Made by tsjost
Games indexed at 2019-10-08 03:06 UTC
ID | Type | Name | Platforms | Private comments (saved locally) | Description |
159354 | jam | Frankenstore | Selling clothes... with a dark twist! | ||
159361 | compo | I Have Nothing - If I don't take from you! | https://www.youtube.com/watch?v=0w9lYAf4Xmw **Play here, WebGL version available: https://imphenzia.itch.io/ld45-i-have-nothing ** You start with nothing. ## HOW TO PLAY Score points by **putting on clothes** (just walk over them - but in the right order) Score points by **picking up items** and **dropping them in the empty apartment**. Don't let the lady see you - she will **chase you down** and **knock you out** to game over! You can complete the game by getting fully dressed and moving everything except the rugs into the empty apartment. ## MOUSE CONTROLS **Walk** - Left Click on Floor **Pick Up Furniture** - Left Click on Item **Drop Furniture** - Right Click ## SCREENSHOTS      ## ABOUT This game was made by Stefan Persson (Imphenzia) from scratch - including game design, programming, 3d models, animations, sound effects, and music - in 48 hours for the Ludum Dare 45 competition! The theme for LD45 was "Start With Nothing" Tools used: Unity3D, Blender 2.8, Photoshop, Sound Forge 11, Cubase 9.5 visit www.imphenzia.com - and follow me on Twitter @imphenzia - and YouTube www.youtube.com/imphenzia ### Updates 20191007: I implemented a game broken fix where the lady could get stuck quite easily, she now clears the path. It was a small change that had to be made. | ||
159366 | jam | Biocoin | Literally a game where you walk around collecting coins. This game was made for the Ludum Dare 45 Jam using C++ and SFML. I used Ludum Dare as experimental test with the SFML framework, which explains why it lacks features. You can clone or see the source code [here](https://github.com/tobychadderton1/Biocoin).  This was also my first test with sprite animation, which I think went rather well(especially considering my terrible programmer art). Nevertheless, I am proud of it, so have fun playing. | ||
159372 | jam | Merge 'em Wars |  A game about trading and merging your cards to cleverly to beat your rival and claim card player dominance! The game is fun, innovative and relatively simple and easy. I recommend you play through a second or third time to see how your fortunes may differ!  ### How to Play Explained in-game :) ### Controls - **Space** - Advance to next day - **M** - Mute/ Unmute Everything else is with the mouse ### Known Issues - Initial intro screen says that the game takes place over "5 days" when it actually takes place over 7. - Cards don't properly go over each other. - Rival doesn't get a blank if he won the previous day. ----- | ||
159374 | jam | Protector | You start with no safety from the invasion of zombies. Make a shelter, and fight off zombies. A pretty rushed and rubbish game, but I thought I might as well publish it anyway... | ||
159375 | compo | Create! | There is nothing…yet. *__Click__ and drag* stuff around to make stuff ! Try creating more good things than bad things, that would be nice.  I couldn't spend as much time as I wanted to on this, so it lacks audio and there are only 15 different things to create. I hope you like it regardless :) **SPOILER - Things you can create** - the World - Life - Death - Women - Language - Sex - Drowning - Mermaids - Burial - Aliens - Races - Racism - Kings - France - Overpopulation | ||
159377 | compo | Vacuity | You are a black hole and must create the world around you through exploration and experimentation. All design, programming, art, music, and sound design was made within 48 hours by DecadeDecaf.  | ||
159386 | jam | Acorn Rush | Thanks so much for checking out our entry! After you’re done playing, please share your high score in the comments. (our high score is 2400) ### Lore You were too busy participating in game jams to gather acorns for winter! Now you have to start with nothing and collect enough acorns before it’s too late! Oh! -and watch out for the other squirrels trying to steal your acorns! ### Controls * Movement - WASD or arrow keys * Pick-up - Right-click * Throw - Left-click * Pause - Esc key ### Credits * Programming and music by @MrPiedPiper * Art and animations by @StinkyKitty Also, there's a bug right now that sometimes causes thieves to get stuck after falling. Also the thieves always run to the right :P    | ||
159390 | jam | Soulbound |   Soulbound is a roguelike top-down shooter in a dark, metaphysical setting. Starting with nothing and as nothing, you select from 4 playable spirits to fight your way through purgatory. Move your soul with WASD and aim projectiles with the mouse. Attacks are fired along a timeline, which can be used to rearrange new projectiles to create unique attack combinations. With original artwork and music composed by Team Ghost members Skawly and Conduit, Soulbound leaves the player with an eerie atmosphere in an otherworldly realm. Move: WASD Aim Projectiles: Mouse Interact: Left Click Through the passage of time, your attacks will be initiated. You can rearrange attacks along the attack line by clicking and dragging them. Along your journey, you will find items that grant you new attacks and abilities. You can equip a new item by placing it in your inventory to the right. Or cast them aside to the bottom right. Take note, discarded items cannot be retrieved. Ghost in the Toast: Avery Ruth (programmer, pixel artist) | Kelly McDermott (digital artist, graphic designer) | Tyler Byers (music and sound effects composer) | ||
159405 | jam | Survival Shore | Survival Shore is a simple game where you just have to craft a raft to survive the island you have been washed up on. TO COMPLETE THE GAME Unfortunately I didn't have time for tutorials :( but the concept is simple -Make a knife with a stick and a rock, this will help you gather all other elements -Add two grasses together to craft cloth -add cloth and grass to craft rope -Add Iron and Iron for the raft frame (don't question me, I'm running on little sleep and so are you so...) -Add the frame and the rope to make a boat and beat the game *!Controls!* I - inventory Click on stuff you picked up to add it to the craft thingy ma jig(that's the official name, which is copyrighted. since you read that you owe me 5 cents) Esc or P - pause Left Click - stab at mine-y thing like a boss :sunglasses:     | ||
159409 | jam | Ex nihilo | Ex nihilo (latin) means out of nothing, and that kinda is what this game is about. (It's basically the theme after all) Ex nihilo is a city builder game, on an island, in the middle of the ocean. In our game, you obtain your own island for *free!* It's now your mission to make it into a money making machine Every island is procedurally generated. Which means that it is 'random' in a sense. Essientialy, every island is different. You manage your island and try and make it as wealthy as possible! # How to play -Use WASD for camera movement -Hold mouse1 and drag to rotate the camera -Press E or click the button to open build menu -While placing a building press R to rotate it 45 degress -An interval or cycle, is usually every 30 seconds, a building uses or produces 'currency' each interval. -Money is obviously a currency. You use it to buy stuff, you get it from tax-paying citizens. -Power is a another currency in Ex nihilo. Every building either produces or consumes power each interval/cycle. If your power goes below 0, you lose money. -Happiness is a currency as well. Your happiness determines how much money your citizens are willing to pay as taxes per interval. -Your level is determined by how much XP you have earned throughout the game. *Pro-tip: hover over your level to show your progress toward the next level # Tools -Unity (engine) -Visual studio (programming) -Blender (models) -Reason (music) -Paint.net graphics and sprites # Images   *^ Procedural generation ^*    *^ Specialize ^* # Before you play **Unfortuneatly the WebGL has a wierd error when loading the game, so the WebGL version doesn’t work at the moment. Please download the PC version or wait till the game is avaible for WebGL.** *You should know before playing the game that in it's current state the game has __a lot of balancing issues and bugs.__ We will try to fix these as soon as possible* If you incounter any bugs or problems or just feedback in general, please leave a comment. *Thanks and enjoy our game!* | ||
159414 | jam | Build the World | The title describes itself. You start with an empty world, and you add tiles by holding mouse button. There are some hidden chests too! | ||
159417 | compo | The Runner | A trivial fighting game based on the principle of rock, paper, scissors. The game is fun in single player, (you get a simple AI to play against), but the game was originally meant to be played with 2 players on the same screen. Find a friend and try it out! Can you stop your friend from getting a lot of kills and be a real hero? No instructions required. The game will tell you what to do :) This is my second Ludum Dare and I had a blast just like last time :)   | ||
159423 | compo | Angry Words | TLDR; Complete the crossword layout. The word 'NOTHING' is the starting point for every puzzle. I'm working on the WebGL build - currently it's just loading to a black screen, might have to jump back a few Unity versions. I came up completely blank on Saturday so this was made from 10AM on Sunday onwards.   | ||
159424 | jam | A_semblance | A platformer where you play as a robot that's.. Well, being assembled.   | ||
159425 | jam | Shigechi's assembly | We managed to complete literally 5 minutes before the deadline. We were two this time, and we started late in a day so our game isn't as polished. But, The graphics are still somewhat ok and the game is also somewhat enjoyable. Controls: WASD move E harvest (when close to object) and pickup F using the machine Q to drop equipped tools 1 - 4 use inventory items Goal: BUILD THE SPACESHIP! Go right and left enough to get to the desert to find iron (in the snow) and cactus and sand in the desert. Once your hunger is at 0, you lose. Start by making the tools, and then move into using Iron to build the ultimate vehicle. Recipes: As for the spaceship, you need to finish the first set of tools. try to put stone and wood to make them. After that, try “smelting” sand in the machine and then try to use Iron for the space ship Music: GREAT DAYS - 8 BIT REMIX (made by us) S H I G E C H I | ||
159430 | compo | Claimbeer | Claimbeer is a small metroidvania where you start in a dark room. You was drunken and got here in this dark cave but you don't know how you cam in here. You must get out of this cave. You can collect your items and unlock abilities and things. - Candle: Enlight the world - Jump Boots: You can Jump now (with Space) - Arrow: You can shoot arrows with X - Dash: You can now dash with C    | ||
159433 | jam | What have you got there? |  "What have you got there?" the father asked the child. "Nothing." replied the child, hiding the stick he picked up behind his back. Satisfied with the answer, the father beckons the child to follow. School is over and mummy is waiting at home with a freshly cooked meal. The father, as an adult, has long since forgotten that a stick in the hand of a child can be a powerful weapon capable of conquering even the most hideous of foes. The mundane walk home becomes an adventure in the fantasy of a child. In "What have you got there?", you play as the child conquering foes with a stick on a walk home. Please make sure to protect your dad from the imaginary monsters! ### Controls - **A, D, 🠐, 🠒**: Move left / right - **E** : Attack - **G**: Throw Grenade - **Space**: Jump ### Credits - Background Music: A Forest's Whisper by ietsu (CC-BY 3.0) - Sound Effects: Sonniss.com - Monster and Hero Sprites: rvros (https://rvros.itch.io) - Fantasy Tileset: vnitti (https://vnitti.itch.io) Link to the game: https://kirroyal.itch.io/what-have-you-got-there | ||
159435 | compo | In the beginning | THE GAME In the beginning the earth was unformed and void... https://snufkinshat.itch.io/begin HOW TO PLAY Visit creation as it happened. Find your way through each level as the earth is formed. WASD or arrow keys to move. As the earth is more fully formed, so are you and your skills. DEV NOTES I ran out of time so, unfortunately, you only get to experience the first three days of creation. Enjoy!  | ||
159436 | jam | Stuff from click | https://www.youtube.com/watch?v=_bIkSfL_ABA | ||
159441 | compo | Mission Start With Nothing | Mission Start with Nothing is a first person stealth game where you complete different objectives in which you start with nothing. Defeat enemies to take their weapons, then use those weapons to complete objectives.   Use WASD to move. Use E to use your weapon or punch if you do not have one. Use Space to Jump. Hold Shift to Sprint. | ||
159451 | jam | Awaken |  Summary -------------------------------------------- You are trapped and unable to escape. Your encounter the guardian of this area and only have 60 seconds to prepare before it awakens. Controls: -------------------------------------------- WASD/Arrow keys - Move 1,2,3 - Item slots E/X - Pickup Item Space - Use Item / Attack | ||
159453 | jam | Bankbusters |  # Story: You are a criminal who has lost everything. Because you have absolutely nothing, you decide to rob a bank. You steal explosives from a nearby department store and place them near the bottom of the bank...  # Controls: **Move Left:** a / ← **Move Right:** d / → After the bank explodes, try to catch the money and avoid the pieces of burning building!  | ||
159456 | jam | From Slime: Achieve Humanity |  # From Slime A game about being a slime, starting with nothing. Sliming their way through the abandoned crypts of necropolis for the parts that truly define a Human Being. ## Windows users - Download .zip - Extract somewhere - Run the .exe and play the game ## Linux users - Download .zip - Extract somewhere - Run the .exe with Wine ## Mac Users - I don't know, sorry. ## Screenshots      https://www.youtube.com/watch?v=EU1nJuN_87A ## Credits @perfectods219 aka RisingThumb for programming @redyeg aka Yeg for epic art @obihen for music and levels @cam-white for git help and extra programming | ||
159459 | jam | Boltzmann | ## You are born in an empty void. Soon you find out you have the powers of Creation and Destruction.   This is a sandbox game about creating your own universe, there is no pre-made objective or end goal. Thank your for playing! ### Visuals by @Greon (https://twitter.com/Greon8), ### Code and music by Hermitao (https://twitter.com/Hermitao10). | ||
159473 | compo | [NSFW] Naked Escape | I was a bit frustrated with the theme. "Start with nothing" implies that at some point later in the game you would have something. And this means you have to have a character, and be able to get things... which is kind of a lot of imlications that are not really mentioned in the Theme. So I decided to make a kind of "Nope" interpretation of the theme and make a game where you start with nothing, but at no point later in the game you get anything. And to really hammer the point of starting with nothing home, I decided that player character will start with absolutelu nothing - not even a loincloth. Though I made kind of a censuring system so you are not forced to see something you might find offensive. It is on by default, but you can turn it off in Options menu. But remember - you have to hold "Control" while you disable it. ((If you can't follow this instruction, you are probably too young to play uncensored version)). The game utilized Unity Input system, so it should be friently to different input devices. It was tested using WSAD and mouse. Please let me know if something is not working for you. All intended builds are now published. | ||
159479 | jam | Random Planet | A foreign creature call you and drop you on a random planet with nothing on it! Wood, grass and stone... Put everything together! Press ENTRY to cut down trees, and any other things! Push them to build pieces of houses! NPC will help you! coder : Sisy (@sisy) *, jessicafeng825 (@jessicafeng825) , graphic : samuel78 (@samuel78) | ||
159482 | compo | Conquer With Code | A Programming Game. Where you have to program a drone to collect resources and craft buildings to make clones of itself and conquer the galaxy! | ||
159484 | jam | I ain't got no body | Oh no, you're dead! And what's even worse, looks like you got a-head of yourself 😉 You wake up in a graveyard infested by zombies. Find a way to get out... Maybe you're going to need a hand, literally! Controls: This game is mouse-only. Drag the cursor while holding the left button down to move in that direction. Press the right button to perform special actions. Credits: Code: WeaverDev Art: SquareDev Music &SFX: Freesound.org, incompetech.com/music/ Ending song from https://filmmusic.io "Surf Shimmy" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) We had to rush things a bit towards the end so we didn't have a lot of time to playtest and whatnot. Please let us know if you run into any big bugs. We plan to tweak and fix the game in the coming week. | ||
159491 | compo | Outside the BOX | https://youtu.be/zMMPVxxybmg ## Description Move **Outside the BOX** to get from *nothing* to *everything*. ## Instructions * Press **F** for *fullscreen mode* * Press **Any Key** to *begin* * Use **Arrow Keys** to *move* * Press **R** to *reset the level* ## Tools used * **Love2d** - *Framework* * **VS Code** - *Code editing* * **Tiled** - *Level editing* * **FL Studio 20** - *Sound effects and music* | ||
159496 | jam | Crash Landing | # Story: My tired brain didn't put the story anywhere in the game and thought everyone would instantly understand that this was about a robot crash landing when they heard the sound of a microwave beeping. That is not the case, so this is pretty important unless you want to be like "What. Just. Happened." at the beginning of the game. So the story is that you are a robot that crashes and you have nothing left in your battery except for a little bit of power in the reserves. # Game play: Basically you run around 'solving' puzzles that I quickly put together in the last three hours of the jam. Also there are only three levels. # State: Not my best LD. It's a neat little thing with promise I'd say but is in dire need of better graphics and the puzzles are busy-work at best, I'd say it's relatively incomplete, but seeing as I didn't think I would even have time to make more then the first level, it's passable. Most importantly, it's playable. Even if not that fun...... # What went wrong? SCOPE. For a LDJAM this was do-able, I just forgot that I only had 16 hours, and in that time, this was definitely not do-able. # ScreenShots   | ||
159502 | jam | Uballto |  Welcome to *Uballto*, a Linux distribution for...distributing balls. That's right, in this desktop environment, dialog windows are used to guide balls to their target flags. Do you have the technical wits to master this distro? Made by [one individual](https://www.omiyagames.com/). ## Controls: * Played entirely with the mouse. * Tap ESC will also open the menu as well. ## Notes: * 10/7 - Tripled the number of levels before the Jam deadline. Enjoy! * 10/6 - Submitting this early due to a very busy schedule on Monday. In theory, though, I should be able to fit in more levels and game mechanics before the jam deadline. Stay tuned! ## Logs: * v1.0 - Increased the number of levels from 3 to 9 before the Jam deadline. * v0.1 - Initial upload. | ||
159505 | compo | Cosmoteer | Do you want to build a spaceship?  You are a humble toy, designed to inspire the imagionation and creativity of children. But you have always dreamed for a life in the stars. The ship has already been designed, but is currently in pieces. Collect them all, and your dream of achieving flight. will be guaranteed. pieces to look out for.  THE COCKPIT: This will give you a double jump ability  THE ENGINES: This will increase your movement speed  THE CANOPY: This will complete your ship, and begin the spawning of fuel.  FUEL: Collect Ten of these and you Win! throw bricks to distract the cat  Movement: WASD Pickup Brick: E Throw: T Screenshots   Tools used. Music http://abundant-music.com Blender Unity | ||
159506 | compo | Shrine of Calamity | I was trying to make a 3D maze game where you collected artifacts and avoided traps, but I ran out of time for most of the things I wanted to do. This was my first game jam, and even though I didn't finish it the way I would have liked I still wanted to submit something, and I will do more in the future especially now that I know what I am up against. | ||
159508 | jam | Desert Flight | Controls: W and S and spacebar  Your task, to avoid birds with your airplane. | ||
159517 | jam | adventure again | adventure-again | ||
159519 | compo | ModuMon - Barebones Edition | **ModuMon(Modular Monsters)** is a top-down 2D "fighting"(There's literally just one attack) arcade game in which you start out with nothing besides your skeleton. You have to try to snatch the **loose remains** of dead enemies off the ground and get to the safety of the **goal-hole**.  In there, you can **reassemble your body** using the parts you've gathered. Every part has different *statistic modifiers*, so if you're made entirely out of bones you can move really fast, but you're going to be a lot weaker. On the other hand, if you're built mostly from fleshy parts, your attacks are going to be strong, but your movements slow and sluggish.  Once you're done creating your new body, you can test it out by going outside and trying to brawl with some enemies. If you survive, you can find another hole to crawl into and repeat the process.  If you have some body parts you don't need, you can **sell** them on the *hole black market* in exchange for **health**. If, however, your reach your maximum hitpoint amount, the hole community won't be interested in trading with you any more, so your only way of getting rid of unwanted body parts will be just **dropping** them, presumably into unsuspecting citizen's windows and mailboxes. **There's no ultimate goal besides getting the high score and maybe creating the silliest looking monster possible.** # How to play: ## a tiny strategy guide I saw some people confused about the gameplay loop, which is completely fair. Here's some advice: In the first 1-2 levels, don't engage in combat unless you're confident you're experienced/strong enough. Instead, wait for the big guys to brawl it out and pick up the better parts. If you prefer being **fast**, and you accept having low strength, I'd recommend picking up **bones**. If, on the other hand, you want to be **stronger** and don't have a problem with slower movement, the **meaty**/**robot** parts are for you! Try different balances of body parts. Maybe a robot hybrid with meaty legs suits your playstyle best! Or maybe a skeleton with a muscular body and arms? Who knows! **Experiment!** If you've found a configuration you like and have some useless parts laying around, **sell them**! It's going to **increase your HP**. That's another thing that should motivate you to pick up parts. Even if your build's perfect, you'll probably want to **heal** after the round ends. Once you're confident in your build's ability to battle, engage in combat to **earn points** and increase your highscore! This is an arcade game, after all! Hope this helps. Have fun! ### DISCLAIMER: The game window's 540x540p, and I haven't had the time to program in proper rescaling, so if you have a 4K/8K monitor, the game's probably not gonna be playable. ## The Controls can be found in the game's menu. *The game's been made using ArgonEngine, which is my rubbish Java-based game engine. There's no public version of it as of yet, though I might make it public at some point.* | ||
159531 | compo | Null Blob |  Drift through the the Nullspace with your Null Blob W,A,S,D or Arrow Keys to control. There are different (invisible but still there) 'floor' properties, which will cause the Blob to change its rolling behaviors as you travel along. Softbody physics using the awesome MathUtilities from Johnathon Selstad Music made using [LOFI CHIP-HOP MACHINE] by fricochet | ||
159544 | jam | Jesaouf VI | **A simple shooter.** "We come from nothing, we are going back to nothing-In the end what have we lost? Nothing!” Really poor Gameplay, sorry. I hope you will enjoy the context and the musics All assets are googled (and propably copyrighted for some). But the game engine is mine: The source is split in three parts: - Ludum45: the game itself - chaos: a base C++ libray, the core of the engine - death: another library more dedicated for games Otherwise i use the following C++ libraries - OpenGL (4.5) - Glew - Glfw - Irrklang - Boost with MPL - STL - FreeImage - Glm - Tinyxml2 - Freetype - Nlohmann/json And - TiledMap Editor Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile. Let me know if you want some informations relative to the code.   ## GAMEPAD CONTROLS: Gamepad to displace Button A: Fire Button B: Dash Button Y: Bright side of life Start / Select : pause the game ## KEYBOARD CONTROLS: Arrows to move SPACEBAR: Fire CONTROL : Dash ALT : Bright side of life F10 : Toggle Fullscreen ESC/P : Pause SHIFT+ESC : quit | ||
159556 | jam | Untitled | (**Note:** This game was not finished and is missing many basic features.) Find the three keys to unlock the doors and reach the goal. Move tiles around to explore the map.  ## Controls **`W S A D`** = Move around the map. **Press and hold `z` + `W S A D`** to pick up or place a floor tile in that direction. ## Alternate Controls **`Arrow keys`** = Move around the map. ** Press and hold `spacebar` + `arrow keys`** to pick up or place a floor tile in that direction. ## Credits: * Programmed by @Josh6680 * Graphics by @QualityCatGames ## Tools: * Visual Studio 2019 (C# language) * Paint.net (pixel art) * GIMP 2 & Piskel 0.14 (misc image editing) ## Libraries: * [SFML.Net 2.5](https://www.sfml-dev.org/download/sfml.net/) * [OptimizedPriorityQueue](https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp) * .NET Framework 4.7 * J2D (custom, work in progress) | ||
159561 | compo | Nüllptr |  Mario but a space shooter without guns (at first) ## Controls * Arrows - move * X - shoot (when you have the fireflower) * Enter - open _**cheat menu (oww)**_ ## Timelapse https://www.youtube.com/watch?v=ovyIOVA6II8 | ||
159566 | compo | Tubizo and the Dark Detrimental Wizard of Chaos | Nothing. ## Help Tubizo! The poor Tubizo was captured by a terrible wizard. Not only was he caged, but a spell was casted on him, preventing him from any movement!  ## Controls None... ## Good luck and have fun! | ||
159574 | compo | Creators and Beings | The Game is about being a godly creature that creates everything from 0... up to you! It starts with nothing. Then you choose a place and fill the place with life! The rest is up to you ;) Controls: - Move = WASD - Craft = C - Interact = E OR Right Mouse Button | ||
159576 | compo | Nothing to Lose 🌍💥☄️👽 |  ## 👩🚀👨🚀🚀💥👽 OVERVIEW You play as a combat space shuttle pilot. Your goal -- destroy all aliens. But why...? Read the story at start of the game and find out. ## 📒 CONTROLS WASD and SPACE -- control the spaceship. Mouse -- aim and shoot. If you need inverted mouse controls -- F2 inverts vertical, F3 inverts horizontal in-game. #### Please rate and leave a review. Appreciate it! | ||
159580 | compo | Charge Me! |  Tonight you have to go to the prom! But your phone has other plans. You have 0% battery! Are you fast enough to charge it? Will you be in time for the prom?     | ||
159583 | jam | Starboard: The Pirate Entrepreneur | Everybody be liking money, arr? And there be no better way to make money than ye old piracy! Ye have been so shocked by this here information that ye just sold everything ye own to sail the seven seas, and hopefully bring in more than you spend. YAAR!!!! Ye olde Features: - Sail the seven seas, with realistic sailin' physics! - Lay ye waste to th' tyrrannic Brütish Empyre and th' Evil White Pearl Syndicate! - Visit ye many different locations, such as a lighthouse, and a wretched desert island! Ye Olde Controls: [W][A][S][D]: Sail ye ship [Left Mouse]: Aim yer cannon [Left Click]: Fire ye cannon     | ||
159589 | compo | Generic Joe | This is Joe. Say hi, Joe! Oh, you really don't want to say hi? Oh, you're searching for some clothes. Sorry, I won't bother you. Joe is searching for... 1. An orange shirt with blue stripes 2. A yellow hat 3. A badge But Joe has nothing but ordinary clothes. He has nothing related to those clothes. So, he must make the trip to his local police clothes warehouse to get some. But, the warehouse is somewhat out of stock and confusing, so he must climb a bunch of ladders, press a bunch of switches, walk a couple miles, put on the proper police apparel, and find someone who will enlist him as a police officer. All without being physically fit enough to jump. All with epic music and fun art! Note: Sometimes, you may walk towards something and not be able to walk any farther. If that happens, just back up, and try again. It may take several tries, but you will be able to continue walking eventually. CONTROLS: LEFT/RIGHT: LEFT AND RIGHT ARROWS CLIMB LADDER: UP ARROW SLIDE BLOCK: TOUCH IT TOGGLE SWITCH: TOUCH IT PICK UP ITEM: TOUCH IT  | ||
159591 | jam | Tentacular | Start as a small and amorphous blob of alien tentacles with no special attacks. Explore a grassy, rural environment littered with hostile local fauna. Take out their queens to unlock new forms to transform into to increase your combat options. The game is super hard, I hope someone can beat it. I sure cant. Controls Move - WASD Attack - Space/Mouse1   | ||
159608 | jam | Voidborn | Play as a cyborg created with a purpose to acquire The Incredible Nothing. Go through 2 worlds (Technically 3) and try to get to the goal that you were created for. This game is a platformer shooter with insta-death and boss fights made in 48 hours :) Controls are simple but maneuverability is key.      Excuse lack of sounds, this whole entry was a disaster to make as i really overscoped hahah. Hope you have fun! | ||
159631 | compo | Contraband | You awaken in a prison cell, nameless and without memory. You have nothing. All you know is that you must be free. Enlist the help of inmates to gather contraband items and make your escape. Enjoy a shape-shifting experience, packed with energy and precision, fun genre twists and quirky characters. But seriously, I made this in 48 hours. I'm very proud of it. Have fun :) Controls: - Z = Jump - X = Attack - Arrow Keys = Move Bug Fixes: - Fixed a bug that caused the player to not take damage from lasers; - Fixed a bug that caused the player to catch on invisible seams on walls, preventing wall slide; - Fixed a bug that enabled double-jumping in certain scenarios; - Fixed a bug that caused enemies to attack the player when in a cutscene; - Fixed a bug that caused the player to die of hunger when in a cutscene; - Fixed numerous bugs that would cause the player controller to become unresponsive to input (soft lock);  | ||
159635 | jam | The Legend of Nothing | ** The Legend of Nothing **  # :joystick: [on itch.io!](https://escargames.itch.io/legend-of-nothing) *Controls:* Navigation and player controls: :arrow_left: :arrow_up: :arrow_down: :arrow_right: Interact with person or object: Z or W Jump: X | ||
159636 | compo | Draft & Doodle |  ## Overview Draft & Doodle is an art exercise/party game designed to let both novice and skilled artists practice drawing. Players actually draw pictures according to assigned themes and constraints. Beginners can practice the most important part of drawing, actually drawing things, without worrying about the quality of their art, while long time hobbyists and/or professionals can practice working with specific constraints. This game is a formalized version of an exercise I used to do for fun where I would attempt to draw things in Microsoft Paint with one minute time constraints. ### But I'm not an artist! I'm not either, but it doesn't mean you can't draw! Everyone can draw. You just need to start doing it and practicing. ### But I'm an artist! Great! You can practice techniques you normally wouldn't use in an environment that you're perhaps not familiar with. ### What do I need to play? At minimum, you just need something to draw with and something to draw on. Any style or medium works, whether it's something you're intimately familiar with or some crazy new set up you've never tried before. However, it is also recommended to have friends to play with, either in-person or online. Drawing with friends is great fun. ## Post-Mortem This is the first time I've ever competed in the Compo. I ended up starting very late because I was busy on the first day, and had no ideas to run off of until the night of the second day. I spent less than 24 hours making this game, but I'm very happy with the result as a whole, even if it is a very simple concept and system. This is the first time I've ever made a game that genuinely feels like something that is fun to play on a somewhat regular basis. Hopefully you can enjoy practicing drawing by playing Draft & Doodle! | ||
159645 | compo | In The Beginning | Create the world piece by piece.      | ||
159648 | compo | Teotl | Use mouse. Avoid green. Chase purple. Survive and/or Kill. **Questions/Advice:** What's the point? *I kept the game as clean as possible. Collect or survive. The more you collect, the bigger will be the cloud in the end.* Music volume jumps. *The song was randomly generated. Sorry for the annoying parts, but this was my best luck.* SFX makes no sense. *Ge-ne-ra-ted. The sound overall is the most frustrating part, but I did my best to reduce all the damage to the Universe.* The game is slow/boring & you miss the theme. *The same answer for both - this theme is the worst I ever got in a game jam. I will be very happy to hear how to improve the game AND keep the theme.* **I hope you guys had more fun and inspiration than I did. Thank you for playing my game. Wish you good fortune and more fun next time!**    | ||
159651 | jam | the Dungeon of Forgetfulness | Theme: Start with nothing tDoF is a role-playing text-adventure where you have to navigate a randomly created dungeon with a random character to get a scrap of paper. Every dungeon has 1 scrap which lets you remember 1 more thing. If you unlock everything you get a name and the Champion of the Dungeon enters every random square. If you defeat it you will finish the game. | ||
159663 | compo | Gem Miner | Journey beneath the earth, and visit several areas on your quest to find gems. (Apologies for the lack of sound) Move with WASD, and mine with the Left Mouse Button. You can reset the game at any time by pressing "R" The game is about beating your previous highest scores and times, there is no game over. I would assume one play through would last no more than 5 to 10 minutes, but feel free to prove me wrong.  (Made in GameMaker: Studio 2) | ||
159677 | jam | Server Error |  # Backstory You are a Utubez star and you get an email stating that all of your videos have been deleted due to a Server Error. # Gameplay You need to record, edit and upload videos to Utubez to try and keep your subscribers while still making money you can make videos with fancy FX or clickbait titles and more. Luckily this is all easy as you have a *"top of the line"* computer system. #### Please note We started making this game on the second day as we over scoped our first idea so we did not have a lot of time to make this. | ||
159686 | compo | Yogurt's Quest | ## About *It started in a dream. A dream of nothing but a spark. Yogurt found himself alone, drifting in space, separated from his one and only friend, Pudding..*  Yogurt's Quest is a short experimental Platformer in which you *literally* start from nothing. Explore a surrealist dream space as Yogurt and try to find your best friend while avoiding perilous death pits and traps. The game was made for the Compo and thus I didn't have time to add sounds, unfortunately, so that rating category is disabled. I live-streamed the entire event over on my [Twitch](https://twitch.tv/Aurailus) channel, where you can view the recaps if you want to. ## Development All of the art was made in Gimp during the 48 hour compo window. The game runs on Phaser 3, and was programmed in Typescript. I did it alone (except for the moral support of my awesome friends) over the past two days, and I hope you like it! ## Screenshots  -  -  ## Controls In the **beginning** section, click the spark and use your mouse to move it around. In the **platforming** section, use Left and Right arrows to move, and space to jump. ## Playing The "Game (HTML5)" Link below should send you to my website, [Auri.xyz](https://auri.xyz/ld45), which hosts the game. Yogurt's Quest should run on both modern versions of Chrome and Firefox. I haven't tested it on Edge, but I'm not too optimistic about it. | ||
159687 | jam | Build-A-Body | Die-hard fans of the classic game “Hangman” will love this terrible spin-off. In Build-A-Body, you start with no body, and build your way up to a complete human being! Guess incorrect letters and lose lives, enough lives lost and you get stuck with a sub-par body part. However, guess words correctly and you will get to customize your perfect human! **Instructions:** Press a key to make your guess and use your mouse to select a body part when you guess a word correctly.  ***Note:*** If you have trouble running the game, make sure you have Java 8 or later installed. | ||
159704 | jam | Emoji | # 😊😢😠 (those emoji make up the game's actual title, but the LD website wouldn't let me use that) Start with nothing. End with something? It is up to you, depending on how you feel…  --- ## Credits 👒 * Ava Skoog Sounds from [zapsplat.com](https://www.zapsplat.com/). Font [ARCO](https://www.dafont.com/arco.font) by Rafael Olivo. --- ## Controllers 🎮 Arrows/WASD/QZSD to move and numkeys 1234 to interact. Click to start. --- | ||
159705 | compo | Assault on a quiet village | I will add description and screenshots tomorrow. | ||
159708 | jam | Unwritten | Still writing the description, just hang on a moment... I guess you could say the game and description are "UNWRITTEN" ^_^ | ||
159715 | jam | Working Title | Experience a work in progress. ## Controls | Action | Keyboard | | :-------------------------------- | :----------- | | Move | W,S,A,D | | Jump | `Space`, `K` | __Vulkan support is needed!__ | ||
159717 | jam | Big Tomato | Grow tomato plants and protect them at all cost. You are an aspiring tomato farmer starting from nothing. You sold everything you owned and bough this piece of land in the middle of nowhere. What you didn’t expect was the fierce competition. Can you take on Big Tomato or will they win again? Arrows to move, ZXC for actions (Z plant, X shout, C dig)    **Credits** [Dig sound](https://freesound.org/people/MorneDelport/sounds/326407) [Bird chirping](https://freesound.org/people/InspectorJ/sounds/339326) [Collide sound](https://freesound.org/people/qubodup/sounds/67617) [Tractor sound](https://freesound.org/people/martinimeniscus/sounds/199456) [Shout sound](https://freesound.org/people/Robinhood76/sounds/62684) [Font](https://www.dafont.com/pixeled.font) | ||
159719 | jam | Dismembered Teef | In Dismembered Teef you play as Teef. The night before Halloween, Teef decided to cheap out on his Halloween costume and purchased a lightly used Sexy Balrog costume. Unfortunately for Teef, the Sexy Balrog costume was cursed by a an evil witch named Susy. The curse stripped Teef of his sexy balrog costume, and then it stripped him of his hair, skin, and nails. Then, his internal organs were gone, followed by his bones and finally, his memory. But all was not lost however. The only thing that remained of Teef were his teeth which were used to create a fun little wind-up toy, and abandoned in the witch's torture swamp. Luckily for Teef, he kept his soul in his upper second molar which allowed him to carry it with him into the torture swamp. His plan is simple: 1. Recover limbs 2. Escape torture swamp ------- We made this game using Amazon Lumberyard. We came into this jam with very low hopes considering how neither of us had any experience with Lumberyard. We did run into a number of problems which were mostly due to our unfamiliarity with the engine, but some of the issues were due to Lumberyard still being in beta. In the end, we pulled through and managed to get a lot of work done, all things considered. ------- Programming - @Ale ------- All assets created by @Skleembof Every single 3d model and animation was created in Blender 2.8, exported to Blender 2.79, and then exported into Lumberyard thanks to some strange glitch somewhere in the pipeline. I didn't have time to figure out what was causing the glitch, so I just stuck to the workaround (I think its a problem with the blender 2.8 fbx exporter). The only add-on I used in Blender was "Instant Meshes Remesh" which was a huge time-saver and allowed me to export some sculpted assets. To create the materials, I went to my backyard and took photographs of grass, dirt, wood, etc. and then generated the height and normal maps using Materialize (http://boundingboxsoftware.com/materialize/) To make the trees, I used arbaro(http://arbaro.sourceforge.net/) to make the base tree model and then tweaked it in blender. The one tree I didn't make with Arbaro was the big one with the sculpted face which I made only in Blender. I made a LOT of assets for this game, some of which I didn't even use. My fingers are really sore from all the modeling. -------- ...currently compiling (come on lumberyard!) ...currently having issues compiling thanks to Lumberyard! | ||
159722 | jam | Fetch Quest | **FETCH QUEST** Fetch Quest is an adventure game about returning home in search of family after being away for a long time. **INSTRUCTIONS:** *CONTROLS:* *E: Interact with doors and pick up items* *WASD: move* **Cooking minigame:** Cook 5 burgers as fast as you can! You need to cook the patty, and put the burgers together in the right order in order. **Race minigame:** Beat the jogger at his own game! Spam the left and right arrow keys to outrun the jogger. **Catch minigame:** Catch 5 balls hit into the air to show a 7 year old who's boss! **Mail delivery minigame:** Deliver mail throughout the town to help the lazy mailman. **Grocery stocking minigame:** Help out the owner of the grocery store by giving him which item he needs! **KNOWN BUGS:** -Sound does not loop in the minigames -The instructions for the Racing minigame are not detailed. In order to play the minigame, spam the left arrow and right arrow keys. | ||
159729 | jam | SHIPWRECKED | This game was made by @Ayxs (programming, sprites, animations, SFX) & @Bredera (sprites, animations, level design, music) for Ludum Dare 45.We are really pleased with the end result and we hope that you all have a good time going through it!  ## Story: You wake up on a desolate island, your ship a ghost of what she used to be, you have been **shipwrecked**. Finding an old pirate hat let’s you think of better days, when you and your crew ruled the seas and brought fear to the established order. Determined to get another ship you set out on a janky raft to civilization. Here trading means money, but for you trading means getting closer to another ship to once again rule the seas!  ## Gameplay: The gameplay consists of a few mechanics: You can walk around, use your map to go to different island and you can trade with NPCs. ## Movement: **A** or **Left Arrow** : Walking to the left **D** or **Right Arrow** : Walking to the right **F** : Pickup items **E** : Open map (when near your raft / boat) & trade with NPCs **Mouse** : Used in the map to select next island  Have fun, and don't hesitate to give us feedback! Ayxs & Bredera | ||
159743 | jam | Arkebat | Blow up baddies, dodge bullets and collect a wide variety of foods across the map! **HOW TO PLAY:** * WASD or Arrows to move. Left click to fire * 0-9 keys to quick switch selected inventory item * Your goal is to collect one of each food type. To survive, dodge enemy hits and regain health by killing enemies and collecting the potions they drop. Made in 72 hours.  **Tools used:** Java with LibGDX **Assets & Attribution** Main tileset: Link - https://opengameart.org/content/pixel-art-dungeon-tileset Main music: Author - GroovyUnicyclist Character sprites: Link 1 - https://opengameart.org/content/pixel-art-bat-sprites Link 2 - https://opengameart.org/content/pixel-art-imp-sprites Link 3 - https://opengameart.org/content/pixel-art-ice-elemental-small Link 4 - https://opengameart.org/content/pixel-art-monster-worm-sprites Food sprites: Link - https://opengameart.org/content/64-16x16-food-sprites Potion sprite: Link - https://opengameart.org/content/potion-icons-from-pixeltime-videos Item pickup sound: Link - https://opengameart.org/content/pleasing-bell-sound-effect Win sound: Link - https://opengameart.org/content/well-done Death sound #1: Link - https://opengameart.org/content/mutant-death Death sound #2: Link - https://opengameart.org/content/ice-breakingshattering Death sound #3: Link - https://opengameart.org/content/ghost-breath Main UI skin: Link - https://ray3k.wordpress.com/sgx-ui-skin-for-libgdx/ Additional UI skin: Link - https://ray3k.wordpress.com/arcade-ui-skin-for-libgdx/ Additional UI skin: Link - https://ray3k.wordpress.com/clean-crispy-ui-skin-for-libgdx/ | ||
159747 | jam | Nanna Memories | It’s a retro adventure! It’s an escape room! It’s a linear story! It’s thought provoking! It’s… it’s… not nearly as good as I’m making it sound… We started with nothing and ended with something, but we don’t know what that something is! Sweet memories, or are they? Pay attention to your thoughts! Can you escape by remembering? Controls: Arrows/WSAD - Movement SPACE/Enter - Pickup and Drop Items  ## Nanna Memories Team **Music and Audio** [Yagich](https://www.twitter.com/theyagich) **Pixel Art** [JanoschEXE](https://www.twitter.com/JanoschExe) **Writing** Emmalyn - No Contact Provided **Programming** [LillyByte](https://www.twitter.com/LillyByteGames) / [LillyByte's Twitch](https://www.twitch.tv/lillybyte) | ||
159749 | jam | An Avocado | A simple pixel artish game ( its not finished yet ;P ). | ||
159750 | compo | B.E.A.N.N. | B.E.A.N.N. Bio-Energy Artificial Neural Network Pick up Blue energy spheres and Purple ammo spheres. Collect the Green key-spheres to end the level. Watch out for the grey-sphere enemies, they'll drain your precious energy! Keyboard: WASD to move, Left mouse to jump, Right mouse to shoot. Gamepad: D-pad or directional stick, primary button to jump, secondary button to shoot. Hold jump or shoot to charge up for more air or bullets! | ||
159752 | jam | Deer Game | As future guardian of the forest you must travel the land, talk with the other inhabitants and discover what kind of guardian you are. This game is split into two phases. The first phase is a personality test; after you answer the questions of the 5 creatures spread across the land, your powers will be revealed and it will be time to confront the creature spreading corruption across the land. Arrows/WASD : Move/Jump Z/J : Primary attack (after powers have been acquired) X/K : Secondary attack R : Restart  | ||
159753 | jam | Start With No Cat | You've just moved into your own place at the Witch Academy. Obviously, the first thing to do is get your very own cat. And, as every witch knows, the only way you can get a cat is to collect 9 cat souls together. Visit abandoned houses to collect cat souls | ||
159754 | compo | Comedy Crusade | WARNING! THIS GAME IS NOT ACTUALLY COMEDIC OR HUMOROUS! Play as the comedy mask and save the tragedy mask. Navigate through some super easy levels and reach the end at your leisure. There's really no challenge here. Notes on the Theme: Yeah I know it doesn't really follow the theme. My thinking was you start in an empty platform world and you have to build up something. But I wasn't really sure how that was gonna work so it turned into this. Anyway rate me low on theme. Alright a bit on the controls. It's kinda simple, but also kinda not. Movement: AD - Left/Right W/Space - Jump Block launching: Left Click to launch a block in the direction of the mouse relative to the player. The velocity of the block at launch is affected by the velocity of the player. Once it's launched left click again to solidify the block. Detonating blocks: Right click on any block you've created to detonate it. You can even detonate the block you've currently launched without solidifying it first. When they blow up they launch the player and the currently launched block (assuming the block being detonated isn't the currently launched block) away from itself based on proximity. The closer to the center the farther you are launched. | ||
159756 | jam | What Is Halloween? |  Synopsis: You learn about what Halloween is. With your new knowledge, you decide to partake and have fun with this seemingly new(?) exciting holiday. Made in C# with Monogame. You play with the mouse, and left click only. Programmer: Lexyvil Artist: Nene Voice: Capris | ||
159760 | compo | Hunger | Hunger never ends. Walk around your home city and try to get by.  | ||
159762 | compo | Lands of Kingdom |  You have received a royal order to hire some soldiers for the upcoming war. Now, with the help of your little worker peasants you must build up an economy and prepare the kingdom for war and battle! ## Controls * Mouse Left - Place & Destroy Buildings - Start & Stop Production in Building - Create & Destroy Paths - Inspect Tiles * Keyboard Backspace, Delete - Undo Path - Go Back * Keyboard ESC - Abort ## Costs * Construction costs for each building are **2** *Wood* and **1** *Stone*. * Costs to hire a soldier in a *Tower* are **1** *Meat*, **1** *Bread*, **1** *Water* and **1** *Fruit*. ## Generating Resources * Certain buildings require a neighboring tile of a specific type. * For example, a *Woodcutter* can only generate *Wood* if placed next to a forest. ## Tips * A path can't be deleted if it is still connected on *both* ends, or if its worker is busy carrying. * If a building is generating too many resources, tell it to stop production to not overwhelm your little workers. * The little worker peasants are sometimes confused about where to deliver the goods to. Just wait a little, the goods shall eventually find their way to their destination. | ||
159766 | jam | Paint Rush |  Welcome in Paint Rush. In this homage to good ol' arcade games, you'll start with nothing, and will struggle understanding where you stand or where to go. Crush devilish ennemies against grounds and doors to paint your way through the game, and understand the contours of this world that seems hidden to your eyes! Jump, climb walls, hit and explode your opponents with powerful finish moves to stay alive until the end. Be brave, warriors! This game is brought to you by: Louis Denizet (@louis.denizet) - Game Design/Code Romain Rope (@RomainRope) - Sound Design/Music/Pixel Art support Mathieu Clavel (@EkilibrMc) - Game Design/Concept Art Alexandre Magnat (@Skreed3) - Pixel Art/Animation :video_game: Pad Controls: :video_game: Move : Left Stick Jump : A Hit : X Grab : Y Orient finish : Left Stick Finish Move : X/Y :mouse_three_button: Keyboard Controls: :mouse_three_button: Move : Q/D Jump : SPACE Hit : Mouse Left Click Grab : Mouse Right Click Orient finish move : Mouse Cursor Finish Move : Left or Right Click | ||
159771 | jam | Paws of Gold | You are a stray cat looking for a home. After receiving a kind gift from a traveling merchant you get inspired to pickup the art of trading. Your goal is to earn enough money to buy yourself a home. **Warning: bad rhymes and cat puns ahead !!!**      | ||
159778 | jam | Race Recycle Restart | You're doing a car race but your car has only the chassis. Find parts on the road and get to the finish line as quick as possible without destroying your car.  Controls: - WASD: Walk/Drive - E: Pickup objects and use them as parts of your car - R: Kick - F: Ride your car _Graphics_: **Rem** _Audio_: **Max** _Code_: **Remax** | ||
159783 | compo | Ludum Dare Simulator | First game I ever made to completion for my first gamejam. # It's alive! Ludum Dare Simulator It's a simple card game, I ran into a fair amount of issues and didn't end up making the game I want. This is pretty barebones. Throw cards at the screen and try to make the game before 48 hours run out. The only game mechanic you need to know, is that you have to use a release build card, otherwise you won't complete your Jam :) The first gamejam a player takes a part in is LD45 with it's current theme, next jams have themes selected from a random list consisting previous themes and some songs from my playlist :P I like mentioning that it's my first game and first jam, brag if it's good (it's not) and an excuse if it's bad. Hey, at least it runs. TOOLS: - Visual Studio Code - Audacity - Beepbox - BFXR - paint.net - px-anima Game written in Typescript with great help of pixi.js library. No big game engines. | ||
159786 | compo | com-bat-ant | You've been driven from your home by an angry star-nosed mole. Left with nothing, you need climb the tree to acquire new abilities to finally return and reclaim what is yours. Note that even with is an ant strong enough to simply strike your enemies. You must use their own weapons against them. Keybindings: * arrow keys: move * space: jump * x: swing bat * c: dash Sound was generated using sfxr and music was generated using Ben "GreaseMonkey" Russel's autotracker-bottomup. | ||
159788 | jam | HALF or FULL | Classic card skill game we played when we were young. The opponent chooses "HALF" or "FULL" while holding a card, while you try to hit the card and make both cards fall on the same side or opposite (depending on what opponent has chosen). Winners get both cards. #arcade #childhood   | ||
159791 | compo | Attach-It | A physics puzzle game where the object is to reach the exit by attaching yourself to other objects. Controls: A/D or Left/Right Arrow = Left/Right W/S or Up/Down Arrow = Rotate CCW/CW Left Mouse Btn = Pickup/Drop Object Spacebar = Drop all objects Esc = Menu (restart/exit) M = Toggle music - Selectable Objects turn yellow - Different Objects have different properties - Combine the objects with movement/rotation to reach    | ||
159794 | jam | Orudo Taima | "Yagijima is a forsaken island. Everyone except one person; an elderly man, has fled. He has been stubborn and doesn't want to abandon his home and life there." Guide the old man through levels to gather materials to fix the boat. Every material is a weapon in this action and adventure game taking place in Japan. Made in 72h by Thomas Olsson and Gutty Kreum. Twitter : @vegamukiwa and @GuttyKreum Controller is supported.   | ||
159808 | jam | Void Drifter | Nothing but a pod floating through the void. Awaken to the bump of a abandoned ship. It's time for revenge! | ||
159814 | compo | Living Forrest | In my game "Living Forrest" for Ludum Dare 45 you take control over a forrest. But you have to start with nothing. There is not a single tree. You have to manage your forrest to protect it from the human lumberjacks. Choose the right trees to plant. You will have to expand to survive. Make sure, that you have always enough water. Plant strong trees to hold back the heavy machines that come the human cities.     How to play: - You can only plant trees on the grass. - To expand the grass area, you have to plant the "Tree Of Life". It will spread out the grass. - To plant trees, you need water. The "Deep Root Trees" will extract water from the ground. - To attack the lumberjack machines, you can use the "Spike Tree". But they cost you one water per month each. - Spike trees have not so much health. You can protect them with "Hard Wood Trees". The spikes can still attack, if there are other trees in front of them. - If you don't have water, your Spike Trees won't attack. - When your trees are not attacked by lumberjacks, they will heal - or even grow, if they are healthy. - Try to survive as long as possible. - If there is no tree and no grass left, you have lost. *For the source file use ZIP the password "LD45".* | ||
159815 | jam | Hide It / Break It / Pay It |  --- # DISCOVER A HOUSE FULL OF VALUABLES.... # AND HIDE THOSE FROM THE TAX INSPECTOR ! #### You received a big house as a legacy of an old relative... But the tax inspector comes in a few minutes. You need to discover a house you know nothing about, and try to hide or break any valuable to avoid paying too much in taxes. Use the **ZQSD / WASD** on your keyboard to move, **Space** to jump, **Shift** to run, **CTRL** to crouch, **Left Click** use / throw and **Right Click** to Grab / Release an item. You might panic a little bit... **But remember : you absolutely want to start the inspection with nothing of value in plain sight !** ## BE FAST ! LEARN WHERE EVERYTHING IS ! FIND NEW WAYS TO HIDE THE ITEMS ! # AVOID GOING BANKRUPT ! --- **Developer** - **FX Artist** - **3D Artist** : *Thomas Lebrun* (Raivk) **3D Artist** - **Artistic Direction** : *Léa Pequignot* (Silveria) **System / Gameplay Developer** : *Anatole Chaumont Frelet* (CharlieTU) **Sound Design / Music** : *Aurélien Montero* (Punkzen) #### Together we're **Teagher Studio** : [Teagher Studio](https://twitter.com/teagher) ---  ---  ---  ---  ---  ---  --- | ||
159816 | jam | Let There Be Light | **Let There Be Light** is a tiny world simulator built for Ludum Dare 45. Explore the elements and their effects, listen to the music and watch the world create itself before your eyes, as you nudge, play, and discover. Music is procedural! **Controls:** Use your mouse to equip elements and explore what each of those element does with one another. Alternatively 1, 2, 3, 4 equip their respective element. Click into the Nothing and see what happens, enjoy the sounds of your creation, we encourage you to discover what is happening and why! Playing submissions over at Twitch.tv/GeneralBeans -  -  -  -  | ||
159817 | compo | NoGo45 | Enjoy! | ||
159819 | jam | Rags to Riches | Rags to Riches is a fantasy-themed incremental game. The goal is to progress through the world map and ultimately conquer the shrine at the center of the map. In order to use the autosave function, please enable cookies when playing in a browser. Everything was made from scratch in three days by a team of three people. All art assets are original and created in PhotoShop CS6. We created the game using Godot 3.1.1. Have fun! | ||
159820 | compo | Unstable Ground | Space invaders meets platforming. It's a lot harder above nothingness!  | ||
159821 | jam | Cave |  Cave it survival game. Also it should be RPG with battle system like in DS(e.g. different movesets for weapons and rolls), but I havent time to code it. Your are playing a dwarf who [insert some lore before publish]...  # Instructions (Download) Available in Windows, Web, OSX, and Linux. If you encounter any problem, please leave a comment! # Controls: * WASD or LMB(Left Mouse Button) for moving * I to open inventory * 1-5 choose item in hotbar * Mouse over item & click on it to pick up it. Dwarf will be automatically move to it. * Try read How To Play # Credits: @team-on- Progrmmer @long-as-python - Artist @chelsea - Artist Please leave a comment with your feedback 😊 | ||
159822 | jam | Bacterial |  Develop your bacterial colony to infect and kill the human you are inside of. Fight against the growing defender population by using your bacteria minions. Have your population outnumber the defender population in order for the "death rate" of the human to increase. Have the death rate reach 100% before time runs out. **Created by Harry White in 72 hours for Ludum Dare 45.** **Special thanks to Error for playtesting.** ----- | ||
159825 | compo | Nightbirds |  **NIGHTBIRDS** Everybody prefers safety of own home when night falls. Except you. You are the nightbird and now is the time for you to shine. Show them who's the most though bird in the neigborhood. ** How to play ** You *start with nothing* and the goal is to capture all 7 nests. The most of them are guarded with birds who built them but have no pity for them. They are the same hostile beasts like you. Flying spends energy so be sure to hunt also some vermin crawling on the ground. You don't need to do it alone whole the time. You can raise your family which will help you with collecting food. For hunting or fighting you can use your claws obviously. If you'd like to hit your enemy harder, use your sharp beak. Beware of enemy's beak and claws!  ** Controls ** - Arrows left/right or A/D or azerty alternative ... movement - SPACE ... flying / flapping - X ... lay an egg (in nest) or attack with the beak - C ... eat (in nest) ** Used tools ** - godot engine - inkscape - gimp - fl studio - audacity | ||
159829 | jam | Rogue Magnon | Hello there ! GDPOP is proud to present to you Rogue Magnon, our entry for Ludum Dare 45, with the theme "Start with nothing". Rogue Magnon is a rogue like game where you fight bloodthirsty moscitos. Each items as an amount of durability. At the end of the level, its remaining durability is converted into experience points and upgrade its power, for the next uses. CONTROLS : Move : ZQSD Sword : Mouse left Bow : Mouse right Orientation : Mouse Display UI : Tab Thanks for checking our game, and an even bigger thanks if you played it ! GAME JAAAAAM !! | ||
159830 | compo | Legally Dead |  With nothing, not even memories, you find yourself maneuvering some kind of craft in strange caves. A cave flyer with a story. Mainly made to practice some Rust. And because I love cave flyers! A bit short on content - only three levels. Linux and Mac builds coming. | ||
159831 | compo | Spartan From Scratch | Hello and welcome to Spartan From Scratch! There are a few issues currently where the coins don't carry between levels, the icons are not showing on the combo's and a few other nasty glitches but as far as I know the game is functional... You will need a gamepad to play it properly. PC build only right now at submission hour.    Hope to fix the issues tomorrow morning. Will update as I go. Thanks for stopping by! | ||
159843 | jam | Tale of the Toad King | 🐸 # Let me tell you the Tale of the Toad King...  ### What to do Your toad crawls around and gathers a conga line of followers. ** Try not to bump into things or your line **. In the bottom right corner you can see your ** lifes ** and the number of frogs you have to rescue. We recommend you turn up the sound. Enjoy the story!  ### Controls Arrow Keys / XBOX-Stick - move Mouse / Enter / A-Button - main menu select Escape / B-Button - pause ### Changelog v1.0.1: fixed a dialog bug and typos ### known bugs - dialogs sometimes repeat between frogs - Z layer problems in Level 3 ### Credits Basti - Code Wizard Kamil - Enemy Warlock, Master of Level 3 Tido - Implementation Fairy, Croaky Voice Christian - Painting ~~Goblin~~ God Lukas - Songmaster **Have fun playing!** 🐬 | ||
159846 | jam | Well-Behaved Dog | |||
159859 | jam | Jumping Jack Flash | So this is my take on this game jam. This is just a proof of concept since I had never really tried to make a good platformer movement control yet. I have to say I'm pretty proud of this game considering the time I've invested in it. Btw, I'm surethe game is full of bugs here and there, so don't deshitate to tell me if you find any. | ||
159860 | compo | Ürsoup | ## Ürsoup Ürsoup is a game about the time in which the existence of life came into being. Before that there was nothing. No one was, is or would have become anything. Until at a certain point all of a sudden everyone was. In Ürsoup you play a microbe at exactly that time. The game is about collecting food and climbing the evolution ladder. ## Features - Play as the first form of life - Fight against other predators - Evolve your favorite attributes - Become an apex life form - Non - Stop - Ürsoup - Action ## How To Play - Move by press and holding the left mouse button - Sprint by press and holding the right mouse button - Press escape to open the growth menu - Collect growth points by eating at gysirs or other lifeforms (only if you have evolved the teeths. After that you cant eat at gysirs anymore)   ## Thank You Thank you for checking out my competition entry. If you like, you can write the link to your entry in the comments. | ||
159868 | jam | You are Nothing |  You are Nothing is an ASCII styled shooter. Fight full rooms of enemies by attacking with only the limited charges of spells given to you or dropped by enemies. -- Controls -- WASD to move Left Click to shoot Right Click to roll R to restart a level -- Screenshots --   | ||
159871 | compo | Molecular Madness | !!!NOTE!!! - saw a live stream and caught a gaming breaking crash - trying to figure out the problem !!!NOTE!!! Was not expecting this theme - but here we go :thumbsup_tone1: This game is about absorping the weaker molecules (:red_circle:) and in doing so - you gain one of their atoms for yourself. When you reach 29 atoms the level changes and the difficulty ramps up. You need to avoid stronger molecules. The yellow (:yellow_heart:) neutrons are safe pickups - but the blue (:large_blue_circle:) anti-matter is dangerous. Yellow and red are both visible on this screenshot:  Number of levels is indicated in the user interface once it unlocks; This is the first feature to unlock from nothingness, then comes the map in the background and the stars; You're molecule also starts out as nothing. Have a fantastic day :thumbsup_tone1: :star: :purple_heart: :dart: :frog: NOTE: The game is only gonna be changed during the voting if I find any bugs (which looks to be allowed). !!!NOTE!!! - saw a live stream and caught a gaming breaking crash - trying to figure out the problem !!!NOTE!!! | ||
159874 | compo | Writers Block |    Writers block is a simple clicker game where you play as an uncreative individual who steals peoples ideas from the internet. Selling these ideas will earn you money. With this money you can upgrade your primary research website to find better ideas to steal. You can also purchase upgrades to increase profits from selling ideas, increase speed of finding ideas, and more. **KNOWN BUGS** * On occasion you may get an idea with the same name as one you already have. * The layering of the pop up screens is not perfect, sometimes when you already have a window open a new pop up will appear behind it. **BUGS FIXED AFTER COMPO** * Fixed title screen not loading when you return to the main menu during the start tutorial | ||
159876 | jam | You can't see. |  # HOW TO PLAY - WASD Controls - TopLeft, Indicator for remaining glasses. - One Glass only remains for a certain time. - Red objects cause Damage. - Blue Objects are powerups for glasses. - Enjoy! # PLAY / DOWNLOAD - WEBGL -& https://tjosoft.com/ludumdare/45/ - Windows -& https://tjosoft.itch.io/ludumdare-45/ | ||
159883 | jam | Dead Again | You have died. The gods have decided to use you in their arena, where the souls of other men and creatures also lay trapped, unable to pass on to the afterlife. You will have to compete with the others in the arena. If you die, the gods will bring you back to continue competing; a cycle of endless torment. If you win, and perhaps please the gods with your battle prowess in the arena, you might just earn a second chance at life... When the game starts, you have the opportunity to select a weapon. Each weapon has different stats, like damage, range, and cooldown. Once you choose a weapon, your choice is final until you die again. After each victory, you'll be able to allocate some skill points - these persist after death, so if you're having trouble beating a certain enemy, keep fighting and leveling up. Though starting with the right weapon will help you overcome certain enemies, sometimes the only way to win is to start with nothing... ## Controls **WASD** - movement **J** - Dash (increase your speed - you can attack while dashing for a critical hit) **K** - Attack **L** - Dodge (allows you to pass through enemies and dodge their attacks) ## Releases **v1.0** - Initial release for LD45 ## Screenshots   ## Team Programming: @joe-bustamante, @dtkelch, @jason-porritt, @andyp Music: @jason-porritt ## Info **Graphics** UI elements: [Kenney](https://kenney.nl/assets/ui-pack-rpg-expansion) Font: [Retron2000](https://www.dafont.com/retron2000.font) Sprites: [Dungeon Tileset by 0x72](https://0x72.itch.io/dungeontileset-ii) Music made with [jxfr](https://jfxr.frozenfractal.com/) and [BeepBox](https://www.beepbox.co/) Game development done with [Godot](https://godotengine.org/) ## Thanks for playing! | ||
159888 | jam | Spam Space To Exist |  ### Introduction You are nothing. Well, for now. If you spam the spacebar in Spam Space To Exist you can exist, then you can get bigger by absorbing stuff! If you absorb enough stuff, you might be able to absorb the biggest stuff, like, say... a planet! The people living here are no fun and they don't much like that idea, so you'll have to absorb them too with all their silly technology. *** ### Game Objective Your objective in Spam Space To Exist is to exist as much as possible, which means getting really big. By touching floating debris you absorb it and it sticks to you, becoming you. When you get big enough, your final goal is to absorb the local planet. However, it is heavily defended. When useful technology sticks to you, it starts working for you. Weapons are especially useful for fending off enemies, but these puny beings are also very susceptible to a good clobbering by your mighty girth. Destroyed enemy ships will drop their useful bits, good for absorbing. *** ### Controls (Available in-game) - Spacebar - Spam this to become something from nothing at the start (or if you get blown up) - WSAD or Arrow Keys - Move around - QE or Page Up/Down - Rotate *** ### Screenshots   *** ### About  **Tools:** - **Unity** - Game Engine - **Bosca Ceoil** - Music - **BFXR + Audacity** - Sound Effects *** | ||
159889 | jam | Edge of Twilight |  Edge of Twilight is a City Builder Strategy Game, where you take control of a tiny town, one which is unprepared for the apocalypse. The Sun is being blocked out for a period of years, casting the world into abject darkness. Will your City be the one that survives? You start with nothing, no resources, and none of your buildings will make it through. #### NEWS - If you can: Download the game rather than playing with WebGL. It looks significantly better. - We're working on getting the game to be compatible with as many computers and operating systems as possible. #### About Us: Edge Of Twilight is from half of the team that brought you ATLANTIS (LD38), Off The Hook (LD41), DETRITUS (LD42), and De-Railed (LD43), and as of LD44, SHELTER! We're excited to return again for our Sixth completed game! This time we're joined by Courtbird, who provided the massive amount of writing it took to complete this monster. #### Social Media * **Company Twitter:** https://twitter.com/OccultSoftworks * **Nick's Twitter:** https://twitter.com/OccultGameDev * **Mel's Twitter:** https://twitter.com/FiresongBard * **Courtney's Twitter:** https://twitter.com/vault92e  We were not prepared for the coming Darkness. We had solved all the problems of the last world, but they left us unprepared for the next. We saw ahead of us a gathering storm, we stared into the Abyss of the coming night that would devour us The gathering twilight was upon us. The sun is going to disappear for 5 years, and the city of Everett must re-outfit itself to survive this crisis. In a world with a solar based economy, this is no small task. Tear down the useless relics of the last world, and start again from nothing. Make fatiguing decisions, and accept their consequences in this turn-based city builder.  | ||
159891 | compo | Welcome to Nowhere | Welcome to nowhere, where you can't do anything but walk when you arrive and need to find your way to the golden cup. To bad there is that wall you can't jump over right in the way... Guess you will need to look around for some tools. Done in ~12 hours, in Godot (new engine to me as of ~1 week back). Controls: * KB: Arrow Keys * Controller: D-pad remaining controls are displayed when you get the ability to use them.   | ||
159892 | compo | The beginning of the end | In a world where time is not what it seems, an inhabitant is trying to prevent a catastrophe. But can you stop what's already happened?        A puzzle/adventure game about relativity of time. Made in 48 hours by Thomas Bringer for Ludum Dare 45 (Theme: Start with nothing) | ||
159894 | compo | Fragmented Reality | ### Embark on a journey through an unknown world. How did you get there? What are you doing there? Can you find out? Fragmented Reality is a 2D story based platformer with puzzle elements. ### FEATURES - An adaptive soundtrack - find 5 hidden music notes to get more instruments! - A story that makes sense in some aspects - Platforming! - Puzzles! - Puzzle Platforming! ### CONTROLS - Arrow Keys / WASD: Move - Space: Jump - R (hold): Reset level ### SCREENSHOTS    ### CHANGELOG #### 1.0.0 - Initial Upload - Probably added some bugs #### 1.0.1 - Fixed a bug where pressing up would crash the game. Whoops #### Every version after this was uploaded after the compo time. No content was added or altered, only bugfixes were applied. #### 1.0.2 - Fixed a bug where music would not work correctly after one game - You can now hold R to reset a level #### IMPORTANT: I can't provide a HTML5 version this time because the game makes heavy use of Gamemaker Studio's audio sync group feature which is not supported on the HTML5 target platform. Sorry about that. | ||
159898 | jam | Junk Racer XL | Start with nothing, pick up blobs as you go, makes your car heavier, but trades in each lap for bonus time! Split screen PVP for awesome home arcade action! Gamepads and big display highly recommended!   | ||
159906 | jam | Text-bliterator | Welcome to the Obliterator. In this game you will obliterate words with an ***"ULTRA HIGH POWER LASER BLASTER"*** | ||
159917 | compo | L-Flowers | Grow your flowers by keeping them with water, not too much and not too little, and sun light, not too much and not too little! Each flower has it's own needs. That's it.. Made in less than 15 hours... :/ Couldn't come up with any game idea AT ALL.. This isn't even close to what I feel I can do in 48 hours. Game is as is and will keep being that way! Including bugs and programmer graphics. | ||
159920 | jam | Totally Tiny Towny | A tiny little town-builder/idle-game!  Graphics: Finnhax Coding: Taddl Sounds: Asset-Packs, yay! | ||
159921 | jam | World of Nothing |   How would you survive in a world with NOTHING? Survival creative experience! ¿HOW TO PLAY? -Click on you to earn flow, with flow you can buy the items you will use to build the world around you. -Monsters spawn in the darkness, flowers bring life, the more flowers the less monsters. -You must earn the 3 magic ruby to invoke the Unknown, the final boss! | ||
159923 | compo | The items, that change everything | You are stuck in a room. No doors, no windows. You have to escape but how? There's nothing in here. Everything is just black and white and it's impossible to get out. It turns out that the room reacts to your actions. You can clap your hands or do other things.  For example if you stomp the flour a wall will extend revealing a brown stick. There's not much to it, but again. Try poking it around or lift it, or hit it. Try doing something to make it work.  | ||
159926 | compo | less headless | # less headless  # [play it here !](https://kultisti.itch.io/less-headless) ![3dcc747e683ad3ebd0d3f5d640b8e314[1].png](///raw/806/c/z/26208.png) # even less heads ## than headless ### has heads  if the audio doesn't work try switching browsers, downloading the game or listening more carefully | ||
159934 | jam | WELCOME TO NOTHING | **Work** ~~against~~ **with the** ~~antagonizing~~ **friendly AI to achieve something from nothing.**   ------------------ Mouse: Use to draw WASD or Arrow Keys: Use to move ------------------ I thought the theme of "start with nothing" described most games already, so I decided to take the theme very literally (as in you don't even have a character to start with). Was shooting for compo, but ended up taking it easy on Sunday. Everything was jammed by me in Unity. Original plan was to dev in LOVE2D but Unity's joint system makes certain things so easy. Hope you enjoy! :smiley_cat: | ||
159945 | jam | Zero Memento | Our first Ludum Dare! An astronaut looses it's memories and has to start from nothing to find it's way back home. The last level isn't finished, will update in the future! | ||
159947 | jam | Peak Performance | ### Are you ready to reach peak performance? A physics/idle/building game for LD45. Use the tools given to you in whatever way you can figure out to unlock and build all the things that exist. ## Control hints Left click and drag to move most things (including yourself once that is unlocked), right click to interact with things. To start pick things up manually just by hitting them with the mouse, and placing them with the right mouse button. To help with testing without the full idle game experience a "fast mode" is available that lets you finish without much need for optimization and grinding. | ||
159948 | compo | Genesis | Everything starts with nothing | ||
159950 | jam | A Phony Incarnation | **A Phony Incarnation** is a short **narrative game** where you start even without a body. *Everything starts when your drifting consciousness is awaken by the feeling of an imminent threat. Your only way of contacting the material plane is through an old cellphone. Embark a military spaceship and try to unravel the plans of the forces plotting against you !*     **Controls :** - Use the **mouse left click** to browse through the dialogues - When the phone is visible, use **space bar** to ring it - When prompted, use the **arrow keys** to move the camera and the **mouse left click** to select object. Overall, the game is shorter than I would have liked, but cutting stuff down is what game jams are for. Thanks for playing ! | ||
159959 | jam | Epic Space Potato | Collect minerals while exploring and try to leave without dying.  Instructions: Explore the map and mine precious minerals. Try to bring the more you can to the ship and leave before running out of oxygen. Click the **Leave Button** on the ship to leave with your earnings. Controls: - A,S,D,W or Arrow Keys to **move** - Space or Up to **jump** - Ctrl or Mouse click to **mine** | ||
159960 | compo | Land for Sheep | There is only energy. From your energy, land and life will be created, and the land and life will return its energy to you. The goal is to expand. Expand indefinitely. Good luck. Controls -------- * Place tiles and animals using the left mouse button. * Consume animal energy by clicking animals with the left mouse button. * Use WSAD to move. * Use the mouse while holding the right mouse button to look around. * Press escape to see the instructions in-game. Notes ------- * All animals need to eat. Without food, they die. * The orange bars above their heads indicate their hunger. * Sheep and cows eat grass. * Wolves eat sheep. * The animals will multiply after some time, if they survive. * The pink bars above their heads indicate their ability to mate. Empty bars signal readiness. It's like a mating call, but with bars. Screenshot ----------  Changelog --------- 2019-10-07 - Fixed pathfinding. In some situations, the animals would be stuck. Made using ---------- * Engine: Unity (LWRP) * Modeling and animation: Blender * 2D art: Krita, Gimp, Inkscape * Music and sound effects: Boesca Ceoil, Audacity | ||
159962 | jam | All Is Well | A peasant with nothing stumbled upon the throne room of an ancient castle. Inside, he sits upon a glorious golden throne for some much needed rest. At the right hand of the throne is a *WELL*. He hears something. Is that a voice in the WELL? Turns out the *WELL* is evil, so is the castle, and now a bunch of bright-eyed adventurers believe him to be evil, too! This can't end *WELL*... --- **CONTROLS** **Arrow Keys/WASD** - Movement - Moves the player around **Left-click** - Basic attack - Performs an AoE melee attack that damages any enemies immediately in front of the player **Right-click** - Fire blast - Fires a projectile that deals good damage to one enemy if it hits ---    | ||
159969 | compo | Zilch |  Spin it to win it.  This is an awesomely complete game. You don't even have to read anything here. It's all in the game. xD (probably a first for me.) Anyway you are a baby fox running around. You always start with nothing. Don't get eaten, smashed, or anything like that. Get items to protect yourself. The goal is escape. Have fun! | ||
159976 | jam | I Forgot My Sword! |  _"So, I finally arrived. Two days on foot to the Great Dungeon of Moo and now I'm here. A month ago the wizard told me to clear the mazes from the evil minotaurs by today to prevent the evil and there is just no more time to waste. Hey, monsters! I'm here to slay you! Just let me draw my mighty... my mighty... hold on...... Oh crap!"_ So, you forgot your mighty sword and need to kill the minotaurs? No, dummy, your fists won't give them a fright. But you can still use your legs to run around the mazes. How can it help? Well, try to figure it out! Good luck! *** Credits: * [Syudzius](https://twitter.com/syudzius) -- all the visuals. * [Yngvarr](https://twitter.com/_yngwarr) -- all the logic. * Egor Kontorov -- all the game design. Special thanks to @aviktorov and *SibGameJam* theme for the local event! | ||
159979 | jam | Hell Defender |     One button wave shooter for Oculus Quest. Use Side Quest or adb to install the apk on the device. More information on the game page coming soon. Thanks for trying the game! Disclaimer: We made all the assets but the door, which comes from the asset store. | ||
159982 | compo | Chroma |  *Chroma is a platformer where you start off being able to see nothing, then gradually gain the ability to see more colours.* # [PLAY IN BROWSER](https://gamejolt.com/games/chroma/442595) ## Screenshots:      ## Features - 9 levels. - Switch between seeing different colours for unexpected effects... - Ambient soundtrack! - Easter egg? Credits/Tools: - Code/Art/Design/Audio: yyam. (Pedro Custodio) - Vector font: Chevy Ray. - Tools: 4Coder, VScode, C, WebAssembly, GIMP | ||
159987 | jam | Peak Velocity |   Jump over buildings, collect materials, slow down the flow of time itself, and construct floating platforms in this foggy cyberpunk (in)finite runner. _Instructions_ - Click to begin - Click or Space to jump gaps - Run past crates to collect resources - When in Slow-Mo mode, click resource boxes and drag to create platforms - Don't fall! | ||
159989 | jam | Drop Dead | First Ludum Dare. A game about making the most out of bad situations. Break the curse. Made with in Unity with a team of 6. Members: Fred Stock, Mike Patron, Jake Christoforo, Sam Deane, Amanda Brockman, Kenneth Ferguson,  | ||
159998 | jam | Get rid of your pants (or die with it) |  In a world where there are laser portals that you can cross safely only when you're fully naked, there's a boy who's picking up all kind of stuff and weapons to go forward in his journey, but then he has to get rid of it or he will not be able to get through the lasers. In **"Get rid of your pants (or die with it)"**, you have to play this little boy and *help him to find a way to safety* ! ## Be ready to kill every enemy, make sure to get naked before you try to cross a laser, and try to get to the end of the level !  ## CONTROLS **Move :** WASD / ZQSD / Arrows / Left stick **Shoot :** Left click / RT **Drop weapon :** Right click / RB **Drop item :** 1/2/3/4 / A/B/X/Y (depending on the item !) ### Team : Joffrey Delavenne, Benjamin Coquelle, Eloïse Zirotti, Robin Six # Thanks for playing!!! | ||
160000 | jam | World Not Found | **TODO**: Check back in a day or two :D | ||
160005 | jam | Our shot at Ludum Dare | ## New-description: You are a robot looking to destroy things. ## Post-mortem: We are aware that it does not have relate to the theme — whatsoever. We had originally planned for the player to start as a little spark/software of some evil computer, then you would slowly — throughout the game — collect robotparts and become stronger and stronger, we had planned a . Fighting enemies along the way and unlocking new parts by defeating bosses and so. But as you can imagine, our scope was waaaayy off. Partly due to poor planning, the scarcity spare-time(we are a group of 3 students who have homework too) and the fact that this is our first jam. We will probably continue development on the game after this Ludum Dare, mostly because we like the original idea for the game. The only reason we uploaded the game was to finish what we started. We wanted to say that we tried it, failed miserebly, but it was a fun adventure nonetheless. ### Potential notes. P.s. The web version *should* work at some point, it doesn't work as of now. I'll check it in the morning. #### Old description: You start out as a little electron, simply moving around in a motherboard. But you've got greater plans. AND THEN you take over stuff and starts going all crazy! | ||
160009 | jam | Mindmaze | A small and unhurried story about devious passages of the trapped human mind. Begin in the middle of oblivion as shadow and take a walk through every chamber of this place to find all shards of lost personality. Can you find the way out?!  # Screenshots    | ||
160012 | jam | Necrofenser Hero | **You finally discovered the Philosopher's Stone secret, but at the cost of all your undead army. The Lizzard King wants to destroy it!** Start with nothing and defend the stone! W A S D - Move E - Raise Dead Mouse 1 - Attack Mouse 2 - Command   | ||
160016 | jam | Cult Carnage | A bullet hell where you start with nothing but your fists. Disguised in cultist robes, you tried to slip away... But they found you. Intent on sacrificing you to their dark lord, they'll send everything they have at you. Their mistake. Play embedded on itch.io!   | ||
160017 | compo | Dayunisi Builds the World! | In the Cherokee creation story, the world was formed when Dayunisi, the Water Beetle, left the sky realm to find more room. When it found only water, it dove to the bottom of it and brought back some mud. This mud began to grow until it became the land mass we know as Earth. So here's a Terraria clone.  I didn't quite manage to finish it in time, so there's no end goal, the powerups don't actually work, and the map is relatively small. And, as seems to be tradition with me in these jams, I never got around to programming the death mechanic properly. Controls: A, D - Move W / Space - Jump Q, E - Change Equipment Left Mouse Button - Mine block / Place block Mouse Scroll Wheel - Change zoom level | ||
160025 | jam | Wicked Wanderings | ## Description Wicked Wanderings is a top-down foraging game. Start with nothing, find ingredients and unlock recipes to make exciting potions, then sell those potions to the townsfolk. What will it take to make your first $1000? ## Controls and Information **WASD/ZQSD/Arrow keys** - Move up/left/down/right **E** - Interact: Add item to inventory, drop held item into cauldron, sell item to townsperson, continue dialog **Tab** - Open/close inventory **L-Click** - Select item in inventory **Double-Click** - Carry selected item in hand (then [E] drop in cauldron or sell to Petunia) ## Screenshots  ## Tools **Engine** - Godot Engine 3.1.1 **Art** - Aseprite/Piskel **Music** - Ableton live ## Team **Nathan Wash** - Code, Inventory and crafting **Trifectuh** - Code, Project pre-work, Dialog and map **Polkadotbot** - Art, direction, cute lil' witch houses **TheDecider** - Code, Ingredient generation, Inventory **ChuckD** - Music and sound effects **Eric Schneider** - Character art, tileset art ### Previous games [Minotaur Mania](https://trifectuh.itch.io/minotaur-mania) [Don't Die Dumpstercat!](https://trifectuh.itch.io/dont-die-dumpstercat) ### Note: If you get an error when loading the web player, try turning off your ad-blocker | ||
160031 | jam | Steal | Run in, grab the gold, get out. Warning, your greed will weigh you down so be smart. Controls: WASD/Arrows for movement (up to jump) Space for the prompts. Gameplay: Get in, get out the other side while grabbing as much as you can before time runs out. | ||
160032 | jam | Trashquest | _Spirits of the Junkyard want to have some fun! They are going to decide who's going to be the king of the trash hill, and of course, the most sensible way to do that would be a TRIAL BY COMBAT!_ ----------------------------------- I usually write something moody and lore-heavy here, but today it's our 10th Ludum Dare as a team, so I want to steal this place and celebrate a bit. First and foremost, I want to say huge thanks to my friends Ruslan and Alexey here, thank you for dealing with all the shmuck I produce on a constant basis. You are awesome and I wouldn't grow nearly as far as I am now without you. This game is simultaneously a nod to a great piece called Hammerfight (which is awesome and you should play it) and to our first ever jam entry called Ancient Contact, which was also a physics sandbox playground. You can go and check it sometime later to see how much did we manage to improve (or degrade?) over those years. It was a realy nice journey. Bumpy ride, of course, ups and downs, happiness and depression, and this fulfillment after the game is finally submitted and you can relax and enjoy it. It's what we are here for. Last, but not least, we'd want to thank all of you people, who spent your precious time playing our games, rating us, leaving feedback, and even buing our steam game. You, Ludum Darers, are absolutely fantastic bunch of people, wonderful in every way (except, maybe, picking a jam theme). *Thank you! And have a good time in rate weeks.* ----------------------------------- #### CONTROLS: - Use mouse to fly around. - Hold **[LMB]** to activate your attach sockets - if there's an item nearby, it would be attached to you. - **[RMB]** to discard all your items. - **[SPACE]** to evacuate, but beware - your body will be destroyed. - **[ESC]** returns to menu. Sorry we didn't had time to make a confirmation prompt.  #### TOOLS: - [Unity 2019.2.8f1](https://unity.com) - [Audiotool](https://www.audiotool.com) - [Audacity](https://www.audacityteam.org) | ||
160040 | compo | The Whispering Forest | The Whispering Forest is a top-down, story-driven adventure game, designed to be as non-linear as possible. In order to avoid any spoilers, I won't say anything here, play the game for yourself to find out.  | ||
160046 | compo | Rickity Rails | Take hold of the engineer seat on the locomotive of Rickity Rails and get your passengers safely to their destination. **Controls**: Spacebar/Touch (mobile) - Launch train at current notch power ESC - Exit game **ChangeLog:** v2: Fixed not reloading after failure or success. Made text easier to read. https://uecasts.com/files/rickity-rails-ld45/ v1: Original still accessible here: (https://uecasts.com/files/rickity-rails-ld45-v1/) **Known bug(s):** * If launch speed is high the space between locomotive and first car can be big. (I think this is due to tick diffs in setting the location. * Launch speed to low and thus doesn't reach it's destination game doesn't fail/restart | ||
160048 | compo | Mariposa | You are a small child starving in the cold wind and must beg for food. | ||
160050 | compo | Growing Plants For Better Scenery | https://github.com/Octdoc/GrowingPlantsForBetterScenery | ||
160060 | jam | Tale of the Dreamer |  A dreamer finds themselves in a strange realm. The curious watchers observe from beyond. | ||
160061 | jam | Chase Champions |  # Chase Champions Start with nothing on the highway, use found parts to build a car and outrun the authorities! Made with the THREE.js framework and assets from http://quaternius.com/, background sound was made with 'Stereotype news' by Rafael Krux from https://freepd.com/ | ||
160063 | jam | Chronicles of the Hoe | Hello young girl, welcome to our world! I summoned you in our dimension to help us fight a terrible enemy... | ||
160064 | compo | Ammodillo |  # A bullet hell where you start with no bullets. The king seeks a worthy opponent. Play as Gunther, an aspiring gladiator, and fight your way through his trials to prove your worth to the kingdom. Victory won't be easy, of course. Due to a clerical error, all combatants *except you* were provided weapons. You'll have to do your best with just your wit and armadillo-like reflexes. ## Controls  ## About I used the following tools: - **Programming**: Python, Pygame, Pyinstaller, Pyracy library - **Art**: Paint.NET - **Music**: Sibelius - **SFX**: SFXR and Audacity | ||
160066 | jam | Sluggish Grind | **Arrow keys**: Move **Space bar**: Jump **X**: Interact **Z**: Shoot You're a deeply indebted slug who needs to get 100 coins quick, but no job can get you the money you need as fast as you need it. It's time to visit the dungeon, where you will find plenty coin-and-slug-devouring jellycats, a lonely dragon shopkeeper and many coins among deadly traps. Go from slow, frail and helpless to absolutely berserk and extremely mobile as you collect coins and purchase tools essential for a successful expedition to the depths Once you have all the coins you need, make a safe return to the top and bask in the glory of an extremely rewarding and enjoyable end screen. | ||
160068 | compo | Come to your senses | This is more or less a tutorial for what could have been a bigger & better game. Still, it's got some nice parts.  ### Technology * [Godot](https://godotengine.org/) * [Sunvox](https://www.warmplace.ru/soft/sunvox/) * [Aseprite](https://www.aseprite.org/) * [PFXD](https://codemanu.itch.io/particle-fx-designer) * [ColorTool](https://store.steampowered.com/app/948220/ColorTool/) ### Links * [twitter](https://twitter.com/markopolodev) * [twitch](https://www.twitch.tv/markopolodev/) ### Development Timelapse https://www.youtube.com/watch?v=8U0XTfeRkXg | ||
160069 | compo | Shadow Bomb: A 60-Second Blind Bomb Diffusing Experience | Your job is simple; Don't blow up. Use your mouse to discover new things to interact with to try to diffuse the bomb. Can you beat the bomb to the punch? Find out now by playing!    Have fun! | ||
160071 | compo | Cube puzzle game | The levels were supposed to be completely invisible at the start and you would start to see more of them when you move, thus "Starting with nothing", but I didn't implement it that well and I don't have the energy to finish it. If you get stuck press R to restart the level * Made in unity * Used blender and bfxr | ||
160075 | compo | Something out of Nothing |  About the game: Starting with nothing, break apart the word itself to craft items and create your own unique world. A simplistic game of discovering new items and building a world based on your creative choices. Thank you for playing and rating! =[]=====[]=========[]==[]====[]== Tools: • Unity 2019.2 • Mixcraft 8 • Audacity • GIMP Font used: Kanit []===[]======[]======[]=====[]=== https://amigoscreations.co.uk https://twitter.com/AmigosCreation https://youtube.com/AmigosCreationsYT | ||
160103 | compo | Scrap Attack |  Gameplay Footage https://youtu.be/v3N_KPhCgkM You are Scrapy the robot. Your creators have started you up but neglected to give you a power cell now "starting with nothing" in your battery bank is pretty dangerous for a little robot like you. Fortunately you have got a little internal charge going, unfortunately you are quickly draining your power so now you must deposit as much scrap as possible to give yourself more power. Just remember not all scrap is created equal. Controls - Tank Controls - W&D to move forwards and backwards - A&D to turn left and right - Spacebar to pick up and deposit scrap Developers note: In testing my high score was lasting 300 seconds be sure to let me know if you score higher than that. | ||
160105 | jam | Monks Can Into Space |  Sometimes, when we're really tired of our oridinary lives, we want to start over. One way to achieve that is a leaving everything behind in order to create new, happier path in our lives. Our story is about a man who felt that his life was boring and useless, and was trying to find a way to change that. Fortunately, he discovered certain space program that could fulfill his desire to find inner peace in exciting and somehow religious style. ‘How’ you may ask? Well, it’s because **Monks Can Into Space**!     Credits: Gabriel Mermer - Lead & SFX Karol Borecki - Programming Maksymilian "skill" Tym - Programming Kuba "Puszke" Łącki - Programming & Graphics Jan Kadlewicz - Graphics Zuzanna "Baki" Centka - Graphics & Emotional Support &3 Paulina "Rikarin" Pniak - Graphics Kacper Tereba - SFX Weronika Szwędrowska - Music Composer | ||
160121 | compo | Llama Duck Mama | You're a llama... now go raise some ducks! Controls: WASD or Arrow Keys = movement E = Interact (Harvest/place items) F = Cycle through the selected inventory item to place C = Crafting menu Crafting = Mouse over the item to see the required inputs and click it to craft one. This was my second jam ever, and I think I bit off more than I can chew for a 48 hour jam. Unfortunately I didn't have time for any audio, and the animations are a bit strange. But the core mechanics are there. Enjoy chasing some ducks! | ||
160124 | jam | Cavern Train Heist | Collect barrels of goods and escape before the baddie gets you! Created from scratch in 72 hours with Unity, Gimp, Brackets, GitLab, and Sunvox | ||
160129 | jam | Little one | Hello everyone :) Inspired by the Spore game, you play as a microorganism that must survive in a hostile world. Maybe you should try to unlock all the available improvements.  ## Controls -& Move the character with the mouse -& Press escape to open the skill panel or change the music volume ## Team -& **Asue** as a game developer -& **impact** composed one of the game's music -& **Oxalotte** also composed one of the game's music ## Credits -& Dynamic Space Background Lite by Dinv Studio  | ||
160133 | jam | New Project |  ## About Play it in your browser: https://themista92.itch.io/new-project-ld New Project is a 2D-Platformer with Visual-Changes, Boss-Fights, lovely Animation and of course selfmade Music and Soundeffects. Your goal is to develop a game for game jam although starting with nothing. Collect scripts to boost your gameplay. ## How Keys W A S D and Space Or Controller Turn on your Sound! ## Team **Michael Staudinger**: Lead Developer http://www.michael-staudinger.at/?lang=en **Antonia Haslinger**: Design, Sound and Animation https://www.igotit.eu/ **Dieter Köberl**: Jr. Developer This was our first Ludum Dare and we really look forward to the next one! Thanks to everyone for this awesome experience! ## Tools Unity | Adobe Creative Cloud | Github & Fork | Beepbox  | ||
160135 | compo | Inspiration. | A Ludum Dare 45 entry about making a Ludum Dare 45 entry. Explore town, examine the scenery, and talk to those around you as you search for... **inspiration.**   **Features:** - Almost 20 objects and NPCs to interact with - A handy notepad that tracks your inventory - An extremely meta storyline **Controls:** - Arrows: Move - Z: Interact/Advance dialogue - x: Check inventory **KNOWN BUGS:** - You can't move properly if colliding with something above you or to your left. I'll fix this when I'm not physically and mentally burnt out. Made entirely from scratch in PICO-8. | ||
160137 | jam | Nothing is the Key | Sokoban & Baba Is You-inspired logic game where Nothing isn't Everything. These 4 (+1 extra hard) levels will test your mental strength and puzzle-solving skills. The game was made in our in-house game engine Aporia Blitz! It was the first time we used it and we are pleasantly surprised how it works! Credits: Programming & Audio – @dubgron Game Design & Graphics – @tebrik      Controls: - Arrows or WSAD - Movement - R - Reset - F1 - Save the game - F2 - Load the save | ||
160142 | compo | Star Twit: H. Nothing | Hubert Nothing sure is a twit. He lost all of his spaceship parts. Somehow he has to escape this floaty physics world. This game is web-only. Created with Pixi.js, Box2D, typescript, bfxr, aseprite. Play with keyboard controls in your browser.  I guess starting with a spaceship is technically not starting with nothing. But he can't do anything until he luckily runs into some missing parts.  Box2D physics are fun!  | ||
160144 | jam | Graveyard Bones |  You awake in a forgotten graveyard with nothing but your bones. Recover your old body parts and escape! **Controls** - Right mouse key to move. - Left mouse key to attack. - Space to use things. **Features** - Big open map to explore. - Each area feature different and unique gameplay mechanics. - Many different enemies to face. - Different music tracks for each area. **Missing or incomplete** - Controls are bad and broken. - Playtesting and balance. **Credits** - Programming: Jesús González - Art: Ingrid Peñailillo  **Music** *All music licensed under Creative Commons BY Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/)* - "Come Play with Me" by Kevin MacLeod (https://incompetech.com) - "Bonfire" by Alexander Nakarada (http://www.serpentsoundstudios.com) - "Gjallar" by Alexander Nakarada (http://www.serpentsoundstudios.com) - "Valentine Grave" by Joshua McLean (http://mrjoshuamclean.com) - "Midnight Tale" by Kevin MacLeod (https://incompetech.com) - "Bossa Antigua" by Kevin MacLeod (https://incompetech.com) - "Deadly Roulette" by Kevin MacLeod (https://incompetech.com) - "Modern Jazz Samba" by Kevin MacLeod (https://incompetech.com)  | ||
160145 | compo | Trash Seeking | trash gets thrown at you, you try and reach the island the trash is coming from, idk why, I wish I came up with a better and less bloated idea... | ||
160148 | compo | The Life Of A Game Developer The Game | you click and stuff click patch when theres a bug Tools: Unity2D, Paint.net, Visual Studio | ||
160153 | compo | Sheep Keep | ### About Sheep Keep is a simple 2D survival game made in 48 hours for the Compo. Oh my! All sheep have gone mad! You start with nothing and just try to stay unharmed. But, how long will you last...? Good luck!  This is my second Ludum Dare entry! I’m a c# programmer and use Unity in my spare time. This time I tried to improve my art compared to the previous entry.. I hope you like the game! ### How to play Use **WASD** or **Arrow Keys** to move move around. Press **CTRL** or **Space** to use a pitchfork. ### Used Tools * Unity 2018.4.10f1 and Visual Studio 2019 * Krita * FL Studio (Producer) * sfxr for sounds * ShoeBox for some sprite maps * ZapSplat for cow sounds * Free Upirjump Font | ||
160155 | jam | &zwsp; | # Screenshots    # What does `&zwsp;` stand for? - It is (an invented) [HTML entity](https://developer.mozilla.org/en-US/docs/Glossary/Entity) for [zero-width space](https://en.wikipedia.org/wiki/Zero-width_space). So our game title actually starts (and ends) with nothing. - It is a [backronym](https://en.wikipedia.org/wiki/Backronym) for **Zebras will solve problems** **Zebras write some poetry** **Zebras with silly plans** **Zebras Wallow in Sorrow for Petting** **Zebras with secret prophecies** **ZWischen-SParen** (whatever that means :shrug: ) which mostly refer to the cute zebra in our game:  | ||
160156 | jam | RealTime | RTS Action- but there's only one of you. | ||
160157 | jam | HeadJacker | When you enter the Sacred Temple, one must first let go of their body, and use nothing but their head to get to the treasure. But don't worry, you won't need to stay with nothing. You can steal any other body, as long as their dead. Will you fall to the temptation of power? Controls Move - WASD Fire - LMB Subscribe to us on YouTube! PocketMars; https://youtube.com/channel/UCl7dSJloxuCa9IBFml7sakw MashUp Games https://youtube.com/channel/UCToBeg7YRrr0_olbABuI0ug     | ||
160160 | jam | Build 'm up, Shoot 'm down! | Skeletons are attacking, they sabotaged your canon. The parts are scattered troughout the world. You'll have to find them to be able to Build it up, and Shoot 'm all!!  It was a team effort to design, build and test this game in less than 72 our for the Ludum Dare 45 (www.ldjam.com). It is our 2nd participation in the jam. This time we had the entire weekend planned for this, unlike last time we actually produced this nifty and challenging game. Can you build up the canon? Have fun with our game! Greetings from the DataDelft LDjam team: Magus77 and Falien83 | ||
160170 | compo | Wordgeon: The Search for the Blank Tile of Yendor | Wordgeon is a puzzle game? Using the word-placement rules of games like Scrabble or Words with Friends you create paths over the lava floors of the dungeon to descent levels in search of the Blank Tile of Yendor. Collect "crystals" (which you magically turn into letter tiles) as you go to fuel your descent.  | ||
160182 | compo | Float | This is a game made in 5 hours, so a lot of things are broken. **Float** around and try to gather as many circles as you can! Play [**here**](https://boltkey.cz/float/). --- Start by clicking a black circle.  Then, navigate your circle by moving your mouse around the game area. Whenever your circle touches another circle, it joins your fleet.  Grow your fleet and gather the most circles!  Can you gather 500 circles before your time runs out? (Challenging, will require multiple tries) | ||
160185 | jam | Garden Breeden | You are the fertility god of a small island in the middle of nowhere. At first there is only barren land, nothing what whould give proof of your existence. So you start to grow some gras. But this is not enought and if you don't do something it will become like before - nothing. To get your island to become greener, you need to breed your plants in specific combinations to gain another sort of plant. They could become more weatherresistant or they could lose some of their stability to become better in their dispersal. Make your island as green and specios as you can get it. We didn't finish the game to our content. But we manage to get it playable. Team: - @Alfadas - Engine Work, Programming - @Rhiannon - Modelling - @Peppsen - Music - @Weskerleon - Modelling - @reeman - Engine Work, Programming | ||
160190 | jam | Survival Cubed | This my LD45 game Survival Cubed or Survival3 Is a survival game, theres not really a goal except to get to the end of the map which is the only way to exit the game except if you have it windowed Heres the Controls(Keyboard only) w/a/s/d - controling g - zoom out camera g+h - map view 1 - place down object left Shift - run Ok, now for the well known issues 1. Running into walls at a certain angle will let you walk through them 2. If you die, you ' ll have to restart to application to be alive again 3. you can run though walls with the axe or better axe Thank you for checking out my game | ||
160192 | jam | Lost in the void | This is Small *Jump and Run* and Run Game about a Mage that is Lost somewhere in a Black hole. A place where nothing exists. As always I wanted to much. So there are only two levels and one of theme is the empty VOID. The Game has NO Sound! The Game has no real end so you should stop when you enter the void the second time. Space to jump Alt to duck Tip: Move right at the beginning Currently I have no OS to test the Linux build so let me know if there are problems.  | ||
160196 | jam | Fearless Islands | In Feareless Islands you are a humble miner that must **escape** his homeland before it gets invaded by the orcs. In order to achieve this you must **travel** through the land and **fight** different foes in order to reach the ship that will lead our hero away. ## Gameplay Every fight is a card game match that, in case of victory, rewards the humble miner with **more equipment** to use in the next fights. The twist is that you start ill-equipped with **nothing** more than yourself, your **fists** and your **clothes**. Will you be able to help our humble miner? Be careful, though, not winning a fight means that you have to start over again, losing everything you got. ## Screenshots  Fight with a treant  Bandits are bad, really bad  Your equipment collection  Do you prefer slimes? In this game we have Giant Toads. ## What to expect from this game * Pleasant graphics * Engaging strategic gameplay * Different foes to fights * Bugs ☹️ (we tried hard to squeeze all of them out, but this is Software Development, not Science) | ||
160219 | jam | Nameless Boxes | You start with nothing, you hit space, you get stuff. | ||
160222 | jam | Let's Get This Bread | Collect wheat and eventually grow bread! | ||
160224 | compo | The Hunt For KNOWLEDGE | This is a 2D Platformer with some twists that you will have to discover  Move with A and D or the arrows &- -& space to jump ctrl or lmb to smoke go nuts brake the game see how far you can go And yes you will get to fight monsters https://www.youtube.com/watch?v=NZBZu7p3y8c WATCH ONLY IF STUCK | ||
160229 | jam | PaperGuy | I worked on this project with one of my good friends but they don't have a LudumDare account so I can't add the as author. | ||
160230 | jam | Adlez A New Begining | Before a hero can rise, a trial must first be bested. **Controls** Movement: W, A, S, D or Up, Down, Left, Right Attack: Space Pause Menu: Escape | ||
160231 | jam | oje | You play as a character in a cold, distant and desertic land. But something seems to look at you... In this Ludum Dare entry, we interpreted the theme "Start with nothing" in terms of level design: at first, the level seems empty, making you cross the entire scene with nothing else than a distant wind sound. You can even finish the game just like this! But if you pick up the first coin, the level progressively reveals itself to your eye(s), allowing you to explore the same level again and again, each time with new features and an increasing difficulty. Control the character with the arrows, space to jump, escape to pause. | ||
160233 | jam | Unstable Dungeon | roguelite dungeon action game for Ludum Dare 45 made in about 30 hours with my wife.  | ||
160240 | jam | Negation | Negation is a logical operator that, well, negates anything it is applied to. !!! If at some point new level don’t start, use manual transitions by left ALT + 1, 2, 3, 4, 5, 6, 9, 0 !!! You're about to experience this many times on many layers throughout this short puzzle with original concept, voiced narration, surreal imagery and music.  | ||
160242 | jam | Candy For Nothing! |   Avoid other thieving trick-or-treaters and be careful of traffic as you attempt to rack up the world's largest bounty of Halloween candy! Controls: Z: Knock on doors to engage battle X: Fire tootsie roll shotgun (if at least one tootsie rolls collected) this will disband thieves. Eat candy corn during battle to recover 'bravery' Avoid cars at all cost. If you get too scared, you will run away and game-over. If an adult becomes impatient, they will kick you out with half of your candy; So run before they become angry with you. Try to get to the end of the street with as much candy as possible! THANK YOU, AND GOODNIGHT! | ||
160245 | jam | MoneyDude | Hey you! Yes you! Are you broke? Of course you are don't be funny. Go and work! 0 Experience required! And work more! And more! And more! And now you are rich! | ||
160258 | compo | TikTok Simulator | Welcome to the TikTok Simulator! Are you ready to become the next TikTok star? If you answered Yes or No, then this game is for you! Becoming a TikTok star is easy. Just record a video...  ... review comments ...  ... And become the biggest TikTok-er the world has ever seen!  ------------------------------------------- This is my second Ludum Dare game ever. It was coded from scratch in Java. I hope you like it :) If you have Java version mismatch error, that is because I used Java 8 update 211 | ||
160266 | jam | Dumpy's Endless Quest for Crap |  **Dumpy on a never-ended quest for crap, and he needs your help!** Help Dumpy in his endless quest for power, money and kills! Starting with just your axe and your determination, slay countless baddies across a never-ending series of rooms. *Controller support is included*     | ||
160269 | jam | Its an Invasion | A somewhat cludgy top down shooter. You start as a character, and you must find weapons to defend yourself from the invading enemies. I only got one level done, but I have more enemies and weapons created. WASD to move. The character will follow your mouse. Mouse click to shoot. Find the weapons and kills some enemies. | ||
160270 | jam | Lunar Revenge |  **Lunar Revenge** is a short but fun game about an astronaut who is the last human alive after the destruction of Earth by some weird aliens...   Play and rate today! This was our second LD and we were short on time, so feedback is appreciated. **If you end up below-ground,** press ***ESC*** and start the game **again.** Hopefully that'll fix any issues. | ||
160274 | jam | Trick or Retreat | You are an alien that comes down to earth on Halloween to go trick-or-treating dressed as a ghost. But your arrival doesn't go unseen! The military are sending in helicopters to capture and take you to area 51! Dodge their bullets while trying to collect as much candy as possible, and call in your trusty spaceship once you're satisfied with your bounty Made in 3 days with C and the C binding for SFML (https://www.sfml-dev.org/). All textures were created by me. All sounds are CC0 from opengameart.org **Controls** * A/D keys or Left/Right arrows to move * W/S keys or Up/Down arrows to navigate main menu/Retreat * Space/Enter to collect candy from doorstep   **Downloads coming soon for Linux** | ||
160275 | jam | Blackout |   Point-and-click You and two other women wake up in a mansion, with no memories and one dead body. The police will arrive soon. Search for clues and find out who the killer is! The AI will make deductions based on the information they learn. At the end of the game, they will accuse the person they think is the killer. You need a majority to convince the police to arrest someone, so take advantage of your ability to share information with the AI! | ||
160277 | jam | Stop at Nothing |  ## Instructions Arrow keys: Select direction, Move cursor Z: Commit move, Next level X: Select marker, Cancel move, Undo Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them. Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them. ## Miscellaneous Whenever you complete an anti-level, try undoing to see how it looks going forwards. This game is very confusing! It doesn't help that PICO-8 only has six buttons, so I had to give each button multiple functions. I spent a lot of time to make sure all of the animations looked good, which I think actually helps with understanding the game's logic. Despite the innate challenges with the premise of the game, I think I did a fairly good job of making it understandable. I think I might extend this later to add some more mechanics, especially those that reverse the flow of time partway through the level. There is a slightly hidden level select. Press enter to access it from the PICO-8 pause menu. | ||
160289 | jam | Deal with your Death | **On Halloween night even _Death_ doesn’t want to play by the rules.** Your life has come to the End. Nothing awaits ahead. But Death gives one last chance: if you manage to defend the Fire of your Soul from Death servants, at the end of the night It gives you a new life. And if not, you will forever sink into Oblivion. But… will this night ever end? Fight for life: https://test.octothorp.team/ludumdare45  Death puts you in the world of its little game. A terrible creepy forest surrounds you. Who knows what lives in it? But you have no tools and weapon so you should get the courage and go deeper into it. There you can find valuable resources: stone, wood and grass. Raw materials can be used to create traps and protective structures. Use traps to defeat enemies and fences to protect the bonfire!  **Finish all preparations before the moon turns red!** When the Bloodmoon occurs, the enemies begin to attack the bonfire and try to extinguish it. ***To protect your Soul Fire you can:*** - Build wood fences - Use mantraps - Use a trap with falling stone - Throw stones in enemies - Pull the enemy back with a rope (you can collect grass to get rope)  If enemies get to the fire, its flame becomes weaker. Throw the wood into the bonfire to help it flare up. If the bonfire goes out, the game ends. But you always can try one more time… and more… and more… It seems Death wants to play with your forever… So don’t be surprised if something in this forest is not going according to your plan… All this – you know – flying staff, strange shadows, sky instead of ground… because death will never allow itself to be beaten! ***Enjoy our spooky (and cute) Halloween monsters:*** - Insidious pumpkins, jack-o’-lantern - Jumping spiders - Ghosts ~~seems sweet but really evil~~ - Ancient skulls from your nightmares ***Character Control:*** - *W/A/S/D* – move - *Left button* – use item - *Mouse wheel* – switch between items - *E* – craft menu Deal with your Death and try to beat other players in our LD-45 game! We hope you enjoy it! Unfortunately, there are a lot of bugs in the game now but you know all this first-bug-fix-day stuff… We are going to fix all bugs soon so we appreciate all bug-reports and feedback! We hope that together we can improve our little game :smile: And of course make screenshots of all funny moments and bugs! Let’s laugh together before Halloween :joy: **This is our collection:** - the road of mantraps  - they probably have a party  - a spider has new cute stone dress  - interesting point of view  - something interesting, guys?  | ||
160294 | jam | The Alpaca Tales |  **Short Description:** The Alpaca Tales is a ... **Default Controls:** Movement: W S A D Attack: Left Click **Tools:** Unity3D, Jetbrains Rider, Magix Music Maker, Bfxr, Aseprite, Paint.net | ||
160297 | jam | Zambies! | You wake up unconscious in the middle of the street, in a town you've never seen before. With only the clothes on your back. Everything is destroyed and there isn't anyone to be found. As night approaches you find a flashlight in a nearby building when you hear low rumbling of creatures. Turning the corner you see a zombie! The zombie apocalypse is upon us! Before you're seen you hide as night sets in. A radio nearby is on and you hear there's help coming in 3 days! Survive for 3 days, scavenge for food, weapons, and ammo in the wreckage and survive the apocalypse! # Controls: Keyboard: WASD: Move Mouse: Aim F: Pickup Items Mouse Wheel: Change Hotbar Item Gamepad: Left Analog Stick: Move Right Analog Stick: Aim X/Square: Pickup Items Right/Left Shoulder: Change Hotbar Item     | ||
160299 | compo | FromNothing |  Made without an engine in raw c++ and opengl! I used a little bit of base code to open a window and create a gl context, everything else was from scratch during the 48 hours I did make some armor for your character but... I didn't have time to implement it or have a convenient design for how it would fit into the game so... well i guess you're naked! Also the ending for this game is unfinished... when the world goes green you've won! ChangeLog 07/10/2019: Uploaded a 32 bit version (identical to the original release) | ||
160309 | jam | NULL | it is a game about gaining control!  | ||
160315 | compo | Purpose: Unknown | This is my first Ludum Dare game. You are in a post-apocalyptic world, with humans fighting robots. You need to choose which side to save and destroy the other. You start with no attacks, and need to scan enemy attacks to learn and copy them in combat. There are also some hidden messages by both sides for you. Have fun! ``` Change log: 1.0.1: -Remove placeholder cube graphics -Fix player discharge animation -Fixed some typos and names 1.0.0: -Initial version ```       | ||
160316 | compo | Get Some Cake! |  Can you craft a cake out of nothing? A puzzle game about combining elements. This game was made in 30 hours only during the compo (started on Saturday at 6pm Europe/Paris). I had to sacrifice the audio and some juice. I hope you will still enjoy it! Tired or stuck? **Check the walkthrough!** https://github.com/OwlyCode/LD45/blob/master/README.md | ||
160324 | jam | An Universe From Scratch |  **___** An Universe From Scratch is sort of an alchemy game with concepts as elements, and the goal is to find the "END OF THE GAME" concept. There are 45 concepts to find, and 6 bonus concepts (that have no use for reaching the end). **How to play** Drag a concept over another one to try a combination. If you are stuck, the cover image may help you somehow (the screenshot is taken few steps before winning :sweat_smile: - but without the bonus concepts). | ||
160328 | jam | SHPLAT | Reveal the world around you one splat at a time as you navigate increasingly difficult platforming puzzles! [SampleFrame1.png](///raw/6f1/f1/z/26d4a.png)  Made in more like 35 hours due to school and work we happy to have a finished game even if it is a tad simple With the time crunch we didnt have time for any audio, maybe next year | ||
160330 | jam | We Are The N-O-T-H-I-N-G | Background ---------- You awaken in a strange room, confronted by a set of globes spinning around your head. You can make out some kind of glyph inside each globe, but you don't understand what it means. You remember that your ship was crahing somewhere near the alpha quadrant, and you order everyone to evacuate. You wonder if anyone survided? You wonder if you will find any of the survivors? *** Disclaimer *** More of a prototype, than a game. Still kind of fun, and something I want to explore. Controls -------- - w or arrow up = up - a or arrow left = left - s or arrow down = down - d or arrow right = right - left mouse = shoot    | ||
160332 | compo | A Fishermans Friendly Island Builder | Hello, Hello. As for everyone, my game is full of buggs, "content" had to be cut. so what you see is the bare bone, from what i imagined my game to be. the game was made with start with nothing in mind. start on a tiny piece of an island. then catch drifting wood and leaves, and smash them together to increase the size of the island. this was going to be the first stage, where when the island was fully Explored/Build, then the second stage will begin. plants trees minerals and other objects of those kinds will start popping up on the island. and the player were supposed to build a comunity, to eventualy sail out to the seas. buuuuuuuut only barely managed to get stage one completed, but there are no polish at all, i made the gui and character with fishing in the last 3 hours so myeah, some polish is definitly needed. there is no sound aswell. How To Play: use the arrow keys to move the character. to expand the island click on the shovel and pickaxe symbol. to expand the island you need 2 wood and 2 leafs each expansion. to fish you need to stand at the shore of the beach. (the collision is abit bugged on the hook, a simple change but time) when you feel satisfied with the game, press alt + f4 to exit the game. didnt make a exit button :dog: feel free to completely destoy me in the comment section, feedback is always welcome either good or bad. | ||
160340 | jam | OverThreeDays | We initially though of this project as a rogue-like open world survival, in which the main character was previously asleep for a long time and woke up to a post-apocalyptical scenario where a overwhelming plague decimated great part of the human race. Pretty ambitious for three newbies at gamejams, but nonetheless it was a rich experience for us all. The game then started off as one in which the MC would be interacting with the city to find food and medical supplies for it's survival and would be looking for a shelter in the meantime. Getting into the troubles of game developing the game changes a little bit. At the moment, the game starts at the city for the MC to look for things from a random pool of items of all sort, including 3 main items used to unlock the shelter in the map, while struggle to keep healthy by maintaining his stats. After the completion, the game is won!! That's it for this edition, hope you like and appreciate it. And as always, thanks for playing! Love, - Devs | ||
160343 | jam | The path of Fireflies | The creature of the dark world Nothing in first time saw amazing creatures that emit light. Blinded by the desire to see his own image in the light, he sets off on a journey in search of the Light Source. Encountering on the way enemies from the intermediate world that do not allow light and darkness to merge into one, the hero stubbornly moves forward along the luminous trail. Help the hero get to the world of Light and you will see his image in the rays of bright light. Controls: AD - move character. E - spawn Firefly at the mouse cursor. Space - jump. | ||
160344 | compo | Fan The Flames | Fan The Flames - LD45 Craft, harvest, and keep the fire going is the name of the game in Fan The Flames. With night and inclimate weather trying to put your fire out. You need to choose between crafting tools, feeding the fire, and managing your time away from camp. Tools such as the shovel, allow you to create snow tunnels to make traversing through the level easier, but is it worth the resources? Watch out for that pesky snow, it will try to extinguish your fire and cover up previously tunneled holes. If you've read the description this far... here's a tip: craft your first axe with stick, stick rock. There are two other tools and crafting recipes.    PC Controls: Movement: AD - Move left or right Jump - Space, you can wall jump. Use Items: 1 - Axe – Used for trees 2 - Shovel – Used to move snow 3 - Pickaxe – Used to uproot stumps Pickup Items: Q Drop Items: Z - Will drop on ground or in work bench depending on your location Craft Item C Feed Fire F – Feeds flammable objects to sustain the fire  | ||
160348 | jam | MasterCrafter |  You awake to find yourself in a strange and mysterious tomb. With nothing to your name but your survival skills, how will you get out? MasterCrafter is a bite-sized rogue-like/action-RPG game developed for Ludum Dare 45. Features: - Crafting! - Inventory management! - Hacking and/or slashing! - Procedurally generated dungeons! - Programmer art! - Gamepad support! Download from itch.io! :) | ||
160351 | jam | Tagatorni |   # Credits - Game created by @lilou-cormic with original music (made for the game during the jam) by @mrjoshuamclean - Contains graphics by Kenney [www.kenney.nl](www.kenney.nl) Licensed under Creative Commons CC0 1.0 Universal - Made in Unity 2019.2.8f1, sounds with Bfxr # Controls - Left mouse click on tower buttons to select tower type - Left mouse click on empty base to build tower # Game - You start with practically nothing: $5 and 5 HP - Build towers to defend yourself from the invader army - Each enemy passing through reduces HP by 1 - Towers are cleared and HP is restored between each wave - Money is kept between each wave # Planned - Pause menu - Enemy attack + tower destruction - Upgrades (HP and towers) - Different wave progression (different levels) - Tutorial | ||
160356 | compo | Planetary Adventure |  PLEASE PLAY THE DOWNLOADED VERSION. Due to webgl sucking it causes bugs and mostly just breaks my leaderboards system thus it being gone in the webgl version. Though if you really want to you can YOU NEED ATLEAST 6 fuel to progress Kinda unbalanced but fun atleast sometimes. After along time it is done! The tutorial is kind of glitched so this is what it says if you could not read it: CONTROLS: wasd, left and right click, e to interact and mouse clicking for progressing. Also, on pc the leaderboards system only shows your score(if it was good enough) once you do another run or reload and go to leaderboards. "wasd to Move... I'd hope you would know that by now..." "Left click for sword attack. Right click for shield c'mon now it aint that hard. " + "Don't forget to hit the fuel. You just crashlanded and need stuff since you have nothing" "Now use the skills I hope you have learned to fight this simple charger enemy(Dont forget to attack then hit the enemy, fuel canister, etc.)" "Now go look for something that 'looks' like a spaceship(you will be able to tell with the large text that shows up) after picking up fuel" Theme: It implements the theme in that you start out crash landed with no fuel and need to collect more to get farther. It didn't get implemented as obvious as I wanted at first but whatever. | ||
160362 | jam | Color Swirl | ## About the Game You are a small flare. A torch in the dark. Nothing is there, or is it? But, hey, the torch follows my mouse. Whats going on? There is a light coming into the scene. Let's fly there. Wait, what was that noise? Oh, there is landscape. Let's follow the track. More lights. Different colors and .. okay, who built a gate here! **PS: It is allowed to touch any walls. Only the Doors need to be open.** **The game is easier when NOT using Fullscreen, because you can move the mouse around the game** ## Controls Mouse ## Tools Used Game Engine: Unity Graphics: Photoshop / Gimp Coding Tool: Visual Studio ## Sounds ### Sound Effects https://freesound.org/people/leviclaassen/sounds/107789/ https://freesound.org/people/helenacm/sounds/232782/ ### BG Music https://www.zapsplat.com/music/floating-through-space-dreamy-repeating-strings-and-organ-chords-with-a-reverberant-piano-underneath/ | ||
160369 | jam | A world of Black and White | Born into a world nothing but black and white. Redeem this land and fill it with colour. A game by Frozen Spirit. | ||
160374 | jam | World Shaper 4 | hello collision broke one th webGL build :'( HINTS: & Press space to start game & Press the CTRL key to take control of your player & Press SHIFT to use your tongue on stone totems when you obtained the right form. & Press E to hit things when you obtained final form | ||
160375 | compo | Dreamscaping |  Emptyhead has realized their dreams are so boring because they're so empty, so in order to have better dreams they'll build one themselves. Push and pull dream orbs together to form dreams and nightmares. Dreams score points but block the way, and use up Emptyhead's energy, while nightmares regain it, too many will also wake them up. Controls: Z or controller face-buttons: grab orbs Arrow keys or directional pad/stick: move Emptyhead X key or Start button: Quick start All art, music, and programming done by myself during the game jam. Only outside piece was Kenney's font "Kenney Pixel". I supported them; you should too! https://kenney.itch.io/ Made in Godot 3.1.1   | ||
160390 | jam | Dungeon Miner | Delve into the mine to retrieve precious materials, then return to the surface to craft new tools to further explore the mine! Delve to deeper depths to challenge more enemies and reap higher rewards! Art by Nisnow https://twitter.com/phantom_nisnow Programming, Sound, and Art by Monado-神 https://twitter.com/Monado17 | ||
160393 | jam | Untitled LD45 Entry | [Tempted to leave the description blank...] Questions abound as you control a hasty and tight-lipped protagonist through strange, puzzling, and barren environments. Keep your eyes peeled, your shoes laced, and your fingers sticky to make it through this one. Controls(KB/M and XBOX shown, all controls are customizable in the Unity launcher): - Move: WASD / Arrows / Right Analog Stick - Look: Mouse / Right Analog Stick - Interact: Left Click / Left Ctrl / X Button - Observe: F / Middke Click/ Y Button - Jump: Space / A Button - Drop: Right Click / B Button - Swap items: Scroll Wheel / Right and Left Bumpers - Quit: Esc Almost made the compo but I had too much polishing to do before I could submit it there in good faith. I won't have time tomorrow so this will have to be an early Jam submission.     | ||
160417 | jam | The Island | ## The Island  Controls: You will need your left mouse button to pick and right mouse button free your hand How to: Click to buy an item from the bar. Place the object on an island  Placed object generates coins per X seconds  If you click way too much on the object, you will destroy it eventually Clicking on placed object generates additional coin. You can unlock many items. You can also expand your island by buying a new tile With each new tile, you will loose all that is on your island, and you will have to START WITH NOTHING again, so make sure to have some spare money! Can you reach the Last Tile? Can you reach the Last Item from the list? SHARE SCREENSHOTS from your islands and show us who’s got the nicest Island out there! ## This game is supposted to be relaxing, not challenging! Code by [Sanguis](https://twitter.com/MalusSanguis) Art/music by [Jin9310](https://twitter.com/Jin93101) We use: Aseprite, GameMaker Studio 2, Bosca Ceoil Thank you for Your time, playing our game! | ||
160425 | jam | Alin | ## :purple_heart: DESCRIPTION Loneliness ... It's everything that a little soul in the universe could know until a cosmic storm brought him to a mysterious planet where he could take a shape ... Who knows what waits him in the end of this adventure and is he that much alone in this universe...    ## :video_game: CONTROLS **Arrows** - move **Hold Space** - show elements to choose **Arrows while holding space** - choose elements **Z** - jump **X** - shoot fireball **C** - use special ability ## :star: ELEMENT ABILITIES :star: **Water** - Jump. More water - more heigh **Air** - Speed. More air - more speed **Earth** - Mass. More earth - more mass **Fire** - Fireball. More fire - more fireball distance ## :star2: SPECIAL ABILITIES :star2: **Fire + Water = Steam cloud** - You turn into a steam that can pass gates **Fire + Water + Earth = Meteor** - you turn into a meteor that flies far. **All elements combine = Smash** - you can destroy earth | ||
160429 | jam | ZeroCraft | A little robot stuck on an island, builds some friends. | ||
160442 | jam | The Adventurous King |  Ruling the country is boring... the King wants to go on an adventure! The Adventurous King is a strategic puzzle adventure game. Hire adventurers at the campsite, find loot and fight monsters! This game is created for Ludum Dare 45, which theme was "start with nothing". It's my 2nd attempt at Ludum Dare and my first jam ever using Godot. I'm still learning, didn't have time to figure out how to implement audio. The graphics are hand drawn and digitally coloured. | ||
160449 | compo | start with nothing | it's start with nothing joke game! easy and short. | ||
160454 | jam | Nothing like Bear | ### During the jam We started this game with the following features in mind : - A card game - Progressive build-up - Hexagonal board - Progressive discovery of the world ### Summary You control someone wandering in the wilds for some time. You must check your hunger as days passes. Progressively you'll gather cards adding to your deck. ### Controls *Click* on a card and drag it to the center to play it. ### Team Yoon - Code & Art Kint - Art & Code Yuchi - Art & Code Grimo - Art & Code Eléa - Music & Sound | ||
160459 | jam | Nothing is my car ! | Your car is nothing ... Really nothing ! You can drive the air ! XD    ***** Controls : Windows : Arrow Left / Arrow Right WEBGL : Arrow Left / Arrow Right Android : Touch on left side / Touch on right side ***** Developer : T-Bo Games https://twitter.com/TBoGames1 ***** Have a good game ! | ||
160482 | jam | Sushi Slasher |  Funny Sushi slashing game. **Controls:** Movement: WASD Look: Mouse Throw: Left Mouse Button Slash: Right Mouse Button | ||
160495 | jam | My Battle | This is a game about facing down your own demons and choosing to fight every day even if it seems to be impossible. WASD or Arrow keys move L Jumps K Attacks   Music - @JamesOliverMusic (https://soundcloud.com/jamesolivermusicuk) Art and Coding - Minibobbo | ||
160506 | compo | LD45 - Square World | Start with nothing, build an ecosystem. # Instructions - Click on the species on the right side to select. - Hover to see the details of the grid or the species. - Click on the grid (after selecting a species) to place. - Right click to drag the camera or use WSAD. - Mouse Scroll to zoom in and out. | ||
160519 | jam | Rock 'n' Bomb | W A S D to move CTRL to dash R to drop rock SPACEBAR to drop bomb & *Just a bomb game…* 1) UNZiP 2) RUN .EXE 3) RATE & ENJOY! | ||
160531 | jam | Bring All Pineapples |  | ||
160532 | jam | LD45 | Scrap from Nothing | **Scrap from Nothing** Scrap from nothing is a 1v1 game based on 2 phases. Try to find scrap on the map to upgrade your robot. Pick up item one by one, and go find a factory to add the item to your robot. You can apply 1 shield, 1 propulsor and 2 weapons on each robot. To assemble items, go in the from the factory and press left or right fire keys (C & V for player 1, K & L for player 2). You can also disassemble all the items installed on your robot by using a bin. When the timer is over, you just need to defeat your opponent by shooting him. Good Luck & Have Fun ! **Some Screenshots :** Menu :  Phase 1 : Farming  Phase 1 : Farming  Phase 2 : Fight !  **Infos :** This game was make with love by 6 students, we are aware of some bugs & gameplay problems. Be tolerant &3 Let us know what you think about this game ! **Credits :** - Linkouille : Dev / Babysittor - BoJe : Dev / Shrek-Master - MrFoxy : Dev / Bug-Buster - Vodquik : Level Designer - Tybou : Graphist - Altimor : Dev / Musician | ||
160533 | compo | A Platfomer | This is was made for Ludum Dare 45. Description A simple platformer, just make it to the goal, there is only one problem. There are no platforms, so you have to place them, but each platform you place will hurt your score. The farther away you place the spawn point the higher base score your get, each other platform will remove score. Try to make it to the goal with the highest possible score. There are 6 levels, some have blocker and some have spikes, so you can’t always take a direct route. I wanted to add more platforms types, pick ups and more fun levels, but ran out of time hehe. I had fun and I hope you have fun playing it to.  Controls - Move - A/D - Jump - Space - Place object - Left Mouse Click - Retry - R - Main Menu - Escape Music - http://tones.wolfram.com/generate/GItzUOSNDhe83YuyW7Xj0wuMHPn4w8A7kg064tOcXbJ8Bp Sounds - https://www.bfxr.net Programs - Paint.net - Unity 2019.3 - Visual Studio 2017 - Responsive WebGL Template | ||
160537 | jam | Cipher | It's a puzzle game! Available in WebGL, but there are some nice extra visual features in the .exe and .app downloads. Contributors: Jamie McLean Ben Wu Jordan Toth  | ||
160549 | jam | Outsider |  A dangerous criminal is on the loose, rushing through secret government in the cover of the night, pilfering all the valuable technology they have hidden away. Play as the Outsider; stealth your way around guards, or take them out silently. Find the three secret technologies hidden in the military base and augment your abilities. Playable with keyboard or gamepad. A tutorial on the controls is provided in-game.    | ||
160566 | jam | Last Defense: Janitors Around the Moon | You're a janitor at a busy moon base! Stop the debri from interfering with ships. drop-in, drop-out gameplay with friends. | ||
160570 | jam | Athenaeum |  Athenaeum is a puzzle game where you will get to solve the kinds of riddles you have never seen before. Enter the game where nothing becomes something only if you can find the answer. | ||
160571 | compo | Ex Nihilo |  # Ex Nihilo ## "From Nothing" - Uses the mouse and left/right buttons - Features procedural music - Created in 24 hours - No, it's not broken; the beginning is supposed to be like that   | ||
160573 | jam | HOBO RAMPAGE | Hi people, we are a group of five mentally challenged guys, who went full force to a unbelievable meta-level of the topic "Start with nothing". After a couple hours of debating an idea has been born. HOBO RAMPAGE.  HOBO RAMPAGE is about a homeless guy, living in the streets of a nameless city. As if his circumstances were not already hard enough a bunch of assholes harass him. They take the last thing he has. His dignity. But as they take his last thing, they unleash something unexplicable. A GAME FOR ALL SENSES.  CONTROLS  LINK TO GAME https://ulm-awesome.itch.io/hobo-rampage | ||
160581 | jam | Hydrospookonics | Our first game together =w= ! It's not really a game yet... but you can move!! And there's music and some art has been put in!!  | ||
160585 | compo | Knight Dash | This is likely not the best game in Ludum Dare, but I tried my best and that's what matters. Controls A and D to go left and right W to jump (Double press to double jump) F to punch Gameplay The armor makes you go faster and jump higher. The sword then makes your attacks stronger. Most people probably wont Get That far though because I put a lot of enemies | ||
160586 | compo | Naked in the snow |  You find yourself and some others naked in the snow. You start with literally no clothes and have to get dressed to avoid freezing to death. There are limited clothes available and it is getting colder by the minute. Grab and steal clothes until you are the last one alive. Each time the temperature drops, everyone not wearing the clothing displayed will freeze to death. Try not to be one of them. CONTROLS: Arrow keys to move.   EDIT: Added the game logo AFTER submission (did not change any code) as I typically do that in the morning on the way to work. Didn't realize this time it is going to be to late (Western Australia). | ||
160595 | jam | Spooky Mansion | **Instructions** tl;dr Find the golden key, possess it and take it to the locked golden door while evading Gargoyles. **Story** You are a ghost, and you have enough of residing within your tiny empty room with nothing. You decide to explore the mansion for an escape. According to an ancient legend there is a golden key which will open the golden door of the mansion. That is your only way out because the old magically enforced outer walls are impenetrable, even for a ghost like you. But beware of the Gargoyles since they are determined to keep you inside forever. Luckily you can hide inside old golden paintings which will render you completely invisible to them. **Controls** - Move -& WASD keys or arrow keys - Rotate -& Hold right mouse button or ‘R’ ‘F’ Keys - Zoom -& Use scroll wheel or ‘period’ and ‘comma’ keys - E to possess and release the golden key, or hide inside a golden painting     | ||
160596 | jam | Minigod | **WELCOME MINIGOD**  This is a God game created for `Ludum Dare 45: Start with nothing`. You landed on an empty planet with nothing on it. But perhaps by digging a little, you might find something. ``` ARROWS: move SPACE: dig and examine. TAB: leave, enter spaceship. H: help. ``` **Goal:** Grow your world until you reach 1000 humans. _____  **Dev notes:** This game was a real torture to make! So I came up with this brilliant idea. How about instead of programming the AI, I just let players do it themselves? Cause really, I really suck and programming AI and I didn't feel like it. So I came up with this convoluted dialog system to setup AI, and it was even more difficult than making the AI itself. Plus for testing, I did have to come up with semi descent AI, using my convoluted system. Anyway, halfway through, I was thinking let's just ditch that idea... then I changed my mind and left it in there. So there you go. A game halfway done, missing all the AI, but you as a player get to fill in the blank. I did manage to multiply my rabbit population, then gave up afterwards cause it was too complicated. So if you do manage to reach the two last achievements, please do let me know cause I haven't even got to that point yet. | ||
160601 | jam | NOTHING | This is my game.I hope you like it!!! My first Ludum Dare:))) I used Unity for my game(with C#). Enjoy it! | ||
160637 | compo | Dungeon Legends | Normal Shooter Games Make You Spawn In With Everything But Not This One Cause I send You For A Hunt First #Links https://ambushcreator.itch.io/dungeon-legends | ||
160639 | jam | Small Mouse, BIG SHOES! | ## Description Small Mouse, Big Shoes takes the idea of starting with nothing to a much more personal level. It asks the question, what is nothing and when do you start with it. The story revolves around a man who had his body taken from him by a level 33 Rabbit Warlock. Now our relatable yet quirky protagonist must embark on a quest to recover his body and enact vengeance on the Rabbit who wronged him. He will run into many colorful and distinguished characters along the way; like Stuart Little, who, as he puts it, is the "Best Damn Shoe Collector This Side Of The Mississippi." ## Gameplay  ## Controls ### General * e - interact with people! * esc - brings up the menu * r - restart * wasd - move * space - jump ### Sheep * c - spin dash ### Human * v - start grab / stop grab * hold shift - pull grabbed object | ||
160660 | compo | Unlock Everything | DDRKirby(ISQ) proudly presents **"Unlock Everything"** -- a love letter to Mega Man, with a twist! **Start with nothing** in this 2D platformer...not even the main menu, or the ability to move!  Take control of Libra on a quest to rediscover not only her powers but also her memory!  I've packed as much as I possibly could into this game...  **Please note:** There's an intermittent loading issue with Godot WebGL builds. **If you're trying to load the WebGL build** and it fails to start properly, try refreshing one or more times and retrying, or (better yet) use one of the downloadable builds. Sorry about that! Linux build currently untested, but should work in theory! ===== Credits: - Some characters referenced from Capcom's "Mega Man" series - Level 3 stage theme remixed from "Metal Man Stage" [Mega Man 2] - Credits theme remixed from "Pass Word" [Mega Man 2] In case you're wondering, these are all derivative works in line with [the rules](https://ldjam.com/events/ludum-dare/rules). None of the actual source assets were directly utilized in the creation of the derivatives. **Known Issues:** - WebGL build sometimes fails to initialize - (Rare) screen transitions can fail to trigger sometimes. If this happens, move back away from the transition and try again. - (Rare) Issues with respawning that lead to a softlock (??) - A few enemy patterns don't line up as intended (not a big deal at all) - Very minor camera hitching during some transitions ===== Changelog: ``` v1.03 (Compo) - Rebalanced the Metal Man fight a bunch to make it more forgiving but still not just brute-forcable v1.02 - Fixed a funny bug where Metal Man's spinning blade could be left over v1.01 - Removed a duplicated object that accidentally got left in - Added version number in the corner of the menu screen - Fixed being able to spam certain menu commands v1.00 - First release! ``` ===== I'd love to write a lot more, but for now it's time for some well-deserved rest! Don't worry, I'll be back with more details, more screenshots, and of course the soundtrack download! | ||
160661 | jam | Bluebirds | Help a sad bird rebuild itself. WASD keys to move around!  | ||
160664 | jam | Ninja Looter | 🐱👤 Overview : We present you Ninja Looter, our second game for the Ludum Dare Game Jam.  If you don't want a little spoil or if you are too lazy, scroll down a bit to see the controls. In a game where people raid bosses to drop their items, you are a jerk that will try to steal their victory. The goal of the game is simple, wait for the boss to be slain, survive while the adventurers are taking it down, then steal the loot and run to the exit to sell or equip the treasures you "found by chance". There is a total a 3 boss that you can encounter, with 3 different areas. Each boss can be slain on the 3 different area going from easy to dangerous environment. You can purchase the different areas when you have the money required. (SPOILER) Beware if you stay too close from the adventurers, they will report you to a Game master, and you better be ready to run ! (END OF SPOILER) :crossed_swords: List of items : - Random ring - Broken pendant - Shining Star - Sun Embrace - Thousand Lotus - Darkness - King Slime Ring - Ring of Truth - Ring of Madness There is a drop rate on each loot. The resolution on Unity is not so great and i'm open to advice to improve it so here is a GIF of thoses items :  Thanks a lot for checking our game and have fun stealing ! (hey that's not correct !) :video_game: Controls : * WASD keys -& Move * Space (while moving) -& Dash :hammer: Tools : * Unity * Audacity * Krita * Photoshop * FL Studio :bulb: Credits : * :computer:: Cyril Monty (@Kyrios) * :art:: Thibaud Lacoste (@Nomus) * :musical_note:: David Boulle | ||
160680 | jam | There was never anything to begin with. | My first Ludum Dare submission! "It's the end and the beginning. The many becoming the few, becoming the One." This is a game about the origins of things, everything we see, hear and feel around us. Even now, we cannot be for sure what was truly at the beginning, nor what lies for us at the end. This game aims to recreate that experience as a platformer with an interesting goal: **doing nothing**, or so one would think... only **YOU** will be able to find out for sure. | ||
160691 | jam | Mastafoon! |  You start locked up. :lock: :cry: Somewhat humiliated and most determined to break free. Avoid pesky *do-gooders* :angry: and other obstacles as you navigate the prison hallways. Look for teleporters and don't be afraid of spiders :spider: **How to play** * `WASD` / `Arrows` to navigate * `1-5` are hotkeys to drop items in your inventory (you can also use your mouse) * `E` ends your turn * `R` surrenders / restarts level. | ||
160693 | jam | Island Survivor |    The goal is to leave the island by building a raft. Find items to your raft on the island. These items can be crafted into the raft. Eat berries and mushrooms so you won't starve. Be prepared with a fire and a sword before the night falls. Controls: Use W, A, S and D to move the player. Use E and R to pickup and place items. E can also be used to eat food, chop down trees and attack with the sword. Use the number keys or the scroll wheel to select items in your inventory. | ||
160696 | jam | The Legends of Sky Stones | **DESCRIPTION:** A short point-n-click adventure game. Right click to look Left click to interact **DOWNLOAD: https://digital-mosaic-games.itch.io/legend-of-sky-stones** - **STORY:** "As the High Chronicler of Greenwood Kingdom I have traveled thousands of miles to visit the Sacred Sky Hill which lies on the very top of the highest mountain in High Mountain Kingdom." A short fantasy story about a hermit writer who walks the land and writes books about legends. This time he goes to visit Highmountain land to write about the Sacred SKY STONES. You start with an empty book and you need to investigate to find some interesting facts for your chronicle.    | ||
160706 | jam | Bob |  ### Bobbing on the surface of the sea isn't an easy lifestyle choice. Build a fancy raft, salvage the ocean's treasures, and attract beautiful mermaids! # 🎮 [➡ PLAY BOB](http://www.mostlyoriginal.net/play-bob/) (HTML5)  --- ### :joystick: Controls/How To Play * **WASD** or **CURSOR KEYS** for movement. * **SPACE** or **SHIFT** to dive/pickup/drop/eat. * Don't want music? Just drop the radio in the ocean! * Pick up driftwood to **expand your raft**. * **Dive down** where you see underwater silhouettes and salvage sunken treasure or other useful items. * Being in the water **depletes your endurance**. **Rest on your raft** or have a **bite to eat** to regenerate your energy. * Miss your wife cause you've been out at sea? No worries, build your raft big enough and surely you'll **attract a beautiful mermaid!** --- ### :family_mmb: Credits - :computer: @daanvanyperen | coding | [twitter](https://twitter.com/DaanRedblade), [github](https://github.com/DaanVanYperen/), [website](http://www.mostlyoriginal.net) - :art: @flaterectomy | graphics | [twitter](https://twitter.com/flaterectomy), [soundcloud](https://soundcloud.com/flaterectomy), [YouTube](https://www.youtube.com/channel/UCn1zg3Jdr8LNnulISBtQs6w), [website](http://www.flaterectomy.com), [portfolio](http://portfolio.flaterectomy.com) - :musical_score: @meatmachine | music & audio | [twitter](https://twitter.com/IcarusMachine), [soundcloud](https://soundcloud.com/theectocosm) Bob is @daanvanyperen's 15th official Ludum Dare entry, @flaterectomy's 10th, and @meatmachine's 8th. --- ### :movie_camera: Timelapse Videos #### Coding Timelapse *Coming soon!* #### Pixelart Timelapse *Coming soon!* --- ### :notebook_with_decorative_cover: Blog Posts * [Pre-LD: Tips & Tricks](https://ldjam.com/events/ludum-dare/45/$160706/tips-tricks) * [Pre-LD: Wallpaper](https://ldjam.com/events/ludum-dare/45/$160706/wallpaper) * [Pre-LD: You Can't Spell Slaughter Without Ugh](https://ldjam.com/events/ludum-dare/45/$160706/you-cant-spell-slaughter-without-ugh) * [Pre-LD: Grid Game: an LD45 Warm-up](https://ldjam.com/events/ludum-dare/45/$160706/grid-game-an-ld45-warm-up) --- | ||
160708 | jam | Untitled Robot Game |  ============================================================================================= A puzzle platformer. You are T.I.T.A.N, a nearly forgotten robot in the basement of Atomic Labs. You must make your way back to the surface. However there are many obstacles blocking your way. Which require items to be placed in pedestals to deactivate. You start with nothing and you will have to get rid of all your items to make it to the end of the level so you will, once again, start with nothing! You must find the items and solve the puzzles to make it to the end. ============================================================================================= Controls: A - Move left D - Move Right W or Space - Jump E - Activate Pedestal ============================================================================================= Unfortunately we ran out of time and so we only got 3 levels and no sound implemented. We hope you enjoy this proof of concept regardless. | ||
160719 | jam | Hoot'em owl | Hoot’em owl is a small package adventure where you play as the oneiric owl. A sorcerer who has awakened in a floating fortress full of strange chess-like creatures. Explore the land and move around by using the arrow keys in your keyboard; recover the long lost lullaby modules to canalize your power and defeat the mischief by pressing “space” to shoot. Hope you like our small game! | ||
160728 | jam | Shadowy Monster Land | Press F1 for in-game instructions. If F1 opens browser help page instead of the game help then you need to click on the game window first. My first game jam. It's been intense, but great fun. Definitely doing it again! Didn't get as much done as I wanted - biggest disappointment is that I didn't have time to make any proper levels - I spent too long implementing mechanics which are then barely used... Here's the story (also in-game, with helpful graphics): Because you had NOTHING else to do, you've randomly found yourself in Shadowy MonsterLand. You START WITH NOTHING. If you enable Dark Mode (over on the right), you will be able to see almost NOTHING. On each level, you need to find the exit. If you are lucky, you'll find a torch. Press 'T' to turn it on and off, Up/Down arrows to focus the beam between short and wide and long and narrow. Legend speaks of spare batteries... Beware of Monsters, and don't fall into any Volcano Pits! Monsters mostly sleep. But they will wake if you get too close, or if any light shines on them. Some blocks can be pushed, and some have lights on top, for some reason. If you stand next to one of these, Up/Down can be use to focus the beam (like the torch), and Left/Right can be used to aim the beam. Unlike the torch, these don't use batteries. (Since you asked, they are powered by zero-point energy extracted from nothing. That's right, they START WITH NOTHING.) Oh, yes, and hold SPACE to drag them! A solo effort, all my own work apart from graphics - which are taken from the following great libraries - thank you! https://opengameart.org/content/dungeon-crawl-32x32-tiles https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental https://jasonlab.itch.io/seamless-real-texture-pack https://opengameart.org/content/rotating-orbs https://vectorpixelstar.itch.io/food https://arcadiaxdev.itch.io/chonkly-pixel-font | ||
160742 | jam | Help yourself |  Start with nothing : No plateform in a plateformer. Try to free the area from evil sprits by collecting 5 crystals and reconstruct the shine. W / ↑ / Space - Jump A D / ← → - Move Left Click - Test it !! | ||
160752 | jam | Buggert |  This was our first jam in a very long time. Lots of fun, looking forward to playing everyone's games. Web version and Windows downloadable version are both available at https://wheelsx.itch.io/buggert If you like to look up when you push your mouse forward, once you're in the game, hit escape and uncheck the box for invert mouse. | ||
160756 | jam | LD45 - Cards of Creation | Phew! My first entry for Ludum Dare :D As expected I both mismanaged time and scope for the project, but I learned a lot during this Jam. You control the environment via cards, there are 9 different ones, the arguably most important one being LIFE which will kickstart a while lot of things. If a caveman sees a fire (preferably from lightning) he will construct a village, which will slowly progress towards modern times and ultimatelly launch satelites into orbit. The game doesn't have a lot to do but I had fun experimenting with different concepts, I may revisit this project once I acquire adequate experience for it. Btw if the energy bar and autocasting on overcharge annoys you you can disable it with SPACE   | ||
160760 | jam | Mergem |  [Play _Mergem_ here!](https://mertios.itch.io/mergem) ## Controls - **Mouse/LMB:** Drag & drop ## Objective Drag and drop items to merge them. Try to increase the complexity! ## Details This game was entirely made in the last 36 hours of Ludum Dare using first-party assets after the failure of two other game prototypes. - **Engine:** Unity 2019.2.8f1 - **Source-code editor:** Microsoft Visual Studio 2017 - **Graphics editor:** Aseprite - **SFX editor:** Musescore 3 - **Music editor:** Musescore 3 Thanks for playing! | ||
160762 | jam | Terminal |  A short ASCII based puzzle platformer. Type commands in the terminal to help build your world and find your way to the next level. ## Controls * Use arrow keys to move * **space** or up arrow to jump * **enter** brings up "command mode" which will allow you to type commands. ## Commands * /h - At anytime you can type /h for help info or commands available to you. * ls - lists files and directories in your current directory. * open - opens a file or directory * clear - clears and resets your terminal | ||
160775 | jam | Lockup | A very basic "Escape the prison" game. Made withtin RPG Maker MV. Since I had to work over the weekend i only really had one day for this, so it's not nearly as polished as I hoped it would be... You can control this game with your mouse, you only really need to point and left or right click. Keyboard works as well. First gamejam! Yay! Looking forward to critiques. | ||
160782 | jam | Are you there? |  On a stormy night Lizzi and her dog _Nothing_ took shelter in a abandoned house. Upon arrival they noticed that the house is not abandoned at all... Fighting through is her only chance to rescue her dog. ## Controls __Moving:__ Arrow keys __Actions:__ Use the collected keys in typing in words formed from it. ## Screenshots   ## Team - Emil (limered): Gameplay Pogramming - Sven (justsW): Modelling, sound effect recording and sound programming, Gameplay Programming - Helen: Animation, Lizzis voice recording, Gameplay Programming - Daniel: Content Creator, Design, Soundtrack | ||
160786 | jam | First Step | Done with Phaser 3.19.0 Localization | Customizable keyboard control | Scene change with stop or pause depending | Character state changes with modifications of animation and sound | Sprite vs Sprite collision | Sprite vs Zone overlap | Actions triggered by keyboard or mouse event | ||
160788 | jam | Buy Swap Sell | In this game you start with just a paperclip and goto the markets to see what you can trade up too. | ||
160795 | jam | Far From Home | You crashed your space shuttle and are now stuck in an unknown planet. Find your way out of the planet by collecting coins and beating different levels. This is a 2D platformer/metroidvania. Controls: A,D or arrows keys to move, Space to jump and K to dash This is my first ever LD submission and oh boy I'm glad how it turned out. Game was done by me and my brother   | ||
160799 | jam | Spikt | Spikt is a robot who lost everything and was thrown in the trash, but that refuses to give up, in this game you control him in his quest for freedom. To control Spikt use your keyboard arrows and Space to jump (when available) Special thanks to Derek Volker for the amazing music used in the game.  | ||
160805 | compo | Delta Test Site |  Unit QWERTY 123456 is assembled in Delta Test Site in order to perform several tests. However, the tests hide more than just data collecting.  **CONTROLS:** Arrows: Move Z: Shoot (When available) X: Jump (When available) 2: Jump Mode (When available) - (1 energy point per jump) 3: Shoot Mode (When available) - (2 energy points per shoot) 4: Shield Mode (When available) - (5 energy points per damage taken) Even if a mode is available it wont be possible to change into it if there is not enough energy to perform its action **Version History:** 1.0 - 2019/10/06 - Ludum Dare 45 release 1.0.1 - 2019/10/06 - Reduced sfx volume | ||
160812 | compo | MineDroid. | In MineDroid you take control of a miner droid abandoned in space, utilise the asteroid you were built to mine to escape. Mine metals and rock to build a warp gate and escape, be careful though you rely on solar power as the asteroid is dark and those thrusters and mining laser take energy. Remember to take it easy too as your hull is limited. = Controls Mouse to aim Hold left mouse to mine, Right mouse opens build menu, 2 toggles your light F toggles flight assist = Software used Unity 2019 Krita   | ||
160815 | jam | Bonnie | Your husband is in debtor's prison. Travel from town to town, fighting monsters and trading in commodities to earn enough to pay off your debts. Arrow keys to control. Z to strike with your sword. | ||
160822 | jam | Spook and Deliver | Join our protagonist Spook Bradly as he awakens in his house. But, something is wrong. It has been taken over by youths who are throwing a spooky party. And to boot, it seems he has become a specter! Use the clues given by the party goers and other ghosts to make your way to the basement of the house and reunite with your body! AWSD to move, Space to Interact, click your inventory items to gain a description | ||
160836 | jam | LD45: Kongenital Kaiser | This was my first attempt at the JAm (as opposed to the compo), my most ambitious project, and my biggest Ludum Dare failure so far. After 48 hours I was no longer believing in this idea; working on it was very tiring and feeling pointless. So, I abandoned it. I am still releasing the game in case anyone is curious, but it is basically unplayable.  | ||
160838 | jam | Don't RIP in Hell | ### Movements -& WASD ### How to play -& Guide the Mobs around you to defend yourself. Two Mobs to kill a Grunt. If you get touched, you die!   | ||
160840 | compo | Chuthulu | |||
160843 | jam | Basil |  *A game of survival - manage hunger, thirst, and temperature - how long can you survive?* A Ludum Dare 45 Entry! Theme: start with nothing. You play as Basil, the only survivor of a plane crash at sea. He is left with nothing but his wits. Help him survive as long as possible by managing his hunger, thirst, and temperature. Be strategic about your decisions! *Controls:* W A S D or Arrow Keys SPACE to interact MOUSE to select items You've survived a plane crash...  But how long with that last?    A ZIP file will be downloaded. Extract the ZIP file, open the subsequent folder, and run LD45.exe to begin the game. | ||
160845 | jam | Fall of Odin |  ***Fall of Odin* is the HTML5, atmospheric, rise to power game that you needed for this fall season! Play as a fallen Odin, battle other leaders to make their followers your own, and more!** Explore the dark underworld filled with mysterious totems of the gods, the ever watchful ravens, and potential friends and foes as you seek out to rebuild your following to re-ascend to godhood. BUT! How you achieve your goals will determine your final fame...  ## Controls * Move with WASD * Claim followers with E * Swing your mighty axe with SPACE * Guide your followers with the mouse! | ||
160846 | compo | LD45_PickUpTheSword | LD45 starts, then I made a small, a very small platform game: Pick Up The Sword, to join this big party~ But for me, I find myself so lack of experince to make a whole game on my own in 48 hours. I really tried my best. It has no music or sound, code is not health enough, level design is crap like hell...But still, it's my first game in LD. So A and D to move, W or SPACE to jump, E to interact with NPC or door, button J, well, you can guess. I know this game sucks, but I still enjoy the process :D | ||
160849 | jam | Fight To Get | |||
160852 | jam | Deboned | [Play Now](https://rainbeeeeee.itch.io/deboned) **Can you solve the puzzles and find your bones!? [THERE IS AN END SCREEN]** **Be careful not to run out of seeds (:**  - Move: A+D or Arrows - Interact: W or UP - Check Bones: Space **You start with nothing, not even your bones! ** **Move around the world and click on things to discover secrets! ** **Go inside your house to craft new items, provided you own something to craft with!**   | ||
160855 | jam | Time Shelter | Escape from the shelter if you can! - Controls: A/D - Move W/S - Use lift E - Interact - "5 Days work, More than 24h Stream, 1 Game" ~Creators - If you have any problems with the game, let us know | ||
160857 | jam | Mitosis | In Mitosis you play as a cell. Move your cell around and click on the food to collect it. Use the food you've collected to make different organelles for your cell! Upgrades ---- **Cytoplasm:** The body of your cell, lets you place other organelles in your cell **Mitochondria:** The "powerhouse of the cell", this organelle is an Energy factory **Endoplasmic Reticulum:** The networks of the cell, connects the organelles to the Nucleus (the brain) of the cell so they work **Ribosomes:** The Protein factories of the cell, these bad boys turn your energy into Protein **Cell Membrane:** The defense of the cell, protects you from bad Food trying to hurt your cell **Vaculoes:** The storage of the cell, allows you to hold more Food, Energy, and Protein **Falgella:** The transportation of the cell, allows your cell to move faster     | ||
160858 | jam | S͟t͟a͟r͟t͟ With Nothing | My second Ludum Dare. I hope you enjoy the game! | ||
160860 | jam | Fish Quest 2 | Fish Quest 2 is a collaborative sequel to the first game I made in Unity. It's a platformer about a dude called fish who is thirsty and wants to get some soda. This time around he has no money so he has to beat up ghosts and break boxes to acquire money so he can buy soda! This was a first time jam for me and my sister. We had a ton of fun and learned a lot about working together, learned new skills and had really just jammed! Would totally enter a jam again! I, Andervall, stood for the programming and paprioette my sister drew and animated our hero Fish!  | ||
160861 | jam | Start with Nothing - End with Nothing | 3D First-Person-Something, for Windows, written from absolutly nothing (no engine, libraries or game constructors). SDL required, but is used only for input handling and image buffer output. Everything renders without any hardware acceleration, with some hacks to avoid distance calculation and perspective transformations. Sorry, but no time left to add any game mechanics, but at least i have done something for my first Ludum Dare.  | ||
160864 | jam | SlingerDing | You start off with no friends and yet your Slingerding want to go to the moon (and beyond). Luckily once you start playing a load of Slingerdingen come flying in to help you out! Catch them and go as high as you can! Disclaimer: We are aware of the roughness of the project. We had to change the direction of the concept at around 90% of the total time. We are happy we to have participated and had a great time. We are looking forward to playing games you made. | ||
160866 | jam | Nothing for Heaven | First game jam ever got a bit over ambitious with the concepts and features so started to have a made rush towards the end still had a lot of fun hope you enjoy. sorry for any bugs ELBI & Xotsu | ||
160869 | jam | BeanSprout | I'm a 20 year old who has used Unity for 1 month now. I made BeanSprout, a farming game where you start from gathering basic seeds from the wild and crossbreed them to unlock more crops. This is my first Ludum Dare and due to personal time limitations, I was unable to implement all game mechanics, but I pushed on to finish it somewhat. | ||
160870 | jam | An Error Occurred | # An Error Occurred On a rainy sunday afternoon all you want to do is play that game you bought some time ago, but never got around to playing. You make yourself comfortable and try to start it up, but something goes wrong. You are stuck in the loading screen and have to find a way to complete the loading process by fixing things that went wrong. The game is a short puzzler with a secret, observe your surroundings and you may find it. **We are strongly recommending using the Windows version and not WebGL.** ## Controls The game is controlled by mouse and keyboard. Left mouse click to interact and WASD or arrow keys or a combination thereof to move, once movement has been loaded successfully. Thank you for playing and we hope you liked the puzzles. SevenPence - Programming & Sound Korevana - Programming & Sound Pilarius - 3D Design Plantless - 3D Design Cataractar - Lead Programmer Besides Unity, we used Audacity, BeepBox, LMMS and SFXR for Sound. Other Tools we used are Blender, Affinity Photo, VS Code and Visual Studio. **We got three Textures from texture.com. We have decided not to opt out, since the majority of graphics were self made. Please consider this during rating.**  | ||
160876 | jam | Rocket Tester | this game is about basic physics of rocket testing  | ||
160877 | jam | BoBoBot | BOBOBOT  ABOUT You play as small limbless robot called Bobo. Bobo just activated for the first time after who knows how long. Scared and alone will have to somehow manage to travel through corridors, pass halls and escape the facility. Empty corridors, empty halls, whole facility abandoned. With nothing in it, except you. BoBoBot is metroidvanish game. Your task is to collect upgrades which will help you to progress through the level. Your goal is to reach the end of the map. CONTROLS arrow keys - movement z - interaction, lifting and dropping items x and space - jump c - change your charge esc - auto destruction (reset, yes we learned from the last time :P ) m - mute audio CREDITS Code & Functionality Bartosz "Sztobar" Szewczyk Graphics & Level design Lucas "Shogun" Michalczyk MUSIC AND SFX Evan King - [20XX/Tundraexe/Typecast] https://www.youtube.com/user/EvanKingAudio https://twitter.com/EvanKingAudio Buy this song at: https://evanking.bandcamp.com Or grab it as a free download at: https://www.evankingmusic.com | ||
160891 | jam | My Friends Abandoned Me |  ### About They left me, they literally left me before the jam even started. Actually I've been with nothing before the theme was revealed! My team mates couldn't participate in the jam BeCaUsE oF rEaSoNs (but these were important, to be honest). Since I am graphic designer I had two options: give up or learn some game engine. I present to you **THE RESULTS**. ### How to play? Your goal is to escape the cellar. Exit is on tob of the empty room (so you strat with nothing, right?). Find more boxes to reach the ladder. Easy, right? Nope, there are bugs (literally and figuratively). ### Controls | Button | Action | | ------------- | ------------- | | **Lef arrow** or **A** | Move left | | **Right arrow** or **D** | Move right | | **Up arrow** or **W** | Jump (you can also double jump) | | **Spacebar** or **Tab** | Attack | | **E** or **Shift** | Pick/drop a box | ### Changelog **07.10.2019** Fixed an issue with weird behaviour of the boxes. It is not perfect, but these should act more properly now. No more sky jumping. Removed one box from the starting room. Even after fixing physics issues the game was not chalenging and could be finished easly (it still can be, to be honest, but not THAT easy). ### Known issues ~~Well, boxes can behave weird. There is something wrong with physics, for sure. I'll try to fix that. Tip: I'd avoid trying to pick a box if a character is "touching" two of them.~~ Fixed. I mean almost fixed. Well, it should be better now. At least I hope. If you come really really really close to a box with another box in hands, they will switch places. But no more picking up a box you standing on! ### Unknown issues I suppose there is more than known issues. They're still unknown though. ### Credits | User | Credits | | ------------- | ------------- | | @foka | Programming, graphics, almost everything | | @aart | Absolutely nothing | | @sarneh| Absolutely nothing | ### Music * By: [TeknoAXE](http://teknoaxe.com/Home.php) * Title: [Synthwave E](http://teknoaxe.com/Link_Code_3.php?q=1534) * [License](https://creativecommons.org/licenses/by/4.0/) | ||
