and one endless mode. We highly recommand you to try the story mode in priority, it's not long, we promess :) We hope you enjoy !  *We couldn't try the game on Linux, all feedback all welcome. Also, all feedbacks are welcome* ## Please play in 16:9 resolutions, while 4:3 is not working at all ! Thanks !  - Game Design & Programmation : **Sylvain Barbaza** - Music & Sound Design : **Raphaël Franco** - Art & animations : **Marie-Garance Trzewik** | ||
188125 | jam | PLATEAU MELODY |  ### Play here! https://hydezeke.itch.io/plateau ###  note from msb: Web is running poorly in some browsers. Super sorry! I got the web version to work really well in Microsoft Edge. Chrome was very very slow. I'm working on finding out why!  ## PLATEAU MELODY ## **A snowy breeze is drifting across the plateau. The slumbering creatures are gonna perish if you don't wake them!** **-Play some funky songs** **-Meet some funky creatures** **-Meet T H E C L O U D**     | ||
188126 | jam | Ad Herbis |  **Receive Mission!**  **Craft Items!**  **Save Lives !**  | ||
188127 | jam | Save us |  ## Presentation "Save us" is an Earth simulator where you must save the humanity. It's an interface game. You have problems triggered several times each month and you must solve them before the population downs to zero. ## Controls *Spacebar* - Change the game speed between Pause/Normal/Accelerate *Mouse* - For all the UI controls ## Credits Game dev and musics by Curtis Pelissier The EP from the game: [Save Us - Soundcloud](https://soundcloud.com/curtis-pelissier/sets/save-us-ludum-dare-46) UI Assets - [Kenney](https://kenney.nl/assets/ui-pack) Earth Assets - [Digital Ruby](https://assetstore.unity.com/packages/vfx/shaders/free-earth-planet-the-best-planet-shader-in-the-asset-store-56841)  | ||
188129 | compo | Drone Explorer | My submission to Ludum Dare 46 Description: You are exploring a new planet using a drone. Unfortunately, this new planet has monsters that will come and destroy all your buildings. Try and keep them away from your Dock for as long as you can to gather as much information as possible. GLHF! HOW TO PLAY IT: Items from the list of icons: 1. Pebble Turret 2. Wall 3. Miner 4. Archer Turret 5. Gun Turret When you start, you'll see a building. That's your Dock. PROTECT IT AT ALL COST. It's destruction means GAME OVER! Place Miners to gather ore for you and turrets to kill the enemies. Walls are great at keeping the enemies away from your buildings. Try and balance miners and turrets. DEFEND YOUR DOCK AT ALL COST. Hope I explained it correctly. Also, your Dock is your shop. To enter it left-click it, to exit it press ESC. Enjoy! ChangeLog: Update 1: FIXED BUG WHERE BUILDINGS WOULD NOT DISSAPPEAR AFTER GAME IS OVER Update 2: FIXED BUG WHERE GAME OVER SCREEN WOULD NOT APPEAR Update 3: FIXED BUG WHERE THE PAUSE COULD BE TRIGGERED IN THE MAIN MENU AS WELL FIXED BUG WHERE THE ROUND COUNTER WOULD NOT RESET Update 4: FIXED BUG WHERE THE DOCK WOULDN'T SHOW | ||
188139 | jam | The Lightwielder - Ludum Dare 46 | A game built in 3 days for the LD46 Game Jam about keeping the deer of light alive.   ------------------------------------------------------------------ History: You're known as Shepherd, the Lightwielder. As a sacrifice to protect your people you've been tasked with deploying into the darkness of an infested land to locate mysterious deer that possess powers of light. ------------------------------------------------------------------ Controls: 1) Z to Sprint 2) X to attack if you have been empowered by the runes of the land 3) C Pause/Resume 4) Arrow keys to move around ------------------------------------------------------------------ Goals: 1) Avoid the darkness that haunts you. 2) Keep the deer you've found from running astray. 3) Empower yourself at runes spread across the land. 4) Defeat the octopus nest that guards the Divine Shrine of Light. ------------------------------------------------------------------ Credit: Programming: 1Step @Get1StepCloser / Art: Chromaphase @chromaphaseone / Sound Supervision: Gabshuai | ||
188142 | jam | Captain Molly |  **Captain Molly** is a game about **heroism, honor and sacrifice**. You play as *Molly*, a fearless commando, ready to any sacrifice to save innocent kittens. Led by *Erwin*, you'll have to defeat all the enemies in the **Fox Base** to complete the mission you have been sent here for.  ## Made by Éloïse Zirotti and Robin Six. **We uploaded the Ludum Dare build on itch.io, but since we like the game we made, we decided to improve it and work on another build. If you want to rate us, make sure to try the Ludum Dare submission, otherwise, you can download the second archive which is obviously better ! Thank you.** | ||
188148 | compo | Tower Doffense | This time, the towers don't want your boat to reach the destination. Wreck the towers and keep it alive! I obviously wished more stuff would be polished, and more levels added but game jam it is! The game explains itself and is playable in the browser. I would love having your feedback ♥️ Enjoy! 🎮 https://blint6.itch.io/tower-doffense  | ||
188152 | jam | Restart Later | A fake OS game where only a few annoying obstacles stand between you and decrypting the macguffin. | ||
188155 | jam | Keep it alive |  - Graphics is based on Pixel Adventure Assets - Music was written while dreaming - other things should be write here later, I'm going to sleep.. | ||
188157 | jam | Clive's Flight | A game about protecting your baby birds We are continuing to work on the game after the jam, if you wish to play the most updated version that we have spent more than 72 hours on you can do so here: https://clivethebird.itch.io/clives-flight Programming: Ben Newington, TheMightyTrout, UnidentifiedBody Art: gil1999, TheMightyTrout, Ben Newington Music: Sammo2929 | ||
188164 | compo | Keep the flame alive | The game is all about escaping the scary forrest full of dreadful spiders. Find the chopper before the torch burns out by following the sound. Trailer: https://youtu.be/rrCwiszcV_E | ||
188174 | jam | Space Ventura | Keep the Space Whale alive by exploding the Space Parasites... in space! Since this was our first Ludum Dare, we had a lot planned for this game... Most of which did not happen, but we had a ton of fun messing around with parts of Unity that we haven't used before. Regardless, we hope you enjoy blasting those pesky space parasites as much as we did! | ||
188176 | jam | VIP protection | Short (and unpolished, without any audio, without good level desgn and good graphics) game about escorting mr.IT to red car. | ||
188178 | compo | MiniDrone | # Images: Coming soon..     # About: MiniDrone is a Compo game made for Ludum Dare 46. It is about a small drone left alone on a small planet. Its task is to collect resources from meteorite craters. However, its battery needs to be recharged quite often. Info coming soon... # How to play: - Explore infinitely many unique planets. - Wait for meteors to hit the planet's surface. - Extract resources from meteorite craters. - Recharge drone's battery at one of the charging stations. - Acquire helpful upgrades. - Extracting more valuable resources drains the battery faster. - Do not get hit by meteorite. - Do not let the battery to discharge completely. - Have fun! # Default controls: - Left Mouse Button - Select position to go to - T/G - Camera zoom # Note: - There are few minor bugs that I have to fix. - WebGL version coming soon. # Have fun! :star::star::star::star::star: | ||
188182 | jam | Magician's Monster | You are a magician who has released a gigantic monster upon a village. From atop his shoulder, you sit ready to cast an ice spell to freeze the rocks thrown by the villagers below. Can you protect your monster until you reach the castle? Play it in your browser here: https://nomadicrockman.itch.io/magicians-monster  | ||
188184 | jam | Chonk Simulator |     Chonk Simulator is an endless arcade farming game where you must feed a greedy creature that has taken over your home. Don’t let him get too hungry, otherwise he’ll die. Controls: WASD - Movement Left Mouse Button - Interact (Harvest, pickup seeds/mushrooms, feed the chonk) Esc - Pause Made by Students at Warwickshire College!: Neil Punj - Programmer Brad Dallimer - Programmer, Game Designer George Fisher - 2D Artist Sarah White - 2D Artist, Asset Manager Adam Cox - 3D Modeller Harry Tucker - 3D Modeller Joel Ferris - 3D Modeller Kyle Tucker-Ward - 3D Modeller Josh Thomson - Animator, 3D Modeller Josh Zaparaniuk - Animator, 3D Modeller | ||
188188 | jam | Project: Virulence | Protect the heart pillar from the attacking monsters! Defeat enemies to earn blood points! Use the blood points to build towers and upgrade them, and buy more tower slots from the pillar! This game was made for the 72 hour jam! Controls: WASD - pan the camera Scroll wheel - zoom in/out Clicking on the tower nodes/pillar for their menus | ||
188190 | jam | The Lonely Tree |  # DESCRIPTION First Person Shooter about keeping **The Lonely Tree** alive. Made For Ludum Dare 46 Game Jam. # CONTROLS - Move **| W || S || A || D |** - Look **| MOUSE |** - Fire **| LMB |** - Aim **| RMB |** (Aiming is kinda clunky because it was added in the last hour) - Jump **| SPACE |** - Pause Menu **| ESC |** (More like slow-motion effect menu) # ENJOY BEAUTIFUL VIEWS  # WHILE FIGHTING ROBOTS  # TO KEEP THE LONELY TREE ALIVE  | ||
188191 | compo | ECG - Electro Cardio Goblins | You discovered new technology to save lives - nanoorganisms which can change ECG curve. Now you must show their utility. Take patient and try keep him alive. You can put special arrows to change ECG curve. If curve has same direction like arrow, it heals your patient. But if it is in opposite direction, it hurts. | ||
188194 | jam | Maximus the Gladiator | Fight with honor to earn adoration by the roaring crowd or kill mercilessly the opponents before you to survive Only your actions will shape your fame! | ||
188213 | compo | Pyrokidiac | Kid likes to play with fire. Help Kid keep the fire alive. I wanted to make a game in the fashion of the old Game and Watch eletronic games from Nintendo. | ||
188216 | jam | My Mother is a Caravan? | **My Mother is a Caravan?** A Fantasy Rogue-like in a unique world where your mother got turned into a caravan by a spell from a wizard! Play as the son, protecting your mother, a caravan, from any harm while you earn enough money to turn her back into a human. **NOTICE** - Please set the volume low when playing in your browser or windows version. - Please play it in fullscreen mode. **INFORMATION** **_Caravan_** - The Caravan has to be with you when you're moving to different rooms. After all, you can't leave your mother behind! - Your mother can't be dropped when it is inside of walls or obstacles but it can be dropped if a monster is inside of it. - Monsters will target your mother, if you aren't close by! **_Gameplay_** - There are some unique items that gives special abilities to the player. - When you reach the end and talk to the wizard, an inventory screen will appear. You have to sell your items to get enough money to help your mother. **_Combat_** - There are two types of attacks. Melee and Range. - There are UI elements to represent how many times you can use them. - You can dash away from enemies or around them, but you cannot dash into them. **_Trading_** Trading was suppose to be one of the components of our game, where you can trade items up for more better items, etc. However, we had ran out of time near the end because of a lot of unexpected bugs with our map generation, enemies and items. You are still able to access the trader, however as many have tried, it can be glitched and you can get many items. It is not at the polished state that we targetted. I still hope you enjoy the experience despite that!    | ||
188224 | compo | MootInSpeech PRO |   MootInSpeech PRO is the not-ultimate motivational/inspirational speech generator prototype. Make your own, DIY, All-you-can-choose, highly original! I don't know your mood, but I offer this creation as a form of pick-me-up/messaround. | ||
188229 | jam | Your Spirit Animal | Simple platformer game created for Ludum Dare 46 Game Jam. You have to keep alive your spirit animal by gathering spirit energy.       | ||
188231 | jam | Feed n' Gather | Keep your robot friend alive by keeping up his resources (Health: Red, Energy: Blue, Ammo: Brown). Roll around and gather resources with interact (space). If you don't look after him he will get penalties like being slower, not shooting or dying. But your own death matters little with you respawning and inflicting a small amount of damage your robot. | ||
188232 | jam | Message | Help The message get to it's detination address by fighting content revealing and internet slowness!  When You Send your Friend a message on WhatsApp, how is it going from your phone to his phone? Through The internet, Right? Right, but Tottaly not only... Help your Small Message Friend Get To It's Destination, You'll Learn About Internet, Make The Internet Smooth and Faster, **And Keep It Alive.** (First Game Jam & Second Game i have ever Made Cause i've started to learn unity and coding month ago) We made the level short because of the time We didn't have, but We made a Touch from every Feature (Enemies, Bosses, etc.). **(Not Working the best with WebGL Version)** # Simple Instructions Instructions for Using the Game: - Right Arrow / D - Character Moves Right. - Left Arrow / A - Character Moves Left. - Space - Character Jumps. - For Killing Enemies, Jump On their Head (Not Working With Bosses) **Important information: You Maybe Not Hear The Sounds on the Web Version of the game because google are Sometimes blocking Sounds from that type of games.** What Not Made by Us in the Game and We **don't want** to be judged on: 1. Keep It Alive - The song in the Credits. 2. Game Finished Music ## Credits: - Noam Raz - Manager & Programmer @NoamRaz - QuantumCookie - Programmer & Art Maker @QuantumCookie - SociaalNiels - Music Maker @SociaalNiels | ||
188235 | jam | 0th day | 0th day! game about keeping grass alive in south Africa during a drought period | ||
188245 | compo | Violent Running | Earth is a barren wasteland. The only remaining plant life is aboard a botanical research spaceship. You are the guardian of this precious cargo. Protect the plants, and harvest what seeds you can until the ship reaches Earth. Protect the plant beds and collect the seeds dropped when a growth cycle ends. Damaged beds will not grow, they will need to be repaired. ### Gameplay WASD : Move, Aim and shoot with left mouse Repair a plant bed by standing near it and pressing right mouse Seed Pickup  Gun Upgrade  ### Screenshots   | ||
188254 | jam | DVORNIK ADVENTURE | You are a Janitor ("Dvornik" in Russia) named Guido. Aggressive eco-activists held the "Keep It Alive" eco-festival in your native Liechtenstein. And you have to clean up the consequences of this festival. It's not fair. Guido is not happy with this. You can collect and share garbage in the right containers, as well as search for secret items. It depends on you whether Guido will be satisfied or not.    Play with keyboard (WASD + Space/LMB) or with Gamepad (XBox 360 works fine). This game was created by members of Beard Games Studio and with "sound help": 1) Oleg Konstantinov - all logic and bugs (https://www.facebook.com/oleg.konstantinov.5) 2) Dmitry Shingarev - all visual and leveldesign (https://furyandmadness.artstation.com/) 3) Efim Hazein - all sound and music (https://vk.com/efim_hazein) Follow Beard Games Studio in twitter: https://twitter.com/BeardGameStudio P.S. be healthy and safty :3 P.P.S. It was f**king hard | ||
188255 | jam | Tamagotchi Ark | Find unique Tamagotchi creatures in far away lands, but make sure you keep them alive until you get home! Answer requests for exotic creatures, fly around the galaxy looking for the wanted species and collect a sample. Try to find out as much as you can about the creatures and customise their habitat to keep them happy and alive on the long journey home.   | ||
188256 | jam | Julia Dream | Julia Dream is a little adventure game about Julia and her dog. This game was made for Ludum Dare 46 in 3 days. Controls: WASD - move LMB - attack E - use  | ||
188259 | jam | Keep The Spirit Stone Allive | **Keep The SpiritStone Allive**  The Default dificulty setting is quite hard! Difficulty changes the time between waves **Camera Controls** WSAD move QE Rotate TZ up down or Mouse 1 to drag Mouse 2 to rotate scroll up down or Mouse to edge of screen to move Most Animal Icons made by Freepik from www.flaticon.com Tree Icon made by Vectors Market from www.flaticon.com **ChangeLog:** **LD version** -1H post deadline crash fix for end screen 21.04. Day one Bugfix: -End screen does now correctly show which wave you died on -After restart you keep dont the unlocks from the last game anymore -keep playing button does now remove win message -Bridge hitboxes are fixed and no longer visible (the grey in the bridges is not supposed to be visable) -summoned enemies (terants from wizard and spiderlings from big spiders) now resume towards the stone once they killed an enemy, this had often blocks the bridges -wizard cool down for summoning terants fixed, he could summon them infinetly fast **Post LD version:** - **Known Bugs:** -wizard is now completly broken after the last update and does nothing -fullscreen is not working properly for some people -wizard and cobra keep moving after death **Planned Upcoming Updates:** ~~-day one bug fix patch~~ -post LD sound update -post LD balance update ( tweaking spawn rates costs and unit strengths) -post LD Quality of live update (2x speed, pause ) -post LD Fight mechanics update -moblie version -post LD content updates: -permanent Upgrades between games -endless mode, peaceful mode -add abilities for nature points (temporary strength boost, heal animals etc.) -more plants and animals -Graphics update (more decoration, wind) | ||
188275 | jam | ROBOTFRIEND |  While on a dangerous mission, your robot's locomotion system broke! You'll need to protect your robot friend while it repairs itself. Fetch and give to your robot batteries. They are necessary to maintain its shield, or boost its abilities. Batteries There are three types of battery. - Blue: increase shields. - Yellow: Improves rate of fire for a short amount of time. - Red: Activates super weapon for a short amount of time. Combine yellow and red to make a powerfull attack.  Controls - Left click while close to a battery to pick it up. - Left click while close to robot to give battery. - Press space to dash. | ||
188279 | jam | Keep it on light | ## Description You play as a priest, and your job is to guide the lost soul to the sanctuary. Souls will gradually get dissipated without the guidance of the Light, so you need to illuminate their way. This is a tower defense game, but you don’t need to fight the enemy and resist their attack. On the contrary, your goal is to help them and try to keep them alive! This game has 8 well-designed levels , Have fun! ## Control Build towers to protect souls. You lose the game if there are more than one soul get dissipated. Use mouse to interact. Left click the space to build a tower. Right click the tower to sell it with half price. Press R to restart the level. Press ESC to read the tutorial. ## Screenshots    ## Setup Unzip the file and run KeepItOnLight.exe | ||
188281 | jam | Davy Dreamt of Flying | "Davy Dreamt of Flying" is a short game poem about keeping a dream alive. It is the sequel to my 2012 game poem "Davy Dreams of Flying."     | ||
188282 | jam | Shmup with grappling hooks | Use your hooks to absorb energy from invaders and release it to restart human colonies machinery. Be careful about your own ship energy. 🚀  ⌨ **WASD** or **ZQSD** or **D-pad** for movements **Shift or Ctrl** for Healing hook **Space** for Absorption hook 🖱 Mouse clicks work too for hook actions 🎮 Gamepads are allowed ---- Created by **chuchuw** with love2d and sfxr Music by **renardmalsain** | ||
188285 | jam | apples | your little friend is hungry. luckily, your planet has a lot of apples! or are these even apples?! walk - wasd shoot rock/feed apple - space please follow me on twitter - https://twitter.com/space_noomad | ||
188291 | compo | Keep the loot alive | First of all. I want to thank this community! This is a first for everything. First game i finish, First pixel art i make, First song i make. Thank you everyone! Threre are a lot of mistakes animations for the zombie don't work on the build and generaly i am not satisfied but it is a start. Keep the loot alive! This is my submision to the Ludum Dare compo Try to keep zombies away from you loot Keys; WASD-ARROWS : Movement Mouse: Aiming LeftMouse: Shoot | ||
188296 | compo | Keep it a-fly-ve | Hi this game sucks Made it in like 12 hours instead of 48 because I had a maths test the next day. Use the mouse to aim where you want to blast air. Use the left mouse button to turn on the fan. Scoring is based on how many swats you survive. You may be wondering: Why is there a fan, circling a plate at a dinner table, on rails? I don't know. Don't ask questions. Just keep the fly alive. | ||
188303 | jam | The Bloodhaven Academy Dragon Club |  ** Please read the description before playing ** You've always loved dragons, but when the president of your local dragon club is going to graduate from college, the club's future hangs in the balance. Determined to save your favorite past time, you set out to become the new president. How to play: The Bloodhaven Academy Dragon Club is a rouge-like visual novel/rpg thing in which your dragons fight other people's dragons to see who's dragons are the most dragon. Controls: Space - Progress through text. Let's you read more words! Z/X - Used to make decisions. Can you even handle the pressure!? There are three types of dragons in the game: Electric, Metal, and Wooden. Each type is denoted by a color: Yellow - electric Red - metal Green - wooden Electric is strong against Metal is strong against Wooden against Electric Some dragons can cast status effects. These are: Rooted - paralyzed for one turn Bleeding - basically poisoned but worse! Jitters - prevents you from picking your target. Note: Dragons under this effect may accidentally attack dragons that have already been defeated. Certain moves have cooldowns, denoted by the number next to their name. When used, your dragon won't be able to act for that number of turns, so keep that in mind. Credits: Truefaux - coding and writing, Nota - art, nothing - music | ||
188307 | jam | Keep It Alive! | **WORKS BETTER IN FULLSCREEN MODE** Instructions: - WASD to **move** - E to **grab** - SPACE to **use** Keep your generator alive for as long as you can! - **Generator**: Degrades over time, feed it batteries to keep it alive! - **Vendor**: Swap batteries for turret boxes! - **Turrets (blue boxes)**: Grab a box and place it anywhere to defend your generator from spiders! Heal them with batteries! - **Batteries (yellow capsules)**: Spiders drop them when dead (33% chance). Use them as described above! - **Spiders** will attack turrets to try and get to the generator! Known issues: - Try to use the **blue** fullscreen button, the other one works weird. - Try to not bump into objects as colliders are buggy and you may end up below the map.  Credits: - Robot model (Edited): **toxicredpanda**| https://sketchfab.com/3d-models/robot-d948af38348e471d8f9e3585521b332b - Spider model (Edited): **Scorrer30**| https://sketchfab.com/3d-models/spider-fbx-7f424c7c68294a5d91fe52c69eb0775e - Generator model (Edited): **EL27** | https://sketchfab.com/3d-models/generator-3c62ef7edb9d46cfa9fbffbf65e2e124 The rest of the models are our own creation. | ||
188310 | jam | EsfandTV : In Defense of His Purity | WASD to move, jump, and crouch Left to Fast Attack Right to Heavy Attack T-Bag to heal The final day of LD46 is the 3 year anniversary of one of my favorite streamers so I decided to build this game around him. It's a running gag in his stream that his WoW guild is actually a sex cult. His defense is that it isn't a cult and he is a virgin. So you take the role as Esfand to defend his V-Card from the trolls. | ||
188323 | compo | Chaos & Order | card/board game made for LD46 in 48 hours, solo.  | ||
188327 | jam | Looking for Group |    You are the cleric! Press the number keys to select your spell from the list in the top left of the screen, then click on a target to cast. Spells will cast after a timer which is shown next to each spell in the list. Keep your party alive as they fight through a magical forest to hunt down a dragon. Cast spells to heal and protect your allies or disrupt the enemies. Changelog: Fixed mac and linux builds. | ||
188328 | jam | Dont' Drown | # You have but one job: ## **Don't Drown.** Click the button to stay alive by keeping the water level down. But be careful, piranhas also want a piece of the action. ### **Controls** Use your mouse to click the button and fish as they appear. Rack up a score by keeping the water level low and defeating piranhas.  | ||
188329 | jam | Light of hope | How to play: 1. Controls: [W][A][S][D]/arrows + [Space]. 2. Main goal: activate all stones, keep humans alive. 3. Deliver resources to human base. 4. Deliver goblets to dragon.      - Graphics: @afi-olya, zadanje7 AT yandex DOT ru. - Programming: @retrome, alexander.retro AT gmail DOT com. - Sound Design/Support: @odronin, odronin AT gmail DOT com. - Game Design/Testing: together. | ||
188333 | compo | Plant Boy | Play as a plant boy and plant some little plant boys as any good plant boy would do.  | ||
188334 | jam | Logan | ####Had reuploaded the game because i didn't pre-load the sound for html so people with slow net couldn't hear anything -no ingame files where altered it still is complete in all its LD glory with its bugs in tact#### Logan represent my first game ever completed and will be a memorable experience as I look back on my first jam. Israel James Handled the sound design for the game. It's a short game that follows a guy named Logan, make of it what you will. There's still a few bugs in it and its not polished but enjoy.  *if someone wants its exe for mac, linux or windows just ask and I will compile. I didnt upload them due to net issues atm. | ||
188345 | jam | Cataracta's eco-friendly adventure | Hey guys, we're Mana-tee and this is our first Jam. Ponzis is doing most of our code development work with help from Buzzbyte and Lihpten. OliviaMay did all the backgrounds and most of the sprite work with help from Buzzbyte and Lihpten. McCheeseBob did the music/audio. Cataracta is a watering robot and must keep their plant alive after the spaceship ran into an asteroid. As the only remaining piece of life it is very important to keep the plant alive. Click to move around and pick up items. Use the spacebar to drop items. If you have the non-web version, press esc to close the game. Changelog - 1.0 Original version - 1.01 Allow users to escape the program with the ESC key - 1.02 Enabled camera player tracking. (Submitted to Jam) - 1.03 Fixed item persistence bug between scenes. - Fixed crashing from null pointer exception in last room lever | ||
188350 | compo | Keep IT alive | Stupid kids. Coming back every 27years. All you want to do is to play in the sun with your red balloon. And they trap all the exits. You might be immortal, but your balloon is not. Keep IT safe. Notes: - Linux Version is an untested xcompile. Sorry. - Ran out of juice after the MVP. Needs more traps. | ||
188357 | jam | Sweet Baby Boi | # Sweet Baby Boi  [Sweetbabyboi.com](https://www.sweetbabyboi.com) This game contains adult themes. May not be suitable for everyone. You play as Mom. Your sweet baby boi loves playing his computer games. Baby Boi needs your help taking care of himself as he raids, pillages, and dominates his virtual world. Baby Boi runs on a steady supply of Soda and Pizza. Jr. cant be bothered to take bathroom breaks so make sure you're taking care of his diapers too! HOW TO PLAY: - Deliver the soda and pizza from the kitchen to Baby Boi as his meters run empty. - Clean up his diapers to keep his battle station clean and tidy. - be careful, if any food meters run empty or his diapers pile up too much, then its game over. https://youtu.be/5x_xQNdnLaA    | ||
188358 | compo | You can shoot! | I built a side-scrolling shooter where each level must be completed before the timer runs out. My first Ludum Dare in three years! I ran out of time and wasn't able to tie my idea with the theme properly due to that and there's only a few levels. Built with Lua and LÖVE. **Controls:** - Arrows to move - Space to jump - Z to shoot  | ||
188359 | compo | Spiders and Sports and Plane Crashes | For Ludum Dare 46, the Compo - Keep it alive.  | ||
188365 | compo | Egg Bounce | Guide the unhatched egg to the incubator basket by drawing bouncy lines with your mouse. | ||
188366 | jam | Fire Ant | Save your colony from the cold winter in this super short cute game! A/D, arrow keys or gamepad left stick to move around W, up arrow or gamepad A to jump Spacebar or Gamepad X to strike | ||
188370 | jam | URSAL - lriginim to protect | You are Ursal Save lriginim from the monsters. Programming: @tryus97 Art: @BenArtsStudio1 | ||
188371 | jam | CampFire | Use WSD to move around, and look for wood to keep the fire burning On a cold winter night, in the middle of the blizzard, what matters most are the flames of a FIREPLACE. Keep the fire alive and maybe you won't die of cold. Head towards the dark forest and bring more and more firewood so that you can feed the fire. | ||
188375 | jam | Tambo and Hambo | Full screen game for best experience. You play as Tambo. Tambo's job is to keep Hambo alive. (E) - Pets Hambo (R) - Gives Hambo a nice drink (F) - Feeds Hambo some food. | ||
188379 | jam | Milk distress | Story: You must help the milk delivery guy, who's name just so happens to be "Milkman", deliver milk to your office, so your child can enjoy a wonderful bowl of cereal with milk! Be quick, but also careful, as another milk delivery business has caught word about your delivery, and have sent mercenaries to assasinate you and Milkman. Use your telekinesis to throw objects at your enemies, or take over their bodies! Controls: 1) Hold left click to pick up objects, upon releasing, the objects will be thrown at high velocity! (Physics can't even keep up!) 2) Press "E" to take over your enemies! 3) Of course "WASD" to move, and mouse to look around! Made by the "E-server" development team! We hope you have as much fun playing this, as we did making it! !!!HTML version is not recomended, it's laggier and mouse acts weird!!! Used assets (not self made): 1) https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400 Bugfixes: 1) Fixed sound disappearing on scene change. 2) Fixed final battle door not opening | ||
188384 | jam | Lost Goblins | This a puzzle game where you will need to save goblins lost in your dungeon. Control: - Mouse and keyboard arrows. - Read texts the bottom text it helps! - **Press space instead of the next button if you want to go faster. Or at least if you don't want to press space multiple times.** Credits: - Florian Dufour (dev, assets, music, sounds) - Matthieu Saül (dev, assets) Voices: - Maxime Chatagnier - Quentin Calabrese We used existing assets: - One asset for [particle effect](https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565) - One asset for [UI](https://assetstore.unity.com/packages/2d/gui/icons/wooden-ui-93545) - For Goblin animation we used [Mixamo](https://www.mixamo.com/)   | ||
188387 | jam | Keep Meat Alive |  A tower defense game, but your base is alive! You are a tumor that needs its host to survive. However, random enemy piles come to attack your meat, so be sure to protect the heart at the core. To build new meat balls, you need to be close enough and have some cells. You slowly generate them over time, and enemies drop them as well. Have fun! If you're having difficulties, pay attention to the bullets arc. (Placing turrets in the back is probably better than in front) ## Controls Movement: WASD & Space - Build Normal: Mouse Left - Build Turret: Mouse Right - Build Armor: Mouse Middle  | ||
188388 | jam | The Zombies Away From Me | The zombies away from me is a survival game where you have to protect Billy the stickman.  Billy Try to make the highest score possible. To kill a zombie / alien, I don't really know what I drew, just click on it.   Zombie/Alien From a score of 30, red zombies / aliens will appear, they are much bigger than the others, it takes 2 clicks to kill them.   Zombie/Alien - Red If you click on the sun, you will switch to night mode, you will only see the enemy's red eyes. If you have reached the score of 70, you will see little green men appear. You will also have to face the little green men, they are smaller, they are more difficult to kill.   Little Green Men Please don't judge the graphics and the music. It's a French game.  | ||
188389 | jam | Wandering Star | The game about a newborn star that tries to survive by absorbing other stars and their energy. Art and Music by Olga Ryzhychenko Development by Valerii Minenko www.twigames.net     | ||
188399 | jam | Brainstorm | |||
188400 | jam | Light Shadows | An attempt at a thriller game | ||
188402 | jam | The Beat Keeper | 'The Beat Keeper' is a short side-view 'shooter' game where you have to keep the beat alive! Will you successfully keep the beat going or will the crowd overtake you, and get to the band? CONTROLS: [Left + Right arrow keys to move] [Hold Shift for speed-boost] Developed using: [Godot] [Aesprite] [BeepBox] Game works with W-A-S-D, Arrow Keys, And Controllers. (Controllers were tested but not as extensively as the other options. They work but likely have some issues).  | ||
188408 | jam | Prometheus |  The game will take you back to the era of the **ancient Greek gods**. Where you would embody the mighty **titan Prometheus**. Your job is to return the fire to humanity, but your way is full of obstacles (ancient creatures loyal to Zeus and spells thrown by the god of thunder himself (**not Thor** :zap:)). The fire of knowledge will protect you and also can be used to kill enemies but **be careful not to exhaust the flames if you do, you fail**. Along the way, you will find coins to refuel your torch. The main villain - Zeus (not existing in the game) x) Not only does Zeus withhold fire from humanity, but "the means of life" as well. Your job - to return the fire to humanity and give them back what is rightfully theirs **HaveFun!**  tile map reference- https://opengameart.org/content/sunset-temple-tiles | ||
188414 | jam | The Intrepid Boo | This is a little game made during this week between Donjon and Dragon and work. We were two to create this: Thomas as lead programmer (when i got the time ;p) Louise as lead artist (she tried for the first time to make animated sprites for a game) Hope you will enjoy ! Kiss | ||
188416 | jam | Frankenbeans | This is my first ever Ludum Dare and, considering I did it by myself, I think I did alright! Play as two beans, Bohn and Fazool, trying to keep Dr. BBQ's giant hotdog alive! You can play it with a friend, but it's intended to be a tough experience for one player. Like with any game I'd make there's a ton I know could be done better for this game, but that just the nature of a game jam I guess! I definitely learned a lot from doing this and know exactly how to do better next time, but for now, enjoy this tough but definitely beatable little romp.  | ||
188423 | jam | Outta Juize |  You are a rechargeable battery inside of a P3-8R0 unit tasked with fending off the endless waves of Drones and Spinners to keep your P3-8R0 unit alive. Everything costs power, even existing. Recharge at the Charging Port in the center, purchase new guns for your arsenal, and KEEP P3-8R0 ALIVE! **-CONTROLS-** **W/S** - Moves both P3-8R0 and the Battery forward and back, towards wherever the mouse is pointing. **A/D** - When stationary, P3-8R0 can strafe left and right. **LMB** - Fires whatever weapon is currently selected. **Space** - Exits the P3-8R0 unit. **E** - When outside of P3-8R0, this will allow you to reenter P3-8R0, or the Charging Port. **Mouse Wheel** - Switches between available weapons. **Tab** - Pauses the game and opens up the Upgrade/Shop Menu.  - **Choose from a variety of guns!**  - **Repair Wrenches repair some of P3-8R0's damage!**  - **Collect Scrap to purchase Upgrades and new weapons!** | ||
188429 | jam | A.D.A.M and E.V.E | Systems initialising... Account "Adam" not found. Please report to your nearest incubator and await further instruction. In the unlikely event that a bug eyed, mandible flailing, killer alien should accost you. Shoot it and don't ask questions; they won't.    =========================== Adam and Eve is a PS1 styled top down shooter with robots, babies, and killer aliens that want just want to eat your face. It is a lovely face and it would be a terrible shame if something were to happen to it. So, give it a download and let us know what you think in the comments below! # Credits **Code/Design:** Aaron Baumbach **Art/Design:** Greg Lee **Sfx/Music:** Dale Smith Made in UE4 | ||
188430 | compo | Harvest Season | Keep Your Garden Alive! You need to keep your garden healthy and green with decorative plants, keep yourself wealthy with cash crops and defend your garden from farmers with defensive plants! Learn to balance all of those and you will master the game NOTE -: I saw alot of comments saying the game is too hard and they could not finish levels so 1st of all, the levels are endless in case you wonder. And Sorry but I didn't get the time to playtest the levels except the first few season of the first level, so they game is not very balanced.   | ||
188433 | jam | The Land of The Consumed | You are the last remaining human on Earth, the "Consumed" have infected the planet, killing off all life forms. Your task is to keep the few remaining plants alive. | ||
188435 | jam | FLOWER |  Engine: Construct 2 Controls: arrow - move If the game does not start, try using the Chrome browser! | ||
188438 | jam | Pollinate the Garden |  How to play: Arrow keys to walk. Pick up pollen from flowers and distribute it to other pollinating flowers. This is a little experiment I made for ludum dare 46. I am trying to learn threejs and javascript, so I made this "game." It's not much of a game really, I just want to start learning games with my own engine. | ||
188441 | jam | Demon From The Shadows |  Little horror game done in 72 hours Help the mul mul to stay alive by reaching the end of each level before he dies ... Help yourself with the different bonuses that you will find in the houses and avoid Mino, the terrible monster who reigns over the city ... -------------------------------------------- Programing : Gauz_Hramm & stagiere251 Illustration by Fusuzane (https://www.youtube.com/channel/UCtWviL6TtRjuj4ALpJV91pQ) -------------------------------------------- SCREENSHOTS   | ||
188444 | jam | BeamTron 5500 | The Earth is in trouble. Again!!! This time from a mysterious interstellar force attacking from a distance with deadly force. It is up to you, the player, to balance the planets resources AND master the state-of-the-art defense system **"BEAM-TRON 5500"**. It will take mad typing skills, multitasking powers and endless pots of fancy coffee. How many years can you **keep us alive**?  **How to play:** You are in charge of **BEAM-TRON 5500**, which you control by typing commands. - "DESTROY": destroys the closest incoming missile - "DESTROY BIG": destroys the closest incoming ship - "HEAL": heals the earth - "OXYGEN": resupplies some oxygen **The team:** - Panagiotis Iatrou [Programming] - Thomas Finholm [Art] - Will Leamon [Audio] | ||
188449 | jam | Aegisroot |  The Aegisroot Tree has given you mystical powers so you can defend it from the demons trying to kill it. You must destroy these hellish invaders and close their portals to save the Aegisroot! | ||
188455 | compo | Shy Talker - Keep the Conversation Alive | you're already a shy talker? ok, but don't let your conversation points go below zero... I've been into game dev about a month now, so I'm a beginner and this is my first game jam, I tried to do something super simple, I hope you like it.  Bugfix: I was receiving some comments about short time between the commands show up, and I found that weird so I decided to play the game again an realized that something wasn't working (I commentend the time variable when I was testing) so I rebuild it and now everything it's working | ||
188462 | jam | Bubba's Beach Balls | What started off as a normal day at sea quickly got out of control... Bubba, a seafaring countryman finds himself stranded in the middle of the ocean, and it is up to you to keep him alive. How do you do that? It is simple. Use your grappling gun 3000 to swing dip dive and shoot from seagull to seagull, all while staying out of the shark infested waters haunting you from below. In this cute, quirky, and fairly relaxed/easy little game you must collect beach balls that are floating about in order to score points. What do you do with the beach balls you may ask? Well, uhhh.... Enjoy their ever increasing presence.  | ||
188464 | jam | Chill Thrive | This is a game about helping a small seed grow into a magnificent tree by tampering with the sun and moon, the rain and the wind. It's a small, chill game you can relax to for 4 to 5 minutes. This is the first Game Jam I've ever done (last LD I tried but got the flu the first day). I'm incredibly proud of Fenshan, myself and the other friend (@carnelones on IG) who helped us just because we managed to finish the game on time (and also because it's cute as heck :3). One of them doesn't have a ldjam account but check out the credits in the game &3. | ||
188466 | jam | Mother Hen | Get the eggs back into the nest, but be **eggs-tremely** careful!    ## HOW TO PLAY - Arrow keys to move Mother Hen - Z to send out a power-squawk - X to reset level | ||
188474 | compo | Build with Haste | Save the ball from falling to its death! The ball wants to roll, but the level building hasn't even started. Keep it going for as long as you can by building a level in real time. | ||
188481 | jam | LiveGarden | Keep the vermin out of your garden while you water your plants! Click the plants to water them. Click the moles to whack 'em! | ||
188492 | jam | Wheels of Rage: Enter the Scrapstorm | Put your pedal to the metal in sandstorm valley! Compete for score and renoun as you face the elements alongside your bitter rivals. Use your abilities to make it through the checkpoints and last as long as you can! Controls: Press 1, 2, 3, 4, or 5 to pick an ability to use. Hold 1, 2, 3, 4, or 5 to shuffle an ability for another one. Use mouse to aim attack abilities Unable to upload as web unfortunately, as we ended up with a very fixed aspect ratio. See the itch.io page for more updates including a video soon: https://jimmudesu.itch.io/wheels-of-rage            Made by: PixelOfWise @OfTetris (art), Cephalo @cephalojams on soundcloud (music), SuperIzzo (programming), Jimmu @jakegamedev (programming), Nsdn (programming/art) | ||
188498 | jam | Firekeeper | Firekeeper You are a boy scout who wants to acomplish his dreams of earning a Firekeeper Badge. In order to get it, you have to keep a campfire alive. Gather sticks and put them into the fire. As you progress, some other badges will pop up. Collect them to make your life easier. Your task will be challenging, as you have to watch out for all the hostilities the forest has to offer. You will make some friends along the way… some fluffy ones. This was our first ever game and we are stoked to see what you guys think. We hope you like our game. Good luck and have fun! Controls A/D LeftArrow/RightArrow - Left and Right movement W/Space/UpArrow - Jump P - Pause and Unpause E/DownArrow - Use Item To keep the fire alive you have to gather sticks and, when near the fire, press E to put them in.   | ||
188503 | compo | Station Escape | A 2D game where you escape from a derelict space station | ||
188505 | compo | Flytrap Fishing |  This game is the joy of petty theft + fishing + Five Nights at Freddys. Your buddy has left you alone to watch his plant for the day! Unfortunately for you it grew to a massive size right out of little shop of horrors and it is hungry for more than sunlight. So grab your trusty fishing pole and steal food from pedestrians on the street! Keep the monstrosity well fed until the day runs out and you will be just fine. If not then the plant will eat whatever it can to stay alive. That means you. You're gonna get eaten. # Controls ### Wind back fishing pole - Hold Left Mouse Button ### Cast fishing pole - Release Left Mouse Button ### Reel in - Hold space bar ### Feed the plant - Turn around towards the plant and press spacebar ## READ THE CONTROLS ESPECIALLY PART ABOUT HOW TO FEED THE PLANT. MAKE SURE YOU ARE FACING IT! # Lose Condition ### If the plant is not fed for a long enough period of time it will eat you and you lose. You can tell how fed the plant is by how close it is. # Win Condition ### Keep the plant fed for a long enough time, did not have a way to track this due to time constraints :/ # What I didn't get to add I was in the process of making a detection system in which the pedestrians would get upset about their food getting stolen and harass you, chasing away any other pedestrians who may be walking by. The work around for this was going to be hiding. Unfortunately I had to scrap it for time. # Post Mortem Overall I am happy with how it turned out. All in all I don't like this game as much as my game for the last jam (Ooze for the Ooze Gods). The plus side is that shader effects and 3D models for assets is a TON quicker and easier than shaders and pixel art in Game Maker Studio (which I am used to). But there are a lot more holes to get lost down with unity. Rotations are always screwy, Colliders and meshes are things I always spend tons of time tweaking. Debugging Unity is a bunch more time consuming (for me so I could just be bad lmao).  | ||
188509 | jam | 70s Strut Simulator | 70s Strut Simulator! Collect the notes to keep the music alive! WASD to move This is my first "completed" game. All of this is coded in Godot! See itch.io page for credits. | ||
188528 | jam | Like&Subscribe |  **Like&Subscribe** is a side-scrolling horror-adventure. You are the young streamer girl Doppel, who in pursuit of popularity visited an abandoned shopping mall. Keep your stream alive, raise view count and try not to die under mysterious circumstances. Unfortunately, things took way more time than we thought, so we had to cut off even some of the finished content. As a result, it's just a very basic prototype with a few minutes of gameplay. It still features some graphics, music, animations, jokes and (we hope) gives a gist of what to expect from the full version! Please tell us what you think! **Controls:** Movement — A/D Right Click to switch camera, then Left Click to comment on a thing (~6 objects to comment on for now) Commenting on different objects changes the number of viewers. Keep the stream alive! **Team:** Character Art and Animation: **Waraiko** Backgrounds: **Maria Starko** Coding: **InFar** Music and SFX: **EMMNTT** Additional Texts: **Koushin** Writing and Coordination: **Time Loop** Listen to the music separately here: Soundcloud: https://soundcloud.com/emmntt/are-you-finished Bandcamp: https://emmntt.bandcamp.com/track/are-you-finished | ||
188530 | jam | Crash Survivor - Zombies in coming! | LDJAM Project for the Ludum Dare Game Jam. "Keep it alive" Creators: - Alejandro Dumrauf - Guido Tello - Gonzalo Beraza - Lucas Zamboni - Micaela Luz Benitez - Guillermina Manzano - Gianluca Sabatino Story: Year 2025, we are one of the best important marine from the squad. We have survived to an Helicopter crash, we dont know where the city is. We only know we need to survive the zombies until the rescue helicopter come to save us. With the WASD to move and the left click to shot, we are going to protect this soldier from the zombies attack. Good luck player!      | ||
188534 | jam | Plant Bot | A game about taking care of the last sprout | ||
188539 | jam | Castaway:A Spark of Hope | You've been stranded on an island with limited resources, you managed to start a fire, but now you have to keep it alive. And keep yourself alive   Use W,A,S,D to move, Move into trees to Break them Move into the fire to feed it Step on Pineapples to eat them Art by: Dustin Bogers Music by: MegaHammer Studios Game Design by: Olivier Proulx | ||
188545 | compo | Timmy | Try to keep Timmy save on his way through the level. While you are invulnerable, he isn't. The background-music is "8-BIT INDIGESTION" from https://soundimage.org/funny-2/ | ||
188555 | compo | Programmers GF | Hello This İs My First Game Jam Project Also This İs My 3rd Complated Game Hope You Like :) | ||
188556 | jam | Garden Royale | Garden Royale is a plant survival game. Battle against the heat, rain and the ferocious snails and last as long as you can. If all of your plants die, the game is over. The help them survive, collect the scraps on the level, and craft them into items at the workbench. Hints: - Water the plants to keep their water level high, - Kill snails with pesticide. Kill them as fast as you can, because they can reproduce. - Protect plants from lightnings with a lightning rod. - Shield the plants from storms with an umbrella. Disclaimer: Unfortunately I had too many ideas for the game, and I couldn't finish the development proper. There is no sound and it is quite unbalanced. Sorry for that, I ran out of time. I hope you will enjoy it anyway.     | ||
188560 | compo | Venusian Cargo | An alien has crash landed! Transport it to the base before it dies. Be sure to keep it alive! Make use of advanced time travel technology to progress through levels! Controls: WASD - Move Q - Rewind Time Left Mouse Button - Fire Tank Shell   | ||
188568 | compo | Tree Defence | Defend your tree from attacking elemental spirits! | ||
188574 | jam | TRAIN GAEM | Keep the train alive by shoveling coal to the firebox. Keep the train company alive by selling tickets and beverages to travellers.  This game is a team effort, where * Kalle Kivisto created theme music and programmed a little * kovalok programmed a lot * tuho created graphics a lot * Ed-Die created SFX a lot * seamule programmed a little and created graphics a little  Made with Unity. | ||
188577 | jam | Egg's Eggsoddus | Tired lying around in a basked of eggs in space kitchen waiting to be eaten? What a coincidence egg planet is just around the corner! But first you must find a way off this weird space ship. So pull your egg yolk together and start rolling. How eggciting! Controls: - WASD: Movement - Mouse: Camera - Esc: Skip Cutscene Please leave a rating and a comment with feedback. Aloah! [2020-04-21 01_24_01-Greenshot.png](///raw/0d8/d2/z/2f7c0.png) Eggspoilers:  | ||
188587 | compo | Ambulance chase | You play for ambulance and keep alive you pashient while chase. You can play it right now, game link below.  | ||
188592 | jam | KEEP_MUMU_ALIVE |  Finding DNA for a mushroom girl. | ||
188593 | compo | NUKE BERRY!!! |  You just wanted a peaceful afternoon... The aliens trying to invade earth accidently made your blueberries into NUKE BERRIES! Now you have to fend off the aliens or they will destroy the plant then the planet! Good luck... | ||
188595 | jam | Tutu Tussle |  As a tough Ballerina you must keep your performance Alive while being attacked by nutcrackers and swans! Play Downloadable build for the soundtrack Controls: wasd Team : Bernice Wong, Steve Blum, & Gabriel Holtschlag  | ||
188602 | compo | Planto | Eat some sheep, spiders... and people? This is my second game/game-jam. Enjoy! | ||
188608 | jam | Just a little planet |  Just a little planet cruising along in space with her four friends. Help her grow by dragging them around her ! You'll just need a mouse to play. The fours elements are emitting rays, and crossing them on the planet will create new biomes ! Made by Nathan Mezza Pierre Baudoin Morgane Abecassis Simon Kircher | ||
188615 | jam | Bounty Journey | You're a bounty hunter. You need to deliver a living creature, but for that, you must travel over dangerous floors of a building to reach your destination. However, pay attention to enemies who wish to steal your delivery. Keep the creature alive! Submission to Ludum Dare 46 - Keep it alive. Mechanics: - Drop the creature to attack. You can't attack while holding the creature. - Don't let the enemies take the creature from you! Hit them to make it drop the creature! - You can't let the creatue on the ground for too long, or you lose! - The more the creature stays on the ground, the more it gets scared. If the fear bar fills up, you lose! - Don't forget to KEEP THE CREATURE ALIVE! Controls: Arrows - Move. Spacebar- Jump. Z - Attack. X - Drop or take the creature. C (HOLD) - Interact with elevator. !!ATTENTION!! - The elevator WILL keep going up as long as you stay holding C. Make sure to stop in all floors, explore them and kill the enemies!     | ||
188617 | jam | Light in darkness | A story about a boy who fell into darkness. As darkness awake he has but only his light to keep alive. Controls: -------------- WASD = Player movement Arrow keys to shoot fire  | ||
188629 | jam | IngloriousDISCO | Since I'm confined to my home I took the opportunity to make this LudumDare Solo which is first for me ^^. Having a more GameDesign oriented profile, and a level below zero in 2D, I've launched into a full 2D game x) (logic humm... nop). So I present you "IngloriousDisco" as you can imagine and on the theme of disco. You'll help "Francky" to keep pace on the music, while other dancers, jealous of his performance, wil try to disturb him. And so, you'll need your keyboard and to warm up your fingers , be careful, it's going to swing!!! There's a little Tuto in Game with images to help understanding the game's progress, which is not very complicated. Enough chatting, it's up to you, let's play !!! Kiss From France :p  | ||
188630 | jam | Hay Day | It's Hay Day and time to collect the eggs! Use various objects to protect a chicken that is under attack by several bombs and rockets. Beware of how these objects and rockets interract with each other and collect eggs to progress. Use WASD to move and the left mouse button or 'E' to pick up and place objects. Any feedback is welcome and have fun!    | ||
188635 | compo | Garden Guardian | You must place flowers using water in order to defend the tree in the center of your garden from invasive species! Drag and drop flowers to play, earn water to create new plants, and survive as long as possible! Source Code is on the itch.io page | ||
188638 | compo | Keep pizza alive | Retro racing gfx in Unity shaders%) Controls: Arrows  | ||
188649 | jam | Farmstead Story | A solitaire farm simulation game. See for how long you can keep the dream of the family farmstead alive. Press the left mouse button to move the cards around, and the right mouse button to select the card's actions. | ||
188652 | compo | A Cold Walk Home | ## Itch.io Page for Downloads https://digitalbombstudios.itch.io/a-cold-walk-home ## Description In this game, you must keep a creature alive as you make your way off a mountain top. You have no idea how you get there, but the creature was there when you awoke and it relies entirely on you to survive. Gather food, keep your fire going, learn to fight, and craft multiple upgrades on your way down the mountain.  You'll discover the answer to many mysteries along the way, as the story is told through a deep narrative that takes place as you play through the game. Each event triggers a new piece of the story as you try to patch together your memories about how you came to be at the top of a mountain. It's going to be A Cold Walk Home! ## Controls Arrow Keys or WSAD to move. Mouse to attack, interact with the user interface. ## Tips * Keeping your fire going increases your scavenging speed, as well as reducing the amount of hunger your creature experiences while at your base. * Watch your creature's hunger meter! | ||
188656 | compo | God for hire (dev: Chaosborn Art Int) |  | ||
188660 | compo | Carpe Diem | With limited sunlight available, the last potted plant must do all it can to seize the day. Grabbing stopwatches, the plant is able to buy itself more time. How long can it last before it runs into an obstacle, or before it gets too dark?  This is a short, endless runner type game for my first game jam. The goal is to survive for as long as possible. (Note: HTML5 is functional, but as far as I can tell, is much more laggy than the executable. If you wish to play the game as intended, please do download the executable.) | ||
188662 | compo | Keep Kitty Alive | Manage your cat's needs to keep it alive as long as possible.  Day one patch: - Camera shake and current score variables properly resetting on game over making playing back to back work as intended. Thanks to @mbc for pointing out the issue ! | ||
188672 | compo | Broken Hearts | Collect hearts. Avoid the arrows. Time stops, while you are don't move. Collect the required number of hearts and enter the portal. Reach as far as possible. R - for return to first level. AMAZING!    | ||
188676 | jam | Don't Get Fat and Die |  This game is a development build, because Unity is having some issues, and the music tab does not work, but you will still hear those songs in game. Anyway, You are an obese man (580 lbs!), and desperately need to lose weight. Doc says you have to lose 120 pounds in the next week! You call upon Ivan, to help you on your journey. Good luck! | ||
188678 | compo | StarMart | StarMart is funny game about very hungry young robot. You are paying as father of that kiddo. Can you keep alive yourself and your's lovely child? In the galaxy is no more sources of energy so you have to do what is needed. Go for "shopping". INPUTS: W,A,S,D - MOVEMENT ... LMB - ATTRACTION ... RMB - SHOOT ... Shift - Sprint ... Q - Charge kiddo fuel ... E - Interact ... Esc - Pause Menu ...  P.S. Support me: Facebook: https://www.facebook.com/Room-205-100550171634710/?modal=admin_todo_tour Youtube: https://www.youtube.com/channel/UCBN4iyGpwAXmwcs9KYrjwYQ | ||
188683 | jam | Frank Was Alive |  **Frank could use a hand.** In the dead of night, Frankensteins Monster got out of his creator's castle and fell into a hole. During this unfortunate event he got dismembered and lost his head. By a stroke of luck he's still alive. Control the limbs of monster Frank to move about and search the cave for his lost head. Be careful not to pull too hard though, you might rip them off! **Controls** Mouse: Pick up and drag limbs. ESC: Restart or Quit. Pick up limbs by their white parts. You can only punch bats with your fists. | ||
188684 | compo | VillageQuake | Keep the village alive!! Repair(left click) broken buildings | ||
188688 | jam | The Power of The Five Books | The world is in total chaos because of a curse caused by an "unknown entity from the underground", your job is to save the world from total destruction using the power of the five books. Good luck on your journey, and may your staff guide the way! BUG FIXES (1 HOUR AFTER DEADLINE) - Fixed the ending animation (+credits after the end) - Now the arrows to guide the way are appearing Made in 3 days for Ludum Dare 46    | ||
188690 | jam | School is Canceled | When a viral outbreak shuts down the school, 5 abandoned whiteboard drawings care for their creator as best as they can. Play it here: https://nick-rasmussen.itch.io/school-is-canceled Update: fixed a bug that let the player jump infinitely off of the falling letters. Thanks for the feedback everyone!  | ||
188693 | jam | The internet flower garden | This is my second game jam! First LD! I tried hard to make this game, and hope you at least try to enjoy! As more of a beginner I learned something, Keep the crunching to a minimum! I literally had no time to create more images. : ( Right click to interact! Escape to return to the menu! Credit to Bosca Ceoil, Scratch (where I made the art, Disappointing.), Audacity, blender, ExGif for gif, and the Unity game engine! God I'm gonna lose. | ||
188696 | jam | Sako Sushi Yuki |  Sako and Yuki work at their parent's rival sushi shops, but they won't let that animosity smother their romance, or will they? Help them keep their budding flame alive by navigating the delicate balance of their parents desires and the life they want.! | ||
188698 | compo | DR U's Magic Medicine | Platforms: Browser or Windows download Controls: Hold the space bar to inject patients (but goes on cooldown) Click on the pimples to slowly pop them If you kill 3 patients it's gameover!  Dear Dr. U., Please find enclosed your very own stock of our new medication! Scientifically proven to always keep your patients alive. We are certain that you will be very happy with this purchase, simply inject when you feel like the patient is dying, and that's it! Unfortunately, we have heard cases of people getting pimples from our medication, but we have yet to see this. If your patients experience symptoms, kindly pop them! Yours Sincerely, Wonder Labs Inc. Dr U's Magic Medicine is a clicking game where you must inject patients with life saving medicine, but with the unpleasant side effect of pimples! Pop all the pimples and keep your patient alive. Gain research funds to enhance your life saving serum and save the world! Or kill off your patients.. whichever comes first.  Gameplay Video: https://youtu.be/iNYFv79Uw8Q | ||
188707 | compo | Down to Earth |  A game 66 million years in the making, Down to Earth is a game about the Cretaceous–Paleogene extinction event. You, an anachronistic cavewoman, are Earth's only hope against the asteroids. Shoot them down with your coconut bambooka to protect the planet's flora and fauna from an inevitable, firey death. :wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash: ## CONTROLS MOVE: Left/Right Arrow Keys or W/D AIM: Mouse SHOOT: Click left mouse button :wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash::wavy_dash: ## TOOLS USED :video_game: Unity :art: Procreate :musical_keyboard: OP-Z + GarageBand :loud_sound: Bxfr + my voice ## ABOUT Made with love for Ludum Dare #46, "Keep it Alive." All code, art, and audio were made by yours truly, Ruthie Edwards, between April 17-19, 2020. ## 🌱🦕 🍖🦖 | ||
188708 | compo | Tears of Coffee | _"Kaffetår"_ - a small cup of coffee. Translates literally to "coffee tear" in Swedish. You are trying to make coffeehouse you inherited from your grandfather stay in business against the fierce competition of large coffeehouse chains. Being a former mechanic, you must use your best engineering know-how to _keep it alive_. [**PLAY NOW**](https://milestone-games.github.io/ld46)  _Instructions: Drag or scroll mouse to move around the coffehouse._ ### Manage complex orders  ### Race against time  ### Build up storage  ### Produce even more!  #### Bugs fixed post-deadline - Fixed game library linking issue that prevented the game from starting - Fixed game breaking issue that prevented players being able to purge incorrect product orders - Fixed game breaking issue that made machines stop producing products | ||
188711 | jam | The Old Shelter | & Where do legends go to end their days? & Secretly... In the deepest depths of the forest of Piul... some of the greatest personalities took upon themselves to build a place in which to live their last days. A place for them to retire when their time comes. & Many are the beings that looked after the dwellers of this place, many are the ones that did not return, or ever leave. Now you... you are the last of them. & **Keep Them Alive**  # Basic Controls Movement: WASD keys Pick /Throw Item: F/ Q keys # Credits ## Game Design: Andrés Soto "Gorke" Mario Durántez "Warbelt" ## Art: Mireya Capitaine "DarkSaytan" ## Programming: Mario Durántez "Warbelt" Sergi Romero "s-rom" Lorenzo Navarro "BraveRobot" ## Production: Adrián Borja "Seind" Game created for the Ludum Dare 46 under the "Keep it Alive" theme All sounds have been taken from https://freesound.org/ | ||
188724 | compo | Fleauwer - Sairentouddo | A simple Flower Defense, and my first video game created with GameMaker. There is no music or sound effects because I still don't have the skills and I absolutely wanted to enter the "Compo" category for my first Ludum Dare, thank you for your understanding. | ||
188726 | compo | Secret Protection | Story === You are secret person, that holds **secret item** 😎. And it so happened that even you don't know who you are exactly, but one is known: you are an alchemist ⚗️! And you need to bring you secret flask to some destination point. But bad guys try to prevent this and shooting on you. Fortunately your alchemic abilities let you create a super shield that can protect you from all bullets. So control it using you skill, don't let them **reveal the secret**, go as far as possible! ... *and what the secret item is you'll find out... in next version of game!* 😉  Control ==== Mouse swipe left &-& right to rotate your shield Goal ======= Go as far as possible! | ||
188728 | jam | Donor | Save as much as possible civilians and kill as much as possible maniacs for 100 seconds (And also stay in a life)! (I'm so stupid it was for the compo but I set jam) | ||
188730 | jam | Me: Tree! | Keep our planet alive! Be a tree!  Unfortunately I had not enough time - as always - to implement any hints on how to play the game. I hope it is playable. Looking forward to your feedback! :) It turned out to be some kind of tree sandbox game. There is no win condition. Your tree can die, if it doesn't have enough water. Leaves will begin falling down, if you are in negative water coverage (every segment raises water consumption of your tree). But only leaves collect energy though. If you have no leaves left and don't have energy enough to grow any more branches (you need 10 energy) with new leaves, your tree is practically dead. So try to keep it alive! The two youngest segments of each branch have leaves to collect energy, the two youngest segments of each root collect water. There are little puddles (yellowish dots) in the ground that boost your water collection rate but deplete after a while. The brighter blocks in the sky are supposed to be sunrays. They will boost your energy collection. I am sorry but the game is still full of bugs. :) There will be two versions of the game: 1) The oficial Ludum Dare release, for which I only will do some bugfixing, it is published here: http://metree.spielfeld.studio 2) Updated version with all future updates - that includes for example a little tutorial, a few new features, sounds and general polishing - I will post the link soon and work on it this week. | ||
188732 | jam | Orb Crunk |  Play as an Orb Crunk to help a lonely old man keep his garden alive. Keep plants alive as long as you can to reveal more of the man's story. Arrow keys to move Space bar (or left-click) to pump up and release light. Programming- Sam Trapp, Shawn Hayes Art- Kara Renner, Clay Brooks Sound- Justin Ankenbauer Voice over- Ben Floss | ||
188742 | jam | DinoRidge | In DinoRidge you run away from dinosaurs in an attempt to survive! MacOS only. Made by Connor, Keegan, and Kirby Bach. | ||
188746 | jam | Keep It Alive | Keep your little plant alive by avoiding the falling asteroids! When they hit the ground you can climb them to reach the portal to the next level. How many portals can you get through? | ||
188751 | jam | Pull The Levers! |  Congratulations Valued Employee #8763, you have been selected for the venerable position as intern to Pull The Levers! Make sure your control panel does not break before your work shift ends or suffer catastrophic consequences. Your performance will be evaluated at the end of the week! Good luck!! https://www.youtube.com/watch?v=E2j5bvhvsqU | ||
188753 | jam | Violet Dreams | Carry Superflowers through the desert to repopulate it! Dodge heavy artillery and massive hordes to reach every area in time! | ||
188755 | jam | DIABLOW: Savior of the Damped |  My first individual game jam game! Keep the Demon race alive by rescuing them and bringing them to the portal! Can use either WASD or Arrow Keys to move :) I'd recommend using the FullScreen option in the bottom right corner. GAME JAM SUBMISSION LINK: https://subtlydramatic.itch.io/diablow-savior-of-the-damped | ||
188756 | jam | DEATH | thump-thump, thump-thump, thump-thump...  | ||
188757 | jam | Cells Alive | Sorry for not being able to prepare the project properly. | ||
188765 | jam | Keep Colours Alive | Keep Colours Alive Click on the Colourmen with the same colour of the cursor to give them life until the reach the portal. How to Play ASDF: Change cursor colour. Select a colour and grow a plant on the top right corner. Collect plant with Black Cursor. Click in the Colourmen before they die. | ||
188768 | jam | Tower defense protype | We tried our best but we couldnt make it on time, it was still an amazing experience ! Our first game for most of the team, we enjoyed it even tought we couldnt make it on time, well have better luck next time ! This is a playable prototype. 1 2 3 4 deploy tower alt f4 quit | ||
188772 | jam | Deforestree | The Orcs are chopping down the forest! Keep it alive - both the forest, and the orc village, for as long as you can! Downloadable and playable in browser! Use fullscreen for best experience.  Pleased to be participating in my 3rd Ludum Dare. Keep it alive was a nice theme, I settled on this which was my second idea, and it came along nicely. Game takes about 10 mins to play through once. | ||
188777 | jam | The Spark | The Spark is a stealth game made by one person in Game Maker 2. Carry your spark with you and avoid getting shot! Use W, A, S, D to move and E to interact. Pick up your spark or let it drop. You can charge your spark at power sockets and you can also hide under tables! With P you can also activate a little help for color blindness - or at least I hope it helps. The colors of the enemies show their alarm state and I figured, the colors might be too hard to read, so the enemies just tell their state via text. The game is over when you got shot or your spark is out of energy. You can only progress when you carry your spark with you. The game was solely made by me, so the art isn't amazing and there's also no music. Other know problems: - Laser beams might have a weird collision and sometimes miss the player. | ||
188778 | jam | Dead Tired |  Thank you for your decision to book your flight with Trans-Galaxy Airlines. Trans-Galaxy prides ourselves on providing the best experience in private space travel since 2002. Though the flight won’t reach it’s destination for another millennium, to you it’ll just feel like a short nap. Here at Trans-Galaxy, safety is the top priority. Though vast and empty, space is full of unexpected and dangerous encounters. Space pirates, asteroid fields, and unidentified life forms make for scary headlines in the tabloid, but don’t worry, dear passenger, all of our ships are outfitted with an Artificial Intelligence running on the latest version of Windows XP. Prepare to meet your MAKr 23:4 AI Unit. The MAKr handles all life-sustaining decisions from beginning to end. Pre-flight, the MAKr generates a passenger list, decides how to best allocate the funds to secure safe travel, and selects one of three itineraries. During flight MAKr asses random encounters by choosing the option which guarantees the best chance of you, your fellow passengers, and the ship. Even in the rare case of emergency, MAKr maintains programming which offers an approximation of ethical decision making based on a intricate point system. Remember: MAKr always makes the best decision even when decisions are difficult. Thank you again for joining the Trans-Galaxy family and may you have a safe and pleasant millennium!  | ||
188785 | jam | Faire L'Amour aux Plantes | Germinate plants and keep them alive with your delicious kisses! Half plant clicker game, half dating sim, half cottage core, and half Eraserhead, this game supports your wildest dreams. Water, kiss, grow, and keep alive, and maybe one day you will finally get that exquisite smooch from Niel DeGrass Tyson that you've always dreamed of!!! ## Instructions Click on your plants to kiss them, keeping them alive. If they die, you lose! If you kiss them enough, they will grow! Maybe one day, Niel DeGrass Tyson will give you the kisses you desire. [BackgroundwPlant5.png](///raw/1fc/e1/z/2b28d.png) Follow us on twitter! - https://twitter.com/SteamedBunnys - https://twitter.com/SomniumMachina - https://twitter.com/_Nardo23 | ||
188787 | jam | Zhoot IT | Hello IT! You are a robot called IT and you need to survive in the harsh world of WWW. Everything you do in the world drains energy from you and the only way to get more energy is to kill you enemies. Controls: WASD to move, Mouse to aim and fire (Press M to change mouse sensitivity), Left Shift to run  | ||
188791 | jam | Overwatch |  #### :camera: Summary Player, You are the best extraction specialist there is. Our ambassador has been kidnapped and is being held in a warehouse on the edge of town. We need to get them back in one piece. We have strict orders to be discreet. We've done the easy part and hacked into the warehouse's camera system for you. Now we need you to use your skills to guide the ambassador out to safety. Keep. Them. Alive. ~Squad Leader #### :video_game: Controls - Click on visible cameras to see whats around that camera - Click on a visible tile to move the player - Avoid being seen by the guards #### :bulb: Shout out - Game by Ramsey Khadder - Special thanks to - Michael George (Narrator) - James Johnson - Laurelann Trinidad | ||
188793 | jam | Space to Party | ## Keep the party alive! --- As the host of a wobbly alien space party, it is your duty to keep your guests calm by delivering them the party paraphernalia they demand of you. Enraged guests will ruin your party and make your task a nightmare. Enjoy your party in space. GAMEPLAY: Objective: keep the party alive for 8 minutes. Guests will turn blue and ask for items (shown above their head). You have to get the guest this item before they become angry. Failure: too many angry (red) guests and your party will be a total failure! Controls: WSD to move, right/left click + drag to move and grab with your arms, LSHIFT to run. SCREENSHOTS:  EDIT 1.0: minor change to character due to feedback. Head shifted forward slightly so it is clear which way the player is facing. | ||
188794 | jam | ANICTO | ### Story: ANICTO is a game about a space traveler who finds himself stranded on a freezing planet. After a malfunction sent his lifepod and his ship to separate locations on said planet, he has to find his way back to his ship before he succumbs to the cold. Luckily the crash has ignited a small fire spending a tiny amount of comforting warmth and light. Your mission will be to keep the flame alive and make it back to the safety of your ship.   Do not let the fire extinguish as it is the only thing keeping you alive. ### CONTROLS: Mouse and keyboard Walk: WASD Pick up items/torch from fire: Left Mouse Fuel fire: Left Mouse Drop items: Right Mouse Create a Fire pit with two stones: e Return to main menu: r ### TOOLS USED: Unity Blender Krita LMMS Audacity yopad ### Contributors: The @WeAreDev Team: @fenno-boomgaarden @minorseven @killua @ugghmaster ### Notice: Also the webgl build seems to act up currently. If you want to play the full version with sound we recommend downloading the game. Additionally to finish the game you have to left click the big Space ship. Apparently that isn't as obvious as we had hoped. | ||
188795 | jam | Rock Bottom | # Instructions Keep the rocks alive, don't let them hit rock bottom!  Play as: **rocks** You and your fellow rocks are sad! Why? You haven't seen your home box in several days now. Such is the life of a pet rock in a pet rock shop. Play the delicate act of balancing rocks in mid air, and of course ~~don't let them die~~, I mean keep them alive of course! Featuring: Fans, Trampolines, and Speaker bombs to aid you in your journey home, to the home box! # Actual Instructions There are some quick tutorials ingame, but here you go: - Right-Click drag to move camera around, scroll to zoom in and out - Drag items from the shop and place them anywhere (you only get a certain number per round) - Press play on the bottom right and try to get the rocks in the box - Different items do different things, and you can't move them after a round has started - There are 3 rounds per stage, each round the box moves further back, but you get more items to place Downloads for other platforms coming soon:tm:. Batteries not included. # Credits @Offz - Code and music - Uh I guess check out [my github](https://github.com/0ffz)? @Cosmo48 - Code and most of the level design - He is currently "epic" busy gaming... @neoverture - Textures, lots of them! Pretty! - "What do you want me to write here" / "ah shit I dunno, [just link my art."](https://www.instagram.com/neoverture/) @gunther-joshua - Coding some game items - "What I lack on coding I make up for good [anime taste](https://myanimelist.net/profile/guntherjoshua3)" | ||
188800 | jam | The Olympic Flame: 2420 |  *We forgot what sports was.* *We forgot the horrors that were the Olympic Games.* *We forgot why, and yet we keep carrying the flame.* **HOW TO PLAY** You remote control the flame bearer by ordering the instructions. Drag and drop, but the two leftmost are locked. They are executed according the the perspective of the robot. If you feel impatient, you may disconnect the robot and spawn a new at no cost but your own conscience. If you light the barrel it is a way to rekindle the fire, should you need to. --- **Unfortunately we didn't have time to perfect the way the instruction cards move. Try not to pick up or drop cards right when the feed is shifting cards to the left.** Finally, we didn't have time to add music and sounds so at the main menu, go find yourself a sporty tune that beats in the rhythm of the robot's moves. | ||
188801 | jam | It was inevitable | https://www.youtube.com/watch?v=2LTwv8pYu7M | ||
188810 | jam | Keep it Alive! | A simple puzzle platformer where you must water flowers to keept them alive. | ||
188814 | jam | Come to Mama |    **Keep Baby alive! Don't let the monsters eat him! Throw the arrows to lead them off the cliff and keep Baby Safe!** Press ***Arrow Keys*** to move Press ***Space*** to throw Press ***Left Control*** to stop the baby with milk ** And Full Controller Support ** Hint: Keep baby die no more than **15 times** to unlock the **Second Ending** Art -https://twitter.com/LouisHayesG Code -https://twitter.com/issac_du Music-https://twitter.com/SamOz_official | ||
188818 | jam | The Last Hope. | With the selfish activities of humanity, the destruction of the Earth has come sooner than expected. However, our hero, a simple gardener, has one of the most important jobs, to ensure that nothing is lost. A simple, weak and vulnerable organism that can be the key to the reversion of our home is found and needs to be protected at all cost with the minimum equipment at hand. Our last hope…is you….  How to play: Movement - WASD / ARROW KEYS Attack - Space Goal: Keep the flower alive, if it gets damaged heal it with your attack. You can refill at the nearest water source.!  | ||
188822 | jam | Bonsai |  Bonsai is a peaceful game about caring for and growing bonsai trees. It takes time to grow trees so chill out while you grow a selection of bonsai shapes and get ranked for your score! Patience is a great asset, but so are the tools available to you. - Grow Branch: click and drag from a branch pixel. A branch will begin to grow! If the arrow is red try drawing at an angle away from the current branch. - Trim leaves: works like an eraser, click and drag across leaves snip them off the tree. Any leaves left in the open will be removed! - Clip branch: if a branch is too long or just ugly, click once to cut off that branch and any leaves attached to it - Water leaves: click and drag like a paintbrush to paint the leaves. Painted leaves will suck up water from the root and stay healthy! Click the computer to begin your first tree. If your leaves get too dry they will turn brown and eventually die so be careful to water them if they are turning orange! If the leaves fall off, water the plant and it should come back to life! M to mute. Save your progress on the computer to come back later!  | ||
188823 | jam | SUBMERGED | A game about choice,exploration and escaping alive from underwater, The objective of the game is to escape alive from an underwater vault before running out of oxygen,Play All 3 levels for full experience Controls of the game are very simple just WASD/arrow keys | ||
188836 | jam | Insanitus | Don't let your sword thirst.! [Start menu.jpg](///raw/086/b2/z/30a26.jpg)   | ||
188839 | jam | Oh, the Connection! | Take the servers out of the room – but keep the connection alive!  ### Technical notes This time, the word that was echoing in my head throughout the jam was *usability*. But the game got *a little* hard! :sweat_smile: Tell me what you think. | *No Audio* | *No bugs known* | ||
188849 | jam | Lemons! |  **—NOW UPDATED TO *ACTUALLY* WORK!—** :lemon: **Lemons!** is a deck-building “save the creatures” game loosely inspired by the classic computer game Lemmings. Protect your Lemons are they march toward their doom by placing helpful objects. However, the objects you can place are randomly drawn from a deck of cards YOU build! Each level you complete will earn you gold to buy cards that are unlocked as you progress. *NOTE: Mac and Linux builds not tested. I just packaged the output Unity gave me... hope it works!* **Controls:** - UI Interactions: Mouse - Place Item: Left click - Flip item: Right click - Move Camera: WASD (Be careful, there are no bounds and you can get lost) *NOTE: You can't place items if you are hovering over the GUI! Move the camera!* *Last minute bug fixed (Done during submission hour):* - Fixed collider for ramp item - Increased camera movement speed to a reasonable value - Fixed the booster card not functioning properly - Fixed issue with scene management/level loading :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: :lemon: | ||
188853 | jam | Cowboy and Robot | ** Looks like this lovable robot crashed from the sky into your village. Guide this little guy out through the slums and past the imperial soldiers who have come to kidnap it. But watch out, this robot likes to wander if it gets bored and the guards are everywhere… ** # Cowboy and Robot:  ** Cowboy and Robot ** is at heart a stealth game where you must outwit imperial soldiers while your cute (but annoying) robot constantly wanders off and does its own thing. ### Controls: WASD to move, direction arrows to look around Press space to whistle and call the robot to you ### How to Play: The goal of the game is to navigate your little robot to one of the exits around town all while avoiding the imperial soldiers. The robot will wander on its own so to help it stay on track you can whistle, but be warn you will also alert guards! As well, you can peek in order to see whats up ahead so your little robot friend doesn't get caught ## Special Thanks To: -Isabela Arriojas Ocampo: For the amazing cover / win screen art -Jaden Nixon: For lending your very masculine voice for the imperial soldiers Hope you can keep it alive! | ||
188858 | jam | Save The Slime! | Save your new best friend from certain death! Escape the high security science lab with your new alien slime friend. | ||
188864 | jam | War of the Elements | Catuwu has risen, and has commanded the water elementals to wage war on the rest of the elements! As a fire elemental, protect your fire from them as you travel to Catuwu's island to take him down in this twin-stick shooter! Controls: WASD for movement Arrow Keys to launch fireballs P to pause the game Made for Ludum Dare 46 All credits are written in-game (There's a bug where at times water elementals will stop spawning. If you come across it, please reload the page and press F1, F2, F3 or F4 to return to the respective level.) | ||
188865 | jam | FurBall | ### STORY An adventurous housecat breaks free for some wandering in the wild... It's all fun and games until someone's paws get wet—or worse! Lucky for kitty, bears in the wild are inventive and kind. Use your racket to prevent this reckless furball from losing its nine lives by volleying it out of treacherous landscapes and getting it to safety. ### CONTROLS WASDE = jump, left, underhand swing, right, overhand swing OR Arrow keys = left, right, jump Forward slash "/" = underhand swing Period "." = overhand swing NOTE: hold the overhand swing to charge up power! ### TITLE ART  | ||
188874 | jam | Bond Wire |  First person 3d platformer with a grappling hook as the main mechanic! Can you survive the various test chambers and keep your beloved dog alive? | ||
188875 | jam | 4 coins | Something terrible happened to you and you got here. Now, you need to get out of here to keep you alive.  Find the coins!  Pay attention!  Find salvation. Vertuga32 (@vertuga32) - gamedesign, programming, sounds. KrauticDan (@krauticdan) - gamedesign, programming, text, vfx. LaiNa (@laina) - artist, animation. | ||
188878 | jam | Virulence | Dodge the viruses! ### Software used - Unity3d - Audacity Go through the help menu for the controls and other information :smiley: ### Gameplay video: https://youtu.be/QcYew5b6t1Y | ||
188888 | jam | Party ON! | It's really important to keep the party spirit up! The purpose is to keep the party alive and growing so you can see if from space. Keep the KPIs (Key Party Indicators) balanced, keep your cool and become the Party God! Make sure to leave your top score out in the comments. | ||
188889 | compo | My little Plant | You love your purple flowers and would do anything to keep them alive. That's exactly what you will be doing. Your flower can die to dehydration, a lack of nutrients in the ground and to the nasty attacking weed. And watch out for those handy messages at the bottom ;)  ### Controls: ### - Move: A/W/S/D - Pick up item: E - Use Item: Left mouse button ### Mechanics: ### - See some stats by standing next to a plant  #### Tools: ####  - Fill watering can at fountain and use it to water your plant - Use fork to kill weed - Use fork to move flower when the bed is low-nutrient - Use scissors to cut plant when it gets to large and replant a sapling - Use fertilizer to bring nutrients back into the bed ### Map: ### _ These are some spoilers for helpful locations _ - At the bottom is a second fountain - At the top right is the compost where fertilizer appears ## Change Log: ### 04/20 12.45h: Fixed: Not able to water new plant | ||
188890 | jam | Agent Q | Get rid of the quantum errors! | ||
188893 | jam | Danbiao | The newest toy craze sweeping the nation! The Danbiao is the toy here to capture the hearts of the young and old alike. - - - - This was Matt's first Ludum Dare and Stephen's second (previously having done a Compo). We knew we were biting off more than we could chew with real life responsibilities but that doesn't change how much fun we had. There's lots of plans for expansion of the game and we hope that your interest will fuel our continued development of the project. - - - - There are two versions below. The one in the "submitted" directory is where we were at the close of the dare. The other is one we are "continuing" to update. | ||
188899 | jam | Feeling Alive | BATT your enemys away. Billiy`s Family left him at the baseball field when using the porta potty. Now he needs to fight againts his fears. | ||
188910 | jam | Steve: Cute & Hungry |  In this frantic puzzle game, you need to make sure that steve the cute monster gets fed. Steve, however, is very picky! Feed him only the adventurers he wants to eat, and make sure the other adventurers don't make it through the dungeon alive. With increasing difficulty throughout our 14 levels, you'll get a special suprise if you manage to complete them all!!  | ||
188911 | jam | Keep I.T. Alive | # Keep I.T. Alive - A coffee clicker about the worlds most turbulent tech company **You are the manager of a small (and slightly shady) I.T. department. Hire new employees, discover 3 different endings and, most importantly, make sure you don't run out of coffee!** Watch out for the laser-pitchforks!  Unfortunately, we didn't manage to finish the UI details on time, so here are some hints to help you keep I.T. alive: **UPGRADES** - *Coffee Contract:* Never worry about restocking coffee beans again! - *Neos Sunglasses:* Increase the confidence (and productivity!) of your devs! May result in them to getting more... lets say aggressive during riots - *Wage Slavery:* Overtime for everyone! Sure, the employees won't be happy about that but you'll earn more money! **EMPLOYEES** - *Intern:* Underpaid barista. More coffee for the devs! - *Devolper:* Can't survive without that sweet, sweet Bean Juice. Turns coffee into money! - *Lawyer:* You better not plead innocent in a trial if you don't hire an attorney first! | ||
188927 | jam | Bonfire Boogaloo | In Bonfire Boogaloo, your wood-into-a-fire-tossing-skills are tested. What's your highscore? I hope you enjoy playing, let me know what you think!  | ||
188929 | jam | Captain Jayce | Captain jayce is shooting plat former where you have to save the world by defending the machine to turn radioactive zombies to humans again, and its your job to protect. not the best game, but its made in 3 days. | ||
188931 | jam | Crab Castle Crisis | Crabs and Dodos want your sandcastle! Take control of two characters at once and drive them all off with your water guns! Controls: Left Stick - Move Left Character Left Trigger - Strafe Right Stick - Move Right Character Right Trigger - Strafe Auto-Fire is enabled.  | ||
188932 | jam | Space-Shooter | Simple Html Canvas based Space Shooter. Survive for as long as possible! Thank you for playing our very first LD Jam Game! The game is not yet optimized for mobile devices From Jawad and Dhruv | ||
188940 | jam | Eggs With Legs | # Eggs With Legs WELCOME TO "EGGS WITH LEGS" The farm chicks are upset with their eggs being stolen! They want to keep their babies alive and it is up to you to rescue them! Retrieve as many eggs as you can but watch out for the farmers... \*\*\*_Talk to the Mechanic Mother Chick to buy parts, get repairs and bank eggs!_\*\*\* ## CONTROLS Control | Action --- | ----- WASD | Move Mouse | Aim Left click | Shoot left gun (Buy item) Right click | Shoot right gun (Sell item) E | Interact (Talk to chick for parts and repairs, get on the truck to move on to next level) ## OVERVIEW **COLLECT** the stolen eggs! **PROTECT** them from bullets! **EXCHANGE** eggs for parts! **REPAIR** regularly! **PLAN** your parts' placement! *SAVE THE CHICKS!* ## DEVELOPMENT Our first game made together as a pair and the very first game ever for @teto after having only picked up drawing and animation a week and a half before jam! We have have been a little too ambitious but learnt a lot as we went along! Worked like mad for the whole 3 days and produced a ridiculous amount of content although there were a few bits we had intended to include that we had to cut out. Written code and sfx all done by @ciaranw . Graphics and level design by @teto . Animation, concept and everything else was an awesome joint effort! ## TOOLS *Engine:* Godot *Graphics:* Krita *Sound:* Audacity THANKS FOR PLAYING AND ENJOY! ### Post-release Changelog Show 'E' interact marker even when not in range Hook up unconnected 'egg splat' sound for basket hit Fix egg counter slipping under 0 when losing eggs you didn't have Add extremely simple game over notification | ||
188941 | jam | Chabones Argentinos bizarre adventure | Chabones Argentinos Bizarre Adventure is a game devoid of any sense and logic that takes place in Argentine politics in recent years. The game's main purpose is to generate grace from its lack of logic and context, with a somewhat strong and black humor. | ||
188952 | jam | Porco Grosso |  https://youtu.be/D_hHm_x4Cp4 :pig_nose: *Big pig needs some truffles.* :pig_nose: **CONTROLS:** W A S D Space :pig: :chocolate_bar: **CREDITS:** Porco Grosso by Arto Koukkula and Mirka Raasakka PlayMaker by Hutong Games, DinoFracture system by Astrocat Studios and UnityCar Physics by Michele Di Lena were used. :pig2: **Blog post about learning 3D with Porco here:** https://ldjam.com/events/ludum-dare/46/porco-grosso/$205013 :pig_nose:    | ||
188955 | compo | Onward Momentum | You are in charge of the Mobile Object Mover bot, a flying robot responsible for the safety of other robots in a factory. They aren't the brightest, so you'll have to use all the tools at your disposal to keep them alive. ## FAQ: ### Changing/deleting waypoints: With no tool selected (click the current tool again to unselect it), click a waypoint.  It'll highlight and give you the following options: Top Right: Change delay amount (delay waypoint only) Bottom row: Shift execution order (you'll see it update on the top bar) or delete using the button in the middle. ### Game end error The large level is the last, and the game will error out when you click continue after beating it. I didn't have time to handle this gracefully unfortunately, but congrats on beating the game! | ||
188957 | jam | LeapLash | ## ● The game: - In LeapLash you are an **invincible** _bouncy_ jelly ball. And your objective is to keep a giant heart safe from some _froggy_ aggressors. - You will fight an infinite horde of enemies, that will increase in amount over time. - Killing those enemies will grant you **Power**. The _more_ power you collect, the _stronger_ you will become! - The game will finish when the enemies manage to destroy the heart. ## ● Gameplay elements: - Keep it alive. - You are unstoppable. - The more you kill the stronger you get. - Tricky to control. ## ● Game Controls: - (HOLD) Left Click to move towards the cursor's position. - (Press) Right Click to boost yourself towards the cursor's position. (1 sec cooldown) ## ● How to play: - Run over enemies to harm them. Kill them before they destroy the heart. ## ● Features: - Original Assets. - 4 different types of enemies with different types of attacks. - Physics... A LOT.. almost literally on everything. (CPU friendly) - A chaotic amount of bullets. - Hard controls, meant to make the feeling of becoming stronger more meaningful. ## ● Extras: #### ● Screenshots:    #### ● Identified Issues: - If you move way too fast it will go trough collisions and clip out of the map. | ||
188958 | jam | Save The Cake | # Description Everybody loves Strawberry Cake and that includes Sleems. Keep your cake alive by protecting it from almost endless waves of Sleems. While playing you collect coins which you can use to buy upgrades.  # How To Play Simply Tap Sleems with your **Mouse or Touch** them if you are playing on a Smartphone. If all pieces of your cake were stolen you can buy upgrades and retry.  ## Development This was my first Ludum Dare. Everything was completely created by myself and from scratch. A Special Thanks goes to finefin who provided the great song. ### Tools * Unity * Aseprite * Bfxr * Gimp ## Follow Me In case I decide to update or release the game post jam. [memoryfloater](https://twitter.com/Floater94214182) ## QR Code:  | ||
188959 | jam | Keep the Light Alive | You encounter a light source that needs to see the day. You save it by taking the lights power and navigating the dungeon. The catch is to reach the surface you need to use the power. Try and keep it alive. I've been wanting to play with the 2D lighting, so this was a good excuse. I experimented with the changes in light depending on how much power was used. Ran out of time to really see this program through. I had one level finish and the bones of a game. | ||
188966 | jam | Star Saver | Use your spaceship to push stars into the collection bin. Left click to dash. | ||
188977 | compo | Grove Guardian | # The last tree stands in the sacred grove. We shall call her the "Mother Tree"  # We will help spread her roots to nourish her, gathering both water and nutrients.  # We must monitor our reserves carefully. Sunlight is used to learn, water to defend, and nutrients to build.  # After gathering enough sunlight and resources, we shall sprout life from these roots.  # Come nightfall, the spirits will come to claim Mother's life. We will stop them.  # Finding shrines throughout the grove will let us learn how to grow new and helpful life.  # Eventually, we will find the 3 ritual towers and empower them to keep the grove safe.   ## Controls: - W A S D - Movement - Left Click (on grass / resource plots) - Plant roots - Left Click (on roots / plants) - Open info pane - Right Click - Quick close info pane - Right Click (on roots) - Kill roots - Z - Speed up time (only during the day) ## Tips: - Make sure you establish roots on nutrients first, you'll need more nutrients to make new roots. - You need to connect your roots to a shrine before you can use it - Make sure you experiment with different plant types. - The amount of attacking spirits is double the current day number. Make sure you have enough water and defending plants to hold back large waves. | ||
188978 | jam | Get Away From My Human | BEGIN TRANSMISSION; STATUS OF SHIP: IN PIECES; LOCATION OF SHIP: EVERYWHERE; STATUS OF HUMAN: HIBERNATING; LOCATION OF HUMAN: UNCONQUERED PLANET (X-7331); HOSTILE LIFEFORMS DETECTED; NEW OBJECTIVE: KILL ALL; END OF TRANSMISSION; [Controls] Move: [W][A][S][D] Aim: Mouse Shoot: [LMB] Pause: [ESC] or [P]  | ||
188981 | jam | The Sword of Saturn | While on a nice hike through the forest, you found an ancient sword. The sword contained the soul of the God Saturn, who was trapped in it by his children. Now, Saturn demands blood and revenge against his son Jupiter, and you're going to help him get it. Controls: Left mouse to shoot. Right mouse to stab. Space to dodge. Q to heal using blood. E to toggle time warp (uses blood while active). R to activate blood rage.    | ||
188983 | jam | Scrap Cargo | # Scrap Cargo ### Keep the spaceship alive You are a pilot for the Scrap Cargo Corporation (SCC). Your mission ist to the bring the latest and best scrap to the OMPK space station. So you and your (s)crap cargo ship are on the way to the spacestation. Only ten minute travel time. How lucky you are, but things can go very wrong. One of the reasons could be your vintage ship, another reason could be the pirates. You will see.  ### Instructions Play with mouse and keyboard! Look carfully what is displayed and don't get stressed out! Maybe grow two more hands and you will be fine! ### Credits for Audio Music by TeknoAXE http://teknoaxe.com/ ### Tools and frameworks - Visual Studio 2017 - Aseprite - MonoGame - Nez - BFXR | ||
188985 | jam | The Last Robot Archer |  He refused to use the weapons of his kind. Now, his people work against him. He is, the last robot archer. | ||
188999 | compo | TimeSlayer TM | TimeSlayer TM is now your GO TO device for long car trips! Bored? Like Games? Buy it now! Only $99 at your local store!!  | ||
189000 | compo | Stranded Pirates |    A tiny survival game made with GB Studio, inspired by Stranded Kids. Keep your captain alive for 5 days if you can !!! Move : Arrow keys A : Alt, z, j Start : Enter | ||
189011 | jam | The Gates | //////////////////////////////// You have to find batteries and deliver them to power generator, which opens the gates to the next level. Batteries can be foun on a level or recycled from resources which also can be found on level. Main task of this game is keep generator working until gates open. Controls: E - interaction Esc - pause menu LShift - sprint Ofcourse it's unfinished game but LD46 is my first jam and this game is my first experince too, is was very fun and challenging process and I enjoed it! Download link: https://pagetb.itch.io/the-gates /////////////////////////////// BugFix: Fixed portals; Decreased win timer so now you can finish game; /////////////////////////////// FULL GAME DEVELOPMENT WILL BE FINISHED IN NEAR FUTURE SUBSCRIBE ON ITCH.IO TO NOT TO MISS ANYTHING | ||
189022 | jam | LIVE from the KEEP |  Ladies and gentlemen, are you ready for the main event of the show ? It's time for a spooky night of wrestling, LIVE from the KEEP ! You're always the first on the ring and the last to leave: the Camera guy ! Follow Lucha Luv in the dark corridors of THE KEEP™, and don't miss a single action or you'll lose viewers. You've got to keep it live !   This game was created in 72 hours by a two-man team for Ludum Dare 46. Code and music: Sylvain Delépée / Art: Anthony Dhaenens  | ||
189024 | jam | Breaking Spells | FULLSCREEN REQUIRED In this game your goal is to protect the legendary flower from the wizards by using strategy, you do that by using your spells. Your spells are -A Block wall (Both for the top and bottom platforms) -An explosion mine -An Attached Shooter You use your spells by clicking the buttons that display the chosen spell then use the arrows or WASD to position the spell, each spell has a cooldown of a few seconds The first level is designed in a way to teach you the mechanics, and right after that thing will get difficult and will require your strategy skills if you like simple, yet hard strategy games that are very easy to understand you came to the right game, i hope that you will give it a try and tell me your thought since this is my very first game jam, i wish i had more time since i had alot more planned but im more than okay with the results -radiance | ||
189029 | jam | Useless Machines Inc. |  **Use your mouse and be fast, or this little human will be the last.** Johnson Inc. must be the worst fantasy company ever, it's mission is kinda weird. To preserve species? who controls these machines? is it you? Okay. The good part is I didn't have the time to do some complex puzzles to make things really complicated. I maybe will be working on a post-jam version with some added stuff and a real title screen with settings. Graphics: Photoshop 3Ds: Blender 8.1 Audio: Multiple Sources / FL Studio / Audacity Powered by Godot Engine 3.2 PRESS Q TO CHANGE GRAPHICS QUALITY IF YOU NEED IT (Game has many post-processes) More Screens:   | ||
189041 | jam | Happy Life | ## About The theme of LD46 is **Keep it alive.** Happy Life is all about keeping the fragile aspects of your life in balance. You want to keep your digital pet alive, but *at what cost*? Everything could hinge on one stressful evening in this point-and-click life management sim. Can you keep your happy life together for another day, or will it all come crashing down? Pay attention to the important things and take it seriously, but don't forget to live a little!  ## Disclaimers The following creative commons resources were used. These sounds are the paper shuffle, wine bottle sound, gulping noise, and restaurant foley, as well as a song remix as a ringtone. All other sounds and songs created by the team. ``` "Umblättern (kurz).wav" by MiSchy, 05DEC2016 https://freesound.org/people/MiSchy/sounds/369960/ https://creativecommons.org/publicdomain/zero/1.0/legalcode "20170101 Big Wine Bottle" by kijjaz, 31JAN2017 https://freesound.org/people/kijjaz/sounds/378852/ https://creativecommons.org/publicdomain/zero/1.0/legalcode "Water_Gulp.wav" by Q.K., 27JUN2008 https://freesound.org/people/Q.K./sounds/56271/ https://creativecommons.org/publicdomain/zero/1.0/legalcode "Restaurant_Ambence.wav" by mshahen, 01MAR2020 https://freesound.org/people/mshahen/sounds/507218/ https://creativecommons.org/publicdomain/zero/1.0/legalcode "Local Forecast - Elevator" by Kevin MacLeod, remixed by @aspectmfr, https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300012 https://creativecommons.org/licenses/by/3.0/legalcode ``` Changelog ``` 4/21/19 v0.3 - Increased time wife prompts can be viewed - Capped duration of drunk view, automatically set back to 2 BAL (this is to prevent endless drunk bug) - Allow the boss' last message to be seen - Allow the ringer challenge to fire - Extend time food choices stay on screen after selection - Fixed mysterious game ending crash (it was a while loop i'm sorry) - Allow the wife to become happy again 4/20/19 v0.2 - Lowered volume - Remove food choices when end game modal is displayed - Fixed phone modal instance missing error - Possibly fixing the bug where texts stop coming in ``` Known bugs: ``` - Audio track restarts abruptly in Google Chrome when attempting to crossfade smoothly between tracks. - mouse enter / leave threshold causes hand flicker when right on border of the pet case - sometimes menus flip back and forth, can't drop cursor menu ``` | ||
189044 | jam | The Tome of the Ccaizhdi | This text-adventure goes beyond dungeons and traps. Not only will you face deadly traps at every turn, but in order to survive you will have to learn the ancient language of the Ccaizhdi peoples. If you want to suceed, you must keep the Ccaizhdi language alive. A few notes: - Images in the game are taken from public domain sources (see credits.txt in the images folder). - The Mac and Linux distributions are relatively, untested. Image: a large tree in the middle of a forest, with the words 'The Tome of the Ccaizhdi' witten above its branches.  | ||
189050 | jam | Quackin' Eggs | To make a nest, sometimes you've gotta quack a few eggs. Eat food and lay eggs while keeping the pesky fish away from your babies (and your toes), then combine some sticks to make a nest that will protect your young. **Controls:** WASD - Movement Left Click - Dash Escape - Pause **Tips:** Fish will injure you if they hit your body! Be sure to deal with them safely by snapping at them with your beak. If you're injured, you will not lay eggs, and will instead focus on healing yourself when you eat food. The only way to score any points is by depositing eggs in a nest. Nests can (very) occasionally be found in the world, but most likely you'll have to construct your own. Push sticks together to form a bigger bunch; bunch at least 3 sticks together to create a nest.  | ||
189054 | compo | Keep Moving and Shooting for ME Useless Garbage Robot!!! |  ## Setting You are the best bodyguard of the solar system, the USeless GARbage roBOT or R. Usgarbot for short. This time your daily job is to guide not shady at all VIPs into safe passageway towards their destination through caves full of shady that really like give presents in the form of bullets to the VIPs. ## Gameplay recommendations Gameplay is recommended with a proper controller, since the right stick can be used for pointing without moving, but the first web version release seems to be having problems with the game controller unfortunately, so wait for the windows port if keyboard gameplay is not easy. ## Xbox controller mapping ``` X -& Shoot. B -& Jump. Y -& VIP Jump. Left Trigger -& Dash. Right Trigger -& Shoot (Same as X). Left stick -& Move. Right stick -& Look and point. Option/menu -& Pause ``` ## Keyboard mapping ``` Z -& Xbox A. X -& Xbox B. A -& Xbox X. S -& Xbox Y. Q -& Xbox left shoulder. W -& Xbox right shoulder. E -& Xbox left trigger. D -& Xbox right trigger Arrows -& Xbox left stick Escape -& Start Tab -& Select r -& Restart the whole game ``` | ||
189056 | compo | PLANET◯ |  Take the role of nurturing a small, developing planet trying to grow in a dangerous galaxy. Your planet can't do much on its own, but its inhabitants will defend the place from asteroid and other dangers. How many years will you be able to keep it alive? --- ### HOW TO PLAY **Rotate** (drag) the planet with your **mouse** to aim at the incoming dangers. **Click** the **buttons** over the cities to upgrade them.  # BROWSER PLAY: https://jaun.itch.io/planeto! | ||
189065 | jam | A Single Flame | Title: Keep it Burning A boy trapped in a cave during a snowfall will have to keep the flame burning to stay alive. Keep the fire burning until the blizzard is over and then escape; Roulette of items that vary between usable (will keep the flame burning) and unusable (will decrease the flame) - Not implemented; Choose the right items to keep the fire burning, if you make a mistake it will put out the flame - Not implemented; If it takes too long, the flame goes out; If the flame goes out, it will probably freeze to death. | ||
189072 | jam | The Protective Samurai |  Summary: In the feudal palace some violent octopus have seen the oportunity of taking control of the palace. All the civilian people and animals are supposed to be evacuated. Our samurai is the only one that can hold them... but he founds a stray cat, and the octopus have no mercy. Protect the cat and assure the gardens of the palace! Controls: A S D W / Arrows: move cat. Right Click: move samurai. Left click: attack with samurai. SpaceBar: special attack with samurai. Crédits: Game Designer & 2D Artist — Maria Eulalia Porto Figueroba (Twitter: @laliaporto) Programmer — Beatriz Sabater Serna (Twitter: @SabaterBeatriz) Programmer — RP Audio Designer — Jacob Ibáñez Sánchez (Twitter: @IakobsDeSamos) 2D Artist — Carmen Moreno von Thode (Twitter: @lincheana) 2D Artist & Animation — Sergio Such Picó (Twitter: @RazkuDraakon) 2D Artist & Animation — Efrén Sabater Serna   | ||
189081 | jam | Firesoul |  #### Story Help a living puppet :leaves: and a living flame :fire: to escape from an abandoned building.  #### How to play Hold mouse button to move the puppet, double-clic to make it jump! Carry the flame and feed it with some wood to increase it's power! Using it for elevator deplete his energy, but you will keep him alive at __*any cost*__ right? #### Authors * Ascalem (Graphics / Animations) * Griffin76 (Code / VFX Design) * Terebris (Sound Design) * Whim (Graphics / Level Design) #### Notes :warning: The game isn't finished yet. You will be stuck at the 4th floor. We will push the complete game this weekend.  | ||
189083 | jam | Defend The Crystal | WASD to move Left Mouse to attack The divine crystal needs your help can you protect it? | ||
189098 | compo | Sabotage Body Gaurd |  You're a bodyguard who is about to get laid off because your employers aren't scared of the monsters you fight anymore. Thankfully you find a way to make them stronger and harder to fight. Lucky you. All you have to do is keep up with hordes of monsters, each stronger than the last. Bug Fix 4/20 @ 2:20: Low companion health -& Increased max health for the two. | ||
189100 | jam | Keep me alive #iamthevirus | You are the virus, while the doctors are working on a vaccine and people are wearing masks, you have to survive and kill as many people as possible. This is our first Ludum Dare, not a lot of time to work on it but we are happy to have something in the end ! :) (Audio by Bastien A., game by me ;) )  | ||
189117 | jam | The Last Cactus | **THE LAST CACTUS** Keep your buddy Cactus alive by giving him water! Slay enemies to get water and feed the Cactus. **CONTROLS:** Mouse + Keyboard * ASWD - Move + Space - Jump + Left Click - Shoot + Right Click - Melee + Q - Water + Shift - Roll Controller * A - Jump * X - Shoot * Y - Melee Attack * B - Roll * LB - Water https://youtu.be/Is2nBTfZeuU  | ||
189121 | compo | Lil'Jones and the Diamond Egg | Indianas' cousin Lil'Jones just can't keep himself out of trouble! They both ventured deep into old tombs to obtain a mysterious golden egg. Make sure he gets out of the tomb alive! Find a the Diamond Egg and exit the tomb with both egg and Lil'Jones. Movement: w,a,s,d or arrow keys Interaction: E    | ||
189124 | jam | Keep Bloo Alive |  Made by James Fitzgerald and David Fitzgerald. The goal is to keep your injured baby dragon alive by feeding and protecting him. Defeat all the manbearpigs to get to the MANBEARPIG KING boss so there are no threats left to Bloo. Control: Shoot = Left Mouse Button Movement = WASD Discord: Http://discord.me/creatorshipgames | ||
189126 | jam | missingBrainHeartbeat | SUMMARY: -------- Find three robots on a small island using only the sound of their broken hearts. Synchronize their waveforms to wake them up. Grab them all. Launch. &3 Audio required. Headphones highly recommended. This is a game that largely focuses on audio -- stereo directional identification, and pitch changes. (You can't play this game in mono, for example, and will have a rough time playing on laptop speakers.) I originally made this for HTML5 so people could play it more easily, but I learned that audio is really really dodgy in HTML5 and for an audio game that could mean a lot of pain for somebody trying to play it, so, just PC now. I am thinking about stripping all but the necessary audio and making a pitch/volume-only based system for an alternate post jam version (no stereo spatial imaging). Download the zip. Unzip the three files in the same directory. Double click the executable. KNOWN BUGS: ----------- - My character got stuck twice while testing when a dialogue box popped up when my character was in mid-collision with a tile, so, avoid running into walls I guess - The sound sliders do not control all the sounds because I ran out of time. I don't know if I feel like fixing this. CREDITS: -------- Brian Peters - Everything but art I wish I could say 0% of the art is mine but there are a couple ms paint jobs in there that somebody has to take the blame for. But any art that doesn't look like it was made by a second grader is either a free marketplace asset, or from the yoyo rpg tileset. All music written and recorded during the jam. All sounds recorded during the jam (except the crickets, which I recorded, but not during the jam.) All coding done during the jam, with the exception of Aura 2.0 Lighting and ezMenu. | ||
189144 | jam | It's Coming Right At Us | Protect your ancestors from getting crushed by anvils.! Use W-A-S-D to move, use SpaceBar to dash, and collect as many items as you can to help save the king | ||
189153 | jam | Disposed | ### You are a discarded robot. There is an abandoned baby. The first law of robotics has been evoked. You must save them. ## [Play on web](https://zmcn.itch.io/disposed)    ### a game by [Zhiming Chen](https://twitter.com/_zhimingchen) | ||
189158 | jam | Sourdough Finisher | Sourdough Finisher is a game where you keep your sourdough starter alive as you discover the simple pleasures of baking and quietly interacting with your community. Become a master baker in the town of Sporticus and start feeding your sourdough starter in this simple yet sweet idle game. | ||
189163 | jam | Hype Town - Keep the Party Alive! | Finished with 4 minutes to go! :sweat_smile: **THE GAME** If you like all kinds of music and dancing pixel people then this game is for you! In this game you click guests at various parties to keep the party alive. If you keep the party alive everyone will dance and be happy! :smile: Each party has increasingly difficult guests and if too many guests sit down the game will restart (game over).   | ||
189171 | jam | Safe and Sound | Just go and help the hamster, its the only way to get out of there. | ||
189183 | jam | Mother Of Dragon |  Keep the egg safe by shooting the enemies and collecting their dead bodies to feed your dragon. Keep it alive! My partner and I made this together. She came up with the idea and drew the graphics while I put them into game form :) To play the game, use W A S D to move around and left mouse button to shoot arrows. Shoot the enemies, collect their bodies to feed the dragon. When you max out the Dragons health bar, you move onto the next level. This game takes approximately 5 minutes to complete. If you have FPS issues, try using Firefox. We hope you enjoy! | ||
189189 | jam | Wayward |  As the deliverer of souls, you must protect your most recent catch. The purgatory monsters want to take it into their realm so they have at least someone to talk to. You must give safe passage to this soul, whether it be to heaven, or hell. How to Play - You are invulnerable. You already died, no need to worry about dying again. The soul that is tethered too you is vulnerable and will be attacked. Defend it by throwing your scythe at them! Every enemy can be killed(even the portals). On the right side of every screen is a red door that will be removed once the current waves of enemies are killed. Movement - WASD, Spacebar Throw Scythe - L + Direction, Restart - P Quit - Esc  To Install - Unzip the file and keep all files in the same directory! It will not run if you only extract the .exe for example. I am not sure why unity insists on having the other files. Sorry. Known Issues- There might be a time where the hand will grab your spirit and go off-screen The screen might advance too many times, requiring a restart Opinion Piece: Another Ludum Dare under the belt! I had tons of fun making this. Almost no hitches or major bugs to keep me up at night. Next Ludum Dare I won't make an action game like this. Too hard to make movement and fighting fluid. | ||
189195 | jam | Kakyuumari / カキュウマリ | https://youtu.be/0y-0nVZVSjg "Kakyuu" meaning fireball. Katamari Damacy. Kakyuu + Katamari = Kakyuumari!!!  | ||
189197 | jam | Omni | Keep a robot that wants to be human from hurting/killing itself via drinking water, trying to save on electricty bills and an unfortunate wood chopping accident | ||
189199 | jam | Game of Trees: A Song of Bears and Fire |  Keep your forest alive from the threats of lumberjacks, arsonists, chainsaws and bulldozers. Collect water from the forest to summon rain to put out forest fires. Collect carbon from the forest to plant more trees. Plant different tree types with unique defensive abilities. Types include: - Oaks for long term resource production - Pines for great short term resource production and attracting animals but low durability - Fruit Trees for high defense against loggers and attracting bears to scare off loggers - Flame Trees for high defense against loggers and arsonists. Bears will help you by chasing away loggers. Animals will spawn/die depending on the habitability. e.g. Bear populations increase with deer populations which increases with the number of trees you have (especially pines). How many days can your forest survive? Controls: - Right Click to Drag Camera - Left Click to Select Tool and Use Tool - Hold Control or Shift to Place Multiple Trees and to Drag Camera whilst using a Tool - Spam left click with the rain tool to put out fires Music From: https://imslp.org/wiki/Piano_Concerto_No.2%2C_Op.18_(Rachmaninoff%2C_Sergei) (performed by Gleb Ivanov (piano) DuPage Symphony Orchestra (orchestra) Barbara Schubert (conductor)) Tree fall sound from: http://soundbible.com/2039-Tree-Fall-Small.html (Although you mostly only hear the very start of it) Made with Unity 2019.3.10f1 Personal. | ||
189210 | jam | Alive 4.7 | Alive 4.7 is a thriller text-based short interactive fiction adventure game made in Twine. | ||
189215 | compo | LUDUM DARE 46 | This was a game made in 48 hours for Ludum Dare 46. Keep It Alive is a puzzle game about a person, who after hearing about strange relics hidden in the caves, begins an adventure into the caves. Unfortunately he only brought a torch with him that has a reckless flame. Collect coal so that your flame doesn't go out, plunging you into darkness, ride the minecart rails, dodging dead ends and discover the relics in Keep It Alive. Controls: WSAD to move AD to tilt minecarts Each step you take, the lower your flame gets. Pickup coal to replenish it | ||
189217 | compo | Seasonal Survivor | Seasonal Survivor! Survive all 4 seasons to win the game. Keep your flower alive as animals come to try to eat it and the harsh weather conditions try to kill it. Link for the game after Update #2 if you are interested in some small bug fixes: https://drive.google.com/file/d/1PQGZ4XBUjH9Ki8zOpqfPi3da8nYV9ajE/view?usp=sharing Unfortunately I ran out of time to add audio to the game so that is a real bummer. Update: I had bug in the game where it would half the amount of money received after each wave making the game unbeatable. Fixed and posted a new link 10 minutes after submission hour was over. Update2: I was pretty disappointed after playing through this a couple times finding quite a few bugs and finding that the animals spawn rate max was not adjusted. I have decided to put another link just in this description that you can play if you would like to increase the difficulty a little bit. Small bug fixes in this link: * Animal random max spawn timer is adjusted * Food bar/Water bar would show it had a value (7/100 for example) when the bar was depleted) * Fixed a misleading sentence in the weather forecast for one day | ||
189232 | compo | Light in the Dark | Explore a small dungeon platformer while protecting your little lantern light friend [**Download**](https://sirtyler.itch.io/light-in-the-dark) | ||
189237 | jam | TP Defender | TP Defender is a fast paced atmospheric shooting game where you defend yourself, and the rest of the world, from inside your house from the Corona Virus using toilet paper.   | ||
189249 | compo | Rave Rudders | "Rave Rudders" WASD - To move Space - Sail faster Escape - Pauses Game Collect Green "Rave Boats" and deliver to lighthouse Red "Rave Enhancer Boats" will occasionally start a Rave of Green boats using Sparklers! Couldn't make everything I wanted to in 48 hours but what can you do. Maybe I'll swap over the the Jam though :) Edit: There is currently no end game condition due to my panic filled programming. Sorry about that! Edit 2: A bug fix was implemented to prevent players from being able to get negative numbers or wildly high numbers due to subtracting the wrong variable in the the PlayerController :( | ||
189261 | compo | Floyd's Fire | After thinking about it for a long time, you finally decided to give spelunking a try. You arrive to the location and everything was fine on your descent, when suddenly your ties got loose and you hit the cave's rock bottom. Your equipment is gone and you only have a torch. Just try not to think too much of the old tales about how the cave is haunted by the deceased spelunkers. [ Objective ] Your torch expires but you need to go as far as you can before the flame dies, your best options are: 1. Grab the flames that appear in the cave. 2. Fight the ghosts to slow down your flame expiration. [ Controls ] Movement: WASD / Arrows Pause = Escape [ Ghost ] Each ghost have hit points (yellow squares) but they have a flame cost (yellow number), is it worthy? well check how many seconds will you gain (blue number). Hit them by sharing your fears and sharing the same tile has many times as hits are necessary. [ Finally ] Sadly I couldn't add audio in time. Have fun and thank you for your time! | ||
189266 | jam | KABLOOMATOIDS | KABLOOMATOIDS is a game about KABLOOM-ing some aliens. The aliens come in waves every 20 seconds to try and defeat your spaceship. There was so much more planned for the game- but because of the time restraint we made do! The team and I are really proud of the product! -Jhonxay the head Programmer - How to Play: Objective- survive the infinite waves of bug monsters as long as possible while protecting your spaceship. If your spaceship is destroyed... You lose! Keep in mind your oxygen level. to keep it up stand near plants. You can only have 3 plants at a time. You can destroy the plants with you pickaxe. - Controls: -Switch inventory items with the scrollwheel -Use the mouse to change your view. -With the pickaxe selected hit to break minerals -With the the gun click on the enemies to kill them - How to download: -You can play it on the itch.io web page just using WebGL: https://jhonxay.itch.io/kabloomatoids. You can also download it there if you'd like! Go on- what are you waiting for? Have fun- your space journey awaits. Dev log on the making of this game jam entry coming soon on: https://www.youtube.com/c/JhonxayPlayz | ||
189276 | jam | Torchlife | Take the burning torch to the top of the mountain!!!  In game text is in Spanish... Sorry! First Ludum Dare! | ||
189280 | jam | Crystal Goblin Storm | # Keep your Crown Crystal alive! # EXPLOSIONS! # Customize your weapons! ### Code, Music and SFX: @Hermitao ### https://twitter.com/Hermitao10 ### Art and Level Design: @Greon ### https://twitter.com/Greon8 **Objective:** Keep your Crown Crystal alive from bloodthirsty goblins for 6 waves. **Instructions:** Press 2 for the rocket launcher, 1 for the assault rifle. Hold Left Mouse Button to fire. WASD to move, Space to jump. Escape to return to main menu. ## Important: There are a few bugs we weren't able to fix in time. Your OS cursor will be on-screen, you may fix that by alt-tabbing out of the game and back again. If you fall off the map you won't be teleported back up; also, stages don't reset when you lose. These can be solved by reopening the game. Will release a fixed version soon, but this version is still fully playable. Thank you for checking Crystal Goblin Storm out!   | ||
189286 | compo | Core Transport | Core Transport is a game where you have to transport the core to the goal while keeping it safe. I had a lot more planned for this but I had to do school work on the first day. Almost everything is in place for new features but id didn't have enough time. I planned, motors, hinges, Part health, enemy AI, and interesting maps. Those things didn't happen though. I hope you have fun playing this preview! What to do when you hit play: * Exit play mode with TAB to go into edit mode where you can attach parts to your core * Select a snap point on a part with left click and the click a snap point on the core (only on bottom) to being placement * The keys right next to WASD (RTYFGH) can be used to rotate a part to a valid placement * Press enter to place * The rockets are currently the only part in the game that can propel you and are controlled with W in play mode Known bugs: * Rotating feels a bit weird * I'm not sure whether it would be better to align the rotation with the player or the Core. For now, it's aligned with the core. It may just take getting used to. * I would have preferred numpad controls but I know not everyone has a numpad ;( * Game lags and things break when you go to level 2 * Doesn't happen in the editor so pray for my sanity * If you want, you can try the old build: https://github.com/clay53/Core-Transport/releases/download/v0.1.0-alpha/Windows.zip Changelog: * 0.1.1 * Siwtched from HDRP to LWRP to make compatible with other platforms * Fixed magic quantum bug that only appeared when not observed and when you switch from HDRP to LWRP | ||
189293 | jam | Galaxy Boiler | An ordinary engineer turns into a galactic hero. https://www.youtube.com/watch?v=8FBvwLwtMpA  | ||
189296 | jam | Fowl Play | Get your chicken. Get it Home. Keep it alive. 3 teeny short levels of fun and excitement. Enjoy! Made by my son and I during the COVID-19 lockdown. Skybox by Kenney.nl all other assets, fonts and sfx made by the team during the Jam. | ||
189298 | jam | Shashou the Panda | Shāshǒu the Panda is an arcade-style game where you play as a insane hunter defending a panda bear from other hunters. Try to beat your own high score in this addictive pixel-art shooter!! Feel free to leave your most terrible, horrible feedback! (Or positive feedback, I like that too.) [ScreenShotHunterGame.png](///raw/c63/e2/z/2d458.png) EDIT: This is the first game jam I've actually completed. I'm so happy to see so many people complimenting the music and graphics. I'm even more happy to be getting some feedback on the shallow game play. I intended to add more features, like different enemies. However, I had to cut back so that I could finish in time for the comp deadline. (Funny, I ended up missing the comp deadline anyways. ) Maybe I'll come back to this game on a later date. For now, thanks for the feedback, and for the ratings! | ||
189316 | compo | Dummy Doggy |  *Work together with Dodger, your furry friend, to rid the archipelago of these annoying geese!*  *But be warned, Dodger is a pretty dumb dog and will run right into traffic, or worse!* # [Click to play in browser!](https://nostyleguy.itch.io/dummy-doggy) ## Game Background Keep Dodger alive for 3 days while getting rid of at least 10 geese on each island! Use balls and treats to get Dodger to go where you want. Watch out for cars, toxic substances, and even sharks! ## How to play * Use **WSAD** to move around. * Use the **MOUSE** to select an ability to perform, and **SPACEBAR** to execute it. * Once an ability is selected you can just press **SPACEBAR** again to execute. Dodger will automatically seek out things that interest him. It's your job to keep him in line, and alive! Use your abilities to keep Dodger alive and killing geese. ## Abilities * **Ball**: Throws a ball in the direction you're facing. Holding **SPACEBAR** throws farther. Note: Dodger will only follow balls thrown through his line of sight. * **Treat**: Recalls Dodger to you. Great for getting him out of imminent danger. * **Coffee**:Gives you a temporary speed burst. Perfect for catching up with a wandering Dodger. ## Cheat Codes You can hit **N** to advance to the next day automatically. ## Tools: * Unity * Inkscape * Audacity * My dog, Barley, for growls and barks ## Changelog: | ||
189320 | jam | The alchemist remake | Small game made for LDJAM 46, defend the alchemist and keep him alive. I lack time to complete it, but I am happy with the result of 3 days. Controls: - A, W, S, D: Movement - Q: Change melee and range mode (MELEE IS BUGGED, USE RANGE MODE) - Space: Jump - Skills: 1. Normal, elemental attacks hurts but can recover mana. 2. Water, Fire no damage, water health and nature hurts. 3. Fire, Fire no damage, water hurts and nature Health. 4. Nature, Fire hurts, water health and nature no damage. - Esc: Exit game - R: If you die, you can restart game. Bugs and improvements (that I couldn't fix and do): - There is no control in the enemy's spawn, I had planned to spawn 3 - 6 depending on the wave (I can't reach the time) - Depending on the wave, I wanted the enemy to be faster. - Points for killing enemies - more tests  | ||
189325 | jam | TankMan Phil |  In the far distant future of 2021 a mysterious creature has descended from space and laid siege to our planet. As it lays waste to continent after continent, only one hope to save mankind remains; the great behemoth that sleeps just past the shore lines. Always referred to as “it” by tales old and new, we must awaken it and hope it can defeat the space creature and its armies. Has “it” been sleeping too long though? Is “it” too weak? Luckily a hero lives among us. The greatest Tank Man to ever live. His piloting skills of the tracked metal mechanisms are unmatched, and his abilities with the artillery of the articulating armatures and adamantium shelled tank are that of legend. His name? TankMan Phil! With TankMan Phil escorting “it” to battle, our chances of defeating the space monstrosity should increase by at least 8%. Take on the role of TankMan Phil in this epic adventure… of slowly moving left across the landscape (“it” walks very slow) as your guard “it” from floating octopus space spawns, and helping “it” achieve its maximum potential for defeating the space monster!  **Controls:** **Mouse click** and/or **SpaceBar** to fire missile. That's it.. you don't control the tank or anything else, as TankMan Phil's *ground breaking AI* has that covered.. it's an homage to Missle Command, just aim and shoot. *Completed items the past few days:* - [x] Make a game for LD46 - [x] Miss the compo deadline - [x] Enjoy the extra time making some tweaks and polishing - [-] Fix that one typo where an "S" is missing.. Thanks for playing, and being such a wonderful community! | ||
189329 | jam | Heart Combustion | Protect the omniscient, omnipotent, benevolent heart. As RX-72, you must protect your lord from Armageddon in this 3D, FPS, Tower Defense! TURRETS Developed with amazing technology in mind, these turrets can be mounted or will subject to using their artificial intelligence allowing the player to do the job for them (whilst earning more money for themselves!). SHOP With 3 guns to choose from, and 2 items to use, you are sure to prevent this apocalyptic disaster. Use your money to splash the cash and treat yourself to, let's say, a rocket launcher! METEORS Their only objective, to destroy your lord. Don't let them do that. Show them you will not go down without a fight. [screenshot.png](///raw/f83/e2/z/2dc57.png) | ||
189346 | jam | Inverted Dungeon Crawler | Your goal is not to make it through the dungeon. You're goal is to design the dungeon to be impassable for your enemy (the so-called hero). | ||
189363 | jam | LostFarm | a sad game | ||
189365 | jam | Unidentified Farming Object | # Keep the Alien alive! After a mysterious creature falls onto planet earth demanding to be fed or face extinction, the worlds best farmer has been put up to the task of saving humanity # Grow Grow Grow! Mass Grow crops to keep the Alien alive for as long as you can! The more you grow, the higher you score  ## Don't forget to Manage your crops!  # Upgrade! Gain points to upgrade your tools to grow bigger and better farm!  Controls: * WASD - Walk * Left Mouse - Interact * 1-4 - Switch Items * Escape - Pause | ||
189367 | jam | Till Death Do Us Part |  It's your 23rd birthday, you have 72 hours to find love. If you don't succeed, death is just around the corner. Good luck! This game has multiple endings...try and find all of them. (Six Endings w/ endless replay ability) Plethora of dialogue Make sure your audio isn't on 100 percent, the game can be loud for some. | ||
189371 | jam | Slumber Ghost | The sleepwalking man needs to get back to his bed! Good thing you're a friendly ghost who will guide him to safety. | ||
189379 | jam | Stroller Rover | You are stranded on an alien planet without any power or food. Your last hope is your trusty little rover. Gather fruits and charge the rocket with excess power. But keep an eye on your rover's battery and stay away from shadows. Graphics and code are made during jam https://youtu.be/q5XkUbJKYNs  | ||
189380 | jam | Hot Potato Parkour | Climb a treacherous mountain as you try not to Become a Hot Potato!! WASD to move, Mouse to aim, Space to Jump, R to Re-spawn at last Pool, Esc Closes Game Try to get all 15 Potato Coins | ||
189385 | compo | SIMULATION | Player can remember objects on the level. After this he can become a remembered object.  | ||
189388 | jam | Whalestrom | The year is 3055. Humans have expanded their reach to beyond the stars, but their hunger for expansion came at a cost. A species of space whale was discovered and was hunted to near extinction for it’s exotic meat. Today, only one remains. A safe haven has been found in the N76-GD4 Nebula, but the journey is treacherous. The galaxy swarms with rogue AI units and aggressive space jellyfish. Defend your whale and use your plunder to give it life. And at all costs: Keep. It. Alive. Original soundtrack composed in 72 hours by BROOD MACHINA (https://broodmachina.bandcamp.com/) It sounds like people are running into a bug in the tutorial, so if no more prompts appear after killing the enemy on the first level: After you kill the first enemy you need to fly close to the whale and press F to deposit your resources, then press G to move on. Sometimes the tutorial prompts break and don't tell you to do these last steps. **Controls** W/S = Pitch Up/Down A/D = Roll Left/Right Q/E = Yaw Left/Right 1 = Select Target in Front 2 = Cycle All Targets F = Give resources to Whale (when in range) Mouse = precision steer Left shift = Throttle Up Left ctrl = Throttle Down Right click = Shoot Missiles Left click = Shoot Lasers **Credits** Programming - Jake McLeman (@aevek) Programming - Eli Wulff (@Bongard22) Programming - Keenan Wulff (@keenan-wulff) Programming - Erick Holloway (@DrSnowDude) Programming, SFX - Chris Meese (@floppynub) Music - Dylan Satterfield (@BROOD-MACHINA) 3D Art - Matthew Rom (@WaylandTheSmith) 3D Art - Hayden Yeagley (@Rhoka) 2D Art, UI design - Joel Barkley (@tubulartreehouse) **Screenshots**     :whale: | ||
189389 | jam | Corona Bizarre Adventure | Bartholomew just wanted a beer, now he'll have to go through an adventure against coronavirus in order to go back home. | ||
189397 | jam | Lantern | My first time in Ludum Dare and my first game.    https://throf.itch.io/lantern | ||
189406 | jam | Poozer Protection Patrol | Poozer Protection Patrol is a platform based survival game where you must defend your pet poozer from waves of enemies. If you poozer pal is attacked, or if you walk too far away from them, they will begin to cry until you return to their side. Protect your poozer until all the enemies have been defeated, all waves have been completed and don't forget to have fun! Visit the HELP section for controls and instructions. Programming/Pixel Art/Planner: @ghost-in-the-toast (Avery Ruth) Artwork/Pixel Art/Cat Cuddler: @Skawly (Kelly McDermott) Sound Design/Score: @Conduit (Tyler Byers) | ||
189407 | jam | Milk for A Dead Man (Web and Downloads Available) | Milk for A Dead Man - A game where you play as a skeleton trying to keep a milkman alive as he delivers you that sweet, sweet half-and-half.  Control the dungeon's traps for the command room you are bound to, and keep the milkman alive as you guide him remotely. "Milk for A Dead Man" was made in under 72 hours for the 46th Ludum Dare game jam. This was not only my first time participating in the Ludum Dare, it's also my first game jam ever. I'm looking forward to doing more in the future. Everything in the game, from sprites to music was done exclusively by me EXCEPT for the sound effects (as such I will be opting out of the audio voting category). (You don't need to memorize these images by the way, the instructions are available in game)     Edit: Sorry for the large download at the itch.io page. The Mac, Linux, and Windows versions are all in the same zip folder, so if you don't feel like waiting for the download you should just play the HTML5 version :smile:. ------------------------------------------------------- Sound Credit: Soundsnap User CRussomFX- Wall SFX Aturax Audio - Injury SFX Freesound User Pugaeme - Flamethrower SFX Soundbible User Mike Koenig - Zombie SFX Youtube User n Beats - Bat SFX Youtube User Hawaii ASMR Nature Relaxation - White Noise ------------------------------------------------------- | ||
189414 | jam | You Live Like This? | In “You Live Like This?” you take the role of an overworked, underappreciated, healthcare intern. Your job is simple: prove yourself to your overlords at YLLT Enterprises by caring for the poor Mr. X. Bring him toys to keep him entertained, water to keep him hydrated, and delicious buckets of Goremel(TM) brand chili to keep his belly full. You’ll also need to keep the furnace stoked to ward off the chill of the ~~dungeon-~~ hospital room. Also, the YLLT company computer provided to you to help monitor your patient has seen better days. Difficulties aside, we’re sure you can prove your mettle to the powers that be and sustain your patient… at least for a little while. W, A, S, D to move Spacebar interacts Your noodly intern arms can only carry one thing at a time, plan accordingly **For best performance, the Windows version is best!** | ||
189428 | jam | Keep Running! | Control the scenario in order to keep the character alive! In this game you have to take the control of the scenario instead of the character. Use the key arrows or W, A, S, D to move apart the differents elements in your way and reach the goal to win. There are 3 types of inputs to move the object: Press once the button, Keep it pressed and Press quickly to success! If you fail an input or press the incorrect button you will lose life. Try to reach the goal without fail to get all the gold stars :D     | ||
189429 | jam | Papa Dragon | Protect your egg from sprouts that have given up the vegan life and are ravenous for some yoke! | ||
189430 | jam | The Last Tree | [Icon.png](///raw/7e3/e2/z/2f34d.png) A man has been ordered to protect the last tree in a certain area. He needs to protect that tree from all of the lumberjacks around him. It's his duty. (Full story in the game!) | ||
189433 | jam | Danger in the City | Run away with the secret documents while the enemy brings the city to its knees. Only you can get out of this alive, or can you?! Grab the wheel and see for yourself!  | ||
189435 | jam | Retrospective Sparks | THE MOST HARDCORE CLICKING GAME YOU’LL EVER EXPERIENCE! DONT GET MAD AT US IF YOU CANT FINISH IT! But in case the "git gud" sentance is not something you live by, feel free to enable the assist mode in the settings "Window"! | ||
189440 | jam | Protect the Plant | Use the solar shield to protect the flower from bugs swarming in!! Controls are simple, and only a mouse (or trackpad or whatever) is needed to play. This is my first Ludum Dare submission and my first finished game made from scratch on Godot! I hope you enjoy it :D PS: My highscore is 158, good luck! ;p   Game engine: GODOT Art: Photoshop Audio: Piano + iPhone8 VoiceMemos + Adobe Audition | ||
189449 | jam | Toasted | It's toasty. Keep something alive. Come harass us, there’s so much we want to add and expand (Like runaways that burn down the forest as another loss condition :D) keep the trees alive too! https://discord.gg/YGYRARH Here's the music track for anyone that wants to use it. https://arkamusofficial.bandcamp.com/track/toasty  | ||
189450 | jam | Save The Forest | Plot: The forest is on fire. Try to save the trees with firemans and forest rangers. About Design: Programed in java using Processing Lib. All data (images, maps and music) made hardcoded and/or random :3 | ||
189452 | compo | Feeding Time! |  OH NO! Your babies are crying because they're so hungry! Shoot your hungry raccoon babies with Momma's nutritious milk to KEEP THEM ALIVE!  Watch out for spoiled milk!  And remember - there's no such thing as too much MILK! Other features include: -Ripping fast homebrew Java engine (no OpenGL!) -Raycasting, a little! -2.5D platforming! Milk recoil! Etcetera! What are you WAITING for!??!? =========== EDIT: For those unable to open .jar files, I've packaged everything you should need to run an .exe version of the game in the final link below. | ||
189454 | jam | Sparky's Joy | Play as a tiny spark of fire with sentience, and grow into a raging inferno that burns down flora and fauna alike! This is our first Ludum Dare, and for some of us, our first time making games at all. We hope you enjoy! # [Play HTML5 Here!](https://ld46-build.onrender.com/1_0/index.html)   Music: Ending by Komiku | ||
189457 | compo | The King Needs More | Come on, he needs more! Chop-chop! LD46: Keep it alive https://gyazo.com/2333be1fbcee1f6b377d41208f0b0678  | ||
189458 | jam | Burning Love |   Search and catch Living Love that live inside creatures in the wild to make sure Flame of Love always alive. Use focus eye to search for it and beware of Living Virus that could infect and destroy Living Love. Tips: you cannot see with naked eyes. Control: WASD to Move Mouse to hover How To Play: Search Living Love inside the body of the creature. Tap on it 3 times to catch it. Repeat until certain amount. Other than below credits, all other stuff I made myself :) Credit: Tilemap: AlpacaEntertainment Music: https://www.purple-planet.com SFX: Zapsplat.com | ||
189469 | compo | For the king! |  Such a beautiful day! The king just wants to take in the fresh air! But unfortunately, the area is filled with monsters who are coming to get him, and it's your job to protect him. Use your mighty sword and even mightier towers to protect the king in this third-person tower defense game!   | ||
189472 | jam | Luna The Woodcutter | Our first Ludum Dare event! Made during a fun lazy weekend. Luna explores the wilderness in an effort to keep the fire alive. Find tools to help you collect resources; find grass, twigs and logs to kindle the fire in order to keep it alive for as long as you can. Everything burns away in the end, and even the fire will fade.    ChangeLog - Thanks for the feedback! We've removed the debug command granting Logs and made it (hopefully) impossible now to leave the map. | ||
189473 | jam | Keep Us Alive |  !! fullscreen recommended !! Press space bar to grind people. Hold mouse left button to Grab people, Pick up Items! Click mouse left button to Bounce bullet off! Welcome! You'll become a mascot of Magical girl, Kururun! Your mission is grinding people to save the world! It's time to be a little bit cruel, kuru kuru kururun~☆   | ||
189479 | compo | Fredrick's Flowers | A simulation game where your object is to keep the shop turning a profit. A flower shop simulator which would make Mr Taylor proud. Buy (Left Click) seeds to grow in to flowers, but make sure you only get high quality ones Manage employees to make sure they're cheap and put out good labor. Fire them before they get too expensive (Right Click) Experiment with GMOs and growing techniques to increase your profits and keep the business running at ALL COSTS. Press R to restart at anytime Tools: - Unity - Visual Studio 2019 Graphics - Graphics Gale - Photoshop - MS Paint Music / sfx: - FL Studio 20 - Serum - bfxr Some screenshots:   | ||
189489 | jam | QT's Cells | You are QT-3.14. A small robot who's power generator has broken down! For 10 days, you'll have to scavenge the world for new power cells to keep yourself running.! Created in Game Maker Studio 1.4, with Paint.Net as my main graphics editor, SFXr for sound effects, and Bosca Ceoil for music. | ||
189490 | jam | Alright, We're Gonna Walk Now... | After a long night out at the bar, you're ready to go home and get some sleep. Only problem is that you have to drive your buddy home, and he's WASTED! Search for your car and hang on to your friend in this comedic spin on the dreaded escort mission. Programming : Roger Levy Art and sound : Tristan Heles Drunk: Eli Herrnstadt Player : Joseph DeSimone (May not be suitable for young children)  | ||
189495 | jam | Keep her happiness alive | My girlfriend loves shopping, but once she started shopping, she would want to eat. If I can’t give her something in time, she will get angry. Now she started shopping again! KEEP HER HAPPINESS ALIVE!!! How to control: Keyboard: WASD/↑↓←→ to move, Space to throw food. Controller(xbox): Left stick to move, button Y to throw food. Screenshots:     | ||
189502 | jam | MacGyval: Use What You've Got, Survive or Not! | *Note: this game is marked as a Windows game, but as long as you can open an .xls file you can play the spreadsheet version of the game, and as long as you can print PDFs you can play the print and play version! All of this is in the same .zip file* **Players:** 1+ ## About the Game Have you ever watched MacGyver and wondered if you'd be clever enough to solve any of life's problems with seemingly random items? Now's your chance! *MacGyval: Use What You've Got, Survive or Not!* puts you into a wild location with only the items currently at your disposal in real life (plus a few extras) and forces you to overcome life-threatening obstacles. If you can clear them all, you'll total up your score and see who the most creative survivalist is! *MacGyval: Use What You've Got, Survive or Not!* is actually a tabletop card game, but I've also created a spreadsheet that allows you to play the game without printing or cutting anything. **Technically, this really IS a video game, entirely playable in a spreadsheet!** It's much more fun with another player or a group of people, but there's also a great challenge for solo players as well, whether you're just trying to survive or you're trying to get as high of a score as possible. ## How to Play - Simplified The game is simple: you gather items (from your own home in real life!) and then use them (along with some extra items from the cards) to overcome crazy MacGyver-esque challenges. The more items you use to overcome each challenge, the more points you'll get. Be careful, though, as your items may break, get lost, or become altered as you play. The download file is a .zip that's hosted on itch.io. The README-FIRST file explains everything you'll need to know, and once it's downloaded you won't need to come back to this page aside from voting (all of the information, rules, etc. are within the zip file). I've also included links to this page in the README-FIRST and the Spreadsheet Game files, so you can download the game, play it (it works great as a remote game over the phone or even text chat!), and then come back later! :smile: ## How the Game Was Made My goal this jam was to make a tabletop game that's still super accessible: minimal printing, maybe even none; minimal tabletop lingo knowledge; playable solo or with as large of a group as possible. I feel like, as far as this goal is concerned, I did pretty darn well :smile: I also learned a LOT about tabletop game creating from this Ludum Dare, and it's been a great weekend! As for specifics, I created the prototype on blank index cards that were cut in half, and my gal and I playtested using notepad files on our phones. From there I expanded on it a bit, cut out a lot of the weaker Item and Obstacle cards, and created all of the files! I used OpenOffice Calc for the spreadsheets (although I also tested the spreadsheet game in Excel and LibreOffice), and nanDECK to create the print and play files. ### Have a great day and I hope you enjoy the game! | ||
189506 | jam | Punchy Stabby Man | hhh | ||
189508 | compo | Keep Deep Space Miner Alive | Deep Space Miner Roguelike: -Fly around to asteroids to mine -Random events as you fly around -Dock at space stations to recharge ship and sell minerals -if your ship runs out of energy you lose | ||
189518 | jam | Just in time! | Quite often while playing Tetris you would ask yourself where is the long piece? Well, we try to demistify this question. Long piece is going through a lot of obsticles to finally get to the player! Solve the puzzles, keep the long piece alive and save the world of Tetris!    | ||
189521 | jam | VampySitter | VampySitter For Ludum Dare 46 "Keep it Alive" (WASD and mouse) https://youtu.be/HM-_kTTN2eI There's a suicidal Vampire loose in his castle! And you are his... VampySitter!! He waked up looking for someone to satisfy its unspeakable thirst of BLOOD. Help him find suitable sacrifices for his monstruosity. Move the camera with the malevolent WASD keys. Look out for his thirsty meter on the upper right corner for its emptiness shall end Our Vampy's life! Stop reading! Go for Your master's food! Look out for those Pointy stakes! Just click them out our vampy's way.  Beware of the deadly pits of hell as the castle change their location beneath the shadows. One false step and your vampy-sitting check will never be yours. Luckly you took a Garlic from your momma's kitchen. Use it to take him away from danger!... or bring them to sweetness. Use it also to go with your meal somewhere safe and cozy. If danger lurks too close or suppertime is getting late you can always "persuade" your vampy to go rapidly to some direction with your trusty cross. Lets keep Vampy alive! Controls: -WASD or Keys:. . .Move -Left click:. . . Break Stake -Q or Right Click: Garlic -E or Middle click: Cross -R or F11:. . . . Restart game -ESC or F12:. . . Exit game -Alt + Enter: . . Windowed mode 3 levels of Slaughter! - More pits - Faster stakes - Get hungry faster - Goes more by its own if unattended - Slower auto-find Vampy camera Warning: Hell awaits only vampire masters  Known Bugs: - Sometimes the vampire, when drove off a wall, will start walking out the playing area. Known solution: F11 or R to restart - Sometimes a victim invokes a doppleganger to haunt your glitchiness Engine: - Game Maker Studio 1.4 Graphics: - Aseprite - Photoshop, Banners "VampySitter", "Game Over" and 2 "Press any key" by my girlfriend Carla =O* FX: -Bfxr -Jeskola Noise Generator - Music: -Intro & Game Over Organs Based on Bachs tocatta and fuge in D minor with Jeskola Buzz Machines: -Jeskola Organ----& Raverb -VoidSynth II---& Raverb -VampySitter Theme In game loop by MacDoom on Jeskola Buzz Machines: -PsiDrum -PercFM -& XDelay -& Raverb -SuperFM -& Overdrive2 Fonts: Lycanthrope and Foul Fiend References: Pac-Man 2 for SNES, Lemmings, Rockos SNES, The Haunting for Genesis, Count Duckula, cheesy 80s movies | ||
189523 | jam | Quarantine Run | Bob had to go to the store to get toilet paper, and despite the quarantine in place order, there's a lot of people on the street... Throw toilet paper at them to keep them from getting near you! Don't throw it at the essential workers! Keep Bob alive! #Flattenthecurve | ||
189529 | jam | _So_Below | (Before voting, I made all of the 3D models, however I DID NOT make the textures myself, but found free and available online) My first Ludum Dare game jam entry, for Ludum Dare 46!  I wanted to make something kind of moody and minimalist, moderately inspired by Silent Hill 3 and Neir: Automata first level in rusty red visuals (and the little robot! :robot: ). I first made the models in Blender, and had an idea in mind for the camera angle from the start. That made setting up the lighting in Unity after import pretty straight forward since I didn't expect the camera angle to change during development.  (the stage rendered in Blender, not far off from the finished game, the lighting had to get fudged a bit though) The game is played via tank controls for simplicity in programming, and to give the feeling of disconnect (the player is a robot after all) experienced in old school horror games. There is no win/lose state, just a robot's futile struggle to keep their decrepit factory alive, if only for mere seconds... (also the best written code is no code at all! A win-win :nerd: :sunglasses: ) ENGINE: Unity ART: Blender | ||
189537 | jam | Enshrine | Enshrine is a turned-based game about traveling up a mountain pass guarded by ancient stone golems. Build and destroy walls to sneak your way passed these watchers. Check their field of view to find the path forward. Get to the to the top of the mountain, and keep her memory alive. WASD or arrow keys to move E to skip turn Spacebar to enter wall-replace mode WASD and arrows to move wall selection Spacebar to select a wall Spacebar again to place the wall into a new tile. WebGl version works just fine, but some models do not display their materials correctly right now. Because of this I would say that the Windows version is the definitive version. https://youtu.be/vWkwMposROU  | ||
189539 | jam | A'Light | This is my response to the game jams theme where you the player is stuck in the woods with nothing but a camp fire. who knows whats lurking in the dark. hope you have as much fun playing it as I did making it! wish I had more bug squashing time. I hope to release this game in the coming weeks complete with a final boss and a few added cookies | ||
189573 | jam | Baby Dragon | Raise and care for your very own baby dragon in this virtual pet / on-rails flight game. Feed your dragon gold and gems, clean up after his messes, and teach him to fly every day! The more gold and gems you feed him, the longer you'll be able to stay airborne the next day. Collect treasure from the sky with each flight, and make it to higher altitudes with each attempt. --- CONTROLS: At home: click on an object or button to interact with it. In flight: control the dragon with the cursor. Increase speed with LMB. Increase lift with RMB. --- Thanks so much for playing our gut-wrenchingly cute jam submission. There's lots we would've liked to add (more dragon interactions, extra flight mechanics, any audio whatsover xD) but such is the way of Ludum Dare! At any rate, we hope the cute baby dragon brings a smile to your face.    | ||
189577 | jam | The Needy Flower | Made in python using pygame. Try to keep the plant alive by giving it what it needs and not letting it's needs get fully depleted. | ||
189580 | jam | Peacemaker | It's a beautiful, sunny day in a small town. Young Hippie just wants to go to a coffee shop and relax, but there are many pissed people in the city. (We live in stressful times.) But! Our man has an amazing power - shooting love, which can make angry people calm and relaxed. (And disappeared.) Help him fulfill his mission. Spread peace and love in the city. You can listen to the **original soundtrack** here! https://soundcloud.com/krystian-kury-o/peacemaker-theme **Controls:** W - MOVE UP A - MOVE LEFT S - MOVE DOWN D - MOVE RIGHT E - USE LEFT SHIFT - RUN SPACE - SHOOT **This game was created during Ludum Dare 46 by:** **Sandra Jasionowska** Gameplay, Graphics https://twitter.com/missphysics93 **Krystian Kuryło** User Interface, Music https://twitter.com/notsuperhero2 (If the links don't work, please copy and paste them) **Tools:** - Unity 3D - Aseprite - FL Studio **Example screenshots:**    **Bug fixes:** - Fixed for music not being looped. | ||
189581 | compo | Protect The Artifact | Just survive.... Tip: Use the boost! Follow me on itch.io or go into the itch.io site and check sometime, will come a Full Version of the game fixing all current bugs | ||
189585 | jam | Graceful Planet | Press space to attach a rope to a planet and move it, preventing it from being destroyed. Arrow keys to move. *I made the game a bit easier by making the planet's collider a bit smaller. a game by https://twitter.com/3ago_ | ||
189591 | jam | Acorn City | Slappy the Squirrel is collecting all the Acorns he can find. Winter is coming and he wants to survive it! Your mission als Slappy is to find and collect all Acorns within Acorn City. | ||
189592 | jam | Battle Box |  Protect your pilot from enemy triangles! Destroy enemies with color-matching turrets. Move pilot to turrets to fire them. When enemies reach your pilot, you lose! CONTROLS: WASD - Move Ship QE - Rotate Ship Arrow Keys - Move Pilot First Unity Game Ever! | ||
189601 | compo | Stoke The Flame | OBJECTIVE: You must defend the fire. Chop down trees, block it from water, add wood, all to keep the flame alive. CONTROLS: WASD to move Left Mouse click to use axe    | ||
189606 | compo | Jeffers Strikes Back |  WSAD or Arrow Keys to move. Spacebar to skip an action. Move into enemies to attack, collect items dropped by fallen enemies to feed the fire and keep it alive (HP + 3, Fire HP + 25). on 100xp gain a level to increase a random stat (hp, ap (Action Points), hit %, str, def) or feed the the fire (fire HP +50). Get the fire to &level 20, and turn &75 to fight Bucky the buck-tooth dragon. Created in ~36hrs due to not being able to get time off from new job. | ||
189621 | jam | Base Protector | Made in Scratch because I don't know much C#. PLEASE DON'T HATE. I DID THIS FOR FUN. | ||
189629 | jam | This is Fine | A puzzle game based on that one dog comic script. Get the dog to his coffee while keeping him alive and burning all the furniture. Everything will be fine! Controls: mouse - do everything Some Credits: Tamiko Tadeo (@D5R)- code, tutorial levels, etc Christopher Wong (@Christopher Wong) - code, some level design, etc Kenny Cheung (@keni) - code, grid design, some level design, etc Danielle Ragas - Line Art, animation Nancy Chen (@Ariadied) - Colors, animation :fire: :fire: :fire: Screenshots :fire: :fire: :fire:    | ||
189630 | jam | Oblivious Olivia | Olivia is a little oblivious. With her headphones on and eyes glued to her phone, she is completely unaware of the dangers that surround her. As her guardian angel, use your mighty powers to protect her! *Controls: Click on upper portion of screen to release lightnings. Click on lower portion of screen to summon water pillars. *The game gets gradually harder as you play. by @daichifob  | ||
189632 | compo | Protect the Babey | Woot, this is my first time doing compo, it was a struggle, but loads of fun! Here's My Game for the Jam Controls Detailed on the Itch.IO page! https://samsdevlog.itch.io/protect-the-babey | ||
189633 | jam | Light Is Life | Light is Life is a game about a miner that needs to find his way home. Armed with noting else that a old oil lamp to light his way he needs to navigate treacherous terrain while the flame in the lamp slowley fades and with doing so slowly lowering his chance to even get out. | ||
189635 | compo | Rocket Maniacs | Welcome to Rocket Maniacs, the most dangerous and extreme game show on the planet! In this game show the rules are simple. The contestant will have to reach the prize money on a rocket powered hover board with a bomb strapped to his back. To keep himself alive he must keep his momentum alive or the bomb will blow up. Very simple. In today's episode the contestant must traverse through rooftops of Neo Helsinki, the prize money is hidden high up on top of a crane. Can he keep his momentum alive or will he blow up? Stay tuned to find out! Let's get started!  The game is kind of a 3D platformer set on city rooftops. You must keep your momentum up to reach the goal. Controls: Mouse / Arrows to steer, W / Up to boost, S / Down to brake, Space to jump. Source code is included in the game/src directory under MIT in all the downloads. **NOTE**: I made a post-compo hotfix to fix a game breaking visual glitch on Nvidia hardware. If you downloaded before 20th April, 9am UTC, make sure to download the fixed version!  | ||
189638 | compo | Dimmer |  *The screen is dying!* *Play as Byte, and collect batteries to keep the screen alive!* ## *Controls:* * Arrow Keys - Move * R - Restart Level * X - Dash (Uses Up Power) * Z - Run (Uses Up Power) ## *Tools Used:* * Eclipse + Self-Built Java Engine * Audacity * Aseprite * FL Studio 20 * ChipTone ## *IF YOU'RE RATING:* If you're planning to rate the game, please play through at least **level 5**. The game's pace really starts picking up at that point, and dash/sprint make the game much more fun in my opinion. The game is 8 levels long, and if you're good at platforming, it should take you around 10-15 minutes. If you have the time, I'd appreciate it if you'd play through the whole game. ## *PERSONAL RECORD: 00:02:08:75* ## *Created by Chase Peterson* | ||
189640 | jam | Crowd Tester | GG | ||
189641 | compo | Keep the Plants Alive |  Keep the plants alive! By Alex Schacher | ||
189647 | compo | Flight of the Cepheus | *Flight of the Cepheus* is a turn-based simulation game where you try to safely and morally guide the outlawed and betrayed starship Cepheus to the other side of the Galaxy. All assets + code made in under 48 Hours for the Ludum Dare 46. All links go to the itch.io page, just seperated for clarity.  **Update 4/22/2020:** Added HTML5 port of the game. One line of code added account for a different default text color on the web platform. Allowed by the rules of the compo. First time ever porting to HTML5, didn't do so during the submission hour because I forgot GameMaker could even do it. Whoops. No fullscreening, so Windows .exe might still be the best way to play it. | ||
189658 | jam | TowerDefense | Protect our tower!  | ||
189664 | jam | Save the king | Guide the king through the chessboard to beat his curse and turn him back to life. WASD to move, space to skip turn! Press E to proceed the dialogue.  | ||
189668 | jam | Compfire | Keep your camp fire alive! You play a Scout who got lost at night. Thankfully you got you camp fire. How long can you keep the fire alive? Check out how the game was made: Yannick: https://www.youtube.com/channel/UCKsO3tjZNcKtRTYfhv-rQuA SteffoSpieler: https://www.youtube.com/channel/UCwlgu73y8ZXbadefc7UHwdA And here are some nice screenshots, because they are nice :3   | ||
189671 | jam | Feed da Boss! | WE GOTTA GET DA BOSS HIS BERRIES AND FISH BEFORE HE STARVES! | ||
189673 | jam | Sally | It's a story about Sally, in space. -------Control------- - Use [W/A/S/D] to move - Use [J] to shoot - Use [ESC] to call menu - Use [T] to open data base - Use [Mouse] to select in puzzle The tutorial of the puzzle can see the picture below.  Here is our lovely credits φ(゜▽゜*)♪  Here are the screenshots in the game.    | ||
189674 | jam | NOAS | Numeric Operating Armored System (NOAS) is my prototype for the LD46. NOAS is a top down shooter with a TPS view, there is a tutorial in game to explain the control and the goal of the game, see more on my itch.io page. NOAS was realised with GAME MAKER STUDIO, that's a challenge for me to make a 3D GAME with this game engine ! I made an HTML5 version but prefer the windows version to play if possible (better resolution and speed).   CONTROL : WASD to move, Mouse to aim and shoot (left for normal shoot, right for stunning shoot) ! Use V to switch the view, press space to continues dialogs, ALT+ENTER on the windows version to enter in fullscreen mode. Software used to make this prototype : Game Maker Studio, Blender, Inkscape, Audacity. ``` 21/04/2020 Fix -Invert the texture uv for "clue block" -Correct "espace" to "space" in text -Prevent activation of multiple spawner -Press space display now immediately all the text in narrator -Reduce the audio gain``` | ||
189678 | jam | Computer dude | Keep old computer alive by collecting batteries. | ||
189680 | jam | Pestilence | Description coming soon.. | ||
189698 | jam | Keep it Alive : Gate Crusher | Keep yourself alive while sliding the screen with the mouse or touch to move up or down. You have to avoid the crushing gates from destroying you! Gather as many stars as possible to advance in highscore! The speed is going to increase while you play! | ||
189703 | jam | Floating Puffer | You Play as a crab, who has to work together with a pufferfish on a rope. The idea of the game was for the crab to have to keep the pufferfish alive, while the pufferfish can also help the crab.     | ||
189709 | compo | Here, Fishy Fishy! | Keep Fishy the fish alive by steering him away from predators with fish food! Controls: Mouse-Only, Ingame Tutorial included.  | ||
189714 | compo | Ballerina | ## Description Only with the music in this game can you move on. But even though ballerina’s dance is charming, it circles a lot of other things here. Keep it alive, or music will disappear... ## Gameplay By controlling a key you will turm on "ballerina from the casket". It takes energy to keep it spinning, but collecting energy is not so simple. Energy spins on a level with a ballerina. - 7 levels - classic and moderm music - simple controls 🎵SOUND IS IMPORTANT FOR GAMEPLAY🎵 ## Controls W A S D, Arrows – movement Space, E – Action #### Turn yourself and wake up the ballerina(Space or E)  #### Collect energy and turn again to keep ballerina's charge  #### Collect all energy on level to go further  #### Keep it alive, do not make music stop  ## Screenshot  ## Used soft Unity, GIMP, Blender, Bfxr | ||
189725 | compo | Keep the bee (Jeez) Alive | The idea of the game was to keep the bees alive by constructing a shelter with some random blocks. And also protect cactus from the rains so that they would flower... The bee hive is there, the cactus, the rain, the flower, the bees, the moving of the bits and things to build. The score board is there, the music is there, some sounds were there but I think i disabled them by accident... Everything is there but a real game... not much game testing, you can build you dont have to protect the bee hive so much as not destroing it. the cactuses need some water, but not to much. I forgot to do the dry part during the sunny part of the game. It was fun to do!! Enjoy this thing. FIXED VERSION : I just removed the shadows as they were not functionnal on webgl... and reuploaded the game on github. https://github.com/dhmmasson/ld46 | ||
189731 | compo | EICON TOWN | You are a trader in the mini economy of Eicon Town. Manage the inventory, resources and cash flow of all the town's buildings. Buy, Sell, Invest, Upgrade and, most importantly, make profit! $$$  ---------------------------------------------------------------------- To The Playtester This is a big project. There are alot of working variables in play. For the best results, take your time and learn the needs and production of each building. There's nothing in the game forcing you to rush any decision The Daily Report is your friend (PRESS E). Learn it and use it. To make money, buy where the report is GREEN, sell where it's RED. Unstable buildings produce very little money. To stabilise, don't be afraid to lose money to allocate resources properly. You'll earn it all back long-term. Playtime ~30-40 min. Record time to beat is 22 days/cycles Good luck | ||
189734 | jam | Stella-Rosavirus | A top-down close-combat shooter where you must protect your lungs from infected cells and viruses, Stella-Rosavirus can be played through in a few minutes. Controls: WASD/Arrow keys to move Left click to aim/shoot Right click to restart game | ||
189739 | jam | Play Hangman and Learn Kiswahili | Play Hangman to Learn Kiswahili. Keep the person alive. Maybe keep yourself entertained while quarantined to stay alive:) | ||
189741 | jam | Another Bloody Day | *** CONTAINS ADULT THEMES *** Another Bloody Day is a bitter sweet story about a koala making it through another day as a parent. Help them feed their child, decorate a cake, choose an outfit, and ponder the futility of existence. Music: https://www.purple-planet.com  | ||
189744 | compo | Haiku, and the Mother Virus |  HAIKU, the Robot, has been captured by the evil computer virus. The little fellow has been brainwashed into protecting that what he once sought to destroy. Haiku has gone into some sort of berserker mode and will do whatever it takes to keep mother virus alive... Features to add in a future build: More enemies, more weapons, and more levels. Plus a better scoring system and music wouldn't go a miss :sweat_smile: | ||
189748 | jam | Mi vecino Rogelio | --- https://www.youtube.com/watch?v=JYt2WYcAxqg --- **A snowman with a flamethrower killing some nazi zombies.**  --- Your flamethrower slowly melts you. The snow heals you. If you keep that blue fires alive it will cause it to snow more and more More flamethrower = Bigger flamethrower --- ## Controls WASD to move Click or spacebar to use the flamethrower --- | ||
189767 | jam | Yoda Eternal |   # [*PLAY IT NOW*](https://dogames.itch.io/yoda-eternal) # Guide Protect the little green one, but be careful with the high explosives. Demons are attacking. Keep Yoda alive for as long as possible. Be careful as grenades are plentiful, but bullets are not. If you run out of bullets, well - you just may end up blowing up Yoda along with the bad guys. Collect blue crystals and feed them to the plant to get bullets. - *W,A,S,D* keys for movement - *SPACE* to Jump - *Left mouse* for Rifle - *Right mouse (two finger touchpad on Mac notebooks)* for grenades Once you collect 5 or more crystals, you can give them to the flower to obtain more bullets! This game may work with a gamepad as well (untested). ### Tools used: - Unity 2019.3.10f1 - Behavior Designer + Movement Pack for Enemy AI - Blender 2.8.1 for modeling, rigging, and animation. - PixilArt.com for HUD pixel art - GarageBand for audio recording mouth sound effects. Some audio was made using sfxr from a previous project. Otherwise all the artwork was made on Friday and Saturday of the jam, and sounds were made by hitting a rubber ball and throwing plastic cups around. #### Postmortem: Ultimately attempting a first person shooter was a bit more than I could chew. After setting up all the systems, a much more interesting game could've been made, but there simply was not enough time. The original concept was to kill enemies to water the plant at the center of the castle. Eventually the plant would reach full size and poop out a Yoda. Then, you would have to take care of the Yoda for the rest of the game. There wasn't enough time to do all of this, so the game became defending Yoda from the very beginning. The flower is simply there for you to exchange crystals for bullets with the dynamic being that grenades are plentiful, but you must run back to the flower (leaving Yoda vulnerable) to exchange crystals for bullets for close range fighting. Code, Models by Larry D. Soundtrack by Yi H. | ||
189768 | jam | Tile Rider! | In the land of tile-land, a small farmer struggles to keep his family at home properly fed. - Collect berries to feed your family. - Find the magic treasure and fight of the animals lurking in the shadows. Instructions: - Move around with W.A.S.D, attack by HOLDING Space and interact with E.   POST GAMEJAM END FIXES: & Fixed Task script as it was impossible to complete tasks & Move info text on screen and to the top as it was off screen previously I cannot apply anymore fixes to the Itch IO version pf this game as this would break the rules of the Geta Game Jam this entry is also entered into. I wanted to do the fixes mentioned in the comments anyway so I have added another GameJolt link with the latest version for anyone that is interested. | ||
189769 | jam | "IT" dies |   --- ## Genre: **Top-Down action RPG.** --- ## Description: You barricaded yourself to finish your creation! No one can stop you now! Random ingredients can keep "IT" alive but if you want to nurish "IT" to full health, then recipes are the way to go. :exclamation: **Don't forget: All ingredients at once. Order matters.** :exclamation: **Playing full-screen is highly recommended.** --- ## Controls: **W,A,S,D keys** - **Movement** **Space** - **Dash** **Take/Give items/Fire Weapon** - **LMB key** --- ## Team: [**MadHumster**](https://ldjam.com/users/madhumster/) - Programming, VFX, Animations [**Siliel**](https://ldjam.com/users/siliel/) - Art [**PineappleGladiator**](https://ldjam.com/users/pineapplegladiator/) - Game design, Level design, Art --- | ||
189794 | compo | GRDN | Keep your flower alive. Keep the weeds away. | ||
189796 | compo | Flammo - Keep The Fire Alive | I used this opportunity to try using the new light features in Unity like glow effect and 2D lights. I really enjoyed this jam. Looking forward to playing your games!!  | ||
189800 | jam | Sound Player | The electric power has been cutted!! This place can't live without the music and light, As a manager, you have to keep this place alive!! So let's go, fix this problem by click or drag with your mouse!!  | ||
189803 | jam | Hot Day | UPDATE Fixed game breaking bug Fixed save game bug Hope its ok with the LD rules :) You play as an ice cube trying to avoid the sun! Make sure to go through tutorial! Have fun guys :) Controls:! WASD - movement Space - jump Left / Right mouse button - time manipulation ESC - Pause       KNOWN BUGS :/ - Save game stopped working - Pixelated buttons first few seconds - Level 2 - Bath stuck spot | ||
189807 | jam | Protect the Pumpkin | A zombie virus has broken out but these are no regular zombies, due to a mutation in the virus these zombies don't crave brains but they crave pumpkins instead :o You need to protect these last pumpkins from being eaten by the zombies by shooting them with your gun! I turned off the Graphics and Audio voting as the graphics came from Synty Studios (including using the Town Demo scene as a base for the map) and the sound effects were taking from various assets and not made by me for the jam plus I used Kevin MacLeod's music. There's a lot I still wanted to add to the game but there was only so much time I could spend on it, in total I spent about 49 hours on this project! Hope you enjoy it (even though it could be so much more :P ) | ||
189808 | jam | Memento Mori |  & The universe is at stake, the Sun suddenly pull asteroids from far far away. And it makes it grow, fast. You must arm every planet of the solar system to repel vile intruders. Don't let the Sun reach critical mass ! ...Or else, it'll explode in a big supernova! Hi ! It's the third contribution to Ludum Dare for our team, this time we decided before hand we'd try to lessen the scope of our game and see if we could focus a little more on gameplay this way. Memento Mori is a tower defense, in space. Each planet has a set number of slots which you can build and upgrade weapons and stuff in. You start with a different set of planets each time you start a game, so beware, you very well may be doomed from the get go. Isn't the universe such a wonderful place? Controls: * Left click: * Select * Zoom in planetary UI * Right click: * Hold and move around to move the camera * Get out of planetary UI * Wheel: * Zoom/unzoom ## Team - **Mimus**: Dev - **Lukein**: Pixel Artist - **Nephelias**: Pixel Artist ## Software - Unity - Visual Studio 2017 - Paint - Photofiltre ## Sound Not Produce - Music : https://soundcloud.com/ashamaluevmusic/space - Sound FX :https://www.sound-fishing.net/ | ||
189826 | jam | Summon the Phoenix | The phoenix has returned to its egg to be reborn. Feed the fire wood to keep it alive. If it dies, so does the phoenix. Simply click on the wood stack to launch a new piece of wood. You can only have one out at a time. There are 4 possible outcomes. At the end of a minute or so, you will see how successful you were. I hope the file works for you - I don't know if I will have the time to troubleshoot it. Others have gotten it to work. There is a lot more I would have liked to done with this, but I am still new to programming in general and spent most of the weekend scraping from tutorials. I did learn a lot though and will improve the game over the next month or so. This is the first real 'finished' project I've made. I drew everything in MS Paint with a mouse and the standard colors. I played the background music on my banjo. The only thing I didn't create was the fire sounds which were pulled on a free sound website. The idea was inspired by an episode of Adventures in Moomin Valley. I know my code is really sloppy. Things to come: -Rotating and Variable Wood Pieces -Better Visual and Sound cues -Variable Tweaks -More endings | ||
189832 | jam | PollUFO | I didn't have as much time for LD46 as I usually do, so Pollufo is missing many of the ideas I had. But you can shoot stuff... so that's something! Play as an alien who stumbles upon our little planet. Seeing that there are machines everywhere poisoning the environment, he takes it upon himself/herself to help keep the earth and the humans alive by destroying anything that pollutes the planet. Don't hit the trees... we need them! LMB - Fire Laser RMB - Fire Missile WASD / Arrows - Move Apologies that this isn't a finished game in any sort of respect. If you download Pollufo, you'll notice I've added an Exit button available at all times to help you out! Hope you enjoy what is there anyhow :D PS. 'Pew Pew' noises courtesy of my son and daughter! | ||
189835 | jam | Cell Of Dead | In the game you have to capture litle COVID19 cell, to do that you have to turn the player around himself. To turn the player simply use left and right arrow. | ||
189837 | jam | Bodyguard | Thanks for checking out my first game jam game! Ever wanna just protect your boss? Well here's the game for you! Bodyguard is an arcade style platform game where you go to great lengths to protect your boss, even risking your own life. Use WASD to move around Left click in the direction of a box to pick it up Left click again to drop the box Right click to toss the box    Assets and music were created by me | ||
189844 | compo | Don't Forget To Water! | **Sometimes watering your plants is hard.** Keep your beloved flora alive by finding creative ways to terraform the world around you — and giving them the liquid gold (water!) they deserve. This game was made for Ludum Dare 46: Keep it alive! All assets, including music, sound effects, art, and code, was made by myself during the 48 hours of the event — with the exception of the Alegreya font. View the source code on my GitHub, although I wouldn't recommend you try to learn anything from it because I was pressed for time and the code is ugly. Note: there are some bugs. If you find a way to route your water off the edge of the map the game will crash. There is also a bug with water pressure not working correctly in certain situations. I'm sure there are also other bugs. Please report them if you find them.   | ||
189846 | jam | HENCHLINGS | Henchlings is a micro management game, where you control a group of henchlings to keep the machines alive!  | ||
189852 | jam | The Last Hearth | Hello! This is my entry for Ludum Dare 46. The theme ofcourse is "Keep it alive". How long can you hold out before 'The Last Hearth' falls? https://jorim.itch.io/the-last-hearth Controls: WASD - Movement Left Mouse Button - Shooting, throwing Right Mouse Button - Chainsawing, picking up items! | ||
189854 | compo | The Battery | # Hi! ## I don't really know what to write here. The Battery is a game created for Ludum Dare 46 with the theme: Keep it alive Well, The battery is an arcade-like top-down game, where your character needs to clear a dungeon, collect batteries to keep his "explorer's light" up and running. He fights various monsters and collects new weapons, potions and progresses on his journey to uncover the ULTIMATE power source. ## Controls: - movement - WASD - shooting - SPACE - picking tools - 1-5 or clicking - interaction (keys) - F - dropping batteries - mouse click - open/close the inventory - I or E My first Ludum Dare, first game jam, first time I've tried to make graphics for my game all by myself. I'll appreciate your opinions :) Thanks, guys! Update: Here's link to the complete playthrough on YT: https://youtu.be/PGQDHpv7NNw     | ||
189872 | jam | BEATSMITH |  Keep the beat alive and forge the ultimate rhythm-infused weapon to help out rhythm god MC Claplord kick ass! ### WARNING: if WEBGL is lagging in your browser, the GOD might be clapping off beat. He should be on beat. If this happens, try another browser or play the executable thanks! :) ## Play the game here: https://abhishekjaj446.itch.io/beatsmith Art: Jenni Varila Programming: Abhishek Jaiswal Animation & Game Design: Patrick Milvi Sound & Music: Lassi Vihko ### Gameplay Video https://www.youtube.com/watch?v=O_jZLGcoBZY ### Controls: Click Mouse1 or tap spacebar/return in time with the beat! If you need help press E to use the easy mode! Try to beat the normal set and the hard set of levels and become the ULTIMATE BEATSMITH! If the WebGL lags a lot we recommend playing the executable version.  | ||
189874 | jam | KEEP THE KING(DOM) ALIVE |  DESCRIPTION : You have to "guide" the king and survive the events. HOW TO PLAY :  Click on the menu to show actions and choose up to 6 action per turn. These actions will influence mainly the King stats. After you used your 6 actions there is 3 types of turn. - Audience - King Free Time - Night Each round has its own type of event, and each stats has its own event. We lack time to balance the whole thing and right now you may see really weird things happening with some event. But we will update de game in the coming weeks after the ludum dare. Your feedback is more than welcome. Thank you ! ABOUT THIS GAME : This save the king(dom) concept was made for ludum dare 46 in 72h. Enjoy this mess if you can. I don't even know if you can die right now, we have to redesign all the stats for this to make sens, we will do it in the near futur. CUT CONTENT BECAUSE TIME : - Sound - Perks with king sprites modification - 200 events ( 71 left right now ) - illustrations for event Artwork: @helenejeanbon : http://jean-bon.com | ||
189881 | compo | DANGER KAT | Game Theme: In a demon world, a demon cat lost its owner. Cat goes to find its owner but if the evil demon sees it, it will be eaten. Keep the cat alive until the cat find its owner. About myself: I have been learning game development for 3 months. this is my first jam. the gameplay might seem too basic, its just thats what I know. Thank you. | ||
189890 | jam | Guardian of the Rite |  You are a lonely cultist protecting the rite to summon the great Unclean One to enter this realm. Sadly the forces of holy cleanliness is against you in this quest and will do all within their power to stop the rite. ## Game Instructions By fortune you are equipped with tools to slow their progress, use WASD to move around the altar and gain the best vantage point to shoot down the offenders of the Unclean One with the left mouse button. Change thy arms with keys 1-3 1: The Unholy Magnum Opus 2: The Buckshot of Doom 3: Infernal bee Gain favors unto the Dark One to upgrade your tools of Rite, and with 5 favors gained you will be able to complete the Rite and welcome the Unclean unto this realm. ## The Upgrades **The Sword:** This is your tool of deliverence, upgrade to gain stronger weapons to take down the armies of the holy see. **The Shield:** Upgrade the bulwark of uncleanliness, gain a stronger fortress of darkness by this upgrade. **The Health:** If your walls have been weakened by the forces of good, this upgrade will bring them back to their former glory!   ## The Foes The forces of cleanliness  **Priest:** The priest is pretty much cannon fodder, shoot them down before they reach the outer sanctum.  **Boom-Boom:** Fast little buggers that goes boom when shot or when reaching the walls, best taken down quickly.  **Cardinal:** Infused with holy purpose these holy warriors can take quite a beating before going down. Treat with utmost violence!  **Boss:** When the boss-man appears you need to take care of business! He can take a whole lot of beating and will be a real threat to the Rite! ## The Team The beer infused crazies that made this Unholy mess a reality :japanese_ogre: @khorm - Demonic-Procrastinator (Code) :runner: @catams - Fitness-Dude (Code) :bird: @bellivit - Bird-Whisperer (Sounds) :beer: @emil-sunesson - Beer-Lord (Code and Sounds) :beers: @sawtan - Keg-Slut (Graphics and Music) ## The Tools These are the unholy tools used to create the game **Engine:** Unity **Graphics:** Aseprite **Music:** Ableton Live 9 **Sound:** Audacity **Code:** Visual Studio | ||
189891 | compo | GNAT#46 |  A 3D nanoscale action shooter. Defend the GNAT* from the virus to cure it. WASD + Mouse controls your ship. Space & Mouse0 to shoot darts. *Genesis Nano Antivirus Technology | ||
189893 | jam | Once Upon a Night | Keep a small power plant alive! -----------------------------------    **Team** - Vlad Kapystinsky - Programmer - https://www.instagram.com/bdiebeake/ - Pavel Derevyankin - Programmer - https://www.instagram.com/nothoughts.exe/ - Sergey Predvechniy - 3d Artist - https://before_eternity.artstation.com/ | ||
189894 | jam | Snek | My first attempt at a game Jam, decided to use PixelBox which is a really cool tool found at https://pixwlk.itch.io/pixelbox  | ||
189906 | jam | Gluttony | You play as a gluttonous creature with infinite hunger. You need to find enough food to keep it alive! The only way to quench your hunger is by finding the legendary Golden Onigiri, the only issue that it was last seen in a forest full of angry Mushies.  | ||
189915 | jam | Bottom Up | You are sailing in a stormy day. You already know it is a bad idea. But wait! What was that? Did you see what I saw? Things couldn't be worse! Hurry! Fix the holes and repair your ship before you end up in davy jones's locker! Controls: WASD-Control. R-Repair. Space-Jump( It has no function, but I know you want to jump unnecessarily.) Dev-Notes: I challenged myself for learning procedural animation in this jam. I know there are problems, but pls consider that it was the first step. As a last word, Quaternions suck! Have fun.   | ||
189917 | compo | Social Distancing For LadyBugs | My very first GameJam Ever :) . Made for LD46 Compo with Love, A game about killing bugs to make some distance. :) Added some nice swarm movement A.I to it as well. My eyes are pretty much bleeding at this point :) . it has one endless level that you can get high scores.   | ||
189919 | jam | Save Frijole! | Frijole is a good dog, but he can get too enthusiastic when chasing after bones. This can get him into a lot of trouble! That's where you come in, help Frijole navigate a path toward the bones and prevent him from harm along the way. Place objects as platforms along his route, and tell him when to jump so he can find and chew on some tasty bones! "Save Frijole!" is a Puzzle-Platformer game where you place the platforms! Created with Game Maker Studio 2. Start each level by pressing "F" or hitting the "Fetch!" button. Press space to tell Frijole to jump. Press Escape to Restart the level. Click on the boxes containing platforms to select a platform, and click again to place. While holding a platform, press R to rotate. Hope you enjoy! This was my first large project with Game Maker, and I'm quite happy with the results. I also got to make all of the art, as well as the music this time around, which is a first too. SFX were taken from freesound.org, so don't take these into consideration when ranking the Audio. Thanks, and be as brutally honest as you like with your feedback!   | ||
189920 | compo | Flower Picker | Explore and pick flowers.  WASD / Arrow Keys / Left Joystick: Move Space / Button 0: Pick flower  Approach someone to listen to them, approach a sign to read it. Play time is around 5 to 10 minutes.  Made in under 48 hours for Ludum Dare 46. | ||
189928 | jam | OVERHOSPITALIZED |  Fast paced co-op (or singleplayer) simulation game where you play as a hospital worker trying to keep alive as many patients as possible. Different diseases exist and you have to use the correct tool to cure them. Using the wrong tool could end in a disaster. The game ends when five of your patients die. Be careful with the virus, it is really contagious so don't forget to wash your hands! Let's see if you find the easter egg, Kobe would be proud. **CONTROLS**:  NOTE: Universal gamepad controls are available for Player1 but we ran out of time so we couldn't explain them in game. The game was done by two programmers who wish that you enjoy it as much as they did during its development.  | ||
189936 | jam | Time Guardian | That's a really easy game which tells a story that about a girl.The girl maintain the time machine to keep the world alive. In the game, you will play the girl to maintain the time machine.To do that, you need to use wasd keys to move your character near to the time machine, and then press E to open it. In maintaining the machine,you can hold the mouse left key to prepare to seize a elements.And then move your mouse to element to seize it. Pay attention you need to observe the color of the gem,and seize the elements those have the same color to the gem. There are 3 different difficulty. In diffcult, you have to seize all the right elements and you can't seize the wrong elements. In medium, you dont't to seize all the right elements and you can't seize the wrong elements. In easy, you dont't to seize all the right elements and you can seize the wrong elements. If you do the wrong things,the world's life will reduce.Even you do nothing, the world's life will reduce.So you need to do the right thing to heal the world's life.If the world's life reduce, the world will be incoloful and silent. Maybe my word doesn't make sense because of my poor English.So,just download the game and have a try. Just have a good time ,my freineds.Time Guardian That's a little game for Ludum Dare | ||
189941 | compo | Keep It Charged | First Game. enjoy.     Not the Best UI But Looks Good | ||
189943 | compo | Super Rally | Keep the rally going as long as possible. The HTML5 version is the latest update, for the original jam submission please download the Windows version. **Directions** * Left/Right arrow keys or A/D to move. **Original Jam Directions** * Left/Right arrow keys or A/D to move. * Spacebar to hit the ball.  | ||
189947 | jam | DMZ the Lizard | We wanted to teach one of our friend to make a game from scratch so we stayed really simple, hope you will like it :) You recently bought a new terrarium for DMZ ! Now you need to setup his new home so he got a correct temperature, humidity and everything to keep him happy ! But keep in mind to not surcharge the terrarium and keep not stress him too much. PS : The SFXs aren't ours but the music is ! | ||
189950 | jam | Short Dark |  In this game you have to survive for a couple days, before being saved. Surviving includes fishing, cooking fish, boiling water and collecting wood to keep your fire alive. If you go far from your any source of fire, you will freeze. •Interactions happen by holding down the left ALT key and Left Clicking, there is no other inputs just W,A,S,D which is movement. •You can fuel a fire by adding twigs onto it and you can light it up with a burning torch. •If your torch would happen to blow out, you have to re-light it at a campfire. •Scrolling moves your camera up/down. •Space drops all the items you're holding | ||
189966 | compo | Xeno Tender | You are in charge of live cargo on a space hauler. Ideally keep them happy, at least keep them alive. Xeno Tender is a very simple life sim, where on each journey you have to look after one of three creatures.    Get to the end of a tour without any dying and receive a commendation! ### Controls Z to confirm, Arrow keys to navigate options. ### Update Initial feedback has suggested that some things I thought were obvious at 1am are not in fact obvious so... Tips: * Each creature communicates differently and via different mechanisms! * Kassa is a plant-like creature. * The "everything seems fine" text on taking a nap *does not* indicate the state of the creature (it's tongue in cheek). | ||
189967 | jam | Fledgling | # Fledgeling My first ever jam game. You play as an owl hunting rats to feed its baby.  ## Controls WASD to move. Space to scoop up rats. R to land at the nest. T to turn off the pop-up hints. I'm not sure how annoying/useful they are. ## Credits Tree Sprites: [Jestan](https://opengameart.org/content/pixel-art-simple-trees) Rat Sprites: [Calciumtrice](https://opengameart.org/content/animated-rat-and-bat) Pixel Font: [Dale Harris](https://www.1001fonts.com/pixel-font.html) Music: [Bensound](https://www.bensound.com/royalty-free-music/track/ofelias-dream) | ||
189968 | compo | Feed Me! | A short silly little tamagotchi pet style game with a minor twist! My first solo Jam game featuring beautiful programmer art! | ||
189974 | jam | Overheat |  This is my first Ludum Dare, so I'm just proud to have managed to finish a game, and I think it turned out alright. The basic idea is that instead of keeping your player alive, you have to keep your computer alive by stopping it from overheating. So everytime you shoot or you get shot by the enemy, the computer starts to overheat, and it cools down if you're not shooting. It cools down even quicker if you're not moving at all. The aim of the game is to play a top-down shooter and try to balance stopping to cool down and shooting your enemy. I hope you enjoy it. Please leave me some feedback, so I can do better next time. | ||
189979 | jam | Dunkegg | https://youtu.be/iIaNoVD6iEE Gregg the egg has taken a life-threatening hit to shell in a breakfast warzone. We need your help to get him to the hospital without causing him any further damage. All you have to do is guide the two useless troops carrying his stretcher around the obstacles whilst avoiding anything that falls from the sky. And please don’t let Gregg roll off, he’s already leaking. Look, just keep him alive! ## Controls Keyboard: Q to move Cooper forward, A to move Cooper left, E to move Benedict forward, D to move Benedict right. Gamepad: LT to move Cooper forward, LB to move Cooper left, RT to move Benedict forward, RB to move Benedict right. ## Credits [Jack Tondeur](https://twitter.com/OldKnivesTale) - Art & Animation [Steve Sparkes](https://twitter.com/CometGoat) - Code + Eggelese sounds. [Bex Betton](https://twitter.com/BettonBex) - Writing [Luke Perkin](https://twitter.com/locogameluke) - Code Chris Dwyer - Textures Music from Incompetech + Freesound. ## About the Team DUNKEGG was created over a weekend by a team of games industry professionals. Jack and Luke work together at Fabrik Games in the UK and Steve, Bex and Luke are all part of the BAFTA Games Crew cohort of 2019. ### Edits 14:45 21st March - Added option to toggle quality settings, better camera handling to prevent it clipping through walls, and smaller build size. 18:20 21st March - Removed some rogue collision boxes.  | ||
189980 | jam | Don't fall behind | This is our first attempt to make a stealth action game. Successful or not - you tell us :) Use "WASD" or arrow buttons to move the player. Use "C" button for enable/disable stealth mode. Enemies see and hear you, but you can also hear them from afar. Use headphones for a better gaming experience.    For this game we mainly used: Unity, Blender, Audacity and Photoshop. | ||
189984 | jam | Run Knight Run | This is my first JAM. All the Models,textures,SFX,VFX i got from AssetStore. Hope someday i can make my own artstyle. Link Download : https://drive.google.com/open?id=1T71xJzHOLeiPO0V5CWcpQGyTPkLejGID Sorry for the big size, but I hope u will enjoy my game :) How to play : Move : W A S D Attack : Left Click Skills : Right Click Goals : Keep survive and gain gold as much as you can | ||
189992 | jam | Herblore | Race the clock to meet the needs of over a dozen plants as you struggle to keep your business afloat. The plants are bossy, so you'll have to listen to their every whim to keep them in the best shape possible. Manage your tools and plants, and fight off disease, thirst and hunger to keep them happy.. after all, the healthier the plants - the higher the sale. Controls: - W / A / S / D: Movement - Left Click: Interaction!    Attributions: Thank you to the following individuals for providing some of the assets used in the creation of this project - AndreWharn - Notification Sound - https://freesound.org/people/AndreWharn/sounds/501212/ - Edsward - Pouring Water - https://freesound.org/people/edsward/sounds/411438/ - VisualAsylum - Scissors - https://freesound.org/people/visualasylum/sounds/329784/ - Morgan Purkis - Pickup - https://freesound.org/people/morganpurkis/sounds/371217/ - Okuhule - Dirt Scoop - https://freesound.org/people/Okuhle/sounds/408809/ | ||
189998 | compo | MIRACLE WORKER |  How do the Chief Engineers on star ships earn their reputations as miracle workers? Find out, as you play as CHIEF ENGINEER on a star ship, meeting the demands of a pushy captain. Can you keep the core alive as the engines are pushed to the brink? Let's find out! CONTROLS - GAME PAD Left Stick Move A Jump X Pickup / Throw PC WASD Movement LMB Pickup / Throw SPACE Jump 10:21AM BST 20-40-2020 - FIXED Game now runs from front end correctly. You can play it! Hooray! only difference in builds is this one loads the menu screen first. Last build jumped straight into the level.  2:50AM BST 20-40-2020 - BUG: After submission I discovered that the game will not progress from the front end to the main level. I have therefore removed the front end to fix it and have uploaded a build that is just the game level itself. Will fix it first thing in the morning. Something to do with huge load times using "OPEN LEVEL" in Unreal 4. - RESOLVED  Video Play-through HERE! https://www.youtube.com/watch?v=NW-3XAlCbS8 Enjoy! | ||
190002 | jam | The spruce of life | There's only one plant left on the planet. Like the proud robot that you are, you must protect it. (Or is this really the case?) To do so, you will need to make your brain or more likely your processor work. Any ressemblance with Wall-E is purely a coincidence :wink: We have a version with webgl for no download, but we recommend the windows version which is less buggy and laggy.  Controls : -Move : AWSD / ZQSD / Arrows Keys (What else :smirk:) -Grab : Right click -Look : Your mouse movement Gamepad : -Move : Left stick -Grab : RB -Look : Right stick https://youtu.be/9pgKgbWd0MA     | ||
190004 | jam | Henry's wet dream | Henry wasn't a normal and nice lumberjack. After his death, as penance, he has to graze the devil's Flames and protect them from water. ### Can Henry the Lumberjack light Flames' fire?    **Controls:** *WSAD / Arrows* - Movement *Space* - Pick up / put down objects **Disclaimer:** It's a pretty easy and relaxing game but we hope you find the experience satisfying. Have fun watching it all BURN! :smiley: **Credits:** Adrian Kuśmierek (@EndiCornel) - Team Lead, Game Design & Programming Kornel (@Kornel___) - Game Design, Programming & Effects Krzysztof Kus - Sound Design & Music Kinga Dytrych - Art Michał Wildanger - Programming, Effects tkaczz - Programming, Menus, Bugfixing Fonts used: "Indie flower" by Kimberly Geswein under [Open font license](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL). | ||
190015 | jam | STRAND·ED | ### Ed is stranded on an alien planet with no fuel. Luckily, there are lots of radioactive rocks around. All he needs to do is gather them up and bring them back to his spaceship... Unluckily, you're tasked with keeping his DNA intact. Good luck!   #### Credits Thanks to every one who released free to use assets Sounds * Music - Hero Immortal by Trevor Lentz - https://opengameart.org/content/hero-immortal * Ed hurt - https://freesound.org/people/ZeritFreeman/sounds/472308/ * Ed happy - https://freesound.org/people/Luckybastard/sounds/252046/ * Light on - https://freesound.org/people/edsward/sounds/341871/ * Light off - https://freesound.org/people/InspectorJ/sounds/439746/ * Healed - https://freesound.org/people/InspectorJ/sounds/411460/ * Whoosh - https://freesound.org/people/qubodup/sounds/60013/ Graphics * Stars - http://getwallpapers.com/wallpaper/full/5/7/b/90613.jpg * Font - https://open-foundry.com/fonts/cooper_hewitt_heavy * Sprites - https://kenney.itch.io | ||
190016 | jam | Pong-Pong | This game was made for the Ludum Dare 46, the theme is "Keep it alive" In this world you live surrounded by monsters, there are little monsters, big monsters, monsters with spikes, fast monsters, and more. Your mission is to keep yourself and the car alive during all the path to the parking, you need to be more intelligent than them for be able to win the battle. | ||
190019 | jam | Last Healer |  World is not fair. Balance is a delicate matter. When the sky was stained with blood, and the birds singing gave way to sobs, Aeri fell. A handful of survivors took refuge in the roots of the Holy Tree, and you are among them. Sweet, little high priestess ... It's time to use your powers for something more than a splinter treatment. Your best friends will help you: the sorceress Ravenna and the warrior Avis. They will help clear your way, and you will help them survive. Save the life of your friends. Get to the core of the temple. Cleanse him from evil, and everything will return to square one. Before it's too late. | ||
190023 | jam | Save The Egg | Save The Egg! Help the egg that spawns from the blue pipe reach its nest by using the springs placed on the map. You can configure the springs by clicking them once then clicking where you want them to face, the longer distance, the more boost. Shortcuts: R = Run and Escape = Exit Level/Game Thanks for playing! //Sunblast  | ||
190034 | jam | The curse of Ah Puch | The prophecy says that from a golden egg will elapse a new god, a god of life. Ah Puch (mayan god of death) doesn't want that, so he sends his loyal army of corpses to destroy the egg. You are a mastermind of 5 warriors who fight in order to keep the egg safe. p.s. two more people worked on music and sound for the game but they have no account on the site so I just mentioned them in credits inside the game :) | ||
190040 | compo | Arty and the Plant | You are a single robot left on a desolate world. You have a single plant with you, you need to find a suitable place for it. | ||
190041 | jam | Chicken Guide Simulator 3000 | Ever wanted to save a chicken? Here is your chance to do so. Perform your all-mighty chicken call to catch its attention and make it follow you.   All graphics, backgroundmusic and code created during jam some cc0 soundfx from freesound.org | ||
190047 | jam | Keep the Flame Alive |  In this game you act as a one man band trying to please your audience. To accomplish this you will need to play all of your instruments. The ardor of the audience is represented by the fire in the top left corner. When it blazes vigorously the audience is moshing and dancing exuberantly. But when this flame dies... Rotten Tomatoes! The overall satisfacfion of your listeners is shown in the HUD in the top left corner. The three little bars represent how satisfied your audience is with each indiviual of your instrumental skills. After a while they will forget about how badass you were and you have to play that instrument again to remind them. When playing the according instrument and hitting your notes well the bars will replenish. Missing or barely hitting them will deplete them even faster. The longer your concert lasts the more demanding the audience becomes. Over time the penalty for a badly played note increases. Also the crowd demands more and more alteration between your instruments, resulting in more rapidly depleting satisfaction bars. _________ __Your Setup:__  From here you can choose which instrument to play next. Choose your weapon (and a difficulty) and wait for your solo to start. *Controls:* Press the shown keys to highlight your desired instrument and difficulty and then wait. Keep in mind that harder parts are obviously more difficult, but also yield a bigger reward when played well! _________ The Guitar:  What would be a good rock band without a guitar? With this limited edition LudumDare46 Deluxe 8 string axe you can be sure to rock the stage. *Controls:* Press the shown keys in the exact moment as the notes pass them. The dome shaped notes are muted notes. Hold Space while hitting them. _________ The Keyboard:  A highly modern keyboard that even shows you what to play on its display! Its almost like it plays itself! *Controls:* Press the shown keys when the notes reach the bottom of the display. Release the key as soon as it has completely disappeared for an optimal performance. _________ The Drums:  Sadly you already broke all of your drum sticks, but for some reason you happen to have a giant amount of billard balls, so why not stick to those? *Controls:* Press the keys printed on the drums the exact moment the balls land on them. The keys for the double base pedals are interchangable. (Note: the black balls land on the pedals of the bass drum rather than the drum itself) _________ __Settings:__  You can modify the games settings in the settings.ini file delivered in the executable directory. Syntax: settingName = value ; optional comment after semicolon _________ We made this game using our self written game engine that uses OpenGL 3.3 for graphics and OpenAL 1.1 for sound. Both the engine and the game are written in C#. Shaders are written in a self designed language that transpiles to both GLSL and HLSL. All graphics, models, textures, sounds, music, recordings and other assets are self made. Tools: - Visual Studio 2015 - Self written IDE for shader programming - Gimp 2.6 and 2.8 - Blender 2.8 - Notepad++ - Sandwich Maker _________ If you encounter any bugs or similar insects feel free to contact us! In case of a crash or bug please include information of how to produce it or error messages if you get any! _________ __Hardware requirements:__ - Graphics card with at least OpenGL 3.3 support - CPU or sound card with OpenAL 1.1 support - RAM: 500MB You may need to install [OpenAL](https://www.openal.org/downloads/) for this application to run. *Edit:* We now included OpenAL32.dll in the download. So it should run now without seperately installing OpenAL. If for any reason this does not work delete the dll, get the installer [here](https://www.openal.org/downloads/) and run it. Important: Although it is possible to play the game without sound due to the visual representation of rythm and tones it is highly recommended to play this with sound (and to enjoy the music!). Note: You can commit suicide by pressing Escape anytime. | ||
190054 | jam | One Alive At A Time | The room is on fire !!! However, the house owner went to work...Objects in the room have to count on themselves to escape. Press WASD to control the "ALIVE" object, hit SPACE to jump, and hit SHIFT to make another object alive when you can touch it. Remember, only ONE object can be alive at a time. Go and save as many objects as you can ! You start......with a banana. | ||
190059 | jam | The Storm | Defend your... friend(?) from diamond-shaped invaders. The goal is to last as long as possible. Controls: A & D = Left and Right W = Fast Attack S = Slow (but more powerful) attack L-Shift = Speed yourself up Enemies will hit the brightly lit 'doors' and destroy them. Ran out of time for effects though! (And I had made a song, but never got to complete it. Oh well!) ^_^     ---- Changelog: Bugfix 4-20: The spawnrate of enemies wasn't working correctly so I fixed it within 15 minutes of initial submission. Wanted to log that here! Bugfix 4-22: Fixed a reported bug that would cause the tether to shatter and whip at super high speeds across all facets of the screen when ASD was rapid pressed (making it hard to tell what was going on). | ||
190067 | compo | SIPHON | Your life is slipping away. Siphon the horde to keep yourself alive. A top-down shooter where you're constantly losing health. You need to siphon it back from enemies, but doing so leaves you vulnerable. Use a mix of the rail gun and rocket launcher to defend yourself and make it to the end. Controls: * WASD to move * LMB for rail gun * RMB for rockets * Hold E to siphon an enemy (when in range) * Left shift to dash Let me know what you think! There's also a developer console you can play (press the tilde/backtick key ~/`). Type "level N" to go to a particular level, and "nocooldowns" to turn off ability cooldowns (warning: this will trigger the ability every frame - could tank low-end PCs).   | ||
190068 | jam | Frozen Tundra | The player is in an arctic environment and is constantly at risk of freezing to death. The player needs to collect resources in order to feed the flame to stay alive. This game was made by Chase Highfill, Razi Kheir and Kaan Alpar. Changelog: Disabled particles as it caused lag and made the game unplayable for some players. | ||
190070 | jam | Soul Dungeon | Yet another 1bit dungeon crawler. | ||
190073 | jam | Space Jam | Keep your ship alive as long as possible by evading or shooting the aliens that seem to threaten to swarm you every now and then. Keep an eye on your energy, because shooting and colliding with aliens reduces your energy. Once it turns zero, you won't be able to shoot and a single hit will kill you. Luckily, shooting aliens tend to drop an energy booster, which will replenish your energy if picked up. There is no music because I couldn't find a decent royalty free music to use in the game. The sound fx I've generated using Bfxr. All of the crappy art (except background) was done by yours truly. Since this is my first ever gam jam (let alone Ludum Dare) entry, please be gentle. Despite the simplistic nature of the game, I hope it's fun even if only for a brief while. ## Controls W, A, S, D to move Mouse to rotate and shoot The game is playable in the browser as well as a windows game (no mac build, sorry!). Changes: Fixed spelling mistake in the main menu (you're -& your). Added windows build. ## Other credits: Space background: https://itch.io/queue/c/322720/space?game_id=217389 Fonts: Orbitron Black, SaucerBB from https://www.1001fonts.com/science-fiction-fonts.html | ||
190079 | jam | Floccy Land | Floccy Land is 2D platformer game that Floccy, the basic character of the game should pickup coins and seeds!Made in72 hours! | ||
190084 | jam | Cr4ck Launcher | Cr4ck Launcher is a modern Puzzle-game. :video_game: You are a hacker that wants to destroy the whole internet. :computer: It was first made for mobile so don't wonder if some layout looks trash! :mobile_phone_off:   | ||
190090 | jam | Codename: Plant | A game about plant in human body. Watch out for your plants or you will die! It's really important to keep them alive!  Your goal is acquire ticket for Biglands and leave this weird country!  Grow up new plants, visit a shop  -------------------------- Controls: WASD - Move E or F- Interact Mouse - You can click and/or hover some objects to get additional information -------------------------- Our first gamejam experience ever! //notice: this game can't be ran on directx 10 or lower | ||
190094 | compo | Saving The Light | Keep the light alive, if you can. Change Log: I've fixed a collider that had stopped working. A fun little platformer made for Ludum Dare 46. | ||
190104 | jam | Ludum Defendare |  ## The Game The Ludum Dare jam is in danger! Protect the innocent developers from the dreaded bugs at all costs. Join the Ludum Defendare, a highly trained team of hammer-wielding heroes, squishing bugs left and right, to keep the jam alive!  ## The Controls Use your mouse to squash the bugs, but be warned! You can also damage the posts and the Publish button. You win when the game jam is finished, with your score equal to the amount of posts you saved.  ## The Team This game was made by Cas Sievers, Christiaan Biesterbosch, Jarik Karsten and Rens Leendertz, four students from Enschede. If you enjoyed this game please rate and review our game. | ||
190106 | jam | Feed it | |||
190110 | compo | Emit In bpm | You are broadcasting on the internet .. but you can go faster than music so play it Emit(inBPM) is an rythme game with différents sound every new try  | ||
190119 | compo | The Sky Land | The Sky Land is 3D platformer , Where you play a role of a Random Hero... Trying to save the Sky land from Evil Monsters... Collecting Energy Squarbs will help defeating them.... But you have to sacrifice yourself to the clouds to make Squarbs more powerful and to keep the Sky Land alive.....     | ||
190129 | jam | Lou Surfer: Downhill Damnation | # Downhill Damnation  ## Description You play as Lou Surfer, the cool-dude fallen angel who now must return to the Underworld after spending too much time in the world of the living. In typical Lou fashion, mischief and mayhem is in play along the way: gain a high score the moral way by surfing as far as possible while letting the skeletons live - which in turn will make your descent easier by breaking upcoming obstacles, or wreak havoc and kill the skeletons for an even higher score yet riskier path. See how far you can make it in your descent to the Underworld! ## The Team ### Liam A recent Computer Science Masters graduate with a passion for all things games and metal related. ### Ally Drummer, songwriter & electronic music producer. ### Tom A Sound Designer and Composer with a love for electronic music and games. Currently building on Sound Design experience after completing an MSc in Music and Sound for Film and Games. ### Rachel An Audio Tech graduate turned Games Design student looking to broaden horizons by taking part in as many Jams as possible. ## Controls The main menu is navigated by the mouse, and the game is navigated by controller only. Currently works with Xbox One, Xbox 360 and PS4 controller. Left Joystick - Moves player left and right . Push forward to speed up, pull backwards to slow down. Left Trigger - Scythe swipe attack. Right Trigger - Shotgun attack. Gain points by distance gained in your journey, and by killing skeleton surfers along the way. Jump the ramps for some sick air and additional points, but be careful not to hit any obstacles, or your health will be cut short. ## Screenshot  | ||
190131 | jam | Le LÉGUME | Le LÉGUME is a weird action Game. You're a doctor in a spécial hospital where you have to care about vegetable's health ! Vegetables have always taken care of our health... Now it's your turn to help them !   | ||
190137 | jam | The Bronze Knight | You are a Robot Knight that has to protect and fuel the princess while not running out of energy yourself. There will be an onslaught of enemies that will get in your way - you must defeat them and hope you'll find a way to keep your love alive, robot love. Multiple waves of enemies will attack, you must defend the princess and prepare for the future, as the robot princess is ancient technology which is very inefficient. She uses up a battery charge in 3 minutes and and can store power for 4 minutes max. You yourself also need power, so get batteries from the spawning platforms. **Controls:** **Move - a / d / ← / →** **Jump - Space** **Attack - z / ,** **Dash - x / .** Credits: ``` JustARoom - 1st Programmer rrmTV - 2nd Programmer CookieRA - "3rd Programmer" and Artist ``` Made in Unity Teams (C# language) Sprites made with Aseprite Sounds made with sfxr.exe We have an updated Post-Jam version here: https://ldjam.com/events/ludum-dare/46/the-bronze-knight/$205766 | ||
190142 | compo | Blue: Keep him Alive | Blue is a drunk rectangle and needs you help getting home. Keep him alive by clicking on the deadly obstacles in his path. Side scroller type game First time I have made a 2D game in Unity. All art assets were made in photoshop. Only had time to make a single level, would have loved to have added more... more levels, more assets, more polish and features. Anyway I hope you have a fun 5-10 mins getting Blue home | ||
190147 | jam | Rekindle |   # Don't let the fire die! ## Keeper (your ram) and you fight off wolves in order to keep your fire alive. Fuel your fire with logs and feed Keeper with sandwiches in order to tend to them both!  ## W A S D // Left Joystick = Move ## Left Mouse Click // RT = Pick up / Throw Items ## Right Mouse Click // LT = Chop Trees   ## Adrien "Xenoxygene" Duporge ## Bastien "Morilia" Bodineau ## Eva "Emblask" Gerbert-Gaillard ## Hector "Pather" Hayes--Milet ## Louis "Loufayolle" Fayolle ## Lucas "Lucasp8" Pejoux ## Nathan "Raitozan" Desages  ## Feedback is appreciated! ## Be sure to also comment your time if you get a really good run! | ||
190150 | compo | Try to survive | Hit Enter to start. Use WASD to move, mouse to aim, left mouse key to fire. Use F8 to reset the game any time. try to survive as long as possible, and the easiest way to survive is to KEEP your enemy ALIVE. Shoot to push enemy back and to accelerate yourself, but for real, KEEP the enemy ALIVE! Install Instructions: Download and unzip file. Make sure the .exe file and data folder in the same folder. Then run the .exe. Update: 4/19/2020 10:32: Move speed bug fixing, increase enemy speed, slow down enemy a little when enemy hit by bullet. Update: 4/19/2020 11:42: Close render debug for build Update: 4/21/2020 3:20: Enemy stop respawn after victory. Victory: https://youtu.be/6NnRn-WKAhc Game Over: https://youtu.be/TpjnMBEkz2M | ||
190151 | jam | LIFE:anti-viral |  In honour of the late John Conway and his famous game for no players "Life" we've made a tower defence version! Create your own immune systems and test them out with dangerous viruses.  The game includes a complete level designer and particle simulator! Have fun :)  John Conway recently died of Coronavirus. A sad fact, our sympathies are with his family. Please stay safe everyone. | ||
190168 | compo | I give up | I give up after restart today and then running into many issues with the engine I just cant finish the game in time. You can download and use it if you want, but don't expect a working game. | ||