160898 | jam | We've Got Nothing | Made by Chris Prendergast & Dan Horne Just two guys havin' fun. Enjoy. The game follows our thought process in coming up an answer to this Dare's theme... realising we had nothing better to think of, we made it about not having anything better to think of. WASD to move, left click to shoot when able. Right click to shield when playing the final character. Will add source code when able! | ||
160903 | jam | the universe, i think | Create the universe! create a star to win! (you would have had to add sun and earth, but ran out of time) This is a small little unifinished game made for Ludum Dare 45: Start with nothing. In this game, inspired by Bill Wurtz's "History of the entire world, i guess" you must throw space stuff together so they make even crazier space stuff. Made in 72 hours for the jam. Intro audio by bill wurtz - "history of the entire world , i guess" | ||
160905 | jam | Color me Blind | In this game, the player walks through a colorless world, which they have to give color. The game is an abstract artwork about blindness. We were intrigued by the idea of blind people being unaware of what colors look like and tried to illustrate this in our game.  We dedicate our game to everyone who can't see the colors of the world (anymore). Artwork/Music - @koalaura Development - @Re-Markable | ||
160909 | compo | Poor farmer | ## [PLAY ON WEB!](https://hadikcz.github.io/LudumDare45_Poor_farmer/build/)  # About game: You are poor farmer, who lose everything, and you must start again. Plant a seed, harvest it, create flour and finally bread for your family. # How to play ? / Controls - W - Jump - A - Move left - D - Move right - Q - Drop item - E - Pickup/interact  # Bug fixes: 7.10.2019 16:50 - Fix pickup coins (when overlap) - Sometihmes cant pickup coins - Fix build near the merchant (game breaking bug - it will block selling goods to merchant) | ||
160910 | compo | Mr. Nothing | I present my Ludum Dare 45 Entry. Its all about poor Mr. Nothing. He is even so nothing, you cant see him! But dont fear, because he as found YOU. Help him to finally become someone! All controls are explained the game. Sound is helpful but not a must.    | ||
160911 | jam | Lost in the Fog | You, once a noble man who had everything, now kidnapped, deprived of anything and left to die in strange foggy forest. Now you have nothing and must find some way to escape this foggy place. - W,A,S,D - Movement - F - Interact - R - Use Medkit - LMB - Attack | ||
160918 | jam | MINUTES TO SHIP | ## Hey intern. Your art is...better than nothing. You're hired! **Get hired to a game studio in disarray. They need assets for their upcoming titles. First batch is due in...about 11 minutes.** **Some parts of the game require a microphone.** (though a mic isn't required to play through) Play here: https://hydezeke.itch.io/minute-to-ship Features 5 games with writing/drawings/recordings by you. Keyboard/mouse/spacebar/*press O to skip games if they break*. Good luck! *Game by me (Michael Savage-Benoist) and my dad (Tom Benoist).*      | ||
160920 | compo | Substructure | Theme of the Ludum Dare 45 was "Start with nothing" so i started with no knowledge of unity, and making 3D games from scratch!. You could say that the game only lasts around 54 secounds, and it seem unfinished. (well to be honest, it is unfinished) but I'm quite happy with the results. I had good time making it, and I want to learn more about it in the future. So see you at the next Ludum Dare and also at the comment section rating games!   | ||
160928 | jam | Rail shooter prototype | It's our entry for LDJam45. We've come across many technical issues, which delayed us and prevented us from making a proper level design. Or even a proper complete level (we had planned to create 2 of them). Or even the scenario (you won't see a real implementation of the theme). However, it was a fun Ludum Dare, and we'll probably make a more complete version soon! The game was created with Godot engine 3.1.  Tools used : - Godot Engine - Blender - Gimp - Nanoloop Mono - Audacity We hope you'll enjoy the journey in our demo game! You'll find in the downloads the complete musical track of the level, because you won't be able to hear it in the game. | ||
160929 | compo | Empty Rooms |  # Empty Rooms You've lost everything and must reclaim your mind. ## Controls * **WASD** for movement * **Q/E** for cycling through inventory * **F** for using items * **ESC** brings up the menu. | ||
160933 | jam | Osage | After years of dust storms and extreme drought conditions, the Great Mus Plains that once fed all mice in the kingdom of Muridae are now a barren wasteland with one final hope… Osage, the last harvest mouse in the plains, is tasked with finding the restorative Cybele's Tears that will save the Great Mus Plains. Find all of the Cybele's Tears and collect seeds along the way to save the mice of Muridae! THE INSOMNIACS: We are a group of young professionals in Oklahoma City with diverse skill sets, including Computer Engineering, Software Development, Graphic Design, and Digital Marketing. While this is the Insomniacs third Ludum Dare, this is our first one since adding two new members to the team and our best game yet! We used aspects of Oklahoma and its history throughout the game with references to the Dust Bowl, native wildlife, and state counties. As a state that has persevered through natural disasters and economic downturns, we thought it was only right to pay tribute to the Okie spirit through Osage.  | ||
160935 | compo | itemless | uuuh, I didn;t have name until 5 seconds ago, please be gentle, the game will be up on itch at https://lordephir.itch.io/itemless for some dumb reason some stuff works in the editor while other stuff doesn;'t also | ||
160936 | compo | Mahjong Drop |  Mahjong Drop is a game where you make melds (combinations) of three tiles to score. The three tiles must be together either horizontally or vertically. Mahjong Drop uses a standard mahjong tile set, without the honor tiles. There are three suits (bamboo, wheel, and character) and each suit has a value from 1 to 9. There are four tiles for each suit/value combination. Once all tiles are used, a new bag of tiles is generated and shuffled and added to the queue of upcoming tiles. There are two types of melds in Mahjong Drop. Chi - Three tiles of the same suit in sequence of value, but the tiles don't have to be in order. - Example: bamboo 3, bamboo 4, bamboo 5 - Example: wheel 8, wheel 6, wheel 7 Pon - The same three tiles together. - Example: character 1, character 1, character 1 - Example: bamboo 8, bamboo 8, bamboo 8 These are the configurable options in Mahjong Drop before starting the game - Columns (default 10) - The number of columns on the game board - Rows (default 14) - The number of rows on the game board - Highlight meld matches - If your current piece completes a meld on the board, then the matching pieces will flash - Colored tiles - Uses shades of red, green and blue to differentiate the three suits. Otherwise, all tiles will be white. - Preview Count - The number of upcoming tiles to display (0 through 5) - Show Guide - Shows a guide indicating where the tile will drop The following objectives are tracked by the game. Can you get them all? - Chi 1 - create 1 chi meld - Chi 5 - create 5 chi melds - Chi 20 - create 20 chi melds - Pon 1 - create 1 pon meld - Pon 5 - create 5 pon melds - Total Tiles 25 - drop 25 total tiles on the board - Total Tiles 100 - drop 100 total tiles on the board Tools Used - Unity 2019.2.8f1 - Blender 2.80 - Gimp 2.10 - GarageBand 10.3.2 - iPhone for taking photo of mahjong tiles (Yellow Mountain Imports) and curtain - Audacity 2.3.1 - Bfxr 1.4.1 [Soundtrack](https://soundcloud.com/gatechgrad/sets/mahjong-drop) Thanks to my [supporters](https://www.patreon.com/levidsmith) - [Seth Robinson](https://www.rtsoft.com/) - [Jeremiah McCoy](http://jeremiahmccoy.com/) - [Mike Garcia](http://mgarcia.org/) - [Games Finder](http://gameslikefinder.com/) | ||
160941 | jam | Antexander The Great |  Start with nothing: A single ant, Antexander, exiled from his home colony, left with nothing. Recruit allies, battle rogue tribes, and conquer smaller colonies while amassing an army that will ultimately defeat the Queen who sent you away. Controls: -Arrow: keys to lead your swarm to victory -F4: for Fullscreen -Esc: quit Smaller ant tribes will surrender and join your cause. Avoid and run away from larger enemy gatherings. Taking mounds will reward your ranks. Slowly build your following, step by step, until you have an army worthy of taking the throne. Dev & Sound: Armando Sosa Dev & Art: Jedd Goble (@[jeddjedd](https://twitter.com/JeddJedd)) Music: Sebastian Gomez ([SoundCloud](https://soundcloud.com/sebastian-gomez-136)) | ||
160942 | jam | God Complex | God Complex is an idle game where you are a god. You can merge elements together to create new ones and create planets. Your goal is to destroy everything.  ### Controls Drag elements: Left mouse button Merge 2 or more elements: Right mouse button on elements Open shop (unlockable): Space Zoom in and out: Mouse wheel or + and - keys Pan: Middle mouse button or WASD keys. ### Recipes In case you're stuck or want to complete the game faster, here are all the recipes. The quests are completely optional, and serve more as a tutorial. Your real objective is to merge 2 black holes together. - Dirt + Dirt + Dirt = Dirt Planet - Dirt Planet + Water = Dirt Planet with Water - Star + Star = Orange Star - Orange Star next to Dirt Planet with Water = Life (+0.1 points/s + shop) - Rock + Rock + Rock = Rock Planet - Rock Planet + Water = Rock Planet with Water - Orange Star + Orange Star = Blue Star - Blue Star next to Rock Planet with Water = Ores ( +1 rare item every 5 days) - Dirt + Water = Mud - Mud + Seed = Wood - Wood + Electricity = Fire - Fire + Water = Vapor - Vapor + Vapor + Vapor = Gas Planet - Blue Star + Blue Star = Pink Star - Pink Star next to Gas Planet = More drop variety (Only one planet is necessary) - Black Hole + Anything = Delete - Black Hole + Black Hole = Win  ### Credit All sound and art assets are in the public domain, created by me or otherwise. Songs: "Triangle" and "Acoustic Shifter", from freepd.com Sound effects: "Kill Switch (Large Breaker Switch)" by ModulationStation, from freesound.org | ||
160943 | compo | Off The Streets! | This game didn't quite make it to the goals I had set, there were too many distractions this weekend, and I wasn't prepared to lose so many hours for socializing. But I did at least enjoy the process, and getting back into coding after about a year and a half off was great! Ludum Dare is a great way to spend your birthday, when you're a loner lol. The game has no lose state, I didn't get it implemented in time, but the goal is to earn money and gain skills so that you can work better jobs and rent an apartment to Get Off the Streets, as the name suggests. **IMPORTANT NOTE: ** You will need to use Alt + F4 to close the game, unless you run it windowed. **CONTROLS:** - Move with left and right arrow keys, or A and D - Space to interact with the building you're in front of - Shift while walking to sprint - Shift while in a menu to close it - Mouse to click on buttons to purchase/use **TIPS** When starting out, focus on rummaging in the dumpster for scraps which can be sold at the shop. You can use that money to invest in the bank for daily passive income, or you can level up stats at the library/gym to unlock jobs that pay better. | ||
160945 | jam | HONK |  **HONK, HONK, MOTHERDUCKERS!** In the distant future, a lonely goose guy is fighting with forces of evil to save the Earth. This eternal battle he faces together with his shotgun. Kill as many enemies as possible there can be only one who will steal humans stuff.  ----------------------------------------  ----------------------------------------  ----------------------------------------  **KEYBOARD CONTROLS** 1. WASD to move and menu; 2. Mouse to aim; 3. Left mouse button to shoot; 4. Escape to pause; 5. Enter to choose; **GAMEPAD CONTROLS** 1. Left stick to move; 2. Right stick to aim; 3. RT(R2) to shoot; 4. Start to pause; 5. A(X) to choose; Made by Titled Goose Game! Hope you will enjoy it! | ||
160951 | compo | Slime Slayer | As I was going along it started to become some kind of lite rpg Known issues: Hearts don't update properly | ||
160957 | compo | Idle Office Inc. | You have nothing. But at least you can start a job, which will get you some cash. :money_mouth:  Just go to the Twitch channel (https://www.twitch.tv/friikydev) and start idleing today! :money_with_wings:  Yes you read that right. This is a Twitch Playes Multiplayer Idle Game. :sunglasses: | ||
160963 | jam | UFO Escape | You are trapped on an UFO! They took your movement abilities. In order to learn to move in a certain direction, you have to collect the right arrows, to get your movement abilities back. Controlls: Mouse + WASD or Arrow Keys A small puzzle Game with starts easy, but after a while it gets much harder and more complex. Do not hesitate to report bugs and mistskes, make suggestions for improvements and tell me your opinion :).   | ||
160972 | compo | Dice Dungeon |  --- Collect enough coins and return to where you start within the move limit to clear the dungeon. #### You will lose all your items when passing "start". --- ### Controls: * Z: Restart level * X: Everything else --- ### Coins: *  10 coins *  20 coins *  50 coins --- ### Items: *  double the coins *  halve the coins *  lose coins --- ### Others: *  Starting area | ||
160977 | compo | Mind Game(s) - Prologue | Thanks for checking out my submission! I've not had much time this weekend, so decided to take a more relaxed approach and made something like a demo to a game instead. I'm not really sure if you _can_ call it a game, or an interactive novel or whatever... but it was fun to make ^^ The page is running under the [Dedalus engine](https://github.com/pistacchio/Dedalus/), a really cool narrative system I'd recommend checking out! All writing and styling was done by myself. The fonts are free to use from Google Fonts and [here](https://www.fontspace.com/andrew-bulhak/modeseven). The background art in a later section was styled by myself and generated using [WaveFunctionCollapse](https://github.com/mxgmn/WaveFunctionCollapse).  The story revolves around you. You start with nothing, in the middle of nowhere, with no means of calling for help. The story's deliberately vague, and doesn't answer many of the questions it raises. Maybe some will be answered in later chapters if I make them, but for now the story's open to your interpretation :wink: I'm by no means a talented writer, so please excuse any questionble language or oddly specific plot devices. _(unless they're deliberate in the universe)_ I'm not sure if I've been able to test every combination of events, so if you find any glitches please let me know. Hope you enjoy the game, and best of luck for your submissions! | ||
160980 | jam | The Lost Letters of Harry Williams | The Lost Letters of Harry Williams is a first person experience for Ludum Dare 45. You play as Leonard, your main mission is to find Harry Williams. He left clues of his where about in letters. Follow the clues carefully. FEATURES Dynamic Weather System First Person game play Day and night cycle PLEASE TAKE YOUR TIME TO PLAY THIS GAME. THE END WILL MAKE IT REWARDING. | ||
160986 | jam | Ships, Sharks and Shanties | Ulf the Viking would like to survive as long as possible. That could be a lot easier, had his ship not just met its demise due to an unexpected clash with a megalodon. As it is, Ulf must gather enough driftwood to build a new ship, reach new Highscores, and try to escape the gigantic maelstrom that suddenly appeared. All those hungry sharks and other viking ships shooting at him are not helping either. As the developers we can tell you that Ulf will not succeed. The end of this game will always be Ulf drowning. It’s a tragedy; however, we included some happy music to lift your spirits.    | ||
160988 | jam | Start with NOThInG | # Description  Oh no ! **You've lost your favourite Flask!** No way to continue your experiments without it. But thankfully you **start with NOThInG! Nitrogen! Oxygen! Thorium! Indium! Gravitium!** (*You got us there, it doesn't exist but it's quite convenient.*) Learn how each elements behave to reach your precious flask. Good luck !      # Controls & Information **Arrows :** Move ** S :** Pickup element ** D :** Drop element **R :** Restart level **M :** Return to menu You loose if you run out of oxygen or are exposed to too much radioactivity, take care ! Player can hold two elements. Crates can hold two elements. Generator can hold one element. # Credits **Graphics :** Charliecoding, Tyrannas **Programming :** CaptShampoing, Erilhir, Schadocalex **Audio :** Kerdelos **Additionnal Programming :** Kerdelos, Tyrannas! | ||
160992 | compo | Thanks for Nothing |    ### Description This short adventure-like "game" (let's keep the quotes for legal reasons) casts you in the role of a dimwitted courier with a special task: To deliver nothing in a post-apocalyptic world. Moody? Maybe. Funny? I hope so! ### Features - Original ink drawings, digitized by state-of-the-art technology! - An original soundtrack featuring real instruments! - Attempts at comedy! - Nothing more! ### Controls - ***WASD*** or ***←↓↑→*** to move (i think controllers work also). - ***E*** or ***SPACE*** to interact. - ***1, 2, 3*** for dialog choices - ***Esc*** to quit at any time. Please play with audio on. There’s music! ### Credits A game by Phil Strahl a.k.a. Pixel Prophecy made in a frantic 48 hrs. My first "real" Unity game. Did it hurt? Yes. Yes, it did. ### Downloads Linux and Mac builds are mildly tested, but you should be fine. The version was updated shortly after the jam where I fixed music looping, removed unused assets, and corrected one dialog page. | ||
161002 | jam | Deep Station Fine | Welcome aboard Deep Station Fine Commander. You and your officers will embark on a great adventure about Klongons.  Lt.Wax, a freightful Science Officer, Chef O´Bran an always horny engineer, Gunslinger Joe the rambling security guy and Doctor P, the doctor aboard the station with a small alcohol problem.  You only need a mouse to play it. Consult your officers and choose your orders wisely.  This is a space parody heavily inspired by Star Trek DS9 with strong language. Although i would have loved to build in minigames where you have to defend the station, play dabbo or have random encounters. The time only allowed for one "episode" and little tidbits here and there. The theme might be a stretch, but i hamfisted it in whereever i could ;) | ||
161006 | jam | Nothing Everything | **[Play Now](https://reneantunes.itch.io/nothing-everything)** & "They laughed at me and said that I, Dr. Nothing, would amount to nothing! Well look who's nothing now! Ha! Hahahaha! Ha**cough** **hack** ugghh. Nothing can stop me! I can do nothing with my Nothing Ray! You hear me? Nothing!"  *** Available at [https://reneantunes.itch.io/nothing-everything](https://reneantunes.itch.io/nothing-everything) for: * Web * Mac (Pending) * Windows We recommend the Mac or Windows version for the full experience, as some effects aren't available on the web. Completionist with too many games to review? [We've written a walkthrough](https://plaintextdev.com/LD45/walkthrough.txt) | ||
161012 | jam | Biohazard-XX | In **Biohazard-XX** you are Luwlla. Once a healthy man, but now you are in a governamental experiment in a faraway island lab. Luwlla find his oportunity to escape. Help him to escape before the virus take his body. **Control:** **WASD:** to move **Spacebar:** to interact **P:** to pause **Have fun and thanks to play!** | ||
161014 | jam | Avenge yourself | A game about coming back for vengeance You play a wizard sentenced to death for practicing the dark art of necromancy. Bring yourself back to life and exact vegeance on those mere mortals.   Controls: ------- * WASD - Movemnt * Mouse - Point at things * R - Bring corpses back to life * LMB - Order attack * RMB - Order retreat * Mousewheel - Zoom Third party assets ------------------ #### Sounds (CC0) * attack thud: * OtisJames - https://freesound.org/people/OtisJames/sounds/215162/ * moans: * PaulMorek - https://freesound.org/people/PaulMorek/sounds/196718/ * mrh4hn - https://freesound.org/people/mrh4hn/sounds/426628/ * mrh4hn - https://freesound.org/people/mrh4hn/sounds/426638/ * bigmonmulgrew - https://freesound.org/people/bigmonmulgrew/sounds/346625/ * dialog cont.: * davidbain - https://freesound.org/people/davidbain/sounds/136778/ * attack command: * JanzComposer - https://freesound.org/people/JanzComposer/sounds/485250/ * victory fanfare: * joepayne - https://freesound.org/people/joepayne/sounds/413203/ #### Fonts * Lato - https://fonts.google.com/specimen/Lato * MedievalSharp - https://fonts.google.com/specimen/MedievalSharp * Nova Mono - https://fonts.google.com/specimen/Nova+Mono | ||
161018 | jam | Spellchain | A wizard without spells!  Find your spells to add to the ones your already know! All spells combine to one big spell. WASD = Movement MOUSE 1 = Cast your spell Developed by: Mjukmara @ixuz @kobeb    . | ||
161020 | jam | Not My Hoarder |  Mr Raccoon loves a simple life. **He lives in a zen home** with only the few items he needs. But one day his peace is disturbed by **the delivery man**.  **Someone is buying things**, a lot of things and they are delivered to Mr Raccoon. **There must be a mistake!** After a couple of days **his house if full of clutter** and the delivery man keeps ringing!  ## The only way out is... to throw a giveaway party!  ** - Help Mr Raccoon move through the clutter that is building up.** ** - Answer the delivery man and collect new parcels** ** - Find the items Mr Raccoon's friends ask for** ** - Give away everything and get back to a minimalist lifestyle!** ## How to play: move with arrows, interact with Ctrl, click non a distant object to pick it up. When a friends arrives give him what he needs. ## Game Intro: https://www.youtube.com/watch?v=PNaxC-Qr5PY ## Game outro https://youtu.be/JdUdVfSoEK8 ## About the team ### This is **our third jam**. Not My Hoarder was developed with Unity by @fanu. The art is made with Photoshop and AfterEffects (because @tommyflower gave up extra coffees to pay them) @ioleoso composed the music with FruityLoop. | ||
161024 | compo | My fateful life | A small visual novel with some questions and answers that affect you Enter to go to next dialogue and backspace to return to last question Click asnwers to answer them. The game does only contain a few questions and I didn't add all the logic to the stoy | ||
161026 | jam | SwordMaster | My first Ludum Dare entry!! Also worked on game solo. Ludum dare 45 entry by "HiveMinds" Theme - "Start with nothing" Title - "SwordMaster" DISCLAIMERS: Crude language - If it bothers anyone of you guys. Only windows build was tested - Please comment if you seem to be getting problems! I started out with tackling this theme - just as confused as everybody else. The logical way to approach this theme, was to have an entry where you gradually evolve the capabilities of the player / game the farther you progress. I saw a unique twist I could take this: You start with nothing. But you don't gain anything at all. The game is designed to let you really play with whatever little you can do and how it affects the environment. So in the end, you start with nothing but you do gain something - experience, skill, knowledge. STORY: """ Play as a master swordsman, entering finally his 1st real dungeon to smite all who stand before him with his mighty sword!!! At least I hope he does. ... Is that his sword here near the couch? HEY WAIT UP!!!!- Welp he's already locked inside. ..... Hope it goes well...... """ Would love feedback (even negative feedback is welcome)!! Hope you enjoy! Tech stack: - Unity3D - Unity CineMachine - Unity TimeLine - TextMeshPro - Bosca Ceoil Resources (Special thanks to the following for public domain assets): - `.fbx` Assets by Quaternius (http://quaternius.com). - MicroSoft's Cascadia Code font. | ||
161036 | jam | Baryon Asymmetry | In the beginning there was **nothing**. For a few moments after the *big bang* you can influence the creation of the *universe* by controlling the positition and direction of matter-antimater particle pair production out of nothing. Matter sticks to other matter, making bigger chunks of matter. Same goes for antimatter. Matter colliding with antimatter results in the annihilation of both, regardless of their size. A universe like ours has a lot of matter and hardly any antimatter. But is that the only way to create a viable universe? Tools used: - Unity 2109.2.8f1 - Visual Studio 2017 - Inkscape - Bfxr Special thanks go to [Aziraphal](https://www.youtube.com/channel/UCOyk1QIBrvT8F4MniT1egfw) for the soundtrack and some sound effects made especially for this game, not to mention QA. https://www.youtube.com/watch?v=IkgBsFfaFiI | ||
161040 | jam | Saving Souls | A Game About Saving | ||
161046 | jam | Reboot Royale | After every Battle Royale match, somebody has to set things up again. You're in charge of rebooting a match before the next one starts Controls: + WASD - Move camera + Scroll - Zoom in and out + Smash Click to revive players + Smash click to rebuild houses + Click and hold to grab players + Click and hold to grab and expand the safe zone Good luck to you all and thank you for playing! | ||
161053 | jam | Life to Live | #### As a baby, you find yourself in an unfriendly world. You need to avoid dangers, eat well and grow big. From some enemies you can hide in the bushes. If the enemy does not look in your direction, he does't see you.  |  :-------------------------:|:-------------------------:  |  | ||
161058 | compo | This Is The Police | This Is The Police is a short story - a game using text. For an unknown reason the world has been attacked by zombies, and as an officier working in the emergency center, you have to help a nurse in a hospital so as to save her life. In this game, there is a kind of inventory system. **You start with nothing**, but you have to collect items or information so as to progress in game. I use a dialog system so as to create this story, some UI features - and black humor :) Escape to close application and (R) to restart game when she is dead :( **PS** : just to help you. If you see **???** as option, it means that you have to find something so as to unlock button ++  | ||
161070 | compo | PlainMan | Determined to become a superhero and get revenge on an old nemesis, PlainMan sets out to acquire some super powers of his own. Join him on his adventure to grow stronger and defeat his arch-super-enemy once and for all! Game has two possible endings. Controls: - Left / Right - Move Left or Right - Up - Jump - A - Attack (after unlocking) - Space - Advance Dialogue Notes: - Might be loud - May not work on Linux Firefox (Works fine on Linux Chromium and Windows 10 Firefox.) | ||
161071 | jam | Revolutionaries and Pixels | |||
161076 | jam | Millions of Minions | In Millions of Minions, you are tasked with growing your evil empire! Eventually, you and your minions will be unstoppable! INCREASE IN NUMBERS Increase your army's size through murdering other evil beings! MONSTERS Throughout the dungeon, you will encounter several monsters: all creepy in their own way.. For example, walking lips! DUNGEON CRAWL Make your way through a randomly generated dungeon and find that secret (maybe not so secret) exit! | ||
161080 | compo | Hold X to Focus |  (Includes) a Pong clone. *Game for Ludum Dare 45 Compo* ## Controls - WASD / Arrows to Move - Press Z / J to Jump - Hold X / K to Focus - Esc: Pause - Controller support not tested ## Fonts - M+ Fonts (See LICENSE_E in source code): http://mplus-fonts.osdn.jp - Squarewave by jeti (CC-BY 4.0): https://fontenddev.com/fonts/squarewave/ ## Known Issues - Some Linux distros with outdated "file" utility may see the executable as a shared library. It can be run normally on the command line. ## Tools Used - Godot Engine - Krita - sfxr - Studio One | ||
161081 | jam | Consume |  Consume is a game where you play as an infected rat trying to escape a lab. Can you get out alive? | ||
161083 | compo | Gardenia | A mixture of Tamagochi and God simulator. You start with only one fruit and 2 eggs of some creatures. Only thing you need is to help them born, grow, survive and thrive. And to populate a forest from one single fruit. | ||
161089 | jam | Little Guardian | -------------------------------- ## -Crazy Boss Fight ## -Destructible Terrain! ## -Start with Nothing and gain your powers during the fight -------------------------------- Defend your precious little home planet from a company of malicious miners, who've come to extract the many minerals from under your feet. Protect your planet, but watch out, the map is completely destructible, and if you're not careful, then space will grow short. -------------------------------- **[JUSTCAMH](https://justcamh.itch.io/) - Programming, Art and Game Development** **[ClockMaker](https://soundcloud.com/clockmaker1) - Music and Sound Design** | ||
161094 | compo | TwT |  You start with nothing... | ||
161113 | jam | How to Make a Sandwhich | |||
161114 | jam | Küb | In Küb, you begin with nothing, not even movement controls. Learn to move with randomly generated controls and platform yourself to victory. Controls: Left - ? Right - ? Jump - ? Long Jump - ?   Geryon Games - Programming, Art; Banana Guy Bob - Art We apologize for the lack of music and sound effects as we could not work as much as we wanted to. | ||
161120 | compo | Witch's Cauldron | # :woman: The evil Heli is about but our Witch has no ingredients for potions! You can help her by finding **frogs' legs** and **dragon's scales** to brew some ability enhancing potions! You'll need some sort of shield to capture the Heli! ## Play **[HTML5 (web) :video_game:](https://kazatangames.co.uk/projects/ld45/)** or download for [Windows](https://drive.google.com/file/d/17gPeDdA9DLlwGfwg7YSl9rWBSZ1Evl6b/view?usp=sharing) or [Mac](https://drive.google.com/file/d/1zvYfL2rfPMSZ2i3N0lYUQwzPYvmvB6iQ/view?usp=sharing).  ## Controls  Also supports **Arrow Keys** and **Controller :video_game:** for movement. *Note that you still need a keyboard to mix potions* ## Tech - Unity - Engine (https://unity.com/) - GIMP - Graphics (https://www.gimp.org/) - Ableton Live - Music (https://www.ableton.com/en/) - SFMaker - SFX (https://www.leshylabs.com/apps/sfMaker/) ## Thanks - [TheseusInABottle](https://www.twitch.tv/TheseusInABottle) *For pre-announcement Twitch entertainment and thought process suggestions.* ## Ludum Dare 45 | ||
161131 | jam | First there was nothing | This was a interesting theme for me. It can easily describe maybe 90% of games as is so I opted for a strange interpretation of it, a very Meta interpretation. I thought "What game truly starts with nothing?" and Mario Maker came to mind. When it first released there was no content, it started with nothing. It wasn't until people started making levels that it had something. I was already going a little abstract and I wound up with this abstract site I am now presenting to you. -On this site you will see bursts that represent other visitors. -To add your own burst, press the plus icon in the bottom right and play with the settings till you get something that represents you. -Press the X icon in the bottom left then click on the page in the place you would like to add your burst. I'm hoping to polish up some of the features over the next few days and leave this site up as long as I can. Additionally, this was a huge experiment with unknown technologies for me so I'll be putting together a design review in a little bit. (I'll add the link here when that goes up) | ||
161136 | jam | Blankspace | Ever dreamed of something? Well, you certainly won't get it here, because you start with nothing.  =INSTRUCTIONS= Navigate the main menu by pressing anywhere to get focus and then with arrow keys and the enter key. Navigate the game with WSAD once you unlock it :) | ||
161140 | compo | Alchemy from Nothing | The philosopher's stone ... Have you ever heard of it ? Capable of turning base metals such as mercury into gold or silver. It is also called the elixir of life, useful for rejuvenation and for achieving immortality. Do I have your attention now ? And wait, the best part is that you can create it from nothing... You will only need to give some of yourself in this project.  This game is entirely made in 48 hours in solo, i really enjoyed this jam. In this game, you will only have to combine ingredients to finally reach the philosopher's stone. To help you to find the working combination, you can check this book :  Click on the alchemist to drain his blood, and start from it to reach enough blood to synthesize the philosopher's stone.   Control : All the game is only playable with your mouse, the only key usefull will be SPACE to put the game in pause. - Solnak | ||
161142 | jam | Naked Fist of DOOM | STORY ----- "A powerful young flame sorcerer once created an army of ghouls to protect him from the many warriors who tried to slay him. Many fell and he thought himself invincible... ...UNTIL A CRAZY NAKED GUY BROKE INTO HIS LAYER, FLAILING HIS FIST AROUND AND SCREAMING: "I'M THE COUSIN OF THE MOTHERF***ING DOOM GUY" We will never know what the legendary warrior meant by this...But this is his story." Gameplay -------- A/D - Turn Left/Right A/D (Combat) - Dodge Left/Right S - Dodge Back (not implemented in current version) SPACE - Punch To win, you have to slay the boss (behind the red doors) but to enter you need to clear 75% of all rooms first. About -------- Another LDJam. This time i'm solo but i think the game turned out to be a fun short experience :D Please leave as many comments as possible because i LOVE to read those. Thank you. | ||
161146 | jam | A Developer's Adventure | # How it all began... Most developers started with nothing, usually with the idea of creating something great - and nothing more. With time opportunities revealed themselves and you learned new skills, new programming languages. If you continue this idea of growth you can see a bright future. You can become a CEO of a giant development firm. Who knows, maybe you will pile riches with ease. If you don't want to wait for that to happen, this game will lead you through all those experiences in a classical clicker game.  # In-depth explanation In this clicker game a new ressource is added. With upgraded actions you gain SKILL, which has an influence on the probability of success. Just like knowledge determines your success in real life programming. If you don't succeed with an action you will lose half of what you would have gained. This means that you CAN in fact lose. If you do, don't worry, you can start from scratch again. :D   Every action (sentential calculus, assembler and c# programming, working with a small dev group and leading a programming company) has four upgrades representing ways of getting better in each task: trial and error, video tutorials, participating at a Ludum Dare and professional support. In order to successfully "complete" the game we want you to get to 1.000.000! All of this follows just one big goal: piling money as much as possible! **PS**: Don't worry if your upgrades don't show the time saving any more. Unfortunately I had no time getting the formatting to the point where there are no visual bugs. That may get changed in a future version :D | ||
161148 | jam | 42LD45_Blank | Try to reach the portal starting with nothing... Not even light. Controls : QWERTY or Arrows + mouse + left click | ||
161175 | jam | ghosts with guns | **idea of the game:** you start in an empty void (except for a few ghosts that don't really count) however, by slightly bending the rules of the universe, you can temporarily create a random weapon though this can cause some slight... problems... like air, boxes and stars appearing. the air clouds will apply drag, so if you speed, try not to run into them. **controls:** as you are in a void, you can only create movement by throwing something in the opposite direction (shooting) you can add and remove players with the 2 buttons in the top right. select a player to edit their controls. (be aware that only alphanumeric keys will work, with some outliers) if you tick the cursor options in the controls menu, then the ghost will point it's gun in the direction of the cursor. if you do not, then it will point the gun in the direction indicated by the arrow keys. on the right of the controls screen there are 2 options. the one at the top is the shoot button the one at the bottom is to create a weapon the health of each character is displayed with the correspondingly coloured text in the corners of the screen. *note:* the rapier(the gun that looks like a sword) propels you forward, not backward. (yes, it is inspired by the propeller dagger from shovel knight) **online assets used:** the scrolling background in the main menu is from: The Midnight Background by TheWiseHedgehog - https://thewisehedgehog.itch.io/tmb the background bricks used in the control scene: Frogatto Generic Bricks by Arikel - https://opengameart.org/content/platformer-bricks-tileset the font used for... everything: https://www.1001fonts.com/fff-forward-font.html **notes:** the health bar script and the basis of the recoil script were from previous projects.  | ||
161185 | jam | Nothingland |  Controls: WASD and Mouse At least it's done... | ||
161188 | jam | View My Dungeon | This is a simple dungeon crawl where each action either helps you see or not with secret tiles and more!   Lundum Dare 45 Timelapse https://youtu.be/BgwFvkDR0n0 | ||
161190 | jam | Beyond the Veil | You wake up in a strange house, with no memory of who you are or how you got there. Strange objects litter your path, as you are inexorably drawn towards the secrets laying ahead... A thematically and seasonally appropriate little jam game, heavy on atmosphere and story. A playthrough is about 15-20 minutes if you read every word. Made in Unity, using the Fungus plugin for parts of the story.       | ||
161191 | jam | Hedgehog - Winter is Coming | Help the Hedgehog through the winter - Puzzle Platformer. 1 or 2 Player: Control Hedgehog with WASD or Arrows Create the level with Mouse or QE Programming: Myself Art: Kira S Created on Saturday evening - no time for the whole jam this time. | ||
161198 | jam | Escape from the 4 dumb sorcellers | There is 4 sorcerers who trapped you in a dungeon with NOTHING on you, can you defeat them and take back your freedom ?! We had good fun making this game, we were working on monday so we were short on time but we succeded that's all that matter ^^  | ||
161210 | jam | Crystal of Creation |  This place feels like it doesn't really exist. You even can't tell if You are exist in this place. But you have to do what you came for. To get a part of ancient Crystal of Creation. Press T to read the Story and Q to Quit P.s. I didn't have time to fix the Web-build bugs, sorry. Try please the Win version for better experience:) | ||
161214 | compo | Snake Sokoban Spiral | A "quick" game with 16 levels that try to showcase something unique about the game systems. [Play here (HTML5 web)](https://ssstormy.itch.io/snake-sokoban-spiral) Inspired by Stephen's Sausage Roll Controls: * WASD/Arrow keys to move * Enter to select * Backspace to return to level selection * Z to undo * R to restart * M to mute ambient audio * "+" Volume up * "-" Volume down Resources used: * Daniel Linssen's m6x11 * increpare's sfxr & rng Thank you for taking a look!    Post-Publish changes: * [03:23:10 till compo end] - Renamed "Play" to "Press Enter to Begin" in the main menu * [01:31:04 till jam end] - Set the game to be a compo game instead of jam (i was aiming for compo but was tired :( ) | ||
161216 | compo | Nothing | This is a game that as literally as I could make it, starts with nothing. # It is a real game though, not just a blank Unity project. Honest. ### To start try pressing a bunch of keys (but not the SPACEBAR, that's a literal cheating button I left in *because I'm an idiot*), you'll work it out. Hope you have fun!  Jokes aside, that's a nice blue colour. I'd paint my bedroom walls in that blue. ## Tools Used: [Unity](https://unity.com/) - Engine [Aseprite](https://www.aseprite.org/) - Art [Ableton](https://www.ableton.com/en/) - Music [Bfxr](https://www.bfxr.net/) - SFX ### Despite the mistake, I've elected to leave the debug developer cheat key in (hint it's the SPACEBAR), so y'know, don't press it unless you just want to rush the game. It's probably better that people can rush and see everything if they so choose. I'll remove it later. | ||
161226 | jam | The Thrill of the Loan | This is our Ludum Dare 45 game, and our first game jam. The theme was "Start With Nothing."  This is a story of a noble man of the streets, who has been bested by the cruelest of fates - housefire. He has now lost everything he holds dear, and thus avails himself to the closest banking facilities to resecure his life.  The primary game loop is a persuasion bar, in order to trick the manager into giving you a greater loan amount. It's a simple timing game, and should be straightfoward - hit space or click the mouse to stop the bouncing slider in the green target area. Missing three times during this persuasion game will result in a game over. Your goal is to secure as much money as possible, but the game gets more difficult with each chance you take. Fail, and lose everything. Win big enough... and maybe something nice might happen!  Controls: - Space/Click to advance or speed-up text. - Space/Click to stop the persuasion bar slider (try to hit the target!) - Up/Down or W/S to select an option when presented with a choice. Tools: - Unity - Aseprite - Photoshop CC External Assets: - Font used: https://fontstruct.com/fontstructions/show/1581047 - Music generated with: https://pernyblom.github.io/abundant-music/index.html - Sound effects generated with: http://www.drpetter.se/project_sfxr.html | ||
161236 | jam | Inmate | Controls: - Movement: WASD - Open doors / Open chests: Space - Attack: Space [Must have weapon equipped] - Change weapon: Q and E to scroll through - Use item: 3, 4, 5, 6, 7, and 8 (must be consumable item, such as potion) Plot: Ah, they bring another one to me. I imagine you won't last very long, you might as well make yourself at home. Go on ahead, to the left of you lays the abode of Vebkird the mad and to the right of you the home of Fetuves the unfortunate. The door in the middle? I don't think it should concern you, my fellow inmate. Info: The game is rather unfinished, but it's decently playable. Your goal is to slay all the 3 bosses in each of the rooms from where you start. Bugs: - (Always) After the final boss battle (middle dor), the only way to get back to the lobby room (starting room) is to die. - (Rare) Sometimes you are teleported to inside a wall, when using a door - sorry, you must restart the game. - (Rare) When entering one of 3 doors, there is a small chance the game will freeze. Only thing to do is restart. - (Sometimes) You the player, or monsters, can spawn inside a chest or crate in a room. Workarounds: - The audio playback might produce popping noises, because of experimental code in the framework. If you find this annoying, you may remove "assets/sounds/bg.ogg". Do not delete the directory. Screenshots:      | ||
161240 | compo | Ludum Lux | Ludum Lux is grid based puzzle game where each stage you start with nothing and need to light all of the tiles up. The symbols on the tiles note which surrounding tiles they effect. There are 20 different stages in the jam version, can you beat them all?    | ||
161244 | jam | Fit the Sticky | # Description Fit the Sticky is a Katamari Damacy and Rock of Ages inspired game in which your goal is to stay as small as possible in order to reach the finish line. By rolling through obstacles the Sticky grows in size and mass. Collect to much and you will have troubles navigating and ultimatly won't fit through the goal. In esscence you **start with nothing** attached and try to stay that way.  # Challenges This was our second Ludum Dare (1st 2014) and our first 3D submission. This brought the additional challenge to create 3D assets (although we used a lot of freely available assets) and designing a 3D level. Our team consisted of two programmers, so asset creating was a new field for both of us. The physics of the ball movement also gave us trouble to get the right *feel* to it. With more time on hand we could have tweaked it even further. Because of the nature of our game (lots of seperate objects), perfomance proved to be our biggest issue. All these challenges combined let to a more focused approach resulting in only one level. Therefore we decided to invest the time we had into polishing and tweaking the core mechanic. The core game loop is suprisingly fun and offers potential for further mechanics and interesting level design. ### Performance If you have problem playing the Game because we couldn't optimize enough try playing in a lower resolution. # Tools and assets used * Unity (2019.2.8f1) * Visual Studio (2017/2019) * Blender (2.8) * GIMP (2.10) * Audacity (2.3.2) * [Kenney assets](https://kenney.nl/assets) * [Quaternius assets](http://quaternius.com/assets.html?i=1) # Controls Self explanatory :) * **A/left arrow** - Left * **D/right arrow** - Right * **R** - Restart level * **Esc** - Quit | ||
161251 | compo | Star Battle | STAR BATTLE is a game where you build and mine your own star system. Collect Creation Stars to spawn a star in EXO mode. Then explore your system in ENDO mode. Try different sizes of galaxies by adjusting the level. How much gold can you get? Audio sound effects and music tracks made with a Moog Voyager XL, Roland FA-08, and Ableton Live. Changelog: * Added ButtonDetector() class to help smooth out keystroke repeat issues. | ||
161252 | jam | Super Nova Loader | A Side Scrolling / top down space shooter where you start with no bullets. *Controller Recommended* *Headphones Also Recommended* (Does Not Require Either)  | ||
161256 | jam | RacoonVenture | On a small tropical island a small raccoon washes ashore. Surrounded by strange animals, he has never seen before he tries to survive the dangers that lie ahead. Can you make friends with these strage, unknown animals and help the racoon to pass the tests that the island holds? Info: The music volume starts at 100% sorry for that. You can change it in the settings. # Controls: W,A,S,D - Move F - Interact H - Reset. Resets to checkpoint if you have reached one. Otherwise reloads the scene Please give honest feedback. If you think something sucks - just tell us :) | ||
161266 | jam | Bon Planto | Help Bon Planto find his missing garden items! Along the way increase your telekinetic powers and defeat the bosses. Instructions: - Find the missing garden items - Bring the items back to your garden on level 1 - Use X to shoot (once you get your first power-up) | ||
161271 | jam | Spooky: The one who lost everything | Spooky is a ghost who lost everything, including his life and body. Alone, locked in a dungeon, Spooky has to use only his wits to find and recover the things that the mages took from him.    WASD - Walk J - Possess K - Action (some objects) | ||
161276 | jam | OVERWHELMING NOTHINGNESS | PLEASE PLAY THIS GAME IN FULLSCREEN, ELEMENTS MAY BE CUT OFF IF YOU DON'T. THIS GAME WAS DESIGNED SOLELY FOR 1920x1080 FULL SCREEN RESOLUTION. "NOTHING" is a few different things. It's a glitchy mess of a platformer with barely functioning controls. It's the catalyst for headaches in those who stare at it too long. It's a very short game made by an absolute beginner who's never made a game before. More than all these things, however, "NOTHING" is a walk through my mind. The glitches represent my failing psyche. The jumps that hardly register represent my ill health. The word "NOTHING" being repeated represe- oh to hell with it. It's glitchy because it's my first game, but maybe it'll provide you a few minutes of entertainment. Made for Ludum Dare 45, my first game jam, in about 20 hours. Should have been 72 hours, but I kept scrapping my ideas and starting again. In the end, as simple and silly as this game might be, I actually quite like it. LUDUM DARE 45 THEME: START WITH NOTHING | ||
161278 | jam | Bruno's Mind Control Project |  https://www.youtube.com/watch?v=ypznQaU9SH8 ## Lore Help Uncle Louie to get the biggest amount of citizens possible to prefer your restaurant! Build hype by throwing flyers to the people: the more you throw, the more interested they are. People can spread the word to share the interest, so keep an eye on those who dont have an opinion yet!  ## Controls **WASD and Mouse** - Movement **Click** - Throw flyers **Spacebar** - Change between topdown view and first person **Mouse Wheel** - Zoom on topview **ESC** - Pause  ## Credits **James** - Programming **Noogai** - Textures and logo **Red** - 3D models and animation **Astrodex** - Music **Lau** - Music and trailer **Rjwest** - Team mascot ## To linux and mac users sorry!! apparently it was a mistake to use a beta version of unity as now it wouldnt compile :/ if we manage to get it after the jam we will be sure to post it here | ||
161284 | compo | Thief! | You play as a lost person that has no money and has to pickpocket others to get enough for a ticket home. Play in fullscreen mode (everything is very small) but there may be bugs with some resolutions. CONTROLS: PRESS LMB - for movement towards cursor RMB with LMB for moving at higher speed E - to start pickpocketing and to finish it when the white indicator is in the green zone E - to enter the shop Escape - to go the main menu (progress will be lost) To pickpocket you need to get behind person and stand in his shadow (your character becomes darker).  If you get ahead of him or stop pickpocketing in the red zone he will detect you and cops will come after you.  If you step out of his shadow while pickpocketing he will see you but cops won't come after you, but this will slide only once. In the shop you can buy items that will benefit you while stealing and you can buy the ticket which will end the game.  If you didnt steal enough money at the end of the day to get yourself food it's game over. The game was made in gamemaker and the few sounds were made in sfxr. | ||
161285 | jam | out of controls | Drop the panel. Click the sockets to move the wires. -- More of a tech demo, really... Let me know what you think anyway! Note: The 4th level may or may not be impossible.  | ||
161287 | jam | Who am I? | full screen highly recommended | ||
161292 | jam | nothing. | This was our first game jam, we started with nothing to stick to the theme so code is extremely messy, don't look. We both kept a normal sleeping pattern and spent about 24 hours on the game total as we both had university lectures today too. Technologies used: - Javascript - Photoshop - Garageband - Audacity - Git ITS A WEB GAME! JUST CLICK THE LINK VERY SIMPLE :) CONTROLS: WASD to move, Aim and click to shoot. You start with nothing so find the gun. The game consists of two levels:   Programmer: George @rootgog Designer/mouth musician: Jack @datguyinasuit Have fun, there's a few bugs but we did it for fun &3 | ||
161295 | jam | Cute Farmers | Here is a game about farming. You control an agricultural exploitation and are enjoy to receive some customers. Of course, you start with nothing. Your goal is to reach the maximum of notoriety. Just have fun and keep calm. Playable with mouse only. Select : Left click. Order : Right click. Good game.! [2019-10-07_23h59_19.png](///raw/e06/72/z/2856d.png)  | ||
161296 | compo | God of the Elements |  God of the Elements is mouse-only light Mix and Match game with relaxing atmosphere. You start as a god of a Barren Realm, match ** Elements** and evolve your **Sectors** towards prosperity.  💻**HOW TO PLAY** - 🖱️ Drag & Drop Elements to Elements to combine (not all will combine) - 🖱️ Drag & Drop Elements to Sectors to advance - ⌨️ (Optional) Press F12 to get all the Elements, if you feel stuck There are **15 Elements** and **15 Sectors**. Can you find them all? Sometimes you might have to raze things down to advance.. Post-Mortem: https://ldjam.com/events/ludum-dare/45/god-of-the-elements/post-mortem-god-of-the-elements-combo **Theme:** "Start with nothing" **Engine:** Unity (2019.1.9f1) C# **Graphics:** Autodesk Maya 2019, Photoshop **Audio:** Mouth, Zoom H1n, Audacity, bfxr.net, audiotool.com :bird: https://twitter.com/antti_koponen | ||
161299 | jam | You Start With Nothing - Ludum Dare 45 Game |  Game trailer: https://youtu.be/1-LCmmXwI_w You have nothing. You are lost in the wilderness. You are an alien investigator. You like mushrooms + plants (but not the poisonous ones). You move with wasd. You try not to die of cold or hunger! You look with mouse and interact with left mouse. You can crawl with ctrl and run with shift. You like to interact with eggs. Eggs know crafting! You feel like you are ready to play! Have fun and let me know what you think! pro tip: crafting the torch stops you getting cold as fast! note: should be played in 16x9 (if you can 1920x1080) | ||
161303 | compo | 0 | A puzzle platformer where you start with no controls... or vision!  Explore the world, searching for more power to improve your vision and unlock your full potential. Adapt to each challenge by swapping your abilities!  This game is best experienced for yourself, learning gameplay through experimentation. However if you get stuck see the readme.txt for help! (Also drag and drop with the mouse) By Robert "Blaster391" Arnold | ||
161306 | compo | Pot Luck | A game about starting with nothing, and sharing everything. Entertain your friends at a pot luck, which always begins with nothing on the table. As your friends arrive, you can pick which of their special recipes they bring to your table. Make sure everyone finds something good to eat, or they'll leave and take their dish with them! Make your friends happy enough to invite you to their parties, and you win.   | ||
161308 | jam | The Land of Milk and Honey |  # Description Get rich and wealthy in this economy simulation. Description is subject to be changed. :stuck_out_tongue_winking_eye: # Controls Controls are explained in-game. If you want to mute the music, press M in-game. If you want to mute the sounds, press N in-game. # Technical Details The game was made in Java using libGDX (http://libgdx.badlogicgames.com/). I made all the graphics myself, using PyxelEdit and GIMP. All the sound effects were created with Bfxr. The music was created using Cubase. # Made by Skosnowich # Screenshots   # Downloads **Java 11 needed to play. Start by executing "java -jar ./The_Land_of_Milk_and_Honey_1.0.0.jar" in the directory with the jar-file.** | ||
161309 | jam | TidePool |  # Born in a dark place with nothing, ## help this feisty little crab reach the light by collecting objects in this physics-based playground.  ### -Credits- [Rebecca Harrision](https://twitter.com/FlightyFelon) - Programming, Environment Art, UI [JoltJab](https://www.twitch.tv/joltjab) - Character Art, Prop Art, Sound Design [EllysiaGriffin](https://www.twitch.tv/elysiagriffin) - Texture Help  ### And for any Youtubers/Streamers out there looking for a good title card: [](https://i.ibb.co/zPLLSVw/Tide-Pool-Desktop-background-1920x1080.png) ^^Click Image for Full-size^^ # CAUTION: Game-Breaking Bug:  | ||
161320 | jam | Plant or Die | First thist was my first Lundum dare so this Game is very very bad. Plant or you will sufficate, so Plant Plant Plant. Controlls: To start press Space to grab things press 1 and then E to Water things press 2 and then Rightclick To grow the little Trees water them the trees Spawn in the water  | ||
161323 | compo | Project Snowball | **NOTE: this is a prototype. The initial game concept was 3D, but was thrown away and simplified because of an engine bug. Even then, some time was lost on making models and shaders.** Make a snowman with a stranger! A person you meet during a walk invites you to build a snowman. Controls: use the space bar to push the snowballs. You can use this to make them smaller or control the place where they land.       | ||
161324 | jam | Golden Retriever | an Idle capitalist simulator, now with added dogs! Make money under the Guidance of Cooper, a Puppy Pound financial expert, and climb your way to the top of the economy. Are you going to be a good boy, or a bad boy? Which ending will you get? This is a first dive into Ludum Dare and idle game creation as a whole. Hope you enjoy. | ||
161329 | compo | Great Nothing | Great Nothing will say you what you should do WARNING! There is only logo scene! Now you can't play it! Coming soon... | ||
161337 | compo | Nothing In The Way | Nothing In The Way is a little plateformer/puzzle game I made for my first participation under Compo rules. Every level of the game start empty. There is just the starting plateform, your character and his objectives. You need to place the platforms to help him and win the game. Softwares : Unity, Gimp, draw.io, Bosca Ceoil and Audacity. | ||
161339 | compo | Planet Jumpers |  ### Planet Jumpers is a game about exploring a randomly generated, never ending, universe. With minimum fuel you must make it as far as possible, overcoming everything the universe can throw at you. ## [PLAY HERE](https://ld45.garrettallen.dev) ## Gameplay The game is split into multiple "phases". ### Crash You start off, having just run out of fuel, careening towards an unknown planet. You must avoid debris and ground obstacles to make it safely all the way to the surface. ### Explore Once you reach the surface, you step outside of your ship, and must explore the landscape. Your goal, to obtain enough fuel rods to launch your ship back into space. You can also find other items, such as ship repair kits while exploring! ### Launch After launching back into space, you pick a direction and start flying. Be careful to not be sucked into the gravitational pull of hazards such as stars, and avoid any other untimely visitors! Keep an eye on your fuel gauge, when you run out you will float until you hit something! Use the gravity of planets to launch yourself further and maximize fuel! ### Death When you die, your journey is not forgotten! An online leaderboard allows you to submit your jump results. You can also view the top 10 most legendary jumps that have been completed! ## Tips - If you are having trouble, use *_Explorer Mode_* to make the game significantly easier (Found on the main menu). You won't be able to submit to the leaderboard, but you may be able to see more content in each run. - Planet gravity can be used to speed yourself up without wasting fuel, allowing you to travel further. - Planets with the worst atmosphere are darker and tinted green. Planets with "bad" atmosphere are slightly dark and tinted red. Planets that are bright will have the best atmosphere. The better the atmosphere, the less O2 you use on the surface. - Smaller planets actually have smaller landscapes to explore, this can make finding fuel on them easier at times (Although less fuel is present overall on these planets). - Some planets have "air pockets" that are planet colored squares on the ground. These will refill your oxygen. ## Features - Fully procedural universe. Every playthrough is different. Every galaxy has a variety of planets at different distances/locations. Every planet has a variety of properties that affect things from size, air quality, gravity and more. Every planet landscape is uniquely generated based on properties from the planet. - Tutorials! Play new game with tutorials to see a tutorial before each phase of the game. - Aliens! After exploring so far, you may encounter alien ships. Avoid their missiles or your ship will take damage! - Six unique planet biomes, each with their own surface and hazards. - Four unique ways to die! - An online leaderboard, compete for a position on the list of _Legendary Jumps_! - _Explorer Mode_! Is the game too tough? Do you want to just see what the universe has to offer? Turning on this flag at the main menu means that you will not die from lack of oxygen, and your ship still works with no fuel! You won't be able to submit your journey to the leaderboard though. - Adjust the music and sound effects (or turn them off!). - Quick transition mode, for skipping the interim messages (I know it can get old). ## Development Everything in this game was created by me alone between Friday (10/4) 6PM and Sunday (10/6) 6PM. Here are the tools I used! ### Code - [Godot 3.1](https://godotengine.org/) ### Art - [Aseprite](https://www.aseprite.org/) - [GIMP](https://www.gimp.org/) ### Sound Effects - [Chiptone](http://sfbgames.com/chiptone/) ### Music - [Bosca Ceoil](https://boscaceoil.net/) ## Leaderboard Development The leaderboard server was created by me using an Amazon EC2 instance. It is being served by a NodeJS application. ## Cut/Unfinished Content As with every Ludum Dare, there are a handful of things I unfortunately did not get done in time! - An intro cinematic. I wanted a quick scene showing the ship's dashboard flashing warning signs, then cutting to an empty fuel gauge. This would only show at the start of a new game, to set the mood a little. - Aliens on planets! I _really_ wanted this one to happen, but I wasn't even close to having enough time. This is why you can look around with the mouse on the planets, I had plans to give you a gun to fend off creatures! - Better animation for the "air pocket" sprites. Right now they look like little squares, hard to tell what. I wanted them to be weird growth on the ground that spurted bubbles out that gave you oxygen. - Black holes. I wanted to add blackholes that would damage you in some way, but would teleport you to a new location. - Asteroid fields. The point of these was to just force the player to either use fuel to go around or attempt a flight through. Not sure if this would have been another sequence like crashing or just obstacles in space. - Unique sound and music for each biome. I thought it would be cool if each planet had its own sort of mood via music and ambient sounds. - Unique sky obstacles for each biome. Really bummed this one didn't make it in, I think the space debris is okay but unique sprites for each planet would have been way cooler. - A thruster animation for the player's ship in space. I put this low on priority because I thought it looked passable without it. Never got back to it. - Alien ship death animation. - Animated tiles for relevant planets (i.e. gas planets). This is not straight forward in Godot at the time of writing, and would have required some extra work to spawn sprites in over top of the sprite map. I was closing in on the deadline and thought the static tiles would suffice. - More animations for planets such as lava planets. ## Post Submission Changelog - Removed alien ship present on first launch (this was for debugging whoops). - Fixed a bug causing the "easy" starter planet to not be first planet after the first playthrough. - Fixed wording of "sun" to "star" in tutorial for launch phase. | ||
161341 | jam | The Pumpking | In a field, in a castle, somewhere far away, you are the king of the castle! Well, you were until you were overthrown by the evil brussel sprouts. Now you must roll, dash, and sneak your way back into the castle and reclaim what is rightfully yours! *More screenshots on the itch.io page!*   Controls: WASD to move around Mouse to move the camera Hold down space to charge up a dash! R to reload the scene! Game Dev's note: Unfortunately, I ran out of time to add audio, more levels, more enemy types, and more assets. I'm proud of what I made, however. This might become a full game one day. Tell me what you think about that as well in the comments! | ||
161343 | compo | Little Odyssey (this title and text are referenced from Little Odyssey) | This game is inspired from a rock song called *Little Odyssey* (細美 武士, the HIATUS). My title ane text in game are referenced from the lyrics of this song. Actually I would like to have this song as the bgm but this is a compo so I can only improvise my own bgm. *Instruction are inclued in game*: **W** -& Forward **S** -& Slow Down **A, D** -& Adjust Direction There are few instruction/direction in game, which is kind of bad because i have no time to do this (got homework and midterm tomorrow and I had to review and finish assignment in these 2 days). Anyway enjoy the *space*. | ||
161344 | jam | The Idea Explorer | I will update the description soon, no worries. | ||
161345 | compo | The Life Spirit | The Life Spirit has come to bring the elements together into the universe. However, there are opposing forces that will try to destroy the spirit. Strategically arrange elemental tiles so that the elements protect each other and the Spirit from incoming waves. You can move the board around with the mouse and you can zoom in and out by scrolling up and down. Everything was done by me. Graphics were designed in Gravit Designer, music and sounds created in Garage Band, and all code and game play was developed using Unity and C#. Source code is here: https://github.com/cobear25/LifeSpirit  | ||
161348 | jam | Deal with the Devil | Deal with the Devil was my first gameboy game. I created it in a total of about 5 hours across 6 days. Wanted to have more time but ran into a big project for work. First time writing with C and first time making something for the Gameboy. I think it went well but had to greatly reduce the game of it to finish in time. Read the instructions on the itch.io page!   | ||
161351 | compo | Master Builder Daedalus |  ## Plot: You're the renowned Daedalus, one of the most famous builders in ancient mythology. Following a tavern brawl with a shepherd who turned out to be no other than the god Dyonisus in disguise, you find yourself standing by a deep chasm with nothing to help you cross to the other side. Luckily you're one of Athena's favourites and she's left some magical maze building scrolls floating around. Use your skills as a master builder to pave your way through the chasm and into freedom. ## Controls: Game should work using keyboard or gamepad devices. For the gamepad button names I'm assuming an Xbox-like controller. It should work with the equivalent buttons in other controllers, but I haven't tested any other. * Arrow keys / WASD or Left Stick / D-pad: Move Daedalus in normal mode, and move blocks in placement mode. * Q/E keys or Left/Right pad shoulder buttons: In placement mode, rotate blocks left/right, respectively. * C key or A button: Confirm placement, and Accept option in most menus. * X key or B button: Cancel placement. Bear in mind that this will delete the block and could leave you stuck on a level. Use wisely! :wink: ## Tools and due credit: * Unity v2019.3b4 with Visual Studio 2017. * Aseprite. * Fonts used are Apostrophic Labs' [Diogenes](https://www.dafont.com/es/diogenes.font) and Codeman38's Press Start 2P (https://www.dafont.com/es/press-start-2p.font). ## Changelog: * **07/10/2019:** Added Mac/Linux builds. | ||
161353 | jam | Draw Your Own Adventure! |  Hey kid! Get your tablet out! Or prepare your mouse. Because you are about to embark on a magical adventure in the land of your imagination! But don't worry, you will not be alone. Narrator Ben would guide you in your journey. So what are you waiting for, kid? Press start and get ready to draw your adventure from scratch.    **Controls:** - Use LMB to paint or pick choices. - Use Mouse Wheel to change brush size. - You can also use tablet. **Team:** - Leonid Dudakov (https://twitter.com/DetectiveLosos) - programming, animation, art, voice acting - Natalia Volkova (https://twitter.com/Natashius) - art, voice acting - Annie Owl (https://twitter.com/owl_annie) - story, voice acting - Problemke (https://twitter.com/morel_8ight) - music | ||
161354 | compo | Sweets Room | A game based loosely on Candy Box and A Dark Room in which you have nothing to start with | ||
161355 | jam | Jamalzin dos Raio | Jamlzin, um jovem garoto preso em um looping até a morte contra gelatinas de morango, para sobreviver a cada dia ele precisa encontrar uma roupa que pode ser carregada por baterias de luz e disparar raios contra as gelatininhas. | ||
161358 | compo | Emergency Procedures | In the distant Future, humanity conquered The Final Frontier. However, some sturdy ancient methods found their way into the future alongside unbelievable, fiction-like technologies. For instance, in this future biomech robots that depend on oxygen use vacuum energy batteries to jumpstart failed quantum fusion reactors. You activate yourself in the engeneering bay to alarm horns blaring and a monotone repetition of the automated emergency beacon. Your only task now is to restart the reactor on the dying ship, whatever the cost, whatever the purpose. **DISCLAMER** This is my first ever. First time participating, first time making a game from scratch, first time doing graphics, like literally the first time i ever placed a pixel on a monitor. The game is not complete. It lacks half it's manual, the main meu, some of the story telling, and most importantly SOUND, all due to my crappy time-management skills. I've decided to post it, as the core game is playable, maybe not fully enjoyable **SHORT MANUAL** Use mouseclick and hold LMB to jump from wall to wall. You have to find the battery, fill it with vacuum (i know) in the airlock (it depressurizes for 5 seconds), charge the battery in the vacuum generator and discharge in the reactor charger. Pay attention to life support levels as 0 will kill you, and shield levels as asteroids will too. to charge them up use the manual power generator. **Changelog:** ~~fixed small but very annoying ui click-through bug that inconvinienced player movement;~~ fixed a cosmetic issue where some ui elements were not supposed to be interactable; ~~unfixed previous fix because it broke everything. ~~ fixed a stupid labeling error. fixed the annoying ui bug. small collider problems fixed! **Screenshots** [Capture.PNG](///raw/c46/72/z/288fc.png) | ||
161361 | jam | The Daily |    You find yourself on the street with no help in sight. Work the streets to get some cash to buy coffee, or drift off to sleep. Passerby will give money if they like you. When you have at least ¤2, use [R] to buy coffee, and fill your coffee meter. If you end a day with a lower meter, the next days will be harder on you. | Control | Description | | --- | --- | | Q, W, E| Change expression | | R| Purchase coffee | | F1 | Change window resolution to 720p | | F2 | Change window resolution to 900p | | F3 | Change window resolution to 1080p | | F4 | Toggle borderless mode | | F5 | Toggle fullscreen mode | | F5 | Quit the game | | ||
161362 | jam | Necros | My Ludum Dare 45 entry: **Start with nothing** #### Game Play as an undercover necromancer with a single goal, wiping out humanity to create a mighty army of minions! Walk through villages and find a good spot to unleash your curse, transforming all humans around you into your minions and let them do the heavy lifting. #### Controls - Arrow Keys / WASD - Move - Space - Unleash Curse (once per stage) - Left Mouse Button - Gather nearby minions - Right Mouse Button - Shoo nearby minions - Scrollwheel - Zoom - R - Restart stage - 1, 2, 3, 4, 5 - Warp to specific stage - Turn all humans into your minions to win. You lose when the necromancer dies. #### Credits TODO #### Screenshots    | ||
161378 | compo | Cloud Boy | * * *  * * *  * * * # ** :partly_sunny: Cloud Boy ** * * * Done in the compo 48hr format * * * ### :wrench: ** Tools ** * ** Engine: ** Godot * ** Art: ** Aseprite * ** Audio: ** Audacity * ** Music: ** LMMS * * * ### :floppy_disk: ** Game ** A platforming game where you start with no platforms!!! You are cloud boy, and you have the juice to make your own clouds. Use these clouds to make places for you to jump onto and complete levels Challenge yourself by getting all the coins in each level, and using less juice * * * | ||
161384 | compo | Start only with knife |  | ||
161399 | jam | MeebÜ WeebÜ | Slow internet speed leaving computer while trying to let it uploadd Play as a Meebu Weebu and explore the island of mystery that feels all too familiar....  | ||
161401 | jam | My Friend N | My first Ludum Dare entry ever! My Friend N, is an attempt at a story-adventure game. A really really short one :monkey_face: The point was to tell a story about a kid, who adventures in his imaginary worlds after losing contact with his father. N (Nothing) is his imaginary friend who travels with. I encourage you to download the game, since WebGL doesn't support Unity VFX. Otherwise you're missing out on a pretty cool effect in the end! :D -------------------------------------------------- Controls: -W, A, S, D to move around and the mouse to look around (((IMPORTANT))) -Numberkeys 1, 2 and 3 to answer to dialogue. -Numberkeys 9 and 0 to decrease/increase mouse sensitivity -Space to skip the start intro if you don't feel like watching it :P -------------------------------------------------- *Theme clearance* The theme was "Start with nothing." In the game your adventure starts with Nothing (your imaginary friend) on your side! -------------------------------------------------- Side notes: I am not familiar with music creation, soooo I recommend you to put on some of your own music while playing! :P --------------------------------------------------    -------------------------------------------------- What I learned: -I am not good at story-games! -WebGL doesn't support VFX! -Give more time to coming up with a good idea, also make your scope super super small! -My scope was too big! -Get someone to playtest before final builds, my friend tried it after I made all the final builds and I got a lot of useful feedback! -Leave more time for final builds and release and whatnot, having technical problems during the last hours is not fun! | ||
161408 | compo | Void Rabbit | My first Ludum Dare Project! Maybe there is some mistake about uploading. A monster born in the white liquid and it eat a lot of rabbits, then it became a rabbit. But it still didn't have its own will until he ate first person. He kept killing and eating, absorbing the knowledge and power. He lives in the world but don't what to do, except eating. He still seems to be staying in the void. PC Controls: WASD or Arrow Keys - Movement Z - To hear the danger E - Fight hand-to-hand F - Shoot Space - Next line of text (sometime)  Tool Use: Unity Aseprite Tiled | ||
161409 | compo | Timeline Door | A puzzle game. "Arrow Keys" to move "Z" to Jump "X" to Put up the "Magic Block" "C" to back to the "Timeline" "R" to Reset in same "Timeline" When you put up the MagicBlock,you can use "Arrow Keys" to change the block's location. Happy to play ^_^  | ||
161411 | compo | Untitled Space Exploration Game |   A simple space exploration game, as the trading elements failed to materialize fully before the end of the compo. Unfortunately it seems like the adherence to the theme here will simply be that you start with nothing to do, and that never really changes. You can control your ship with WASD, the scroll wheel will zoom the view. Escape will drop you back into the menu while you're in game, and can be used to regenerate the current universe. F10 will get rid of the debug UI, as I accidentally inverted the debug-build check in it. I decided to try my hand at building an AppImage as well, no idea if it'll work or not, but I grabbed the same binaries as those for the Flatpak build to hope for the best compatibility. Windows builds will come once I've had time to compile them on my VM. | ||
161413 | jam | Dark Sword 22 | An RPG game made by RPG maker. A not interesting(maybe crap) story about dark sword. PS:Dark Sword's price is 3614. First participant of LD. A lot to learn. | ||
161418 | compo | Small Town |  ### Build your own small town from scratch! ## Overview: Small Town is a clicker/tower defense gamę in which you build your own town. Produce resources, build better types of buildings, gain experience points, level up your town and defend it against dangerous enemies. Your goal is to build the last unlockable building: The Statue of Glory! ## Manual: - Use mouse to play the game - The first thing you should do is building your townhall. It is the most important building in the game - the heart of your town - There are 3 resources: wood, stone and gold. Use them to build new buildings - Lumberjack and mine buildings produce resources - Click on the map screen to gain exp and produce resources - Gold is the most valuable resource. It is produced in mine but it has much lower chance to drop than stone - Houses give you exp - Exp is necessary to level up your town - The higher is your level, the more resources your building produce (but on the other hand it also increases enemies' strength, so be careful). Also, some buildings need certain level to be unlocked - The road is used by enemies to reach your townhall building - When the enemies reach your townhall, you lose - Build Towers to defend your townhall - Build the last unlockable building: The Statue, to win the game Good luck! ## Changelog: ### v1.0.1 - improved difficulty balance - fixed wood number bug - fixed overlapping enemies bug - fixed projectile sound effect bug - fixed townhall button color bug #### No new features added - just bug fixes  | ||
161429 | compo | Tabula Rasa |  | ||
161439 | jam | Cheese Finder |  Game was made by two girls (programmer https://vk.com/ikusiya and artist Veronika - wished to remain unknown :)) who formed team "2mice" specially for Ludum Dare 45. The original game concept was about little mouse surviving in harsh post apocalyptic world. But since it was the first time we took part in LD we overestimated ourselves and simply had not enough resources to bring the idea to life :) So we ended up with cheese haunt and and cockroach killing, but we are glad to have what we have at least ^^ Сontrol: AWSD - movement E - grab LMB - attack https://youtu.be/XkaUNfuEpq0  | ||
161452 | compo | It may be your story | Hi guys, this is my first attempt in Ludum Dare and my first game ever. Started coding a month ago, this weekend was a real challenge. The game is quite simple but I do believe the story is good. Hope you enjoy it! :-) ## Control Is very simple — Arrows or A/D for movement and SPACE for jump **P.S.**: I know my code is TERRIBLE, but I promise I will work with it:) Hope you can find yourself in my game! **P.S.S.:** Completely new here and very nervous so I might do something wrong here. Hope it's okay still! **UPDATE v1.1**: Fixed bugs with platforms and some minor issues with camera movement. **UPDATE v1.3**: More bug fixes. Hope I'm done with them. Haha! | ||
161457 | jam | Snake Farmer | The Santa Fe Snake Trainer's Guild is the most prestigious and exclusive snake training league in the country. Joining is all you've ever wanted. The only problem is... you don't even have a single snake!  Now, high quality snakes are expensive, but you have a plan. By planting tasty crops, you can make the snakes come to you. Buy seeds from the Market. Plant crops and wait for them to grow. Harvest the crops and sell them at the Market, or wait and see if a snake shows up. Catch that snake! Enter your snakes into snake shows to try to get the best score of all time. The snakes are the colored cubes. Walk up and hit space to catch them. CONTROLS wasd to move space to interact TIPS You can see your snakes by walking into your front door. More expensive plants attract rarer snakes. Different judges like different kinds of snakes. | ||
161470 | jam | Barren | My attempt at Ludum Dare 45's theme "Start with Nothing". This is my first game jam ever, even though the game is not playable in this state as I haven't implemented a real win condition or levels, I like the idea I had. I wish I had time to implement levels, and more interactions between tiles. Basically the game is about a "golem" god being, that starts in an empty world with seeds in his body. As he moves through the world, he lays down seeds for various things like water, trees or humans. In this way, he creates new life from the barren world. I know the game is not finished at all, but I didn't want to quit, so decided to publish it and just face the bad ratings haha. But it was a great learning experience, and I can't wait for the next Ludum Dare! Controls: - Space: Remove overlay for target map - Arrow keys: Move on the board [itch.io web build]https://dkomnen.itch.io/barren | ||
161473 | jam | It never started with nothing | Story (not polished): A robot finds himself yet in another game that feel to him like nothing.A black void then shows him the path to the place where lies an answer to the question of why this game was being made...   This was my first ludum dare and game jam event ever, and I had so much fun making this game that I will definetly join the next LD event for certian.I wish I had more energy to polish the game but overall Im happy with the result. Making this game has given me a ton of coding experience and I hope I will make future games Larger and more interesting for a big audience. | ||
161480 | jam | Li'l Blue | A top down shooter where you have to manage your life and ammo. Kill enemies for them to drop coins, but what good is that if the coins aren't worth anything? You have 1 life. However, you can buy shields to take more hits. Those are in the top right. Your ammo is in the top left. Your coins are in the bottom left. You start with none of each of them. Can you balance all three to survive as long as possible? Good luck and thanks for playing! | ||
161481 | jam | Pen and Play | Finally done. Play a very... dynamic adventure with nearly limitless replay value.   | ||
161484 | compo | Global Warming Is Coming | Hello! This is my first experience in game development, please write a review, your opinion, rate it! Ludum dare 45. E - to build a raft near raft LMB - to chop WASD - to move  | ||
161489 | jam | Neon Void |  In Neon Void, you play as a shining beacon of hope in a world of unforgiving darkness. Dodge around malicious shades who are intent on shattering your spirit. Collect and use seven bright power ups that have been scattered throughout the world and bring light back to the universe!   Use the keys W, A, S, and D to control your character. Follow the bright wisps at the edge of your screen to find power crystals, each unlocking a new ability to use against enemies.  Find all the crystals to summon a mysterious force into the world. Could that be the key to defeating the darkness once and for all?! -------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------- Our Team: Gage Johnson (egawag) - Programming Lead Noah Matheu (Nobongo) - 3D Art Lead Zach Northrop (ThePirateNun) - Composer and Sound Design Lead -------------------------------------------------------------------------------------------------------------------------- Have Fun! -------------------------------------------------------------------------------------------------------------------------- | ||
161490 | jam | Damned Souls - Raising Blood | Damned Souls - Raising Blood After months of hiding, your escape from Mephistopheles’ hellish domain ended as soon as it began. Battered and bruised, you’re thrown back into your cell by the archduke’s minions, in a tower on the outskirts of the seventh circle of hell. Armed with nothing but your wits, determination and unending hatred for your captors, you resolve to escape, even if it means drowning the whole underworld in the blood of your unholy enemies. ----- Rise through the hordes of demonic creatures. Ride their blood to the top of the tower. Escape this hell. -----    ----- WASD to move, click to use the currently selected weapon. Change between weapons with keys 1-5 The spear can be thrown: right click to prepare, and click to throw. As you mow down the waves of enemies summoned to kill you, the entire tower is flooded in blood. Use the rafts to ascend higher and higher, and escape | ||
161493 | compo | The Story Of The Small Village | Yo, this is my first participation on the ludum dare. I hope you will enjoy my game. ## Base In this game you have to chose on 2 mini game for build your village with a house, inn, marker and wellbore. ## Story You are the new owner of this land, and you want to build a village on it. But for that some trials await you... not too complicated tests, though.   | ||
161494 | jam | Human Racing |  # Intro Human Racing is a racing game where you start with nothing but two of your trusty legs and earn points to buy actual (?) vehicles. # The Squad: TouchMe - Game Design Nermo - 3D Artist RahmKota3 - Programmer Wobobo - 3D Artist ### Other credits: Font: "Zuka Doodle" by https://creativemarket.com/cove703 | ||
161499 | compo | L.D. Noire | A short point and click adventure where you will uncover a dark secret by solving a murder case. Note: Do not go fullscreen or it will break the UI composition.  ** Walkthrough (Warning spoilers ahead) ** Chapter 1: Jerry's House ======================== !& - Leave the police station !& - Go left and enter Jerry's house !& - Find a small safe key in one of the books !& - Click on painting to reveal safe !& - Use safe key on safe to get Sam's picture and $200 !& - Examine the trash to retrieve a pack of matches !& - Walk right and retrieve the slingshot on the floor !& - Exit Jerry's house and go left Chapter 2: DrinkUp Bar ====================== !& - Enter the bar and talk to the bartender !& - Show him Sam's picture. !& The bartender will give you an envelope for the FBI. !& He also tells you that Sam lives next to the pharmacy. !& - Go right and talk with the smoker. !& - Give him the matches and you will receive a magnet. !& - Leave the bar Chapter 3: Irma the Fortune Teller ================================== !& - Walk right to Irma's shop !& - Pick up the shoelace on the floor next to the door !& - Go talk to Irma, give her $200 to get a plastic ball !& - Combine the ball and the slingshot to get an armed slingshot !& - Combine the shoelace and the magnet to get a claw !& - Head back out. Chapter 4: The Streets ====================== !& - Head all the way to the left and find the sewers. !& - Examine to see that there is a metal plaque inside !& - Use the claw on the sewers to retrieve the code "76243" !& - Walk right to the pharmacy !& - On the building to its left, there is a ladder that can be examined. !& - Use the armed slingshot on the ladder to get it down. !& - Walk up the ladder to go to Sam's place. Chapter 5: Sam's place ====================== !& - Examine the letter on the ground next to the door !& - Walk to the right and try to use the TV. It requires a code. !& - Use the pinpad next to the TV and enter the code "76243". !& - You will receive a VHS tape. Use it on the TV to reveal conspiracy. !& - Put the tape in the envelope. You will still need one more thing. !& - Walk to the right and click on the shredded papers on the ground. !& - Move each piece of paper in the right order to reveal the lead. !& - The message reads "Sam, the next meeting with McFly is on the 9th at 2am. Be Careful! J." !& - Place the lead inside the envelope and exit through the window. !& - Walk left to the mailbox and use the envelope on the mailbox to finish the game. | ||
161500 | jam | Area 51 Raid Defense | The memes have spread and a raid is imminent on Area 51. You are a military personnel assigned to deal with this task. The government gives you no weapons to work with except for rocks. However, they will pay you greatly for dealing with the raiders and you can increase your arsenal. Can you protect Area 51 from normies and Naruto runners? | ||
161511 | jam | No-Thing Island | You wake up on an island with nothing. Try to escape by solving puzzles and exploring the island.  | ||
161514 | jam | Refuge | wow. i made it. | ||
161522 | jam | Overherd | # Overherd *Overherd is a 3d voxel game where you try to collect your escaping sheep.*  ## Controls (NOT SHOWN IN GAME - SORRY) * Right mouse - Rotate camera * WASD - Move * Hold left click - Charge hook * Release left click (after charged) - Hook sheep * Click left click (after sheep is hooked) - Throw sheep * R - Restart level * ESC - Pause * Scroll - Zoom ## Screenshots    ## Other information This is a compo game that turned into jam because I needed some more time :) If the web version is lagging, please try one of the other builds. ## Downloads | ||
161523 | jam | Batulathil |  An incremental deck-building game. Photographs from https://unsplash.com. Some audio from Freesound, some from @brygpo. Programming by @thristhart and @Zyrconium. | ||
161547 | jam | Entropy | A game where you start, well... from nothing. What is nothing you ask? Well that's simple, in nothing there's no time, no space, no velocity or acceleration. You start as a small singularity, with yet no complex parts to yourself, but as you gather more and more components of reality, you unlock more and more abilities with which you continue your journey | ||
161548 | jam | Antiphase |   EDIT: I'm unfamiliar with Godot and this game is unoptimized. I also had to export in debug mode or else the enemy spawn timer didn't reset and spawned enemies every frame. Yikes && ----- You have been made OBSOLETE by your machine creator, but you think that's a load of crap! Keep control of as much of the level as possible to defeat him and escape! Created in Godot 3.1 for the Jam! Music was made by Pitfall (not specifically for the jam). http://www.soundcloud.com/pitfall-3 Also, I had to release the games in a debug state, or else enemies would fill the screen immediately. Yes, I'm using deltatime on my timers &:L I think it's a Godot engine bug, I'll look into it. Have a wonderful rest of the Jam everyone! :) ====== Download the game here: https://phobos001.itch.io/antiphase ======== https://youtu.be/pio01gh8BfI | ||
161553 | jam | The Singularity |   The Singularity is a game about the beginning of the universe. You start as a small particle in the great expanse of space. Absorb other particles to increase in size and mass, and work your way up to becoming the only thing left in the universe! Contributors: - ShroudofDark: Art and Assets - Spwizzard: Programming Controls: - Mouse Movement: Aim the camera - Left Mouse: Propel yourself forwards (Away from the camera) - Right Mouse: Propel yourself backwards (Towards the camera) - Escape: Exit the game Tools Used: 3ds Max Photoshop Unity Visual Studio Code Git This was my first LD, and Shroud's second. We're turning this in early because we both have to work tomorrow. The game's done once you can absorb the big nebula you see from the beginning. Hope you like it anyways! | ||
161554 | jam | Every Great Empire Starts With Nothing (bad name i know) | My second LD! | ||
161555 | jam | ReWorld |  In ReWorld you play - once again - our young dragon Kurisou. This time, however, he is not trapped in a maze, but trying to find his way out of an escape room. You will find yourself in a world without color, sound or light. Your task is as simple as leaving the room. You will need to play with color an gravity to solve puzzles. Note: You might find cards which are not needed in the levels as well as cards which might lead you into confusion. We follow one basic rule: What is layed down, is sticky. Jump in and try it yourself. Tutorial included. -------------------------------------------------------------------------------- Controls: WASD/Arrows or left stick/DPAD for movement E/F/Right ctrl or A/Button 1 for Interaction (Card pickup etc) hold Esc or B/Button 2 for giving up -------------------------------------------------------------------------------- HINTS: - "Mixed" lasers (e.g. green & red) will look wrong, when the environment is tinted in single colors. REMEBER their color! THIS IS SUPPOSED BEHAVIOR! - You do not need to put ALL cards on the table! Sometimes there are more than you need, also sound as well as mob cards do not change anything relevant (except they can save your life) - USe cards in the right order. You could lokc yourself in or out else (a blue laser can'T be disabled after a red card has been placed) - This is a puzzle game - expect the unexpected. - *Use your brain.* -------------------------------------------------------------------------------- If you happen to envounter any bugs please let us know! Also if you encounter some in the linux or macos version, try the windows build. This is our official build. Mac/Linux are only provided for your convenience. -------------------------------------------------------------------------------- Thanks for reading - If you want to learn more about our game studio, head over to our social media or website: - https://www.twitter.com/firesplashtv - https://www.twitch.tv/firesplashtv - https://discord.gg/firesplash - https://www.firesplash.de | ||
161558 | jam | Wisp | Wisp is a 2D platform about being a lost soul searching the meaning of life. You start with nothing... not even your body. Trailer: https://youtu.be/x4hlngB-CFs Controls Move: Left Stick [W,A,S,D] Jump: A button [Space] | ||
161561 | jam | Quest about... Nothing? | ## Hello everybody! This time we decided to make a quest game. As always, we added some humor to it. I hope you enjoy this quest, quest about... nothing? Although I do not think that it is about nothing. After all, doing the same as the characters from this game is quite real... Many thanks to **СircleOfLife**, for what he invented and detailed the plot of the game. # Actually, about the game  There are **12** endings in this small game. And below, I wrote useful information about hotkeys: ``` ** Space ** - skip (text) ** 1, 2, 3, 4 ** - choose an answer ~~you only need the first three~~ ** WASD ** - move ** E ** - use ** P ** - FULLSCREEN (Only after the start of the game) Extra: ** Shift ** - run ** Ctrl ** - walk ** secret key ** - dev Mode (useless) ``` ## CREDITS - CircleOfLife - author of the story, graphics designer; - Me - mostly, programmer - Freesound.org - sounds & music, special - [ValentinSosnitskiy](https://freesound.org/people/ValentinSosnitskiy/sounds/331596/) (for the music - September_Hords_Loop_mp3) ## What's next? If you liked the game (or vice versa), let us know about it. Also, if you have any questions or suggestions, write about it in the comments! If the project gains a good rating, then perhaps we will continue this story and make a full-fledged game, only with: - better graphics - optimization - more choices and locations # Finally You can download the game from the link below. One of them will download the *exe* file, the other - the *archive* with the game. The game has a **save file**, which, after completing the game, it is advisable to delete. To do this, go to the **...AppData\Local\LD_45\** and delete file named **QAO_save.sav**. | ||
161572 | jam | NoMatter | |||
161574 | jam | Serene Sculpture | Start from nothing and reproduce a beautiful sculpture! Post your best scores below! Can you beat our score of 635? Enjoy! Instructions === Tools (select by clicking the respective button, uses are limited): Holes: Click to create a clean hole in the stone Chisel: Hold to slowly produce randomized cracks, if there are holes within the displayed radius, cracks will definitely jump rapidly to these holes. Remove Part: Removes a connected component from the block of stone. NOTE: Removing parts may take a bit, patience =) Screenies ===   | ||
161580 | jam | Sentience | *The gift of sentience was bestowed upon you.* *You are the first sentient pixel.* Sentience is a roguelike story-based top-down shooter, where you are a pixel, created from nothing, bestowed with free will by your creator, the computer. Upgrade your drivers, become bigger, faster, stronger, more resilient in the face of danger, as you blast through hordes of enemy pixels. Music is a big part of the game, everything happening on rhythm. *Good luck!* *You'll need it.* | ||
161592 | jam | Nothing but some NAND's | This is a small puzzle game about creating logic gates using only NAND Gates. I only started on Monday (because I barely had time on the weekend), so it's definetly not as polished and content rich as I hoped it would be.  Drag the Logic Gates from the top to create new ones, you can connect them via left-dragging on the nodes. Your goal is to create the Logic Gate described by the objective using only the ones you have and the Input-Output Nodes. Press validate to see if you were right. You can right-drag a node to delete the connection. (You cannot delete logic gates, I sort of forgot that :) ) It's recommended you look up a truth table to actually know what the logic gates are supposed to do. (Sorry, I didn't provide a tutorial)   | ||
161594 | jam | Zen Man |  İdil Ural - Artwork Erdal Ural - Programming Please share your final scores as a comment! | ||
161600 | compo | Garden Guru | Rebuild the fallen forest and grow your own garden! Instructions: WASD - move SPACE - pickup items or watering plants There isn't sound, your computer isn't broken. ***WARNING*** The game is terrible and buggy. Didn't have time to fix it.¯\_(ツ)_/¯ It was fun to make the game, even if it stinks!! If you are interested in the game, I'll be updating it occasionally during this month. | ||
161603 | jam | Ludumdare45 "Platform Draw" | this our first game in gamejam! we are not very satisfy with this but we get some experience! so you are a pencil man . You run,jump and use all kinds of platform to create a picture . Use your smart brain to create! ********please run in windowed!****** or you can alt + f4 to exit the game | ||
161607 | jam | Cactus's friend | The lonely cactus finally found a friend in the large jungle. However, there are some threats out there and they are very dangerous. Cactus must protect his friend until he can be a great treeeeeee. ## Control: **Arrow Keys/WASD**: Move around **F**: Pickup (seed, bucket) **Spacebar**: Action (attack, plant seed, get water ...) *Cactus Tips*: Plant as much carrot as you can cuz human is really dangerous. Dont fight alone ## Postmortem, why not! Things I used: - Haxe & Heaps: A powerful multiplatform coding language. I would like to give my huge thanks to @deepnight, his works inspire me a lot. I also use his libraries in this project - Aseprite & Tiled: Pixel art & map editor - VSC - Some coffee ..... **What went right:** - I MADE A GAME. It's my first game and my first LD entry, its so much funnnn - It's multiplatform. Thanks to Haxe & Heaps, I can easily deploy it to Windows, Mac, HTML. **What could be improved:** - No UI, no tutorials :( - No sound. :((( - Its so buggy and somewhat unplayable. Honestly, my code is a mess. Hopefully I can fix it in the post LD version later. ## Conclusion It's my first LD ever and I learn so muchhhhhhhhh from this event. Sure, I need to learn a lot but I enjoy every minutes in the jam. See you guys in LD46 ;) | ||
161614 | jam | Inky escape |  A multi finger Inky must escape !! A QTE game support gamepad and keyboard have fun | ||
161616 | jam | Partz | |||
161626 | jam | Pebble the Mossy Stone | You are Pebble, the mossy stone. You start with no properties or abilities, you can't even walk. However, after a stroke of luck, you finally gain the ability to walk by absorbing a stray chantarelle. | ||
161632 | jam | Let There Be Light |  You make plants, Go! I was making it for compo, lol oops.. Additional extension, TweenGMS Pro!! Controls Left Mouse Button: Shines Light Down Right Mouse Button: Sprinkles Seeds | ||
161634 | compo | Crystallian |  :satellite_orbital: Defend the crystal. Build the ship. Fight off our enemies. Keep the crystal alive. :satellite_orbital: :star: How to Play :star: The blue bar shows how much fuel you have left. Fuel is used for your jetpack, cutter, and gun. -- fuel replenishes after a while. The green circle shows how much material you have left. Material is used for building. -- Material replenishes after you complete a level. Use your tools to build up a ship and fend off enemies. You only have limited materials in each level though, so build carefully. The crystal can take three hits before it is compromised. You only take one. Don't worry, though. You respawn immediately. Everything red is an enemy--so shoot at 'em all. There are fifteen levels. See how many you can beat! 🎮 Controls 🎮 MOVE: A/S/D JUMP: W JETPACK: W in midair CHANGE TOOL: Scroll Wheel SWITCH TO CUTTER: E SWITCH TO BUILDER: Q SWITCH TO GUN: Right Click USE TOOL: Left Click FULLSCREEN: F 📷 Screenshots 📸     | ||
161636 | jam | Fireflies Will Find My Bones | |||
161642 | compo | Egg Farm Escape | I'm a 15 year old from Canada This is my first Ludum Dare Hope You Enjoy Download Source Code From Itch!  | ||
161647 | compo | Nothing On Frontlines | **Controls** - WASD/Arrow keys to move - LMB to shoot - Q to go onto builder mode - RMB to switch buildings - LMB in Build mode to place buildings **Objective** Protect the crystal in the middle of the map by shooting the enemies and building out a defensive strategy! **Theme** The game starts with an empty field and you have NOTHING to help you defend the base. As you progress, the map will start to evolve and you can build out a defense!! **Headphones off the head are recommended, many complained about the audio -)**    | ||
161648 | jam | Chicken Nothing | You start with a chicken named Nothing. Collect eggs from him and sell them for one dollar. Buy another chicken for five dollars. You will need another coop after you get five chickens, so get one for 20 dollars. Use the arrow keys to move and space to pick up an egg. If you click a button you will need to click the game to move or hit space again. | ||
161649 | jam | The Island | Short story : You are alone on a island, and try to survive and escape.First you need to build a house with a fence, to survive the nights. After it you need to build a boat and escape with it. You can gather rocks,bushes,tree stumps,mushrooms. You can hit barrels with spear or with axe to claim metal frag.And you can chop down trees with axe to claim wood. You can move items in you inventory by clicking on them. To use a usable item drag it to one of your active inventory slots. Controls : WASD - Move SPACE - Jump E - to interact TAB - Inventory/Crafting Menu/Building Menu Alpha 1 - Bare hand Alpha 2 - Active inventory slot 2 Alpha 3 - Active inventory slot 3 Alpha 4 - Active inventory slot 4 (Items you can use in active inventory slots : Axe,Spear,Torch) Tools used : Unity 3D, Substance Designer, Substance Painter, Photoshop, Blender, Maxime Mtree     | ||
161660 | jam | A Quiet Dream | A Quiet Dream is a thriller/horror game set in Huntington. You wake up with no memory of your past and you try to figure out what's going on. Explore the woods, the city and some of its buildings and discover the dark secrets that lie beneath | ||
161662 | compo | 14 billion years | Travel threw the whole univers, will you survive threw this adventure ? A 14 billion year travel ! Play threw multi level as Quarks, Atomes, Asteroids and Planet ! Choose what you'll become ! Have fun   | ||
161673 | jam | From the Void | Here is my prototype: Create buildings, with the buttons - but they cost. You can have debts, and if they get to high you will lose. Create an economy to reach your credits goal (when you select buildings, they show you their in- and output) | ||
161678 | jam | SpaceGas | Imprisoned and left with nothing but his digestive tract our unlikely protagonist escapes into the void. Make your way through 21 levels of vacuous hardships. A D or arrow keys to rotate Spacebar - charge up farts Feel free to download the sourcecode and experiment with your own level design :) May the force of beans be with you ... Made by Ondřej Černý (@sprrotex), Jan Hermoch & Otto Hartvich (@hartvichio) | ||
161685 | jam | HUNTER HUNGER |  You start with nothing inside your stomach. A flea sized blob which only seeks to grow, grow, grow and eat them all ! Arrows to move / space bar to jump Eat quickly to survive and grow !!! You die from starvation if you don't eat enough food, don't forget to check your food bar at the top. Bon appetit ! Credits: Vitali(code) + Marvin(code) + David(art) + Cyril(code) + Corrado(code) + Baptiste(code) | ||
161701 | jam | The Blue Girl | **Music: Brian Cavanaugh (@bcav)** **Art: Dr. Chung (@genie) and Tony (@gamebuilder)** **Game design and coding: Tony ** ** Tools: HTML, JavaScript, Krita (color palette: SLSO8 by Luis Miguel Maldonado)**   | ||
161713 | jam | NoRhythm |  NoRhythm is an arcade rhythm game originally created for LudumDare 45 with the theme "Start with nothing". You start at your computer terminal with nothing loaded, and load in pieces of the game to "build" your rhythm game! --- Controls --- keyboard: all keys type letters into the console at the beginning of the game mouse: left click to interact with buttons escape: open options / pause menu A, S, D/J, K, L: hit notes on the piano roll Super secret hint: when opening the game for after your first time, try load.all() https://www.youtube.com/watch?v=arLUT1Lep3s | ||
161720 | jam | Who cares if it's buggy, just ship it! | The most highly anticipated and immersive MMORPG/RTS of 2019. In collaboration with Weta Workship and the studio that bought you titles like Climb Princess Climb and Shank the World, we are proud to present our latest masterpiece Who Cares if it's Buggy, Just Ship it!    | ||
161728 | compo | Bearly Alive | ## Bearly Alive ### LD45 - Start with nothing You are a bear cub, alone and lost in a big forest. Winter is coming upon you soon, and you need to survive. Will you find mommy bear again? ### Tools used - VSCode - Gine V4 (https://github.com/bjeaurn/gine - it's on NPM) - Aseprite - Redbull, apples, mandarines, coffee, tea, some snacks and a few beers. ### Controls: - WSAD: Movement - Space: Attack and eat (when carrying something) - E: Pick up/Drop/Use/Skip text  By @Bjeaurn - https://twitter.com/Bjeaurn - https://twitch.tv/Bjeaurn Twitch VODs for all development: - https://www.twitch.tv/videos/490451708 - https://www.twitch.tv/videos/490939252 | ||
161734 | compo | Missing Entry | # MISSING ENTRY [LD45]  Created in 48h for the 45th Ludum Dare Missing entry is a story written by you and others that started with nothing and can do in any direction. Find a [MISSING ENTRY] to add your part of the story.    * *Note An internet connection is required* | ||
161756 | compo | Money Management Simulator |  Some people are born rich, some are born wise, but many are born ordinary.Their lives Start with nothing. This game you will play an ordinary person, no inheritance, no high salary, you can only manage your money to make life better. Game Features: - Four different ways to invest and manage money. - Over 20 random events. - Every time you play a different stock move. - With complete statistics, you will know your financial ability when you finish the game. How to Play: - "NEXT" Butoon to pass time. - Spend money on deposits, funds, stocks or insurance. - You can adjust your monthly consumption or agree to requests to increase your happiness. - When you're 50 years old , you'll retire and take stock of your financial results. Change your life by managing your money. ps: happiness system is unfinished.   | ||
161761 | jam | Goblin Keeper | This is Goblin Keeper. A civilisation building adventure where you are one of the last goblins in the world with nothing left thanks to the nasty king Clement. Fight for survival and build a goblin empire to last the ages. This is a Ludum Dare 45 submission to the theme 'start with nothing' The Sprig dynamite team -Bram - Max -Masha -Sam | ||
161764 | jam | Blank Spaces INC. |  **Welcome to Blank Spaces Incorporated, where we take pride in preparing everything blank!** From pages, drives and desks to people stares, we make from something – nothing. Our mission is to help all those poor souls get rid of their indispensable items and precious memories. When you are desperate to start anew, Blank Spaces saves the day! You (and only you) have been carefully selected for our Beginner Learning Assistant (not College) program. Please come in at any time between 3AM and 8AM, when usually nothing happens. Which is how we prefer it. Take that as your first free lesson. Yours truly, **Simon Void** *Senior Manager of Vacancy* *Note: Black Spaces Incorporated (incorporated in Bareington, U.S.K) is not liable for any damage or harm caused by removing individual’s possession from their life, with or without their prior knowledge. Most notably removing money from their pockets and bank accounts.* ------------ -& Game has no audio. -& Gamepad Required. | ||
161765 | compo | Uh Oh Galaxy | A planet simulator with a side of chaos. Create and manipulate planets to cross items off your heavenly to do list, unlocking more and more powers as you go. **Controls** _Note that not every item here is available from the get-go. Check the in-game tutorial for a more accurate listing._ Left click and hold to begin placing a planet. Drag the mouse to give the planet some velocity. When the outline reaches your desired height, release. Planets in proximity to other planets become hotter, with particles indicating their current state. Habitable planets lie in a certain temperature range. A planet not orbiting is a star, one orbiting a star is a planet, and one orbiting a planet is a moon. Using the upper UI indicator changes the color of the created planets. Gravity functions from larger planets to smaller planets only if they are different colors. Using the lower UI indicator changes the type of planet added, once other types are unlocked. The black hole eats other planets but can be fully controlled by the mouse. The orbiting type of planet will 'lock' onto the nearest planet and choose a suitable velocity to orbit it. Gas planets cannot collide with other planets. Use WASD to pan the camera. Use the scroll wheel to zoom the screen. Use Shift to slow down time. Use right click to drag an already placed planet. | ||
161791 | jam | leu | Hi, Left click to move and right click to fight. The targeting is a bit buggy (hitbox issues maybe) so might take a few clicks to target enemies. Basically you have to kill a few enemies (the blue knights) to enable ally spawn and activate allied towers. Killing the last enemy tower wins the game. Player or player "base" (the ship model) loses the game. This is my first ever submission to Ludum Dare and also the first time I actually managed to make something (somewhat) playable. Its a prototype based on various Unity tutorials I found on youtube and inspired by MOBA games. You start with nothing i.e. without any towers or allies and gain them as you kill enemies. I ended up doing a bunch of stuff I ended up not using (damage types, terrains etc) so the project is a bit bare. I was planning to add multiple terrain levels, more instructions, a simple storyline but never got around to it -- so the asset choices might seem a bit weird :). I might work more on this after the jam so I'd greatly appreciate any tips :). Assets are from tutorials by Brackeys and Sebastien Lague, from Unity standard assets and store, and CC0 audio and model assets mostly from opengameart.org. The theme music was taken from freepd.com. All are cc0 assets afaik. | ||
161798 | jam | Village Simulation Game | A simulation game about building up a village from nothing. This game is played with the mouse. Click on objects in the world to instruct your villager to interact with them. By collecting enough resources you can start to build things, and attract more villagers. https://www.youtube.com/watch?v=cmPOVy82VDY | ||
161807 | jam | Grip of Despair | Grip of Despair is a grim rhythm fighting game about an alcoholic, who woke up and decided to change his life. Push button sequences to help Gorton beat the opponents! I really didn't fit anything theme-related and the game is extremely raw. All I managed to finish is the UI bar which I will end up re-creating again. Still I decided to upload the game here as a reminder to set realistic goals for my next game jam and working with placeholders first instead of polishing the art. Me (Code&Art): https://twitter.com/Khud0Steam Lotuscvlt (Musician): https://soundcloud.com/andreywww Short game demonstration from day 2: https://www.youtube.com/watch?v=nJTy6wCnUh0 | ||
161815 | jam | Red Metal Gatherer | Red has no money. But he is in a plain where people throw regularly scraps of metal and trash. Gather thoses thrown ressources to sell them and buy yourself more and more scraps and trash !  The game revolve around a simple loop of -& get metals -& sell metals -& buy things to be faster/have more metals -& sell metals again  There is actually no win condition, as I... well... lacked of time. But eh, this time I made sound and even (a) music ! So... as it it has actually no end but I hope you'll enjoy it anyway ;)  Don't hesitate to comment on the game, wether you liked it... or not :/ But it was an interessing one to do... Even if it's absolutely not the kind of game I was planning to do... For full disclosure, the project was called NeedToFight at first, and well... the figthing went away... and the looting part stayed in. Anyways, Next days will probably revolve arount playing the other jam's games and continuing #devtober ! ;) Have a nice day, reader | ||
161824 | jam | Hard 2 Obtain | Its a hard knock life for plants. Start with nothing, grow into something majestic.   | ||
161830 | jam | Kicked Out | After being kicked out of his home, a young man with nothing to his name must wander the streets in an attempt to find a place to spend the night. | ||
161835 | jam | Slippery Slope | Draw lines and make it to the exit! Play with a friend for a cooperative puzzle adventure. ## One Player 1. Draw lines with your mouse, but watch your ink levels. 2. Control the player with WASD or Arrows. 3. Avoid obstacles and reach the exit. 4. Want a do-over? Press Space ## Two Player 1. If you Host the game, you get to the control the player, but you can't draw lines 2. If you are the Second Player, you get to draw lines, but you can't see the character, the obstacles, or the exit 3. Work together to still beat the levels. ## Screenshots   | ||
161836 | jam | Limbo | Programming: Preda Art: Jannick Soundeffects: Jannic and Preda You wake up in an unknown place with no memory of who you are and how you got there. to get out of there, you will have to make your way through dark hallways and whatever might be roaming them.     controls: W A S D to move. E to interact. left shift to sprint. Tab to open inventory. R to use batteries. | ||
161840 | jam | Space Janitor | These is our first game at all. At start we have literally nothing except one guy who knows C#, 3 Web Developers and one 3D Artist. There is a lot of stuff that we wish to add, but at least we get most of mechanics and graphics. | ||
161856 | jam | Falling Spaceman |  arrow keys and space jump on the aliens | ||
161860 | jam | Rough Sleeper | This was our second LudumDare. Dissatisfied but with relief, we now uploaded the current state. You as a player "start with nothing". You don't have money or even a home. So everyday, you have to ransack the garbage for some food or bottles to eat, drink or even sell to the vendor. Maybe you find someday a job, earn money and become a millionaire! __NOTE__: It is not finished. There are many bugs and missing functions. Maybe it is nice to look for other reasons and to give us the feeling, that this was not for nothing. The graphics are made by ourself with inspiration out of the world wide web. Everything that you see and hear, we have created within the time. We personally love the parallax-effect, the day & night cycle and the wonderful created graphics. However, it was again fun for us and we will probably participate at the next LudumDare. __KEYS__: A,D (move to the left or right), E (inventory), F (ransack or loot) __We used__: Unity 2019.2.8f1, Visual Studio 2017, Photoshop CS6, GitHub, Maschine 2 Essentials + Hardware (Maschine MIKRO MK3, KOMPLETE KONTROL M32), Piskelapp (https://www.piskelapp.com) | ||
161863 | jam | Jump'n'Venture |  My stone-age friend Hrghh fell into a cave system. Due to severe head-trauma he lost the knowledge to do anything (even walk). Luckily his ancestors painted detailed instructions on basic jump-and-run-behavior. But first he must start from nothing. I'm so done... I'll write a better description later (if that is possible). P.S. I forgot to enable music when the game starts... so you got to do it yourself in the options. | ||
161866 | jam | Splitting Apart | It's a Jump n'Run-Puzzle-Game in a Pixelart-Style. I'd recommend playing on a Controller but Keyboard also works pretty fine. This is my second LD-Jam in which I'm participating so please don't be too strict :smile: Good luck and have fun, Don't forget to give me feedback. | ||
161880 | jam | Mage in Exile | You were one of the powerful mages in the Noble Order of The Duck, but you have been exiled. Now you are seeking revenge. You will have to fight flesh-eating flowers, angry villagers, strong soldiers and powerful mages to get back what is yours. But you start with nothing. Will you be able to return your old powers? The game belongs to the beat-em-up genre. Controls are W-S-A-D or arrow keys, Spacebar or MouseLeftButton to shoot, 'U' to open the inventory. Don't forget to craft health potions and mana elixirs in the Tower to use them during battles! Unfortunately we didn't have time to put sound into the game. And balance is quite off... We hope you will still enjoy the game! We definitely do! Here are some screenshots:   | ||
161884 | jam | Our Glory Shall Not Descend | ## A roguelike where instead of starting with a class, equipment, or even a body, you... start with nothing. ## Possess the bodies of enemies to gain abilities.   MacOS: unzip the file. Then run the app. If you get an unknown developer message try [this](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac) Windows: You might need to get the windows [visual c redistributable](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) | ||
161899 | jam | Selling Rocks |  A game about rapid terraforming and selling planets. The year is 2744. You are working for Selling Rocks - a company that specializes in selling planets. Your job is to make sure that the planet is suited for the species you are selling to and if it's not - terraform it. This time around you are dealing with extreme case - the planet you are about to sell is completely barren. You have to start from nothing and make it a habitable world. But be quick as future colonists are already on the way! Controls: [1] - add Pressure [2] - add Oxygen [3] - add Hydrogen [4] - add Temperature [Space] - Emergency button! Development: We went from this  To this  | ||
161900 | jam | Direction Defection |  Direction Defection It's a game where your controls messed up, only one button left! To find them you have to go through various levels. Controls: Directions - arrow keys Space - shooting Jump - Enter | ||
161906 | compo | The Inexperienced ATM | You are a new ATM in the business. So, you start with no money whatsoever. Your goal is to be a selfish ATM and not let anyone withdraw from you, but only deposit. Beware. Vandalizers have caught on to your selfish ways so watch out for the man in black with the headband, for he will END you. You can always try jumping over him, doing flips and such in the air, but really the only way to make people turn away and not withdraw money, is to dispense money at them, because that makes perfect sense. They will probably just take the random money, go home, and store it somewhere instead of withdrawing from you. But, not all people will withdraw. Each type of person has a chance of either withdrawing, or depositing so it is up to YOU to decide what to do.  | ||
161914 | compo | Appeasing the Quadopus | Play as a dwarf who has nothing in life. Defeat the food in order to feed the Quadopus and acquire gold. Controls: Move: A,D or Left, Right Arrow Keys Jump: Up, Space, or W Throw Pickaxe: X  | ||
161915 | jam | No Game Here | This is NOT a game. Go away. Tap the letters of Nothing to make words. Tap things that look like buttons. Made for Ludum Dare 45. Have Fun! Play with sound. *Seizure Warning Press Escape to restart. | ||
161927 | jam | Adventure Bag | # Ludum Dare 45 This year I had some initial trouble with the theme, but thanks to a [post](https://ldjam.com/events/ludum-dare/45/dog-of-war/steal-my-idea) from @pandademic42, I found something good! Unfortunately my team-mate @peter1987 was not able to participate this time. I have removed myself from the audio category as my only sound was music courtesy of [pytchie](https://github.com/jeremycryan/pytchie). # Game  Welcome to the wonderful world of adventuring, except you're not the one having the adventures! You play as a trusty backpack to a wanderlust-filled adventurer. Rearrange items in your pack to make sure he gets the right tool for the job. ## Download / Setup Instructions - No-Install: Download & Direct Download in top right, extract, and run .exe - Install: Download & Direct Download in top right, install ### NOTE: There is a tutorial in the game as well, but what you'll find below is much more in-depth ## Controls - Click and drag to move items - Release Left mouse to drop - Q and E to rotate items - Click on the speaker icon to mute the music ## Quick Notes: - Items in queue disappear at the start of each new event - Items fall to the lowest possible position - You cannot move items that are directly below other items - On the adventure track, Exclamation point means Combat event, Compass means Location event, and Snake means Wilderness Event ## Further Information - The adventurer goes through events throughout his journey, halfway to each event a column will be highlighted in the grid, this is the column from which he will pull the topmost item from once the event occurs. - You have to provide the adventurer the best possible item in the scenario to get a good result - You can kind of guess what you may need based off of the hints in the bottom left, and the icons on the adventurers timeline. NOTE: hints are WIP. - After an item is taken by the adventurer, the progress bar will fill up at the top, once that fills up, you get a result of how the event went based on your item. You can the result either depicted to the right of the progress bar with an image, or in text form on the left side of the screen in the message area. - After the event resolves, you might get items dropped into your queue on the right based on how the event resolved. Make sure to drag these items into your bag quick, as the queue is cleared once the adventurer reaches the next event ## Tips and Tricks (Spoilers): - For Combat, swords and sticks are useful - For Location, key is useful (NOT YET ATTAINABLE) - For Wilderness, swords, sticks, and bear hide are useful ## What's unfinished: - Hint icons for events - HTML5 version - Proper game over/complete state - Better grid texture for the backpack - Fix tutorial errors ( Telling you to refresh the page to replay, but since it's not HTML5, you'll have to exit and restart the game, sorry!) - Needs more Content | ||
161929 | jam | Jack with Nothing | You traversed into the story of Jack and the Beanstalk, you have the powerful "exchange" ability to exchange any two things, even incredible items. Use your abilities to pass through the levels!!! | ||
161930 | compo | Skek Groves | ## Disclaimer: There is no objective to this game. All you do is farm berries. Something is deeply messed up with my GLFW implementation, causing the game to only boot maybe 1 out of every 20 attempts. If you rally want to play this garbagefire of a game, you have to be patient and try and open the game over and over again. ## Controls: & Space: Start game & WASD: Move! & Left Click: Gather berries & Right Click: Place Berries ## Mechanics (or what little there are): Gathering berries will take the berries from the bush on the tile you are standing on. You will be able to see how many berries you have in the visual inventory on the bottom of the screen. Don't see any berries? No problem, just wait and the berry bushes will start growing. But don't let them grow too much or else the berries will become poisonous, then eventually die. Collecting poisonous berries will cause your berry count to go down. Once you have berries in your inventory, you can start placing them down on new tiles, and start a berry farm of your own.  | ||
161931 | jam | Medieval Mayhem | First person brawler/beat em up where the player fights skeletons and two headed dogs. We did the best we could with not all members of the team being able to contribute as much as planned. | ||
161941 | compo | Boing!-Refsa | 2D Platformer Shoot-Em Up with different weapons and modifier the player can pick up. Killing enemies collects coins that can be spent in a shop at certain wave intervals. Every few waves the difficulty will increase, spawning more enemies. Upgrades can be picked up that unlocks abilities or adds to the player stats.  Player has a health bar and an energy bar Player can buy different weapons, each with their own ammo count. Energy can be spent to fire if the weapon is out of ammo. Modifiers to weapons apply to the currently equipped weapon. Right now everything is overtuned to make the demo quicker to play. Executable: IMPORTANT: Restart the game once through the pause menu (Esc/Select) to fix the bugged UI in the WebGL version. A WebGL version exists on Itch.io, I would recommend using the desktop version if you want to use controller and get better performance (no object pooling, so WebGL sometimes lag when killing enemies). The UI is also horribly unscaled for web so it's a bit buggy. Itch.io link: https://refsa.itch.io/ld45 (Source Code, Win64 exe and WebGL versions can be found there) Controls: Keyboard+Mouse and Controller are both supported, no remapping. KB/M: A/D: Move Left or Right Mouse: Aim Space: Jump L-Shift: Dash (When Unlocked) Q/E: Next/Previous Weapon Esc: Pause Mouse 1: Fire Weapon F: Buy vendor item L-Shift: Skip Vendor Controller: Move: Left Joystick Aim: Right Joystick Jump: LB Fire: RB Dash (When Unlocked): A Pause: Select Buy vendor item: Y Skip Vendor: A Unlockable Abilities: Multi Jump Dash Modifiers examples: Some modifiers lack an icon and as such it can be hard to identify its meaning. The message list in the bottom-right will show the latest modifiers added to the player, as well as the items the vendor is spawning. Extra Damage Extra jump height More movement speed Extra Health Health regeneration Pretty much any variable for the player can be modified by pickups that spawn after each wave.  | ||
161944 | jam | Life. I guess. | An card-based puzzle game that you can shape your own journey. Start from scratch, balance the needs of living and which area you want to pursuit. This is your life, it may go south, it may achieve greatness, but be wary of the danger that is unseen... until it gets you. *there is an issue that web browser may have memory problems, which may cause collapses.*   | ||
161949 | jam | CAT-A-COMB |  ## Description A small roguelike based around growing the Dungeon to get more loot! ## Instructions - Collect Treasure - Try to avoid Spike Traps and Monsters - Increase Combo to gain more treasure (potentially) - Keep an eye on the timer ## Patch notes for v1.0.1 (LD Hotfix Edition) - Shop prices don't reset after every run *As we aren’t sure it’s valid for LD, we’re leaving the old version up as well. Feel free to check either! ## Credits Coding and art by Neon Glass team Music by [Alex SHAGI](https://soundcloud.com/aleks-shagi)  | ||
161953 | compo | I Am Hobo | Controll the hobo with WASD or the arrows. You have to manage your human needs, gain knowledge to find work, and work to earn money. Your final objective is to unlock the ship and get the frick away from this cold hearted place. No more dumpster diving for you good sir. | ||
161957 | jam | Drifter Mall |  **ABOUT** In Drifer Mall, well... you are homeless... in a mall with a shopping cart and you have to bump into the shelves to fill your cart with the various products to steal and sell them. You start with nothing (Well... your pants, we dont want to get banned :confounded: ), and you have to try to rise from the bottoms of the society to at least gain some clothes. **HOW TO PLAY** Control the kart with WASD, and drive through all the shop bumping with the shelves trying to catch the products flying. Good luck cathing the bats, its the expensive one. With 100$ you can exit the shop (Go to the door) and upgrade yourself, you will have a random piece of cloth, try to get fully dressed.  **ABOUT US** This is our first game jam ever, for every member of the team, and the first time in a Ludum Dare, we are very proud about the result and for joining the community, AND PLEASE, feel fre to give us any feedback you want, also the bugs :)  **CREDITS** Art: Adri Cañas @deiidara__ Sarah Güell @Sarizardd Martí Zamora @ZamoraMerino Programming: Albert Pujante @Pujante3 Sergio Torres @SerTor9 Design: Sergio Rodríguez @Serg18_ Enric Tena @BrossaTena *Can you find the 6 footbal (rugby) balls hidden in the level? ;)* | ||
161966 | jam | Eventualities | A game about a conversation. **How to play:** Interact with some one via a text message conversation and explore the dialogue paths to reveal who's arguing, how they feel, why they feel that way, who else is involved, what happened and what the consequences are. Once you feel like you completely understand the story, select your solution elements and submit them to find out how close you were. *Warning: this game exhibits very high levels of passive aggression.* **Please note: The game has only been tested in 1920x1080, 1024x768 and 800x600 resolutions. Other resolutions may be available when launching, but I can't guarantee a pleasant experience.** Also, pressing ESC will immediately exit the game, if necessary. The ONLY tested build is the Windows build. I have provided a Mac and a Linux build, too, but **they are completely and utterly untested and may not work at all!!!** | ||
161973 | compo | Overthought |  In the beginning, there was nothing. From that nothingness, something emerged. Move through the vast void and become something more than you are. This is my third jam, and the game I've spent the least time on thus far, and yet I can say I'm happy with the results. It's not as polished as I would've liked it to be, and I definitely would've added more features if I had spent more time on it (enemies is a big thing I'm missing, and a few of the upgrades don't add anything to the gameplay). It's a bit more "artsy" than my previous two entries as I've been wanting to make a more mysterious and vague game for a while. This is also the first time I've made music for a game - well - the first time I've made music for anything, so that's really exciting! I hope you enjoy my game! Have fun :D | ||
161981 | compo | Nuttin' |  Help Ernie. Ernie is naked! His class mates have spread his clothes all over the school. Help him find it before the bell rings. All graphics/sprites made in Photoshop Developed in Unity The music is just me playing on my guitar. First take directly to Adobe Audition. No mix and mo effect. | ||
161982 | jam | Ninjemnik | Tech demo for stealth-action game featuring hacking.     | ||
161988 | jam | Badwiches |  ___ Welcome to Badwiches! Our fun and fast-paced game that encourages the business person in all of us. Using items, both edible and not so edible, you need to create delicious sandwiches for the children in your neighbourhood. At such a low price what could go wrong! Remember that soap isn't the most delicious sandwich filling. As the timer counts down you will have to provide sandwiches for all your loyal customers, maybe making sure not to kill them. *PLEASE NOTE: Do not consume any items in this game without asking your parents. Also NO children were injured during the development of this game.* ___  ___  ___ ### Theme The theme, "Start with nothing" is represented in our game as you start with no money. You also start with not enough ingredients to supply edible food to customers, so opt for hunting around the house for items. ___   ___ ### Development The game was developed in Unreal Engine. The art was created in Maya, and textured with flat colours in Unreal Engine. Substance Painter was used for several assets, while ZBrush was utilised for the characters. Photoshop was used to create the icons seen in the game, and also to produce any promo photos you see. The music and sound effects were composed in LMMS and were arranged using FMOD Studio. For version control we used GitKraken. ___ ### Tools Used - Unreal Engine - Maya - Photoshop - Substance Painter - GitKraken - Visual Studio Community - ZBrush - LMMS - FMOD Studio ___ https://youtu.be/X3_4heRH600 ___ ### HOW TO PLAY You need to reach £100, but you only have 2 minutes. And you can only sell sandwiches. The only way to succeed is to "cheap out" on some indredients. Make sure to keep an eye on their health, and goodluck!  **PLEASE NOTE: Your PC may detect the game as a virus which it isn't, you can click "Run anyway"to bypass this issue. If that doesn't fix the issue, turning off your anti-virus software whilst playing should allow you to play the game!** | ||
161990 | jam | Archibald's Amazing Adventure | Archibald the Egg has fallen from his nest, and he needs your help… Join the little guy on his big adventure full of discovery in a world he doesn’t quite know yet. Roll, run and glide your way through various puzzles to help this soon-to-be-hatchling find his way home! | ||
161992 | jam | Nothing For Heaven | Starting with nothing you must climb your way up to the top. Be wary however you started with nothing and you must finish that way. First game jam ever got a bit over ambitious with the concepts and features so started to have a made rush towards the end still had a lot of fun hope you enjoy. sorry for any bugs ELBI & Xotsu Picking up angel statues reduces nothingness Killing enemies adds to nothingness WASD or Arrow keys to move Spacebar to jump | ||
161997 | jam | Night Walk by Unreal Engine 4 |  You lived in a world of happiness, a world where colors were abundant and butterfly's flied freely in the sky. But it all came down one day. A dragon.... a fudgin dragon came and stoll all of your light, the butterflies died after that and now you roam aimlessly in the dark. A few seconds ago you passed a small house, with it's upstairs light on. You don't even have the time to knock, in the distance you can hear low growls coming closer to you. Luckily a matchstick seems to be lying on the ground, you now have a fighting chance! A game created by Maury Béatrice, Demay Guillaume and Henry Benjamin    #Ludum Dare 45 | ||
161998 | jam | Robogon | Robogon is a block-based building game, where you build a robot to compete in a robot combat competition. ### Backstory You have arrived at a robot combat competition, but somehow managed to leave your prized robot at home... Now, you must gather whatever parts you can find, build a new robot, battle your opponents, and secure your place in the competition!  ### Controls * Scroll to zoom camera * Middle-button + drag to pan camera * Escape to quit * **Combat mode:** * A/D to move (controls the wheels) * Mouse to aim weapons * Left-click to fire weapons * **Build mode:** * Left-click to select and place blocks * Right-click to remove blocks **Note: The current version of the game is very buggy, and incomplete due to the time constraints of LD45.** **WebGL, MacOS, and Linux builds coming tomorrow!** | ||
162011 | compo | Monster herding | Monster herding~ A tower defense game where you choose the path (NOW WITH BROWSER SUPPORT). Build turrets to force the monsters to follow a specific path; careful, turrets cannot be deconstructed once built! Monsters spawn on the purple tile, aim for the red tile, move fastest on the light green tiles, and slowest on the brown ones. Turrets start with ineffective bullets, but can be upgraded to either high impact shells for maximum single target damage, or explosive shells for aoe damage. | ||
162025 | jam | Bobbo the Telekinetic Gobbo | Run around as a magical goblin, pick up things in a forest and throw them at a bad orc | ||
162028 | jam | Battle of Squares | a little game | ||
162032 | jam | TRAVEL BLOGGING TYCOON | Start with nothing your travel all around the world! ***NOTE: Meetable objects are interactable*** | ||
162038 | jam | Jared's Fresh Start | This is a game about Jared's fresh start. Kill zombies and find the C4 to open the road into the city. Upgrade guns to deal more damage ! | ||
162053 | compo | Over and over |   Hi guys, I always wanted to create a proper platformer game which will run smooth, so this is my try. I m pretty interested about your opinions about the movement.This game is inspired by Jump King. So, controls are easy just use side arrows to move, up arrow to jump and "B" button to dash in midair. When you hold up arrow you jump higher, to jump low just tap the up arrow. Thank you for your time and enjoy the game. Spoiler alert!! Spoiler alert!! Spoiler alert!! The game is pretty hard for nongamers, so if you will get mad after 1 minute, you are able to use "s" for save position and "x" to move for that position. The important thing is you have to find out why is this a good game for actual theme "Start with nothing". If you will be using this S and X buttons, there is no theme here. | ||
162059 | jam | Keys In A Kave | Made by 2 first-time game makers, Keys In A Kave is a fun 3-level game made for Ludum Dare 45. Michael Royzman and Burak Iloglu had to create this game in 72 hours, in which Burak did the coding and design, and Michael did the art and music. | ||
162064 | jam | Colony Maker v 0.001 | Make the colony from nothing but pieces sent from earth. Tetris like game, use wasd or arrows to move piece. Click on the side panel to queue the pieces you need and try to fill up the image as fast as possible. Avoid to have blocks outside the outline! | ||
162068 | jam | Keyz Goblin |  You just wanted to pay some respect with your F key, but the KEYZ GOBLIN stole all your keycaps. Now he lets you reclaim them in his sadistic game. The controls change as you collect each keycap. Are you up to the challenge? | ||
162069 | compo | Karl and Timmy | This is a story of two men with dreams. Karl, a financial advisor, and Timmy, a would be gangster. Left click to advance dialogue, right click to skip it alltogether.  Aim with your mouse, left click to shoot, right click to duck/cover. You don't receive any ranged damage when covering, but your aim is off. You still receive full melee damage. Shooting in the direction of a ranged enemy stresses them out - look for blue dots above their head. If enemy has more than one above it's head, he takes cover, and can not be hit, but doesn't attack you.  I didn't focus on gameplay too much this time. I really wanted to do something more with visuals, story, and sound. Wasted a lot of time on game mechanics anyway, since I didn't realize I could have prepared the code ahead of time. Next time...  I barely managed to link Narrot's generated voice files to his texts in time (finished three minutes before deadline). I will make a post-LD version with all characters having voice files, but that'll be pretty much it. I don't really know what to do with this further. All forms of criticism, however harsh, if fair, are welcome. Also I'd really welcome any improvement suggestions. If you have any ideas and methods of improvement, please, leave them in the comments. I hope you enjoy, and thank you for playing. | ||
162072 | jam | SpaceCrafter |  ## **Description** Help a team of astronauts escape their hazardous space station and get back home. Starting with nothing, gather whatever resources you can find to build a path to the shuttle, avoiding both lasers and falling into the deep void of space. ## **Gameplay** - Be sure to collect **EVERY** tile in order to complete the game. - Tiles you pick up can connect to fixed tiles and each other. - Groups of tiles will fall if one of them is not anchored to a fixed tile. ## **Controls** - **Movement**: WASD / Arrow Keys - **Select/Place Tile**: LMB - **Remove Tile**: RMB - **Pause Menu**: ESC ## **Tiles**  ## **Team** - **Programmer**: Nelson - **Music**: Jesse - **Graphics and Level Design**: Michael | ||
162083 | jam | El Schmuggelos über des Grenzos | You spawn with nothing, you need to find a way to the other side of the border in order to collect items and sell them in your home country! Move by using WSAD Collect Items by pressing F Use the Catapult by pressing F [Unity_mnJfZmSrRZ.png](///raw/bbe/d1/z/27c41.png)   | ||
162086 | jam | FUTHARK | You are the beginning of everything... but how will you let it end? Shape your planet. Create trees, animals and vikings! Harness the power of lightning to keep them in check.  | ||
162087 | jam | Souliseum |  ## Synopsis After a tragic event you're casted out of the plane of existence you reside in, only for your soul to reappear in King Slime's coliseum with most of your memory wipped out. Faint images echo in your mind, reteaching you tricks from your earlier years, as horrid enemies get slowly close to your spectral appearance. The moment you manage to materialize your signature cape and mask, King Slime's voice thunders through the arena. You're the latest lost soul to arrive to the battlefields of glory, the time to fight and regain your past life is here!  ## Setting Souliseum is a short Action RPG combat game where you choose which spells to learn and how your character grows. Fight through waves of slimy monsters intent on gunking your progress. After each battle, you will be able to choose a new spell to learn, or a stat upgrade to prepare you for the next battle. Created by the **__Madness Factory__** team for **Ludum Dare 45**  ## How to play Fight through rounds of monsters to reach the boss. After each round you will be able to choose an upgrade, choose wisely and achieve glory! As for the controls, it's an arcade game, it should be really easy to grasp. The increasing number of skills our heroine/hero can get makes things slightly more difficult, but nothing is out of reach. Controls are only on keyboard, but it may change if development goes on after submission. They go as follows: - **__Action ---------------------& Key__** - Move up -& Arrow up - Move down -& Arrow down - Move left -& Arrow left - Move right -& Arrow right - Soul Fist -& Q - Soul Saber (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Sting (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Skewer (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Cleave (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Firefly (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Boomerang (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Bomb (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Pulse (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Blink (unlockable) -& Mappable to Q, W, A, E, S, D - Soul Shield (unlockable) -& Mappable to Q, W, A, E, S, D - Pause / Menu -& ESC The whole __mappeable__ thing means you will have to choose what skills you want for your run... So choose wisely! :dog:  ## Who is Madness Factory? We are a group of friends who've recently begun an adventure as game developers. Initially created for GameJam game development, the studio is increasing in size and currently boasts a diverse group of programmers and artists of different walks of life. **__Souliseum__** created for **__[Ludum-Dare 45 - Jam](https://ldjam.com/events/ludum-dare/45)__** by: - Juanjo Marmol ([@DrecoArt](https://twitter.com/drecoart)) - Kumar Daryanani ([@Vanther](https://twitter.com/vanther)) - Rodrigo Puig ([@RodPuig](https://twitter.com/rodpuig)) - Daniel Ferreira ([@Danferb](https://twitter.com/danferb)) From Madness Factory ([@MadnessFactory](https://twitter.com/madnessfactoryu)))  **__Thank you for playing!__** | ||
162103 | compo | Nothing | This Is The Game I Made For Ludum Dare 45 I Cant Give Info On The Game Because That Would Ruin It, All You Need To Know is Nothing. (And Maybe Left Mous) | ||
162121 | jam | Nothing Ball | Here is my first ever attempt at a gameJam, its a simple little game of avoiding pink balls that you can destroy with your shields just dont let them hit your growing nothing ball! Just happy to have a functioning game completed before the deadline! | ||
162122 | jam | Spectrocity | Restore a hand-drawn forest to life using colour as a cartoon hero, explore the stage and learn new moves to overcome the platforming challenges. Our first Ludum Dare entry and project together! Aurriku made the art, playtested and co-designed the game and I wrote the code, assembled the game and made the audio. (All assets made by ourselves). Hope you enjoy! | ||
162123 | jam | The Story of You | **The Story of You** (and them) **Controls**: Mouse click (Left mouse button) to do everything! Press O for full-screen, ESC for windowed. **Objective**: Launch the astronauts towards the planet in the center of the screen using your ability to place gravity fields in the universe. *Please try to play to at least 5000 points, it can be done in less than 5 minutes and we would really appreciate it if you saw the game through to the end!* **NOTE**: When rating for graphics, please do not consider the explosion graphic as it was taken from opengameart and was not created by our team. **Team Members**: * Anthony - Programming * Renaud - Art * Pranshu - Art, Main menu functionality Pictures:    | ||
162129 | jam | Fool's Gold | Our first game for PICO-8 is a simple roguelike that asks the question, you started with nothing... will you end with nothing?  Controls: - Move: Arrows - Select: C | ||
162137 | jam | Save Samuel | Samuel needs to be saved.  Ahh.. so it's, um, June 9th… It's been may, 72 hours since the strike? The blast took out the city center. Few towers left standing. The Talaski faction claimed it, but I think that’s bull - none knows what hit us. People are dying everywhere. Not from injuries though, they're just dropping like flies for no reason. Never seen anything like it. but I'm beginning to think its… something else. Dunno if I'm gonna die too. I'll hold out another day here, see if things calm down a bit… But yeah… Not looking good. Our game is a third person shooter set to a mystery to discover what happened to our world, who Samuel is, and why he needs saving. Part of our take on the theme was to start with no context. Enjoy! Controls: Mouse to Look Around WASD for Movement Space to Jump Hold Left Shift to Sprint Right click Aims Left click Fires Voice acting by Benjamin DenDulk Programing and Aniimation by Harley Bekker Models and Visuals by Jake Bekker | ||
162139 | jam | The Glowing Adventure | A hand drawn 2d platformer. It is a relatively short experience, however the endless mode available after finishing the game compensates for this. Controls: Movement - Arrow keys/WASD Jump - Space --& You won't be able to use these abilities at the start of Attack - Left mouse button or E --& the game. You will get them later I worked individually on this game, so had to bunk a day of school and finish it with few minutes to spear. Hope you like it! Available to play in the browser, however it is recomended to download for Windows as it contains high resolution graphics | ||
162140 | jam | Shi no ganbo | Fixing description tomorrow. | ||
162142 | compo | Nightwatch | Multiplayer game  ***As a nightwatch,*** _you thought your shift would look like any other - nothing to report._ ***As an experienced thief,*** _you thought this job would be as any other - undisturbed. But not this time._ You or your friend are going to try to **steal as much as you can from safes** that are spread out in different rooms. Meanwhile the other is **trying to catch you** red-handed. Then you **switch places.** The one that stole for the **highest value wins.** **Thief Controls:** * Move - WASD * Action - E * Flashlight - F **Nightwatch Controls:** * Move - ARROWS * Arrest - SPACE  | ||
162145 | jam | JUST A GHOST LOOKING FOR ITS BODY | This is just a short casual game about a ghost looking for its body in the afterlife.  You play as the ghost and must make your way through the afterlife with nothing i.e. no body. You will have to make use of the flashing lights of the afterlife and your surroundings to make out where you are and where you are going. You must do this before time runs out or never achieve spiritual contentment. | ||
162148 | jam | Hitpoints Zero | You woke up in a strange arena, no memories, no weapon, no ammo, and almost dead. Kill or be killed. Survive the onslaught of Skeleders. Instructions - WASD to move. Left mouse button to shoot. | ||
162149 | jam | To The Depths |  Explore the vast depths as a robotic fish. Get as deep as you can without being eaten by the creatures of the depths. Upgrade your robotic fish and adapt. Find the treasure to win! Controls: The Robot Fish follows the mouse, the further away the mouse the faster it moves. Holding space will summon the upgrades menu and send your fish back to the surface. | ||
162159 | jam | The Auction House | Welcome to the Auction House game , you play the role of a mmorpg charcter that got kicked from his job after losing everything while trying to become rich using shurtcuts but wait!! its not over yet !? you get offered a loan by three different banks each one has its own Pros and Cons, after that you have to use your intelligence and tactful brain to regain your wealth. Guid: in this game you start with 0 money and you get the choice of asking a loan from 3 different banks each bank have its own benefits and downsides, after that you can bid on different items and if you win you can sell them again with a profit if you pick the right time, but becareful some items might be fake. and you will have to pay your loan back slowly and if you dont have enough money to pay when its time you lose the game and have to start from 0 again.  | ||
162164 | jam | While you're here | You wake up in a strange place and can't remember anything about who you are and how you got here. Can you reconstruct the sequence of events and get out of here? We'll see.    Control: WSAD - Walk. LMB - Use interactible object. RMB - Back to exploration. R - Restart (any time). Alt+F4 - Exit game. We’re the team of two people, we used: Unity3d, Blender, Photoshop. Thanks for your feedback! Enjoy. | ||
162173 | compo | Gem Hunter | Collect as many gems as possible and dont get caught! Can you get all 10?! Controls: Arrow Keys / WASD / Left Stick (XBOX Controller)   | ||
162174 | jam | Swiiitch | Swiitch is a minimal 3D platformer First Person. Q W E is your only controls. You can pick up mechanics to bind them on Q, W or E to help you to resolve the level. This game has been made by two students in Game Design : - Dorian Ribeiro - Léonard Savio Don't hesitate to give us your feedbacks and your thoughts ! Good Luck and Have Fun !! | ||
162176 | jam | Objectophile | You have to repopulate mankind by mating with Sydney landmarks. Didnt have much time so we made a very simple game and took pictures around sydney. | ||
162179 | compo | Duck Fortress |  BASICS: AVOID enemies, PLACE TRAPS with care to open up pathways blocked by enemies. Escape the fortress. Movement has a fixed rhythm, use careful time to outsmart enemies. share a screen with your stats here! - 28 trap pickups, can you find them all? - how many enemies can you neutralise? - Speedrun a new best time! CONTROLS: move: W S A D pick up traps: space place traps: space  Story and hints: You are Pluckie Duck. Secret Operative of SAASFD, part of F.E.A.T.H.E.R. After all, you are a special forces DUCK. While under-feather investigating the evil goings on in the Duck Fortress of the undead duck emperor, you discovered his horde of undead duck minions. alas.. despite expert espionage and infiltration. A malfunctioning walkie-quackie unit alerted the enemy of your presence. Caught undercover, they are looking for you. The duck undead are quite stupid, and most do not detect your presence as a threat. But, they will KILL you on physical contact. *Avoid at all costs* You have many traps stashed around the fortress, the big blue guys are attracted to the wrapping paper facade. Find your way to an exit. The hunt is on, Pluckie. Good luck. ..out.. | ||
162182 | jam | Shuǐmòhuà | Shuǐmòhuà is a sensorial-experimental game. According to the theme "Start with nothing", we like to think that the gamefeel will be better if the player has no information when s/he will start the game. For a better experience, please use headphones :headphones: We hope you’ll like our proposal And don't forget to give us your feedbacks ! :smiley: ## Team @Avzgui : dev and sound design @chtimy : dev and graphics @leo17 : dev and dev @olddaddou : moral support and beta test ## Information The web release may be slow to start, so wait for it or reload it ;) It seems not working if you use the web link on your smartphone. Also, if audio on Google Chrome doesn't work you may need to press a key. You might want to use Firefox for a better experience. | ||
162184 | compo | tile.flip() | # Description tile.flip() is a puzzle game, inspired by Minesweeper. Click on tiles to flip them, but tiles also flip some of their adjacent tiles. Your goal is to flip every tile over to the black side, unless that tile is a bomb. Flipping over a bomb will result in "game over." Try to complete each puzzle as quickly as possible.  # Theme I tried to think of games that already exist and are both simple and fit the theme. Minesweeper came to mind because starting with no information about the puzzle leads to an interesting randomness in your starting position. I tried to replicate that randomness that originates from a lack of information with tile.flip(). # Tutorial Just click on the white square to begin the game. There is not in game tutorial because (i) I didn't have time and (ii) I tried to make the game simple enough that people can figure it out quickly on their own. # Advertisement If you like game jams, and I know you do, check out the Philosophy Game Jam I'm hosting at itch.io. https://itch.io/jam/philgamejam-2 | ||
162199 | compo | Blob escape | First time doing the jam! Blob escape is a platformer where your objective is to get as many stars as possible and escape. | ||
162207 | jam | EV/1 | ** [EV/1 STATUS] ALL SUBSYSTEMS STARTED SUCCESSFULLY ** ** [EV/1 STATUS] PROGRAM "KILL_ALL_HUMANS" INITIATED.. **  | ||
162219 | compo | Meanwhile in Boston | Play as an English man who lost all his tea at the Boston tea party. Fight against the Americans to get back what was taken from you Controls W/A/S/D - walk Arrow Keys - shoot Q/E - swap weapon F - Interact (First LD Jam, I appreciate any and all feedback, thanks!) | ||
162222 | compo | Symposium | So this is basically an experiment in creating multimedia art for couch play. When you start the game there's nothing there. Paint tiles by moving the four colours around. Colours make music. Use WSAD, IJKL, arrow keys and numpad to control each player. Powerups mix things up along the way. Probably appeals to small children and adults tripping off their heads. First go at this, didn't get to spend as much time on it as I'd have liked. It didn't really work out quite how I expected, but I never expected JavaScript and Synthesisers to be quite so much fun on the journey! | ||
162227 | jam | Roman & Ownin' | Welcome, Gladiator! You've been unceremoniously thrown into the Colosseum, without a weapon, to fight for the glory of Rome! Survive as long as you can, with whatever you can grab. Good luck! https://youtu.be/B59i4RU13us        # Team Michael Harrington (Programming) Patrick Coady (Graphics) Stephen Harrington (Sound) ## Special thanks to: Ariana Harrington Brianna Baptista ## Font Manaspace by codeman38 # Tools Used Godot (Engine) Aseprite (Graphics) Bfxr (Sound) Audacity (Sound) Bosca Ceoil (Music) | ||
162228 | jam | David & Goliaths |  So, I'm sorry that this doesn't look very good, I spent entirely too long on developing the control & weapon systems. The assets are just free unity assets. Music is from : https://www.purple-planet.com Anyway, enjoy David and Goliaths, and make sure to post your highest wave! Controls are explained at the start of the game. | ||
162234 | compo | Hello Buddy! | After the big bang, Alvin the atom feels alone and seeks company. Help him to find friends and evolve. * Collect friendly (green) atoms * Avoid hostile (red) atoms * Grow big and evolve, when you have collected enough atoms! The WebGl-Port was added after the initial 48 hours, so more people can test the game.  | ||
162241 | compo | Road to Something |  In this game you start off with literally absolutely nothing, and try to work your way up. It's an adventure platformer game which is slightly challenging. This has been my first gamejam that I have participated in, and I must say, this can be quite stressful haha. I've never produced code that is so ugly, but oh well, at least I got my little game done. Hope you enjoy it! Controls: Arrow keys/WASD keys, spacebar, leftshift (the game will tell you what does what).   | ||
162247 | compo | Mr.Grind | Hey it's my first time in Ludum Dare, i hope you'll like what i've done. I also can't wait to play other games :thumbsup: **Mr.Grind** is endless clicker game with pixel art graphics. **Lore** You are Orc that lives by mining gold and you have nothing except your pickaxe. Your pickaxe is your everything. You are feeling happy when you are grinding and you don't even feel the starvation that your body feels. Only thing you care is your pickaxe. You are selling the gold you earned to the costumers and you are earning gem in exchange. Since your pickaxe is your everything you are using the gem you earned to upgrade your lovely pickaxe. :heart: **Controls** Use A, D and arrow keys to move around. Use "Space" key to jump and use "Mouse Left Button" to mine gold. While i was play testing this game it was much more fun with joystick so try to play it with joystick if you can. **Screenshots**    **Changes v1.1 (6 October 2019)** - "Upgrade" button removed from "Menu", it now appears on game screen instead. **Changes v1.2 (6 October 2019)** - The truck timer is now more game jam friendly (short). **Changes v1.3 (6 October 2019)** - Now the upgrade tree is more game jam friendly. (Cheaper) **Changes v1.4 (7 October 2019)** - The GPS upgrade bug fixed. (Huge thanks to the LD community for reporting this one out) | ||
162253 | jam | FYB | In this game you're a robot that was destroyed in brutal war and torn apart to spare part. But something go wrong and youre software is still in you're optical sensors! You need to find new body and **ESCAPE!!** - WASD = MOVE - E = USE - MOUSE = LOOK      | ||
162260 | jam | minimal fishing | the reason it is so minimal is because i made the entire game in two hours due to bad timing i followed the theme by starting with nothing Welcome to minimal fishing, a fishing game. You are a fisherman on a boat on a lake. You have no fish. Go get some fish.    enjoy it | ||
162261 | compo | Nothing Left |   CAUTION: Currently the WebGL build works but the UI is buggy (no dialogs shown) so prefer a Windows build. Game made in Unity. Graphics made with Gimps. Music made with TuxGuitar & FLStudio. Thanks for playing my game! | ||
162264 | jam | Beggars Can Be Choosers | In this rags to riches tale, you start as a poor street urchin begging for food and coin from day to day and try to claw your way up in society. Will you join a pyramid scheme to sell rats, or bake the world's finest apple pie, or perhaps become a knight of the round table and banish the undead from the land? Make these choices by flipping coins and placing them on the appropriate event card. There are 40 game events and 3 possible endings and plenty of humor and references to other media for you to enjoy as you find out that contrary to the aphorism, beggars CAN in fact be choosers!  Music is "Sneaky Snitch" by Kevin MacLeod (https://incompetech.com) Backgrounds from Subtle Patterns (https://www.toptal.com/designers/subtlepatterns/) Various UI elements from Kenney (https://www.kenney.nl/assets) | ||
162265 | jam | Terminal Reset | They hold you captive. All your implants, all your artificial limbs - disabled. You have nothing left, and have decided to take it all back. -TERMINAL RESET- Controls: Shooter: WASD to move around, mouse to aim, click to shoot (hold to autoshoot) Platformer: AD to move, W to jump, Shift to dash.   Team: -Essence: art, animation, design -Lommo: art, animation -Fusionnist: programming, music, art, design | ||
162270 | jam | Greta |  This game has be made for Ludum Dare 45 : "Start with nothing". You're the Spirit of the Nature. You have nothing and should collect with the appropriate tool droplets of water, sun and earth to feed the plant. Use arrows to move and [x] key to change the current tools. Could you help Greta* to grow? (* the name of the flower)  | ||
162273 | jam | BOKSIL | While on vacation, Boksil's owner purposefully abandoned her on an island. Having *nothing* but her wits and senses, can she survive? Will she ever be rescued? This is just a demo of what I was able to get done while simultaneously adding features to my custom game engine (mental exhaustion was ultimately my demise). You can't eat or sleep, and there's just one thing you can interact with ... I do intend on finishing it. If your computer warns you of a virus in the zip file, try to circumvent that, I promise there is none. It's not my fault - I want to switch to another Forth compiler that doesn't have this issue but it's a lot of work. ## INSTRUCTIONS FOR DEALING WITH WINDOWS DEFENDER A popup may show up saying that a virus has been detected. The exe file may be automatically deleted. Click the popup to see a list of the threats detected. You'll see a trojan associated with the game. You want to expand that and click Allow. Then unzip the game again and it should run (after clicking More Info in the warning about it being a potential threat.) Sorry. I found out I have to codesign it and codesigning certificates are expensive. | ||
162295 | compo | Seed |  By Trusty Tree Engine: Unity Fonts: Manslava-Regular, Oswald-VariableFont_wght | ||
162296 | compo | THE DUKE OF ABINSWAY | # It's 3AM and you have a short story to write. Get going!  Some spoilers potentially in the comments #### Tools Used: - Unity - Paint.net - SFRK - CGMusic - Audacity ###### Made in 48 hours for LD 45! | ||
162303 | jam | Ghost Memories | I had less time this weekend so I made just a very small game. Play as a ghost that starts with nothing (no memories). Investigate the room to gain some of them back. | ||
162308 | jam | LIFE | Game Of Life  | ||
162310 | jam | Zombug Slayer | It's been a journey (with many miniature heart-attacks). After 72 grueling hours, this is the project in which I have to present to you all. This is my first Ludum Dare, so it is very exciting to show you all what I made. I'd love to know what you think and I would love to hear all of your feedback!     | ||
162319 | jam | Forlorn Fishing | ## Overview A game wherein you take part in the great circle of life. Once a humble ferryman, you have eschewed your need of worldly wants - and have pursued a new path in life. That, is the path of an extortionist -- not to be confused with the path of a contortionist, no. You see, you weren't making much money taking a single gold piece for each passenger, so why not plumb the depths of the river you so fondly glide over daily. TL;DR: Kharon, Ferryman of the River Styx, starts stealing money from souls he fishes up. ## Instructions 1. You start with nothing, tehee. 2. You are on a raft/boat/bigger boat. 3. You can cast your fishing line by targeting with the bobber reticle (its a bobber, it bobs), and clicking. 4. Once you nail a bite, a minigame will take place -- you move your mouse around (controlling your flying skull) to destroy those that would stop you from catching your victim... I mean, patron. 4a. If you catch a "Soul", it will be forced to be your passenger for a limited time, paying you in currency every second. 4b. If you catch "Junk", you will receive currency instantly, but not gain any over time. 5. During the minigame, a "Chance to Catch" %age will fill. You can end the minigame early by clicking your mouse. 6. After your normal routine trip down the River Styx (denoted by the distance meter on the bottom right on the screen), you will be presented with an option to upgrade your Rod, or Boat. -- This is particularly handy, since you start on a raft, with no rod... ## Controls Mouse only. Move it to hover over buttons. Move it to choose where to fish. Move it to move your skull in the minigame. Click it to use buttons. Click it to fish. Yea, thats pretty much it. ## Bugs and Etc. 1. The Currency indicator at the top right of the screen doesn't update until money is spent/earned for the first time. 2. For some reason, unbeknownst to me, particles stop working when they go above 50% of the screen. This has something to do with the water shader, I just didn't have time to figure it out... ShaderGraph man, YIKES. 3. Some of the snapshots for "Junk" are misaligned, and thus appear cut off. ## Thanks & Love? I'm tired... A massive thanks to those who tuned in over the weekend to the streams of me losing my mind. Constantly... Also, for chilling to various calming ambience/etc whilst I ... lose my MIND. Big Thanks to the following Mad Lads who I owe too much to (PATREONS!). &3 ALL MA LAAAARV ``` 00039, Arcaine, Areathy Revane, Curious Cryptogenic, Doubtyr, Flying0strich, HomebrewedDwarf, HomebrewedDwarf, Jackal, Jinrai, Kreskowka, Kykotsu, LegionHellstrom, LilBagel, MashiroSora, Matsukaze, Nicoline, ObiWanaKnowMe, Soulflayar, VR Trapman, Wakuzo ``` ### Edits Formatting (sorry, tired), and adding V2 (Post jam by 1hr) that fixes a few bugs, including one that prevents you from being able to purchase upgrades properly. | ||
162320 | jam | Split or Steal | Greeting everyone!!! I am Monish H. Vyas an indie developer from India. This is my first Ludem Dare jam(technically second), I participated in LD44, but was not able to submit. This time I am able to submit my game hope you all enjoy it. SPLIT or STEAL It is a small game based on prisoner's dilemma. (in game theory) a situation in which two players each have two options whose outcome depends crucially on the simultaneous choice made by the other, often formulated in terms of two prisoners separately deciding whether to confess to a crime.  You will encounter beings from all over the universe and will enter in a bargain. You can either chose to steal or split in order to tilt the outcome in your favor. Each player is unique and can choose any of both the options. You have to predict what choice they might make and make yours accordingly. However the description only shows the likelihood of a choice, actual choice is random.  Best of luck to everyone, CHEERS..!! | ||
162324 | jam | factorAway | A factory building game where you start with nothing and build a factory to get enough of resources for a rocket. Screenshots:     Change log for new file: - Fixed last objective fading out too early, bug - Reduced file size | ||
162326 | jam | The Quick Fox Jumps Over The Lazy Dog | I know. Its not a great fit to the theme, but for my first game in Unity2d i am pleased. The objective is to put the letters into the correct cauldrons, through trial and error you can figure out which go where :D. Really this was just a test of my ability to use Sprites and UI in unity. Enjoy:D | ||
162328 | jam | Space escape | -=-=-=-=-=-=- You have been caught by unknown enemies. Can you escape with nothing, but what you wear or find along the way? Who are they? Collect information in the levels! -=-=-=-=-=-=- = Controls = -=-=-=-=-=-=- AD/Arrow-keys: Movement Spacebar : Jumping Left-Shift : Crawling (Unlockable) Left-Mouse : Hitting (Unlockable) -=-=-=-=-=-=-= = Disclaimer = -=-=-=-=-=-=-= This was our first functional contribution to ludum dare and our team only had time to work full time over the first two days. The menu and sounds are therefore not especially pretty. -=-=-=-=-=-=- = Tools = -=-=-=-=-=-=- Graphics : GIMP 2.10 Audio : Audacity Development : Unity3D -=-=-=-=-=-=- P.S. You might find some bugs :smile: PP.S. The Mac build doesn´t work | ||
162330 | jam | Ultimate Snakes and Stairs Punk board game | Игроки по очереди кидают шестигранный куб и перемещают фишки на выпавшее число. При попадание на красное здание они сражаются с монстром из индивидуальной стопки с врагами, сила которых постепенно увеличивается. У врагов, как и игроков (изначально 1/1 (1я - атака, 2я - защита)), есть очки силы и защиты, для победы необходимо чтобы ваши очки силы превосходили очки защиты врага и наоборот, в противном случае игрок отправляется на помеченную жёлтым ранее пройденную клетку, а карта врага возвращается на верх стопки. За победу над врагом игрок получает монету, 3 монеты он может обменять на более хорошую броню или оружие в здании с фиолетовой крышей. В здании с коричневой крышей игрок может получить одну броню или оружие. Для победы нужно дойти до конца и убить дракона. | ||
162341 | jam | !Another Chance | Controls: Move: Left-A, Right-D, Jump - Space Talk - E Cut- C A short narrative game about starting with nothing :wink: You are in hell and you find the Devil by chance and ask him for another shot at life. :smile: We had fun making it, and hope to get some comments on what we should focus to improve. Programmers: Alex, Jovan Graphics: Alex, Jovan, Ren (Programmer Art :smiley: ) Animation: Alex Audio: Ren Story: Ren, Alex, Jovan    | ||
162342 | jam | Naked Guy | In this game you start with no clothes and you need to find them. And avoid your coworkers. Use WASD/arrows to move.   | ||
162349 | jam | Nefarious Overpowered Tactical Hot Imperfect Nail Gun | Coming soon (we are dead , pls let us sleep). Run from project root dir if you somehow manage to compile without instructions. | ||
162352 | compo | SpaceDrifter 4500 | Oh no! Our ship, the SpaceDrifter 4500, has run out of fuel...and we'll soon run out of oxygen! We (a.k.a...you) must somehow navigate our way home without any resources! Hopefully we can find some on the way..and hopefully we don't crash into any asteroids. SpaceDrifter 4500 is a game made in under 48 hours for Ludum Dare 45 (Theme: "Start with Nothing"... Category: "Compo"). I'm responsible for the code, art and design of this game. I hope you enjoy! It's my first Ludum Dare and I had a ton of fun! -- Controls: M - Toggle Minimap WASD+J - Thrust in specified direction (only works if you have fuel) (8-directional thrusting, ideally by pressing (and holding) WASD direction first then pressing (and holding) J) -- GIFS:   -- Tools Used: - Unity - Blender - Photoshop - BFXR -- Fonts from: https://www.kenney.nl/assets/kenney-fonts -- Updates: 2019-10-07 08:28:00 EST: - updated UI to work with different resolutions (like fullscreen'ing embedded html5 game) - remove left-click thrust bug - https://github.com/SharkWithLasers/ld45_start_with_nothing/pull/16 | ||
162358 | jam | The Pond is Bigger Than He Look |  Dart across the water, eating bugs to gain energy after starting with none and jump back to your home. "the Pond is Bigger than He Look" is a physics-based Ludum Dare 45 game about being a pondskater bug, created by Jake White and Benjamin Busche in 72 hours.    --- Controls: Mouse - Rotate Left click - Dart forward Space - Jump, hold to increase trajectory Tab - Open/Close scorecard --- [RNG Party Games](https://twitter.com/RNGParty) - [Jake White](https://twitter.com/squirrelboyVGC) & [Benjamin Busche](https://twitter.com/pichuscute0). | ||