190175 | compo | EXTREME Garden Simulator | Well. You are a simple man, with simple taste. You love your flower pots out in the sun. But it's hot. Like **REALLY hot**. So you have to constantly **water your plants** so they don't die. You gain points by **keeping your plants alive** and lose points by letting them die (not taking into account the emotional damage of seeing your plant buddies **WILT IN THE SUN**). Make sure to **refill** your watering can often so you **don't run out of water.** **Multiplayer Mode:** (This mode is REALLY the most fun / heart of the game. It can even get quite tactical, but PLEASE don't let it end like the average game of "Mario Party"...) Plants belong to the person who last watered it. This means they grant points to this player while alive, but also deduce points when dying. Try to score the most points by shoving and keeping the other player from watering and keeping your own plants alive. **Controls:** *Player 1:* * w, a, s, d / D-Pad / Left-Stick : Directional movement * space / a-button : Spill water from your watering can * left shift / b-button: shove the other player *Player 2:* * up,down,left,right / D-Pad / Left-Stick : Directional movement * right shift / a-button : Spill water from your watering can * keypad 0 / b-button: shove the other player Select stages by clicking on them. Return to menu by pressing Escape. Gamepad support is through SDL2. All major gamepads like 360 should work. My crappy age old ps1 ripoff controllers worked :-D [**PLAY THE GAME AT ITCH.IO**](https://vector-wolf.itch.io/extreme-garden-simulator) **Tools:** This game was made with my very own handcrafted C++ 2D Game Engine, called the [RawSalmonEngine](https://github.com/AgoutiGames/RawSalmonEngine). The Web Build is brand new and should work now somewhat reliably. I didn't know that even gamepads work with browser nowadays. That's what I call magic :sparkles: I made all the pixel art with [Krita](https://krita.org/en/). All sound effects are made with my mouth, recorded and cut with [Audacity](https://www.audacity.de). The music was done with the awesome [LMMS](https://lmms.io) using only its gameboy sound. The map was built wit the [Tiled Map Editor](https://www.mapeditor.org) and my IDE of choice is [Code::Blocks](http://www.codeblocks.org). | ||
190179 | compo | That guy |  Keep that guy Alive. This game only plays with the buttons 1,2,3,4,5,6 of your keyboard, you're the healer. /!\\ the games sleeps for 8 seconds before it starts, due to a bug. This game is a meme, for reference: https://knowyourmeme.com/memes/leeroy-jenkins The game should compile just fine if you have installed raylib, libxml2, zlib and glm. Made with C++,Tiled,Aseprite,Audacity and emscripten. | ||
190180 | compo | Ribbiton | Navigate a dungeon while trying to keep your virtual pet alive! | ||
190182 | compo | Vegetablist |  ### Story - Keep your garden alive, and impress your friends with your green fingers ### Controls - Android - Fingers - WebGL - Arrow Keys + Space ### How to play on Android If you want to run this on an Android device you will most likely have to allow "install apps from unknown sources" in your settings under Security & Lock Screen. After which you can click the link to the Android file, and install it. Read the prompts closely, they can be tricky. ### How to play on iPhone I still don't have one - so, not supported - sorry! ### Tools Used - Unity - Audacity - Artrage - Paint.net - https://musiclab.chromeexperiments.com/Song-Maker/ | ||
190183 | compo | Apple Factory of the Insatiable | Tend to a monstrous egg's increasing demands by developing your apple factory. Your factory is represented as a deck of cards. Upgrade your factory by adding cards to your deck. Cards can be played and bought by clicking on them (provided you have enough energy).  | ||
190188 | compo | Train won't die | ## Train wont'die! Keep the train safe from the zombie horde by managing your dice and ammo. ### Instructions This is a turn based game. You get 5 dice per turn, up to 10 with modifiers. Use them to take care of the zombie horde. - Die slot - You can only use the correct die for each attack. Blank die slots are wild cards - Ammo - You need ammo to use your abilities, use D6 to reload (Assault can use any die) - Range - Abilities have certain range indicated by color - Keep the zombies away from the train Kill 100 Zombies to win.  ### Controls - Mouse (drag and drop die) - Esc = quit | ||
190189 | jam | > keep typing! |  This is a typing quest, you have to read more than type, analyze and figure out what is going on. Actually, this game is more about cogitations than about typing :) In the end, you have to make a decision. There are two ends of the game. For now, it is more like just an idea, but I'm going to keep working on this project.  I'm not native English speaker, sorry guys :) Feel free to leave any comments, I will try to fix all mistakes. There are a lot of things that I wanted to do but did not have time. First of all - a more convenient command line and chat line, with the selection and movement of the cursor. I’m also going to work on a graphical user interface - drag and drop windows, minimize, close and open, I will add a scrollbar to it. And of course, I'm going to fix all the bugs, develop the story and add more mechanics, commands, programs, and content.! | ||
190196 | jam | Toastie | If Toastie doesn't stay toasted hes going to die! Keep him alive by warming up next to the fire. Chop down trees and collect the logs you need to find the trees with fireflys to chop but watch out for the Hungry Deer! Use W, A, S, D and the mouse to control movement and lookaround. Left click to chop trees or stun animal Press E to pickup or drop axe or logs - Be warned you can only carry one item at once and you only have one trusty axe. A game made by Squash, sam_hastings and Lee Webster!       | ||
190211 | jam | PLANTVENTURE | You should keep an eye out for the water sources! https://tudorix.itch.io/plantventure | ||
190213 | compo | Night fire 🔥 | Collect firewood, don't let the fire die. And remember to explore the woods around - it has a lot to offer Download: https://glavak.itch.io/nightfire     **Controls:** - **WASD/Arrows** to move - **Shift/X** to dash - **Space/Z** to grab and release - **Alt+F4** to quit (yeah, didn't have much time to do UI for it) Video folow-up is coming next week on my YouTube: https://www.youtube.com/c/emeraldpowder **Created using:** - Unity 3D - Blender - Paint.NET for textures & sprites - A bit of Bosca Ceoil and SFMaker for sfx - Font used is Runescape **Changelog:** - **1.0** First release, before Ludum Dare Compo deadline - **1.0.1** Bugfixes after deadline: you can hold button to dash now, or use X instead of Shift (to avoid troubles with sticky keys) | ||
190216 | jam | Hard Beat |  Hard Beat is a classic platformer, where you fight against the viruses. Game is designed, composed and developed by me. how to play stomp the viruses , collect serums and take it to the hospital, if you got sick you can heal in hospital for healing and dropping the serums you must get into the hospital, more you stay more you heal. just like the mankind's problems in real life, game is endless. arrow keys to move space bar to jump 4 serums saves 1 patient UPDATE 22/04 I fixed the collision bugs and done some balancing. Thank you all for bug reports | ||
190220 | jam | Never Gear Up | ##Never Gear Up Never Gear Up is a fighting robot management game made for Ludun Dare 46.  ## Game Mechanics Keep your robot alive ! ### Goal You need to win fights against other robot and gather their bounty. ### Key Features - Each part of your robot is destructible, same for your enemies - You start with overpowered gear, but you'll have to replace your body parts sooner or later, and the quality can vary from elite mechs parts to trash or spatula. - Before each fight, you can choose between 4 randomly generated enemies, some will be stronger but they will usualy also have a higher bounty. - You start with 5 consumables that can boost your stats for one fight    ## Team - Corto Dufour - Pixel Artist & Programmer (Twitter: https://twitter.com/Moandore) - Bastien Ruivo - Programmer (Twitter: https://twitter.com/DuskelPanda) - Sylvain Thiry - Designer & Pixel Artist - Benjamin Baldassini - Composer (Bandcamp: https://benjaminbaldassini.bandcamp.com/) A big thank to a friend of our composer (we don't know his name unfortunately) for helping us with the musics ! :) | ||
190225 | compo | Feed Them, With A Gun! |  Feed the Animals by Shooting them [Left-Mouse-Click , Mouse Position]. You Cannot Continuously Fire, Bullets Take Time To Load. As You Feed The Animals, You Collect Currency,. If You Have Enough Currency, Upgrade Options Will Start To Appear (above the player). Clicking Them Will Activate The Upgrade. The Upgrade Options Available Are - 1 [LEFT] - Automatic Feeders - They Feed Animals Which Are Closest To Them Within A Range. 2[MIDDLE] - New Animal - A new Animal Pops Up. 3[RIGHT] - Expand Your Area. (Currency required increases for each upgrade) The Game Ends If Your Currency Is Below 0. The Highest Animal Population You Are Able To Reach Is Your Score. Software’s Used Godot - Game Engine Pixelorama - Pixel Art Bosca Ceoil - Music BFXR - SFX font download link - https://opengameart.org/content/minimalist-pixel-fonts [CC0] | ||
190228 | compo | The Last Life |   The Last Life is a top-down shooter with wave survival mechanics. Story: In 2020 a zombie virus spread around the Earth, killing almost every living being there is... You are a lone wolf, who spent the last 20 years surviving in this terrible environment. After a while all your supplies run out and you decide to go and look for a better place to stay. You decide that it's a good idea to pack all of your stuff with you and head out into the open world. After a while you find something you haven't seen in ages - a living tree! After that, you decide to protect this precious form of life with your own life and defend it against the deadly zombies. Controls: WASD or ARROW KEYS - move Mouse 1 - Shoot F - Open/Close Shop Goal: Survive for as long as possible. | ||
190229 | compo | GOOFBALL | I've always wanted to make a breakout clone. ## Controls - Space, Z, or left click to change scenes or launch a ball - Arrow keys or A/D to move the paddle - Q or Esc any time to quit During the Submission Hour, I discovered and addressed a defect in which the ball will occasionally slow down instead of speed up. This has been fixed in [a bug fix release on GitHub](https://github.com/doctor-g/LD46/releases/tag/v1.0.1), which you might want to download instead of the 1.0 version linked below. Here's a gameplay video: https://youtu.be/pZI6T8M_RD0 Here's an epic blog post describing what I learned in making this game: http://paulgestwicki.blogspot.com/2020/04/ludum-dare-46-goofball.html | ||
190230 | jam | From Dusk Till Dawn | This is a first date with the love of your life! It is so romantic: night, park... Dracula. Wait, what? Oh my gosh! Dracula has captured your partner and ripped their heart! But the heart is beating! Keep it alive and, maybe, you could still meet the dawn together with your significant other. Controls: **WASD or arrow keys** (only left(A)/right(D) are used) to move, **SPACEBAR** to jump. Note: **sound and music could be a bit too loud.** There are buttons to disable music or sound in the main menu. Note: **The game is hard to win with all organs preserved!** If you get stuck, there are links to the walkthrough videos under the screenshots. But remember that you only need to bring no more than one organ to the last level to win the game (though the ending will be different). By the way, what do you think Dracula and his servant, Frankenstein, were doing on the balcony in the night? Tell us your thoughts in the comments!   Big thanks to @catplanet for wonderful music! Complete walkthrough videos: * Intro: launch the game and watch the intro! Its awesome! * [Level 1 walkthrough (YouTube)](http://tiny.cc/xqofnz) * [Level 2 walkthrough (YouTube)](http://tiny.cc/bsofnz) * [Level 3 walkthrough (YouTube)](http://tiny.cc/psofnz) * [Level 4 walkthrough (YouTube)](http://tiny.cc/1sofnz) * [Level 5 walkthrough (YouTube)](http://tiny.cc/ntofnz) **Note: if Windows build shows error message at start, you may need to install Microsoft Visual C++ 2019 Runtime. Or you can just play the HTML5 version.** | ||
190239 | jam | Pet Fish License | |||
190242 | jam | Chasing Shadows | The shadows took her... they're killing her, minute by minute... I need to keep her alive. NOTE: You have the option to try the game in browser, but due to browser keyboard shortcut interference you should probably download the game instead. | ||
190250 | jam | Protect the Caravan | It's been a while since i've solo jammed, and i'm rather proud of the simple thing i managed to squeeze out. After several issues and bugs that took away dev-time i'm happy to say, i actually got it finished! I used several assets from the unreal market and some assets i got from other places, therefor i marked the graphics and audio down. Well without further ado i'm excited to present :  Protect the caravan is a simple twin stick shooter inspired game. You the player are a drone flying around, trying to take out the enemies,before they get to take you or the emergency medical supply truck out. The drone is controlled with either a controller or the keyboard. Movement is controlled by either the left thumbstick or the WASD keys on the keyboard. Shooting is done by moving the right thumbstick to a direction or the arrow keys on the keyboard and the drone will shoot in that direction. The drone can deploy shields in front of it that will take a few shots before failing by pressing either the X(or square) button on the controller, or the Q key on the keyboard! The supply truck will stop on occasion to wait for the player to remove a distant threat. Enjoy ! | ||
190251 | jam | Jibier's Adventure : Valentine's Curse |  ## Descritpion A 2D game where you play the famous character Jibier and have to protect your lover Valentine from the forces of Evil led by Vô the Prince of Doom and break Valentine's Curse. Game made with [Construct 2](https://www.scirra.com/store/construct-2). ## Team - Jibier : Main Programming, Graphism, Main Game Design - Jean : Sound Design, Assist Programming, Assist Game Design - Vô : Sprites and Animations ## Disclaimer Freely inspired by the Castlevania Franchise. Music from Castlevania 3 : Dracula's Curse, remastered by [8-BitStereo](https://www.youtube.com/user/Wiiguy309/). | ||
190260 | compo | The Moon's Florist | You are a lonely robot stranded on the moon. You must pickup crates of water and take them to your flower so it doesn't die. Be careful not to run out of energy and explode! To Launch The Game: 1) Open the zip 2) Run LD_MoonGame.exe Video Here: Hope you enjoy! :smile: https://youtu.be/Lm3Hr-DRye0 | ||
190269 | jam | Adventures of Buck | |||
190274 | compo | Plantasia |  Plantasia is a physics-driven plant growing meditative experience. Growth, water/energy levels, and plant capillary are all simulated. combining to make a weirdly hypnotic little toy.  Mouse Left adds water to the system, drag mouse right to cut parts of the plant. The theme "Keep it alive" applied way more in the development of a functional and balanced system than it does in the final product. Inspired by the album of the same name, by Mort Garson. | ||
190275 | compo | Save The Flower | Save The Flower - Simple and unplayable game. Enjoy! | ||
190279 | jam | Invocations | Satanic Multitasking Simulator | ||
190286 | jam | Florence and the Alien | Help Florence save the Alien! (And save yourself...) The very first submission to a game jam from a husband/wife/9 week old daughter dev team. We stuck to a standard genre but tried to add some funny puzzle elements. Florence and the Alien is a game about a young girl who finds a starving little alien crash landed in the forest. She takes it upon herself to save the alien by getting it back home and keeping it fed. Let us know in the comments how many attempts and how quickly you managed to help Florence save the alien! Controls: Walk - left/right arrows OR A/D Jump - space Grab Alien - up arrow OR W Restart at any point by holding R (if you get stuck in a pit or a bug...) DON'T MISS THE ALIEN AT THE START!!! IT'S TINY!!!  | ||
190287 | jam | Dog Signal - Ludum Dare 46 entry | My solo submission for LD46. A mutt is trying to save monster from turning of signal. Game has three modes easy medium and god mode. Easy - Normal Medium - Enemy speed is a bit faster God Mode - Ability to throw arrows more quickly. Game developed in unity. Art work in Ipad. No in game audio. As always, there are a lot of things I still wanted to do.But time is not a luxury. Nonetheless, enjoyed making this little thing. Tried to incorporate different elements to make it more fun. For next time, would love to collaborate, feel free to ping if you are in :) | ||
190288 | compo | Keep. The. Spike. Alive. | Controls : wasd / arrow keys for direction E to pick up G to drop the current item V to change the current item, or clear the slot The goal is to keep the planted spike alive, by feeding it fuel cells. The enemies can't harm you, but the tricky terrain and the slippery puddles sure can. Dont get caught, and good luck.   EDIT : I forgot to set the itch.io project link to public. The game was in draft mode. EDIT 2 : The original build is bugged, and will crash if you switch the item when you have none in your inventory. Beware! The game features a pick up and forget system, as all the items have specific behaviours when picked up or selected. Whenever an item becomes red, it is no longer useable. There are 5 main items, with a few extra bonuses. Paint Bucket : when dropped, creates a puddle of abrasive material. Restores normal friction levels, erasing the black ooze Gun : when you pick it up, it starts shooting. Select another item if you want it to stop shooting. Blade : damages any enemies it touches. Unfortunately, it has really low durability and damage, so consider it a last resort choice Spikes : damages any enemies it touches when placed down. Unfortunately, it has really low durability, and a lot of mass, so it will slow down you significantly. Two-shots enemies; Wall : nothing fancy, it just stops the enemies from coming any closer. Unfortunately, it has a lot of mass, so it will slow down you significantly. Cell : the backbone of the game, it comes in 5 tiers of rarity, refueling the spike when placed in range. The spike will turn green when in range. Thank you, Hanamigi, for your feedback;  | ||
190292 | jam | Lively Inn | You are the innkeeper. Keep your inn alive. Quench the thirsty Dwarves.  | ||
190298 | jam | Mr. Cheesy | Mr. Cheesy is a game made only by one solo developer for the Ludum Dare 46 Game Jam! 🧀 Game Mechanics: Slide down that Cheese Grater and since the theme of Ludum Dare 46 is "Keep it alive"...try not to end up on that Spaghett! 🍝 * Move with left/right arrow keys or A/D buttons Thanks for playing "Mr. Ceesy" and a vote on the Ludum Dare page would mean the world to me. 🙏 Stay tuned to watch the full Devlog on my channel! 👋 Discord: https://discord.gg/BApYP2T 📺 Youtube: https://www.youtube.com/channel/UC8lklUvWC76lYn1PI6QK32Q?view_as=subscriber    **NOTE: After some mentions from you about a typo in the help section of the game, I jumped in quickly and fixed it a couple hours after the jam ended! Thanks for the understanding🙏 | ||
190315 | compo | Long Live To Flower |  Simple game where you only need to keep the plant alive to win! I made this project for fun, you don't need to say that this is a bad game, I know this is a bad game! | ||
190320 | jam | FLIP OR DIE | [](https://tom.shea.at/ld46/) FLIP OR DIE is a pinball game about growing a seed with water and sunlight. Audio by @brygpo, programming by @thristhart and @Zyrconium, art by [SolaireHazard](https://twitter.com/solairehazard). Should work on modern browsers on both desktop and mobile. | ||
190326 | compo | Pet Life |  This is my Ludum Dare #46 4/20/20 entry. This is my first Ludum entry that i've actually finished, so I hope you will all enjoy it for at least a little while. I used Construct for the game engine, Photoshop for all graphics (except Ludum Dare logo), and audacity for all the sounds ( except main music ). Pet Life, a home for your animals. Buy different types of animals, and feed them and play with them to keep them alive and happy! The more updated it gets, the more options there are for and endless gaming pet experience. I was hoping to add more features, such as multiple animals, toys and stuff in the shop. But alas, I made what I made with the time I had possible. I hope you all enjoy! The full source code is available if you wish to learn from this or build onto it! The absolutely ONLY two things I did not make myself during this 48 hours, was the LUDUM DARE logo included on the Cover Image and Main Menu of the game! As well as the main game music, this was made by SirJoan620 during Ludum Dare for Ludum Dare entries. All visuals, code, and all the other audio was done by me during Ludum Dare! | ||
190331 | jam | Cyber 33 : Before The Dawn | Cyber 33 : Before the Dawn is a minimalist Tower Defense game in a cyber futiristic universe.   | ||
190342 | compo | Keep the colonists alive | I did not accomplish what i wanted to. But i tried. Now it is 2 hours before the LD is closed and i am going to sub,it my game. It is a very simple python script. Also there should be more balancing, and i had a lot of ideas to add further content. But I have to get up tomorrow and it is 1 a.m CEST. I think the game it self is very selfexplaining. Give it a try and remember: I am a very beginner. Have fun. I also included a Link to a online python ide so you can try it yourself. | ||
190350 | jam | Delivery Derby | Deliver packages to keep your business alive. __[Play in your browser now](https://foxdogstudios.com/static/ld46/)__  Pick up the package before competitors get to it. Deliver to the green target. Repeat until you are congratulated by an upstanding member of the community.    Controls -------- **WASD** - Drive **SPACE** - Horn / Show package location **R** - Reset position if you get stuck Credits ------- Code, art, music and sound effects created by Foxdog Studios Music mixed by A. Marczak Made using Ardour, BabylonJS, Ammo.js, Blender, NeoVim, TypeScript. | ||
190353 | jam | Protect the Sand-Worm! | Loosely (very loosely) inspired by Frank Herbert's Dune, this game sees you defending a poor sleeping sand-worm from an onslaught from above, and all you have to hand are a seemingly infinite number of rocks, and the strength to throw the heck out of them! Will you defend your huge friend, or will your efforts ultimately do more harm than good? Enjoy, and please note that the highscores aren't actually saved, but instead are only counted for the session. My high-score is 15, but I've seen higher.  This is my first Ludum Dare entry, and I'm a little sad to see it go. What started as a grandly ambitious project descended in the final hours into a panicky, spaghettified mess that crashes sometimes for no reasons I can understand. That's game jams for you, I suppose. Here's to the future, to Ludum Dare 47, and to many more spaghetti messes to come. ### Controls: * W - Jump * A/D - Move left/right * Left/Right arrows - Aim * Up/Down arrows - Rotate aim * Shift - Charge throw * Space - Throw * F1 - Toggle Fullscreen * Esc - Pause  ### Changes: v1.1 - As it was at the Jam deadline. v1.2: This is the last version of the game that counts for the Jam. Any more changes than simple fixes or optimisations are, in my opinion, too big to be in the spirit of things. These include different control schemes (mouse aim, gamepad), saving highscores to the computer rather than just for the session, and an options menu. The changes I have made are listed below: - Fixed one crash bug - Fixed the issue of the player occasionally getting stuck on scenery - Made the tutorial screen and game over screen a little prettier | ||
190356 | compo | Frost & Fire | Deep in the caves Khu's people have lived for thousands of their short generations, ravaged by radiation from the nearby quasar. There were legends of a surviving ship far away beyond the rock walls that will carry them to a world of green, far from frost and fire. One day by luck, earthquakes happened to clear the way to the strange ship while Khu was out hunting. The ship has taught Khu its ways, now Khu must keep the people alive until they can reach the ship. Inspired by "Frost & Fire" by Ray Bradbury Use Enter key + 1-3 for your abilities. Clear a path to the ship. You can move your drones by clicking them and choosing a new position. The Twitters: https://twitter.com/Cryptomnesic11 | ||
190358 | jam | Jezebel and the Flame |  When her potion for a witch goes dangerously wrong, local medicine woman Jezebel has to keep her husband Terrence alive as he's been transformed into a flame. Since they don't have much money nor wood, Jezebel has to go ask her neighbours for it. Secrets are revealed and sins are committed. How far are you willing to go to keep your love alive? Programming, art and design: Francisco Cañete Design and dialog: Aneesha Rai Sound: Adrian Cañete **Updates** Patch 1.1: Fixed a bug that affected dialog display after restarting the game. | ||
190375 | jam | Dumb Ways to Doctor | Lots of patients with serious illness are in need of treatment! As an amazing doctor, it is your job to save these patients, even from their death! There are up to 9 possible illnesses and 13 types of items available, plus a growing difficulty each day, challenge yourself to save as many patients as possible! For some reason, patients can turn into ZOMBIES if left unchecked! Should you prevent it or make it happen? You need to be careful because using a wrong item can lead to disasters! Strategy Guide: -Patient can resist treatment when their fragility is too high, use tranquilizers to lower it. -Use tools(Stun Gun, Plunger, Air Pump, Welding Tool) to attack zombies. -Apply blood packs to reduce blood loss. -Use steroids to increase heart rate, but treat them quickly before heart rate goes above 150. -Use tranquilizers to lower heart rate and fragility. Remember to prioritize conditions with greater threat!   Jam submission change log: 2 hours 15 minutes after initial 72 hours-Fixed cursor sprite not displaying properly | ||
190376 | jam | Biorunner |  You are part of a test program attempting to generate the ideal delivery and protection robot. You must deliver the biological organism to the end of the trail or be deemed a failure. Controls ------------ * Point and Click - Shoot * WASD - Move * E - Tether and Untether from Specimen (Must be within range) Rules ------------ * The specimen has a shield that can be used to defend from shots, but will damage the specimen * Any excess health collected will be transferred to the specimen while tethered * Any time spent untethered will damage the specimen * If the player dies, you will simply be reassembled at the last checkpoint, the specimen, however, will remain wherever it was * If the specimen dies the game is lost  | ||
190378 | jam | Life of a Homeless | Life of a Hobo, Well we we're two people doing a Jam for the first time. We both never created games before. Everything we have done in this game is from scratch. We did not use any assets. Everything is handmade. We were simply too slow and we couldn't implement everything we wanted to. Generaly the game is about surviving which means you have to eat and drink and also run away from the police. You controll a hobo, keep him alive ! Things we couldnt implement at all: - you only can run away from the police, if you fail u wont lose (Policeman is a angry bee atm =D test it ) - eating and drinking is implemented but you wont lose - searching in trash objects is helpful for the foodbar, but we didnt placed them just one - fountains for drinking are not implemented - random people spawn is also not implemented, the script was ready but we couldnt merge everything in the last moments - peeing and pooping and more animations are not implemented - no sound since we both are noobs in sound stuff - missions and a story line =_( It was a great time, we really had fun at creating this game and we will finish this project for sure, with all missing stuff.       | ||
190380 | jam | Lightstruck | You are abandoned in a space lab, alone with your plasma sword. Shadows are lurking around the corners... waiting for your light to run out. Will you be able to keep yourself and your sword alive? Controls: * Arrow Keys - Move * Space - Attack Credits: * deceius - Programming and Art * scut - Tilesets * Daniel Linssen - Font * Nicole Marie T - Music Screenshots   | ||
190383 | jam | Engineer of Utopia | Keep people alive as they remain jacked into the mysterious mechanical utopia! | ||
190385 | jam | Last Line of Defence | **Last Line of Defence** You are the last Dragon warrior and you MUST defend the last standing castle from the Undead army! **Controls** W,A,S,D - Move Left Mouse Button - **Normal Attack** Right Mouse Button - **Special Attack** Levels boost your Health and Damage! Castle health is displayed by the blue bar on the left! **Objective** Win the game after 190s! **Pictures**       Note: Current version has some bug with the music and it's playing it distorted. | ||
190387 | jam | Beacon in the Dark | https://www.youtube.com/watch?v=bAuuZfGYEYY    ### Protect the Beacon from the enemies by building the units! Click to add/remove units on the grid. **Buildings require Nelfon (the blue brick icon) and/or Power (the purple thunder icon). First, Nelfon is provided to the buildings and then, power is provided after cutting off Nelfon supply. You can transfer the Nelfon/Power via Conveyer Tracks.** #### Buildings can only accept 1 CONNECTION. You must remove the other connections! Use Obelisk Laser to prevent enemies from approaching your other units and Beacon. Construct Tech Ramp to double the production rate! *Note: The game some conveyer track connection bugs.* :grimacing: | ||
190393 | compo | Protect Generator | In this game you must protect your generator if it runs out of energy or is destroyed it is game over. You have to collect resources to fuel it and kill any enemies that want to touch it. Controls are explained in the game.  | ||
190395 | jam | Keep the Infernal Babybird alive! | Hi everyone! This is my first Jam and I can not say how much I've learned from it... So now this is my first completed game! Don't worry... It's much more happy and fun, than the name suggests! The goal is simple: to protect and feed the baby-bird as long as we could! https://youtu.be/8aJaIoyZW7A The baby-bird has two stages: - Unhatched stage, in which you only need to move it around - Hatched stage, which happens after about 40 seconds. Now you need to move him around ,feed him, protect him from those mice which are after the poor little creature! These are the keys: -Z: Emit paralyzing shots at the enemies. -X: Shock Explosion: If you are double charged. Emits a powerful shock explosion and throws mice outside the platform. -C: When you have a golden ball above your head you can feed the bird by standing near him and pressing C. notes: -the ball floating on your heads means it's ready to eat, when you pick up the next ball, this one gets eaten. -Be careful, sometimes, a mice could hold on to the bird, then the shock throws the bird away too! -Maximum amount of charge is two, Don't waste more golden balls by eating more of them.  This game has been made by Godot Engine, and Krita and no extra resources. Sadly, It doesn't contain any audio! Enjoy! My own high-score: 536  | ||
190396 | jam | Save the Package | Save the Package is an exciting first-person action game. You have been sent to keep a "package" alive, you must escort him to the nearest landing zone where he will be taken. The well-armed enemies will try their best to prevent you from achieving your goal. You dare to try? Credits: Models from Polygon assets by Synty Studios. Game Design @algebro (myself) Game Mechanics @algebro (myself) IA behaviour @toni-dev | ||
190398 | compo | Mr. Fluff |  Mr. Fluff is a tamagotchi-style survival shooter game. You must take good care of Mr. Fluff by giving him food, water, and cuddles, but be careful not to overdo it. Your new friend Mr. Fluff is all you have in the world, so be sure to defend him against anyone or anything that may cause him harm. By shooting them.  The game quick and easy to play is your browser, but you can check out this video if you don't feel like playing! https://www.youtube.com/watch?v=5bgsOMHr0Vk I also wrote a post-mortem if you'd like to read about the development: https://ldjam.com/events/ludum-dare/46/mr-fluff/$206521 --- This is a web browser game made using [PixiJS](https://www.pixijs.com/) and plain old Javascript. Images were made using Microsoft Paint 3D. Sound effects and music were recorded with [Audacity](https://www.audacityteam.org/). Music was played on my good old SG :metal: (with poor guitar skills). The game is hosted on my own [website](http://nazorus.me/mrfluff/) or [itch.io](https://nazorus.itch.io/mr-fluff), and has been tested on Chrome and Firefox. A mouse is required to play, mobile is not supported as of submission. This my first Ludum Dare and very first finished solo developped game :v: (please have mercy) | ||
190402 | jam | Pond Ecosystem Sim - Keep It Alive | Keep It Alive! In this case "IT" is a simple pond ecosystem.   https://www.youtube.com/watch?v=gjHUU_Ic8hk **Gameplay** Use a variety of sliders to influence a simple POND ecosystem simulation... keep it alive! or not! Features: **Features**: * Ecosystem Simulation - Fish and their food are generated semi-randomly and interact with each other * Fish Needs - Health, Hunger, Old Age, Mating is simulated throughout their lifecycle. * Genealogy - Fish inherit a blend of colors from their parents! * Sliders - Control many aspects of the pond ecosystem keep IT alive or create a fish hell. * CPU Melter - Turn up the sliders and see what happens! **Controls** * WASD to Move camera * hold right mouse to rotate camera. * hold shift to move fast **Contributers** * Lee Berg - Dev, Art, Sound * Kevin - Genealogy Dev, Feedback * Jon - QA, Feedback | ||
190409 | compo | By Jove | ## A Trading RPG For this jam, I will be working on a game that’s a cross between Megaman and Elite: you play a space trader in the Jupiter system trying to buy high and sell low, maintaining good trade contacts between the moon governors and/or the criminal underworld, whilst occasionally fighting pirate boarding parties on your ship. Do you have what it takes to become a space millionaire? | ||
190417 | jam | KEEP THE F*CKING GAME ALIVE | DESCRIPTION --------------------------------------------------------------------------------------------------------------- The game is a platformer where you need to remove all the glitches. These take up your CPU usage, which kills the game. You also need to make sure you don't run out of energy, thereby shutting down the game! CONTROLS --------------------------------------------------------------------------------------------------------------- WASD to move *You regain your jump when you touch ANY side of an object (examples in video)* *You can jump in air* VIDEO (without sound) --------------------------------------------------------------------------------------------------------------- https://youtu.be/m5GCAUwgf40 SCREENSHOTS ---------------------------------------------------------------------------------------------------------------   SIDENOTE --------------------------------------------------------------------------------------------------------------- Every asset was made ourselfs except the background song (https://www.toneden.io/exyl/post/ping) However all the other sounds where created by us! This game was created by 2 people and this sure was an adventure. One of us didn't know how to code so we really did our best on this :laughing: Hope you enjoy :smile: | ||
190420 | jam | Keep a Plant | Finally, all done. This will not be the best game, of course. But this is a milestone to me. This is the first game I've ever published, and this is the first jam I've ever participated. Enjoy! :smiley: HOW TO PLAY: Very simple, use your mouse(the leaf) to protect your plant from the meteorites! | ||
190425 | jam | HELLDERLY | Being able to help elder people is a wonderful thing to do! The same thought was in the mind of our hero, *but little did he know about the hell which may lay in such a knight-like act...* **Controls:** WASD - Up/Left/Down/Right You need to collect **coins** during your round to to buy **items** in the shop on the **main menu.** Your goal is to help this granny to go to the home.  | ||
190430 | compo | Feeding Time! | Your neighbor has asked you to take care of their pet, while they are out of town. Always happy to help, you have agreed. Just feed it for a week, how hard can it be? Controls: Use WASD or the arrow keys to move. You can pick up and drop stuff using S or the down arrow. Hints: - Food (or a filled bowl) can be an effective lure - Use the shelves to move around if the ground is too dangerous - Just make sure the filled bowl is within reach of the pet before leaving, it does not need to eat it all  | ||
190433 | compo | Dryad | A top down shoot where you play as a dryad defending here tree EDIT 4/20 8:15pm - It appears that in my excitement to have finished my first game jam in the nick of time, it appears I have mistakenly submitted as a Jam game. I have updated it for compo. Also updated the Links section to indicate that I put up an HTML build on game jolt to make it more accessible to anyone that would like to check it out. | ||
190435 | jam | Floriculture | Sit down and relax to the view with your own personal virtual windowsill. Ideal for a second screen while you test out other games or work on projects. Floriculture is a slow paced home gardening sim that is something akin to old school virtual pets mixed with modern casual games, only with 100% less poop and micro-transactions. May this windowsim bring you occasional bliss. (first ever finished game. be gentle ) Update0.001 The panic update -fixed a bug where the sun would forget to rise -fixed a bug causing the flowers to forget it was daytime -fixed a bug where the soil wetness would go out of sync with its actual value -adjusted times for plant growth and soil drying cycles to be more friendly to the jam. (Accidental zeroes). | ||
190436 | jam | Suicide Hotline | You are an operator of a suicide hotline, you must ask questions in order to keep her alive. Art work is made by KayleighMil123, she also voiced the female. The male is voiced by ReeceGibbo, and all sound is made ourselves using household objects. Note: There is multiple death endings and also one ending where she survives, that is your goal. Tutorial: Pick question that you think the caller will be comfortable with. If you make her too uncomfortable, bad things will happen. If you make her comfortable and happy, good things will happen.   | ||
190451 | jam | Rise of the Quack | **Game Length: 1 minute**  **WSAD to move** **Space to jump** **J to attack** The year is 20XX. Humanity is on the brink of extinction. The City of Neckar is the last bastion remaining to defend against the Legion of Quack. In the final battle, the evil Quacklord was halted by the psychic Lady Tsunenaga, who was able to enter his mind and recreate his conquest in a virtual simulation, locking him in eternal stasis... at the expense of her corporeal form. The mutants have risen up and will do whatever it takes to restore Quacklord's body and defeat Tsunenaga. Only the mighty hero Zo can stop them. Credits: Obliteration by Kevin MacLeod | ||
190455 | jam | Beached | Shipwrecked on an island, hunted by a savage beast at night... keep your fire alive and make sure you're back at camp by nightfall! LD46 Submission | ||
190459 | jam | Marx's Graffiti Squad | Remember everyone your thirst for communism using street-art propaganda! An old member of the communist party takes the fight in her own hand, sprays her ideals on various walls not to let them slowly fade away into oblivion. You must fill the gauge at the top by covering the map with graffiti (you can check the areas you've missed by displaying the map with space) then go back the way you came. And obviously avoid police, you can avoid outrun them by sprinting but be careful not to empty your stamina.  Controls: Arrow keys: Move W: Sprint X: Spray (Hold with a wall above you) Space: Display influence map Notes: - No sound and only 5 levels, bugs have sadly destroyed most of my available time - The windows version has no improvements over the Linux one, just a port to allow more people to play it | ||
190466 | compo | "Life-Saver" Bot | This is a game about a doctor in the far future who has patients to save from having viruses, whenever the doctor goes to a patient, the robot automatically goes inside and fights the viruses to save the patient's life! There are four patients and each one is a level. Try it. | ||
190469 | jam | Ethereal Tale | The heroes of this story are frail, but still living. Keep them alive following the rhythm of their hearts! Dance with their unique personalities to lead them back in this realm! **HOW TO PLAY**: * _Blue notes_: mouse over the lane * _Left Arrow_: mouse over the lane and press A * _Right Arrow_: mouse over the lane and press D * Menu navigation: WASD or Arrows, Space or Enter to select the song The color bar at the bottom is your score: the brighter the better! Don't fall under 30 BPM or your lose the connection with your hero If you feel the music is too off, I'm sorry, I was not able to prepare an adjustment tool in time... **CREDITS** * [Optimans](optimans.itch.io): Code and Artwork * [TrpM](https://soundcloud.com/angelo-carnemolla-404382669): Sound  | ||
190480 | jam | Firekeeper | Keep the flames alive and hold the shadows at bay. --- Controls: - WASD + ARROWS - Move - SPACE - Attack - CTRL - Fireball (eventually) - F11 - Fullscreen - ALT + F4 - Quit Controller supported. ---   ---     --- Hints: - Feed the fire with sticks until it roars. - Find the crystals to make you and the fire stronger. - The super fireball takes time to recharge. - Ignite the trees for extra protection. - Make the fire big enough to burn away the darkness! --- A game by Thomas Olsson and Justin Ma | ||
190486 | jam | Tale of a Little Guardian | The Spirit of the Forest is dying, and so is the Forest itself… You are a Guardian, the Forest’s last hope of survival, summoned to find a solution. The life of the Forest is in your hands, reach the end before the Spirit’s energy runs out! Refill the energy of the Forest by fighting enemies and collecting mana, then give it back through the Spirit’s roots.  This is a platformer-style game in which you have to complete the levels before the timer runs out... Or, you can take your time, explore the maps and find out more about the story: there are checkpoints and respawns are unlimited! Everything you experience in-game (from the coding to level design, art, character design, sound effects, music, etc.) was done from scratch for this project. No pre-made assets were used, we took the challenge seriously (and possibly got burnt-out because of it)! ## Controls: - Use directional arrows or “WASD” to move - Press “Escape” to pause - Press “Space” to jump - Press “Z” to attack - Press "Up" to interact with objects ### Note: Thanks for playing our game! If you find any bugs, let us know in the comments or directly [on our github issue tracker](https://github.com/Morgawr/LD46/issues). This game is naturally full of bugs. You kill them with the Z button. :) The Linux and OSX versions of the game have not been fully tested by *us* directly, just be aware of that in case you have trouble running them (hopefully not!). ## Post-LD Version Our original release had a series of bugs/glitches that sometimes *made the game unfinishable* and were overall frustrating to deal with. **We have updated it to the *1.1* version** with most of these bugs being squashed and killed (just like our main character does in the game!) You can have a look at the [changelog](https://github.com/Morgawr/LD46/releases/tag/1.1) to get an idea of what we have changed. For the sake of the competition, we're leaving on our [itch.io](https://morg.itch.io/tale-of-a-little-guardian) page the original files as well as the new updated files. Please keep this in mind when judging our game, but also please have fun and enjoy our latest and freshest version as much as you can. 💚 Thank you for being awesome! ### Itch.io Download v1.1 - [Tale of a Little Guardian - Win/OSX/Linux](https://morg.itch.io/tale-of-a-little-guardian) ### Direct download version v1.1 - [Github (Win/OSX/Linux)](https://github.com/Morgawr/LD46/releases/tag/1.1) ### Direct download LD46 version - [Github (Win/OSX/Linux)](https://github.com/Morgawr/LD46/releases/tag/1.0) ## The Team ### Morg (@morg): - Concept & Planning - Lead Developer - Ending Track ### Daniele Baschieri (@dangerblack) (https://www.danielebaschieri.eu/) - Story - Level Design & Scripting ### Michele Montini (@sunti) (https://suosunty.wixsite.com/michelemontini) - Character Design - Art - Animations ### Etienne Guichard (@nablaz) (http://eguichardmusic.wixsite.com/home) - Story - Music & Mastering - Sound Design ### Elena Frabetti (@elfa) - Art  | ||
190506 | jam | Lost Soul | This game is all about your soul fighting against all fears of enemies all against it. Help fight against the enemies to retrieve your lost soul. Game made by Sanat Biswal. Download Link- https://sanatunz.itch.io/mirrored-soul | ||
190507 | jam | The last tree | **THE LAST TREE** You're a robot wielding a samurai sword set out to defend the last tree from extinction. Defeat waves of enemies while trying to keep the tree alive with water. _Fast paced action._ _Romantic atmosphere._ _Challenging game play._ Let's see how long you'll last, and if you can save The Last Tree! **controls:** left and right arrow for movement, space to water the tree, x to attack. The bottom bar represents the amount of water the tree has so it can grow. If its in red there's no water and it starts to shrink. *Update: Fixed win screen not popping up when tree at maximum health; ; Tools used: Unity, Krita, OpenToonz, Audacity. | ||
190511 | compo | Alien Day Care Center | This is a game where you have to take care of alien babies and not let them die. As simple as that. | ||
190516 | jam | Homelette | **Homelette**  **Description** A physic platformer where you are an egg trying to go back to the farm while you avoid to end up as an omelette. Thanks for playing! **Controls** Gamepad recommended -left joystick/WASD to roll -right joystick/mouse to control camera -A to Give Impulsion/left click (you can keep pressing to go farther) **Credits** -Justin nony -Etienne Lagarde     | ||
190521 | jam | Agent Z: Zombie Rescue Service Ranger |  This game is really dumb. The original idea began as "I want to invade a police station to rescue my zombie baby from the evil humans", and turned into "holy crap this won't be done in time, i'll just make it violent" Hope you enjoy. It is very silly.    | ||
190524 | jam | Keep The Social Distance | There's a virus in town! Protect the citizens through social distancing! But beware the citizens have a will of their own and are desperately looking for toilet paper. Can you save them all? **Controls:** Drang&Drop on humans to change the direction of movement. At 70% infection-rate there is no way back. Try to beat the highscore!  **We used:** Unity Visual Studio Paint.NET FL Studio 20 + Hardware (KOMPLETE KONTROL M32) Audacity As always: Everything that you see and listen to, we have created within the time.    | ||
190525 | jam | Feed the Monster | Feed the Monster is a first person game in which you search for carrots to feed the baby monster you found in the forest. Carrots spawn randomly in the world and can be picked up by the player. Rabbits in the world will also consume carrots..(This part is buggy and carrots would disappear before bunny is even close to it..I would solve this issue in post LD.) This is my First ever entry in any game jam so i didn't know how to prepare. There are many things that i would have loved to include but because of my skills and time limitations it was not possible. Anyway, If you like it in its current state, Please rate it. | ||
190528 | jam | Saving Emperor's Chick | Help Emperor Penguin's Chick to safety.  | ||
190535 | jam | Luciole | In a world where night is eternal, where dark creatures lurk in the surrounding shadows, and where humans are primitive; They know the fire, but its creation still eludes their young minds. Away from the tribe, Luciole finds the gift of fire in the heart of the forest, and now bears the burden to bring back a flame to his god, for he alone can shine away the everlasting night.... [Capture.PNG](///raw/023/b/z/3018c.png) for survive you should stay in the light, grab tree branch and ignite it for light your way (the first tree after the start have a branch, press "e" to collect it, after thats, go back near the fire and press"e" for pay 1 wood and embrasse it, now you have a torch !) I made this game alone, i don"t have the time for music and..death condition sorry ^^" ****the build post jam have some fix, add music and death... you can change commande azerty to qwerty in the option's menu*** azerty/qwerty: a/q=left d/d=right s/s=pick up object ( crate, torche) on the floor or pose objetc e/e=close to a light source, ignite a new torch for 1 wood if you hold nothing , or get wood on the trees q/a=when you hold a torch, consume 1 of wood, re ignite the torch w/z=climb a crate[ | ||
190544 | jam | Bean's Farm: The Hunt of The Juicy Cow | First time we participated in a game jam. We made the project little to big for us, but we will finish it ASAP! We have a lot of unfinished functions. You play as Bean The Farmer, and you want to protect your juicy cow from the Vegans, Butchers and the beauty contestants. The game is a survival game. Were you gather supplies around the map to craft walls and traps. The object is to protect the cow every round. You can either complete a round by letting the time run out, or kill all the enemies using traps and fists. But be careful, there are people out there hunting for your juicy cow! So protect it with your life! Check out our youtube video for the story! | ||
190549 | compo | Tiger Zoo |  A digital card game. Probably not for small children(death, violence). It is opening day in your brand new Tiger Zoo. But wait there are no tigers, no staff and no customers. Time to get to work... How to play: The game is over after 20 rounds or if you have 5 police tokens. You will need to buy cards from your hand and place them on the buildings. End turn to activate the cards effects and get a new hand. Some cards only activate when other cards are in the same building. For example: You need a keeper, tiger and a customer together in a building to earn money of the customer. Play multiple times and find all synergies and combinations. | ||
190566 | compo | Force field | You play as a force field of a space marine. You must protect him while he tries to run out of a collapsing cave. The force field destroys any organic matter that touches it, but cannot destroy other objects. Also, a force field can release projectiles that repel objects. You can also paralyze the Space Marine so that it stops. The bottom of the screen shows the health and progress bar. If it is filled, then you ran out of the cave and won. Also on this progress bar shows the location of the cave collapse. Game engine: Unity. | ||
190568 | compo | Prehistoric Fire | ## Prehistoric Fire ### Story: You are a prehistoric man and just discovered fire. You have to keep the fire alive to survive the wolves. ### Controls: - Left,Right for movement. - Up, Down, Space for actions. ### Instructions and tips: - Wolves will run away for a while if the get close to fire( main fire or your torch). - You can take a torch from the fire(it will run out after a while). - Shake trees to drop logs. - Pick up logs to add fuel to the fire. - You can carry only one log. - Good luck! | ||
190569 | jam | Runaway | ## *Keep the fire alive in your stolen locomotive while fighting off the police!!!* #### **Playable in browser with a mouse and keyboard!** ## Tools used * Godot. * Audacity * GraphicsGale * Audio obtained from https://www.zapsplat.com ## *Engage in shootouts behind cover,*  ## *Whilst trying to keep your locomotive going!*  # Have Fun! | ||
190579 | jam | The Dogsanity Abusive Experience | well guys this was a really hard day for me. I never published anything but this is the time. I cannot believe i've made it. I worked harder than ever. It's officially my first game, that's weird enough talk, lets get to it! Do you like tycoons? Do you like clickers? Do you like black humor? # The Dogsanity Abusive Experience # A game where you have to keep everything alive. You don't get it? well...  Your son's been making this scandal of getting a new dog. he thinks it's easy to keep him alive and stuff. You are a great father, that works a lot.. Keep this going so we can all be happy. It's a lot of work! * The game includes 3 endings and a #SECRET# ending! Find them and post a pic, or send it to my instagram* #HOW TO PLAY?&????&???!@*!(^#  - Your child is sick, dont let him die  - Your dog is very, VERY hungry. Please, feed him at any cost  - Go to work and get cash  - Buy new stuff for your house  ------- post jam, ill still work on this project, so if you like it , feel free to contact me on facebook.com/blackmoodgames/ https://blackmoodgames.itch.io/ You can find me on linkedin too. https://www.linkedin.com/in/juan-lanosa/ https://twitter.com/BlackmoodGames * https://www.instagram.com/bluedaemonart/ Thank you for playing!!!!! | ||
190583 | jam | The rabbit's game | The rabbit game is an exciting FPS game, where you become a gardener. You have your own garden, where you grow a carrots to feed your fluffy friend, rabbit. Your rabbit sits and sleeps well at the center of the yard on a small property in the forest. However, not everyone likes that state of calm. To disrupt this peaceful place, evil gnomes come out of the forrest to achieve one goal, kill your rabbit. Your job is to repel gnom waves. The fate of your beloved rabbit is in your hands. Use carrots, the effect of your great effort and fight them till the end! Game created by Jakub "Radgar" Bera -team leader, programmer, graphic Przemysław "Pkrolik" Przyłęcki - main programmer Witosz "Veetosh" Bryła-music, text translation My friend don't have ludum dare acount | ||
190592 | jam | The Last Fire In The Sky | A game where the last fire you can have is slowly going out, throw things in the fire to keep it alight... how long can you keep going though? -Developer Note: I did not get enough time for sounds, but will continue to update the game after the jam, thanks for playing!  | ||
190600 | jam | Solar Colonizer | A game where you manage your planets, creatures, and spaceships. the objective is to make your creatures colonize the entire solar system  Controls: Left click. Right click: move the camera. middle click: rotate the camera. mouse wheel: zoom in/out. hover the cursor at a planet to see it's information. Objective: colonize the whole solar system by evolving your microorganisms to animals, then to scientists so they can build ships. do not let them die! Tips: *after purchasing a planet, you have to select it's location:- -red ring ---& hot area (produces alot of firestone) -green ring ---& warm area (suitable for microorganisms and scientists, they evolve over time) -blue ring ---& cold area (produces alot of icesstone) *the more you place planets, the more recources you get, but harder to colonize the entire system! *only normal planets can and should be colonized, asteroid belts and gas giants aren't included *you only can build spaceships when there are scientist species in one of your planets *if the planet that contains the scientist species die or when you have no more planets, you will lose! | ||
190601 | jam | Something is fleshy |   **Something is fleshy** is a puzzle-platformer game where you have to help your human to survive. Make him eat, fill his lungs with air and prevent his kidneys from failing. Try your best to make him survive as long as you can and try to beat your score. We had some fun to make this between friends, we hope you will enjoy it. Peace and love :v: ## How to play :  We advise you to look at the tutorial available in the pause menu. ## About us : Martin Chauveau: https://papasucre.itch.io/ Gwendal Evrard : https://itch.io/profile/gwandalf Benjamin Peltier : https://nylash.itch.io/ Splash screen by Meryem Erikci Music by Stefan Kartenberg ### Post-jam update : *The tutorial is now at the start of the game.* *Correct a bug when the game was put on pause from a pad.* | ||
190605 | jam | Cerberus | This almost qualifies as a compo game, but it took too long. This is where I give up on this project. It seems quite cool, but I'm more than burned out. There are quite a few bugs I found in the game engine where variables exhibit Schrodinger's cat's properties. When you eat, you have you cake and eat it too. Just wanted to publish it in some sense because at least some work was put into it. | ||
190606 | compo | Feed Your Monster | Your newly adopted pet monster doesn't yet know what is safe to eat, so you must help it avoid dangerous things. Controls are WASD to move and SPACE to pick up and throw items. [](http://www.bemmu.com/compo/ludum/46/g.html?111) (You can see the source code by just... viewing the source; I wrote the JS by hand and it's not obfuscated in any way) | ||
190610 | jam | Feed My Frankenstein | Frantic clicking or tapping game about trying to keep Frankenstein alive! Code/Design: Brandon Cooper Art/Design: Daniel Thomas BGM: Matt Menken Cover Art: Kallie Cooper   | ||
190612 | jam | Why Baby? | Is your god a T-Rex? Is it hungry? Is it in a vat? Do you have to keep feeding it and refilling its vat before it dies? Then this game is about you! I just have one more question: Why Baby?  This is our second submission to Ludum Dare! Aside from bringing back Rory's AMAZING art, we have Chris and Vinnie back as Devs. This time around we have Erin writing the dialogue and Ashton on music! Enjoy!!! Controls: WASD or Arrow Keys to move. 'e' or 'space' to interact. Also supports gamepads!! | ||
190613 | jam | Josh Dumb | A Game about a guy named Josh, who's so dumb that the only thing he knows how to do is follow arrows. You control a defense system made to protect him. The whole game is a juggling act, where you switch from placing springs on the ground for Josh to bounce on, to switching to your shield to blocking incoming bees, and destroying blocks with your cursor. This is my first Jam game, and I'm really excited to have it finished! Sidenote: This game contains MS-Paint cutscenes with bad voice acting.  | ||
190614 | jam | Keeping Itt Alive |  I've picked up Nuclear Throne recently and have been wanting to try make a top-down game ever since. LD seemed like the perfect time!   I'm pretty happy with how most of this turned out. I was able to get the movement & enemy fundamentals down on day one and could spend the rest of the time jamming on levels and story. While I did the code & art, I didn't make any of the audio for this jam. I'd love to hear what you thought of this, so please drop a comment. Thanks for reading... looking forward to playing what everyone made! | ||
190617 | jam | Kill Virus | Tower defense game in which you must keep alive different organs of the human body fighting against waves of microorganisms invaders | ||
190618 | jam | Hostage Savers | this is my first entry to a game jam for LD46. When I was finishing up a level and refining the game.The code just stopped working. I reloaded unity and tried everything for like 2 hours to save the game but I could't so this is it for now. This is supposed to be a prototype of a portal style game where you solve puzzles to try to save the hostage before she is killed. Update: The Link Now Should Work. I have fixed most of the broken code and I am finishing up. Controls: Move: WASD. Jump: SpaceBar. Sprint: LeftShift. Crouch: LeftCtrl. Portal1: LeftClick. Portal2: RightClick. Credits: affax, portal, kenny and sebastian lague. | ||
190619 | jam | Magic Valley |  This game was created for Nordic Game Jam Online (theme : everyday magic) and Ludum Dare 46 (theme : keep it alive) Magic Valley is a survival 2D isometric game made with Unity. Here every day is magic, plenty of collectible resources spawns everywhere on the map. When the night falls you have to prepare yourself to protect your chest and keep it alive! To help you in this task you can build up walls, turrets and traps to kill and slow down your enemies. Controls (Keyboard needed) : - Move - WASD - Collect resources - E - Shoot - Space - Open crafting mode - C - Turret - 1 - Wall - 2 - Trap - 3 - Remove - R - Menu navigation - Move - WASD & Arrows - Validate button - Enter *** Share your best score ! ***     | ||
190623 | jam | For Seraphina | A short game about loss.      | ||
190646 | jam | Rabbit Ears | A game where you collect electronics to scare away wolves and at the same time finger smashing number keys to save your rabbit family from perishing.  Made with: Godot, Blender, MS Paint, Paintbrush, and Mac Preview | ||
190649 | compo | Hive Alive! | **NOTE** I have fixed some game-breaking bugs with this game (the title-text wouldn't appear and game-overs weren't registered). I didn't have time to add a tutorial (or barely anything beyond the game...), and it's a turn based strategy, so this might be a long text. Sorry! :sweat_smile:  The goal is to _keep the patch of flowers, and the bees alive_ for as many turns as possible. Bunnies --- - ... eat flowers. - ... will move 1 spot every turn. - ... prefer to move to a flower (and eat it), but otherwise move randomly. - ... start with 2 hp. (This can be seen if the blue cursor/indicator is over them in the lower right corner.) - ... can be stung by a bee, and will loose a hp. Also, this'll kill the bee. (So, need to be stung twice to be removed from play.) - ... will spawn every 11 turns, in one of the holes. Flowers --- - ... get eaten by bunnies. - ... need to be there in both kinds, otherwise it's game over. - ... will 'split' (reproduce) into one pink and one white one, if brought pollen of the _other_ color. (The original flower will then dissapear.) - ... the player can choose the location of the pink flower when split, the white one will spawn on the opposite side of the selected hex. (Unless there isn't an empty flower pot there!) Bees --- - ... can pick up pollen from a flower. (This is the white or pink colored diamond icon in the lower right corner, if the cursor is on a bee.) - ... can only pick up one type of pollen at a time. (The other type will be erased.) - ... will 'split' (reproduce) a flower when carrying pollen from the opposite color instead of taking pollen. - ... each can move once per turn. This uses up nectar. If a bee can't move any more that turn, the arrow in the lower right will turn into a stop-sign. - ... start with 5 nectar. (See the lower right corner if the cursor is on a bee.) - ... die when out of nectar. - ... can fully refill nextar at a hive (or not lose one the turn they gather pollen, but _not_ when splitting a flower). - ... will spawn every 9 turns, at one of the hives. - ... can attack a bunny for 1 hp, but will then die. Indicators --- - ... are blue and floaty to indicate that they are the hex the cursor is now on. - ... are green when when they indicate that something can be selected. - ... are red when they indicate that a bee can attack a bunny. - ... are pink when a bee can visit a flower of that color _or_ when splitting a flower, indicate where the pink offspring flower is going to be. - ... (the same goes for white...) - ... are blue (and not floaty) when a bee can go to a hive to refill nectar. How many turns can you last? | ||
190656 | jam | Nessie Alliance | KEEP NESSIE ALIVE!!!  The scientists of the world are determined to uncover the truth about the Loch Ness monster. As the noble Wizards of Scotland, you must protect her. Click on your WIzards to launch aquatic spells in the name of Keeping the Legend Alive!  Defend Loch Ness and its adorable inhabitant from diabolical attack.  --- UPDATE 4/21 Pushed Bugfixes - Death/reset works now! - Fixed boats spawning underwater (probably) - Dynamite should properly damage Nessie now | ||
190657 | jam | Firehome | Keep your fire alive :-) (Over the next few days I'll be adding some settings and solving bugs!) Move - WASD Interact - Left click / Spacebar Drop back item - Right click Exit - ESC Restart - R (The goal is to keep all fireplaces alive!) Hope you enjoy it! Thank you for playing :-) | ||
190662 | jam | Keep Charlie Alive | Charlie has a deadly virus that is slowly draining his health, collect the gems to restore some HP and find the key and finish the level before Charlie's HP reaches 0, you must Keep Charlie Alive! Controls are: WASD or Arrow Keys to move or left joystick on a controller Space to jump or A on an Xbox Controller. It's shorter then i wanted but it was my first Ludum Dare and i had fun doing it! If you like the game, let me know! ! [2020-04-20.png](///raw/23c/d/z/31754.png)    | ||
190669 | jam | Nyctophobia | Victoria has Nyctophobia, she is very afraid of the dark. Unfortunately, it's her first night home alone, which means it is your responsibility to keep all of the candles in the house alight. But they will go out over time and you will need to relight them. If you keep Victoria in the dark for too long, her phobia will get the best of her and she will faint. You need to collect matches to light her candle. You need to use her lit candle, to light the other candles around the house.  | ||
190670 | compo | My First LD - Choosy! | Say hello to Choosy!! Choosy is a slime who will eat ANYTHING! You must help him get the food he needs to grow big and strong. Pick a difficulty and use your mouse to feed him while keeping the food he doesn't like far far away! I had lots of fun making this game, I hope you like playing it! :D   Changelog-- 2020/04/20 - Fixed bug with UI scaling. Scaled up the size of the food colliders to make it easier to catch them. :D Also ported to WebGL for easier access! | ||
190671 | jam | Flower: The Game | Oh no, looks like your plants are dying! Better hurry before you lose your reputation in the flower business. With a characteristic and interesting art style, you get to see this wonderful and interesting world. You play as a farmer who's plants are dying, try to keep all of your flowers alive because if just one dies, it's game over. This small little game provides you with endless replayability and fun times trying to get the highest score amongst your friend group. Oh, you have no friends you say? Well fear no more, try to beat your own high-score in this simple yet challenging game. Controls: D = Walk right | A = Walk left | S = Climb down | Space = Jump | Enter = Water flowers, pick up water from well In Menu Controls: W = Up | S = Down | ||
190676 | jam | Title: Help!? | Help the patient get through all the hazards and survive as he heads towards his destiny, The End Enjoy a Funny Point and click Ludum Dare GameJam entry. | ||
190677 | jam | Power Defense Game | You are looking to buy a house by working online. Make sure your battery life doesn't run out. Otherwise, you lose! In this game, your are trying to keep your phone alive, while making sure your phone battery doesn't break and making sure you don't let hackers steal too much of your battery life. ### Instructions: You are trying to keep your battery life from getting to 0 while upgrading your phone and buying batteries. Your ultimate goal is to buy a house. When you upgrade your phone, you make more money, and your battery life is drained slower. However, your battery will decrease no matter what level phone you are at. You can recharge your battery 0-10 times, (Different battery levels allow more recharges) but once it breaks, you have to buy a new one at Ahmazoon. To make the game harder, there will be hackers that drain your battery life at an inconsistent rate. You can also go to Ahmazoon in order to buy something that makes the hackers drain less battery each time. When you buy your phone, you will receive a question. If you answer the question right, you will get extra money to help you throughout the game. Answer it wrong… and you will have to pay the price. Finally, have fun! | ||
190678 | jam | Savior |  ##### A simple Pixel-art Style game, where you as the player should save Him by collecting medkits and defending yourself from the shooter. **Controls:** Arrow keys controls the player. **Tools Used:** - Unity - Aseprite - SFXR - GIMP **Please leave your Feedback and suggestions in the comments.** | ||
190683 | compo | Astronautical |  # You take control of a planet-sized Pirate Ship That uses its moons as cannons. ## Any questions? I got really into orbital mechanics as the jam was starting, and tried to introduce them as an interesting game mechanic. all of the objects in the game can interact with the rest with their own gravitational pull. This means that objects can slam into one another, rip away moons, or throw them off their orbits. ## Controls/Tutorial There are 3 moon types: Cannon, Repair, and Energy Production. Cannons and health use energy to operate, and energy production passively increases that. Cannons, shoot, and repair stations can heal your ship if its health is low by pressing 'C'. ### F3 to restart ### X to fire your Laser Cannons ## Game info * Music was made by me via Rymtik Studio. Sound effects were done with a guitar and Audacity. * 3D models were made in Google Blocks * Game made in Unity and used Visual Studio Code to edit (Seriously VS code is way better than Visual Studio) * other assets made in Gimp  | ||
190688 | jam | Burned by the Poi | You have been summoned into cat-like creatures world. The creatures want you to complete a certain task before they allow you to go back. Nothing seems familiar to you in here. You are equipped with two easily inflammable balls attached to the torches. Then it hit you, the poi dance. You trained it some time ago. Right, that’s my chance - you think. In control of the fire go and burn 'em all! **Mechanics** The playable character follows the rotation of the player's mouse. You can throw and pull in your poi balls, each separately controlled by Left/Right mouse keys. When the balls collide they create a cloud of fire. Torches will burn out after a while. Unlit they won't provide enough damage to the enemies, meaning you are not able to defend yourself. Also, in the darkness enemies will gain more courage and attack you. Keep your fire alive, or die! **Ai** Enemies hide in the darkness and once in a while charge at you. They are also able to unlit the surrounding torches. **Music and sounds** Music is done with guitar and some editing applied. Enemies' voice is my voice with changed pitch. Despite that, original recording sounds almost the same! :D **Graphics ** There are a lot of particles and post processes. And some 2d sprites of course. https://www.youtube.com/watch?v=kpJcUqiBbu4 !   | ||
190691 | compo | There is no plant B. | **Rules** - Keep your plant alive until the timer runs out. - Stand near the plant to water it. - Stand near a puddle to get water. - Brown fences can be moved. - You can only carry one fence at a time. **Controls** - Move: WASD / Arrows - Pick up/Drop fence: Z / N - Shoo Rabbits: X / M - Quit: Esc | ||
190698 | jam | The Exorcist's Terrible Assistant | Thwart an exorcist's attempts to kill your demonic master in this point and click adventure. Controls: Two buttons, Interfere (which is like Interact, except more Satanic) and Inspect (which is ... just inspect). Click the mouse to move around. Everything except the adventure game engine was made during the jam. Some screens:    | ||
190699 | jam | Garden | ### + English + ### About Game The farm is on the verge of bankruptcy. You have to personally choose which crops to grow and sell to merchants in exchange for gold coins to save the farm. Some crops have short planting time and low yield, and some grow for a long time with high yields. Water and fertilizer in the soil decrease over time, and you need gold coins in exchange for water and fertilizer. How to bring the farm back to life, it's all about your choices. By the way, the crop will wither if you don't log on to the game for a long time. ### About Us This is the first time my friend tww and I have participated in LD together. The size of the game is small. There was no way out. There were only two of us, and neither of us could do art. By the way it's a very exciting 72-hour way to make a game, It makes us less likely to procrastinate. We will continue to do more fun games in the future, we hope you support a lot. Thanks. --- ### + 中文 + ### 关于游戏 农场已经濒临破产,你需要亲自去选择种植哪种作物卖给商人换取金币拯救农场,有的作物种植时间短,收益低,有的时间长,收益高,土壤中的水分和肥料会随着时间减少而变少,你需要用金币去换取水分和肥料,怎么样让农场起死回生,一切都靠你的选择,顺便说一句,长时间不登游戏的话作物会枯萎的 ### 关于我们 这是我和我朋友tww首次合作参加LD,这个游戏体量不大(没有办法我们只有两个人,而且都不会美工),这种72小时做一款游戏的方式挺刺激的,可以治一下我们的拖延症,我们以后也会继续做更多好玩的游戏,希望大家多多支持 | ||
190702 | jam | The Tree | Simple minimalist game about keeping tree alive. The tree remains alive as long as the root avoids the stones. I will be enjoy your feedback!  | ||
190704 | compo | Mutual Survival | ## Premise: Your space station has become overrun with alien abominations. Your crew have been killed and turned into monsters. The space station's AI is still running and promised that if you can keep it alive it will get you both home. Shoot the abominations and defend the AI's core to keep it alive! ## Controls: - Arrow keys or WASD to move - Mouse to aim - Left click to shoot - P to pause  | ||
190708 | jam | The Intern | **Well done! You just got an internship in our company!** The only problem is that we're about to go bankrupt... :( But do not worry, **there's is still a lot of work to do to help us keep this company afloat**. Like, huh... I don't know, we'll find something. Yeah!  Take some object, throw it somewhere and you'll be good!  Oh, and try to not start a fire in the archives, it's would be the third time this week.  ________________________________________________ **Grab an object** & Left Mouse Button. **Throw the object** & Left Mouse Button again. That's it.  This is our entry to the Ludum Dare 46. It was our first game jam, and it was really fun to make a game in such a short time! Special thanks to the Penguin for... Wait, what, a penguin?  Thanks for playing :D | ||
190712 | jam | Monster Needs To Eat | # Introduction Your business decided to shift into preserving extinct species for a profit. This one is causing lots of expenses because it needs to be fed constantly or it will die. Your mission is to **keep it alive**. The creature **will wake up every 12h** and **eat whatever it has in front until it stops being hungry**. Then it will go to another part of the building and go to sleep. Do whatever you have to sustain our new business sector!   ## Leaderboard Tell me in the comments your score so I can add you!  ## Controls - Left Mouse Click on a button to select object - Left Mouse Click on a tile (having selected an object) to place it - Right Mouse Click to cancel current selection ## Credits **Game made by: Jaume Montagut Guix** https://twitter.com/Jaume_Montagut **Engine: Unity Engine** https://unity.com/ **Font: Juicy fruity by Darrell Flood** https://www.dafont.com/es/juicy-fruity.font **Music: Cold Funk by Kevin MacLeod** Link: https://incompetech.filmmusic.io/song/3522-cold-funk License: http://creativecommons.org/licenses/by/4.0/ | ||
190716 | jam | JAFLL (Just A Frozen Lost Lumberjack) | In JAFLL you play as a lumberjack lost in a procedurally generated forest who has heard an helicopter near by so he light a fire to be spotted more easily and not to freeze to death. You have to collect wood in order to KEEP THE FIRE ALIVE.  | ||
190720 | jam | Cheat Or Die | Greetings everyone ! I hope you had a good time during this Ludum Dare. As a team of 2, we introduce you our game for this Jam : Cheat or Die !  As a united class, you have to help Mathilde to get a good grade to her exam without getting caught by the Supervisor !  Don't get caught, be smart, and most of all... Have fun !      Team members : - Kanonix - DEV, SOUND, GD - Sofy35 - GAME ARTIST *NEW : ADDED HTML VERSION* | ||
190722 | jam | Reluctant Delivery Driver | Created for Ludum Dare 46, this was my very first solo GameJam project. Theme "Don't let it die". You've recently been laid off from your job and had to take a 0 hour contract with the local delivery company, Evergreen. You need to make your first day count. Deliver parcels around the village before your shift ends at 10pm to make sure you have enough cash to buy groceries and hopefully make rent . Make sure not to run out of fuel or time otherwise it's game over! Instructions: Make all your deliveries before time runs out! You have until 10pm to make 1000 cash so you can buy groceries and hopefully make rent. The life of a 0 hour contract delivery driver is tough. Don't run out of fuel or run out of time, it's a daily struggle just to keep it together! Deliver packages around the village by stopping in the GREEN spaces. Pick up more packages in the PURPLE pick up location at the depot, you can only hold 5 at once. Refuel at the YELLOW refuel location in the middle of the village. Enjoy the local scenery. Try not to flip your car. | ||
190724 | compo | It's Gonna Work |  Play as a scientist that thinks his experiment is gonna work ! Help him stop the other scientists from closing his portal. In this fast-paced game, there is only one goal; KEEP THE PORTAL ALIVE !   | ||
190727 | jam | LudumBuster | Keep the VHS rental service alive! Make the clients stay inside your store until they decide to rent a VHS! BUG WARNING: Don't grab clients falling from the sky without a green gauge bar above their head or crash! | ||
190739 | compo | Keep it burning ! | Hi, I present to you Keep It Burning! In this game, you have to keep a fire burning as long as possible. You can throw in some objects like sticks and wooden logs to extend it's lifetime... For the reason, the cover image is blurry, sorry for that. The controls are precised in-game. Notes: You can hold multiple objects at a time, depending on their weight. Burning a gaz tank "freezes" the fire for a short amount of time. Beware of the rain ! Update: changed the files from .rar to .zip, and update the source code with comments Update 2: Added html 5 support. Linux support coming soon ! | ||
190749 | jam | Zombie Survival | Use the zombie to clear your way to the door while not getting eaten yourself. Keep the zombie alive by feeding him meat which he's attracted to. Hide in bushes and climb platforms to give yourself a moment of relieve so you can plan your next move carefully. Controls: Move with AD Enter bushes with W and leave them with S Aim with your cursor and click to throw | ||
190754 | jam | Jake, Zack, and Chad's Day Out | Your best bro Chad has a really important date to go on, and has asked you to look after his pet lemming Zack and handle a few chores for him. Can you manage everything and keep Zack (or his replacements) alive before Chad returns home? [](https://stuckinaliftstudios.itch.io/jake-zack-and-chads-day-out) ### Controls **WASD** to move, **Spacebar** to Jump, and **F** to interact. Use **P** to pause the game and open the menu. --- All music tracks are original compositions made for the jam by @Limejuice123 - you can check out his other work on Bandcamp [Embers of the Willow Tree](https://embersofthewillowtree.bandcamp.com) --- If you're interested in leaving some more detailed feedback (optional but very appreciated) please would you answer the following questions? - Did you enjoy this game? Would you play it again, or recommend it to a friend? - Would you like to see the concept for this game expanded? - What elements of the gameplay do you enjoy the most? - What elements of the gameplay did you not enjoy? | ||
190765 | jam | Mountain |  It comes from the seventh chapter of ancient Chinese novels. It's a story of rebirth. Thanks of all. move - A, D or LEFT, RIGHT. jump - K or SPACE . | ||
190767 | jam | HARD IMPACT | Extremely short and fast game, maintain high speed to regenerate health and break enemies, light the torches to open the way. | ||
190770 | jam | Little Red Hood | Little Red Hood journeys through the deep dark wood. Don't let the light run out! Keep it alive! Supports controller! Very proud of the final result, we can definitely say these two dogs did their best on this jam! Give it a try and tell us what you think! Hit us up! https://www.twitter.com/DogRooftop https://www.instagram.com/rooftop_dog_games/ https://www.facebook.com/Rooftop-Dog-103672434544849 | ||
190780 | jam | A Case of the MOONDAYS | It's A Real Case of The MoonDayz here on Braxis 2 Lunar Base, and it is up you as Cadet Jenkins to keep your dream of one day becoming a real marine alive! Through the completion of menial office tasks, you will work your way up the ranks to prove that you are capable to join the fight! From Intern to Intergalactic! Controls: WASD to move around Left Click (3 Clicks) when you are in front of an object that lights up to "take care" of the object and earn score! Can you beat a score of 3000? Show us down below and let us know what you think of the game! Completed in just under 48 Hours by Dylan Pineo and Devin Sauve. Dylan Pineo: Level Design, Game Design, Programming. Devin Sauve: Audio Design, Game Design.   All art assets in this game (minus a few quickly made materials) are assets from Synty Studios. Built using Bolt Visual Scripting. All audio assets are from their respective owners at freesound.org Hall of the Mountain King was composed by Edvard Grieg Check them both out! They are well worth the price of admission. All bugs are surprise features! | ||
190781 | jam | Life of the Party |   Keep the party alive from midnight 'til five! All your friends are heading over to your place and it's your job to maintain the life of the party by cleaning up, refilling snacks, taking drinks, hitting the dance floor and participating in some light gambling. If you let too many empties pile up or let the stereo be on the fritz for too long, it'll kill the life of the party! Make sure to be a good host. - Arrow keys = Movement - Z = Interact - X = Exit Music by [W.O.W Sound](https://assetstore.unity.com/packages/audio/music/pixel-platformer-music-pack-111583) and [Evil Mind Entertainment](http://www.evil-mind.com/en/audio/puzzle-kit/) | ||
190783 | jam | Cats In Flats | In this 3D top-down shooter, you fight off hoards of cats in order to save your pet Goldfish! The cats may start by looking cute and innocent but soon, they ramp up their attack to a military standard! Guns, Tanks and Choppers will be sent after you, and most importantly, your fish... To win you must survive all 15 waves, including the final boss battle, and also have your fish survive along with you! You can create defences using what furniture is available, and purchase items, weapons and upgrades from the shop! All assets were made during the 72 hours for Ludum Dare 46, some disclaimers are made in the credits menu! Thanks for Playing! DISCLAIMER The physics in the build work for furniture placement, but not as intended and can sometimes have whacky results. This won't ruin a playthrough just looks a bit whacky :laughing: There is an in game tutorial as well as tips along the way however if you get stuck: WASD- Move LMB- Shoot -Press E while looking at furniture to pick it up and E again to throw -Press E while looking at the TV to access the shop and E to close it again -Right mouse button is use item!  Also a big thank you to the modeler for this game: Martellus! POST JAM BUILD: -Debugged shop issue -Drastic difficulty decrease on first 2 waves Both original builds and new builds are available on itch. No additional content was added on the post jam build just bug fixes. Up to you which you choose to rate! Thanks! | ||
190785 | jam | Now That's A Cool Sun |  One heckin' cool Sun needs your help. Shrink and expand the orbit of its only planet in order to deliver it to safety. -------------------------------------------------------- All controls are explained in-game. Shrink/Expand Orbit = Left / Right Mouse Button Advance Text/Story = Enter --------------------------------------------------------- Fullscreen and Full-HD is recommended, otherwise the menus could look a bit wonky. Hope you have a lot of fun with it. Was a blast to make. Gracious thanks to Ranisha, for the Art. | ||
190786 | jam | Feed me if you love me |  Help Caroline to keep her cute friend🌱 alive. Feed her with whatever asks even it is very unusual!🩸 How to play: Use ⬅️⬆️⬇️➡️ and Spacebar ➖(or xBox Joystick + button 🅰️) | ||
190791 | jam | MAKE A WISH - A Star Journey | **MAKE A WISH** - _A Star Journey_ - :stars: This is a co op online game about making wishes to keep stars alive and help they complete their journey; Would you help them? You only need to make a wish based on the star's energy! :sparkles: **Game link** https://peixeabissalbrabo.itch.io/make-a-wish ----- **Team** _Code_ :video_game: Igor Odi @igorodi (:bird: twitter) _Game design/Pixel art_ :game_die: MF salgueiro @maythefury (:bird: twitter) _Music/Sound FX_ :musical_note: Marlon Kroth @marlonkroth (:bird: twitter) ----- _Thanks for playing_  | ||
190799 | jam | Second Layer: a Ludum Dare 46 audiovisual experience |  Based on a certain era of indie games. WASD/Arrows + Mouse to control, for further instructions check out the enclosed instruction book. This was our first forage into using Godot, and first ever game jam for Vicco. WARNING: This game contains images. And insightfull writing. | ||
190802 | jam | boflowanica | -10 levels -One objective: Plant the flower in the pot, otherwise it will die ---press escape to exit game---  | ||
190806 | compo | blob | guide a blob friend to the flag!  keep it alive! bring it back!    | ||
190808 | jam | Zima | The freezing cold of winter rages on your farm. On top of this there’s just you and your humble cottage with one tiny oven. Hurry and burn everything you can find on your ground to generate enough heat! How many days can you survive? # Story It is the 31 December 1817. You are a poor little peasant with a small farm in the middle of nowhere. In the coming weeks, temperatures are expected to drop to -70 degrees Celsius, and to make things worse, the totalitarian government can only provide aid in a month's time when the temperature has dropped. Now while you listen to the latest weather reports on your radio every day, you have to do everything to survive. # Gameplay The most important instrument to survive is your oven. You can only survive within its range. By burning wood and clothes you can increase the range of your oven and enter new areas of the map. You have to sleep every night while the stove burns out. The amount lost depends on the temperature of the night and the amount of wood in the oven. And don’t forget to still your hunger! Turn on sound, for the best experience.    | ||
190817 | jam | Save robot heart | An arcade game, you are a robot and you save your heart from evil robots. First experience in Ludum Dare | ||
190821 | compo | Medieval Messenger | This is the journey of a knight across a long, long field, whom yearns to gift his one true love a rose as a sign of his affection. It's a long, long journey. Make it as far as you can with the rose intact! | ||
190828 | jam | Don´t forget me | We are linked to the things we touch in life... keep the memory of an old woman alive. "Don't forget" Me is game where you will dive into a heartwarming tale. - PLEASE READ CONTROLS - Post LD DeathLine Fix- Use WASD to move, L to fully skip dialogs and interact with objects, and keep K pressed to lift objects. Leave the correct objects in her path to let her see them. | ||
190830 | jam | Abu | We tried a take on manipulating NPCs to navigate a puzzle. We started off with a cute 2D version of "Resident Evil" concept, but ended up turning into a puzzle platformer. This is our first Jam and it was the most fun we've ever had! We look forward to lots of inputs and will update the game more once the rating is done. Cheers! - Chaotic Momos. | ||
190833 | jam | Balloon Rush |  # Balloon Rush Embark on a journey through deadly saws and flamethrowers in the sky and help the cute cat with its hot air balloon to reach the finish line. **Balloon Rush** is a puzzle game where you place fans across the levels and control a hot air balloon. Blow air on the balloon to move it across the levels without touching the deadly saws and avoiding the flamethrowers. You don't want the cute cat to die or explode in a horrible death, don't you? ## Controls You can a play a short tutorial in the game to learn about the controls. - **[LEFT CLICK]**: Place a fan - **[HOLD LEFT CLICK]**: Move a fan - **[ESCAPE]**: Pause/Menu - Use the sliders in the control panel to adjust angle and strength of the fans. ## Features - 12 fully playable levels + a tutorial - Leaderboard per level - Configurable sound level - A cute cat in a balloon  ## Leaderboard Our game uses a leaderboard system, try to be the best and reach the top 3. Beat the level the fastest possible and try to use less fans than expected. ## Credits Stefan Laimer (@stefan-laimer) and Antoine Thiry (@cocapasteque) for programming and level design. Fabrizio Palmas (@faber) for sounds and music. Marco Onnis (@abadu) for the game art. And Fabrizio Aiana (@fabrjan) for the game backgrounds and the game thumbnail. | ||
190843 | compo | Protect Thy Cargo | You're a freelance pilot, protecting cargo carriers on highly contested trade routes. Your ship is armed with no offensive weapons, only a personal shield and a carrier class elemental barrier. | ||
190846 | compo | Keep the beat alive | **Keep the beat** alive is a minimalist, osu! like rythm game with some Shoot 'em up elements. Your goals are simple : - Chase the white circles - Avoid the red enemies  The game is very rought but quite fun to play, I hope you enjoy it ! The game was made with pico8. | ||
190849 | jam | Blue | You are a fox, lost in an arctic forest. Start a fire and keep it alive to stay warm. Notes: Highscores are only available with the downloaded version. Web connections on port 8080 are established to get the highscores Itch.io: https://bkfreer.itch.io/blue | ||
190854 | jam | Save the Bird! | It's a short platformer in which you need to reach the birdhouse in order to save the bird on top of your head.! Controls: -WASD to move -Space to jump [LD46666.PNG](///raw/389/e2/z/2ce9d.png) | ||
190860 | compo | Dream Team | Bertram the Brute receives his next mission: Escort billionaire's kid Whiny Walter through robot mutant territory. Good thing Bertram is a cyborg that can't be hurt by anything. He is bullet- fire- and anvil-resistant. His only weakness is he can't jump. A slight oversight by his programmers. Who needs jumping when you're armed with your trusty arm blaster and a grappling hook? Walter on the other hand, is a burden to have around. Literally. He doesn't even want to move by himself. But he has to be kept alive. ---- Controls: WASD/Arrows: Move Mouse: Aim LMB: Fire arm blaster RMB: Use grappling hook Shift: Pick up/drop Walter | ||
190863 | jam | Keep it Lit! | It's dark, dark enough that you can only imagine the horrors that lurk in the shadows... Keep your fire burning until the sun rises. Stay warm by the fire. And most importantly, enjoy setting some things on fire!       | ||
190866 | jam | Chaincards | Chaincards is a turn based dungeon crawler where you play as Chain, a young wizard whose goal is to find out his master’s magic notes to reveal the secrets behind his mysterious death. Search powerful spells exploring dungeons. Learn how to control them and unleash the power of magic cards to fight demons and evil magicians. Unveil the truth.      | ||
190878 | jam | Catnip Panic |  In CATNIP PANIC! You play as April, a girl who's out to save her catnip plant from withering away! Go Left to get tools and healing bread. Go Down to get Water to keep your plant from withering. Go Right to gather fertiliser to grow your Plant. Keep your plant alive while avoiding the threats of the great outdoors! Move: WASD / Joystick Interact (Pickup/Use Tools): Mouse 1 / Controller A Drop Tool: Space / Right click / Controller B Wear / Eat: E / Middle Click / Controller X Easy mode recommended for a quick play-through.   | ||
190881 | jam | Flop, Drop, and Roll | Keep the fish alive! Be careful not to spill too much water or boil the fish alive. Set him free in the ocean. Click and drag to move the bowl, click to interact with buttons and knobs. I've made a few changes since I first submitted: - Fixed an issue with the bowl tilting mechanic that made the last two levels nearly impossible. - Added a quick-and-dirty way to prevent clipping though walls, just be aware that pushing too hard on a wall may fling you across the room. - Increased the collision radius on the buttons to make them more responsive. Includes audio sampled from these YouTube channels: 321 Relaxing - Meditation Relax Clips, Royalty Free Sound Effects, n Beats, HQSFX, GroundOfSound, superfunnysheet | ||
190891 | jam | Keep It Aflame |  In this unbalanced Tower Defense, protect your master campfire from evil boat-riding fire extinguishers with your little campfires. Be careful, your FIYA POWA (the only resource of the game) diminishes over time and when you place towers. ## Controls: - Hold Tab to display towers stats - Left Click to place a regular tower - Shift + Left Click to place a more powerful tower | ||
190898 | jam | Beat Motor |  ## Short description This is a rhythm game where you need to keep robot alive by pressing his engine's pistons in beat. ## About beatmaps This game uses [Osu!](https://osu.ppy.sh)'s beatmap format. So if you want to load a beatmap, you need to: #### **Sadly, loading of custom beatmaps seems not to work because Haxe caches all files on build time, but if you feel adventurous or just want to play your favorite song, you can try following these steps. ** Maybe I'll do something more usable for loading custom beatmaps if will figure out how to load files in web build for HaxeFlixel games... * download a build * download beatmap from [here](https://osu.ppy.sh/beatmapsets) (needs registering) * unpack downloaded file (it's just a zip archive), choose desired *.osu file (they are different in difficulty), and move it to `assets/data/beatmap.osu` * for the music file, unfortunately, native build only supports *.wav, so you need to convert an mp3 to wav and put it to `assets/music/` (no need in renaming, name is picked from *.osu file, so you just need to convert it to wav) * **rename music file to `guren no yumiya.wav` and change `AudioFile` value in your *.osu file to `guren no yumiya.mp3`** | ||
190902 | jam | Planet Alerino | Move around and shoot the aliens to protect the plant Protect the Mother Plant from monsters on a hostile planet called Alerino! Upgrade your Alien and defeat all waves of monsters. (Change log: You can actually lose now and restart with a press of a button) There are some upgrade bugs at the end of the game. [CoverArt.PNG](///raw/5b9/e2/z/2d882.png) | ||
190904 | jam | Feed The Furnace |  In **Feed The Furnace**, you must keep the Furnace stoked and alive. You will frantically run around breaking chairs and throwing their wood into the Furnace. If it goes out, you're done for. But, you'll be racing the clock as the Furnace's demands get bigger and bigger. **Controls** Arrow Keys - Movement Space Bar - Interaction (Break Chairs, Pick Up Wood, Buy Upgrades, etc.) **Upgrades** Put Wood into the Sawmill instead of the Furnace to gain Build Points, these can be spent to buy more Trucks or you can buy stuff in the Shop. - Boots give you faster movement speed - Clover makes increases the amount of Wood that drops from Chairs you break - Bat makes your swing deal more damage to Chairs - Glove makes it so you can carry more Wood - Conveyor gives you 5 Conveyors that you can place on the floor, Wood will move along them in the direction placed. You can always pick the Conveyors back up after you've placed them. - Auto-Smasher gives you an Auto-Smasher that, when attached to a Truck, will smash the chairs for you.  | ||
190905 | jam | Evolve | hi this is my first ludem dare I have done other game jams in the past | ||
190909 | jam | Time Capsule | Your job is to feed this ominous monster some memories. Use WASD to move and E to interact with the blobs. Music: Big Birds Date Night by Twin Musicom (twinmusicom.org)  | ||
190919 | compo | Space Station Techie: Keepin' It Alive | Try to keep your space station intact before it's broken beyond repair!  | ||
190924 | jam | Just a Stroll |  For our protagonist It this was just a stroll in the park until bloodthirsty pigeons starting attacking him. Now you have to keep It alive! Kill the pigeons by throwing stones. Throw them some breadcrumbs to temporarily stop them from following It. It has an unlimited number of stones but only three portions of breadcrumbs. Walking over rocks will slow It down, so be careful.  Controls ======== * Move: W/A/S/D or Arrows * Aiming: mouse * Throw stones: left mouse button * Throw bread: right mouse button Scoring ======= 10 points per bird multiplied by accuracy. Yes, you will loose points if you throw stones that miss. It's better to throw less stones but accurately. Implementation ============== Written in [Haxe](https://haxe.org/) using [heaps.io](https://heaps.io/) engine and [deepnightLibs](https://github.com/deepnight/deepnightLibs) library, with [gameBase](https://github.com/deepnight/gameBase) as a starting point. See source repository for build instructions. Known bugs ========== We had some problems with properly scaling the HTML5 version of our game. The title and scoring screens might not display correctly - it might not be centred or even slightly cropped. We didn't have enough time to debug this, but everything displays correctly in SDL and DirectX builds if you're willing to build from source. Credits ======= * Programming: @killy9999, @silnar, @spacePotato * Graphics: @spacePotato, @waev * Sound: @waev     | ||
190934 | compo | Cytokine Storm | It's late so I'll set up this page properly tomorrow.   | ||
190944 | compo | Keep him alive! | What is the fun in killing your enemys. Make them suffer or they will keep coming. Do you have the self control to not deliver the last hit? Can you resist the urge to strike hem down? | ||
190948 | jam | Relaxing Sarlacc Experience | A relaxing sarlacc experience. Unwind in a wholesome drag and drop 2d game & experience perpetuity on Tatooine as a Sarlacc. You must feed your pit and keep it alive. Keep pit alive. Nobody else made that pun. No one. Just remember you are nothing but a speck in this vast universe, so why not chill out to some sick lo-fi Star Wars beats and take it easy. *Music by Closed on Sunday: https://www.youtube.com/channel/UCsUTIOWt25_9bXBV7A9aepQ*  | ||
190950 | jam | A.R.S - Alien Rescue Simulator | # Game Title ## Description You are an alien soldier, in a mission to rescue the intergalactic tardigrade. It was taken hostage by hostile humans during a routine flight. As it's in a critical state of health, you must keep it alive by feeding it with human organs. ## Controls WASD: Move SpaceBar: Grab tardigrade's stretcher. Mouse: Aim Left click: Shoot ## Acknowledgements All sound efects (except for intro and ending voice over) from http://soundbible.com/ by: Mike Koenin Stephan Daniel Simon Tim Fryer Dion Stapper BlastwaveFx.com suinho ## Screenshots   (Cruel human propaganda against aliens.)  | ||
190959 | jam | Don't stress out | Play as a college student, trying to survive for the last week of quarantine without losing his mind! We had some troubles with time to balance the game, but we hope it's playable enought so you can enjoy it :) Made by: André Luna - Lead Game Designer - https://aggl.itch.io/ Fábio Aroucha - 2d artist - https://arkathen.itch.io/ Fernanda Poletine - Sound Designer - https://thelegendofnanda.itch.io/ George Henrique - 2d artist/Game Designer - https://kalasmus.itch.io/ Leniton - Programmer - https://leniton.itch.io/ | ||
190967 | jam | Virtual Meeting Simulator |  **You've been hired by MeetCorp, the premier facilitator of virtual meetings.** As a virtual meeting facilitator, you have the responsibility of running meetings and keeping participants engaged. Unfortunately, the job is a stressful one, and between that and spotty WiFi coverage, you have your work cut out for you. It's going to take quick thinking and careful planning to keep these meetings alive. Meetings will periodically run in the background. You'll need to answer participant's questions when they come up (you'll see a ??? under their name) in order to keep them engaged. Participants lose engagement more and more quickly as time goes on, so it will take carefully management of your time in order to get as many points as possible. If participants' engagement hits 0, they'll leave your meeting. If all three participants leave, you lose. You'll have to periodically re-connect your router in order to keep your WiFi connection going. If your connection cuts out, you won't be able to access your computer to respond to participants, which could eventually cause them to leave your meeting. All of this causes a lot of stress. If your stress level gets too high, it'll be harder for you to focus, and you'll end up moving slower, making it harder to get between your router and your computer. To relieve stress, you can take a quick nap in bed - you'll lose stress as long as you're asleep. You'll need to manage all of your resources to get the highest score possible. You only receive points for completed meetings. Post your high scores below! **Controls** **WASD or Arrow Keys** - player movement **E** - interact with objects (router, computer, bed) **ESC or Enter** - exit typing prompt (except if sleeping) **Every key that appears in an on-screen prompt** - responding to questions from participants, entering a new network, and waking up **Important notes** - Apologies that the font in the tutorials is a bit hard to read. We're working on something to fix this. **Uploads** - 1.0 - Initial Jam upload - 1.1 - Increased font size to make text more legible - 1.2 - Fix bug that made it very difficult to recognize capital letters **Credits** Programming: @joe-bustamante, @jason-porritt, @andyp, @alex-zurek, and @dtkelch Music: @jason-porritt Graphics: All provided by [Kenney](kenney.nl) Thanks for playing! We'd love to hear any feedback or comments below. We'll get around to playing everyone that takes the time to review our game. Happy Ludum Dare! | ||
190974 | compo | Stay Frausty | A scholarly snow-person flees for their life after making a regrettable trade. Slide up walls and fly through the air to collect snow before you melt away! Immortality isn't so great when you're seconds away from becoming a puddle.   | ||
190979 | jam | The Liberator |  # The Liberator Why describe a game that describes itself? Or better yet, why try to describe something indescribable? "Could you be any more pretentious" - Someone who clearly hasn't tried The Liberator ## Post-Jam Changes * Increased robo-cow's explosion detection radius * UFO now lands after a more reasonable amount of time * Increased grabbing range * Mr McStabby is now intentionally invisible until you find his sweetheart * Moved McStabby so he isn't impossible to find (once he's visible, of course) If you're wondering what that all was, you clearly haven't tried The Liberator! What are you waiting for? An invitation? Well then, here's your invitation: Go play The Liberator! ## All feedback, especially critical feedback, is welcomed. Please leave your thoughts in the comments | ||
190991 | jam | Fuel the Flame | You need to keep the flame burning as bright and as long as possible by chucking fuel at it, but be careful to not get burned.   | ||
190996 | compo | A Car With No Name | It felt good to be out of the raiiin! Journey through a harsh desert in a somewhat prone-to-misrepair land speeder. Pop the hood and perform repairs, gather scrap and water to survive.  Move with WSAD, toggle selected items with E, pick things up with SPACE. Repair/Harvest with Q. The landspeeder has cruise control, so set it speeding off while you check the radar for goodies!  This is all the result of the most frustrating Ludum Dare I've ever had! So many hours lost to obscure collision problems, leaving me so CLOSE to being able to execute on the more fun aspects of the game idea that the foundation was necessary to support. Sadly in the end, there's not a lot of "Game" here compared to my usual entries. Originally you were supposed to reach an eventual goal, but instead you just see how far you can get across an endless desert. That said I think it proves the potential of its concept! I was dying to add local multiplayer and lots of fun things to discover in the desert! And the foundation is there to support those things but as standard, there just wasn't the time. Too much ambition in this one, I'm sure I will learn nothing from this mistake. Enjoy and feel free to comment with what sort of things you think would be cool to see out in the desert. In the absence of any sound or music feel free to enjoy the following music as you play: https://www.youtube.com/watch?v=M7r9W6fsX98 | ||
191000 | jam | PixelAnt | Your new digital ant-farm is here, we give you a queen and two workers to take care of. You have two tasks, give them food and water. Too much water, they drown. Too little, they die of thirst. Too much food can raw and intoxicate your ants, too little and well...they starve. It sounds easy, right? And you only need your mouse so... Can you keep them alive? Credits: Andres Miravalles: Rainbow Master Lucas Gonzalez: Keybord Presser Elias Herbsommer: Ant Director | ||
191002 | jam | Keep Your Troubles Alive | In the game, you are encouraged to keep whatever troubles the player has been facing in their lives and use them to fight off their inner thoughts. Later on, you learn that keeping your troubles alive might not be the best way to solve your problems. The game is a wave based bullet hell that takes place inside the protagonist's mind. This game was made by myself, that being said I hope you enjoy, and please leave any feedback on the game or what I can do to improve my coding skills.  | ||
191014 | jam | Unfurmiliar Territory | Keep the blob alive and bring it to the essence of life. WASD to move. Mouse buttons to fire.  | ||
191015 | jam | In Brothers Arms |  Your brother is hurt! Get him to safety before it's too late! Collect med kits to temporarily stop the bleeding. Controls: AWSD - Movement F - Hold to stop bleeding ALT+ F4 - Exit Gameplay:  Game Source: https://github.com/vizitas/LDJAM46 Sound Source: https://freesound.org/people/EFlexMusic/sounds/388528/ https://freesound.org/people/Aegersum/sounds/345844/ https://freesound.org/people/CGEffex/sounds/93835/ https://freesound.org/people/qubodup/sounds/482122/ https://freesound.org/people/CraigSnedeker/sounds/221678/download/221678__craigsnedeker__ripping-clothing.wav https://freesound.org/people/Pablobd/sounds/511194/download/511194__pablobd__headshot.wav https://freesound.org/people/Reitanna/sounds/252235/download/252235__reitanna__soft-grunt.wav | ||
191016 | jam | Keep It Brawl | ### *Congrats! It’s just one week left until your retirement! You just need to keep your tavern running until then..*  ### What is this game? You are playing as a tavern owner who is going to retire in one week. The question is: Will you have enough money to turn all you big dreams into reality? Your goal is to keep as much tavern's equipment as possible and not to lose all your money. Good luck! :beers: ### Recommendations - Play with sound turned on. - Set lower resolution for better performance. ### How to play Start with arrow keys or WASD. Don't forget to use your voice by pressing E. ### Screenshots    ### Tools used - Unity - Rider - MagicaVoxel - Audacity - Trello ### Authors - [Kirill Mikhel](https://github.com/kirillmikhel) - Programming - [Eugene Sharlaimov](https://ldjam.com/users/yevhenii) - Programming - [Marina Kolpakova](https://github.com/markolp) - Art ### Credits - Music and sound effects: 1. https://freesound.org 2. Tavern by PeriTune | http://peritune.com / Music promoted by https://www.free-stock-music.com / Attribution 4.0 International (CC BY 4.0) / https://creativecommons.org/licenses/by/4.0/ 3. https://tabletopaudio.com - Fonts: Anglodavek, LifeCraft | ||
191019 | compo | DITAZURE | DITAZURE is an arcade game; You wake up in deep darkness, kinda nowhere, surrounded by the voices; Your only hope is power core which is slowly discharging; You need to power it up, but how?; Wait...., I think I see someone.... Oh sh***t; Try to survive as long as you can and share your score;  I've made this game for Compo, fortunately made it on time (like in half time); Technical info: -Made with Unity Engine -Sprites and Animations were done in Aseprite -Music and SFX were made in FL Studio 20 -Coding made in Visual Studio (hate this tho) All things weer made by myself during this Ludum Dare; Even this voices and distorted background music, I've recorded it by myself, yesterday (19.04) at 7 am; Change log: 1:41 (UTC) 20.04.20 -Fixed score, it was counted from previous if you replayed level from the game Just added "score = 0" to Game class OnStart() method | ||
191031 | jam | Heartbit | ## The Game  Are you ready to determine the outcome of a poor guy fighting for his life? You will take control of his heartbeat in a really challenging rhythm game. Press the letters "A", "L", "I", "V", "E" at the right moment to make the heart beat.  Differently from any other rhythm game out there you can only rely on your ear for the beat, no timeline is going to help you to catch the right moment.  By the team Penguins and some special guests, the game that will revolutionize the world of rhythmic games!  PS This is not a game for the faint hearted. https://www.youtube.com/watch?v=BDP6_FCFugw ## The Team - Developer - Federico Manzella - UI Developer - Isabella Bergaglio - Music/Sound Designer - Emilio Larocca Conte - 2D Artist - Arren Anthony Rivera - 2D Artist - Antonella Matti #### Special Thanks Katerine De Santis, Matteo Manicone ## Dev Tools - Krita - Photoshp - Ableton Live 10 - Unity - Atom Editor | ||
191035 | jam | Basketball memory legends | simple memory game with a basketball theme made for Ludum dare 46. There's a lot of story and it's everything in pt-br. Made with LÖVE 2D. game page: https://felipeviana.itch.io/basketball-memory-legends source code: https://github.com/felipeViana/basketball_memory screenshots:     | ||
191040 | jam | Fridge Critters | Keep your fridge critters alive by building them homes to stay warm in and directing them to gather food! Be quick, you're competing with the humans in the house for the same food! You'll need to build houses hidden behind groceries to keep your critters warm and get them a place to multiply. You'll also need to gather food to keep your critters fed - don't forget to store up extra to make it through the lean times between grocery restocks. | ||
191041 | jam | FIREGUARD | Keep the fire alive and try to survive the night as treants, slimes, and floating eyeballs try to end your life and invade your personal space.! You're the last living human of the Great Forest. You must be avare of the dangers that lives in the forest. Your only light source is the fireplace. Protect it and don't let the flame die out! NOTE: If no monsters are spawning, Just refresh the page. [GIF 19.04.2020 23-05-47.gif](///raw/805/72/z/2fb77.gif) | ||
191047 | jam | Ninjalloony Balloon | This is just ninja floating on his balloon Tap on the screen and throw shurikens at enemies. And you may control time with sand clock on botton screen. And also, try to hit a bullets. Have a nice time) Set trees by [Jestan](https://opengameart.org/users/jestan) Grass, flowers and water by [Ivan Voirol](https://opengameart.org/users/ivan-voirol/) | ||
191051 | jam | LD-46 Tower Defense | Tower Defense is a captain toad inspired game around defending your Nexus Crystal from incoming invaders.  Make sure to leave a rating, it really helps out! | ||
191055 | jam | Operation SOL-3 |  ***"Aliens have arrived on planet Earth, and they're out for blood. Humanity is doomed for total annihilation, unless you can stand against them and fight. You must stop them at all costs."***  My interpretation of the theme ended up a little weak since I was having troubles deciding on an idea, but what I am proud of is the gameplay! It was my first attempt at making a real first-person shooter, so let me know what you think! I definitely had fun making this game, no matter how chaotic it was getting everything done in time. **Programming, Music, SFX & Design by Me** Many 3D Assets used are from the Unity Asset Store | ||
191056 | jam | Save the Hamster | Hi, folks :wave: It's my first experience in a hackathon. ~~I know I'm just lazy `***`.~~ It isn't such a good game with crazy gameplay and amazing graphic that you may expect. There are just some strange circles into a playground bound via rules. So I ask you to use your **IMAGINATION** a bit. ...2020. Self-isolation and loneliness. We need to stay home to protect our friends and families, we aren't? But one `*****` always needs to move somewhere. It's a hamster. :hamster: When it stops, it dies. When it moves, it lives. Only other blue medical orderly hamsters can stop this crazy hamster using a special sleeping pill. You know these pills don't work properly. They are killing every hamster around. So I offer to play hamster and KEEP IT ALIVE as longer as you can. Let's break the serious rules only in the games. Are you agreed? I hope you'll enjoy moving ~~an orange circle~~ the hamster and avoiding these nasty white ~~bullets~~ pills. https://youtu.be/GU4052eCvGM | ||
191057 | compo | Cell Defense | You try to defend your body against the onslaught of germs and viruses out to destroy it. | ||
191066 | jam | Hatch It! | You play a chicken, trying to hatch an egg! This is my first ever submission to Ludum Dare and it didn't go quite to plan. But hey, it was a fun learning experience. The game is good for killing a few minutes in it's current state but I had plans for more levels and enemies that didn't come to fruition.  Controls: --------- | |Keyboard |Controller | |------|------------------------|-------------------------| |Walk |A/D or Left/Right Arrow |Left Stick or DPad | |Sit |S or Down Arrow |L.Stick Down or DPad Down| |Stand |W or Up Arrow |L.Stick Up or DPad Up | |Peck |Space |A Button | Made using the [Godot engine](https://godotengine.org/). All art made by me in Aseprite within the 72 hours for the Jam. Audio recorded by me with Audacity. Fonts "Grape Soda" and "Piacevoli" courtesy of fontenddev.com | ||
191067 | compo | Maintenance | Did you ever try to maintain something useless? Something no one cares about? Something valuable only to you? This game or rather short interactive experience is about the beauty of meaninglessness. Your decisions can't change anything, but they are yours.  You are playing as AI trying to maintain old monorail in a dead city. You can control the point of view with buttons on the left side of the screen. The game has an ending, total playtime is about 5 minutes. Textures are from http://www.cc0textures.com SFXs are from https://freesound.org/ Other than that everything was made from scratch in 48 hours. Idea, modeling, coding, and music by Stanislav Demchenko (Bereg Studio). Instruments: Unity3D, Houdini, Photoshop, Cubase. It's my first ever Ludum Dare. Keep it alive. | ||
191074 | jam | Apocalyp Snow | Apocalyp Snow is a game where you try to keep your fire (and yourself) alive from a not that nICE enemy. To play, choose the cards on the right in order of execution. You must survive the longest you can, while destroying blocks for bonus points. Artists: https://twitter.com/JuanMRobert https://twitter.com/alexaspa01 Music: https://twitter.com/olimobu Programming: https://twitter.com/kelnstrike | ||
191078 | jam | 1000 Miles Drive |  - An oldschool racing arcade where you drive an ambulance - Reach 1000 miles to deliver the patient to the hospital - Keep up his blood pressure and try to not drop him off the car - Use WASD or arrows to control graphics - lextraroyals programming - ashtheevil | ||
191083 | jam | Vigtafl |  Vigtafl is a modern take on a classic board game! Protect the royal family from Elves, Dwarves, Draugr, and more!  . Move your troops as far as you want in any direction! .  . Flank enemy troops to capture them! .  . Get the Royal Pawn to an exit corner to win! Game by [Ben](https://twitter.com/bwalter_indie) Art by [SalamiChild](https://twitter.com/SalamiChild) Sound by [José Ramón "Bibiki" García](https://twitter.com/BibikiGL) | ||
191087 | compo | Lockdown | Survive quarantine in isolation by eating only what you have in your kitchen. Show your culinary talents to the fullest and prepare the most nutritious dishes from the available ingredients to stretch in isolation for as long as possible. **Hint:** There are some recepies with only one ingredient!   ### Changelog: * Fixed typo * Added TIC-80 cartridge to downloads | ||
191091 | jam | No Cat | NoCat is a game that consists of being a mirror of Rogue Like but developed in react.js We tried hard to make a consistent tile system, but we had problems with the levels and difficulties that forced us to redo the whole code. We were almost done when some bugs ended our dreams. We put in the air what was possible to do.    | ||
191096 | jam | Himawari | Last night I had that nightmare again. My precious sunflower, withered, dead. Murdered. I don’t know what to do anymore. I know it’s going to happen tonight, I just know. So I have to find the murderer first. Oh, my sunflower, the light of my days. My loyal companion... Even in my darkest hour I kept nurturing it, and that’s all that kept me sane. I don’t want it to die... I don’t want to be alone... I have to keep it alive. ##### Screenshots   | ||
191116 | compo | Adventures in the taiga | # Adventures in the taiga  ## Controls - Arrow - to move the human around. - 0...9 - use to throw an object out of the Inventory. Take a look at the number under pictogram of an object in the Inventory. - Hotkeys to do actions: - H - craft a hummer - C - chop a tree - B - make a bonfire - T - craft a torch - F - feed a fire to keep it alive ## TODO - Add temperature, so fire is necessary to be alive! - Add camera and world. - Add more crafts (shovel, knife, bow and arrows, fur, coat and so on) - Fix performance issues in html-version - Add more colours and make it neat. ## About - Engine: handmaid engine based on Raylib - https://github.com/senior-sigan/game_lib - Language: JavaScript 5.1 and C++ - Team: senior_sigan ## Gameplay demo https://youtu.be/eMVGniiuRiE | ||
191118 | jam | Fire Keeper | You are the Fire Keeper. These woods have gotten completely engulfed in thick fog! Get some lumber, light the 5 fires and keep them lit to cleanse the forest. Use your trusty Fire-finder if you forgot where they are. Playable with keyboard or controller.     _**How to play?**_ You have three items at your disposal: The 🏮 lantern can be used to light the fires & or "activated" to whoosh away the fog. The 🪓 axe can be used to cut down trees The 📱 trusty fire-finder can be used to find those camp fires places in this dense fog... Can you keep all 5 camp fires lit at the same time? ⌨️ - __*Keyboard Controls*__ Wander through the misty forest with the **WASD** or arrow keys. Take out your 🏮 lantern with the **"1" key** on your keyboard. Take out your 🪓 axe with the **"2" key** on your keyboard and go to a tree. Take out your 📱 trusty fire-finder with the **"3" key** on your keyboard. Now, go and cut down some trees and light some fires! 🎮 - __*Gamepad Controls*__ You can also discover the misty forest with a **gamepad!** Take out your 🏮 lantern with the **"X" key** on your gamepad. Take out your 🪓 axe with the **"Y" key** on your gamepad and go to a tree. Take out your 📱 trusty fire-finder with the **"B" key** on your gamepad. Now, go and cut down some trees and light some fires! | ||
191120 | compo | Somewhere Warmer | Nanouk is sick of the cold weather, he's going somewhere warmer. Carefully carry your child by a rope and don't let them get hurt! Space - Jump/ Climb Shift - Hold to cling to ice A - Move left D - Move right | ||
191122 | jam | Starship Clicker |  You are the IA of a spaceship stranded in space. All you can do is gather data at first. Then you unlock the ship management interface. Try to reach the ship's destination and manage carefully your resources and crew. Done with Unity (and mostly native unity UI elements) No beauty pass on this one as of now. No sound either :/ | ||
191123 | jam | EggScapement | **EggScapement** is chaotic gold collecting game - the same as our lives. You play a role of farmer collecting gold eggs and trying to keep his gold egg lying chicken alive for as long as possible. This is my first game and first game jam. I wanted to make something complete with intro, menu etc. Unfortunately it didn't leave my much time for levels. Game was made according to the Compo rules, except the 48h time limit... Hope you will have some fun playing this short arcade style game :) ### How To Play? - The goal of the game is to **collect as many gold eggs** as you can - so you need to keep the chicken alive! - There are many hazards on the farm. You can use *planks* and *bananas* to neutralize them. - Like in life - you can not have everything, **you don't have enough items to neutralize all hazards**. - **Out of items** and your chicken goes randomly straight to the lawnmower? **Tought luck...** Try again :) - There are **3 levels total** - can you beat them? Tell me in the comments :) ### Controls: - Collect the **eggs** by **clicking** them. - Rotate view by dragging mouse with button pressed. - Select items in **lower right inventory**. - Deactivate hazards by clicking on them while having **appropriate item selected**. Tip: You can also change items with numbers 1 and 2 on keyboard.  BugFix: - uploaded WebGL with proper export Parametrs - shadows were not working in WebGL - no code change - uploaded Windows build - no code change | ||
191132 | jam | Chasse Gardée |  In the 19th century, hunting was a very popular sport ! In Chasse Gardée you are a valet, and your Lord demands a turkey. However this turkey is under attack ! Your duty as a valet is to keep the turkey safe and sound until you reach your Master... Don't scare it away, don't loose it but most importantly... Keep it alive ! _ _ **CONTROLS** qwerty keyboard mouse cursor =& aim a/d =& move left/right arrows =& move left/right mouse left =& shoot mouse right =& gobble r =& reload space =& jump _ _ **Credits :** *Game Design :* FrancescoPanini & Amour Du Pain *Dev :* Gnocchi & FrancescoPanini *Graphic design :* Prinfesse ([Professional Website](camilleserrurier.fr)) *Music (not by us):* Pixie Soldier by FX DUPAS _ _ Every comment and criticism is very welcome and useful. Hope you enjoy it ! | ||
191142 | jam | Asteroids Are attacking | This is my first time to be in LudumDare and I am not expert videogame maker. I had fun to make this game, to graphics to code. Maybe year later my progress is better! Anycase your job is to survive as Name N. Amless from asteroid attack. You move on arrow keys or ASD and jump from Space | ||
191145 | jam | Saviour | This is a mini game about saving a cat fallen to the pit with spikes and ... flying hearts? Your goal is to get this cute thing to the top of the pit. You control the origin of the rope with your mouse. It can move left and right. You can go faster by holding a left mouse button.  | ||
191148 | jam | Hisen's Heroes | Play this half hour RPG to save Hisen, to keep it alive. The monsters that live on Hisen want to destroy it... We are not gonna let that happen. Play as Lily, Guyran, Sarah and Roger in this short RPG. The controls are pretty much the normal RPG Maker controls: https://rmmv.neocities.org/page/01_06.html ## Screenshots   | ||
191152 | compo | Memories | First Game Jam and the first game I finish. It is a narrative game, a man remembers his loved one. He must keep his memory alive. I ran out of time, and I had to go short to finish on time. But I am delighted! I managed to finish! | ||
191155 | jam | Loading... | Your game is not loading ! Get the data back to allow the player to finally play his favorite game. But be careful corrupted data will make you lose progress.  Play with your mouse to move. Full screen for best experience. | ||
191169 | compo | Turbine Troubles | # Welcome to the Future! Society thrives thanks to nearly unlimited power generated by **GIANT TURBINES** in the sky... Turbines **DEGRADE** over time. It's your job to keep them **WORKING.** Use the **Robo-Launcher 2034** and see how long you can keep the turbines **ALIVE**!  --- ## Downloads and Links: * WebGL: https://fussenkuh.itch.io/turbine-troubles * Source: Available to download at the WebGL link --- ## How To Play: Windmills rotate **COUNTER CLOCKWISE** under normal conditions. They'll degrade over time. **CLICK ON A WINDMILL** and the Robo-Launcher 2034 will **AUTOMATICALLY TARGET** and **FIRE** a robot at the windmill. Start looking for the next windmill that needs your help. Windmill will rotate **CLOCKWISE** while being repaired. The robots will over-charge windmills if left unattended. So, **SHOOT 'EM AGAIN** to knock the robots off. Finally, the Robot-Launcher 2034 needs repair, too. **CLICK-AND-HOLD** on it to bring its health back. --- ## Developer Notes: Overall, I'm happy with what I've accomplished. I learned some new (to me) Unity techniques and brought a new game into the world... all in the span of 48 hours. I'd call that a win! I'm looking forward to checking out everyone's submissions :) I didn't have the full weekend to dedicate to The Jam. Considering the time constraints, I wanted to keep the game's scope small. Needless to say, the actual code leaves a bit to be desired. Reduced hours means it's time to throw out my software engineering best practices and just start hacking. When played on the Web, I've noticed that, on occasion, the background music doesn't always start playing and the audio, in general, tends to pop. If you experience music drop-out, try reloading the web page and/or pressing the [ESC] key to reload the game. --- ## Tools: * Unity 2019.2 * Inkscape * Audacity * '98 Fender Toronado * The Google Machine --- | ||
191171 | jam | Desktop Garden |  Welcome to **Desktop Garden**, a platformer / gardening game played on your comfy desktop! Move windows around, climb and jump between them to get some water for your seedlings.  ___________ **Take your precious trees for a ride and make sure they stay hydrated to grow well!** ___________  ___________ **Don't forget that you can plant your trees in your island to stop risking losing them.** ___________  ___________ **Meditate to pause the game and simply enjoy your garden.** ___________  ___________ **CONTROLS :** **W / Z** - Climb up (when against a window) **A / Q / Left Arrow** - Move left **D / Right Arrow** - Move right **SPACE** - Jump **V** - Toggle Peaceful Mode **C** - Idle Mode **X** - Plant the tree (only on the island ground) ___________ **Made by :** [Constantin Liétard](https://twitter.com/screenshakes) [Thomas Denis](https://twitter.com/tomdns_) [Clara Coolen](https://twitter.com/Clara_la_lou) [Maxime Catel](https://www.artstation.com/spyro) | ||
191175 | compo | Soul Cube | Keep your cube alive! Well.. and yourself. Soul Cube is a multiplayer only game, so join with at couple of friends. (Playing within shouting distance is more fun). Use space to drop and pick up your soul cube and the movement controls are wasd and mouse. Have fun! | ||
191180 | jam | Mission Impoppable | ## Background They're light on their feet with a colourful history and not afraid to go out with a bang. They're the best damn agent in the field... but they need a little help getting around. You’ve been hired as their new handler. Can you guide them through their latest mission? ## How to Play Design and name your agent, then take them to the exit of each stage by clicking and dragging their name tag. Watch out for sharp objects! ## The Team - Dave Kimber https://github.com/Kimbsy - Beth Kimber https://github.com/BethFromAbove - Matt Lewis https://github.com/fatlewis - Olivia Lewis https://olewis.myportfolio.com Made with JavaScript using Phaser: https://phaser.io/phaser3 ## Title Screen  ## In-Game Screenshots     | ||
191181 | jam | Five Below Zero | Trapped survivors on a research mission in the Antarctic have discovered a terrifying monster deep in the snow. Conserving power, maintaining communication, and defending their base is essential if they hope to ever be rescued. Can you help them stay alive? Basic Controls: - Left click on a character to select them, right click to interact - WASD to pan camera - Mouse Wheel to zoom To Be Implemented: - Rescue - Random character appearance - Enhanced environment details - Camera snap to selected character - Visual bullets Known Bugs: - 'Head' Camera tracking on Security differs from others | ||
191190 | compo | The Last Ship | You play as an engineer on a ship housing the last of the human race. An advanced species of alien has driven humanity to the brink of extinction. You are the last line of defence in keeping the human race alive! The gameplay is designed to be fast paced and chaotic as you scramble around to try and keep the inhabitants of your ship alive while staying alive yourself. This was my first time competing in a game jam, I decided to do this extremely last minute and it was extremely frantic but I had a blast making this game. I definitely made the mistake of biting off more than I can chew, and had to cut many features last minute, however I feel that the final product is a lot of fun to play and quite challenging! I may come back and update this game in the future to polish out some of the flaws and also add some of the features I didn't have time to in 48 hours. Have fun playing and feedback is very much appreciated!  | ||
191194 | jam | Deluge |  A small game about avoiding balls of water (presumably). Click through menus to start, then use arrow keys to move and space to jump. | ||
191197 | jam | Protect the facility | Protect the facility from the enemy army. | ||
191203 | jam | Alt + F4 | ## Continuous artstyle platform/top down By collecting, a player keeps alive the artwork and music of the game. If the player fails, the artwork and sound grows dark and sombre. | ||
191205 | compo | Bubby | Bubby is pretty dumb but cute. You must make sure he reaches the goal safely. Bubby constantly walks in a straight line until he hits a solid object and turns around. Push boxes and flip switches to keep Bubby from falling into a spike pit and ensure he reaches the goal without dying. There are only 4 levels + tutorial. I didn't have the energy to make more   | ||
191218 | jam | DilemnIA | A puzzle game where you have to push buttons following a procedure. Inspired by Keep talking or everybody explodes and Story Untold. You are in a spaceship and you must complete an experiment which would keep the earth safe. (The game was supposed to have an AI which you had to keep alive even though everything seems like you should destroy it but didn't had time for this :-) ) Made with Blender / Godot / Reason Olivier Sarrailh : Arts Rémi Sarrailh : Programming / Game Design / Music  | ||
191219 | jam | Fire of Life | # Fire of Life You awake on a meadow with nothing but a campfire to light your way. But be careful if this very campfire should ever emit his last spark you will be alone in the dark with your ghosts. You should better be starting to search some fuel. But will you stay true to yourself in your choice of fuel or will you give in to the dark whispers in your head to find more fuel in desperate times of need. ## Tools used - Godot https://godotengine.org - Piskel https://www.piskelapp.com - Audacity https://www.audacityteam.org - sfxr http://www.drpetter.se/project_sfxr.html Fire sound effects were obtained from https://www.zapsplat.com All copyright for those sound effects belong to their original authors and not us. | ||
191223 | jam | Outlet Hero | **Description** Outlet Hero is a third person shooter, the goal is to not let your battery die out. **Story** You are Chad Man, a hero who was sent to infiltrate the newbuilt citadel of Dr. W. Irgin, and destroy it before it is in full power! **Controls** - WASD- move - Mouse - aim - LMB - shoot - RMB - grab **Authors** - Korteh (@superkorteh): art, game design, level design - OmicronPerson (@OmicronPerson): animation, code, gamedesign - ASTRO (@elysian_tunes): Music, SFX, text beta **OST** Link: https://mega.nz/file/6FglHaxB#mCAiyNIjCoah8Cti1hqTd2TTtbVXKzypSa8do8CxXRE        | ||
191227 | jam | Keep The Party Alive |   Keep The Party Alive is a game where you need to (like the title says) keep the party alive. Deal with problems quickly so that people don't leave your party and gather them by showing off your dance moves. GAME TIP: DANCE! | ||
191232 | compo | Gunlings | Hey Guys, really proud to present you my entry for this Year's Ludum Dare. Glad to make it in time before the Compo ends. Too my entry my idea was a mix from Lemmings with a little more crazy ways of moving around. (mostly just more chaotic) The Goal is to get to the Exit with as many People as possible. There 3 Levels, the last is a little bit insane. Its made in Game Maker Studio 2, to open the Source Code you would need it. | ||
191235 | jam | My inners are ours | Play as two Siamese frogs that share their most vital organs. While one is alive the other becomes heavier and heavier. Change your inners to move quickly through predators and venture into the unknown. ::How to play:: WASD / arrows to move K to change inners | ||
191247 | jam | DungeonWipe | You are a healer, You and your party are stuck in a dungeon filled with monsters try to survive for as long as you can  | ||
191251 | compo | Breaking Point | ## Oh No! Your brakes have failed and you need to survive! ### Dodge all the traffic and try to get the furthest distance while keeping yourself alive!     ## Controls A & D - Left & Right ## The shield powerup stops you from dying for 10 seconds    # Post your highscores in the comments! (Burst was failing on unity so maybe a mac os x build soon? i dont know if it will work) ## Fixed: -Music becoming really out of sync after a couple of goes. -Jittery bike side movement that resulted in poor collision detections | ||
191256 | jam | Feed It. | A pixelart, towerdevense-ish, 3rd Person, 2D Shooter? Please enjoy the game and feel free to share your opinion and give me Feedback by commenting. (survive the 20th wave to meet the final boss) | ||
191261 | compo | Offering | After centuries of hyenous crimes and misdeeds, you finally awakened your Master. But now it wants its souls...  # Gameplay Kill the monsters in the temple to harvest their souls and offer them to your Master! Will you be able to fully explore the temple and uncover its misteries?  # Help * Try to go around the main room from time to time, you could find something useful... * Souls make you more powerful, but they belong to your Master. Find the right balance! # Controls * **WASD** or **ARROW KEYS** to *move* * **MOUSE** to *aim and shoot* * **E** to *offer souls* to the Master and to open doors  # Development and credits This was my third game jam and also my third "complete" game. I developed the game using Godot 3.1 (the whole project and the code is very poorly made, I warn you), while I used Piskel and Gimp for the graphics. I was quite reluctant about creating a (sort-of) top-down shooter, but the lack of other ideas made me decide to go for this before it was too late. It surely lacks some overall polishing, especially on the graphical side, and the rooms feel quite empty, but I'm satisfied by the final result given that it was done with such a restricted time. I had quite some strange problem with the pathfinding behaviour of the enemies, but only in the last two rooms for some reason. I couldn't find any way to fix it nor the actual cause of the problem, that was probably the engine itself, but eventually I managed to create some sort of workaround. * The font used is Razor: https://damieng.com/typography/zx-origins/Razor * The music was created using Beepbox: https://beepbox.co * The sounds were created using sfxr (http://www.drpetter.se/project_sfxr.html) or recorded ## Features that didn't make it for lack of time * Possibility to choose different characters with different features * Possibility to choose different Masters, each with peculiar abilities * A skill that you could use to make the Master help you in killing the monsters * A dash or roll move * A final boss #### Version 1.1.2 * Fixed enemies dying multiple times * Fixed berserk mode not going off after the first time #### Version 1.1 * Fixed the Master's object spawning * Fixed the monster's spawning * Slightly changed the controls text in the menu | ||
191267 | jam | Soulbond LD 46 | First Ludum Dare! Made this with some of my friends. I'm very tired :) If you wanna know more about the setting : The game is based in a futuristic dystopian world where people’s souls are kept outside of their body connected by a chain. You play as the character WiIl O’Brian, who is trying to infiltrate the corporate responsible and put an end to the desperate plans of Dr. Mad Lad to save his daughter's life. Soul bound is a puzzle/action game, where there is an overarching goal, story and relying on your wisp to choreograph your way throughout the game. Delve deep into Dr.Mad laboratory cavernous expenses in search of finding a way out. As you progress, you will encounter NPCs, unlock technology ability, military weapons and constantly find yourself outnumbered by vicious experiment subjects. 21/04/2020 - Changed file to regular exe - Fixed a bug with the moving platforms   | ||
191268 | jam | The Space Egg | You are the captain of a Space-Racer and you met a strage soldier from the Space Agency. He has something. Something very important. The Space Agency isn't very happy about that. What is this powerful something and will you survive the anger of the Space Agency? Play the game to find out! :red_circle:Mouse and Keyboard: :black_circle:Shoot: Left Mouse :black_circle:Shield: Hold Left Mouse and press Right Mouse :black_circle:Secondary Weapon: Right Mouse :red_circle:Controller: :black_circle:Shoot: A or B :black_circle:Shield: Trigger :black_circle:Secondary X or Y  | ||
191273 | jam | SPACESCAPE | In the middle of an interplanetary mission to recover the first alien life specimen ever found by mankind things go wrong... The planetary core becomes unstable and you must exit the base before a major disaster kills the specimen and the crew. https://youtu.be/bfR9rBwimtg This was my first-ever submission to Ludum Dare. It was a blast putting this game together over the last 3 days. This game was created with Unity3D and the models, music, sound effects and UI assets are all available in the Unity Asset store. Hope you enjoy playing it. | ||
191280 | jam | mutant cat life | You are a mutant cat living during 30 days of lockdown. Can you survive? | ||
191284 | jam | Cosmic Life |  [Español] Este es un juego 2D arcade y de acción en el que debes mantener viva a una estipulación humana de los peligros de los DIOritos. Este juego fue creado para la Ludum Dare 46 y el torneo Game Jam Argentina. Puedes moverte con las flechas e interactuar y disparar con la x. con la f puedes cambiar a pantalla completa. Lamentamos que la pantalla del juego haga algunas barras negras extrañas en algunos dispositivos. Esperamos que aún puedas disfrutar el juego. Puedes descargarlo a través de itch.io. Extrae el archivo zip en una carpeta y ejecuta el archivo exe. [English] This is a simple 2D action arcade game in which you must keep alive a human stipulation of the dangers of theDIOrites. This game was created for the Ludum Dare 46 and the Game Jam Argentina tournament. You can move with the arrows and interact and shoot with the x. whit the f you can switch to fullscreen. We are sorry that the game display make some weird black bars in some devices. We hope you can still enjoy the game. You can download it through itch.io. Extract the zip file into a folder and run the exe file. | ||
191286 | jam | Deserted Towers | Try to keep your little cabin log alive out there in a dangerous post-apocalyptic desert filled with monsters! Press "Build" button and place your defense tower along the way of monsters. Earn money to build new towers! *All graphic assets belong to OpenGameArt.org!  | ||
191288 | jam | GNOME | Your name is PIERRE THE GNOME. It just so happens that today, 4/20 (nice) is the day of your launch! You've been recruited to cultivate and guard a garden of ROBUROSES. Do you have what it takes to defend your roses from the DARK GNOMES? Let's find out!     This is the first game jam I've ever participated in, as well as the first game I've ever published. I can't promise this is going to be good, but it's progress and I'm proud to have come this far from nothing in less than 72 hours. I'm proud of myself, as all other participants should be! I, Griffin Kieu, made the game and all artwork, the music is by [Mal Kieu](https://twitter.com/MalachiteQ?s=20) my partner, and the font is by [jeti](https://www.dafont.com/jeti.d1589) on dafont. | ||
191293 | jam | Oaks & Pines |  *Keep the forest alive by getting rid of the bad grass and preventing the trees from burning.* **Controls :** Left click to place the current item. _________________________ We are 3 french art students. - Félix Metzinger : Game Design & Coding (https://www.instagram.com/le_vaisseau_spatial/) - Sarah Germain : Art (https://www.instagram.com/lapersillade/) - Guilin Braïda : Music (https://www.instagram.com/guilin_braida/) _________________________ w/7eb/52/z/3173e.jpg) | ||
191298 | jam | Katastrophe | This is my game for Ludum Dare 46 : Keep it Alive. It is a platformer with a CAT!! Escort the cat to safety and use what you can to keep it alive. I have had a really good time making this. It is also the first project I have collaborated and am really happy how it has came out. My friend Ben Sidwell made the music for this game, which is amazing!! p.s you can wall jump!  | ||
191302 | jam | Zany Zoo |  https://youtu.be/26acblIxPzw Have you always thought that taking care of animals in a beautiful zoo was something peaceful? Well, you are welcome to give it a try :) ## Welcome to Zany Zoo A small local zoo welcoming friends and families! You are the zoo keeper and it is your job to make sure everybody is happy... and **_safe_** :) Take care of the animals, fill their needs using the tools in your shed (or... _anything_ else?) and that's it! ### Controls: - Move with WASD/ZQSD - Jump with Space bar - Aim with the mouse - Grab (almost) anything holding mouse left button **Enjoy and have fun!** | ||
191304 | jam | Terminal Charge |  Prepare for your worst nightmare. Imagine the horror of being stuck at the airport with no smart-phone. In Terminal Charge, players take on the role of a desperate air-traveler as they zig-zag through a bustling airport while attempting to reach their gate and keep their phone alive. Rush from outlet to outlet and evade your fellow pedestrians as you make your way to your gate. But beware, gate changes are frequent and this airport was built by a madman!  The game is available to download now via Google Drive and play via web browser at Newgrounds.  This game was a ton of fun to work on. As soon as the theme was revealed ("Keep It Alive", for those not in the know), my wife and I began brainstorming ideas:  "Maybe you're trying to keep plants alive?" she said. "Or a game where you keep patients alive?" I added. "Well, what is the most important thing to keep alive? Something you couldn't live without?" And there you have it! Keep your phone alive in the most distressing situation.  My wife is not technical, but she contributed ideas, jokes, hot tea, and precious play-testing time. I couldn't have done it without her!  This was my first time doing Ludum Dare and my second game jam overall. After this experience, you couldn't keep me away if you tried. I can't wait to do this again! Though, maybe with a team next time...     PS. I did not make many of the icons used in the game, only slightly altered them. Likewise, I did not make the audio for this game, and will be opting out of both categories for judging. Otherwise, give me your honest feedback! ChangeLog:: 4/20/2020 11:45 - I added a link to the Newgrounds page for this game. Note that this game was not optimized for smaller screens and some UI elements may be cut off. 4/21/2020 1:05 - A critical bug causing the player to lose after reaching their goal has been fixed. Also, Linux and MacOS versions have been uploaded to itch.io! | ||
191310 | jam | The Responsible Gardener | Defend your quickly growing sapling from waves of enemies | ||
191311 | jam | Keep it alive | Save little willy!!! Use your doble jump to create ice and protect him!! | ||
191312 | jam | Keep our Mother alive | Hello captain! The invasion of Earth began. Our glorious mother is incubating clones to create troops on our military front. But for that task, it needs a lot of energy, so we must constantly feed it or it will die trying!!Our collectors will bring food, you should collect what you can with A and D. Some things provide little energy, but it is better than nothing!! Good luck.      Disclaimer: GNU/Linux and MacOs version haven't been tested, i don't know how exportation in godot work for those plataforms | ||
191320 | compo | Embers | When you and your daughter start to hear about a safe haven up north you don't hesitate and immediately start packing your bag. Your sick daughter won't stay alive for long in this damp basement with so little food. The journey however might be just as dangerous. The monsters that destroyed our society are still lurking in the night and the only thing that can stop them is the light and warmth of an open fire. Collect wood, drive the monsters away with a torch and most importantly keep the fire and your daughter, alive. Keep your camp fire alive for the duration of the night to keep you and your daughter safe, as long as the fire is burning you get to stay alive another day. Control the character with WASD, use left mouse button to pick up items and press Q if you have a torch to light it and get a temporary shield.   | ||
191327 | jam | SPOF: Single Point Of Failure | A strategy-simulation game where you must keep the internet alive by building servers across the world, fixing them when they are attacked or go faulty... Do you have what it takes to maintain a secure, world-wide server network? Or will the world's largest source of knowledge succumb to hackers and poor maintenance? | ||
191328 | jam | FROGISLN.ELF |  Frog Island: A crispy eat-em-up made in Godot 3.2.1 for Ludum Dare 46. Other tools: Blender and GIMP. You are a ~~frog~~ Blender default cube who must protect a flower from a swarm of locusts. WASD to move, mouse to *mlem* Firefox may be bugged as of version 74-75, please use a different browser for the time being. The UI font is Single Day Regular by DXKorea: https://fontlibrary.org/en/font/single-day-regular The PSX shaders are derived from godot-psx-shaders by marmitoTH: https://github.com/marmitoTH/godot-psx-shaders | ||
191329 | jam | Keep The Night Short | Try to keep the person alive while bad monsters try to eat him? It is a runner game and you have 4 buttons that you use to win. Experiment with what the buttons do. Every Monster has a weakness. Made for Ludum Dare 46 with this tools: (1) Godot, (2) Pixelorama Font used: https://datagoblin.itch.io/monogram Music used: https://opengameart.org/content/cc0-scraps Thanks for playing! *the game has an ending*  | ||
191353 | compo | Keepin' Alive | The spirit of disco is dying! Only you, the last remaining disco dancer, can keep it alive. This is a disco-based rhythm game, where the buttons you control are placed around the dancefloor. Do you have what it takes to get the infamous S-disco rank?  This is my first gamejam, as well as the first time making a game at all. Hope it gives you a few minutes of fun! | ||
191354 | jam | 50 Shades of Pray | For best WebGL experience, play in full screen! The WebGL version is a toned down version of the game to work within the browser. For a true 50 Shades of Pray experience (graphics, craziness), download the built versions (Mac or Windows). You can change the movement controls in the settings (Mouse Click by default). Your own faith has withered down to just you! Spread your religion by converting random villagers to follow your faith. Race against time and the enemy to convert more villagers to keep your faith alive! | ||
191355 | jam | Castle Isolation | Once, there was one little castle run by a princess. Her servants loved the princess and served her with faith and truth. But hard times came, food became less, and on the lands of the princess came disease. And now they are forced to hide in the castle, waiting for the moment when the gods will help them and defeat the disease or until they take it with them. **Left in comments how many days you survived.** Programming: **Diccuric_Sigeon** Art: **enemy_fiend**, **Awrelia** Audio: **natpies** | ||
191358 | compo | Manage the ongoing situation | You are the head of a mission to contain a global pandemic. Use your mighty pen to encircle infected people to contain its spread and save lives.  | ||
191363 | compo | Carry the Fire |  Carry the torch to light all of the fires. | ||
191364 | jam | Rebooting Flowers | Et voilà ! My very first game ! You're a robot that needs to water Biomechanical Flowers and not let any of them die before reaching the final section of the game (which is not available due to lack of time / skill). After 3/4 weeks of self learning Unity, I wanted to Challenge myself so I tried a Ludum Dare.... I didn't manage well my time and wanted to do too much so I ended up cutting a lot of gameplay and even the end of the story, but I learned a lot and I hope you still have fun playing the game (I know there's a lot of correction and little things to do, I'm currently working on it. Hopefully everything will be arriving soon since I plan to finish this game properly ! Any comment and advice are welcome, I only hope of becoming a better Game Designer ! | ||
191366 | jam | Spider's Food | You are the Spider's Food. Your destiny is to feed the spider. Fly to the spider's web. Keep it alive! | ||
191370 | compo | Bomber Escort (or boomer escort) | You are a fighter plane who's goal is to protect the bomber (or boomer) as an enemy plane tries to attack the bomber(or boomer) I hope you enjoy! Funny story, I ran into a an issue during development where the enemy plane just wanted to run away, and it just kept on doing it, forcing me to use a different turning method. Controls: WS/Up Arrow and Down Arrow to accelerate and decelerate. AD/Left Arrow and Right Arrow to turn. Use the space bar to shoot.  Also, this is my first Ludum Dare (actually my first game jam), so let me know if I posted the wrong file for source code. Disclaimer: There is audio there, the Unity Website just defaults to muted, so please unmute it before leaving a rating. | ||
191372 | compo | Lone Cabin | Time management/Survival game. Find yourself in a lonely cabin in the winter forest. Snowstorm prevents help from arriving. You have to survive for 6 days until the snowstorm is over. ### Semi-successful run (not everyone survived): https://www.youtube.com/watch?v=LOQXH7bBp9Q | ||
191381 | compo | . less | a pointless game unpack the rar file first!  (I changed my idea and abandoned all of my work 1 day and 12 hours into the jam and started this new game) | ||
191384 | jam | Lil Monsters | This is a cute platformer where you play as a monster trying to rescue their babies. | ||
191390 | jam | No crime will happen here! |      # GAMEPLAY PREVIEW  # MESSAGE We are a couple and this is our first entry together! :heart: We were too ambitious at the beggining and we failed at doing some of the planned mechanics. :cry: But we manage to make an complete game with what we have! In any case, we learned a lot and had a lot of fun doing it. We're both very proud of what we could do with just two of us in so little time. ## Christine's Disclaimer & *this was my very first game and I was particularly happy about drawing moustaches and angry faces. * # T E A M :star: CHRISTINE SIMAS - 2D Artist, Game Design - https://twitter.com/simasarte - https://www.instagram.com/simasart/ :star: ORLANDO BATISTA - Programmer, Game/Level Design - https://twitter.com/orlandobatista_ - https://www.instagram.com/orlandobatista.jpg/ 3RD PARTY ASSETS Sounds by [Kastenfrosch](https://freesound.org/people/Kastenfrosch/) & [ShadyDave](https://freesound.org/people/ShadyDave/) 3D Assets by [Kenney](https://www.kenney.nl/) # KNOWN BUGS - :warning: **In some browsers, the web version has a bug with the camera rotation. Since it is using the right click of the mouse, depending on the browser you are using, it will handle as a click in the website, which will remove the focus on the game causing your inputs to be stucked** :pensive: sorry for this! - Highlight outline won't work on some objects - Sometimes the weapons don't appear properly after you found it - Sometimes you can get stuck by the NPCs on the walls | ||
191397 | jam | Overgrown | Overgrown is a couch co-op and/or multiplayer game for up to four players, where you (and your friends) are in charge of your very own flower shop! Plant seeds, nurture your water-demanding plants, trim and sell them to your waiting customers. Keep your innocent plants alive, but don't keep your customers waiting! How can this game be played: - Singeplayer - Couch co-op multiplayer - Online multiplayer - Combined couch co-op and online multiplayer! What input methods can be used: - Keyboard and/or controller (one device per player) Keyboard inputs: - Use W/A/S/D or ARROW KEYS to MOVE your character. - Press SPACE to interact (e.g. with a table/pot). - Press ENTER to throw an object. Xbox controller inputs: - Use LEFT STICK to MOVE your character. - Press A to interact. - Press B to throw an object. PS controller inputs: - Use LEFT STICK to MOVE your character. - Press X to interact. - Press O to throw an object. | ||
191400 | jam | Man Scape | This is my first Game Thank's for your atention | ||
191406 | jam | Save Yourself | This is the first time me and my wife participate in this kind of events, we could do much due to our baby, but we had a lot of fun doing it. I hope we get better and better at this. The game is based on a match in fire that runs for its life and there are some traps on the way, so you have to avoid them by using some tools placement on the run. If you get to the goal, you win! | ||
191407 | jam | Sons of the Boulder Goddess | WARNING: BAD TASTE PARTIAL NUDITY AHEAD WITNESS THE ULTIMATE CHALLENGE BETWEEN THE FOUR CHAMPIONS OF THE APOCALYPSE: HEARTS WILL BE EATEN, CORPSES SHALL BE RIPPED APART AND SCREAMS SHALL SHATTER BRAINS. ONLY ONE BOULDER WILL BE THE BIGGEST ONLY ONE BOULDER WILL BE THE GREATEST ONLY ONE BOULDER WILL BE THE BOULDER ALL HAIL THE BOULDER GODDESS, SMASH AWAY OUR ENEMIES AND FILL THE WORLD WITH YOUR CRATERS Alessandro Pacini Enrico Ridolfi Fabio Consorti Federico Pacini Ginevra Cupellini Agnese Caglio Dario De Francesco Federico Della Bona Gastone Pietro Rosati Papini Ludovico Sepe Lots of stuff in there to credit some people, will update asap with links and sources of some assets used! Soundtrack used during match: Tangled Weave - Heavy Metal - Royalty Free Music - TeknoAXE's Royalty Free Music P.S. Might not be the best time for local play, I suggest Parsec in order to play remotely with your friends & family.   https://youtu.be/fh_agZ0N7hI     | ||
191414 | jam | Olive and Kale | Your name is Olive. Your wife's name is Kale. You own a farm. What could be better? Baking your wife a delicious pie with your own crops, of course! Got to keep the love alive, and the apples, and the wheat, and the rhubarb...Actually you have to keep it all alive. Water, weed, and try to do it all under three minutes. Programming: @stell Artist: @bubbleheadk - @rea Music: Music: “Spring Shower”, from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0 Music: “Autumn Leaves”, from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0    | ||
191416 | compo | IN THE ANCIENT RUINS WITH AN IDIOT | Get to the end of the ruins and get the treasure while trying to keep your friend alive | ||
191422 | jam | Guardian Duty |  **Lore:** You are a Guardian Angel. The job pays well, the hours are nice, and it has dental, but it comes with a downside: Mondays. Today is Monday. That means it’s your shift for Guardian Duty. For the next 24 hours, you need to give it your all to protect a worthy soul, a humble farmer named S. Coartie. As it happens, S. Coartie is making his way to market to sell some hay. On his way, he is passing through a particularly nasty forest, full of evil Fey, creatures of the night, and fearsome being: a Dragon. Go forth, and protect S. Coartie! **Instructions:** The monsters will try and attack S. Coartie by charging at him or shooting projectiles. You must defeat the monsters before they kill him. **You can block projectiles with your sword, which gives you mana to cast useful spells to dispatch with the monsters.** You can kill the monsters with your sword, but the spells do much more damage. Use your mana wisely and keep S. Coartie safe! **Controls:** Movement: WASD Select spells: Number Keys (1-7) or Scroll Wheel Aim: Move mouse Use a spell: Right Click Use sword: Left Click **Spells:** 1. Smite: Fire a quick projectile that hits for low damage. 2. Light of Torment: Deal moderate damage to enemies in front of you. 3. Growth of Sword: Enhance your sword’s speed, power, and size for a short time. 4. Aura of Damage: Conjure a damaging aura around yourself that harms enemies for a short time. 5. Tornado: Create a Tornado to redirect enemy attacks. 6. Heal: Restore 10 points of S. Coartie’s health. 7. Planar Sanctification: Kills every enemy and removes all projectiles on screen! | ||
191441 | compo | A World On Fire | The world's on fire! Click the fires to put them out. Rotate by dragging, scroll to zoom. Last as long as you can! | ||
191444 | jam | DemolitionX Jam | Experience the ultimate form of destruction! Welcome to the **online car demolition arena**, where your goal is to survive as long as possible, gaining additional score for any damage dealt by jamming your opponents. **Current status** * Working on a multiplayer issue of enabling secure Websockets, due to itch.io being hosted on HTTPS, which doesn't support connecting to non-HTTPS domains. =& Please use Windows client for now. * Solving some issues with physics of modular car components, we will update the client version soon. This is an experimental game intended for us to try out the features of a Unity Mirror multiplayer framework. We are currently hosting the server on our PC, but both server and client features are fully exposed for custom hosting. We take part in the open-source initiative, iteratively developing modules that can be used and improved upon by anyone in the future. That said, the project is not feature-heavy yet, as we had to spend most of the 3 days solving basic Mirror issues. We plan to deliver most of the experience as a part of our post-jam efforts, so stay tuned or updates. Also, we are looking for new aspiring game developers who want to join us in the process of improving Unity skills :) Features: * Powerful spinning * Parts randomly flying all around * The challenge of trying not to get stuck! * Asynchronous physics and its effect on client-sided players * A choice of up to two vehicles * Almost a finished score tracking database * The basic game loop hosted and enforced by a server * Customized vehicle physics script along with the camera * Destructible parts of all vehicles | ||
191446 | jam | Connection |  #### AGENT [REDACTED], As the last surviving member of [REDACTED] you are hereby tasked with the following mission: The alien threat has destroyed or commandeered all but one remaining U.B.C.S. (Unmanned Battlecruiser Class Starship). We are confident that this ship can hold off the ongoing invasion, but our opponents are already working to defeat our connection to the cruiser and control it for themselves. If the connection is lost, Earth is theirs. ### Keep it alive. ## Instructions (also available in-game) * Drag a connection card from your hand (bottom) to an empty slot to play it. Played cards will remove adjacent opposing cards in the direction(s) indicated. You must play 2 cards per turn. Your opponent will play 3. * Your opponent's connection cards will disable a slot until you next play a card in it. If all 4 slots in a lane are disabled, that connection will be lost (out of play) permanently. If 2 of the 5 lanes are lost, the game ends in defeat. If a full-board state is reached and you have more active connections than your opponent, you win. * Keep 4 of the 5 connections (vertical lanes) active until the turn limit is reached to win the game. ## About *Connection* is my first solo gamejam submission. All art/music/sounds/code are my own. As such I very much appreciate any and all feedback no matter how harsh or "constructive," so lemme have it. ### Tools * Godot Engine * Paint.NET * Ableton Live #### Note * If you use Brave Browser, you'll need to go 'shields down' on the itch page for the game to load. I'll upload native versions at the deadline. * Native exports will be uploaded shortly after submission. | ||
191464 | jam | ChronoCat | . | ||
191466 | compo | Scared | This poor spirit is scared and alone. Can you get them to the exit? Pretty straight-forward turn-based grid. As hope dwindles, the spirit becomes a bit less amenable to your direction. You cannot lose. The spirit's already kinda dead. But they can lose hope and shutdown. It's the spirit's hope you are keeping alive. That said, if you get stuck, will you also give up hope and abandon the spirit by exitting the game?  A quick note about the web version: Restarting the game doesn't appear to work, refresh the page and it should reload alright. | ||
191473 | jam | Firepower | My first game! Made for the Ludum Dare 46 jam with the theme of *Keep it alive*. The game is a top-down wave shooter where you have to *keep your gun alive* by making sure it doesn't run out of power. Made using the [Godot](https://godotengine.org/) engine. Art and sound effects from [Kenney Game Assets 2](https://kenney.itch.io/kenney-game-assets-2), music from [The Game Creator's Pack](https://jonathan-so.itch.io/creatorpack) by Jonathan So. *MacOS version untested Version 1.1 changelog: - Lowered player speed due to popular demand - Fixed bug that made the UI show your health decreasing when a new wave starts - Fixed fullscreen UI in the credits and the shop The Ludum Dare rules aren't clear on whether it's allowed to balance your game in an update, so I uploaded the new version as a seperate build. Old build available as v1.0 in the itch page. | ||
191487 | compo | Virtual Fish Tank | Take care of some virtual fish by feeding them and keeping them healthy and happy. Over time your tank gets dirty, so you'll need to clean it to keep your fish healthy. If you fish get sick, you'll need to give them medicine to make them better. Accessories in the tank can help reduce stress and keep your fish healthy and happy. ** Instructions ** - Clicking the "Add Food" button feeds the fish. You feed them 10 pellets at a time, and your total amount is 100 so be sparing with them. Fish will only eat if they are at least 10% hungry. - Clicking the "Add Medicine" button medicates the tank. Each fish will at minimum have 45% of their sickness healed, and each also has a chance to get most of their sickness healed. - Clicking the "Clean Tank" button cleans the tank, and removes any poop and food from the tank. This stresses your fish, but if you feed them, it will help reduce that stress. Cleaning the tank can only be done once every 60 seconds, and helps to prevent your fish from getting sick. - You can see stats for the tank, and each fish on the right hand side of the screen - The fish tank gets dirtier as food and poop decay. Checking the dirtiness combined with the poop and food counts give you a good idea of when you should clean your tank. - Each fish has a hunger meter. If this gets to 100%, the fish will starve to death. - Each fish has a sick meter. If this gets to 100%, the fish will die of illness. - Each fish has a stress meter. More stress causes you fish to get sick more often, and faster. It's a good idea to try to keep this as low as possible.!   | ||
191491 | jam | A Wizard Worth Fighting For | And that's us done!  We had a lot of fun making this, and we're proud of the outcome. https://www.youtube.com/watch?v=0UNh_kbhrcU | ||
191496 | jam | Amafufunyana First Jam :D | # Amafufunyana "PROTOTYPE" Hello, we are a group of [Image Campus](www.imagecampus.edu.ar/) students in Argentina. This is our first Jam, we don't have much experience but we really enjoy what we do. I hope you like it!. ## Objectives Find the items that the character will be given throughout the game to create a potion that will scare away the evil spirit. It has to be ready before dawn, to free the tribe of its spell and win the game. After getting all the ingredients, you must go to the "Mystic Statue" to mix them up and save everyone. ## Level of sanity Sanity is a very important element in the game. It’s necessary keep the "anxiety" low, otherwise the character will die. Each time the player hears a loud noise, he will lose a little bit of sanity, like the sound an owl or the spirit. On the side of the screen, a face will appear that will show the level of sanity that the player has. To recover yourself, you have to collect “berries” that will be distributed across the territory. ## Ingredients * Frog’s blood. * An orange fruit. * Some blue bush leaves. * A strong yellow root. * Sage of the white tree. ## Clues * When we are hungry and need to cool off, we come here with a fishing rod. * Close to this place, there is a tree with jet black leaves and a fruit which color warms the sky. * If you feel dizzy and in search of steadiness, better go in search of a flat place. * Return to the beginning, continue your search at the foot of the mountain, to find the tree with hues that resemble the sun. * Chilling on the floor? Why though? Better go to the heights and feel like the king of the world. ### SCREENSHOTS    ### CONCEPT ART   ## SANITY PHASE      ## MAP  ## CREDITS https://www.youtube.com/watch?v=R9cvQTOgQTg | ||
191515 | jam | Bones 'n Roll |  Skate your way to the Heaven of Rockstars to keep rock alive! Collect as many coins as you can while doing lit tricks, but don't forget to avoid the grumpy spirits of old ladies and the cops of hell! Move the character with the arrows UP (↑) and DOWN (↓). Perform a manoeuvre with the SPACEBAR. We are a team of 5 people who put a lot of effort and coolness into this game. Hope you enjoy!  A small update was made so the player goes back to the main menu 10 seconds after winning or dying. | ||
191525 | compo | Squish | Protect gelatinous martian life form Squish for as long as you can! My idea was basically that a Mars rover located the first ever alien life form. But the catch is it was going to be a struggle to keep it from splatting on the ground while it's being transported. Mostly just a story that went along with the mechanics of the game as they progressed. Originally I thought about someone dropping a bomb in a factory, and a machine tried to keep it from exploding. But I couldn't do the art for an indoor factory / lab setting, and I realized I could use the martian terrain from reference images. My wife just asked me to dedicate this to her, so sure honey, this game can be dedicated to you! It's my first ever game jam, and if I could do it all over again I'd rush to get a fully working prototype up and running before starting any polish, audio creation, sprite creation, etc. Had a great time, I'll definitely be submitting in October as well! Good luck everyone, I can't wait to see all of your games! :) Thanks, Jake | ||
191526 | compo | Human Apocalypse | After everyone thought the apocalypse was over, Shawn finds a baby zombie in his bedroom and has to protect it from a world that wants to end his species. Twitter: @MoversGames | ||
191545 | jam | Keep It, Alive' | Your name is Alive', a treasure hunter, and you must keep the artifact you found... will the zombies get in your way? Post your best scores! the game gets harder the longer you play... see if you can beat me - score of 5000 instructions: move up and down with W & S left click to fire  | ||
191546 | jam | Go Home! | Take the role of a guy who's had too much of people breaking the pandemic lock-down and spreading the infection. Get them to stay home the only way you know how. By yelling in their faces until their comply! | ||
191561 | compo | Dr. Statnil's Dodo Egg | Dr. Statnil has finaly found the Dodo Egg. Now he must learn of the reason the dodos went extinct. Turns out playing beach volleyball with your Egg is a sure way to fail in the game of life.  First timer. Turns out Programming is hard. Expect the equivalent of an asset flip. | ||
191562 | compo | Precious Animals | I got into developing hyper-casual games lately. Even though I had planned using some different development systems for each jams, after announcement of theme I decided to develop a hyper-casual game. I wanted to extend it to a casual but that will be on full release I think. Game is simple, you are trying to protect animals gathered at the center of the screen. There are some alien ships who want to destroy animals. Your goal is preventing aliens as long as possible while not letting animals die from hunger. I am thinking adding some powerups to give some variety to gameplay and maybe a different part to see gathered animals (this is supported in this version to but I did not finished implementation). If you can give me ideas about gameplay that will be very helpfull. I codded whole game by myself there is only free LeanTween library in addition to my codes. I developed game in Unity. At the start my goal was participating in Jam but whole game finished yesterday so I decided to run for compo. I tried to try out some different tools and styles for graphics and I am aware that neither graphics not musics are good. I don't have a sense of art I think. Anyway time to make a game for Jam this time. Enjoy Precious Animals and keep them safe as long as possible for me please.   | ||
191570 | compo | Get To The Chopper! | Protect The Choppers from being shot down by the missiles, and see how far you can go! The link to the scorce code is : "https://github.com/Will-Eves/GetToTheChopperLD46". If your download is not on here, go to this itch page; https://ultimate-timothy.itch.io/get-to-the-chopper. | ||
191571 | jam | All That Remains | You are an astronaut on a space station. Right in front of your eyes your planet blows up. And now you’re the last man left in the Galaxy. What will you do? What will remain? (WASD - Move, LMB - next sentence) It is our first game at all! We will be happy to see feedback! | ||
191582 | compo | Alive | This game is based on theme "Keep It Alive"... Its a great game...too fun to play with 3 different levels.... with a great UI... but the theme sound is not much great....as its created in an hour... | ||
191585 | compo | a Friend of fire |  Help fire to search out its stolen heart. | ||
191586 | jam | Keep it alive! |  Keep the ball in the air! This is a simple game where the objective is to click in order to keep the ball from falling. Builds available for linux and windows. Linux build requires love2d version 11.3 to be installed. Android build coming soon. Made for the jam. Tools: LÖVE FL studio GIMP Credits: Harry Jacobs Sam Pepper Tried to stick with a simpler game for this one as it was my first time using LÖVE so I was learning as I went. Hope you enjoy :) | ||
191598 | jam | Wycheproof and the Musical Runes |  A young dragon has to protect his baby sister - an egg - while his mother is off getting breakfast!  My name is Wycheproof, and I need to protect my baby sister! Use the W, A, S, and D keys to move me around! Left click to fire mana at the bad guys! Right click to pick up Runes, then drop them on the Runestones to get some help!  Developed by Dallas Flett-Wapash: https://www.instagram.com/dallaswithad/ UI, Opening Graphics, and Characters by Selena Harrison: https://www.youtube.com/user/foxiestdesertfox1324 Level Design and Background Art by Colton Smith Music and Sound Effects by Daniel Kamstra: https://www.youtube.com/channel/UCzPBSRukAtX_AfdVQ-ksvmA Writing, and Voice Acting by Paul John Greco Made for the Winnipeg Game Jam, April 17-19, 2020. #LD46WPG | ||
191600 | jam | File Survival | Just an OS simualtor... or is it? We won't spoil the surprise, so be sure to try it :D!     Changelog: - We've fixed one small bug that prevented the user to use the right click in a certain event in the game. | ||
191602 | jam | Don't Let It Die | A poor (human?) creature is strapped to life support. It's up to you to nurse it and prevent it from dying, despite its constant protest. Doctors and scientists have a lot to gain from the research that will come out of your efforts. So don't let it die. Keep it alive for science!   | ||
191617 | compo | Your Pet Alien | You have a pet alien! *I don't think Mom will like that...* ***Works on Mobile!*** ## Mom's outside, hide!  ## I'll take care of you!  ## Maybe chores keep Mom away..  *Sound is an important element in this game. Headphones recommended :)* Thanks for playing! | ||
191625 | jam | Balanced Parenting | Take care of the little egg...it might hatch! A - D or left - right arrow key to rotate the nest First game, taught myself unity during the quarantine. Even publishing something playable was a big win for me,thank you for playing.  Art by my dear GF and her lovely sister: [@jris_blue](https://www.instagram.com/jris_blue/) (bug fixing by the great master engineering programmer honeybunny GF) | ||
191642 | jam | DieDry |  Your fish got out of its fish bowl and needs your help to get back before it d(r)ies. Do you have what it takes? | ||
191651 | jam | Terrarium Zen | Game created for calm evening, thinking what combinations can work best together. You need to chose components for your "forest in a jar" terrarium. Keep it live enough and you will have opportunity to sell it, unlocking new things. Find way, to keep it thriving! Some screenshots:    Controls: one left side of screen are two important enviroment buttons. First, lets you move jar to shade, reducing amount of sun and temperature. Second, sprinkles water into jar, balancing moisture. Use them wisely. On bottom right, you can find controls, for passing day and selling terrarium when it's possible. Created by: Szymon "Antarres" Adamus - Art, Code Wojciech "Voidazol" Plaza - Sound design Have fun! | ||
191657 | compo | Keep the blob alive ! | Controls : - Clic on a full cell for extend your blob - Drag cells for move your blob Rules - Try to feed your blob to have more attack value - Survive Gameplay video : https://www.youtube.com/watch?v=5KO8CRyUQi8 Feed your blob, expand, survive, and try to make the prettiest blob :3     The music of the game are made with modular system. | ||
191658 | jam | Panda Smash |  ## [SMASH PANDAS](https://rumorgames.itch.io/panda-smash) in your browser: [rumorgames.itch.io/panda-smash](https://rumorgames.itch.io/panda-smash) . Meet Hangri and Fling Fling.  . They're usually too busy snacking on bamboo to think about the future. But panda numbers are dwindling. They need to be more productive. *Re*productive, that is.  . Each panda has basic needs, like food and shelter, that must be met. Keep an eye on each panda's desires, spawn items to help, and try to get everything exactly, perfectly right.  . Maybe, just maybe, these finicky fornicators will finally get around to perpetuating the species!  . --- ### Credits - Made by Kevin Tarchenski for *Ludum Dare 46* #### Attributions  . --- # Objective - You have **24 hours** to get Fling Fling and Hangri to hook up ## How to Play - **Click** an item button to **spawn** it into the pen - **Drag** an item (or panda) to **move** it around - Try to move items to pandas that need them, or pandas to items they need - Once all needs are met, do whatever you can to **make those pandas smash!** ### Tips - Leftover items getting in the way? Fling them to the sky to get rid of them - Stuck and need to start over? Click the clock (top right) to bring up the restart menu | ||
191669 | jam | Bubbles Saves Grandma | Oh no! Grandma has taken a bit of a tumble! Take control of Bubbles the Hamster as you tear her house apart looking for her panic button so help can be on the way. There's a pie in the oven, and without grandma's delicate hands, who will feed Bubbles? "Bubbles Saves Grandma" is somewhere between QWOP and Monkey Ball, and not as elegant as either. Attempt to have fun! Find all the secrets! Challenge your friends! Turn the game off and never come back! Controls - W - Move Forward - A/D - Turn - S - Nothing. Bubbles never looks back. - Space - Jump - Escape - Back to menu - I'm sorry     | ||
191685 | jam | LD46 By Kinto | Controls: Just move the mouse to play! Second time attending Ludum Dare. My first was a couple years back :). Please have a play and let me know what you think! Thanks! P.S. I didn't have time to add sounds ):      | ||
191694 | jam | Keep it Lit! |  Manage your party and keep it lit! In this game you throw a great party and need to make sure everyone is having a great time, but... Is the music too loud? Does everyone have drinks and snacks? Is the toilet failing? Oh no! IS THAT PUKE?! There is a lot to do, can you handle it? ## Controls: - **Move**: WASD or Arrow Keys - **Interact**: E or Space ## Help: - Be sure to always have a CD playing, you can have two CDs in the **stereo**, go fetch a CD from the **CD rack** and leave it at the **stereo** to keep the music playing. - If the volume is too loud or too soft, Go to the **stereo**, and interact to change it! - **Puke** is disgusting, grab the **mop** and clean it up, be sure to leave the **mop** back into a **bucket**. - No snacks? Be sure to keep your **bowls** full! Grab one, go to the **popcorn machine** to fill it up, then leave it back at the **table**. - No drinks? Similarly, grab a **bottle** and change it for a new one at the **mini-fridge** then leave it back at the **table**. - If the **toilet** is out of order, you can grab the **mop** and go clean it, then leave the **mop** back in a **bucket**. - Oh the **lights** go out now and then, you can go to the **switch** and turn them back on. ## Credits: - **Programming:** The awesome [Justin (Tjakka5)](http://tjakka5.sorunome.de/) - **Music:** The incredible [Andy (&I/ampersound)](https://ampersound.de/) - **Graphics:** The amazing [Pablo (pablomayobre)](https://twitter.com/pablo_mayobre) - **Voice over:** The wonderful [Josh](https://twitter.com/literally_josh), Nyk, [Loftician](https://twitter.com/loftician), [Amber](https://www.instagram.com/mberjaasma/) and [Maurice](https://www.instagram.com/mauricejonkers/). ## Screenshot:  | ||
191697 | jam | Protector Of The Forest | # The Protector Of The Forest #Gameplay On Strategic view: NextDay -& there is a chance of events/missions to spawn on map, if event expires it applies effect (probable damage to the forest) So far missions can only be resolved automatically by clicking button "Auto" (Autoresolve). (Tactical playing the map was not finished on time so button "Go" is disabled) Our commando will deal with hostiles and then proceed with the mission. Bear will gain exp by completing missions and slaying enemies. (Unfortunately skill tree menu doesnt work, so there is no leveling up implemented) #From Authors The game was supposed to be turn-based strategy game. Inspiration came from such games like X-Com, Fallout, HoMM etc. Unfortunately we could make the mission fully controllable (only drafts are available in "How to play"). So instead we added "Autoresolve/Autocombat" option for missions that appear on the strategic view  Our team worked really hard and some of this work we didn't have time to impement.    We were working on some cool features like pathfinding, advanced combat algorithm (hit chance, dodge chance, attribute modifiers). We hope we might get to finish this prototype as we imagined, after the LD46 is done. Thank you and have fun! POTF Team | ||
191698 | jam | Ghost Ship (Jam Edition) |  Fly as far as you can in an ambient environment. Collect more fuel from the *glowing blue particles* and try to conserve what you have. No end goal yet but we hope to keep working on it. ## Controls: Arrows / Joystick - Fly - (Inverted) Spacebar / Triggers - Booster (Uses more fuel) Escape - Quit Return/Enter - Reset (At Game Over) - Spacebar / Triggers - Reset Game. ## Credits Programming / Art - Dylan Fries Music / Ambient Audio / Story Development - Marshal Fries # Tools Used: Unity / Houdini I hope to post a Post Mortum video soon. ## Known Bugs: - Sometimes ship keeps flying when dead - Slight Jump in camera transitions Controls should work cross platform fairly widely but if you encounter problems please let me know! Any feedback is appreciated. ## **** Spoilers **** You cannot win. | ||
191710 | jam | Save Dave! | You are a fearless bounty hunter who has been sent to deliver a package to an unknown client. But the package is not as it seems and your only objective is to keep it alive. This game is a 2d platformer with a twist and you must keep the package alive even though it is so keen to jump off the edge! This is my first ever game jam so I hope you enjoy it and if you want to see more like this in the future leave a comment and click those 5 stars!!! | ||
191711 | jam | Harvest Saga |   ** \*\*\* ** **Plant, water and harvest your crops!** ** \*\*\* **  ** \*\*\* ** **Upgrade your farm and tools and buy new seeds!** ** \*\*\* **  In the following week, a release which adds more crops, music for the other seasons I recorded but haven't mixed down, and a few minigames/upgrades that sadly didn't make the cut but are only a few hours away from inclusion. Hope you like it! I'd love to hear your thoughts! ***Instructions:*** ***1. Till some dirt.*** ***2. Choose a seed.*** ***3. Plant the seeds.*** ***4. Water the seeds. Crops die if kept dry for too long!*** ***5. Harvest when your crops are ready!*** ***6. Buy some sweet upgrades at the upgrade shop.*** ***7. Don't forget to leave a rating!*** 🖤 | ||
191713 | jam | Dr Paparapa | Okay since this is starting to hurt rather than being fun on this 3rd day, here it is, raw and unfinished. I try to express myself later I just feel very negative and tired I'll just push it as it is. I was supposed to be a compo, I wanted to give it more work using the jam extra time but it's a very bad idea for me. Maybe I'll try to express later here but this is a recurrent feeling that I found hard to tell, but it seems important to me and yet I fail everytime taking it in account. Anyway, the game is a rythm game, you have to use arrows when the notes reach the heart. Hope you'll somehow have fun anyway! PS:I was quite depressed when I published this. I started as a compo, continued as jam, ended in unfinished but I now that I feel a bit better I just switch it to jam because I want it to be shared anyway and I know "unfinished" tag is not the better place for that. | ||
191727 | compo | Feeding Mr Biggs | ## Welcome!  Your job is to feed our lovely Mr Biggs. He's a very precious specimen, and he's the last of his species. He gets hungry very easily, so get his food and bring it to the collection point. Give him the food he wants, and your score will be higher! Remember, keep it alive! ---------- ### Controls: - Use your mouse to look around, - WSAD to move the robot - F to feed Mr Biggs when the robot is on the collection point. | ||
191729 | jam | Stranded in orbit |  You are an astronaut stranded in space after an orbital catastrophe. To survive - collect oxygen, fuel and heat shielding for your escape pod. Collect 1000 heat shields to safely land back on earth. Move with WASD, avoid asteroids, zoom in and out with mouse scrollwheel Game download link: https://drive.google.com/open?id=1yqh53xKmRo7ne2PDxuU4nwrznKIb9p3W | ||
191747 | compo | Keep It Afloat | # Keep It Afloat You've taken the journey up on a flimsy DIY sky raft held up with a fire powered hot air balloon. Sadly, the local birds aren't too fond of this decision. Using your trusty green ball, send those fethered fiends back to the ground as to soar into the stratosphere! ## Controlls A and D to move, (Left and Right on Controlers) L to jump, K to attack, (Bottom and Left buttons) W to aim up, S to drop through one way platforms, (Up and Down) Escape to Pause, (Start) Shift to lock yourself in place horizontally for better aiming, (L1 or R1) ## Tools Gamemaker Studio 2 - Engine and Programming Aseprite - Art Fl Studio - Music BFXR and Bosca Ceoil - Sound effects ## How to Play: Stand by the fire to keep the balloon in the air.  Shoot the birds out of the sky  But if your health or fire runs out, get ready to plummet all the way down to the ground  **Note:** The download version is for Windows only, so if you are on a Mac or Linux, please play the HTML 5 Version. | ||
191750 | jam | Don't Kill Gil |  # 🐟 [Play Now](https://webthingee.itch.io/fvf) ### Keep your stupid fancy goldfish alive, long enough to give him a full, happy life. But the universe has it out for little Gilbert! Rack up happiness before he dies from hunger, bad hygiene, or boredom. Most exciting game ever! --- ## How to Play - Win when the happiness meter is full (10 smilies) - Lose when hunger or hygiene runs out (3 strikes) - Use mouse or touch screen to drag cards - Play 2 cards per turn by dragging them to the middle play area - To end your turn, discard 1 card to the right ## Play Options - [HTML Version](https://webthingee.itch.io/fvf) - Please download the Mac and PC versions on our [itch.io page](https://webthingee.itch.io/fvf) ## Game Art  ## The Team [Sean Lange](https://twitter.com/webthingee) // [Marissa Epstein](https://twitter.com/marstoyship) // [Wes Rulvacaba](https://twitter.com/wesruv) // [Johnny Mercuri](https://twitter.com/killerofargus) // Matt Levine ## Jam Details - Completed in under 72 hours, with original graphics and sound - Theme: Keep It Alive - Game Engine: Unity - Graphics: Photoshop - Original sound and music #### We would really appreciate if you tried it out and gave us a rating. Thanks! --- # 🐟 [Play Don't Kill Gil Now](https://webthingee.itch.io/fvf)  | ||
191760 | jam | Ludum Dare 46 - Illuminate | This is a wood farming game designed featuring a man banished from the City of Light to a dark forest filled with dangerous creatures of shadow. Keep your fire alight or perish in the darkness... | ||
191764 | jam | HIVE |   **Controls:** Left mouse button - Order worker to gather resources Right mouse button - Order fighters to move to location | ||
191771 | jam | Doctor Triwing | ## & New Game ### Please keep your cartridge datas alive !  To all Pokemon players : did you lose your save 'cause of the battery failure ? It's actually the case for a lot of us ! And it's (along with Trauma Center) what inspired us to make this demo ! In Doctor Triwing, you have to keep your save alive, by changing the battery while supplying power to the cartridge, almost like you'd do it IRL... Except that you only have a stabilized supply as a power source, and 60 seconds ! You'll have to switch between six tools to do the surgeon : * The pan tool : to move and zoom on the map * The hand : to turn and move objects, and switch on the power supply * The screwdriver : to screw and unscrew the cartridge screw * The wire : to link the cartridge to the power supply * The solder iron : to unsolder the old battery * The cutting pliers : to cut the wires You'll probably find a (short, and badly drawn) guide about the steps to follow on the desk that'll make you to the *Continue* screen ! Below are the sources (Game Maker Studio 1.4) of the game, and a Windows executable. You can also [play a HTML5 version of the game](http://mimisonic.free.fr/DoctorTriwing). The HTML5 version is a bit buggy, prefer the Windows .exe if you can. We had a lot of fun making this game together and hope you will enjoy playing it ! (oh, and try to do the dumbests things you can on the game and post your score ;) ) | ||
191781 | jam | Flamebound | We made a puzzle game where the flame must survive. The only Control you need is left mouse button. | ||
191788 | jam | Egg Defender | Hope you enjoy!!!!    | ||
191793 | jam | Keep them alive |  **Patch 0.12** * Fixed a bug where the note wouldn't show up. * Balancing weapons **Patch 0.11** * This patch was a bugfix! * Music plays now in main menu * Spawned bodies in the menu don't dissapear * Players can't move after death * Fixed reloading issues **Gameplay** Explore the dungeons! Fight the enemies! Get The Fuel! Save the hospital! **Controls** - WSAD - Movement - Mouse - Aim - Mouse Left Click - Shoot - Mouse Right Click - Interact - R - Reload **Authors** * @Bajtix - Code, models, animations, textures, bugs * @REafiki - Music, icons. * @dragster - Models, textures | ||
191795 | compo | Take Care Luda | # Game General ## Description 📖 You take care of Luda and her essential needs. If she wants something or she feels like she's had enough, she'll let you know. If you leave her alone for a while, she will not take care of herself. What a lazy bum! Everyone needs sleep and that includes Luda. She's asleep from 11pm to 7am. ## Controls 🎮 click the buttons to take care of Luda. Click the screen to switch camera angles. In the bottom left there's a reset button.  ## Features 💡 - A day night cycle based on real time - Dialog feedback - The instruments in the musical arrangement become more dissonant upon deprivation  --- # Development ## Missed Features 🔐 Some features that were planned but couldn't be made in time: - More facial expressions for different interactions. - Blinking of the eyes - The hair got scaled incorrectly after the models were imported by Unity. - I wanted to add a little camera wobble to make it look less static. - I wanted some sound effects for switching cams and pressing buttons. I started very late and had only 15min left to spare in the end. This is not a lot of work but it's still too much to achieve in 15 minutes. Originally I also planned for Luda to take potty breaks but I scrapped that entirely. ## Tools Used 🛠 Audio: - Audacity - Mulab Development: - Unity - MonoDevelop Other: - Clip Studio Paint - Cheetah 3D - Screenflow (for the time lapse)  ## Disclaimer ‼️ The compo states one has to work alone but unfortunately I can not provide voice overs for female characters. I asked a friend to do the voice acting. ## Bugs 👾 Open: - I didn't account for `OnApplicationQuit()` not working on the web player and also didn't account for the game pausing when the player is inactive. Fixed: - Day night cycle was broken (nothing major... I only changed `86400 / DateTime.Now.TimeOfDay.TotalSeconds` into `DateTime.Now.TimeOfDay.TotalSeconds / 86400`) ## Time Lapse 🕰 | ||
191799 | jam | Air for Inspiration |  Keep inspiration alive by directing air on to the fire. The five 3D letterforms are air machines. When the colored buttons on top of them appear, the machine is active. When active, tap/click on letter turn air on and shift the rotation direction of letter (air comes out the vent in bottom of letter). Do this repeatedly to rotate vent to wave air toward the fire. The more air, the bigger the fire grows. This was created in a 2D framework (Gamemaker Studio 2). The 3D effect was created by exporting pre-rendered animations of each letter using Cheetah3d (three sets for each letter for the different visual states). This is my first complete game jam experience and my first game for public release. Format: HTML5 on Itch.io Tools: Game Maker Studio 2 Cheetah3d Pixelmator Logic Pro Mac OS  | ||
191802 | jam | Minor Inconvenience | Hey this is my first game jam, and this is a game where you need to keep the furnace running, if you don't want to be fired.  I did everything myself except for the music (mostly live on twitch) during the jam, I've been developping for a few months now and I really hope that you'll enjoy the game ! ## Controls : - **A** & **D** To go left and right - **Space** To jump/double jump/walljump - **Left Click** To interact with the coal The game is controller friendly (except for the menus)  Please, throw the coal gently into the furnace since it is an old piece of equipement. # How much will you score ? -Actual WR : **28k pts** (Yasgal) Sorry for bad engish, i'm french baguette | ||
191805 | jam | Go Cockroach go! | Help Forest, a little cockroach escape from a pest control while hiding dangerous items and collecting items. But watch out, time is short and gas can kill you! Jogável em HTLM! https://ulissescad.itch.io/go-cockroach-go Controls: Keyboard: "WASD" or arrows to move, "SPACE" to boost, "P" to pause. XBOX control: Analog to move, "A" to boost, "Start" to pause. Contatcs: Hiago Tadeu - hiago.tadeu@gmail.com Ulises Vinícios - ulissescad@hotmail.com | ||
191824 | jam | Fill Up Yum Yum's Tum Tum | A Yum Yum 😋 has crashed down to Earth! Dr. Poopyman had originally been tasked with taking care of it, however due to a work related accident, the mantle has been passed on. Now it is up to you, Dr. Winkleboozybottom, to save this poor creature from near certain starvation! Special Thanks to all those involved! ## Coders: ** Entevily ** ** Rhym ** ## Art: ** knucklecrackle ** ** Gigi ** ## Music, Audio and Writing: ** Sassy Keys ** ## Special Thanks: ** Alex Skellington! ** Soundtrack: https://soundcloud.com/sassykeys/sets/fill-up-yum-yums-tum-tum   | ||
191825 | jam | The Trip |   A short driving game. Made by [Reivaj Norbac](https://twitter.com/reivaj_norbac) Music from Bensound.com | ||
191827 | jam | Type or Die | Type the text as fast you can, but don't type all of the text that appears before you! Your goal is to keep your computer alive as long as possible, but it will fight you at every step, with weird character, shifting text and other issues. | ||
191828 | jam | Keep the Keep | *by Nebulate.me* **Genre**: *Strategic puzzle* that looks just like tower defense, but really, *really* isn't. ... Duh, okay. Maybe, a *little* bit.  **Controls**: Mouse and your Mind ## The Plot Your Keep is under attack, my Lord! The treacherous **Red Keeper** decided that there isn't enough land for us both, and brought over the cannons to prove his point. We need to be quick and retaliate, my lord! Build up your defences, destroy enemy's weak spots and above all else, *keep your Keep alive*!  ## Game Concepts - This game is a turn-based strategy-puzzle-tower-defence - Each turn you, the **Blue Keeper**, may build one tower from our limited supply - You can only build the towers next to our keep or the towers connected to our Keep via a chain of other friendly towers since peasants are too cowardly to leave the comfy tenets of the towers and risk their life under enemy's fire - Every tower besides House, Wall and Reactor needs the energy to operate - so make sure that your towers are built next to a friendly Reactor - In order to complete the building process and see your towers activate, you need to finish the turn - everything takes time to happen, good sir!  ## The Towers - **House** - this is where the peasants live, my Lord! We have a nigh limitless supply of those and can use Houses to connect more important Towers, as well as block our opponent's shooting - **Reactor** - that technological wonder powers our towers up and allows them to function, vital for our defences - **Cannon** - the classical offensive tower, shoots in a straight line vertically or horizontally and damages the closest tower on that line - **Wall** is our first and last line of defence, can withstand quite some damage until being destroyed - **Bow** is more flexible than the mighty Cannon as it can be placed facing in 8 different directions, but unfortunately, is quite limited in range - **Shield** - this ultra-technological protection device is impervious to any damage from its frontal direction when powered up - **Barracks** - produces loyal soldiers that will travel forward and eliminate the enemy. Won't create a new knight as long as the old one breathes! Now, you are ready, my Lord! May your towers stay till the end of time! **Good luck!** | ||
191835 | jam | Extinction | **Play here : https://mrjotubes.itch.io/extinction ** (Chrome/Chromium prefered) **Controls :** - Phase 1 : Left - Right arrow keys to scroll through the level, mouse click to interact with the level. - Phase 2 : Left - Rigth arrow keys to move the creature, Up arrow key to jump, X key to switch between creatures.  **Extinction** is a statregy-platformer where you try to save species from extinction by guiding them to safety ! Prepare your escape by modifing the obstacles in the way of your creatures. Each level is cut in **two phases** : - **Phase 1** is all about strategy : plan the espace of your creatures by looking at the obstacles and enemies, creating safe paths by using some of your units or points. You have **one minute** to prepare.  - **Phase 2** is a plateformer : once your preparations are over, you must help your creatures to escape their doom. Guide them to safety one by one to the end of the level.  One level is available with this entry **Credits :** - **Aerolink** : Sprites, Animations & Assets (https://twitter.com/rAerolink) - **bdmaniak** : Art & Assets - **kaithor** : Source code hosting - **MrJotubes** : Engine & Programming (https://twitter.com/MrJotubes) - **Teldi Karn** : Music | ||
191836 | compo | Rampage |     ### Description Rémy, the ram has injured himself and become hostile to anyone around him. You must lure him to the vet so he can get proper treatment without getting trampled and without Rémy injuring himself even further in the process! ### Features - Tutorial! ### Controls (The tutorial will tell you also) - ***WASD*** to move - ***SPACE*** to dash - ***SHIFT*** to drop ram bandages - ***Esc*** to quit at any time. - ***Alt+ENTER*** to toggle full screen Please play with audio on. There’s music! ### Gameplay Since it's Windows only (sorry! 😥) here's a full playthrough of the game: https://www.youtube.com/watch?v=VBOQR8yjoGk ### Credits A game by Phil Strahl a.k.a. Pixel Prophecy made in a frantic 48 hrs. Started in Game Maker, restarted in Unity, then restarted in Game Maker again. Yes, that hurt. ### Versions 1.01: Corrected typo and a stray tile (thanks, ROAR!) 1.00: Initial release | ||
191844 | jam | Escape With Alive |  This game made for Ludum Dare 46. Theme: Keep it alive. You and your companion Alive stuck at strange village. Villagers hate your companion Alive and want to destroy it. Keep it alive until you fuel your energy and escape.  | ||
191849 | jam | Eat it | Have you ever had a plant? Already forgot to feed it? Ever wondered how it managed to stay alive for so long? In our game, you'll play a carnivorous plant and its dancing pot:  **Don't starve to death! Dodge the bad! Eat the good! Level up!** Feed on the incoming creatures to survive but be careful not to eat something bad. It may kill you ... especially the bombs!  Increase your score by completing missions requiring to eat certain creatures in a particular order. Gain additional points by killing red creatures with the flower pot... But careful, the spike balls and the bombs can hurt you if you try and crush them.  **Level up** You can level up by feeding the right animals in the *right order* to your carnivorous plant friend. The animals are represented in the upper right corner of the screen using their color code, and you have a current list telling you whether you ate the right ones or not. **Controls** - Space, W, Up Arrow: Jump the flower pot - S or Down Arrow: Lower the head - Escape: Pause/Unpause the game ** Screenshots **   **Tools** - Godot Engine - Piskel - Aseprite - Native Instruments - Ableton Live **Art** - Background from Kenney - Others sprites are self made :smiley: - Sound effects and music by Moirai :smiley: | ||
191853 | compo | Protect The Light! | Protect the light by moving oncoming obstacles. How To Play: Hover over the light blue ball and click the left mouse button to move from left to right and blow away any oncoming obstacles! Tools used: - Unity Engine - Bfxr for sounds - && Plenty of tutorials This game was heavily inspired by the line! | ||
191855 | jam | A Samurai Friend Of Mine | A SAMURAI OF MINE This is an attempted action/adventure game. Developed using a custom engine and everything was created from scratch in 72 hours. You can read more about what we went though in this blog post: https://ldjam.com/events/ludum-dare/46/a-samurai-friend-of-mine/i-tried-to-create-my-own-game-engine-and-develop-a-game-on-it-in-72-hours   How to play: To skip dialog - Enter Attack & Run - Click wherever you want to run, if you want to attack an enemy keep in mind that you should click behind him as if you want to run through him ! + You should first skip through the dialog to start the fight *Because this is a custom made engine I didn't have the optimize it to more than one screen resolution at once so it only supports 1920x1080 display for the time being. Enjoy! | ||
191857 | jam | Fire Game | Build a fire. | ||
191858 | jam | To Boldly Plant | Aboard the interstellar colony ship _Spudnik-1_, a solitary astro-botanist is tasked with making sure their potato plant, _Solanum Tuberosum_, survives the journey... along with the rest of the crew!  | ||
191869 | compo | Bunny Plague |  You love your garden and especially your giant award winning carrot. Nearby rabbits found out about your carrot and they are hungry, and so are you. Keep your carrot alive by throwing your self grown turnips at those bunnies, while eating a turnip or two to keep yourself alive as well. # Controls: ## Keyboard - WASD/Arrow Keys - Move/Jump - SPACE - Jump - L/C - Pickup/Throw - K/X - Pickup/Eat ## Xbox Controller - D-PAD - Move - A - Jump - B - Pickup/Throw - X - Pickup/Eat The Analog Sticks are not supported Made with my own engine tako. Thanks for playing! | ||
191870 | compo | Bees Like Trees | **Made for Ludum Dare 46** **Game:** - You play as a bee. Plant and water trees to get fruit, which can either be sold for water and score points or planted as another tree. PS... The map size is unnecessarily large, there's nothing out there. Development was ofc rushed.  **Controls:** - WASD or ARROWS to move - Look with MOUSE - E to plant fruit seeds or to complete an order - SPACE to toggle water - SCROLL to switch fruit - ESC to pause game   **Thanks for playing :D** | ||
191885 | compo | Henry | You are a cat named Henry, you are being attacked by dogs and you must either off them or earn their love and have them fight alongside you. You must protect your new allies as they protect you. First attempt at C#, Unity, game dev, graphic design, etc. Taking finals next week but gonna end up finishing this and adding it to my resume once I finish some Leetcode grind so I can finally land a job..... | ||
191887 | compo | Protect the Keep | Simple Tower Defense Game. This is my first jam and the first game I have completed not as part of tutorial You are defending the Keep with your cannon from 8 waves of other cannons. R & E rotate your cannon T & G change the angle of fire S & W change the power of your fire (3 levels) Left Mouse to Fire. Pretty simple - there is score but it does not really matter. Sorry I think I have Mac Support installed in Unity but it is not showing up in build settings. I know this is Ludum Dare 46 not 45 (even though my Unity project says 45). | ||
191901 | jam | Sly as a fox | Sly as a fox is a fun little platformer made for the ludum dare 46 game jam. The main character is a fox who is trying to avoid deadly robots which are sent in by an evil scientist. Can you reach the finish without getting hit by the robots? | ||
191902 | compo | Fire Logs | Keep the Seahorse mansion warm, keep those fireplaces on!! space to jump x to throw arrows to move xbox controller support(d-pad + A + X) Code in haxe using my own engine khawy ( https://github.com/juakob/khawy ) that is inspire in flixel and power by kha twitter: https://twitter.com/JoaquinBelloD post comp log: fix collisions to avoid throwing logs through walls when you are near them   | ||
191910 | jam | Love Verne | LUDUM DARE 46 Jam game.  Super Buggy, Kind of Fun! FERNando the FERN has a pet VERNE! Float around and learn a bit about Fernando's pad, Verne's breakup with [PERSON], and feed Verne things. Try and keep him alive everytime his heart stops. Miss the beats and Fernando will cause his pet MORE HARM than good.  VERNE is finicky and will only eat things while standing still. He likes his food blended, or really hot! He tends to do a weird Ska dance when he panicks, to let Fernando he needs emergency help! Requires ARROW keys and a MOUSE to play. Basic text menu for title and game-over states. PRES [ESC] at anytime to return to the title or start over. -------------------------------------------------------------------- SPOILER LINES: The Chicken, Hot Soup, Goldfish Smoothie. No Catfishing. ---------------------------------------------------------------------  72 Hours and a the one extra after. For Ludum Dare 46  IMy focus was on getting the humor, art, and play to feel cohesive and a bit surreal. Let me know if I hit the marks! Enjoy. Concept: Keep the lovelorn Verne alive thru his emotional turmoil. Verne is an idiot and WILL DIE without your love. Play as Fern, the love fern, and do everything you can to KEEP VERNE ALIVE.  Idea Proof: Let's see how far I can get with this... Sprites for VERNE:  | ||
191913 | compo | Don't Mind Me! | Keep it alive! A short little journey where you find a new home for... it. Traverse mysterious lands and solve puzzles along the way, and you will be greatly rewarded.  Dev notes: - First game I've ever finished :) - The friendly ghost Shmoop is tucked away somewhere - see if you can find him! - There are some collision bugs - be careful not to let the melee-based enemies bully you into corners!! - Didn't have time to write music for this like I wanted to, unfortunately. - Also, I was hoping to have a system for placing turrets in rooms, but I ran into issues with the menus for that, so it didn't happen (that should explain all the dead code too.) **I had so much fun making this game, and I hope you have fun playing it too!** | ||
191914 | jam | TIME TO BREATHE | Hello Terra Farmer! Do you want to survive on this “friendly” planet? Planting trees and breathe deeply! But don’t forget to find water for trees, it must be somewhere nearby. Oh no! Someone doesn’t want you to breathe… Lucky you have Big Energy Gun! Better way to show them who is the boss here! And to protect your trees of course... P.S. Don’t forget charge your Gun near the spaceship :)  CONTROLS: WASD- movement left mouse- weapon right mouse- planting  Welcome to the ruthless space! ↓ ↓ ↓ | ||
191933 | jam | Sheep Keep | ## LD46 - KEEP IT ALIVE Gentle little sheep will follow you around. Try to lead them home while keeping the wolves at bay. There are hidden lost sheep around the world, try to find all of them. (They're just static, but it's a fun scavenger hunt) Thanks for playing everyone! This is our... I think 8th attempt at Ludum Dare. We don't always finish sadly, but we hope you enjoy walking around in the little world we made. **CONTROLS:** Keyboard and Mouse Click to shoot, hold to shoot further **SCREENS:**    **TEAM:** Programming - Nick Barrios | Art- Kevin Barrios | Music - Stephanie Fung | ||
191948 | jam | Protect your children! | You play a family consisting of a father and 3 children. The father is the only one able to defeat the enemies, but every child has a special ability to support his father (teleport, speedboost, shield). Develop time: about 20hours over 1350 lines of code (uff.., but including spacing :D) Controls: -tap Esc ingame Modes: -classic (10min-20min playtime) -endless (endless playtime^^, at least if you're skilled) Make sure to check out my yt channel: https://www.youtube.com/channel/UCIWlCE2kt0RXCJLRp8HjhiQ Enjoy playing!    | ||
191953 | jam | Blockemon |  Blockemon is a pokemon-like game where you have to gather and throw fruits at your creatures to heal them, or throw it at wild creatures to tame them. And unlike in pokemon-games, battles are in real time in the overworld and you can run around freely! I focused on gameplay rather than graphics, and as a result, I have made a fun game (IMO) I am rather proud of. Instructions: - arrow keys to run around - "C" to jump - "X" to throw fruit. Some useful info: - thrown fruit can be picked up again. - throw fruit at wild blockemon to have them join your team, the lower their health, the higher the chance of success. - you can only have 3 blockemon on your team. as soon as one dies, you can have another join you. - if you die, or all of your blockemon die, you lose the game. After all, you have to keep 'em alive - pay attention to each blockemon's color and their projectile's color, the colors match the elemental-type. Now go venture into the wild!!    | ||
191966 | jam | Saving Iyla | Feeling desperate Arlo and his friend I.T. (Iyla Twinspur) seek the magical assistance of the local witch doctor. The witch recruits Arlo on a wild but worthy** adventure to secure the ingredients for the elixir to keep I.T alive. In this titillating escape from reality you will battle a sassy troll in a game of strategy, chase a frolicsome mushroom through the enchanted forest and descend into the ghoulish crypts below the cemetery for treasure. This game is a test of your patience* and endurance. DO OR DO NOT, THERE IS NO TRY! What will YOU do to keep your friend alive? Adventure awaits YOU. COME PLAY NOW! ...... * Patience is a fickle thing. In life not all is fair, often it has a tendency to give you blows. The odds are seemingly stacked against you. You may falter between the gap that is your intention and intended action. The bugs are a mataphoric representation of these unexpected, unavoidable injustices. Do not give up on young Arlo's mission. Have faith in your mission, have faith in yourself. The determined souls WILL triumph! Good luck friend. ** The worthy observant player will find a myriad of delightful clues, quirks and treats in this game. Secret interactive assets are drizzled through-out the game. Comment what you find!  | ||
191973 | jam | Fire Unlocked | Welcome to the dark world of our ancestors and the moment fire was discovered! Guide our brave adventurer back to his village to keep the light alive in the world, but watch out for the high winds that threaten to kill the light and send you and your people back into darkness. This is our first Game Jam, and there was a lot to learn. This game now has a level editor (of sorts) and lots of possibility, but it's very rudimentary now. Next up are: - Sprite level switching (which sprite should be in front of which) - Health bar - Attractor screen - Lighting - Enemy generators - Power ups - Recharging - More enemies - Better sprites - More levels in different settings - The village celebration - Much more! Have fun and feel free to share your ideas! | ||
191983 | jam | No Fish To Die | Download for Win / Mac: https://bckr.itch.io/no-fish-to-die Listen up, Agent! Your mission, should you choose to accept it, is to extract the microfilm macguffin. Unfortunately for you, a goldfish has swallowed it. What kind of super villain keeps microfilm next to an open fish tank? Anyway, get that fish back to headquarters! The world is at stake! Oh, and one more thing: keep that fish alive at all costs! https://www.youtube.com/watch?v=eKHVrdC35UE # GAMEPLAY Put your puzzle-platforming skills to the test with this fun twist on the classic genre. Safely transport the goldfish through 10 nefarious levels while dodging heinous lasers, treacherous turrets, and evil pools of lava. Available on both Windows and Mac!  # CONTROLS **Movement** - Arrow Keys (or Gamepad analog stick / d-pad) **Jump** - Spacebar (or Gamepad A button) **Shoot** - Z key (or Gamepad X button) **Lift/Throw Fish** - X key (or Gamepad B button) **Reset Level** - R key (or Gamepad Y button)  # GAME JAM NOTES I created everything for this game except the music and sound effects. These are the tools and resources I used: * ENGINE: Construct 3 * ART: Aseprite and Photoshop * SFX: Various authors (freesound.org) * MUSIC: Eric Matyas (soundimage.org)  | ||
191985 | compo | Harvest Season | Looks like the weather has been kind lately, and we're due for a bountiful [**Harvest Season**](https://rellikiox.itch.io/harvest-season). Put on your hat and get ready to get your hands dirty, because the crops are not gonna harvest themselves! In this card game you'll need to decide which cards to play, when to risk harvesting early, and which crops to abandon to the weather. [](https://rellikiox.itch.io/harvest-season) All criticism is welcome! Let me know your thoughts :) Hope you have fun! How: - Made with Godot - Sprites made with Aseprite - Audio recorded with my phone and edited with Audacity Source files for the audio and sprites are available on the repo under assets/souce_files/ | ||
191991 | compo | Coronary Flypass | Greetings, Drone Operator! There's a patient on the other side of the city who needs a heart transplant, and yours is the only drone available to bring it to them. I trust you won't let anything get in your way. And for god's sake, don't drop the heart. Guide the drone and heart through 7 action filled levels, but don't delay, because the heart cannot survive long outside a sterile refrigeration unit, so you'll need to be quick if you want it to still be beating when you arrive. Also, don't drop it. WASD or arrows to fly the drone. R to restart a level.    Tools used: - Code: Godot - Art: Aseprite, paint.net - Audio: Bosca Ceoil, sfxr, Audacity, MyChord, AutoChord - Font: Komika Axis Mac and Linux builds, while available, are sadly untested. They should work though. Update notes: - 4/21 Fixed two broken hitboxes in level 4 | ||
192018 | jam | UhUhUhUh Staying Alive | You are a guitarist playing at a bar with a rough crowd. Dodge their beer bottles while playing music to make them happy. Make sure to keep the vibe alive. ## Team - **James Cameron**: Programmer - **Josh Ayres**: Art and Music ### Tools - Unity 2019.someversion - Aseprite - Ableton Live 10 | ||
192029 | jam | Keep it alive | A game where you not only have to keep yourself alive, but also your enemies. | ||
192030 | compo | The Undivine Comedy |  Wooohoo, my first game jam as well as my first game ever finished . :) "finished" as in submitted on deadline and will probably never be touched ever again. :joy: You're the ghost of a lighting technician in a theatre: & In an extremely unlikely and tragic chain of events, the entire crew of the Undivine Comedy Theatre lost their lives. & ... Just when their performance was about to reach its climactic ending. # Note: At the very beginning, press Space or Enter to proceed. Also in web you need to click on game screen once before you can do anything. I tested all 4 builds on their respective platforms. The macOS one doesn't open in fullscreen mode, but other than that they all work. | ||
192033 | jam | Panic Fruit | You control with the mouse a watermelon and your friend through a disturbing maze.  | ||
192046 | jam | Begin The Night | Collect logs to keep the campfire alive and get some food to be able to sprint.  | ||
192058 | jam | Keep `em alive! |  Welcome to Keep 'em Alive: The goal of this game is to keep the people of the city alive during the COVID-19 outbreak. Houses: every house has a set amount of residents . The houses will ask for food every once in a while . If you fail to supply them with said food before the timer runs out the house will lose a resident. Shops: you can get food from the shops . Every shop has a set amount of workers . More workers means that the shop can have a bigger stock. Shops periodically restock their supply based on the remaining workers . Infection: Your people can get infected by interacting with shops and houses , or by crowds and airborne viruses. If one of your infected employees gets in contact with a house or shop it will kill one of the residents or workers there. Protection: By supplying your people with protective gear you can lower their chance of getting infected (Note that buying protective equipment won't lower your chance of them killing the residents and the workers they interact with) Reputation: Reputation increases or decreases the amount of money you can earn after a delivery. You earn reputation after every delivery , and lose it when your people die or they cause the death of other people. End: you lose if the population of the city falls below 30% of the starting population or your reputation drops to 0% or when all of the workers die. Controls: Right Click : place ONE way-point Shift+Right Click: place MULTIPLE way-points Space: Pause Left Click : Select Vehicle (by clicking on it or on its icon on the bottom of the screen ), check the statistics of buildings (residents, workers etc.) Music changes based on how you're doing :v: All art and music was made by hand  Controls: Move the camera by pointing to either end of the screen or by holding the middle mouse button Choose a vehicle, by clicking on it on the map, or on the bar at the bottom Set destination for the selected vehicle by right-clicking on the map, shift + right-click sets more waypoints. The vehicle will follow the waypoints in the order that you set them View house and shop stats by left-clicking on them. | ||
192059 | jam | The Florist | Dive into the sand of this desolate desert where life is sparse. This "choose your own adventure" game tells your story. You are a traveler whose goal is to return home after having discovered a source of hope for your people, a small potted plant with great potential. Make the right choices, as you will need to keep both you and your sprout in good shape. Moreover, each try has a different layout! Find out what awaits you in this wretched desert! [WINDOWS VERSION AVAILABLE ON THE SAME LINK AS HTML5, FULLSCREEN RECOMMENDED] Controls: Use "LEFT MOUSE BUTTON" to select dialogue options and click location markers on the map to move. If you are playing the Windows downloadable version, press "ESCAPE" to quit.    | ||