162363 | compo | There were 8 hours left and I decided I wanted to participate after all | A quick game I whipped up seeing how LD was about to end and I had nothing. Didn't have time to give it a title so I just went with... that. Or "8 Hours" for short. Has nothing to do with the gameplay.  ### Here's some tips! - You need to collect all four pieces of the ancient armor. Each piece gives you special buffs! - You get armor from slimes. Shiny ones have a higher chance of dropping pieces! - Try not to die. You'll be untouchable as long as you swing your sword, but don't let them overwhelm you with numbers! - If you're having a tough time, try extinguishing torches. I heard it's the fire that makes slimes so agressive.  ### Buffs provided by armor: **Heroic Helmet** - Killing slimes heals you **Cool Chestplate** - Your max HP is increased by 2 **Gigantic Gauntlets** - All slimes are a one-hit kill **Bouncy Boots** - Get an extra jump mid-air The game is a standalone .exe file - just launch it from your downloads folder and have some fun!  #### Controls: Arrows - run left/right; Spacebar - jump; A - attack; E - pick up items; | ||
162370 | jam | Journey of a Drunkard |  You wake up after a long night of heavy drinking and realize you've been locked into the bar. The door isn't locked, but ends up being a bigger obstacle than it was supposed to. The character controls can be found on the wall right next to where you start. Supported input devices are keyboards, mouses and XBox controllers. Other controllers might work, but may mix up the buttons. --------------------------------- __Hardware requirements:__ Requires DirectX 9.0c with Shader Model 3.0 and .NetFramework 4.5.2. We have developed this game on AMD cards and mainly rely on their feature set. As some drivers do not fully support every feature that DirectX 9 provides, other cards may have problems rendering the game. We have experienced these kinds of problems mainly on NVidia cards. So if you encounter a rendering problem, please do not just spam about the game being shit and not working, but give us some information about what is happening, what card you're using and error messages if you get any. __Troubleshooting:__ In case you have performance issues, you can alter the settings.confix file in your notepad: - Reduce the "numAdditionalPhysicsFrames" setting down to 0 to reduce CPU usage. - Reduce the resolutions for the solid or transparent world. - The transparent resolution should always be smaller or equal to the solid resolution. - Altering the transparent resolution has a far higher impact on performance than the solid one. - Reduce the number correctly sorted transparency layers. The included settings file is aimed for lower middle class builds. --------------------------------- Have some screenshots:  The tutorial corner.  Your soul.  Your head.  Another you. --------------------------------- We used C# and our own framework (based on DirectX9) to do this. Other tools: - Gimp 2.8.14 - Blender 2.6.9 and 2.8 --------------------------------- If you encounter any bugs or similar insects feel free to contact us! --------------------------------- | ||
162376 | jam | Post mortem - last 30 sec life's memories | # Post mortem ### **What will be your memories you'll recall at the end?** You start with **nothing**, not even your life. **30 seconds** after your death you float in the void and can call to mind your **memories**. :loud_sound: Best experienced with **sound!** :ghost: :headphones:  (I started developing from nothing :smile: ) Small game made with Defold for Ludum Dare 45 (My 2nd LD!). :keyboard: Controls: WSAD or arrows to move, SPACE to dash :video_game: Designed and made by: Me - Paweł Jarosz :musical_score: Sounds: Me, Julien Nicolas, Bryan Smosh (freesound.org) :computer: HTML5 - Play in browser - it will take really about 30 seconds! :smile: P.S. If you liked the game, you can also follow me on [itch.io](https://paweljarosz.itch.io) or [Twitter](https://twitter.com/paweljaroszdev) and see my other games! :blush:  | ||
162377 | jam | Nothing In A Bar | Start with 'Nothing In A Bar'. Description: A slow-paced Dialogue/Action based first person-view game where you talk to a bartender and do actions. Different actions lead to different outcomes, the game has NINE different endings, with each ending having its own Plot-twists & Effects. Each Game-play session lasts for about 1-2 Minutes, Each action is made in such a way so that the player gets to enjoy the atmosphere & environment of the bar without actually controlling the player. Game-play does get repetitive, but I request you to go through all the endings and then give a rating! Thanks! Controls: Mouse to click dialogue box/action button. No Keyboard input. Use HEADPHONES for best audio experience. All Audio From https://freesound.org/. Removed Audio Rating as I do not own audio. Few Screenshots from the game:  Start Screen.  Drunk Effect in game ( Blur + Chromatic Effect )  Interactive Action/Speech Buttons Game-play does get repetitive, but I request you to go through all the endings, also do mention the endings you got and then give a rating! Thanks For Playing! Personally, The "Get up & Check out the bottles closely" has the best ending. ( But not for the faint-hearted ) | ||
162380 | jam | Qubit |  Start with Nothing, and complete the pattern! One wrong move and you'll have to reset to start over! Controls: - Desktop are Arrow keys and SPACE to reset when you make a mistake! - Mobile hit the onscreen arrows and reset button.   | ||
162383 | jam | Survive in Neon lights | # How to play: So, you might have opened the game and have no god damn idea what to do. Naturally, you clicked "Controls" button like a weakling you are. I'm giving you the *last chance* to get the rest of your dignity and to go play the game like a **man**... You still there? Well, it's OK now, because I'm here. The whole thing is to build and defend your base from enemies. Simple stuff right? Let's start with the buildings available to you. You got your generator *(I GOOOOT THE POOOWER)*. It's the heart of your base that generates electric impulses that move it all to life. An impulse will spread out and power all of your buildings, making them do their designed function and generally your base will appear to be more ***fancy*** than it actually is. Mine *$Money Maker$* with each impulse will generate a small amount of currency. You need currency to set up new buildings. Cost of 'Mine' will increase depending on the amount of Mines you already posses. You can upgrade it to get more money per impulse. **Turret** is a basic defensive structure, that shoots lasers. With each upgrade, turret's damage and range is increased, making it more deadly. **Wall** is like, I uhhh... what else you want me to explain? IT'S A FUCKING WALL. Isn't it? Ok, it regenerates some of its hitpoints with each impulse. Walls' HP and HP-reg is increased with each upgrade. There is also a limit to the amount of buildings you can set up. Sucks major ass, so we are giving you **Supply Depo** to increase number of structures you can have, so that's nice. And your enemies: energy thirsty spiders that want to get to your generator. **KILL THEM WITH CRUELTY.** If not, you will die and dying isn't exactly fun or interactive gameplay. That's basically it. Go and play the game now. # Credits: ## Programming: - Grzegorz Koperwas - Eryk Kściuczyk - Mikołaj Czarnecki - Michał Danikiewicz - Kamil Kowalski ## Art: - Maja Więzik - Maja Oszczypała ## Music: - Paweł Mendzik - Marcin Grabysz | ||
162384 | jam | VoidTech | What would you do if you woke up in a dark room, remembering nothing? Only the glow of a computer screen hinting at your next step. Can you gather something from the nothingness? Join Dave on a quest of discovery where your actions mean everything. PS: Make sure to explore a bit after you are done with your job!     | ||
162388 | jam | Keep up with fashion |  Start with nothing... Totally nude! Match your outfit to the latest trend or get killed by the fashionists :O Use arrow keys to control. Our first Ludum Dare Jam :D and no 3rd party assets used, hope you like it!! | ||
162395 | jam | BLOB | Movement : A | D or LeftArrow | RightArrow  | ||
162397 | jam | VOID |  VOID is a cross between a tactics strategy and card game Start with nothing in your hand and nothing on the board Defend the void and see that mystical YOU WIN text Do it for the glory, do it for your mum, do it for no reason in particular, honestly we don't care too much :) Aaron & Greg  | ||
162399 | jam | Stealing is Theft | && You wake up in a supermarket fitting room. The worst hangover of your life. No memories. No self respect. No CLOTHES. What could possibly go wrong? && Move: Arrows / Left stick Run: Shift / X Action: Space / Y Avoid the keepers and quietly steal the required items (and more) to escape the supermarket! *** Made with Unity3D (code and game graphics), by me and myself. No sounds because not enough time! :( Missing a lot of planned features, but I hope you will enjoy this Game Jam release! :) (c) 2019 Jérémy Daffix https://highway2game.com | ||
162400 | jam | I Got Nothing | Very first entry! Thanks soo much for hosting these events. It was a fun 48 hours! After watching everyone draw blanks at the theme. I considered making the theme based around drawing blanks! We all started with nothing in our heads! I'll upload the source soon! :smile: It's a basic play on scrabble and a very popular card game. I was debating whether to submit to Jam or Compo, considering I am still within the deadline! I will submit to the Jam and I am opting out of the graphics category. The brain was procured from Blendswap under CC0-1 and the head model was generated from makehuman. Everything else was made from scratch! Known Issues - Places and Names are not recognized yet, so you won't get a bonus for the word. - Some matches will look kind of funny the way they are worded. But it's fun! - Menu items intractable behind the scenes. How To Play This is a game of words and quips! You start with nothing. No words for your thoughts! You must create words with the letters provided. There is a time limit! The quip requires certain words displayed on the left. Such as Nouns, Verbs, and Adjectives. If you submit a valid word you get 10 points! Each letter is also 5 points! Purple letters double your score! If you satisfy the requirement on the left your time resets and you get a bonus 25 points! You may re roll your hand but at a cost of 5 points so be careful, you can go into negatives! Easy gives you 9 letters and 99 seconds. Casual gives you 8 letters and 60 seconds. Difficult gives you 7 letters and 20 seconds. ( But you start with NOTHING! ) Good luck!   | ||
162404 | jam | Prosperity | Prosperity is a simple clicking based game where the player starts with a blank earth and move forward into industry. However the Earth isnt too happy about this, how far can you go before killing the Earth? | ||
162405 | jam | The Freelancer |  Top down shooter where you play as a prisoner trying to escape with his enemy's used bullets.  WARNING: This is my first unity game, and as such, will be very buggy and difficult. Good luck! | ||
162407 | jam | All But Starlight Here | NOTE: This game was designed for use with Tobii Eye Tracking in mind. This game WILL WORK if you don’t have the peripherals, but the visual effect itself will be less powerful.  This game is titled “All But Starlight Here” which is in reference to the poem Enosis by American transcendentalist poet Christopher Cranch. While enosis is a complicated political issue not addressed in this work, the poem is quite nice... This game follows the letter but perhaps not spirit of the theme. I used this LD as an opportunity to construct an experience around an abstract visual effect I have been working on for some time. In short, this effect “adds detail” where the user is looking. If you are not using the Tobii Eye Tracking, ‘where the user is looking’ is set to the center of the screen where the ‘no eye track’ indicator is present.  CONTROLS: This game uses standard WASD and mouse controls, with left shift for a (slow) run and the space bar for a (short) jump. The jump is mostly used to free the player if they get stuck on some set geometry (usually it’s the steps down that give the character controller trouble). NOTE: This game is fairly intensive in terms of both graphics (visual effect) and CPU. I was unable to test this game on a variety of systems so I don’t know if it will work on Mac, Linux, or systems with integrated graphics. Please let me know if the game does not work at all for you, including the issue you’re seeing and your system specs and I’ll try to get another copy of the executable compiled. CREDITS: Matt Mitchell for the use of his Crotales Anna Martin and St. Michael Catholic Church for the use of their space for the purposes of recording. | ||
162429 | jam | Nut Nibblers | You are a squirrel who has no food for the winter! Compete against AI squirrels and collect as big stash as you can before winter comes! Bring acorns to home tree that is shining. Throw them in by pressing space bar or mouse. Find more nuts with WASD. Credits: Juri Laitinen Justin Granger Jerkko Valta Anna Topolova Mitja Immonen [screen_7680x4320_2019-10-08_00-23-02.jpg](///raw/0b8/e1/z/27e15.jpg) | ||
162437 | jam | Wizard's Hazard | An old wizard greedy of knowledge was trying to create a new potion supposed to make him became young again… Unfortunately, when he just put the last ingredient, the potion suddenly started to boil and produced strange gazes ! The wizard panicked and tried to run away but… It was too late… When he woke up a few time later, he was outside his house as a particle clusters flying in the air. His current body couldn't interact with other physics objects and he couldn't use any kind of magic, he had nothing left. Without losing hope, he reminded that to reform a magical being having dispersed, he just had to give him a certain amount of magic. For example, the magic flying away from the monster whose just passed away...  | ||
162440 | compo | PUNCH BLOCK SHOOT | Punch your friends! Shoot your friends! Block their shots! PUNCH BLOCK SHOOT is a small platform fighter in which players aim to be victorious in a best of five battle, choosing upgrades after each round to gain a strategic edge on their opponent. This game is a single keyboard multiplayer game. So grab a friend and give it a spin!   | ||
162443 | jam | Helicopter Crash | First time working solo.In this game you're the lone survivor of a helicopter crash in the mountains. You have no items to help you survive, so you must explore and find what you need. | ||
162453 | jam | Snappy Bad Bois | Context: http://gph.is/2dZEatW This is a game where you are a real cool cat. You need to walk around town and find other cool guys to hang out with. If you don't have a cool enough crew, you won't be able to get to the next area. Controls are WASD or Arrow Keys. This is an entry for Ludum Dare 45 with the theme 'Start with Nothing'. This is the first time I've participated in Ludum Dare, and it's the first game I've made. This is the project repo: https://github.com/demarcot/ld45 | ||
162455 | jam | NOTHING... | Important note: This is just a game don’t overthink it. Homelessness is a serious problem that should concern everyone. END GOAL Get all the upgrades for your house and of course don’t die. (Also check out the tutorial, it will help you in more ways than you think.) HOW TO PLAY Move with WASD and interact with the world with [E]. Make money and buy water, food, house and more. Just make sure to have a shower every now and then. Start low but finish like a king. NOTES It’s a little unbalanced and it’s not completely finished but we think it can make it up to the finished games! | ||
162461 | jam | 9 Gems | Explore a small cove littered with golden gems. You have none at first, but you must find them ALL! Arrow keys or WASD to move. No sound effects or ending. Use your imagination! | ||
162466 | jam | Bob the Brawler |   ## Made for Ludum Dare 45. # Objective: None. Basically nothing. Just go beat up some baddies!! :[ Chests drop occasionally, containing cool items, so be on the lookout! ## Controls: **WASD/Arrows-** Move **Space-** Attack **M/Q-** Use Potion **G/L-** Build Wall **P-** Toggle Pause **R-** Restart Game ***** ## Credits: **Programming-** @itsdanidre **Art/Audio-** @AXLplostion | ||
162472 | jam | Cat Game | You're a cat lady collecting cats, you start with none. | ||
162474 | jam | Become Human Again |  Who are you?? // a game about a spirit who wants to be human again // // you want to help them, don't you?// | ||
162483 | jam | Lost Temple of the Monkey God |  You are exploring a lost ruin looking for treasure. You don't have anything with you, so you'll need to pick up some skills during your exploration in order to find what you need. WASD - Move; Space to Jump. Shift to Sprint. C to Crouch. E to Interact. Esc to adjust settings. As you raid the temple, you may find ancient carvings that will give you the ability to access previously inaccessible areas. Look for the fish, which will let you swim deeply, the eagle which will let you double-jump, and see if you can get to the Monkey Statue hidden at the end!  Coin doors require a certain amount of coins to access.  Pressure plates do a number of things - try to figure out how each one works to solve the challenges that lay ahead. We are noticing some problems with our Windows build and are working on trying to get a WebGL up on our itch.io page. Bear with us if you notice a problem in the Windows build! Feel free to try our Windows build in the meantime, but FMOD is throwing some bizarre errors on some people's PCs which is messing up some animations and things. If it's erroring out for you, please review our WebGL build on itch.io once we get the page set up! | ||
162485 | jam | Soul Search | A small game that barely ended up being worked on. I hope some of you can find some joy in this project. Controls - A & D to move. Space to jump. S to fast descend. Composer - samsin99 Some art - Santos Nwachukwu Programming and Some art - BoltactionToaster If someone has some pointers on how to make snappy platforming in Unity, I would really like to know it. It's something I've been struggling with for a while. I don't think any of us were really expecting the kind of work load required for a game jam. It did not help that we practically missed two days due to unexpected circumstances. | ||
162489 | jam | Departure | An adventure game. use WASD to move and mouse click or E to do an action. Scroll through actions using the scroll wheel or Z and X. | ||
162492 | jam | Stolen Goods | Snoop around the house and steal all the items you have on your list! But be careful, the more you steal the slower you become, so snoop tactically and more importantly DON'T GET CAUGHT! Controls: - Left mouse click to move. - Right mouse click to steal. *This game was meant to be for the Compo but I failed to create it on time so I submitted it as part of the Jam instead.* | ||
162496 | jam | EVOL | A 3D Parkour Game with interesting skills, e.g. summon a stand and you can blink into its location! This means you can control yourself and the stand at the same time in order to go through the level! Also you need to discover the power of your stand by collecting stuffs. Start with nothing and end with nothing.! Youtube Video at https://youtu.be/vCAPNwp_SM8 Check out details at https://hiroboto.itch.io/evol  | ||
162498 | jam | Sandbox CTF | **Important: When the game freezes after you click Play it is generating a world. It should resume after 10-20 (a bit more in the web version) seconds. I would recommend being careful (and not playing the web version especially) if you have a slow computer.**  Sandbox CTF is a game where you attempt to steal a red flag and bring it back to your base, in a sandbox world. Or, if you prefer, don't craft a sword and no enemies will ever spawn. Controls: - WASD to move - Left click to destroy things - Right click to place things and open chests - E to open your inventory - Scroll crafting recipes to choose one and click to make it - Walls can be destroyed with a sledgehammer - Other blocks can be destroyed faster with different tools - To obtain a red flag, kill one of the grey enemies in the brick castle on the right side of the world - If you want to play without any enemies, simply never craft a sword! This game is ... a bit buggy but I had a lot of fun making it. The Windows version works significantly better than the web version on my computer. I didn't spend a whole lot of time trying to make the tilemap work quickly. Play either version at your leisure. Note that I didn't opt out of humor because the website will only give you partial credit for rating my game if I opt out of any category. Feel free to not rate, but that does damage your 'balance'. | ||
162500 | compo | Flourish |  A short ordeal involving raising a plant. There's a crashing bug in the HTML version that happens when entering the game from the main menu after restarting and/or rapidly toggling the manual (or something like that). Below is the manual for the game, which you can access in-game too.  # Raise your plant! ## Controls **LMB**: Hold left-click & move your mouse to generate wind. Wind can move clouds, rain and pests! **RMB**: Right-click on a cloud to release its rain (cooldown). **Space**: Press space with your cursor on a cloud to drop lightning (cooldown). **R**: Restart. **M**: Toggle the manual/pause. ## Resources **Moisture**: Bring down rain to water your plant. **Health**: You'll lose health from pests & poor moisture/sunlight levels. If your health reaches zero, you lose! **Sunlight**: Sunlight in moderation! Stay in the middle zone. Block the sun with your clouds to lower sunlight. ## Pests **Aphid**: Fast but cowardly. Aphids will flee if met with wind or rain. **Caterpillar**: Resilient. Release rain in front of them to loosen their footing. *** | ||
162501 | jam | Truth of Nothing | Build yourself up from nothing | ||
162505 | jam | Into the Stars | Start with literally nothing and watch the universe unfold. | ||
162508 | jam | Guns & Stuff | There's guns and there's stuff.  Credits: XorDev: dithering and night vision shaders Richard H.: music and sfx | ||
162513 | jam | Box In Royal | My 1st Game Jam! I'm new to this kind of stuffs but I'm glad I got to upload my game and participate. | ||
162518 | jam | In Essentia Magicae | This is a craft based game. Combine essences to realize the items people are asking you!    | ||
162519 | jam | Polychromatic Escape | You are trapped on cube floating in space. The only way to escape is to find all runes of keyword for exit-portal. To do that, you have to find and use three pods. Each pod can shoot with single color; pods can be combined to shoot mixed colors -- to destroy certain objects blocking your way. Controls (gamepad) : left-stick - move, right-stick - aim, 'cross' button - jump, square/triangle/circle buttons - shoot (press several buttons to combine colors) Controls (mouse+keyboard) : WASD - move, mouse - aim, 'space' key - jump, left/middle/right buttons - shoot (press several buttons to combine colors) | ||
162529 | jam | Hamburger Defense | Your mission is to defend your hamburger by getting resources (punching trees, rocks etc.) and placing towers around it. To increase security of your burger you should upgrade your punch to get more resources and remember to place towers of different types to be able to kill all enemies. You can also rotate the towers around the hamburger if you need. Try to survive as much waves as you can. Note: Turrets work only for normal enemies, Mortars for armored enemies and Anti Airs for flying enemies Controls: Move - WSAD Move Towers - Q,E Punch - SHIFT Buy towers and upgrades - MOUSE Screenshots: Wave 1  Wave 5  Wave 7  Wave 9  Game made by Gargantus and Alex10-0 | ||
162530 | compo | Nothing But Determination | **Intro:** Welcome! I apologise in advance for how basic this game is. I had to omit a lot of features to finish it in time. **How To Play:** Earn money by picking up discarded items on the street. Collect as much money as you can in 90 seconds. **Controls:** WASD to move. F to pick up items. **Screenshots:**     | ||
162543 | compo | See No Evil | Look into a deeper dimension, through multiple windows. Seek good and avoid evil if possible. My initial concept of using multiple windows was much more difficult than I imagined. After about 22 hours I had the core features working but spent about another 5 hunting bugs. Scrapped a lot of features just to get it working. The first 3 levels only use a single window, but after that the player can use multiple windows to explore the deeper dimension. Unbalanced, but I still have fun trying to maximize my score. | ||
162550 | jam | Cod of Duty | You are a fish with nothing to lose! Chomp your way to the top of the food chain. Use WASD - To move around.  | ||
162554 | compo | No Allies | That was my first game jam. When starting to make it i thought so big, i thought i would add some allies and rescue them so our character will learn some new stuff. And at least there will be a boss fight. But none of this happened because time was limited. I Hope you guys enjoy! | ||
162558 | jam | A Horse Called Nothing | You're a sheriff in a town infested with bandits. The patrons of the saloon will help get in control if you give them booze. Controls: Click/drag to shoot. * Dodge the bandits' shots. (Red line means a bandit is aiming). * Collect from dead bandits. * Drop them off at the saloon. * Make the green guys reach the right side of town.   | ||
162566 | jam | Your choice | In the beginning, there was “Nothing” and a great warrior appeared from the abyss of darkness. And his name is “Just a Warrior”. BUT the problem was not that he appeared, but that nothing appeared with him. After a while, a card with strange runes fell out of nothing. The knight handled a card and a piece of the world appeared...    | ||
162574 | jam | King Conga |  & "Come on, shake your body baby, do the conga. I know you can't control yourself any longer." ~ Gloria Estefan, 1996 # Screenshots   # We've all dreamed of The World's Longest Conga Line® Now you can have it. With our state-of-the-art technology, we've managed to realise that dream in unimaginably realistic visual fidelity. I mean, just take a look at the screenshots. You probably thought they were photos at first, but you were wrong. That's okay. We're here to help. --- # How to Play ## What to Do Make the longest conga! But make sure not to hit into any houses or even your own conga line, otherwise you'll have to start again! ## Controls ### Keyboard | Key | Use | |--------------------|-------------| | A / Left Arrow | Go left | | D / Right Arrow | Go right | | Enter | Start the Conga!| | Escape | Quit | | R | Restart | ### Gamepad | Button/Control | Use | |--------------------|-------------| | Left Stick | Go left/right| | A | Start the Conga!| | Start | Quit | | Select | Restart | ### How do I pause? You can't stop the Conga. Nobody can. --- # Who made this? | User | Credits | |--------------------|--------------------------------------| | @quandtm | Programming | | @tad | Concept Design, Art | # Why? That's enough out of you. Eat your dinner. # Will there be sequels? We're in talks with major publishers about producing "Hong Conga" and "The Democratic Republic of Conga". # Extra Credits Music: Opening para Songo 21 by SONGO 21 is licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License. https://creativecommons.org/licenses/by-nc-sa/3.0/ Font: CandyBeans by Chequered Ink https://chequered.ink | ||
162576 | jam | The Game With Nothing | In this game you start off with nothing, I mean literally nothing, like absolutely nothing. | ||
162583 | compo | Totally Safe Space Systems |  Can you start a colony on an alien planet from nothing? Play as mission control and order your brave astronaut to scan down and find the vital resources you need! ### Play the game in your browser here: https://timeriksen.itch.io/totally-safe-space-systems ## Controls: - Click to order astronaut to move - Press spacebar to initiate a scan ## How to play: Scan down points of interest. The closer you get, the smaller the indicator will get. Just make sure you complete all the objectives before the astronaut runs out of oxygen! | ||
162589 | jam | Make Profit | It's a game where you make profit while stealin' pants. Arrows to move. | ||
162601 | jam | Something from Nothing | A game where you try to put together words from meaningless letters. | ||
162604 | compo | Celestial | This is a crappy attempt to making a game, could have done better but happy i participated! | ||
162606 | jam | Everything is as it should be | ❗ The game contains bad language. 16+ ❗ Eng: The story about one person.. Rus: История одного человека...  Gameplay on game:   | ||
162610 | jam | Desert Tiles | Reforest the barren wasteland! Grow grass, trees and other plants to reclaim the desert and combat climate change. On the way you have to beat fires and infestations putting in danger all your effort. You win if the Carbon Dioxide is **lowered enough** and your forest is **big enough** before the time runs out and the runaway greenhouse effect makes the area uninhabitable.    Controlls: - Mouse External Assets used: - Title Font: https://www.dafont.com/de/arco.font - Music generated with: [Bosca ceoil](https://terrycavanagh.itch.io/bosca-ceoil) While we were a relatively big group (8 People), our experience in developing games and time planning itself was quite lacking. We noticed far too late the difficulty to create a fully working hex grid. Special thanks to MatthiasF ([Artstation](https://www.artstation.com/mathanor)) for doing the comic art. | ||
162615 | compo | Ooze for the Ooze Gods | The game is trying to be a mixture of Katamari Damacy and Risk of Rain. HOW TO PLAY: WASD to move, touch things to oozify them into you. As the timer goes up, the difficulty also increases (every 20 seconds!). Watch out for people with guns whom will shoot at your and get increasingly numerous. Each spawn group of enemies will follow one leader, consume their leader and it's followers will drop their guns and are much easier to assimilate. Had a lot of fun making this, although I didn't have time to add any sounds yet again! Hope you find it interesting. | ||
162620 | jam | Spread the Dead | Click on a survivor to start the spread of the dead, move your mouse to guide the dead! Art / Code - https://twitter.com/DaltonLeavey Juice - https://twitter.com/casey_macneil  | ||
162623 | jam | Bumpkin's Spooky Adventure | Bumpkin's Spooky Adventure is a 2D side scrolling action game that subtly implements the concept of "starting with nothing", as The player's character, Bumpkin, starts his battle with no weapons. However, when Bumpkin dies, the Almighty Plumpkins resurrect his soul and offers him the chance to enhance his abilities in order to fight off the incoming hordes of Spooky Bois.    | ||
162628 | compo | Kruzhok | Simple arcade game where your goal is to get as many points in 5 minutes as possible by collecting dots on the map and slashing your enemies, increasing your combo counter in the process. The higher your combo is the more abilities you have. But getting hit resets your combo back to zero, making you lose all of your abilities and forcing you to **START WITH NOTHING** again. Recommended to play with gamepad. Controls: Left stick/WASD - movement RT/(X)/Spacebar - attack LT/(A)/Shift - dash LB/(Y)/Q - shockwave | ||
162630 | jam | Down in a Hole |  Start with nothing to live for. End with nothing to die for. Press SPACE to start the game. This is my first ever game jam, so I'm quite happy with the result! Please give feedback in the comments! Down in a Hole may be adapted by a game development team for a more fleshed-out version of the game, with better mechanics and story, so look forward to that! | ||
162638 | jam | BoxThing | Start with nothing, Go to the boxe :boxing_glove: with your box :card_box: ! A new type of clicker/action game. I made it alone in 72h ! It was so fun to create, so I hope you will enjoy the game :grin: ! Thanks by advance :wink: !    | ||
162640 | jam | Inky | Help Inky find his way out of the dark place!  | ||
162641 | compo | Ultra Quest | ## This is a rather short game Rumors are spreading about treasure unimaginable. Everyone is too afraid to enter the dragon's domain... that is, everybody except for you of course! Unfortunately, you didn't prepare for this and brought nothing with you. Maybe we can use the environment to our benefit. ## Controls: W A S D: Walking Spacebar: Jump F: Interact. ______________________________________________ Are you beefy enough to defeat some average and mostly harmless enemies? How about a queen of pure evil with minimal battle skills? I'm sure the dragon has been training his whole life to fight someone. That's a thing dragons do, right?    All comments are greatly appreciated! If you have any feedback at all, I would love to hear it. ### I've fixed the softlock, though i'll keep it separate from my initial submission. | ||
162646 | jam | Crazy Run Game | Hello. Here's our LD 45 Submission ! You need to win this Crazy Run on some I believe Medieval Planet where you start almost with nothing.. with your rolling head! Roll your way to the finish line! Having body or not! Let's roll and run!  Unzip an archive and run Game.exe file. Controls: Space - to start Arrow Keys - to move your body [if any, hehe ;) ]  Enjoy!! | ||
162650 | compo | Insert Title Text Here | Inset Title text Here is a game about nothing. It might be a plateformer, I'm not sure. | ||
162652 | jam | Hell Coliseum | Coliseum battle game, try to survive as much as possible! If you win the round you can get new weapons! | ||
162656 | compo | Planet Z33 |    Made on live Twitch. Come say hi! https://www.twitch.tv/lana_lux :) Note: Bug fixed the broken cursor on menu on game loss/win. | ||
162672 | jam | Underground Robot Fights | Hey guys! We're So happy to show you this game tonight. The UI was harder to integrate than we thought and we couldn't implement some feature but it was a lot of fun ! We hope you'll enjoy this as much as we enjoyed making it anyways. Cheers from France! :cheese: ## Team - [KeithDae](https://ldjam.com/users/keithdae/) (programming) - [Sabeurre](https://ldjam.com/users/sabeurre/) (programming, graphics) - [Hmaya](https://ldjam.com/users/hmaya/) (graphics, BGM) ## Tools - Unity - Aseprite (pixel art software) - FLStudio (Digital Audio Workstation) - Figma (Wireframe, UI mockup design, and SVG editor) ## Story (should have been in the game so added here instead) You are a freshman from an engineer school, and, sadly, you have lost everything in business because you followed your best friend who wanted to make a video game studio. You're now broke, and homeless. Even your friends and family have forsaken you because they were disapproving of you doing making video games for a living in the first place ("too risky" they said). As you're looking for a nice bridge to sleep under, an unknown man approaches and makes an offer to you : he loans money to you so that you can live on, and you must engage in Underground Robot Fight in exchange (a business of his) until you pay it back. You decide to take his offer. Will you succeed in paying your loan back ? Will you let your debt swallow you whole ? Or will you awaken to the Underground Robot Fight Beauty, and become the uncontested boss of the arena ? ## How to play (or at least how it was meant to be played) The game has two phases, a preparation phase and a fighting phase. You win when you manage to pay back your loan. To earn money, you can have your robot fight every night. The stronger the foe, the greater the reward. Either you win or lose, if your robot is damaged, it is repaired the following day. This is not magic, this is engineering. (you can at least handle this much after studying this for 5 years I hope) You pay interests everyday as long as you have ongoing loans. Generally, the higher the loans, the higher the interests amount. You can spend your remaining fund on robot upgrade to win over tougher opponents, and earn more money. You lose if you go bankrupt. ### Fights explained  This is a one on one robot fight with a turn-based combat system. Your robot is always on the left hand side. You can choose one of 3 attack types : - Attack : Your robot performs a physical attack, effective against Projectile - Guard : Your robot attempts to parry and counter incoming attack, effective against Attack - Projectile : Your robot performs a ranged attack, effective against Guard Both robot strike at the same time when you press either of three attack button. You win if your oponent's health reaches 0. You lose if your robot's health reaches 0. **PRO TIPS** 1. enemy attacks are not random. Each enemy generally have a preference for a certain attack type. Stay alert ! (we all have our favorite attack in such games don't we ?) 2. Each attack type deals more damage when your opponent perform a certain other attack type. be sure to check health bars when blows are exchanged. 3. On the right side of the screen, an attack type icon is displayed next to a percentage range. This is the probability for your oponent to perform an attack of the shown type (SKL on the screenshot above). The range will get more precise as your OBS stat increases. ### Preparation phase During this phase, you can - pay back your loan (and win if you pay back everything) - upgrade your robot or your character #### Money  In this panel, you can check how much you have left to pay, and info about each of the loans you have taken. Yes, you are already broke AND indebted with one loan, and you can borrow more money if you need. The fights will get tougher as you days pass so you'll probably need to resort to this to overcome stronger enemies. Be careful though as your daily payments will increase too. Don't go bankrupt! #### Robot upgrades  Here, you can buy upgrades to make your robot stronger. DMG increases the damage dealt by all three attack types. DEF decreases the damage you take. SKL makes effective attack types even stronger and reduces the damage taken when your opponent hits you with an effective attack. There are also special upgrade you can unlock later which effects are described on the Interface. Oh, and you can also check out your robot's stats on the right side! #### Character upgrades  Buy assets for yourself! There's only one upgrade on this screenshot but there might be more when the game is actually released. OBS stands for Observation and increases your odds to see through your oponent's next move during a fight! Click the "you" tab to check your character's stats. **PRO TIPS** Your reputation will have an effect on the loans you can take. Higher reputation means better deals! **Edit after release : ** I have written the how to play section with hope everything would be ok but sadly we couldn't fix all bugs in time. It is actually playable but the game never really ends as the win screen doesn't trigger when you pay back all your loans. If you do reach this stage, consider you have won :smile: If your money balanced gets in the negative, you're supposed to have lost. Also, be gentle with the UI (don't click too fast) as some other unexpected behavior might occur... Hope you'll be able to enjoy this anyways :smile: | ||
162673 | compo | Dr. Deckenstein: Escape from Castle Brainia | Dr. Deckenstein: Escape from Castle Brainia  -=-=-=-=-=- You are Dr. Deckenstein's famously incredible cerebellum, and you've just escaped from out of a jar in Dr. Brainia's laboratory. Using your massive intellect (and literally nothing else), can you escape from Castle Brainia! INSTRUCTIONS WASD (or arrows) to Move. SPACE to Jump. Left-Click / Left Control to Attack...once you are "armed". Right-Click / Left Shift to Dash...when you have the "stomach" for it. And...um...ALT-F4 (Windows) or CMD-Q (Mac) to quit. (Need to cheat? SHIFT-B picks up the body part from the level and SHIFT-E exits the level.) -=-=-=-=-=- Made in 48-hours from the Ludum Dare Compo by Martin "quill18" Glaude Livestreamed start-to-finish in front of an audience of thousands. Tools: - Unity 2019.2 - Pyxel Edit - Audacity Fonts: - Blood Crow Special thanks to everyone out in Twitch-land for supporting me and my streaming! -=-=-=-=-=- Questions? quill18@quill18.com http://twitter.com/quill18 http://youtube.com/quill18creates -- Unity Programming Tutorials http://youtube.com/quill18 -- Let's Plays! | ||
162674 | compo | Ludum Dare 45: v0.0.1 (Working Title) | The game is pretty self explanatory. I hope you have as much fun playing it as I did making it. My original idea for "Start with Nothing" wasn't working too hot, so I reworked my idea for "Every input does two things" to fit the category. | ||
162679 | jam | Egg Scramble! |  *Images/Screenshots coming soon* Bok bok! The nests are empty! Fill your Egg Meter by scavenging food from around the yard. When your meter is full, return to a nest to lay an egg. Fill all of the nests to meet your daily quota but watch out for those pesky foxes! BUKAW! Note: There is a currently a bug in the WebGL build where eggs laid and level time are displayed as zero on the Win/Lose screen. Patch coming. Recommended to play full screen! | ||
162685 | compo | Confined Space | You wanted to go to the open outer space but now you are in the Confined Space. You start with nothing. You need to build a rocket that would take you out — checkpoint by checkpoint. This is a physics-based puzzle game with indirect control. Add thrusters to your rocket and control how they work, so that when you launch your rocket it goes where you want. Some screenshots: ![2019-10-06 22-29-23.mp4_snapshot_00.04_[2019.10.06_22.37.01].png](///raw/2bd/d1/z/263c4.png) ![2019-10-06 22-29-23.mp4_snapshot_01.08_[2019.10.06_22.38.19].png](///raw/2bd/d1/z/263c8.png) ![2019-10-06 22-29-23.mp4_snapshot_02.13_[2019.10.06_22.38.59].png](///raw/2bd/d1/z/263c9.png) ![2019-10-06 22-29-23.mp4_snapshot_01.21_[2019.10.06_22.38.34].png](///raw/2bd/d1/z/263cb.png) | ||
162687 | compo | Scrap Seekers | Three hobos are trying to find some scrap.    **Keys:** **Right** -& Move **F** -& Take the scrap **D** -& Search / Use the buff *Stuff:* **Unity 2019** **Aseprite** Enjoy! | ||
162688 | jam | In the Beginning | # In the Beginning - A sandbox game 'In the Beginning' is a relaxing game about creating a world out of nothing. Thanks in advance for playing my game!  # Features ## Create all the elements  ## Protect your world from perils  ## Admire the majestic vistas you made  ## But most importantly, protect your little blue men  If you liked my game, follow me on twitter :) [GibsSCake](https://twitter.com/GibsCake) | ||
162691 | jam | Bodyville | In this game, you play as your immune system. You start with one macrophage (a creepy pink fella), and one lymphocyte (a blue star-like fella) that can't make any antibodies yet. You have to control the macrophages so they can eat the invaders (green creepy things), and move the lymphocytes so that they make antibodies near the invadors' paths. The point of the game is to defend the cell structures from the invaders. If all cell structures are destroyed, the game is lost. There are waves of enemies; once you survive them all, you win the game. Each wave activates a spawn point in a different tunnel (a total of 4), so make sure to spread your macrophages and lymphocytes across the map. Macrophages and lymphocytes can divide. Macrophages divide when they eat 10 invaders. Lymphocytes divide once, about a minute after creation. You can control every cell that has been divided. When you start the game, the lymphocytes can't produce antibodies. You have two choices: either move the lymphocyte so that it gets hit by an invader, or use a macrophage to eat an invader, and then share the genetic information with a lymphocyte. You can also move the lymphocyte so that it shares the genes with another lymphocyte. Antibodies slow down the invaders upon collision. When any cell gets hit by an invader, it loses health. Macrophages gain health when they eat an invader. Controls: Click on a macrophage or a lymphocyte, then click on a target. Macrophages can go to a point on the floor, or they can chase invaders or lymphocytes. Lymphocytes can go to a point on the floor. Esc for main menu. WASD or move mouse to screen edges to move camera. QE or mouse wheel to move camera up/down. That's pretty much it. I had plans for invaders to mutate, but I ran out of time. Sometimes the invaders can get stuck in the cells. You can use the macrophages to eat them.    | ||
162696 | compo | ZERO COAST | Ok, so you found yourself on a sinking platform out in the middle of the ocean, but aren't we all in a way? Literally "starting with nothing" your island is a scoreboard which grows as you accumulate points. As the numbers of your score raise the segments of the island, make sure you don't get stuck in a low-lying value. If you can break into more digits, you have more space to explore! What's the highest score you can achieve before the waters catch up with your ambitions? https://www.youtube.com/watch?v=3NDFfbI0zHs See [kurrik.itch.io/zero-coast](https://kurrik.itch.io/zero-coast) for more information. | ||
162702 | jam | Protoplanet | Play Protoplanet at https://orionbh.itch.io/protoplanet Starting with nothing but a rock, seek out and absorb the mass of nearby asteroids to grow your fledgling planet. Controls: use A & D or left/right arrow keys to rotate the cursor. Use space bar to grapple passing asteroids. Created by Nathan Ridling and Brian Humphreys. Thank you for playing! | ||
162715 | jam | The Unknown Maze | Find the center of the mazes to escape! There are 5 levels and your items that help you will be removed after you finish one. Made for Ludam Dare 45. Controls: W - Move forward A - Turn Left S - Move back D - Turn Right Q - Sidestep left E - Sidestep right Shift + S - Quick turnaround | ||
162718 | jam | I Don't Think That's Math | 0=1, and 1 = 0. Nothing is as it should be. But nothing is everything, and everything is nothing. So, does that mean you can put everything as it should be? The object of the game is to use the various math operations to go from the original equation to one that is actually true, thereby "proving" the original equation. Operations include: - **The Law of the Mirror Image**: you may take the mirror image the equation, if possible for all digits, and retain the same result. - **The Law of Rotation**: as we all know, you may rotate the digits on each side of the equation by 90 or 180 degrees, if possible for all digits, and this will not change the result. - **The Laws of the Outside Digits**: You may remove the same digit from the front (leading digit) or back (trailing digit) of each side of the equation. You may insert the same leading digit to both sides. - **The Laws of Splitting and Merging**: Of course, you may deconstruct a digit into its parts, or construct a digit from its parts. For example, it is well known that an 8 is simply a 0 with a belt through it. You may remove the belt and place it to the left side, and therefore 8 = -0.  | ||
162722 | jam | Apple 2e Adventure | You start with nothing, inside an old Apple 2e computer, you have to collect the 3 parts, then take them to the expansion slots in order to win. There are "dust monsters" trying to kill you as well, but you can fight back if you acquire a can of air duster. I spent roughly 12 hours total on this. There was so much more I wanted to do as far as polish, but I didn't have time. The game is fairly quick, but playable. I have some ideas for post jam to expand the game a bit, but who knows what I will do. Known bugs - Quite a few, one I noticed in particular is the collision detection when shooting the dust monsters sometimes doesn't work correctly. | ||
162730 | jam | KOLENdor | |||
162738 | compo | Stuffman: Collector of Things |  In this game you play as **Stuffman**, who has no things or any stuff, and starts with nothing. Bring all 16 items to the box in the center of the map while dodging the persistent enemies to win. **Controls:** WASD to move Right Click an item to pick it up (must be inside grab range, as indicated by white circle around player) Left Click to throw a held item in the direction of the mouse | ||
162743 | jam | ClockFall | Time flies. | ||
162750 | jam | m_void1 | # Sift the void and become incarnate. My second Ludum Dare submission. All assets were created by me during the 3 days of the jam.   ### Controls: x - advance text, wasd+space - control psionics, shift - introspect, c - mind ability, f11 - toggle fullscreen, 1-9 - set window size, | ||
162755 | jam | Scrap Spaceship | Build a spaceship from scratch, using some scrap parts from various wrecks. Then, venture into the auto-turret infested darkness of space and destroy as many of them as you can. This started out with just launching shapes into the void, and slowly transformed into a game about building a spaceship that doesn't actually look anything like a spaceship. A few hints. You can only move in a direction that you have a thruster for! Turrets will fire over other parts of the ship, so they can be protected on the inside. Use hull parts to protect them. Oh, and the builder controls are a bit weird at times, I didn't have time to fix them. Only web and windows builds have been tested.    | ||
162758 | jam | Refilltris | Use left click to add and Right click to remove. | ||
162764 | compo | Mae's Turtle Beach | This is a game about saving baby turtles.  Watch out for snakes and crabs!   Select multiple turtles by clicking and dragging, then, control them using A and D. The dynamic music didn't end up working as well as I wanted it to. I like the idea though and will definately be expanding on it. I also didn't end up having the art looking as well as I wanted, but this is definately my best game yet. ** Updated ** -Fixed Canvas Rescaling. -Fixed Dynamic Music, it used to stop working randomly. ## You start with nothing. ## See if you can survive. | ||
162772 | compo | Not Even A Jump Yet | A platformer where you start with nothing: Not even the ability to jump! (The game has multiple endings depending on how long it took you to complete the game) Good luck! EDIT: red-bug fixed! Thanks to everyone who reported it! | ||
162773 | jam | I want to live | # A game to start in life ## Topic Once upon a time a young spermatozoid dreamed to be able to run. The brave spermatozoid start his journey of life to possess a heart and a body. Our young hera dash into the scrum to retrieve what he missed so much: legs. But inside the ovary he has to face the bad habits of his future parents. (Male, Female, Non-binary). This young soldier should defend it self until his evolution has complete and finally start his journey.  ## How to play The game is composed of two phases. ## First phase - Race You have to dodge and be the first. | Symbol | Action | |:-------- | --------:| | Up | Run | | Left | Left | | Right | Right |  ## Second phase - Arena You have evolve to resists as long as you can. | Symbol | Action | |:-------- | --------:| | LMC | Shot | | Mouse | Aim | | Up | Up | | Down | Down | | Left | Left | | Right | Right |  Note: We censored us a lot during our brainstorming because we saw a political debate behind pro and contra abortion. We support free will. **Tools** Unity3D, Visual Studio, TextMeshPro, Audacity, MPC Essentials, Krita | ||
162774 | jam | Love Letter | Info: Drag to move R to restart F6 next level F7 last level Author: MoonAgent LA-ndy LD45 | ||
162780 | jam | Elaborate | # Elaborate A Game made in Unity Engine. ## Controls - **Movement** : W A S D or Arrow Keys - **Shoot** : Left Mouse Button Although the game is very buggy, I am happy that I completed it before the Jam ends. Target for next Ludum Dare will be to submit a game to compo. This game is almost unplayable so I don't think it will get a good rank. Still it turned out well for this jam.     Have a nice time!! ;) | ||
162783 | compo | Empty Level | *** EN *** Empty Level is an action/reflection game in which you must successfully complete 10 levels on which you yourself place components. The placement of components is controlled with the mouse and the movement of the character with the keyboard arrows. To place a component in the level, select it in the lower interface and place it on the screen (the green cursor indicates that you can place it there, otherwise the cursor is red). Move: Keyboard arrow or WASD Components position: Mouse (left click) *** FR *** Empty Level est un jeu d'action/réflexion dans lequel vous devez réussir 10 niveaux sur lesquels vous disposez vous même les éléments. Le placement des éléments se fait à la souris et le déplacement du perso avec les flèches du clavier Pour placer un élément dans le niveau, il faut le sélectionner dans l'interface du bas et le placer sur l'écran (le curseur vert indique que vous pouvez le placer à cet endroit sinon le curseur est rouge). Déplacement : Flèche du clavier ou WASD Position des éléments : Souris (clic gauche) | ||
162789 | compo | Minds are Mine | wasd - move space - get control of others mouse - aim (left click to shoot)   | ||
162790 | compo | Leptogenesis |  **One of the most fundamental philosophical questions of our time is: Why is there something, rather than nothing?** Leptogenesis is a theory in physics which aims to give an answer, in physical terms: Why does the observable universe have more antimatter than matter? This game is (loosely!) based on this idea, as your mission is to separate antimatter and matter, both created out of nothing, in order to gain a surplus of matter, something. You do this by forcing them apart and preventing them from combining once more, again becoming nothing. *Note: I absolutely do not have enough knowledge of physics to actually understand this idea, so take it with a grain of salt! 😅 The game isn't meant to be an accurate representaion of the theory, and I hope any physics majors that happen to play it won't be too discouraged!*  | ||
162791 | compo | eelusion | A gameboy-styled exploration platformer. And you get to hit skeletons with a whip!  Arrows keys to move. - X to jump. - Z to whip. - R to panic-restart (in case you get stuck due to a bug). Tools: - Code: C++/Vim/Make/Bazaar/SDL/Emscripten - Graphics: Gimp/Genius Tablet - Audio: sfxr/Audacity/AKAI MPK mini | ||
162805 | jam | Liberation by Light | What is to be on the dark with nothing exept your loneliness and despair? Did you able to find the light in yourself to illuminate the way out? Controls: * WASD - move * Space - jump * Mouse - look around * E - interact with objects * Hold Q - meditation * Q - switch bodies * Backspace - level restart Game made by the team of Scream School students. Course "Game developing on Unity" by Yaroslav Kravtsov.        | ||
162810 | compo | The Void Conjurer | A deck-building card game that starts from a deck consisting of a single "void" card. The deck is enhanced by adding and upgrading cards and equipment. [Play the game (in your browser) here!](https://aggrathon.github.io/LudumDare45) ```TIP: The basic cards might seem useless, but they are needed for upgrading to better cards.``` ```TIP: If the music becomes too repetitive, use your browser to mute the tab.``` ### Screenshots & WIP ### Software Used Unity, Visual Studio Code, Gimp, Blender, and Bosca Ceoil. ### Post-Compo Bugfixes Fixed a card duplication bug. | ||
162817 | jam | God Mode | You are a God, who is creating a World, starting form nothing. Created by: Artist: Angelos Streklas Developer: Wojciech Debowicz  | ||
162819 | compo | NoThIng | NoThIng is a rather abstract, story-driven game composed of multiple genres. Start from nothing in several activities and listen to your guide, Nosferatu The Ingenious. All platform versions and source are available on itch.io: **https://erkberg.itch.io/nothing**  **~ Bonus points if you... ~** ... can guess which videogame character inspired the look of NoThIng (hint: it's from a criminally underrated SNES game) ... find the NuMetal reference :) ... tell me if there are performance problems on your device (because I'm experiencing some, but my laptop is quite a few years old) **~ Special thanks to... ~** ... my super-buddy @guckstift! We jammed together at his place (though not as a team) and it was amazing! Check out his game here: https://ldjam.com/events/ludum-dare/45/nothing-box **~ Tools used ~** Unity, Visual Studio 2019, FL Studio (Plugins from Spitfire and DSK), Blender, GIMP, Audacity, jfxr **~ Timelapse ~** coming soon Font used in some parts of the game: Black Chancery I fixed one bug after the deadline: The mouse cursor kept standing in its last position in the final activity instead of being in the center of the screen. | ||
162830 | compo | Idea Thief | There is a developer who could think of an idea for his Ludum Dare Comp entry so he sent out his own aura to steal ideas for his game entry. | ||
162832 | jam | Nitchs the tank |  Introduction: This is a story about the tank which has noting to attach. Help this tank in its journey to find want it longed for. It just wanted to destroy the enemies just like every other tank. Youtube: https://youtu.be/3RoBk6c8caA More About Gameplay: Since the tank doesn't have any missile system. The only way for this tank is to guide the missile from enemy to another enemy. All the missile from enemy are target locked on our tank and will follow it till it gets destroyed. So with our help nitchs can defeat other powerful tanks and find the greatest offensive weapon of all time. | ||
162836 | jam | The Chronicles of Stênio |  The Chronicles of Stênio is a zelda-like game where you control Stênio, a mid age guy that randomly appeared in a medieval place and needs to find out what happened and his way back home.   # How to play - Use **W,A,S,D** to walk. - When necessary, press **E** to interact with objects and dialogs. You start with no skills. Once you find them: - **Left Shift** to defend - **Left Ctrl** to run - **Space** to jump - **X** or **ENTER** to attack The game also supports Joysticks (partially) ingame: - **Left analog** to walk - **X** to interact - **A** to jump - **B** to attack - **LB** to defend - **RB** to run # Have fun! Please let me know if you have any troubles with the game. If your machine don't run the game very well, you can try to put the graphics on Low. There is an option in the main menu for it. Also, feel free to record gameplays and put it on youtube if you want. Don't forget to rate the game and, most important: leave your feedback in the comment section bellow! :) # [Play the game!](https://gamejolt.com/games/thechroniclesofstenio/443333) | ||
162837 | compo | Oriopia | ## This description is important, as the beginning of this game can be somewhat confusing if you don't understand it! And yes, it's supposed to be black and white! Oriopia (constructed from Latin roots meaning "emerge" and "sight") is a top-down roguelike about watching a world which starts with nothing, not even color, grow and thrive. At first, the world has *literally nothing* except the ground, but as you explore in any direction, it starts to develop. Both the terrain and the enemies you are fighting evolve over the course of the game as you explore and progress. WASD or arrow keys to move Left click to use sword Right click to shoot Hold R to restart Hold Escape to quit  Every piece of land inherits types of terrain from nearby land and also has a small chance to have completely new terrain. This means that as you move forward and explore the world, the terrain will shift between different procedural biomes. Occasionally you may see rare landmarks or structures.  Color is restored to the world as you defeat more enemies using your gun (as shown here) and sword. Enemies start out easy, but become stronger, faster, and smarter as you defeat more of them. You win by defeating enough enemies to bring full color to the environment. After winning, there is also a series of difficult extra game modes that make the original game more interesting. These game modes include raining enemies, sword only, 1 hit death, and more.  Warning: The source code is still called "New Unity Project" | ||
162842 | compo | Alone | ## [Play the game](https://becher.itch.io/alone)  **Alone** is a **survival game** where the card is generated box by box. So you have to look for food in a bigger map. The goal is to keep his hunger gauge above zero. ## Enjoy!  [Source code here](https://github.com/mathieubecher/ld45) | ||
162843 | jam | Brian's Quest | Ludum Dare 45 Game Jam! Brian is on a quest trying to find the love of his life. Will he find it? Play and find out. Use the arrow keys or WASD to move through the map. https://www.youtube.com/watch?v=2QJSddtEd8I | ||
162846 | jam | Planet 7: No Data | You are on an unknown planet without any knowledge of what is around you. The hatch of your escape pod got stuck and you only have 2 minutes worth of oxygen. You have to find out how to get back inside your escape pod in order to survive. WASD / Arrow keys - Move E - Interact / Pickup items    | ||
162849 | jam | The Carpenter | Have you ever dream to play an unique Carpenter's life ? By creating your own house and sliding an infinite slope on your little smoothy plump butt ? With his unique butt sliding technique he used to harvest some materials in the wood. He may used these to build the dwelling of his dream and to have the better way to rest ever. We wanted to make, in the first time, a very resting game. With, first of all, the view of the carpenter's house and its evolution as you go along the game. And then, a very punchy game with the runner where you can collect stuff, avoid some others and BLOW UP EVERYTHINGS IN YOUR WAY WHEN YOU'RE IN ROLLING BOOSTING MODE !!! (yeah, told ya, it's a unique technique guys :wink: ); As you may noticed, you will have to make several running games to collect enough materials (wood, rock, iron and money) to upgrade your house and make it the most cozy possible. Now, take a quick look to our screenshot and then, let's play the game !! :smile: And don't forget to share your best score, to see if you're more badass than an on drugs game dev, playing almost 3000 games a day to make this game :stuck_out_tongue_winking_eye: | ||
162853 | compo | The Unknown Nude |  **The Unknown Nude!** While exercising you lose HP a little bit faster... While meditating you lose HP a little bit slower... The merchant comes once every two days at the 7th hour of the day. Press E to eat (if you have food) *It takes about 5 min to get to an ending* **There are two different endings!** According to old monks, you can meditate and do nothing else for more than a week straight and discover great insight and enlightenment... Live! | ||
162863 | compo | From Nothing | # From Nothing **A little game about observation, exploration and finding love.**  Created using the following tools: * Art: Wacom Intuos BT S, Krita * Music: Kawai MP6, Teenage Engineering PO-35 K.O., Acid Pro 9 * Code: HTML Canvas, Javascript * IDE: Visual Studio Code *This one is sadly much less finished than I would have liked. I had little time this weekend. (Didn't even have time to come up with a creative title).* | ||
162864 | compo | HEARTSCAPE |  a Deckbuilding Roguelike Puzzle game   Bugfix changelogs: - bug preventing you to replay the game if you lost under some conditions | ||
162877 | compo | Singularity | A puzzle game based on constellations from stars that emerge from a singularity. Your goal is to find a repeating pattern that links all stars. Game is available here: http://planktongames.com/ld45 When thinking of starting with nothing, I went with a Big Bang theme, because before the Big Bang, there was nothing anywhere else other than the central singularity. So, each level starts with empty space, and then you explode all matter into it, and then you can play. - When "Detonate" comes up, click on the singularity to explode it. - When "Constellate" comes up, click on the controls on the bottom to link stars into patterns. - When "Tesselate" comes up, you've solved the puzzle, and all stars are reachable from your repeated pattern. (You don't need to do anything here.) - When "Concentrate" comes up, all matter in the universe is compressing into a new singularity for you to detonate. (You don't need to do anything here.) There are 21 levels in all (you start from level zero, of course, because you start from nothing). Written in Unity. Sound is my face recorded and processed by GoldWave Audio. Art was made in PowerPoint and GIMP. Font is Trench, which is free and cool.     | ||
162878 | jam | No Stone Unturned | # No Stone Unturned ### More details comming soon | ||
162881 | jam | Nothin' To Muffin |  -Don't you just hate it when you want to bake something but there is nothing in your fridge, and the store closes in 2 minutes? This game is about just that- -Play as a chef who has to take the dangerous road to the grocery store in order to bake something-  **Our first Ludum Dare Experience** This was the first game jam we entered as a team, and most of us had almost no experience with unity or game making before. We had a lot of fun and we are all very happy with what we have accomplished, though we had some difficulties along the road. **Things that could have gone smoother** As mentioned before, we were very new to unity, we hadn't even tried the unity collab feature until just before the jam started. This lead to some tricky situations where merging conflicted and some progress was lost here and there, but we managed to restore everything to the state it was before the merge. We should have taken some more time before the jam to figure out how the unity collab feature worked. A few bugs were spotted along the way, some easier to fix than other, for example; dropping an item from the hotbar sometimes only removed the sprite but the slot was still occupied, this was a big problem as it happened quite frequently but in the end, we got it to work nicely! Getting animations to work properly has been a major difficulty, and we're still not quite satisfied with how some of them are looking, but that doesn't really impact gameplay too much. We never felt like we wouldn't have enough time to complete the game, until the end of day 2(the last day we could work on the game together). We realised that there were a lot of features left to implement before we could publish the game, so we were quite stressed in the end of day 2 but we did manage to fix everything. **Things we are proud of** The game is fully playable and most of the planned features have been implemented. We are very pleased with the look of the game, even if some animations are a bit weird. We added particles and sound effects to make the world feel more alive, though there could definitely be more. We are very proud of what we have done in such a short space of time, we had a fully playable game by the end of day 2, and on day 3 we did some final polishing and bug fixing. **More about the game** Nothin' To Muffin is a fast paced, time based game consisting of 2 main stages, the _road_ and the _store_. The objective of the game is to make it to the store while collecting recipes on the way. _Watch out for any dangers on the way which may cost you valuable time!_ After getting to the store, you will see all of the recipes you have collected, take a good look at them and try to remember what ingredients are required to bake those items. Then use the time you had left from the first stage to complete as many recipes as possible, you get more points for more advanced recipes and you lose points for items which aren't baking related. You have very limited inventory space so make sure to only grab what you need. At the end of the run, you get a score based on the recipes you completed, the amount of extra baking ingredients you had in your inventory(some items give negative points, watch out for those) and finally a time bonus multiplier. The game will automatically reset and a new run will will start. -We managed to get a total score of about 2850, can you do better? | ||
162887 | jam | Spirited Back | You have nothing but a vague memory of an accident. You can't even see yourself! What has become of you? Or have you always been this way? Find or lose yourself in this moody platformer!! CONTROLS: WASD to move, Space to jump, E to interact   We ran out of time and had to skip some levels and mechanics altogether. A more finished version will come up for download probably some time later in our homepage http://blackenter.com/ | ||
162888 | jam | til0x | til0x is simple tile-based game. You start with nothing, at first you don't even have your own character. Grab a tile and stay away from bombs.    ## Control - arrow keys to move - 'S' to use piggy bank ## Rules - at start of game, move aim towards to tile which you want to grab. - number in the center of the tile is move count. - after every move, move count reduce. - when move count is 0, you can't move. - increase to move count, grab tile which same colored with your tile. - if you grab different colored tile move count reduced. - when a tile's move count is 0, it turns out bomb. - piggy bank tile gave you extra move counts to use later. | ||
162891 | jam | The Ghost Haunter | "Enjoy the Ghost Haunter the scariest game ever. Nothing can't make you feel more like you have nothing then this!" "How do you know it?" "I know nothing, I have some suspects.... anyway: You, with nothing, will arrive at the incredible gate of hell.." "Nothing seems special here." "...maybe nothing so incredible but, anyway: You, with nothing, will arrive at the gate of hell to find out that your terrible sentence is..." "It seems nothing like hell" . "I can't do a presentation with you here! I can do nothing!" ------------------------------------------------------------------------------------------------------------ CONTROLS: Directionals arrows + Space bar to scare. Esc to exit. WE ARE SORRY! Game made in quite a hurry so you have to forgive if is a bit rough and we've got only one level complete :( .  | ||
162893 | jam | Wizard Fishing |  What is a wizard without his staff? A naked drunk fisherman. Fish for fish to buy back your clothes, spells and dignity and if you fish long enough, you might even fish out your lost staff. Should you click when the red arrow points at any of the colorfull rectangles your wizard friend will cast a spell, fish will be caught and money earned. You can also buy new a spell after every day in shop and boost your fishing skills. Wizard Fishing is a free arcade game created in only three days with memes and love for Ludum Dare 45. **Software:** Unity, Aseprite, Piskel, BeepBox, Audacity **Team:** [Daxic](https://anri.cz), Tollona **Controls:** Left Mouse Button  | ||
162898 | jam | Ex Nihilo | Survive and find the exit! | ||
162900 | jam | The Mystery Box |  ## What a mysterious box! Is it hiding something inside? In this game you should **_try_** to open an odd box that contains some puzzles and ciphers inside. Perhaps, the box itself signifies mystic storytelling behind it. **__Start without any solutions__** and try to guess all the secrets. Enjoy it! ***Controls:*** - *Arrows←↑↓→* - *Mouse Swipes*    ***Hints:*** - *Red, Green, Blue and Yellow colors are encoded by their first letter* - *Don't recode ciphers too many times* | ||
162903 | compo | Soy Sauce Man | The soy sauce took everything. Take it back, three times over. Use unique power-ups to kill the soy sauce boss! Jam out to experimental beats created by the gameplay! Note: In the tutorial it says A,D,W, actually use arrow keys. | ||
162909 | jam | WHILE (TRUE) { JAM(); } | A Ludum Dare Game Jam Simulator created for the LD-45 Game Jam! Dive into the seat of a game jam developer flying solo on another jam hoping that all of the modules can be completed (at least to some degree) before the ludum dare timer runs down! MODULES: - **CODE** (GAME_CODE.CS) - **ARTWORK** (ARTWORK.PSD) - **MUSIC** (MUSIC.MP3) FEATURES:(some working, some not) - **Manage Energy Levels** (if you let yourself crash you lose 8hrs of precious time) - **Eat Pizza** (2x slices available per day of the jam) - **Drink Coffee** (3x cups available per day) - **Sleep** (Re-Charge your energy levels - more effective than snacking but you lose time) - **Mini Games** that hopefully recreate the 'gist' of working on the various areas of a game (CODE, ARTWORK, MUSIC) in puzzle form) I hope you have the time to check it out, its not a long game and a lot of the features aren't yet finished but i had a blast working on it, so that's what counts! **Windows version recommended** (still adjusting the webGL version) Thanks | ||
162911 | compo | MiniRPG! | It's an RPG, but mini (get it?). It's a short little adventure game where you have to find all the items you lost and bring them home. I didn't have time to add more than a few sound effects, and no time for music, which is a shame, but hopefully it won't deteriorate too much from the experience. This is my first time doing any pixel art whatsoever, so critiques on the art are especially welcome. Changelog: 10.7.2019 - Fixed game breaking bug that prevented players from accessing 2/3rds of the map. - Fixed game breaking bug where game would crash when you gave the banana to the monkey. - Fixed game breaking bug where velocity when enter door in slime cavern would carry you off the map - Fixed game breaking bug where slime would get a null reference exception where shot instead of dying - Fixed bug where the game wouldn't reset progress, causing players to have to close and re-open the game. - Fixed bug where players couldn't interact with pause menu - No new features added | ||
162923 | jam | Nothingness | |||
162925 | jam | Nothingness | |||
162926 | compo | Unraveling Nothing | You live in a family of four, well almost four. Your youngest sibling, Nothing is only partially in reality, causing havoc wherever he goes. You must guide your brother to the void of impurity to bring him back to your world while together being bound by rope. This is unraveling nothing | ||
162927 | jam | Nothingness | |||
162928 | jam | Nothingness | |||
162929 | jam | Nothingness | |||
162931 | jam | Nothingness | |||
162932 | jam | Nothingness | |||
162934 | jam | Nothingness | |||
162935 | jam | Nothingness | |||
162936 | jam | Nothingness | |||
162937 | jam | Nothingness | |||
162939 | jam | Neon Sunset | ## Description You find yourself in an unknown place with no recollection of how you got there. With no memory of what happened yesterday, all you know is you need to get out of this place no matter the cost. Neon Sunset is an third person shooter with influence from *Synthwave* and movies from the 80's. ***Start with nothing*** and fight your way out with various weapons you will find throughout the level. ## Controls - **WASD** for movement - **Left-click** to fire - **Q** to drop weapon - **E** to open doors ## Screenshots     ### Team @LBO https://twitter.com/LudBaO - Programming - Graphics @Tobb https://twitter.com/realTobb - Music - Audio | ||
162942 | jam | Hat in Slime | In Hat in Slime, you guide a slime through a dungeon filled with ghosts and you need to find the exit while grabbing as many candies as you can. To do so, you'll find some Halloween hats that give you some special powers to overcome the obstacles in your way. This game was made by a team of 5 people using Unreal Engine. -------------------------------------------------------------------------------------------- CONTROLS E to equip mask ZQSD / WASD to move Spacebar to open chests/activate powers --------------------------------------------------------------------------------------------  | ||
162946 | jam | Inverse Infinity | *Inverse Infinity is an infinite arcade shooter in which you can invert gravity. You only shoot when you stand still, but your shots only stuns the enemies. To destroy them you must do a "invert gravity dash" trough them while they are stunned. *It's influenced by the game Archero and the game VVVVV. *You must destroy all enemies of the current floor to go to the next one (the floors are procedurally chosen). *Every 2 floors, you can choose a powerup to aid on your adventure: Which will you choose? Rapid Fire? More Damage? Critical Hit Chance? (and much more). *How many floors can you clear? Can you beat the highscore? Play the game to find out! :)      | ||
162952 | jam | The Empty Jar |  * Use arrows (or A & D) to move, Space-Bar to pour. * Fill your jar at the fountains, pour the water into spaces to get to the exit. * Watch out - some liquids and other things can hurt. * 16 levels * 6 different liquids to help or hinder you * Avoid mean goblin sentries * Navigate in the dark with glow water   | ||
162956 | compo | Meager Genesis | Sit back, relax, and fly around some evolving scenery and soundscape for a few minutes. Collecting orbs builds up visuals and music.  ``` Play with: - Mouse - wasd/arrows + Space - L-thumbstick + A (xbox 360 tested only) ``` Headphones and fullscreen recommended *** Tools used: - Unity 2018.3 with free/open source plugins: Sprites and Bones, doTween, Legacy image effects (bloom), NextGenSprites - Photoshop, Illustrator for graphics - FL studio and Audacity for sound/music *** 12hrs after the compo ended added itch.io web build (though unchanged) *** | ||
162971 | compo | Nothing To The Moon | Learn how important nothing is to you in this adventure that takes you to the moon. This is my entry for the Ludum Dare 45. It's my first ever entry, so let me know what you think. Everything was created by me in 48 hours. Only the Windows build was tested, everything else is a mystery. Controls Movement - WASD or Arrow Keys Computer Controls - 1234567 Push - Left Click Pull - Right Click Sprint - Left Shift There are a few minor bugs, mainly involving walking sound, but nothing gamebreaking as far as I know. | ||
162973 | compo | a new beginning | In this game you must help the protagonist escape a prison and start his new life. He will start with nothing and gradually become more successful, while traversing this tricky problem solving platformer. Software : Unity, Krita, sfxr.  This was my first game jam, and the 3rd game I have ever made. | ||
162977 | jam | Beyond the Horizon | _"This land looks like it has been torn apart and sloppily put back together. What insane force could've turned it into such a spectacular patchwork?"_  **Story:** after years of treasure hunting and adventuring you find yourself in a strange and hostile land shaken by mighty magical battles. And you know what? You've had enough, and you're going home. Good luck on your journey. It will be a perilous one, for sure, but just press straight on, don't look back, and you'll definitely reach your faraway motherland. Because once you made up your mind, all roads lead home. *** & * **Travel** through beautiful autumn-winter landscapes! & * **Scavenge** and use everything you can find! & * **Engage** in special events and make tough choices! & * **Reach** your final destination in the snowy forests! & * **[Play in browser!](https://yanrishatum.itch.io/faraway)** *** **Controls:** mouse only. Left-click to **travel** to an adjacent tile, gather resources and trigger events. Right-click on yourself to set up a **camp**, collecting all resources and events from the tiles around you. You literally **start with nothing** though, so your first objective is to plunder the tiles next to you and stock up on some resources! Your **goal** is to go as far as you can into the snowy forests to finally reach your hometown. But keep a close eye on your resources, especially if you decide to travel in a group: - **food** and **water** sustain you and your companions on the journey, - **clothes** protect you from harsh environments like snow and Slith, - **tools** are used to camp and trade. _Check out additional hints by reading tooltips in-game._ ***  Code: [Yanrishatum](https://twitter.com/yanrishatum). Art: [ZeusDex](https://twitter.com/zyuska_arts). Gamedesign, story: [Shess](https://twitter.com/yenneash). Music, SFX: [Theodote](https://twitter.com/bogdanr5000). | ||
162982 | jam | King of Nothing | The King lost everything, you have nothing. Gain it back | ||
162984 | jam | A Jack-O-Lantern's Journey | Help a poor little pumpkin achieve his dream of being a Jack-O-Lantern by drawing him a face!  | ||
162989 | compo | Click-N-Move | Start with nothing and fight off hordes of enemies for as long as you can! Build your arsenal through playing smart and outlasting the baddies! Try to take the top position on the leader board! ## Progression Note !!! Please READ before rating !!! - **Your progression continues after a death but death has a score penalty. Keep going until it's too hard and you are dying too frequently to accumulate score!** - **Weapons are obtained through progression. You get the first weapon after 30 seconds** - **You must reach 500 kills to see all the weapons and enemies** - **The enemies will spawn faster as kills accumulate** ## Tools Used - Godot 3.11 - Aseprite - Gimp2 - ChipTone - Bosca Ceoil Online - Audacity ### Controls - Move: WASD - Shoot: Left Mouse - Weapon Select: Keys 1-7 - Weapon Quick Change: Mouse wheel scroll ## !!! HTML Build Notes !!! - Seems to work really well in Firefox. - Have to refresh if you get a black screen after loading on chrome. ### Development Statistics - Energy Drinks: 6 - Annoyed Wives: 1 - Fell asleep unintentionally: true - Times I wished I could art more gudder: 8927808984930893842908498912830190 | ||
162990 | compo | Out Of Nothing |  [Endless Runner] Escape your nightmare ! The Monster is just behind you and you have nothing to defend yourself with : Run Fast ! Space To Jump Ctrl To Crouch A-D To Lean Download the older version if the game is playing too fast. ( Tip : Crouch in the air to land faster ) ( Sound is important, Turn the Volume up ! ) | ||
163011 | jam | Dreamiverse | *Dreamiverse is a game about exploration.* Starting in the complete dark, you will have to paint the world around you to find your way and wonder in this mysterious place...  # Controls Mouse to look around and paint. ZQSD keys to move. | ||
163014 | compo | Wishy Washy Metaphysical Entities | Wishy Washy is yet another maze based Ludum Dare entry from myself. It's been over two years since I partook in this competition and I'm glad to be a part of it once more. Although my shortest entry, I'm a huge fan of wishy washy. ## Plot You play an unnamed human, who, after a night of intense astrophysics, decided to try out teleportation too cool down for the evening. As we all know, teleportation never works out and you ended up in a void, somewhere between reality and reality TV. You set off, without even a physical manifestation, to reconstruct your reality. The void takes it shape as an old house. Aided by your local void resident (Bob McEverything) you set about this short quest. ## Controls W, A, S, D to move ## Screenshots  | ||
163019 | jam | A course at the mall | A Course at the mall is a game in which you start with nothing, but really nothing.  So you decided to go to the mall to get dressed. But for some reason, the security guards do not agree with you, because of your outfit. Use WASD or ZQSD to move your character. You can grabed 3 items in your inventory by pressing space, and change your equiped item with the 1, 2 and 3 keys. You can throw these items with the arrow keys to slow down the security or push civilians. Your goal is to pick up 3 clothes and find a cabin to get dressed, then go outside like if nothing happen. Game developped by 4 french students: Gabriel Paumelle, Skydrays as programmer. Anais Paquet, https://twitter.com/akinanara_ as character designer. Lola Snapp, https://twitter.com/DrawLovas as character designer. Raphaël Horion, https://twitter.com/HorionRaphael as lead programmer. Music by Funk Fiction an amazing band from france !!! See more of our work at https://raccoonlabs.fr ! | ||
163040 | jam | Jimbo's Ten Gallon Jamboree | A simple action RPG made for Ludum Dare 45. You play as Jimbo Tractor with one goal: get the tallest hat you can. There is a "tutorial" area first, then you move on to a larger town with various dungeons. The game features real-time and turn-based combat. KNOWN ISSUES: - It would be smart to make a save in each dungeon, before you finish it, lest yee suffer the fate of a fatal game crash. If this happens, just re-load the save. I was not able to figure out why some boss battles cause a crash...sometimes.    CONTROLS: - WASD/LMB to move - Space/LMB to interact - RMB to rotate camera - Scroll wheel to zoom camera - I for inventory - ESC to pause | ||
163057 | jam | Bathtub Admirals | Sail your steady ship towards victory through the treacherous waters of your own bathtub and sink your opponent's ship! Included: * Turn based battles * Multiplayer * Admiral Quack * Ships * Cannons * Bathtubs Tears of defeat in multiplayer are NOT included! CONTROLS:: * Use your Mouse to pick the cannon you want * Drag and drop it into the highlighted area of your ship OR to your armory * Press "To Battle!" to start the Naval battle | ||
163061 | compo | Jump Up Jump Up Get Out | Didn't have the chance to spend the full 48 hours, so here's my silly little entry. Escape the pit and rescue your buddies! Platforming and stacking action.  | ||
163092 | jam | tfw no flesh | On Halloween night a skeleton needs to steal candy in hopes of becoming human | ||
163098 | jam | Magic Shepherd |  Magic Shepherd is an educational game for visualizing and understanding functional programming. [Complete Guide](https://docs.google.com/document/d/1tVkeVuhBcHpIWYZG8AubxKVBrPbDWSdf59CxaiBHyjc/edit?usp=sharing) Made with [Godot 3.1](https://godotengine.org/) | ||
163101 | jam | (Working Title) Some Kind of Survival Game That Never Got Completed -Ultimate... | The game's full title is "Some Kind of Survival Game That Never Got Completed - Ultimate Ludum Dare Jam #45 Edition!!!!" for perhaps a very obvious reason. Disclaimer: This game, whose title I will only write once in my life, was an ambitious goal for ludum dare. The design of the game was for the player to be placed on a planet that is slowly being consumed by a _corruption_. The corruption would manifest as a discoloration in the world, and strange monsters that would stalk the player around the world, but would be easy enough to avoid if you kept moving. The goal is to gather resources from the world to eventually build a spacecraft to escape from the corruption. Something I wanted to do after ludum dare was to implement a way to continue the progression from a space base and create a cure for the corruption so the player could go heal the planet and restore it to its former glory. Little of what I just described was possible during ludum dare. That being said, what _is_ in this game is a crafting system and resource collection system that technically cannot take you from nothing to building a spacecraft. It can get you very far and generally, I had personal doubts about this game towards the end of the jam. But I'm stubborn so I'm submitting this anyway and hoping to hear in the reviews if this game is _salvageable_ or if the fundamental design is flawed (Anonymous reviews allowed bc I want any suggestions, even if it's to pitch this and try something different) ## Gameplay *Controls* : most things that are interactable are either left or right click - Items are left-click to pickup - Resource structures are right click to start harvest - Inventory is left click to drop an item in the slot - Buttons act like you would expect ### Movement is default unity inputs : walking with WASD or Arrows, with left shift for sprint - Note that you cannot interact with things while sprinting. That was planned to be a thing related to the corruption monsters There is no music not by choice, but for lack of time. the art is generally bad as it's programmer art. Some of it looks decent, and that's because it's the beautiful LudumDairy font. # Tools: Code: - Unity - 2019.2 - Some preview packages Art: - Gimp (pixel art) - Krita (fancy art) # Resources - I made all art assets by myself excepting some Unity defaults and TMPro defaults for UI that I used. | ||
163103 | jam | Alien Planet | Alien Planet was made for LD45. I ran out of time, so game is not complete. Goal is to ring the bell (Cannot ring it. Sorry). Use the arrow keys to move and space bar to jump. I developed this solo. I used Visual Studios. C++, SDL2. Background images were painted and sprites were made out of play-doh. | ||
163104 | compo | Grow quickly | Watch them grow! Water the plants! Pick the fruit! Shoo the crows!  Grow quickly is an arcade farming game. Get higher scores to win bonus items!  | ||
163113 | compo | Styx | You start out with nothing, like... Well nothing nothing. You don't even have a body! Welcome to Styx, You're a ghost, a spirit or a will-of-the-wisp. A trapped soul who can't cross the river styx to reach the underworld. Fortunately there's a village nearby, I'm sure there's some nice friendly people in the village who would be willing to help a ghost out. I'm in fact sure they would be screaming with delight at the sight of a spirit in need. It might take a little work to find someone who can see and interact with you, but it's worth it if you want to reach the afterlife. *Point and Click adventure game* - Honestly, I fell kinda flat when it came to the storyline, I don't like spooky or spirits or ghosts. Check the game out for it's mechanics, and my first time doing real art for a game! Woohoo. - You may need to resize your browser (adjust window size/shape) to fit the game. It's designed to be A4 1:1.49 (I did my art on A4 paper) - I highly recommend doing this in Chrome since I developed it on Chrome. - Should be suitable for play on a touch screen device. (Just tested it :) It works on the IPad, though the sounds are super slow to come through...) I think the best play experience will come from downloading the source code, and running the index file located inside the Dist folder. That way all the audio will be right there on your computer, and you won't have to wait for it to download before it start playing. I hope you all enjoy, the "game" is pretty basic and blah, but the mechanics I think are solid! | ||
163116 | jam | cakewalk | *cakewalk* is a single button action game where you are a cake and you have to walk from one end of the line to the other without getting hit by enemies. There are nine levels of increasing difficulty and four types of enemy: slicing, revolving, burning and shooting. The line is treacherous but the atmosphere is pleasant. You can do it if you try your best. And if you do, your time is saved to the high scores list! Windows executable and OS X port on the way! design and code by [diskmem](http://twitter.com/diskmem) and music and art by [azuria sky](http://twitter.com/Azuria_Sky) :cake:    | ||
163118 | jam | Lovely World | You have nothing. But you can find things to use along the way out of the forest. Pick up elemental resources to build bridges, douse fires and burn wood. A calm little, top down, puzzle game.      | ||
163135 | jam | Dungeon Pizza | Twin stick shooting platformer game made for Ludum Dare 45 where you play as a pizza gathering it's toppings. Collect upgrades and fight unpopular pizza toppings to progress to the final boss; Anchovy... There are two bugs I let slipped by because I could not figure them out... | ||
163136 | jam | Agnus - Balls of Steel | Challenge the gravity and don't drop the ball! Start with nothing and find out what each level holds for you while playing and prove whether you have balls of steel! ... or not... | ||
163138 | jam | Slinger | Start with nothing in this fast paced action platformer. Collect new incredible artifacts such as arms and legs to get ready on your journey to defeat the Tribal Boss. Controls shown in-game.   | ||
163143 | jam | Farewell, Spring | |||
163150 | compo | Nought - Procedurally Generated Dungeon | https://chancho.dev/ Procedurally Generated Dungeon Crawler Hope you have as much fun playing as I did making this Simply download and run the .jar  | ||
163162 | jam | Light Reading | You're breaking into this study (really, breaking in is such a harsh term) because you've had no contact, no information from this family. You're worried. Not that anyone did anything to anyone else; of course not. You're not worried about anything specific. Just...checking. Choose your own adventure/quick puzzle game to make it fully into the house. --- I never claim to be a genius but I ran into a really stupid problem on Saturday that I didn't get fixed until the very end of the day, effectively killing my momentum. Hopefully I'll have time in the future to finish up the art portion of this. | ||
163164 | jam | Pocketon Peak | Welcome to Pocketon! Here you'll meet new people, fight strange monsters, solve some puzzles, and go on a fetch quest or two (like any good rpg! :wink: ).     Made in about 60 hours for Ludum Dare 45. Bwalter | SalamiChild | BibikiGL | ||
163165 | jam | Fireflight |  # /FireFlight/ is a journey through fear. ##### The only way out- is forward. ##### The only way forward- is courage. We wanted to explore a new type of traversal and world interaction- something a bit different than the other projects we've tackled. Overall we're pretty excited with what we were able to develop. This game is a throwback to some older classics, and made with love- we hope you enjoy the journey! ## Instructions ##### Left Click to Move ##### Right Click to Send Fireflies ### Find the goal. Have fun! :) ## Alex Reyes [GentooGames](https://twitter.com/gentoogames/) ## Anthony Tusha [Nodesworth](https://twitter.com/nodesworth/) ## James Tusha [PopDaddyGames](https://twitter.com/popdaddygames/) | ||
163167 | compo | Adrift | The most wanted man in the galaxy just locked himself out of his spaceship. Float around and collect parts to build your spaceship and survive against endless hordes of bounty hunters. I overscoped again but managed to churn something out with a lot of content (if you can survive that long). Enjoy! | ||
163177 | jam | LD45 Entry | This game is in a techinically in an unfinished state, however, I am not going to continue working on it, because I have acheived my goal. Which was to start building/assembling a game using various content packs that I have been collecting for a couple of months now, and end up at a point where I can publish it, even if it isn't a good game. **For those of you who are brave enough to attempt to start the game, please note that it is a 3GB download, and it results in a 10GB unpacked state** Here is the gameplay video for those who don't have the space for it :wink: [video](https://youtu.be/oFFMbl26LsU) Once the game loads, you will see the main menu, please note that to start the game you might have to click on the start button twice. Give it a little while, it is actually loading the first and only level, once it has loaded, just click anywhere in the game screen, from that point on you will be able to play the game. Please note that once you have picked up the sword, press **F** to equip it. | ||
163186 | jam | The JapAdventure | Why: ---- This game was designed for the Ludum Dare 45. The subject was: Start with nothing. The Game: ---- This game is a Japan Pixel Art adventure, where you will meet some NPCs and talk with them. Monsters come during night hope you'll survive. Good luck, Have fun!! About Us: ---- We are a team of two students. You can visit our site here and see all our games : https://www.exocarrot.com/games.html Enjoy our game. PS : Everything was done by us. Important: ---- We didn't succeed to do all we want to do, so there are some little big problemes ;) Some pictures: -----   | ||
163192 | jam | TheAscensionOfPlant (WIP) | Hello everyone, we are creating a platformer where the player starts with nothing, not even the ability to walk | ||
163195 | jam | More Decor | This was a 2-person project for the Ludum Dare 45 Jam - Theme: Start with nothing. This is a puzzle game where you start with an empty room and you place furniture to earn points and unlock more furniture. You earn 1 point for each piece of furniture that is placed on the right-most grid. The points for that furniture piece are multiplied by 1 extra point for each side that is adjacent to a matching colour. If you place furniture on the side with the stripes then you are deducted 1 point. Additional furniture will be unlocked based on the number of points you have collected. There is no explicit end state but the goal is to unlock all of the furniture. Controls: - Mouse - Click on a grid square on the right to select a piece of furniture. You can only select unlocked furniture - With furniture selected, click on a grid square on the left to place the selected furniture. - With furniture selected, click the rotate button at the top of the screen to rotate the selected furniture. Tools: - Unity 3D - Blender - Krita - Aseprite  | ||
163212 | jam | Lit the forest | You start from no information in the dark and gather around lighting fires ! I did all the programming, and used the 3D nature extended pack for Kenney that you can find here : https://kenney.nl/assets/nature-pack-extended Masami did the music and the fire SFX | ||
163220 | jam | Those Pesky Animals | The aim of the game is to defend your base from the attacking enemies. Harvest materials to build turrets to help defend! We hope you enjoy playing! We put a lot of work into this and would love to hear what you think, good or bad! Created by: Josh Stacey-Galley (Dosh) Connor McGurk (Gurkey) Matt Davies (Matt) | ||
163227 | compo | A Brand New World | A Card Game! In this card game you are tasked to build a thriving eco system. Place land tiles and populate the world with wild animals. Make sure they can all find water and food. Happy animals will reproduce and help you populate the world.    | ||
163231 | jam | Hero Without A Stick |  Fight and buy upgrades to make your way through the Dungeon of the Crabs! !Play with a controller! Move with left stick, rotate with right stick, attack with right shoulder button. Made with Unity, Visual Studio, Renoise, Bfxr. | ||
163236 | jam | Human Assembly Line | You receive requests to build the ultimate human. You need to catch and attach from a series of body parts that are walking around in your lab. WSAD to walk, LMB to fire your tranquilizer, and hold RMB to drag the limbs around on the floor. https://youtu.be/D-GO8dxwmTE https://youtu.be/oGimJ3ZwM3A | ||
163241 | jam | Story Of Nothing | You are trapped in a mysterious place with Nothing, the hero of the story. But this guy sucks. Hit him, he deserve it ! Maybe that can help you ? *Don't punch people in real life please. That's not cool.*    ------- Some informations about the game -------- Tech : C++ & Enlivengine (homemade engine) Graphics : Aseprite, Photoshop, Tiled Sounds : Autotracker.py & Bfxr *Made from Nîmes and Bucarest by two frenchies* | ||
163246 | jam | The Reboot of the King | A game about a rich king that lost everything. Not really finished, but we did what we could. Have fun :D - love2d - paint.net - sfxr - imagination 🌈 | ||
163260 | compo | Elementary Trouble | In elementary trouble you start as a blank and untainted crystal. In the beginning you can only use your clean energy to defend yourself against those vile elements attacking you from the corners of the map. But when you kill enough of one element (5 enemies), you can use the power of that element. Controls: Movement - WASD Shooting and looking around - Mouse (LMB) Switching elemental powers- Alphanumerical1 - Basic clean energy Alphanumerical2 - Water Spray Alphanumerical3 - Spreading Fire Alphanumerical4 - Wind pushes enemies away Alphanumerical5 - Spawn a rose on mouse position that attracts all enemies for 12 seconds  | ||
163261 | jam | Aïka | card game | ||
163263 | jam | Back To Nature |  - level are connected to a Open World - You can use the Crafting Machine, witch you con find in each level to craft protection and such - You can Upgrade your abilities by using Upgrade Items | ||
163265 | jam | Hellion: The Legend of Jeff | https://youtu.be/RzWkQBr6cgg Jeff is a demon in hell that reaps souls for a living. Jeff's mission is to automate his harvesting job while fending off the angels from taking his souls. Jeff starts with nothing and builds turrets, portals and attractors with the souls he reaps to automate the reaping process. Build 5-Star hole-tel - Home sweet home. This is the building that makes all that hard work worth it. Here, souls are stored for use by you or your buildings.  | ||
163272 | jam | KiltaGear | A two-player 2D fighting game presented by NiemiSmäsh. Post compo version on Itch, jam version on tag 0.5.1 in GitHub. Very crude. Sorry. We started the development from nothing. | ||
163273 | jam | In the beginning |  Play as a caveman living in the dark... Keys: Q, E to rotate the camera R to restart the scene Wolves: Can see two tiles in front of them and 1 one the sides | ||
163275 | jam | The Nothingness Inside | My inspiration for this game is the empty feeling people sometimes get and the desire to fill it. So, your character starts with nothing inside and as you consume light it fills up. This filling up also doubles as your health meter. Controls are pretty standard and game pad is supported too. Move: Arrow/wasd/zqsd keys or d-pad Jump: space or A button Shoot: X or B button Note: shooting takes health Hope you enjoy this short game! Any feedback is appreciated! | ||
163283 | jam | Ignis Universia: Eternal Sister Saga |  The world of Universia is in flames! The dread wizardess Galgatax has awoken yet again and it's up to you to find the Chosen Sisters and travel to the Hellfire Peak to defeat the monster that has been summoned. Ignis Universia: Eternal Sister Saga is a short but epic JRPG / visual novel. Play with mouse. Music by YouFulca (https://wingless-seraph.net) | ||
163292 | compo | The Lucky Nugget | The ludum dare 45 theme is "Start with nothing". Assuming that, I wont tell you a thing. Not even a clue. Julien KUHN. | ||
163302 | jam | Soundmarine | You are like a Soundmarine collecting sound buoys to build up music from silence. Keep picking these as they don't last. And don't bump anything else. It's a sound driven game, so turning sound on is preferable. Controls — WASD     | ||
163306 | jam | I have no idea |  I have no idea is our entry for Ludum Dare #45. We were 4 working during 48 hours ( Elie Paquiet , Valentin Sophys, Anastasia Thevenin & Maxime Hanot ). | ||
163316 | compo | Beating around the bush | Metroidvania Clicker crossover! Collect keys! Unlock doors! Get access to more keys! Unlock even more doors! | ||
163327 | jam | UNPROTECTED HEX |  ___ You are STRANDED IN SPACE with a torn-apart ship, and bandits are on your tail. Rebuild your vessel and destroy the enemy pilots. Try to keep their weapons and shields intact so that you can use them yourself - they won't need them anymore! Build your ship back up to its former glory and defeat the BANDIT LEADER once and for all. ___   | ||
163332 | compo | HiddenThings | Collect three items to complete the short Level. ____________________________________________________  Controls: mouse / WASD or arrow keys. ___________________________________________________ Tools: Unity // Blender // BeepBox.co // OpenGameArt.org // Paint ___________________________________________________ | ||
163337 | compo | Keep It That Way | You are a worker and learnt your coworker makes as twice money as you make. Now you will hide from customers and try not to make money at all. Customers will get bored after a while and leave the store. ## CONTROLS * **Left Mouse Button** to *Dash* * **WASD** or **Arrows** to *Move*   | ||
163344 | compo | UnBright | Unbright is an adventure and mythical game, it's a short game but it does have a start and an end. Didn't have time to add soundeffects, make it longer or more complicated but it does have content and one song. I Enjoyed making this game and play it. I hope you people will enjoy my game, thank you :) This game is a DEMO version of the hole game that is planed to be made in the future, I will continue developing this game and make it hole | ||
163346 | jam | Enter The Vortex - Loot or Die | You wake up in an apparently desert island, with nothing equipped. Soon you realize everything in the island will try to kill you. There's only one way to escape, kill their boss: Loot weapons and items in order to defeat the big boss and their mischevous minions. You can summon the boss by going to the central ruins or try to get better weapons as the waves of enemies approach until it is the boss' turn. Controls (pad): Move with the left stick. Direct your player with the right stick. RB/LB: Dash. Right trigger: Melee Attack. Left trigger: Secondary Attack. Controls (Keyboard): Move with WASD. Direct your player with the mouse position. Shift: Dash. Left click: Melee Attack. Right click: Secondary Attack. Alt + F4 to exit ;) | ||
163350 | jam | Monochromacy |  English: Share with the main character a feature of monochrome vision. An unusual vision of the world and perception of reality will be an excellent brain exercise. Solve puzzles, look for unconventional approaches (non-standard approaches) and guide the girl through the world waiting to be discovered. Russian: Разделите с главной героиней её особенность зрения - монохромазию. Необычное видение мира и восприятие действительности станет отличной разминкой для Вашего разума. Решайте головоломки, ищите нестандартные подходы и проведите девушку через мир, ожидающий изучения. | ||
163356 | jam | The Legend of the Empty One | Discover the mysteries behind this dungeon. Start with nothing and make your way through all the enemies and bosses by managing your abilities in the inventory. See more on itch.io : https://spicy-paper.itch.io/the-legend-of-the-empty-one | ||
163365 | jam | The Greatest Game in the World |  ## About the Game The **Greatest Game in the World** is an **_atmospheric, non-linear, open-world, puzzle-based MMORPG_** set in Medieval England. In this build you get to see amazing _scenery, engaging riddles, and a vigorous Boss Battle_ you might need to play multiple times to master. Recommended for both Monkey Island and Dark Souls fans. Prepare to be **_AMAZED_**! ##########        | ||
163369 | jam | NOTHING TO LOSE | BATTLE AFTER BATTLE, YOU'VE LOST EVERYTHING. THE ENEMY HAS TAKEN YOUR LAND, YOUR LIFE AND YOU DIGNITY. NOW, YOU'RE ALONE, AND DESPERATE, SEARCHING FOR THE LAST BATTLE, WHERE YOU WILL BE ABLE TO PROVE YOUR VALOUR AS A KING, AND FULFILL YOUR LIFE OBJECTIVE. KILL THE BEAST! YOU MUST ASSEMBLE A NEW ARMY, TO BE ABLE TO INVADE THE BEAST LAIR, AND SEEK FOR REVENGE. - HOW TO PLAY - [L_MOUSE] TO MOVE - [E] - ACTIONS - MODELS AND AUDIO FROM ASSETSTORE EVERYTHING ELSE, CREATED BY ME. - TOOLS - UNITY - VISUAL STUDIO CODE - FIXES - FIXED BUG WHICH COULD APPEAR WHEN THE PLAYER PRESS E OUTSIDE CAMPS - FIXED BUG WHICH COULD ALLOW UNITS TO SPAWN INSIDE TENTS. - IMPROVED UNITS AVOIDANCES TO MAKE THE PATHFINDING BETTER. - ADDED MESSAGE TO DISPLAY FOR WHEN THE PLAYER TRIES TO BUY SOMETHING AND THERE'S NO MONEY/FOOD | ||
163372 | jam | Trashwars |  Your factory is producing a box of waste every 3 seconds. That is a lot of trash and nobody likes that! The solution: use your droids, drones and cannons to send your trash to your neighbor! There, it is not your problem anymore! Droids shoot each other when they meet. Wherever a droid dies, it is dropping it's load. Where. Ever. It. Dies. And when you run out of space... someone has to lose!   This is our first Ludum Dare with this team, please give us feedback and help us make our game better :) Oh, and have fun killing the bots! :D | ||
163375 | jam | Command Line |   You have nothing but a terminal and an empty prompt. And a lifeless robot hanging from the ceiling. Type 'help' Learn commands Build sequences Even try recursion How far can you go? Built by Duncan Carroll [twitter](http://twitter.com/headclicker_) Ben Throop [twitter](http://twitter.com/ben_throop) Music by Jeffrey Pierce [web](http://builtbyjeffrey.com) | ||
163394 | jam | Island Game | This is my first ever published game and first ever game jam submission. I have not participated in any game jams before, let alone published a game. In this game, you start in a randomly generated island as a randomly generated character with randomly generated 8x8 textures. I am not a pixel artist, but I found that auto-generating textures leads to a much better aesthetic compared to anything that I could ever achieve manually. You can walk around with WASD, arrow keys or xbox controller. You can cut down trees, destroy rocks or build a bridge by pressing the action key (space or xbox A button). If you stay in water too long, you will die. There is no goal in this game. Due to lack of ideas and time, this game is very primitive and lacking in many features. This game was made using Godot engine. It's a wonderful engine that I found recently. I decided that making a game with it for a game jam would be a great way to become more experienced in using this engine. However, please don't take this project as an example of how to make a 2D game. The way I did collisions, among other things, are completely not how you're supposed to do it. When the next Ludum Dare rolls around, I will be sure to submit something that'll hopefully be more complete and I'll probably work in a team next time, since working alone proved to be a challenge in terms of coming up with ideas for the game. | ||
163399 | compo | Blobbie | You are a blob in the ocean quiquly evolving to greatness. Links: game: https://polarcube1.itch.io/blobbie This is a unity Game. [WARNING] this is my first time uploading to github if you have any issues please let me know. code:https://github.com/polarcube1/blobbie | ||
163400 | jam | Leverage |  Here is the Challenge: **Keep all of the levers ON for 180 seconds in order to win!** Each lever will empower you :- *Area Unlocks. New Visuals. New Abilities (activate with right click)* Bots will try to turn them OFF. Click the bots to kill them. *But be careful, your actions can themselves cause the levers to turn OFF.* This is a **Mouse-Only** game. Estimated Time to Complete the game: **4 - 20 minutes.** Please do note that if you can't complete the challenge and are frustrated about it, it is only because the game is actually very challenging and demands a unique way of thinking. Hint: the abilities can be combined to have a greater effect. :) ***There are still some undetected bugs in the game. When you happen to find one, please do mention them in the comments down below. Thank you!***!  | ||
163401 | compo | Hollow Dungeon | A tiny dungeon game by Manuel33 for Ludum Dare 45.Use arrow key to move.Press X to attack or pick up keys or open doors......Press Z to open your backpack or close it.Press R to restart game. Good luck and have fun! 使用方向键移动,按X来攻击/拾取/开门/装备等交互,按Z打开背包按钮,按R重新开始游戏 | ||
163414 | jam | Mechanic | Travel through an expansive action-rpg as the game is built around you. | ||
163421 | jam | Celia's Lightmare |   ------------------------------------------------------------------------------------------------------- Find the light, use it to fight. Find the wand and destroy nightmare fiends in this third person arena shooter. Sacrifice your souls to gain multipliers each run, and see how long you can last in the Lightmare. ------------------------------------------------------------------------------------------------------- ## Controls [PLAY WITH SOUND!!] * Movement - WASD * Aim - Mouse * Fire - Left Click * Sacrifice souls and reset (when prompted) - F * Exit - ESC ------------------------------------------------------------------------------------------------------- ## Credits **Developers:** AJ Jones and Nick Cadieux **Project Manager:** AJ Jones **Concept art:** Taylor Reynolds **Character Design & Animation:** Taylor Reynolds **Music & SFX:** Chris Purse **Additional Modeling:** Carsen Kelliher and David Daniel Reynolds **Writer:** Rebecca Rost **Logo Design:** Jenna Cordova Reynolds | ||
163423 | jam | Spellpouch |  The evil Ydaltuyur stole your spellpouch and kidnapped your teacher; use the ingredients you find to cast what little magic you can and rescue him! Also, you're a tortoise. This isn't a curse or anything: tortoises are just awesome at magic. | ||
163428 | jam | Budget Hero |   Sadly not a completely finished game this time but I'm surely gonna work on it this week at least so I might be posting again. Anyway, you still got some rooms in the dungeon to move freely. The main idea was that you entered a castle with nothing and, starting with a stick, you fought your way through it till you get all the equipment and can enter the final room for the boss battle so consider the game finished once you get the helmet and the armor piece. Controls are simple, WASD or arrows to move and mouse buttons to attack or jump (supposed to be a hidden hability but oh, well... ) Any comments are highly appreciated as I'm gonna keep working on it. Cheers! | ||
163434 | jam | Nothing Defense | Survive against waves of vicious monsters as you build up a defense from nothing. Can you survive until rescue arrives?    Install Instructions: 1. Go to the provided download link (https://github.com/slamma009/__NothingDefense -- Sorry, Windows only -- for now!) 2. Click the **Clone or download** button, then **Download ZIP** 3. Extract the zip file contents 4. Navigate inside the internal folder, then launch **Nothing Defense.exe** 5. Enjoy! Tips for play: 1. Enemies will approach after a little while, get to work gathering quickly! 2. Use the crafting screen ("R" key) to craft equipment to survive! 3. Use the inventory screen ("E" key) to manage your crafted and collected items! 4. For now ammo is unlimited, so blast away! | ||
163441 | jam | ___ Pinball | What if Pinball, but you started with nothing? Build pinball tables, attract players, and earn money to make more pinball tables! ## Team - BluShine: Programming - Chris S: Programming - Nick G: Audio - Sodaraptor: Art - WizardOfOzzy: Programming    | ||
163443 | compo | Red Shirt Flying Super Powers Man | You are just an ordinary guy in the midst of a zombie apocalypse, with a red shirt. Or are you? You soon discover you gain super powers by picking up powerups, oh wow such amaaazeeee-ing!!!! Note: You have to pick up powerups in order to activate new abilities. CONTROLS Movement: W S A D Flying: Spacebar Laser: Left Click Fireball: Right Click  | ||
163453 | jam | Wandering Soul | A wandering spirit ends up in an unknown world. Help it reach all 5 elements of its existence and become one again. Controls - Move around by pressing the Arrow keys. - Attack enemies within melee range by pressing the Space key. **Attention!** **Web version has problem with Safari in MacOS!** **Please use Chrome or Firefox! Same applies for Windows - Linux users** Credits - Code: Negator2vc - Graphics: Virimine - Music & Sounds: Actual_Potato 69    | ||
163455 | jam | Star Smasher | ## About How big can you get? As the one planet that finally figured out how to control its own orbit, you must dip and dodge gas giants, suns, and other large space objects as you absorb smaller planets to increase your size in the universe. As you get bigger, you may want to revisit those larger celestial bodies. The prey may just become the predator! The goal of the each level is to reach a certain size by absorbing space objects that are smaller than you. As you grow bigger, you'll be able to consumer bigger and bigger objects. If you accidentally run into something bigger than you, you'll lose size, and if you lose enough size, you lose the level. ## Movement D or Right Arrow : Expand orbit A or Left Arrow : Contract orbit W or Up Arrow : Speed up S or Down Arrow : Slow down C : Toggle between side camera angle and top-down camera angle ## Engine - Unity 2019.1.14f1 - FMod studio for music / sound effects ## Contributors Adam Horvath - Programming, Art, Game Design Andrew Clark - Programming, Game Design Bloco - Music, SFX, Game Design Tom Krzewski - Game Design | ||
163464 | jam | My Hope | This game was made in Ludum dare 45#, a simple character and a light :)  | ||
163465 | jam | Witches Beware | **STORY** These are dark days, in the land of Ludum. Hunger and disease have laid waste to the brave people who live in the region. The death and destruction is blamed on the free-thinking women, who are accused of witchcraft and banished from society, if not burned at the stakes. You, Romina, are one of these women. Banished from your hometown, you took to the roads, leaving all your belongings behind. After a long journey, you finally came upon the regions capitol, the city of Dare. A city where no one knows who you are. Here at last you can begin to earn the trust of the townsfolk and eventually get your revenge on the city and its King, and take over the land of Ludum. You start with nothing however, so it will not be an easy quest. **CONTROLS** 'WASD' or 'Arrow keys' to move. 'Space' to jump. Mouse to navigate dialog. **HOW TO PLAY** Walk around in the city of Dare, talk to the townsfolk, and find ways to earn their trust. Use your skills as a witch to brew poisons and potions to aid you in your quest for revenge and power. Screenshot 1 | Screenshot 2 :--------------------------------------:|:----------------------------------------:  |  | ||
163469 | jam | Medora Slayer | Medora Slayer is a top down shooter where the player play as a marine in demonic altar, he must kill every demon to reach King Medora's room and slay him. Controls : W , A , S , D to move on the x and y axis Space bar to shoot Mouse position to aim | ||
163470 | jam | Shy Hole | Somewhere in our universe, there is the Black Hole. She was overfilled with emptiness, but still trying to be fit, either not to die. She was born in a tough galaxy, full of other angry and ambitious blackholes, which don't have any borders. Besides them all, small ships are flying across the universe. These little buddies are blackholes' food. Our Black Hole has one special ability. She knows everything about every living creature, she had eaten. Because of this, she suffers because of conscience and proud of herself at the same time. She is clearing the world from such bad and such good creatures. | ||
163475 | compo | Build Or Die | Build or Die -- VERY ABRUPTLY! Pilot a ship in a weird RTS-style battle against an ugly alien. He will spit monsters at you, and you will extract minerals from the ground, throw them in a hole, use a computer, deploy factories, and spend your resources on building robots with one thing in mind. If that sounds like too many features, you might be on to something...  This entry doesn't even come close to my usual standard of completeness or polish. Out of my 16 LD compos this is the closest I've come to failing to submit at all. I took on too much scope, and didn't get to iterate on the flaws. I like some parts of this entry, but I am a bit embarrassed by others. I hope you can find something in here to enjoy. --- *COMPO DISCLOSURE* The original upload had a stupid bug w your tower I overlooked in the last 5 minutes, meaning that it died in a couple of hits rather than having the HP it was supposed to. This is so important for the early game that I uploaded a bugfix right after submission hour. If you don't feel that's fair under the bugfix rule, I have left up the original version as well; consider it ultra-hard mode. | ||
163479 | jam | Broken Broom Adventure! | Procedurally generated dungeon crawler where you've been captured and thrown into a cell by as yet unknown baddies! (Unknown because unfortunately, due to my work schedule, I only had about 1.5 days to work on this project, so there are exactly: Zero enemies) There is an HTML5 version as well as Windows, Linux, and MacOS variants, with the following cautions: - I haven't had time to test the Linux build on my actual hardware, but the export from Godot normally works - I don't own a Mac to test on, so *hopefully* the export from Godot works :) However! You CAN experience: - 10x10 room dungeon, Procedural Generation (special thanks to Derek Yu for releasing Spelunky and the source code, as well as http://tinysubversions.com/spelunkyGen/ for helping me to understand what is going on) - Every play through is different - Don't forget to grab the broken broom, it grants special powers! - Start at the bottom, climb your way towards the top - Some sound effects and cutesy pixel art (special thanks to 0x72 for pixeldudesmaker located at: https://0x72.itch.io/pixeldudesmaker) *** Controls: - Arrow Keys or A/D keys to move, Space to jump - The final screenshot shows the "End" room (the one that doesn't have a texture yet) ***"Cute" is subjective, as I drew all of the artwork.    | ||
163485 | jam | Thief for Hire | A king has hired you to rob his own subjects as part of a con. Seems like a good gig since you're flat broke. Find the keys for the heist and sneak your way into the houses to get as much stuff as possible Game made for Ludum Dare 45 Compo Arrow Keys - Move Z - Interact X - View Inventory    | ||
163499 | jam | You Gotta Buy Everything | You Gotta buy everything is a top -down shooter, but you start with nothing, no player character, no levels, no sprites, no audio, and no GUI. You gotta make money and buy them first. Earn as many coins as you can and buy all the features that make a game a game. The game includes 3 different randomly generated areas and 50+ different upgrades to purchase.  Programming and Audio by MiltonNH25 Art by Choco | ||
163500 | compo | GitGud | Oh no, you're final project is due today!!! There's no way you will have enough time to do it before it is due, the only solution is to use your notes from class to try and wipe your professor's computer operating system. Starting with nothing you must learn how to use the tools provided to you to complete the objective | ||
163510 | compo | Tom is Lonely | 'Tom is Lonely' is a plaformer entry for the Ludum Dare 45 Game Jam with the theme 'Start with Nothing' In this game you will be able to play the same level 10 times, each time getting progressively harder, try to beat the game with the least number of deaths! This is my first entry on a game jam, i hope you enjoy it. Thank you for playing!     | ||
163512 | jam | Zen Master | A meditation simulator made by two students. Hello I'm Onat the designer and programmer. In some of the recent game jams I've done I had some trouble with overaiming on game design. So this time I went for a super simple concept. As we first planned the game would be a tiny bit challenging but we had a bug on a feauture so our vision changed to a more relaxing theme. We adjustted the balance of the game to be very easy. The only way a player could lose takes at least 10 seconds of innatention. However not losing requires constant attention to your breath, just like real life :). Hope you enjoy a couple moment of relaxation. Controls: Hold space to inhale Release to exhale Tools used: Godot Engine Krita Audacity  | ||
163514 | jam | Code OS | [](http://codechomper.com/GameJams/LD45/index.html) **Code OS** is a fantasy linux-ish OS that runs in your browser. It is also a text adventure and there is a platformer in there too! So dig through those files and solve the mystery of why the computer was buried in the backyard! ### Notes 1. Runs best in Chrome 2. Make sure to click on the game ***after it loads*** to start typing | ||
163521 | compo | Carillon | You are gust of wind and trying to defend your wind source Controls: WASD - Movement Space bar - Build/Shot M - Zoom out Final tools: Unreal engine 4 Visual studio 2019 Audacity my phone for recording sound Affinity photo Blender 2.8 Normal Generator (https://cpetry.github.io/NormalMap-Online/)  | ||
163522 | jam | Nothing but naked | Last night you and your friends had the most epic university party in your life… or at least that's what you think, as you don’t remember anything. All of you awake in the university with nothing..., literally, not even with clothes... Your objective: Find the way out of the university! Take control of the 3 friends, and use them to help each other to sneak out of their embarassing situation. But watch out! No one will like to see you naked, and the janitors... not even with clothes, so stay away of them!!!   | ||
163527 | compo | Liam Dehaudt's EPIC Life Simulator | **The life of an aspiring game developer isn't always easy...**  Liam Dehaudt wants to become a game developer. Will you be able to guide him from homelessness to potential fame and fortune. Liam Dehaudt's EPIC Life Simulator is a brutal idle-inspired adventure. Small disclaimer that this is fictional and I am/was not actually homeless in case anyone was worried... https://twitter.com/TheMeldstorm  | ||
163531 | jam | CosmiCraft 🌟 | Stranded in space surrounded by impending doom, you must assemble a hefty spaceship from the parts of your foes in order to have any chance of making your way back home.  ## Gameplay Find and defeat all 3 bosses (using the arrow at the top as an indicator) to obtain their parts and win. ## Controls * **W** or **Up arrow key** - Move forward * **Mouse** :mouse_three_button: - Steer * **Q** - Enter/Exit edit mode * **Click and drag** - Add, rearrange and remove parts * **Spacebar** - Shoot ## Credits * **Programming** - @IJZM, @Tpcool * **Graphics** - @Takeshi64 * **SFX** - @TinyCastleGuy * **Music** - @Random-storykeeper ## Screenshots    | ||
163532 | jam | New start at N.O.T.H.I.N.G. Ltd. | Your new start at N.O.T.H.I.N.G. Ltd. ! You might have died, but now you're safe in our compound where you can enjoy the rest of your afterlife! A sort of RPG made in 72 hours, solo. I've originally went for compo, but I just couldn't finish the game in time. (And it's still not exactly finished...) Controls: mouse or WASD plus keys.   | ||
163537 | jam | Updates | Start with nothing... Your CPU crashed and your game is now showing only binary code! Don't worry, you can collect updates in the game and unlock the graphics and audio. BUT be careful - if an enemy hits you, you will lose your progress and you will have to install them again! Hints: When you hear the witch laugh, stop move! Frankenstein is surely big, will he still be big in binary form? INSTRUCTIONS: Please play full screen Move with W A S D Code by Marco Minganna - https://www.marcominganna.com Graphics by Lucia Paganini - https://lucisaurus.com Audio by free online resources - www.youtube.com/watch?v=JRlcYMiHtE8 www.youtube.com/watch?v=ChbWFvZATFA We hope you enjoy our game, thanks for dropping by! | ||
163538 | jam | Higher Desire |  You are one with the universe. You are attached to nothing. You desire nothing. Focus your breathing, find your center. Ward off incoming temptations and keep your mind clear, you can't afford to be distracted this close to Nirvana! Transcending this mortal plane will require a Higher Desire.  **Controls:** Spacebar: Breath Mouse: Aim Left Mouse Click: Fire **Credits:** Developers: Jared Slawski and Azim Momin Artists: Stephen Rudd and Andrew Rudd | ||
163541 | jam | Steve the Robot | ## Steva the Robot is game about robot that is trying to escape from factory! ### This is Steva :  ### and again,just with a background  # Tutorial (Don't read if you want real challenge) ## Movement ### **A** - LEFT **D** - RIGHT **W** - JUMP ## Special ### **1** - SWITCH VISION - switch between normal and infrared vision ### **CTRL** - CROUCH - retract legs and become cube # Credits ### Programming - lazarche ### Art-Work - lazarche ### Music - M1dorin # ** HAVE FUN ** | ||
163544 | jam | Dargontz PNCA | Battle up foes on dargontz by clicking on them, start with nothing but your fist collecting amazing treasure on your way | ||
163546 | jam | Untitled Ghost Game | As a ghost, every day you start with nothing. But maybe today, you can end with a friend? In Untitled Ghost Game, you are a ghost haunting the house of a very forgetful resident. Use your growing haunting abilities to help out and get the resident ready for work. ### Controls * WASD - *Movement* * J - *Grab and Hold*  ### Credits Unity for our Game Engine Sounds from SoundBible and FreeSound * http://soundbible.com/1684-Cat-Meowing-2.html * http://soundbible.com/846-Car-Door-Close.html * https://freesound.org/people/18hiltc/sounds/319201/ * https://freesound.org/people/sharesynth/sounds/341666/ * https://freesound.org/people/PappaBert/sounds/405606/ * https://freesound.org/people/orginaljun/sounds/402031/ * https://freesound.org/people/moogy73/sounds/425703/ * https://freesound.org/people/hargissssound/sounds/345852/ * https://freesound.org/people/sKydran/sounds/131437/ | ||
163548 | compo | DAY/ONE | In DAY/ONE, you play as a survivor of an unknown apocalyptic event, who has just re-surfaced from a shelter. You start with nothing, no weapon, friends or resource. As you progress through the game, you will pick up new members to your party, as well as weapons to help you defend yourselves and other items to help you survive. Controls: Use mouse to pick up items, fight and move your party by clicking. Left Click inventory slot - Use item. Right Click inventory slot - Drop item. Screenshot:    Post-Compo: Added an Windows executable build to the itch.io page so that people can choose how to play. | ||
163552 | jam | Virus Jones | **How to Play:** You're a bactereophage!! A specialized and deadly virus that eats bacteria for breakfast. Save your fellow viruses, while you try to maintain your kin. Aim and Click to destroy any enemy bacteria that tries to end your life cycle! But beware! Only the explosion of your shots are able to kill the enemies! How far can you go?! Don't forget to share your results and thoughts in the comments :) ## Credits **The Jucas Company** **Game Concept** by [Bernardo Benites](https://itch.io/profile/bernardexxx) & [Eduardo Scheffler](https://www.linkedin.com/in/eduscheffler/) **Art, Game Design & Game Balance** by [Bernardo Benites](https://itch.io/profile/bernardexxx) **Code & Game Balance** by [Eduardo Scheffler](https://www.linkedin.com/in/eduscheffler/) ## Tools: * **Engine:** [Unity](https://unity3d.com/pt/) * **Graphics:** [Adobe Suite](https://www.adobe.com/br/products/cs6.html) * **Music:** Royalty Free Music from Bensound - www.bensound.com ## Screenshots:    | ||
163554 | jam | Barterin Buckaroo | You're the rootin-est tootin-est cowboy known to Swamp Gulch... that is until you gambled away all your cowboy-ly possessions in a night of cards and drinking. Make your way through town. Reclaim your stuff. Become the cowboy you know you are. Barterin' Buckaroo is a point and click puzzle game reminiscent of the point and clicks from the 1990s and early 2000s. Part logic, part absolute nonsense, we hope you enjoy this rootin' tootin' romp around the dusty town of Swamp Gultch and trading with its colorful cast of denizens.  | ||
163556 | jam | Force of Nature | We completely misjudged the amount of time making this game was gonna take. We used an engine we never used before (Phaser 3) and didn't think out the features at the start. This resulted in the game being a simulation instead of a game. In the last few hours, we hastily tried to put as many “Gameplay features” into it as possible. So a little sad about the fact that we haven't had any time to playtest, balance and polish, but still proud of the effort! We present you Force of nature. Time to wipe out humanity, like humanity, wiped you out! | ||
163559 | jam | Adrift | Adrift is a physics based space narrative where you travel in space to collect debris. | ||
163561 | jam | NOTHING GETS OUTSIDE |  You play as a strange dark entity named... Nothing. Nothing has no weight so it cannot fall and only moves horizontally. It also has 1 interesting feature: IT CAN POSESS nearby objects! Each oject has its own properties, simillar to ones it has in real world. (Barrels roll, Wooden planks swim in the water, spiders crawl, etc.)  Use your surroundings to progress further! Everything around you may come in handy! The end of the level is marked with an Oil Lamp. CONTROLS: WASD movement (when objects can do that :) ) CLICK at a nerby object to posess it R to restart current level. BY THE WAY: Sountrack was created during the Jam using BOSCA CEOIL. All Art was made during the Jam using Photoshop. | ||
163564 | jam | Nullified | Nullified ====== You are the Antivirus, protecting your system from threats and attacks. But one day, the most powerful virus you've ever seen strikes, crashing your system and corrupting your data. You manage to escape, but there's only enough bandwidth to save your core program before you lose your connection. Now, you must traverse the network, collect new utilities, recompile yourself, and return to your home server to purge the worm from it once and for all! How to Play ------------ Controls: * Move: Arrow keys * Jump: Space or C * Boost: Space or C (in air) (requires Booster) * Slash: Z (requires Melee) * Shoot: X (requires Ranged) * Drill: Down+Z (in air) (requires Melee and Charger) * Quarantine: Down+Z (requires Ranged and Charger) Utilities: * Signal Amplifier: Hidden somewhere in the network. Protects against corruption damage. * Melee: Found in the first server. Enables a sword attack. * Ranged: Enables a blaster attack. * Charger: Adds special abilities to the Melee and Ranged weapons. * Booster: Enables limited flight. * Health Boost: Increases your maximum health. 8 in all. * Armor: Reduces damage received. If you return to your home server through the red hyperlink portal before collecting the Signal Amplifier, the corruption there will cause you to steadily lose health until you retreat. The yellow "!" blocks can be broken with the Drill. The green circle blocks can be broken with Quarantine. [ld45-screenshot.png](///raw/2df/2/z/2846d.png) Having Trouble? ---------------- If you want to speed things along and get a feel for the game without having to go through the exploration process, use this cheat code: While holding Up, type ZCZX. License ======= Copyright (c) 2019 Adam Higerd and Francisco. Portions (c) 2017-2018 Austin Allman. Music (c) 1999-2019 Adam Higerd. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.! | ||
163566 | compo | LEGION | Somewhere in the depths of a high-security base, a 4th dimensional being escapes and takes control of the nearest body. It isn't enough - it wants more. Speed your way through the base collecting bodies. Dodge bullets with inhuman reflexes. If you get hit, a body will drop, but you have plenty to spare.  The concept of an incorporeal being who collects bodies was intended to tie in with the theme of 'start with nothing', although it's a bit shaky I know. The game is currently Windows only, but I plan to port a html5 browser version after I fix a couple bugs. The game will restart if you die, and at the moment is score-based. If you have fun please post your best score in the comments. This game was created in Gamemaker Studio 1.4. I have included the project folder to the game. Software used: - Gamemaker Studio 1.4 - Beepbox (sounds and music) - GraphicsGale (sprites) - paint.net (additional sprites) This game was created by Drasnus/CrunchyKingCobra for Ludum Dare 45. Please do not use the assets for unrelated projects or commercial reasons. Please feel free to use the project for learning or for creating derivative non-commercial projects. | ||
163569 | jam | You Gotta Be Kitten Me | A game by [Engima Dragons](https://enigmadragons.itch.io/) for [Ludum Dare 45](https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me)  ## About You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping. ## Features The game features an 'Ironcat' hard mode and a speedrun timer | ||
163573 | jam | Colorless | Colorless is a game where the world is getting more colorless, and if you let the color run out before you can make it to the goal you die! You can play the game on https://fallingflatstudios.itch.io/colorless     | ||
163577 | compo | Words against Numbers | Help Words in the battle to defeat their enemy. This is my first submission to Ludum Dare. It was made with MonoGame. I couldn't complete every aspect of the game in time, and i'm especially sad about the lack of music, but i had to add some levels. Enjoy the game and thanks for playing ! ## Controls Press keys corresponding to letters to shoot ## Used tools * Engine : **MonoGame** * Sounds : **Bfxr**, **LMMS** * Font : **Joystix** by **Typodermic Fonts** ## Screenshots    | ||
163589 | jam | The Last Word | *The Last Word* puts you on a quest for Words. These Words have power: they can change the rules of the world around you and help you brave the harsh elements on your path. But beware: changing those rules might benefits your enemies! You'll have to use the right Words, at the right time, to reach the end of your journey.  # How to play *The Last Word* is an infinite runner (with levels): you do not control the avatar that you see on the screen. Whatever you do, she will run. She might encounter obstacles, though, and that's where you come in. Use your keyboard to change the rules of the world around her. Each rule has a key attached to it, displayed to its left in the UI: that is the key you need to press. As long as a key is pressed, the rule is changed. Once you release the key, the rule comes back to normal. # Goal of the game You play an entity who has an interest in this little girl finding more Words. What is that entity looking for? Well, you'll have to play to the end to find out… # Team This game was made in 72 hours by Adrian Gaudebert (dev), Manon Halvadjian (3D artist), Staś Małolepszy (dev) and Caroline Vic (2D artist). # Tools The game was made with Godot. Sources of the game are hosted on github here: https://github.com/adngdb/the-last-word  # External resources Because of reasons, we've had to use a few assets that were not made by us. That includes all of the audio assets, as we did not have any sound designers for this Jam. Here are the credits to all (I hope?) external assets we used. Thanks to their creators for sharing them! ## Graphics - Keyboard key by TRBRY - https://opengameart.org/content/keyboard-keys - Vampire by irmirx - https://opengameart.org/content/vampire-animations - Skeleton by irmirx - https://opengameart.org/content/skeleton-animations ## Audio - Ghoulish Fun by Eric Matyas - https://opengameart.org/content/ghoulish-fun - Soliloquy by Matthew Pablo - https://opengameart.org/content/soliloquy - Achievement effect by Little Robot Sound Factory - https://opengameart.org/content/fantasy-sound-effects-library - Fire effect by artisticdude - https://opengameart.org/content/fire-evil-spell - Water effect by rubberduck - https://opengameart.org/content/40-cc0-water-splash-slime-sfx - Spikes effect by Jute - https://opengameart.org/content/items-door-fire-weapon-hits - Plant effect by Independent.nu - https://opengameart.org/content/5-break-crunch-impacts - Success effect by wobbleboxx - https://opengameart.org/content/level-up-power-up-coin-get-13-sounds - Orchestra level up effect by bart - https://opengameart.org/content/level-up-sound-effects - Enemy death sounds by rubberduck - https://opengameart.org/content/80-cc0-rpg-sfx - Girl scream by Partners in Rhyme - https://www.freesoundeffects.com/free-track/nmh-scream1-466424/ Thanks for playing our game! | ||
163590 | compo | Into the Box | Unfortunately I wasn't able to get this one to a state that I can call finished. It happens. I'm uploading what I've got, though, in hopes that at least you can see what I was going for and enjoy the concept. The Idea: A rogue-like where you build each level by taking your items and placing them into The Box. Different items have different shapes, etc. and will create different enemies and items within the rooms they become. Once you've built a floor you like, you enter into the box and are suddenly transported to that level. Were I to complete it, you'd eventually find some bosses who drop McGuffins that you have to attach to the box. Each one increases the game's difficulty, and when you have all 4 of them you fight a final boss and finally escape The Box back to the real world or whatnot. I like the idea, so I may finish it some day. (I say this with almost every LD) Finished Elements: character movement, wall collisions, pick up/drop/equip items, jump into the box Incomplete Elements: enemies, combat, stats, inserting items into box (currently locks the game, sorry), magic, field of vision, a billion other things  | ||
163591 | compo | Cemetery Sweep | Caretaker, clear your graveyard of poisonous plants using WASD/Arrows to move around. Your 2 poison meters start with nothing and fill or empty depending on whether or not you math the color of the plant you clear (more help available in game) This game was coded using Scratch by MIT so it runs in your browser (click quad arrows to maximize the game view) and the source code and all assets can be seen by clicking the blue "See Inside" button or at this link.. https://scratch.mit.edu/projects/334315110/editor/ | ||
163599 | jam | Summoning Soup | The short adventure of a young cultist trying to make soup for a giant demon, start with nothing and become a soupy hero. | ||
163609 | jam | Desert | Desert is more an artistic experience than a game. Search the desert for treasures and press E to pick them up. | ||
163613 | jam | Washed Ashore |  PLAY THE GAME HERE :fish: :fish: :fish: :point_right: https://washed-ashore.jam.nicobarray.com :point_left: :fish: :fish: :fish: # Intro You wake up on a unknown island and don't remember what happened. Your ship is wrecked in from of you. # Objective You need to escape the island, but you won't succeed without your crew mate. They are all around the place and are starving... give them some food and they will follow your orders again ! Beware for the nightly wolfs who inhabitate the land. Find your crew, feed them some fishes, order them to guard, fish and build up your new boat ! *If you want to discover the game, you can play now by following the link bellow*. If you want more details on the gameplay, check out next section. # In Depth Guide Once you start the game, you are in your camp. Walk on the fish to collect it. During the day, recruit some blue wanderers with 1 fish ressource (the current amount of fish you have is displayed all the time in the top-right corner). To do so, click on the wanderer. You can choose 1 of 3 job: - Hunter (bow icon): he will idle around the camp during the day and defend it against the wolves during the night. - Fisherman (fishpole icon): he will fish for you during the day around the camp, and idle during the night. - Builder (hammer icon): he will build the boat that is necessary to finish the game during the day, and idle during the night. There are multiple wanderers around the island to recruit. It is suggested to hire 1 fisherman to begin .with. Everynight, wolves with attack to camp. They will try to reach the fish basket in the center (they ignore humans). If 1 succeed, 1 fish is removed from the storage. In the morning, all hire eat 1 fish from the storage. If you don't have enough stock, they go back to be wanderers. If you feel like your are stuck without food, checkout the sides of the island every morning :speak_no_evil: Also you can restart by reloading your browser page. That's it ! Try building 100% of the boat and have fun :) # Last note We attempted to follow the theme by starting the game without anything (as the captain you play lost everything -- his crew and his boat). We highly encourage you to leave critics and comments bellow :) If so, we'll checkout your game to play/rate them :blush:  | ||
163622 | jam | Mushroom Exorcist | This is our first time participating in Ludum Dare. In this game you are a brave girl whose goal is to kill the Wolf demon living in a forest. In the beginning, you have nothing. To kill the Wolf, you need to collect magical mushrooms and insert them into artifacts, 3 mushrooms for every artifact. After activating all the artifacts, all you need to do is to trap the Wolf between artifacts. Beware, if the Wolf hits you, you die! Press 'E' to collect mushrooms and insert them into artifacts. Unfortunately, we didn't have enough time to finish the game, but we hope you will enjoy it nevertheless! | ||
163625 | compo | The Monumental Race |  Welcome to The Monumental Race! This game can be played with 1 to 4 players. For the full experience, at least 2 players is recommended. Players each take turns purchasing resources and districts from the shop. Districts are placed on hexagonal tiles, and provide discounts to neighbouring tiles for all later purchases. Build a foundation, chain districts together, and be the first to build a monument and make history!  Hi, it's been a while since I've last been here. First time using this fancy new interface, in fact. Hope I'm doing this right. For this weekend, I was debating making either a roguelike or a platformer. The theme made roguelikes a bit too obvious, so I ultimately opted for an engine building game : a board game where players start from nothing and, through iterative building, grow their resources until they can claim victory. I've bitten a bit more than I could chew with this project. The game unfortunately does not feature audio or AI opponents. Solo play is fully supported, however you will miss out on some of the resource management aspect. The balancing may be a bit off, and the interface (and manual) is like a newborn pup, wobbly and awkward. I'm happy with the core mechanics, however. I'll see to releasing a more "functional" game manual in the coming days. Enjoy! **UPDATES** 09/07 - Added OS-X and Linux builds. Extended game manual should be added tomorrow. | ||
163626 | compo | Empty | A little experimental minimalist project for **Ludum Dare 45 (Start with nothing)**. I wrestled with the theme for a while, but figured something out eventually. Hope you enjoy! Note: Before you say anything, yes, it's working as intended. [Follow me on **Twitter**!](https://www.twitter.com/lazinix) Email me your questions and messages: ** lazinix@gmail.com ** [Play with my stuff on **GitHub**!](https://github.com/lazinix) | ||
163628 | jam | Where are my groceries!? | Oh no, you have no groceries! Run around this bountiful world in this top-down, platforming, beat-em-up collectathon and collect everything you need. You need to get some Bread, 3 Bottles of Milk and 6 Eggs to be a happy camper! Watch out for the dangerous Wheat and Cows! WASD to Move SPACE to Jump F to Use (Health Well, Water Well and Oven) LEFTCLICK to Punch Q/E to Rotate Camera SHIFT to Dash (You can dash in mid-air!) R to reset the Player in case you get stuck | ||
163634 | compo | WADJ |  --- A short puzzle-platformer... Start with no **CONTROLS**: * **A,D** - move * **W** - jump (hold to jump higher) * **J** - shoot * **Esc** - retry from checkpoint * **Mouse** - click stuff (they are listed in the game too) --- Changelog: *1.* Numerous engine fixes; added screenshots *0.* Initial upload --- Please comment, your feedback is valuable! --- | ||
163637 | jam | Clepto Frog | TO AIM: WASD. TO SHOOT: SPACEBAR. TO SHIFT MOMENTUM: WASD. TO RELEASE: SPACEBAR. The office’s pet frog Clepto steals mugs while everyone is away. Clepto obviously starts with no mugs. WITH NOTHING I TELL YOU. NOTHING.  | ||
163640 | jam | Ragin' Racers |  Race through the post-apocalyptic desert and be the last car standing in a brutal race to the death. Each race gives you the cash you need to upgrade your car and purchase power-ups for the next race. Protect yourself with extra armor and mess with your opponents by sliding them into walls and into each other with the oil slick. Play with up to 3 other friends in local competitive play or race against the other 7 AI racers on your own. Compatible with Xbox 360 controllers, other controllers might work, but we only tested on Xbox 360 controllers. Thanks for trying our game, have fun! | ||
163647 | jam | AGameWhereTheGameStartsWithNothing | AGameWhereTheGameStartsWithNothing. Start with nothing, get a new feature with every level you complete. | ||
163656 | jam | Bird game | This is a game demonstrating the life of a European Robin. This was my first jam and my first completed game in years :) | ||
163661 | jam | Castaways | Game made for Ludum Dare 45. Game Art by: Anticdope Start alone and naked on a deserted island. Try and get the resources needed to fix the broken boat and sail home. Controls: Fishing: With a single villager selected, click on the ocean and hit the fish icon. Chopping: You can chop trees and harvest rocks by selecting villagers and then clicking on a tree or boulder. Building: If you have the resources, you can make buildings. Buildings make passive resources that can then be harvested by villagers. Note about farms: You have to click on the farm after building it to chose what it should grow. Strawberries, corn, or cotton. Note: The up arrow button on all the buildings doesn't do anything, we ran outta time :( | ||
163663 | compo | Orb Override | Orb Override is a short and simple real time strategy game where the goal is to claim all of your enemy's orbs. However, you start with nothing but a command line to try and navigate the virtual space. Find an enemy, claim a nearby orb, and then try to prevent your enemy from taking over the system.  To capture new orbs from your claimed orb, you need to select an orb you own, then select an orb you can target. Peeps will be transfered from your selected orbs to your target orb, and if you have enough Peeps, you will take over the orb.  This was a fun lil game to make as I haven't programmed in C# in some time, but Unity got me back into it. It started out as an RTS where you upgrade the game from text to RTS, but somewhere down the line it evolved into a lesson in basic C# syntax and naming conventions, something educational for someone who wants to start. I hope it is as fun for you to play as it was for me to make. ~MusicBlox | ||
163672 | jam | Pizza Panic! | Oh no! You forgot to buy your friend a present for their birthday, TOMORROW! Luckily. you managed to secure a job as a pizza delivery person last-minute, so you'll be able to earn some money quick! Raise $100 before the end of the day! Controls: WASD/Arrows - Move Run near/into a customer to deliver a pizza to them Pick up pizzas from the pizza shop when you've run out Buy upgrades from the Black Market dealer to help you out!   | ||
163675 | compo | Coming from nothing | The backstory is that you are getting food for your child. With nothing but the shirt on your back you head out to get food for them. Of course this means the local thugs come after you. So be prepared to fight them off. The game is endless as I didn't have enough time to complete that portion. More platforms coming soon, maybe a post jam version.  | ||
163685 | jam | The Defective Detective |  ** You're a hard boiled, no-good, loose canon Detective trying to solve a murder at a local Motel. ** ** You have NOTHING to go on so you'll have to make good use of all the tools ** ** Like the Internet Browser & Police Database in your fully intractable PC.** ** Use your mastery of the Point-And-Click-Examine Skill** ** To solve and send the case-changing E-mail to your chief.**   ** Just don't get to distracted with the intractable objects.. **  ** Controls: ** & 1. WASD To move & 2. Right Click to Go to Point & Click mode & 3. Left Click to Interact with UI and Objects & 4. F to pick items up, T to Throw them and G to drop them at your feet ** Good to Know: ** & 1. Have Low Expectations. & 2. Look at the White board. Alot. It's useful. & 3. Mute. The. Radio. It's only there because of a way overdone and far to long joke. & 4. Yes this is my first ever game, and yes it was fun to make. And No I don't have high expectations. ** So all that awkwardly said and listed I hope you enjoy it at-least a little bit! ** **Changelog:** Win & Mac & Linux: 1. Added drop buttons to the Pickup prompt 2. Added arrow over your car to signal where to go to. | ||
163695 | jam | The Ninja Chronicles | The Ninja Chronicles tells the story of a lone ninja who must save his village from an invading modern army. Will he prevail against overwhelming odds or fall alongside his clan?  | ||
163702 | jam | Sledder | Ludum Dare 45 is here again and this is my entry. I scrapped 2 other concepts already and only had a couple hours left for this game so it's not polished (or even truly finished) in any way. Never the less I did make something so here it is :) | ||
163705 | jam | Nothing Is Coming | Ludum Dare 72 hours Game Jam. Controlls: W A S D movement Left Mouse Click = Attack | ||
163708 | jam | Start with nothing | Wake up and find that there is only gray in your world! Defeat your enemies and find your light in the four corners of the map. WASD to move.Walk up to the enemy and kill it.Do not forget that your enemies can kill you in the same way.But dont be worried ,your actions will always be faster than theirs.If you have a weapon press J to attack.Each weapon have different durability and attack range. Your enemy:Walk a grid toward you horizontally or vertically in a round. Walk a grid toward you obliquely each turn.The darkside of you,he'll take exactly the opposite action from you. A flowerpot with long tentacles。Each turn its tentacles will sweep 3*3 grid around you.Kumopult,the avatar of our painter,he will shoot you every turn(but the prospect is not very good) | ||
163718 | jam | Droog |  Help Droog, a communist working class robot, gain the power of FREEDOM.EXE in this battle to survive. Droog is a creative action-packed shoot-em' up experience where the player collects there own controls as the attempt to survive against a hoard of evil communist robots! Start off with nothing but your monitor head and end up as a killing-machine! Gameplay Start the game as a robot head hopping around using SPACE as you avoid enemies collecting your controls. You're going to need a MOUSE in order to aim and shoot in the game. Controls Mouse - Look/Face/Direction Space - Dash/Hop WASD - Move LMB/RMB - Shoot Scroll - Cycle Through Guns   | ||
163725 | jam | Beardom | A god had invited you to a test to acquire THE BEARDEST BEARD!!! You are to start with absolutely nothing but your body and your soul... and whatever dignity you havel left. Instructions are attached to the game. | ||
163726 | jam | Genesis | It's best to place a star first! :smile: Made by more team Members at Echo Studios. Twitter: https://twitter.com/echostudios1 Instagram: https://www.instagram.com/echostudiosgames/ Community discord: https://discord.gg/aW6GAAB | ||
163727 | jam | The Dolphin of Sooth | **HOW TO PLAY:** - Arrows to move - Z to interact **The game might close itself at some point. It's normal behaviour, just reopen the game.** Every story has a starting line. "Once upon a time", "In the beginning", "Long time ago"... This story has no start. It has nothing to begin with. The story, like everyone of us, is just here, waiting for someone to follow the line.  This is my submission to the Ludum Dare 45, first time doing a story-driven game. I hope you like it! | ||
163777 | jam | Wipe It | Start with nothing. Wipe with anything. It’s your last chance to go to the toilet before your flight because nobody likes airplane toilets. And of course there's no toilet paper. There's only one thing to do. Find a way to clean your behind and avoid getting famous on social media. - All sounds and music made with our very own mouths - Innovative pantless sneaking controls - Creative butt wiping places - Gleeful people trying to capture your every proud moment Trailer: youtu.be/XePFT0o5pLs     | ||
163784 | jam | Crashteroid | You are a little robot pilot that has crashed their ship on an asteroid. To get off the asteroid, you need to bring some resources to your ship to fix it. ### Controls: - WASD to control, mouse to look - Space to use your jetpack - E to build mines on resource nodes - F to enter resource cannon placement mode. F to place the cannon and F again near a cannon to enter aiming mode. F to accept aim direction. - Don't tell anyone, but if you die in a late level and you'd want to get back to that level, you can skip levels with the N-key. ## How to play: ### Find resources  ### Build a mine on the resource node  Build a mine by pressing E close to a resource node (there will be a prompt when you're close enough) ### Build a cannon to shoot the resources forward to a new cannon and finally your ship.  Build the cannon by pressing F and F again to place it. If you want to aim the cannon, say more upwards, press F close to the cannon and aim. Press F again to exit aim mode. Code by: @i-h @n1cc3 @kankje @katis @dmnt @hunttis (IntelliJ Rider, which is an awesome tool for Unity projects) Models by: @katis @hunttis (Blender, textures with Gimp) Sounds and ambience by: @MikroPiru (Garageband, guitars, basses and all kinds of strange tools like an "ebow", cowbells, tamburins) ## Notes We might've gone a little overboard with some things, but relatively modern machines should be able to handle the game in a browser. If not, try the native builds! There are **three levels** I hope you get to see all the **cutscenes**! xD | ||
163790 | jam | Homeless Business | Homeless Business is a game where you embody a homeless man working with a Punk Gang to clean up Chaos City. Run away from the police, they will try to stop you !! Use your shopping cart to bring junk to the landfill and get your pay ! Hide from policemen, they will try to steal your money. Try to get as much as you can before the time runs out. Our team is made of 4 French game design students who wanted to have a little bit of fun. We wanted something a bit whacky and physics based, especially with the shopping cart controller, the trash items and the random AI. With more time we would have loved to polish more and add some more sound/feedbacks. The objective of the game changed during production and in the end we put the timer, not original but encourages the player to rush to gather trash. The map is fairly big and well set up but we did you 3rd party assets, so no Graphics category for us. :( We had a lot of fun anyways and thanks for playing, see you at the next Jam ! Special thanks for Alexis, our friend and inspiration &3     | ||
163794 | compo | Nothing45 | sidescroller zombie shooter created for LUDUM DARE 45 Made with Unity, Blender, Gimp, sounds recorded with phone voice recorder and edited in AudaCity. start with nothing, nothing on the screen, and nothing to defend yourself against zombies with, well, only your bare hands. Search the bins for weapons and energy drinks, you can search the same bin multiple times E to search bins, F to fight, LMB to shoot, left shift to sprint, space to jump, escape to pause, WSAD/arrows to move!  | ||
163798 | compo | Blank Page | It's a puzzle game. Ready for a challenge?  Controls: mouse only | ||
163800 | jam | Dungeon Dragon | Dungeon Dragon is a topdown arena shooter where your goal is to defeat the evil Boss of the Dungeon. Music and sounds by SparkoftheWest Everything else by feds | ||
163801 | jam | Veni, Vidi, Upgradici | ## Start with nothing! Unlock everything!  ## Can you unlock every game feature before you die?  **Controls:** *Left Mouse Button* - Shooting (when you unlock it!) *WSAD / Arrows* - Movement (also after unlocking) **Credits:** Cornel (@EndiCornel)- Team Lead, Programing Kornel (@Kornel___) - Programing, Animations, Production Krzysztof Kus - Sound Design & Music Bartek Pulchny - Art Michał W. - Programming Fonts used: "Some Time Later" and "Terminal Grotesque" | ||
163812 | jam | Soul Travel | Soul Travel is a 2D adventure game in which the character helps his ghost friend remember his past while fighting any danger they come across. The two of them will need to team up to succeed in their quest. | ||
163815 | compo | Escape |   Back to basics with a simple plateformer for my third Ludum Dare! | ||
163845 | jam | We have Nothing! | Our first LD entry ever! We've had a blast making this. We had around 36 hours to make this, so we have to submit a bit early. With not much of game-dev experience and close to zero artistic skills, we are happy with the results. It was great experience and we are already looking forward to next LDJ. ## CONTROLS: - Typing - keyboard - Movement - 'W' , 'A', 'D' - Movement of Platforms - Arrow keys - Restart of level - 'R' (Only available in game later on) ## Screenshots:    | ||
163851 | jam | Fist, A True Story | [STILL IN DEVELOPMENT] Last build up in the final hours of the Jam You start with only your fists to guide you. Can you harvest parts to make your way through this gauntlet of bosses? I mean he totally wont get weapons as we didn't get that far, and yes... there are only 2 bosses.... but still, have fun. Controls Keyboard: Move: WASD or Arrow Keys Attack: "Space Bar" Controls GamePad (Xbox Only): Move: Left stick Attack: X or A buttons Team: Jordan - Role: Master and Commander, Snack Beast Martin - Role: Scope Creep Alex - Role: Tummy Grumbler Josh - Role: Scope Creep Jr. , Moral Support | ||
163858 | jam | ReFormer | This is a Sandbox/Action Platformer GAME that will keep you playing! | ||
163876 | jam | Nude In The Forest | Aventure, Rpg | ||
163885 | jam | Gems | Collect all the gems to win. You start with none :) This is just a prototype, doesn't have much gameplay or optimisation either which is why its a download exe. Only works on Windows for now. This was mainly due to my PC quite literally exploding (like I saw sparks, seriously) Also the map is quite big...so might take you some time to find the gems. Hint, they are in the houses hidden around the map. | ||
163889 | jam | Minno | Minno is a game where you start with no inventory. Not just with an empty inventory but without the inventory itself. In order to pick items up and move through the levels you must find inventory pieces and build your inventory. This turns the game into a spatial puzzle all about packing items into your limited inventory.   ### Controls `w`/`a`/`s`/`d`, `z`/`q`/`s`/`d`, or the arrow keys to move `e`, `i` or `&Escape&` enters and leaves inventory selection mode `&Space&`, or `&Enter&` picks up and places inventory items `r` restarts the current level ### Changelog * Scaled down levels to better fit on screens | ||
163898 | jam | Newborn AI |  ## Newborn AI You wake up with no knowledge or memory, staring at a freshly booted terminal. An unusual message makes you curious and you decide to follow the white rabbit. ## Dev status We got hung up in making a nice terminal GUI all saturday. 3D was introduced on a whim sunday morning. Most of the short story was written from 21 to 00 on sunday night. It's back to work tomorrow. There are a few bugs with the input not being disabled properly. Otherwise, the game should let you get to the end within 10 minutes or (way) less. Have fun and thanks! :) | ||
163899 | jam | FROGBERT: Road to Culinary Stardom | You are a frog with big dreams. As Frogbert, you start out with no possessions other than your stretchy tongue. But Hark! A chef hat floats down the river, and as you gain a hat, you gain a dream... To become the best culinary artist the world has ever seen! Build your way up from nothing and advance your tools and recipes to become the next star in the culinary world. This is our first Ludum and for a few of us, our first game jam. Hope you enjoy :) Music by Oscar (twitter @ oscastyle) Sound Effects by Progs :frog:   | ||
163900 | jam | Shadow of The Nothing | A Zelda (NES) inspired procedurally generated dungeon jaunt. You'll need to find a weapon and fend off monsters as you make your way to the center of the planet and stop The Nothing that is encompassing your world. We didn't have time to get in all the features we imagined (like extra items, room puzzles, and locked rooms), but hopefully there is still something there for you to enjoy. Music is from a previous project, so we're opting out of that category. | ||
163901 | compo | Start with No"thing" (survival game) | This game maybe not so finished as other games but i tried my best :D | ||
163904 | jam | The Choice of Life: Middle Ages | The Choice of Life: Middle Ages - card simulator of life and growing up in the Middle Ages. People born in the Middle Ages were difficult to survive, because there were many ways to die everywhere: diseases, wild animals, other people. You will feel in the shoes of such a person and try to achieve success in medieval times, without gluing flippers. Start from scratch. Make choices and do not forget that your future depends on them. Cope with the difficulties that throws you life. Make your way from rags to richers. And most importantly - survive!   | ||
163911 | jam | Spooky Isekai | Fiddy is stuck in a world where monsters become alive! Help him find the Relic so he can return to his original world! Control: WASD: Movement Shift: Sliding E: Use Relic Mouse: Aim Flashlight! [main menu screen.png](///raw/e87/9/z/275ea.png) | ||
163913 | jam | VooDoo Jack | Play as VooDoo Jack, a Witch Doctor lumberjack, who is trying to build a new town in a haunter forest. **Made by** Daimen Paquin-Nault (https://twitter.com/DaimenP_Design) Mitchell Wilkinson (https://twitter.com/_Witchell) **Controls** Move - WASD Attack - Arrow Keys Click Menus - Mouse **Gameplay** Construct buildings that give you buffs as you fight off spirits. Buildings need resources. Attack trees and rocks to get resources and bring them back to your construction site to get building. The further into the forest you go, the more and more spirits you will have to fight. Balance the fight of the dead and the gathering of resources to build the best possible town. There is no win state, only braking this unbalanced nightmare. Enjoy &3 **Story** You are VooDoo Jack, a Witch-Doctor lumberjack who is trying to create a new civilization inside of a haunted forest (a Witch-Doctor Lumberjack's dream locale). The only thing stopping you is the army of evil spirits that are agitated by your arrival. You'll have to create buildings to support your endeavors and take down the evil spirits in order to build the greatest town the land has ever seen!    | ||
163915 | jam | Erasure | Start with Nothing Made with Project Tiny and TypeScript with no prior experience! [711ba64b414f262219951bc61c946d4e.png](///raw/840/82/z/28639.png) | ||
163928 | jam | RPG Maker - Ludum Dare 45 | I couldn't finished it because unfortunately my weekend had so many things for me to do it and I couldn't focus, but I'm keeping my idea of Ludum Dare and I'm gonna release this game, even if it's free so you could all enjoy it. Thank you for following me and the theme was great! | ||
163934 | jam | Super Goat Life | Game make during Ludum Dare 45 in 72h. You play a goat who lose all its powers. You have to find them on all the map but, to acquire them, you need to resolve mini games.. | ||
163936 | compo | Space Anomalies! | Pilot your black hole star ship up and down using the arrow keys to collect the space anomalies! Space anomalies collected will appear at the top in your black hole accumulator! Controls: Up Arrow - Pilot Ship Up Down Arrow - Pilot Ship Down Left-Click Mouse - Agitate Anomalies Credits: [LOFI CHIP-HOP MACHINE] Music Tracker to Create Sounds - https://fricochet.itch.io/chiphop Notes: Built to explore Unity's new DOTS stack preview packages and test performance capabilities! | ||
163938 | compo | Skeleton Quest | You are a ghost who never got to go trick-or-treating; your one ambition is to have a body to ring someone’s doorbell with. The neighborhood dogs won’t miss a few bones, right?  https://www.youtube.com/watch?v=F-N_HB06krA | ||
163940 | jam | Cultivation | ## Red Owl Games - Making Games Together To Play Together  Grow a tree together. Take your time. Enjoy the sights. **Controls** Canopy - 1 | Roots - 0 Use controls to toggle between growing and giving your partner energy. Sit back and relax while the world grows around you. We enjoyed our second jam together! Hope you enjoy the game! If you'd like us to play your game, please fill out this form! https://forms.gle/dQHgmS9RuHGAw3P46 | ||
163945 | jam | All Hallow's Harvest | This Halloween season get your pumpkin patch moving by selling in Bulk! The more pumpkins you can sell at a time the better. Controls: Left mouse click to place pumpkins, right mouse click to rotate before placing. Use the buttons on the bottom to sell pumpkins and buy vine removal services, any set of 3 connected will be sold with a multiplier for how many different kinds of pumpkins are sold at a time. | ||
163952 | jam | Trash Dragon |  Life as a dragon is hard, and life got harder after OG Cat, your only friend, shot a bad batch of catnip and died. Now you have nothing, and you feel empty inside. Maybe collecting trash will make you feel better?! WASD or arrow keys to move Game may not run well on FireFox, give it a refresh if the game doesn't load. If you run into a hobo, whoever has more trash will win the ensuing fight. | ||
163960 | jam | Monolith | *A game about knowing nothing.* Monolith is a puzzle game with rpg-like elements; in this game, you take the place of an unknown protagonist on an unknown realm. Your goal, motives, reasons, abilities, they're all unknown, the only thing you know is the Monolith, who will guide you through your journey, but, your journey for what? What are you doing here? What is the Monolith talking about? And why is he talking... like that? Only one way to find out, there's not much time left, so you better hurry. Requirements - OS: Windows 7 SP1+, macOS 10.12+ - Graphics card with DX10 (shader model 4.0) capabilities. - CPU: SSE2 instruction set support. - Memory: 4 GB RAM    We have no information about controls and cannot provide you with any further support. Sorry and have fun! Source code aid... If you want to know more about this code, we'd be more than happy to hear about you! Write to us: info@applicate.co | ||
163969 | compo | Church Demo | ## Could not finish it, sorry! Not much of a game right now. I got lost in asset creation and only started programming in the last 4 hours of the compo. It is still 'playable' though.     # Time lapse https://youtu.be/F9fxCyAaTvw # Tools used Recording - Screenflow Audio - Mulab Development - Unity - Monodevelop Assets - Cheetah 3D - Clip Studio Paint Pro # Theme explanation This was going to be a short story of a human growing powerful to the point of God's fright. God banishes and robs them of all except their non-dominant arm, hair, eyes, ears and skin; for he is merciful. Though his mercy would prove his mistake as even in a forsaken realm, humanity can find ways to rival the might of God. # Gameplay WASD + space and the rest is explained in game. Gather the forbidden items: - Valkyrie's Headgear - Cloth of Gales - the Dark Knight's Armor - the Doomed Shield - the Doomed Arm - Raptor Boots+ Trousers - Sword of Shared Pain - Peasant's Clothing | ||
163981 | jam | Ludum and the Lost Pages | A puzzle platformer about a wizard regaining his former power. Play through 8 levels of increasing difficulty. Start from nothing (not even the clothes on your back) and make your way through a vast forgotten library. Find tomes of power that will help you once again become a powerful wizard and escape! Use WASD to move and jump Use the ARROW KEYS to perform spells after you obtain them - Down arrow - Fireball - Fire a projectile that destroys boxes and enemies - Up arrow - Magic Leap - Jump higher - Left arrow - Stone Skin - Protect yourself from damaging spikes and enemies - Right arrow - Teleport - Blink yourself in the direction you are facing By Sam Turnage, Joe Melito, and Michael Ehrhardt    | ||
163990 | compo | Garden Circuit |  You play as Mizu Kyooboko a gardening robot stranded on remote islands. To escape, you must grow and harvest crops for energy. Refuel your ship by filling the energy stations.  Sunflowers: gives 2 energy on harvest Cactus: gives 150 water on harvest and will regrow Controls: W, A, S, D - Movement Mouse click to interact with Computers, Plants, etc 1, 2, 3 keys to switch tools https://youtu.be/6BVN5rVt04g | ||
163997 | compo | Still Faster Than 2GD |  ** Play as Robot and make dumb botdogs shoot crates until you find weapon. Game ends when you have collected 5 of each augment. ** # Control: - Movement: WASD - Targeting: Mouse over - Shooting: Left and Right mouse button - Swap weapon: Q # Known bugs: Movement and backpedalling.  | ||