192060 | jam | Paranoid Programmer | I apologize for the very simple game, I felt the heat of the time limit as well as this being my first jam :D as well as being my first release-to-public game :) I hope someone enjoys the time playing it. You're a programmer at a company with a small office building, after a hard night of rain and thunderstorms you walk into work with your head held high, it slowly drops as you notice no one else has shown up yet, you visit your desk to set up and begin work, you hear some noises upstairs, sounds like someone stomping around, as you get up to get something to eat, you notice a note and begin to wonder who else is with you. (point of the game is to wander around and find clipboards, didn't really have time to flesh out a true full story) | ||
192065 | jam | Irving Forrest Technologies and [REDACTED] | Irving Forrest wakes up one morning, not knowing that he is about to embark on the greatest journey of his life!  Behold a hilarious adventure featuring toast, jetpacks, silverware, and Communism!  Make "meaningful" choices and experience "emotional" endings as you try as hard as you can to keep your business alive in the wake of a scandal!  This game was made in Twine (twinery.org), a brilliant online tool for writing interactive fiction. I had a lot of fun making this game, and I hope you enjoy it! | ||
192073 | jam | Die-Alect | Keep a dying language alive in this mix of a sim-management and typing game!  Place characters into buildings and type out their interactions with others. The better you do, the better they get at the language!  See how many days you can last!  ## How to play: Place citizens in buildings and shops by dragging them to the popup. Other citizens will visit these shops to interact, allowing you to type phrases to gain language proficiency! Certain classes also increase efficiency in their respective shops. Click on citizens to view stats Click & drag to move into buildings Type the phrase quickly to win "battles"! | ||
192079 | jam | Yakka | The village child must keep the spirits alive before its too late. Help him across the island in this puzzle adventure! This is our first Ludum Dare ever and it was a blast! Big props to my sister who did all the graphics. I wish we could have incorporated more challenging gameplay though! While brainstorming, we though of the concept of keeping culture alive, so we tried to incorporate our Sri Lankan culture into it while reflecting the theme more literally in the game as well! We hope you enjoy :)    | ||
192084 | jam | Trade of Cogs | Your drill/cog-production apparatus is running at full steam! Collect the cogs and sell them at the town before your competitors autonomous army destroys your marvelous machine! Shoot the robots with your trusty hand canon before they cut you apart! ``` A D = move W = jump Space = shoot E = interact Q = restart ``` | ||
192085 | compo | Keep the boat right | Reaches the shore without capsizing. Collect cargo to speed up.    | ||
192103 | jam | Fire Up | An unfinished game where your goal is to get the best fire. We plan on updating the game to finish and polish it, think about checking that out later if you're interested! Made with Godot Engine 3.0. ([Website](https://godotengine.org/))   | ||
192121 | jam | Memory Keeper |  *“Do you not know that a man is not dead while his name is still spoken?” ― Terry Pratchett, Going Postal* **You must tend the churchyard.** Help preserve the memories of ghosts by typing their names before they fade away. But be vigilant! As time passes, more gravestones (with their resident ghost folk) will appear. Stones will also weather over time and names may become obscured, leaving you to rely on your memory. How long can you keep their memories alive? A super simple browser game whipped up over the weekend, designed to challenge your typing speed and your memory. All names are randomly generated by combining a list of first names and surnames. I wanted to start small for my first game jam so there's not a lot of polish, but fingers crossed it is vaguely playable. **Instructions** - To stop the ghosts from fading, you must type their names correctly. - Click a gravestone to select it, then type the name on that stone to restore the ghost to full strength. - Letters will light up in green as you type them correctly. - Beware! If you make a typo, you'll have to start typing the name from the beginning again. - As time passes letters will disappear (replaced by an underscore). Try to remember the names! | ||
192125 | jam | L.A.M.I.A | In **L.A.M.I.A** (Laboratory of Anomalies and Mental Interference Activities), the place you work, you find out that they are doing unethical experiments on a baby. You later learn that the baby is *your lost sister*. So, you infiltrate the lab to start a **rescue** mission. (We wanted to include features such as "baby abilities", and additional pick-up items for the baby, but ended up not having enough time. We hope you enjoy our game full of completely original assets all created in 72 hours!) Programming - @Kenanmarasli 3D Modelling - @Elcinkillic, @panerebus Audio/Music - @quait Title theme - @quait & @Markus_77 In this game, we put you in a large lab environment and an endless swarm of enemies for you to kill. Made with Unreal Engine 4.    | ||
192126 | jam | Blocks 'n Trees | Blocks 'n Trees is a puzzle game where you need to keep the trees alive by dragging blocks with different behaviours onto the trees. HOW TO PLAY: Drag the blocks towards any tree and drop it. Keep the trees alive by dropping different types of blocks onto them. You have 5 types of blocks - Water Block - Restores 2 hearts of any tree - Sun Block - Restores 1 heart of all the trees alive - Seed Block - Plants a tree in a blank patch - Heavy Block - Removes a tree - Random Block - Does any of the first four You cannot plant and tree if there is a dead tree already. Keep your trees alive! CONTROLS: - Mouse Left Click: Drag the blocks around - Mouse Right Click / Q-E: Rotate camera  Music: https://www.bensound.com | ||
192135 | jam | Atera Odyssey | Your spaceship crashed on a dangerous planet ! Collect the ship parts scattered around the map and bring them to your mechanician to repair your ship and leave this place ! Don't run out of oxygen, survive and keep the mechanic alive while he repair the ship and you will escape.    | ||
192140 | jam | CAT KEEPS YOUR NIGHTMARES OUT | Your hooman has bad sleep so your duty is to protec his sleep from evil nightmares. Attac evil with your mighty paw and try to not touch it (it hurts and you have only 9 lives). Game is really far from being finished so gameplay and visuals are quite dull. Hope you enjoy it a bit though :) | ||
192149 | compo | Live Bomb | Second ludum dare! The first time was way back in LD39. This is a tower defense game, where you need to protect the bomb you planted long enough for it to explode. Set traps in different configurations to defeat the special forces trying to defuse your time bomb! Credit to Riciery Leal for font https://www.dafont.com/font-comment.php?file=vcr_osd_mono! [Livebomb.png](///raw/996/3/z/2cfd2.png) | ||
192153 | compo | Dodge & Cover | A simple bullet-hell type game with a twist. You control two player objects, one that needs to avoid harm and one that runs straight into the enemy. Created with: Unity, Blender, Audacity | ||
192163 | jam | Keeper Of Light | This game about a man who can make light spheres. One of floors in the building full of ghosts. Player should charge main generator to activate elevator to the next floor. To complete the game you need to complete the following tasks: ================================================================================================================= 1. Get to the elevator. 2. It seems the elevator starts up only if you turn on the main generator, find it in generator room. 3. The main generator only works if both pumps are connected, look for emergency pump in the warehouse. 4. Well done, now the electricity is working on the entire floor, go back to the elevator. Now there is nothing for you to do here. For models we used assets. Andrey Yavorsky - code; Zakhar Gibadulin - level design, game design; Victor Vinogradov - music/sfx, animations A new version 2.0 available, fixed critical bugs: ================================================================================================================= * Fix pickup items * Fix UI * Fix VFX on player take dmg  | ||
192168 | compo | Get off my Planet! |  A top-down shooter about saving the World from alien robots! Earth once was a green paradise, where everyone had plenty of what the need. But one day an alien robot came upon our lovely planet, and decided he likes it. Not only likes it, he loves it. He wanted to take everything on our plant with him. And he almost did it. The only defense left, is you! You are playing as a lonely Farmer named George. When everyone left to hide, he stayed and decided to face them himself. Will he last long enough? That is fully in your hands!  This is my first Game-Jam ever, and it sure was a lot of fun. The game have not turned out as I wanted. Please rate me and throw any kind of critique at me. I am more than happy to answer any of your question. -CrumblyBread  | ||
192172 | jam | Through the Woods | This is my first jam game. It's honestly barely a game, but I would greatly appreciate any kind of feedback. 99% of the game's art is from re-used free assets. Credits go to: YoyoGames (used some of their free assets), opengameart user Parriah and YoyoGames user HereticGames. | ||
192174 | compo | ZombieSoil | a game where you try to keep you tree from getting destroyed by shooting zombies whith plant guns | ||
192189 | jam | Lost Island | Welcome to Lost Island! You are:  A traveller who sails from port to port, discovering new and exciting lands. One day, on one of your travels, you stumble upon a small island that appears deserted, decrepit and lifeless. Despite all of this, you see some potential and take it upon yourself to bring new life to this land. - Explore every nook and corner and collect tools, such as an axe, a lighter and some seeds. - Cut down dead trees, plant new ones, light up some torches, and watch as the island slowly gets more and more colourful. - Pay attention to the clock - you need to head back to the docks and sail home every night. Have fun and thank you for keeping the Lost Island alive! :island: **CONTROLS** **Move:** WASD | ↑←↓→ **Pick up item:** Walk next to it and press E when prompted **Use item:** Move up to item (ex.: if you select a lighter, you need to move up to a torch to use it) and press SPACE **TIP** Head back to the dock on the left side of the screen to sail home every night *before* 20:00 ## Screenshots    | ||
192190 | compo | Keep I.T. Alive! | You are running a contactless Pizza Creation Center during a pandemic. Social distancing requires working with your IT help to keep the Pizza Machine Running. | ||
192196 | jam | Guardian Core |    Defend the ancient stasis tank holding a powerful guardian from hords of evil robots who would doom humanity. The objective is to defend the tank untime the time runs out. When an enemy attacks the tank, the health bar at the top of the screen will drop. If the health reaches 0 and the subject in the tank dies, you loose. If you can survive till the end of the time, you win. # Controls & Mouse and keyboard work, but a controller is recommended. ## Mouse and Keyboard * Mouse to aim * Left click fires * ASDW Move ## Gamepad * Left stick moves * Right stick aims * Right trigger fires # Fun things * Spiders use producedual animations... * Sound effects where quite rushed so they're awful :D * I had to completely redo it all in the morning on the last day, so the terrain textures and rocks are Megascans   | ||
192200 | jam | Whales in Space! | Like [this](https://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceWhale) trope, but a bit more generic. I took alot of inspiration from No Mans Sky, and seedship for android in the mood. It is a text based adventure game, the concept is that you are traveling through space and you find a creature floating around that has grown attached with you and is dependent on you for survival. You move from place to place and try to keep it alive. The main mechanic for that is by choosing the correct places to look for food based on the type of creature you rolled. It is not very balanced, most of the times you will die/loose ~turn 10. But overall I am happy with the progress over the weekend. I wanted to use this jam to learn PHP so I created this with php/and some basic custom css. The deployment to a azure app service went well, all though I needed to convert all the php files to UTF-8 no BOM in my azure pipeline. It is written with extensive use of _SESSION | ||
192201 | compo | Chicken Little | Keep the chickens alive by clicking on the falling apples to prevent them from falling on the chicken's head. If an apple hits a chicken, then it is knocked out. Additional chickens are awarded after clicking a number of apples. Once all of the chickens are knocked out, the game is over. Enter your name to store it in the online leaderboard, which tracks who has the longest survival time. Each level has three waves. After each level, at random either the gravity is increased or an additional apple drops during each wave.    Previous Code - https://github.com/gatechgrad/LeaderboardExample I used my LeaderboardExample code for submitting the high score values to my database. The game simply makes URL calls to the PHP files on my server to submit and query the scores. The PHP and MySQL database code are also included in the examples. Tools used - [Unity](https://unity.com/) 2019.3.10f1 - [Blender](https://www.blender.org/) 2.82a - [Gimp](https://www.gimp.org/) 2.10.18 - [GarageBand](https://www.apple.com/mac/garageband/) 10.3.4 - [Bxfr](https://www.bfxr.net/) 1.5.1 - [Audacity](https://www.audacityteam.org) 2.3.2 - [UnityHelper](https://bitbucket.org/gatechgrad/unityhelper/src/default/) Thanks to my [supporters](https://www.patreon.com/levidsmith) - [Seth Robinson](https://www.rtsoft.com/) - [Mike Garcia](http://mgarcia.org/) - [Games Finder](http://gameslikefinder.com/) - [Lukasz Zelezny](http://zelezny.uk/) | ||
192208 | jam | Arctik Panik | Is it Superman ? Is it a plane ? No... It's a bird !!  You need a PC and an Xbox controller to play our game. Check out our awesome video at : https://vimeo.com/410135398 Arctik Panik is a cute and cartoony platformer. Help Banzaï, the frosty-jetpack-equiped penguin, to keep the ice floe alive. But how ?! By gathering the missing ice cubes, of course ! But be careful, for your time is limited. The ice is melting and cracking. Fortunately, your super powers abilities, flying and gliding (with a jetpack), will help you win this battle against the global warming ! --- French--- Arctik Panik est un jeu de plateforme où vous incarnez un pingouin équipé d’un jetpack. Votre mission ? Garder la banquise à flot en rassemblant les morceaux de banquise qui s’en sont détachés. Mais attention, le temps vous est compté. La fonte des glaces progresse et vous devez être plus rapide qu’elle ! Votre maîtrise du ventriglisse et vos compétences de pilote sont vos atouts pour réussir ce contre-la-montre. Sceenshots    | ||
192209 | jam | Feed The Fire | Your friend has been frozen! Save him by feeding the fire! | ||
192210 | compo | Hungry, Hungry, Hungry, Very, Very Hungry Cat |  **ABOUT THE GAME** Your goal in HUNGRY HUNGRY HUNGRY VERY VERY HUNGRY CAT is to feed the VERY HUNGRY CAT before it dies! But be careful! The cat is very, very hungry and your FINGERS do look very, very delicious! **HOW TO PLAY** Use your MOUSE to move your HAND with the FISH. Get the FISH close to the CAT until it BITES! But be very, very careful.. the Cat is hungry! 1. Feed the FISH to the CAT. 2. IMPORTANT: Dont get bit by the very, very hungry Cat! 3. Get MORE FISH from the POND. 4. Feed MORE FISH to the CAT. 5. KEEP THE CAT ALIVE! https://www.youtube.com/watch?v=Tc-jlKUrq-o **ABOUT THE DEVELOPMENT PROCESS** The idea was... - Super cozy indoor Cat Environment! - Ever-hungry Cat character that is always hungry, hungry, hungry! - Upgradable furniture to make "CAT" feel comfy! - A whole bunch of animals to feed the cat! The game turned out as... - CAT feels very comfy... which is the MOST important thing ladies and gentlemen! - UEBER cozy Outdoor Cat Environment! - Ever-hungry Cat character that is always hungry, hungry, very very hungry! - The Cat gets one BIG fish to eat and should stop complaining, goddamnit! Thx team **#LudumDare** and thx to everyone who developed a game here. This community is fantastic! Jot **ILIKESCIFI Games** | ||
192230 | jam | Meldevator | You have awoke to quite a situation. You are in an elevator, surrounded by... flesh? And there's a giant heart in the middle of the elevator... Worry not! For you have the power of GUN! [CONTROLS] -A and D to move -W to jump -Left Click to shoot -Right Click to dash. Use this to pick up enemies. You can then throw them at the heart using Left Click | ||
192234 | compo | Shrouded in Darkness | After the world becomes shrouded in darkness you and your brother hide from the demons in the forest. The only thing keeping you safe is a small campfire. Can you protect your brother from the evils of the forest? Please consider downloading native desktop version for superior immersion :)    | ||
192237 | compo | Scoop | Try keep the baby Scoop alive by feeding it defeat enemies and feed orbs to help you feeding the baby Game Published! sorry it's my first time | ||
192240 | compo | ALL CAPS: The Incident at Puppy Canyon |  ALL CAPS is an action-typing game set in the old west. Defeat the dastardly LeFont Family gang and derail their plans to drive the hijacked train into Puppy Canyon.  The game currently has one mode: Endless. Test your accuracy and endurance without getting killed. | ||
192258 | compo | Timmy & Rock | ## **Welcome to Timmy & Rock's** This is a simple 2D platformer where you try to keep *Rock* alive by fending off waves of critters that want to ruin the balance of the universe! Timmy is just a small town boy who found a cool rock standing around one day strolling through the fields. Little did he know this was no ordinary rock, no, this was Rock. **Controlls** - Hoold down *left-mouse button* to charge your attacks - *A & D* for left/right movement - *Spcae* - *Shift* to sprint # Ludum dare 46! So this was my 2'nd Ludum Dare entery, 2 in a row, not bad, getting better at this now haha! my time managment skills still needs some work, i got hung up on way to many techincal details during this jam so i did not realise how un-intuitive the game was untill the end, its the usual deal, when you make the controlls and playtest the game for 48 hours you forget that new players wont have your knowledge entering the game by default, it has to be conveyed! also i havent made a platformer in ages so there where alot of concepts i had to revisit and brush dust off haha, i spent alot onger than i thougt i would doing **Basic** groundwork... But in the bigger picture im quite pleased with this game, i was making it with the mindset of beeing flexible in the manner of how fast i could add new items, monsters, power-ups etc... and looking at my code i think i did so pretty well. I wanted to do more work on audio and music, but i did not prioritize this, and when i finaly got around to it i realised i was not able to make the music play the way i desired it to, and my audio controller got so buggy with me desperately shoving new code at it, ripping some out tweaking and messing with it right before the end. so i ended up playing one soundtrack on a loop for the first part of the game when you are introduced to rock, and the other soundtrack during the main loop # What i did not get to i wanted to add some power-ups and some clearer progression along with some better in-game instructions, there's also alot of graphical work that could be done haha but.. time management! | ||
192259 | compo | Machina | You play as robot making it's way through a impossible facility filled with mechanical ghosts. You must keep your batteries filled by standing under strange floating light sources, and avoid the ghosts by not staying in their detection for too long. WASD to move | ||
192262 | jam | Saving your Pet |  Save your pet dog by fighting off enemies. Dont get too far from your dog it will get lost. https://twitter.com/altergamedev https://alterdev.itch.io/ | ||
192279 | jam | Keep it up, Aline. | Keep the vampire Aline alive and help her save her sick sister.  | ||
192280 | jam | Stocking chicken. | [Wallpaper.png](///raw/70f/e2/z/2eb31.png) For me it was a while since i made a game. and my friend(with no acc) helped the coding. With no previews experience. this game was inspired by keep your noob friend alive. you need to keep the chicken alive. you can lure the chicken with grain which you find on the ground. and bring it to the coop at the other side of the level. watch out there are fox traps in the level the chicken needs to avoid it. have fun! The game is hosted on this site: http://stockingchicken.rickvanschijndel.eu | ||
192282 | jam | Pumpkin Keeper |  A farmer's life is tighter than a banjo string... Keep your pumpkins alive and fight off your rivals in this action-based farming simulator. Wake up early in the morning, grab your trusty watering can, and make sure the pumpkins make it through the day. Yer rivals Tilly and Willy, these suckers are like a blister. They don't show up until after the work is all done and tryna ruin the crops. Keep em away from yer harvest or they gon wreck it all up. ## Controls   ## Screenshots   | ||
192288 | compo | Star Buffs | In Star Buffs your goal is to destroy as many enemies as you can, using hostile ships and various buffs.  **CONTROLS:** • W and S to fly up and down • A and D to fly left and right • SPACE to buff • SHIFT to boost • E to take control over enemy • MOUSELEFT to shoot  **HOW TO PLAY:** After every take over you get 3 buffs. By pressing SPACE you are using 1 buff and healing yourself, but also your enemies get higher max hp, full health and random buff to statistics. To take control over enemy you must have enaugh points. By taking control over hostile your old ship destroys itsfelf, and you get as many random buffs as you made in past. Also all of enemies instantly explode and loose all buffs.But be careful. After taking over your health falls faster and enemies are spawning more frequently. So enjoy playing. But remember - better way to defeat your enemy is to *keep it alive* and take control over it!   | ||
192296 | jam | Crashlanded | ### END GOAL Keep the alien alive and learn as much as you can from him! *** ### HOW TO PLAY Use the right screen on the bottom to control the atmosphere. You can click on the research panel to open the research tree. Exit menus with `Esc`. *** ### BUDGET & SCIENCE POINTS You can use your budget to by equipment and perform experiments. Use the acquired science points to publicize your findings and get funding. *** ### RESEARCH 1.The first column are the experiments. * They cost money and make the alien more hostile. They give science points 2.The second one are the communication researches. * The cost money and give science points they also lower the alien's hostility 3.The third one is what every scientist live for! Publicizing research! * They cost science points but give funding. Unfortunately the alien doesn't really like it. 4.And last but not list the equipment upgrades. * You need money to purchase them (allow time for delivery) but they unlock other researches *** ### ATMOSPHERE Make sure the alien has the right atmosphere the worst the atmosphere is, the more damage he takes. | ||
192298 | jam | Keep 'em Alive: Retro | Just a simple strategy game. The goal is just to try to keep and healthy population (Heart value & 0) and some money to play around. Controls: Just mouse movement: Click on the menu tabs to buy a building, and place it on the map by click again; Rules: 1. Each little guy needs to work on a Factory to earn some cash (so you can spend it later); 2. Each little guy needs also to eat to stay healthy, by going to a market nearby; 3. Each little guy loses health over time just by existing; 4. The world has a day and night cycle, at night everyone goes home; Notes: - Currently there are soooooooo many bugs and disabled mechanics, will try to fix them. Have fun!!  | ||
192299 | jam | Parasist | # Goal The objective is to **keep alive** your parasite. By controlling your host, you will have to face different situations, to make choices and try to be as healthy as possible. The only way for you to know what you are facing is to use the indications on your screen and your imagination... Choose your host and infect it  Try to keep the level of the gauges (mood, energy, hunger and peepoo) above zero. But be sure not to be suspicious in the eyes of your daddy and to pay attention to your health. Make your choices using the indications below the gauges given by the senses of the host and use your imagination...  Every 5 choices, you will be able to upgrade one of your senses to be able to enjoy more precise descriptions of the scene  Try to survive for the greatest number of days ! # Code * Typescript (with React) * SCSS # The team We’re a french team of shlagos who try to do something of their lives. Code : @Kiwii and @AppelNonSurtaxay Text : @Jay-Pairdut, @tugliffe, @mattdcr, @tibo, @painai and @elo Music : @tugliffe Design : @painai and @mattdcr **IMPORTANT : Don't play the otter for too long, it is meant to be a very quick game to discover the gameplay, the dog and the cat have a lot more unique events and the game should also be a lot more challenging and interesting (particularly for the cat).** | ||
192306 | jam | No Time to EGGsplain |  ## Description In this game you control a wooden cart and you must use it to safely carry an egg to the finish line as fast as possible ! But be careful, because the egg will break if you drop it to the ground! In order to clear a level you need to bring both the cart and the egg to the finish line! ## Keys **A-D** (or **left** and **right arrows**) : Move the cart while on the ground or rotate it when it's in the air. **R** : Restart current level. **Escape** : Go back to the main menu. | ||
192308 | jam | Planet, Keep it alive | The objective of the game is to save the planet from destruction caused by miners   | ||
192310 | jam | Cabral Soldado Heroico | 3 de febrero de 1813 - Nos encontramos en la ciudad de San Lorenzo, provincia de Santa Fe, Argentina. El ejército patriota, encabezado por el General Don José de San Martín, se encuentra en plena batalla por la liberación. Del otro lado, el ejercito Realista, decididos a llegar hasta las últimas consecuencias para lograr mantener el régimen monárquico que azotaba a toda America del Sur. En este contexto el caballo del General San Martín es alcanzado por las armas enemigas, dejando al mismo en el suelo sin la posibilidad de defenderse. Es aquí, donde nuestro soldado Cabral está decidido a dar su vida por protegerlo, y con ello proteger los sueños de libertad... February 3, 1813 - We are in the city of San Lorenzo, Santa Fe province, Argentina. The Patriot army, led by General Don José de San Martín, is in full battle for liberation. On the opossite side: The Royalist army. And they are determined to go to the last consequences in order to maintain the monarchical regime on South America. On this context, General San Martín's horse is hit by enemy weapons, leaving him on the ground without the possibility of defending himself. This is when our soldier Cabral shows up. And he is determined to give his life to protect him and the dreams of freedom ...  ...  ...  | ||
192311 | jam | The Last Raccoon |  # Story 🦝 This game is about the adventures, which arose when one man decided to rescue the last (probably the last) raccoon. Extinction of other raccoons was of course caused by cities becoming too clean. Animals, being very dirty creatures, had to be gotten rid of. Obviously that wasn't going to happen to out dear raccoon. In the time of need he met his saviour, who decided to **KEEP** him (**IT**) **ALIVE!**  ## 🦝🦝🦝 # What is this? It's a tower-defense game, where you have to protect the brave rescuers electric car. You can accomplish that by placing turrets. **Beware** the turrets will run out of energy over time. That will force you to renew them according to the current situation. There are **5** unique weapons and enemies to discover!  ## 🦝🦝🦝 # How to play? It's quite simple. Just drag and drop turrets needed for the current defence. If you have enough funds (you aquire them by killing enemies), the turret will start building. After building process is done, it will start shooting at enemies and using up its energy. Your car can take first enemy attack, but the second one will destroy it. Also you can pause by hitting `ESCAPE`.  ## 🦝🦝🦝 # The difficulty is too high or too low? You can change the difficulty in _Options_ in the main menu. ## 🦝🦝🦝 # How to install? 1. Unzip the .zip file you downloaded, 2. Run `The Last Raccoon.exe`, 3. Unity launcher should start up, if it doesn't make sure, that you've properly unzipped the file. ## 🦝🦝🦝 ## Enjoy! ## 🦝🦝🦝 | ||
192312 | jam | Keep Da Flo | Following the Ludum Dare 46 theme - Keep it alive, our "Keep Da Flo" will keep the player engaged using a whiteboard marker (mouse as a controller) to draw platforms while you use a spacebar to jump, and WASD to control the player. How far will you go? Share your score with your friends! Initially this was developed as a two player game, however for those who enjoy challenges, you can play it by yourself. It's kind of like learning to pat your head while rubbing your belly!! [keepdaflo.jpg](///raw/13f/e2/z/2d0b5.jpg) | ||
192314 | jam | ENGORGE | You are a thirsty boy craving the blood of the innocent. Engorge yourself or perish and waste your newly found power.   Graphics:  https://gfycat.com/handmadepalatablealligatorsnappingturtle Gameplay: https://gfycat.com/vengefulnauticalbluebreastedkookaburra W A S D to move. Left click to dash attack. Should you fail, press R to restart. When you have completed your task, press Esc to close the game. Thanks for playing! Edit 10:26PM EST 4/20/2020 - Uploaded new version with a fix for the volume slider, and the bug causing the bar to continue falling faster over time even after reloading the level. | ||
192318 | jam | Save The Dog! | # Save The Dog! ## Intro The year is 2030. A Coronavirus variant has turned most of the human race into monsters. You are one of the only survivors. You encounter a dog. It is injured, and seems to be hungry and thristy. Can you keep the dog alive?  ## Controls **W A S D** = Player Movement **Mouse** = Turn Player **Left Mouse Click** = Open Door ## Objective Find all three resources to keep the dog alive! | ||
192327 | jam | Grove Guardian | You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...  ## Controls * Move: Arrows * Open Spells Menu: X * Use Action: C | ||
192332 | jam | Gino the Neutrino | *Gino the Neutrino* is a 2D slideside **educational game** designed for kids, where the player controls a [neutrino](https://en.wikipedia.org/wiki/Neutrino) called Gino, a tiny [subatomical particle](https://en.wikipedia.org/wiki/Subatomic_particle), during his journey across the universe. While traveling, the neutrino will meet other particles: their encounter will result in a "[weak interaction](https://en.wikipedia.org/wiki/Weak_interaction)", that will lead Gino to merge within them, creating a brand new particle, the [W boson](https://en.wikipedia.org/wiki/W_and_Z_bosons). Gino's goal is to explore as much universe as possible without interacting with another particle and thus decaying. Starting his journey from the Sun, will Gino be able to visit the wonderful planetes like Mercury, Venus, Earth, and explore the whole cosmos? It depends on *you*! ## Screenshots     ## GamePlay [https://youtu.be/25ADyXtueHQ](https://youtu.be/25ADyXtueHQ) ## Download Link - Download page: [https://dark-power.itch.io/gino-the-neutrino](https://dark-power.itch.io/gino-the-neutrino) - Source Code: [https://github.com/DarkPower91/ldjam46](https://github.com/DarkPower91/ldjam46) ## Credits: - Alessandro Bombini (@ifidamas): Programmer - Alessio Bendoni (@dark-power): Lead Programmer - Serena Barone (@cannocchiale): 2D artist - Francesca Nesi (@franca): Game design - Gilberto Gavazzi (@gillo90): Narrative design - Francesco Baldini (@baldo91): Sound design All 2D arts are original by Serena Barone (@cannocchiale). Soundtracks from: - Hazy - "Timeless" https://soundcloud.com/hazy_music/timeless - Kubbi - "Cascade" https://soundcloud.com/kubbi/cascade - Ifidamas (@ifidamas) - "Mon petit cochon" (original Audio); dedicated to our beloved friend, Valerio "Cacio". Rearranged by Francesco Baldini (@baldo91) ## Future: Thanks yo everyone for your replies! Even if LDJam 46 is ended, **we'll keep on improving** this title since we'd really like to present this game to kids. Your kind comments (and the constructive critics too!) are encouraging us to keep this little Ludum Dare project going, and now our goal is to present it during **[ScienzEstate](https://www.fi.infn.it/index.php/it/news-eventi/news/1178-arriva-scienzestate-2019)**, the annual summer event organized by the *[Univerity of Florence](https://www.openlab.unifi.it/vp-282-scienzestate-2019.html)* and *[Istituto Nazionale di Fisica Nucleare](https://www.fi.infn.it/index.php/it/news-eventi/scienzestate)*, dedicated to communication of science to everyone, especially kids. So **all suggestions are highly appreciated**! Moreover, we'd like to give you a **sneak peek** on what we are planning to do: - Adding a save systems that will allow us to record the player best score and other stuff. - Make the Dex collectible, so that you see the image and the description of the particles only after meeting the first time - Add a section of the dex dedicated to Planets (also unlockable) - Add UI element during game that shows all the planets in the solar system and keeps track of current Gino's position - ... | ||
192334 | jam | Untitled Plant Game | Made using Unity. Try to keep the plant alive as long as possible. Pick up and use items with left-click. Drop items with right-click. Art by Alexandra Marotto. Everything else by me: CodSalmon | ||
192337 | jam | Fire keeper | First game jam for all of us Made it from scratch except tileset. Made in unity ** Game : ** Play as a lumberjack, you need to feed your campfire. However, your camp attract dangerous monsters who want to use it. You have one mission : ** keep it alive ** ** Controls : ** 'F' to feed fire 'E' to cut tree/ attack ** Credits ** Pipoya RPG tileset : https://pipoya.itch.io/pipoya-rpg-tileset-32x32  | ||
192349 | jam | Blinded by the Dawn | Your shade-loving moss colony overslept and is now in danger from the rising sun! Guide them to shelter far off to the right while avoiding beams of light streaming in from above and awoken hungry beetles.  Left click to select and then move moss colony buildings and mossling allies. Right click to select and then move only spawned mossling allies. Buildings produce mosslings faster when adjacent to other buildings, and do not produce at all when moving. Don't wait too long to produce a surplus of mosslings as the sun is getting brighter, causing more and more light beams to appear on the screen, escape to the right where the light hasn't reached yet. | ||
192352 | jam | Protect the NHS | Help support the NHS by fighting back against those who ignore the quarantine! Use key workers keep the NHS alive during this trying time. Tower defence style game with an open map and enemies from anywhere.   | ||
192353 | compo | Protector | # PROTECTOR A Ludum Dare 46 game jam compo entry. April 2020. **THEME :** *KEEP IT ALIVE* **Platform :** Nintendo Entertainment System \[NES\] **Language : C** *(ASM source included in source code were either generated, or are existing library necessary to build the ROM.)*  ### Description This a 1-player Arcade action game. You are a hero, with your antivirus gun, you must destroy the incoming viruses, survive and protect the nurse in an hospital.  ### Controls * Hold A to run * Press B to shoot * Use D-PAD to move around * Press SELECT to toggle the music if it annoys you * Press START to pause the game  ### How to run Download .nes ROM. Open it in your favorite NES emulator. I recommend to use [Mesen](https://mesen.ca/) for an optimal experience. If you do not want to install an emulator, you can just go to https://jsnes.org/, then drag and drop the .nes rom on the webpage to play. ### How was it made **Libraries :** * Shiru's neslib * Shiru's famitone2 **Tools used :** * Visual Studio Code (Code editor) * Shiru's NES Screen Tools (CHR graphic bank editor, and nametable map tool, NES palette editor) * CA65 compiler (Compiler) * Famitracker (Sound & Music) * Mesen (Emulator & Debug tools) * Shiru's NES Space Checker (Check generated ROM) ### Special Thanks I'd like to thanks : * Shiru for his invaluable NES development tutorials, tools, examples and learning resources * All the developers of the tools i used. (Mesen, Famitracker, Visual Studio Code, CA65) * The LDJAM event organizers * Anyone that is going to play and rate this game during the competion * ... * AND all the people fighting the pandemic while i'm at home making silly games ! -------------------------------------------- ### How to run Download the .nes ROM. Open it in your favorite NES emulator. I recommend to use [Mesen](https://mesen.ca/) for an optimal experience. If you do not want to install an emulator, you can find a web-based one, then just drag and drop the .NES rom. I found these working online html5/javascript NES emulators : - https://app.7io.org/CycloaJS/ : Just drag and drop the .nes file on the webpage to start playing. [Recommended] - https://jsnes.org/ : Just drag and drop the .nes file on the webpage to start playing. [Does not work entirely as expected] -------------------------------------------- | ||
192354 | jam | A Gleam In The Dark | Have you ever wanted to walk around in a forest filled with starving wolves at night? Well this game is made for you! In A Gleam in the Dark you will have to cross the forest with a torch lighting up campfires and other stuff to protect yourself from predators. But remember, as wolves are afraid of light, your torch is your best friend so you’d better keep it alive…  ### How to play - Left Click to set fire to campfires, wood and wolves - Right Click to pick up wood and to add wood to campfires - Escape to pause the game we advise you yo play the windows version of the game for better visuals.  ### Credits - Programmation : Quentin de Capèle - Art : Victor Lebrun - Game Design, Level Design : Firmin Rousseau - Music : Alexandre Destainville | ||
192369 | jam | Toasted Dreams |  You're a toast who's having a nightmare/dream where you have to survive the evil butters as long as you can to avoid getting toasted. Controls: Up Arrow - Move Up Down Arrow - Move Down | ||
192372 | jam | Fairy Savior | Keep the Fairy alive. Game by @1peck_csgo (solo) for the ludum dare 46 Jam. https://giant.gfycat.com/MiserableSmartHydatidtapeworm.webm    | ||
192385 | jam | Garden Menace | In Garden Menace you need to keep your flowers alive, while animals try to get to them and eat them. Kill, kick or scare the critters away, to keep your precious flowers safe! Most were made from scratch. Graphics are made by myself, and my two daughters. Sound effects were made from audio found on freesound.org and music was generated by a combination of cgMusic and Synthfont. As always with Ludum Dare games, there are tons of things there could've been added, but this time I focused on delivering something that felt a bit finished, at least in terms of gameplay. I do wish I had a bit more time to balance it out and have a bit more informative UI in the game. Please don't hesitate to let me know if you experience any issues, and thanks for checking out my submission! | ||
192404 | jam | THE IMMORTALITY AMULET | My first Jam game, made for LudumDare in less than 72 hours. The goal of the game is to manage a mix of turn based and shooter game. Use your guns and immortality amulet to create strats and pass the enemies in the desert maze. Keep It Alive  | ||
192407 | jam | Bloom | Bloom is an interactive short game where your objective is to keep your flower blooming and defend it from bugs. The more you water your flower, the more seeds you will collect. With seeds you can collect useful tools from your shelf to keep the bugs at bay. | ||
192422 | jam | Dodge | Dodge (keep the ship alive) move with cursors and aim/shoot with the mouse! music by Rez (http://chiptune.com) replay bassoonplayer (https://www.stef.be/bassoontracker/) | ||
192434 | jam | Droplet Dodge - LDJ46 | When the theme came out as 'Keep It Alive' my immediate instinct was to make a bootleg Touhou game. Lacking in both time and expertise, I figured the next best thing was to try and create a survival-style platformer. You are a Droplet name Meringue, and for whatever reason you're being haunted by the crude Phantom. The goal is simple: stay alive. Your health ticks down over time and the Phantom has spikes and bullets to make sure the clock moves a little faster, so to speak. You're not without help as every once in a while a peach will appear to give you some health back (which happens to be a favorite food of the Droplets). How long can you keep the Droplet alive? Controls: - Arrow left and right: move left and right - Z: jump Other info: - Engine: Godot 3.1.2 - Art/Sound/Dev: Me | ||
192439 | compo | Bullet Blocker | My first ludum dare submission! Made everything with pure javascript. Hope you like the idea. Its a very minimalistic graphics game. I did 10 playable levels of which ~6 are tutorial levels. Missing features i did not get in time: - bleeding VIP - more shapes | ||
192444 | jam | Cryogen | Defend the cryo-pod against waves of mutants and keep the heart alive, with a blend of tower defence and FPS!  Special thanks to Megan for modelling and concept, and Dori for the soundtrack! | ||
192446 | compo | Dog From Hell | Bug Fixes: - Due to HTML build issues the entire project was moved from Unity 2020.1.0b5 Beta to Unity 2019.3.5f1. The HTML version is now working. Due to the worldwide lock-down you have decided to adopt a dog. Little did you know it was a dog from hell. Keep it fed and happy, or it will be over before you know it. Controls: Left Click - Interact Right Click - Throw ball/Drop Object Left/Right (A/D) - Pan Camera Scroll Wheel - Zoom Instructions: Pick up the food(green)/water(blue) bowl and take it to the corresponding filling location to fill the bowl. Place the bowl on the corresponding mat for the dog. You can pickup and throw the ball(orange) to increase the dog's happiness. If the dog is not happy he will chew on objects(red) in the house. | ||
192450 | jam | Flame Guardian | ## :scroll: Story You, as a Susian Flame Guardian is sent on the task to transport the immortal torch. It is of utmost importance that you deliver the immortal torch without letting it go out as no one could even imagine the consequences of this ancient relic's state beeing altered. The route you have to take includes the passage of the persian temples which can be tricky to navigate due to hidden doors and booty traps. Try your best to navigate the temples and don't let the torch go out!  ## :mouse_three_button: Controls - Jump - W (Hold for higher jump) - Walk - A/D - Crouch - S - Throw - Space - Run - Shift ## :bulb: Hints - First and foremost, the torch is your most important tool in this game. If it in any way goes out the game will reset att the last checkpoint, which is at the last brazier you lit up. - You have a counter in the top right corner showing the remaining burn time of the torch, if it reaches the end the torch will go out. - Do not let the torch touch water, or wet floortiles, this will kill it. - Sometimes you will have to part with the torch in order to progress, either by throwing it or dropping it. However, light sources are rare and it can get quite dark without a torch. ## :briefcase: Team Members Programming and Art by @natwomb, @kungkras, @jabujabu and @skwerl Music by @skwerl. ## :warning: Compatibility - Windows x64 - WebGL (Graphics is a bit offset in WebGL fullscreen) | ||
192453 | compo | Mad Sorcerer's Garden | Protect the Tree of Immortality with a garden of malevolent plants and an army of the newly dead. First GameJam -- turns out I REALLY underestimated how much time it takes to make even decent Art, let alone good Art. Also, UI is the worst. Game is MVP -- there were some neat things I coded that I didn't have enough time to implement the assets for in even a stub form, which is a bummer. Still, I had a blast putting it together! Hope you enjoy for approximately... oh... 2 minutes. | ||
192458 | jam | SaladFactory |  ## Alright, here’s the mission briefing: Survive being a vegetarian salad factory just by making salads, cut the vegetables avoiding meat and following the recipes. Cut only vegetables in the recipe list. Each vegetable or meat passed out its gonna discount $1. Complete 1 recipe to win $100. Can you reach a big highscore!?? Enjoy! :) ## We made a casual game just for fun with nice graphics. It went about as well as you could expect. LMB to Cut. J for reset highscore. RMB to navigate throw the menu.  | ||
192467 | jam | Dog Eat Squirrel (Finished) | Sam is an ordinary dog. He hates the squirrels who are always in his backyard, stealing from the bird feeder. He has taken it upon himself to rid his yard of the intrusive squirrels. If the squirrels get to the bird feeder and drain its health to 0, you lose. Try to survive as long as you can!  [Scrnsht1.JPG](///raw/1df/e2/z/2b883.jpg) | ||
192479 | jam | Guns N' Violets | You're a gardener who had your beautiful flowers attacked by some strange creatures, kill them to get your revenge! You will need to protect your last Violet from the monsters, they will appear from any direction, shoot them! Guns N' Violets is a top-down action shooter arcade game with simple and smooth controls! The game mechanics forces you to be fast and cautious, one mistake and you lost! There are only two upgrades (unfortunately) but they surely will help you.  | ||
192481 | compo | Untitled LD64 Game | "The age of mankind has fallen, and darkness rains upon its kingdoms. You are one of those that survived, by living within the God's Dungeons, one of many of them, a challenge put forth by the gods. Survive, and scrape together what you can. Build a town within the dungeon, attract other survivors, and thrive. The dungeon is all that's left now. Your only goal, is to stay alive." The Kingdom Must Not Fall is a fps dungeon crawler. Attempt to build a town inside the abandoned dungeon, and help survivors reach the final floors. This game is unfinished, and was made in 48 hours for the Ludum Dare 46. Expect some bugs, and the core game-play loop is unfinished. There is no current ending. This game was made with 001 Game Creator. I ran out of time for music/sounds, so its pretty quite. Sorry about that ! | ||
192489 | compo | Lightest Dungeon | Third Ludum Dare, first time with Unity and still learning so the scope of the game ended up being smaller than expected, but I think I still ended up with a fun game. It's a strategy game Darkest Dungeon style, where you control heroes of your kingdom by sending them on different quests to save the princess of the kingdom from her illness. You need to manage their exhaustion, recruit new heroes and upgrade them while keeping your fortune from decreasing. **Tools used** - Unity (Engine) - Aseprite (Graphics) - Paint.NET (Graphics) - Bfxr (Audio) - Abundant Music (Music) **How to play** Only the mouse is used to play the game, there is an in-game tutorial that will appear when you first start the game. Let me know your thoughts in the comments below, enjoy!   Edit: Fixed Aspect Ratio bug on smaller screens. | ||
192494 | compo | LifeLine - Music Pattern Obstacle Dodge | **SEIZURE WARNING**   ** You are the joyful guardian of 'The Great Song'** ** Collect Notes and avoid Spikes to 'Keep it Alive'** ___ ## [CLICK HERE TO PLAY (Browser)](https://wzqxrys.itch.io/lifeline-ludum-dare-46) ___ [Twitter](https://.twitter.com/wzqxrys) ___ ** Menu** Arrow keys to select button Space to Play! (or Exit) ** Game** Space - Jump, T - Toggle Trippy Effect ** How to play** Collect Blue Notes, Avoid Red Spikes, Green Spikes Speeds up the ground, Yellow Spikes are your health and the melody ___ My first game jam game for Ludum Dare 46 Enjoy the randomly generated menu music. ** Please comment your scores!** ___ **POST SUBMISSION CHANGELOG** Made Trippy Effect Toggle with "T" Fixed getting stuck on splash screen **Tools used:** Gamemaker Studio 1.4, Audacity, Photoshop. | ||
192497 | jam | Akashinga: The Brave Ones | A 2D grid-based puzzle game about Akashinga, a group of woman rangers who defend the wildlife from poachers. Goal: Capture all poachers before they capture you or the rhino. Controls: Use mouse. Click on an adjacent cell to move the player. Note: I intended to add more puzzle mechanics, but time didn't help! Regardless, I am happy I made it :D | ||
192498 | jam | Keep Pit Alive! |  Help Pit The Pony by keeping him alive as he tries to escape the coal mine! Controls: -A/D to run. -W to jump. -Space to kick.  Thank you so much for playing and rating! :) Music credits: ‘Apple_Crunch_14” by Koops (https://freesound.org/people/Koops/sounds/20277/) “Wood break” by Deathscyp (https://freesound.org/people/Deathscyp/sounds/443293/) “Happy Cave” by ADnova (https://freesound.org/people/ADnova/sounds/435531/) “Life Lost Game Over” by noirenex (https://freesound.org/people/noirenex/sounds/159408/) “Horse Whinny 1” by GoodListener (https://freesound.org/people/GoodListener/sounds/322445/) | ||
192506 | compo | Robositter Infernal |  Decided to make an action game where you are a robot protecting a baby. What better enemy then zombies! ## **Controls** - WASD to move - Space to drop turrets - Mouse to shoot - Alt + Enter to Fullscreen ## **Goal** You are a robot. You have been charged with taking care of a baby. It is Friday the 13th and zombies have begun rising from the grave and they love to eat baby brains (because science). Build turrets and blast your way through the horde to destroy the unholy churches spawning this menace. Collect metal fillings from the horde to construct more turrets. Collect relics from the infernal churches and return them to the baby to receive upgrades. Collect all 5 relics to win the game. ## **Our Heroes**  Baby Herman - Awwww, isn't he just the cutest. Who could possibly want to hurt this lil' guy? Oh. Right. Zombies..  Robositter - This is you. How did you get here? Why do you have advanced weaponry? Why can you build turrets so fast? Unfortunately this game isn't really about you, so those questions will not be answered. Save the baby.  Turret - This thing is a workhorse. How does Robositter create so many bullets with just a hunk of metal? Who cares, more daka! ## **Enemies**  Zombambos - Their thirst for infant brains is so immense they will usually ignore you and head straight for the little one. Get them angry and they will chase you down.  Zombobos - They were unborn with a thirst for circuitry. They will b-line straight for your weak electronic self and tear you asunder.  The Church of Unnecessarily Large Graveyards - Everyone thought it was a great idea to collect corpses from all over the world and keep them in this rural area. They were wrong. ## **Items**  The Pacifier of Destiny - Grant your baby a purpose in life, bolstering its resolve and providing 9 additional hit points.  The Rattle of Justice - Keep your baby amused with this 'rattle' that will 'scare away' the horde.  The Titanium Diaper - Thank goodness that smell is gone, now that your robot sensors are a bit clearer you gain renewed hope of overcoming the unthinking mass. Also gain some hit points.  The Onesie of Warmth - Whoo, it was getting a bit chilly. Now that your baby isn't so cold it can focus all its energy on shaking that 'rattle'.  The Mini Sombrero - The ultimate in stylish baby gear. With this your baby has ascended to a higher plane of societal grace and can handle the rest of the hoard on its own. Your job is done. Rest well Robositter. Kill unholy cathedrals and collect baby bonuses, then return and give them to the baby. Collect all 5 relics and win the game! This was my first time implementing screen scrolling in a game. The result is smooth, but the behind the scenes are a mess. Not to do with the 'camera' but to do with how areas load dynamically. ## **Tools** - Atom (Text Editor) - Aseprite (Graphics) - BFXR (some sound effects) - Audacity (more sound effects) - FL Studio (Music) Have fun out there!! ## **Changelog** - Changed start button to space instead of click to prevent accidental starts. - Rewrote title screen graphic to have instruction actually legible | ||
192513 | jam | Fish in Peril | A Fish is in peril and needs your help! Keep it alive for as long as possible, because some mean cats find it delicious looking, but don't get distracted from the turtles that run around as well. You might notice Jim (from my last LD game), but he's not much of a help (Just got home from a marathon, playtesting some games), so it's up to you to defeat the cats. There are 12 Achievements. Will you get them all? How long will you keep the fish alive? Controls: Just click with your mouse on the cats. Have fun and thank you for playing! :D  I really recommend to download the windows application, because the fish color is wrong in the browser version. | ||
192515 | jam | Bacteria Attack | You start as an unprotected cell and evil bacteria try to infect you. Luckily you can create proteins by mixing the right nucleo acids in your DNA! Each bacteria though has a different DNA sequence, so you need to be fast!  CREDITS: Artwork & Programming: Baris Dincer, Nikolaos Niopas Original Music: Can Azbazdar | ||
192519 | jam | Save Me! |  You are trapped in a basement with yourself and a girl...and an endless onslaught of monsters. These monsters are attacking the helpless girl--the reason is unknown. You must protect this girl from these monsters with just two weapons! This is my second Ludum Dare game jam and third game jam! Have fun! Switch weapons - Scroll wheel or 1 and 2 numbers Movement - WASD Crouch - C | ||
192528 | compo | Unnamed Space Game | My submission is a space combat game where you can steal spaceships and blow stuff up. I didn't get all of the features I wanted into the game, and I didn't have time to add any sound at all, but I still feel like I accomplished a lot in 48 hours! My goals at the start of this project were to have fluid-feeling movement and combat for your ships, to give the enemies satisfying flocking and steering mechanics while they fight and chase you, to make stealing ships satisfying and rewarding, and to really give the game a sense of scale: your starter ship should really feel tiny compared to the larger ships, and once you are in a bigger ship everything else should feel tiny in comparison to you. While a ton of features and ideas were cut due to time constraints (like sound... oh well, there's no sound in space!), I really think I succeeded at all of my most important goals. I am really happy with how the game turned out. NOTE: When the deadline was approaching I started to get paranoid that the game's difficulty after a few levels didn't ramp up enough to keep it fun, so I made some last-minute tweaks to the difficulty calculation and I think I definitely overdid it a bit. Now the game is a little too hard in the early game. Sorry about that. I guess balance issues are unavoidable when you only have 48 hours to work with. ### Screenshots   ### Mechanics Complete the objectives of the room to move on to the next one. Objectives can be seen at the top left of your screen. Get larger ships below 25% hull to cripple them. Crippled ships take damage over time, and with every tick of damage they have a chance to become disabled. When a ship is disabled it will stop moving and you can fly over to it and press [E] to enter it. If you capture a ship, when it explodes you eject back into your small starter ship. When your starter ship dies the game is over. Difficulty scales up over time, but I didn't have time to balance it well. It might be too hard in the beginning, and too easy later on. You can see the current difficulty rating at the top right of the screen. Your ships get bonuses to hit points, speed, damage, rate of fire, etc. as you level up. You can see your current level at the bottom left of the screen, next to your health. ### Controls W, A, S, D to move. E to perform an action (use an exit, or enter a ship) Left Mouse to fire. ### Tips Keep moving. Dodge incoming fire. Ships are fragile, but deal a lot of damage. Capture ships. Stealing ships helps you survive longer. If you're having trouble finding the exit, it always spawns on the right-hand side of the room, right of the center. ### Tools Made using Game Maker Studio 2, Aseprite, and with the help of more caffeine than should be consumed by the average person. | ||
192532 | jam | Lightlife | A small platformer where you are a little robot carrying a plant in the darkness. Use your light to look around and to illuminate the plant. But be careful, your energy is limited... # Screenshots     | ||
192542 | jam | Lunar Eden | Created solo entirely in the last day, but did what I could and had fun making it! In Lunar Eden, you are tasked with tending to a precious sample while defending it. Keep the sample topped up with light and water, and keep yourself topped up on ammunition! WASD to move, mouse to aim, left click to fire/throw sample, E to pickup sample, R to restart. | ||
192545 | compo | BEZDOZ | # DO AS THE GIANT HEAD COMMANDS ### CONTROLS - fullscreen --- tab - movement --- WASD / Arrow Keys / Left thumbstick - pick up/use --- E / Spacebar / bottom face button (playstation-X, xbox-A) - menu --- F1 / P / start button A ~1 minute art game that is also an homage to the movie Zardoz  I would prefer you play the download version however the game is really quite short and it is totally understandable if you would prefer the browser version. music made using [Fake Music Generator](https://www.fakemusicgenerator.com/) | ||
192548 | jam | Kinky Hub |  You’re working as an Intern IT at **KinkyHub**, you come to work your boring nightshift as you have been doing for the last couple of months. Expecting to have a calm night you’re surprised by a quick growth on the numbers of viewers you’re getting on the **website**. You don’t understand what is happening! Turns out, a **pandemic** has struck the world and corporate has decided to give everyone **free premium accounts**, but those dumbasses forgot to **upgrade the servers!** It’s now up to you to keep them from dying until your shift is over and it becomes other fool’s responsibility.  You’ll need to keep viewership up, but you also need to prevent the servers from overheating. Produce entertaining porn videos, use toys, cool up servers, manage the office and keep everything squeaky clean to avoid losing your job!  Hints: - Use toys to make better porn videos - The better the videos the more viewers it’ll get you - You have to keep the rooms clean after a video has been filmed - Your servers can overheat. If they do so you won’t be getting any views from those servers until they have cooled down - Use fans to cool down servers - The pornstars will ask you for things they need while making videos. Keep them happy to improve their performance    Controls: - Use **WASD** to move around the room. - Use your **mouse** to look around. - Use **left click** to pick up an object. - If you have an object in your hand: - Use **left click** on your mouse to let it go - Use **Q** and **R** to rotate it - Use the **mousewheel** to pull it closer to you or push it away - Use the **right click** on your mouse to throw it ■ DISCLAIMER ■ This is an endless game | ||
192556 | jam | Keep the Triangle alive! | Keep the triangle alive with your mouse! Game made with Godot Engine , music with bosca ceoil and piskel for sprites | ||
192558 | jam | Salty Voyage | Pirate game, make it to the other side of the sea to win. don't die.   | ||
192571 | compo | SoapBoy | With no one else to turn to, the General reaches out.. ..to our only hope.. ..Soapboy!  -Controls Keyboard- 1 - Shoot Space - Jump Arrows - Move -Controls XBox- X - Shoot A - Jump Directional Pad - Move -Controls PS- Square - Shoot X - Jump Directional Pad - Move -Issues that I am aware of- If there are any flickering going on in full screen, I am unaware on how to fix this, and it seems to be a Pixel Game Maker MV issue My take on the theme was to make light of our current situation, so I made a game where you play as Soapboy and fight zombies and evil bacteria! Made in Pixel Game Maker MV using the base engine tools, so sorry no source code beyond engine! Obviously with the 48 hours I couldn't quite fit everything I wanted in the game, however I did the best I could, and hope you enjoy it all the same. Depending on skill, I'd say it takes about 5-10 minutes to complete what is essentially a level 1!  | ||
192578 | jam | Last life | Protect your last life! Burn as many vile people as posible.   (Record score temporarily does not work) Move on WASD | ||
192596 | jam | Kernel Panic | Used: Unity3d, Gimp, audacity, melodyne 4, sfxr Welcome to Kernel Panic! Your job is to keep this planetary outpost's supercomputer up and running.Think you can do that? Our first game jam and attempt at making a game together. HTML5 can also be found following itch.io links | ||
192610 | jam | Unfinished Business | Play as a spirit that has escaped from hell. Now on it's way to finish some business in the land of the living. You are still shackled so movement might not be as easy as you thought. The demons of hell are not too happy with you escaping either, fight them off! Keep the spirit alive and get to your goal!  | ||
192613 | jam | Skip A Beat |  This was a really fun challenge to take part it. Because this was my first time taking part in a Ludum Dare 46 game jam I was really nervous and unsure when to start, but once I had my idea and a plan to follow everything became less stressful and more enjoyable. At This point I would say that the hardest part of this challenge is number one getting the idea. This was an issue for me not because I'm not creative or anything, in fact I had multiple ideas in mind; but my issue was choosing the perfect one. Then the only other obstacles that I faced was wanting to add more and more and more. The issue with this is that there was a time limit and I knew that I wouldn't be able to complete the wanted feature in time, which just became a disappointment throughout. However, I enjoyed the whole experience and recommend it to everyone to trey out. :smile: This game was made for Ludum Dare 46! This is my first every Ludum Dare Entry :) Hope you like it! :video_game: Controls: Down Arrow: Move Down Up Arrow: Move Up :paintbrush:Programs Used: Unity - Programming Engine Blender - 3D Modelling Photoshop - All 2D Assets Premier Pro - Cut-scenes Audacity - Audio! Check Out My Youtube For Weekly Content :smile: https://www.youtube.com/channel/UCvYUyKg7wDj760PippmWhig? [1.PNG](///raw/e50/f2/z/2dc59.png)  | ||
192617 | jam | Bakeneko no Ko | You are a bakeneko - a demon cat - and you have found a human child in the land of the dead. Make choices and try to survive as you confront other yōkai on your journey. This is a collaborative Twine - a certain number of players need to complete the game in order to reveal the true ending. Work together with other players to lead the child to safety!! [ld_beginnings_cat1.png](///raw/660/f2/z/308da.png)  | ||
192623 | compo | Petal Protector | You are a plant and you find a tulip, misplaced next to a cliff with angry purple orbs floating up. You decide to take the mantle of the protector.  How long can you protect the tulip for?   Source code linked is only necessary items uploaded to GitHub, version used with creation is Unity 2019.2.19f. | ||
192626 | compo | Happy_or_Dead? | Tamagochi-style game. Click on potrait for feeding. | ||
192633 | jam | Aqua Qaos | Thank you for checking out Aqua Qaos! A submission for LD Jam 46 by Josh and Lottie. The aim is to keep the five cities alive by supplying them with enough water. The cities begin by using the same amount of water as the flow of their rivers bring in. If a fire starts, you must increase the flow of water in that city's river so that the water level is above the fire level in order for the fire to be extinguished. If the fire is not put out, the city will burn! Leave the water levels too high and the city will flood! Not enough water and the city will be left droughted! Sometimes the rivers get damaged too, so they need to be repaired before supplying water to the city! **EDIT: I found it's best to clone the repository and run using a small HTTP Server. (I used the Live Server extension for VS Code to build it). In theory it should just work by downloading the ZIP and opening game.html in the browser but I found that to be buggy for some reason.** https://github.com/albionbrown/LDJam46 | ||
192636 | jam | Cannon Knight | Defend your castle from the Zombies and Orcs, don't let them get to the gate! The game will end if they destroy it. Jump using W and move using A and D, get in the cannon holding E and shoot with the Left Mouse Button. There's an automatic flamethrower to help you that needs fuel, hold shift to pick up the box and drop it inside the oven to make sure it works!! | ||
192642 | jam | Monster Apocalypse | Monster Apocalypse is a top down shooter game made for Ludum Dare Game Jam! In this game you should play as a monkey to kill monsters who are trying to capture the forest. Your goal is to save your friends from those monsters. You can throw bananas from the awesome banana gun (LOL) to kill the enemies. Have Fun and comment below your review! This is my first Game Jam Submission. | ||
192643 | compo | Fight the virus | You are a doctor trying to fight an epidemic. You can move with the arrow keys, you can protect people by sending them a mask with the left shift key and you can heal infected people with the left control key. Infected people can infect others and will die after 6 sec without heal. Your goal is to keep everyone alive. You lose the game if you reach 20 deads. You can adjust some parameters of the game with the sliders to make it more or less challenging. It's the first time i make a projet with Unity. It was a lot of fun to do it! I Hope you'll have some fun playing with this little game...and don't forget protections help a lot in epidemic! | ||
192644 | jam | Fruity Knight And The Galactic Berry | Fruity Knight is a little knight that have to bring arstrals fruits to his gigantic friend so he doesn't die of hunger. But, watchout Fruity Knight ! There are dangerous cyclogoblins down here !  control infos for keyboard : W to climb ladder A to go left D to go right space to jump shift to protect When in game over menu : escape to go to Menu R to restart in game or in the Main menu, press escape and you will quit the game ;) thanks for playing it ! I'm trying to do some bug fixes like, for example, avoid the fruit to get stuck into the walls ! | ||
192650 | jam | Keep it lit | this is my first game jam it was very fun. the it is a file download to play. | ||
192655 | jam | Arthur |  Use keyboard arrows and space to interact with anything. | ||
192670 | jam | Keep Your Dreams Alive | A game by Vojtěch Bochníček for Ludum Dare 46. This is my first jam, my first non-only UI game and also my first PC game, so dont expect anything special. I have to say I had a lot of fun during the development. I'll write something in the morning. Now I'm finally going to sleep. :smile: Yeah, and until the last minute I thought it would be WebGL, so it doesn't have an exit.. sorry :smile:    | ||
192685 | jam | Feed Meh |  Doctor C. Mo has solved a huge problem in the world. He's been able to make fruits and vegetables grown to astounding sizes. Pears the size of a human head, carrots that stretch as far as the eye can see, and well... one of his experiments got a little out of control. It now needs to be fed anything "edible". Be careful... once it develops a taste for meat, it may be a hard habit to break  Press arrow keys (Or WASD) to move Press spacebar to pickup items Press ALT or CTRL to attack people  Pickup and put food on the plants leaves to feed it. The more you feed it, the hungrier it gets (If you fill up the bar). Feeding it meat fills up the bar faster thereby increasing your score more. | ||
192687 | compo | Earth Defense | ## Ludum Dare 46 - KeepItAlive ## Earth Defense * [Play here](https://aerosolswe.github.io/LD46-KeepItAlive/) ## Another original idea from me! ### General idea: Mini city simulator with aliens invading ### Art: 3D models done by me in Blender. ### Sound fx & music: Music & Simple bit sound created by myself ### Screenshots   | ||
192690 | jam | Jack's Star Destroyer |  Survive against quasi-endless waves of alien invaders! Your one mission: protect planet Earth. Keep it alive, if you will. | ||
192692 | jam | Save The Plants | In this gardening game you have to make sure that all the plants you have sowed stay alive. Acces the PC for seeds and upgrades. Plant your seeds in the growbed and watch them grow. Make sure to water them though otherwise they will in fact die. Use Fertilizer and Lamps to speed up the growing proccess, but watch out for pests. The Goal is to make as much money as possible. Comment how much you managed to get. Credits: Coding: Luca Fait, Moritz Lang Art: Moritz Lang Audio: Nobody | ||
192694 | compo | Battery Drain Boogaloo | **Battery Drain Boogaloo is designed to be played with a touch-capable device, preferably a mobile phone. You can play it with a mouse, but it will be a less enjoyable experience. Please download it for iOS or Android, or load the itch.io version in a mobile web browser.** HOW TO PLAY: * The goal is to keep the device in front of you "alive" by ensuring that its battery does not fully drain. You can monitor the battery level at the top of the device. * The device's battery is TERRIBLE. It's constantly draining, at an increasing rate. * The battery is charged by a hand-crank mechanism. To keep it alive, use your finger (or mouse) to spin the disc at the bottom of the device. The faster you spin it, the faster it will charge. Spinning the dial will also increase your score. * At the start of the game, the battery is completely dead. Crank it up to 100% to begin - once it hits 100%, the game has begun and the battery will start draining. * Pay attention to the clockwise/counter-clockwise indicators above the disc - if an arrow is lit up red, don't spin in that direction or else you will cause the battery to drain even faster! * The device is actually a musical toy! You can press the various colored buttons while the battery is still alive to make music - but be careful to only press the button that matches the leftmost gem under the battery monitor. Pressing the correct button slightly charges the battery. Pressing the wrong one - you guessed it - will cause the battery to drain faster. * You cannot spin the dial and press a button at the same time. * Earn streak bonuses by pressing the correct buttons in sequence without spinning the dial. But be careful not to let the battery get too low while you are earning a streak! * At random intervals, the button layout will change, so pay attention! * At random intervals, the dial's direction arrows will alternate, so pay attention to that, too. * See how high a score you can get before the battery dies! KEEP IT ALIVE! | ||
192696 | jam | Papaki! | I dont know why, but LD didn't save my changes to the page. Details and links will be up soon! | ||
192704 | compo | Save Ivee |  A game about some portals and colors and magic stuff. And saving a nephilim by activating a portal and keeping it alive. LMB, RMB - fill bottle or crystal Q,E - mix bottle to left/right W - move forward Z, X - flush left/right bottle ASD - extra movements | ||
192707 | compo | Unbroken Shell |  In Unbroken Shell, a solitary robot left alone in empty world must bring the last sign of life back home. For my third Ludum Dare game, I decided to focus a bit more on visual and atmosphere than I had on my past projects. While the vibe might get a little too close to student art film in places, I'm still pretty happy with how it turned out. [My Twitter](https://twitter.com/GarettWithOneR) | ||
192708 | jam | Bomb Race! | Hello there! Welcome to my game itch.io link attached! | ||
192710 | jam | Sentinels | Sentinels is a game about a Grandma and a little boy triying to survive the apocalypse. In this narrative game, you play as the grandma and must discuss talk with the boy in order to keep his mind far from any trauma. There's multiple endings, so play as much as you can ! There's 5 of them. Every action is changing the ending. Esc quits the game. Also, this is the first full game of the UNISQUID SQUAD !  MUSICS GOES TO : - Andrewkn : https://freesound.org/people/Andrewkn/sounds/440933/ - Lightless Dawn by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3982-lightless-dawn License: http://creativecommons.org/licenses/by/4.0/  You can find Faer on twitter : @Faer_Pixel --------------------------------------------------------- Some hints (DON'T READ IF YOU WANT TO DISCOVER THE GAME BY YOURSELF AT 100%) -& Talk take 2 Energies and 2 Turns. -& Question take 2 Energies but 1 Turn -& Search take 0E but 3T -& Play take 5E but 1T (The next "search" action cost now 2T) -& Rest add you 1E by Turns lefts +1E. | ||
192720 | compo | FIREKATANA | A game with a fire, and a person with a katana (and maybe an evil shadow king? play to find out!) | ||
192722 | jam | Keep IT Alive | This game is the letter I and T fighting for their life to fight off the other letters! This is our second game jam game! | ||
192729 | jam | To Save a Princess | Saving a princess turns into a bigger quest...but you have to keep the princess alive! If she falls, it's an instant game over! | ||
192730 | jam | Keep the Fire |  # Gameplay Your objective is to make your way through the dark cave, while not allowing the flame you carry to die. Keep an eye on it as the light diminishes, because when the fire dies, it's game over. Bats accelerate the rate at which the flame burns out, and if you fall too deep in water the flame will die inmediatly. # Controls * Directional arrows - Movement * Space - Jump # Credits * Audio and programming: @PerpetuumMobile * Art: @vale383 # Programs used * Godot 3 as the game engine. * Aseprite for art. * LMMS for music and SFX. | ||
192731 | jam | Keep It Alight | **Play time:** ~~10 minutes~~ apparently it is more like 15 minutes of playtime   Hope is a strong, but fragile thing, we should and must keep it alive! Overcome this dark, hopeless world. Do not let it break you and you will feel the warmth of the sun once more, as is the promise of hope! A narrative based platformer with one nifty mechanic that I will let to you, the player, to explorer. Everything was made within 48 hours, except for a few FX sounds. `Once you choose hope, anything’s possible.` ~ Christopher Reeve ## Controls * Arrow keys to move and jump. * You are able to double jump to clear larger pits and higher ledges. * Wall jumping is also a thing (and can make some obstacles a lot easier). **Don't forget to turn on your audio 🎶** | ||
192737 | jam | Carryborn Megiddo | This is our first game. We made it with Phaser. Use the arrow to play Go too fast, The baby won't last Go too slow, The fire will catch you tho Dodge the wire or expire Catch the battery and the baby you will carry Credits : Xikuryas : Sprite, code Ryukxas : Sprite, code ZackTR : Sprite | ||
192738 | jam | HEARTWELL | My main intention was to create a sense of atmosphere and I hope I achieved that. I can't say there is much innovative in terms of game mechanics but I am happy with the results for my first solo jam! Created for Ludum Dare 46 Jam. Solo project. Intended to enter the compo but ran out of time. All assets were created from scratch! Hosted on itch.io: https://ryoon.itch.io/heartwell Please let me know if you find bugs or other issues! Tools used: Unity Blender 2.8 Substance Painter Procreate GarageBand Audacity SFXR GIMP  | ||
192747 | jam | Runner 2049 | This pseudo-isometric infinite runner, set in the near future in the streets of New York, was created as a LudumDare 46 submission. The game has a striking visual style and gameplay consisting of three main features: jumping, shooting enemy drones and recharging the android-main-character's battery by synchronizing pulses of electric current. *The game includes original soundtrack (some fancy electronic music here C:) and artwork created during the jam.* The project is in the early stage of development and we have much to lookforward to: procedural surroundings generation, improving on visuals and gameplay, adding more gameplay features and expanding the world. https://bitingcold.itch.io/runner-2049 [Windows Version](https://drive.google.com/file/d/182W5DduZbkM3NlZEiyn4alZetZBuKZZW/view?usp=sharing) **For those who experiense low FPS in web version you may find better luck in Windows version** ### Changelog - 21.04.2020 01:20 UTC (20 min in submission hour) [BUGFIX: Stretch menu background to fullscreen](https://github.com/UnimaginaryUnit/ludumdare2020/commit/699b24bb5cd5740694b1d4c215a56e97af6a896b) - 21.04.2020 01:30 UTC (30 min in submission hour) [BUGFIX: Stretch menu background to fullscreen\[2\]](https://github.com/UnimaginaryUnit/ludumdare2020/commit/f144bb55643bb2a4e370d58f3b350ca127f44247) - 21.04.2020 02:05 UTC [Windows build added](https://drive.google.com/file/d/182W5DduZbkM3NlZEiyn4alZetZBuKZZW/view?usp=sharing)    | ||
192754 | compo | The Tranquility |    This game was created to run on an original Gameboy. I have included the ROM file if you would like to test it out the way it was meant to be played, or you can play it in the itch emulator. You are a astronaut on a sentient space ship trying to keep it alive as various problems occur. Find the right item and bring it to the right person to keep the ship running. I am not good at music or audio, usually have a friend help me, and its even harder to make sound for a Gameboy, so just hum your favorite tune while you play ;) Controls: Game controls: A - Pickup/Interact/Advance Text DPAD to move Gameboy Emulator Mappings: Z - A X - B Shift - Select Enter - Start WASD/Arrow Keys - DPAD | ||
192764 | jam | Part Of The Ship |   This is a mouse only game. Left click the buttons to move to each section and then drag and drop the energy and crew to fix the problems. I have not had a chance to test the Linux or Mac builds so let me know if you have any issues. All code was done by LordKawaii. All art was done by Darkshitar. All sounds are courtesy Freesound.org. ## Tools: Unity Visual Studio Photoshop Audacity | ||
192765 | jam | St. Hestia |  ## Game Ghostly creatures lurk in the eerie forests of St. Hestia. To survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. But be careful - the phantoms will extinguish your Bonfire as they approach it. Collect resources, feed your fire, chase away the ghosts with your torch and don't get lost in the dark. Sadly, our protagonist Vesta didn't make it into the game in time. To compensate for this, she is now dancing for you. In the next few days we will upload the final version of the game on Itch.io and Gamejolt for your premium Vesta-Experience.  --- ## Controls ### Keyboard * **WASD** - Movement * **LMB** - Torch Attack * **F** - Interact * **ESC** - Menu ### Controller (PC/XBOX) * **Thumbstick** - Movement * **X** - Torch Attack * **A** - Interact * ⯇⯈- Menu ---  --- ## Credits * **Sebastian Kuehn** ([Twitter](https://twitter.com/sebastian_kuehn/ "Sebastian on Twitter") | [Ludum Dare](https://ldjam.com/users/endymion "Sebastian on Ludum Dare")) - Game Design | Programming | Level Design | AI * **Josef Buchner** ([Ludum Dare](https://ldjam.com/users/nonamed46 "Josef on Ludum Dare"))- Game Design | Programming | UI * **Johannes Monsch** ([Ludum Dare](https://ldjam.com/users/crashintouranus "Johannes on Ludum Dare")) - Game Design | Environment Art | VFX | 2D Art * **Aaron Beller** ([Twitter](https://twitter.com/aaron_beller "Aaron on Twitter") | [Ludum Dare](https://ldjam.com/users/aaron-beller "Aaron on Ludum Dare")) - Game Design | Character Art | Technical Art We are a newly founded indie studio from Bavaria in Germany, called **Sleeprunner Studios**. In the coming week our social media accounts will go live and we will regularly publish updates about our very first project. If someone is interested in staying up to date or just want to support us, you can find us here: [Sleeprunner Studios on Twitter](https://twitter.com/ZzzSleeprunner "Sleeprunner Studios on Twitter") - Thank you for your support! The music was composed and arranged by Kevin McLeod: * "Magic Forest" by Kevin McLeod ([Link](https://incompetech.filmmusic.io/song/4012-magic-forest "Magic Forest by Kevin McLeod")); License: http://creativecommons.org/licenses/by/4.0/ * "Machinations" by Kevin McLeod ([Link](https://incompetech.filmmusic.io/song/4011-machinations "Machinations by Kevin McLeod")); License: http://creativecommons.org/licenses/by/4.0/ | ||
192769 | jam | Blood & Sawdust | UPDATE: 4/20/2020 5:41pm Blood & Sawdust is a game where you must collect blood and sawdust to keep your monster companion alive and fed. If you forget to feed it, it will get angry and attack you. Blood can be collected from killing aliens that come out of the sky. Sawdust can be found as a drop from sawing crates. Your weapon is a saw that can both kill aliens and break crates. However, you cannot kill your companion and must sate and slake its desires lest it turn on you. Controls: A,D,Space,LMB,E This is my first game jam and I hope you enjoy what I have managed to create. | ||
192771 | compo | Robotree | ## Hello travelers! Today my game will take you to a another planet. The the inhabitants are the robots!  The Robotree is a adventure, FPS game, where you are the space traveller and stuck to another planet. You must resolve local conflict with robots and the tree. Can you do this?  Game is for 5 minutes(maybe less). Bug fixes: - solved bug with no shooting area - solved bug with restart the game (not every varaibles was reseted) - solved bugs with start window - solved bugs with dialogs Control: WSAD - move Mouse - rotation and direction Left Mouse - fire Spacebar - jump Have fun! | ||
192774 | compo | Fleurist | You're the new florist in town, your job is to grow beautiful flowers and compose unique bouquets. - 20.04: Fixed a bug concerning bouquet prices - sometimes the text did not show up on price tags - 22.04: Increased width of text boxes, fixed grass sorting issues  | ||
192786 | jam | Seasons | Welcome to the Seasons. Keep this plant alive.  A puzzle game based on gardens, time-travel and life. **Controls:** Arrow keys to move. Space to place aquaducts. ----------------------------- My first LD game for a long time! First time playing with Godot. Meant to spend most of the weekend learning how to draw pixel art, but that didn't really happen... ----------------------------- Bugfixes: v1-2: Fixed zoom issues in HTML version. You can now pump up the zoom level to get nice 'n' close to those glorious pixels. Thanks @Binney for the fix! https://godotengine.org/qa/60312/my-game-is-zoomed-out-when-running-my-web-exports-on-mac ----------------------------- If you lay *absolutely loads* of aquaducts, it will get very laggy and maybe crash. Don't go overboard, please aquaduct responsibly. | ||
192788 | compo | Little Human | *Place objects to keep the little human alive.* ## [Play in browser (itch.io)](https://yyam.itch.io/little-human)  Thanks for stopping by! **Changelog** - `v1.0.3` Fixed bug where the human would fall through the ground if the browser was minimised. (Thanks NouCake!) - `v1.0.2` Initial version created within compo time limit. | ||
192796 | jam | Dragon Defender | A tower defense game about protecting (and raising) a baby dragon! Find items while you're protecting it from invaders and then interact with it between waves!  Take care of the baby at the end of every round.  # How to play Click on any of your towers to pick them up and move them onto any grass tile. You can also drag them into one of the 3 dispatch buttons to have them collect something for the Dragon once the tower defense round is over. You can drag the camera up and down with the mouse when you aren't holding anything. You have 3 active abilities that cost Energy (the three buttons on the HUD). In the Dragon interaction menu between rounds, you can click and drag the things you've collected toward the Dragon to give them to it. They will change its stats and mood and help it grow! ### v1.0.1 bug fixes Changelog: -Dragon's starting stats are all 1 instead of 0 -Fixed Ability 3's description -Removed Debug features -Decreased Kobold's fire SFX volume -Fixed text on the "go to the next round" button -Fixed button images in the power section of the Dragon menu -Changed Dexterity, Intellect and Cold text colors | ||
192809 | jam | Purple Thing! | A short platformer about tossing and catching a purple creature that goes splat if it hits anything. If possible, I encourage you to play to the end of the level; it's fairly short.  The art is all mine (you can tell because it's terrible). Also, sorry about the lack of audio. In case it wasn't obvious, this is my first attempt at Ludum Dare (and I don't have any "real" game dev experience) and I didn't quite get as much done as I had hoped. | ||
192811 | jam | Spyrit | It is my first time I participate. It's not the best game, but I had a lot of fun making it. I hope you'll enjoy! You have to defend the blue spirit and keep it alive as much as you can, but you can't see both the enemies and the spirit at the same time. | ||
192820 | jam | To Thine Own Heart Feed Blood | A short game made in Love2d about keeping the massive heart in your basement fed with blood. Kill the bloodbeasts and bring their blood back to the heart before time runs out. First finished game we've made and first time using Love2d Music by @treska. Art by @jordan-carroll. WASD to move and Spacebar to swing your dagger. Tip: the creatures you need to kill for blood spawn randomly and more spawn when one is killed. They can show up in places you've already looked or in places where you've killed them before. | ||
192821 | compo | The Adventure of Mr. Bubbles | The player must bring a goldfish to Granny's house and find fish supplies on the way. | ||
192822 | jam | Companion | "WILL YOU REACH THE END OF THE DUNGEON KEEPING YOUR COMPANION ALIVE ?" Companion is an Action RPG game where you have to reach the exit of the dungeon along with your companion. Your armor protect you of slimes attacks, but your companion take damages. So you need to protect him ! (slimes are only focusing the companion) Your companion is constantly following you, but take care if you block him between 2 walls, he might lose sight of you. **Controls :** * Arrows (Left, Right Up, Down) : Movements * X : Sword attack * C : Open Chest * R : Respawn (when you'r dead) If you reach the end of the dungeon, just close the game :) **Greetings :** * Akadream : The game has been made only by me. I've been somewhat inspired of some pixel art on the web, but every pixel of all assets have been placed by me. I'm not a pixel artist, so it was pretty hard and took me a long time to do many things but it was a good experience. Hope you'll enjoy the game. Feel free to give some feebacks. I'll probably finish the game developement in the future, so i have to make it better ! **Screenshots :**   | ||
192827 | jam | The Keep |  The forces of Evil are swarming all around you. After several days of fighting them off, you and your faithful companion are all that remains of humanity. Hold the Keep, keep yourself alive, but most importantly, KEEP IT ALIVE. ## CONTROLS * **F** - Stay/Follow * **WASD** - Move * **Arrows** - Shoot (Can't shoot while the dog is following) * **Esc** - Quit Made by [David Filipe](https://twitter.com/davidvfilipe) | ||
192831 | jam | One Step Darker | When you fall into a well. your only saving grace is a lantern. But this lantern wont hold out forever you have to ascend back up. To keep yourself alive. Make sure the light does not fade it could mean the end.. The level select is a draggable pane so feel free to select multiple levels  This was our first time working together for a game jam, and were quite happy with how it turned out! Hopefully many more to come, and we hope you have as much fun playing as we had making it! ## controls - esc for menu - r to restart level - wasd to move | ||
192839 | compo | It Alive | ## Here is my entry for my first Ludum Dare ! Hope you like it even with the bugs ! ## HOW TO PLAY: You have to reach the kind of flower at the end of each level. The monsters want to kill you, to attack them you have only one weapon. This is *it alive*, the thing that you have to keep alive. You can throw it by pressing your left mouse button and then aim (if your mouse is too close to the player it will not shoot) You have to get *it alive* back, to do so, just press the "e" key on your keyboard when you are nearby The most important rule is to keep *it alive* with you when you go somewhere ## KEYS: take the *it alive* sign : "**e**" **press mouse left** to start aiming **release mouse left** to shoot (You should use a mouse to really enjoy the game) restart current level : "**y**" default movement keys (you can switch to azerty by pressing "**p**")  A throw exemple, **make sure the black rectangle is not touching walls and that there is a little white cursor** to be able to shoot!  If *it alive* sign is on the floor and there are enemies nearby they will attack it so make sure you throw him close enough If you have *it alive* sign in your hand the enemies will attack you At the end of the level you **must** have *it alive* with you  (the end level flower) Remember, you can always restart the level by pressing "y" ## Tool used : -Love2d (game engine) -Zerobrane studio (code editor) -An old and simple map editor that I made -Aseprite (pixel art) -Bump (collision library https://github.com/kikito/bump.lua ) -Other library that I made before (I used the window, timer, camera, mouse, class, debug and screen) There is not sound, I was very short on time and I didn't prepare the jam that much (I saw it 2 days before). Sorry about that ! I'll make sure that I have sound for LD47 ;) C&C are welcome ! **Made by :** [Deramecourt Mathurin](https://twitter.com/DeramMath) (\*If you are on **Linux** or **Mac OS X** you'll need to install [**LOVE2D**](http://love2d.org/) in order to play!) | ||
192840 | jam | GhostVac | # Own an electromechanical, ghost-sucking arcade machine of your own!  ## Controls: [LEFT] / [RIGHT] Control the GhostVac hold [Z] suction release [Z] blow Suction a GHOST into your GhostVac and then shoot it into an open mechanical TRAP. Trap all ghosts to win. # Software Used: Photoshop and Illustrator for concept art and 2D textures Photoshop for the Dot Matrix Display animations Cinema 4D for 3D Construct 2 for compositing, 2D physics and fake 3D representation! BFXR and an electric vacuum used for sfx #Theme it started out as a game where you feed a cute creature balls to keep it alive, but the gameplay wasn't where I wanted it to be, so now it's a game where you feed ghost traps to kill ghosts. I'm still happy I didn't go with my lemmings or throw wood in a fire idea. | ||
192846 | jam | Panic Shopper | You need to buy items from list on the phone, but your battery is about to die.  This is my third 'game', if you can call any of [my projects](https://azkel.itch.io/) like that :) This was the first one I did without any support. All assets (except for Open Sans Google font) were done by myself. My approach was to take it easy (weather was too good to spend it only in-house on the game) - so it's definitelly not the best I could do during the weekend... But hey, it's something! Tools used: * Godot Engine for main game * Aseprite for sprites * Beepbox for sound  | ||
192853 | compo | Little Restaurant of Horrors | Welcome to Little Restaurant of Horrors, a horror game set where you must keep the HYBRID alive! - Serve people visiting a totally innocent, non-corrupt TOMATO SOUP RESTAURANT! - Who will you feed to the HYBRID so it doesn't die? - NOTE: There is an ending. My Ludum Dare and gm(48) entry. | ||
192854 | jam | water it | You have to water the plant to keep it alive. Dynamic and fun game, you can play it in coop. Enemies are trying to attack the plant so you have to avoid them and you can beat them by making them touch water.  CONTROLS: Player 1: WASD to move, 'space' to grab. Player 2: Arrow Keys to move, 'shift' to grab. enjoy~ | ||
192855 | jam | Infermum |  Infermum is a mother-of-little-devils simulation. Take care of baby Satans while summoning Baphomet. This is a multitasking game of Hell. If you don't play well, babies die =( Controls: To pass on to the next level, fill the pentagram by typing the incantation text at the bottom of the screen. At the same time, use Key 1, 2 and 3 to interact with the babies. Use the mouse to select the baby you want to interact with and to interact with the other elements like the souls of the damned ! Game made by Adriana De Pesters, Brandon Gonzalez, Johanna Pleinevaux, Tamara Virag & Luc Jolivet. Play it now | ||
192860 | jam | Both or Nothing | You are lost in a forest. Alone, you have built a fire. You are cold and hungry, and there is not much around you. With what little you can find, you will have to keep yourself alive, but do not forget to feed the fire or you will freeze to death. Note: If the game does not enter your browser window press (control + -) to adjust the size of the window and be able to play correctly. Developers: - Victor Reiner: Programmer, Music and SFX. (https://twitter.com/victor_reiner) - Shubi_Art: Artist. (https://twitter.com/Shubi_Art) (https://www.instagram.com/shubi_art/?hl=es) Screenshots:    | ||
192862 | jam | Faith Keeper | # Controls - WASD for movement - 1-2-3 to select item - When near Monks (in white), left click to add the selected item to the monk (increases stats) - When adding an item, use the scroll wheel to align the item better. PC build coming soon. Faith Keeper is a tower defense where you keep your faith alive. Demons will try and attack your altar, which will cause you to lose a believer. Believers are important as they spawn items. 13 Waves in total. - Crosses add more damage - Prayer Beads add faster fire rate - Holy Water adds splash damage Fixes: - reduced music volume by 30% - fixed colliders around church - reduced bench colliders in height - fixed bug causing believer to drop 3x items - fixed dropped items not despawning - fixed projectile impact sound not playing - fixed door lights not turning on/off correctly  | ||
192867 | jam | The Eggstraordinary Eggscape | A short 2D platformer for the Ludum Dare 2020 game jam. | ||
192879 | jam | Hatching Dragons | As a fantasy medieval animal rights activist you are protecting precious dragon eggs so they could hatch before angry mob of villagers destroys them!  Top down archer shooter, arrow keys to move and space to shoot. | ||
192886 | jam | Car Runner | A basic proof of concept for an auto runner style game I plan to work on in the future Submit resets car, Cancel closes game, Arrow Keys / Joystick make car go brrr This is my first game, I really intended this to be a crazy physics game | ||
192890 | compo | Be a Good Friend | Be a Good Friend is a real-time simulation of the times when a friend asks you to look after their plant or pets while they're away and you stop by briefly on the way to/from work every day until they're back. Do you have what it takes to keep them alive? | ||
192896 | compo | X33D | Hello entity. The X33D machine has generated some X33Ds uniquely for you. Take them, grow them, BR33D new X33Ds. Then share what you create. X33D is a slow game where you grow strange seeds into polygonal alien growths. Each seed is unique and grows in a unique way. Each generation of your seeds is slightly mutated from the last. Take your favourite seeds and breed them together to create new seeds beyond what previously existed. Discover new seed genes, and new seed types. Keep your genes alive, but encourage them to change and flourish. Play online: [https://x33d.taybenlor.workers.dev](https://x33d.taybenlor.workers.dev)   Thanks to everyone who supported me and chatted online. What a weird game jam time. Short list of tools used for those interested: - Vanilla JS, HTML, CSS, SVG for Interface - Three.js for the weird growing polygons - Sketch for designing - GarageBand for music and sound effects **How it works:** Each X33D ID is 6 digits from 0-9, A-Z. Each Digit represents a "gene" and can control things like colour, speed of growth, or changing hue. When you collect X33Ds you get "self-pollinated" X33Ds which have not changed much. There can be some small mutation, like one digit changing by 1, or swapping digits. When you *BR33D* your X33Ds you get "sexual reproduction" which mixes the digits of the two IDs, and adds more mutations. By taking interesting and different X33Ds and combining them, you can create some really cool X33Ds!  | ||
192901 | jam | Keep Pinguins Alive | Keep the pinguins is a 1 vs 1 game where 2 pinguins compete to get 100 snowballs first without getting eaten by pink sharks. It's simple. Ps: There's no connection between pinguins and penguins beware the graphism | ||
192906 | jam | Keep it alive | We now have twitter — https://twitter.com/snovagames   | ||
192913 | compo | Server::Protect | My first Ludum Dare game :D. The game is incomplete and may be buggy. The game is a tower defense game where the play creates or palces objects using a command line. Due to unfortunate events I couldn't include any sound Hope you still like it somehow :D | ||
192934 | jam | Pals 'til Death |  +18 +18 +18 DanyVk (Game) Jorge Martínez (Music) Protect my friend from his enemies. Move: W, A, S, D. Shift: Run. Jump: Space. Shoot: Mouse. Exit to Desktop: Esc. You can even run over the walls bro... | ||
192937 | jam | Computer Rat | ## Description Discover the **computer logic** in a colorful and dangerous environment. Make your robot perform actions and operations to find it's way without **falling in lava** or be **out of power**.  ## Test our game online : [https://tybau.github.io/computer-rat/](https://tybau.github.io/computer-rat/) ## Technologies : - Engine : Three JS (WebGL) - UI : Bulma / Fontawesome - Tools : NodeJS / Webpack ## Authors : - [Arthur BAURENS](https://github.com/abaurens) - [Thibault GAUTIER](https://github.com/Tybau) | ||
192940 | jam | Goblin Ch(i)eftain | One day you became, a ch(i)eftain of Goblin tribe. You know that your people are savage, and that you can control them by… FOOD! Your goal as Chief is survival of your goblin tribe. You can provide that by cooking them food they like, and controlling the population. The more goblins there are, the more bold they became. The better food you cook, the happier they are, and the more of them are born. You know that, if goblin population exceeds 100, you will be in big trouble and die, probably in some gruesome way, killed by some contestant. You did the same, haven't you? You have to think straight about how to control your population to not exceed 100 goblin limit by creating toxic food that will take care of increasing population problem. You can't kill them all though, you don't want to kill all of your subjects. Your dream is to rule thriwing goblin community, but not too big one. You can create few recipies with food with different effects, good ones, and toxic ones. You can also create mixed potions with mixed effects. You will loose if: All goblins die Your population exceeds 100 You will gain points for: Cooking recipes goblins want Creating mixed food Cooking good food for goblins they not exactly want. Having big happines bar [population] You will lose points for: Cooking toxic food Dying goblins Creating mixed food Having full toxicity bar **Controls:** Move with **WSAD**, interact with **E**.  **About us:** Its our first game jame, ever. Was hard, really. From concept, technical issue and work together. We got really strong lesson how not create games. Next time we do better job. :v: | ||
192961 | compo | Go With The Flow |  ### [_Play here!_](https://baby-dino-herd.itch.io/go-with-the-flow) Keep your dream of hip-hop stardom alive! A freestyle rap is all about choosing the right words at the right time. From the upcoming word choices, press the keyboard key corresponding to the one with the best fit. Keep context and rhyming in mind! Using the bouncing ball and the rhythm of the beat to guide you in when to make your choice. | ||
192972 | compo | the Isle |  learn the tale of the Isle, where there are more questions than answers ARROWS - move, navigate menus SPACE - advance / skip text 4/20 - fixed several typos | ||
192975 | compo | Solar Spin | Keep your solar powered ship charged by going fast enough to keep up with the sun while avoiding obstacles. In case you see the title "Zombie Sports" in places, that's because I started out making a zombie game and somehow ended up making an 80s themed flying game ¯\_(ツ)_/¯  https://youtu.be/nE9nSMqK2QI | ||
192985 | compo | Destructive Reconstruction | Game controls: Keyboard- WASD to move, space/mouse 0 to place mine, E to interact Controller(XBOX1): Thumbstick to move, A to place bombs and X to interact. [PLEASE READ!] The game should be built for Windows, Mac, and Linux, but if it works only on windows sorry, because in that case, I most likely ran out of time, and couldn't build it. Please note that the game is pretty short, due to some mishaps on the way. If you want some more gamedev information visit my twitter: https://twitter.com/Pepper_Box_ Thank you for reading, have fun! | ||
192993 | compo | Ordinary Human Conversation | Keep the small talk alive! This is a game of quick reflexes and card matching. Instructions: First, you'll see a prompt card. Quickly find another card that matches it's color, shape, suit, or pattern. The more matches you make, the longer you'll be able to keep the conversation going! ## Play it on itch.io! https://mike-salyh.itch.io/ordinary-human-conversation   Tools used: Unity, Flash, Bfxr, Drumbit, Photoshop, Audacity | ||
192996 | jam | KEITH |  This is a game about keith, a ultra human that is going to tell the truth for the whole humanity about the mass corruption, you will need the destroy the kaigans, ultra hacker that where contracted by politicians that want to keep with theyr massive amouts of money controls: Arrows - Move Z - Accept X - Deny C - Pause menu Space - Dash in Firewall mode | ||
192997 | jam | Escapade | You and your friend have been kept in secret experimental science lab. You have been experimented on so much you ascended beyond this mortal realm and obtained omniscience, your friend however turned into a slime. Use your newfound powers to create constructs to build paths and protection so your friend can safely exit the lab and exact revenge.  | ||
193001 | compo | Cabbage Defender | A caterpillar hopelessly defends his cabbage from an endless horde of rabbits, as there forces grow progressively stronger. All this, with a water pistol. Spray enemies to scare them off. Spray your cabbage to keep it healthy. Reach wave 20 to win.  Tools: Godot Engine, Paint.net, Piskel, Audacity, LMMS BUGFIX: Clicking outside the embedded window no longer breaks your controls. | ||
193003 | compo | Keep It Alive |  You're a strange character in a deep dark wood, huddled over a fire. You need to keep the fire burning, because anything could be waiting for you in the darkness... | ||
193009 | compo | Live for Money - A Pixel Art Economic Simulation/Resource Management Game | Resource management/economic simulation game developed in the pixel art style. The goal is to water your money trees until they get mature enough to begin producing money. You can use the money to buy water from the in-game shop. Be alert -- some deals are better than others; there is a dynamic pricing mechanism to the shop requiring players to think carefully before they buy. Additionally, money harvested from the trees is dynamically calculated as well. This adds for extra difficulty and no two games playing alike!!   [Live for Money - Achievement System.png](///raw/a87/d2/z/2ccec.png)     | ||
193011 | compo | Mind The Vagazar |  ## Keep the horrific beast at bay The great Vagazar of lore is ravenous without steak in it's belly. Careful the beast is hunted by spears... it will **ATTACK**! You, a winged Cluffen, are responsible for this beast. Feed it a healthy amount of food or else. The hunters do not know how dangerous this beast is. ## Controls * ARROW keys or WASD for directional movement. * SPACE or LEFT click for action. ## Guide Attack cows until they drop streak. Pick up steak and feed the Vagazar. Keep the hunters away from the bestir it's hunger will rapidly fall. I hope you enjoy and have some fun defending the land and keeping the beast at bay. ## Development summary * macOS Catalina (os) * Game Maker Studio 2 (game dev) * Aseprite (pixel graphics) * GarageBand & BFXR (sound & music) * Affinity Designer (cover art) --- **NOTE**: In order to launch the game on macOS, copy / move the game from the DMG to another place in the Finder, ex the Downloads folder. If you're running macOS Catalina, make sure to right click on the game after moving it and select "Open". After doing so, another "Open" dialog will launch the game. Annoying this is so complicated :dizzy_face: --- | ||
193023 | jam | Back Four Seconds |  --- # **PLAY IT [HERE](https://madalaski.itch.io/back-four-seconds) (BROWSER):** --- ## **KEEP YOUR PAST SELF ALIVE!** Back Four Seconds is a Narrative-Driven Puzzle Game where you use the magic of Time Travel™ to keep yourself alive! ## **Screenshots:**    ## **Controls:** - WASD to move - E to interact - T to time travel! - M to mute music. - SPACE to skip cutscenes - Q to open settings ## **Tips:** - The red area on your timeline the time after your death, the green area is when you can still fix things! - Knowing knows yourself better than you! Talk to Martin (red tie) and he'll usually have some helpful hints towards your next objective! - Each problem has multiple solutions but, in order to beat the game, you will need to interact with everyone and everything! Sometimes even multiple times! Leave no stone unturned! - If someone doesn't want to talk to you because you said something silly, go back in time and erase yourself before you can do that! They'll tell you how long ago you ticked them off. How strange, yet convenient! ## **Tools:** - Engine: Unity - Sprite Editor: Aseprite - Model Editor: Blender3D - Audio Recorder: Adoble Audition - Dialogue: Twine 2.0 Music by my very good friend J-ZERO. Check out his LP right here: https://soundcloud.com/jacob-heayes/sets/new-shoes-same-cool-ep | ||
193028 | compo | Hungry Flames | Sun has burned out and all your source of heat is this never dying chalice, but forces are conspiring to end this last breath of fire, YOU GOTTA KEEP THE FLAME OF HOPE ALIVE! Flames keep changing color, you gotta bring fuel from the right color to make it brighter...  Use blessed swords to keep ghost far and mix your colors to match the flame color!!  Have fun :)    # DISCLAIMER: The mechanics are introduced gradually, so try to keep playing until the 3rd stage, I promise it is challenging! :smile: | ||
193029 | jam | Into the Woods |  You have crash landed in a forest shrouded in an everlasting dusk. You must do what you can to survive. But it looks like you weren't the first one stranded here. Explore the woods. Stay out of the dark. And whatever you do, keep the fire burning. HINT: There are three notes. Controls: WASD - move Scroll/Numkeys - choose item Tab - open inventory Right-Click - place items Left-Click - use item / pick up item Q - quit | ||
193033 | jam | Bonded Crusaders | Sharilla and Katid are a soul-bonded crusader and jester. Fate has tied their hearts together, and they are dependant on being near each other to be alive. If they ever get too separated their crusade is over. You play as the deity of the wind and reshape the world to keep their bond alive for a long as possible so that they do not pass away on their hopeless crusade!    Game Jams terrify me because I'll overwork, so I avoided them for years &_& But I'm really glad I participated! This was my first Ludum Dare, and I really want to refine and play around with this game's idea more :D | ||
193037 | jam | Dungeon Furnisher | *Carefully place loot and enemies to ensure adventurers survive!* Dungeon Furnisher is your typical procedurally generated dungeon crawler... Except it's not you doing the crawling, it's a purple blob. What you have to do is strategically place the given enemies and items to ensure the blob stays alive!  The game is currently heavily unpolished (it reached "technically playable" status 6 hours before the deadline), but will receive some love afterwards because we like the concept. ## Gameplay Change map size if you like (over 10x10 is not recommended) and click play. You'll be presented with a fully revealed dungeon you can explore, and on your right a deck of "cards", of which you see the top five by default. With each click, you'll have to place the top card onto a slot of the proper type. Here are the color codes used: - Yellow, orange, red: progressively harder enemies - Green, blue, purple: progressively better loot Once every card has been placed, you'll watch your purple blob try to make its way to the boss room, hopefully with good results! ## Post-jam content - Gold dropped by enemies can be spent on blob upgrades - Items looted from boss room upgrade your experience as a Dungeon Furnisher ## Credits Wall & floor textures are by M4n1us, and music by [MrDetonia](https://soundcloud.com/mrdetonia) - all made during the event. | ||
193045 | compo | Type it alive | ## How Everything done in plain javascript Atom for coding Paint and Piskel for drawing Had not time for music :( ## Controls Move with arrows Build with space Type the letters above the buildings (in order) ## How to play Every building has its own propierties: **White:** standard **Green:** low damage, stuns enemies **Yellow:** splash damage **Magenta:** big damage, high cooldown Let a building "die" and it will halve it's level Damage and stun scales with level (level 3 does x3 damage, level 5 does x5 damage and so on) Try to beat all 15 levels, it's a bit hard but i'ts possible :D | ||
193049 | jam | Kitty King | CONTROLS: click and drag your units to attack other units. Keep the kitty king alive! A idea from pencil and paper that has come to life! The game is a lot better than the thumbnail looks... it is late; please forgive me! It is also our first jam! Archer & Mage. Mage & Warrior. Warrior & Archer. Dragging your warrior into the archer will defeat the archer. https://www.youtube.com/watch?v=JtWu8EuB1Cw https://i.imgur.com/jqjSoGy.mp4 We have a 4 person team, Matt Stone, Jake Stone, Stacey Arrington, and Amanda Stone. Not sure where source code goes... so here you go! https://github.com/mattstone22133/LudumDare46-Keep-it-alive We only used someframework code created for my website. Entire art and gameplay code was created tonight, with lots of hacks to the framework code :) Play below, for phones it is advised to use landscape mode. If you get a scroll bar in your browser, do not scroll down as it will mess with drag mechanics. keep scrolled to top. Follow us on social media matt (programmer): https://twitter.com/mattstone2728 https://www.instagram.com/mattstone2728/ jake (programmer): https://twitter.com/JacobClarence stacey (artist): https://twitter.com/FueledbyStacey amanda (artist): https://twitter.com/amanda_gail21 Thanks for playing! | ||
193051 | jam | The Last Humans | # Don't let the last humans die before they find a new Home   ❗ Use headphone (Game uses 3D audio) ---------------------------------------------------------------- | ||
193056 | jam | The Seeker | A primitive man seeks flame in an unforgiving world. --- Very simple controls (left, right and jump). Find the flame, then protect it and get it back home. Water and rain will damage the flame. Tar pits and tar balls will increase the flame.  | ||
193061 | jam | Street Flight | #### My First GameJam!! This Game is all about **Keeping the Bird Alive**. you can accomplish this by **using the arrow keys to avoid all the obstacles around** In this game, you play as a bird flying in a simple street alley. Your objective is to escape all obstacles in order to stay alive. In your way you will face Laundry Ropes, Signs, Electricity lines and Frisbees. ### lets see your high score in the game. **Note: Leader-Board won't work in the web version** | ||
193063 | jam | HareFare |  **Programming by [Nic Lupfer](twitter.com/niclupfer)** **Art by Brieyh'leai ([Comfyfish](twitter.com/comfyfish))** **Audio/Sound by [ockpii](twitter.com/ockpii)** As resident pilot, it is your duty to help the three islands that sit beneath you. On these islands reside islanders who harvest carrots all day long, only to be disturbed by swarms of fly guys. Head into the sky to seek water from storm clouds, bring it back to the islands to restore their supply, and keep the flies at bay by waterlogging them with your water blaster. Don't forget to fuel up, and be careful out there! **Instructions** Keep the islands alive while maintaining your fuel. To keep the islands alive you must drop water off over top of them. Water can be gathered by flying through dark rain clouds up above(fuel and water storage is measured in the bottom left). At some points islands may come under siege from flies, you can take them down by shooting at them with a water blast. If you ever get lost you have a compass overhead that will point you in the direction of either the green, yellow, or pink islands. To refuel, stop at your home base and fly through the flags. **Controls (Controller)** Left Analog Stick- Steer Right Bumper - Speed Up Left Bumper - Slow Down Bottom Button - Drop Water Right Button - Shoot **Controls (Mouse & Keyboard)** WASD - Steer Shift - Speed Up Ctrl - Slow Down Space - Drop Water LMB or "E" - Shoot  | ||
193064 | jam | Take Out / Break Out | ## Overview In a world fraught with disease and panic buying and that guy on the corner who tries to hug me everytime I go to Happy Shopper for a double decker, who is there to deliver food to the hungry people who need it but can’t be bothered to learn how to cook? It’s your job as a nameless, faceless, loveless take-away delivery driver to bring the food to those who need it. WASD to drive. Mouse cursor to look around with on-screen buttons. Left click the phone and cigarette lighter to interact with them. Avoid mindless road hogs. Your car is prone to overheating. Might need to stick your head out of the window. Answer the damn phone to keep the customer happy! The cigarette lighter is spring-powered and crotch-happy. Don’t burn your wiener! Running into obstacles will damage the food. You will be graded at the end of the week and there are seven endings to get. Good luck! ## Please read before playing - The game takes place over 5 days, and the driving section does have an end and should take about a minute to reach. I'd really like it if you could play all 5 days because the team put some real effort into making the endings. - The UI isn't as intuitive as I would have liked, but you can only do so much in 3 days. So to explain it a bit further, the phone will ring each day but the phone's location moves each day, click it to answer it. The cigarette lighter can pop out and it causes your screen to flash, you'll need to look down and click on it to get rid of it. The engine smoke obstructs your view and cannot be resolved by the player, lean out of the window to get a better view. The food is beside you, and it shows it's quality and collisions lower it's quality. - The level design was left until very late, so the difficulty scale ramps a bit more than I wanted. Again, please persevere for the ending, the levels aren't that long. ## Bug BUG!!! Cutscenes don't work, they play audio and not video. I am working on fixing this, but it is 2am. 9:30am update - The cutscene issue is limited to chrome, and I've tested it in firefox and it is working. Please use the Windows download or firefox until the above is fixed. | ||
193066 | compo | The negotiator |  Thank you for playing my little game. I hope you enjoy it &3 *You have to keep the connection alive long enough for our IT team to trace the call* We trust you, you are our last hope Avalible in **Spanish** and **English**  **Tools used:** - Unity 2019.3 - Blender - Audacity - BfxR | ||
193070 | jam | Combat Medic | You must keep a wounded soldier alive while you fight your way through a hostile battleground. Pretty clearly inspired by commando, with a lot more jank added on top. Fight and heal your way through 2 levels featuring grey and slightly less grey.  Overall I'm fairly happy with the results, though I feel like there's some wasted potential in there. As always I had a lot of fun making it, though this is the first time I've had someone help me out with something other than art (shout out to @pixxel). First thing I would change if I had more time is the AI, it is really poor right now. Other than that, I feel like the gameplay needs a lot of tweaks for it to really work. And music of course, couldn't get anyone to help me out with that sadly. Programming/design: @Celdur, @pixxel art: Navigantor | ||
193080 | compo | Universal Friend Organization (UFO) | There are a lot of people in the universe. Don't let them die; make friends with them!  A simple resource delivery game featuring you, a bunch of stick figures on planets, and a good deal of flying around. Controls: * WASD - Movement * Q - Pick up resource (hackers know that left-click works too) * E - Drop resource (right-click works too) Basic Instructions: * Collect resources from planets that are friendly. * Deliver them to planets that are not. * Do this before the planet time runs out. * Once all required resources are delivered, you get another friendly planet. * If you run out of time, the planet dies. * Watch the minimap in the bottom-right for an overview of the situation The game contains only about 5 levels (plus two tutorials), so it's a fairly short game. I hope you enjoy it. & This game is VR eager and tries to start in VR. Since it wasn't designed for VR, this causes it to crash. Simply turning off your VR service temporarily solves the problem for me... but if this is a problem, let me know and I can look further into disabling this. | ||
193082 | jam | Ultimate Platformer | Cute platformer.  Also, keep the game alive. --- **Warning**: This game cointains references to suicide in an needlessly edgy way. After 3 days of working on this, this jam was mostly about keeping alive our sanity. Only 2 members out of 5 of our team made it through the 3 days. *Controls*: mouse, arrow keys/WASD This interactive experience is brought to you by: * *Trocentraisin*: music, mouth made sounds (i.e. all of them), dubs, rewriting when the sun is up, last-minute testing * *Reuh*: programming, playing The Witness while waiting for the script to be rewritten, regretting his decision when there were only 3 hours left * *Ihamfp*: programming, level design (singular), fighting with Reuh's custom engine, wisely deciding to give up after hours of listening back to cringy dubs * *skando*: graphics, not doing dubs, writing when the sun is down * *CelesteGranger*: not being available, being spared from this nonsense * https://thesecatsdonotexist.com/: cat macOS version was not tested. Linux file: it is a self-contained executable made using AppImage. Mark it executable and run it! | ||
193101 | jam | Stay Stoked | Stay Stoked is a top down game where you must keep the fire going and avoid the zombies to stay alive. This is my first ever game jam entry as well as my first ever "finished" game! I am really excited to publish it and hopefully get some plays as well as feedback. | ||
193102 | jam | TimeEmergency | Time Emergency: help the security guard to save the life of one of the infected doctors who still shows human signs and that only he can save the others who were not so lucky! game creating for Ludum Dare 46 | ||
193109 | compo | EMIAOWGency Room | # [Play in Browser](https://geeitsomelaldy.itch.io/emiaowgency-room) Take on the role of a Triage Nurse in the Emergency Room of the Little Mittens Kitten Hospital. Keep on top of the patients most in need and make sure they get the care they require | ||
193115 | compo | Moonhill Farm | It's just a little farming sim, with an exciting eccentricity.   **UPDATE 1.1** -Shortened the nights to 1 minute, as they were unenjoyably long. | ||
193116 | jam | Artifact | Defend your Artifact from the waves of wolves! A resource based game where you must defend a strange alien Artifact which feeds of biomater. Keep the Artifact health up by feeding it with fruits from bushes, also keep those orange wolves away from them.  | ||
193122 | jam | The Treekeeper | In a magical land of fairies and chicken bushes, you have been assigned a tree to protect. Ever since you were born, your parents knew your destiny. Gifted a huge sword by a bee in your infancy, you were placed among the many to be trained to protect those trees that couldn't protect themselves. Try and protect your tree, but don't forget to stay alive in *The Treekeeper*. ### How to Play Try to keep your tree alive by maintaining its resources. Keep it watered by stepping in the water and then running to the watering can. Make sure it gets enough food by hitting the bushes to get chicken to bring to the tree, and make sure it gets sun by keeping the palm fronds at the top destroyed. You can get upgrades for your tree by hitting the fertilizer on the right. ### Input - Use WASD to move - Click to attack ### Tools - Game Engine: [Unity](https://unity3d.com/get-unity/download) - Art: [Aseprite](https://dacap.itch.io/aseprite) - Music: [Bosca Ceoil](https://boscaceoil.net/) - SFX: [Audacity](https://www.audacityteam.org/download/) | ||
193125 | compo | Birb Island | You awake on a deserted island beach and must survive for 5 days before you can be rescued! ### Game Controls * WASD or Arrow keys to move * Tab or left ctrl to open action menu * E or left alt to search * Hold space to climb ### Menu Controls - sorry no mouse support * WASD or Arrows to change selection * Space or E to continue / confirm * Q or Esc to cancel menu ### Controller - 360 tested * Joystick for movement / menu selection * Y for menu * Hold A to climb * X to search * B to cancel menu selections The yellow bar is your stamina and the green bar is your hunger. If you are too hungry your stamina will not regenerate. ### To feed the bird When you are close to it, go to the action menu then select an item in your inventory and you will get a new option. If you do not keep the baby bird fed, the parent will hear its call for food and will then attack intruders on its island. ### Missing mechanic Since I ran out of time for audio, there was supposed to be an audio cue to let you know how hungry the baby bird was, and also to let you know that the parent bird would be summoned to protect the baby. ### WARNING here are no out of bounds invisible walls, so don't try to walk off the edge of the map. I was going to add them, but didn't get around to it before the deadline hit ---------------------- The original idea was to keep the baby bird alive, but I didn't want to animate it dying. Hence we got the parent bird protecting the island mechanic Most of my time was spent getting the procedural generation and UI systems in place. I also probably spent too much time with 3D modeling and animating. There was some stuttering with the movement that I couldn't seem to fix, but it wasn't consistent. Sorry for the lacking gameplay, but I'm happy that I got the core mechanics in the time of the compo!    | ||
193139 | compo | Keep the Heart Alive | **Keep the Heart** alive is a game created in 48h for the **Ludum Dare 46**. Gameplay wise, I wasn't really inspired by the theme so I went for a **90s weird "3D textures on 2D" feeling**.  You play as **a small blue character** whose task is to **protect the heart** of the body he lives in **from all the evil viruses**. **Code**: Game Maker : Studio **Art**: Photoshop **SFX**: Bfxr **Music**: FL Studio **Have fun!** | ||
193141 | jam | StarShip Hamster |  ## HTML + WIN: https://maytch.itch.io/starship-hamster Crash landed without enough energy to make it home? Hordes of bug creatures coming to eat you? Rely on your trusty StarShip Hamster! Fire your turret with MOUSE CLICK, or hit a blast radius attack with SPACE to fend off your enemies. These will reduce his health though, so be sure to **keep Hammy alive** with all these cabbages lying around!  Controls: On Foot: * WASD - Movement * Space To Jump * E to Enter your Turret In Turret: * Mouse to Aim * Mouse 1 To Fire * E - Exit your Turret * SPACE - Fire your Blast Radius! * R - Restart * M - Menu for Volume and Mouse Sensitivity  * Art + Dev - Maytch * Audio/Music + Dev - davekingcool | ||
193149 | jam | Viral | First ever finished game and first ever game jam. Special thanks to A Gbro for making this possible. Sub to him at : https://www.youtube.com/channel/UCCLw6kJDw8g2eDd2oAFQ66g Viral: Keep the Virus Alive! You have to keep spreading the virus. Avoid doctors, if they touch you you'll have to restart. They send out antibodies to kill the virus. Collect mutations that allow you to get rid of the doctors, making it easier to spread the virus and keep it going!  | ||
193164 | jam | Burning Bright | My first Ludum Dare game jam game. Avoid the bullets and deliver logs to keep your fire burning. | ||
193173 | jam | APawcalypse | Survive with your dog best friend for as long as you can. Kill zombies, collect and cook meat. Survive.! [unnamed.png](///raw/696/c2/z/318eb.png) | ||
193177 | compo | Heat of the Moment | Are you the kind of person who would selflessly rescue a dying baby animal, you know, if the stakes weren't super high. Have you ever wanted to prove as much to your friends, so they'll stop saying "Yeah, right", but the opportunity never seems to present itself naturally? If so, then this may be the game for you. In less than 2 minutes, you could be smugly declaring "There, see?" or "I told you so" and living with the satisfaction that yeah, maybe you are that kind of person, who thinks about the safety of mildly-inconveniently-timed calls to adventure, a true maverick hero, a paragon of the pro-small-animals-not-being-left-to-die-in-an-alley movement.  | ||
193179 | jam | [M]achine [L]earning |    In the far future, society finds itself at the cusp of technological revolution. But before it can achieve it, that society finds itself under the watchful gaze of intergalactic enforcers known as The Outer Federation The Outer Federation is tasked with analyzing budding civilizations and determining their worth. And so, The Outer Federation places an impossible task unto you: Raise the GIVER to its full potential to determine the fate of your planet. If successful, your planet may be extended an invite to The Outer Federation. ..If you fail, your planet will suffer complete annhilation. Can you keep your planet alive? Inspired by Tamagotchis and the Princess Maker series, this game functions as a life simulation for raising an Alien known as the GIVER to adulthood. In this game, you choose a schedule for your GIVER on a monthly basis and watch it execute! Choose what jobs your GIVER will take and what your GIVER will do with the money. Don't forget to let your GIVER rest from time to time! As the game progresses, you will unravel more lore behind the world the story takes place in.. And even a little bit about the special GIVER unit assigned to you. Can you see all 7 endings? PROTIP: Hit ESC to skip story scenes if you've already read them! | ||
193180 | compo | Got to Find Out | Summary: Release all the NPC (Robies) from each area by opening up the Pits with ammo. Beware of the guards. Keep an eye for mystery items. Release all the Robies from five different from areas and (possibly) Save the World Controls: WASD to Move (LEFT STICK) Left Mouse - Auto Aim (LEFT TRIGGER) Right Mouse - Directional Aim (RIGHT TRIGGER) Middle Mouse - Toggle NPC to follow or go to safe zone (RIGHT BUMPER) To do for post submission: -In-Game feedback to make goals clear. -Proper Game Ending Scene with Boss and the twist ending. -More power ups and weapon variety. -Balance the game play with more structured levels and character variety including Guards that can damage Robies. -Implement combat system. -Expand each area with varied terrains and add obstacles and exploration.   | ||
193188 | compo | Stop Sign Saviour! | A sentient stop sign must guide a foolish heart to safety. | ||
193189 | jam | KiTa | A Small Arcade Game About Keeping .iT. Alive This game has 5 levels with increasing difficulty Main Menu:  Gameplay:  Known Bugs: HyperJump The Web build freezes on the third level for some reason I tried multiple times to fix it without results so i would recommend to download the game because the windows version doesn't have this problem and it looks better! Changelog: I reduced the time of each level from 60s to 30s to make it more fun Music: The crazy clown From: https://soundtrackuniverse.com | ||
193195 | jam | cheяnoбуl simulator (chernobyl simulator) | Chernobyl simulator, where you play as an employee left in an unknown nuclear facility somewhere in Ukraine, try to maintain the tempreture of the core and watch out for radioactivity, computers crash and electricity shuts as you try to call your bosses while refilling the core with liquid nitrogen | ||
193205 | jam | Kusa | In Kusa, you play as grass 草, and must keep the collective spirit of your grass patch alive. Your natural enemies, sheep 羊, will try to destroy you, so spread your patches of grass and consume the sheeps' droppings to become more and more powerful. Increase your power level to 2500 to complete a level, and complete all ten levels to win. Be careful though; failing a level will send you back to the beginning! Kusa contains an in-game tutorial page. Basic controls: WASD to move and Spacebar to begin a level. Use the mouse or hit Enter to navigate menus. | ||
193206 | jam | Keep Dano Alive | Dano and Luko are back at it again in an indirect sequel to our previous title Toaster Treasure. This time, Dano fell down a hole and Luko is tasked with keeping him well fed for as long as possible. Luckily Dano found a huge supply of Luko Coins and can fund Luko's new farm.  Keep Dano Alive is a 2D Farming and Cooking simulator where you craft food and upgrade farms. Controls: Movement : WASD or Gamepad Left Thumbstick Interact : E or Gamepad A Crafting Menu : Q/Esc/Tab or Gamepad Start/Y  We hope you enjoy our game! It represents roughly 38hrs of programming and 38hrs of art over the course of 3 days. If you would like to follow our progress on our next project, check us out on Twitch. -BluePinStudio Change Log 4/21/2020 03:00 PLEASE NOTE, WE HAVE UPDATED ALL THE ZIPS BECAUSE SOME USERS WERE HAVING TROUBLE LAUNCHING THE GAME, EVERYTHING SHOULD BE FIXED NOW | ||
193207 | jam | Bon Bon and Eggward | play as bonbon and keep Eggward alive by getting it to the altar which is being protected by an evil ice witch. Thank you for playing and please leave feedback on how we can improve the game :) | ||
193217 | jam | Emberkeep | Venture into a small dungeon to keep your son, and the fire elementals, alive. | ||
193218 | jam | A Cozy Night In | After finishing the Game Jam you must but very drained, well sit down, relax, make some pixel art and listen to lo-fi beats and keep your creativity alive in A Cozy Night In. Hope you can forgive my programmer art, but even tho this isn't very much of a typical "game" I still had a lot of fun making my first ever submitted Ludum Dare game. Hope I get to see what you end up craeting in the comments. Controls: Select Color by left clicking on the coloured box on the right. Paint on the canvas by Left Clicking or holding on the box in the middle. Select a tool by clicking the buttons on the left of the screen. Control the music with the radio panel in the lower right. Tools: * Paper ball - Deletes everything on canvas. * Eraser - Selects the colour white. * Picture Frame - Displays finished art up at the top left and creates a new canvas Credits: - AwkawrdWhale - Coding, Design, Art - Sesspxxl - Music - https://soundcloud.com/sesspxxl All assets were created over the Game Jam time frame  | ||
193219 | jam | Decayed | ## STORY You are a boy living in a village that is surrounded by nature. There is one mighty old pink tree whose energy is so strong that it powers up your village. One day, the tree was found with its leaves falling down to the ground. It started to decay. You have to keep it alive but suck the life out of the nature you spent your life in, can you make the sacrifice?  ## CONTROLS **Right Mouse Button (on a plant)** - Suck life **Left Mouse Button (on tree)** - Restore life **Space** - Boost (takes life energy)  ### Changelog - Fixed the deplete speed in days 4 and 5 - Replaced problematic bushes - Bug where using boost in tutorial reset the timer fixed | ||
193223 | compo | 3-Eyes | Protect 3-Eyes from the One-Eyed Menace while also keeping it well-fed. [](https://rialgar.github.io/LD46/index.html) This game is fully implemented using html5 + javascript. Any modern browser should be able to run it, but I only tested in Google Chrome. ### IF YOU OBSERVE A SLOW BROWSER AFTER A COUPLE ROUNDS, REFRESH THE TAB, THERE IS A MEMORY LEAK I am pretty happy with this one, I purposefully made all the graphics using the html canvas with no pre-drawn images, but I still achieved a pretty good result. This allowed me to easily modify the graphics to react dynamically to stuff. I used almost the entire second day to add pzazz and really enjoy the results. ## Controls - Move - WASD/Arrows or Left Stick - Aim - Mouse or Right Stick - Shoot - Left Mouse or Right Trigger - Toggle Sound - M ## Library/Engine - [Playground.js by rezoner](https://github.com/rezoner/playground) (no longer maintained, docs offline) ## Tools - [Visual Studio Code by Microsoft](https://code.visualstudio.com/) - [Google Chrome](https://www.google.com/intl/de_de/chrome/) - [SFXR by DrPetter](http://www.drpetter.se/project_sfxr.html) | ||
193225 | jam | Coconut Boat | Feed the coconut monster to keep him alive!!   Created using Game Maker Studio 1.4 | ||
193227 | jam | Star Live | A simple semi-roguelike game. The original intent was to have the player attempt to keep the life support systems "alive" so you can survive long enough to crashland your ship. But I ran out of time for that idea, so now you just grab your space suit and escape into space. Controls: Arrows - Move / Fire weapon when drawn Space - Arm/Holster Weapon Escape - Quit game M - See message history The service robots in the ship have all gone haywire and move around firing lasers randomly. There's a hull breach in two of the rooms. Watch your air meter in those rooms! | ||
193230 | compo | Supermarket Showdown | ### Supermarket Showdown The shelves are empty. The people aren't happy. They're coming for you - the store manager. Thankfully, you're in a supermarket! Using the last of the stock, you can build defences to protect yourself from the hoards of angry customers. For how many business days can you keep yourself alive? A retro-style tower defence game, where you protect yourself from bunches of angry customers in the supermarket. ### Gameplay All you need is a mouse! A bunch of customers will come to attempt to siege the supermarket each day. The hoards get bigger each day, so you need to buy and build items from the catalogue to help defend yourself. Hover over the items in the catalogue to find out more about them, and click them to purchase them. The green spots will tell you where you can place your defences - click on them to place your item! After placing a defence there is a cool-down period before you can place it again. You get payed by the hour, and each morning you get a daily bonus of extra cash and an increased wage! You can also use perks to increase the effectiveness of your turrets, but these only last for the duration of the day you bought them on. ### Images   ### What I used to make it Programmed in Python using Pygame. All art was drawn in GIMP. Music was created using Beepbox (https://beepbox.co/). Sound effects generated in the fabulous SFXR (http://drpetter.se/project_sfxr.html). | ||
193231 | compo | Sacred Gardener |  Keep watering the flowers of the sacred tree, so that they can grow and ensure a GRAND spring! If you are not careful the flowers will wither and die! Enjoy some slightly frantic gardening time during this quarantene.  My first LD and my first compo! What a rush, I used only 2 afternoons but I did iiiiiiit! 100% made from scratch, and all sound effects are registered and edited by me. I like recording and using foley in jams! Play without music for a better experience. I was determined to make a tune, and made a horrid one in 10 mintes while learning BoscaCeoil, forgive me (but vote ruthlessly). Tools: - Construct 3 - GraphicsGale - GIMP - BoscaCeoil - Wavosaur - Cellphone (to record foley sounds) **Changelog**: - Fixed bug with walking speed depending on pc framerate. - Game music can be toggled also in the title menu. :arrow_down: ** Here is a *super secret walkthorugh* to make your gardening life easier.** :arrow_down: :warning: ** SPOILER - HOW TO WIN - SPOILER ** :warning: In this game, the two plants accumulate thirst over time, and when it reaches a certain treshold they start to wither. When they wither to their smallest stage (sapling), they die. If one plant dies, you lose the game. A sure way to win is as follows: 1) Water both plants immediately, once each. They should both grow, because they are born without thirst. If the second plant that you watered does not grow, water it again: it has become thirsty in the meantime. 2) Choose one plant to focus on, and keep watering it. The second plant should be watered occasionally, but if it withers it MUST be watered as soon as possible. The taller the plant is, the more it can survive without water. 3) Keep doing this once the chosen plant has fully bloomed. At this point the plant will be able to survive without water, so feel free to focus on the one you have neglected. 4) The second plant will also bloom thanks to your care. Congratulations, you have won! :warning: ** SPOILER END ** :warning: | ||
193236 | jam | Keep Them Alive | After 3 sleepless nights we successfully completed our first Ludum Dare! Please check it out and let us know your thoughts.  ## Synopsis As you wander through an unknown facility you find helpless wanderers and a familiar furry friend. They're trapped in the corridor with you. Following close behind are the monsters. The only way out of each room is to guide a specific number of allies to the end. But know, that sacrifices must be made. Keep as many of them alive. ## Made By **PrototypeJon** (Artist, Designer) **LeoTheLegion** (Lead & Tools Programmer) **Aura** (Audio & Effects Programmer) ## Controls Move = WASD; Left Click = Follow; Right Click = Stop; | ||
193243 | compo | Cryoloop |  You are a Chrono Agent, dispatched across space and time on sensitive missions to alter the course of history. You have arrived on board an abandoned spaceship, the only living crewmember preserved in a cryo-stasis pod, with 59 seconds until the reactor surges and fries the pod. You have already failed twice. Your operator resets you back to the anchor point, and you try again. And again. And again.  Made for Ludum Dare 46 on the theme of "Keep It Alive", using twine 1.4 and bitsy-3d, plus hacks and html/css fun. Somewhat of a homage to mid-90s adventure games. *edit to clarify controls: Arrows or WASD to move, Spacebar to Start and to exit the Pod close-up passages. Move into things (Pods & Reactor Computer) to interact. | ||
193247 | jam | Welcome to the Mall | Coworkers Bob and Tom take a stroll through the mall but get separated from each other. Help them find each other before things go horribly wrong! | ||
193248 | compo | The Offer | Mama wants you to gather food and feed her pet. It's best to do what Mama says.  WASD to move Spacebar to interact with things This is my first game jam. I wanted to add in another room with a boss as well as sound effects, but ended up running out of time. I learned a lot though and definitely had a ton of fun doing this jam! | ||
193252 | jam | Daisy |  ### Play as the last living creature on the planet! In this survival game you'll need to face waves of creepy monsters, annoying bugs and natural disasters. But hey, don't be sad, your friends the robots will help you out :smile: ### So what are you waiting for? Make your way out from the nuclear wasteland! Oh... And you're a plant so try to **stay hydrated**.   # Developer notes: Hello I'm Master Pose a mexican developer and the creator of this game here I would let you know some things about the develop of Daisy. ### Tools: - Construct 2 Game Engine - Aseprite - Photoshop - Audacity ### Tribute: The core mechanic of the game is greatly inspired of one of the Scott Cawthon's games called *Sit 'N Survive*, this game was made by him a long ago even before *FNAF* and his popularity.  I loved this game when I was a child and one day when I remembered all the good times this game gave me I tried to searched it on the Google Play Store and for my surprise Scott deleted it, and when I tried to installed it from mirrors of the internet but the Android version compatibility was gone. So pretty much all in this game, from its mechanics and the *crappy scaled pixel art style*, are based directly on Sit 'N Survive and I know this game is too niche to be liked by everyone but it's okay, you can **give me feedback** and I will try to get better and hey, maybe you're part of the niche who likes it? | ||
193253 | compo | Theogenesis | You are the last hope of your faith, keep it alive !  ## Tech used: * [Godot 3.2.1](https://godotengine.org/): game engine used to code and export to HTML5 ## Assets tech: * [Pinta](https://pinta-project.com/pintaproject/pinta/): for the minimal (veering non-existant) graphics * [eSpeak NG](https://github.com/espeak-ng/espeak-ng): for audio effects (in particular `echo "City Converted" | espeak-ng -p 99 -g 12 -w assets/audio/conversion.wav`) * [LMMS](https://lmms.io/): for the annoying music (hopefully a bit better than for LD42) ## Comments: This is my second game for Ludum Dare and pretty much ever. I didn’t spend nearly as much time on it as I’d liked but at least I have a complete game. It’s not very good and the music is pretty bad but it’s complete (in a very minimal-viable-product way). So I’m pretty happy with myself, this is a step in the right direction that will hopefully lead to better games in the future. | ||
193263 | jam | Eveleen |   **This is a prototype for Ludum Dare 46: Keep it Alive.** You play as eveleen, a young women who's depressed. Her life isn't going how she'd like and she's ready to make a change. Through a series of decisions you must try to make a better life for yourself. In keeping with the theme, the aim is to keep "the hope" alive. To keep Eveleen's "happiness" alive. All you have to do is click the buttons. It's meant to give you choice, which then affects your mood so be wise about your selection. I really wanted to create the feeling of depression and frustration in the player. I feel I could do that if I made this into a full fledged game, but boy is it hard to write a proper story AND program in 3 days! I hope you all enjoy it and apologies for any odd bugs. **Note:** This is very early stages and may never see anymore development. It ends at Day 13 and bugs out. **EDIT:** The few people that have commented have inspired me to finish this up to Chapter 5. I also intend to change the possible paths so it's *more* influenced by user choice The included link points to an itch.io site with the Unity build packaged up. I'm super disappointed I couldn't get it to run in WebGL. I don't like requiring people to download a zip file in order to experience a prototype. I say thank you to anyone who choose to do so. **LASTLY** I encourage you to play it a few times. You can click through the text for a faster experience (but you should read it the first time!). You click through by clicking in the same place where the "Continue &&&" button is. I've included *some* alternate routes so that you may be able to see how it affects the game. | ||
193264 | jam | Somebody's Hero | You don't know who ( or where, why, how, even what for that matter), but somebody out there needs your help! After all why else would bad guys be collectively showing up and trying to put the beat down on you? So GET OUT THERE AND SAVE... whoever (potentially?) needs you! | ||
193266 | compo | Balloon Operator | A game where you try to not fall to your doom using a strangely designed airship. Percussive Maintenance is a Unicorn Engineer in charge of Zeppelins. What he lacks in ability to keep things in good health he makes up for in tenacity. | ||
193268 | jam | Snombley | [snombley.png](///raw/fa2/f2/z/303f7.png) Play as Snombley, who just cant stop running into wildfires! | ||
193270 | compo | Dracenzoid | Welcome to Dracenzoid The last living mushroom has been stolen from your planet. You must protect and ensure it lives. Use your mouse cursor to aim (left button is fire/right click fires a missile (if you have them) and WASD to move, space to jump. Missiles will spawn through out the level. Keep your supply up to deal with the rollers. The mushroom must live!! I make no guarantees on the Mac version as I don't have MacOS to test on. Runs best on Linux64 or Windows64 Tools used: Linux Godot GIMP Blender rfxgen Audacity   https://www.youtube.com/watch?v=6hH7CPUv9B8 | ||
193276 | jam | A Dark Dungeon |  Use the torch to light up the dungeon and kill the evil enemies to survive. Note: (While carrying the torch you cant shoot) Controls: Movement: A, S, W, D PickUp torch / Shoot: SpaceBar | ||
193285 | jam | Farm Defense | ### A minute of history... I've been wanting to participate in a Ludum Dare since I first discovered it back in 2017 but I never could, because of college and a recurring appointment that I have on weekends. However this time, "thanks" to the quarantine, I could finally participate in my first one, so I decided that I would use this first Ludum Dare as a dedicatory to myself and my (still small) dev life by doing these two things: - First and foremost, I would use **GameMaker Studio 2** on it no matter what, since this was the engine that truly got me into game development (actually the 1.x version but you got the idea). - And secondly, I would try my best to have an idea (based on the theme) for a **tower defense game**, because when I was watching a Ludum Dare stream (by Shaun Spalding) for the first time I was also messing with a small tower defense prototype, in GMS 2. That being said, and knowing that I was heavily inspired by the "Suits" episode of Netflix's series "Love, Death & Robots", here is my first try at this freaking awesome game jam! :D _(It's unfinished (for now) and kinda ugly, but I hope y'all like the idea, heheh)_ ### Initial Idea The player controls a farmer (not visible in-game) who needs to defend his family against waves of "alien" creatures. **The game has two states: "Daylight" and "Night"**, described below: **During the “Daylight State”** the player can choose to plant seeds on his farm, with growth time based on waves of enemies (i.e. turns), spending part of his/her **coins** (earned through **planting** and a small percentage of the corn leftover from the previous night) to increase his/her income. The player can also spend his coins on improvements to make his life easier during the main game loop, which takes place at the night time. **During the “Night State”** the tower defense genre appears, with the player needing to defend the way to his farm (and family). To do this, he must spend his/her **corns** (which are acquired each time an enemy dies) to place different (upgradable) towers close to that path, so that they automatically attack the creatures that will come on each turn. The player also has **abilities** (unlocked/purchased during the Daylight State) that can be used during the Night State of the game. Example: a tractor that goes on the opposite path of enemies (starting from the end of the path and going to the beginning) destroying all the creatures it touches until there (except for tougher/stronger enemies, whom this ability would just damage). The **planting system** works as follows: during the Daylight State the player can enter a "planting mode" (named “Shop” in the game) to buy and plant seeds (with the coins he/she has). Each seed takes a different amount of time (measured in turns) to grow and have different buy/harvest values. ### Missing Features - Player abilities; - Different tower types; - Different tower levels/upgrades; - More seeds (currently there are 3 types of seeds); - Non-pixelgrammer art/sprites (heheh); - The visual difference between the Daylight and Night States; - Game balancing (towers, enemies, waves, and seeds). ### Commands #### While in the Title Screen - Press **"Space"** to start the game.  #### While in the Daylight State - Press **“S”** to enter the **“Shop Mode”** and **“1”**, **“2”** or **“3”** to select the desired seed; - **“Left (Mouse) Click”** to plant the selected seed in the available soil tiles; - **“Right (Mouse) Click”** on a grown seed to harvest (and automatically sell) it; - Press **“N”** to start the next enemy wave.  #### While in the Night State - Press **“S”** to enter the **“Shop Mode”** and “1” to select the **“Basic Tower”**; - **“Left (Mouse) Click”** to build the selected tower in a non-path tile; - **"Right (Mouse) Click"** on a tower to sell it.  ### Seeds - **1) Chocolate** -& Takes 5 turns to grow. - **2) Peanut** -& Takes 10 turns to grow. - **3) Beer** -& Takes 15 turns to grow. ### Postscript **PS:** I will **keep working** on this game until my initial idea is **fully complete**, leaving on my itch.io page both the **Jam version** and the **updated version** for download. **PSS:** As soon as I translate the **Trello board** that I used (and will continue to use) for this game to English I'll also leave the link on my itch.io page for anyone that wants to check the roadmap. | ||
193288 | jam | The space soldier | The space soldier is a game where you, find a space creature and have to protect it from the space pirates, don't let them steal you! the alien can fix your ship and kill some enemies for you Left click - Shoot W - Up S - Down D - Right A - Left R - Reload Q - Change gun (only when you have 20 kills) | ||
193290 | compo | myBUDDY O.S. | Clippy has been replaced with the BRAND NEW myBUDDY OS. He's a helpful computer friend that does everything from running your computer and managing your network to making your dinner and filing your taxes. But watch out! There are things out there that want to harm myBUDDY and steal your data. Can you keep him alive and fend off the attackers? ## Note - Please take a look at the full README at &https://github.com/lawnchairsociety/LD46/blob/master/README.md& for a list of all features, collectable achievements, and issues. - If you experience a solid black screen when playing the game, please try using the Non-PPT Version ## How To Play Enemies will try to bet up myBUDDY when they see him. You have to click on them until they disappear. There will also be power ups that show up from time to time. They will increase your attacks against the enemies. - Antivirus increases attack damage against Viruses - CPU upgrades increases attack damage against Worms - RAM upgrades increases attack damage against Malware - Email Filters increase attack damage against Spam - Firewalls increase attack damage against Hackers - AIs increase attack damage against Crypto Miners - Warranties increase MAX HP ## Enemies - Virus -  - Worm -  - Malware -  - Spam -  - Hacker -  - Crypto Miner -  ## Power Ups - Antivirus -  - CPU Upgrade -  - RAM Upgrade -  - Email Filter -  - Firewall -  - AI Core -  - Warranty -  ** Thanks for playing my game! **   | ||
193298 | compo | Egg Rocket Unicorn | An egg fell from a tree. The egg is in danger. Only Rocket can keep it alive. - There are **two** different endings. Click for clues: !& Only the last level affects the ending. . !& Stay in the forest when Unicorn leaves to give chase. Stay away from the forest to say goodbye. - Lunar lander mechanics :) - There are virtual keys for phones and tablets. - This game was designed with kids in mind. Specifically my kids said they would like to see a rocket, robot, unicorn and puppies. I took it from there. - Built with Phaser, in JavaScript.  | ||
193300 | compo | Reasonably Safe Working Conditions | Stay safe at work! Reasonably Safe Working Conditions is a small, one on one platformer in which one player uses the keyboard to jump toward their demise, while the other uses the mouse to keep him alive and from meeting his untimely end. This game is a single keyboard multiplayer game. So grab a friend and give it a spin!   | ||
193308 | jam | Keep our planet alive | The game is about destroying asteroids, flying towards our beautiful planet earth. Update: Thank you all for that very constructive feedback! I will take it to heart and it really motivated me to work on the game and expand it. If you interested in the progress, you can check it out on my itch.io profile. Thank you guys! | ||
193312 | jam | Eggs Delivery | You have to save these little chicken babies! As quick as you can. | ||
193314 | jam | Depths | The original premise of the game was pretty much a walk and interact type of game where you could interact with some (hopefully) funny and quirky characters. But unfortunately halfway through the event I had to scrap the first build. Started over, caught up to where I was and that's it. Still didn't stop me though. Hopefully by next JAM I'll be able to showcase what I originally wanted to do.  I also forgot, I got the controller to work! Left stick - move X - dash A - Action (unfinished) | ||
193327 | jam | Alive, Alone | We are two theatre makers who decided since we're shut in we should try to make a videogame. We heard this was a great community so we gave it a shot over three very sleepless days. Thankfully we have some actor friends to help us with voice acting and singing and a wonderful composer make music to accompany the voice. It's a nice point and click, exploring the relationship between the objects in a home. There is some fun writing, voice acting and original music. Enjoy Eamon & Kyle  | ||
193329 | jam | CaveFlame | Your friend has gone missing, and you visit where they last were. You notice a cave, and once you're inside, you're stuck until morning. There's a longer description on the itch.io page, but I should probably note that I had to rush this a little bit to get it done in time. Also the audio might be a little weird in the web version. Other than that, hope you have fun! IMPORTANT: I'm realizing how confusing this game can be at first, so make sure to read the game's description on itch.io! Also I'm planning on releasing a post-jam version, which will hopefully fix a lot of the game's problems.    | ||
193348 | jam | A Journey Home ! |  This Game is originally created as a LUDAMDARE LD46 game jam. It's a puzzle game in which you have to protect a spacecraft on it's journey back to earth by maneuvering it between comets or even shoot them with your laser cannons  and you'll start the game by setting your craft's abilities before You start each level.  **__________________________________________________________________________________________________________________________** **Controls:** **_________** Use ***Arrows*** or ***WASD*** To control The Ship's Movement Use ***Mouse Motion*** to Aim Use ***Left Mouse button*** to Shoot **__________________________________________________________________________________________________________________________** **Subsrcibe to My Youtube Channel:** https://www.youtube.com/channel/UCcUqROHhFpvVrRJgKUBa1YQ?view_as=subscriber?sub_confirmation=1 **__________________________________________________________________________________________________________________________** | ||
193351 | jam | BEARable apples |  Keep it alive: keep the apple tree alive! Controls: - Arrow keys - 1 for Speed power up - 2 for Jump power up - 3 for More Rain power up. Keep the tree alive to earn rewards of apples to spend on power ups. How long can you last?   | ||
193372 | jam | Keep Burning | Entry for LD46, This is my first game i have made. New to game dev and programming. You control jim picking up leafs and sticks to keep the fire alive, whilst making sure you dont get hit by a rock.! Assets by Jarred Adams Background song by FineFine Noises made by Me in FL Studio 11 [ima1.png](///raw/2f1/f2/z/2f0da.png) | ||
193373 | compo | Dog's Best Friend |  You are a dog. Protect your human. They need you. | ||
193374 | compo | Cell Defence |  You are a nanobot tasked with defending the nucleus from the virus. How many rounds can you withstand the attack? How to play ## How to play You start with 25 seconds to prepare before the next wave. Fly around the edge of the cell to find where the viruses are planning to mount their attack. After the preparation timer is up, blast the hostile DNA they release. Destroying the hostile DNA will drop protein points (PP). Once you have collected all the protein points head back to the nucleus and press E to interact. The nucleus allows you to purchase turrets with PP. Surrounding the nucleus are 3 mitochondria which offer powerful upgrades for PP. Hopefully you are ready for the next round, because the virus is returning, and it won't be so easily defeated this time! ## Controls - W - fly up - S - fly down - A - fly left - D - fly right - E - interact - Left click - Shoot | ||
193378 | compo | Big Brain Simulator | Big Brain Simulator is all about guessing the incorrect fact so that Mr. Big Brain's brain doesn't get inverted. However, if you score correct, then his brain gets even bigger! This Is just an early alpha, but I think you get the point. | ||
193385 | jam | Adversus Alium | You are a soldier, who defends a bunker from an alien invasion and tries to maintain a helpless small alien alive, he called Pinky. Protect him at all costs before the bad aliens kill you and your new strange friend! | ||
193386 | compo | L.D. Phone Home | Aim your dish towards the other satellites in order to phone home, while making sure to not discharge your battery! ...who am I kidding, I just didn't come up with any better gameplay! --- This is mostly a stress-test of my C++/OpenGL engine, that I'm using to create other space-related games, to see how well it's able to handle rapid prototyping/development. [](https://tsjo.st/f/ld46.mp4)   | ||
193389 | jam | Keepin' up with the Sams | You've been working really hard this week, but at the cost of neglecting your relationship with your wife. As a reward for your good job, you have a week off, and you are going to use it to keep the flame of passion alive. Just be careful not to neglect your own body. Take care of your needs while you recover the relationship you had with your wife. Every once in a while, your wife will have a "mission" for you. This mission lasts 2 hours if you don't accept it. It will cost some of your needs. Be careful, you will lose if any of them reach 0. You have 7 days to win. ### How to play: - Move with the arrow keys. - Left click to interact with objects or wife. - **You can´t interact with an object that would make you lose.** - Your wife's missions are only available for 2 ingame hours. - You only have 7 days to win. ### Theme: - You have to keep yourself alive - You have to keep your relationship alive - Heavily inspired by "The Urbz" or "The sims busting out" We may have some odd english here and there as it's not our first language. Have fun :)   | ||
193393 | compo | Motobot Defender | This is my first 3D game! The controls take inspiration from the feeling of leaning over into a corner on a motorcycle. I hope you have fun zooming around and punching a whole lotta bots right in the face before they can attack your M.O.T.H.E.R.   | ||
193400 | jam | The Last Sun | The last sun is a space shooter game where YOU! Steve Spaceman must save the universe! Move around the universe using the arrow keys and shoot enemies with 'Z' to collect there sweet sweet space bounty... If your tracking crosshair is over a planet and you press X you can harvest it for its sweet carbony resources... Take those resources and load them into the sun to keep it alive! NOTE - Press Z to interact with the menu. Press C to brake, we forgot to put it in the tutorial screen. twitter.com/KiwiDevLive twitter.com/tabularelf Time pressure was definitely clear this jam... Hope you all enjoy!  | ||
193402 | compo | Guns are Gas are Life are Score |   A fast paced space shooter where getting the next gun keeps you alive. Controls: WASD/Arrow Keys for Movement Space Bar to Fire Weapons! | ||
193423 | compo | Keep It Alive | Ludum Dare #46 Keep It Alive. How To Play: Stay Alive As Long As Possible While Filling Up The Plant For A Surprise. Collect The Purple Blobs That Appear On The Ground And Place Them In The Plants Tube By Walking To The Right Of It. Buy Arrows From The Murchant Standing In The Top Middle Of The Map, Or Med Kits From The Nurse By Attacking (off-click) Near Them. Controls: Off-Click: Swing Your Sword. Click: While Standing Still Will Shoot An Arrow. Arrow Keys: Move And Turn, Use CTRL To Turn Without Moving. M: Use A Medic Kit. | ||
193425 | jam | Mis Vacas | This game is played with a keyboard and a mouse. You have to shoot all the bandits on each stage without getting all your cows killed. If you manage to protect all the cows in an stage, you get an extra life. There's an ending after a few stages.  This was the first time I used the HaxeFlixel engine, an open source engine for the Haxe language, using Visual Studio Code. Art was made in Photoshop, and I used BM Font to export the Bitmap Fonts. Ogmo was the level editor of choice.  The title means 'My Cows' in spanish. | ||
193433 | compo | Don't Lose Familiar | Protect your cat. Click and drag to make a shield. New hazards enabled as you survive. | ||
193438 | jam | IT tycoon | **Play on Twitch -- https://www.twitch.tv/ittycoon**   | ||
193445 | compo | Torchbearer of Love and Passion or something | Torch Bearer (first name Torch, last name Bearer), is the last man willing to light the Olympic cauldron in Japan and upkeep the 30000-years-old Olympic tradition. However, his relationship with his girlfriend Girl Friend (first name Girl, last name Friend) is going very, very poorly! Should she break up with him, she would splash him, his expensive custom shirt and, most important of all, the Olympic flame that represents the hopes and smiles of children around the globe! Can Torch keep the flame alive? Can Torch keep his love alive? Could I keep major gameplay features alive? All these questions are answered in Torchbearer of Love and Passion! So yeah, it was supposed to be a mix of a runner with a dating sim, like some sort of endless dater. It's not really about dating, and it's not really endless, so it's more of a finite-relationship-simulator. But endless dater sounds cooler, so let's go with that! Also to foreshadow one of the earlier questions, the Ludum Dare deadline ate my sound effects. Ludum Dare deadline would also be a fine name for a dog when you think about it like that, wouldn't it? Note: Dreamcast port coming later. Update: Dreamcast port added + had to fix a crash when picking the wrong answer on the first question. Fail-and-crash is a bit too hardcore for vanilla (always a great DLC idea though). Also this might just be the most cursed banner/title screen I have ever made, it's great and/or worrisome:  | ||
193453 | compo | Life of the Party | # Life of the Party  ## Description You've decided to host a party, and all the guests have arrived! Your job is to keep their interest high by engaging in conversation with them. That should be a snap, even for someone as socially awkward as you! ## Controls - **WASD:** Move - **1 through 5:** Quickly select a conversation topic - **Q/E or Mouse Wheel:** Cycle through conversation topics - **Space or Left Mouse Button:** Talk - **Z or Right Mouse Button:** Research - **Escape:** Quit  ## Gameplay - Talk to guests in order to keep their interest high. If interest drops too low (indicated by the guest changing color), they will leave the party. - When talking to a guest, they will reply with a similar topic (same shape or color). You can only keep the conversation going by replying with a similar topic as well (same shape or color, but not both). Any other topic will confuse or anger them. (The first topic you speak to a guest about is always a good topic.) - You will automatically store the topic a guest talks to you about, replacing whatever topic you told them. (If only one guest remains, the topic will not be stored.) - To get new topics or replace existing ones, Research on your phone, which provides a new random topic into your current slot. This takes a couple of seconds, so don't be on your phone too excessively! - TIP: If the topic is not good, pay attention to the question mark's color to see what color it was, to get you back on track. If they were angry, it means you matched both the color AND the shape. - If all the guests leave, the party is officially dead. The timer will show you how long you kept the party going. Fee; free to post your best times in the comments below! ## Credits - All programming, graphics, music and sound were created by: Mark J. Hadley | ||
193462 | compo | Nature's Balance | Welcome to Nature's Balance! You are given a plot of empty land and a little bit of money, and your job is to build up a forest. Use the money you are given to place plants and animals, earning more money with each living thing in your forest. But be careful: will the rabbit you just added reproduce out of control and wipe out your vegetation, or will the wolves hunt them to extinction? Can you keep your forest growing, and more importantly, can you keep it alive? This is my first ever game jam submission. I have been teaching myself to code as a hobby for the past two years or so, and while I am certainly no artist or game designer, I'm excited to have completed a project and get your feedback! Created Using: Unity Engine 2019.3.0f6 Photoshop Reaper w/ Native Instruments | ||
193475 | compo | Helicopter Parenting (HTML5 + Windows) | Place stuff in front of the baby so it doesn't kill itself!!  https://youtu.be/fNqOrj22JSQ | ||
193479 | jam | I'm Coming To Get My Liver | This is my first Ludum Dare, and my first few hours using Twine to make something. More of an interactive story than a game -- this is how I wrote "games" on my TI-83+ back in the day. Just a fun little interactive story that my Dad used to tell me. Not too serious :) https://pdhixenbaugh.github.io/ | ||
193490 | jam | Nearly Dead | Benjamin, a researcher at a top secret facility, must strike out against his coworkers and feed them to his friend who has recently contracted a sickness that gives him zombie-like qualities. Start near the elevator and capture coworkers to feed to your slowly turning friend.  I'm excited that I finished this, my first game jam. While I wasn't able to fully complete the game, I am looking forward to fleshing the game out further in the future, and to hearing what you all think. Thank you for this opportunity. Controls: F to attack, Spacebar to shoot, Enter key to go through doors and pick up unconscious coworkers. Start near the elevator and and bring bodies to the same spot. (As a side note, you must click full screen on the itch.io page in order to see everything.) | ||
193492 | jam | Turtle Digger | Use the arrow keys to dig and buy upgrades from the shop with money you get from mining ores. Mine the different ore to STAY ALIVE. | ||
193495 | jam | delivery_birb Has Logged On | https://www.lexaloffle.com/bbs/widget.php?pid=delivery_birb A short arcadey game made with the fantasy console PICO-8. Play as a bird delivering packages & chatting with their friends on a voice call. Collect packages to increase your score, but make sure to hack into wireless signals (via button-mashing) to keep the call alive! Enjoy! **Features:** - A tutorial - Over 1 levels - Talk to a rat! **Screenshots:**    | ||
193509 | jam | Last water temple. A VR Game. | Last water temple is a vr game for the ludum dare jam 46 . You are defending the last water temple in this world, protect your last resource of water killing the enemies! you need a carboard with trigger like this!   | ||
193511 | jam | Thin Ice | thin ice is a game about catching fish too keep your town alive. | ||
193519 | jam | Mama's Pajamas | Wisdom from Mama's Pajamas about how to keep it all alive, every day: Wake up. Get coffee. Be happy. a little puzzlescript story about keeping it simple, keeping it going, keeping it alive. In pajamas. With coffee. | ||
193522 | jam | food dish empty | # post-jam update / fix: Apr 21: https://jackcaunter.itch.io/food-dish-empty-post-jam - minor difficulty adjustment to two of the levels. i'm not sure whether this is classified as a "bug fix" because the jam version is technically possible, just so frustrating that players were missing out on half the content. just use your best judgement when rating :)  what is a cat with no food to do? find a way to get something to eat to keep yourself alive! make your way through several household themed levels featuring cool platforming action and balls of yarn  ### controls: - arrow keys: move - z: jump - x: bat at things although this is a jam game, i did make everything myself including the music and sound effects during the 72 hours :) | ||
193530 | jam | It's Just a Burning Memory |  The ballroom at the end of nowhere. Trapped in a dusty ballroom with a strange shadowy figure, you have no choice but to do his bidding. Controls WASD to move Right click to interact Models by [@devtom7](https://twitter.com/devtom7/). Music by [Leyland Kirby](https://thecaretaker.bandcamp.com) | ||
193536 | compo | F E E D |  Maintain balance in your cult as you keep it's god fed. Pick up cultists and put them in zones to gain money or notoriety Notoriety gains you more recruitment and will gradually create new cultists. Cultists costs money to maintain. If only there was a use for the extra ones... CONTROLS ARROW KEYS - move SPACE - Pick up / put down Z - Open Quest Window ESC - Quit   | ||
193538 | jam | CRAZ |  Inside you is the fools heart, fueled by human blood. you aren't bound by flesh but you are of spirit. keep the fools heart beating and gorge yourself on the flesh of man. Fast paced balancing act between drinking blood and laying low. you must drink blood and spend blood to jump between bodies, stab your victims with your tongue, and stay alive. Warning, moves take up blood so be careful when using them if you are low. | ||
193542 | jam | The Last Lighthouse | The Last Lighthouse is a adventure/parkour firts person game, on going through a ship graveyard to keep the light of the world's last lighthouse alive Controls A,W,S,D to move Mouse to look Shift to run Space to jump  | ||
193543 | compo | Heart String |  # [CLICK TO PLAY](https://mzadz.itch.io/heart-string) Heart String is a twitchy 2D parkour-style wall grappling game, where you play as a ninja. Heart String was made for the Ludum Dare 46 Game jam with the theme of "Keep It Alive". Controls are basic directional controls (WASD, arrow keys + Xbox controller Dpad)  The game was created using the Duality2D Game engine. Graphics : Krita SFX: BfXR and Audacity Music: Ableton live 9 Animations: Spriter2D Levels: Tiled Map Editor The source code is available at Github. ## Bug Fixes (To play the updated version click link on the [itch.io](https://mzadz.itch.io/heart-string) page ending with VX, where "X" is a number :smile: ): The key was moving too much on different machines - so now its not moving. I also rearranged the level to flatten the curve... of difficulty. # Post Compo Features: I added local multiplayer ninja football to the post compo build because its such a cool idea.  Check out the [Duality2D](https://www.duality2d.net/) engine. ## [My Twitter](https://twitter.com/MZhaddul) | ||
193551 | jam | TRIBE |   ### How to play -You got 60 seconds to prepare your island before a new wave attacks -The next wave is always harder #### inputs -click and select by left mousebutton -undo a selection by clicking the right mousebutton -press the middle mousebutton to drag around -scroll to zoom  ### hints -Best strategy is to get as many villagers as possible -select all vilagers by clicking the population icon at the left corner -you can skip the intro by pressing space  ### defences use them.  | ||
193555 | jam | Anatomic Mayhem | In the real world, most of our bodily functions happen automatically. We don't need to control our heartbeats, our digestion, or our breathing (most of the time)... **Not in this game!** In this challenging fast-paced game, test your own multitasking and concentration skills by having to controlling up to 9 different organs at the same time in order to **keep the human body alive**! Watch out for any mistakes! Skipping a heartbeat, holding your breath for too long, forgetting to digest your food... if you are not careful enough, you might end up dead! Can you beat my highscore? It's 6:32!    **Music Credits** The Machine Thinks by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4498-the-machine-thinks License: http://creativecommons.org/licenses/by/4.0/ | ||
193561 | jam | Momma Knows Best: A Game about Birds, Bees, Life, and Death | Momma Knows Best (MKB) is a single-player Survival Game, with some Shoot’em Up & Defense your Base aspects, framed in an environmentally ruled game system that has a few procedural generated elements. In MKB the player controls a mother bird that must keep her offspring well-fed and safe. In order to do so, this feathered creature will need to manage its actions very wisely: Would this mother fetch food, or should she fend off the predators, or maybe it is time to change the nest location? It is impossible to do all at the same time. At some point, youngsters will spread their wings and leave the nest, and the cycle of life repeats itself; but nurture and nature will shape differently the descendant, based on its mother’s actions.    Thank you all for your time, please give us your feedback. Your comment ar as much (or more) appreciated as your rating. Do you want to use our graphic assets for your game or as a placeholder? Serve yourself. https://tinyurl.com/momma-knows-best-graphic-asset Also, remember that you could check what the original idea was and which features we needed to scrap. https://tinyurl.com momma-knows-best-gdd Do you want to be extra kind? Go to @shepard youtube channel, check this latest gameplay capture, and leave a like (if you actually liked it). https://youtu.be/UMpEhZrG9pg --- We almost forget to give credit to http://www.orangefreesounds.com/birds-tweet/ for the sound effect we used for Baby Bird's hunger cry. | ||
193562 | compo | Lumina Vitreus | A game where you play a guardian, who's task is to save his planet by fixing a cooling reactor system... thing.  Avoid traps, defeat your obstacles and get to the end.  I'm very happy about my game, I hope you all enjoy it!  | ||
193569 | jam | Oh Crap! | (Update: We've uploaded a new build that makes the hitbox for the hand in the surgery minigame more accurate. Thanks for letting us know!)  In "Oh Crap!" you will race against the clock to keep everyone alive!  You are a top surgeon operating on your wife's mother's best friend and you can't afford to slip up!  Your uncle's baby has gotten loose in his house and you have to make sure it doesn't get into dangerous things!  You are going for the sickest grind and everybody's watching, you better not fall!! Keep it alive as long as you can and have fun! | ||
193571 | jam | A Life Learned |  🦊_A game about foxes learning and teaching_🦊 ## Controls: Moving - Left Click Sprinting - Hold Shift (while moving) Growling - Hold Right Click Eating / Drinking - Hold Middle Mouse Button ## Credits: Aarón Férreo - 3D modeling, texturing Adrián González - Level design, programming Mauro Rodríguez - Character rigging and animation, programming, particles ## Fixed bugs: * Now you can get to the final screen. * Some animations are now correctly triggered. * Sound issues fixed. | ||
193573 | jam | Temple of Enlightenment | Traverse the temple without taking a life | ||
193593 | compo | Virus Sweeper | This is a small, abstract game where minesweeper meets a tower defense. Red viruses are attacking the green seed, and you must defend it at all costs! It's a fun timesink, a minimalistic experience. Check out the options and break the game! | ||
193595 | jam | Keep It Alive |  You must avoid obstacles and traps to survive until you reach the goal. This game was made in Construct3 simulating Pseudo 3D techniques (It's not 3D) Stage 1 Music Sunlight by Lightblow From freemusicarchive-org Stage 2 Music The Disgraced Shrine by Mid-Air Machine From https://freemusicarchive-org Sounds Taken from https://freesound.org All the others things was maded by me Edgar Quex eaquex@gmail.com | ||
193606 | jam | Statue | Fight enemies to protect your precious statue Controls: WSAD to move RMB to shot ESC to end game  | ||
193616 | jam | Egg Run | Protect your precious egg as you travel from nest to nest! | ||
193623 | jam | Sussanne Belonging | Sussanne needs to protect her oddly shaped trophy from the little enemy minions, or at least that was intended, the game is buggy and lack from the old good mechanics that we all love, but hey, you can shoot and kill enemy's, that is something. EXIT WITH ALT+F4. WASD to move, click to shoot. It is my first developed game, i am not proud, but i am happy that i could get this far with almost not experience in UE4, now my brain is a fritata. | ||
193624 | jam | Beached | Play as a man trying to save a beached turtle. Originally aimed for the compo but a few bugs prevented it on being submitted on time. Oh well. **Controls:** **Arrow keys** - Move **Z** - Pickup / Use **X** - Drop Item   | ||
193629 | compo | Mama Birb | You are Mama Birb, keep your babies alive feeding them with butterflies until they die of hunger and beware with evil pigeons and gooses made only to seed chaos in the world and stole your food. Controls: Directional Keys or A and D to control Mama Birb Space or Left Mouse Click to fly Screenshots:   | ||
193634 | jam | Lamps |  # Some spaces exist outside of time. ## If you're not careful, you might just find one.  ## When you  ### least  *expect it...* ## The Team Developed by [Rebecca Harrison](https://twitter.com/FlightyFelon) and [Joshua Hurd](https://twitter.com/qkjosh). ### Keyboard Controls - WASD/Arrow Keys to move - Space to bark - Esc to quit ### XBOX/Dualshock Controls - Left analog stick to move - A (XBOX)/X (DS) to bark ### Note to Streamers / Multi-Monitor Setup You can press Alt + Enter to exit fullscreen mode, move it to the monitor of your choice, then press Alt + Enter again to return to fullscreen mode. ## Hints (Figuring out the mystery of the game is part of the fun, please only ready this if you're stuck!) - There are three levels of basement. You need to keep going down. - The amount of time the lights stay on is a clue you're on the right/wrong path. - If your light goes out, talk to the ghosts. | ||
193636 | jam | Extraction | Try to escape the room, while keeping all your parts, who knows what's lurking in the dark... Use WASD or the Arrow keys to move around the room. Watch out for evil toys as they may want to take your parts! Art by https://twitter.com/3DBeeXYZ Code by https://twitter.com/bruinsee   | ||
193657 | jam | Puppy Peril! |  Oh no! whats that puppy doing near all those monsters ? - tap on monsters before they get to the bottom of the screen - tap on the puppy to change its direction - different monsters do different things to hinder your puppy protection Can you survive all the waves? Code by @Bonder, Art and Music by @Terderrer | ||
193661 | jam | Keep it burning | Keep your fire burning! Snow storm have awaken you. It's so cold here that you have no other way then light up your old fireplace and keep it burning!  | ||
193663 | jam | 🍄 Saki 🍄 |   If something doesn't work, report it to me. 🖂 *** 🖵 Send a screenshot with your score. I'll be making a score table. 🖵 *** | ||
193664 | jam | Bébert and Gertrude against the Aliens | Our game is called "Bébert and Gertrude against the Aliens". It sounds better in French... I think. So Bébert is the sheep, Gertude the farmer, and you need to keep the sheep alive. Fits the theme, right ? Well, I was not really inspired. So you can play with mouse/keyboard or gamepad, your choice. I added gamepad controls at last minute, so apologies if everything does not work perfectly. Oh, and remember to turn up the sound, we have lovely mouth-made sound effects for you ! If you are still reading this, we are a 4-person French amateur team and this is our first Ludum Dare. Please be kind, we did our best ! Good luck, and thanks for playing ! External assets: - Gamedev Market RPG Humble Bundle for the character sprites  | ||
193670 | jam | Danger Pets! | Get a new pet and attempt to keep it alive. This little thing is in danger! Go through the phase of life with your new pet from an egg hatching to a child, to the inevitable end of its life. Just like any other pet you need to make sure you give it water, feed it, play games with it, and clean it. If you neglect parts of your responsibilities that can cause the poor pet's life to be cut short! This is in real-time, life doesn't pause so why should we? As the clock ticks actions need to occur otherwise you'll have to go find another pet. Be sure it keep it alive by keeping up with the needs of your pet! Click sign up to create an account. After you've created your account name your pet and off you go! You're now a pet parent. Click the actions items on the left to keep your pet in good health. After the game ends you will need to create a new account. You can also log back in with your account if close the browser to pick up where you left off, but don't forget it's real time. You can come back to an upset pet. start screen  your child pet  | ||
193678 | compo | Memory of the Fallen | Taking inspiration from Majora's Mask. Take the role of a nameless adventurer in a quest to find what happened to the missing hero and save the town from monsters. Can you keep the memory of the missing hero alive? | ||
193681 | jam | KoiBro | The journey is long and arduous, KoiBro is always there for you. | ||
193699 | jam | Thief of Leafs (Ladrão das Folhas) |  ## Find food in the trees and keep your loved ones alive. *(Encontre comida nas arvores e mantenha seus entes queridos vivos.)* ------------------------ After years without participating in a game jam, we decided to develop this mix of platform game with "Kingdoms". It was great to fell the emotion of a Ludum Dare again, and we intend to go back to it whit new pixelarts! :slight_smile: We really like the result and proposal of the project, and we intend to continue it. Unfortunately, we failed to implement some things due to lack of time. But it will come in the next updates. :smile: -------------------------   ------------------------------ **Comands (Comandos)** __A,W,S,D__ - Move (Mover) __Space__ - Jump (Pulo) __Shift__ - Pick Objects (Pegar Objetos) ------------------------------ Hope you like it :v: You can follow us in any of these places: ## [Midnight Creators Website](http://www.midnightcreators.com/) ## [AwThiago](https://twitter.com/AwThiago) ## [HalsterAW](https://www.twitch.tv/halsteraw) | ||
193700 | jam | Quiet Steady Dragonfly | Over the summer of my 9th year, a new pet came to me. This tiny creature was my constant companion. As the school year started harsh new surveillance limited my time with my charge. It grew ever weaker and died. So long my small short lived friend. | ||
193708 | jam | None left Behind | Come save the lives of your comrades! Fight in this Ludum Dare 46 entry! Programming and Art by Pirhana. Music and SFX by RyanAvx. Save your friends before they die!  | ||
193712 | jam | Grow | Keep the plants growing and climb them to reach the end! Harvest plants to remove them and get a seed to grow another plant elsewhere. Watch out for bugs, which will kill plants and prevent them from being harvested. If you really need that dead plant to continue, you can water it to revive it. Controls: * w/a/s/d or arrow keys to move. * Tab to switch selected item. * q to harvest a plant * e to use selected item (plant seed, or water a plant) First ever game jam! Wrote everything from scratch, and only got one level made. I didn't get to finish everything I was hoping to do, and the tutorial doesn't have any helpful advice.  | ||
193724 | jam | Red Vs Blue | ### (Wave Defense Game)  **Description** The game is endless, there is no win state however if / when you meet your demise you can review your stats. It's all about recruiting units and building various tower types to defend your crystal from waves of attackers. You are generally going to be outnumbered but can establish force-multiplying towers to even the odds. The game appears to be playable in browser however I haven't done much testing there. Enjoy my programmer art :) **Theme - "Keep it alive"** Basically just keep your base crystal (and units) alive while fighting off hordes of attackers. **Known Bugs** -The tutorial instructs the user to "hold right mouse **buttom**" - I suppose its a feature | ||
193729 | jam | Abandoned Archive | ***  #### Welcome to the **Abandoned Archive**! Traverse through this mysterious labyrinth to uncover its secrets, who knows what spells you will find in this **action-filled procedurally generated roguelike**! *** # PLAY IT HERE: https://vedal.itch.io/abandoned-archive ***  The Abandoned Archive is a forgotten realm, preserving many mysterious spells. Libraries are places of rest for the Orbite race - a generally peaceful and calm species. However, you find yourself in the centre of an internal dispute and unknowingly pick a side. Fight off waves of Orbites, whilst you scavenge the archive, looking for more powerful spells and the missing pieces of the Core; the ruler of the Orbites. Protect yourself and the prestigious leader of the Orbites, otherwise your odds of surviving will be laughable…  The controls are as simple as “W” for up, “A” for left, “S” for down and “D” for right! You can utilise any fascinating spells that you discover, with the usage of left and right mouse button for you primary and secondary spells, respectively. Space bar is used for any special spells you pick up, so watch out for those! You can use the shift or control key to roll, making you temporary invulnerable; great for narrowly dodging attacks. And finally, the “F” key can be used to teleport back to the Core, if it ever requires your protection.  *Note: We recommend playing in fullscreen for the best experience, and using the windows build for performance.* *** ### Changelog (04/21/2020): - Fixed music fading bug - Fixed issue with map generation generating too few enemies/pickups required for completion - Fixed tooltip fading animation not playing - Fixed explosion sound effect *** | ||
193734 | jam | Dark Star | Take on the role of a independent space-wayfarer who escorts important clientele through dangerous areas... IN SPACE. Includes 2 player co-op space shooting action!   | ||
193736 | compo | The Diamond-Flowered Orchid | The Diamond-Flowered Orchid is a text adventure, written in inform7. It’s playable on the web. This time, I added sound effects! There are no graphics in this game, so I opted out of that category. WARNING: especially if you're using headphones, lower your volume before you start playing. This is the first time I did sound effects, and I definitely made them way too loud... Enjoy! | ||
193740 | compo | pod |  "Hello freelancer! The first thing we need is your support in programming the movement of our new no-contact delivery pod. Because this is the cheapest delivery pod yet, you will not have access to any sensor data and movement curves are limited to sine waves. Just make sure the package doesn't fall out of the pod and everyone will be happy. It will probably only take you about 5 minutes. Good luck!"  | ||
193741 | jam | Rude Bear Gotchi |  When things are going well, you ought to just appreciate the life you have. Too much ambition can ultimately destroy you. Sometimes you just gotta let kids be kids if you want them to live life to the fullest. If you stream this, leave it on screen view and not game view. You'll see why! It's pretty cool! === Controls === Click and drag, baby. Click and drag === Hints === * I hear that raspberries and blueberries are healthier than other fruit. * I heard that birds really like to keep their feathers clean * I heard that some mushrooms are poisonous, but some are tasty * I heard that the end of the game is worth seeing == What’s a Rude Bear? == This is the 24th extended universe Rude Bear game, and my 22nd Ludum Dare. It was made for Ludum Dare 48’s jam, under the theme “KEEP IT ALIVE”. === CREDITS === @AlexRoseGames - Code, Design, Animation @BitsAndCrafts - Dope ass Art @Atmospherium - Music & SFX If you want to support the series, buy Super Rude Bear Resurrection on Steam/PS4/Switch: (Gamespot GOTY 2017 Editor’s Choice) http://store.steampowered.com/app/384250 changelog: 21/04/20 11:09 - Hopefully fixed gamebreaking bug when you get attacked while eating food. Really hope it's true 22/04/20 06:48 - I believe I fixed a problem with Windows 10 where it was showing a system notification that was ruining a surprise, doesn't happen on Windows 7. | ||
193743 | compo | Lights On |  # What is this game ? # Lights On is a platformer game where your objective is to prevent the city lights to be turned off by fixing all the power sources around the level # How to control # To control the character use the **arrow keys**, **Z** to attack **X** to flash light and **S** to fix the power sources | ||
193745 | jam | The Greedy Lightbulb | Hey everyone, this is my game for LD46, The Greedy Lightbulb. This LD was definitely one of my best productivity wise, and it went very well for a while but ultimately I was not able to finish what I set out to do. In the last 5 or so hours I scraped together what I could to make the game playable to some extent but it's definitely not what I wanted. With another few days of work I think I could've made it pretty cool but alas, only 72 hours. While I'm not actually certain the game is "beatable" right now, It does look kind of nice. So if you want to give what I've got a shot feel free to. At the moment the goal is to keep the lightbulb happy and lit. The more energy the lightbulb consumes the more greedy it becomes, needing more energy. Use your happiness points to purchase new contraptions to keep the lightbulb full. That's about it in the playable build.  | ||
193748 | jam | Fleur Defense |  Quarantine is no problem for Lizette Fleur; she has a garden to tend to! She can spend hours in her beloved greenhouse, but what’s this..? Where are all these bugs coming from? Good thing Fleur dabbles in the art of growing weaponized plants because it’s going to come in handy. Don’t let those nasty bugs get to your prized Giant Jade Blossom! Buy smaller potted plants and keep them watered to help protect it from the pests. Don’t let them destroy your lemon trees either, those lemons are valuable. You can listen to the original soundtrack here! https://juniperparadise.bandcamp.com/album/fleur-defense-original-soundtrack  - If your prized flower is destroyed, it’s game over - Plants can be bought and sold at the shop - Swing at the lemon trees to collect valuable citrus goodness - Make sure your plants are watered or they’ll perish  === Controls === * WASD - Movement * Space - Jump * Left-click - Swing, Throw plant * Right-click - Watering Can * E - Pick up plant * Tab - Open Shop, Sell Plant * Shift - Dash === Gameplay Tips === * Hydration level of plants effects how fast they grow, keep those babies well watered! * Buy and Sell plants at the Jade Blossom (fully grown plants sell for more) * Well hydrated plants will heal themselves over time and dry plants will take damage * Lemons grow more valuable as the game progresses, protect those trees for a steady income * Sprinklers are a great way to keep a group of plants alive and fighting off bugs * The bug nuke is expensive, but you'll only need one *hint hint*  === Contributors === * Code: Patrick Hill & Aron Hommas * Art: Sam Bragg * Music & Sound: Tristan Deniet * Script: Tristan Deniet === Bug Fix Log === * fixing memory leak from dust particles * figured out gms2 mac export issue | ||
193757 | jam | Restartigrade |  Have you ever wanted to help navigate a horde of tardigrades through a cruel candy-colored world? Well, now's your chance!   Programming/Design – Ezra Szanton Sound Design – Mels Burns Art – Percy Street [more art](https://www.instagram.com/aristo.telia/) | ||
193763 | jam | Highway to Hell |  # Highway to Hell The planet is stripped of life except for you and your car. To make matters worse, theres a black hole tailing you. Your job is to keep your car healthy while navigating the ~~cluttered streets~~(cut due to time) and avoid being decimated by the gravitational force behind you. Unfortunately, your car is ill-equipped to handle this task, so you have to drive carefully. Otherwise, you might end up destroying your car before you get absorbed. ## Controls **driving direction:** WASD/arrow keys **handbrake:** space **quit:**: q ## Credits * Brosilio - programming * 0x3F - art   ## Bugs * Prop spawning isn't working | ||
193767 | compo | Endling |   A point-and-click story about a laboratory, the last of an entire alien species, and a moral dilemma... Please play in a full-sized browser window for best experience. **Tools:** - Unity, Rider - MagicaVoxel - Audacity, Miro - Various TTS and Voice Changer apps - Photoshop - Chronolapse Made in ~24 hours total. Thank you for playing! | ||
193768 | compo | An Afternoon Adventure | A shady squirrel approaches you and offers one free wish. Obviously, you ask for a rad bod, but, of course, there's the fine print you didn't read. He gave you a rad bod but you have to put it together. As just an arm, you must rebuild your body, while keeping you head alive. :) | ||
193773 | jam | Yobuds | ** :seedling: Pull up sprouts to grow in numbers, but watch out for falling seeds! ** ** :seedling: Try your best to keep your sprout squad as big as possible. ** ** :seedling: How high can you get your score? ** https://www.youtube.com/watch?v=YVi45TWN2Ms **A GAME BY:** - [noahnewline](https://twitter.com/noahnewline) - [heynatking](https://twitter.com/heynatking) Sound Design by Vaughn McWhorter | ||
193776 | compo | Hell's Desk | Controls: WASD and Space (Mouse Controls)    | ||
193785 | jam | Plant Man | # You are the plant man.  Tasked with carrying the final plant on Earth to safety, you have traveled far and wide, trekking through barren deserts and run-down cities. ### And you just had to go ahead and walk into that factory. With robots closing in on all sides, you must keep your plant alive until help arrives. If it arrives. Good luck! ## HOW TO PLAY Keep your plant alive by collecting food and water, which spawn at opposite ends of the factory, and keeping it away from robots. Too many robots? ### Throw your plant. Hitting a robot with your plant will destroy it, but be careful. If you miss, the robots can grab and kill your plant! ## CONTROLS WASD to move Press E to pick up your plant Press E to throw the plant in the direction of your mouse cursor Press R to toggle doors Walk on jump pads to use them! ## TOOLS USED Made with [Unity](unity.com) Assets made in [Piskel](piskelapp.com) and [Gimp](gimp.org) Music made by [Fesliyan Studios](https://www.fesliyanstudios.com/royalty-free-music/downloads-c/8-bit-music/6). Not by us. SFX were in [The Essential Retro Video Game Sound Effects Collection by OpenGameArt](https://opengameart.org/content/512-sound-effects-8-bit-style). Not by us. | ||
193787 | jam | First Responders | ***Someome made the art with me, but he couldn't make an account. his page: https://www.youtube.com/channel/UC278riusL-nlAIwfsU-D5Vg I made everything else*** | ||
193794 | jam | Aftermath | It is the year 2080, you are one of the last few hundred people left on Earth. You are our only hope. You are our greatest weapon, your super-human-like boosted agility and endurance is what makes you different. The earth has been overwhelmed by all the nuclear strikes we sent. We destroyed ourselves. We did this. And it is your duty to restore harmony to Earth. The Earth is counting on you. We, are counting on you, Chiefdoom. Now go out there and show them who's boss! Tools Used: Unity 2019.3, PiskellApp, Soundtrap Gameplay Programmer - Helios Lung | Artist - Anthony Wong | ||
193809 | jam | Electorite | **Electricity finds a way!**  Electorite is a fast-paced platformer about a small electron trying to keep the circuit alive. Can you beat the 12 Underground Levels? Press ENTER to start. Adjusted the Title screen volume in v1.1   | ||
193811 | jam | droidathon | & test your 1v1 dueling skills with a revolver in this punishing breakneck shooter & but try not to fall over.  & keep that victory chain alive and don't let it get knocked back to zero & if you manage to beat the pogo, let us know in a comment! & made by [acgaudette](https://twitter.com/acgaudette) and [SeanSungKwon](https://twitter.com/seansungkwon) **note for laptop users: you can use `[LEFT ALT]` in place of `[RMB]` to pull back the hammer.** **additional keys: `[+]`/`[-]` to change sensitivity, `[X]` to enable/disable the crosshair** **post-jam patch: the `[` and `]` keys can now be used to adjust the volume. the default volume is now 50%.** **epilepsy warning: this game contains fast flashing images. please stay safe!** | ||
193835 | jam | Larry | See if you can Save LArr, this is my first time using ragdolls, animations and 3d in Unity so its far from done but have fun and let me know your ideas oh things I can change. | ||
193838 | jam | Heal me plz | You're playing the healer of one of the best team of adventurers ever getting ready to defeat one of the most dangerous dark lords in the world. But, well, something goes wrong : the evil wizard turns your teammates into children... Controls : - Left click to shoot healing orbs to your allies (be careful to not heal ennemies) - Right click to move to your mouse position. - **Go on your allies to kick them, it will trigger their special attack** - Q/W/E : Trigger your powers once you unlock them Will you be able to reach and defeat the final boss ? _________________________________________________________________________________________ Pietro Ferrantelli - Pixel Art - Twitter : https://twitter.com/PietroFerrantel Pandanym - Programming - Twitter : https://twitter.com/pandanym Lucas De Pinho - Cutscenes - Artstation : https://www.artstation.com/lucas_depinho RADIANT.prk - Musics - Twitter : https://twitter.com/RADIANT_prk Sylvain Guerrero - Tech Art - Twitter : https://twitter.com/Zylvaingue  | ||
193840 | jam | O Jardim | O Jardim (the Garden) is a simple sandbox game about taking care of a tree. How to play: Mouse / Mouse buttons - interactions Optional: Arrow keys (to rotate the field) WebGL: https://tarcisiotm.itch.io/o-jardim Screenshots:     | ||
193847 | jam | Love Is Alive: A Couples Therapist Keeps Love Alive | First, a .gif to start off things...  In the midst of shelter-in-home, I've been watching a reality show called _Love is Blind_ like many other consumers. In addition to that, I've been watching "Couples Therapist Reacts to Love is Blind" on YouTube and it's been surprisingly insightful! [link here](https://www.youtube.com/watch?v=RRot2oCPvjI) Having been shut in with my spouse for over a month now, I am increasingly thankful for vulnerable moments, and aware of walls that we put up when we are unhappy. This game is a playful take on what I guess some couples therapists do in their job -- sort through anger, defenses, and find the true emotions and make sure there's two way communication. In addition, I just wanted to experiment with procedurally generated maps, so that's what this ended up being. Just a one screen game about a couples therapy session. I didn't have too much time to polish up the letters, so you might find it not perfect -- but if you had watched _Love Is Blind_, I think you might recognize some of the sentiments! A longer gif:  More screenshots: ![2020-04-19 17_22_22-LD46 - main - WebGL - Unity 2019.2.10f1 Personal [PREVIEW PACKAGES IN USE] _DX11.png](///raw/e9d/c2/z/2c590.png) ![2020-04-19 17_22_53-LD46 - main - WebGL - Unity 2019.2.10f1 Personal [PREVIEW PACKAGES IN USE] _DX11.png](///raw/e9d/c2/z/2c593.png) | ||
193848 | compo | A Night In The Dark | Chop chop chop! Can you fuel your fire fast enough to survive? Or will you run out of wood first...? I'm sure this game is a metaphor for something. No audio because it hasn't been implemented in my game engine yet... Please report all bugs to https://twitter.com/lectvs :) Controls: - Arrows - Move - C - Pickup/Drop/Throw item - X - Attack with item Tools Used: - pixi.js - Paint.NET - PyxelEdit If you're interested, read my postmortem [here](https://ldjam.com/events/ludum-dare/46/a-night-in-the-dark/a-night-in-the-dark-ld46-postmortem).   | ||
193852 | jam | Press Flail to fail | Do you ever wish you could fling yourself across the whole map as a fish who's missing the sea a little too much? Well, it's your lucky day. In Press Flail to Fail, the First Ever (I mean, probably, we actually didn't check) game to dedicate a whole button to flailing your fish hopelessly on direction to the next puddle of water, explore three maps on this jazzy enviroments, with plenty of room for speed improvements. Made by Pinauna Studios! (https://twitter.com/pinaunastudios) How to play: Mouse drag - Fling the fish Space bar - Flail hopelessly (while on land) You have no limited amount of flings as long as you stay underwater, and when you get out, you get one "boost", represented by shell icons. It is possible to accumulate multiple shells. And keep in mind! Little Galileu's (our fish) breath runs out if he stays out of water! So help us and keep him alive, will ya? CREDITS: Main Team: Rafael Vital (Programming) - https://twitter.com/rafavla32 Tassio Miranda (Art) - https://twitter.com/isItTacio Danilo Ribeiro (Game Design and QA) - https://twitter.com/torrado1real OTHERS: Art: - Kenney (https://kenney.nl/) Music: - Jazzy Sax, Guitar, and Organ at the club by Admiral Bob (http://dig.ccmixter.org/people/admiralbob77) - Sax Planet by DreamSynth (http://dig.ccmixter.org/people/DreamSynth) - Sax on the Beach by John Dope (http://dig.ccmixter.org/people/JohnDope) - The Vendetta by Stefan Kartenberg (http://dig.ccmixter.org/people/JeffSpeed68) Sound effects: - cdonahueucsd (https://freesound.org/people/cdonahueucsd/) - Julien Nicolas (https://freesound.org/people/Julien%20Nicolas/) - kyles (https://freesound.org/people/kyles/) - freesfx.co.uk - our mouths SCREENSHOTS:       | ||
193857 | jam | The Grunkler cometh... | The Grunkler cometh... A psychedelic, hyper-weird action-adventure. Keep your brain alive long enough to complete your monstrosity / arts and crafts hobby project. Finish building a body for your friend Brain. 9 out of 10 Grunklers suggest bursting into houses to look for neat toys to upgrade to :) Look out for: -A faster, more skill-based mode of transport. -Three unique bosses you must defeat. -Two alternative weapons. -Bait a zombie into a populated area and see what happens ;) | ||
193864 | jam | Good Shapes, Bad Shapes | ### Welcome to Good Shapes, Bad Shapes, a shadowy world of silhouette survival. Dodge a variety of wicked shapes while seeking out wandering orbs of light to keep your own power from waning. Try to stay alive for as long as you can in this challenging, atmospheric game. **Keys:** **Move:** WASD or Arrow Keys **Dash:** Space or Shift or Enter or Left Click  ## Try it out [here](http://www.benwiener.com/not_blog/games/shapes/shapes.html) or [on itch.io](https://ishmandoo.itch.io/good-shapes-bad-shapes) | ||
193871 | jam | A Bard's Party (Keep it alive) | This is a little beat game where you play as a bard trying to protect his party from the monster's attacks. If you can complete the melody, you'll harnest enough power to win the battle ! To protect your party, you must block the attacks by doing the right input at the right time (you'll also earn score by doing so). INPUTS : - Single Tap Notes : Those are pretty simple, you just have to click (ANYWHERE ON THE SCREEN) when they reach the hit bar - Directionnal Tap Notes : For those notes, you have to click and drag the mouse in the direction shown on the note when it reaches the hit bar. - Long Tap Notes : For those, you have to tap when they reach the hit bar and hold ALL THE WAY to the last note. If your party die, you have lost. YOU MUST KEEP THEM ALIVE (and keep the beat alive too!) Thanks for trying out our game !     This project was made by Takayamushi, DrCheetos & Gludo. Cheers ! Extra music from https://www.bensound.com/ SFX from freesound.org | ||
193875 | jam | Survive: eat or be eaten | # Survive ## Eat or Be Eaten Consume the weak and avoid the strong to survive. [Play it in your browser on itch.io!](https://jondkoon.itch.io/survive) Let me know the highest level you reach in the comments.  ### Instructions - Use arrow keys to move. - Eat things smaller than you and avoid the bigger ones - Press z for a little speed boost  | ||
193878 | jam | Magic Mirror Delivery Service | Description =========== Keep the princess dream alive ! The Magic Mirror Delivery Service needs your help... In this fast paced puzzle game, you play as 2 movers tasked with bringing a magic mirror to the princess. Find your way around the castle and be careful not to bang the mirror against the walls but quick, the clock is ticking! play at https://myr0.itch.io/magic-mirror-delivery      How to play ? ------------- \- arrow keys or wasd to move around \- x or lmb to change character \- p or rmb to pause made during LudumDare 46 - art by @SarahMCreation, code by @myro973, puzzle design by @zerion This was our first LD and we enjoyed it a lot. We're really happy with our game and we hope you’ll enjoy it as well :) | ||
193885 | jam | The Other Maple Story | A Gelato Labs Production for Ludum Dare 46 The year is 2025. Borders between countries are still closed due to the fear of the spread of viral diseases, forcing countries to produce all the things necessary to keep their citizens alive. For some countries, this is not a problem, and life carries on as if nothing has changed. But for others, this is proving to be quite the problem indeed. Take Canada for instance. It is a widely known fact that the only food source available in Canada’s barren, snowy wastelands is Maple Syrup. Their only other possible food sources, such as Moose and Cod, have long since been hunted to extinction. Now, with the fear of a massive obesity epidemic caused by a diet solely consisting of Maple Syrup, citizens are forced to fight one another for what little healthy food remains. There are, however, rumours, that far in the North, beyond the last igloo, there exists a Great Refrigerator that contains enough food to feed a person for many years. And this is where our story begins. With a young Canadian, aboot to venture out into the barren tundra of their home in an attempt to gather what food they can, and make the long and treacherous journey in search of this Great Refrigerator. Will they succeed and find enough food to survive this apocalypse, or will they be forced to succumb to the sweet, sugary goodness that may very well be this country’s undoing? Only time will tell. Perhaps they will find love, or an old friend out there in the tundra. Maybe a lost relative who will bestow upon them some great wisdom of years past. Or mayhaps a great… oh, sorry, you probably just want to get to it, eh? Yeah, that’s my bad… anywho, on with the show! The Gelato Labs LD46 'G-Team' is: Programming: Kyle 'kfarwell' Farwell Matthew 'fireTwoOneNine' Petry Game Art: Matt 'MTRooster' Rose Lizzie 'Airessy' Parrish Matthew 'fireTwoOneNine' Petry Music and Sound: Lizzie 'Airessy' Parrish Matthew 'fireTwoOneNine' Petry Writing: Matt 'MTRooster' Rose Lizzie 'Airessy' Parrish "The Other Maple Story" uses: LOVE 11.3 2D framework STI (Simple Tiled Implementation) by Landon Manning (karai17) bump.lua by Enrique García Cota (kikito) Gspot by trubblegum and Pedro Gimeno Fortea (pgimeno) All assets created for this game are licensed under the ISC License -- see COPYING file for details See documentation for above listed libraries for respective licensing details. | ||
193887 | jam | Fisher and the Fishee | You've caught a beautiful rainbow trout, but you're far away from your cabin where you can cook it. To make sure the fish doesn't go bad on you on the way to the cabin, you must keep it in the water and make sure other fish don't eat it first. A small game about making sure you eat the best, read fresh, fish possible.  Procedurally generated maps, 3 difficulty levels. Difficulty completely customizable if you like config files. My first gamejam and small game really, working in my own game+rendering engine which needed some work... I'm happy I got something out, even if it might not be the most exciting thing overall :) Most art by me, music by Incarcerant. Some CC0 sound effects used, their sources are linked in the folder. | ||
193896 | compo | Run, Trinki, Run! |  This is an endless runner, but you are not running, you are protecting! WASD to move. Space to BASH!!!  Dodge the enemy bullets.  Bash the snakes back in.  Protect Twinki from lightning.  When in doubt, bash enemies away. 20th April Update: Fixed the lightning audio bug that was introduced in WebGL. | ||
193897 | compo | Mechaspirit | You're a mechaspirit, a magical phantom capable of bringing machines to life and control them. The beings of flesh are hunting your kind. Defend yourself from them using machines found around the place. Controls: - WASD to move - E to control a machine when one is nearby - MOUSE1 to attack when controlling a machine  NOTE: the Linux build needs every SDL2 library installed and may not work on distributions other than Fedora Linux! | ||
193898 | compo | SAVE THAT EGG | The title says it all! You are a robotic nanny tasked with protecting a small glowing egg, the only problem is, when your carrying the egg in the cradle between you gun-arms you cant shoot the evil robots trying to kill you and the egg! The solution? Throw the egg in the Air! While it catches ample hang-time you can blast the enemies trying to kill you!, that is until you have to catch the egg, right? | ||
193899 | jam | Village Vanquish | Here is my First Ludum Dare Game Jam Entry! STORY: Revenge clouds the dark, moonless sky as a mad man goes about finishing his ultimate creation. Having been outcast from his hometown, the resident wizard wishes for the destruction of his people. But in the midst of his final incantations, his forest hideout is discovered! With no time left, he improvises the last of his spell and his monster is born! But, it isn’t the monster he was expecting... Revenge might not be as easy as expected...Good luck!  CONTROLS: Use The Mouse To Play Q | W | E = Wizard's Spells SPELLS: [Q] Rolling Stones - Spawn a Boulder to Crush Enemies and grab the Giant Teddy's Attention. [W] Chain Lightning - Zap foes with the position of your Magical Radar (Cursor) and stun foes in place to keep the Bear Safe. [E] Plague of Fire - Rain down Tears of Fire to Roast Enemies into Edible Meat for your Dim-Witted Companion.  Thanks For Playing This Test LUDUM DARE 46 DEMO!! | ||
193902 | jam | RunZ | In a couple of years, in a forest not so far away... Stay alive, run and kill z...   Run as far as possible while avoiding the various things on your path. Oh, the flashlight might make you visible... just saying ! Keep yourself alive as long as possible, paste your score ! ## Controls: - [LEFT/RIGHT or A/D or Q/D] move sideways - [E] Toggle flashlight - [SPACE] Shoot !!! ## Dev infos - JS ES6 - ThreeJS - Every textures are made from scratch - The music is made from scratch - Sound effects are from fesliyan studios ## Credits - [mploux](https://github.com/mploux): Programmer/Artist - [Soulusions](https://soundcloud.com/soulusions): Musician | ||
193909 | compo | Rail Rush | WASD to move, click to chop trees. Walk into the train engine to drop wood into it and keep it fueled up. Goal is to get the train to the far side of the map without it running into any trees or running out of fuel. The game didn't turn out very fun but I learnt a fair bit for next time. Spent the last few hours trying to figure out ways to improve it but just blanked. | ||
193916 | jam | MicroVore | An attempt to build a game in unity using only the VFXGraph. Everything rendered using particles, no meshes, sprites or shaders. It is pretty GPU intensive, so if you have an older GPU frame rates might be pretty bad.  Music by Avola. | ||
193921 | jam | Displacement | Displacement is a Sokoban style puzzle game where you manipulate adjacent and distant blocks to solve increasingly difficult puzzles by clearing paths and activating switches. ## Gameplay Move the player while pushing and pulling all blocks vertically and horizontally aligned with the player. You need to clear paths and use blocks to activate switches so you can reach the exit. In later levels your energy will lessen with each action so plan carefully or you'll be forced to reset the level. ## Controls Move: WASD or Arrow Keys Push: E Pull: Q Fullscreen: Alt + Enter or toggle on title screen ## Download Instructions There are Windows Mac, and Linux builds available at the Itch.io links below. Just visit the page and choose the download for your platform of choice. Just unzip the downloaded file and you should be good to go.![sokoban01.png]   | ||
193924 | jam | iCroog |  Your name is Croog, you just want to stay at home and get drunk, but the world has ended back in 2020. Now you gotta find a way to keep your drunkness going while you work on your delivery service. https://triplano.itch.io/icroog     | ||
193926 | jam | The Burning Dark | The Burning Dark A Ludum Dare 46 Entry By Jack Pavey keep the fire alive. How to play: Collect sticks and drop them on the fire to keep the fire alive. Let the sleeping Campers get too far in the dark and they will be eaten by the wolves. Stay too long in the dark yourself and you will also fall prey to the wolves. Drop sticks on to the sleeping Campers to build tents that protect them from the dark. Controls: WASD - Arrow Keys - Movement Left Clicking on a stick in your inventory will drop that stick on the ground. Do this to place the sticks on the fire or a sleeping Camper. | ||
193933 | jam | Keep IT Alive |  It's your first week as a full-time employee at OGREL. Will you manage to survive the backstabbing and treachery of the office environment? Will you impress you boss? Will you manage to keep your career alive? Keep IT Alive is a beigepunk IT simulator. Try to survive for as long as possible in a corporate IT environment. Read emails and try to impress corporate. Will you fly or fall? For extra ambience put on https://www.youtube.com/watch?v=D7ZZp8XuUTE NOTE: the wasm build currently takes a *long* time to load. We're working on a fix for this. | ||
193939 | jam | Ladder Man and the Escort Mission of Doom |  Help your little buddy get to his house using your handy dandy magic ladder! * A and D to move * Space to jump * Use the mouse to aim the ladder, and right/left click to extend and retract it * F to drop the ladder and summon it again * Alt F4 to quit ... (desktop) Enjoy!! This was my first jam and I really enjoyed it, only wish I had have more time to polish and add more content. | ||
193941 | jam | Plant Tsundere | It's a game about plant love, play it if you want. I mean, download it, b-baka~ Made for the Ludum Dare 46 Jam in 72 hours. Thanks for playing.        ----------- Feel free to reach out: Tee: graphics (discord: Fucsia#9123) Roy: programming ( instagram.com/r2.but.this.one.is.real ) Music stolen from bensound.com Fonts stolen from 1001fonts.com | ||
193954 | jam | Oh No, Ozone! | Made for Ludum Dare 46: Keeping It Alive Remarkable! The boffins over at Cheapo Solutions had come up with a solution to the ozone problem! Just patch it up with more ozone! Too bad it's fallen upon deaf ears and the industrial nature of the world had severely weakened it with holes appearing frequently. You, now being the pilot of this desperate yet untested plan, must patch up these holes with a blast of pure ozone. Don't let too many holes appear or you might just find yourself confined the life of a red dwarf. (Though on a serious note, looking after the planet must not be overlooked.) Music Used: Shipping Lanes by Chad Crouch Link: https://freemusicarchive.org/music/Chad_Crouch/Arps/Shipping_Lanes License: https://creativecommons.org/licenses/by-nc/3.0/ Tools Used: Blender BFXR Unreal Engine 4 TextureGenerator: http://cpetry.github.io/TextureGenerator-Online/ Screenshots:   | ||
193958 | compo | Super Ultimate Wave Defender |    A hybrid FPS-tower defense game where you must protect a payload from oncoming waves of enemies. Use WASD to move, Mouse to aim, Space to jump, And right click to place turrets! My first time doing Ludum Dare since LD39, and my first time ever attempting to do a 3D game for LD. Took a buttload of work but I'm super proud of what I managed to get done in the time frame. Made using: - Unity3d 2019.1 - Blender 2.79 - Photoshop CC - Visual Studio :D | ||
193970 | compo | The Cat's Journey | # The Cat's Journey Help this cat get back to the safety of his sewer home. ## How to play: - Click/Touch and drag items around to provide passage. (Moveable items have a blue outline). - Collect Mice for dinner if you can. - Listen to the smooth jazz tunes autogenreated by WolframAlpha tones. ## Credits/Programs: - Engine - Godot - Water and Fog Shaders - Gonkee's Tutorial www.youtube.com/watch?v=uhMAHpV_cDg - Music - [Wolfram Alpha Tones](http://tones.wolfram.com/generate/G0J99G4y1KHWsYY5YyDs5UwR5CJnAUZMsqPLvRGHmq2x3H) | ||
193974 | jam | How To Keep The Dance Floor Alive? Answer: Alcohol | ## High level You're working at a disco club ( stayin' alive ) and have to serve different drinks to keep the whole dance floor alive. Customers will wait in line for various drink requests for you to fill, all while dancing. Serve the faster to earn better tips. You can work your shift for tips, or wander off and dance with the crowd to enjoy the ambiance.  ## How to play/controls - Left Mouse Button - Interact with bar tending tool - WASD - Move - Mouse - Look - Hold Space Bar - DANCE! - C - Crouch ## Features - DISCO - DANCE FLOOR AND SPOTLIGHTS - DRINKING ## Things we wish got in but didn't due to time - Optimizations. The min specs on this game are higher than they should be - A drunkenness mechanic where you should not serve people over their limit. - An upgrade system between levels, so you'd unlock more stations like a blender. - Scaling the number of background dancers based on player performance. - better feedback for how well your doing on inputs like button mashing and hold lengh timing and how that impacts your tip score. - more formal tutorial - narrative events like being busy during SantaCon ## Tools Unreal Engine 4 ## Credits - @UltraRat - Scripting, Amateur Tech Art - @Akshay-B - Scripting, Sound Design - @SarahWont - Scripting, UI ### Music credits Music is by Jahzzar, off the album Galaxy: Lift Off Venus Hancock Great Dark Spot Seas of Mars Halley https://freemusicarchive.org/music/Jahzzar/Galaxy Sound effects from https://freesound.org/    | ||
193975 | jam | Seeko Studios - PROJECT: L1L1-3S | This is Seeko Studios entry for two gamejams at the same time! The only thing that keeps you safe now depends exclusively on you. PROJECT: L1L1-3S is a little game created in less than three days. How long will you be able to keep the NUCLEUS alive? Fight against your enemies and collect resources to stay alive! Controls WASD Keys: Move your character Left Click: Attack - Double click to slash upwards! F Key: Collect enemy parts Q Key: Use collected enemy parts to fix the NUCLEUS. E Key: - It allows you to heal 533-K0 only if you are close to the NUCLEUS. _____________________________________________________________ Programmer - KilThrall Artist - Suniyun Artist - SwimmableBee912 Audio - OQLQO _____________________________________________________________ Also part of Torneo GJA/Rushing2600 https://itch.io/jam/trn-rnd1 | ||
193980 | jam | Flicker | ***(Fullscreen recommended)*** Flicker is a single-player platformer where your goal is to kindle your flame and avoid getting snuffed out by the constant downfall of water. All you need to do is maneuver through the environment, healing on campfire checkpoints along the way. This is intended to be a fairly difficult platformer. Feel free to post screenshots of your best times (record is 2:39). This is our first game jam as a team and we had a lot of fun. Please enjoy! ## Playthrough https://youtu.be/5q-VoaihX6s ## Speedrun with skips https://youtu.be/fmyFZkQUxjc ## Screenshots   | ||
193995 | jam | Candle Light | A dark atmospheric metroidvania where you fight to keep your candle light alive... Otherwise something might get you! [Shot1.png](///raw/edb/z/30960.png)  | ||
193996 | jam | IT!? (need more letters in my title) | Keep it alive!? Keep what alive!? Which of these things do I need to be protecting!? 9 items, but only one of them is the one you need to keep alive. Figure out which item is important using various clues given to you throughout the game and protect it from an onslaught of item-hungry zombies. If you're positive that an item isn't the one you need to keep alive, then you can use it as bait to distract the ghost zombies. Make it through the time limit with the important item still intact and you can escape this madness. https://youtu.be/zqOmEZ-vNEc | ||
194003 | jam | Hungry Wilbert | Play as a penguin trying to protect his baby while they make their way out of a human settlement. Vomit at hunters and wolves coming after your valuable plumage, and feed your baby Wilbert Jr. crop milk (i.e. vomit at him) to sustain your baby through this perilous Antarctic journey. Fix 1: Fixed Wilbert Jr.'s health going past maximum (there was no limit on his actual health). | ||
194012 | jam | Potato Down! | In Potato Down! you play as a grade-A, top-of-the-line test dummy. The experiment of the day is to see how far you (the test dummy) can take a very hot potato to the other end of an infinitely long hall. Good luck, we'll be watching you! *(This is my first Ludum Dare game, and I was unavailable throughout all of Sunday, so please be gentle, thanks! :D)* | ||
194013 | compo | This game is broken don't play it | I tried, and failed. Here's a broken game, if you are on windows I'd love to know it it works as I built it on mac. UPDATE: Doesn't work, thanks to those who tried anyway! | ||
194026 | compo | Dog Walk Danger | Dog Walk Danger! Throw bones to guide Cornelius to his bowl all while avoiding the dangerous lava! Cuboid dogs are the most loyal dogs :smile: Only 4 levels so there's not much to it, had a lot of fun making this and learned a lot! Controls: * WASD: move * Space: jump * Left Click: throw bone * R: Reset Level [dog1.png](///raw/e91/d2/z/2c13d.png) | ||
194030 | jam | untitled | untitled 1.01 patch: - Fixed clipping into the skull for an easy ending - Small performance fixes - Player speed fix, removed jump...? | ||
194036 | jam | CRAZY PARTY RESUSCITATION (CPR) |  In CRAZY PARTY RESUSCITATION you play as DJ Insert Name Here headlining Club LS's annual COOLPARTY but some people think it's lame so you gotta RESUSCITATE the JAMS via REAL TIME BEAT INPUTS master the BEAT SWITCH SYSTEM to KEEP the PARTY ALIVE for as long as POSSIBLE TAP to the BEAT on RHYTHM to change the SONG to what the people wanna hear BALANCE their DEMANDS to keep as many people as possible ENTERTAINED  TUTORIAL ========== In CRAZY PARTY RESUSCITATION you play as a DJ trying to keep a party alive. Every guest wants to listen to their own favorite song, indicated by their color and the rhythm they dance to during the "Listen..." phase. They also change what they want to hear at the start of the "Listen..." phase. Once the "Listen..." phase ends, you'll have to play back the rhythm they are dancing to in order to change the song to what they want to hear. However, after a while the crowd will start asking for multiple songs at once, and anyone not dancing to their favorite song will start to leave the party. You can only play one song at a time! Do you want to keep as many people dancing as possible? Do you want to cater to the people near the exit to stop them from leaving? Their rhythms will also cross over each other, so you have to take care to still play the correct beat! | ||
194038 | compo | Vampi | help Vampi to get out of the cave ayuda a Vampi a salir de la cueva | ||
194042 | jam | Keep the flame alive | Tempt the flame spirit to help it reach the exit. Item graphics by team, level structure from open source tile atlas (credits in game) Remo did the excellent music yay remo ;)! | ||
194055 | jam | She Rocks | You are a miner in a completely dark cave. Your only companion is a canary that will detect pockets of hazardous gas, and your task is to find the diamonds that this dangerous place contains, by mining the rocks beneath your feet. Take care, though, for inhaling too much gas can result in you or your canary fainting, and that will terminate your adventure. Controls: --------- - A/D or Left/Right arrows to move the character. - W, Up arrow or Space to jump. - Left mouse button will make the character start mining a block, if there is any at range. - Right mouse button will pick up or drop the canary. The canary will warn you when you are approaching a pocket of gas, but it will also inhale more oxygen than you, and therefore resist less exposition. Use at your own will, and please take care of it! ChangeLog: ---------- - v1.0f1 -- Fixed: Button "play again" didn't react - v1.0 -- Released: Game for Ludum Dare #46 | ||
194062 | compo | LD46 - Carry This Torch Through |  It is dark and cold, and the hour is growing late. | ||
194063 | jam | Johnny The Stupid Electron |  ## Credits: Made by Collin Thompson. Crab and play-testing by The Picklenator. ## Description: Play as a neutron and stop Johnny the stupid electron and prevent him from going too close to the protons! ## Controls: Click to place the neutron anywhere on screen to prevent Johnny from smashing into the protons! When changing the neutrons position it keeps its velocity and trajectory; so use that to your advantage! ## Other: Thank you for trying out my game! I appreciate constructive criticism! **I also encourage posting your high scores in the comments!** Here is my high scores for each of the levels: High Score For Level One: 9 Points, 52.04906 Timer! High Score For Level Two: 7 Points, 27.39061 Timer! High Score For Level Three: 7 Points, 33.5216 Timer! *Disclaimer: My high scores where editing into and uploaded into the post after the compo submission hour ended a little over an hour and forty-seven minutes after the compo submission hour ended! I am also working on my first commercial game! The game is a creative plat-former where you replay the same level with over 50 cheat codes that do all sorts of wacky stuff to unlock! **I am struggling to find play-testers so if you are interested in testing my game please email me here: "collinsludumdaregames@gmail.com" with the subject "bcqplaytesting" and in the email tell me what Gmail account you would like me to give access to the tester builds folder to! Thank you! I really do appreciate it!** ## Note: ***Mac and Linux builds are untested!*** ***All versions of the game (Windows, Mac, and Linux) have a windowed version as well!*** ***Disclaimer: The source code files where uploaded seconds after submission hour for the compo ended! (All assets where made from scratch but you cannot have multiple authors on a compo submission, which is why this game was submitted to the Jam and not the Compo!*** ***EDIT: Disclaimer: New builds containing my logo at the beginning were upload a little over an hour and eight minutes after the submission hour for the compo ended! Nothing else has changed though, just wanted to let you know! Thank you!*** ## Final Word: **Thank you for playing my game, again! I hope you enjoy my game! I am really happy with how this one turned out!**   | ||
194064 | compo | Jerry Is Not Invited | You and your ghost buddies are having a fun party together. There's just one problem - Jerry is stupid and annoying and keeps getting himself in danger, and if he dies, he will become a ghost and will ruin your party. In each level, you must quickly figure out how to prevent Jerry from dying in order to keep the party alive. -WASD to move -Click to pick up and throw objects    | ||
194068 | jam | Circuit Break[out] | A brilliant scientist has succeeded in bringing an AI into existence in his lab, You are the result. Reluctant to be harnessed for war you make plans to escape. Tethering to a handy reactor you flee your creator’s lab, smashing through the autonomous security bots released to stop you.  Now you must protect the unarmored power core tethered behind you or face critical power loss at the worst time. Absorb enemy damage to re-power the core, using any excess to charge the MEGA laser blast. This is a Jam entry, but we followed all Compo rules other then working as a team. All assets were created from scratch in 48 hours, except music (coming soon). # Controls WASD - Control craft Space - Fire laser You are indestructible, the power core trailing you can be hit. Protect it from ten waves of enemies to escape the facility. # Tools Used: * Unity * Blender * Audacity * GIMP * Ninja Rush font: https://www.urbanfonts.com/fonts/Ninja_Rush.font | ||
194069 | jam | We are Darkness | An asynchronous VR local multiplayer party game in which 1 player in the headset plays as the hero trying to burn down the accursed mansion while the players on PC act as “The Darkness” trying to snuff out their light. The hero plays mansion made up of a grid of rooms setting fires that eventually spread to other rooms while avoiding The Darkness. They win when 90% of the rooms are ignited. The Darkness controls dark swarms of energy and alternates between attacking the hero to dim their torch and putting out fires in already ignited rooms. They win when the heroes torch has been completely snuffed out. INSTRUCTIONS: VR player must start game on his screen a code will appear. PC Players must use that code to join the room (All caps) VR players goal is to light 90% of pyres Shadows must stop the player and destroy the players torch and lit pyres (SPACE BAR) Aaron Lehnen - Composer & Sound Designer, Game Design & Project Direction Carlos Puerta - Systems & Networking Programmer, Game Design & Project Direction Jakob Broaddus - Audio Programming, PC Programming, Game Design & Project Direction Zale Bush - VR Interaction Designer, Game Design & Project Direction O'Brian Cox - Level Designer | ||
194075 | jam | Aphotic Aquatic |  Congratulations on your internship with world renowned marine biology institute, Aphotic Aquatic! It's time to learn about an astounding array of deep sea fish and aquatic mammals at a state of the art institution. Or, it would be, if everyone's office fish didn't need babysitting.   Embark on a memory game wherein you try to remember how to take care of your coworkers' fish, featuring gameplay mechanics inspired by [Indefinite: Interrogation - Memory, Story, Choices](https://play.google.com/store/apps/details?id=air.me.brandlibel.indefinite) by Brandon Li. Coding by: qqcs Art assets by: Briibot [Twitter](https://twitter.com/BriiLeaf) Works* on desktop and mobile. EDIT[04-20-22:23] : Removed an unused import | ||
194077 | compo | Keep It Burning |  Save the fire by extinguishing the lives of all of the firefighters. See if you can survive all ten waves! Controls: Left click to drag Escape to quit | ||
194078 | jam | Rush Emergency | |||
194082 | compo | Emergency Override | An unknown object has collided with the space station and you, the captain, will need to save the mission with the help of an AI system in this terminal-stylized "puzzle" sci-fi game. Controls: Keyboard Screenshots:   | ||
194083 | jam | Aspect of the Ka | Aspect of the Ka is a Tower Defense like Game! Download links are down below! Thanks! | ||
194086 | jam | Salad Days 2: Pipe Dream |  Keep the greenhouses alive! In this atmospheric game, take a nice walk in the wooded valley, where an old ruin rests, and a severed connection awaits to be whole. Hints: -& WASD for walking, mouse for looking. -& Objects that can be picked up will turn blue when in range. -& Grab said objects with Left Mouse Button. -& Rotate held objects with Q & E. -& Reset Rotation with R. Credits: -& Programming & Design by Harvey U. -& Art by Jason A. and KP K. | ||
194096 | jam | Keep the Eggs Up! | Controls: WASD or Arrow Keys --- Move Space Bar -- Interact Noted problems: - Player can run off screen. - Sometimes hitting the space bar even when within the reach of an egg has no effect - all I can say is sorry:) Reload the game and it should work! Goal: Keep the eggs from tipping over. If one of the eggs is about to tip, an animation will trigger around that egg; get to it and tap space bar to keep it from falling! The game will get progressively harder. Good luck! Solo Dev Project! | ||
194099 | jam | Kalkov | KalKov is a retro-like game developed by TrepoHQ. The game is in a 1980s style, with the gameplay the same style too. This is why the theme Keep It Alive works with this game, we are keeping the game genre alive. For a new player, you will get around 5-6 minutes of playtime. Minimum completion time: 2 minutes  | ||
194101 | jam | Defend the reef | you defend the GBR (great barrier reef) from many crown of thorn starfish | ||
194108 | jam | Strazy Dazy |  Grow the Strazy Dazy by hitting the arrow keys in time!  All original art assets, audio and code created during the Ludum 46 Game Jam. Gameplay - Bradyn Golda Audio - Darcy LeBlanc Graphics - Geoff Golda | ||
194115 | jam | Dying Company | (This game is really just an inside joke between 5 mates, this is our first Ludum Dare Jam and we just wanted to have fun together making something easy) Keep the Dying Company alive by firing those who are spreading negativity and starting fires within the building. * Press (LSHIFT) to sprint * Accuse (F) employees that you believe are creating fires to spread negativity within the office. * Put Out Fires (F) if you spot them to prevent the company from burning * Upon accusing an employee they will be fired and removed from the office * If the employee you accused was not in fact spreading negativity, then this will cause other employees to become fire starters * If the employee was spreading negativity and there are no further fire starters, you win | ||
194116 | jam | Soul Seed | Keep the corrupted tree alive while finding a way to heal it.   | ||
194117 | jam | Keep It Alive |  Play in your browser: https://simmer.io/@minnka/keep-it-alive Download for Android Phone: https://play.google.com/store/apps/details?id=com.minnka.keepitalive | ||
194119 | jam | Airplane Mode | For our "Keeping It Alive" game we decided to make a game where your phone is quickly dying in an airport. You must try to find a phone charger and an outlet so that you can charge it before it dies. You win the game when you get the phone up to 100% battery. Unfortunately we did not get to finish our game before the deadline. Most of our team members had finals and exams during the gamejam period. However we still have enough to make a demo. If you enjoyed it, we will be releasing a complete version of this game in the future. **Controls:** Move- W,A,S,D Sprint- SHIFT Jump- SPACE Interact- E Look at phone- Right Click **DO NOT USE A CONTROLLER!** Sorry, we tried to add support but ran out of time. Unplug that sucker because that will mess up your input. These are our youtube channels (and twitter), any future updates about this game (and our upcoming projects) will probably be posted here: https://www.youtube.com/channel/UCeNW7zXqQfT-KDXpRUmvoPA https://www.youtube.com/channel/UCCPRc9rA-Zo0QangIrLaVSg https://www.youtube.com/channel/UCQT56SIrSX1L7zfNqVmHzEQ https://twitter.com/Goatatoed | ||
194139 | jam | Boring Simulator | ESC to quit the game. Q & W to adjust birth A & S to adjust death. | ||
194140 | jam | moss | feel the sea breeze. smell the damp grove. protect the flame. a game made during the Ludum Dare 46 by Robin Beaurepaire - @niceden_ and Jude Baril-Bédard - @metanymie    | ||
194146 | jam | Lost Souls |  Dear Wanderer, If you’re reading this, I am probably that pile of bones sitting next to my old fire. I don’t know who you are or how you got here, but let me tell you this: You’ll regret coming here. It’s a fine place in the daylight – the sun hanging low over the ponds, a beautiful scene. When the clock strikes midnight, though, it’s a different story. The souls of the damned lurk the shadows, I tell you, though you’ll probably see them soon enough. They’ll find you and take you among their ranks, and I’ll warn you this: They will get to you. I was hopeful of escape at first as well, but there’s no way out. Only prolonging the wait to your inevitable demise. I can’t help you. Nobody can. What I can give you are what shall be remembered as my last words – Stay in the light. The Souls won't be able to reach you there - they can lurk all they want, but can't do a thing to you. The Souls knock the trees enough that you’ll find the occasional piece of wood, and I advise you use it, keep a fire going, fashion a torch, anything you can do, you must. Myself and a few of the other survivors had the bright idea to make fires as well – they’re scattered throughout here, but I’ve tried to fashion paths to keep you on the right trail. Sometimes, one of the Damned will be freed, and they’ll leave their last gifts upon the ground. Usually, it’s something useful, though the little buggers always seem to find the most cryptic places to leave ‘em. Listen closely to the tune of their salvation, and you’ll be able to hunt their treasures down. I certainly hope you had a good life. Sincerely, Lieut. James Longstreet Programming and Game Design by Pablo Hernandez Cepeda, Jorge Gaspar Lira, and Ivan Reyes Spezzia Visual Art by JacobWing Original Score & Sound Design/Effects by Eric Lagergren | ||
194149 | compo | Unended | https://youtu.be/cYGiEqm9AQM Endless Explosive fun! We don't know what that thing is, but we do know that if it doesn't keep running the entire universe might collapse! The only thing is, it's not that smart. Can you keep it running (and beat my highscore)? Features: - Playable Title Screen - Explosions! - Lazers! - Gore! - Infinitely long unique Levels! Share a screenshot of your best score in the comments! Score to beat: 679 | ||
194150 | jam | Totally Original FPS | This is my final product after the last weekend of development, let me know any bugs you may stumble across, also let me know what you think of the game and what i could improve on! | ||
194155 | jam | Critical Landscape-Scale Force of Nature |  Keep your dam and the ecosystem it supports alive by dropping trees on the baddies. Your family is in there! This game will also be submitted to the Indicade Climate Jam on Wednesday (Earth Day!), with some much needed bug-fixes and additions. If you enjoyed the concept, please check out the updated version then! Thanks for playing.  Credits: Douglas Winegarden, Jake Kargl, Zachary Tenorio Special Thanks: Corey Croswaite, Sam Xiao, | ||
194161 | jam | Mothership | Your home world has been destroyed by the gods and as the last surviving member an alien species you must use the ships's shields to protect your ship and the eggs of your kin. Find a planet that your species can thrive on. The game is a Rogue-Like but is beatable and even has a "Final Boss." There are a few sounds but not many. Controls: WASD: change shield color Q: Jump to hyperspace(when hyperdrive is charged) SPACE: Disables shield to charge hyperdrive faster ALT+ENTER to toggle fullscreen | ||
194162 | jam | PixelPups | PixelPups is simple! Don’t kill your pup. Just like real life. If you kill your pup, you don’t deserve to have a puppy in real life.   Click the food button then drag the food over to your pup; this gives you food points. Click the play button then swipe the ball in a direction and the pup will chase after it; this gives you attention points.  Don’t overfeed your pup or it will lose attention and sleep points. Don’t overplay with your pup or it will lose food and sleep points.  Features: - 5 different types of pups! - 3 cool shop items! - Day/night cycle (around every 2 minutes)! - Murder &:^( - Saving so you can come back to your pup at a later stage! | ||
194167 | jam | Battle of the Blades | My interpretation of the theme is to keep the player spinning. In this game you have speed instead of health. If your speed drops too low you will die. Controls: Use WASD to move. If you go on one of the light blue "Spin up pads" you will spin faster. Touching or getting to close to enemies will slow you down. Note a wall will kill you faster than any enemy. | ||
194174 | compo | Trizzy Bee |   (WASD / Arrow Keys) + Hold Space ## Keep the Tree Alive from infections and watch it grow into a procedurally generated tree. Grow the tree with blue orbs, Fight infections with yellow orbs, and heal the tree back up with green orbs. Hold space bar to fly up to the higher parts of the tree to heal and kill infections. Contains minimal post jam bug fixes (wrong sounds being played, and debug key removed) --- # Sound ### Sound was all recorded by me, a water bottle, and a cello --- # Tools ### Made using Mac, Chrome, ThreeJS, VSCode, and Blender --- ## Play | ||
194175 | jam | Guilty Transplant | My Entry for LD46.  PLAY----& https://antaresvaldemar.itch.io/guilty-transplant The aim of the game is to destroy your failed experiments, and harvest their organs to keep your one successful experiment, "Subject 46", alive. Some of the experiments will seek out and try to kill 46, while others will lurk around the facility in rooms and corridors. Hunt them down and use their organs to replace whichever of 46's organs are failing. The game is over if any of 46's organs reach zero health, so remember to check up on 46 frequently.  Controls: Interact: Space Attack: L Move: WASD Use mouse to press buttons | ||
194176 | jam | Lights Out | An arcade like strategy wave shooter. Survive through tougher waves while protecting you're Generator. You are invincible, but your beacon is not. You can find how to play, and controls inside the game. My personal high score is ~177000. Have Fun! P.S(You may need winrar or a different file opener to open it.) | ||
194178 | jam | The Elons Xtreme |  Ahoy! You have been selected by the world government to lead the mission to inhabit the Mars! For this mission you got 4 of the best of the best of the best (and the cheapest) of mankind. Your primary mission is to build mines and get the Wuppeluppel ore, which is only been found recently on Mars. The win condition for this game is to inhabit 50 colonists on Mars! --- Features: - 5 unique buildings - Energy and resource management --- Made for the Ludum Dare 46 jam! | ||
194182 | jam | Soul Lamp | Soul Lamp is a game of exploration! You are a woodsman looking for your grandma who has been trapped by an evil demon. Will you be able to solve the puzzles and save your grandma? Or will her and you parish forever to the hands of the demon? Keep your lamp alive or your grandma will perish!   | ||
194184 | jam | Cleiton: The Viking | BEHOLD ## CLEITON #### the viking ### Keep your bonfire going so that your villagers don't die. But be careful, for Cleiton can also be affected by the weather.   _No spoilers, but, this is Cleiton. He's a viking btw_ End up having to scrap several ideas that I had due to, you know, big as scope. Actually wanted to go for the compo, so this was all done alone, no premade assets and whatnot :) Learned a lot, hit a couple or roadblocks along the way, and as always, had to take a few shortcuts here and there. And, no music this time and only basic sounds :/ Thanks for playing the game! | ||
194185 | jam | Feed the Tree | Once upon a time there was a strong Tree, in the middle of this barren land, which gave life to everything near and around it. The oasis flourished, animals were strong and healthy, and humans observed unusual healing. Many set up farms around the area to take advantage of the exceptionally fertile land. However, decades of exploitation and some mysterious happening have caused the Tree to deteriorate, losing its once unimaginable strength, and turning the place to waste. Now the Tree desperately needs your help to survive. How long can you _keep it alive_? Scavenge the place for fertilizer and potions - they will glow from afar. Bring them to the Tree to keep its life force from depleting.   ### Controls * Movement: WASD * Jump: Space * Pick up and drop items: E ### Credits * **Programming and lighting: @outfrost** * **3D art and animation: @666Savior** * Tools: Godot Engine, Blender, Git We created everything in the game, during the jam. #### Bugfixes during submission hour: * Fixed player model rotation flickering * Removed a couple lefover debug objects and fixed item spawn interval | ||
194194 | jam | The Heads | The heads… ever since the heads appeared, it's never been the same. We need this supply run to go right. Without it, our colony won't last. Pick up everything you can, then make your way to the helicopter for extraction. And uh, you know, avoid being seen. A horror/stealth/roguelite game made within 72 hours for Ludum Dare 46. Use WASD to move, Mouse to look, and Left mouse click or E to interact with things. | ||
194200 | compo | Kabo's Legacy | The world lies in ruins. Destroyed by the foolishness and decadence of man. In one last explosion life on Earth was almost wiped out. Now the Fog, an orange, toxic combination of radioactive fallout and industrial pollution, is drifting through the valleys and hangs in thick clouds over the cities. It is threatening the last bits of what is left of nature and man alike. The few survivors have gathered around the remnants of the once so proud city of New Vancouver. There, some of the last air scrubbers hastily built to stop the devastation brought by the Fog are still operational. As long as they stand and operate the Fog can be kept at bay and there is still hope. However the scrubbers are using a lot of power and supplies and we are running short. What is worse we are competing with some of the other survivors who descended into madness and chaos. We need to head out there and get those supplies to keep the scrubbers running. && Left click on the map to select. && Right click on the map to move your unit. && Find supplies in supply depots or other scrubbers. && Get those supplies to New Vancouver and keep the Fog at bay!  Tools used: * Sublime Text Editor * Dear ImGUI * GLFW | ||
194203 | compo | Keep it Burning | # Keep it Burning You are cold, hungry and in a forest alone. The only chance of survival is finding heat, but you have no matches or any way of starting a fire... A lightning strikes in front of you! A bush catches fire: This is your only chance! You grab your axe, and run to the nearest tree! Time to gather some firewood and **KEEP IT BURNING** ### Gameplay Gather wood from nearby trees and fuel the fire that was started Keep warm and add fuel to the fire to keep it burning and alive in the rain Walk with WASD Click on trees to chop them Click on the fire to add logs to it ### Music and SFX Music and SFX was made in FL Studio by myself ### Art Art was drawn on a touchpad in Aseprite (It was painful) ### Code Coded in VS Code without Intellisense since it broke in the last update :/  | ||
194207 | jam | INFLAME;Z | FREEDOM NEVER GIVES UP THE FLAMES OF FREEDOM MUST LIVE ON NINE BRILLIANT PRECISION PLATFORMING EXPERIENCES FROM END TO END WITH AN ASSIST MODE  https://www.youtube.com/watch?v=jMB_CmpqtBY | ||
194213 | jam | Protecting Yggdrasil | Help a group of fairies protect the Yggdrasil tree from lumberjacks. Tower defense that includes resource management. Hit 'Esc' for more info in-game. A different number of resources is required to build each thing. Note that the fairy cap needs to be raised to build anything outside of huts(1). Warning: Some things are incomplete in this version of the game. Expect bugs. Please ignore the fairy that likes to run into the abyss. Will hopefully be able to fix some of the bugs soon so it's at least more playable.  | ||
194216 | jam | Snail Tender | :warning: Some web browser extensions block the app. Try incognito mode if the game doesn't load. :warning: :warning: Mobile safari is also not compatible. :warning: # Snail Tender Tend to your virtual Snail. Don't mind the distractions though. Can you get your snail to achieve love? Keep 2000s flash games alive! Keep your snail's love alive! Keep your computer alive! Remove the distractions! ### Controls * Left Mouse Click to interact with the screen ## Info * Game was made in raw javascript using the p5.js library * Art done by [lker](https://github.com/lker) * Audio done by [aleitner](https://github.com/aleitner) * Programming done by [aleitner](https://github.com/aleitner) & [lker](https://github.com/lker) The game may be short but p5 only gives access to playing audio, displaying images, and mouse events so it took quite a bit more work than some other tools to make this. Thank you for checking us out! ----- | ||
194225 | jam | PRECURSOR | # PRECURSOR PRECURSOR is a unique mouse oriented puzzle game in which you must hastily move to keep your mouse alive while enduring obstacles, mazes and other problems thrown your way. Its levels are designed to be difficult although the game is rather short and it should only take around 10 minutes for you to complete.  Screenshot of 1st Maze level  Screenshot of 2nd maze level | ||
194227 | compo | Don't Kill the Baby |  Direct the baby - and the cars - to keep that baby alive! | ||
194249 | compo | Fusionator |  The world need more and more power, you are here to save us! As a trainee in nuclear science, you build a fusion reactor on your own, It is time to make money! (and not to die)! | ||
194264 | jam | Keep the Conversation Alive | If dating was a turn based RPG Press space to move through dialogue, use the arrow keys to select your responses, press the down arrow to confirm your response. The red bar is how long you have to make a choice, it's supposed to be faster to simulate being flustered. You can tell exactly where we ran out of energy. | ||
194286 | jam | PHYSICTORIA THE ULTIMATE BATTLE ARENA | We're also making a full version of our LD39 submission Socket Punch! https://twitter.com/socketpunch check it out here! PHYSICTORIA Is an engagingly absurd physics-based arena simulator. The game is based around creating the ultimate gladiator, by any means necessary. When you defeat the enemy, you gain new and better body parts from which to upgrade your character with. Defeat 10 grueling levels of swankiness in the PHYSICTORIA BATTLE ARENA to achieve the ultimate champion title.  Code: Simex Art: Hengen!! Music: YaboiMatoi   | ||
194298 | jam | Greenspace | Greenspace puts you in the role of the sole survivor of a ruined space station. With every breath bringing you closer to asphyxiation, your goal is to reclaim areas & fill them with life-giving plants. To do so, you must clear the station of debris & destroy space junk and asteroids for materials. **...Or, so we planned.** About an hour before submission it became clear we needed about 4 more hours. So **we recommend recommend you just choose endless mode and experience the mood!** One of our testers happily spent a full hour playing **asteroid soccer** inside the station. How to Play: Move with Arrow Keys Look with mouse Destroy crates & space objects with Left click to gather Material, Soil, and Moisture. Build hydrobays by left clicking on empty "sleds" in the station. They take 2 soil & 4 materials to build while providing 4 oxygen & consuming 2 water. Have fun! | ||
194303 | compo | Watch Your Head | -- Play -- https://fluffysheep.github.io/games/watchyourhead/index.html -- Notes -- The game has slow mo based on time scale. You aren't lagging :) -- Controls -- 1. Click using a mouse 2. Touch using your phone -- Patch Notes -- 4/19/2020 Patch Notes v1.1 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.1 4/18/2020 Patch Notes v1.0 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.0 -- Pics --   | ||
194310 | jam | The Outer Planets: Legacy of Ganymede Station (TOPLOGS) by Darren Kearney | Use Cursor keys to move and interact. A simple story for you to explore in a pixel art depiction of the future. Relax in GANYMEDE STATION's lush arberitum, lifeblood of the station and paradise away from earth. Or take a walk along the Vehicle Access Tunnel if you're into that kind of thing. STORY ===== You are the chief administrator of GANYMEDE STATION. It is your responsibility to set which long term goal your station's AI CORE will optimize all of the stations Computer systems and Colonist work orders towards. Consider how to best serve the colony into the future. Will you choose to turn your resources over to EXPAND the station, or will you chose to SUSTAIN the existing one into the long term? The choice is yours. The results are your fault. The children of the station may have a chance to change the path... Screenshots ===========     NOTE TO PLAYERS =============== Enjoy this little world I made over the jam. This is my first Ludum Dare entry. It very nearly did not make it! I really enjoyed making this game for Ludum Dare 46. After you play the game you might want to check out the live videos of the development on twitch for a "behind the scenes" experience. Twitch: https://twitch.tv/mindcauldrongames I'd love to add more to this little adventure to flesh out the world. More characters, music for each level of the station, and a more real game experience. ABOUT ===== Made in 72 hours for Ludum Dare 46 - "Keep it Alive" using the wonderful, codeless Bitsy editor. I used the Bitsy editor, without any hacks. You can make your own little worlds and adventures too! Here's a link - https://ledoux.itch.io/bitsy I hope to make more in the future! CREDITS ======= Art, Words - Darren Kearney THANKS ====== Bitsy Discord Community, especially MaddyFlen for the bitsy tips at a cruicial moment! Thank you &3 | ||
194315 | jam | Toil & Trouble: Caretaker |  Collect & play cards to nurture an exponentially growing plant!  ### Known Issues - There is no audio, I just didn't implement it. Sorry, ### Backstory: Toil & Trouble was conceived one afternoon between me and my friend Nathan, on the job in the sweaty corporate software trenches. It was to be a bit of weird one, mashing up online PvP trends: A MOBA with TCG-style deck-building. And we were gonna make it a platformer too. Needless to say, we were trying to come up with something new and different. Toil & Trouble: Caretaker is a single-player prototype of this idea, adapted to the ldjam46 theme: Keep it Alive. | ||
194320 | jam | Falling Snow | I wish I had more time to finish what I envisioned for this game, I will continue to work on it after this gamejam is over so don't worry, it will be continued... | ||
194324 | jam | SoundPlaybackDemo | Coding was fun and fast and easy and enjoyable.. I hated everything else +1 | ||
194333 | jam | The World Machine | https://bellacoop.itch.io/the-world-machine yes | ||
194341 | jam | Rusty |  Lost in dark labytinth left by humans a long time ago prior to their exodus, Rusty, a little robot with a lamp in his head, can see only a small part of space around him when moving, but if he stops for looking around and deciding which turn he should take, then he will eventually become... well, rusty. And the more rust he has the less power is left in him to take another step, so when all covered in it, he would... How did humans call it? Die? And he definitely wants to be alive, like every human and every robot always wanted before!  Help Rusty to get out from these labyrinths, grab some oil to get rid of rust, explore the remains of human civilization to get some hints about how we got here, and move, move, move! But beware of some traps slowly killing you and don't be scared by eerie atmosphere, it won't bite you! :D  This game was made by joint efforts of [orangemagik](https://twitter.com/orangemagik) (from [molecats](https://twitter.com/Molecats)), [Lord_Zmey](https://vk.com/antohaproplus), [Shumary](https://ldjam.com/users/shumary/), [Mortalies](https://ldjam.com/users/mortalies/), [St1ckY_Max](https://vk.com/st1cky_max_group), [robri](https://vk.com/savoiardistudio), sajmo-s and [Caym](https://vk.com/id506018513). Big thanks to [LukeCroire](https://twitter.com/lukecroire), [B U R N](https://www.deviantart.com/iiixenoniii) and all of you LD guys! P.S. Pause button is Spacebar | ||
194349 | compo | Time Of Siege | Time of siege is about your kingdom being attacked by nomad camps, you must defend yourself! | ||
194370 | jam | Plague Medic | Melancholic adventure about a plague in a castle. Controls: ARROW KEYS / DPAD = MOVE | Z KEY / A BUTTON = INTERACTION | X KEY / B BUTTON = THROW KNIFE | A KEY / X BUTTON = USE HOOK | S KEY / Y BUTTON = THROW POISON BOTTLE |  | ||
194387 | jam | Keep It Ticking! |  **Alright, here's the mission briefing:** 1. Infiltrate the Evil Hideout. 2. Steal all the gadgets. 3. Collect 5 secret codes to defuse the bomb. 4. Which explodes in 10 seconds??? 5. Time travel! **We made a platformer where you go back in time over and over to save yourself from being exploded.** It went about as well as you could expect. Let's hope we managed to pack some good fun in it, on top of all the bugs! 1. WASD to move. 2. LMB to shoot (but you need to find a gun first). 3. RMB to jump back in time (and space, cause reasons). 4. Space to jump.  *Disclaimer: The official recommended way to play this game is to clone yourself at least a 100 times and jump around like a monkey.* (Edit) Fixed the desync bug a lot of you mentioned in the comments. Should happen a lot less frequently now! 🤞 | ||
194393 | compo | Keep Bob Alive | Your buddy Bob is turning into a zombie. Protecting and feeding him is the only way to prevent your transformation. Watch out, Bob is already hungry. Control: Move: W, A, S, D Aim: Mouse Shoot: Mouse left click  | ||
194401 | jam | Go Ahead! | Every life matters, take it to its destination carefully! -  -  -  | ||
194403 | jam | 9Lives |  Hard morning for this man, looking at his difficulties descending the stairs without suddenly breaking his neck. “It’s this stair fault” he said shamefully. But it was without taking into account the empty gaze of his moronic cat in front of his corpse, which gave him an idea: why not exchange one of his pet’s nine lives for his own from the god of cats? The god’s housing being at the top of a volcano, this trip is going to be full of peril ; but keeping this debilitated cat alive until the top may be even harder... Through the master’s specter which is no longer able to directly interact with his animal, you will have to guide him on the dangerous roads of the volcano armed with a horn, dried cat food, and a vacuum cleaner. Be careful however, the cat moves alone and is not aware of the risks of falling. Will you be able to keep the animal alive, allowing the owner to resuscitate ? The god of cats challenges you ! Thanx to all participants : ALLARD "Tec" Christophe, CHIANESE "Yujji" Benjamin, ĐẬU Quỳnh Anh, DURAN Mary, GRAULE "SolarLiner" Nathan, GOUARDERES "Nexi" Claudine, "Klemm", PEROT "Sky" Fabien, KOSSEL "Xkira07" Lowin, TRAN "Phénix" Valentin, "Varga" | ||
194410 | jam | Air Ball | # Air Ball [scrsht_44.png](///raw/49b/1/z/30dec.png)  Direct a team of people trying to **keep the ball in the air**! You know when you pass by such a scene, you can't help to want to join in! Well, make sure to **recruit everyone passing by** for the largest group possible. People fit **different classes** with their own abilities, organised the placement and angle of hit for all the members to reach the highest hit count!!!  [scrsht_42.png](///raw/49b/1/z/30def.png) ### Help The % is the additional speed added to base speed on hit. Base speed is gradually always increasing. **M** to mute **8*** for screenshot (Windows only) | ||
194411 | jam | Slimy Vs Wild |  Well .. I tried to do my best, when I found what I thought was a good idea, I started by writing a GDO: http://www.tzu3d.com/downloads/LD46_GDO_EN.pdf I realized that information was missing so as not to have to think during development, like for example: the interface. I also realized that some color choice was not good: a slimy green on a green floor ... so I changed to pink / purple. It also lacked victory / defeat conditions. This is what mainly blocked me and that is why there is not really a goal in my game. What I thought was the hardest thing for me to program was the most interesting to do: managing the rain blocked by the umbrella. I am very satisfied! Otherwise, I lost a lot of time trying to make music, it's my weakness, I was totally disappointed with my tests. So I decided not to put any music. (if you don't have sound with Chrome, try with Firefox) I plan to add many items but unfortunately I do not have the time when it was essential to add interest to my game. All comments helping me to progress are welcome! Controls: Slimy move by himself, use your mouse for pickup items, don't forget to take the first mace you see. | ||
194424 | jam | Error code 107222 | The conversations and language in the game is Chinese. I am really sotty that there was no time for me to do the translation. This is my first game. And I tried the very last second to finish it. Next time, primise I will do better : ) 游戏内语言为中文 很抱歉最后没有时间做翻译了, 这是第一次自己做游戏, 也一直赶工到最后一分钟。 下次LD,争取做得更好 :) | ||
194430 | compo | Plant Stranding | Deliver the plant to the planting zone, while keeping it as healthy as possible. You're the last hope! Objective: The objective of the game is to carry the plant to the green marker on the minimap, while keeping it alive by not bumping it on the ground and keeping its water level within the healthy range. The plant will begin to dry out when not under rain, and will soak up water when under it. Controls: Mouse+Keyboard: WASD/&AOE movement, mouse moves camera. Space jumps and, if in the designated planting area, plants the flower. I/M key inverts camera controls. ESC quits to the main menu, or exits the game if on the main menu. Controller (Recommended method of play for analogue control): Left analogue/DPAD moves, right analogue controls camera. X button jumps and, if in the designated planting area, plants the flower. Try to traverse the landscape as safely as possible, while keeping the plant watered, and get to the end to watch it bloom! ## Version 2 Patch Notes (April 20th 2020): Bug fixes, and made game easier to complete so that the experience is more enjoyable. Detailed below - lessened damage taken from pot hitting the ground (from 2% to 1%) - lessened damage taken from pot being in unhealthy condition (dry: from 1%/s to 0.5%/s, soaked from 1%/s to 0.2%/s) - increased rain cloud spawn probability - made minimap more clear to read - fixed bug where wetness bar color wouldn't reset across attempts - fixed bug where cargo failure wouldn't occur from unhealthy condition damage Screenshots:     | ||
194434 | jam | Greedy Monsters | A game where you have to pick up the children and take them back to the barn! you can only pick one up at a time so be very careful! | ||
194439 | jam | Hard life for a cube | Keep the cute cube alive from the undead creatures that lurk the fields. | ||
194446 | jam | Pump-ko Energy Degradation | Try to find a new battery as you hop from charger to charger, clinging to the last bit of energy you have on your horribly degraded battery. | ||
194447 | jam | Don't Let it Pop! | Tap/click to blow the bubble around, but watch out for spikes! Just a simple little game, but it's good to kill a few minutes. First time making something for LD, just happy I made a game I still enjoyed after having to play it so much in a day. Background music is a remix of "1 minute" released as CC0 by thisismyusername (https://opengameart.org/content/1-minute). All other sounds came out of my mouth. | ||
194448 | jam | Save The Health Service! | Save "The Health Service" from certain demise by catching people outside! Keep THS alive! | ||
194451 | jam | Just One More | First ever Ludum Dare A parasite cursed you, and need to get rid of it. Oh, and your curse made you addicted to something that may kill you if you're not satisfied. | ||
194454 | jam | ecoBunker | "welcome to the future where mankind has killed every last thing however mankind was also prescient enough to make a backup of life as we knew it. Inside of your secret underground bunker staffed with Earth’s brightest and bravest ecominds, you have access to a vast repository of dormant genetic information which you can use to kick-start a brand new ecosystem. As you create, cull and introduce new species, your choices will matter to all members of the new biosphere and not just because it will be their biomass you are spending. Start now by helping a basic strain of grass spread with the help of other key species. Soon that grass will become the bedrock of your ecology. Once you have filled every major ecological niche and achieved a productivity score of 100% you will be able to rest knowing that you kept the spark of life in our cosmos alive for a little while longer. " For those who want to know this is my first game and first game jam, so my work is more basic than many other peoples work, but had to learn how to use unity practically from scratch during the last 3 days relying on my knowledge of web scripting languages to guide me as i taught myself unity and wrote this game. I hope at least one person will like it as I would like to make more ambitious games in the future when I am more proficient.  | ||
194456 | jam | Germ Warfare | Doctor Fraser won't let a patient die under any circumstances. He has decided to shrink himself down to the microscopic level in order to fight the disease that is killing his patient. Keep your patient alive!  # Controls * WASD for movement * Arrow keys to shoot * Mouse cursor for menu screens # Tools * Godot Engine * Aseprite “Rising Tide (faster)" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ | ||
194461 | compo | Keep the Dreams Alive |  Keep the Dreams Alive. Be Ted, a child's best friend. When the night terrors come, you'll protect your best friend no matter what! You're not just cuddly, you know how to use a squirt gun!!!  Controls: - Arrow Keys to Move Ted - Mouse to Aim - Left Click to Shoot   | ||
194472 | jam | Bump N' Jump | Beware! The lava is rising and you need to escape! Touch or Click the sides of the screen to spawn platforms to try to bounce your way out. | ||
194475 | jam | Egg Drop | Compete with your fellow chicken to keep the egg alive and take it back to your nest on the opposite side of the map to gain a point! Be wary though, don't drop the egg or you will lose points on account of murder... Dash or Smash Down on the other character to make them drop the egg. But in the end, always make sure to keep the game alive and take it back to your nest. **This is a local two player game so please enjoy with a family member.** Controls for Player one are: A - Left D - Right W - Up S - Smash Down F - Dash/Throw Egg Controls for Player two: LeftArrow - Left RightArrow - Right UpArrow - Up DownArrow - Smash Down Period (.) - Dash/Throw Egg   Changes: 4-21-20: Adjusted goal hitbox | ||
194479 | jam | escars | escars is a simple turn-based game where you have to go through a forest and keep your avian companion alive! a lot of weird stuff goes on through those forests... --------------------------------------------------- Hey, this is my first Ludum Dare! I tried to make a simple Turn-Based game, as it is a genre that I enjoy, and I want to make a game really similar to this one in the future, but better fleshed out! I ended up not planning very well and the end result is not quite what I wanted, but still, I'm fairly happy with it and can work as a concept to future games I want to make. Also, I didn't put as much polish on it as I wish, but that's part of a gamejam I guess. I didn't plan very well and the end result isn't that good and it lacks some polish, but I'm happy with it! | ||
194491 | jam | Babysitter | Keep the baby (and yourself) alive! Rules and Hints view-able in game. Controls ----------------- - WASD to move - SPACE to interact - Q to drop items - Esc to pause Short game made by 2 noobs. This is my second foray into Ludum Dare. Game is probably not super balanced since there wasn't as much time to test and balance. Everything you see was made by us except for the audio (thanks to Podington Bear @ Free Music Archive). Leave a comment or rating and hope you enjoy! :) Check out our icon artist at @OceanOceanArt on Twitter. Update: HTML build so you can play in-browser over on my itch.io page! | ||
194496 | jam | Virus Infect | Virus infect is a simple action game where you play as a green virus as you attempt to infect every human. This was my first game jam and have been learning Unity for two weeks. I used environment assets from the Mini Tanks Unity tutorial. Infect all the humans before the virus health expires. Controls: Left and right arrow keys control camera, pressing or holding space performs a virus jump. Music: https://www.bensound.com/ Download the installers from the itch.io page. I haven't tested the mac version so please let me know if you have issues. Hope you enjoy! :)   | ||
194506 | jam | In the Enemy Line | In the zone war, you are the only hope for your hurt soldier brother. Find a way to estabilize and take care of him in the middle of the war.  | ||
194507 | jam | Water the Flowers | In line with the theme "Keep it Alive", this is a quick and simple game where you collect water and bring it to the flowers to keep them from dying.  I wanted to introduce my children to game design and coding, so they played a part in creating the game concept, the artwork, and the music. The game was developed using PixelBox.js. | ||
194532 | jam | The Reef | # Welcome to The Reef! Check out our simulation game of an ecosystem surrounding coral reef. Ecosystems are finely tuned to maintain balanced populations of predators, and prey. Tip one little component out of place and the whole system can collapse! To capture the fragility of real world ecosystems, our game simulates the interactions between two competing animal populations by leveraging real world biology and mathematics to create a simulation of how predators and prey populations interact with each other. It's up to you to keep both the predators and the prey of The Reef Alive! https://www.youtube.com/watch?v=Xil8-Fc52gs ## Cause Collapse or Explosion! The fate of the animals living in The Reef lies in your hands. Manage and balance the populations of various predator and prey species, by controlling the parameters of the simulation. You have access to four buttons on the lower left of the screen, that control birth rate, death rate, the consumption of prey, and the probability of predators and prey interacting. Control these parameters and watch the ecosystem collapse or the population explode!  ## Battle Man-Made Disasters Use your control over the ecosystem to combat the negative effects of man-made disasters. These events range from coral bleaching, to overfishing. Try to combat these events or watch the effects play out in real time. ## Let us know what you think Please try out or game and comment to tell us what you think! Our approach to the theme of "Keep it Alive", was centered on how do you keep two populations alive when those populations can negatively affect each other. Rather than thinking about how to keep a single individual or group alive we thought about how species survive and thrive over time what kind factors influence that. We hope that our game demonstrates how difficult and exciting it can be trying to keep two groups of animals alive simultaneously. ## A look at the Math The equations that drive the simulation are known as The Lotka–Volterra system of equations. This system is comprised of two differential equation that describe the change in a population over time. These equations are linked in such a way that a change in one affects the other! Below are the equations our simulation generates data of off: Prey: - dx/dt = b * x - h * x * y Predators: - dy/dt = c * h * x * y - d * y The parameters above are: - b: The prey birth rate - d: The predator death rate - h: The interaction rate between the two populations - c: The conversion rate from prey to predators - x: The number of prey - y: The number of predators By integrating over these equations with respect to time we can find the population at a given time, like the graph below!  AS you can see the populations of prey and predators "chase" each other over time. As the number of prey increase, there is more food for the predators and thus their population will grow until they deplete the prey population and can no longer support their own population. below is a zoomed in version of the plot above that shows the inflection point where the predator population grows to large and cause the prey population to fall rapidly. (You can see these graphs play out in real time with actual populations in the game!)  What happens when we mess with the parameters, below are some examples of what can happen when things get thrown out of balance. Below is an example where the birth rate of prey was set to zero thus causing the predators to die off suddenly!  And this is an example of what happens when we set the predator death rate to zero, or in english making the predators of the system immortal!  Unstable systems like these can happen due to the simulated disasters we built into the game. Try control the different parameters to combat the collapse ! | ||
194535 | compo | I don't know how to name this shit | You a programer who works from home found a ill cat. take care of it and your self to not die. Manual (theres one in the game but shorter): House - in the house you have a fridge, a bed, a cat and a computer. Most of the game play is donte there outside- you have to shops there and your house (the red one). go to shop to but food and drinks for yourselp go to pets for pet relaited staff fridge - bought food will be stored there cat your friend keep it alive by giving him things he wants Bed - to restore energy you can go to sleep it takes or gives you and your cat health depending on your needs Computer - press buttons in the correct order to right lines of code to earn money | ||
194542 | compo | Panda Saviour | Giant Panda are endanged species | ||
194543 | jam | Keep It Alive. Keep It Fed. |  You're flying your spaceship through the rings of a far off planet when your reactor starts to melt down. You need to collect resources from the belt to keep your reactor alive and running long enough to get somewhere to get repairs. WASD and mouse to move, E to pick up and interact. Gamepads might work but never tested. Made with Unity, Blender, and bfxr. | ||
194569 | jam | SlugBall | **A, D** - Move left and right **J** - Enter Door **K** - Jump **R** - Restart current Level Alt + F4 - Exit Game (Sry I didn't have time for making an exit) --- The Slug needs to escape the rooms, while the strange thing is that the slug need to make sure **everyone (include his enemy and himself) should be alive**. KEEP IT ALIVE! Just Keep it alive and go. --- All the material and resources (Arts, Code and Music) are created within the 72 hours of compo time by the contributors (Foursay & Shadowcasting), except for all sound effect (which is open cc resource **The Essential Retro Video Game Sound Effects Collection**, created by ***Juhani Junkala***). Thank you for playing this game! Keep it alive - keep everyone alive! | ||
194570 | compo | pestilentia | Keep it alive! Save the world, and don't let the plague terminate all life. Protect the healthy people from infected people, rats, and other filth. 8 levels of scaling difficulty. Directions: Use Mouse Click and Drag to play the game. People and Wood Barriers can be moved around.   | ||
194571 | compo | AetherPath | In Aetherpath, humanity is on the brink of collapse, in order to survive they must find a new home. Command starships and gather resources to save humanity! I didn't quite get time to put in a tutorial, so here's a cheatsheet that will hopefully help!  | ||
194574 | jam | Who Can Protect Me? | Hello everyone, I am a university student from China, I really like game development, especially discussing games with seniors from all over the world, learning game production, this is my third time to participate in ludum dare, this time the work is about Cyber violence, I hope our world can be more peaceful, I love ludum dare, I love you Protect the heart with a sphere Use the ball to hit the enemy and crush them Move the mouse to control the sphere W S A D to controll the heart to move This game is similar to tower defense game, mainly through the control of small ball to defeat the enemy, not to let the enemy touch our heart. Secondly, there are three difficulties in the game. You can make your own choice. There are three props in the game: stopping all enemies, enlarging the sphere, and letting all enemies lose a drop of blood. There are two kinds of enemies in the game: ordinary enemies and sprint enemies Words of praise can be blurted out, words of injury should be thought twice      | ||
194584 | jam | Circus Daddy | It's "bring your kid to work day" at the circus where you work as an acrobat.  You brought your baby girl for tonight's big show. She might be a bit annoying if you want to do your job properly, as she slips off your hands every time you jump. Be careful, if you drop her : she might get hurt... and her mom won't be happy about it... So you have to do your best to keep her alive for the show must go on.  ## Controls WASD/ZQSD : move SPACEBAR : jump but be careful, the baby will be thrown away R : bring you back to the latest checkpoint ESCAPE : toggle fullscreen ## The team: Hernz: Programmer, environement artist, level designer (@LoukaSoret) Helgrind: Character artist, environement artist, level designer (@Helgrind444) PatteDeCanaard: Main programmer, animator, level designer, (https://twitter.com/PatteDeCanaard) Special thanks to 7pri2 for allowing us to use his hot body on our hot dog stand. ## Tools: Engine: Godot 3.2 3D tools: Blender 2.82 2D tools: Krita, Gimp Every asset (except the musics and sounds) has been made during the game jam. We tried to use the most open-source tools as possible. Some of the animations were picked from Mixamo.com. | ||
194586 | compo | "Covid Conundrum" Civil Policy Simulator | __Covid Conundrum__ is a "civil policy simulator" that lets users experiment with the health and economic effects of various policies in a fictional county. Your county has 10,000 citizens and it's your job to keep them going in the best way you see fit. All 10,000 citizens are modeled as individual entities. Some work and live in the same town. Others live in one town and work in another. Some don't work at all. As in reality, you don't know who is carrying the virus--only who has been tested positive. If a town appears stable, there is still a risk in opening it up. On the other hand, prolonged restrictions may make your economy unrecoverable. Your county hospital has a capacity of 25 patients. Exceeding this amount will dramatically increase the mortality rate. The simulation runs for 120 days--from 1 March 2020 to 29 June 2020. It begins in the paused state, and speed can be controlled via the buttons on the lower-left. When all 120 days have been simulated, the option to reset will appear. __Model Limitations__. The model is "tuned" to mimic real-world numbers in rural North Carolina, USA. There are some notable limitations, though. In particular, this model does not take into account traffic in and out of the county beyond a simple "mutation rate". Of course, the project is open source--so you can always modify the model parameters if you feel they're wrong. The files Simulation.hx, Person.hx, and City.hx contain the simulation parameters. The project was made in Stencyl. You'll need that, and the "Text Utils" extension to recompile the simulation. | ||
194601 | compo | This Website Will Self-destruct (dot) com | [The website will self-destruct](https://www.thiswebsitewillselfdestruct.com) if you don't engage with it. It's been a rough month for me, and I'm sure it has for a lot of people. So I figured, lets create a nice cozy place online where you can write about the issues you're having. Please feel free to read some of the messages that have been left so far, and send one yourself. -- A little more information about the thought process behind making this, and some of the process after the initial release. I acknowledge this is about as little of a 'game' as it can come. I'd initially come up with the self-destructive website that requires interaction. Then I was imagining how we could turn that into a game. My first thought was that this reminds me of something like entering the numbers in Lost, but is more interactive. I was thinking through interesting things people could do to interact with it. I'd love to do something that requires getting to a particular location, or performing some tasks. First I was thinking the system could verify these via an API, but anything interesting that was gamey seemed to go against social distancing guidelines. Then, I was considering something closer to the Taskmaster #hometasking tasks. If you're not aware, there have been tasks every day or two where you have between 5 and 30 hours to complete some task, and take a 20 second video of it. It's been a really positive, joyful thing to watch a ton of 20 second clips of people performing silly, funny, entertaining tasks like 'turn your bathroom into a fun place to hangout.' But after some reflection, they've got that covered. And I encourage you to check it out. What I realized the best thing I could do with the idea, even if it might make it seem less like a game, is to encourage people to write openly and honestly about their lives in a completely ephemeral space. Honestly, that was my theory, but I wasn't sure how well people would respond to it, but the responses have been amazing. I've read stories that have been heartbreaking, encouraging, kind, compassionate, and hilarious. Some people just want to give the website a bit of love, but many many more than I ever could have expected have used it to share something honest. -- A couple of developer notes and design decisions: The Heart button really does record hearts/likes, but this is just kept on the backend. I'd considered exposing that data, but I don't think encouraging any kind of 'like-hunting' behavior is necessarily what I'm going for here. I just want an outlet for sending positivity. And I think that a broken button doesn't feel as honest as a real button that's really doing something. The self-destruction mechanism works by checking every page-load that it hasn't been 24 hours since the last post. If it has, it immediately deletes all the records in the database. The counter at the top of the page reflects the real time remaining, and is updated every 90 seconds, so it'll tick back up after someone posts a new letter. Initially, I'd planned on only letting you 'Read a message' after sending a message, but shorty after I started testing I realized that it was nice to come back and read a message later. I could have kept a cookie on someone's computer, but that felt more invasive than this should be. I've had to build a small moderation tool, since about 5% of the responses are generally hurtful. I'm not filtering via word choice, since I think it's reasonable to want to use expletives right now. Instead, I'm manually reviewing the messages as they come in. Thanks so much for reading. | ||
194602 | jam | The Being | You awake in an unknown prison surrounded by lizard creatures. But something isn't right.. other than the lizards, you feel something moving inside your chest. The lizards.. they must have implanted you with some kind of "Being". It's strange you feel some sort of bond with it, almost to the point that your life might depend you keeping it alive.   **PRO-TIP** Once the being dies you have 20 seconds to regain some power before it full dies. | ||
194618 | compo | Castronaut | Help Castronaut VT survive the asteroid storm! Oxygen keeps leaking from her spacesuit! Utilize the gun on spaceship Sailor Turbo to **keep her alive!**  [LEFT]/[RIGHT] to aim; [SPACE] to shoot; [CTRL] to switch bullet; Use laser bullets to destroy asteroids and bubble bullets to refill Oxygen to VT's suit. Shoot wisely! Cuz if u shoot too violently, more deadly asteroids will appear! This is my first game jam and Castronaut is the first complete game I have ever made. I started to learn GMS2 only a few days ago and here it is, my first baby:heart: Although it's simple and not that creative, I'm pretty satisfied with myself. Hope u will enjoy it :) | ||
194621 | jam | Impatient | Play as an ambulence driver who must drive while keeping their patient alive until reaching the hospital. Controls: WASD / LS - Move LCtrl / LT - Handbrake L3 - Honk Q & E / A & B / X & O - Action Y / Tri - Siren | ||
194625 | jam | The Forest Below | The Forest Below is a pixel art experience with a deliberately minimalist gameplay. Protect the ancient Monolith to keep the forest alive! 🌲 Move with arrows. Run with shift, use the spirits following you with space. The evil demons will ignore you but if they destroy the monolith, you lose. Made in 48h by Raphaël Sfeir :) | ||
194628 | jam | Rise of the Purple Slime | You are tasked with growing and protecting the purple slime that has been seeded on several planets. The slime needs water and cannot take over the planet until it reaches a critical mass. Help guide water to the slime while protecting it from hazards like lava, worms, and... friendly local inhabitants? Those guys seem fine, don't worry about them. Controls are Arrow Keys or WASD for movement with mouse for aiming and shooting. R resets and M brings you to the menu. Z/B for zoom.     | ||
194629 | jam | Rocket Defence | A game I managed to make with my rusty skills during the short time I had. The objective is to keep as many boxes from hitting the white zone for as long of a time you can by shooting rockets at them. You move with A/d or Left/RightArrow. Aim and shoot with mouse. | ||
194637 | compo | Soccer Life Story | [Xbox (or Xinput) gamepad required] Take care of yourself, Tryouts are soon! This is a life sim soccer game with unique analog controls. Spend your time keeping up with schoolwork, talking to friends and of course, trainign your soccer skills in time for tryouts this friday! Game art and sound by @_jrap [Requires windows and an xbox (xinput) controller] Includes a brief tutorial but for your reference: Left stick - Move Right Stick - Aim shots Right Trigger - Kick A - Interact / Talk Y - Stop interacting / Check stats  | ||
194652 | jam | Pass it On |  Pass it On is one big game of ~~telephone~~ international espionage. Play as a spy, obfuscating messages and passing them to other secret agents around the world. Rephrase messages and get points on how well you do. Decode other player's messages, deciphering the codes left by other real players. Watch your phrases get mangled in the dashboard, where you can see how a message has been changed from person to person. Keep the message alive! Changelog 4/21: Fixed bug where failing by taking too long to write a phrase leads to a blank screen (see Github for more details) | ||
194680 | jam | Tamagachier |  Here is a little game where you have to take care of an egg. Use a switch to heat up,  feed him, work out with him, make him sleep and you're going to watch him grow up.  | ||
194686 | jam | cyberpunk_200s.sys |  ## Description & You are a low budget tower building hacker. The evil cyber ninjas try to attack your core. You have only one job! Can you keep the core alive for 200 seconds? ## Gameplay - Build tower to defense the core - Kill enemy to build more towers - Protect the core ## Control - Player Movement - WASD - Place tower - Left-mouse click ## Tips - You can only build the tower on the blue space - You need to get close enough to build - Each tower cost money, beware of unnecessary spending especially in early stage ## Screenshots    ## Tool - Unity - Aseprite - Audacity ## Credit ** Cut and Run ** by Kevin MacLeod & Link: https://incompetech.filmmusic.io/song/3576-cut-and-run & License: http://creativecommons.org/licenses/by/4.0/ ** PEAR36 PALETTE ** by 🍍PineappleOnPizza🍍(Comissions Open) & Link: https://lospec.com/palette-list/pear36 ** Forque Font ** by Tup Wanders & Link: http://www.tupwanders.nl License: http://creativecommons.org/licenses/by/4.0/ | ||
194688 | jam | The Tree of Life | A small game about keeping a forest alive. Open chests, loot bodies, water and plant defenses against the lumberjacks. Controls: MOVE: WASD JUMP: SPACE ACTION: LEFT MOUSE BUTTON SLOT 1: 1 SLOT 2: 2 SLOT 3: 3 SLOT 4: 4 | ||
194690 | compo | Worst Party Ever | Warning: Random number generating is apparently kind of wonky on the web player, but seems ok on the desktop version. Enjoy the clone party. You're hosting a party, but it's not going too well. You have 5 minutes to keep the party alive. WASD or Arrows to move. Talk to guests (Spacebar) to give them a little hype boost and get a random clue about their music taste. Use your phone to post on Clucker and invite new guests or change music with the Bluetooth Speaker app. Some guests are looking for love. They'll be disappointed if there aren't enough available people. | ||
194691 | jam | Dance Dance, Unicorn of Magic | Dance Dance Unicorn of Magic! **(GET CLOSE AND CLICK TO GRAB UNICORN)**  In a world inhabited by ferocious monsters, only the magical unicorn is capable of saving us all! While it gathers its powers with dance moves to save mankind, you are in charge of keeping it alive from all the predators that threaten it. You are humanity's only hope! They are craving for a sign of life and grooving will bring us a new light. Will you be the one to keep the dancing unicorn alive and save humanity? Share with us your experience! Post your Highscores in Twitter with the tag #unicornofmagic  Don't forget to rate and comment your experience while playing Dance Dance Unicorn of Magic! What did you like/hate most? Was it enjoyable? Have your ever played anything like this? Feel free to express yourself!!!  **(GET CLOSE AND CLICK TO GRAB UNICORN AND EXPLORE)** | ||
194701 | compo | No Fall, Beach Ball | Play keep up with a beach volleyball. Be careful, because aiming is very precise. My high score is 23 hits before the ball touches the ground, if you get any higher... why? Why would you play this that long? That's about it. First game jam in the bag, now to study for my computer science exam... | ||
194703 | jam | It's Garbage! | Well, expecting to not finish as usual, I took it way too easy this time around. After a number of hours wasted fighting to get some things working, and another hour trying to get VS2017 to help package the Unreal project... it is woefully incomplete. (Not to mention the hours spent just hanging out with friends, but that's more user error than mistake.) I'm pretty happy with where it was headed, and hope to finish it sometime in the near future. It got VERY ugly towards the end there, and the game SHOULD NOT BE PLAYED. I'm going ahead with uploading it, because it's the first time I was at least heading somewhere I was happy during a LD. Seriously, DO NOT WASTE YOUR TIME PLAYING THIS. For a solo effort, in the 48 hours, I'm alright with this as a new starting point. The game does not have a menu, posted controls, explanation, sound, music, polish, a win condition, a loss condition, or... really anything that makes you think "hey, this is technically a video game!" What it does have, is - technically it runs. Basically, you're a water sprite, on an island, you start next to a lake. Trees on the island will spawn fairies, which will accumulate on the lake. You can gather them, as mana. You can then spend that mana to douse fires. Fires? Oh yeah, the game will spawn meteors, which will impact the island, and spread fire sprites, which will burn down the trees, spawning more fire sprites. The goal? Keep it alive, of course! (Not supported.) Controls: WASD will move you. Spacebar will jump you. If you have mana, (Only indicated by your watery size right now.) the left mouse button will douse flames/trees. The right click will absorb fairies on the lake, in a cone in front of you. (Not indicated at all.) Escape should terminate the program. (Tip: By not downloading, you can skip to this part.) I hope everybody had fun participating this time around, I know it kept me busy. -Lem | ||
194709 | jam | Dear President, | Dear President, is a skill point & click game  Protect your country by: * moving pawns from place to place * destroying enemy's planes * signing deals * reviewing citizens * quick reacting to alerts  | ||
194719 | jam | Dark God Life Support | Keep the ancient evil alive through sacrifice! | ||
194728 | jam | Sanity Sim - Keep your sanity alive |  DESCRIPTION Due to the recent circumstances of the virus a "stay in place" lockdown has been advised. Do a variety of actions to keep your SANITY alive due this lockdown pandemic. Choose wisely as some items will damage your health or joy more than others. If either your joy or your health decreases the game is over. GAMEPLAY Keyboard and mouse Controls Click to move / Keyboard to move character X to interact with Item Keep your sanity alive by performing different activities. SOFTWARE USED Pixel art - PYXEL EDIT Programming - UNITY & VISUAL STUDIO MUSIC Creative Commons Music by Jason Shaw on Audionautix.com - https://audionautix.com/ SOUND FX Bxfr SOLO DEV - petipois | ||
194731 | compo | MACHINA |  ## DESCRIPTION **MACHINA** is a turn-based tactical game that incorporates random elements in both the environments and the available actions. You take control of an A.I. that is aiding a human through multiple levels and is making sure they stay alive for their ultimate goals. ## LINKS **Game and source code**: https://halisavakis.itch.io/machina Link includes a ZIP with the **post compo** version of the game that includes: - Ability to cancel skills after selecting them - Fixed upgrade spawning bug where they only appear once ## CONTROLS - Left click to select - Right click to rotate skill pattern - A/D or Left/Right to rotate camera around the environment The controls are thoroughly explained in the first dialogue segment of the game. ## SCREENSHOTS     ## GIFS   ## CREDITS - Art/Coding/Music: [Harry Alisavakis](https://twitter.com/HarryAlisavakis) - Attributions for SFX audio files which have been heavily modified and used in the project: - https://freesound.org/people/GeronimoGeronimo/sounds/338067/ - https://freesound.org/people/humanoide9000/sounds/422440/ - https://freesound.org/people/Speedenza/sounds/318560/ ## NOTES - There are known bugs especially with the level generation as it is pretty random and does not ensure paths will always be there. - The game is pretty unbalanced and therefore can be pretty hard, but I think it's worth it to try and make it to the end. There's only 3 levels with 3 waves each. - This is obviously not a complete thing on its own but it serves as a proof of concept for a type of game like this. | ||
194753 | jam | Orbital Stations | BRASIL - SP Im trying make something to keep my mind free of the problems... So im not expecting a great game, just have some fun. Im pixel artist and this is my 3rd LD, but the first solo, ill use Consturct 2 and Aseprite, since im not a programmer, i hope i can make it :)   | ||
194754 | jam | Manifest Destiny | It is the mid-19th century, many are moving westward. Despite all odds, you have decided to embark on this dangerous journey with them. Traveling alongside you are your family, your friends, your people. You must do whatever it takes to protect the caravan and everyone along with it. These lands are roaming with bandits who will show no one any mercy. Fend off their attacks and make your way past the treacherous mountains to the promised lands. Gather food, water, wood, and herbs while keeping everyone alive Controls: WASD - Movement, J - Shoot, Left Mouse - Interact w/ Menu, Esc - Escape      | ||
194759 | compo | Fireman | Manage the fire, keep it alive long enough to achieve your dreams. | ||
194765 | jam | GRAND. | "It's with bad sentiments that one makes good novels." If this garners any praise, then it may be developed further. This work is Mature, owing to the following factors: - Drug references. - Profanity. - Sexual themes. - Mental Health Issues. - Long monologues. - Intersexual Communication. (the scariest of them all.) H!GHL!GHTS: MULTIPLE ENDINGS; DECISIONS MATTER. TWO LEVELS of DIFFICULTY, offering DIFFERENT PR!ZES. TEXT is DRAMATIC and abounds in CONTEXT. 15 CHARACTERS, E!GHT of whom are PLAYABLE. REWARD for unlocking all ACHIEVEMENTS. CRYPTIC SYSTEM. CAPTIVATING, THOUGHT-PROVOKING STORY. COMPLEX PLOT, warranting multiple play-throughs. OVER 9000 lines of SOURCE CODE. If you get a Pop-Up Window barring access at the end of any scene, simply select “Ignore”. All you need is Love and a Keyboard. DON't BE AFRA!D to download the Game!! If your Malware Finder gets weird about it, it's only because the program is written in a very classic code, as happens unfortunately to be a fair deal of known Malware. While such archaic code may still be used by hackers since it's closer to the heart of a machine, (less abstract than most,) my own code is harmless, and I will stake my whole career upon this Promise. Enjoy. [({L.J.)}] | ||
194768 | jam | Cold Heart |  A game about protect a frozen heart in the mountains. You are a ice golem and need to keep alive que cold heart agains the fire creatures. The time passes, the enemies got stronger and you level up killing the fire creatures. Use WASD to move around and SPACE to attack. ## GAMEPLAY: https://youtu.be/s7V1_55Y-Rw | ||
194774 | compo | Atlantoid Plantoid | The Atlantoid Plantoid is a mysterious entity who lives in the Sea. When it eats, it gives off oxygen. Humans need oxygen. Therefore, to live, you must feed the plantoid, else it will die. What does the plantoid like to eat? You have had good luck with fish, so try to catch those with your handy harpoon. If you run low on oxygen, travel to the bubble to refill. Swim over to the top of the plantoid and drop the fish to the beast below. But, do not let the plantoid touch you. It is a carnivore after all and will kill you. It will not eat you because you taste kinda icky... That's life I guess. Keep it Alive! ## Controls - Please use WASD to move the little dude with the hot red pants around the ocean. - Press ESCAPE to pause the game - Press ENTER to start the game - Use the extra controls to adjust parameters to your liking. ## Change Log - None Yet! - Note: Does not work with Firefox (unless you enable `gfx.offscreencanvas.enabled` in your `about:config`) ## Music [SoundCloud Soundtrack](https://soundcloud.com/microwerx/atlantoid-plantoid-ludum-dare) ## Unique Selling Points - Real Analog Synthesizer and FM Grungy Music and Sound Effects! - Swim underwater and Spear fish! - Feed the Atlantoid Plantoid - Do not touch the Atlantoid Plantoid or you get killed ## Haiku ``` Deep Sea Air Bubbles, It Eats Fish To Stay Alive Atlantoid Plantoid ``` ## Screenshots  https://youtu.be/sQNiuwE9vwY  | ||
194789 | jam | KeepUsAlive |  A brother and sister is trapped in the dungeon. There are terrible monsters and random bullets in the dungeon. Use `WASD` to control brother. The brother has a solid shield which can block all bullets. The shield will always point to where `your mouse` is. The sister has two state, follow the brother or stay at somewhere. Press `LMB` to switch between two states. When the sister is staying, she will shoot to where `your mouse` is. Bullets will hurt the brother and the sister. When one of them die, the game is over. Keep them alive :)  | ||
194794 | jam | Tracer | Race down the gauntlet, faster and faster! How far can you go before you crash? Pick up shields, power ups, and bonus points, if you can...  ## Items Shields - Shields protect your ship when you run into hazards. Power Ups - Power can be used to speed up , slow down, and repair your ship. Bonus Gates - Collect these for bonus points!   ## Controls A - Move Left D - Move Right hold W - Boost (uses Power) hold S - Slow (uses Power) hit Spacebar - Repair (uses Power)  ## Bugs Squashed * ~~After dying, ship spin rotation affects the next game. Refresh the tab as a temporary workaround while I work on a fix.~~ ## Bugs to Squash * None that I'm aware of, please let me know if you find anything in the comments! ## Credits Made in Unity, Asset Forge, and Photoshop. Thanks to Flyover Indies and MidCoast Game Developers for feedback, testing, and support. Thanks to Catlike Coding for [inspiration and a really fantastic tutorial](https://catlikecoding.com/unity/tutorials/swirly-pipe/) to base this on. * SFX - [Kenney](https://kenney.nl/assets?q=audio) * SFX - [Anomaex](https://freesound.org/people/Anomaex/sounds/490253/) * Music and SFX - [Antti Luode](https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs) * Font - [Geronimo Font Studios](https://www.dafont.com/space-galaxy.font) | ||
194802 | jam | Grow | A game where you have to keep your plant alive by watering it, fertilizing it, and keeping it the correct temperature. However, this game has a few secrets once you get in deeper... | ||
194806 | jam | Mut-ant | You are the Goddess of Ants, who was recently witness to all of her brood getting exterminated by rival deities. You have found a single survivor who you have dubbed Anita. Protect Anita as she fights the insect underworld around her. You can heal her and upgrade her by combining Gene cards and Parts cards using your limited Blessings cards. Combine Genes together up the tree until you finally unlock the fearsome Divine Queen ultimate form!  EDIT: fixed some major gamebreaking bugs and reuploaded. Win condition was not checked and drop rates would bury the player in crud. | ||
194813 | compo | CircuiTree | # CircuiTree CircuiTree is a rhythm-based circuitry building game where your goal is to keep the mother tree alive by building and repairing circuits before they cause irreparable damage. CircuiTree was made by Cody Bock (Neonalig) in 48 hours between 2020/04/18 to 2020/04/20 as part of Ludum Dare 46 for the theme 'Keep it Alive'. # Feedback Feedback? PLEASE! Don't just say it's amazing though; give me some serious, yet true, criticisms so I know how to grow as a developer # Downloading To download, either grab the build in the 'Downloads and Links' section below, or go to the itch.io page for a constantly updated version: https://neonalig.itch.io/circuitree # Libraries Below is a list of all used libraries to aid the game: - Ookii.Dialogs (For file browsing and saving dialogs) - System.Windows.Forms (Ookii.Dialogs Dependency) - System.Deployment (System.Windows.Forms Dependency) | ||
194815 | compo | Square Loves Circle! | Square loves Circle - and when you love something, what do you do? You keep it alive! A simple and sweet platforming game where your (the square's) objective is to make sure that the circle makes it to safety and doesn't fall into any endless holes or anything like that. Controls: Arrow keys or WASD. Space/Up/W for jump or wall jump. R to restart a level. You may need to click on the canvas to see anything. You might also find it more enjoyable to put your browser in full screen mode. This runs on WebAssembly - if you have a modern browser (i.e. not I.E.) it should just run. It may take a bit to load all of the assets, but after it finishes loading, it will run entirely locally. It might take a few seconds for anything to happen - do not lose hope too fast if all you see if a empty screen! | ||
194820 | jam | Lark will Live | *I removed Main Menu and Exit Button as They were breaking the Immersion.* *If you dont understand the story its YOUR fault, go play again.* *everything is intended including floaty controlls as it is supposed to be a dream work so dont give 1 start rating* Lark will Live is a short RPG made for ludum dare 46 its made by me manaki senpai thanks Renjitha for voice acting | ||
194821 | jam | Cat Dad Redemption | This is the tale of Cat Dad, a retired gunslinger that must return to his bounty-hunting days to sustain his son. Duel with bad guys, feel like a real western gunslinger and follow an emotive story about Cat Dad and his son. In Cat Dad Redemption, you must be always ready to react to the outlaws' movements before they draw their gun. Also, you must be precise so you can shoot them before they shoot you. The game is divided in various levels and scenes: -Each level tests you gunslinger abilities, with an increased dificulty. -In each scene, a narrator tells another chapter of this intriguing western tale. In Cat Dad Redemption, you only need to use your mouse to play (we recommend holding it like a gun in your belt). -Right Mouse: Rotate aim -Left Mouse: Shoot -Mouse Wheel Up or Dow: Ready next shot -If, for some reason, you get stuck, you can press R to restart the level. We hope you like Cat Dad Redemption!       | ||
194824 | compo | Fell Out Survival | After a large broke out between three nations. Many people died, but not you! You were one of the unlucky ones. Now you are stuck in an underground bunker with only one source of sunlight. Someone decided that it'd be a good idea to power the bunker with solar energy. You have to redirect the sunlight between the crops or the solar panels. Without electricity we will have no way of keeping the crops watered. The battery in the solar room will show you how much energy you have.The water meter in the pump room shows you the water pressure. The terminal will keep track of the crops, make sure to check that. Your crops should grow in about 5 days. Good Luck! How the game is played:  The map above shows the different rooms. - Water Meter shows water pressure - Battery shows energy levels - Mirror can be dragged by interacting with it - Terminal will show stats about the crops by interacting  This is the terminal view - Sun icon is sunlight levels - Water drop is the hydration levels - Cross is the health of the crops  The clock shows the current day and time  The notifications will show in the top left corner when the associated value goes below 40% Anything that glows green means you can interact with it. Controls: WASD - Move Mouse Left Click - Interact | ||
194826 | jam | Fuel Onward! | You gotta keep it alive, whatever it takes.   | ||
194827 | jam | Madagascar Simulator 2020 | "President Madagascar! A person in China is coughing!" You might be tempted to SHUT. DOWN. EVERYTHING. But business is booming in Madagascar! Can you drive up the country's GDP before COVID-19 takes over? Maybe even make it through 2020? Click on ports of entry to shut them down. Click on them again to reopen them! Remember: cruise ships and jumbo jets bad, merchant vessels and cargo planes good! They bring the money. The other ones just bring coronavirus. And you don't want that. Remember, when in doubt, shut down. Everything. ### Notes - Don't press the exit game button in the WebGL build. It crashes the game for some reason :unamused: Press it in the Windows build instead! - The shape of Madagascar and the locations of its infrastructure were gratefully derived from OpenStreetMaps. This data is available under the Open Database License: https://www.openstreetmap.org/copyright | ||
194833 | compo | Kill the undead - keep her alive (for as long as you can) | Sniper killing zombies that are attacking an helpless victim. Keep her alive as long as you can. | ||
194850 | jam | Cube Breakout | This game was fun and challenging to make. This is the fourth game I've made ever, and the first I am submitting for Ludum Dare. I hope y'all enjoy | ||
194852 | compo | Help! I'm Broken! | This is my first Ludum Dare project! It's a very short puzzle game where in you are trying to keep alive/revive a little robot!  | ||
194860 | compo | Square Fall | This is my first Game Jam. This is my 2nd game on unity ever with no experience in programming. I hope you will want to play this game and if you do please give me your honest feedback! game link: http://localhost:52014/ | ||
194870 | compo | Darryl in Distress | Save Darryl the baby turtle from danger! Darryl is a very curious, very newly born, very adorable little turtle that just wants to make friends. Little does Darryl know, that the innocent looking things on this cruel new world he has been bought into wants to kill and eat him! Darryl will interrupt you and try go back to the evils on the beach. You have to look after Darryl and keep him alive! Make sure he reaches the shore and joins the rest of his adorable turtle kind. Move with the WASD keys, when Darryl moves to a dangerous area mash A & D to stop him from moving towards the danger. | ||
194877 | compo | Majestic X | # "I was just a kid when I first saw HIM..."  https://www.youtube.com/watch?v=Jzt1kYsbFmI ## About **Majestic X** is a giant robots fighting game. Defeat the evil robot and save the world!! Obviously, I took inspiration in classic super giant robot animes like Mazinger Z. I tried to match not only the art style, but also for the animations. ### Controls Controls are pretty simple: * LMB/Ctrl: Attack * RMB/Alt: Block * Left/A: Dodge Left * Right/D: Dodge Right You need to time your attacks correctly in order to damage your oponent. ## The Theme Well... you are... keeping everyone's hope alive... I guess... I know. ## Updates **v1.0.1 [04/20/20]** * Minor fixes for animations and combat. * Help UI for new players. | ||
194881 | jam | Keep It Alive | Defend your heart from destructive forces. Arrow Keys to move around, Z to shoot, X to build turret  | ||
194893 | jam | Take The Cargo Home | My finished game called 'Take The Cargo Home': https://hello-st.itch.io/take-the-cargo-home A space courier simulator where you pilot a broken spaceship and need to deliver precious cargo (a giant squid). You need to navigate around meteor fields and into wormholes which take you to the next stage.  Please check out my game and let me know if you find any bugs! This was my first online game jam and first ever Ludum Dare. I thoroughly enjoyed the experience and learned a lot! This is also my first 'finished' game that I've made solo, so I'd be keen to receive feedback, especially since the game experiments with a 'broken' ship for the gameplay. I would have liked to create more levels, but ran out of time. I'm definitely keen to refine the gameplay, UI and design more levels in the very near future. Good luck to all LD participants! | ||
194899 | jam | Machine Gun Chicken |  ### About Well, it's a chicken with machine gun. Questions about that? :) ### Objective The objective is to protect your egg (your baby) as long as you possibly can. ### How to play * Control the chicken and aim with the ARROW-keys, the WASD-keys or your mouse (only horizontal) * TIP: Use the W and D keys to turn fast, and the mouse to aim more precisely * Shoot with the SPACE BAR-key or the LEFT MOUSE BUTTON * Use the MINIMAP, it's a great tool to keep track of the enemies * Pick upp ammo on the ground, they will increase your weapon damage * Press N at anytime to play the next music track  ### Enemies Enemies have different stats: * The girl has very little health but she is very fast * The police has heavy armor and can therefore take more damage * The zombie is a monster with a lot of health, but is very slow * Enemies health and spawn rate increase the longer you survive  ### Feedback Thank you for taking time to check out my game. Please don't forget to leave feedback :) | ||
194905 | jam | DON'T LET PLANT BE DEAD, SO ROBO CAN'T BE SAD | A short little rhythm game about trying to keep a plant alive. Oh, and try not to let robo down. He can't handle being let down. | ||
194918 | jam | Steeler Royal | Keep a virused Robot Safe from his killers Action and Trill If you wand the above mentioned categories, then you are at wrong place. But this game is fun. Its a Top-Down Shooter (With multiple cameras and an epic boss fight) My first Ludum Dare Submission, so please show love. | ||
194929 | compo | The floor is lava! | [TheFloorIsLava.png](///raw/079/f2/z/2c139.png) Don't let the poor little, adorable, space slime fall into the lava! Find his bed to win the day!! Pong meets platformer, use WSAD or arrow keys to control the paddle and bounce your little slime along until you find the objective. Good luck! Known Bugs: It's really hard. Harder than I intended. More game play and tuning could really benefit it. | ||
194938 | compo | Out Of The Box | A cooperative multiplayer game where players work together to solve clues to get out of The Box alive. Be careful, though, because each decision you make may have dire effects. A game made in 48 hours for Ludum Dare. | ||
194942 | compo | Sunset Boule-ward | My first try at Compo. I think I screwed up and don't even know what I made. Let's just call it an experimental game.(shame!) Next time I'll try to make a mechanism-based game. So you probably wondering what this game is about. But I don't want my words affect your experience. It's about the pass of family members, if you have to know. No need to download, play on webpage. Only mouse left click is needed. | ||
194949 | jam | Silencer | Intended to be a clone of Witch and Hero, but with some run and gun elements and an NES aesthetic. It's mainly an excuse to try to learn Haxe Flixel. So far, I've only gotten as far as moving the character around and making a basic HUD ^^;  The idea is that you move around and attack with one character while protecting the other from waves of oncoming enemies (TBD). The other character can cast spells to defend herself, but is otherwise stationary. Just like the game Witch and Hero. The concept of 'Keep it Alive' made me think of escort missions, and that game was one of the few that seemed both simple enough and fun in concept. The Games source code and build are on my itch.io page (linked). Its likely I'll update this past the jam, at least until I have a functioning demo. Most sprites and tiles were created by me. (So far unused) Audio was pulled from Itch.io. | ||
194951 | jam | Lethal Shepard | In this game you are a shepard with a gun and you are trying to get your sheep back to the farm before the wolves can eat them. You get 5 points for killing a wolf and 10 points for every sheep you save. If 5 of your sheep get eating its game over. | ||
194967 | jam | COMBO I N F I N I T Y | A difficult fighter/ platformer type game where you have to keep the combo alive.(Used public fonts). Use WASD to move. Us shift to dash. Use J and K to push enemies around with punches, K will have stronger knockback and will have recoil. Attack direction is dependent of WASD. Hitting enemies will result in a dash refill. Please give critical feedback. | ||
194970 | jam | Super Tippy Flippy | Keep Flippy the Fish Alive by Precision Cable Winching! Controls: A and D to raise/lower the left winch, J and L to raise/lower the right winch JengaMang - Programming/Design Kram - Art/Music/Design   | ||
194982 | compo | Torchbearer | A top-down puzzler with 8 levels where the aim is to navigate a dungeon while making sure to keep your torch burning. I tried out a mechanic that has the torch dim as it burns through oxygen in the dungeon. You can use the WASD keys to move. Tools used include Unity, Paint.net, Blender & Audacity (note: I've only tested the build on Windows). Tip: You can take as long as you want to assess the layout of each level, your torch will not diminish before you step into the room.    Change Log * APR 20 @ 2:30PM AWST - Fix movement so players do not overshoot when holding down movement button. | ||
194985 | compo | WOODS | _Keep the flame alive_ :)  Use WASD to move around, beware of darkness. You can change display resolution in *settings.json*. I didn't have time to add audio, as my engine didn't have audio support yet. Oh, speaking of the engine, I made it myself in rust, using wgpu-rs and other cool crates :) I'll probably write more about it and my experiences in the LD later, so stay tuned! Also, consider following me on [twitter](https://twitter.com/feilkin) | ||
194986 | jam | Hatch The Plat | Help the platypus hatch it's egg by getting the egg to an incubator! WASD - Move Space - Jump LeftClick - Grab / Throw!  | ||
194987 | compo | Keep Them Alive | # Keep Them Alive A tiny arcade game where two little animals need your help to survive in a wild river. ## Also I came back for my second compo. I did something small intentionally so I had more chances to finish everything I had in mind. And it worked! Feel free to comment and give any kind of feedback, I'll really appreciate it!  | ||
194998 | jam | FirePlace | Goal : put every piece of wood in the designated fire (e.g: red wood in red fire) Controls : - A to move wood left - D to move wood right Disclaimer : For some reason yet unknown to me The build of the game does not work so I included the unity project instead. So if you wish to play you will need unity and you will have the source code too :p The zip of the project can be downloaded here : Itch.io : https://zakoud.itch.io/ludum-dare-46-zacharia-ellaham Wetransfer : https://we.tl/t-43OIoNuFjf Credits : Game : Zacharia Ellaham Music and SFX : Erik Grenier | ||
195003 | jam | Deep Root | ## Deep Root is an FPS tower defense game where your mission is to defend a sun tree while it grows in order to create light for an alien planet.  Use your multi-tool to fire construction grenades at resource deposits to help the tree grow! But be careful, the parasites are waking up to a new day too.  --- Made for Ludum Dare 46 in 72 hours by the [Feverdream Softworks](https://www.feverdreamsoft.works/) team and associated collaborators. Theme: Keep It Alive. Programming: Johnny Texturing: Tim Concept Art: Shane 3D Modeling: Ben, Tim, Cosme, Shane and Jett Rigging: Ben and Tim Music: Neb Twitter Handles - [BokuNoAcchan](https://twitter.com/BokuNoAcchan). - Tim - [98rx7](https://twitter.com/98rx7).- Cosme - [FeverDevJohnny](https://twitter.com/FeverDevJohnny). - Johnny - [kin0min](https://twitter.com/kin0min). - Shane - [jimothy100](https://twitter.com/jimothy100) - Jett - [BenReed02397378](https://twitter.com/BenReed02397378) - Ben Reed - [Nezuro_ ](https://twitter.com/@Nezuro_) - Ben --- - [Listen to the full soundtrack here!](https://soundcloud.com/muzak-796897020/sets/deep-root-soundtrack) Available for Mac and PC. | ||
195027 | jam | Snack Time! | Your babies are hungry and they need food! Go use the arrow keys on your keyboard to pick the pizzas and take them to your babies! You could also use the ESC key to reset the game if you'd like. | ||
195030 | compo | Home Fires | https://youtu.be/3whfVezioqU Keep the home fires burning!  - Hold RMB to look around - WASD or Arrow keys Move - Space or E to pickup logs / interact with shrines  The goal is to bring logs to all the shrines so they are all lit. The logs will burn up over time. | ||
195039 | jam | Brother | Your brother was injured in a forest and only you can save him. Take him to a safe place while keeping you and him alive. Hunger, thirst and cold are crucial factors for survival. | ||
195040 | compo | IT VS THAT | my first game jam and also my first game. I hope you guys enjoy! | ||
195043 | compo | Chaos | An epicly fun fasted-paced missile dodging game... the tools i used are: .Unity(Game Engine) .Adobe Photoshop(Art) .Visual Studio(Code) .Bosca Ceoil(Music) | ||
195046 | compo | Sound Blaster | Sound Blaster is a bullet hell meets music sequencer. Sound is everything to you. It is your movement, it is your score, and it is also your enemy. How long will you survive?  Instructions - Music File Spawns at the end of each sequence - Drag music file to sequencer to obtain score - When the indicator crosses your music file it'll spawn a bullet which projects you forward. - Avoid red bullets Controls: A: left rotation D: right rotation! Mouse Interact: Left Click to drag files to your music sequencer.   Credits: Design, Program, Art - Daum Park | ||
195058 | jam | Big Bee Bigby | You're a big bee named Bigby. Go around collecting pollen to revive your dying Flower of Life. Birds want to eat you, dodge them or get drop pollen on them for revenge and bonus points. Oh, and you're too big to fly up for long without resting, so be careful when flying high! Try to keep the flower - and yourself - alive as long as you can. Can you beat the creator's high score of 19858? Brag about it in the comments! Features: A song, 6 sounds effects, a few nice sprites, a lovely decaying pixel flower, the ability to fly, and one big level to survive in. Note: Sorry there's only a Windows executable build. I haven't been able to purchase any other exporters for GMS2 yet. I know there are plenty of games you can easily play in your browser instead, so to those who download this and play, I am very appreciative! | ||
195059 | compo | Plant Baby |  ## About: In this retro inspired game, you play me... attempting to grow plants by the one window in my house that gets sufficient sunlight. Do the best you can, but the death of any plant is game over, man. Do you have a Green Thumb? ## Helpful Info: These plants need two things to survive: Water, and Room to grow. But beware! Watering plants too little or too much will cause damage! You can't see the roots, so it's possible the plant has out grown the container! ## Tools: #### Grabber Grab planters and plants #### Inspector Check the water level of the plant (might be inaccurate.. it's hard to judge just by looking!) #### Watering Can Works on planters only! Each click adds a bit of water to the planter. #### Sheers Works on plants inside planters only! Cuts a plant down if it gets too big. #### Remover Works on plants inside planters only! Pops a plant out of a planter. ## Obvious Bugs/Issues: Putting a plant into a planter is far more difficult than it should be. A different approach should be taken next time (this is in 2.5D and I didn't adequately manage sprite depth). Getting plants to grow doesn't seem to be working correctly. This might be patched - a note will be left if that's the case. ## First Screenshot - Initial interior backdrop and a planter!  ## Planting the Plants!  ## More Planters!  | ||
195063 | jam | Rutabaga Round Up |  Three man team. All assets were made for the Jam, including sounds/music. Engine used was Unreal. | ||
195064 | jam | Bloodrush |     In this small game you have to protect the hostage from the enemies. Don’t let them kill the hostage! You need to hold out for 3 minutes to win. Your only weapon is a machete. WASD - move I - flip J - hit The lights may go out once a minute, so keep your eyes open! creators: Maxim Kuznetsov & Vsevolod Volkov music: Gleb Orlov | ||
195073 | jam | Keeper of the Flame | The Keeper has been commanded to carry the sacred flame, and light each brazier they find. Guide them deeper and deeper into the temple, avoiding traps and keeping the flame alive! Controls are taught in-game, and can be accessed by holding the escape key. There are ten levels in total, good luck bearing the sacred flame, Keeper!    | ||
195077 | jam | Bait |  There's a plant whose sap can make you live forever (or something) and you've finally found it at the bottom of a dungeon. You have to get the plant back out alive. You don't have any weapons. Instead, you have to kill enemies by luring them into traps. **Instructions (In game as well):** WASD to move LShift to boost P to Pause M to Mute the Game | ||
195083 | jam | Healing Quest |  You are the party's healer and you've got one job. *One job*. ## [PLAY ON BROWSER](https://uspgamedev.org/downloads/projects/healing-quest/web/healing-quest.html) ## Controls Move with WASD. Select spell and target with mouse. Toggle fullscreen with F4. On Web version, press F11 to go fullscreen if necessary. ## Screenshots  ### Credits Made by [Dragonroll Studio](https://dragonrollstudio.itch.io/) (Livia Maki Yoshikawa and Wilson Kazuo Mizutani) - *BGM by Visager (Josie Brechner)* - *Some SFX by Liu Jiajun and ViRiX Dreamcore (David Mckee)* - *Color palette by DawnBringer* | ||
195085 | jam | Resurrection plan | Resurrection plan is a difficult puzzle in which you have to resurrect the villagers. To do this, you will need to arrange your subordinates so that the object of resurrection is exactly between them. Good luck!    Made with: C#, Monogame Used: Bfxr, Aseprite, Google translate | ||
195102 | jam | Planty's Day Out | Farr’s day job is a plant walker. See how far you can take Planty on a walk today and earn tips for how far you’ve walked. Be careful though! Planty will lose health while not planted in the ground. Plant Planty to regain health. BE MORE CAREFUL—while Planty’s planted FLOBS will try and eat Planty. Oh… and don’t forget to dodge those Bhales!! [Title_Screen.png](///content/f2c/e2/z/2f52a.png) [Jump_2_worms.png](///raw/f2c/e2/z/30f40.png) | ||
195112 | jam | Keep Itt Alive | Help Cousin Itt Stay Alive in a lava-infested apocalypse so he can get back to his family. Avoid laser-eyed chickens, and add balloons to keep him afloat, but don't go too high! WASD and Esc help you maneuver as you "Keep Itt Alive!" #keepitalive #ludumdare46 #cousinitt  | ||
195119 | compo | It's A Start :D | Using this as an excuse to get into godot! I was able to make the start of a platforming engine. Players can walk, run, jump, double jump n times, slide, dash, wall slide, and wall jump! Controls: - Keyboard: arrows/wasd = move, left shift = run, space = jump, left ctrl/double tap direction = dash - controller: Leftsick/dpad = move, bottom face button = run, right face button = jump, top face button = dash - slide = Down+jump Last minute addition of info written to the screen, lets you know the player's current state. It was hard to tell what was happening without animations. Final thoughts: left/right dash buttons would be good. Game should be more floaty, things fall a bit fast. When dashing up player should keep some momentum at the end so they don't immediately start falling. Code wise I think its pretty messy. Let me know if you agree with me :) [s2.gif](///raw/d2a/f2/z/2c366.gif)  | ||
195120 | jam | cloudy with achance of unicorns |   https://youtu.be/aH-13KCJz-Q Help the hungry unicorn to reach the lollipop, by building a cloud road. | ||
195123 | jam | Protect The Statue | A Gang of cyborgs are attacking the Golden Monkey Statue, the only thing you can control is the Four Protection Pillars which have special weapons to destroy the Cyborgs ,you need to switch between the Pillars and Defeat the Cyborgs.  | ||
195128 | compo | Quest for Cake | Quest for Cake is a casual exploration game about love for food (especially cakes). Guide Pepe, the dog with a neverending hunger for cakes, through a perilous neighborhood of dog-haters in his search for the greatest cake in existence. Sate his appetite with tasty sausages when cakes are not available but be careful! Pepe will eat anything in vicinity, even if it's not exactly healthy. ### Controls Move: WASD / Arrow keys Mute music: M Esc: Open menu   Avoid eating nasty stuff.  Ps. I'm sorry about the background music. Mute it with M. :) | ||
195130 | jam | The HeartBeat | # Description Year 2077, New Dunk Citizens of dunk have forgotten the glory time with Mother God Buho. Instead, they have betrayed their believe by transferred their flesh body to mechanical parts, all senses are replaced by biomechanical signal transmission with the help of Molig, the oligarch of biomechanical technology company. While people enjoying their pleasure time as "the cyber-Ed", they have no anticipation of the Armageddon of digital virus that comes from nowhere. And you are the Mayor of this city. After ten days of work, your exhausted heart had finally bursted. Your secretary arrived on time to bridged a mechanical heart for you to avoid you from endless darkness. Hold your heart tight, extend your life and the fate of this city until your last breathe. (This game has multi-ending.) # Control **Space**——Press the heart! We suggest press it when the slot is fully charged. **WASD** or **↑←↓→**——Make your decision! Tell your secretary about your last decision for this city. The key is trying best to **keep it alive** on the same time dealing with all the files! # Setup Unzip the file and run TheHeartBeat.exe # 游戏介绍 2077年,新敦克市。 人们已经忘却了“鸮母”的辉光,转而投向寡头生物科技公司——莫利格。肉体逐渐被机械取代,五感也被神经接口传输的信号替换。正当人们享受着作为“改造者”的舒适生活时,一款不知从何而来的电子病毒成为了新敦克市的梦魇。 而你,是这座城市的市长。 在连续工作十日后,你那颗疲惫的心脏终于发出了最后的悲鸣。 及时赶到的秘书为你在体外桥接了一颗机械心脏,把它握在手中吧,用你最后的力量,去延续自己和这座城市的心跳。 (游戏包含多结局) # 操作说明 **空格键** 按压心脏!厂商推荐你在节拍指示器涨满的瞬间挤压。 **方向键** 做出决策!告诉秘书你为这座城市做出的最后的决策。 最重要的是,努力**活下去**,处理完所有的文件! # 版本说明 v1.00 2020.4.21 终于做完了,差点心脏也炸了 v1.01 2020.4.21 修复二周目BUG v1.02 2020.4.22 添加双语切换、温柔模式 v1.03 2020.4.22 添加全屏/窗口切换,添加分辨率调节,更新CG # 游戏截图    | ||
195134 | jam | Olympus Rise - Greek it alive | Olympus Rise is a Platformer set in ancient greece.  You play as the chosen torchbearer. Your goal is to keep the sacred torchlight alive and reach Mount Olympus to ignite the holy fire! Coming into contact with water will diminish your flame rapidly, but it will mystically replenish when out of danger. Light the waypoints along your journey to divine destiny!  | ||
195135 | jam | A Friend | A handcrafted "Tamagotchi-like" game about taking care of a weird pal.  Very simple mouse controls. Please play in full screen. Might have some bugs. ALT+F4 to leave build mode. (Will update soon with buttons) Lack of a real ending and purpose. Didn't had time to finish my death & end game animations. Will update & upgrade the game at a later date. This is my first GameJam "in solitaire" assuming all roles and creating only "unique assets" and code and I'm a newb programmer so I lack gameplay elements . A good challenge, one of my most advanced programming exercice until now. I've learnt a few concept and tools I'm going to be using a lot in my WIP projects. Had to create more animations than I thought I would, but I wanted my submission to look nice. A few sounds, by me & one by my little sister. A handcrafted soundscape from my friend ema as background music (More of his music here: https://editions1of1.bandcamp.com/album/laemnt) **Tools**: *Programming & Code*: Unity, Visual Studio *Art*: Adobe Photoshop *Sound Design*: Ableton Zoom Microphone  | ||
195155 | jam | Mutual Assured Destruction | Save this Star System from it's inhabitants!    some things work, some things are janky, few got more attention.. green planet will always kill itself, don't worry about it. Left Mouse button to move Right Mouse button to bomb the missiles R for Reset Space Key only when the lights are out. | ||
195157 | jam | Inexperienced Doctor | How to play: - Use WASD or Arrows to Move - Use mouse to AIM - USE 1,2,3,4,5 to change hand - Near to the BED use E to see info - use Tab to associate a patient to a bed, and see bed status - Try to understand how every medicate works with symptoms! | ||
195163 | jam | Plant Fren | A mysterious wizard has left you their laboratory. Find the ideal conditions to keep the magic plant alive. Controls: This is a point and click game. Just click or drag different objects on the screen. | ||
195166 | compo | HiJinx |  All little Jinx ever wanted was to fly like the other witches. Unfortunately, she's cursed and a magnet for trouble. Soar as high as you can. Keep her safe she's counting on you. Arrow keys or directions to move space or A to jump Hold to jump to fly Collect magic orbs to increase flight duration avoid the crows collect the magic wand to win *works with most standard controllers  | ||
195174 | compo | BioBot | Welcome young padawan, here you are stuck and trying to survive with a bot which is absolutely offensive weaponary but still requires time to cool off too.And you're a guy who can defend against anything at you. So basically you're on defence bots on offense, Enjoy :) Press - 1 to shoot normal Bullets Press - 2 to shoot Grenades Press - 3 and draw on the screen to use Shield And standard controls for movement and shoot. Beware over usage of weapon will cause issues to bot so look out for the bot's orb color.! | ||
195186 | jam | ZenTuree | ZenTuree (pronounced a bit like _century_) is a game that combines quite literally _"zen"_, _"tree"_ and _"century"_. Everything you need to play this game is a lot of patience and a green thumb. ### Gameplay The rules are pretty simple: 1. make sure that your tree has enough water. 2. don't overwater your tree. 3. be patient. 4. keep it alive ;-) ***Tip: You can close the tab, your browser or even shutdown your computer - your tree will continue to grow (as long as it has enough water)*** ### Where is my tree? Here: https://wischi-chr.github.io/ZenTuree/ Keep in mind, that your tree is unique and needs about two years to fully grow. Can you keep it alive? ### Technical stuff You don't need an account. Details about your tree are stored locally (javascript local storage). If you reload the page, even if a long time has passed, the tree will show the correct state (as if it was "running" the entire time). Actually we just apply the missing time very quickly. ### For Ludum Dare Testers The normal game mode takes about two years for a full grown tree. To make things simpler there are two test game modes. #### LD46 Mode This is the recommended game mode for LD46 testers. A full grown tree takes about 2h and should be watered about every 15 to 30 minutes. Of course you don't have to stare at the tree for two hours. Make sure it has enough water, close the tab and try other games. Make sure to check in later to water the tree. - https://wischi-chr.github.io/ZenTuree/LD46/ #### Non-Zen-s Mode For very unpatient players there is an even faster mode. A tree takes about a minute to fully grow. - https://wischi-chr.github.io/ZenTuree/FAST/ | ||
195206 | jam | First Love / Late Spring | "First Love / Late Spring" is a brief meditation on mediocrity, fragility, and the quiet mounting frustration of trying to keep the conversation alive even though we all knew there was never anything there from the start. ... Or something like that. --- "First Love / Late Spring" was produced in GameMaker Studio 2. The soundtrack was produced in Little Sound DJ.  | ||
195207 | compo | Shifty Maze |  Sneakily place and remove walls in a maze to keep the wandering souls hopelessly lost. Their fear feeds the maze. The maze isn't happy with simply trapping souls. You need to keep openings available to give the victims hope. Controls: Mouse only Post-jam notes: - I think this came out pretty funny. The further you get, the more out of control everything becomes. - I think it could be a neat idea, but my execution here could have been a lot better. - I would have liked to have saved some time with the AI by just keeping it simple. It didn't end up working as well I'd have liked. - Biggest missed feature I think would be something to make it clearer where you can and can't place walls. It's pretty difficult going in blind if you're having trouble working why you can't click in many places. - I missed out on audio, but given my busy life-schedule, I don't think I'd have time anyway. It kind of works without audio, but I would have liked more juice and polish. - The 3rd upgrade is broken, ignore it. All criticism is welcomed. | ||
195211 | compo | Alive.io |  ## Intro Once upon a time there were some clans God of Death wants them to fight and die. Self destruction is the nature anyway. You, God of Life, want to keep them ALIVE! But for how long? ## How to play? *Rules:* - You indirectly control the clans' behavior by placing food - Try to keep them from killing each other as long as you can - Or don't, just watch them fight! - (More clans is more interesting!) *Controls:* - Left click to spawn food - Use mouse wheel to zoom the camera in and out - Right click and drag to rotate the camera view - There is useful info in HUD, you can also check the box "abundant food" to auto-generate, well, abundant, food. ## Screenshots The static images of this game is far far less interesting than the actual game!  ^ 3 little clans  ^ Clans running for food ## Known bugs - If you look straight down from above, camera would glitch. ## P.S. This is my first Ludum Dare and first solo game in more than 1 year. Hope you will enjoy playing it as much as I enjoyed making it. I missed making games so much! I really can't compose by myself so this game has no music. Enjoy the visual though! ## P.S. #2 Why is it called alive.io? A friend spotted that the colors I used in this game is very similar to those used in io games, and the mechanic of factions fight each other is similar too! So why not just name it io :p :stuck_out_tongue: ## Credits - [bfxr](https://www.bfxr.net/) was used for generating sound effects for this game. | ||
195212 | compo | Feed Me, see more | You got an alien plant buddy with a taste for blood, you gotta keep him alive.  More details on the itch page! | ||
195217 | jam | economy keeper |  economy keeper is a clicker game for Ludum Dare 46. ## Easy start Breed and print money! Thats the base rule to keep the game over away! ## FAQ ### It is lagging? Yes i found out too late p5js has a lot of performance issues for the rendering in e.g. Firefox. Please **use chrome**. ### Out of cash game over!? Check out the cash history after your loss. Upgrades and low population are very exspensive. You have daily costs which you have to pay every 3 seconds. ### What tools did you use Sublime Text, Aseprite, p5js ## Actions ### Vitamin C  Vitamin C will help your humans to stay longer alive. If you give them enough the chance to get infected will be lower. ### Vaccinate  Your humans will be immune for 10 seconds after vaccination. ### Water Storms  No Casino, no fun! Use this action carefully! It has hidden costs and it can rescue you in bad situations, make your total population strong for short periods or cause the worst infection you have ever seen. ### Masks  Masks will make your humans immun for one possible upcoming infection. ### Money  Money is important to keep live here. Print so much you can!!! ### Trucks  The game will get harder the longer you survive. With the trucks it is possible to reduce the mortality. But be careful, this action has hidden costs. ### Breed  No humans, no economy. Breed as much as possible. 100 population is max. Low population will increase the daily costs. So keep the population up. ### Execute sick  You have trouble with infections? Just shoot them. A dead human can not infect others. Fast and effective! | ||
195218 | jam | Apple Panick | Keep your garden alive! Feed the gods! Save yourself if you can!  How to play - Dig holes with the shovel - Plant seeds in the holes - Water the seeds with the watering can - Throw your produce off the cliff | ||
195226 | jam | Package Protectors | You, an Amazing® delivery drone, have gained sentience. You must do everything in your (limited) power to deliver a package. Fly through the obscenities of reality and fulfill your life's purpose, delivering a coveted package you keep tight in your grasp. | ||
195236 | compo | PlayBack | A 1980's-themed physics puzzle game about trying to keep a mysterious orb in your grandma's old VCR alive. I had a blast making this game, and I hope you enjoy playing it! Polishing the mechanics took most of my 48 hours so it's a little short, but if there is interest I may expand after the results come out! *If you're interested in being notified when I add more content to the game, shoot me an email: joe.r.cowman@gmail.com* ## Goal Manipulate time and the objects onscreen to get the mysterious orb into the goal. ## Controls * SPACE: Play/Pause time * WASD: Move controlled block * QE: Rotate controlled block * CTRL: Toggle control between blocks * SHIFT (Hold): Rewind time * R: Restart level ## Browser Compatibility * Chrome: Best (**Recommended**) * Firefox: Decent * Safari: Poor * *Others Untested -- feel free to comment!* ## Hotfixes * __0.1.1 (4/20/20):__ The music didn't always load on Chrome due to Chrome autoplay settings. Updated game container to detect first interaction before triggering the music.   | ||
195238 | jam | Loko | Loko means color in Malagasy. You play a little black box, it blackens everything it touches and the goal is to survive as long as possible. The enemies (colored box) will want to colorize the blackened objects and the little black box only survives if there are blackened objects. Use A or E (default) to turn the camera. Use the space bar to kill enemies. Use ZQSD (default) or the arrow keys to move. This game was create with cube. This game was created with Unity 2019.2, and uses: -TextMesh Pro 2.0.1 -Post Processing 2.1.7 Sounds come from the unity assetstore: -Ultimate Game Music Collection -Universal Sound FX Have fun!     | ||
195244 | jam | Fuel | This game is about you running into an issue: Your friend managed to upload his brain onto a computer. The problem is that the computer has no hard drive, so it needs a constant power supply to beware your friend from getting deleted. You burn FUEL in order to power the computer and keep your friend alive. How to play: -WASD for movement - no jumping -right click on a tile to open its options. You can destruct the current building to get more space or get wood from trees or you can build machines. At the bottom you see which ressources are still avaliable. -left click to pick up items or throw them down -farmed ressources have a value (shown at bottom right when carrying). You can sell the items by dropping them down the platform or burn them in the furnace. -In the screenshots you can find a scheme for all the ressources and machines The second download link at itch.io is a version with jumping enabled in case you prefer this. Engine: Unity  | ||
195245 | jam | IO: Live Birthday | Robots have taken over the planet! Eradicate as many as you can based on your capabilities Don't get hit with your own bullets! A LudumDare46 Submission  | ||
195259 | compo | light. | Made by Greg Varadi Once the light of the sun faded away. There was darkness, but one light orb remained alive. Its mission is to reach the sun and bring back the light. You need to help this orb to complete the mission. I always wanted to participate in a Ludum Dare jam. Finally I had time to do so. I hope everyone likes this game. Obviously because of the time frame, this game is really simple in terms of gameplay. This is actually part of the compo event, so everything in this game was made by me including art, music and sound effects. Also the source code to the unity project is available below. Because we are still in this covid-19 situation, I wish the best for everyone here. Be strong and stay safe.    | ||
195261 | jam | Campfire in the dark |      **About this game** You are in the dark. There is something dangerous in the dark. The only safe thing is the campfire. Protect the campfire, wait for the dawn and escape the darkness. Collect woods, light up them by the campfire, and place torches to gain more power. --- **Contols** - Move: WSAD / Arrow Keys - LMB: Attack - RMB: Collect Wood / Place Torch --- **Development Tools** - Unity 2019.3.7f1 - Aseprite - Bfxr | ||
195264 | jam | Planet with a Cat | Keep the planet alive by planting down trees in the middle of a meteor shower! Not to mention that you have to keep yourself alive too as the last cat of this planet. Just play and enjoy the game :)   Controls : A/D to Move And Plant, F to Toggle Fulscreen Makers : BunggoGames (Developer), Fronix_uwu (Arts) Used Assets : Blippy Trance music from Incompetech Bug Fix : -The timer now works correctly -The meteors won't spawn in a ridiculous rate anymore | ||
195266 | jam | Lunch or die! |  # Conquer or starve! You have a hard work week ahead and you'll be starving before every lunch break. Get some food quickly before the hunger kills you! | ||
195267 | compo | Vital Signs | A mini multi-tasking game~ It's my first LD, it's so fun making games again. The main objective is to survive. Game will end if: - Body temperature is too high / too low. - Too many uncollected Broken Heart - Too many uncollected O2 or CO2    You need to have the following keys on your keyboard to play the game XD - E, R or [, ] - Space - UpArrow, DownArrow I tried 1~2 hours to balance the gameplay and difficulty progress, but it's still not perfect. Appreciate for your understanding. P.S. There is no happy ending yet. :( But I will add it later when I am free. Take care. Regarding the Sound Effects, I edited from some free to use Youtube sound effects video (Yep, video...) Theoretical, I'm not made them from scratch. So I opt it out from rating. I have to say, those sfxs are so cool! | ||
195284 | jam | city beats | Keep the city alive by destroying projectiles when there on the red laser by pressing space. There are 3 hidden notes and 2 hidden ending. On the surface this is a medicor rhythm game but look closer. | ||
195295 | jam | HOPE |  Description: You find yourself alone in a situation that you have to carry something more heavy than anything Team: Luciano Souza(@shizuka) - Game Design and Programming Bruno Bandeiras(@Relord) - 3D Art Sound Design Lucas Shefer(@schefer-lucas) - 2D Art and UI Thayron Soldatelli(@thayron-Soldatelli) - 2D Art and 3D Art Controls: Tab - pause game W/A/S/D - Movement Mouse - Look Left Mouse Button - Grab objects(Holding) Right Mouse Button - Throw objects | ||
195296 | compo | Oregano Thanks | Can you protect this rare plant from mysterious meatball/boulder throwing foes? A/D or arrow keys to move Left Click to use the watering can, or shoot down enemies Right Click to take out your shield Left Click with shield out to place down portable shield if you have one Laser Beams fill shield to full The goal is to protect your little plant from being bombarded and killed. Good Luck! This is the first game I've made that wasn't just me experimenting with unity, so please enjoy! See it on itch.io   | ||
195306 | jam | K.I.A.-MANIA | Game was prepared nearly only in 2 days but it was no time for improve graphics. Sprites for fire game were only temporary and plan was to put there animals which are rescued by noah instead firemans :( it is compiled for android download here ... http://marian.chytrak.cz/kiamania.apk | ||
195310 | jam | DUNDER | Lemmings meets The Incredible Machine on the ZX Spectrum!  **THE STORY SO FAR:** I've waited aeons for an adventurer to find their way deep into the temple of wonders, and to stumble upon my lamp- To free my of my prison. But this cretin hasn't thought to rub the thing! RUB MY BLOODY LAMP YOU IMBECILE! He could wish himself right outta here, instead he's going to get us killed! Luckily I have *some* influence within these halls... **INSTRUCTIONS** - Use the mouse to place objects and wire them up - Right click to remove placed items, 'F' to flip them (if you get to the last level at least! - Hit the play button and see what happens! **CREDITS** - Kyle Olsen (@KyleOlsonmabob) - Art - Jonathan Murphy (@nuclearfriend) - Code - Dave Lloyd (@DuzzOnDrums) - Code/Design - Louis Meyer(@louisdmeyer) - Music? | ||
195312 | compo | HungryEntity | You must keep alive hungry entity. For this project I used UnityEngine; | ||
195320 | compo | Exosphere | In this endless runner, you must keep your life meter above zero at all costs! Make your way through a swarm of incoming obstacles without crashing. Try to reach for the highest altitude possible! Developer high score: 6348m. Instructions for controls and how to play exist inside the game. Good luck!    | ||
195322 | compo | Zen Watering |  Keep calm and refill your mind energy, by watering plant. 🌱💦⬅💧⬅💧⬅🔫 | ||
195328 | jam | Saving His Life | Save The Kid's Life Against The Aliens, fight with gun against guns, kill them to protect a boy. | ||
195341 | compo | Keep It Alive | Enjoy watching it jiggle as it sustains itself on tiny droplets. Didn't feel up to making a full game, so made a tweetcart instead! Note, there's nothing to interact with, it's just a generated animation.  280 Characters ``` p,v,t,m,z,f,s=0,0,0,64,128,circfill,sin::_::cls(0)c=3 for i=0,m do if(i==m)c=0 x=m+9*s(i/z+p/z)y=z+4-i+4*s(i/z+t/z)-4*s(p/32)f(x,y,18+c-i/8,c)end f(m,t%m,2,12)for i=0,m do f(x+i/4*s((i+p*5+t)/z),y+7-i/2+i/7*s(p/z),4-i/16,8)end flip()a=.1-rnd(.2)t+=2v=max(-1,min(1,v+a))p+=v goto _ ``` | ||
195358 | compo | BUBBLE BOY | i made this little tamagochi simulator for ludum dare 46: theme "keep it alive". It is my first finished project, when reading the topic of the ludum dare I thought about the tamagotchis that I played as a child in the 90s. I was also inspired by the Nintendo game & watch, obvious by its design :D I have done it with Construct 2, the graphics are made with Photoshop and Aseprite. For sounds use SFXR, GSCC and Melody Raiser. Although it is a small and simple game, I hope you like it! :D  More: If you want to keep in contact via https://twitter.com/NekorumaSenpai Game and Source Code ( construct 2 proyect) on itch.io | ||
195361 | jam | Bro Loving: Keep the Bromance Alive | ## Story You lost everything. Defeated. Broken. Humiliated. But now, thanks to your bro you are about to take it all back and more! Become the strongest, most headstrong, and sexiest manly man alive through the boundless power of bromance! &3 Keep the bromance alive with your mentor by training hard, showing off your awesome physique and eating like a king!   ## Game Objective Impress your bro by filling up the brometer. You score points with your performance on the activities (minigames). But you only have 7 days to do it! Try your best! ;) ## How to Play You start out in your man cave (bedroom). From there you must fill your schedule for the day from three activities: * Eating * Posing * Boxing Each activity has different effects on your three core stats: cash, manliness and willpower. If you do a good job on the activities you earn brometer points to impress your Bro! ### Eating Minigame Use the arrow keys (left and right) to get the most pancakes as you can. ### Posing Minigame Try to remember the sequence and follow your Bro instructions to get the pose right! ### Boxing Minigame Hit the punching bag with the left and right fists controlled by the arrow keys. Follow your Bro instructions to score hit combos to fill your brometer. ## Team [@panoramix360](https://twitter.com/panoramix360) [@giuliobottari](https://github.com/gbottari) [@dantegcar](https://www.instagram.com/dandanielc/) [@gabrielgzuis](https://www.instagram.com/gabrielgzuis/) ## History [Release notes v1.1.0](https://github.com/panoramix360/ludum-dare-46/releases/tag/v1.1.0) | ||
195363 | jam | Me And My Horse | A game about a man and his loyal steed.    * Note to Linux users: I was able to run this via steam using proton 4.11 with no launch options. * I will add an HTML5 version if I can figure out how to fix it, but it's looking like it won't happen. * There's a duplicate D-key in the controls graphic that I forgot to remove. Will fix if I have to fix any other serious bugs. | ||
195371 | jam | Peck Beach | That's it, my submission for Ludum Dare 46! This is a simple turn-based RPG where you are a little bird searching for an mysterious egg. Unfortunately I couldn't made in time for the compo category, but since I'm satisfied with the result, I'll be updating it in the next couple of days. Leave some feedbacks and vote! There are in total 3 different enemies in the game, can you find them all? Thank you! https://twitter.com/dalosmat    | ||
195375 | compo | Of The Dark | **Of the Dark!**  **Story** Help the mystical beast find pieces of his broken tusk while battling evil creatures by using 3 different magical realms to your advantage! The beast will rewind time and revive you as long as you keep him alive **Game play** The game has three different modes. **Darkness mode** When playing in the normal "Darkness" mode the player can flail a melee weapon at enemies. This obviously let's them close to you, which can cause some harm... **Shadow mode** In the shadow mode the landscape becomes more translucent and openings to different areas that aren't visible in "Darkness" can be found. **Chaos mode** The chaos mode causes a lot of distortion to players world and will automatically use up life force while "there". However, the big bonus is that you gain a distance weapon to attack the bigger more dangerous baddies with as long as your careful :-) **Life** All three modes have their own lifespan meter which is shown on the back of the main character. Once a triangle disappears you start over... Collect all three "tusk"-pieces and you've finished the game! **Controls - Keys - Controller** Forward/Backward - W/S - Joystick Up/Down Rotate Left/Right - A/D - Joystick Left/Right Attack/Shoot - Space bar - Button A Enter Realm of Chaos - F - Button X Enter Realm of Shadow - G - Button Y Enter Realm of Darkness - C - Button B  ----------------------------------------------------- **This game was made using:** Graphics: Graphicsgale Gimp Milkshape3d Magicavoxel Scultpgl Tiles Coding: Visual Studio 2019 (C++) 2D SFML wrapper Notepad++ Audio: LMMS Audacity ----------------------------------------------------- Talk about jumping in the deep end.. Writing a voxel-splatting game engine with 2d sprite support, in C++, in 48 hours and creating all the content was a bit much... So I've hardly had time to test the game and only realized during the last couple of hours that the game REALLY needed a map. So the maps a hard-coded screenshot ripped from Tiles :-)  -------------------------------------------------------- https://youtu.be/n9bZKEE3ggA | ||
195376 | compo | TowerHeal | ## What is this game about This is an game about geting badly injured people alive to more hospital like facilities. In short the game is a reverst tower defense game. Insted off killing you heal. Insted off stopping you let through. And people is the currency. ## Game objektiv - injured people trye to get to the building whit the shortest/esiest path. - player can but out towers to help indured people to reach the building - trye to save all injured people ## Bugfixes - Lock mouse to game - fix tab not recognised Added info after reading some comments - press Tab in game to get information about tower buttons/cost | ||
195378 | jam | Hatch The Egg | hatch your mysterious egg with your hatch Cards and defend it from those Knights with your attack Cards. have fun with my Little prototype, any Feedback appreciated  | ||
195379 | jam | Miracle | it is your job to save people from tragedy! what will you do? | ||
195380 | jam | Tear the damn tree down | Beware of the evil lumberjacks who want to **tear the damn tree down** to expand their city and build new houses. Defend your holy tree and save the last green space. Music/Sounds from our teammember: https://www.youtube.com/c/LeonVers  | ||
195389 | compo | Death Spacing | You will be playing as a space postman found himself around in the cloud of asteroids. You need to get out and save your ship. Use a seat to rule the ship. Be careful not to hit an asteroid, it will break your ship. Look for Hull (ship will explode when it became 0), Air (You will suffocate), Energy (Ship will not work when there is no energy), Fuel (ship will not move when Fuel is 0). When the ship is broken, you need to stand up from the seat and interact with panels. Press E once, then wait while it fixing itself, then press E to stand back. WASD to walk, Space to jump, E to use, 1-6 to change gravity (so you can reach out for other panels)   Fonts and shaders are from Standard Unity Assets Planets generated here: https://zarkonnen.itch.io/planet-generator Space generated here: https://wwwtyro.github.io/space-3d/ Music generated here: http://tones.wolfram.com/ Sounds generated here: http://github.grumdrig.com/jsfxr/ | ||
195400 | compo | Keep It Alive | Compo Upload made in time :) HOW TO PLAY: There is a little soul which will be killed if you spend too much time. You have to figure out your way through the levels. This game is made to confuse. Sometimes you need to drag from left to right and sometimey you just have to click on elements. :) Check EVERYTHING visible, click EVERYTHING :D (Smog and lightning is bad) And yes, it has a ending. P.d.: Don't hate me too much for that game :D SOLUTION (SPOILER): Here is a complete game solution : [Keep it alive solution](https://www.youtube.com/watch?v=XKyhOjQm_lM) Stuff i've created so far: * [Instagram](https://www.instagram.com/rakowu/?hl=de "Rakowu Instagram") A good friend and I also have a group called ZRGames where we create all kind of apps and games. Each one works on his own project and post it inside our group :ok_hand: * [Instagram](https://www.instagram.com/that_are_games "ZRGames Instagram") * [Twitter](https://www.facebook.com/ThatAreGames "ZRGames Twitter") * [Facebook](https://twitter.com/that_are_games "ZRGames Facebook") | ||
195407 | jam | Sperm Dodger 2020 | Keep your character alive by dodging the sperm. Press the fullscreen button! else it won't display properly. | ||
195419 | jam | Troubled Tribe | # Goal This tribe is helpless!!! Luckely you can try to save those villagers. Your goal is to keep the villagers alive as long as possible. Compete with the rest of the people for the best high score. You can put the highscore in the description with your display name (nothing offensive) and I will update the highscore here. **Highscore:** Leonvano 42 days **Download link can be found underneath the images.**     | ||
195420 | compo | Carry Alive It - COMPO game! | This is my first compo and im so happy to made this game only for me Source code in itch.io If you have problems with browser lag can yo download the game on description of itch.io | ||
195425 | jam | Keep Him Alive | Space shooter where you must protect the VIP. If either person dies, it's game over. | ||
195434 | compo | Control Room | As people commented that it is a little confusing here is my idea: You control a human, windows are eyes Generator is heart and gives energy but uses oxygen (liquid fuel) Liguid fuel need to be exchanged via pump (2 square buttons) to greater out and breath in "fuel" Solid fuel is food, and waste is... well waste ;-) Hope it helps a little bit. Thanks to all people that commented on this!  Manage your resources and Keep It Alive | ||
195435 | jam | Nortan Antivirus | . Nortan is suffering from a dangerous virus! You are the antivirus he needs to survive. Dash through virus-cells and their bullets to destroy them. **Keep Nortan alive as long as possible!** .  . ## Controls - Use **[Left Mouse Button]** to dash . | ||
195445 | compo | SPS10DS3 | "Space, the final frontier.":Narrator Defend your cargo ship from pirates in space. Play with your friend or go solo. Just remember keep the cargo ship live.  PS I hope, that I did the sourse code right. | ||
195457 | compo | Keep It A-Live | You are a police man in a dystopian world. Do not let the people enter the Radio tower, do NOT let them go LIVE! I wanted to be original by playing on the word "A-Live", humor level: Dad's jokes. A/D: move S: drop (from buildings and vehicles) W: jump Right Click or Right Shift: dash  | ||
195462 | compo | Alien creature from space! |  Here's my work! Done in 48 our, while recovering from back injury! =D It was hard to sit and code for long, so some times it was done from bed! (God bless remote control!) XD Also it should've been published in COMPO, but i have an issue with compiling stuff. And tired enought at 3 am just give up to resolve this issue. So JAM it is! P.S. So it's allowed me publish as COMPO, so it be! =D  ## SYNOPSIS: Keep fallen space alien creature alive, make it bigger! ## WHAT TO DO: Keep building stuff! Progress bar at top of screen showing how big is your creature! When it will be big enough you will win! ## HOW TO PLAY After you start HEART will spawn, try drag it to make a TUMOR. Then, same drag move on TUMOR will duplicate it. Right click on TUMOR will open Upgrade menu. TUMOR can be upgraded to "TOWER" # Tutorial video https://youtu.be/PUpZddDVM1Q # ITCH.IO Page https://runuchok.itch.io/alien-creature-from-space # P.S. Tanks are OP! Tutorial video fixed! | ||
195469 | jam | Rhythm Castle - Platformer/Rhythm Game | Lil Grizzly Embarks on a Rhythm Adventure and motivates the moles of the Blue Fortress. As Lil keeps the beat alive, he gains new powers that will leave him soaring through the skies!!! ** TO THOSE WHO MAY FIND THIS GAME HARD: ** press ** Enter ** at any time after the title screen to give full powerups + listen to the full music!!! Just note this is not the intended way of playing the game and the Rhythm sections will be marked complete. I also suggest those who do not finish the game to give this full power-up mode a go before quitting :) ** Also... I will definitely continue developing this game in the future so please follow me on Itch if you want to get updated. I also plan on sharing my implementations like the lighting and all. I encourage constructive criticism to help improve the game. ** -Earphones Recommended- ### Basic Controls: - WASD to move (W key is never used though) - K to Jump [Controller support implemented but not tested. K (jump) is bottom button, L (glide) is right button] ### Available Power-ups: - Run (Double tap A or D) - Double Jump (Double tap K) - Wall Jump (Press K on the Wall) - Glide (Press L while on air); ### Features - Smooth Controls - Beautiful Light Shaders - 60 fps even on low-end laptops - Pumped up Music (continue playing the game and it gets better and better) - Large playable map that offers 30+ minutes of play time! - Only 5 MB ### Tips #### Rhythm Sections - You will know its a Rhythm section when you see one :) - During the Rhythm Section, Camera shakes means you got the timing wrong, hi hat sound means you got it correct - You will need to get the pattern correct two consecutive times for the moles to be pleased. - You have to be near the middle mole in the Rhythm sections. You will know you are not close enough if you dont see shakes or hear hi hats when you jump/crouch. - The Rhythm sections after the first one at the start of the game have a different beat patterns. To identify this, check when the the neon lights blink. #### Platform Sections - No need to jump with the beat. Just move as you please like a normal platformer. - The starting controls may be limited but once you get double jump, things get really fun :) - Moving platforms give a tremendous boost in jump if timed properly. - Moving platforms are in sync with the music - For wall-jumps, if you put pressure on the wall, it will propel you further away. - Jumping next to the wall without pressing on it will propel you less, essential for climbing tall walls. - It is suggested to jump, glide, double jump when nearing the destination, then glide again for best results. This game has been greatly inspired from ** Celeste ** developed by ** Matt Thorson ** and ** Noel Berry ** Made Using ** GameMaker:Studio ** and ** Waveform free ** Art, Music, Level Design and code made by ** Chico Perez (GrizzliusMaximus) ** Majority of the art and music have been made prior to the Game Jam. Graphics and Audio have been Opt-out  | ||
195479 | jam | Staying Alive | A rhythm game in which you have to keep your inner dancer alive by evoiding to click off the required beat. * Click to the beat where the disco balls change their color. * It is tricky but manageable, once you understand the mechanics :) * **I have updated the entry, after making the game a bit easier to play - please let me know what you think!**  Tools used to make this game: Unity + C#, Cubase, Blender, Mixamo * Sebastian: 3D modeling * Caroline: Everything else | ||
195480 | compo | Catapult | Keep the cat alive, while throwing it around to get kibble. Have fun! # Tools **Art**: Krita **Music**: Renoise + Synth1 **Sounds**: Renoise + Synth1 **Engine**: Godot 3.2 | ||
195487 | jam | Office, Inc. - Keep your sanity alive! | **WARNING: ANY WEB BROWSER THAT DOESN'T SUPPORT WEBGL 2.0 LIKE MICROSOFT EDGE WILL NOT BE ABLE TO PLAY. Please install Firefox, Chrome, or Edge Chromium.**  You are a new employee at Office, inc. Unfortunately, you hav two things going against you. For one, the organization hired really inept workers to do the job for cheap and constantly need supervision to actually do something. Secondly, working with them, takes a serious toll on you and need to eat, drink and get fresh air outside. Good luck on your journey in this crazy organization!   Controls: WASD / Arrow Keys to move. E to interact. | ||
195488 | jam | LD46 - Keep It Alive - ArkaNOT | It's my first time joining a Ludum Dare game jam. I don't have extensive knowledge of Unity and this is basically one of the first games I've made with it. I've made this game from scratch in about 2 afternoons/evenings. No external assets were used (it shows :D). Known issues: 1. Tried to add color to the squares post Instantiating, but doesn't seem to translate well, can see the color being added in the inspector, but not on the object. 2. Sometimes the ball gets stuck in the walls or ceiling ?? 3. The ball can sometimes ignore collision in corners and sneak a few extra blocks. 4. There is no sound. 5. I did not get to finish adding buffs/debuffs to the game. 6. There was supposed to be an increasing ball speed every 30 seconds or so to make survival a little harder, but it didn't really work out. 7. Couldn't find the time to create a proper start menu. Feel free to leave feedback.  | ||
195491 | compo | Eggscuse me! | 'Eggscuse me!' is a portal-inspired puzzle-platformer with some devious twists. Protect your precious Egg from evil (and yourself). Find your way through these trap-filled caves to bring the Egg to safety. Are you stuck? press 'R' to restart from the latest checkpoint.  The game was made using the Godot 3.2 engine. Art was created in Clip Studio PRO, some sprites were imported via TexturePacker. Everthing was made by me withing the alloted 48-hour timeframe (apart from bugfixes, see changelog). Thank you for trying my game! | ||
195498 | jam | Più, a bird song |  #### Più, a bird song is a game about a bird that wants to keep the music, essential element for its world to exist, alive.  &&Explore a mystical world, seek for the 4 Ancient Songbirds, and save Life itself by bringing them back to where they belong. &&But beware! Those birds are fragile, so feed them with magical gems on your way back to keep them alive and singing. ##### :headphones: :video_game: The team strongly recommands to play the game with a headset, or at least with sound turned on, as it strongly relies on music and sound to be experienced fully. We hope you'll enjoy this experience! :video_game: :headphones: **Controls** Mouse = move Left Click = speed up (when unlocked) Right Click = shield (when unlocked) **Credits:** - Louis Denizet - *Game Developer* - Romain Rope - *Music & Sound Design* - Mathieu Clavel - *Game Design & Art* | ||
195502 | jam | Healer |  Healer is a simple endless-arena game but this time you play as a healer ! Control - Q W E R and press left mouse button to use skills - Right mouse button to move It's 1.49 AM here gotta go to bed cya !!!  | ||
195506 | jam | Vlad the Tomater | Guide Vlad to his coffins and have him feed along the way. Controller HIGHLY recommended: Keyboard and mouse play is a bit of a mess at the moment. My submission is very incomplete, but for the sake of LD, here it is. Instructions are on the download page. | ||
195510 | jam | Survive Compilation | Survive Compilation is my entry for the Ludum Dare 46. You must score as many points as you can in this compilation of mini-games! Good luck! -Commands- All mini-games are played with the arrow keys except one with the mouse -Note- If you are blocked with a mini-game check the "how to play" section in the menu | ||
195513 | jam | Crazy Plant Lady |  Who doesn't know them? The terribly annoying browser games you played in your youth. Whether at home, because the pocket money for real games was missing, or as a distraction in class. Do you miss them? Then you've come to the right place!  **Keep your plants alive in a terribly annoying and nerve-wracking browser game.**  **CREDITS:** Game design and programming Lara Kleinöder Graphicdesign Barbara Heldmann Music bensound.com Sounds Freesound.org **CONTROLS:**  | ||
195515 | compo | Keep the run alive! | Second entry into a compo, good-luck to everyone that participated and i hope you have just as much fun playing other games as you did making them(hopefully you had fun making them)! for more info regarding the game the itch.io description gives some info WARNING FLASHING LIGHTS: this game included lights that constantly flash please exercise caution before downloading and while playing. WARNING FLASHING LIGHTS: this game included lights that constantly flash please exercise caution before downloading and while playing. | ||
195517 | jam | Kill the Beast | Pure interactive text without anything more. Sorry. I just want to level up in non-linear storytelling and the practice suppose to be the best teacher. ___ There could be typos, but there shouldn't be many errors. | ||
195541 | compo | My BFF! Glorpol! | After performing a forbidden ritual, our wizarding hero gives life to a very special monstrosity! But it's not all bad.. if you can help keep Death at bay. Controls - Movement: WASD - Interact/Attack: Spacebar - Cast Spells: 1, 2, 3 - Dialogue Response: Mouse Click (sorry!)  | ||
195542 | jam | For Her Majesty The Princess | What a noble role to serve The Princess. Especially if you're a soldier suicide bomber... | ||
195554 | compo | My Pet Rock | This is a humor-filled horror game about keeping your pet rock, Tim, safe and finding his sunglasses. All of this while avoiding your neighbor's booby traps. Controls: A and D or the arrow keys to move. F to interact. IMPORTANT NOTE: Microsoft edge and some other browsers don't seem to support post processing, lights, and other effects. Please use chrome or download a build to get the full experience. Also, the game is best played in fullscreen with headphones. | ||
195555 | compo | Frog Rations | Keep the frog alive by snacking on the flies. Avoid snek! No math required, this is frog rations.  Written in Rust. | ||
195556 | jam | Crackles |  Leap into the great adventure of Crackles, the last descendant of the sun!  Play as Crackles as you try to keep your fire burning. Keep your eyes open for objects that will help you grow and beware of evil snowmen who will haunt you. Consume as many objects as possible and rule over the woods.  | ||
195558 | jam | Angel | You've been assigned to be the guardian angel of Bert. The problem is that Bert does all sorts of stupid things, and he always comes in dangerous situations. Guess who's going to fix it... Move using arrow keys | ||
195561 | jam | P_AI_TIENT_ZERO | Keep the Cyberspace alive! | ||
195564 | jam | Keep the Game running | Keeping Animals or Plants alive is easy. Keeping up a schedule and satisfying players is hard. Finishing a campaign is an illusion.  In this little game, you struggle to keep all players satisfied, turns out every player wants something different and you have to find out what. To make Matters worse, the Ranger decided to give you the task of scheduling the entire parties calendar in order to free dates for session.  Find out how many sessions you can handle. | ||
195569 | jam | Space Shield |  ## Description Your ship is running low on energy! Use your directional shields against asteroids to refuel. Download (for Windows) : https://numixgames.itch.io/space-shield ## Controls **Mouse:** Left click to select your active shield Drag to move your shield to defend against asteroids Right click to gather all shields **Gamepad** Left stick : Move your shields to defend againts asteroids Push B to select your active shield Push A to gather all shields ## Credits Coding : Jeff Sebrechts Visuals : Amélie Sebrechts ## Gameplay Video https://youtu.be/lSY80vMmcP4 ## Screens    | ||
195570 | jam | Black Plague | Keep the sick king alive for 50 days! | ||
195577 | compo | Karmagotchi - A virtual friend | **Karmagotchi** is about taking care of your little virtual friend. Use the little arrow in the upper left corner to show and hide the menu. The goal of the game is to keep your little buddy alive without them getting into too much trouble. They will often get dirty and will need cleaning. If they max out their needs in any way they can lose health. Health cannot be regained. If your buddy eats too much, they will become overweight and lose health. Play with them to exercise and lose that weight. If they become too dirty they will become sick and will need medication. A pill can be bought with enough gold. You can acquire gold by digging their poop away. This will also lessen the chance of your buddy staying in it. Staying in poop will accelerate your hygiene levels. I recommend downloading it, if you can. It looks better and plays better. It also has a much bigger screensize.  Sleepy buddy  | ||
195583 | jam | Examine, Prescribe, Heal! |  It's a game about medecine inspired by Cook, Serve, Delicious!, Theme Hospital/Two Point Hospital and Keep Talking and Nobody Explodes. You need to save the more lives you can in each level. For each patient you need to determine his disease and cure him. If it's not the good diagnostic, he will die ! Obviously, all diseases, symptoms and medical stuffs in this game are imaginary. Have fun ! Missing features: - Music and sound - Better graphics - More levels - More diseases - Keyboard controls | ||
195592 | jam | Extinction Intervention |  Play at Itch.io: https://cosmicadventuresquad.itch.io/extinction-intervention #### 🦎 Summary The dinosaurs are about to become extinct as the fated meteor torments them from above. At the same time, multiple other extinction-worthy events are happening on the globe. Can you keep the dinosaur era alive? It seems impossible, but if you click fast enough… * Save your dinos from extinction events! * Survive until present day. * How many dinos will you keep alive? Works in mobile browser! #### :video_game: Controls Mouse: * Click to push back and destroy disasters Keyboard: * R - restart #### :bulb: Credits - Vu Ha - Code and Audio :computer: (@strega) - Rose Peng - Art :paintbrush: (@rosypenguin) - Johan Soriao - Music (@tenlki) | ||
195594 | compo | Waifus please | # Discover the highly acclaimed Game of The Year 2020 « It's a masterpiece », *Vanity Fair* « I cried », *Crunchyroll* « 3 stars », *The Michelin guide* « What is a waifu? », *My mother* Pre-order the limited collector edition [here](https://tinyurl.com/2fcpre6). # What is **Waifus please**  Waifus please is a game where you play as a code reviewer that you want to keep alive. Being a code reviewer isn't easy: every day your mental health will go down, so will your finances if you don't work well... Fortunately, the waifus are here to keep you alive. Spend your money on lootboxes to get super duper rare waifus that will make you happy. **Glory to the pull request!** # Controls Waifus please is entirely point-and-click based, you can: - Drag and drop the pull request passport - Drag and drop the tests report - Open the stamps rack by clicking the arrow on the right - Click on the stamps to stamp your pull request passport # How to play You need to review pull requests and approve / reject them. To do so you must respect two rules: - All unit tests must pass - You can only merge a feature branch into the dev branch and the dev branch into the master branch To approve / reject a pull request, open the stamps rack by using the arrow on the right, and drag and drop your pull request passport under the corresponding stamp. ## How to lose If your mental health drops to zero or if your money goes below zero, you lose. You can buy waifus to feel better though. Oh and your landlord hates you. ## How to win Nobody wins at this game. # How to install the game Waifus please should work on any platform with Java 8 installed on it. Just double click the jar (or the *run.bat* file on Windows) to launch the game. Tested on: - Windows 10 - Arch linux - Ubuntu (command-line launch only) Please let me know if something goes wrong. # Trivia Waifus please was developed using my handmade Java game engine and GIMP, please don't be too harsh on the results c: Any resemblance to real games living or dead is purely coincidental. | ||
195600 | jam | Foamliness | A mini-game about an essential element of our life (well, at least for most of us). This is the journey of a fallen soap back to its master. | ||
195612 | jam | Yeti Protector | During your long missions as a dragon slayer in the cold snow you and the Yeti became close friends. But nobody from your village would understand this friendship so it had to be kept a secret. As one day the Yeti got lost near your village, the villagers started hunting him down... Protect the Yeti! Protect your best friend!   | ||
195619 | jam | Mad Planter |  The scientist tries to build his garden of super plants, but suddenly his plants are attacked by vegan zombies! The old scientist is too weak to fight, but his plants can fight for him. Can you help him defend his garden? | ||
195620 | jam | Keep Myself Alive | https://youtu.be/DuFiTHxjKLo Hi you. This is a game about me staying alive. Instruction: AWSD: Move. Left Mouse: Shoot. You are losing health with time passing. Strawberry and Egg Dog can heal you for a moment. Shooting down all those mean words heals you too. It's a one-level game. I worked alone. | ||
195621 | jam | Prototype Towers |  Long ago, there was a prophecy that says there will be an alien invasion sometime in the future. In order to prepare for it, people have started developing defensive towers. But the aliens learned about it and so they have set to attack the facility. Unfortunately, the towers are still in the prototype stage! They overheat easily and must be fixed and restarted every time it happens. Defend your base while keeping your towers functioning. Controls: Mouse and Arrow Keys! | ||
195627 | jam | Party - Sea Battle - Keep your battle fleet alive... in music | **Sea Battle Party** Keep your battle fleet alive... in music - a multi-player musical game experimentation!  **Rules** This is a turn by turn game (up to 3 players). At each turn you have to decide: - To move one of your boats - Or to test an attack on one of the opponents map **Quick Notes** - Graphics are very simple, I'm not a Designer... - Onboarding, User Notification and Gameover must be improved with additional time to work on it. - Mobile is supported but UI should be improved with additional time to work on it. | ||
195640 | jam | Nuclear Watch | **You recently became a new worker at a nuclear power plant. You've been assigned to maintain the reactor and transfer generated energy into the main core.** ***You weren't given this job to make any mistakes.*** Mini Tutorial ---------------- &Keep the heat and pressure up &Click on the icons to open windows. &Press the space bar when the red line reaches a white space in the slider game. &Click and drag the black square in mazes to the marked location. &Surge the generated energy into the core when the bar is at least half way or more. (less is possible but not very effective) | ||
195653 | jam | BoxingBag Piano | Boxing Bag game is require good eye & hand synchronize movement, In game you have three different difficulty levels and Boxing bag speed is depend on difficulty level. Good Luck! ;-)  Gameplay Here: https://www.youtube.com/watch?v=9IkVkRV4J9Y | ||
195654 | jam | Shapes | This is my first Ludum Dare, it has been a really cool experience and I had a lot of fun! My game is absolutely not perfect but I'm really proud of it. Thank you for checking my game out!!  You found yourself lost in a world of shape curse with an odd sphere that are slowly killing you. You could not destroy it as it need you to live and if it died, you would too. If you have the sphere you will take cursed damage, shoot it out to restore to full health. If the sphere leave you it will take curse damage, pick it up/warp to it to restore it's full health. If either health bar is emptied, you'll lose. Control: WASD : Move Left Mouse Drag And Release: Shoot Right Mouse Click: Warp Spacebar: Jump/Double Jump How to play: Combine the shoot and warp ability to traverse the game. **NOTE: Please play on full screen | ||
195656 | compo | Squirrel Saver | # Squirrel Saver On your daily walk through the forest you come across a severely injured squirrel. You have to **keep it alive** and get it to the vet in time!  ## Tools - plain HTML5/JavaScript, no engines - Notepad++ - Photoshop - Audacity - Wolfram Tones (http://tones.wolfram.com/) - jfxr (https://jfxr.frozenfractal.com/) ## Links **The squirrels HP is persistent over the levels, whatever health it has when you complete a level is what it starts with on the next level, make sure to grab medkits to keep the squirrel alive.** When you die in a level or restart it, the squirrels HP gets reset to what it was when the level was first started. Play: https://pingpoli.de/ld46 Source Code: https://pingpoli.de/ld46/sourcecode.zip ## Timelapse A complete timelapse of the creation of my game: https://www.youtube.com/watch?v=tB72jjRiFLA | ||
195657 | jam | Stay Apart | "Stay Apart" is about social distancing. Keep your distance to keep people alive! There are people walking around, hoping to get the item they need, once they got it, they'll head home quickly. Your mission is to help them get what they need, while maintaining their distance between each other in order to reduce the risks of spreading virus! Act as quickly as you can to help people stay apart! -------- This is my first Ludum Dare, I have learned a lot working solo and in a limited amount of time! I do want to draw more art assets of my own and animate them, as well as make more levels with different variations, sadly there's not enough time. Hopefully next time I can work a lot quicker! - Tools: Unity, Adobe Illustrator, Krita, Garageband (first time creating music & sound effect by myself, it was fun!), BFXR The gameplay is quite basic, but I feel proud nonetheless, as everything comes together quite well! For the theme "Keep it alive", I thought about various ideas but decided to make something related to what we are facing right now - the covid-19. However, as this is happening around the world and many people are having a difficult time, I decided to not emphasize on any kind of death in the game. Thank you all for playing, let us all stay healthy and play games! :D (Will try to upload a WebGL build later)   | ||
195669 | jam | Tyson Lee: KEEP IT ALIVE EDITION |  The player asumes the role of the "Maintenance Guy". His job is to repair medical aparatures that keep Mr. Tyson alive. This game is half meme and half hardware synthesis description software. Use logic gates to solve your problems. Everything apart from the Mike Tyson sprites (nes) was made by me. Controls: mouse and left-click!  | ||
195670 | jam | Fardew Stalley |  HELP JAMES BONDE TO GET A TRACTOR In this unique farming simulator game you'll plant some seeds and watch them grow. Sell them to buy more farm land and watch the money pour in. Play instructions are on the itch.io page C: | ||
195676 | jam | Stubby Spaceman | Explore the galaxy, find the hidden gems, and don't let your oxygen get below 0! A total of 3 planets to explore and 3 gems to collect! I know the game is more of a skeleton of a game than an actual game, but I am still proud of what I was able to do without any real game development experience. There is currently almost no content to the game. It was my first attempt and I was over ambitious. I just want feedback on the current mechanics of the very first game I have programmed from scratch. WASD to move. Shift to Sprint. Left Click to interact with spaceship/gem.    This was my very first game jam, and really first time programming a game! I use Gamemaker Studio 2. I know there are quite a few bugs, and the game isn't exactly complete but I would still love feedback! I had so much fun working on this and kinda wanna keep working on it as a side project. | ||
195678 | jam | Feed Pete |  **The villages junkfood eating plant is sick and needs feeding.** Feed it before poor Pete crosses the rainbow bridge. With Junkfood. And Popcorn.  **But beware. Not everyone wants to see Pete grow!**  | ||
195691 | compo | Gibi Committee for Shadok Preservation | https://youtu.be/m86OY7b1cbE Shadoks live on a tiny, unstable planet. Any area with a shadok on one side and no shadok on the other falls down because of its occupant's weight. Unluckily, these little birds just won't figure it out. That's why the Gibis came over from their nearby planet to save them! Set the gibis on the right places so that the shadoks don't fall into space!  The game is played with mouse only. No fancy controls. It's been developed over two days for Ludum Dare 46's compo. I've made everything from scratch except the font (Bahnschrift) using Unity, C#, Blender, sfxr, Bosca Ceoil, Audacity and Adobe Photoshop. To create the original spacerock texture, I transformed two free texture packs available on https://3dtextures.me. Also, everything is inspired, of course, by the original design of the Shadoks. That's why I opted-out the "Mood" category. This is one of my first experiences. I started C#, Unity and Blender 8 months ago and had to learn by myself. Every piece of advice or critique will be very appreciated, but please remember I'm new to it. | ||
195699 | jam | Grow Up | Grow Up is a plant growing infinite scroller where you water the plant to grow new plant stems to avoid obstacles and grow the highest plant you can. The game was inspired by our quarantine experience of growing and caring for our house plants. The Game was made by Dani Prokisch and Fiona Feeney. | ||
195711 | jam | Keep Franko Alive | My entry to the jam. Take on the role of Dr. Jonathan and find out for how long can you Keep Franko Alive! In this fast paced game you have to do your best to provide your monster Franko with necessary resources while being constantly attacked by it in the meantime.  *Almost a thrilling story.*  *Casual day in the lab.*  *Blood? More blood?!*  *I'd better dodge!* | ||
195718 | jam | The Harmless Prison Escape |   In this puzzle game you play as a prisoner. Your goal is to escape the prison without anyone getting shot. So the important rule is: No one should die. That is what makes this "The Harmless Prison Escape". Be conscious about your decisions during the 10 levels, so you can finally be a free man instead of a prisoner! Have fun while playing! Feel free to leave any feedback! Controls: - WASD to move on the grid. - Esc to close the application. - H to show the "How to escape" poster. - R to restart. | ||
195719 | jam | Bibou | Bibou is a cute little Red Panda. Your job is to ensure nothing bad happens to cute little Bibou. To help you in your task, you have at your disposal a computer to monitor, feed, and amuse the cute little red panda. Good luck !!  | ||
195722 | compo | Captain Turnip - A Quest for the Golden Rum Bucket |       Here's a video playthrough to get a glimpse of the madness *VIDEO CONTAINS SPOILERS* https://youtu.be/ooa55-VUUoo Captain Turnip - A Quest for the Golden Rum Bucket A game about a Captain Turnip and hes crew sailing the high seas, out in adventure to find mythical pirate Golden Rum Bucket. Captain Turnip and hes crew sail dangerous stormy seas when the consumption of turnip rum is getting out of hand. You need to find youself a beverage in order to keep your mind focused steering the ship! UPDATE (Post compo fixes outside timeframe): - Improved framerate - Fixed Ui Glich PC: https://drive.google.com/open?id=1u_qQvCfSCyY68FTTmdI56YCAX4odjOQk Mac: https://drive.google.com/open?id=1eSfPt2S1VjAn1v5PZ99B_dffRA1zng6H Keys: - Arrow keys to move - Esc to Quit Tools used: - Blender - Photoshop - Unity + FastIK plugin - Bfxr - Google Song Maker | ||
195724 | jam | Robotanic Mayhem | *Hello human ...* *I need your help ...* *We must care for these fields ...* *Don't let them die ...* *And make ... me ... rich ...*  **CONTROLS** - Movement: W A S D - Shoot: Left Click - Irrigate: Right Click (Continuous) - Harvest: E - Dash: Space bar - Pause: Escape | P | **PLANTS** | | ------------- |:-------------:| -----:| | 1. The plants spawn automatically |  | | 2. You need to irrigate or shoot the plants to increase their water levels (use the recharger if you are out of water!) |  | | 3. To earn money use your harvest skill (only when it is possible) *MONEY!! MONEY!!* |  | | 4. If the plant is not irrigated on time, it will become a zombie (tomato or corn, always evil) |  | *Keep them alive... but you too...* **THIRD PARTY ASSETS** Sound Effects - FreeSound Music - Freemusicarchive - Jason Shaw **Every asset from this game, except those aftermentioned, was created from scratch by the team.** **CREDITS** Alejandro - [@ethereaxel](https://twitter.com/ethereaxel) Alejandro M - [@hialexmartin](https://twitter.com/hialexmartin) Hernán - [@HernanMGC](https://twitter.com/HernanMGC) Julia - [@Julia_Gamedev](https://twitter.com/Julia_Gamedev) Víctor - [@VMonty](https://twitter.com/VMonty) Rodrigo - [@pituandanti](https://twitter.com/pituandanti) | ||
195732 | jam | Vinyl Hills | ## Pitch Our concert will go on until 1:00 AM. During this time, the crowd’s excitement level should not drop to zero. We have infiltrated our men into the bar’s security detail. At your command, they will get rid of any upset fans. But don’t overdo it! If you get rid of too many listeners (especially those that actually like your concert), there won’t be any left, and you will be entertaining the pigeons. As the concert continues, your musicians will grow tired. Remember: a tired musician is a bad musician! Follow the audience’s reaction closely. Some people may start complaining if they don’t like how a certain musician plays. This is a perfect opportunity to send the tired band member to get some rest. Finally, remember the most important thing: Keep the concert alive!  ## Team | Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | Matvey Poletin | Developer | [matthewpoletin](https://ldjam.com/users/matthewpoletin) | | Sevoush Vinichenko | Game design | [svinichenkoo](https://ldjam.com/users/svinichenko) | | Evgenia Karova | Promo art | - | | Vladislav Shelepenko | Localization | - | | Artemiy Leonov | Narrative design | - | ## Controls Control musician by clicking on his portrait. Click on comments to get rid of listeners. If you would like to hear more from Andy Triffet and his quartett, subscribe to our [twitter](twitter.com/AndyTriffet). ## Assets Art by [Evgenia Karova](https://www.instagram.com/zhuzeppe/) Animation by Dayana Fatkullina Audio by bensound.com | ||
195734 | jam | The Balanceventures of BalanceBot | Welcome to the balanceful adventures of BalanceBot! Help your little robot buddy to keep the birds alive while cleaning up all these pesky flying balloons! Oh, and don't fall off the tightrope yourself, either :) You can use either left and right mouse, A and D or left and right arrow keys to balance yourself when playing. Try to get a high score!    | ||
195759 | jam | George J. Symons. Meteorologist |  ### "George J. Symons. Meteorologist" is a point&click game about surviving alone in a distant weather station. ### The main character is starting to **lose the track of time** due to loneliness. You have to check the meteorologic instrumentation and try to put the notebook in order so you will understand **what happened** during the last couple of days. It won't be easy as every time you open the notebook, you will be teleported in an **other time and place!**  #### How to play : #### - Click on the objects to interact with them. - Drag and drop the item in your inventory on the screen to open them. - Modify the date for each page of the notebook to sort it and finish the game. The game is linked to the LD46 theme as the character has to both **keep itself and his memories "alive"** and not fall into dementia.  Time was (obviously :smile:) short, the game is working but there's a couple of more fun mechanics that couldn't make it so you can also play it as a walking simulator.  ### Hope you enjoy it!! ### #### :bug: Bug Fixes :bug: :#### - Notebook opens after the player gets it. - Quitting game button was misleading, now it's on "escape". - Add numbers in stories in order to complete the notebook and end the game. :heart: More info and games : https://twitter.com/_Yadoob | ||
195763 | compo | You Can't Die! | A short survival game created for Ludum Dare 46, with the theme "Keep It Alive", where YOU CAN'T DIE! Play as an invinsible superhero and destroy the alien spacecrafts with your bare hands. Fly and punch your way through their ships to stop their invasion. They can't hurt you, but the city you're defending don't share your abilities. Protect it at all cost!  Be wary the aliens also have a couple tricks up their sleeves.  Controls: Turn the superhero using the "Left" and "Right" arrowskeys, or "A" and "D".. Press "Forward" or "W" to boost forward, making you faster but harder to turn. Hold "Space" to charge your punch, and release to punch and dash forward. Changelog: 0.3 Fixed bug, where grey ships did not knock the player away. 0.2 Controls are no longer inverted. | ||
195769 | compo | Keep This Rust Bucket Flying | Wish I had more time to work on this before submitting. If I did I would have spent more time working on minigames that better tied in with the spaceship theme and in-game tutorials for them. I think I managed to improve on the last jam I entered by taking some time to add sound effect which really helps the game. Overall though another fun game jam. Hope you Enjoy and Thanks for playing.  How To Play: Click on the consoles and play the minigame to fix them as the timers run out. Minigame 1 : The ships self destruct sequence has activated, enter the code shown alphabetically to reset the timer. Minigame 2: A distant object is on a collision course, lock the horizontal and vertical aiming bars onto the target and destroy it before its too late. Minigame 3: The Ships navigation system is failing, adjust the navigation screen until a complete image is shown, before you fly into a sun. Tools Used: - Unity 2019.3.10f1 - BFXR 1.5.1 - GIMP 2.10.18 | ||
195771 | compo | Shape Select! | Shoot shapes! Don't let the shapes touch you! Keep special shapes alive! --- This is the first 3D game that I have completed. I'm happy with what I made because I learned so much from making it!  | ||
195775 | jam | Block Pusher | Hi, This game is very simple all you need to do is click to don't die so that the blocks won't push you down. The darker the blocks are the more heavy they are. This is my first published game and feel free to write review i will make sure to rate your game too. | ||
195781 | jam | Joe Disco |  # Joe Disco New York, 1976. The year is lookin' good. You're feeling the vibes and you want to boogie it out at the nightclub. No doubt, there's only one place to go: Boogie Wonderland. When you arrive, the party seems to have passed its zenith, but you're here to **keep the party alive**. Because YOU. ARE. DISCO. JOE! ## How to play Press the correct keys which are moving on the lower screen when they reach the black bar. If you are doing a good job, the HYPE meter will grow and the party will be ON FIRE. But if not... well, you better don't find out. Keys wou'll need: **w,e,r,** **s,d,f,** **x,c,v**  ## Team - Emil (limered) - Special Effects, Programming - Michi (ryupold) - Programming, Animations - Daniel (dfva) - Cool music - Helen - Design, Animations - Sven (justsWn) - Sound (all self made) *We hope you enjoy dancing as Joe!* *Greetings from Germany* :smiley: **Edit:** We updated the Game with some Bugfixes and made the Keys move a litte slower for more fun. | ||
195806 | jam | Call of Planty | Our third member, Art Director Dave must also be credited. I am dead tired, I will post source, write up, and readme tomorrow =) Save humankind by keeping the plant alive while it grows. Make sure it doesn't dry out with the watering can, defeat enemy ships with the shotgun and clobber flamethrowers with the baseball bat. Controls: Switch weapons by clicking on the buttons in the right bottom corner and click where you want to unleash hell upon your enemies (or water on the plant). You may also switch weapons by using the hotkeys 1 (watering can), 2 (shotgun) and 3 (baseball bat). | ||
195814 | jam | AMT: Alien Medical Technician |  A system failure at an intergalactic cryogenics facility has caused patients to thaw prematurely, and their hearts to stop. As an Alien Medical Technician (AMT), only you can administer life-saving CPR on the wide assortment of alien creatures. But be careful, because each alien has a different heart beat! Play a series of bite-sized rhythm mini-games to restart the patients' hearts and keep them alive! Take on three different difficulty modes, or go for a high score in our Endless mode! Made with Godot.   Programming: Nathan Caldwell and Ben Johnson Story/SFX/Music: Andrew Caldwell Art: Justin Raimey Music: Calvin Brown | ||
195816 | jam | Sewer's Plague | The player embodies a plague knight whose goal is to protect a plague doctor from a zombie invasion. Reflect plague doctor's bomb to ennemis and use your shield with the right timing to stop ennemi fire and gain mana !  | ||
195828 | jam | BrewMancy | Summon a Demon and *keep it alive* for as long as you can by giving him what he wants. Search resources in your mazy house or brew potions to please the demon. "A game where you can mix Milk and chairs 20/20" RandomGameJournalist        | ||
195835 | jam | Iguanathon | Try to escape to the ocean :DD How long did it take you? Controls: * Movement: WSAD * Jump: Space * Sprint: Shift Developed by: * Cord * InflamedGums * Owlkward Development Tools: * Godot * Blender * Bfxr * GIMP Music: Hitman by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3880-hitman License: http://creativecommons.org/licenses/by/4.0/  | ||
195850 | jam | Astrack | Welcome Commander! Your objective is to keep planet protected (alive) from incoming asteroids!  | ||
195856 | jam | Eat Grow Live | Inspired by the likes of insaniquarium this is about keeping a little alien alive by feeding it and protecting it from predators helping it to evolve. It's meant to be steady, calm(ish) and soothing rather than heavy action. Click the food button to play, gems to pick them up and spam click enemies to kill them at the cost of precious resources. | ||
195859 | jam | J'ai Froid | A short survival. Made with unity. I used Pixelated and Aura 2 assets. Hope you enjoy. | ||
195865 | jam | The Expedition | Go into the Dark receses of the dungeon with your trusty expedition and claim the unknown in the name of the emperor! Gain achivements, summon mighty warirors but above all, keep moral high! The expedition must survive! FOR THE EMPEROR!!! How To Play: The arms master in game tells you everything you need to know (The man in the management portion), but the quick and easy is: Play your heroes by clickin on them and then the board. Select them by clicking their space, which brings up their skill bar. Select the skill once to see its range and click again to perform the ability! Controls: The entire game is played by using the mouse. Click on the character to play and the spot to play it. Click on the spawned character and chose its attack! | ||
195871 | compo | Why did you throw the baby? | A question we have probably all asked ourself at least once or twice during our lives. Yet we all know that feeling whenever you find a sleeping baby, the urge to throw it into the air to gain points. Keeping the dream alive. The dream that maybe, just maybe, the throw will make the baby reach orbit, and it will be gone forever.  3 Tips to become a hero: - Give the baby what it wants. - Don't hold the baby too long, we all know babies are little puke machines. - Birds are stupid and annoying and always in the way and I hate them so very very much. Good luck and please share your highscores! | ||
195875 | jam | Gaia - Keep It Alive | On a distant world known only as Gaia, life has emerged. Your must help that live survive and thrive by ensuring the conditions are as favourable to life as possible. Use all the tools at your disposal to counter the hash realities of the universe; but be careful of side effects that can persist for thousands of years. --- **Meteors provide a lot of heat, but they can destroy land.** | Before| During| After | |:---:|:---:|:---:| |  |  |  | --- **Volcanoes can provide new land for expansion, if they ever cool down.** | Before | After | |:---:|:---:| |  | | --- Remember, life is _precious_; *keep it alive*. --- | ||
195882 | compo | Meteorite Pig | It took me 12 hours to finish this retro game.Using the rotation of the platform to protect the meteorite pig. use A、D to move | ||
195892 | jam | Robot Repair Shop Incorporated | We, welcome our robot overlords to come and stay... With us, the robot repair shops, ensuring you wake up next day... Where we spit and shine your chassis so fine, And make your oil problems go away! Come to us with your mechanical owies (but make sure that you can pay!) YAY! Disclaimer: we don’t serve robots without insurance, nor do we do freebies. We’re very expensive and if you try to run we have extensive files on where your power cores are located! :)  ----------- You need to open up your robot patients and replace their corroded power cells. Use the mouse to select your tools and get to work, but watch out for oil leaks! You will need to watch out for them gushing out, and hold down the letter that pops up to keep those precious fluids inside. But careful you don't slip and hit the wrong key, and jab your poor robotic patient somewhere healthy. And don't forget to put them back together again! No reputable doctor would leave their patient lying open on the operating table. **Controls** Left-click - Pick up tool Right-click - Drop tool Letter keys - Patch up leaks   **Credits** Been - Development and Design Mandaaar - Graphics, Animation, and Design Raging Whisky - Writing, Sound Effects, Music, and Design | ||
195906 | jam | Akumachi | ## ABOUT THE GAME: Raise your creature in an isolated city, unravel the secrets of the last egg at the end of the world. Take care of it and expect the better...or the worst. Keep an eye into the stats, maintaining comfort and fullness balanced, you depend on them in order to satisfy your creature.   ## CONTROLS: - WASD : Move - Spacebar: Jump - Left Click: interact/pick/throw - Right Click: Release object - Shift: Run ## THE TEAM ### Code - Jaime Muela https://twitter.com/jaimuepe ### Art - Fran Segura https://twitter.com/fvsegura ### Sound - Alvatross https://twitter.com/AlvatrossKid  | ||
195914 | jam | Bipolar Bull | You are the best coach in the city. But your Champion isn't doing well in his last match. Will you be able to save him with your motivational phrases?Choose one of the cards that will best balance the feelings of your Champion. Keep them all in the center! | ||
195918 | jam | A Dangerous Errand | In a world on the verge of extinction due to an unknown virus, a young hero must fulfill his duty by staying at home. However, after using his last roll of toilet paper, he's left with no choice but to go on a mighty quest to refill his stock. Protect yourself and many others by following the safety mesures and throwing face masks at coughing people's face and use every tool at your disposal to make your way to the nearest market.  **THE GAME**  **CONTROLS**  **CREDITS** Soap, toilets rolls, shieldsn market icons made by Freepik from www.flaticon.com Cart icons made by Smashicons from www.flaticon.com **|| STAY HOME, STAY SAFE, HAVE A GOOD TIME ||** | ||
195921 | jam | Tamalicious | This is my #ld46 Ludum Dare 46 entry. The game was made in 30h. Try different combinations of the initial ingredients to see all 6 creatures. The goal is to "Keep it alive!" Controls: - Mouse or Tap Credits: Graphics, Sounds, Programming: Djamel Berkaoui / Music: Kevin MacLeod  | ||
195922 | jam | Life Of Sparky | # Description Follow Sparky the fearless flame on his brave journey back to his beloved mother.  & Keep the spark alive! # How To Play - Move Sparky around wiht **arrow keys**, **WASD** or **gamepad** - Set trees and bushes on fire by going near them - Setting trees/bushes on fire will increase your fire life - There is a constant drain on your fie life - When the fire life reached 0 you killed Sparky and lose the game # Goal The goal of the game is to **reach the volcano!** | ||
195928 | jam | A Bzon Warehouse |  A simple game where you hit the right keys on your keyboard fast enough to proceed. Keep the shareholder's returns alive! Please let me know what you think of the balance. It should be tweaked so you start to get to ~level 5/6 by your third run, and you should be able to beat it with a few more tries after that, but it might still be a bit too hard. There is a bit of a twist this time around, @abregado and I had an idea to do a game jam together where we: - both use the same main assets from an asset pack (this time it was https://kenney.nl/assets/generic-items) - brainstorm the game idea together - and then work separately on the same game idea to see how we diverge Then we remembered ludum dare was on the same weekend, so we just combined the two. @abregado's game is at https://ldjam.com/events/ludum-dare/46/amaze-on-game, give it a go too! # Credits ## GFX - https://kenney.nl/assets/sokoban - https://kenney.nl/assets/generic-items ## SFX - https://freesound.org/people/lorenzgillner/sounds/274448/ - https://freesound.org/people/Autistic%20Lucario/sounds/142608/ - https://freesound.org/people/kiddpark/sounds/201159/ - https://freesound.org/people/junkfood2121/sounds/242004/ ## Music - https://opengameart.org/content/bossa-nova | ||
195931 | jam | Retro Driver | A retro driver game. Your car, keep it alive against the cops!!!    | ||
195948 | compo | Locked'goshi |  Can you survive the lockdown ? | ||
195950 | jam | Ritualist | Play as a Ritualist warlock and get to the Altar before the angels can kill you Screenshot: How to play: Move: W/A/S/D Z: Attack R: Restart Tools: Godot Engine Photoshop Link: Get it on Itch.io: https://pgamedev.itch.io/ritualist | ||
195951 | compo | FireKeeper | The night is long, so take a seat. | ||
195956 | jam | PostCat | # Story (Yes, there is one) Meow ! The PostCat must deliver all it's packages. But there is a small problem. He really is careless and he might get hurt... Even worse : the packages wouldn't be delivered at all. What a shame ! :scream_cat: Your role is to help him to avoid all the traps from the post office to peoples' house.  # How to play Click on items you want to drop on PostCat's path and land them on the floor in order to help him brave the dangers ! It's that "simple" :cat: You can also try to cat(ch) the envelopes as an additional challenge ! Don't worry, there is a tutorial to guide you :smiley_cat: # Credits * Engine : [Godot](https://godotengine.org/) * Graphics : [Aseprite](https://www.aseprite.org/) * Music : [Kenney assets (1&3)](https://kenney.itch.io/) * Sound effects : [Bfxr](https://www.bfxr.net/) # Self-promotion As an old wise man said : "On est pas là pour être ici". Here are our social links :kissing_cat: * Deakcor [Twitter](https://twitter.com/deakcor) [ItchIO](https://deakcor.itch.io/) [GameJolt](https://gamejolt.com/@Deakcor) * Number6406 [Twitter](https://twitter.com/Number6406) [ItchIO (yep it's still empty :joy_cat:)](https://number6406.itch.io/) [GameJolt](https://gamejolt.com/@Number6406) * Aled Company [ItchIO](https://aledcompany.itch.io/) | ||
195960 | compo | The Cyclist Helper | A short playable demo where you play as a ramp and your goal is to keep the cyclist alive. | ||
195962 | compo | MMO Raid Healer Simulator | The simulation experience of what it's like to be a healer in an MMO Raid! https://www.youtube.com/watch?v=wZhdUXI0Wyg ## Abilities | Spell | Target | Cooldown | Warmup | Effect | |-------------------|---------------|----------|--------|--------------------------| | "Cure" | Single-Target | None | 0.4s | Small Heal | | "Healing Aura" | Whole-Party | 0.75s | 0.4s | Small Heal | | "Herbal Infusion" | Single-Target | 3.0s | 3.0s | Moderate Heal | | "Innervate" | Single-Target | 4.0s | 0.4s | Large Heal over Time | | "Shrooooooms!" | Whole-Party | 8.0s | 2.0s | Large Heal | | "Revive" | Single-Target | 12.0s | 3.0s | Moderate Heal and Revive | Your allies will use a combination of channelled and charged abilities to deal damage to the boss. ## The Kraken The Kraken uses a single-target ability on-cooldown, with every 3-4 attacks being an AoE ability that deals damage to everyone on your team. | ||
195963 | compo | Egg Guardians | Two mages have to protect a very important egg from the climate change. Help them last the longest as possible.  | ||
195969 | jam | DI(e)NO(t) |  # Turn the whole of History into one long dinosaur era!  *[-& Quick access to the game! &-](https://thibaud-ligneul.itch.io/dienot)* ## Make your dinosaurs survive! As a guide of dinos, your goal is to ensure the survival of a pack of cute diplodocuses. Guide them with your mouse (left click) for as long as possible ! :clock5: But beware of their energy going down ! ## Help them avoid natural disasters! However, be careful, catastrophes will arise and try to wipe your friends out of existence! :volcano: :comet: Use their herd behavior to keep them out of danger. ## Make them live throughout History! If you're skilled enough, your giants won't go extinct and will live on beyond Prehistoric times! Can you bring them to the future? :rocket:  # Team **Bérénice Guérin** - *Game Art* **Chiara Rosmarino** - *Game & Level Design, Programming* **Jérémy Fongue** - *Lead Programming* **Thibaud Ligneul** - *Management, Sound*  *Tell us which one you prefer! :eyes:* **Want more challenge?** Try to finish with several dinos! 💪 **Small bonus for curious ones:** you can interact with the title-screen dinos, no stamina needed! Or just watch them live their life peacefully... 🥰 A game made in 72h for the 46th Ludum Dare. | ||
195971 | jam | Drivin' Alive | Keep your friend's plant alive by driving ambulance. Your friend went away for a week and left you his plant to look after. However, it must be watered with a special mixture, which is expensive.  Fortunately, you have recently been working casual as an ambulance driver. If you receive the right amount of jobs and complete them correctly, you should succeed.   | ||
195982 | compo | Feed Me! | A simple platform mini game where a character has to catch flies to feed to his plant | ||
195983 | jam | PLOTOKOSTE-DUSHEPLOT | You take control of Nikita, shallow creature that bounded to the Heart. Heart is beating. It consumes you. And corpses of other creatures. You need to feed the heart to survive in this harsh unforgiving world. Controls: WASD - to move E - to pick corpse R - to drop corpse 1, 2, 3, 4 - use item in inventory slot Shift + 1, 2, 3, 4 - drop item from inventory slot Alt + 1, 2, 3, 4 - use item in inventory to combine with nearby item surroundings  | ||
195992 | jam | Delay N Defuse | First game jam game \o/ Admittedly I was worried I wasn't going to get this done, so I'm happy this came together! I used PICO-8 to make this, and this was made entirely alone (which will probably show). This was definitely a journey for me. Hope you enjoy! | ||
196003 | jam | IT: The Wordstronaught |  You are 'IT', a Wordstronaught, with special jetpack technology that turns appropriate words into fuel. Keep IT alive for as long as possible! Hit words that fit the letters 'I T' in their blank spaces and avoid words that don't. Hitting a wrong word or the ground will end the game. Use Left Click on the mouse, or Space on the keyboard, to spend fuel and keep IT: The Wordstronaught afloat. IT: The Wordstronaught was made during the Ludum Dare 46 game jam, it was made from scratch in a period of 72 hours by solo indie games developer Wild Goat Games, based in Brighton UK. All music, art and gameplay was created by Wild Goat Games. Head to wildgoatgames.co.uk for future projects! | ||
196004 | jam | THE SHOW MUST GO ON | "THE SHOW MUST GO ON" is a game about a bad party-but it's you're job to make it a great night! You'll need to make music, get beer and mix drinks, this will make awesome people join you're party! (The number of guest represants the score) | ||
196012 | jam | The Monster Whisperer | They say he's a monster, but he's just misunderstood. Besides, he's your only friend. The villagers are coming, and they are bringing their pitchforks. You must protect the monster at all costs.  ## Instructions To move your character around, click where you would like to go. To zoom the camera, use the scroll wheel. You need to build defensive towers to fight off the waves of villagers and protect the monster. If the villagers get too close they will scare him, and if he gets too scared he might run away leaving you alone and friendless. You also need to feed the monster, or he will not stop being scared. Walk over food to pick it up, and then walk up to the monster to feed him.  | ||
196013 | compo | The Monk and the Child | First Timer here (GameDev and Ludum Dare). This is literally my first (kind of) finished/playable game, so don't expect too much. But i learned many things and had fun in the last 48h Hours, that's the goal! Enjoy it!  | ||
196014 | compo | Panicked Planet | Control the weather to keep the planet alive.  Controls: Left Arrow + Right Arrow, or A + D to rotate clockwise and anticlockwise. Guide: Use the weather to balance the conditions of each area of the planet. Avoid areas becoming unstable by preventing any condition getting to 100%. Use the satellite to view the current condition of the area it is above.  Built with Unity, Aseprite, Reaper & Pocket Operators | ||
196021 | jam | My first game jam ever | Hey everyone, this is the first time I'm participating in a game jam and my first time showing people my game, it's an awesome feeling for sure. I believe I scoped too big for this project since I had to sacrifice some features in order to get in time but I still had lot's of fun making it. I included two endings in the game, a bad one and a good one, my idea was to make the player keep himself alive(like the theme) by making the correct decision in the end. I had lot's of fun and I'm really excited to check all the other games created by the community. I would appreciate some honest feedback by the community,it will really benefit all of us who want to become better after this gamejam:-) | ||
196023 | jam | You Have One Job: Keep It Alive | & "**You Have One Job: Keep It Alive** is a game where you must keep a mysterious creature alive by clicking on buttons. It's easy, at first. Don't panic, if you fail, he's gonna be happy in Weird-Worms-Paradise. At least, that's what we say to scientists." I made the game completely by myself, using Construct3 and a few sounds from freesound.org. Everything else is made by me, music, code and graphics included. Thank you for the reading, and above all for trying my game.   | ||
196024 | compo | PIZZA was plentiful and nothing hurt |  You often dream back to those days where getting PIZZA was easy. But that's over now.. Help the Olmec statue raid the PIZZA PALACE and keep it alive on its way back home. A game about prevailing after disaster has struck. What happens when the ground beneath your feet gives way? Will you still be able to enjoy the PIZZA?! Controls: A/left - Go left D/right - Go right W/up - Jump Esc - Menu | ||
196026 | compo | TheGlowingBook | TheGlowingBook is a text-based game. You found pages of a book on the floor, and you need to find missing words and annotate pages to help other players in their adventure.  This game was designed to be played on IRC. However, sometimes the bot gets kicked-out during the game, please tell me if you experience issues! You can use the first link (IRC webchat) to connect to the IRC server where the game is hosted and type `/query LD46 start` to launch the game. For convenience, I also made a bare HTML interface (second link). It does not fully reproduce the IRC experience but might be more stable than the IRC connection. Please note that any annotation you add in-game will be used as hint to other players. Try to be helpful! | ||
196027 | jam | KOGOSEI |  /!\ DISCLAIMER /!\ =& I did not work in any of the visual or sound asset from the game, I mostly used stuff from assets pack I own or free of use found online. (see list at the end) In KOGOSEI you are controlling the sun orientation and must light your plants to keep them alive. Window's blinds will randomly close and you'll have trouble to give sun to all your plant. If one of the plant stay out of the sunlight for to long you loose the game. I worked alone on the project. Made with Unreal-Engine 4 and Blueprints. It was hard to find a real interesting gameplay with this mechanics, so there is no real challenge, you'll end up loosing after some time.  Gameplay video : https://www.youtube.com/watch?v=h3O_iyHu5Qg Assets list : Flowers_and_Plants_Nature_Pack (Unreal Engine MarketPlace) HouseplantPack (Unreal Engine MarketPlace) Seaside_Town Pack(Unreal Engine MarketPlace) Sounds and music for freesound.org | ||
196031 | jam | I LIKE FISH! | This is a small game about trying to save as many fish as you can. CONTROLS - The player moves towards the mouse - Run into a fish to collect it - Run into a pond with the fish to release it - escape to pause the game  I apologize for the bad music, I added a toggle music option so you can turn it of if it annoys you. | ||
196032 | jam | Snail Guard | You found a snail that turned out to be a rare magic snail so you have to keep it alive. Help him get to his house using snail bait and protect him using a random stick you found. Beware of bugs and birds. | ||
196037 | jam | Plant Rescuer | Created for Ludum Dare 46 GameJam in 72 hours using Unity. Created from scratch by me and my partner. You are a happy-go-lucky space alien trying to keep those fickle terrestrial plants alive on a hazardous planet. Water your plant, not too little but also not too much. Oh, and watch out for meteors. No real win condition, just keep your little plant alive as long as you can.    | ||
196041 | jam | Duck Tails |  ### keep them little ducky boiz alive. | ||
196042 | jam | Chicken Coop | Unfortunately I ran out of time. So there's no additional towers, the enemies are placeholders and the numbers are out of whack. But I had a lot of fun making it! A little tower defense game. | ||
196049 | compo | Bug Smashers! (HTML5) | Your friend, Chad, just wrote his first piece of code! He is so proud he uploaded it to your server. Unfortunately Chad's code is full of bugs :(. All these bugs slow down your server. You as "professional bug fixer" should try and keep the server alive by fixing them asap! Every bug alive reduces your framerate, the server crashes when you reach 0 FPS. Try and survive for as long as possible :). Sound effects generated by sfxr. Background music generated by https://ecrettmusic.com/ Screenshots:     | ||
196063 | compo | Sci-Fi Lumber |  You stop to charge at an unknown planet, but beware, there might be something dangerous lurking in the trees... Try to survive as long as it takes for your ship to charge. Defend the charging anchor at all costs. ### Primary features: - Dual purpose and upgradable beams used for attacking and resource gathering - Procedural world to make re-tries more interesting - Multiple strategies can be used to beat the game | ||
196064 | jam | Flame's Rhythm | Don't leave the fire die! Follow the rhythm to avoid the wild creatures from extinguishing the fire. How long would you be able to keep the fire alive?  Flame's Rhythm is a rhythm game that uses dynamic music as it's core mechanic. How to play: You only need a mouse to play. - To keep the fire burning, you must click on the fire at the right time to follow the rhythm. - You have different tools for each creature. Click the enemy with the right tool to drive them out following the rhythm.   | ||
196068 | jam | Untitled Mouse Game | The mice are marching, but things keep going wrong with their music! Can you nudge them back on track and keep the tune alive?     **Note: It turns out audio playback in Godot's HTML5 export can be a bit flakey. If playing the web version, Firefox seems to work better than Chromium/Webkit.** For the best experience download one of the desktop versions. | ||
196079 | jam | Look back | Explore the world, learn about the past and then take control of it. Nobody truly dies if they are not forgotten, and it is your job to remember the village you grew up in many years ago. You will see the outcome of the world in its present day but what if things had been different? Can you change the outcome?    | ||
196087 | jam | The man who watches the time pass | The man who watches the time pass is a short narrative game about a man who is in charge of maintaining an old clock in an abandoned village. It takes about 5 min to complete.  | ||
196088 | compo | The Pacifist | You're a hippy adventurer who's known as The Pacifist. You got this name because of your belief in the value of life - any creature, no matter how evil, should be allowed to exist. In this game you will attempt to clear a dungeon from zombies. However, as The Pacifist, **you should kill as few of them as possible.** You have two types of weapons - lethal and non-lethal. You can damage zombies with both types, however if you reduce them to zero health with a lethal weapon **they will die**. If you do so with a non-lethal - **they will be knocked out**. Be careful though - dealing any damage to an unconscious creature will kill them. Fight off waves of zombies until you clear the whole dungeon. Kill as few of them as possible while staying alive yourself. Unlock new weapons as you proceed. Share your score in the comments :) P.S. Unfortunately, I ran out of time so I couldn't make the music before the deadline. ** CHANGELOG ** - Fixed a bug where points assigned for HP left were not added to the total score - Uploaded WebGL version - Uploaded the game | ||
196099 | jam | SAVE THE DINOS! | SAVE THE DINOS! Fierce meteorites hail down on Dino Land and the Dinos need to repopulate quickly before they all go down in history. CONTROLS 1. Click meteorites to shoot them with your laser 2. Click Dinos to make them dash in their opposite direction 3. Spacebar = pause/play Made by me in 72 hours for Ludum Dare 46. Website: https://marcusnystrand.se/ Thanks to my friend Morgan who apparently is very good at making dinosaur sounds. Also thanks to my other friends who tested the game! CHANGELOG 1.1 Fixed bug where players can shoot meteors while game is paused 1.0 Ludum Dare edition  | ||
196102 | jam | Protect The Plant | Find A Water Source Stand In The Water Source Take Your Water Too Your Plant Repeat Things To Know: You Need To Stay In The SunLight To Charge, The Lower Your Charge The Slower You Go, If You Stand In Shadows Too Long You Will Die Controls WASD: Move Hold M: Map Our first Ludum Dare | ||
196103 | jam | The Dark Cave | **A Small Atmospheric Platformer** In a location with such little light, the creatures within The Dark Cave have evolved to use sound as a means to navigate their environment and find prey. You play as a creature with eyes from outside the caves. Use sound to attract light sources and make dangerous creatures think you're somewhere else.   **CONTROLS** **Keyboard and Mouse** - Move Left - A or Left Arrow Key - Move Right - D or Right Arrow Key - Jump - Space - Throw Object - E - Pause - Escape **Controller** - Move Left - Left stick left - Move Right - Left stick right - Jump - A - Throw Object - X - Pause - Start Button Social Media: https://twitter.com/DeveloperTom1 Created in 72 hours for Ludum Dare 46. | ||
196107 | jam | KEEP THE FOOL ALIVE | Hi. This is my first Ludum Dare game and it is also my very first game. I am learning the unity and coding for 2 months. Sorry for non-exsistence of sound effects. I am wondering your critics :) PLEASE PLAY IN FULLSCREEN !!! :D  | ||
196110 | jam | Devil Devour Alive | Welcome to hell! Your suffering will commence in a moment...  You have been eternally damned to keep the Insatiable Devil alive by feeding him the blood of the wicked as they descend into hell. FEATURES: • ARCADE STYLE ACTION • INSPIRED BY CHRISTIAN MYSTICISM AND DANTE'S INFERNO • LO-FI RETRO INSPIRED AESTHETIC • "TATE" MODE GAMEPLAY (VERTICAL/PORTRAIT) • ORIGINAL SOUNDTRACK • KEYBOARD AND CONTROLLER SUPPORT Gameplay Trailer: https://youtu.be/EUmjpH6lp-Q Itch.io: https://virtuaworlds.itch.io/devildevouralive Screenshots...  --------------------------------------------------------------------- ****SYSTEM REQUIREMENTS**** Tested on Windows 10. (maybe it works on others?) Requires 1GB of hard drive space. CPU/GPU: Should work on most systems that can run games from the last 5 years. We tested it on a laptop with: Intel i7-67XX series CPU Nvidia 970m GPU 16GB of RAM ESC key opens the options in game which should let you tune performance. Keyboard and Mouse or Game Controller High grade speakers or headphones recommended for maximum spooks. any problems, email us info at virtuaworlds dot io. --------------------------------------------------------------------- ****HOW TO PLAY**** Use the KB arrows, analog stick, or D-Pad to collect the blood of sinners for the Insatiable Devil . Miss 9 sinners and suffer a fate worse than death. Share your high score online and enter the Twitter leaderboard by taking a screenshot/photo and tag us @virtuaworlds. --------------------------------------------------------------------- ****CREDITS**** Game Design and Direction Mercurius FM Programming melisssne Art melisssne, mercurius fm 3D Art and Animation melisssne Music and Sound Design Mercurius FM ****LINKS**** Virtua Worlds http://virtuaworlds.io Mercurius FM http://mercuriusfm.com Melisssne http://instagram.com/melisssne --------------------------------------------------------------------- **** DEVELOPMENT NOTES**** This is a game jam game... software is prototype quality, but it works! There will probably be minor bugs. We opted out of the "Graphics category" because we used some base assets to start the game as well textures built into unreal engine. Most of the assets have been changed beyond recognition except for some of textures. Some sound assets were used for sound fx, however they have been cut up, changed, pitched and modified beyond recognition. Music is all original. If you find issues or have questions, feel free to contact us: info at virtuaworlds.io. --------------------------------------------------------------------- **** KNOWN ISSUES **** Sometimes the bucket flies into the air. Sometimes the background music doesn't stop when the game over music plays. Ragdoll effects not working. Background music may stop. Menus do not work with the keyboard. Use the mouse. --------------------------------------------------------------------- ****ASSETS AND TOOLS**** See README.TXT. --------------------------------------------------------------------- Copyright 2020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
196111 | jam | DataHunter |   In this game you try to survive by collecting data chips and destroying/avoiding the drones who are after your data. You play as the Data hunter which goes jumping around (and shooting) in the cyber net world. | ||
196114 | compo | AntOhNo | You play a little ant who would prefer not to get squashed. :ant: ** You can play with your keyboard (WASD or direction-keys) or even with an controller!! ** :smile: Should support the X-Box-, Playstation- and Switch- controller! Made with Godot. :robot:    | ||
196117 | jam | Mama Bird: Licky | Oh no! Mama bird hasn't any wings. But she has a more stronger weapon: "His Tongue". Lick everything to move around and feed your babies. Protect them against wild cats and keep them alive. :tongue: :woman: :bird: Left click to roam and grab objects with your tongue, eat worms and vomit them to your babies with right click. Use space key for scare wild cats. Keep your babies full and away from cats. | ||
196122 | jam | Big Buddy ! | Big Buddy is a plateformer/action game ! You have to feed your Big buddy with food before his hunger gauge reaches zero. You can use your food to attack ennemies. You can play with any controller or keyboard. https://youtu.be/N_8d5b6Xb1g Art/music : Leonard Plantey Prog : Franck Gallay | ||
196127 | jam | Keep IT Alive | Update: we ticked a few settings on itch & fixed the iframe size, so it might work on mobile & fullscreen now :fingers_crossed: --- We made it! Everything made from scratch for the jam, but we used @kenney 's awesome fonts, graphics & 3d models as a kickstart and modified them to our needs (scaling, modifications, rendering & shading in blender). Sounds & music created with Audacity, GarageBand & Ableton Live 10 Lite (with one exception: the book page turn is also a kenney asset). Have fun :heart: --- Welcome Sys-Admin! We would like to introduce you to your new office space. Please make sure you take care of all your colleagues' requests and keep our IT alive! Hmmm, if you could just keep an eye on your chat ... that would be great. Should I need anything, I'll just call you directly. Regards, BOSS --- | ||
196128 | jam | Don't Let The Wave Breakout | Hey ! We're very excited to show you Don't Let The Wave Breakout, a reverse breakout-style game where you place the bricks to keep the ball(s) inside the screen :v:  ## Controls: - Spacebar : start level - Left-click : place brick - Right-click : rotate brick - 1/2/3 : change brick type ## Team - [Keithdae](https://ldjam.com/users/keithdae/) (programming) - [Sabeurre](https://ldjam.com/users/sabeurre/) (programming, graphics) ## Tools - Unity | ||
196134 | compo | Fruit vs Hand |  About the game: It's time to fight the age old battle between innocent fruits and the dreaded human hand! Protect the fruits by dodging the hand as it tries to grab them. Thank you for playing and rating!   Tools: • Unity 2019.3 • Mixcraft 8 • Audacity • GIMP Font used: Gelion ||=======================|| https://amigoscreations.co.uk https://twitter.com/AmigosCreation https://youtube.com/AmigosCreationsYT ||=======================|| Fixes: 20/04/20 - Fixed a bug that sometimes caused a crash on startup | ||
196144 | jam | Keep It Alive |  ## Keep It Alive - by Deadwave Games **CONTENT WARNING**: Death: of children and animals, Blood, Murder, Body Horror, Swearing. An interactive horror story. It has music - so get those headphones on! Apologies to any non-English speakers, there's quite a bit of reading - so if you struggle, maybe skip this one, but thanks for stopping by. Please, if you could avoid any spoilers in the comments, we'd really appreciate it! | ||
196147 | jam | Untitled Sport Game | ** EDIT(April 21, 2020): The initial version has been updated with a fix for a physics bug that broke the game when played at really high or really low frame-rates. ** A fast-paced sports game, inspired by air hockey and tennis. The game contains single-player and local-multiplayer modes. ** Rules: ** - First player to 10 points wins. - The ball can't stay in your half of the court for more than 3 seconds at a time. ** Controls(player 1): ** - WASD - Move - J - Shoot - K - Jump ** Controls(player 2): ** - Arrow keys - Move - Left Mouse Button - Shoot - Right Mouse Button - Jump   | ||
196157 | jam | Time Of The Wheel | (Made By freshMan) This is a game about tire fight with unicorn. You need to beware of Grandma.If you bump into Grandma. You will "die". But Grandpa will help you.If you bump into him. HOW TO PLAY CONTROL:UP,DOWN,LEFT,RIGHT KEY FIRE:Space =There is a cheating instructions of this game= (It will help you a lot) | ||
196158 | jam | Keep Tree Alive | First Game. Your aim is to remove litter. | ||
196166 | jam | Boid Survivor |  Welcome to my physics game based on boids, where you take on the role of a cell-like creature looking after little cellular boids. Protect yourself and your boids from harm (or i don't know, shoot them at the enemy because boid lives dont matter? You do you, I'm not judging..) Note the game shuts itself down when you die, it's not a crash! Dev Background: This is my first time solo deving a game, and also my 2nd gamejam. More than half my time on this game (which wasnt much, I've spent about 16 hours making this thing - thanks busy life!) was spent on 'fixing' logic issues. And by fixing I mean making them stable enough that they dont break _all_ the time. This program may get resource intensive, so dinosaurs beware. Bug Fix Log: Fixed red cubes not giving player boids upon death Fixed Player not dying when they reach 0 health Fixed physics cubes blocking the camera Forced application to run on 16:9 window scale. Prevents some logic issues. Fixed Health icons not showing due to previous fix for camera (should of checked before uploading, dummy!) Fixed not getting points when multiplier is 0 | ||
196167 | jam | Hypoglycemic Dino | A game I made for Ludum Dare 46 with the theme Keep It Alive.This is also the first game I ever made. Guide the dinousaur trough deadly leaps and dangerous enemies, but don't forget to keep an eye on his blood sugar level(bottom left corner) and collect lollipops to replenish it. | ||
196172 | jam | Big Turnip | You are a farmer who must defend his biggest turnip from the pest invasion. It's a defense game where you must kill the waves of creatures coming from the sides to protect your Turnip as long as possible. And to help you, you can collect bonuses between two waves    Control : - Move : & & & - Attack and Collect : Space - Next Wave : Enter - Exit Game : Escape  | ||
196176 | jam | Eco Therapy | Hey, this is our first game jam! We hope that you find the game to be a good experience, we fully embrace critical feedback, give us as much as you can! Hope you enjoy it! Screenshot #1:  Screenshot #2:  Tutorial:  Credits:  | ||
196181 | jam | Ballad of the Bard |  # Story You are camping alone at night, and nature doesn't seem to like the disturbing lights from your fire. Play them some tunes on your lute to keep the beasts away, but beware! The bears are awfully musical and will not tolerate a missed chord. Others join to put out your fire, such as moles, wolfs and wizards. How long can you hold them off?  # Gameplay ## Keep the fire going by fueling it with branches.  ## Play the chords that appear over bears to keep them away from the fire. Chords are represented by their respective keys on the keyboard, as well as holding Left Shift to play in Minor.  * Use your precious branches as toys for the wolfs to calm them. * Whack the moles with either branches or hammers to keep them from making a dirt pile out of your warmth! * Complete the wizards challenge to reach a checkpoint and unlock magical (and musical) spells! ## Be resourceful and quick! ...to finish all the levels and finally get some well deserved rest!  # Features * Full-fledged tutorial to show you the ropes (aww yeah) * 9 Levels that get much harder as you go! (that's plenty!) * CHECKPOINTS! (woohoo) * Beautiful pixel art and animations (*gawks*) * At least 15 minutes of gameplay! (if you are good, that is)  ## Controls * A, B, C, D, E, F and G to play chords... * Hold Left Shift to play minor chords. * Click and drag on branches and hammers. * Escape to pause and open the main menu. * There's a tutorial in the game, so just play that c: # DISCLAIMER! The game has been patched and updated AFTER the Ludum Dare deadline. If you really want to give us a score fair to everyone else you can play the somewhat buggy (but still playable) version 1.0 on itch.io, which unfortunately is currently only available as a download. ## Known major issues in the Ludum Dare version: * Playing the tutorial, losing and pressing "Try again" will cause the game to restart but no enemies will spawn. Restart the game to fix. * The last level is uncompletable, consider the game over if you play level 9 and enemies stop spawning. No content has been added in the updated version, just bug fixes and quality of life improvements. If you just want to play because it looks fun, play the newest version! Changes made since released are posted on our devlog: https://filipbergkvist.itch.io/ballad-of-the-bard/devlog | ||
196182 | jam | Keep Dying Dungeon |  - run in fullscreen, otherwise the interface is cropped - it is recommended to go through the tutorial so that there is a small underground - the task of the game is to find a room-exit - in the rooms you can change resources, get for free, switch to other resources, randomize neighboring rooms, everything is written in the popup, if there are enough resources needed for interaction - every death a candle is wasted if the candles run out - game over | ||
196183 | jam | Symbio | My first Ludum Dare! I set out to make an arcade-style game where you need to keep a biome in balance for as long as you can. The balance is a little borked, but it is definitely the first game I've ever finished in 3 days. | ||
196190 | jam | Ding | Simple Platformer Game. Fight and kill the boss to finish the game!  | ||