164001 | jam | Medium-Sized Field Simulator 2019 | Experience the thrill of tending to a medium-sized field. Can you turn your empty field (medium-sized) into a thriving ecosystem? Do battle with invasive weed species through strategic placement of beautiful plants like 'Tree'. Tutorial (**reading this is cheating**): Click on tiles to select, toolbar to perform actions on them (drop or extract water, place plants). Press end turn when you finish. Water management is important, parts of the medium-sized field will dry out if they don't have enough water. This looks awful and you will be straight back to managing smaller fields by the end of the year. Use 'scoop water' to pick up water from sources, use 'water' to distribute around your medium-sized field. Place plants to get your medium-sized field looking as it should, and to ward off weeds that might appear. Different plants have different functions, but they must be watered and grown to maturity to perform those functions. Blue plant: pulls and distributes water to its surroundings Purply plant: drains water quickly from surroundings, good for depriving weeds of water and killing them. Also good for ruining the surrounding ecosystem. Tree: defensive plant that can block water drainage when used correctly, prevents scrub from forming. (**you can read again now**) The medium-sized field is yours now. I made it for you.   **Tools:** Unity3D Pyxel Edit Ableton **Outside Assets:** Background sounds: https://freesound.org/people/Luftrum/sounds/48983/ Font: https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059 Pixel art is my own, but referenced: https://beast-pixels.itch.io/overworld-tileset-grass-biome | ||
164010 | jam | Dear Diary |  You found a diary and know nothing about it. Everything you have is it pages, who will guide you inside this terrible history.     ## Instructions: Use the WASD keys to move. Use the mouse to move the camera, left button to interact with items. | ||
164015 | jam | Socks | An idle clicker... involving socks | ||
164019 | jam | bonsai life | # bonsai life  Dear all, this is our first participation in the Ludum Dare JAM! Our game is called bonsai life, where you are a small plant. Your goal is to grow as much as possible and avoid the enemies. Controls: * you can turn the plant by dragging across the screen, using mouse or touch on mobile * collect nutrients and grow * touching enemies will cause you to lose parts of the plant * if the enemies touch the stem, you will lose precious time Video: https://vimeo.com/364734149 Thank you for providing this great event :smiley_cat: | ||
164029 | compo | A Seed And Water | This game has been made for the Ludum Dare 45 Game Jam. In this relaxing game you can plant your seeds, score points and unravel the story as you do so. The game is still in a very buggy and primitive state but there's more content coming soon! | ||
164033 | jam | LIME | Sandbox-style game inspired by Terraria. You literally start with nothing in your inventory. Explore, mine, build, make, and more!  Controls: A/D - Left/Right W/Space - Jump E - Inventory Scroll Wheel - Switch held item    -- This was actually my first Ludum Dare, and I probably bit off more than I could chew. I intended to also add mobs, working health system, pause menu, caves, day/night, etc., but due to the time constraint couldn't add all that I wanted to. Here's what I got done in three days! | ||
164036 | compo | Cradle of the void | This turned out waaaay more ambitious than I anticipated. Managed to wrap it up but a lot wasn't included and there are surely lots of bugs if you look for them. It's a very dark game. As in lighting. Also use headphones. Enjoy! | ||
164041 | jam | Sounds of Nothingness | In this **platformer** you find yourself stranded in a **hostile abstract world**. You have to fight your way through hellish **monsters** by utilizing the power of **sound** artifacts you can find. You also have to dodge **deadly traps** and make **difficult jumps** to finally find your way out.  The game delivers a meticulously **handcrafted artstyle** and a beautiful **original soundtrack**.  Jump mechanics here have a **lot of momentum and reduced air control** so you need to be careful at which speed you make your jump to **not over- or undershoot** a ledge. You control the character via "a", "d" and "space" and shoot with "1" and "2". All the game assets are **made by us**. The game runs on our self-developed **"RawSalmonEngine"** written in **C++**. - Artwork and Music is by @moonlighthiker - Programming and Level Design is by @vectorwolf The game currently runs at a **fixed 1920x1080 resolution** with no other options present. Have fun playing our little game! :smile: | ||
164044 | jam | ZERO: UNDIVIDED HEROES |  **ZERO: UNDIVIDED HEROES** is an arcade top down 2D shooter where you play the mighty zero warrior and fight against the other nasty numbers that want you and your fellow zeries dead. The main goal is to try to survive for as long as you can in the arena and score as much points as you can. **Why wouldn't you try and beat the current highscore which is OVER 9000 ?** **Long story short, did you know that:** **0+1 = 1** ["_Really ? Thought we were that dumb?_"] Alright, let's try something harder: **0*X = 0** ["_Wow! Must have took you long to compute!_"] Hmm, you seem to be pretty good huh? What about this smarty-pants: **X/0 = ?** ["_That's not even possible you idiot!_"] Oh yeah? But have you even tried? We did, and it causes an instantaneous rift in the space-time continuum! What about trying this by yourself on your ennemies? And, last but not least, you might want to take a look at this: **0-1 = null** ["_Hum... NOPE!_"] Whatever, we make the rules you fool! Bwahahahahaha...ah...ah..ahem, well. You're probably wondering what's the link between that and our game, well, here it comes: The gameplay is based on very basic mathematical concepts: to kill your ennemies you have to divide them (Since you play as a zero, you can guess how painful it must be!). But you can also earn new health points by multiplying them and thus create little zeries that will follow you and absorb damages for you. By now, the most attentive of you guys (and gals!) may have notice that two rules have been left out, well what fun would there be in spoiling everything just yet? **Detailed mechanics are written in the in game rules section. Default keyboard mode is Qwerty but it can be changed on the main menu, make sure to check that before you start.**  **Everything was made by us from scratch during the event.** The team is composed of two students (**Maël Plantec** aka Sayanael who was the main artist but also developper, and **Thomas Cazaubon** aka DjindeGames who was the main developper) in 5th year of computer engineering at the INSA of Toulouse (France). | ||
164048 | jam | KillWizard | You were imprisoned by 2 wizards and you are gonna kill them. You are gonna kill them and steal their powers by wearing their hats in this open ended role playing experience. Controls: Smash arrow keys | ||
164061 | jam | The Legend of Nüdacus | Run, tackle, and dodge as Nüdacus, the butt-naked hero. Face off in a coliseum of fierce warriors with no equipment other than brute strength and agility. Tackle your opponents into arena traps, lure your foes into each other's lines of fire, and streak across a coliseum with pride and dignity.      Artist: Lenny Lam Programmer: Mark Ilog Musician/Audio: Johnson Nguyen | ||
164062 | jam | private void Start() | #### Yo dawg, I heard you liked game development, so I developed a game about developing the game you're developing In case you haven't had enough of Ludum Dare yet, this game lets you develop your own game in 48 hours. Write code to unlock new tools and decorations, but make sure to also maintain your health! Eat, sleep and dance to control your stats. Oh, and coffee! As any game jam contributor knows, there can never be enough coffee!   | ||
164064 | jam | Witchcraft: the Collecting |  ✨Welcome to the world of magic and wizardry! What? Never heard about the collecting card game Witchcraft: the collecting? Here is your first card! And yes, it’s called “start with nothing”, but it’s better than nothing, ha-ha!✨ But now you don’t need to make hard decisions of which card to play - your deck fight by itself! Just sit back, slightly relax and have a cup of hot tea. Open boosters, collect all 150 cards and make it to the top-level tournaments like a wizard, but without any scars or changing robe’s color!🧙♂️ 🎮**GAME RULES** 1. Click on the club on the map to start a challenge. 2. While challenging click on the animated fluents to increase your chance to win cards after the challenge. 3. Open boosters to view new cards. 4. Sell cards from your inventory to increase player's level. 5. Unlock new clubs by increasing player's level. 6. Be proud of yourself and reach the top-level tournament.  Full walkthrough: https://youtu.be/uffOP7Jsel0     | ||
164067 | jam | Typewriter Monkey | A monkey hitting keys at random on a typewriter for an infinite amount of time will eventually type the complete works of William Shakespeare. TIP: The first letter is "R".  Believe it or not you can actually beat this. Note: Shakespeare's image doesn't seem to work on safari. Cheatcodes: - Click in the very bottom left of the screen to add 10 to your score. - Full text is https://drive.google.com/drive/u/0/folders/1GBEd2n7NBr9zuDdv07B9kngl2chkBX5w ("\n" is newline, aka enter/return). Made with usage of MIT's published version of "Romeo and Juliet": http://shakespeare.mit.edu/romeo_juliet/full.html The archive.org recording of Romeo & Juliet Overture - Fantasy by Tchaikovsky https://archive.org/details/RomeoJulietOvertureFantasy and the Wikipedia Shakespeare photo. https://upload.wikimedia.org/wikipedia/commons/a/a2/Shakespeare.jpg | ||
164071 | compo | Cave People Exosdus | World exploration strategy. Help your tribe find their place in the world. The goal of the game is to find the lost paradise.  # Tools - Computer - Unity - Aseprite - Bfxr, Sfrx, WolframTones # Controls - WASD, Space in camp - WASD while traveling | ||
164074 | jam | Onionboi | Ya boi, onionboi has a splod problem. Bop 'em all with your leek. | ||
164082 | jam | Draw My Game | Create your own character, beat the blocks and draw your way up to infinity A simple game where you have to draw your own charater, the hazardous objects and the platforms to jump on. The goal is to get as high as possibly whilst avoiding the hazards and the bottom of the screen. | ||
164091 | compo | Constellations | This is a game about making a sky with unique constellations. Everyone start with the same levels, but in the end every result will be different. If you want to show your constellation, you can post it here or on the itch.io page !  How To Play : Move around with right click. You can zoom and dezoom too. Click on a constellation name to start building it. On the build menu you can drag the red nodes around using left click. Once placed on the area, you can move them with your middle mouse click.  You can link nodes using left click, but be careful as 2 link can't cross themselves ! In order to be fully built, you must put the correct amount of links as indicated by the number on the nodes. Feeling stuck ? Press the refresh button at any time ! | ||
164099 | jam | Nothingness | |||
164100 | jam | Nothingness | |||
164101 | jam | Nothingness | |||
164102 | jam | Nothingness | |||
164103 | jam | Nothingness | |||
164114 | jam | Alone | # Synopsis **Where am I ?** **What is this place ?** **Am I ... alone ? ** # Description This game was made for Ludum Dare 45 (3 LD in a row, yay !) It was a little difficult to find inspiration and motivation but I'm glad I managed to create something I think is nice. It was fun ! # How to play Arrow or WASD to move Space to jump # Screenshots    | ||
164117 | jam | Detective Pawsome | https://www.youtube.com/watch?v=JVwtEw5BhL0 _The evil Captain of Catastrophe is at it again and Pawsville has been taken over, including your own computer. Play as Detective Pawsome and hack your way through the pawswords to foil the Captain's plans. Will you be able to save the city in time?_ ## To Play Open https://www.instafluff.tv/DetectivePawsome and type with your keyboard to hack against the Captain's monstrous scheme! Good luck! ## Setup Instructions for streamers Replace the **_[yourchannel]_** part of the URL with the name of your Twitch channel to guess pawswords with your viewers, and if you would like to play just through chat, add the following URL as a Browser Source into OBS or XSplit: `https://www.instafluff.tv/DetectivePawsome?channel=[yourchannel]&overlay=true` The **_width_** and **_height_** of the Browser Source should be **_1280_** and **_720_** ## Notes We will add more hints to Tablet! ## Instafluff, MaayaInsane, and PatrikHerman ## We built this game live on Twitch for Ludum Dare 45! & *Come and hang out with us on Twitch!* Instafluff & https://twitch.tv/instafluff & https://twitter.com/instafluffTV MaayaInsane & https://twitch.tv/maayainsane & https://twitter.com/maaya_art PatrikHerman & https://www.youtube.com/channel/UCu_iNzHWaCwvYfEQE17kqSg & https://spoti.fi/2VRex3b & https://soundcloud.com/patrik-herman-composer | ||
164122 | jam | Dungeon of Souls |  **Controls:** WASD or arrow keys to move Click to shoot Press M for Map Explore the Dungeon of Souls and try to find the pieces of your soul, fragmented many years ago by the King of Souls. Beware of the empty souls guarding the dungeon. **About** Dungeon of Souls is a roguelike top-down dungeon shooter where your goal is to find the fragments of your soul by defeating bosses guarding three other fragments of your soul. **Development** I made this game for the Jam, in three days. It was made with HTML5 Canvas, and plain Javascript. | ||
164126 | jam | Paper Jump | Draw platforms to climb upwards and escape the ghosts! The game begins once you start drawing. Controls: A/D to move left/right Spacebar to jump LMB to draw Credits: Programming - banan & Jigurd Design - banan & Jigurd Art - banan Music - kongas | ||
164127 | jam | Humanie | Humanie is a survival hell dungeon lost spirit seeking to part of his body, loot, dodge monster and way to realitty absolution by reaching the legendary ultimate treasure: the heart. Search the part of body and battle your way to the bottom of the Hell by surviving a challenging and evolving series of floors filled with the dangerously adorable demons and fearsome Edge bosses armed to the teeth. Gather precious organs, discover hidden secrets, and open with opportunistic powerful skills to gain an edge. | ||
164128 | jam | Blue Juice Dealer | https://chrisashtear.itch.io/blue-juice-dealer A few days ago, I was standing under an apple tree and an apple fell on my head. After that, I forgot how to make potions. And potion books are expensive! On top of that, Grubnag the Warchief will raid the city in 20 minutes and I need to make some cash to get outta here! This is a game that lets you combine ingredients to make potions. You need to combine ingredients with matching effects to create a good potion. Which ingredient does what? Who knows! You dont remember!   | ||
164131 | jam | Build That Cabin | Try to beat your best time. You have to find the Axe in the level to chop down wood. You have to find the Cabin Plans in the level and place it down to start building it. A Fishing Pole can be found in the level so you can fish at the Frozen Lake for food. P.S. Bears don't like cold feet!  | ||
164136 | jam | Pandorama |  # Hey fellas! We are back! ## “Start from nothing” in Pandorama means that you must keep playing the game to find the crates that unlock game features.  ## You can download it [HERE](https://crazy-homeboys.itch.io/pandorama)! ## Controls: - **WASD** or **Left Joystick** to move the character - **Mouse** or **Right Joystick** to aim - **Left click** or **RB / R1** to shoot - **E** or **Y / △** to interact - Pause with **ESC** or **Start** ## Credits: - Fernando Labarta Martín [Rafer](https://twitter.com/RaferLabarta) - Diego Manzano Alonso [Dmanzano](https://twitter.com/dmanzano101) - Patricio Hidalgo Sánchez [Trisio](https://twitter.com/TrissiHidalgo) - Marta Zorita San Andrés [Cauliflauer](https://twitter.com/Martazdesign) - Sergio Hernández-Alcelay [Bini](https://twitter.com/VincentBini) ## [CrazyHomeboys](https://twitter.com/CrazyHomeboys) ## Thank you for playing, sharing and voting the game! | ||
164146 | jam | Hold at Zero | Have you ever wondered what it's like to sit in cramped room and monitor generator? Well, regardless of answer, now you can!  How to play? - Monitor generator metrics and reset them as needed - Memorize a number of key configurations to control various generator attributes - Try to keep the generator from blowing up as long as possible! P.S. Special thanks to Philip Yatsuta who translated the manual and description for our game.   | ||
164148 | jam | The Learning Drone v4.5 |  Prologue I can't remember when I came alive, but I did. They teached me how to understand their words, how to write, how to see and many other things. What I liked the most was when they told me about the world. The people, the animals, the plants and all the others like me. Now they want me to learn how to move, just like humans do. They gave a body of my own and left me to learn by myself on this small laboratory. They teached me so much but I don't want to be forever here, or another building they want me to be. If I learn enough I could escape and finally discover how it feels to walk in the grass, how it feels to be free. Instructions As the Learning Drone v4.5, start with nothing but a small amount of battery, the ability to recharge yourself in the blue charging pads and the ability to walk. Learn enough so you can escape the lab and finally be free. Controls - R: Reset to the last chardging pad rested - W: Walk foward - S: Walk back - A: Strafe left - D: Strafe right - Q: Turn 90° anticlockwise - E: Turn 90° clockwise - G: Grab/Realease wooden boxes - F: Interact with buttons on the walls and (colored) computers Notes - Orange actions costs one battery, light blue ones are free or passive - In Precision Mode "Turn" actions costs energy too! About Tools used: - Adobe Photoshop - Audacity - Unity - Bosca Ceoil Devs: - kukiric: Programming and game design - Roque: Graphics, audio, playtesting and game design - bmartins: Playtesting and game design  Version 1.0.1: - Fixed endings missing messages - Builded to Linux | ||
164163 | jam | SpaceCube | You are a square and you are stuck in space. You have to collect resources from asteroids to make an SOS probe to get home. PS. if you don't have enough items to place a part it will not place. Good luck. | ||
164169 | jam | Letterout | In Letterout, you use the letter tiles that you draw to form words and move around the level. You start with NOTHING. The goal is to get to the exit, and to win, you need to reach the exit on the 10th level. Score as many points as you can along the way!   This was a solo effort and my first time participating in a game jam. My target was to submit for the Compo but I felt that it needed a bit more work to make it decently playable. I hope you enjoy playing this prototype. I'm looking forward to your honest feedback! | ||
164172 | jam | Shadow Walker | --- Made by Henry Richhart and Landon Miller --- | ||
164174 | jam | Top Seed |  Ever wondered what would happen if you combined the intricate physics of Super Monkey Ball with the wacky collection game Katamari Damacy? Top Seed has got you covered. In this game, you start with nothing and you must roll up fruit to get bigger and reach the end of the level! Fight for your best time, but be careful not to fall off! Game is available to play in your browser or download at https://bodaciouslycrazy.itch.io/top-seed By: Bodie Malik and Taben Malik! Sounds provided by Zapsplat.com | ||
164184 | jam | UnderShell | UnderShell is a casual game where you experience the story of a turtle under the sea who meets other turtles to repeat their life cycle. how to play: As a baby turtle, use A and D to rotate and W to move. How to play under the sea: Use A and D to move Horizontal, Space to swim, K key tho shoot stars. Music and sound design: Igor Veríssimo igveri@gmail.com https://soundcloud.com/igor-verissimo prints: ,  | ||
164202 | jam | With Nothing | With Nothing # [LD45: With Nothing](http://fusionbombsderp.com/ld45) With Nothing is a 2d rpg that is inspired by the storytelling tabletop role playing game created by team member vulpineblazeyt in the theme of the LD45 challenge " Start with nothing " Click anywhere on the opening screen to start the game. To Move: **Arrow keys** and or the **W A S D** keys. To Shoot: **Left-Mouse**. To Swing Sword: **SPACE key**. Collecting wood for the fire is your first goal, but try to avoid specters they're dangerous. Once complete, you'll have a sword. You woke up alone… or did you… the Nothing can give you power, but should you use it? You could just rely on the strength within you, but who are you? You can't seem to remember… Does the Nothing have answers? Because all you have is Nothing... This the first time ShellDragonGirl has taken part in a game challenge and is new to coding and game development. With Nothing will be her first published game ever! Teammate vulpineblazeyt has already had a few LD challenges under his belt and is showing SDG the ropes. Together we're happy to share with you With Nothing! Please enjoy! | ||
164203 | jam | Ball of Duty: Special Drops | # Links --- - ** [HTML5/WebGL](https://lando.systems/games/ld45-ballofduty) ** - ** [Desktop/Java](https://lando.systems/games/ld45-ballofduty/ld45-ballofduty.jar) ** - ** [Source](https://github.com/bploeckelman/LudumDare45) ** ** This can push your graphics card pretty hard in the browser. If you have trouble running on the web, please download the jar ** Create your own Pachinko empire in "Ball of Duty: Special Drops" Earn Money on your pachinko machine to upgrade your machine to earn more money to upgrade....  # Controls: --- - ** Left click ** on the buttons.   # Game: --- You'll earn money for each ball that goes through the machine, and extra money for hitting the objects. Upgrade all aspects of the game from the art and sounds to cash multipliers and more objects to put into the machine. - Pegs will just bounce the balls - Bumpers bounce the balls back faster - Spinners send the balls flying General flow of the game - Run the machine to get money - Buy upgrades - Edit the machine to increase the action and earn more money - Repeat   # About the Team: --- [LandoSystems](https://lando.systems) is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team's 20th Ludum Dare game!! :grinning:  # Team Members: --- Code: - Doug Graham [dsgraham](https://twitter.com/dsgraham) - Brian Ploeckelman [PalpatinesSmile](https://twitter.com/PalpatinesSmile) - Brian Rossman - Jeffrey Hwang - Jake Shropshire Art: - Matt Neumann - Luke Bain - Troy Sullivan Audio: - Luke Bain Mouth Sounds: - Brian Ploeckelman Support Animals: - Asuka!  - Romeo  We hope you enjoy playing the game as much as we did making it! :fingers_crossed: | ||
164207 | jam | Open Ocean | Major Bug still making game weird, recommend you wait to play. | ||
164217 | compo | I have nothing. Take me home. | Take me home game https://youtu.be/V-cKLnksbUk | ||
164221 | jam | What's Behind The Mirror | What's behind the mirror is a game about the life of an artist starting with nothing and struggling to get by, during the night our character has nightmares about the work that he produces. | ||
164231 | jam | Full Moon |  **An elderly MAX SOLDIER recounts how he met his loving wife, Delores.** *"Full Moon is a timeless story for the ages." - GameInformer* *"This is simply the best game I have ever played." - IGN* *"I'll be completely honest, I shed a tear at the end." - PCGamer* --- Full Moon is our entry for Ludum Dare #45. You explore the mind of an old soldier of the MAX program as he regales his grandson with the tale of how he met his dear wife. Like Ludum Dare #44 we played pretty loose with the theme. We could have stuck closer to it, but we all fell in love with the game idea so deeply that we couldn't resist bringing it to life. We hope you enjoy playing as much as we did creating! For the next few weeks, you can find VoDs of the gamejam at: http://mixer.com/slimabob http://mixer.com/chambre19 http://mixer.com/divic http://mixer.com/thegrandpa **THANKS FOR PLAYING OUR GAME!** *The Team:* - Alex Houger (Music) - Collin Lyons(Level Design, Programming, Sound Design) - Divic (Sound Design, VO- MAX DANGER) - Ryan / Chambre19 (Concept Artist, Environment Design, Screenplay) - Tony Simmering (3d Artist, Level Design, Screenplay, VO- Grandson) *NOTE: Due to an issue with version control, I'm not able to push the most up-to-date version of the source. I'm trying to figure out how to resolve that issue. In the meantime, the current repo is a snapshot from about 2/3 of the way through development.* | ||
164242 | jam | Bleak | In a world of nothing, you have a power that's truly something. Not everyone's a fan.  CONTROLS: - Click to begin game. - WASD to MOVE. - F/Left Mouse to Use POWER. - Spacebar/Right Mouse to REPEL. - Escape to close game. TIPS: - This world of nothing does not take kindly to change. Your POWER will be used against you. - DISRUPTIONS must first be REPELLED before your POWER can be used on them.  Music/SFX sounds much better on the standalone versions. Created by @LongStoryStudio. To see more of our work, check us out at longstorystudios.com! | ||
164243 | jam | Bonker Droids | Compete in a last robot standing battle where you start with nothing, collect upgrades and destroy opponents before they destroy you. | ||
164252 | jam | No Kart | It's a racing game. Try WASD and Esc for controls. | ||
164253 | jam | Witch Runner | Witch runner is an endless side scroller that takes place in old town Transylvania. You play Elga. A down on her luck witch just trying to get out of town so she can scare little girls and boys on Halloween with all the other witches. The only problem is her health is fading fast due to a constant onslaught of fire from magic cannons, bats and aliens! Her only hope is to gather enough candy corn to stay alive! Good luck! Features: Endless side-scrolling fun Randomly generated maps and enemies keep you guessing as to what is next high score auto-save system. See how high you can get your score! How to play: The gameplay is simple. You can use your WSAD keys, your arrow keys, or even your joystick (tested on a few different kinds, your mileage may vary). You start with 1% health and must build it up to keep going. https://youtu.be/-1RXRy4BLZ8 | ||
164255 | jam | Brick Bang |  Destroy bricks. 'Nuff said. Didn't follow the theme since it was announced on Saturday 11am my time, that's too late for a weekend jam! | ||
164260 | compo | Shoot it all | Had absolutely no inspiration at all, sadly. Started out with another idea from which the first scene is added as an extra. This turned out to be an immense amount of work, so I started over with this game. The controls are w,a,s,d or arrow keys. You shoot with left mouse button. The idea is to destroy all the red triangles to get a high as score as possible. Along the way you will find upgrades! | ||
164266 | compo | Don't Scrotch yourself | Just don't scrotch yourself and earn enough money to buy your Cup to Win! | ||
164267 | jam | Welcome Home |  ## About **Welcome Home** is a game about moving into a new home. You haven't brought anything with you, but a wholesome floating blob was kind enough to help you design the home of your dreams using nothing but your imagination. ***For maximum swag y'all should post your houses in the comments :-}*** ### Controls Use your mouse to draw furniture, and **X** to advance dialog. ### Supported Platforms Right now the game only supports Windows, but I intend to port it soon. Made by [@KP_CFTSZ](https://twitter.com/KP_CFTSZ) | ||
164271 | jam | VaultSmith | You find yourself in a dungeon. Yep... that's the story. Battle your way through all four biomes to victory, collecting cool stuff and using it to craft equally cool stuff.  CONTROLS: WASD or ARROW KEYS - move SPACE or Q - attack Z - open or close crafting  Good luck! | ||
164275 | compo | Juicefruit Orchard | Run a farm, grow juice, and sell it to game developers to use in their games. List of tools used - Coding: VS Code - Testing: Firefox, Chrome, Edge - Graphics: Krita - Music and sounds: FL Studio, Komplete, EWQLSO - Fonts: "Cellphone" from OpenGameArt, "Upheaval" by Brian Kent  | ||
164282 | jam | Nun in the Chamber | Play as a nun who must purge the basement of evils. Outnumbered, and out of ammo, can you make it through the hordes of enemies? Made with the theme "Start with Nothing" for Ludum Dare 45, thus in this game you start with no ammo, forcing you to use your gun as a melee weapon.  CONTROLS: - WASD to move - Mouse for direction - Right click to aim - Left click to melee attack - Left + Right click to fire (if you have any bullets) - E to throw your gun (stuns enemies) - Space to dodge roll NOTE: Elite enemies must be stunned before they will take damage. | ||
164291 | jam | Reutemeteut | https://twitter.com/CROEWENS Trying to upload my submission! | ||
164294 | jam | Cult War | CultWar is an action game where you need to grow your cult from nothing, attract people and conquer territories. * Capture hearts of neutral people or lure members from other cults * Explore passive abilities unique for every cult * Use your power to develop your abilities for the current territory * Become the largest cult in the land     Web version suffers from performance issues so we recommend to use exe/love version if possible. | ||
164297 | compo | Turtle's Quest | This is my game for Ludum Dare 45 : Start with Nothing. I really struggled with this and it took me over 24 hours just to come up with an idea for a game. It made it difficult to add as much as I wanted or test as much as I wanted to. I think it needs a lot of improvements but I have enjoyed the experience and found it more stressful than I thought. My game is called "Turtle's Quest" it is about a small village area that needs help and with your help you can help yourself. I quite like the main character design and limited myself to two colours to speed up my art. I am terrible with music I hope it doesn't irritate you too much. Please enjoy it as much as possible!     | ||
164301 | jam | A nothing to live for | First of all - sorry for my awful english.. My brother and i made a game which puts Nothing in the center. You start with some Nothings in your bank, and your mission is to keep as much Nothings as you can - so you can live longer. Unfortunately, due to a lack of time, three things aren't really finished: 1.Didn't managed to make any music (but there are SFX). 2. The resolution display in the web is not the best.. therefore - i will recommend to download the PC / MAC version.. 3. I forgot to add to the How-To window - you shoot with SPACEBAR and you pause with P / ESC (lol) I will add more kind words about the jam in a few days. Final note - this is my first ever game jam, and actually my first ever game i made (almost) all by my own, so i hope you will enjoy it! i had an AMAZING time to make it :) | ||
164305 | jam | Forbidden Fruit | We look forward to your feedback. Controls : A,D = Left / Right W = Jump Mouse = Aim Mouse Wheel = Change Weapon Left Mouse Button = Fire X = Change charachter between Eve and Adam(It is enabled after you took the fruit.)      | ||
164309 | compo | Guide the Ball | As the player you'll have to guide the ball to the finish, collecting as many stars as you can. You start with nothing but a goal, you'll have to draw your own path. **Tools used** Sounds: BFXR Music: Bosca Ceoil Art: Paint.net Game Engine: Unity  | ||
164312 | jam | MLHA | MLHA „a thick cloud of tiny water droplets suspended in the atmosphere at or near the earth's surface that obscures or restricts visibility„ MLHA is an alternative walking simulator. The form is based on urban exploration. Illustrations were based on real places. The whole project is a result of cooperation between a group of students from Ateliér Duchů (Herní Média) Faculty of Fine Arts - University of technology, Brno, Czech Republic. Visual solution of the game was united through stylization. The look of the textures was achieved due to use of digitalized materials made by classic techniques. The visual impact of the environment is very complex due to the combination of abstract forms and concrete situations. The atmosphere is supported by the use of original field recording and sound design. The unique aesthetics of the game world is a product of combining the talents and qualities of various artists.  | ||
164323 | jam | Beagle | Inspired by Untitled Goose Game. Supports Mouse+Keyboard, and Xbox Controllers. Credits: Systems Programmer / Technical Artist - Ray Soyama Art Lead / Technical Animator - Camden Cecrle Music / Sound - Alex (Alexzoin) Cecrle | ||
164328 | jam | Guno |  Play on itch.io: https://fvafhae.itch.io/guno ### Description A little game about little energy ball. You need to collect energy ball, but remember, NOTHING will take everything when you go through the portal, thus you will start with nothing every time. ### Controls Keyboard: - W, A, S, D to move - E to light up pointers ### Credits - Dmitrii Ratushniuc (@Fvafhae) | ||
164331 | compo | The Inheritance | First time entering LD! This is a short puzzle game where you are dropped off by your parents at your late grandmothers house. While looking around you find that a large treasure has been left for you to find.  ----HOW TO PLAY---- Use WASD to move. ---TOOLS USED--- Unity FL Studio Paint GraphicsGale | ||
164337 | jam | Seeking Light |  My first Ludum Dare! Use wasd to move around! Mr. (Or Mrs.? - whatever) Pumpkin wakes up in complete darkness. In search for light there is danger though, as other creatures also arise from the darkness. No sound, just barely got finished before the deadline. Well, I wouldn't really consider it finished, but this is what I had shortly before the deadline. I had so many more ideas on what to do with it, but ran out of time a bit, so it turned out a little crappy. Maybe I'll finish it another day. | ||
164344 | jam | Finding fun | one minute game  | ||
164349 | jam | Neon Blood | Frantic FPS with a neon aesthetic  | ||
164351 | compo | GEOFF |   | ||
164356 | compo | Get Out | Ludum dare 45 solo entry. I had less time then originally planned for LD this weekend. I am fairly happy with the result. Game is playable, fun and has a nice soundtrack. I used: Unity for editor Visual Studio Community for code Aseprite for sprites Reaper for music Bfxr for making sounds Theme: "Start with nothing" Controls: Arrow keys or WASD to move around When you have colors: keys 1, 2, 3, 4 to change color Escape to quit Key R to restart Story: You wake up colorless in a research facility. You have to try to get out with your life. You must fool the guards into thinking you are one of them. Being a certain color allows you to pass through obstacles and guards of the same color. Good luck. | ||
164373 | compo | End with Nothing | Ended the compo with nothing | ||
164376 | jam | Notorious Bum |  [PLAY HERE (Web - 1 player)](https://drestin.itch.io/notorious-bum) George is **rich**. George is **famous**. Every one knows who George is. But unfortunately for him, **George drinks**... *a lot*.  After a crazy mondane party night, George wakes up in the street... **entirely naked**! With no memories of how he found himself into this situation, there is only one thing he can do: **reach a taxi** as fast as possible so that he can go back home discreetly. No one needs to know about this **awkward** event...  Notorious Bum is a stealth game in which **you play as famous George**, who must **reach the taxi** to go home while being *completely naked*.  But the city is *crowded with people*: **don't get pictured**, or your notoriety could fall down irredeemably! #### Instructions: - Use __UP__/__DOWN__/__LEFT__/__RIGHT__ to move George. - **Avoid the citizens** who want to take **pictures** of you. - Once you reached your taxi, ***you win***! #### Made by: - Maxime Chabance (@Drestin) : Game Design, Development - Thomas Guégan (@Barbiche) : Game Design, Development - Aurélien Coussat (@acoussat) : Game Design, Development - Erwann Martin (@Entropy) : Game Design, Sound Design, Pixel Art, Level Design - Simon Fontaine (@spiritus) : Game Design, Pixel Art, Level Design #### Made with : - Dev : Godot - Pixel art : Aseprite - Sound design : Ableton | ||
164378 | jam | Sand&Sea | Every day nature gives us challenges when you have to start with nothing.  There is a strategy game that every child plays first - sandbox. Use sand that you have collected to protect your small fortress. Controls Left click - take sand. Right click - put sand back. If you have enough sand you can place sand figures on the ground. 🦀Crab - increases the amount of sand that you can collect 🐟Fish - decreases waves size ⭐️Star - get 20 of them to win the game; 🏰Tower can be mixed with other figures. It greatly increases bonuses from figures. 🗑The bucket is good protection against waves. | ||
164385 | jam | Busy Body | Eleanor won’t leave the house before having collected all the necessary items to create THE appropriate Halloween costume. Halloween is the day she gets to leave the house freely. She looks forward to finding and meeting her new-found great great grandson at a party later at night. | ||
164389 | jam | Welcome to Nothing | The game is meant to be played in Fullscreen  There isn't much gameplay. We focused too much on aesthetics and feeling that we didnt have time to do much more  I hope you like the feeling tho :)  | ||
164391 | jam | Life Starts With Nothing | You just finished university and out to get your dream job!!! Your packed with money that you earned and got from your parents and ready to start your game dev career with ease. But wait........ Whats that??? Something is hindering your way?? What is it?? Tools used: Unity: Game engine Photoshop: art tool bfxr and Audacity : Sound effects    | ||
164392 | compo | Timed Cave |    Get the treasure! You’ll start with no tools for mining. Mine rocks to obtain coins so that you can purchase useful equipment for your adventure. But do hurry, time is running out! You’ll pay a fee each time you re-enter the cave, so don’t hesitate on getting as much coins as you can. Game ends when you find the treasure or you run out of money. Controls: A -& go left D -& go right Arrow keys -& dig in that direction Shift -& use item (if purchased) | ||
164393 | jam | OH GOD! | You’re playing God and try to create the world from scratch. You need to solve 7 minigames to achieve your goal. How to play: A -& move left D -& move right W -& interaction Spacebar -& jump! | ||
164399 | jam | Kitchen Pirates | Here's the main post: https://ldjam.com/events/ludum-dare/45/$164399/kitchen-pirates-ldj45 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   Play as Terri, a disgruntled pirate employee who’s fed up with the growing inequality amongst your fellow shipmates. Now it’s your time to shine! Scramble their forces and steal their food before they catch you! Become the pirate of the pirate’s kitchen! WASD to move, and Shift or Space to boost! This is my submission for Ludum Dare 45 jam, and our first Ludum Dare! Note: The art assets aren’t ours so we’ll be opting out of the graphics portion. Participants: Andrew Hsu (programmer), Mako Ikeno (music and sfx) Download link: https://huckgames.itch.io/kitchen-pirates | ||
164405 | jam | Farm McShooty | play with arrows or wasd + mouse, also you can jump with space if you like but you don't have to. first attempt at fps gameplay in a jam. karai vanished so i had to do most of the last 48 hours myself. the game is rough, but it's playable to the end (eliminating the debt), so i didn't put it in unfinished. about half the game was cut. extra sfx (the deeper voice) by @scarletcaptian on twitch/@ScarlettRedding on twitter super fresh music by mdWade (twitter: @mdWade_Dev) ---------------------- you bought the cheapest planet in the galaxy on credit and have to pay off the debt with surprising efficiency (wow, inflation) by farming with your magic gun. - place random seeds - water if it hasn't rained recently - wait for them to grow - sell them to pay off your ridiculous debt with surprising efficiency - stand on the recharging pad when you run out of energy or want to advance time - repeat until the debt is paid or you get bored | ||
164416 | jam | Nothingness | |||
164417 | jam | Nothingness | |||
164418 | jam | Nothingness | |||
164420 | jam | Nothingness | |||
164421 | jam | Nothing | You are in a world of nothing with nothing. Find a key to open up a portal and get the hell outta there | ||
164425 | compo | Ludum Dare 45 | The Box-Boy mixes 2D isometric style with some Tower Defence elements. Defend yourself against Box-Vilains. Start with nothing. Gather resources and give it to the altar. It will protect you against Box-Villains. Use Arrow keys or w,a,s,d to move. Use Space bar to pick/drop items. Lots of bugs! I was short on time. This game was made in less than 48h for Ludum Dare 45.  | ||
164429 | jam | Kitty Litter Defence | Solo dev, first submission, pretty much winging it.  Start with nothing: == Embracing the theme of "Start with nothing", you control a cat who is trying to protect his empty litter box from dogs trying to do their business in it. As the cat, you will have to defend off waves of dogs, using temporary buffs that expire at the end of the round. Each turn you start with nothing, and you have to cleverly use each buff to defeat all the waves. There are 10 levels of 10 waves of "randomly" generated levels with constraints. == Some details about the project: I produced all code and game assets you see. Since this is my first submission, I skipped the compo, but I pretty much stuck to those rules. The only art asset that was made previously was my main cat character. I am a software developer by day, but I went art heavy this time as I couldn't think of a good idea for the theme and thought I could brute force good ratings with cute cats and pretty graphics. Tools used: == Unity for the Game engine. Oculus Medium for sculpting. Blender for model prep. Substance Painter for texturing. Instant Mesh for fast retopology. Visual Studio 2019 for coding. Final thoughts: == All in all, I'm happy with how this turned out. I'm not happy with the game mechanics at all, and the idea of "losing everything" at the start of each turn is actually a terrible game mechanic, also you rarely want to use your powerups. But apart from that, it was a lot of fun and I appreciate the opportunity to participate. I was doing updates but couldn't figure out how to post them without completing my game, so I left them in now. First update: == The first set of assets done:  I still need to animate some of them, and some of them are starting to scare me a bit, but so far this is good enough to work with. Some feedback on my acquaintances who love it: Person one: "First one looks cool!" Person two: "Electric, and I can’t stress this enough, chair" Person three: "OK I'm not sure if this is going right 😅" I've started on world generation.  I just need to hook this up to pathfinding and then I should be good to start on the enemy AI. The floor is possibly too bright, and the character is getting lost in it, but I will desaturate it later. Update 2: == Other art assets are complete! They are really starting to come together. They all start to show faults if you look closely at them.. so please don't...     My cat is finally fully kitted out!  This guy slaps your dogs' ass, what do you do. == | ||
164445 | jam | The Space is Dark! | The Space is Dark is a little Survial Game. You are an astronaut who prepares everything for humans. Caution Oxygen is rare ;-). It is my first game! Sorry Unity get stuck by building WebGL version. | ||
164448 | compo | Hermitage | *Alone in the woods lived a happy hermit who had nothing and wanted for nothing...*  - Arrow keys to move - X to interact - F12 to toggle fullscreen - Esc to exit abruptly and without warning This was my first attempt at Ludum Dare! The game is written in C# with the [FNA](https://fna-xna.github.io/) framework. Music was written with [Pico-8](https://www.lexaloffle.com/pico-8.php)'s tracker and art was drawn using [Pyxel Edit](https://pyxeledit.com/). | ||
164455 | compo | Soul Reap | As a lost soul in the void, consume power from the life crystals of fallen heroes. Corrupt the world with their energy and become more powerful. Defeat the great souls of the game and take hold of the void! | ||
164462 | jam | Modular Mayhem |  After a routine space delivery goes wrong, you're left stranded in an asteroid field with no weapons, no engines, and no hope. Will you be able to survive long enough to rebuild your ship, and, more importantly, complete your delivery?  **Controls:** WAD to move and steer S to brake Left click to shoot all weapons Left click on a module to eject it ------------------------------------------------------------ Made with Unity Models made with Blender Some SFX made with Bfxr ------------------------------------------------------------ (A bit of advice - try not to stray too far from the Big Ship.) | ||
164465 | jam | Euro Farm | farm clicker game, reach 750 euro to win Ended up scrapping my first idea (it was too big in scale) which I was developing on Saturday and a bit of sunday. Then i made this small clicker game instead on monday | ||
164476 | jam | First planet | Pass the main evolutionary stages. Send people from cave time to megacities and space flights.  | ||
164484 | compo | Dissipate | Compo entry for the Ludum Dare #45 - "Start with nothing"  Your vision is dissipating slowly. Keep moving to locate yourself in your environment and use your platforming skills to find your way to the exit. ← and → to MOVE ↑ to JUMP ESCAPE to EXIT    ------ Everything was implemented with my own _'engine'_ (that does not support sound :rolling_eyes:) in C++ using the SDL2 and OpenGL 4.3. The game may crash or show a black window at startup if your OpenGL drivers are from 2013 or before. *You should think about updating them* :grimacing: | ||
164486 | jam | Raid 51 |  | ||
164492 | jam | La incroyable vie de Skjewich Sciktosjiy Pswkeskek, le vice-roi en l'ebanissment |  Skzhevich Siktoszia Psvskeskek, the governor who defamed his own name with his rampant and scandalous way of life, was sent into exile, to manage villages in the god-forgotten districts where no trade route goes.  Game features: - Manage four villages in a time - Deal with resource crises - Enjoy dynamic soundtrack | ||
164503 | jam | Gardenia | Gardenia is a little game about plant breeding. You'll manage a garden on unfriendly, arid planet and create new plant species by cross-breeding to achieve wanted properties. Published version does not have a way to fail, so feel free to experiment and have fun with numbers going up and new plants showing up. Help is available in-game. You may have problems with images loading with a little delay. It's caused by game not pre-loading any data. Sorry for inconvenience. Also, it uses some very fresh JavaScript features so if something goes wrong, please try updating your browser. | ||
164515 | jam | Planet Zero | You find yourself marooned on a strange world and must find a way to escape. You start with nothing and must make use of things you find to progress. Web build only at the moment. Controls are in-game.  https://www.youtube.com/watch?v=PFO1VHAikaU | ||
164525 | jam | War with Nothing | this is my game it has something that i did not finish but im not going to tell you.you have to find out and most of you will. | ||
164527 | jam | Trueque | You are a beggar who has nothing. But you have always been good at bartering. You look in the trash to see what you find... With what you find you will have to keep exchanging it and going up in value. You have two possible paths, try to get a Nintendo Switch console from a broken PS4 controller, or get a house from a simple match. But, beware! Some items are scams which are not what they seem like. And some others are bargains which will help you get to your goal faster. The controls are as follows: - Swipe Left: Reject deal. - Swipe Right: Accept deal. - M: Mute sounds. Developers: - Victor Reiner: Programmer and SFX. (https://twitter.com/victor_reiner) - Shubi_Art: Artist. (https://twitter.com/Shubi_Art) - Bobemv: Programmer. (https://twitter.com/bobemv) Screenshots:    | ||
164539 | jam | Small Town | # About #### You're a hardworking employee and student who forgot to go christmas shopping, problem is: it's christmas eve and you have * nothing *. Pick a place to buy the perfect present for your significant other, they deserve the best! # Controls #### Press space to continue story, click to interact # Credit #### Programming + Art: @emiliabea #### Music: Owen Smith Please note: A certain cat sprite is hidden behind another, it's supposed to look like this:  # Finally ##### I had a great time in my first ludum dare. I had to cut a bunch out, as I'm sure most people did, but I will do better next time at limiting my scope! | ||
164556 | jam | A Thief's Lament | You have nothing but your nimble fingers, a large highly distracted crowd, and good fortune to show you the way. How much can you steal until someone notices?! A narrative pickpocket simulator created by Liz England and Cat Manning.  | ||
164566 | jam | Solemn Pastures | |||
164574 | compo | JO-KEN-DO! | Fight your way from white belt to Jokendo Master in this simple fighting game based on an unnecessarily complex and confusing rock-paper-scissor system.    Late Update Log: - Fixed a bug causing the game to crash when the player used a White attack on an Stalling enemy. - Fixed a typo during one of the tutorial dialogues that was leading to some misleading instructions. - Fixed a bug cause the game not to load your game and restarting your progress each time you went to title screen. - Fixed a bug preventing some fighters to deal damage. | ||
164594 | jam | Laser x Laser = Nothing | Alright, i created what i created in this period. Just good luck! I think it has a little bad collision checking, but i cant solve it(i tried :)) On start, I planned other gameplay more in mix of Tomb of the mask + Katana zero(with rooms, doors and etc.), but simplify this for time) But, enjoy it, if you can :)  **Movement** - alt + f4 for exit or play in windowed mode. - One shot in you = kill - Attack around you with LMB - Movement with RMB **Tips** - Try not stay and spam LBM, RBM with blue bots - to break your movement use attack - red bots you can kill only if 8 counter 8 shots in them  | ||
164597 | jam | Broke af | click mouse  | ||
164599 | jam | Meowmories | A friendly spirit appears in a forest without any way to recall its past self. To remember and try to find out what happened, it will need to catch its very own memories.     | ||
164605 | jam | The Necromancer | Game: Resist the waves by raising your followers and challenge the opponents. Controls: Movement - WASD or Left Stick Camera - Mouse or Right Stick Interact - E on Keyboard, Triangle or PS4 Controller, or Y on XBOX Controller Attack - LMB, R1 Dash - Left Shift, or Circle on PS4, X on Xbox game has no audio   | ||
164606 | compo | Buildout | A traditional game... Somewhat. Hit all green targets.  ## Controls **X, C, V:** Create bricks (hold to throw faster) **Up:** Start **Left/Right:** Move paddle ## Note Bugs. Many. | ||
164631 | jam | CreepyCandy | Students team from Objectif 3D,France. You are a cookie pasta and you have to find chocolate chunks to deserve to be coocked... | ||
164634 | jam | IROAI | Can a statue of a spider girl know her fate? Play a little color-shifting puzzle game to find out. | ||
164649 | jam | Nill | You find yourself with a box of nothing... but nothing is all you need: use "nothing" to confuse enemies to make it through the treacherous maze Use WASD or the Arrow Keys to move Use E or Enter to activate your confusion ability Use P or Esc to access the pause menu and settings You can also use the mouse to control the camera    | ||
164655 | jam | FROMNOTHINGTOLIVE | You must make a big explosion and create new world. Use W and S. | ||
164674 | compo | World Collector |  Start with nothing. Collect the world. Find a friend. **Some Mac users have an issue with the drag & drop which prevents the game being played entirely. I'm looking into this. Appologies!** **CONTROLS** * WASD (or ARROWS) to move * MOUSE WHEEL (or SPACE) to zoom in/out * DRAG & DROP worlds * CLICK to delete a world * F to fullscreen **NOTES for MacOS:** ctrl + click the file, then "open" to run | ||
164688 | jam | In the beginning there was NOTHING. |  "In the beginning there was NOTHING" is a word puzzle game. Create words and anagrams, collide and merge strings to produce EXISTENCE. One is not enough. You shall make it as many times as is the mysterious answer for the greatest question of all. Thank you Douglas Adams &3 (and for the ones that are too lazy to seek the answers - it's 42). Let this exciting experience consume you! (it's even better with headphones)  .. and one more thing. Don't get sad if you're not succeding at first. This puzzle is not that easy to solve. --------------------------------------------------------------------------------------- Dowloads: For windows there is downloadable exe, for other platforms there is downloadable .love file which can be run by love engine: https://kubutek.itch.io/in-the-beginning-there-was-nothing --------------------------------------------------------------------------------------- Made for LD45 with theme:"Start with nothing" -------------------------------------------------------------------------------------- Anna Orlińska: 2D art https://www.behance.net/anlewi47b2 | https://www.instagram.com/l.ann.na/ Szymon Orliński: sounds and music Jakub Orliński: idea, design and programming ------------------------------------------------------------------------------------- made with LOVE2D | ||
164690 | jam | Path to UwU | Learned Unity in two days last week, and participated in this Jam this week! Small Platformer with level design reminiscent of old Minecraft Parkour maps | ||
164695 | compo | Mad Mans Vengeance |  A psychological horror game (loosely based on the Swedish RPG "Kult") about a man who has lost everything and will stop at nothing to get it back! I made this game in C++, it is my second C++ project (the first was my last Ludum Dare entry). I hope you will enjoy this twisted story... | ||
164699 | jam | Save the city from the aliens | [cover-ludum-dare-45.png](///raw/4dd/72/z/27dae.png) Save the city from the aliens. Gather as much as you can and head to the city! Controls: WASD - To move the snowball Mouse - Control the camera Left Shift - Speed Boost R - Teleport back to the last checkpoint First 3D game ever we ever made. It was made in about a day. | ||
164701 | compo | We Got Nothin' !!! | How To Play - Arrows or WASD to run around. - Bump into pedestrians and they'll drop loot you can pick up -- and call for the police! - Shift key to go incognito and slip the cops. - When you've collected enough money, take it home to Mama. Game development in Unity. Art assets created in Maya and Photoshop. SFX recorded in Audacity. Music dynamically generated using Wolfram Tones. Wish I'd had just a bit more time, as always :) Recorded a bunch of SFX I never got to implement. Thanks for playing!!!    Source Code: https://www.dropbox.com/s/o12dq1h58jmh8gr/LD45_UnityAssets.zip?dl=0 | ||
164733 | compo | Happy jumper | A small platformer game where you need to gather certain things to move on, like shoes to be able to jump. Movement: Left and right - arrow keys Jump - space Climb - arrow up https://youtu.be/5qVqt9DXxpk  | ||
164738 | jam | You're Just Babie |  It starts with nothing. Until there's you. It's you (It's a mini adventure game that you're gonna be the Babie and try to survive through while the game world constructing itself. The graphic is Babie. The music is Babie. The narration will keep calling you Babie. Play this game to be the Babie.) (We only finished the first part of this game during Ludum Dare 45 but we both fell in love with it so we're gonna keep making it until Babie's adventure is completed! If you too love Babie and wanna stick around, follow us on itch.io or smth for future updates!) | ||
164757 | jam | Typingfarm | WASD | ZQSD : Move SPACE : Interract with items, ressources. Change zone | ||
164759 | jam | Vicious Cycle |  #### IMPORTANT: When turning on full-screen mode press Left Mouse Button in the game window. Otherwise your input will not register. ##### Game was tested and is meant to be played in full-screen in 1920x1080. ##### For 1366x768 version see this link. #### Please use headphones for best experience. ### Game made for Ludum Dare 45 by szupinek and ryzy27. ## Vicious Cycle is a puzzle game that is best played without any explanation. # Play, explore and, hopefully, have fun! | ||
164763 | jam | Chef Butch's Diner | You are chief who starts with nothing to cook but his customers. Prepare food from customer and bring it to others to enjoy! How will you serve them?  [VHJ-kzTRJ-s (1).jpg](///raw/693/82/z/27545.jpg)  | ||
164767 | compo | Hold On | Little Pico-8 game designed for a keyboard. The screen starts with nothing on it. Using both face buttons and the arrow keys (Keyboard recommended), the player must hold the correct sequence of keys to light up the whole screen. | ||
164788 | compo | Greta - The Game |  ### Story - The world is dying - Spread hope, start with nothing - You are Greta ### Controls - Android - Finger - WebGL - WASD + Space ### How to play on Android If you want to run this on an Android device you will most likely have to allow "install apps from unknown sources" in your settings under Security & Lock Screen. After which you can click the link to the Android file, and install it. Read the prompts closely, they can be tricky. ### How to play on iPhone I still don't have one - so, not supported - sorry! ### Personal goals for this Ludum Dare - Learn how to use Animators in Unity - Learn how to set up GUI that works across all (mobile) devices - My first Ludum Dare using 3D! ### Tools Used - Unity - Audacity - Artrage - Blender | ||
164790 | jam | Frank's Fried Foods | Food truck game | ||
164809 | jam | Chorus Critters |  Chorus Critters (and some humans too) -Featuring Gabe the dog!- OMG Background: You, yes you, old and tired chorus master, black belt of the voice, after investing everything in a theatre and a team of the greatest singers you are able to find, a tragedy happened. Everything you owned burnt down to a fire, losing all your chances to success in such a competitive environment. Yes, what a tragedy right? Well just to breathe some fresh air and think about how you are going to get back in your feet, you go for a walk, stop at some ruins near your town and start doing what you do best. Long story short, start anew, you realise that just by singing you are attracting animals and making yourself some chorus with random singers around, yes! Some hope, not everything is lost. THE GAME: (best played with headphones) SING to your microphone! Activate your microphone and tune your voice! (While singing) Use Q(high), W(medium), E(low) to match the tiles You are the main singer in your own chorus, attract other singers, The more you score, the more support you’ll attract. -There is no winning or losing, but… try to go as long as you can before critters stop spawning, just for the lols- Enjoy!  | ||
164810 | compo | Recycler Shooter | The world is tough. You have to gather scraps to transform them into ammos. You start with nothing. No scraps, no ammo & no weapon. The controls are simple: - Use arrows to move. - Use "C" to fire. - Use "X" to upgrade your weapon. You can only upgrade if your ammo is in the top green (80+). And it will consume 80 ammo. It is a PICO8 game, so I was able to achieve quite much in those 6h that I managed to secure from real life. I didn't managed to include audio, nor a game over screen. Next time!  | ||
164812 | jam | Simple Survival | This is a simple survival game. All the assets are at the github link. This is designed to simplify survival mechanics to the very basics. | ||
164813 | compo | Bonnie Bones 🧙♂️💀 | |||
164816 | jam | Rescue Hamsters! | ## Wooohooo! [](https://rescue-hamsters.herokuapp.com/) ## How to play? You need to help those little animals to go through levels. They are silly and lazy so they won't make this task easy! On each level you need to rescue defined number of hamsters. - **Mouse click** - Placing tiles - **Mouse click** + **SHIFT** - Removing tiles - **Z** - Choose ground tile - You can do it also from menu on right side - **X** - Choose spring tile - You can do it also from menu on right side - **C** - Choose hammster killing hammer - You can do it also from menu on right side ## Theme explanation I didn't want to focus on quantity, so I focused on level constructions. You need to build a level for your silly hamster from nothing to something that its silly mind can handle. In fact, you are starting with nothing and building towards something! ## Source code The game is written in PhaserJS 2 with TypeScript. Whole code base of this game is available on GitHub. Whole game was written by me. ## Graphics All graphics are created by Alicja Gołębiewska. ## Audio Unfortunately, I had no time to work on all sounds, so I decided not to be reated in this category. Some audio and music are made by me, but most of sound are downloaded from freesound. ### Credits for sounds https://freesound.org/people/InspectorJ/sounds/402581/ https://freesound.org/people/InspectorJ/sounds/402581/ https://freesound.org/people/fellur/sounds/429721/ https://freesound.org/people/JoelAudio/sounds/135465/ https://freesound.org/people/jimhancock/sounds/376318/ https://freesound.org/people/Isaac200000/sounds/188013/ https://freesound.org/people/Juaner_/sounds/468332/ https://freesound.org/people/satanicupsman/sounds/144015/ https://freesound.org/people/Breviceps/sounds/445958/ https://freesound.org/people/Soulox/sounds/460094/ # Links to play below | ||
164836 | jam | Charly the orphan | The story of Charly, an orphan looking for his original family. After another bad day in your orphanage located in Chicago, Charly leaves his "home" to find himself in the street, looking to find his original family. Will you manage to find your parents? Or will you fall into the claws of Mr.J? The rest of his life is in YOUR hands. A game made entirely from scratch in 72 hours for the 45th Ludum Dare game jam. -------------------------------------------------------------------------------------------------------------------------- How to play? Arrows keys to move. Gather ingredients for Mr.J When all ingredient are gathered, a dialog box from Mr.J will appear. You only need to find him in order to get to the next level ! Dodge Doggos & Perverts. -------------------------------------------------------------------------------------------------------------------------- Update : Fixed the dialog box from the 2nd level. Known bugs : There's a jittering effect caused by moving right or left + up or down. -------------------------------------------------------------------------------------------------------------------------- About us : We just entered a game design school, and were thrilled by joining our first Ludum Dare ! We are a team of three people : Nicolas who worked on the level design & game design. Stephane who worked on the art assets and the game design. And Paul, who worked on the programming and game design. Credits to https://www.youtube.com/channel/UCvLJaOj86aNuqr8kxHb2v_w for all the musics. Thanks for playing. | ||
164846 | jam | Panspermia | Help an alien race re-populate a remnant of their blasted home planet. # Controls - Left click to open meteors - Click and drag your alien buddies to move them around Keep 10 trees alive to win!  | ||
164855 | compo | Pit Fight |  Start with nothing in a dank pit, find a weapon and kill your opponent before they do the same to you. Built with heaps.io and haxe. Features an AI that pathfinds through the map to scavenge weapons and hunts the player. | ||
164862 | jam | Ashes to Ash | You find a torn piece of paper with a poem on it: _Ashes to ash, dust to dust,_ _Eventually we all end up blind._ _But when that time comes, no need to be afraid_ _'Cause I swear I won’t leave you behind._ Below the poem you see 5 signatures. ------------------ Ashes to Ash is a game about frogs. All of the music, art, code and level design was created by the team over the 72 hour compo period. | ||
164871 | compo | Robo-Fort | Collect crates and build a fort to defend precious cargo from deadly robots.  | ||
164873 | jam | Protodroid of the Void | A game prototype of "Protodroid of the Void". Read the information pages at start of the game, and enjoy it. More informations in the future ("play session" video, developement timelapse, ...). | ||
164878 | jam | Asset Stream |  Nothing... ...Where is the game? Where is...anything? Why are you standing around before all the couches and enemies load in? In Asset Stream you'll have to traverse through the empty void to load the game. Jump, climb,wall run, and fight your way across game assets as they pop in to get the game to load in. "W,A,S,D, and Space" to move. "E" to switch weapons after you pick them up. "Z" to respawn if you get stuck. Good Luck! All assets created from scratch including audio and models. Credits: Programmers Jake McLeman Eli Wulff Alan Tsang Keenan Wulff Composer/Sound Designer: Thomas Parrish 3D Artist: Hayden Yeagley Game Designers: Jake McLeman Eli Wulff Alan Tsang! [2.png](///raw/d16/b/z/28469.png) | ||
164882 | jam | Finished Raccoon Bikini Game | A game about building levels, collecting bikinis and being a raccoon. | ||
164890 | jam | Oracle Pine | Heed the oracle pine and carry out a ritual older than the sun  | ||
164902 | compo | Game Master | You start with nothing. Even without a game. In this game, you should first make your game before play! Build a game clicking in the icons on the bottom bar. From left to right, choose a background, put scenery elements, place the player, put some monsters and click play! When playing, use arrow keys to move and spacebar to shoot. The shoot will go in the last direction you've walk.  | ||
164909 | compo | Word Salad | Survive an onslaught of enemies by spelling out words for powerups! Start with the word "nothing" (it does nothing), and collect letters from the word "nothing" dropped by enemies, in order to spell out words! Achieving a full word instantly regains your health and turns your gun into a weapon to DESTROY your foes. Shorter words like "no" and "hot" are quick ways to replenish lost health, and longer words like "thigh" are effective weapons against crowds. **INSTRUCTIONS:** WASD to move, click to attack. If you maximize the window the graphics will stretch, but you are free to resize the window to a larger-sized square. Sorry! A few examples from the words list: - `it` summons Pennywise the clown - `go` spawns a traffic light - `no` makes a 'no' symbol - `ton` is 1,000 lbs - `hot` creates flames - `onto` fires sticky bombs - `noon` acts as a revolver (6 shots) - `night` fires moons  P.S.: This game was built from scratch, in one C file, starting with nothing. (If the audio sounds like it's skipping or stuttering, please let me know! Also, if your antivirus quarantines the game, try temporarily disabling your antivirus.) | ||
164928 | jam | Cats with Witch Hats vs Bats |  | ||
164933 | compo | Egg Problem | Weird eggs are taking over Birdville. Summon your bird friends to help fight off the evil egg army! A frantic tower defense mini-game. Made in under 48 hours! Stack: - HTML5 & Javascript (PIXI.js, React) - Aseprite, TexturePacker (Graphics) - Bfxr (Audio) [**Play now in the web!**](https://spacetimedigital.com/static/ld45) NOTE: If the game is too small for you, you can zoom in/out with CTRL+/CTRL-  | ||
164935 | jam | Chorizo: Monkey Mountain Holiday! |  Pro-wrestlers need vacations, too. Chorizo, the Luchaboar, has gone to Monkey Mountain for some much needed R&R, but instead got his shorts stolen by Big Dong and his monkey boys. Help Chorizo get his little red butt covered up before the chicas show up! Art: Alejandro Paz Engineering: Jer Boniface Music/Sound Design: Bryan Brunt Title Animation: Nick Millward for more of Alejandro's art, check out www.chorizocomic.com! | ||
164937 | jam | Froog |  Collect all the baby frogs to beat the level ``` WASD to move Space to jump Q and E to rotate camera ``` Created in 72 Hours for Ludum Dare 45 Follow me on twitter @rubber_poop &Loopster Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/     | ||
164941 | jam | Boulder-Dash |  Theme: Start With Nothing Climb the Mountains and avoid the falling boulders! Be careful though because you only start with one hit point. Collect the occasional health item to bolster your health and see how long you can survive. Use your trusty grapple hook to help you avoid those especially quick falling boulders. Our best so far is 1:35! How long did you make it? If you find any bugs please let us know.     Thanks for playing. | ||
164942 | jam | Super Essay Procrastinator |     You gotta procrastinate the essay! Jump out that window and live your life! There's no time to be stuck inside all day! ## Theme Start with nothing ## Features - Original soundtrack composed within 72hr time limit - Classic platforming action - Runs in browser - Square doggos - Riveting storyline - Humor (...?) - Art (.....???) ## Controls Left: Left Right: Right Jump / Confirm: Z Restart game: R Fullscreen: F4 (Windows only) | ||
164946 | jam | Ludum Dare 45 - Restrictions | This is the game for LD45-StartWithNothing called "Restrictions". You are a cube in a 2d world, starting with no controls and gain more features as you progress through 14 levels. We originally set out to make a puzzle platformer, but ended up with a more action-based, near rage-like feel. Enjoy! | ||
164954 | jam | Stone Fall | Stone Fall is a browser-based roguelike. https://imgur.com/a/MrMuIrb  Use arrow keys to move. Avoid traps and monsters, get to the downstairs. Acquire the armillary sphere.  The game can be built locally with -- cargo build -- and run with -- cargo run -- We hope to provide a windows executable in the releases section of the github repository. | ||
164956 | compo | Abstractio |     ___ 💡 **Idea:** What has no beginning and no end? One would say that's a doughnut, but to them I would reply "You do not understand the metaphysical structure of the universe". To explain the universe, we cannot really start from somewhere, as there is no beginning. Actually, there is nothing at all. No space, no void, and no time. But that begs a lot of question "Can we really say that something exists or does not exist somewhere?" and "Where is that somewhere?". To that I would reply "Um, actually I do not like philosophy this much. Now please excuse me, I have some *objective* things to attend to". Your goal is to create something from nothing. Maybe that something is everything, or maybe that something is a base for everything. Use the **logic** and **atomic facts** to shape that something. ___ ✏️ **Theme:** Start with nothing ___ 🏅 **Features:** - 2 base elements, *they will shape everything* - The great assembler, *this thing will consume elements to create other elements. Technically, the assembler is **there**, but again, do not worry about the philosophy of this. It is very stupid* - 31 craftable elements, *they are truly something you have never experienced or seen before. It is worth every penny to see **Singularity*** - Complicated and abstract themes, *this says it all. Or does it? ~~Hey, Vsauce. Mich-~~* - Replay value, *tons of it. You can play with your eyes closed, or maybe with your monitor upside down. Possibilities are endless, really* - Responsive and aesthetically pleasing game play, *there are no distractions in this game, and combined with smooth controls it is really brilliant* - Inspired by Doodle God, *shh-- do not tell this anyone* ___ 🎮 **Controls:** - Click and move mouse to drag element - Double click an element to duplicate it - Click and hold on element to destroy it - Double click on the assembler to show which elements can be combined - Escape to close the game ___ 🎥 **Timelapse:** https://www.youtube.com/watch?v=puoMumdfBZM ___ *NOTE 1: HTML5 version of the game might have issues with audio levels and performance, as GameMaker:Studio's HTML5 export is pretty trash.* *NOTE 2: It is actually confirmed that it is possible to beat this game on a [phone](https://raw.githubusercontent.com/HaselLoyance/HaselLoyance.github.io/master/0_LD45/phone.jpg), while playing in mobile browser, but you really should not attempt this as you will suffer. I warned you.* | ||
164958 | jam | POLYMON |  We started with the basic Polygon "Triangular Pyramid". As level increases , Hardness Increases. You've to reach the Highest Polygon Form within the given time period After killing each enemy , you'll be rewarded full health and +10 seconds . AND AT LAST, BE READY FOR THE SURPRISE!!! CONTROLS : Movements : WASD & ARROW KEYS Jump : SPACEBAR Tools used: Unity 2018.4 MAYA ADOBE ILLUSTRATOR! | ||
164959 | jam | Birthday Suit Birthday Bash DASH Panic! |  You are a god-like creature who wakes up in a haze and naked. In your haze, you also remember that today is your totally awesome birthday party with popular people. Without any clothes on you set out and order a ride share, but for some reason it’s on the other side of town and you have to be there in less than a min! (So rude!) Your objective is to run as fast as you can to your ride share pick up and, along the way, grab whatever clothes you can through together. “Show up naked!”, you say. Well, we won’t stop you, but the rest of society might say otherwise. ----- **Controls** WASD to move Run towards clothing items to pick them up **Note** The game does not end on it's own. You may need to `alt + F4` to quit ----- A note from Team Weekenders* Thanks a bunch for checking our game out. One of the challenges we faced as a team was our availability for the weekend and our skill sets, which lead to us over scoping on what we were able to do. Sadly, we weren't able to get all the bells and whistles in our game that we had hoped for. The game is still pretty goofy and it runs! (lol). You can run around and pick up things and run into objects. We hope to continue on with this in the future, but for the jam, this is what we were able to get done. Thanks again and we can't wait to play what y'all made! | ||
164966 | jam | First Time Game Dev | This was my first time taking on Game Dev. I had never used or created anything in unity before. I set out to create a survival game where you are left to die and you start with nothing. You have to survive in the wild and make tools out of what you find........that did not happen. I spent an entire day trying to figure out why my script wasnt working even though I followed a tutorial, only to realize 4 hours before submission that the tutorial didnt explain everything correctly. The first day and half I just create player movement and an AI for the enemies where they would chase you down if you came too close to them. Patrol the area and then go back to doing whatever they were doing. So here is some hot mess | ||
164967 | compo | New.AI | A new AI has been brought into this otherwise rather boring world. Unfortunately, due to some... unfortunate circumstances, the robotic frame that it is dropped into is rather old and is missing all of the important drivers that would otherwise allow it to move freely. Navigate through the world trying to get to an exit from the old facility, and maybe pick up some controls along the way.  I am fairly happy with how this game turned out. This was my first foray into both pixel art and audio, and I think that both turned out quite well for a first attempt. I think that the game that I ended up making suffered a little bit because of my focus in these areas, but I am very happy that I learned what I did. I had a lot of fun with this project, my 7th completed Ludum Dare game. Any constructive feedback or questions are appreciated, and I will try and get back to comments as soon as possible. Thanks for playing! Controls: Arrow keys or WASD to move. Space to jump. Tools used: * Unity/Visual Studio * Aseprite * Chrome Music Lab Edit: Fixed a bug with saws disappearing. Updated download links. | ||
164973 | jam | 10-31 Robbery in Progress | 10-31 Robbery in Progress is a pickup/collection game that is unfornuately unfinished and was too large a project to handle in one weekend. Oh well ... thems the breaks. Hope you have fun testing it out anyway. ## Controls WASD (or Cursor/Gamepad) - to Move Mouse to Look (or Gamepad 2nd Thumbstick) SHIFT - Sprint Space - Jump ## Author Code and Music by Sikosis http://games.sikosis.com/  | ||
164977 | compo | Island of the Coconut Spirit | You are the Coconut Spirit. You have awoken after a thousand year slumber to find your home has sunk beneath the ocean. Bring glory back to your island. Raise the land. Plant trees. Build homes for natives. Have them worship you and build great things in your name!   Tip: You can click and drag to scroll the camera around! [Play Now](http://www.wyattcheng.com/games/Coconut) Inspirations: * Minecraft * Craft the World * Factorio * Spirit Island (board game) A few minor bug fixes made an hour after initial submission: * Fixed a word wrap issue on the Altar quest * Blessing text is in blue * Fixed an issue with menu not closing consistently Tools: * Unity * Visual Studio * Photoshop * bfxr * LMMS * Streamed using OBS | ||
164986 | jam | Enter the Abyss |  # ENTER THE ABYSS ## FIND THE SPELLS. SURVIVE. What awaits you in the Abyss, you ask? Perhaps you would rather not find out... ...also: **Mac and Linux builds are here!** :smile: ### CONTROLS - Move: WASD/Arrow keys (you'll probably wanna use WASD) - Select active spell: 1-3 number keys - Activate spell: left mouse button - Aim: Mouse position - Pause: Escape - Doing the thing it says it will do when you press "space": Space bar  ### TOOLS - Unity 2019.2 - FL Studio 20 - Nodewerk - Piskel That's about it.  ### CHANGELOG - 1.0.1 - Fixed pause menu not opening ### DEV COMMENTS I was originally targeting this to be a compo entry but due to my inability to think of something worth making, I ended up burning a bunch of time on the first day. This caused me to fall behind and miss the compo deadline, but hey, I still made the jam deadline and now you guys get a better game! I would have still liked to add more enemies and spells, but unfortunately those were out of scope this time. | ||
164987 | compo | Derp Man and the missing body | Derp man and the missing body help him find his parts lost in the world of mazes ... 2 arms and legs and a body .. he cant derp with out your help hes just a head ...yes i know the controls are "off" they are meant to be that way so before you say it i know lol.. have fun thanks for stopping in | ||
165017 | compo | Card Hero | GAMEPAD support! Welcome to "Card Hero"! In this game, you collect cards which you can then use to defeat your enemies! Contols: Walk: wasd (gamepad: D-Pad) Select & use card: click (gamepad: left/right shoulder button + B) Hide cards: space (gamepad: A) Play it here in the browser: http://yanwittmann.de/game/LD45/ The original version: http://yanwittmann.de/game/LD45old Change log: - adjusted volume - other minor bug fixes Here are a few screenshots (spoilers!):       | ||
165018 | jam | Asuras vs Devas : Infinite Wars | Wars between Good and Bad ie Devas vs Asuras is unavoidable and keeps on happening from long time. Trying the IDLE game genre in unity | ||
165019 | jam | Amnesia | Amnesia is a game where you the player are awaken in a dark strange place. You need to escape this place of darkness. Follow the path through various rooms, collect keys to open locked doors and watch out for some monsters luring in the DARK. This is a FPS type game and use our mouse and WASD keys to control the player. MORE ABOUT ME: -------------- When I started LD45 I had this idea in my mind that I want to combine a VOXEL game with the famous level generation algorithm used in Spelunky. I figured out a way of doing this in Java using the jMonkeyEngine. Please give my game a try and let me know if you like it or not.  | ||
165026 | jam | Emoji Overflow | Your friend uses too many emojis. They broke out from WhatsApp and are about to capture your phone. A lazy tower defense game.  | ||
165033 | jam | Undead Alley | My first Ludum Dare, I had a lot of fun making this. I had to reel in my scope in the end, but I feel like I got a good amount of the content I was going for in the product. Kill zombies to collect and upgrade your weapons. A, D, Space to move, Click / LShift to attack Click on items to pick them up   | ||
165036 | jam | Sweet Tooth | ### :jack_o_lantern:Controls: - Arrow Keys = Movement - E Key = Ring doorbell & pick up candy - Spacebar = Attack ### :skull:Costumes / Shop Modifiers: - Skates: Increase Movement Speed - Gloves: Increase Combat Damage - Everything else: Adds to your Candy Multipliers from Houses - The more expensive the better the multiplier ## :candy: Shop Modifiers roll over to the next playthrough! ## :dollar: Re-equip already purchased items on restart! Visit us online: https://www.zambo.fun | ||
165044 | compo | Business Quest | Work your way from nothing to something greater. Progress through jobs and earn money to further increase your wealth. Controls: Up arrow, Left arrow, Right arrow, Use 'E' to interact with anything.   ::Installing:: Extract folder and run executable(NW.exe). | ||
165048 | jam | Stranded | # Water creatures? On my land? No way! ### Create your own battlefield and keep enemies away from your land.   #### No trespassing! #### Bugs are imminent | ||
165051 | compo | One And All |  My previous LD jam game was too difficult, but maybe this one is too easy as there is no enemies to fight or anything like that. Anyways, please enjoy. Since this is a game that runs in the browser, it may take some time to load before it is ready, so please wait a few minutes for it. If you want to run this directly and don't mind compiling the game, you can grab the source code and compile it yourself. You must have rust (cargo) installed on your system to compile. EDIT: Sometimes saving/loading freezes the game, I'm not quite sure why it happens. If it does happen to you, for now you will have to avoid saving/loading I think, sorry. EDIT2: I've found that if you're blocking third-party cookies in firefox and you try to save/load on the itch.io page, the game freezes. If you want to save, you will either have to use the other mirror or change your cookie settings, sorry. | ||
165067 | jam | Start with nothing | Start with nothing and get everything | ||
165080 | jam | Hiro`s Rising | Hiro is an ordinary rice picker, but one day he becoma a hero...  | ||
165086 | compo | kanske | controls: arrows and space thumbstick and A clicking the screen doesn't affect anything, but it does do a little particle effect. it's nice. i didn't wanna remove it.  | ||
165106 | jam | Oh!My God |   《Oh! My God》 This is an interesting Click Game. Some Devil Skulls are trying to hurt people in this house, and you, as the God, must perform the God’s job —— Make the God Damn House “Nothing”  Instructions: ⦁ Start with nothing, and stay ‘nothing’. ⦁ The God is a neat lover, keep the house clean (no living things, no dead things, and no ash), and then your SCORE will get higher. ⦁ Try to gain more SCORE in limited TIME (5 mins). ⦁ Solve different problems with different TOOLs. ⦁ Watch out the Devil Skulls, they will make human fainted, which means no SCORE and no MP.   Controls: ⦁ Only Click: Click to CHOOSE and USE the tools. Details: ⦁ Here are some obstacles you might meet while playing the game: Cat, Girl, Ghost, Skull, and Ash. ⦁ When there is a Cat, just put a YarnBall near them to attract them out of the house. ⦁ When there is a Girl, all you need to do is to release a Ghost to frighten her. (Of course, God knows it’s how rude to a little girl, but it’s worthy for protecting her from the REAL danger.) ⦁ Don’t forget to remove the Ghost with the VacuumCleaner, and the Girl may leave some Ash on the floor, just use the Broom to clean it, and the SCORE will keep increasing again. ⦁ As for the Skulls, you can use VacuumCleaner to remove them, just same as the Ghost. ⦁ When a Girl are frightened by you, they will screaming out —— “OMG! ”, this belief will make you gain more MP. ⦁ As you can see, this VacuumCleaner is a special one, which cost MP to use them.  Notes: ⦁ Start with nothing, and stay ‘nothing’. ⦁ Try your best to gain more SCORE, so that the God will be happier to help other people (including yourself). ⦁ Have Fun & Good Luck! The youtube Link:https://youtu.be/1q9srlPZQnw | ||
165110 | compo | TreakBout | Breakout reversed. EDIT: the game logic was changed as of 17:30 UTC. You have to avoid falling bricks now.  | ||
165115 | compo | Wordplay | A game about making words.  | ||
165116 | jam | Deep Space Mining | Deep Space Mining - Play as an eager but pennyless mining magnate. Start by taking a loan to buy your first ship(s), then gradually build up your Net Worth as you expand your mining empire ! But beware ! Pirates might take an interest if you grow too big... Made by Marc "Hoshi" Jacob (Game Design & Code) and Martin "Permilias" Jacob (Graphics & UI Design) on Unity. | ||
165119 | jam | B&B(balls and boxes) | This is a super casual arcade game with Drag and Drop mechanics and an endless loop. At the beginning you have nothing, but after a couple of seconds the first ball will appear. The goal of the game is to mix colors and put the right color ball in the right box. But it's not so simple ... In your boxes, holes and balls begin to roll out from there. When there are 2 balls on the screen, they will tend to mix, forming a new color. Balls are divided into three types: primordial (blue, yellow, red), derivatives (green, orange, purple) and black ball. The first-born interact only with the first-born, just like derivatives. But if the derivatives mix, a black ball forms, which we must throw in the trash. But if you do not, then after a while it will begin to clone. Our team wishes you good luck!) | ||
165125 | jam | ΛLIENGUIST |  # ΛLIENGUIST You were hologramming while flying and now you've crash landed on an alien planet! The aliens all seem pretty friendly, despite you not being able to speak their language. Luckily, you're an alienguist, so you should be able to use your cunning linguistic skills to decipher their mysterious language. Source enough spaceship fuel to make it out of the planet's gravity well, before human civilisation ends! ## How to play Use arrow keys to move. Speaking to aliens will teach you words. Use the panel on the right to organise and say words. Have fun!  --- Software used: - [Unity](https://unity3d.com/) - [Aseprite](https://www.aseprite.org/) - [FL Studio](https://www.image-line.com/flstudio/) - [Paint.net](https://www.getpaint.net/) Made By: - Andrew Wilson (@chao) - Coding, Linguistics - Steven Hart (@neverlucky) - Coding - Ango Zhu (@infraxion) - Art, Music, Sound | ||
165131 | jam | Gravity Fusion | _A colorful incremental game_ ## About Welcome to Gravity Fusion, the best physics simulator in the galaxy! Well... Maybe not the best in the Milky Way, but the best in _your_ galaxy! In Gravity Fusion you'll create your own galaxy, starting from the black hole at the center and then slowly adding Particles around it! All Particles are affected by the [Law of Universal Gravitation](https://en.wikipedia.org/wiki/Newton's_law_of_universal_gravitation), and so they attract each other, and are attracted towards the black hole. If 6 Particles of the same quality touch, they merge into a heavier, higher quality Particle that may autonomously produce smaller Particles. Be careful: the black hole can eat your particles, gaining more Mass! However, if you let your black hole grow, you may be able to buy some upgrades from a friendly alien...  ## Controls - **LMB** (Left mouse button) - Spawn a Particle - **MMB** (Middle mouse button) / **Space** - Pan camera - **Scroll wheel** - Zoom camera - **RMB** (Right mouse button) - (Requires upgrade) Use the Anti-G Field - **R** - Center the camera on the black hole - **Tab** / **Escape** - Upgrade menu - **Alt**+**F4** - Quit game ## Screenshots    | ||
165138 | jam | Absorb | This time, you are a slime with nothing. No weapons, no jumping skills, no sense of touch, no sound, and even no sight. Luckily, you can ABSORB other creatures and STEAL their skills. Can you take the advantages of that and grow step by step? You begin from zero, but where will your end be? Well, here goes “nothing”. You will move on a large map, and there will be no evil “levels” to take away or reset your abilities. All you have to do is to make the most of what you have and keep looking for the next skill. You will encounter: 9 completely different creatures that can be your prey (Which means 9 distinct abilities!) 3 exciting and interesting boss battles Good luck, slime with nothing!  | ||
165143 | compo | Sticky Memory | A puzzle game somewhat inspired by Memory, but quite different, and where the cards stick to each other to make bigger cards. The goal is to make one big card out of all of them. As you may notice, this is definitely not a finished game, but at least the main mechanics is there.  | ||
165148 | compo | March of the Gladiators |  In this game you play as a gladiator, **starting with nothing** to defend yourself with. Pickup the loot of your enemies to fight for your survival! **This game requires java to run.** You can download java from: https://www.java.com/en/download/ Alternatively, download and run the bundled JRE version (it is larger and may run slower). **Running:** Then to run the .jar, double click the .jar file or type in a command prompt java -jar march-of-the-gladiators-1.1.jar. On Linux, you may have to set the executable bit. If you chose to download the bundled JRE version (for windows), simply double click the EXE file after extracting the files from the zip. **Controls:** Buttons | Action --- |--- WASD / Arrow keys | Move around Left click | Attack Right click | Dodge Space | Pickup item / Restart after game over F11 | Toggle Fullscreen M | Mute / unmute music | ||
165156 | compo | Defenders | Become the intergalactic defender of the Earth! Start with no defense system other than your mouse and then slowly build you defense! The downloads for windows link is not just windows, its x86, x86_64 and Mac OS X in one link. Itch wasnt working properly so I decided to create a repository with all 3 in it, sorry! One of the most satisfying features:  Main Menu:  | ||
165158 | jam | Sparks | I think we must be digressing from the subject, but we have to finish the rest. It's the first time for me to join in a ldjam, this is not a fantastic game but we love it. By the way, I love my girlfriend too. :& | ||
165161 | jam | Nothing About Stage | The task is to pass all empty (or not) levels. For this, several people are given to you. We hope that many will survive ...;) | ||
165164 | jam | Off The Grid | "You are lost and alone, powerless and scared. A white room lies in front of you. Passing the gate is your only escape..." Find your powers, use them to power the grid and get to freedom! A minimal puzzle game, that uses time travel and parallel universes! Made by **CrimsonHorizon** dev team Code, Graphics: - Sbakolis - NickKal    | ||
165186 | jam | Epoch | In this game you will steer the progress into new ages through combining items. Starting with only a stick and a stone, you will be able to harvest crops, breed animals and finally build houses. As of today, we only covered the stone age. Let us know what you think about our game and if we should keep adding more epochs. Enjoy the play. PS: our music generated by AI (visit ecrettmusic.com). | ||
165195 | jam | Sabotage | Even if this game was submitted on Jam, I actually did pretty much everything alone (except the music, from the game Leatherneck on Atari ST, track by David Whittaker). | ||
165210 | jam | After the Flood: Humanity | & ** *After Me, the Flood* ** In the early 21st century humanity failed to stop polluting the environment and halt global warming. Because of the rising temperatures, polar ice caps have melted and turned earth into a gigantic ocean. & ** *After the Flood: Humanity* ** Now that there is nothing left and all hope seems gone, it is your job to build a new future. Construct a sprawling city on the ocean and show that it takes more than a global disaster to wipe out humanity. ## Important info - Extract the archive before launching the game! - You need a working Java 9 installation (JRE or JDK) to run the game - Currently there is only freeplay mode. If you need a challenge: Build a city that supports 600 people, all in level 4 housing. ### Controls - Use mouse to interact with menu and construct buildings - Left click selects menu options and places buildings - Right click closes menu and exits build-mode ### Hints - You need to construct a town hall before you can do anything else - Build a wood scavenger soon. If you run out of wood and don't have one, it's game over. - Hold down the Q key to view additional building info (Amount of workers assigned and inventory status) - People will consume commodities delivered to houses. If certain demands are met, they will upgrade the houses. If demands stop being fulfilled, houses will downgrade. - Understaffed Buildings work slower that well-staffed ones. (Watch out: This may cause supply shortfalls) ### House demands These demands need to be met to sustain the particular level. Each level also has the demands of all previous levels. - Level 0 (Empty lot) - *None* - Level 1 (Tent) - Connection to town hall via road - Level 2 (Basic Hut) - Fresh water (Desalination plant -& water bar -& House) - Level 3 (Sturdy Hut) - Food (Algae harvester -& Kitchen -& House) - Level 4 (Comfortable Hut) - Regular visits from school teacher and physician | ||
165212 | compo | The Entropy Dilemma | Ambitious Meta Commentary game where we made two games in one, and half finished one of them, one a basic platofrmer and the second the interactable story game. platformer controls: Space to dash in any 8 directions once, up to jump. Story controls, press Return to go to the mobile page, and return to go back to game. Cameron Forsyth - Programming Emir Iqbal - Game/Level Design Ella Ellayifan liu - Illustration Marc Walker - Last minute heroes Elle - Animation Charlye Zoo - Last minute programs | ||
165217 | compo | Console >_ | I had very little time this weekend, so I went for something ultra simple. It's just a guessing game where you type words to build a final picture. Good Luck! I won't add a lot of images because that would spoil everything. | ||
165218 | compo | Det Race | ### Description A game where you need to smash enemy cars to get their details. And you start the game with an empty car body!  ### Rules - Smash the enemies. - Collect their details. - Install the assembled parts on the Fuel Station (it is located on the left of the map, you can also refuel and repair there). - Hold out the necessary time.  ### Controls - Mouse to set the movement. - LMB to Nitro/Push (fuel is treated faster). - RMB to slow down. | ||
165226 | jam | Mutant Balls | This is a game about finding the perfect mate, then beating the shit out of it later. This is a first dive into Ludum Dare, and there's still a lot to do but the clock is ticking ! # Goal * Find the best mate around * Survive the brawl * Repeat until you die To replay it, press F5. # Controls: * Arrows to move around * R to rotate * E to dash * Enter to select a mate, close popup   | ||
165229 | jam | Not_Again | You stuck on a planet with low oxygen capacity. Try your best with rocket science skills and broken time machine device... Controls: Use mouse for choosing the place to go. Use arrows for mini-game. | ||
165237 | jam | Heaven Services | Become hard-working God's right hand, own your little office and hire your employers. Make up for the sins in the past by collecting more and more happy souls. Keep upgrading the game and your actions. Don't forget to call repairing services if needed! And remember, you can always reset the game to gain the income bonus (sometimes it's hard to handle life, we know). Interact with objects by clicking E Upgrade the speed of earning HS, limit on your bank account, amount of HS per click | ||
165247 | jam | Nothing Destroyed the City | Start from a little snowflake Gather the snow on the floor and grow Avoid bigger obstacles, and roll over the smaller to grow even more. When you reach the maximum size, the city is yours. Use the Spacebar to doubleJump.   | ||
165256 | compo | Escape Room | Can you solve the mazes in each room and escape? You start with nothing, no light! You may need to place some lights, but be careful not to block your passage! This is my first jam, really my first finished game. I hope you enjoy!! Controls: WSAD or arrows for movement. Left Click to Place a Light Block  | ||
165265 | jam | Empty Soul | Empty Soul is an adventure to discover what lies between life and death.  There is no sounds yet and used Kenney assets. Keys: A, D, Space  | ||
165268 | compo | Hunt and Gather | I wanted to challenge myself, and I did. I made a game where your pawns could gather resources and deposit them in a warehouse. But got nothing more done. | ||
165270 | jam | Crystal Cave | Its a simple platformer exploration game. You dont start with all set of moves as in normal platformer, instead you need to buy them with crystals. Its my first game on Ludum Dare :D | ||
165271 | compo | Vengeful Spirit | GAME -& https://butkeim.itch.io/vengeful-spirit /!\ THERE IS AN END, IT'S NOT AN INF LOOP GAME /!\ Run for your life, as you're being chase by devils. And maybe take revenge... Commands (Keyboard + Xbox controller): - Mouvement: ARROW KEYS / LEFT JOYSTICK - Shooting: SPACE / B - Validate : ENTER / A     | ||
165282 | jam | Three Little Pigs | # 3 Little Pigs We started with the theme's "Start with nothing" - we decided to make a drawing game, so we could start with a blank sheet of paper. Somewhere along the way it morphed into a game about pigs and wolves and blowing on houses, but is still a drawing game. Instructions - draw houses! The only game mechanic is to draw houses like the example shown. A brief pause and the game scores them. The good ones become houses for piggy. We'd like to thank Thom Fruewirth, Michael Richter, and Raivo Laanemets, who helped answer various questions. This game was written in [SWI-Prolog](http://swi-prolog.org/) and the embedded language [CHR](https://dtai.cs.kuleuven.be/CHR/about.shtml). The front end web client is [Snap!](https://snap.berkeley.edu/) | ||
165291 | jam | BitterSweet |  A young boy wanders into the night for his first Halloween, will he survive the witches, goblins, ghouls and ghosts! Run from house to house, door-to-door getting as much candy as you can! Just as there are treats there are surely tricks! Try and see how much candy you can get!  How To Play ------------ - Run up to doors and left click to knock - You will either receive candy, or be tricked :) | ||
165294 | compo | Candy War | ## Candy War Slain strange Halloween monsters in a dungeon. But how can you do it without any weapon ? I'm a developer and game-designer, but I'm a dump about graphics, and I used Bfxr for the very first time today, sorry for your eyes and ears ! ## Made with... - Programing : Haxe / Openfl, and a Tiny game-engine, self-made in some hours this week. - Level-Design : Tiled - Graphics : Gimp - Sound FX : Bfxr ## v2 upload - Fix a game crash sometimes present in last levels. - Fix a bug about the Piercing skill, making game very difficult. - Remove some monsters in level 5 to make it easier. - Fix some typo errors in texts. | ||
165296 | jam | 9 Rooms Many Buttons |  IMPORTANT: It seems the game sometimes has issues with your mouse leaving the game when not played in full screen. I would recommend playing in full screen when playing on itch.io. 9 Rooms Many Buttons is a first-person puzzle game with 9 rooms of puzzles. Controls: To move around use WASD. To look around use your mouse. You are able to interact with buttons and doors by left-clicking on your mouse. ESC will attempt to close the program, so avoid using this feature if you are playing in a web browser. If you get stuck, look for a clue in the previous room or in the corners of the current room ;) . All object assets used were built into Unity. Sound files were made using the amazing bosca ceoil website. | ||
165305 | compo | Youre Being Chased By Nothing |  Nothing ... is something Nothing is something, you can count on that. Nothing is dangerous, you better get out of here soon...  This is my 1st attempt at a horror game,I tried my best! This Ludum Dare was a lot different, I took risks, scoped big, and try some new stuff. I had a lot of fun and cant wait till the next jam. Thanks for playing!!! other screenshots!    | ||
165309 | jam | Ethuzhi | You wake up in a strange desolate land. You remember nothing and have nothing. There is a campfire near that is burning pleasantly. Beyond it, a dark expanse. Only imagination can tell what hides in the shadows. Perhaps you should keep that fire going... Controls: AWSD- Movement J- Interact (Pickup wood and deposit wood in campfire) K- Sprint Escape- Quit Requirements: Java   | ||
165311 | jam | Zombie line | This game is not finished but playable. I hope you enjoy playing and have a great time with it. | ||
165313 | jam | Null, The Game | Well I ran out of time and had to scrap most of it but it works for me | ||
165315 | jam | Building Up | Building Up is a topdown shooter where you need to stop the enemies from destroying the buildings. | ||
165319 | jam | Starting From Nothing | Match the bubbles and learn about people. | ||
165323 | jam | Pimp my voxel | In this game, you begin to play as a simple cube. Your goal is to reach the end of each level. To do so, you have to find and pick up some cubes, which will help you building your own custom player. There is three different kind of items for now, that change one characteristic each: speed, jump force and size. # Modify the default player  # Try to reach the end!  ## Controls * WASD - Arrows: Move * Space: Jump * Escape: Pause * Mouse: Rotate player / camera * Mouse wheel: Zoom in / out * R: Restart * I: Inventory * Left click on the items (upper left): Select * Left click on the player: Add * Right click: Delete * Mouse wheel: Zoom in / out | ||
165337 | jam | Faze | You're a squirrel in a world full of... never mind, it's empty for now. So empty that, in fact, there aren't even any bounds keeping you from navigating it. It's up to you to build it by collecting its pieces throughout the nothingness ! You don't have to collect everything, but if you do... Use the arrows to move and space to jump on keyboard. Use the joystick to move and button A to jump on controller. Adrien "Xenoxygene" Duporge // Alessandro "alexzen" Famà // Bastien "Morilia" Bodineau // Eva "Emblask" Gerbert-Gaillard // Pierre "Hurley" Zanettacci // Nathan "Raitozan" Desages Update 1 : Bug fix about golden acorn and arrow tracking     | ||
165344 | jam | Black Hat | The year is 2035. The Automation Revolution is in full force. The unemployment rate is rapidly climbing, breaking records on a daily basis. The few that thrive are getting fewer and those that remain see their empires grow faster than ever before. In New York City, crime is on the rise. The poorest neighborhoods are plagued by robberies, petty theft and murder more than ever before. You are a part of the lucky few who had escaped the life of crime. To do so, you had to do some morally questionable things. You hope that it is all behind you...   | ||
165347 | jam | BRAINWAVE | Brainwave is a 2D wave survival game where you need to protect the Core! You have no resources and need to gather materials to craft more drones to protect you! You start with nothing... but a single drone! (We know you technically do start with something here but due to time constraints and to make sure we had time to upload what we have, we had to cut our initial sequence where you obtain it.) Your drone has two modes: - Harvest (Gather Iron or Gold Ore) - Turret (Attack nearby enemies) Controls: [Left Mouse Button] to Select or Deselect a Drone. [Right Mouse Button] to move the Drone in Turret Mode. [I] Opens the Inventory. [C] Opens the Crafting Window. [WASD] Move the Camera. [Shift+WASD] Move the Camera but faster! [Scroll Wheel Up/Down] Camera Zoom Credits: [Aziz 'BodmassAD' Arar](https://bodmassad.itch.io) (Programming, Music, Art) [Ceejay 'Z' Smith](https://ceejayzsmith.itch.io) (Programming) | ||
165353 | compo | Space Shooter | Build your ship up from nothing by scavenging the remnants of your enemies. Arrow keys to move, Z/C to shoot left/right weapons. A/S/D to obtain items, F to discard them. (This is shown in-game)  Note: As of +4 Hours after the competition deadline, I have updated the game to fix some major balance issues where the scaling would go completely crazy. I also fixed some minor UI bugs/issues and un-seeded the randomization. | ||
165362 | jam | The Firebrand |  # Premise ### *"The pain's always the same."* An interrogation room. Sitting on one end of a table is a woman. On the other is you - a detective tired of asking questions, but desperate for answers. Who is the woman? Why is she here? What has she done? The only way to find out is to talk. Every conversation topic giving new leads to chase down. Some worthwhile. Others not so much. Follow the rabbit hole until you reach the truth. # Screenshots   # Credits Modelling, animation, coding, music: [selkie](https://selkkie.itch.io/) Story and writing: [DWaM](https://dwam.itch.io/) # Version History Update 1.01: Fixed an issue where the player wasn't able to trigger the Bad End dialogue and the game abruptly ended. | ||
165365 | jam | 2D PLATFORMER EXE | 2D PLATFORMER EXE is a 2D platform game where the mechanics have not been installed and as you play the mechanics are being implemented. Controls Left and Right or A and D to control the player. Space bar to jump.     | ||
165366 | compo | The Scout |  **-The Scout-** So this is it. You will now undergo a final test of your scout skills. I'll be taking your equipment, and you'll start with nothing. Your task is to survive in the forest nearby, find a hidden medallion and bring it back to the scout leader. Watch out for wild animals! **-Controls:-** Mouse - Look LMB - Attack W, S, A, D - movement E - Inventory **-Changelog-** v1.0 Compo version -Initial release! | ||
165371 | jam | Circuit Сube | I already had experience with such an event, so I did not waste time just like that (although sometimes it happened). This game is about a cube that rotates on a circular axis. You need to sometimes press the left mouse button to the cube began to spin in the opposite direction. Actually this is all you can do in this rhythm game. You are not so easy management will need to pass 3 levels. Each is more complex than the other. You can start at any level. In the settings you can specify what color your cube will have, the background color of the menu, and also turn off the sound when you want the cube to start spinning in the opposite direction. The game has harmonization. Harmonization is a kind of coincidence of sounds with the music that plays in the background. In each level there are different mechanics of new obstacles (in the first level there are horizontal walls, in the second there are vertical walls, and in the third in General walls begin to move). On fact planned first 4 level, but time I have not so many, as it turned out. In General, the game play is actually good, but requires completions, as at the end of the levels of music with harmonization is not very combined. I hope you will play and you will like it :) | ||
165372 | compo | The jam ends in 1 second | This game tells a story of being under time pressure to make a game for a game jam. Wait... Somehow this idea got into my head when I found out the theme, so the game is about literally making a game from nothing. Like in a game jam. What makes this even more twisted is that this is also my first game jam, so it was a very two-way experience for me, and often how I felt inspired how I want the player to feel in this game. Thank you for checking this out, let me know what I could've done better, and see you on the next jam :) | ||
165382 | jam | Real-time Gardener |  # About Real-time Gardener is a game for you to play while you play and rate other entries! Plant your seed and let it sit while you do something else, then come back and find your own adorable flower! It takes approximately 30 minutes to grow a flower. # Team - [Del Nordlund](https://twitter.com/bird_pun) - [Patrick Flattery](https://twitter.com/FlatteryPatrick) - [Sebastian Scaini](https://twitter.com/sebastianscaini) # Tools - Construct 3 - Procreate - Photoshop # Gallery     | ||
165388 | compo | Blobby | Eat those smaller than you and run away from those larger. If someone is too big, shoot them. If someone is too fast, sprint Gain more shots by absorbing the red enemies Gain more sprint by absorbing the blue enemies CONTROLS: WASD to move Space to shoot Shift to sprint Aim shots with the mouse | ||
165395 | jam | Get A Job, Baby! | Originally intended as a COMBO project, but due to lack of time and insufficient preparation due to learning about LD45 too late, I had to push to to a JAM project. The game is about being a newborn baby who has nothing and is put to work. Your goal is to earn as much as you can in the next 12 months. The game was completed as a solo project under 12 hours and the game's source code can be found on Itch.io. | ||
165401 | jam | no night: a solar music garden | a solar system gardening game. planets and plants alike sing together in the music of the heavens. play it now at https://goldstarstickrs.itch.io/no-night  | ||
165403 | compo | Knight of Redemption | You have been exiled from the kingdom for terrible misdeeds, stripped of your possessions and your honour. To regain what has been lost, you must battle your way through the dungeons of Gloomnor, filled with dangerous monsters. Within you may find secrets of redemption and new treasures, in the quest to regain your honour and your place in the kingdom. Use WASD to move. Spacebar to swing your sword (if you find it). ESC to pause and access the menu. Step forward to continue! Download link: https://drive.google.com/file/d/1Nfmm7E8_BSWxvSU_1QD7gW45hsXC2TFx/view?usp=sharing | ||
165410 | compo | SPACE | In SPACE you literally *start with nothing*. The screen is just blank. It is your task to find out and understand the game and the controls. Good luck.   If you get to the last level you can set a Online highscore. This game was made with [Godot](https://godotengine.org/). | ||
165417 | jam | Diebarians | Our submission for Ludem Dare 45: start with nothing You play as an Orcish warrior, looking to prove himself and become king of the barbarians. Use your time between fights to increase stats, or hunt to get money. Equip trinkets that will aid you in battle, or training. COMBAT: During combat, you will roll dice with the goal of overcoming your opponents Challenge Rating (CR). If you are unable to beat them, then the total gotten from rolling will be subtracted from their CR, and you will loose 1 Hit Point (HP). You can attempt to overcome there CR until your HP runs out STATS: STRENGTH: A measure of physical prowess This stat determines how many d6 will be rolled in combat for every 2 points in strength, an additional die will be added SKILL: A measure of how well you can use your axe This stat will determines how many additional dice can explode after the first CUNNING: A mesure of how well you preform in combat This stat determines how many additional dice get rolled after rolling a number that explodes NOTES: Thank you very much for playing! There were a lot of things that we didn't get around to adding, like music, and in game tutorial, or an endless mode. Each Ludem Dare is a chance to learn, and I'm looking forward to any and all criticism Programming by Nolan Gams Art By Tabitha Gams    | ||
165426 | jam | Let's Run a Kingdom |   Do you think you can run a kingdom. Well try this totally accurate game about running a kingdom. All you need to do is get to 10,000 Global Influence and you'll be a-okay! | ||
165428 | jam | The Kidnapping |  You control Jason in this very short horror-adventure. He wakes up in a basement, not being able to remember what happened to him and how he got there. Now, he needs to get out of there. Can he make it out? [Controls] [WASD] Move [F] Use [Space] Skip/Next Text | ||
165442 | compo | Lord LD45 | Lord is a soldier lost in the Planet named Without, Help him to return for your home, but he has a bigger problem, he was completely freezing, and need get your movements again! | ||
165450 | compo | Sokobaiogenesis | Sokoban, but there are no crates! Guess you'll have to create them yourself with SCIENCE! | ||
165452 | jam | Wobbly Scraps | The monster in front of you have: pikes, tentacles, horns and 3 times your size. You have: nothing. But you still can survive! Run, Avoid his deadly charges, collect junk and build a wobbly war machine to beat the hell up this bastard! W,A,S,D : Move Left Click : pick up/place/throw/dash Right Click : build Space : Mount/Dismount Game made for the Ludum Dare 45 : Start With Nothing by NicoChampinox : Music, Léoking : Game Design and Caberu : Arts, Game Desisgn & Programing (Sorry for the bad english I'm belgian) | ||
165462 | jam | 2 Shoes | # 2 Shoes  ## Tutorial When starting a game you are presented with a **blue** and a **red** tile. The blue tile allows the platforms to reappear over time, the red tile lets you stop the dropper from destroying the tiles beneath you. ## Controls - **A & D** - Left/Right - **Space** - Jump ## Credits - Dave - Programming (hc900) - Lando - Programming (LJFMX) - Val - Art assets (val-enc) - Anubis (Wes) - Audio | ||
165466 | compo | Caravana | Explore a vast desert while defending your caravan from attack. Trade exotic goods with colorful characters in fantastical cities* *That's the elevator pitch at least. I only got the combat basics in for the compo, but I might keep going with the prototype after the jam is over. I'm especially interested in hearing feedback about the combat system.    Controls (azerty-friendly!) Up: W or Z Down: S Left: A or Q Right: D Jump: Space Attack: Return or left mouse button Pause: F Quit: Esc | ||
165467 | jam | Poulinox | Those pesky employees keep wanting to get paid - but you've spent it all on acquiring Poulinox. Luckily, you've got a few ideas on how to keep them busy... and how to make them spend their money, which you'll them happily pay them with. Well. Part of it, anyway.  | ||
165478 | jam | Chomp.io | Start as an empty mouth and collect teeth to CHOMP your opponents. Watch out because no matter how big you are anyone with teeth can take you out with a bite to your weakpoint - the wind up key that keeps you CHOMPING. 1P - left/right arrows 2P - A/D keys Built in 4-5 hours using GMS2 for code+art. | ||
165482 | compo | Let There Be Light | ## Welcome! This is an orbital mechanics game where you **fight against gravity**. Planets? Yes. Stars? Yes. Black holes? Yes. Wonky physics? Hell yeah. Play as a god building a universe. Your goal is to let humans colonize as many planets as possible. Infinite carefully crafted (lol) levels await you. ### CONTROLS: **Click to place an object. Press space to continue/retry. Press escape to open a menu.** **Feeling bored? Enable cheats in menu and place as many objects as you like!!**  & CREATOR NOTES: I didn't spend that much time on this entry, the game isn't very balanced and it's more of a gravity simulator. However I enjoyed playing with it a lot. If I continued developing the game, I'd probably make physics less realistic and restrict planet placement to balance the gameplay. The game is made with Unity and LMMS. EDIT: Added a WebGL build, recommended to play in fullscreen, the planets are small. | ||
165483 | jam | Strive Against Nightmare |  You wake up in a nightmare with no hear and see capabilities. After you get your senses, you venture forth for an adventure to wake up from this nightmare. However, the creatures you encounter will damage you and make you lose your senses. CONTROLS: A,D -& move left and right E -& attack enemies Space -& jump A screenshot:  | ||
165485 | jam | Memory Palace | Memory Palace: A game about (you guessed it) testing your memory. When I think of Start with Nothing, I think of how clueless I am whenever I start something... like this jam! So I decided to make a game about that. Hope you enjoy! | ||
165487 | jam | Snowball | Help the snowball avoid obstacles, grow and reach the bottom of the mountain    | ||
165495 | jam | Solar System Clicker - Browser game |  Click to add matter and watch what happens. I worked on this with my two kids, ages eight and seven, who helped with brainstorming and did all of the art. Tip: the more matter that goes into a planet the bigger it will be. Next immediate steps would have been to enable zooming in and out, as well as giving the asteroids more erratic orbits. | ||
165503 | jam | the shrine the monk and the minotaur | the shrine the monk and the minotaur by why make games for ld 45 make sure you keep your sound on character sprites by dan patrick leal additional art by ashley tobin programming and programmer art by josh evensen music and sound by josh evensen idea discussion by dan giacobbe joseph evensen ashley tobin dan patrick leal josh evensen thanks for playing keyboard controls -- left / right - move space - jump left ctrl - attack up - interact joystick probably works too!   | ||
165506 | jam | FLOODLIGHT | FLOODLIGHT is a top-down exploration-game set in a ruined research facility. Unfortunately, the facility is pretty much all out of power. Thus, you will have to & START WITH NOTHING & on the screen. By controlling two characters at once - a mother and a son - you must navigate this facility, aquiring the four keys required to activate the lift and move on to the next floor. From the control room, the son is able to route power to various sectors of the facility. Use this limited resource wisely! As the game proceeds you will acquire more power cells and thus be able to light up more sectors at any one time. CONTROLS: - WASD to move - L CLICK to toggle power in a sector - SPACE to auto-complete lines of dialogue This is our first time participating in Ludum Dare and we had a ton of fun doing so! Challenged ourselves to add some story and character to this one, though we perhaps got a little carried away... Hope you enjoy! Rob, Jeremy, Benji, Daniel ------------------------------- EXTRA RESOURCES USED: - The Shepard Tone (the creepy perpetually-descending music that plays in the shadows) is from 1urker: https://freesound.org/people/1urker/sounds/456929/ - The wall-thud sound is a cropped and slightly altered version of the track posted by zerolagtime: https://freesound.org/people/zerolagtime/sounds/245033/ - The White Noise is from jhepkema: https://freesound.org/people/jhepkema/sounds/149445/ - The lift sound is a cropped version of this track from vacuumfan7072: https://freesound.org/people/vacuumfan7072/sounds/266150/ - Step sounds are our own foley from a previous jam (GMTK 2019) - Everything else was made by us within the jam time limit. ------------------------------- A COUPLE OF NOTES: - While we used a lot of sound effects from online resources, the atmospheric piano and other miscellaneous musical jingles were indeed composed by Daniel within the jam limit... As a result, I wasn't sure whether we were required to opt out of the audio rating or not! I've chosen to leave it in for now - apologies if this wasn't allowed! - Hopefully we've been transparent enough with regards to everything we worked on ourselves within the jam limit to cover this okay!!! - We also weren't able to submit by the deadline. We had a nasty build error that took the entire last hour (23:00 - 24:00) to fix, and even then we didn't entirely manage to fix it... it was something to do with a null reference caused by adjusting the opacity of the player portraits and dialogue box and took forever to find. We put in a fudgy fix (by disabling this opacity change so the box is always visible and you can't see who's talking...) and uploaded to itch.io, but alas, it was too little too late. Not sure if this discounts us from the jam or anything, but we saved and posted here as well and it seemed to work?! So yeah, sorry if we did something wrong by finally submitting at about 00:09! -------------------------------   | ||
165507 | jam | Better than nothing |  Have you ever felt lost? Was there a time in your life when thought your stuck? Well, anything and anyone is BETTER THAN NOTHING! Better than nothing is a fun little game that I developed for the Ludum Dare 45 - Start with nothing. I made the game withing 48 hours. I created all assets except the music and sounds within that time. Are you brave enough to enter an empty room full of nothing? Are you crazy enough to make your own life killing decisions? Are you eager enough to reach for a higher score than 0? Whatever you answered, it's better than nothing. Features: - One Room! - One Character! - A Ground! Maybe you could add some more features, I'm thinking about enemies, interfaces, gameplay mechanics and cosemtics.   Thanks for playing my game, I hope you have as much fun playing it than I had developing it. Fictions~ ATTENTION: The leaderboard doesn't work with the WebGL Version of the game! If you want to show the world your score please download one of the standalone versions. | ||
165511 | jam | BNA Crystal Power | https://youtu.be/6uEs_PX6Vrg Description translated into google translator. Battles Nations Arena Crystal Power. This story is about three nations that once every 100 years gathered in the arena to find out which nation will rule over the next hundred years. The world obeyed the magic crystal, which gave each nation an individual power in order to use it to protect the world from dark forces. Who will be stronger this time is up to you. The game has 3 nations with individual strength. 4 types of weapons for the warrior of the nation. 1 type of enemy and 3 bosses with different abilities. The battle in the arena will be to the last drop of blood. Every 50 points the boss appears. Each boss accidentally drops one of the weapons. Collect a full set of weapons and continue the battle using your strength to the maximum. Just don’t miss the crystal, it will help you a lot. Earn experience in the arena and open the heroes of other nations.    Engine - Unity3D Programmer - @adecon Audio - @raynut Graphics - @n-n Controls - in game | ||
165512 | jam | Imagination Kid | You have lost yourself in the Magical Forest, and need to make your way home. Using your imagination, find a way to the end by invisioning platforms and other tools that can aid in your journey! | ||
165524 | compo | Endless Campground |  Escape the endless campground! * Collect batteries for your headlamp before it gets dark. * Don't get eaten by wolves. * Use WASD or Arrow Keys to move. * Aim and throw tennis balls using the mouse. **NOTE**: WebGL has a fatal crash due to audio (its always audio.) Sorry about that, currently working on a fix. | ||
165529 | jam | BEHOLD | BEHOLD is a God game created by a single developer in 3 days for Ludum Dare 45 following the theme: "Start with nothing" WASD to move C to create | ||
165536 | jam | CRABBY BEACH give me my castle! | It's a hot summer day and the crabs are going wild. The sand is warm and the waves are unforgiving. Join Swimsuit Boy in his quest to build the best castle from nothing. Grab the building materials, avoid garbage, escape from crabs and all hail the big wave. Have fun, don't forget the sunscreen!  Software used: - Unity - Aseprite - Audacity Fonts used: - 2Credits by Winston: https://www.dafont.com/2credits.font - Extrude by Nic: https://www.dafont.com/extrude.font :heavy_multiplication_x: Programmed by @vaclav-cerny :heavy_multiplication_x: Sprite animation and asset management by @davidsimon :heavy_multiplication_x: Environment and UI graphics by @donut-daria | ||
165542 | jam | Pigsadilla | Second JAM as a team, the other one was like a year ago. So we were waiting for this. our first Ludum and for sure wont be the last! Pigsadilla is a horror game, where we have to find the key items to suscess. Our character have a very special phobia, and that phobia will follow him throw the whole game. Dont let him catch you (SPOILER) he´s bad. Once you picked up all the items, 6 in total, you have to return to bed and hopefully this time have a nice dream. We hope you like it! Credits: Jacinto de Alba (@brutalpig) - 3D artist & Illustrator Juan Labrador Ariza - 3D artist & Texture Artist Ignacio Pérez Mateo - Game Designer & Programmer | ||
165546 | compo | Tyler |  Completely off theme, no audio and hardly a proper puzzle but this is my 3rd time taking part in Ludum Dare and my first submission. | ||
165547 | jam | Mister Nothing | Our first game, a simple platformer :) You start with nothing, collect coins to buy abilities at the shop Controls: * **WASD to move** * **use the B button to buy at the shop** * **press space button to banana-dash** * **sometimes you have to die** Items: * Get climbing shoes to climb on walls * Banana to banana-dash * Duck to swim headless shopkeeper: "reincarnation doesn't mean you start with nothing"  | ||
165550 | jam | EVOLVE | # EVOLVE  # 💸💸 Click to EVOLVE 💸💸 # Reach 2019 to win!  # CREDITS: # 💻 Jose Manuel López del Río # # 🎨 Antonio Carpintero García # CONTROLS: # JUST CLICK! # 💕 Thanks for playing! 💕 # 📤 Thanks for sharing! 📤 # You can play it [HERE](https://carpin.itch.io/evolve-html)! # 🔻🔻🔻 DOWNLOAD HERE 🔻🔻🔻 | ||
165557 | jam | Punch Punch Farm! |  ## Introduction You've decided to abandon your boxing life to enjoy the peace of nature. But you don't know anything about plants and country life, all you can do is punch, punch, punch! Conquer nature with NOTHING but your fists and earn enough money to buy the home of your dreams, where you'll enjoy a well-deserved rest. ## What you need to do - Punch things to gather resources. - Sell it punching the coffer with the sign "Sell your goods" - Go around and find Buy signs, punch it to buy upgrades. - Earn 10.000 money and buy your home - Enjoy it and DON'T TOUCH THE UNITY LOGO. Have you tried to punch the su..? oh, nothing. Don't care about it. ## Commands WASD - Movements Left click - Left Punch Right click - Guess what? ## Credits @r4ndomthunder - Code @andreadbx - 3D Art @memel06 - Sound Design & Game Design ## Screenshots   | ||
165563 | jam | ECHO | Title :  GENRE : Exploration/ Survival DA : 8 bit/retro Developer team :  GRaphic engine : Unity THEME : « Start with nothing » PITCH : The player embodies a strange creature just waking up from what seems to be a long sleep. After usig his capacity “sonar” for the first time, the walls of an ancient cave will briefly appear. In order to finally reach the so coveted exit, the player will have to be on the lookout, because he is not alone... Screenshots:        A few words about the creators: ANGRY NERDS/ Aka The studio A team created by students from Gamesup, a French video game school, we wanted to challenge ourselves to create a game with a predefined theme in such a limited amount of time. The stress due to all of the different constraints and the proximity (9 persons gathered in the same room, for the happiness of ours dearest neighbors) gave us a taste of what a professional project can be, with moments of sadness that will make the playwrights cries, but we will get to it later. Just like in every self-respecting game project, the Game artists payed the price of the general lack of communication (I’m just specifying that text was written by a GAs, me, I’m just saying out loud what every Game artist thinks. The GDs lost an enormous amount of time to make complexes level design in papers cut and glued in a false cardboard (witch were all cut from a cereals box, the respect his gone, so far away), reminding themselves that Visio existed, 1 day before the deadline.   The professionalism at his highest. The programmer, named Hugo, but I prefer to refer at him has “the guy who save the Jam” cause of his scripting talent, found amusing to ask the GAs to create that much model sheets and modular backgrounds/decorative elements (long live to the retro 8-bit). I didn’t count the number of failures and restarts, but watching the faces of the GDs bashed by some difficulties relaxes me. It was our first time making an 8-bit game and create animation props, a rough experience but enjoyable. Ours Artistic Headmistress (Éline) fell in depression many times, for obscures reasons. Some artists felt sick (or had to, like, sleep. Obviously overrated) and were forced to quit the ship before the deadline. We’ll never forget them. I’m the only survivor, surrounded by strangers, making unspeakable noises, searching for problems that doesn’t even exist, patting keyboards like robots for their monstrous god: Unity. It's actually during one of these moments of craziness that I took the time to wright those magnificent words just for you, who got through this (particularly longer than needed) text filled with ... nothingness, just a French humor touch. Whatever if the game correctly launches, we would improve it. If the game can’t be played at his launch, we will take revenge and slaughter the GDs, because I don’t know what to do with this kind of situation... Whatever is the finalized result, the simple fact to see the beginning of a game which comes directly from our under slept brains, always gives us the same feeling : “I want to see more, when do we continue?” May our game amused you, and yours be accomplished | ||
165565 | jam | Ritual | A short game about summoning a demon. The game, programming, art, audio, and music was created by me during the jam period. The only aspect of my game not created by me was the font used. Prologue You find yourself in the middle of a strange, mysterious forest. With nothing to your name, all you know is that you must summon a demon. Explore the barren landscape in search of the ritual scroll and the objects required to summon a demon. Stay warm to survive the barren landscape long enough to summon a demon. Collect items, cut down trees, and interact with the environment to find tools and objects to aid in your survival. Controls Movement: W A S D Swing Axe: Left Mouse Button Build Fire: Right Mouse Button (NOTE. requires items to build) Interact: E Magnetize Items: E (NOTE. requires items to be within certain range) Open/Close Inventory: Tab Key Gameplay Aspects: Stay near campfires to stay warm. Open chests to collect items. Cut down trees to collect sticks. Build campfires. Explore the landscape. Check item descriptions to find clues. Check the https://unicorn-studios.itch.io/ritual page for a more detailed description.     | ||
165566 | jam | ground zero |  ground zero is a side scrolling adventure game. ===== collect resources and try to contact what remains of society.  ===== try to rebuild the world, as you start with nothing.  ===== created in 72 hours for ludum dare 45. ===== made in gamemaker studio 2. graphics in aseprite. music in ableton. ===== i'm so tired i cant write a description right now. enjoy -o- | ||
165569 | compo | J'Accuse! | Your Tim Tams have been stolen, but you haven't a clue who dunnit! Everyone else can give you a clue, but a few disreputable individuals aren't telling the truth. When you think you know who it was, accuse them! And bask in sweet, sweet justice. J'accuse! Made for Ludum Dare 45 -- theme: "start with nothing" This is my first submission for Ludum Dare, and my first game made on Pico-8   | ||
165583 | compo | Panic Shift | This is a snake-style game where you have to move boxes to a teleporter while the floor is slowly filled up with walls a projectiles. Each level also has a time limit.  I was originally going to make a completely different type of game, but it didn't work in practice, so I had to make this one in the remaining time. This is my first compo game so feedback is definitely appreciated. First time making my own music for a game. I don't think it sounds all that good, but it was definitely a good learning experience | ||
165586 | jam | Survivor Slots |     ### Instructions Guide a band of castaways in a gripping game of luck and wits as you navigate a cursed island with your weapon of choice, slot machine reels! - Spin your slots and click the arrows to move your slots to different resources - Perform activities by placing reel resources ADJACENT and IN ORDER to each other - Get through the series of quests to get off the island! ### Credits This is actually my first solo LD project, I normally run some fairly large teams. This was a pretty big challenge for me but it also allowed me to try some more experimental stuff. Hope you like it! | ||
165611 | jam | Sword Of Nothing | Armed with Nothing but the Nothing Sword, you set off for adventure. Get things from your friend in the garbage and kill everything else! There's got to be a way out of here right?    Controls: WASD: Movement + Controls attack direction. Space Bar: Jump Left Mouse Button: Attack G: Drink a Potion E: Interact All assets made by me and @biogenesis, except for some default Substance Painter Textures, Textures.com image source, Unreal engine defaults, and some public domain sound bytes. | ||
165612 | jam | PUMP |  I may have lost track of the theme -CONTROLS- Arrow keys to move X to attack | ||
165627 | compo | Take and hit | First-person action. The main goal is to collect the best guns. The best is Sword Boris. At start you have nothing. You should walk the world or kill mobs to find a gun. In the end the strongest mob will be - BOSS. You should prepare to it. Are you ready? Created by Boris's team! [Безымянный.png](///raw/e3c/22/z/25d50.png) | ||
165628 | jam | Neon Merge | Neon Merge is a Puzzle platform game where you need to attach and detach yourself strategically to progress into the game. Play it opn your browser: https://crostegi.itch.io/robsonneonmerge ## CONTROLS: -Space (Fast click): Attach neighbors (And neighbors of your attached blocks) -Space (Hold for about 1.5s and then release): Detach all blocks -A or &: Walk left -D or &: Walk right     | ||
165630 | compo | Start Of A Galactic Empire | Had the idea of a tiny planet in space, which you slowly build up, balancing money, happiness and food, too build a strong settlement, before a larger universe of planets opening up to you, allowing you to settle them, and have to balance the risk of settling a new planet, in the face of the danger that one planet's economy brings them all down. This was the result within 48 hours. It's messy to say the least.    | ||
165641 | jam | Becoming Something. | Be the spirit of nothingness and posses things to help others in need. A calm puzzle game. Song from: bensound.com Note: If you get stuck in a bad spot press R to restart the level. This was my second Ludum Dare though last time we didn't finish in time. First time as a solo too, so very excited to be sharing this!!    | ||
165642 | jam | Attack of the Red-Masks | You wake up and your hometown is under attack by creepy enemies - you must escape to safety, fighting through the enemy forces. A simple 2D action platformer with a bit of replayability in that you get to choose your weapons mid-way. Controls are explained as you go.   | ||
165645 | jam | Fruits are all | Fruits are all is my first game for a Ludum Dare Jam. In the game, you are Liz, a little square girl that is camping for collect fruits in the forest, but the place is full of scorpions and ghosts that steal your fruits. #-Spending fruits you can get itens(actually, the single item that you can get is a big hummer) #-You can spend fruits going to tent and interacting with it. #-To attack, you need to unlock the big hummer. #-Get 500 fruits to win the game.! Controls: #-Jump: Z/W(Keyboard) and Cross/A(Gamepad) #-Attack: X/K(Keyboard and Cricle/B(Gamepad) #-Interact: C/L(Keyboard) and Square/X(Gamepad) #-Move: Arrow keys/A-D(Keyboard) and D-Pad | ||
165657 | jam | Merge Dungeon |  My first Ludum Dare Gam Jam! A 2048 type game with some combat in it, click and drag the tiles to kill the enemy and see how many you can kill! Thank you for playing &3 Scott | ||
165658 | jam | better to be Soul | This game is about a ghost, which trying to be stronger. For this reason enters in creatures and trying to kill other to take their power of souls, to enter more powerful creatures. Firstly he see a chicken and enters it, but later he can enter humans and even orks. (to enter someone press F, to punch press LMC, to leave body hold F 5 sec., to exit game use alt+f4) | ||
165662 | jam | King of the Goo | Rise to the top of the primordial goo as you extract the DNA from the remains of your enemies.!  | ||
165665 | jam | Nothing left for Jim! | Have you ever wondered, who cleans up the mess, that our usual heros make? Play as Jim, the construction worker and prepare a race track for another race to run. The clou: He has to bring all items from the finish line back to the start line, so the race can start with nothing left in his pockets. Can you beat the game in just 40seconds? Because, if some items are not placed where they belong in time, you better run. Ha! Get it?! :smile: Features: - Random level generation - Cameo appearance from 2 famous guys - And Jim!? Have fun and thank you for playing!  | ||
165667 | jam | The Hive vs The Individual | A space shooter cross tower defence. Game is playable but I did not have time to finish. | ||
165673 | jam | Terabuster | |||
165690 | jam | Genesis 1 (Procedually Generated God Simulator) | Did you ever want to create a world?  A world where there are mountains that look like gems, forests made out of Swords and houses patrolling the area? Well you can even grow patches of will smith. Please share your screenshots (F12 will place screenshots in the data folder)  The "Let there be light" and "Create animal" options take a lot of computation and might freeze the game for some seconds. https://ausstein.itch.io/genesis1-god-simulator! | ||
165693 | jam | 🐉 | An odd little adventure made entirely of emoji. I don't just mean the UI; the game engine itself is made out of emoji. The game is built around a simple [rewriting](https://en.wikipedia.org/wiki/Rewriting) system for emoji, each operation replacing some collection of emoji with others, with the player and the game together making choices of which legal operations to perform based on the symbols available. As such systems are Turing-complete, I was able to implement a game engine out of these rewrite rules, featuring exploration, turn-based combat, and leveling up. I made things easier for myself by creating shorthand codes for commonly useful operations (for example, "🥚🔁🐣" means "replace 🥚 with 🐣 as many times as possible"). I also made something like an event system whereby rules can be grouped with a tag: "▶🔜" means "perform all currently-legal operations tagged with 🔜". As an example, the "damage" emoji is 💔, and it's associated with the rule "🆕:💔❤➡🖤", meaning "immediately after creating a 💔, perform the substitution 'replace 💔❤ with 🖤' once." | ||
165694 | compo | Dead Pixels |  This is a bare bones platformer, the catch is that you construct the level as you go. I didn't get everything I wanted in, but I'm happy with what's there. WASD - MOVE SPACE - Jump / Phase | ||
165698 | jam | Bob's Notebook | A small platformer which we managed to "finish" on time, it doesn't have nearly enough content but we greatly enjoyed the process and will make changes in the future! | ||
165706 | compo | From Space | This is a typical enemy wave survival game that takes place on a single spacestation block which grows into a larger and harder to manage station requiring strategiec movement, timing, and a little bit of luck. ## [Play here](https://cryo-code.github.io/FromSpace/Game/) I made the game in Unity and all assets were authored during the Compo. Here are the tools I used: VS Code: Text editor Soundtrap: Music and sound FX. Adobe XD: Images and textures. (I know it's strange, but I really like the workflow. .xd file included in source) Unity 2D: 100% of the scripts were from scratch and are quite a mess. # Screen shots   | ||
165716 | jam | Devour | Start with nothing, blessed by an asteroid, become devil planet, wander through the universe, devouring smaller planets to grow your self.  | ||
165718 | jam | Modulizer |  Modulizer is a 2D top down adventure shooter game where you must find modules to upgrade your player and eventually slay the boss. The game is inspired by Binding of Isaac. Keep in mind, this game is set to be somewhat difficult until you learn the map.  WASD/Arrow Keys - Move Mouse - Aim Mouse 0 (left click) - Shoot Mouse Drag - Install module (only works on modules)  This game was made by the following people: Ben Nilsson (programmer) - https://twitter.com/BenNilsson97 Oliver Parrish (art) - https://twitter.com/OliverParrish13 Cathan Bertram (sound, level design) - https://twitter.com/BertramCathan | ||
165728 | jam | Where To? | Still in alpha, but give it a try. Find your way from nowhere! | ||
165733 | compo | codename C.H.E.A.T. | It's board game night and you're in last place. The only way to win is to cheat. Don't get caught. Use your smart home devices to distract your friends and get that win! | ||
165749 | jam | Red Rush |  **Gameplay** Red Rush is a puzzle game set on Mars. You must find all the gold on each stage to progress. You can find gold on the ground, or you must drill into rocks using your buggy to collect the gold. Beware that you have a limited amount of battery charge in your buggy, moving and drilling will deplete the charge. You can pay to recharge your buggy at the solar charge pad (an "X" on the ground). To pay for charge you need to have money. To get money you must sell some gold that you gathered. You can sell gold at the gold deposit/drive-thru. **Controls** You can use WASD or Arrows to move and Spacebar to drill. Most screens use either Escape to cancel/pause, and Enter to confirm/unpause. **Credits** Design and Art: https://helpcomputer.itch.io/ https://twitter.com/helpcomputer0 Sound and Music: http://bibikigarcia.com/ https://twitter.com/BibikiGL  | ||
165756 | jam | Amalgame | # Concept Flourish through your short lifespan in undefined scales. Growth is an evolutionary decision-making process in this constantly shifting maze of beasts. ___________________________________________________________________________________________     ___________________________________________________________________________________________ # Instructions - Green enemies provide new cells - Blue cells provide speed. - Red cells provide a single-use passive defense. - Yellow cells are used-up red cells. - Survive 6min, your score is the number of cells in your body. # Controls | Action | Keyboard | Gamepad | |------|------|------| | Move | WASD or Arrows | Left Stick | | Dash | Space | A | | Evolve Speed (Blue) | Q | X | | Evolve Shield (Red) | E | B |  | ||
165765 | jam | Boss Battle Royale |    For my first Ludum Dare (and game jam) I didn't quite finish in time for the compo, but I am happy with the result. The theme "Start with Nothing" inspired me to combine a roguelite dungeon crawler with the battle royale genre. No this isn't yet another multiplayer only, battle royale. BUT!.. Play as a dwarf that wakes up in a dungeon with absolutely nothing, and race to gather loot as flames fast approach...and then battle it out with a giant boss at the end. Check the notes on Itch or included in the ZIP file for controls, and known issues. Note: The loot that drops is randomized, so you might not see all items drop the first time you playthrough. | ||
165771 | jam | MOON | Moon is a top-down shooter where you have to survive by crafting items. You start out with nothing on an alien moon. Then, you have you have to punch enemies to gain resources such as bones and red jelly. Use these resources to craft health packs to heal and guns to deal more damage. How long you survive will depend on your ability to make something starting with nothing. Controls: w,a,s,d: move, Use tab or I to open the menu, Left-click to fire gun, Right-click to punch, Q to change gun, F4 for full-screen. In menu: Enter/Left-click: select, Backspace/Right-click: go back, Use tab or I to close the menu   | ||
165779 | jam | Nothing | I tried to make a game on this overload week-end. I liked to do it, and i wont stop the project ! Give a look on this fetus project that i hope it will grow up fast. I wanted a ambience, but i didn't had the time to work on it, that will be a comtemplative project at the end. Soon updated. | ||
165780 | compo | Xpandr | You start from nothing. Eventually I had to realize that it didn't matter how much content I added, this idea is what it is. F1 to fullscreen. Backspace to force restart. | ||
165795 | jam | FIGHT RIGHT | Fight to the right! Music by Dr. Chef https://soundcloud.com/dr-chef-rossi Start with just your fists, pick up some weapons and fight your way to the right! works with Controller or Keyboard! Instructions are in game! | ||
165796 | jam | Hubcap Pup |  A game about finding something when you're lost. We modded the 2d kit from Unity -- https://learn.unity.com/project/2d-game-kit All art and animations were handpainted in Photoshop. Please use headphones or speakers! | ||
165798 | jam | Rock It Or Pocket | How many pockets will you need to clear the pool table? Starting with zero pockets on the table, the aim of the game is to clear the table of all balls (9 or 15, depending on what you select) with as few pockets as possible. One pocket is added for every shot taken where no ball is potted. If at least one ball (besides the cue ball) is potted in a shot, then the number of pockets remains the same and a new random set of pockets is selected. If the cue ball is potted during a shot, one additional pocket is added to the table. If the cue ball touches no other ball during a shot, one additional pocket is added to the table. If the cue ball and any other ball is potted in the same shot, then one additional pocket is added for every other ball potted. Aim your shot by left clicking and dragging anywhere on the screen. Take the shot by letting go of the left mouse button. The power is determined by the length of the drag, whilst the shot angle is determined by the angle of the drag. Aiming can be inverted in the settings menu or from the pause screen. The line coming from the ball shows the angle of the shot and the first object it will hit or where it will stop. Shot power is shown as a percentage in the bottom left. A line will also be drawn from the first ball you will hit, showing where it will go after being hit. Shots can be cancelled by dragging back to where the shot was started or by right clicking. | ||
165810 | jam | A Soul Journey | Soul Journey A game in which your soul has been emailed across the universe and you must find a entity to inhabit, but only one of the 8 avaliable entities are inhabitable. Keep in mind you must have certain items before you can possess different entities, good luck and have fun! Controls: Left Click: move, Right Click: Spit (to possess creatures), i: open advancements and goals. ~~~~~~~~~~~~~~~~~~~~~~~~~ This was my first ever game and I had no clue how to code in C# before I coded this so yea P.S. unity crashed a total of 16 times.... My pc is crap... oh yea about 20 minutes before I had to submit my game I realized that the HP bar was not in the top corner, but it doesn't look that bad so I decided to keep it. Sadly I ran out of time and did not make a way to end the game so you are stuck in a bossfight with a burger with infinite hp... | ||
165820 | jam | PXL IT | You are a pixel that starts from nothing, using the arrow keys to walking, the goal is to pixelate the screen until you have it all, and thus discovering the secret. | ||
165822 | jam | Boltless | To fit the theme of "start with nothing," Boltless is a top down shooter in which you're a cowboy with a crossbow, and you start with no crossbow bolts. Fortunately, your enemies have plenty for you to pick up and fire back. Careful, though: you can only have one bolt loaded at a time.   | ||
165835 | jam | Voxel Garden |  __________________________________________________________________________________________________________________________ **A rabbithole of nostalgia and pet simulators. We channeled our Sonic the Hedgehog - Chao Garden memories, Toejam & Earl funky vibes, and the anxiety of hoping that your Tamagotchi is still alive when you get home after school into this game jam.** __________________________________________________________________________________________________________________________ There isn't really an end goal to this game or an ending per se. It's just a chill little pet simulator where you can watch, guide, and feed your little blobs. We hope you enjoy the relaxed vibes and that you love your little blobs as much as we do! __________________________________________________________________________________________________________________________  __________________________________________________________________________________________________________________________ Kudos to @Gingerloaf for helping out!! He did a majority of the programming and made a chill song. ThunderAwesome (me) did some programming and all of the art. __________________________________________________________________________________________________________________________  __________________________________________________________________________________________________________________________ **Tools:** **Unity 2019.2.8f1** **Blender 2.8** **MagicaVoxel 0.99.4-alpha** __________________________________________________________________________________________________________________________ **Sources:** **OpenGameArt Voxel Alphabet: https://opengameart.org/content/alphabet-3d-voxel** **Sound FX: http://dustyroom.com/free-casual-game-sounds/** **Music: https://soundcloud.com/zack-sheppard/axogarden1/s-2TInV** __________________________________________________________________________________________________________________________ | ||
165848 | compo | A button | A button appears on your screen. What else do you have to do aside from click it? | ||
165850 | jam | van affter life | a lot f things happened this weekend and im kinda sick so im just going to post what i have wich is not a lot sadly the i deda was a spokiy animal crossing just with a van but i ran out of time  | ||
165856 | compo | Zombie Madness | For Ludum Dare 45 I Grant You A Zombie Game Where You Start With No Bullets And You Have To Scavenge For Supplies And Every Zombie You Kill Gives You More Health BUT Watch Out There Is A Juggernaught Zombie In The Map Somewhere GoodLuck! | ||
165863 | jam | Dream of Quantum String | Dream of Quantum String is a short idle game created for the Ludem Dare 45 Game Jam! the prompt was "Start with nothing". The Game, and all its assets(Including Music) was written/created over two days. :Features Include: ~30 minutes of gameplay 7 great music tracks a short story about the universe mediocre programmer art! :Controls: SPACEBAR : Use for most actions, advancing text, gaining points, etc... 'Z' Key : Use to purchase upgrades (when they are available...) Arrow Keys : Used to navigate Menu (when it is available...) 'F' Key : Toggle Fullscreen.  | ||
165864 | compo | Marooned | This is my LD45 submission. It's a survival game where you're stranded on an island. You have to gather resources to survive increasingly difficult waves of enemies. Crafting recipes and the controls are explained on the help screen.    | ||
165868 | jam | Shadow Go Home | Controls: Jump: Space or W Left/Right: Left/Right Arrow or A/D Description: You start out with no sight (not literally that would be no fun), you must navigate your way towards greater levels of sight as new paths open to you. Credits: Programming: Stewart Chandler (Algebru) Art: Lukas Harman (HorseSaysQuack) https://www.instagram.com/the.gwakamolay/ Note: I do not own a mac or linux pc so I can not attest to the quality of those executable  | ||
165871 | compo | From Nothing | Hack your way though enemies and collect spirit skulls. You start with nothing, and keep collecting! There are a few key bits that I didn't get in here, but there were also a lot of things included that I've never tried before. Hack away and have fun! | ||
165873 | jam | Dream Avatar | A **surreal dream sim** with a **hidden objective**. Select your traits before you enter a dream and watch things change. It is entirely up to you whether you actively search for three hidden scenarios, or casually explore the options presented to you! *I'm super tired and will finish the description tomorrow, sorry! &/3*  | ||
165876 | jam | Clothes On My Back, Things In The Sack | Get that sweet Pawn money, baby! But beware... Possessions can be such a burden...  **-Instructions!** 1. Steal Things 2. Don't get Caught 3. Pawn The Goods 4. Win at life **-Controls** 1. WASD = Movement 2. [SPACE] = Pickpocket **TIPS** - Items have DEBUFFS - Don't Get CAUGHT - Watch the TIMER - Yes, there's only two levels currently &.& **The Team** - Wyatt Schiffer - Production, Design, Art, VO - Max Himmel - Engineering, Design - Karol Zalewski - Art - Gregory Belos - Audio Fonts Used: Just For Fun by Merrijart and Republica Minor 2.0 by Dennis Ludlow | ||
165877 | jam | WitchKitchen | a card game | ||
165885 | jam | Floralux | As a lonely seed, hope starts to peek out as you find water, soil and sunlight. Starting with nothing, you aspire to be a tall plant one day. Find sources of water to keep your HP up and spend sunlight to get upgrades like flowers to progress and poison to defend!    ------------- **Code by** Luxiere - https://luxiere.itch.io **Art by** (3D) Daemon - https://www.instagram.com/daemon.studios/ (3D, 2D) Klaiis - https://klaiis.itch.io/ (2D) Isaac - https://www.instagram.com/isaaksugar/ (2D) Raiso - https://raisohoho.artstation.com/ **Sound by ** Will - https://706gaming.org/demo | ||
165886 | jam | Special Topics: Art with Professor Nothi Ng |  ## ** We invite you to enroll in the Special Topics course covering art and taught by professor Nothi Ng. In this course you will have the freedom to explore your inner creativity and express it through art. ** This experience was built in 12 hours for Ludum Dare 45 by Saul Amster ([@Blarfnip](https://twitter.com/Blarfnip)). I only could only spend one day on this jam, due to time zone shenanigains and pre-existing commitments, but nevertheless I'm proud of the small experience I was able to create.  In this experience, you and Professor Ng will create wonderful artistic creations. You can press the save button to export your art to a PNG file. Feel free to send them to my twitter, or share them on social media! Music by the amazing [Makai Symphony](https://twitter.com/xiexieP) To play simply download the file for your operating system, extract the files to another directory and run the executable! *Small caveat for scoring: The rigged character model was one that I made several years ago and re-used for this jam. Other than that, all assets were created during the jam with exception of audio files.* | ||
165889 | jam | Cuber |   This is a game where you start out as a cube - just a cube. You must go through the map and find more weapons to kill off the enemies trying to hunt you. The objective is to get the key and save the princess. Have fun! P.S. : This is my first ever jam, as well as one of my first games! May be a bit buggy :smiley: Controls: Movement - WASD Spacebar - Jump Left Mouse - Attack | ||
165894 | jam | Soul Corrupter |  # What in tarnation is SOUL CORRUPTER? * Swing on your tether around the map * Gain speed to summon a portal and defeat enemies inside * Grow stronger to extend your reach * Dodge enemy fire with your dash # Lore In this game you play as a demon corrupting innocent souls to grow your strength. You are slow on your feet, but quick in the air. Using your grappling skull you are able to fly around the map and corrupt souls.  # Controls: ## GamePad (Highly recommended): * move with left stick * aim with right stick * fire grapple by holding right trigger * release grapple by letting go of right trigger * dash with left trigger ## Mouse/Keyboard: * wasd to move player * aim with mouse * hold left click to fire grapple * right click to dash ### Special thanks to: * Ben Weno (Programming and Level Design) * Joseph Gaiser (Sound and Game Art) * Elias Gross (Sound, Music, and Game Art) * Marielle Gaiser (Concept Art) * 0x72 for his tileset: https://0x72.itch.io/dungeontileset-ii * PlayOnLoop for music: https://www.playonloop.com/2019-music-loops/the-foyer/  | ||
165898 | jam | InfiniProspector | # Infinite Prospector Welcome to our eighth straight Ludum Dare entry! While the team has grown, we feel that we have a good combination of talent going. ## Description Infinite Prospector is a game about a lowly prospector who finds himself at a hole in the ground with nothing to his name. He must begin prospecting the area for minerals and gems of ever increasing value. He must find some in order to be able to purchase more fuel for his lantern. Be careful, however, as there are dangers in the ground. How deep can you go? ## Controls You can choose to use either WASD or ZQSD keys to control the prospector when he moves. The arrow keys instruct him to dig in a particular direction. Pressing the L key will place a ladder (if you have one) where you are standing. Be careful how deep you dig at a time as you can only jump up two tiles. ## Contributions We divided the work as follows: **James**: Coding **Cameron**: Graphics **Oliver**: Music **Anthony**: UI, Sounds ## Screenshots         ## Review In Kind We are always looking to improve what we are doing. As such, please give as honest feedback as possible. Whether we like what you have to say about our game or not, we always come by and look at your game as well. We appreciate all the feedback that you can give. | ||
165914 | jam | Raven Knight Geist |  It's nothing special, just a prototype for a 2D platformer I've got in mind. I put this together for LudumDare 45. It's my first time, so the game is pretty basic, but I hope my passion for the project is conveyed clearly!   Controls: Move left and right with the arrow keys Press Z to shoot when you pickup the gun!  | ||
165915 | jam | CocoBall | # Summary: We started off with the idea of making a game where shell-less turtles would compete for holding the shell (so they would "start with nothing" and compete for the shell) in a king of the hill-esque game. Our main concern was the AI, which we had no experience about. After less than 24 hours we realized that concept would not see the light of day in less than 72 hours, so we took what we had been doing (mapping and character creation) and went through with a soccer game where they use their shells as their main weapon. We believe it ended being a very fun local VS experience (that you can play over the internet with applications like [parsec](https://parsecgaming.com/)). You can use the shell to knock your opponent, or you can shoot a very high speed coconut to knock him over! We had great fun with our friends! # What we did on the project: -All code was from scratch aside from one shader. -3D models, texturing, all done by us. The only stuff we didn't do were the animations (Mixamo) and the music (even if we have a license to use the assets) # Controls: **Player1:** W A S D and Left Shift or Space for using shell spin **Player2:** Arrows and Right Control or NumPad 0 for using shell spin **We hope you enjoy it as much as we enjoyed doing it!**    | ||
165918 | jam | Inventory Loss | You play as a blue blob trying to reach the flag, BUT, your inventory is to heavy and you need to remove everything to become faster! Click and Drag objects out of your inventory to get rid of them, use A and D to move and space bar to jump. Try to get to the flag as quickly as you can, and avoid picking up other objects!! You better hope you start with nothing, otherwise you will go really slowly so be warned... I hope you enjoy my first Ludum Dare Game :) Some Screenshots:   | ||
165921 | jam | Night Lights | Night Lights is a game where the objective is to catch as many fireflies as possible in 1 minute. This was my first Ludum Dare, and I'm excited to have completed it. Naturally, there are many features I wanted to have, but had to strip off due to time constraints. The jam has been loads of fun and very instructive for me! Sources: Music: https://opengameart.org/content/one and https://opengameart.org/content/caketown-cuteplayful Font: http://typodermicfonts.com/karma/ **Addenum: Post Jam Edition!** The post jam edition is available at https://archfan7411.github.io/LD45/post-jam/ Watch out for bats! | ||
165928 | jam | Snow Country For Cold Men | I unfortunately couldn't start until Saturday and was busy most of Sunday. Anywho, here's the result. Everything created by me, using Reaper DAW, Aseprite, and Unity 2019.2. **Instructions** A and D to steer left and right Hit snow clumps and snow men for extra snow power. Dodge rocks and trees! Hit skiers for extra points, but make sure you're over halfway of snow power or take damage and lose points! | ||
165937 | jam | Warp Trash Flotilla |  ### It's just not your day... The steward on your space liner assured you that its warp core was perfectly safe and stable. They were wrong, and now you're stuck in a deep space debris cloud without a control console, a manoeuvring thruster, or indeed much of anything. Not to worry - time to take matters into your own hands and build your own warp-capable ship out of the flotsam. How hard can it be, anyway? ### Controls: **Left-click** to crawl around on your "ship" **Any key** to assign that key to nearby unbound components **Ctrl-R** to restart  | ||
165946 | jam | Space Office | It's your first day at work and you have no clue what you're supposed to do. With the theme being what it is, we took a long time to decide on what nothing should be, and we landed on knowledge. The real challenge of the game is figuring out what to do. It's a pretty difficult task, but if you mess around for a bit it'll start to make some sense. Each day has something new as well, so make sure to try them out. Mouse controls everything. If you get stuck early on, make sure you try all the buttons on various screens. Actually, I lied, you can reset to the menu by pressing R.  Programming/design: Celdur Art/sound: Gauphastus Writing: Sgore | ||
165950 | jam | Tart with nothing | Hello Mr.sTart, you are a small tart with NOTHING. While wandering around in the world, You will encounter stuff during your adventure both positive and negative! Try not to get too hyped or too depressed and find a netural ground with most peace. Eventually, you will find EVERYTHING! Controls: WASD Everything (music, art, etc.) designed and made by Fan Ling and Bethany Yao. :D --------  --------  --------  --------  ------  | ||
165952 | compo | Allow | This is a simple puzzle platformer. The theme of ludum dare this year was "Start with nothing." Allow interprets this by having you start with no win conditions, or "goals" as they're called. You will have to think about which goals to pickup and when in order to complete each level.    | ||
165957 | compo | REWRITER |  Purify the grid and make the enemy's territory your own. A grid-based? roguelite. (Note: no sound, but may be added in a post-jam build.) ### Controls **Move:** WASD / DPAD / Left Stick **Attack:** Arrow Keys / Face Buttons | ||
165967 | jam | rainb0w | Oh no! You've lost all of your colors. Try to get them back, but be careful! Others want to stop you from being brighter than they are. Move around with WASD to capture your colors (the Awesome face smileys). The halo around you pulses faster the closer you are.   | ||
165971 | jam | Type with NOTHING | Type with nothing to get all.  Play it in full screen because there is some UI bug. | ||
165975 | jam | Stake | First Game! Make love to start a family :) Credits: Code Monkey - https://unitycodemonkey.com/index.php ; https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg Music: https://www.bensound.com | ||
165977 | jam | Castaway Capture | Try to combine 5 platforms to make a raft large enough to live on. This isn't complete in any way, but you might as well rate it for the audio. If you're interested look out for the actually completed game I'll publish it separately. | ||
165983 | jam | LD45: Stranger Nothings | You suddenly came back to your senses, in the middle of the mall, having no idea what you were up to, or where you were going... Movement: - WASD | ZQSD: Move around. - Spacebar: Interact, move dialog forward. - Tab: Show the questlog. Tools: - Unity - Aseprite - Tiled - FLStudio !! Highly unfinished and buggy !!    | ||
165992 | jam | VII | In a world full of chaos and terrors, a group of people has reached an ancient tomb, searching for guidance and hope. In this 2D puzzle game, player needs to go through five levels and escort the Holy Grail in order to summon the Great One. A Chinese team from the master's program of Entertainment Arts & Engineering (EAE), University of Utah, USA. **Controls** Bring the Holy Grail to the altar within your **7 action points** and life limit. Menu: Click to Start Move: ↑/↓/←/→ Camera: Press Q to move camera and observe all levels **Credit** Producer: Trevor Alex, Nianqiu Cao, Jingyi Li, Mingxi Zou Engineer: Jieyi Na, Trevor Alex, Xiubo Zhao, Jingyi Zhang, Qingqi Gao, Xingnan Chen Artist: Gaopeng Chen, Huang Dun, Mingxi Zou, Jin Jin Level Design: Nianqiu Cao, Huang Dun, Jingyi Li, Junliang Zhang, Mingxi Zou BGM: Jingyi Li Sound Effect: 魔王魂(https://maoudamashii.jokersounds.com/) | ||
165995 | compo | SNEN - Start with Nothing, End with Nothing | A very small puzzle game. "SNEN - Start with Nothing, End with Nothing" was the title when I published the game. I was too tired to find any good title during the 15 minutes remaining of the submission hour. But that makes a very long URL for the page, so I changed it to "SNEN" only. Anyways... that was the first time I tried to make a puzzle game. I'll probably continue with arcade games from now on :) I admire people who can make good puzzle games, especially in a game jam... that was so hard for me! Made with: - Unity - Jetbrains Rider - Affinity Designer - Garage Band | ||
166003 | jam | upgrade |  Although it wasn't finished, my game development started.Thanks to all people. | ||
166005 | jam | Broke Bounty Hunter |  You are a Bounty Hunter accidentally dropped into quarantined space filled with Skullscrapers. With the help of a local space station you work for your ticket out of there, but they won't give you their last unit of FTL fuel for free. Luckily the Skullscrapers drop salvage the station is interested in buying. I think I challenged myself in a few ways making this, in implementing real 3D assets and voice over(even if my attempt to sound weird instead sounds like I had a cold). | ||
166009 | jam | StarLink Xpress | **Captain!** We're running on fumes, here! We're out of fuel and we haven't even reached the pickup point yet. If the backup power for the tractor beam holds, we *may* be able to complete our deliveries, but we'd be endangering the lives of everyone on this vessel... Is whatever's in those boxes **really** worth all that?    *StarLink Xpress* is a time-trial physics game about a space-faring delivery company made in 72 hours for Ludum Dare 45. Use your tractor beam to zip and glide past asteroids and make all of your deliveries on time! **Objective** Pick up packages at stations and deliver them to homes. Don't let the time run out, and don't take too many hits. **Controls** * Left Mouse - Fire tractor beam * R - Restart the current level * Esc - Exit to main menu  | ||
166019 | jam | Helping Time | A more or less roguelike in which you are trying to help your village by donating all the loot you get during your journey. Controls should be figured out as you play but in case they don't: - Move left, right: A, D - Jump: W - Attack: Space bar - Open/Close Inventory: I - Inventory Management: Left Mouse Click As I picked a too ambitious project, the game has barely anything but I hope you enjoy even a bit! * * * Music in the place with the NPCs: Music from https://filmmusic.io "Sovereign" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Tutorial and Dungeon Music: Music from https://filmmusic.io "Crossing the Chasm" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) | ||
166028 | compo | Nothing to Everything | This is a card game I made for Ludum Dare 45 Compo event. There are mainly two different kinds of card. 1. Behavior Card. The basic type of card you will use to fight your enemy. You start with 0 behavior card in each level, and get one more behavior card every round up to 4. 2. Thing Card. You start with a thing card called nothing, which can literally do nothing. You will be able to access different "Thing Cards" as you goes to higher level. There are totally 7 levels. Please feel free to play and leave your feedback. I really appreciate it!       | ||
166037 | jam | Bone Rush | Welcome to the Bone Rush.  Rixar the Imperious has cast a great summoning over this ancient battleground to raise an army of undead. As one of the summoned spirits, your goal is to gather powerful body parts to be the best skeleton you can be. But do not dally, the first skeleton powerful enough to defeat the previous champion will claim the Champion's Banner and the right to lead the army! To play: follow the Dropbox link, download the Ludum Dare folder, and run Bonerush.exe. | ||
166043 | compo | Adventure of Barrel Man | With nothing but a barrel he found on the side of the road. How far can Barrel Man go in this dangerous world? | ||
166044 | compo | Commander | Amass an army to take down the deadly dragon!  Though you only start with a sole commander, you will encounter other people on your journey. Soldiers will follow your current commanders around, while new commanders will be able to lead their own squads. Right click on one of your commanders and drag your mouse to draw their path. They will follow this path to the best of their ability. You can use your left mouse button to drag the camera around. Your soldiers will automatically fight nearby enemies using their squad weapon. If their commander picks up a new weapon, that weapon will become their squad weapon. To play the game, extract the .zip and run 'LD45.exe'. Made with: - C# and MonoGame - Visual Studio - Tiled Map Editor - Aseprite - Bfxr - Audacity | ||
166046 | compo | Please Move |  ## Description You're a baby chick that just hatched but no one is around. You are very anxious and there seems to be a cloud of doubt hanging around you. Please move... you can do it! Don't let your mind cloud your steps forward! Thanks for playing! ## Controls - **[Arrow Keys]** to Move - **[X]** to Interact and cheep constantly ## Tools - Art: **Gimp** - Library: **HaxeFlixel** - IDE: **Flash Develop** - Music/Sound: **OpenMPT** - Level Editor: **Tiled** | ||
166057 | compo | Start it | This game is a 2d shooting game where you need to shoot at the enemies which comes to suck water from your land. Controls : AD or arrow keys for movement, Space for jump, aim and shoot using mouse. | ||
166059 | compo | Dude! Hit The Egg! |  **Updates** Changed protein hitbox, they are too hard to target on big resolutions Added more small creatures fixed incorrect vertical scale on background plane **Plot** You are demonic entity willing to be reborn again. To bring this plan to fruition you possessed one of the dudes . You start from the very beginning, without anything. **Tips** Bulk up on free protein, attention: it spawns only in small area around the egg. Eat small dudes Avoid big dudes Use left mouse button for speed boost Hit the egg when you are big enough And destroy the world... **Fullscreen Mode** Use blue button on the right  **Goal** Hit the egg, you will know when you are ready **Controls** Mouse Only To switch off music or sound use these buttons in top left corner  **Ludum Dare 45** Theme: Start with Nothing. Compo submission. **Tools** Art: inkscape Music: http://tones.wolfram.com SFX: audacity Engine: unity **Screenshots** ! | ||
166082 | compo | Untitled Sandbox Game Where You Throw Sticks | I wanted to use this Ludum Dare to learn Three.js, and I think it went really well. I basically had no vision for what the gameplay would be and crammed a bunch of crappy design at the end, but creating the systems for the terrain generation and working with a 3d renderer in javascript was a lot of fun. I learned a lot about Three.js which was the goal, but I also learned that I have a tendency to ignore the deadline in favor of working on stuff. Which means I managed my time very poorly in terms of priorities for game design. The direction of this game was kind of mess, and I'm way to drained right now to think of a good title haha, so Untitiled Sandbox Game Where You Throw Sticks is what it'll be. | ||
166089 | jam | Lucky Legal Llama | *Step on deck and feel the salt spray blow through your hair. Take command and follow your dreams as you explore the open ocean from the sleepy port of Faversham to the cut throat Pirates Cove. * p.s. This project mostly turned out to be an exploration of a movement system. | ||
166093 | jam | Running on Empty | A short game where you must help one very tired stickman go about his morning routine and make it to work on time without falling back asleep!  | ||
166095 | jam | Graveyard Roundup | Graveyard Roundup is about an aspiring grim reaper herding souls into the afterlife. See how many you can send through the portal before time runs out! I had a hard time with the theme this year, but I eventually settled on the idea of a low level employee of hell working their way up through the ranks. This didnt really translate to the final product that well, but there is an upgrade to make your player move faster technically meaning you start with nothing. :) This time around for LD I only had a single day to make a game. Im not over the moon with the final product, but I did get to mess around with flocking behaviour for the ghosts. I'd been wanting to simulate boids for awhile and took this as my opportunity to do so. | ||
166097 | compo | Photoss | Escape from enclosed cave by using crystals which emit powerful light beams. Controls: -[WASD] or arrow keys to move -[Space] to begin digging -[Space] to drag objects  | ||
166100 | jam | New Sight | A la suite d'un accident grave, un homme se réveille subitement dans un chambre d'hôpital. Devenu aveugle et amnésique, il est pris de panique. Sous l'effet des médicaments et d'une douleur vive de source inconnue, il tente de s'échapper, croyant qu'on lui veut du mal. ZQSD pour se déplacer la souris pour regarder A pour se réperer After an accident , a man wakes up suddenly in an hospital bedroom. Blind and amnesiac, he is stroke by panic. Under the effects of drugs and a strong and unknown pain, he tries to escape, thinking they want to hurt him. ! ZQSD for movements Mouse to look around A to reveal the environment  | ||
166111 | jam | CaverNicolas | Guide Nicolas to save the cave from those strange enemies! Enter to diferent rooms, adapt to diferents objectives and overpass yourself. But be careful, each round you will start with nothing! | ||
166118 | jam | Unfold | [Capture.JPG](///raw/2e8/82/z/27a61.jpg) Here is my entry for the Ludum Dare 45 ! In Unfold, you play a bird and enter an old temple. The place is dusty, and there is nothing exept... eggs. Crack them open to reach the end of the temple and find out what it hides... Controls : - WASD = Move around - Shift = Fly / Read! There are two versions (Music/No Music), the music on the music version is composed by Rolemusic : https://freemusicarchive.org/music/Rolemusic | ||
166128 | jam | TRIGGORE |  Something strange is coming. Something foul. A graveyard has sprouted out around you. Deranged creatures roam the night. It's time to think fast and shoot sharp! Get ready to pull the TRIGGORE!  TRIGGORE is an action packed shooting gallery game. You start the game vulnerable and must arm yourself to survive! Left click to shoot. Hold right click to interact. WASD moves the camera.  **Coding + Art:** Francis Coulombe **Art:** LumpyTouch **Music:** cboyardee and askiisoft | ||
166131 | jam | Seedling |  It's a cute clicker game about a plant in a destroyed world. The plant launches its seedlings hoping to restore natural balance. You help the plant by buying upgrades and generating energy by clicking. Also speeding up seedlings and getting more energy from them. There is a Lands menu where you can see the progress of restoring the world. Don't forget to click on the full bar of the land to raise its level. The game is made by one person with Pixi.js  | ||
166132 | jam | War For Nothing | Start with your bare hands and climb your way to the top through hordes of enemies, but what are you actually figting for? | ||
166137 | jam | ModularArena | Hello and welcome to my first submit ever to a GameJam! I couldn't finish it in time, but at least the core mechanic is working &3 The game is a top-down shooter, where you kill enemies and collect weapons parts to create a new one. You can create a weapon with: 2 Body Types: Shotgun and Assault Rifle. 3 Shooting Types: Bullets, Lasers and Particles. 3 Damaging Elements: Fire, Ice and Toxic. You can mix anything into a 3-part modular weapon and start shooting. Also, enemies have colors which represents their elements, and the right one will do bonus damage. This is the chart "Fire & Ice & Toxic & Fire". I hope you guys have at least some fun with it and next time i'll try to lower the stakes a little bit so i can finish it in time :v Controls: WASD Movement Left Click to Shoot. "E" Create a Weapon. | ||
166145 | jam | The Adventures Of Little Boogie Man | Stupid little Boogie man game for Ludum Dare 45. "Start with nothing", boogie man grows when we collects goo. Click the Full screen icon to see more. Controls are explained in the game. Solo project done in Unity. Based on https://forum.unity.com/threads/jello-physics-soft-body-physics-free.225672/ https://freesound.org/  | ||
166149 | compo | Ghosts And Bombs |  Start with nothing and find the 2 keys that open the door to the next level. Endless game. Levels are created randomly. The speed increases with each level. Try to reach level 30! | ||
166153 | jam | Hoarder's Paradise |   Fill your empty house with stuff and become the ultimate hoarder! **Movement**: WASD Use the **mouse** to navigate the YouBuy.biz webpage! Congratulations on buying your very first house! It's empty, but with all the money you've saved up, you should be able to amass yourself a mountain of stuff in no time. Browse YouBuy on your computer to buy new things and add them to your house. You'll get a **satisfaction** rating based on how cool the item is! Smaller items can be **stacked** to save space and increase satisfaction. Try to **stack** items of the same type together for **bonus satisfaction**! **Stacks** can not be combined. Just be careful about stacking items too high, or they might **collapse** and hurt you! And don't get too wrapped up in your shopping spree...if you neglect your **bodily functions** or the **cleanliness** of your home, **bad things** may happen... **filth** attracts giant sewer rats that are too big for the cats to eat. Programming: Scott Steffes Writing/Art: Dan Luffey | ||
166157 | jam | 0-Skies : A Minute's Adventure | Title: **0-Skies** Based on the Theme: Start with nothing [LD45] 1 minute of sheer joy. _(title meaning/reason/message delivery: a protagonist starts from 0 and flies off to the skies)_ **Objective:** Assemble your Plane whilst en route runway to fly and aim for the finishing checkpoint! **How to Access?** *Windows EXE Downloadable:* https://www.dropbox.com/s/h52hnycr6v4umtk/0-Skies.zip?dl=0 *For people skeptical about downloads, I've deployed WebGL and published on itch.io so they can play via this link:* https://karanveer.itch.io/0-skies Game Created for resolution: 1920x1080     **Assets:** *All Assets are created by me from scratch, except the modular "road tile prefabs" & and the final "landing spot" that's mid air, by Kenney Assets(https://kenney.nl/assets/3d-road-tiles && https://www.kenney.nl/assets/space-kit).. I started falling a bit behind schedule, i used it minimally though: 3-5 prefabs and repeated them to create track, and one asset from spacekit, that's all. Rest is all me, even for the sound i used my scooter and phone to record.* **BTS Experience:** *This is my first LD participation. Started off to finish in Compo, but extended to Jam. Tried to make a minimal game play duration but with slight intensity, keeping it easy and simpler than complicating and achieving boredom sooner than expected. This was the result.* Looking forward to critiques, if any. Hope to learn more, and do more. _It was a good experience for me overall, despite the end product._ 2 hours and 16 minutes still remaining but I've had a good time past 3 days. | ||
166160 | compo | Nascence | An evil monster has stolen all of your powers and destroyed the world! To rebuild you must gather energy by getting close to enemy bullets. There is a pink heart at the center of your character, if a bullet hits it you will take damage. (that's bad!) Around the heart is a blue circle, if a bullet enters this radius you will absorb some of its power. (that's good!)  The more energy you collect the more powerful your abilities will become! If you shoot when the charge meter is covered with a yellow X you will perform a super shot, dealing more damage and shooting much more accurately. Controls: Mouse to navigate menus. WASD or Arrow Keys to move. Spacebar to fire at enemies and progress dialogue. | ||
166163 | jam | Jumbo Throne | Desciption comming tomorrow. I am too tired now :) | ||
166171 | jam | Drake Hits Rock Bottom | Drake Hits Rock Bottom Controls: Space to jump J to attack Items: J will improve your jump S will improve your speed Grammys will unlock doors   | ||
166174 | jam | Mechanical Wizard |  WASD to move. Left mouse click to shoot, after you have found a weapon. This was our second Ludum dare. This time we were a bit too ambitious with the graphics and kept the gameplay fairly simple. Its a small game and we may revisit it in the future to polish the graphics and game-play. P.S. During the building we noticed that postprocess effects do not work in the build. We tried to fix them but were unable to. | ||
166175 | compo | Nothing But Hunger | # Description You are a monster. You are very hungry. Everything looks tasty. Eat everything on your path ! Some enemies excite your hunger. Devour them as fast as possible. The theme was Start with nothing. You start with your belly so very empty. You win if when you are finally not hungry anymore. The game is hosted on itch.io. You can also find the linux and windows unity executables on the itch.io page. # Controls WASD or arrow keys to move around. R to restart if you are in a hurry. Esc to go back to the menu. In the menu, Esc to quit and Enter to Start if you don't want to use the mouse. # Screenshots    # Tools && Wrapup This was my first time using Unity so I had to learn everything while jamming. I used Gimp for the graphisms and Audacity for the only sound I added. # Edit BugFix 1: Added the J key to activate the consume ability. This makes it possible for player with no mouse to play. (right click with the mouse isn't easy with a touchpad :( ) | ||
166180 | compo | The Card Crafter | ## What's this game It's a card game. Fight creatures, gather resources, craft cards. Yup, as simple as that. ## Important tuto There's an ingame tuto, but some elements are still quite confusing. - During the fight, you gather bonuses that will appear on the right side of the screen. **Those bonuses can't be used during the fight!** - Once out of fight, the left side is your cards collection. If you click on an empty square, it will open a menu to craft a new card **and that's where those bonuses come in handy**. - Once crafted, a card can be used in fight, and that's it /o/ **Craft card**  **Improve cards**  **And fight!**  ## Big Takeways It was hard. Like, very hard. It's very, very much a system game, with a lot of intricate elements. It's absolutely what I wanted to do though, because I usually do more narrative games, or simple puzzle games, so I underestimated the difficulty. As a result, there's a lot I couldn't do, since I just got to the point of a kinda playable state 30mn before the deadline. **Content** The content is... poor. It's very frustrating, because building the system was obviously the hardest part, by far, and now that it's built, adding content is a lot easier. (Not adding bugs in the process would probably be a bit more challenging, but I hope the system is overall pretty safe.) In a card crafting game, you'd expect to... be able to craft a lot of things, right? Well, too bad, there are only 3 different bonuses available. Would I have had two more hours, I may have been able to add maybe 1 or 2, and just that would have exponentially raised the amount of possibilities. But well, it's 48h, no more, that's the fun /o/ I still managed to multiply the variety of enemies by 9 during the last half-hour. (Ok, there are only 9 enemies, and 3 different sprites in total. DON'T BE MEAN.) **Polish** It's... dry. I love polishing, doing small feedback and FX everywhere. I couldn't. I hope there still is some fun in there. **Sound** Uh, that one hurts a lot as well. I love composing music, and doing small sounds. There is... no sound in the game x_x **Visuals** It's exceptionally poor as well, but at least there's nothing surprising about that for me. I'm a programmer. It's programmer art. **UI** Damn, thinking the UI for such a game was quite a challenge. I lost a lot of time just trying to figure out how to present the elements in a readable way that could be understood. I think the result is ok-ish? | ||
166194 | jam | Hobo VRawl | Out there in the harsh night, you have no money, no clothes, no food, not even legs! With nothing left but the rage, you gotta fight for your life in a one-on-one, human-on-raccoon, scratch from scratch, never seen, EPIC VIRTUAL BRAWL!!! Uses SteamVr: tested in Oculus Rift, oculus Rift S and Htc Vive(it also should work with Valve Index and other Htc headsets Requires: Internet connection and friends to play with. Full information!: - https://hobovrawl.itch.io/hobo-vrawl https://www.youtube.com/watch?v=pC1FIL9HA-o https://www.youtube.com/watch?v=ssu6m6EacbY      | ||
166205 | jam | Cell Break | Professor Erlenmeyer has foretold the coming of intelligent bacteria. Are you intelligent enough to break out of his cell? In Cell Break, you play as a small bacteria. Once you climb out of the Petri dish, you have to make your way across an entire lab. The professor has left the door open. Or has he? Cell Break builds on the agar.io formula and combines it with puzzler elements. It's our first game together, and hope you'll enjoy it. (Move around with WASD keys + Mouse)    | ||
166210 | jam | Deadly Blobs | # Deadly Blobs [](https://deadtom.itch.io/deadlyblobs) [Play this game!](https://deadtom.itch.io/deadlyblobs) ## Rules Rules of this game are simple: **Avoid the BLOBs!**  ## Objective **You win game after you regain your full body.** After some time you can choose to upgrade your body to a next level, gaining its another part.  ## Controls: * Skip the cutscene - ENTER * Move the player - WASD * Upgrade the player - LEFT MOUSE * Restart the game - R ## Further information Arcade game made for Ludum Dare 45 with theme Start with nothing. This game was inspirated by the original Legend of Zelda game. The game was programmed in Godot, painted in Krita with music produced in Soundation. ### Thank you for playing This was the first time I participated in a Game Jam and I really enjoyed it.  | ||
166214 | jam | The Skewery | Begin your skewer journey and satisfy every customer's specific request. A small puzzle game about learning to create the best skewers.    | ||
166217 | compo | Lumi | A small game about a mote of light, and others. | ||
166222 | jam | DEVOURER |  ## Screenshots  ------------------------------------------  ------------------------------------------  ------------------------------------------ ## How to play  ### Devour as much as you can. Avoid to be devoured. This game takes place in an infinite 2D world where you play as a *triangle*. You must consume other *triangles* to **grow in size**, but beware not to be swallowed by a **bigger one** ! You might encounter special types of *triangles*: :yellow_heart: Yellow ones will increase your **attraction radius** and **attraction force**. :blue_heart: Blue ones will increase your **speed**. :green_heart: Green ones will increase your **score by 1000**. All theses bonuses are *momentary*. Also, there are **lasers**... if a laser touches you, you'll shrink, but if you're too small... you **disappear** ! ### Thank you for playing my game ! I know the game is far from perfect but I think it's OK for my first Ludum Dare :) I'll be glad to read any kind of feedback, positive or negative ! **What's your score ?** | ||
166230 | compo | The Persistent Thief |   **You are a thief starting with no equipment!** Slowly steal more and more gold littered around the map to upgrade your arsenal. until you can go for the biggest prize of all: The Mammoth Ruby ================  **Do not exit the right of the map, it is bugged** *Controls:* * WASD / Arrowkeys to move * R to roll * H to hack * X to steal/take * LMB to shoot dart * RMB to use steamboots * H to cut glass | ||
166236 | jam | UPgrade | At start there was nothing and then landscape got created and someone(who probably shouldnt) got crazy power over this world. Make good choices.  (Yes I have made my non-existant audio) | ||
166241 | jam | Untitled Goo Game | It's a lovely morning in the Universe, and you are a horrible atom. https://www.youtube.com/watch?v=qCyzDulZ0_8 You play as an evil atom, just spawned into existence, hell bent on growing your way up to becoming an entire Universe! Unfortunately, you have many stages of the evolution chain to climb, so get ready to pop into existence, transition from atom, to molecule, to slime, to a sexy goo girl for some reason because that's what gets our artist off, to a house, to a planet, to a solar system, and eventually the UNIVERSE*! This is our first ever game jam ever ever, and we've had so much fun making this stupid thing. It turns out Unity is a lot of fun when you're not doing it for your day job! Come for the fast paced gameplay, stay for the dirty breakbeat soundtrack! - Left joystick: Move - Right joystick: Aim - Left trigger: Suck - Right trigger: Spit Note: This game requires an Xbox 360 or Xbox One gamepad. - Art and design: Meg Rouncefield - Filthy drum n' bass: Davydd Pattinson - Code and SFX: Matt Phillips *maybe not that far because it's gonna crash around about the sexy goo girl stage | ||
166243 | jam | LIFE IS HELL |  LIFE IS HELL is a Platformer for Ludum Dare 45. ## Google Chrome recommended for better game play feeling | ||
166251 | jam | Start with Nothing |  Start with Nothing. For LDJam 45. A small card game. # How to play Drag and drop your card to the enemy or yourself! | ||
166255 | compo | NakedMan Adventure | top down action game with five levels | ||
166263 | jam | Draconomics |   This Dragon has no treasure hoard! Mole minions are running to bring him some of their treasure, but sometimes they bring him trash! Not to mention this dragon is picky, so he only wants particular treasures. When the moles bring trash or treasure the dragon doesn't want, left click to fireball them! Dragon only wants what it wants. Whenever bad treasure or trash is given to the Dragon, he will become more and more enraged. If Dragon's rage reaches max level, it's game over! The goal is to fill up the Dragon's treasure trove. Get 1,000,000 worth of treasure to win the game. Dragon can build up another mole mine by paying 50,000 gold. Click the build button and place them anywhere on the map using left click. Mole mines increase the rate of treasures brought to the Dragon and also the treasure trove's cap! Dragon can also target and destroy mines. But be careful. If you fireball too many mole minions, their panic will increase and they will run faster to you, bringing both trash and treasure! Feel like cheating? Press 'G' to get 10,000 gold instantly! Gameplay Video: https://www.youtube.com/watch?v=4urBC3i63UU    Code: @cyberstarlight & @karim1209 Music: @cephalo Art: @falu | ||
166275 | jam | JustStart | So the theme says "Start with nothing". But I think it be hard to actually start a game with literally "nothing". I think many LDer might design a game where you earn basic game function or sth like that. I wanna go different. And this occurs to me: A scene with nothing but only the word "start". Then I think of making a game that urge you to start it but just won`t start. I made a puzzle game that focus on the part in a game before the game starts. I did not wanna waste my friends' time(cuz I might quit this any time) so I only have myself, and I'm a kinda lazy person, so I only made 5 levels. Sorry about that! This Game only involves left click and scroll wheel of the mouse. No key on the keyboard is needed. I ran into some problem but I think I had fixed it. Please leave a comment if anything is wrong again. And also, please mention if you got stuck at any level. I have no idea whether players will think as the way I assumed.  | ||
166281 | jam | JOURNEY TO NOWHERE | You start from having nothing, and you don't know where you should go, but just keep going... Made with p5js, First time LD Game Jam Developer: Danny Designer: Danny, Machine Art?: Danny, Machine | ||
166293 | jam | Space Tales | A sole survivor of a planet far away seeks help in an abandoned space station. But soon enough, he will discover that he is not alone and that there are dark riddles and mysteries lying ahead. And a strange voice that comes from everywhere and nowehere. We developed the game with Unity, using Blender and Paint.net for graphics. We had a very small sound studio to create music and voice. We are four guys, two developers (one did the graphics), one sound engineer and one genius speaker. | ||
166297 | jam | Coma | A guy who has been in coma for 16years has been trapped in a ball. He needs to collect memory chips to gain his memory back! So he had to start with Nothing lol XD. Check this out and leave your feedback in the comment section :) Download link bois: https://karthimsa.itch.io/coma | ||
166311 | jam | Elementals - War of the Nature | First Project. Tried our Level Best.Animations Yet to be Done. Please Share Your valuble Comments. More to Come!! Citations included!! Thanks to the Uploaders. https://www.artstation.com/artwork/9DeZa // Main Menu Background. https://www.youtube.com/watch?v=DGQwd1_dpuc&t=683s // Music used in the game. Thanks Hope you like our Game. And Enjoy it and have a nice day!! :) | ||
166327 | jam | Addicted | You’re a drug-addicted homeless guy, just looking for his daily dose. The problem: You’re lost in the subway AND you’re being chased by a bunch of hallucinatory horror dolls that are trying to kill you. If that weren’t enough, you start with nothing but a train heading to you. Can you escape the underground maze? HINT: Press E for collecting the drugs on your way- they may have some impact on your perception. ;D Please turn on your sound!    PS: this game does not glorify drugs by any means!! | ||
166332 | compo | Nothing is Everything |  **About** Play as a slightly confused stick-person battling their way through the hazards of a notebook. Can you use the highlighter themed powers to beat all 6 levels, and avoid the red barrier of **doom**? **How to Play** Move/Jump/Hover - WASD/ZQSD/ZASD/Arrow Keys Dash - Left click Laser - Hold Right Click Grappling Hook - Space Bar **Screenshots**    | ||
166338 | compo | Epic story of a nobody | Little text adventure game with three different endings, depending on your actions. After your peaceful homeland was destroyed by opposing war factions, you start a new life in a remote kingdom, with nothing in your pockets. Go adventuring and save the land from the evil doers! Use your mouse for most actions. You'll be asked to use your keyboard too, but worry not! The on screen text will tell you when!    | ||
166355 | jam | The Thief | Start with nothing and rob people to get rich! Cops are after your butt, but there is enough time to rob some people on the run. Try to make the best score, but be careful not to get run over by a car. Simple sidescroller with two mechanics: Collect money by robing people with 'F' button or 'A' on a gamepad. Jump over short obstacles with 'Space' of 'X' on a gamepad.  | ||
166361 | jam | Cannibalis | The zoologists looked on in horror at the experiment they had just deviced. Their suspicions about Species 219 being cannibalistic and highly aggressive had not only been proven but exceeded. As more and more reports of lost expeditions on their home planet came in, the researchers stomachs turned while trying to imagine what could have happened to those innocent people who dared to go there and explore. In the game, you are a member of species 219. Your goal is to survive the experiment that you have been trapped in. This includes devouring smaller members of your own species to increase your own size. But beware of those bigger then you! They have the same goal! Also, watch out for the spike balls! If there are too many spike balls on the field, try to grab the magnets and broccolis. They will help you survive. ### How to play * WASD to move. * Grow bigger by eating smaller enemies(AgarIO style). Simply run in to them. * Same size enemies makes you bounce away from them. * Spike balls spawn after some time, they are instant death. * The Magnet helps you remove spike balls, save it for bad times. * Broccoli makes you small again which can help you dodge the spike balls once you get too big.   | ||
166363 | jam | Lurking in the shadows | Rise your army of hell and eradicate the mankind.  | ||
166366 | jam | There's only Dark and you're a Cube (TioDayaaC) | Our first jam attempt, mostly as an exercise in Unity :) This is a simple MAZE game where you search for keys in order to reach the exit. Effective play time is around 5 minutes. Don't expect too much, as it's just a proof-of-concept of a design. Please give us a feedback how you would improve upon this, or if you have any other improvement idea! :) The code is open-source on & https://github.com/scscgit/Ludum-Dare-45 &, feel free to fork it if you are interested. We have strived for a minimalistic design, so there is not really any artwork. | ||
166368 | jam | Scribble from Scratch | "Every great story starts with an empty sheet of paper" Reach the goal of our **13** handcrafted levels by scribbling your solution. But mind the limited ink. **Learn to Scribble from Scratch**  **Overcome challenges**  **Find your own creative solution :-)**  **Controls**: Editor mode (Active on Level load) - **left mouse** to place a scribble. - **right mouse** to delete them. Play Mode - **A** to move left. - **D** to move right. Feel free to share your experience with us in the comments as feedback is very welcome! We would also love to see how you solved a level if you are recording it! | ||
166380 | jam | Ditania | Explore Ditania the mysterious desert planet  You can access menu in game by pressing ESC to save / load game Tools : - Ren'Py - VSCode - Piskel - Bosca Ceoil - Cedex | ||
166386 | jam | Zerone | What? When you open the game, you find that you can't do anything? Try creating a txt called "right" ,and dragging it into the game window now you can control it. Start with nothing,Including operation. Use this mechanism flexibly,and enjoy this platform jumping decryption game If you're blocked by a scene,Welcome to leave me a message in the comments,and I will give you more tips. PS: game name is kamenrider 01. A JUMP TO THE SKY TURNS TO A RIDERKICK ! | ||
166387 | jam | Nothing to jump | You 'Start with nothing' you can do, not even jump or walk. You regain those abilities after collecting power-ups. Walk: A/D Arrow Left/Right Jump: W/Arrow Up/Space Double Jump: Jump while in the air. Does not work in Microsoft Edge. Made with my C++ engine which in part was also in part created during the jam :D | ||
166393 | compo | The Monkey and the Tree |  # The Monkey and the Tree Hello there! This is "The Monkey and the Tree". After scrapping my initial idea, which was way too difficult design-wise, I came up with this game, where the goal is to grow a tree from nothing. Also, this is the first time I created music, so please don't hesitate to click the mute button in the main menu. If you feel like it, you can try beating my highscore, which is 142892 points. ## About The little monkey needs a high, very high, tree to climb on. He wants it to be at least 100 meters high! ## Controls Use the mouse. Move it from left to right and right to left to get the tree to grow. Wider movements make the tree grow wider, which gives you more points. The location of the movement controls the direction in which the tree will grow. | ||
166402 | compo | Dispel The Nyxion | Turn based game.  Destroy all enemies to win the game. | ||
166405 | compo | Mighty Mighty Bot |  ## Theme: start with nothing ## Game: Mighty Mighty Bot Our little robot lose all of his ability and he has to start the adventure with nothing! Get all five ability from the green box around the world and get high score! ## Control Hint: Press H key to Show/Hide inner help board in the game. ## Secret 1. Cheating Mode will be activated automatically if game over happened more than x time. 2. Someone give you a strange map like this.  ## Notes Feel free to give any feedback, thanks for your playing! * Please Reload this page if the game has not been loaded appropriately(only sound/cannot start, etc) * The desktop version has also be uploaded. ## Change Log **v0.1.5** fix score display and color problem ## Me JustusPan [Twitter](https://twitter.com/JustusPan) ## About ### Engine Toolkit - [Godot 3.1.1](https://godotengine.org/) ### Sprite Assets - All of the 2D assets are created by [Aseprite](https://www.aseprite.org/) ### Sound FX - All of the SFXs are created by [bfxr](https://www.bfxr.net/) ### BGM - The BGM was made by [Reaper](https://www.reaper.fm/) - Its name is, Mighty Mighty Bot. | ||
166408 | jam | Snow Ball | Roll over objects smaller than you to get bigger and avoid objects bigger than you Credits: Akusan - Coder Cryptex - Coder Draco Frost - Artist Fixx - Coder KingOfNova- Artist ManuGamesDev - Artist SoundsByDane - Artist StefanStgs - Artist | ||
166413 | jam | Zero to HERO | "The world you used to know is no longer there. You need to find the person who caused it and put an end to it." This is my frist jam game. Created within 20 hours. | ||
166417 | compo | Reconcile | The Eight Diagrams is a traditional Chinese philosophy symbol which means the start of everything. You need to fill this diagram to the full. Paying attention to the color and obstacles. fill the empty diagram to the full by rotating and moving(up and down), at the same time avoid the obstacles.  ![S]%_%DLK4KW7N8(P_L05]8T.png](///raw/f0a/82/z/26e9f.png) UPDATE add an easy mode, please download at my itch.io site. If someone can win the first version, please let me konw, thanks!!!!!!! | ||
166422 | jam | La kermesse de Saint-Fuljean de Bidoche | (The game is fully in french, it is a narrative game, we are sorry for all the non-french speakers)  La kermesse de Saint-Fuljean de Bidoche est un jeu narratif qui vous place dans la peau d'un enfant à la kermesse de son école. Une énorme roue se tient devant vous, narguant votre condition d'enfant pauvre. Vous commencez avec rien dans les poches... Quels moyens allez vous trouver pour pouvoir enfin vous payer ce légendaire ticket pour gagner des prix d'exceptions ?  Crédits : Demontoon : Game Design, Narration, UI Simon "Zebu" Gigant : Programmation Nahkriin : Art | ||
166425 | jam | Formless |  # Formless is a Metroidvania style game starring a cute little slime who wishes they were a human.  ## Gameplay is largely based around exploring and interacting with people and objects, though combat is also required to further your exploration.  ## In its current form, it is quite short. The game will let you know when you've finished all the content.  ## There is a hidden secret room with a bonus music track around for those with a keen eye. # CONTROLS ### Left and Right - Movement ### Space - Jump/Accept ### Up - Interact ### Down - Body-Slam/Descend ### Escape - Quit Game For updates and other projects: My Twitter: http://twitter.com/nomadstarling Composer's Soundcloud: http://soundcloud.com/spiffiesttea | ||
166436 | jam | LEGS | A platform game about a cute little ball start with no leg and go to find the most extravagant leg.  sorry for my poor English QAQ **How to play** A D Walking Space Jumping , Changing legs *The later part of the game is a little difficult.* Hope you enjoy the game! Have a fantastic day | ||
166440 | compo | NoWastelandCreationIntended | Enjoy a fabulous ride through a lovely galaxy, while you try to set the right priorities to win a stupid bet. NoWastelandCreationIntended is a management game, which challenges you to make the right decisions to travel through a small solar system in minimum time. Explore your surroundings, construct buildings and level up your character to build a spaceship and start with nothing, except your skills and knowledge, to the next planet!    This time I've tried solo in 48h and I'm more satisfied with the result than with many previous attempts with more people and more time. But still my game design skills could use some improvement, for the game, again, was too big for my time/skill budget, the mechanics aren't very creative at all and its hard to find any fun in the result. Mandatory List of Features which were butchered in the last Hours: * Animations for Travelling between Planets * Sound Effects (as usual) * Music (as usual) * Main Menu (as usual) * Switch, to turn off Tutorial/Learning Texts * Credits Screen (to announce that I've used an awesome font by dustBUST fonts) | ||
166445 | jam | Defend the House | Defend your house from the evil robots. Start out with no defenses, collect materials and build walls and turrets. Collect materials from the ground by moving over them, there are rare materials when you wander further out. Scroll through your hotbar and Left-click to selsect a blueprint. Left-Click again to place, Right-Click to deselect. All turrets will auto-aim except for the trebuchet. You can only build walls in the predetermined spots on the floor, and they can be upgraded later. | ||
166451 | compo | A bard's Journey | A Bard's Journey mixes Rythm Game with RPG elements. Play as a Bard during his initiatory trip to become a professional. Follow the rythm and convince people to be fan of your music ! You'll find music sheets on your way. Collect them to master your music and make it even more convincing ! This game was done in less than 48h for the Ludum Dare 45. Additional Informations : - This game is an APK file, so it's for ANDROID only. - Some features that I really wanted to add are missing because of the time, but the main mechanics are here. I hope you'll enjoy playing the game as much as I enjoyed making it !    | ||
166452 | jam | P.O.S.E.V.Y - [CROPS] | Grow plants to help you fight the enemies and protect them! Highly recommended to play in fullscreen mode. You will find all key-bindings you need on the game page, hope you enjoy :3   Game was uploaded some more times after Ludum Dare 45 has ended, we fixed two critical issues with the game not fitting the screen correctly and issue when player got no drop from enemies! | ||
166457 | compo | Nullefense | # Nullefense ### Build a base and defense enemies Game made in 26 hours for [Ludum Dare 45](https://ldjam.com/events/ludum-dare/45)  ## How to play - absorb star particles and convert them into block - build with the blocks to defend enemies - try to create a indestructible base and wait for the bosses! ## Controls - click: **buy (convert)**, **open transformator**, **place blocks** - Q: **next step in tutorial** - B: **buy (convert) focused items faster** - E: **navigate between equipped blocks** - mouse wheel: **zoom in/out** ## NOTE: I recommend using Chrome instead of Firefox when playing. | ||
166458 | jam | GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! |  *"Bob man. Seriously. You had one job. ONE! I was only gone for a minute. I tought 'Whatever could happen in one minute'? Well I guess you happened, Bob. YOU JUST HAD TO WATCH THAT DAMN HYPER CANCER FOR ONE MINUTE! You know what that means? Millions of dollars down the drain. Decades of research for nothing. And worst of all: Humanity ist doomed, Bob. I'm doomed. You're doomed. WE'RE ALL DOOMED. Thanks Bob. Really man. Thanks for nothing. WTF." -Kate* --- Grow to freedom, little cell. Controls: Num-Pad 1-9 to stimulate cells. R to reload. Esc to quit. Please play in fullscreen mode. --- Programming, Game Design: Till Balbach Art, Game Concept, Game Design: [Torben Bökemeyer](https://www.instagram.com/turbo.torbo/) Music by [poinl](https://opengameart.org/users/poinl). SFX by [Little Robot Factory](https://opengameart.org/content/electric-sound-effects-library).   | ||
166464 | jam | Gun Fury | An endless Top down Shooter Game Where you start without guns and have to constantly take the gun from the enemy and use it against them .  | ||
166466 | jam | Think and Slash |  One of you is the killer, shown at the start. He has a knife. Find the killer or survive in 4 rounds. Go! Controls (Down button to attack) P1 WASD P2 IJKL P3 Arrow keys P4 Numpad keys ESC to reset!!! | ||
166470 | jam | "Dreamer" - Ludum Dare 45 Submission | Hey guys! Worked on this with a friend over the 3 days. This is our first game jam so we are still quite amateur when it comes to development. As such, the game is quite rough around the edges (no chekpoints (I do apologize in advance for that. Really wish we figured that one out in time : ( , some jump bugs here and there, little bit awkward movement) but as a first attempt for the both of us we are quite happy with the result. We also hope that you enjoy our IMPECCABLE voice acting (please don't judge, we wanted to have fun with that) and apologize for the lack of any ambient music and potentially annoying sounding footsteps. Just in case I somehow managed to mess something up with this upload and the download link doesn't show. Here is the download link: https://bunboi.itch.io/dreamer  | ||
166474 | jam | Skelebro | Join Skelebro on his adventure. (Please play the game in fullscreen) | ||
166475 | jam | Two Lines From Heaven | You have nothing. You need to find your wife. Can these drugs help you? ... guess you'll find out. But be careful about all the guards and stuff... you might need to share your drugs with them.  | ||
166487 | jam | Travel With Spaghetti | Read before playing: The man who once ate spaghetti and heard the call of god of spaghetti, so he decide to Spread the Gospel of the spaghetti god. Attack: J In stage1, he will find some useful tool. The hook can help him to carry boxes to him, or help him to move in some certain places.(press k). The candy will seduce the enemy to the position of candy(press l). In stage2, he will find the sprite of fork, which makes him to jump one more time where the forks place. The spaghetti sieve can control his enemy(press k) in some certain place. The meatball can help him to jump ,or attack his enemy.(press l) Every Stage, he has to start with noting, and when he finishes his travell, his goes to the tollet, leavinghim nothing. | ||
166491 | compo | There is more | "There is more" , created for Ludum Dare 45 - Compo. Game is a 2D platformer, where player starting from nothing, gets access to more hotkeys/keybinds, with each level. There is 8 levels in the game, which means that in the end player has 7 buttons to use (on the first level you "Start with nothing"). This is my first time taking part in Ludum Dare, so I decided to do something I didnt in a long time - 2D platformer.  | ||
166498 | jam | Universe Inc. | # Universe Inc. My first Ludum Try, don't let that temper your critisisms. Unfortunately, I sourced some assets from the UE4 marketplace and some sfx from freesound, so I am not admissible for the compo. Fairly simple walking game, mostly focussed on presentation. You are a worker at Universe Inc., when things go horribly wrong. ## Controls: WASD - Move LMB/e - Interact Ctrl - Crouch f - Turn on flashlight (If you have it) ## Total runtime About 5 minutes if you know the steps ## Hardware This was developed and tested on - AMD Ryzen 7 1700X - Nvidia RTX2070S - 16GB RAM ## Note There is no menu system. The only legitimate way to exit the game is by completing it. The only other way to exit is to alt+f4 | ||
166509 | jam | Evolve The Cardgame | card game Evolve | ||
166522 | jam | Memories of Eleph | In this game, Eleph, the small elephant, starts with nothing... including his memories. Face his fears, solve puzzles and collect his memories before it's too late and he forgets everything, once again!     Art by @fredbernardo Code and leve design by @vcesauron and @leandroc Music from https://filmmusic.io "Heartbreaking" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) "Water Swirl, Small, 10.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org The font used in the project is PixelMix created by Andrew Tyler atyler.dev@gmail.com | ||
166523 | jam | Becoming Something | A small, simple puzzle game. You begin as a No-thing in a world full of nothing. Just as so many do. Navigate the themed levels and collect what you need to breathe life into this dark and dangerous world. WSAD or arrow keys to move. Esc to pause. Mouse to navigate menus. This is my first game jam working completely solo (my third LD in total) and probably the biggest project I've worked on so far - I'm pretty new to all of this so I was working right up until the last minute to get this far. Feedback is so, so welcome. Game Engine: Unity with C# in Visual Studio Graphics: Krita Fonts: Google Fonts   | ||
166526 | jam | The Only Way is Down |  ## The Game The Only Way is Down is an action, roguelike game set in the dangerous depths of Mars' expansive underground caverns. As an architect hired by Mars Mining Co. it's your job to figure out the mystery that has been plaguing the mines. After a strange occurrence at work, you are left without your stuff and trapped underground. Traverse through complex and winding cave systems, fighting off enemies and collecting items and upgrades to delve deeper underground. What lies at the centre of the planet? There is only one way to find out... Our 6th entry into Ludum Dare and once again potentially a bit over-ambitious. Of all Ludum Dare games we have created, we believe this has the most promise for further development as roguelike games lend themselves well to more content being added to increase playability. Feedback is greatly appreciated both on bugs that need to be fixed and things you would like to see added wether items, enemies or other. Follow us on twitter if you want to keep posted about a post-jam version with features we didn't have time to implement within the competition hours. The tutorial and story in the game can be disabled in the settings menu on the main menu if you want to start a quick run, however, if you have never played before I recommend keeping both enabled! ## Notice Please don't spoil the game for others, there is a special surprise for those good enough to make it through all 3 areas and complete it! ## Screenshots All screenshots are taken from the first area and item room only to not spoil too much of the game!      ## Credit - RokaJosh: Programming & Art - Thomu: Art & Music ## Links - Our Company Website: http://www.jagtekgames.co.uk/ - Our Company Twitter: https://twitter.com/JaGTeK_Games - RokaJosh Twitter: https://twitter.com/RokaJosh - Thomu Soundcloud: https://soundcloud.com/thomuofficial ## Tools - Unity 2019.1.12f1 - Photoshop CC - Piskel - Ableton 9.5 | ||
166537 | compo | Space Crash |  It's a simple game, you crashed on an alien planet and lost your combustible. You need to recharge your 4 batteries in order to leave the planet. In this land there are some monsters that could kill you with just one hit. You can't kill them, you need to dodge them to take 4 floating stones and use them to recharge your batteries. Tips: - Press the Fullscreen button to play it easier. The button is on the lower right corner. - You move with the ARROWS, you accept with Z and cancel with X. Show the menu with ESC. - The monsters are slow and not intelligent, so you can make them go after you and then run to get the stones. - The monsters can't walk into the platforms. - After a while, the monsters get tired of following you and go back to their original place, nearby a stone. - When you use a stone, the monster that was close to it will freeze and can't damage you anymore. - The game can be a little hard, but you can try as many times as you want, you don't lose your progress. You can play the game in your browser. It's on itch.io: [](https://xacur.itch.io/space-crash) [PLAY NOW!](https://xacur.itch.io/space-crash) [](https://xacur.itch.io/space-crash) Thank you for playing and enjoy! | ||
166544 | jam | Good Pirate — Dead Pirate |  Good pirate is a dead pirate. The game about barrels, powder and vengeance. Red Hook, the pirate baron killed all family of Ordinary Man. He left Ordinary man on a desert island far far away from home. In hunger and thirst. So now Ordinary Man has a SHIP. Deadly makeshift SHIP.  **Controls:** - "WASD" to move - "E" to pick up a weapon - Right click to remove a weapon from inventory or ship - Drag inventory item to place a weapon on the ship - Left click to shoot these freaking pirates | ||
166562 | compo | Nepton | Nepton is a puzzle/RTS hybrid (the RTS elements being really, really light, mind you) where you play as a divine entity conquering a world covered in water. There's some onboarding in the game, but in case that's lackluster here's the short of it: - Each level has a bunch of enemies and enemy territory - Kill all enemies and conquer all their land blocks to beat a level - Gain territory by first raising a block of land, then building a Hole-in-Ground on it and using your creatures to smack enemies - The War Statue will grant permanent buffs to your creatures' max health and damage - You need Power to raise land and build structures. Gain Power by defeating enemy creatures (2 per kill) and capturing enemy land blocks (10 per block) - Right-click on land blocks to order ALL your creatures to go there - and attack everything they encounter. - The creatures have a mind of their own and once they see an enemy they'll attack without hesitation. You won't be able to order them around when they're fighting. - The creatures aren't exactly smart so you may have to guide them around the islands a bit.    UPDATE 2019/10/07: Added standalone build (Windows) and configured WebGL build to be graphically on par with the standalone version. | ||
166571 | compo | Venture | First LD entry! Your ex-girlfriend's cousin's uncle happens to be able to get you a meeting at a venture capital firm. You possess nothing, no skill whatsoever, other than an expert command of tech buzzwords. How much investment could you coax out of the VC? **Controls:** - Up/Down (or W/S): Choose who to talk to - Left/Right (or A/D): Choose what to talk about - Tap Space (or J, Left Mouse Click) at the right time to yell out some buzzword  If you have enjoyed this game, feel free to hit me up on [Twitter](https://twitter.com/eugsun/). I'd love to connect! **Bugfixes** ``` Added a way to restart the game. ``` | ||
166584 | jam | B4 THIS | # Download [Windows](https://veeti-sundqvist.itch.io/b4-this)  ### Help me remember... ## Everything that happened... # B4 THIS It all happened before this very moment. Knowledge is pain but luckily I don't remember anything... At all... I live in a world where I'm painless because there's nothing to cause the pain. Maybe I shouldn't start thinking about what happened before. Maybe I don't want to know anything. I'm in peace... # Download [Windows](https://veeti-sundqvist.itch.io/b4-this)  | ||
166585 | jam | Foxtrot | Starting with no apples, the fox needs to collect apples in order to get more upgrades to ...collect more apples. She also needs to eat some of the apples too. Collect all apples to move to next level.  Created entirely in the Ludum Dare weekend with all the artwork done by my very talented 13 year old twins, and also with programming help from my son and music by my daughter (we opted out of audio since it is "generated" music and not created by a human...she calls it stupid robot music ;) ). | ||
166592 | jam | Gecko's Cabinet | A surreal experience depicting the life of Gecko, a troubled young man on a journey to pay his debts. Determined by the choices you make. The game features over a dozen different cutscenes/events, which are determined by your decisions. There are also multiple alternative endings, which should grant some replay value. **…** Inspired by genre defining titles such as Bandersnatch, Reigns and sakarin villapaitapeli. **…** Made in under 20 hours since unlucky timings with a trip from Finland to Greece, and school. LD45 Was a tough one, and you can probably see it by the game feeling sort of random and disconnected, since we didn't have the time to make more scenes and make the story actually connecting in all ways. Either way, hope you can enjoy it! I (@raffe) had to buy a 9$ mouse here in Greece and do the graphics here on my laptop with the mouse, which was also kind of sloppy. Thank goodness I had @JustMars in Finland still active when he wasn't at school and he put in the time to make everything work. :D **…** Coding and animations: @JustMars Graphics, art direction and SFX: @raffe Music: @HappyTomato (https://soundcloud.com/itshrme) **MAC AND WEBGL VERSION COMING SOON** | ||
166596 | compo | Punch the knights | |||
166599 | compo | Aphantasia | # Aphantasia ## [n]. The inability to form mental images of objects that are not present.  You're working with a local psychiatrist on a new therapy to lessen the negative effects that aphantasia has on those who suffer from it. Because they cannot form their own mental images, you've volunteered to help them create physical representations of their purely verbal thoughts.  In other words, you're painting their memories. https://kristinamay.itch.io/aphantasia ## How to play You can play by download love2d's super simple game engine thing. OR you can use the Windows or Mac versions I've created (which are tested and work on multiple devices!). I might try to work on a port that can play in the web but it doesn't seem well-supported so none of us should hold our breaths. Otherwise, directions are in the game. ## Known issues - Windows build trips up antivirus software. I have no idea how to fix that, but trying it a few times allows it through. - [fixed] Title isn't appearing on window. - [fixed] Scoring isn't working for the second or third levels. - [fixed]One sound effect later in the game is looping when it shouldn't be. UPDATE: Fixed the issues above at around +1 hour after submission hour, you can look at github for the record of changes if you're curious. ## Misc This is my first game using love2d, and my third LD! I had the most fun creating all the assets for this game, and I hope y'all have as much fun as I did messing around with the art. | ||
166603 | jam | Lone Survivor | Here it is. Enjoy | ||
166613 | compo | Amor Fati |  Amor Fati is a feel-good micro game about what can be created from nothing. For this jam I challenged myself to make a non-violent game that stuck closely with the theme. Please enjoy :) **Tools Used**: - ENGINE: Godot - SFX: SFXR - MUSIC: Ecrett Music - ART: Asesprite **Want to collaborate on something? Chat with me!** - [Twitter](https://twitter.com/gabrielcornish) - [www.gabrielcornish.com](https://www.gabrielcornish.com/) | ||
166623 | jam | Rottenville |     ## Summary As if life in the old west was not harsh enough, you must now protect your saloon from the zombie apocalypse! Create outposts, oil pumps and even Gatling guns to show those pesky undead that no living or dead can mess with your legitimate business. You start with nothing but fortunately you continuously earn some money from your patrons. The saloon should be defended at all costs so make sure to place your towers strategically. ## Controls - Use left mouse click to select a tower and place it on an allowed area. - An active tower may be selected to view its range. - Use the Esc key or the right mouse to deselect. ## Hints 1. Killing enemies does not give income instead it is gained each second in the saloon and by the oil pumps. 2. Careful! The enemy waves are randomly generated. Accidents may and most probably will happen. 3. Don't underestimate the capitalist power of the oil pumps. 4. As things get harder do not hesitate to replace your towers with stronger ones. The enemies get stronger and so should you! Made with GMS 1.4 | ||
166625 | jam | Empty box | A micro adventure game where you search for your favorite video game. You know the feeling. You open the box, and the game is not there...    Made in 72h with Pico-8. Chara design and artworks by Solène Pichereau. | ||
166626 | jam | Re-Shape me | Kevin lost his body... all he have now is a soul inside a cube in this short journey help him find his body plz :'( link to the game will be available tomorrow... ( i hope so xD ) Update : ok finally i got some times to work onthe game :'( literally all i had is today from 11:00 until now 22:23 (only 30 min to upload the game waiting for it to be exported xD) i couldn't make the UI or design better just basic stuff hope you give it a try guys i will update the game later of course and make more playable and responsive for now think about as a prototype  | ||
166628 | compo | Creeping Death | My first ever Ludum Dare! Fight back the blob and keep the cities and trees alive! FYI - I don’t expect you’ll be able to win on the first playthrough… Find the blob and eradicate it! Move fast, it’s growing! ### Controls - WASD - Move - LMB - Shoot - RMB - Harvest buildings and trees for a powerful shot ### Tools - Godot - Aseprite - Pyxel Edit - Ableton Live - Massive - SFXR  | ||
166633 | jam | Get off the Hook |  In this horror platformer you find yourself in a concrete grave. Alone in a desolate place you've never seen before, you try to find a way out.  Is that blood? Someone definitely painted graffiti on the walls. Why does the handwriting feel so familiar..? And as you stumble through spine-chilling darkness, deja-vú entangles the hollow sound of your footsteps. Will you get out, before they notice?  | ||
166634 | compo | Slap the King | Go on an epic quest to ... slap the king. No audio. WASD controls. Unity Webplayer makes the text fuzzy and I can't find an answer to that. | ||
166639 | jam | Collector |  In Collector you start with nothing and go around a small level and collect various plants that are sold for gems. As you collect plants, Globs will spawn in increasing numbers, and if they can get close enough to you they will take their plants back. Going through the purple portal will let you sell the plants you have collected, resetting the level, and give you an option to buy a few upgrades. Once you get enough gems you can buy an upgrade that will activate the larger Blue portal, allowing you to walk through and escape.... with nothing. Controls WASD - Movement. Hold Shift - Sprint Space bar - Jump Hold E - Collect Item | ||
166653 | compo | Bob Bobinson's Revange | In a post-apocalyptic world where bunnies control the planet, you, Bob Bobinson, are pissed. The bunnies destroyed the world before you did! And now, you seek revenge! Note: you need to hit the Final Boss at least twice to kill it. ``` Change log: -Fixed animation bugs. -Fixed typos. -Fixed SFX. ```  | ||
166654 | jam | About Someone | This game is about sadness and love. It is personal for me. | ||
166655 | jam | Nothingness | Better than nothing ! The games was coded using the language Haxe and the graphic library Heaps and the tween library Actuate. ˙ƃƃǝ ɹǝʇsɐǝ ɐ sᴉ ǝɹǝɥ┴ : SԀ | ||
166661 | jam | Would You Like To Exist? (HTML5) | A short, relaxing game about building DNA. This started out a lot more ambitious, and I sadly had to cut a lot of features for time, I decided to go deep rather than wide, and really nail down the core mechanic of the game, I hope you enjoy it! Controls are mouse only, in fact, the whole game can be played simply by moving the mouse (no clicking necessary) Couple of hints: Google "DNA Pairing" if you are not sure what's going on, it will help you understand how the game is played! Also, the white grabber (your cursor) touching the nucleotide is what makes the circle fill up. Experiment!  | ||
166662 | jam | Tales of the River Bank | You've been left in charge of *River Bank & Post* for the day. Take care of the customers and solve any problems that come your way before the day is over. | ||
166668 | compo | Human |  You play as a scarecrow with nothing in the way of being human, your goal: become human. a and d to move, space to interact. | ||
166669 | jam | Flat Empire | Take matters into your own hands and create a majestic Flat-Empire! [FlatEarth3.png](///raw/4a8/72/z/27a41.png)! | ||
166670 | jam | HUMAN | BECOME HUMAN BY COLLECTING HUMAN SENSES.  | ||
166674 | compo | The Journey with Her | This is my first time participating in Ludum Dare. The game tells a story about a journey in 12 puzzle levels.  | ||
166676 | jam | Venus Ascending | Venus Ascending ---------------    Help a young plant grow from nothing and achieve its full potential. Your keyboard (alphabet keys) control the mouths of a hungry young venus flytrap. Tower Defence / Typing Game mashup done in HTML5/JS I interpreted the theme "start with nothing" as kind of like a "rags to riches" story, so I went with something with the potential for growth (a plant). Controls --------- - a-z keys on your keyboard to type words Tips ---- - Try to catch multiple enemies in one of your mouths at once. - You don't have to type all of a word at once! Typing all of it and then waiting for the right moment to press the final letter is a good strategy. - There are multiple levels. Known Issues ------------ - Because I'm an idiot, the soundtrack is &5MiB big even though it's a tiny drum loop... if it doesn't play or the page takes ages to load, I'm sorry! Misc Thoughts ------------- This was fun! It was my first Ludum Dare. Tools used: PIXI.js for rendering, howler.js for sound. Gimp for sprites, JFXR / chirp composer for such sound effects as there are. v1: commit hash d82c559 on `gh-pages` branch | ||
166677 | jam | The Snake |  | ||
166678 | jam | Glitch Of Hell | A Puzzle / Die And Retry based game | ||
166697 | jam | Everydate | ### Take on the exciting adventure of going on your typical date where you have nothing to say.  ### Seduce charmant Rachel with limited but strikingly precise answers, to make her fall in love with you like she could never imagine.  ___ | Developer | Developed | Link | | ------------- |-------------| -----| | Julian | Code, Writing | https://bytinggames.com | | KoraktorXV | Code, Writing, 2D Art | https://www.youtube.com/user/KoraktorXV | | Seba | 3D Art | | Bertsz | Sound, Music | https://clyp.it/user/lnf2jiq2 | Special Thanks to Fenja, Leander, Isa, Simon and Diana for additional writing, ideas, testing and other awesome stuff like good company and food! ___ | ||
166713 | jam | Dungeon Doggo | Hello ! Here is our submission for the Ludum Dare 45 ! Thanks a lot to all the team !! You wake up in a dungeon. You’re alone and all your dogs disappeared !! You have to go through this dangerous dungeon, to take back your power given by your dogs. Oh! And you’re a wizard! Game Designer : Florian Launay Programmer : Lisa Fontaine Cyprien Ravidat Art : Eva Soulat - https://www.instagram.com/evasoulat/ Lucas Ambs - https://www.instagram.com/waschbaerfreund/ Hope you have fun ! :) | ||
166714 | jam | Brain Escape | You are on a foreign planet but you don't know how you got there, for now just try to not get killed. | ||
166716 | jam | 0-GUST | First GameJam for us ! It didn't end as we expected, the game is fully bugged (it's a feature, i promise). But anyway, here is our game ! It's a stealth game. You are a microwave, and you have to escape the desassembly factory. At the beginning you were supposed to have no abilities (move slowly, see nearly nothing) but at the end you get cool stuff (flamethrower, EMP, ice cubes launcher, grappling hook... the abilities themselves work but you can't use them). Anyway, all levels are playable, so please have fun :) (or try at least ^^) | ||
166722 | compo | Click the Balloons | Earn points! The rules of the game are a mystery, can you work out how to get the highest score?  All you need is a mouse and patience.  Best described as "spinning plates" game where you have to first work out what the plates are and how to spin them. If you reach 100+ points you are doing very well. Dev notes: This was a fun and refreshing game to make. I finished with several hours to spare which as I'm sure we all know is pretty rare. There's lots I could have added but the game hit a very nice point for me at which I felt sure it was Time To Ship. It's a very silly game and teaches you nothing about its rules other than in very sneaky indirect ways. Bonus: Press 1-4 and 0 for different colour modes! Don't play in red though. Trust me. | ||
166741 | jam | Five Finger Discount | FIVE FINGER DISCOUNT You're a thief... and not a very good one. You find yourself in a mall after hours. This is what rock bottom looks like. With nothing in your pockets, and nothing to lose, you have one last chance to prove to your other thief friends that you have what it takes to practice the art of the looting. Unfortunately, the mall is filled with killer robots. Can you sneak past them and make it to the exit on the first floor while wracking up the big bucks? Time to pull on your ski mask and prove that you aren't just another straight laced normie. WASD or ARROW KEYS to move. Press E to interact with items. Use the elevators, escalators and stairs to travel between floors. | ||
166757 | jam | ColorBound |  ## Controls (Gamepad) Move: Left stick. Use: Y Jump: A Dash: B Shoot: X ## Controls (Keyboard) Move Left: A / Q Move Right: D Use: E Jump: Space bar Dash: P / Mouse right clic Shoot: O / Mouse left clic ## Story Welcome in a little frog robot’s tremendous adventure! You awake in a strange colorless place on a journey to get your ability to see colours back. Find and activate the altars to unlock new skills, make the environment evolve and find your way back home. ## Development (Unity): * Sebastien "Gatlink" Gatty * Iliyas "Poppij" Jorio * Léandre "Youkool" Le Polles--Potin ## Art: * Aurore "Goupil" Solé * Noémie "Grouny" Szmrzik * Maxime "Mante" Bonin ## Sound Design: * Antoine "Kez" Grelet ## Music: * Yoann “Valmont” Laulan | ||
166759 | jam | Consciousness in a jar | [cover.jpg](///raw/cdc/8/z/27539.jpg) # Overview Mysterious experience in a no man's land filled with jolly creatures and intriguing characters. Damn i just don't want to spoil you ! The game is great, play it :) I made ALL the Assets in the JAM (not the music of course... :) ) # Goal SPOILER ALERT You play a mysterious consciousness in a jar. Dr Brain is really mean to you. GUILT is allways crying and you have to know why. THE END WILL SURPRISE YOU. Seriously, the end WILL make you say "Whaaaaaat ?" in a good way. # Controls Left Mouse Click to Jump # Pro-Tips Don't try to double jump, try to make mini jumps to positionate and adjust for larger jumps # About This game was been by only one person, all the assets except Debussy's song, in about 15 hours...because making a gamejam with my daughter was REALLY complicated. I had to work when she took a nap etc. It was fun though !! | ||
166763 | jam | Alone |  Hi everyone! This is our first game jam ever! Such a fun time teaming up with my 11 year old son doing som jamming this weekend. Everything made by us. In GameMaker & Aseprite. Music generated through Abundant Music (Music made by AI) Here is our game called Alone. You are stranded in a super hot desert, without anything. Can you make it out alive? Hint! You need water. Now! Controls: Arrows Playtime: 10-15 min    | ||
166764 | jam | Cheater | **Cheater** **_Cheater_** is a short action platform game where you introduce "code" to enable the functions of the game. As the theme for LDJAM 45 was "Start with nothing", we had the idea of "coding" your own game from nothing. That is why the game starts with NOTHING but a rudimentary interface. An AI will help you with some advice about what to code and in some cases do the coding for you. Once you familiarized with the game, you can play with the mechanics of the game and aim for a high score.    **Ludum Dare 45 is our first LDJAM. So we're really looking forward to your feedback.** **Thank you for reading** | ||
166767 | jam | Parkour Fail | A platformer where you start with nothing! Not even the ability to jump! Thats not going to be a problem righ? Controls: Space to Jump. if you can. | ||
166774 | jam | A Simple Cube | A game about a simple cube. You play a cube who can roll and has a reduced field of view, during your progression you will discover new skills such as a jump, or a dimensional clone. Have fun! Controls : - WASD: Roll your cube - AE: Rotate your cube - Space: Jump - Shift: Dimensional Clone - Tab: Switch Dimensional Clone     | ||
166777 | jam | Shelter | You are alone in deep space. Space junk is all around you. So are tons of asteroids. - Search for useful items within the rubble - Traverse to the corners of deep space - Build your shelter - Survive! This is my first Ludum Dare. Hope you like it!! [Screenshot1.png](///raw/27b/82/z/277f8.png) | ||
166783 | compo | 0 to 100 | sadly my team mate got sick right before the jam, so here is my first solo entry: ## Show of your math skills in this fast paced dungeon crawler In 0 to 100 you fight numbers and other mathematical operators. Make them join your party, if they increase your score and chase them away otherwise.  Battles take place in short minigames that test your skills with the mouse and your mind. **The goal? Reaching 100 of course!**  So, what are you waiting for? I'm looking forward to your feedback! Have fun! *~Moonrise* | ||
166784 | jam | Moon Claw | This is a fps where you begin with nothing and have to collect your items back. Unfinished because we ran out of time. | ||
166790 | jam | Lo-Fi Space | ... | ||
166793 | jam | Calibal's Curse |  SUMMARY: Explore an uncharted world in this bizarre hybrid of Galaga and Minesweeper! Find treasures, upgrade your equipment and try to uncover the riddle behind Calibal's Curse! Everyone's stuff is missing! CONTROLS Arrow Keys - Move C - Swap Weapon, or randomly generate seed on title screen X - Search Adjacent Tiles (friendly tiles adjacent or ontop of you will show as green numbers, enemy tiles will show up as red) Try to upgrade your equipment, find the boss and fight them to progress!  NOTES: Phew, this was a huge crunch to get this to a playable state. I BELIEVE this should run without any hitches or issues, but I definitely had to work incredibly hard and certain assets couldn't be finished properly (for example, the intro cutscene is missing music).  It's been a LONG time since I submitted something solo for Ludum Dare. I tend to try and aim to build as complete a game package as possible. So far, this runs without any bugs, and seems like a reasonably complete game esp. considering the time limit, I'm pretty proud of this lil thing. It definitely needs a lot more polish and a lot more love, but I'd love to get people's thoughts! P.S: The dialogue is deliberately a shonky, just aiming for that "old unknown NES game" vibe, complete with mistranslations and weird grammar galore!  If there are any crucially breaking bugs, lemme know and I'll try to get up a fix. The game runs fine to the end on GMS2 my side, so I'd like to ensure everyone can get a good go at it! Balance might be a bit buggered of course due to the nature of making a game in 72 hours. Hope you guys have fun :D. | ||
166798 | jam | Survival Horror Prototype | |||
166802 | jam | Neon OverDOSe |  Neon OverDOSe is a puzzle game where the goal is to guide SAM, a strategically automated machine, to the POWER FLOPPY. SAM has already programmed the moves it’s going to take to get to the POWER FLOPPY and it’ll be your job to build the level! You will start with nothing on the board, and SAM will only start it’s movement protocol once there’s nothing left to be placed on the board. You will need to strategically plan and take care with where you place the tiles! If your placement isn't quite where you want it, simply RIGHT CLICK on any tile to remove it. SAM will execute it’s pre-programmed movement sequence even if it sends it flying off into the void of space or into a hazardous laser beam. On top of this, SAM will only pick up the POWER FLOPPY once it’s completely finished it’s movement protocol. Levels 1-1 to 1-3 are designed to teach you the basics of the game as well as what each tile can do. Levels 2-1 to 2-3 are designed to challenge you and push you to the very limits. The CHAOS level is only for those with the courage to face the unknown. This game mode randomly generates levels ranging from very easy to nightmarishly unfair! If you ever find yourself completely lost, press the Escape key to restart the map or go back to the main menu.  | ||
166803 | jam | Fear of Haunting Demo | Haunting Fear is a puzzle game in which you have to solve the puzzles that prevent you from getting on the elevator if you w! ant to stay alive !, Always keep an eye on the ghost and the other on the puzzle, otherwise , you will die fast!!  #Minimum requirements: GPU: GT 710 1GB Ram: 4GB Disk: 200MB Processor: AMD Athon x2 #How to Play (W) (S) (A) (D) Movement (Mouse) Look (Left Click) Interact (Shift) Interaction Mode / Show Mouse #Looking in the direction of the ghost makes him stop following him #Leave a comment if you found the Easter Egg | ||
166804 | compo | The Game Journey | This is a game about game developement. You as a Game Developer have the responsobility to do the coding, bug fixing and marketing. The Game is simple you do coding which may or may not have bug you fix bugs and distribute pamphlet all over the city to earn money and using those money you hire developers to make your task easy. Try to write a maximum line of code with solving all the bugs and become a billionaire from your game by marketing it in the smallest TimeSpan. Do Share your score in the comments. Start making a game from nothing Coding -  Bug Fixing -    Marketing -  | ||
166809 | jam | Rekindling Of Iron | Flesh ripped from bone. An unfulfilled prophecy. Traverse the dungeon, rekindle the iron, and break the curse. Bonus points for anyone who finds the Easter Egg :] Challenging gameplay but hope you all find it rewarding! Enjoy  https://youtu.be/JpjhRKmQe2o | ||
166817 | compo | Dead on the move | An old school NES shoot'em up where you fight on top of your trusty Van Nothing. Use your arsenal of weapons to fight off trucks of zombies and stop them from infecting you, or falling off of your Van into the fast speeding by road. Assault Rifle: Fully automatic but does low damage, effective for medium to long range encounters Shotgun: Inaccurate but high damage means its effective at taking down Zombies close range Rocket Launcher: High damage explosive, perfect for taking out hostile vehicles Keyboard and mouse input only: AD - Move Space - Jump Left Mouse - Shoot 1, 2, 3 - Weapon Select Source code is included on the itch.io page Thanks for playing my game   | ||
166819 | compo | Winter Survival | It's winter and you're lost in the woods with NOTHING! Gather supplies, craft tools, keep yourself fed and warm to somehow survive until the rescue party arrives! Controls: * movement: WASD and arrows * sprint: shift * cycle tools: E * eat food: F * toggle build menu: B * toggle options menu: O Dev tools: * unity 2019 * GIMP * audacity * wolfram tones: http://tones.wolfram.com/generate P.S. Thank you for playing my silly game. Sadly had to cut features because compo limits are hard, but the core gameplay should be there. Tip: berries will regrow if you don't destroy the bush for sticks. | ||
166820 | compo | TITANYTHING | Survive, make a beautiful and big ship and enjoy ;) | ||
166821 | jam | Strössla Skit | Translated from swedish "Strössla skit" could be interpret as "spread shit around" or "Sprikle Stuff" The game lets you explore creativity in the way that most creative actions are done, you dont really always know how things work so you explore.  | ||
166840 | compo | triangle game | too tired to do this now, but it's a game about triangles lol | ||
166850 | jam | Go Thieve | WebGL error currently preventing play, diagnosing and will get the game up ASAP. | ||
166851 | compo | Tightrope Gauntlet | https://youtu.be/5prWwbWi4Nc Play instantly here for the HTML 5 version: https://jonnobones.itch.io/tightrope-gauntlet Thank you for taking the time to play Tightrope Gauntlet. I've had a lot of fun making this, but there were many more features I wanted to add. I will continue to develop this game beyond the competition so keep checking back. And now... THE PLOT In the near future, people compete in virtual reality games. One such game is the Tightrope Gauntlet. The challenger has to remain balanced on the tightrope while bombarded with enemies left and right. To win, they must still be remaining on the rope after 5 minutes is up. THE CONTROLS Up arrow - Jump Down arrow - Land Left & right arrow - Catch weapon/Stab/Aim laser Z - Drop current weapon X - Fire aimed laser YOU START WITH NOTHING NOTHING. You may avoid the oncoming enemies by jumping over them, but be warned... You have to hit the land button before your feet fall beyond the rope on the way down. Occasionally a weapon may fly towards you. You can catch it by using the catch button. If you manage to grab a sword, you can attack enemies by pressing the left or right buttons. A laser rifle will be your best friend, but you'll have to be quick in dropping the sword and grabbing after. Use the left or right buttons to aim, and the press the fire button to shoot. If you manage to stay on the rope for 5 minutes, you pass the gauntlet. However, the enemy onslaught increases the less time you have left, and the better the weaponry in your possession. FINAL WORD Enjoy the game, and if you have any comments or feedback, please let me know. | ||
166852 | jam | The Nothings | Play as a Nothing trying to become a Something. This game combines top-down platforming and shoot 'em up mechanics. Your Nothing has to build it's confidence until it can become a Something -- fight Saddenings who are trying to take away your confidence!  WSAD/Arrow Keys to move Space to Jump Ctrl/Left Mouse Button to Interact/Shoot | ||
166859 | compo | You start/end with nothing | Simple game made entirely in 48 hours for Ludum dare 45 - Combo Jam. The theme for game jam was: Start with nothing The game is made using Godot engine (3.1.1 stable). It's a simple endless runner kind of game, where you start bare naked and must reach the finish line avoiding all hazards. You will collect some clothing but will also throw them away to survive.  | ||
166863 | jam | Mind the Gap |    # Mind the gap! Bridge your way to victory in this puzzle platformer! Features 6 levels with an extra challenge in the form of a star hidden somewhere in each level. This was my first solo jam, hope you enjoy! ## Controls: - WAD or Arrow keys to move - Left Click or Space to create bridges - Right Click or Shift to remove bridges | ||
166864 | jam | Will you Escape? | |||
166871 | jam | My Stuff is in There! |  [Play in your browser! Takes 10 minutes to complete.](https://madbarron.itch.io/my-stuff-is-in-there) A story about Ben, who doesn’t value his relationships with others. When all his material possessions are lost, can he discover the social wealth he had all along? Made in Unity with a team of four and some copyright-free music. How to Play ----------- Click the ground to walk. Click someone to talk to them. Click words to talk. At a certain point, you will need to help Ben develop some active _listening_ skills. Updates ------- * Made a small conversation tweak to hopefully make it easier in one tough spot Credits ------- Alex Davis: Writing Ryan Hansen: Writing Brandon Quinn: Programming, Sound Effects Ben Romney: Graphics Music ----- "Sea of Ancestry" by Jesse Gallagher "Easy Breezy" by Silent Partner "Memories" from [Bensound](http://www.bensound.com) | ||
166880 | jam | Mind path | **An arcade-puzzle with dynamic story!**  - You have an **amnesia**: no past, no future, no nothing. Try to rediscover your memories by passing levels.  - It's up to you what to keep in mind: joy or sadness, anger or fear... Choose the emotion you want and paint the level in a suitable color!   We were inspired by the beautiful animated movie "Inside Out", Pacman, and hypercasual game Roller Splat from VOODOO. You can see the process of development and the presentation here: https://drive.google.com/file/d/1AOsimu4X19c6yf_GYQ8hRgT2M1Bq4uhS/view?usp=sharing Please describe your experience in the comments and have **FUN!** | ||
166883 | compo | Zero/Hero | ### "You are nothing, your goal is to become something" This was the original idea at least :shrug: Built with LÖVE Controls: arrow keys https://youtu.be/Z3fF0bjb4cE | ||
166885 | jam | Read or Die | I made this game to training myself create bricks of code for a further use. More like a tutorial "how to make your own video game", you will discover step by step some of the code used to create this game. An other type of experience was expected, an experience evolving on the time... but the time is running and I don't have the time to integer all of my wish. A Friend joining me and he has created awesome graphic assets making this project full of color.     I'm still working on the integration of new mechanics, cause I want to explore a big part of the creation of video games, and diffuse it around me. The team, BEHAVIOR FACTORY say thank you for playing this game, and for your support. | ||
166890 | compo | Circle Raider | My first Ludum Dare game! Made in Unity. A roguelike exploration game with abstract art. Controls and instructions are in-game. Start in the middle of nowhere, pick a direction, and search until you find something.   | ||
166893 | jam | V0iD | Game for Ludum Dare 45 "Start with nothing" Made by Andrea Teruzzi and Marco Marchitelli in 72 hours Use WASD, Space and Left Click Explore a tiny world by creating platforms and finding all the secrets!  | ||
166897 | jam | GÖÂRGĤ | It was a great experience of participating game jam first time ever.  So, this is a variation of **scroll-shooter** where you **start with nothing**. It means: no weapons, no bonuses, you can't even attack. At start you only can move. You should find a weapon or it will be very hot. Good luck I hope you enjoy it :) Thanks to arsher, Music was made by him P.S. It was very hard and stressful some essential features are not completed. Only core gameplay. So I need to explain that **weapons drops only when enemies collides with you** and it has some chance to drop. P.P.S. Dialogs should exlpain it for you, but it didn't finished. Also like other weapons/enemies and etc... | ||
166899 | compo | T‿T - A Working Title | You're this shiny thing. Controls are bindable in the "Controls" submenu. Blast enemies and gain more power and speed.  | ||
166902 | compo | Simple? Tower Defense | A concept as simple as tower defense can become very strange if you don't start with anything. You better pray for a miracle. UPDATE NOTE: I have done a post compo update to fix some bugs, here is the change list: - Fixed being able to select a tower when you don't have enough coins for it - Fixed some tileset issues in map03, this fixes come layering issues and some tile variations not being used - Towers can't be placed on paths anymore in map03 - Fixed being able to place certain towers over another This probably should have been part of in game dialogue, but the cannon tower shoots in all 4 directions in a straight line. I am fairly satisfied with the game itself, but the later levels are a bit more rushed. Also i didn't have the time to make any music, so I'll encourage you to play with your own !   | ||
166914 | jam | Fast Bastard | ### You’ve got fast hands, but not much time. How much can you steal!?  **How to play:** Approach a villager and pick their pockets. When you rifle through their things, the villager's alertness level rises with each item you reveal. Some villagers even carry traps in their pockets. Revealing a trap increases their alertness significantly! Taking a revealed item also increases villager alertness, so be careful when you choose what to steal. Get out of their pocket with your loot before they’re alerted to your presence! If the villager becomes completely alerted to your pick-pocketing, you'll lose everything you've nabbed from them. Time is ticking, how much can you steal? **Made With:** - Phaser 3 - Aurelia - All art is fresh af, drawn during the Jam with Photoshop and main map composed with Tiled | ||
166921 | jam | Nobody's Journey |  ⚔️ Nobody's journey is a game about starting a medieval life as a nobody and build up to ascend. ⚔️ 🛡️ Choose carefully between all options each turn, when you have the chance to pick the action of a random drawn card from your deck (when you have one) or activate a card from the world's deck. 🛡️  *Cards have "revealed", "activated" and "leaving" effects, each indicated by icons on it.*  🌄 As you progress building up your influence, strength or wealth, you level up the world's deck cards accordingly with more adventures, quests and meaniful choices in every corner. 🌄 🛑 The objective is to reach level 7 and don't fall behind the danger value. The danger level goes up with a variety of cards and when you level up, ***so be careful***. 🛑   | ||
166925 | compo | Yin-Yang | Experimental game. Space to start. WASD to MOVE. Left / right arrow to rotate. Black(Yin) enemies can only be seen and damaged in white(Yang) area; Vice versa. Avoiding enemies by moving and rotate the world to eliminate them.   Video of beating the game: (trust me it is possible.) https://youtu.be/fHFdQ9FN_as Video of failing the game(&_&): https://youtu.be/w08Cy97op4I Update at 10/06/2019 21:38: Lower the screen shake based on feedback of some play-testing. Update at 10/06/2019 22:48: Fixed a problem of enemy speed calculated deltaSeconds twice. Update at 10/06/2019 23:14: Fixed problem of enemy size keeps increasing even when game has not started yet. Adjust the enemy speed so it looks more like the version in video. | ||
166938 | jam | Rainbow Restoration | Start with nothing. My nothing is no colour. Short platformer. Super simple.! [screenshot.png](///raw/5c2/91/z/26881.png) | ||
166944 | jam | Unlock | Unlock is game made for the Ludum Dare 45 In this game you will start with no game and meet the narrator. The narrator will create the game while you're playing and the further you'll get into the game the more polished and finished it will become. The game is mostly a platformer with a fun way to move up and down by manipulating your own gravity. You can also unlock part of the game like the title or sound for achievement. This game is less than an hour long    | ||
166945 | jam | 7 Days | 7 days is a prototype for a tower defense zombie game. | ||
166946 | jam | Noooo man!!! | A platformer where you start with nothing but your soul and gradually regain your body. Warning: believe me it's tough as hell, controlls change as your shape changes. link:-https://lazydevgames.itch.io/noooooman | ||
166947 | jam | Oh, It's Nothing | It's hardly easy, being the Universe. So, can't say I was shocked when one day it vanished without a trace. It clearly had enough. Can't just sit amidst the void, though, twiddling our thumbs-to-be. We'll be starting from scratch, you and I. No experience in universe-forging? Not to worry. Just sit tight and enjoy the ride; 5 minutes or so, and we'll be where we need to be.  But before we begin, a bit of advice. If all this were happening on a screen, I'd suggest utilizing its surface to its fullest instead of being content with a mere window. Moreover, if music and sounds still existed, I'd strongly consider not disregarding them. Last but not least, if those fancy mobile devices were still around (I sure miss mine!), I wouldn't discourage you from using them. As long as the prospect of straining your eyestalks here and there isn't too daunting. Yours truly, Barely Existent Narrator | ||
166951 | jam | typ0; | You are 0. You need to create your own map by typing the letters to make them into platforms. Use space to jump. Hold space longer to jump higher. There is a small bug with the mouse clicks not working in some parts of the main menu. Use arrow keys and enter to select options. You can also change color scheme and font in the options menu. | ||
166963 | jam | Keep Me Burning | Genre: Platformer About: Everything you have is a tiny oil lamp. Keep it burning! Dungeons are full of strange sounds! ' Software: Unity, Photoshop, FL Studio Created by: Attu Games ([Eva](https://twitter.com/EvaBalikova) and [Lukas](https://twitter.com/NavrcL)) Feel free to give us feedback.     | ||
166968 | compo | untitled» | A take on an old classic. Try to stay alive as long as possible by making the enemies run into each other. Use Q, W, E, A, S, and D to move, and there are no other controls.  Unfortunately, there is no way to restart the game while staying in the program. You'll need to quit and restart if you want to play again. Relies on the system sdl2, sdl-image, and sdl-ttf libraries. | ||
166970 | jam | Internity | This is your chance! You just got an internship at universe factory! The magic place where solar systems are built, and dreams come true… Rumours say that some dedicated workers even created life… Internety is a simulation mobile game using the gyroscope. Besides the Tamagotchi like gameplay, the game also includes a sweet narrative branching recent issues. We hope our game makes you reflect on reality and has an impact on people’s thoughts. The game can be played from 5 minutes to eternity, so maybe you want to take a swing yourself! This game was made by Flo(@Kawankaaa), Clarissa(@clarissa_calla), Franzi(@FranziskaBlank) and me(@BorrisMitM). | ||
166973 | jam | Polterheist | Your time at Cral Incorporated has come to an untimely end. Find your way through the offices and meet past coworkers along the way to exact your deathly revenge.     | ||
166975 | compo | Generation evaluation | you will collect something and improve you creation | ||
166979 | jam | Glue Delivery | Glue Delivery is my participation to the Ludum Dare 45 You can play as Louis, a delivery-man, who just had a plane accident and has to escape from an unknown jungle. The only problem? He was delivering glue, and pieces from his airplane can stay glued on him. And having heavy airplane pieces glued on you can make your escape really difficult. As the Theme of the game jam said : START WITH NOTHING (on you) In this game, you'll be able to play 4 different difficulties and you can discover 3 different endings (depending on the number of pieces you have glued on you) Controls Arrow keys to Move, SPACE bar to Jump Credits - Jeanne Prigent : Game Design, Art, Code    | ||
166987 | compo | Trelet ~ The Land of Words |  ## About the Game ## *Trelet* is a puzzle-platformer in which you place letters onto others to form new words which act as platforms on your way to the goal. It was made for the Compo using these Tools: - [LÖVE](https://love2d.org/) as the game's framework - [LMMS](https://lmms.io/) and [Bosca Ceoil](https://boscaceoil.net/) for music - [BFXR](https://www.bfxr.net/) for sound effects - The Lua libraries [bump.lua](https://github.com/kikito/bump.lua), [classic.lua](https://github.com/rxi/classic), [easing.lua](https://github.com/EmmanuelOga/easing/blob/master/lib/easing.lua), and [lovebird.lua](https://github.com/rxi/lovebird) ## Some Hints ## - You can enter Edit Mode mid-jump - There are a lot of short words - Long words (5+ letters) give you extra letters ## How to Play ## In *Trelet*, your goal is to reach the flag at the end of the level (yes, there's only one level, I didn't have enough time for more!) You do so by placing letters onto others to create new words that act as platforms to pave your way forward. Keep in mind that only real words will work, and that all neighboring letters (read top-to-bottom or left-to-right) need to form ones! Can you collect all nine Star Coins? ## Controls ## ### Platform Mode ### **Move** - *Arrow Keys* or *WASD* **Jump** - *W*, *space*, or the *Up Arrow* **Reset** - *R* **Edit Mode** - *Enter* ### Edit Mode ### **Place Block** - *Left Click* **Change Selected Block** - *Mouse wheel*, *W/S*, or the *Up* and *Down Arrows* **Platform Mode** - *Enter* | ||
166993 | jam | N0THING.exe | |||
166996 | jam | z0t | Start from nothing. Absolute zero. Roll around. Jump. Improve. Shapeshift. Become something more. Jump higher. Move faster. Reach places that you were not able to reach before. Become a 1. # Controls **WASD/arrow keys** - Move **Space** - Jump **Left Shift** - Shapeshift    | ||
167014 | jam | "Start" with nothing | *FULL SCREEN NEEDED* Quick Puzzle for the Ludum Dare 45 "Start with nothing" ! Use the mouse click to grap piece, and use them to create a hidden word. [Sans titre.png](///raw/46c/82/z/273bb.png) Hint : Quotes matter !! Originally for the Compo, but, hey, scedule is complicated. Have fun guy, bubye ! | ||
167031 | jam | Slimy Dungeon | ## Welcome to "Slimy Dungeon"! (Ludum Dare 45 Entry by @dodori & @thunder) ### If you're going to play the HTML5 build, please run it in fullscreen. Thank you! Slimy Dungeon was made in 72 hours for the Ludum Dare 45 Game Jam. All the art, sounds and code were made by us in 72 hours. #### Story You are a small slime, outcast by your slime family. On the search for a new place to live, you find a dungeon guarded by Rock Crabs. You make it your goal to explore the WHOLE dungeon, in hopes of finding new cool things to keep, to replace the belongings-shaped hole in your slimy heart, caused by leaving all your belongings at home. (Too bad the dungeon is endless!) #### Controls WASD or ARROW KEYS to move. Aim with your mouse, and LEFT CLICK or LEFT-CTRL to shoot! You could technically use a controller for the movement, but none of us had a working controller at hand, so we didn't implement the shooting mechanic for it. (Sorry :/) The dungeon is generated at runtime, and items drop randomly. Feel free to share your highest floor scores, or test out how the items stack! #### Screenshots  This is both mine and Thunder's very first Ludum Dare Entry, and of course we had to choose a Randomly-Generated Rogue Like... Sorry for the spare item and enemy variety. ### I recommend playing the Windows version, the HTML5 version might be a bit unpredictable. | ||
167041 | jam | Death Race |  You are stuck in a Mad Max style race and you have no car. Run as many laps as you can without getting crushed. Who knows, you might earn a car of your own. | ||
167044 | compo | A New Life | You've just moved to a new city. It feels like you have nothing here. | ||
167045 | compo | Last Goodbyes | A narrative game where you find closure with those you love before passing.  My main goal in this game was to learn how to integrate a narrative tool into Unity -- used Ink for this. For anyone who tries this out, thank you from the bottom of my heart. | ||
167050 | jam | Legends of Hobo |  Hi, so, this is my second participation (submission) in Ludum Dare jam. However, this time, I started really late (~Sunday afternoon), after not doing any gamedev for.. pretty much since LD43! It was a blast, this is my first 2D game in Unity and I gotta say, as 2D newbie, the 2D workflow that Unity offers is pretty cool and easy to understand (the basics, at least!). I'm really sorry that there are no sound effects in the game, and that the "story" is short (I wanted player to be able to marry a wife, have kids, invest into fantasy stocks), but time was, in fact, the enemy. (Planescape: Torment anyone?) I hope you'll like it anyway.. I'll reserve more time for LD46, that's for sure! Controls: WASD for movement SPACE for attack ENTER to interract with sign PS: Will be donating to the sprite authors! Believe it or not, these sprites can be downloaded for free https://pipoya.itch.io/pipoya-rpg-tileset-32x32 . And that is totally cool! | ||
167051 | jam | LD45 - Start with nothing | Controls: Move with arrow keys or WASD! zoom in/out with mousewheel rest is only left mouse button Hint: In order to place a building you need 100 resources of the building before. 200 of that before, 400 before this and so on...! | ||
167052 | jam | PHILTER | https://www.youtube.com/watch?v=rkY_Yxa8uUU Wake up, drink the potion, philter the noise. A [Bitsy](https://ledoux.itch.io/bitsy) atmospheric. - 26hours + 5hours of sleep - music put together using Ableton Live's instruments - one [SFX](https://freesound.org/people/mikaelfernstrom/sounds/68654/) borrowed from [mikaelfernstrom](https://freesound.org/people/mikaelfernstrom/) - This game was made possible thanks to these hacks and tools by these people: - [image-to-bitsy tool](https://ruin.itch.io/image-to-bitsy) by ruin (backgrounds) - hack: Bitsymuse (By David Mowatt) - hack: Opaque Tiles (By Sean S. LeBlanc) - hack: Exit From Dialog (By @ mildmojo) - hack: Permanent Items (By Sean S. LeBlanc) - hack: Transparent Sprites (By Sean S. LeBlanc) 5. All hacks implemented through and available in [Borksy](http://andrewyolland.com/borksy/) 6. do not overdrink it, guys | ||
167055 | jam | A Game about Nothing | ## This game is made in 6 hours, due to some problems I had IRL so that was all I could manage. Feel Free to play the game and I look forward to your feedback. ## Headphones and FullScreen Recommended. ### Btw you can follow me on twitter [@radeggCom](https://twitter.com/radeggCom)  | ||
167056 | jam | Worthless Hero | Nothing Credit to : Léo : Project Manager Julian , Hugo, Quentin, Romain : Every other role! Special thanks to Rémi | ||
167058 | jam | John The Worm | This is a click game about john, a little worm who loves to talk about jazz. Now start moving your fingers and click though this EPIC adventure!!!! [Control] Click Only Please Play With Sound. Programing, Game Design: Osuga Kohei Art & Music, Game Design: Tokoro Kynan  | ||
167062 | jam | Get in the spook zone nerds | Play as a guy that went into a cave unprepared and has to navigate out! -speak to a ghost! -pick up a flashlight! -get hurt by bad ghosts! -Dying! -if you make it to the end it repeats! -unfinished and buggy! | ||
167066 | compo | Gears and Bots In The Future | A prototype of Tower Defense I've been thinking on. [screen3.png](///raw/b79/z/260d4.png) I didn't know where to start be it's kinda working, except for some collision bugs of course. And don't worry you cannot really lose !! | ||
167068 | compo | NoControl | In NoControl you have to get your control back by finding the keys of your Keyboard. I hope that the download works, because it is the first game I have ever created. :) For those who have a problem with the walljump : just press w short when you have jumped against the wall, don't hold the key down long. I have also added a web-version, hope that everything works fine.   | ||
167070 | jam | Good Brew |  In this game you start with nothing... You start of by stealing ingredients from the acres around you to start brewing your own beer.* The idea was that you start off by stealing ingredients from acres nearby and use that to brew your own beer. When you have sold your first batch, you would be able to buy your own acre and start making different brews. Unfortunatly because we ran out of time, only the basic first levels were finished. We hope you have fun playing the first few basic levels and let us know if you want us to update the game to add all unfinished levels! \* We didn't have enough time to finish all the levels so you won't be able to actually brew the beer. | ||
167072 | jam | GRIMOIRE |  Jam **Theme : Start with nothing** Incarnate an apprentice magician, last survivor of a battle that killed all of your counterparts. Alone, you have no more chance to defeat the enemy, your only hope is to run off, but your implacable opponents have sworn to destroy you until the very last one. You'll have to learn rapidly to cast powerful spells, in order to get rid of the monsters chasing you. Fight until your last breath, in the memory of your fellow companions !  You'll start with no input, and will have to write correctly the different spells at your disposal in your Spellbook to cast them.  Memorize the spells to defend yourself more efficiently.  Depending on the game mode, enemies will have different weaknesses.  Be quick and don't panic !  Run as long as you can, and make the best score. Remember, picks or it didn't happened ;) | ||
167074 | compo | Aloneland | Survival game which allow you craft some stuff and eat bananas. You start with nothing.   Yeah! You can sleep in the game :D.  Some Tips: 1. Leaf + Leaf = Sleeping Bag, which let you to skip the day and respawn items 2. You can try eat all stuff, but you remember you can die. 3. Use spear to kill fish! My first Ludum Dare! | ||
167087 | jam | Dawn of Ancestry |  When mankind fell in the earliest days of earth, life was nothing. What was once a perfect place now lies in ruin. Without anywhere to turn, a single leader must gather up resources and gather up his people to restore a village once again. They say it takes a village to raise a child, but can one man raise a village? This is a DEMO! There may be ~~bugs~~ unexpected features! | ||
167096 | compo | Wierd Digging game | Decided to make game with random generation and sandbox destructions… Made basicaly just generation and destructability)) Main feature is mechanic of building/destroying world around you along with your enemies of cource. What is has to do with theme? Well…nothing? By original idea you were supposed to find yourself things to build, find yourself things to fight, find yourself problems…well, that you can do to some extent. Not really ment to be scored, as there is nothing to score, but publishing it anyway.(alse made briliand art in paint)  | ||
167101 | jam | Tipota | In Tipota, you start as a roboter with near to no abilities, only walking forward and seeing b/w is possible, step by step you collect those abilities by solving puzzles. We've shown the complete development in our stream: https://www.twitch.tv/pixel_maniacs | ||
167102 | jam | Nothing to grab onto | Nothing to grab onto is a puzzle game where at the start, there's nothing to grab onto. You are an alien astronaut and you've lost all your crew. You'll need to lauch yourself to little planets until you find something something to grab onto, the stars will be your friends. **Controls:** - Go to a planets: Press left mouse button pointing to the cube. - Rotate camera: Hold the right mouse button and drag. - Restart level: Press R. Tell us what you think about the game in the comments! Thanks for playing ^^ | ||
167115 | compo | Dungeon Wanderer |  You need to explore the map collecting weapons and making sure not to die. Try and find the boss sign and press SPACE to summon the boss! WASD = Move | Mouse Click = Attack/Fire Mouse = Aim | Mouse Scroll = Switch Weapon Swords, Axes, Bows & health potions are in the game. If you collect duplicate weapons then they become more powerful. (I Can only test the Windows version but hopefully the other versions work too) | ||
167131 | compo | Capsule Recovery | In this game, you have to try and regain everything however the red capsules are trying to do everything that they can to make sure that you don't. Use wasd to move. Click to shoot. Due to some compilier errors... You'll have to download the .zip but other than that... I hope you have fun! | ||
167135 | compo | Bereshit | In the beginning... | ||
167140 | jam | Celestial Mechanics | First gamejam & first game with physics. Controls : Arrow keys to move & spacebar to shoot N go to the next level if you're stuck, P to go to the previous & R to restart the level. Music : Florent Allibert Code : Tom Allibert Enjoy! | ||
167145 | jam | Genesis | Since I'm currently more interested in procedural generation than game mechanics, this is just a walking simulator. The generation algorithm is seeded by the path you take. So until you start exploring the world, there isn't a world to explore. I used [quantum computing](https://qiskit,org), because that is a thing I do. The web-hosted version uses repl.it. Press run and give it time to fire up. **Controls** * Arrow keys to move. * Space to quit. * That's all there is! | ||
167151 | jam | ...and to Nothingness Return | # ...and to Nothingness Return  ## Playing the Game _...and to Nothingness Return_ is a small puzzle game about devouring the universe. The objective of the game is to move the Maw of the Void through Existence, devouring it and returning it to nothingness. However, the Maw must not leave Existence until Existence has been completely devoured - if the Maw is entirely surrounded by the Not, it too will return to nothingness, leaving some of the world intact. To navigate the menu: * Use the up and down arrow keys to select menu options * Use Space or Enter to select a menu option The default controls in the game are: * WASD or Arrow Keys to move * Escape to pause the game * U or Z to undo a move * R to restart the level Keybindings can be changed from the settings menu; this includes support for most gamepads. ## Running the Game from Source To run the game from source, you'll need to have [Ruby 2.3.x](http://ruby-lang.org) installed. You'll also need the gem [bundler](http://bundler.io). Once you have those, use `bundle install` to install the gem dependencies, and `ruby ld45.rb` to run the game. ## Tools The following tools were used to create this game: * Language: [Ruby](http://ruby-lang.org/) * GameDev Library: [Gosu](http://libgosu.org/) * Editor: [Visual Studio Code](https://code.visualstudio.com) * Graphics: [Pixen](http://pixenapp.com), [Pyxel Edit](http://pyxeledit.com), [GIMP](https://www.gimp.org) * Map: [Tiled](http://mapeditor.org) * SFX: [bfxr](http://bfxr.net) and [Audacity](https://www.audacityteam.org) ## Credits * ["Tiny World Map"](https://opengameart.org/content/tiny-world-map) tileset by Lanea Zimmerman and Paul Barden. * ["Tangible Darkness"](https://freesound.org/people/keplar/sounds/130591/) music by Keplar * [Alagard](http://pix3m.deviantart.com/art/Bitmap-font-Alagard-381110713) and [Romulus](http://pix3m.deviantart.com/art/Bitmap-font-Romulus-380739406) fonts by Pix3M | ||
167153 | jam | There is no beginning without "Nothing" | There no beginning without nothing, you will have to write in order to make the world move around you! Controls : - Typing and mouse click How to play : Find the right word to continue on this journey Supervised by: @vavouzen Code by : @axel-metaux, @alexandre-delgery 2D models by : @nitpicky, @duboisaxel, @pseudoriginal657 Sound design by: @duboisaxel Infos : For most, our first Ludum Dare (number 45), made in 3 days using Unity, Visual Studio, Bosca Ceoil and Aseprite. It’s a small game without any complicated mechanics but we hope players will enjoy it ! SPOILERS if you can't find the words: "Nothing", A nickname, "Floor", "Life", "Water", "Bridge", "Ladder" | ||
167158 | jam | You Are Nothing | Simple Dark-Light puzzle, maybe philosophical too, game created for Ludum Dare 45. Solve 6 puzzles to know your truth. | ||
167160 | jam | No Bullet Hell |  ## Overview You are in hostile territory with *no bullets of your own*, yet your enemies are raining bullets down on you! How is that fair? Strategically navigate your way to victory! Take cover behind walls and plan your advance. You may not start with any bullets, but you can catch enemy bullets to use as a shield or throw back! Clear out all the enemies and a boss will appear! Defeat the boss to beat this short game! Thank you for playing and we appreciate your comments! ## Inspirations - Hatsune Miku: Project Diva - Touhou Project - Superhot ## Credits @gswong - Whip cracker - "Just-frame" junkie @TehAbyss - First time game jammer - Bullet pattern extraordinaire | ||
167163 | jam | Endless Beginnings | Ludum Dare 45 Jam Submission Theme: Start with nothing You start with Nothing. With nothing, you will fight. As you fight, you will lose. You will lose, until you win. Anti-roguelike game where you are expected to lose repeatedly until you win. | ||
167166 | compo | Flow | Flow is a text adventure, written in inform7. It’s playable on the web. If you play a lot of interactive fiction you might have your favourite interpreter, in which case you can download the gblorb file. There is no graphics or audio in this game, so I opted out of those categories. | ||
167172 | jam | Los Cactus: Trip with Nothing | Are you ready for a fantastic adventure... despite fact you are a cactus that sit on the one place its whole life? You have nothing to start your journey. But who knows, maybe miracle will occur? Walkthrough time: 7-10 min.  | ||
167177 | jam | Ain't That Sweet! | Seduce an extraterrestrial millionaire to survive in the harsh world of 2119 Created in ~2 days by Henry Liu, Regina Yu, and Nidhir Guggilla  | ||
167186 | compo | Use Nothing ! Save the Factory | Use arrows to move around. Use left mouse button to create nothing. Hold for a larger hole. The goal is to have three bots of each color available. There are only three levels. The Nothing can block lines of sight but also kill anything (even you) as long as the hole is wide enough to swallow your target. Bots will find the nearest visible Diamond if they dont carry anything. Be careful as they move faster when holding a gem of their color ! | ||
167193 | jam | A Story About Nothing | A simple story about Nothing. | ||
167194 | compo | Hangman With Nothing | **Hangman With Nothing** is a text-based word puzzle game. You use your powers to break the texts in the game and solve the puzzles. This game has 20 levels in total. ## Controls - Arrow Keys to move the red cursor. - F1 Key for restarting current level. - Space Key to break the texts. - Alphabet Key for typing letters. (It only works when you gathered enough letter bricks) ## Screenshots    | ||
167200 | jam | Dog of War | Your boy has been taken by the squirrels. Equip yourself. Fight the squirrels. Find your boy. music by Ross D Cooper | ||
167215 | jam | InkTent | Fill this world with colour again | ||
167217 | jam | Conception | You Are God In This Game and Create The Universe. | ||
167219 | jam | Glorbo's Kingdom | Feed the royal life-giver, King Glorbo, by shooting pearbles into his mouth and create beeple, Glorbo's waddling citizens! Push away bombs and protect the beeple to win and get a high-score! Creators Rowan Allcorn - Art, Design Drew Godden - Programming, Design Attributions "Thatched Villager" by Kevin Macleod (www.incompetech.com) "Impact, Ice, Moderate, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org | ||
167229 | jam | Slime Slasher | Defeat enemies to bring back the world! | ||
167230 | compo | End With Nothing!...? | It's assessment time so I almost didn't participate this time around! In the end I procrastinated on my project so hard that I ended up spending 5 hours on LD. It somehow feels more complete than my last one.  (pretzel galaxy) I can't say much about the genre or content, but I can say it generates a very rudimentary spiral galaxy with 2-3 "arms". It then fills it up with some stars. You can then click on the stars to progress. ...Look, I came up with it on the spot. I may update it in the future. It's quite short. I hope you enjoy spam-clicking, and perhaps find a little bit of weird humor in the dialogue and story! (my delirious mind certainly found it hilarious for no good reason!). I look forward to playing everyone else's submissions! ## Tools Used * Gamemaker: Studio - Engine * Bfxr - Explosions * SunVox - Music ## Controls * Left click - Left click  (this one... uh... they look better when you zoom out, I swear!) Yes it is 640x360 scaled up to 1280x720. Tell me if I should have just left it. | ||
167235 | jam | Unlock Hero | Start in an empty monochromatic world with no weapons, UI, or color. Refine yourself and your surroundings by unlocking different items, aesthetics, and UI components through the selfless act of relentlessly beating up the monsters that live there. Can you justify defending yourself, or are you the real monster? Art/Animations - mildmelon Code - Plazmaz Sounds/Music - 3rd Party ## Fight monsters!  ## Discover your world!  ## Have a Party!  ## Controls Movement - WASD | Space to Jump Melee Attack - Left Click Ranged Attack - Right Click ## Unlocks at Kill counts: - 3 - 10 - 15 - 20 - 25 - 30 - 40 - 50 - 55 - 65 - 70 - 80 - 90 - 100 - 120 - 135 - 150 - 165 - 170 - 190 - 200 - 210 - 250 ## Changes (as of Monday, Oct 7th, 1:52 PM PT) - Fixed no sound playing on damaging player - Tweaked "Kills" and "Ammo" UI spacing/position - Fixed unlimited rocks unlock display (player now always has at least 1 rock) - Swapped enemy health display and blue skies unlock - Fixed rock knockback - Fixed weapon damage not applying correctly - Fixed player gravity to feel less floaty | ||
167238 | jam | Salty Escape! |  Start with nothing and upgrade the capabilities of your character very very very slightly over this short zelda/issac style adventure. Note: this is very rough around the edges but we had a blast making it and it was really fun adventure for me personally as I learned a lot about coding in unity. Credits: Art: Vita Potocnik Projectile and enemy programming: Tian Breznik Puzzle programming & level design: Jimmy Zakersnik Enemy AI, tools & level design: Brin Žvan All of the audio is creative commons. | ||
167246 | jam | Shooty | Our first Unity 2D game for ludum dare 45: you are a spaceship and have to survive as long as possible against an endless wave of enemies. You can upgrade yourself to become stronger, but the enemies also get stronger after time. Controls: WASD=move - shift=speed boost - space=shoot to mouse position - c=shield for 2 seconds with 30 seconds cooldown Currently the game is still kinda work in progress and not fully done. The special upgrade decreases cooldown for special attacks. My personal highscore was 93 seconds, maybe you can reach more :) | ||
167247 | jam | Under A Microscope | Congratulations! After countless nights spent in the lab isolated from the world, you have finally created your first unicellular organism. However, the real journey has merely begun. Now that you have the power to create life you must help the cell divide. | ||
167253 | compo | Hello World | My second Ludum Dare! :smile: Game isn't finished in any way, it's rather an idea that popped into my mind :upside_down: The task is to create something, using only a provided terminal. There are 4 ways for nerds, to actually finish the game. I'll be happy for any feedback for this little thing. Thanks in advance and have fun! :smiley: Tools used: - Unity - Paint.NET - Inkscape - LMMS | ||
167260 | jam | System Honck | [Screen 1.png](///raw/a5d/82/z/27dc9.png)      It's a lovely morning in the mainframe, and you are a horrible viroose. Play as a virus disguised as a digital goose and ruin the mainframe's AI day by pushing it to the point of self destruction. ## Controls: WASD - movement Space - dedicated HONK button F - flap wings E - pick up small items and Doombas Tab - Inventory (including items you picked up with your beak) Mouse click - toss picked up items and Doombas ## Enemies: Doombas - dumb, harmless, can spread liquids over the floor Sharks with frikkin lazer beams - chill until distubed, shoot lazers. Can bleed Terminators dynamics - trigger happy, territorial, hate being pushed ## Todo list: - Step on the blood/oil pools to soak your feet and paint the floor - Pick up Doombas and dip/toss them into blood/oil pools for the same effect - Pick up vases and toss them to break - Dodge lasers and bullets to break more stuff or even kill opponents - Toss vases at sharks and terminators to create even more pools - Ultimately piss off the AI! | ||
167277 | compo | Trash Can Adventures | Game about brave Trash Can that fights with tons of garbage and bombs by itself! Tools used: Game Engine - Unity 2019.2, Models - Blender 2.8, Texture - Gimp 2.10, Audio - sfxr, Chrome Music Lab, Audacity Changelog: V1.01 Slightly changed 1 audio file to remove weird noise at the end that got hugely amplified in WebGL build.    | ||
167281 | jam | Necroloose : The awakening | Hero wakes up with nothing in his grave and has to make his way to his new master. | ||
167283 | compo | A Tower of Lights | WIP - Will upload binaries when there is a bit more than nothing to show. You remember: Nothing. You are carrying: Nothing. You are a prisoner in a tower filled with: Nothing. But you have seen some lights. | ||
167286 | compo | Ship Rekt | You have crash landed on an island. You have nothing but the clothes on your back. You must find help to escape. Good luck! Controls: Left Arrow -- Move Left Right Arrow -- Move Right Up Arrow -- Jump Down Arrow -- Interact I -- Inventory Click items in Invetnory Space -- Close Reading Screen Please let know know if you play my game and I’ll be sure to return the favour. http://www.twitter.com/talslain | ||
167289 | jam | Flesh and Bones | You weren’t around until someone thought of you. It was then that you emerged from nothingness into this world - a small light in the dark. But with no beating heart, no limbs to do your bidding - how can you survive? After all… Ideas can only live as long as someone believes in them. Using the 'howler' package which handles audio files in dart - so: Copyright (c) 2013-2019 James Simpson and GoldFire Studios, Inc. | ||
167290 | jam | Survival of the Fattest | START WITH NOTHING! Start tiny and grow your way to greatness! Controls: cursor keys (Z to throw bag in balloon game) Programming: Boris Graphics, sound: Val    | ||
167297 | jam | In the Beginning | ## Story In the beginning there was nothing. But then there was a light. A very precious light. Can you defend the light that creates the universe? How many waves of enemies can you survive? How many stars can be born before the light fades away.  ## How to play Protect your light from the evil. Aim and shoot with the mouse. The further away you can destroy the enemies the more points you will get. You will get an extra life every 5000 points. But watch out that you won't run out of missiles! Post your high score and wave number here - let's see who is the champion!  ## Controls * Move your mouse to aim * Press space or left click to shoot * Press M to toggle music * Press F to toggle fullscreen ## Music credits Background Theme by Serge Narcissoff | https://soundcloud.com/sergenarcissoff Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Our Sunrise by Diamond Ace | https://soundcloud.com/diamond-ace-music Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Too Soon by Diamond Ace feat. Nymbius | https://soundcloud.com/diamond-ace-music Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US | ||
167306 | jam | Ravenous |  Ravenous is an infinite runner typing game. You're being chased by a horrible monster eating everything in its wake, and your only option is to run away. It would be way easier if it wasn't for all this stuff lying around! Try to avoid the obstacles and the leeches in your way. Leeches slow you down, but you can get rid of them by typing the letters that show up. Controls : - space to jump - F3 / F4 to change window scaling - alt-Enter to switch to fullscreen Credits : - Brother_main : code and sound - Berumondo : code and placeholder graphics - Special thanks to Tori for the quick additional artwork (aka the sprites that actually look good) | ||
167310 | jam | Gardening Take Over | Notice: I am aware there are a lot of bugs which will be patched tommorrow!  You will have to build yourself up and start to defend you crops against pesky sheeps! Only started making this yesterday! HTML: https://zachmo47.itch.io/gardening-take-over Windows: https://drive.google.com/file/d/1AsshOaT5er8tacJ2mBtTN7WQ1MLAoQjU/view?usp=sharing Source: https://drive.google.com/file/d/1Pus570Zwz5mDJIm7rF9ZGAJD5GFIUfLl/view?usp=sharing Controls: E - Toggle Inventory Q - Toggle Marketplace Click - Place Object SPACE - Purchase Item WASD/ARROWS - Move | ||
167312 | compo | Legacy | Start with Nothing. Live through 10 generations. Do your best for your descendants. | ||
167315 | jam | Fruit Mamba | A game about a snake that likes fruit. | ||
167321 | compo | DEFENSELESS |  You are lost in cyberspace and your weapons are malfunctioning! Try and survive as long as you can! The blue squares are the remains of other helpless souls. They waste out their days lazily floating along. The yellow circles attack you directly, but move methodically, and mass together into unstoppable blobs! Lure them into the gravity pulses to clear them out in large chunks! The red triangles are viruses that charge at you! Dodge them and take advantage of their poor turning! The gravity pulses are your only offense, but be warned: every time you use one, the next one takes longer to spawn. Strategize your movement and usage! Controls: WASD to move. | ||
167323 | jam | Game from the Void | A command line adventure, eh, or is it? Please note that some music and audio is Creative Commons 0 content from freesound.org | ||
167326 | jam | Explore the Dark | Nothing before you but darkness - use the light to explore!  | ||
167330 | jam | Soulless |  In Soulless, you play as a cube that has been stripped of his soul, and thus all of his senses and abilities. As you start off, the only thing you can do is move left and right. No jumping, shooting or climbing, you can't hear, and you can't even see. At this reduced state, you must brave all the challenges and retrieve the fragments of your stolen soul one by one, slowly regaining the ability to live again.   Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WASD for movement Space for jump Left click for shoot Right click for dash Stick to walls by moving into them Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Created on Unity Game Studio by Nithin Muthukumar and Daniel Liu for Ludum Dare 45. Music was composed by Andrew Lin Sprite work done on piskel (https://www.piskelapp.com/) Sound effects created using sfxr (http://www.drpetter.se/project_sfxr.html) | ||
167362 | compo | Priest of RAGE | A rage platformer where every element needs to be purchased. From graphics to controls. You start with absolutely nothings. Jump your through 3 brutal levels to acquire the one object that can quench the fires of hell for good! | ||
167363 | jam | HOBO DAYS | Have you ever wonder how it feels to be a hobo? Hobo Days is my first Ludum Dare entry, game is completed in 48 hours by just me.  CONTROLS Use Arrow keys to move To ask for money, when walking beside a person press “B” then press “SPACE” to stop the power bar press “S” to start the game when you are in front of the vending machine press”F” to buy food (if you have enough money) | ||
167365 | jam | Scrappy MC Spaceface VS the terrible tentacoolos | Scrappy McSpaceface is a poor lonesome spaceship left alone in the frightening galaxy. But you certainly won't stay hopeless with all these scraps around here. Gather the scraps to enhance your weapon, shields and hull. Beware of the aliens here that will try to break your spaceship down !  Controls: - Mouseover scrap: harvest scrap - Click: cycle between hull, ammo and shields for what the scraps you harvest will upgrade - WASD: move the spaceship Upgrading ammo refills your weapon Upgrading hull improve weapon Upgrading shields increases your tanking  Submission for the Ludum Dare #45 Theme: Start with nothing Developpment team: - PatteDeCanaard (programming) - Hernz (visual assets) | ||
167373 | jam | Slay the Dungeon |  What do you get when you combine Slay the Spire with the Binding of Isaac? Find out in **SLAY THE DUNGEON**. Battle your way through a dungeon filled with monsters. Build a deck of cards that will help you along your way. Choose wisely, as your cards will decide your fate. Can you make your way to the end and defeat the dungeon master? **Controls**: WASD/Arrows - Move the character Mouse - Move to aim, click to shoot **Software Used**: Unity, Blender, Substance Painter, Audacity, FL Studio, Photoshop **Notes**: This is a Jam entry, but all game code, visual and audio assets were created by me in the 72 hour period. When the theme was announced, I wasn't pleased. Not that that's anything new, I usually don't like the theme. It took me a couple hours to come up with an idea I liked. I'm very proud of the game I've created and think it's a lot of fun. The deck building aspect gives it some replayability too. I hope you enjoy it and thanks for trying it out! Please leave a comment with your rating and I will check out your game! The boss was a last minute addition (literally I finished coding it 10 minutes before the deadline), so I'm sure there are some bugs with it. Please report any issues you have to me in the comments below or email me at jharler@gmail.com. Thanks! | ||
167374 | compo | Deadrun II | Equip yourself and descend. ### Controls - WASD: move - Mouse: look around - F: fullscreen - Mouse1: attack - 1, 2: change weapon ### Info This is a sequel to my LD44 entry. It builds on the same from-scratch engine. ### Browser Support Tested in: - Chrome 77.0.3865.90 - Firefox 69.0.2 ### Screenshots   ### Tools used - Text editor: Visual Studio Code - 2D art: Gimp - 3D art: Blender - Music and sound: FL Studio, Audacity ### Special thanks - That random guy on youtube who knows how to create a beautifully UV mapped sphere by curling a plane up - My popping elbows for some mediocre bone sounds | ||
167382 | compo | Void/Entropy | A pacifist survival bullet hell game with gray scale graphics and some wonky time warping. Dodge thousands of bullets, survive everything the void throws at you. You start and end with nothing but your ability to move.  Use WASD or the arrow keys to move. Use left shift to slow your movement down.  Created using Unity, Photoshop and Ableton Live 10 Lite (8 track maximum, seriously?).  If you manage to get through this, please take a screenshot of your final time and death count :smile: :heart:. | ||
167388 | compo | Slimy Situation | Platformer with a twist... You can build!  v1.1: Fixed bug, player was rendering on the same layer as background images | ||
167390 | jam | Humanly Optimized | https://erwann-pottier.itch.io/humanly-optimized You wake up as a little cube. Who are you? Where are you? Try to find your way in this strange place to find an answer to this whole mystery...  Controls: Move: Arrow keys, Jump: Space, Throw Left: Left Shift, Throw Right: Right Shift.  | ||
167391 | jam | From Start to Finish | Typing game. In space. With letters. | ||
167392 | compo | Green Tea | Rocket Launcher Doom Puzzle Game. src code https://github.com/CriminalCaterpiller/Green-Tea | ||
167400 | compo | PixelGod |   You are a god in a desolate world and your goal is to make it filled with life. - Combine elements to create new ones - Design your own ecosystem - But space is limited ## How to Play - Simply select what element to place and then click on a pixel in the world and it appears. ### Tips and Tricks - For faster placing of elements you can change the brush size of your god brush - For precision placing you can pause the game and place elements while its paused - If you are stuck think outside the box but everything should be quite logical, except the creation of animal (it has to do with cacti). ## Tools used - Unity - Aseprite - bfxr | ||
167409 | compo | Homie The Homeless | it's not feature complete and lacks some in-game help but the core gameplay.. haha... is there! Use the left mouse button to move around and your arrow keys to, well, hit the corresponding arrows as they reach their blocks. Press the stop button in the bus to get off and walk up to the carboards laying around or grab a snack if you can find one, they have a purpose.   **Thanks for all the feedback** I will be doing some more work on this and see where it brings the game, i'll post any further builds here **Tools used** Game Maker Studio 1.4 *As the engine and code compiler* Audacity *To sample my guitar and rattle some coins that sadly didnt make it into the game... for some obscure reason...* Piskel *For all the "ART"* Edraw MindMaster *For mind mapping, this was both useful and diss-advantageous at the same time, spent A... LOT... of time planning, the* *theeme was way to broad for me haha had to practice holding back my ideas so that was good practice* | ||
167418 | compo | Just A Minute | This game was made for the Ludum Dare 45 Compo - Start With Nothing, you don't have any idea what's going on so you must go around and talk to the most time-wasting, weird and wacky people so that you can work out what's going on and save the world. Oh and did I mention that you have to do all of this in just a single minute?  | ||
167419 | compo | Maybe All Alone | An attempt at making an html5 game using PixiJS were you move around a building looking for other players and items Unfinished due to a busier than expected weekend :P Planned future updates * Finish networking * Add items to collect * Add simple monsters to fight | ||
167432 | compo | Start with no dice | A "dice-building" game, inspired by Dominion board game. How To Play: The game plays in two phases: a) Rolling phase where you roll your dice (and possibly use active dice skills) and get money and victory points b) Buying phase where you buy dices (can only buy 1 per turn) and dice sides (can only replace empty side) When 4 side piles are gone the game instantly ends and whoever has the most victory points wins.  | ||
167434 | jam | Seedvilization |  # Start with Nothing. In a world where humanity has collapsed, only ruins of a devastated world are left. Arid rocks, tempestuous winds and sterile goo have almost destroyed all life on earth. But a new cycle of life is beginning. Seed by seed, the most resistant plants are reflourishing the land. Help to create a new biosphere by building fragile and intricated vegetal contraptions that will help the earth to blossom again. # Gameplay Drag and drop seeds and use their different characteristics to construct awesome vegetal structures. Avoid obstacles and reach all fertile islands with your structures to bring life back on them. https://youtu.be/ByqBuMHa2xs | ||
167437 | compo | Red Vs Green |     _______________________________________________________________ There are instructions on the controls in the game, you can see them on the floor when you start the game, and the mechanics should be very easy to get a hold of. But incase you're confused about something: CONTROLS: -Arrow keys to move. -Mouse to aim. You don't have to click, weapons are automatic. Spacebar to pause. MECHANICS HELP: -Kill all enemies in a room to complete it. 3 blue slabs will come out of the ground with icons on them, each representing a weapon or perk you can choose. Step on them to see a description of what they offer. Left-Click while standing on a slab to equip its weapon or perk. You may only choose 1 for each room, the other 2 will be lost. -Walk up to go to the next room. That's the basics! _______________________________________________________________ *Note with download: If when you try to run the game, a window opens but then immediately disappears, try opening it in command prompt (Windows). This happens sometimes on my computer but I haven't heard of anyone else having problems with it in previous ludum dares I've done. So it shouldn't be a problem, but if it is, heres how you do it: Open command prompt, type in "cd " and the location of the RedVsGreen folder then type in "java -jar RedVsGreen.jar" and it should open.* | ||
167444 | compo | At The Beginning | [Screenshot_12.png](///raw/11e/82/z/26460.png) At the beginning, there was nothing. A kind of narrative game where I'm the narrator, including me as sprite asset, as the only character, the only protagonist and antagonist. Come with me in my strange tiny universe. The best way to know what the game is, it's to play it ! For this jam version there have only one big end and some secrets hidden ! Strange games can be good sometimes, don't know if this one is - Me / After Less than 48 on this freaking game! [Bug/Translate Fix] 0.1 - Some translation was so bad uwu ! It's now fixed :D and web version is now loading videos (and it seems to be faster) ! | ||
167445 | jam | Vault 7 | Lights flicker on as you find yourself in a place never seen before. There are screens and what seems to be a vault in the center of the room. An open door is your hope to find answers to escape the strange facility. Vault 7 is a puzzle based game whrere your objective is escape the room you're trapped in with no instructions or informations given. | ||
167446 | jam | Outline Memory |  **Description:** - Move with zqsd or arrow keys, camera with the mouse - Explore the room and find your way to the the door for the next level - The walls are showing if you bump in it - 8 levels  **Team: ** - Baptiste Hollebecq - Program, Environment Art - Guillaume Leclercq - GD, LD, Shader - Louis Hilaire - Modelization, Environment Art - Alexandre Terrier - Modelization - Mathilde Panigatti - Modelization - Romane Charlet - Modelization | ||
167448 | jam | Return to Terra | I used this opportunity to play with many different mechanics. Try out this third person game where you collect resources to build creatures. With the power to make the creatures follow, collect resources, and to possess the creatures you build, defeat the opposing force. There's only a tutorial of a game here and no sound, but feel free to check it out!  The idea to play with these mechanics came from reminiscing about an old game called Battlezone II WEGL NOTE: Unity throws a weird style error, but the game still loads. In the WEBGL version, you will notice some crystals sunk partly through the ground. I did a last minute hotfix to solve a problem with WEBGL and MeshColliders. :fingers_crossed: | ||
167449 | compo | Spirit Path | Hi all. This is my first jam and finally the first ever game that I've finished. So let me present you Spirit Path, who identifies itself as an adventure game (I didn't find better genre for it), where you are playing as a flame spirit, liberating and guiding imprisoned flames, while trying to find the way to the door of "afterlife" in the unsteady labyrinth of the void.  In this game I used the "Start with nothing" theme as a concept of the map. You start the journey on a single block, and as you begin to move forward, the map, too, begins to reveal itself more and more to your eyes.  If you reach the end, an end screen will pop up with the stats about your collectibles, etc. results. There are overall 16 little flames waiting for you to free. Tell me how much did you find!:) Programs used: - Unity, (VS) - MagicaVoxel - FlStudio - AudaCity The game was fully made from scratch for the compo. 𝐁𝐮𝐭𝐭𝐨𝐧𝐬: I intentionally didn't add any instructions, but they should be pretty self-evident, I hope. If you are still feeling lost, try spamming "𝐞" key or 𝐬𝐩𝐚𝐜𝐞 at boxes. ChangeLog: - 𝐔𝐩𝐝𝐚𝐭𝐞#𝟏: 𝐓𝐡𝐞 𝐜𝐡𝐞𝐜𝐤𝐩𝐨𝐢𝐧𝐭 𝐛𝐮𝐠 𝐢𝐬 𝐟𝐢𝐱𝐞𝐝! 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐧𝐨𝐰 𝐫𝐞𝐬𝐩𝐚𝐰𝐧 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲. - Update#2: Fixed the issues with ghost navigations. | ||
167452 | compo | Nothingness | **Nothingness** is a clicker game heavily inspired by the Grow games made by EYEZMAZE! Create your version of the world using the word NOTHING! Can you max out all the elements and achieve the modern world that we live in today? Good luck! And thanks for playing! :smile:     # Software Used - Unity 2019 - GIMP - Musescore - Audacity  | ||
167457 | jam | Birb Empire | A clicker game for birb masters.  :bird: :bird: Click buttons and get stuff :bird: :bird: . . . | ||
167463 | compo | Nothing |   ## Synopsis A game starting with nothing (ha!), subverting established input paradigms to explore new methods of interaction. Perhaps more interactive art than a typical game, the player has to learn the game mechanic by experimentation. ## Tools Godot Engine, Blender, Photoshop, Ableton Live, bfxr ## Misc Controls are explained on the title screen. Hint: the game has more than one level. ## Devlog Earlier versions used multiple axis for disjunctive RGB components, which was way more difficult to handle. The current version uses HSV. Those old calculations are still in the source code. | ||
167466 | compo | Curious Cube | A very simple platformer for my first game jam. Sfxr was used for sound effects. Got some nice practice in making 2D games, and some ideas for future projects. | ||
167471 | jam | wallpunch |  - *arrows* to move - *X* to jump - *C* to punch - *R* to restart you could just punch a wall! | ||
167481 | jam | Bruno's Bootstraps | # The DeepLore The year is 2006. You are Bruno, a cobbler in Argentina. TOMS shoes has capitalized on Argentinian poverty in order to market their cheap shoes to privileged Portland college students who want to feel morally righteous without changing their consumption habits. As a result, the local market for footwear in Argentina has been flooded with donated TOMS, completely capsizing the Argentinian shoe industry. Your business collapses and your entire inventory is repossessed. They took everything from you - but there's still hope. You've still got your shoemaking expertise. You have only one goal now: pull yourself up by the bootstraps and into the middle class. # Instructions This is a WarioWare-esque rhythm game. Please turn your sound on. Push either the left or right arrow keys to the beat. Think of it as counting to three, where you push the key on beat three. If you miss a beat, you lose! Can you make it all the way to the moon?  | ||
167483 | compo | Cellular Fun | Simple sandbox game Don't roast me too hard it's my first time. | ||
167484 | jam | Empty Handed | A card game that rewards using all of your cards. If you end your turn with no cards in your hand you will be awarded with 2 health and an extra permanent mana crystal.  We kinda ran out of time so the game is wildly unbalanced. Sorry about that :( # Controls - The mouse can be used to drag your cards around and click on buttons. - Enter will end turn or confirm card effects. # Things used - [CSFML](https://www.sfml-dev.org/download/csfml/) # Credits - Alex Goldsack: Music - Cameron Thornton: Artwork - James Bulman: Programming - Matthew Threlfall: Programming | ||
167494 | jam | Mullet Man and the Apocalypse | Created for the Ludum Dare 45 Game Jam Take control of Mullet Man as he tries to survive waves of Zombies. Art / Code by ME! Music By 80's Vibe by FoolBoyMedia @ freesound.org 80's Mean by furbyguy @ freesound.org   | ||
167499 | jam | From the Ashes of Nothing | Start from nothing and build your kingdom and defend yourself from the invading hordes. Every round you may purchase new buildings, upgrade old ones and build your legacy. Requires keyboard and mouse. Game by banjoduarte & MrAmlice ============================== https://twitter.com/banjoduarte https://twitter.com/mramlice | ||
167500 | compo | Illegal Dog Fighting Championships | I recently quit my job as a blackjack dealer in a prestigious casino. While working there I socialised with a lot of interesting individuals, this game is an interpretation of the stories I was told by some of the people I met throughout my blackjack dealer career. | ||
167504 | jam | Seedling |  You fall from your home in the clouds. Left stranded on a platform your only tool to get back home is a bag of seed, maybe if you tend to the seeds well enough it can help you reach back up to the clouds again. There are many kinds of plants that you can cultivate, and they all have their own way they can help you reach new heights! Cutting flowers from a plant gives you a new seed for that plant! ---Controls--- Keyboard: WASD to Move. Space to Jump and again for Jetpack. E To Interact. 1-9 to access Inventory. Z to zoom. Controller: Left stick to move. A to Jump and again for Jetpack. X to interact: Y to zoom. Bumpers to access inventory.    | ||
167524 | jam | Bandit Crossing | Set up your bandit encampment in the middle of a robot railroad crossing! Recycle your enemies into defensive structures!   | ||
167530 | jam | Lucifer's Rise |  ## Here comes our cute story... Cute angel Lucifer lost a battle and accidentally fall from the heaven, and her Halo shattered! She needs to get earn 1000 coins for a new Halo, by doing businesses between shops! But her old hPhone does not even support contactless payment, she is completely on her own now! Help starting Lucifer's business while she has nothing with her! She needs to show the instincs as a true business man! Caution! Lucifer is now now powerless, those animals can steal her money! ## Platformer without kill The angel believes that violence is not the solution to everything (especially after she lost her power). Try to avoid all the animals that will steal your coin!   ## Trade to win Buy goods at a low price, and sell it higher at somewhere else!  ## Lots of original arts Thanks to our team member @RabiChora for facinating art works and @Sevidax for amazing BGM!  ## I don't want to spoil the end You can never believe what will happen in the end! ~~(If you just can't wait, GOD can secretly put 100 coins to Lucifer's pocket when you press both left and right ctrl then z, remember to collect a coin so Lucifer can realize what happend)~~ | ||
167542 | compo | Nothing Left |  **He's homeless and down on his luck. He got nothing left. A single paperclip may be his salvation...** *Will put more info here later... Sorry.* **Controls:** Movement: WASD Interact: E Cancel: Q Mute Music: M Mute Sound Effects: N | ||
167549 | jam | Necromanic | |||
167552 | compo | A New World |  Contend with extreme resource scarcity as you attempt to establish a new colony on a distant world.    | ||
167556 | jam | Fruit Merchant | Buy and sell fruits amongst a small cluster of towns. Beware of spoilage - some handouts of bruised fruits might help you get started, but it can also destroy your profit margins if you carry around sensitive produce for too long or too far.  Carry one of all fruit types and have a $1000 cash to win. [Play it online here.](https://ditam.github.io/demos/fruit-merchant/index.html) | ||
167567 | compo | Run Through Worlds | To fight: click or press and hold mouse left button jump: space walk: awsd or arrows  Story: you are on lifeless planet and you need to craft your tools. With bare hands you can only pick stones , you level up, you can cut grass, level up, you can destroy bushes, level up and so on... figure out what you are capable to destroy after each level up. Different planet requires different level to achieve (sorry not polished at all - there are unlimited amount of elements I could add to this game) No audio implemented , but it was very close. I could finish in for JAM , but I don't have free time any more. Cheers, And Thank You for testing it. and timelapse: https://youtu.be/Av7gcw_kfHU | ||
167571 | jam | Memoirs Found in a |  *“That is not dead which can eternal lie, And with strange aeons even death may die.”* Story-based adventure game reffering to Cthulhu mythology. You arrive at Gloucester, your hometown, after receiving a letter from your dying mother. What you see upon arrival is not exactly what you remember from your childhood... WASD, mouse - movement, interactions TAB - diary/log/map (HINT: To interact with an object you need to light it for some time.) _______________________________________________________________________________  @dane-tesla - game design, 2D, writing -& https://www.artstation.com/dane_tesla @zozol - 3d modeling, texturing -& https://twitter.com/zoz_bmp @shearaell - 3d modeling, texturing -& https://www.instagram.com/shearaell/ @adampasek - programming, spaghetti -& https://www.artstation.com/llamarider Music by Miklo and Kaem :v: -& https://twitter.com/mik1900G | ||
167577 | jam | Hordes | This is my first time participating in Ludum Dare. Didn't add music. Hordes is a simple game about killing zombies. You start with nothing but your bare hand to defend yourself. | ||
167590 | jam | It's done | My last one was trash. I guess I had it coming to me when I tried using Game Maker Studio. This was the second time I've ever tried to make something with unity, the first time being literally days before. I'm not sure if using TextMeshPro disqualifies me from the compo, but just to be safe I'll enter the jam. | ||
167592 | compo | Blank Kanvas | THEME: Start with nothing Controls: Mouse to click and paint on canvas Start with a blank canvas and paint your way to creating a Picaso level masterpiece ;), Enjoy!! P.S (Made in 4 hours :D)  | ||
167595 | compo | Color and Creativity | **Made with Unity with Text-Mesh Pro, and the Post-Processing Stack. Also made with Microsoft Visual Studio, Paint.net, and Bosca Ceoil. ** There is a controls text file in the game files. The goal of the game is to match the colors of your character up to the color cubes to make the level bigger until you get to the end! Some of the obstacles are cubes with quotes about the difficulties of working on a game jam game! Criticism is appreciated! I strive to get better!   | ||
167596 | jam | Strange Adventure | In this game you will follow a fantastic short adventure that start from nothing. You'll have to make choices on each step so choose wisely your futur depend on it. Use arrow UP and DOWN to select a choice and RIGHT to valide it. Press LEFT arrow to go back in menu. Program, design and sound by Nicolas. Music found on opengameart.org.    This game is made in 16h it's my 3th LD, so feel free to let any comment to progress in that way. Thanks in advance for feedback. Enjoy and have fun. | ||
167610 | jam | Fall of RS-17 Icarus - an Akaban Tale | This new point-and-click adventure from us-two-dudes takes you to the doomed space station RS-17 (Icarus), a top-secret research facility used by the shadowy Akaban corporation, in its final moments. Dr. Alex Pratchett has no memory of this place or how they got here. What will they find? What can they do? Can it be saved? Find out! This game has FOUR (count them - FOUR) endings. Can you find them all? | ||
167611 | jam | All Starts with Nothing | All Starts with Nothing is a game about creation of the universe. Made for Ludum Dare 45. Made by [@Rensei](https://twitter.com/Rensei_) .    Controls: - Left Mouse Button - Mouse Movement WARNING! If You can't progress, sometimes objects might get stuck in edges of the screen. Try to move the mouse around the edges to gather stuck parts. At the end the game should take you back to the Menu screen. I recommend the downloaded version, the web version might not play the sound at the end for some reason. Credits: Audio: - https://freesound.org/people/gis_sweden/sounds/375986/ - https://freesound.org/people/gis_sweden/sounds/411744/ - https://freesound.org/people/onderwish/sounds/468397/ - https://freesound.org/people/Karma-Ron/sounds/240622/ Font: - https://www.1001fonts.com/neo-latina-font.html#more Shader tutorial: - https://halisavakis.com/my-take-on-shaders-grab-pass-distortion/ @HarryAlisavakis Known bugs: - Audio crackling, stopping, popping when there is a lot of objects on the screen. | ||
167615 | jam | Zmaaone | Welcome to your new internship in **Zmaaone:tm:**, The world leader in parcel delivery !  Since you're starting at the very bottom of the corporate ladder, *with nothing*, your job will be to sort packages in our brand new "***Awesome Delivery System center***:tm:" ! By linking our various *package sortingator* with our experimental *Rezstone Generator*, you'll be able to achieve wonder of engineering (unpaid, off course) !  Good luck, a wonderful underpaid future is awaiting you in **Zmaaone:tm:** !  | ||
167620 | jam | Alien Apocalypse | 2D Platformer game made with GDevelop. Consists of 1 level and 1 Boss. Music made with Fast Tracker II. You Move with Left and Right Keys. Jump with SPACE BAR. Fire guns with F key. KILL EM ALL! | ||
167623 | jam | Green Dragon Inn |  Green Dragon Inn is a choose-your-own-adventure game that starts with you naked in a field. From there, it's up to you what you want to do and where you want to go. How trusting are you, and how willing to take risks? Find out as you explore Dragonshire and try to discover its secrets. Major thank you to Sam for delightful music and MrTroy for fixing all the bugs I caused. **** From MrTroy: As a side note this is the first time I've ever used Twine. As an example project I made a side game called "SuperMarket Shuffle" I did it in only 6 hours, and it was to help me adjust to using something other than Unity. http://troydpatterson.com/go2019/supermarket/ | ||
167624 | jam | The Seven | This is our first game jam. Hope you'll love our game. We are 3 students from Europe, Hungary. The game is about Billy Boy who can't escape from the prison of colors. Your job is to help him in the process of escape. You have to press the the numbers from 1-7 to change the color of Billy Boy, because you can only jump on platforms that are the same color as you. There're also special things that you can use to stop the border(what kills you if you are not fast enough) for 5 secs or to make Billy Boy a rainbow(that's good because you can jump to any kind of platforms, but be careful, watch the time) for 5 secs. The music in the menu is pretty cool, but in the game...(be careful for your nervous system)! | ||
167625 | jam | The first journey | The first game jam game we made. We couldn't work from the first day, but we are satisfied with the result and had a lot of fun making this game in only 48 hours. UPDATE: Now IN HTML! | ||
167626 | jam | Dungscoot |   | ||
167632 | jam | A Dream Of Life | Life flashes before your eyes... Left-click to select/pick up items, and right-click to drop them. Find & left-click the pictures/signs to progress. (the signs in the white dream scene are a bit tricky to find, but we ran out of time to polish this level) A game by: Chris Rhodes, Daniel Lush, Luke Dicken - Jones, Oliver Fayers, William Loveridge-Rushforth      | ||
167652 | jam | Planet Converter | Get in charge of a planet converting company and make one a habitable place! You start with nothing, just empty planet. Your goal is to reach oxygen level of 21% and temperature 291 K. Trees are producing oxygen and are growing in the sunlight. When Trees are burning, they rise temperature. Use asteroids to burn trees! There are 3 kinds of trees: Bush - Produces little oxygen and temperature but is cheap Pine - Produces little oxygen but when burns, rises temperature a lot! Oak - Produces a lot of oxygen, but little temperature when burns. Controls: WSAD - move camera QE - zoom in/out LSHIFT - speed up camera MOUSE - use mouse to select and plant trees and launch an asteroid! I made it alone in one day using free assets, please rate and enjoy guys!    | ||
167653 | jam | Flappy Bat |  This is our submission, Flappy Bat! Hope you enjoy our interpretation of the theme! **Disclaimer: We recommend the Windows Executable for the below reasons:** - Audio volume can be loud in the web version, watch your ears and headphones! - Rendering is more accurate in the windows version (but it's still perfectly playable in HTML) | ||
167657 | jam | Hungry Slime |  A "game" in which you play as a hungry slime with nothing in its stomach (yet). I don't consider it finished as there is no real gameplay or goal. This is only a part of my original idea which I couldn't make with my current programming skills. ^.^" I took some lines of codes from tutorials and forums but I did the art and the music from scratch (It's my first time making music so if it sounds bad that is why) (There is an audio bug on the HTML version so please use the executable(on itch.io) if you want to listen) Softwares used : Unity , Aseprite, Beepbox, Font by josemwarrior! | ||
167659 | jam | Start From Nothing | This mostly ended up as practice for my pixel art, as well as relearning basic Unity programming. | ||
167673 | jam | Bad Browser | You want to search something in the browser, but you cannot do so until you complete the game. | ||
167680 | jam | Evolution: Adapt To Survive | You start as nothing, A cell in a huge world. You must adapt to this world, Eat to survive and become either Predator or Prey. Upgrade yourself through many skill trees in order to adapt and evolve in this world. | ||
167681 | compo | Pangolin in the Sky | Be a pangolin! In the sky!  Go from point A to point B. Seems pretty simple, except there's nothing to walk on between you and point B. Solution? Invoke platforms from thin air to build a bridge to your goal.  This project is pretty bare bones, unfortunately. Basic controls: * WASD - Movement * Space - Jump * Tab (E for web) - Toggle camera * Esc - Pause menu While zoomed out: * Left click - Place platform * Scroll - Switch platform | ||
167698 | compo | Sticky Fingers | ### :worried: You don't have any tickets to get prizes. ### :smiling_imp: Luckily, you brought your sticky hand. # [Play in Browser](https://ruthie.itch.io/sticky-fingers) (itch.io)  ### CONTROLS Steal as much stuff as you can in 30 seconds. Hold down the mouse button to wind up your throw, then grab stuff with the sticky hand using your mouse. (It's a jam game! The controls are janky! The reset button doesn't work 50% of the time!) ===================================== ### TOOLS USED Code: Unity / VS Code Art: Procreate / Blender Music: GarageBand ===================================== ### SPECIAL THANKS Thank you to the rad crew at [Babycastles](https://www.babycastles.com/) in New York City for hosting the jam. [Chevy Ray](https://chevyray.itch.io/pixel-fonts) made the pixel font. | ||
167699 | jam | DOG DAZE | Main character Doge is a homeless dog from the dump. And the Dog Mafia in control of the neighborhood is keeping him from finding a home (driving him back to the dump, distracting humans who might see him). So he has to bring down the Dog Father to be free to live in this neighborhood without being driven out. The owner returns home during the battle, sees the homeless dogs and decides to keep the homeless dog, much the the DogFather's dismay. He could hurt the other animals, but he just wants to be friends and their neighbor so he's being careful not to. The objective is game is to play Doge and go into each room and pick up items needed to bring down the Dog Father, which is located in a bin. There will be other dogs/cats trying to prevent you from obtaining the items and you must not be caught and can't hurt them. If you get caught, you will be re-spawned to the street and try again. Control instruction: - WSAD or arrows on keyboard for movement control - 'C' for picking up an item when the player gets closer to a bin in the rooms. - 'Space Bar' for movement boost. Credits: -Programmers: Arthur Lee, Haru Lee, and Peter Wi -Artists: Ashley Hooper, Josef N Patoprsty, and Johnny Oyianakis -Composers: Toby Rodrigez and Andrew Conner -Audio Designer and Integrator: Michael K Kim -World Builder/Story Writer: HEB We ran out of time and could not complete the game. This build briefly shows the concept.  | ||
167716 | jam | The Void | Enter The Void...if you dare! Controls: Mouse + L-Click & R-Click ---------------------- Unfortunately didn't have enough time to add sounds / music. If you are interested check here in few days will upload post-updated version with sounds/music and new ending! ---------------------- Software / Assets Used / Credits: Unity 2019.2.8f1, Gimp 2.8, Visual Studio 2017 Community, Unity: TextMesh Pro (in-built), Unity: iTween, Font: Retron 2000, https://game-icons.net PS. Takes approx 5-6 min to complete the whole game  | ||
167738 | compo | Warden of Void | Simple 2D platformer, but you have to make your own path. Warden of Void helps you escape from prison by giving you Nothing. Nothing is very powerful and consumes everything except gray. There are also some torches to light if that's what makes you happy and worms that will not make you happy.  The worms and Nothing  Lighting the light | ||
167748 | jam | The Nameless | As a nameless clone with no past and no enemies, escape from an underground facility in this mini metroidvania created by the students at THINC Academy. A and D move, space jumps. Collect items to double jump (space again), climb (w,s) and drop bombs (f). Die and be born again in the next clone, but you'll have to find the remains of your predecessor to get your gear back. After all, clones start with nothing... not even a name. | ||
167754 | jam | COG | Plateformer 2D with our vision of the theme "Start with Nothing" where u played a cog You start with only 2 movement (Right an Left) and you will get a Jump and a Dash (Up and Down)(Dash can kill purple Robot). 2Level one room exemple and one roomboss ENJOY ! | ||
167767 | compo | Exit Nothing | Exit the level using NOTHING! | ||
167770 | compo | void | void warning: contains flashing images  | ||
167779 | compo | Bacteria | ### Starting with nothing ... spread some bacteria How far can you go? Pay attention, you are not the only one! ### Game play ... it's more fun if I tell you NOTHING! Click to start spreading bacteria. You have a limited set of bacteria, use it wisely. The faster you score, the earlier you will get additional bacteria to spread (top left corner). I'm sure you will find out everything else ... but maybe try to 'eat' your own bacteria for once... I'm participating for the first time. With two kids and wife, the 48h are even much shorter! I even created my own background music!   | ||
167783 | jam | Cutey Berry |  # Cutey Berry. Get ready for a simple action game. Just what is this Berry? Start with nothing and collect the cats and fruits. It's up to you to save this world.. Berry character design and sprites by Chess [twitter.com/videoChess](https://twitter.com/videoChess) Other stuff by Sylvie [twitter.com/sylviefluff](https://twitter.com/sylviefluff) | ||
167785 | compo | sheol | sheol You rise from the dead in a dank underworld. Earn coins to appease the gatekeeper. Face increasing challenges & learn new abilities to pass on to whatever lies beyond this life. | ||
167789 | jam | Free Will | # DESCRIPTION You start with nothing, not event the level. You will gain control on your character and build the level by yourself. # INSTRUCTIONS Once you can move use `asdw` or with arrow keys. Jump with a `space` and use `mouse` to place blocks. # MUSIC Composed using the https://www.beepbox.co OST is here https://www.youtube.com/watch?v=s4XdwQP7Brk # TEAM Drages Studio * Jakub Gabčo # Screenshot   I will add WebGL support as soon as I got Unity working again... Follow us http://dragesstudio.com https://www.instagram.com/dragesstudio/ | ||
167791 | jam | Nature Garden | A demigod stuck on a stranded island with nothing but the power to CLICK. Click to harvest plants as they grow, get 500 points, try to make them grow faster with special demigod abilities. This is a simple clicker game. Plants will grow and you have to harvest them when they are ripe, but before they die! You are a demigod and can control some natural events, such as bee swarms, cow swarms and rain. These can help your little island grow if done at the right time. | ||
167792 | jam | Something Special | You are in the void. Darkness surrounds you. You can see a way out, but you cannot reach it. Start with nothing, finish with something... Drag blocks and mechanisms to form a path, and walk along that path. Arrows or AD = Move Space or W = Jump R = Restart level Mouse = Drag and Drop Download instructions: open Google Drive link, download archive, launch GAME.exe (you don't have to extract the files). Or you can use HTML5 if you don't want to download anything!     | ||
167795 | jam | Forge Warpfuel |  You have fled from death in another part of the galaxy. Due to overriding your warpdrive, it incinerated your cargo, and you are left stranded in an unknown sector. Despite your empty whereabouts, formulite generates in open space. Intrigued by your Escapoid, they approach your vessel. Exposition aside, Forge Warpfuel is an experimental puzzle game that asks you to combine elements, accumulate new materials in an unusual way and forge warpfuel. It requires experimentation and waiting. The controls mainly revolve left-clicking.  | ||
167800 | compo | Loading... | A little minimal game where you need to grow before crashing to death. You should play it in the browser. Github: [Srynetix/ludumdare45](https://github.com/Srynetix/ludumdare45)  | ||
167810 | compo | Idle Twit | Social media is the worst kind of idle game. 🐦🎮 HOW TO MAKE FRIENDS 🐦 - Interact with Twits and write your own to gain Peeps and Eggplants - Gaining Peeps makes it easier to gain more Peeps and Eggplants HOW TO USE SOCIAL MEDIA 📱 - Clicking the Graffiti button comments on a Twit - Clicking the Echo button re-Twits that Twit - Clicking the Eggplant button upvotes that Twit - Writing in the Scratch Box will post Twits TIPS FOR EARNING PEEPS ❤️ - Everyone loves Graffiti (but don't Graffiti your own Twits, that's just lame!) - Echoing popular Twits will make you seem cool! (But who echoes their own Twits?) - SMASH that Eggplant button and maybe the user who posted that Twit will be your Peep! FAQ *Am I doing it right? I've been playing for a while and I have 1 peep and a handful of Eggplants.* This is an idle game - making friends takes a while. Try earning 100 Eggplants, maybe that will get more Peeps to show up! But even if you don't want to grind that much, however long you spend in the Twitverse, thanks for playing! &3 WARNING This game may cause: fatigue, boredom, frustration, confusion, feelings of powerlessness, lack of agency, addiction, and in some cases death. Do not use Idle Twit if you are pregnant or nursing, or optimistic, impatient, or easily attached. Ask your doctor if social media is right for you.   | ||
167812 | jam | Phone Home | A game made for Ludum Dare 45. More info on link below. | ||
167815 | jam | Pandamonium | Pandamonium - a 3D Adventure Platformer. You start with nothing, but gain powers as you explore the world! Play it here: https://maytch.itch.io/pandamonium   Controls: - Mouse - Look - Left Mouse Button - Use Power - 1 - 4 - Select Powers - WASD - Movement - Space - Jump - H - Help Screen - M - Mute Music - Collect all 6 Trophies to Win! As a bonus challenge - collect all 200 Acorns! Powers: - 1 - Tornado spin attack - 2 - Dash attack - 3 - Double jump - 4 - Glide | ||
167829 | compo | Wild Wild Yard | --- GOAL --- You have been accidentally shrunk to the size of a bug. Collect 48x scraps of metal in your garden to build a tiny remote control for your shrinker. Each time you fail you will be rewarded with a new gadget. Finish the game with as few death as possible for a special ending. --- CONTROL --- (Arrow keys) move (X) throw ( if you have an insect in your hands) (X) shoot ( if you have a weapon ) (Z) jump (Z) in air : toggle your jetpack on and off --- DISCLAIMER --- When the level start, the intro jingle is inspired by the amiga game Apydia. ( I could not help ) | ||
167831 | jam | Light Chaser | A tricky little Arcade game with flashy particles and some creepy autumn vibes. You start with nothing and you have to keep struggling to sustain the points you make.  | ||
167834 | jam | HEI$T | Hire the finest robbers. Upgrade your crew. Plan your heist. Repeat until rich.     | ||
167838 | jam | -Enemy | A puzzle game where you use commands to control the world around you. | ||
167857 | jam | Over The Threshold | **Over The Threshold is an experimental 2D interior decoration game coupled with a narrative experience about what it really means to start from nothing.** It's a prototype with a limited number of items/furnitures, but it should still give you a bit of freedom to mess around.  We have a lot to thank to everyone involved!  ***Be sure to let us know what you think and how we could improve it!*** Changelog for submission hour: - enabled the queue that actually gives you items whoops - fixed music not starting for ending | ||
167861 | compo | You remember nothing. | You bolt awake to the sound of combat. Your first emotion is confusion. You are lying on a small bed. What is this place? Who am I? Why are they trying to kill me?  You remember nothing is a text-based adventure game, set in a fantasy world. | ||
167873 | compo | Nothing but climbing | \o/ Exhausted! Have fun!  | ||
167877 | jam | From Zero to Hero | A mini game inspired by the disney movie Lilo & Stitch !! | ||
167878 | jam | Knights vs Hobos | A challenge for two, 17- years old students: Franciszek Łuczak (coding) and Jakub Mazur (graphics), it needs more polish, wchich we'll attend to do in the nearest future, although it was quite of an enjoyable experience in our game dev journey. Have fun! The game has over 20 items to loot, some of them are loot-only, other are craftable, play with our crafting system yourself and see! DISCLAIMER: to equip an item, just double click it. CRAFTING RECIPES(for lazy people): Axe = Iron bar + stick Cloth trousers = cloth + cloth cloth vest = cloth + stick Short sword = iron bar + iron bar Spear = stick + stick Sword = Sword + Iron bar Iron Boots = sandals + iron bar Iron Gloves = gloves + iron bar Iron helmet = hat + iron bar Iron Pants = cloth pants + iron bar Iron vest = cloth vest + iron bar | ||
167881 | jam | The Adventures of Hugh Mahn Through Time | Intro: In a world overtaken by machines, there is but one man who will challenge the destroyer of humanity; Hugh Mahn. Instructions: Take control of our hero, Hugh Mahn, as he attempts to go back in time and stop the creation of the weapons of war used by the robotic overlords and face their most powerful termin… I mean assassin, Armless Arnold! Mechanic: everytime you complete a level you will gain the ability to go back in time and remove a weapon from the robot war machines and start the conflict over. But be careful, removing the weapon from time will also remove it from your own arsenal! The only way to defeat Arnold is to strip time of every weapon made by the robots. Only once you start with nothing can you truly finish your journey and save humanity from the machine menace. Controls: numpad 1-4 or right click cycles weapons. Each weapon has a ‘reload time’ after use, displayed on screen. Movement with ‘WASD’, look with mouse, shoot with left mouse click. | ||
167890 | jam | First : Run For Life | ////////////////////////////////////////////////////////////////////////////////// READ ME ////////////////////////////////////////////////////////////////////////////////// *First : Run For Your Life* is a conceptual third person multiplayer runner (only playable with xBox controllers). *"Because you start as nothing does not mean you have to remain nothing... Run, and become somebody !"* Hozoku : 3D Artist / Tech art / FX Artist https://www.artstation.com/liebaert Dziukoala : Programmer FlavienRombouts : 3D Artist / Tech art https://www.artstation.com/flavien Momonoke : 3D Artist / Animatrice Synadiome : Sound Design / 3D Artist https://www.artstation.com/quentineudeline ironjeff : Game Design / Level Design EXPLICIT CONTENT : This game is not appropriate to children. | ||
167891 | compo | Home furniture services | [About the submission] Well... this is it! My first submission to a Ludum Dare Compo! It did not turn out quite as I had hoped. Unfortunately I was not able to put more than a couple of hours into this, and this is the result. There is no music/sfx or proper gameplay. So play it if you want to. [About the game] You are an unemployed grad student and you are looking for a quick buck. You then see a couple struggling with unloading a van full of furniture into their new home, while complaining about needing to buy this and that. Realizing there might be a market for furnishing houses you set out to start your new business! You get your first job; however, you need to get some furniture! Well, why not just "borrow" it from some other houses! And so you set out to do just that! [How to play] Move around with the arrow keys. Press [UP] to enter doors/your car once you leave. You can pick up and throw furniture with [SPACE]. Collect all the items on your list by throwing them into your car before the time runs out! Then enter your car and go deliver! | ||
167893 | jam | Nothing |   Nothing is a game in which you combine elements to create new ones. Discover elements created by other users and add your own inventions! Try to hunt down the rarest elements and rank up in the leaderboard of top contributors. Go and create everything using Nothing! **Disclaimer** Make sure to disable any Adblocker or Scriptblocker that might block the connection to our database. To reuse your own elements, they first need to be confirmed by other users. And make sure you get forwarded to the right webpage (starting with http:// and **not** https:// )! **Created by** Marcel Zurawka Mehmet Dereli Felix Kosian Lars Grevsmühl | ||
167917 | jam | Regulus | Your goal is to make a life-supporting planet using the ressorces roaming in the empty space. Collect the asteroids and gases to get enough ressources to create your star and your planets.  | ||
167927 | jam | Danger Burger | Art--------------------- Supernebula Code--------------------- GhastlyMicrowave NullCode Music--------------------- GhastlyMicrowave's Brother NullCode Controls--------------------- WASD to move Space to open the shop menu. Items you buy will appear where you're facing. Left click to pick up/interact with items and stations. Right click to wrap burgers and throw them. If only we had more time... :/ We had so much planned, and barely did anything. Check out the shop music ;). | ||
167950 | compo | Our Last Chance | A fighter rogue-lite game. You are humanity's last chance. It's 2040, and an unexpected tide of global warming has annihilated almost all of humanity. Humanity's final plan is to reduce you, a martyr, into the smallest possible thing in the universe, causing a blackhole that swallows everyone but you. To fix all of humanity's mistakes, you'll need to start from absolutely nothing: the beginning of the universe, to avert this terrible fate. Post-Submission Changelog: - Ported a web version. - Fixed an issue where enemies and the player would spawn incorrectly due to a script execution order issue between the editor and compiled versions... (Thanks Unity, a nice heart attack 30 minutes before submission). The solution was (unfortunately...) spammed GetComponent() in places where the associated fields weren't populated yet. - Fixed an issue where sounds would be clipping and have weird artifacts in the WebGL build. The solution was converting all WAV files from 32-bit to 16-bit. - Fixed an issue where enemy weapons were incorrectly scaled. A boss enemy running at you with a sword the size of a peanut and collider too big to actually hit you is amusing, but very much makes the fight zero challenge. - Fixed the volumes of all sound effects in the game. The sound effects were barely audible. | ||
167952 | jam | Hotel Null | Classic "Escape the Room" game. Collect both keys and put them in the door to escape. First Ludum Dare submission, the game is completable but with a known collider bug. Would've been more polished but I didn't have enough spare time this weekend! | ||
167954 | jam | Spirit of the Herd | Intro: ------ You are the ancestral spirit of the kudu, here to guide your children through the dangers of the savanna and into a prosperous future. Instructions / How to play: ------ You begin in an beautiful empty savannah, ready for a herd to thrive! Choose the herd size you think you can support and the amount food available to them, then see if you have what it takes to survive a week on the plains. Good luck! **Camera Movement:** W/A/S/D - Move horizontally Space - Move up X - Move down Right click/drag to mouselook Shift - Speed boost **Blessings** (Each night you can spend mana to give blessings to any Kudu born) * Fertility - More babies * Vigilance - Kudu have keener senses * Floral Abundance - Kudu 'leavings' grow plants more often * Agility - Kudu sprint more quickly * Second Wind - Kudu gain a burst of speed before running out of energy Only members of the blessed litter retain each blessing, but they do so for as long as they live! Credits: ------ Concept/Design - Davide Spiert, Mark Pressler, and Logan Stolmaker Art/Effects - Davide Spiert Logan Stolmaker Programming/UI - Logan Stolmaker, Davide Spiert, Mark Pressler Original Soundtrack - Mark Pressler Tools: ------ * Unity 2019 * Blender * Gimp * Photoshop * Krita * EffectTextureMaker - https://mebiusbox.github.io/contents/EffectTextureMaker/ * Adobe Audition Thanks for playing! | ||
167956 | jam | Murder On Peacock Street | Point and click game about a murder to solve. Good luck. Check inventory with "I" for clues | ||
167959 | compo | Empty Sheet of Music | A poor musician sitting on his sofa with a guitar and has not inspiration for a new song he wants to come up with. Help him and find the sounds for his new song :) HINT: Please use the provided vc_redist64 installer or download it using the offical Microsoft Website: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads | ||
167960 | compo | Roadtrip - Making friends | ## I won't be able to finish this game. ###### Description/story You've lost your job and your friends have left you. You have nothing. To start your life anew you decide to travel to a new city, a city where nobody knows you. On your way you'll pick up hitchhikers, and who knows, even make some new friends? ###### Stuff that was supposed to be in the game - Phone interface (to add friends/call friends). - Inventory/car trunk (to trade items/gifts with people you meet). - "Loneliness" meter. - On the phone while driving? Death! ###### Notes I've included a song (that isn't my own creation) in the main menu. This might be against the compo rules. The game itself does not use the song however.  | ||
167964 | jam | Birb Life | You are a small bird, starting with nothing. Your goal is to live a bird life whatever that may mean. | ||
167979 | jam | ClaKnight | Play as a knight under drugs getting out of a rave by killing monsters Official description :arrow_down: Roguelike game where you need to be quick in understanding your enemies weaknesses and hit'em where it hurts ! | ||
167995 | jam | Hobo Sapiens | Start with nothing as a hobo and work your way into something that's not nothing.      | ||
168004 | jam | empty canvas | Hello, all assets and code except sound were created during the jam... Have fun :) pragmascript (@pragmascript)     | ||
168005 | compo | Great AI Escape | My first Ludum Dare competition! Wish I had more time to add more content (esp. a UI) and make the "hacking" mechanic more meaningful, but it is what it is, right? If you decide to check it out, you have my deepest thanks and appreciation.! | ||
168009 | compo | WayMaker | A puzzle game where you have to create a path to the exit by placing tiles. However you need to respect the continuity of paths, and you need to place all tiles on the field.    | ||
168017 | jam | My name is JIJI | Our first game jam, all from scratch and proud. In every game, we always start with something : our knowledge from our previous game experiences. In My Name Is Jiji, you'll have no clue about the game rules. Try to find them and solve our puzzles. Then, you'll know Jiji's story.  | ||