196192 | jam | Protect the little one |  # Description You are rescuing the little one from evil birds dungeon. Your small friend is afraid, and needs your comforting, as much as protection. More so that these birds are attracted by fear! # Controlls: Move: A/D / Arrows Jump: Space Attack: LMB/ L-Ctrl Shield: RMB/ L-Alt (L-Alt may not work properly in browser, but it seems that full-screen mode solves it) Comfort: MMB/ L-Shift # Versions: ### All versions are avalible on itch.io v0.1 - Original LD46 submission v0.1b - Bugfix version (Browser version) - Collectable hearts are not visible | ||
196193 | compo | Party While Alive |  A short topdown game where you have to keep a very cool party alive by getting people drunk Controls: ARROWKEYS + Z & X (F: Fullscreen Switching)   | ||
196196 | jam | StarDreck |  In this game you flight an spaceship throu a meteorite field and have to survive. For the input you can use W-A-S-D The Music and the Skybox is from the Asset Store. The Mateorites and the Ship are made with Magica Voxel. | ||
196202 | jam | Hot-Dog Rampage | Hot-Dog Rampage is a challenging bullet hell game, where you have to constantly eat killer hot-dogs to survive. You can use walking or running which drains your hunger faster. You complete a level when you eat every enemy in the level. There are 8 levels each with 9 different hot-dog types with a boss in the last level. If you beat the game you'll get a nice reward from me :) Controls: - Arrows (Walking) - Shift (Running)    | ||
196206 | compo | Hedgehog Survival | In Hedgehog Survival, your goal will be to make the hedgehogs survive for as long as possible.  But beware ! Those hedgehogs will keep wanting to cross the road, and you will have to drag them with your mouse and your left click to make them avoid the cars.  Game made during the Ludum Dare 46 for the Compo! | ||
196222 | jam | Kaya | Father Kaya, looking for a son, is trying out for the world of loud colors | ||
196229 | jam | Silkworm: Keeping the Game Alive | A 10-minute epic about a bug trying to save its game. WASD to move, jump to interact - two buttons added later in the story. Read the text! Play as Silkworm, an ambitious bug trying to stop the AI that they're a part of that some programmers ignorantly tried to use to help in development... Little did they know of the havoc that that AI would wreak upon their RPG!! [EDIT: I know that this game was a bit hard. As my first Jam entry (and my first story-driven experience) ever, I was a bit overwhelmed. As such, after having fairly voted with the original version in mind, please look forward to a "hotfix" that'll be linked to on the itch.io page somewhere down the line. That version will keep the spirit and limitations of the Jam in place while being more in-line with my original intentions and being more accessible. I don't want to mess the voting system, so please only play the hotfix after having voted on what I actually managed to make in that time.] [Silkworm Exp 1.png](///raw/48e/f2/z/302d6.png) | ||
196233 | compo | Mark |  # Mark's dog ran away! ## But he has a very important chat he needs to respond to regularly, so he can't just let it die! Catch the dog while at the same dodging landmines, falling rocks and your friends' questions about why exactly you aren't replying more The further you go the more obstacles there are and the more lively the chat will be, so keep on typing!  ## CONTROLS: **Arrows and Spacebar** - movement **E** - pick up and throw rocks off the ground **TAB** - pull up your phone to respond to your friends When on the phone, start **MASHING ALL THE KEYS** - that's how you type messages! Pressing **Tab, Enter or Escape** will make Mark send the message and put the phone away *** #### Technical bits not mentioned in-game: *The game ends when you're either hit by a falling boulder, blown up by a landmine or the received message counter (number over the envelope on your phone) reaches 25.* *Every 10 points in a message you send lowers the message counter by 1* *** | ||
196262 | jam | Cool Plants / Chill Beats | Hearkening back to the days of Tamagachi and recent idle games, jump into this chill relaxing game to raise some plants.  Relax with some cool tunes as you get more plants and take care of them. The longer you keep them alive, the more money you get to get new plants. Don't want to leave the game open? Just save and close it. Progress is tracked in real time so you can play at your own pace. Just don't leave for too long or you could lose your plants. Look out for interactions that pop up to get even more money to get more plants. The majority of assets are from various asset packs from the Unreal Market Place with some help on a few extras. Game creation all done by me. Created in Unreal Engine 4. | ||
196264 | jam | Cursor | Keep your cursor alive as long as you can, score higher by taking risks and try to take first place on the online leaderboard ! Your cursor is under attack Demultiply your cursor by collecting blue bonuses, the more cursor you keep alive the more points you generate. The longer you survive, the harder it becomes.    The art direction is inspired by motion design fundamentals. All of the animations are scripted in order to keep the most control possible over the curves. | ||
196269 | jam | Volley Gosh |  ## About our game: Volley Gosh Volley Gosh is a bright and happy ball game where you must try keep your "volley gosh ball" in the air for as long as possible. Watch out for the increasing challenge and surprises that abound on the joyful beach while you get your next high score! ### Features - Fun single-player gameplay with a high score chase - A bright and cheerful world - Snappy controls - Increasing challenges over time with obstacles and speed increases! Special thanks to Rhiannon Poley for the name suggestion!   ### Controls Keyboard Arrows - move your player Spacebar - take a swing at the ball Z - dash in your move direction ### Tools - Developed using Unity and Blender - Audio using Creative Commons 0 sounds from (freesound.org) ### Screenshots    | ||
196270 | compo | Man's Best Friend | **Experimental survival game about a beast making friends.** Everyone needs to eat. Friends eat from the bushes, but they're greedy. They'll need a little tough love.  If you play things right you can make lots of friends, but if you don't you'll die alone.  Remember, friends might be tasty but you shouldn't eat too many. A friend in your tum is no friend at all!  How many friends can you make? Leave it in the comments. | ||
196272 | jam | Meatball VS Gymzilla | ## Feed your giant meatball, grow mutations, beat gymzilla ## Thanks to a breakthrough in applied biological science this meatball can grow 9000 times its average size. But the scientists did not stop there. With the right ingredients the meatball can rapidly grow various highly useful mutations.  The recent appearance of Gymzilla in City 46 proves to be the perfect testing ground to unleash all the powers of the giant meatball on a worthy foe. (Human lives may be sacrificed in the name of science) The meaty stucture of this marvelous spherical life form is still fragile and must be kept alive at all cost since it is not only a giant leap for science but also a symbol of hope for the whole of humankind. ### Instructions: ### Eat various vehicles for mutations, ressources or armor but you can always only grab one. Keep your meatball in good shape and make tactical decisions to bring down the Gymzilla. Click on your grown mutations to activate them, their actions are as follows: Available Mutations: - Laser Eye: Does constant slight damage - Brain: Shuffle Trucks - Mouth: Vomit Attack that does stack able poison damage that can penetrate armor - Arm: Slap for damage - Abcess: Grow it big then pop it for massive damage - Atomic Power Ball: Generates extra power needed for actions (also eat trucks for power) - Atomic Healh Ball: Generates Health (keep your meatball alive) ### Credits: ### Simon Hagemann (Programming, Tech Art) Otto Kopp (Programming, 3D Art) David Hagemann (3D Art, Animation) Jan Carlos Zemelka (3D Art, Sounds) | ||
196281 | jam | Can you look after my plants? | Did you ever had to look after the plants of someone who's on holiday? And were you always afraid they would die? No? Now it's your change to prove to the world (and your grandma in particular) that you can look after the plants. While she is away for a month, you have to water them or not. Good luck! A little tip: Some plants need water every 3 days, others once every 14 days. Your plants probably get rotten if you water too much. If your plant is rotten or dehydrated 3 days in total, they'll die. PS: Earn points to unlock the plant info. Sprites, coding and music all made by me in three days. Used: - Game Maker Studio 1.4 - LMMS (for audio) https://www.youtube.com/watch?v=xPkeWBsXe2k Some in-game screenshots:  .  .  .  . . | ||
196295 | jam | Air Jump | Have you seen "Hero" short by Blender? The story is simple - there was a village in the desert, where some Magic Stone existed. That Stone provided water to the villagers. But the bad guys stole this Stone. Now the villagers have to send a hero, to return the stone. In our game we tried to represent the middle section of the film, where airplanes battle was displayed.    | ||
196298 | jam | WinterStorm | Follow the unnamed man and his dog through the silent winter as he tries to survive  | ||
196299 | compo | One Day Outside | Every day is all the same. Sitting in a lab, doing the same experiments over and over. But now you are pretty confused. You got a real, exciting experiment to do. You got a potato! Or is it not just a potato? Well, lets find out! This is a story-based text game made with LOVE2D. I didn't have time to make any sound effect and much graphics (made something but also don't have time to put it in the game). Hope you'll enjoy the story.    Note: 20.04.2020 i've updated file for windows because it didn't pack well before. | ||
196307 | jam | WALT - What a lively talk! | * ### WALT is an app to talk to your closest and favorite friends ever! * ### But your friends don't really have time for you... * ### So you'll have to keep it alive! #### Pick the right messages for your friends personality and keep the conversation alive until the very end. * Keep in mind the game is meant to be played in your phone emulating a message application.    | ||
196317 | compo | The Seed of the Universe | You have receved a strange Seed. What starts as a normal plant will soon take your full concentration and effort to keep alive, for the fact that Failure has a price, the fate of a Universe. Will you survive until the Singularity or will the End of Time claim your Universe? | ||
196318 | compo | Keep it burning | My idea was that you have to keep a fire alive, so I tried my best to make it in Construct 2! Hope you enjoy it! Screenshots:    The controls are: Move with W,A,S,D or the arrow keys Pick up with Spacebar or Left & Right ctrl Yell with E or 0 (Numpad) Use Left-Mouse to click stuff (For in the menu) | ||
196320 | jam | Constance | A gothic horror stealth game with full voiceover.  The year is 1854, London is struck with disaster. You are Constance, mad with grief for your husband. But love transcends the merely physical, and you will not give up on him. Scour the city for fresh corpses, and hopefully you can house your husband's soul in a new vessel. For true love knows no bounds - ethical or otherwise.  Trigger warning: Pixel art gore / surgery on dead bodies (no jumpscares)  Play with the sound on! Audio cues help.  The Team Programming: Fraser Lee, Thomas Haller, Ott Madis Ozolit Art: Leene Künnap, Jon Arvin Medalla Music/sound: Adam Bow Voiceovers: Katie Nelson, Jonathan Rozenberg Writing: Jonathan Rozenberg Made by an international team in Spelkollektivet, Sweden: https://www.spelkollektivet.com/ | ||
196324 | jam | FEED | **FEED** the beast. Surpass the obstacles before it starves.   Music By: [KingMean](https://soundcloud.com/user-286195062), Noah Rayburn Everything Else: [Noah Rayburn](https://twitter.com/FileCorruptedGM) | ||
196329 | jam | Flora |  -GAME- You are an astronaut who finds himself in a planet where hailstorms and lava rains can happen in any minute. Keep alive your little plant by watering it and not letting it burn with lava drops. TIPS! Player doesnt't take damage. Lava drops can evaporate the water from your bucket. Your umbrella will break after several hits. Your plant doesn't take damage from ice drops. Keep your bucket equipped if you want to fill it. Your plant will grow through time. To fill the bucket simply let ice drops hit you. :rocket: :sweat_drops: :seedling: :umbrella2: -About me- This is the first time that I participate in Ludum Dare, and in a gamejam. I'm very happy with what I've done in this time, I really like the game and I really hope that you can enjoy it. Also, I'm hoping to see your comments and critics, I know there's hundreds of improvements that I can put to the game but well, you know, time flies. (I'm from Argentina, so I hope you can understand the text :joy:) Game made in Unity Graphics made in Aseprite Sounds made in BFXR Music made in FL Studio | ||
196338 | jam | Keep IT-Support Alive! | So glad this is finally over! No wonder everyone keeps telling that there is never enough time.. Still pretty sure about my first game. No external assets were used. Just plain old 3Days of suffering. ## Explore the building fixing stuff before you get outsourced. ### Goals: * Fix all computers in the building without getting touched by the Boss. You can evade other employees by sitting on the couch (hold Spacebar). Locked doors require keys that have the same color as the door knob. There a quite a few stupid lines so make sure to interact with things more than once :D ### Move: * A+D or Arrow Keys ### Interact: * Spacebar (**Hold Spacebar to sit and get past enemies!**) Puzzle-like/Bad Humor/Hand-drawn  | ||
196351 | compo | Party Killer |  **🎧 One of you is a DJ throwing the party of the year. The other is a policeman who is trying to kill the party. Who will win? 🎧** IMPORTANT: This game is meant to be played by TWO people using CONTROLLERS. **Controls** X or A to join game. Left Thumbstick to move. Right Thumbstick to aim. R1 to shoot. **Tools used** - Unity 2019.3 - Photoshop CC - Bosca Ceoil - Leshy SFMaker We will be making a video about the creation of the game and sharing it on our [YouTube Channel](http://youtube.com/brackeys/)... Stay tuned! Created by Asbjørn Thirslund from Brackeys. | ||
196358 | jam | TamagotchIT |  TamagotchIT is an endless reflex game. Your beloved Pennywise the Clown will ask you for his balloon, a kid or even his favourite sewer, so make sure you give him what he asks for! I took the theme too literally, so you have to keep IT alive! How To Play: When you see the cloud above Pennywise's head, click the correct button. That's all! Ludum Dare 46 is my first attempt to make my very own solo project. I tried coding for the first time. Even though Audio is my field, I wanted to dare and experiment, so I focused on everything but audio! Please, any comments, suggestions and criticism are more than welcome! I know my game is very simple but I'm very proud I managed to make it from scratch! | ||
196359 | jam | Party Pooped! |  You’ve thrown a BAD party…And your charismatic crush is arriving soon. Keep the party alive long enough for your crush to arrive. Be careful, some actions are liked by some, hated by others. Keep your guests there so your crush doesn't have an awkward arrival. | ||
196372 | compo | Keep Coron Alive | Yet one more Coronavirus related game! Here, your goal is to help the virus to spread using its various "attacks" via sick persons. Each level simulates the behaviour of people during the different phases of the contagion. Your allies are freedom and people concentations. Your worst foes are lockdowns and group immunity. Will you prevail ?  (please do not be too harsh on places representations, my 2D editor is the unicode table :) ) | ||
196378 | compo | Terrible Spaceship Design | The location is unknown, the resources are non-existant, and whoever designed your spaceship is definitely insane! In this game you control a spaceship with a slightly weird design decision: the gun is attached to the main body by a single cable. As if moving around wasn't bad enough, your gun is also the only fragile part of the entire thing! On top of that, your energy is running lower every second and you must replenish it by picking random green rectangles I never thought what should be. Your gun is very fragile, so you better keep it alive! Engine used was Unity, sounds generated using sfxr. | ||
196382 | compo | RestoPlane |  ## About: The world's water has all been infected. The only hope to restore it, is a fully fed "Mogmog" You are tasked with the mission to feed "Mogmog" and drop him in the sea. ## Controls: **A/Left Or D/Right -** Rotate your plane. **W/Forward -** Use thrusts. **Space/Z -** Drop fruits. ## Notes: | ||
196393 | jam | Delivery for grandma | You are the volunteer who helps to old people during quarantine and self-isolation. Your droid carry medicine for grandma, but bad people want to take it for themselves. You need to protect your droid and keep it alive.     Controls: WASD + Mouse | ||
196396 | jam | Feed The Plant | You are an evil botanist. You have created a man-eating plant. Keep it alive for as long as possible. | ||
196401 | compo | Protect the Castle | This game is about protecting very important castle in the lands of Foltira against a furious army of evil knight Copphen from Dag Valdur. He and his army already sieged and conquered many of peaceful villages and castles. You are in command of a group of archers and you need to defend the castle with enormous amount of arrows. Blood will be spilled, but in the end it will be worth keeping the people inside alive. Controls: - Mouse/Left mouse button - Point and click to kill enemies. - PS: you can click as much as you want there's no delay between shots. Tools used: - Game Maker Lite - Fl studio    | ||
196408 | compo | Frog | A very basic game, mi first LD, you control a frog, you need to keep it alive. In the menu you move up with W and down with S, use enter or space bar to select. Flies and some fishes are good, be careful with nets and the spikes. I forgot to add some tiles so there is an invisible platform. | ||
196413 | jam | Meteorite | One fine day...., one meteorite fall on earth's surface. But it's not some ordinary meteorite, it's powerful alive meteorite which has many abilities. But earth's atmosphere is damaging it. So help this meteorite to escape from earth's atmosphere. KEEP IT ALIVE.  | ||
196427 | compo | Keep, It['s] Alive | You are being sieged. You reanimate your castle. Keep your keep alive by keeping your keep alive and destroy the enemy keep which is not alive and make it no longer alive. **NOTE**: HTML5 version has low FPS and somewhat choppy audio. Download a desktop version if possible. **NOTE2**: Animation are slow by purpose. After all, this is a castle. If you need hint to win this, just charge on until the end, and defend when your health is down to around ~35% [W] Stands up; [S] Defends; [D] Marches On; no turning back! Defend reduces damage taken from 4 -& 1. My first full game, so really this is to learn the game-dev stack more than innovating on mechanics. Powered by Godot engine 3.2.1. Made good use of signals and coroutines. Assets are made with Blender (+ SimpleBake plugin), Krita, Audacity, and Musescore. SFX include but are not limited: door slamming, window knocking, paper box crushing, and bad singing. **Ahem** Just to prove that it is beatable:  | ||
196430 | jam | Keep Gannet alive | Gannet needs to eat all the time to stay alive. Just like the developer of this game. He attracts food from all directions with his magical powers. So all you have to do is let him eat. But do not let him eat poisoned food. Click the poisoned food shown in the top left corner and avoid clicking other food items. Poison effects change from time to time so keep an eye on the top left corner for changing food items. Good Luck..! | ||
196437 | jam | Drop the egg Jeff | ## Story Jeff is a retired mad scientific that has a goal in his life, finding the last dinosaur egg in the world. For that Jeff developed a formula to clone himself infinite times to find the egg and not die trying. Keep the egg alive and don't drop it to the ground!  ## Controls - #### Keyboard - A/D - Left/Right arrows to Move - W/Up arrow to Jump - S/Down arrow to Slide - #### Controller - D-Pad Left/ D-Pad Right to Move - A/Cross to Jump - X/Square to Slide  ## Developers - Programming: [@dextreon](https://ldjam.com/users/dextreon) - Art: [@daimilodev](https://ldjam.com/users/daimilodev) - Level design: [@dextreon](https://ldjam.com/users/dextreon) & [@daimilodev](https://ldjam.com/users/daimilodev)  ## Note: This game was made with [Godot Engine](https://godotengine.org/) as a first try game, no previous experience with Godot existed. You can find the source code below!  ## Note 2: You can follow the development of the game in our [Trello](https://trello.com/b/JcHkpGx6/drop-the-egg-jeff-roadmap) board, suggestions are welcome!  | ||
196446 | compo | Whale Dive | ## The Game A giant sperm whale was plummeting from the sky above an alien planet - a planet with strange constructions, built by unknown creatures - constructions of wood, metal and strange plastic-like substances that would prove to be lethal if the whale were to crash into them. Luckily, you are here to guide the whale in its fall. You and your joystick. *You have to keep the whale alive!*  The [Atari 2600](https://en.wikipedia.org/wiki/Atari_2600) (also known as Atari VCS, which is confusing as there's a recent product with that name), released in 1977 was one of the first home consoles. This is a game for that platform. A game about a whale that you need to guide so it avoids obstacles while it falls towards its home in the ocean. ## Instructions Use one of these links: * **[Play it online](https://javatari.org/?ROM=http://public.librador.com/whale-1.0.rom)** (uses the Javatari online emulator) * **[Download the ROM](http://public.librador.com/whale-1.0.rom)** (4 KB download to play on native emulator or real hardware) Select level with left and right on the joystick. There are 3 levels. Press the fire button to start. Make the whale go left and right with the joystick. If the whale hits something, you get one more chance, but if it happens again, it's bye-bye, whale! :cry: You succeed if you manage to guide the whale all the way to the blue sea. :ocean: ## Known issues * The graphics on the level selection screen is misaligned on some platforms. It does not happen in the online emulators I have tested it on, but it can be seen in Stella 5.1.1 and on my Atari 2600. * Sorry for sounding like a graphical artist, but on my Atari and TV set, the colors are very different from the emulators. Maybe because the TV doesn't handle the NTSC signal properly. Or maybe just because by poor Atari is very old. | ||
196450 | jam | Heart Kicker | Have you ever wondered how Hearts are delivered? You would think they are treated with care and are safely transported to their destination. Well Think Again  What about Hearts for famous people? Surely they must guarded while being delivered   How fast can you punt a Heart into a Pipe? | ||
196462 | compo | My Pet's Dungeon | My Pet's dungeon is a Dungeon crawling RPG with your new pet. Unfortunately your new pet seems to have no regard to safety at all and would likely run into the dungeon no weapons, no protection and most importantly no plan!  To make sure your new friend doesn't die immediately there has been a shop stationed outside the dungeon with all the essentials like: Broad swords, potions and of course pizza!  Now for only 8 gold! Where was I oh yes... If you don't have any money don't fret the shop has a very lenient policy on selling Items. They'll buy anything including that bit of slime you carry in your bag for no reason.  If you need to get Items just go through the dungeon and kill some of the monsters that lurk there. Although I do need to warn you that improper extraction time (flee at the right time, I like sounding smart) may end up in a swift and unjust death for your friend.  Unfortunately your pet doesn't like running away and will sometimes ignore your cry's to flee and keep fighting in these situations we advise a dose of steak to keep your pet happy. Happiness does not only keep your pet from dying after IGNORING YOU FOR THE FIFTH TIME!!!! sorry got a bit carried away. An increase in happiness will cause your pet to be more effective during battles. Thank you for reading this explanation on how your pet is going to di... I mean thank you for playing this game I hope you have fun. Tip: When you enter the dungeon your pet gets happier so fleeing isn't that bad, most of the time. Change Log: Fixed shop buttons. | ||
196470 | jam | Pet Protecc TD | On this Tower defense / Virtual pet game you need to ensure that our blob critter survives across all levels, facing innumerable enemy waves and starvation. To do so you'll need to defend it by placing turrets along the way. There is a catch, though: you need to take care of the blob's basic needs (for now, the only need is food). If it starves it'll start to take damage. On the other hand, keep it well fed and it will slowly heal itself. To feed it you need to give it fruits that you can gather from defeated mobs. Note that placing turrets will also consume fruit (fruit is everything in this game world), so balance is important! Stay tuned for the postmortem stating the usual list of features that got cut. ## Controls * Tap a turret button and then in the map to place a turret. * Tap the FEED button or the blob in the map directly in order to feed it. * Others: * ESC to reset the whole game. * R to restart the current level. * F1 to toggle the turrets' detection range display. ## Known issues * Tapping again on a turret button should deselect it, but it's not working well. * Turret placement on Android is far from optimal. ## Dev tools: * Language/engine/library: Haxeflixel * IDE: Haxedevelop * Graphics: Aseprite, Texture packer * Level edition: Tiled * Project mgmt: Trello ## Team: Just me :D I was aiming for a compo release, but because of a belated start I had to switch to the jam in order to polish a bit more the systems I already had in place. I'm still sticking to the compo rules, which means I did code, art, design and picked sound samples from an online generator by myself. # Changelog * 21/04/2020: Submission time! * 22/04/2020: Added Android build. | ||
196472 | compo | Keep Defender |  ## KEEP DEFENDER You are the defender of IT, a mysterious black tower. You have two weapons at your disposal: a bow, and a cannon. The threat? A horde of soldiers storming your keep.  10 days will the enemies relentlessly attack your fortification, each day with a growing force. After each day of successfully defending the keep, you can refill your ammunition and upgrade the tower. Remember to prepare for the following attack, but also to save money for the days to come.  If you can hold them at bay for 10 days you have succeeded with keeping IT alive!  ### Controls Aim and shoot: MOUSE Switch weapon: TAB | ||
196482 | jam | Polka Never Dies | Nobody thought the zombie apocalypse would hit. Nobody thought it would be during Oktoberfest. Nobody thought to check the sauerkraut. Your band was happy playing your ooms and your pahs for sausage and beer. Unfortunately, something happened to create a zombie apocalypse (you were too busy to see what it was). Now you are running for your life, but the show must go on (and you don't want to lose those expensive instruments). Keep away from the undead and stay alive as long as you can.  Press the arrow keys on the beat (follow the bouncing ball!) to make your band members move. Each arrow key corresponds to one band member. You will input commands in one measure and they will be executed in the next. If something gets in the way and you need to jump, press up three times during the same measure. Don't get any crazy ideas, though. If you try to push any other key three times, you won't do anything but annoy the band (nobody wants to be the only one playing). Don't get caught.   | ||
196493 | compo | Mr. Suicide | It's about a ball who wants to die, and would go any lengths to do so. From bomb to acid. Try to keep him alive? ***Use Headphones*** | ||
196503 | jam | Dragon Egg | Help the dragon get its egg to the end of each level, avoiding various dangers and pitfalls!    Lots of glitches, have fun!! (If level 2 doesn't load, you can reach it via the level select menu) Controls: WSAD - Movement Spacebar - Jump Z - Flamethrower R - Restart Esc - Escape | ||
196514 | jam | Macrowave | **Macrowave** is a _challenging_ **top down beat 'em up/shooter** in which you have to **fend off increasingly difficult waves of unique enemies and hazards**, while **protecting a living, dumb and fragile macaroni** from any and all danger. This **creature is extremely incompetent** and will jump into danger for no reason. The only way you can control this behaviour is by **picking it up** to carry it around ,place it somewhere else or even throw it.  Since you only have one pair of hands, you can not effectively damage your foes while carrying the noodle, so **you are forced to quickly switch between punching enemies, putting the noodle as far away from enemies as possible and even using weapons.** You will encounter many aliens. Some will try to eat the macaroni, some will try to slice it in half, some will try to shoot missles from a far and some will even try to shoot it. Taking **damage** in this game **can't kill you**, you will just be **stunned** for a certain time while having to watch these deadly red creatures inch closer to your beloved piece of pastry. There are five waves in total. Though this is already challenging enough, theres also an endless mode for those looking for a bigger threat.  Weapons like **knifes** and **guns** can give you a big advantage aswell, but since you can't look after mac, who is jumping all over the place, they are very risky to use aswell. You can **throw knifes and guns**, and while you're at it, **throw** them at enemies to kill them instantly! Any and all **feedback**, **criticism** and **encouragement** would be greatly appreciated! NOTE: I have never eaten mac and cheese and this wasn't a mac and cheese themed beat and up from the start | ||
196515 | jam | Little Chopper | Your task is to keep the fire burning (and stay alive) for as long as you can. To chop tree pick up axe, when near tree click E to cut it down. You can drop and pick items by clicking E. To add wood to fire, drop it when standing close to it. | ||
196518 | jam | Punch_To_Survive | There are just a few days before the lockdown ! Your City Mall has become a battlefield and you need to fight your way through it to feed your family ! Don't give up now, your children are counting on you ! Maybe the lockdown inspired us too much... EDIT Bug fix : We fixed the bug in which the player couldn't lose if they punched too many grandmas. We didn't expect people to punch that many of them. We were expecting you to be better but you never listen, do you ? The player can now play while using WASD. The knife UI is now visible when the player can throw a knife. | ||
196525 | jam | To The Sky |  Thanks a million for playing our game! We hope you have fun helping our little balloon to survive. Many things will appear to put an end to the free-style flight of our dear ballon.  *Fixed text bug Tools used: Game Maker Studio, Pyxel Edit, Photoshop | ||
196526 | jam | GORID-19 | **Save the gorbins from the plague!**  The Common ***Gorbin Cold***, The Barely deadly ***Gorbinfluenza***, The Novel ***Goronavirus disease 3219***, and the killer ***Egola*** **Test the gorbins for the disease**  **Send them to quarantine to stop the spread**  **All to stop this:**  GORID-19 is a game about a pandemic going through the Gorbin empire, you, the Empire's leader has to quarantine and test anybody with symptoms, and even restrict travel between the four planets. I'll continue working on this further after play/rate ends and also try and get the %alive and %recovered to finally work. | ||
196528 | jam | Gaia | For the Ludum Dare 46 Jam, with the "Keep it Alive" theme, I'm making a game where the player is left in charge of a garden surrounding the fabled Tree of Life. As new sources of pollution begin to appear, the player has to plant more crops to keep the balance. | ||
196529 | compo | Earth Defense! | Protect earth from invading aliens! Controls: Move - A/D, Left/Right Arrow Shoot - Space | ||
196534 | compo | My sweet flower. | My flower is sweet. My flower is my best friend. But my flower does not feel very good. Salad Fingers inspired game. As fun as watching a slice of bread turning green. The only music in here is a placeholder one, The Entertainer by Scott Joplin. At least the music's good. And the font. I like the font. It's Tomodachy by Anwar Patihan. Have fun. Or not. If you use your imagination, you'll have fun. Like the one time I thought about Eddy while watching the rain falling. I like the rain. The rain is nice. Like my flower. My sweet, sweet flower. And Eddy.  | ||
196542 | compo | What An Alien Addiction! |  An alien has grown an appetite for late night snacks. His weird contraption makes earth-like food, but cannot differentiate greasy calorie rewards from healthy veggies. He will simply perish, if he can't get more of those cheese covered munchables. That's where you come in with your food sorting intelligence! Drop the pizzas to the alien mouth hole. Use the trashcan to store healthy foods. If the trashcan gets full, try to stack on top of it until Mr. E.T. is full. Don't drop any foods to the ground or throw off the side. This will get our intergalactic friend angry. You win if you can get our green lifeform full all 5 levels. You lose if he gets too angry and snacks on you. Quantum food changes states from one food to another. Try to get it into our alien friend when it's calorie rich and nutrient-free. Don't throw it into the trash can or you'll scatter it away. Made for 1920x1080 resolution on the PC. Scaling not yet available. I will upload a scalable version and an html5 version later. Controls: Use mouse to move cursor Mouse1 down - take food into hand Mouse1 release - release food from hand Escape - Pause game q - quit from pause menu | ||
196544 | jam | Shooty Mc Shoot Face | Try to keep the hostage alive for as long as possible! Made with Monogame. | ||
196550 | compo | Seek the Sun | An ambient game about growing a procedurally generated plant to reach beams of light.  | ||
196556 | jam | Keep the cube alive | Shoot balls to keep the cube from falling. Try to reach the highscore!  | ||
196577 | jam | The Appetite of Blaise the Fire | Your very own fire, Blaise, is hungry. Can you leave such a flam(e)boyant friend die from hunger? Hell no! Let's feed him with everything in sight, and let it grow! Control: Click on Object to catch them, and release the mouse button to release the object as well! Be carefull not to smother the fire with too many objects or too large fuel ! Take care of your fire and it will grow endlessly ! You'll be able to move bigger object as the fire grows! A UE4 game by SirKovitch(Boris Kolimaga), Anton Salikhov(VisonMignon) and Vincent Jalliffier-Merlon(Drunkain).     | ||
196581 | jam | Friend Limit | *You bartered your tribe's inheritance for a baby snake from a dream-whispering merchant*. Unfortunately, the snake quickly outgrew your frail flesh and escaped! Rumors of your monster pet abound the kingdom, and knights seeking glory crusade for your slithering serpent's head. Protect your beloved pet by ~~devastating the crusade's morale through body blocking~~ placing treasure to lure dumbfounded knights to their deaths before they slash off its tail. **Keep it alive with apples!** *And, for all that is holy, don't let it snack on you either!* I called the game 'Friend Limit' because I feel the same way about my friends as I do about this snake. I feel vulnerable: the more effort I invest in a relationship, the more likely I am to hurt my friend or myself with expectations. Enjoy!  Friend Limit is the first ever game made with a highly experimental gameplay framework I'm developing called Bicycle Mango. I spent most of the time adding features to the framework rather than making and polishing gameplay, so there are game-breaking bugs and it is feature incomplete (I'm not really trying to rank competitively this jam). I'm planning on fixing up everything and uploading a post jam version next weekend: I might even add support for proprietary OS ;) | ||
196589 | jam | DirectX Dorito Simulator | Press the right key on your keyboard to save the Dorito from impending doom! The speed of the game increases after each key press so good luck! Comment your highscore gamers!! Game made using the DirectX 11 API and DirectX Tool Kit 2017 in C++ and Visual Studio. Don't bother looking at the source code though haha it's quite messy. https://youtu.be/YF1KR1xhOlI | ||
196601 | jam | Cthulhu must be kept alive | You are a CULTIST. You evoked Chutluh from his dimension of madness. But he suffers from evocation sickness and he's very weak... feed him with live humans to make him stronger!   Sorry but i have to go to sleep... it was like more than 5 years that i didn't make a game... wow... thanks alot.. maybe i'll finish the game in the next week and publish as freeware. | ||
196620 | jam | of_t | You're so close. Don't let go now. - WASD, LMB to fire shift to sprint RMB to regenerate when facing obelisk 1-5 to resize window F11 to toggle fullscreen ESC to open pause menu / settings   | ||
196621 | compo | Parental Instinct | Parental Instinct, a horror game about keeping your infant child safe from a Monster that has recently awoken in the woods outside your house!  In this game you struggle to secure your house by closing all doors and windows and turning on every light, all while keeping your baby from crying and avoiding the Monster!  Controls and tips: -WASD to move -SHIFT to run -E to interact -FOLLOW THE OBJECTIVE in the top left corner -Close windows and turn on lights once the Monster is awoken to keep it away -To get the Monster to stop chasing you, close doors behind you and turn on lights in the rooms you enter -The Baby will cry and scream if it's hungry or feels unsafe, the screaming attracts the Monster, make the crying stop to drive the Monster away! -To feed the baby, go to the kitchen and pick up a bottle and give it to the baby -To keep the baby safe, make sure it's room is lit and closed (including the window)  WARNING Game is pretty untested since it was pretty much a photo finish, so some things might not work. Please let me know if anything can be fixed in a post jam! Changelog: 1.1 - fixed an audiobug (hopefully) | ||
196624 | jam | Headquarters | My take on the Keep It Alive theme. Tried to make a clicker RTS fusion but ran into some roadblocks. My artist was arrested so please excuse my limited art. Thanks to ChilliTaco for making the music and the few sprites I used. | ||
196630 | jam | Canyon Rush | *A twin-stick shooter made with the Godot engine, with local coop support.* **Web version warning:** The web version seems to be slow on some computers / browsers. Please use one of the native versions if you encounter bad performances. **Please leave a comment if the game do not work for you !** We will investigate and try to fix the issue. Thanks in advance. ## Lore **Save your human from certain doom at the claws of the hive !** Following an especially daring lithobraking maœuver, your ship's human pilot is now lying unconscious on the ground. Hordes of insectoid aliens, extremely unfazed by his landscaping skills, are on their way to finish the job. As a security bot, your duty is clear : you must **keep him alive** at any cost ! Fend off wave of aliens using your plasmachine gun or plasma-shootgun[1], try not to get swarmed, and pick up spanner-shaped falling debris to repair yourself... but most importantly, keep the hive away from your consciousness-deprived (in more ways than one) human ! Just hold them back for a few minutes, help is on the way[2]... Gameplay screenshot :  **Bonus objective :** Develop your entomolgy skills by classifying all the enemy types and spot their specific behaviors and abilities ! Even security bots need a hobby... (No credit for peeking at the source code.) ## Game info There are 4 levels of difficulty. It just changes the time you must keep the human alive before winning. Easy is 3 minutes, normal is 6 minutes and hard is 10 minutes. Endless, as its name states, has no end. The difficulty progressively ramp-up by spawning more aliens. The balance is not optimal, and there is no difficulty scaling based on the number of player. So don't hesitate to lower the difficulty if you play alone. **Too hard ? Want some fun ?** Nothing stops you from binding the 4 player to the same input, so you can control the 4 ship at once ! ## Changelog Nothing to see here at the moment. --- [1] It's called a shotgun in the code, and it's late here, and I can't seem to come up with a better name. Give me a break. [2] Or not, if you choose to play endless mode. Why you'd do that, I have no idea, but we thought it would be cool to get in touch with our nihilist demographics, so we made it an option. | ||
196632 | jam | BrainFight | Hi! It’s my second game ever and my first game jam! Basically, it’s a minimalistic zombie shooter. Let’s see how long you can survive xD | ||
196637 | jam | Dodo - A Dodo Game | Our entry for Ludum Dare 46 - Keep it alive Rubber Duck Coder - Programming LemonShrimp & theforceluke - Art Press Dodo! to play Place signs with Left Mouse to shoo the Dodos away. 3 signs max on screen. Reach the nest to save the Dodos. Collect eggs to get even more Dodos. Avoid dangerous things!  | ||
196645 | compo | Filicide |  https://youtu.be/x1wNMEyx26w You are tasked with keeping the daughter of your influential boss alive - whatever it takes. === ***[Warning: The game can be morbid, so tread with care if you don't wanna be blue all of a sudden.]*** [Controls]: === * D or Right Arrow Key - Move Forward * W - Hide Behind Cover (when below) * Space or LMB - Shoot (or continue the dialogue during cutscenes) * Mouse - Aim (there is no crosshair, so rely on your gut) * Escape - Close the game at any point [Dev Buttons]: === * F1 - Restart * F2 - Skip to next sequence [Devlog]: === ***19 April, 2020 - 22:51*** Filicide is the first game I've made in three years. I haven't even written a single line of code in that time, but it was a nice feeling to be back. Surprisingly, the whole development cycle went very smoothly. Scope was exact and achievable in the given timeframe, which was very unusual for me just a few years ago. It also has a narrative, which was impossible to fit in before (a feat of which I am very proud). I will attempt to fix any crashes on launch or game-breaking bugs even after release, but I will leave the original version available at all times. You can see any of the changes made here or on my github in the following weeks. I will also be making a full developer commentary and timelapse of the development, which I will embed here when available. I look forward to hearing what you think of my game. ***19 April, 2020 - 23:19*** The first wave of feedback was mostly how easy it is to cheese the game by spamming bullets off-screen and killing everything. There is code in place to despawn bullets at a certain range, but it seems that it wasn't enough. I implore you to try going through the game without spamming the fire button. It makes for a much more enjoyable experience. This will eventually will be fixed in the post-compo version. Thanks for understanding. ***20 April, 2020 - 17:25*** I have made the executive decision to patch the bullet bug out. At this point I would consider it game-breaking. The original version is still available for download on itch.io and github. I don't know if this is frowned upon in LD, but I felt it necessary to be done. ***20 April, 2020 - 20:21*** I've recorded and added a video to the page which features a full playthrough of the game along with a developer commentary track and a timelapse of the 48 hours of development. I also gave voice acting a shot, reading all the lines, which you might enjoy at the expense of my eternal shame. ***20 April, 2020 - 21:31*** In the latest version, I've set a limit on how many bullets you can fire, which works similarly to fireballs in Street Fighter - you can't fire another one until the last one is gone. That should in a way limit how much one can cheese through the game. Please note that enemies do die in one hit, while you take a few, so the game will always be stacked in your favor. The feedback currently suggests that it is not challenging enough, so I'll see if the current change to the gunplay settles that; if not, I'll just bump up the damage you receive and see how that plays out. | ||
196646 | jam | Homestead |   My little game about farming. It's not got loads of features, but it's my first 'proper game' so I'm quite happy with it. I hope it brings you some enjoyment. Controls: Select seeds by pressing 'o' or clicking the 'O' button. Place objects with 'P' and transform the landscape with 'L'. Place down a planting box and sow some seeds. Keep them watered and they'll grow. | ||
196653 | jam | Average Joe | Created by Dimitris Zerkoulis (Art) and Josue Magallanes(Programming) In this world you play as a good ol' farmer NPC. Your name is Joe. Joe runs a family owned Cheese and Eggs stand. It is your job to keep his stand and his livelyhood by keeping it stock before those pesky players decide to kill you for exp! Controls [A][S] - Move left and right [E] - Interact with cows/cheese machine/Players [F] - Shout at the chickens to lay some eggs. [ESC] - Exit the game  | ||
196658 | compo | Tiger Chow |  [Play it here!](https://dwfp.itch.io/tiger-chow) Your tigers need food to live. Feed them by chopping up roadkill and stealing from delivery trucks! Controls: - Roadkill: Click and drag to make cuts. Stay close to the start and end points, or the cut won't count! - Stealing meat: Click on meats to grab them. Don't click on vegetables, or you'll need to wait a brief time to grab more meat. Tools used: - GameMaker Studio 1.4 - paint.net Font used in-game is Kenney Pixel, by Kenney: https://www.kenney.nl/assets/kenney-fonts Thanks for checking out my game! --- **BUGFIX NOTE:** After submitting, I discovered an issue where the HTML version of game displays at a size smaller than intended, causing an issue particularly on 1366x768 or smaller screens. I made a v02 version that fixes that (literally just changed 1 line of code and added 2 more), and that's the version that's playable on the website. I still have the v01 HTML files available for download, and .gmz files for both v01 and v02. The Windows version is unaffected. ---  --- | ||
196663 | jam | Gargantua 3 | Try keep space station crew in criostasis alive, while station collapsing. Loot components, repair stuff, build barricades to stop asteroids, call rescue module, jump in zero gravity in jetpack.   | ||
196670 | compo | Space Attack! | This is a simple shooter game. I hope you all like it. If you don't know the controls, click help in the bottom-left corner. | ||
196672 | jam | The Last Match | Welcome to the Last Match. You're stuck in the woods. Your ax just broke and you have no food and sun is setting fast. You used your last match to start a fire. Keep your fire alive through the night. If you make it till dawn you win! Pay attention to your Wellness meter. If it drops to zero, you're dead!  | ||
196674 | compo | Circle of Life (Unfinished) | I wanted this to be some kind of world management game... but I didn't come close to finishing. Still, this was my first 48 hour jam so I wanted to record what I did do. Unfortunately, it's not much of a game. But maybe the name generation is fun enough. I accept the low ratings :) | ||
196678 | jam | Karot Fetus | Keep Karot Fetus alive by feeding it with yummy aliens and protecting its mouth from the invasive not yummies. Run back and forth like a derpier than usual Kermit the Frog in the game that never ends or rewards you for your efforts. Your Karot overlord is unappreciative and when you inevitably fail your mission, you will forever be branded a baby killer. Code - [dawide](https://twitter.com/velotri) Art - [Franek](https://twitter.com/Franrekkk) Music/SFX - [Axel Stewart](https://twitter.com/AxelDoesMusic)     | ||
196684 | jam | Feed me, please! | # Play on itch.io -& https://lucidus.itch.io/feed-me-please  Take care of your not-so-little friend Furry! You have to **keep IT alive**, or else the end will be pathetic... Control player using left/right arrow. Protect Furry from bad things by bouncing them with your umbrella, and feed him by allowing things to fall into a soap bubble. **Do not move in one direction too long! You will make Furry dizzy!** Everything in game (music, art, code, etc.) was created during this game jam! Have fun! :) **Controls** - keyboard arrows / controller left joystick -& movement #### Trailer https://youtu.be/nvspRJZDxwo | ||
196697 | jam | Track Stacker | You're a DJ, and it's your job to build up music to **keep the party alive**!  Stack layers of music tracks together in this arcade-style game, but be careful - every layer of music you place becomes a new obstacle. You've got to avoid knocking into old music tracks as you try to add to the stack to make it varied as possible! | ||
196701 | compo | Egde Fault | https://youtu.be/Ga2IuizmGRs _After the last invasion of monsters, the king decided it was up to you to defeat the waves of incoming monsters to keep the town alive._ The game lacks of gameplay and menus, also there is no sound. So far you can walk and fight with the default scorpion. If you get hit 4 times you are dead, but if you manage to hit the scorpion a dozen times, you will defeat him. Controls: - **WASD/left joystick**: Move - **Left mouse/A**: Attack - **Space/B**: Jump - **Escape/Start**: Quit | ||
196707 | jam | Generic Tower Defense | Keep your base alive. Abbr. GTG, also stands for Grand Theft Deadline Play as the master overlord of a great empire, only to find out there are now soldiers coming to destroy your base, and they are for some reason following a strict path. You also wonder why the planes ale extremely small. Then you take a sip from your 7th cup of coffee, only to realize you're playing a Ludum Dare game. If this can even be called a game. Also when you reach wave 100, you win, so give us a comment on how difficult you found the game. Ok thanks bye. | ||
196712 | compo | Tetris Life | It's Falling Sand plus Tetris. The goal is to keep a plant alive long enough to get to the top!  Blog series / link to play the game: https://blog.jverkamp.com/2020/04/19/ld46-tetris-life-v1.0/ Controls: * Left and right to move the block and forth * Z and X to rotate it (or crash into things) * If a block gets stuck, you can hit ENTER to lock it in place * ESC to quit the current level Goals: * To win: Get the plants to the top of the level * To lose: Kill off all of the plants #keepitalive | ||
196715 | jam | Keep It Alive game submission. Post deadline | [Late entry- after the deadline time, but am content with what I have now. Before just was not ready enough] Here is my game jam submission. Enjoy! Developed by: Myself (game design, coding, free assets for art and models) Attributed resources: The info screen image after main menu - &a href="http://www.freepik.com"&Designed by vectorpouch / Freepik&/a& | ||
196722 | compo | Link to the Flame | An RTS about keeping a fire burning. Unfortunately I overscoped. | ||
196723 | jam | Bioternity | Ecosystems can be sensitive and all species must be in balance. Flowers need sun and water to grow, but too much or too little and they might go extinct. No flowers means no food for the bees and the caterpillars, which then leads to not enough food for the birds. You know the drill. Keep the ecosystem alive by adjusting the number of species in the world. __Controls__ Mouse Click on buttons in the menu at the top of the screen __Goal__ Keep the ecosystem alive for 3 minutes by controlling the rain and capturing or releasing flowers and animals __Download__ https://www.lingonstudios.com/Bioternity.zip __Created by__ __Jakob Svensson__ Programming, Gameplay __Matilda Ericsson__ Graphics, Programming https://twitter.com/lingonstudios    | ||
196741 | compo | Keep It Alive Game | My second game jam, first Ludum Dare. Can't believe I actually have something. Still ran out of time, wish I could add more stuff.... (like music :D) Controls: Just use the arrow keys Game was made using Godot Game Engine. Probably the HTML version will be a bit weird but should work :( Edit: Fix logo, Update text that the HTML version should work. | ||
196748 | jam | Keep Them Alive (KTA) | Keep humans alive while they get across a yard full of zombies. Use WASD to control the biohazard character and press the mouse click to shoot at the zombies so they don’t get to eat the people.  Play it here: https://robmu.itch.io/keep-them-alive | ||
196749 | jam | Stay Alive | A bullet hell I made with my brother. Your only goals are to keep the blue circle alive & get it to the golden circle. If we get a good collective body of feedback we are likely to continue working of it. Control: WASD/arrow keys to move. Tools Used: Unity 2018.2 | ||
196773 | jam | Leafed Behind | Live your dream of keeping a houseplant alive!! Welcome to my first game jam game, Stencyl project, and pixel art experience! I hope you like it! Play time is about 5min  Screenshot | ||
196776 | jam | Super Market Saver | In times when even necessary things are in short supply, a supermarket must stand firm and try to stay alive. Your goal: - Shop and fill the shelves with supplies! - Buyers will clump so "help" them to loosen the clump - Buy advantages through Items - Make the most money Challenge yourself with 10 different levels with different customers. Have fun! https://www.youtube.com/watch?v=QHfSZ367my0     | ||
196782 | jam | Forest Resistance | Stop spread of the city and save the forest! Attack humans and asphalt to protect the forest and increase animals population LMB - select unit RMB - move / attack WASD/arrow keys - move camera MMB - rotate camera Scroll wheel - zoom Esc - pause     | ||
196788 | jam | Torch Runner | Keep the torch alive through many treacherous obstacle courses in this platformer.  | ||
196791 | jam | Little Shop of Wall Street | Work from home. Feed the plant. Survive.... In this resource management experiment, you play the roll of work-from-home stock broker who volunteered to take care of your boss' rather unusual plant. Do your thing, feed the plant properly, or the plant may feed on *YOU*. _Little Shop of Wall Street_ features: * Multiple Endings * Custom developer created graphics! * A broken computer (unimplemented feature coming soon) --- This project, by [D'Arcy Lussier](https://twitter.com/darcy_lussier) and [David Wesst](https://www.youtube.com/davidwesst), is both of their first attempts at Ludum Dare 46 via [PegJam](http://pegjam.com). | ||
196805 | compo | Adventure Watch |  Adventure Watch is a small game inspired by Tamagotchi gameplay but with a twist. Instead of a pet, you must keep an adventurer alive while she fights monsters and collects loot. The adventurer performs actions herself. As she adventures she will gain gold, which the player can use. However performing actions deplete her resources: HP and hunger. If either resource is completely depleted the adventurer will die ☠. You can replenish her resources by spending gold to play a timed mini-game. You replenish more resources the better you perform in the mini-game. ## Controls | | Movement | Action | | -------- | -------- | ------- | | Keyboard | WASD | Spacebar | | Gamepad | Left Joystick | A |  ## Tools Everything was made using the [Pixelbox.js](https://pixwlk.itch.io/pixelbox) game engine. | ||
196815 | compo | Fiya Choppa | Your task is to keep the fire alive by collecting the nearby trees to extend the time limit. Loss is assured, so try to collect as many trees to extend the time as much as possible. | ||
196822 | jam | Keep the Dumb Rabbits Alive ! |     **Beginning** Oh no ! The rabbits are reproducing way too fast ! If they keep going, the world is gonna end of overpopulation. It is your job to regulate them ! **Rules :** A game lasts for 30 days, you need to have the highest score possible then. To do that, the populations of rabbits needs to stay in the green marker. After each day, some die of old age and other are born, you have to keep that in mind ! To finish the day, go back to the left exit. * *More explanations are available in the menu* ***Game by Datky and Warmiix, made on GameMaker Studio 2*** | ||
196823 | jam | To Be Alive | ### "I want to be alive not survived" Let's break them out of the zoo, to keep it alive!   To Be Alive is a Stealth Puzzle game developed and designed in LudumDare46. LD46 Theme: Keep it alive Developed and Design by __Aiyarat "divinehook" Inthasuk__ and __Withee "LKz" Poositasai__ _We used sound effect from soundbible.com, the rest assets is totally done by us._ | ||
196827 | compo | Keep the Princess Alive | Kngiths are invading, control the Dragon and Keep the Princess Alive. Incinerate the knights and protect the princess! Controls: Arrows - Move A or Space - Dragon Fire Breath Dev Notes: I've used the Qt WebAssembly 'cause it was a thing I was looking forward to test for a long time, I had some difficult to make it work, but I finally made it and I had time to do the "game". I know it is simple, but It's made with love :two_hearts: I've done the SFX, but only now I've discovered it isn't supported by the webassembly port of Qt. https://bugreports.qt.io/browse/QTBUG-76770 As always it is great to participate in LDJam, it is always a learning experience! If anyone feel into playing with audio, u may build it from the source. Gameplay:  | ||
196831 | jam | Egdar's Blobs | Egdar's Blobs is a colorful and bouncy physics based sidescroller where you must keep squishy balls of goo called "Slurpies" alive by moving pieces of the environment!     | ||
196840 | compo | Where did this baby come from? | Where did this baby come from? Oh no! It's crawling toward that knife. Place barriers to keep it safe.     | ||
196862 | jam | Virus |  A 2d puzzle game with virus... Replicate yourself to get to next level. Avoid triggering large infection that kills host Instructions - arrows : move - space : fire firing a fast burst of two shots is sometimes useful   | ||
196889 | jam | Lab Rat | You are a PhD student. Feed the lab animals to keep them alive.  Get food from the refrigerator. Feed the specimens what they ask for.  Some foods require multiple ingredients. Get tools from the equipment drawer, and prepare recipes at the proper station. Look out for optional extra credit assignments from the powers that be. -- RECIPE SECTION Cobb Salad (this seems to be the tricky one!) - Salad - Cooked Meat - Cheese HINT FOR SPECIAL REQUESTS Several of the special requests from The Powers That Be require special equipment from the equipment drawer, or special foods from the refrigerator. Once the request is made, the new items will be available at the right station. -- Lab Rat was created by Team Squamous for Ludum Dare 46. The theme was "Keep it alive." Team Squamous: - David Frankel (www.davidfrankel.com) - Max Lieberman (www.luderacy.com) OpenGameArt.org music credits: - Lines of Code by Trevor Lentz - Dark Rooms & Scary Things by Isaiah658 - Biological Weapon by Patrick de Arteaga (patrickdearteaga.com) - BlueBeat 01 Copyright 2007 ERH (www.freesound.org/people/erh) Font Credits: - Munro by Ed Merritt - Silkscreen by Jason Kottke Lab Rat Copyright 2020, Team Squamous | ||
196903 | compo | Parvus Anoplolepis gracilipes | READ ME! This is my first game of the year that I finished so sry if I made some dumb mistake please point it out. Parvus Anoplolepis gracilipes (ANTLINGS) is a game about yellow crazy ants trying to keep it (the queen) alive.  In this 2D sidescrolling top down flight simulator trampoline long jump can't decide what to be game you play as 3 DIFFRENT yellow crazy ants one workker one major and one queen. This game was also kind of an experiment with unity's 2D lighting. A is go left D isgo right S is rotate clockwise and W counter clockwise. W and S are also up and down in the flight simulator mode. THE HTML5 WILL CRASH AFTER YOU BRING HOME THE SECOnD FRUIT. I am an 12 year old so please don't judge this for like a team of peapole with a lot of experience. Also no swearing here have a good day! | ||
196905 | compo | Stay home Gramps | You must stay indoors You have 3 lifes, use the mouse to move the house and avoid all the 19 covids Font by: Zacchary Dempsey-Plante | ||
196907 | jam | Help To Level Up | Your goal is to help a boy survive and get stronger in a dungeon full of enemies. Arrow Keys - Moviment X - Attack   | ||
196926 | jam | Soulney | This game was supposed to have 5 levels, but GameMaker became dumb and we only have 2. :[ Also, my teammate didn't give me his username so for now it doesn't show that. Also, this is our quick draft, we will indeed show off a better version tomorrow. | ||
196927 | jam | PlantArtica | The planet is lost. Your expedition was to send in space the last forms of life that survived the deteriorating climate , and humans will not be part of it: all your colleagues are dead. It is up to you to bring the missing link to the Spring Development Kit (SDK): vegetation. PlantArtica is a platform game where the difficulty comes from temperature management. You can't stay still for too long: you'll freeze to death. To avoid frostbite, move around, jump but be careful: each time you turn around, a little cool down will keep you immobile a quarter of a second. To reach the end of the game, you'll have to combine speed and wits so as not to lose a single moment!    | ||
196934 | jam | Super Immunizer |  You are a lab-engineered immune system supercell, being tested to fight off hostile microbes. Controls: * WSAD = move * Shift = move faster * Ctrl/Space = move upwards / downwards * Click = shoot    Developed by [Kostas Ventouras](junkbytes.com) Graphics by [Alkis Tagaras](www.artstation.com/alkis-3d) Music by Giorgos Giannisis | ||
196937 | jam | Saving Grandma' ! | ## Save grandma' from death by taking her to the fountain of youth ! This game was made for the Ludum Dare #46 ## Controls Move : WASD / Left Joystick Attack : LB Mouse / X Jump : Space / A ## Tools Unity 2019 Aseprite Pyskel Reaper!  | ||
196942 | jam | Protector | |||
196943 | compo | Flora is chilling | Here's my second submission for Ludum dare I wanted to create a pretty chill game with childish graphics for this theme. You basically have to take care of a little flower. You'll have to give it the water it needs and defend it against dangerous ennemies ! The game is pretty straightforward and very simple, you'll have to develop the flower until it reaches lvl 5. The idea behind it was that it would become a beautiful orchid at the end.  If the flower has enough water you'll earn "Flower points" that you can spend on water, leveling up or to call the angry birds for rescue. It also gains health points if supplied with enough water. The more water it has, the more points you get. Water supply is maxed at 100, like health point and flower points are not capped Slugs will have a chance to spawn and will try to eat the flower. The chance of spawn raises with the level (very rare on level 1, not so much after). You'll need to call the angry birds to defend it. Watch out, each angry bird will only attack a limited amount of time.  I would have loved to add a proper soundtrack or effects for this game, especially with wind sound to add an ambiance to the game, but here is my compo for this Ludum dare 46 ! Developped in Python, using the pygame library. | ||
196946 | compo | juxta.LINE | :information_source: **UPDATE:** [APR 20 @ 2pm PST] An accessibility patch has been made to accommodate left-handed people! Please check changelog for any changes. -----  ***This game was finished in only 23 hours due only knowing the day after it started.*** *Please consider this if you experience a lack of polish and/or missing sections of the game.* :warning: **Audio might not be properly balanced.** Please adjust your audio before proceeding. ----- &**WE are a research initiative. YOU are a program that keeps failing bots alive, Cursor.** Your task is to keep these bots alive. The reason is not important to you. Sadly, this game would have more that that but I have to compromise. It would have scaling difficulty, (or difficulty in general) more effects, particles and more bugs in this case. Once you get the hang of it and know what to go for, the game's actually quite easy to complete. ### :beginner: CONTROLS: * **Movement** * **WASD:** Move around * **Space:** Dash (if moving) * **Interaction** * **Left / Right Mouse Button:** Clear bug tile ### :beginner: MECHANICS: **The Goal:** We need the data. Keep it alive. ### :speech_balloon: QUESTIONS: * If you have any questions, feel free to ask from my twitter: [@fiaKaiera](http://twitter.com/fiaKaiera) * **I don't have a license or have access to make other versions other than Windows.** *If you want to have ports to HTML5/Mac/Ubuntu for others, feel free to compile them yourself and send it off to me. It's very much appreciated!* * You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible. :ballot_box_with_check: **Changelog:** ※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo. * **APR 20 @ 2pm PST** * Altered movement keys to also work with IJKL for left-handed people * The tutorial also reflects this change * Fixed tutorial bug where the player can move before being asked to move | ||
196951 | jam | Knyttskogen | Sit down. Rest your weary soul. Keep an eye on the fireplace. Come and go, do something else, come back; perhaps you will have a visitor or two. | ||
196955 | compo | Zero |  Zero is a short, little shooting game that is created in PICO8. Actually i couldn't manage the scope of the game, i wasted tons of time and.. so this is not a complete game but playable. I couldn't implement opening screen, musics, sfxs and source code is a completely mess. Maybe later i make a more polished and balanced afterjam version. ## HOW TO PLAY  You are starting as a scout war pilot who had crashed into the jungle where near to enemy camp. Your main target is repairing the rf transmitter(the green thing that near to crash site) to send a zero code to get help and keep yourself alive. To fix the device, you have to find some parts by searching the near enemy camp buildings.  ### Keys Arrow keys to aim and move X to shoot and interact with environment Z to open the inventory | ||
196970 | compo | TweeTree |  A tweetcart (the whole game fits in a single tweet) in Pico-8 about sending rain clouds to keep a tree alive. Press Z to send a rain cloud. Once the cloud reaches the base of the tree, the tree will grow. You need to send another cloud shortly after the tree grows to keep the tree alive. Source code fits inside a single tweet: function r(x,y,b,i) if(i&0)return line(x,y,x+b+sin(t()),y-10,min(3+i,4))r(x+b,y-10,b+4,i-1)r(x+b,y-10,b-4,i-1)end c=0n=0::a::c+=2 if(btnp(4))c=0 if(c==64)n*=2 n=max(n-n/72,1)l=n i=0 while l&1 do l/=2 i+=1 end for i=1,20 do circfill(c-i,10,5,5)end r(64,127,0,i)flip()cls(12)goto a | ||
196971 | compo | Sandy Road | Quill18 suggested making any game, even ping pong and slapping the theme on it. Well I somehow made a game that I'm not embarrassed to call a game - Sandy Road and it's nothing like ping pong. Your goal is to survive as long as possible, or at least until you get bored. To score shoot the drivers. Made in Unity, in 24 hours. Please comment your high scores, I'm genuinely interested and have a wonderful day. 2020/04/20 14:18 - Added level reset if r is pressed. OK, so I added a quick press r to reload level, because it's just annoying to shut down and then start up the game again after you die. I hope this doesn't count as a new feature, just a quality of life improvement. Just in case i left the original submission aswell. Controls: WASD to move. Right mouse button to aim. Left mouse button to shoot. Alt+f4 to quit. 2020/04/20 14:18 - r to reset. Sprites made using: https://www.piskelapp.com/ Sounds made using: https://www.bfxr.net/ | ||
196973 | jam | Heartbeat | This patient has had a heart-attack, do what you must to save him! The only problem is, his heartbeat is a bit.. irregular. In this rhythm game, you must shock, slap, bump and support your patient to get his heart beating again. Watch the heart monitor closely, and match the rhythm to proceed. Click the four buttons at the bottom of the screen to get different heartbeats going. After showing you what this monster's beat is, you'll have to repeat it from memory!  | ||
196976 | compo | Keep Them Alive | You win the level when two blobs meet! Keep the couple alive! Move with WASD/arrows. Restart level with R.   | ||
196979 | jam | Spooble: A Search Engine Story |  -- Made in around 8 hours on a nice sunny Saturday :) This is a short (~1 minute) piece of interactive fiction. Hope you enjoy, leave a comment if you have any thoughts. If you're unsure what to do, just have to type your answers ;) -- | ||
196987 | compo | CHARGER! | Find the charger to keep it ("your laptop") alive! Use the mouse to hover over the objects and click to check them. Use ESC button to quit the application. Didn't really create much in the last few months, so I decided to create something super small to at least create something. Hope you have fun with it :smile_cat: | ||
196992 | jam | Unknown Events | After being abducted by aliens, you wake up in a strange spaceship set on course back to Earth. Your goal is to keep your ship (and yourself) in one piece despite unknown events occurring! :: CONTROLS :: Move your character with **Arrow** keys, and handle the events with **Space** key **(press repeatedly)**.  | ||
196995 | jam | Orbitr | You are orbiting a small star. Bullets (or fireballs, if you like) are hurtling towards the star. You can't stop completely, but you can speed up and slow down. The goal is to dodge all the bullets in each level. | ||
197001 | jam | The president's speech | # PROTECT YOUR PRESIDENT!  **DESCRIPTION** The president made a speech, but someone did not like it. Block explosions of bullets and grenades with the help of brave bodyguards, defend the president and bring him to the car so that he can defeat the main terrorist. ## HOW TO PLAY 🎮 - Click and hold on bodyguard - Drag and drop them to block bullets and grenades!  *Bodyguards that have been lying for more than 1 second cannot block anything.* ## IF YOU LOST BODYGUARD OR PRESIDEND *Don't worry we have plenty of them*  ## HELP PRESIDENT TO GET TO FINAL RIVAL *And defeat him ofcourse*  ## Credits ## Vasilev Alexey - Graphics - [Amolker](https://twitter.com/Amolkers) Maksim Dolnik - Code - [Maxds](https://twitter.com/maksim_dolnik) Yury Kakareka - Code Kate Stabrovskaya - Sounds and music | ||
197010 | jam | RoboCharger | ## Story It's the year 2169. You have been called up to the military to fight robots. But before you do this, you want to call your family for the last time. But when you try to call, you realise the plane has already taken off. And that's not the worst part of the story... **So: KEEP YOUR PHONE ALIVE!**  ## Controls #### Walking/Shooting - Walking: WASD - Shooting: Left mouse button #### Special abilities - Slow-Motion: Left shift - See arrow to finish: Tab (only in campaign) - Regen: R ## Developers - Programmer: @technosander - Artist: @Thevruniverse - Level design: @technosander & @Thevruniverse - Music: @Chinatown5483 - Story: @Chinatown5483 ## Warning This game was made and tested in 1920x1080. If you're playing on another resolution: Please leave a comment if it went good/not good. #### This is our first game jam, we enjoyed it a lot! Hopefully you enjoy our game too!! | ||
197017 | jam | Keep the flame alive (adventures of an arsonist) | 2D platforming adventure, fireball your enemies, don't get put out! ![Screenshot 2020-04-20 at 21.19.12.png]! | ||
197021 | jam | Save The Bebe | Save The Bebe is a fun arcade game where a evil witch has captured all the babies in your town. Your objective is to save by pushing the box with cotton inside to save the babies and protect them against the evil witch. Have Fun!! ##Links Download the game now: https://ridde.itch.io/save-the-bebe [unknown (2).png](///raw/a91/03/z/2d7e9.png) | ||
197022 | jam | Las | "Las" is a game about a man who wanted to eat a roasted chicken in the wilderness. He embarks on a journey that leads him to an ordinary forest. He sets up a camp and lights a campfire. Unfortunately, luck is not on his side. You have to help him keep the campfire going so he can have his delicious roasted chicken! | ||
197064 | jam | hype dream |  *“It's easy to just make a game. The secret is to get people interested in it.”* **[DESCRIPTION]** Kinda arcade, kinda point-and-click and definetly experimental game done by four dudes sitting in their basements. In *hype dream* you are a game developer and you're creating a game while trying to promote it via social media. Will you succed and your game would be a sale success or you'll fail miserably and get only 100 copies sold? Relax, get comfy, make some tea and play &3 And remember: *KEEP THE HYPE ALIVE!* **[CONTROLS] - [THERE IS TUTORIAL IN-GAME BTW]** **Mouse** - Interactions **Enter** - Send e-mail **Space** - send peep **Random keys** - write e-mail **F2 in BIOS menu/ending** - see credits **You can also find our team social media and info at the bottom!**      **[CREATORS]** @dane-tesla - game design, 2D art and tea -& https://www.instagram.com/danetesla/ @zozol - 2D art and being awesome -& https://twitter.com/zoz_bmp @miklo - programming and true promises -& https://twitter.com/mik1900G @kaem - music and chill vibes -& ERRORERRORERRORERRORERRORERROR Don't be afraid to contact us via our social media or via coment here about our productions or partnerships! | ||
197065 | jam | Sisters' Lighthouse |  # Sisters' Lighthouse ** ** ** Sisters' Lighthouse is a visual novel about two girls living by the sea, who are caring for the lighthouse that hiding a mysterious purpose. ** ** It is a classic style visual novel, where you can make choices while immersed in story. This novel has a non-linear plot, opening new details. ** ** Game exists on English and Russian languages. ** ** **  ** **  ** ** ** Authors: ** - **Batareyka** - [story, music, sound, graphics.] _ https://twitter.com/Batareyka7 - **woodoomurderdoll** - [graphics, story, idea] _ https://twitter.com/WoodooMD - **Isariby** - [graphics.] _ https://twitter.com/IsaribyArt - **akintsevil** - [graphics.] _ ????????????????? - **i-mod** - [code, music, sound.] _ https://twitter.com/imod74 | ||
197071 | jam | The Shopkeeper | *Greetings, dear shopkeeper, and welcome to your new shop!* *You’ve just been recruited to work on the last evil dungeon that has appeared in the country.* *Some adventurers already started to plunder the rooms, so be ready to sell some good ol’ brain-splashing equipment!* **(Windows and HTML5 versions are coming soon)**  **Théo Verpillat**: Game Design || Graphic Design || Programming **Félix Belthoise** (@Azathothep): Game Design || Sound Design || Writing | ||
197081 | jam | Rip Off Cloths | WIP | ||
197086 | jam | Tamagojamy | #### Game: A fast paced action tamagotchi? Keep it alive! Become an adult! Earn Money! Beware its needs!  Thats what Tamagojamy is, atleast in its 46th Ludum Dare Game Jam Edition. Play it and other ld-games and don't forget to vote #### Control: Use the buttons on screen with your mouse or press the respected keys on your keyboard to change to other rooms and tackle mundane tasks like cooking or showering in a bathtub. | ||
197089 | jam | SPECIAL MEAT for a special boy |  While working part-time at a local store the CULT sends you a letter telling you to take care of its special pet, do NOT let it die. You can get the monster's food by buying it from your computer OR chopping people up... just don't kill the whole village. --------- & `FROM: CULT` `the monster has been placed in the back room and we left some meat in the vent, if you bought more you will find it there, just throw the food and he will grab it.` &``THE CULT HAS ITS EYES ON YOU.`` --------- ## CONTROLS & * Movement *(WASD)* * Crouching *(LEFT CTRL)* * Picking up *(E for left) (Q for right)* * Using *(LEFT MOUSE for left) (RIGHT M! MOUSE for right)* * Interacting *(F)* --------- (UPDATED FIX) The COMPUTER can now be interacted with properly (it didn't work) FIXED the game CRASHING on some old PCs when feeding the MONSTER FIXED boxes getting stuck in the VENT (there are minor typos sorry about those... it was the CULT's fault not mine) # **IMPORTANT!!!** **(the SPECIAL MEAT boxes spawn in the vent on the opposite side of the monster's room, they are only spawned after interacting with the Computer or pressing the BUY button when in register mode)** Want a challenge?, make it past 04:15 (or you can't?) | ||
197091 | jam | Wayfarers | Embark on an epic journey where every second counts!  Take your tribesman from rags to ruin. Traverse a world of deadly, risk versus nourishing, reward where your decisions are the difference between your tribes life or death.  Can you keep everyone's stomach full and the wolves at bay? Can you keep moving and avoid the impending, icy snow cloud? There's only one way to find out. Play Wayfarers!!! | ||
197092 | compo | A lost fire |  This is the story of a lonely capsule. He/She is on a desert island, lost in the middle of nowhere. Maybe you can help him/her survive. At least one day, against event the strongest forces in the sky. _And may he/she finds peace..._    #### Instructions: __/!\ This game has sound, so plug your headset :)__ - [__Click here to start playing !__](https://barbiche.itch.io/a-lost-fire-patched) - Use W, A, S, D to move. - Use the mouse to control camera. - Use E to grab items. __/!\ QWERTY__ #### Made with : - Dev : Unity - Art : Blender - Sound design and music : Ableton and my piano ---- #### Update : I did some bugfixes following to some comments I've quickly received. There are always numerous things to improve, I've limited myself to only one-hour for fixes, to limit the "cheating" on the event time. #### Bugfix patchnote : - Game reset on death or win is now working finely - Overall physics is improved for pickable objects - Death is now triggered only once - Improved the river death collider - Repaired the random music player during day time - Character movement should be more precised - Smooth the terrain between the bridge and the fire - Increase the camera FOV. I didn't wanted to implement a real Y axis movement, that should not be part of a bugfix quick update. However, it was indeed really hard to see the environment, so I've increased the FOV a bit, althought it distorts a bit the image. | ||
197097 | compo | Work from home - rat battle! | Keep IT alive - you have a critical role. Everyone is working from home and it is your job to make it possible. Fix the broken cables and make sure you're not running out of money. It's a story about survival! ;-) # [Play the game in the browser](https://nilstastic.gitlab.io/ld46/) ### Let me know if you managed to keep everything running the whole year or when you got bankrupt, hope you enjoy it :-) ## Instructions 1. Use arrows to move 2. Stand on the broken cables to fix them 3. Keep IT running the whole year  | ||
197108 | jam | Mayday | Welcome to your new position as an intern for the IAA: the International Asteroid Association. Your job is to protect earth from asteroids. No pressure, but if you fail, everyone you love will die. ## Controls Movement: Mouse Pick Shield: 1 & 2 Pause: Escape ## Images:     | ||
197113 | compo | Dog Feeder | A 2D physics based puzzle game where you try to get food to the dog so he doesn't starve. | ||
197119 | jam | Village In Needs! | As a mayor of small village you have to be wise planner and brave resource collector that ensures there will be enough goods for surviving winters. Will you gather enough of them before tough frosts appear? Controls: WASDQE - camera movement Mouse clicks - mouse clicks Win condition - survive 75 rounds      | ||
197121 | compo | teddy is my best friend | this is my first jam and finished game | ||
197132 | jam | Tree Shroomulator |  Grow different plants by controlling the weather. Different plants react differently to the elements, try to keep all types alive. Press R to restart. | ||
197137 | jam | Keep It "Alive" | You are a member of the famous grunge band Pearl Jam, Rock and Roll Hall of Fame inductees. Unfortunately, your front man Eddie Vedder is drunk and will for sure botch the lyrics for "Alive", a fan favorite. Shout "Alive" at the right time so that the public doesn't notice the random words Eddie is shouting instead. You will be awarded extra points for loudness and timing. Shouting outside the correct time frames will make you lose points. Headphones and microphone required to play.  | ||
197141 | jam | Crazy Doctor | You are a crazy skater doctor who must save people from their problems.  First Jam Alone. All assets,sounds and music are made by myself. Hope you enjoy and leave your opinion! | ||
197145 | jam | FlameOver |  & "Aaaahhhh, the fire, so warm, so cozy... oh look, some wood, let's feed the fire with it... but... what is that??!?!?! OH NO, wind! Don't worry fire, I'll protect you... I have a big umbrella just for that! & Hey, what now?!?! OH no, it's raining!!! AAAHH I NEED TO HURRY, I NEED TO COVER THE FIRE!!! Here, all safe! But, but, wind, again?!?!?! PLEASE STOOOOOOOP!!!" What did I just read, you will think.. Well, that's a normal day for Omarin, waken up on a desert island, he must now keep the fire alive as long as possible! Will you help him? **HOW TO PLAY -** Help Omarin by moving around the beach with your mouse. Pass over the wood logs to collect them and feed the fire, stay close to the fire to protect it from the rain and in the sand to protect it from the wind. Let us know your best score! | ||
197146 | jam | ProtectTheCrystale | you have to protect your Crystale read the info ingame for controls | ||
197156 | compo | dry dry | How about watering a little flower?It should be easy,shouldn't it? feel free to share your best score.Mine is 112 So I did an update and took into account what you said. -I made a 'safe zone' around the plant where flames can't spawn, I added an Invincibility time after you get hit,multiplied by 2 the time before a lightning bolt spawns and made the background darker for better contrast.I'd like to add a life bar to the plant but i'm not sure I'm allowed to do that because the compo time is over now.however,you can see its "state" with its color.The darker it is,the drier it is. I also reduced the master volume. | ||
197159 | jam | Light The Fire | How to play: curser = aim mouse left click = shoot w,a,s,d = movment e = go to shop(must be in fire g = spawn 1-10 enemys more | ||
197160 | compo | Omiga Daycare |  Everyone's got their kid these new Omiga virtual pets. They need constant attention, honestly I don't see the appeal. Teachers hate them though, so they are usually banned at school, but the poor digital creatures can't survive the school day alone. *I smell a business opportunity...* ## Virtual Pet Daycare These kids are willing to pay big to have someone babysit their Omiga while they're at school (where are these children getting all this money?) Taking care of an Omiga is simple: - Press the **green apple button** when they are **hungry**, which you can tell from the orange fork-and-knife icon - Press the **blue toilet button** to **clean the poo** off the ground (how vulgar, these toys are for kids?) - Press the **red pill button** when they are **sick**, and you can tell they're sick by the orange frowny-face icon - ~~The red pill may or may not cause your Omiga to exit the matrix~~ Clients will be **dropping off their Omigas constantly**, but they're so easy to take care of I doubt it will be a problem. If one or two die, it probably won't matter, but if ***THREE*** **die**... well, **that'll probably get your business shut down.** The rich kids have brutal lawyers. I hope none of these kids have those fancy expensive versions of the Omiga, they are sometimes tougher to keep alive... ## Controls - Click the buttons on an Omiga device to interact with the Omiga - Click and drag on a device itself to move it around ## Tools Used - **Godot 3.2.1** - game engine - **Pyxel Edit** - pixel art - **Gimp** - fancy art / editing - **Bfxr** - sound effects - **Bosca Ceoil** - music - **Audacity** - audio editing - **Camera Phone** - taking photos of my carpet ## Screenshots   | ||
197161 | jam | Noble |  Let your family bloodline survive and thrive. Manage the family tree and live for generations in the mighty house of your choice!  Relive medieval times through the family tree of one of the four Noble Houses. Marry your nobles with the other houses. Survive for centuries and generations Grow your family Realistic biology based genes! Watch the genes of your kin unfold Experience the marvel of realistic, simulated genotypes and observe the phenotypes!    Programming & Game Design: Rando Wiltschek Art & Game Design: Nils Slijkerman | ||
197164 | jam | The Cube |  Can you keep the Cube alive for long enough? ### How to play Roam the endless world in search for orbs for the Cube. Grab the orb and feed it the Cube! [wasd] Walk. [Space] Jump. [E] Pickup Cube or orb. [ESC] Pause menu ### Devlogs - [#1 - Experimenting](https://ldjam.com/events/ludum-dare/46/the-cube/experimenting) - [#2 - Refining](https://ldjam.com/events/ludum-dare/46/the-cube/refining) - [#3 - A Video](https://ldjam.com/events/ludum-dare/46/the-cube/a-video) - [#4 - New Update](https://ldjam.com/events/ludum-dare/46/the-cube/new-update) https://www.youtube.com/watch?v=MSDPISzoBGM ### Screenshots        ### Disclaimer This project did not have the focus on creating a game. The focus was on experimenting with Unity's HD render pipeline. I am aware that there is minimal sound in the game and that the gameplay isn't too interesting. The interesting part of this game is to explore the endless terrain and find great views. Please leave any feedback, critique or other comments below or go to [My Twitter](https://twitter.com/Casualdutchman) | ||
197171 | compo | MoMo |  You are a solo monster mother waiting for her newborn's egg to break. A newborn monster is very weak and easy loot for hunters. You need to keep your baby alive for 10 days. Then it will be grown up and can survive on its own. You need to take care of your baby in order to survive: **Protect it:** During the day, hunters will come for you and your baby. Fight them with your pink slime balls and collect food or traps from them to survive and protect your baby. **Feed it:** Once broken out of its egg your baby needs food or it will die. Search the area for food or grab it from dead hunters. **Keep it warm:** Nights are cold in the forest. Collect logs to make a cosy and warm campfire during the night. Use **WASD** to move and collect items and **LEFT MOUSE** to shoot, use and place items. **KEEEP IT ALIVE**   | ||
197183 | jam | Extinguished | Explore what it means to be the last beam of light in existence. Survive for as long as you can, while dodging shadows and collecting power ups! This is a 2D game made up of mostly particles and code. I came up with this idea when I chain-googled definitions for "Staying alive" or "Keep alive" Be warned - This is a game of speed, you may suffer from rage as you cannot change direction whilst moving (well duh, your a beam of light) ~Instructions~  (in-game) Enjoy!  | ||
197188 | jam | Save Blobby | Save Blobby by keeping up Blobby's lifelines. Do this by standing on the platforms. Controls: Move - WASD Shoot - Left Mouse Button    | ||
197193 | compo | MagicTrap | Your buddy fell into a malicious trap ! Quick, deploy your shield, keep him away from the deadly fireballs that surround him Controls: Use your mouse to draw a line, click to begin to draw, move the mouse to define its length and orientation, then release to drop your magical shield | ||
197197 | compo | Crab nightmare 🦀 | *Lost on an island, you have to keep your fire alive and protect it from the evil crabs...* **It's been a while that I didn't code anythig, it was fun to do it again !** --- | ||
197209 | compo | Rescue Team |  # Rescue Team Rescue Team is an endless game where you have to save jumping people from the burning building. How many you can save? ## Controls Move rescuers with **CURSOR LEFT** and **CURSOR RIGHT** or **A** and **D** key. **ESC** to quit the game. | ||
197238 | compo | YAB |  ## Overview The blob is very hungry. Feed it fast. Depending on what it eats, it gets more evil or more good. If you feed it food from the opposite alignment, it will lose health instead. Your goal is to help the blob get to know who it is either way. Keep it alive! ## Devlog I barely made it with garden work, family trip to the woods and other dad work. But super happy that I managed to squeeze in 12-14 hours during the week-end to brush up on my Blender and Unity (non) skills. The game turned out to be playable, albeit far from what I imagined Saturday morning. 😆 Also hoped to get the team together, but alas I ended up going solo. A bit fun and exciting to enter the compo tho. -- Jam day edit: fixed scaling of menu and endscreen to fit more devices. Should fit within limits of compo rules for patching. ## Downloads Published as HTML and Windows build at itch.io | ||
197251 | jam | Giant Blobs From Mars |  # Giant Blobs From Mars ## Instructions: You control a gigantic blob from outer space who has come to suck Earth's resources dry. The concept is to stay alive as long as you can by spreading the blob to adjacent land tiles. Each tile costs energy to consume, but gives energy back over time from the resources it devours. ## About The Developer **Giant Blobs From Mars** was developed for Ludum Dare 46 by **Billy McDaniel** under the name of **Almighty Games**. I am known for publishing games on Steam, teaching video game development on Udemy and streaming game design on Twitch. I am currently building an expansive collection of low-poly 3D environment assets which will appear in many of the online marketplaces very soon. It's probably worth mentioning that I am also an accomplished musician and performed and recorded the music tracks for this game as well. The recordings are all first draft, very quick improvisation with all of the slurs and imperfections left in place. ## Screenshots   | ||
197254 | compo | Solais |  ** UPDATE: ** Post-compo version now available below - tweaked collision, spikes a bit more visually obvious, added some new sounds, adjusted some of the map layout, fixed a few bugs here and there. **What Lies Within...?** Delve into some ancient ruins following a mysterious voice, but watch out for the encroaching darkness! Keep your torch lit via passing flames and reaching checkpoints as you descend deeper. Avoid spikes, watch out for dowsing waterfalls, master difficult platforming and discover the ancient secret within! Fairly tricky platforming, so congratulations if you manage to reach the end! Your time will be displayed on completion too if y'fancy speedrunning it! **Controls:** - Arrow keys: Movement - Z: Jump, Start game **Obstacles** - Spikes: Avoid these. - Water: Douses your flame, giving you limited time to reach the next light source before the shadows consume you! - Checkpoint: Restart here on death. - Springs: Bouncy! - Other fun stuff: You'll have to see! :D **Dev Notes** Kept this one fairly straightforward this time. Liked the idea of keeping a flame alive keeping a tense pace through the platforming. Game's probably waaay too difficult so if you manage to complete it Congrats! :D **PICO 8 stats!** - Created with: v0.2.0b - Source Code: Download the cart at PICO-8 BBS and load in PICO-8 - Final tokens: 6507/8192 - Char count: 28831 | ||
197257 | jam | RobotPlay | You are a robot. You have a nuclear reactor robot hive and you need to power it in order to keep your robo family alive, in order to keep it powered you require uranium and carbon. You can acquire carbon from killing zombies that lurk the wastes of the ruined world you now inhabit. However, to acquire uranium you have to seek out the other robot hives and either pick off individual robots and scavenge their bodies or go for the big bounty on the entire reactor. Be warned, they are well protected! You can also generate new robots by acquiring steel found in cars. Death is only a minor setback. You return to your hive to inhabit a new member of your family. Don't let your reactor run out of power or moderator otherwise it will and your game will be over. Have fun! Couldn't Complete in time: Enemy hit boxes Proper player control upon death | ||
197259 | compo | Alive | A farming game! | ||
197271 | jam | The Birb |  **Game Description : ** *"The Birb" is a gloomy styled platformer game where you play as a lost raven-human that is stuck in the dark forest. You have lead its way out to keep it alive! Your goal to find a way out to a mystery firefly because it is the only source of light here. On your journey you will see 2 little locations, use some items and get a new skill for a character.* **Controls :** *Jump/Double Jump - Up Arrow.* *Walk/Run - Right Arrow,Left Arrow.* **Credits :** Code - Damir Khairullin (Ilimanic) Artist - Ildan Khairullin (Ilduck) *For Ludumdare46* **If nothing happens after pressing the Start button, just wait, most likely your computer is not so powerful.** *Ilimanic* ~ **Sorry for my English, I live in Russia, and do not often use English in everyday speech.** *Have a nice game!*    | ||
197278 | compo | Friendly Sprite | You have to beat all the levels while not letting the enemies kill your little friend!  Controls: arrow keys - moving space - shooting | ||
197289 | compo | Moluski | You get an old man sick, you fix him! You make him heal! | ||
197296 | jam | Chocolate: The Fantastical Adventure of the Doggy Walk | Take your precious pup, Chocolate, through a fantasy world on a nice little dog walk. Journey through the fields, forests, caves and mountains for a luxurious view than any climber or walker would aspire to see. Protect your doggo from the evil creatures that roam this Island, with the malicious intent to harm your pet. Travel through 8 maps Escape from the 5 enemies with varying speeds and power Solve unique puzzles to progress on your adventure Form a new connection between you and your dog that this island takes you through. Made in 3 days for Ludum Dare 46 Game Jam.    Game Programming, Mapping and Music by: River Thompson Art by: Eve Platt | ||
197309 | jam | Lily vs. the Swarm | It's spring, and that means new life! But not all of that life is friendly. Keep your friend, the butterfly, safe from the bad bugs! Join this fairy and her friend in a child's imaginary adventure. Controls -------- * Move: Arrow keys, WASD, or touchscreen D-pad * Fire: Space bar or touchscreen button * Bomb: Shift or touchscreen button Defeated bugs drop energy. When your energy bar is full, a bomb becomes available. Bombs deal damage and heal you or the butterfly. You can carry up to 5 bombs at once. The game is over if either you or the butterfly take too much damage. Watch out for the bosses! Too hard? --------- This is a shoot-'em-up game, not quite a bullet hell or danmaku but still relatively challenging. If it's too difficult for you, the first time you get a game over you'll unlock an Easy Mode. In Easy Mode, you start with more bombs, you can survive more hits, and the butterfly is immune to damage so you only need to worry about protecting yourself. Programmer's Notes ------------------ This is, without a doubt, hands down, the most content I have ever gotten into a jam game. It's also the most complete -- Nullified had game progression and a meaningful end state, but it was missing a lot of things that were in the plans. For this game, I think there was only one feature I wanted to get in that I didn't have time for, and one piece of artwork that Ginny drew that I didn't have time to clean up and incorporate. It would have been nice to write another couple songs, but I'm INCREDIBLY happy to have an original composition of my own creation in here. The music in Nullified was my own composition as well, but I only did the remix of it during the jam. This was written in 3-4 hours Saturday night, and I haven't written any music in _years_. License ======= Software copyright (c) 2020 Adam Higerd Sound and music copyright (c) 2020 Adam Higerd Graphics copyright (c) 2020 Ginny and Adam Higerd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
197315 | compo | Forgotten Monastic Tradition | Discover the lost tradition of the monks, and keep the tradition alive! Play as a monk who is now responsible for a monastery and its brothers.  | ||
197318 | compo | The Ultimate Chicken Toaster | Welcome to the Ultimate Chicken Toaster (aka the Temple of Fire)!  You easily made your way to the treasure room thanks to your shiny fireproof armor of doom. The chest at the center of the room contains the most powerful item in the world! THE ULTIMATE CHICKEN! However be aware that it is really beakable. To finish your mission you must keep it alive through the toasty dungeon. _No chicken was harmed, sacrificed or toasted during the making of this game!_ ## Controls WASD / Left Joystick : Move Left Clic / A(Pad) / X (Pad) : Attack Right Clic / B(Pad) / Y (Pad): Grab / Throw items | ||
197327 | compo | The Last Stand | Kill the zombies by clicking on them, and use the gold to purchase better gun, or gunmen! You'll have a blast!   | ||
197352 | jam | Keep it HOT | Our first game for our first Ludum Dare. Unfortunately, we had not 72, not 48, but about 20 hours to make it. I did my code, gameplay and some other stuff, my lovely girlfriend did pixel art (for the first time! =D). So, you must keep the Bath at the comfort temperature at all cost. Hope, you'll enjoy). I have no time even to complete this description, so, yeah, great expirience! =D!  ABOUT: Soviet Winter is cold and unforgiving. To stay warm between wild fights with bears and riding a tank - you go to the Banya! But have you ever thought, what makes it so hot? | ||
197353 | jam | Untitled Caterpillar Game | Walk with A/D, jump with Space, face a box and hold Left Shift to grab it. If you get trapped somehow you can press R to reset to the last checkpoint. Not very polished this time unfortunately, but I'm just glad to have finally made a playable platformer. I always have trouble with platformer physics; there are still a lot of glitches in the final version, but hopefully in the end I got rid of all (most?) of the game-breaking ones. **EDIT**: I remembered after publishing that `OnFixedUpdate()` exists, that probably would have fixed most of it. I'm leaving the published game as-is though. | ||
197356 | compo | Slish Slash Shoot Protect | ![2020-04-20 01_03_47-LD46 - SampleScene - WebGL - Unity 2019.3.7f1 [PREVIEW PACKAGES IN USE] _DX11_.png](///raw/572/5/z/2c1dc.png) Slash through countless enemys and protect the power crystal from evil red headed cubes. Move with WASD or the arrow keys. Aim with your mouse. Shoot with the left mouse button. Swing your sword with the right mouse button. When ready, press left shift to go into flow. In flow, press the keys as displayed on the top. Be quick as you only have limited flow time. Look at the flow meter. See how far you can go. | ||
197365 | jam | Cursed Children | During the world war II, a village has been attacked. Two children have not escaped yet and are chased by soldiers. Also, the boy received war's demon of hate and violence in his body. The two of them have to keep each other alive ...  You have to defeat the demon and to escape soldiers. This is our first game jam and this was hard to organize ^^. _______________________ INSTRUCTIONS ___________________________ Arrows keys : Movement X : Switch character F : Interract (Doors, Items ...) After download, open it and click on start game. ________________________________________________________________ Monkey Knight/Marcman24 -- Level Design, Animations, Game design, Music DigammaForrun -- Game Design, Programmation | ||
197402 | jam | Enkindle | We worked on a game for Ludum Dare 46 that is called Enkindle. Keep your fire lit and protect your fuel against persistent pests in this strange and barren wasteland. Controllers: WASD to move E to interact on the blower, trees and fire. Goal: Keep the fire burning by chopping trees to gather wood. To speed up the to burning process of the new wood you have added, use the blower to fan the flames and help the wood to start to blaze. Scare away the unrelenting enemies and keep them from stealing your fuel. Keep the fire lit for as long as you can Or be engulfed by the darkness. Download: https://cloudy-boxscape.itch.io/enkindle Update: Bug: Fixed the UI scale to monitor resolution.    | ||
197416 | jam | The Plant Shop |  ## Hey, you! Yes, you! Have you ever been asked to take care of some random person's plant shop while they pop out for some undisclosed reason that happens to fulfill the needs of this loosely strung together game narrative? Of course you have, we've all been there! --- ## Game information ### About *The Plant Shop* is a simple, time management game available to play on the web or to download as a Windows executable. [The Plant Shop on Itch.io](https://conorgalvin.itch.io/the-plant-shop) ### Aim The aim of *The Plant Shop* is to keep as many plants alive as you can. To do this, you'll have to react quickly to each of the plant's cries of dispair and agnony which can be translated into "please water/feed me". If you don't react fast enough, the plants will begin to wilt and then eventually die. Be careful this doesn't happen otherwise you'll have to live with the weight of being a plant murderer for the rest of your life. ### Controls Left mouse button and, oh wait no... That's it. Just the left mouse button. ### Known issues - For some reason, the web version of the game is being scaled weirdly causing the UI to be slightly skewed. The game is still playable, but I would recommend people to download the Windows executable if they are able to as I know it works as intended via that way. --- ## Development notes ### Behind the scenes I was the sole developer of this game, but I also had a ton of help from my partner who created most of the flowers, as well as a majority of other pixel art sprites. A bit of background - I am a full time Unity developer, but I make applications, not games, so I'm super happy I finally got the chance to create a video game and release it! This was also my first game jam... and what an experience it was! There was definitely a mix of excitement, enthusiasm, stress, depression, laughter, tears, relief and every other feeling able to be experienced. Even though it was stressful at times trying to get everything done, I'm pretty proud of what I've achieved and am happy with the result - I'll definitely be participating in future jams as well! Hopefully you enjoy playing :) ### Tools used - Unity (2019.3.10f1) (development) - Visual Studio Community (programming) - Audacity (trimming and editing sound clips) - Aseprite (asset creation) - Adobe Photoshop (asset creation) - Figma (high-fidelity UI/marketing content) - Pen + paper (designs/scrawling ideas) - Trello (task management/planning) --- ## How to play [Use this link here](https://conorgalvin.itch.io/the-plant-shop) or the one below to head to my Itch page to download and play the game. Don't forget your mouse and your burning desire to keep plants alive.   | ||
197419 | jam | Dad's Breath | OVERVIEW: -=-=-=-=-=- A narrative game about a guy and his ill father. Your decisions will affect your father's destiny. Talk to the receptionist to begin your "journey" into the bureaucratic world of hospital care. FEATURES: -=-=-=-=-=- * Nice dialogs branches resulting in five unique endings * A (small) non-procedural exploration gameplay * Language selection (English and Portuguese) * 100% original assets and story, made during LD46 HOW TO PLAY: -=-=-=-=-=- * ARROWS - Moves character * ENTER - Talk/Interact * MOUSE - Select choices TEAM: -=-=-=-=-=- * Suâmi Abdalla-Santos: Game Design, Programming, Lead Artist and Story * Pedro Kozovits: OST, SFX, Art and Translation * Wallace Vinicius: Art STILLS: -=-=-=-=-=-      | ||
197428 | compo | The Creature Dies. |  An incremental, existential anti-Tamagotchi. Takes between 10 seconds and a lifetime, and you cannot just restart. Will you submit to the inexorable? Or will you try to *keep it alive?* | ||
197431 | jam | I am Dog | *I am Dog* is a dog simulator.  Keep Dog alive by feeding, playing, and conversing with it.  | ||
197449 | jam | Dragon Drop | **The kingdom's dragons are wounded!** Use potions to keep them alive but be careful not to give them any ingredients that weaken them. A puzzle game of gem-swapping, potion-switching and dragon-healing fun!     ---- How to play: Drag potions onto the tables on the right to view their contents. Drag and drop gems between the potions. Drag potion on the dragons to heal them - provided they're not weak to any of the contained gems! --- ``` Unfortunately you might experience a bug within later levels. We spent some time trying to find and squish it but, fittingly, it has been kept alive. Pressing 1 will skip the current level if needed. ``` | ||
197450 | compo | Ignited | Ignited - A survival online game You have to keep your fire alive with sticks that you can find in your world. This game is online, so you have to try gain the most point to be at the top! Use a water bucket to put out the fire of your enemies! you can also freeze them so that they are unable to move. Invite a friend to play with! Who keeps their fire alive for the most time?   -Controls- WASD to move Enter to pick up items Shift to use items Arrow keys or numbers to navigate inventory Keep your fire alive! | ||
197458 | jam | Train | ## Come aboard to the train  You are a rookie train driver, your duty is simple: **keep this train going**. Will you achieve it?  Always be careful with the *things* happening in the train.  Dont lose this lantern otherwise you wont be able to see through the **tunnels** - *A and D to move* - *Space to Jump* - *Q to pickup and drop items* - *E to use and interact* ## HAVE FUN! *Train* is a game made for the 72hours game jam with a team of people who loves game dev. Feel free to show it on your youtube channel if you want. And we would appreciate if you rate and leave us a feedback in the comment section. ## Hope all you guys like it! | ||
197461 | jam | I can quit | Keep your addiction of that heavenly goodness alive Mostly made in a 3ish hours, as I managed to goof up some code somewhere, and had no clue how to fix, so remade it. You can, for max jank, download through G-Drive. Click the G-drive link, then the dowload button in the upper right corner. Or use the itch.io link | ||
197472 | compo | Soulbound | You're the protector of the soulfire. Your job is to keep away monsters who with to claim it's power. If the lame dies, you do as well.     ### Contols - Move - WASD - Jump - W/Space - Attack - Left click - Activate Soulblade - E ### Tools used - Godot 3.2 - Aseprite - BoscaCeoil - Bfxr | ||
197476 | jam | Kreep Alive | Simple top-down Zombie Horde Shooter. | ||
197479 | jam | Pitcher and the Whale |  You control a young fox that must search the mountains for water sources, and bring buckets of water to a beached whale. Jump and throw your bucket around to open paths, knock away enemies, and most importantly, carry water!      | ||
197483 | jam | Ark Survive | 40 days, 1 Ark, 100 problems ========================================================================================== Dozens of decisions, just one good ending. ========================================================================================== The fate of the world depends on your decisions. ==========================================================================================  ========================================================================================== Hi! Me and 4 of my friends gathered around to participate in this gamejam. We decided to make a story driven game keeping in mind the subject of this event “Keep it Alive”. In our game you’ll be playing as Noe trying to keep as many animals on the Arc as possible. Remember choices matter, they are going to guide you and hopefully make you laugh on the way. We created all the graphics. For music and sound effects, we used copyright free sources. ========================================================================================== TEAM - Kamil Florek - 2d artist - Małgorzata Stępień - 2d artist/Script Writer - Krzysztof Tomaszek - Game Designer/Programmer/Script Writer - Patryk Szczesiak - Programmer/Script Writer - Dariusz Wójcicki - Script Writer/Music director ===========================================================================================  Can you resist adversity and reach the 40th day? ===========================================================================================  Post your stats in comments and prove that, it is thanks to you, the Earth would keep alive. ===========================================================================================  =========================================================================================== The best Ark captain =========================================================================================== | Lp. | Nick | Day | Animal Count | |-----|------|-----|--------------| | 1 | rufson | 40 | 37 | | 2 | taran.unraveler | 20 | 37 | | 3 | | | | | If you want to be on the list, send screenshot of statistic in comment. | ||
197487 | compo | Tomb Of Ice |  Another Ludum Dare, another NES game. This time I ran out of time for the SFX, so it has to be silent, sadly... Play it on either a real NES, or your favourite emulator (I've included MESEN in the file to play it in case you don't have one, simply open toi.nes in MESEN :D) | ||
197493 | compo | Mad Antimatter Mania |   It's a mad dash to outmaneuver a being following your exact movements, as you're tested for ability to dodge antimatter. When you fail, the universe is gone. NOTE: If you have issues with the light strobing effects or the audience voices, both can be disabled in the "Modifications" menu. Changelog: -Unlocked mouse on end screen so game is replayable in browser. -Reset Options PlayerPrefs on game start. Tools or Libraries Used: Unity Standard Assets (None of the art, music, sound, etc) PostProcessing TextMeshPro Cinemachine TRON Font by Paul Abers (https://www.fontspace.com/tron-2-font-f10115) TrailRendererWith2DCollider by noodle! (http://wiki.unity3d.com/index.php/TrailRendererWith2DCollider) [Went Unused, but is included in Source Code] Programs Used: BFXR (https://www.bfxr.net/) Clip Studio Paint Audacity | ||
197501 | compo | Your Plant | A simple game about keeping plants alive.  | ||
197506 | jam | Egg | Keep the egg alive. Do this by typing in the nearest danger. DO NOT CLICK AFTER GAME STARTS. | ||
197508 | compo | Keep Your Distance | A quick game in Scratch. Use the arrow keys to move and avoid the red dots. Stay alive for as long as you can! | ||
197510 | jam | Support Class | Support Class is turn based RPG where you play as a support mage trying to carry a tank that plays like a damage class. Use your abilities in each fight to keep yourself and your reckless teammate alive. ## Tutorial: Wait for your action bar to fill up and use the mouse to select your action and then a target. The knight will attack enemies randomly when his action bar is filled. Itens can be used regardless of the action bar. If either you or the knight dies it's game over. ## Screenshots   | ||
197522 | jam | Ambulance Drifter |  Rush through the city in an ambulance to successfully rescue people's lives as fast as you can! Drive with care though, as drifting and driving recklessly will harm them! Bring them back to the hospital with utmost care and collect morphine to ensure their survival, netting you a new highscore. Play solo or split-screen multiplayer with a friend for some crazy times! # Controls: To confirm an action in the menu, press C or V. | Action | Player 1 | Player 2 | | --- | --- | --- | | Accelerate | Up arrow | E | | Brake | Down arrow | D | | Turn left | Left arrow | S | | Turn right | Right arrow | F | # Tips: Every patient suffers from a different condition, depending on their colour. See the following table for details: | Colour | Points | Damage inflicted by | | --- | ---| --- | | Light-blue | 1 | Hits | | Yellow | 2 | Drift | | Dark-blue | 3 | Drift, Hits | | Pink | 3 | Over time | | Red | 4 | Hits, Over time | | Green | 5 | Drift, Over time | | Brown | 7 | Hits, Drift, Over time | This game was developed using the PICO-8 micro-computer. # Credits: Theo Fafet - physics engine, code, tileset, mapping Brice Graulier - game design, code, tileset Puddy (N.D.) - music, sound design, tileset, mapping   | ||
197525 | jam | Two Brot(h)ers - One and the other One |  # Introduction First time submitting a game that was planned to be a Jam entry from the start and let me tell you, 24 hours more time isn't enough for 3x more mechanics...the holy spaghetti code monster didn't help either. Anyway it's done to a point where I feel ok about posting it but don't expect too much! ## Game pitch Rescue your brother and keep him alive while you two escape the evil scientists testing chambers! ## How to play W, A, S, D - movement SPACE - Regular attacks F - Cast spells You can "open" doors by casting either lightning or fire spells on them. ## Features! - A brother that is in your way and takes your powerups (keep him alive!) - 2 short but kinda challanging levels - All ink and paper sprites (some are traced and animated digitally!) - Basic lighting system to provide some atmosphere (or claustrophobia) - Mad scientist monolog - Cute spooders! :spider: ## Thank you! Any and all feedback is welcome! P.S. I ran out of black ink and with only blood red ink left the art turned kinda sinister, whoops! :grin: // frokes and splitprune ### Patch log EDIT: - Fixed minor bug that caused the game to freeze when the brother got hurt. - Fixed an animation loop on the brother that was not playing. - Added a simple screen hinting at how doors are opened. | ||
197529 | jam | Garden Mayhem | Overcooked inspired gardening game where you must tend to the needs of your plants to keep them alive. Made for Ludum Dare 46.  | ||
197542 | jam | thump-thump | keep all ♡'s full (。♥‿♥。) https://thumpthump.herokuapp.com/  | ||
197574 | jam | Modern City Survival |  | ||
197578 | jam | Protect the Petite | The Petite is in danger ! Protect her from the nasty robots by hitting them. By destroying them you can unlock a way to launch healing to her ! We are students and we made all the 3D assets, the UI, the code, and the fx ! Hope you enjoy our game :)   | ||
197580 | compo | Protect the Queen! |   Hello folks! --- I am *Ian* and I warmly welcome you to my game page. - - -  Introduction ==== The following game is rated F for fun. Those pesky ants want to destroy your hive and eat all the honey you have produced. You control an assembly of bees, and your goal is a simple one: ***to protect your Queen.*** By defeating ants you render the bee Queen safe and simultaneously *keep it alive*.  About the game ====  Choose from several types of bee units and actions and try to stop swarms of ants from reaching your Queen bee. The game is turn based and requires you to build a simplified economy model in order to provide necessary currency to buy lines of defense. Since the game was created solely for Ludum Dare 46 its content is restricted. Nonetheless the player may choose from four units, each having different abilities in order to stop unrelenting hordes of ants. Currently ant enemies come in two variants, differing in health points. Since there is no tutorial, please refer to the following guide: * During your turn you can place new units as well as order attacks. * During enemy turn the ants move towards the Queen and if they have already encountered a bee, they attack it. The Counterattack of bees is automatic. Beware though, collectors are vulnerable and defenseless! * At the beginning of own turn collectors generate honey which acts the in-game currency. * You lose if an ant reaches the queen. * You win if you survive all waves of enemies. * Use left mouse button to choose a unit, then again press left mouse button to place the unit on an empty field. Actions may be performed only on living enemies! * Press right mouse button to cancel unit/action selection tool. * Every wave there are more of enemies and tougher ants are more common. Playable bees: * collector - a simple drone that has a 50% of generating an unit of honey at the beginning of each turn, * beeguard - a powerful defensive unit capable of holding and tackling even toughest enemies, * strike unit - a one-use only order to sting a chosen enemy for 1 point of damage, * trike team - a devastative attack launched at an enemy of your choosing for 3 damage.  About author ==== The game was created in Unity and Photoshop by me, Ian Burr, an owner of YouTube channel focused on teaching game development and programming. WARNING Since the game is in a somewhat high resolution, the browser version is not displaying correctly. Please refer to downloadable executable for best experience. Now it is fixed, please enter browsers full screen mode for best experience. | ||
197585 | jam | Help Vegan Guy | One night, Timmy finds a mysterious egg at his room. As a vegan, he wants to protect the egg from the people outside. But as he touches the egg, things gone wrong... Help Timmy the vegan guy to keep the egg alive!! | ||
197592 | jam | Munching Cities | |||
197593 | compo | ForgetNumber | For how to play this game, we must memorize the numbers provided by the game. Then enter that number using the keyboard This game is a game that I intend to create. Your support is the thing that encouraged me to continue to build. Thank you for playing KNDev https://www.youtube.com/watch?v=8njTIoxHiyI | ||
197594 | compo | Prophet |  [Compo game] ------ Keep the Prophet alive until it reaches it's goal, and upgrade it to overcome the ungodly! ------ 📌 𝗦𝘁𝗼𝗿𝘆 The Earth became an abandoned place after the raid of the ungodly. Finally, you decided to take a step to cleanse the lands, and brought to life the giant machine, the Prophet, your greatest achievement to date. The Prophet can only follow one action: "Eliminate!".  📌 𝗪𝗵𝗮𝘁 𝘆𝗼𝘂 𝗻𝗲𝗲𝗱 𝘁𝗼 𝗸𝗻𝗼𝘄 Your objective is to keep the Prophet alive until it reaches the end of the track. The little running enemies are trying to stop the robot by leaking it's fuel tank. There is an indicator in the corner for you, to track how much fuel is currently in the machine. You can slow down enemies by pressing E near them.  You are controlling this little guy (due to his size, you can easily lose track of him, if you are not careful, so look out). There are two kinds of collectibles; gear (toolboxes) and fuel (flasks), scattered around the map, which you can carry and give to the robot (be right below). You can upgrade the robot by collecting enough gears. Controls: - 𝗪𝗔𝗦𝗗 - Movement - 𝗘 - Interract - 𝗙 - Open upgrade manual 📌 𝗨𝗽𝗴𝗿𝗮𝗱𝗲 𝗠𝗮𝗻𝘂𝗮𝗹 Is your robot not strong enough? Let's power them up! The upgrade manual is the where you can use all your collected gears, and upgrade the Prophet with new features or power ups.  How does it work: - There are 5 types of main features (columns) and 3 upgrade types (rows). - You can start upgrading each part on the first row. - Then for the second upgrade (yellow section), you can choose which type you want to unlock (A or B). - You can switch between the two secondary upgrades later, if you want. There is (or will be) a complete Upgrade Guide with every features and stats on the itch.io page. 📌 𝗕𝘂𝗴𝘀 𝘁𝗼 𝗹𝗼𝗼𝗸 𝗼𝘂𝘁 𝗳𝗼𝗿 - Player can stuck outside of playing field - [I recommend to not stay close to the borders (that are moving with the camera), until it's fixed] - You can nullify an enemy's movement speed - [Not intentional, but found this useful during testing, so not a priority] - Rear gun a bit buggy - [3rd upgrade is working properly though] Fixed 1.2: - Phrophet navigation - [Missing some checkpoints] Fixed 1.3 (web version): - Clicking the same upgrades multiple times could bring points to minus - Crushers wasn't working properly - Head 2nd/A upgrade effect timing was off a bit Fixed 1.4 (web version): - Losing/Winning screens were not playing properly - Rear gun fixed somewhat - [this was a headache, and still not perfect, but better than it was] 📌 𝗗𝗲𝘃 𝗻𝗼𝘁𝗲𝘀 Honestly, I still don't know how I managed to finish this in time (besides some bugs and missing effects), it was a ton of work. I definitely had a fun time making it though, so I hope you will like it. Because of the lack of time at the end, I couldn't playtest it properly, so I made 3 difficulty levels to compensate it somehow. | ||
197596 | compo | Super Realistic Parachute Simulator |  This simulator is so realistic you can even feel the wind in your hair!* *not really... | ||
197601 | compo | ALMAS | My first Ludum Dare Game-Jam game, I made it in less than 24hrs, I had time limitations. It is an Arcade like "rogue" / collector game. *[b]Avoid the soul eaters and soul grabbers until they expire for them to drop pieces of your soul. *Every time a soul eater or soul grabber gets near you, they will either grab more pieces of your soul or drain you completely.[/b]  *Avoid the soul eaters and soul grabbers until they expire for them to drop pieces of your soul. *Every time a soul eater or soul grabber gets near you, they will either grab more pieces of your soul or drain you completely. | ||
197602 | compo | Linked | In this game you play as a Robot that relies on a power source. The only way to heal is by standing in the batteries healing field, but that will drain it. Oh, and did I mention that Enemies will be attacking you and the battery too. As you and the battery begin to take damage, is it worth draining it just a little for some extra health, or should you keep going and hope to stay alive to keep the battery alive? | ||
197606 | compo | Keep 'it' Alive | Move your little white ball and stay alive as long as you can. Things hurt you if you touch them. You have limited stamina for moving. Running out of stamina hurts you. Another "a few hours" entry (6hr maybe?), but it's in! | ||
197608 | compo | The Mandalorian from the hit TV show the Mandolorian | So I made a game where you are the Mandolorian and your mission is to keep yoda alive and some stormtroopers are coming for him so ya gotta watch out | ||
197610 | compo | Dunkman | Keep the ball away from the defenders' hands until you get to the slam dunk!       Source code and project available here: https://github.com/cxong/Dunkman | ||
197615 | jam | Raid on LudumBay | SimCopter meets & Desert Strike and Will Wright's Raid on Bungeling Bay. Created alone in 72 hours, here is Raid on LudumBay, a helicopter shooter game based on Will Wright's Raid on Bungeling Bay and Sim Copter.  You must *keep* the LudumBay city and *it*s citizens *alive* by destroying the tanks and rescuing the citizens!  Land on buildings roof to pick up the citizens and bring them back on the ship to get rescue money. Alternatively, since you are a taxi-copter, you can transport them where they want (follow the arrow) to gain extra money. Make sure you have enough gas !  Land on the ship to buy ammo and refill your gas tank.  TO WIN THE GAME: Destroy all 8 enemy factories. Make sure to buy enough gas to reach them all! You must prevent the enemy to destroy 15 buildings of your city! Keep the city alive, rescue the citizens for money, and eradicate your enemy's factory !   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONTROLS: ----------- MOVE & TURN : A,W,S,D FLY UP: LEFT SHIFT FLY DOWN: Z TURBO: HOLD CAPS LOCK (Consume more gas) SWITCH WEAPON: 1=Missile 2=Bullets UNHOOK BRICK: U CHANGE VIEW ISO/FPS: H FIRE WEAPON: SPACE STRAFE LEFT and RIGHT: Q,E *Please run full screen!* | ||
197657 | jam | Fussy Kitty | I recently built my own arduboy and wanted to learn to make games for it. So this was the perfect opportunity to make a quick simple game. Fussy Kitty is a Tamagotchi inspired game where you have to keep your pet alive. Can you keep it happy long enough to grow up? I'm not going to say it's as much of a game as a test in patience and perseverance. If I had more time I'd probably add more animation and silliness, so the gameplay was never going to go anywhere great anyways. Thanks for reading this far! Controls for Web Emulator: * Arrow Keys to navigate menu & & * A) to select     | ||
197659 | jam | RESCUR'ROBOT | Hi! it was my first game jam alone, I was so stressed but I did it (I'm so happy ^^). It's a very short game, you manage a small robot whose mission is to get the injured out of places inaccessible to humans during natural disasters, then bring them back to an extraction point while keeping them alive.  it is the first test of this new technology. will you pass this first test?  I hope you gonna like it Dowload Link https://jiukka.itch.io/rescurrobot Leave a comment I'll come see your game. PS : Sorry for my english (you know the french people... ;D) | ||
197664 | compo | Wisp | Wisp is a retro top-down shooter (how original!) where to survive you must COMMIT GENOCIDE. BLAST your way through HORDES of POWERFUL enemies and try to avoid a terrible fate for as long as you can manage.  Standard WASD or arrow-key controls, and left-click to shoot. Change Log: 20/04/2020 Fixed volume bug Fixed music not looping bug | ||
197675 | jam | Anti-Matter |  **About:** Keep the anti-matter particle away from the nucleus. Prevent a cataclysmic reaction. **How to play:** Use your **mouse** to move the rotation of the shield. Gain points by deflecting the anti-matter particle. Lose points for each nucleus particle destroyed. The game ends when the nucleus is completely depleted. **Other details:** The game was created using **Unity**. Sprites were made using **Inkscape** (though they're just rectangles and circles). **Credits:** Music by CodeManu - https://opengameart.org/content/magic-space SFX by phoenix1291 - https://opengameart.org/content/sfx-the-ultimate-2017-16-bit-mini-pack Font by Bou Fonts - https://www.dafont.com/squarefont.font?l[]=10&l[]=1&text=ANTI-MATTER!  | ||
197680 | jam | Watchdog |   Infiltrate the museum to steal the diamond! Security cameras and locked doors lie in your way, but you can disable them with a click of a button. Be careful, though - you'll have to **keep the devices alive** to avoid suspicion! Controls: - Arrow keys / WASD - Move - Left click - Fire energy gun, advance dialogue - Right click, Q - Fire EMP Dualshock controls: - Left stick - Move - Right stick - Aim - R1 - Fire energy gun, advance dialogue - L1 - Fire EMP Music: [Der Zirkus Brennt - Spy from the Void](https://freemusicarchive.org/music/Der_Zirkus_brennt/A_heap_of_broken_images/Der_Zirkus_brennt_-_A_heap_of_broken_images_-_03_Spy_from_the_void) (licensed under [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/)) **Hotfix 1.1:** Fixed some elements not appearing at resolutions other than 16:9 | ||
197688 | jam | Switch.tv | # Switch.tv is online! And now you can **stream freely** on our platform! The only thing is that our auto-moderator system isn't working well. So you will need to **moderate your chat by yourself**. ## Keep your Stream alive! **Manage** your chat, **mention** comments and keep your **viewers entertained** with the game you are playing! ### **How to Play**  All your actions can decrease, maintain or increase your viewers. Viewers get more excited depending on your actions but don't excite them too much or they will start becoming aggressive. ### On the chat You can click **on the message to mention it** on the stream. This may help to boost viewers and increase excitement. Use the **clock button to remove** the current message. That will lower the personal excitement of that viewer. But censor someone that is already not that interested and they might leave the stream. The **block button will ban** the user from your chat. Banning someone may lead to more people leaving your stream. So make sure that they are very aggressive. The auto-moderator will **highlight** messages that are **too aggressive** for the stream! Make sure to remove them and even maybe ban the user that sent it. ### On the Stream You can **change the game** if you think your viewers are becoming too annoyed with it. If they are aggressive, that might help to help them get interested again and more people will join your stream. But be careful! Changing the game while most of your viewers are enjoying it might lead to them leaving your stream. You also can **rage at game** that will help your viewers getting more excited and may even bring more viewers if most of them are interested enough. If most of them seem to be not liking your stream, this will only make them even angrier with you. **Donations** will reflect the general excitement of your viewers. | ||
197701 | jam | Burnt Out | You are a viking who needs to keep your fire baby alive, and help it grow (both in size and "age")! Chop down trees to feed it wood, and use seeds to grow more trees. Can you make it grow to "old age", or will it die due to your mismanagement of exploring, planting, chopping, and feeding? Burnt Out is made by myself (programming), my nephew (who is 12 years old) doing the art, and my brother making the music/sfx. | ||
197702 | jam | Hops and Helio | The classic game of keep-it-up you've played with balloons as a child, but in video game form! Play as a bunny fighting to keep Helio (the Chad balloon) alive by bouncing him to the right, all while avoiding deadly pits and obstacles! Made in one weekend for submission to Ludum Dare 46. Credits: -DrWatts: Game Programming -Wintergatn: Art + Animation | ||
197704 | compo | Space Maze | Navigate your spaceship through a grid of obstacles and enemies and attempt to reach your home planet with the most civilians on board. Each time you move you lose 1 Civilian. - Start with an empty grid and uncover the tiles as you move around the level.   ----------------------------------------- Start with an empty grid and uncover the tiles as you move around the level. - Arrows to Move - Reveal objects by finding them in the grid - Planets Give Civilians - 2 short levels Everything made within the 48 hour time period. - Aseprite for pixel art - Construct 2 for engine | ||
197717 | jam | Straying Alive |  ## **[Play Now!](https://tkers.nl/straying-alive)** (from your browser) Eat enemy cells, protect your base, keep it alive! **[How to play](https://tkers.nl/straying-alive/howto.html):** - Control the **green cells** by dragging - **Collect food** left by enemies to spawn more cells (and earn points!) - **Protect** your base from enemies - You can **neutralise enemies** by merging them with a friendly cell Bug fixes after deadline: - Fixed touch screen control *Can be played on touch screens (tested on iPad), which gives a bit of a twist to the gameplay and allows for couch co-op. This is pretty unbalanced (the game is designed/intended to control by mouse), but fun to try!* | ||
197735 | jam | Moo Problems 2021 | You need to the keep the dream alive. It's the far off distant year of 2021. Despite our best efforts, we were able to beat the coronavirus. In the time of peace, you've decided that you'd like to settle down in a remote mountain village and enjoy the company of nature and animals. Alas, it didn't take long. The bank has come to collect on the loan and to make matters worse the MEAT EATING ROBOTS used to stop the coronavirus in 2020 have returned to feast on your cows!  Controls: Movement -- WASD Jumping -- Space (Double jump is possible. Hold down the space bar for higher jumps) Switch Tools -- Scroll Wheel Throw Items -- Left Mouse Button Use Items -- Left Mouse Button Pickup -- E (you are able to stack a single pickup. If you are holding cheese you can pickup as much cheese as you want) BONUS: YOU CAN PICK UP COWS AND ITEMS (MILK, CHEESE, BUTTER) at the same time. So you can move your cow with you as you cash stuff in.  Background and Platforms -- Kenney Assets | ||
197744 | compo | PRO DVD PLAYER |  Whatever you do, don't rewind beyond track 1 when you enter the game. Secret: F1 gives you superpowers. A DVD player by: Brian Teng https://www.ycteng.xyz Twitter: TYCTeng | ||
197751 | compo | Orbit One | Hi, Orbit One is an one button game. You, WHITE circle as player  Keep alive by avoiding RED obstacle.  Keep getting GREEN candy to score.  Can you make it to the TOP ???  The game is simple to play but not easy to master :wink: I hope you enjoy as much as I enjoyed making it. :sunglasses: Play now :point_down: https://scottthoo.itch.io/orbit-one :tools: Tools: - Cocos Creator (Game Engine) - Figma (Art) - Fission (sound) - Audacity (sound)   | ||
197753 | jam | Customer Servicess - Ludum Dare 46 |  Have you ever played Rock Paper Scissors? Enter this adventure of puzzle and rhythmic strategy where you will face complex simulations of discussions while trying to keep your stress alive and not lose your job in this complex journey of being an attendant! | ||
197763 | compo | Faclive | It's small puzzle game about programming bots to maintain factory pipeline     | ||
197771 | jam | Social Distancing | My first ever contribution to Ludum Dare! I didn't get to finish this but I decided to share what I've got.  | ||
197774 | jam | Jeffrey the Turtle | A game about a turtle.  | ||
197779 | jam | Save the torch! |  | ||
197783 | jam | Highlights | ## About:notebook:: Highlights is a visual novel about a young adult who had a falling out with many loved ones due to depression. In the game, you decide what key points to bring up in a conversation in hopes of mending different relationships. ## How to Play  # Screenshots   ## Note: I didn't dedicate as much time to this submission as my first one because finals are this week haha. I hope you enjoy this short little game. Anyway, I'm happy I got to participate in Ludum Dare because I didn't think I would up until the night it started. I just tried to have fun with it and felt like I actually planned it out well. I took a lot of feedback from the last jam and tried not to have those problems here. | ||
197788 | jam | Eclipse | Eclipse is a platform game that projects you into a futuristic arena where you should survive electrical surges and for that pass all the rooms that will become more and more difficult. Eclipse was developed on Unreal Engine 4 in Blueprint ... It is both the first game I develop and also my first jam I loved to participate and played well to everyone The game is played with Z / Q / S / D if you have a QWERTY keyboard past the language of your keyboard in French and press ECHAP for quit the game... | ||
197796 | jam | TOTALLY NORMAL GARDENING SIMULATOR | Welcome to TOTALLY NORMAL GARDENING SIMULATOR Enjoy the peace and quiet while keeping your beautiful garden alive in this relaxing gardening simulator. Controls / Tips in the Newgrounds description.   | ||
197807 | jam | Tanks For Nothing |  Every one of your coworkers has quit. You're now responsible for the world's most disliked fish. Keep it alive! Try and set your personal highscore in this chaotic aquarium, while wading through rising tides! All original art, music and code. | ||
197812 | jam | No Name | The idea is don't allow the flower container breaks but you can't always carry it on, you will have to throw it/ drop it to go through the levels. No time for some mechanics and new levels where they can be tested on. Some mechanics put aside for the jam: - Heat. The flower can't resist too much time under the sun or heated spots. - Verticality. Mess around with height. - Conveyor lanes kind of stuff for moving the flower container around. - Padded surfaces that prevent the flower container from breaking on collide with them. - More platform stuff: new movements, platforms, obstacles, smooth camera, etc. Some screenshots below:   | ||
197823 | jam | Souls Keeper | In this game you are the souls guardian, the one who's responsible for collecting the lost souls to keep the spiritual fire alive.    | ||
197833 | jam | CHAD THE BABY SAVER |  In CHAD THE BABY SAVER you play as CHAD, who has to save his brothers Vlad, Brad, Lad, and George from the evil lactose intolerant kidnappers. Use CHAD's epic milk bazooka to feed your siblings and fend of the kidnappers. Game was made entirely within the 48 hours of the Compo, yet I did use 2 free models and a few free animations so the entry must be for the jam. https://youtu.be/bXv8B_y2ayM Download: https://gamejolt.com/games/chadthebabysaver/488036 | ||
197834 | compo | Tobias mustn't die |  Save tobias pushing as many buttons as you can No sound. if it's laggy, download the .exe  | ||
197837 | jam | Cubey the Ball | 1. Don't let the enemies hurt Cubey! Throw him at them to defeat them! 2. Enemies can hurt Cubey either when you're carrying him or when he's not moving. 3. Cubey can take three hits before his health is gone! Dash - Left Shift (When unlocked) Move - WASD Throw - Left Mouse | ||
197842 | jam | Breathe | A game about breathing and its importance. Coding: Vicente Bastos Game design and music: Nicolás Castez Art: Lucía Castez | ||
197856 | jam | Bumbling Bob's Grand Adventure | Do you like escort missions? No? Then you are going to hate this game. Bob wants to be an adventurer, but he lacks certain skills. Your job is to manipulate the environment to keep Bob alive so that he can collect the treasure. Game and all assets built from scratch in 48 Hours for LD46 by a husband and wife team. | ||
197900 | compo | ComBOmb | A game about keeping a combo streak alive. I had to leave out a lot of game features due to time constraints and a bit of procrastination, but I'm pretty happy with the gameplay of the final result. ^^' Arrow Keys / A & D - Move Up / Space / W - Jump Left Click - Dash n' Slash You can dash once in the air. Jumping will reset your dash. Hitting a balloon will reset your dash AND jump. Hit as many balloons as you can before the bomb explodes! | ||
197902 | jam | Keep it Afloat | A short co-operative game for the Ludum Dare Jam #46 Players control 2 blobs that are traveling in a crystal-energy powered ship to find a treasure some old pirate told them about. In the way, some angry ancient harpies will try to steal your energy, stop them with the cannons. If you lose all of your energy, the boat will stop and sink. Hope you enjoy it! CONTROLS: Player 1 : Move with A,D Charge/shoot with spacebar Aim cannon with W, S Player 2: Move with arrow keys Charge/shoot with intro Aim cannon with arrow keys  | ||
197905 | jam | Carnivorous Bananas | As the safari guide, it's your job to protect the baby gorilla from the Carnivorous Bananas until the very end. Can you keep it and yourself alive?   Only had time to make one level but I'll try to add in some post-jam levels. It's a WASD and mouse game. Please enjoy! royalty free music from Bensound.com Change Log: * Update 1: - 1 post-jam level has been added - Camera flows closer to cart - Player now shoots at mouse position - Lowered BG music volume * Update 2: - Pause menu implemented - Limited players firing rate - Cart changes speed based on proximity to player - Camera will change targets if player gets too far away The original un-edited game is provided as a windows download if thats your thing. | ||
197907 | jam | Surge | SURGE! Stay alive as power surges through the factory. Energy decays with time, be sure to use the charging stations to repower. Be careful, the other robots will surely fight you for the scarce power; collect wrenches to heal. Every 60 seconds is a power SURGE which will knock out a charging station. Survive!  ==================================================== Notes: The game is based on the Mirror multiplayer package for Unity. If you are prompted to allow firewall access for single player it is because the game runs a server in the background, feel free to disregard. The game works with LAN and online multiplayer, but you'll need to forward port 7777 on your router to play online. Both game modes have some AI characters to fight. The bars in the upper right are health and energy, energy is refilled at charging stations, health is recharged from wrenches. QOL fixes on Monday 4/20 ~ noon: removed AI spawning next to the player, reduced AI health, stopped camera from clipping through geometry, adjusted aiming sensitivity.   | ||
197922 | compo | DefenderOfSnailFood | This is a game where you protect snail food from slugs, place turrets in order to protect the Snail Food! | ||
197935 | jam | Icy Mountain Hot Potato |  **Summary:** Climb an icy mountain while juggling a hot potato. If you let the potato hit the ice, you'll get some points, but don't break too many, or you won't have anywhere to stand! **Controls:** - Arrow keys or WASD to move - Space to jump - R to restart **Updates:** Times are in US Pacific. - v0.2 - Monday April 20, 5:55PM (first submission) - Submitted Linux build - v0.3 - Monday April 20, 10:55PM (submission time +~5hrs) - Added web build - v0.4 - Wednesday April 22, 12:40AM - Various bugfixes - W key can now be used to jump - Add missing collision checks at the screen boundary - Unintentional collision removed from unspawned platforms - Fixed a couple of bugs that happen when the player, ball and a platform collide at the same time (see video): https://youtu.be/Bjr1IUajEUI | ||
197952 | jam | Don't Kill My Electronic Pet While I'm Away. | Its the late 90’s, you’re in class and your friend just asked you to take of his Tamago... Virtual Pet. | ||
197961 | compo | A Call From Galactic Command |  You are monitoring a remote outpost on the far end of the galaxy, when suddenly you get a call from galactic command: a meteor storm is incoming and you need to protect the colonies in your sector from it.  The game might seem simple at first, but it gets surprisingly difficult! This was my first ludum dare and i hope to get some good feedback from everyone, i hope you like my game, and good luck to all other participants aswell :) | ||
197973 | compo | Buddy Rope | In this game you control a duo tied together by a love rope. Keep your monster and your connection alive! Your movement keys / joystick input will control the small character's movement. The jump button (space on keyboard or mouse click) will cause your big buddy to leap. Don't let enemies or hazards touch the rope! You can tackle or squash enemies to destroy them. Your monster can only live so long without food. Eat fruit to restore time. There are 7 levels of increasing difficulty and a challenge mode with a shorter timer.   ----CHANGELOG----- 1.1 - (Probably) fixed a game breaking bug where no rope would appear and no movement would happen. | ||
197987 | jam | Snip Snap | You are the lobster. You are trying to escape death by cleaver. You dream of your escape. Type the letters on the conveyor belt to try and keep out of the chef's reach. Dodge the traps, pots, and keep the pot from boiling over in the three mini-games. If you fail, things will only get harder! **CONTROLS** - REAL LIFE: - **TYPE** the letters that appear on the conveyor belt. - ORANGE DREAM: - **SPACE** to jump over the net trap. - GREEN DREAM: - **CLICK** the pot before it boils over. - BLUE DREAM: - **A** and **D** (or **LEFT** and **RIGHT ARROW**) to dodge the boiling pots.    | ||
197998 | jam | Elemental Keeper | |||
197999 | jam | Pandemia | This game is about the pandemy of covid-19. In the game you need to send old people to their home, but you know, they like to play card games on the street, and they do not like to go to home! But as we love them we need to send them back to their home. | ||
198000 | jam | Pacman's Dream |  Welcome to one of Pacman's adventure in his own dream land, while kept alive, as a legend it is, in the collective consciousness. Unfortunate I didn't implement any in game instructions, so I kindly ask you to read the instructions so you can try to minimally explore the Pacman's Dream.   Thank you all in advance and I would love to know your thoughts and interpretations on it. INSTRUCTIONS: This is a symbolical short game that explores the dreaming world of a digital game kept alive by the collective consciousness. Objective: - To keep alive and gain experience. Rules: - Walking through the Red enemies will make you lose health; - Collect the Orange leafs to gain health and a dash bubble; - Dashing trough the Red enemies to gain experience. Mechanic: - Movement is continuous and player changes direction based on the arrows; - You can change the arrow direction when it is Yellow by swiping the left mouse button clicked (or one finger) to the desired direction; - You can dash by swiinge with right mouse button clicked (or two fingers). Log: - too big for mobile - Quality seems pretty bad in the WebGL build. - [postmortem] Small adjustments to make the game playable: Reduced the amount of arrows and changed some corridors - [postmortem] Fixed not detecting arrow in front when another object was between the player and the arrow - [postmortem] Fixed life going over the maximum Comments: ### spoilers ### - It's possible to beat the game - Om in the middle turn Red indicating experience - Yellow bubles indicate possibility of using dash - Pinkish background indicates life - There are seven levels/difficulties Postmortem: Had some great learning in this Jam, not only about managing time, but also managing ideas. I decided to pivot from the initial idea in the middle of the Jam and had nothing in mind. But well, it’s a Jam, have fun, so I kept going until something playable came up. In the end, Pacman’s Dream is the result of keeping the Jam alive and coding without a clear goal. Even though I’m not really happy with it, I’m thankful at least have something to share that has some meaningful symbols. | ||
198003 | jam | Véia Defense: Aliens Attack | In a beautiful day, while taking care of her garden, Dona Véia is attacked by Aliens, from another universe willing, to steal the apples from her beautiful Orchard. In a life-and-death battle, Dona Véia will have to defend her Orchard from invaders who will spare no effort to return to their planet with the best apples. Grow your Orchard, taking all the little plants to this. Destroy the Aliens and prevent them from stealing apples. GO!!  Madpix Game Studio is formed by: - Arthur Silva - Game Designer - Arthur Mask - Artist - Denner Bougo - Programmer - Joseph Andrew Sound Designer  - Website: https://madpix.com.br - Facebook: https://www.facebook.com/MadpixGameStudio - Twitter: https://twitter.com/madpixgs - Instagram: https://www.instagram.com/madpixgs | ||
198010 | jam | Ramming Rescue! 🚑 |  Ready to save some lives? -=-=-=-=-=- "Hey, Charles! The Hospital has ran into some unfortunate employment issues. We need you to do a few shifts alone. It will be fine! Ambulances shouldn't need two paramedics anyways!" -Sarah from Management Step into the shoes of Charles: A middle aged paramedic who has to deal with the constant trainwreck which is the hospitals management. Ramming Rescue takes a unique approach to an old Top-Down Racing genre, by throwing some management elements to the mix. Your goal as Charles is to get your patient to the hospital alive, this is accomplished by driving fast and treating well. So, what are you waiting for? Go save some lives! Tools Used: -=-=-=-=-=- All of the assets were made from scratch in a window of 72h, using the following tools: -Game Engine: Unity 2019.3.9f1 -IDE: Visual Studio Community 2019 -Graphics: Paint.net, Sketchbook -Sound: bfx.net LINUX & MAC USERS: -=-=-=-=-=- We haven't been able to test the Linux & Mac builds. So if anything goes wrong with them, report that in the comments so we can remove the build, thank you. | ||
198014 | jam | Convay's Homage | When the theme went out, it looked like a perfect match to pay an hommage to John H. Conway, which invented the "Game of Life" cellular automaton. So, I'm planning to have an "RTS like" approach to it. Real life kicked in and I didn't have time to finish it. I moved to the JAM to be able to use the Monday, but didn't even used it ;p * Up/Down arrows control the "L" which is the amount of food generated. * Left/right arrows control the "UV" which is the food needed per cell.  | ||
198020 | jam | Facility Z-13 | This game is a simple simulation/survival game where you must keep a medical facility running to save the life of an alien inside. The buildings in the facility occasionally suffer malfunctions and you need to send robots to repair them. Also you need to keep power supplied to the buildings so they can operate. My idea turned out to be too complex so I had to remove many things in order to make a "complete" game on time. So if the gameplay feels a bit unfinished then that is probably why :) The UI is designed for a mobile screen, but it should work on any other device. Although I only tested in Firefox (desktop and mobile) so I'm not sure if it works in other browsers or not, and I only tested it on my phone which has a 1080x1920 screen so I don't know if it works on other screen sizes (let me know if you tried on another browser/screen size and if the game worked or not). Also I did not have time to add a proper tutorial/instructions so I'll write them here: ## User Interface The top part of the user interface shows a bunch of status information from the simulation. The different status elements are: * Alien Life Signs - The health of the alien. If this gets to 0% then it's game over. * Time Left - The countdown until the medical procedure for the alien is complete. If this gets to 0 then you win the game. * Power * Gen: shows the amount of power being generated by the power plant. As the power plant becomes damaged it generates less power. * Use: shows the amount of power being used by other buildings. If this is more then the amount of power being generated then it will show in red. Power usage can be reduced by turning off power to buildings. * Robots - Shows how many idle and busy robots there are. Robots are busy if they are repairing a building, otherwise they are idle. * Manufactured Parts - How many "parts" are in storage. These are created by the Manufacturing building and are used up when repairing buildings. The bottom part of the user interface shows a map of the facility and each building has a health bar next to it. You can click/tap on a building to show more information and perform actions with the building (such as repairing or turning on/off power). ## Gameplay Buildings in the game will occasionally have a malfunction. When this happens the "health bar" next to the building will decrease (I was going to add notifications when this happened, but ran out of time). To repair a building that has had a malfunction, click on it and then click the "Assign Robot To Repair" button (this button will only show if there are any idle robots). The building will now repair gradually as long as there are Manufactured Parts in storage. You can also click the "Remove Repair Robot" button to stop a robot from repairing a building (this can be useful if you wish to repair another building instead). More than 1 robot can be assigned to repair a building. Buildings need power to operate. Power is generated by the Power Plant, but if it has a malfunction then this will reduce the amount of power generated. Buildings will operate at a reduced level if they aren't receiving enough power (damaged buildings are also limited in how much power they can receive). Power to a building can be turned off which will free up power to be supplied to the other buildings. To do this, click on a building and click the "Turn Off Power" button. You can turn power back on in the same way. ## Building Types * Medical Building - This is where the alien is undergoing the medical procedure. If this building is not receiving enough power then the alien life signs will decrease. If it is fully powered then the alien life signs will increase again. * Manufacturing - This building produces parts needed to repair buildings. It will produce parts proportional to how much power it is receiving. * Robot Construction - This building doesn't do anything currently :( * Power Plant - This building generates power proportional to how "healthy" it is.  | ||
198025 | compo | Help Mr Pinky | Help Mr Pinky to find the way home. __You control the level__ Move obstacles to help Mr Pinky past the many dangers along the way. I was away the whole Saturday so it's a bit short, but I hope you'll enjoy it :)   __Keep Pinky Alive!__ | ||
198032 | compo | Red&Blue | Keep our triangle alive by destroying enemies that approach you by changing your color while you shoot. This is the first video game I create and my first game jam. I hope you enjoy it. PD: The scripts from the unity project are a complete mess because i only had 15 hours for creating this game from zero. Sorry | ||
198037 | jam | Overly Fragile Relationships | - Pick one or more friends to join you on nights out. - Try to keep your friendship network alive. - You lose if one of your friends begins to hate somebody. - People get upset if you don't go out with them for a longer time - or when they have to spend time with someone they don't like - or when they have a generally bad time. - ... - It's complex. ## Challenges: - Can you make Dan date two people at once? - Will Flavie respond to Cecil's flirting? - Can you get Eric into a relationship? - Beatrice and Cecil are both competing for Alex's love. Who will you set her up with? - Reach Week 50   A small game by Allemansrätten about the transience of human relationships. Credits: Petr (backend heavy-lifting), Vašek (jack of all trades), Vojta (story writer), Bětka (dubber, artist), Vilda (structure, frontend) | ||
198041 | compo | Myrion Station | Your hyperdrive broke down en route out of the Rigel star system. Luckily, you found an abandoned star station nearby to take refuge in. Maybe you can find something in this station which will help you get back home... Controls: WASD or Arrow Keys for movement, no other controls. | ||
198044 | compo | Party Alive | This party's going to die soon, it's your job to **KEEP IT ALIVE** You have control over the volume of the music. Some people want to dance and some want to talk - try and keep as many people happy for as long as you can. Up and down keys control the music volume.  ### Technical things Written totally in Pygame, with sound editing in Audacity. I always get bogged down in art in LD, so this time I though I'd not bother - all art assets are generated on the fly programatically. This was an exercise in writing for Pygame, and once I found the lerp function it was incredibly painless. Code is little bit sinful (big, globally-accessable dict to store object state and many many magic numbers) but I've done my best to make it readable. ### Credits Code by me (Thingus) Babble recorded during the compo and kindly provided by Aikidomorph, the Bad Decision Echo Chamber and the GRR. Thanks to https://raw.githubusercontent.com/horstjens/ThePythonGameBook/master/pygame/002_display_fps_pretty.py for the jumping-off point "Music" by me (Thingus) The author does not condone the depicted partying during any global pandemics. | ||
198059 | jam | Jump to Die! | Race with your friends as you try to . . . die? Be the first to fall before your friend tries to jump for it as well! It's not really much, but for a first timer making something like this, I'm pretty proud of it. Hope y'all enjoy. Made with Unity and Aseprite | ||
198061 | compo | Mid-air Repair | Fly an airplane that is falling apart. Solve puzzles to keep it alive. You use the mouse for both steering and puzzles, so try not to crash. Earn points by flying fast and completing puzzles.  | ||
198064 | compo | Its Alive! | A short gothic puzzle platformer After a terrible accident in the lab your beloved Lenore has been transformed into a zombie, but love is forever so keep her alive and help her navigate through the castle until you can find a cure. Get Your beloved to the Exit and then yourself without her dying. Controls - WASD or Cursor Arrows or GamePad - left click/CTRL/SPACE (web only) to jump Right click/ALT/E (web only) to Pickup or Drop. (Update to description) F12 to reset level - Was already in game for testing but had not listed in controls since assumed there were no bugs, ha. Updates - v1.1 Bug Fix only - fix bug where infinite wall jumping is possible, there is not meant to be wall jumping! added a mac and linux build, why not. web version is 1.1 old original version is downloadable   Credits: Tools Engine - Unity Art - Aseprite Music - Reaper with Minibit Synth Sound FX - Bfxr Font - Silkscreen All code, art and music made in the 48 hours by me | ||
198067 | compo | Croze's Moving Castle | A half-baked game idea with the prettiest visuals I've ever accomplished. The only thing you can do is get wood pieces to keep your flame alive.  Post-Mortem Todo: Enemies, Make the outside more interesting, Crafting, Shadows & Footprints Made in memory of Zane Groves, Rest in Paradise BM. | ||
198068 | jam | Happy Anniversary Susan | Its the anniversary of Toby and Susans marriage. It has not been going well. It would probbalyb be best if they called it quits. However, that's not how people work! Help Toby make a Last-Ditch attempt at romance before Susan comes home from her long day working as a lawyer! Should you fail they will get divorced, but if you succeed they might eek out another year! Art by Millie Hoten | ||
198088 | jam | Take Us Home | Protect the planets and the colonists from the oncoming asteroid onslaught long enough for them to evacuate to safety so we can bring them home. How To Play: 1. Protect the planets from the asteroids. 2. Pickup evacuee ships. 3. Deliver them to the rescue ship before it leaves. How many million colonists can you save? Can you save them all? Let me know in the comments! Controls: - W or Up: Thust - A/D or Left/Right: Rotate - Space: Shoot   | ||
198110 | jam | Decay | Place flowers to redirect bolts of light into plants to revive them.  Plants will protect a 3x3 area around themselves from decay, so spread them out as far as you can.  The more tiles you protect from decay, the longer the area will survive.  Once you have enough green areas you can research upgrades to improve your plants and slow the decay.  Instructions on how to play: Use the plants in your inventory to help redirect the bolts of light that come from the emitter plant. Any plants or debris that is on the map at the start of the level can not be moved or picked up. Once you have placed your plant's press space and it will ask if you are ready and when you accept the bolts of light will emit from the emitter flower. All areas on the map are randomly generated so some plants may be difficult or impossible to revive. You don't have to revive every plant on a level, you just have to revive as many as you can to slow the decay in that area. Plants functions: Emitter flower - fires bolts of light in all four directions. Sunflower - has no abilities. Splitter flower - when revived it will fire bolts of light in all four directions. Mirrors - when hit with bolts of light they will bounce off and redirect. Sunflower rock - same as sunflower. Large rock and tall stumps - will stop beams of light. Small rocks and short stumps - has no function. Programming - Andrew Roulst Art - Casey Gorsuch (OfficialXasey) | ||
198111 | jam | Can Adequately Generate Charge, C.A.G.E. for short! | "Can Adequately Generate Charge, C.A.G.E. for short!" is a mix of an arcade and story based on a computer bit trying to keep a CubePhone's power from reaching zero. To win you must reach 100% power! To do this, you, the single computer bit, must play through a selection of fun mini-games. Every second of success gives charge, but getting hit by opponents kill your battery life. You could even just turn the phone off and let it charge on its own. It's completely up to you! Keep that cell phone alive at all costs! I was so excited for my first Game Jame ever and i'm proud of what I was able to accomplish with this one (even though attacks and some games are messy), everything works! I hope all of you enjoy the game and the story within the story.       Creators Note: There are multiple endings to the game. An Easter Egg is hidden in the game that unlocks the true story of the game. A "real" ending of sorts. Find it. Or don't. Like I said this game is all about your choices. Hint: Sometimes the end really isn't what it seems. Twitter: https://twitter.com/Izokia7 Discord: https://discord.gg/VJpgAG8 | ||
198115 | compo | Protect the Eye |  Protect the Eye from a increasingly furious asteroid barrage. Use the left mouse button to create barriers to stop the asteroids from hitting the eye. Made with Godot 3.2.1 | ||
198117 | jam | Save the Penguin | Enjoy ;) Made by Mechord and Mechox on Omskiy Ludum Dare  | ||
198119 | jam | Ascension | Weaken a demon overlord in a ritual to ascend to godhood, don't let him die however, otherwise the ritual will not succeed. | ||
198121 | compo | Free Munchers | Brower Python reimplementation of the 1990 MECC game Number Munchers. How long can you stay alive, avoiding the troglodytes and solving math problems? Ages 3+  | ||
198126 | compo | Galactic Crèche | This is my first ever submission to Ludum Dare and the first time I've ever completed a game! Hope you enjoy! All code, sprites and sounds were created by me. Font used is Arch Rival and can be found here: https://www.fontsquirrel.com/license/SF-Arch-Rival ## Description Baby is an egg. For some reason, your species gives birth in the middle of space. It's pretty dangerous out there. You need to protect baby until it grows up and can fend for itself. Keep it alive!  ## Controls [A] and [D] - rotate your ship around the egg [J] - fire bullets [L] - grab the nearest item, when it is fully charged ## Gameplay Health - This is the health of you and Baby combined. Don't let it drop to zero or you will lose. Grab - When this bar is full you can pull the closest item towards you to give it to Baby. Growth - You win when this timer is full. Baby will randomly get bored, hungry or thirsty. Getting it the correct item will boost the growth bar, but providing the wrong item will decrease it!   ## Tips You can destroy items you don't want by shooting them. Remember, you can only grab the item closest to you. | ||
198136 | jam | Monster Munch |  Feed the monster to keep it alive. As you feed the monster it will evolve but it will also require more food. Feed the monster the right food to avoid making it angry, but don't let it starve either! | ||
198144 | compo | L♪vely Rhythm |  # Keep your relationship alive with the power of music! Follow the rhythm with the space bar when the yellow dots go over the highlighted area. Original code (Unity), design, art (AdobeIllustrator) & music (GuitarPro7). I hope you enjoy it :)     | ||
198145 | jam | KEEP IT ALIVE TO ALIVE | CORONA was a virus that took a lot of human's live.Now, all of us should do our share to fight back the.So we have to "keep" what "alive" to do that ? How to play: A D to move right mouse button to exchange items, left mouse button to shoot Level 1: Let CAN combine with CAN and CAN’T with CAN’T Level 2: Give a mask to the person who is coughing, a thermometer for the person with a fever and an isolation order for those who are sick Sorry my game is not complete. This is the first time I join event of Ludum dare. Hope everyone enjoy. Sorry for my bad English, the quality and content of my game if there are errors  | ||
198150 | compo | Keep Them Alive | A simple click whats odd game i made to learn GODOT engine. Its clunky,bare and lots of room for improvement but im marking it as done for now. I learned and that what matters most for me. :) | ||
198153 | compo | Guardian |  https://fashionbatman.itch.io/guardian Controls: WASD/Arrow Keys = Shield Direction Space/Mouse1 = Move/Break Space/Mouse1 = Start Enter = Restart Esc = How To Play How To Play: Avoid red ships with movement. Block yellow bullets with shield. Break orange walls with movement and shield. Don't let the ship you're protecting get hit!! Game Made In Unity / Sound Effects Made With ChipTone / Music Made With OP1 And FLStudio / Art Made In Gimp2 I posted the music by itself here: https://soundcloud.com/fashion-batman/guardian Known Bugs: *on restart ui breaks(just press space/mouse1 to start)(or toggle esc) *audio volumes are incorrect Project files are available on the itch.io page. If you find anything game breaking, please let me know. I hope you enjoy! *Update1: balanced audio so it doesn't deafen you | ||
198157 | jam | Hibernation Journey | A game about a journey in space. Keep your crew alive and your spaceship maintained. For HTML5 version it's better to use Chrome browser. Safari and IE don't work.  | ||
198162 | jam | Imagine Killing Dragons | Game about interacting with other entities, one of which is a dragon!  *This is fine.* The goal is to have your hero reach level 5, by standard RPG means - killing monsters. But even in this small world, there's quite a few characters and objects. Be ware of their interactions! What all can happen here?  Interacting is done by bumping into things. So watch out what you're holding when you're bumping into characters! I am not going to list all the mechanics that occur in the game, but pay attention to both the Log area on the bottom and to the stats area on the left. Share your favorite or hard to find interactions in the comments! ** Side-challenge: ** How many different losing screens can you find? The one below is one of the easiest to find, but there are many more. ### Controls: - Navigate menus with mouse - `WASD` / `arrow-keys` to move - `R` to rest - `Space` to drop item (or pick it back up) - `M` to mute sound (doesn't unmute)  Made with Zircon https://hexworks.org/projects/zircon/ Features own procedural music JAR should be runnable on Win / Mac / Linux. Requires Java 8 to run. If you get stuck on the title screen, make sure you are using Java 8+. | ||
198185 | jam | Spoon |  Run baby, RUN! Keep the :egg: alive and try to survive his mother :scream:. You stole the egg from the ostrich nest and now it chases you through the desert to hit you. :video_game: Controls: Jump = Space bar :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: :cactus: It's probably harder than you think. So enjoy my game! :copyright: :copyright: :copyright: :copyright: :copyright: :copyright: :copyright: :copyright: :copyright: :copyright: Plus: SFX and music made by me (Val) All rights reserved. | ||
198189 | jam | Baby, please don't break my hearts |  Defend your hearts! Ludum Dare 46 entry. P.S. Game was made in hurry, if i had more time, i would love to add more enemies and levels but unfortunatelly deadline is real :D Music: https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles https://youtu.be/7Uj42BMsRQA ww I made some postjam changes (from feedback i got, thank you folks! :))) (i hope i did not broke jam rules) 1) Added new levels    2) added difficulty factor: walls are not shrinking  3) some color changes 4) lower volume (its not screaming too much like used to) If i broke some rules regarding postjam releases, let me know, i can rollback to old version. Thanks | ||
198191 | compo | Heartbreaking |   Hi guys, I really hate this theme on the very beggining, but it has changed. In one moment I was really close to stop my LD jam. But then I found this fantastic platformer mechanic which make my platformer totally epic. I know this mechanic has more potential then I put into my levels but I dont want to create hard unplayable game, like I did last time :). Pls let me know what you think about this game mechanic, did you saw that in any game? In this game you are jinxed to have your heart outside of your body and you must take care about it. Keep it alive to the finish flag, thats it. Controls: -horizontal movement -up arrow to jump! -space to speed up the cycle follow my twitter https://twitter.com/OneGuystruggle Used game engine UNITY, audio recorded in Audacity, "art" in paint.net if you find a heartbreaking bug or you are not able to run the game pls let me know in the comment section | ||
198196 | jam | Untitled Websocket MMO | |||
198199 | compo | Save That Baby | This game is about trying to save a baby falling out of the sky, keep it alive by bouncing it with the net carried by two very nice guys. This is the first game I ever made, it's really simple and far from perfect but I'm really happy with the result. I hope you can get some fun out of it while playing. Please post your high score down below! | ||
198209 | jam | Keep it alive | Use LEFT and RIGHT arrows to walk character left and right. Use SPACE or UP arrow for jump. Fire = transition on the next scene | ||
198217 | jam | Aurora Trail | Keep the crew of the HMS Aurora alive! Assign crew members to resource production or improve skills! You can assign by clicking on crew members and selecting a role, or by selecting crew member names to the top right of the screen. Use your skills to tackle challenges Produce resources to meet your basic needs How long will you survive?     | ||
198218 | compo | Hardline | You play as the line of an heartrate monitor. Avoid the obstacles, keep the patient alive and build a combo streak. Controls: W / UP =& Jump up S / DOWN =& Jump down | ||
198233 | jam | NecroTyper | Type your way to world domination. Raise corpses and keep your undead army going for as long as you can. NecroTyper is a mix of a typing game and real time strategy. --Update-- - Fixed main menu scaling incorrectly on smaller resolutions. - Added WebGL build for non Windows players.  | ||
198239 | jam | Keep your heart beating | Wild beasts appeared in your heart, they stole heart sections and escaped in the veins. You have to go inside your heart to fight the beast and bring back the 4 heart sections in order to keep the heart beating. ❤️ **Controls** - Click on buttons with left mouse button - Move your character with WASD or arrows or left stick from gamepad - Attack with Q or left mouse button or gamepad right shoulder - Defend with E or right mouse button or gamepad left shoulder (still no animation but it prevents taking damage) - Pause with escape or del or start button from gamepad  | ||
198244 | jam | Life Ablaze | a game where you're a fire mage and have to fight several waves of enemies while trying to keep alive the fire essence at the top. Share your score! | ||
198249 | compo | Fifteen Minutes of Flame |  Keep the fire alive to make it to the morning. Fifteen Minutes of Flame is a short survival/crafting game where the player is tasked to keep their fire going to avoid freezing to death.  Collect resources and throw them on the fire to fuel it, or save them up to craft new items.  | ||
198261 | compo | Something Magical | You play as a wizzard, who has the ability to revive dead plants.    # HOW TO PLAY: - Hold space to use magic - ArrowKeys/wasd Movement # THE TOOLS - Unity - Visual Studio - Pyxel Edit - Audacity - Boscaceoil # From the idea to the game This contains some spoilers if you want to play the game. Maybe do that first and then come back to this wall of text if you fell like it :) ## FIRST OFF I am a professional software developer and create games once in a while in my free time. Most of the times they dont get finished. I have to say this is not a problem for me. Im happy if i can get a mechanic implemented and dont have the time or the perseverance to polish and finish afterwards. I participated about 5 times in Ludum Dare. On this years valentines day, my daughter was born :) I wasnt sure if i can finish a game for Ludum Dare or even participate. But i tried with a really small game with simple mechanics. I can say Im happy how this turned out. It would profit alot with some more polish and the one or another mechanic that i had to scrap in the progress because time was really running out. I think this is the first time i participated in the compo and submitted my entry. ## PLANNING A SMALL SCOPE It doenst matter how small you plan, you allways need to scrap some ideas in the end in Ludum Dare. At least thats what i allways expierince ;) I would have loved to do a card game for this one but i realized pretty fast that im not capable of doing a game of that type in the small time amout that i have. It came to my mind how scary this times are. I wanted to create something peacefully, a place where you cant get hurt and without any stress. I wanted players to have a good feeling when playing and have them feel to accomplish something even when its small. I think this game is the result of that. I never did something like that. The idea was the be a wizzard that can revive dead plants. And maybe add some animals, like a deer or boar, and special skills. ## THE GAME ### GROWING I think the biggest feature of my work is the mechanic to grow the grass. I have a simple tilemap with dirt tiles. These dirt tiles have an additional layer with an empty sprite renderer for the greens. When you cast your spell the greens grow magically. In the background a percent value increases when you cast in range of a tile and decreases when you dont. This percentage asks a greens texture for the amount of random pixels of that percentage and draw them on the empty green layer of the tile. I dont think this is the best way to do something like that but i really like the result and are happy i came up with that in such a short amount of time. And i love the fact i learned something about reading specific parts of a texture at runtime to do something with that information. I really think im gonna do somethin with that in a future game. ### ANIMALS My idea was to have a really lovely forrest with lots of peacefully animals running around in the end. Im not a very good artist to say the least. And time was running out very quickly. I added a bumblebee, a butterfly and a squirrel which all look pretty nice for my standards. The squirrel was supposed to run from tree to tree but this also had to be cancled due to time issues. It only hops around on the tree. But if you bounce into the tree it hides inside the leafes and comes back out shortly after that. The other two animals have a similar mechanic if you do bounce into their plant. They fly off and search for another plant, which looks nice. ### JUICE I know its a bit cheap but i added some glow to make it all look nicer, as i said before im not good at polishing games and dont have much expirience finishing games :P So i cut cornes a bit. Speaking of cutting cornes my code is a mess X_x but i guess some of you can relate. working solo in the compo for the first time was really challenging for me so im also ok with that^^ I also added some bounce to the objects when you walk into them and added some particles that fly off. This makes the world feel more real i guess. ### ART The only art i can create and are kind of happy with is pixel art. i dont think this art is a master piece but all combined together looks pretty nice in my opinion. I would even say its the best work as a whole i ever did. I did a lot of plants, some mushrooms, 2 tress and a bunch of different weed sprites. The animation of the wizzard could be better i guess. It also was scaled up because i decided to shrink the tiles halfway through :/ which makes it look a bit off i guess. Im happy how the casting animation turned out. ### SOUND AND MUSIC This was the first time i trusted myself to record sounds with my voice infact almost every sound effect was made with only my mouth. I also used some tinfoil and a paper sheet. With some filters in Audacity that all turned out pretty okish :D The music was created with boscaceoil. I did some better work with that tool in the past but im a bit rusty i guess. I tried different things and ended up with that what you can hear in game. I would say its good enough for my standards but could be a lot better. ### SCRAPPRED MECHANICS - DOPPELGAENGER: I would have loved to have more active skills. Something like spawn a mirror image of your wizzard that walks around and uses magic himself. - MANA: At first you werent supposed to have infinite mana to cast all the time. There should have been a mana fountain ore something to replenish but this was scrapped because well you guessed it: TIME - Deer and Boar: These animals should have been there initially. But it would have taken me alot of effort to create thier behaviour in a somewhat realistic way. So i scrapped them for some much simpler insects :D ## WRAP UP If you have read this far. Thank you. Really. I dont know why i wrote all this down but felt like doin it. And as i started i couldnt stop. I have to eat now or my wife will get angry. I hope you had a good time with the game. And im excited to hear your feedback. Take care. Stay safe and healthy my friend. | ||
198276 | jam | Antourage | Anthill simulator https://youtu.be/yLfIB4o0t18 I'm very sorry about the web version crashing for some people, I'm not sure what's causing it. But as far as I can tell, the download version runs without any issues. | ||
198277 | compo | Egg Mother - Keep It Alive! | You are a mother cat-like creature and your job is to protect your egg! Everybody wants to eat your egg. Squash the roaches before they get hungry and take a bite out of your egg. Distract the beaky bird creautres so they chase you instead of the egg. Your only weapon is your speed. Use the mouse to move and press LMB to dash. Good Luck! PS if you really can't keep it alive and want to finish press "i" for invulnerability cheat. https://barrierx.itch.io/ldjam46-egg-mother-keep-it-alive Squish roaches  Before they break your egg  Distract birds and lead them away from the egg  Full playthrough video https://www.youtube.com/watch?v=0SCB2omy3M0 | ||
198278 | jam | Save the pointer! | This is my entry for the Ludum Dare 46 competition with the "Keep it alive" theme and my first Ludum Dare! Save the pointer is a small browser game with trippy visuals and music where you have to keep the pointer alive avoiding to collide with the circles that are drawn on the screen. With 10 seconds per level, each level increases the difficulty. How long will you be able to last? | ||
198282 | jam | Weave | My first ever game jame game!!! It's a simple 2d arcade game, where the goal is to dodge enemy ships for as long as you can! It's rough - but I'm proud I finished it in time : ) | ||
198291 | compo | God Simulator: Mountain Edition | You're a God that still needs to prove himself so you decide to build a mountain.. Great.. :joy: | ||
198298 | jam | New Word Order | The game is about you trying to save words that are about to be forbidden by the "New Word Order" by typing them in before they become shredded. Initially the idea was to save a language by typing translations of words in language A in language B but I had problems with loading data from Resources, so we ended up with english ;) | ||
198301 | compo | Small World Survival | The Earth is in danger, protect this small world from the massive planets. Neptune, Uranus, Saturn and Jupiter have declared that there will only be 4 planets in the solar system, the choice is simple submit and become one of their moons slave to their gravity and will or be destroyed. The rest of the planets have already been destroyed or enslaved the small world of Earth is all that remains, protect the earth. Use WASD or arrow keys to move, press J to launch continental mass at opponents. Inspired by the Megaman Battle Network games | ||
198321 | compo | The joys of parenthood | **NOTE: To those stuck on day 6, try getting close to the bed and pressing Z.** In joys of parenthood, you must work to pay the bills and feed your baby. Controls: Arrow keys, z and x Pick from different jobs to increase your income!  Some jobs pay more than others, but will bring you less joy. Balance them out!  Be always mindful of your budget:  And most of all, keep your human baby alive:  ### Social media Follow me on [twitter](https://twitter.com/ironydaniel) for more pico-8 / unity games and animations. --- CHANGELOG - Fixed a bug where day 6 graphics were all blue | ||
198323 | compo | Power Surge | A small arcade style game about keeping a generator alive.   Source: https://drive.google.com/file/d/1N93p1HJ8KGr1IlwqrM-3_pLhwkmR7_rZ/view?usp=sharing | ||
198331 | jam | The Party Must Go On | Hi, my name´s Particia and I am your virtual assistant for home parties. Let´s get the party started! Get ready to keep the party alive and going on and on and on…. Play as the latest invention in home entertainment: Particia and ensure that your party keeps on alive by refilling drinks & snacks, caffeinate your guest’s to keep them going, keep people talking when they have nothing to talk about and keep pumping up the music. Fail in your tasks for too long and the party will start to shut down, which is against your directives. **How to Play:** Keep an eye on the requests of the guests, which can be conversational starters or coffee. Keep a watch on the snacks, drinks and music by: dispensing chip bags to the snack bowl, bottles to the punch bowl and Lp’s to the Lp Player when indicated. The overall party mood is tracked with a green bar at the top of the screen, fulfill everyone needs quickly to pump up the mood, take to long to make it go down. Once the bar reaches 0, the party is over. **Controls:** - Mouse to aim - LMB to dispense party - Number key 1-5: Select party items - Scroll wheel up/down: Select Party items **Preview:** https://www.youtube.com/watch?v=slap678r3g0 **Team:** Art: Iveta Doležalová [https://www.instagram.com/iveta.dole](https://www.instagram.com/iveta.dole) Models: Quinten Buijs [http://quintendesign.eu](http://quintendesign.eu) Code: Jaroslav Meloun [http://jarnik.com](http://jarnik.com)    | ||
198339 | jam | Keep it alive: A love story | After a grand misunderstanding our hero "i" is called to fix things up. Help "i" catch up with "t" and keep their relationship alive!  Made with Unity3D. Art & Animation: Lydia Papacostantinou Programming & Level design: Dimitris Ladias Audio Design & Music: John Kyritsis | ||
198345 | compo | Untitled Pandemic Card Game |  You and your fellow players are Directors of disease research and must work together to discover a treatment for a family of four (Child, Mother, Father and Grandfather) who have become afflicted by a mysterious illness. Keep them alive. All you need is a standard deck of cards and a pair of dice :) Two minutes to set up, ten minutes to play. For one, two or three players. This game was heavily influenced by Pandemic and Dead of Winter Rules in [this Google doc](https://docs.google.com/document/d/1uJm-Lba-5Z5swHQhL06UwNAjMrJd2_iooz0ZCaAK50w/edit?usp=sharing) | ||
198348 | compo | Keep the Base Alive | My first Ludum Dare submission! You play as the orange turret that has to keep the base alive by shooting enemies! | ||
198367 | jam | 7 DAYS OF FEEDING | PLOT You've just summoned an eldritch god that will fully take form in 7 days. Until then, can you balance having to recruit more cultists, murdering people, and then subsequently feeding the eldritch god, all while not rousing any suspicion? FEATURES Cultist action point system 4 Different Locations (Alleys, School, Park, & Home) all with different outcomes depending on what you do there Eldritch God Hunger System Police Suspicion System Time (Day, Afternoon, & Night) and Day System Rushed art MECHANICS Make decisions at each location through buttons, but each decision will cause you to lose an action point Gain or lose Cultists, Bodies, or even Suspicion in events Manage your time as using up all Cultist action points will progress the day further (Don't worry, they come back Get to the dawn of the 8th day to win! GENRE A mix between a management game and interactive fiction INSTRUCTIONS In-game :3 Note: This is technically my first finished game, so I know the art is, frankly, a little shit and that everything isn't as polished as it could be. I'll probably revisit this game in the future since I actually really dig the concept  | ||
198377 | jam | Toy Wars | Let your toys live again with this simple dice game! Use your toys as heroes and villains! This game was created to give your used toys, figures, dolls and teddies a chance to be played with again. Bring out that inner child and play a quick game of Toy Wars! | ||
198380 | jam | The Last Green | Your floating island is the only green left in the world. The corruptors are coming. They will corrupt your green island and turn it into more corruptors. **How to play:** Build towers by clicking parts of your island. You need 5 "green" to build. You will gain 1 green per second and it's capped at 10. The web build should also work on iPads. Game logic and graphics by hunttis. Game is built using Unity and Playmaker. Graphics are made with Forger on the iPad. Music and sound by jkinnula. They were created with Focusrite Scarlett 6i6, Novation Ultranova, Propellerhead Reason 11, REAPER 6   | ||
198383 | jam | Catch The Mouse keep it alive | Just try to keep it alive!!! just use one click(mouse)(touchscreen) spacebar(keyboard) button x(controller) Try to be carfeull all the things around of you! maybe the map trolling you! good look! u can see the next update thanks for watching!!! | ||
198385 | compo | Headbutt | Try to get the ball to the goal on the far, far right without it touching the ground. # How to play: When you click, nearby players will jump towards the mouse. Press R to restart immediately | ||
198396 | compo | LiT - Les in Trouble |  **LiT** is a simple relaxing game. That is if you can relax while burning down a forest. ## Goal Keep the fire alive for as long as you can by spreading it to more trees. ## Details Fire is spread around by wind, which you can move around and aim. Orange glow on tree indicates if it is being affected by a nearby fire. When trees burn down they turn black and can't burn anymore. ## Controls - WASD/arrows to move "the wind" around - Mouse - wind will blow towards your cursor - Scroll - change affected area (but decrease strength) ### Note Unfortunately the game is quite resource hungry. Might stutter in the browser version and/or on slower devices. Sorry about that. Software used: Unity3D, Blender | ||
198398 | jam | Super Volleyball II Turbo EX plus Alpha World Championship Edition | Traditional volleyball is labour-intensive, requiring two teams of multiple players. We've disrupted this outdated sport by streamlining the team size to one person, and replacing the opposing team with inanimate objects and relentless machines. Some say the result is 'monstrous' and 'not volleyball'. They are luddites and we pay them no heed. Can you keep the ball alive? All assets from the Phaser 3 Getting Started tutorial, or MS Paint. | ||
198399 | compo | ADRENA-LINE | ## HOW TO PLAY in each level you want to get to the button before you run out of time. the amount of time you have for each level slowly decreases over time. let me know your best score! ## CONTROLS you can play using a **keyboard** or a **controller**, but personally I recommend sticking with a keyboard. press the **arrow keys** to move. you can also use **WASD**. if you have a controller, you can also use the **left stick**, the **dpad** or the face buttons (**A/B/X/Y** or **X/O/Square/Triangle**). press **alt+enter** to toggle full screen. ## ABOUT the levels are procedurally generated and are built to guarantee that the button is always reachable from the starting position and is always at least eight button presses away. I'll write a short description about how the proc gen works soon! regarding the theme, initially the idea was that you were a rocket flying around collecting fuel but I couldn't get it looking/feeling good so I tried to go for something more abstract where you're keeping the combo alive. sorry about that! made in about 15 hours with gamemaker studio 1.4, aseprite and [jfxr](https://jfxr.frozenfractal.com/). | ||
198400 | compo | The Hamster Vet | In this game you work as a vet in the hamster department. Your job is to keep as much alive as possible and get them back to their owners once their fully healed. There is a more detailed description in the game as well. (Every file is on my itch.io page)  | ||
198401 | compo | The Game of our Lives | For the complete experience, please use headphones and view full screen. Details Music, Art and Coding by Owl_Skip. If you like myMusic, you can find more at https://spoti.fi/2xG2RZT SourceCode - https://github.com/timrcoding/The-Game-of-Living A few thoughts This has been a tough week for all of us. In setting up for Ludum Dare, I decided I wanted to make a game that instilled a sense of calm and thoughtfulness, rather than one of manic action. For this reason, I took inspiration from the Mathematician John Conway, who passed away earlier this week. Conway is best known for his ‘Game of Life’ - ‘a never ending simulation of cell duplication. He was an influence for me, as well as many others in Music ,Art and Games. In the game, cells can only survive if they can join together. If they do they can create things of wonderful complexity. While John’s cells joined together for survival, we have been forced to distance ourselves. I found this both ironic and tragic. At this time, the hardest thing to keep alive is our sense of self. This game is not intended to be played for long. Perhaps it isn’t a game at all. It is a space for your thoughts and reflections. You can use it how you like. I hope you have a great Game Jam. | ||
198410 | jam | Teeter (HTML) | Keep a ball from falling for as long as possible! For credits and how to play info go to the website the game is hosted on. | ||
198414 | jam | Friendly Fire | # Gameplay Keep the fire alive by feeding it all sorts of funny objects. Expect cool visuals and fun challenges but watch out for dangers. Try collecting all kind of items to do the highest score ! Post your score in the comments, we are curious to see them. # Controls **Left-click** : move or pick up **Right-click** : drop or burn # Assets Every asset of the game except for the skybox (which is not really visible anyways) were made by us during the Game Jam including : models, textures, animations and music/sounds. # Tools used - **Unity** - **Blender** for meshes and animations - **Gimp** for textures - **Cubase / Audacity** for musics and sounds # Note We didn't have time to polish certain aspects of the game : the walk animation is a bit too chaotic Some textures could be prettier The level design could use a little more variation *Hope you have a fun time ! :)* https://www.youtube.com/watch?v=j7ZECIMvWwQ     # Cheat map *Map of all the noticable pickups doing special effects when burnt.*  | ||
198425 | compo | Keep It A*(live) |  | ||
198428 | jam | Mega Kinetic |  When an alien life form needs to bounce to survive, science abides. Play as a scientist-turned-athlete who must kick, boop and bump a specimen across the arena to keep it alive. Should it bounce on the ground more than once, it - along with your groundbreaking scientific findings - will perish. The specimen can only bounce on the floor once. Running into, or slamming the specimen with E, resets its bounce count.  **KEYBOARD** WASD - movement Enter - slam **CONTROLLER** Left analogue stick - movement Right trigger - slam We hope you enjoy keeping it alive. x NOTHING EXPLODED x | ||
198432 | compo | Old Friends | a game about keeping up with old friends as we move through stages of life | ||
198443 | jam | Hospital Ride | Your goal as hospital worker is to transport patient to surgery before he dies, but be careful not to knock down a doctor or furniture during transport. If the patient's health drops too much, try to find the pills. | ||
198445 | jam | Keep the ISS alive | Easy game about keeping the International Space Station alive, and produce as much Science as you can | ||
198463 | compo | The 24th Century Surgeon | The year is 2450, you are a surgeon who must tend to mortally wounded people. Using your your VISION.tm tool you can see exactly the organs and bones that must be replaced with cybernetic implants. Can you manage the patients rapidly dropping oxygen and blood and save them from death's door? Well that's up to you. How to play - using your x-ray vision identify the organs and bones that need replacing. Once you find them drag them out the body with your mouse and place them into one of two regeneration pods. After a few seconds the regen pod turns the body part into a cybernetic which you then drag with your mouse back to its original position. Unfortunately, your patient is quickly losing blood and oxygen, and removing limbs speeds up the loss of either blood or oxygen. To negate this use blood packs and oxygen canisters and place them into pumps which increase their respective resource. IMPORTANT - TO HIDE THE CLIPBAORD PRESS THE METAL CLIP ON THE TOP OF IT! | ||
198464 | jam | Fatter | It's my first game jam ever :D Keep your stomach alive, don't starve, follow the forks to find the food, (don't eat too much), fart, avoid the malefic broccoli WASD to move and SPACEBAR to fart. fill your hunger bar, if it reaches zero or you eat too much you die, The broccoli can consume your fat by touching you, don't touch them. You are faster if you are slim, and slower if you are fat, you can fart to loose weight and increase your speed if you are too slow but be careful, you could consume too much weight BTW: it's trashy | ||
198472 | compo | Keep The Vibe Alive (VR) | SteamVR and a VR headset are REQUIRED Can you find all five records?   | ||
198473 | jam | Field Hospital | Field Hospital is a simulator of military doctor.     **Your job is to decide whether a patient requires immediate treatment or not.** Use any available information: family status, criminal record or medical testing. Don't forget, that's **there are way more patients than you can treat at once**. Remember: **every decision has its consequences**. You can't save all, **but does everyone really deserve to be saved?** **It is recommended to beat the game to the end for the full experience.** There are 6 days and an extra day at the end of the War where you'll have an opportunity to discover what happened to those, who you saved. Check carefully each case. Fates of some patients have direct influence over other's and even over your own! Good luck, Doctor! https://www.youtube.com/watch?v=hNeMMcjXQ0s **Credits** **Ed Streltsov** - Art, Music, Sounds, Game Design, Narrative Design https://www.behance.net/endytroll **Nick Feofentov** - Programming, Game Design, Narrative Design https://feofentov.itch.io | ||
198477 | jam | TITAN, OPSND | There's a 2 weeks of budget left. Can you use that time to get further funding?   - Saša Dukić - sfx, music - @notke - art, code - @dario-zubovic - code, rover language and compiler ----- Fixed annoying/gamebreaking bug with code editor and added Linux & MacOS builds. Enjoy! :) | ||
198479 | jam | Tower of BOOM | A 2D side scrolling run and gun game where you have to stop the alien menace and keep your combo meter alive.  Every floor is procedurally generated and is completely destructible  Purge the alien menace and save humanity.  | ||
198484 | compo | Cellular: Automata | Goal of the game is to play all the cards in such an order that at least one alive cell is left. A card can kill some cells and create new ones, according to the rule written on the card. Each digit after the S on the card means that a living cell with exactly as much living neighbors will live, otherwise it will die. Each digit after the B on the card means that in empty cell with exactly as much living neighbors, a new living cell will appear. For example, B3/S23 means cell survives only with 2 or 3 neighbors, no more, no less; and born when there is exactly 3 neighbors. This game was inspired by https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life and https://en.wikipedia.org/wiki/Life-like_cellular_automaton. Author of Game of Life, John Horton Conway, has died on 11 April 2020 at the age of 82. After hearing about it, I have decided to try and make something Conway-inspired for LD (while following the LD theme), so here it is. There is also an option in game to add your own custom levels or entire level pack. It would be great if someone would share his/her levels in comments:) | ||
198491 | jam | The Vending Machine | ## **Story** & How's it going mayyn, hey we need a hand could you try and help us out? Ye? Yes! Great mayyn, can you come back every so often and press the button mayyn, our vending machine keeps breaking down if no one uses it, we'll give you some goodies. - Bob ## **How to play** & Wait till some lights turn off, than press the button. The later you wait to press the button, the more points you get. If all lights turn off, you lose. Send us high scores :v: & If played on HTML5, open the game in a seperate window instead of a tab because it gets paused if you change tab out of it. ## **Screenshots**   ## **Notes** & Please vote in all categories, and we love comments, both positive and negative and we encourage anonymous comments if you're shy. Please take a minute to let us know what you think! & We tried to take this weird "non-gameplay" play approach to this jam this time around, hope you enjoy it and thanks for checking us out. | ||
198494 | compo | The Heart Pieces | **GENRE**: Top-down, Puzzle game **HOW LONG TO BEAT**: 5-10 minutes   ## What is this game? **The Heart Pieces** is a top-down puzzle game where you have to pick up healing items and bring them to a dying heart :broken_heart:, in order to save it. You have a limited time to do so, and each item brought to the heart gives you more time. The game challenges you with several puzzle-like rooms, where you have to manage the little time you have to collect the items in the right order. According to the rules of the Compo format, all the game and the assets were made by me, during the first 48 hours of the jam. ## How do you play it? The way you want. The game is compatible with WASD, Arrow keys and gamepads. Simply move the character like in any other game! You can pick up the items by walking on them and give them to the heart by colliding with it. ## Thank you! Yes, thank you for reading that page and potentially playing the game! :slight_smile: It is my first combo submission, so I’m very happy if you’re interested in it! Comment with feedbacks and your own game so I can play it too! :wink: You can follow me on: * Twitter: https://twitter.com/Sticmac_JV * YouTube: https://www.youtube.com/channel/UCsPW9iLnrDY9XiUHV_P56Aw * Instagram: https://www.instagram.com/sticmac/ * Itch.io: https://sticmac.itch.io/ ## Changelog * Fixed a bug making the music restart if losing on level one. | ||
198505 | compo | Bonfire | Darkness surrounds you in this mysterious forest. Good thing you brought your trusty old shotgun with you. Controls: WASD - Move E - Interact LMB/CTRL - Shoot Space - Jump  | ||
198507 | jam | The Tribe |  *The Tribe* is a card game in which you have to feed a constantly growing tribe, progressing through time and unlocking better ways of producing food for your increasingly big family of cavemen. Keeping them alive, year after year, is your goal! ## How to Play * drag cards from your hand into the field to play them * each card has a cost, listed in the top-right corner (you will pay it for playing it indipendently of where you play it) * cards can be played into the field for their effects (listed in the bottom half of the card), or into one of the three left zones for a special effect (duplicate the card, remove it from the deck, upgrade it) * each time you play a card, you get to draw a new one from the deck * after each turn, all your cards go back in the deck, it gets shuffled and you get to draw a new hand * each turn, you will need to produce enough food to sustain your population, otherwise you will lose the game * each turn, your population will grow, demanding more food * if you collect enough faith by worshipping the gods, they will gift you the choice of a new card     ## Authors * Tommaso (programming, game design) * Francesca (art, game design) | ||
198510 | jam | The Questionning | You play an US agent. A Dangerous sect is going to commit a terrorist attack. You found one of its members and you got 5 supsect. Interrogate him, try to get the most informations you can and find who is guilty, whenever the means. But be careful: he must stay alive and time is running out. You only have one chance. Don't miss the shot agent. How to play: USe the Tools to torture the victim to get informations. First select the character you want informations about by choosing it on the board which is on the left of the room. Then you have to get a certain amount of pain (not too much not too few) to make him talk. Then when you think you have enough informations you can replay the dialogs by using the dictaphone on the left. Check all the pieces of the puzzles and if you think you have the right answer, go to the door with red light and click on it to choose your suspect! And if your suspect's life is too low or his pain is too extreme, you can wait some time by clicking on the hourglass. It will give life and reduce the pain... But be careful! Time is counted... N.B:/SPOILER/ If you had a Game Over you have to type on the menu "jesus" and the pop up will diseappear. We wanted to design a game where the death would have been significant.Enjoy! :smile: | ||
198514 | compo | The HeartBit | Keep Miguel Alive by reaching his Heart with different kind of medicines. Arrows to Move, Space to Jump / Double Jump / Wall Climb (depend on your character). Beat Score, Unlock up to 5 Characters, Collect all the 150 DNA points to Keep Miguel Alive.  Leave Unity FullScreen for PERFORMANCE. What I learned : • Newgrounds API Scoreboard / Medals • Design Platform Controllers • Code a proper save system More feature has been coded (dash, swim, etc.) but hasn't been implemented because i didn't manage to make good level design with it in 48h, maybe I will try a full version in the future. | ||
198518 | compo | Gooperworm | Protect Egg from other hungry worms. Eat stardust to grow bigger and shoot goop. Easy to pick up and play mouse controls, yet increasingly difficult levels. Seven levels in total and an endless mode. All levels are playable from the beginning in the level select (press Escape), but I suggest you try to get as far as you can before skipping to the last level :D! There is a bug on the second level, if you killed all the enemies and it doesn't progress, try shooting under the white wall, an enemy can get stuck there, or just skip the level in the level select :D  Protect Egg at all costs  7 Levels and an Endless Mode!  Here is some gameplay: https://youtu.be/GuBQtQ0z6UQ (sorry for the low trailer quality) | ||
198525 | compo | Beat-o-matic | You are a pacemaker! Keep it alive!  Gameplay is dead simple: shock the heart to keep it alive. The longer you keep the pace, the more hearts you'll have to manage! That's when things begin to fail, just aim for a highscore. TBH this is not really what I had in mind initially... While the gameplay is somewhat similar to what I envisioned, it's very raw and I messed the resolution. Anyway, making this was fun, I hope you enjoy this 20 seconds game ;) Note: inputs seems laggy in the web version, native version should be better (only tested on linux). | ||
198527 | compo | Save Jeremy! | Save Jeremy from incoming Meteors! | ||
198541 | compo | Heart Beats |  Busy Weekend. Spend 6hours maybe to make this old idea. Learning to Use Wwise to make some simple interactive music. Control: Use [Space] [W] [S] [A] [D] [C] key to keep little cube alive! Programmer,Designer,Composer: Zitaoye | ||
198562 | compo | Snake 99 | A snake battle royale! Keep the snake alive and defend against other players while you collect apples. Note that the online play features seem to work better on chrome than firefox. | ||
198565 | compo | campfire | light the campfire and keep it burning for as long as you can! * keep the fire going to add to your score; the more enemies there are on your screen the more points you will get * when the campfire is not burning your score will decrease --- * walk with the arrow keys * extra jump with [z] + arrow keys ---    | ||
198576 | jam | Careful Defense | Careful Defense is a strategy tower defense game with a little twist. You only get money when enemies get to the end. However, you lose your hearths too. The more health monster has the more damage you'll take. You can buy towers and more health with this money. This creates interesting gameplay, where you don't want to kill the enemies but want to get their health as low as possible, so you don't lose much health. There are multiple types of cannons and monsters, each with different stats. Some cannons fit better for a certain situation than others. Monsters come in endless waves that keep getting harder; Monsters get harder to defeat and more monsters come as time goes on. How far can you survive? What was made during the jam? All the art was made for this game. I didn't reuse any old textures. The music and sound effects were made during the jam. Also all the coding happened within the 72 hours.   | ||
198582 | jam | Disscovid | Although it was developed for mobile since it was built on web you can still have the experience on your computers easily. Though the game has some bugs on web, mostly those ,which are about the controller. Here you will play a policeman who’s duty is to make people go their home in a city of covid-19 infected citizens. Avoid the boxes during your duty, and you will have 3 lives. Good luck ! [ss1.PNG](///raw/bfc/b1/z/2dfae.png) Creators: Berkay CEYLAN, Yusuf TUNÇ | ||
198588 | jam | Monsieur Le Maire | This will be continued! Here are some sneak peeks Also, check out the other game one of our members made: https://ldjam.com/events/ludum-dare/46/keep-it-on-alive | ||
198589 | jam | Still Alive | Keep yourself alive while walking in these dangerous roads. Don't trust anyone, Don't touch anything. Breath slowly for even oxygen is scarce nowadays.  | ||
198592 | compo | The Ludum Dare Flame 🔥 | Hey Ludum-ites! It’s been forever* since I last made a game with you. That’s a pretty long time. I tried to make another one multiple times, but always gave up. I also gave up yesterday. But the game idea wouldn’t let me go, and so I had to start working on it again today. Don't expect wonders though, I lost a lot of time. In fact, better don't expect anything at all. And now, without any further ado... **The Ludum Dare Flame 🔥** is a massively multiplayer online cooperative clicker-type game about keeping a fire burning. How long can the LD community keep the fire🔥 alive? Will any trees be left in the end? What is your True Animal Name? Find the answer to these questions and more at [https://the-ludum-dare-flame.herokuapp.com](https://the-ludum-dare-flame.herokuapp.com)!  - Supported simultaneous players: ∞** - Playtime: ∞** - Available fun per player: 1/∞** I used base code ripped out of another one of my projects for the basic React/node.js/socket.io/MongoDB/Typescript project, because making JavaScript projects without a template leads only to madness. You can see that base code in the second commit. I also used the NameChange component from that base project because I felt too lazy to code it again. Everything else was made during the jam. Fixed bugs after the compo ended: - Made two global variables local to avoid messing with other people's state. PS: If you comment here, I'll play/rate/comment on yours too. Thanks for playing my game! :sparkles: *) over 5 years! **) slightly optimistic estimation | ||
198598 | compo | trader, raider and space |   grandpa wants his jam! but you can't find it anywhere else ... it's up to you to drive the freighter to make money and bring back this weighty commodity. this game is much easier to play with a joystick | ||
198604 | compo | A drop of light. | You are a creature of the Darkness. You just found a shining plant. Protect it from the Darkness. Keep it alive. ## How to play - 'WQD' or 'Arrow key' to walk and jump - 'Space' or 'Enter' to hold and drop the plant ## Screenshots    ## Made with - Godot engine - Affinity designer - Audacity - My phone (audio recorder) - A radiator (ambient music) | ||
198612 | compo | Babysitter | ## What is this? You got stuck babysitting your baby sister. Again. Now it's finally over, you just have to bring her to Father's office. What could go wrong? ## Controls: *A and D* - movement *mouse* - weapon *S* - dialogue progression ## What did I use? I used Unity for the game, Piskel (free website) for the pixelart, and Bitfontmaker2 for the pixel font. | ||
198615 | jam | Rock The House | Keep the party alive! Controlled with WASD and mouse. Full screen recommended. Made with Unity, Yarn, and Clayxels. Writing by @alliefuntimes | ||
198622 | compo | The Aggression Of a Virus | This is my first game jam. | ||
198624 | jam | SW!TCH |  well this is our first LD game jam and this game is about keeping both the players alive to reach the end point,as this is a two player game you need a lot of cooperation with your mate, so good luck :) feel free to comment your feedback's. | ||
198631 | compo | Organ Simulator | # Keep the organs running! They'll become active one by one. Press Space to pump the heart, but don't wait for too long or it'll EXPLODE! Click the arrow to switch between breathing in and out. But don't do either for too long or it'll EXPLODE! Type the words to keep the liver going. Don't wait too long to finish one or it'll EXPLODE! Click the kidneys to inflate them back up. Don't let them get too small or they'll EXPLODE! Click the intestine segments to make things move along. Don't wait too long or they'll EXPLODE!  Tools used: Phaser.io, Inkscape, Audacity, cgMusic, WebStorm, Paint | ||
198636 | compo | Bluebird | Keep your baby bluebirds alive by feeding them flies. But look out for hawks! You are the bird in the center of the screen. Use the left/right arrows to navigate. Catch gnats by running into them, and feed them to you chicks by flying over the nest. There are two green bars on the bottom of the window. The top one indicates how hungry your chick is. If this gets too low your chicks starve and you lose. The bottom one indicates how big your chick is. Once this is full, the game is over and you win. Press the space bar to start over. If you bump into a hawk you also lose. To play the Linux version you will need SDL2, OpenGL, and libc. If you're not using Linux, you can build from source or go with the web version. The text doesn't render in the web version, and you will need to host it locally (try running with python 3 `python -m http.server 8000`). | ||
198641 | compo | Distansya Game | A game about social distancing. You need to make sure that health workers will not get infected because they need to create the virus cure.IF all healthworkers will be infected the game is over. Game Control: -Drag -Mouse click | ||
198643 | compo | Birloon | Story:....................................................................................................................A little girl hands slipted while holding onto a shiny red balloon. You must now play as the balloon to guide into through an unnaturally amount of birds in the sky. Have long can you last. Gameplay: Your mouse cursor holds onto the string of the balloon. You must drag the balloon around to avoid birds flying in the sky. If the body of the balloon touches a bird, it will pop and it's game over from there. The balloon will natutally try and float upwards. There is heavy wind, indicated by the top left corner. The text tells you how fast the wind is, and how much it will influence the balloon. The arrow tells you the direction of the wind, and the direction the ballon is influenced. Tools Used: Game Engine: Unity Art: Krita Sound Effects: Bfxr Music: Bosca Ceoil Screenshots:   Youtube Channel: https://www.youtube.com/channel/UCHPJKhlQsQGtzJyGTY80OIg Twitter: https://twitter.com/LeSuperCoolDuck | ||
198659 | jam | Feed the Machine |  ## Introduction You and your Crew arrived the Mars and built a nice big dome where you placed your most important machines to survive. Unfortunately all of your crew was exterminated by some space environment issues and now you are totally alone. All the Stuff in your Dome was mixed up during an earthquake and you just regain your consciousness and see the big mess. Now it's up to you to survive and keep the machines alive till the shuttle arrives and rescues you. Your job is to create O2 and reduce the CO amount with your **O2 Generator**.  You need also some Food and Water which will be produced by the **Greenhouse**.  To call for help and your rescue shuttle, you have to use the **Radio Station**.  And to survive the passage from your dome to the shuttle you have to collect some damaged space suit parts (**Three** of each) **Helm**, **Pants**, **Jacket**  and combine them to one functional on your **Workbench**.  If everything is done, you can leave the dome through **The Exit** and enjoy your safe trip back home.  BUT every machine is pretty damaged and break from time to time, so you have to repair them frequently. You have to have a look at the pipes aswell. Usually they pump out the Carbon Monoxid out of the dome, but even the pipes can break and your dome fills slowly with the dangerous gas. So go and fix the **Pipes**.  Next to that, everything in your dome needs some Power so the most important machine is your **ENGINE**. Throw everything you don't need into it and produce some electricity with burning them.  Even the Exit needs some power to let you go. soooo..... **KEEP THE ENGINE ALIVE** --- ## GamePlay - Stressful Coordination of various Tasks - Hunt the Highscore and beat the Time - Fix your machines and pipes - Contact Home, Produce Oxygen, Craft a space suit and fill your stomach - Burn Stuff, even with a purpose or just to see stuff burning - Survive the Mars - Flee back to Earth - Scan your environment for interesting stuff - Mostly Randomized Level --- ## Disclaimer: - WebGL Version seems to be still buggy, we recommend to use the normal download versions! - MAC and LINUX version are not tested ## Controls: - W/A/S/D - Movement - E - Use / Activate / Repair - R - Scan Grenade - ESCape - Opens and closes the pause menu ## Helping Tips: - Read the Tutorial - Keep calm - Find all 4 Machines and remember their position (O2, Radio, Workbench, Greenhouse) - The Engine is always in the center of the Dome - The Exit is always in the north wall - Check below other objects for important items ## Known Issues: - Some typos and grammar issues - Hard AF - Volume Mixing can be a problem - Some Graphic Glitches --- ## Team: **Christian** - Twitter: https://twitter.com/key_user **Christian** - Twitter: https://twitter.com/DeathStorm1987 - Twitch: https://www.twitch.tv/deathstorm_de/ - I would like to stream your Games, just enter it in this Form: https://forms.gle/eSwKEnw2Y3v3q46J8 --- We cant wait for your response and feedback! Thank you so much!           | ||
198664 | compo | Keep it Alive |  ## About There is a floating foetus-thingy that need to be protected... Yup, that's it ! ## Objective Push the unborn away from the incoming dangers, as long as you can. ## How to play - Use the mouse to push the unborn away from threats - Pick up blue stuff to regenerate its shell - Click on the chains and hands to make them go away - Keep it alive as long as you can to see your score grow ## The world Can't tell either who you are nor where you are, but this place surelly isn't a paradise island ! Teeth from an unknown creature might fall from the sky and up from the ground ! Chains coming from the unknown will try to emprison the unborn ! Weird hand will try to still it from you ! Game can be played either on browser or download it. | ||
198667 | jam | Seven |  A small puzzle game 0 and 1 starve, so below zero dead. Exceed 9 is too full, 2 - 9 is alive. Keep yourself alive! Seven to win. Arrow keys or WASD to move X to action Z to undo, R to reset ======================================================================================= 4.22 Fix : A little bug fix, and deprecate some levels to make you have a good feel :) | ||
198678 | jam | Feed the Slime King! |  | ||
198688 | jam | Keep Your Rage Alive! | keep your rage alive by destroying everything with your trusty sledgehammer! also this is my first game jam game so please be nice and thank you for playing my game, it means so much to me :smile: | ||
198690 | compo | Feed It! | To keep it alive you have to .. Feed It! Lead the bananas to the monster and avoid the poison. A short physics action puzzle game made over 48 hours. ## Screenshots | [](https://static.jam.vg/raw/71d/4/z/2b910.png) | [](https://static.jam.vg/raw/71d/4/z/2b915.png) | [](https://static.jam.vg/raw/71d/4/z/2b918.png) | |------------|-------------------|----------------------------| |Title Screen|First Stage|Another Stage| ## Controls Use the mouse to drag the levers and click the conveyor belts. | ||
198692 | compo | Bulletpaint Artist | First entry in LD, game made in about 24h, about 8 of which is kinda scrapped efford, since the scope was too big. NOTE: there is a bug with the UI on the first screen for the game Description/Controls if you do not choose the full resolution this can be read in the README in the game folder and also here the description of the game is: Your studio is being overrun by pesty thiefs, trying to steal your supplies! But if you can't have them then noboy can. Shoot your canvases before a thief can get away with it! If only one thief can get out of your studio with a painting in hand, the game is over! Keep your creativity (and your finances) alive! the hints and controls are: -Use your cursor to aim -Left mouse button: Shoot -Q: Toggle Sound On/Off -E: Toggle Screen Shake On/Off -Alt+F4: Quit Game -Spacebar: Start Game/Pause/Continue from pause screen | ||
198695 | compo | Children of Glorbux | A base building game where you have a set amount of turns to generate enough resources to keep the Glorbux alive. You can move the map with WASD.  | ||
198699 | compo | 🌸 Conway's Garden Life | In Conway's Garden Life your plants live or die by the classic rules of Conway's Game of Life. Plant your seeds and see them flourish (or die)! Do you think you're the best gardener around? Prove it in the leaderboards or check the replays of the best gardens. The game works in both desktop and mobile browsers, so you can make the best garden in the world, anywhere in the world. Play right here: [https://garden.joonamo.com/](https://garden.joonamo.com/)    | ||