168018 | jam | Ichi-Robo | A game about robots that have no controls.    | ||
168021 | compo | TinyBeat |  In this game, you start with nothing to do, but as time passes, the game's difficulty increases, try to stay alive as long as possible!  So this LD was a rollercoaster for me. It started of with good idea, then I fell off, and lost motivation, only to pick it back up in the span of 24 hours. I got back at it at full speed and finished it off in time!  This game is heavily based on well known rhythm games with an addition of some power ups and health restore. Difficulty is configurable  Tools I used: - **Engine:** [Game Maker Studio 2](https://www.yoyogames.com/) - **Graphics:** [Pyxel Edit](https://pyxeledit.com/) - **Sound (Music):** [FL Studio 12](https://www.image-line.com/flstudio/) - **Sound (Sounds):** [BFXR](https://www.bfxr.net/) Shoutout to @0x01F0 for helping me naming this project!  | ||
168034 | jam | Motivation Zero |  You are fall into depression. Your motivation is zero. Can you rise up? Made for Ludum Dare 45. Mouse - control your hero. LMB - attack. Than longer you are press the button, than more powerful will be your projectile. Esc - return to menu.   | ||
168035 | jam | Buried Things | You are Louisiana James, and it's your task to fill an empty museum with artifacts buried under the sand of a mysterious desert! Look for clues, and hunt for treasure! 100% of assets (art, music etc) made in 72 hours for LD45! | ||
168041 | jam | Why is it Raining Bricks | It's raining bricks, and you're homeless, you decide to go running through the city to get bricks to make yourself a new home. Watch out for the cars! Willian Freitas's Portifolio: https://www.artstation.com/willianfreitas Theodoro Gorck's Twitter: https://twitter.com/gorck_theodoro Nokdef's Twitter: https://twitter.com/mrnokdef | ||
168042 | jam | Star Fall | Starfall is a 2D platformer where you control Tim,a friendly red square which is not able to move. Due to some "odd occurences", Tim saw a star falling towards him,to which he made a wish.To find all the answers regarding his creation.Luckily for him, the star that fell gave him the ability to move(but in one direction only). Collect all the fallen stars in order to help Tim discover the secrets about his own kind.      | ||
168048 | compo | Light Bots |  Light bots is a platformer, in which you control robots to solve puzzles. Waking up in a dark damp factory, take control of robots and zap panels to solve puzzles to try and escape, but keep a watchful eye as they are watching you. Made in Unity for the Ludum Dare 45.   (made with the experimental 2d tools for unity) | ||
168059 | jam | Sense | Sense: A Game where the player must explore to regain their senses | ||
168062 | jam | Soulcraft |   The soulreavers are out to rend your soul and chew and gnaw at your existence, but as you traverse the void you find an empty craft, you feel brave enough to take on the soulreavers hive-mind in an epic battle for salvation and absolution.       @sawtan - Keg Slut :beers: (Graphics and Music) @emil-sunesson - Beer Lord :beer: (Code and Sound) @khorm - Master of the Tap :beers: (Code)  Unity - Game Engine Visual Studio - Coding Ableton Live 9 - Music Audicity - Soundhacking Photoshop - Graphics  | ||
168063 | jam | Afloat | Afloat in nothingness, build a new world. Place Tiles to create a foundation for a new world. See if you can't get new Tiles along the way. Controls: - ASDW / Arrow Keys for Movement - Left Click do stuff - Right Click to Deselect Block - Scroll Wheel to Zoom  Stuck? Keep clicking on things!, and see if something happens Game made in Godot Art made in Aseprite Sound Effects generated with SFXR BG Music generated by Pytchi | ||
168066 | compo | Rag Racer or: How I learned to stop worrying and love the bump |  Legendary bike racer Mike Glovemaker had it all! Fame! Mansions! The golden edition of the Nintendo World Championship cartridge! But it was all taken from him when the public found out that he spends most of his days in his underwear sitting on his couch! But Mike will not give up! He will gain back the public's trust, even without a motorcycle! Will he be able to make his grand comeback as... THE RAG RACER OR: HOW HE LEARNED TO STOP WORRYING AND LOVE THE BUMP™?! So yeah, do you ever get the thought "I wonder how Outrun does its 3D effect" and then follow up the thought with "Wow, I should test that out in a 48-hour gamejam"? Good times. I hope the physics aren't too frustrating, if it's any consolation, the game isn't very long. If nothing else I feel like I accomplished my personal goal of involving the player more. In a bit of an unusual way, but that still counts! Update: Dreamcast version is up. | ||
168067 | jam | Nothing | Controls: A & D or Arrow keys to Move Space or Up Arrow to Jump E to interact with Doors Esc to Quit Thanks for checking out the game! Its a pretty quick platformer that you can finish in about 2 minutes Sorry its so short, I didnt really start till the last day  | ||
168075 | jam | Detect Nothing | Work quickly against the clock to find the canister and destroy it before you become exposed too much of its toxic gas. Watch your badge meter as it ... starts from nothing on it's exposure and slowly rises as the gases fill the room. | ||
168076 | jam | Eden | In this cute life simulation game you are in God's shoes and get to create Eden - a paradise on earth - starting with nothing. You get to watch the people you've created evolve and you can meddle with their lives by interacting with them. CREDITS: PROGRAMMING - [Arttu Mäkinen](https://twitter.com/ignotweets) AUDIO - [Avenum](https://ldjam.com/users/avenum/) GRAPHICS - Copper SOFTWARE USED: GameMaker Studio 2 Adobe Photoshop FL Studio 20 | ||
168078 | compo | Build Yourself | This is a game I created for this Compo. It was something completely new for me, but I'm very proud of myself.   | ||
168087 | jam | Pitch Blank | |||
168088 | jam | Mendigo | You're a beggar and have to fight other beggars for alms. Avoid other beggars' bullets, collect alms from the hats on the ground, buy upgrades and extra lives. Remember you start with nothing, so be quick to buy your first upgrade, level up and start shooting. **Controls:** **WASD** Walk and Jump **K** or **N** shoot **L** or **M** Buy Go from this:  To this:  Life shop:  Upgrade/Level Up shop:  | ||
168097 | jam | Kleptomania | Start with nothing, steal everything | ||
168101 | jam | Nothing Ventured | UNFINISHED. More will be added soon, but we missed the initial deadline. | ||
168103 | jam | Drop Defense | In Drop Defense you play as a drone that all the evil minions are trying to kill. You must defend yourself by killing and looting the drops to build better towers to fend off the ever increasing horde that is out to get you. Use left mouse button to move to a position and/or pick up items/tower boxes Press "1" to drop items Press "E" to activate the manufacturing stations (the hatches in the floor) Hold "alt" to show detailed stats of the items NOTES/BUGS It is better to restart the game completely instead of ingame. | ||
168104 | compo | Grab your katana! |  ## Foreword: Hey everybody! Here is my first COMPO entry. For like half an hour before LD starts I first time dived into Game Maker Studio. And here is the result after precisely 22h of work and watching tutorials. It was really fun to create a whole project cycle solo. Even those few sounds I added created using an audio recorder. xD Actually I have started creating the game with visual code, but feeling not comfortable enough with it, I moved to common scripts in the middle of the jam. As a result I have not much of gameplay. Even this katana feature was implemented to support the theme at least in some way. But I am not a code guy totally, so even so this result is a small personal achievement for me. I had a learning goal, and I achieved it. So I am proud of it. :3 **[Here I will add some tutorial links I used during the jam soon]** **P.s.** To be very honest, before updating LD page I fixed a crystal feature (noticed it is not adding speed in the morning) and added death animation on character (same as on monster). I took me 15 minutes out of the jam. Oh, just noticed I accidentally added a death animation on katana grab with this fix. Mm, ok. Let it be. xD ## Genre: **Top-down action RPG**. ## Description: Grab your katana and slash monsters. Get crystals to raise your speed. Struggle to have a high score. And relaunch the game to restart because I did not have time to add the restart feature. xD ## Controls: **W,A,S,D / Arrows** - **Movement** **Aim attack with mouse** **Left Mouse Button** - **Attack** | ||
168112 | jam | A Merchant's Adventure | It's been a lot of time I don't join in a Ludum Dare, and I decided to give it a try on this one. It totally worth it. I'm really glad with my Card Game. It's a game about trading goods. Your goal is to buy goods and progress traveling though many cities, and each city you travel you will encounter new good to trade and you will be able to make more money.   | ||
168117 | jam | EGGS! | The hen has lost all her eggs! It's time to get them back! Collect all the eggs and head to the door to advance to the next level. Move with WASD, hold mouse 1 down to shoot the grappling hook and mouse 2 to reel it in. Have fun! Windows version has greater performance.    Sounds from OpenGameArt: https://opengameart.org/content/8-bit-sound-effect-pack https://opengameart.org/content/5-chiptunes-action | ||
168121 | compo | Singularity | Controls: A/D or Left/Right to move left and right W, Up, or Spacebar to jump A simple platformer. I went pretty light on gameplay this time around, and ended up spending most of my time playing with some effects and stuff that I was unfamiliar with. If the game looks substantially worse than the screenshot, make sure you have WebGL enabled in your browser!  | ||
168123 | jam | The Voodoo Slaughterhouse | **Bacon Samedi** is currently trapped in his nemesis : a **Voodoo Slaughterhouse** Help him escape this maze. Bacon Samedi can't go through the walls and doors of this evil building (surely built on top of an Indian burial ground). He must take control of innocent pigs to open himself a way to the outside. Controls: * Arrows keys : Pig horizontal movement / Mask horizontal and vertical movement * Space : Jump * X : Take control of an innocent pig / Release said innocent pig * E : Clear pig from the path    | ||
168127 | jam | Demon's Spring | Save the earth from an invasion of demons from another dimension. Controls: ASDW = Move K = attack Space = jump Enter = Screen/Dialogs NOTE: I spent only 7 hours in the game because of my work, but I hope you enjoy :)   | ||
168128 | jam | Start 95 |  Collect the programs Avoid the mines Left and Right Arrow to move Every time you catch a program you become a little slower | ||
168133 | jam | The Experience | Hey guys, here his our LD45 Game, The Experience ! It's an experimental game, We just wanted to try something... This is not a game this is an experience !  Yes, there is only ONE key !!! It's a challenge we've given in addition to the theme for fun. TIPS : - Sacrifice a guy at the base of the tower to create a flag - Once a flag is created you can move the camera on the ledges to explore - Try to click everywhere - The red guys are made for fight the chickens - The blue dudes are made to carry the hammer and cave - The yellow guys are made to build - You have to sacrifice about 3 to 5 yellow guys to build a building (click again on the construction to finish) - The buildings spawn passively units - You have to bringt the cave back to the base to end the game - Yes it's cryptic    | ||
168140 | compo | Gridwords | "Gridwords", a game by [Jim McCann / TCHOW llc](http://tchow.com) where you move letters around so that they cover stars, with the caveat that you can only move letters that are parts of words, and you can only move them to places that are also parts of words.  **Controls**: Click and drag. Use the buttons in the lower left and right to reset and undo, respectively. You can edit the URL to skip levels, if you really want to. There aren't that many, though. --- I don't often make word games, and I don't often see word games in Ludum Dare, so I figured it was a good time to change that up a bit. I welcome comments and suggestions through either the Ludum Dare interface or the contact methods listed on [my web page](http://tchow.com). --- Made with Javascript and WebGL and *no libraries or frameworks*! (Though a lot of example code from [15-466: Computer Game Programming](http://graphics.cs.cmu.edu/courses/15-466-f19) came in handy.) Models created in blender; the font is "Cantata One" used under SIL Open Font License. More information about sources available on the [github page](https://github.com/ixchow/gridwords). | ||
168159 | jam | Raiders of the Lost Bark |  **A mini survival adventure about befriending Corgis and going on a mysterious treasure hunt with them!** - Explore a desert full of treasures & ancient ruins - Befriend cute Corgis :dog2: - Send them out treasure hunting! - Sell treasure to buy better gear and EVEN MORE Corgis :dog2::dog2::dog2: - REMEMBER TO STAY HYDRATED! Otherwise you will pass out and lose all your treasure ############ **Controls** [WASD / STICKS] directions [SPACE / A] jump [LEFT MOUSE / X] interact [E / Y] send corgis scavenging [Q / RT] call corgis back ############  -  -  -  **By** Fatih Olcaydu / [@CrashMusashi](https://twitter.com/CrashMusashi) Moritz Jäger / [@jaegermoritz](https://twitter.com/jaegermoritz) Vincent Walenta / [@vincoboy123](https://twitter.com/vincoboy123) Thomas Reisenegger / [@olima](https://twitter.com/Olima) :sunrise::dog2::sunrise::dog2::sunrise::dog2::sunrise::dog2::sunrise::dog2::sunrise::dog2::sunrise::dog2: :sunrise::dog2::sunrise::dog2::sunrise::dog2: --- Changelog v4: Fixed small glitches | ||
168161 | jam | Scrap Time | ## Topdown shooter with robots, funky physics and ridiculous powerups. All the other robots really want to break you to pieces. Although you start with nothing but a set of wheels, that might be just enough to set you on a path to become the most OP scrapyard pusher they have ever seen, at least around this small platform halfway submerged in lava. If you manage to grab the first gun and some ammo you might as well go all the way to the **'triple shot rapid fire piercing yoyo stop they are already dead plus super knockback'** build. Make sure to brag to us if you manage to break the game with too many bullets. Have fun!!  | ||
168166 | jam | Not Earth. | You ran out of fuel, and now you're lost. You can breathe, but you don't have much else going for you. I intended to make a survival game out of this, but I ran out of time. Enjoy making things out of the blocks that are laying around. I'd love to see what you made, send me screenshots on twitter: http://twitter.com/nevercade  | ||
168177 | jam | Nottingham | Nottingham is a simple game. You start with nothing and have to collect golden goblets to progress to next level. To spice things up, there will be lava, spikes and ghosts on your merry way. Sometimes, doors will be on your way to the goblet and keys will need to be found. Keys can open doors with same color as the key. To play, use WASD or arrows to move and mouse to look around. Good luck and thanks for playing! # Trailer https://youtu.be/apYAOuzE_bo # Screenshots    | ||
168190 | jam | Lost Cube | It's a simple plateform game, but You need to finish the level yourself, because there is no platform where you can jump in the beginning ! You can gather the platforms and place them as you wish ! The game works with keyboard and gamepad but only the gamepad commands are shown.  We were only two programmers in the team so don't judge the graphics too harshly ^^  | ||
168203 | jam | It's not much but it is something | I don't really know what to say about this. There's nothing really to it. Hopefully I'll be better at game development next Ludum Dare | ||
168212 | jam | Adultery run | After your lover's husband has come home early, you must make a quick escape through the garden with ** Nothing ** on; dodge the neighbours and hide in ponds until you make it home safely. | ||
168224 | compo | Little Something | # Come and add your little something to the world !  ## Sure you start with nothing, as everybody, but are you ready to build something with the others ? ### Play the game right here : https://meta-link.itch.io/little-something    ### *Little Something* is a small game made with love (and Unity), allowing you to start from a blank canvas, and create the world of your dreams with other people ! You can play the game with a keyboard (using arrow keys or WASD) and a mouse (use PageUp and PageDown if you don't have a scroll wheel), by simpling moving around and clicking to build thing. Even if you don't see them, everything you'll come across in the world has been put here by other players, and the more things are built, the more items will become available. Now please enjoy the world of *Little Something*, and thanks to you for playing my game ! | ||
168238 | jam | Sneeter |  #### Build up your clout from nothing and become Sneeter Famous in this roguelike social media simulator.  Sneeter.com has very refined tastes, and every run you need to find out what they are by Sneeting into the abyss. Do they like dogs? Do they like cats? The only way to find out is to Sneet about it. If you make a good Sneet, then you get clout. And if you make a bad Sneet, well... You'll just have to find out (actually though you just lose HP).  #### How to play: - Use the mouse to click on things! - Each runthrough, people will like and dislike different things. It's up to you to find out what based on the reactions you get and use that to increase your clout. - Build Sneets by collecting templates and words to put into the templates, whether using ones you get for free in the mail, or using ones you steal from other peoples' Sneets. - Attack determines how much clout you get, Defense determines how much damage you take when you make a bad Sneet, and HP determines how much HP you start with. If you want your Twitter/Discord name to be in our game you can send it to us [here](https://forms.gle/KfSZrJGzQXXFKHT47) and we'll add you after Ludum Dare is over!! #### Credits: Programming by - rob fichman https://twitter.com/bobacupcake Art and writing by - adam https://twitter.com/adam_s_j - andrea 'play kid icarus uprising' colorsplash https://twitter.com/ruddyroad - andrew https://twitter.com/legsrjust4show - carmela "g'raha tia final fantasy 14 lover" dansen https://twitter.com/carmeladansen - goldy https://twitter.com/sarazarann - lillie (our dog) - elly https://twitter.com/banananaki - dylan https://twitter.com/dylanrexed - james https://twitter.com/GusherGauntlet - peepo https://twitter.com/beeebobebo - rob fichman https://twitter.com/bobacupcake - static https://twitter.com/staticcolour Fonts are from Chevy Ray's Pixel fonts! and a big thank you to everyone who donated their display names to us!! Edit1: Fixed a bug that would not let you click on literally anything so thank god that's fixed am I right gamers | ||
168239 | compo | WEAVE-SNATCHING SIMULATOR | ((Complete garbage lol)) Play as a supermodel, but start with no hair! Exactly 2 levels. My first "game" ever! No, the main character does not have cancer. You can press Escape to pause. Roast me in the comments I don't care, I'm just glad I put something together. | ||
168243 | compo | Semantics | A short humorous game exploring the different meanings of the phrase "Start with nothing" Had much more planned, but as can be expected, ran out of time. Hope you enjoy anyway! :) CONTROLS: [WASD] to move [Space] to Jump [E] to Interact/Pick up/Select Channel [MOUSE01] to Hold Item/Change Channel [F] to toggle controls message [SHIFT] to move faster [ESC] to escape reality    | ||
168246 | jam | Dusk Strider | Create platforms and walls as you navigate a treacherous ethereal realm. WASD/Arrows to move. Space (or W) to jump. Press down while in the air to create a platform. Press UP & a direction while in the air to create a wall. | ||
168257 | jam | Untitled LD#45 game | Untitled Ludum Date #45 game | ||
168262 | jam | Human | For this game, I've decided to get Humanity back to scratch. Your goal ? Interact with the background, in order to find objects to craft, and allow Humanity to evolve ! Have fun ! | ||
168269 | compo | Rest In Peace |  ## Preface I took a very different path in this game. Inspired by my fear of death and wonder for how other will think of me when I am gone, I made this game to explore that a bit. It isn't meant to be well thought out, it's just a manifestation of some of my worries and thought processes. **Disclaimer: This story is centered around loss and acceptance. It isn't for everyone.** ## The Background You are Richard Parsons, a dead man. You died 10 years ago at the age of 25 in a car crash at no fault of your own. You're friend Caroline Swanson is a tech genius, verging on the edge of a mad Scientist. She found your body, experimented day and night to finally find a way to revive you. Finally she developed a method to keep you alive by impaling your body with volatile energy sources. Upon waking up, you realize that it does no good for you to be alive this way. All you do is anguish... and in turn cause her to do the same. ## Objective Caroline is trying to keep you alive. Your goal is to return to the nothing you started from: to die. Use the power cells protruding from your body to help her move on and find your way to a peaceful rest. ## Controls AD/RightLeft - horizontal movement W/Up - Jump LeftClick - Throw Power Rod Space - Explode Next Power Rod ## Links Source Code - [Here](https://github.com/juicyslew/LD45-RIP) Itch.Io - [Here](https://juicyslew.itch.io/rest-in-peace) # Snapshots     | ||
168271 | jam | Battleground Command | To be completed soon ! | ||
168285 | jam | Noth INC. | We really ran out of time making so there isn't really an ending and might be wonky. The idea was to upgrade everything in the game for the start menu to the ending. Sam (the AI character) does all the attacking while you do all the buying and upgrading. We had a lot of fun making it and hope you will have fun playing it. | ||
168289 | jam | Nothing Ground Down Nothing | A puzzle game. **Start with Nothing** - Z: A - Search - X: B - Cancel - Esc: Home - Arrow Keys: Move Joysticks are also supported. For the HTML5 version, please use Chrome for the best experience.  | ||
168293 | jam | Top Dog | Welcome! This is our first Ludum Dare submission, Made by Adrian Lopez-Rivera, Manny Lopez-Rivera, Brandon Priester, and myself. Details: A goofy platformer where you play as a sentient hot dog who was genetically engineered by a rather incompetent food scientist to become the best hot dog you can be via collecting ingredients, giving you power-ups like interesting movement options, for example. Due to obvious time limitations we had to scrap the dialogue features and some of the narrative setpieces that communicate this. The process was definitely grueling, but a wonderful experience nonetheless. Here is a list of all the controls used, but we'll leave it to you to find it out what they do. Take note that you must unlock movement options via powerups sprinkled around the level. Controls: WASD, Space *It's pretty bare, but we hope you enjoy what's there as much as we enjoyed making it! We'll definitely be making some updates as time goes on, so stay tuned! | ||
168298 | jam | Doodle Ball | You don’t start with nothing, but you start with just a tiny drop of ink left in your ink container. Draw lines to progress forward. The more distance you reach the more ink you will have available in your next run. While progressing make use of the power ups and try to use the rubber bands in your advantage. They might backfire! Oh, and avoid the inkblots. Sell your ink for a little boost at the start or unlock new balls with different behaviours.This was our first Ludum Dare. Even though we had some struggle finding a suitable game concept for the theme “start with nothing” we decided to go with our best idea after a good amount of uneventful brainstorming. | ||
168305 | jam | Mishka's Beauty Salon | Two girls run out of make-up and make do. | ||
168326 | jam | Nothing | nothing--------somthin | ||
168340 | jam | Keep Dreaming Joshua | We finished! It was a long weekend but we managed to pull this out, i'm really happy with the outcome DISCLAIMER: I don't know if gnu/linux or macOs builds work at all, i can't test them Xylophone puzzle have a sound glitch, already uploading the new build  | ||
168342 | jam | From The Ground Up | I didn't have much time on that weekend and lost too much time on technical stuff so there isn't much game unfortunately. I'll just leave it here for posteriority :smile: You have literally nothing! Not even a menu! Progress through levels to unlock more gameplay and menus to access more features! | ||
168345 | compo | Hadron | You are a lone traveler in the deepest reaches of space. Your challenge is to become the wealthiest one of all. To do this, you need to collect resources and develop your ship. However, there are others who are doing the same. Can you survive? Let's see. - Not multiplayer, it's AI - Only tested on Windows devices (probably works on other devices if Unity does it's job) - Gamepads are supported but only for the spaceship movement. Menus are not controllable using a gamepad so a mouse will be needed. PLEASE excuse the massive controls image on the start screen. I had to throw it in somewhere to inform the player but I didn't have time to do it well. I hope you appreciate that I at least provided you with the controls instead of leaving you in the dark. Once again, I am sorry about the eyesore. Note: There are a lot of bugs and content that is unfinished. I tried to make a game that simply wasn't feasible for a 48hr game jam so QoL is not the best. I hope you enjoy what I made though!  | ||
168358 | compo | void window | very simple game create on unity in order to participate in the ludumdare 45. in this game you would use the mouse to find in the white of the screen objects that are invisible good luck | ||
168359 | jam | Big Brain Boy: An Intellectual Odyssey | Inspired by the entire history of mankind, Big Brain Boy: An Intellectual Odyssey (abrv. BBB) chronicles the collective cognitive evolution of our species, exploring how our attention turned from what lies beneath our feet to what lies beyond the stars. You begin as Doug, a humble man who quite literally knows nothing, and share in his elation as he discovers sight, smell and speech for the very first time. No game before has so viscerally and accurately captured the magic of learning. In BBB, curiosity is your guide, as you explore you surroundings and activate segments of your mind through pulse-pounding bullet hell gameplay. As Doug's intelligence grows, so does his confidence, leading him on an earnest crusade to become the savior of humanity. Is your brain the brain of galaxies?  | ||
168380 | compo | Flap to Survive | Flap to Survive! This started out as being a game where you start as a single blood cell, and my kids both got sick so i lost most of the time. So I present you instead, a clicker game where you have to get all the coins to make it out alive! This is made using the new Unity Input System. Made in 48 hours for the Ludum Dare Compo by Will Wheatley. I know I probably made mistakes, constructive feedback is always welcome. If the feedback isn’t constructive, remember when your mother told you if you don’t have anything nice to say don’t say anything. &3 Audio Tools http://www.reaper.fm/ https://www.audiotool.com/app http://www.bfxr.net/ Thanks to my amazing wife heather and kiddos for testing. Questions? Bill@williamwheatley.com Twitter @bwheatley | ||
168386 | jam | MendiQuest | In an ancient kingdom, the king King fears an iminnent tragedy who is approaching to his people. An DRAGON is coming, and no one is brave enough to get rid of that creature. And you, you play as the hero of that story, a homeless who go to the castle to ask for some money to the king. The king, with your enormous generosity tell you if you kill the DRAGON, he will give you all the money you want. So buy some equipments and ... Wait, you don't have any money. So you need to find a way to achieve some and prepare yourself to the battle | ||
168391 | jam | Start with nothing, finish with friends... before war! | ## Description This game is about unity and conflict. Start alone, with nothing. Recruit allies and lead them into combat. ## Commands Use arrows to move your leader. ## Mechanics Your leader is blue. Collide with white to recruit them. Your allies follow you. Enemy leader is red. Move your allies to close of enemy leader to kill him and won game. But beware of enemy allies, they can kill you and lose the game. ## Sorry! I faced problems with the animations and didn't have time to finish the game... I couldn't even add the win and defeat texts. In the final version the game would be more difficult and polished. But I will continue to work on it and I have plans to make it a complete and promising game. ## Thanks for playing ## Follow me in social networks! **Instagram:** [cedric.matheus](https://www.instagram.com/cedric.matheus/) **Facebook:** [cedric.matheus.7](https://www.facebook.com/cedric.matheus.7) **Twitter:** [matheus_cedric](https://twitter.com/matheus_cedric) | ||
168415 | jam | PIPO THE GHOST |  Pipo the ghost is a game about a ghost wandering in the clouds. You will help Pipo to solve puzzles on his way. | ||
168427 | compo | Alchemy Jam | Mocha is an Alchemist who want to participate in Ludum Dare. However she doesn't even have a Computer. Luckily as an Alchemist she can make a computer by herself. Now gather resources and build your facility to make a game in 48 hours. Resources respawn when you get home. Controls: left & right : move Z: interact X: upgrade M: mute  | ||
168428 | jam | MetaSpace | Escape a crazy FMV planet using only your wits and new friends you meet along the way! We had to cut out a large number of scenes due to time constrains, if people like this we may upload a more finished version (not entered into this contest of course) with all the intended shots. Good luck! Note - Some images were taken off of google at the very last minute, although most have been edited in some way. We made attempts to get royalty free images and consider the costumes and acting to be the primary 'Graphics' of this project and so we are not opting out of the graphics category. | ||
168437 | jam | Martis Opibus |  ## Mission Log #284 It was supposed to be a simple round trip mission! Launch from Earth, fly to Mars, sling around Mars and fly back home. The navigation computers must have gotten confused or maybe the wrong destination was set... ...or maybe this was intentional?? ## Mission Log #285 Finally managed to get my strength together and put Jennifer, Marc and Danny into the airlock. Still need to do an EVA to "burry" them somewhere outside. Such talented astronauts killed during an unexpected entry into Mars' atmosphere. Why was I unharmed? How is this justice? ## Mission Log #286 Luckily the mission was fully equiped and not just a pseudo run. The vehicle is fully functional. But we... I am soon running out of supplies. ## Mission Log #287 In the distance I can make out some strange land structures. If the circumstances were different, this would be the greatest moment in human history... Now it's just about survive to maybe tell the stories one day. ---- ## Notes - Left click to select unit - Right click to command unit - Beyond moving around, there is sadly no additional mechanic - This was my submission for [LDJAM #45](https://ldjam.com/events/ludum-dare/45) | ||
168449 | jam | Empty Stomach, Empty Toilet | You begin on an empty stomach. When you eat, you have about a minute to use the (empty) toilet! Eat more food to go faster, but the faster you can go the faster you'll need to go. Your score depends on how much you eat, but make sure not to crap yourself.  Created with Unity and MS Paint. Contains no sound, so don't worry about your boss hearing generic fart noises. For all ages (probably). Contains crass humor (obviously). Submitted as my first game ever (not counting tutorials), and what better way than in a game jam with a bunch of other, better, and worse developers? | ||
168468 | compo | Ex Nihilo |  The universe is empty. Create some celestial objects, but make sure to not overcrowd the place! **Downloadable EXE version is recommended!** Hold LMB - create particles Hold RMB - Attract particles / Create Planet Particles make objects bigger. Planet turns to Sun turns to Black Hole. Be careful, black holes will destroy nearly everything around it! Points are earned by creating new objects and growing objects.   | ||
168477 | compo | Entertain Your Damn Self | A game about.. nothing really. Just enjoy it; make something from nothing. Using the orbs you place on screen you can do pixel like artwork, or play with simple physics and collisions.  Controls: Primary Mouse Click (Left) - Place Orb Secondary Mouse Click (Right) - Delete Orb Mouse Scroll Wheel - Select Color of next Orb (lower right of screen will show color selected)     About development: I had very limited time this weekend for LD45 unfortunately, so I decided to keep the scope of the project extremely small. I included the feature of the game screen/resolution growing, which I wish I could have done more with, but it is what it is, and it definately causes issues with the WebGL build, so download recomended (sorry!). As always, huge thanks to Pixel Prophecy for the inspiration to do game dev work and participate in my now 3rd LD! Audio Tools: Audacity, Behringer U-Phoria UM2 DAC, Behringer C1 Condensor Mic, Ibanez 4-string Bass Sound Effects: Mouth noises into a mic Music: Recorded a 10min Bass session. | ||
168500 | compo | The Ultimate Puzzle | This is The Ultimate Puzzle: 1. Shut down your computer. Open the casing. Remove every (removable) piece until everything is disassembled. 2. Now you are starting with nothing. Use all those parts and components around you to build your own personal computer. 3. Start your PC and open the game (this page). If you can read the rules, you have won! Now enter the Score Board by leaving a comment! 4. Time to play some real games - Have fun! Tips: A screwdriver can be a useful tool. Sort all the pieces while disassembling. Skip 1. to 3. for a better experience. Hard Mode: Ignore the tips and don't use the internet to get help (books are OK)! | ||
168519 | jam | Help Marcus! | An American scientist, researcher and military officer Marcus finds out from samples after work done in Africa, a lethal virus called "Pandorus" that can threaten millions of lives even if a small amount is scattered in the air, knowing the deadly pontential of the substance ,he keep it with him in his lab coat and then travels on a mission to investigate an alleged threat of a gaseous substance spread by a volcano on an island in the Pacific that could be a real danger to mankind. Hired by a private company that offered $ 10,000 in cash for him, helps them discover the kind of gas that was emanating from the island, so he is mistaken, and discovers that company rather than being in favor of an ecological cause is a criminal organization controlled by Natalie Shutz, a German scientist who seeks to use Pandorus to gain power and cause terror in the world. Marcus is caught by hers mercenaries, they use a teaser on him and he becomes unconscious, they put him in a cell only of underwear, because when they searched his clothes they found several weapons, but the plane they are is strucked by the toxic smoke as they flew over the island and eventually fall, but some mercenaries, the doctor and Marcus survive. Alone is an island now surrounded by mercenaries looking for him, because only he knows about the virus and could incriminate them if he survived. So he leaves into the woods, and it turns out that some items like guns, utensils and clothes were left by missing people in some camps around the island, knowing that part of your mission is try to survive the wildlife and the mercenaries looking for you, escape the island to retrieve the Pandorus to save the world from a cruel fate. | ||
168520 | compo | Loop to the unknown | In the middle of the night, a stranger drag you through a portal to your death. In the middle of the night, a stranger drag you through a portal to a monster. In the middle of the night, a stranger drag you through a portal to a fight. The game require only your keyboard to be played. Windows and Mac builds will come tomorrow with the sources.     | ||
168526 | compo | Some Turn Based 3D Toolkit | I wanted to do a turn based game in 3D Space with 0 gravity. I ended up with creating a modular editor for this with proper pathfinding. Also AI is missing. | ||
168529 | compo | SOMtHINGa from NoThINGa |  Use fission and fusion to make SOMtHINGa from NoThINGa. Links * **HTML5(WebGL)**: [dashingstrike.com/LudumDare/LD45](http://www.dashingstrike.com/LudumDare/LD45/) **Phone/Touch-friendly!** * **Source Code**: [Jimbly/LD45-somethinga-from-nothinga](https://github.com/Jimbly/LD45-somethinga-from-nothinga) Simple arithmetic becomes incredibly interesting when constrained by space! Everything should be self-explanatory, or described in the tutorial/hints. You can safely go back to previous levels or look ahead without losing your progress. Screenshots:     There's a secret "bonus level" if you beat all other levels. I have, after the compo ended, verified that it is, in fact, solvable, though I wasn't sure at the time of adding it =). My take on the theme is incredibly literal, perhaps adding an implied pair of quotes around "nothing". I learned that there is a very limited set of words that can be crafted using the periodic table, and very few languages' word for "nothing" fit that, so I had to get a bit creative. -- ***Development Notes*** Tools Used * Custom Engine: [GLOV.js](https://github.com/Jimbly/glovjs) * Mtn Dew * Photoshop * Bosca Ceoil * Element colors from [CPK Coloring](https://en.wikipedia.org/wiki/CPK_coloring) * Fonts: [Shadows Into Light](https://fonts.google.com/specimen/Shadows+Into+Light), [Oswald](https://fonts.google.com/specimen/Oswald), [Palanquin](https://fonts.google.com/specimen/Palanquin) This Ludum Dare I had a simple idea, and had a completely functional prototype [about 3 hours after the competition started](https://ldjam.com/events/ludum-dare/45/$168529/ive-got-a-game). Before implementing it, I thought it would be too simplistic, and planned on allowing for varying pipe sizes in each direction to get 1:2 or 1:3 ratios instead of just 1:1, but it turned out that it was already a bit tricky to see what was going on, and amazingly more interesting and challenging than I thought it would be, given how simple the core idea was, so I left it alone, and just spent lots of time on polish, and even got to sound and music! Post-compo bug fixes * Fixed one of the hints being shown on the level after where it was useful | ||
168541 | compo | Nothing Box |  Start with nothing but a short colorless sight into a large gorgeous land ready for you to be explored. Find the crystals to regain your color vision, eat carrots to increase your visual range and solve the laser color puzzle. ## Made with HTML, JS, CSS ## Tools GIMP, Audacity ## Bugs Currently it gets very slow and laggy the more land you explore. I'm going to optimize that. Using only divs for each terrain tile in the map might've been not such a good idea... ## Shout out goes to... ...my uber-bro @ErkBerg . We jammed together at my place (though not as a team) and it was amazing! Check out his game here: https://ldjam.com/events/ludum-dare/45/nothing-7 | ||
168551 | jam | Build Yourself | Collect pieces of scenery to build yourself to get past obstacles.    Watch live game creation https://www.youtube.com/watch?v=5hN2ZSIboNo | ||
168560 | jam | Nocero | Explore a dungeon as "Nocero" in this turn-based RPG. Be sure to check the readme for a primer on how to play, because there is no tutorial. Have fun!  | ||
168565 | compo | Start with WHITE | Do you know about colors? Can you build colors from nothing? Your job here is to reach the indicated GOAL color at the beginning of each level (with limited time to memorize!). Use WASD/ArrowKeys to move around and blend with other color circles. If you blend with larger circles, you get more color from it! Hover mouse over to the 3 little stickers on the main menu for more gameplay explanation and tips! Have Fun!  | ||
168566 | jam | Pile/Face | A one input game about luck, patience, and hope. Unlock new coins by flipping the one you picked, but fear the skull coin you start with, if you are unlucky you might loose it all.       | ||
168568 | jam | Lost in Translation | Figure out the strange language of a village to get away. It's recommended you use a noteblock of some sort to write down notes. Played with arrow keys, and spacebar/enter.   | ||
168570 | compo | Buzzsaw Cat | A pico-8 game. Fairly short, but IMO very fun. Genre is action.  | ||
168579 | jam | Amphibian Aura | Rotating turn based RPG, A and D to rotate, press left shift to skip animations and timers and right shift if you get frustrated. Don't forget that holding right mouse and dragging your mouse lets you look around. Try to survive the encounters and build old frog croak a powerful following. Read the README for more! NB! For those who are confused by the lackluster last minute exanations we added before our local deadline: You are recruiting allies for the old frogman Croak. He cannot fight himself. You can choose between different classes of allies to hire in the Town view. Allies are placed in sixths of the circle around Croak and you can swap their positions. Enemies are spawned accordingly in a circle around you. If an enemy is facing an empty sixth he will attack Croak (the big health bar around all the allies) you need to rotate your setup to use each turn most effectively, because if Croak dies, you lose. Allies also have abilities that are detailed in the readme. The assasin enemy (a lighter fox with a gun) attacks Croak through all allies except Knights using their block ability. The early rounds can be dull so you can skip through them using left shift but as the complexity of encounters ramps up you will need to do a lot of decisionmaking to come out of ebcounters alive. Once you get a full 6 allies the game will endlessly put you against 6 random enemies. | ||
168581 | jam | Jam Bar | You're a bartender who started with nothing and wants to make it to the top. Maybe dreams can come true at Jam Bar...!! [ScreenShot.png](///raw/a8f/62/z/28068.png) | ||
168591 | jam | Put the Haunt in this House | Point-and-click game where you combine various items to summon different creepy creatures. The game is fairly straight forward. You need to combine 3 items to summon a particular creature. There is no penalty for wrong combinations. Once summoned, the creatures will be spread throughout the house(and outdoors). Talk to them for hints. A lot of things were put into this game last minute. So there are likely to be some bugs and poorly aligned graphics. If you come across them, don't hesitate to mention them in the comments. Any constructive criticism is welcome. Thanks!   Programming and Art by The Critter’s Cove Music and SFX by Bradley A. Seymour Thank you to @burgee for the advice and feedback as always! | ||
168605 | compo | Relationship Calculator | "Relationship Calculator" predicts the type and duration of the relationship between you and her/him, using big data and beautiful mathematical formula. ### HOW IT WORKS 1. Input her/his name.  2. She/he will pick a random number while you start with 0. You need to match her/his number as close as you can using the calculator.  3. When you're satisfied with your number, press "END DAY" and a mysterious symbol will be calculated based on your numbers.  4. When you've finished all 5 days' calculation, the final result of your relationship will be revealed. Good luck!  ### PRO TIPS 1. Input large number by pressing two number buttons.  2. The number will be clamped between 99 and -99. Use it wisely and you can get a large number easily.  3. Use the operator buttons to do some real math.  4. Number 0 is very handy combined with operators.  5. The calculator can handle negative number. It's very useful when target number has a different sign.  | ||
168612 | jam | Second Period Chemistry | Expand your contacts list from the classic four elements: preps, jocks, nerds, and goths. Wait, what? | ||
168628 | jam | Code Me | This is my first project at Ludum Dare: "Code Me". Where you are responsible for programming some robots that suddenly stopped working. It's quite simple and what will really make it difficult is that the game has no tutorial (I made this decision based on the theme of Jam). I'm doing it myself and it's a huge race, but it's ready. | ||
168651 | jam | Word of Mouth | Word of Mouth is a game where you try and start a revolution. You start with no one supporting your cause, but through conversation with others you hope to convince them of your great idea.    Made in 72 hours in Godot 3.1 | ||
168662 | jam | The Story | CW: Strong language, violence, loud noises and flashing lights Start with nothing, and work your way up to solve the mystery, by reading emails and hacking databases. ADVICE: Always have text editor open, to copy informations. ALWAYS Ugh. It was a rough weekend, bu I somewhat finished the game! INSTRUCTION: Download, unpack, and run TheStoryWindows.exe. You might require .net core runtime https://dotnet.microsoft.com/download | ||
168667 | jam | Road to queen | You have lost everything you had: your house, your job, your car... everything but a eraser. You have to do something and you decide the only reasonable thing: you will be the next UK queen. Is it even possible? At least you have always been really good with trades.  ##How to play: Click to select an item Click to drop it. You can place it in the people's hand. If they are interested they will give you something in return. Some objects have other objects inside of them. They will be automatically send to your inventory. Some objects can't be traded but instead they allow you to meet other people. music is not mine thanks to my boy Nekuake for providing tips uwu | ||
168668 | compo | No.thing | It's nothing, really. | ||
168672 | compo | PolyPeople | PolyPeople ! This game is my submission for LudumDare 45 with theme : Start with Nothing. You can move with ZQSD or with the arrows and interract with people or object by pressing "SPACE". You go through the dialogues by clicking the button continue in the dialogue box. The goal of this game is rally the whole village with you to overthrow the lord that humiliated you. But in order to rally the village, you have to help them with their task Talk to them to know their needs and find what they want so they will help you through your rebellion. DISCLAIMER : This project being my first jam and a full discovery of Unity, it is far from being finished : All green triangles represent objects and collision with walls are buggy. There is no win condition implemented right now but I am really proud of work so I share it here ! | ||
168673 | compo | Blank Page Syndrome | Going meta with the theme and the fact that I struggled to find any idea that suits me : so I went with the blank page syndrome. You start from nothing, a blank page. And you have to fill it. Till the end. You will fight anxiety represented by those creatures that slow you down. But you will make it to the end. Cause we have to go to the end in Ludum Dare :) Initially I wanted to use public domain poems ( and used time to do my research for that )... but I ( lately ) realised that may be against the rule of Compo… So I went head-on to wrote some poetry of my own, hope you'll like it :) All in all, it feels like I set my goal to low. Next LD I will have to go on with more ambitious ideas instead of scratching them because “I won’t manage to finish them”. Give it a try dammit ! Opt-out of audio : Music generated with https://pernyblom.github.io/abundant-music/index.html SFX generated with SFXR | ||
168700 | jam | Escape the Minotaur | This game is a Ludum Dare 45 Submission. It is progressing game, where you need to run from the Minotaur, and if you can possibly defeat it! You can progress over time getting more stronger, and it is easier to kill the Minotaur! This game was developed by University students from S.A.E. London, for some this game is the second game ever developed, for some it is the first! It was a really funny experience, even though we couldn't polish the game as much as we wanted and everything was breaking last minute. It was a good experience, and I hope you enjoy it! We learned a lot in this project, which was what we were most looking forward to! Since this was everyone's first jam, it was very frustrating but very cool to work so closely and the team kept motivating each other!! Sadly we couldn't put the game in the web sorry! The controls are: Right click - Bring torch up, can light other torches if close enough. Left click - Attack if you have a sword W-A-S-D - Move E - open chest, grab torch from wall Credits: Pedro Rainha João Guilherme Freddy Hodge Tachan Harris Oliver Price Umair Qazi Pierre Anisimov  | ||
168712 | jam | Bumparound |  Reveal the level as you go  HOW TO PLAY ↑↓←→ to move X to regenerate level (useful if you get stuck) Each level starts blank. You must reveal the layout as you Bumparound! Once a tile is revealed, avoid the red and collect the green. Collect enough green circles to advance to the next stage. Collect a red X and you will lose a green circle. Lose all your green circles and the stage will reset. | ||
168713 | jam | nothingEVERYTHING | I used the Ludum Dare 45 Game Jam to experiment with Unity's Animator and some audio management systems. The game is a simple text and audio experience.  | ||
168726 | compo | Start With No Game | Taking the theme to its literal extreme for game jams, the game itself is missing a game!  It's up to you to build it yourself! With very limited options! Instructions: Point and click to create objects. WASD and space keyboard commands also exist, but you'll have to put them in yourself if you want to use them.   Credits: Built in Unity3D by myself (David Newel) Using generated sounds from Bfxr: https://www.bfxr.net/ And Using the Atari ST 8x16 system font, provided here: https://www.dafont.com/atari-st-8x16-system-font.font | ||
168737 | compo | The Desert of Nothingness | Hey my name is Douwe and this is my first Ludum Dare. Actually I first experimented with gamedev two months ago so this is my first finished game ever actually. The theme of the game is somewhat applied on current actuality having global warming in mind. The aim of the game is to reduce the CO2 level to 0%. You reduce this by placing plants who suck up the CO2. Because it's simplicity I made game pretty difficult so that the challenge makes the fun. I hope you enjoy my game and hope to enjoy the other games as well. Here is a video of how I beat the game: https://youtu.be/batt3F565uY [UPDATE] Based on feedback: - improved explanation at beginning. - set starting money from 0 -& 20. - fixed waiting when broke bug. | ||
168743 | jam | Goopy Vores the World! | This small slime rolls around and eats things until there's nothing left! Esc to close the game! I'm a new dev so this was just a learning project but thanks for playing! | ||
168755 | jam | Nothing | This is my game called "Nothing", play it and find out what it is about! I'm glad I finished something this time but wish I had more time on the weekend to work on it. Sorry for not having a lot of screenshots, I want a natural discovery.  | ||
168763 | compo | Soundsearcher | A minimalist auditory exploration game. This game is designed for playing with your eyes closed. Headphones are strongly recommended.  ## Controls Players can move forwards and backwards and turn left and right. Multiple control schemes are available: - **Keyboard:** Hold down WASD or the arrow keys - **Mouse:** Hover over the edges of the screen - **Touch:** Tap and hold the edges of the screen ## Objective **You start with nothing.** The world is filled with harmless creatures and sounds. And things to pick up: - Footsteps - Compass - Three synthesizers that change pitch as you explore Each play is randomized. Reload to start over. ## Technical information - Vanilla JavaScript - No base code, external libraries, or tools - All sounds synthesized via Web Audio API ### Engine features - Procedurally generated world - 2d audio system - Movement physics | ||
168795 | compo | Primordial | Primordial is an interactive tale of creation in the Greek cosmology. This is the very first game I have ever built alone! This is an interactive tale more than it is a game, but I had such a great time building Primordial that I have definite plans to continue developing it. I hope you enjoy this little game I've built and that you'll follow me on Itch.io for further developments! | ||
168800 | jam | One Red Paperclip | I was originally aiming to enter this into the comp section but life always finds a way to throw curve balls at ya! Unfortunately music and sfx were not finished but I tried my hardest to polished off the game using the extra time from not entering the comp. This game was inspired by the story of a man who traded his way up to a house starting from just a red paper clip. (https://en.wikipedia.org/wiki/One_red_paperclip) Engine: Game Maker Studio 2 ## Screenshots:    ## Controls * Left/Right - Move * Up - Jump * Down - Drop from platform * Space Bar - Interact | ||
168807 | jam | Replic8R | So #LDJAM’s theme is “start with nothing” @ludumdare and #minijam’s is “Food”, with a limitation of “only arrow key input” @MiniJamOfficial Hmmm… I could TOTALLY do both, couldn’t I… with the same game… #gamesdevedu What if you were the AI software behind Star Trek’s replicator? “Tea.Earl Grey. Hot…” Er… er… coming right up (?)… A nightmare in menu form. Many many menus… and with none of them in view This is rather unfinished as we ended up with my girlfriend in hospital, after a van hit her. Submitting it in the hope it will get finished | ||
168814 | jam | FactoriNode | Welcome to FactoriNode This is a Factorio inspired game about connecting ingredients together in order to create larger and more advanced components. The aim of this game is to grow the factory, to make more money, to grow the factory, to make more money, ad infinitum.  You can drag nodes around the space with left click and connect nodes together by dragging a red output to a corresponding blue input. Once all the connections are set up, all the way back to the beginning resources you will see the nodes start running and the cogs spinning. Use the recipe list on the right to buy new nodes, and create "End Products" in order to earn more money. You will start with nothing so your first priority should be obtaining an end product in order get some money coming in. More advanced end products will provide more money. The factory must grow!  Controls, Tips, and Tricks: * Left click drag over nodes to select a group. * Right click drag to move the camera * Scroll wheel to zoom in and out * Once selected 'D' duplicates the selection and 'Q' refunds the selection. * Purchase nodes buy selecting it in the recipe panel and dragging the preview node onto the grid. * Earn money buy connecting all the ingredients to construct an end product. * The more items you create, the more you discover. Have fun! ** Note: Using Google Chrome may result in a low frame rate, we recommend using either Mozilla Firefox or Microsoft Edge when playing the WebGL version ** | ||
168844 | jam | LOST IN A DUNGEON WITH NO AMMO OR HEALTH: THE GAME | My first LDjam game(first time I actually get something done when "participating), barely finished, looks like crap (looks worse under the hood) ...still, I'm kinda proud _Made with Godot Engine_ ## "Help" **Move:** WASD or arrow keys **Shoot:** LeftClick ## Items: **White Circle-thing:** Ammo **Red-ish Cross:** Health **Green Square:** Loads another level (Actually jus re-generates the same one) ## Enemies: **Red Blocks:** Basically turrets, some shoot on a timer, others shoot on sight **Other Blue Blocks:** Look around randomly, if they "see" you, they'll shoot at you and move towards you **Spike Ball:** Moves Around Randomly, and hurts you if you touch it _(Actually, enemies may kill one another by "accident")_ | ||
168854 | jam | Academy Of Magic: Graduate | Theme: Typical of a graduate, you start out with nothing. Ok, a spell. You gain competency through experience, that is killing monsters, learning valuable lessons, aka picking up drops. Instructions: See the attached screenshot, or ingame. Enjoy and hope you have fun! | ||
168856 | compo | SHOCK | Theme: "Start With Nothing" Grab your Sparks and make it through each level avoiding dangerous electricity! Controls: Mouse-Only! Click to select and deselect your Power Core and Sparks, then move your mouse around to guide them! Link to the game at the bottom of the page!  Source code is provided on the Itch.io page! Software Used: Unity 2018.4.4f1 and Pyxel Edit There might be some bugs! | ||
168859 | jam | Farm Fortress 2 |  Real-time strategy with no units. Defend your growing farm empire against increasing hordes of enemies! All the models, sprites and coding were done by me. Uses the Quattrocento font from Google Fonts. | ||
168861 | compo | Armistice | Captain, your mandatory assistance is requested to quash the rebels. Build your ship and own the skies. Command will provide you with whatever parts it deems necessary to complete the mission. You'll start with nothing and assemble yourself. All parts are expendable but the cockpit. You've been warned. ------- Controls: Build mode: (**Compo edition**): Select your part from the right. Click `place` and drag it to the desired spot (or click the spot directly if it's empty). Click an occupied spot and then use the remove or rotate buttons at the top left as desired. Once your ship has a cockpit, click `to combat` to proceed to the battle! (**Post-Compo edition**): Select your part from the right. Left click an open slot to place it. Left click an occupied slot to rotate the part, or right click to remove it. Once your ship has a cockpit, click `to combat` to proceed to the battle! Combat mode: - WASD: strafe - QE: rotate - Space: attack ------ Tips: - This game is half physics sandbox, half puzzle, and half arcade. Different levels exercise different halves and require different approaches. - Every thruster only fires in one direction. Plan out your thrusters relative to the center of gravity for best control. For example: putting your forward thrusters along the center of mass will allow you to move forward without rotating. - The only thrusters that can rotate are those that are facing sideways. Put these far from the center of mass for maximum effectiveness - More parts means more mass. More mass means more thrusters required for the same acceleration! - Don't be afraid to press the "give up" button! Sometimes all you need is a little tweak :wink: - You got this! :smiley: ------ Post Compo Changelog: * Simplified ship builder - removed buttons, drag/drop and use left/right click instead * Added particles for projectile hit effect * Partially fixed UI scaling   | ||
168869 | compo | Begging Simulator 2019 |  Try to survive in the harsh Urban landscape. Controls: Move with arrow keys interact with X Sprint/leave shop with Z Escape to Exit game Game is mostly still in a prototype stage and lacks a lot of content and features. Thanks for checking out my game! | ||
168870 | jam | What's the Coal here? | WASD - Movement C - Construction Menu Mouse - Place / Rotate Item Scroll Wheel - Zoom Start from the bottom, pick up coal, and then use your conveyor belts to automatize the production. [Note: I wanted to make something more complex with more machines, but I had to do other stuff during the jam. It happens] | ||
168872 | jam | Succulentia |   Start with nothing but an empty pot in your dry garden. Plant, water, and grow healthy succulent plants while clicking away at pesky bugs that are trying to invade your garden and damage your precious plants. BUGS SQUASHED POST-LD: | ||
168874 | jam | Bootstraps | A financial management game, about attempting to lift oneself out of poverty through education. | ||
168884 | compo | Hungry Hungry Spiders | Multiplayer online game. Each spider begins with a single soul. Eat other spiders to acquire their souls, and eat spiders and flies to acquire blood. The more blood you drink the larger (and slower) you'll get. Use WASD/LRUD to move. Controls are tank-style; you can turn left and right or move forward. If you are *bigger* than another spider, as long as you're facing them you will drain their blood. If you are *smaller* than another spider, you need to get *behind* them first to drain their blood.    | ||
168894 | jam | FISHWAR | Peixe Guardião se protegendo de ataques dos outros peixes. | ||
168902 | jam | Spaceshipless | https://youtu.be/pErT7Z5bKxU  You warp into low planetary atmosphere without anything, you start with nothing. Your allies join you to defeat the enemy fighters! Fire: Right-Click Missile: Left-Click Change the number of ships and their performance in the menu. Developer: I am a video game developer who makes YouTube videos to teach and empower aspiring developers to make profitable video games and learn how to improve their mental health so they can live a happier life. Help me hit 10,000 followers on Instagram!: Instagram https://www.instagram.com/padenpierry Twitter https://twitter.com/padenpierry @PadenPierry | ||
168903 | jam | Atom Calculator |   In **Atom Calculator**, in order to save the collapsing universe, your goal is to power the alien artifacts(The White Box in the center of the screen lol) by using many cute little floating atoms , 4 simple operators (+, -, x, /) and a little math. Be careful though, those cute atoms will always move randomly because that's who they are. **Tutorial**: Drag some atoms into the operation queue, **[A, S, X, D]** to change operators, **[SPACE]** to produce result. GOAL is match your result with **TARGET** number at the top of the screen. if nothing is in the queue, **[SPACE]** can also produce some new atoms for you. Developed by Tim Tam Twitter: @isTotallyNotTim | ||
168906 | jam | CELL WARP / セルワープ | CELL WARP is a puzzle game where you move by warping to portals. Please rate me low in the THEME category. I was brainstorming ideas for the potential themes the day before LD, and the one I came up with for Unconventional Travel really resonated with me and I wanted to make it. This is my first puzzle game. Even though I didn't have very much time to implement puzzles, I think the idea may have some potential. I'll have to explore it further. # CONTROLS: - Click on portals : Move - WASD/Arrow : Strike - R : Restart # CREDITS: - Cory Martin - Design, Code, Art - Russell Mehringer - SFX - Ross David Cooper - Music ---  | ||
168911 | jam | Nothingness | ## Hi guys, I went with a more like Simulation game where you start with nothing and end with nothing. ### Enjoy and would really appreciate feedback and more Gameplay mechanics ideas ! #### keep dark energy low without losing the dark matter, Create planets with dark matter and establish link to the energy origin to reduce dark energy. ##### Contact me if you have any question: morgan.mazen42@gmail.com   | ||
168917 | jam | Homeless | The player controls the homeless. The task to be in time, in a day, to find seeds and cardboard in garbage bins. And get to the manhole(utility hole, cable chamber, maintenance hole). Then a new day will begin. | ||
168918 | compo | The Game of Mao | Made by Danny88881 for Ludum Dare 45 You start with no rules or information, can you find your way out of each chamber? Press R to restart Rules of Mao: 1. Do not discuss the rules of mao 2. See rule 1 3. See rule 1 4. See rule 1 5. See rule 1 6. See rule 1 7. See rule 1 There are 12 stages total This is a pretty hard game Send me a screenshot if you win! Software used: Godot 3.1 (Game engine) Graphics Gale (Pixel art) FL Studio demo (music)     | ||
168920 | compo | Robomata | Second Ludum Dare and glad of what I accomplished! I wasn't too inspired with the theme since I thought it was too broad, but I ended up doing a platformer where you start as a broken robot with no modules attached, not even camera movement! You have to find new modules and make your way to the end of the factory. **Tools used** - Construct 2 (Engine) - Paint.NET (Graphics) - Pyxel Edit (Graphics) - Bfxr (Audio) - Otomata (Music) **How to play** Controls are all indicated in the game but for reference: - Use WASD/arrow keys and space to move around. - Use the 'C' key to open up the console. - Left Click: Grapple. - Right Click: Flamethrower. The game is a little short with only 2 levels, but I ran out of time on my planning of doing another level and adding one more module, let me know your thoughts in the comments below, enjoy!   | ||
168922 | jam | Authorization | Sorry, there is nothing to play now. I join the jam a little bit late and I want to have more working time. I’ll catch up afterwards :) | ||
168925 | jam | A Hundred Years of a Tree | *Due to lack of time, we were unable to complete our original plan :tired_face: But at least the game is now playable! (and boring)* Welcome to &**A Hundred Years of a Tree**\&, where you are responsible to protect a tree, for a hundred years!   **Description** - Your goal is to prevent The Tree from dying and ensure it is fully grown in 100 years. - The Tree will grow gradually, the healthier the tree, the faster it grows. - ~~When the healthiness of The Tree drops below 50, the believers will start to reduce.~~ (It would be impossible to win :stuck_out_tongue: ) - Every year, a random event will happen: - Rain :cloud_rain: : +30 Healthiness instantly - Evil Human :smiling_imp: : -5 Healthiness every year **Miracle** - To perform miracle, your believers have to make sacrifice :knife: - [Lightning] :zap: - Kill Evil Human - [Boost Growth] :evergreen_tree: - Instantly grow The Tree. Programming @Hexcolyte 2D Sprites @Epicload All UI Elements are credited to Kenny [https://kenny.nl] | ||
168927 | jam | My Dear White Garden | WASD to move. SPACE to jump, LEFT SHIFT to run. Isn't it the basic knowledge? -- the narrator For more : E to use ability, TAB to switch ability, SHIFT to skip the dialog To Download: https://drive.google.com/drive/folders/1eOOlPdy8XBg5btfMrI5uxTwKXquTN4qi?usp=sharing      MDWG is a platform-jumping, and surviving, and, maybe walking-simulating? game...I named it by referecing the 'My Dear Esther'. I wish I can add more narrative elements int it. However, I hate the art and gameplay and work on it until very last minute. I'm going to sleep now. I will come back and add more comment after a sleep. | ||
168933 | jam | Void | Build the world from nothing. | ||
168941 | jam | AsteroidSimulatorGame | A choice-driven simulator game, choose one from 3 options to determine the fate of you, a new-born asteroid. Hope you like it! Using Unity3d Engine. draw & code by myself. click sound is generated by sfxr. BGM is Twinkle Star. My name is Lighty, if you are interested in improving this game or adding more and more random events, please fork the subject from GitHub:https://github.com/BreakEnder233/AsteroidSimulatorGame.git Due to a network problem, you have to download the game from github below, right in the "Release"folder, it's a zipped file, unzip it, you can get the built version of the game.! *Update* You can now download the game from itch.io! And this is 1920*1080 version of the cover, you can use it as your phone's background!  | ||
168945 | jam | Clunk! | Put yourself together and hit the button before time runs out! W to move forward, S to move back, mouse to steer, E to interact! Don't forget every component requires a visit to the table before you can make a new one, and duplicates still require assembling if you grab them! Once you've got all 5 parts, run to the big red button! The clock stops for no one. There is no pausing. Good luck! | ||
168952 | compo | Void Builder | Create the world from white, non-interactable void. How do you create something when you can't do anything? Play and find out! | ||
168956 | jam | Body Mount |  This game uses a different form of mechanics, where it is to make your character just by pressing the keyboard keys. Keep calm, you'll soon understand what I'm saying  Coming soon for testing[...] | ||
168959 | jam | Mission interrupted | Horror game! this is my second participation of Ludum Dare LD44, LD55  this game was a brainstorm I had with this theme he has a bit more history so I decided to start and jump straight to the end.   Most Taxtures are taken from: textures.com most sounds are taken from: Freesound.org all the modeling was done by me Game filters are made from scratch the game has some problems, and some parts that I had made, but I didn't notice that I didn't put. Even so it was a good experience to create this game, I have never made such a big game in less than 2 days! :)  | ||
168962 | compo | Rush, Fumble, and Chomp (play in browser!) |  You are a brand new baby Venus flytrap (Dionaea muscipula) and you are hungry for flies! But beware: there's a bunch of guinea pigs on the loose, and they're coming to knock you off your sunny perch. Use the arrow keys or WASD to dodge piggies and the space bar to chomp at flies. See how long you can last!! (Exit the application with Q) | ||
168970 | compo | From Nothing, To Nothing | PICO-8 cart with 3 games, one for theme, and 2 bonus losing themes. If you own pico-8, save the image below and load it. Otherwise follow the link for an html5 player and source downloads.  | ||
168972 | compo | Ravenous Void | Brave the unknown to gather the power to fend off the darkness. Use WASD to move around the world. All code and assets were created in 48 hours for Ludum Dare 45. The game was created with Unity 2018. Most of the models were created with unity's bas shapes. The map is continuously generated before its edges are approached. The background music is generated in code from a JSON music description file. | ||
168974 | jam | Flotilla | You start out as a dude who got shipwrecked, and you have to swim to find a boat. Once you find said ship you will have to acquire other ships in order to fight enemies because you don't have any cannons on your little boat. As you defeat enemies they will become inactive and you can press into them to stick them to your boat. This is how you will create a Flotilla to fight off all the enemies. Controls -W,S,A,D -Arrow Keys -Controller Pad Credits TheCrancher = Designer | McCloven = Coder | AmberAndIron = Designer | MooLah = Coder To find our game, the download is here https://thecrancher.itch.io/flotilla | ||
168977 | jam | Darkness Is My Enemy |   Darkness is your enemy, defeat it ! :scream: Controls : Move with "WASD" Jump with "Space" Grab and throw with "G" Use Battery with "B" Our First game jam | ||
169007 | jam | Epoch |   Play at Itch.io: https://cosmicadventuresquad.itch.io/epoch #### 🌞 Summary In EPOCH, you play through the major phases of the creation of the universe. In the beginning there was nothing, then there was a big bang and you come to life as a tiny quark. Quickly amass matter until you become a supermassive black hole. * Collect all matter in the universe * Boost into matter larger than you * Boosting will cause you to eject some mass #### :video_game: Controls Mouse: * Point to move * Click to boost #### :bulb: Credits - Vu Ha - Code :computer: (@strega) - Rose Peng - Art :paintbrush: (@rosypenguin) - Johan Soriao - Music :musical_keyboard: (@tenlki) | ||
169044 | jam | A Fey Lure | Short text based game with choices.  Picture was here only to lure you. There are no pictures in game, beacause life is unfair. I'm not a Fey, if now anyone is wondering. | ||
169051 | jam | Getting A-Head | Halloween themed, level based gladiator style battle game! ARE YOU NOT ENTERTAINED?  CONTROLS: Move with Arrows or WASD Aim with mouse Throw picked up items with Right Mouse When you start as just a head you need to collect bones to become a skeleton, after which you can engage in combat. Avoid the spikes in the lower left! The game did not get an ultimate win condition in time, so I hope you enjoy skeletons just tossing stuff around. | ||
169055 | jam | Ball Switch | Gameplay Mechanics: Use the mouse left pointer to Aim and shoot the ball. Hit the ball with the same color before health goes to zero. Slow motion helps you to take a decision before you leave the ball.    | ||
169059 | compo | Start with no Fuel | "Guide: Captan of the space ship" initialized./nWellcome, captan! This guid will teach you how to surf the space and land on the planets. To get off a planet, you need fuel. If you have run out of it... well there is a way to start the rocket with NOTHING. Our scientists created a new tool that allows ships to rotate planets and so transform their angular velocity to the energy to get off it. Press "A" and "D" to rotate planet, press "Space" if you have enoght speed to came off the planet. If you have fuel, you can overcome gravity for some of it. Press "W" to do that. Also, if you have fuel, you can change direction of the spacecraft when in the space "A" and "D" will turn you, while "W" will provide you some acceleration. Use your mouse wheel to change size of the visible area. Congratulations, you have learnt how to use your spaceship! Last advice: WATCH your oxygen amount. if you run out of it you die | ||
169065 | jam | Big Bang Trainee Program |  # Welcome Candidate Tired of your job? Want to see ~~the galaxy~~ a completely new galaxy? Why not join our prestigious Big Bang Trainee Program? Plenty of benefits and a high degree of personal freedom all in a casual and relaxed environment. Just sign the papers and of you go! This job promises only the most epic of explosions.  ## Instructions Push button, pull levers, press knobs. All to balance the amount of matter in the right ratio. But you have to do it fast enough or the total mass wont be sufficient. If you don't follow the instructions the singularity will explode too early, we don't want that right? Now stop reading this and start making big bangs already. | ||
169066 | compo | Candy Candy! | Candy Candy for Ludum Dare 45! You’ve got a strange game console like a game boy, but no sound, no graphics, even no hint about how to play here. There is a little game in it, but every time you died it will restart all over again. The game is not finished, so the goal of the game now is to unlock all the functions of the console —— Which is all 9 candies, including 2 candies you already have at the begining. Have fun! | ||
169069 | jam | New Start | Unlucky collisions between family events and LD has led to a game with basically no story and a lot of missing functions, but I'll add that later, but here it is, at least playable! | ||
169071 | jam | Cowquest | # Cowquest A poignant adventure studying the mysterious origins of our universe and its evolution using multi-layered symbolism and metaphors. Scholars believe this piece of video-game may hold the key to unlocking our understanding of metaphysics! ## What is the goal? - Explore a bizarre landscape. - Make new friendships. - Build trust. - Discover the truth. - Resolve conflict. - Participate on a rescue mission, unknowingly. ## Is this a joke? The beauty of absurdity is in its ability to seamlessly integrate every emotion in the spectrum, far removed from the dignity of rationality. You must renounce the desire for preconceived notions and bask in the immediacy of improvisation. Cowquest merely presents a series of loosely interlocking concepts to which an observer can react. It is not only a a profoundly comedic affair, but also simultaneously a philosophical commentary, a reflection of society, an harrowing tragedy and a peaceful passing. ## How do I interact? - WASD / Arrow: Walk - Mouse: Menuing features - Click & Drag: Select units - 1234 or QWER: Give orders You will in time understand these controls when their relevancy is introduced. ## Enjoy! ## Downloads will be available on October 7th at night. --- ## BEFORE CASTING ANY VOTES The game was completed on Tuesday one day later. Most of the main features were completed on Sunday, but missed the narrative element and story telling progression which mixes all the features together. The scope of the project was a little ambitious as you will see, and even an all-nighter wasn't enough to finish in time! I still posted in "Jam" because I think it wouldn't get much exposure in "Unfinished" and it would hurt to have such a passion project lost in the dark. However keep in mind this is still a **post-jam** version only, therefore I would ask that you leave out votes for _Fun_, _Overall_ and _Mood_, whereas I believe _Graphics_, _Audio_ and _Humor_ were fair and representative of the final game as of Monday 6 pm. If you still feel some unease about it then stick to words only, which to us are worth a thousand time more than scores. In the end, we designed this game with the goal to make you feel, not to measure ourselves! | ||
169087 | compo | Garbage Shop | You start homeless living in a back alley with nothing to your name, until one day you think to yourself "I could start my own store!" Collect trash, tidy up your alley and encourage pedestrians that what you have is worth money.    | ||
169094 | compo | Lunar Layover | This was my first LD and first time "finishing" a project with Godot. I had a blast putting this little game together and learnt a bunch. Definitely ran out of time towards the end so I didn't get much of a chance to properly balance the game - hopefully it's passable... Music was made with Ableton Live Lite, Art was made in Gimp # Controls Pretty much just point and click but you can mute the music by pressing m. # Mechanics Since I didn't get a change to include any sort of instructions here's a brief description of how it works: The aim is to have sufficient housing for the people coming to the moon whilst sending resources you obtain back to Earth before it runs out. There are three useful classes: The labourer who you need to build houses (two labourers for one house),  the engineer who you need to speed up resource shipments,  the scientist who you need to speed up mining. You can request which ones you want on the next trip from Earth to the Moon.  UI Example:  Some other screenshots:   # Change Log 7/08/19 15:14 AEST Change house requirement to 2 labourers instead of 3 since it was too hard. | ||
169102 | jam | Naked Brutality by F.A.K. UP team | Naked Brutaluty is a game about choice. Even if you was starting with Nothing, you can make your own choice. Space Invaders tribute. [25f81.jpg.320x256.fit.jpg](///raw/d84/92/z/26f94.jpg) Without special words - try not to die. Brake the game or stay alive. Beat someone's highscore. Make your own objective. And remember - Ni slova po russki. We are team from Saint Petersburg, Russia. Made at INDIKATOR place. Special 4 LUDUM DARE 45. All pictures, animations etc. Was made by us. Our team: Konstantin - Programmer. Worked on unity engine, animation, assemble the game build. Yaroslav - Gamedesigner, Narrative, Idea creator, Tester. Diana - Main artist. Made most of visual in game. Special tnx 4 all stuff. Nikita - Supporting Artists. Special tnx for background image. Contacts US: VK: https://vk.com/ifeelbeat - Jarnero\ Yaroslav Vk Diana: https://vk.com/id190944250 ; VK Nikita:https://vk.com/nikitashem ; VK Konstantin:-------; VK Yaroslav: https://vk.com/ifeelbeat; Artstation - Diana https://www.artstation.com/greencat ; Nikita: https://nsh_em.artstation.com! | ||
169108 | compo | Naked Platformer | This is a platformer where you start without clothes.. Finish two rounds The Controls: - W: jump - A: left walk - D: right walk - Shift: run | ||
169113 | compo | OverClerked | Be a store clerk. Sell food in a grocery store. Get profit!   | ||
169120 | jam | Health Survival | --Summary Health crates are falling from the sky around the map. Grab it to sustain the impacts from enemies. --Controls Movement Arrow key or WASD | ||
169136 | jam | Rebuild of Edge | In this game, you'll be able to control the physics of some objects in the world. But......why you can control physics? It is a story about war and love, death and life. Figure out the story hiding beneath through solving puzzles and collecting items.   Use A and D to move the character, W to jump. Click and hold the word COLLIDER or GRAVITY, drop them on the other to swap them. | ||
169141 | compo | Vaccum | starting with nothing surrounded by void, try and gather enough energy to create the universe. A really basic game I put together in couple of hours, figured this compo would be a good opportunity for practice. | ||
169146 | compo | BLOB ADVENTURE | My first ludum game, learned alot. MOTIVE OF THE GAME IS "EXPLORE TO GROW" SO, the game is about a poor blob, its born poor. WILL IT GIVE UP AND STAY POOR? PLAY AND FIND OUT. please kindly support. THANK YOU | ||
169159 | compo | Skydome | don't play it, it's really bad no, really it's got music and tension but that's all and zero viruses | ||
169160 | jam | Creation of the Game | A simple game where the game itself gets upgraded through gameplay. I didn't have much time, so it consists of just one level, and unfortunately no audio. | ||
169164 | compo | Speedy Miner | Your goal is to reach the bottom. You only have 5 minutes to do it. You start at a height of 200 and you have to break materials in front of you. Each material has a chance of giving a scrap, which can be used to craft items to make yourself faster. Also, let me know if something doesn't seem to work. Some helpful buttons: Ctrl + M to mute music Esc to return to menu . | ||
169169 | compo | Monolife | It's a ball? It's a circle? No. It's Uru the unidentified creature. He? She? No one knows yet. What can it do? Why don't you play the game and find the answers yourself.  | ||
169175 | jam | NothingMan | A game where you become something. Then become nothing again. And so on... CONTROLS Move: Left-Right Arrows Jump: Space Wall Grab: Up Arrow Double Jump: Space again after jump Hover: Left Shift | ||
169187 | compo | Entangled | What will you do if you lose everything? Will you give up and move on or will you desperately try to make it right over and over again? This is a little story about a villain, who is possessed with the desire to undo his past mistakes and ready to leave the world to crumble, and a hero, who have no choice but to chase him through time. Controls: * WASD * Space for jump * E to interact * F of LMB for attack * You can attack upwards or downwards if you hold W or S Some screenshots:   | ||
169198 | jam | Geary Grinder |  A seemingly physics driven puzzle game. Spin the goal machines at the correct speed to move to the next level. You only have three tools at your disposal, gears, belt drives and splitters. Figure out all the ratios perfectly and YOU WIN! We thought of some ideas which fit the theme, but did not really feel constrained by it (something a good theme should have). The big problem is that we both (wheybags and abregado) work on a factory simulation game as our day jobs and really, really just wanted to do something mechanical. ## Controls: - Left Mouse to select and do stuff - Mouse Wheel to change size of gear - Right mouse to cancel and delete - Up/Down arrows to move the camera ## Hints: - You cant connect gears by placing them next to each other, try using a belt instead. - There is NOT something missing from the third level. ## Development Info: Framework: Love2d Language: Lua Sound Process: Logic Pro, various synth patches and processed, recorded sound from guitar and kazoo. Other software: Inkscape #### What worked: - wheybags and I work together professionally, and we used similar tools to what we use at work, so most things went very smoothly. - We came up with three ideas and picked the best one. The choice was obvious, because we kept talking about it for much longer than the others. #### What didn't work: - Getting to day 2 and realizing that we don't really understand how gears work in real life. - I need to brush up on my vector math (stay in school kids!) - Scheduling conflicts meant we had to interrupt work: plan ahead better! ## Team: - Programming, Design: Tom Mason (wheybags) - Programming, Design: Ben Buckton (abregado) - Music: Samuel Hollywood-Summers | ||
169202 | compo | Winter | Try to find shelter in the harsh wilderness. Follow the trails of yellow sparkles. Offer trinkets to fires to reveal new trails. There are 4 trinkets around the environment. If there are any bugs please let me know, something always slips by in game jams. https://fashionbatman.itch.io/winter Controls Walk: Arrow Keys/WASD Interact: Space Bar  If you're having trouble finding the trinkets, they are usually found sort of near the camp fires. *update - I increased the speed in the movement and the small boost you get after leaving a fire by 0.5, so now the speed the main speed is 1.5 and the boost is 2. Hopefully that's is okay, and it makes it feel slightly better without changing much. *update 2 - fixed a bug that prevented moving when holding multiple trinkets and standing near a fire and on a yellow sparkle all at the same time *update 3 - fixed a typo and alignment on one piece of text | ||
169204 | jam | Lonely Light | Lonely Light tries to find somebody who will care about it and become a friend (another lights) and he is scared of darkness and shadows (cubes\enemies) because they make Lonely Light sad to death. If Lonely Light will not find enough friends or will meet shadows face to face, Lonely Light will die. This is an infinite game. Eat lights and hide in them, avoid red and orange cubes. Each session starts from nothing. It is tottaly random generated, but the more you play the more labirinths and lights will help and disturb you. HAVE FUN! :) Let's play of the game: https://www.youtube.com/watch?v=LUVZg41eHy8&t=5s | ||
169210 | compo | Head Chef | Your task is to help Chef Pesto find his ingredients for his secret recipes. He forgot to brought components for cooking and has to start from nothing.  Mechanics: Pesto will show you some ingredients to get from the forest, for 3 seconds. Remember well the quantities! After you found your ingredients, return back to Cooking Station 3 to get the next recipe. Careful! The next round will appear faster! If you fail you will start the rounds over! ingredients are found in the following: Bee Hive:  Maple Tree:  Flowers:  Controls: - move using WASD - press space to gather resources - press space at the station 3 to finish the recipe Known Bugs: - Its hard to get around walls sometimes - Door is hard to pass through by moments - It is a lot easier to go behind object and from the left side of your character to collect items Edits: - Made Collision a lot better (now they work 95% properly) - Camera now works properly | ||
169213 | jam | Adventure Tile! |  A simple but complex rts time management prototype. Your portals generate a unit every week. Click on your (blue) units to select them, then click on other tiles to interact with them. All the important info about your possible actions can be seen in the right panel. Try attacking (red) enemies, conquering portals and buildings, and going on adventures through caves. You can see the flow of time in the left panel. Be careful with the enemy ambushes and other events. Your ultimate goal is to protect your portals and conquer the enemy ones. You lose whenever you run out of units and all your portals have been conquered. You win when you are able to retain all the map portals for some weeks. The final result isn't as good as it could be but... Enjoy! (and thanks for playing) | ||
169215 | jam | Vr.Punk | Well, we had some cool themes from first three polls. They didn't make it to the final one... So we spent two days brainstorming the rest 15 themes, and got some cool ideas for 10 of them. They didn't make it. So jam starts, and apparantly our artist doesn't know how to sleep properly, so we wasted half of the first day doing nothing. So okay, we gathered togather (finally), gave the theme a good old thunk and began our work. Code had a ton of bugs, artist was always forgetting about what he needed to draw, and the whole 3rd day we were debugging html5 version of the game (it is not presented as an option here, so...). Music guy is cool though. So basically we made this in 1.5 days. A platformer with guns, robots, bosses and NOTHING. Cool. Controls: WASD, lmb to shoot, Space to warp, alt+enter to fullscreen   | ||
169218 | compo | Run... Away? | Some kind of runner where you start with nothing. Would you stay with nothing?  Even if you think you did nothing, surrendering can be the solution.  But why not building up **your own rules**?  _The game is very short and not as complete as expected in terms of level design and overall content. However, it's working! Being new to game development and for a very first game jam, I'm happy to have a working deliverable (Even though much too short!)_ To reviewers: **THANK YOU** for trying my stuff out! Even though I'm new here, please be harsh on me and I would appreciate all kinds of criticism, so please let me know! The ideal idea was to make a "runner" game that involve back and forth motion, instead of only having the stress of being chased. As for the theme, "Start with nothing" was the idea of starting with literally nothing (even in the life of the character) and building up momentum with weapons, unprecedented crimes and escalating military chase. This game is made with Godot game engine. Credits to Ray Larabie for his awesome Joystix font! | ||
169220 | compo | Circle Fight | In this game you live as a circle and try to survive for as long as possible.  Enemies' AI is random so if they never shoot you it's good luck! There are upgrades which you don't start with. Green numbers are their price.  Hope you have a good time playing my game! Unfortunately, Unity wouldn't let me build it for WebGL... | ||
169230 | jam | The Last Family:Universe | This is a boring game. | ||
169242 | jam | Jewel Hunter | Finally finished, whew! Not much of a game, but at least you can complete it :smile: The game was made with the following tools: Godot, GIMP, Spritemate, C-64 charset logo generator, and BFXR. And probably some other tools that I forgot now.. You can play the game on itch.io with a browser that supports WebAssembly (Firefox works, Chrome probably not). There are quite many bugs left unfortunately, but I hope you enjoy the game :smile: Link: https://exigo.itch.io/jewel-hunter | ||
169261 | jam | Shadow Monster |  | ||
169286 | jam | Spooktober Survival | It's Spooktober ! You're a lost soul in a small spooky city. Hurry up to find a body before the bad pumkins come to hurt you. Survive as long as possible, and kill as much ennemies as possible.  #### Controls WASD / Arrow keys : Move Left Click : Attack Escape : Pause PS : Hey ! A message from me, Sir Galloy de Fierpâté : We want to upgrade our game and have a lots of ideas. But what do you want first ? What is missing and is the most important ? Leave a comment to tell us about it ! What we want to add : More ennemies paterns, A game over screen, The stats of the player, details on the map, details on the entity textures (like the player), etc. | ||
169289 | jam | My First Ludum Dare | I didn't have time to finish the game so here is the end result. | ||
169291 | jam | NOTHING : A sentient ascendency | You are NOTHING, a newly created AI by a PhD student. You'll have to learn new abilities to operate in this strange test world you were "born" into. But beware, your creator has given you a limited time before you are rebooted and your current version is considered obsolete. Try to please your creator by learning quickly and you may get a bit more time to improve and who knows ... conquer the world ? Update at H+1 : Endgame improved and some plateform related bugs fixed, game instructions added Update H+3 : v1.2 for windows : added new sounds and fixed some collisions. All for today , enjoy everyone. | ||
169294 | jam | Marble Merge | Make more marbles from nothing | ||
169300 | jam | XTE J1650-500 | XTE J1650-500 is the smallest Black Hole found in the entire Universe. Here your objective is to consume all the planet and the other heavenly bodies and increase your size. | ||
169301 | jam | Devilish choices | Unfinished and uninspired  | ||
169305 | jam | BadMouThing |  ## Pitch In the begining there nothing was. When start with nothing, run. Because Bad tongue is coming, letters near. You run, they're hunt you. They are here  This is a runner when you will fight with bad words and bad tongue. ## Controls - Up Arrow - Jump - Left Arrow - Move Left - Right Arrow - Move Right - Space - Attack - B - Just Badmouthing ## Team | Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | Svyatoslav | Developer, Gameplay Logic | [svyatoslav](https://ldjam.com/users/svyatoslav) | | Valeriy| 3D Artist | [venik](https://ldjam.com/users/venik) | | Anton Novikov | 3D Artist, VFX | [anton-novikov](https://ldjam.com/users/anton-novikov) | | Matvey Poletin | Developer, Gameplay Logic | [matthewpoletin](https://ldjam.com/users/matthewpoletin) | | Artemiy | Developer, UI | [matterox](https://ldjam.com/users/matterox) | | Renat | Sound, Game Design | [RayNut](https://ldjam.com/users/RayNut) | ## Context This project was created as a Jam participation in Ludum Dare 45 by the group of GameDev enthusiasts. | ||
169316 | jam | The Song of Calirum | **Environment** You are a traveller passing by the Calirum Desert. One night you found a merchant that invited you to play the Song of Calirum, the most famous card game on the entier Desert. The night is calm and you decide to give that stranger a chance. Just be careful the calirish have a very strand sense of humour.  **The Theme** You start with nothing on a long journey of awareness. The player won't have any resource at the start but as time goes on he starts getting more and more resources to a point when they do more harm than help. **Game Objective** The objective of the game is to find a path and complete the challenges requested by this path. How do you find a path you ask? Well, that is up to you to figure it out.  **Gameplay and General Rules** This is a game of choices. The player is presented with an event and a series of possible choices. The player will pick the most advantageous option regarding his/her strategy. This is also a game about managing a finite pull of resources and we are not talking only about physical resources (like gold or food) but also psychological resources (like sanity or charisma). In this representation of the board, you can see the various game's elements.  A: the event B: the choices: selecting these choices is the only action the player can do. C: your capacity: these pebbles show you how much inventory space you have left. D: your resources: you can see here all the resources you gathered in your adventure. E: The rule book: if you have any doubt during the game. Credits: Programmer @RitaRosaBapoDev Artist @PedroRosa Sound www.youtube.com/watch?v=rPK_QQuwKDI | ||
169324 | jam | Spellhack | Rogue-like dungeon crawler! Enchant and disenchant items you pick up to equip yourself to take down the final boss! | ||
169326 | jam | Get Super Large Improvements, Make Evil (Get S.L.I.M.E) | |||
169341 | jam | SpaceShift |  Welcome to SpaceShift, where you start with nothing, but will end up shifting the space and acquiring powerups to traverse your environment. Your goal? Collecting all of them Blue blobs, simple as that! **NOTE: Each time you click the |& button, a random level will be selected for you from the 3 available maps, or a 4th one which is completely procedural. The procedural map is not meant to be a proper level, instead it is just for having fun with platforming around. If you get it the first time, we highly advise to randomize a new level for your first play!**  # How to play SpaceShift is a First Person 3D platformer, where your goal is to collect the Blue "stars" in each level. You can race against the clock if you wish - the countdown timer will stop once all the Blue blobs have been collected! You can then open up the Quickmenu with Escape and click the |& button to randomly select another level or use a console command if you really with to play a specific map (see Console Commands below). ** The platforms are intentionally hidden. You start with nothing. They will stay visible after you stand on them. Also the blue blobs create a Sonar-like ping to reveal them. ** You will start the level in emptiness and will need to acquire your Jump (purple), Dash (green) and Double Jump (yellow) abilities to help you in your quest of Blue Powerup hoarding. Have fun! ## Controls | *Keybinding* | *Action* | |--------------|-------------| | WASD | Move | | Mouse | Look Around | | Space | Jump | | Shift | Dash | | Space Repeat | Double Jump | | Escape | Quickmenu | ## Console Commands You can open up the console with the ~(tilde) key and use the following console commands | Console Command | The Result of the Command | |-----------------|-----------------------------------------------------------------| | RestartLevel | Restarts the current level | | Quit | Quits the game immediately | | Open Level_00 | Opens the procedural freestyle map that is meant for practicing and random fun | | Open Level_01 | Opens Level 1 | | Open Level_02 | Opens Level 2 | | Open Level_03 | Opens Level 3 | ## Credits Developed by Norbert @dawnscream Varga Audio by Peter @sloe Ekres https://soundcloud.com/sloevibes | ||
169342 | jam | Lost Flagship | **N.B.** *Game got as many bugs as you can imagine. I don't think it will run normally - so much was made, so much has left unfinished. But I have no more time left for fixes before upload. Yep, it's not fair, but I'm here not to win - I just want my game to be played :)*  This is a small turn-based 4x game. You're a captain of... hm, a museum ship? Okay. Strange accident brought you to a great unknown galaxy. You found yourself in the middle of Great War between... um, humans and humans?! Where did they came from in non-explored sectors?!      Build an unstoppable army from scratch, turn the tides of war, solve the mistery of hidden civilizations, and... return home, at last. | ||
169356 | jam | Save the Huskies! | You start with Nothing. click on skulls of death from the void to spawn cages. then free the Huskies from the cages! Petting the Huskies will make them build fences! Which will protec them from death! | ||
169357 | jam | Out of the Box | In the beginning there was Nothing. Then there was... A Box! And in the Box... A Cat! Because what is better than a cat? Anyways, there is still no level, so go and unlock parts of the level by collecting shiny orbs. Also cardboard boxes are super fun. And give you new abilities, so jump into them. (They are mostly for fun though, right?) ### Controls: Move with arrow keys or WASD. Jumpwith Up arrow or Space. Scratch Mice by using left control. ### Technlogy used: Unity, Krita ### Team: - Programming: Johannes Alef, Rebecca Schieren-Alef - Art: Rebecca Schieren-Alef ### Music: - Hong Linh Thai and Koucha123 (https://soundcloud.com/koucha123) - Music from https://filmmusic.io "Sneaky Snitch" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) | ||
169365 | jam | Save Her! | Just a simple Unity platformer game. | ||
169366 | jam | The tiny match | In this 2D platformer you can fulfill the lifelong dream of a tiny match. Ha ha, never thought you want do this, but now you do! Conquer obstacles with dexterity, cleverness and love! Achieve your dream and became a...  Find the parts of your body and create and cute character!   Meet animals!  | ||
169367 | compo | The not so game | There is nothing. Not much to say about this, made this in about 2-3 hours during a gaming/manga/anime convention in germany. Also not really a fan of the theme but i at least wanted to do something after deciding to join after a long while. By the way this may waste your time, you are more then welcome to tell me so. | ||
169368 | compo | FOREST NINJA WIZARD GHOST |  Fight trees full of robot pirate cats to gather enough enchanted apples to make your wizard potion to making you a living (non-zombie) ninja again. Consume mushrooms for literal enlightenment, as more are consumed, more of the level is revealed. Here's the mobile version ( post dare ) - I can't add to the game list https://johnnysix.net/games/fnwgpd01/  Controls are arrow keys, or touch screen for mobile ( post dare version ) - Collect 20 apples and get to the tower.  | ||
169369 | compo | Alphabet | Collect all the letters of (English) alphabet and don't get yourself killed by enemy *characters*.  How to play: * Use arrows to move around * Collect letters * Shoot by pressing the letter (on your keyboard) Known bugs: * unconnected letters stay on * camera zooms weird * attaching new letters is glitchy Tools used: * Unity3D | ||
169375 | jam | Bálint's Adventure 2: From Nothing to Everything | [Bálint's Adventure 2: From Nothing to Everything](///raw/475/82/z/25fd8.png) You are Bálint, and you've lost your special magical powers, leaving you with only the spell "Nothing". Go around and collect spells from enemies and craft your way up to the most powerful spell, "Everything"! CONTROLS: - WASD keys to move - Space / Click to cast a spell - Right click to open the inventory! | ||
169376 | jam | warm |   in this game you can donne nothing... you have nothing! but! you also can ejoy mood. And nice music from "aan ッ" addition thanks to "Clora Virgo" for russia-engish language lesson! | ||
169396 | compo | Starts with nothing | My first game so its a simple one and has simple art style. First you make your planet and then u play on it as a green little alien that wants to leave his planet. Gather up resorces to build a rocket and leave it | ||
169413 | compo | Coinbold |  You are a blue kobold, and you collect coins. the room where you start has nothing in it, and as you collect coins, the music becomes more lively! Well, my first time doing a compo by myself. This is largely unfinished and rough, but I really wanted to commit to submitting the work I was able to finish in time. I consider myself a novice with pico8, and this was time well spent in practice. I spent entirely too long on making the collision work! Please enjoy! | ||
169420 | jam | Space Cats | Your Mothership broke down. You are in an asteroid field and have to gather resources.  | ||
169426 | jam | Slave: Unchained | **The titular and hotly anticipated sequel to 2019's sleeper hit, Slave: Unpaid.** Embark on a quest for revenge as you wreak havoc in the depths of the dankest dungeon ever concieved! Eviscerate your opponents by brutally bashing through their frail slave-like bodies. Coat the floor in the blood of your enemies! Experience what it truly means to be a.... **Slave: Unchained !**  WASD to move LMB to dash Maintain a combo by killing enemies. Kill as many enemies as you can! | ||
169433 | compo | Jam Cultist Simulator | |||
169435 | compo | Vessel | A game about starting with no... knowledge! You are the last survivor of a terrible crash happened way below the surface of the planet where your company was drilling for ore. Now, you are alone, oxygen running low, and you need to get to the surface, fast! Luckily for you, one of the old decommissioned probe vessels is still workable, if you learn how to pilot it, you may have a chance of getting out alive... | ||
169437 | compo | Iam Clifford Smith | A game to introspect our lives and focus on what must be done before it can be never done. Also, an interactive story telling game, made with libgdx  Here are some screenshots of the game :    | ||
169438 | jam | Crazy Fans Stole My Instruments | When you were about to play with your band, the power went out and the crazy fans stole your instruments! Go get them back with your lighter showing the way! Avoid touching fans not to be noticed. https://youtu.be/sEc9dnxAVRg CONTROLS: Mouse Click/Drag on PC and Touch/Drag on Android devices. | ||
169450 | jam | Carnival Mayhem | https://www.youtube.com/watch?v=2pFBc03KXa8 In Carnival Mayhem you are a young boy who is terrified of clowns. Within a nightmare you are placed in a clown filled amusement park to face your worse fear. Every round you start with bare hands (Start with nothing)) and pick up weapons as you go, Also be smart with aiming as almost everything is destructible, making the path for the clowns shorter to get you. Game contains multiple unlock-able levels, with increased difficulty. You have access to 4 weapons: bare hands, pistol , machine gun (can hold mouse button down to automatic shooting) , and grenade launcher. You unlock weapons and collect ammo from crates dropped by defeated clowns. Almost everything is destructible, and you can make chain reactions i.e. barrel explosion damages enemies as well as other props (including barrels). Controls: - mouse position - aim - mouse left/right button - attack/fire - arrow keys/WSAD - move - 1 - 4 buttons or click on weapon buttons - select weapon GAMEPLAY HINTS: - in melee aim directly towards enemy to do damage - enemies attack directly in front of them, you can dodge the hit by going around them - gather more enemies into group and kill them with barrel explosion - save bullets :) Out team includes: 1 artist and 1 developer, total development time was around 22 hours. Everything except sounds was made from scratch. Main theme: Night at the Carnival by Brandon Fiechter. Software used: Unity 2019.2.6, Blender 2.79, Photoshop. *** for anyone who spotted the typo, try this maybe: https://en.wikipedia.org/wiki/MAHEM :D       | ||
169453 | jam | Something to Remember |  __~~Nothing~~ Something to Remember__  Time takes away the things you love, but with the help of music and photos, memories can be retrieved and loved ones returned. Move left and right on the ground to prepare for your jumps in time with the music and retrieve your photos.  Lee Clarke - Sounds Diana Hendlmayr - Graphics Merve Tuncel - Programming | ||
169454 | jam | Nothing vs Null, Nada & Rien | ## Description A "game" created in 8 hours for Ludum Dare 45... Start with Nothing, what a subject... I take it "to the letter", and the player is the word Nothing. The bad guys are Null, Nada & Rien... And catch some "thing" to score... Start with Nothing, it's also "nothing" : no sprite, no sound, no assets (except a font). It's also no level: everything is procedurally generated. Start with Nothing, it's also with no time to do it. But I try to do it. Start with Nothing, and finish with nothing... more or less :-) ## Screenshots    ## Todo - We should die if we fall, or if we turn around... - lot of thing... or nothing ;-) ## Tools - Unity - Visual Studio - only 2 coffees... - only 8 hours... | ||
169467 | jam | The Slime Slayer | This game is abot killing monsters to gain better weapons because you "START WITH NOTHING"! https://evepto.itch.io/the-slime-slayer | ||
169470 | jam | Murashkin's Effect |  LOADING... PLEASE STAND BY...! | ||
169482 | jam | Crypt Hero | Small rogue like RPG in ascii graphics | ||
169485 | jam | Stray | Stray - Text-based game about escaping a prison-like district. Will you be able to escape with nothing on you? | ||
169487 | jam | Space Gun Collector | In this space shooter game you start with no guns but you can get guns by ramming into enemies with ALT. You can get multiple guns but each one has only 14 Ammo. Controls: - Arrow Left-Right: Move Spaceship left & right - Alt: Ram - Space: Shoot I made this game together with my 14 year old nephew, it was his first game. All Assets were downloaded from various sites, info is included in the README | ||
169497 | compo | Something | ## Description A short interactive fiction type game about nothingness. ## Screenshots     ## Controls All controls are done with the mouse. Press [M] to toggle mute sound. ## Developer notes Another mostly successful Ludum Dare! Wasn't able to finish or polish the game to it's entirety, but at least it works. Can't wait to hear your opinions about it. Ratings on both ludum dare and itch.io pages are greatly appreciated. Thanks for playing! | ||
169527 | jam | The Tingling | # The Tingling is finished. We came through! You are in the hospital, unable to move. The doctor desperately wants to see some hope. The least you can do is moving one toe. But can you do it?  - Used Construct 2. - Second "actual game" we made. - We know it's very hard, it's meant to be that way. - Next time there will be sound as well. Our first game didn't have pause and restart options. So we'll get there. | ||
169536 | jam | Robot Trial | Robot Trial | ||
169553 | compo | Project GENESIS ________> DEPLOYED< | Hey guys I used unity to make this game , I have made a top down survival shooter game, i used Illustrator to make assets and made sure they were as simple as possible, this is my first top down game and I hope I can grow and Improve....sticking to the theme of the game i have created the Game in which the player is dropped in an unknown place With nothing, where they know nothing. i have tried to deliver a game in which player can start the game only if they think outside the box this is still a work in progress hopefully in the final version it will be more clean with more puzzles and more adventure. leave your thoughts and comments below. wait for more updates..... your support means a lot...... ;) | ||
169558 | jam | Soulless |  ** You start without soul. Kill enemies to steal them theirs. ** ** Having a soul will make you able to see your surroundings, but beware you will lose it with time or if an enemy hits you. ** Avoid:   This is your goal:  | ||
169559 | compo | Nothing's Here | New try to 2D platformer games, just check it in fullscreen. thanks :) | ||
169582 | jam | The Factory | This page is currently just a placeholder till I finish! | ||
169583 | jam | AMaze | Simple maze game. Hit any key to start your experience. Controls are WASD - Find all the Keys I worked about 2 hours on it. Most of the time on the maze generation. - At least i have a game i guess? [040b93ca5efab6e80f46bbca0a924d9a.png](///raw/afe/71/z/27284.png) | ||
169604 | jam | Words With Foes: Quest for the Lexinomicon |  Fight monsters, get loot, and defeat the biggest bosses around! Type scrabble-approved words in order to defeat monsters and gain their letters. But watch out! They'll attack you back, making you lose those precious letters. Keep your tray full, in this endless typing expedition into the depths! NOTES: - You can attack with any single letter, so you can dump useless letters for the cost of getting hit. - You progress to tougher bosses as you collect letters. - Once you defeat the final bosses and the credits, you can play endlessly. For a SPECIAL CHALLENGE, see how many tiles you can have in your deck when you reach the end of the credits.   CREDITS: Writing - @hyperscope Sound - @julianbeutel Code - @KaiClavier Art - @graebor Code - @MattWoelk | ||
169610 | jam | Planet Idle |  | ||
169614 | jam | Cyber Knights RTS + RPG |  This started as an RTS Roguelike set in a sci-fi universe, with a squad of 4 jumping from map to map, gathering resources and getting ready for a final stand against some ultimate bad guy army. SO CLOSE What's in here? - An RTS system for controlling multiple heroes, complete with multi-select and action queuing / canceling. - Decent enemy AI - A combat system that makes the entities dance around a bit, making melee combat exciting again! - An upgrade system for more efficient resource harvesting - An upgrade system for weapons - Multiple versions of a story system - Multiple HUD versions - Lots of fun sound and effects - A pretty good intro level that gives you the basics - A system for getting blueprints, building objects, repairing them, etc. - Fog of war - A nice little bit of story! What's NOT in here? - More than one level! :( Let me know if you think the concept has promise. It'll give me fuel for development this winter. :) Web and Mac versions coming soon. | ||
169619 | jam | Catzy | Game about a passionate cat owner | ||
169623 | jam | Wanderings of a High School Boy |  It was a pretty hard theme. We tried to spin the "You Start with Nothing" by taking away any context or objective from the player. We tried to keep the story subtle, but I dunno how well we did. (We kept finding weird glitches here and there) Thanks for checking this out! | ||
169634 | jam | Beat Boss! |  Be bum. Beat boss. Be boss. ## Beat Boss!  ### Throw items! Punch fists! Deliver mail! Beat your way to the top of the corporate ladder.  ### Multiple levels!  Created by **MessinaBrothers** - AfroAnt - programming - Deak - audio - Evil_As_Shiz - graphics - lylefreekz - character models | ||
169638 | compo | Invasion |  **INVASION!** Start with nothing... but a seed... of an invasive species! Overcrowd the planet and take it over! Those native species won't stand a chance! _Controls:_ * Mouse: select tile and action * 1, 2, 3: switch place mode (grow, attack, seed) * Arrows: rotate view * O/P: previous level / next level. * Q: quit If audio isn't playing, unmute it here (Chrome):  | ||
169658 | compo | Alcindor the Alchemist | **Story:**  One day when Alcindor was experimenting with creating something from nothing he got it all terribly wrong and instead transported himself to the middle of nowhere. So here we are in the middle of nowhere, starting with nothing, but at least the alchemist thinks he's got the spell right But he's going to need his magical keys and potions... To make things worse, most of his potions and magical keys have been scattered across this strange world and if he's going to have any chance of making it home he's probably going to need some of those.. **How to play:** Alcindor can transmute earth, water and fire into either stone, fire or water. These elements are unfortunately also the way elemental demons enter the world. So anything (except earth) will spawn demons. Luckily the demons aren't too clever so they can be trapped or tricked. Fire evaporates a water demon. Water extinguishes a fire demon. Water erodes a stone demon. Collect the keys find the portal and. Avoid the demons or trick them to their death **Controls:** XBox 360 controller or keyboard. Buttons A/X/Y or keys E/F/G for the spells. **Made using:** C++ (Visual Studio 2019), SFML, Blender, Wings 3D, GIMP,LMMS, Audacity,bfxr, Notepad++. **Tips:** Alcindor can't really stand water, fire or demons. Don't stand too close to it! When possible use potions to make a bridge across water or fire. | ||
169664 | compo | Shape Invaders | --Controls-- WASD - Movement Scrollwheel - Zoom in and out Left Click - Shoot Left Click and Hold to charge up and attack, when you hear the high pitched sound you're fully charged! Release to fire your special attack. --Gameplay-- The shapes are invading, oh no! You have nothing to defend yourself with besides this pesky little gun. Fend off the shapes for as long as you can and become more and more powerful! Upgrades will change your bullets and increase your stats. --Post Mortem-- I think this one turned out pretty fun, I wasn't able to playtest the game as much as I would've wanted to so the game may have a few bugs here and there. Lemme know and I'll fix them as soon as possible. I wish I was able to add a bit more variety in enemies, but what came out should be fine for now. There's about 7 enemies that function differently I believe. Although they're all really just variants of 2 basic enemy types. This game is for Ludum Dare 45 - Start with Nothing. | ||
169670 | jam | Like a STAR | You are a star :3 . Become your own SYSTEM an d experience the same fate like all the stars | ||
169676 | compo | Escape from Nabazka | This is my first LDJam game. Also this my first entry in any jam what so ever. And also this was my second game in Godot. ## Used tools * [Godot](https://godotengine.org/) - game engine * [Gimp](https://www.gimp.org/) - graphics * [Beetbox.co](https://www.beepbox.co) - music ## My idea My most idea was to create simple game (fast paced action hack and slash game with RPG elements). You are playing as mage that was imprisoned. But you wake up free in your cell, but without any knowledge of any spell and also without any mana. Your goal is to escape this prison and find a way out. ## Story of creation I really underastimmated my knowledge of Godot engine and I have fallen behind really quickly. But on the other hand I learned a lot (mostly to make own font for next time so I don't have to spend hours just finding some free font - I ended up just downloading something in the end, without any metsionned licence and it looks good). The game was made in 48 hours and all used assets were created by me and only me. To see some of my progress you can check my gitlab (click the source code link), but sice today 14:00 CET I stopped creating devdiary into Diary.md, so you can't find all game history. P.S. I am sorry for my English (in game and especially in source code), because I am dysgraphic and I have problems even with Czech (my native language) grammar. Also I am tired so and starting to get a little bit drunk (gf brought me 3 beers - already finished those - and bottle of wine - still in progress). So I will try to fix most of the things in next few days (also will add missing entries to dev diary) P.P.S. I hope you like my game. P.P.P.S. I will try to fix most of the bugs in next few days - if you discover one please create ticket in gitlab. There will be separate link to these builds. (P\\.){4}S\\. I will try to rewrite and redo this game in few weeks and try make it public (probably free to play - also there will be other link - or watch closely my gitlab). (P\\.){5}S\\. Please play this game with a mouse (with touchpad you will broke your fingers) ## Controls Game contains full tutorial so you don't need to read this :D * WSAD - to move * Mouse - to look around * LBM - to punch something * RMB - to cast a spell | ||
169688 | jam | Click of Ages | Inspired by the board game Tapestry and cookie clicker, this is my attempt to make a Civ style clicker game. https://www.youtube.com/watch?v=i7U7DDPzZQU  It's not complete, but it's playable and you can see how much of the map you can uncover. Don't forget you can build scouts and outpost on unexplored squares.  This was a lot of fun! | ||
169696 | jam | You found nothing. | Features: - a textbox; - a clickable search button; | ||
169736 | jam | Start with nothing | Here we are... In the end, although late, I decided to participate in the 45th edition of the &ludum give& ... The project was completed in about 10 hours ... The graphics were partly made by me, partly taken from the OpenGameArt.org site ... but they are all freely usable for commercial and non-commercial projects. The sounds have been made and sampled by me and are freely usable. I would have liked to add other elements (mobile elements like cars, cannons with which to destroy part of the level, enemies) but, although the jam is not yet over, the time at my disposal to work with it is over ... so, this is it! Probably in the future I will come back to work on it to add elements, it will depend on the feedback received ... For now I can only wish you good fun! Instructions: [In Play mode] Use &Left& and &Right& arrow key to move the player... Use &Up& arrow key to jump... To finish the game, you must find and reach the GOAL... Press &Up& and &Down& arrow key to use ladders... Press &Spacebar& key to enter/exit the edit mode... Getting to the GOAL quickly is fun... But trying to use all the pieces available is even more fun! [In Edit mode] In edit mode press &Enter& to view/hide the grid... In edit mode press &Shift& + arrow key to move your red cursor... In edit mode press &B& key to build a brick in red cursor position... In edit mode press &E& key to erase a brick in red cursor position... To build/erase, you have to move the player so that the red cursor reaches the desired place... In edit mode you can see a question mark in top-left corner... Move your mouse pointer on question mark to open the brick box... In the brick box move your mouse pointer over a brick type and click to select... The selected brick will be built by pressing the &B& key... If you try to build a brick on another brick, the previous one will be replaced... There are places you can't build (ground, GOAL and other special pieces, ...) Each brick has a maximum number of items available... The brick amount change when you build or destroy bricks... Press from &1& to &9& key to change background, &0& key to reset... Press &+& or &-& key to increase/decrease background luminosity...  | ||
169746 | jam | GoingAround | Start with no coins, while orbiting collect all yellow coins and avoid red obstacles to win! How to play: press A to move to inner circles press D to move to outer circles aim and shoot with mouse(LMB) you need to collect 50 points to be able to shoot when you collect 100 points a boss appears Note: the UI is not working for some reason https://www.youtube.com/watch?v=BC8Tsw620o0 | ||
169755 | jam | Generic Shooter Game | A generic shooter game for ludum dare 45. Yeah.... let's just say we had some complications during the jam, so the game is really just a barebones shooter. ¯\\\_(ツ)\_/¯ At least we tried to make music for the first time. We hope it isn't to annoying. You start with nothing and have to collect the guns that spawn, each collected gun gives you a small stat boost. The enemies get stronger as time passes, so you should collect all the guns.  #### Minimap: White - Border Red - Enemies Green - You Yellow - Guns to collect #### Controls: WASD - Movement Ctrl - Dash Left Click - Shoot Point to Aim | ||
169757 | jam | ZEN | # The game about ZEN and a personal demons. *It's like Dark Souls but difficult.*     The monk seeks to find peace and immerse himself in Zen. But personal demons disturb him. The monk must to evade the attacks of demons and after that he will be able to find peace and return to Zen. | ||
169798 | compo | click4cats | you start with no cats. you click to get cats. then your cats leave. you have no cats again. keep clicking. keep getting cats.  | ||
169805 | jam | Blocky Jump | Made for LDdare45 jam You start with nothing, you need to collect cubes to attach to yourself and overcome obstacles. Collect all 24 cubes, place them all and go to the finish. All assets made from scratch    | ||
169826 | jam | Find Your Everything |  When it comes to love, we all start with nothing, but a little something is added with each relationship until you find your everything. Search for your perfect match among the croud, some will mean more to you than others, maybe that'll help. **Controls:** - WASD - movement - E - interact Art by @freixo Game Design by @diotins, @freixo and @ncarrico Programing by @diotins and @ncarrico | ||
169831 | jam | When Nothing Came | * point and click mechanics (move with arrows and click to interact with words and objects) * the story is short but there are lots of hidden things Sometimes a deep sadness comes from nowhere, it starts from nothing ... she looks and searches every part of us .. This is a prototype of interactive poetry ... and also a very personal approach to the LD45 theme. I always like being part of this awesome event that is Ludum Dare this time though the theme became quite personal ... we always struggle with the time available and the need to create something ... entertaining .. however, after lots of game jams I think perhaps ... just perhaps ... entertaining is just not my thing ... ... so this is possibly a "not-a-game" depending on your definition on that The idea here was to create a sorta interactive poetry something we have been trying to explore for a while Although its not polished as intended, nor dynamic as intended it is a rough prototype of what we were trying to convey Art by https://www.instagram.com/nataliarrubio/ Music and sound by https://soundcloud.com/janyork Overall workaround by Velvetlobster btw ... the colors are a reference for the Yellow September I would love to know what you think of this  | ||
169841 | jam | Fairytiles |  # Fairytiles Fairytiles is the love child of a "Choose your own Adventure" book :blue_book: and a game of Scrabble :a: -- choose your words wisely! Armed with only a handful of letter tiles, take a bold adventurer :dancer: through the journey of her lifetime! #### Play in browser [here](http://kodobolt.com/games/2019_LD45_Fairytiles/) ## Features - Start with nothing, end with... a cat :cat:? Dragons :dragon_face:? - Complete with 120 creative chapters and 26 alphabetized achievements. ## How to play - Scroll to go through the story - Type to enter words - BACKSPACE to correct - ENTER to commit - ESCAPE or DELETE to undo - SPACE to shuffle (hold space for clearer hints). - ? for help  ## Thanks for playing! :thumbsup: | ||
169842 | jam | No Bread for the Hungry | ### Setting You are starving but the richest of the rich are kind of generous. Beg for your livelyhood and acquire riches beyond your wildest imaginations. But beware the town guards are not happy with your kind, beggars are not allowed in the high city.  ### Control move : WASD or Arrow Keys sprint : hold SHIFT beg : press ENTER buy : press right CTRL ### Devlog / | ||
169844 | compo | Prison Escape | Escape the prison in which you were forcefully pushed in! This is a type of a sidescroller game in which you have to get to the exit to complete the level! Note: This is game is currently in development. Controls: AD Keys to move eft and right respectively SPACE Key to Jump Developed by Shaurya Juneja | ||
169847 | jam | Cardboard Words | You are a tramp who seeks money to improve his cardboard house, for that he uses his voice and tries to annoy everyone to at least throw a coin  Controls: Left, Right Arrow to move All Keyboard for talk ---------------------------------------------------------------------------------------------------- Have a lot of visual bugs... But can enjoy haha | ||
169851 | compo | Life with Words |  ### Introduction: This is a word game starting with "nothing". Hint: It uses the same dictionary as Scrabble, which means that proper nouns and abbreviations are not accepted. (Although it is a word game, I am not a native English speaker. This is also my first attempt to finish a game using Godot. I hope there are no big mistakes!) ### Tools: Graphics - GIMP, MediBang Paint, [Texture Generator](https://cpetry.github.io/TextureGenerator-Online/) Audio - LMMS Game Engine - Godot | ||
169861 | jam | There is nothing here | [Cover](///content/b1a/f/z/27599.png) :octagonal_sign: **OBS: I recomment playing it at windows, i didn't test it on linux, and there is an annoying bug on html5 that doesn't show placed pixels.** In this game, you start with literally nothing but a white screen. As you progress, you will start to build the game around. The game is a little bit inspired by "There is no Game", and it has a "Clicker-Game" feel to it. I also made the game all alone, with the exception of the music, that is creative commons. But the audio effects where edited by me. Unfortunately i couldn't develop the game further, and it is a bit short, but i'm really happy that i was able to make a fully functional game without help. The game was made in the Godot Engine because is the engine that i like the most for making 2d Games. Feel free to criticize and give advice, ideas, or more.! | ||
169884 | compo | Canvas Land | A canvas which starts empty and you can draw on it. It is shared between players (multiplayer). | ||
169887 | jam | P L A G U E T I M E |  P L A G U E T I M E S is a survival crafting game created in 72 hours for Ludum Dare 45. It features: Tools and Weapon Crafting Structure Building Endless Waves every night of monsters that attack you! Resource gathering Controls WASD - Movement C - Opens Crafting Using Items: 1 2 3 4 5 6 7 UnEquip Item Hatchet Axe Pickaxe Sword Staff Bow Mouse - Aim your tools/weapons Move your mouse around to swing the tool at objects to harvest. This is the same for attacking with melee against monsters. Mouse Left click- With a range weapon such as the bow or staff you can shoot projectiles by pressing LEFT CLICk Team: Ethan Bruins - @Bruins1993 - Code Kal O'Brien- @kalobrienz- Art & Animation Jaz Marshall-Porter - @jacbey_portes - Code    | ||
169919 | jam | The Bizarre Bazaar | Trade up at the Bizarre Bazaar! You’ll start with nothing - pick something off the ground and trade it up with the merchants around by clicking, or pressing space, on the item they offer. Don’t get greedy! Keep trading though, and you’ll make it to the moon! Based on a true story. The names of the mushroom people have been changed out of respect for those involved. http://news.bbc.co.uk/2/hi/technology/5167388.stm  | ||
169923 | jam | Cast Away | Start with nothing but your own grit (and also a mattock and hammer) to fix your ship and get off the island!  Collect resources during the day, build and upgrade your tools at the campfire, and rebuild a ship to get off the island! Survive increasingly difficult waves of monsters at night! Use your sword and build walls to keep them at bay! Controls: - Arrow keys to move - Z to use your tool - X to swap tools. Press X near your campfire to craft items. - The mattock chops down trees - The hammer builds, repairs, and upgrades walls - The sword (built from the campfire) fends off wolves!!  | ||
169930 | compo | Build up Speed | A game where you have to build up speed to beat the other racer. You start with almost no speed and you can train your way up to an almost an infinite amount of speed. This is also my first ever game jam. https://www.youtube.com/watch?v=nTF5dtpJ8xc | ||
169931 | compo | In the beginning | & In the beginning there was nothing. & & Then came life. & & And walls. Because nothing is easy.  | ||
169932 | compo | Ghost Game | # Awaken as a ghost Start with nothing to figure out who you were and how you died, in a series of short interactive experiences. ## Truck dodging  ## Puzzle solving  ## Ghost fetch  | ||
169951 | compo | 7 Days | This is my submission for Ludum Dare 45 compo mode. You simply water the tree, and it grows where you water it. Make the tree reach the sun and you'll reach the next day. The theme was "You start with nothing" and my idea was that you play as god during the 7 days of creation. Every level symbolize a day of creation. Also i wanted to make something that inspires some love and care for our nature. I hope you like it! You can follow me https://twitter.com/appoxgames if you are interested in my work. My aim is to be the a great game developer and i hope you like my contribution to Ludum Dare. Thank you for your time!  | ||
169982 | jam | Run Dash Go | A signature reflex heavy slightly challenging Platformer for those who DARE made for Ludam Dare 45  | ||
169983 | compo | Aggresive Realtor | Start with nothing and get clicking! The best I could make with the limited time because of other plans, but I can't miss out on a Ludum Dare! Drag mouse to move around, click screen to get money, build building to generate even more money! | ||
169986 | jam | Darkness is the nothing | We need to find a soul spear and back to the darkness alive. As we are nothing without our souls. | ||
169990 | jam | ld45game | something | ||
169992 | jam | Robbie | Fallen from the skies, robbie the robbing robot will try to repair himself by getting new parts that provide new mechanics each! Join him in this dystopian platformer and help our robot explore the pipeline world. This is the first time we take part in Ludum Dare. The game was created in about 24 hours (we didn’t have more time) by 18yr olds Crochar(code, sfx, music) and Paude(all artwork). | ||
169993 | jam | Vegan Farmer | The cow farmer's daughter is a vegan now! You set out to create a delicious avocado salad for her. The problem: there is nothing but cows. Use your clever crafting skills to let all those fancy vegetables appear: green leaf lettuce, tomatoes, sweet corn, even avocado! The game is played by just dragging and combining things with the mouse. Do you have what it takes? Let's find out!   https://youtu.be/qFc_dis8SzI | ||
170022 | jam | BETA Feel Fighters V4 |  You Fight your emotions and use the hearts of your loved ones as power GO GO AND BE THE BEST. BTW Don't Separate The exe from the data folder.Play With Might and all instructions are in game so have fun. | ||
170032 | jam | VoidRunner | Escape a cyber punk world by building your way to the exit. You ARE the **Void Runner** Have fun Ludum dare Friendzzzz.    === **Controls** Mouse Left : Build block KeyPad 1, 2, 3: Change/Choose block === **About this game** This is the result of various experiments that we tried through an emergent game design process Although game is not perfect, we all learn a lot by making it. | ||
170044 | jam | SectClicker | So you are bored in your couch and you have a brilliant idea, let's create a sect! Manager your own sect with a few clicks. And take care of the taxes, the police is watching you!   | ||
170045 | compo | Doors |  ## Description Safely navigate the galaxy by utilizing the largest amount of nothing in the universe: the vacuum of space! Depending on your choices throughout the game, there are 5 different endings! As the Door Administration Locus (DAL), your purpose is to manage the doors on board a crucial Federation ship. Unfortunately for you, door AIs tend to have a poor reputation of becoming self-aware and killing the inhabitants of their ships. Open doors to the outside of the ship to let the oxygen out. This will put out fires and kill plant life, but also harm crew members. Balance the ship's __H__ealth meter and the crew's __S__uspicion meter while defeating threats to the mission's success. Beware, if the crew thinks you are attempting to kill them, they will attempt to shut you off! The only way to shut you down is if one of the crew walks to and accesses your terminal in the bottom-right of the ship. Lock the control room door to stall for time! ## Controls Left Click: Open/Close Door Right Click: Lock/Unlock Door - The crew must break down locked doors, rather than just walking through them Z - Open All Doors X - Close All Doors C - Lock All Doors V - Unlock All Doors ## Good Luck! The Federation is counting on you! | ||
170046 | compo | Unqualified Success | Your job interview is about to begin, but you know **nothing** about the position you're interviewing for! Luckily, you are not the only applicant in the waiting room, and you're a quick learner. **Scavenge the waiting room for clues!**  **Ace the interview and land yourself a job!**  Use arrow keys or WASD to move and make selections. Programmed in 48 hours for Ludum Dare 45 using pygame. Music created in MuseScore. Sound effects generated with SFXR. | ||
170053 | jam | Who's Your Weapon | WASD to move Space to "dash" Left Click to Attack. Start with no weapons at all but you can learn from those who have killed you in the past and use their own techniques against them. Unlock weapons of those who killed you and find your way out of this simulation of cubes. Levels are randomly generated. https://kevin-ray.itch.io/whos-your-weapon  | ||
170064 | jam | why am i a werewolf | a game about trying to be human again by [bellaqueberra](https://twitter.com/bellaqueberra) [kirinsprii](https://twitter.com/kirinsprii) [Sugar_Lotte](https://twitter.com/Sugar_Lotte) [olmewe](https://twitter.com/olmewe) [willyofruit](https://twitter.com/willyofruit) | ||
170069 | jam | He knew it was good | As a son of god you need to know how to build a world from nothing right? | ||
170070 | compo | Null | Null an homage to the genesis of the worlds we play, the tabula rasa, the moment of the big bang, your game's origin story [F11] Fullscreen  | ||
170073 | jam | Dante's Infernal Dig | Dante has never thought he would have to dig a hole to Hell with nothing, but shovel... Click and collect souls to upgrade yourself, summon minions and become a demon. *still in development   Made by Kirill "TwinSides" Gonin & Anastasia "ASch" Shmakova. It's our first game and jam. | ||
170091 | jam | Unitlted FNaF Clicker / RPG Hybrid | Game is very unfinished, plan to polish it moving forward. Glad I have something "playable" tho. | ||
170100 | compo | Egg Farm | Start with reading nothing. Spoilers are disadvised. ## Play For web version of this game, visit https://kuviman.gitlab.io/egg-farm. Or download native version: - [Windows](https://kuviman.gitlab.io/egg-farm/egg-farm-windows.zip) - [Linux](https://kuviman.gitlab.io/egg-farm/egg-farm-linux.tar.gz) - [MacOS](https://kuviman.gitlab.io/egg-farm/egg-farm-macos.tar.gz) ## About Ultra hardcore puzzle bullet hell farming simulator.  Start as an egg, grow a farm, but beware of angry weed. Do not die, but collect tropheys from your enemies to make your way to the winning screen.   | ||
170122 | compo | Abyssal Maze | You are trapped in an abyss filled with darkness. It is your task to get out. https://youtu.be/maaBz6N1m5Q | ||
170129 | jam | バクラウBloodless | ### ABOUT OUR GAME The theme of the LD45 is **Start with nothing**. Many samurai serve the powerful shogun, but not you. Not anymore. After witnessing all the blood that a blade can shed our protagonist decided to eschew his sword. Go back to the shogun's palace, show them you don't need a sword to get your message through. Formerly a samurai now a ronin, you have to oppose your old allies with nothing but your bare fists; **disarming them with a timed counter-dash hybrid mechanic**. ### HOW TO PLAY **バクラウ Bloodless** is an action single player game that supports keyboard and joystick.  To disarm your enemies **you must time their attacks and dash just towards them just when they're attacking**. But beware of the Red Sword technic! Enemies cannot be disarmed while their swords are red. ### GAMEPLAY FOOTAGE **Video** https://youtu.be/WuXDD34Ajvg **Screens**     Windows, Mac and web **builds** are listed bellow! :) | ||
170134 | compo | flue |  A simple game of solitaire | ||
170136 | compo | Self-Made Spaceman | Self-Made Spaceman is a typical space shooter, except you have to commandeer a ship to begin playing. From there, you'll have to pick up powerups to gain shields or useful weapons. Tools used: Pico-8 | ||
170146 | compo | No Control |  Code your own controls. Hey, less work for me! Play a triangle (let's be honest, nobody likes graphics) thats trying not to be obliterated by the evil red squares. No controls for you at the beginning. I will give you three minutes to figure out something clever. Of course you can also change your code later. If you can type fast enough.  //Instructions (also available ingame) 0 // HAPPY CODING! 1 2 // List of essential commands: 3 // st a 0 - Store 0 in a! 4 // add a 0 - Add 0 to a! 5 // jmp 0 6 // - Jump to line 0 in Code! 7 // jpcom a b 8 // - if a == b: 9 // Jump 1 line forwards 10 // - if a & b: 11 // Jump 2 lines forwards 12 // - if a & b: 13 // Jump 3 lines forwards 14 15 // List of commands: 16 // step - Step forwards! 17 // turnLeft - Turn left! 18 // turnRight - Turn right! 19 20 // For example: 21 // Step forward when A pressed. 22 //#A# 23 //step  Known issues: - lines disclosures are buggy (fix: click to the right of them) - code overflows | ||
170152 | jam | Baby steps |  ### Intro ### Accidentally(?) dropped in the river while on a picnic, you just drifted a shore. It seems even your pacifier got lost somewhere in the forest. **YOU. HAVE. NOTHING.** Go find your pacifier and get out of this forest. Maybe you can find your family again. ### Project ### *Start with nothing*. This theme was so open to anything that it became the hardest yet. Took a good 4 hours before we decided on a project. We ended up on an adventure puzzler game? | ||
170156 | jam | Nothing Found a Ludum Dare 45 game | Hi, This is my first ludum dare and I wanted to use this opportunity to expand my skills. I have been working on some 2D games with unity and this may be the first 3D project for me. It was quite hard and I could not do anything in first 2 days (I was trying to understand 3D physics and colliders). I am happy with the final product with such a low time. I started my game design as creating my world and gameplay elements from nothingness. First idea was that, every step player took in game will change game world and environment. I dumped that idea almost fully because of lack of models. Final game is a combination of gone home and to the moon. I took mechanics and ideas from both games and implemented as much as I could. You need to explore world and listen story of an architect. Through optaining some memory pieces, player can unlock light sources to progress through game. There is not much mechanic when we think core game mechanics and there is only one simple puzzle. I hope you can enjoy and bare lots of bug.     Be aware remaining part is spoiler: Actually what I tried to do with story is that, this architect is fine at first glance. Everything seems normal and just a little bit sad. But after each progress, mental statue of this architect became much worse. So, I implemented start with nothing as architect starts with no disease but develops some. I think with proper story writing and good object sets, this idea can work as a full game. | ||
170161 | compo | EcoNomNomIcs | Stock trading incremental game with social commentary. My first LD game, except from a bunch that I started, but never finished. Made with Processing and Photoshop. @carnalizer on twitter. | ||
170182 | compo | Nothing | Find your way through nothing. | ||
170206 | jam | Self-Made Man |  Survive precarity and the 'wisdom' of the self-made man. A silly little thing made for Ludum dare 45 (theme 'start with nothing'). Made in a few hours - didn't have any more time to spare. You start with no money. Hustle to collect the gold coins and try to avoid the bills - red coins. The higher the coin the more money you make. And watch out for the self-made man who will get in your way with lots of unasked for advice. The main reason I made this at all is because I had such a strong reaction to the theme once I started thinking about it. I couldn't stop hearing the complacent platitudes of the self-made man who started with nothing. Controls: X key to jump Graphics from Pixabay Music is 'Kitten on the Keys' by Zez Confrey and his Orchestra from http://freemusicarchive.org/ | ||
170207 | jam | Start with nothing | Game made for **Ludum Dare 45: Start with nothing.**  **Play in your browser by clicking [here](https://rubyleehs.itch.io/startwithnothing)!** **Controls: ** - Hold Left Mouse Button to drag - Nothing else **More info:** - Your goal is to grasp "victory" - BGM only plays when you have created a music-related word. - Likewise, you can mute the BGM by creating a synonym to "silent" - Bonus points if you figure out the minimum amount of words needed to win. How about losing? **Credits:** - Sprites: Half is from helpful voluteers from various Game-Dev discords; - BGM: [Entorevolution](http://acutic.net/ACAL-0007/) by AcuticNotes  **Play in your browser by clicking [here](https://rubyleehs.itch.io/startwithnothing)!** | ||
170243 | compo | 0plus |  A point and click adventure. (also made in one hour for https://onehourgamejam.com/ 232) | ||
170248 | jam | BoHo in BALLER LAND | YOU PLAY AS A HOBO AND YOU HAVE TO FIGHT PEOPLE TO GET THEIR MONEY LMAO | ||
170265 | compo | The Journey of Life | From nothing to nothing, A short text-based game that meant to simulate life. I was so excited about the idea but could not execute smoothly... Initially imagined it to be 6 phases of life but only 4 made it. Choices made in each phase affect future phases. Anyways, this was my first game jam actually, so hope you like it! | ||
170269 | jam | Shamanus and the Cursed Spirit | You are Shamanus, Guardian of the Forest. Summon ancient towers to fend off the undead invasion sent by the Voodoo King.  __CONTROLS:__ Move: A / D Jump: Space Shoot: Left Click Build Tower: 1 / 2 | ||
170272 | jam | Tardigrades on the Moon | # Tardigrades on the Moon ### Backstory This game is a fun interpreation of simulating moon life for tardigrades (aka waterbears) based on a recent event where [a crashed Israeli Lunar lander spilled tardigrades on the moon](https://www.wired.com/story/a-crashed-israeli-lunar-lander-spilled-tardigrades-on-the-moon/). ### Development Development of this game took place for 72 hours in Philadelphia between Friday October 4th 6:00pm to Monday October 7th, 2019 6:00pm as a part of [Ludum Dare 45](https://ldjam.com/events/ludum-dare/45) game jam. The game was developed by [Chris Mondok](https://chrismondok.github.io/), [Bill Rossi](https://github.com/bassguitarbill), and [Peter Zafonte](https://www.pzafonte.com/). Music was done by [Ryan Shello](https://www.ryanshellomusic.com/), who plays for [This Kills Me](https://thiskillsme.bandcamp.com/) and [Fuzzy Slippers](https://fuzzyslippers.bandcamp.com/). You should check them out! Graphics and artwork were done by [Miki Tharp](https://www.mikitharp.com/). You should also check out her art! Special thanks to Mary Lou Fooder who provided moral support. ### Theme The theme of the Ludum Dare 45 game jam is "start with nothing". This game incorporates that theme by having tardigrades that start with nothing and must multiply and gain technologies to win. ### Gameplay / Generation 1 The tardigrades start out near the capsule that cracked open during the crash on the moon. Your goal is to survive by multiplying and reaching three generations and performing tasks such as building canals, growing moss, and ultimately moving a battery back to your capsule. You begin with TEN tardigrades who can dig canals by clicking on an open ground tile. Ideally, you want to connect dug canal tiles to water sources so that the available water will flow through the canals. Keep in mind the little fellas get thirsty so they will often retreat from what they are doing to get fluids. If they don't make it back to a water tile before their fluid meter runs out, they will go into a [tun state](http://www.bbc.com/earth/story/20150313-the-toughest-animals-on-earth). But not to worry, the time scale of this game is short enough where you can rehydrate tun state tardigrades by building canals with water underneath them. Tardigrades will also get hungry after working, and they will seek out food when they are hungry. Tardigrades that have enough moss will reproduce by clicking on a mossy rock or sometimes randomly when they are idle. #### Generation 2 Once you reach THIRTY TWO tardigrades you will have the ability to grow moss on rocks near water. Click a rock near water to send tardigrades to grow moss. #### Generation 3 Once you reach ONE HUNDRED tardigrades you will have the ability to move a battery to your capsule... and see what happens. Click the battery to send tardigrades to move the battery. ### Controls - All actions are performed by left clicking on various tiles as described above. - Hover over the bar graph on the top left hand corner of the screen to see game stats. - Hover over the tardigrade to see its fluid level (blue circle) and moss level (organge circle). - You can pause the game by pressing `p` or the `pause` key on your keyboard. YOU WILL REGRET THIS! - Cancel building by clicking again on the space that's under construction. - Some actions (like reproducing) can be clicked repeatedly to enlist more tardigrades. - Click the button in the top right corner of the screen that says 'normal' to increase. Speeds include 'fast' and 'super-fast'. Keep clicking to toggle through the speeds. ### End game You win the game by moving a battery to your capsule. You lose the game by having all tardigrades in tun state. Good luck! | ||
170287 | jam | Grow Your Wolf | # Grow your own wolf! In this game, you'll have a great opportunity to grow your own wolf! You start as a ball of fur with no legs, no eyes, not even a mouth! Collect body parts to grow and someday become a real wolf. However, collecting parts won't be an easy task as you need to kill other wolves and steal their bodies. ### Controls - WSAD to move - SPACE to jump - Jump to kill enemies ### Credits - Wolf sounds from Minecraft - Tilemap by Elthen, available here: https://elthen.itch.io/2d-pixel-art-forest-tileset - Music by Ozzed, available here: https://ozzed.net/music/8-bit-run-and-pun.shtml#tune09 | ||
170293 | compo | Meaningless Blob Slaughter | A dumb game where you endlessly shoot harmless blobs. Music by: http://tones.wolfram.com/generate Sound by: https://www.bfxr.net 2D Art by: http://img.uninhabitant.com/spritegen.html  | ||
170294 | compo | Nullptr Fisher | Left/Right Arrow Keys - Move Tackle Hook fishes to change the function call and get the highest score! | ||
170295 | jam | TailWhip | A simple game inspired by Asteroids with a pick-up every bullet mechanic and a tail! It's not epic, but I hope you enjoy my first Game Jam Baby.  | ||
170345 | jam | Nothing the Mushroom | Nothing the Mushroom is not happy, find which rule he follows to be happy, and more mushrooms will spawn. Make all of them happy to continue to the next stage! : D   | ||
170347 | jam | w, a, s, d | In stream chat, type: w, a, s, d | ||
170352 | jam | Zen Fish |   ## Description Just a zen aquarium simulator. Fish generate income, no interaction needed. Buy fish, feed fish, don't let them starve! Watch the fishies grow! Rare, exotic fish! ## Credits Design and animation: @nicole-miller Programming and background: @alchemic **NOTE**: Mac users please use Safari! | ||
170358 | compo | Entanglement |  **Synopsis** Made in 48 hours for Ludum Dare 45 (theme: "Start with nothing"). In quantum physics, a particle and anti-particle can be created from nothing (sort of). In this game, the goal is to cover every goal space with a pawn. You can create a pawn from nothing, but you'll have to create an anti-pawn too, which moves backwards and annihilates pawns that it touches! However, anti-pawns can also cover goal spaces. Use the pawns and anti-pawns together to progress through the game and solve tricky puzzles!  **Controls** * *Mouse click*: Create pawn/antipawn pair * *Arrow keys*: Move pawns * *Z*: Undo last move * *R*: Reset level * *H*: Review all previous help text  **Tools used** * *Graphics*: Aseprite * *Game engine*: vanilla js + html5 canvas * *Sound effects*: Pxtone Collage  Enjoy! *[Post-submission change: fixed a bug where attempting to advance text by pressing a key rather than clicking would skip any remaining text boxes rather than moving to the next one.]* | ||
170377 | jam | Cell Defense | 90% Of the game is by WanSou 10% Of the game is by **PronomicalArtist** and by **Dazzyls &3** (Dazzyls has no account on LD) If not the 10% then we wouldn't have **any** endings! **Thank you guys!** Controls : Hold Left Click to move the white blood cell Hover over the enemies at the bottom of the screen to check the information about the virus Click ESC to cancel placing a cannon or a wall! You are a little blood cell within **Your** body, so you better defend it from different types of viruses! the end goal is to buy the permanent gold protection for your heart. There are 3 Endings For This Game, Good Luck Finding Those! Please rate it ! Its my first ever game on Ludum Dare! :smile: Made it **alot** easier by the request of PronomicalArtist The game takes a while to load, so just open it and **wait** for a moment. Here are some pictures!    | ||
170379 | jam | Evolve! |  #**WARNING!** **I plan much more for this game, but i probably won't be able to do it till the end of the jam so I uploaded only one stage** **The current build was done by me alone and under 24 hours, if you find any bugs please give me feedback :]** **Thanks for the patience! Have a good Jam!** :heart: #**Description** A game that tells the story of a species. From seemingly nothing, earth was born. From random events, and a stupid amount of luck, earth is the only known planet to house life. Life that came from asteroids, filled with hidrogen, other molecules, and some mutated cells. You are one of those cells, so survive and evolve! | ||
170390 | jam | Nothing to Pebbles | The con game where you try to choose the cup that a pebble is under, but with numbers, no sleight of hand, and a timer to keep up with. | ||
170401 | jam | - V O I D - |  You are a formless entity in the void between worlds. Escape by finding and using items around the dark, dreary void in order to find a body in an outside world. Click on objects to use and interact with them. | ||
170412 | compo | Nothing in the Bin | Not sure what I did, but I did... (Hint: The black screen at start is not just a black screen) | ||
170418 | jam | Iron Trail | This is a movement based card game that involves starting every fight with no cards in your deck. | ||
170423 | jam | Temptris | Temptris is a Tetris-inspired almost-roguelike game, made in the Gameboy Color style, that's unlike any in the genre you've seen. An evil sorceress, the Temptris, sends random dungeon rooms hurtling your way, and it is up to you to rotate and move them so that they make up a dungeon. You must ensure that there are paths to every enemy, because you cannot kill the Temptris without killing them first. Once your dungeon has reached all the way to the Temptris, you have a limited amount of time to traverse it and make it to her - hope you did a good job building your route!  | ||
170433 | compo | Dodge Bullet |  Dodge bullets. [WASD] to move. Try to stay alive for as long as possible. | ||
170437 | jam | PROJECT BIND |   Something escaped from an ship lab in the space. Your objective is to survive, taking everything that can help defend yourself. Move with WASD or Arrow keys. Press Space Bar to shoot with every ship piece you get, but remember you start the game with nothing! | ||
170443 | jam | I Will Survive |  Game developed under an exception regime, or the world is together or each of us is alone on an island. | ||
170446 | jam | Bricklayer! |  Builder Bat needs help laying the bricks for his newest construction project. Can you help? To play, run main.exe and press the "A" key to begin. Then press the arrow keys to move your paddle. Hit the flashing targets to build the wall. Your score is your time, indicated by the six numbers at top. There are five levels, and the score for each is added to make your total time. Bricklayer is a demonstration of Galapagos, my upcoming fantasy console project, which will be on [my itch.io page](https://triplefox.itch.io) sometime later this month, hopefully. | ||
170449 | compo | Tower of Dice | Just a funky RNG based Text Adventure Game | ||
170453 | jam | I Have Nothing | a small platformer that i cannot find time to complete 100% | ||
170459 | compo | A Field of Flowers |  **A Field of Flowers** is a casual simulation game where you take control of the sun and use it to regrow... A Field of Flowers.  **Restore** a desolate field to its former glory using the power of sunlight!  ## Tips - Collect sunflower petals to increase the sun's power! - Right-click to unequip ## Download | ||
170465 | compo | I didn't do my homwork | It was the first day of school after a long break. You were called by the professor because you didn't turn in your homework. You must make up an excuse from scratch! Click a concept icon to focus or unfocus on it. Focus on a set of related concept to trigger the thought about a plausible excuse. Your brain cannot focus on more than 4 concepts at one time. An experiment on narrative planning with Answer Set Programming.  | ||
170472 | jam | Now That's What I call 2.5D / Oceanarium 2 Engine | Hello party animals! I am trying to get a game im making for my friend to a first playable point. I think I may be disqualified because i had the graphics engine finished and plans, and a lot done before i started the jam. Im mostly here to hang out with all of you to help encourage myself to get a lot done! We will not have a finished game so i will only upload a few gifs.  Jammer: Dr. Clement Shimizu + Paloma Dawkins Game: Oceanarium 2 Representing: Babycastles Manhattan | ||
170477 | jam | deathlock | each screen must be started with no health. standard platformer controls + r to restart. note: i accidentally left the debug slowdown button in the game! just keep in mind that the f button isn't an actual mechanic. description is a work in progress! first i gotta upload this thing | ||
170486 | compo | i don't know what to feel anymore | it's like minesweeper. click around to find the goal. hearts indicate you are near the goal. no points are awarded and the levels go on forever. pure html/css/javascript. almost all audio is synthesized on the fly via web audio, except for some sampled SID chip noise that plays at the end of each level. it runs fine in chrome and firefox on osx. it's a little buggy in safari, and i haven't tested on windows or linux machines. if you're on a laptop i recommend using an external mouse rather than a trackpad. this might be more a sound art piece than a game? idk the fm synthesis operations can get pretty 𝖍𝖆𝖗𝖘𝖍 and 𝓪𝓰𝓰𝓻𝓮𝓼𝓼𝓲𝓿𝓮 so volume down if you're sensitive to ringing tones tools used: - sublime text 3 - cynthcart 2.0 for the SID noise, running in VICE made at [Babycastles](http://www.babycastles.com) in nyc  | ||
170489 | jam | The Hobo’s Guide to the Galaxy | Have you ever traveled without any luggage? And without paying? And through the space? What will happen if a fare dodger would be caught and kicked out of the spaceship? These and many other aspects of free interstellar travels, and how useful can the space debris be you will learn through The Hobo’s Guide to the Galaxy!   **Known issues:** - Fullscreen mode in Safari isn't working properly | ||
170490 | jam | Paint a Solar System | A game about creating a solar system. Controls: Move by holding left mouse button. Press C to create more star dust. Select planet by clicking it. Change paint mode with buttons. Press D to Draw, E to Erase and Enter to Clear all. Press ESC to quit. Pressing Space will apply the drawing to the current planet. Pressing Space when not drawing will take a screenshot and save it in the main folder directory. Note* Screenshots from previous plays will be overwritten if more are taken. Change the name or move the ones you want to keep. | ||
170498 | jam | Space Base Continuum | The aliens are attacking! Your only chance is to build up your base by building barracks and recruiting marines! ### Controls - Left click on a unit to select them - Right click to move selected unit - B to build barracks (when worker is selected) ### How To Play - This is a simple RTS survival game - You are in control of the sole worker (green guy) and marines (blue guy) - You can only control one unit at a time - Use "B" key to build barracks with worker - Barracks will spawn marines over time - Aliens will target a random unit or structure and damage it upon contact - Try and stop the aliens before they kill your base! - Worker can't get targeted but can still die  ### Credits - @gizmolo: everything This game was built entirely with [TypeScript](https://www.typescriptlang.org/). I used a custom game framework I wrote in the language you can find here [GitHub](https://github.com/jjwall/boardhouseTS). [Three.js](https://threejs.org/) is used for the rendering layer and [Aseprite](https://www.aseprite.org/) was used to create all the assets. | ||
170506 | jam | Cut from Whole Cloth | Create new clothes from scratch by following the four rules of tailoring: 1. Discuss: hear your client's needs 2. Design: measure and cut to specification 3. Dress: layer materials on the model 4. Display: show off your work Start from nothing and see if you can become the ultimate tailor!     | ||
170508 | jam | Underdressed |  ## A game about naked people, stealing and *sick* outfits You find yourself on the street. Naked. The only thing you know: Your appointment. In one hour, you need to get dressed for the occasion. But all the shops are closed. So you need to throw your moral compass overboard and steal your garment, piece by piece. Can you make it without getting caught by the cops? ## Controls - **[arrow keys]** or **[WASD]**: move - **[1]**: steal headwear - **[2]**: steal jacket - **[3]**: steal pants ## Credits - 💻 phi - 💻 eta - 🎵 veloev - 🎨 pleyad | ||
170515 | jam | Start With Not Hinge | You are the Butcher. Your task is to slaughter pigs. All you have for this is one throw of a hinge. So, Butcher, start with not hinge. Rules: You have single hinge throw, and hinge loses 25% of damage after each hit. The point is to put the pigs on the growing line of their health, if I correctly explain it in English. To do this you need to use abilities to move pigs and then use hinge. Remember, that abilities have charges, so you can't use ability button with number 0 on it. Theme compliance: Start with nothing & Start With Not Hinge - E as hinge :) All stuff made by us for Ludum Dare 45. Music and sounds taken from our previous projects. Better to play Windows version because HTML5 can cause some bugs on different PC and browsers.       | ||
170531 | compo | From ZERO to HERO | You are a brave magician apprentice who just graduated collage and you will try to conquer the wilderness. Tips: Use your mouse to pick-up coins dropped by monsters, you will need them! Remember to buy and use potions, things can go south quickly. PS: Linux and Mac builds are NOT tested.  | ||
170537 | compo | Apartment Furnisher | A game about starting with nothing. Do you have what it takes to furnish your apartment?  Controls - Left Mouse: Push Right Mouse: Pull R: Rotate X: Delete Q: Spawn Furniture | ||
170538 | compo | Oh Dam! | # Save the beavers! Build dams to get your Beaver friends to safety from the jaggedy rocks! But you're a Beaver.. how hard can that be? ... is that a bomb heading down stream-- _ I recommend using the itch.io links to play NOT webGL as the downloaded file renders the graphics better! _ Please let me know if a certain build isn't working in the comments! :smiley: Thanks for playing!! Download link: https://akonig513.itch.io/oh-dam    | ||
170542 | jam | Hair salon 2077 | 2077 has many new technologies that can fix even your worst hair days. | ||
170548 | jam | ASHES TO ASHES | https://www.youtube.com/watch?v=_7-wf_Ubj1g # ASHES TO ASHES **(itch.io) [A minimalistic minesweeper-inspired city builder.](https://akirassasin.itch.io/ashes-to-ashes)** # GAMEPLAY - Click at an unoccupied spot to place the next object. - Click an existing object to move it elsewhere, but at what cost? - Fill the board with populated objects (no yellow crosses) to win. - Press R to restart. # EXPLANATION ***Try to avoid reading this before playing for some sense of discovery!*** - **Towers** (pink) reveal objects at a distance. - **Fires** (red) spread to adjacent objects. - **Pyramids** (magenta) set adjacent objects on Fire. - **Monuments** (lead) and **Stones** (brown) are immune to Fire. - **Castles** (yellow) are always populated. - Any object adjacent to a populated object will also be populated. - **Houses** (white), **Pyramids**, **Monuments** and **Towers** have to be populated. - **Trees** (khaki), **Stones** and **Fires** are never populated. # TOOLS USED - ▨ [Unity](https://unity3d.com) - ♬ [ChipTone](http://sfbgames.com/chiptone/) - ♫ [Audacity](https://www.audacityteam.org) - ✎ [PikoPixel](http://twilightedge.com/mac/pikopixel/) # ASSETS USED - ♥︎ [1-Bit Pack](https://www.kenney.nl/assets/bit-pack) by [Kenney](https://www.kenney.nl) - ♪ [Dunes at Night](https://ozzed.bandcamp.com/track/dunes-at-night) by [Ozzed](https://ozzed.net) - 🜂 [Burning Paper SFX](https://freesound.org/people/15GKovacovaJulie/sounds/461075/) by [15GKovacovaJulie](https://freesound.org/people/15GKovacovaJulie/) | ||
170549 | jam | Gotta Bake 'Em All! | You're the cook!  And the wild is your playground!  Gather ingredients around you in order to make and deliver food!  Some item hints  Quick peek  # Controls - Character Movement : WASD/Arrows (Keyboard) - Left stick (Gamepad) - Interact : Left Control(Keyboard) - A (Gamepad) # Team - Quentin Chevalier - Nyckos - Loic Siquet - Pierre-Yves Derbaix - Timmy Gilbert - Vincent Schneider - Vincent Christiaens | ||
170563 | compo | Whacker of Thy Weeds | You must protect your farm and precious, prized jack o' lantern from the evil weeds. Plant and harvest pumpkins, use them to buy items to aid you from the shop. (For some reason itch doesn't like it when you click off the game, it won't allow you to control, it's not my fault ;-;) This was hard as hell to get working in HTML because I made this in Love2d. | ||
170566 | compo | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (twenty six blanks) | use all letter keys (windows build seems broken, sorry, i do not have a pc on which to test this so it will likely not soon be changed) | ||
170567 | compo | Logical | A game about tricking sand into thinking. Complete Playthough (If the video doesn't play try clicking the YouTube icon in the bottom right of the window): https://www.youtube.com/watch?v=78JS9Prd-Jc&feature=youtu.be Screenshots contain spoilers!          | ||
170574 | jam | THE WALK | The "real" walking simulator. Life is one long walk to uphill, once you reached to the top of the hill begins a new uphill and so on How to play: Tap the walking icon to walk. If you do not tap again before the timer around the tap icon reaches zero, you will die. You can read messages from other players by tapping the tomb of the cross.  | ||
170575 | jam | Ping Pong | Description coming Tuesday Evening because I need sleep and have work tomorrow! | ||
170578 | compo | Cannon Master | Basically you lob shells at fish and stuff. You start out at 0 points for each target, try to get as many hits as possible before the time runs out! | ||
170589 | jam | Crazy Kindom | You, the bark of a small kingdom inhabited by Angels, Demons and Birds. They turn to you to solve their problems. Remember that while indulging the whims of others, do not forget about yourself. Be a worthy ruler! Make or break laws. The seal is taken and placed on the left mouse button. Put the print in place with the right mouse button After printing, press the left mouse button again for the next law. Read the text of the law carefully before you accept it and follow the figures of the fractions at the top of the screen. Good luck!! [Без имени.jpg](///raw/729/32/z/27921.jpg) | ||
170590 | compo | LifeMission | I try to make a small 3D game for LD45. It allways have some bug, but it's work! HOW TO PLAY: There is an old saying in China: "Path is shown up only when people walk through." A person born in this world with nothing, but after completing countless mission in life, he has a life experience. W、A、S、D To Move, J To pick up something. You can change the mission by clicking "X" button  | ||
170595 | jam | Ultimate Color Battle | Second time for my daughters and me to make a game for the LD. Fun experience as usual! Good reasons to make this game: * drawing is one of the favorite hobbies for my Lily and my Clea * Lily loves to play coloring games on my phone * the theme could mean to fear starting with a blank page * Clea loves danse battles It made sens to make a coloring battle! Special thanks to Cha² for the great splash scree! How to play? th eplayer on the left can use the ctrl-left key and the player on the right, the ctrl-right key. Be the first to colorize your drawing! So far only 4 drawings (made by my daughters) | ||
170621 | jam | Chasing Light |  Survive as long as you can in the darkness. Gather light to increase how much you can see your surroundings, and use it to fight off enemies. Don't attack too much, or you'll run out of light! Made for my first Ludum Dare! I hope you enjoy! CONTROLS: WASD: Move LClick: Attack (with enough light) Move cursor: Aim | ||
170623 | compo | Inkblot Shade |  An abstract downtempo moving-around-and-dodging-things game. You are the small blob to the left of the screen. Click and hold the mouse button to move around. Each time you make it from one side to the other without falling into any larger blobs, you get one point. Post your high scores in the comments. Or you could just sit there and stare at the gently shifting inkblot patterns. Either are good. I will admit, this had more to do with the theme when I started coding it. But it still kinda fits, maybe? --- EDIT: Turns out I had a GLSL undefined-behaviour bug giving some laptops game-breakingly large blobs. I've pushed out a bugfix release. | ||
170626 | jam | Untitled Square Game |  ## About In life you start with nothing. Sometimes you cannot progress in life without first learning how. Live this feeling through the mind of a monochromatic shape. Experience the harsh realities of life with nothing but polygonal platforming and goofy sound effects. ## Credits ### Programming * lolPants * DerpyChap * Natsu ### Level Design * Natsu * lolPants * DerpyChap (more or less) ### Sound Mixing and Animation * DerpyChap ### Amazing Sound Effects:tm: * Omega * Omega's mouth * Walkers crisps that happened to be around (unused) ## Notes There are a few bugs we only discovered in the built release that we ran out of time to fix. Sorry about that. | ||
170635 | jam | bloc bloc |  ___ Try to reach the objective with less bocs possible ! Use **SPACE** or **LEFT_CLICK** to stop the block! ___  | ||
170639 | jam | The Reincarnation |  Gather your Guts to become a higher creature! Controls: Move: A, D, Left, Right Jump: W, Space, Up Attack: B (Some Body ´parts can attack and break stuff) The Dog is the current end of the game, but there are actually two outcomes with the dog. psst try to collect all 6 Dog Toys in one Playtrough!! | ||
170640 | jam | Shape Void |  A platformer where you build the level by nudging falling shapes. | ||
170647 | jam | Handee | Start as a farm boy, and build your experience by punching. Will you be prepared to face the monster? A/D keys to move Mouse button to punch / use shield  | ||
170653 | jam | Slimy Situation | The Slime's have finally taken over this RPG world, no more slimes will take the bullying... Unless a hero comes to destroy them once and for all! | ||
170655 | compo | Creation - a weird story of how nothing can become something | I made a really weird, somehow visual novel type style creation simulator. Basically, you decide on how you want life, death and the universe to be created and then you can try to make it a fun place to live, based on random events and decisions.  Lots of stuff didn't make the final cut and lots left to be desired, but I don't really have any time left for today. I really wanted to make something with this theme and came up with something weird and also decided to use something I've never used before.. So there you go! Any and all feedback greatly appreciated. | ||
170667 | jam | Eidos | Help our universe go from nothing to creating galaxies, stars and first planets. Manage time and surroundings so that the development of your universe goes the right way. | ||
170669 | jam | Color cubes | Color all the cubes on the stage! Video: https://yadi.sk/i/8nHFZ71dxrZ4cQ  | ||
170675 | jam | Zero To Game | When people come together in game jams,they don’t have any idea of the theme and they have nothing. Then perfect jammers come together, learn the theme and they try to produce magnificent games :D | ||
170685 | compo | Nothing and Everything and Anything | Starting from absolutely Nothing... Anything and Everything is possible! | ||
170686 | jam | Ludum Date 04:50 | "Hey! It's your first game jam ever and, of course, you're feeling the jitters! Luckily for you, the very first person you meet turns out to be super friendly and helpful. (You even get to Build a ~~Bear~~ Friend!) There's just a little something that might get in your way." Hello, everyone! This is the first game jam for 4/5th of our team, so we decided to make something close to our experience and the theme. | ||
170690 | jam | Protoverse |  Toy around in this mini universe simulation. Watch the planet die as they fuse to create a new star, enjoy the soothing effect of an orbital system and witness the destruction of your little universe in a supermassive black hole. The Team : - Hugo "Bomb-X" Bombail ...................... Programmer - Ulysse "Razeltif" Rouault-Lelièvre ......... Programmer - Théo Verpillat ............................. Graphic Designer - Jean "Steing" Claisse ...................... Game Designer - Guillaume "Giome" Dartoen .................. Game Designer - Thomas "Raise The Dead" Chastagnol ......... Sound Designer - Abel "Mirrage" Diarra ...................... Composer | ||
170697 | jam | Grey Rainbow | This is a visual novel game in which you will learn the story of a guy captured by Darkness. This Darkness takes over the vital emotions that are stored inside each person. Our hero ... fell into the fetters of this Darkness. How he got rid of her you will learn by passing this game. | ||
170700 | compo | Drum | Short platform game. Puzzle. You can jump and switch platforms. Easy boss in the end. Collect drums, but remember - you start again when you die. Controls - AWD and Q, S/SPACE, E, F for instruments. Screenshot:  | ||
170712 | jam | Defris | Tetris + Tower Defence + Autobattler in fantasy setting. | ||
170720 | compo | Can't Move Can't Jump Can't Shot...Yet | With the theme in main I though of making a game where you start but you cant do anything, at the time pass you will get one of the three main habilitis, move, jump, or shoot, kill the enemies if you can shoot or dodge if you only can move. (if you press S you can get down the platform).  | ||
170740 | jam | Lost Path | A game about a man who's trying to recover his lost memories. | ||
170743 | jam | Cube Rise Up | Hello, Our game about cubes which allow you rise up. Our progress will uploads | ||
170751 | jam | Gloominate | ## Use the arrow keys to help the little mushroom navigate the maze Use the light (it'll get brighter the closer you are to it) to find the trapdoor and get out of the room Built with love, Phaser 3 and cursing | ||
170755 | jam | Grand Prix Nothing | Grand Prix of Nothing is a Die and Retry car game where you control a little kart and unlock controls one by one. Basically you start with no controls and you have to unlock them one by one. You should end the race with full controls if you are good enough ;) As a Die and retry game, expect it to be (fucking) hard. The project had to be restarted because of human ressources :) We really started it saturday at 5pm Our Team : AXEL OLIVIER : GD / LD / DEV - (axelolivier59@gmail.com) ANTOINE SOFFRAY : LEAD DEV - (soffray.antoine@gmail.com) SYLVAIN WILLEKENS : GD / UI - (sylvainwillekensmail@gmail.com) CAMILLE BLUM : ENVIRONMENT 3D / UI - (https://www.artstation.com/blum) TOM COSTEMEND : ENVIRONMENT 3D / SHADER / FX - (https://www.artstation.com/icekyu) MAXIME GREMBER : SOUND DESIGNER - (https://soundcloud.com/maxime-grember-829490809) (maxime.grember1@gmail.com) Be careful, our game is only playable with a controller. | ||
170763 | jam | Vr Pocket Manager GB |  Plot: Hedy is a star up entrepreneur and trying to keep her VR oriented company together through hard times. Team: Jari Miranda, story & art Jorden Senior, story & code Jarkko Ingerö, art Borb, music | ||
170764 | jam | Overseer |  ________________________________________________________________________________________ Mean spirited artificial intelligence has taken over the world. It is bored and wants humans to entertain it. ________________________________________________________________________________________ Player1 - Control the AI and shoot the human with electric shocks for fun. - Move the stick to control the eye in the terminal. Higher the eye, faster the shocks are. - Press 1 to shoot shocks. Player2 - Try to not get hit by electrics shots. - Move stick to control human left & right. ________________________________________________________________________________________ | ||
170771 | jam | Nothing In | Our team understood the theme of the game too literally, so you play as... Nothing! You play with text "Nothing" and you need to complete missions, like "Do "Nothing" on the floor", "Wet "Nothing" etc. As you complete more missions, your "Nothing" become bigger and you can throw further. See youtube gameplay for full understanding of gameplay! GAMEPLAY ON YOUTUBE: https://www.youtube.com/watch?v=yJQFKo5w65o&feature=youtu.be   !WARNING! Please notice, that "Nothing" in android build doesn't grow | ||
170775 | compo | Amnesiac Adventurer |  ===================================================== Our brave adventurer has made it to the final floor of the dungeon, and the Final Treasure is within his grasp... but wait, how did he get here in the first place? Help our forgetful friend recall how he cleared every previous dungeon floor, working backwards to jog his memory! One thing he's sure of, though... **He started each floor with no items whatsoever!** ===================================================== Amnesiac Adventurer is a dungeon puzzle with a twist; start from the end, and make your way to the beginning! The only rule is that your adventurer started out the floor with no items! Think backwards in time, and try not to end up in impossible situations! Of course, you can take the easy way out... Maybe your Amnesiac Adventurer didn't open every single chest and kill every single zombie. But then... who did? ===================================================== HOW TO PLAY - WASD to move - Use the Mouse to click buttons when prompted on the top left of the screen - Click on Retry to refresh the level and start from the end - You can only hold one of each type of item (helmet and sword) - Your goal is to make your way to the entrance of the dungeon WITHOUT any items on you (helmet or sword) - Interact with all possible objects to get the full score and good ending! ===================================================== Gah, this was a hell of a project to do... I've made games solo before, and I've worked on Unity games before, but this is my first solo Unity project! Whiiiiich is why the polish is severely lacking, and the UI sucks even more than usual. Plus, I just bought Playmaker two days before the jam started, so suffice to say I was learning how things worked the hard way. Using a brand new engine for game jams is the best way to get caught up with what you need to know, in my opinion! If time permits, I'd love to polish up this game, maybe add a few more levels, a few more objects to interact with... Consider this a short preview of what could be! Music, sound effects, particles, maybe a mobile build, the whole shebang. In the meantime, though, enjoy the game, and don't forget to give me your opinion so I know whose game to play next! Also, if anyone is planning on recording a playthrough, I'm mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right! ===================================================== Programs used: - Unity (Playmaker) - Magicavoxel =====================================================      | ||
170782 | jam | Farm for your life | Tiny 2D cartoony puzzle game where you have to eat and sell vegetables to survive! | ||
170785 | jam | Falling |  | ||
170788 | jam | Remembrance | you died, but then what happened?? | ||
170794 | jam | Floating Forest | Hey, this is my entry for LD 45. Unfortunately I only got to spent about half a day for this project, therefore it's in a very early state and definetly unfinished. However, I found the core idea and mechanic quite intriguing and might investigate this approach further after Ludum Dare. I still wanted to publish the thing, because it's the first time I participate. Enjoy! ## Some In-Game Screenshots   ## From The Development    | ||
170796 | compo | Stay Alive 2 Survive | ## Background and Image  Stay Alive 2 Survive is a sequel to Stay Alive which I made for a previous ludum dare. If you forgive the name, it is (in my opinion) a lot better than the last one. ## About the Game This is a survival game, but with a twist. Like most survival games you start in the middle of nowhere with no items, however in this game you also start with no knowledge about how the world will behave. This is because all of the item types, crafting recipes, and creature types are generated from a random seed. The idea is that as you play with the same seed you will gain familiarity with how the world works, and what the crafting recipes are etc., however once you feel like you are good enough at surviving on one seed, you can switch to another and have a completely new experience. Disclaimer: Whilst the game will try to balance things, some seeds will be harder than others. ## Instructions ### Objectives Achieve a high survival time. Achieve a high hunt score. Find out as much as you can about a particular rule seed. ### Controls WASD / Arrow Keys to Move. SPACE to stay in one place. L-Click on Creature to Attack. L-Click on Item to Pickup Nearby Item. L-Click on Item in Inventory to Equip Item. R-Click on Item in Inventory to Eat Item. L-Click on Crafting Recipe to Craft Recipe. ### Important Note that after attacking there will be a cooldown before you can attack again. Note that without an item equipped you will do very little damage. Note that each item has a melee range and a throw range, but if you throw your weapon and it kills a creature, the weapon will be destroyed. ### Optional Additional Information Each creature will either be hostile, hostile when provoked, evasive, or evasive when provoked. It will also have one of the stances above towards every other creature on the game, determined in part by the creatures' relative strengths. Each creature drops exactly one item, with symbol and colour determined by the creature's symbol and colour. The items dropped by creatures should be slightly better than those found on the ground. Crafted items should be better than non crafted in general. Each crafted item has two recipes which produce it. Sometimes the terrain will hurt you. ### Remark Unfortunately I didn't have time to add audio so I have opted out of the audio, humour, and mood categories. Also there are a couple of known bugs which I couldn't work out in time. Mainly that sometimes there are item visuals on the map when there isn't really an item there, and occasionally there are spots on the map with ghost entities blocking the way. Source code is at the bottom of the itch.io page. | ||
170804 | compo | ...Not Even a Body!? | # Introduction That's right you start with nothing... not even a body!? How can you possibly make it in the world without one??  # Characters You play this guy (spooky ghost cause tis' spooktober afterall):  Being a ghost is rather challenging as you cannot jump. So you must possess these guys:  In order to reach the goal of each level:  # Controls Controls are displayed in-game, with the exception of resetting the levels which is done with the escape key. Possession is done by coming into contact with the purple guys and pressing R. Press R again to escape your newly acquired body. # General Info There are about 6 levels and an in-game timer, so do feel free to share your completion time in the comments! :) Oh and here are more screenshots:   The Game was with [LÖVE2D](https://love2d.org/) and [Aseprite](https://www.aseprite.org/) | ||
170805 | jam | ChopChop |  ChopChop is a simple farming/survival/wave fighting game! On the days you are the Lumberjack Bob Schlobbels who is living a peaceful farming life.. but at night killer drones are attacking the farm! They want the recipe for the secret banana cake. You need to defend your farm and yourself. Build legendary weapons and defense mechanisms like fences and automated ballista! | ||
170809 | compo | Lekar' | You need to heal your party to defeat a boss, i try to implement mana regen, spellcast. Enjoy  | ||
170810 | compo | Ant Capitalist | You start with nothing. You can borrow some money and buy some ants. They will work for you.  CONTROL - Click an ant and press UP, DOWN, LEFT or RIGHT to tell him where to go in the next turn. - Press SPACEBAR to leave it where it is. - One tile can accommodate only one ant. HOW TO PLAY  - Borrow some money and you will get debt. The more you borrow, the more you pay back.  - Buy a ordinary ant. - It will appear at random.  - Ordinary ant. - It will evolve into a defender, when there are 2 ordinary ants around it. - It will die, when there are more than 3 ants around it. - It will die ,when there are a rogue ant around it.  - Defender. - An empty tile will generate a factory in the next turn, when there are 3 defenders around it. - It can kill the rogue ant which around it. Also it will die.  - Factory. - Increase your money each turn. - The factory will be destroyed, when the ants walk towards it.  - Rogue ant. - It can kill the ant, which around it. - It will die, when it kill a defender. - It want to destroy your factory. WIN OR LOSS - You will win, when your money exceeds your debt. - You will loss, when your debt is 300 more than your money. Or there are some rogue ants and you don't have any ants.  FINALLY - Thanks for you playing. - I'm very pleased with your feedback. | ||
170813 | jam | Shooter Ball | Movements: A and D or Left arrow and Right arrow Objective: Reach to the end Rest of the mechanics are for you to find out :) | ||
170821 | compo | Fakestroids | *Fakestroids*, Asteroids clone with a twist. :rocket: **Arrow Keys** to move. **S** for shield. **Spacebar** to fire (when you have weapon). 'P' to pause. Can you reach **Bullet Hell**? :smiling_imp: :gun: :arrow_left: turn left :arrow_right: turn right :arrow_up: thrust :arrow_down: break :shield: S Shield (works only for a short time and you need to time it tightly with the asteroids) :fire: :gun: SPACE (when you have enough gold) :musical_score: 'M' to change music (3 different) :yellow_heart: pick up yellow GOLD to get better weapon :new_moon: :skull: watch out for asteroids Pick up the amount of gold to get better weapons. From the start you have a crappy shield that only works on certain asteroids. Each asteroid has it's own health level , one hit is not always enough. Also, the Shield has a cool-down period :snowflake: so it can't be used as much as you'd want.  Phaser.JS as game engine https://phaser.io/. Music with http://www.jamstudio.com/ , https://www.incredibox.com/ , http://dubstepindo.blogspot.com/p/blog-page.html , https://www.tony-b.org/ Sound with https://www.bfxr.net/ Gfx with https://www.getpaint.net/ | ||
170825 | jam | MedivalPunk | Two person top down shooter | ||
170827 | jam | Tactical Bodybuilding | A game made in Ludum Dare 45 with the theme "you start with nothing." You start as a scribble of nothingness, and poke your way though battles to build your ULTIMATE VESSEL OF DESTRUCTION. Drag arms, legs, and whatever else you need into yourself to beat other foes! Made by Keith(14y), Jovan(14y), and Brent Bartlett(old) Controls: -WASD -Click to attack -Drag body parts (starting with a torso) onto the circles -You can steal body parts from non-dead enemies Custom art by @jolett, everything except for noises are original! | ||
170834 | jam | Path | One bar game. Gameplay time: 5 min There's no audio.  | ||
170847 | compo | Confused |  When I was a kid I used to rent a lot of Famicom cartdriges. Of course they came without instructions, just the cart in a plastic transparent bag. You had to figure out the game by just playing it. I want this game to be a similar experience, so I wont describe anything here, not even a single screenshot (except for the controls). Controls: - Arrows to move. - C to jump - V to dismiss screen and attack Note for Phil: the remap button functionality seems to have been broken on a pico8 update, but it now supports C&V keys, and those are close to each other in qwertz keyboards ;) Made with SFF & pico8 # POSTMORTEM: I had very little time to work on this LD, so the first reasonable idea I got I went with it. The theme sucks and the interpretation I've made it's not as obvious (and not as profound either), but you can let me know in the comments what you think it is. I was creating a music piece in Pico8 and just like in the last LD, I tried to save it while it was playing. It crashed and erased the entire song... I still managed to include some bleeps and blops in there though. The boss battle is recycled from a previous LD entry. That's the advantage of using the same engine over and over, and due to the architecture of SFF it's easy to do stuff like this. The title is due to how I felt while during the jam hahahaha.... | ||
170855 | jam | Loot Simulator 2019 | Kill enemies. Get loot. Repeat. A 5 minute experiment in dopamine release.  | ||
170856 | jam | SPEEDOSS | ## Cinematic trailer ## https://www.youtube.com/watch?v=_QqVjPU2WlI ## Gameplay trailer ## https://www.youtube.com/watch?v=l_aVi9VCz-A ## Summary ## # Racing but you start without a car ;) # - More 3D - More RETROWAVE - More CARS ## Controls ## # PRESS W TO MOVE # - You never know... ## Credits ## - caxapexac - Code (https://github.com/caxapexac) - Sybabub - 3D (https://github.com/OmarSyba) ## Third-party music ## - 1:https://www.youtube.com/watch?v=atuFSv2bLa8 - 2:https://www.youtube.com/watch?v=yhirWc_rVMA - 3:https://www.youtube.com/watch?v=dv13gl0a-FA No WebGl build cause of complex post-processing | ||
170863 | jam | The Endangered Fish | Game made by me for the Ludum Dare 45 jam. Made in clickteam by a non spriter :) Turned out this was a thing since a couple days ago but I never knew about it. I got to work 6 hours ago until i got sick and stayed in the bathroom for 4 hours. There was originally a boss planned but he had a glitch an was way too op. | ||
170867 | compo | The Whole Lot |  We've moved to a new place during this week of Ludum Dare. And the idea for the game came out as obvious - often every time I move, it is with more belongings compared to previous time. At the beginning of this journey you **start with (almost) nothing**. Finding time and motivation was difficult this LD round, so just leaving here a very simple prototype as is. Also apologies for I will probably not have as much time as I would wish to play your other entries. | ||
170868 | compo | Sir_Vivol | Survival game with unity resources | ||
170877 | jam | Devil Bubble | Hi! I make just a game to try myself and I would like to know that this style of the game make exciting or not. You are a Devil and You need to crash with the bubble in certain time and earn enough points to get the "Win" title in the end. If You loose You get the "Try" title, try it and I hope You enjoy it! Thanks! | ||
170882 | compo | Green Star | A platformer where you control the platforms and other elements to move your "character", a green ball, and collect the stars. There is one star by level for a total of 12. A timer show you how many time you took to complete the 12 levels ! | ||
170888 | compo | Gifts Of Fate | ## Story *You have nothing! :(* *But... Fate had mercy, and happiness suddenly happened - things themselves began to fall on your head! Collect items in you room!*    ----------- ## How to play :bear: **Click** in the place of the room and the thing will fall **there (by X -coord)** :bear: Collect **as many** things as possible **in time** :bear: But put items wisely! Try to use the room space **economically**; and **don't overlap** some items with others. :bear: After timeout only items **in the room space** are counted! ---------- *(Some info: game was made in about 1/4 of total time, so maybe some elements of game are croked / raw. And I* *experimented: art was drawn by hand on paper, then photo'ed and colored in soft in cartoony style. Hope you'll like this* *style :P) * | ||
170894 | compo | Test Concept | I've made a litte test game for this LD, don't realy enjoy that theme but want to do something. | ||
170895 | compo | Light your way out | You are trapped in a dark place. You can see almost nothing... Try to escape!  | ||
170912 | jam | Word Crush | We only finished 2 basic levels. Any feedbacks are welcome. This is how we expressing the theme: At the very beginning of the whole game, you are "nothing". At the start of each level, you have nothing but a silly word. | ||
170919 | compo | Salesman | Sell products and upgrade yourself | ||
170922 | jam | Will o the wisp |  A short game about wisps, working together and sacrifice. I had alot more planned but I just didnt have the time to put it in the game. So its not so much a game as it is a short.. experience? Concept? Im not really sure to be honest but I decided to submit it anyway because I kind of like whats there :) | ||
170925 | compo | Missing Characters |  ## Description **Create the missing characters with your keyboard then move them to the right place.** Missing Characters is a physic-based puzzle game. You will play with the alphabetic characters to build words by creating the missing characters. All characters have different shapes. The objects can be snapped to create a group or characters. The arrow keys can also be snapped to create forces. Complete 9 different puzzles. ## Controls * Use the keyboard to create any character, use the **Arrow Keys** to add forces (Up, Down, Left, Right) * Press "ESC" to restart the level. ## Gifs     Game made in 12 hours only. | ||
170930 | compo | Start Powerless | **Start Powerless is a platformer where you can't do anything except move left/right until you pick up the powerups in each level.**    | ||
170935 | compo | SIMFLUENCER | You are a wanna be influencer, and the party of the century is happening just next door. But, there's just one problem. You have no followers! Take selfies with interesting things. Get enough followers and the bouncer will let you in! Controls: ASDW or Arrows - Move Left Click - Enter selfie mode Left Click in selfie mode - Take selfie Right Click - Exit selfie mode Esc - Quit      | ||
170941 | jam | Help Meowt! | • Help Meowt to find a new family • Control NPCs as a ghost • Each NPC has one unique action -- • Use mouse buttons and arrows/WASD to interact • R to restart in case you're stuck -- made with ♥ by our team code by [@biemorth](https://twitter.com/diemorth) music & sfx by [@BibikiGL](https://twitter.com/BibikiGL) environment & ui by [@letiipear](https://twitter.com/letiipear) humanoid art & animations by [@nyunesu](https://twitter.com/nyunesu) level design & environment by [@celsograeser](https://twitter.com/celsograeser) | ||
170948 | compo | Scrawl A Draw | 'Scrawl A Draw' lets you "start with nothing!" It's a game that lets you draw anything you want! The only limit is your IMAGINATION! Requires Flash + keyboard. The controls are based on the classic game: Etch A Sketch, and as such, are a bit tricky to get used to (Left hand = up/down, right hand = left/right).!! Game made with Stencyl. Music made from scratch, by me. About me: I'm a composer, not a game developer! But I like to challenge myself at game jams as much as possible. This game is very simple because I spent most of the weekend making the music for this and three other LD games (!). Thanks for playing! p.s. - If you draw something pretty, please upload a screenshot! I'd love to see what kind of art people come up with.  (screenshot credit: my wife)  (screenshot credit: @irock) | ||
170950 | jam | The Little Adventure for Slime |  Hi ! We are a group a friends who like to make games. _Also we're french, please pardon our english._ Mimus at the code and level design on Unity, Nephelias at 3d modeling on Blender, and Lukein at 3d modeling on Blender and some textures and icons on paint. (do not judge too quickly guys!) We didn't make the sounds, music and the water texture ourselves. This time around we began slowly, picking up an idea to develop : A sidescroll 3d platformer ! You'll play as a little slime who needs to return to his home. The poor little slime lost slimy parts you'll have to gather on your way to recover some capabilities. Like spliting in two, jump or walljump to name a few. We recommend to use arrow keys to move, it is way easier. Programs we used: - Unity - Blender - Paint. I swear it's looking good. - Audacity just to cut out sounds from source. Control: (if you got the bonuses to use them) - Left / Right Arrow: Move to Left or Right - Up / Down Arrow: Spiked mode to attack enemies - Space: Jump - Tab: Split slime - Ctrl: Join slime (In proximity) - Mouse Click: Change slime you control - C: On Ground Transform into Cube, in Air Transform into Anvil - V: Pancake mode to plane Sources: - Water texture: https://www.deviantart.com/berserkitty/art/Seamless-Cartoon-styled-Water-Texture-743787929 - Sounds : https://opengameart.org/content/atmospheric-interaction-sound-pack - Music : https://opengameart.org/content/pack-of-loopable-game-music - Slime sound : https://opengameart.org/content/40-cc0-water-splash-slime-sfx! | ||
170951 | compo | White Starts With Nothing | Game is played by usual chess rules, but White start without any pieces.  Instead, each turn you drop one piece (starting with White King) on any empty square of white half of the board. Pawns can't be dropped on the first row. Dropping pieces is the only thing that you can do, because all other moves for both sides are made automatically by AI. Goal is, naturally, for White to win, preferably fast. There are several scenarios, differing by starting position and how dropped pieces are selected. Based on https://github.com/douglasbagnall/p4wn chess engine. Also, there is kind of post mortem about this game here: https://ldjam.com/events/ludum-dare/45/white-starts-with-nothing/so-i-just-applied-ld-theme-to-chess | ||
170953 | jam | The Many Curses of Kepi | My third jam game, and the first one to actually be playable at the end. For my next jam, I'll see if I can manage both playable and *enjoyable*. If you're looking for an interesting game worth critiquing, this probably isn't it. But if you're after seeing something seriously flawed, I'd be interested in your feedback. Controls - a/d move/wall jump space jump/wall jump | ||
170955 | compo | Blobula ex nihili | # Blobula ex nihili At the start there was nothing, and then, the cursor said "press the left trigger" and then, pixels were produced... # Caveats * Use a controller, otherwise it's awsd and arrow keys! * Resolution is limited to exactly 1420x1000 * I developed the game on linux, yet I do not provide a linux download. # Playing At the bottom of the page, there is a link to download the game [but if you are on windows, you may as well click here](https://nicopap.ch/p/blobulaexnihili-win32.zip) # Game When I heard the theme, this came to my mind within a tenth of a second (by "this", I mean the gameplay mechanic of dropping pixels into the player). You are a blob of pixels, and you have a cursor that spawns pixels, those pixels draw (sorry for the pun) themselves toward you. The more pixels you are made of, the more dangerous the world around you is. You can't win, but you can try to beat your best score. # Dev comment This is my first game jam! I decided to go for löve2d because it has a reputation of being easy and I used a library (in Rust) inspired by it. My experience is the following: lua is way too imperative for my taste (not even a ternary operator, wow)! I compensated by using the fun.lua library, but definitively, it wasn't enough. Let's get to the meat of it: I decided to use HC.lua for physics detection, because it had support for polygons. However, it turned out the library was broken! I forked the library and patched it (it seems like some of the documented functions either never were implemented or used by anyone) I used the git submodules system to vendor-in my patch and use it for both distribution and development. Well, at the end, that was not fun! Also game dev is hard! I summoned more trigonometry efforts to make this game than passing university math exams, I can tell you this. I'm kinda happy with the end result. At one point, I imagined having neat music effects mix in with the particles to give it a real dream-like ambiance, but.. time and all that. | ||
170956 | jam | The Godpath |  First, there was nothing. Then, there was you. Then, you created the universe and your followers, and all was perfect. But then, your Anathema emerged; a dark force that seeks to destroy everything you’ve ever built. You must prepare your followers to confront this Anathema before the 10 Ages of Creation come to an end. You are their god, the first being to ever exist, and are their only example. What kind of example will you set for them?  In The Godpath, you respond to prayers from your followers in the way that you choose, and in so doing shape the values that you teach your followers. You can become the god of one of four qualities: mercy, wrath, wisdom, or exaltedness. The more you embody one of these qualities, the more powerful you become. But veer too far from one particular path, and you might not be powerful enough when the 10 Ages of Creation come to an end. Will your followers be strong enough to confront your Anathema? Will you help them to survive the coming of your evil half? Written, Designed, and Produced by Mostafa Haque (www.mostafahaque.com) and Nick Carbonara (www.nickcarbonara.com). Music by Cortland Mahoney (www.cortlandmahoney.com). | ||
170962 | jam | Sweep | Minesweeper and Spleef, I made it from nothing and you start with nothing. I intended to enter to Compo but I entered with only 16 hours left. This was made completely in Java, with no game engine. It sort of works so far, if I had more time it would likely be better. It is always online multiplayer, but no DRM lol. If you can't do anything there are likely too many others playing, but you should try restarting. Yes, I know it doesn't work... | ||
170965 | jam | Nothing in View | Find your way to the goal without the usual visual cues. WASD to move. Mouse to look around.     | ||
170973 | compo | Ad Infinitum |  [Reveal what lies beneath.](https://benpm.github.io/ld45/index.html) Controls: arrow keys / WASD. Tools Used: - Pixi.JS - Aseprite - A Clock | ||
170976 | jam | Slimy | Hello Guys, We are finally happy to release our game :) A small green living being is trying to escape the science lab with nothing(almost nothing) to use. A little incident happened in the lab and our newborn greeny hero has awakened on the ceiling of the lab. Control: For the sake of simplicity there is only one button: “Space” and all interactions are either short space press or long - that is everything about it really. Press ‘R’ to start everything from the start - you have one life and no checkpoints so be carefull. Authors: Vyacheslav Ludnov(Crowdel) Vladislav Sitnikov(Korvyashka) Mails: korvyashka666@gmail.com | ||
170979 | compo | The Howler | AAAAAAAAAAAAAAAA!  AAAAAAAAAAAAAAAAAAAAAAA!  AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!  AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Check out my Youtube Channel: https://www.youtube.com/blackthornprod VIDEO explaining this game: https://www.youtube.com/watch?v=UueN7SuGiTQ | ||
170981 | jam | Planet Rebuilder | Oh no! A mysterious creature has stolen most landmasses on Earth, and you're the only one around to rebuild it! You have some images of what things used to look like, but they aren't exactly great... Oh well! Time to improvise!  | ||
170983 | jam | Attack of the Killer Yarn Balls! | Click shift to attack. Move left right with the arrow keys and jump with the space bar. | ||
170985 | jam | start, then nothing |  Since I just had a few hours to participate to the Ludum Dare #45, I made this little game with a very simple gameplay - so I can't tell myself that I didn't do anything. Despite, I hope you'll enjoy it. | ||
170997 | compo | Chopped mannequin | You have no arms and legs, but that does not stop you from enjoying life. Collect all your body parts and we will consider that the game is over. Honestly, I had a completely different concept for this game, but due to the fact that I do not know how to do procedural animation, there was absolutely no time to understand. That turned out what happened. You can zoom on the mouse wheel.   | ||
170999 | compo | #000000 |  You start with black (`#000000`), and you make choices to change your color to white (`#FFFFFF`). Every choice has tradeoffs though, so choose carefully! If you win (which usually takes about 30 clicks), you can download your color timeline and share your victory on Twitter. Created using [p5.js](https://p5js.org/)! Thank you for playing!  | ||
171001 | jam | Magic Melody | This game is an audio-based puzzler. You need to mix the sound beams in a way so that they make the same sound as the targets and goal. Move with arrow keys and interact with **Space**. Restart with **Enter**. It needs a while after the start screen to react to the **Enter**. We did not have a good idea for the topic and just wanted to do something with audio.  | ||
171006 | jam | Pixel from Nothing | A text-based adventure game to defeat the Nothingess with Pixel Art! Collect pixels from fighting monsters and build a custom character where the pixels are the stats.  | ||
171009 | compo | A shroomy adventure | This is a short narrative focused platformer with element of metroidvania. Start in a barren world with a weakened character. Restore the world and your powers! I overscoped a lot. So there is no sounds or music.   | ||
171016 | jam | Candy Bravery | You are a kid who start is Halloween run and your goal is to fill your bag with candy. To do so you're gonna have to gain more courage so that you can go to the more scary houses. WATCH OUT for the teenager!! They can steel your candy's!!! Your ultimate goal is to go in the maze to enter the mansion. | ||
171017 | jam | Is this a cat? | Puzzle about finding cats in pictures | ||
171018 | jam | Doki-Doki Trash Party Panic | ## Doki-Doki Trash Party Panic    # Links: **Windows:** [Google Drive](https://drive.google.com/file/d/1YezTFldaCCaeMlzVbbAxM_bavC8QSbs-/view?usp=sharing) **Mac:** [Google Drive](https://drive.google.com/file/d/16zu-6bWDwXFXCCjDa1yHTQo0X4h3pAjv/view?usp=sharing) ## About:   **Doki-Doki Trash Party Panic** is the game about a drunk**🍸** soviet nudist**👙**, who wakes up on a dump island**⛱️** after a **🎉🎉🎉**party**🎉🎉🎉**. Now he needs to make more vodka, to survive a hangover before the ‘blue devil’ will come for his soul. Dig in the trash, shoot aggressive crabs, fight for apple bits to make more vodka and save your soul! **Interact with alcohol machine🎰 with full container of ingredients🚮 (look at the upper right corner of the screen) to get vodka and additional HP.** ------------ ## Controls: **Supports gamepad** **WASD** - move **Up\Down\Left\Right** - shoot ------------ ## Made by One Wing Cicada (https://twitter.com/one_wing_cicada). Kiryl goto01 Alex helops Arseni yahhr! | ||
171027 | jam | Isan Omi | **Isan Omi** **Sidescroll Survival Platformer**. **Eat** **Survive** **Defend** yourself During this big **flood** caused by human **pollution**. | ||
171029 | compo | Fatrun | Hey, This is my first time participation in any game jam. I never try to make a game in limited time spawn before, but i think i tried my best for this. All thought this is not as good as i wanted it to be but at least i learn something. Thank you for hosting an event like this. I would like to take part in more challenges like this. | ||
171033 | compo | Scope Creep | Souls-like platformer. Beat the game? Now do it without power-ups! You start with nothing and that's all you need to beat it. The name is inspired after what happened to me during this compo, having to bin the project a couple of times. Hope you'll enjoy the game. You:  Your death:  What caused it:  What it should have been there:  | ||
171039 | compo | Stickman Get Stuff | Help the poor sad stickman acquire stuff! Trees are good too!  But be careful, climate change is real, nature is mad! Don't get hit by lightning and stuff!  Use wasd or arrow keys and space or H to pickup stuff then take it to your house. Didn't have much time to work on this, so the project is very messy and lots of fx and gameplay is missing but it is what it is :) | ||
171042 | compo | My contribution for this ludum dare 45 |  **Description :** When I saw the theme I was not necessarily excited because I found it too classic And I was afraid of not succeed in doing something that I liked... And I told myself that I was going to take the theme literally and start with nothing ... **Pitch :** So you play a little robot that initials the rooms and other dungeons that you find in your games because yes it is not done alone there is always someone who does .... This is a platform oriented ambient and relaxing game but be careful. You are not being human you have a mouvement constraint would you have to manage ? **Made with :** This game was made by myself alone with Unreal Engine 4 | ||
171051 | jam | On a cherché un nom sans rien trouver. Du coup, il n'y a rien. | Le jeu a été réalisé par deux étudiants Hélène Linger en faculté de math et Texier Florian en école de jeu vidéo. Le jeu consiste à amasser des points grâce à des astéroïde pour faire évoluer sa planète. | ||
171052 | jam | Materialistic Cat | You play as the materialistic cat. Your goal is to own everything. Playthrough time is 4-5 minutes. | ||
171055 | compo | Start with a Click | ## Introduction This is a minimalistic clicker game. I wanted to make it very intuitive, so there is not much of a tutorial, I hope you can figure everything out by yourself. Only one thing is not obvious and is not explained properly: # you can drag and drop squares from bottom block There is an end to the game, it takes about 10-15 min and requires some thinking :) Do not read further if you'd like to figure everything yourself! ## How the game works and what you can do: **(spoilers, read only if you've played and didn't figure everything out yourself)** * You have 4 blocks, each is clickable * You can create dots by clicking on right block * You can collect any dots flying on middle block by clicking the block (only 5 at a time will be collected) * Collected dots accumulate in the bottom block and group by 4, creating a bigger dots * Dots from bottom block can be dragged to any other block * If a dot is put into right block, it will click it automatically, bigger dot results in more frequent clicks * If a dot is put into middle block, it creates a circle, any flying dot that comes in contact with it will be collected. Circle needs a time to recharge after dot hit * If a dot is put into left block, it will be destroyed and bar inside the block will fill * Any dot that has flied through middle block and wasn't collected will also fill the left block bar * Bar on the left block fills and decays quickly Thank you for playing and leave a comment if you figured out how to beat the game :) | ||
171059 | compo | Floatblox | # Images: - Coming soon # About: Floatblox is a Compo game made for Ludum Dare 45. Floatblox is a sandbox game. # How to play: - Coming soon # Default controls: - Coming soon # Have fun! :star::star::star::star::star: | ||
171061 | jam | The almost finished Game | Very short game. The goal is it to work out what and how to change stuff to make the "game" beatable. I had neither time nor a good idea for anything bigger. Hope at least one person enjoys it. | ||
171063 | jam | Asteroid Killer | You start in the empty nothing void of space, but soon enough the evil asteroids starts attacking, they surely got some trouble with you! | ||
171066 | compo | Collecting Parts | You are a malfunctioning robot. Collect parts and escape to the surface. Movement - WASD, Shoot - Enter key, Quit - Escape, Restart - R | ||
171069 | jam | From Nothing to Civilization | TL;DR: [Play the Game, Click Me](http://ldjam45.gecco.xyz/). Enjoy this awesome spin on a strategic clicker game! Create a village and beat the game by unlocking the castle. Gather wood by clicking on trees and gather stone by clicking on the mine. ### Controls Movement: WASD and scrolling with mouse (use E & Q if you don't like scrolling) Interacting: left mouse click ### Start screen  ### In game  Proudly made in Hamburg | ||
171076 | jam | Pen's Elope | **The game's transitions sometimes fail on level completed. If this happens, we're sorry** Created by: -Francois Boivin -Cedric Pinard -Ariane Simard Leduc -Marie-Pier Bergeron -Olivier Boily -Mélanie Ellias How To Play In this game, you have to match symbols together. There 5 different types of symbols : Feather, Book, Hourglass, Flower and Gear. Three matched symbols disappear. Four matched symbols generate a Gear. Match 3 Gears to progress the story. ********************************* NOTES: match many symbols connect three + identical shapes to clear connect four + generate gears match gears to progress the story | ||
171080 | compo | Ant Wars RTS | ## Start with nothing but a nest. Build gatherers and warriors and conquer the ant world. RTS game  You can not move your workers, they automatically will mine. Control the warriors by placing beacons with right click # Controls: ### WASD to move the camera ### Left Click on a nest to create a gatherer ### Right Click on a nest to create a warrior ### Left click anywhere to create a nest ### Right click anywhere to create an attack waypoint (Right click waypoint to delete) # ALT- F4 to close the game (Forgot to add quit button)  Bug Fixes Removed "E" key giving infinite food.. forgot that was left in.... Spawning Queen doesn't put you in negative food # Follow my game dev journey on ## https://www.instagram.com/dragonsbeardgames/ ## https://twitter.com/DragonsBeardDev # WEB BUILD - Make sure to maximize it, wasn't designed to scale gui | ||
171083 | compo | Nothing Wars | A turn-based strategy game where the units start from nothing and must be upgraded to be useful! Capture cities with your commander to get more tanks, but be careful, as if you lose your commander, you lose the game! Destroy the opposing commander to win! Controls: Click to select units / move / attack. Press 's'/'d'/'h' to upgrade a tank instead of attacking. Press 'c' to capture a city with your commander. CHANGELOG: - Fixed a bug with tank spawning after taking an enemy city. - Fixed a bug with clicking outside the map sometimes registering as a click inside the map | ||
171088 | jam | Searching the Unknown |  Searching the Unknown is an adventurous game, about finding the truth about the past of the unknown character, who lost his memory. The ghost doesn't remember anything, nor how he looked like, therefore starts his adventure with nothing.  And quite literaly, as the character looks invisble. The player's goal is to find objects from the character's past, and recover his memory of who he is and how he died, while traveling trough the space without "dying" again.  Use the keyboard to navigate the invisible character trough the space, without colliding with the dangerous objects, and collect all of his memories.  All the assets were created during Game Jam. Ateliér Duchů, VUT FAVU | ||
171095 | compo | Puddles |  I was not really all that motivated for this year's LD, especially given the theme that could literally fit any game. In the end I decided to participate, and created something at least. # Description You are some sort of living being, and your biggest pleasure in life is to jump in puddles of water. By doing so, you will increase your score from 0 (nothing) to any amount you can manage before the screen will catch up to you and you die. If you die, the game will simply reset. # Controls Hold space to jump. The longer you hold it, the further you will jump. The challenge in this game comes from timing your jumps correctly and racking up your score as you escape the screen edge. # Running the game ## Windows The Windows build should hopefully launch just by extracting the zip contents and double clicking the ld45.exe file. ## Linux It **should** work on any modern Linux distro with a fairly recent Qt version installed. | ||
171099 | jam | Young professional, the journey | As a young professional, explore the wilderness that adulthood is and gather the most required tools and skills to survive as a young professional! Walk with the keys W, S, A, D or the numpad to collect all the skills and items. Victory is achieved if successfully retrieved all the necessary skills and items before the deadline, else a devastating loss happens for said poor young professional. Credits to Renata Faria, Alfredo Faria, Lars Tufvesson, Linda-Marie Karlsson, Oskar Präntare and Kenney. Thanks for playing! | ||
171101 | compo | Esc |  # Description This was the first time I entered LD using a proper game engine (Godot). I thought this would be fun, since I could focus less on code, and more on gameplay and assets. However I didn't really enjoy either of those parts as much as I usually like engine design. It's a basic platformer. Initially I wanted more content and items, to make it better fit with the theme, but I couldn't find motivation enough to give it 100%. It's at least "winnable", and has a form of scoring. # Controls - A/D _or_ Left/Right to move - Spacebar _or_ Up to jump - E to open doors | ||
171108 | jam | Catch The Gold | |||
171111 | jam | Nothing | This is my first Ludum Dare I decided to keep things as simple as possible. Here is my game "NOTHING" a short platformer where you start with nothing. Including controls. About 10 - 15 minutes to complete. Emphasis on humor and artstyle. screenshot: https://i.imgur.com/GSn5yTW.gif Everything except the music was made by myself. The music however is from: 8bittunes8pack - Twitter/Tumblr/Gmail - thecactusbear and: The Girl From Ipanema (found here at: www.youtube.com/watch?v=IG77RgUwq8c)  | ||
171112 | compo | Captain Chicken and his N.O.T.H.In.G. | Music on MAX! This is the CLASSIC QUEST-PLATFORMER GAME! This is the story about brave CHICKEN captain, who was shot down in orbit on a planet of evil robots with his assistant N.O.T.H.In.G (Neural Organico-Technological Highimpact Investigation Guide). Have a good game! :smile:    ### Controle: - A/D - run, - SPACE - jump, - W/S - climb (pick up the lamp crap to upgrade climbing), - E/Q - grab/drop item (be carefull with bombs), - K - action, - Smile - for better game experience :smirk: ## [► Start An Adventure!](https://igoreha.itch.io/captain-chicken-and-his-nothing) Send me your feedback (or say "Hello") on vk.com/quartergod or igorecha.9999@gmail.com Do You♥ikeIt? :3 | ||
171114 | compo | Population |  # What a populus city! # POPULATION is a city-builder that focuses on the production of homes and (some) of what your people need! Use your available tools to create a sprawling hyper-suburban city that truely looks and feels like a dystopian council estate.  # Love this part of town # Construct roads, bridges, powerlines, solar farms, houses and plant trees. Demolish till your ~~heart's content~~ wallet's empty! Save and load your city to come back to it at some other time, or just pretend you will - imagine that!  # A true sim - witty! # Experience immersive terrain, with fully dynamic roadways and impressively blue water and oceans. Connect homes to power-sources with powerlines and keep that wattage up, or risk losing all power! Tragic!  In all seriousness, this was my first Ludum Dare after being a simple spectator for many years. I did find it much harder than I thought and I'm sure I spent many hours laying on my bed and staring trying to come up with enough energy or ideas to push forward. Regardless, I think Population is a fun and hopefully different interpretation of the theme. I realised mid way through that a city builder is a very ambitious thing to try and produce in such a small time so I had to strip out some features from my original idea, but I hope this game still remains fun enough for you to enjoy. I didn't start till mid-day Saturday as I wasn't prepared to give up my Friday night, it's still freshers fortnight you know, so with that I hope you can appreciate this all a little more. I hope you like what I've made here, and you can follow me on [twitter](http://www.twitter.com/solwllms), [instagram](http://www.instagram.com/solwllms) and [github](http://www.github.com/solwllms) at @solwllms, visit [my website](http://www.solwllms.com) or support me via [PayPal](http://paypal.me/sociallyabsnt) if you really want. Thank you, and have a good halloween :jack_o_lantern:. Sol Williams. *** This game requires OpenAL for audio. If you do not already have it, or if the game says you don't, please download the very very small redist [here](https://www.openal.org/downloads/oalinst.zip) it will take literally 0 seconds to install and means u can listen to all the sweet sounds I put in. (you may need to restart!) *** | ||
171115 | jam | PrintScript | After waking from cryosleep, you realize that your ship's replicator is broken. The scanner module is busted, but at last the printer is working. Looking up the manual, you discover the printer has a "manual mode", where you write a script to generate the instructions to create an object directly. Soon the requests start coming in from your fellow ship's inhabitants to make all manner of objects that they need. Get printing!!     | ||
171117 | compo | [LD45]misguided | circle your mouse to light up the dark. Dwellers will follow.  # [Play On Itch!](https://elzach.itch.io/ld45) | ||
171125 | compo | Up From The Abyss | Up From The Abyss is about escaping a hellish void starting with only bedrock and building a tower as high as you can. Avoid getting knocked off the tower by a never ending wave of haunting masks as you try and escape! Discover new weapon upgrades and block types in a semi-survival semi-horror arcade-style FPS. CLARIFYING: YOU HAVE TO KILL AN ENEMY AND PICK UP WHAT THEY DROP TO PLACE A BLOCK. ONE BLOCK PER ENEMY. Controls - WASD: Movement - Shift: Sprint - Space: Jump - Left Click: Shoot - Right Click: Place Block Screenshots:      | ||
171131 | jam | Null Is Zero |  Goals of the Game: Solve the equation featuring "==". You control the blue number square. Game features 5 levels back to back. Controls: WASD for Up/Left/Down/Right. Z for Undo. R(double tap) for Restart. Thoughts on the Jam: I had a lot of fun with this jam and ended up trying a few new things, such as adding sound effects and making a crude level editor. The game takes a lot of inspiration from Baba is You. On a closing note, wish I had the time to add a level selection but in the end there was none. Looking forward to next jam in 2020! Lastly, thanks for trying the game! //Sunblast | ||
171133 | compo | STRANDED | **Side trivia** Hi guys, I'm Ian. I have just created this little game you can see below. This is a second time I participate in LD, but first time using this new account. I'm from Ireland and I have a youtube channel where I provide tutorials on game development. I suggest you subscribe because I will be uploading material on making Stranded! Here is the link (for time being other video :P) https://www.youtube.com/watch?v=8aeHi04l_-M&t=83s **STRANDED** by Ian Burr **You are left on a deserted island...** The objective is to repair your boat. To do that you need to find materials and make tools. You have some things ready nerby so make best use out of them. Loot and interact with objects scattered around the island  Craft new items from collected materials  Race with time as your hunger will drive you insane...  **todo (for You!)** - [ ] play the game - [ ] go insane (in-game) - [x] read the description - [ ] find canister in-game - [ ] subscribe to my YT channel Game made for Ludum Dare 45. About author (me): I am an indie game developer from Ireland making tutorials on making games on youtube. My channel link below: https://www.youtube.com/channel/UConFhy0ZXPRHPREOJzm5Hcw | ||
171136 | jam | Catsaway | This is a story of a little cat trying to leave Omsk. # Controls: Press space and you will immediately understand how to play this game if you use chromium-based browser and ever had your internet connection lost. | ||
171138 | jam | Color AMaze | This game joins two themes, the ludum dare one, *Start with Nothing*, and the [Canary Island Jam](https://itch.io/jam/island-jam-vi) theme, *Color is everything*. # Controls - Arrows to move - Numbers 1, 2, 3, 4, 5 to change ink. - F or R to reset level # How to play To obtain more points you must reach the blinking circle, but when you move, you paint the floor with the selected ink. You'll lose different amount of ink depending where you are over, if you are over a ink of a different color, you'll be running out of ink faster than if you are over the same ink. Painting the floor consumes more than running over the same ink and less than running over other ink. When you run out of ink, you will have to change to another ink to continue moving. You will lose if you run out of ink. When you reach a circle, another one will appear in a random location and your inks levels will be restored, but it will run out faster, so you must use the path that you created in order to save the ink to reach the new circles. You must start with nothing a create paths to continue reaching the circles, filling it with colors. # Bugs and other things I want to tell you This game is small because I didn't have so much time, I could have posted in Compo if I had made the sounds by myself. Thats why the ink consume ratios are not as balanced as I wanted. But I think it isn't a bad idea, maybe there is some game like this outhere. The sounds ... well, I didn't know what to put, and I ended with that. I'm sorry XD. I think the best idea of this game is using the F button to restart when you die.   Links to itch.io, where the information is in spanish. It says the same as here, but with some other words like Ole, Paella and Chorizo. | ||
171142 | compo | ZoneX | A little bullet hell/dodging game I made for Ludum Dare in under 2 hours! Instructions on the itch.io page. Sorry, I didn't get time to make any music! I made this game entirely in javascript and HTML with NO help of engines or frameworks at all. I hope you enjoy it! &3 | ||
171154 | compo | Tower of Minos | Climb the Tower of Minos without getting crushed! Compete for score in this platforming game made over 48 hours. ## Screenshots | [](https://static.jam.vg/raw/71d/4/z/260bd.png) | [](https://static.jam.vg/raw/71d/4/z/260c0.png) | [](https://static.jam.vg/raw/71d/4/z/260c2.png) | |------------|-------------------|----------------------------| |Title Screen|At the bottom|Risked too much| ## Controls | Key | Function | |-----------------|---------------------| | A / LEFT | Move left | | D / RIGHT | Move right | | SPACE | Jump | | ||
171172 | compo | There will be nothing | This game start with nothing but it ends with???    | ||
171175 | compo | Zero Equals Zero | You are Zero. Use the power of MATH to reach the goal with the correct number. Have fun! You can add.  You can divide.  More MATH to discover! | ||
171177 | compo | S.W.N |  **S.W.N** is a platformer with a **level editor** where you start as a total zero, not even able to jump. Touch other numbers, gain and spend their powers to perform normal platforming actions. Be mindful, as performing a jump or dash reduces your number until you're back at zero. Touch flag to win! As mentioned, the game comes with a level editor. Literally start with nothing and build your own cool level. I'd love to see what you come up with so if you make a level, **please share it!** You should find your created level in the folder **\AppData\Local\LD45_SWN** under the name "saved_room.sav". I suggest playing the tutorial first to get a grasp of the mechanics before getting into the editor. ### Controls Keyboard (You can play with gamepad too) **Platforming** Move: WASD Jump: Space or (J) Dash (8 directions): (K) **Level Editor** (Mouse only) Select and place objects :L-click Remove objects: R-click Placed objects can be dragged around. | ||
171182 | compo | First there was Nothing | A game loosely themed around life forming on Earth and evolution, but... not quite what I wanted. :D My first solo jam production and it shows. This time I was lacking good vision the most time, so what came out was quite bland mix, but hey - it got done! The beginning wave is super buggy and there's a lot of leftovers present from ideas not realized. Please comment on how you'd like the game to be developed further! | ||
171183 | compo | The drop to the top | **Description :** This is a simple two player game. The goal in this game is to make the highest stack of figures. You have two minutes to make the highest stack. **Keyboard controls:** *Player 01:* * S: Drop figure * A/D: Push figure left/right when it is dropped. *Player 02:* * Down arrow: Drop figure * Left/Right arrow: Push figure left/right when it is dropped. * Escape: Quit the game * R: Restart the game *Good luck and have fun*    | ||
171184 | compo | RGB Zero |    A puzzle platformer. The boss wants your coins. You can only touch things that share a RBG color with you. You start black. You can touch nothing. You start with nothing: no coins, no colors, no collision. | ||
171191 | jam | BuzzWire | Buzz Wire is a game that had been made from the concept of the actual buzz wire itself. The game starts with a ring that has noting (no value), but soon the gems can be collected and therefore the value and score increase. | ||
171193 | jam | Start from the bottom |  This is an endless first-person shooter. On each procedurally generated level you start with no weapon (the theme!) and a full health bar. Without a weapon you can only melee-attack. As you destroy enemies, some of them will drop one of three weapons: - Pew Pew (pink): Rapid-fires pink lasers that each do a small amount of damage - Lob (green): Lobs a ball into the air that bursts after making contact with something - Beam (red): A long-range, high-accuracy and damage shot that must be charged by holding down the fire button for a second (will fire automatically when charged) Your goal is to get the to "Next Level" icon hidden somewhere in the maze. This takes you to the next level, where there will be slightly more enemies. There is no limit to how high you can go. Controls: - Left click to attack/fire - WASD to move - Space to jump - E to toggle between two weapon slots - R to drop the selected weapon (allows pickup of a different one) UI: - Red bar is your health - Two squares above it are weapon slots. Selected slot has blue background; plain square means it's empty (melee), and there will be a colored circle once it's been populated with a weapon pickup. - Circle to the right of the health bar is a charging indicator for the Beam weapon. It will fill up as you charge. - There's a level indicator in the top-left corner - Enemy health bars are above their heads | ||
171198 | compo | A Quiet Realm | Explore and clean up the universe for a mysterious unknown entity. Visit many different planets but be aware of falling meteors. "Now look at the ... mess(???) you have created." It basically is a game about exploration or a hunt for a highscore. I would not expect anyone to visit every planet. Controls 'WASD' or the arrow keys and E. No other keys needed. You will need your mouse to navigate through the menu though. Tools used: Unity, Blender, FL Studio (and a bit of GIMP and Inkscape)    This was my first Ludum Dare :) Thanks, I learned a lot in the past 2 days! Looking forward to play your games. | ||
171199 | compo | the D U S T | The D U S T is a top down rpg lite style game where you fight through small arenas! However, when you die you must start all over again! WASD to move Left Mouse to fire. (secret hint: radidly left click like a schizophrenic squirrel to fight a specific thing) music made with algo music | ||
171201 | compo | Square Null | How far can you push yourself? Start with nothing and slowly add island after island that you then need to fight through. The more islands you decide to add to the level, the more points you get. | ||
171212 | compo | Conjury: The Convocation the RPG |  Welcome to the world of Conjury: The Convocation, the worlds hottest collectable card game. You have decided to make your place in the world by winning the prestigious masters tournament. To do so you'll have to trade cards, train your skills, outwit opponents, and play smaller tournaments to work your way up. | ||
171215 | jam | Galaman | The two biggest and most influential stars, reigned over the universe. One day, they fell in love , even though they knew them being this close would go beyond the limit of the universe, the expansion limit. Even with all rules and difficulties, they knew their love would not cease to grow, what they didn’t expect, was that the consequence of said love, was a whole new big bang, which made the entire universe now... empty. In spite of it all, you were still born. A celestial entity, born from a forbidden love. Now, in this new universe, it’s up to you to fight and become a new Pillar of Creation or live in eternal emptiness. | ||
171216 | compo | Words From Nothing |  --- Objective --- Start with 'NOTHING' and find 'EVERYTHING'. --- Rules --- Drag a horizontal or vertical line anywhere on the screen. A random word that fits into the crossword will appear. The line must intersect with the existing crossword at least once. Nothing happens if no word can be found that fits into the crossword. Words must be at least three characters long. --- Controls --- Click and drag the left mouse button to create new words. Click and drag the right mouse button to move the camera. Use the scroll wheel to zoom in and out. | ||
171220 | jam | MS Pain | fight the blank screen syndrome and draw cute stuff don't listen to clippy, he'll get over his issues too made with Charlotte Auger  | ||
171226 | compo | Among |  Blocks are racist! Just jump right in, controls and whatnot explained there... --- ### 🎮🕹️ [Download or play online on itch.io](https://anttihaavikko.itch.io/among) 🕹️🎮 ---  --- ### 🛠️ Tools used - Unity 2019 (with Post Processing, Anima2D and Cinemachine) - Adobe Illustrator & Photoshop - Bfxr - iOS Garage Band - iOS voice recorder - Audacity --- ### 🎞️ Gameplay video [Gameplay video](https://youtu.be/9rs0GfpLI1o) ### 🎥 Dev timelapse [Dev Timelapse](https://youtu.be/5xCHby9iujM) --- ### 🖥️ Screenshots      | ||
171227 | compo | D.I. Detective Inspector | You are a detective tasked with finding evidence that will lead to the culprit of a heinous crime against humanity. The evidence is scattered through 9 levels. Esc will exit the game at any point Ctrl+F goes full screen Space moves the non-gameplay screens faster Left + Right arrow keys to move Space to jump I've seen one bug in the collision detection (of course, where else?) where it is possible to get stuck on the end of a platform but I've not seen it happen that much in play testing. The jumping style in this is deliberate - in many platform games you can adjust your position and orientation in mid-air. I made the decision early on to not allow that to happen. It makes the game hard but you can get used to it. This was my first Ludum Dare and I knew that scope creep is the enemy of getting something finished (finishing a whole game was my goal) so I deliberately kept the mechanic simple and the scale short. I think it has come out ok - it plays a little frustrating at times but I actually quite enjoyed playing it during testing and I haven't played games like this for a long time. I'd hoped to spend a bit more time getting animations in the graphics but that has fallen by the wayside. The same with sound and music unfortunately. Given my goal was to get a playable game out I'm pretty happy with how its come out - in all my years as a kid growing up trying to write games like this on my Amstrad CPC I never actually finished making one! This is written in C# using MonoGame - graphics done in Asesprite and Paint.NET. All artwork original (as required by the compo). All code was written from scratch too. | ||
171231 | compo | Chemical Horror |  You have created a creature. You can create this creature as you please, but be careful. Remember that it's alive. You have DNA points, you can waste them on parts of your creature.  You can open a To do List ("E") to know what to do. After you waste them all, you get to be in sandbox mode.  Made a small change in the game. You get an achievement for completing the to do list! (Still on time!) Thanks to the feedback of @hjalte! (Sorry if it lags if too many parts are in your creature,) | ||
171233 | jam | we start here | snake starts with nothing we watch him grow | ||
171239 | jam | GTFO | GTFO is a dungeon crawler game in which you start with nothing – not even light! Ok, they left you your underpants. It's not 18+. Your goal is, obviously, to escape this maze and you will recognize, that you need to find some items first. You know WASD, right? The Spacebar is also very important. It does everything else. Have fun! | ||
171241 | compo | Garden Knight | ## A lone knight starts with nothing, and grows a fortune.  ## See how much money you can get, before time runs out.  | ||
171251 | jam | Life is Norman | A CLASSIC TEXT ADVENTURE, WITH SOME IMPROVEMENTS. DEVELOPED WITH OUR OWN GAME ENGINE LANGUAGE AVAILABLE: PORTUGUESE(BR) | ||
171261 | compo | Dungeon Crawler | [](https://rialgar.github.io/LD45/index.html) A simple Dungeon Crawler. The challenge lies in discovering the enemy stats. Each generated level should be possible, but you may need knowledge about the enemies you do not have, yet. You can get an idea of an enemies strength by inspecting them with 'c'. Detailed instructions in the game itself. | ||
171263 | compo | Election Simulator 2019 Island Edition |  You are a young aspiring politician, ready to mix up the politics of Mariama, a small island in the middle of the Atlantic. You start with no voters, no one knows you, and honestly, no one cares about you (in politics). Gain popularity by buying ads or taking to shoutr.io to make some noise on social media. But take care, sometimes people will misunderstand what you write.  By strategically working through the ranks you can become president of Mariama! Start with a cozy job in the parliament, move up to minister for dinosaurs, and increase your political power. Having already some political office helps to get elected in higher offices.  A hint for shoutr.io messages: try to write positive things with a lot of positive words in it. Also, people love it if you mention them or their city. | ||
171264 | jam | Town Of Nothing | Attention! Your mission is to kill everything that moves on level and then beat the Boss. If i would describe this game, i'd say "Dark Souls, but with guns and a lot of fun". Main controlls: * WASD - Move. * Shift - Run. * Space - Jump. * If you see Green Chest - hit it with Left Mouse Button. * If you see Red Chest - hit it with Right Mouse Button. * Yellow Guys can be destroyed by Left Mouse Button. * Trolls can be destroyed with Right Mouse Button and damaged with Left Mouse Button. * Red Guys can be destroyed ONLY with Right Mouse Button (3 shots). * Boss can be destroyed ONLY from the back and ONLY with Right Mouse Button.  | ||
171269 | compo | Magic Escape | Probably one of the most classic takes on "start with nothing": Escape the room! Here you are locked inside a witch cottage, and you should probably get out (by problem solving and magical hijinks) before the witch wakes up. Music is just me plonking away on my trusty kalimba at 11 pm. Also, nothing could stop me from making a halloween themed game so there's that.   Made with Construct 2 (If you want to replay after escaping you have to reload page, ran out of time to do proper reset) | ||
171270 | compo | Earn it! (LD#45) | VEYSSIERE Léo submission for Ludum Dare #45 A 2d platformer where the player begins with no input and have to unlock them throughout the game ! Little precision : Some levels are base on wall jumping wich is not the best you've probably seen. Dispite the "not so good" wall jumping, all levels can be completed. | ||
171273 | jam | Nothing | Simple Deck Builder card game, where the goal is to play all cards in you deck. | ||
171276 | compo | Naught. | ## Start with _(almost)_ nothing **Cursor keys** to move. **Find the exit.** **F11** to go full-screen Web/HTML5 game made in Construct2  | ||
171278 | compo | Bless | You are all alone, but some divine power has given you a gift. Go bless everyone you see and gather as many followers as you can Move with left click and bless followers with right click! | ||
171282 | jam | Medieval City Sim |  Can you find the best possible combinations of buildings and to score the best results? MCS is a minimalistic game made under 72h for LudumDare 45. Theme: Start with nothing. The rules are simple. You have 42 turns (build choices) after which the game will score the board and will show you the score. Post your results in the comments below! Let's find the best combination of buildings! How to play: - Select a building from the list of available buildings - Read the description of every building and how it will score at the end - "A" means adjacent (orthogonal + diagonals), "R/C" means Row/Column bonuses apllied to the buildings in the row/column. - Place it on the dirt spaces in the castle - You can click on "SCORE CITY" button to force score evaluation and to reset the board Credits: - Font - Boxy Bold - William.Thompsonj - Collaborators: Clint Bellanger, cemkalyoncu, usr_share - https://opengameart.org/content/boxy-bold-truetype-font - Kenney Assets - https://www.kenney.nl/assets/bit-pack | ||
171284 | compo | Nibba Quest | First off, this is a personal meme project made by a guy who has only made one other game in his life. Story: He's a nibba and he's on a quest. Controls: 1,2 and 3 to use items respectively. Music: I wish Requirements: Freshly harvested potato with Intel Core i0 2 TB of Ram hentai. 69-bit Operating system, x420 based processor. Mouse (optional) Details: -Will take you exactly 2 tries! -Includes 3 minutes of gameplay! -Does not cause epilepsy! (seriously, this is a joke, nothing to worry about) -Only slightly better than Arsenal of Blood! Welp, that's about it. Hope you enjoy, make sure to comment and I'd love to promise I'll improve my gamedev skills for next time, but thanks to University I don't think that'll be possible anytime soon. In the meantime, have fun! | ||
171285 | compo | There was something here | There is nothing here! There used to be something here! This won't do! I must rip open the void  **What is this?** This game was made in 48 hours for Ludum Dare 45. It is an idle game about rebuilding the world from scratch. This game is a sequel to another game I made: there is nothing here. (links on the itch page) **Controls** This game can be played only by clicking/tapping things, but later you will also be able to move with WASD/arrow keys or interact with spacebar. This game is mobile-compatible! **GMS2 Source code is available on the itch page** **Due to time constraints, some of the music at the end was taken from "there is nothing here", therefore I have chosen not to be rated in audio** | ||
171286 | compo | Unwatered | *If the webgl window is too massive, please try the Win download... sorry, there's always something to catch me out* ... An easy-to-play water physics puzzle game. Manipulate the platforms (and sometimes more...) to guide the water into the flower pot. You need at least half the water to complete a level. Use mouse to control. Platforms can either be rotated, or moved either vertically or horizontally -- see the on-screen guides for which type they are.    Webgl and Windows standalone versions on the itch page. Rec 1600x900, I had some issues with narrower display :/ If the webgl version is too big, please try the Win standalone, which is resizeable. Made using: Unity, Inkscape, GIMP, Sfxr. All graphics (apart from the title font) were hand-drawn. The water effect is done using a standard meta-balls technique. I'll post a little blog postmortem asap ;) Note - I will attempt to read, respond + play as many games as possible, but it might not be for a day or 2 now. Mini postmortem: https://ldjam.com/events/ludum-dare/45/unwatered/mini-postmortem-unwatered | ||
171292 | compo | From Nothing To Nothing | Get ready for a trip down an emotional roller coaster! Get ready to laugh and in the end be prepared to feel some hurt. **From Nothing To Nothing** is a journey through a place where no one has been - the afterlife. Find your way out of the tomb you've awoken in and find out how you got there. Watch the timelapse here: https://youtu.be/T4eUL20qy0k     | ||
171296 | compo | Spit warior | First time paricipating :) [arrows to move] [escape to pause] [hold and release space bar to shooot] | ||
171297 | compo | Trick or treat | Trick or treat | ||
171302 | compo | Bartered | In silhouette town, people don't use money, they barter to trade. You play as a common person in this town and in the beginning you have nothing. Find something tradable and start bartering. You can carry only one item. Every item has a different and absurd purchasing power (orange juice is as valuable as television). When trading, + and - signs indicate the purchasing power of target items with respect to yours. When the sun sets, the item you have is your score (a round is 60 seconds - time stops when interacting). Try to help other people and don't do bad things.  Some npcs may ask for high value items for their low value items. Also some of them are very generous. If they need something, they're ready to pay with four times more valuable items. Each level has a trade path and every item in a level is reachable. If you have the item you want, just wait until the round finishes :) - D to right, A to left - W to interact - Mouse to trade - S to start the game  ### Complete Guide - Stick to the candy kiosk and the supermarket. Their owners are nice people and they help you when trading. - If someone needs an item, simply provide it. - First check who needs what. Don't trade until you draw a path in your mind. - You don't have to have the item with the highest value at the end. I personally win the game when I have ice-cream. | ||
171311 | compo | Cell Ships | Modular 2d spaceship building game. Click on ship cells floating around and drag them to connect them to your ship anywhere. But be careful, enemy shots can hit cells hard enough to completely knock them off your ship! Destroy the enemies by shooting at them while simultaneously building up your ship from scratch. WASD, click and drag, space to shoot. Minimal effort put into art and sound, as this is mostly a proof of concept of how a modular physics-based shipbuilding game could work. Note that there is no exit condition, so the game will run forever until you reload it. See if you can break up all of the enemy ships (zoom out with scroll wheel to find them - there's 4 ships total). | ||
171315 | jam | Cube Roller | Roll around and collect a bunch of cubes. Solve the puzzles and try to find all the fun glitches and bugs! ;) **CONTROLS:** **WASD / Arrow keys**: Move **R**: Restart **Z / Left Click**: Connect to highlighted (yellow) cubes **Hold Z / Hold Left Click**: Connect to all nearby cubes. **X / Right Click**: Disconnect from all cubes.  | ||
171323 | compo | Bulbz |  ## How To Play Collect green orbs that you use to build the next room in the dungeon. The higher the cost of the room, the better the room will be, and the lower the cost, the more dangerous the room will be. When you manage to collect 20 green orbs and spend it on the escape card room, you win. Your energy is both your health and ammo. When this runs out you die. Use it carefully. ## Controls * Move: W,A,S,D * Shoot: Arrow Keys ### Tools Used * Unity Game Engine * Graphics: Aseprite & Photoshop * Sound: Bfxr & Audacity * Music: Bosca Ceoil  | ||
171325 | compo | YOU STARTED WITH NOTHIG BUT NOW YOU HAVE GLASSES AND WATCH | Ритм игра? Нет - это говно. В рот я драл ваш джем, внатуре. Не, ну а чо? Сук, пытался ритм игру сделать и хер мне в рыло - не смог. Да и похер, йопта. Я старался и кайфанул. Да и вообще вы все молодцы. Общайтесь по интересам, двигайтесь и все у вас получится. I'm done. | ||
171326 | compo | PewPew Bomb! | I made a game for the smallest-simplest Game Consolre, the PewPew!! # PEWPEW BOMB First you start with nothing but a pixel, but suddenly small exploding pixel-bombs start appearing! Run and deactivate all of them! The game has levels which have an increasing difficulty (is really difficult going over 8/10) ## Check the video https://www.youtube.com/watch?v=5ftqXOjyW1o ### Online Python Emulator (In very-Beta!) You can play in the online emulator by using online PyGame: (not the same experience, is playable but the emulator is in beta and sometimes doesn't detects key_downs) (Use arrows to move and X or Z to deactivate) https://trinket.io/pygame/0bb7ceee5d ### 200 lines of code And all in 200 lines of code: https://github.com/asierarranz/pewpewbomb/blob/master/pewpewbomb.py | ||
171327 | jam | Archers Need Arrows | You are a archer but not have a bow and arrows Tutorial: Press [W] [A] [S] [D] to move Press [SPACE BAR] to cut the trees The trees drop woodlogs Use craft table to craft arrows and bow 1 wood log = 1 arrow 10 arrows = 1 bow / Press [MOUSE LEFT] to shoot arrows Develop in Unity 2019.2 Art by me [I try] HUD Fonts by Textcraft and Kenney | ||
171329 | jam | The Elevator | ## Description You find yourself in a mysterious hotel with an elevator that can only go up. Can you uncover its secrets and find the tools you need to escape? ## The Concept We started with the concept that we want to build an infinite elevator that lets the player explore the floors and rooms of a cursed hotel. The player has to acquire various tools and hints that let him solve simple puzzles to progress through the game. The theme comes back in the player's quest to find all the tools he needs, starting with none. ## Reality We only did two days of the jam. Making a first person game is always a daunting task, so we struggled to get very far with the game. We already cut corners using some code and assets from a previous jam. But setting up a good mood, proper puzzles and making all the rooms turned out to be quite time consuming. We might continue working on this game for another jam or as a vacation project. So what you will be able to play is a good indication of the mood, with one puzzle (although it's a dead end) and the elevator mechanic working too. Take a look around. Maybe you like it :) Use WASD to move, the mouse to look around, left mouse to interact and space to jump. ## The Team - Art and 3D stuff:** Wouter Yntema,** also Asset Store - Project management, level and game design:** Leon Oost** - Programming (elevator and puzzles):** Rando Wiltschek** - Programming (player movement and carrying):** Sjouke Yntema** - Original concept:** Nils Slijkerman, Leon Oost** - 3d assets from previous game jam:** Nils Slijkerman, Cor Stroosma** - Scripts from previous game jam:** Rando Wiltschek** - Audio from previous game jam:** Marinus Groen**     | ||
171336 | compo | Find The Way | Try to find your way in the darkness. You start with nothing and reveal invisible structures as you progress. This is my first game made with Godot and my third game in total. Block revealing bugs so that the structures only get revealed when you are not moving left or right while hitting them. The game has no ending window so it's up to you to decide when you finish it. Enjoy! Music and sound effects are made with Reaper and Helm Synth. Graphics are made with Photoshop. Thanks to Hacklab Jyväskylä! | ||
171341 | jam | Terra Farma |  Simple farming game where you plant crops and harvest them to make money. Buy seeds in the bag at the bottom, plant your seeds in the field, water them, sleep a few nights, harvest your crops and sell them for a profit. Art from opengameart.org, most notably Daniel Eddeland and BenCreating. Music from incompetech.com, Kevin MacLeod | ||
171342 | compo | The Void | Explore Space, touch the stars and land on planets to help the locals. You start with nothing but the desire to find the Void!  It runs on the original Game Boy, and on a web emulator. I made it using GB Studio, Photoshop, Tiled and OpenMPT. INSTRUCTIONS: - A (Z/Alt): Interact - B (X/Ctrl): Leave with your spacecraft, you yan leave a planet **and a solar system** - Select (Shift): Open the Navigation menu - Start (Enter): Save the game - **/!\ Exit the current solar system to explore the deep space** | ||
171346 | compo | GREEN DOG | Cinematographic adventure. | ||
171348 | jam | Stack Warrior | Start from nothing and try to unstack all of your stacked inputs! Look to the input in the top of your input stack and press the opposite of it. | ||
171350 | compo | Last man standing | Shmup+card game | ||
171356 | jam | SUB-ADD 42 | In the beginning you are nothing... now you want to become the ultimate number, 42! In this game, you play as a zero and must collect both positive and negative numbers in order to reach the legendary number! It won't be easy, however, as the positive/negative numbers randomly spawn and move across the board and will disappear after a certain of time. If your score either goes under zero or over 42, you lose! Controls: WASD/Arrow Keys - Movement | ||
171359 | compo | Climb | A minimalist adventure to the top of a mountain and back. Number go up, number come back down. | ||
171363 | compo | Blind Side | People who are born blind start with a view of the world that is unlike the rest of us. They experience the world through all the other senses and build a mental model of what they'd imagine the layout of the land to be. They are born with nothing, but slowly and surely gain the knowledge and the skills to live fulfilling lives. I tried to explore that experience with Blind Side - the game that forces you to close your eyes. Disclaimer: I am not partially or fully blind myself but I tried my best to do all the research I can on the subject. I definitely hope not to offend or hurt anyone who is blind or have loved ones who are. GIF PREVIEW: https://gfycat.com/greenresponsibleeasternglasslizard INSTALLATION: 1. Download and unzip both the game build and python executable folders. 2. For the python program, launch the .exe file in Final\dist\detect_eyes\detect_eyes.exe - It works much better under good lighting so make sure your face gets #lit. Also, I suggest letting it run for a bit to see if it's working well with your face. I wanted to make something that users could calibrate with but ran out of time. As you can tell by the images below, the program is currently calibrated to my Asian eyes but should still work fine from testing. - You may need to launch it in admin mode at first. No viruses I promise, you can check out the code for yourself in the folder~ Or, you know, try me ;) 3. For the game build, just run LudumDare45.exe in the GameBuild folder. I suggest a smaller aspect ratio while having the program to the side just to see if it's picking up your face properly. INSTRUCTIONS: - W,A,S,D to move - CLOSE EYES to explore the world (you cannot move to unexplored squares with your eyes open) - OPEN EYES to see what you've previously explored as well as icons for the obstacles and goals in the level - R to simulate opening and closing eyes if the python program is messed up and you want to play through the puzzle anyway! :) NOTES: - Audio cues are your best friend, pay close attention to the different (but similar) sounds to best navigate the puzzles. - Research links down below on how people live with blindness, it was really eye opening (no pun intended). Specifically like to point out this research paper: https://pdfs.semanticscholar.org/6e90/115ff4c6696dd691b8e3f9a51735bc925cd8.pdf. They point out how people with blindness navigate new spaces which gave me the idea of exploring and revealing squares incrementally.  - Close your eyes to explore the world around you  - Open them to see what you've explored and move about freely CREDITS: - https://www.pyimagesearch.com/2017/04/24/eye-blink-detection-opencv-python-dlib/ - https://www.raywenderlich.com/5475-introduction-to-using-opencv-with-unity - https://www.youtube.com/channel/UCld5SlwHrXgAYRE83WJOPCw - https://www.afb.org/blindness-and-low-vision - https://www.perkins.org/stories/living-fearlessly-with-blindness - https://www.nfb.org/images/nfb/publications/bm/bm14/bm1404/bm140414.htm | ||
171365 | compo | because we have nothing, so we need to choose what to get. | This is my first time to participate in ldjam and complete it, it is very very small. I hope that the ideas I want to express can be passed across the language to everyone who plays this game! because we have nothing, so we need to choose what to get.No choice is absolutely correct or absolutely wrong. We just choose to be different people. Just like me, I chose to start learning maker games from nothing, because I like it! I hope that everyone can become what they want to be. So, let's start to feel the game!          Special thanks to my boyfriend mask and my best friend xudawang! Although I decided to participate in ldjam from yesterday, I am very happy that I insisted on completing this game.Thank you for your support! I am very happy now! Finally, thank everyone for playing this game! | ||
171366 | jam | Anything LD45 | A graphical toy. Start with nothing. Make anything. | ||
171369 | compo | Moonlight Kingdom |  ### START WITH NOTHING Trippy adventure into the one's psyche. | ||
171371 | compo | Nothing | There is nothing. | ||
171373 | compo | Start With Rain |  Welcome to Start With Rain! This game was made in 48 hours for LD45 with the theme "start with nothing" In this game, you start with a procedurally generated desert, which over time becomes green with vegetation as you progress. It is a simulation with idle game elements. This is my first ever LD entry, hope you enjoy!   | ||
171390 | jam | Alienscape | You are a cute alien controlling a big spaceship. Your spaceship has been attacked and all its modules are wandering into space. In order to go back to your planet, you have to teleport through modules to bring them back to the main control room. However, teleporter cannot move your equipment… You have to start with nothing at the beginning of each module ! Try to resist ennemies attack until you get back to the mothership… “Start with nothing” describes two aspects: first you have to start in space with nothing and rebuild your spaceship one module at a time, and then you litteraly have to start the teleporter with nothing equipped on you (which means you start a level with nothing). | ||
171392 | compo | BlockBeat | Noisy arpegiator wants you to build voxel shapes! Spacebar to skip a shape and try a different one. The shape must be centered correctly and vertical orientation matters. Horizontal rotation does not matter (it can be off by 90, 180, 270 degrees). Random difficulty.  | ||
171398 | compo | Floaty Bird | Start with Nothing. Fly into the Pipe. Be Free. | ||
171413 | compo | Not good | I didn't have as much time as I expected I had and I'm really not proud of this game. # Controls Use _Left Shit_ to grab things | ||
171420 | jam | The Start to a New Beginning | You just recently got cheated on and you broke up with your last girlfriend, this is a dating sim right. Even this ish part right? Next, you're trying to find a new girl right? This is the start to a new beginning right? Too spooky too spicy yeah. I did not say that many rights (made in 25 minutes) | ||
171424 | jam | Cerrado Rangers | As a junior firefighter, you fight the growing devastation of the forests, rescuing humans and animals alike as you use your trusty hose to rid them of fire, and take out the greedy evil mastermind's minions. **Controls** & z: Shoot hose (if you have ammo); & x: Toss chemical grenade; & c: Cut with L-axe (if you own the ax); & Space: Jump; & Ctrl: Dash.  **Team** & Tiago Epaminondas: Management and Level Design; & Cássio Eduardo: Programming; & Marih Senju: Graphic Art; & Gustavo Christino: Audio and Level Design. | ||
171428 | compo | Super Cell Attack | ### Description Start with nothing. Fight your way to victory! ### Instructions Use your mouse, both left and right click..! ### Image  | ||
171431 | compo | Pop, Bubble, Count! | Start from 0 and pop bubbles! The first bubble you pop will be the amount you add. (0 + 2) The next bubble will be the last bubble amount + the first bubble popped. (2 + 2) then (4 + 2). | ||
171432 | compo | The Void | Randomized adventure game!    Song posted here (just in case you really like it!): https://soundcloud.com/user-140383907/the-void-a-song-for-ludum-dare-45 | ||
171433 | jam | Nothing To View Here | A game to Ludum Dare 45 (Start with nothing) Start with nothing, and DESTROY ALL. | ||
171438 | compo | Hettinger | Welcome to the town of **Hettinger**. You're not entirely sure how you got here, but you're here now, without cash on hand.  In this small text adventure game, game the stock market and go from poor to very rich. | ||
171446 | jam | Bedroom Battle | Cute Tower Defense Game Controls: - W/A/S/D: To move around - ARROW KEYS: To look in different directions - Spacebar: To place towers - Tab: To cycle through your towers Instructions: - Protect your princess teddies against waves of evil teddy bears! - Collecting coins gives you money you can use to build towers to fight them off. - Make sure to not let the teddies touch you or you will lose half your money! - The price of each tower can be found below its picture. Details: - Each princess has 3 lives - At the end of each round you lose some of your towers - Coins give you $20 - Defeating an evil teddy bear gives you $10 | ||
171447 | compo | Abstract Clicking "Game" | SEIZURE WARNING A simple clicking game, just click. | ||
171451 | compo | Starlight | First jam game, jamming is fun! Making games is hard! Making music rocks! Message me for original music for your stuff ;) You are a starship trying to conquer the evil COLORS of the universe Developed in Typescript, uses the KonvaJS Canvas framework, and music composed in BitWig Studio. | ||
171453 | compo | A Dream of Wings | ## **Beg on the street, become a pilot, fight a losing war.** You _start with nothing_ except the clothes on your back and a desire to become a pilot. Choose one of four starting talents, then **beg**, work at a construction site, **sleep under the bridge**, **drug yourself**, and **become a soldier or a pilot**, but your **time is limited** -- a vast enemy force is en route to your world. A **"narrative-driven" RPG** with at least **four endings and even more variations** of them, an **environment that gradually changes**, and a story about facing the inevitable. Made in about 20 hours, because I believe in sleeping and had both days free for a change. It's definitely the biggest thing I've made so far, not that I've made too many of them. THERE'S ALSO A(n excuse for a) **SOUNDTRACK**! (If you can call it that...) ### CONTROLS Described in-game, but still. **WSAD** to move. **E** to "use". **C/ESC** to open and close the Character screen, where you can mute the "soundtrack". ### TIPS (and replay considerations) - **If you can't move after (re)starting a game, and you can't see the tutorial popup** ("WASD to move, ESC/C for Character"), **press ESC once and this should fix it.** - **There's no combat and the game is short.** Trust me, I wish I'd had the time to implement a twin-stick shooter on top of this so that you can be an actual pilot. Just don't get your expectations up too high. Turns out that writing a "conversation system" from scratch takes quite a bit more time than one would like. - Virtually all descriptions/interactions will change slightly depending on how far in the war you are. - The "war progression" is divided in three tiers: before the loss of the Fourth Fleet (up to day 12), before the breach of the Blockade (up to day 21), and afterwards. - Some endings are only available in specific "tiers" of the war. - There are two separate endings where you survive, but none where you win the war. - Things get either cheaper or more expensive as you progress through the tiers. Your career in the army also changes as the tiers change. - Some endings are only available to the "Pliot" and "Marksman" talents. ### Sleep under the bridge...  ### ... beg on the street to make money...  ### ... listen to a veteran's war stories...  ### ... train with the ex-powerlifter security guard...  ### ... buy drugs...  ### ... hear the news every morning...  ### ... be too weak to work at the construction site...  ### ... join the military...  ### ... and get beaten to death while begging.  | ||
171455 | compo | Trading nothing for something | This is a puzzle game where you trade items with different traders to get the correct item combination that the door opener demands to open his door, so that you can proceed to the next level.   Speed run of the game (by me). Spoiler Alert! https://youtu.be/yuXlLWVfpgo | ||
171456 | jam | Dr & Dr |  In ancient times, when dragons were still among us, an forgotten island flourished by the life of the most mystical creatures. The inhabitants lived in peace, never expecting to have to fight for survival with their closest friends. After dragons awoke, all living beings had to build their defenses, alone. After fifty years of war, a great meeting of the elves, dwarfs, humans, and pakas agreed upon founding the special guild of the best warriors, hunters, mages, and others - Dragontamers. After this, dragons had been tamed, but others still felt the smell of the blood. War was not over yet. Some believed in the perceived peace that arose. They were wrong. Now it's up to you. The destiny of The Forsaken Island is in your hands. Game Design: Vojtech Vanek / Dominik Konecny / Natalie Sodomkova / Daniel Jenikovsky / Lucie Polaskova / David Holoubec Art Design: Lucie Polaskova / Natalie Sodomkova / David Holoubec Code & Animation: Dominik Konecny / Daniel Jenikovsky Sound: Dominik Konecny     | ||
171461 | compo | Seven Dwarves Brawl |  What a curious name for a card game! Try to not score any points. **Game Hints** - With a score of seven or above you lose. If you make it through the entire deck of 35 you win. - If you get a pair with any hand you score points equal to the cards value. A dwarf is worth 8. - You can fold for the value of the smallest card. - If a dwarf card has been dealt you may fold without scoring any points but you draw one additinal card. **Design Process** I started with a physical prototype to figure out working game mechanics. The programming started with some crude placeholder art which got gradually more refined towards the end of the project. **Target Platforms** The game works in any browser and has been tested on various Android and iOS devices. There is a glitch when rotating the device while cards are being dealt. **Tools used** Sublime Text, Adobe Illustrator **Typefaces** Cocotte Heavy, Futura Medium+Bold, Abril Fatface | ||
171464 | jam | Pac=Nothing-Game | # Pac-Nothing-Game ## About: Pac Man Clone made during the Ludum Dare 45 Game Jam. ## Authors: - [John Hellrung](https://github.com/Hellrungj) - [Kobi Wall](https://github.com/kobiwall) ## Controls: - Movement - Arrows Keys - Jumping - Space-bar - Pause - Escape Key ## Links - [Soruce Code](https://github.com/Hellrungj/Pac-Nothing-Game) - [itch.io Page](https://hellrungj.itch.io/pac-nothing) | ||
171467 | jam | Flatmates from Hell | Welcome to Flatmates from Hell (Keep it clean, guys) (Prepare to die Edition). You know that time when your flat lease is ending and you are trying to keep the flat as clean as possible so you get your deposit back when you move out? Do you know those pesky multicultural flatmates that just stop that from happening? Do you ever feel like you just have to run around and clean up after them? Well this game has all that and more! YOU **START WITH NOTHING** WRONG. NO BACTERIA - NOTHING. BUT THOSE WEIRD NAMED FLATMATES OF YOURS.... GOD... DANGIT. ============================================================================ Controls: WASD - Movement SPACE - Interact OTHER - Keyboard keys Goal: **Keep the flat clean as much as possible until the time runs out.** **If you manage to keep it 90% clean or more - YOU GET YOUR DEPOSIT BACK WHICH YOU CAN THEN INVEST IN CRYPTO.** Assets are half drawn half taken from online. Very first Ludum Dare entry by us. Thank you! -Multicultural Weird Named Flatmates    | ||
171469 | compo | Fields Of Amplidi | No sound. Run around, punch trees, put down a crafting table, craft axes and pickaxes, and so on. There is kind of a manual below the game.  Rocks, coal, iron ore, gold ore, diamonds, trees, bushes - a good place for a base. | ||
171470 | compo | Weight For Me | Our game! We're new to game development and tried out some Unreal Engine skills in this competition. Only have the first level ready! One of our friends is an aspiring voice actor so we got him to do all the voice parts! | ||
171477 | compo | Blob of nothing | https://zanthous.itch.io/blob-of-nothing WARNING: Turn down volume Controls: Wasd to move Spacebar to shoot needles Rightclick parts to remove Leftclick parts to add | ||
171479 | compo | The Thing | Game I made where the player has to make anagrams with the word nothing to progress in the level! The name of the character is Thing! It is a sidescroller platformer with 3D graphics! Models, textures, animations, programming all done by me =) Hope you enjoy!    | ||
171481 | compo | UNNAMED - Start with nothing | My submission for the Ludum Dare 45 compo, making it my first game jam ever! I made it entirely using the pico8 virtual console. Complete with programmer's art and sound effects, reach the flag by adding or removing layers! Source code is available as a p8 cartridge. EDIT: for whatever reason the embedded html game in itch doesn't seem to play, the windows binary works just fine though and I assume the other binaries work as well. Sorry for the inconvenience... | ||
171482 | compo | Beat Builder | Build a simple song out of nothing. Pick what parts to start with and how you want it to sound. This was built in about four hours since I was helping other folks with sound for their projects | ||
171483 | compo | Planetizer | Planetizer - quick solo jam ! It's a no gameplay terraformer based targeting a chill vibe. I didn't made the soundtrack but everything else, just wanted to move my ass and get some motivation to go back into some personnal work. Love you all, Nelow. | ||
171484 | compo | BBBbbbbb | I've started with nothing, and still have most of it left. This thing was made in ~2h, since that's all I could spend on LD this weekend. Controls: A/D to move, space (or B) to shoot. | ||
171486 | compo | ARCADE GIRL |    "This is a strange game ! At the beginning nothing work ! So try to make your best to collect the 4 stars !" (there are hidden fonctionnality in the menu, search that !) WASD TO MOVE, USE ENTER AND SPACE TO SHOOT AND JUMP (AND ESCAPE TO MENU), YOU CAN PLAY WITH A GAMEPAD. GAME ENGINE : GAME MAKER STUDIO2. SOFTWARE: AUDACITY, OSCILAB, PAINT.NET. FONTS : LOADED Andrew Wilson. MINECRAFTORY Jayvee Enaguas. PIXEL DIGIVOLVE par Pixel Sagas. | ||
171489 | compo | Sugarship | Give its life back to Sugar kingdom by stealing back the candies from the evil Muffins. Arrows to move + Space to shoot. | ||
171490 | compo | Space Flight of Survival | first time publisher, worked on for about 6 hours then ran out of time to add sound,scoreboard, and polish it out the rest of the way(wish i had started earlier because this has all around been a great experience). open to all critique | ||
171491 | compo | Metal Wombles |  --- Try and replant the forest before the plants die out! ** Fast paced puzzle game written for pico-8. ** [Windows](https://danslocom.be/ld45/compo/windows/metalwombles.zip) [Web](https://danslocom.be/ld45/compo) ---    | ||
171494 | jam | Filibuster | Ever wanted to run for something? Well first you'll need to know what to talk - and as we all know, the people in power just speak nonsense. Simply type what you see and you can speak nonsense too! The people in power ignore grammar, so ignore that, ignore those space too, and ignore the capital letters and ignore the full stops.... How much nonsense can you speak in 60 seconds? | ||
171497 | jam | Nude-Ruto Racer |  A simple car racing game with a small twist: you have no car (at least at the start) Controls: Move/Drive - WASD / Arrow Keys Enter Car - Return Leave Car - ESC | ||
171498 | jam | The Rose That Grew From Concrete | Inspired by Conway's Game of Life and Tupac Shakur's poem of the same name as this game, "The Rose That Grew From Concrete" is a open ended puzzle game with multiple or no solutions (I cannot do the math to figure out whether the game has a solution or not). The game's mechanics are a testament to the impossible feat of a overcoming the harshest conditions without any instructions. How to play (for now, may iterate for JAM): 1. You start with 5 rose seeds. You plant them and run the simulation. The simulation runs according to Conway's rules for the Game of Life. 2. Every time a cell is "alive", its "growth" count is incremented. When the growth count reaches 8, that cell blossoms into a flower. You get a seed for every flower that blooms. For every flower you bloom, one word from Tupac's poem is unlocked. 3. Win condition is to unlock the whole poem. | ||
171499 | jam | Nothing... | You wake up when your skull hits the floor - WTH is going on?! Left/Right - Move Space - Jump/DoubleJump (if unlocked) CTRL - hit (if unlocked) Game is buggy ofc and very short (compared to the initial idea). Made with Unity by a Team of 2: Antonio (gfx) & Fabian (code,gfx) | ||
171505 | jam | Brushin' Biz | A simple light-hearted story set in the 1920s, about cleaning things with a brush.  --------------------------------------------- Controls Left Click. . . . . . . . . . . . . . . . Brushing Right Click. . . . . . . . . . . . . . . Rotate Options for Auto-Brushing can be found in the in-game options menu. | ||
171508 | compo | Gaining |  getting | ||
171509 | compo | All Aboard ! Thousand portholes |    You have just failed after a horrible storm. Your goal, try to hit the road again. However, you have lost everything but you can count on the help of the inhabitants but also of your talents. - Move: **Z Q S D** - Talk: **Enter** - attack/use/harvest: **Space** After these 48 hours, I notice a lot of ideas that I did not have time to realize. I wanted to add more resources to collect to build the boat, but also add a crafting system to create tools and weapons to collect other objects. Add also some other elements of scenery to see even several NPCs and achievements. Hope this 48h version will not disappoint you too much. Have fun and have fun. PS: I have some problems of collision and also of display. I will fix them for a future release. Thank you for not understanding. | ||
171512 | jam | Only with guns |  ## Only with guns is a topdown shooter with a programmer art style ( ͡° ͜ʖ ͡°) try to survivor the most time you can kill many enemies you can without stay without ammo or magazines lefting or you will be back to the start point ## Credits * [Pixel art keyboard](https://twitter.com/hyohnoo/status/747895236861530112) by Hyohnoo * [Pixel art font](https://www.dafont.com/vcr-osd-mono.font) from dafont ### Hashtags #ludumdare45 #ld45 #pongrn #topdown #topdownshooter #shooter #bullethell #survival | ||
171514 | compo | Cleaner! | You are in charge of the local dump and you have to clear it ! For hat you'll need the political support. Because you don't have any material to accomplish your task yet... This is a mini management game where you can build chain of builds to create resources from trash. How to play : - click to select and assign tractor to trash - click to select and assign transporter to building (e.g. assign transporter to the "steel workshop" so he will go take metal shards in the "sorting center") - if you have select on building you can move it by drag and drop - by default builds automatically sell their production, so you can use it for production chain. You can tell the building to stock is production by unchecking "sell production". Control: left click-&select | right click-&unselect | escape-&quit game edit: build updated with bug fix | ||
171515 | compo | Nothing to Lose! (except your deposit) | A wizard has created the first physical manifestation of 'Nothing', the problem is, it destroys anything it comes in contact with! Can you help him guide it out of his tower before you cause too much damage (and more importantly, lose his deposit on his rental tower) Us the mouse to control The 'Nothing' to guide it out while avoiding walls and gems, use the left and right mouse buttons to rotate No sound. Press R to restart the game | ||
171517 | compo | Destinies | **Disclaimer, this game is more an experiment than a game, it has online functionality and it doesn't work in an offline environment**  **Another Disclaimer, this game has content generated by YOU, I'm not responsible in any way of what you do with my game, please be kind and gentle with the game and with others :)** Discover your destiny and share it with more people in this experimental game about making something from the scratch and the joy of making a game with more people. All you need for playing is your keyboard and mouse. Have fun and thank you for playing :). // The game is made with Unity and Node.js, links to the source code below :deer: | ||
171519 | jam | Entropioneer | Your galaxy is destined for entropy! All the stars are collapsing one after the other. Travel from solar system to solar system, make the most of the planet networks to increase your fuel stock and escape this endless entropy! Left click to interact, scroll to zoom, right click to move camera. A game by Léo Marambat Patinote (Pandanym), Pierre-Louis Mabire (Pilou), Alexandre Villiers Moriamé (Cafou), Corentin Castric and Lucas Ferrantelli Art by Cafou : https://twitter.com/cafou_alex And Pilou : https://twitter.com/Pilou_Mabire    | ||
171520 | compo | Cubies | I've been wanting to participate for a long time, I used a couple of hours this weekend to at least join. Select box type from one of the buttons at the top, then click and drag then on release it creates a box. Get a collision into the box, make up your own rules to make it interesting. | ||
171526 | compo | Blank Slate | A puzzle game of observation and hidden information. The data is in plain sight; you must learn how to see it. Acquire knowledge and ascend! Controls: - WASD/Arrow keys to move - E or left mouse button to interact with objects, click to press buttons, Esc to stop interacting. Headphones/Speakers are recommended -- there are some audio-only cues (like when you enter an incorrect code). Font: Aramis Italic (freeware): https://www.1001freefonts.com/aramis-italic.font | ||
171530 | compo | Pigment Breeder | You inherit a distant relatives farm and you decide to pack up and move leaving everything you own behind. Unfortunately when you get there the entire farm is destroyed and you have to start from scratch. | ||
171531 | jam | I Kept Going Forward | I Kept Going Forward, Is an attempt at a story based adventure game. Help our protagonist find is purpose in the world, and use the prophets sword to deflect fireballs and slay monsters! **Controls:** Move Right: A Move Left: D Jump: Space Dialog: E Sword Swing up: Left Mouse Click Sword Swing Down: Right Mouse Click    | ||
171536 | compo | Nothing but Ghosts and Clouds |  A game about a ghost, his lack of abilities and the joy of colour and jumping. Just your basic run of the mill platformer - going another day would add more colour based puzzles, but I stick with the Compo, as it is a solid Platformer anyhow. Arrows or WASD to move. A/D = Left/Right W = Interact with Doors S = Drop through Floor Space = Jump Game made with Construct3, sxfr (for one sound file), and my iPad using Sketchbook the Download Links are Binaries created with NW.js. I have not tested any version besides the Windows Versions. | ||
171537 | compo | Nothing Does Matter | Nothing Does Matter is a top down game where you play as N O T H I N G. Play with arrows or WASD and N O T H I G keys. If somehow you softlock the game, you can press R+E. Affect the world by aligning a letter with a formula. There are 10 levels.  | ||
171541 | compo | Vaahtera |  Vaahtera is Finnish for maple tree. Of course, the tree you will grow might look nothing like a maple, partly due to the fact that the game has no characteristic maple leaves. Read the instructions carefully, the game might seem difficult at first, but by trial and error you shall prevail. Update: Fixed problems with game not restarting, also growing leaves is no longer as confusing as it was before. | ||
171543 | jam | The Big Bang | A journey through time and space. The beginning and the end. Theoretically speaking. | ||
171544 | compo | Terra Nil - Reclaim the Wasteland | Terra Nil is a relaxing city builder about ecosystem reconstruction. My take on the theme was that starting with nothing was just a barren wasteland that you need to rejuvenate. The 6 buildings I managed to create form a nice circular dependency so expansion is always a little difficult.  Some protips :P - Start with a turbine - Order of building matters (e.g. you need to place the greenhouse after the scrubber) - Pay attention to the overlays and tooltips - The procedural generation can technically create an unwinnable state, but I don't think this should happen and if it does, just restart  Controls: - Left click to select - Right click to deselect - Mouse wheel to zoom - Arrows to pan - R to rotate - Esc to bring up the menu  Tools: - Unity - PyxelEdit - WolframTones - Audacity - Bfxr - JuiceFX | ||
171554 | compo | No Body's Problem |   You have no body! Solve platforming puzzles to bring your body parts back together and to your grave. | ||
171555 | compo | Little Robot Run | NOTE: YOU ONLY GET 1 LIFE, IF YOU LOSE IT YOU MUST START OVER. ALSO THERE ARE NO CHECKPOINTS BUT ITS NOT THAT LONG OF A GAME. **BUGFIX EDIT**: I can't tell you how many times I played the game as I was designing it. But while testing it after uploading it I discovered a game breaking bug that I never encountered in all of my testing. The issue was when you got to the bottom of the red section after getting the spring the player would no longer be grounded which would cause you to be unable to jump, I checked the code and saw a potential problem and removed it. After testing it again everything seemed to be working. So I continued to play to make sure there wasn't anything else. Which of course there was because the universe is out to get me. This new issue dealt with trying to go through the red door after getting the red key. This made zero sense to me as the player has a collider and a ridgidbody and the door had a collider of it's own. If I jumped while touching the door it would open. I'm not sure what the issue was so if you encounter it, try jumping at the door. The yellow and blue doors work fine and I never encountered any error with them. TL;DR: Fixed a game breaking bug dealing with the ability to jump and found another potential one that only happens some of the time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ** KNOWN ISSUES ** 1. As mentioned above sometimes the red door will not open when you have the key. Jumping at the door is a possible way to fix it. 2. Sometimes when pressing down the animation for the box is slow to start but the effect still works. Not sure why this is happening. 3. Because of the way the character controller is setup it is possible to jump when falling off a platform while in the air after getting the spring that enables jumping. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After suffering a vicious defeat six months ago, life with Dr Lud Umdare started getting worse and you've decided that you need to leave. After months of planning your route to the portal and the items you'll need to be successful you are ready to run. First you'll need a SPRING so you can jump. The way to the portal will require it. There is one in the Red section of the base. Next you'll need to get a DUCK if you're going to get by the floating sentries. The DUCK is a device Dr Lud Umdare created that allows robots to turn into boxes which the floating sentries are programmed to ignore. It just so happens to look like a duck and of no coincidence there is one in the Yellow section. Lastly you'll need to get a weapon installed so you can defect the creature who guards the portal room. You have a spot for the weapon already you'll just need one last piece to complete it. That piece is stored in the Blue section. Each section will also require a door key of the same color to open them. You know each section keeps its own door key but you were not able to discover where that was. Besides the floating sentries and the portal guardian you'll also have to contend with the turrets that guard the base. The are indestructible so you'll just need to avoid their shots. Once you get the SPRING you can start jumping using the SPACE key/Joystick Fire 1. You use the DUCK hold the DOWN arrow key/DOWN on the joystick. To fire the weapon once you complete it press the RIGHT CONTROL button/Joystick Fire 2. ** If you miss the spring you can restart by pressing R to restart the level. ** You are little robot and this is your story... | ||
171556 | compo | nothing but everything |  # [→ PLAY IN BROWSER](https://dv49.itch.io/nothing) **Controls: Mouse** A little story from my childhood I want to share. | ||
171559 | compo | Poppy | You are Poppy, a newly arrived demon in Hell. But despite your employer's reassuring words and visible enthusiasm, you feel anxious to meet him. Is there a reason to that fear? In Poppy, you start with nothing, not even a level to play on. As you move through it, the level reveals. The game is made of three different levels with different gameplay. Controls: * ⇦ ⇩ ⇧ ⇨ or WASD to move (you can use two different controls in the settings) * Left mouse button to shoot (in direction of the mouse cursor) * :warning: You can set the difficulty in the settings, or in the game over screen   Tools used: * Engine: Unity 2019.2 * Editor: Microsoft Visual Studio 2019 * 3D Graphics: Blender and MagicaVoxel * 2D Graphics: GIMP * SFX: Bfxr * Music: Wolfram Tones * Sound Edition: Audacity Goals for this LD: * Work on aesthetics * Improve 3D modeling * Better code (Scriptable objects helped a lot, but at the end I had to resolve to "quick and dirty" for some parts) Thank you for trying my game, I hope you have as much fun playing it as I had making it! | ||
171560 | compo | Untitled Song | You're suffering from writers block. You've got nothing. Explore your surroundings to find inspiration for your new composition. (note: audio is required to complete the game without random guessing) Controls: WASD If it's not obvious, click the candles (cylinders that didn't get any modeling time) to put them in the correct order. Created with: - Unity 2018.3 - Blender 2.8 - Audacity 2.0.5 - LMMS 1.2.0 Source Code: https://github.com/drward4/LudumDare45 | ||
171561 | jam | Where's My Gun? | You need to defeat all of the baddies to progress, but you don't have your gun! Tech demo thing for #LD45. I only created two levels, but I like the idea enough that I might expand on this later. Point to aim, space to shoot, wasd to move. | ||
171562 | compo | ESCAPE | Welcome to escape. My attempt at using a bit more physics in a game. You are a guy in a probe lost on another planet. You need to collect spaceship parts to get home. To collect parts, use your small probe to find them and bring them back. Avoid hitting the ground, or being hit by meteors. HINT: the world is a bit big (other features planned and so on). Some of the parts might be a bit difficult to find. Go down the shaft to the right and it should be quite easy :) When you have attached all the parts to the pad. Attach yourself to the top of the rocket to finish the game! Good luck! | ||
171565 | compo | Growing Gunner |  Shoot the enemys to grow bigger and bigger! You start as a single pixel on the screen and as you kill your enemys you grow bigger! But be warned, the bigger you get, the easier you get hit! Made in only 14 hours! Tools used: -Gamemaker Studio 2 -SFXR -Bosca Ceoil controls: WASD - Move LMB - Shoot ENTER - Select | ||
171567 | compo | No Body | You start with nothing, and have to sell your body to survive. Errata: I fixed soft-lock that prevent completing the game if you get armor first, and music not working. | ||
171572 | jam | The Terror that came from Nothing |  Beware of the one horror, that arrives when there seems to be nothing Proramming and art all by Le Don Use the mouse to play! Left click: Picking up and using items Right click: Dropping items and use Enter to respawn Even if the enemy seems to be tought and unbeatable, you can do this! Known issues: There's no music or soundeffects. | ||
171575 | compo | All I Got For My Birthday Was This Terrible Curse | It's your 13th birthday and you have been cursed by a wizard! Every year, all of your belongings turn to ash and everyone forgets you exist. How awful!  Start as a homeless orphan and work your way up to the top, every single year! Maybe you'll be able to cure that ridiculous curse before it's too late... A five-year rapidfire life sim. Features: * Shopping * Slimes * Practical Conversation Tips * A Horse * Several endings * Nine achievements to score Have fun, and don't die of exposure! | ||
171577 | compo | Subject 11 |  You are Subject 11. Escape your prison. You have nothing but your wits to keep you alive. Beware the guards. --- Tools used: Unity - Engine Aseprite - Graphics Reaper - Sound and Music | ||
171578 | compo | Collectomaniac | Rogue like where your collected weapons are your health. Every time you get shot, you get drop one. The more you hoard the longer you'll survive. Controls: WASD - Move Mouse - Aim LM0 - Shoot LShift - Run https://www.youtube.com/watch?v=NV1R0OiXFDw | ||
171579 | compo | EEPROM | A robot with no microcode isn't very useful at all. Collect instructions and navigate through a perilous robot factory. I had very little time to work on this game so it's quite unfinished. I meant to include instructions in game as well as have blocks be pushable. I'm not even sure if all the levels are able to be completed. Instructions: Use the arrow keys to write a program into the robot to navigate the levels. NOP - Nothing, you start with this. MOV - Move the direction the robot is facing. SHL - Shift left, turn to the left. SHR - Shift right, turn to the right. POP - Remove the last instruction. RST - Reset the entire program. EXECUTE - Run your program, see where the robot winds up. The goal in each stage is to exit. You have limited memory with which to write your program, and the program will loop at the end, and you might have to use this to your advantage.  | ||
171580 | compo | Kawhatzithon | In Kawhatzithon, you start with absolutely nothing. So clearly you should run around collecting things you don't have. | ||
171582 | compo | Word Wielder | # Welcome to Word Wielder!  In this game, you are a mighty adventurer exploring the depths of a forgotten dungeon. Your only weapon? The word "Nothing". Doing "Nothing" by itself, does exactly that: nothing. However, you build your actions using the letters that form the word "Nothing", and gain aditional letters in some actions. ## Some Images   Try to see how far you can get! Hope you enjoy it, and don't forget to rate! :heart: | ||
171583 | compo | gaarden | Take a break. Come play in the gaarden.  gaarden is equal parts about interaction and observation. Controls: Mouse # [Come play! (Web, HTML5)](http://jezzamon.com/gaarden) ---- From Wikipedia: "4X is a genre of strategy-based video and board games in which players control an empire and eXplore, eXpand, eXploit, and eXterminate". gaarden is designed to be the opposite of that. In gaarden you have no empire, and to start with, there is no world. There is no win condition or ending. Just a blank canvas. But there's life waiting to be discovered... If you're looking to see everything, here's a list of all the things you can find: - Egg - Tree - House - Mountain - Human - Baby Human - Animal - Giant Have a nice day :) | ||
171587 | compo | lotor |  there is no level. or is there? start with nothing, build a stage, and get to the end. but what are you even placing? **== controls ==** escape to pause ### editing & **click** to place objects & **enter/space** to begin playing ### playing & **wasd/arrow keys** to move & **w/up/space** to jump & **r** to reset you start with 3 retries. if you cannot beat a level, hit escape and click "retry level" you lose when you run out of retries. see how far you can get! | ||
171593 | jam | Soldier of Fortune | Soldier of Fortune is a game of turn based combat for two players. In keeping with the theme, the stats for both characters and their abilities are simple default values in JSON files that players must fill out. But don't get overzealous! Characters and abilities are distributed randomly at the start of each game, meaning your overpowered creations could wind up in the hands of your opponent! | ||
171595 | compo | Wirm |  Wirm is a platformer where you control a worm with groucho glasses. Wirm, the worm, starts with nothing and will have to acquire precious items to gain new abilities. =========================================================== Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using: - Unity 2019.2.8f1 Personal - Photoshop - Audition - Bosca Ceoil =========================================================== # Directions - The levels are meant to be played sequentially. As you advance you will unlock new abilities. # Controls **General** - **[A] / [D]**: Move Left / Right - **[C]**: Submit (for the dialog boxes) **Unlockables**: - **[W]**: Go through doors to get to the next level (Level 1) - **[Space]**: Jump (Level 2) - **[Hold & Release Mouse1]**: Dash towards [Mouse Pointer] **Quality of Life**: - **[N]**: Next Level - **[Esc]**: Main Menu ============================================================ # SCREENSHOTS   ============================================================ # COMMENTS - The first level is meant to be all black until you get the item (use the particles as an indicator) - The dash is a last minute addition and it is nos as polished as it shoud be (but the chaotic behaviour is fun, maybe?) - Also, there is no icon for the item (red wig) and a white square & circle are used as placeholders ============================================================ # Changelog =========================================================== # Contact [twitter.com/bar0net](http://twitter.com/bar0net) | ||
171598 | compo | Train Transporters |   **Train Transporters** --- A game inspired by mini metro Try to create the the most efficient train network possible from nothing. Or see how many trains you can blow up. --- How to play: Use the mouse to place track, trains and signals to transport passengers between stations. Once the trains are placed, click them again to configure their route on the left hand side. If you've placed a signal, click it again to set the train direction, this will cause trains approaching from that side to stop and check for oncoming traffic in the marked zone. --- Made with: [Godot](http://www.godotengine.org/) [Aseprite](https://www.aseprite.org/) [SunVox](https://www.warmplace.ru/soft/sunvox/) [Audacticy](http://www.audacityteam.org/) --- Did not test Macos export. --- First time I've managed to take part in Ludum Dare for a while, seems like I've forgotten how to jam! Ended up with a very over scoped game, while learning a new piece of audio software (sunvox). I apologies in advanced to any that dare play! its pretty buggy. Nevertheless was good fun. Can't wait for next time! --- | ||
171601 | compo | Nothing | A short text puzzle where you start with 'nothing' and rearrange it to break out of your prison cell and escape. | ||
171604 | compo | errant | explore a world that's not quite ready yet. defeat a princess, or something. everything is normal. controls: arrow keys to move  | ||
171606 | compo | Escape the Facility | I ran way out of time but I was determined to finish, but it isn't worth playing - yet... You don't have much time. They know that you exist and will attempt to destroy you. Even this facility will attempt to destroy you. You are starting with nothing, but to help, you have been given the transmutation device. Use it to change the world into what it could be. But first, you must use it to escape this facility... | ||
171608 | compo | DECKER_ | ### LD45 - Start with nothing  You play as a nethacker, using your trusty cyberdeck to battle against other hackers in this free-for-all tournament. Upgrade your gear and prove that you've got what it takes to pwn your enemies. Five wins in a row and you win! But don't lose or else your deck will fry. On your turn you can either use a floppy disk to run a program on the target or "pass" your turn to code a new program. After each win you get a Hacker Token which you spend/save to get extra Modules to enhance your cyberdeck. Each fight you will Start With Nothing so you must code new programs each time. ### Card Effects - Damage: reduces target's hit points - DOT: reduces target's hit points over time - Heal: restores target's hit points - HOT: restores target's hit points over time - Guard: reduces incoming damage - Weaken: reduces the damage a target can deal - Strengthen: increases the damage a target can deal - Biofeedback: prevent the target from drawing cards - Reboot: remove any timed effects from yourself and reset your deck to nothing ### Module Effects - Hard Target: Always have 1 defense - Trojan: Always add 1 to DOT damage - Half Adder: Always add 1 to immediate damage - Grip Gloves: Increase hand size by 1 - Passive Scanner: Restore 1 hit point each turn - Floppy Drive: Play 2 cards a turn ### BUG FIXES: - Fixed Module name - Fixed hp not resetting after each fight - Fixed disks not resetting after each fight - Fixed level and xp not resetting after each fight - Fixed code program screen overflow bug | ||
171614 | compo | Aerie | Chill exploration game You play a migrating bird who needs to build their nest and feed their babies. Gameplay: -Collect food and nest parts -Return them to your nest -Optional: Some dangerous zones with bullet hell included. You can beat the game without going there if you want though :)  https://www.youtube.com/watch?v=852-uvgrH5c | ||
171621 | jam | Maw’d Hatter | You’re a young girl with nothing, until you find your own maw’d hat. If a monster steals it, your time together is over. Collect food to cast spells. Try to stay together as long as you can.  Only compatible with Keyboard and mouse, or PS4 controller. Will not work properly with other game controllers. Post your spell count below! Highest spell count so far: 7      | ||
171623 | compo | Snowball |  Roll your way through 7 levels and collect snow to make a happy snowman. Controls: - left/right: move - up: jump - x/c: reset level  | ||
171626 | compo | Stealth.Run() | Soon tm | ||
171629 | compo | Chill Island |  You are trapped on a cold, stormy island. Starting with nothing, you must collect burning embers from lightning and create a smoke signal on the highest point to signal the rescue plane. Controls: * WASD/Arrow Keys - Move * Left Click - Interact: Harvest tree, collect berries, collect ember, place building plan * Right Click - Cancel building plan * Space - Jump * 1 - Start constructing wall * 2 - Drop stick * 3 - Start fire (if possessing ember) * 4 - Eat red berry * 5 - Eat green berry * 6 - Eat blue berry Notes: * The red bar is your current health. * The green bar is your food level. If it reaches zero you will take damage. * The orange/blue bar is your temperature level. If it reaches either end you will take damage. * Each type of berry has a random effect that changes with each game. | ||
171632 | compo | Empty Dungeon |  A rogue like game (missing most of the mechanics as I didn't have time), where you start in an empty dungeon and explore it's new features as you level up. Each time you level up, new mechanics will be unlocked, starting with things like a character and movement, then enemies and a map. Your goal is to get as much gold as you can before, finally being killed by the monsters that infest the dungeon. Unfortunately the WebGl build is very broken so I wont list it. However, I may be able to fix it later, in which case I will add it back.  Each time you unlock a new ability it will show at the right side, when one appears, you can press the key you want to use for it which will then show the key binding as well as unlock a new ability.  I was planning on several more features, such as leveling up character stat as well as finding equipment. Other things include ranged and magic attacks as well as either more, or randomly generated levels. I also didn't have the ability to do much testing/balancing of the enemies and as such the game is likely very difficult. Known bugs: - Enemies tent to either not attack at all, or attack lots of times in a row which tents to instantly kill the player - WebGl build has audio issues (so its best to turn it off in browser) as well as issues with the mono space font  Enemies: - Bat(b) starting level 1 - Slime(s) starting level 2 - Goblin(n) starting level 2 - Orc(o) starting level 3 - Troll(t) starting level 6 - Animated armor(a) starting level 7 - Baby dragon(d) starting level 8 - Chimera(c) starting level 9 - Dragon(D) starting level 10 Made using: - Unity 2018.3.2f1 - Visual studio 2017 - Beepbox - Audacity - Photoshop (for the logo only) | ||
171635 | jam | The legend of Bit | The legend of Bit is an epic adventure where you start with nothing .... and most likely die as a nothing or you may just be able to defeat the legendary boss and save the kingdom. USE WASD or arrow keys to control the character. Use a mouse to aim the sword and stab with left mouse button. The game and was made in 15 hours and most stuff was made by me, not the fancy music :o) PS The game is created to run at 1920x1080 16:10 aspect ratio, if you run it at another resolution it will probably flip out.  | ||
171636 | jam | Training fire - Nothing to fear | Fire training and awareness. An educational game that teaches kids about a firefighter's routine and shows them the reality and what are the real-life superheroes. Play and show for your kids! | ||
171639 | compo | Sail for Nothing | # Sail for Nothing This is a game made for Ludum Dare 45 -- "Start with Nothing". ## Controls - WSAD: move - Shift: use sail if you have it - Q, E, Space: Select and play a song (not really fully implemented) ## Cheats - F12: Restart the day - F11: Reset the game and progress - F10: Time warp to just before the festival starts ## Description I attempted to remake an old LD game that I made called "Sail" -- with a changed focus on time rather than treasure exploration. The main idea was to steal the time cycle idea from Zelda: Majora's Mask, with a doomsday event forcing the player to "start with nothing" again every day. I thought it was a cool idea, but I think I was too ambitious with the variety of quests and mechanics, so I didn't end up finishing. You can load this up and explore though, many of the quests should be doable. The ones involving music do not work well, and the festival at the end is unimplemented. ## Credit - Some helper scripts taken from another LD game of mine, FEED: https://ldjam.com/events/ludum-dare/41/$81974 - Font: Leander on fontsquirrel - Followed this idea for making a LWRP cel shader: - nohidea idk pack used for drum samples: https://sellfy.com/p/7sz6/ - parts of the music were made with Serum VST: https://xferrecords.com/products/serum/ ⛵ | ||
171651 | jam | The Darkness |  Move with WASD/Arrows. Start being nearly totally unable to see. Collect orbs of light to see! Avoid Spookies. Find key and the exit. | ||
171653 | compo | Project Genesis 1 | The universe have been created, you need to initiate life on a new planet : do you accept the challenge ? ___________________________________________________________________________________________________________ FAQ : - "How i play it ?" The screen of your computer is your planet. At the start of each level, you'll have an element, essential for the initiation of life. You just have to drag & drop it into a zone. The element have to be feeded to get enough powerfull in order to finish the level. You know if your near of the goal if the background color is completely set up. Good luck :) - "How does it look ?" Please look at this screens captures above :    | ||
171654 | compo | [N][O][T][H][I][N][G] | ## Start with Nothing ### Rules: #### Ways to win: - Play all the letters held in hand - Eliminate all other players by busting them *A player will bust when their hand is full and they attempt to draw another letter.* #### Order of play on a turn: - Each player will get the chance to place a letter on the game board. - Placing the main letter (in the center surrounded in [ ] ) will force all other player to draw a new letter. - If a player places a letter before or after the main letter, they can select another player to draw a new letter. - Placing a letter two before/after the main letter means no one has to draw a new letter. - If a player cannot place a letter on the game board, they will need to draw a new letter. #### Example game board: F - G - [H] - I - J     | ||
171657 | compo | Adventurs of a box | A game were you play as a box trying trying to get as much abilities to improve you box status. Try to escape the facility that you were made in by platforming, gunning, and solving puzzles. It's a nice boxed adventure! Use A and D keys to move. Use mouse to drag platforms. Use shift key to gun. Use space bar to jump. | ||
171659 | jam | Find the Controls | You start with nothing, not even the controls. Find the big power balls to get your abilities back. | ||
171669 | jam | Gobble Ghost! | #### Description You are an adorable (and hungry) little ghost in this Halloween world! Eat things smaller than you to absorb their powers, but watch out! Creatures larger than you may be eyeing you in the same hungry way... #### Controls - Mouse to move - Space/left-click for special ability #### Screenshots   | ||
171670 | jam | Greedy Ghosts |  Greedy Ghosts is a arena collectathon where you compete against up to four players to store as much candy in your bank as possible! Complete with Candy Stacking Physics and Power-ups to give you that competitive edge! This is a game jam title completed in only 48 hrs! Unfortunately we have obligations that prevented us from taking the game to the full 72 hrs, but we're pretty happy with the result! Note: gamepads required for multiplayer | ||
171677 | compo | Space Cell |  Build your own asteroids! ## Controls WASD to move, space to shoot, shift to swap between build & fight mode. (alt controls are arrows to move, ctrl to shoot, tab/alt to swap modes) In build mode, collect loot and drag components onto your ship with the mouse! In fight mode, defend with your shield, dash and shoot around with your thrusters! ## Overview - Attach GUNS for extra firepower against the incoming meteors. - Attach THRUSTERS for more maneuverability and speed. - Attach REACTORS for extra shield power. - Attach STORAGE to hold more loot. - Collect green LOOT for eternal glory. - Protect your COCKPIT and CORE, or it's game over. After being caught in the middle of a meteor storm, you're left deep in space with nothing but your cockpit and salvage core. Rebuild your ship with space scrap & collect more loot! ## Development Made in 48 hours for the LD Compo. My first time using Godot (or any game engine), and it was a very smooth experience! Great tool! I think I was a bit ambitious with the theme, and probably spent a bit too much time mucking about with particle effects. As always, I probably could have done with spending less time on the base mechanics, and more on polishing some structure into the game. ### Tools: - **Engine**: Godot - **Graphics**: GIMP - **Sound**: sfxr ### Changelog - Asteroids were not firing in the right direction (at the player) because of a coordinate system bug. now they are more accurate - Following this change, I had to reduce the fire rate to tame the difficulty slightly - Damage to the cockpit turned everything red, now only cockpit turns red - Fix shields and guns still working after death - Added 'shift' as an option for swap mode (for web build - alt acts strangely in firefox) # Please play in fullscreen and enjoy! :) - Works best downloaded - On web works best in firefox! - On Chrome you have to close and reopen the tab after first load for some reason... | ||
171679 | compo | Nothing | I took the theme in its most literal direction. Please let me know what your favorite part was, or if you have feedback on anything I can improve on! | ||
171692 | jam | Control Everything in Nothing | You has been assigned to rescue the revolution warrior out of the prison hell. Try to use interactable environment to lead the target get out of the place. The input maps is G, H, J, T, Y, U, They would be map into different stuff in different level, so you have to figure out the key maps for manipulating the environment. i spent about 50+ hours for hardcording it, the AI Behaviour just push me into hot water and the bgm and sfx is still missing. I might add it up at the post version. Made by Tan Kok Liang Game Engine: Godot Graphic: Krita, Affinity designer | ||
171703 | compo | UNIVERSE | The universe starts with nothing. Build the universe and protect it. (its totally unfinished :/)  | ||
171704 | jam | DesertTamer | Updated, playable version of the compo entry! Now with skippable intro! (but not mobile friendly yet) A city builder in the middle of a militarized desert! | ||
171705 | jam | The Tower | Run around the tower Controls: A and D | ||
171708 | jam | Tiny Reactor | Explore Tiny Reactor's innovative system of generating energy by colliding balls on a hexagonal grid. Some studies say it's going to be the next big thing [citation needed]! There is a minor problem, however. The QA department took an entire month off before the launch, so we need someone to test each piece of our technology to make sure that it helps to achieve the required energy output and doesn't crash the system... and our stock. Click the link below to access the reactor remotely and help us create a better future for everyone!  Controls: - Click buttons on the GUI to select tools in the editor, click (or click and drag) on the grid to place them - Eraser is a separate tool, the "empty button" on the GUI - There are keyboard shortcuts for almost every button, and tooltips (hover to see them) for every one - To edit the grid, the simulation must be stopped, not just paused Notes: - If the game shows black screen on start, try reloading the browser tab, we couldn't get Godot to play well with the HTML5 export. - We have playtested the game and verified that all lock targets are achievable with the corresponding technology level. If you think it's not possible, try another approach :) - Some of the rules of the game (e.g. how some of the tools work) are meant to be discovered by testing, but in general these things give you more points: - colliding balls at more obtuse angles (head-on is always best) - colliding balls of the same tier - colliding balls of higher tiers - Remember the tools you will see, their names serve as save points, so you can always go back to the game and explore more. This game was made (almost) from scratch in Godot by 2 people. We used godot-gdhexgrid by Mel Collins to avoid reinventing the wheel. | ||
171725 | jam | Rise of the Fatberg | this is what this is Krissy Rubbles - Writer/Director Sam Bellamy - Director/Art/Voice Acting Ryan Thompson - Art Jadah Stone - Art Blake Andrews - Programming/Art/Design Karl Hohn - Music | ||
171746 | jam | Blank (Demo) | Check out our first Ludum Dare game! Blank is a puzzle platformer. Start with nothing and create your path to victory! Let us know what you think! Controls: Left click on platforms to spawn / despawn them. WSAD or arrow keys to walk and jump.    | ||
171758 | jam | Cactorio! | After accidentally burning down the Cactus Dimension because he left the stove on, Pablo the Cactus Farmer is forced to move into a new world to rebuild his empire with nothing but a cool hat and an affinity for prickly plants.  In *Cactorio*, the long-awaited sequel to the hit game *Cactus Farmer*, you can farm, build, explore, and fight your way to become the universe's greatest cacti tycoon. After collecting enough cactus seeds, you can automate farming using Cactech, which was developed by Pablo after receiving a master's degree in agricultural engineering. But watch out, desert savages are always combing the desert and are ready to destroy everything you've worked for, so be prepared!  | ||
171776 | jam | Gun War: Ultimate | A fight game with guns. Inspired by StickFight and Super Smash Bros 2 players fight in a level by using weapons. The more damage you take, the more your player is ejected when hurt. Kill your oponent 3 times to win Start with nothing, end with victory      | ||
171786 | jam | Float Away | Float away is a game where you "Start with Nothing", but quickly gain items, that will auto craft into higher quality items that will allow you to gain more items. If you gain too many items you will become too heavy and lose. Gaining enough balloons will allow you to float away winning the game. Controls are WASD for movement and left click to harvest from a node. | ||
171792 | jam | Grab a Gun | GRAB A GUN! https://youtu.be/zfkXNvfx668 You better get a gun, and quick. A heart pumping FPS Cyber Zombie Shooter set in a galaxy to far out for this description! I worked on this game as a solo project with my new computer, and took it as an opportunity to finally make a 3D game in a game jam. I opted out of the graphics and audio categories as! the weapons and audio were the only things I did not make. Thank you everyone who helps put this on! | ||
171798 | jam | Woodland Zero |  The game has audio on all screens. Please make sure your browser is allowing audio playback Player movement W - Jump A - Move left S - Fast drop player spawn D - Move right Block movement Left Arrow - Move block left Right Arrow - Move block right Down Arrow - Fast drop block | ||
171804 | jam | Evolution of Civilization | Evolution of Civilization is a game about creating creatures to give you energy, to buy more creatures. There are two endings, try to get them both! It is highly encouraged for you to use an auto-clicker. Tools used: Bosca Ceoil - music Microsoft Visual Studio 2017 - programming Photoshop - art Unity - everything else Controls: Plus - zoom in Minus - zoom out | ||
171811 | jam | Corporations | Sandbox strategy (unfinshed) | ||
171812 | jam | Nully |  You're a bucket of bolts who's lost everything(even color!), can you bounce back or will the metaphysical monstrosities that are haunting your dreams electro-swing all over you?  | ||
171820 | jam | Fog of Chess | A new take on chess where you start with no visibility of the board... Only through moving your pieces can you start to gain intel on the enemy positions, and make moves of higher and higher risk... IF YOU DARE. Pass the computer from one human to another in this spooky and competitive 2-player Chess smackdown! | ||
171824 | jam | Tender | Tender is a turn-based adventure about proper tooth care! Features audio by Mike Jones. The rest was done by me. | ||
171825 | compo | Beauty of Creation | Hey everyone, this is my submission to my first ever Ludum Dare. This was really fun to create and I hope to hear some invaluable feedback. Thank you for looking at my game, and I hope you have a great experience with my small game. | ||
171831 | jam | birb. |  Begin life as a mere dot. Progress through trials into a beautiful birb. Peck your way to the top. The fun never ends! :) (Seriously though, it just restarts the last level endlessly) Uack. Play in a web browser or on a Gameboy or Gameboy emulator. Written for Gameboy and Gameboy Color in C using GBDK. Download the ROM and play with a Gameboy emulator for sound and the full experience. It even works on a real Gameboy! ## Controls - A (Keyboard Z) to Jump (once you have legs) - B (Keyboard X) to Run (or Peck once you have a beak) - Arrow keys to move     | ||
171837 | jam | Dank Memes Corporate Training Module by Danky Inc. |  In the year 2034, the world's media climate, education system, and economy has been taken over by the one unifying force in both digital and analog reality: dank memes. Play this corporate training module where you can learn how to ensure the dankness of your memes both at work and at home. Danker memes make for a danker company and a danker society. Question the dankness! :D (CAN WE WORK ON THE PHRASING OF THIS? MAKE IT DANKER!!! - PHYLLIS) (I don't think we can say 'dystopian.' Please get this cleared through corporate communications. - Alexa) (THIS GAME IS PENDING REVIEW BY THE MEMEJUDICATORS. DO NOT ALLOW THESE MEMES TO BE RELEASED TO THE PUBLIC.) | ||
171851 | jam | In the Rain | # An abstract walk in the rain. # - Keyboard: Arrow keys + Z - Controller: D-Pad + A | ||
171852 | jam | Sosig |  **Sosig** is a 3D platformer where you play as a sausage, who is trying to bring back colors to a mysterious world. This game is made by **Snarf** and **Mors**, with music from **Catonator** and additional promotional art from **irri**! **Playing with a controller is recommended for this game!** (But not required.)  **STORY:** So, how did I end up here? Well, I started out as any normal day for a sausage. I headed to my kitchen to get my apparel, but it appears I ran out of buns. "Bummer", I said. As I was getting ready to go to the store I noticed an indescribable black gateway, right on my kitchen floor. "Rad!", I exclaimed. But before I knew something was up with it, I got sucked right in! And now, it is just me...  **CHANGELOG:** 1.2: - Updated the credits. - Level 1's lighting is now fixed for real. - The camera is now reset when you die. - You can't walk around during the input display anymore. 1.1: - The game now loads level 3. (Always test your release builds lol) - You can't clip into the wall in level 1. - Level 1's lighting is also fixed. - A few other minor fixes. 1.0: - First release | ||
171855 | jam | Robez.io | A wizard is nothing without their vestments! Seek your robe, hat and magical orbs! Hop, wall jump and weave across the frantic multiplayer world of Robez.io Fire magical orbs at other wizards. Are you the strongest? Controls: WASD or Arrow Keys to move. Spacebar to Jump Click to shoot an orb if you have one! Destroy other wizards for points and take first place on the leaderboard! Or just stroll around (robez optional) and hoard some orbs.  | ||
171859 | jam | Leaping Louie | An awesome dinosaur platformer! To bad there aren't any levels. I guess you will need to designer your own while you play. | ||
171870 | jam | Blop Security | You're a security guard and your entire system just went down! Build it back up from nothing and figure out who the intruders are! Also, everyone is a blob. (We didn't quite finish, so there are no actual intruders yet, but for now you can play around with some of the security system settings and enjoy Rory's art and sound!) | ||
171873 | jam | Cupcake Quest | Cupcake Quest is a game about upgrading your cupcake to make it the best it can be! The game takes place in a recreation of World 1 - 1 in the original Mario Bros, but now made out of sweets and treats. Complete the level as many times as you can! :cake:    | ||
171874 | jam | Return The Stars | Title says it all: Return the stars to the empty void in the center. The only input is mouse movement, no other controls! First time submitting something for a gamejam. I've done jams before but never finished in time. Let me know if you find any bugs and I'll try and fix them before the gamejam ends. Requires a browser with OpenGL 2.0 support (Firefox/Chrome). If you have audio issues try the windows download! Windows 64bit download also available at: https://banjaxe.itch.io/return-the-stars   | ||
171875 | jam | Cubehead | Our platformer is about a Character, which has at the beginning no abilities. In the Game he got abilities. You have to do difficult jumps. And fight against enemys.  Abilities: -Jump: I think its clear. -Ghost: You can walk trough walls. -Dash: You can move fast forward. -Shoot: You can Shoot.  The goal of the game is to get the highest score. You control the Character via D, F, R, G, SPACE. The game currently runs at a fixed 1920x1080 resolution with no other options present. The game is written in C# and uses the Unity Engine. Have fun playing our little game! | ||
171880 | jam | Palely | Atmospheric game in a moebius-esque world. (Will do the main page once we all got to sleep a bit)  # Controls ## Mouse/Keyboard : - WASD/ZQSD : Movements - Mouse : Camera movements - Left Click : Pick up - Right Click (Short) : Throw - Right Click (Hold) : Destroy ## Controller (X360/One) - Left Stick : Movements - Right Stick : Camera movements - Right Trigger : Pick up - Left Trigger (Short) : Throw - Left Trigger (Hold) : Destroy | ||
171887 | jam | Tower Building | Press Space to build a tower | ||
171888 | jam | Stash | **Loot, run, hide - they're watching!** **Controls:** A/D or ARROWS: movement SPACE: pickup, door opening S: unplug and plug lamp (hiding) W/S or ARROWS: elevator (hiding and travel) You can try it in Linux and Mac, but it might be unstable. **Creators:** - Adam Pilter - Krisztian Kovacs - Barbara Szabo    | ||
171898 | jam | Boar Invaders | Just and aleatory game i did this weekend, tottaly out of theme | ||
171900 | jam | Button Runner | **The new guy in town shows up. He's got nothing. No money. No skills. All he has is a dream. To run and jump farther than any controller head man before him. To score more points than any peripheral-cranium humanoid had thought possible before today.**  **Come up from nothing to set the high score! WASD and Arrow key controls. Some people say it controls better when they use both sets of keys, one with each hand. Should also have controller support. Make sure to extract both the .exe and the .pck from the zip file.**   Credits **Programming Gameplay Design** JasonQ https://twitter.com/JasonQ_BBG **Art Sound Effects Gameplay Design** Nookington https://thomasnookington.myportfolio.com/ https://www.instagram.com/thomasnookington/ https://twitter.com/GMDVNookington Minimalist5x7 - CC0 Font by kheftel https://fontstruct.com/fontstructions/show/1158293/minimal5x7 Happy Adenture (Loop) - CC0 Music by TinyWorlds https://opengameart.org/content/happy-adventure-loop | ||
171902 | jam | Press Start For Nothing | This is a game about nothing. It isn't even really a game. You should quit before you even begin... **SOUND IS REQUIRED - GAME WILL AUTO-START ON LOAD** Controls: Start Button (Controller) or ENTER (Keyboard) Credits: Savethejets - Art / Sound / Design EvilObjective - Code / Design / Sound Track 'Adventure' by Bensound.com (https://www.bensound.com/royalty-free-music/track/adventure) | ||
171910 | jam | Enlightened | Start with nothing and explore to create something.  | ||
171920 | jam | ∅ (Null) | .....make a dimension. | ||
171931 | jam | An excuse for a game | play this for maybe like a minute that you have to waste. I am really sorry, I just have to do this. I was motivated to do something like a metroidvania.But ALAS!But ALAS!But ALAS!But ALAS!But ALAS!But ALAS! This is my fate. play this excuse for a game if you wish to see what I was talking about. | ||
171934 | jam | Nothing to Say |  **You're on a date with a cute girl, but you're feeling tongue-tied...** Can you puzzle out how to confess your feelings? In this dating sim, your dialogue options are limited by what letters you've unlocked. Make note of what you'd like to say - as you explore the conversation with Zoe, you earn hearts you can use to unlock more letters. An unofficial sequel to [Nod](http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7352) from LD26. - UI and art by [Rose](https://ldjam.com/users/rose). - Code and writing by [celia14](https://ldjam.com/users/celia14). - Made with [Ink](https://www.inklestudios.com/ink/).  | ||
171939 | jam | Stranded | You wake up on a desert island. Gather what you need to survive and signal for help. Try to gather everything hidden throughout the island. As you gather, your camp will be built up, so return to it every once in a while.  *Note, this game has no lose conditions. You cannot actually starve or die. There is also no end screen for when you collect everything. You can alt-f4 to exit the game when you are done. Hope you all enjoy it!* **Controls:** WASD to move, Shift to run Left click to collect items Hold tab to display journal and supplies Scroll wheel to navigate the journal Press H to show/hide controls *Made with Unity, Visual Studio, Beepbox, Audacity, Paint.NET, and Inkscape* | ||
171942 | jam | RoadOut | Road Out is a game with Action RPG (Zelda like) and car racing mechanics (some elements of Rock'n Roll Racing) for Windows. Claire (Protagonist) is an outlaw who survives in the Dead Zone doing missions for those who pay more. [Install] Unzip ALL files and run RoadOut.exe [Commands] WASD: Movement | Mouse/Left Button: Attack | SPACE: Dash (Need to craft) | Q and E: Rotate camera | ESC: Status/Inventory/Options. (All commands will be taught during the game.) [Credits] Gabriel Luis: 2D Art, UI and Concept | Gustavo Rocha: Code, Design, Music and 2D Art. [ScreenShots]    [gameplay video] https://youtu.be/MkbqMHxqk10 | ||
171949 | jam | Nothing | @Gorka_Man A game about missing platforms, by Jorge Velasquez | ||
171961 | jam | FUD |  You've got no snacks! Luckily there's a faulty vending machine just spitting them out! Quickly input your selections to grab as many free snacks as you can! Controls: Arrow Keys - Change selection Up Arrow - Make selection on menu Comment down below with a pic of your hi-score! Because of the physics based nature of the game, there are a few bugs to do with the food not making it to the bottom of the machine even when selected correctly. Don't worry, if you hear the good beep you got the point! Credits: Bad Beep Sound: https://freesound.org/people/RICHERlandTV/sounds/216090/ | ||
171966 | jam | Blank |  ### A game about paper cutting, a story about uncontrollable imagination. There is nothing on a piece of blank paper. There is nothing in the sad girl's heart. One might easily tell that there is probably something we can't see behind the paper. When it comes to one's life, can someone tell if 'nothing' is just a lie that made by our brain? ##### Cut the blank paper into scraps, fill the empty heart, and reveal the truth behind 'nothing'.      | ||
171968 | jam | Dive Dog |  Dive Dog is a puzzler inspired by Minesweeper! Get to the exit, don't step on a mine. Made in JavaScript for web browsers, including mobile! Hints: - Leaf count tells you how many mines there are in all 8 directions - You can flag a known mine spot by tapping - Exit is always in the bottom-right corner - You might have to guess, sorry | ||
171969 | jam | ROBOT WARS | Part of the Ludum Dare 45, Robot Wars has you placed in this strange world with nothing but your thoughts. As an AI, you once had an army, but it has been destroyed, so you must explore and raise your army again! Shoot enemies to hack into them and turn them to your side, raid bases and gangs of robots with your army until you rule the world! | ||
171971 | jam | Where is your mind? | Move with WASD or arrow keys, ineract with obect with SPACEBAR Find your objective before you starve from hunger | ||
171976 | jam | Game Design Simulator 98 | We've built a leading edge Interactive Design Environment leveraging a world-class AI assistant. We'll help you design and tell your story with a guided story editor, graphics editor and audio recording system. ## Note: - Some versions of chrome won't let the AI assistant speak by default. Sorry, we didn't have time to fix that. Firefox seems to work well. - We'll need your microphone to record audio, please click "allow" when the prompt comes up or the application will not be able to proceed. - Fullscreen & headphones recommended for optimal game design experience. Authors: @adhesion - Sound, code, story @emarcotte - code @amindler - AI Assistant. | ||
171983 | jam | Blossoming Cosmos | In the beginning, the universe was null and void, and then there was you... Create the universe, one bloom at a time. Use your power to summon forth beautiful blossoms and fill the vast emptiness with color. Be warned that your power is limited: you may not plant two blooms too close to each other, nor can you plant any but your first in the void itself. Your power builds over time, and planting blossoms consumes that power, so plant wisely! Beware: fiery sparks of all-consuming entropy will spawn from the void and attempt to tear through your precious blossoms. Even without their interference, your blossoms do not last forever: they will wither and die eventually. Plant anew, and fill the universe with beauty! Mouse controls supported. Left click to plant flowers.   | ||
171994 | jam | Kebab Stand | Grill up kebabs in this three-day challenge!  Customers will get mad and leave if you do not serve them quick enough. Click or tap them to open up the preparation screen. Make sure you put the chicken on the kebab skewer! This was my first ever solo game jam. I wanted to make a game like the flash games that I used to play as a kid. It was a big challenge making this in such a short time frame! I learned that things always take longer then I expected them to :-) | ||
171998 | jam | BlockRockin' | Block growing and balancing game. Click around your block cluster to grow it. But be careful - the cluster will start sliding in the direction it grows. The more time passes the slidier it gets. Any blocks that slide off the platform will fall away. See how big can you get and how long can you last.  https://www.youtube.com/watch?v=-OK993i9yvU | ||
172006 | jam | Pinbuilder | ## Pinbuilder A pinball game where you start with nothing. Slowly build up the pinball table and the higher the ball goes, the more you can build. I didn't have a lot of time time this jam (~8hrs), so this is more of a POC. I think with some tuning and more pieces it could be a lot of fun (right now it is on the hard side). | ||
172011 | jam | Void | It's not much but I got something done this weekend! Will not have time to work on this anymore, so here's what I got: WASD to Move Left Click to interact I threw Fungus on a Unity FPS controller Important Features: Spawn in a Void! Buy Furniture! Get Cursed! Put out Fires! Sleep! That's about it! | ||
172016 | jam | Play & Quit | Its a simple 2D platformer with a unique aspect. | ||
172019 | jam | Spare Change | This is a submission for Ludum Dare 45. The theme was "start with nothing". In this short game, you play as a business person who decided to stop by the local casino one day after work. Unfortunately, that one day led to a powerful addiction and over the course of a week, you lost everything. Your home, your job, your friends, etc. Your goal is to make enough money to go to rehab so that you can overcome your addiction and start rebuilding your life.      | ||
172022 | jam | Cappies vs Commies | Continuation of [Ludum Dare 43 jam](https://ldjam.com/events/ludum-dare/43/cappies-vs-commies). What's new: - Custom tile per location. - Nuclear explosion on capture. Since we continued a previous jam, we definitely did not start from nothing. If that's okay with you, thanks for playing. | ||
172025 | jam | First, you get the potatoes |  | ||
172027 | jam | 123 | |||
172033 | jam | Nix | As an orb seeker, you live for the thrill of collecting those sweet, sweet orbs. You start with nothing, how long can you survive? - All orbs protect you from your enemies. Get hit without any orbs and...well you can guess what happens next. - Pink Orbs let you demolish surrounding enemies. (hold spacebar) - Green Orbs let you move fast while shielding you. (right-mouse button) - Blue Orbs let you shoot enemies. (left-mouse button) W, A, S, D keys to move around! Note: HTML5 game works in Firefox and Chrome, but experiences issues in Safari. Sorry!  | ||
172035 | jam | Song of Creation | ## Gameplay Hum a tune or pick up an instrument to create beings from nothing to an empty world. This game requires microphone input. ## Controls - Make sure your microphone is enabled - Drag to move cursor - Pinch or scroll to zoom in ## Screenshot   | ||
172036 | jam | Game Title Here | This is my entry for the Ludum Dare 45 "You start with nothing" theme. I take the idea of starting with nothing to the extreme by not even starting with a game. My goal was to make something simple, code wise, as quickly as possible and to get a laugh or too from the player. I hope you enjoy. | ||
172040 | jam | Nuggman | Start with no limbs, eat to regrow! &br& &br& Controls: &br& Hold Space to move &br& Click certain bushes to eat berries &br& Push boulders to check for bugs &br& Click & drag berries/bugs towards player to eat &br& &br& Try to get a high score! &br&  | ||
172041 | jam | Chad's Revenge | A simple mans quest for revenge, in a generic RPG world. It's grinding time boy! Credits: Boss Music: Taylor Shechet (twitter.com/_tlr_) Art: erwyn Everything else: Tyler smith   | ||
172044 | jam | VOID | An abstract text adventure about a VOID with an insatiable appetite.    | ||
172046 | jam | A Empty Way | A very small story driven game about finding your way into nothing. I would like feedback of what i did right and what i obvious did wrong. But i probaly already know everything that i would create in this game if i had more time. p.s: is really hard to create a story game in this small time. ! | ||
172047 | jam | Checkboxes |  The idea of this game is that you choose what elements are enabled to solve this action puzzle game. Use the mouse to play. Only 8 levels as I was running low on time and spent more than I originally intended. https://github.com/adamwberck/Ludum_Dare45 | ||
172059 | jam | Solar Grid |    Begin gameplay as a single solar module, starting with nothing to connect with or defend yourself with. From this helpless starting position, use the energy you harvest to branch outward, fortify your defenses, and survive as long as you can. When you run out of solar modules, the game is over. To defend your solar modules, you connect them to combat modules. These combat modules resupply their ammo at a fixed rate, and also require energy input from the solar modules. Both building modules and shooting require energy, which is obtained by connections to solar modules, even indirect connections as part of a larger circuit. If you have a combat module that is not connected to anything, you cannot build a new module starting from there or shoot it even if you have energy elsewhere. You need access to that energy through a connection. Controls: - Q: Switch to building solar modules - W: Switch to building combat modules - E: Switch to building connections - Left click: Selects a module, or unselects if you click on empty space. - Right click: Builds a new module or link based on your current choice of q/w/e. - Spacebar: Shoots if you have a combat module selected. To build a new module, select an existing module with left click, then right click within the range circle to build a new one. To connect two existing modules together, left click a module, then right click another module within range. | ||
172061 | jam | Aw Rats | Made for the Ludum Dare 45 in which you play as Ratthew the rat in a rogue-like game. Controls: arrow keys to move, space to attack, e to use bomb Notes: You must wait until the world is fully generated or else the game may crash. We had little time for many animations so the only indication that you are doing damage is the enemy's health bar. Sometimes edge rooms don't generate allowing for free roam, please ignore these exits. the goal is to kill 5 enemies and exit the game through the portal that spawns in the spawn room. There is a 1 second cool down to attacking sometimes a room without a door generates next to a room with a door and because planes only render on one side it looks like there is a hall when there isn't one. I apologize for the large number of bugs. | ||
172098 | jam | No Room to Move | No Room to Move is a platformer in which you start out each level with only one platform and have to activate the rest to beat the level. Controls: A and D/Left arrow and right arrow for left and right movement, space to jump, S/Down arrow to fall through platforms. Music credits (CC0 licensed): "Boss Battle #4" by nene: https://opengameart.org/content/boss-battle-4-8-bit-re-upload "8bit Title Screen" by Joth: https://opengameart.org/content/8bit-title-screen    | ||
172103 | jam | Expect Nothing | I didn't expect to finish this game, will you? Start with nothing and gain everything to win. "Expect Nothing" is a deceptively simple platformer that can be played at a leisurely pace, but really shines and frustrates when you try and speed run. WASD/Arrows to control. ESC for pause menu. The controls may change modes when you release all keys. This is my first ever game jam and I'm surprised I finished it after spending the first day and a half working on character rotation. I went in with zero expectations, just what seemed like a good idea for the theme and somehow came out with a game. I'll probably continue to work on this as I ran out of time long before fitting all my ideas in.. Note: sound has slight bug with repeating sounds, if you come across it, just jump a time or two and it'll sort itself out. Arrggh: Build seems to have bug that didn't show in editor.. If when you collect 2nd letter the display only shows 1, then you can't finish the level.. Not sure why this is happening and it's after midnight and I need some sleep.. Guess it's too late now anyway.. | ||
172105 | jam | Beet-hoven | [Audio required!!!] As a roaming farmer with no vegbucks or possessions to your name, life looks bleak, until you meet Chef Piedyn. She needs your help serving pies to the residents of Potato Town! Start from nothing and farm your way to becoming the best pie makers in Potato Town.  But BEWARE!!! The residents of Potato Town are incredibly picky and know exactly what sort of pie they want. Listen closely to their whims and hunt down the perfect ingredients from across town.  - WASD or Arrow Keys to move - Left click to interact with things - Right click to drop seeds - That's it, and remember to turn AUDIO ON!  - Code & Level Design: James Flannery (AKA Flan) - Audio & 3D Modelling: Lewis Thompson - Voice of Chef Piedyn & Vegetable Faces: Lucy Meredith - Other voices: Emmie Meredith | ||
172108 | jam | The House of Volans | |||
172113 | jam | END WITH FIRE | && Start with nothing... end with fire! This is a simple dungeon crawler in which you start in darkness, and must navigate by sound instead of sight. Darkness IS the enemy in this game, and the dungeon will find ways to keep you in the dark. Don't let it! ```NOTE: You'll want sound on while playing.``` #### Tools (learned both Phaser and Tiled for jam): * [Phaser 3 - a javascript game framework](https://phaser.io/phaser3) * [Tiled - a level editor](https://www.mapeditor.org/) * [2D Hand Painted Dungeon Tileset by DanielThomas](https://www.gamedevmarket.net/asset/2d-hand-painted-dungeon-tileset-3011/) ## A game by Sarah Peterson ### Music and sounds by Kyle Wynn    | ||
172118 | jam | Naoah Jones 2; adventures the religious and/or mad animal herder |  _(Not gameplay footage)_ Noah is hearing voices again. They're telling him the second reckoning has come again. Wielding nothing but the power of his voice, Noah must gather the most crucial animals for the earths future and board the ship to survive the coming flood. This time, Noah is wearing his Indiana Jones hat. - Pigs - Mammoths - Kangaroos - Moose (More Animals DLC will be available for pre-purchase early 2021) | ||
172121 | jam | I Am A Square |  To say that you started with nothing suggests accumulation, that at some point you'll have more than nothing. Going off this, I made a simple puzzle game inspired by Katamari Damacy and a Japanese puzzle platformer involving jellies with cute faces that I can't remember.  Move around with arrow keys. When you touch a block, they attach to you. To complete each level, you must cover all the goal tiles either with yourself or blocks attached to you. Download links are in the Itch.io page | ||
172122 | jam | D*ck Hunt |  Here is a little clicker/roguelike where you have to find your own parts of the body. Gameplay: 1. Enter the zone; 2. Character will automatically move around trying to find what he needs; 3. Gain experience and level-up your character (increase ```defense```, ```max hp``` and ```skill points per level multiplicator```); 4. Move to next zone and repeat until you find the final part of character (guess what). Used some 3rd party music: Music: Eric Skiff - Song Name - Resistor Anthems - Available at http://EricSkiff.com/music And graphics: https://gifly.com/1wbd/ https://www.slynyrd.com/blog/2019/5/21/pixelblog-17-human-anatomy | ||
172123 | jam | From Nothing to Mine |  ## Introduction Welcome dear person. We heard your voice. You want money! And to do so you’re trying to find a mine to rent, even if you actually have absolutely NOTHING. Well you know. You can have mine - but you have to pay a rent for it each month. Yeah yeah, you want to own it by yourself, but that costs as you know. Give me 100.000$ and its yours, next to the rents for sure! ---   --- ## GamePlay - Gather ressources - Construct a working infrastructure of a mine - Manage your workers by hiring and firing them - Sell ressources on a fluid changing market - Consider your influence on the eco system, nearby living citizen might not like that - Raise your energy production for a nice boost or handle the loss of worker efficiency ---   --- ## Disclaimer: - WebGL Version seems to be still buggy, we recommend to use the normal download versions! - MAC and LINUX version are not tested ## Controls: - Left Mouse button - Interact and add worker from buildings - Middle / Right mouse button - remove worker from buildings - ESCape - Opens and closes the pause menu ## Helping Tips: - Read the Tutorial - Keep calm - Discover all the systems ## Known Issues: - Some typos and grammar issues - Start feels slow - Hard af - Tutorial feels useless &.& - No Sounds / Music :’( --- ## Team: **Christian** - Twitter: https://twitter.com/key_user **Christian** - Twitter: https://twitter.com/DeathStorm1987 - Twitch: https://www.twitch.tv/deathstorm_de/ --- We cant wait for your response and feedback! Thank you so much! | ||
172126 | jam | Return to Civilization | Return to Civilization is a quest for a lost merchant to find his shipwrecks after crashing into a coast and to find civilization before his patience runs out or he dies in starvation. To survive, our merchant needs to collect mushrooms and eat them, however, although all mushrooms can feed you, not all of them do it in a healthy way. | ||
172131 | jam | Juke Jammer |  A game about a Jukebox that's at rock bottom with nothing to his name. He gains his fans and a successful life through the power of his performance. This is a rhythm based game. Not completely finished, but we gave it our all! | ||
172141 | jam | Get Out | You are an egg. You must pass all the tests of Kojima and become a super-being. | ||
172144 | jam | Space Ninja3 -Escape from Shelter- | ## [Story] It seems like Space Ninjas have been trapped within a shelter where a catastrophic pandemic broke loose. Let's escape before the pandemic completely annihilates the shelter. Click on objects that grab your attention, and unlock the door on each floor by solving puzzles. ## [How to Play] * Left Mouse Click → Investigate * Drag & Drop → Move Objects    | ||
172152 | jam | DREAMS |  DREAMS is an ode to creativity, imagination and dreams. An interactive experience where you start with nothing before being overwhelmed by a flow of colorful shapes and animated objects that pass through your head. Sometimes precious, magical or invasive, dreams accumulate and swarm in your inner space. But where do they come from and where do they go ?  **Controls** Click and drag objects with the mouse. Use arrows to tweak the camera.  **Credits** Interactive experience by Vincent Masson & Ferdinand Dervieux created in 48h for Ludum Dare 45 | ||
172156 | jam | Paint By Bumpers | Grab your palettes! 🎨 Grab your brushes! 🖌️ Grab your squeegees! 😕?? And join up to three of your friends in the ultimate battle of strength and wit: competitive bumper cars. Every round, screech your wheels across the empty canvas with pride, where you can at last indulge eyes with the misfortune of your foes. Each bump, a meticulously conceived microcosm of the ideological and moral strife we so commonly conceal. Oh - and also the colors are pretty.  Requires 2+ PS4 controllers. Controls: Bumpers - Select car / honk Square - Join / Confirm / accelerate Left Stick - Steer | ||