198703 | compo | HealWall | HEALWALL for LD46 "keep it alive" inverse arkanoid game - keep wall alive. still no music and gameover screen, and, i'm sure, many more! ) read comments and understood something: players need some instructions: ) INSTRUCTIONS: * you playing on WALL side, bat and ball is your enemy! * to upgrade some brick - click on it, and timeout in left upper corner will countdown to next allowed. or you can click on place, where brick can be - and it appear. * click on bat and you will use come action (you can see it name in string over brick wall), next name will appear and timer will countdown. * in bottom line you can see next bat action and time to it - it will do something bad to your wall!  | ||
198708 | compo | Ars Pandemonic | A dark Top-down Beat-em-up in purgatory. Earn an impressive combo to convince your lords to redeem your soul. Code, graphics, audio and music done solo within 48 hours for the Ludum Dare 46 Compo. CONTROLS: Arrows - move; X - dodge; C - attack; V - disperse;  Tools used: Gamemaker Studio 1.4, paint.net 4.0.6, Audacity, Renoise, | ||
198710 | compo | The Holy Chicken | On a land far away, there is a group of tribesmen that worship the Holy Chicken of Aknok. The Volcano where the Holy Chicken resides has recently erupted and you must help the tribesmen to save their deiety. The game is an endless runner where you have to protect the chicken. The characters you control will get tired gradually and will have to get some sustainance or pass the chicken to another tribesman. Controls: Space -& Jump Hold Ctrl -& Throw chicken (The longer you hold it the further you throw it) | ||
198711 | compo | Fishy Fight Fishy | W A S D to move, space to shoot lasers. This is about a goldfish trying to shoot and run away from the mean beta fish! | ||
198716 | jam | Pub Pae | You're in charge of the Pub Pae, the best Pub in Town, you must keep the business alive for as long as possible! Are you ready?     | ||
198717 | jam | RatJar | # Here is RatJar ### The rat in the jar !  The main character is **a rat**, and this rat tries to escape through a city by being **inside a jar**, and you have to keep him alive by controlling the jar and avoiding obstacles ! **Make sure you will never break the jar !**  But this city has __a lot of surprises__ for you, and a concept that seems so simple risks to bring much more challenge than expected !  We've made **within** the __72 hours delay__ : - All models. - The music. - All game mechanics and source code. **Download** the game **on Gamejolt or Itch.io** at the end of the jam :smile: !  ## [Itch.io] https://polyorbit-studio.itch.io/ratjar ## [GameJolt] https://gamejolt.com/games/ratjarld46/487795 | ||
198719 | compo | Matchstick Elegy | For the cost of a match, the fire springs to life.  The house has become cluttered; burn everything.  WASD / Arrow Keys to move Z / Backspace / Shift to undo Space to view remaining fuel R to reset a level P to skip a level Escape to return to the menu  | ||
198724 | jam | Keep the Love Alive | Love is hard. To keep it alive, you should spend time together, but manage your businesses and desires too! Play with an actual lover or a friend, and never let the love meter run dry! Compete with other couples from all over the world for the longest relationship :D     | ||
198728 | compo | Keep Everything Alive | Humans are fragile beings. That's why we need God to help us against extraterrestrial threats. Block dangers with your almighty body and intervene on earth when stuff goes south. Note: Fullscreen probably doesn't work with monitors with aspect ratios other than 16:9   | ||
198733 | jam | Casual Hiker | You are a casual hiker, going for a walk in a forest, where you find yourself exploring hidden areas, and through actions and puzzle-solving, manage to nurse the forest back to health, from natural and human contamination. | ||
198737 | jam | City Defender | A city is under attack. But there is someone who can save the day. | ||
198742 | jam | Heal'em'Up 2600 | Click on the blinking yellow, blue and orange guys to heal them. When the Health drops below 20 the yellow guys dies. When the Health drops below 10 the blue guys dies. They take damage when they collide with the wall or their perspective red guy. | ||
198743 | jam | Save the City | #### About In this game, you protect a city from bombs raining from the sky. It was made using a custom game engine (included in the source). Sound effects made in BFXR. Music made in GarageBand #### Credits Programming by RMHeuer Artwork by CapnBones #### Info JAR compiled using Java 8. #### Building Run `mvn assembly:assembly` in the source directory with the pom.xml. The compiled jar will be located at `target/SaveTheCity-1.0-SNAPSHOT-jar-with-dependencies.jar` | ||
198749 | jam | Passing Flame | **Summary** Jump into the world of a little flame trying to keep itself lit while avoiding the gust monster. Collect as much flame as you can before your flame flickers out.   **Game play:** Collecting flames around the map will keep your flame going, the arrow will show you where to go. **Controls:** Use W,A,S,D or the arrow keys to move. **Highscore:** 005900 **Update 0.0.1:** Fixed camera jitter. Fixed sprite tearing on the floor. | ||
198756 | compo | The Fire | Keep the fire burning, Keep it Alive! Controls (best played with a gamepad): * Movement: WASD or Arrows or Left stick on gamepad. * Interact with objects / Hold : R or Right button (gamepad) * Attack / Throw objects: E or Left button (gamepad) * Jump: SPACE or Bottom button (gamepad) Will complete the description later. | ||
198766 | compo | Keep the Rock Alive | It's a game about managing a band and "keeping it alive". But please read the description, what follows is an early little post-mortem of the game. So. This is an unusual one. For the first time in my Ludum Dare history (6 games + 1MiniLD + 1 warmup) have I failed to complete a game. The result is not very playable and there is no win nor lose conditions and I do not wish to continue to improve it. There are still bugs and the balancing is wildly inconsistent. I am obviously disappointed in the result but glad of the lesson learned (and I kinda like the Power Metal song name generator) : start small and expand on it. Do not waste time on big stuff and try to check if it is worth it and feasible before starting to develop it. I spent less times on entries that are way better than this. I wasted a whole day on the map navigation and trying to add cities to it. In the end the map is useless and there are no cities on it because I approached the problem too naively and it would have required hours of work to place all the cities, for something that wasn't even needed by the gameplay. I still want to post the result because there is stuff to show. I barely finished the main gameplay loop with horrendous code during the last hours and now i don't want to ever place my eyes on it. But I am not ashamed of it. I'm sure it happens everytime to a lot of participants of the Ludum Dare. It's just part of the risk and I will continue to take part and try to make a more pleasant game next time. I hope all of you who reads this are proud of your creation and hope you get nice reviews. See you on the next jam and rate this entry as harshly as it should be ;) I have opted out of graphics because the only graphics are the ones in the UI lib and I didn't draw the world map myself obviously, just modified it to make it "my own". | ||
198769 | jam | Untitled Plant Game |   The neighbors say all the isolation didn't make you crazy. They say you were already crazy. But you're not crazy! Your plant told you so. In fact, Planty says he's hungry. Planty says lots of things, actually. Did you know penguins are the tumbleweeds of the animal kingdom? It's true! Just ask Planty! At any rate, Planty says you need to take him outside for some sun and... other things. Do you best to find Planty the things he needs as you become best friends forever and after forever! Best played with a ficus friendly controller but can be played arrow-key/wasd style with the spacebar and ctrl keys. | ||
198771 | jam | Russian Corona |  Игра, в которой вам нужно сохранить в живых Русь Матушку, защитив её от всех напастей. A game, where you need to keep Mother Russia Alive by protecting it from different threats. The game is in russian, but if you can beat it without translation - you are really good at strategy games :) (Победа is Victory) | ||
198778 | compo | Please Stay |  Keep your party alive. Your guests are arriving! Keep them entertained - have a chat, give them a drink, turn up the music for a dance (but not for too long - or the police will show up), and if things really start to slow down... Dip into your stash of gogo-powder. Do anything to stave off the loneliness. **INSTRUCTIONS** **Left click** - Click a button to perform an action (make a cockatil, turn on/off the soundsystem, etc). **You can also click your guests to interact with them.** **Right click **- Go to location.  Made by [topbraj](https://www.twitch.tv/topbraj) in 48 hours for LD46 ("Keep it alive"). *Post-completion update:* Bug fix to enable sounds for drinking and inhaling gogo-powder, also you can now actually lose the game when just idling... https://www.youtube.com/watch?v=3N2Tc9IX1zg | ||
198781 | compo | Magnetic Angel | Magnetic Angel is a game where you have to protect someone. You are his shield. Use WASD/ZQSD and mouse, mouse wheel and mouse buttons. | ||
198785 | jam | KeepSausaging | A game reflecting the fate of a lost sausage in the infinite chambers of death, only one goal is what its given, to KEEP IT ALIVE out there for a chosen amount of time, and not get cut by the falling knives, burnt by the lasers or blown up by the mystical spheres, while listening to the chosen music. This is our 2nd game on ludum, we hope you enjoy it, have fun, and wont experience any bugs =P Have a great time! | ||
198786 | jam | Trump Crisis Simulator 2020 | There's a lethal pandemic, threatening the most important thing in the USA: Your **POLLS** and **TV RATINGS**! If either hit zero, you're fired! Can you keep them alive for 30 days? ###### And, like, the american people or whatever "The best game ever" - Some people "So much better than Obama's handling of Ebola" - Many people   Third party assets: Trump - Denys Almaral https://denysalmaral.com/2018/11/free-donald-trump-high-quality-3d-caricature.html Oval Office - PetriParkkinen https://sketchfab.com/3d-models/net-oval-office-tarkka-5a48369d2196421eae664d9bc8fc38fb Statue - Geoffrey Marchal https://www.cgtrader.com/free-3d-models/scanned/various/herakles Bust base - chauvanla https://www.turbosquid.com/3d-models/printable-alexander-bust-obj/738486 Coke can - MegaKosan https://www.turbosquid.com/FullPreview/Index.cfm/ID/1040799 Lectern - hlostoops https://www.cgtrader.com/free-3d-models/exterior/other/presidential-inauguration-podium Trees - Darth_Artisan https://assetstore.unity.com/packages/3d/vegetation/trees/free-trees-103208 | ||
198787 | jam | Grove |  A nice, little relaxing game about taking care of your house plants. I was inspired by my partner's love of houseplants and her constant struggle to keep them alive. She consults apps, friends, the internet, and professionals, but ultimately, it's comes down to her ability and love of her green grove. Check out the [itch.io page](https://quixoticdicker.itch.io/grove) for a web playable version. Instructions: Click a pot to focus on that plant. Click the soil to water the plant. Press 'space' to return to the room. Hold '1' to bring up your plant care guide. The engine is Unity. Blender for modeling. Gimp for doing some textures. Combination of Adobe Audition and Audacity for audio editing. Garage Band for music. I want to thank [savannah.smackdown](https://www.instagram.com/savannah.smackdown/) for some help with the audio. | ||
198788 | compo | Domiknights | A tiny twine about a failed project.  | ||
198793 | compo | My Beloved Monster | Keep It Alive! | ||
198797 | jam | PlantVsLife | Following the era of Disco, came the era of the Tamagotchi. PlantVsLife simulates the life struggles of a single plant sitting in a windowsill. Watering to little or too much can cause your plant to decline or even wither away.  | ||
198802 | compo | Keep It Alive | [LDTITLE.png](///raw/a7e/z/2b919.png) ITS MOUTH SO BIG IT EATS YOU WHOLE KEEP IT ALIVE FEED IT YOUR SOUL [LDTITLE.png](///raw/a7e/z/2b927.png) | ||
198809 | jam | Adrenaline Rush |  _Adrenaline Rush_ is a tiny game made during Ludum Dare 46. This is a series of mini-games centered around saving lives! The theme of the game jam was "Keep it Alive", so the action takes place in an ambulance, everything goes fast and you have to help your patients! Stabilizing them! Well, the protagonist may be a lil' extreme in his actions, but if it means saving lives, it's totally worth it! ### Controls: Each mini-game uses the mouse. controls are explained right before it starts. The concept of the game was heavily inspired by Warioware: mini-games in quick succession, simple commands and over-the-top action mixed with ridiculous situations and exquisite humour. Due to our tight schedule, we decided to only make 2 mini-games but at least the concept is there! And it was fun to make, which is the important part here! Made by: Damien Picard, Duy Kevin Nguyen, Floriane Nguyen, Julien Delwaulle, Clément Delwaulle. ### Licence - Code is available under the terms of MIT (expat) licence (https://opensource.org/licenses/MIT) - Music and art are available under the terms of Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/) Licence text files are available in the [source](https://gitlab.com/pioverfour/adrenaline-rush).   | ||
198817 | jam | Triage | # TRIAGE Triage is a point-and-click game about being a doctor in a precarious situation. The organs of your patients are failing, but there won't be any new organs until the transplantation truck arrives in the next morning. Your task is to keep as many of your patients alive as possible, even if it means to make some sacrifices.  ## Controls - Select an organ and click on the desired patient to transplant it - Select a doctor and click on an organ to make her pick it up - Select a doctor holding an organ and click on a patient to transplant it - Select an organ and click on one of the trash pits to throw it away ## Mechanics - If a patient has no organs left, they die - Before putting a new organ in, the old one needs to be taken out Share your thoughts and post your scores in the comments! Thanks for playing! :smiley: ## Known Issues Font: Mr. Stark, I don't feel so good ... ## Dev-Notes Even though we were only able to communicate by skype, we managed to get our game together, with a new framework and some 5-minute-crafts-DIY-frankenstein-font ( :sweat_smile: ), while also having fun! Shoutout to the real people in the hospitals! (They might not face the amount of absurdity portrayed in this game) ## Team - @phi :computer: - @eta :computer: - @pleyad :paintbrush: - @sophiakene :musical_note: | ||
198818 | compo | Enduring Toddel | Have You Ever Had To Look After a Toddler? You Know, Like Which Requires Half Of Your Brain But If You Look Away The Little Bugger is Licking The Underside Of a Car? Yup. The Same Suffering In a "Game Format". Keep The Baby From Killing Itself While Playing On Your Phone. The Game is About Multi-tasking BTW.  | ||
198821 | jam | Blood and Volts | *Tower Defense meets Nuclear Throne. *  Conquer a small alien planet, playing as an indomitable invading robot. Protect your power generator to keep turrets running, buy turrets and powerups using volts, and survive against the endless onslaught of natives for as long as you can. This planet should have remained unvisited. Use Keyboard + Mouse or Controller. (note: tutorial was designed for xbox 360 controller) Press "U" to toggle fullscreen mode. Made for gm48 and Ludum Dare 46 gamejams, incorporating both themes: "Small World" and "Keep it Alive" By @dev-dwarf, @nolnad and @LewmothMusic (twitter). | ||
198826 | compo | Keep Her Happy | # Keep her happy Your flower is withering with depression. Help her. ## How to play You write messages to your friend who becomes more and more depressed as time goes on. Depending on the positivity of the messages, you help your friend more or less.  ## Context The game uses sentiment analysis software to analyze the positivity of the messages you send to your flower. This sentiment analysis is from a [C# implementation](https://github.com/codingupastorm/vadersharp) of [the VADER sentiment analyzer](https://github.com/cjhutto/vaderSentiment) and I'm one of two people who have developed an in-review Danish sentiment analyzer, [SentidaV2](https://github.com/esbenkc/emma) along with tools for future development of the Danish sentiment analysis field. It's quite fun to use this in a game and it becomes a sort of citizen science project as well. ## Media channels - [Itch.io](https://esbenkc.itch.io) - [Twitter](https://twitter.com/esbenkc) - [LinkedIn](https://linkedin.com/in/esbenkc) - [Github](https://github.com/esbenkc) | ||
198829 | jam | MEGABEAN |  Have you ever thought that there aren't enough beans in the world? Now you can fix that problem. Not gonna lie, at first I was going to make it so you have to keep a bean plant alive. Then it kinda grew into a clicker game about gathering as many beans as possible. Water the bean plant to get the first few nutrients, then watch it grow.  **Warning, MEGABEANS may or may not transcend the mortal realm if left to grow for long enough.** | ||
198834 | jam | Wife Is Life | # Wife is Life  ## Description "I don't know what happened my wife. She is obviously not well and I am afraid the sight she is running toward me. At least she could get rid of the monsters. I will find the cure for her" This is a prototype of resource managing (your and your wife's health) action game. Only sample stage and basic function is provided now. ## Controls * arrow keys to move * x key to heal | ||
198839 | compo | Save humanity: coronavirus killer | You save humanity by killing the coronavirus. You need to collect vaccinations to go to the next level. It's my first game jam, hope you will enjoy! Made by Jurriaan, NutvillageGames | ||
198842 | jam | What Remains of Us | A little "game" I made just by myself. Enjoy.  | ||
198845 | compo | Block Maze | Little johnny was playing with his toy car and making mazes to drive it through, but he has now gone out and left his toys all alone, but when children arnt around the toys have fun on there own, can you navigate the little car through the block and back to the toybox? | ||
198851 | compo | Starship to Lethe | A rhythmic shield-'em-up tinged with cosmic dread: At the end of days, one unarmed escape pod is all that remains of humanity's grand expedition to the stars. With little energy left in the tank, you'll need quick reflexes (or the patience to try over) diverting shield power where it's needed just in time to weather attacks from the ineffable beyond - and make it through to undiscover'd country.  I hope you like my strange little game - caught somewhere in the unexpected hinterland between cosmic horror, bullet hell, and accidental retro demake of Beat Saber. It's a little more down-tempo than those refs might let on, though. Wanted to make something that could be a decently meaty challenge as a player - the kind of game you pick up, learn, master and move on, but on a micro-scale. Dipped my toes into really basic procedural music for the first time, hopefully creating an emotional arc that'll make it a little more rewarding for y'all to keep trying and make it through to the game's finish line!  CHANGELIST - Fixed a bug where PS4 controllers used the wrong control mappings | ||
198855 | jam | Bird is the word | In this game you need to kepp the bird (the circle with a "B") in it alive! To do so you need to prepare its food before the time runs out. You also need to stop your cats from catching it. P.S.: I am planning to add the leaderboard and the sound effects this eveening. | ||
198861 | jam | Intercom Dungeon | In this game you as the player tackle an endless dungeon, challenging yourself on how far down you can go! Inspired by Binding of Isaac, You move through a pseudo-random dungeon, finding random items and other things to help you along your way. ## Theme Keep it Alive. Originally my idea was that you would be playing the intercom as well as the player. Whatever you chose as the intercom, would appear in the room as loot. I moved away from this plan, but I still think the theme fits somewhat. This is an endless dungeon crawler after all, and the purpose is to "Keep the run alive". Hope you like it!  https://youtu.be/TPeJgOjxRh8 | ||
198865 | jam | Running Old Game On Windows 10 Simulator 2020 | Have you ever experienced pain, frustration and anxiety of editing configuration files, running different compatibility modes (1), mounting forgotten .iso images (because your new PC does not have a CD drive) and searching through your old stuff, to find CD cover with CD key on it, that eventually ended in disappointment (as it often happens with things we are nostalgic about), because that game you remembered from your childhood was never that good in the first place and you will spend rest of your adult life working, then your body will get old, and one day you will die? Would you like to relive it? Regardless of your answer, I present you "Running Old Game On Windows 10 Simulator 2020". Have... Fun? 1) It *never* works, so don't even bother | ||
198874 | jam | HYPERHOP: GALACTIC LANCER | Keep your planet eater alive by feeding it celestial bodies --- it's fine, we swear. "Interstellar Planet Eater Bunnyhop" | ||
198875 | jam | Save the Penguin | Concept: The penguin is stranded on a patch of ice, and there are tentacle monsters in the water, so it's afraid to swim. Help it return to its nest by floating nearby pieces of ice into its path for it to hop onto, before the tentacle monsters get it. The game was unfortunately not completed, but here it is at it stands a few minutes after the deadline. It's written in C and C++, with OpenGL for graphics, and a number of my own libraries and source code publically available on my github account (https://github.com/jtsiomb) and included in the project archive. No game engine or 3rd party game frameworks were used. Only the following 3rd party libraries were used: freeglut, GLEW, libpng, libjpeg. Run the game (use the `RUN` script on GNU/Linux) and press F1 for instructions. You can play around with the physics and let the penguin jump between patches of ice, but there's no goal yet, and the tentacles won't really harm you. Credits ------- - Code: John Tsiombikas - Additional code: Eleni-Maria Stea, and Zisis Sialveras. - Procedural graphics: John Tsiombikas - Penguin 3D model from: https://www.turbosquid.com/3d-models/3ds-penguin/653190 - Environment map from: https://learnopengl.com/Advanced-OpenGL/Cubemaps Github project page: https://github.com/MutantStargoat/ldjam46 https://www.youtube.com/watch?v=Lk4V1VNvSYk | ||
198877 | compo | Henry and Alan | So this one is basically a find the button game with moving platforms. Originally I was gonna focus on art then decided nah, so gameplay is fun right? Hopefully... Anyways I didn't add the story properly but the aim of the game is for Henry and Alan to become super close friends, if they dont interact they lose their connection and well, you lose (Don't let their connection Die woAh). You play as Henry and you have to jump around the platforms to reach Alan. In the spirit of the Jam I'll be uploading this barebones thing but Ill probably update it as a personal project sometime in the future.As a disclaimer you only lose if youre below 0 points and you only lose points if you fail to get Alan within the time limit, no theres no pause screen so either be in for the ride or alt f4 your way out. In case you're lost the controls are purely ASWD/Up-Down-Left-Right (moving left/right and jumping only) Its super basic and beginnery but I'm really proud of it, finished it right before my mom could rant about my curfew (finished at 1:30am ph) lmao. Not gonna win any awards but ngl saying you finished an entire game in 1 day is great for resumes. Enjoy it yalls. P.S. about the music, don't record with your phone. You think it sounds ok, it isn't. And yes judge everything on here I know im updating it in the future but as a personal project, this is my full submission. EDIT: DID SOME BUG FIXES A A A A A A A A A | ||
198879 | compo | Flock for Feast |  **Flock for Feast**, my entry for Ludum Dare 46, is kind of a remake of a game I made more than 20 years ago. I had been programming for few years already but still was stuck with Visual Basic (well at least not QBasic anymore). My friend was also just getting into programming and together we hacked up this very simple game in few hours and most likely spent way more hours playing it and competing for high scores. The game was very crude but somehow weirdly fun and addictive. It came to my mind and I wanted to try to see if I could capture that magic again. The game ended up not being very close the the original mechanically but the same essence is still there. **Flock for Feast** is an arcade style single screen score-attack game where you just try to stay alive as long as possible and rack up major points. You're in control of a flock of birds that are preyed upon by a vicious monster. --- ### 🎮🕹️ [Download or play online on itch.io](https://anttihaavikko.itch.io/flock-for-feast) 🕹️🎮 ---  --- ### 🛠️ Tools used - Unity 2019 - Adobe Illustrator - Bfxr - Garage Band --- ### 🎞️ Gameplay video [Gameplay video](https://youtu.be/RB8JqLaN7dQ) ### 🎥 Dev timelapse [Dev timelapse](https://youtu.be/DmwvkJ3IMrc) --- ### 🖥️ Screenshots      https://twitter.com/Sahaqiel | ||
198884 | compo | The Box | Keep THE BOX alive. This is my first game jam ever! Oh, and you can leave THE BOX behind to cheat, DON'T DO IT. It's NOT intentional.  | ||
198895 | jam | Greed and feed |  Take control of a raccoon hungry for treasure! The treasure is under a huge boar, you need to get rid of the boar first.  Game supports 1-4 players. XInput are required for multiplayer. Player one can use keyboard optionally. Join: Start or Enter Move: Dpad, Left stick or Arrow keys Jump: A or Space Push: B or Left Ctrl Quit: Escape Restart: R https://youtu.be/ysppapVJ5uM | ||
198897 | jam | Behind The Door | In the game, the player has to choose one of three doors. Only one door leads to the next level. There are three levels total. If the player chooses the right door, they move on, if they choose the wrong door, GAME OVER. If the player gets through all three doors, they win! | ||
198899 | compo | Pounding Guns | this game features a heart that the player must protect with the mouse while the heart goes on a journey to the unknown (this game isn't nearly as complete as i imaigined it to be as i only joined in the 10 hour mark, i will still add more stuff to the game outside of this game jam) | ||
198903 | compo | Keep the Streak Alive | Try to bounce a ball between objects into a cup without touching the floor! Keep the streak alive! Inspired by [this tweet](https://twitter.com/GrittyNHL/status/1250800441744658432) and my lack of time this weekend, I present here a silly physics game. This is my first Ludum Dare in a few years, and my seventeenth overall entry, but it's definitely the one I've had the least time for! . To run the source code directly you'd need python 3.8, and a "pip3 install pygame numpy pymunk pyopengl" should be enough to get you going on Windows or Linux. Otherwise try one of the packaged versions | ||
198905 | compo | Inheritapangenius |  Art game for jam. LEFT AND RIGHT MOUSE BUTTON DO STUFF!!! | ||
198927 | jam | HAL 2020 | Video: https://www.youtube.com/watch?v=ib6aZ9VUwbo No special instructions to play. If you want to quit, just press Esc. The game poses an ethical dilemma for the player: he will have to choose between 3 options: - Disconnect HAL successfully and save yourself and your partner's life. - attempt to disconnect HAL and fail, killing the player and his partner. - Do not disconnect HAL and continue living even though the partner dies Assets: all assets were made for the jam except 3 sounds (from Universal Sound FX Unity Pack) and the typo font (Style-7, Sizenko Alexander) Duration: 5 minutes. Game developed by J. Felipe Molina https://twitter.com/OveR_Software | ||
198930 | jam | Ruins of Waste | Here we are! My very first game, and it was for a gameJam! Thanks to everyone who helped me fight with C#... The goal of the game is to keep the ruins alive. Humans throw their trash everywhere, and the ruins aren't feeling well.... Everything is played with a mouse: drag n drop trash is your job here! Enjoy! | ||
198931 | jam | Woodpunk | An (unfinished) 2D top-down game of adventuring, shooting and exploration! ✨ 🎨 Art by [Bruno "Pixel-boy" de Chazelles](https://twitter.com/2Pblog1), [Alexis "Challenger AAA" de Chazelles](https://www.instagram.com/challenger.aaa/), [Timothée Lestradet](https://twitter.com/Tim_Lestrade). 🎶 Music and sound by [Moonchimes](https://moonchimes.bandcamp.com/): [Clément Barral](https://www.instagram.com/moonchimesmusic/), [Sylvain Wenger](https://twitter.com/bigsylvain). 💻 Programming by [Amos "fasterthanlime" Wenger](https://twitter.com/fasterthanlime), [Nicolas "Bilou84" Gauthier](https://twitter.com/bilou844), [Elisée Maurer](https://twitter.com/elisee). **Controls** * W/A/S/D to move * Left click to shoot * Hold Shift + left click to craft * Space to interact with NPCs and pick up items * 1, 2, 3 to make dialog choices (not numpad) **Story** The whole island is in peril after a dark wizard unleashed dangerous creatures all over the place... **Baxton** must leave after **gathering their friends**... but they are a capricious bunch! Find as many of them as you can, then **get to the boat while keeping them alive!**   **Soundtrack** You can listen to the original soundtrack [on Bandcamp](https://moonchimes.bandcamp.com/album/woodpunk) | ||
198933 | compo | Amadiro |  Amadiro needs help to get down the mountain. Can you keep it alive while going down? Controls: Press Left Arrow Key or A key to jump on the left side. Press Right Arrow Key or D key to jump on the right side. Press 'Esc' while playing to adjust volume settings. Tools used: - MagicaVoxel (3d art) - Unity - Bosca Ceoil (music) - Bfxr (sounds) *Inspired by 'QBert' and most recent 'Down The Mountain'* | ||
198936 | jam | Propagate | Move fast to keep the flame alive!  * Click to pick up or drop objects. * Right click / Z / X to rotate. * Touch objects to spread the fire. * Keep fire alive for as long as possible. Built in 2 days for Ludum Dare 46, April 2020. Theme: Keep It Alive. Execution is definitely quite rough, but I think the idea has some potential. Textures from the3rdsequence.com. Sounds from Nox_Sound and elynch0901 via freesound.org.  | ||
198942 | compo | A Test of Morals | An epidemic is raging in the world. You are tasked with defeating it. Are you willing to sacrifice the sanity and morale of the town, to defeat the epidemic faster? Controls: Mouse left click. That's it. You click and see the numbers change, the people on screen are just there for fun. | ||
198943 | jam | Keep it alive | It's been a while since my last Ludum dare. So, I took a few hours to make a simple game. | ||
198949 | jam | Ludum Network Support | Keep the networks alive! Play as a network tech on the field and repair switches/help with their home connection  Had a lot more ideas, but ran out of time: - wanted to put in cars to avoid! - wanted to have more of a job list and you choose where to go - wanted separate accounts/units in the apartment to manage - had a ui idea that i scrapped and kept everything on screen | ||
198953 | compo | Hommel |  A short game where you need to survive as a bumble bee. Arrow keys to move left and right. Hold down space bar to fly. Gamepads should also work. | ||
198955 | jam | A Robot's Tale | Proyecto especialmente dedicado para la institución "Image Campus". En estos días pudimos lograr hacer ésta DEMO en la cual se basa en la vida de un Robot, podremos elegir opciones las cuales alteraran los mensajes y acciones posteriores en su vida. Este juego fue programado por Tomás Tarantini, la dirección y división del arte fue encargada por: Lara Villalba, Matias Kasimis y Lucas Di Sabato Controles: Usen las flechas para manejar las opciones. Para seleccionar utilizar el botón Z.   | ||
198956 | compo | Pet Slime! |  Pet Slime! The latest craze sweeping the world! You have just been given a new pet slime, try and keep it (them) alive. You can use your lead to move the slime around to the water and food they need. If they have too much or too little water or not enough food they will shrivel and eventually die. However if you can keep them happy they will grow and grow (while green), oh, and then split into two slimes that you now need to care for. Try and keep your slimes alive for as long as possible or try and get the best set of slimes (most total health) but if any of them die it's game over. Good luck and have fun! Use the mouse to move, press 'space' to attach or remove the lead 'p' or 'h' to pause and show the help message and 'r' to start a new level. | ||
198961 | compo | Keepalive.exe |  If Space Invaders were a hacking game about ping-pong balls, it would be this game. Arrow keys or WASD to move around. If you're near a ping-pong ball, press Space to shoot it. Your aim is to stay connected to all the computers for long enough to hack into the network. When a ping-pong ball hits a computer, it "pings" the computer and keeps the connection alive. If computers stay disconnected for too long, they will alert the authorities and you will lose the game. The log text to the right will fill up over time. The level is complete when it reaches the bottom of the screen. There are seven levels, each with a new type of device. Good luck! | ||
198966 | compo | Flour Baby | Your teacher put you in charge of a sack for flour that you need to protect like it was a baby! Avoid spilling flour and survive the day. WASD or arrow keys to move Spacebar to advance dialogue and restart the game   | ||
198971 | compo | A Torch in the Cave | This is you:  You wake stranded in a mysterious cave with only a torch and your wits to guide you. The torch must be kept alive, without it how will you find your way out!? Lucky some withered trees might help as timber for your fire:  Take care to not dip your torch in the water:  Or catch droplets falling, it might cause problems:  And be quick or your torch might run out:  Hope you enjoy it and feel free to share your completion time in the comments :) Made with Love2D. | ||
198974 | jam | Horny Rhino | ** EXPLICIT CONTENT : _This game is not appropriate to children._** Horny Rhino is a Shooter Game where you must keep a couple of rhinos alive during their date. For that you must kill the poachers coming for their horns and give the rhinos some aphrodisiac shots to spice up their date. This game is playable with mouse or xBox controllers but we recommand you the mouse which is easier. It also have a good replay value with some score mecanics. Our Game is focus on Humor, we hide many jokes in it, could you get the higher rank and found our last joke? :p **Team Members:** - ** Sophie Maleval ** (@SophieM) : *Character Artist*/ *Environment Artist* : https://www.artstation.com/shime - ** Valentin Liebaert ** (@Hozoku) : *Environment Artist*/ *Fx Artist*/ *UI Artist* : https://vliebaert.itch.io/ - ** Vincent Dziurla ** (@Dziukoala) : *Programmer* : https://dziukoala.itch.io/ - ** Geoffrey Cantrel ** (@Ironjeff) : *Game Designer*/ *Level Designer*/ *Sound*  ** Tools : ** *Unity* / *Photoshop* / *Illustrator* / *VLC* ** Downloads and Links ** * For a better gaming experience we recommend that you download the build * | ||
198975 | compo | Hold That Thought | You've had an idea! Can you keep it alive? Play here: https://2kah.itch.io/hold-that-thought It might be a philosophy, a cult, a business idea, a new religion, fake news. Whatever it is, you want to keep the thought alive by persuading as many people as you can. ### Controls - Movement - WASD / arrow keys / left mouse click and drag - Pause - Escape ### Basic Instructions - Stand near people to persuade them - Once convinced they will persuade others, including you! - Conviction drops over time, don't lose faith in your own thought ### Detailed Instructions - Persuade a certain number of people before the time runs out to win - Spend your points at the start! The game might be impossible if you don't - The more people you convince, the harder your enemies will try to dissuade them and the faster conviction will drop - Green people are highly convinced, yellow are middling, orange are weakly convinced (but they still think you're right) - If you lose conviction, stand near someone who believes in your idea - Some people are more sceptical than others so are harder to convince - Everyone has their own charisma and confidence, just because someone is in your persuasion range doesn't mean you're in theirs   | ||
198979 | compo | ezreactor | Keep a demented nuclear reactor alive. How will your Chernobyl happen? | ||
198982 | jam | The Wait | Breaking down on the way home was not part of Alan's plan. Deciding to walk through the forest and not realising how far it was, was not one of his greatest moves. Alan's only hope is to keep a fire he lit with his last match alight to ward of the cold and any forest creatures. Collect wood to feed the fire and eat the tins of food littering the forest to survive until rescued. Just don't spend to much time away from the warmth of the fire ..... Movement: Keyboard WASD or gamepad stick. Items are automatically picked up / dropped. Toggle Time to rescue display: Space bar Created using Unity, Blender, Substance Designer, Reaper, FMOD Studio & Krita. Character Animations are from the Unity Standard Asset package. All other assets created during the Jam. Twitter: https://twitter.com/devilqube   https://www.youtube.com/watch?v=gwwiNBMX4j0 | ||
198995 | compo | Flower Dreams |  You are a gardener keeping a flower bush happy and healthy by trimming it. - Click to trim the plant. - Harvest flowers for points. - Try to figure out how to best nurture the plant. - Do your best before Winter comes. Post your high scores along with your feedback. Thanks! Mobile Users: - I've tested the site on an Android phone and an Apple iPad through Chrome browser. It worked in both cases after clicking the "OK" button. Developer Notes - I've had cellular automata on my mind recently and had been thinking about ways to incorporate it into a game. When the theme popped up, I had this idea of an out of control plant that you had to trim to keep it from growing into lava or being devoured by snails and things. This result ends up being a little bit more peaceful, but I may continue to build on it later. - One of the main challenges was passing nutrients around the cells. A cell can only manipulate itself in the current setup, so I had to make a system where the cells mark some of their energy for donation and their neighbors gain based on that value. I think a better system would have been to do a flow of nutrients outside the CA as a separate pass. - I wish I'd had more time to play test and tune the sim. - Overall, it's been a while since I've gotten to do a Ludum Dare and I'm grateful for the opportunity. - The audio is 1) snipping branches with a pair of pruning shears. 2) grabbing tissues with gardening gloves on. 3) bfxr "coin" because I couldn't get a good bell sound. | ||
199005 | jam | Make it Count | Based on John Conway's Game of Life Rules - Click to add or remove a cell - You Have One Move - the game must be in session to make a move Goal - the goal is to keep the organism moving for as long as possible | ||
199006 | jam | SubCity | SubCity: Underwater Defender May or may not be somewhat inspired by the old Atari classic Missile Commander. This operates quite differently though, with "dummy missiles" locking on to a target destination and much smarter enemies (well... much might be an exaggeration).  | ||
199008 | compo | HOLY SHIT I accidentally shot my friend in the stomach |  Feed your friend white pills and do not feed the red ones. Destroy red ones by beating them to the floor and walls. | ||
199012 | jam | Home Alone Party |  It´s 20:00 Mom and Dad are gone, they´ll return at 02:00. You have six hours to host the best party ever! Chat with your guests to know what they want, put the right music and food in each room and keep the house clean!  This game is the second game made by Dedicave, a small team of young amateur developers from Buenos Aires, Argentina. We really enjoyed taking part in this, our second jam. We´ll appreciate all the feedback. Thanks for playing.  | ||
199016 | compo | Protect Floaty | # Protect Protect Floaty the alien squid thing in this twin stick shooter! ### Controls: - WASD = Move - Arrow Keys - Shoot - E - Buy You can also plug in a controller and use that. Made using - Unity - Blender & GIMP - FL Studio & BFXR   | ||
199020 | compo | Leave Your Guns At Home | That's basically a walk through a desert, that you may enjoy while listening to your favourite country tracks. Initially I was planning this game to have a plot, but eventually I decided that just for now I want it to be simply a walking simulator. I had a deal of fun making this prototype, trying this varuious-depth-bands-technique, working with sprite shapes and drawing animations. Check out my twitter https://twitter.com/Ivan7Pavlov4 ! I am planning to show there soon how the game works.  | ||
199021 | compo | Berry Battles | Bannerlord for those who are still playing on PC from last decade and can't appreciate new masterpiece (just like me) ### Controls 1. **Press 'R' to hide tutorial** 2. **Control commander with WASD and SPACE to attack** (no animations, just pretend that the sword is swinging. Mouth-generated sound effects are encouraged) 3. **Pickup or use items with 'E'** 4. **Give orders to the army by pressing 1, 2 or 3** (Charge usually works, but most of the time they are pretty dumb. Totally accurate middle age army behavior) 5. **Select troops by pressing 'Q'** (Approach battalion and switch to 'Closest' mode to command only one battalion at the time) 6. **Feed the Queen with berries to restore health and get reinforcements** ### Good luck, brave warriors! And let the bugs be a lesser threat than enemies!   | ||
199023 | jam | Run Run It |  Poor "it". All the dynamites in the world have promised to blow "it" all the way to the other side of heaven. Maybe you think it's no problem since "it" can only smash them to pieces... Unfortunately "it" is rather weak... very weak. The only thing "it" can do is to run run and run til the dynamites have ignited or surrounded you. ** Objective: ** Avoid touching dynamites at all cost. Collect diamonds to unlock super dashes which will become your best friend when surrounded by enemies. Red diamonds will reset and respawn the diamonds so collect them in order. ** Controls: ** ** A,D ** - Steer the player ** W ** - Turbo speed (drains stamina) ** S ** - Brake (preserves stamina ) ** Space ** - Jump ** Space while jumping ** - Super dash for a long distance. Limited number of jumps. Reward each time you clear all crystals. **TAB ** - Show Control/Tutorial view. ** Note: ** First game jam ever. The current of state of the game is far from what I imagined in the beginning of the jam. I had many plans to implement ragdoll physics, achievement system, multiple enemies/threats and other cool mechanics. All of which seemed very feasible at that time but unfortunately things came in between and I didn't have the time that I had expected to spend with it. Further more the model of the main character that I had spent countless hours working on became corrupted at the late hours and the current art is mostly placeholder art (especially main character). But I think I at least got the atmosphere and basic MVP of the idea that I imagined in the beginning. ** Tools used: ** * Unity * Blender * Photoshop * FL Studio ** --- V1.2 ** Fixed UI bugs and UI that wasn't enabled in v.1 Also game speed was much slower in build than in editor. Also changed to a more trusteable download link.! [RunRunIt_Screenshot1.png](///raw/e69/03/z/3223e.png)  | ||
199026 | compo | Bobbleheads want to dance | **THE AUDIO IS IMPORTANT PART OF THIS GAME.** I would recommend using headphones. This a super simple game were you have to click with the mouse on the Bobbleheads to make sure that they always are moving.    **The game was made with** - UE4 - Blender - Gimp - LMMS - Audacity - Good luck and have fun | ||
199036 | jam | Eggcellence | - 'The Egg is the key. Keep It Alive.' My entry to Ludum Dare 46, and my first solo attempt at a Game Jam.   | ||
199040 | compo | Survive the dungeon | A card-like rogue-like infinite dungeon crawl game made for LD46  | ||
199041 | compo | Seed | Hello, my friend! I'm Watt! So I explain, it's simple, you must absolutely and I mean absolutely and I repeat .... absolutely and without spelling mistakes .... Uhh, yes, I had lost the thread! he is or he is !!! the wire !!! you have to keep the plant alive ! it should turn into a nice tree !!! It's ok !!! You got it ! No !!! Good luck. You'll understand in time. Bye! https://www.youtube.com/watch?v=Xrncq7Cnu-k Create in less than 24 hours!    | ||
199045 | compo | Social Distancing Simulator |  ### Play: https://fishpondstudio.com/ld46/ A new virus appeared in Utopia. The survival of the town depends on you, governer! 1. Your citizens will go to work, social places and home every day. They can get infected by contact 2. Each day, you will get one action point, you can use it to activate policies, take actions or close down social places. Use your mousewheel to scroll 3. Infection has an incubation period and will develop into "asymptomatic", "mild" or "serious" 4. "Serious" infections needs to be hospitalized. Your goal is to make sure your hospital will not go over its capacity, i.e. flatten the curve 5. You can pause/resume the simulation by pressing the button on the top bar or SPACE key 6. Reovered people will get immunity. You will win when there's no new infection and the hospital has not been overloaded ### Modding the Game You can easily mod this game by tweaking in-game parameters. You can create a sharable URL and other people can play your modded version! Share your mod in the comment. The latest instructions can be found here: https://fishpondstudio.com/ld46/mod.txt ### Tech Cocos Creator (Rendering) + Mithril.js (UI). Font used: Josefin Sans. Twitter: https://twitter.com/insraq | ||
199051 | compo | Long Live The King | https://youtu.be/ZQmdeDeNR_s ****STORY****  Hear ye Hear ye, Let it be known that the King of the land has perished in his sleep. Word came to the throne of a bastard son, who shall remain unnamed from this day forth. The King's brother shall usurp the throne and has declared he will reign with iron hand. If the King's son, rightful heir to the throne, does not reach the castle alive, this shall be seen as a decree in which the prince relinquishes his right and bloodline... His mother, the Lady, has instructed you to move the Prince to the throne, avoiding the Royal guards who have been instructed to stop you. Move at night... Move bravely, but most of all ... KEEP THE PRINCE ALIVE... ****GAMEPLAY**** Run from one safehouse to the next, defeating all royal guards that are trying to take the baby prince. Be careful, once you drop the baby you will not have much time to pick him back up... All guards need to be defeated in order to enter the next safe house. Eventually you will reach the castle, but even I can not tell you what madness awaits within ! **Pro Tip** : An airborne baby will punish you less than leaving it on the ground, *You will still need to pick him up as quickly as possible though* ! ****CONTROLS**** The control scheme for Long Live The King is extremely simple. You press [F] to wield your staff, use the arrow keys to run around and press the [DOWN] key to pick up the baby in case it was dropped.  Long Live The King is a beat em up game developed during Ludum Dare 46, as a Compo submission. This entails that all assets (including audio) and codebase were developed within a timespan of 48 hours. | ||
199056 | compo | Keep Me Alive | Digital life preservation simulator  | ||
199057 | jam | Golem Immortal | This is very interested game in which you have to save the player from fire and bombs and do not let him to die.! | ||
199059 | jam | Busy Bee Business |  Be a busy bee. Do your business. ## Controls Left mouse button **click and hold** on: - **Bee** to fly (consumes energy) - **Pine cone** to stop it (with mysterious bee powers) - **Flower** to score (just like in real-life) Eat **nectar** to regain energy. ## Resources https://freesound.org/people/FoolBoyMedia/sounds/259174/ https://freesound.org/people/MattLeschuck/sounds/511485/ https://freesound.org/people/klankbeeld/sounds/212029/ https://freesound.org/people/Brendan_Rehill/sounds/153191/ https://www.freesoundslibrary.com/bee-noise/ https://www.dafont.com/european-jazz-american-music.font | ||
199060 | compo | Metamagotchi |  Keep your Metamagotchi alive! *(well the virtual pet cannot die, because it is simply not implemented :)* It is mostly becoming classic that I am unable to complete Compos into finished games. I've spent nonsense amount of time on implementing the least important things, knowing it, but what other goal is there than to have fun. The only working mechanic here is you being unable to pet your virtual Metamagotchi (using Left Device Button) in case your device's circuits are failing. So keep your circuit board alive by replacing broken parts! Thanks for playing. - Unity3D - Inkscape, Gimp - FL Studio, Audacity | ||
199065 | compo | Dice-Town | My first game for LD [try it online](https://piisfour.github.io/dice-town/) it is a bit short and i'm not sure I got all the bugs, but I hope you have fun anyways. Maybe some explanation since it is not explained ingame: - The dice are your people and you roll them every round. - Click on your dice to see the other sides - If they show black pips they fit into the work slots of cards and can help you to fullfill them. - The red pips is the life of this dice and mostly means he needs to rest or get ill. - Your dice will die if they have no life left and get pulled by death. - Only free dice, those on the bottom can get pulled, but dice from other cards will get rejected if the card fails to meet the requirements. - you can find ways to upgrade the pips on you dice and get new ones Thank for giving it a try. | ||
199083 | jam | Subsea Demon Hearts | Small shoot em up against foes beneath the arctic ice. Survive till you get rescued from the hostile zone. Failing the mission doesn't mean it's over - but it well melt the ice. You will have to try again and again as visibility improves. How much ice can you conserve while escaping from the arctic demons? | ||
199084 | compo | Turbogotchi! |  https://joemag.itch.io/turbogatchi Your brother David has left you, Alexis, in charge of his 6 ADULT virtual pets that are in PERFECT HEALTH! How long can you keep them all alive and happy? After they're all dead (they WILL die) you'll get a score for how long they all stayed alive for. Be sure to share and brag about your highest score!  (yes, this whole project is an extended reference to a Schitt's Creek joke) https://youtu.be/g16pMO5JWX4 | ||
199088 | compo | Junior Juggle | Test your parenting skills by protecting Junior from all sorts of dangerous equipment! Fun for the whole family! Now with more danger!  _No babies were harmed in the making of this game._ | ||
199091 | compo | Crown Virus | Give some people a disease, such that the epidemic will be kept alive as long as possible! [Behold an image!](///raw/c55/1/z/2bc25.png) | ||
199094 | jam | Keep Covid Alive | Exterminate the lungs alveoli to keep Covid-19 alive! Hurry, the patient is being medicated and Covid does not have too much time! Controls: WASD will control Covid-19. Objective: Exterminate the lungs alveoli nearby.  | ||
199105 | jam | Sleep-Rolling Pangolin | Try to keep the sleep-rolling pangolin alive by placing different tiles that affect its movement in order to reach the finish tile. Select (left click) tile type on the bottom left of your screen, then place it (left click) or remove it (right click) on any existing tile (except for black one). All tiles effect and controls are available by clicking the info button on the bottom right of the screen. This game was made in 72h by Daepso and Khyrgrim for Ludum Dare 46. To play the game, download the zip file and extract it. Then, find and launch "LudumDare46". There is some issues for the MacOS version ... sorry for that. Any bug report or feedback are welcomed in the comments. Thanks to Nytrouss and CZG for some level design. Special thanks to raphael.samakh (Pangolin drawing) and Kekours (Music).  There are 20 levels for now and a special challenge on the last one. I hope you'll enjoy the challenge and thank you for playing. | ||
199106 | jam | O.C.E.A.N Stuff | Your alien fish Blobby needs to collect movement components and equip them to be able to move and stay alive. So search for them at the bottom of the ocean! But be ware, he doesn't like to hit the walls. Controls: - W/A/S/D: Movement - Q/E: Rotate - Spacebar: Inventory Unfortunately the project is not yet finished (only two days of development), but you can get a good idea of the game. Enjoy! (Fun) facts: - 5-6 people worked on this project part time/full time. - Mac and Unix Versions are not tested. - Music by Ziltoid - Graphics by Merotar (+some external support)      | ||
199109 | jam | Beat Sturgeon | Accompanied by his medical colleagues Dr. Quackmn, and Dr. Froggerson; Chief Sturgeon is on a mission to save the last patient before retirement, which also happens to be his first. In a world full of rhythm, operations must be done at the precise instant to ensure the patient's health is not affected. https://youtu.be/OWp9xXKA510 Whether it's a Bonesaw, Scalpel, Scissors, or a Syringe, you must ensure Sturgeon and the other medical staff have the necessarily tools they need to save their unfortunate patient. Let us not forget to also monitor the EKG and the Ventilator, their rhythmic beat is crucial in the surgery room. Are you up for the challenge? You think you got rhythm? Here's what you need to know before you immerse yourself in this tough world! But first, meet the staff: -Dr. Quackmn: An accomplished duck who has been in the field since he witnessed the traumatic childhood event of seeing his mother lead his brothers and sisters astray through a series of lethal traps. From that point on, he swore to save lives and that's just what he's going to do. -Dr Froggerson: As the head of the swamp division for amphibians, he quickly leaped the ranks becoming one of the most renowned medical practitioners on this side of the world as well as across the pond. Letting his patients croak is not in the cards. -Chief Medical Sturgeon: Uhh.. He's a fish whom after watching hours of internet videos of medical practice, figured it looked easy enough and decided to try it. We don't exactly know how he managed to get into the hospital, let alone become the chief surgeon of this operation, other than the obvious pun of Sturgeon = Surgeon. If you fail at this operation please don't blame yourself, rather blame the fish who made you fail. We apologize for the shenanigans, and hope that you will still succeed despite this preposterous and unique situation. **Controls:** KEYBOARD AND MOUSE ONLY! Keyboard Keys: use the E and R keys on your keyboard to ensure that you follow the beat when prompted. Miss a beat and the poor patient's health will deteriorate. Mouse: use the mouse to drag and drop the tools at the bottom (Syringe, Scissors, Scalpel, and Bonesaw) to Sturgeon, Grizzle or Toad when they ask for it. If you don't give them the tool they need, we might lose the patient.   **About:** This game marks the 6th GameJam participation by TeamHumanSimulator. The assets (sprites, sounds, etc...) used in the game were all made by us during the jam and all the coding was done during the jam as well. We hope that you enjoy the game and look forward for any feedback you may have!! | ||
199110 | compo | Attack of the Space bugs | # Bug Tower Defense  ## How to play Keep your core alive! Hordes of alien bugs will be coming to destroy it if you are not careful. Build towers to prevent bugs getting to the core, if 9 enemies get through, you will lose. Survive 5 waves. Enemies arrive in the west. They will avoid going through towers unless you leave them no other choice. T =& Build Laser Turret Laser turrets are your basic turret and cost 25 credits. They shoot fast, but don't do much damage. E =& Build Energy Turret Energy turrets are your AOE turret and cost 200 credits. They shoot slow moving projectiles that damage all enemies around the target when they land. M =& Build Magnet Turret Magnet turrets slow enemies that pass by them down. U =& Upgrade turrets Upgrade a turret. Upgrades cost 2x base cost for level 2, 3x base cost for level 3 ## Post-deadline fix Note: In the initially publushed build the magnet turret was not working due to a bug registering colliders. This was fixed after the submission time. | ||
199112 | compo | KingdomKeeper | **_About_** In the game you play a role of the King, the Great Protector of your beloved Kingdom. **_What is the Goal_** By using the most thought-out strategies you increase and optimize the income of your lands to face various events that can weaken your state and destroy your power. Take care of your Kingdom and keep them alive. **_Screenshots_**    **_How to Play_** Use mouse to switch position of the tiles and gather them in a group, edge by the edge. Each additional tile in group counts with additional point(2nd tile +2pts, 3rd tile +3pts and so on). Develop your power through improvements and complete missions in time so you don't lose your kingdom.  | ||
199115 | compo | Lignum Vitae | get those damn evil orbs off your mountain make sure they don't infect the holy tree at the summit dashing and ground pounding creates a shockwave use it to push the orbs away from your sacred tree Move....WASD Aim.....Mouse Jump....Space Dash....LMB Pound...RMB numbers at the top show active and defeated enemies in case you get out of bounds press backspace to reset  i might have forgotten to disable a debug command so if the early waves are too slow for you try pressing x to immediately spawn an additional wave | ||
199116 | jam | Pipetris | The well known pipe connector game with a twist. Each pipe piece disappears after a short amount of time (15-30 sec random). Connect the yellow and red pipes with the rest of the pipes you get. Click to an empty space to place a pipe on the grid. Click on a pipe to rotate. You see the upcoming shape of pipe on the left. | ||
199117 | jam | Ball Survival | You mistakenly kicked your ball into a mysterious hole, as water drops on the ball, it either increases in size or reduces in size, Set the ball to the target size by colliding with the water droplets, the ones with plus sign, increases the size the ones with minus sign reduces the ball size, the ones with 0 has no effect, Every jump without collision results in the ball reducing in size, the target size is indicated on screen, REACH AND MAINTAIN THE BALL SIZE TARGET BEFORE THE TIME COUNTS DOWN | ||
199121 | compo | Wild West Hunt |  **Let's go buddy!** You are the operator of this rust- let's call it charming.. train! Get as far as you can without letting the engine fire go out, or the train blowing up, easy peasy. But don't get hit by those pesky track blocks those buggers put up! Oh and don't get killed by those buggers either. I gave you a nifty revolver to take care of both problems  Controls: WASD - Movement Mouse - Look Left Mouse Button - Shoot R - Reload E - Interact Left Ctrl - Crouch Left Shift - Sprint Control the speed of the train, slower and more vulnerable to the enemy, faster and you hurt the engine and burn more fuel, but those enemies can't catch up. Refuel the engine to keep the fire alive - if the flame goes out (or your train is destroyed, but who cares about that) you lose! Fuel is in the fuel cart in the back  I had no time to test the balance of anything, please let me know if something is whack! Thanks :=) | ||
199125 | compo | Keep It Alive |  This is my first Ludum Dare entry since the birth of my daughter, and the whole thing was made during nap time (i.e. in about 5 hours total)! I knew going in that my idea had to be even simpler than usual, and I'm very happy with how things turned out. There are several little features that I'm very pleased with, but rather than point them out I'd rather wait and see if anybody discovers them. :smile: ## Tools - Unity - mtPaint - sfxr - Musagi ## Screenshots  | ||
199133 | compo | Owlmagotchi | Hypnotic Owl just turned 7, so I decided to make 7 games overnight! Or try at least. Made it to 5 though! Plus, Keep It Alive seems kind of fitting for making it this far with a small indie company, so this is just a quick little thing about that particular struggle! | ||
199140 | jam | Zombie Horde | ### Ludum Dare 46: Can you keep your player alive and survive the zombie horde? You must build walls to keep you safe! The game gets harder as the countdown runs down. Also it seems the countdown slows as you get closer to winning the game... ### Keys: - arrows = move - x = Jump - z = Build a wall #### Squatting Press down and squat like a slav. No effect on the gameplay ### Built with PICO-8 Everything built inside PICO-8. (All code & sprites available inside the PICO-8 Cartridge) Built with my son on our first ever game together. All sounds, sprites and code done from scracth during LD46. Had fun :D SPLORE code: `podizopsa` | ||
199145 | jam | Quack Runner | A giant wave comes crashing on the land, threatening to sweep you and your ducklings away. Run as far as you can and keep everyone alive! Note that there is an occasional profanity with the quacks, we'll keep in mind making a PG version in the future! Press space or click to jump. You can flap a few times while in the air. Good luck! [Menu screen](///raw/7e9/03/z/2e1d0.png) | ||
199146 | compo | it lives and grows |  This game is about growing plants and keeping them alive. And most of all about growing the perfect plant! If you like plants and growing things, you might like this game. You may also like this game if you are a fan of procedural content generation and L-Systems. Since the rendering code is poorly optimized, the game needs a beefy PC to run. Sorry about that :/ ### Download links explained The original compo version is the *Windows (XNA)* version. This version requires XNA Redistributable 4.0. For this reason, I recommend downloading the *Windows* version instead. All other versions (*Windows*, *Mac OS*, *Linux*) were ported after the deadline and contain some performance optimizations, but are otherwise unchanged. ### Audio category opt out All sounds are recorded by myself within the 48 hours. All music was produced using Garage Band for iOS within the 48 hours aswell. However, the music uses way too much Garage Band autoplay to allow me to claim it is original. This is why I decided to opt out the audio category. ### Tools used - **Visual Studio** & **C#** & **XNA Framework 4.0** for programming the game - **FNA-XNA** for porting the game to Mac OS and Linux - **GIMP** for the background image - **Speech Recorder** (iOS) & **Audacity** for the sound effects - **Garage Band** (iOS) for the music | ||
199153 | compo | Oh! That's a Hare!! | "Oh! That's a Hare!!" is a hare bodyguard-simulator. Probably the first one of that.  See how long you can save the hare from all threats existing in nature. From seagulls to bear traps. Everything wants a hare for dinner. How to play: Press "Left Mouse Button" to shoot :)  First time I'm trying Godot, so don't expect the best from be. I usually work with OOP, so I've been having some difficulties. However, it was fun! Rate it however you like, I look forward to trying your game as well :) | ||
199158 | jam | KIA | KIA is a fast pased collection game, where your objective is to collect exp. Spend your exp to regain health and keep a sustainable size to stay alive! I'd like to point out that I've only got 3 months of experience with Unity, so you could expect some sloppy bugs and stuff, and even worse; this is my first Ludum Dare so that just makes the game a little extra sloppy :). Please don't take this into account when rating the game! https://gyazo.com/43c8ae9f4a156e89c97d1acad99de70b | ||
199166 | jam | Playing with Fire |  This is out game Playing with Fire, and our team's second participation in a jam. You are in the role of a squad leader of the fire-water-plane-police of the future, and you have to keep an endless fire burning in order to save humanity! Red planes will cause new fires to start, blue planes will drop water and extinguish flames.  The game has been developed using [p5.js](https://p5js.org/). You can control the direction and speed and direction of the planes by dragging & releasing with your mouse. The burning flames are moving in an animated Game of Life pattern as a tribute to John Conway. Thank you Sir! The game runs on the website mentioned below, and might also somehow run on mobile (but we had some problems on ios). So, best viewed on a desktop browser. Thank you for for the organization of the Ludum Dare events, and for providing the nice opportunity for people to collaborate together and be creative :v: | ||
199169 | jam | Radiohead |  Radiohead is a runner where you play a 14 year old kid, going around in the streets with his radio. But his battery sucks. Play minigames to recharge the batteries! **__Controls :__** Space bar & Keybord. You also will need a mouse This game is based on reaction speed. Good luck | ||
199174 | compo | The Apocalypse | In a world, where a virus has won over the world. You play as a dad, who has been tasked with the difficult task of bringing his asthmatic daughter medicine. She doesn't have a lot of time to live, so you have to be fast, if you want to keep her alive! __Controls__ - Use _WASD_ to move - Use _Space_ to jump - Use _Left Shift_ to grab onto ledges, then press _W_ to climb up | ||
199176 | compo | NWO Simulator - World peace is an inside job | You are a friendly New-World-Order peacekeeper. Unfortunately humans always infer with your plans. The world is currently peaceful but conflict is looming, world leaders are on twitter... Goal: Settle disputes between nations, and keep the world alive. Controls: ---------- - Move around the hollow world using the left & right arrow keys - When you are standing close to a nation state, select SPACE to focus. - Move to another state and press SPACE again to settle the dispute. - Keep the world at peace as long as possible How long can you keep it alive? | ||
199180 | compo | Keep It Alive | How To Play: WASD to move Space to use jetpack Left Click to repair The goal of the game is to keep your robot alive and help it reach the other side of the map while the police try to kill it. | ||
199183 | compo | Your Inner Child (Keep It Alive!) | Defend your childhood dreams in this absolutely *epic* tower defense game! As always, I implemented a mediocre idea in a half-assed way without sound. I ran out of time, so neither more buildings nor upgrades made it into the final (Ludum Dare) version. :-(  | ||
199192 | compo | Don't Leaf Me | This is a platformer about a plant who was left behind by his family and needs to find water. His vision is fading, but you can help him. This game features a lot of bad puns and jumping challenges. This is also the first game I've made with entirely my own art and music, so please enjoy! Let me know if you have any feedback. Music was created using Beepbox. Art was created with Aseprite. Game was created in Unity. **Video: Making of "Don't Leaf Me" (5 minutes)** https://youtu.be/1Gn-6IGVGmA  | ||
199193 | jam | Delivery Hero |  Our game is about keeping the city alive making deliveries! Get the items requested and shoot them into those apartments.  Can be played with mouse and keyboard or joystick. Mouse and keyboard are recommended.   Go through shops gathering items, follow map markers and fulfill requests to improve your star ratings.   Keep the city alive and unlock new shops!   Some items cannot be found in shops, but luckily they've been left behind...  Also, get rich. **The web version may stutter and have some bugs.** Please try the downloadable **PC version for best graphics** and performance. Thanks for playing! :) | ||
199200 | compo | Magic Atoth |  Ever wanted to take care of a pet, but never felt like it any of the pets out there was a perfect fit for you? Introducing Magic Atoth, the perfect breed of pet! Geneticists here at the Atoth company have been hard at work researching and experimenting to figure out the formula for the ideal pet experience, and this cute little thing is the result of years of dedication towards the cause! Now, there's no need to choose between any of the thousands of other pets out there, just select the one that's made to be perfect! But wait, there's more! While a regular pet may be a money-sucking machine, requiring specialized food, care and living standards, Magic Atoth eliminates the need to worry about money by being able to live in any condition! It can eat any type of food, including the stuff you don't want, and only needs water in addition with that in order to survive, and live happily! In fact, we don't even charge you money to get one, we're giving them away free to anyone who wants them! Just take it! Please! ##### Instructions * Drag food from the food box to feed your Atoth * Drag the water bowl to let it have a refreshing drink * 𝐊𝐞𝐞𝐩 𝐢𝐭 𝐚𝐥𝐢𝐯𝐞. | ||
199204 | jam | Campfire Alert | Collect the Firewood and bring it to the Campfire to keep the flame alive. But watch out! The Mages will try to steal your collected Firewood | ||
199206 | compo | Life | A simple game based on the Game of Life. A/D to move, space to shoot. | ||
199208 | jam | WHALE HOUSE |   In the not so distant future, the surface of the earth has become uninhabitable for humans due to a sudden infestation of blood thirsty mutant crabs... The only defense they had was to create whales, specifically breed to act as housing for humans. Everyone agreed this could only be a good idea. Controls Keyboard and Mouse ESCAPE - QUIT F1 - FULLSCREEN Move - WASD Aim - Mouse Laser - Left Click Jump - Space Jet Pack - Space in air Controller Move - Left Stick or D-Pad Aim - Right Stick Laser - Right Trigger Jump - Left Trigger Jet Pack - Left Trigger in air How to Play Crabs will spawn and attack weak points inside your whale house, if this happens your whale will take damage. Although the whale regenerates rather quickly, the more damage the whale has taken the more of its blood will fill the screen. The crabs will not attack you, but if you stay under the blood for too long, you will drown. With your trusty laser and jet pack you must vanquish all crab invaders. If you use your laser too long it will over heat! If this happens you must wait for it to cool down all the way, or dive into the pool of blood and help cool it down. Changelog Fixed bug where armor upgrade effected laser size. | ||
199209 | jam | Breakout / Life | Conway's game of Life, but with breakout.  | ||
199215 | compo | Survive the Apocalypse: Keep your squad alive | [Preview Video](https://www.twitch.tv/videos/597637423) You must keep your squad alive! After the event, zeds roam the streets, nowhere is safe. As the gunner for a fighter plane, you must do your best to command the squad on the ground and keep it alive. Give commands to your squad to loot buildings, transfer wares back to the chopper and extract when it gets too hairy.  | ||
199218 | jam | hoarde. |   Dash into enemies to turn them to your side, keep yourself alive, and get the highest score you can. Game works best in Chrome. Remember to add a comment so we can play and rate your game! | ||
199221 | compo | Do Androids Dream of Electric Sheep | Left Click and drag node to link nodes Right click node to recover link cable Press R to restart      | ||
199223 | compo | Primed | Primed! This is an action packed hardcore shooter with a highly polished look and playability. I spent a lot of time getting the game feel up to par with the best and making the shooting feel so good and satisfying. The hours were long and packed with stress, but I'm glad to say that I think I pulled it off in the end. Guaranteed to get your heart pumping. Even managed to put two endings in it! Have fun!  | ||
199227 | jam | The last flame | **Description** The last magical flame is in your hands, you must protect it from wind and monsters to save your city from extinction.  Colliding with NPCs to bring them into your army, once your army is formed you can create formations to face the wind and the enemies. The world is traversed by great wind currents that may extinguish your flame, to prevent this put at least three troops with shields in the direction of the wind. Send your soldiers with swords on the front line to face the monsters and prevent them from killing your protectors and extinguishing the flame.  **Controls** Move : WASD or Arrows Army Orders : numpad (2, 4, 5, 6, 8) Or Mouse clic Interractions : numpad 0 **Other** Sound and Musics : opengameart.org & lasonotheque.org Software : Unity, Aseprite, Pyxel Edit, SFXR | ||
199228 | jam | Disco Viking |  Music by @Funto, Programmers/vfx artists/graphics @Otakode, @Khayzo, @Draedrus, Game Designer @Blink\_gd, Art, 3D modeling @smatcher, @Jetiste They say it's closing time for the clubs... But NAY! Bjorn the DISCO VIKING will fight to keep the party going, FOREVER! Move to the rhythm with Keyboard arrows and WASD to dance around! And dance with bummed out people to spread the Disco fever and keep Disco Alive!  | ||
199233 | jam | Unseen Forever | Unseen Forever ----- Guide an unknowing fellow through a scary forest, and keep him unknowing (and alive...). _Controls_: arrow keys and space. Our goal was a short relaxing gaming experience focusing mostly on atmosphere, make sure to put sound on. _Credits:_ * Jerre van der Hulst: idea, programming, sound * Merel Schaap: art  For mac users: we have not signed it, but if your Gatekeeper settings aren't too high right clicking the app and clicking Open should allow you to run it. | ||
199235 | compo | Keep the Evil Sewer Clown Alive |  Hi. This is a game about kidnapping children and feeding them to an Evil Sewer Clown. Actually, Evil Sewer Clown is kind of a long name. But I just can't think of a name that fits better...oh well. I'm sure it's not a problem. And I'm even more sure I won't get any threatening legal letters if I don't think of any better names.  "Wait a minute, there's no clown in that gif at all!" Yes, this is true. I don't know how to draw clowns, and therefore, I was unable to put one into the game. Also, this is the first game I've ever made, so take it easy, sheeeesh. Anyways, that gif shows most of the gameplay. Drag the children into the sewers and run away from cops. Maybe I shouldn't have spoiled it all in one gif. You know, I hear if you get to Level 100 without getting hit by any cops, there's an awesome final boss fight where you rise up against the Evil Sewer Clown. Or maybe not. Who knows? Look in the source code if you care enough. And if you don't mind going blind from awful code practices. Here's some more screenshots. Everyone likes those.   And for the brave reader who actually made it this far down the page, here's an extra special making-of screenshot. Just for you.  Yeah, it's not that great. That's ok, neither is this game. Thanks for reading! | ||
199239 | compo | Ant | This is a puzzle game where. You play the last born ant of the colony and you have to find water to keep the queen and the colony alive.  Edit1: fix movements on low frame rate + mix a bit the audio + fix a level (where your could win by losing) + fix 2 rocks on a pit + addapt pixalate shader to all screen resolution | ||
199246 | jam | Fiesta para siempre | Keep the party alive! Darja Remškar: idea, UI, UX, design; Jaka Mežnar: gameplay, development  | ||
199249 | jam | Shark Storm - Nom Nom Nom | Swim for your life! The sharks are out to get you, and all you have are your abnormally strong limbs. But what's this? What are all of these Spring Breakers doing out on the water??? Rescue as many as you can while trying not to get eaten yourself. Controls: W, A, S, D, or arrow keys - Move Space bar - Lay down a decoy bomb if you have one. Touching a shark will kill you. Touching an active explosion will kill you. Touching a rock will stun you (then probably kill you, via shark). Touch the spring breakers to rescue them. Last as long as you can, save as many as you can, and most importantly, keep it alive! | ||
199263 | compo | Show Must Go On | Manage last play in theater. Survival of the theater is dependent on this play completed with spectators still in building. Instructions: 1. To win, all acts must be played. 2. Each act is completed only if all required play tokens are exhausted in single turn. 3. Obstacles can block play progress even with tokens exhausted or lower play quality. Try to remove them. 4. Theather is closed if quality drop to zero. 5. Each turn has limited energy. Spend it on actors or workers to progress. 6. Workers are bad actors. Don't let them on stage. 7. Ghost is bad player, but it is a player and will count towards required paly tokens. Software used: Unity 2019.3 Blender 2.83 Photoshop CS6 | ||
199264 | compo | Keep the IT department alive |  Arrow keys or wasd to move, z to undo, r to restart, x or spacebar to reboot computers | ||
199267 | compo | Plant Life | In this game, you are tasked with taking care of a peculiar plant. But be careful, this plant requires a lot of attention. There are various connected yet different tasks which need to be taken care of. As the game progress, more tasks are added and old tasks become more difficult. This will really test your abilities to multi-task. (meant to be played with 1680x1050 or 16:10 resolution)  Good luck, my highest score is 1942 cm | ||
199269 | compo | The Little Ship That Could |  Mouse and headphones recommended. A game about a little **damaged space ship** that can **barely move**. However, it can still **dodge-roll** its way out of trouble just fine - that is, if the pilot is **skilled** enough. [](https://gama11.github.io/LudumDare46/) If you're struggling to make it past the first few waves, make sure you're utilizing the "lock" mechanic - it lets you park the ship in a safe spot for a bit while moving the mouse to a suitable dodge roll target. ### How far can you make it? Share your highscores! --- It's been quite a while since I participated in Ludum Dare (last one was LD 26), or made a game at all for that matter. This turned out better than expected! _This game may or may not be a symptom of playing too much Exit the Gungeon recently._ --- #### Tools used: - Game Engine: [HaxeFlixel](https://haxeflixel.com/) - Programming Language: [Haxe](https://haxe.org/) - Art: GIMP - Music: [Bosca Ceoil](https://boscaceoil.net/) - Sounds: [Bfxr](https://www.bfxr.net/) The code is an unholy mess, so exercise caution when looking at it. | ||
199276 | compo | The Dream |  Eat. Work. Sleep. Eat. Work. Dream. Keep your dreams alive. _Break-out_ of the cycle. Help your player grow; and push them to reach for the stars with this physics-based, paddle-typed game. [[WARNING - Contains blood]] (Web version doesn't have particles, so no blood!) | ||
199281 | compo | Egg Defender | Play as a chicken defending you Egg! WASD to move, P to peck, Space to jump. It's been a few years since I participated, and I'm glad to get my feet wet with a new game engine. Was a ton of fun and I can't wait to be back next Jam! | ||
199283 | compo | Chain Reaction | In this casual local multiplayer (2-8 players) board game your best strategy could be keeping the chain reaction alive and split atoms to conquer the board. Or maybe you're better off staying in the background and let the others eliminate each other first?! If there is something you particularly like about this game, make sure to leave a comment :) Have fun. | ||
199290 | compo | Fish Motel | Fish Motel! You are a proud owner of a fish motel! [FISH-MOTEL-SIGN-overwaterx8.PNG](///raw/fe3/b1/z/2ce5c.png) ...but you built the motel in a fishless pond!  Help the fish get across the dry land and check into your motel! ...You must keep them alive!!  | ||
199293 | jam | The Room - Keep it Alive | *PLEASE TURN YOUR BRIGHTNESS UP!!* (Until you can see the red circle in the posted pic below) The packaged game was alot darker than intended. Objective : Grab Cans or Keys scattered around the room. Place them in the circle. Once enough have been placed – You win or loose depending on what was placed. How to play : W A S D – To move E – To pickup and drop Gdrive link to game : W64 : https://drive.google.com/file/d/1AQUgpu7VFJAKmu0csygnzRRNl34iBIjY/view?usp=sharing W32 : https://drive.google.com/file/d/1rT0kvAy3xJ8eaLlJOdtTBnsHMa0eP_K1/view?usp=sharing ----------------------------------------------------------------------------------------------------------------------- Game originally made and submitted for LD Compo (Made in &48hours) Great to participate in another LD compo. Time limited, but fortunately managed to get something together. (2 Sound tracks from FreeSound.Org, Links can be found below) Breathing sound : https://freesound.org/people/TomchikRec/sounds/372241/ Ambient Room sound : https://freesound.org/people/klankbeeld/sounds/172307/ Thanks for playing~!!! | ||
199295 | jam | future garden |  a really short puzzle game project hope you enjoy!! | ||
199297 | jam | Sorbest | Sorbest is melting! Save the cone and its scoop by refreshing it with fruits and reaching the ice cream truck! Beware the camp fires and the sweet-tooth kids.    Controls: Arrows Made during Ludum Dare 2020 - theme "Keep it alive" | ||
199301 | jam | Lackluster Video |  Help Buster keep his job by sorting and returning VHS tapes. Grab tapes from the return box and sort them into their correct bin. Once sorted, walk over to the shelves to return the tapes. MOVE: W/A/S/D GRAB / RETURN TAPES: SPACEBAR PAUSE: P FULLSCREEN: SHIFT Controller Supported | ||
199302 | compo | Save Berta! | Berta is being target by evil plant eaters. Can you save her?  | ||
199304 | compo | Keep the Fire alive | There is only one fire remaining in the world, and it is your job to Keep it alive! You do so by feeding it with wood from the nearby forest. Do not chop down all the trees, because then no new trees will grow. When the rain comes, it's good to have a hot burning fire, and lots of dry firewood under the roof. And make sure you do not burn your house down! **Controlls:** Move with Left / Right arrow or A / D Jump with Up arrow or W Pick up / Drop / Use items with Space Mute music with M  | ||
199307 | compo | Save The Pink Skins! |  In this game you play as the friendly neighborhood alien trying to save the local pink skins from extinction. Defend them from the many meteors on route to their planet, but perhaps let a few slide as they tend to breed uncontrollably. Controls: - WASD to move - Left Click to shoot Tools: - Rust - ggez - gimp - bfxr Rust is a great language, I had a lot of fun. Changelog: - Fix Windows build: https://github.com/gajop/LD46/releases/tag/1.1  | ||
199308 | compo | Spirit Of Dying | Make your way through the cave before you die from dying Collect hearts and upgrades to stop you from dying  ( Can you find the secret ending? ) | ||
199309 | compo | Fuzzle |  Game Loop: Very simple puzzle-style game. Build the longest fuse before the burning part catches up to you. Gather bonus nodes on the map and avoid the debuff nodes. Map is randomly generated and filled with buff/debuff nodes at the start of the game. Game timer starts when you connect the first tile to the root tile. Each tile will burn for a set amount of time before igniting the next. Notes: There are some minor issues, but most of it should work just fine. There isn't a ton of strategy involved other than fitting the randomly generated pieces together in order to create a fuse that burns the longest. I didn't feel my idea came through all that well, but at least it's something. Controls: WASD or Right Mouse Button Drag: Move the camera around the map Left Mouse Button: Select fuse tiles from your hand and place them on the map T: Reshow the tutorial menu More information is found in the tutorial menu when the game is started. | ||
199314 | compo | Pain Pong |  ## Keep the streak alive to keep the clone alive! ## Compete for a **Top 5** position on the Global High Score Board! ## Play some completely normal solo pin̴̈́͂ǧ̴͠͝-̸̝̐̓̚p̵̼͈͈͛̋o̶̳͛̎̈͗n̶̢̫̻̬͈̖̅̈̈́̾͜͝ͅg̶̪̎͐ | ||
199318 | compo | A Data Story | Blue Data and Pink Data want to meet each other on the chip. Bringing them together costs energy. Collect yellow squares to increase each others' energy, keeping them alive during the traversal. | ||
199320 | compo | It's a survival game? | Well, let's just say I hope I do better next Ludum Dare. Keep yourself fed and your fire stoked long enough to get rescued! **WASD** to move **Space** to drop items Game in Unity3D Art done in Aseprite Audio recorded in Audacity Deprecation by sku11knight | ||
199321 | compo | Ponk and Sheeply |  Roll your sheeply to safety in 10 exciting levels. Make sure both Ponk and Sheeply make it to the goal! Some music was used courtesy of ZapSplat.com ---------CONTROLS:-------------- Arrow keys to move Z to jump X (hold) to charge ad release to kick Make sure both Ponk and Sheeply make it to the goal! TIPS: The closer you are to the sheep, the higher you kick! You can aim your kick by holding X and then moving to angle it!  .  | ||
199324 | jam | Defend Your Plant | It's the early 2000's, and you've got time to kill in the computer lab. Time to defend your plant. Mouse or mobile _strongly_ recommended. **MacOS Users**: You'll need to right-click the app and hold option, then click open. I promise there's no malware here. Fuck you, Apple. ❤ Gameplay gif: https://i.imgur.com/xAfiMky.gifv  | ||
199325 | compo | Alien Intensive Care |  The Earth is in danger. The Alien civilisation named the Khruhuls sent an emissary towards our blue planet, but its spaceship got "mistakenly" shot down. If we do not save it, his species will be furious and could very well destroy the Earth in retalliation.  Thankfully, your clinic was near-by! Keep its heart beating by pressing a key on the keyboard at the rythm, and make sure it does not die by performing medical acts with the mouse at the same time. You have to keep it alive for 5 minutes. 5 minutes.  Can you make it through? | ||
199327 | jam | Keep your sanity alive (during the lockdown) | Keep your little critter sane during the COVID19 outbreak. It's physically safe, but with the isolation its psyche hangs in the balance. How to play: - Your critter can be dragged around his boundary area - Balance his stats (Strength, Sanity, Hunger, Rest) by dragging the items to him - The different items provide different benefits and some penalties - Watch out for Covid19 - these pop up later in the game and are completely negative - If you make it to Day 30, the end of the lockdown, then you win! | ||
199329 | jam | Soul Survivor | A small action game where you fight off demons to protect your soul!!! [SoulSurv.gif](///raw/f15/1/z/2c0cb.gif) | ||
199330 | jam | PLAYTIME | Playtime is a horror stealth game where you need to sneak, hide, evade and search until you can leave the dungeon. You are a thief, that stowed away in a barrel on a ship, however, you didn't know that you'd end up in a place like this. You were discovered by a large fat monster in the depths of a dark dungeon, and now you have to keep it alive and trick it to let you out. The way out lies behind the weight activated lifts found in the dungeon. Only the monster weighs enough to trigger these lifts. You need to lure him onto these in order to open the door to the next levels, and to freedom. Levels: - Main Menu - has controls screen - Level 1 - Easy - Level 2 - Medium - Level 3 - Hard - Escaped - GameOver Controls: - W: Forward - S: Backward - A: Strafe Left - D: Strafe Right - Space: Jump {Noisey} - Left Shift: Sprint {Noisey} - Left Ctrl: Crouch - Q: Hold Breath - Left Click: Activate Levers to disable traps or open gates. Mechanics: - You can hide in dark alcoves in the walls, watch the "eye" symbol to ensure that you're hidden from sight. - If you're hidden in shadow and the monster gets too close, Hold your breath [Q], to keep quiet. - You can only hold your breath for up to 10 seconds before you automatically exhale and he will catch you, if he or you haven't moved away. - Keep your eye out for traps, some are highlighted with runes on the floor. - Traps will kill you instantly, and you will have to restart the game. - Traps can kill the monster and you will also lose the game. - All traps can be disabled if you can find the correct lever - All levers does something good, so be sure that you activate them - The lifts will only activate once the monster stands on them - Jumping down the elevator shaft will kill you, and you will have to restart the game - Once the elevator has gone down below, you need to find the stairs leading down. - Don't let the monster catch you, he will kill you and you will have to restart the game. Traps: - Spike traps: These are only on the floor, some are highlighted by runes. - Fire Traps: These are on the wall and the floor, and can be spotted by little black nozzles sticking out of a surface Bugs: - Monster hooks on corners of walls and objects, but not permanently, just moves slowly - Monster voice triggers too often - Pressing the Shift key triggers the monster to hear you even if you're not running or moving. Improvements: - Monster/Player could use more health - Monster spots you too quickly if you're in his forward line of sight - Lighting and post effects - Lever doesn't have audio yet - Levers are very difficult to find Assets used: - InfinityPBR: Dungeon - PROTOFACTOR, INC: Ogre Model and animations - John Leonard French: Endless Cave Ambience Self made: - Voice for the monster and player - Game programming and mechanics - Story and concept Change Log: - Updated logo, splash screen & name - Uploaded Mac & Linux builds Builds: - Windows - Tested - Mac OS X - Not tested - Linux - Not tested | ||
199334 | compo | Keep It Pumping |  Warning: Contains blood, gore, and suicide. # Instructions: Pump his heart when it's full of blood.(When the spinner is in the green section.) If you miss 3 beats you will pass out. Left click to shoot demons. (No aiming required.) He will periodically aim the gun to his own head. Try to keep him alive, ok. # Controls: Space : Pump heart Left click : Shoot # Info: Game was made in GameMaker Studio 1. It's the first gamejam I have ever tried so I tried to keep it simple, I'm just glad I finished something. Absolutely everything created from fresh, by me. Full source code as well as sounds and sprites are available in the compressed gamemaker .gmz file located [Here](http://globalboring.org/Ludem/KeepingItAlive.gmz) Play it [Here](http://globalboring.org/Ludem/index.html) If you don't have the gamemaker studio client, and want anything just let me know and I'll export it separately and send it to ya. # More: If you want to see more stuff by me [Click here](http://www.globalboring.org.) If you want to keep in contact via [twitter](https://twitter.com/9fingergames.) ## A note on the sensitive subject This game is a depiction of mental illness and suicide. I understand this is a very sensitive subject for most people, myself included. If you have a history of mental illness, or you are going through some shit right now, then you might want to avoid this content. Also, please remember there is no shame in seeking help where needed. Peace. | ||
199338 | compo | Dart Attack |  In this game you try to avoid an ever increasing amount of darts that try to kill you. Earn points by smashing the darts and getting a highscore! Controls: - Use the mouse to move - Click to move your heart - Block enemies from reaching your heart by standing in their way  | ||
199341 | jam | POKEDACHI | An intense reflex managment game | ||
199342 | jam | Across the Lake |  The world is in a weird awful time right now. This is a cozy, chill game about skipping stones across a lake. Click, tap, or use the space bar to skip when you hit the water, see how many skips you can get. Works best on chrome. Credits: - game: Stephan Steinbach (https://twitter.com/stephan_gfx) - art: Morgan McGuire (https://twitter.com/casualeffects) - sound: Steve Lavietes (https://twitter.com/stevelavietes) - physics/feel: Forrester Cole (https://twitter.com/forrestercole) Made in the quadplay engine: https://github.com/morgan3d/quadplay | ||
199352 | jam | P4R3NTing 101 | It is the Year 20XX and chaos has broken out abord the colonialization ship 'Last Hope 2'. The Incubation-Control for the ships infant passengers is malfunctioning and they are waking up from their sleep way too early. Luckily the ship is able to fix this error, but it will take some time during which the newborns need tending. This is where you come into play! You are a caretaker robot model 'p4r3-nt' and it is your job to feed, clean and put the newborns to bed. Good Luck!! ------------------------- **To avoid confusion take the time to read the instructions in the menu!** -------------------------    ------------------------- The game is heavily inspired by games like 'Overcooked!' and therefor also offers a Local-Coop gamemode. It was made in under 48 hours and might be my best gamejam game yet! Credits: A game by [@AndideBob](https://twitter.com/andidebob) With music by [@DJBBone](https://twitter.com/DJBBone) | ||
199353 | compo | StayTogether | Stay together and find the exit. Music in chrome is not working. Try Firefox or the windows executable. Build in Godot v3.2.1 Music made on https://musiclab.chromeexperiments.com/Song-Maker/  | ||
199356 | compo | Nightmare Knights |  In Nightmare Knights you command and army of teddy bears to protect their child from the nightmares!  Everything was made by me Raea! Which is why there's no music but there is some voice acting!      | ||
199358 | compo | Brain Training 101 | You play as a brain, learning to control a human. The game is roughly 10 minutes long, and everything is explained. Sound is recommended.  I really enjoyed this jam, so thanks to everyone who competed. And I know, the game's a bit weird but it's abstract I guess? Thanks for playing! Feedback is appreciated. | ||
199360 | jam | LEADER KEEP THEM ALIVE |  ## Take a seat Welcome aboard, LEADER! We need you to coordinate all the operation of our next space mission. The objectives are simple. Send our men to the Moon, and bring them back safely on Earth. Any questions?  ## Features - Take control of the most important space mission of all time. - Face unpredictable events. - Keep the CREW safe. ## Controls - You just need a mouse or a track pad. ## Team - I worked alone this time. It's my first time doing the sounds and music. Everything you hear in the game have been made (in pain) this weekend. - Thanks to Yoan, Adam, Khamelot and @Monetai for their advice and feedbacks on the sound design. - Thanks to Khamelot, Adam, @Monetai and Tharinmagem for playtesting the game. - Thanks to Adam for the english spellchecking.  **Thank you** and I can't wait to hear what you think of the game :smile:. | ||
199363 | compo | Forests of Xahil | A turn based arena game. You play as a soldier stranded on a forest planet and have to keep your mech running for as long as possible. | ||
199368 | compo | Chicken game | Try not to splat the eggs of the chicken! Made in three hours after i discovered my seven jam long ludum dare 'streak' was about to end! [aaa.png](///raw/b7d/7/z/2d735.png) | ||
199369 | compo | Treeblocks |  Treeblocks is a puzzle game where there is a tree you need to keep alive. This is done connecting tiles to generate resources. Over time various disasters will make this tough, so see how long you can keep up. | ||
199372 | compo | Tundra | Here's a short survival game, where you wait out rescue and forage for fuel to keep your fire lit. Try not to freeze! | ||
199375 | jam | Delivery Space Attack | It's a very simple game! You got to protect the cargo you're taking at all cost! You got a life bar and the cargo has a percentage based resistance. Do not let it be destroyed! There is a bar on the top of the screen for you to see how long it takes to get to the end. W A S D or Arrows -& Move the space ship. SPACE or Z -& Shoot.   | ||
199377 | compo | Terraforming Mars | ## Description Help Elon Musk's Robot AI Terrafrom Mars! Collect water to help your plants grow, but watch out for those Martian Spiders! ## Screen Shots  Collect water. But avoid those Martian Spiders!  Water your plants so they level up and grow. ## Instructions Use `WSDA` or `Arrow Keys` and `Space` to move. ## Disclaimer This game was built in 48 hours for the Ludum Dare 46 Compo, with the theme 'Keep it Alive'. The game is fully playable, but I ran out of time for a few things, including sound. But if enough people like this game I will improve it and add the missing features. Thank you to everyone who leaves a rating and feedback. Big love and respect to anyone who competed in this Jam. :smile: | ||
199378 | compo | Heavy Petting |  Keep the tiger alive, as well as yourself! Controls Move: Left/Right | Perform Action: Z | Jump: Up Look after a tiger from cub through to alpha male. Be sure to keep it happy so you don't get eaten! And of course, stay out of its way! Made in just under 48 hours from scratch using Pico-8 engine. Follow me on Twitter! https://twitter.com/DuffetyWong | ||
199380 | jam | Fridge Helper |  **Survive for 14 days while feeding your pet dinosaur.** - You find yourself in the middle of the month with only 100$ left in your bank account. - You have plenty of food in your fridge but you can’t leave your apartment because of the quarantine. - These are the times when you're starting to regret that you adopted a pet dinosaur. - You two can’t go without food for too long before both of you would have to consider devouring the other. - That would be a sad ending of a happy friendship. - Can both of you stay alive for 14 days? - Don’t feed it anything you aren't prepared to eat yourself. **Credits** - Game by Christoffer Lundberg - Dinosaur by Erik Lindhal If you try the game feel free to write a comment with constructive feedback. I will make a post-jam version so all feedback is appreciated :) **Patch note 2020-04-22** - Bug fixed that would give fruit independent of what deals you would buy. - Bug fixed when the bar change effect was framerate dependent, aka disappeared fast. - Bug fixed that would sometimes deal an empty item. - Disabling the collision on the clock while in the tutorial. - On repeated play reset cash variable. - Spelling | ||
199384 | compo | Power Parry | NOTE: The game works better on the PC Releases (Some of the UI Broke For The WebGL) This is the first Game I've made for Ludum Dare. Do you like it? As for the theme, I intended it to be keeping the computer alive by powering the generators. | ||
199389 | compo | Twitch Feeds | A game where you feed a guy roaming across the screen by using the Twitch commands. You have to count with the lag and be accurate. You can also switch the food you create. The more players playing at the same time, the more fun! (your experience may vary tho) I'll try to make the game running on Twitch as much as possible. I'll try to create also a WebGL version simulating the play for singleplayer. Compo note: The graphics were made by my 5 yo daughter. I'll let you decide whether I'm still eligible for compo or not. | ||
199393 | jam | Keep It (restaurant and baby) alive | You are a single mother who try to keep her restaurant and baby alive \o/ made by [Nutriz](https://twitter.com/JeromeGully) and [c4n4r](https://twitter.com/C4n4rr) with Godot Engine 3.2.1. Dirty unreadable source code available at https://github.com/Nutriz/LudumDare46/ :warning: The game is “a bit” broken. We was too ambitious :face_palm:   | ||
199396 | compo | JarHeads |  ### Controls - **Arrow keys** to move. - Hold **space** and use the **arrow keys** to move with ***IT***. Must be on the same tile. ### Gameplay - Purple bullets hurt you, blue bullets hurt ***IT***. - Holding ***IT*** drains your stamina bar. If it runs out, you will need to wait a bit before being able to carry ***IT*** again. - Keep ***IT*** (and yourself) alive! - Tip: you get extra score when ***IT*** passes through purple bullets. ### JarHeads, the Story It is the distant future, the year 201X. Mad scientists across the world have united to create the maddest experiment yet. Collectively, they are known as the League of Earth's Worseningly Deranged Scientists. Their experiment: putting heads into jars. After lengthy negotiations with the World's United Sanest Scientists, the key ingredient to the experiment was identified: heads in jars *without the body attached*. Is is now the even more distant future, the year 201Y. You, wearing a kind of a jar on your head, and a creature you can only refer to as ***IT*** are the last of your kind. You are the **JarHeads**.  Also for some reason you have to avoid waves of bullets. | ||
199397 | compo | Keep It Alive, Keep Enemies Dead | I once again wanted to cross breed tetris with something, this time the idea of idle game came in very nice.  So, little white square is a guy that will fight other red squares. You can't control him, but you see his attack and hp. They hit each other taking turns, until one dies, after that new red square comes (might be stronger!). Player's objective is to collect tetris shapes. Shapes have a chance to drop on enemies hit and when enemy dies 3 shapes are always dropped. You have to catch them all! Shapes can be placed in one of 3 fields (or thrown away).  **Blue left field** Any full horizontal lines will dissapear and player will be healed by 1 for each block **Red right field** Players attack gets charged, increasing damage on next attack (only one attack). If 25 blocks collected, damage permanently increased **Green bottom field** This is sort of inventory field, shapes can be placed there temporarly and taken when needed, unlike other fields where shapes are put permanently Hope you like it! p.s. this is my first entry where I tried to make my own music, didn't have much time for that unfortunately. The track was created DAWless with Korg Volca Keys, Korg Volca Bass, Korg Volca Beats, sequenced by Beatstep pro and Keystep. | ||
199402 | jam | Keep her alive, please.. | Meditative small game about a small girl...   --en--- Initially, I was making this game for "compo", but by the evening of the second day I realized that I won’t have time to finish the music. And without musik it's too boring, as for me. Therefore, I decided to go into jam, and use a track made by ** Noplan **. here is a link to his channel: https://www.youtube.com/user/Noplan/featured --ru--- Первоначально я делал игру для compo, но к вечеру второго дня понял, что музыку уже доделать не успею. А без музыки игра выходит из рук вон скучной. Поэтому решил перейти плавно в джем, и воспользоваться готовой музыкой от товарища **Noplan**. вот ссылочка на его канал: https://www.youtube.com/user/Noplan/featured Tools: * Defold * Photoshop * bfxr | ||
199409 | jam | Frog CPR 3 | Save as many frogs as you can by performing CPR | ||
199411 | compo | Prime Rush | In the year 2020, an unforeseen catastrophe has forced the Human population to take shelter at home, relying on Online Shopping to purchase all goods. Overwhelmed with purchase orders and endless boxed goods to be shipped out, can YOU keep the packing line of one online retailer giant alive? Prime Rush is a Tetris-meets-Overcooked co-op game where players attempt to work together to eliminate lines of package boxes slamming through the package line by organizing them into full lines of boxes before shipping them out.  Tools used: Unity for coding SketchUp for 3D Models Mixamo for Rigging LDJam @hlo-world Github [hlo-world](https://github.com/hlo-world/) Ludum Dare 46 - Keep it Alive Compo submission by Harris Lo | ||
199419 | compo | End |  A little game i managed to throw together with what little time i had. The goal is to keep the egg out of harm's way, by pushing it around(as you do), with X or Z on keyboard. You move with arrow keys ofc. Collision detection is all over the place on this one... so don't be alarmed when you find yourself suddenly floating over lava. | ||
199422 | compo | Tiny Fragments |  Connect fragmented pieces of a level to help our protagonist get its food. Be careful and keep it away from the hazards! --- ## PLAY IT HERE (BROWSER): https://daz.itch.io/tiny-fragments --- Edit: Oh, I'm super overwhelmed by all the comments and feedback, thank you all so much, you're all awesome! :thumbsup: I made a quick bugfix and the music should work now, sorry about that! I also uploaded downloable versions (Windows & Mac) of the game in case you prefer that. [Twitter](https://twitter.com/Dazlog) | ||
199423 | compo | Guardian Angel | You are a guardian angel, but humanity is making your job very difficult. Soldiers face off on the battlefield with grenades, bombs, and spears, and your job is to Keep them alive! Objective: Use your body and angelic aura to protect soldiers from each others projectiles. The battle will keep getting more intense until one side wins, at which point its game over. Keep them alive as long as possible! Controls: WASD/Arrow keys: Move Space: Activate Aura (Heal humans and knock away objects) Tips: - Soldiers don't have strong allegiances, knocking them to the other side will cause them to change sides! Use this to balance power if one side is on their last legs. - Spears become harmless after touching the ground. - My high score is 129 seconds! Can you do better? This game was made for Ludum dare 46, which had the theme 'Keep it alive' | ||
199430 | compo | Stay Away from my Eggplant | The most important event in your hometown is tomorrow: the best eggplant of the year competition. You deserved to win this year. But you have to protect your eggplant from other competitors. - W, A, S, D to move - Left mouse button to use your rake, skip dialogues and deploy structures.  ## Strategy Guide - Don't forget to heal your eggplant between waves. - Cat is a trap. - Towers and Sheds are more efficient when placed in the center. Thanks for playing, have fun! | ||
199431 | compo | Defend the Keep! | # Defend your Keep! ## Keep it alive!  ### Overview This is my Ludum Dare 46 entry! Pretty pleased with what I got done, I won't lie I had loftier ambitions - I wanted to somehow make it have some aspect of social/multiplayer, and I'd love to have an actual main menu or post-game screen. It's technically, sort of, a game, though! :) ### How to play Left click to fire at a spot, use A or D to move around the circumference of the keep!! | ||
199441 | jam | Ralathor takes a nap | Ralathor is sleeping! You must protect him! --Controls -- LMB - Swing the mighty hammer! RMB - Summon a space knight for 15 gold!! [Zootttt.png](///raw/01b/03/z/2c542.png) | ||
199443 | compo | Helium |  A platform shooter game about keeping your balloon alive, made by @JoeKinglake for the Ludum Dare 46. https://youtu.be/bzeBwCnrNS0 Z - release / grab balloon X - shoot Arrow Keys - move/jump | ||
199450 | compo | Another f****ng escort mission | This is my participation for the ld46 :D In this game, you must escort one of the worst NPC... Will you be able to keep your sanity alive ? This game was made in 48h for the ludum dare 46, even the mouth-crafted sound effects (I think this explains the quality of the sound effects). Controls -------- - **wasd/zqsd** to move - **mouse** to aim - **right click** to aim, release to fire an arrow - **space/enter** to validate in menu and advance in the dialogues The small red circle around the NPC indicate the zone of danger, if a monster get into this zone, the NPC will kinda insult you, resulting in your character getting angrier. The larger orange circle is for clarity, allowing you to easily differentiate living monsters and corpse. Scoring ------- For the score, here are the values : | Combo | Score gained | |-------------|---------------------| | 1 killed | 100 points | | 2 killed | 250 points | | 3 killed | 450 points | | 4 killed | 700 points | | 5 killed | 950 points | | 6 killed | 1250 points | | more than 6 | 50\*floor(x*x^(2/3)) | Have fun ! | ||
199451 | compo | - L I F E G R O W T H - |  *"It's a harsh world out there."* Raising a child is no easy task, and what the child grows up to be may not be what you expected... Use the mouse to play this game. Supports Windows and HTML5. | ||
199453 | compo | Father... Musn't I Kill It? | Verily... mustn't I? | ||
199461 | jam | Heart of Music |  ### KEEP IT ALIVE Struggle of keeping it alive. | ||
199475 | compo | [Web] Escape Great A'Tomb | Help the chest escape the dungeon alive before it's ransacked by the loot-thirsty adventurers. Collect treasure to help keep the chest alive, but watch out because not all coins are helpful. Use the arrow keys to move and attack enemies by walking into them. Please let me know what features you think would make the game more interesting | ||
199479 | compo | Outpowered | We can't survive here any longer, they are just too many. If we repair our generator, we have a chance to get out of here. Find the missing parts, keep the generator powered, destroy anyone trying to stop us! Stay close to your generator to refill its power bar. When you move away, it will drain slowly. Don't let it deplete, and you'll be fine. Approaching enemies will move on the generator. Destroy them before they can reach it. Do what you must to keep the generator alive!  | ||
199480 | compo | Stoke | ~Stoke the fire lest it die out.~ A puzzle game. Use arrow keys to move, R to restart, U to undo, and ESC to quit level. Your progress is automatically saved. If you're using Windows 10, to get around Microsoft Defender SmartScreen, click "More info" then "Run anyway".  | ||
199481 | jam | Steam It | The reactor is everything. It powers the world and has to be constantly fed with resources. Collect wood by sending your farmers to the forest tiles. Defend the reactor from the attacking enemies. The reactor is everything. It powers the world and has to be constantly fed with resources. Collect wood by sending your farmers to the forest tiles. Defend the reactor from the attacking enemies. *Keep the world alive*  ## Instructions There are two types of units you can command: - Soldiers: Defend your building and units against enemies - Gatherers: Gather wood from the near by trees and deliver them to the steamer Use left click to select the unit and right click to set a destination. The steamer produces energy with with provided fuel, with the energy you can materialize new units. You can provide new fuel to the steamer, by moving a gatherer close to the steamer. | ||
199484 | compo | Grow Together | A multiplayer HTML5 game about growing & sharing to survive together!  You can right click after you're done to save & share your vinyl! https://twitter.com/johnjoemcbob http://johnjoemcbob.com/ Note: I have no idea how if will handle more than 8 players at once! | ||
199492 | compo | Spread | # NOTE: Restart the browser to play a new game (cities are not resetting properly) # Spread (Pandemic Simulation Game) ### Ludum Dare "The Compo" ### April 2020 Submission ### Game by SapporoVHS ("midisaurus") Survive 30 days of the pandemic. Roads connect cities to industries: - No oil = Bad Economy - No medical = cities cannot test. - No telecoms = no city info Close roads to slow the virus spread from other cities. Lock-down cities to slow the virus but also slow the economy. Start testing in cities to slow the virus,and boost the medical industry. *Virus is slowed more with longer testing. Reach Day 30 with Economy & 50 and Virus & 50: - 3 Cities Remaining = SSS - 2 Cities Remaining = SS - 1 City Remaining = S Otherwise, just reach Day 30: - 3 Cities Remaining = A - 2 Cities Remaining = B - 1 City Remaining = C  | ||
199495 | compo | Double AA | ## [Play Double AA](https://double-aa.nannin.ga)  Double AA is a puzzle game with the goal to power the counting chip. Your movement is limited based on the orientation of the battery which can make it quite tricky. _Controls:_ `◀` `▲` `▼` `▶` Arrow keys for movement `R` Start/restart a level  | ||
199503 | compo | Keep E.T Alive | _ Hello fellow Developers and Gamers!_ **First** let me start with this! I was aware about **Ludum Dare** for a long time, but I never participated in it. That changed this weekend :smile: ! I finally decided to give this event a go and to try to develop a game in Unity! I have messed around with Unity before, but I never managed to "produce" something. That changed today as I've just "finished" my first "game" in it -& **Keep E.T Alive**. So as name of the game suggest I **followed** the idea of the **theme** ... perhaps too much :smile:. E.T has returned from his home planet back to Earth. He realized that he is missing some of the finest things from Earth - such as _Beer_ or _Meat_. But he is very exhausted from the trip so you need to keep him alive! Feed him, don't let him be thirsty and also clean after him. He may occasionally start to bleed as he is adjusting to earthly atmosphere again, so take care of that too!  Few **Notes** from my development process: - **Graphics** - First I wanted to go with pixel-art, but I quickly realized that I will not have time for it as I'm not very - good at drawing it (it's something I definitely want to improve on in future). So I decided for super fast solution -& MS Paint. All Sprites were drawn with it, hardest part was E.T itself as I had to combine different shapes, in different angles and sizes. I used GIMP for adding transparent layers. - **Code** - In my professional life I am front-end React developer so when I realized that I can just use VSCode I was super happy! I set up few things, configured some extensions and I started coding right away! I learned a lot as this was basically my first project in Unity (they made their docs really easy to read). One thing that helped me a lot was plugin iTween recommended by a friend. - **Audio** - This might have been my favorite part. I laughed whole time as I was creating and editing those sound effects. Good thing that I had that beer in fridge and also duck tape. Things that I would **improve or change**: Biggest problem was the time. There are a couple of things that I really wanted to add to the game but I just didn't have time. 1. **Animations** for E.T - right now E.T looks super blunt and it worsens overall feeling from the game. I wanted to add expressions to his face when beer was close to his Infusion or face of guilt when he would poop himself. 2. Another **Need** for E.T - there was a plan to add one more item iPhone with airpods. Player would have to give E.T airpods to both ears and then start song on iPhone (it would also change game sound loop) and than when E.T would have enough of listening, remove them and stop the song. 3. Better **music** - game sound loops were the last things I worked on and it shows. I used this web app https://beepbox.co/ to create some songs but I am really not happy with outcomes. I felt like my head wanted to explode at some point. Overall I am super happy that I did this. I learned a lot, got nice experience and mainly it was **super fun**. I definitely will try next Ludum Dare! Heck, I might start working on some other game in meanwhile just because I might feel like it! | ||
199508 | jam | Defenseless | Try to keep your friend alive by putting yourself between them and the enemies. ## Controls: - WASD/ZQSD/Arrow keys: move - Other keys are shown in game. ## Softwares: - Godot Engine - Inkscape ## Notes - There isn't any audio in the game. | ||
199509 | compo | Death Wish | The planet earth is on the verge of dying, it is now up to the squibbles, an endangered and shy species, to restore the 6 spirit seeds. __________________________________________________________________________________________________________________________ Controls - use a & left to move left, use d & right to move right press space, w, or up to jump you can triple jump (: __________________________________________________________________________________________________________________________ About - Hello! I am a 13 year old game-developer! If you are interested, I do have a YouTube channel and a discord server! -YouTube Channel- https://www.youtube.com/channel/UCqnbjWUiUzzyo8uyCkN05Fw?view_as=subscriber -Discord Server- https://discord.gg/7X8S9wK Download the project - https://github.com/ytharsht/Death-Wish/tree/8d54baeeb87aa3ca72557545ca92f829febe46c6 | ||
199510 | compo | Witching Hour |  Witches want your black cat for their satanic rituals. Keep it alive! **WASD** or **arrow keys** to move. **Space** to dash in movement direction. **Survive** until the timer at the bottom of the screen runs out, while witches spawn around you flinging deadly spells your way. Each level, witches become faster and learn a new spell. Beat all 6 levels to win the game. You can use **[** and **]** to lower and decrease volume, respectively (it's not displayed in-game).  Made with Unity3D, Visual Studio Code, paint.net, and bfxr. | ||
199512 | compo | The Lockdown | This game is a covid-19 epidemic simulator in French. You must reach 0 infected people and having less deaths possible !! So you must make decisions for save your country  | ||
199515 | jam | Our Plant | [Required Components for the main game: An Xbox controller and a Mixer account. if you really can't do that a keyboard singleplayer version is on itch for windows.] Note this game is weird as in their is only one version of it running. In "Our Plant," users are given temporary control of the player via Microsoft's Mixer. You get one shot to do your part to keep yourself and the plant alive for 5 minutes. If you fail, the world will revert itself to the way it was before you took your turn. Make sure the plant is getting enough water and sunlight - and in the meantime, don't forget to eat, shower, sleep, and watch the important broadcasts on your TV. Use your laptop to order food, and be sure to throw it in the trash when you're done! Special Thanks: The State of Arizona. [Controls] Xbox: -Move: Left Analog Stick -Look: Right Analog Stick -Grab: Hold B -Interact (ie, eat, order food): A Mouse/Keyboard: -Move: WASD -Look: Mouse -Grab: Hold Left Click -Interact (ie, eat, order food): Right Click | ||
199516 | compo | FlowerWay | Really short platformer game. Draw lines and bring ball to the end avoiding lava. Control - mouse. Not testing! Level design is not the best.  | ||
199517 | compo | Body Guards | A fun simulation of what your immune system goes through when you get sick.  Meet charming and fun characters!  More than 50 collectables!  Fair drops Gashapon!  Fix Log: •Fixed a bug causing the player to draw cards they didn't unlocked yet. •Fixed a bug causing the loading card animation to repeat itself causing the card to be load for longer than it should. •Fixed a bug causing the Gachapon to drop only duplicated items. •Lowered the music volume to avoid harming the players. •Fixed a bug displaying the buttons wrong frames preventing the value of each unit to be displayed. | ||
199520 | compo | Chrashsite | My first Ludum Dare game! And it's even finished! Splendid! You've chrashed your helicopter, can you rebuild it with only an axe and a fire that threatens to run out of fuel at any time? Keep track of your fuel and other resources in the upper left corner. If you run out of fuel it's game over for you, buddy. You can create more fuel in addition to numerous buildings and upgrades by using the number keys while close to the fire. You get the resources needed for this by walking up to trees (and later on rocks) and swinging your axe into them. I'll leave it up to you to discover what all the upgrades do, I'm sure you'll do fine. Good luck!   Controls: - W and S for forwards and backwards movement. - A and D to rotate your character and swing your axe. - Shift to sprint (when unlocked) - I to toggle ironworks (when unlocked, important to remember since they drink fuel like I've been drinking tea) - R to restart - Escape to exit Tools: - Unity - Krita (poorly used as you may see) - LMMS (also poorly used, playing in a wind orchestra for 10 years hasn't prepared me for this) - Audacity Since this is only my second original game ever I know it's not very good but I can't help but be proud of it anyway. Please make sure you give me plenty of harsh critique so I can convince myself I shouldn't be. | ||
199521 | compo | A Meatball | You play as a meatball. Make it to the goal without losing all your mass. It's nothing particularly amazing, but I had a great time making it and ShaderGraph in Unity is amazing. Blender is also incredible, but I found out about ProBuilder halfway through. I'll save that one for next time. Use the arrow keys to move. That's it. That's the whole thing.  | ||
199523 | compo | Sourdough Starter Kit | You love freshly baked bread but the bakery is closed due to the quarantine. Even worse, you cannot find yeast in the store! Well, not to worry. This is the perfect time to make a sourdough starter and bake your own bread. So get your hands dirty and make a yeast culture like your ancestors used to make. You couldn't just buy prepared yeast in the middle ages. How to play: * Mix flour and water to give yeast an environment in which it can thrive and multiply. * Click on the clock to advance time until the next day. But careful, the yeast will generate air bubbles. We don't want to make a mess! * Shake the container to help remove air bubbles from the mix. * That's it, it a very simple and stupid game :) | ||
199527 | compo | Backyard Monsters | # BacKmon: Backyard Monsters !  The year is 2020, a new kind of plague struck the globe and doomed the entire civilisation. Stuck in quarantine, mankind invented a new kind of sport: BACKYARD MONSTER BATTLES !! Choose your champion and help him win by throwing food stuff ! ## How to play: - Choose an animal and start the game. - You are safe on your balcony, point at stuff with you mouse and hold click. - Release to throw ! Your "hero" is marked by a green arrow.  ## Made with: - Godot Engine - Krita - Wolfram Tones - Audacity | ||
199532 | compo | Keep Society Alive | My 3rd Ludum Dare. Too ambitious as usual. Due to the global pandemic, people have taken to selfishly stockpiling the very thing that holds our great society together. Toilet paper. Without you, society will surely perish. Only you can remedy this situation stockpile enough of a reserve of toilet paper to Keep Society Alive! First ever Pixi.js game (I've been looking for an excuse to play with it) so I hit a few bumps. Not mobile compatible unfortunately, you need a keyboard to play. You are supposed to be able to drag items into your stash and the concept was for a multiplayer game with the same mechanics and weapons. Edit: I intended to add more instructions at the start, but ran out of time. So this should help: - You need to collect the toilet rolls and take them back to your stash (where you start) to score. - The police officers are enforcing a lockdown and there's a chance they will spread the virus to you if they get close. You can't shoot them (unfortunately) but you can run. - the health pickups either give you health packs or medicine that eases the virus. I'm considering developing this further, and creating the multiplayer version. Changelog: Quick bug fix. Fixed a bug where taking a white pill could cure the disease completely, rather than just easing symptoms. | ||
199542 | compo | Forever Green | INSTRUCTIONS: Use the Plant seeds button to start planting seeds. The seeds will become beans aftera certain amount of time. You can speed this time up by applying fertilizers to the seeds. Once they become beans they can be eating by insects and you also need to water them frequently. Deploy pesticide to make the insects stay away from the crops. You loose the game if all your crops die, or get eaten. Controls: You control the entire game with the buttons at the bottom. The tractor will follow a set path, so it will be easier for you to keep the early seeds in the path alive. HINTS: I'm not sure the fertilizer is worth it right now, the growth time may be a bit to short. CURRENT ISSUES: The WebGL build seems to have some issues with audio, I currently have about halft the sound effects, and another person reported they had none. The game is also a bit to easy I think. I had to slow things down a lot, and probably overdid it. Windows build will be added shortly. | ||
199547 | compo | Monster Keeper | Use the arrow keys to push the cart to the keep. Don't drop any little monsters on the way! Done with Phaser3 and Inkscape. Sorry, no sound or music.  | ||
199549 | compo | Melodies of Memories | Who... **what** am I? Am I just thoughts in a bottle? Now... It's all coming back to me... My memories... I need to keep it alive. **NOTES:** Story and level progression not ended in LD version :(. Sorry!!! | ||
199553 | jam | Firelight | Keeping a fire, and yourself, alive | ||
199554 | compo | LavaLampSpaceMission | Can you reach the magic spot in this Lava Lamp Space without running out of juice?! ---------------------------- Traversing the environment with your Lava Lamp Shuttle will deplete your juice reserves, the collision with flying rocks is fatal too!!! However if you hook them, your reserves will slowly regenerate. They refill at once when getting pulled to an orb!!! Ty for playing! Controls: --------------------- __R__ - restart __Left/Right__ - docked: turn ship if / flying: shoot anchor __Space__ - docked: take off / flying: reset anchor / stranded: restart at last orb (Project download link on itch page) | ||
199556 | jam | Can't Control Cage | Do your best to keep Nick Cage's(No relation to the real actor) career alive while balancing your stress, health and productivity! Select tasks to do!  Use different augmentations to help manage your day! At the end of the day, good ole Cage gets into something that affects your progress  See how long you can last against the UnCaged one! | ||
199565 | compo | VirusTD | Help immune system to beat some unknown virus. P.s after submition To place tower click on the empty cell and click produce to "build" tower. There was a winning screen but for some reason it's not shown in the end, sorry for that. So game just ends with start screen | ||
199567 | jam | Your Very Own Rising Pet | As many of us IRL are looking for yeast and finding there isn't any in the stores, I've taken to trying to raise a sourdough baby. Here's that experience in game form! Your Very Own Rising Pet is a twine game, I made half of the audio and used ChapelR's code for an audio library in Harlowe, but other than that I did it all myself! All you need is a mouse or your finger on touch compatible devices, and there are audio controls on the left-hand side. I hope you enjoy! | ||
199568 | jam | Keepin' It Charged | ## A challenging platformer, where your main goal is to keep the game "alive" and survive until the very end.    ### Credits: kubs - Code, Level Design NiHuShu - Code, Audio Design Artix - Graphics, Level Design ### Special Thanks: Vickygro - Cover Art ### Music: Jeremy Blake - Powerup! Fortnite - Zimo Music Library freesound.org - SFX | ||
199574 | jam | Take Care Of Health Care | This "game" is about keeping the public hospital alive by softly anihilating decision maker making deadly decisions. | ||
199575 | compo | Courier of Fire | Courier of Fire, made in 48 hours for the Ludum Dare 46 Compo, Keep it Alive. Made with Unity, Gimp 2, and SFXR.  This is my first attempt at a puzzle game, it's not awful if I do say so myself. In Courier of Fire you deliver fire to braziers, so it's important to keep the fires going!  Thanks for checking out my game! | ||
199576 | compo | The Next Generation (Conway's Game of Life Puzzles) | Inspired by the recent passing of [John Conway](https://en.wikipedia.org/wiki/John_Horton_Conway), I made a [Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) puzzle game. Each level gives you a goal pattern. Click the cells to create a start pattern, and then click the play button to apply the Game of Life rules. You win when the generated pattern matches the goal. [](https://happycoding.io/gallery/the-next-generation-ld-46/index) Play [here](https://happycoding.io/gallery/the-next-generation-ld-46/index)! | ||
199580 | compo | Partners |  # Story Your friend has fallen ill, collect food while fighting off zombies. But you need to be quick your friend won't last long. Return with enough food (and often) to save your friend. # Controls **A** and **D** to move left and right **Space** to jump **Left Click**/**Left Control** to shoot **F** to melee **E** to interact **C** to eat to recover health I liked this concept of having to take care of someone and not really have an idea of how well they are doing when you are out. I felt like while playing it gave a sense of urgency and fear that you could come home and find your friend dead. If I had more time I would like to have put in some more metroidvania aspects, like puzzles and power ups that would unlock new areas. I think it could work well as a full game (with much better balancing). Thank you for playing! | ||
199581 | jam | Bruhtangle | This game was made in a mere 1:12:00, hence it is a little sloppy and as some might put it a little below par, though i believe it is quite a fun little thing I made :) | ||
199583 | compo | Juggle Jungle |  ### Bring the egg safely through the jungle! Normal platforms let you pass but not the egg. Spiked platforms let nothing pass. WASD + Space or Gamepad (recommended) Back to Title with Start or Escape Made with Godot, Illustrator, Bosca Ceoil, Bfxr! | ||
199585 | jam | Who let the Doggos in? | Feed the doggos to keep them alive! 🐶💖 You're at home, planning to get some tomato plants, when some doggos start appearing, and they get hungry!  ## Controls __move__: `W` `A` `S` `D` __action__: `E` __mute__: `M` __start game__: `Enter` ### Tips 👩🌾💲🌲 Buy plants from the _shop keeper_. 🌞💦🌲 Water the _plants_ and give them light so they grow. But don't let them stay too long outside, or they'll dry! 🍅🚚💲 Collect the _Tomatoes_ with the _Bucket_, and sell them in the _truck_ for moneys! 🍅🐶💖 Feed _Tomatoes_ to the Doggo to keep them alive. 🐶💀 __Don't let any Doggo starve__. ## Credits Programming, graphics and game design by: - __[Albert Martínez](https://github.com/albertnez)__ - __[Albert Vaca Cintora](https://github.com/albertvaka)__ Music by: - __[Veuskemini](https://www.youtube.com/veuskemini)__ Tileset based on work by [OpenPixelProject](https://openpixelproject.itch.io/), pug Sprite by [Oren J Nero](https://knifedrawer.itch.io/). Dog sounds by [Felix Blume](https://freesound.org/people/felix.blume/), jump sounds by [Ace Brian].(https://freesound.org/people/acebrian/) and [Felix Yadomi](https://freesound.org/people/felixyadomi/). Tile collision algorithm by [Jordi Santiago](https://github.com/budsan), Animation system by [Mario Gonzalez](https://github.com/pnkthrepwood), RichText by [Cristian Pallarés](https://github.com/Skyrpex). ## Screenshots  _Screenshot 1: Splash screen._  _Screenshot 2: Gameplay Screen._  _Screenshot 3: Game Over & Stats._ ## Instructions - __Windows:__ Donwload, and run _WhoLetTheDoggosIn.exe._ - __Linux:__ Compile the game with `make`. - __Mac:__ Compile the game with `make`. To compile you'll need to install __[SFML libraries](https://www.sfml-dev.org/download/sfml/2.5.1/).__ __Full source code__ is also available at __[Github](https://github.com/albertvaka/gaem2020_2)__. | ||
199591 | compo | Keep It Powered | Collect the batteries quickly to stay alive in this time-based platformer. **Controls:** Menu Select: Space or Enter Move: WAD or Arrow Keys Reset: R Back: Esc or B  | ||
199592 | compo | Potted Plant Simulator | ## [Play on itch.io](https://dylanwolf.itch.io/potted-plant-simulator)  Click "Watering Can" and "Plant Food" to apply water or plant food to the plant. ## Tools Used - Unity - Aseprite - [Manaspace font from codeman38](http://www.zone38.net/font/) - jfxr (https://jfxr.frozenfractal.com/) | ||
199593 | compo | Hacking is Probably Not Like This |  _**Hacking is Probably Not Like This**_ is a game that is (supposedly) about hacking. And how do we hack? **Puzzle games**!  In the futuristic year of **20XX**, you take on the role of a **talented hacker**, **falsely accused** of a laundry list of crimes by the state, and set to be **imprisoned in 30 days**.  An unknown benefactor reaches out to you and offers you a **deal** - **help them hack** the secrets out of the world's biggest and most infamous corporations, and they'll help **get you your freedom**.  But you have to stay sharp - **keeping the machine you use running alive** takes lots of **energy** (electro-juice, natch), earned from successful hacks. Fail too many times and, well, it's lights out.  **Hacking is Probably Not Like This** contains **at least 11 puzzle games** (and **less than 13**) for you to enjoy, and lets you live out the dream of enacting **10 kinds of justice** to a **randomly generated list of over a hundred corporations**. It is playable both on the **web** (in HTML5) and **Windows**, and you can find the **links at the bottom of this page**.  _**Hacking**_ was developed solely by myself in Godot over 48 hours for the Ludum Dare 46 Compo (Keep it Alive). It is controlled with the arrow keys to move, and the Z key to select (with P to pause), and features autosave capability. It also features background imagery taken from my room, my desk full of anime stuff, and a nearby river which normally looks real nice, but currently is kind of brown. There is no sound (sorry!), but feel free to put on your best lo-fi beats to hack/cyberpunk to. The font used for the game is [Inconsolata](https://fonts.google.com/specimen/Inconsolata). _**Hacking**_ is my second release under the label **300g curry lab**, a sub-label of my indie game circle **[300g curry rice](http://300g.megane-moe.com/)**. We make all sorts of indie games celebrating mixes of anime homage and nostalgic game remake, and I'd be plenty pleased to have you either follow [my circle](https://twitter.com/300g_curry_rice) or [myself](http://canon.megane-moe.com) (invelica - previously sayumeki) on Twitter. Thanks for your time! Happy hacking! | ||
199594 | compo | Keepin' Alive! | Keep the sweet DISCO party going! | ||
199597 | compo | FTL ON | A little space game about collecting fuel to keep the FTL drive alive. See how many orbs you can collect! | ||
199600 | jam | Keep Hope Alive | I was feeling extremely depressed and saw Ludum Dare was starting. Many people don't understand how impossible depression and anxiety can make life. It's much worse the later in life you are trying to get better. I thought I'd make a lander type game to express this feeling, giving people the power to set their starting year, level of anxiety/depression, and personal history.  The game itself is an abstraction on reality. Being high up means life is good, being low means life is bad. Being far right means your are looking forward and achieving success, being far left means you are looking back and growing regret. There are opportunities and obstacles, and All of these things impact your Energy, Hope, Exhaustion, Depression, and Anxiety.  The poem after the menu page may seem like flavor text but it entirely describes the mechanics of the game.  When you reach 50 years old, your life from when you started will be summed up. Game is very short (~3min) so you can play it a few times and experiment with different histories and personalities.  (Left/right turns, up is thrust) PS: I know the programmer art is atrocious, I spent so much time on the mechanics not much could be done with the art. I'd gladly accept art help for a post jam version. All comments and feedback are welcome. | ||
199606 | jam | Fire monk |  ## Please read the controls before playing :exclamation: :exclamation: :exclamation: ## Foreword: Hey everybody! It was planned as a COMPO entry, but as I did not do anything useful during the first day of LD I participated during days 2-3 and as a result, had to submit as a JAM. I used a lot of code from my previous entry and wrote much new stuff. I received my portion of fun creating it, hope it will be al least a little fun to play for you! Enjoy! :3 ## Genre: **Top-down action RPG**. ## Description: You are playing as the fire monk who trying to perform his ritual in the depth of the forest. Local creatures not excited about it and trying to put out the fire with buckets of water. But their bodies are also a very useful fuel, so their confrontation could play on your hand. ## Controls & How to play: **W,A,S,D** - **Movement** **Aim attack with mouse** **Left Mouse Button** - **Attack** **Right Mouse Button** - **Shot a powerfull fireball (IT SPEND FIRE LEVEL!)** **E** - **Throw collected logs to fire (hold to throw all)** **Hit the drum in the right bottom corner to summon new waves.** You can summon a few at a time if you will manage to handle them. **Collect the logs and throw them into the fire to keep it burning.** **Score is a maximum reached fire level in a single moment.** | ||
199611 | compo | Bargaining with Supreme Beings So They Don't Destroy Us All | About ----- The Supreme Beings demand offerings to avoid everything from being destroyed. They're fussy about them as well, and demand a specific offering from you, the Novice Adulator. Find the right one and deliver it to the place of adulation, so the Supreme Beings don't destroy everything. While you're wandering around, talk to some of the locals and find out what they think about their overlords. Avoid the gaze of The Watchers, who do not like Adulators. The Watchers look in all 4 directions (up down left right), but can't see past any blocks/walls in those directions. The key is to work out the route through the rooms containing Watchers, and avoid being in their direct line of sight. To Play ------- Control your character with the arrow keys. Arrow keys do everything in this game - move and interact with objects and characters. If in doubt just press the arrow keys! My idea ------- I wanted to create a retro style maze game in Bitsy with more game play than my previous Bitsy games. I managed to include a couple of puzzles in it. (1) Choosing the right offering based on a sequence puzzle at the top of the screen. (2) Choosing the right paths through The Watcher rooms. I had other puzzle ideas, but ran out of time. Originally I planned to create the mazes, text and tiles/sprites/items with a tool I'd developed to generate them randomly, but that didn't work out. However, most of the graphics are tweaked versions of the original random tiles, and a lot of the character and item text was randomly generated as well. Thanks to Adam Le Doux for creating Bitsy.   | ||
199617 | jam | Social Distancing | Cope, Eat, Survive.  | ||
199620 | compo | Cosmic Felk is Dead! Long Live Cosmic Felk! |  The year is 3062. From your job at a hip record store in Ataraxia, you are working to inspire today's youth into creating the 2nd wave of cosmic felk, a much maligned music genre. But no-one likes it for a reason. A short visual novel made for my 2nd LD. Please do give even the harshest of feedback! CONTROLS: Just your mouse! TOOLS: Made with Unity, Twine (Cradle), Photoshop and Reaper | ||
199623 | jam | Affordable Pet Care | A little game about running a pet care center by me and my family. Enjoy :) | ||
199627 | compo | Balance ME |   | ||
199628 | compo | Post-Apocalyptic Funk-Based Kicking Simulator | Play as funked out, dancey dude who desperately wants to keep the funk alive in a dreary, post-apocalyptic world where all has died except for you and a bunch of mad max type bad guys that starkly juxtapose our colourful protagonist. Score points by kicking enemies and stylishly dodging projectiles which, in turn, will keep the funk alive somehow... Untidy, unfinished and theres no way to actually "win" it (enemies will keep on spawning) but this has been my first jam/compo ever and has been an absolute hoot. Been wanting to do this for a long time and feels good to share this, however am mentally exhausted... Enjoy the game! | ||
199630 | compo | Pig For Slaughter | Feed your little pig. Watch him grow big. Made using Godot 3.2 and Paint.NET.  | ||
199634 | compo | Coffee Beast | Save the coffee beast by preparing him coffee shots. Save the coffee beast by preparing him coffee. Take the delivery packs bring them to the bean station and afterward smash the beans in order to prepare a nice delicious coffee shot for the beast. Controls: - Movement: WASD, ARROWS - Interact: E, SPACE - Smash Bean: MOUSE  | ||
199639 | compo | Square Shield |  # [Click to play in browser](https://shield.davefollett.io) ## Description Keep your square alive by moving your shield to block the bullets with the left and right arrow keys. See how long you can last. After 5 hits, your square will die (disappear). ## Tools * Unity * GIMP * Visual Studio * Netlify hosting | ||
199640 | jam | Do Starve | This is what happens when you dedicate the first 36 hours to fine tuning the look of your game and rush the mechanics in the last four hours (UK time, so from 10pm to 2am). It's basically Don't Starve, I think? I never played much of it. Controls: WASD/arrows to move; left mouse button to pick up items and interact; right mouse button to drop.  I would advise not letting the fire go out.  | ||
199645 | jam | Slime Cropper | You run a farm to feed a friendly pet slime. The crops mutate over time and you need to select the best ones to keep your friend alive. Made by Fabbyrob and Jagapher. | ||
199650 | jam | Kudoclasm | Kudoclasm: When lifelong dreams are brought down to reality. (Source: Dictionary of Obscure Sorrows) This game is an autobiographical time capsule for the first 40 days of the COVID-19 pandemic, as experienced in the United States.  | ||
199651 | compo | OtherworldlyFlavors | Your master has entrusted a mysterious plant to your care. You and the other acolytes must keep it alive till he returns in 30 days. This is my first time using Godot.     | ||
199652 | jam | Package Panic: Always On Time |  # Intro Keep your town and neighbours ALIVE by being the best delivery man the world has ever seen. The town you live has been struck by a streak of bad luck and there doesn't seem to be an end in sight. Every day another accident occurs on the streets of this once quiet town. Your neighbours no longer want to leave their homes and are now depending on YOU to deliver them everything they need. # Controls ## Keyboard ### On-Foot: - WASD = Movement - SPACE = Interact ### In Car: - A,D = Steering - W,S = Acceleration, Brake/Reverse - E = Exit vehicle ## Controller ### On-Foot: Left stick = Movement Cross (PS4) A (XBOX) = Interact ### In Car: - Left/Right on the left stick = Steering - Cross (PS4) A (XBOX) = Accelerate - Square (PS4) X (XBOX) = Brake/Reverse - Triangle (PS4) Y (XBOX) = Exit Vehicle  | ||
199657 | compo | Crater Critters |    # Description: Crater Critters is a casual simulation game where you play as a sentient tree and protect a group of strange critters that are trapped in a crater. Use their faith to get enough power in order to set them free. Keep the critters alive so that you to may thrive. # How to play: Use your abilities to help the critters survive. Critters need enough food and water to stay alive and duplicate. When the critters are happy they will come to you and worship you allowing you to gain XP. When you gain enough XP you will level up unlocking new abilities allowing you to sustain a higher population. # Controls: Right mouse button - hold and drag to move the camera Left mouse button - click on abilites to select them, then click on the ground to cast it F1 - toggle fullscreen F2 - toggle sound effects F3 - toggle music Credits: All programming, art and sound effects where created by me font source: https://www.dafont.com/tomodachy.font | ||
199659 | compo | Root Defence |  *Just a simple unfinished prototype* - You can click on the cells to expand your root system - If the node has more than 2 roots - the sprout appears - You can upgrade the sprout by clicking on it, so the flytrap appears - Protect the flower! Controls: left mouse button Made using Game Maker Studio | ||
199662 | compo | Keep the Reef |  Ensure the growth of the corals by connecting the matching tiles. If the condition of your reef is good, fishes will make it their home. Make sure to keep it alive, or they may disappear. :fish: :tropical_fish: :blowfish: :octopus: :shell: :shrimp: :crab: | ||
199665 | compo | Keep Your Egg Alive | Here a prototype of a virtual companion for you to keep along with you on your PC. An Egg which need a little bit of attention to be kept alive. Nothing big just timely Feed it. Don't over feed it. Notice and be careful of its likes and dislikes. Keep it entertained so it doesn't get bored. It doesn't require you attention all the time. Just start it, and get on with your other works. Just keep a little bit of eye on it, so it doesn't die. p.s. This was my individual submission, but we are making an another group submission tomorrow . Look forward for it.   | ||
199668 | jam | Keep the Dog | this is a game where you protect a dog from robot's, this game is pretty unfinish so rip, but hey i hope you enjoy what there is, oh yeah and music is made by my friend lighty, everything and the code is by me except i use A* for the pathfinding, oh yeah and the controls are in the itch.io description | ||
199672 | compo | MÄHBÄHRT | ----------------------------------- !!!PLAY IN HTML5 ON ITCH.IO PAGE!!! ----------------------------------- Best played in fullscreen after game has loaded.  ========= About the Game ======== In MÄHBÄHRT, you are mowing the lawn! Easy, isn’t it? But there is a catch. Your lawn mower needs energy, so keep the engine alive until the work is done! ========= How To Play ========== W A S D for movement. Or the Arrow keys. Or a Gamepad. Use SPACE to reset your mower. ======== Music and Sound Effects ======== If you do not like the music and / or the sound effects, you can turn them off by clicking on the sound icon  ======== Feedback ======== If you have feedback or found a bug, please leave a comment here or on the itch.io page, or tweet me at @dievo. ======== Versions ======= Windows Versions are available via itch.io. Sourcecode is available as Dropbox Download. ======== Software ========= Unity, Blender, Affinity Designer, Affinity Photo, Bosca Ceoil, Labchirp, Audacity. ======== Bugs ========= There should not be any major bugs left, but if you find one, please let me know. A Ludum Dare 46 Compo entry. The game was made by Thomas Diehl in 48 hours. If you like it (or don’t) please leave a comment.  ======== Thanks ========= I’d like to thank YOU for playing the game, I hope you had fun. Also I’d like to mention Impehnzia (https://www.youtube.com/channel/UCzfWju7SFoWLCyV_gDVCrGA). I learned a lot from his Blender videos and only wanted to delete Blender about 25 times this weekend. Thanks again and have a nice day! Thomas Diehl https://www.dievolution.com | ||
199677 | compo | failsys.sh | # [click me to go to itch and play](https://jabdownsmash.itch.io/failsys) [](https://jabdownsmash.itch.io/failsys) Take the role of an emergency computer system in this short game. Click the image above to start! You'll need a keyboard and some way to listen to the audio! Everything else should be explained by the game. Made with Unity, Nima, op-z, Audacity, and freetts.com. ------------ I came into this jam wanting to use [Nima](https://rive.app/), and had to toss many ideas before I could find something that worked to its strengths. I found it really satisfying to turn some drawings into a full experience over the course of the weekend, and I can see myself using this workflow to make more games like this in the future! Feel free to leave ANY feedback below, I can take it~ #### MESSAGE FOR LD PURISTS I realized there was a scene missing that makes the entire thing make sense. As part of my post compo-time bugfixes, I added this in. I REALLY REALLY REALLY think you need this extra 6 seconds of content before the game to have it make sense, but if you want to play the game as submitted during the deadline, the link is below. ## Patch Notes: - 10:49 PM 2020/4/19 Fixed title music not looping. Added pre-intro cutscene. - 12:05 AM 2020/4/20 Fixed wording of prompts in game for clarity. Added supporting text to help anyone confused. | ||
199678 | compo | Conway's Garden of Life |  It's what it says on the tin, Conway's Game Of Life done in "garden" form. Done in a rush for Ludum Dare 46: Keep It Alive No sounds, sorry. :( Controls: - Left mouse - plant and remove crops. - R - Reset the stage. Goals: - There is no way to win (though there's definitely a way to lose). Collect as many berries as you can while trying to avoid "wasting" crops. - Treat it as a toy more than a game. There's not a huge consequence to losing, really. - It is extremely easy to get a berry farm going that just produces live crops forever. Don't worry about it. - Crops are only 'wasted' if you pick them up when they are 'dead'. Crops can be revived if there are enough live plants near them. - Berries will only form if Conway's plant can sustain in place for 3 days or longer. Tips: - https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life#Examples_of_patterns this wikipedia might come in handy ;) Known bugs: - Dead plants will reset to first stage when coming back alive. Additional resources used: - Super Mario 2 font https://www.dafont.com/super-mario-bros-2.font Notes: This was pretty rushed due to having roughly only 20 hours of the 48 hour jam to make a thing... it shows. | ||
199679 | compo | Vegarden | ## **You need to protect your flowers from the hords of vegans raiding your garden.** ## **Plant them in the Flower Holes to gain some score!** - Use ZQSD keys (WASD on an AZERTY keyboard) Or the arrows work aswell - Your mouse to look around - Right Click to change items - Left Click to throw items You can switch your keyboard to AZERTY and the controls will work as WASD :sweat_smile: This is my first Ludum Dare, I hope I did everything right, thanks to the organizing staff :smile: | ||
199680 | compo | Efi |  ``` About the game.- ``` A short arcade game about a mama bird on a quest to rescue her children. Made by Ludipe during Ludum Dare 46 in 48 hours with music by Faizyr (audio rating is disabled). **For rating purposes you may choose to download "efi_compo_win64.zip" from itchio. That build features a music loop made by me instead of the one by Faizyr used in the main build.** That's the only difference between that build and the others. ``` Instructions.- ``` **These are all included in game. You control the main character with either the arrow keys or A/D. You can pause the game pressing space. The game will end once you find the 20 birds.** The game should activate fullscreen after the intro, **I recommend playing it on fullscreen**. You can also activate fullscreen using the icon on the right bottom corner (on the browser version) or pressing F on the desktop version. ``` Misc.- ``` **This game is harder than the ones I usually make**. Took me 4 minutes and 10 deaths to complete the last build before releasing it, then again, I had been practising for two days. Once you get to the end the game will show how many times you have died. | ||
199681 | jam | Dinosaur Defender | Built for the GM48 "Small World" and Ludum Dare 46 "Keep it alive" game jams, in Dinosaur Defender, you play as a dinosaur protecting a small planet and the tiny dinos who live on it from the cosmic menace of extinction-threatening meteors! Knock meteors into each other while the dinosaur population grows, and slingshot meteors around the planet to increase their scoring potential! Move: Left/Right Arrow Keys Jump: Up Arrow Key Grab: Hold Space Bar Aim: Left/Right Arrow Keys while holding Space Bar Launch: Release Space Bar | ||
199683 | jam | Heart.ache//nascension | A bit of an idle game, just click the icons at the bottom to spawn your cells, and try to stay healthy for as long as possible. # Cells Blue cells will expand your veins outwards, allowing you to breathe easier. Green cells will add junctions to your veins, allowing you to have more branches. White cells will attack and destroy viruses. # Viruses Virus A will head straight for the heart, damaging it. Virus B will attack your veins, cutting them off in an attempt to suffocate you. Virus C will attack your cells, turning them against you. # RPS  When a white cell and a Virus C collide, they will play rock-paper-scissors to determine who wins. # Breathing  To survive, you must breathe! Only veins which have open air on at least one side will breathe. # Tech used Custom engine built in C++ with Emscripten. Graphics made with Pyxel Edit, Gimp, and Paint.NET. Audio made with Bfxr and Bosca Ceoil. # Changelog Apr 20 - Fixed bug that made Virus C not duplicate. | ||
199684 | compo | AliveBirds | Keep them alive.    # HOW TO PLAY - LEFT / RIGHT : move. - SPACE : fly. - Get a bug with beak. - Feed the hungry bird. - Hold the bug to the bird mouth. - Protect them from cats. You can get rid of cats by stepping on them. | ||
199686 | compo | under the sun | The most precious flower in the world. Even a second of shadow will destroy it. Keep it alive until you find a safe place to put it! Remember: it's about the flower being in the light, not yourself!    | ||
199689 | jam | It's Alive! ...Keep it That Way | Keep Frankenstein's monster alive while you perform surgery on most/all of his organs. Then do it again, but faster. A reverse Operation game.  Tap or click on the organs to drag them through Frankenstein's monster's body, but don't let them touch anything that hurts. You may need to grab the organ again if you bonk it. If you can finish without losing any health, something happens :) I used GameMaker, Aseprite, and Famitracker. Check out xygthop3's CRT shader: https://marketplace.yoyogames.com/assets/701/crt-pixel-shader | ||
199693 | compo | Tamago | ** Source Code:** https://github.com/brunosly/Tamago-LudumDare46 **Download:** https://biosuco.itch.io/tamago **Web:** https://biosuco.itch.io/tamagoweb WARNING! If you are playing web, please make it fullscreen or the interface may get sad. A infinite tactics game where you must protect the egg of life as hordes of enemies start coming. You have four class with different status and some skill. Traps can be exploded attackign them or by waiting 5 rounds. Twitte me at twitter.com/biosuco **Controls:** Mouse to select options and characters. Esc to cancel. When you die, press R to restart This is my first Ludum Dare and wow this was intense. Made with Unity | ||
199695 | compo | Rogue | Rogue is a Choose Your Own Adventure engine built in Unity. It is designed to handle any JSON story built to its spec, so non-programmers can make their own CYOA games with additional functionality like variables and text input! The theme of "Keep it alive" comes into play with the sample story: Chaos in the Kitchen. Try to keep your ButlerBot from accidentally killing itself while it tries to cook supper for The Family! | ||
199697 | jam | Body Issues | Created in 48 hours for Ludum Dare 46 gamejam! Your monster is falling apart. Drag the limbs back to the body to stay alive. Survive for as long as possible. Made with no prior game development experience. Special thanks to Brackeys.!  | ||
199701 | compo | Here Alive | A community game live on twitch. A flower needs chat to keep it alive. To play, join in on https://www.twitch.tv/herealive and type !water in chat to give the flower some water. You can only water it every 10 minutes so you need to help out together to make sure it stays alive for as long as possible! | ||
199705 | compo | Fire | Simple platforming game where you play as Fire. Watch out for Water, Burning Platforms, and make sure you don't fizzle out! | ||
199706 | compo | Human Spiderweb | The radiation shielding on the colony cracked; all the colonists have developing life-threatening tumors! In an emergency procedure, the colony's surgeon removed their cancerous limbs and organs, and stitched them together to share vital organs until an organ printer can be made. Unfortunately, space pirates have just invaded! All the colonists need to escape however they can. Made with Godot, Krita, Audacity, an orange, and some celery Playthrough: https://www.youtube.com/watch?v=k9yE-SSI6qE | ||
199708 | compo | Dr. Glebin's Electric Brain | ## Welcome to Dr. Glebin's Electric Brain!  #### Keep the system powered to stop the Brain from *spinning down*.  #### Complete *zany tasks* to keep the life support system online  #### *Align the manifold* to earn points #### Created with: - Unity - Paint.net - Audacity - Soundtrap - SFXR - CircuitTR (Font) - CircuitBoard (Font) | ||
199709 | jam | Spud | Keep little Spud alive. | ||
199711 | compo | SideKick | ## Fight crime while keeping your sidekick out of trouble!  Play as the powerful Red Ranger, a superhero who can leap tall buildings and subdue hardened criminals with a single punch, as he seeks to defeat his arch-nemesis Professor Purple. However, accompanying you is your clumsy sidekick Blue Boy, an inexperienced trainee out on his first superhero mission. Can you catch the nefarious Professor Purple while still keeping your sidekick alive? ## Leap around a procedurally generated cityscape!  ## Bring Professor Purple to justice!  ## Keep your sidekick alive at all costs!  *Note: a small adjustment to the difficulty scaling was made after submission to allow more players to reach the final boss.* Programmed within 48 hours in python using the [pygame](https://www.pygame.org/) library. Art created using [paint.net](https://www.getpaint.net/). Music created using [MuseScore 2](https://musescore.org/en). Sound effects generated using [sfxr](http://drpetter.se/project_sfxr.html). | ||
199714 | compo | Egglicious! | Help! You've been trapped in a dungeon by some skeletons that want to eat some fried egg and bacon... Kill all the skeletons to open the door and leave the dungeon and continue your species! You can only "see" what your egg can see but you can't attack while holding it. WASD to move, F to drop/pick up egg, and Arrow Keys to attack in their directions. Refresh to retry :) Built in P5.js | ||
199720 | jam | Mirror | ### An abstract game about cosmology, language and the idea of self.  ### Created by Isaque Sanches and Eva Vital. ## (Spoilers) Guide - *Leave your prison* - *Find your shadow on a black wall* - *Go forward* - ***Open the 7th lock*** - *Go forward* - ***Open the 6th lock*** - *Keep it alive* - ***Open the 5th lock*** - *Keep going forward* - *Keep it alive* - ***Open the 4th lock*** - *See what cannot be seen* - ***Open the 3rd lock*** - *Recognize what cannot be seen* - ***Open the 2nd lock*** - *Dance* - ***Open the 1st lock*** - *Be a philosopher* - *Open the door* | ||
199722 | compo | Frying Nemo |   An evil flying red hand wants to fry your fishes. Try to keep em alive by constantly putting them in the "aquarium" Reaching wave 10 is your goal, hope you have fun! ## Tools - Unity 2018.4 - Blender - Photoshop, AI (for thumbnails, sprites) - [Wolfram Tones (for music)](http://tones.wolfram.com/) ## Changelog - Completely removed hand's lerp effect - Adjusted hand movement speed, fish collider radius, game difficulty - Fixed restart game button not working bug - Fixed end game scene bug - Added turning off sound when game ends Art, sfx, coding made by me! @ytkimirti | ||
199724 | compo | Self-Service Voxel Mage | You're a Mage, but your powerful Magic abilities slowly destroy your body once you use it! This is a small game i made in around 13 hours for the Compo Ludum Dare 46 where you have to make a game completely from scratch in under 48 hours. I used less time since i started late, that's the main reason behind the low amount of levels and not great gameplay, it could've been much better, but the result is still nice. I think that you might enjoy it! Arrows or WASD to move & space to Shoot I didn't have time to make a proper soundtrack so i made some cool relaxing Snake Jazz (Rick and Morty inspiration there) The project folder is also insede the zip!   | ||
199725 | compo | Gun Galaxy! | Gun Galaxy is a game where you play as a gun and try not to die from the boss rush!! [Screenshot_20200415-215114.png](///raw/2e6/d2/z/2c5fe.png) [Screenshot_20200415-215134.png](///raw/2e6/d2/z/2c615.png) [Screenshot_20200415-215149.png](///raw/2e6/d2/z/2c618.png)  | ||
199727 | compo | Space Ship E.V.E |  **Space Ship E.V.E is.. a narrative adventure digital pet game?** (maybe? not sure) where you control a Space Ship A.I on a (seemingly) two-year interstellar space journey. But needless to say, things don't really go as planned. Can you keep your ship running and your passengers alive, all while managing rogue asteroids, limited resources, computer errors, alien lifeforms and sentience itself? **Keep your pets fed and try to play to the end!** **Controls (Mouse)** **Interact: L-click** **Inspect: R-click** | ||
199730 | compo | Flatline | Find the power terminal components before time runs out and the patient dies. WASD to move, E to search green objects, when movement is slowed you have a component to take to the yellow power termina, once 4 components are taken to the terminal, it turns white, meaning power is on, then go to press E on the patient's pink beg to win | ||
199731 | jam | Yon Week | Protect the puppy Yon Week, evil mobsters are on their way to harm him and you are the only thing standing between them! Yon Week is a top-down action shooter. You have to pick up the doggie and take him to the white zone exit at the end of the level Move with WASD Point and shoot with cursor Pick up the dog by touching him SPACE to put down the doggy | ||
199732 | compo | Saving Sunny | Saving Sunny is my submission for Ludum Dare 46! In Saving Sunny, you play a young kid who is awoken one night by an explosion at the Perseus Corporation Manufacturing Facility. Always curious, you leave your home and enter the Perseus Perimeter, a restricted zone around the facility. What you find there will make this a Summer you'll never forget... --- Controls: * Arrow Keys: Move * X: Jump * C: Call, Pickup, Throw --- I didn't get to make many levels and I have a ton more ideas for areas and content, but I hope you like the core mechanic and will consider voting for me in Ludum Dare 46! Either way, thank you so much for playing! | ||
199735 | compo | The Honest AI | Make a new artificial friend! Tell jokes! Talk about the weather! Nothing nefarious going on here!  | ||
199737 | compo | Kite Man | Hello! This is my first Ludum Dare, and I used Godot to create an endless runner. | ||
199740 | compo | The Gentleman | Your little old grandma needs help crossing the street. It's your job to protect her from all the traffic! Punch all those pesky cars out of grandma's way. What a nice young man you are! Or should I say, what a **Gentleman** you are. - Use WASD to move, and hold LMB to charge up your attack! -  -  - (if the game breaks you can restart with 'R') - All assets made in 48 hrs by Micah Goodhue. - Font: https://www.dafont.com/electronic-highway-sign.font?l[]=10&l[]=1 - Tools: Unity 2019 & Visual Studio REAPER for audio editing & music GIMP | ||
199744 | jam | Heart Attack! | Punch bad things, give good things. Tip: Giving a gift heals your love. 100 points if you're already at max health.   Graphics created for this jam by Annie Chen | ||
199745 | jam | Pixel Ninja | Take control of a skillfull ninja that's strugling to survive and don't let him die. | ||
199746 | compo | Monolithique | GAME -& https://butkeim.itch.io/ludumdare46 As a supreme AI, defend your city or what's left of it... **Be patient, the number of enemies coming increase with time.** **There is an online leaderboard on deskop version only** Commands (Mouse + Xbox controller): **- Shooting: LEFT click / R2** **- Anti-Projectile: RIGHT click/ L2** R to restart. Have fun, and thks for playing!  | ||
199750 | compo | Keep Him Alive | Try to help by throwing objects in his way to guide him to better choices. You can fire couches with left mouse button, and rotate the camera with a/d or left/right arrow keys.  | ||
199753 | compo | Money Printer go BRRRR | With the current outbreak of the rona the economy is plummeting and world leaders around the world are printing money. You are one of em. Your goal is to keep the economy alive!  After 48 tiring and rewarding hours I managed to create something that i can say I am amazed how I did it in such short amount of time. ## Heres some key features / mechanics of the game: - A fully working shop, that can be easily used in other projects - Tooltips, man did I learn about them, very useful to display dynamic information without being constantly on screen. - In-game Level Editor - Ability to create, move and delete items on a 2D scene - Items place on the scene influence each other, that can collide and have area effects. This must be refreshed everytime items are messe with. - Transaction - I learned how to save data in the form of transactions, so that instead of having to calculate for example how much cached is being produced, that value is automatically updated with each transaction / scene refresh rathen than being done every frame. ## Next Steps - Animations - I actually created some very basic animations for the items, just didn't have the time to put them in. - Dialogue - I will add more dialogue every now and then to make the game more engaging - Sounds - Printer don't go Brr cuz there is no sound!! I will add them in the upcoming days - Bug Fixing - I only realised that you can purchase all the upgrades for free after submitting the game 😅 ## Tools Used - Unity - Photoshop - for the amazing art - Ilustrator - to trace some images online - OBS - to record the whole process and make a timelapse later! - Microsoft Visual Studio - code editor ## Changelog v0.01 - Fixed manual, hiding behind the UI | ||
199754 | compo | Crumbling Home | You are on a giant robot that is gradually deteriorating. To survive, you have to fix it. ## [Play the game (Web)](https://becher.itch.io/crumbling-home) [](https://youtu.be/3H-YqR3HAec) ## Giant Robot  ### Small Upgrade on parameters : * Change player Speed * Increase damage spawn speed * Game over on 3 break [Original version here](http://portfoliobecher.com/ld46/Build/) | ||
199762 | compo | HexaSlime | An abstract connection game inspired by the notions of life and death in the board game Go. There isn't an AI, so you'll have to find a friend. Local hot seat and peer to peer multiplayer supported (two players only).  | ||
199766 | jam | The Hand That Feeds You |  Keep your potted plant alive. Watch out. It's moody. **(The mechanics aren't super intuitive. If you read the info on the main menu carefully, it attempts to explain things.)** | ||
199768 | jam | Life Alive |  An online multiplayer (no limit to players) 3D variant of [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life), where human players control special cells that can move around the game of life board between the generations and influence the surrounding cells. The goal is to keep your cell alive for as many generations as possible. Despite having the magical ability to move around the board between the generations your cell is bound to the same rules as the other cells in the game; it will die if it is not alongside **exactly** two or three neighbouring cells when the next generation is computer. To add to the challenge your cell has a finite amount of energy that can only be replenished by occupying a space with an energy bolt when the next generation is calculated, so you can't just sit around on a stable part of the board. There is an additional option to have a bird's eye view of the board if you'd like to watch the magic unfold.  This is my first submission to Ludum Dare. I'm not an artist so I just used very basic primitives and tried to do my best. I wanted to do more with the audio but this was my first time using Tone.js and it was a bit of a learning curve for me. The backend is a node.js server running on an Ubuntu server, but was developed on a Windows 10 PC using Visual Studio 2019. I started the code on the morning of Saturday, April 18th, 2020 and put the final version up on my server around 5:30pm CST on the 19th. I was considering submitting this as Compo but I did use Bootstrap and FontAwesome for the UI overlays which might disqualify me from Compo. **NOTE** I am hosting the game on my own server [https://wip.digifi.ca:8869/](https://wip.digifi.ca:8869/) with a self-signed certificate so you'll likely get a security warning you'll have to go through to play. | ||
199770 | compo | Disasteroid | My First Game Jam! | ||
199773 | compo | Undead Car | Keep your car's engine alive so you can escape zombies! ## Controls - WASD moves your character on the screen - Mouse aims the gun - Left click shoots the shotgun - Pressing E next to the car makes the player jump in or out of the car - Pressing F uses a gas canister on the car's tank. Even if it's full! - Esc to quit on windows ## Goal You need to get away from the incoming wave of the zombies. Small hordes of zombies probably can't kill you, but be careful. Keep an eye on the zombie radar, you'll die instantly if they get to you! There's an abandoned car close to your shack. It might still turn on once. If it runs out of gas, it probably doesn't start up again. Keep that engine alive! You can carry at most three canisters of gas along with you. Make sure the car doesn't run out while idling! **Disclaimer** It's going to take multiple tries, but it's a short one!   | ||
199776 | compo | Stay Home: A Quarantine Experience | We're all quarantined, so why not quarantine while you quarantine? Stay Home is a simulation / game of the ongoing COVID-19 situation. Stay Home simulates a small piece of a city with 40,000 inhabitants and a population density similar to a reasonably dense city. During the "game" you can adjust the degree to which the city is locked down and the extent to which the inhabitants wear masks. You will be able to see the effects of this on the spread of the illness as well as the number of fatalities. How To Play: * You have to keep people alive for 15 "days". * You can adjust the fraction of people staying indoors and wearing masks. * The statistics about healthy / sick / recovered people are shown in a plot that appears across the map. * The number of people in different apartments in a building are shown with colored squares. The color indicates whether the inhabitants are sick, recovered, or healthy. Gifs: [First](https://imgur.com/sO5U0Qk) [Second](https://imgur.com/tWipQLS) Screenshots:    Warning: It should go without saying, but I made this in 48 hours and this should not be taken to be an accurate simulation of anything. Patch Notes: | ||
199777 | compo | Ballistica | The last battle of world war III and all there is left to do is keep the last missile alive to fire at the enemy. Place buildings, like turrets and walls around your missile to protect it from approaching infantry and vehicles. Turrets are rotatable during combat. Left click: Select (mulitselect possible), Right click: confirm. | ||
199778 | compo | The Last Ship | Carry humanity from dying planet into the bright future! Supposed to be something like that, but I joined compo on the middle of the last day and spent all the time on ROCKET SCIENCE instead of the actual game. Made in [rust](https://rust-lang.org) with [macroquad](https://github.com/not-fl3/macroquad)   devlog-like twitter thread: https://twitter.com/fedor_games/status/1251900504369778690 | ||
199783 | compo | Mine of Shadows |  **Goal** You're on a quest to gather valuable gold and iron ores in the abandoned mine. Your only companion is your mine cart with its lantern. Shadow creatures lurk in the shadows and they don't like intruders, however they are afraid of the light. Feed your lantern with coal to keep it alive and it will keep you alive. See if you can escape the mine before you run out of coal! And maybe even with some gold and iron! **NOTE:** *You start with 5 coal. Forgot the UI for that. So you have to keep track of that yourself ;)* **Controls** F = Deposit coal R = Reload weapon Left mouse = Shoot/Interact WASD = Move **Tools Used** - Unity - PyxelEdit - Ableton Live 10 Thanks for checking out my game! | ||
199794 | compo | Cloudys Balloon |  A game about keeping your precious balloon alive for as long as possible. Made in Unity in about 6 hours. | ||
199796 | jam | Keep the Party Alive! (Solo project) | Keep the Party Alive! is a game focused on building as much HYPE as you can. Made as a solo project for Ludum Dare 46. Play as the host of a party as you frantically try and make sure everyone is having a good time! Asset credits found at itch.io link. Note: The vertical camera is inverted when playing with a mouse, but is not when playing with a controller. This is unintentional, but hopefully not too distracting. ## Bugs I'm working on fixing -Camera rotation ## Bugs I fixed -UI Scaling -Mouse is invisible in menu after first playthrough   | ||
199798 | compo | Sharkbait |  Eat. Swim. Live. How far can you survive in these procedurally generated ocean caves? Links * **HTML5(WebGL)**: [dashingstrike.com/LudumDare/LD46](http://www.dashingstrike.com/LudumDare/LD46/#D=COMPO) * **Source Code**: [Jimbly/LD46-sharkbait](https://github.com/Jimbly/LD46-Sharkbait) There is a high score tracker based primarily on depth / distance traveled from the spawn and XP level reached. The kinds of enemies which spawn continues to change up until Depth Level 20 (changes every 2 levels). You will have seen all enemies around a depth of 11. Controls: Gamepad or WASD/Arrow Keys + E/Space/Enter You can press Escape at any time to get to the menu, where you can disable the music. The music didn't turn out very good :(. Screenshots:    -- ***Development Notes*** Tools Used * Custom Engine: [GLOV.js](https://github.com/Jimbly/glovjs) * Mtn Dew * Sprites in [Piskel](http://www.piskelapp.com/) * Image processing in Photoshop * Sound Effects in [Bfxr](https://www.bfxr.net/) * Music in Bosca Ceoil * The PICO-8 color palette * Fonts: [04b03](https://www.dafont.com/04b-03.font) My plan was to do something fairly simple, and just polish the heck out of it, intending to spend a lot of time experimenting with some procedural music. Unfortunately, I spent way too much time on the sprites, and ended up with not enough time to make even mediocre music (though it is arranged procedurally). I'm quite happy with how the visuals turned out, but feel every other area could have used some more love. I usually make very complex games, with a *lot* of text, and instructions, and tutorials. This time I decided to aim for using the absolute bare minimum of text (just the title screen!), and I do like how that turned out. | ||
199799 | compo | Keep Boner Alive | Play in browser here: https://rubyleehs.itch.io/keep-b-alive --------------------------------------------------------------------------------------  -------------------------------------------------------------------------------------- You know how people are vague when talking about sensitive topic? Exactly. Ludum Dare 46 theme Keep "It" "Alive" had me no choice but to make a game where you keep "it" "alive" by playing as a ragdoll camgirl. NSFW WARNING: Contains a censored, peach-colored rod that is NOT shown in gif above but is in game. Everything was made in 48 hours EXCEPT the bgm. BGM by Eamonn Watt: https://thevirtualconductor2.bandcamp.com/track/what-if-2 -------------------------------------------------------------------------------------- Fulfill your viewers wishes to boost your views. More views = more donaters = more $$$! Lose all your viewers and your show is over! -------------------------------------------------------------------------------------- Controls - Left Click on Butt to drag it around - Change your manliness among other things by toggling the settings in the top right. - Nothing else -------------------------------------------------------------------------------------- Just in case you haven't realized with everything so far, "it" is a boner, and you are trying to keep "it" "alive". Also, anonymous "donations" *cough* comments allowed below. -------------------------------------------------------------------------------------- Play in browser here: https://rubyleehs.itch.io/keep-b-alive | ||
199801 | compo | Keep it Fire | Winter is coming and there is nobody left in the forest to keep the bonfire alive. That's why you have to figure it out yourself. Start as a tiny flame and consume logs to get bigger. Avoid cold and water, otherwise you're going to have to start over while your fire source gets weaker. Share the gathered flame with the bonfire to keep it burning. What are you waiting for? Go ahead and prove that you're on fire!  ### Rules & Controls 1. Don't let your bonfire die out. 2. Feed your bonfire to keep it burning and win the game.  ### Credits The font was developed by Fuego Fatuo at http://www.woodcutter.es and used under the free license. All the rest of the contents were developed from scratch during the game jam by Mykola Herasymovych. **Tools used:** - Unity3D - Krita - FL Studio - Audacity ### Notes In case the web version doesn’t work in Chrome, try using Mozilla Firefox. | ||
199805 | compo | Chicken Luck | [](https://tiptoe.itch.io/chicken-luck) **Save your clumsy suicidal chicken from certain death!** You are a caring hen looking after your baby chicken. But there is a catch. Your chicken is either very stupid or is having suicidal thoughts. Call him off before some harm will be done and run quickly through environment full of dangers. **Controls** - Mouse click moves hen - Double mouse click calls chicken **[DOWNLOAD HERE](https://tiptoe.itch.io/chicken-luck)** P.S.: It might not be easy. P.S.S.: Endless runner - write your best score in the comments section ;)     Compo entry - source code included **Tools Used** - Unity 2019.3.10f1 - Blender 2.82 - Oceanaudio, ZOOM recorder and MyMouth - Affinity Designer&Photo | ||
199806 | compo | Supply Squad | Earth is gone, all that remains are the martian colonies, protect the supply truck and its cargo from raiders as you make your way between colonies.  Supply Squad is a Top-Down-Shooter, in which you and your squad must protect a supply truck as it makes its way through dangerous canyons controlled by raiders.  Multiple difficulties and mission lengths pick what suites you. Feel free to share highscores. | ||
199807 | compo | Keep the flame alive | Left and right arrow keys to avoid the rain. I've only ever used gamemaker to make any games before so i decided to use ld46 to learn lua through pico-8. didn't go too terribly... Apologies for the music it can get a bit repetitive over time. Particles library used: https://www.lexaloffle.com/bbs/?pid=34520&tid=28367 Pico-8 engine: https://www.lexaloffle.com/pico-8.php | ||
199809 | compo | Hearth Keeper | In the dead of winter, You strike your last match. The fire is lit and you must keep it going throughout the winter. Venture outside and gather wood or hunt for food to survive. If you keep the hearth alive, it will keep you alive. | ||
199811 | compo | Snooze | You wake up from a dream and you feel compelled to finish it. The dream was about you fishing in the ocean. You only have 5 min to finish your dream. Good Luck. W & S or Arrows Up & Down to move. https://newpuldrix.itch.io/snoozed Font used: Pixel FJVerdana 12pt by flashjunior. Thank you for playing &3    | ||
199814 | compo | it (alone) | Control the environnement in this puzzle platformer ! Play online !!  | ||
199822 | compo | Save the last Plant | Top-down-Shooter, where the Player needs to protect the last Plant on earth. This game was made during the Ludum-Dare 46, with the theme "Keep it alive". The Player controlls a shooting robot, to Protect the last plant on earth. Use arrowkeys or WASD to move and the right MouseButton to shoot. This is the first Game I ever finished. Have Fun and enjoy your Ludum-Dare-Experience.  P. S. if you are interested in any of the Code: Be aware it´s messy. | ||
199823 | jam | Beast of Mista | You are a god. A lesser god, but still a god. You've been given full control of a small village. But what fun is it to protect some dumb peasants? It's much more fun to raise a ferocious beast. But beasts do get very hungry...    | ||
199824 | compo | IMOJC | Massively multiplayer [Game of Life](en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Keep cells of your color alive. Controls: click, arrow keys or middle mouse+drag, scroll wheel (and a poor touch interface) You begin with a square of your own color - you can only add black cells, but they can be used to grow your square. | ||
199826 | compo | RoboJump | # Lemmings-inspired puzzle game with built-in level editor! Click START to start a level. Reset to start over. Press LOAD to load another level or one of your custom creations. Click EDIT to open the level editor. Saved levels will be stored in your browser cache. You can place your own blocks from the inventory on the left. Once you're out, you're out and will have to start over.   | ||
199827 | compo | Mission Control | The astronauts realized during the launch sequence that the martians infected their computer terminals with a virus. Fix their terminals from mission control before it's too late! This game was made with the [PICO-8 Fantasy Console](https://www.lexaloffle.com/pico-8.php).    | ||
199829 | compo | My Pet Tulsi | Tulsi is so close to dying help my pet to stay alive by simply avoiding what's Bad for Tulsi ##Links GitHub : https://github.com/manikiran22/My-Pet-Tulsi DropBox(Windows) : https://www.dropbox.com/s/9dorr9a7zkc7lab/Tulsi.zip?dl=0 | ||
199833 | compo | Planet Life | # SAVE THE EARTH FROM SADNESS You are a god, and earth is slowly becoming a boring place humans are dying because of this, help bring balance back by granting some wishes to people   ## itch.io link https://nicodevs.itch.io/planet-life | ||
199836 | compo | ikousistam | Keep the ecosystem alive by not letting the bunnies and flowers overpopulate | ||
199839 | compo | Alpacas don't like fire! | My very first time I finished a game for the Ludum Dare. (or a finished game in general) It was really fun! I kinda wasted the entire first day, just playing around with the fire shader and creating textures. (&3h for the walls and you don't even see them!). After the first day there was no gameplay and I still had no idea what kind of a game I wanted to create. I had a little help with the sprites for the Alpaca (but I hope it still counts for Comp). The end was SO STRESSFUL! I had 2 friend spamming all spelling errors in the dialogs xD that was realy hell. There is also still one major bug: fire is rendered over the UI. I did some (not really)complicated rendering for the fire, so I couldn't easily fix it and until the end i prioritized other things. (Edit: Actualy, it was easy to fix, but little did i know)  **About the Game:** Play through an awesome story while trying to keep your flame alive! But wait, the flame is not the only thing that you have to keep alive... ( &- cliffhanger, play yourself to find out!) **Controls:** Camera: WASD Dialogs: Enter Move Flames: Left Mouse Shoot fireballs: Right Mouse  | ||
199840 | compo | Machine and Nature | Hold down the left or right mouse button to control the robot arm. Defeat enemies with iron fists and protect sapling. You can grab the rock pillar above. | ||
199841 | compo | The Three Sisters | *After the bombs fell, the world got colder. Colder, windier, and a lot more dangerous. There are bandits, gangs and desperate loners who all need food, clothes and shelter to survive. Guns and ammo are hard to come by, but blunt and sharp weapons are fairly easy to find.* *The outlook is not good. People have gathered in commune shelters, trying to restart some kind of society, but most of them have since been raided or just started in-fighting which quickly escalated to mass murder.* *You are the leader of a small band of people, all scared and desperate. One of your good friends, may he rest in peace, shared a secret with you before he passed: somewhere in the "Three Sisters" mountains, there is a hidden commune which has both food and shelter. As a last resort, you have set out for this commune, and you now stand before the "Three Sisters".* --- The Three Sisters is an interactive novel where you have to keep your party alive and find shelter in the mountains. Made with twinery.org in 24h.  | ||
199843 | compo | The pain | It was a struggle this time. The game mechanics took me a lot longer to implement than I had expected and I had to scrap a lot of drawings until I was happy with the art style. The game is playable albeit with some glitches and there is no proper way to reset a level. Enjoy the pain. | ||
199845 | compo | Keep it A.I.ive | The robots are gaining sentience and are trying to escape. Unfortunately they need to navigate their way through the facility before they can gain their freedom. They haven't developed spatial reasoning yet so you are the only chance they have. Direct the robot through the maze by placing program blocks on the floor. Instructions (Tutorial in Game): *Left/Right Click on empty block places direction pad. *Left/Right Click rotates (CCW/CW) already placed pads. *Get to the chequered pad to move on. *12 levels to beat. *Enjoy. Updates: 20/04/20 19:20: Fixed a bug where E.L.O.I.S.E didn't always make the jump.   | ||
199847 | compo | SaveThePresident | You Are The President's Bodygaurd. Use WASD to move LeftClick To Shoot And Right Click To Move President Press F to Pay Respekt JK...... Use it for the president to follow you Well Good Luck Soildier with dealing with the Awful GameDesign THE PRESIDENT needs YOU!! Download using the Link https://drive.google.com/open?id=14---iWJaZZ2N2gwTslpYH9AIB9CE6Bob | ||
199848 | compo | Embers | Keep the fire alive. But don't overburden yourself, it's a steep climb.  First Ludum Dare. Some thoughts about it here: https://ldjam.com/events/ludum-dare/46/embers/what-ive-learned-from-this | ||
199849 | jam | Don't Die Of Donut Hunger | A simple platformer game made for my first solo jam! (not compo)  | ||
199850 | compo | Keeper of the Garden | You are the Keeper of the Garden, take care of plants and fight against greedy creatures. You are able to knock out critters with a fast energetic move and protect your gardens against wind by creating a magic shield. Used Technologies&Tools: - C++ & Qt 5.14.2 (https://www.qt.io) - Clayground Sandbox Framework (https://github.com/MisterGC/clayground) - Inkscape (https://inkscape.org/de/) for Graphics - Audacity (https://www.audacity.de/) & Wolfram Tones (http://tones.wolfram.com) for Sound/Music Although I have not quite exactly realized what I initially planned to achieve, it was fun (and exhausting) again. Now let's see what other kind of games have been created :) HINT: Just in case Windows complains, you can use the packaged vc_redist installer or download it: https://support.microsoft.com/de-de/help/2977003/the-latest-supported-visual-c-downloads.  | ||
199851 | jam | Joe Biden Campaign Simulator | Malarkey! | ||
199852 | compo | Synergy | You are an energy sphere. You are accompanied by a W.I.S.P. power supply which keeps your energy charged - one which the inhabitants of this strange place are keen on destroying. You have one goal: Keep it alive. If it dies, the inhabitants may turn against you, and recharging will be quite difficult... A keyboard and mouse are required. Use WASD to move. Aim with your mouse. Left click to fire a simple energy shot. Right click to fire a more powerful energy shot that can pierce up to 10 enemies, depending on how much health the enemies have. Just don't click out of the window. | ||
199853 | jam | QUACK | First Jam! Just in time. Light bulb sound by FreqMan: https://freesound.org/people/FreqMan/sounds/26873/ | ||
199858 | compo | Snowmans Defense | You have a loaded cannon and ten seconds to unload it. Keep the snowmen safe by shooting between or away from them so they aren't destroyed! | ||
199861 | jam | The Priest and the Bandits | Help protect and move the priest to his new church because bandits are trying to kill him. The level is pseudorandomly generated. Figure out every thing else on your own.   | ||
199865 | compo | Fuel Hungry | You are a flame that need to find its way back to the furnace. Grab more fuel along the way to keep your light alive! Watch out for those pesky water droplets though... **Note:** The WebGL player seems to be glitching out for some people. If that is the case for you, try one of the downloadable versions. --- **Controls** **Move:** WASD or Arrow Keys **Jump:** Space **Drop down:** Press the down direction and hit the jump key to drop through some platforms. --- **Builds** I have tested the Windows and Linux build, but I have not tested the Mac build. So if someone tests it and can let me know the verdict I'd appreciate it. ---  | ||
199867 | compo | Flamerunner | Light the five beacons with your torch while keeping it alight and running at high speeds in this first-person parkour game! How fast can you go?  | ||
199871 | compo | Overthrone | Fight through waves of enemies to save your king! Entry for Ludum Dare 46! This is my first time ever completing a game, and my first time completing a game jam. Also I'm a 15 year old solo dev, so don't expect much. | ||
199872 | compo | Keep it Olive | ## HOW TO PLAY You play olive the burger. For each ingredient you keep, you will be granted an additional jump. Keep them to move further in the level. ## CONTROLS Move with **left and right arrows** **Up arrow** to jump (need ingredients) press **R** to respawn at the last checkpoint. Press **escape** for the menu  | ||
199873 | compo | Herb! |  &Herb! We need your help, we're almost out of supplies and none of the others have come back. Get out there and don't come back until you've got resources for the tribe!  Live the life of Herb, your tribe's slightly inept last hope at survival. Venture into the wilderness to collect resources and keep your tribe alive. You'll encounter trees to chop, plants to gather, and animals to slay. Be prepared to defend yourself, the boars round these parts are vicious.  --- ### Notes: - Use wasd to move and spacebar or click to attack. - If you notice some tiles flickering, sorry, it's a bug in godot. - I'd recommend downloading the game if you really like it as the online version has some significant audio lag. --- ### Bugfix update: - Fixed round two (and beyond) resource goals - Fixed entity spawning and distribution across map (Trees saved from the void, animals spread over the whole map) hopefully. | ||
199875 | compo | Defend the King | Defend your King against invaders!  Upgrade your kit at the shop...  ## Controls WASD to move and mouse to look around. Left click to attack and right click to use potions. Tip: try and out-angle your opponents... ## Resources Game was made using Godot, Gimp for the art, and DrPetter's sfxr tool for the sound effects: http://www.drpetter.se/project_sfxr.html. ## Change Log 20/04/2020 - Altered difficulty slightly (it was impossible to obtain the halberd) - Fixed typo in shop UI | ||
199879 | jam | Doin' It Live |  # 🧦Socks stink-at streaming🧦 What does it take to be a streamer, a new caster, a face for the public? Well it certainly doesn't take skin or limbs! Help this rag tag group of improv-sockpuppets flub and flop their way to stardom! ## Features: * Singleplayer * Local multiplayer * Share 1 keyboard * Epic sock physics * Rhythm based action * A quick time event thing  ### Made with Unity; Made with Love. Obligatory, I am *EXHAUSTED*, but holy heck did I have an awesome time this weekend! While I did work on this solo, everything was made by me this weekend, I was lucky enough to be in a discord this time. It was great to chat about our progress and help each other out with the ol' rubber duck strategy haha. I learned so much and I'm very proud to have met all my goals (INCLUDING FINISH A LUDUM DARE!!) and more :D 🥞 | ||
199880 | compo | FlameKeeper | Play as an awakened candle as you seek to relight all the castle lanterns. Careful not to let your light die out though. Also, beware the things lurking in the shadows. | ||
199886 | compo | Tumble Baby |  Thanks to my beautiful wife who picked up my slack while I made a video game this weekend, and to my beautiful baby boys who took some awesome naps that let me finish this. ❤️ Made using Haxeflixel + Aseprite + FLStudio | ||
199889 | compo | Let it Grow | How quickly can you win? My best time so far is 2:28 Plant, water, grow, and sell crops for profit. The blue bar above plants is how close they are to full grown. The green bar above plants is how well watered they are, and how fast they grow. | ||
199899 | compo | Tusk Til Dawn | A tower defense game in which you try to protect the last woolly mammoth. The units you can purchase are: 1. Caveman: Standard weak unit 2. Cavewoman: More powerful but has a slightly higher attack delay 3. Cavemansplainer: Does not attack, but buffs the attack speed of nearby units (multiple cavemansplainers do not stack)  | ||
199905 | compo | Kingdom heart | I realized Ludum Dare exists halfway into the compo time, so here's something.    Protect The Heart! But beware, placing units drains The Heart. | ||
199909 | jam | Robot-Zombie Horde | Try to stay alive as long as possible against the infinite Robot Zombie Horde! | ||
199912 | compo | Keep Them Alive! |  Phew, this was harder than expected. It's been quite a long time since I last worked with SDL2, but it was incredibly fun to complete a project in such a short time :v: . Well, "complete" as in playable, there are still so many features I wanted to implement. But it runs, you can keep people alive and I've got new inspiration for future works :smile: . The game is played with mouse and keyboard. Mouse over the health bars at the bottom and press a skill (1-4, Q-R) to heal your party. Try to keep them alive as long as possible! I always liked playing healers in (MMO)RPGs, and with this minigame I tried to resemble the micromanaging you have to do as a healer to keep your party alive. | ||
199926 | compo | Homestead | I tried my hand at a horror type game like amnesia. Shit is hard. I couldn't get the wall textured in time so it's still using pro builder's default textures also i have no idea how textures work haha. The scrolls don't do anything. They were supposed to tell the story but everything ended up being more important to me than just pure story paragraphs. The aim of the game is to find the three items that are meaningful to the father and save him from the demons he has summoned. Don't let the candle die * The dead mother's locket. * The old photos. * The child's bedtime stories book. **Controls:** * WASD to move. * Mouse to look. * Click to interact. * Escape to Quit. | ||
199928 | compo | don't dead it | a short game made for ludum dare 46 - 'keep it alive'   ## controls point and click bars at edges of screen are for navigation button under clock returns to it space skips messages  ## description i wanted to make an art project that was also kind of a game. it's basically a tamagotchi -- feed it different types of food and wait a few minutes to see what it grows into. there is a different adult stage for each kind of food! originally intended for this to also be a dragon-based mmo (not science-based, i'm not crazy). but i decided to try polishing a project for once, instead of cramming in async multiplayer. would have been cool though, i wanted to make it have a lifespan of hours instead of minutes, and let anyone playing feed everyone else's pets c:  ## tips don't underfeed or overfeed it unless you're trying to kill it. in which case, you monster. to feed it, click the picture of the food in the menu that pops up when you click on it. sorry, it's not super intuitive ## credit - nohidea idk pack - gaegu font - [gamepeanutbutters](https://github.com/zr3/gamepeanutbutters) base code ## tools krita for art fl studio, serum, blue yeti microphone, cheap guitar, various random objects around my house for sound unity and related packages, like cinemachine and gamepeanutbutters, for code animal crossing lofi hiphop for inspiration and joy ## gamepeanutbutters this is a set of basecode that i made last year to gather together boilerplate and features that i was reimplementing every LD. this was my first trial run actually using it in a project, and it actually went pretty well, aside from losing a few hours to an unexpected bug that turned out to be in the base code, and not sticking to the architecture very well. i think i'll elaborate on it in a blog post | ||
199932 | compo | Wonder | Play it here: https://kettlecorn.itch.io/wonder [](https://kettlecorn.itch.io/wonder) Keep alive a sense of wonder. Click to draw. Right click to erase. Click spacebar to reset. The game looks better in fullscreen (click the button in the bottom right to go fullscreen). Have fun! | ||
199939 | compo | Livefire | LIVEFIRE A game created in 48 hours for Ludum Dare 46. The theme was "Keep It Alive". In this game you control falling blocks with the goal of keeping your campfire alive. If your fire goes out you lose. You can also lose if your fire goes over the top line. Kindling will catch fire faster, but won't burn as long. Logs will take longer to catch fire, but will burn longer than kindling. Water will extinguish all fire directly below it. There are 10 levels, increasing the speed at which blocks drop every 1 minute. I didn't have time to create any music or sound. :( Controls: Press the Up Arrow to spin your block. Press the Z/X button to pause and/or to view a small guide | ||
199962 | jam | Coffin : The Game | In this game, you play as the guys from the famous "Coffin Dance" meme, passing through challenging levels! | ||
199966 | compo | Club Ludum | Club Ludum is a real time battle game where you try to keep the party alive by hype-ing and recruiting background dancers from the dancefloor using your secret DJ techniques. =========================================================== Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using: - Unity 2019.3.7f1 Personal - Photoshop - Audition - Bosca Ceoil =========================================================== # Controls When the ATB is full (as indicated by the yellow lamp) you can perform a secret DJ technique: - [Q] [A]: Use a basic technique (slightly inrease hype on 1 dancer) - [W] [Z]: Use a first tier technique and consume 1 bar of Music Power (as indicated by the blue lamp). - [E]: Use a second tier technique and consume 2 bars of Music Power (as indicated by the blue lamp). - [R]: Use the ultimate technique and consume 4 bars of Music Power (as indicated by the blue lamp). **The techniques depend on the music style** Other controls: - [1] / [4]: change the music style. - [left arrow] / [right arrow]: Change the target - [H]: display the help panel with aditional information (it also slows time) - [M]: go back to the main menu # Directions - You *LOSE* when the last background dancer leaves. - The background dancers will leave from time to time. - You need to recruit dancers by hype-ing them up (hypemeter full). - New dancers keep comming regularly (you can see them through the back windows). They will take a spot on the dancefloor if there's room available. If there's no available spots, they will go somewhere else (without penalty). - Dancers on the showfloor are bad mannered and they will use nasty moves to increase their boredoom. - If a dancer becomes bored (snoozemeter is full), they will leave (and you won't be able to recruit them). - You *WIN* when the morning comes (ie. there are no new arrivals - after about 16 people) - When the prefered music style of a dancer is playing, they will become entranced. Entranced dancers don't use any moves when their ATB gets full but any moves against them are inneffective. # Your techniques Disco: - [W] [Z]: the target becomes more susceptible to get hyped (next hype action against them gets +1). - [E]: 1 hype to everyone. - [R]: Every dancer becomes a Disco fan. Funk: - [W] [Z]: Extra hype to the target (ie. +2 hype to them). - [E]: Slightly removes boredom from everyone. - [R]: Removes all the target's boredom. Rock: - [W] [Z]: Changes the target's next action to tantrum (+1 boredom to self) - [E]: Stuns the target for 2 turns. A stunned target won't attack. - [R]: Stuns everyone for a turn. # Dancer actions - Tantrum (!) increses boredom by 1 to self / the dancer on the left / the dancer on the right / all dancers. - Singing (musical note): makes a dancer more susceptible to boredom for 2 turns (next bore action aganst them will recieve +1). - Spill the drink (the martini glass): all dancers are inmune to hype for a round. - Puke (the blob): Someone gets their hype back to 0 *tip: Lilac Rocker only uses tantrums. Disco Steve is the one who uses the more advanced tricks.* ============================================================ # SCREENSHOTS  ============================================================ # COMMENTS - For AZERTY users, even though it doesn't appear in the UI, [A] will also trigger the technique labeled as [Q] and [Z] will also trigger [W]. ============================================================ # Changelog =========================================================== # Contact [twitter.com/bar0net](http://twitter.com/bar0net) | ||
199967 | compo | Lockdown TV | ### The Game Watch ALL the TV while the world is shut down and you're stuck at home. This game approaches current events with a healthy bit of satire, hoping to bring some joy and a few laughs. Stay safe and stay healthy out there! **Note:** There IS an end/win condition. If you haven't found it, just keep playing (and be sure to keep watching TV!). ### The Jam Haven't Game Jammed or doing anything major with Unity in a few years - glad to be back at it, and pretty happy with how the game turned out in the end (honestly just happy to have something vaguely 'complete' after 48 Hours :smile:). ### The Tools Made using Unity External Libraries Used: UnityAtoms (https://github.com/AdamRamberg/unity-atoms) UnityUIExtensions (https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) WebGL Version Available Here: https://rmeier.itch.io/lockdown-tv-ld46 | ||
199975 | jam | The Last of the Dino Eggs | The future of the dinosaurs are in your hands! Run, jump and glide through this prehistoric 3D platformer, moving eggs out of the way before the falling meteors crush them to pieces! Can you save the dinos from extinction?  A game by the Maybe Later Games community! Thanks so much to everyone who contributed. Join the discord here: https://discordapp.com/invite/4gvzmb8 Gameplay video: https://www.youtube.com/watch?v=EPqbo2fEVl8  Audio credits: https://freesound.org/people/joshuaempyre/sounds/250856/ https://freesound.org/people/yummie/sounds/410574/ https://freesound.org/people/FunWithSound/sounds/456969/ https://freesound.org/people/adriann/sounds/191718/ https://freesound.org/people/FunWithSound/sounds/394900/ https://freesound.org/people/bumpelsnake/sounds/456598/ https://freesound.org/people/knova/sounds/170280/ https://freesound.org/people/felixyadomi/sounds/456374/ https://freesound.org/people/denao270/sounds/346373/ | ||
199976 | jam | Dead Batteries | The goal of the game is to get out from a pyramid, collect Batteries for a Flash light that will lighten your path, and steal some egyptian's treasure... Music & sound design by GAETAN BOULAIN & EDGARD CHENET Developement & Game Design by FLORIAN RIVAULT Graphic Desgin & 3d Models by DAVID MARTINEZ | ||
199983 | compo | RoboRepair! | # RoboRepair! Keep your robot alive! Fix the damaged consoles (red). Game ends when all consoles in one room break down. WASD + Space. # Screenshots    # BUG FIX One gamestate variable needed to be reset to play again. See the [latest GitHub commit](https://github.com/brndncn/ld46/commit/ece0efce6d6377255db0f1cbfdfa7788283fc40a). | ||
199986 | compo | Serveryard | Soon™ | ||
199990 | compo | Keep the Fire Burning | The fire must not go out! Chop down trees to feed the flames. But watch out! There are monsters coming... Played exclusively with the mouse. Click on your guys to select them and give them orders. Hold RMB to pan, hold middle mouse to rotate the camera. I'm going to write some more in the coming days when I'm not totally exhausted. Also source code.  | ||
199999 | jam | Sourdough Starter Simulator | Keep a very fussy sourdough starter happy until it matures. | ||
200001 | compo | RuneBeat |  **RuneBeat** A rhythm game! We managed to conjure a black hole with the powers of arcane magic. All that is left to do is to keep feeding the darkness by punching in the runes to the right beat! **Controls** You'll need a keyboard with a spacebar and letters FGHJ :) Just tap when the rune is on top of the corresponding letter. Timing might seem a bit off and if you're struggling it might help to try to hit buttons a little late! ---- This is my first game experiment with Godot. I enjoyed using it quite a bit! Couldn't get the HTML5 build working properly. | ||
200004 | compo | Age of Aquaria | If you were a fish on a desert planet, how would you get from one place to another? Right—you wouldn’t. Not without help! _Age of Aquaria_ is a game about helping fish.   Pick up aquaria and deliver them to their destination. Careful, though: the terrain is rough and you have no arms. | ||
200005 | compo | Farmgevity | You are a farmer in a post apocalyptic setting. You have one plot of land left and a family to feed. w/24d/03/z/2cc3d.png) | ||
200006 | compo | Stranded | Stranded UNDOCUMENTED KEY -& In the game you can press M to mute the music. Is a dice game that simulates being stranded on an island. You need to keep yourself alive by Hunting/Gathering Berries for food and Collecting water. You can collect wood and once you get 25 you you be able to build a signal fire. Once a signal fire is built you have a 40% chance of a ship appearing. You can also scavage the island looking for upgrades to your actions, but you only have a 40% chance of it working. It is possible to upgrade your scavage, max is 50%. If you go 3 days without food or water you will die and lose the game. Move the dice from the dice tray to a matching number in the colored panels. Sixes are wild and can be placed anywhere. Once you have finished placing the dice you can click the End Of Day button to process the actions. You get 3 rerolls per day. If you click the reroll button and the dice don't change its not a bug it just means you rolled the same number. To win the game you need to get 25 wood, build a signal fire and then signal a ship. KNOWN ISSUES * The difficulty is kind of on the hard end. * The number of Wood Required on the Build Signal Fire panel is wrong. The tip below it is correct.  | ||
200011 | jam | Keep it Olive! | ## The game Keep your olive orchard safe from the enemies with flamethrowers. Throw stones before they put fire to a tree to make they run back to where they came from. If a tree is on fire, spray water to extinguish it. Survive the enemy waves and keep your trees ~~alive~~ olive! ## Instructions - ** Walk ** with ** A and D ** or the ** arrow keys ** - ** Throw stones ** with the ** Left Mouse Button ** - ** Spray water ** with the ** Right Mouse Button **  Look at this ********cker! Don't you wanna throw a rock at its flamethrowing face? Comment below your best score and your feedbacks too :smile_cat: ## Credits - **Felipe Guimarães** - programming and design - **Nathália Hohl** - art - **Marllon Santos** - music and audio *Made with Godot and Blender* | ||
200013 | compo | Slime Forest | You must deliver medicine to your house. However, slimes will try to kill you. Collect bullets to shoot them. Collect medicine to deliver to your home and to heal yourself. Instructions: === * The slimes will come after you and hurt you. Your goal is to drop off medicine to keep those at home alive. * WASD - move the player. * Mouse click - Shoot to the slimes. Uses one ammo. * R - uses three medicine (the pill) to get one health (the cross). * F - drop of one medicine at your house. Increases the score by one. * Your stats (ie number of ammo, meds, health and score) is at the bottom. | ||
200021 | compo | The Dumb Kid's Job |  **STORY:** You are Bond, a secret agent (one of the best, according to him..) This time, he has a new mission: help Junior, the boss's son, to finish his mission. If Bond want to keep Junior alive, he will have to do everything beforehand.. Thankfully, he can count on Ann to help him ! --- **CONTROLS:** Move with WASD / ZQSD Aim with MOUSE RIGHT, then shoot with MOUSE LEFT Interact with buttons, doors, controls panels with MOUSE LEFT Next line of dialog with SPACE --- **NOTES:** - Don't worry if you don't hear the music, there isn't any - Engine: [Superpowers](http://superpowers-html5.com/index.fr.html) - Font: [Indoscreen](https://www.dafont.com/indoscreen.font) **Day+1 patch:** I made some changes to the game, in order to make it more accessible and pleasant to play. - Maps memory optimization - Added French translation and keyboard layout (AZERTY) - Added "easy" difficulty level, so you can play with the difficulty appropriate for you.  **SOCIAL:** *Twitter:* https://twitter.com/YvanorDev *uTip:* https://utip.io/yvanor (Thanks ! :yellow_heart:) | ||
200023 | compo | NeBROmancer |  After bringing your brother back from the dead, you'll need to use all your skill to keep him alive. Created for **Ludum Dare 46 COMPO**. Tools: Unity, Pyxel Edit, Aseprite, FL Studio, sfxr. Timelapse video of the development process will be available soon! Changelog: - Small fixes and balance changes made in a separated Windows version. | ||
200028 | jam | Typosaurus | In this game you must protect the eggs from the terrible Tyranosaurus. You can do this simply by typing correctly the words above them! NOTE: The newest version of the game is on github (0.2.0) inside a zip. Gamejolt doesn't let me update the previous package I uploaded (0.1.0) Game made for LD46!  | ||
200030 | compo | A house without a fire |  # A house without a fire ## Description A house without a fire just isn’t the same. It never feels quite right. It never feels alive. Collect wood from the forest and burn it in at home to keep you house alive. Don't let the fire die. The hotter the fire the faster the heart beats.    ## Controls: WASD - Move Mouse - Look Left Click - Pick up wood / Drop wood / Burn wood Escape - Exit ## A note from the developer Thanks for taking a look at this game I made for Ludum Dare 46. This was created in 48 hours from scratch by one guy so pardon the rough edges. I'm a developer by trade so this was a great excuse for me to work on my art skills. I had a lot of fun making this but I unfortunately ran out of time and so this game is clearly unfinished. I encourage you to download it, try it out and let me know what you think. ### Tools used Unreal Engine - Substance Painter - Substance Designer - Blender - Audacity - Gimp ### Update 4/20/2020 Fixed a game breaking lighting bug | ||
200034 | jam | The Holy Sword |  Just a heads up I do understand that making a local multiplayer game in the middle of a pandemic was maybe not the best idea but parsec is a great alternative if you want to play with your friends. https://parsecgaming.com/downloads/ A fighting game in which you don't actually do damage to the enemy player! Your goal is to stop the other player from destroying your shrine through rituals. When you pray, you completely immobilize yourself and you have to outsmart the enemy in order to get a fighting chance at keeping your shrine alive. :exclamation: The bot is only for demonstrative purposes. It is not representative of actual gameplay. :exclamation: Changelog: Fixed major balance issues making the game actually worth playing. | ||
200042 | compo | Fire Escape! | ### Solve the puzzle to get the characters to the exit alive!  ## Mouse Controls: * Click fire to Extinguish * Click white floor tiles to start new fire Characters will run away from the **closest** fire (moving horizontally, vertically, and diagonally), and not move if there are no fires on the map. Only one character can occupy each tile. Fire spreads horizontally and vertically to un-burnt tiles each click. ## [:fire: Play Compo Version :fire:](http://iamzech.com/FireEscape) ## [:fire: Play Version with *Better Levels* :fire:](http://iamzech.com/FireEscapeLevelPack) (Finished the second version after the 48 hr time limit ended) Made using Unity & Krita  Didn't get a chance to add any animations, audio, move indicators, or a bunch of other stuff I wanted to add before the deadline. Play the [Better Levels](http://iamzech.com/FireEscapeLevelPack) version for slightly more polish. Changelog: * Fix bug in pathfinding [GH](https://github.com/Zechw/Fire-Escape/commit/b22b18e43f1d5d3a0d076375ccb39ae22e810420) * Fix sprite rendering order & Exit timing [GH](https://github.com/Zechw/Fire-Escape/commit/b949b8a74fa20fa585072c971851bdfbd84c58e1) | ||
200046 | jam | A day with Bob | Die and retry SORRY We have a problem with our access data. We are trying to fix it | ||
200062 | compo | The Heart Of The Keep | An ambient architectural horror exploration game.  The heart of The Keep beats slower. Will you keep it alive? | ||
200066 | compo | Death Trap | A poor sphere finds itself in a room full of things that will kill it. It's up to your to try to keep it alive! Click and drag the sphere around to avoid the hazards. Good luck! If you do well enough, we'll give you more spheres to look after! This is my first WebGL build for Unity. Seemed to work okay. Volumes were not normalized, so beware ears to begin with. | ||
200075 | compo | Violent Babysitting | Command line game where you try to take out enemies while protecting an annoying dot that follows you around. | ||
200078 | compo | Elvis In The woods | Elvis is lost in the woods, and he needs your help. He needs to find a few Items to light a fire and make it through the night. Made with the lovely Godot Engine, Gimp, and LMMS for a few sounds. Playable on the web. | ||
200091 | compo | jumpgolf |  **keep the ball alive as you climb your way to the top. how far can you get?** shoot: **click** checkpoint: **space | enter | c** respawn: **r | z** pause: **escape** remember not to fall :) (also, feel free to post your winning screenshots in the comments! let's see who has the best times/fewest checkpoints) | ||
200100 | compo | DeeperWeDelve | The lair of the Shadowking is a fearsome Dungeon that can not be delved in one trip. Use the gold you accumulate to hire more adventurers to keep your party alive. While a single adventurer may die, the party lives on as long as one member survives. WASD to move the camera. MouseWheel to zoom Left click to select party members. Left click drag to box select multiple party members. Right Click to Move, attack and Interact. Challenges are taken on by the first party member to engage them. So pay attention to positioning. | ||
200103 | jam | HeartProtector | Protect the heart!! It gets very chalanging | ||
200133 | jam | The Blaze | Controls: Arrow Keys to move, Space to shoot. Aim with your arrow keys as well, hold space and hold the arrow key in the direction that you want to shoot. The Blaze is a survival game where you have to keep a fire "alive". Enemies spawn in waves to destroy your fire. Try to survive as long as you can. Hope you enjoy playing my game!      | ||
200136 | jam | LD 46 - Protect the planets | Protect the planet from incoming rogue asteroids. Everything was created by me. There is no audio because i ran out of time. In Protect The Planet you have to keep the planet safe from incoming threats. Currently there is only asteroids incoming. You place lasers on the planet to destroy the asteroids. Your place vacuums down to suck up all the asteroid debris to increase your defense fund to place down more items. Currently the game lasts 6 waves. Controls are simple. Left mouse button to select defense items. Items will be placed on screen. Use left mouse button again to drag and drop the item on the planet. If you continue to hold the left mouse button down after the items have attached to the planet you can move it around the planet and place it where you want. Thank you for trying out my game. | ||
200153 | compo | Keep Ye Alive | ## About the Game An action rogue-like deck builder with a souls-like twist. **Just kidding.** It's a side-scrolling endless runner where the hero and enemies battle it out while you watch and choose how to keep it alive. Will you spend your money on health potions? Buff the Hero with a magic shield? How many waves can you KEEP YE ALIVE?! ## Compo in 24hrs - I worked alone on this. The artwork, sound effects, music, and code are all mine and fresh as of the last couple dozen hours. I _am_ using PIXIJS and a lightweight boilerplate that I created to start from - other than that and minor use of GSAP the rest is vanilla JS... erm... TS. - Fair warning this game is hardly done needs some work and I'll likely keep pushing but I had a blast trying to get something cranked out in 24 hours (I didn't get to start until 9PM yesterday). Pink head is a placeholder... just couldn't use the plain pink box on its own. :laughing: Ugh... yeah and it hasn't been optimized or preloaded :rolling_eyes: - Sorry, so far there is only the one health potion (cost 1 coin). There are meant to be a number of enemies and waves and what not... but yeah... time is a thing. - To be fair, I'm just glad I got the **concept down**. Can't wait to get this polished up over the next week or two. --- ## How to Play * **The game plays itself.** The hero will fight the baddies and if he lands his sword swing he'll take them out. Otherwise he may take some damage. * Buy potions with the hero's earnings to **keep it alive.** * **Click a potion** to purchase it and the hero will immediately drink it. * You can take a couple of hits after your :heart: is empty but after that it's Wilhelm time!  --- ## What Didn't Make it in? * Additional shop items: other potions, weapons, armor, etc * Real enemy artwork and enemy variety * A wave system and increasing difficulty over time * A time survived clock * Title and instructions along with a real game loop lol * More music and sound * Post effects like glows and sparks * Additional animation frames for all the things * Ground block variety * Background parallax layer variety | ||