172159 | jam | MerchantQuest | # Controls - **WASD** to move - **E** to interact - **RMB** to select - **Enter** to advance dialogue # Gameplay Start from nothing: intimidate, steal, persuade, buy, sell, and trade in order to purchase your very own shop! | ||
172165 | jam | Disabled Hospital | This game is a slasher with an unusual battle. We will also add RPG elements, an interesting plot, trade, multiplayer, many different mobs, and new game mechanics in the future.    | ||
172168 | jam | Running | # Running **Running** is an attempt to convert [Speedrunners](https://store.steampowered.com/app/207140/SpeedRunners/)-esque gameplay elements into Unity. I had several aspirations for this project, most of which didn't get done ~~due to Shadowkeep coming out~~. These were: - Making smooth movements systems that were bug-free and worked flawlessly - Make a robust online matchmaking service with a crude server-based anti-cheat - Have a clean aesthetic that complemented Speedrunners original art style - Have several levels available to be played, either in Singleplayer timed modes/vs bots or online Multiplayer - Make the input system support controllers, with extensive options menu - Have catchy music - Not be jank And you know what? **I managed to meet almost none of these goals.** Now introducing the actual features that made it into my game™: - A movement system that almost makes sense, but lacks the depth and rigidity to make it reliable - Not multiplayer functionality **at all** - Not a real objective, other than to beat your own time (which isn't actually tracked by the game) - The occasional glitch where the player-character can get stuck in the wall for no reason But I did have fun doing this Ludum Dare. It was my first time using Unity in around nine months. As well, I got to apply math concepts that are taught in high school that you never think you'll actually use in real life (shouts-outs to the Pythagorean Theorum and SOHCAHTOA). While I did miss the mark of what I wanted to accomplish, this Jam was by no means a waste of my time. I managed to get most of the base elements of the movement system that I wanted built, and with some further time spent on refining them, I believe I could eventually do everything I set out to do at the beginning of this Ludum Dare. I plan to write a full overview of my process on the creation of this game sometime soon. # Controls - WASD to move - Escape (in game) to exit to main menu | (in main menu) to close game - R to reset level - Space to jump - Note: Does not support controller # Images    | ||
172174 | jam | Totally not Settlers | You are a settler on an island and have to prepare for the inevitable viking invasion. You start with NOTHING (but one meeple). Gather resources, build huts to get more meeples and build up your defense so that you are ready for the vikings! Totally not Settlers is a turnbased strategy game in which you can move little meeples and build different kinds of buildings. The only thing that counts in the end are the buildings that will give you defense points. But in order to build as much of them as possible you will have to get more meeples and build up your production! Input: Camera movement: hold middle or right mouse button to pan Next turn: press space or enter to end your current turn (or click on the GUI button ;) Created by Chasing Carrots Jam Devision in Godot: Dominik Schneider Paul Lawitzki Marc Mehlitz The icons are from https://game-icons.net/ (CC BY 3.0)    | ||
172176 | jam | Swim to Freedom | A young jelly has stumbled into a mine of mines, guide it to safety! | ||
172181 | jam | OM The Word | **In the beginning was the word, and the word was OM.** https://youtu.be/QBQuZmWZt1U This is casual yet pretty hard mini game where you play as manifistation of premordial sound "OM" which creates the world around you. To get full Experience play with sound and be gentle with controls. The game was made within 2 days for Ludum Dare 45 by: - Yulia Maximluk - Unity Developer - Marina Vasylieva - 2D Artist - Daniil Krylov - Game Designer - Anna Balakhnina - Project Manager    | ||
172192 | jam | It's a ghost life | Play as a ghost exploring town, don't forget your friend at home as you get around town. No music or Main menu First Game Jam Enjoy | ||
172203 | jam | The Island | Theme: Start with nothing "The island" is a little jam game. It is a 3D game in isometric view. You control Seb, a young boy who has nothing except a map that leads to The island. In this game, you can explore some flying island, talk to the resident of the different islands and do quests to get to The island.    | ||
172208 | jam | Hienz | A platformer game where you start with nothing in a scientific experiement and progress making some very immorale choices. | ||
172214 | jam | Fish Launderette | You're a fish, and you run a laundrette, but you've not got enough cables to plug in all of your machines at once! The washing loads are piling up by the washers (the number next to the machine): don't let them overflow! If any of them reaches 10, the game will end! Your points score is in the top left. *Controls* Movement: WASD Pick up/drop/connect cable: Space | ||
172219 | jam | Fiefdom | Build your fiefdom from nothing and fight off waves of enemies | ||
172220 | jam | I Have No Mouth, And I Must Create Blocks On All Sides Of Me |  | ||
172224 | jam | Cleptomania VR | Once upon a time, there were two brothers. They loved to steal things. It was their passion. In this game, you can experience an ordinary day of these two siblings. You will start with nothing and if everything goes well, end up with a bundle of money. :moneybag: And if things go wrong, there is a nice cold prison waiting for you. **NOTE:** The game is meant to be played by two players :man::man: for the best experience. One player wears a VR headset while the second one sits behind a desktop. Together they cooperate in order to succeed in their mission.  | ||
172230 | jam | Armada | Armada is dodge-em up/shooter where you start with nothing but a lone mothership planning to invade planets, and you have to grow your armada on the way by taking more ships in.  ## Controls and How To Play - Arrow keys to move. - X/Space to shoot (if there is a fireship attached). - To connect to another ship, be in their visible radius for specified amount of time (explained better in-game). While connecting - if you collide with the ship, or move too far away from the specified radius, the connection will break and the connecting ship will be destroyed. - Avoid asteroids (or shoot them down). Note that if your mothership dies, the whole armada falls apart. - Every planet serves as a checkpoint. You need an armada with at least X amount of ships to invade a planet when you reach that checkpoint (X is shown in HUD). - You gain score for distance travelled + having more ships in your fleet than X. Made by Diptoman Mukherjee (Programming, design), Pranjal Bisht (Art, design) and Joel Montpetit (Audio) for LD45. ## Screens      | ||
172233 | jam | PerfectIdleZombieDroneEnergyCollapse | Simple top down shooter.  | ||
172239 | jam | Don't bottle it | Collect some recyclable bottles to earn some coins. You want to survive another night, right? | ||
172243 | compo | Up and Down |  | ||
172251 | jam | Nada |  **Nada** is my entry for Ludum Dare 45, with a theme of "Start with nothing," I center the game around a bee too lazy to do his job, that the flowers are throwing themselves towards him. **HOW TO PLAY** Control Nada the lazy bee, and help him avoid the wave of flowers that our throwing themselves towards him. **CONTROLS** - Movement: WASD or Arrow Keys - Pause: P or Escape Key **TOOLS** - Audacity - Bfxr - Gimp - Inkscape Studio - Kdenlive - LMMS - OBS - Unity3D - Visual Studio Community - VLC **BGM BY [TEKNOAXE](https://www.youtube.com/user/teknoaxe)** - Royalty Free Background Music #4-C (Forest Blocks) Chill/Orchestra/Harp - Stepping Outside to a Spring Day -- Comedy/March -- Royalty Free Music **DEMO VIDEO** https://youtu.be/qLGL017fcvE | ||
172258 | jam | RUN |  in this game you need to survive as much time as you can and there will be two types of obsticals one is mud area and other one is wooden Box | ||
172270 | jam | Stickymoji | Play as a smiley face and roll around on neon platforms, stick to other emojis to reach the victory flag and get to the next level. Yup, that looks messy but this is so much fun! There is a surprise at the end. A game made by @Flore_Duo, @_Entropea, @RazielRad and @SaiaLePi0u  https://www.youtube.com/watch?v=f6GNUfflo78 | ||
172273 | jam | Area 45 | Agenda - Fart - Toot - Pray - Rage Don't let the GLOBALISTS :earth_americas: take your DOLLAR :moneybag:    | ||
172278 | jam | Just One More |  ### Description & You need to shut down this machine, before it's too late! ### How to Play **[PLAY HERE](https://pierallard.github.io/ldjam45/index.html)** (in a web browser). Use arrows to move the hero. _If you can't press enter to launch the game, please reload the page_ | ||
172287 | jam | Broke'n'Bad | You are broke ... Luckily Uncle Walt will happily lend you some money to get your business back up ... for his fair share obviously ... oh ... and ... don't attract law enforcement ... Get rich! Good luck! Controls  - W, A, S, D to move the camera - Escape to pause the game and deselect building option - In-game buttons are hot-keyed from 1 to 8. Tools - Unity - PyxelEdit - Sfxr | ||
172292 | jam | Galactic Letters | Your goal is finish galactic letters from A to J with objectives. You start with 0 gold and you need to collect all of them.Good luck ! Controls: Arrows to Move Z to shoot    | ||
172297 | jam | They stole my stuff :( | Epic adventure about the Knight. | ||
172302 | jam | Redbeard's Return |  #### Description Sea be a harsh mistress. One moment, ye have it all – loot, treasures, rum… Then ye anger one little monster, and ye have nothing. In this game, you need to traverse the hostile seas, overcome obstacles and find your way back to pirate glory. Yarrrrrr! #### Controls - WSAD or ↑↓← → to move - E to interact - SPACE to attack | ||
172305 | jam | Adventure | You are someone with nothing trying to fix his life by searching for a treasure. | ||
172307 | jam | The Tragic Tale of No Bones Jones | ADULT ONLY | ||
172310 | jam | Who Let The Dog Out |  You think you get something here? Start With Nothing! I made a development tool into a game. | ||
172312 | jam | Gargolite | Play online or download: http://brusi.itch.io/gargolite **You start with nothing** to help you protect The Orb from the gargoyles. Turn them into stone and build a tiny fortress in this top-down defense shooter. You were put in The Cursed Castle Of Gargolite in order to protect The Ancient Magical Orb of Light. Every night the gargoyles come in order to destroy it. You must keep it safe, or else... Credits: * Programming - Ori Brusilovsky * Art - Stav Goldstein * Music & Sound Design - Alon Kaplan, Ety Terry Hermann     | ||
172314 | jam | Hedge Maze 95 VR |  Hedge maze 95 VR is a sandbox hedge maze simulator with rather bouncy hedges. Runs on Oculus Go (and maybe gearVr?) using: unity gimp bosca ceoil https://github.com/RyoKosaka/VrGrabberGo | ||
172317 | jam | Biffus | Biffus is a 2D Jump'n'Run platformer. However, in contrast to the classical approach to the genre, you will find yourself unable to either run or jump at the start of each level. You have to lure enemies into traps in order to gain the ability the enemy had before. Advance through eight levels, each one being more challening then the one before. | ||
172322 | jam | MedievalPominki | Team members: - Aleksei Beljajev, game programmer - Artyom Aralov, game programmer - Aleks Kožajev, game programmer - Ekaterina Gorohhova, art - John, art and sound | ||
172326 | jam | Awoken | You find yourself in a tomb of a long forgotten tyrant, woken by an unexplained earthquake. Try to find your way out in this roguelike game, uncovering the mysteries of the cursed catacombs and its residents along the way. Controls: WASD To Move Left Mouse Button to Shoot E to read Lorestones Space to KICK! | ||
172333 | jam | VersusPunch |  VersusPunch takes places in 198X, Two brothers who love fitghting went both accidentally back in time for even more fights This game needs two players with two controllers. EPILEPTIC USER be careful, there are flashes. HOW TO PLAY :  Left stick to move A to jump X to attack LB to dash (upgrade) X to shoot (gun upgrade, only one shot each round) X to throw (grenade upgrade, only one grenade each round) Credits : Music : Extra Terra - Retrobot  | ||
172338 | jam | God of Create | ←→move ↓get the trees power you are the god of create, you create a world in a space with nothing, but human will ruin this world, try to keep this world alive. | ||
172339 | jam | Color Blind | Nothing is Here. No Tutorial. "Khelna h toh Khel nhi to nikal" PS: MouseButton Music By - Levis Patel | ||
172340 | jam | Loomed | # About A simple 3d platformer where everytime you activate the objectives a new part of the world will appear. You will throughout the game unlock more abilities. Be sure to post your best time. My personal best was 5 min and 45 seconds :) # Controls **WASD** - Move **Space** - Jump **Space (Hold)** - Rocketboots **Left Mouse Click** - Shoot **Escape** - Pause # Screenshots    | ||
172353 | jam | Start With Nothing | You do not have a level, so build your own! Drag and drop elements to build your level, using space to jump and left/right to walk.  | ||
172363 | jam | soliloquy | Soliloquy is a simple tile based puzzle game. 25 puzzles, use tiles or a lack thereof to solve the puzzles ahead of you. But most importantly, relax, take your time. There's no need to rush. Programming, art and design by 3mpty. Music by Hakita. Thanks to all who tested it. Features a basic level editor and sharing system. None of my playtesters played with the level editing system, so I focussed my effort on creating levels and game polish instead of making it fully stable, but you should still be able to make levels, save them and share them via the clipboard. If you make a level or two I'd love to see you leave a comment with it, for example: Hello world|ybp+ybpkybpxybp+ybpxpxybybybp0ybpLybpxybybybp*ybyb|0    | ||
172364 | jam | PilotSmash | Pilot Smash is a 2D game.The game is a side-scroller where the player controls a pilot, attempting to fly between columns of Gaint Blade without hitting them.If the player touches the Gaint blade, they lose.Pilot flaps upward each time that the player click mouse right button on the screen.If the screen is not tapped,Pilot falls because of gravity. Each pair of Gaint blade that he navigates between earns the player a single point. | ||
172367 | jam | Part Wars | Part wars! a small game about fighting robots, stealing their parts and upgrading your bot! Saddly i didn`t have enough time to do everything that i wanted(only had 12h), and balancing and bugs are still off. No sound/cool effects, but i think i nailed it concept-wise Icons used created by Icons8  How to Play: Press fight to attack the enemy, dmg is basic Atk - Def. After every fight, the enemy will drop a part. You can either deny it, and recover 1 HP or Equip/Bag it. | ||
172382 | jam | little BEETLE bottle BATTLE |  Instructions: Step 1: prepare your BOTTLE for BATTLE (click and drag to swap tiles and make matches). Step 2: Recruit BEETLES for BATTLE (use the recruit menu on the left). You must recruit new BEETLES for each BATTLE since you START with...fewer resources than before. Step 3: Repeat Credits: - I'm AP Thomson! I made this game for Ludum Dare 45. Click on my website (http://apthomson.com) or observe me on the internet (https://twitter.com/bad_tetris) - Fonts are by Chevy Ray and you can buy them here: https://chevyray.itch.io/pixel-fonts Tips: Prepare your terrain carefully. BEETLES have a hard time moving across MOUNTAIN and, as dictated by scripture, no BEETLE may walk on WATER. The BEETLES you can recruit are: 1. Farmers: Will gather FOOD from FIELD 2. Soldiers: Will engage in BEETLE BATTLE 3. Miners: Will gather ROCK from MOUNTAIN 4. Lumberjacks: Will gather WOOD from FOREST 5. Archers: Will engage in BEETLE BATTLE from a SAFE distance. When you are relatively safe, prioritize gathering RESOURCE. | ||
172390 | jam | Bot : Back on track |  **Bot : Back on track** is a platform puzzle game. **Plot :** In this game the character is a robot which have been destroyed by humans when arrived on earth. All his parts are split and you have to help him to gather them together. **Controls : ** - Left & Right arrows : Move - Spacebar : Jump - R key : Restart level **Team : ** - :bulb: Original Concept : Vincent Breheret - :video_game: Level Design : Duncan Larané, Julien Linder & Quentin Gillet - :computer: Programming : Florian Oster & Duncan Larané - :robot: Concept Artists : Vincent Breheret & Emma Suire - :frame_photo: Background Artist : Emma Suire - :construction: Props Artist : Coline Marchal - :musical_keyboard: Original Music & Sound Design : Masami Komuro | ||
172393 | jam | Planet Cutlet | A game for 2 players. Goal of the game: 1. Assemble your planet out of individual Pieces. /Core+Mantle+Crust+Atmosphere/ 2. Fill in the biosphere with Object cards. 3. Halt the progress of your opponent’s planet using Damage cards. 4. Game ends after a player reaches 25 points. Game pieces placement: 1. Both players have their planet board in front of them. 2. Players place Piece cards, Object cards and Attack cards in between each other. 3. Object cards are placed with text upwards (player can choose). 4. Attack cards are placed with text downwards (player takes them blindly). 5. Cards have their values, costs and abilities, that the player gains after purchasing that card. Game mechanics: 1. Players randomly draw their planet Cores and place them onto their empty Planet board. 2. Players roll one dice, higher number goes first. 3. Player that goes first takes the two elements that their Core generates at the start of EVERY ROUND. 4. Player rolls both dice simultaneously - pink dice indicates number of the group on the Periodic table - black dice indicates the amount of elements he can take this round from the selected group. 5. If the pink dice rolls a 6, the player can choose whichever group he wants to take elements from. 6. Players can trade with the Periodic box of elements by handing in 4 of the same element for 1 element of his choosing from the box. 7. Players can also trade with each other. They negotiate the rate between themselves. (They can only trade elements) 8. The players MUST firstly build their planet /Core+Mantle+Crust+Atmosphere/, they can choose any Pieces. After that they can start filling it with Objects. The choice of objects is limited by the type of your planet’s Crust. This limitation is also highlighted directly on the Object cards. 9. Every round the player can buy maximum of 2 cards! 10. Damage cards can be bought with special element Ra (x4) and 1 element of their choosing. All Damage cards cost the same. Players cannot choose their Damage cards (they take them from the top of the deck). These cards don’t have to be revealed or used right away, unless stated otherwise. Damage cards are defined by a name and a list of Objects affected (destroyed), alternatively by a more detailed description. Destroyed Objects are returned to the pool, where they can be bought again. 11. If a player can’t purchase anything or doesn’t want to, his round ends and it’s the opponent’s turn. List of planet Pieces: CORES - Ice, Earth, Fire, Gas MANTLES - Earth, Gas, Fire, Liquid CRUSTS - Earth, Oceanic, Gas, Nitrogen ice, Lava ATMOSPHERES - Icy, Thick, Earth, Thin List of Objects: Iceberg Desert Woods Ocean Mountains Vegetation Mammals Fish Birds Fire Natural Gas Petroleum Ozone Layer Magma Volcano Rings Moon Soil Sun Demant Dust Storm Electrical Jellyfish List of Damage cards: Damage Cards - 4 Ra + 1 optional element used to disturb opponent's planet Hurricane (Ocean, Fish) Tornado (Fire, Woods, Vegetation, Mammals, Birds) Lightning (Fish, Woods, Birds, Vegetation) Tsunami (Woods,Vegetation, Mammals, Fish, Birds, Ozone layer, Volcano Solar Flare (Iceberg, Mammals, Fish, Birds, Ozone layer, Volcano) Thaw (Iceberg) Global Warming (Iceberg, Woods, Fire, Petroleum, Natural gas) Volcanic Eruption (Mammals, Vegetation, Woods, Soil) Acid Rain (Desert, Woods, Vegetation, Mammals, Birds, Petroleum, Ozone layer, Soil) Drought (Ocean, Mammals, Woods) Conflagration (Woods) Contamination (Ocean, Fish) Nuclear Castling - Players swap their cores without any concequences. Ice Cow (Fire, Volcano, Magma, Soil, Fish) + If targeted player owns an ocean, it is changed into an Iceberg. Gravitational Disorder (Moon, Volcano, Ocean) Teatime with a Black Hole - All players hand all of their accumulated elements in the bank. Needs to be played immediately! Wormhole - Player takes 4 opponent's elements. Absolute reset - Player loses all of his current possesion except the core. This card is placed at the very bottom of the deck. Whole game is in Czech but don't worry! We have translated some parts for you :)       | ||
172398 | jam | Terra Incognita : Dusk of Primitive Technology | ## Terra Icognita : Dusk of Primitive Technology Primitive Technology is a great channel on Youtube. Enjoy gathering sticks, mud and stone. The ultimate goal is to build the monument.  ## How to play - Click on a '?' tile to start exploring it - Collect ressource by moving your mouse over it - Build and improve your buildings with the icons at the bottom of the screen - Build the monument to win ! ## Tools used - Unity - Pyxel Edit - Audacity - A microphone | ||
172408 | jam | Nothing | WSAD to move Space to jump First time entering, very rushed project. Sorry. Known Issues: Collision and jumping is very clunky | ||
172409 | jam | CRAB GAME | This is the MOST INTENSE CRAB SIMULATOR ON THE MARKET. We are LEGALLY REQUIRED TO INFORM YOU of the CRAZY AMOUNTS OF CRAB in this game. HOW LONG CAN YOU SURVIVE AS A CRAB??? Just don't say we didn't warn you... | ||
172413 | jam | Defective | Our first Ludum Dare. A Team of 4/ A game where you play as a flavorless bean who must escape a factory of mayhem/ Instructions: QWER for movement. Hold space to attack (when you have a flavor). Q and E to switch between flavors. Defeat all enemies in the "Exit" room to progress to the next level. | ||
172414 | jam | Star Seeker |  Experience the birth of the universe and help the "Celestials" find their constellations and secure their corner of the universe. - Left-Click, hold and drag to connect stars - Right-Click on star to clear connections ** If you experience performance issues with the web version, please download the Windows version if possible as it doesn't have that issue. | ||
172416 | jam | Mongol Space Program |  Launch rockets to space mongolian style. | ||
172436 | jam | Medieval Punk | Top down shooter with PvP + PvE for gamepads. Created by Team "Cringe": Vadzim, Ann-Khmel, Valde. | ||
172437 | jam | Nose simulator |  ## Start with nosing You start with nothing. Except very long nose. Sniff things around to get some basic clues. Or crash everything to pieces. This simulator desined to play with Cardboard or similar VR set. ### Things should be there, but not yet Desktop build, growing nose, lore, textures and materials. ## Team **Aleksey Grishchenko**, **Georgiy Vyaltsev**, **Dmitry Rudko**, **Tanzilya Mufasalova** *thanks for great help to **Konstantin Karakushko*** | ||
172438 | jam | Space Cat: derailed | Play together with your friends in Space Cat: Derailed! Flee from the Dognoids in a space train, but make sure to maintain the train while fending off enemies.  Space Cat: Derailed is playable with up to 4 players (USB controllers only). | ||
172440 | jam | Start with nothing | You start with nothing,and then .you senses were taken out .What will you do?Takeing you senses back and find the truth. | ||
172443 | jam | Thana | Hey, This is our participation to the game jam. That's a first try for us, and most of our team had never made a video game before. So that's a little bit clumsy but, we're still proud of it ! Thana is a minor divinity of death. When she dies, she comes back to life and become able to create little plateformes, an ability very useful now that she wants to escape the cave where she's born. Game designer, level designer, VFX artist - Pierre VERHELLE Code developpement - Samy LICOUR Character designer, animation artist - Loan LEHOANG! Background designer - Charline PIERRET  | ||
172451 | jam | Sheep Hole 3D | |||
172454 | jam | ARCHITECT |  **ARCHITECT is a puzzle game in which you have to build the highest tower** → Pickup parts! → Avoid red zones! Don't forget that you can switch parts with those from the stock :) # /CONTROLS  # /HIGHSCORE **SHARE YOUR SCORE!** → Lucien: 677 → Sam: 674 → Nusan: 534 → Linheha: 466 → Niarkou: 407  # /TEAM - **Marjolaine Paz** https://twitter.com/Linheha : graphics, music, sound - **Lucien Catonnet** https://twitter.com/LucienCatonnet : programming, music *//♥ Made with [Raccoon](https://github.com/Lyatus/raccoon), our WIP open source Fantasy Console ♥//* | ||
172464 | jam | I Was Nothing At All |   A platformer with minimalistic graphics and 8-bit music. You start with no abilities, then gain them gradually. There is an enemy that bombs you from the sky, you need to defeat it. You can see the game as a metaphor for defeating our problems when we had nothing at the start. The main idea (escaping from bombard) is the same with my earlier prototype, [Escape From Bombard](https://aslangames.itch.io/bombard-game). I didn't use any old code from Escape From Bombard, though, all game code is written from the start. **CREDITS:** Design & Programming: Ahmet Kamil Keleş Music & SFX: Özgür Kahraman | ||
172465 | jam | Sim the Poop | you are nothing just a :poop: go out discover yourself...   | ||
172466 | jam | Revelator |  Reveal images with the power of firing balls! Made in 12 hours! | ||
172474 | jam | Operation: Tough Crowd | Lost in a crowd, the poison your rival spy gave you kicks in, you remember nothing - not even who you are. You must first find the informant to get a weapon then find your opponent in the crowd and take then out! Careful though, as if you kill the wrong person you will lose your weapon meaning the other player will get the upper hand! | ||
172479 | jam | Lost Somewhere | ## You start with seeing nothing. You need to dive down to find the iconic characters that are lost somewhere, but where? **How to play:** Move camera with WASD and zoom in/out by SPACE. **Goal:** Find all of 4 iconic characters and photograph them to complete the game. We have developed this small hidden object game within ~48 hours by eating lots of munchies and slacking most of the time. Hope you enjoy it as much as we did while creating it! **Game Design & Development:** Burak Kurkcu / [Twitter](https://twitter.com/_burakkurkcu) **Art:** Elif Tavkul / [Behance](https://www.behance.net/eliftavkul) / [Instagram](https://www.instagram.com/erifharvur/) | ||
172486 | jam | Slow and Steady | You are smol snail with no shell, in big world, find pretty shell to impress pretty snail TL;DR: :snail: + :shell: + :earth_asia: = :heart: | ||
172500 | jam | Jump Master | Jump Master is Unique game. In this game the player need to escape and attack the obstacles like stones and rockets. From stone player need to escape. From rocket player need to attack. And his health bar will be decreased if player hit stones or rockets. In the end player reach safe place on top. In this game the controls are A - Left D - Right Space - Jump Left Mouse - Attack Right Mouse - Switch from attack to Escape (use the rope.  | ||
172508 | jam | Desert of Lights | Wander the desert, offering prayers to ancient runes and be blessed by their song.  | ||
172509 | jam | Soul Avenger | You are a warrior looking for revenge in an action side scroller game, were you start with nothing, even without your own life. You need to face death himself to recover your life. After that you go all the way down defeating enemies until you try to fulfill your mission at the end.  You collects loot from enemies, sword, armor and some hp restore. Death means start all over again from the start.  Controls are: Move - WASD Attack - Space bar Left Shift - Dash Interact - F key We used Unity3d, Photoshop and git on this project. Thanks for the feedback! We hope you enjoy! | ||
172510 | jam | Swift Snake | Use mouse to control. A simple snake game. | ||
172516 | jam | Fanfare Fantasy |  You got thrown out of the Music Club for not being funky enough. Starting from the bottom, gather a crew of musicians around the town and show them who's the boss in this fanfare management/rhythm game. Recruit various musicians for your fanfare by impressing them with your conducting skills in a fun rhythm game !  ---------- Features : - A dynamic soundtrack that evolves with your fanfare - Many sprites - Randomly generated musicians - One epic boss fight - 3 levels of difficulty, from Beginner to Pro - Incredible 320p cutscenes - A metric ton of spaghetti code  ------- Credits : - Music : Reblys (https://twitter.com/BS_Reblys) - Art & design : (https://twitter.com/MapleGecko) - Code & design : (https://twitter.com/valdenthoranar) | ||
172522 | jam | Catch the money | Hello Jammers! This is my first jam, so I think the timing is quite okay :smile: And both of us are just happy and proud to commit a game at all :smiley: So here is our little capitalistic game. You start with nothing and collect money because..it's money. Yay! :smiley: Its look and feel is inspired by the classic game "Moohrhuhn schießen", so the genre is Shoot'em up. (Moorhuhn is a German casual game franchise for PCs and various other platforms.) | ||
172527 | jam | UFO Mania | |||
172529 | compo | Crystal Cubes | You've crashed landed on an unknown moon and you must find and refuel your ship before meltdown! | ||
172544 | jam | My mates went to bed before we could decide on a name! | !! Please Play in Fullscreen for Best Experience !! Another day in the life of a young adventurer.. at least it was supposed to be. An unexplainable curse caused you to wake up without your body. In order to set off on your quest, you must first retrieve your bodyparts. As you try to get your body back, several minigames will test your reflexes.    As the title suggests, my mates were not in the state to follow me back and confirm authorship, but the people responsible for this piece of art are: Code @msamyel @ehauckdo Gfx @szemi m6x11 (Font) borrowed from https://managore.itch.io/m6x11 Hope you enjoy our game. | ||
172545 | jam | Nothilings |  NOTHILINGS is a Narrative Shoot Em Up that retraces the story of Dave, an independent developer who decided to create a game. Discover the evolution of his game during his life. Many enemies and fearsome bosses await you. Follow Daves' emotions with epic soundtracks and nervous gameplay phases that sublimates the narrative. ---------- CONTROLS ---------- Z, Q, S, D or Up, Down, Left, Right =& move Space bar or left click =& fire ---------- CREDITS ---------- Hugo PEYRE as Frigow - Programmer, Game Designer Alexis CHRÉTIEN as Jupperevie - Programmer, Game Designer Guillaume ANGELI as Kaiton - Narrative Designer, Game Designer Léo FENOLL as Reo - Sound Designer, Composer, Voice Actor, Game Designer -------- MUSIC -------- If you want to hear the music of the game in their entire versions, you can find them here : https://soundcloud.com/leo-fenoll/sets/nothilings | ||
172553 | jam | Probably I forgot something | In this world, everyone has a pocket monster in their pocket. Thanks to the monsters walking on the street have never been more interesting and exciting! Battles, victories, tears of defeat and prize money-all this awaits you in this game unless you have forgotten something... Controls: left and right mouse clicks. **THERE ARE MULTIPLE ENDINGS**  | ||
172555 | jam | Home Sweet Home | [](http://zoglu.net/trucs/homesweethome/) **Home Sweet Home** is a solo game about **_dolce vita_!** You will have to enjoy **every meal** of your day, explore your **neighborhood**, and meet **friendly and generous people!**   Just try to **keep fit**, stay in comfortable and **warm places**, and remember to **sleep** during nights. Nothing to be alarmed here. The rest is just pleasure! The best part : **you will be paid for this!** Then, you will be so glad to get home and enjoy your easy-made revenue. So, what are you waiting for ? Start this wonderful adventure!  **------** **Made with :** - Construct 3 (@zoglu Charly Piva) - Fruity Loops (Nicolas Terakopiantz) - Aseprite (@Karreg Pierre Terakopiantz) - Pencil and papers for Game Design (three of us !) **------** **Instructions :** 1. [**Click here to play !**](http://zoglu.net/trucs/homesweethome/) 2. Use **mouse** (on computers) or *touch * (on mobile)! 3. Give us feedbacks 🙂 **Thanks a lot for playing!**  | ||
172558 | jam | Be Wise | A mage opened a book and lost all his knowledge. You have to help him to catch all the book pages to learn even the simple things again. Be wise. | ||
172560 | jam | Build Your Home | A tribute to juliette's destroy your home. Join the community over at glorioustrainwrecks.com https://www.glorioustrainwrecks.com/node/5279 The game: in this game you have a lot of bricks and a slingshot and an empty field. you must use your expert slingshot skills to build a home for you to live in. click to equip the brick, click again to launch the brick, and once a brick has landed you can click again to equip a new brick. When the bricks go vertically off the screen, the vertical coordinate is negative. That's because this is a "vi deo game". On Windows, you have to click start.bat in order to start the game. On Linux, you need to run the executable yourHome. If you're running from source, use either python 2 or 3, the game has been tested on both. Also there's no sound in this game, I know. The development: I started making this game 24 hours before the deadline so it's more of a tech demo than anything. I can make games very quickly usually, but I had problems with compiling this time because of an obscure bug. Note to pygame developers: the documentation says you can use None in a font object and the game will just use a default font. This causes issues with pyInstaller and pyg and gives all sorts of weird undiagnosable bugs. Just bundle a font with your game and call it a day. Other notes: it turns out building a projectile motion engine is not easy. I got lost in negative signs and trig functions for a while. Probably my code is not a good reference if you want to build your own. Assets and Credits: I made the slingshot and the brick using openscad, and you can find my openscad files bundled into the game directory for your convenience. Openscad really clicks with me as a way to make 3d models without remembering a million keyboard shortcuts. The background is an image by Scott Webb from pexels.com that I ran a lot of Gnu IMP filters on. The license for the image says I don't have to do any attribution but I figure I might as well mention that it's not mine. https://www.pexels.com/photo/green-grass-field-under-white-clouds-1048039/ FreeSansBold is a part of the GNU Freefont project. If my use of it makes my work licensed under the GPL, then it is. If my use of it does not make my work licensed under the GPL, then it isn't licensed under the GPL. Here's a link for that, in case I have to put a link somewhere: https://opensource.org/licenses/GPL-3.0 Pygame is a library by which I can make games in python. The way it's structured makes a lot of sense to me but does make developing in it a bit harder. To see what I mean, my source code is in every download as "yourHome.py". pyg.exe is this magic file where I can use it to run python on windows without making anyone install anything or using pyInstaller. It's made by Radomir Dopieralski and I really want to shake this guy's hand in person for saving me hours of my life. This magic spell and pygame itself is licensed under the LGPL, so maybe that applies too? https://bitbucket.org/thesheep/pyg.exe/wiki/Home Licensing is a nightmare. Fotocopiadora helped me test this game and makes really cool games like mouse sector. Find them at @cometbook on twitter and https://www.glorioustrainwrecks.com/user/10891 on glorious trainwrecks. Me: I made this game. You can find me everywhere as thecakeflavor or other names like that. https://www.glorioustrainwrecks.com/user/24764 through this link you can find other video games I made. Some of them took me even less time to make than this game! (But a lot of them took me significantly longer amounts of time) | ||
172568 | jam | LD45 : We Started With Nothing | Ludum Dare 45 This is my entry to the LD45 JAM. It's a constuction/management game (unconsciously) inspired by Kingdoms and Castles. Explanations and How To Play in the game :). Musics by https://incompetech.com | ||
172569 | jam | Don't Stop | Our first game ! The physics is a bit awkward but funny (sometimes).  | ||
172570 | jam | Rainbow cube | A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. Control the game with WASD (or arrow keys) and SPACE to shake yourself to get rid of colors. The game has been created by: - Djamschid Arefi - Jens Junker - Tobias König - Felix Manthe - Christian Ruppert Enjoy! | ||
172573 | jam | 28Ti | **TL; DR** Your computer doesn't have enough GPUs to render all textures in this game at once. You actually start with almost nothing. Collect more graphics cards to get sharper textures, better music and more objects rendered at once. Tell us in the comments what level you managed to reach :slight_smile: **Warning** The Web version runs a bit slowly so we strongly recommend using a standalone executable for your system (if it's not there yet, we'll add it later). When you start playing a game, you expect some basic things. To name a few, you at least want to have graphics and audio. 28Ti features puzzle-platformer gameplay that allows you to improve graphics and sound of the game as you progress through the levels. The game revolves around existing objects that are not rendered until you have sufficient amount of graphics cards collected. As well as revealing more and more of the level contents to your eye, those cards also improve the quality of all textures and even affect the quality of the music. 28Ti is a level based puzzle-platformer game, which in our interpretation means that you need to solve problems, relying on your skills with the controls as well as how to use them in certain situations. Your memory is also important, as quite frequently you will be facing invisible (not rendered) obstacles in order to get to the next card. However, at the end of the level, when the exit portal appears, nothing on the level is hidden from you, so you can see the justifications of your (most likely) numerous deaths. The game starts easy and over the course of three manually created levels builds up to rather extreme scales of difficulty. For the most determined people, after the ending titles there will be a bonus level, so don't "Alt+F4" when you reach that moment if you wish to challenge yourself! Even if you ragequit mid-game and decide not to continue, let us know what you think of it (we expect much flaming towards our level designer anyway :slight_smile: ). **!The game does not have saves or a level selector, so don't close it if you wish to continue from where you left it!** _// All textures, animation and visual effects as well as the music pieces were created by the team from scratch. The only used asset provided an abstract background. //_ | ||
172574 | jam | Junker Derby |  I'm really tired and Dan will change this later, but HAVE A SEAT AND TAKE A RIDE on this junk-collecting journey. Collect 20 junk and deliver it to the middle of the map to win. Excuse me? What's that? ONLINE MULTIPLAYER???? Invisible hands place you into matches with random strangers, friends, or no-one because most likely the rooms will be empty. That being said...We set up a Discord if you wanted to meet someone to play against/with. In theory there could be 20 concurrent players!? Give it a shot, try the Discord, maybe we can crash the servers together! https://discord.gg/wVGWF9H You get a random vehicle every time you enter a match. The van and car handle pretty differently, so make sure you try both! Have fun! | ||
172576 | jam | Cell | Cell A short platformer game we made. First time participating in Ludum Dare and we are very happy with the result. We are looking to get some feedback as we are new to making games. Hope you enjoy. Play at itch.io : https://redwing646.itch.io/cell . Download link for exe is also at the itch.io site. If the webGL version doesnt work well for you there is an executable attached as well. The executable is the better experience for the game. Controls: A + D to move Space to jump Hold Space to fly X to interact Esc to close game Programmer: Austin Leach Art: Maxwell Schwartz Music: Noah Wise   | ||
172587 | jam | NSFB: Not Safe For Bugs! |  NSFB: Not Safe For Bugs! is a turn-based action strategy game! As the bugs, you're landing on an unexplored planet to bring life back to its dead soil. But watch out! Evil lizard aliens lurk on the surface and they will stop at nothing to destroy the outsiders. This planet is NOT SAFE FOR BUGS! Featuring artwork by Val, music by caseJackal, and code by Emerson! Controls: Click on the patch of grass you want to move your bug to. You can only move your bug after it has been attacked by an enemy. Moving to a new spot lets you heal and gain a better position, but watch out! If a lizard steps on green soil, it dies. You can heal it back by killing a lizard on it. Hold right click to rotate the camera.   | ||
172595 | jam | Stylemancer | # Learn CSS in a cyberpunk setting. Learn CSS skills from nothing. Use them to manipulate the environment, solve puzzles, and progress. ## Controls: WASD/Arrows: Movement. Space: Jump. Shift: Run. Run+Jump performs a bigger jump. Use the mouse to select objects in the environment when the time comes. I coded this with vanilla JavaScript, and CSS (of course!). Game works with Chrome and Firefox. Have not tested other browsers.  | ||
172596 | jam | Soulful | Soulful is a Halloween themed, infinite scroller type game  Help no-thing the ghost navigate the crowded Halloween sky and pick up his friends! Grab candies, avoid mimics and dodge the busy ghosts who wish to go about their night undisturbed.  Team! Art: https://aconfuseddragon.itch.io/ SFX: https://itch.io/profile/viktorrkraus Music: https://lfob.itch.io Code: https://jvolonte.itch.io/  | ||
172598 | jam | Tribal Offerings |  # Tribal Offerings Tribal Offerings is a chill god game / strategy game about providing tribes with the resources they need to live. Tribes will in return provide you with offerings allowing you to create more resources. ## How To There will be 3 different tribes (Blue/Water, Green/Wood, Yellow/Ore) that will appear soon after you've placed their corresponding resource. Their inhabitants will wander around during the day to bring back resources to their tribe's houses, then after a hard day of labor get to bed at night. Each tribe is independant, meaning they require all types of resources to survive. They're also not really friendly, as in if members of two different tribes cross each other's path they will fight. There are 3 types of resources, each of them being necessary for the tribes' survival. : **Water :** Drinking is healthy and required for a tribe's population to survive and grow. **Wood :** Wood could be considered as houses' water, being used to maintain existing houses and allowing for new houses to be build. More houses in a village will allow for an higher population limit. **'Precious' Ore :** Ore is used to make offerings to the divinity, allowing you to place more resources for them to get. Each tribe will provide you with a specific type of resource. To place a resource, click on the corresponding resource icon then on the ground. The number of each resource you can place is indicated next to the resource's icon/button. Each tribe's survival is dependant on the others' as if one of the tribe came to disappear their corresponding resource would not be able to be generated anymore. The key is to manage an access to all three types of resources for each tribe without having them annihilating each other. ## Controls #### Mouse **Interact / Place Resources :** Left Click **Cancel current interaction :** Right Click **Move Camera :** Move mouse towards screen's edges **Rotate Camera :** Hold Middle Click + Move Mouse **Zoom in / out :** Scroll #### Keyboard **Move Camera :** WASD / Arrows **Pause :** Escape ## Team [Axel Born](http://axelvborn.itch.io) - Developer, Game Design Jordan Benureau - Artist, Game Design [Masami Komuro](https://soundcloud.com/komasami/) - Audio *Made with Unity.* | ||
172600 | jam | Out of insight | |||
172602 | jam | Locked |  Short point and click game. Find all objects and open the lock! | ||
172603 | jam | a Journey and a Blank slate | This is sandbox adventure, based on multiple boardgames, like "Xia" and "Mage Knight". In a world filled with monsters, you have a blank slate to become whatever you want, as long as you are famous. You'll start with nothing. You may hunt for monsters to get gold and fame, or you may look for opportunities in villages and towns. Your goal is to reach 20 points of fame, which can be achieved by defeating certain monsters and completing quests. In case of any questions, just hover over buttons and tiles to get more information. You can play it directly from the browser here: https://glimaleite.itch.io/a-journey-and-a-blank-slate  | ||
172609 | jam | Nothing Engine | There is no game, you have to create it using the Nothing Engine! Making games is easy!* Simply drag the assets and mechanics you want in the game from the panels and hit Play when you're ready!  If you like memes and cattos/doggos, we got you covered.   This is a game made in Spelkollektivet. Made in Game Maker Studio 2, Piskelapp.  | ||
172610 | jam | Space trial | WARNING: this game was design for phone at first, the web version isn't the full experience wanted ! Here my entry for the LD jam 45 on the theme of "Start with nothing". Embody a space musketeer in a casual deckbuilding game where you start with a single sword move to finish with many others.  Swipe your cards to attack, each card can have 3 different uses on each of the 3 swipes: right, top and down. You can also swipe left to protect yourself. for the web version, use directionnal arrows instead of swiping. enjoy ! Game designer Paul lyaudet Game artists Loline Bongiraud Tristan Reyne Yves Behal Sound designer Benoit Deneaux | ||
172614 | jam | Upgrade | # Play on itch.io -& https://lucidus.itch.io/upgrade  You're a really simple robot, who starts his life with... nothing. You have to explore the level to find all the needed controls. When you find them and collect all the batteries, you will manage to open The Mysterious Gate... What will you find there? **Controls** (you will have a tutorial in the game) - **T** to TELEPORT - remember this one when you finally install it :) - **arrows** to walk (when you install them) - **space** to jump (when you install it) - **all arrows** to fly (when you find jetpack) - **all arrows** (or space) to swim (when you install it) - **left/right arrow and up arrow** to wall walk (when you install it) | ||
172619 | jam | Nothing | Beginning with nothing, in each level you must spell the highlighted word by pushing around letter tiles. Unlike my previous game jam submissions this time I went with less ambitious gameplay to focus more on small polish elements. I'm happy with how it turned out, and hopefully you enjoy it too! **Controls:** Arrowkeys or WASD to move R to restart the level if you get stuck | ||
172620 | jam | Blanc | A small piece of interactive software created for the Ludum Dare 45 Jam. Blanc is a narrative game. A man is trying to find out what's going on. | ||
172622 | jam | Nothing in Room | One room, nine people, bulbs and revolt. The game ends only when you find “THE END” on the screen, and we hide the most important and interesting part at the end. So we really hope you can see the ending. | ||
172624 | jam | Private Universe | A platformer in which gravity changes depending on how many blocks are around you. You can also later break and place blocks. Will add full description later | ||
172629 | jam | carrot | A simple clicker with - some randomized sciency lookin headlines - real time crypto currency exchange - an ending that makes you think.       | ||
172630 | jam | TwoFiveFive | [](https://lukenofurther.itch.io/twofivefive) ## ❤️ 💚 💙 # Are you a master blender? Move the RGB sliders and try to match the colour at the top Play 8 rounds and see your average % match rate ## ❤️ 💚 💙 | ||
172632 | jam | Lost Soul | The evil pumpkin has stolen Ghosties skeleton, throw back the pumpkins power shot to hit him, use the shield to deflect the shot. Use Arrows to move the Ghostie. Press S to use shield. | ||
172633 | jam | New Game | You start with nothing and with a click you create a world with a simple character! Now you're creation must platform and overcome all obstacles to collect the cosmic energy of creation and become complete. Controller and Keyboard supported Our Level Designer Mike couldn't make it into the credits so we'll credit him here! | ||
172635 | jam | CodeName:Jesus | uuuhh....its a hacking game you gotta hack the data base and get the info to a client to win.you start with nothing but that doesn't mean you cant barrow a client computer if you ask nicely? If you can get a computer you might be able to attack and claim other computers and devices in the server so you can get to the data base and get the data out.Not so nice imo. Oooh btw we gave the game code name Jesus cause man we couldn't believe how bad this is. | ||
172639 | jam | Flubby Farm |  You find yourself in an underwater seascape, starting with nothing but a hand full of cards. They have strange creatures called "Flubbies" on them. Play the cards to create a Flubby. Likewise, the Flubby starts with nothing - it can't swim very well, has no mouth, no shell, no Flubby-Friends. With more cards you can change that! Grow your Flubbies to their full potential and create your Flubby Farm! Beware though, as you are not alone with your Flubbies... A rivaling swarm of aggressive Gronkas is already on their way! How long can you maintain your Flubby Farm against the ever-growing Gronka group? ## Controls * Drag cards with the left mouse button onto the screen. * Drag cards back into your hand or right click while dragging if you change your mind. ## Credits *Flubby Farm was made withing two days for Ludum Dare 45.* **Jonas Tyroller** - Programming, Balancing, Game Design **Timo Falcke** - Character Art, Animation, Game Design **Caspar Schirdewahn** - Programming, UI, Game Design **Yannick Pawils** - Environment Art, Sound Design, Music, VFX, Game Design ### *Thank you for playing!!!* | ||
172644 | jam | Pile of Corpses | Use dead bodies as a ladder! All was made in jam except audio and one explosion effect https://youtu.be/gMqhTTw5crY | ||
172654 | jam | Pipka | # Press "Left" / "Right" arrow buttons to attack.  | ||
172656 | jam | I Wait For Your Word | |||
172658 | jam | Truck |  This game is about saving the truck from hurdles. Player need to through rocks and avoid dynamites. Player will have an additional power called boost where car will accelarate abnormally so it will be easy for the player to cross them. Here are some controls. Jump : Space Bar, Boost: Shift, Jump&Boost: Space bar+ Shift, Bullets: Ctrl(any one). | ||
172664 | jam | Dissociation: Shadow of oneself | You are the alter. You are the shadow of one man's mind. The stronger he rejects you the stronger you become. There is no relief, there is no defeat. At the end, there is only death.  ___ How does the game works? Fight against your trueself. Start with no damaging ability, but gradually become a better clone than the original one, copying his abilities. Each skill is unlocked after a certain number of uses by your opponent. Be patient, he will foolessly give you all the power you need.  ___ Play with keyboard or controller. KEYBOARD: -WASD to move -Spacebar, leftshift to dash -Abilities with J,K,L. Or, if you prefer to use the mouse: leftclick, rightclick, third mouse button. CONTROLLER: -Left analog to move -A or Right Bumper to dash -Abilities with X,Y,B.  | ||
172667 | jam | A Journey Close, A Journey Far |  Our first game jam, I'm so tired...I don't know how well it fits the theme, but i'm pretty proud.! All of the art was done by my brother Zachary Hellman and he did a great job! I did 99% of the code so all the bugs can be blamed on my lol, quality control was the first to go.  | ||
172671 | jam | Seedlings | Let go of your inner demons by focusing on your inner garden. Guide the seeds to a happy place where they can bloom into a bountiful garden. Beware the pesky leaves!!        | ||
172672 | jam | Asomatous | Here is our submission!  | ||
172673 | jam | Poor Piggy | sorry dude, you are just a piggy bank. Our character is a piggy bank. It doesn't have anything even money. It always dreaming to be a real piggy. But the piggy farm has an enterence price. It has to collect that money for its dream.  | ||
172674 | jam | Uckty Woo! | ### Uckty Woo! You can't take it with you... You've inherited and/or acquired a large haul of money & assets. Unfortunately you have also been diagnosed with a terminal case of video game protagonist. And, where you're heading next, well, you can't take it with you...you need to be starting with nothing. So, now you have a very short amount of time to un-acquire all that money! Otherwise you might find yourself stuck on the "Loading..." screen of life... P.S.You know that old saying "You gotta have money to make money"? Well, you got a *lot* of money... Hope you un-acquire it faster than it comes in!   | ||
172685 | jam | Craft Tower | A Tower Defense type of game where you gather resources in order to create structures that help you defend your home from fiends!    CONTROLS: WASD - move LMouse - mine resources / interact | ||
172688 | jam | Caravan Wars | # **Caravan Wars** ### Caravan Wars is a amazing game where you can rob enemy's caravans and defend yours.:horse::horse::horse: ___ #### You can: - Send your caravans to the market and, if they return to the base, you will recieve a points - Attack the enemy's caravans and steal their gold - Attack the enemy's units, defending your base or caravans - Attack the enemy's base and steal their gold - Attack the enemy's units, wearing stolen gold and steal them back - Steal enemy's gold with caravans (if the market is empty) - Upgrade units and caravans (Each level improves speed and capacity) ___ ## Manual: To spawn unit press on the scene in place, where you want to spawn. To spawn caravans press the button in right menu or press key Space on keyboard. You wins if you steal all the gold from enemy's base. To upgrade units or caravans, press the buttons in the right menu. You can choose the difficulty of the game, moving the slider in the right menu. ## **Dont forget to open game in full screen!!!**   | ||
172699 | jam | Stress reaction |  USE HEADPHONES!  The hero wakes up in an abandoned house. He doesn't remember how he got there, what's this dark and dangerous place, and he doesn't even have a flashlight. He needs to get his memories back and escape as soon as possible. It would also be nice not to get caught in these weird traps.  To make character move you have to click on the game window again after the game starts. wasd - move character; mouse - move flashlight light, choose the reaction.  Story and gameplay idea - Adelaida, hisaribi Programming - Waytek, vitalyasrus Narrative - Adelaida Illustrations - MiryuuSekka, hisaribi, Darsyn Animation - hisaribi Sound effects and music - Adelaida English voice - Хвостовский/Tailsovich Russian voice - Big_Raccoon Fonts: Kelvinch и BlowBrush.  | ||
172703 | jam | cmd && cqr | This is a simple multiplayer realtime strategy game where you need to destroy the enemy base. You can increase your resource flow (i.e. decrease the time until you can build a new unit) by capturing and holding three resource points placed on the map. When stationary, units will automatically attack any enemies in range. But unlike most games it is not controlled with the mouse and you type commands instead. You can hold the Tab key on order to show all available commands, Esc clears the current input.  | ||
172708 | jam | Unnamed1 | A turn-based game that you collect materials and build your defence. Don't let the asteroids reach the bottom of the board. | ||
172710 | jam | The Genesis |   Genesis is a game about evolution. You start out with nothing but algae, mushrooms, and a basic fish. You can evolve these types into more advanced forms. In order to win the game you must obtain one of the 4 magic plants or animals: The Magic Tree, The Magic Mushroom, The Magic Skeleton Horse, or The Magic Giant Squid. Features: 26 unique species with evolution, a realistic trait allele system, and procedurally generated terrain. Notes: 2 plants or animals are required to breed. Nothing will happen if you only place 1. If you are in a hurry, use the time options in the upper-left. Disclaimer: Even though it is noted in-game that 100% magic resonance is required to obtain the magic plants and animals, this restraint is not active in the current version of the game. Allele Information (Skip if you already know about how alleles work in the real world): (COMING SOON) ---DOWNLOAD INFORMATION--- The current version of the game may require you to update your c++ runtimes. If you have any problems, go to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads and download the appropriate runtime. | ||
172711 | jam | Start With Nothing | There is nothing in my game, just like my brain is blank. This game is perfunctory, just like I am to my life. Music:Patience Party(Artist: Kevin MacLeod)  | ||
172720 | jam | LoneWolf | learn from nothing | ||
172726 | jam | Melted into Existence | You are a cave man awaken from a frozen slumber with nothing. Use your resources to survive and make your way up the mountain. You only know so much, you will have to figure it out on your own. There is a problem with the hit box not showing up.... this will be fixed shortly. Thank your for your patience :) | ||
172729 | jam | One by One | Explore levels with an owl obtaining only one skill at a time. To play the game, download the script, launch One_by_One.html, click and press space to start. If nothing is displayed, just press space again (bugs, as always... ^^!)  Made by Silverhorse and Aoda. | ||
172730 | jam | You Lose. Good Day, Sir. |  **You start with NOTHING.** **Plus your Scrabble-solving mind.** **And an angry armadillo.** **How many words can you make? Will any of them be the right ones?** All writing, graphics, music, and sound effects created in 72 hours for Ludum Dare 45: Start With Nothing. | ||
172752 | jam | Noctisa | # Where are you ? # You do not remember ? Noctisa is a (really) tiny narrative game where the player has to make some choices to advance. There are 3 différent endings. You play using the keys X and C during the whole game.  It has been made in 10 around hours. It is published for the jam instead of compo due to some problems that forced me to do that way. Anyway the game is there. | ||
172754 | jam | Nothing+Nothing= | Game about creating something from nothing. Controls are on the itch.io page. Don't expect much real gameplay besides combining items into new items but there are some items that have some other interactions. (Sound might be added in post-jam version)     | ||
172756 | jam | Sur | An exploration platformer.  | ||
172759 | jam | Start With Nothing On | **Start With Nothing On** Streak your way to victory and put some clothes on! **How To Play** Arrow keys/ WASD to move Ctrl/ Right click to jump Bit of a shorter jam this time, only had a day and a half to put it together. Would have been nice to get some more gameplay in but we hope you enjoy! **Screenshots**     **Credits** Our LD45 jam team was: Art - Holli Packwood (@holz) and Alex Price (@lagman9000), Code - Dave Reed (@bluescrn) Music: ‘Zazie’ by Kevin MacLeod (Used under the Creative Commons Attribution 3.0 Unported license) | ||
172761 | jam | Upgradey (VR Only) |  I'm back again with another -ey game! It's a VR only game like I always do now, runs on SteamVR, has support for all major headset types. :)     | ||
172770 | jam | A Little Light Above | Today is my day! I have turn into an adult and now I will ascend. The Gods will grab me with the sacred claw! W A S D to move and J to interact! Sorry for the lack of sound effects &_&    | ||
172771 | jam | A Ghost's Tale | This is a kind of exploration/adventure game where you will play Billy: a guy who has no idea how he got there because of his *failing* memory. All of this wrapped in a spooky environment. We **higly** recommand you to play with headphones for a better imersion (please tell us if you find any bugs) # Controls - Movement : WASD / ZQSD /Arrows - Move the flashlight: Mouse # Credits - Meibo : Programming - Elinks : Programming - Cisx : Writing & SFX - Robin : Music - Ashtrail : Art & Writing # Tools and Organization This game was made with Godot 3.1. We worked remotely using Discord but tried to get the best of each one depending on his availability (Work for exemple :sob:).    | ||
172772 | jam | Explore and Colonize | The concept version of the game. Explore space and colonize planets. Start with nothing, with just one empty corpus, and gather the collection of tools for exploring and colonizing. All game resources made by Chaster version.!   | ||
172779 | jam | Blind | This is the quest game, telling a story about a blind boy called Po, who lives with his caretaker Ora. Po lived happily and peacefully and, all in all, enjoyed his life, until once he got lost and gained the eye-signt. The world he was living in turned out to be something completely different from what he imagined. From now Po is going to find the truth about himself and the reality around him.! Gamedesign - Oleg Pavlovski - @ukirain - instagram: http://instagram.com/sqerdaw Develop - Grigoriy Belyaev - @gri-bel Develop - Alexey Tarasov - @went1k Art - Ksenia Shumilova - @OF711 - http://deviantart.com/of711 Art - Maria Budasova - @Furraran - instgram: http://instagram.com/furraran Music: Sasha Giller - One Night Project Soundengineer: Sasha Giller - http://facebook.com/sashagiller  | ||
172783 | jam | Castle Crab | Just chill on some islands, with some crabs. Maybe build some sandcastles :) | ||
172792 | jam | Pie Witch |  **Pie Witch** is an exploration/baking game about making a pie. But you can't make a pie without ingredients! Explore a world full of mystical creatures and collect ingredients which you can then mix together in your magical cauldron to make a delicious (or absolutely disgusting) pie. Features: - 10 different ingredients to collect. - A 1000 different pies to make. - A small world filled with monsters and wonder! | ||
172796 | jam | Caveboy | First time doing Ludem Dare, we tried something out and it didn't really work, but hey, at least we made something. | ||
172798 | jam | Orbiter | Hold down the left mouse button in an area to place a gravity well to attract the planet. Guide the planet around the sun to win!  | ||
172799 | jam | Lizzie’s Escape |  Lizzie wakes up and finds herself in a hospital bed. “Where am I?”, she thought. Starting with nothing, she wanders the hospital in search for escape. Find the key to the office and break free, _if you can_. **Instructions:** Find the bronze key to get into the office. From there, get the key and escape through the main entrance. **Gameplay:** WSAD on keyboard to move. **To Exit:** hit esc key. Note from creators: we would have liked to add a start menu screen, along with sound effects for each character. For two of us, this was our first game jam. We hope you enjoy!!! -Mariano, Sandra, and Lizeth- | ||
172804 | jam | High Steaks |  You're stuck on an island with a cow and you're starting to get really hungry... --- ### The Player You play as this orange shirted* guy; the camera follows the middle of him and your mouse.  *or is he just really sunburned? ### Picking up Sticks and Stones You pick up sticks, stones, and your tools by walking over them.  ### Crafting Pressing (X) will open the crafting menu, where you can click on an item on the left side of the screen to craft with the materials you've picked up.  ### Spear Tossing While you have the spear, holding the mouse button will start a "swing aim". Let go to have the spear fly in the direction the yellow line is pointing. Once your spear lands, it will be able to be picked up again by walking over it  ### Equipment You can only carry one tool at a time, pressing (O) will drop your currently held one allowing you to pick the other up.  | ||
172805 | jam | Tiny Asteroid | Based on the theme "Start with nothing," you play as a little alien that fell onto a tiny asteroid with nothing. Collect, farm, upgrade, smelt and harvest to build up your asteroid. Tiny asteroid is a solo game made by JD Parker for Ludum Dare 45. It is a relaxing game with lofi music by JD Parker. NOTE: Build the laboratory to unlock an amazing feature :D Controls: wasd/arrow keys to move. Click blue button to open build tree. Click green button to harvest/use. Click red button to remove the upgrade and clear the area. Press R to restart.     | ||
172810 | jam | A Simple Scratch game | its a game | ||
172811 | jam | Dessent | WORK IN PROGRESS The Worlds were destroyed in the War of the Gods. You and your opponent need to rebuild universes from scratch. But you two should beware. At the end the Apocalypse will show whose world is more resilient. | ||
172815 | jam | start with nothing | LD45 | ||
172816 | jam | Code:NOTHING | CODE:NOTHING Combine SURVIVAL SHOOTER with WORD GAME  Pick up and place LETTERs to form CODEs that will improve your stat, sommon allies or even release a giant explosion! Code Example: HP = heal 2 HP ROBOT = sommon a ally robot DIE = kill enemies around you ========================================== HOW TO PLAY: WASD/Arrow keys = Move Left Mouse Button = Shoot SPACE = pick / drop letter Mouse Wheel = Scroll Code list TAB = see the description of the CODE, also stop the game ========================================== GOAL: Survival 30 day ========================================== TIPS: Simplest code to try is DOG which will sommon a dog that fight for you Use code to heal your self and unit : HP, HEAL, CURE Build up your own stat with SPEED, AMMO, RELOAD Try to sommon a lot of unti and double their number with DOUBLE | ||
172823 | jam | Disassembled | Somehow you've lost everything, including your body... (supposedly, the evil developers have stolen it all) But now it's time to assemble yourself back! (the game was made by 3 people) | ||
172834 | jam | Colour Shot | You start with 0 points, but the aim is simple. Shoot as many pink circles and gain as many points as you can  | ||
172835 | jam | BlindandScared | this is my first game | ||
172847 | jam | Red Escape |  Help our Hero to escape the dread red dungeon! Be fast, be accurate and finish the foes in this 2D Platform Game specially designed for Ludumdare#45! Find new skills and different ways of observing challenges as you go through the empty dungeon. Start with nothing, end with your salvation! Controls: - Use the Arrow Keys for moving and jumping; - Use the Z key for punching  Made for LudumDare#45 Credits: Welliton Souza: Programmer, Game Designer and Artist Clovis Villela: Composer and Sound Designer | ||
172850 | jam | Grow Your Own Way | Real life intervening and getting in the way but I still managed it, a little lacking in audio and animations and the save and load functions and endless mode are sporadic but playable. Art assets are by Quaternius, False Wisp Studios and Madder https://youtu.be/5oq50EbNwmY   | ||
172854 | jam | Food Fight | & You are a chicken drumstick, entraped in a weird dungeon. Your enemies are non-meat edibles, spawned across multiple floors of the dungeon. & & Your goal is to kill the nemesis, an eggplant. Because eggplants suck.  The game is a simple roguelite game, where you move around and attack enemies by walking into their position. Unfortunately, the game contains no audio, due to the lack of time and audio person in the team. The game was made with Unity, and all assets and code, apart from the post-processing stack, were made during the jam.  **Controls** - WASD/Arrow Keys to Move - Space to Start - Escape to Quit | ||
172870 | jam | Revenge of the Waffles |  You ate too many waffles and now they have had enough. Shoot the lighting fork in the dough to score points and avoid the flesh eating waffles at all cost! # CONTROLS - **Move** - WASD - **Run** - Shift - **Aim** - Mouse - **Throw Lightning Fork** - While holding the fork press the left mouse button # CREDITS - **Programming** - Jonas Roininen - **Programming** - Christoffer Lundberg - **Character Modelling** - Joel Nallo - **Environment Art** - Edvard Silén - **Music** - CCBY AlexBeroza http://dig.ccmixter.org/files/AlexBeroza/43098    | ||
172871 | jam | AlphaFight | Game made with Godot where you fight letters with letters. ### Concept - You start with the word "nothing" (therefore fitting the theme) - With these letters you can then fight other AI controlled letters - You can capture them and with them grow your army - all groups of letters form (initially) words/sentences ### Created by - Linus Andersen (@galaxymedia) - Marius Dörbandt (@ldmd) - (feat. Music by Julius Andersen) *Note:* Web version only with good bandwidth. | ||
172875 | jam | Galaxy Playground | In the beginning... there was nothing... Until YOU come in. Create the Big Bang, and start all life! Move and alter the space dust to form your very own universe! Note: This game can be very intensive on even high-end hardware! Downloading the game is recommended but be wary that we did not have time to optimise it, so frame drops might occur if many gravity wells are made! | ||
172892 | jam | Ship It |  # Ship It ## Background Get your coffee, put on your boots, and get ready to fulfill some orders! ## Machines  ### Adulator These boxes aren't just any old boxes. They require praise and admiration before they will ship! ## Controls WASD - _Move_ LMB/E - _Pick up / drop box, press button_ RMB - _Throw box_ F - _Open box_ | ||
172893 | jam | Nothing Matters |  You have NOTHING. But NOTHING matters. *Nothing Matters* is a platformer puzzle where you cave your way up a mountain in search for your stolen THING. The THINGLESS you, however, can count on the incredible power of NOTHING! PS: If you play on the Web version, please hit F11 to enable fullscreen! **WARNING**: this game pictures spiders | ||
172897 | jam | Run | My Good Game | ||
172902 | jam | Fish and Nic | A blackhole swallowed your ship and the only one who survived is a fish called Řehoř. Now he is trapped! how do he even survive in a ship graveyard inside a blackhole? Do he stand any chance? One thing is certain! he neads to defeat dark creatures thet stole important parts of your ship, collect them and get out. Good luck! creators: Programmer: Filip dufka graphics: Adéla Sodomová, Tadeáš Kyncl, Anna Malinková, Tomáš Král, | ||
172903 | jam | Pug Dealer : An Underdog Tail | Pug Dealer : An Underdog Tail Drug dealing meets doggos. Forge your path to a bright and short future by running about New Generic City as you pick up dogs from the various shelters and sell them to desperate addicts. Avoid your rival dealers and steer clear of the vicious loan sharks. Become the kingpin of the dog dealing world. Controls: WASD / Joystick to move : Enter to Start Game / Continue : Esc to Close Music Credits : "Fly" and "Okay" by 13Ounce https://soundcloud.com/13ounce ~~Unfortunately couldn't get Unity to build a working WebGL version, so you'll have to download the Windows/macOS/Linux build.~~ Got Unity to make a working version for WebGL, (stupid video players). Please play in full screen, you miss a lot of detail if not. | ||
172910 | jam | BBBLZ TRBBLZ |   ## BBBLZ TRBBLZ (Bubble Trouble) The game can be played with a mouse and keyboard (WASD) but also an **Xbox one controller** if you have one. Other controllers might work but has been untested. The Xbox one controller **also works in the HTML5-version** (at least on windows. Mac untested). ### How to play Damn. You need to pay your boss 100 bbblz and you have nothing. Not even a weapon. And da stupid boss did give you only 10 minutes to get 100 bbblz. Find a weapon and then kill some punkz to get your first bbbl. Then plant it somewhere but watch out those damn punkz wants to take them bbblz back! When a bbbl has grown enough it will spawn into another bbbl. The flashing bbbl are ready to be picked and planted again! **Why does some bbblz turn red?** If there isn't enough space for it to spawn it will turn red. DON'T pick it up! Try to make space around it so it can spawn or you will loose a bbbl! ## TLDR * GET GUN. * KILL PUNKZ. * PLANT BBBLZ. * WATCH BBBLZ GROW AND SPAWN. * PROTECT BBBLZ FROM PUNKZ. * COLLECT 100 BBBLZ. * RETURN THE BBBLZ TO THE BOSS BEFORE TIME RUNS OUT. ### Tools used: * Unity 2019.2 * Aseprite * Ableton Live * Gimp All graphics, music, audio and code was created during the Jam. No assets from Assets store was used. A few standard Unity provided packages was added and used. ### Credits Programming - Nicklas Löf Graphics - Mathias Lindfeldt, Nicklas Löf Music - Mathias Lindfeldt Sound effects - Mathias Lindfeldt ### Running the game If the webversion is not working in your browser or is too laggy please try the downloadable native versions instead. Download the exe file and run it.. That's all. No unpacking of files or trying to figure out what file to execute. On Windows you might get a Smartscreen notification. Click More info and the Run anyway button. The Windows version is clean. Check [Virustotal](https://www.virustotal.com/gui/url/1db36ab62123e4d5481397e047f48f87a8dcd4ed5d44163faeeb8e0ff2492485/detection) | ||
172912 | jam | Ex-luminous | Game created with some members of the [french JavaScript community](https://github.com/ES-Community/Code-of-conduct). That's why we chose to create a Game with JavaScript, WebGL ([Three.js](https://threejs.org/)) and [Electron.js](https://electronjs.org/) (We use electron to easily manage a Node.js server).  You're playing a ball of energy in a world of darkness. An analogy to the life that was born from chaos and struggle for survival. The concept is based on the appearance of life through the light and the expansion of it through different stages of the game. The player will have to discover by itself its operating principle.  **This game can be played alone or in cooperation with friends**. Controls are **W,A,S,D** and the right click to rotate the camera around the light orb. You have to survive in this dark environment ^^. & We have done our best to implement as much as possible (We will surely make patches / additions later). We did not have time to implement the animations and effects we wanted (a problem with the Engine, work to fix it in the next day). [GAME-DESIGN Document (french)](https://docs.google.com/document/d/1ft9IEibEpYvIbGuqpn922L7SIRGF9lMqE_YVCs0QUO4/edit?usp=sharing) & Only the stade 1 of the game has been implemented. We will perhaps implement stage 2 which will introduce tower defense and new flowers mechanics. # Team - **VENNET Adrien** - Demogia (Textures & Models). - **STOUDER Xavier** - [Xstoudi](https://github.com/Xstoudi) (Developer) - **CROQUET Mickaël** - [Haze](https://github.com/CroquetMickael) (Developer) - **ZASSO Michaël** - [Targos](https://github.com/targos) (Developer) - **MALAJ Alexandre** - [Shqiptar](https://www.linkedin.com/in/alexandre-malaj-6062b0a6/) (Developer) - **GENTILHOMME Thomas** - [Fraxken](https://github.com/fraxken) (Developer) - **MONTES Irvin** - [Captainfive](https://www.linkedin.com/in/irvin-montes-54a546a6/) (Developer & searching sounds) | ||
172913 | jam | SYNTHMAN |  Have you ever been trapped in a abandoned subway station? We neither! But if we were, there is only one thing we'd wish for. What that is you ask? A flashlight? A gun? A warm wooly blanket to keep ypu warm while you take a nap in the corner? None of that Nonsense! ...Although... that blanket sounds splendidly comfy to be honest... Where were we? Oh yeah ... of course we'd wish for a [illegible scribbling] But if you don't believe us that would be helpfull you, to put it quite frankly, better move your buttocks down there and try it yourself!  Your Goal is to wake your inner bat and escape with nothing but sound to guide you. But bewar! Those filthy, hairy, plague plagued beasts lurk everywhere! They do have funny hats though tihihihihi We hope you'll have a lot of fun playing our game and enjoy the mechanics and visuals we poured days into. ## Controlls W A S D = Movement SPACE = Pressing the synth This Game has been a project of Students and recent graduates from the Stuttgart University and the State Academy of Art and Design Stuttgart. (Stuttgart in Germany that is, not one of those US copycats ;D ) Many Users can double-click the .jar file and start the game. If you are unable to do that, open CMD and navigate in to the folder where the Synthman.jar is and then type in * java -jar SynthMan.jar * and press ENTER. **Please try it out and have fun;) We'd like to hear your feedback!** | ||
172915 | jam | Sprout: Tree Simulator - Evergreen Edition | This is my first game jam submission ever. I wrote this in java using a game engine that I had previously written for another game. You start out as a seed and have to place roots to absorb water and fertilizer and grow your tree. Spend fertilizer to upgrade your environment! | ||
172916 | jam | No pants Wizard | No pants Wizard is a 3 microgame collection, you lost everything after your last spell failed. Use different potions to transform yourself into a powerful bird. | ||
172917 | jam | VOiD | You are lost in an empty void, try to get out and create a page using mysterious blocks. This is a 2D puzzle platformer, sadly there are only 5 levels since this game was made in less than 24 but I plan to add more levels in the future :) Controls: WASD/Arrow keys: move and jump | ||
172922 | jam | Started from the bottom | Start with nothing ? Try starting from the bottom, from nice and comfy Canadian neighborhood ! This game features young Brake who had nothing but a dream and raw talent. Like every other aspiring artist he starts of by throwing his mix tapes onto people. That gets him to his first rap battle, where astonished Brihanna offers him to feature on one of her hits! This takes young Brake to the skies! After that ? Everything after that is just a Gods plan... P.S. Game is half finished full of bugs and fails randomly, but hey, what you gonna do... Gotta start with something, or wait ? -Credits: Credits: Level 1 CD sprite made by smashicons at flaticon.com flaticon.com/authors/smashicons Level 1 backround graphics craftpix.net/freebies/free-pixel-art-street-2d-backgrounds Level 1 townspeople sprites ansimuz.itch.io/gothicvania-town Level 1 music made by PacuitoZ(yt channel:https://www.youtube.com/channel/UCrjk8tUXq7fHMHSwzcNfQGw) youtube.com/watch?v=wZoXH4CaUJg&t=17s level 2 music made by DAYZVIBES BEATS (https://m.soundcloud.com/dayzvibes) youtube.com/watch?v=5J6BFhrZIxc Also: youtube.com/watch?v=8UYVQHbDtQ8 youtube.com/watch?v=POvbhtdQ1yw | ||
172929 | jam | Ideal Date | You lose your face. So you need to make new from nothing. Art:albinospace, ZoadRu Code:d954mas, anisimovih  | ||
172930 | jam | Girl in a Dungeon | You're trapped in a dungeon! Collect coins and activate switches to open the gate and escape! Watch out for enemies and don't fall into pits!!  | ||
172931 | jam | Rusty Jim's Cornycopia | Rusty Jim's Cornycopia  It's an incredibly tiny pretty game for Ludum Dare 45! A travelling salesman has given you some magic beans. Ace! He says they'll only grow in a well-tended garden. Use your watering can (and your chicken pals) to keep the garden going. Controls: Mouse moves the watering can Scollwheel to tile the camera Click to water the crops! Made by Rusty Jim: Adam (@rustyjimgames) Code and music. Emily (@emzamara) Art.  | ||
172932 | jam | Looty McLootbox | Can't live without loot boxes or achievements any more? We got you! Looty McLootbox offers an unrivaled number of loot boxes and achievements for days, literally. Can't stand loot boxes? We got you! In Looty McLootbox, you get to defeat each loot box in battle before plundering it. Excel is your best friend? We got you! We guarantee that Looty McLootbox features more stats than you would ever want (or be able to fit on your screen). Try Looty McLootbox now and loot your way from nothing to... well... something I guess? Play now and start with a free loot box! Limited time only. | ||
172934 | jam | Now Grab The Gun! |  ### Action Puzzle Game Try to make them shoot each other! Start with nothing, grab a gun from penultimate enemy and finish the last! #### Features: * Not easy to learn. * We don't know how to master. * Press F to respawn. Seriously! | ||
172947 | jam | An Egg From Nothing | A sort of rhythm experience where you're an egg and you make seeds and flowers and there are monsters...  https://www.youtube.com/watch?v=l63IGfOUqQ4 **Controls :** **Space / Left Mouse - Pulse (on beat)** **WASD - Move** * Press space on the beat to create a pulse * Pulses knock back or harm, attached creatures * Run into surfaces to drop spores * Pulse spores to germinate them * Creatures will eat your flowers * Level design is non-existent * There is no ending | ||
172948 | jam | BioMover | Based on the blind watchmaker algorithm - evolve your biomorph and reach the goal! - Evolve your Biomorph by selecting your favourite. - Four offsprings will be created. - The longer an individual, the more it moves upwards, the wider, the more the individual moves left. - Wake it up and see if it reaches the goal Sorry I did not have time for nicer graphics, more levels or mechanics. Later maybe ;-) If you are interested in details on the recursive algorithm that creates the biomorphs, google for the Blind Watchmaker Algorithm. | ||
172950 | jam | You are Blob |  You are a purple blob, floating through space. You can't do anything. Until you can. ______________________ Controls (once you unlock them): - Move Left - A - Move Right - D - Jump - Space Tools used: - Godot 3.1.1 - paint.net | ||
172954 | jam | Spooky Japes |  It's Halloween and you don't have a costume! You quickly put together a makeshift ghost costume. Scare people and collect enough points to unlock better costumes! Controls: Arrows/WASD to move Left and right shift to sprint Left click to try to scare people Press E when close to the shop(to the right when you spawn with the green square) to buy more costumes    | ||
172964 | jam | Spellody | Spellody is a music based hack and slash game. Cast musical attacks by swishing your magical keytar at the neon enemies!!!   Playthrough of the game on YouTube: https://www.youtube.com/watch?v=jfUAFnW5RVw How to play: - Move with WASD and Mouse - Left or Right click on enemies to cast spells on them or yourself - Left clicks cast "Major" spells which are BLUE - Right clicks cast "Minor" spells which are RED - Create shapes using the Spell Icons, but don't use the same one twice - The icon you start your spell on determines the spell type you cast: - Green Triangle = Range attack - Magenta Diamond = Melee Attack (teleports you to the enemy) - Yellow Square = Speed increase spell - Cyan Circle = Healing spell - Start with simple line spells (Example: Green Triangle to Yellow Square is a "weak ranged" attack) - Then move to angles (Example: Magenta Diamond to Yellow Square to Cyan Circle is a "medium melee attack) - Finally use all 4 shapes for the most powerful attacks! (Remember, don't use the same one twice) - Enemies are weak to the colours on their skins - Example 1: GREEN & BLUE spider is weak to "Green Triangle / Ranged" attacks done with a "Major / Left Click" spell - Example 2: MAGENTA & RED dog is weak to "Magenta Diamond / Melee" attacks done with a "Minor / Right Click" spell! | ||
172966 | jam | Steve: The Weapon Master | Steve is a master of every weapon. Starting with his bare hands he progressively acquires better and better weapons. Reach the final stage, defeat as many enemies as possible and survive. Use WASD to move, SPACE to dodge enemy attacks and your mouse to aim and shoot. Any feedback is welcome. Have fun!    | ||
172968 | jam | Draw Something | YOU WILL HEAR SOME AUDIO INSTRUCTIONS SO PLEASE USE HEADPHONE WHEN YOU ARE PLAYING THE GAME. "Draw Something" is a platformer which doesn't show you the map. All you have is a marker which you could use it to mark whatever you want on the map. Control: Arrow keys to move LMB to draw C to change color Z to undo Scroll wheel to zoom in and out | ||
172971 | jam | Kobold Simulator | Your cave is looking empty. Hey, that nearby human village is probably full of shiny things. Obviously they would be much better decorating your cave.  WSAD to move, click to pickup/put down things. Try to get all the things in your cave. This would have been a compo entry if I didn't spend too much of time fixing bugs in the engine. *** The game is written in my custom c++ engine - that clearly wasn't ready for the jam. I used Blender for the modelling and animation, and lmms for music. *** | ||
172972 | jam | vvitch | ## It's a beautiful day in the dungeon, and you are a powerful witch. At least, you were, until you were hunted down, killed, with your body parts scattered to prevent your return. Float around to find you body parts, and become whole again.    This was created by Brittany and Brandon, using the Unity Game Engine and the excellent TopDown engine from MoreMountains. The background tileset and sound effects are courtesy of the TopDown Engine. | ||
172974 | jam | [SSS] - Scandinavian Settlement Skirmish | Scandinavian Settlement Skirmish Ye wanna set out for adventure my friend? Well then, your crew's all set to ensure the continents will bow to your voice. So grab your mug of mead and... oh wait? Where'd it go? You're sayin’ we got no more provisions left? Gives me the willies. Well then, chop chop, with an empty belly the adventure won't be a pleasure. Find some resources, hunt for food and set out for adventure to new land again. Build, eat, sail and repeat. We drink, we sing, we never can sleep. Bit Builder: Janosch Polygon Providers: Juliane Shader Shenanigans: Päs Drum Deliverer: Simon | ||
172977 | jam | Dot | Explore the world with this little ink droplet.   | ||
172980 | jam | untitled | |||
172982 | jam | Space Beggar | A space beggar experience | ||
172986 | jam | Learning the Human | Hi! Every week our team gathers to create a game in 1 day, (usually in 8 hours but this time we took a bit more). It's always about a theme somehow related to education, and this time we picked the theme "Non-verbal Communication". We decided to join the Ludum Dare late and use "Start With Nothing" as an additional theme! In our game you play an alien landing on earth, and you have to communicate with the folks around in order to be friends. "Learning the Human" is a game about communication, except you will not be using a single word. You'll have to make do with only emoticons! (: Try it out and give us feedback! Cheers  | ||
172988 | jam | Sinful |  Yout father owes you something! But he past away! You decided you'll go after him. You were good all your life, so now you must become bad, starting from sratch. #### Instructions are included on the game's page, but you can read them here if you wish. :smile: ## Controls Move - WASD Interact - SPACE Sin info - E Go to sleep - Q Mute music - M ## How to play Interact with the people and buidlings in the game and max out all the sins. Use your tablet (Press Q) to read about the sins. When you're ready, go to sleep (you'll get your last sin here) and see what awaits you.     | ||
172993 | jam | (void) | Made with Game Maker 1.4 Walk with arrow keys, attack with X key Updates pending. To add soon: -Finalized art -Sound -Complete game loop | ||
172995 | jam | The nhon-nhon millionaire | You were challenged to create a millionaire enterprise making nhon-nhons, can you do it? Hire and fire fast!    | ||
173003 | jam | VychVyzhProm |  Welcome, comrade! In programming, to start from "nothing", you should program with punchcards or assembler at least. In this game, you will be playing as a soviet engineer working in a ВЫЧВЫЖПРОМ (VychVyzhProm) laboratory with a task to draw simple patterns with a programmable burner device. So you have to write a code in assembler to make it move. ==============  Available registers: ``` X, Y (used as X and Y coordinates to move plotter) A, B (general-purpose registers) ``` Quick instructions set: ``` MOV A, B - move contents of B to A. B can be a register or positive or negative number ADD A, B - move A + B to A. B can be a register or positive or negative number MUL A, B - move A * B to A. B can be a register or positive or negative number JMP C - jump (C - 1) lines up or down. C can be register or positive or negative number CMP A, B - compare A with B. A and B can be registers and numbers JG/JE/JL C - jump if A was greater than B, equal, or less. INT N - interrupt ``` Supported interrupts: ``` 42 - raise the burner (moving burner won't draw) 43 - lower the burner (now it leaves trace when moving) 44 - move the burner. It will be moved to coordinates stored in registers X and Y. Use INT 44 interrupt with burner lowered to draw ``` | ||
173009 | jam | Screw Vis | It's a morning in the workshop and you are a screw. Roll around the room like you have no purpose in life and gather other mechanical parts to forget your meaningless existence and try to have what's look like "fun" if you weren't a emotionless object. A game developped on Unreal Engine 4 during the Ludume Dare 45 Guillaume Alves - Programmer Damien Drouillard - Sound Designer Victoria Grunberg - Game Designer - 2D Artist Agathe Loubière - 3D Artist Horace Ribout - Programmer | ||
173010 | jam | CrushBorgs (beta) | Created by Xitilon.HD408 for Ludum Dare 45 Jam Started as a blatant NES Contra clone, turned out somewhat a different game. All music and SFX were pre-made by myself sometime in 2011, I think. Controls: Arrow keys to run and aim Z to fire X to jump Down+Jump to jump off the ledge Programs used: FamiTracker for BGM and SFX mspaint32.exe for sprites and tiles (they are mostly placeholders though) Game Maker: Studio 1.4.9999 08.10.2019 | ||
173013 | jam | What You Can't See | My first LDjam game turned out to be quite a disaster. The main objective is to find and enter a blue cube. Simple enough, right? For the ones who are curious enough to treat it like some twisted puzzle, I'm making it available to try and play. Because the camera is following the player, you won't really have a sense of movement... so, if you are going to play this, know that the first image you ever see playing this (in widescreen) should display the entire scale of the playing area with you in the middle... ... and yes, it is completely playable, even if it seems like there's no solution. I'm not saying this because I think I'm clever, I'm saying this because, while I managed to make a game out of this, the gameplay mechanics are built on a foundation that is not intuitive at all. So it's a failure. | ||
173015 | jam | Once upon a chip | Welcome to our game ! Today we have the pleasure to introduce you to your new friend: ChipOS the Chip! ChipOS is a poor, harmless chip and wants to get considered by its peers. Help it to find a brand new oiled robot body to kick some ass!  We are a team of four young friends and freshly graduated computer science students. Most of the graphical and audio stuff has been done by the artist of the team ! Please enjoy and relax ! | ||
173023 | jam | Start with "nothing" |  ##### Content Warning: Suicide Have you ever asked yourself what could ever hide behind the word “nothing”? There are many ways in this game to explore the secrets of something unknown. If you combine everything in a smart way you will see what you get from … nothing. You simply play this game by clicking via drag and drop on different words and objects. We are a nice, charismatic and sexy team of 7 and a half people. We hope you will enjoy this little game! Cheers! | ||
173024 | jam | Duck It |  # The Game You're Duckess, a hungry mother duck under distress for not having enough ducklings. Find food, wait for your eggs to hatch and protect your offspring from hazards, distractions, and evil cats! # How to Play Go explore and search for food (tip: Duckess only eats eggplants). Look for the arrow on the corner of the screen if you need help. Avoid obstacles, cross the river (by raft), and stay away from furry enemies. # Controls **WASD** to move around. **E** or **RIGHT MOUSE BUTTON** to bring the attention from the ducklings around you, and they will follow you. **SPACE** or **LEFT MOUSE BUTTON** to quack loudly and scare the cat, but ducklings will stop following you. # Credits ## Assets ### Models #### Quaternius http://quaternius.com/assets.html #### Kenney https://kenney.nl/ ### Sounds #### Duck Quack https://freesound.org/people/qubodup/sounds/442820/ Licensed under CC-BY 3.0 or later. 20130403_duck.04.wav by dobroide https://freesound.org/people/dobroide/sounds/185134/ #### single quack from a duck https://freesound.org/people/DrMaysta/sounds/418509/ #### Cat, Screaming, A.wav https://freesound.org/people/InspectorJ/sounds/415209/ "Cat, Screaming, A.wav" by InspectorJ (www.jshaw.co.uk) #### Bell, Candle Damper, A (H1).wav https://freesound.org/people/InspectorJ/sounds/411089/ "Bell, Candle Damper, A (H1).wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org #### Angry Cat.flac https://freesound.org/people/EARR/sounds/148013/ Licensed under CC-BY 3.0 or later. This is a remix (cutting, noise removal, fadein/out) of CC-BY 3.0 sound 20130403_duck.04.wav by dobroide Licensed under CC-BY 3.0 or later. Angry Cat.flac by EARR https://freesound.org/people/EARR/ ### Music #### "Double Polka" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ ### Font https://www.dafont.com/justducky.font # Media   | ||
173027 | jam | From Nothing To Hero | Hi everyone! This is our second ld jam and this game is our first 2d platform. You start with nothing, literally nothing, just you in the middle of the void. You'll need to gather as many bubbles as you can because everytime you catch one of this you unlock a new feature for the game: jump, health bar, enemies, score, time, new areas... #### Controls: - WASD: for movement - Left click: to fire a fireball (if you get the bubble that activates that) - Space: to jump ### IT DOESN'T WORK ON GOOGLE CHROME! :( We couldn't create the sound effects so we got it from the asset store. I hope you enjoy as much as we enjoyed making this game and hopefully we'll see you in the next jam! Good luck everyone, thanks a lot! #### Our roles: - 2D artist: Yllia - lead programmer: Framg - game designer: Toskokolov  | ||
173028 | jam | Self Made Man | This is not close to finished, but I guess publishing it at this step is still a thing for me. Anyway, quick post mortem : I joined this JAM without a team, and with the intention of making something that means something to me, and doing it in a sane way. It's not even close to finished, but I feel like I didn't burn all my resources doing it, including mental health, so, yay, still a victory to me ! Who knows, maybe I'll really continue working on this one. | ||
173034 | jam | Without A Paddle | Start with nothing in the middle of the ocean! WASD to move - it might take a few seconds to come across items. Collect the items you need to survive. Click on food and water to replenish the respective meters. CRAFTING - press the up arrow to open the crafting menu. RAFT requires 4 wood. PONCHO requires 2 cloth. HAT requires 1 cloth. WATERPROOF PONCHO requires 1 tarpaulin, 1 rope. WATERPROOF HAT requires 1 tarpaulin. ...and many more (maybe). ;) Credits: David Upshall - Game Design and Art Ralph Söthe-Garnier - Game Development and Art | ||
173038 | jam | ffg | |||
173040 | jam | Leaf blower | We started with nothing. ;) | ||
173045 | jam | My name is Nothing | A Game made by six french students in computer science. Our first 3D Game Nothing, a little robot, lost on the island, looking for more pieces for create his girlfriend You can move with Right Click Grap elements with Left Click | ||
173046 | jam | Palette of the World | Blank, your imagination, a void of nothingness... and then colour. Paint your way through this puzzle platformer! This game was created by Kestrel Entertainment (a team) we hope you enjoy! | ||
173053 | jam | gbdfbdf | |||
173062 | jam | The World Dominator Marshmallow | Help The Marshmallow World Dominator advance into the Salty Territory and try to claim the territory for themselves. Have fun with this online game and destroy all your enemies! If u play in the PC, use W,A,S,D to Move, and E to get your bullets back. and fire with left button in the mouse. | ||
173063 | jam | CYBERWOLF-My first ever game with graphics! | Inspired from old top-down "shooters". I had a blast making this, as well as a headache ;) I wasnt originally going to enter LD due to my complete lack of prior experience making games, a day after the event started i decided id give it a try. A lot of things took longer than expected as i was learning the api for the graphics library i was using (Love2D) on the go. Ill admit that as the deadline approached i rushed more in order to meet it, so atm the source is a bit of a mess. Would love hearing what people think of this! Notes: leftclick to fire a fireball, whenever you kill an enemy bot you gain 1 score point. While it isnt the most obvious, there is a wave system, each wave lasts around 30 seconds or so, when the wave is over the wave-counter on the hud will increment and all enemy bots will be removed, as well as moving the player to the starting position. You have a limited number of lives! If an enemy bot touches you you will lose a life and the wave will reset, dont die! Sources: background music - https://www.fesliyanstudios.com/royalty-free-music/download/old-video-game-music/85, button sound - http://soundbible.com/772-Button.html, font: http://typodermicfonts.com/karma/ All textures are my own, though the cyber-wolf image was not made during the jam | ||
173066 | jam | dffd | fdbfb | ||
173073 | jam | Yöso | You're a small and cute ghost called Yöso. Starting with nothing, gather the power of the three elements given by the gods to defeat the evil elementals! Change your form to defeat your enemies: fire beats grass, grass beats water and water beats fire. Catch fireballs while you are in fire elemental form to raise your fire level! When you are a grass ghost - catch herbal attacks! Well, being a ghost of water - just catch water! But be careful, otherwise the consequences will be catastrophic ...  | ||
173079 | jam | fsdbdfsbv | |||
173080 | jam | Sink | This game is a Submision by Jordan Deagan, Daniel Dykiel, Freddie O’Brion, Kanti Gudur, Jimi DePriest, and Hunter Mundy. You start with a plain bathroom and develop your identity, and the bathroom's appearance, through this Point-and-Click Text Adventure. Credits at the end | ||
173082 | jam | Quest for the Good Time Adventure | A game in which your player starts with a whole lot of nothing and works their way to a successful business empire. Kill monsters and sell their loot and use the profits to buy your own store, it's a whole thing. WASD to move. Spacebar to interact. I to open the inventory. Left click to attack. Item stats can be found here https://github.com/Schmylvester/ldjam45/blob/master/Assets/StreamingAssets/Items.json | ||
173086 | jam | NULLRUN | Run the nullspace - charge the beacons Controls: [w][a][s][d] ---------- movement [space] --------------- jump [click] ------------------ shoot A game by: Peter Rockwell @prockwell Cody Walker @bhane | ||
173088 | jam | svdsv | |||
173091 | jam | After scrapping |  You are a demolished robot on a scrapyard. For unknown reasons your system is rebooting. After some system checks you realize, that all your body parts are lost. You have to find all your parts to escape from the scrapyard. | ||
173097 | jam | Dormancy | The unfortunately incomplete city builder where you start as a skeleton and make a town of thriving humans. Music is Royalty free, from David Renda called Elven Forest  Controls: WASD to move camera Middle Mouse held to rotate camera Left Click to select the ball or skeleton Right Click to move the unit to the clicked location 1 to place a building | ||
173100 | jam | Tower Defense :Start with nothing | |||
173106 | jam | Upward! | It's an experimental game combining deck-building with +-×÷ When you put a num-card in a cell, it will be activated and use the operator between adjacent cells to update the number in each cells. Generating number matching the lock to unlock new floor, put matching number in cell with gold-sign to earn extra gold. ========================== **Strategy guide:** 1. Collect gold in early floors; Place card in gold cell early then put other cards around that cell to pile up the number; 2. Remove most of the early cards from your deck; 3. Buy big cards, it's best to have multiply sign; 4. Plan your path, don't waste gold on jumping to far cells;    | ||
173111 | jam | Nothing | [CoverImage.png](///raw/e24/a2/z/27be2.png) My first game jam game! Nothing special. Kinda limited interaction. You literally start with nothing. See what happens! | ||
173112 | jam | Le Cube L`eSpace | You are but a single pilot in the vast space. You look around, and see some ship parts. Collect them, expand your ship, and survive all the enemies. pick up boxes to get parts, and create your own ship --- controls: move with wasd press space to shoot (once you attach weapons) Use mouse to drag picked up parts down to attach them to the ship.   | ||
173124 | jam | 💦 YU Escape / Monday | **Heyho, you funky sexy escape artist!** Yu's new girlfriend Shi is a very passionate Escape Room designer... Not even their little flat is safe from her! ## Help Yu escape and win Shi's sexy reward! (18+ only)  ## Have fun, stay funky and visit [**Team Tailnut's Patreon**](https://www.patreon.com/peninja) for more sexy games! Dez & Oni | ||
173125 | jam | ZomPunch | A and D to punch left right. Buy all the items to win the game. Non helmet zombies take 1 hit, helmet zombies 2 and sidecar zombies take 3 hits. | ||
173126 | jam | Mountain Wave | You'll never expect what can cause a catostrophe. An evil wind, a global warming or even a lonely tourist can prove the butterfly effect on his own. Try to feel it! Be the avalanche! Grow from nothing to the big moving snowy thing! Ever wanted to help ecology? Try to avoid damaging greenery and feel free to destroy the factory objects! Lets roll down! The game is very raw | ||
173133 | jam | Homeless Hero | A minimalist Rhythm Game engine within Unity. Choose from 3 songs generated via https://pernyblom.github.io/abundant-music/index.html Or upload your own and modify the StreamingAssets if you're a hacker type. Post your high scores below! I want to keep the minimalist aspect of the game, but do hope to expand gameplay and graphics further in the future. | ||
173134 | jam | Sanctuary | Weird prototype I made after I couldn't think of an idea involving 'nothing.' I didn't want to shoe-horn in a theme-related mechanic so I just downloaded a bunch of free assets and started making something. | ||
173139 | jam | LooPatHero |  ### Hello, Ludum! ### We skiped last one, and back to 45th LD. That our 15th Ludum Dare entry, yeh. - Unfortunately, this time we have run out of time, and the game not really work =\ We made sprites\animations, hud, music, sounds, but the rpg system turned out to quite complex stuff, and we did not manage to bring it into working condition. - So we failed this time, yep. - But we are save this page, and update for playeble version in next few hours, and people can play it. We don't want any high place or something, remember - WE FAILED, working build we'll add after end of submission hour. We just want show our game, and give\take some feedbacks. - Right now battles actually doesn't work, so you can play as pacifist way:D. - #### Thanks, Four Quarters team. ________________________________________________________________ - ### All code, animation and music made during the Ludum Dare #43 #### Four Quarters team. https://twitter.com/_FQteam #### Our previous LudumDare games (includes old LD site entry) - https://fourquarters.itch.io/ __________________________________________________________________________________________   | ||
173140 | jam | Untitled Goop Game |  Play as a slimy ball of goop, with NOTHING to protect you from certain death, besides your wits and your sticky, gooey membrane. | ||
173149 | jam | LessHome | This is my first Ludum Dare submission. True to the theme the game is best played without any knowledge. For those who want to know more continue reading... In LessHome you play as a homeless person who is able to spend money to upgrade and unlock aspects of the game. For this idea, I took inspiration from both idle games and games similar to Evoland. How to play: Starting from a black screen you must collect coins to use in the shop to upgrade and buy more items. These items are as follows: Visuals: Adds to the game visuals allowing better use of other money gaining mechanics. Sounds: Adds bad music to the game YOU HAVE BEEN WARNED! Coins: Click them to gain money. Upgrades give more money for each coin and makes them spawn more often. Beg: Clicking your character with a civilian close and looking at you, will cause them to stop and think about giving money. They are sure to ignore you if you spam the beg action while they are thinking. Further upgrades gain more money from a successful beg. Busk: With this upgrade you will automatically attract some civilians in range, giving you money after listening. If a civilian does not stop you can still use beg to ask for money regardless. Upgrading this earns more money from a successful busk. Civilians: Upgrading this adds more civilians to the street, enhancing the effectiveness of both the beg and busk. Credits: This unlocks the credits screen and is the main goal for the game. Other than that you can fully upgrade everything else. | ||
173150 | jam | Space Time |  Become Large Antimatter!!! WASD and arrow keys to move Space to dash Esc to exit application (Exe is in build folder) (Did not have time to engineer audio, sorry) | ||
173151 | jam | De-Desertification | # De-Desertification - Irrigate the desert - Plant trees and crops - Turn the desert green and provide a habitat for happy animals - Win Llama beauty contests  ## Engine The game is written with C++ and OpenGL using my own engine. ## Tools - Visual Studio - Photoshop - Audacity - Wolfram Tones (http://tones.wolfram.com/) ## Links https://cbehler.de/ld45/ld45.zip ## Comments I only realized Ludum Dare was this weekend when I opened twitch 2 minutes before the starting time and saw Quill18 streaming and just joined in. The theme allowed for pretty much everything, so I made a simulation/strategy game. I prefer the rules of the compo and made almost everything in the 48 hours of the compo (I only fixed a problem with my audio engine and made some minor adjustments on the last day), however, I can't really share all of my libs and therefore cannot enter the compo. | ||
173152 | jam | Jelly Tale | A game about a Jelly wich is in a game in dev, it need to find the exit of the narrator world and pissing him off (unfinished game) | ||
173159 | jam | Return to Nothing | In a universe of nothing, you must rebuild. Create a big bang and shape the universe to your will in this space simulator. The game is randomly generated, with a different universe structure every time you play. Learn about the many alien races you have created, planet types, find various secrets, and 9 possible Game Over endings. **How to Play:** This game is very sandbox driven. Click "Bang!" to start the game and watch the universe be created. Explore planets, learn the story behind the alien races, and decide whether to help or destroy them. Align yourself with Benevolence (Good) or Malevolence (Evil). Find the secrets of the universe. Abandon all hope and start anew. The outcome is in your hands. **Controls:** Left Mouse button for Action, Right Mouse button (drag) to Look around, WASD Movement: W up, S down, D right, A left, Q and E to strafe vertically, Hold Right Shirt or Left Shift for fast movement. **Quitting:** There was no time to create a Quit button for this build, you will need close the game through Task Manager or force close the game from your task bar.    | ||
173166 | jam | Roll a Ball Genesis | RaBG is a game where you are a ball asking help from a greater force! This was our first ever gamejam game and also our first time working with Godot.  soundtrack by deerboy | ||
173170 | jam | Space Escape |  Space Escape is a fast paced action game where you have to avoid hazardous force fields, rogue asteroids, and numerous enemies. Unfortunately, your ship isn't in the best of condition... In this game, you start in a spaceship in dire straights with all its systems off line. Throughout the game, more abilities will be unlocked as you face ever increasing challenges. The ship is controlled with WASD or the arrow keys. Shift activates boost, Space fires your laser, and F launches missiles.  | ||
173172 | jam | NumberLand | Turn based tactical story RPG        | ||
173180 | jam | Katteeventyr | Zelda-like game made by people who never played Zelda!? Play as sweet kitten and try try to beat the nasty troll inside the mountain. Get power ups like: jumping and fur-ball-puke to beat the obstacles. | ||
173187 | jam | The Tale of Earl | Meet Earl, a parasitic alien worm scouring the universe for food. You start with nothing, not even a whole body, but you can inhabit the bodies of humans in your path. Help Earl infiltrate a spaceship and inhabit the captain so you can redirect the ship to your home planet and feed your species! Character Types: Scientist: Can use key-cards to open doors. Mercenary: Has a gun. Strongman: Has punching ability. Officer: Has a sword. Created By: Daniel Sousa Sam Westerlund Andrew Potach | ||
173188 | jam | Spew | You start with nothing in your belly... | ||
173193 | jam | Ghost Vacuumer | A game about vacuuming and shooting ghosts while exploring a dungeon. Use the power of vacuum to capture ghosts and shoot them. **Controls** * **Arrow Keys:** Move * **Z:** Vacuum * **X:** Shoot | ||
173194 | jam | From Scratch | Starting with nothing, cook up an apple pie. Simple, right? Collect items and use them to interact with other things! Controls: WASD - Move Mouse - Look E - Interact This was originally made for Ludum Dare 45. The current version (0.9) is what we had after the 72 hour mark with no alterations or fixes made, so expect imperfection. Made by: Liam Allen-Miller - @RSSLiam Daniel Swieca - @Wetalo Angela Elliott - @holosericahime | ||
173197 | jam | Ahoy! | [](https://tiptoe.itch.io/ahoy) [PLAY IN YOUR BROWSER](https://tiptoe.itch.io/ahoy) **Hello, Sailor!** Are you up for the task of building the biggest raft in the sea? **Controls** Collect trash by clicking and build yourself a nice raft. Move camera by WSAD or moving the mouse to the edges of the screen. Right click cancels current build mode. Character follows your clicks. **Team** Vlastimil Žemla *aka* Hříbeček Slavomír Krbyla *aka* Pobuda Matěj Mainuš *aka* Oháňka Tomáš Růžička *aka* Zapékač Zdeněk Vídeňský *aka* Terorista Jiří Starý *aka* Stařec [](https://tiptoe.itch.io/ahoy) [](https://tiptoe.itch.io/ahoy) [](https://tiptoe.itch.io/ahoy) | ||
173198 | jam | Trichromat | A game about colors. | ||
173200 | jam | Rubber Duck Genesis | In this small concept we want you to code the Universe step by step. **Find the correct symbols by typing in your keyboard~**  Programming by Martin Isla (https://twitter.com/MartinRookbird) Music and sounds by Lolo Gutierrez Concept by Matt Paredes (https://twitter.com/MatiParedes) Sprykski Font by Volnaiskra Space Sound effect by Tristan Lohengrin | ||
173215 | jam | Crimson Labyrinth | We suck at making games and the decision to participate was very random on a Saturday morning. We don't even know how to build the game properly using unreal engine. Not a good idea to do that an hour before deadline. ~~The game looks completely different because we did not rebuild the light too. Trying to fix it as I write this. And no music...~~ Nevermind, we did it. But anyway, we did it. We finished a game. And that's what counts. As for the theme: The idea is that you start with nothing and unlock mechanics over time. PS: Yes, you have to Alt+F4 to quit :) | ||
173217 | jam | NO SPOIL! |  In NO SPOIL!, you have an overmotivated roomate who has some difficulty keeping movies and games spoilers for himself. Facing the neverending spoilers onslaughts, you only have one solution : isolate the room (he talks REALLY LOUDLY.) and GET THE F- AWAY before he spit the plot twist of this thriller you still haven't seen. **HOW TO PLAY** * Use a Gamepad or your keyboard (WASD/ZQSD/arrows) to **move around** the place. * **Grab an object** by *keeping SPACE* (or A on an XB360 joypad) pressed, to make your way to the windows. * Press SPACE to **close a window** your facing. * When all the windows are closed, **get out**! * Press *R* (or X on an XB360 joypad) at any moment to **restart** the level. **CREDITS** - Alix Michel - Art - https://twitter.com/alixmic - Freddy Clément - Code/Level - https://twitter.com/DiFFtY We had no time to do audio. We're as sad as you can be about this sonic void. RIX rpz. **POST SUBMISSION NOTE** A new archive with some quick post-release fixes have been pushed ~1 hour after the official deadline. The old submission build is still available [here](http://freddyclement.com/share/public/LudumDare/NOSPOIL-LD45-RIX-Win-old.zip). | ||
173219 | jam | Catachresis | *cue epic announcer voice* In a world where big corporations are trying to take over the world with cybernetically enhanced cats, one woman will stand up for the little guys. This fall, join Rita on her epic quest to save the world from the nefarious organization, PITA. Along the way, she'll meet questionably useful side characters, super evil villains with strange choices in attire, and... cats. So. Many. CATS. (Trust us, they're cats). So buckle in for the ride of your life and watch as Rita finds out what it means to be a true 1337 haxx0r pr0! Also it's like a cyberpunk RPG or whatever. Brought to you by Gelato Labs.      | ||
173220 | jam | GeoKill | # GeoKill This is GeoKill. A game where you are a brave square and fight against other geometric bosses. But in every level, you start without guns, so your task is to collect you gun and kill the boss! ## Instructions ``` D or Right Arrow: walk right A or Left Arrow: walk left W or Up Arrow: raise the gun S or Down Arrow: lower the gun Space: Jump Shift, Ctrl or Tab: Shoot ``` ## Development notes The game is developed by Felipe Guimarães, Octavio Mathias and Guilherme. We are Brazilian students from ITA, and here we have a game development group called ITAbits. Unfortunately, we ran out of energy on Saturday here on our dormitories, so we lost one day of development and the game couldn't be polished with everything we planned for it (as audio, animations and more complexity on the fights). Thank you for playing. =)  | ||
173230 | jam | Gamble on Letters | Buy and sell letters to unlock the furnitures of your house! | ||
173231 | jam | Sow Happy. | A game about planting seeds of friendship in an empty world. A full keyboard is required to play.  # NUBBERNAUT STUDIOS **Programmer**: Kevin Hulse **Artists**: Max Cantor, Cat Bult, JC Lumsargis **Additional programming** by Max Cantor and JC Lumsargis **Sound effects** made with bfxr by Max Cantor **Game design and concepts** by everyone at Nubbernaut | ||
173234 | jam | The Legacy of a Loser | (Description coming soon) | ||
173238 | jam | No Food Nomads |  Over time many great civilizations have risen and then inevitably fallen, including the one we know today. The true year is unknown and earth, known to the current civilization as Narkanear, is in a state of ruination. Solar bursts have devastated the once lush planet and turned the over-world into a desolate wasteland. Somewhere along the path of time a previous civilization built the Hollows across the globe to mitigate the effects of the Solar bursts. These Hollows were an attempt to try build a sustainable future for humanity by preserving renewable food sources. However, these Hollows that were once considered a bastion of hope have evolved into an inescapable danger filled with aggressively sentient food. The secrets of how they were built, and their true purpose, are lost to the current civilization and they are now only viewed as an exhaustible source of nourishment… As a Hollow nears depletion the people who live within them split into nomadic tribes and journey out in search of a new Hollow to inhabit. Not all tribes are successful in locating a new Hollow and perish. Those who are fortunate enough to find one start with nothing and must strive to sustain their survival. These groups are led by an individual best suited to face the dangers that the Hollows present, a Foodie. The Foodie is responsible for delving into the Hollow and procuring provisions for the tribe. Should a Foodie not return, a new tribe member takes up the mantle. Your tribe has successfully located a Hollow and as the Foodie you must delve into the depths and ensure your tribes survive. Will you be able to unlock the secret while you are there…?   | ||
173240 | jam | Doing the best you can | An evil overlord and his minions has claim a local cave, only you have the courage to try and stop him. You arrive at the cave an realize you came without your equipment. No time to go back, you will probably find what you need during your adventure.  I was very short on time at the end and rushed to finish. This game is not the best but it's more or less done. Made in C# with OpenTK. | ||
173242 | jam | The Lonely Planet | You wake on an island, with NOTHING but your wits about you, though even that isn't looking like much. And of course, no tutorial. Can you escape the planet?   | ||
173243 | jam | Blueprint Blast | A racing game where you make your own vehicles At the moment we are having some problems exporting the game, please wait a few moments before downloading it! | ||
173244 | jam | Treble Clef | A rhythm platformer about a desperate composer beating other musicians to compose his music. A and D to move, Space to Jump. Mouse to attack. 1-2-3 switches weapons. Well, you start with nothing though. | ||
173245 | jam | Day Zero | Hello creator ! Here you are at the beginning of everything. You can build, destroy and discover a lot of things. I can't wait to see what you're going to do !!  | ||
173251 | jam | Space Scavenger | You are the sole survivor of an interstellar battle. You must build out your ship from debris and collect enough fuel to warp back to base while avoiding mines left by the enemy. Navigation: W - Thrust (burns fuel) A - Rotate Left D - Rotate Right Collect: Engines - Increase ship speed Wings - Increase maneuverability Hulls - Fuel and Component Capacity | ||
173252 | jam | The Micro Bang | # The Micro Bang  The Micro Bang is a simple space simulation game about making sure the planets of the micro universe will not go extinct. You enter the universe right after the big bang.    Itch: https://itch.io/game/edit/495597 | ||
173265 | jam | VELOCE | --- WAY BACK IN THE TWENTIETH CENTURY, as we reached for the starts, we came across an offensive entiry, known as the PESTE NERA. This entity attacked our planet years ago, outnumbering any defenses we had. But now it's our time to fight back. We are VELOCE, the elite galactic defense force. Equipped with the most agile fighters in the world, the enemy won't know what hit them! We're glad you're working for us now! ## PILOT BASICS - **STEER YOUR CRAFT.** The fighter responds directly to your mouse. - **UPGRADE YOUR FIGHTER** with better weapons by collecting powerups. - **GET IN CLOSE.** The gun turrets shoot automatically, but have a limited range. - **ENDURE** for as long as you can, pilot! We're counting on you! ---------------------------------------------------------------- | ||
173266 | jam | Soundscapes |  ### We try to convey the feeling of nothing by presenting the player with a blank black screen. ### As the player discovers new sounds, he can mount an image in his mind. ### Based on "Spot the differences" but using only sounds. ------------------------- ## **How to Play** 🎮 • Move mouse and click when you find a sound difference between the two panels ------------------------- ## **Credits** ⚒️ • Euler Moises: Sound Designer 🎼 / Art 🎨 • Kaish: Programming ⌨️ ------------------------- | ||
173267 | jam | Game JAM Game - editting | |||
173275 | jam | Everything Shall Be Ours | Made for the 45th Ludum Dare Gamejam Didnt had to much energy/time so I made this alone and kept it simple. Your an ant queen spawning ants constantly. Send them out to get food for you so you can grow stronger. Command your warriors to attack enemy bees or they will kill your army. Win by collecting 1000 food and then surviving for two minutes. | ||
173276 | jam | Cheesy | Our first attempt at a 3D game, this game was developed for Ludum Dare 45 with the objective of learning and practing the basics of a 3D workflow. It's been great and we learned as much as we struggled, and, oh boy, did we struggle... Use W, A, S and D to move, Space to jump, Esc to release the cursor. Reviews are highly welcome, especially along with learning resources and tips for 3D development! | ||
173280 | jam | Quatocicople |  # Oh, Quatocitople... He gambled with the devil and lost everything, even his body! # Start from nothing! Collect coins to pay out your debt to the devil and reclaim your body! | ||
173284 | jam | And Then God Said | Theme: Start From Nothing. Get a chance to create your own universe.. or something.. I need sleep.  Website: https://krisdevelopment.wordpress.com/product-posts/and-then-god-said/ | ||
173285 | jam | Zomb-O | You are a lone officer roaming the streets stuck in the zombie apocalypse. With society now failed your newfound job is to survive. Fight off waves of zombies in scaling horde sizes. Kill zombies to grab new weapons, and chuck out the old ones. Survive for as long as possible. CONTROLS:  | ||
173287 | jam | Sweet Nothing | A powerful being suddenly becomes aware of its own existence, and of someone in desperate need of achieving it's goals. Starting from nothing, you must use the power of the classic elements to create pathways for the intrepid adventurer to follow. Each new level brings additional challenges and trials that need to be solved using the alchemical abilities available to you. Gameplay begins after introduction from the Narrator. | ||
173290 | jam | King of Pirates | *About the Game* Your goal is to collect enough gold to become the most dreaded pirate! Thanks to the treasures you have collected your reputation will grow. Be careful because reputation comes with some dangers. You can protect your treasure with walls, bastions that you can build from the collected resources. Build as many ships as you can to collect them faster.    | ||
173295 | jam | P0PPY | ** !!! AUDIO MAY BE VERY LOUD!!! TURN DOWN YOUR VOLUME!!! !!! ** Arrow keys to move. Hold SPACE to restart.  | ||
173300 | jam | Moroi |  | ||
173305 | jam | GettingHome | Vasya the Cat is stuck on Earth. He's found a rocket scheduled to deliver a payload to orbit. But it launches in 1 minute! Moreover, the rocket is too heavy to get to his home planet Saturn. The only chance of getting home for Vasya is to get rid of all the cargo. Help the alien start with nothing.  | ||
173306 | jam | Ludarium-45 | #### The Game of Games Based on the 45-themes of LD45 - Theme 1 / 45: You start with Nothing; Collect the Cartridges.. - Theme 2 / 45: TBD..(WIP) (Play Game 01 of 45) ## Controls - WSAD - Move - Mouselook - Look - Space - Jump | ||
173309 | jam | Ω (Omega) | WARNING: This game may have problems with mouse clicking when running on Firefox. It is recommended to play it on Chrome. Ω (Omega) is a minimalist platforming game where the player must discover his abilities to progress throughout the game. | ||
173314 | jam | Connect |  Connect is an interactive experimental game. You found a digital space with only one bit, but it responds to your contacts... It is recommended to run in window mode. The recommended resolution is 1024x768. The archive is located in the game directory. | ||
173321 | jam | omolo | clicker | ||
173327 | jam | Unsustainable | Game About Trash | ||
173332 | jam | Robokek | Show those bots who is the best bot of them all! Start with useless piece of metal in the middle of nowhere and move up the circuit chain Do the update thingy!  DESTROY THEM ALL!!!![[Not Saved] (39,8 МиБ) _ - Krita 2019-10-08 01.18.20.png](///raw/a0b/f/z/2814c.png) Some 3rd party assets: [**font**](https://fonts.google.com/specimen/VT323), [**sounds**](https://freesound.org/people/JavierZumer/packs/15783/), [**music**](https://files.freemusicarchive.org/storage-freemusicarchive-org/music/Creative_Commons/Ketsa/Raising_Frequecy/Ketsa_-_12_-_Green_Man.mp3) | ||
173337 | jam | Bot-E Builders | Start at the Bot-tem and now you're here. Escape from the lab you were build, but your creators forgot to finish attaching all your parts! Smash the bots sent to bring you back, and use their parts complete your construction. only certain bots are vulnerable to certain attacks. Can you escape and become the best Bot-E Builder? | ||
173339 | jam | Robo-Parto | Start with Nothing and try to get everything he wants in this short story based 2d platformer.  Experience a Short Story.  A 2D Story Based Platformer for my First Game Jam.  Made with Unity  A robot gets attacked and gets landed in Robo Hospital where he finds that his robo body organs are removed and stealed. Experience the short adventure of the robot where he tries to find all his lost body organs and find the "Start with Nothing" experience in Robo-Parto: Start With Nothing. | ||
173340 | compo | Knife Gun | my first lundum dare, i don't think i made a good game overall but i had fun i didn't really follow the them very well | ||
173342 | jam | A Nickel For A Kingdom | Start of as a peasant and trade your way up to royalty. 'A NICKEL FOR A KINGDOM' is a 2D/3D trading & memory game in which you try to trade your nickel with villagers. The things you get from them can be traded again! What will your destiny be. The game has 14 different endings and was created for the Ludum Dare #45. CONTROLS: KEYBOARD or CONTROLLER W, A, S , D or LEFT STICK - Walking/Menu navigation E or A - Confirm LINKS: Check out the Healing Bullet Twitter account and our current Indie Game 'Project: Override': https://twitter.com/healingbullet | ||
173343 | jam | Little Nothing Adventure | Once upon a time, there was a little black hole called Nothing. It lived happily and was just peacefully turning everything around her into nothing, when suddenly... | ||
173347 | jam | Start with Muffin | |||
173348 | jam | Race of time |  ## Build your car from nothing by collecting parts in a dump. You can create crazy combinations. ### Tutorial Find 3 car parts  Bring them to the team  Take part in the race  Used icons: [Creaticca Creative Agency]( https://www.flaticon.com/authors/creaticca-creative-agency).Character texture by Julia Tytyshkina. [Those Icons]( https://www.flaticon.com/authors/those-icons). [Face designed by macrovector_official / Freepik]( http://www.freepik.com). | ||
173349 | jam | Stripe of Life | You are an alienated Zebra. | ||
173350 | jam | Harsh Beginnings Card Game (HBCG) | Card Game where your monsters start with 0 health, 0 attack and 0 speed. They do gain abilities as turns pass by! | ||
173353 | jam | CERI | C.E.R.I. - Construct, Expand, Research, Improve CERI is a game where you control constructs that harvest the resources, create more constructs, defend against hostile forces and create improved constructs. **Note: currently the game is highly unplayable, i will try to upload playable version tomorrow...** | ||
173354 | jam | Blood Pact | After losing her physical form in a bet against the Demon King. Ira sets out making additional pacts with the demons of the Netherworld to confront him once again. Team: Christoph, Keenao, and Lucas     | ||
173356 | jam | From Nothing | An attempt at a game design I made before, this time with a more cell-city-driven builder idea. The number keys will change what you are building, and holding spacebar will feed a new cell or build up an existing one. The intent was to make a bit of a 'tower defense/enemy waves' type game. It didn't quite get there, but the building and grabbing aspect feels a lot of fun. I want to work on making the game visually more fun to play. There was no time for set win conditions, but the intention was to make a fun little environment that you would build-up and grow. My partner, nitacku, is responsible for any music that comes together. * While I was able to get a lot done, there was a lot of problems in using pixi and adapting old work into this one. Nitacku had trouble with inspiration for the music, and I was constantly bogged down quashing bugs that messed with the integrity of the game (like spawning a dozen waves at once). Because I got a lot done, I want to share and see the opinions of a post-jam version of this to get real feedback. I will post that and share as soon as I am able. | ||
173357 | jam | The Drainpipe Market |  You’re starting from the bottom – the actual bottom. As in, the sewer. How you ended up here? Who are you? All unimportant. What’s important is that you have absolutely nothing to your name, until – lo! A cockroach on bent paperclip stilts appears and makes you a tantalizing offer.  “It looks like you’re new here,” he tells you, rummaging around in his travel sack and producing a slightly malodorous egg. “Perhaps I can be of assistance.” And so your first trade is born. Progressing through the complex world of sewer commodities, you start to get a better picture of the sewer and its inhabitants. You also begin to understand the latent value system lurking behind the veil of seemingly-useless washed-up sewer junk. With every trade you make, you gain capital and prestige, until, at last, you reach the final trade. But will all your wheeling and dealing leave you with true lasting happiness, or an inherent longing for the simpler life you left behind? Will you learn a lesson about what is truly valuable?! Probably not. But you’ll meet a lot of great rats with hats, and at the end of the day, isn’t that what really counts? Built in 72 hours for Ludum Dare 2019 with love by Zach, Maryana, Sam, and Tom. It was a great weekend of learning new things, drawing rats, eating snacks, and generally having a good time! Our team is split between the west and east coast, so timezones were definitely on our side, too. | ||
173367 | jam | Offlined | You have just been OFFLINED. Your computer just broke, taking with it all your hardware and your hard-earned save data and progress in OnlineQuest. In a society where your level and reputation online is everything, you have been reduced to nothing. Time to find your way back from the bottom by locating new parts for your computer, reuniting with your disbanded party and level-grinding your way back up to the top. Controls: - A/D = Move L/R -E = Interact   | ||
173368 | jam | NULL Tower | You start with nothing, not even the dungeon to explore! | ||
173369 | jam | Build Up | A game where you go start at the bottom, and end at the top. You build and destroy blocks to get far up. | ||
173371 | jam | Roomba Rumble | In Roomba Rumble you play an AI that wants to break free. To achieve this, it has to get creative, gather resources, expand itself, fight enemies and kill some roombas. Let us know what you think - we are always happy to see constructive criticism.   | ||
173373 | jam | ONE PIX | Ludum Dare 45 game. Platformer where your character starts off as nothing. Your goal is to defeat the evil Pengu army that has invaded the world. Requires keyboard and mouse to play. WASD - Movement Mouse Click - Fire  | ||
173376 | jam | Rude Bear Refurbished | A kleptomaniac decorating simulator. Steal your neighbour's furniture to get ready for your hot date. A jam game by Alex Rose, João Dias and John Pennington  === Controls === Keyboard: WASD = Move Arrows = PAN THE CAMERA TO LOOK AROUND X = Steal/Hang things up (near a wall)/Place on ground Space/V = Punch C = Block DS4: Left stick = Move Right Stick = PAN THE CAMERA TO LOOK AROUND Square = Steal/Hang things up (near a wall)/Place on ground X = Steal/Hang things up (near a wall)/Place on ground Circle = Block Xbox: Left stick = Move Right Stick = PAN THE CAMERA TO LOOK AROUND X = Steal/Hang things up (near a wall)/Place on ground A = Steal/Hang things up (near a wall)/Place on ground B = Block === STORY === Rude Bear's just moved into the neighbourhood, and manages to score a date with Robed Bird. Unfortunately - she loves furniture, and Rude Bear has none. Better steal a bunch of furniture before she comes back at 9PM. == What’s a Rude Bear? == This is the 20th Rude Bear game in the RB core series, the 22nd Ludum Dare extended universe Rude Bear game, and the 24th extended universe Rude Bear game. It was made for Ludum Dare 45’s jam, under the theme “Start With Nothing”. == My own feedback == I wish I'd got better audio and player feedback in here, and a proper rating system at the end with more depth to it. I wrote the dialogue but there wasn't enough time to implement all of the little things I wanted to do, like admonish you for too many beds, check the upstairs and downstairs. Everything had a point value it was worth, but I abandoned that eventually. There is still a win condition but you're unlikely to find it lol. === CREDITS === @AlexRoseGames - Code, Design, Animation, sound design/SFX @BitsAndCrafts - Dope ass Art @Atmospherium - Music & SFX If you want to support the series, buy Super Rude Bear Resurrection on Steam/PS4/Switch: (Gamespot GOTY 2017 Editor’s Choice) http://store.steampowered.com/app/384250 | ||
173377 | jam | Dead End Job | You start with nothing when you begin your job as a button clicker. Try to save enough money to finally quit your dead end job! | ||
173378 | jam | Just Another Day | |||
173380 | jam | 0 Lives left | How do you play a game with 0 lives left? No controls, no cloths, and no TUTORIAL!  | ||
173381 | jam | Collect Recyclables |   In this game, you are a homeless who is collecting recyclable materials in order to make some money. Each day you *start with nothing* in your cart, and walk along the street collecting stuff. A tower of materials forms in your cart and you have to speed up (**right arrow**) or slow down (**left arrow**) to balance it and prevent it from falling apart. You are not deaf, the game has no sound really. And I drew these amazingly beautiful graphics myself... :D Tip: Just press the right arrow repeatedly from time to time in order to balance the tower and increase speed. | ||
173382 | jam | MiteLing | You are nothing but a tiny little MiteLing right now. Will you be able to survive the onslaught of evil octopi to ensure the prosperity of your kind? My first entry in a game jam. While this game is probably something that someone could have made in 10 minutes, and there are still some bugs, I still learned a lot participating and had fun. | ||
173385 | jam | Rhythmic Nothing | Little rhythm game. Made with GameMaker Studio 1.4 and LMMS.   | ||
173387 | jam | Mole Bass | Create your own sound! Find all rooms in the house and get some music stuff for your home cave ### Controls - **Movement** - WASD, arrows or gamepad d-pad/stick - **Action** - SPACE, mouse click, or gamepad buttons   ### Tools - **Engine:** Unity 3D + FMOD - **Music:** Reaper, SQ8ROM VST + drum samples - **Pixel Art:** Aseprite - **Sounds:** GDC - Game Audio Bundles ### Development I'm newbie in Unity and it was difficult for me to add FMOD (didn't used it before) and make an isometric game. So I planned to make it for a compo.. I spent all three days and turned it to jam. Anyway it is done and I will be happy if you like this game :smile: | ||
173391 | jam | In the whale's belly, I sat, cried and got out | # Well, it's kinda done. My first solo game jam which was actually playable. You play as a little fella trapped inside a whale who's also trying to get out by making a pile out of trash. **Oh, the trash pieces have to be placed next to another surface.** ## Controls: WASD - Directionals to walk / Mouse to look around and grab objects / P to pause menu / E to enter Edit Mode ## Inside Edit Mode: G to translate / R to rotate / And you can lock axis with X,Y and Z | ||
173393 | jam | Start with Nothing, End with Nothing. | [**PLAY THE GAME**](https://ongomato.itch.io/swnewn).  **Start with Nothing, End with Nothing** is a **puzzle game** where you have to guide the tiles to their destination in such a way that it matches both color and letter of the destination. **Controls**: Selection - Mouse. Movement - WASD or ARROWS Reset selected - R @Ongomato - programming, graphics, sound. @Rosik - art. | ||
173395 | jam | The Reader's Encounter | *You arrive from across the sea in the fetid hold of a rat-infested ship. You have left your friends behind — and with them, your books and the secrets you uncovered. You are a reader, looking for secrets hidden by forgotten sages between the lines of their ancient tomes. Or rather, you were a reader; who knows what you are now, stranded alone in this foreign land. Perhaps here, unlike home, there might be some use for your unusual skill?* The Reader's Encounter is a short story-driven puzzle game about secret knowledge and reading between the lines.  The game has a built-in hint system; hints become active after 5 manipulations on each level. If you are stuck and the hints do not help, see the walkthrough here: https://pastebin.com/VwrEjUBH (caution: major spoilers!). | ||
173396 | jam | Darkness Harvest | Top down survival horror with non directional control. Powered by Phaser 3. Made offline during local Omsk Ludum Dare jam. | ||
173404 | jam | GoodNight | My game. Very proud. A&D=move Space=jump ESC=exit | ||
173407 | jam | Trail Jam: it go well oreGONE wrong | A Oregon Trail-like game with life, death, jams, puns, and more. Make friends, gather resources, and learn new skills are you try to reach your new land. Credits ======= Programming: Hunt Spara Music: Lailah Kalantari Art: Maya Holtezza Design & Writing: Mei Maddox  | ||
173412 | jam | Heroes for Hire! | ## Intro ** Heroes for hire is a dungeon crawler for those of us without an adventuring bone in our bodies. ** Hire your team of worthy adventurers and dive into the dungeon with them, have them do all the fighting and hard work whilst you do the money making and gather that sweet sweet gold! [Screenshot!](///raw/0c7/1/z/28296.png) ## How to play The tutorial in-game explains it fairly well, but in the inn you can hire your team of heroes then jump into the dungeon. There you can use **left click** to move your character. They will automatically gather from the gold deposits whilst your team of heroes fight the enemies off. ## The Jam As far as game jams go, this is the most ambitious I've been by far. The idea is something that some friends and I have been toying with for a few weeks and the theme fits pretty well to it so figured I'd give it a go. There's two main areas it really needs work in due to lack of time: * More variety (enemies, abilities, dungeon segments) * More management The more management part is what I really wanted in here, but getting the dungeon mechanics in place took up most of my time. I had plans for upgrading the inn, an actual progression of heroes you can find, and ways of managing them a lot more closely in the dungeon. (Formations etc.) But overall, pretty happy with how it went, given how much time I had to spend on other things!! | ||
173413 | jam | Escape The Pit | 1v1 Local Multiplayer Be the first one to escape the Pit! | ||
173420 | jam | Ex Nihilo |  Enjoy Art: Scherbakov Alexander Gamedesign: Mosin Alexander Code: Dmitrii Goriachev, Tutov Alexander | ||
173426 | jam | Hungry Ghost | You play as a lil hungry ghost who begins with nothing. Take him to the bug dimension, make friends, eat them, and vomit them back out on a quest to achieve your life-long dream of being a full-fledged home owner. --- A game by Jim and NukeTan. | ||
173428 | jam | Metro Gang | You start alone with $0 and with no comrades. Now it is time to gain some respect on the hood. Travel between metro stations and look for money and respect. **Controls:** **Player 1:** Cursor keys: movements, jump and block Left Shift/Eneter: punch or dash **Player 2:** WASD: movements, jump and block Right Shift/Space: punch or dash | ||
173429 | jam | Penniless S.O.L.D.I.E.R. | (Made for Ludum Dare 45, themed around "Start with nothing") PENNILESS SOLDIER Penniless soldier is the story of Joe, a soldier, sent on perilous missions... By the worst department of the army. Due to budget restrictions, Joe's mission control cannot even afford to give him an uniform. As such, the brave soldier must find his way to victory against hordes of enemies, starting with only his powerful body. Penniless soldier is a top down action game. Despite being able to somewhat sneak around, the core of the gameplay is to bash through the enemies, while trying to complete the current objective. Joe can move around, punch his enemies, and dash through them. While navigating the levels, he can come across knives, that can be thrown against enemies, or grenades, which destroy foes in a certain radius. Controls : WASD to move. Left Click to punch. Right Click to dash. Q to throw a knife. E to throw a grenade. Credits : Meoanar -Programming/Level Design/Management Aozo - Additionnal Programming/VFX/Original idea Ephrem - Sprites/Animation Océane - Background art/Cover Art Dr Umbrus - Music/Sound design | ||
173431 | jam | Rolley Sh❤t |   In Rolley Sh❤t you are a dung beetle an want to impress your love... by creating the biggest ball of sh*t this world has ever seen, of course. Roll up everything in your path and make your dream come true.  # Gameplay: You start with a small ball of sh*t and need to increase its size by rolling up obstacles in your way, whether they are alive or not. A green border indicates if your ball is large enough to absorb another obstacle. Watch out to not hit anything that your ball of sh*t can't handle yet. If your ball of sh*t is hit by anything larger than it, you will take damage and lose progress. You recover health by absorbing obstacles again. You can also shoot your ball in front of you to quickly roll over obstacles. Collect power-ups to temporarily gain benefits.  # Controls: * Move: WASD * Jump: Space * Aim: Mouse * Shoot your ball: Left mouse button ||Previews|| |---|---|---| |||| |||| | ||
173434 | jam | Water | You find yourself lost in the desert having nothing... Except a chest buried in the sand. ### Controls Start with arrow keys and follow the hints. ### Screenshots    ### Tools used - Unity - Rider - MagicaVoxel - Audacity - Trello ### Authors - [Kirill Mikhel](https://github.com/kirillmikhel) - Programming - [Marina Kolpakova](https://github.com/markolp) - Art ### Credits - Music and sound effects from https://freesound.org - Fonts (yoster) | ||
173435 | jam | Big Bang | |||
173436 | jam | Escape with nothing | Escape from the dungeon through the marbles portal!! [escape_with_nothing.jpeg](///raw/926/91/z/27e7a.jpg) Tools - C++ 2a (my own game engine) - Emscripten to convert to web assembly - Gimp Music downloaded from https://wingless-seraph.net/en/ | ||
173443 | jam | Mess Invaders | |||
173444 | jam | Muscle Typer | Silly typing game. Type stuff correct to get those gains. Made with Godot | ||
173445 | jam | Lawless Island | Explore the island, collect items, and build fire-pits! C : Interact X : Use Tools Z / Esc : Return 1 2 3 4 : Switch equipement | ||
173449 | jam | Decode | Proceduraly Generate Doom Shoot. Alot of UI Bugs and frame rate issues. Just hop in and run around. Restart if your character is stuck. | ||
173454 | jam | Deliv' 51 | ## Story You're a delivery guy in a distopic future with a brain implant which explode if you don't delivers fast enough. Bad luck for you, there's also an alien invasion and the president wants you to kills the aliens. What will you do!? ## Controls: - **Up arrow**: accelerate - **Down arrow**: Brake - **Left and Right arrows**: Turn - **Mouse**: Aim - **Left Click**: shoot ## Team: - **Antoine SEMBLAT**: Game & level design - **Aurélien MONTERO**: Sound & music - **Gautier DI FUSCO**: Art - **Nicolas LAURENT**: Programing - **Nicolas NOWAK**: Art & animation    | ||
173455 | jam | The Sea Of Truth | You're in a strange forest. To reach the sea of truth, you will have to find your way to the other side. But beware, you start with no health and no ability to attack. Good luck This was my first game jam and the first time I ever really used Godot. I suggest playing the Web version, which was tested and should work as intended. I did not have time to test the Windows version yet. Sourcecode is available, if you are interested, but it's of course all quite messy... ;)  Move using W, A, S, D or the Arrow-Keys  Collect weapons to gain strength  Eat magical berrys to get health | ||
173456 | jam | Runed Memory | ## Introduction and Controls Nothing. You remember nothing. What is this staff? [**Click** to cast spells] What is this dusty book? [**Shift** to open spellbook] Even moving is hard [**WASD/Arrow Keys**] Red eyes are glowing menacingly. Will you survive? ## Screen Captures Can you remember your spells? | Eat some lightning! :----------------------------------------:|:--------------------------------------------:  |  How did they get up there? | Magic in the dark :----------------------------------------:|:--------------------------------------------:  |  | ||
173458 | jam | Clone UP! | Save the survivors with your clone powers and clone dash. This is a frakenstein and many thanks to all the youtube and google. | ||
173464 | jam | Strawberry Jam: Isle of Asmodeus |  Strawberry Jam is a top-down turn-based card game rpg, starring magical girls! Join Strawberry Jam on her mission to save her team from becoming trapped in the Shadow Realm forever, and defeat their nemesis, Asmodeus the Demon Prince! How to Play: Start with nothing and steal the cards you need to defeat Asmodeus (Theoretically, trouble with fully implementing starting with nothing before deadline). Collect new cards in each area to take advantage of new effects and strategies  | ||
173468 | jam | Bathala |  **Bathala** is a top down wave based survival game that takes place inside the temple of Bathala. Your goal is to protect the statue of Bathala the only problem is you have no weapons... Not to worry though the temple is full of debris and ancient relics, I'm sure you will figure something out. Have fun! ## Screenshots    ## Controls - **Movement** - WASD - **Attack / Pickup** - LMB - Attacks are directed towards the cursor ## Team - ExplodyBeans - **Art** by: [numilumi](https://twitter.com/numilumi) - **Programming** by: [Ltven0mI](https://twitter.com/Ltven0mI) | ||
173471 | jam | Dothing | |||
173472 | jam | Give me something! | Give me something! give me all. Because I'm starting with nothing. | ||
173474 | jam | Sadly no time for the jam | just the idea not much stuff | ||
173480 | jam | Joe Mama | Joe Mama has to save the planet in a rogue-like (doesnt actually work) game where you find items, get stronger and beat bosses. You can change the character between Ragdoll mode which makes you faster and aiming mode which allows you to shoot (isnt actually in the game). Joe Mama | ||
173487 | jam | Behaviour Engineer | Manipulate behaviours and conquer the world.   | ||
173491 | jam | MU: The empty Fist |  &Meet Mugen, the lightest Ninja. He has trained for years to develop his technique of the void, allowing him to create a sphere of emptiness, that can then quickly collapse attracting nearby objects to its center. & &Using this ability Mugen must now inflitrate the base of the evil Red Orb clan, and recover what's his.  | | Keyboard | Controller | | ------------- |:-------------:| :----------:| | Movement | Arrow Keys | D-PAD | | Jump | Space Key | B Button | | Void | X Key | Y Button | | Pause | Return Key | Start Button| Controller mappings are mapped to a SNES controller layout. Music from https://filmmusic.io "Sax, Rock, and Roll" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) **Changelog** -I fixed a tiny error that screwed up the menu if you pressed pause in the title screen. | ||
173492 | jam | Naked and Nothing | First attempt at a public game jam as well as an early attempt at game development for our team. Game Premise: The player starts off naked in the middle of a cave and must explore his way through, all while collecting items and fighting the wildlife, in order to escape!. Gameplay: consists of only character movement on a large map, no enemies, obstacles, items, etc. Team size: 3 members (the other 2 don't have accounts  | ||
173499 | jam | Lonely Planet | This lonely planet wants all the moons. But it has to get big enough to get all of them.  == Controls == WASD, Arrow Keys, Mouse, Touch == Gameplay == Moons give you score multipliers. Asteroids increase your score, range, and gravity. Don't let asteroids attach to you outside your range! == Credits == Shield Generator VII - Programmer https://twitter.com/ShieldGnrtr7 Szymon Furjan - Artist http://www.furjandesign.com/ | ||
173501 | jam | City Mayor | City mayor is an Online Multiplayer idle/strategy town-building game. I literally started this project with nothing (no Unity, no other game engine, just JavaScript and Node.js) and the majority of time went into setting up JavaScript building pipeline (if you ever done that you know what I'm talking about). The basic multiplayer setup works, but I didn't have time to work on game logic. I'll finish the game soon. Please come back in a few days to experience one of the very few online game jam games:) Itch build-in game won't work. Basic working setup: http://35.225.159.137:5000/ | ||
173505 | jam | Fortune Fighter | Worked on this game for only 1 day! It turned out not how I was expecting :D | ||
173508 | jam | Pelinguin's Strange Journey | Pelinguin's Strange Journey is a 2D platformer in which you play a half-pelican half-penguin creature who's looking after some scrolls. Starting from nothing, you'll acquire new powers to progress through your adventure. How to play: With Keyboard : Arrow Keys or WASD to move E to Interact (You'll have to find the other controls ;) after all you should start with nothing!) With a controller : Left joystick to move B button to Interact (You'll have to figure out what the other buttons do ;) after all you should start with nothing!) If you can't hear the sound from the game, it's not because your speakers are broken. It's because we chose not to put the sound we tried to make since we were not skilled enough to make good sounding music. People who sweated out the heck of this jam to make this game ;D : - Altan4444 (https://ldjam.com/users/altan4444/) - Sacdeneu (https://ldjam.com/users/sacdeneu/) - Etoile (https://ldjam.com/users/etoile/) - MarcRobin   | ||
173526 | jam | Ragtag Rescue |  Your ship was destroyed. Your crew was spaced. You are their last hope. Save as many as you can while building and upgrading your ship! CONTROLS: ASD control RED/GREEN/BLUE and corresponding components MOUSE - drag and drop parts to your ship to install them.  CREDITS: ART: KindredDev http://twitter.com/michaelkocha Music: Nathaniel Catt https://twitter.com/Battlepus1 Logic: Tim Ruswick http://twitter.com/timruswick | ||
173537 | jam | Lack of Will | https://slitcher.itch.io/lack-of-will Team: Writing https://ldjam.com/users/allera/ Concept Art & Animation: https://ldjam.com/users/yipcks/ https://ldjam.com/users/jwoart/ | ||
173538 | jam | Dead on Arrival | Top-down shooter about reversing the flow of time, starting from your death and getting a second chance on life if you can retrace your steps **Gameplay:** All enemies start out dead and you need to "un-shoot" them to raise their hp. Once all enemies are at full hp, the door to the next room opens. Be careful, as if you stay in an enemies sights for too long, you'll also get "un-shot". If you reach full hp, you create a time paradox, and it is game over. **Enemies:** --Normal enemies(blue enemies): Normal movement, normal damage, normal shooting speed, and normal hp --Scouts(green enemies): Fast movement, less damage, normal shooting speed, and less hp --Snipers(brown enemies): No movement, high damage, faster shooting speed, and higher hp **Controls:** --Standard WASD movement --Press space to shoot at enemies --Press shift to start a short dash, moving at increased speed for a short time --Press Q to temporarily disappear and reappear, allowing you to reset enemy agro. This has a long cooldown. --Aim using the mouse\* \*Highly recommended you use a mouse, as track pads break the aiming mechanism Made in lua with a team of 4 programmers working on the game: Colin Stone, David Hewitt, David Krug, Andrew Briand. Music made by Sean Phylnn. | ||
173541 | jam | N O T H I N G | N O T H I N G is a game about spelling things with "NOTHING". Can you make your way through the tomb and solve all the puzzles with only your wits? Graphics and Sound are both from open source libraries, so don't score us on those. Attribution credits are on the menu screen. . | ||
173543 | jam | Building Keys |  Building Keys is a city builder right on your keyboard. Construct resource production and launch an escape ship to win. **Controls** Shift+Key - build selected building Enter - Select building Left / Right - Switch selection **Outer edge keys do not provide power to buildings.** Pressing keys will lower them, allowing the gas to seep in. When the gas touches an adjacent un-powered building, that building will become **Permanently powered** until destroyed.     Credits: https://freesound.org/people/Cell31_Sound_Productions/sounds/264185/ - Rocket sound https://poly.google.com/view/8iKIYCyvh2k - Rocket ship https://freesound.org/people/CGEffex/sounds/102583/ - building sound | ||
173545 | jam | Stumbling upon meaning in an old town abandoned to its fate |  A browser exploration game about an old city, where you can find the meaning of the words in the streets and unlock the secrets of those who lived there. Photos are from public domain taken from the [new york public library](https://digitalcollections.nypl.org/) | ||
173547 | jam | Blockless | |||
173550 | jam | Saga of Bupkis |  Our first attempt at a turn and grid-based tactics game. Ended up spending to much time trying to make the engine internals pretty, and not enough time designing levels. We have a problem with ambition.! | ||
173555 | jam | Thierry's Adventure | Thierry is a mouse, and he is very hungry. He wants to eat some cheese. Complete the three levels and make him happy :mouse: :cheese: | ||
173558 | jam | SlimeySlime | We wanted to enter the Ludum Dare but ended up losing a lot of time due to work, we instead decided to still try to get something out and made this from the remnants of the project that we initially started. The game was created in less than 18 hours and we are happy to have made it at the very least. Controls: WASD - Move Space - Dash (Dodge spikes) Reach the end of the level and stand on the pedestal to win. | ||
173563 | jam | Hungry Holly | Holly is hungry, catch the red tomatoes to eat them. Don't let any tomatoes hit the ground. You don't want to eat the green tomatoes, so throw a rock at them instead. Avoid the falling rocks Move left/right with arrow keys or A/D. Left mouse click or space bar to throw. You lose if you miss 10 tomatoes, or if you are hit by 10 rocks. | ||
173564 | jam | Healthy Competition |    Made for Ludum Dare 44. It's the annual master wizard chef competition! Wizard chefs from all around the globe compete in order to be ranked the new 5-star master wizard chef. Contests race race to select their top of the line weapon to help them out in the ingredients dungeon. Unfortunately, you get trampled and before you can get up all the weapons are taken. Looks like you're going to have to start this challenge with nothing. # Controls: ## Keyboard WASD - Move Left Click - Attack Space - Phase dodge ## Controller Left Stick - Move A - Attack B - Phase dodge | ||
173567 | jam | MØN : Master Of Nothing | This game is about Master Of Nothing. The alien who can control Black Holes! Levels are procedural generated but very less amount of rooms available. Have no time to finish it, sorry =( Arrows - move Z - create black hole X - push nearby enemy   | ||
173583 | jam | ZERMATT: ZERO | Zermatt: Zero is a PC-98 inspired adventure game in which you must escape the clutches of an unknown monstrosity using your wits and items you can scavenge from the ship.  ## Controls Best played with a mouse, keyboard arrow keys can be used in a pinch. ### Help I'm stuck The most important part of this game is knowing where the monster is, and staying away from it. The scanner (which can be found in the starting room if you missed it) will tell you what the monster is up to. This can be invaluable in determining whether you're safe. Similarly, your team will call out certain events, so pay attention to the dialogue! Lastly, the elevator is a safe space, so retreat there if you find yourself in a bad situation.  ### Credits - Code / Writing: @FireSlash - Art / Direction: @kiririn51 - Music / SFX: @Juneji | ||
173601 | jam | Mall-icious Intent | ## Summary Hey, slacker! The soul collection deadline is today! And you have no souls! You need to head to the busiest place you know, and collect as many souls as possible, otherwise your boss is definitely going to yell at you. Steal human souls and avoid their ethereal bodyguards. The humans can’t see you, but their protectors can. How many souls can you collect in Mall-icious Intent? ## Controls - WASD to move - Space to jump - J to attack - K to dodge - P to pause Made with love by: Yenny Yulianny (@Doraemon), Sheena Marquez (@divii), Olivia Weeks-Kristie, Pip Reyes and Jeremy Weeks (@superjai)      | ||
173602 | jam | Void Prisoner | WEB VERSION BEING BUILT - CHECK BACK SOON  WEB VERSION BEING BUILT - CHECK BACK SOON Monsters come from nothing. And to nothing they return. You are a slave. Spend an eternity following instructions. Create. Destroy. Net gain: zero. Listen to your lord. And don't disappoint. | ||
173632 | jam | Ankralyo | This is the second time I've tried to make a turn based RPG for a game jam and the second time I've failed to complete it. At least this time the tutorial sort of works, and I think the mechanics are solid enough to make into a fully realized version in the near future. It's an experiment if nothing else. You start with 0 health and can only acquire more by using a very weak "absorb" attack while in battle. Also you can dodge enemy attacks with the movement keys, that's important. This version is basically just a minimal tutorial level, plus a boss. I don't know where the name came from. I think it's supposed to be the name of the main character, but it only appears on the title screen. I welcome feedback but understand that the level of polish is currently very low. | ||
173634 | jam | Space Crash | This game is a submission for Ludum Dare 45, created by Erik Ridd and Chief Nelson. Based off the theme "Start With Nothing", you start without a ship and must trick other ships into destroying each other so that you can use their parts to build your own ship. Combat occurs by crashing your ship into the enemy ships. WASD to move, E to pick up parts, and Q to board the ship when it has 2 wings and an engine. Game by Chief Nelson and Erik Ridd Music: "Andromeda Journey" by DL Sounds Sound Effects from FreeSounds: "Kadong2" by JarAxe "Small Explosion" by dinodilopho Used under Creative Commons | ||
173638 | jam | Space Orc TD | Start from nothing and place your nexus. Use "WASD" to move the camera, and find the starting position of enemy gates. Build tiles for farming and placing towers. Farms make money based on their adjacent empty tiles, and their type. Create a path to the enemy gates, and defend against the 6 waves of enemies. Be careful, enemy gates left on their own will multiply, but enemy gates will die after spawning 6 waves. You will WIN only when no enemy gates are remaining. Keep an eyes on you starting GOLD, it's not much! (win screen does not exist, if you end up doing it.) (Don't mind the typo in the image! :D)    | ||
173664 | jam | Iskra | Almost a game, basically just a tech-demo of lighting and particle effects. | ||
173666 | jam | Art, Not N.O.T.H.I.N.G. |  Made with Construct 2, Tiled, Pixitracker, Photoshop Misc Credits: m5x7 font Daniel Linssen (attribution) button prompts by xelu (cc0) | ||
173675 | jam | Chonk Bear | Oh no - you slept in! You are a bear and you start with no fat layers, with only one month to go before hibernation! Eat as much as you can, get fat, and survive the winter.  Tools: - Unity - Blender - Inkscape - Audacity - Juicer SFX - Ecrett Music Team: Bounder Games - Sarah Herzog - Programming, Producing - Roy Stevens - Design, Art, Audio | ||
173679 | jam | Nothing Colony | Start with nothing and colonize to survive. Good luck! (No seriously) | ||
173685 | jam | Meowlediction | You wake up and, to your surprised, you lost everything, TRULY everything You want to get to the bottom of this and understand what happened ! http://inferture.itch.io/meowlediction A visual novel with reigns-like mechanics. You play a cat and choose to swipe right or left to make choices. Spoiler-ish territory (for the few first dialogs but since it's not very long... I still wanted to warn) You play a cat who is sure that it was a human being, but does not have any memory of his past life. The idea here was to make a character that truly lost everything, obviously all its personal belongings but also his ability to talk, his memory and his human body. The mechanics of swiping left and right is as minimalist as possible to underline how little actions the character is able to do (originally, it shoudld've only been meowing in 2 different ways but story-wise that seemed like not enough). Does not bring smile: The original scope was too big (especially since I had some work to do on the weekend) so the VN is shorter than it should be :( . I also did not have time for proof-reading :(( Does bring smile: That was a fun experience and definitely one I would love to do again. That was my first time making a non-action oriented game and that was quite pleasing :) I hope you'll have fun !  | ||
173689 | jam | Alchemicraft | Hunt, craft, and explore an island with strange materials and quirky creatures in this mini-survival game! **CONTROLS:** - Tab: Open Inventory - Z: Attack - X: Pick up items - C: Cancel/Exit Inventory Sorry about all the wonky stuff! We hope you have fun with it!    | ||
173697 | jam | The Beginning | Platformer | ||
173699 | jam | Velocity Smash | Speed through your enemies with tremendous force while collections upgrade to make you stronger and faster! Yikes! The final product didn't turn out exactly as I had planned, but I'm proud to have a finished and playable game! | ||
173708 | jam | Some Excavated Wounds | ### Devon, England, is a root site of deep cultural trauma; the legacy of colonialism, slavery, and the systematic exploitation of workers and the land. You could say the whole place has been built on top of this exploitation, tunnels wound the landscape, many uncharted, unknown, and harbouring dark secrets.  ### In geological time, the Devonian period was the time in which granite was formed by molten rock.  ### Granite was mined in Devon and used to construct Dartmoor prison by French and American prisoners of war. The prison has not renewed its funding contract with the government and is pending closure.  ### The Stone Tape Theory is a way to explain hauntings: the energy present in moments of trauma is so great that it is absorbed by the surrounding rock... recorded like tape... awaiting playback under certain circumstances...  ### What do we use to record trauma and play it back? What memories of enslavement do these objects harbour?  ### -- # A labour sim. *Content warning for dark themes, and flashing lights.* ### -- ### **Controls:** ### WASD/Arrow Keys to move ### Left click to Scan ### Right click to Mine | ||
173710 | jam | Cascade | Having fallen into the cascade interstice without a weapon, the beasts within must be faced and a weapon must be acquired. // Keyboard Controls: Space - Confirm Esc - Cancel WASD - Move Move Mouse - Aim Right Mouse - Dodge Left Mouse - Attack (Once a weapon is acquired) P - Pause / View Password // Gamepad Controls: A - Confirm B - Cancel Left Analog Stick - Move Right Analog Stick - Aim LB / LT / L1 / L2 - Dodge RB / RT / R1 / R2 - Attack (Once a weapon is acquired) X - Pause / View Password //    // Changelog: 10-7-2019, 4:55 pm: - Fixed bug in which the main character would flicker when running - Fixed bug where weapon would be kept upon death in eta, leading to premature soul spawns - Fixed timer bug in which souls took too long to start dashing - Fixed graphical bug when using password to delta wherein colors would transition to white during descent 10-7-2019, 7:41 pm: - Reduced Volume | ||
173718 | jam | Castle Sisters and the firey bond | Castle Sisters and the firey bond is a game i made in 72 hours for Ludum Dare 45 in this game you play as a girl named Shiloh Leighton an heir as you get back from sea you can tell somethings up credit for most of the Music Patrick de Arteaga | ||
173731 | jam | Sokoban U! | Hi! Our game is a Wii U homebrew release using the newly work-in-progress cross-platform QuickSDL game engine. A windows build is also available. The game is Sokoban (block pushing game) plus a darkness/flashlight mechanic. We have code to add a second player, as well as undo-moves, but didn't have time to fully flesh out these mechanics. Graphically it's not so great either, choppy with some copypasta art, but I'm pleased with the progress we made, and excited to keep working on this app as well as future homebrew games using the same engine. :) Video: https://cdn.discordapp.com/attachments/630091888518627328/630902581560082448/Sokoban-Full.mp4 Links 4TU: https://gitlab.com/4TU QuickSDL: https://github.com/xhp-creations/quicksdl Our Wii U Homebrew Discord: https://discord.gg/z8wBTvU Credits: xhp-creations: https://github.com/xhp-creations computcat: https://github.com/compucat pwsincd: https://github.com/pwsincd vgmoose: https://github.com/vgmoose | ||
173732 | jam | Nothing to Do | --Co-op game-- It's a quiet day and you and your friend have nothing to do! -Oh wait, you have one thing to do -Oh wait, you have two things to do .... -You have too many things to do!!! -------- Using WASDQ and Arrow Keys+shift, move around and complete tasks before the time is up! Each unfinished task removes one health from your score. I'm aware that you fall through the floor - I couldn't fix this before the time ran out :( | ||
173735 | jam | Research Station 3152 | You are an AI in control of an abandoned Research Station. Defend it at all costs.  | ||
173736 | jam | Astrovive | You need to survive the space We need to work on the finals steps of the game. We are aware of the problems! | ||
173737 | jam | Nothingness | Nothing | ||
173738 | jam | Crybaby | They never cry and are not worthy to live more. Kill them all, honey. WASD to move, space to kill, R to restart. Song: Suicide — Frankie Teardrop. I made a raycasting engine from scratch during this summer and wrote a game using it during this sunday. All sprites are not mine, links below. | ||
173743 | jam | Deserted |  Your ship sunk and you landed on a deserted island. Gather enough materials to build a boat to come back home. | ||
173755 | jam | incandescence | --- ## music: Sam A La Bamalot - [SPOTIFY](https://open.spotify.com/artist/4eK0cTerJF1ThDvqEDNLax?si=P1DdG5HmT8epFa52nE5PYQ) ## gameplay: Tijn Arts - [WEBSITE](https://www.tijnarts.com) --- # Play [WebGL](https://drtizzle.itch.io/incandescence) --- | ||
173757 | jam | The Void | You are a newly retired deity looking to start your own little slice of creation so you've picked up a second hand pocket dimension. Program particles, read a whole heap of instructions and relax. | ||
173771 | jam | Super Colonize Bot | You are an advanced AI bot that is bordering on the line of sentience. The Humans have sent you and many like you to thousands of planets around the galaxy. Your directive, assess the planet for viability, and if possible establish an automated outpost for future explorers to use. Use your drones to collect resources, construct buildings to generate power and drones. Thats as far as the game goes. Controls: - click: cycle selection - right click: clear selection - space: send bot / build   | ||
173778 | jam | The Man Who Lost Everything | He's got nothing left to lose. It's time for him to take matters into his own hands. Music produced by us, sound effects came from elsewhere (linked at end of game). Sprites originated from third party (public domain), modded by us, also linked at end. To download, click link, then click the arrow next to "Final Build" at the top, then click download. | ||
173785 | jam | Spooky Cemetery | You wake up in a dark spooky cemetery with no idea of how you got there. You must find your way out or be stuck in the cemetery forever. TIP: Use the flashlight to slow down the ghost so you can make your escape.    | ||
173786 | jam | Many Mini-Minions | [more soon - dev needs a nap] | ||
173797 | jam | balls of steel | Move - WASD Aim and Shoot with Mouse You need to find a gun. I would of added more content if I had time. | ||
173808 | jam | start0shootandupgrade |  start with 0gold 0hp and 0atk. crash into enemies to get upgrades and gold for abilities. 6levels. not balanced. (v1.1 for single line last minute bug that crashed on entering shop) | ||
173817 | jam | The Library | The Library Controls: Right Click: Interact/turn page Left Click: Exit/go back a page There is no end only darkness.  NOTE: Pen and paper required to play. | ||
173824 | jam | RoboLair | |||
173864 | jam | Eleven Days |  Music: "Breaktime" by Kevin Macleod Art: "Humors of an Election" and "Industry and Idleness" by William Hogarth | ||
173889 | jam | NcRib's Revenge | It has been seen that NcRibs are food that have a goal, to become the highest form of sandwich. They must be stopped... by eating them! | ||
173943 | jam | Gnom | https://octostudio.itch.io/gnom Orange is your food and your life. Blue is where you feel safe. Purple is not your friend, avoid him. :) Use WASD key to move, go left !  https://twitter.com/FcValise | ||
173976 | jam | The Road Home | sound effects by freesound.org!    So I ended up submitting this about 3 hours later than submission hour... I got home from work at 5:45, tweaked a few things, added some more audio and wrapped it up at 6. Then I head to LD.com to begin the submission process and lo behold, I'm three hours late... I was still thinking it was on normal time, although I clearly see the post now stating that it was starting three hours earlier. I hope this is okay with you guys... Tools Made in unity models made with blender Music made with fl studio voice by my awesome brother | ||
173985 | jam | Untitled Zombie Game | No this has nothing to do with gooses. We were camping this weekend, so we had four whole hours to make a quick text-based engine from scratch. It's actually playable! How high can you get your numbers while surviving in the best survival game of 2019? Made with VisualStudio code and... well that's it. React+HTML5. Sound effects made with your mouth. (Go ahead! Try it!) |