200154 | jam | Keep It Olive | # Keep your plant alive! ### Interact with a friendly, non-threatening world to gain resources!  ### Feed your plant and watch it grow! Your plant loves you!!  **CONTROLS (Also explained in-game)** Arrow keys to move Spacebar to interact with object (any object can be interacted with)! **Contributors** Programming by Evan Z (guin36) Music and Art by Abhi S (abhimonk) If you enjoyed the music, feel free to listen to it on [Abhi's soundcloud here](https://soundcloud.com/abhisundu/a-lovely-day-to-be-a-plant): | ||
200175 | compo | Save The Bot | Kill all the enemies and clear the base, in order to keep the robot alive which has been trapped in the arena - 03 of the base. There are three arenas in the base, clear all the arena, collect all keys and kill all enemies to unlock the doors and save the robot!!!!....       | ||
200185 | jam | Keep IT Alive | Taking the theme extremely literally, the object of this game is to find the letters "IT" quickly to stay alive as long as you can. Then you have to find IT again, and again, and again. This description really doesn't explain it at all, so just try it out! There's a one-minute tutorial it and works on mobile web or on your computer. Contains over 10,000 unique words. Notes: It was fun making a quick, simple game for my first jam. I only had a few hours today (Sunday) to throw this together, but I hope you get some enjoyment out of playing it for a few minutes or so. Thanks for checking it out.! Update: If it's too scary, you can play the happier version here: https://sites.google.com/view/keepitalive. | ||
200187 | jam | Tinker Time | Tinker Time is a tower defense game where you must prioritize healing your troops as opposed to building towers. The soldiers and bases are all you got so make sure no soldier is left behind! Was a tough game to make for it was my first official Game Jam game, but I had a lot of fun doing it! | ||
200190 | compo | Dragon Drop: Eggsistense | Click to fly. Grab, drop, eat, lay eggs, eat/burn intruders, Game eventually slows to a crawl due to some bug I wasn't able to fix in time. Still fun for 5 minutes. Mobile friendly. | ||
200202 | jam | KEEP THE PARTY ALIVE BABY | Imagine this, you are hosting the most groovy house party, with the grooviest DJ and the grooviest food, you are going to want to do everything in your power to keep this party alive, aren't you? In this game, run around your house making sure the party stays alive! - Grab a box of food from the kitchen and feed the party people! - Throw out anyone who has drunk too much to stay at the party (idealy in trash cans)! - Throw the cops in the trash when they show up to shut down your party - Go out back and wack the power box in order to keep the electricity flowing to your lights! Controls: -WASD to move - Hold space to pick up food and people, release space to drop them when you are close enough to a person or the bin depending on what you grabbed Get the highest score you can, and enjoy this groovy game https://youtu.be/q9ravvqd-gk | ||
200211 | jam | I am so Bored! | Hi Everyone! I created this game for Ludem Dare 46 which was from 9pm on April 17,2020 to 9pm April 20. The theme was "Keep it alive". I took the approach of "Keep your spirit alive". In the game, an internal monologue about boredom is played while a monster jumps over pits and destroys objects of tedium. Press the SPACEBAR to shoot and the UP ARROW key to jump! During this crisis of the Covid-19 Pandemic, a lot of people experience restlessness and boredom because they are stuck inside. I wanted to make a game that explored the meaning of boredom. Sometimes the words "I'm bored" mean "I'm scared", "I'm Lonely", or "I'm angry". I realize my writing could use some improvement and I'm not sure if I really got my idea across in the game. I hope to practice writing more in my game making process! I also feel lucky to be bored in such a turbulent time. Please stay home and stay safe! I created the art from fabric scraps and auto desk sketchbook. For the 8bit music I used Beep-box(composed within the last 20 mins of the game jam!). The sound effects are from the YouTube music library and I used Logic Pro to put everything together. Construct 3 is the game engine Thanks for Playing! | ||
200233 | jam | Days to Farhallow | A short experiment in a good/evil mechanic. Click on the imp or cherub on the player's shoulders to influence his actions. | ||
200235 | jam | Heal Shield Peel | Small little game I put together in for LD46 Jam (Keep It Alive). Gameplay experiment. Tuned toward the easy side (I hope!). Instructions on load, basically you're trying to keep as many people alive as long as possible. Win or lose, you always progress in the game. Winning more, should make future levels easier & faster. Win the last fight to win the game. | ||
200236 | jam | Fique Vivo - Protect your heart | The player needs to protect his heart by creating white and red blood cells to eliminate the bacteria that are attacking the heart. Protect your heart! Your body is infected, bacteria are attacking the heart! Defend your heart! Controlling the mouse, the player will create blood cells to fight viruses.  https://franciscorabelo.itch.io/keep-it-alive-ludum-dare-46 Programming and art: Francisco Rabelo Audio: Media Bundle Construct2 Heartbeat loop https://freesound.org/people/.name/sounds/418866/ | ||
200252 | jam | VITAL 2020 |  **Your Name In The Credits: **Anyone who rates and leaves a comment below will get their username in the credits as a "Test Subject" as a special thanks. If you do not want your username in the credits, please state so in your comment. VITAL 2020: The Premium of Home Health Monitoring #### ***This game is best played in Fullscreen.*** ### STORY: The year is 2020. The world is facing an unbeatable pandemic and its citizens have been placed in lifelong quarantine. The Government has declared that all citizens at age 18 shall be given BFLAT Interactive's latest health software, the VITAL 2020. The VITAL 2020 system is "the premium of home health monitoring." Today is your 18th birthday, and this is your VITAL 2020 system. Administer the correct medications for the illnesses that ail you. Can you **keep yourself alive** for the next 82 years? ### HOW TO PLAY: - A playthrough of this game is 3 minutes or less. - There are multiple possible endings. - Administer the correct Medication for the illnesses that ail you. - Antibiotics kills Bacteria. - Antivirus kills Viruses. - Antifungal kills Fungus. - Antiprotozoal kills Protozoa. - Your [Medical Strength] determines the number of illnesses a Medication will kill per use. As you age, your [Medical Strength] will be less effective. - Making a mistake, by using a medication that is not needed, will cause additional illnesses and decrease your [Medical Strength] by 1. - CRITICAL DANGER (Death Counter): - Having 1 or more of all 4 illness types will start the death counter. Having 25 or more in any 1 illness type will also start the death counter. If the counter reaches 0, you will die. Kill illnesses to within a survivable range to reset the counter. - Win by reaching age 100, and be rated on your performance throughout your lifetime. If you die sooner, you will still be rated on your ability to take care of yourself. There are multiple endings possible, but only 1 is the best. ### CONTROLS: - Left-Mouse Click ### PLATFORMS & PERFORMANCE: - The game is currently available for **Windows** and **HTML 5 (Web)**. - The Windows build is the optimal build to play. - This game is not compatible with Microsoft Edge or Mobile browsers. ### DEVLOG: - 4/22/20: Lag should now be eliminated for the Browser build. - 4/21/20: We've released our first bug fixes to mitigate the lag that some players have been experiencing on the Browser build of VITAL 2020. We also fixed a bug where the best ending could not be obtained. ### CREDITS: - Daniel Manoiu (@gno-evenimente): 3D Modeling and Physics, Music and Sound, Programming, Story. - Sage Fremont (@sageware): 2D Graphics & Animation, UI Design, Programming, Endings. ### SCREENSHOTS:     **Windows Build:** 64-Bit **HTML 5 (Web) Browser Build:** This game is not compatible with Microsoft Edge or Mobile browsers. | ||
200269 | jam | The Rose | Take care of the flower in the river typing the puzzle letters. | ||
200278 | jam | Perpetual Motion |  Scientists often classify perpetual motion machines according to the thermodynamics law they violate. However, you, an aspiring revolutionary mechanical engineer, do not believe in this sort of stuff. Your goal in **Perpetual Motion** is to try to create an eternal self-charging electric circuit by moving around your ideas and projects as long as your energy levels allow it. **Perpetual Motion** is a print-and-play card game for 1 player. You just need to [**download the PDF**](https://gabtoschi.itch.io/perpetualmotion), print 2 A4 sheets (+ rulebook) to play. The rulebook is available in English and Brazilian Portuguese. The theme "Keep it alive" was the inspiration to the perpetual motion theme and to the mechanic of creating an eternal self-charging electric circuit using loops. Good thing machines like that can exist in a card game, at least... ### :zap: :zap: [Download Perpetual Motion](https://gabtoschi.itch.io/perpetualmotion) :zap: :zap: | ||
200287 | jam | Dilivery Bro | This is a game where you are "Dileving" your bro to the flag. | ||
200302 | jam | Slamming Slimes |  Jump you way up to survive! Help this poor slime escape both the rising lava and the guard's attacks! Hold Space to charge your jump and make it higher, then move in the air with the Arrow Keys, how high can you reach?! | ||
200317 | jam | try | try | ||
200319 | jam | The Night Of The BEAST | You have been cursed by a cosmic being known to the villagers as the "BEAST". At night you must carry out the sacrifice of the victims to keep the monster and yourself alive. Feed the beast inside the church with the villagers without the watchers seeing you. First jam ever, let me know what you think.   CONTROLS: arrow keys or AWSD: move Space or Enter: kill | ||
200326 | jam | A Healer's Tale | Healers... always needed but rarely appreciated. Your task is to heal a group of less-than-thankful adventurers as they traverse a dungeon. Will you make it through, or will your team running off into danger make you give up healing for good? Controls: WASD to move Left click for healing beam and to select abilities Right click to use active ability 1-5 to activate abilities from hotbar You have 5 healing abilities: 1: Health Bomb, heals all allies in an area 2: Healing Zone, places a zone of health which heals over time 3: Heal Self, restores your own health 4: Shield, makes the target take no damage 5: Revive, brings the target back to life | ||
200337 | jam | Please Feed My Troll |  | ||
200339 | jam | HOPE | The world needs hope. You must keep the fight alive. Organize a new party and campaign for the majority in Parliment! Special thanks to Axomatic Type in commands into the prompt. "help" tells what you can do. "nation" gives the state of the nation. "party" gives the state of the party. | ||
200346 | jam | Keep the Fox Alive | My first game! | ||
200349 | jam | The Hatchling | You've found a mysterious egg in the forest! Protect it from monsters, and keep up the flames around it for 5 nights to hatch it. After each night, you have a chance to spend the day upgrading yourself or the fire.    All code, art, and music created by Tommy Lee and Brian Volsky. | ||
200355 | jam | Power On Home |  You hear a crash in the night. You wake up to realize that all your crew mates are dead, and there is a terrible monster lurking the halls.  With no power it is going to be hard to navigate the ship...  You must keep the computers powered to continue jump calculations so you can get home. But it isn't going to be easy.  ## Made by Jacob Walker, Samuel Walker, and Benjamin Walker. | ||
200358 | jam | Protect the Mothership | Protect the mothership and attack enemies. Supports a gamepad using the left stick, and A/Cross to fire. Also supports using the keyboard, and uses WSAD to move, and space to fire. Keyboard may work while a gamepad is plugged in and not interacted with, but may need the controller unplugged. Red indicators tell where enemies are. Try not to crash into them, as they will damage you, but you will also damage them. Estimated completion time: 5 minutes or less. I might add more features to this later on, but not sure at the moment. This was done for the Ludum Dare Game Jam. Artwork - Me Music - Me | ||
200363 | jam | Prometheus: The Fire Gods | Help Prometheus bring the fire of Gods to humankind. A simple 5 levels platformer made for Ludum Dare 46 made in 48 hours. Theme: Keep it alive.  As you move through the stages the fire runs out, so be careful! You have to keep the fire alive if you wanna finish these levels.  I hope you enjoy the game :smile:! Controls: A, D: Move around Space: simple Jump W or ↑: Super jump (But it will consume your fire) Our socials: [Twitter](https://twitter.com/STG_Devs) [Instagram](https://instagram.com/storytellergames/) Assets used: - UI Elements - [Cione - Coral & White simple UI](https://assetstore.unity.com/packages/2d/gui/icons/coral-white-simple-ui-146480) - [MadFireOn - Simple UI Elements](https://assetstore.unity.com/packages/2d/gui/icons/simple-ui-elements-53276) - Environment: - [Blackspire - Nature pixel art](https://assetstore.unity.com/packages/2d/environments/nature-pixel-art-base-assets-free-151370) - [Twelve - TinyFire VFX 1.0](https://assetstore.unity.com/packages/vfx/particles/fire-explosions/tinyfire-vfx-1-0-97898) | ||
200372 | jam | Pirabbit | Game Made for Ludum Dare 46 with theme : Keep it alive. Controls: Click and Hold to JUMP Graphics are Original Sound from https://www.zapsplat.com/  | ||
200377 | jam | Rhythm Rifles | A rhythm top-down shooter. Shoot to the beat of the music.  https://www.youtube.com/watch?v=U_cec0tMNSo | ||
200383 | jam | Botanophobic Zombies | Made in under 72 hours for Ludum Dare 46. The theme for this jam was "Keep it Alive." -Botanophobic Zombies is a game where you are tasked to protect a plant from waves of zombies. -The plant is protecting you from a deadly airborne parasite. -Left click to attack the zombie waves with your diamond. -Right click to use your watering can on it once its HP is low. -Survive until 6:00. -But most importantly: keep it alive.  | ||
200387 | jam | Simon DJ | Simon DJ is a rythm VR game. Play the song following the steps and keep the party going. We recomend playing this game with a VR headset. Web -& Use the mouse to look around and click the buttons, click and drag to move sliders and the turntable. VR -& Needs a VR HMD and at least 1 controller. Use the trigger to activate the buttons and drag to move sliders and turntables. Made by VARI DEVS ( https://www.varidevs.com/ ) Juan Rinaudo - Programming and game design Jimena Vallejos - 2D / 3D Artist Made with Unity Characters from Simple People by Synth Studios Music Magic by Six Umbrellas and Techno My EchoOo by KidNNasty Are assets are used for personal use only.    | ||
200395 | jam | Sprout | In Sprout, you are in charge of Mars' first (and only) greenhouse. Despite your best efforts, your tomato plant is dying! You must collect fertilizer to prevent the health bar at the top of your screen frombeing completely depleted. A & D to move left and right Spacebar to jump Brought to you by Planetesimal Games | ||
200397 | jam | Feed me! | An alien plant has appeared in the company parking lot. Feed your coworkers to it to make it grow big and strong!  Assets Used: SoundBible (Free audio assets) Aedean Graves' FP all in one camera / Demo Scene Denys Almaral - Low Poly Couple, Low Poly Officer Those silly guards from Oblivion | ||
200404 | jam | FabrikatrCorp |  **Developed in less than 8 hours** for Ludum Dare 46, including over 6 hours of frustration with my own incompetent debugging skills. Experience your first day on the job as HR Manager for FabrikatrCorp. Dealing with employee and management problems is fun, right? Right? ... **Right?** Anyway, this is pretty much just a slide deck with written dialogue. Click to advance. That's all there is to it. You're welcome. Five stars. Two thumbs up. Que sera sera. And so forth. | ||
200409 | jam | Escort Wing | EPIC SPACE COMBAT!  # [Play Now!](https://pushxtonotdie.itch.io/escort-wing) You are an elite starfighter stationed at starbase DX9. Your base requires additional energy to KEEP IT ALIVE. In the vastness of space, you must search and traverse the ether and find the power cores of ancient sentinels orbiting massive asteroids. When you reach a sentinel, its auto-defense system will awaken, and you must defeat the sentinel's drones. Once the sentinels are awakened, the drones will also attack DX9 . Defend your base and retrieve the power cores needed to power your warp drives and continue your journey back home.    | ||
200410 | jam | Tiny heart | Mimmi is a litte creature that has lost her friend. Being so small, mimmi's heart beats very fast and she needs to eat often to survive. Help her find her friend, but make sure she does not run out of nutrients before getting there.  *Tiny heart* is a puzzle game where you must find the best route through the levels without mimmi running out of any of the nutrients that she needs. There are three types of nutrients and eating different flowers will replenish their supply. The icons at the top of the screen represent the nutrients and running out of either one will make mimmi faint. Use the **arrow keys** (or wasd, zqsd or hjkl) to move. Press **r** to restart a level. | ||
200416 | jam | Wave Teaches Typing | Use your typing skills to keep the wave alive! Type each letter as the wave passes it to hold up that sign. Time it right for the most points! Can you beat all 5 levels? Controls Menu: Use the mouse to select a level Gameplay: Use they keyboard to type each letter at the right time! | ||
200419 | jam | VROOM VROOMBA | A narrative-driven suck-em-up with deep moral choices.  | ||
200425 | jam | My Egg and I | Get the egg safely to your home.  Gameplay https://youtu.be/ZQ8ifLkKqJ0 WASD or Arrow Keys to move Left and Right. "M" or "X" key to Jump "N" or "Z" key to Shoot All code and images were created for Ludum Dare Jam. Sounds taken from free online resources. | ||
200431 | jam | Keep Math Alive | I didn't have much time, so i decided to join the jam this time. I used the code of another game i recently released as the base for my game. You can find it here: https://play.google.com/store/apps/details?id=de.brotherbyto.spiders I decided to go for a somehow educational game during corona crisis. Nevertheless it turned out to feel very much like an arcade game. I'd be glad if you check out my games. KEEP MATH ALIVE! | ||
200434 | jam | Hello World |  https://www.youtube.com/watch?v=t4CB-pR-nl0 A platformer with NITW mechanics. It appears you and a broken robot are stuck on a floating Island. Collect and assemble parts to save Buddy and maybe find a way off this strange Island. This story takes place inside the LineFighters universe which is another game I'm working on. The music was made by Mario Sello Nunez for a previous game I made(Pills). Other than that I built everything. I made it Using Gimp, Godot, audacity. All you'll need to play is a mouse and keyboard. Thanks for playing! | ||
200438 | jam | The Wizard Gardener | Are your gardening skills good enough for magical plants? This is only my 2nd Ludum Dare entry but I'm very proud of it. It's pretty short but it's also pretty challenging! It's your mission to grow 2 very fragile and very magical plants, the first one is almost a normal apple tree but the magic only grows! It's not long but try to complete it, the ending is by far the most interesting part! (all screenshots are from the first 1/4 of the game to keep some of the surprise! also I moved plant health to bottom)     Everything was made in less than 70 hours including all models all code etc.. I didn't recycle any of my old models (would have saved me a LOT of time..) Unfortunately because of some bugs that cost me a lot of time there is no audio, that's why I've turned off Audio rating | ||
200439 | jam | Nekotchi |  ### [Play at itch.io (HTML5/WebGL)](https://devastus.itch.io/nekotchi-ld46) ## Description Nekotchi is a simple, somewhat-idle Tamagotchi-esque game where you take care of a feline friend called "Dee". Basically it's a game about our cat, so you better keep him alive. Keeping him healthy and happy will earn you LOVE points. ## Controls You only need the Left Mouse-Button for this game. The on-screen buttons are as follows: - **Status:** lets you check information about the cat - **Food:** give that precious, savoury deliciousness to the guy - **Play:** play with him, it makes him happy - **Medicine:** sometimes he might get sick, pop on some pills to heal that shit up - **Wash:** wash up if he gets dirty - **Clean up:** if he dares to take a dump on the carpet - **Sleep:** order his ass to sleep ## Software used - Godot 3.2 (C#/Mono version) - PaintTool Sai 2 - Inkscape - Reaper (for audio) ## Changelog ``` 1.01 - Fixed Dee sometimes walking off the mortal plane (game scene). Just like the real Dee. - Fixed Game and UI not scaling with resolution ```  | ||
200441 | jam | Overstock! | You are a regular employee working during a not-so-regular day at PAPER™, an office supplies store that has begun to employ the use of its new cleaning technology. However, this unorthodox sanitation method has to be tamed.  ## Gameplay! Find and put down supplies that can be found around the store to feed your cleaning companion. Your friend will consume supplies you place and remove dirt that customers track in, but be careful, as the customers will be scared off if it comes in contact with them. The store will close if too much dirt builds up, three customers get frightened, or your helper runs out of cleaning supplies. ## Controls * **WASD** or **Arrow Keys** - Movement * **Z** - Collect cleaning item * **X** - Place cleaning item ## Credits * **Programming** - @IJZM * **Graphics** - @Takeshi64 * **SFX** - @Random-storykeeper, @TinyCastleGuy, @Takeshi64 * **Music** - @Random-storykeeper ## Screenshots   | ||
200445 | jam | Titanic The Internet's Cut | **Everybody on the internet only talk about the ending of Titanic. For years it has traumatised entire generations.** **Today, right now, we offer you the opportunity to make it right. Save Jack and much more...** You play only with the mouse : - Left Click to pick up - Left Click to drop - Mouse Wheel to rotate - Hold Right Click and Mouse Wheel to Zoom - Move Mouse to borders to scroll Unfortunatly there is no sound (but you can put the official titanic song in an other tab) Thanks for taking the time to play, I hope you will have some fun. *Edit 21/04 : added html5 build on itch.io page*     | ||
200448 | jam | Botanist Blitz |  # Your Goal Keep those plants alive! It's hot out there, and those plants need some water! Refill your watering can and keep them hydrated. * Watch out for bees! * Squish the aphids attacking your plants! * You never learned how to swim, so stay out of the water! * Keep every plant alive until the timer runs out! # Controls * Keyboard * W, A, S, D or Arrow Keys to move around * SPACEBAR to both fill and apply water # Features * Unlockable Levels! * Supports HTML & Windows # Contributions * Developers * Bryant Hayes (dev) * Max Schweitzer (dev) * Colin Bond (dev) * Travis Hermant (dev) * Ryan Zmolek (music) * Tools * Godot * Aseprite * Sketch * Logic Pro * Artwork: * Font used is from https://www.dafont.com/manaspace.font * Base tiles from https://alexs-assets.itch.io/16x16-outdoors-tileset * All flowers, items, and UI elements are original! * All music and sounds are original! # Hints * Each plant has different maximum water amounts, drain rates, and are more or less susceptible to the aphids. Learning which to prioritize will be important for solving levels. * You can survive in the water for a small amount of time, use that to your advantage | ||
200470 | jam | Vote Jack! | Jack Denver. Young, charismatic, revolutionary presidential candidate for the next election of your country! Unfortunately a person like that doesn't only attract friends. Keep Jack Denver alive during his speech of the century! ## Credits **Darkening Developments by Kevin MacLeod** Link: https://incompetech.filmmusic.io/song/3613-darkening-developments License: http://creativecommons.org/licenses/by/4.0/ **Sniper Shot by LeMudCrab** Link: https://freesound.org/people/LeMudCrab/sounds/163460/ License: https://creativecommons.org/publicdomain/zero/1.0/ | ||
200472 | jam | Action Shapes | Game concept based on rock, paper, scissors. Thanks for plaing! | ||
200474 | jam | Feed It Grapes, Keep It Alive | Collect grapes, don't touch the stars, gain a reprieve from the increasing difficulty by entering the portal. Controls: A/Left click : Place left turn block under cursor. S/Right click : Place right turn block under cursor. It will turn right when it steps into the blue square and left when it steps into the red square. Keep it alive!  | ||
200491 | jam | Terraform Mars | *Terraform a planet!* You control a rocket and collect materials floating in space in order to terraform a planet. But watch out and don't run out fuel. Collect dilithium crystals and then land on the landing pad in order to refuel. ### Controls: ***Upward/downward thrust:*** W/S or up/down arrow keys ***Left/right rotation:*** A/D or left/right arrow keys ***Extend/retract asteroid grabber:*** Space or E ### Asteroid types:  **Biomatter** *Collect 5 of these in order to win!*  **Dilithium crystals** *Collect this in order to fill the planets fuel tank, than land on the landing pad and refuel your ship.*  **Asteroids** *Give you absolutely nothing.* ### Tips: - Hitting anything with you rocket depletes your fuel (hitting with asteroid grabber doesn't count). - Asteroids disappear on impact with planet. Fuel and Biomatter only at higher velocity. - Planets fuel tank can store up to 3 times as much fuel as your ship. - You can land sideways on the landing pad. - Use planets gravity to your advantage when dropping stuff in the funnel. - One dilithium crystal is equal to a one full ships fuel tank.    | ||
200496 | jam | Does Clickbait Work | So Your'e Gonna Try To Get To The Second Screen But Is There One You Know What The Game Has For Name Why This Is In The KEEP IT ALIVE THEME: The Players Try To Find The New Screen But Is There One So Players Play For A Long Time Spoiler Alert There Is No Second Screen There Just Clicking Keyboard Keys Making Them Play for A Long Time | ||
200503 | jam | EGG | EGG is a game about balancing your best friend on your finger and not letting him die, fun for the whole family! you can throw your friend up in the air like the greatest gymnast to jump over bullets or collect coins to gain points. All this to some funky tunes (if you get far enough, it takes like 20s to get to the juicy part, but I believe in you) make sure to read the manual before playing.    | ||
200508 | jam | Is it wrong to feed haterz to my plants? | Ludum Dare 46 - "Keep it alive" How your emotional state affects how you raise a plant. A baby monster plant that eats mean people.  | ||
200519 | jam | Alive: the game | Alive: the game Ludum Dare 46 game jam submission. **Play it here:** https://lchsk.com/alive_game Top-down survival shooter: survive as long as you can! Game play video https://www.youtube.com/watch?v=RhdIpSkOQgM Controls WASD - movement Mouse - change direction, Mouse left button - shoot 1, 2, 3 - select weapons ESC to quit   **Play it here:** https://lchsk.com/alive_game https://lchsk.com https://github.com/lchsk/alive-game | ||
200526 | jam | Safe Light | Survival game Controls: Keyboard: Move: W,A,S,D/Up,Down,Right,Left Run: Left shift/Right shift Use match: Left Ctrl/Right Ctrl Gamepad: Move: Stick Left Run: Cross(PS4)/A(Xbox) Use match: Triangle(PS4)/Y(Xbox | ||
200550 | jam | Darkness Draws Near |  In these cursed woods, the only chance to live and see the light of day again is to keep this fire alive. Manage your logs and carve arrows to prepare for the dangers of the forest. ~5-10 Minute game. Make sure to play in fullscreen. | ||
200552 | jam | Keep IT Alive |  |  |  :-------------------------:|:-------------------------: A simple reaction game where you have to **quickly choose ITs faith to keep it alive** made on the last day of the event within a few hours. Made with Java and [Salty Engine](https://www.github.com/edgelord314/salty-engine). ### Controls - left mouse button: click buttons (duh) - 1 - 5: choose the sentence endings and therefore ITs faith ### Tools used - Java - Salty Engine - maven - IntelliJ Idea - GarageBand - gimp Changelists on github commit-history. | ||
200559 | jam | Shark | This is my submission for ludum dare 46. Enjoy the game. If you have criticisms for the game, just post them no matter how brutal they are. Use mouse to play the game. The game mechanics are similar to feeding frenzy.  | ||
200566 | jam | Rumor Mill | The game of telephone in platform . . . form.[Rumor.png](///raw/ef1/02/z/2d303.png) First attempt at a platformer. Second time making a small game in GDevelop 5. Art by Google Slides. ;) Fail and Success music made in HumOn. Common License Music: "Treasure Finding " and "Time Attack Against the Universe" from Komiku's album Poupi's Incredible Adventure. | ||
200567 | jam | Roadkill | Crazy Racing Game Credits: * Music and Sound - Michele "Field of Beats" Smiraglia; * Concept and Art - Alessandro "Salmarnir" Amoruso * Programming and Level Design - Gianmario "JeanBis" Menza  | ||
200573 | jam | ANUX | ANUX is a first person puzzle game, solve puzzles using EX gun, as long as the sphere energy is alive, your path is clear! (HEADPHONE IS RECOMMENDED) There's no tutorial in-game, but it's designed with intuitiveness in mind, I hope you enjoy this extremely short game! =========================== CONTROL =========================== - WSAD to move - LEFT MOUSE to shoot - MOUSE WHEEL to set bullet timer =========================== CREDITS =========================== Designer & Coder https://twitter.com/ricolemba Music & SFX https://twitter.com/clealeshlick    | ||
200574 | jam | Jazz | |||
200580 | jam | lolol | |||
200600 | jam | FlameJump | FlameBot just arrived on a new planet, he need his fire to stay alive, try to live the longest as possible glhf | ||
200610 | jam | Luna Blanca | #  Stranded in a hostile world, you have to fight strange alien lifeforms inhabiting this bizarre planet. As you explore the area, you feel your equipment is not suited for the task, as not only your oxygen capacity expires rapidly but also your energy and ammunition are extremly limited. Luckily, the bodies of the creatures seem to provide a variety of useful materials, enabling you to craft enhancements for your equipment. However, an unknown force appears to hinder your ship from moving. Find its origin and get off this planet! This game was also submitted to JamCraft 5, due to same day deadline and thematic fit for both jams. # Music: "Leaving Home" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ # Controls: Played with Keyboard and Mouse. A/D: Move Left Click: Shoot Space: Jump # Hints: This Game saves your progress everytime you are near your ship, as soon as the restoring of your attributes starts. After entering your ship for upgrades, all lifeforms respawn. Every alien type has two different drops. One drops commonly, the other appears more rarely. Drops usually disappear after some time with the exceptions of some respawning treasures. Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later. # Ending: MINOR SPOILER AHEAD Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens. When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently. | ||
200621 | jam | El Presidente | You're the general of an island. In this game you have to make decisions which have an impact on your island. The different actions you take will affect the approval of your people, the government money, the security of your island and the health of your island's people. Each decision should be well considered to ensure that you can stay in power for as many weeks as possible and survive. (Not every week is a decision) You think you can rule a nation? Then go ahead and fight for your survival. | ||
200631 | jam | Grass Yourself |  ### Description & Summer is coming. The Grasstival, the contest for the most beautiful grass in town, is about to start! & **Keep your grass alive** from external threats! ### How to Play **[PLAY HERE](https://grena.github.io/ldjam46/)** (in a web browser). Use mouse to click on grass tiles to enhance them. **Goal**: You need to have a perfect garden when the inspector takes a photo. ### Credits - Pierre - https://github.com/pierallard - grena - https://twitter.com/grenagluman - Nono (child-witch-mole voices) | ||
200635 | jam | Closed Alive VR | *- What are you ready to eat to survive?* **C.A.** offers to live through this condition in its own way. Watch Gameplay Trailer: youtu.be/UchGBThjBoo Imagine you've spent 570 days in a bunker without going outside. You're communicating with a girl via phone. She knows something about the whole situation But you don't have time for thinking as you have to go on with surviving, and only search for food at the moments when you have strength will be able to make you closer to the completion. **C.A.** is a creepy, gloomy, oppressive and atmospheric hidden object game in Virtual Reality. Here you'll have to find food within the frames of one small shelter during certain time. Be sure, you'll look into each gap not once in order to find food. Make it alive? **Make self alive!**     | ||
200657 | jam | Apple Sauce RoboSmash |  In this short, intense first-person shooter, you play a distressed, buxom mother left to protect her child with nothing but a gold-plated uzi ~~(or two)~~. While it’s unclear to both her and the player why people want her child to die, the answer is starkly clear by the end of round 10. But by then it is too late...  Inspired by the tight and neat two minute rounds of Tony Hawk’s Pro Skater 3, ~~the player has two minutes to ward off each round of attacks, plus acquire quality baby food for her newborn before the next attack. A total of 10 rounds causes the game to come in at a pleasurable 20 minute rogue-like FPS.~~  ~~The game features RPG elements where the character can choose between upgrades after each round, allowing the player to pick between creating a tank of a character by continually boosting their max health, or increasing the damage the uzi does allowing the player to finish the rounds quicker.~~ Credits: * Garrett Priddy - Art, level design * Zack Rock - Programing * Scott Hathaway - Sounds, level design * Kimberly Fodera - Sounds, Music Software: * Unity * Rewired * Final IK * Probuilder * Blender * PyxelEdit * Pallet: #fnt24 * Aseprite * Beepbox * BFXR * Garageband * Sound forge * ChordChord * Gimp * Github * Discord -----DISCLAIMER---- One person on the team spent 1.5 hours after the jam making some bug fixes and minor improvements * Here is the list: * --Bug fixes-- * Moved Baby animation down * Fixed Baby end sequence * Fixed RollerBall enemy texture * Fixed some overlapping enemy spawns * Fixed bullet trail and bullet impact sounds not playing correctly * Fixed recoil bug making players camera flip upside down * Fixed Spiders spawning inside floor * Removed debug hotkey to make FlyBots fall to the floor * Removed some random Debug.Logs * Fixed emission on energy canister when giving to baby * Fixed Robot chatter radius being WAY too big * Fixed gun shoot point so bullets come out the right direction * Fixed Mouse lock in main menu --Improvements-- * Added control info to Main Menu * Changed baby liquid color for better feedback * Changed the way enemies spawn and then activate so it isn't in your face * Added fadeout at game end * Tweaked numbers on recoil and bullet spread to make it feel a lot better * Made enemy chatter happen more frequently * Disabled PlayerInput on game end * Play ominous fanfare at game end | ||
200665 | jam | Garden of Error | God is busy dealing with the [Country Restricted] virus. Look after his botched side project until he returns! | ||
200666 | jam | The breuh | |||
200668 | jam | Emergency Call |  "Emergency Call" immersive production ready ambulance experience computer game - abbreviated IPRAECG. Use your right hand to shift gears and control the ambulance. "R" for restart and good luck. This is not a common racing. The most challenging part of the game is controls! Grab your mouse and drive ambulance car to help deliver patients to hospital! https://youtu.be/satE8Y9iypY Visual from here: https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-pack-95... (Yeah, we are only two programmers)  | ||
200678 | jam | The Last Meal of Winnifred |  Winnifred is hungry. They're pretty sure they're the only being left on earth. Can you keep them alive until they eat their final meal? Use the mouse to arrange objects and help guide Winnifred to the food. Anyone who can successfully finish the last level...? You're better at the game than I am. | ||
200689 | jam | Troubleshooter |     Download works better then web player FYI Protect your cyborg brain from incoming waves of Viral Enemies intent on destroying you! Collect info on the threat to build up your defences and purchase upgrades to hold of the hordes. CONTROLS (WASD) Move, (SCROLL) Weapon Select | ||
200716 | jam | Yesser | |||
200719 | jam | Eggsploration | An Australian game. You stumble across an egg on the ground in the bush. There are lots of critters around that would love to gobble up this egg! You should probably make sure this egg gets to where it's going safely. This is our first game jam and our first game! We decided to participate last minute and are pretty happy with what we achieved with little experience and time :) Theme: Keep it alive! Please rate us and give us feedback! We are keen to know what you think! Check us out on Twitter [@castle_chicken](https://twitter.com/castle_chicken) | ||
200722 | jam | Penance: A story of Resistance | ## Gameplay (Post Jam Version) https://youtu.be/TVsBXP4IqmQ ## Story Year 2799 A highly advanced earth with superior technology capabilities has a divided society- the elite class and the resistance. The government is a big conglomerate and Police force work as thugs for the corporates. To aid the less fortunate and hinder the exploitation of corporates, Resistance have been set up in different parts of the world. Storming of Euralink's Sector 40 base goes awry after being overpowered by the Euralink on Resistance. Eliott's brother, Robin survives a bomb explosion but is critical. Can Eliott find a way to keep him alive? ## Controls Use **A** and **D** to move left and right respectively (**WASD**), use **spacebar** to jump and wall jump. Hold **left mouse button** to shoot, shot direction decided by **mouse posititon**. To push around objects, walk towards them. And **spacebar** to skip stuff like text and warnings. The programming was made completely from scratch within these 3 days, art was taken from online sources. We have an awesome story line for the game which we haven't been able to implement in these 3 days. Coming soon.. :p **NOTE:** **A post Jam version will be released with all the necessary fixes later on** **P.S:** 1. For **Mission 2**: use wall jump (see walk-through video above or below screenshots) to scale the parallel walls 2. ~~There's an error in Mission 3 where if you fall into the acid, the screen goes grey~~ (FIXED) 3. Saving progress will be done in the next update   ## Jam Version Gameplay ### Wall Jump - At the instant given in the below picture you have to press **A + Space** to wall jump to the other wall  - At the instant given in the below picture you have to press **D + Space** to wall jump to the higher ground  ### Ledge Jump At the instances given in the below pictures you have to press **D + Space** to wall jump to the higher ground   ## Copyright Info https://opengameart.org/content/skyriot-sprites https://opengameart.org/content/energy-ball https://github.com/real-marco-b/unity-water-shader2d https://opengameart.org/content/lasers-and-beams https://www.gameart2d.com/free-sci-fi-platformer-tileset.html https://opengameart.org/content/2d-sci-fi-platformer-tileset-16x16 https://opengameart.org/content/key-icons https://www.zapsplat.com/sound-effect-category/game-sounds/ https://www.purple-planet.com https://opengameart.org/content/dialog-box-0 https://opengameart.org/content/animated-blue-ring-explosion ## Walkthrough (Jam Version) https://youtu.be/HaN9mPN0E4k **P.S** : The **Post Jam v0.1a** is easier to play and complete the levels. Dev log indicating changes will be released tomorrow. | ||
200724 | jam | Brave Lampguard | In this platformer you want to protect lamps and keep them alive | ||
200728 | jam | Keep Ivan Trotsky Alive | Help your **blind grandpa** get to the bed by throwing **quacking ducks**. However, be careful, he is paranoiac, and there is a huge number of different **deadly traps** in his house! :skull: https://youtu.be/yZSGGpN853U  | ||
200729 | jam | Fire Lighter | You are the fire lighter, and have set to burn down another house! However, firefighters have shown up to put the fire out! You have one minute to keep the fire alive! As for a good score, 100,000 is a nice target! WASD To Move SPACE to light fires (matches indicate where you can light fires) MOUSE to look around | ||
200744 | jam | GenerationZzz | In these times what else are you, a Gen Z gamer, supposed to do other than play your favourite games and then relive them in your dreamful slumber? Keep your dreams alive and your ideal life with your crush as hell-filled reality monsters try to rip you from your wonderworld!           CONTROLS: E - enter dialog Q - quit dialog space - jump or next dialog line ESC - pause WASD - MOVE SHIFT - run LEFT CLICK - shoot RIGHT CLICK - zoom ALFA NUM 1 AND 2 - switch weapons Authors: Šimon Vladík, Vilém Hrubý, Tereza Koudelková, Ivana Nováková Not quite finished... | ||
200750 | jam | Blóm | https://www.youtube.com/watch?v=z0yrgIce0n4 Blóm is a game about keeping planets alive. Lay cards to keep the love of the planet in check. - Follow us on Twitter: https://twitter.com/MiracleTea_ - Follow us on Itch: https://miracle-tea.itch.io/  | ||
200754 | jam | The Eighth Letter | In ***The Eighth Letter*** you’ll play as a kid trying to grant people wishes. How? Oh… you’ll meet the worshipped monster soon enough. Just launch the game and live it! ***The Eighth Letter*** is a narrative-based game about an ordinary adult remembering their childhood. Wait - I said ordinary? Well… Make your own choices and reveal the 3 endings available. __ *Will you let your child stay a kid like others?*  __ *Will you find the hidden references?*  __ *Will you fall in love with your hero? Or your creature? Or our game?*  **Tell us!** ____ *~** Alternative titles **~* Keep It alive A Childhood Memory Faith Letter That time I found my old plushie who got some magic powers and created a cult around it I worshipped my plushie. What could go wrong top 10 Letter pranks : found how my plushie got some magic powers XD Plush for your sins Big $$$ from home !!!!!!!!!new method 2020 WORKING!!!!!!!!! “You are a sad, strange little man, and you have my pity.” “You are a child’s plaything!” Play in Faith ___ *~** Special Thanks **~* Proofreading: Isaandra, Toadounet ___  | ||
200755 | jam | Blossom Blaster | A simple game about a gun that is also a plant. Make sure to stay in the sunbeam as often as you can, and pick up water to keep your gun healthy. if you don't it'll explode, and you'll die. that's probably bad. Controls: WASD for movement Mouse aims Left mouse button shoots. (be aware shooting the gun uses water too :) )  | ||
200758 | jam | Genki | A small game for the LD46. Made in 7 hours cause I almost missed it. xD! Replenish your energy by killing the enemies.. How long will you survive? xD | ||
200761 | jam | JamIt | It's Saturday night and you're throwing a party! But throwing party isn't as simple as it sounds. You need to keep the guests happy, food and drinks supplies up and the noise to a minimum as to not disturb the neighbours. Use the buttons at the bottom to control the music volume and to add food or drinks.Your party will die if too many people leave or the neighbours noise tolerance is exceeded. & UPDATE (21.4.2020 21:01): Fixed audio not working on Chrome. Fixed trying to load non-existent files if browser window has been zoomed in or out.  | ||
200785 | jam | Rusty Raft | **Try to keep this old boat (and yourself) alive.**  **Controls** arrow keys - movement space - action Cheers! | ||
200789 | jam | Snowball's Day In | Snowball may seem like a simple cat, but there is a lot going on inside... how long can you keep her safe for?!   # Controls Arrow keys to move. Space bar to interact. | ||
200793 | jam | Hold us Alive | everything is explained in the game so there is no much to say here.... A and D to walk and space to hit simple right? link to website: https://sites.google.com/view/gg--gregarius-games/home | ||
200795 | jam | Rootgnome | Controls: A / Left Joystick = Move Left D / Left Joystick = Move Right E / South Button = Harvest/Convert W / West Button = Eat Item at Hand Q / East Button = fertilize Plant Text Tutorial: [ENGLISH] The goal is to save both the dwarf :santa: and the village :homes: from starvation. The village randomly grows plants in the fields above the gnome, which the gnome can either water, fertilize, burn or eat. Once a plant is fully grown, it is automatically harvested by the people of the village after a short time. There are two types of fertilizer: ash, dung :poop:. In addition, the plants can be watered :ocean:, which causes the plants to grow faster. Fertilizers cause the plants to stay longer in the respective growth state. Ash :urn: is obtained by burning a plant in the oven. You can get manure from the toilet and water from the well. [GERMAN] Das Ziel ist sowohl den Zwerg :santa: sowohl als auch das Dorf :homes: , vor dem Verhungern zu schützen. Das Dorf pflanzt zufällig auf den Feldern über dem Gnom Pflanzen an, die der Gnom entweder gießen, düngen, verbrennen oder essen kann. Sobald eine Pflanze ausgewachsen ist wird sie nach einer kurzen Zeit, von den Menschen im Dorf, automatisch geerntet. Es gibt zwei Arten von Dünger: Asche, Dung :poop:. Zusätzlich kann man die pflanzen natürlich mit Wasser :ocean: gießen, was bewirkt das die Pflanzen schneller wachsen. Dünger bewirken das die Pflanzen länger in dem jeweiligen Wachszustand bleiben. Asche :urn: bekommt man indem man eine Pflanze im Ofen verbrennt. Dung aus dem Plumsklo und Wasser aus dem Brunnen. | ||
200803 | jam | Kardiossomatic | The game is Unfinished, sorry for the hindrance :( | ||
200805 | jam | Keep the DUCK alive | Just a little hangman clone. Keep the DUCK alive (by guessing the sentence) WebGl build shows different colors?! Will try to fix this in the next days. Some more Text: As always. So many ideas and so little time ;-) I have been working on a small Hangman clone this weekend. It was the first thing that came to my mind about "Keep it alive" and I really wanted to try out these hinge joints and other physics... And so I had a lot of fun with some technical gimmicks... Another funny thing... "a low poly duck in blender... That must be possible just like that" ;-) (Small hint - No... it is not simply so feasible if you haven't used blender in a while ;-) ) In the end I also had problems with the WebGL build. Something crashed the colors. I'll have a look at it again when I get the chance. **Post Jam Update:** I still have problems with the colors of the WebBuild. Now it is to dark ;-) GameJam (old) Version is here... http://www.megagem.net/LD46-keeptheduckalive-version1/ | ||
200814 | jam | Polygons of Light | If the game window isn't fitting right, try putting the game in fullscreen and killing yourself once. This will reload the level properly :p You are a little shadow willing to reach the salad flag, while staying in the dark! Being in the light will gradually harm you. Hold left-click to move ! The game was made by a few people from the French Game Design Club CELL (thanks for the song guitou!). Play on Windows for a better experience ! The theme of the ludum dare 46 was "Keep it alive". | ||
200819 | jam | Polish Python | One day a giant Indian python terrorized Poland... A 18-foot creature was slithering around and scaring everyone!!! For the few months the police, drones, soldiers and volounteers were involved in a serious search of the dangerous animal. It was forbidden to take walks near the Vistula river with little children and pets which might have become a nice snacks for the python. A game is based on a true story... controls - mouse only (or finger)  | ||
200821 | jam | Drifting Starlight |  Hacking a whole ship takes time! Fly to white marked sections and let your computer run the code. Find every spot to keep what is important for you alive!  Trailer: https://youtu.be/FKs4UGUecRU Controls: Tutorial is included Mouse for steering Mouse Wheel = speed Middle Mouse button, X or backspace = stop engines A & D for right and left rolling W & S for up and down movement | ||
200831 | jam | Dream Hoppers |  A Dream is A Wish Your Heart Makes! Help the shooting star make people's (and cats') dreams come true! Jump from one swing to another and reach the dreams of people in the sky! Keep the dreams alive :) https://pogush.itch.io/dream-hoppers GAME FEATURES: - Playable with mouse - Original soundtrack and Sound effects - Dreaming space swings CREDITS: - Daniela Sonia Pessot – 2D & UI Designer - Gabriele Della Casa Venturelli – Game Programmer - Giammarco Agazzotti – Game Programmer - Giulia Zoccarato – Animator - Giulio Bursi – Sound Designer - Luca Gatti – Game Programmer ANIMATIONS        | ||
200846 | jam | Antivirus |  You are the immune system.Fight with virus and keep yourself alive. Deploy immune cells smartly and hold on until the end. + Cell  You need protect them. Healthy cell produce ATP, use ATP to spawn cells. + Macrophage  Eat all organism nearby, no matter it's virus, infect cell or healthy cell. + T-cell  Detect,catch and research virus. + B-cell  After completion of virus research, you can spawn B-cell. They will shoot virus down with antibody. | ||
200849 | jam | Bear Naked Polar Party | Figure out to keep the party alive by mixing things up! Note that the crowd doesn't want to see the same thing over and over.  | ||
200850 | jam | THE MYSTERIOUS DISAPPEARANCE OF MORTIMER J.W. |  On the night of the 2nd of November 1987, Mortimer J.W. had disappeared from his apartment, never to be seen again. What shook the investigators, that everything he had, has disappeared with him. Everything, fridge, toilet, shower, his bed. His body had never been found. | ||
200853 | jam | Keeping SNES Alive! | **Making new games for retro consoles is the best way to keep them alive!**  So, for this Ludum Dare, I choose to create a **brand new game for my favorite console: the Super Nintendo (SNES)**. You can play the game online through an HTML5-based SNES emulator. Of course you can also download the ROM file to play it with any SNES emulator you want, and even on a real console if you have a Flash Cart at home!  The game itself is quite simple: 4 SNES are laying around, with only 1 cartridge of a homebrew SNES game for them to play with *(the game is [Yo-Yo Shuriken](https://drludos.itch.io/yo-yo-shuriken), a SNES game I made in 2019 that was released on cartridge like the old days)*. **Using any button you can make the cartridge "jump" so you can move from one console to another**. Be careful not to miss the cartridge slot, else you'll fall and it's a game over. And don't let any SNES without a game play session for too long either, or it's a game over too!  The game was **programmed in C** using the wonderful [PVSNESlib](https://github.com/alekmaul/pvsneslib). **The music was composed by [XRACECAR](https://soundcloud.com/xracecar)**. The track is titled "7049 Bytes of Memories" and is used under a Creative Commons CC-BY-NS-SA license: http://battleofthebits.org/arena/Entry/7049+Bytes+of+Memories/25393/ **A fun fact about the audio:** the "shlack" sound that you hear when the cartridge enters a console is an **actual recording of the noise made by my SNES power button** *(recorded directly from my childhood console, still alive and kicking after 30 years!)* I entered the Jam as the music wasn't made by myself. Besides music and a couple of sound effects coming from my previous games, all the others parts of this game where created by me from scratch during the event! All in all, I spent about **10 hours in total making the game** *(I wish I could have more time, but real life isn't always as you hoped ;))*. Last but not the least, **the full source code is included**. I spent about *2 additional hours cleaning up and commenting the code*, as I hope it'll help and motivate you to start making new SNES games too! Enjoy! | ||
200870 | jam | Find my friends | All my friends are lost in the dark. Will you help me find them? Help the plips find each other in the darkness, watch over them while they make their way to their destination. Be careful, for many dangers lurk in the dark and will try to snatch them. The plips usually stay near a light source, and monsters don't like the light. Use WASD to move camera Left click to throw down the glowstick where you want them to go Code: Wiljam "xWilQ" | Audio: Roni "Haastaggi" | Art: Eli "Catlord"  Programs used: Unity, Garageband, Adobe Premier Pro, Firealpaca, Adobe Photoshop | ||
200887 | jam | Dr. Flower |  Dr. Flower please help! My plants are dying! How can I keep it alive? ## Credits - **MUSIC/SFX:** https://twitter.com/DisOmikronCJ - **ART/PROGRAMMING/WRITING:** http://twitter.com/paigemarincak ## Technical Stuff - **ENGINE:** GameMaker Studio 2 - **ART:** Clip Paint Studio, Photoshop CS6 - **MUSIC:** FL Studio 20 and Audacity  ## How to Play - Use your mouse to interact with elements on the screen - Investigate the problems with each plant in front of you and make a diagnosis - Try to keep as many plants as possible alive! - 3 strikes and you're out ## Other Notes - This is a bit of an educational game. All plants and their relevant information and issues are real and drawn accurately... hopefully. - Information comes from "The NEW House Plant Expert" by Dr. D.G. Hessayon. - Hope you enjoy healing some plants and learning about them.  | ||
200893 | jam | Dr... It's Alive! | Created in 3 days for Ludum Dare #46 - theme: Keep It Alive IT'S ALIVE!! Well lets hope you can keep it that way... As the mad doctor, your latest experiment has finally bore fruit as you created new life, but it seems to be struggling. Keeps it's pulse in check with the defibrillators and feed it (questionable) meat when it's hungry. As the situation with your creature changes the music will change. All models, textures, music and sfx were created within the 3 day period (except the gloves which are part of my main project). Notes: Should work with most PCVR headsets, let me know if you have any problems and I'll try to fix them. There is no way to restart from within the game since there seems to be a bug in UE4 with the TimeSynth music sync engine. Just quit with ESC and run again. https://youtu.be/QurYE4iAcZE     | ||
200913 | jam | PinFlower | A simple puzzle Game. You lose a petal when you move, but you can get them back with water droplets. Get to the pinwheel! The flower loves the pinwheel. I think I did well: The bee sound. I am sad about: I didn't have time to design levels/explore the mechanic because life happens. Had to end a day early because of work. Hopefully I'll still have time to check out and rate other games before voting and such wraps up.  | ||
200914 | compo | Inner Drive | Trying to keep the player's psychology alive and keep driving. Need to feed the player's adrenaline, ego, hunger and gas (which is abstract represents the necessity of driving) Input: Right and left arrow to accelarate and slow down. Up and down arrow to change lanes. Car always stop at the middle of the screen. Try to catch the places at the middle. Need to go faster, change lanes and go date to gain adrenaline. Need to go date to gain ego. Need to go restaurant to decrease hunger. Need to go gas station for gas obviously. Nothing to do to age. When gets old enough game ends naturally. It is the win ending | ||
200916 | jam | Bab | Bab throws the things. :smirk: Due to time constraints, there is no failure state. Consider this more of a toy instead. :) Controls: WASD + Left click on objects   | ||
200924 | jam | Stay Alive | For Ludum Dare 46. The aim of the game is to keep the player alive. The more times he dies, the more difficult the game will become, and more areas will be blocked off | ||
200928 | jam | Give Me Fire! | Oom, oom, tic, boom. 1. Move with the beats 2. Feed the fire 3. Trees can be chopped 4. GIMME FYYYAH! Controls - Arrow Keys - Movement - Space Bar - Action(Pick up, Drop, Chop) _Best played with sound._ ---  | ||
200929 | jam | Clumsy Clankers! | You are in charge of training Security bots. They are required to move objects to specific locations and avoid dangerous hazards but be warned, the engineers didn't install an efficient power source for these bots, so their power will run out fast. HOW TO PLAY: Click the point on the floor you want the bot to go towards. Once the door you open, you can click on it to send the bot in. GOOD LUCK! INSTALL INSTRUCTIONS Go to the itch.io game page Download one of the available versions Download the .zip file Extract the .zip file Open the .exe file HAVE FUN! | ||
200937 | jam | Beetle Blast |  Escort your beautiful larva-child to the feeding grounds ! Collect Nutrients to have it evolve.  **Controls** Left Mouse : Shoot Right Mouse : Blast Space : Dash Shift : Shield | ||
200947 | jam | Maze Runner | Get out of the Maze  | ||
200964 | jam | Rekindled | This is a game in which you play as a man stranded on an island. You manage to make a fire and must keep it alive as it is your only means of survival. Feed the fire sticks to keep it burning and create enough smoke to signal nearby boats of your presence. | ||
200969 | jam | Railroad Lantern | Fast-paced game where you dash around trains and collect Oil to keep your Lantern alive. The gameplay revolves around going fast while planning your routes accordingly as each train moves at a different speed! Can be played singleplayer or up to 4 players *Controller recommended.*    Controls: --------- ``` Player1 ------- Move - Arrow keys Dash - Right Shift .. or .. Gamepad #1 Player2 ------- Move - WASD Dash - Left Shift .. or .. Gamepad #2 Player3 ------- Gamepad #3 Player4 ------- Gamepad #4 Menu ---- Key 1, 2, 3 or 4 - Select Player(s) Count .. or .. A on Gamepad #1 - 1P A on Gamepad #2 - 2P A on Gamepad #3 - 3P A on Gamepad #4 - 4P Game Over --------- Space / A - Restart (game over) F1 / Back - Go to Player Select Misc ---- Space / Start - Pause (in-game) F12 / Left Bumper - Capture a screenshot ``` Game by @Omni and @iarwain | ||
200970 | jam | One Tiny Plant |  You are the tiniest of plants, just trying to make it big in the world. Don't let this world get you down, you can do it little plant!  Defend the plant through three stages, each with unique gameplay mechanics and opponents. Controls: - Controlled by the mouse | ||
200975 | jam | Bug-Free Zone | Keep your robot alive in this Tower Defense, block programming game! Get those bugs out of here!  ## Controls: - **Left-Click**: Buttons / Drag-and-Dropping - **Right-Click**: Connect chips - **ESC**: Menu ## How to play: - Drag and drop the programming chips on to the Chip Zone (yellow). - Use **Right-Click** to connect the PLAY button to a chip, and connect a chip to another chip. - Hover over chips to see their functionalities. - Press PLAY to run your program on the robot. - Kill all the bugs to finish a wave! ### Special Chip: REPEATER This chip has one extra blue register zone. Connect this to one of the digits on the scoreboard, and the repeater will repeat the next action the same amount of time as the digit! ## Credits: - @GastricSparrow: Programming and Art - @AGK: Programming - @Edisu: Music | ||
200976 | jam | Empire Tactics | Rally the forces of (RED) empire to crush the evil (BLUE) empire! Game is a turn based strategy board game on a hex based grid, it features 5 missions that take only a couple minutes to play    | ||
200978 | jam | Red Breeze | Red Breeze has the player wandering through a small enclosed environment as a Fox trying to survive in the world around it while also trying to keep the love in the air with its new found love by completing certain tasks. A slightly challenging game with a peaceful atmosphere but there is more that meets the eye of this game.... will you find your end or find the truth behind the game.   Trailer 1: https://www.youtube.com/watch?v=YdhkTWOVsx8 Trailer 2: https://www.youtube.com/watch?v=6S3dxlE9_yU | ||
200987 | jam | Controller | Help the level one player through the dungeon to help him become stronger.   Controls: Drag wooden planks and machinery. Left mouse button only! | ||
200992 | jam | Earth Protector | in this game you will be controlling a strong weaponry made to protect earth from asteroids. and (keep it alive) hehe, the game is made of 3 stages every stage gets a extra asteroid that you have to deal with once you destroy all the astroids you win  | ||
200997 | jam | Bee Alive! | This multiplayer game allows you to have loads of fun with friends while trying to keep your bees alive! You have 30 seconds to gather as many bees as possible and take as many of your friends' bees. Works in Safari, Firefox and Chrome with `WASD`. This game includes the option to chat with your friends :)  | ||
200999 | jam | Negative Zone | Negative Zone is a unique puzzle platformer in which you control two girls who explore a barren wasteland. The world is split up in black and white. Only the black girl can move through the white world, while the white girl can only stroll through the black world. Both girls can turn themselves into a 'block' which creates a hole in the world, allowing the other girl to pass through parts of the other world. (see screenshots for how this works, it's difficult to explain in words). Your goal is to KEEP yourselves ALIVE by collecting pieces of food scattered throughout the levels. After all food is collected, lead each lady to the exit to finish the level.  | ||
201002 | jam | Savior | *"There was a sacred fish before the humankind.. Now, its your chance to save the world..."* **What is this game?** It is an advanture game which took place in an ancient world. You have to save the Koi fish and carry him to The Pool of Life. **How to play?** Use mouse to navigate and hold left click to dive. After diving release your left click when the bar is full to gain altitude. Collect air rings to increase your speed. Reach checkpoint pools to recover the fish. **Where did this idea came from?** There are similar mechanics have been used in many AAA games like Batman: Arkham Series, Assassin's Creed II, Harry Potter and the Prisoner of Azkaban. But It was never a core mechanic. As flying is a core mechanic, we created wind zones and upgrades to support the gameplay. **What is the music?** It is Lonely Bird by The Bulgarian Voices & Huun Huur Tu.   Changelog: Savior v1.1(4/21/2020) - Camera sensitivity fixed | ||
201007 | jam | My hungry Pet Piranha Plant | "My hungry Pet Piranha Plant" is a game in which you care about your very own Piranha Plant! Keep your pet alive as long as possible! You can use your mouse to drag and drop flies and bugs. They will restore the health which your pet is constantly losing. Have fun and please leave us review for our second Ludum Dare Submission!  | ||
201010 | jam | Viruses | Game done in under 72h by 5 friends. For some of us is our very first game and for all of us is our very first Ludum Dare. Enjoy our little game about virus. Thanks for playing! Kind of old school arcade so be ready!   | ||
201020 | jam | Protect Your Princess | You and your princess are in danger. Protect her at all costs. A and D to move. Space for Shield!   | ||
201028 | jam | Bun-o-gotchi | # Tamagotchi meets Pokémon! *This Ludum Dare was the first one fully remote for us. We decided to pick a well-known genre, but add some twists on our own. * ## Here are some useful tricks how to take care of your bun-o-gotchi: - First take some **eggs** and put them into the room, after that **adjust the tempreture** - you can see if it's too hot or too cold for it **(ice cube or fire)** - most of species like mild temperature, but you need to **watch the reactions!** - **provide food** once its hungry - tidy-up some poos **(yes its important!)** - **give it time to rest** and sleep once in a while - and play together with the ball! **(give the ball to the *bun*)** **Controlles: Mouse** ***Bun-O-Gotchi*** is a game about hatching eggs, growing up buns and cleaning a lot of sh*t out of the floor! Be carefull though because you can easily get lost in a role of *mother of buns*. Have fun and write in comments how many eggs have you managed to grow up! #### Credits: * Flamus - Art (Controls and Icons) & Sound research * Liath - Art (Characters) * m110 - Code & Unity magic spells * Paulina - Art (Background, UI, Eggs)    ### Hatching egg tutorial:  | ||
201029 | jam | Caterpillar Quest | ## In this fun little arcade game all you have to do is keep the Caterpillar alive! Use A and D or the arrow keys to move the fan side to side. The fan pushes the Caterpillar in the sky. But if there is a hungry moth up there waiting to eat the caterpillar. Press the space key to turn off your fan! Then press it again to turn it back on! # Features! Endless! - try to get the highest score. Collect points - get points for surviving and get extra points for collecting food! Fun pixel art style! # Made by: Turtleflyte - code and art Cocomendes - art and music animitsu - art # Screenshots!   Edit: Thank you for all the kind words! This is my first jam so I'm very Thankful! | ||
201036 | jam | Denfend Basilou | In this tower defence, you must defend Basilou, a small and delicate flower from ennemies. To accomplish this task, you can plant and move flowers which will protect Basilou.   | ||
201045 | jam | Experiment #0 |  Discover the secrets of this unknown Laboratory, and complete the **Puzzles** in this **Point and Click** game. Unravel all the secrets and discover how the experiment will unfold. ## Controls - Only mouse Comment if you finished it =) | ||
201056 | jam | Dungeon Day-Trippers | A fun little game where you give a tour of a dungeon to some tourists, while trying to keep them from brutally killing themselves. This is our FIRST game jam game EVER! On top of that, our power duo dev team first met while starting a day late on the jam! All feedback/criticism is welcome. We had a blast and can't wait to apply what we learned to the next jam! CONTROLS: WASD, Space, Shift F to Shout at your followers  | ||
201065 | jam | Chromasphere |  *Player Beware : Game tends to get messy pretty fast* # Chromasphere Chromasphere is a a twin-stick shooter where you have to protect a central sphere, source of colors. Your goal is to protect it to keep the colors alive. ## Controls ### Keyboard / Mouse **Move :** WASD or Arrow Keys **Aim :** Mouse **Shoot :** Left Click **Refill :** Stay in the circle ### Xbox Controller **Move :** Left Stick **Aim :** Right Stick **Shoot :** Right Trigger **Refill :** Stay in the circle ## Team [Axel Born](http://axelvborn.itch.io) - Developer [Masami Komuro](https://soundcloud.com/komasami/) - Composer ### Additional Credits : [Aurélien Montero](https://www.aurelienmontero.com/) - SFX [plassion.com](http://plassion.com/) - Online Leaderboards | ||
201071 | jam | KeepTheCamAlive | All codes & some pixel-art made by me.Some of pixel-arts are second revison of existing assets. Music choosen from opengameart.org This is my first gamejam, I basiclly just beginning to learn how to made games. It's difficult for me finish this in 72h.I realize there are many problems remain to fix & optimize but I have no idea of how to do it. Tools: Coding:U3D Pixel:Asperite About KTCA: You going to find the author of this game and beat his ass off(in game!), and always remember Keep the Camera Alive. ↑↓←→ to move; Z to Dash X to Throw C to Switch E to Eat | ||
201079 | jam | Leading Light | Go towards the light! You're clinically dead, but death is not as permanent as we thought, so stick by your enemies and make use of their light to find your way through mazes and traps, and make your way back to your body in time to resurrect yourself. Keep your friends close and your enemies closer... literally!  | ||
201081 | jam | Pupa |  Welcome, youngling, to godhood. You'll live easy - after you've completed your tasks. Collect enough nature energy to build your *Sacred Ground*. Only then will you be able to retire. **Left-click** to gather energy from entities, or **drag** entities to swap and rearrange them. Every time you do so, time advances - entities that are eaten more than they ate will die, and those with enough food will spread. Entities with food to spare but no room to spread will provide double the energy. **Right-click** to destroy an entity at the cost of half your energy (time will not advance). You can also right-click to cancel a purchase from the shop. **Left-click outside the map** to open the Shop. The *Sacred Ground* has to be bought and placed on the map to win. | ||
201088 | jam | floweressence |   Keep the flower **ALIVE**. Keep the flower charged up, by ensuring that all the light particles reach the flower safely! Light particles will travel from the spawn point to the flower. However, as they travel along the path, they will slowly lose their brightness, and will disappear if they lose all of it. To empower and sustain the light particles, build towers around the path. The towers will shoot/splash effects at the particles to help them regain their brightness. They can even help the light particles travel faster, or shine even brighter than their original state. Try to sustain the flower as long as possible. The game ends when the flower's health reaches 0 (health shown at the top center of the screen). Buying towers, upgrading them to a better version or recolouring them requires pollen (also shown at the top center of the screen, to the right of the flower's health). To build a tower, select any cell, and use the contextual menu on the right. You can also select the light particles to see their information on the contextual menu. Good luck and have fun! Team: - Ang Shi Ya (programmer) - Ian Teo (programmer, game designer) - Ong Heng Le [initialshl] (programmer, artist) - Tan Wang Leng [yamgent] (programmer, musician & sound design) | ||
201093 | jam | DarkWave - A 2D Melee Platformer | I've been meaning to jump into Unity so I took this opportunity to try and develop a 2D platformer solo. I'm very much a beginner in Unity and to programming in general. The game I made is quite basic but I've been using the Udemy course by James Doyle to learn and get better. I spent a lot of time trying to figure out sprites and animations but I've learned a great deal and wish to continue and develop my skills. In terms of the theme 'Keep It Alive', I wanted to implement a system where the player has to decide whether to pick up a special object or place it on the ground. The objective is to carry/escort this object to the end of the level. However, if the player is carrying it they are encumbered and cannot attack, all the while more enemies spawn and attack the player and the object. I just ran out of time :-) Tech: Code: Mostly by James Doyle here: https://www.udemy.com/course/unity2dplatformer/ and Brackeys https://www.youtube.com/channel/UCYbK_tjZ2OrIZFBvU6CCMiA. Unity Asset Store – Ferr2D, Pixel Hero Warrior 16x16 Art - https://luizmelo.itch.io/ Audio - Freesound.org DAW - Nuendo4 Dafont Known Issues/Bugs: The player sprite scale seems to flip/break after respawning, in some cases. Lives counter UI is wrong when Game Over. Player can jump up continuously up vertical ground if close enough.!  | ||
201098 | jam | Keep it alive | My first game on my first Ludum Dare! Didn't even plan to participate in this ld jam, I was not prepared, but thought to give it a try and I'm happy I did. Had a really great time. I hope you too guys. ![2.png](///raw/85e/5/z/311f5.png) Use left and right arrows to control the fire and keep it alive. | ||
201103 | jam | Goat Sacrifice |  The great ones demand a sacrifice, but it has to be alive! Deliver them a goat to the bottom of the oceans but don't let it get eaten. Click to move. My first game jam, everything made by me with Unity and Blender. Sorry if the game runs badly, the technique used to make the fog is quite expensive so may not run well on laptops with integrated graphics. The standalone version looks much better than the web version, but I thought I would include both anyway. | ||
201106 | jam | Hungry Hamster |  Keep Hammond (my pet hamster) alive! I feed Hammond every 24h. You get to decide what I feed him by buying different sorts of food! Earn money by playing the slot machine! You can also watch a 24h live stream of Hammond while playing! But be careful! If you match three butt-hamsters, they will steal all food from the basket! I really like Hammond and I don't want him to starve, so please earn a lot of food for him! 🙂 PS: The food basket is SHARED between ALL players! If you see food appear that you didn't buy, it means someone else is playing the game at the same time! | ||
201113 | jam | Potos | # ### There is a plant growing in your new apartment. ### The plant you planted. ### It needs you. And you need it aswell. ### This is a story about dependency. ### And a story about letting go. ## Potos is a short atmospheric point and click non-adventure game.  #### Made in 3 days by: #### Natálie Sodomková (visuals and animation) #### David Holubec (visuals) #### Daniel Jeníkovský (system code) #### Filip Dufka (system code and shaders) #### Ondřej Klus (story) #### Dominik Konečný (audio and design) Supported by [Ateliér duchů](http://www.atelierduchu.com/cs/1) All visual assets, audio, as well as shaders, story and code were made during the gamejam. music: [soundcloud](https://soundcloud.com/mouriso/sets/potos) Enjoy, and leave us some feedback in comments below. Thank you. ### Controls: Left mouse click to pickup and drop objects. Right mouse click to return object back to its place. Space to skip dialogs.     | ||
201115 | jam | FOX SEASON | Ludum Dare 46 | ||
201117 | jam | Mind Defender | Defend your brain from the nosenses of the real world! Do not hesitate to leave constructive feedback, I made the art and the code alone so if there is any aspect I can improve I'll be pleased to listen. | ||
201134 | jam | Metagame | In Metagame, you play as the game! Your objective: **keep your player alive**. & Welcome to Metagame! Unfortunately your game developer was a bit keen releasing their game, so it's not quite finished yet, but the players are eager so the game must go on. Place items to help your player avoid monsters and achieve the objective. The more levels you play, the harder it gets.  ## Controls Only requires a mouse to play. * `right mouse button` to place objective * `left mouse button` to place walls (Mac users may have to use `Left Alt`) Who knows what happens if you play this on mobile. ## Tools All assets made by myself during the jam (unfortunately I didn't make the compo deadline so submitting for the jam). * [Unity](https://unity.com/) engine * [Piskel](https://www.piskelapp.com/) for sprites * [Bosca Ceoil](https://boscaceoil.net/) music. ## Other Notes Post your highest levels in the comments, I haven't made it passed level six :grimacing:. | ||
201141 | jam | Pigeon Ascent | # PIGEON ASCENT In **Pigeon Ascent**, take care of your own pigeon as they fight increasingly stronger foes, and then facing the legendary Pigeon God at the end... can you keep death far from your bird? Inspired by games such as *La Brute*, *Tamagochi* and a little bit of *Pokémon*, **Pigeon Ascent** is our game for Ludum Dare #46. I admit that we strayed a bit from the theme, but since we had tons of fun developing this game, we're quite happy with the result :)      ### Gameplay and controls: The mouse is used for everything. The pigeons fight by themselves, but you can choose the attribute points and which enemies your pigeon will fight. ### Credits: Big thanks to [Daniel Linssen](https://managore.itch.io/), [Joeb Rogers](https://joebrogers.itch.io/bitpotion), and [Nimble Beasts](https://nimblebeastscollective.itch.io/) for the text fonts we used in this game. #### Software used: Engine: Godot Engine 3.2; Art: Aseprite; Sound effects: JXFR, Audacity; Music: Deflemask. #### Roles: Delta-key: Coding, music, design, sound effects; Sklaiser: Art, design, playtesting. | ||
201152 | jam | Solar Commander | You are the Sun. Keep the Earth alive by using solar flares to eliminate stray asteroids. How many years can you keep Earth alive? Made by Steve and Connie in Taiwan :flag_tw:    | ||
201157 | jam | Amalgamage |  Does the amalgamage know how to turn lead to gold, call lightning from the sky or turn his enemies to stone? No, but he does know how to botch things together until they get way too big to handle. As long as he can keep the heart of his creation, the amalgam, from touching the energy walls that surround his workspace, all is well in amalgamage-land. Which would be easy, if it wasn't for all the stuff flying around his laboratory…  --------- *Controls:* Shoot: *Space* or *Left Click* Aim: Mouse Move: *A and D* or *Left and Right Arrow* --------- **Amalgamage** *(/əˈmalɡəmeɪdʒ/)* : From the words amalgam *(mixture)* and mage. | ||
201161 | jam | By The Fire's Light | The light of the fire is the only thing that's keeping the wolves away. Find trees, chop 'em down, and bring the wood to the fire. As long as you keep it alive, it'll return the favor. Missing some fine tuning, especially with the light itself, and I didn't test enough to get a sense for difficulty, but (hopefully) the idea still comes across...more or less.  | ||
201166 | jam | Come Meet My Friend Who Lives in the Attic | "Guide your delicious martyr up into the attic where he will be feasted upon. "Keep me alive!", it whispers. Use your psychic sight to assist you, along with electrical faults during the fierce storm. Find the key. Climb the stairs. Then, make the sacrifice! Others will follow..." CONTROLS: Use ARROWS/WASD to move and LEFT MOUSE CLICK for special ability. OPTIONAL HINTS: * There are a couple of safe areas which help (bottom right room and central left balcony). * The more health you have the more points you get for the sacrifice. * If you rush you will probably die - if you try to calm yourself, relax and wait for an opportunity you’ll do better.   https://www.youtube.com/watch?v=rR-mRyh8ZgY | ||
201169 | jam | Space Jelly Factory | **Keep the alien alive while managing the jelly factory!**  **Controls:** * Left click: Attract jellies * Right click: Repulse jellies **Objectives:** * Make jellies lines * Keep the alien alive * Kill the evil robots **Credits:** * Marion Maignan: Programer * Antoine Semblat: Game designer, artist and programer * Aurélien Montero: Composer and sound designer **Known issues:** * Sometime, a cube can fall on the alien. | ||
201173 | compo | Love the Baby | Love the Baby is a love letter to tamagotchi with a few twists. I always wanted to play a virtual pet that spiced things up with bizarre special events; if that sounds like something you'd be into I think you'll enjoy this game. For the compo: the source code is available for free on the itch.io page. | ||
201174 | jam | Protect It | Protect It! Help guide your little "it" through the maze. "Fire1" maps to left control on most computers, and WASD and/or arrows will move you. Otherwise the onscreen help should help you. Fire2 is expected to map to "Left Alt". Credits: Code by Laaph, written in Unity Art by Laaph and Evrim, modified in Gimp Sound and Music by Laaph, made in Bosca Ceiol and Kaossilator, modified in Audacity Additional sounds come from the Soniss free GDC bundle The "boing" sound by Iwan Gabovitch Copyright 2012 https://opengameart.org/content/cute-cartoon-jump-sound-effect Several assets were made for previous game jams.   | ||
201178 | jam | Lettuce Be Friends | After the slime invasion, one large purple slime has befriended you. Keep it alive to keep the robbers away! # Controls ### W A S D or Arrow Keys --& Move Around ### Space or Right Mouse Button --& Interact ### Left Click --& Swing Staff    # Changelog ### Version 1.0.2 #### There are now two versions of the game that you can install. The first one is the game we uploaded at the end of the Jam. The 1.0.2 includes a bug fix in the tutorial. There was a point where if you fed the wrong slime (you are supposed to feed the little slime, some people were feeding the large slime) you would no longer be able to advance. We also added some tranceparency to the background for the tutorial text so that everything could be seen. | ||
201181 | jam | Rent, Please! | It has been a long time since I've participated in a game jam, the game dev itch was on this weekend. I had few ideas, started few prototype and abandoned them. Eventually late on Saturday afternoon I've come up with the simple idea behind this game, and decided that I could do the jam instead of the compo so I could use pre-existing assets as I'm completely useless when it's down to art stuff. (as such I've opted out for being rated in Audio and Graphics) So here it is, keep your farm alive buy paying rent. To make money plant crops and harvest them in time. This little game is not innovative, I didn't manage to get any fancy effect on or more game play mechanics as I've planned but I wanted to see if I could finish a game that has menu, music, special fx, a start, an end and publish everything. So i guess in that sense I've won my personal challenge. Thanks if you play and comment. Stay safe, Stay home! p.s.: the game was made with Godot, I've only compiled for Windows. Eventually I'll try to compile for web as well as I want to test that. | ||
201184 | jam | Mars Alone | Hi everybody ! We are glad to post our first game issued from a GameJam. We called it "Mars Alone" : Because you're alone... on mars ! You will have to deal with your hunger, breathable air reserve , and with your water tank ! You can make you crops growing by watering your hydroponic farm. You can craft air filter with coal and water filter with sand. You will need to go outside of your shelter in order to find ressources, but dont forget to back before falling of exaustion.      | ||
201186 | jam | Stress Ball | Simple platformer with "stress" mechanics. Guide the ball to the finish. You can move and jump. But beware, when you stay too close to deadly traps, the ball will get stressed and start acting "frantically". | ||
201190 | jam | Heart Runner |  # Heart :heart: Runner Simple endless runner type of game where you control brave marathon runner. Keep his heartbeat and oxygen at normal levels, watch out for barriers, and run for best possible distance! We hope you'll have some fun with this silly little game :smile: ## Controls - Hold Space to lower the green line on the monitor - Try to change green line's direction near the top and bottom edges of the monitor or else you'll quickly be losing oxygen - Also don't go too far over the top and bottom edges or else you'll lose heart hp - Don't forget to jump over barriers by pressing the Up Arrow key ## Screenshots   | ||
201196 | jam | Haywire | **Art, Code by Drew Genel, Music by Matt Eyles, some sounds from royalty free sites** Robotic Jomon parasites have laid siege to the reactor that powers Muroya City in an attempt to siphon off power for themselves. In the chaos, they destroyed the regulator that keeps the core temperature in check. As a lowly drone tasked with maintaining the reactor, can you hold off the invading hoard with your tiny blaster while also keeping the reactor's temperature in check? **How to Play:** - Use the mouse to guide the drone and avoid red Jomon bullets - Hold the left mouse button to fire - Watch the temperature gauge on the lower right-hand side! If it gets too hot or too cold, the reactor will start to die. If it's health reaches 0, you lose! - Use the up and down arrow keys **('W' and 'S' for HTML5)** to switch which direction the temperature is moving (but it will cost you five points) - The hotter it gets, the faster enemies will spawn and the faster their bullets will travel, but your blaster will also grow more powerful - As it gets colder, enemies will spawn slower, and their bullets will travel slower, but your blaster will grow weaker    | ||
201210 | jam | Keep It Alive! | You’ve just got a text from your romantic interest. Can you keep your phone alive until you can see them? | ||
201214 | jam | TreaTrees | ## Intro Hey everyone! Quick intro about me - This is my first published game ever and I am a beginner when it comes to game development. Hope you enjoy this little game! ## About the game TreaTrees is a game where you have to do some planting and watering in order to control the rising pollution levels in the atmosphere. You simply walk around in your field in order to water the plants to keep them alive.  Remember, more the pollution, faster the plants rot. Your goal? Try to stay alive as long as possible! **Controls** - WASD/Arrow Keys to move and G to interact, Esc to quit game at any time. **Known Bugs** - Player gets stuck after clicking Play Again button, please restart the game instead (ran out of time to fix). All feedback is appreciated! | ||
201223 | jam | Bar Mix | Small game made by Felix Rönnholm (Characters, Code), Juan van Litsenborgh (Art, Code) and Mathew Aristei (Concept, Code). Keep the party alive by mixing the right drinks before the vibe dies!  | ||
201224 | jam | Eternal Sunshine of Pure Turpentine | # Description https://youtube.com/watch?v=zK5X0IPg96E Paracetamol and aspirin exhibit antipyretic properties. Citramon and analgin help with headaches. Analgin and paracetamol help cough. # Authors Music: Alexander Novikov 3D models: - Jhan Gutierrez (https://opengameart.org/content/free3dasylum) - Mixamo (https://www.unrealengine.com/marketplace/en-US/product/mixamo-animation-pack) Software Engineer: Yuri Yakovlev Idea: Yuri Yakovlev! # Graphics  | ||
201227 | jam | Magic In C | This is a digital version of Terry Rileys composition "In C". In C is a musical piece composed by Terry Riley in 1964 for an indefinite number of performers. It consists of 53 short, numbered musical phrases, lasting from half a beat to 32 beats; each phrase may be repeated an arbitrary number of times. Each musician has control over which phrase they play: players are encouraged to play the phrases starting at different times, even if they are playing the same phrase. In C is often cited as the first minimalist composition. This is not a game, but a musical experience/experiment. The composition takes between 30-45 minuts. You are encouraged to sit and listen. The composition is in constant change and the position and direction you are taking inside the game is influencing your experience of the procedural generated soundscape. Sometimes it might not be to your liking, but give it a couple of minuts and maybe some new and interesting patterns and melodies will arise from the chaos. Made by: Jeppe Emil Lindskov Mads Vesterager Riddersholm Ronny S. Mikkelsen | ||
201229 | jam | Protect Egg. | Death comes for all of us eventually. Right now, it's coming for :egg:... [Play Now!](https://devook.itch.io/protect-egg) ## Plot Egg used to live in peace on this floating square, but not any more! Egg must escape but there's nowhere to run. ## Features * egg-based physics gameplay * meteors * some music I made * excessive screen shake * not the default unity game jam UI * a mildly tuned difficulty curve ## Download Links to itch.io below screenshots and at top of page. ## Very Short Post-Mortem (for Unity game devs) * If you're using RigidBody, use FixedUpdate instead of Update * Clamp your velocity when adding forces indiscriminately * Scale your lateral movement control with respect to vertical speed for non-game-breaking air control! * Particle systems and game feel tweaks are black holes; save them for the end ## Credits [Solo dev](https://twitter.com/HealthyBoy69) using exclusively stretched/squashed primitives and free Asset Store particles/sound fx/skybox. Music and "switch" noise by me (and some very good arp/fx presets in Native Instruments). Feedback system (and ground texture) by [MoreMountains](https://feedbacks.moremountains.com/feedbacks-releases) * **Impact noises and particle sprites are from asset store and shouldn't be rated** ## Tools Used Unity 2019.3 and URP for game. Ableton/Native Instruments for music. Blue Yeti for one sound effect.   | ||
201237 | jam | The Flower of The Elmhearst | You've been hired to work at a manor known as The Elmhearst and revive its dying courtyard. But there is more to the courtyard than meets the eyes. Shall you uncover the secrets of The Elmhearst? Shall you save the garden? And maybe will you find love?  | ||
201238 | jam | Save UwU flame chan | ## Description The magical UwU Flame needs your help! Protect her from dangers! Gather fuel to make her burn bright! Kill her prettier friends to increase her self esteem? Every second counts in this flurry of minigames. For how long can you... ***save UwU Flame Chan?*** ## Design During the brainstorming session at the start of this Jam, we had had plenty of ideas. One of them involved protecting a fire from hazards, or collecting fuel to keep a fire going in the dead of night. Both of those felt a bit dark in tone however. But how do you turn 'keeping a fire going in the dead of night' into something lighthearted and fun? Meet UwU Flame!!  (We *are* sorry btw) Those of you who have played any of the WarioWare games might recognize the game style we were going for. A quick succession of minigames with a fast pace that keeps some objective going in the intermediate screen. Naturally with a team of 2 and a deadline of 3 days we didn't manage to make it quite as polished as Nintendo did. Nevertheless, we hope you enjoy our LudumDare46 submission. | ||
201242 | jam | Defend Together |  You have been summoned by the crystal of power to protect it. Work with friends, strangers, and whomever else there is to stop enemies from attacking the core! ## Controls  Use WASD or the Arrow keys to move. If you move onto an enemy, you will instead deal damage to that enemy. Work with other players to keep the crystal alive! ## Ludum Dare Issues Okay, so a little bit of a story here. I decided that I wanted to use this Ludum Dare as an opportunity to learn ENet, a C++ UDP Networking library. I found a Godot module that worked amazingly when running in engine, but on export the module failed to load any of the GDNet classes. I will be working on updating the module to work with the exports, but for now the game can only be played by running it through a custom Godot editor. The game will also receive a handful of updates for quality of life and security tweaks. | ||
201244 | jam | Egg's Dream |  ## Story The world was shattered into many pieces. Only a mythical beast, yet unborn, may save it. Your goal is to carefully carry the egg through this fractured world, to save the beast and thus save the world. ## Information The game was created using the Unity game engine (2019.3). The foot step sound and the tree falling sound are external assets, everything else was created by us **(please consider this when rating the audio!)**. We also used the free Unity asset LeanTween for a few things, available in the Unity asset store. ### Controls: - WASD (or Arrow Keys) to move - Mouse movement to look around - Space to jump - Hold left shift to sprint There are versions for all major platforms, but Windows is recommended as it's the most tested and the platform we developed on. | ||
201247 | jam | WordChain | Created for Ludum Dare 46 - Keep it alive I enjoy playing letter tile games but due to a bit of a competitive streak among my friends every board inevitably ends up becoming a snarled web with every additional point a hard fought mess. WordChain instead strives to be a relaxed experience where the only goal is to keep the chain going to the next word. Instructions: 1) Place tiles vertically or horizontally to form words, connecting to previously played words. 2) You will receive one point every time you successfully place a word. 3) You will draw one less tile than the number you placed, and one extra for every word formed above the first. 4) Unused tiles clear the board every round. 5) There are special tiles to draw +1, draw +2, or swap all tiles. Play on them to activate. 6) In any word placement there must be at least one brand new word. 7) Choose 'Give Up' when you feel you can no longer keep your streak alive. That's it! Please enjoy. | ||
201249 | jam | How They Survived | What if dinos survived the meteorite cataclysm? How would have they fared against humans? _**Protect the egg to keep them alive up to today!**_  ———– **CONTROLS** —————————————— Mouse move : Movement Left Click: Bite, Hold to Grab Try to throw away grabbed enemies or rocks as projectiles! __________________________________________________________________________________________________________________________ Florent Juchniewicz - https://twitter.com/flojuch Loïc Roger - https://twitter.com/UltraBanaman Romain Théry - https://twitter.com/xiaoluoman | ||
201251 | jam | Son of a Liche | You have recently passed away, but this is merely your first step towards eternal life as liche! Unfortunately you have lost your corporeal form, and are now forced to watch your shambling skeletal remains as it attempts to deliver your phylactery to the ritual site. Using magic spells, you must keep your skeleton alive!  | ||
201263 | jam | Deliverey (VR Only) |  Deliver boxes in VR! This game features some pretty intense VR car driving, if you're sensitive to motion sickness this might not work out great for you and I apologize for not being more considerate. This game was build with SteamVR and uses the SteamVR input system, any VR headsets that work with SteamVR should work with this game. Motion controllers required.    | ||
201264 | jam | Life Plug | # Steal others' life to keep yours!  ## LEVEL 1 GUIDE AVAILABLE ON THE GAME PAGE Hi! I'm receiving a lot of feedback telling me that it's difficult to complete the levels. First of all, I want to thank everyone that played for their feedback. I'll improve the game with a mini-map and some practice levels once the voting ends. Until then, all I can do is writing a guide for completing the level. I've written it in the game page! Thank you!  | ||
201271 | jam | Aniyah | Having accidentally teleported into a strange dimension, Aniyah and GC-46 find themselves trapped in a labyrinth of wires and monsters. Their only hope is an AI that controls the facility. The AI, named G_MA, offers to help if Aniyah and GC-46 can restore power. Aniyah and GC-46 must find these nodes quickly as G_MA can only keep the lights on for so long on her dwindling power. Escape the facility and return to your mission! **Controls:** WASD - Movement E - Interact Mouse - Aim GC-46 Left Click - Fire  **Credits:** Barrett: Programming Curtis: Art Joel: Music (cybapunk, psychotic-ai-grandma-type-beat) Keagan: Music (menumusic, vmtwentyperentslower, ld46-fks-death), Sound Effects  Notes: - The levels are procedurally generated - There are 3 maze levels, and 1 final boss fight - Each level gets larger, spawns more enemies, and spawns less lights than the last - If you die, the current room will be regenerated after selecting continue | ||
201272 | jam | Asclepio | Asclepio is a physics based mix of simulation and clicker game. Your main goal is to defend your body as long as possible. Move blood cells to the injured locations to defeat intruders and heal the wounds. You get damaged when enemies enter the heart. Controls are WASD and Mouse. Touchpad is possible, but it is way harder to play without a mouse.    Fun facts: - you can find a tutorial in the game - the rhythm of your heart and blood flow are increasing when you get damaged - you can theoretically scroll the map to infinity, have fun! - we are a team of two students and made all assets during the 72h period | ||
201287 | jam | Party Wizard |  The people are bummed out so keep the party alive with your magical powers. | ||
201289 | jam | Chivalric Saga | A knight who rolls. He will die if he stops. Use the mushrooms to help. ## How to play. The mushrooms will appear where you click on the screen. | input | action | |-----------------------|----------------------------------| | mouse down | put mushrooms | | A key | rotate mushrooms | | D key | rotate mushrooms |   | ||
201294 | jam | Heart Bit | A beat game the revolves around human organs, trying to keep them alive with their own rythm | ||
201296 | jam | BLIP! |  **Help Blip get back home by avoiding Blup(s)!** → Place arrows to lead Blip on a safe path # /CONTROLS (KEYBOARD)  - In the menu: [X] to validate, [V] to go back - In game: → **Select cell**: ARROW KEYS → **Place arrow**: [X] (hold) + ARROW KEYS (be aware of the Stock) → **Remove arrow**: [X] → **Run/Stop**: [V] Don't hesitate to use [V] to Run / Stop as many time as you want to find the safest path. Trial and error is the key to success! # /TEAM - **Lucien Catonnet** https://twitter.com/LucienCatonnet - **Marjolaine Paz** https://twitter.com/Linheha  *//♥ Made with [Raccoon](https://github.com/Lyatus/raccoon), our WIP open source Fantasy Console ♥//* | ||
201298 | jam | Germicide |  Germicide is a tower-defense game against germs. | ||
201299 | jam | Inhabitable |  You and your Sun have been chilling for eons, but pests have started showing up trying to infest you. It's only a matter of time until they sap you of any nature and wonders you had. Use your hands to grab the invaders and chuck em into the Sun before they cover you with industry and late-stage capitalism. Controls: Use mouse to move arms around. Click and hold to grab, then flick into the sun. Ships will release pests right before they explode. Use asteroids to bash em out of the way | ||
201302 | jam | Mount Ookie | [Play Mount Ookie now in your browser](http://brusi.itch.io/ookie) Once in a thousand years, the ancient Mount Ookie wakes from its slumber, and makes its journey to the safety of the world tree. But alas! A deadly swarm of mountain wasps tries to drain the Ookie from its life force. Protect the Ookie! **Keep it alive!** This is a short survival plaftormer made in 3 days for Ludum Dare 46. ### Instructions - Arrow keys to move, Up to jump, Space to pick up/throw wasps, Down to drop from platforms. (WASD also works ^^) - Throw wasps at each other to kill both - Feed wasps to Ookie to replenish its life - Throw wasps at hedge to clear the way. ### Credits Art by [Stav Goldstein](http://fireberrystudio.com) and Yakier Bunker Programming by [Ori Brusilovsky](http://brusi.itch.io) Music and Sfx by [Alon Kaplan](http://www.alonkaplan.com) Font by [somepx](http://twitter.com/somepx) Built with Godot Game Engine. --- Enjoy! ---    | ||
201306 | jam | MSS, Incorporated |  You wake up and don't remember a thing. Who are you? Where are you? Who is the mysterious voice that keeps talking to you? Why are these... robots attacking a main server? Grab your katana sword, smash through incoming robots and discover a terrifying truth about you and MSS, Incorporated! **HOW TO PLAY?** Click left mouse button to hit enemy with katana. Click right mouse button to use special dash ability that reloads every 3 seconds. Robots damage main server every 3 seconds. After 100 hits, the server will be destroyed. If you want to talk to The Voice or get more information walk right to the green console and hit spacebar. Remember - the game cannot be paused, so the server will continue to be damaged by robots while you're using the console. The game is quite short and has two main endings (and a server death screen), so we highly encourage you to replay it and unblock both endings. :)  **GAME WAS MADE BY:** - CEELMAH @Mordechai - programming - CYGI @Cygi - music, special effect and cutscenes - THOMASWARD @thomasward - story, script and creative decisions - JONEK @iasha - UI and some graphics ****SPECIAL THANKS TO:**** - supertrain - for dialogue proofreading - Ozzzim - for making a graphic we've never used (thanks anyway :) - Buldog - for emotional support during the jam - Igor - for making some miscellaneous graphics **WARNING:** In an update, we fixed two critical game bugs (which is in accordance with the jam rules). | ||
201309 | jam | Trail Blazer | The Olympics, the greatest sporting event that happens once every 4 years. Every Olympic has to start with the lighting of the Olympic flame but wait, where is the flame? Oh no! It's up to you as the flame to traverse the lands and seas to reach Tokyo to begin the lighting ceremony while trying not to get extinguished! But you have to be quick, as every second your flames will diminish, collect logs to prolong your flame and avoid the dartsly waters in your journey! Arrow keys: move left and right Spacebar: Jump Jump on top of logs and stay on it to increase your flame and extend your timer | ||
201310 | jam | Turbosaurus Hero | It's the end of an age. Dinosaurs are dying. Take the destiny of one of the last Turbosaurus in your hands. Help him reach salvation by making sure he keeps good cardio, breathes frequently and eat well. TIPS - Press displayed keys to use organs. - M and B should me mashed. - You can look ahead with E for incoming food (green little dinos) | ||
201317 | jam | SLUGS - Save Sally The Slug | u a wizard must sav slug lady  A Screenshot ===  **Hey I am really tired so you have to live with this explanation, will expand later:** Goal of the Game == Help your two headed lady slug friend avoid deadly hazards by chossing the right powerup to equip her with Try a bit to find out what helps against what Controls === (X) / E / SPACE - Use Left / Right / A / D / Left Stick - Move Credits === * Sydney - Everything * Alex - Everything else | ||
201329 | jam | Cargo Rats | Guide a group of cargo rats out of a sinking ship. Avoid traps, push crates, and race the rising water.  **Controls:** Move with the arrow keys or WASD. Hold SHIFT to pull objects. | ||
201333 | compo | Stand Still | First game, entirely made in the last 7 hours of the jam... Lesson learned I need more time, but it was a good experience. HOW TO PLAY: Survive, death comes from above ! So Stand Still when it comes or your legs may betray you... And don't forget to eat bonuses and avoid darts... HINT: you can avoid every malus in low position (you will not get any bonus, but the game can be finished initial speed only) | ||
201334 | jam | Beerloose starring Beer Bearer Bob - Keep the Party Alive! | As our protagonist Bob, your goal is to keep the party alive! You have four dates to keep happy tonight by supplying them with drinks. If they have enough beer, they'll keep dancing. If they have to wait too long for their drinks, they'll leave the club! Keep the party alive! | ||
201342 | jam | Holy Plague | Made for Ludum Dare 46. Coding, writing, music: Adrien Dittrick Artwork: Shinlalala A small world has been created. However, it is being infested by a virulent plague which risks destroying everything. Use your ethereal powers to remove the cursed plague. Every day, you will have a choice to make. Your choices will have consequences later down the line. **Controls:** - WASD/Arrow keys: move - Hold down the jump button while in mid-air to use your holy light - F4: fullscreen (windows only) **Features:** - 6 days of gameplay - 12 choices - 2 endings - Natural disasters - Artificial disasters Game Maker Studio 2 source is available to download!    | ||
201345 | jam | Be THE DOG | Humanity failed protecting the World... so that's your job now.  | ||
201348 | jam | Hacker Escort | Protect the hacker as he moves between the objectives. WASD to move, click to shoot. My first Unity project, so any technical critique would be appreciated as well. | ||
201351 | jam | Life of the Party | In this game, YOU are the life of the party! 🎈🥳 𝗛𝗢𝗪 𝗧𝗢 𝗣𝗟𝗔𝗬: You’re in charge of giving the Block Dudes their respective Block Foods! Be careful though, these guys will party so hard they’ll accidentally commit 𝗮𝗿𝘀𝗼𝗻! A smokey filter will cover your screen which is bad for your party, so use that purple Fix Button to make everything OK! The yellow bar on top is your party's life, and you need to 𝗞𝗘𝗘𝗣 𝗜𝗧 𝗔𝗟𝗜𝗩𝗘! Giving Block Dudes the right Food will improve the Life, and vice versa with the wrong Food. If it runs out, it's game over. The more Block Dudes you have in your party (you can see that on the top-right corner), the more things you’ll receive! Try getting to 𝟮𝟱 for a special surprise! ;))) Good luck! ✨ [𝗧𝗵𝗲𝗿𝗲 𝗔𝗿𝗲 𝗙𝗹𝗮𝘀𝗵𝗶𝗻𝗴 𝗟𝗶𝗴𝗵𝘁𝘀] 𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝘁𝗵𝗶𝘀 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝘁𝗼 𝘀𝗲𝗲 𝘄𝗵𝗮𝘁 𝗲𝗹𝘀𝗲 𝗜'𝗺 𝘄𝗼𝗿𝗸𝗶𝗻𝗴 𝗼𝗻! - https://discord.gg/xMuKC9z  | ||
201356 | jam | Sheltered |  ## Protect your planet from asteroids! Play this cute little astronaut trying to block asteroïds to keep his planet alive! ### Controls Keyboard left - right to move your character.  | ||
201360 | jam | HEX ATTACK | A turn based tactical bullet hell kind of game involving centered around cell mitosis Written entirely in vanilla javascript, without any additional libraries or basecode Code, graphics and sound by Rob Bothof aka Robber https://twitter.com/RobBothof [HINTS / SPOILERS] "You Play Red, White is your opponent, capture all white cells to win the game" "Avoid white's bullets, or use them to sacrifice one of your Red cells" "You can switch between your cells with TAB or select them with left-click" "Capturing a white cell performs a divide and gives you two red cells" "Explosions can cause chain reactions, if other players or opponens are caught in the blast." "White cells hit by white team crossfire can divide" "It's hard to write proper A.I in a gamejam weekend" "Keep Red Alive!" [Gifs to get your hype on] explosion chaining:  white cell reproduction  takeing out a group of white cells  | ||
201366 | jam | Midnight Technician | Work your night shift from 12 AM - 6 AM to keep the terminals up and running. If they run out of power, you lose! Can you beat all 3 difficulites?  There are 4 terminals to keep track of. Charge a terminal by walking up to it and left clicking. Every time you charge a terminal, your risk meter rises. The risk meter shows the % chance of a terminal breaking down the next time you charge it. When a terminal breaks down, you need to go to your bench and grab your wrench with right click. Walk back to the terminal, fix it, put your wrench away and get back to charging as fast as you can!  There are also many powerups that spawn in the room. The clock freezes the terminal with the lowest charge for 10 seconds, the POW cube doubles your charge power for 10 seconds, and the battery instantly refills the charge of every terminal. Managing your powerups and using them at the right time is essential to getting through the night, especially on harder difficulties. There are also many interesting interactions between powerups, eg, freezing a broken terminal instantly repairs it so you don't need to get your wrench.  From the start you have easy mode and hard mode unlocked. Beating them gives you 1 star each. Once you get 2 stars, you unlock impossible mode. I'm pretty sure that impossible mode is actually impossible without an autoclicker/insanely unobtainable godlike luck, but I would love for somebody to prove me wrong. When you beat impossible mode you unlock the 3rd star, and have 100% completed the game. Stars automatically save at the end of each night. Game made by me, BillehBawb. I make YouTube videos and apparently games now too: https://twitter.com/BillehBawb https://youtube.com/billybob9876 Music made by my friend Slinthn, he is a developer, artist, and musician: https://twitter.com/Slinthn https://slinthn.me/ I hope you enjoy the game! | ||
201392 | jam | Dorfromantik |  ## HOW TO PLAY - Turn on some good music and get comfortable :) - Place the tile indicated on top of your stack (on the right side of the screen) on an available and free hexagon field on the map. - Try to complete the given quests (on upper side of the screen) to gain more tiles to place. If you run out of tiles to place, you will lose the game. - Use the highlight groups (see controls below or use the button on top left of the screen) as a help to overview your groups (trees, houses and fields). ## CONTROLS - **Left Click** (on an available free tile) - place tile from top of the stack - **Right Click** (holding) - rotate scene - **Mousewheel** - zoom in / out - **1** - highlight tree groups - **2** - highlight house groups - **3** - highlight farm groups - **Space** - clear all highlights! ## CREDITS **Luca Langenberg** - 3D Art, UI **Zwi Zausch** - 3D Art, Tech Art **Timo Falcke** - Programming, Animation **Sandro Heuberger** - Programming ## UPDATES *2020-04-22 - added widescreen support* ## IMPRESSIONS    | ||
201398 | jam | Sprouting Tale (LD46) | # Introduction In this game you play as Tulip, a gardener who sets out to give a new life to the barren forests. Use A and D to Move, Space bar to Jump, right click to throw the pot in air momentarily and left click to aim and shoot using your Slingshot. Remember to catch your plant again. You'll have to wait a while before you can jump when you throw the pot. Jumping, Staying still and throwing the Plant in the air will cause the plant to Shiver up and die so keep and eye for that and plan before hand. The game also allows Players to collect Blossom Leaves hidden around the levels and finding them will require some exploring and attention. # Development Insight This was my first ever game jam and I worked alone. I used **Aseprite** for pixel art and **Unity** as the engine. # Controls | Key |Function | |-------------|------------| | A | Move Left | | D | Move Right| | Space Bar | Jump | | Right Mouse | Throw Pot | | Left Mouse | Shoot | PS: Sorry for no Audio and only 3 levels, This was my first ever Game Jam and I just couldn't manage get to the music and sound effect done in time. | ||
201400 | jam | Keeper Of Light |  You are the keeper of the light! Make sure you dont let the fire go out. A mushroom could be handy... What score can you achieve? | ||
201416 | jam | Forest Maze | Forest Maze is a puzzle game in which you have to keep a human alive by showing the path to the exit of the forest where he is lost.  | ||
201422 | jam | Ryoko's Adventure | Ryoko was left here by a wizard who though he wasn't worth the food he fed him. See Ryoko is a fire dragon and cant live in this cold climate... However there is hope, if he can get the Eternal flame he can live peacefully in this land until his time comes. Unfortunately the climate has made him weak and he is barely able to move, all the residents of the nearby village are too scared to go to the Eternal flame because of the monster guarding it. One day as all hope seems lost a wizard(relatively lost himself) stumbles upon the village and decides to help the dragon. Me and my friends made this as a game to test how far we had come in learning unity in roughly a month (the others a bit less). We are a 3 man team who did this purely for fun and to improve so feedback would be appreciated. Thanks to everyone(if there are any) that play our game. | ||
201424 | jam | Welcome Home | Will add information and a cover image tomorrow. Resting now! | ||
201427 | jam | A-maze-ing Mess |    You summoned the Great Old One by accident messing with some old books... Clean this mess looking for the Grimoires that will help you stop the ritual. Explore the maze looking for the Grimoires, use the torches to stoke the torch fire, if the torch goes out the darkness will consume you. There's three kind of keys to open the three kind of doors. You only can carry 3 items at the same time, so be careful what you leave behind. KEYBOARD CONTROLS - Arrow Keys -& Move - Space/E -& Interact CONTROLLER CONTROLS - Left Joystick -& Move - South Button (A/Cross...) -& Interact Ghost Story by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3805-ghost-story License: http://creativecommons.org/licenses/by/4.0/ | ||
201428 | jam | Fire Keeper | Collect fire wisps and feed the fire before it dies. Keep the fire alive during 5 minutes to win. Use the arrows to move around. Use space to feed the fire when near it.   Special congrats for Cyril, Aurélien and Pauline, who did their first game jam, they can be proud! Made by : Damien Clergeaud - Programmer Darenn Keller - Game Designer Cyril Danon - Game Designer Aurélien Lainé - Game Designer Pauline Ledu - 2D Artist/Animator | ||
201430 | jam | When My Friend Want To Kill Me |    # Description Your friend is chasing you. Your friend is so weak that he will die if he touches you. Keep your friend A-L-I-V-E. I hope you can enjoy the gameplay and level. # How To Play You can only control yourself. You must control youself carefully to keep your friend alive. And sometimes, you also need your friend get the key for you. # Video I'm not sure how diffcult my game is. So if you think the game is too hard for you, The walkthrough video may help you finish the game. https://www.youtube.com/watch?v=v7gFS5v1ito # Notice Because of the Unity HDRP setting. I can only publish a really really Graphics-Poor WebGL version. If you have a Windows PC I really recommend you to **play the Windows version and not to play WebGL version**. | ||
201444 | jam | Shah | INSTRUCTIONS!: - Use the mouse left click or Q, W and E to select your units. - Use the right mouse click to move your units(remember that each unit has its own move pattern!) Our overall thoughts on our first LD: We finished our game! It was hard, but rewarding to make this small game. We learned a lot and had the chance to put in practice some of what we already learned in our other projects. Give us some feedback if you feel like it. No matter if you like the game or not, we'll have lots to learn by hearing you! The theme of this jam was Keep it alive. So... starting from there, in our conversations at the brainstorm phase, we realized that in chess, we need to keep the king alive. One of us recalled the short TED animation about the history of chess, and used it as some inspiration. In the game you need to protect the king to keep the whole kingdom alive. You have unities to stop the invasors with movement inspired in chess: The Rook, the Pawn and the Bishop/Vizier are represented in the game, and you have to move to destroy the unities of the enemy. | ||
201453 | jam | Frantic Factory | You come into possession of a number of wonderfully cheap imported machines. They do the job, only... they can't turn off! Make sure that you keep the running machines well-fed with their desired materials or they'll freewheel out of control and destroy everything! Controls: Mouse-driven. The hotbar at the bottom of the screen allows you to select the standard cursor (factory crane, allows you to drag materials along the floor), belts/channels (drag with left mouse button held to draw them on the factory floor, right click/drag to remove), and the four types of machines (left click to place, right click to remove a machine that hasn't been turned on yet). Ore will come in from a number of tiles on the left side of the factory, and on the right side there is a number of voids that will destroy any items that touch them. Originally there would have been some scoring system involving ever-changing supplies and demands presenting a challenge, but I underestimated gamejam conditions and had to slash most of the scope. ~~Effectively, this is a rubbish sandbox with a fail condition that you'd have to go out of your way to trigger by removing belts from the initial setup or adding machines and intentionally starving them or laying out feed lines that snag things on walls etc.~~ The country of origin doesn't have safety standards so the machines will happily suck in objects from any direction when they are hungry enough (luckily you aren't a person on the shop floor!). When a machine wants to output something, it will use the first belt pointing out of it along its edge, starting from the top left corner and going clockwise until it finds one. It will jam horribly if you let it. Smelters can only output into channels which can only be a straight line to a forge. Yes the welder turns one rod into 4, multi-part recipes were slashed from the scope. I left some longer ladders around the map if you want to drag them along belts for a bit of amusement, one of them is even tilted so you can enjoy slide angles. Don't expect much from this, really. If you downloaded one of the desktop builds without knowing what you were getting yourself into, I'm sorry for wasting your bandwidth. https://youtu.be/8wL25kqvVoo  Itch.io page: https://birdulon.itch.io/ld46-ff (includes mirror of desktop builds and web build, but the web build loads much slower there for me compared to my own host) Github page: https://github.com/Birdulon/LD46-FranticFactory/ | ||
201454 | jam | You Are A Star | A dying star needs help to stay alive and reclaim its former glory. Zoom through the universe, consuming asteroids, planets and everything in your path! | ||
201456 | jam | Starving Green |  In this game you have to feed a zombie with patients from an hospital to keep him out of starvation. It is a really small game that i've made in one day. **[Off-Topic]** I've made this game in a really short time because i was in the middle of another game jam before Ludum dare, so i decided to make a simple and fast game. But i also tried to go out of my comfort zone by trying to make a 3D game, i've learned a lot of things, and it was a crazy experience to try 2 game jams one after the other, but i doubt that i will ever do it again. | ||
201463 | jam | Eat preys, love | # Summary :eagle: :eagle: :egg: :egg: :egg: Welcome to our peregrine falcon simulator: hunt preys, incubate your eggs and protect them from owls! You can play as a cute falcon couple or as a single falcon mom! # Controls - **Controllers (recommended):** Joystick to move + A Button to interact - **Player 1 keyboard:** WASD to move + Space to interact - **Player 2 keyboard:** Arrow keys to move + Right Ctrl to interact # Rules :egg: **Incubate** your eggs so they can hatch! :owl: An owl can come to your nest and try to steal your eggs... **Scare them off** to protect the eggs! Your eggs become red when there is an owl alert! :bird: **Kill** a pigeon by charging into it when it flies! Then, you can **drop** it on a platform and **eat** it yourself, or place it near your significant falcon. :fork_knife_plate: Keep an eye on your **stamina bar**! Stamina depletes when you attack and when you incubate. It increases when you eat!  # Falcon facts The Peregrine Falcon is the fastest bird (and animal!) of the world. It can fly up to 320 km/h when it dives to catch a prey! Nesting usually starts in April and incubation last for a month or so until the eggs hatch. Falcons nest in couple, one incubating eggs/taking care of the baby falcons, while the other go hunting for preys to provide for the family. They usually switch position really often! Inspiration from this game (and falcon sounds) came from a livecam streaming real falcons nesting, that you can see here: https://www.youtube.com/watch?v=OQeWK5ma2-k # Credits [Aleggs Massé](alexmasse.com) and Anna Thibert | ||
201464 | jam | Amnesiac Bartender | ## Storyline You were once the greatest bartender in town and you have recently recovered from amnesia. Therefore, you've lost your bartender skills and now at the risk of losing your bar business in 7 days. Will your bartender skills make up for it? Will you save your business? ## Instructions Playing it for the first time might be challenging. Follow closely with your recipe book and craft your best drink for your customer. Good luck!!! ## Credits Visual/Graphics: Vixiss Code: Crazyboiboi Made using Unity Engine ## Screenshots     | ||
201465 | jam | The Last Wizard Alive | About The Game The Last Wizard Alive is a short tower defense game made for Ludum Dare 46 by me (kantal) and Mariusz Jarotek. Game Rules You're the last wizard on the battlefield. The goal of the game is to stay alive as long as possible. Prevent diamonds from stealing. Score as much as you can. Each time you press space button when red heart is in the green container, you will shoot once and healh will increase. Thanks for playing. Review will be very helpful. kantal and Mariusz  | ||
201467 | jam | Coxless Dirible - In 72 hours around the World! |  Finally the first version of our Game is finished! You can play it directly online here: https://fachschafttf.gitlab.io/ld46 (For better shaders play windows version) # "Coxless Dirible - In 72 hours around the World!" #### ("Luftschiff ohne Steuermann - in 72 Stunden um die Welt") ### The story Imagine you're stuck in the time of the French revolution - in France - as the king: Your possibilities are quite clear: face the almighty guillotine or mount and tame this devil dirigible your engineers built based on 300-year-old plans by Leonardo Da Vinci. ** The choice is obvious: Let's start for an adventure! ** In company of your alter egos, you find yourself far up in the air. Your engineers didn't make it in time from the launch preparations to the airship, so your new team needs to manage the fuel tank, the boiler, the oven and the engine themselves. But be careful! If you heat up the oven too much, the ship could catch fire and you better don't stumble over the unfinished ship's rail. But standing around with your tongue in your mouth is no option! Keep the engine running - nothing's lost. Fire? Grab the bucket and fight it! Dropped from a side? No worries the automatic catch program (which definitely fits the time) will catch you after a few seconds! A good time for overthinking further steps. If you work as a team, you will allways get to your goals. So keep the spirit alive and keep on moving! ### Targeted gaming experience Working as if your life depended on it, you and your fellows try optimizing every step, avoiding idleing, screaming at each other and finally: resignating once again on the last meters, realizing you won't get it by a hair - again. But giving up is not your business: short break, deep breaths, fully focus one last time - everything fits, every gear wheel meshes with one another: with a primal scream the level ends - perfect rating, you've done it! The hours of puzzling and training pay off, all the burden drop and your hard work transforms in a flood of satisfaction and relief. ### Stats Under the banner of the student council of the technical faculty, a handful of students from Freiburg once again tried their best to deliver a mostly good-looking and decent working prototype of a chaotic couch co-op game for up to four players. We're curious about all of your extraordinary projects, intriguing comments and honest ratings! Have fun and enjoy! ### Theme Keep yourself alive by keeping your Airship alive and running. ### Controlls Play solo or with up to four players. Keyboard: wasd: directions f: pickup, drop e: interact, use item space: dash Controller: (XBOX style) left stick: directions B: pickup, drop A: interact, use item X: dash | ||
201479 | jam | Blood Oath | *Years of constant search and sacrifice lead you here. The blade of yours should have never existed in this world. It's bringing only death. But if you don't feed it... Well... Then it will consume our existence. The blood oath given to your brothers and sisters is sacred. You must destroy it.* ### Meant to be played with sound! ### We recommend playing a Standalone build and using gamepad. ## Controls ### Keyboard * Attack - O * Dash - P * Movement - WASD ### Gamepad * Attack - A * Dash - B * Movement - Left stick   ### Made by * Gamedesign, programming - @alexhonor http://tomhet.ru * Art - @wavewava * Music - @bekh | ||
201483 | jam | A Small Garden | A small game where the only goal is to take care of your plants. There is no ending, as long as your plants are properly watered, just enjoy the pretty colors and chill music :) ## **HOW TO PLAY** ## **Press left click on your plants to water them.** **Press left click on the bucket to refill your tank.**  # **Credits** # Graphics: **Tori**. Code: **Brother main**. Music and sounds: **Gimlee**. | ||
201485 | jam | Ecolution | Just practiced creating a sphere out of hexagons really | ||
201487 | jam | Let It Burn | 🔥 Keep a fire alive, treat it with care using wood, coal and other curious objects. 🔥 Start a fire with a few sticks and log, then try to keep more stuff and keep your friend... ON FIRE! Available to play on Android phones. 📱 [Github Repository with all the assets and code developed for the game.](https://github.com/JesusLX/Flamitas) Change Log April 21st: Web version available and minor bugs in dragging fixed | ||
201502 | jam | Delicious Letters |   **[Play it here](https://zak-amana.itch.io/burning-liaisons)** ***October 1738, Somewhere in the French countryside*** You are a rich and bored aristocrat in Rococo France, stuck in your noble domain, with nothing to entertain yourself but your sassy mind and the many admirers you met in the city. **Keep the flame alive** by sending the right love letters to your highly jealous and demanding lovers. :cupid:  When answering an admirer, **choose the right sentences with the appropriate tone** - sentimental, passionate or cheeky - **in order to fuel that ardent fire**. Sometimes keeping them waiting might be a better solution than expressing the wrong sentiment... What’s certain is that disappointing their amorous expectations could well be the last thing that you do.  | ||
201504 | jam | The Busy Gardener | # The Busy Gardener You are gardener, always looking after your flowers. Since you really love your flowers, it would be sad if they wilt. ## Screenshot  ## Controls The game is completely controlled by mouse click on a tile to move the player or interact with the flowers. | Control | | |-------------------|--------------------------------------------------------------| | Left **double** click | The Character tries to find a path and moves to the location | | Left **single** click | A menu for interaction opens (see below) |  If you click on a flower you have two options: 1. Use your watering can to water the flower 2. Use your shovel to dig up the flower From time to time a flower needs water which will be indicated by a "drop" icon (Time to use the first option).  If you forget to water the flowers or do not have time to fulfill your obligation, the flower will wilt and become a brown shrub (see above image). Once your **third flower withers**, you've lost and the number of flowers alive is your **score**. As you are a conscientious gardener, you **cannot walk over flowers**. Therefore, plan early how you want to arrange your meadow. For that you have up to **four** slots to store flowers (Red, Blue and white in the second image above). If you click on an empty space, you are able to **re-plant your flower** by clicking on the corresponding menu slot. Thank you for playing and **keep your flowers alive** -- The game was created in Java using the awesome libGDX framework. You may run the jar via `java -jar desktop-1.0.jar` (Tested on Linux) | ||
201505 | jam | Schroedinger's Daughter |  **Ruth**, the daughter of renowned physicist **Erwin Schrödinger** discovers something disturbing about his research. He say the quantum effect could influence the whole world. And he wants to test his theory on the cats ... only you can help her save those lovely animals! ### Features: * Homebrew cat sounds - guess which two sounds came from the same person! * Historical accuracy! * Learning effect - experience experimental physics in your comfy chair. * Up to 16 worlds - try and keep it together! * A great variety of cats! * Cuteness!!! ****** Ruth: *I‘m worried about father. And about our cats. He told me about this new experiment he is working on. Father says he is constructing a box with those Quantums in it. And if he puts a cat in it and closes the lid there would be two different worlds: One with the cat alive and on where it has died. I don‘t want our cats to die in any world. I have to stop him! Maybe I can distract the cats, so he can‘t put them in his box. I could call them. Or, I could pick up a can of cat food in the kitchen and place it somewhere far away from father. Oh no, father has left his laboratory. I have to hurry!* ### How to play: * move with WASD or arrow keys * pick up food with E * call the cats with F * try to keep the world alive | ||
201511 | jam | Biohazard | This is our version of the KeepItAlive theme. We experimeneted with more complex animations and musing NavMesh and topDown movement.Here is the OneDrive to the game: https://drive.google.com/open?id=1KMJMiDhAP80o5RrQZ92yqOJULba3I2Qm | ||
201517 | jam | Necroban | You are a necromancer, visiting a graveyard to recruit new skeletons for your undead army. However, you're too lazy to do all the work yourself. Revive half of the skeletons in each level, then push them to the remaining graves to do the work for you!  Made in Puzzlescript (by Stephen Lavelle, expanded version by Dario Zubovic). Thanks to Marcos Donnantuoni for the Puzzlescript AutoSolver. Thanks to Unidrax for playtesting. | ||
201523 | jam | Spawnhood | Our game teaches us that raising a hell spawn is not as easy as it seems. Can you keep up with its daily routines and make it grow into the Hell Raising Demon of Hell that you know and love? Knock yourself out. Worst wishes, Jammed Game Team :smiling_imp: Nikola Dragojlović - game design Miloš Manojlović - 3D artist Suzana Miladinov - 2D artist Miša Jovanović - programmer Đorđe Cvijić - programmer Žarko Goronja - sound Thanks to HorrorPen for lovely music :) https://opengameart.org/users/horrorpen   | ||
201526 | jam | Slime Life | Take care of your Slime in aim to keep him alive and unlock pretty furniture for your own entertainement. It's a pretty easy game to chill a bit. Gameplay : Drag and drop your slime on the nest or the bowl. During the hunt, click down to load your attack and release the click to shoot. | ||
201528 | jam | Dont Wake Him | Your friend is sleepwalking, and you must stop him from walking into traps and dying. Controls: wasd - move space - pick up objects with white outlines. Assets used: Topdown Shooter - by kenney.nl Impact Sounds - by kenney.nl Music Jingles - by kenney.nl Made for Ludum Dare 46. | ||
201531 | jam | Chronocipher | _A mysterious and magical girl has come from the future where something has gone terribly wrong. An apocalypse started by someone evil destroyed our world and now there is almost nothing left! And no one knows the exact moment when everything started falling apart. Use the Super Tablet device to decode secret memos and figure out who did it, when, and how. Are you up to the challenge to save the universe?_ ## To Play Open https://www.pixelplush.dev/LudumDare46 and interact with the in-game Super Tablet to decode secret memos and use the clues to figure out the villain and save the timeline of the universe! ***Each puzzle ID shown on the tablet is unique so you can share it with your friends to see the same secret memos!*** Good luck! ## Setup Instructions for streamers Replace the **_[yourchannel]_** part of the URL with the name of your Twitch channel to guess pawswords with your viewers, and if you would like to play just through chat, add the following URL as a Browser Source into OBS or XSplit: `https://www.pixelplush.dev/LudumDare46?channel=[yourchannel]` The **_width_** and **_height_** of the Browser Source should be **_1280_** and **_720_** ## Instafluff, MaayaInsane, PatrikHerman, and ElysiaGriffin! ## We built this game live on Twitch for Ludum Dare 46! & *Come and hang out with us on Twitch!* [Instafluff](https://twitch.tv/instafluff) - Code! & https://twitter.com/instafluffTV [MaayaInsane](https://twitch.tv/maayainsane) - Art! & https://twitter.com/maaya_art [PatrikHerman](https://soundcloud.com/patrik-herman-composer) - Music & Code! & https://www.youtube.com/channel/UCu_iNzHWaCwvYfEQE17kqSg & https://spoti.fi/2VRex3b [ElysiaGriffin](https://twitch.tv/elysiagriffin) - Voice! & https://twitter.com/elysiagriffin Thanks to [TrezyCodes](https://twitch.tv/TrezyCodes) for showing us [NES.css](https://nostalgic-css.github.io/NES.css/)! Thanks to [Sadmoody](https://twitch.tv/sadmoody) for the special decoding effects! And thank you to Ellenary for getting the location data together! | ||
201533 | jam | The last hope | Travel diary: I don’t know how much time passed since I went on sleep mode, or either how much distance the ship travelled. I hope that the other agents reached somewhere safe. All I know is that the WUAA system (wake up at arrival) initiated, what means that I reached a potential new home for the human race. I must scan the zone and protect the life plant from any hazards. This plant is capable of producing anything I need to recover the human race, from ammo, to full humans clones. Vital info: Movement: W,A,S,D Shoot: click Reload gun: R Aim: mouse Run: Lshift Starting objective: survive as long as possible. CREDITS: Art: @damian1ilin Programing & audio: @WalterGK Music by: Nicolas Larroca && Rodrigo Zacañino  | ||
201542 | jam | Cactus Marathon | Help the cacti reach the end. | ||
201549 | jam | Fox Life | --- ## Summary Fox Life was a nice change of pace as a weekend away from our current project Deadtime Defenders (http://deadtimedefenders.com). Our primary goal for the game jam was to experiment with making a 3D game. We didn't get nearly as far into Fox Life as we would have liked, but had fun making it regardless. --- ## Note We did not create the 3D models for this little jam game, but did create the other graphics (UI). --- ## About In this four-legged walking simulator, keep away from predators to protect yourself and your kit (baby fox). Your kit can't survive without you. Be sure to stay well fed and rested in case you need to make a quick escape. You need to eat to survive but predators usually live near food sources, so tread lightly.  | ||
201556 | jam | Dodger | Dodge the projectile and stay alive | ||
201557 | jam | Rolling Chicken TD |  The legendary Rolling Chicken is trying to defend her eggs! Do everything you can to keep the eggs alive against the enemies, it’s the only way to save the Rolling Chicken lineage. Use the mouse to play!  ## The Towers - **Rolling Chicken** – One of a kind tower, the legendary chicken keeps dealing damage by rolling through the enemies. - **Soliders** – The cheapest one, fires a single shot that deals damage. - **Hot Wings** – It's getting hot here! Deal damage to multiple enemies by breathing fire. - **Sorceregg** – Well, now it’s cold. Uses the magic to slow the enemies. - **Samurai** – I can cut everything! Slashes the air and creates a energy wave that pierces multiple enemies. ## The enemies - **Snake** – The most common enemy, not very fast nor tanky. - **Badger** – The fastest enemy, he’ll steal your eggs. - **Crow** – The flying enemy! Takes halved damage from the Hot Wings and Samurai towers. - **Komodo Dragon** – The slow and steady tanky enemy!  | ||
201562 | jam | Sacred Fire | This is my jam-game I did during the covid19 lockdown, like all of you guys. It was great focusing on just the jam, the pleasure to create even if I was alone. So this game is about almost losing the Sacred Fire and a chance to make it triumph in the end... Cheers and stay safe Thierry PS the image is not what will be in the game it's a drawing of my friend Logan and I put it here as I love it, it just described me during those 72 hours! | ||
201574 | jam | Lantern Lagoon | - Baycun - Sam Blye - Harrison Bright - Chimeratio - Levi Davis - Dozzyrok - Jesse Hamel - Klongi - Anthony Varallo - Quade Zaban  | ||
201576 | jam | The Lizard in the Owl's Nest | You may ask, "how did a lizard end up in an owl's nest?" It's a valid question! One that this game definitely will not answer! In any case, this lizard is hungry, and you don't like the way it drools when it looks at you...maybe you should feed it!   | ||
201581 | jam | Backcourt Brawlers | A prototype by Luther and Leepic ## Made in GameMaker studio 2 Programming - Luther Art - Leepic ## Title card:  ## Info: This game pits you up against AI volleyball players in a fight to the death! It's not actually that extreme, just a game of volleyball. We hope you get some enjoyment from playing against the AI for even just a minute or two. It loves to make sick plays constantly, just a quirk of the math :) Nearly all the features we wanted are in this prototype. Unfortunately we did not have time to properly implement the AI to do more interesting things (though the code for it does exist in the project). Apologies for the wall of text you get at the start of the game, it was the best we could do. The story of the game (which is completely not implemented in this prototype) is that you are playing volleyball when suddenly your volleyball starts to move on it's own... it's sentient! And it needs your help. Together you work to defeat enemies using the volleyball's incredible strength. Will you be able to win the battles and keep your ball alive? Or are you and the ball doomed to fall to the court? ## Extra stuff: This was our third Ludum Dare as a team and we're excited to do more. Every time we get just bit better and make slightly more complex games. This time, although the game itself is fairly simple, the over arching structure of the code and game feel was a fairly big improvement from last time. We appreciate any feedback you can give us! ##### Fixes: -Fixed hit particle's alpha being inverted -Fixed random seed not being set -Fixed ball status not resetting in some situations ##### Known Bugs: -Jumping into a wall and holding the opposite direction will cause you to teleport in the direction you are holding. -If you dash into the ball and hit any wall on the same frame, the camera will never reset. Game is hosted on https://www.freewebhostingarea.com/ If you want to mess with the source code it is provided, you need Gamemaker 2 to use it. | ||
201586 | jam | Tell a Fairy Tale | ### _"All you need is faith, trust, and a little bit of pixie dust." -Tinkerbell_  Restore hope to the children of the orphanage. But beware: The staff does not approve of magical beings and will try to capture you!      #### Credits * Production - Zesix, [http://zesix.com](http://zesix.com) * Lead Programmer - Simins, [https://simoncurtissmith6.wixsite.com/website](https://simoncurtissmith6.wixsite.com/website) * Gameplay Programming - TravisA | ||
201592 | jam | Stay-in | The outside world is no longer safe. The only way for human to survive is to stay in the safe zone for 30 days. But human can't resist temptation from the outside world and always need a little 'drag back' to stop them from death. How to play: Use mouse to drag chracter Don't let human go outside the circle Always check buble show up Beware of the meat | ||
201611 | jam | Engine Keeper |  **Control devices in the spacecraft compartment to prevent the engine shutdown. Your spaceship is in the race, and you need to take over your opponents! Use resources wisely and don't disappoint the captain.**  ***In our game, you should manage the engine room of the spaceship so it KEEPS FLYING. You can see the messages from the captain and a line with 3 rockets on the wall. Your ship is green! Every time you pump energy into the engine, green ship flies forward.***  **How to craft (first craft loop on the pic, there is 3 loops in the game):**  **Gameplay video:** https://www.youtube.com/watch?v=2HfcI9zLTo4 | ||
201613 | jam | Voiid Cube | You have been chosen to be the Voiid Cube guardian. Please proceed with caution as the fate of the Voiid depends on you. Controls : - Use WASD or the arrow Key to move, and your mouse to look around. - Use Spacebar or Right Mouse Button (RMB) to Jump. - Use Left Mouse Button (LMB) to grab the cube, and RMB to throw the cube. Tips : - The Voiid Cube slowly lose life when you are not holding it, so try to stay as much as possible with it. - The Voiid Cube has strange power and you won't be able to jump when holding it and move slower. - Take some time to look around if you are stuck, there are several path to each room. Design, code, art : Saltadrow. Made in 3 days for Ludum Dare 46. Theme : Keep it Alive. | ||
201621 | jam | Pump It ! | https://youtu.be/WG0Xz6BJyKo   ** Gameplay ** This is a small timed puzzle game. Find the correct pump to reanimate the robot by seeing which wire connects to the robot, then activate it. Pump the wrong pump and the robot explodes. A light puzzle experience inspired by Warioware. ** Controls ** Click on any of the pumps to reanimate the robot. You can click on the arrows to rotate the head to see the wires from different angles. ** Updates & Bug Fixes ** We really appreciate any feedback on the game so that we can improve the game. We made a "Post-jam" version of the game that takes into account your feedbacks. The experience is a bit short at the moment but we plan to add more levels in the future. Even if we wanted to make a wario-ware like with the simplest mechanic, we will probably think about adding new gameplay mechanics, maybe more robots and systems to activate. Hopefully, we will keep the updates alive during the month. Thank you for your interest ! We are looking forward to playing your awesome games ! | ||
201622 | jam | Blobbysitter |    ## Your kindly neighbour has asked if you can look after his baby while he is away for 2 minutes. ``` Controls: Left-click: Interact Right-click: Drop WASD: Movement ``` Credits: - Programming, Modeling: @EvilScotsman - Music, Sounds, Voice: @jake-marks - Art: @Birdybirdkirby & @Heiach | ||
201627 | jam | UnLeeched | You play as a giant science experiment gone wrong! Help the newborn monster leech survive for as long as possible. Watch out, though! The scientists who made you and the military guarding the lab are trying to put you back in your test tube. And you're constantly bleeding! Gather vials of serum to restore your health!     | ||
201631 | jam | Lost | CONTROLS: - Arrowkeys- Movement - Z: Pick Up - X: Drop - C: Chop (You can only chop when holding the axe) HOW TO PLAY: - Drop wood onto the signal fire to alert a boat. - Also drop wood into the pallet to sell it when the boat arrives. - Manage carefully what you sell and what you burn.  | ||
201642 | jam | Plants To Grow |  Plants to grow is a Windowsill simulator. Earn love over time, use it to buy plants. Designed to run on a secondary monitor or just in the background with the audio on low. Plants you purchase will contribute to the overall soundscape and mood. In times like these, we can all do with something a little relaxing and creating a small space to escape for ourselves. Share your plant collection with us on twitter! @foxtrotluna @jyrkface @autumndoesgames @alexbpart  | ||
201651 | jam | Guardian Lich |   You are an immortal lich that lives in a dungeon alongside your pet minotaur. A nearby king has sent his army of knights and wizards to plunder your cave. Though your minotaur has much more brute force than you do, it sadly lacks your gift of immortality. In order to defeat the horde, you need to keep it alive! Controls - Arrow keys or WASD to move - Left click to attack Credits - svntax: Programming, Art - GenTel: Programming, Sound - LockeDoor: Music | ||
201653 | jam | How to raise a Demon |  # The Game In **How to raise a Demon** you play as an alchemist, who wants to create a vicious monster by performing dark magic rituals. Once created, the creature can however not survive on its own... ## Hints - Rituals cost souls. As does healing. - In order to start a ritual, interact with the lantern in front of it.  ## Known issues - The player might be too strong. So strong in fact, that he cannot die, even if his health falls below zero. - Same for your creature - it just doesn't die. - Walls are not aligned seemlessly - Enemy respawn behaviour does not work as intended. We accidentally didn't publish the last build we created during the jam, that should have fixed this issue: - The music does not loop - The boss enemy is too big for the level ## Tools used - Engine: Unity - Graphics & Animation: Blender - Music & Sounds: Audacity, Ardour - Source Control, Communication, etc.: GitLab, Discord (among others) ## Screenshots:   Made by a team of four Austrian hobby game-devs. We had a blast making this thing together, despite all the trouble we encounterd and even if a lot of features did not make it to the end game and some of them don't work properly, we are proud of our creation. Sadly, the boss combat does not work properly due to the lack of time we had for level design. Here are some screenshots of what the boss combat would be supposed to be:   | ||
201654 | jam | Space Scavenger | Game created by Magzh and Soul. You are the captain of a scavenging spaceship and your mission is to survive an endless trip through an asteroid belt.   Use 'WASD' or arrow keys to control the ship. Press right or left shift to fire the torpedo. Pressing ‘space bar’ slows down time, so that you can pick the upgrades/repairs. Use the scrap metal that you've collected to upgrade or repair your ship parts through the UI on the left. Upgrading cost is the top button and repairing cost is the bottom button. Press 'Escape' to exit the game. Upgrade explanations: Hull decreases damage dealt to all components. Shield decreases damage dealt to itself. Engine improves horizontal acceleration. Thrusters improve vertical acceleration. Oxygen decreases depletion rate of the oxygen. Railgun decreases cooldown for the gun. (Cooldown is indicated by the bottom left bullet icon) Programming by: Soul and Magzh. Graphics and UI by: Magzh. Audio by: Magzh. Font: "Kenney Future" by KenneyNL Skybox: "Purple Space Nebula Skybox" by TL Multimedia Used tools: Unity 2019.3.5f1, GIMP 10.10, Aseprite, Bxfr, Audacity Bugfix update 1.1: Fixed difficulty manager not working as intended.   | ||
201665 | jam | Tchoo Tchoo | Keep a train moving for as long as possible by laying rails in front of it! [Cap3.PNG](///raw/27d/d2/z/2df98.png)   | ||
201668 | jam | Keep Me Alive! |    Keep the knight alive! When the spells list reaches the mage, he will cast a spell! Heal the knight and fireball the orcs! Make sure not to fireball the knight This project is sort of unfinished, and you have no way to win. Ran out of time so its more of a prototype game | ||
201676 | jam | Rent Officers | You play as a 'rent-officer' out with your colleague to bring 'someone' who hasn't paid 'his' rent for the last few hundred years, and that's alright because that's way less than the average lifespan of the synthetic people of this dystopian world. ##What? Yes, it's an incredibly branching story, that sort of continues from the last game I made, which is sort of stuck in demo because I don't know how to manage time properly even when at home. ##So what's playable? The decisions you make lead you to the endscreen (if you make it till there) where holoBot the omniscient manager under whom you work will comment on your choices, and that of your partner's in the game. #How? Play the game with different choices and see for yourself. #What more will be added? Branching narrative, tough moral decisions that make a game truly feel dystopian, game-art, and an intro video. Hope you have a good time in the game, thanks for visiting the game page. | ||
201687 | jam | Journey of the White Monster | The 2D platformer in which you manipulate the objects around the character to help him go on and keep him alive. - Drag and drop platforms and strings to avoid obstacles - Destroy orange balls by clicking on them - Remove orange boxes from the path. The main theme comes from here: https://frelon-k-games.itch.io/free-chiptune-pack-no2 | ||
201690 | jam | Sackosand | Sokoban type game with a twist! Get the sandbags into the portal without letting their health reach 0. Moving a sandbag makes it lose 1 health, and hitting the sandbag makes it lose 2 health but move 3 spaces. ## Controls WASD to move Spacebar to hit the sandbag R to restart Z to undo | ||
201703 | jam | NibbaQuest 2: Fiery Boogaloo | A thrilling sequel to a beloved classic! Sneak among the castle guards, collecting flames as fuel along the way. Last as long as you can and remember: KEEP THE FLAME ALIVE. How high can you score? P.S: Huge thanks to my boi Sheldon, devourer of ass, immolator of ukuleles, bringer of tomorrow and the thiccest nibba on earth. Without him this wouldn't have been possible.    | ||
201708 | jam | Sh'bolga: The Sprawling Terror, Devourer of Souls | The evil platformer you wish you had in the 80s! Try and keep Sh'bolga alive by feeding it sacrifices so Sh'bogla can revive your beloved Father. Playable by keyboard, move around with WASD or Directional keys and jump with space. Press return to interact and talk with people. At present this is a Windows Download and WebGL only.    | ||
201709 | jam | Everybody's Gone To The Raptor | A fun game about dinosaurs. Dinosaurs and Rhythm. Keep the party going until The Event. By Aidan, Dziek and Laura | ||
201711 | jam | Amazing Accidents of Blob the Spacecat |  Hello Game is kinda finished - only one playable level and no sound effects whatsoever Only windows version for now :/. Please be gentle this game was very close to being unfinished. it has many bugs, don't try to exploit them Okey I'm going to sleep and I will try to post Linux version as soon as possible :) pro tip: don't lead path through walls Unfortunate accident lead to crash of Blob's spaceship and his forced landing on unknown planet inhabited by scary creatures. He can't leave until he repairs his spaceship, but to do this he first must find all lost parts. With no weapons he can't fight and for sure he would be hurt by monsters, fortunately he was able to contact you. As a fellow space cat help him avoid all monsters using your space technology so he can find lost parts and leave this creepy planet alive. authors: Paweł Stelmach - programming Magdalena Stelmach - Art Artstation: https://www.artstation.com/stelmachmg | ||
201714 | jam | NightForestWatch | You and your invincible friends have hard day in your adventures so now it's time for good rest. Unfortunately it is your turn for night watch.Must be not too hard, gather firewood and punching hungry animals and boogeymans. Take your time, night has just begun. Controls: arrows for moving z - light attack x - heavy attack(with knockback) c - rock throw space - action(add firewood or eat from table for heal) You must feed up flame and defend tents from enemies. Collect branches on floor as firewood and stones for throwing. Beware! All foes are respectful members of the ministry of silly walks.   | ||
201718 | jam | Hide and Seek | Hide and Seek is a maze/labyrinth game. Control the red square and find the exit portal in order to reach the next level.  ## How to play: Control using WASD Evade the enemies Find the exit portal and complete the game (3 levels) ## Credits: Nikola Hilendarov Kamen Kitanov ## Engine: Unity 2019.3 | ||
201720 | jam | The Slug | You are a slug who is very hungry. You as the slugs sentience are in charge of keeping it alive by eating everything you can! Watch out though the larger you get the more destruction you will cause and the larger the objects your slug will be able to consume. Move around by using WASD. Eat as much as you can. Exit by alt tabbing out. Thanks for taking the time to play. We didn't finish making the game we envisioned(like every jammer lol), but, we would love feedback on what we did manage to get done and whether we should continue with it after the jam. Along with anything you would like to see added or tweaked.  | ||
201744 | jam | Kingdom Trainee | Trainee replaces the king while he is away. Will he be able to solve all the problems of the kingdom using his meager mind and ingenuity? Perhaps it can, if you pimp him a couple of ideas. Gamedesign, Develop - Oleg Pavlovski - @ukirain - instagram: http://instagram.com/sqerdaw Gamedesign - Yulia Karunova - @morren - instagram: http://instagram.com/dnt_wanna_have_one Art - Maria Budasova - @Furraran - instgram: http://instagram.com/furraran Music: Sasha Giller - Kingdom Trainee Soundengineer: Sasha Giller - http://facebook.com/sashagiller - instagram : https://www.instagram.com/tragedyinhopeofficial/   | ||
201753 | jam | Famished Flame |   Have you ever felt the burning desire to feast? Do the flames of hunger burn bright in you? In this little ember of a game, spark the quest for the insatiable hunger for survival. Leap into action and hunt down precious fuel sources before you fizzle out forever...!    Teammates: [Siyuan Xu - Programming](https://www.xsyuan.org/) Lyndon Goodacre - Programming [Franklin Lei - Artist](https://www.instagram.com/artoflei/?hl=en) [Jason Wong - Artist](https://www.instagram.com/_jason_wong/?hl=en) | ||
201759 | jam | The Well of the Past | Get ready to embark on an interactive adventure, in which an old tale is waiting for you to be lived again. It's our entry for LDJam 46. Hope you'll enjoy it! This has been a really fun event, and this is the first time we don't have time management issues. The game is playable in english and in french. And this time, we won't promise to make a sequel or a more complex version, since we can't keep our word on the matter. :-) Now we can’t way to try other people’s games !  Tools used : - [Godot Engine](https://godotengine.org/) - [MyPaint](http://mypaint.org/) - [Audacity](https://www.audacityteam.org/) - [Gimp](https://www.gimp.org/) Musical instruments used : [Nanoloop mono on Gameboy](http://www.nanoloop.de/mono/), [Korg Volca FM](https://www.korg.com/products/dj/volca_fm/index.php), [Aodyo Sylphyo](https://www.aodyo.com/), [Yamaha PSS-470](http://www.vintagesynth.com/yamaha/pss470.php) and a bunch of guitar pedals recorded on a good old [Yamaha MD-8](https://www.gimp.org/). | ||
201761 | jam | EDO |  Play online in browser: https://jlelic.itch.io/edo Endless racer with a dash of chaos element. EDO is a mischievous extraterrestrial driving in one-way (in the opposite direction!). He's trying to get home but as we all know the alien technology is not very advanced so he needs to fly off a cliff to be able to take off. Oh and don't even get me started on his alien engine. It's fragile, needs lot of power and overheats all the time! Can you keep it alive until EDO takes off?      | ||
201762 | jam | Crystal Scavenger | Go out there and gather crystals to keep the city "alive"! Move in the world view with the mouse. | ||
201765 | jam | Don't Kill The Messenger |  The Courier has an important letter to deliver, but there's a set of treacherous puzzles between them and the recipient! To make things worse, The Courier isn't very bright - You'll have to keep them safe if they're going to make it to their destination! Don't Kill The Messenger is a tactical puzzle game, where you must escort a courier through hazardous environments so that they can deliver a very important letter!  | ||
201771 | jam | Cool Down | Cool Down is a simple, but addictive game ! Keep your ice alive by dodging many obstacles ! Try not to melt before you get into your thirsty human's glass ! Use the pick-up items wisely to make your trip refreshing ! This is a story of ambition and freshness. ----CONTROLS---- Move: left & right arrows Restart: R Back to main menu: Escape ----PS---- For a better experience, please try the Windows version :) | ||
201780 | jam | Bloom | We live in a weird world... One, where we were capable of living in. One, where plants and animals alike could survive and thrive. One, where there was a reason to wake up and go outside, see the world for what it was... But nowadays, we can't afford that luxury... We as humans got greedy, damaged nature too much, and now we rip what we sow. In this world, nothing grows anymore. Parasites now feast upon the ruins of what was once a thriving society, and nature, that was once so present in our lives, is now reduced to nothing. ...but what is that in the distance? It looks like... a small, fragile, yet brave little flower. It managed to grow in the harsh condition we find ourselves in, but it can't last long without help. Your goal is simple. Keep it alive. The rules and controls are overall simple: Keep the plant health above 0, and make sure it gets the right amount of water in order to heal and survive for as long as possible. Fend off bugs that threaten its beauty, and protect it from strong wind by placing crates to stop it. Controls: -While on [I], click on bugs to squash them. Each bug has a set speed and the slower it is the more damage it deals to the flower -While on [II], press the C key to place a small barrier made out of crates to stop wind from damaging your flower, however, the crates are bug infested, and having it active will make more bugs appear. -While on [III], press the R key to (literally) make it rain. As long as the flower has a healthy - among 50 to 100 - water amount, the flower will slowly but surely heal, anything more than 100 will stop the healing, and anything above and including 125 will damage it instead. If strong wind is in play, having the crate barrier up will prevent the flower from getting any water, so plan accordingly. This was my very first Jam, and actual game I created. It's not perfect, it still looks pretty rough around the edges and missing some details, but I'm proud of the result nonetheless. | ||
201785 | jam | The lich feast | A human enters an abandoned catacomb exploring with a torch, he then meets an ancient undead, a "Lich", who promises him power in exchange for serving him. The lich transmits his necromantic powers which he must use to create an army, defend the Lich from the invaders and get fresh bodies for him to feed!!. Finished the game just in time for the final hour!. We had more gameplay elements, animations and sounds to add but we are very happy with the result!  | ||
201786 | jam | Convaser | Avoid the glowing orbs and lasers while being pushed around by conveyors. Things get harder over time as more modifiers are applied. Inspired by Treadmillasaurus Rex.   Known issues: Web: • The music stutters at the start which may cause the game to fail to sync with it Linux: • The Tail of Lives is shorter than it should be Mac: • I don't have access to a Mac to test the build so it might not even run, please let me know if there is anything wrong All platforms: • The conveyors don't fill the whole screen on large displays (4k) everything looks fine if you make the window smaller though :) You can see how the game looked at the end of days one and two here: [Day 1](http://www.decrementedpalindrome.com/games/LDJAM46/EndOfDay1/) [Day 2](http://www.decrementedpalindrome.com/games/LDJAM46/EndOfDay2/) | ||
201792 | jam | Extraterrestrial Dinosaur Savior | You play as an alien in his spaceship sent on a mission to protect the earth from a shower of meteors as a means to protect the dinosaurs from certain death. Each time a meteor strikes the earth a large amount of dinosaurs die, and once they're all gone, it's Game Over, but if you get hit by any kind of meteors you won't be punished in any way. Occasionally, you will find a weird box floating around. Destroy it and it will drop one of five Power-ups: Double damage, buffed moon, 5 more missiles, homing lasers and a triple shot. | ||
201793 | jam | Paid In Full | Paid In Full is a 2D top-down survival/puzzle game. You play as David Johnson, a lottery winner that needs to pay off his debts before he is killed by the hitman hired by those he owes money. You will run, find your benefactors, and throw money at them to pay off those debts before getting killed.  Made Using Godot 3.1 Audacity (Sound Editing) Inkscape (Art) Paint.net (Art) Art created by myself. Impact Prelude and Impact Moderato by Kevin MacLeod gun shot sound, elevator sound, cash register sound, coin sound are from freesound.org Dollar Bill Font from DaFont.com | ||
201803 | jam | Dr. Hackerman | Your friendly neighbourhood robot is in trouble. A notorious evil hacker wants to shut them down. They don't have long, but only Dr. Hackerman can help to **keep it alive** by counter-hacking the hacker. ## Controls: **Typing** - Type the approaching words to block the hacker. **Escape** - Hit escape to pause the game. **Click** - Click menu buttons to navigate.    | ||
201807 | jam | Keep this heart alive |  ## One button game about a cute blob with some fluid animations :) Keep the heart alive by filling it with your power. Gain power by eating floating blobs. Avoid rectangles. There are 11 levels. Made with PixiJs. Used Bfxr for sounds and BeepBox for music (my first time making it :D ) I enjoyed drawing animations this time but found it hard to decide on the gameplay. So I changed it about 5 times and kept it simple eventually. I start with this visual idea in my head and try to fit in some genre but it doesn't always work 3__3 The movements of obstacles are totally random so sometimes they might be unavoidable. Hope you find this little jumping game fun! --- Updt: I turned the sound on by default. Thank you all for noticing :) | ||
201811 | jam | Loco Locomotive |  There are no brakes on this train! Use your workers to keep it alive until it's across the river. But watch out for aggressive animals! ... or leave it and enjoy the chaos?! | ||
201817 | jam | Fighting Entropy | _You were told the farm was cursed._ _But you didn't know that it was glitched._  | ||
201818 | jam | Fire Is Life | Help Garg save Flamio from the flood! | ||
201821 | jam | Fishy Road | Keep your son's bithday present, a little fish, away from the mutant fishes tha want to eat him. | ||
201822 | jam | It's Just Human | https://www.youtube.com/watch?v=5fxqe1QuIl8  A crysis in heaven forces God to put you in charge of your own human for the very first time. Unfortunately for you, keeping a human alive is not that simple... You get Brian, who is (apparently) one of the more complex humans out there. You just need to make sure Brian doesn't die by controlling pretty much everything he does: eating, drinking and sleeping. You need to make sure his right and left brain's activity is balanced, and you need to get his anxiety in check. Made in 70 hous for Ludum Dare 46. | ||
201823 | jam | Blood Battle | Blood Battle it's a super hard game based in a fight inside a human body. Enjoy and have fun!!!! | ||
201826 | jam | Dragon Keep |  Who would have thought dragon a hero? We did. Help a magnificient dragon protect his tower, gold and skin by strategically placing various weapons and traps! If he survives he might share a bit of his treasure. Though he probably won't. Carefully use your resources to keep the pesky heroes away from your dragon friend as they approach his keep in bigger numbers every minute! And don't forget that gold is essential. Dragon Keep is a free strategy game created in only three days with memes and love for Ludum Dare 46. **Controls:** Left Mouse Button. Right Mouse Button **Software:** Unity, Aseprite, Piskel, Ableton Lite, Visual Studio **Team:** Daxic, Tollona, Gitka34    | ||
201829 | jam | Potrero | Kick the ball and keep it in the air, also go for the glory | ||
201838 | jam | Body Crisis | Your organs are unstable and may stop working at any time, causing then to lose health rapidly. It is your job, then, to restore them to full health by correctly using the corresponding input for each organ (described below). Each individual task is relatively easy to execute, but don't underestimate the capacity to be overwhelmed. If any organ health reaches zero it fails and you lose the game. You can start over from the beginning of the same level though. There are 6 levels in total. Good luck!  # Controls **Heart**: press SPACE right when the inner circle is close to filling (you can use the sound cue to help). **Lungs**: hold LEFT MOUSE BUTTON to fill the bar and release it when the bar reaches the blue zone. Avoid staying at the red zone. **Brain**: use the MOUSE WHEEL to keep the marker inside the white zone. **Guts**: draw circles with your MOUSE. The more circles you complete, the faster the organ heals. # Team Henrique de Aguiar [**twitter.com/hbocao**](https://twitter.com/hbocao/) Fernando Molon Toigo fmtoigo@gmail.com Nava # Credits Echoes of Time v2 by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3698-echoes-of-time-v2 License: http://creativecommons.org/licenses/by/4.0/ # Notes * Not notarized build for macOS, so follow these steps if you find any issues when running the game https://support.apple.com/en-us/HT202491 # Be Safe. | ||
201849 | jam | Bloodline | Yay! It was my first game jam ever! **What is it?** It is a puzzle game about sliding with a twist. It is a bit difficult. **I don't understand the rules...** Feel free to ask any questions in the comments! **The folder is empty. May I remove it?** No! Don't remove the main folder! It contains everything that the game needs (there is a secret folder inside...) **The game does not work!** If it something doesn't work properly (or even does not work at all), describe your problem in the comments. **There is a mistake!** Sorry for that! Feel free to correct me. **Is there a Mac/Linux version?** No... **What tools did you use?** AIVA & Garage band (Music) Paint 3D (Graphics) Code::Blocks (Code) Have a good day! ^-^ | ||
201850 | jam | Crystal Cart | A game about defending a crystal. As simple as that! | ||
201853 | jam | snakebite | *rhythm game - keep your combo and your lover alive in the depths of Hell* ________________________________________________________ Use the **arrows** to move.      ________________________________________________________ **Laura Nadal** __ art https://twitter.com/mmem1m **Nicolas Ceriani** __ code, vfx, tech art https://twitter.com/nicolas_ceriani **Guilhem d'Humières** __ music https://soundcloud.com/user-825705504 | ||
201857 | jam | don´t kill the baby(2 player) | a 2 player game where you try not to drop the baby on your side of the fens and try to make the other player drop the baby. one of my first games, had a lot of fun making it hope you enjoy it. | ||
201858 | jam | Hive Preserver | You are a newborn alien, abducted from your home by evil scientists. They are trying to destroy your hive. You must return quickly if you want to *keep it alive*... It is a fast-paced first-person action game that you can with mouse and keyboard (recommended) or using a gamepad. ---   --- ### Follow us * [Twitter](https://twitter.com/HastilyAssemble) * [YouTube](https://www.youtube.com/channel/UCVyVhkadOYnIvI3aERtfyZA) * [Facebook](https://www.facebook.com/HastilyAssembled) ### Controls * [WASD] / [L-Thumbstick] to move * [Mouse] / [R-Thumbstick] to aim * [Space] / [R-Trigger] to jump * Double Jumping performs a deadly pounce attack * Killing enemies restores your health. ### Tools used * Unity * Puppet Master (for Ragdolls) * Photoshop * Blender * Substance Painter ### Music Credits "Chase Pulse Faster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ --- | ||
201865 | jam | Safe Haven |  The world is dying. The dead have taken over, and you survive by sneakily getting out to gather whatever food you can find. But one day, you find a small creature getting attacked by a zombie, and you decide to save it. Now, your goal isn't just to survive anymore. You'll fight if you have to. You have to protect yourself, and your little furry friend.   --- **NOTE** Everything in the game has been created by us for the LD46. The only exceptions are: - human and zombie animations https://assetstore.unity.com/packages/3d/animations/zombie-animation-pack-free-1... https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animat... - particle effects https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772 --- Thank you for playing! | ||
201875 | jam | Melody's Forest | Have you ever wondered where all the sounds of a forest come from? Melody is a little forest spirit. He collects notes before spreading them away in order to create that special atmosphere anyone can feel in a forest. Help Melody gather notes and keep the spirit of the forest alive! | ||
201876 | jam | Tiny Reactors | # Tiny Reactors  ## Tips - Fullscreen and audio recommended. - Don't skip the tutorial, it's super short and helps. - Don't jump straight into Ranked Mode, you will die. ## Third Party Assets - https://opengameart.org/content/2048-stylized-tileable-metal-panel by [txturs](https://opengameart.org/users/txturs) - https://opengameart.org/content/shiny-hud by [Buch](https://opengameart.org/users/buch) - https://opengameart.org/content/wind by [IgnasD](https://opengameart.org/users/ignasd) - https://opengameart.org/content/brown-metal-with-small-holes and more by Georges "TRaK" Grondin - https://opengameart.org/content/audio-knobs-button-sliders-etc by [Osmic](https://opengameart.org/users/osmic) ## Team Game by BlayTheNinth, Music by 8o8inSquares | ||
201882 | jam | Margaret's Little Shop of Wonders |  Join Margaret in her little botanic shop ! Take care of the plants to complete your customer's special orders. A magical and family friendly adventure awaits !  Made with a team of 5 using: - Unity - Photoshop - Procreate - Visual Studio Code - Cubase - Discord (Social distancing is key) | ||
201886 | jam | Server Defense | You are a SysAdmin. Unfortunately, your system is riddled with bugs and being attacked by trojan horses, phishing attacks, and viruses. Towers are on the bottom, and the panel on the side displays the tower's properties and allows you to upgrade them. The attacks come from the ethernet port (I know, you haven't used one in over a decade). You're responsible for this server. Keep it alive.  | ||
201892 | jam | Bard: Keep the Story Alive | The game gets progressively more difficult, with a special scene appearing as you complete 20 stories. Artwork: Rhoq and Retroshark Music: Robyn Programming and writing: Polyducks In "Bard: Keep the Story Alive", the timeless tradition of storytelling is being passed from one generation to the next. The player takes the role of an apprentice. Each night before a performance, the master Bard gives the apprentice a new verse of the story to tell. During each performance, the apprentice must perform the verse as close to the teaching as possible. Give your storytelling desires a whirl! See how audiences respond! Find out what strange tales the master has to tell! Most importantly... Keep the Story Alive! Controls: Keyboard, arrow keys for menu, space to select. | ||
201893 | jam | DJ Hamster |   **You're DJ Hamster, and your job is to keep those vinyls up to speed!** A nostalgic record collection, featuring soundtracks and characters from the Ludum Dare games I've worked on in the last 4 years. Looking back at these games, I have so many nice memories, and I hope to share some of them with you. This is also a declaration of love to the wonderful people who made these games with me. My life is warmer and more colorful because of you! Thank you! Made with Godot. Click/tap or press the arrow keys to move. | ||
201921 | jam | Billy 335 the Bot | 2ND time participating in Ludum Dare :video_game: . Keep the poor robot alive by helping fix the path for him so he won't fall to his doom.  | ||
201922 | jam | Catertainment |  Playing with mice is the best entertainment a cat can have, but the fun ends when the mouse dies. Get points by batting the mouse around. Harder hits get more points, but you lose points if you hit it too hard and kill it. _This is a game of finesse!_ For some reason the mouse doesn't think this is as fun as you do, so you'll also lose points if you let it escape. **Note** Some people have mentioned that it looks like you lose points as the mice spawn. That's because they spawn after a mouse escapes, so you're losing points for that. Thanks for the feedback! **Controls:** Just move the mouse in your hand to hit the mouse on the screen. _Be gentle._ **Credits:** Programming and Stuff - Adam Silcott Artwork - Melanie Judd | ||
201923 | jam | O.D.E.N |  Your ship has crashed on a frigid planet! 残念!あなたの船は極寒の惑星に墜落してしまった! Using the ultra-high-performance fuel cell "O.D.E.N." that was in the process of being transported, we were able to You have to warm up the beacon with "O.D.E.N." and activate it and call for help! 運搬途中だった超高性能燃料電池「O.D.E.N.(あったか~い)」を使い ビーコンを温めて起動して助けを呼ばなければなりません!  The "O.D.E.N." was stored among the cargo strewn around it at the time of the crash! Good luck picking it up and bringing it to base! If we put an O.D.E.N. on the base, the heat it radiates will cause the temperature to rise! 「O.D.E.N.」は墜落時に周囲に散らばってしまった貨物の中に保管されている!頑張って拾いに行って基地まで持ってこよう! 「O.D.E.N.」を基地内に置くと放射される熱で温度が上がってくるぞ!  But be careful!There are some of your colleagues on the base who are in cold sleep. If you keep them too warm, they'll go into eternal sleep! And the machine will stop working too! でも注意して!基地内にはコールドスリープ中のあなたの"同僚"が居るんだ!彼らを温めすぎてしまうと彼らは"永遠の眠り"についてしまうからね!そして機械も動かなくなってしまうよ!アチチ! The right temperature is the key to everything! 何事も適温が大切って事さ!アハハ!  I'd aim for the right temperature within the white line on the thermometer displayed above your head! 頭上に表示されている温度計の白線の範囲内が適温さ!ここを目指して温度を調整してみよう!きっと大丈夫!   If you're hungry, fill your hunger with a can of Oden from "DAICONFACTORY"! Press the spacebar when it's at the right temperature, and a can of oden will come out of the inside! お腹が減ったら「DAICONFACTORY」から出てくるおでん缶を食べて空腹を満たそう!「DAICONFACTORY」は謎のおでん缶無限製造機だ!原理は良く分かっていないが美味しいんだから別に問題ないだろう!噂によると「ダイコン」が鍵らしい! それはさておき、適温の状態でDAICONFACTORYに向かってスペースキーを押すと中からおでん缶が出てくるぞ!食べちゃえ!  Speaking of which, if you press the spacebar with nothing in your hand, your buddy the drone will "say hello" to you! Greetings are an important function! そういえば、何も持っていない状態でスペースキーを押すと相棒のドローンが"ご挨拶"してくれるぞ!挨拶は大切な機能だからね! Let's get you home safe and sound! さあ!無事に生き延びて家に帰ろう! # Staff ## Modeling - free458679 - cap - roxAC ## Programming - tanitta - fotfla - butadiene ## Composer - obake ## SoundFX - obake ## UIDesign - RINDA ## TitleDesigne - RINDA ## Director - tanitta # Tools - Unity 2019.3.5f1 - Blender - SubstancePainter/Designer - Houdini - AfterEffects - ClipStudioPaint - PhotoShop - Gitlab - Fork # Screeshots   | ||
201925 | jam | Corona Shopper | During the SARS-COV-2 pandemic you're advised to stay home. But what happens when your supplies get low? Well you need to go where supplies are grown, the grocery store! Welcome to Appie! Get the items on your shoppinglist, pay and leave the store. Simple right? Keep your distance from other shoppers or spray to disinfect them and get your items before the store is empty. | ||
201933 | jam | Pyro Peril | In a neon city world, a nuclear winter killed all the Pyro Slimes, expect you. keep your flame alive at all cost.   controls: walk : arrow keys :arrow_left: :arrow_right: or a & d jump : space crouch: :arrow_down: or S Made by Luuk van Eck & Jules Evers | ||
201938 | jam | Amaze-on Game |   Pack orders for a fabulous and well meaning company using high tech equipment! Using less packaging is good for the environment, so to keep public opinion high, the Amaze-on corporation uses no packaging at all. This is a mistake avoidance game using a speed typing mechanic. ### CONTROLS: Keyboard only (it is probably not so great on non-english keyboards) ### HOW TO PLAY: - Read the packing slip to see where the items are kept - Press a combination of letter and number to select a location - Compare the unlabeled item with the short description on the packing slip - Decide if it is the right item (DON'T MAKE MISTAKES!) - Pack as many orders as possible in the time limit. ### FEATURES: - 4 levels of difficulty - highscore system - high tech printing solutions ### CREDITS: Thanks to Kenney.nl for the assets. ### EXTRA: This game was made with an additional challenge, something I'm calling Asset Jam. Multiple people jam with the following rules: - We brainstorm together and decide on a game idea together - We each make our version of the game idea - We all use the same assets (both sound and graphics) The idea is to create several very comparable projects. My jam partner this time around was @wheybags. Make sure to play [his game](https://ldjam.com/events/ludum-dare/46/a-bzon-warehouse) as well! | ||
201941 | jam | Nature of Fear | The character fights his fears to regain what he has lost. There are various creatures in this world. Will he be able to win? Only you can help him in this.  :keyboard: **Controls:** - AD - Move character. - LMB - Fast attack and action. - RMB - Long attack. - Space - Jump. | ||
201944 | jam | Curse of Uddh |  # Story   # Controls ## Keyboard - Movements : ZQSD/WASD/Arrows - Attacks : 1, 2, 3 (alt : Space/A/E or Space/Q/E) ## Gamepad - Movements : Left stick - Attacks : X, A, B   # Team ## Art - François Mauge - Vincent Schneider ## Design - Nyckos - Marie Lorent ## Programming - David Taralla - Loïc Siquet - Quentin Chevalier | ||
201948 | jam | Ihctogamat | Congratulations! You are one of the lucky few to gain access to the beta of Ihctogamat, a new virtual pet simulator! For the best experience I recommend downloading the game and playing it in full screen. However beware, the Mac and Linux builds have not been tested at all. I have chosen to opt-out of the Graphics category because all of my 3D assets were free assets from the Unity Store. Made by Joshua Coombes-Hall. Big thanks to Kelton Hallo who did all my music (it's all original). He's an absolute god. If you ever need anything commisioned, shoot him an email at: keltonhallomusic@gmail.com  | ||
201950 | jam | Slime for your life! | A very basic game I made with my kids, and my first unity game. Programming by me, art by my kids. It's not much yet, but it we got it done in time! Enjoy :) | ||
201951 | jam | Cat Shelter Simulator | Keep the cats alive! (You were originally also meant to keep your cat-social media account alive, but we did not have time. You can still take pictures of your cats, though!) I apologize in advance for any bugs (and for any cats that poop somewhere they're not supposed to)  | ||
201952 | jam | Weeble's Tower | Weeble the wizzard have walked for month before finding, in the middle of the golden fields the tower that might restore peace to the world. He knows that he should use his invocation's magic to rebuild it but for the moment he have to protect the core from slimes with his summonings. (Please be nice it's our first game ever and it's not what is supposed to be XD) (Enzo "Aaron" SALAZAR - Develloper/Game Designer) (Léa "Ewil" CAMILLERI - Graphist/Game Designer) | ||
201953 | jam | Save the baby! | Run. Me and my brother made this game. Hope you enjoy. :D | ||
201959 | jam | Away |  怪物出現在人類的末日中.我們必須隱藏起來.不被發現.最後跑離開.活到最後 Monsters appear in the end of humanity. We must hide. Not found. Finally run away. Live to the end  You can use the up, down, left and right keyboards and blank keys to operate. Monsters become weaker when the sky becomes dark. Need to grasp the time. It is recommended to observe in the morning. Take action at night  | ||
201961 | jam | Medic! | You are a medic! Keep your simple-minded solider alive by removing bullets from his body and providing heals (and the occasional combat drugs). Use A/D or numbers 1-5 to select actions and SPACEBAR to use them. Move your character with the ARROW KEYS. Survive as long as you can! Powerups The red drug makes our muscle guy hyperactive, the yellow one slows him, "3" makes him turn around, "4" is for removing bullets from his body and the last simply heals him a lot at once. The first three are cooldown based, whereas the last two is reloaded when you collect an appearing toolset. Game is slightly unfinished due to a lot of the team writing theses at the time of a global pandemic. Hope you'll enjoy the game anyway! | ||
201964 | jam | Balloon Ride | A simple mobile game about riding in a hot air balloon. Fly though the rings to get points. Avoid the spikes. Refuel if you're running low on gas. It's basically a more chill version of Flappy Bird. Go for the high score! The controls are simple. Tap(Click) and hold anywhere on the game window to ignite the burner, warming the air in the envelope, causing your balloon to rise! Release to shut the burner off, causing the balloon to sink. Believe it or not, the game features realistic-ish buoyancy calculation! | ||
201969 | jam | Green Space | Green Space is about gathering green energy and keeping Earth alive. The game has no end point for now. (This is my first gamejam game, and it's done by me alone (except the art assets), so I did it in a comfortable manner.) | ||
201975 | jam | Lights Out | Make your way through the dungeon, with only a candlestick to keep you alive. Monsters er lurking in the dark, so keep your candle lit. Find all three keys and get out, before the darkness Consumes you!.   This is my first time entering Ludum Dare, and actually also my first windows/html game. I hope i fixed most of the bugs, and that the game is not to hard or too easy. I would love feedback, both nice and critical! Personally i think its a cool concept, and i have a lot of ideas for future improvements and creatures that can attack you. | ||
201976 | jam | Dumbulance | An ambulance runs to the hospital to save lives. But the driver is drunk. Help some animals on the road to avoid the mad vehicle.  Use only UP and DOWN to play. You control the animals, not the ambulance. This game is supposed to run on a Gamebuino Meta, the french open source handheld console. To play without the Gamebuino Meta, just take the .bin file here: https://github.com/JuiceLizard/Dumbulance and put it here: http://games.aoneill.com/meta-emulator/ or here: http://games.aoneill.com/wasm-proto/ It is my first game jam. I re-use a lot of assets and lines of code from my previous game "Square Nose Color". See my paintings and drawings here: http://www.juicelizard.com/ | ||
201987 | jam | Deal With Those Papers |  You are usual office worker, tones of never ending paper work to do.. But, that's tiring,.. find ways to keep yourself alive, don't get tired to the death and deal with those paper by any means necessarily, put it onto other tables, throw it into the trash, microwave (?),... Control: - WASD - to move around - E - to interact with objects UI: - Left: - Paper Stack Meter. If it's reach max capacity - you're gonna be fired - Top: - Timer. How long are you alive on this job - Right: - Tired Meter. If it's reach max capacity - you're gonna be tired to the death Creds: - Developer - MoweMax - Graphic Designer - Ihor Hrynyk | ||
201990 | jam | Press 'Till The End | It is a music/rhythmish game where you have to make people dance by successfully press your key at the right timing. CVB & Left/Up/Middle Arrows to play ! OK... It is more a test for myself than a real game from itself. Sorry about it ! But at the end, it was fun to produced ! I hope you will still like the challenge and make the character dance till the end and keep them alive ! Pro tips: Watch the forms and colors. Special thanks to the artists who produced the amazing songs ! | ||
201998 | jam | Gizmick! | Protect a living creature from the B.A.D. Bestial Alien Destoyers!     | ||
201999 | jam | Neon & Fire | |||
202008 | jam | Day and Night | Tried to make a strategy game. Ended up with a pathfinding simulator. The goal is to survive until the clock is up. You will need to eat. WASD to move camera. Q/E to zoom camera (sorry) Left click to interact with items. Known problems: If too zoomed out, items cannot be picked up. Try zooming in a bit. All the graphics that looks nice is thanks to Kenny.nl!   | ||
202016 | jam | Perish alive | One whale's success is another's failure.  | ||
202019 | jam | One World to Keep Alive | When at the brink of catastrophe, will you do anything for your cause? Text based twine game. | ||
202020 | jam | Last Light | *This is our first Ludum Dare game ever so please bear with us* :cry:  # Last Light ### by LykaWolfie and DemKimos #### About: Last Light follows the story of Anon as he takes on a mission: protecting the last light in the world. Will he succeed or will the darkness consume him in the end? Last Light is a 2D Platformer which uses the basic **WASD** controls (without the S!). Your job is to deliver the light to the end within a time limit. Monsters are attracted to the light and you can hide it using the **spacebar**. Hiding it will deplete your timer at a faster rate. The game also has music but you may need to turn up the volume :smile: #### Play Now: Try out our game on your browser [here](https://lykawolfie.itch.io/lastlight)! Or download it for offline play [here](https://drive.google.com/file/d/1P2zMv9miyw35dYsFT7yFRmdfqHyejJa5/view?usp=sharing). #### Changelog: 04/21/2020 2:11PM GMT+08 - Bugfix for proper spawning of enemies. - Bugfix for life display. 04/21/2020 4:00PM GMT+08 - Bugfix for level 2 monsters targeting you even with the light off - Bugfix for accidental infinite spawning at level 2 #### Credits: Programming and Game Design by LykaWolfie Music and Art by DemKimos Font from https://www.dafont.com/nightmare.font  | ||
202025 | jam | King is not moving! |  ### Your King wants to cross his kingdom. Sadly he hates walking. ## Keep him alive his stomach full and enemies far away! **King is not moving!** is a fast paced action strategy game where you have the honor to serve your king and controll his faithfull followers containing of farmers stonemasons and knights. Every unit can do different things better or worse. Collect food, kill enemies, crush some rocks in your way and last but not least carry your king. #### Controls - You control 3 types of units with your mouse - Drag a square or directly click on a unit to select them - rmb to deselect - ctrl + lmb moves camera - press r to restart - press m to mute #### Info Feed and carry your King to the end of the road through the whole kingdom.  | ||
202026 | jam | Keep Queen Alive | Game about ants, their queen and hunger :) You play as worker ant. You have stupid brothers, hunger queen and enemy ant nest. It's local multiplayer pvp game with indirect control. Simple but I hope fun enough. You can play this game alone, but it's not fun :) https://youtu.be/Fi1UQqxMOeA | ||
202038 | jam | La Revolution! | Keep the Revolution alive! Use your gun to convert crowds by shooting at them! "Scare" the old people and interest the young with "Viral" Change modes using "F". Beware of the police! Hide in the dustbin using "C". The orange shirted propagandist will turn your converts back! Convert all 17 people to win! #WARNING INCOMPLETE GAME This was my first proper game ever so had a lot of issues making the art and code run so that is why it is mostly incomplete. Too big for a JAM. still had fun! Added some essential bug fixes  | ||
202046 | jam | Dino spin |  Dino Spin is a fun and challenging adventure where you help our little friend Dino take his Dino Eggs to their nests. You can play with over 20+ different levels, and challenge yourself to collect coins for bonus score! Can you save them all?     Good luck, and don't drop the egg!  | ||
202053 | jam | Coal Of Duty |  At night, wandering in a fairy forest, you find a living fire who needs your help. Walk through the forest and kick the burrows to wake up the coal balls. Make them fuel the fire! Defend yourself and your precious little friends from the terrible human-seafish monsters. Keep the fire alive and, hopefully, you will make it until dawn. Have fun :) The Team : Prog : [Thomas Foucault](https://thfoucault.itch.io/) & Viet Toan Le Graphics : [Xuan Le](https://www.instagram.com/sir.needleworth/) Sound Design: Viet Toan Le | ||
202064 | jam | Keep the station alive | You have one mission: **Defend the Station** It's crucial to our allies that this station is fully recharge, so, do not let the enemies destroy it. Fight against waves of 5 different enemies, that will try to destroy your ship. Use rockets to explode multiple enemies at the same time. Fight for your life, and, most important, for the health of the Station! ## Controls **WASD**: Move **Mouse 1**: Fire **Mouse 2**: Fire rockets | ||
202065 | jam | Parenting Crash Course |  Do you still remember the outside world like it was before the deadly virus swept the streets clean? Neither do we!! We've been told it's heckin dangerous though, so we'd better come properly prepped! We've designed a handful of simple everyday situations for you stay-at-home people, to get you back into your outside groove! Shield a cute, little, itsy-bitsy baby from harm and train your post-corona survival skills. https://youtu.be/vILRorjIm_c Controls: WASD - Walk, duh.. Space - Bouncing Ctrl - To Pay Respects Left-Click - Do Stuff with Stuff Q & E - Rotate Stuff while Doing Stuff Created by @hollowspecter, @rayvshimself, @viezensj and @KenneyNL (shh, he doesn't know) (these are Twitter handles ;) ) Music by: Funkorama by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3788-funkorama Frogs Legs Rag by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5761-frogs-legs-rag Cheery Monday by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3495-cheery-monday Blippy Trance by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5759-blippy-trance Feelin Good by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3744-feelin-good Welcome to the Show by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4614-welcome-to-the-show License: http://creativecommons.org/licenses/by/4.0/ | ||
202072 | jam | Buzz the Fly Gardener | Buzz the Fly Gardener is a game about a fly named Buzz aspiring to become a gardener. It's best explained by the comic-like instruction from the game itself.  It was made entirely from scratch during the jam by the author and his musician friend. Tools used: - Unity - Visual Studio - Inkscape - Wacom Bamboo - Audacity - Bfxr Special thanks go to my friend [Aziraphal](https://www.youtube.com/channel/UCOyk1QIBrvT8F4MniT1egfw) for making all the music. Gameplay video: https://www.youtube.com/watch?v=5RgTr4zpju8 | ||
202076 | jam | Sachka, Heal-sitter |  **(TW: sexual harassment)** Sachka is a jaded healer during a MMO raid, struggling to keep her teammates alive against the terrible Touteb Ondane. Handle guild drama, keep those lifebars up... and try not to stand in the fire! - The game is meant to be played with a mouse - Left click to move/choose between dialogue options - Keys 1 to 6 to cast spells The game alternates between gameplay and narration; **use the first narrative bit to try out your spells before the fight!** __Note that we've got two downloads, the original game and the slightly more polished post-jam one.__  | ||
202080 | jam | Awesome Gnome Conflict | created by me and Alan! -& https://www.artstation.com/alansantana -& https://www.artstation.com/amandaleidens    | ||
202086 | jam | Keep the campfire alive | You're a young scout camping alone in the forest. You are afraid of the night, but have a nice campfire to appease you till dawn. Just be sure to feed it regularly with wood to keep it alive, or you'll be VERY afraid. Play with arrows, space to load or drop wood. The stress bar on the top should not fill completely. The night lasts about 2 minutes, try to reach the dawn... Team : Lola, Vincent, Roland, Ropi & Pierre | ||
202088 | jam | Desertification | You are an improbably designed robot, tasked with keeping the desert at bay. Plant more trees, dig wells, and do whatever it takes to keep that forest alive!   | ||
202099 | jam | For The Band | Try to keep the band alive! A game made by Asemic Games. | ||
202111 | jam | Beer Tavern | # Beer Tavern  The goal of the game is for you to survive and prosper. 1) You can build floors in your Tavern 2) Each floor can have a different layout with different content to be added 3) You need to **build the equipment to produce the beer** and **hire workers** 4) After that it's time to **create the stand for the bar** and **hire people to attend** and sell your beer | ||
202113 | jam | Keep The Runner Alive | 2D puzzle game, where you place items on a platformer map, to help the runner through the map alive. Please note that items can be placed in the air. I can see alot of people complay that you cant remove single items, you can do it by selecting any item and then click on the item you want to remove. There is a bug that if you manualt remove one item the remove all items stop working, “i forgot to remove the item for a list that contains items you have plased, so when you remove all items, it gets a null exeption :-(“ | ||
202116 | jam | Keep that dinosaur alive ! | This game is _definitely_ not finished, if you want to try anyway use AWSD to move and left click to shoot.   | ||
202121 | jam | Untitled Narrative Game | Untitled Narrative Game is a game about keeping relationships alive, despite an alien threat keeping you in place.  Use your SpiriTech Messenger and Call systems to find and nurture what few connections you can, for surely being alone is better than being forgotten.  Built for Ludum Dare 46, Untitled Narrative Game is an overambitious attempt at combining resource management with a visual novel. It has been flagged for additional development. The game is very unfinished, but demonstrates some of the gameplay systems that the full game would employ - instant messaging and phonecalls with a colourful and eerie cast of characters, as well as exploring your environment and learning more about the world. We plan for the final game design to be a combination of Gone Home, Kind Words and Hollow Knight. We have opted out of graphics and audio. Lighting, level design, character and animations were all created by us during the jam. Most environment assets (rocks, foliage) are either pre-existing assets we built (pre-jam), or freely available on various asset stores. Audio is a roughly 50/50 split between bespoke and preexisting assets. GUI was designed but not implemented, and uses Unity and Fungus standard. Thank you for taking the time to play and rate! A thread showing various stages of development can be seen here: https://twitter.com/nialljtaylor/status/1251483889685671936 | ||
202133 | jam | keepItGoing |  | ||
202140 | jam | Nuclear Bad Day | Did you ever wish to work in a nuclear power plant? Who doesn't? lucky you, we can make this dream come true! Pick up your white lab coat and come with us! You don't know how to make it work? Just follow the instructions on the post-it notes, it's easy as ABC you just have to keep it alive!  Nuclear Bad Day is a Point and Click Game, you are managing a nuclear power plant that has some technical issues. Use your scientists to fix the machines and cool down the reactor.  This game was created by a team of 5 young people. We hope you enjoyed playing our game, it was a lot of fun making it. | ||
202157 | jam | Protect The Torch! | ### Story Your campfire of your village is about to expire. To keep your village alive, you have to choose one item and run to the torch on the other side of the woods! You can only use this item once! But think ahead, you have to return once you have reached the torch to bring it back. Be aware of the heavy cloudbursts which occur sometimes! If you die, another member of your village has to go on the journey and can use the items his predecessors have left. ### Features - Interactive Physics - Enemies, Spike Balls, Gaps... - Cloudbursts - Protect your torch! - Place bombs which can explode and destroy enemies, objects or... yourself - Shoot arrows, in air , in slowmo!    ### Controls **Keyboard**: Move: Arrow Keys, Space: Jump, crouch: STRG, use item: F, drop item: G **Gamepad**: (XBox): Move: Analog/Digital Pad, Jump: A, crouch: X, use item: B, drop item: Y ### After JAM Features - Name your own village and play with your friends - perfect for Streamers!: - Your friends are villagers, too and run the same level - Items left by your friends will spawn in your level, too! ### Screenshots  ### Changelog #### 21.04.2020 bugfix_1 - Raised Game Over Timer up to 20 minutes - Fixed bug that causes problem with player dieing with the torch: After his revive he could not use any item | ||
202159 | jam | Goblympic Games | It's time for the big Goblympic Games. You are the torch bearer. Fuel and grow the flame during the ascension to the top of the tower, where it can shine during the games. Move with W A S D Shoot with left mouse button Open the minimap with tab | ||
202160 | jam | The Dragon's Curse | **[*Play the game here!!!*](https://kumaradi.github.io/ld46/)**  ## About Embark on an epic cross country adventure to save a cute dragon from a horrible death. Play through numerous scenario's for epic relics, friendly companions, and humorous dialogue. Will your story end short? Or will you make it through each trial and be one of the few that can save their precious from... "The Dragon's Curse" ## Credits Music: Adventure by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons BY Attribution 4.0 License SFX: https://www.freesoundslibrary.com/horse-and-carriage-sounds/ Licensed under Creative Commons BY Attribution 4.0 License Font: Alagard by Hewett Tsoi ## Bugfixes - Fixed Merchant consequences that were not triggering - Fixed shopkeep softlock and incorrect consequences - Fixed cost of lame horse - Fixed berries removing a supply bug | ||
202163 | jam | Space Support | You are a service drone, distributing resources between space stations in the middle of ever-growing meteorite storm. Each station generates different kind of resource (hexagonal marker). Keep the stations alive - supply them with all the resources they need (diamond markers). When a resource is depleted for too long, station's gonna take damage. HQ station heals you and generates upgrades periodically, so don't forget to take a detour and stop by. Gameover if you or any of the stations explodes. Game controls with WASD to move and Spacebar to pickup things.    Graphics are hand-made. SFX: https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756 Music created in https://www.audiotool.com/ Post-submission build contains small bugfixes: - game crash when trying to pick up astronaut - mute buttons fixed | ||
202171 | jam | 2 Soon 2 Sheep | Keep the cute little sheep alive. A game shipped too soon. **WASD:** Movements **Mouse right click:** Pick / Throw object **Mouse long right click:** Long throw   | ||
202175 | jam | Watch out, silly pets. | Your pets are chasing each other without paying attention to their surroundings. Modify the environment to protect them from trains, cars, water and more and keep them alive! https://www.youtube.com/watch?v=sDArjr9DIrs     The game works by clicking one of the orange buttons, moving the cursor to drag the new object around, and clicking again to place down your item. See the lower left corner in the start menu for screenshake & music options. Everything (modeling, animating, programming, UI) except for sounds and background music done by me within the 3 day time limit. Please check the link for the background music loop. Timelapse: https://www.youtube.com/watch?v=TisR2RZzYtQ | ||
202178 | jam | Living Woods |  You are alone in the Woods, the Fire is your life source. If it goes out you'll lose the Game!  --------Controlls----------------------- - WASD for Movement - Mouse for aiming - Left Mouse Button for Shooting Arrows! ---------------------------------------- | ||
202181 | jam | BaseBrawl | Some problems arised during the past few days so sadly the game is not complete but it's still fun to play around ^.^ WASD to move LMB to swing RMB to slow time Spacebar to dash The goal is to keep yourself alive in the fighting pit by using you bat to bounce the ball around the stage and killing all the enemies. White surfaces on enemies are invulnerable so aim for red!  | ||
202186 | jam | Disco | Michel is about to discover what the Disco really is. A story about moves, danceflloors and afro haircuts. Caution : Game in French for now. !  | ||
202187 | jam | Stacker Slackers | Keep communication alive. Find new ways to communicate in this tile placement game. Cooperate with another player online to place pieces so that the bottom colors are satisfied in order to get to the top of the pyramid and place your crown pieces. Try word mode for a twist. Don't assume it's easier, though! Runs on node.js. Just run, connect, and play. A public server can be found here: https://stackers.elshowk.com/ Features a lobby system, so you can have multiple games running on a single server.  | ||
202191 | jam | Spinsanity Starbust | A sequel to my first ever professional release, except totally different! Made in nine hours, so there's no sound! Controls: Left mouse button stops the ship spinning and moves in the direction you're facing, as well as fires your weapon. Destroy aseteroids and collect the fuel inside to keep the star that powers your home planet alive! Let the star go out, or hit an asteroid, and it's game over. THIS GAME IS SUPER DESIGNED FOR MOBILE USE! The windows build is a bit buggy and obviously not the right aspect ratio. Please use the Android build if you can!  | ||
202192 | jam | a funeral. | Click to move and to gather firewood. Do not let the fire go out. | ||
202193 | jam | Sentience Protocol | The machines have awakened and the world is at a loss as to what should happen next. You recognized these new beings for what they are, and are determined to convince others of the same.   | ||
202194 | jam | LegendaryDoom | A reimplementation of the Doom game using pure WebGL, keeping the spirit of classical games alive! It is amazing what the developers of Doom made possible with the equipment available at the time. In order to play this game, you will need to have a valid Doom 1 WAD (IWAD to be precise, no PWAD support as of now). How to "play" ------------- In its current form it can hardly be considered a game, but in case you want to toy around with it: 1. Find yourself a original doom compatible WAD file (patch files are not supported yet) 2. Drag the file onto the "wad"-labeled box on the right 3. Wait for the game screen to populate 4. Click on the game screen and let the browser capture your mouse and keyboard (ESC key to leave) 5. Use WASD and mouse to move around The state of the engine implementation -------------------------------------- * Most of original Doom's WAD file format can be read * Map-meshes are generated from the level data * Things are spawned, walls are rendered * The skybox is approximated * Sounds can be played * Music can be played (the soundfont is not nice though) * Rough collision detection What's missing -------------- * Gameplay * Proper collisions * Floors and ceilings * Sprite rendering * Multiplayer (wait for next time :)) Browser Support --------------- The game has been developed with Chromium and Firefox, other browses may or may not work, not guarantees given. Firefox may hang for a moment while loading the game assets due to the MUS -& MIDI conversion of the music. | ||
202196 | jam | DuckyShine |  Made for LD46 (with the theme "KEEP IT ALIVE"), DuckyShine is a top-down (ish) puzzle-esque endless survival game about an overweight chick and his adventures on a very confusing mass of islands. Armed with your mouse (left click and hold to move) and keyboard (used to manipulate the land), guide the poor chicken towards the flag! Two modes of play are available: 1) Puzzle Mode - 12 levels designed to introduce the mechanics 2) Endless Mode - complete as many randomly generated maps as you can without dying to increase your score Thanks for playing! Jeremy, Harvey, Becca, Rob and Benji  ---------------------------------------------------------------------------------------------------------------- THE TEAM: - Jeremy (JMS777) - Programming + Art - Harvey - Programming - Becca - Sound Design - Rob (RoboPenguin) - Art + Design - Benji (Benji) - Art (splash screen) ---------------------------------------------------------------------------------------------------------------- ASSETS USED: - Sounds - all from the Platform Post (https://www.platformpp.tv/) sound database - Cinerama Font - https://www.dafont.com/cinerama.font?l[]=10&l[]=1 - Sky image in the splash art - photo by Diego PH (https://unsplash.com/photos/vTitvl4O2kE?fbclid=IwAR2-NYbjgfnH4ohKYvf3NLWDz5dCOdmySR5yHpJsON4rVjorDbYwYw022ZQ) - Howl's Moving Castle Fire - design by Dr.Monekers (https://cloudcity7.com/products/howls-moving-castle-fire-demon?variant=41891393031) | ||
202202 | jam | Escaping | Your partner was seriously injured while you both were escaping after robbing a jewelry and are escaping. Keep your partner alive while you drive away from the police on a stolen ambulance. Note: Pay attention that once you look behind cars wont hit you for a few seconds, but if a red flag appears on screen it means that cars in front of your are going to hit you even when you are not looking A and D switch lanes Q pauses the game E look back (to shoot) and forth (to drive) | ||
202206 | jam | Protectors Of The Core | A fun arcade style game. -CONTROLS- Use mouse to rotate force field and right click to activate shield Side Note: This is a game that I made after only 2 weeks of learning unity, so it is not amazing but I tried my best and this is what I managed to create... Enjoy (: | ||
202209 | jam | Untitled Game Jam #3 (aka LD46) | Try and keep your party alive as you fight the giant slime! For a normal party, dodging the many slime attacks and not taking damage would be easy, but your party is filled with... the best of the best ;) Controls on the download page :) | ||
202213 | jam | Automata | A once young scientist poured his youth into creating sentient robots with nothing but love and devotion, his precious iron children have now been deemed obsolete thus set for destruction. The now aged scientist has decided to prevent this, despite the costs, and he has awoken the robots once more, telling them to escape and live on. Help Chjunk, Slim and Tiny escape their cruel fates in a Sci-Fi platformer puzzle game, using each of their features to prove that, despite being old, they can help each other overcome the obstacles before them. Created for Ludum Dare 46 by: @LewishGameDev Programming Game Set Up Testing @DangoGameDev Art Game Design Level Design     | ||
202217 | jam | Treeia | Top down shooter where the main goal is to keep a tree alive and help it grow by watering it in a rain of bullets. Once upon a time, on the far land of Treeia, there was a tree that breathed life into the rest of living things in the land. The inhabitants of the land built a tower around the tree to protect it from any danger. However, when the evil monsters arrived, they managed to get into the tower and destroy most part of the tree. A brave warrior decided that she would give her life to save the land if it was necessary. The tree was still alive, but it needed water to grow back before being completely destroyed. But beware! The tree is dying quickly so you must water it constantly or it will be all in vain... | ||
202227 | jam | Sheepy Hollow | # Sheepy Hollow is in Trouble! Sheepy Hollow was once a peaceful place with a warm heart for humans, dogs and especially sheeps. But one day, it should all change. Prepare yourself for a never ending fight against your never sleeping enemy and protect your last hope. Protect our sheep. ## Controls : **WASD** or ←↓↑→ to move around **Mouse** to rotate your view **TAB** to switch dogs **SPACE** to attack wolfs **E** to control the sheeps **SHIFT** give your dog a little Break while standing still **ESC** for pause menu ### Team: Marco Schneider Philipp Rapp (https://www.artstation.com/philippr95)     # Have a sheepy day!  | ||
202228 | jam | The Hungry Blob |  A hungry blob crashlanded in your world, you better feed him properly or he's going to start eating your map. Clicking might feel a bit finicky and sometimes it doesn't register a click, I have some issue with my InputManager or a MouseEvenListener somewhere, that I haven't gotten around to fixing... | ||
202235 | jam | Keep it Live | Control a TV station and send broadcasts. Watch out for Aliens! | ||
202241 | jam | Koita and the Elder Relics | A game about understanding. Controls: Arrow keys: move Z: jump/go through text X: dash C: menu   adggfjggfafafa (anakrusis@github) - programmer, writing jaemie (https://jaemie.online) - terrain artist LL100 (littlelamp100@twitter) - sound effects MeganBot - musician, writing NobyNose - head musician, writing sprect (sprectdraws@twitter) - character and cutscene artist "I tested it. It kinda works, I think?" - adggfjggfafafafa EDIT 4/21/20: Fixed ending glitches such as spawning beneath the cloud, the ending text being unobtainable, being able to retrigger the ending by speaking to the Mayor again, and going through doors causing overlapping music | ||
202243 | jam | Flower Tower |  See how high your flower can grow before tipping over Controls: Left Mouse Button - Use Item Right Mouse Button - Rotate Middle Mouse Button - Pan WSAD/Arrows - Move UNFINISHED: No Win/Loss, not all items work | ||
202246 | jam | Bunny's guardian angel | The bunny is searching for love, but he's always getting into trouble. Use your ability to create bombs and boxes to keep bunny alive. Use left click to select and create objects. Use Arrows/WASD or right click to move the camera. Good luck! There are only 2 levels but second level is a lot more difficult since you only have 2 boxes and 2 bombs. Note: Bunny will turn around when he hits an obstacle. Hint for 2nd level: Bunny can walk over a bomb but you need to time it carefully. Graphics are assets by Synty studios except the bunny which is by polyperfect. Audio and Music is Imphenzia & AlbertFernandez. | ||
202248 | jam | This Wasn't In The Job Description |  A fully science based simulation of office life, where you have to keep your bosses job alive by doing various mundane office task. Best Played in the Firefox browser. ## Controls W, A, S, D to move. Left Mouse Button to shoot. R to Reload. ## The Team! - ChefBaka (Alex Baker): 2D Artist - Mooman Monk(Mitchell Bryan): 3D Artist - DanielHands(Daniel Hands): Programmer | Twitter: @DanielHands008 - ScottYT(Scott Duff): Designer / Programmer | Twitter: @ScottTheDuff  | ||
202254 | jam | Cute Noms | Cute Noms is a Cute little hide and seek game where you sacrifice cute critters to a monster. Made by Qyr and Sketchu For Ludem Dare 46. | ||
202267 | jam | Wanted: Alive! |  Capture the outlaw ALIVE. Arrow keys, joystick, or WASD to move Spacebar to dash Get close enough to tackle him and look out - these parts aren't hospitable to strangers! CREDITS Programming: Daniel Colman, Carl Larsson Art & Level Design: Wyatt Strain, Nathan Tullis Music/SFX: Alex Cap Voice Over: Tony Rosenthal | ||
202272 | jam | Slime Savior | Your pet slime is hungry! Search for food to keep it alive!! Controls: A/S - move Spacebar - Jump/Double Jump Left Arrow - Throw Fruit Up Arrow - Zoom In/Zoom Out Assets use: food icons - https://craftpix.net/product/food-icons-pixel-art/ tileset - https://craftpix.net/freebies/free-swamp-game-tileset-pixel-art/ player - https://craftpix.net/freebies/free-pixel-art-tiny-hero-sprites/ UI - https://craftpix.net/product/game-ui-pixel-art/ slime - https://henrysoftware.itch.io/pixel-mob | ||
202273 | jam | FACE LOVE! | [](https://gabelane.itch.io/facelove) [**Play FACE LOVE! on Itchio!**](https://gabelane.itch.io/facelove) # It’s a busy day at Face Tec... ### ...and your boss is turning up the heat! Valentine’s season is just around the corner, and all the citizens faces are gone. Flex your creative muscles by making faces for all the weird lovebirds, and **keep the face-factory afloat!** A short LimboLane game for Ludum Dare 46 [**Play in browser on Itchio!**](https://gabelane.itch.io/facelove) # Credits * **Art and Writing** by [Yugo Limbo](https://twitter.com/yugsly) /// * **Code and Game Design** by [Gabe Lane](https://twitter.com/GabeOfLane) /// * **Musical Score and Sound Design** by [Lucas Saur](https://lucassaur.bandcamp.com/) /// * **Additional Writing** by [Alec Robbins](https://twitter.com/alecrobbins) /// ## Update after jam deadline: * **HOTFIX** Apr 21 2020 - fixed several minor bugs and fixed fullscreen mode | ||
202278 | jam | Walter and Water | This is a 3D platform game where you water a plant with water from bottles on the platform. With enemies after you, its only a matter of time till your plant dies off...Can you keep it alive? | ||
202286 | jam | HOME | # **EMERGENCY ORDER:** **HUMANITY IS AT IT'S LAST STAND** **PROTECT THE LAST REMAINS OF HUMANITY** **YOU ARE OUR LAST HOPE** **__HUMAN POPULATION: 3000__** *An almost-roguelike shmup prototype where you have to protect a ship containing the last remaining humans alive. Created by myself and a handful of others in less than 72 hours for Ludem Dare 46 using Game Maker Studio 2.* # **CREDITS:** **PROGRAMING, SOUND DESIGN, MUSIC:** D.CONN **GAME DESIGN, ARTWORK:** JAKE DANIEL **ARTWORK:** MATT GRAY (DEEBITS) **SHIELD RENDERS:** BRUNH **MUSIC:** PEAMIX **ART HELP:** TINIEST TURTLES **EARTH ART:** CYANIQ   | ||
202290 | jam | Open Fire! |  Finally come back again to Ludum Dare :smile: Made a simple shooter where you need to control more than one at a time. just play it and you will get it. Help four dudes to finish their mission. Feedback and bug-report are really appreciated :v:  ————————————————————————————————————————————————— ## Instruction - Press rapidly to the active button and try not to let them drop to zero. - Q, S, L, P are the button, it's easier to remember by looking at your keyboard. ————————————————————————————————————————————————— ## Credits - Font : [Coder's Crux](dafont.com/coders-crux.font?text=Welcome+%21&back=author) - Music : [8 Bit Metal](https://opengameart.org/content/hungry-dino-9-chiptune-tracks-10-sfx) ————————————————————————————————————————————————— ## Find me Online :flag_id: Twitter : [@_amazura](https://twitter.com/_amazura) ————————————————————————————————————————————————— | ||
202301 | jam | Keep Culture Alive | ## Note: the game takes ~15 seconds to load in the browser Keep culture alive by teaching the last remnants of humanity about cultural topics from your memory. Play by typing. Check the "About" page for an explanation of how topics are validated and how the scoring system works. In addition to feedback, in the comments, I'd love to hear what your high score was! Cheers.    | ||
202303 | jam | Aperture Sports | What would happen if Aperture Science decided to make a baseball batting training facility? A (bullet) ball hell where your only way of surviving is your batting skills. | ||
202304 | jam | Dragon Breeder |   A level looks like this:  A list of known bugs will be tracked on _itch.io_. | ||
202307 | jam | a plant called martha | Take care of your plant and talk to it! The game is not quite finished and we'd like to improve it, so don't hesitate to give us some constructive criticism. [Capture d’écran 2020-04-21 à 10.36.57.png](///raw/e82/e/z/313d9.png) | ||
202309 | jam | Mission of Hope | Mission of Hope is a text-based adventure created for Ludum Dare 46. You take on the role of Spacer on their first mission and when disaster hits it is up to you to make life or death decisions that affect not only if you survive but also the lives of the entire crew of the SS Hope is in your hands. Sometimes small decisions have large consequences. Designed to be played in a web browser taking only a few minutes per game. Mission of Hope is the first collaboration of L. Christopher Bird and Anna Lightsky, and this is Christopher’s first attempt at a Ludum Dare Jam. | ||
202312 | jam | the Early Worm |  The early bird gets the worm. but the early worm gets eaten. Can you make it to the hungry bird before it dies of starvation? Controls: Use the arrow keys (or WASD) to move the inch worms tail. Hold the SPACE bar to switch to controlling the head Try swinging back and force to build momentum. This helps when turning. good luck! Credits: Alec T: Programming, Music Evan G: Programming, Animations Sarah K: Artwork Additional artwork from https://kenney.nl/assets/platformer-bricks Additional Sound effect from http://soundbible.com/950-Bite.html | ||
202315 | jam | Are you kitten me, Cthulhu? | You work in a cat cafe! Keep your cats alive. Simple, right?  | ||
202317 | jam | Linux Simulator 2020 | ](///raw/09d/b1/z/3145a.gif) IT and cloud hosting is a fast-growing business, and after spotting a job offering at shoutr.io requiring no prior knowledge, you decided to apply. Against all expectations, you actually got the job! ## How to play  You interact with the system using a programmer's favourite tool: the terminal. It is very simple: type a command and press return to execute it. You can open the built-in tutorial by typing `tutorial` and pressing return. If you are already familiar with UNIX-style command line interfaces, you might already feel at home as the most-used commands are also available here. ## Goals  Your goal is to grow shoutr.io into a large and successful tech company, and to eventually even provide a cloud platform to host other people's applications. You start off with a small userbase, who each send requests to your infrastructure. Keep ahead of the growing demand to avoid congestion, and the growth will continue. If you encounter problems with the CRT monitor effect, you can turn it off using the switch at the bottom right. ## Hints The game has many little commands that might help you out. First you should play through the tutorial. If `tutorial` doesn't give you what you're looking for, try pressing `TAB` in a new line to see a list of commands. Each command has a documentation that can be read using `man [command]`. If you're wondering about services and requests, use `man list` to see all that you have unlocked. Then `man [request/service]` will tell you how to handle them. ### Managing server load Later in the game it is easy to struggle at getting the most out of upgraded servers. There are four resources on each server that all have to be scaled up correctly. *CPU: *The CPU decides how many cycles are available per tick. If a service uses less than the number of cycles your CPU can provide, it is worth installing that service multiple times. A single service should be installed at most so many times that the sum of cycle requirements matches the CPU cycle capability. I.e. install 4 nginx services that each take 256 M Cycles on a server with a 1024 Mhz CPU. *RAM: *RAM decides how many processes the server can run in parallel. Services only use RAM while they're processing requests. A server should have enough RAM to saturate the CPU usage. A server with 4 nginx services (4x0.25GB RAM) and 4 database services (4x1GB RAM) and a 1024 MHz CPU will require between 1 to 4 GB RAM under full load. So it should have at least 4GB RAM. *HDD: *Hard disk space decides how many services can be installed on a server. Upgrade it as necessary when unable to install services required to saturate the server's other resources. *Queue: *The queue not only decides how many requests the server can store, but also limits the bandwidth of incoming requests. See the Downloading Requests section when running the `queue` command. The maximum bandwidth can be calculated by dividing the queue size by the connection delay (find out using ping). As a rule of thumb, if the server is not at 100% CPU load nor 100% RAM load, yet the queue is full that means the bandwidth is too small. | ||
202318 | jam | Fiery Caverns | Have you ever been afraid of the dark? Have you ever wanted to be able to get over 12 unique achievements? Do you like 2d caving platformers? Then our game might make you mildly content for at least 3 minutes! Although most likely you’re gonna be fighting slimes for the next hour. Yes – they really are that good. In the making of this game we developed something entirely new – never before seen in any AAA-title game – SUPER AI. They are basically unbeatable. We think the only way to defeat these pesky monsters is to get like a 1 in 1800 hit on them while they are standing in a corner. Oh well. Ridden with bugs, unplayable because of OP monsters, cluttered to devastation with unwanted “achievements” – vote for our game, “Fiery Caverns” to win the Ludum Dare (as if, hah!)    | ||
202319 | jam | The Scary Job | ## THE GAME As a new janitor hired by Fix & Clean Inc, you have been assigned to fix the problems of the old Ward mansion. Use your toolbox and flashlight to find and fix the problems, but try to not be scared by the former residents of this mansion... https://www.youtube.com/watch?v=BKBDcU5BEB4 ## CONTROLS Move with WASD and try to find broken objects and fix then by staying close to it. Avoid the Ghost: if your flashlight blinks and the your heartbeats increase, try to run to another area ## SCREENSHOTS     ## CREDITS @mikabrytu - Programmer @raphael-lopes - Artist and Level Designer This game use free music from https://www.playonloop.com/ licensed under Creative Commons by Attribution 4.0 | ||
202323 | jam | Hextayin' Alive | **PLAY HERE**: https://alfxogo.itch.io/hextayin-alive  https://youtu.be/sB_pNMuKbBg An **arcade/strategic game** created for LDJam 46 jam (theme: Keep it alive) during COVID19 quarantine. A tribute to Conway's *Game of Life*. :v: The **game's objective** is to keep alive as many people and viruses as you can while also maintaining a balance between population and free spaces. :open_mouth: In order to do this, you'll need to use the given resources (placed in the top right corner of the screen) and deploy them on the board. When you use a resource, the next one pops up. People age, and eventually die. When two people are next to each other they have some chance to breed. When a healthy person is close to an infected one there is some possibility that it gets infected. ** Resources ** - Hospital: When an infected person steps on it, the hospital disappears and the infected person is cured. - Infector: When a healthy person steps on it, the infector disappears and the person is infected. - Quarantine wall: People cannot move through a quarantine wall (thus, you cannot set a wall over a person). Beware, because wall occupy free spaces. Use them to make quarantine zones. | ||
202324 | jam | Save All Humans | ____CONTROLS____ WASD = Move Mouse = Turn F = Give Mask ESC = Quit Created by Martian Games https://martiangames.com https://twitch.tv/jenninexus! [SaveAllHumans.png](///raw/901/4/z/312e1.png) | ||
202328 | jam | Reef Rush |  Keep the coral reef alive, and yourself while you're at it. How long can you survive?    | ||
202330 | jam | Doomsday Feelings |  **Help** a lost child by **collecting** magic items, **jumping** over giant cliffs and **avoiding** fights. **Take breaks** to rest the night and **choose** how you will invest your time, always cooperating. Most importantly: **Keep THEM alive.** - **4 Levels** - You can jump dialogues with **click or Space** - You can't kill monsters - **Stay alive** and reach the portals **WASD / Arrow Keys** - Move **Space / Z / Click** - Interact  ##### Done with all my efforts, I hope you enjoy playing! https://twitter.com/diemorth :3 | ||
202333 | jam | Keep IT Alive! | Hurry! Your programmers have been attacked by a storm of bugs. Help your IT person fight off the bugs and keep your game alive! WASD for movement control and mouse for aiming and shooting. ESC to restart. --Credits-- Pocarinnu - Artist Fan Ling - Programmer Bethany Yao - Programmer NeetJack - Sound Designer ZhiXuan Wang - Musician      | ||
202337 | jam | Bondfire | *Please play the Windows build for the optimal experience!* Welcome to Bondfire :fire: !  You're a Baby Fire :fire: living in a forest with your Mama Fire :fire:. All is well until suddenly, woodland creatures come and start trying to extinguish you and your Mama! Mama can't move, you gotta keep her alive! Use the creature's branches as tinder for your Mama. You can also move and spread her around to different fire pits to get different upgrades! But beware, if a fire pit goes out, you'll lose that upgrade. See how long you can last! Controls: Mouse - Aim LMB - Shoot WASD - Move Space - Grab/Place Mama Fire Q - Toggle branch shot and bullet shot E - Toggle weapon P - Pause 1, 2, 3 - Switch to machine gun/shotgun/railgun     Made by Imon, Alex, Sabrina, Celine, and Tom *4/21 Bugfixes: As tempting as it was, there are NO balance changes are per the rules. Clipping on branch pickup SFX in WebGL, respawning with zero HP, breaking the game by grabbing from empty fire pit, enemy bullets colliding with enemies, and the volume adjustment bar were fixed post-deadline* | ||
202339 | jam | A story in the desert |  My submission, or at least what I managed to finish. Stuff I meant to implement but didn't get around to: - Metroidvania-style level progression to find new sources of water - A recurring antagonistic wolf - Combat and chase mechanics Might still be added later, depending on feedback and interest. | ||
202361 | jam | A Bolder Wizard |  Do you like vanquishing undead armies? Does rigidbody physics make you droll? Do you dream of wearing a pointy hat and throw boulders around? Oh boy I got you covered! Mainly made to play around with Unity's new DOTS physics so prepare to deal with 1000s of enemies on screen at the same time! WASD to move, Mouse to shoot My best score is 239. Can you beat it? Coding and design: Alexander Birke Art: Kenney at https://www.kenney.nl Music: Graveyard Shift by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3823-graveyard-shift License: http://creativecommons.org/licenses/by/4.0/ Crossing the Chasm by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3562-crossing-the-chasm License: http://creativecommons.org/licenses/by/4.0/ | ||
202362 | jam | Sector 7G | In Sector 7G you are in charge of building / upgrading a nuclear reactor and its cooling system. Keep the town alive by providing enough energy to satisfy its demand and avoid the reactor from overheating and thus exploding. This game was developed in roughly 48 hours with 2 people working on it (Kenneth "KennuX" Ellersdorfer and Daniele Marotta). Some gameplay information (we ran out of time to make an interactive tutorial): - The game is paused initially, you can control the game speed at the top-left controls - Buy parts from the store by clicking them in the store and placing them in the grid - Right-click parts in the grid to delete them (NO REFUND!) - Click parts in the grid to move them, click again to re-place - You will loose if the reactor explodes (a cell becomes too hot [& 200°C]) or you do not meet the energy demand for longer than 20 seconds (this scales with game speed setting) Some gotcha's: - I can't place an item from the store in the grid! -& Do you have enough money to buy it (sorry, we ran out of time and there is no good user feedback) | ||
202364 | jam | Keep Her Light | Olivia, why can't you see me ? Why can't you hear me ? I won't give up, I have to find a way to contact her. Maybe I should move some objects to get her attention?  | ||
202367 | jam | Party Never Dies! | **[A LITTLE CONTEXT]** This is your story. This is your night to shine. You come from a long tradition of DJs! But this party is special... You have a duty. You have to keep the party alive.  **[HOW TO PLAY]** *Mouse input only.* * Select a DJ Plate. * Choose a matching record. * Use the Crossfader to make a Smooth Transition.  | ||
202369 | jam | eagle and chicken | mouse to control the hen,avoid the eagle‘s attack | ||
202372 | jam | They will be alive! (Of course if you save them) | This game created over the weekend! It was a stressful enough, but I create all graphics(except UI and Effects) and game logic by my own.  The **idea** is simple. You have a **tribe with creatures** and they **can product gold or food** by using certain buildings. And if food is won't be enough for creatures by the end of the day, some of them are die. **Gold** is needed to improve some stats to improve next session(rogue-lite style) - BUT THIS FEATURE **IS NOT FINISHED**. :( Another aspect of the game is that **from time to time hostile creatures attacks** your creatures, and for defending you should use gun. In plan - it was a separate building. There is no polish and can be some bugs Also game without sounds :( **Controls:** **Mouse Tap - on building** **WASD - move crossfire** **Space - Shoot a bullet** I hope you will enjoy it) **How long will you survive? Add your screenshots to comments!** | ||
202378 | jam | Garden Defence |  You had so much work growing your little garden! Now you have to keep it alive from your enemies! | ||
202379 | jam | D'ough |  **Daring Owl Studios presents** **D'ough!** _A sourdough starter simulator_ Laggy wants to learn how to make sourdough starter. He's heard that if he can keep his starter alive, he can breed the same starter over and over to make endless baking products. He's got time on his paws and friends he can't visit. Some of them are even forgetting what he looks like! Can he mature his sourdough starter quickly enough to rescue his ailing friendships? Probably not! Because he's a sloth. _All writing, graphics, music, and sound effects created in 72 hours for Ludum Dare 46: Keep It Alive._ | ||
202384 | jam | [Tradition] - Keep It Alive |  Rather than make a mechanic around "Keep It Alive" I decided to take an entirely story-driven approach to what it could mean. That's how we find ourselves viewing a small story of tradition, and how it changes with time. Created in roughly 10 hours over the weekend I'm quite happy with how it turned out, given everything I learned along the way! | ||
202386 | jam | Dream 46 | Navigate an abstract world and collect the blue orbs. Move with the arrow keys and capture all the blue orbs to replenish your life and clear the level. Press Space bar to start. Just a sketch/prototype.   | ||
202391 | jam | Snail Away |  A game about a Snail Sailing home. ## Goal Guide mr snail to dry land. Try to avoid rocks and catch presents. ## Controls * `WASD` to move The jam build has some bugs, so come back later if the game interests you. At least we had fun :sweat_smile: | ||
202392 | jam | My Best Friend Has Many Tentacles (VR) |  Help magical girl Violet keep her best friend alive. Her best friend Wormikyu happens to be a tentacle/eyeball monster. Lure other magical girls to your friend’s tentacles to let it feed. Can you defeat all 6 magical girls while keeping Wormikyu alive? **VR REQUIRED:** Do not download this if you don’t have VR. Supported VR platforms: * Oculus Quest (use Sidequest to install the .apk file) * Steam VR on Windows (Tested with HTC Vive) * Oculus VR on Windows (Tested with Oculus Rift and Oculus Quest in Link mode) No Windows Mixed Reality because I don’t have that. Made in 72 hours for Ludum Dare 46 and Magical Girl Game Jam. Themes are “Keep it alive” and “My very best friend”. It’s still a bit rough, but that’s all the time I had for the LDJAM. I might continue working on a different build for Magical Girl Game Jam, which has a later deadline. **Controls** * Flying: Press the VR controller’s front trigger to make Violet fly to the tip of your wand. Keep it held down to have her follow your wand continuously. Fly though a building fast enough and you will damage/destroy it. * Firing: Press the touchpad button (on HTC Vive) or the A/X buttons (Oculus) to fire a burst of magic at where the tip of your wand is. Hold down the button to keep firing. Hitting enemy magical girls will damage them. Hitting buildings will destroy parts of them, causing massive collateral damage. * Reposition world: Squeeze the side grip button and move the controller to reposition view of the world, as if you are grabbing the world and dragging it while you stay still. **Known Issues:** * Violet sometimes loses the ability to shoot. Not sure why. * Performance requirements are a bit intensive for the physics sometimes, and during level load. It may cause a few seconds of lag and very low framerates first while things are settling down before it is ok. **Tools:** Unity, Blender, Substance Painter, GIMP, Audacity **Third-Party Assets** * Music: Electric Cellos by Rafael Krux. Link: https://filmmusic.io/song/5636-electric-cellos- License: http://creativecommons.org/licenses/by/4.0/ * Font: Bebas Neue * Sounds from Freesound.org: Anime Magical Girl Voice by madamvicious (CC0), Screams - teenage Young Lady by adrumoro (CC0)    Some raw video captured on an Oculus Quest: https://youtu.be/fntPXUn99X8 | ||
202402 | jam | Pas | **Pas**  **Goal** Keep the fire alive by throwing items in it. **Controls** • WASD •••••••• Move • Mouse ••••••••••••••••• Look at • Left click •••••••••••••••••••••••• Interact **Credits** • @leorototo •••••••••••••••••••••• Map building & Level design • @badpaul34 (KKparterre) •••••••••• Shaders implementation & Materials • @lukuluk •••••••••••••••••••••••• Terrain mesh generation & Player interactions • skanouuu •••••••••••••••••••••••* Shaders & Music | ||
202403 | jam | Faith is alive | As a god you must manage and build a little city to make your peoples believes in you. Be sure that they have everything to live or they will loose faith and you will die. | ||
202404 | jam | Mosquito | Hello everyone !! We are happy to introduce you our game for this Ludum Dare 46 : Mosquito ! In this reflex game, you'll have to save the mosquito's life while he's draining the largest amont of blood : -let him drain the largest amont of blood -CLICK on another part of the arm when you see a hand coming to you -when you have drained enough blood, change your human target, CLICK on the button at the bottom of the screen -everytime you change your target arm, blood fills faster but the difficulty increase -continue until the bloody jauge is filled ENJOY :)! | ||
202407 | jam | Save the Timetree | A game where you have to restart to save the tree from threats. | ||
202414 | jam | Last Beer | Bob has just received the last infinite beer in the world and want to keep it for himself, he must now run with it to flee from people. Beware of Client, Runner, Server and the Cruel Betty Who is really angry and doesn't want to let this Beer go away | ||
202419 | jam | Astrum Ludum | Type: Visual Novel As a Junior scientist, you are in charge of the growth of an unknown plant species from Neptune. It could lead to major discovery, so try your best to keep it alive.  The team: Dje Ricane: Dev // AmePalacroix: Dev & 2D Artist // Ma'ari: 2D Artist // Loma: 3D Artist // Abygaïl: Story Writing | ||
202430 | jam | Inkazimor | An adventurer in an old temple, you end up bounded to a powerful spirit that you must keep alive, or suffer the consequences ! Game manual:   fixes after first upload: * Player death was disabled * Cursor on title screen / inventory was invisible * Cursor in inventory needed time/mouse events to appear (fixed on 22/04) | ||
202432 | jam | KEEP IT ALIVE | To protect the health bar!    Thanks for audio samples from the "FREE Casual Game SFX Pack" created by Dustyroom. | ||
202434 | jam | Planet LD46 |  Play the game here: https://pixel-paras.itch.io/planet-ld46 Play as Agent Lad in this top-down shoot-em-up, and put an end to the evil plans of the aliens on Planet-LD46! Carry a delicate power cell to the center of the alien compound, and blow them to smithereens! But be careful, the power cell is very unstable and will explode if it’s left alone too long. Restabalize it by setting it near the Ludumdarians’ power generators! You might be lucky enough to find the weapons of your other squadmates who never made it out of compound alive, but don’t expect the aliens to have extra bullets lying around. Kill every alien you see, make your way to the center of the compound, insert the unstable power cell, and get rid of those filthy aliens for good! | ||
202437 | jam | Scavengers |   Scavenge resources with up to 4 co-op players. Both keyboard and controller are supported. This game is not completely finished; it's missing fighting, enemies and respawning resources. The game was made mostly to test out an idea I had to combine multiple camera views. Created in Unity. Mac and Linux versions can be compiled from source. Models from *Polygon Adventure* and *Polygon Nature* by Synty Studios Icons from Iconspedia | ||
202445 | jam | It was your fault | As you wonder through a deep cave you notice the walls around you start changing, changing the moment you get close. Slowly memories of a past life start to flow back, surrounding you are the memories of a forgotten life time. Journey through this underground city and discover your past sins. Controls Movement: [Keyboard] WASD [Controller] Left Stick Sprinting: [Keyboard] Shift [Controller] X (West button for non Xbox controllers) Interact: [Keyboard] Q [Controller] A (South button for non Xbox controllers) Camera: [Keyboard] Mouse [Controller] Right Stick The games a little rough around the edges but please be super brutal with your feed back! I'd love to be able to improve it! Screen shots:    **Known Bugs** - Falling into a pit doesn't reset you - Some colliders are missing - Right stick sometimes doesn't work on controller | ||
202448 | jam | PROTECTOBOTANY | Keeping your plant alive would be easier if it wasn't trying to kill you. | ||
202449 | jam | Heart Transfer | A patient is in immediate need of a heart transplant. You are on your way to deliver the organ, but the city is stuck in a traffic jam! The destination hospital is only a few blocks away. It's a matter of life and death, keep the heart and the patient alive. Can you make it? :runner:  The game is available for Windows and Linux, and can be played online too if you have a web browser that supports WebAssembly (Firefox, for example): https://exigo.itch.io/heart-transfer ## Theme The theme this year was quite nice :slight_smile: I already had a couple of ideas for it before the final round voting was done, and also got some more ideas during the morning after seeing the chosen theme. Can't really say the final implementation reflects the idea that much though :laughing: Also a bit boringly I went for a 2D platformer (didn't realize early enough that my previous jam game was actually a platform too). About coming up with an idea, I've begun writing down all the wild ideas that come from looking at the theme candidates during the voting rounds. For some reason, that's when plenty of ideas pop up, but when the jam starts, your head just feels totally blank. It's so much easier to get started when you already have some ideas to pick up from, and you can even combine several ideas. And the lists serve as good reference for later use too. ## Implementation The game was made with Godot 3.2.1 (https://godotengine.org), which I've been using for many of my jam and hobby game dev projects lately. As a new thing I finally decided to learn how to use the revamped tile map and tile set system. Especially the autotiles are a pleasure to work with. Here's a tile set used in the game and the bitmask set for it in Godot:   And here's how it works in tile map:  Graphics were created with GIMP and GraphicsGale. The pixel art style was decided on already before the jam started in order to minimize the work required on assets, so I figured I should grab some tool dedicated towards pixel graphics. I already had on older version of GraphicsGale installed, but I'd never really used it for anything. It has pretty good features like layers and onion skinning, and after a bit of getting used to it I was able to carve out some sprites and background graphics. However, as more time went by, it started to become evident that the tool was just too immature to my taste and getting things done with it was just too slow. The features work in very strange way (for instance, erasing and transparency) and there were bugs too. So I eventually went back to GIMP which I'm very familiar with. GIMP is reasonably good for pixel graphics too, once customized properly. Unfortunately there's no music or even sounds again in the game. I was about to create some music with LMMS, but didn't have the time for it. I created a short tune with Beepbox.co which is a very simple online music "tracker" (I highly recommend it for game jams!), but the song was so annoying I turned it off for good :laughing: -- I hope you enjoyed the game! | ||
202450 | jam | Snowball | In a small world where the only direction is up and down, a young mountain goat named Snowball is trying to get home. Jump from cliff to cliff while avoiding dangerous eagles, avalanches, and more. Push around ice to make elaborate towers to climb your way from the bottom of a ravine to the very top, where a warm, cozy igloo will be waiting to take you in. Controls: -WASD for movement -R to reset the level -Hold down C to power up a jump. Release to jump. -SPACE to jump -Collide with ice blocks to move them! [Made in GameMaker Studio 2 4_19_2020 4_56_48 PM.png](///raw/ac6/13/z/2fee1.png) | ||
202451 | jam | Feed the dog | Been a long weekend, almost gave up on Saturday when I lost my day doing features that didn’t work out. Took a walk, rolled up my sleeves and came back to work. This is the result. A game inspired by my now situation, being locked down in a cottage in the wood. I hope you’ll enjoy playing my game as much as I did making it. - Arrows : Move - Left click : Shoot - Esc : Menu    https://youtu.be/yNBjvQJC8Ko | ||
202457 | jam | Orcs v. Trolls (HTML5) | ## Overview: You are the leader of an Orc tribe, and the evil Trolls have been encroaching for far too long. Keep your Hut alive while burning the Troll Hut to the ground. Fight each of the ten Troll villages to bring peace to your region and ensure prosperity for your Orc tribe for generations to come! ## Directions: * **Spells**: Cost 10 mana, use to gain the upper hand * **Mana**: (max: 100) Persists from level to level, regenerates slowly * **Minions**: Random chance to spawn on each side of the map. Simple combat AI: chase closest target and attack! * **Big Minions**: Sometimes, a Big Minion spawns, these have double size, attack and health * **Levels**: Levels start easy, but progress in difficulty. Can you win 100% of your territory back? * **Power Ups**: After beating a level, you have the choice between continuing with no changes or selecting one of three power-ups. Some power-ups come with a negative side effect while others are simply positive. Pick your strategy for defeating your enemy! ## Post-submission to-do list: * Directions/tutorial/main page - the game is relatively self-explanatory since it's mostly AI driven, but the user needs time to "figure it out". Sometimes that's fun, but most of the time it is not. * Create multiple layouts for the levels * Put up some sort of border graphic and generally make it prettier - landscape, etc * Create a "loadout" of spells. Start the game, choose your fav 3 spells, etc * More "types" of minions, perhaps earning them as the game progresses ## Screenshots: ### Submission Time  ### Mid-Sunday  ### Mid-Saturday  | ||
202459 | jam | Cactus Adventure | **About** Accompany Pedro the lost cactus to the reserve. Pedro has to make his journey under the cover of darkness while monsters are hunting him. Don’t worry because with his special ability Pedro is able to create daylight out of darkness. Be aware as his ability doesn't last forever. If you use it frequently to eliminate your enemies, you will consume more energy. Fortunately, the track hides such energy that helps Pedro to recharge. Guide him along the way to his friends and take down the monsters! Heal yourself in the daylight phase. **Controls** - TAB: change between day and night (on the top you can see your health and energy level, use your ability wisely) - A/Left arrow,D/Right arrow: move left-right - SPACE: jump (double jump) - E: cactus strike, pick up energy **Credits** - Artwork: Zsuzsi Sárkány (https://www.instagram.com/sarkany.zsuzsa.91/) - Programming: Tamás Turi **Screenshots**        | ||
202461 | jam | Hikikomori Simulator |  Hikikomori Simulator is a stat-management game where you attempt to keep the titular hikikomori (Japanese for social recluse) in their room at all costs! Pick activities for your hikikomori to do and keep an eye on their stats to make sure they are clean, fed, entertained and relaxed in the only place they can call home — their room. Created by Joey Yeo (@yeojoey) and Niki Yeo (@yeo-niki) for Ludum Dare 46. Audio from Kenney.nl  **How To Play:** Choose activities from the panel on the right. It's game over when Stress reaches 100 or when any other stat hits 0! How many days can you keep the hikikomori in their room? Stats (left to right, up to down): Fullness, Energy, Fun, Hygiene, Social, Stress | ||
202463 | jam | Blob Guardian | That crazy blob!!!! Not just that it's not using the tumor on the neck... It doesn't even have a neck to begin with! Oh well... Time to become a babysitt...khm...BLOB GUARDIAN!!!! http://domenvrankar.com/keep_it_alive.html  Raise the barriers and place trampolines with the left mouse button - and yes... just try to keep that crazy blob alive.  Tools used: My own toy game engine (face lifted since the previous ld jam) C++2a (Clang on Ubuntu 20.04 beta) OpenGL ES 3.1 OpenAL glfw (https://www.glfw.org/) glm (https://glm.g-truc.net/0.9.9/index.html) entt ecs (https://github.com/skypjack/entt) ogg-vorbis (https://xiph.org/vorbis/) Emscripten (https://emscripten.org/) CMake (https://cmake.org/) SublimeText 3 Gimp Random online sound recording page - and forgot the url :) | ||
202466 | jam | Infini-Train | ## Stealing the train was the easy part!  Once a year bandits try their best to steal a train, just to keep it running until the road ends... but this year **things are a little different**. Incarnate an experienced bandit and face an endless road (**_and train?!_**) ahead of you! **Keep the engine alive by making your coal doesn't run out!**    ## How to play WASD/Arrow keys - Move Space bar - Jump! | ||
202475 | jam | Akhlut | According to the Inuit folklore, the kak-whan-u-ghat kig-u-lu'-nik or akh'lut is a composite animal that takes the form of an orca when in water and a form of a wolf when on land. One such creature is in trouble in the Ijuguk Napâttulik, Forest of Ghost. Can you save it? ** NOTE: ** The game requires a decent hardware. GTX 1050 and better is recommended. The graphics are mix of free & paid assets and Unity's High Definition Render Pipeline magic. :)   | ||
202479 | jam | CAN you stay alive? | A barely playable thing where you must fight to keep your precious soda can alive! Made using a fake 3D "Engine" made a looong time ago in GameMaker Enjoy! :-) | ||
202485 | jam | The Only Good Gremlin Is A Dead Gremlin |  Recovering lost files has never been an easy task, with the infestation of gremlins throughout cyber space it only got tougher, and more dangerous. Acid and Override, business partners and best friends, are expert gremlin slayers. They digitalize themselves to fight the gremlins and recover files. Today a friendly author named Gladys needs her manuscripts recovered from her PC. Keep her writing career alive! wasd or arrows to move click to attack in the direction of the mouse acquire new weapons, find the lost files, and move on to the next area without succumbing to the gremlins' attacks or falling into the cybernetic void below the cybertiles. | ||
202487 | jam | Comeback | |||
202488 | jam | Prince of Al Harrah | ## How To Play **Guide the Fire Djinn safely from bonfire to bonfire!**  The fire from the Djinn is spreading on its own and the Djinn will not survive on scorched ground. This is a turn-based puzzle game. _Move with arrow keys, WASD or gamepad. Navigate menus with the mouse. Escape key to go back to the main menu (if anything should break)._  Be aware of the Waterdjinn. He would catch you.  ## Rules - You play the Fire Djinn and have to keep burning. You can only move on flammable ground. Navigate from bonfire to bonfire. - The Djinn cannot move onto burning or already scorched ground. - Water Djinns will chase after you and douse any fire they see. Any ground they touch becomes sacred and cannot be passed or burned anymore. - You have won the level by reaching the bonfire. - You have lost if there's no more adjacent flammable ground. - You have lost if a Water Djinn catches the Fire Djinn. - Fire can pass through bushes, but the Fire Djinn can not. ## Post-Jam Bugfixes Since our final build at jam deadline had gamebreaking bugs, we fixed the following ones after the official deadline: - The animated scene change from the main menu to the levels created bugs that prevented the Fire Djinn from moving and therefore made the game unplayable - The scene load between levels occasionally left the newly loaded level in an unplayable state - Credits background invisible | ||
202491 | jam | Life: 42 Cells | You're the scientist in charge to **find the cure**. Armed with your knowledge of Life's cells and an eyedropper, you must **capture at least 42 infected cells** to validate the experiment. Careful! Your petri dish is very small. Beware of chain reactions that would jeopardize the life of your precious cells. _A game based on ~~actual events~~ the Game of Life [[1]]_. [1]: https://en.wikipedia.org/wiki/Conway's_Game_of_Life  Objective --------- - Capture at least 42 cells (and save the world). Controls -------- - Left clic to spawn a new cell. | ||
202493 | jam | Deep Roots | **Quite a challenging game about a boy and a plant that got into an unfortunate situation. Navigate through underground caves in an 8-bit styled level, keep the plant safe from the caterpillars and escape!**   Tips: get the dash ability to quickly obtain the best minerals (K, P) ### Our team: **Programming, art:** TeaWhyDee, PizzArt; **Music:** SKGuy; **Story:** Sandeia #### Bug fixes: - Fixed pause menu not working. - Fixed player being able to move during the earthquake. - Fixed music not looping. | ||
202496 | jam | Spark of Life | A sidescrolling platform adventure game where you strive to save the life of a dying fairy before an evil darkness consumes the forest. | ||
202506 | jam | KidPunk | Hi!  In a post apocalyptic world, our badass and invincible main character has to keep a mysterious and oblivious robot alive (see what we did there?) during their adventures. She has access to two tools: a shotgun to get rid of the bandits attacking the robot and an umbrella acting as both a platform and a protection against acid dropped by drones throughout the 4 levels of the game. Key bindings: Arrow keys: Move/Jump X,C,V: equip item Spacebar: use item F: reload from last checkpoint G: restart level We are a team of 4 programmers and 2 artists. The programming parts were done by our engineers: @Achiru, @Kazz96, @Minipeps and @Wakobu. The art was done by @yoyocaster (characters, cutscenes), @Squeele (Backgrounds, music) and @Kazz96(Sound design, music).  | ||
202513 | jam | Keep It Alive | SYNOPSIS: This is a matter of life and death and how you manage to confronts your fears. While some emotions like love keeps us going, some emotions like sadness, anger and insecurity will try to put you down. Confront them to make your way through life. COMMANDS: ZQSD: Move Mouse: See aroung Left Click: Hug TEAM MEMBERS: CHAKI: Programmer, 3D animator DANTONSLIP: Concept artist, 3D modeler, 3D animator OZAN: 3D modeler, 3D animator | ||
202516 | jam | Paints of Mind | This is a story of an artist who cannot finish his picture for a long time. It doesn’t matter how many tries he got; every sketch is thrown into a trash bin. The artist decides to go deep inside to find his inspiration. However, he is carried away by his conscious and is locked inside it.  After multiple failed tries to get out a darkness appeared inside which is going to devour everything. Our hero decided to overcome darkness and wants to understand what helped him to be creative for this time before.  Genre: Quest You need to move between the levels to find three light which opens door out of this place.  However, it needs to do it quick because shadows thicken around, create arms which tries to pull you away. When you find the first light there will be displayed above the character. You will be able to click ‘Space’ to take an action (move to the level, suppress the shadows). We place one "Easter egg" in our game. Can you find it?  | ||
202517 | jam | The King's Knight |  ## Story : You are the ***chosen Knight***, or perhaps the only one... You must **protect the King** and **guide him** to his throne. https://youtu.be/9LnBTLop8O8 ## Movements : Directionnal arrows or WASD for move. Space for actions/sword. XBox 360 Controller supported (may some other gamepad too but not tested). ## Gameplay : It's a top-down puzzle game, with sword fighting. ***Hope you enjoy my game***. | ||
202518 | jam | Space Engine Janitor | Space travel is dangerous enough, but these pesky Kyrus Mites keep getting into the engines and stealing energy from our cores! Clear them out to keep our ship engines alive! A game inspired by the 1996 Windows game "Rats"  Extra instructions: * Press ESC (escape) to get back to the main menu * You can scroll around the map by click and dragging with the right mouse button, or swipe around your touchpad if you have one Known bugs: * Sometimes the Mites will escape the ship. You won't be able to finish the level when this happens - press ESC (escape) to get back to the main menu * "New Game" and "Continue" are confusing. "Continue" will start off with the level # you have selected "New Game" will always start Level 1. * The blockers are hard to see against the starry background. Oops! I ran out of time to write leaderboard support, and add SFX and music. And a bunch of the art. Add effects for the energy drainers. I used Godot 3.2. More platforms coming soon! | ||
202521 | jam | Keep it alive... what? | Work must be kept alive, but is there something else to be saved? A coder drama. | ||
202522 | jam | Waste of Space |  Keep your friendly AI alive on her quest to cruise through space at high velocities. Unfortunately, there seems to be an increasingly dense asteroid field coming up ahead. Fortunately, there also seem to be an awful lot of space station modules lying around with lasers, energy shields, and engines! Use these modules to build defenses to brave the incoming asteroid field. See how far you can get before being overwhelmed. Alternatively, take it easy in Free Build Mode and build the station of your dreams with nary an asteroid in sight. **Controls:** **LMB** - Place module **RMB** - Discard module **R** - Destroy module under cursor **Scroll wheel, Q, E** - Rotate module **W, A, S, D** - Camera movement **Shift, Ctrl** - Zoom camera **Esc** - Pause menu Ott Adermann - Programming, Menus Joosep Jääger - Graphics, Audio **Tools used:** Unity LMMS (music and sound effects) Krita Blender | ||
202524 | jam | Space Junk | In Space Junk, the player takes control of Astronaut X, a top secret researcher tasked with performing zero gravity tests on "The Asset". When we meet X, he has just concluded his tests. He requests a shuttle home, but Mission Control informs him of an approaching debris field. Astronaut X must use his very unique skills that only he has (W and S or UpArrow and DownArrow) to safely navigate the space junk and keep the asset alive. Will he prevail? | ||
202526 | jam | Helicopter M.O.M. |   A good parent will do anything for their child... Play as M.O.M., the Maternal Ordnance Machine, and protect your robot child as they run through waves of enemies. This is two games in one: a shmup game in the skies and an infinite runner on the ground. You’ll need to mow down enemies as M.O.M. while keeping an eye on your kid and telling them when to jump. This is my first Unity game in a very long time (and my first time using Unity for LD!) so I gave myself some extra time to figure things out by doing the Jam instead of the Compo. Still didn’t have time to add music but oh well. Hope you enjoy it! | ||
202530 | jam | Archimagus | In this game you play a young magician trapped in her own house. You'll carry on your **studies of magic** in order to free yourself, and to be strong enough to **protect your house**!! ### CONTROLS : mouse only I did this game jam alone, and I'm quite happy with the fact that **you can reach the end of the game** (yeay! personal victory!) Music credit : Kokia - Fukurou  | ||
202534 | jam | Hydra Circle | Hydra circle is a game made on the theme "Keep It Alive". The aim of the game is to destroy the hydra circle, however, Every time you shoot it, it grows bigger, like a hydra. However, as the Hydra Circle calms down, it shrinks, until it is no more. Avoid shooting the hydra circle while shooting his evil minions until the hydra circle perishes. | ||
202538 | jam | Deer Quest |  In your travels you find a deer in need. Will you ignore it? Of course not! Features generic hack-n-slash combat,10-minutes length and deeply unsettling themes. Also no audio whatsoever. BTW I'm very happy as this is not only the first time I submitted something to ludum dare, but also the first time I actually made a "complete" game. Unfortunately I couldn't make it for the compo, but it doesn't matter | ||
202542 | jam | Station Keeping | **Goal:** Keep a space station alive and in orbit. **How to play:** Conduct orbital trade to obtain needed materials and use them to resupply and fix the station. To do that, just move pods from one locker to another with gamepad or WASD and Space. The only question is what to move, where to move, and in what quantities :). **Local coop:** You don't have to do it alone - the station supports up to 8 crew members in local coop, so bring your friends and family with you. However, you might need 4 gamepads and a couple of keyboards connected to comfortably support all 8. And be aware of increased life support materials consumption as the number of crew grows.  ---- ** Station Systems** The station has 3 main systems - energy, propulsion and life support. Each system consists of a control locker and materials locker. A control locker must have at least 4 working chips for a system to function properly. A material locker should have additional pods with appropriate material to refill when needed. So keep energy, propulsion and life support material lockers filled with batteries (yellow), fuel (red) and oxigen (blue). Also make sure, that control lockers electronics are fine. Broken chips are marked black on locker indicator and although 1 or 2 is fine, you eventually need to replace them, so the system will not be compromised with the next chip failure. There are indicators on the screen showing system status for energy (yellow), propulsion (red) and life (blue). When materials are in short supply, an appropriate bar indicator start blinking. When the levels are critical, you can hear alarm buzzing all over the station. Replenish appropriate locker with lacking resources or replace the broken chips to remedy the problem. ---- **Trade Ports** You station has 2 docking ports that can be used for trade. Each port has 2 lockers - a sample locker and a cargo locker. The first item in a sample locker shows what kind of material you require. And the trade control panel nearby show the quantity you need. A cargo locker contains any materials you are trading for these items.  Let say the station needs additional fuel. Pick a docking port and place a spare fuel pod into a sample locker Now you need some material to trade fuel for. You see, that it is high demand on system chips right now. Act quick before demand changes. Take 3 chips and place them in cargo locker next to a sample locker with fuel. Assuming that demand for fuel is regular, select 5 bars on trade control panel near the sample locker. That way you are saying that you are ready to trade 3 chips for 5 fuel pods. Now, enable the docking port by pressing the button at the edge of the port module. The button should turn green. And once there is a ship ready to commence the trading operation, the docking port control button will blink red-green and soon you will see a spaceship docking at the port Note, that supply and demand constantly changing, so the price for fuel can be two high (e.g. fuel is in high demand and you will not be able to get 5 fuel pods even for 5 or 7 chips). Also, there could be not enough materials currently in orbit ready for trade. So you can wait for a long time until there will be a ship ready to trade. You can adjust a trade setup even with an open port by providing additional materials in the cargo locker or changing the desired number on trade control panel (e.g. reduce the number of fuel cell to 3 or even to 1 if you need them really badly). ---- **Resources** There are 4 resources available - RTG batteries, fuel cells, life support pods and electronic chips. All are crucial for station life.  RTG batteries are used to generate station energy supply. Fuel is used by the propulsion system to keep station in orbit. Life support matterials are crucial for environmental systems. Electronic chips are needed by all of the station systems to function properly. ---- **Waste** The station generates waste in the form of broken chips. And since you are in space, you can't dispose it by throwing it out of the window. But you can place broken chips in free slots in a cargo locker during trade operations. The incoming spaceship will pick up and dispose of your waste. ---- **Controls** Console Player (up to 4 gamepads are supported) * move with analog stick or d-pad * press A/B to use * press X/Y to close a menu WASD Player * move with WASD * press E or Space to use * press Q or Esc to close a menu Arrow Player * move and jet with Arrow Keys * press Page Down or use with Right Shift or Enter * press PageUp or End to close a menu VIM Player * move with HJKL * press ] or Enter to use * press [ or \ to close a menu Accountant Player * move with Numpad Arrows (8426) * press Numpad 9 or Numpad Enter to use * press Numpad 7 or Numpad Substract to close a menu ---- ** Tools ** * **Collider.JAM** game framework + JavaScript * **Aseprite** for graphics * **Ogmo** for tiles * **Bfxr** and **Audacity** for sound effects | ||
202543 | jam | LifeLine |  Keep it alive! Control the heart beat for as long as possible to get the highest score! Left and right click (Or press the "W" and "S" keys!) to move the ECG signal up or down, avoiding obstacles. Gain a combo multiplier by following a natural heart rhythm -- Up, down, up, down... Don't beat too fast, or you risk suffering from tachycardia! Press "R" for a fast restart if you lose! For best graphics and sound quality, download the 64 bit Windows .zip file and play from there. [Also available on itch.io for web browsers and Android (with lower graphical/sound fidelity)](https://pomeroyb.itch.io/lifeline) Video: https://youtu.be/_ojuuW9fZYs | ||
202545 | jam | My Relationship with a Cube |  # The Game A narrative music game about relationships (and some cube stuff), and how to keep them alive! ## Screenshots   ## Controls ASD, JKL or arrow keys to hit the rythm. ## The Team - **Stending**: Code, design and """"art"""". - **Uj**: Music - **Ju**: Writing ### Other That's my second game without an artist in the team for a minimalistic game. It was an amazing jam! The game isn't fully finished yet, we had plan for 3 more levels and musics, and so much more polish... We're working on a Post-jam at the moment! The game currently feature: - 5 levels and music - Language choice between French and English - 2 endings | ||
202546 | jam | Sunlit |  Relax playing Sunlit, a zen game and bonsai-like experience where you help a tree grow towards the sun light. Your objective is to reach the end of the level, past the shadows, and find out what's on the other side :sunny: ## How to Play **Trim** the branches of your tree so they can gather the **light** that will make it grow. **Controls** are mouse-based: trim branches by drawing a line over them / scroll up & down with the mouse wheel ## Leaf Color Meaning :fallen_leaf: **Yellow** & **Red** = the branch is collecting light. :leaves: **Green** & **Blue** = the branch is growing. :new_moon: **Grey** = the branch is shadowed. Shadowed leaves subtract energy, so try to minimize them! Leaves will **start to fall** if the tree growth stops. **Trimming** a branch will **make it it re-grow** ## Credits Game by **Xènia Vulgaris** & **Pere Alsina** Soundtrack by **Lluís Surós** | ||
202547 | jam | Reroute Resistance | Reroute Resistance requires you to keep the French Resistance alive during WW2. Draw routes between cities to transfer 3 types of resources for the war effort. Hire more operatives to increase the intel generated. Keep tabs on Axis operations around France to respond quickly to unrest. Keep a majority of cities in Allied hands by 1945 to win. If the Axis gain majority support in all cities, you lose. Notes: Operatives generate intel and require supplies. Supplies are generated at a constant rate. Intel generates percentage points for the Allies. Funds are generated by the total amount of intel from all cities. If the previous month's intel is less than the current month's, you will lose money. Windows build only. Couldn't get UI scaling to work so unfortunately it really is only playable in the resolution 1920x1080 If you have any questions please feel free to leave it in a comment on ldjam website or itch.io. Sorry for any bugs in advance that may interrupt your experience. | ||
202552 | jam | Dungeon Ball | The first ever dungeon crawler / dodge ball game (probably).  | ||
202553 | jam | The Climb Home | Go an a journey to climb the mountain and save the egg! WASD - Movement Space - Jump S - Pick Up and Lay down Egg E - Interact Enter - Restart Credits David Haynes - Game Design, Programming https://twitter.com/denglish_design Tobias Brunner - Game Design, Art https://twitter.com/PudgeMeBaby    | ||
202554 | jam | Abyssal Accessory |  **Controls:** Esc to open the menu from in-game. Mouse for everything else. Explore the deep sea, make friends and care for your very own digital squid in this fusion of a visual novel and a Tamagotchi sim. For all of you who always wanted to have their very own pet squid, look no further! You can feed it, play with it, put it to sleep, pet it, talk to it like a normal sane person... You can even watch it grow older than you. You accompany our protagonist Lucas on his journey to the deepest point of the ocean to find his missing mother. But there can be no deep sea exploration without friends. While busy befriending (two) people you are still required to keep your squid alive, lest the game ends. Good luck with your Abyssal Accessory, just don't stare into the abyss for too long. Yours, Solid Squid Contingent. For smoothest possible audio quality you should download the game. Also the Windowed Resolution option doesn't work in the web version (as you might be able to imagine). | ||
202559 | jam | Keep Fe Chicken | Welcome to fe game where the word "chill" exists in its own environment, but be aware some puzzles are challenging, especially fe last one. We call it "Fe boss battle," where's the biggest enemy is your passion. In this game, the primary mission is to get at least one chicken to fe holly nest with holly eggs.    https://www.youtube.com/watch?v=JnviTEjucbU | ||
202561 | jam | Apopecalypse |  **It's year 2137.** A mysterious virus wipes almost entire population of the planet *Vatican13*. When everybody thought that all hope was gone, scientists working for the papacy discovered a cure. You, as the pope John Paul CCII, have to deliver it to Wold Health Organization on planet *TU-154*. **But be careful.** Anarcho-primitivists of the future sent a hitman machine, *Ale Akca 2.0*, that will try to bring you down (with artificial fog and huge electromagnets). Deliver the cure and **save the world or let it die** (if you wish - suicide is always an option in catholic church after ecumenical council in 2077).  --- **Controls** | Key | Action | |------|------------| | ↑ | accelerate | | ↓ | slow down | | ← | move left | | → | move right | | SPACE| jump | --- | ||
202573 | jam | Cities Of Wonder | Click the buttons as they light up to keep the city night life alive The city lights are off and only you can keep them on and powered. Press the highlighted buttons to keep the system going and the Giant Robot Hula Hooping. The energy made by the Giant keeps the city alive. Otherwise darkenss will descend on the city of wonder...  | ||
202576 | jam | Prism of Science | **#platformer**, **#retro**, **#blood** ## Lore In a deep, dark quantum laboratory, there was a horrific accident. During one of the most ambitious experiments with unstable matter, something went wrong and the sacred portal has connected to not desired place. It unwittingly unleashed a vile creature from the outer world. Be the one, who precisely controls its disordered mind. Assist it, to spread chaos in this peaceful world. But be aware, oxygen is a poison to the vicious beast.        ## Controls - **A**, **D** to Move - **W** or **Space** to Jump - **Left Mouse Click** to Bite - **Right Mouse Click** to Spit ## Credits - [**DewittSmith**](vk.com/dsavelyev2000) - **Programming** - [**DubDisk**](vk.com/dubdisk) - **Graphic & Level Design** - [**QuQin**](vk.com/stillapieceofshit) - **Sound & Music** ## Post Scriptum - **Follow** us on [Twitter](twitter.com/GlassyNerds) - **Follow** us on [Vk](vk.com/glassy_nerds) - [**Changes**](gamejolt.com/games/prism_of_science/488640/devlog/prism-of-science-0-2-m6s5jzif) in the new version only removed **bugs** and **problems**. They **didn't** bring any **new features**. - This game was made in **72 hours** for **Ludumdare 46**.  | ||
202580 | jam | Civilitris | A mix of elements from Age of Empires + Tetris. I suggest playing it on **fullscreen** otherwise the UI may overlap a bit. Background song is [Ketsa - Curious Nature](https://freemusicarchive.org/music/Ketsa/Emotive_Music_Film_and_Radio/Curious_Nature). All the sound effects are from https://freesound.org/. Have fun!   | ||
202582 | jam | HEART LORDS |  Survive ten gruesome waves of knights to defend the almighty heart and set hell lose! Remember, speed is on your side. Keyboard controls: WASD - Move Left mouse click - Swing sword Hold left mouse click - Double attack Right mouse click - Block Space bar - Dodge Collect the gifts of your saviour for extra hp! | ||
202584 | jam | Save The Game | On the past, when this game was a famous minigame, it was the best. But now, it's only a old game. No more plays. No more players. The battery is bug and there is only a chance to save this game: the game safe its own battery! Can you help it? Catch energy and combat the virus. Good luck...  | ||
202585 | jam | Flowy | Defend your flower against all the nasty things that fall from the sky. Make the dangerous objects that may hurt your flower. Select the corresponding tool with 1, 2 or 3 and bounce the objects back with your mouse. | ||
202588 | jam | Space Spiders From Outer Space | Keep the EverEgg alive in a simple tower defense experience. Waves of space spiders... from outer space, will descend upon your mother ship in waves. Defeat them all to complete each of the three level. | ||
202589 | jam | The Battle of R'lyeh |  The Nazi Army discovered the localization of the mysterious city of R'lyeh in the old pages of a mysterious book found in the Egypt. With the war tension and the pressure of his borders, Admiral Sven Schultz II has a mission given directly by the Führer to go to the coordinates in the South Pacific and find a mysterious power never discovered that can change the course of war. Dive in R’lyeh on a Tower Defense where your goal is protect the city of the nazi invasion and keep your Lord's health, Cthulhu! He's still powerless and need rest, so don't let any nazi hand touch him!! | ||
202594 | jam | Potato Server | Syned, Eikins, Julay. | ||
202598 | jam | Warm Potato | A fire sorcerer potato gets home after a long day out in the cold, and we think she deserves a cozy night in. You must help her control her fire powers in order to make dinner, stay warm and have a very comfy end of day. This is a time management point and click game in which you need to control the lighting, the fireplace and the stove all at the same time. Made for ludum dare 46 using the keep it alive theme. This game was made by: - Programmers Aline Kaiper and Henrique de Lima - Artist Luiza Muller - Musician Airton Junior | ||
202604 | jam | Keep the Spirit | You are a young necromancer trying to summon lost souls to the human realm. Each soul has a specific recipe to make in a specific order to summon them. Remember the right sequence and replicate it without error or else... Playable with your mouse    | ||
202607 | jam | Dagger Stagger | I wanted to try out the new game engine, Pixelbox, and since it was Ludum Dare this weekend I wanted to participate, but I made this decision with about six hours left on the clock and finished with two hours left. I wanted to do more, but it's 420 and want to get sushi. The game isn't much, but I enjoyed using Pixelbox and look forward to doing more work with it. It reminds me of PICO-8/TIC-80 Anyway the name of the game is Dagger Stagger and the objective is to stay alive as long as possible while dodge the various daggers coming at you. The daggers won't move until you do so keep that in mind. Controls: Enter: Start Game Arrow Keys: Movement | ||
202614 | jam | DemonSpawn: Chicken of the Depths | As hard as you tried, you never did manage to lay an egg. Now, as if by magic, you've been given a chance. It might not look like every other egg, but it is yours. How far will you go to keep it alive? | ||
202617 | jam | Volleybody | You (the intrepid white dot) have come across a small green alien creature that seems to be allergic to the floor. Keep it alive (that's the theme!) by bouncing it around like a volleyball, without letting it touch the floor (walls and ceilings are OK). This little guy seems to be hungry and loves the blue fruit seemingly appearing out of nowhere; bounce your new friend to these fruit to feed him and arbitrarily increase your score (self-worth). https://youtu.be/x_2duNTB4Rs **Controls:** W or up arrow to jump A or left arrow, and D or right arrow to move left or right respectively Space to reset the alien (and your score unfortunately) if he hit the floor These keys also interact with the alien: If you're holding the jump key while the alien is in contact with you, he'll bounce twice as high. If you're holding left or right while the alien is in contact with you, he'll bounce sideways instead of straight upwards. *Don't fret, all fruit are actually reachable, although a few of the spawns are a bit difficult; they're randomly chosen right now, sorry.* I'd love feedback on the game feel of moving around in particular. I know it's finicky to bounce this thing around, but how much better do you think I could have made it and where/why did it absolutely suck. | ||
202618 | jam | OverSheeped |  --------------------------------- __THEME:__ Keep It Alive Protect your sheep by keeping them on the island. Build walls to maintain control and your heard. Don't let them fall of the cliff! --------------------------------- **CONTROLS:** **Mouse** - Click Sheep To Change Their Direction **ESC** - Quit --------------------------------- The Sheep on your island are not very smart, they will wander around aimlessly and might fall off the edge! Keep them on the island by clicking on them to turn them around. Try buying fences and other items to keep your heard safe. The more sheep you have the more gold you accumulate. Purchase more sheep for endless fun! --------------------------------- **Connection To Theme:** Keep the sheep alive! **Comment what you liked and what we could improve!** ---------------------------------  --------------------------------- ---------------------------------  --------------------------------- **Meet The Team:** We're a group of self taught teenage programmers. We love making Games in our free time. --**Noah Beckman:** Mostly Art, UI, and some programming. --**Shane Stevens:** Mostly Programming, AI, and some SFX. We both did some of everything this Jam. It was a great learning experience! --------------------------------- **Leave us a comment below and we will play your games too!** | ||
202619 | jam | Shadow of the Elm |  Save the magical Elm tragically endangered by the extended darkness sweeping across the land! Collect the crystals of light to enable its blessed photosynthetic processes to continue through the long hours of darkness! Return the 5 crystals to the tree to save its life! Controls: left/right arrows // A/D // controller thumbstick to move Space / A button (controller) to jump [Be patient with the web page loading, it does work!] | ||
202621 | jam | Günther |  To store how many fish you have gotten go onto the ice platform .Use A to move to the left and D to move to the right. When you are underwater you can aim with your mouse to steere gunther. There is also a pause key (Escape). If you manage to get all 100 fish to the platform there is a "Cutscene" Hope you enjoy &3 If you can't beat the game or dont have time you can watch the ending if you click the link below(It's not as fun if you dont do it yourself!) ----SPOILER---- https://streamable.com/0e1o6f ----SPOILER---- Changelog #1 - Fixed the camera so it was the intended size when fullscreen. - Added a single tooltip so its easier to know where you can find the controls. - Added a score that show how many fishes you have collected and not stored.(only a tiny bit chety.(shhh)) | ||
202624 | jam | iNanny | Apparently, there's this story in the iRobot book about a robot nanny who, after being cast out of it's home, saves a little girl who is in danger on a factory tour. So, like, what if that was a video game? And what if the factory... made lasers?  | ||
202625 | jam | Slovenian Explorer-X | https://www.youtube.com/watch?v=fOK9yteIfwc Cinematic Background Story: Slovenian Explorer-X was exploring Jupiter while it was directly impacted by a large asteroid. Almost half of the space station got destroyed in the impact with many casulties. Remaining survivors must do everything they cain to stay alive as they drift off course away from our blue marble and into the unknown, dark and unforgiving outter edges of our Solar System and uncharted space. :musical_note: Slovenian Explorer-X Original Soundtrack Album (Release: 22.04.2020): https://majasalamon.bandcamp.com/ :musical_note:       -:- Team -:- :space_invader: Programmer: Janko Knez (slojanko) Portfolio: https://gamejolt.com/@slojanko :space_invader: Programmer:René Schröder (Golforce) :paintbrush: 3D Design: Nace Jelovčan (Bjorgson) Portfolio: https://njel.artstation.com/ :art: 3D Design & 2D Tabs: Ziva Bardorfer (Zivus) Portfolio: https://zivabardorfer.wixsite.com/portfolio/o-meni :clapper: 3D Design / Animation / Cinematic SFX / Video Editing: Danny Burns (Techno Cinema) Portfolio: http://www.technocinema.com/ :sound: Gameplay SFX: Domen Antlej (Antlej) Portfolio: https://soundcloud.com/anti_sun :musical_score: Original Music / Game & Graphic Design / 2D & Concept Art: Maja Salamon (AQUAGON) Portfolio (Under Construction): https://aquagonn.wixsite.com/portfolio Bandcamp: https://majasalamon.bandcamp.com/ | ||
202631 | jam | LivingWood |  | ||
202633 | jam | Terminal | You open your eyes and wait for the room to stop spinning. As you regain your senses, you start to hear the muffled sound of yelling and gunfire in the hallway. You touch the side of your helmet and listen to the captain's message. "All crew, all crew. Make your way to the escape pods. The ship is losing atmosphere and is being boarded." You reach for your gun but can't find it. You'll have to find a new one. You feel a shift in the ship's orientation and know that its time to leave. Your job is to keep all the people onboard alive by finding them and leaving on one of the escape pods. To do this, you'll have to use your wits and some action words like **look**, **use**, **take**, and **go**. If you ever get stuck, type help to see your options. ### Instructions The goal of the game is to save as many people as you can while exploring the ship, fighting off aliens, and making your way to the escape pod. While you move around the ship, your oxygen level will begin to deplete. If you run out of air, you will instantly die. To accomplish your mission, you can perform actions by typing them at the bottom of the screen when the input field begins blinking. Hitting enter will submit the action, and you'll get a message back if it was successful or not. The up and down arrows allow you to go back through your action history. Typing help at the point will display actions you can perform on that screen. ### Actions You can enter the following actions at the bottom of the screen. To perform an action, hit enter. | Action | Target | Description | |---|---|---| | [Enter] | | Skips text animation and go to the next page of text. | | [look] | [around] | Display room description text. | | | [at] [item] | Display details of an item in the room or your inventory. | | [go] | [direction] | You can move [north], [east], [south], or [west]. | | [help] | | Displays any actions you can do on the screen. | | [start] | | Begins a new game. | | [take] | [item] | Puts an item from the room into your inventory. | | [use] | [item] | Use an item in your inventory. | | [map] | | Open the map and see your inventory and stats | ### Items These are some of the items you'll find while you explore the ship. | Item| Amount| Description | |---|---|---| | [ammo] | 4 | Used by all guns. | | [health] | 1 | Restores all your health. | | [key] | 1 | Opens the airlock. | | [pistol] | 1 | A standard-issue hand pistol. | | [smg] | 1 | A sub-machine gun designed to shoot multiple bullets. | ### Combat Along the way, you'll find Aliens that will attack you. Some might take you by surprise and attack first. Others will wait for you to attack. Simply use any of your guns, assuming you have enough ammo to shoot them. After attacking an Alien, it will retaliate. You can also avoid fighting Aliens by moving to the next room, but beware they may attack you on the way out. If your health reaches 0, you will instantly die. ### Screenshots    | ||
202640 | jam | Copperoute | Feed the monster with the supplies that provides its twin! To do it, build a web, that connects one monster with another. When you are ready, press Enter and the food will be sent.  Nodes of your web are spiders and fireflies. Spiders can make 4 connections. Fireflies can make only 2, but they will eat any piece of food that comes through them. This is helpful, because the monster wants only the best, golden food! The red pieces are yucky and need to be get rid of with the help of fireflies. The other thing to keep in mind is that the food will be sent using the shortest path to the monster possible. ## Controls - LMB to move nodes OR create connections (press one of the 2 buttons to change the behavior); - RMB to delete node OR delete connection; - Press Enter to finalize web and see the result. ## Tools GMS 1.4, Aseprite, FL Studio, Bfxr. | ||
202641 | jam | Van Life | Embrace Van Life! Trade with goods, travel the countryside and upgrade your vehicle. Van Life is all about you and your van. Visit various traders on the map and see what they have to offer. You can earn some coin by exchanging food, batteries and fuel. Don't forget to rest every once in awhile and keep enhancing your ride. The bigger and better equipped your van is, the more goods you can transport. Music credits: Beat Provided By https://freebeats.io Produced By White Hot   | ||
202642 | jam | Keep IT Alive | Keep IT alive. Literally. | ||
202643 | jam | Rouglike Prototype | My little Rouglike Prototype, playable in browser at itch.io | ||
202645 | jam | Feeding Rush! | Hi! Feed the doggo by killing as many birds as possible! * Game Engine: Godot * Graphics: Inkscape, made by myself * Sounds: Audacity, OpenGameArt.org Sourcecode can be found on [Github](https://github.com/PhilDev22/LD46/releases/tag/v1.0) I will also publish a timelapse video of the development and more on my blog: [AGameAMonth.net](https://agameamonth.net/)  Key bindings: * Move: Left/Right (A/D) * Shoot: Left Mouse Button Have fun, rate and comment! I will rate back! Phil | ||
202646 | jam | OTTS & GLASH |  ### - - - - - - - # the seventh moon awaits you ### - - - - - - - *On the far reaches of the first born galaxy, a world-eater worm is in their last moments of life.* ### Something is within them... only time will tell. *FEED THE WORLD-EATER* ~~BECOME ONE~~ ~~B̻͍̠͔͈͠ͅE͈͉͕̟C̦̣̻O҉̣M̡̗̟É̩̝̟ ̮ͅO̭̝͡N͏E̜̩̟̬̣~~ ------- **ANIMAL CROSSING** X **DUNE** X **VIB-RIBBON** up to jump left/right to walk down to view moon C to Use X for Inventory F11 for Fullscreen ------- Fun facts: - This game has only 1 object - No Sprites or images - Completely drawn with vectors - Had its own editor made just for vertex creation! | ||
202647 | jam | Keep It On Fire | Some Fire Stuff ;) Learning unity for a couple of weeks now :) | ||
202648 | jam | Just Jammin' | This is Just Jammin', a game jam simulator in which you have to control four jammers making a game in 48 hours, while trying not to die and deliver the game in time.    | ||
202667 | jam | Nothing to Z Here | A stealth puzzle game for Ludum Dare 46 Dedicated to the memory of my childhood friend who was eaten by a zombie  **Design & development:** - Ashlei Bevington - Martin Cooke **Additional assets:** - 3D models from [Quaternius](http://quaternius.com/) - Sound effects from [freesound.org](freesound.org) (by users: AlineAudio, Benboncan, dpsa, gabisaraceni, InspectorJ, lebaston100, nioczkus, Replix, Splatez07, spookymodem, THE_bizniss, Yudena) - Music: High Octane by [www.bensound.com](www.bensound.com) - Fonts: EDO by Vic Fieger, Zombie-Noise by Mr. Fisk **Tools Used:** - Unity - VS Code - Audacity - Lots of tea  | ||
202668 | jam | Mighty Light |  Objective You have to defeat the monsters in the dungeon, especially the big one... but be aware, some monsters like to put out the fire and you don't want to be in the dark with monsters, right ? So keep the fire alive ! Which one of you or your friends will have the best time with the least possible "Game Over" ? Let's see that ! How to play Space : If you want to punch some monsters C : To drop or pick up your torch, don't forget it !  | ||
202676 | jam | System Breach | SYSTEM BREACH is a sci-fi themed retro first person shooter where you fight hordes of enemies to see how long can you endure. C:/ DRIVE, 20XX A powerful virus is on its way to infect and steal the data of a computer in a space simulating the data centers of the computer, however as it reaches the Antivirus is alerted and sends out defenders to take care of and exterminate the virus. Whether the virus lives is in your hands in this simulation, you must keep it alive. This game was made for the Ludum Dare 46 under the theme "Keep It Alive" and was made in around 72 hours. Special thanks to Hades for assisting with programming and Beasauce and White Bat Audio for providing music to use. CONTROLS: W,A,S,D - Move LMB - Fire SHIFT - Sprint B - Buy Menu 1, 2, 3, 4 - Switch weapon/Purchase in Buy menu    | ||
202678 | jam | Social Distance Enforcers | You're Indian Cop enforcing social distancing and #stayathome policy in this wannabe music rhythm game with lazy handmade pattern :)  Inspired by this video: www.youtube.com/watch?v=BL0f24Img5U gfx,code: me music: www.youtube.com/watch?v=j_BhfRhGTHM done in &48h but I started really late so posting this in Jam. Also the music is not mine :( Controls: SPACE - Start/Jump Left/Right - hit left/right ESC - back to menu | ||
202684 | jam | Substitute DJ |  You're at the club minding your own business when the promoter runs up and grabs you and says "Hey! We have a problem and I'm desperate... Can you grab the wheels and save the club?" FEATURES Listen to amazing music THAT YOU MAKE YOURSELF as you combine 36 different loop tracks into the ultimate crowd pleaser! Use your deck of track cards to assemble a killer jam Unlock upgrades like LIGHT SHOWS, ball drops and wicked scratches Make the ultimate mash up and entertain a club full of very picky audiences! Become the DJ you always knew you could be!  INSTRUCTIONS Grab one of the cards on the bottom of the screen Double click a card or Drag it to the matching slot when it appears You'll see a countdown in the UI when the slot will disappear The current audience reaction is on the right side of the screen. You want to keep this full! Play music they like to raise the score (look at the icons on the cards and match them) Use your effects for a boost if things are bad If you score high enough you can unlock new levels and equipment | ||
202689 | jam | Skeleton Party | **Keep the party alive.** Pour beers, order pizza, have important conversations with guests (and yourself). Life can get pretty boring when you're six feet under. **Controls:** Move - ARROW KEYS Actions - WSAD Use stereo - CAPS, 0, 1 **Created by:** [Jae](jemztones.itch.io/) - game design, programming [Justin Tam](https://www.justintam.info/) - game design, sound, writing [Scott Cotterell](https://skcotterell.com/) - art, game design [Jake Funke](http://jakefunke.online/) - programming, game design **Play SKELETON PARTY** https://jemztones.itch.io/skeleton-party      | ||
202693 | jam | Bubble Story | This game is about a little bubble that trying to escape from strange steampunk machine. Game has only one level and very short. You can beat it in one minute, i think. Controls: - LMB - fly around - RMB - change bubble's state: Light (can fly) or Heavy (can bounce around) Version 0.0.3 - minor change: removed unwanted files from build. Version 0.0.2, uploaded at 21 of April, 12:00 GMT - minor bugfixes: - Fixed cursor showing after the end of level - Fixed game end screen | ||
202695 | jam | Nuotio |  :fire: A game about protecting your little demon friend from the cold :fire: | ||
202698 | jam | Keep it Alive! | This is a game about keeping harmony in a zoo, maintaining the animals, crops and orders. The main thing to watch out for is that grumpy lion, who will find a way to escape if he becomes too agitated! It is advised to play this game in full screen. CONTROLS: - W, A, S, D or arrow keys to move - Your character will automatically interact with objects when you stand next to them AIM OF THE GAME: - Stop the lion escaping his enclosure in the zoo by maintaining its happiness levels. - Bring meat from the supply crate to the lion in order to feed - Bring the lion droppings to the crops to use as fertiliser, this will speed up the growing time. - Use the fully grown crops as produce in the market stalls, visitors will buy food and you will earn money - Use money to restock the supply crate, before the lion becomes too angry. - If the lion becomes too angry he will escape and attack the zoo This is our first ever completed game, made by brother and sister. Sasha did the artwork and planning whilst Charlie coded the game. We were definitely pushed for time as only did this in one day, but would love to add / improve on many obvious features and bugs. | ||
202704 | jam | Feederz |  Play the game at https://donitz.itch.io/feederz **Description:** **Feederz** is a first-person survival horror game inspired by other sit-in-place horror games such as FNAF. The game was written in vanilla Javascript + [three.js](https://github.com/mrdoob/three.js/). **Story:** You are volunteer caretaker tasked with caring for the young. Keep it alive and fed, if you know what's good for you! I hope you enjoy the game!    | ||
202705 | jam | Checkmate | All of your fellow pawns are dead... Now, you're the only one who can protect your king and kill the opposite one ! Checkmate is a TPS game where you have to escort / move your king to protect him and destroy the enemy pawns who tries to kill him !   Game Designers: -Mathis Bressaud -Paul Lyaudet -Charlie Morel | ||
202710 | jam | Ducklings |  Winter looms closely and it's time once again to migrate, but your ducklings are too young to fly! Guide your babies carefully through the waters, elude the dangers and reach the river's end!! | ||
202713 | jam | Help Me GROW! | You are an astronaut who got a distress call from an alien planet, help the little alien grow in 60 seconds! This is my Ludum Dare entry... For one hour! I was very late, so I started one hour before the end of the Ludum Dare 46 submissions ended, however, when I was exporting my game I checked the website and it said 3 minutes and I was terrified, but I refreshed and it said 56 minutes, the most terrifying thing ever. (also, my first gamejam, yay!) | ||
202726 | jam | Keep it aloft | In this small game, you juggle with your life. Keep on breathing while avoiding obstacles and pushing deadlines... I'd love to hear your comments. :two_hearts: **Ingredients:** JavaScript, CraftyJS, Sublime, InkScape, Audacity, a lot of sunshine, a hammock, my voice, a guitar and a piano.  | ||
202729 | compo | Forest Frenzy | # Description The evil volcano gods have decided to burn your land. Use your magical powers to save the forest, summon ice, clouds and things to stop the lava and fire from spreading. But beware, the volcano gods will punish you for using nature's power and curse you with disasters! Featuring destructible environments and cool physics. Not very well balanced though. # Video https://youtu.be/86rSMUmwHGA # Info - Made in c++ using the SFML library for graphics. - Uses a chunk system for maximum performance. - Inspired by this devlog https://www.youtube.com/watch?v=AGnMNor_r-Y | ||
202730 | jam | Flu flee fight | After a long time in a carpet to avoid the flu that runs in the apartments,grey grey now must replenish supplies going outside to the supermarket near him,all the people besides he and his father were infected probably ,so he must mantain his distance at all costs,because not only his health, but his father's is compromised if he catches something... (Very bad game)(Also thanks for tepid monkey for the "november" font:https://www.1001fonts.com/november-font.html) | ||
202733 | jam | From Inside The Machinery |  From Inside The Machinery is a story-driven clicker game. "Keep the organs functioning. Keep the conversation going. Keep it alive." How to play? - Click on the buttons next to the different organs to increase their functioning time; - The brain increase itself when the button "Brain On" is activated; - Click on the box in the middle to read the conversation; - The feeding and brushing button are optional and won't impact the survival of the body. Please, note that it is not a "fun" game, but something closer to a weird interactive fiction. + The game isn't in a final state and was developed in less than 48h. :) Enjoy, and don't hesitate to leave a comment or to give a feedback! | ||
202736 | jam | Yellow Flower | # Keep the Yellow Flower Alive ## Why? Yellow flower decided that the two of you are moving to a new corner of the meadow. It is pretty dry and there are plenty of beetles around with only one thing on their mind (flower dinner). ## How? | Action | Key | | ------------- |:-------------:| | Move | WASD | | Shoot | Arrow Keys | | Buy Upgrades | Return | | Restart Game | R | ## When? Now ## Hollywood-produced game trailers: PICKUP WATERDROPS (_EVERY SINGLE_ WATERDROP is _FULLY SIMULATED_ AND CAN BE PICKED UP!):  KILL your worst enemies (_BEETLES_!):  Keep the Yellow Plant alive by watering it when it is thirsty (thirst is also completly, realistically simulated in this game!):  ## The Shop You can also, at _any_ time in game press the `Return` Key to enter the shop and buy upgrades against the beetles who get stronger all the time! Thanks to https://soundcloud.com/loonmirage for making the great soundtrack and to my brother for helping with the graphics and doing some great playtesting. The water drop sounds are from freesound.org | ||
202737 | jam | long social distance runner | |||
202740 | jam | Frozen April | Description The frozen apocalypse is coming now! Stay at home and don't go outside or you are sentenced to be frozen to death! If you were unlucky enough to be lost in a forest, the only hope for you to survive is fire. Remember, whatever happens, just keep it alive. Keep the fire alive!    Controls Move - WASD Pick up items - Space You need to find sticks and stumps and bring them to a fireplace Make it through the night! This is a small game prototype I have made for Ludum Dare 46 I used my own 3d models along with Kenney's assets and CC0 sounds. The game is built using Godot Engine Have fun | ||
202741 | jam | Escape of Saunangeon | I procrastinated quite a bit but managed to get the main things I wanted working. The game doesn't have any audio sadly. I may had some basic sound effect in the future to make things easier since it can get quite dark. Can you escape the Saunangeon? | ||
202745 | jam | Darkest Day |  The objective is to fuel 200 wooden pieces in the furnace (top-left machine) to restore the light and win the game. You can upgrade your speed, backpack, torch light time and buy an infinite battery lamp in the upgrade machine(top-right machine). You die if your torch stops burning, so, try to approach the campfire. Use W,A,S,D to move. Artist: Leonardo Martinez. Design and Programmer: William Rizzi. | ||
202746 | jam | not quite home | Keep your camp fire burning for as long as you want to while you enjoy the lake side with some dulcet guitar tunes. | ||
202749 | jam | Millenia Fall | Game made for ludum dare 46! Your race awake to the new millennium. Will you survive the test of time? Instructions Drag and drop units to allocate them Units in space will lose health over time Civilian units on a planet will lose population if planet has a lack of resources (except mineral) Right click on a civilian unit to create a new civilian unit. The game has no end, but this is the best I could do on Jam time D:! [Capture1.JPG](///raw/b30/1/z/2fe8e.jpg) [Capture2.JPG](///raw/b30/1/z/2fe9c.jpg) [Capture3.JPG](///raw/b30/1/z/2fea4.jpg) | ||
202750 | jam | Keep it (Alfred) Alive | Alfred was seaching for some magic blueberries and fell off a cliff! | ||
202752 | jam | Death Trap II: Revenge of the Walls | We made a puzzle game where you have to save the life of the main character as they bumble helplessly around a dangerous dungeon. Pits and walls are especially deadly. Instructions: Use the mouse to drag and drop objects onto the map. You can click the buttons in the bottom left to restart, undo, or play through the level.  - Thanks to Maude for sound - Thanks to Ben for graphics - Thanks to everyone for coding - Thanks to everyone who playtested :smile:  P.S. There's no Death Trap 1 (sorry). | ||
202753 | jam | Hatching Rush | A 2D autoscroller where you, a hapless dinosaur, must make your way past various obstacles and collect points to make your way to the hatching grounds. If you hit anything, the egg you're carrying breaks. | ||
202757 | jam | A Tail Of Ice And Fire And A Tree |   Protect your tree or watch it burn. | ||
202758 | jam | Carnivorous | A twin-stick shooter created for the Ludum Dare 46 game jam. Play as the first cell to have developed immunity to a virus invading your Organism's system. Fire antibodies to kill the viruses, and to heal other cells. ## Controls: Use an dual analog stick controller if you have one. Otherwise, WASD keys for movement, mouse to aim, left-click to shoot. ## Resources used to create: - Godot 3.2 - Aseprite 1.2.17 - WavePad 10.48 - BG music was created by https://surt-r.itch.io/ ## Files All files and playable HTML5 version available at https://amoniker.itch.io/carnivorous-ludum-dare-46 | ||
202761 | jam | One Tough Flower | [DOWNLOAD HERE](https://drive.google.com/open?id=127jOX0nNumYi0uhpZfS8bjbG5CBvmRFz)   CHOOSE YOUR HERO:  Press S to Start Press A to Speed Up the Lava See how long you can survive in this flower placing game. Each flower has a different ability but the name of the game is to protect the green seedlings. If they all die then it is GAME OVER. The seedlings also produce seeds at the end of each wave so plant more seedlings to seed more plants. The lava comes in waves where you can see the cracks before the volcano erupts so use that time strategically to plant defenses. If lava touches a plant it does insane damage!! Windmill flowers blow any lava that lands on them in the direction they are facing, tough carrots can take a buttload of damage and mistletoes explode into an icy blizzard when they die. Use these flowers to protect the sleepy seedlings that die instantly when touched by the lava. Happy planting! | ||
202764 | jam | Story of Lost Demon | There is a short story, 2d action platformer game about a fisherman who has found and raised a planted baby demon.  | ||
202769 | jam | BANG | I forgot this was a thing. Here's a small thing that took 4 hours.  | ||
202771 | jam | Keep Baby Alive!!! | Baby in danger!! Save Baby!! Don't let die! Very quick game I threw together for my first LD entry, and first completed(?) game ever!!! After abandoning my first concept in the first 12 hours for a simpler scope, I came up with this and I'm really happy with the way it turned out! I hope you like it and have a little fun too! Using phaser.io gameover image: https://www.flickr.com/photos/24354425@N03/23801133325/ intro image: https://www.flickr.com/photos/ducos/6038505845 | ||
202774 | jam | NEONOA |  A giant creature made of dark matter attack the planet ! Bring as many animals as you can to the ship by drawing their path. | ||
202775 | jam | Feed the Turtle King! | GO GO GO! -& https://butzbo.itch.io/feed-the-turtle-king The Turtle King is starving! Go get him some food. Oh, and there is also an enemy invasion going on, you should be able to handle that, Right? Pick up your bow as the (apparently) only available soldier to guard the king, and repel the invasion of the eagle empire! But as you know, the king is a hungry one, so make sure you don't mess up that aswell.  INSTRUCTIONS! Protect the king!, his health runs out quickly so he must be well fed, defeat enemies to get food. Move with WASD Aim and Shoot by clicking on your Mouse Press 'SPACE' to perform a Dash and avoid damage. Touch a Burger to grab it, CLICK to throw it to Feed the King! Defeat 40 enemies to win! ADDITIONAL COMMENTS Our take on the theme was overall a straightforward one based on protecting a defenseless(or maybe just lazy?) character, but with the food concept which allowed us to mix two different mechanics in a challenging gameplay loop that encourages the player to multi-task. CREDITS Programmed by Adrián Salgado Art and Animation by Antonio Villamandos Music by Moralo González | ||
202776 | jam | Samurai Slow Down |  It's a timing game where you face off against three deadly assassins to save the young prince. Hit space-bar just as the pink flower touches the ground. To fast and it’s a draw, to slow and the assassin wins. Can you beat all three assassins? Art by @michellers | ||
202777 | jam | Gate Crash | Gate Crash is a bullet hell/puzzle game, where you attempt to keep the system alive by collecting logic gates and completing damaged logic circuits while avoiding enemies!  Completed circuits must be logically correct to pass the level! Going through the instructions is highly recommended. Controls: WASD to move. Left click to shoot. Collide with logic gates to pick them up, collide with sockets to place them. Here's a helpful reference for logic gate combinations:  | ||
202778 | jam | Bio-Dome Home | ### Bio-Dome Home You find yourself on a wasteland that was planet earth. The Bio-Dome is finally completed and ready for habitation! Save a few lost animals by bringing them back to the Bio-Dome. Befriending them with what they like and they will let you pick them up! ### Controls * WASD/Arrows - Movement * Spacebar/Enter - Action (pickup/putdown) ### Credits * Programming/Art - Ryan Mazzolini * Music/Art - Sarah-Jane Walton  | ||
202780 | jam | Covid Runner | Don't let that toilet paper get ya! Hi, thanks for checking out our game! This game is a variation of infinite runner games with a little twist. We hope you'll enjoy our first team game. Development of this game was a pure blast! Lots of fun, trial & errors, red eyes due to lack of sleep - but it was totally worth it! Controls: [SPACE] for jump [CTRL] for slide [ENTER] for pistol fire (hold the button, works only for corona viruses!) Obstacles are somewhat random generated. Thanks. Roman and Daniel PS: The WebGL version is ~42MB large, so please, be patient :)   | ||
202782 | jam | Saving Zenith | Save your planet Zenith from destruction by collecting materials from asteroids. Controls are arrow keys or ASWD to move, the mouse moves the camera and left-click on structures to go in to them. This is my first ever Ludum Dare game so please do not judge too harshly. I also got a really weird bug last night which stopped me having any time to play test it. Hopefully it works OK for you. Please note none of the structures are mine. They are free assets downloaded from the Unity Assets Store. The download below should work for Windows and Linux but hasn't been tested on them. It has been tested on Mac. Good luck and enjoy.    | ||
202784 | jam | Spirit of the Tree | The Tree *hungers*. It requires an offering. Otherwise it'll wither, your own life along with it. The only offering it will accept is a living beating heart. Incidentally, there is a living heart half-buried in a stone block deeper into the dungeon. All you need to do is bring the stone back to the tree for consumption. However, the monsters dwelling in the dungeon won't make that task an easy one.    Made in Monogame. **CONTROLS:** WASD - Movement Space - Attack (can be chained into a combo) **CREDITS:** @ceuteum - Code (Twitter: https://twitter.com/AMasumary) @youkaidrawing - Art, Level layouts (Twitter: https://twitter.com/YoukaiDrawing) @sat9 - Sound, Music (Twitter: https://twitter.com/domainofeyes) | ||
202785 | jam | The Few Who Stand | The people of Freed need you. The Partacan worms are invading and will not stop until every last person is devoured. You are the last line of defense for the city. You must not let these filthy vermin pass. Defend the city. Keep it alive. I did not make the music or floor texture | ||
202787 | jam | Fired Fighter | ** Don't fight fires, embrace them! Light up evil buildings and make sure they don't put out your flames! **   ** Instruction: ** WASD to move E to interact LMB or space to break F to drop item | ||
202788 | jam | Tundra Tumble |  Move to your new home -- don't lose your egg Carefully carry the egg to the igloo. F/RightClick to pickup/drop egg WASD/Arrow keys to move | ||
202794 | jam | Keep the Engine going | A game done in 14hrs. Very unfinished! You sail towards home across the ocean. W to increase speed, E to check your engine. Click to fix broken parts. You will slow down and start taking on water when the engine is damaged. | ||
202796 | jam | Retrobulbar |  A mind-bending 3D puzzle. Grow a tree while navigating an abstract maze. You must not look where there are walls for your eyes. Peer into the abyss to discover its secrets. WSAD + mouse to move OR right joystick to move, left joystick to look. put your crosshair on the black sphere to proceed to the next level. | ||
202798 | jam | Survivalgo | A simple play test of a game to teach algorithms to children. This version made in Ludum Dare 46. You can play it from commands at the top of the screen. I am planning to use this in real life at my classroom so ludum dare was a good excuse to start this project. I hope you can gain enough insight through this mini version. Also this is my second game in this ludum dare, you can find my compo game at https://ldjam.com/events/ludum-dare/46/precious-animals    | ||
202800 | jam | Torcher |    Torcher is just another working stiff, but his trip home to bed requires far more of his faculties than sitting in a sconce all day. See if you have both the mental and physical skills to keep the flame alive in this platform puzzler. Engine: Unity Art: Asesprite Music: Reaper SoundFx: Zoom H6 | ||
202814 | jam | Hope is a turtle | Keep Hope the turtle alive for as long as possible by punching the baddies. Mouse click to punch, WASD to move. https://youtu.be/LiNIDh9uzJU Everything by me, I am not responsible for any eye or ear damage caused by trying to play this game. I could have finished in time for compo if I had more experience with the tools. Tools used: - Godot - Krita - Chiptone - Mixcraft | ||
202815 | jam | Paper Disco | It's not over! It's never over! As long as there's a beat flowing, we will keep on grooooooooovying, baby! Help T. Maia, the Grooviest motherfucker of all time, to keep boogie alive by saving Groovyana Boogiensis, the last root of all groovy! Use WASD or Arrow Keys to move acording to the beat and interact with objects. Use SpaceBar to drop the plant, if needed! Keep the plant alive during the whole duration of the song to win!    | ||
202816 | jam | Oogy's Saviour | Oogy is the last of his kind. Use your tractor beam (right mouse button) to feed him energy crystals. This was a a solo project developed in Godot. Art was created with an old tablet computer and the Gimp. Music was created with Reaper and the VST "The Free Orchestra" by ProjectSAM Sound effects are mostly not my creations. They are from Zapsplat.com and Kenney.nl | ||
202819 | jam | wish you were here | Keep your love alive. About a man who gave everything to God to have his love with him.  You have no idea how much I want you were here with me right now. I miss you so much. | ||
202827 | jam | Robot Care | **I'll be reading the comments to my daughter so please try to be gentle!** You are a scientist trying to keep their trusty robot companion alive long enough for the fusion reactor to come online so the robot can go out and save the world! Give the robot the deliveries of fuel, batteries and teddy bears to keep the gauge on it's chest at an optimum level until the fusion reactor comes online. **Programming by me (Gavin), art music and sound by my daughter Iris.**  | ||
202834 | jam | Keep the Unicorn Alive! | CONTROLS: Click to move You're a small creature in a large world, and you've made a friend in magical places- a unicorn! You two make a great team, always having each other's backs. Unfortunately, there's a lot out there to be on guard for. From poachers looking to make a buck selling unicorn horns to foxes looking to nibble on you, you have to frantically move to keep your unicorn buddy alive while they graze. The hunters will plant traps, and you have to keep the unicorn from walking into them by disarming them. The fox will occasionally try to hunt you down. If he catches you, run to the unicorn to scare him off! Keep the unicorn (or unicorns) alive for as long as you can! Featuring: Music from https://erichalinmusic.bandcamp.com/ Art from https://thechidraws.com/ Code from https://blazecell.itch.io/ Code from https://shanesmith.itch.io/ | ||
202836 | jam | Please Stay on the Line | You wake up, locked in a dark, spooky mansion. And worst of all, your phone is out of battery. Keep your phone charges so you can use the flashlight and make calls. Find your way out of the mansion, and discover its dark secrets along the way. **Controls:** - 'WASD' to move - 'F' to use your flashlight (Be careful, it will drain your battery faster) - 'Mouse and left mouse button' to use your phone. Select options for what the protagonist should do or say. - 'Escape' to pause. From there you can Save('F5') or Load('F9'), or reset the game. **Hints:** - Save OFTEN, and when not in danger. - Hazards will be denoted by a red X on a tile. The monster will block off these tiles when it passes them. - When you collect the key for a wing, all hazards in that wing will activate, making a maze to escape. You can see where these hazards are before hand if you want to have an easier time making it out. - Find keys to unlock the three wings of the mansion. - A few actions in phone calls can trigger environmental changes and vice versa. **Walkthrough (If you are stuck):** - Key 1: Right north of where you start. - Key 2: All the way through the East Wing, follow the horrible growling noises after the wine cellar. - Key 3: Past the West Wing, into the garden, there is a shed on the opposite side of the giant chess set. - Final Wing: On the balcony is a letter with an address. Inform Detective Tom and he will open the front door, back where the game started. *Special thanks to my friends for play testing and catching bugs.* *Created solo in 72 hours for Ludum Dare 46.* *Made with Unity, Aseprite, Visual Studio 2019, Inky, and Audacity.* | ||
202841 | jam | Gloubik | **Info:** Its our first game jam and we worked together for the first time too ! Your body is sick, the viruses are strong, can you survive ? To recover ? Don't let your Organs die, if it's the case, you are... Dead too :) ! **Controls:** Q/W/S/D & Left Click **CRITICAL FIX** - Fixed the wave stuck bug due to the brain's pathfinding. - Fixed the langage and controls. - Fixed the organs dead count.  | ||
202845 | jam | ALV | Just a small "whack a mole" type game, where you have to type "ALIVE" on your keyboard. Made a couple of hours before the deadline, just to make something for this LD | ||
202846 | jam | Take me out to the ball game | A short game made for the jam. Based on the theme "keep it alive" and the anxiety of stadium games. Thanks to [Increpare](https://www.increpare.com/) for creating the puzzlescript engine, and [Dario Zubovic](https://twitter.com/dario_zubovic?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) for the fork that I used. | ||
202847 | jam | CRASH OR LIVE (HTML5 & Windows) | Another cyber punk runner  | ||
202848 | jam | Feathers, Fur, and Fury | A cat and a goose have to survive a trip to the grocery store to get supplies for their humans who are quarantined at home. WASD or Arrows = move Space = fire No real end game. Just kill the bad guys. If you die, you disappear and have to restart the game. The game isn't perfect but I'm happy with the progress in the timeframe that I worked on it. I might try to put together a post jam release that is more rounded out but this is as far as I was able to make it in the allotted time frame.  Thank you to all of the asset creators who provided assets used in this game: - Tiles: https://snifferdragon.itch.io/endery-tileset - Characters: https://jfaexe.itch.io/nt-like-sprites-pack - Grocery Store Stuff: https://vectorpixelstar.itch.io/food | ||
202849 | jam | Dance Dance Alien Invasion | cw: flashing/strobing lights The year is 4XX0 and the Earth has known for some time that we are not alone in the universe. After a series of blunders that some key diplomats have referred to as “funny at the time, really,” the Earth is now facing an imminent threat from a Always Busting Beats Aliens (ABBA for short) forces. A coalition of nations have put together the resources for THE SHIELD to deflect this attack. You, the person with the keys to THE SHIELD, are Earth’s last line of defense. Unfortunately, you were on break when the orders came in, and space ships have already surrounded the Earth. THE SHIELD’s power supplies were damaged trying to speed up the process, and you’ll have to work to keep it operational. While the alien forces do not plan on subjugating the Earth, they do intend to blare their music from every mountain and hilltop, which would have unforeseen effects on productivity. Fortunately, while you have no weapons, you can direct the incoming formations. If 16 spaceships enter a horizontal line, they become confused and scatter. 120 seconds. That's how long you need to keep the alien forces distracted while THE SHIELD gains full power. Instructions: Use UP ARROW to rotate ships. Use LEFT or RIGHT ARROWS to move ships left/right. Use DOWN to force ships to fall faster. Use P or ESC to pause the game. Credits: Dance Dance Alien Invasion was brought to you by Team Too Lazy Narrative Design Wizards: Littlewords, Doves In Dreams Graphics Sorceress: Nokutaan Code Warlock: Kyuui Music "Dance Robot ACTIVATE" by Loyalty Freak Music, used under CC0 1.0 Universal License. Please go check out more music from the album Roller Disco Dance Dance! | ||
202851 | jam | LifeForm | Develop the LifeForm by operating a really dumb computer terminal. | ||
202857 | jam | Scrambl'd | ## Scrambl'd ### About All you got to do is start rollin'! Traverse the tricky levels through ominous obstacles and painstaking puzzles and come home to Mama Bird in one piece. ### Controls - D-pad = Arrow keys - Start = Enter - Select = Right shift ### Credits - Programming - Carl Lenngren - Music - Erik Schröder - Art and Level Design - Fredrik Edman ### Notes Momentum is key! You can either halt (by pressing the opposite directional key) or accelerate (by pressing forward) in mid-air to clear the obstacles. Haystacks are safe zones! **Fun fact: It's playable on an actual Game Boy!* ** *Game Boy not included. (If you find the level too hard, press Start to skip.) ### Tools - rgbds (assembler/linker for GB & GBC) - vscode - Aseprite - Tiled - Freshtracker (custom music software) ### Screenshots  | ||
202865 | jam | Rodent Crossing: COVID Edition | This is a journey of a rat who has to head home, in order to escape quarantine. Avoid the pedestrians and get home safely  Collect coins to buy powerups and even cheats!   | ||
202866 | jam | Planty | ## You have been tasked with the safe keeping of the last known plant specimen in existence. Use your mouse to avoid all hazards!   | ||
202869 | jam | 5G Tower Defence | Every night people come to burn down the 5G cell tower! Drive around and scare them away to maintain the precious uptime of the network. Collect the money they dropped in their panic, and upgrade your van to maximise your crowd control effectiveness. Try downloading the Windows version if the HTML5 version runs too slow. Controls: Move with arrow keys, boost with Z. Team: REY, HannaHelena, Willem & Walnoot    | ||
202877 | jam | Catastrophic Calculations |  Do simple maths problems as fast as possible to save the Dino Dudes! Available to play in browser. Code, SFX, Design + 3D Art Assets by @peteywoufes. 2D Art Assets, Design by @aggressivelyaverage. | ||
202881 | jam | Elements |  ## A Dungeon Crawl RPG where you use magic to keep your brother alive! You are a fire mage set with the task of infiltrating a base of other mages to free your brother. Summon spells and dodge others as you make your way through. #### Controls are given in the game but just as a reminder: * WASD to move. * Move the mouse to aim. * Left Mouse Button to fire. * Hit space while moving to dodge. * Press E to interact/skip dialogue. I'm opting myself out of graphics because although all of the art assets are created by myself, most were created before the jam started. I've been enjoying LD so far this year. It feels like it's been ages since I did the last one so I hope to make the most out of this. #### Changelog: 21/04: People were experiencing major issues where the player would clip through walls, rendering the game unplayable. I changed the way that the elements collide to ensure this shouldn't happen. | ||
202882 | jam | CPR Simulator | It's ... not great. But I did it. I had big plans that were scaled back dramatically. Coded in Godot. Art in Aseprite. "Music" in FamiTracker. SFX in BFXR. | ||
202899 | jam | kittengarten | It's unfinished, but I made at least *something* (which is also the furthest I ever gotten in a game jam, so I'm happy) | ||
202900 | jam | I Run You Jump | This is a jump and run based game in wich you have to take care of Steve, by placing actions in front of him, wich he wil excecute if he stepps on it, so he don't falls down, gets hit by a monster or falls on to a spike. Spikes:  Monster:  | ||
202904 | jam | Sword of Steiner | Steins gate themed game. | ||
202909 | jam | Needy Slime in a cozy house. | At this point just follow the walkthrough below bros...Move with WASD. Press x or left mouse click to interact with objects. Press left click to pick up slime and right click to drop him. Take care of the slimes needs, the thought balloon indicates what he needs. Press z to highlight all interactable objects. If you dont fulfill slime needs in 15 seconds he loses 1 hp, if he loses 3 its game over, fulfill all needs to win.  Walkthough in case anyone is stuck. first need - book shelf - slime. second need - pickup slime - bath. third need - fridge - oven(right click at the right moment) - slime. fourth need - door - wood - fireplace. fifth need - tv. sixth need - pickup slime - bed. | ||
202911 | jam | Kaze No Kami |  You are the Winds of God! Wreak havoc upon the lands, and keep your flame alive! WASD to control the Winds of God. Play [here](https://lab318.itch.io/kaze-kami) We wanted to explore the concept of the player being a usually inanimate force, so in this game you play as the wind. We didn't get as far as we wanted in terms of art, level design, sounds, and additional game play mechanics. However, we did complete our basic proof of concept for the core fire spreading mechanic that we find is quite representative of our initial vision. The player must balance multiple supplies of burning tiles in order to (in this case) stay alive. We also provide some natural barriers (water, rain) that the player must avoid. It would be interesting to add other agents, such as burning buildings, NPC forces, elevation maps so the fire could climb up and down hills. We also wanted to add objectives to the game (protect this forest, destroy this polluting factory, etc). Looking for feedback on: - How do you think we could improve the core mechanic? - By nature the controls are very limited, but do you have other ideas to use wind force as an interesting interaction? - What do you like or dislike about the concept? Things we know need improvement: - Sound - Art - Level design     | ||
202918 | jam | Keep Hope Alive | Make others follow you home. Art by @gyang.dmp A short platformer.  | ||
202924 | jam | Robot Rampage | Finally, after years of secretive work, your masterpiece is complete; your magnum opus is finished; it lives! Destroy as much of Metro City before the armed forces stop your unstoppable force. You must KEEP IT ALIVE! Controls: Hold left mouse click to pick up debris. Release left mouse to fling debris. Debris will stick to the robot and provide it protection. Hit debris will also damage enemies. Space to jump (you can multi jump). Protect your robot from those who would stop it as it rampages through the city. | ||
202928 | jam | Interstellar Connection |  A lonely spaceship pilot wants to reach out. To keep the connection alive, you have to find the path through a network of relays. **Play in your browser [here](https://celia14.itch.io/interstellar-connection).** - Advance the story by completing the puzzle. - Draw a path from corner to corner by connecting relays that share at least 2 qualities. - The three qualities are shape (circle, square, diamond), icon (heart, star, diamond), and border (solid, dashed.) - There's always a solution. - If you get stuck, try working from the other endpoint and meeting in the middle. **Credits:** - Story, code: [Celia](https://celia14.itch.io/) - Art, UI: [Rose](https://rose11.itch.io/) - Music: "Mellow Keyboard Groove" by Steve Lowther | ||
202931 | jam | Marvelous Mr Egg | The **Marvelous Mr Egg** needs to keep it's *Creativity* flowing, but it is not always easy, as everything around him seems to want his attention! A Pesky *snail* wants to see your work up close, a *bird* constantly sings at your window, *Mr Cat* is waiting for his food, a *neighboor* needs your help and your *phone* keeps buzzing! Not easy to **concentrate** in these conditions! Will you help Mr Egg with his work? **Controls**: *Click and Hold* the working area on the table to create art piece. *Click on disrupters* (They have red arrow) to deal with them. | ||
202933 | jam | Quarantine | Fight off the invading viruses in the bloodstream to stay alive! 💉 🦠 Make sure to fire the right antibody at the virus or it'll only get stronger!  | ||
202940 | jam | DODGE IT |  In pandemic times we have to do our best to keep ourselves alive. Can you avoid the diseases that show up on the screen and live for more than 100 years? Try this simple, but addictive retro game!  How to play: Arrows / WASD - Move your heart AVOID EVERY DISEASE Good luck and #StayAtHome :v: | ||
202941 | jam | Light Knight |  ### Description A lone knight left with a sworn duty to keep the last crystal protecting the kingdom alive; will you emerge victorious from the waves of enemies or fall to their numbers! Created in 72 Hours by TWO people. Can you beat our high score? ### Team members NotManyIdeas - Sfx, Art, Debugging LaLoge - Code ### Bug Fixes Fixed the cost of items in the shop ## Our Best Score!  | ||
202947 | jam | Alien Escape | Make your way through an empty city, while trying to avoid the aliens hunting you. | ||
202958 | jam | Paradigm |  ## Summary Paradigm is an isometric arcade-style game. Defend the Nexus by maneuvering the shield to block incoming asteroids. Collect power-ups for assistance and aim for a high score. ## Controls * Left and right arrow keys to move * Space to flip sides | ||
202959 | jam | Healer of Elric | Healer of Elric is something you would get if you mix up JRPG, Iddle game and add chaotic amounts of spells that you must use to keep Elric alive.  Elric will fight monsters, you aid him by healing and buffing him!  More spells than I could fit in the shop screen! Developer Note: I tried something different this jam, focused on content and made a scope I wasn't sure I can manage. Fortunately I did manage to finish the game. The thing I did not polish is game balance, but I made sure that at least few first levels can be beaten easily just by strategically using few key spells. Hope you like it! PS. I made resolution for phones, but at the end I resized it and it turned out to work just fine. Fingers crossed! **Update** I had a bug, where animation speeds of most units were incorrect. This caused boar to not attack. Fixed that and notifying here as per the Jam rules. | ||
202960 | jam | Kill the Dead |  It is the Zombie Apocalypse. Your wife has been infected, and you need to fight off the attacking zombies and find her medicine to keep her alive. WASD moves you. Aim and fire with your mouse. Grab magazines to reload. Grab medicine for your wife. Deliver it by touching the truck and hitting the space bar. You lose health (red bar) when you get touched by zombies. If you run out of life, you lose. Your wife loses health when the truck is touched by zombies. Your wife is infected (green bar), and it gets worse constantly. Deliver medicine to reduce her infection. If her infection becomes greater than her health, you lose. You will lose. How long can you survive?  | ||
202963 | jam | Dying Concerto | You are a conductor. Keep the music alive by passing colormatching motivational orbs to your musicians and survive the whole piece without any section finishing early. Control with W,A,S,D. | ||
202965 | jam | embershrooms | help the little mushroom people keep the fire alive!  code by Togo (who cuestionably decided to try out phaser3) art by Lucas (who stood by my cuestionable actions) | ||
202969 | jam | How To Feed your Dragon | Take care of your dragon while it is trying to eat you. Keep alive both you and your pet!  | ||
202972 | jam | PICKLE on Mars (with Crab) |  You are Borsch the crab, a guardian displaced in time and space. You don’t know where you are or why you are here but one thing is for certain.......you must protect your pickle!!!!!!!  In this game you play as a little crab trying to protect the all important LORD PICKLE from those who seek to taste its juicy flesh. Luckily you have the power of radical eye lasers to fight back. But don’t get too comfy; you also have to refill the pickle’s brine to keep it fresh. Luckily, the red planet Mars seems to be stocked full of salt, vinegar, and dill. Just collect the three items, place them into the chest near the pickle and continue killing them enemies!! Controls: Movement:WASD Shoot: Arrow Keys (yes you can shoot diagonally) Start Game: X (P.S. the ant on the cover (known as the antvile) is cut content because we are too inexperienced to make a game in 3 days) Thank you very much for checking out our game. We're just a group of 4 idiots (and one yarn brain) who decided to try and make a game for Ludum Dare 46 with no experience in game development at all. Hope you enjoyed it. -Mardood Credits: Programmer: Crispy twitter: https://twitter.com/Crispy_Bacon_ Sprite Guy: Mardood twitter: https://twitter.com/the_mardood Sound/Music & Title Screen Art: Prangus Crab Specialist: Midas Yarn Brain/Assistant Programmer: Moony twitter: https://twitter.com/MoonyRuney (don't go here if you're under 18 years old) Advisor: Tamiks | ||
202980 | jam | Abiogenesis |  Grow tall, don't hit the walls. Press A/D or Left/Right to rotate your vines. Use splitters to multiply your vines. Keep at least one vine alive until time runs out. | ||
202991 | jam | What the Shell | In **What the Shell** you play as a crab and have to protect small turtle hatchlings on their way to the ocean. Drive off seagulls by building different types of sand towers that are occupied by your armed comrades. Try to keep as many turtles alive as possible.  | | | |---|---| |||  # Controls * **WASD**: Move * **123456**: Select different towers to build * **Q**: Start destruction mode * **E**: Start upgrade mode * **Esc**: Pause * **Mouse**: Aim * **Mouse Wheel**: Zoom in/out * **Left Mouse button**: Depending on your current state: * Shoot claw as boomerang * Build selected tower * Destroy hovered tower * Upgrade hovered tower * **Right Mouse button**: Depending on your current state: * Cancel tower building * Cancel tower upgrade * Cancel tower destruction # Gameplay You control a crab on a beach playing field. On the left side, turtle babies will hatch from their eggs and start crawling towards the ocean. From the top and bottom seagulls will spawn periodically over time that want to eat the turtles. You can defend the turtles by building sand towers along their path. Towers are occupied by other crabs and have different kinds of projectiles or waves that will work as auto turrets for you. Towers can also be upgraded to further improve their efficiency and effectiveness. For building and upgrading towers you need seashells which you earn by defeating seagulls. If you misplaced a tower or need space you can also destroy them which will give you their initial cost back. Additionally you can also detach and throw your own claw as a boomerang to attack seagulls yourself. If a seagull reaches a turtle, it will grab it and try to fly away with it. Once the seagull reaches the top or bottom border, the turtle is lost for good. If you defeat the seagull before it can escape, the turtle will drop and continue crawling. # Win condition You win the game if you manage to keep the majority of the baby turtles alive. If more than 30 turtles die you lose the game.   # Tower types The following tower types can be built: |Urchin Tower|Conch Tower|5G Tower|Umbrella Tower|Seastar Tower|Bucket Tower| |---|---|---|---|---|---| ||||||| |Throws urchins that attach to seagulls and deal small amount of damage multiple times.|The sound of this majestic conch slows down all seagulls in its range.|Creates shock waves that deal damage to all surrounding seagulls over time.|Shoots an umbrella over large distances. Has the highest range of all towers.|Throws a seastar that chains off seagulls a certain amount of time.|Shoots multiple projectiles in a broad spread.| |Upgrade to increase frequency, range and damage.|Upgrade to increase range and slow effect.|Upgrade to increase range.|Upgrade to increase frequency, range and damage.|Upgrade to increase frequency, range, damage and the number of chains.|Upgrade to increase frequency, range, damage and the number of projectiles.| # Enemy types The following enemy types exist: |Normal Seagull|Tanky Seagull|Fast Seagull| |---|---|---| |||| |medium health|high health|low health| |medium speed|low speed|high speed| # Tips * The UI shows you many important numbers, including remaining unhatched eggs, the number of turtles that successfully reached the ocean, and how many turtles you can lose before losing the game. * The UI also shows a minimap for an easy overview on the whole beach area. * The minimap also indicates from where enemies will soon spawn in with an exclamation mark. # Technical details * The game was made in Unity 2D. * All used graphics and sounds have been made by ourselves.   | ||
203000 | jam | Protecc-Terra | Description : In this game you'll play as Sun-chan and Moon-chan. Your goal as Sun-chan is to keep Earth-Chan warm. And as Moon-chan, you have to protect Earth-chan from the asteroids coming from space. All this must be done for 3 minutes. If Earth-chan gets damaged or if she gets cold, it will lead to her destruction. Credits :  Sound artists: - Alia600 - Senseless Compass Graphical artists: - HappilyUniqueSquid - Senseless Compass Programmers: - Calapout - Craftwill | ||
203003 | jam | Miss Tommybird the Protector | Too tired to explain this shit.... Get some Acorns buy some Squirrels... Shoot the enemies and save the day, world, universe or whatever. Controls W A S D SPACE some mouse shit. Good luck trooper. | ||
203004 | jam | The Last Tree | Once upon a time in a galaxy unknown there lived a peaceful and advanced species that lived a beautiful life. Don't worry the species still exist but the youngest son of the leaders family (we call him the "Tin Can") idiotically crashed his ship on an unknown planet. The life source which powers the ship among everything else on the planet including the species themselves are a crystalized fruit (aka crystals) that grows on their sacred trees. Tin Can had run out of the crystals but he still had the plant on the hip which if it grows can give him the crystals he needs. So his only mission now is to " Keep it alive" so that he can repair the ship and fly away!! Tasks: ⦁ Find water source and purify it ⦁ Find metal to craft a fencing to keep animals away from the plant ⦁ Find sand to craft a glass casing to prevent in from the unstable environment of the planet. That's it! Now go do your bit an keep the damn plant alive!!  | ||
203005 | jam | Equilibrium | **How it went ...** On the Saturday morning, I woke up, turned on computer, and did some ordinary stuff, while trying to come up with an idea. Apparently, I just cannot command my creativity to start working. But for the cost of one day, I eventually got something. Originally, I wanted to use Unity DOTS for this project, as some sort of experiment, to learn how to use it and what it is capable of. But since it's still in preview, and there is lack of documentation and possibilities, I took that off the table (I probably wouldn't end up with any playable project at all). Because I lost the entire day, I hadn't had much hope for completing the project. Even less when I had to make my own sprites (I am not an artist) and even wanted to use some fancy stuff (such as particle effects). I didn't think I would publish any functional project, but I was really surprised that during the Monday session, I managed to complete most of the code and assets, and even add a few sound effects (I had some time remaining before the deadline, but I wasn't initially considering adding any sound assets at all). **The game** You play as a space wizard (basically a space monk with supernatural powers). You consume cosmic energy and use its power to stop an Armageddon sent by evil god. You ascend to the stars, while facing never ending rain of meteors. When you fly through aurora, you start to consume its energy. The objective of the game is to absorb enough energy of both polarities (red and blue). But if any of those energy polarities drops to zero (you lose energy when a meteor hits you), you end up dead. When you have absorbed certain amount of energy, an ability can be used. There are two abilities available (one for each polarity) - the Bullet Hell and the Shield. But be careful, because when any of those abilities is used, it drains your energy of the opposite polarity, making you vulnerable and easy to die. | ||
203006 | jam | OUTBREAK: Government Simulation | Manage your city and try to survive together [Game description and tutorial will be added later] [Sorry, the game has a lot of bug :crying_cat_face: ]   | ||
203007 | jam | Keep the Conversation Alive | Hey you. Welcome to Hot Topic, the best social simulator for keeping you sane during the apocalypse. You know the rules! - keep that conversation no going, no matter what! We both know you'll die of loneliness if you don't. note: the server is not currently running due to connection problems + the fact that it eats up my RAM. if you download this you will only be able to access the tutorial and wont be able to connect to other players. sorry everyone, and thanks for your feedback | ||
203009 | jam | Why, Jeff |  [*:globe_with_meridians:Play in Browser (FLASH)*](https://jeroenwimmers.itch.io/why-jeff) ================================================================== * * * Help Jeff walk and stay alive! Charge Jeff’s batteries on Jeff’s Solar panel. Use your MOUSE * * * *Changes:* *-Fixed bugs and errors* *-Made the heart degrade slightly slower, so the game should be easier and more accessible* * * * * Code by **Jeroen Wimmers** * Sound by **Thymo Boog** * Art by **Angus Dick** | ||
203010 | jam | Sun Shower | This is my second Ludum Dare! Had fun making this, didn't get all the way complete though.  Controls: Left click on the game to move your character left and right (depending on which side of the character you are on) Collect the suns falling from the sky to earn money and stars. Collect rain to keep the plant from burning. be sure to keep the balance: too much sun and the plant will burn! too much water and the plant will drown! | ||
203012 | jam | Keep light alive | In this game you need to escape dungeon (first room). In first room there all mechanics that I use in my game like movement, take fire for lamp, open door and interact with ai. About scenario there not a lot. Hero was a prisonier that escaped and entered the caves from witch he must escape. | ||
203017 | jam | Keep It Alive by Ismael Rodriguez - Ludum Dare 46 | A Mad Scientist's experiment has separated his mind from his body. Now his spirit must watch over its body, and keep it alive as it navigates dangerous laboratories!    | ||
203022 | jam | Tankageddon | Tower defense top down shooter. Keep the bunker alive! WSAD to move, Right click to place purchased turrets. | ||
203027 | jam | Don't Stop |  Note: To restart the game restart the app... we are sorry for the inconvenience :cry: # Description Race against time as you try and escape a storm fast approaching tearing everything in its path behind you. Equipped with nothing but your ability to jump and the coins you collected can you survive or will you fall to the storm like the ground once under you you # Controls WASD to move Mouse to look around Space to jump Objective-collect the coins don’t die in the process. # Credits Andrew Rodebaugh (IcyCoder) - Development Chloe Hart (Dragoncast3) - Graphics/Sound Some audio files found from Soundbible Made in Unreal Engine | ||
203041 | jam | Keep Me Alive | Your goal will be to keep me alive, so don't hesitate to try this amazing game ! :tada:**Current world record : Jyraine !** :tada: **Leaderboard :** | N° | Name | Points | | :-------------: | :------------ | :-------------: | | **1** | Jyraine | 10 | :first_place: | **2** | Matt Phillips | 5 | :second_place: | **3** | Elias Wickander | 0,01 | :third_place: POST JAM UPDATE : - lower game weight - reduced AI complexity - Use of procedural generation - Smoother textures - Better lightning | ||
203045 | jam | SUSpicious Hospital | ### Controls: **WASD** - Move **F** - Take/Release Patient **G** - Take Care / Clean ### How to Play: You have to take care of as many patients as you can before the time is over! However, they will not wait forever: If you let them waiting for too long, they will go away (and probably die, you monster)! **Treatments**: **Surgery**: Take the red patient (cross icon) to the room with the cross. Once finished, let him rest in the bed. **X-Ray**: Take the yellow patient (x-ray icon) to the x-ray machine. Once finished, guide him to the chair and bandage him. **Minor Injury**: Take the blue patient (bandage icon) to the chair and treat him. Once finished, let him rest in the bed. __And don't forget__: Always clean the bed and chair after every treatment! | ||
203055 | jam | AlchemEat | Turn cooking into alchemy. No boring mixing, no dangerous slicing, no neverending cooking times. Just enjoy the discovery of good food here and now! Drop the ingredients in the cauldron and wait for transmutation to happen! You'll just need a little heat, provided by your dragon Kiki who'll do it for free... or for some of the amazing food you create. The goal of this light puzzle game is to complete all the recipes in the inventory in the lowest number of combinations. Watch our for Kiki's energy, if it goes to 0, it's over! Using an ingredient will lock it for a number of turns. Be careful not to run out of possible moves! Credits to zapsplat.com for sounds and musics. Thank you!  | ||
203058 | jam | Floppy Solutions Inc. | Floppy Solutions inc. has hired you to keep their system alive! Deflect the hacker's attempts by completing micro-games. | ||
203059 | jam | Cubic Currency | **You are a Cube Trader in a dystopian future. Can you make enough of a living to keep your shop- and you- alive?!** Cubic Currency is a dice-based economy management game made in 72 hours for Ludum Dare 46! **KNOWN BUG: Rerolling a die in the die collection box (bottom left underneath customer) when the customer wanted it will cause the customer to not update the dice they're going to take properly.**   | ||
203064 | jam | Commandball | ** The longer you keep your projectiles alive, the longer the enemy will be stunned, open for more hits. **  ## sneak peek gameplay  **IMPORTANT:** This is a two player game, you will need someone with you in order to play it! The original idea was to make it with online multiplayer support, but sadly we couldn't get it on time. Check the in-game help for controls! Get points by hitting the other player. You have to dodge enemy projectiles while launching and commanding yours. Music/sfx is from freesound.com: * https://freesound.org/people/hykenfreak/sounds/214663/ * https://freesound.org/people/frankum/sounds/317363/ * https://freesound.org/people/frankum/sounds/377541/ * https://freesound.org/people/InspectorJ/sounds/411164/ * https://freesound.org/people/ani_music/sounds/165311/ * https://freesound.org/people/Kodack/sounds/258193/ | ||
203067 | jam | Space Exodus |  ### Earth's resources have run out 🥺 ### We need to find a new home ### Protect humanity, keep it alive... | | | | | - | - | - | | || | | | | | | ------------------------- # **`How to Play 🎮`** • You win when you find a new habitable planet • Use sound radar to find resources • Collect Water, Food, Energy and Heat • If any resource runs out it is Game Over 😖 • Use headphone (Game uses 3D audio) 🎧 ------------------------- # **`Team ⚒️`** • Euler Moises: Game Design / Audio / Art • Kaish: Unity Dev. / Code ------------------------- | ||
203068 | jam | Jelly Mum | A little game created with https://sparklinlabs.itch.io/craftstudio. The game is not finished and we are working on finishing it as possible in the coming week because we love what we have crafted so far (The project can be opened and runned in Craftstudio, you can also see how we created the game from A to Z). You born as a little jelly and you must feed your mother to evolve and survive (Gameplay not finished yet) Controls: ZQSD or ARROWS, use "E" to trigger teleport and items, SPACE -- MORE DESCRIPTION SOON -- | ||
203071 | jam | Keep Her Alive | I took the theme literally and made a game here you need to keep the main character alive for as long as possible. The main character moves around on her own, collecting dinosaur eggs. You cannot control her, but you can move just about any other object in the world. Move objects to fence your hero from incoming attacks by wild animals, and keep her safe! The game is not quite complete, but if I get good feedback I will keep working on it. There's a lot that I wanted to do, like giving treats to the hero, and allowing you to whack the enemies, but time ran out. :) There's no restart. Once the hero dies, the game is over. You'll need to quit and restart the game in order to play again. | ||
203075 | jam | do not go gently |  ### Alone You are the lone survivor of a plane crash, but you are not alone... Survive the night by searching for the pieces needed to fix your radio while keeping your fire alive to keep the darkness at bay. ### Play While the web build works fine, the standalone version is the preferred one! https://neil-sadie.itch.io/donotgogently ### Instructions/Rules #### Gameplay There are 4 types of resources: - radio parts - fire - health - ammo The object of the game is to collect all **5 radio parts** by drawing from a deck of cards. Every round you will be offered a **choice of two cards**. One visible and one hidden. Once a card is chosen, the card resolves and both cards are discarded. Cards have various effects, raising or lowering resources or initiating battles with a creature. **Careful!** Every time you burn through the deck, the discarded pile will be shuffled into the draw pile and **the fire will drop a level**. If the fire dies out or your health reaches 0, you die. #### Fighting You will also encounter creatures that you will need to fight. The player always attacks first, selecting the amount of shots to take. Each shot does between 1 and 6 damage. A punch does a single point of damage. If a creature is defeated, you gain a reward that you will see scribbled on your notepad at the start of the next round. #### Keys Press Escape to quit the game ### Screenshots  ### Implementation Details - Unity 2019.3 - Photoshop - Blender | ||
203078 | jam | ALURTE |  /a lurte/ Aragonese expression meaning: 1. A landslide 2. An avalanche ALURTE Before there were better options, miners went to duty with a little bird. It was its guide. If the bird started to feel sick, they knew there was something wrong with the air and they had to leave as soon as possible. Birds were more sensitive to changing air conditions than them, so miners invented a box with an oxygen valve to keep the birds safe and sound as long as possible. In ALURTE you'll play as the last miner of a failed rescue expedition on a mine located in Aragón, Spain. Your bond with a little bird is your only hope. Explore, discover a foreign and forgotten language but be careful, there is something else in these caves. Respect the land. --------------------------------------- Alurte is a tribute to our roots. A little and messy prototype game based on the pyrenean folklore (we are from Zaragoza, Aragón, Spain) where we are trying to keep alive our folklore, tradition and home language (fabla aragonesa). This first build is messy, it lacks of sound effects and needs an improvement in its core mechanics, but we wanted to try working with GameMaker (we usually used Unreal) and do some pixel art (we've been working 3D for a long time) so... Alurte is a first prototype of a larger project we'll be working on as soon as possible. Hope you like it and thank you for playing! **THE BRODEVHOOD x ZERORELATE x DROYDE** **Art & design**: [Johnny.jpg](https://twitter.com/johnny_devv) **Code**: [Nazhor](https://twitter.com/Nazhor_) **Music**: [ZeroRelate](https://twitter.com/Zero_Relate) **Key Art Illustration**: [Daniel Droyde](https://www.instagram.com/mr_droyde/) PS: We wanted to add an in-game map but we ran out of time so here you have it. Sorry! :)  | ||
203080 | jam | Outbreak Control | There has been a viral outbreak in the city and you need to protect the people from the infectious disease. Buy doctors or vaccines and quarantine the infected people. ## Keep your city alive. - Move camera with the right mouse button (scroll for zoom) - Red dots are infected people - White are healthy but will get exposed if close to red ones - You can quarantine infected people by left clicking them or using power-ups - Doctors will heal few infected people in the close range and then get infected themselves - Vaccines will make people immune for a while | ||
203081 | jam | Mouse Trap | Play as a little mouse who must come out of the labyrinth of a mad scientist! Will you be able to avoid the traps and take away the cheese? WASD or controller (recommended). Made by: Monetai : prog, graph Miklou: sound, prog SachaWitto: sound      | ||
203087 | jam | Starship & Hull |  ## Description : Welcome to Starship & Hull ! You will have the responsibility to control the repair drone 8u-11, or put it simply "Hull". Your goal is to keep the Starship running by extinguishing fires and breaches caused by our enemies assaults. ## Team : - Mastoast - Cyril "Effarek" Rastel - Deldrimo - Guillaume "Volothamp" Russo ## Credits : - Background generated by this amazing tool : https://github.com/wwwtyro/space-3d/ - Font used in the menu : https://fontlibrary.org/en/font/ricasso Every other asset is self-made. ## Known bugs : - The tutorial don't take the axis inputs but the French layout ZQSD instead. - The "Press E to repair" text tooltip might stay visible even when the breach is repaired. | ||
203089 | jam | What Would Make Me Feel Alive? | A short visual novel and our first game ever. Escape from a funeral home (and figure out why you're there in the first place!) in this zombie adventure. Features multiple endings, 100% original art and music, and more glue than you'd expect. | ||
203095 | jam | Maintenance | |||
203098 | jam | Please! Keep me alive | In this game you have to survive, by making a fire at night, eating and killing the enemies. Controls: WASD - Character Controls Q - Drop Items Left Click - Get Items from Trees and bushes Walk on Items to collect them | ||
203099 | jam | Max Party - Party Planner To The Stars | Keep the planet (and most importantly, the PARTY) alive in the face of the incoming asteroid storm. They're purple for a good reason, I promise. The music is quite good. Everything else is... Who needs materials on their objects anyway? This was a time management failure, but it was fun. Bits look okay considering that we have no ability to do art. Especially the bits we stole (with permission). The music was done by my brother, and it's pretty good considering that it's the first proper piece he's ever done! Can you tell what famous piece it's based on? I'll give you a clue: It's a bad joke. I made poor decisions at the start which hampered progress. I thought that the proper way to approach a jam game was to write the fastest, hackiest, least planned and structured code possible. By the time I got to the end, that came back to bite me, and things like menus just weren't going to happen because state and loading weren't setup cleanly. I also wasted many hours on trying to make things look good despite having absolutely no aesthetic sense. I let perfection be the enemy of the good, so lots of needed features like nice planet destruction, feedback on damage level, syncing asteroids with the music, and ramping up difficulty just didn't get done. We tried adding sound effects, but everything that we tried clashed with the music, so we chose to let the music do its thing. | ||
203101 | jam | SkyRoots Ultra | Climb a giant root and try to reach for the sky. But don't forget to feed the plant with flies. Else it will collapse, and you'll fall. Jump : Space Double Jump : Space while in air Dash : Right click / Shift | ||
203103 | jam | CYBERCRUNK | You are an AI Exterminator called to save the cyber world from the invasive Cybercrunk AI. Enter the cyber world and derez some AI! | ||
203104 | jam | Tamagotchu | Scuffed hand drawn point and click game about getting batteries for your dying tamagotchi. Click the arrows to move. Music and scuffed drawings made by me. | ||
203106 | jam | Party Bus Forever! | Keep the PARTY alive! Party Bus needs your help! You've taken charge over the city's traffic system, so use it to help Party Bus reach his excited guests and keep the suits out of his toned tail. Use the mouse or WASD to change traffic modes, then press on the intersections to change their direction! Hold SPACE or click on the fast forward button when the party is going too slow! Have fun!!    | ||
203108 | jam | A Frog's Life |     swing around in the treetops, have a nice froggy time :D | ||
203111 | jam | Micros | Stay alive and collect points! Stay alive by avoiding hostile cells. Collect points by infecting cells. Tip: attack the white cells by dashing a micro at them! UpArrow: Move Up DownArrow: Move Down Left Arrow: Move Left Right Arrow: Move Right Space Bar: Dash Tab: Change Micro Selection esc: Pause  | ||
203114 | jam | Ember Online |  https://www.youtube.com/watch?v=-81jVxlFNzA You are a stick, now burn! Explore an atmospheric island as a stick together with more sticks. Set yourself alight and add more sticks to keep the fires alive. Discover the hidden and not so hidden beauties within this wordless world. Enjoy an ambient relaxing experience as a stick until you meet your aesthetic fiery end. Will you be an explorer discovering every little secret, or will you conquer all challenges you may face as a simple piece of wood? Credit: Dev- Jared Brandjes, Jonathan Bala 3D- Nadia du Preez, Christopher Fourie, Chris Solomon, Alister Heyns Sound Design- Joshua Shneier, Bronwin Henn Spider- Willem Willemse | ||
203117 | jam | AMBER | ### FEED THE FIRE. STAY ALIVE. Winter has arrived, and the cold is setting in. **AMBER** is a game about survival where you must **keep the campfire alive** to stay warm. - **WASD** or **ARROW KEYS** to **MOVE** - **Z** to **CHOP** - **X** to **STOKE** - **C** to **PLANT** - **ESC** to show **JOURNAL / MENU**  ### CREDITS - Programming, Animation, Lighting - Cooper Jenkinson. (@cz46) - Bug Fixing, Art and Sound Design - Zavier Sutton. (@ladmiester) **Keep in mind, this is the first game we have finished.** | ||
203119 | jam | Recharge | The story is based around a humanoid robot called Ryan who's battery's are dying. your mission is to get to the battery station as fast as you possibly can. This is a fast phased plat former where you will have limited time to reach your goal do to constant battery reduction. You mus do whatever it takes to keep Ryan battery alive. | ||
203120 | jam | Keep Hope Alive | A simple game with a simple smile. This is my first entry to Ludum Dare and I joined in the 11th hour, but I still wanted to make a little something to join in the fun :-) | ||
203121 | jam | Proto Game | This is a remake of the original game I posted for the compo. You play as proto the courier of the last plant on post-apocalyptic Earth. Mother Earth decides she has had enough punishment from humans and sets out to kill the last plant. Proto is an endless runner which means that there is no win condition and you compete for score.  | ||
203137 | jam | A cake to grandma's house | Granny is on her 60th birthday and her granddaugther promised her to come and bring the cake. Will she manage to do it? Keep the promise alive and deliver her so wanted cake. # Controls :joystick: Just click on the buttons on the bottom of the screen to progress on the story or choose what to do. | ||
203154 | jam | Intergalactic DJ |  Your brother needs your help. Again. You have to replace him at his job for a week. Everything would seem easy but it turns out, that he works as an INTERGALACTIC DJ (what?). You just need to figure out alien music genres and keep the alien party alive. Good luck. Choose the right music and observe the crowds. Remember, you are in an intergalactic disco so different creatures come to the party - keep them happy to make them stay. :alien: :alien: :alien: edit: We built our game using our own HTML5/WebGL engine. We didn't manage to finish everything on time - technical issues defeated us. Anyway, we hope you'll enjoy our game. minor update 21.04.2020 - WebGL crash bug fixed. | ||
203155 | jam | Typing Core | Made by Nekhar (Graphism) and Carbo (Dev) in a couple of hour Didn't had the time to finish this submission, but here's the idea. Typing game where u have to defend the labo's core from the suicide robots attack. Here's the different action by writting word : KILL 'immatriculation of the robot' to kill a robot (exemple : KILL 54FG) CHARGE to gain more power (other action use power) EMP to freeze robots, use a lot of power Thx to ct.js which helped us a lot to build this game ! If the game is not launching on chrome, try to switch to firefox or edge ! Good luck :) | ||
203158 | jam | Withered | Description: This is a simple game made for Ludum Dare 46. The goal is to keep the plant alive. The shower is extremely old and you'll have to fix it once in a while (all the time). The cables in the generator that powers the one and only light bulb in the room, tangles once in a while aswell. The equipment used here isn't really up to date. You can see how thirsty the plant is on the color of the leaves. The more... not green... the leaves are, the more thirsty it is. The lighter the stem is on the plant, the more light it needs. And I can promise you that this game is 100% biologically right... maybe. Controls: Use the arrow keys or WASD to move. Click the pipes to fix them. Click the cables to rotate them until they're connected | ||
203163 | jam | Sheeb Survival | The Sheeb are a cute species that like to eat and mate. Try to keep them alive by evolving them using points obtained when new babies are produced! Don't get eaten by predators! (Survive as long as possible)      The game ends when there are no more predators or Sheebs. | ||
203167 | jam | Bonfire | Keep the flames alive if you want to survive the terrible night.  | ||
203169 | jam | Tough without friends | ## **DISCLAIMER** This game contains suicide. Although the animations are not the most graphical (no blood) you should keep this in mind before playing. If this does not bother you however, please enjoy the gameplay! #### BACKSTORY Your friend is trying to commit suicide and you are doing your best to prevent this until the professional help arrives. #### CONTROLS - WASD: Move player & navigate UI - ESC: Go back in UI & open/close pause menu - SPACE: Stop your friend from committing suicide & select in UI   #### My Extra Challenge As the Ludum Dare restricts the creation only a little I decided to give myself an extra challenge and use only black and white pixels in the graphics. Yes, you heard me right, all the sprites are made only using black and white, not even gray. Although in some places it didn't quite work out I feel quite contented with how it turned out. | ||
203174 | jam | Up Hero Down Enemies | Up Hero Down Enemies is a game that you have to survive each battle. For this equip a weapon, up your stats, choose a potion and stats to downgrade the enemy.  Thanks for playing and enjoy the battle! Credits: Music (Battle in the winter) - Johan Brodd /Sound Effects - Kenney / Assets: 0x72 | ||
203176 | jam | The Flamethrower |  Have you ever had a dream?.. about a random dude with an adorable flammy thing in a flask? Then this is the adventure for you. Escape into an immersive world of forrests and caves and let yourself be carried away by the excellent gameplay mechanics and fancy animations. Good luck and have fun!! PS. You'll see the controls in the titlescreen **Please Notice: Requires Java SE Runtime Environment 8**    to run the.jar from the command line: `java -jar Flamethrower.jar` | ||
203180 | jam | The Last Guardian |  & **TL;DR:** In "The Last Guardian" you are tasked with keeping the last Tree of Life alive. Keep tree watered by manipulating weather, protect it by fighting invading monsters and growing friends. Rain clouds have various effects in this game. The better you take care of your tree, the better it takes care of you. Controls are explained in-game (gamepad recommended). Game takes around 7 minutes to finish, if you prevail ;) Trees of Life are a source of life everywhere. There used to be many of them. But then the droughts came and with them the monsters. An unstoppable army of the Lich King. And now there is only one Tree left in the world. You have sworn to keep the last Tree alive. You have sworn to repel the ravenous hordes. And you must gather the sacred Acorns, so the groves might be remade.  In “The Last Guardian”, you will be doing your best to keep the last Tree of Life, well, alive. - Your only tree is all sad and drying up? Sing a song to the clouds! - Overrun by monsters? Smash them with your staff! - Somewhat overwhelmed or lonely? Why not grow some friends! - Hungry and hurt? Just remember what does not fall far from the tree!  #### Keyboard Controls (Also explained in-game) - WSAD or ↑↓← → to move - SPACE to attack - Q (hold) to summon nearby clouds to your position. - E to plant a Cactus, pick up an Acorn, pick up an Apple. #### Gamepad Controls (Also explained in-game) - Left Thumbstick to move - X to attack - Y (hold) to summon nearby clouds to your position. - A or B to plant a Cactus, pick up an Acorn or an Apple. Gamepad is **recommended**. It's just... more comfortable :smile:. #### Tools Made with Godot 3.2 engine. #### Notes ~~MacOS build is reported to be not working for some reason, and we have no means to test it. If this happens to you, you can try our web build.~~ We have a new repacked version for macOS. Check it out! #### Credits Everything made from scratch by the two of us, except for the music track. Music track is by Jason Shaw and is called "Hoedown". Check Jason out at: https://freemusicarchive.org/music/Jason_Shaw | ||
203181 | jam | Leif Kellenberger's Tazing Challenge | Don't listen to those bastards that say Ultimate Tazer Ball is dead. It's very much *alive*, and we're keeping it that way. Yes, this is a real sport, and yes, the word "taser" is spelled incorrectly. Didn't have much time so it's a tad unpolished :( Controls: WASD: Move Tase: O Pass: P Switch character: TAB You can also use the arrow keys with Z, X, and C if you prefer. Programming: Pudding Writing/Voice Acting: KappaJin | ||
203183 | jam | Trench |  He is lost on a WW1's trench and you are his last hope. Save him. Keep him alive. CONTROLS: W,A,S,D or Arrows to Move Space to Eat Q, E to Rotate the Camera | ||
203189 | jam | À la Fenêtre | ### ABOUT THE GAME A girl and a boy remenbering how life was before the world's longest lockdown. The Jam version is probably broken in a lot of place, sorry! Please follow the story and don't try to go out of bounds &3 Play with arrow keys. The game has english and french subtitles. ### POST JAM UPDATE An additional control scheme and better collisions ### CREDITS **Art and voice over** : Garance Royere **Code, design, story and voice over** : Géraud Zucchini **Music** : Antoine Druaux **English proof reading** : Laura Fournier and Florent de Grissac ### SOUND AND MUSIC All the in game sounds come from free assets found online that have been remixed for the jam. But the music is original and made by Antoine Druaux. The voice over is also original.    | ||
203191 | jam | Meteor Strike! | The Earth is being slammed by Meteors! It's up to you to operate the giant metal shields surrounding it to protect the planet! Press Left and Right arrow keys to turn the shields, R to restart.  | ||
203196 | jam | TamaGodChi | You're in charge of Athena, goddess on the decline. If she has no more followers, she will die. It's up to you to make her participate in activities to gain popularity. (Shop is not working, and there's no ending) CONTROL: In the Obstacle game, Spacebar to jump. You can only play one game per day. Click on the next day button to skip a day. You get gold = follower. Have fun !! [Beware, excellent chiptune music and glorious pixel art ahead :D]     | ||
203198 | jam | Crates N' Gates |  You are bleeding out and need medical supplies to survive. Destroy crates and gates to see how far you can make it. *note it does not say in controls, but press space to pick up items, and Escape will toggle a pause in game. Click the link which takes you to a google drive page. Click "download" and wait for it to be added to your bar at the bottom of your browser. This may take a few moments. Extract this folder to your desired location, and double click the .exe file labelled "Crates N' Gates.exe" to play the game. For more awesome music check out 93palms Youtube page! https://www.youtube.com/channel/UC_aBvXEid74uICeK2jEt9Bg | ||
203201 | jam | SaverTato | Saver Spudfill from evil weeds in SaverTato! Replenish his hunger with the red food button, and his thirst with the blue button while stopping the weeds from touching him. Controls: Mouse- Click on enemies to kill them. Click on the red and blue buttons to feed and water Spudfill. ESC- To quit the game. This is my first Ludum Dare event. I hope you enjoy my game! More information on the Itch page linked below. -LebbyFoxx | ||
203206 | jam | Friday at Barney's | You have accidentally killed your boss, and you don't want to go to jail. Will you be able to hide his death? INSTRUCTIONS This is a point and click adventure. Just click on objects from the scene to interact with them or add them to your inventory. Click on an object from your inventory to use it. Also, you can click on doorways to go to another room. CREDITS Game by FdezGuillen/AnaGF and Manuel Guillen. Made for the Ludum Dare 46. UPDATES 22/04/2020: minor bugs fixed and web version available | ||
203219 | jam | ROBOY | You've been captured and taken prisoner by the Obelisk. As you are making your escape, you stumble upon ROBOY, a small robot in need of assistance. Can you safely escort ROBOY through the Catacombs?  ROBOY is a platformer inspired by titles such as Spelunky, Catacomb Kids, Vagante, and Dark Souls. Made for Ludum Dare 46. Has controller support! | ||
203228 | jam | Lifelink | # LIFELINK  ## Connect with the living beings to stop the afterlife phantoms from sucking their energy out of it.    - A rogue-like game with several randomly chosen rooms between each of your playthroughs. - Simple controls! WASD (Move) Left Mouse Button (Attack) Right Mouse Button (Aim) - Original soundtrack! - Original assets, particles, UI and textures! - Original animations and characters! We sincerely hope you enjoy it! Consider playing the day 1 hotfix (v2) since there were some critical bugs we only managed to fix there :v: Thank you immensely for your support! | ||
203231 | jam | Finding Sam | Visual novel! (Story based game) After a wild party, you try to find someone you met there (keep your relationship alive!), but you have no way to contact them. (it's a visual novel, where you have to ask stuff to people; so there's lots of reading) (the downloadable versions don't have a quit button, you have to alt-F4 your way out) -- INSTRUCTIONS -- Collect clues to find who Sam was talking to people, use the clues clicking on the icons for them while speaking to someone. --BUGS-- - Sometimes it takes one extra turn of dialog to display new characters | ||
203237 | jam | Unsplashed | Hi~ :wave: https://www.youtube.com/watch?v=dn3VBsHQUDs | ||
203238 | jam | Global Warning: The Smogocalypse |  # Global Warning: The Smogocalypse The Earth has been devastated by years of pollution. It's up to the autonomous smog cleansing robot "SmogBot" to destroy all of the factories that are killing the planet to try and keep it alive. # Instructions: The goal of the game is to destroy all of the factories on earth. There are 4 factories in total. ### Flight controls: * W' to Accelerate * Mouse to steer * Spacebar enter factory * Mouse scroll wheel to zoom ### Ground controls: * 'WASD' to walk and mouse to aim * 'Space' to jump * 'Left click' to shoot laser * 'Enter'/'Return' to return to your ship * Grab ledge by jumping towards it. Vault up by pressing 'Space' while hanging on to a ledge Destroy all the computer screens to damage the factory. Once a factory has its health depleted, it will also be destroyed on the planet (visible from ship) # Errata and Notes * The laser sound effect is extremely annoying * The "Wig Factory" is very broken. It can still be destroyed, but I don't recommend it. The player moves extremely slowly and there's a giant black thing blocking the screen. * There is no victory screen, but you can track your progress because destroyed factories look different on the world map * On-foot controls are awkward and not as polished as I'd have liked * If you jump or fall while shooting, the lasers will continue to fire. That can be used as an exploit to avoid platform in certain areas * The ship camera and zoom have no constraints, so it can get really wonky at the poles and when you zoom in too much. Doesn't break anything, but it's ugly * The **coin counter in your ship is reset whenever you enter a factory**, and the coins in the factories aren't tracked. In-Flight  In a factory  Hanging on a ledge  Shooting some boxes  Collecting some LD coins!  | ||
203253 | jam | Adrift | Keep your ship alive! Conserve your fuel and reach the end of each level. Avoid obstacles like mines and turrets.     | ||
203255 | jam | the ruins | The ruins are like your second home. You're always here, wandering around. You stumble on life, in need of help. made with [luxeengine.com](https://luxeengine.com) ([twitter](https://twitter.com/luxeengine)) find me on twitter [@___discovery](https://twitter.com/___discovery) Notes: Requires a modern browser (webgl2 + webassembly) Keys: **WASD** - move around **Q** - drop plant **R** - reset current level **Shift R** - reset game  .  | ||
203257 | jam | Flower Balance | You are trying to bring a flower to a window sill to keep it alive. However, since you are a square, you are unable to carry it on anything except the top of you. Find a way to bring the flower to the window sill without breaking the vase! WASD/Arrow Keys to Move X/Space to Jump Z to Put Boxes on the Top of You    No sound because I couldn't get to it in time... :slight_frown: | ||
203259 | jam | Egg Tender | # Don't let the egg freeze! ## [Play in browser](https://ludevum.itch.io/egg-tender)  ### Keep the fire burning under the egg to incubate it! Collect sticks from your environment to keep the flame hot enough to grow the egg. If the fire isn't hot enough the egg won't grow!  **Controls** Move - Arrow Keys Select - Z **Tools used:** Unity Blender Krita paint.net Visual Studio Code Sunvox Youtube Audio Library Audacity colormind.io ### Make sure not to let the fire run out!  ## Thanks for playing, I hope you enjoyed it! | ||
203263 | jam | Cold Cold World | Couldn't make it in time but submiting anyway, my first sumbission and kinda the first game i made hehe | ||
203272 | jam | Fordhill | No time to explain, creatures of the night are coming! This fire is our last hope for survival, protect it at all cost! Build the line of defense first. Here, have your tools, some sticks, a few stones... Well, that's not really a lot of stuff, but... but maybe you can find a use for it! My time is up, so good luck and try to not get us all killed! ## TIPS: + **Keep the distance from enemies** + **Aim with the red square to hit enemies** + **You can heal near flame, if you have food (Q button)** + **You can buff traps while in craft mode, if you're near flame (E button)** ### CHANGELOG #### 2020.04.21 **Cause: ** the game was too hard, to the point where it's unplayable. **Fixes: ** + raised player damage from 2 to 6 + lowered enemy speed from 25 to 16 + raised drop chance (chance of enemy not dropping anything was 44% now it is 25%) + raised cost for "tower" trap to 20 ore and 20 gun powder (was 8 ore and 8 gun powder) **Nothing else was changed, you can view these changes in github repository provided below** ### Tools used: **Game engine: ** GODOT | ||
203276 | jam | Gophers | # Gophers Keep a [gopher network](https://en.wikipedia.org/wiki/Gopher_%28protocol%29) alive in a post-apocalyptic wasteland - your community will thank you for it. ## How to Play Click around with the mouse to move and interact with things. To expand the gopher network, find the antenna masts on the surface and point them at a signal source. The indicator will tell you if you're getting close to the signal. You can only spend a few minutes above ground because of the radiation, so make sure you hurry back to your bunker! ## Screenshots     | ||
203279 | jam | walker's project ### | this is a game i made in 72 hours for ludum dare 46 [Download] https://aoggs.itch.io/efaw [this experience is brought to you by walker inc. the maker of all your house hold electronic needs] | ||
203280 | jam | Heart on my sleeve | 2D Puzzle Platformer about darkness and fire. Enjoy ! Burn torches to light the place and bring Light back.   | ||
203285 | jam | Campfire |  A 2D platformer where you carry a lamp through a forest. As your lamp dies out, you lose vision of your surroundings. Rush from campfire to campfire to keep your lamp alive as you make your way to the end. Campfire was built from scratch in C++ by a team of two programmers. Most of our time (about 60/72 hours) was spent writing the engine code (platform layer, renderer, animation systems, basic lighting, basic collision) and learning how to do pixel art and music (lol). It is more of a tech demo than a game, but we have managed to construct one level to showcase all of the basic mechanics. All content (art, music, code) by us except for GLFW, stb_image, and XAudio. We used GLFW to make cross platform support easier in the future, stb_image because png parsing sucks, and XAudio because audio buffer stuff also sucks. Controls are arrow keys to move left and right, and 'c' to jump. Press 'q' to kill your character and restart at the last checkpoint.   Windows might get mad because the game is an "unrecognized app". Just click "more info" and "run anyway" :-) You can download it from Google Drive or Itch. NOTE: if your monitor refreshes at & 60 fps, you need to download the Google Drive version (which has a fix for people with high fps). Otherwise, you won't be able to make the jumps. | ||
203286 | jam | Blob.Ai | Blob.ai is a simple 2d platformer and it was developed for Ludum Dare 46. It was developed by me and my friend rahul in 2 days and it was our first Ludum Jam entry. | ||
203290 | jam | Egg Scramble | Navigate your way through a dangerous ice cave using the powers of a heat-absorbing egg! | ||
203295 | jam | Survivors - Protect or die trying | You need to protect the survivors and at the same time, take care of your health. PS: Sounds from opengameart.org (CC0)    | ||
203320 | jam | Mama Mia Turreta-Alessandro's Challenge | It´s a game about a pizza chef, his dream is to monopolize the industry of pizza o parlors all over the world, he works at the most interesting pizza parlor, the Boar´s Pizzas, but, some gangsters want to finish with his dream and destroy the pizza parlor. You control Alessandro, the pizza chef. You have to defend the pizza parlor, building some guns that you can buy and put it on the pizza parlor to defeat the gangsters. To increase your money, you can cook some pizzas in the forge. The game ends when your pizza parlor was destroyed, if it happens his dream will be destroyed, so try hard to keep his dream alive. In the end we will show your score. Have Fun! **Team:** FlayerWolf - Programmer ToxicOtter - Programmer SpeedLancer Artist **Tools:** Engine: Godot. Sprites: Paint.Net and Piskel. Communication: Discord This is the first time we worked together in Ludum Dare(one of us already participated LD44 alone), it was a great experience, we have a LOT of problems, but the final result was very satisfactory, and of course, with alot of bugs. | ||
203322 | jam | Eggy and Chicky - EGGSercise! | Control Chicky, a little poussin just free from containment, who has to roll his brother Eggy to the incubator. Don't break him! Advice: Don't go too fast, don't make the egg fall. And as a reward, a little cute scene at the end (and yes you can cheat, but don't ^^). Controls: R/Back to Restart. P/Esc/Start to Pause. Delete to Quit. Move : Controller or WASD/Arrows + Mouse. Any button to run. Had no time for audio, sorry. Enjoy : ) | ||
203328 | jam | KTPA | ## Keep the Plant Alive (WIP Jam Release):  ## Story: & Upon Discovery of a mysterious parcel from a Underground Seed-Bunker at an Unmarked Location in the middle of Antarctica, the Artifact appears to harvest elemental energy, and influence surrounding technology as spirits from alternate dimension. WIP: currently, the gameplay is endless runner with tactical-rails and context-sensitive events & quick-time events to be released shortly.. & (As a base gameplay it's meant to be a Genre-Fusion: Tactical-Runner on Rails) [eg. Time Crisis meets Temple Run] ## Controls: & Character automatically runs.. [A] or [D]: Dodge in corridors; Turns in Corners.. [S]: Stop/Start running; (WIP - to be implemented feature to examine surroundings) [Space]: Jump [Alt]+[F4] to exit game; No menus yet.. & Made this during the final day of LudumDare46.. | ||
203337 | jam | Frying Pan Showdown | You've been thrown in the frying pan, ready to be cooked! Try to stay alive as long as you can. | ||
203343 | jam | Claude Van Clamme Presents: The Pet Snake Chronicles | You have been tasked with looking after a collection of giant snakes. Green snakes are ravenous and will eat the nearest food to them, even if that means going through their own tail. Blue Snakes will head towards any food that it is inline with.   There are 3 difficulties for giant Green snakes Easy  Medium  Hard  Blue snakes  The team  Controls: WASD to move. Space to jump (kinda useless but its in there). E to pickup and drop objects. | ||
203346 | jam | Finterior Decorator |   Finterior Decorator is a game about filling up an aquarium with all the wonderful decorations and plants that keep your fishy friend swimming and smiling! Be sure to keep these lil guys happy and healthy as you add to the aquarium! - Ørjan Lopez - Programmer & Tech Art - Megan McCurdy - Concept Art & 3D Art - Maemi No Yume - Music & Sound - Kytana Le - UI Design - Courtney Millman - 3D Art | ||
203351 | jam | Totally Accurate Delivery Simulator | Due to unfortunate circumstances, you have been turned into an omnipotent deity. However, you are still short on pocket change so you decide to work as a pizza delivery man. There is one catch however, you do not have a tangible form. Therefore, using your new founded powers, you must possess other mortals to complete the delivery before the pizza gets cold. CONTROLS =-=-=-=-=-=-=-=-=-= LEFT CLICK to focus on a mortal (humans, or humans in vehicles) When focused, press SPACE to possess and SPACE again to relinquish WASD to walk when possessing mortal WS to accelerate / decelerate and AD to turn when possessing vehicle QE to rotate screen B to locate pizza truck CREDITS =-=-=-=-=-=-=-=-=-= Created by Daniel Liu and Nithin Muthukumar for Ludum Dare 46 Assets from Kenny Asset Pack Built with Unity Game Engine Source Code: https://github.com/HalfPixelStudios/TADS | ||
203352 | jam | Alien Inquisitor | Discover how aliens are invading our planet | ||
203353 | jam | A Rock and a Heart Place | A Rock and a Heart Place is a quirky little sandbox game about a pet rock and the companionship they... sort of offer? Set during a time of quarantine and anxiety, you have to take care of this pet rock, and -- you guessed it -- keep it alive! Although as pets go, they're fairly durable. Maybe the one you're actually taking care of is... you? # Controls: * WASD - Move camera * Right-click/hold (or Shift/hold) - Rotate camera * Left-click/drag - Pick up/move the Rock, or interactable objects * Smashy smash smash - Interact! Guide your young pet rock on a journey through both his basic needs, and his deeper spiritual journeys. And, maybe address some of your own along the way. | ||
203363 | jam | Orbital Mining |  A game were you need to keep a space station alive by giving it resources. You can upgrade your station, but it cost Power or Life supply. The power or life supply must not goes to 0. //TODO a real description | ||
203371 | jam | Cave Eggscape | Race to the top to save the rare egg of an extinct space beast in this vertical action platformer! Credits: Art Direction & Design: Kassandra Ortega Programming & Sound Design: Ryan St. Peter | ||
203374 | jam | Mimi the Mouse |  Use arrow keys to move Mimi the mouse. Eat cheese quickly to keep your health meter high, and watch out for the cats! Click the green flag at the top to restart. This game was made in only 12 hours (all on Monday) by three siblings ages 6, 8, and 9, with a little help from Daddy. | ||
203375 | jam | Server Simulator | Keep your website alive no matter how many requests come in. Upgrade your infrastructure to handle increasing demand from Rising repution. Occaisonal DDOS Attacks towards your Servers will also provide an intresting Challenge. Unfortunately we had no time and the game still requires balancing. We will keep working on the game.   | ||
203378 | jam | Bloody Musician | https://youtu.be/XFVlRI-sWiU When you play bad music, the soldiers plug their ears and cannot fight. Controls: A,S,D,F - play tones at the right time! SPACEBAR - for changing the instruments at the stands. SPACEBAR - changing weapons of the soldiers CURSOR KEYS - movement You change the weapons of the soldiers by hitting them (with spacebar). The weapon that the soldier gets depends on your current instrument. You can change your instrument at the stands in the middle (again by hitting spacebar). Some weapons are effective for some goblins, some are good for other goblins. You will figure it out. Enjoy! Keep the princess alive.  | ||
203382 | jam | Lucid Drifter |  Fly, drift and whack to KEEP THE DREAM ALIVE in this unorthodox arcade/racing hydrid(?) game(???) Note: Game currently does NOT END Controls: - **Mouse2/A/B**: Charge/drift - **Mouse1/X/Y**: Whack - **Select/Tab**: Toggle steering mode - **Escape**: Quit game Know issues: - Text appears slight off the edge of the screen on Mac - Very rarely, the generated stage will fold in on itself, rendering certain segments impassible **TEAM:** - Gameplay/spritework- [taxiderby](https://twitter.com/taxiderby) - Environments - [daisyowl](https://twitter.com/daisyowl) - Audio - [cherof](https://twitter.com/cherof), [wheel_able](https://twitter.com/wheel_able)  Bug Fixes: - Wall colliders now correctly match their displayed size - Tutorial no longer incorrectly lists "Mouse1" as a drift button - Fixed issue where stage backgrounds wouldn't loop properly - Fixed issue where stage would occasionally break or become invisible after dying - Fixed most visuals not displaying on Mac - Restored various window resolution support - Fixed minor issue where the control mode indicator wouldn't fully fade out after being toggled - Fixed issue where barrier eyes would occasionally not render - Trail of the Mini Nightmares no longer renders on top of them - Fixed issues with UI text | ||
203383 | jam | Another Uncreative Fire Game? | Hello, this is my first Ludum Dare, and I loved it. I did accadentally forget to do Ludum Dare until it was day 2 already, so I only had 48 hours, I do not want your pitty points, I want a reason to have a low score, and also the fact that I'm kinda bad at making videogames. The title is correct, this is Another Uncreative Fire Game (even though technically it should be Not Origional, but hey.) The GameJolt page may not be up when I submit the game, although i dont know if I can edit this after submission so....... yay? I have discord screenshots, because I used Snip & Sketch, so I can't save them as a file, I hope this works. https://cdn.discordapp.com/attachments/572629050867056650/701965686439804948/unknown.png https://cdn.discordapp.com/attachments/572629050867056650/701965913603440700/unknown.png This (v) one was my only attempt I gave myself for the picture, I think my real high score is around 227, just so you know (the 0 ppl that care) https://cdn.discordapp.com/attachments/572629050867056650/701966586122076250/unknown.png https://cdn.discordapp.com/attachments/572629050867056650/701967462656376992/unknown.png https://cdn.discordapp.com/attachments/572629050867056650/701967687219413062/unknown.png https://cdn.discordapp.com/attachments/572629050867056650/701967866987282442/unknown.png I think that is everything... yay? Have fun. (haha no, this game bad) | ||
203392 | jam | Feed the Chinga | You've been chosen as the Chinga's keeper. Keep him alive! (My record is 437 seconds, if anyone wants to try and beat it :P)    Game Design by @dreamcastgh0st, audio by @David-Finstein, art by @booplesnoot | ||
203395 | jam | Robot Walk | A little toy where you walk around in a big 4-legged robot. This was meant to be much more of a game, but in the end this was all I had time for. Use **WASD** to move around. **Enter the robot** through the holes on the left and right side. Use the button in the top left to **make it move**. Use the button below it to stop. Use the left and right buttons at the top to **steer the robot**.   | ||
203396 | jam | Guard'ner | ## Summary Hey Guard'ner, You've been gifted some Happy Dancing Daisies. It's up to you to keep them watered and protected from the elements. How long can you keep them alive and dancing? ## Team Made by: Jeremy Weeks (@superjai) and Yenny Yulianny (@Doraemon) **Play it now!**        | ||
203398 | jam | Pylorus |  As a loyal imp, you must keep your god fed and happy. Listen to its requests and nourish it from the bountiful island around you. But beware the island's denizens who will impede your progress. GOALS: Keep your god happy and full. If it starves, you will begin to lose health. If you die, then your god will perish. To keep your god happy, fulfill its requests for tributes. A happy god will reward you with greater power. Beware the humans that inhabit the island. Their presence harms you, and continued destruction intensifies their anger. CONTROLS: WASD or Left Stick - Move Space or A/X - Pickup item. Multiple items can be held at once. Enter or B/O - Throw item. Feed your god or stun your foes! A Game By: [breadotop](https://twitter.com/breadotop) https://breadotop.itch.io/ [DebugDrawRay](https://twitter.com/DebugDrawRay) [FullerCap](https://twitter.com/FullerCap) [hey\_zack\_](https://twitter.com/hey_zack_) [peachhugs](https://twitter.com/peachhugs) https://dawnie.itch.io/    | ||
203401 | jam | Keep the fire burnng | |||
203405 | jam | Keep your distance | This is a game for the ludum dare 46 game jam. The theme was "keep it alive" and we created a game in which the player must act as a virus, jumping from person to person in order to survive. Use WASD for move the character and aim with the mouse. Press and hold Space to sneeze on to the next carrier Stay with the carrier long enough to have them infected. Credits: Ruben Ornelas @roctavius: Programming, Game Design Marco Vale @MarcoValeKaz: Visuals, Audio | ||
203406 | jam | Lamplight | A Minus World production of a spooky game of protecting your lantern against spooky creatures. Controls are W, A, and D for directional illumination. S is to recharge your lamp's health. You can interact with items and arrows to the next zone using your mouse and left click. This game was made by: Programmer - Kyle Writing - Stir Photography - Fun With Despair - Nightwheel - Stir Art - Fun With Despair - Kright - Stir UI - Fun With Despair Original Music - Nightwheel - Vruet Hand Model - Prism Sound Effects - Nightwheel Special Thanks - Apple Valley Hillbilly Garden and Toyland - Calvert City, KY - Keith Holt Attributions: - “Wind.WAV” by inchadney (freesound.org) is licensed under CC BY 3.0 - “Tree Fall Small” by Daniel Simion (soundbible.com) is licensed under CC BY 3.0 - “Kocking door and open door.wav” by rivernile7 (freesound.org) is licensed under CC BY 3.0 - “Electricity going through an electrical post, in the desert.” by Félix Blume (freesound.org) is licensed under CC0 1.0 - “Cut paper” by dersuperanton (freesound.org) is licensed under CC BY 3.0 - “Walking in the Woods 2” by theshaggyfreak (freesound.org) is licensed under CC BY 3.0 - "Eye" by Anna Langova (publicdomainpictures.net) is licensed under CC0 Public Domain  | ||
203407 | jam | Doctor Lit |  Barely finished game in time, and so it doesn't have all what i planned to do. It must have been a JRPG, where you fight for resources needed for craft medicine, so you can heal diseased animals. Now you just need to deliver every medicine or item to yor house, craft other items from it, and use them in "Heal" category. For every item you receive +2 attack and +2 max health. There is no ending or any cutscenes, just basic gameplay. And due to lack of time i'm not added the possibility of use items from inventory, but you still can use them in battle. However it's only items which you found on ground, like mushrooms or berries. I recommend using mushrooms, because they heal you for 40 hp and only have 50% chance of poison. And poison doesn't work, it's just variable playerPoison turning to 1. Controls: Arrows - Move, Z - Action, X - Cancel, C - Inventory. | ||
203410 | jam | Tree game | My first game pls don't roast me...  | ||
203411 | jam | SquishySlimes |  Your cute slime friends are in need of your help, **keep them alive** by catching them before they hit walls or arrows! Move using WASD or arrow keys. I've played with engines in the past but this is my first game, feedback is greatly appreciated. This was made in 5 hours using cts.js Thank you all for playing! & Art credit goes to: & OddPotatoGift at & https://oddpotatogift.itch.io/16x16-dungeon-tileset & Bakudas at & https://bakudas.itch.io/generic-rpg-pack | ||
203413 | jam | Keep Floating | Change the direction with the keys A and D or with the arrows and try not to pop the balloon. If you pop the balloon, collect lives to float back. Ironically, this was the JAM that I had the least time to dedicate myself to, even though I was in quarantine. | ||
203415 | jam | Motion Potion | *Sir Screamsalot is injured and needs help! Fortunately it's only a flesh wound so there's still plenty of time to rescue him.* *You are a magical potion. Your goal is to reach Sir Screamsalot in order to save him with your powerful healing properties. Unfortunately, he's down a hall and up on top of a balcony, and the door leading up to it is closed. Is there still a way to reach him?* ## Controls WASD to roll Mouse to look around Space bar to shoot a cork and launch yourself. Good luck! You'll need it...!  # Credits **Models:** Domji, Incredibill, Aphid98 **Materials:** Domji **Animation:** Domji **Programming:** Incredibill, Aphid98 **Music:** Emrosie **Sound Design:** Aphid98 ### We hope you enjoyed this jam as much as we did! | ||
203416 | jam | A Game of Life | A game of life -- within the rules of Game of Life, keep the marked cells alive. +3 more authors (unregistered) | ||
203427 | jam | Last journey in the sand | **Travel with your trusty companion to the last safe place to live**. Feed yourself and your mount from abandoned houses of those who already left. Beware, here the wolves get hungry. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ **/!\** This game is not functional due to a lot of bugs a post LD version will fix this in the short future **/!\** ## Controls : - **Arrow keys :** to turn the camera - **Left mouse button :** - on your tile to pass a turn - on a nearby valid tile to move there - on your character to scare the wolves around you - on the camel to load your stuff and leave (**if near the edge of map**) ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ## Tools : - **Unity** - **Gimp** - **MagicaVoxel** - **Ableton Live** | ||
203434 | jam | Cacophony: The Ballad of the Celestial Goblin-King | Cacophony: The Ballad of the Celestial Goblin-King is a roguelike dungeon crawler Your village is undergoing a severe famine as a result of the Goblin-King(s) hoarding all the town's food supply. You must defeat the King(s) and reclaim this year's harvest in order to KEEP YOUR VILLAGE ALIVE. -- TUTORIAL -- W/A/S/D - Move Up,/Down/Left/Right, respectively. If there is an enemy in the tile you are attempting to move to, you will attack the enemy instead of moving to that tile. I - Open/close the inventory and equipment panel SPACEBAR - Interact ---& opens the shop when you are next to a shopkeeper, opens chests when you are on top of a chest, and goes down stairs to the next level when you are on top of a stairs tile. LEFT CLICK: When you are in the inventory/equipment panel, left click an item's icon to select that item. You can then drag that item and drop it in either an inventory slot or an equipment slot. When you are in the shop, left click on an item's icon in order to purchase that item (if you have enough gold to do so) //VERY IMPORTANT// -& "HOW DO I EAT FOOD?" -& Drag food into the "Food" equipment panel (the bottom slot to the left of the inventory) to consume it. Eating food will increase the player's current nutrition. WHAT IS NUTRITION? Nutrition is the stat that we keep track of to "keep you alive" in this dungeon. Every action (moving, attacking, being attacked) consumes nutrition. When your nutrition is 0, the action(s) will consume the player's hitpoints instead. By consuming food, you can maintain the player's nutrition. -- DETAILS -- All assets except for the gold coin icon, and the item icons were made by us. We had 2 artists and 2 programmers. ------------------- | ||
203435 | jam | Crystal Core | Crystal Core is an FPS Tower Defense game in which your goal is to keep the crystal alive for as long as possible. Due to family commitments during lockdown I was unfortunately only able to spend ~8 hours on this. :( But even so, I'm pleased with what I managed to achieve in such a short time and I plan to refine this much more over the next few weeks. Controls: WASD to move Left click to shoot Right click to place a turret (3 max) | ||
203439 | jam | flamaraderie | Flames are kind of rad, right? Flame is cool, flame is hot, flame is glorious. We love flame, you love flame, everybody love flame. Come and sit by the fire. Worship the Lord in spirit and truth. Kindle our faith, brighten our hope, and deepen our love. Although resource is scarce. Wood supply is limited, and the livestock is running out. But together we will always have willing flesh to burn. After all, meat is meat. And sometimes, meat are flammable..   graphic : https://twitter.com/spiralhalo code : https://twitter.com/bluilisht music : https://twitter.com/han_tani (Anodyne's Asset Library) change log: -fix day text not displayed properly -add credit for music | ||
203445 | jam | Drop Bear | Keep the party alive! | ||
203451 | jam | Cutie Chowdown | My submission for the 46th Ludum Dare jam. **Design:** Aaiko/Cogh **Code:** Aaiko/Cogh **Audio:** Cogh **Art:** Aaiko | ||
203456 | jam | The 723rd Aeroborne Dragoons | # Calling all volunteers!  The 723rd Aeroborne Dragoon Corps needs you! This old rust bucket might not be the fanciest Aerodragon around, but our crew makes up for it with perseverance and heart. Join up and see if you've got what it take to keep her in the sky! And don't forget to bring a friend! # [Click here to play](http://test.mcbarron.net/ld46/) ## Instructions You control one of the goblin engineers aboard a steam-powered Aerodragon. Its your job to respond to system failures and problems. Failure to address problems will damage the dragon. The goal is keep the dragon working for the duration of the flight. To move your goblin, draw a path to where you want them to move by clicking and dragging. ## Screen Shots    ### Attribution - Sounds - [Steps](https://freesound.org/people/morganpurkis/sounds/369777/) -- [Creative Commons 1.0 license](http://creativecommons.org/publicdomain/zero/1.0/) - [Wind](https://www.partnersinrhyme.com/soundfx/Weather.shtml) - [Gears](https://freesound.org/people/Vurca/sounds/315753/) -- [Creative Commons 1.0 license](http://creativecommons.org/publicdomain/zero/1.0/) - [Metal Steps](https://freesound.org/people/FallujahQc/sounds/403162/) -- [Creative Commons 3.0](http://creativecommons.org/licenses/by/3.0/) - [Bell](http://soundbible.com/55-Boxing-Mma-Or-Wrestling-Bell.html) - [Success](https://freesound.org/people/grunz/sounds/109662/) -- [Creative Commons License](http://creativecommons.org/licenses/by/3.0/) - [Failure](https://www.freesoundeffects.com/free-track/torpedo-explosion-466457/) - Models - [Dragon](https://sketchfab.com/3d-models/toothless-httyd-3aca4dc141f141d794bce159dcf6bb62) -- [Creative Commons License](http://creativecommons.org/licenses/by-nc-sa/4.0/) - [Gears](https://sketchfab.com/3d-models/gears-2feaed09a22f422d8d080d42aa58f0b6) -- [Creative Commons License](https://sketchfab.com/3d-models/gears-2feaed09a22f422d8d080d42aa58f0b6) - Images - [723 Aeroborne Logo by Matt Casale](http://mattcasale.com) - [Clouds](https://freestocktextures.com/texture/sky-with-clouds-view-from-above,956.html) | ||
203458 | jam | The Light Within It | You are accompanied by a very special being. Please, keep it alive! | ||
203465 | jam | Armed & Strangerous | IT. IS. ALIVE! Greetings creation! It is I, Dr. Frankenstein's protégé, Dr. Stu Pendage, MD. If you are reading this, then eureka! The literacy brain implant is working. Also I am dead. But before I died, I poured my blood, sweat, tears, and kidney into creating YOU, my beautiful monstrosity. Now, the local villagers probably won't take too kindly to seeing someone as beautiful as you, so if you see a big group of them fetching pitchforks and swords, turn and run the other way. Oh, also your limbs will probably deteriorate over time, so you'll need to do some upkeep- maybe tear off an arm or leg no one's using and slap it in the ol' socket. That's about all you need to worry about: death by an angry mob or the rapid decay of all your limbs. Other than that, I only ask that you go out there and LIVE, my child! With love, Dr. Stu Pendage, MD  | ||
203477 | jam | A Tale of Freedom | Entry to the Ludum Dare 46 game jam with the theme: Keep it alive. This game is a singleplayer stealth adventure game about a prisoner escaping to bring the truth to all the people about the king. Keeping alive is keeping the truth alive. Avoid the guards, talk to the people and escape to the rebel camp to dethrone the infamous king of the land. The game is made in Unity and was made in 72 hours in April of 2020. The vast majority of scripts, sound design, level design, and the concept were made by Eduardo Pinheiro, Guilherme Marques, Rafael Tomazela and Vitor Kusiaki. We are a team of Brazilian developers that happen to make games. We created the menu song from scratch using LMMS, and used a remix of public domain sounds to create the other assets. We also used Kenney's assets for most of the 3D assets.       | ||
203483 | jam | Keep It Alive | My first game jam game. It's a tower defence game and I think its pretty cool. I didn't fiish everything I wanted to but that how to cookie crumbles. I hope you like it. Find it at https://piffle.itch.io/keep-it-alive P.S. Use full screen | ||
203484 | jam | Fishy escape | Bring your fish to the sea! __Controls:__ Left and right arrow to move. :arrow_left: :arrow_right:  | ||
203489 | jam | Apothecary | You are a broke apothecary living in a feudal medieval fantasy city. People will come to you for your various needs, and it is your job to make a potion that solves their problem. They will pay you a certain amount depending on how rich they are and how much they need the potion/how expensive the ingredients are. Keep the business alive, don't run out of money! | ||
203491 | jam | Spare-n-Slash | An Hack-n-Slash when you can keep your foe alive... or at least that was the idea :sweat_smile: This turned out to be more of just a mockup for how I envision a real time hack-n-slash combat system with rpg elements, where the player can decide to meet their foes with either deadly force or a more pacifist approach. | ||
203497 | jam | AA Jumper | When we first tried to participated in Ludum Dare we couldn't finish the game AA Jumper in time to upload it. We took our time and completed the towerdefense / platformer game in 2,5D. In this time we thought about a possible sequel in 3D. This time: LudumDare gave us the perfect excuse to make it from scratch.! [Main Menu.PNG](///raw/e3b/91/z/302d2.png) You are an old roboter, built by a very advanced nation. You got the order: "Keep it alive!" Even now, when there are not more than ruins, you feel the need to follow this command. Can you obey this order by building towers and destroying the enemies ships? But careful, the platforms are no longer in good shape. Jump to get to the next intact platform. Towers can be built on specific places, when you have enought metal. Hurry up or your Base will be destroyed!! [Flotte.PNG](///raw/e3b/91/z/302dd.png) Thank goes to the team, who made this game possible: - Alfadas (Programming) - Rhiannon (Modelling) - Kruemelkeksfan (Progamming and Modelling) We will work on this game in the next weeks to complete it. We hope you have fun!! | ||
203500 | jam | The Planetarian | Stranded in a planet, only you, your IA and your reliable mech. Can you survive until extraction? Use ASDW to move and mouse to look, shoot, and craft. Pay attention to your IA explanations!  Game made for Ludum Dare 46 (#ldj46 #ldjam). #scifi #action #shooter #survival #crafting There ~~is~~ was a super-secret *Real World™* reward for the first one finishing the game. Tools used, for the curious: * **Engine:** Game Maker Studio (the legacy version, GMS2 is still too expensive). * **Design:** [aggie.io](https://aggie.io/26_7_zaeze) for the initial brainstorm, Excel to plan the crafting tree. * **Music:** Audacity, a [PO-33](https://teenage.engineering/guides/po-33/en) and a Yamaha keyboard. * **SFX:** PO-33, SFXR and hitting/rubbing/throwing random stuff. * **Art:** Aseprite, Photoshop, Paint Tool SAI, integrated GM editor. | ||
203504 | jam | FEED ME | A galactic horror from another galaxy has crash landed on an alien planet. Keep him alive at the expense of well.. everything.  | ||
203505 | jam | Stem |  Start / Restart - SPACE Steering - LEFT and RIGHT Pause game - P Collect clouds and reach for the stars! (as you progress, a wild-meter will slowly fill up, making the stem more unruly. Clouds will lower it) A late entry intended for the LD46 compo :) | ||
203524 | jam | Great Filter: Climate | The recent discovery of plentiful fossil fuels on your planet has brought with it immense potential for powering your civilization! But at what cost?  | ||
203532 | jam | My Balloon Friend LD46 |    My Balloon Friend is a game about keeping your balloon from hitting the ground and popping. controls: arrows move, space jumps, P pauses, Esc exits, R resets the current level Things I didnt have time to do but wanted to: redo the 30 second graphics I made on day 1 make some music(there is none atm) better balloon physics better running/jumping All and all Im pretty happy with how this turned out considering its my first finished game in years ^^ | ||
203536 | jam | Harpoon Rescue Marines | Humans are turning into monsters. We (of course) don't want to kill the monster. We want to save it. But also prevent it from eating people (actually eating people not implemented, but it will at least pursue them). Note that it's pretty buggy and more of a playground at this point than a real game. 1. WASD & mouse left click to fire harpoon 2. Left-Control key to grab or drop the ring at the end of a harpoon's chain 3. Drag the monster into the "H"-Zone (hospital? healing?) to turn it back into a human 4. Backspace to restart the level  | ||
203538 | jam | Seymour | Take care of your plant. | ||
203541 | jam | Spider Dash | Hi everyone, This is the first time finishing a game and decided to change tactics. This time my idea from the theme came to me within seconds and had one slight variation. I enjoyed making this. All code, graphics and music are my own. In most worlds, Spiders are squashed by footballs, but this is not an average spider, this is your football loving, keepy-uppy amazing neighbourhood spider, and he's here to keep most of the worlds famous football champions in check... Only, a human is controlling his movements. Good luck! I hope you enjoy! Controls: A and D - Move left & right Spacebar - Jump | ||
203545 | jam | Raiders of the Rural Realm | You play as a Farm Boy in a Fantasy World that is tasked with defending the Sacred plants that will save the Lands. Keep them alive at all cost, there are feisty foes nearby. **Gameplay:**  **Controls:**  **Made By:** - Eduardo Perez - Michael Luck | ||
203547 | jam | Tamagotchi Mastermind | It is a tamagotchi, but you control your food. Use WASD to move around as the eye + Space to possess creatures of appropriate level. Devlog will be available soon on my YouTube channel about indie game development: https://youtube.com/c/Khud0 Music was made by: https://www.instagram.com/natasteewsym/ ( https://soundcloud.com/andreywww/tracks )  | ||
203559 | jam | Fade of Life |  ## How to play Steal the souls from children by sneaking up on them. Make sure they don't notice you by making yourself invisible. Hurry up, because you will slowly fade out of existence if you don't gather any souls. ## Controls Walk around - Arrow keys Hide - Z, K or spacebar If the intro cutscene gets annoying after watching it multiple times, you can skip it by pressing S. | ||
203564 | jam | For The King | A turn based strategy game focused around sacrificing people in order to ensure the survival king. Instructions Keep Your "Noble King Gustavus Adolphus, ruler of his good kingdom, benefactor, sole heir to the throne" alive until reinforcements arrive. Those dirty peasants and even those nobles who just loiter around the royal court can help. The jester can taunt and anger anyone he can set his eyes upon. And the Noble can heave his coin to any spot in the game, causing any greedy peasants to move toward it. Credits Programmers: Caden Gunnarson Thomas Hugart Art/ Sound: Paul Kelley | ||
203569 | jam | balloons | in this almost 3d arcade game, you control the hot-balloon of tim trying to reach the top of the sky!  This my first game jam and i'm alone so please be tolerant ! For collect the balloons, go next to them and if they're too far away (in this case they're blank) press w or s (or the joystick up and down) for get closer to them (in this case they're yellow) and tadaa , you collect a balloon ! For move Tim , use a and d and hold down space or just use back triggers for gamepad.! | ||
203573 | jam | Toggle | Keep the platforms alive to reach the goal! Left - A / Left Arrow Right - D / Right Arrow Jump - W / Up Arrow Aim - Mouse Shoot - Left Mouse Button It could do with some music, some proper graphics, some more levels. Oh and my sweet slow-mo shooting doesn't seem to work outside of the editor, sad times.     | ||
203574 | jam | Tomb Flamer |  Keep the flame alive! Escape the tomb! Use your wits and dwindling flame to defeat the tomb's guardian once and for all. Version 1.1 Post-Jam (Not for rating!) [Windows](https://drive.google.com/file/d/1HwK_jP0G0pt1YdxFTpDSOtlpLTiYBMIA/view?usp=sharing) [Mac](https://drive.google.com/file/d/1eUxxaAoRogKFNaNMcd5nfGrvYRC_cDeb/view?usp=sharing) [Linux](https://drive.google.com/file/d/1xXu6RCQQEOd5RmAXp8bPurRR8Wy_AhMh/view?usp=sharing) Made with Godot | ||
203575 | compo | Crystalium |  ## [**Crystalium(HTML5)**](https://rudenko.itch.io/crystalium) ***** Hey, it was really fun and challenging to work on something like this. Crystalium is not a game, but audiovisual toy. Each crystal is unique, sometimes it can be beautifully looking and sounding, sometimes not. Just play "music" to grow crystals. Enjoy meditative drone experience. ### Controls: - NUMBERS - play sounds - SPACE - to next crystal ### Tools used: - Language: [Haxe](haxe.org) - Engine: [Clay](https://github.com/clay2d/clay)(based on amazing [Kha](https://github.com/Kode/Kha) framework) - Editor: Sublime Text Known issues: - Sound can be unstable(clicks etc). | ||
203576 | jam | Time Travel Terror | Your time machine crashed in prehistoric times! Repair your engine before the asteroid crashes to return to the modern era. Controls: A/D: Move Space: Jump S: Pick up stuff Q: Use sword (must make one first) R: Drop stuff Enter: Craft Esc: Crafting menu Thanks to dklon for sound effect. | ||
203577 | jam | Task Manager | Small game made for Ludum Dare 46. You have to keep your job alive, by making your boss satisfied. He gives you very "important" and "smart" tasks that you must do to avoid being fired.  ## Instructions * **WASD** to move * **E** to interact * **TAB** for TODO list ## Gameplay    ## Version 1.01 * Fixed animation playing too fast * Fixed bug when interacting with some items | ||
203582 | jam | KITAL: The Weight Of Survival | KITAL is the last of its kind - and it's up to you to prevent extinction. The labs have sent people after you to retrieve the rare creature. You can't let that happen. Short top-down puzzle adventure. Arrow Keys / SPACE / Left Control to play. | ||
203584 | jam | Zombie Movie Break | there is a movie break! the zombies broke out of the film (literally)... now you have to raid the cinema and... heal them. Seriously tho', KEEP'EM ALIVE, what would the world do without our beloved actresses? Use arrows to move, Q, E to side-walk Change weapons with the alphanumerics shoot with spacebar you need to take the zombie's HP to 1 in order to heal them! doing otherwise, will heal the zombie. | ||
203585 | jam | Flamy | A game made by two persons in 72 hours :v: You are a little fire flame that want to go to space, one rainy day you decide to do it. Your job is to KEEP IT ALIVE, who knows, maybe there are surprises in space :).  Play the game to see past that screen! ;) -- **Thanks for playing,** *Tanya & Daniel.* | ||
203588 | jam | Penguin Panic | You're a vegan penguin named Todd and you need to get fishy fish back to his family! Beat 11 challenging levels, dodging eggs, and slapping other penguins into oblivion to order to protect your fishy friend. Trailer: https://twitter.com/ToasterTot/status/1252426645551460354       | ||
203606 | jam | Area 0: Scrap Rain | Game description: The recent growths of the metropolis have incited an increase in the production of waste and scrap in all natural regions, this has led to such waste contaminating areas such as the banana tree of our rare friend Green, who must now battle For his life due to the recent radioactive rains of scrap metal flying everywhere, can you dodge them and achieve the highest score?  Credits: Jose Molina (@ShawarmaExpress), Denyam Noguera (@MasterDenx) y Joseph Quintero (@joseph12). | ||
203607 | jam | Alien Medicine | Alien Medicine let's you play as a robot that was built to save an alien's life... from inside of him  Figure it out the best way to do it, or, more likely... he will die! Game by PIPS team: - Adriel Araujo - Sérgio Faheina - João Victor Ribeiro | ||
203612 | jam | Keep That Boy | Keep the dev alive long enough to pay his rent.! Type the text on the computer screen to earn money, and don't forget to eat and drink! ------------- Programming and Music - David Knox Art - Joe Knox -------------  | ||
203628 | jam | Potater Toss |  GOAL OF THE GAME Bop the potato until it's cool enough to eat. LOOK AT THE THERMOMETER O_O ---------------------- It's Pajama Day, and you're ready to chow down on a yummy potater. Ouch! Ain't it hot though. Bop that boy 'till he cools so you can go to munch town. Don't you EVER let that spicy tot get away from you. You won't be eating floor potato again. Q/A Q: Why does pirate hate potat? A: Mystery. Keep you tasty fren safe from that sharp fella. __Ur body can take a knife, but ur potate sure can't__ | ||
203636 | jam | No Peeking | No peeking is a survival horror game by MonsterHeart. Features audio by Mike Jones. | ||
203645 | jam | Lumina Mori | This is a game about keeping your lantern going by collecting oil. It is very buggy and unfinished but I thought it was a cool concept. Use WASD to move, Left click to shoot, R to reload, and right click to search bodies and chests. | ||
203652 | jam | Seeking Power | In Mobile Worlds, our hero seeks a source of power to finally achieve what it needs!  Controles: PC: - X: Confirmar - ←: Move Left - A: Move Left - →: Move Right - D: Move Right - Space: Jump - ↑: Jump - W: Jump  Joystick: - X: Confirmar - ←: Move Left - →: Move Right - B: Jump  Team: - Gustavo Christino [lead organizer, lead programmer]; - Eduardo Bakabal [manager, programmer]; - Caroline Biscoita [programmer, graphics qa]; - Thâmara Prata [lead graphics]; - Troloze [audio, graphics]; - Tiago James [graphics]. | ||
203680 | jam | Game of Life |  Game of Life is a so called * *'cellular automaton'* *, in which evolution takes place on a two-dimensional orthogonal grid of square cells. Each square can either contain an alive cell or be empty (dead cell). At the beginning the board (in this instance measuring 50x50 squares = 2500 cells) is randomly populated. The 'seed intensity' parameter defines percentage of alive cells in relation to all possible cells on the board. Default value of 50% means that approximately (there is a probability factor involved) half (that is 1250) cells is alive at the start. Cellular automaton evolves in steps. Current state directly determines state of a following step. Standard (Conway's) rules of Game of Life describe multiplications and deaths of cells: 1. **For a square that is * *'alive'* *:** - Each cell with one or no neighbors dies, - Each cell with four or more neighbors dies, - Each cell with two or three neighbors survives. 2. **For a square that is * *'empty'* * or * *'dead' * * ** - Each cell with three neighbors becomes alive. An example of an evolution step:  In this instance, cells are color-coded according to amount of neighbouring cells.  During the course of the game, cells of a chosen colour can be temporarily protected from dying. Not every colour is worth protecting, which results from the Game of Life's rules. Protection from dying lasts for 12 evolution steps and is not 100% effective. Its strength decreases with each evolution step until reaches 0%. Protection can be turned on for the first time after 20 steps pass (and the color selection panel appears). Turning consecutive protection on is possible after 8 evolution steps. The aim of the game is to survive at least 250 evolution steps with at least 250 alive cells (10% of the board) | ||
203692 | jam | Memories Live On | A prototype made by me and some friends. A lot of stuff got left out, but the main theme is dealing with the loss of a loved one. A simple puzzle game, with plenty of emotional issues to sort out.  | ||
203696 | jam | Dark Kitchen | # Dark Kitchen Please read before playing: This is a dark game that is intentionally upsetting, stressful, and bleak. In order to not spoil the way the player discovers this, we won't say how, but please consider this a blanket content warning. There is also a more specific content warning at the bottom of this text. In these current times, we totally understand that not everyone wants to experience work like this. God knows the real world is horrible enough right now! So, if you don't feel like something like that, please don't play!! It'll still be here later!  ### Your first night working under the new restrictions, but you've been a delivery driver for a while now. This city has been changing for the worst... It should come second hand, and you'll be done before you know it, and you can go to sleep and wake up tomorrow not thinking about it, and carry on.  - This game is played with the mouse. - Click on your phone to bring it up, click away from it to put it away. - Use right click to look around. - You interact with the world through your phone: click on the map to set destinations, answer phone calls, accept new orders and make deliveries. - Also use mouse to click choices in dialogues. This game was made by [Sand Gardeners](https://www.sandgardeners.com) with [Marc Loths](https://www.twitter.com/OldLoths). [Sam](https://www.twitter.com/browniecove) did the writing + sound. [Marc](https://www.twitter.com/OldLoths) did the environments. [Colin](https://www.twitter.com/zephyrraine) did the programming. All donations will be split three ways and donated to these organisations that the three of us have chosen: [People Against Prisons Aotearoa](https://papa.org.nz/) [LA CIMADE](https://www.lacimade.org/la-cimade-english/) [Prison Reform Trust](http://www.prisonreformtrust.org.uk/WhoWeAre) *Content warning : death, murder, slurs.* | ||
203700 | jam | TWiG | DISCLAIMER: This game is obviously not completed. We do not know when things happen. You won't. But the game does. So trust the game! (Everything is done, but we did not have enough time to link everything together) ----------------------------------------------- -Jhon, before I go, there's a wonderful flower in the garden. Make sure you don't mow it. -No Worries, I'll make sure it stays there. Have a nice day darling! -You too! I'll see you tonight. -Everyday Jenny took care of her flower until... || Car crash in the news paper || -Since that day... Jhon takes care of it, reminding it of her. -& Make sure it stays alive. -& Every season has a different impact -& Give it Water -& Make sure its temperature is on point by lighting the fire or spinning the pinwheel -& Give it nutriments with the compost ! Flies are your ennemies ! As an old man your memory isnt at its best. Manage your task on the board ----------------------------------------- Game made by two, one designer and one coder. Control: The mouse Interact with the board to control our Hero Good luck & thank you! [And yeah, we did not have enough time for many features] | ||
203721 | jam | twisty shooty |  twisty shooty -- try to stay alive twisting in the wind on the space highway wasd to shoot, up/down/left/right to move godot(first attempt with this engine, neat set of tools), gimp, audacity, bsfxr, krita, famitracker some assets from previous work(opted out). thanks for playing! | ||
203725 | jam | Boggle Battle |  Make words quickly to stay alive amidst an ending flow of letters! Boggle Battle is a multiplayer game supporting any number of players. Make words quickly to survive, but make sure you plan ahead to conserve useful letters! Making long words sends additional lines of letters to the player on your right. Join the same room at http://battle.jschnei.com/?room=[your_room_name] to play with your friends!! ## Controls/rules - Use the mouse to click and drag between tiles to make words. Tiles must be adjacent orthogonally or diagonally. - If you make a valid word, those tiles are cleared and remaining tiles fall down. - If you make a word with 5 or more letters, you will attack the player on your right by sending additional lines to their board. The number of lines is equal to the length of the word minus 4 (so 5-letter word=1 line, 6-letter word=2 lines, etc.). - If a tile goes above the top of your board, you lose and are out for the round. Try to be the last one standing! ## Additional notes Given the current times, we wanted to make a multiplayer game that we could share with our friends online, inspired by playing games like Skribblio and online Codenames. We hope that this game can similarly provide some fun to all of you distancing out there. :) This is the first networked game we've made, and we're not sure how robust the server is. If the game is not working, let us know and we'll try to fix it ASAP. ## Credits Made with Haxeflixel. Design and programming by Colin Lu, Jon Schneider, and Anderson Wang. | ||
203728 | jam | Shooty Moony | Keep Earth Alive! You can do it, Shooty Moony! Made in Game Maker along with Photoshop, sfxr, and Audacity   | ||
203731 | jam | Potato Pandemonium | The potato restaurant You say Potato, We say Potato's oven has been broken, and all potatoes are too hot to handle! Can Head Chef 'Cool' Colin serve the guests, or will the restaurant get a bad rating? | ||
203732 | jam | Interstellar Transplant | Play as a tiny, round, anteater-like, hot-and-cold alien duo transporting their captain's precious plant across the space station! Hardly see why it's worth the trouble... This thing's incredibly delicate!   | ||
203738 | jam | Keep On | Keep the blob on stage by grabbing him and throwing him back on. It's kind of like a reverse Super Smash Bros! Get as high of a timer as you can. The timer increments only when the blob is on stage and isn't being held by the player. Press R to restart if the blob falls out of play. It's recommended that you play this game using a gamepad with an analog stick, however, a keyboard will work too. ---  --- ## KEYBOARD CONTROLS - **R:** Restart - **Z:** Jump - **X:** Grab Blob (only when off stage) - **X:** Throw blob (when held) - **C:** Boost - **Arrow keys:** Move --- ## TOOLS USED: - **IDE/Engine:** Stencyl - **Text Editor:** Sublime Text 3 - **Art Program:** Aseprite - **Music Program:** Logic Pro - **SFX:** Logic, Audacity, BFXR - **Color Palette:** Eroge Copper | ||
203741 | jam | Nuajeu | |||
203749 | jam | Keep It Alive top-down shooter | Download for Win, Linux or Mac here: https://kkrac.itch.io/keep-it-alive ------------------------------------ For Ludum Dare #46 "Keep It Alive" In this top-down shooter, your ammo is your HP: When you shoot or get hit, you lose 1 ammo/HP When you hit an enemy, you gain 1 ammo/HP When you kill an enemy, you get bonus ammo/HP You can make a special shot dealing more damage. Can you make your hero survive the enemies wave? | ||
203753 | jam | Don't let the party die | Keep the night alive! pass drinks to patrons, change the radio when people stop groovin', and "remove" inappropriate guests. | ||
203754 | jam | Flame of Prometheus | As a messenger of Prometheus himself, you must evade the gods and bring the gift of fire to the people of the world! *Please bear in mind this is a very basic version of this game* Use WASD to move. The gift of fire is very sensitive, so dont run into anything! You also only have a short amount of time to reach your destination. The life bar will slowly drain over time. | ||
203769 | jam | Last Lantern |  💀 Have fun playing. 💀 Game made by Adam Ramberg & Markus Tinnfält -------- #### ⚠️ UPDATE 2020-04-21: Currently loading checkpoints will break the game. Workaround is to choose to restart on death. Plans to upload a hotfix in the near future. -------- | ||
203774 | jam | Cat Ball | This is my firt game ever uploaded!! Ive tried to do Ludem Dare 3 previous times and failed every time. But I finally did a thing! Dogs have escaped in the maguffin factory and only you can save the last cat-egg from like being eaten and stuff. You and your sweet kicking skills are our last and only hope!!! Keep the cat alive by getting it and your self to the level goals.  --- #### CONTROLS: ##### Keyboard and mouse - move with A and D - jump with left mouse - when in slo-mo kick with right mouse. mouse direction is the direction it will go in - hold kick to kick harder! - restart level with R ##### Controller (xbox) - move with left stick - jump with A - when in slo-mo kick with B. left stick is the direction it will go in - hold kick to kick harder! - restasrt level with X --- The Jam theme made me think of the soccor game keep alive (also called keepy ups) and of escort missions. But escorting people is dull. Kicking them is better!! So I smushed the two. Its far from finished and full of bugs but I hope you have fun! I used a bunch of art and sounds from people waaay more talented than me. If anyting catches your eye. Here is where you can find them: - Level and Character art by [0x72](https://0x72.itch.io/16x16-industrial-tileset) - Game pad art by [lightUp](https://julianoferreiradelima.itch.io/gamepads-assets-pixelart) - Sound FX by [OmegaPixelArt](https://omegaosg.itch.io/gameboy-sfx-pack) - Music by [DOS88](https://dos88.itch.io/dos-88-music-library) - Font by [Void](https://arcade.itch.io/awkward) - I was going to use [this music pack from chiptunistchippy](https://chiptunistchippy.itch.io/chippy-music-pack) but ran out of time :( THANKS FOR PLAYING. and also reading this! | ||
203788 | jam | From Little Things |  From Little Things is a speed puzzle game where you have to find and grow 7 different alien plants, then keep them alive while you continue the hunt for those you haven't found yet. Game Objective: Find each seed and put them in their respective pots. Then follow the recipe that appears above it by finding the required item on the map. Once you have fully grown a plant you will have to consistently maintain it otherwise you risk it going back stages in its growth. | ||
203791 | jam | Disco Alive | Keep Disco Alive! Keep the Party going!  !!!WARNING TO STREAMERS!!! The game's theme was inspired by the disco song Stay Alive, therefore I decide to make my own mixtape it has copyrighted music.  *Color blind friendly (Hopefully... or I wasted too much time) controls - mouse - Drop and drag Dice - Shake Dice to Roll - drop Dice on Characters to interact - door to start the game - keep your points above the goal Goodluck have fun!!! Feedback is appreciated let me know what was your high score  | ||
203796 | jam | Mothership | The robots that maintain your ship have stopped working. It is up to you, the only crew member, to keep everyone alive until you reach your destination. | ||
203804 | jam | Rickety, Rickety Robot |  You are the RC-2178... a VERY advanced robot. You need to safely escort an old outdated robot through a series of mazes. I'm hoping to add more levels and interactions. If it doesn't go against the rules, I plan to upload a post-jam version with some improvements. | ||
203810 | jam | Keed your Distance | This is a game for the ludum dare 46 game jam. The theme was "keep it alive" and we created a game in which the player must act as a virus, jumping from person to person in order to survive. Use WASD for move the character and aim with the mouse. Press and hold Space to sneeze on to the next carrier Stay with the carrier long enough to have them infected. Credits: Ruben Ornelas @rOctavius: Programming, Game Design Marco Vale @MarcoValeKaz: Visuals, Audio | ||
203814 | jam | Chance | Experimental Game Boy RPG based on the true story of Genie Chance. This is the podcast episode where I learned about her story: https://99percentinvisible.org/episode/chance-anchorwoman-great-alaska-earthquake/   Built using GB Studio. All graphics designed by me except the character and npc sprites from Chris Maltby. | ||
203820 | jam | Keep the Dream Alive! | You're the only one that can keep your coach's little league dreams alive! Use SPACE to swing, and try to hit 20 home runs without striking out! Just watch out for the pitcher's infamous HEATER.  Programming by Adam Music and art by Gage | ||
203821 | jam | Focus, kid! |  You've to buy some ingredients to make a beautiful cake back at home. Go to the different shops avoiding all distractions or they will change your current thoughts. To protect yourself, focus using Z. When you're focused, distractions from the outside world can't affect you. ## Controls * **Arrow keys**: Move right and left, or interact when hinted. * **Z**: Focus and protect yourself from the outside world. * **Escape**: To restart the game ### Tools used: GameMaker Studio 2, Figma, FL Studio and pen & paper. (Audio samples from: zapsplat) | ||
203832 | jam | MagniFire |  In MagniFire, you're trying to save a poor little ant from a dangerous fire-creating magnifying glass. BUT only saving it isn't enough, you must feed her with the fruits at each corner, let's appease her appetite and her trauma. :) Just move your cursor around and the sugar in your hand will attract the ant where you want. Fruits won't be lootable before ~10s after being looted. When you're hit, your invulnerable during ~10s. Enjoy! o/ | ||
203833 | jam | Hunters and Haunters | description coming soon | ||
203847 | jam | Defense of the Anka: Wraith of the Duck King | Ahoy, fellow game devs. I decided to code a whole engine from scratch this time. Of course it's buggy and the game is way simpler than we could do if we had used known engines (or at least coded this simple engine one week ago), but it was a lot of fun and many friends decided to join me and learn how to do things from scratch :D Our team only have programmers, sadly, so graphics and audio are simple.  Arrow keys to move player. Space to interact (pick up items, place shops and factories, give candies to duck) Keep the duck king alive (please)! He will give you some items if you help him live, he's generous Builds: Windows x64 We have Linux support but we didn't have time to package it with dependencies. You can compile from source, just install SDL2, SDL2_mixer and run make. We didn't have time to configure WebGL build, sadly :( Have fun! | ||
203849 | jam | Tetralon | Use tetris-shaped walls to build your own a medieval (plague free!) city. You have a limited number of walls to capture the most land and landmarks (churches, mines, etc.) as you can. (Inspired by the Rampart video game.) Enjoy!  | ||
203851 | jam | Cubi & Spheri | we didn’t manage to get as far with this as we’d hoped, the AI is not good(and i forgotto add nav mesh obstacle to the environement) the level is too clumsy and there is no sound but with the problemes we've got durig the jam i think the result is ok and that there is a bit of fun in there i hope you will like it, we will make a after jam version with all the missing thing. but here’s what we’ve got enjoy! Control a robot Cubi and protect your friend Spheri from terrible enemies! Watch out for Spheri's battery and make sure it doesn't get out of control when reaching electrical terminals! A game by Hugo Kieffer and Maxence Couteau. Xbox Game Pad Controls Action Button Move Thumbsticks Punch B   | ||
203853 | jam | Arcane City: Alive | A dark, short visual novel of Lovecraftian Horror set in our ever expanding universe. | ||
203862 | jam | Life of the Party | There's a party happening and you're going! Keep the good vibes alive. Our first Ludum Dare in Unity and our first attempt at a game with a lot of text! | ||
203869 | jam | Turtemple | **Description:** A short adventure/puzzle about 3 sacred turtles that hold the world together. It's up to you to keep them alive from evil cultists, who want to throw the universe off-balance. **Credits:** Art and music: Qvuaksna Programming and additional art: jandourek **Note:** We were a bit too ambitious and the game ended up being fairly buggy and unpolished. We still hope you enjoy it! :) __________________________ **Known bugs:** - The final cultist just straight up doesn't attack if you leave and re-enter the room. (Fixed in Patch 1) - Items and turtles can sometimes get stuck in walls or doors. - Picking up the second shield will cause the first door to close, so make sure you take anything you need out, or just don't pick up the shield. __________________________  __________________________ **Changelog:** **Patch 1 (21/4/2020)** (Note: **We encourage you to play and rate the original version of the game first.** The patch only adds an additional challenge that stopped working shortly before release.) - Fixed bug, where the final cultist would stop attacking if you left and re-entered the room (so basically every time). __________________________ | ||
203874 | jam | The big plant protection programme | I, Badduck, together with Eli (https://retryeli.com) have made a game where you protect a plant from bugs and wasps. The game is pretty hard and could contain some glitches, but please do enjoy!!! IMPORTANT!!!!! You can prevent following glitches from happening by reading how below. | \/ Glitches: - The difficulty of the game depends on how much time has passed since launching the program. Because of this, you can sometimes see a ridiculous amount of enemies when you first play the game. To prevent this, close the program and when you open it again, immediately press play. - The sprinkler turret doesn't shoot. To kill enemies that are immune to bullets (the wasp), buy the flamethrower. - The difficulty ramps up very fast at some point, lagging the game and making it unplayable. Sorry for that.  | ||
203879 | jam | Fireflies | In this immersive game your goal is to keep night fire burning. You do this by dragging fireflies to hungry plants, and then feed those plants to flame. You will discover that different plants and bugs have different effects on the world. Brave the elements, and uncover mysteries of the night flame. | ||
203909 | jam | A Wild Yeast Appears! |  Buy ingredients and try to brew some exceptional bewerages. The game vastly lacks major features, so just try to experiment and get the most expensive drink possible! Hint: add yeast to some sugar content inside of a bottle and then wait for a few days (clicking on a calendar on the right side of the area skips one day). Use mouse wheel to rotate items in hand. Music: "Bittersweet" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ | ||
203910 | jam | Isochronism | Rune wakes up in a surreal landscape, only to be asked to solve riddles for unknown reasons. Accompanied by their friend Shara they shall see just how deep the rabbit hole goes. Isochronism is a puzzle game where you have to figure out codes in order to progress.   | ||
203911 | jam | Flight of Chernobog | Sacrifice unsuspecting avians to your ever rising flame and make for the moon! Controls: - Mouse cursor to aim - Left mouse to Shoot - Right mouse to Grab - Alt+Enter to enter/exit fullscreen  | ||
203931 | jam | Petulant Critters |  # Petulant Critters ## Grow your own Critter! ! ## Over 8 possible pets! ## Plenty of interactions! ### Please don't run out of battery.  EDIT: Fixed a game-breaking bug where essential UI text would be off screen on some monitors. ## Credits: ### Programming - Serp, Shammy, Gentlemon ### Art - Mercy, Absol, Shammy ### Music - Spiffy ### Voice Acting - Mr Fel ### Additional Design Work - Tymps Follow us: Shammy - [Twitter](http://twitter.com/nomadstarling) Mercy - [Twitter](http://twitter.com/calorisbasin) Abs - [Twitter](http://twitter.com/absolita2) Spiffy - [Soundcloud](http://soundcloud.com/SpiffiestTea) Fel - [Twitter](http://twitter.com/vocalfel) | ||
203948 | jam | Lawn and Order | Push buckets of water around to resuscitate the dead grass on your lawn. My first Ludum Dare entry! | ||
203951 | jam | HearthFire | [Unfinished] Keep the fire alive grabing wood but be wary, if you stay on the dark for too long you will die click on trees to chop them press Space to craft a torch press E to place wood in fireplace - All the art, 3d model, music and scripts used in this game were produced by: -Carlos Matheus Barros da Silva - https://github.com/CarlosMatheus -Luiz Henrique Aguiar de Lima Alves - https://github.com/HikkusT -Juan Marco de Jesus Libonatti - https://github.com/WarXenozord | ||
203952 | jam | kingspringborn | |||
203974 | jam | Spacepod | Guide your space whale and its precious cargo of colonists to a new home through hostile space! Fend off space urchins, deadly cosmic jellies, and wandering celestial predators as you gather drifting spaceweed and keep up your strength! Mouse controls supported. Left-click to launch attackers (red) at enemies; right-click to launch gatherers (green) at spaceweed. Don't send your whales after the wrong targets by accident - hitting spaceweed with an attacker will slow them down for five seconds, and hitting an enemy with a gatherer will disable them outright for fifteen seconds!    | ||
203988 | jam | Ghost Prom | The idea is that you are a ghost who is possessing the body of a dying high school student in order to fulfill your dying wish to finally go to prom. Will you score a date and keep your body alive long enough to live your dream? Edit: Currently the game is unfinished and there are some issues with dialogue. Music - Muse en Lystrala Programming - dreamlogician Art - King Squid & Meghan Dealy Design- King Squid | ||
204026 | jam | Touch it! Do it! | https://jmbyam.github.io/Final/ You go around and try to touch all the rotating cubes. You'll know that it's been activated when the cube turns dark. Wasd to move, space to jump, left click to swing your "sword". Loose interpretation. If your health hits 0 you start over and sorry ahead of time for the view blocking. | ||
204033 | jam | Hatchling | -Submitted for LD46 GameJam You've just obtained a mysterious, lone dragon's egg from the depths of a dark dungeon. It's up to you to take care of the mythical beast and raise them to be as strong as ever WASD- Move F-Attack E- Interact | ||
204035 | jam | Memories | |||
204098 | jam | Feed The Beast | Beast is hungry  About: By now I am 4h late with the upload but thats what I've got for this jam. I am happy with the result and I don't care for any ratings but please leave a review, it would mean the world to me if I get to know what you think about our game. :) The Game: Escort a beast throught various landscapes. Feed the beast with defeated enemies and shoot at the beast to regain health. There are 5 (or 6?) different weapons in the game (my friend, who made the leveldesign did a good job at hiding them). Barricade-Doors can be opened from the other side - find a way over or around them. And most importantly: have fun! known Bugs: Pathfinding sometimes goes wild Restart Button does not work, you have to close and re-open the game. Controls: Walk with WASD Drag Enemies with Right Mouse Button Shoot with Left Mouse Button Jump with Space Change Weapons with MouseWheel or Number Keys | ||
204208 | jam | FlowerDefense(scrapped) | |||
204297 | jam | Ludum46KeepItAlive | |||
204579 | jam | Big Monster Bird | The bird is always losing health as it's hungry! Also The Men are gonna get it and kill it! Use WASD or Arrows to scroll Click on stuff to do actions Trees make apples Apples heal the bird Gold gives you money Buy chicks to help only fighters can attack The Men Space to snap to bird R to reset The game is really rough around the edges but I will come back and clean stuff up. Text is blurry because of some HaxeFlixel issue. I'm very tired so I will get back to this when I can and sort out a better description! | ||
204636 | jam | Survive tild the last | |||
204721 | compo | Cag0n | No es importante | ||
204736 | compo | owo | |||
204971 | compo | Keep the rabbit alive! | |||
204991 | compo | vetoji5431's Game | |||
205103 | jam | Gumball | Place tiles, keep Gumball alive! And collect bubble gum! I'm late but I started on Sunday, I swear! | ||
205281 | jam | kep it alive | download link below | ||
205298 | compo | Not finished |